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File: Elements - Thread 2.png (1.42 MB, 1081x931)
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The Elements - A NRP Game

Create a nation/civilization and RP in the fantasy themed world.

*NEW PLAYERS WELCOME*

Each player starts with one tile and the tiles around it. This is where the capitol of a nation is placed. (Exceptions exist). Choose a location to start and your colors. (pick two) You may post once your nation has been approved, any aspects of your nation which I find unfair or meta that I have not already established are banned as initial traits may be denied, but not denied after you have already been approved post approving.

You don't need to read the rules just be sure to follow the example set by other players, if you break the rules I will inform you of what you have done wrong and give you the chance to retroactively fix your mistakes.

I am the OP, my job is to keep this game running smoothly, I will mediate inter-personal conflicts between players that relate to the game and will deny meta gamers their unfluffy modifications and advancements.
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Nation creation guide:
How the elements work:
https://www.chinahighlights.com/travelguide/chinese-zodiac/china-five-elements-philosophy.htm
The basic 5 elements work on a system of mutual strengthening and weakening. Between benders are Overcoming interactions which weaken the element which the red arrows points to, while Generating Interactions strengthen users of both elements when they are near each other. As an example of this dichotomy is found in if we say we have a member of the Fire race, the Earth race and the Wood Race all in the same room. The Fire race would be the strongest as they are being empowered by both Wood and Earth while the Wood race would be second strongest as they are being powered up by the Fire race. The Earth race would be weakest at a neutral empowerment as they are being weakened by the Wood yet empowered by the Fire. New Elements will be integrated into the chart.
Resources:
Different resources will give advantages to your nation, for instance if you have a horse icon under your nation and have used an action to domesticate those beasts you will now be able to field fire throwing Calvary and have something to help with your agriculture. Most important among the resources is probably the Salt resource which boosts your meat based foods and thus national nutrition through the introduction of low time preference salted meat trading. And as something that makes potatoe and cabbage soup that your nation's populace sustains upon a little less bland.

=======================================================================================================================================
Background Fluff:
>From the depths ancient constructs and magics twist and turn, from the depths in ancient tombs, vaults meant to stand the tests of father time along with from the time capsules of civilizations long dead and the cursed grave sights of massacres long forgotten beasts reform. Minds meld back as the souls of the dead are thrust back into the material world. Your nation is alive once more, they can only remember how to crudely reform their ancient societies though, and they need your guidance. But blessed with your elemental sign they are forged anew, their potential is up to you to unlock, so from the places unknown in a world so dead they beckon to your, my lord. Can you build them back up? Can you reform the dead from the ashes? Can you create a civilization that will stand the test of time?
>>
>>3678807
(continued)
(starting template)
Starting Location:
Nation Name:
Capitol Name:
Race Name:
Race description/links/abilities:
Element:
Elemental Passive Ability:
Summary of Nation:
Fluff (optional):
Starting Crop: (pick an irl staple crop and slap it in here, keep in mind your crop might fail early on if you decide watermelons are a good idea in the dry plains, I will use this crop and your nations biology and culture to figure out what variation of a government they will use)

Elemental Passive Ability:
EPAs are an exception to the rule. They are an elemental based trait which allows for strange and unique abilities to manifest, for instance if you are the metal nation you can give your dudes the ability to eat metal and integrate that metal into their physiology, you want bones of steel? Feet of mercury or the density of lead? Just do that and watch as your mines run dry from over consumption and your enemies die of mercury and lead poisoning after they go in to take your land! Or perhaps you give your men of metal a sixth sense which allows them to sniff out metal both underground and above, or instead you could allow them to become one with their metal weapons, allowing you to forge shells of metal which they can grow into over the course of a few weeks. The abilities are vast and full of potential so use them well.

=======================================================================================================================================
Discord: https://discord.gg/v8DCrWu

It's here use it

Last Thread:
>>3636731
>>
Nation Catch up:

The Southern Bloc:

In the plains and forests of the southern lands lie the turbulent southern civilizations.

In the east lies the fractured Iron Empire, once a mighty resurgent realm lead by an iron handed emperor now is a realm lead by 2 conflicting factions, to the north lies the alliance of haze, a nation founded in rebellion against the "tyrant emperor" whose army consists of the forces formerly loyal to the emperor, the army of the north. Now 2 growing capitols of rebellion lie in ruin and the gates of Steelhold lie useless in the face of the forces from 3 nations.

Sitting between 2 empires lies the nation of the plagasm, a civilization made from the remains of ancient corpses with the ability to bend the very earth to their whim. They had lived in isolation searching for their past when they were attacked by the full force of the Iron Empire, thankfully for them they survived the onslaught as the orders of the Emperor himself were too cruel for the commander of the north to handle.

Finally in the east lives the Sonarii empire, a race of batlike hexapodal air benders they are now led by a new king after a brutal campaign against the raiders which formerly stalked the rocky plains they only recently came into contact with the Plagasm so soon after the tides of war had seemingly turned. One among them who pledged his allegiance to the Dead King Brue, his forces now stalk the rift created by the Plagasm, soaring high above the massive rift, raiding enemy encampments all for the want of war and for the land given to them by the plagasm.
>>
Northern Isolates:

In the north two empires stand, firstly comes the Alliance of Spores, a confederation of a race of fungal peoples in tune with nature, their nation as of late has stagnated, as the forests provide just enough to halt the ambition of this people.

In the east the Empire of Last Hearth burns brightly, after a golden age of art and culture this nation is flourishing. Taxes roll more smoothly than ever and the cult of the red mound has brought no blight upon this cultured Kingdom.
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The People of Tarn

An aquatic people of the currents are they, founders of many cities and masters of the waves. Their sprawling civilization spans much of the seas and primary among their achievements is the flooding of the coast from a dry desert to a great collection of swamps and flood plains.
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>>3678838
last map, remember. No starting on an island or in the desert and tundra.
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>>3676184
In the west a strange mountain described as vaguely similar in its aura to the red mound, along with this a strange area of forest is discovered overgrown with mushrooms, some even claim that they saw some evidence of civilization in that area. Also some cattle were spotted.

The glass trade grows, stimulating the economy.

>>3676339
Stone armor is quite primitive but the techniques used to form it prove much more useful in fortifications and ranged stone attacks.

The relief efforts bring the two empires closer together.

>>3676785
A kind of hierarchy is found and a rough way of forcing the bond is found, but it will require more research to properly execute.

A dark art is born, by manipulating the droplets of water on an opponent some are able to inflict minor physical injury at a range. The technique is highly controversial and most find it highly distasteful to say the least.
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>>3676339
The siege begins, the walls are breached and the city begins to shake as the war now lives in that city. The advisers of both nations recommend trying to negotiate a peace with the disposing of the emperor of that realm and the formation of something they call a "puppet republic"
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>>3678802

Action 1: The Assault on the Degenerate under-Sonarii of Damhuest continues, with the armies of houses Ulvall and Cewayn, along with many minor houses, joining the assault by the house of Ordon now the extent of the threat has become known. With further co-ordination, better equipment and, now, superior numbers, they hope to finally put these creatures from their misery and reclaim the fallen city.

Action 2: War leads the advancements in bending, leading to the development of a particularly brutal technique to just pull the air out and away from a foe's lungs. This 'asphyxiation' attack can be lethal, and even if not will certainly prove a distraction that can leave them open for more conventional weaponry.

War Action:

The Vyden continue their raiding of the Iron Empire, hauling back treasures and crops and whatever else they have or had of value to fill his own lands with wealth and bring prosperity to the Duchy.
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>>3678802
War action: dispose of the emperor
Action 1: begin selection of puppet emperor maybe someone from haze or a rebel from bronzehole
Action 2: finally go to that sanctuary that haze mentioned awhile ago
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>>3678898
Turn 1: Further investigation into the bond between Tarns and their whales is continued.

Turn 2: To prevent backhanded droplet attacks from crippling them by surprise, duelers take to maintaining control over a layer of water covering their body at all times. The water serves to dissipate blows and provide protection against other types of accidents as well. The slight exertion needed to keep it up is well worth the benefits.
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>>3678898
1. If possible, establish an outpost on small peninsula with cows and the strange mound. (We can expand pylons while on the water?)

2. Construct a harbor in Last Hearth to make contact, supplies, and people make it to the outpost.
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>>3679027
The Greater Gate of Damheust is broken, the surrounding tunnels now occupied.

A spearhead into the city is established as all the stalemates and the tunnels are abandoned in favor of an all out assault.

What meets the brave assaulters is horrifying. The city lies in partial ruin, stalagmite burrows covering the once wondrous and ancient architecture.

The creatures burst out in the thousands from the mounds, though most soldiers are able to kill them in counts of 10 before succumbing the hordes rush with a naked fervor.

After a few days of vicious fighting a more stable frontline is established so that the army can regroup and resupply, and maybe go through a change in tactics.

The battlefront ends near the beginning of a truly unruly sight, a massive field of miasmic fungi growing on the sullied corpses of dead sonarii lies ahead, this will force any further pushes to the airspace of the massive cavern, a collection of enemy stalagmites infested with anti air projectile batteries and ambushes in waiting, beyond this area lies the old imperial palace, now adorned in both patches of gold and covered in the revolting hives of the enemy.

The great beasts once seen guarding some of the gates of the cities have not been recounted, so it seems perhaps these beasts may have been merely misinterpretations of enemy tactics.

Asphyxiation attacks seem only useful against single targets but it proves useful among the elite guards of the cities, of which the technique is kept very secretive.

A great treasury is raided, the gold takes a whole month to travel in full across the rift.

>>3679400
The nobility of the Steelhold surrenders, the head of their monarch is served to the commander of the haze army on a silver platter.

They are offering a fairly white peace, with the hazen rebels being given everything north of the rift and the necrotics being given a large portion of the land they took during the fighting. (the borders of the map represent their offer in part, the necrotics may be given some of the land that haze has taken if they desire)

A puppet is chosen, he is a fairly ambitious man from the razed city of haze, he will seek to implement some reforms which most take to be a sure way to destabilize the new iron nation just enough so that it may never again be a threat.
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>>3679586
(lost my stuff so i have to be quick)
Forced bonding is found to be mildly traumatic to the whales and the hierarchy of the whales is found and understood on how it can be exploited.

Youngings taught this find that they can preform it relatively subconsciously

>>3679719
These cows are good for their meat.

The mountain's water has an odd effect, those who drink it describe "remembering all they have forgotten and being wretched in pain for about an hour"

The harbor improves trade.
.

*new turn*
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>>3682966
1. Construct a city (either on the tile right across from the water mountain, or right on top of it. Trying to catch the cattle as well with city placement) which is to be named Emissa - for the King's most beloved wife. The King is interested in the water's strange properties, and requests a means of bottling it for sale back to cities, assuming there is a demand for it.

2. The previous work of falconry for messages is to be completed before we move on to explore the rumors of this strange fungus. (Research messenger falcons if not already done. If it is already done send scouts to investigate these reports of a civilization to the west.)
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>>3682966
(Fluff)

Revovid-de-Soler (He Who Toils in the Light of the Sun) had worked the fields near his home with his father since he could walk. The work was hard, but watching the wheat that he planted sway in the cool summer breeze that blew east from bay made the fire inside him swell with pride. Even though he was only eleven summers now, he was proud of how he could manipulate his inner blaze.


Whenever he would show his father however, the older man would smile, yet seem sad. Then he would mutter out.

"A candle feels it is the brightest till it gazes upon the sun."

Revovid never understood what he meant, till he was playing with a few of the boys he lived by. They had strayed far from the fields, and close to the road. One had kicked their ball onto the road. Revovid chased it, stopping in the middle of the path. He heard a pounding noise behind him, and could feel heat emanating behind him. As he turned slowly, the surge of men on horseback struck terror within him. He quickly dashed to the side of the road and stood mouth agape. The lead knight, cloaked head to toe in armor that gleamed red with dancing embers and yet was tarnished with soot, projected such a powerful inner flame that Ravovid fell to his knees.

The knight cast an errant look to the young boy and released a deep belly laugh as he slowed his horse to a walk.

"Glad to see the peasantry around here have some sense, and respect. Mind yourselves boys, there's brigands about."

Revovid had not realised his friends had joined him, so lost in fear and awe. The knight reached into a side purse, fishing out 5 silver, one for each boy.

"Remember children, Praise be unto the King, the Flame..." The Knight began, and his entourage, Revovid as well as his friends joined in the hymn. Then they were gone as soon as they left.

As they walked back home, the other boys chattered about the knights, or the shiny silver pieces, but Revovid walked in silence. For he now knew his father's sad smile... he had gazed upon the Sun.
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>>3682943
I'll take the border agreements
Action 1: go to the library by the haze confederation
Action 2: look into reproduction again we need to repopulate
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>>3682943
Turn 1: Expand west
Turn 2: Extablish city in south west, Ansei(preferably on the frontier.
>>
>>3682943

Action 1:

The army of reclamation makes plans of action against the monstrous under-kin, wondering just where they seem to be getting their extravagant numbers from. When Damhuest fell, it was all but deserted; and their lack of access to the abundant foodstocks of the surface dwellers should not have allowed any more then a marginal population increase. The Sonarii look to their history tellers for an explanation, the spoken, sung or written records of Senorii life before the re-emergence to try and find an explanation, as well as to plot tactics and find secrets that could be used against the under-kin.


Action 2:

The house of Vyden push back the borders into unclaimed lands in the north-east. Using their stash of raided wealth to fund their project, they begin construction of the roost of Gecloone on the hill one hex north-east of their horse herds.
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>>3683586
This is Tarn btw. I should stop phoneposting, keep making mistakes.
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>>3683402
In the ruins are found domes, in these domes lie many different dying ecosystems. Swamps, desert, lush forests and even oceanic biomes are discovered, the advisers and experts believe that these ecosystems will likely die off completely within the next few years.

Through a breeding program the empire begins to repopulate, it is predicted that by (next turn) the population will be back to pre-war numbers. Though the infrastructural damages are soon found to be the bigger problem.

>>3683586
Salt is found near Kana and sheep are found on an island in the frontier.

>>3683682
Through the legends a prophecy is found, it tells of a "second reemergence" led by the successor to an ancient king. Through context clues 3 theories for their food source are put out:
1: Their fungus is capable of multiplying the food from a corpses to the point where 2 people can live off of the overgrown corpse of another
2: they can restore the dead and can thus "farm" dead bodies for sustainance
3: They have tapped into the mysterious "old store", a mythical relic from a bygone age, from when the "old empire" still lived. This store is probably located in one of the tombs of the old kings, perhaps even the one where the old cult had worshiped one of the dead kings.

New hunting grounds and vast new territories are found, even a salty sea unlike the ocean is found under sonarii pylons

>>3683009
The new city flourishes, settlers from the lower classes and working classes alike are attracted to this new land.

The water seems to have a few possible side effects on sparse occasion, so far dementia, insanity, paranoia, explosive diarrhea, odd addictions and a thirst for the blood of virgins are found among the unfortunate few who fell victim to one of the possible side effects. This restricts the markets but...

Through the power of the bottle a new falconeer rises, he is a genius who has figured out how to easily get falcons to preform search and retrieve missions, able to snag an item that is desired by the owner from up to (2 tiles) away. These new techniques boost the communication in the empire considerably.

*new turn*
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>>3686680
1. The King seeks an experiment. Distilling or purifying the strange waters in the fires of Red Mound. Perhaps the adverse side effects can be purged.

2. Scouts are sent on ship to gather information on the strange fungus. They are to be accompanied by Knights of the realm.
>>
>>3686680
The Tarns are unsure what to do with the sheep, given the inability for the animal to live underwater and the lack of demand for meat or wool. For now, the animals simply remain on their island, neither hindered nor harmed by the people beneath the waves.

The discovery of salt deposits near Kana provokes some concern that Shio may find itself made obsolete in the near future. These fears rapidly prove unfounded however, as the salt deposits of Kana are far from the bulk of the empire, making transport of sprat there difficult. The salt deposits go relatively underdeveloped for now.

Turn 1: The three mountainous provinces near Ansei(are those grey tiles mountains?) are covered with droppings, similar to the mountains near Tori. Thanks to those dropping, the waters near Ansei prove abundantly fertile, resulting in many sprat farms in the area.
>Sprat farms near Ansei

Turn 2: Ansei is far from the bulk of the Tarnish empire, which makes shipping fish to Shio impractical, and lacks the salt to preserve the fish that it produces locally. To solve the dilemma, city leaders propose a unique solution: shipping salt to the city in bulk, using rafts cut from basalt to keep the salt from dissolving into the ocean. The rafts could be pushed by currents or towed by whales, and would have walls to prevent errant waves from eroding away the salt. Research is done to assess the feasibility of the idea.
>Simple boats
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>>3686680
action 1: study what can be done in the domes I guess maintain them as well
action 2: set out to organize our own empire by making roads and other civil projects
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>>3686680

1) Plans need to be made to neutralize these food stores, or isolate the under-kin from them and seize them for our own. The Sonarii campaigning in Damhuest put these plans into action, hoping they will finally spell the death-knell for these creatures.

2) The house of Vyden build Glecoone on the site they had long chosen.
>>
Any new guys want to join?
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>>3686693
In the fires of the red mound the liquids turn to stone. In the pale glowing fires the water of the mystic mountain become hard and heavy, twice as heavy as lead and harder than any metal.

They take the shape of what they were in liquid form, crude casts of the containers which once held the water are found along side what looks to be the droplets and splashes of the water which escaped or was thrown into the fire.

The fungal jungle is thick with a dense shroomish foliage, the fumes, mists and spores of the alien landscape choking many a scout. At several points the party was forced to spit off from one another, and in the end only the main bulk of the group makes it out alive, though the survivors saw no dangers in those lands besides the chocking air and the occasional overgrown carcass filled with tainted flesh.

The maps they had crafted on the journey are fairly extensive, and show what seems to be a ruined road system, a few villages and even a few castles.

>>3686805
New, more ambitious sprat farms are constructed near Ansei, these farms prove that much more effective farms could be created if only the old ones were combined or deconstructed.

By combining floating house designs with these new boat designs and a system of checkpoints the salt can be transported fairly effectively, but still at a greater cost than if salt was transported from north of Kohai to most of the empire, especially the more distant cities of Tori, Kuro and Yato. With Ansei and Shio getting their salt at roughly comparable prices.

(the grey tiles are bare hilly tiles, real mountains exist past your border to the east)

>>3686937
Now that all of them have been opened none can figure out what to do to keep them going.

From one of the domes suits of strange armor are found, they are very sturdy and are seemingly used to interact safely with bees.

From this armor new suits can be designed which can be used for the unpopular job of beekeeping, by combining these new suits with a strange, more docile and more effective type of bee found in the domes a proper honey industry may be able to grow in the empire.

New roads are built in bundles, these official roads do well to keep the empire centralized.

>>3687475
The fungal corpse farms are targeted and captured, though still the enemy remains steadfast and as numerous as ever.

The new city of Glecoone, ever glorious and adorned with the loot of war attracts many sonarii, the city is expanding rapidly with the new and rampant opportunities.
>>
>>3690043
new turn
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>>3690043
1. This strange stone has to have some form of utility. (Construction, or siege tech.)

2. A ritual is conducted to spread west from Emissia. A prominent member of the lower class is elevated to noble status, to protect and maintain the city in the King's name.
>>
>>3690043
action 1: make a central "bank" of sorts where we can keep our resources
action 2: see if the honey has any practical effects for us
>>
>>3690043
I’ve attached a map showing the rough delineations of the five major caucuses. Yellow is Frontier, Blue is Southern, Green is Western, White is Northern and Red is Eastern. Caucuses serve many different purposes: social gatherings, public venues, a local government and national representatives for the provinces they are comprised of. Shio is Neutral ground, both because it is the seat of government and because if any caucus controlled the most economically and politically powerful city in the nation, they would be unquestionably dominant over all the others.

Turn 1: The new form of sprat farming rapidly spreads through the Frontier Caucus(yellow in attached picture) but fails to spread to the more established caucuses.

Turn 2: The invention of ‘otz makes transporting on of salt down the coast from Kana finally economically feasible. Salt from here is used by Tarns living in the swamplands and nearshore areas of Rakka.
>>
>>3690155
I should add that Frontier caucus(yellow) is the weakest politically due to its low population and fairly recent creation. The Western Caucus is the strongest thanks to its massive and well developed salt deposits, which supply the vast quantities of salt required for Shio’s sprat salting operations, then Southern(whales), then Eastern(bending specialists), then Northern, and finally the Frontier.
>>
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>>3690093
The leaded water finds a purpose in the casting industry, serving as an interesting way to fill in the casting imperfections.

The new member of the aristocracy leads the city surprisingly well.

Nothing of particular interest is found, and the border with the fungal forest is somewhere where nobody dares venture

>>3690100
The excesses of grain are stored up for the next year or shipped off for any areas in need. Gold and other currency is also kept and a mint is founded in the bank to standardize the currency.

Honey is useful for grain storage, mixing honey with grain created grain which lasts much longer. Honey also proves to be an incredibly popular glaze for beef.

>>3690155
I have nothing to say

*new turn*
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>>3690043

1 & 2:

Something something something all efforts to try and fight the pointlessly annoying infinite horde out of nowhere.
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>>3691218
Turn 1: Expansion South(hopefully putting out empire on border with Sonarii)

Turn 2: Research on the reddish material at Kohai.
>>
Does nothing boost air?
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>>3691415
entombed in the tunnels: "do you have a problem?"
>>3691218
action 1: tell haze about other civilizations like the ones in the north and west
action 2: see if the domes have anything else
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>>3691218
1. Perhaps the way we use steam to power boats can be used for other applications in the coastal cities, water power hammers, mills, etc.

2. These spores are the first barrier in our exploration. Maybe using a helm with an Oricalcum mesh that heated the air, burning the spores and allowing free breathing.
>>
>>3692157
A Tarnish settler is the first of his kind to actually see a Sonarii. Terrified of the foreign creature before him, he jets away under the water. However, it is not long before terror gives way to curiosity, and before long small groups of Tarns will spend their free time at the surface, watching the avian creatures float through the sky. Their interest seems mutual, with bat-people skimming the waves to get a better look at the Tarns. The bat-peoples language, not too dissimilar from the Tarns’ own, is rapidly deciphered, and soon a diplomatic envoy is sent to their people to make formal contact.
>>
>>3691415
A great offensive is carried out, and the great palace of damheust is captured, stories are told of the confrontation with the bony king, a creature who claimed to have been the oldest remaining king of the sonarii, who has used his abilities to restore dead bodies as a source of food for his people. He was frail and died quickly thankfully, and his body turned to dust after his death.

The areas around the underworld are quickly blocked off and cleansed, after a few months of waiting the areas once occupied by the degenerates are cleaned out and explored, maps are made and tunnels which almost left the mountains are found, perhaps these were the preparations for an overworld invasion from areas around the mountains, with a lack of available food sources the underground can only be slightly less populated than how it was back before the earth broke.

>>3692157
A border now exists

When encased in a perfectly sealed container the red substance can serve as a powerful explosive, but these containers must be made with intense care so that no explosions occur beforehand.

>>3692438
Haze takes this information half seriously, putting in a few pennies into the military budget, just incase.

In the ruins a strange swamp wasp is found, these wasps are massive and hardy, and have even been found to have colonized some of the other enviroments, strangely enough they seem to integrate rocks and dirt into their biology, allowing them to be loosely controlled by necrotics through earthen manipulation.

It's poison inflicts a decaying effect in non-necrotics, stripping flesh to bone in the affected areas in a matter of seconds.

>>3692776
Coastal mills can now be powered by water, increasing agricultural production. Though it does not work well in the rivers due to its heavy water consumption.

>>3692215
nothing boosts air sorry, but air does weaken earth so there is that

WORLD NOTICE
The game will be taking a break until next week's Saturday after the next turn, I will not be online on the weekdays next week, though not all of this is fully set in stone.

New turn
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>>3694280
action 1: start making a military unit with these wasp
action 2: see if magic/bending can affect any of the domes or were used in the making of the domes
>>
Turns 1: Expand North
Turn 2: Expand West, unless the empire is overextended, in which case, establish a city north of Kana.
>>
>>3695827
If the city is built, call it Kira. If it’s not necessary, disregard.
>>
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Starting Location: See Attatched (Colors: Green/Green)

Nation Name: Totu Krurt

Capitol Name: The Basin of Below

Race Name: Totu

Race description/links/abilities:
The Tatu are a race of small, monkey-like animals which dwell below the sands. They resemble a hairless Mandrill, though slightly larger and with fatter cheeks. Their strength is somewhat unimpressive, though their savagery is unmatched and once bitten with their powerful jaw, a Totu will sooner die than release.
The Totu is a sand-dwelling species who lay claim to both the surface and ground, though they leave much of the surface as a hunting ground while inhabiting the colony of tunnels below. This easy assembly of a new living hole, as well as the simple diet of the Totu, has granted them a massive population which has allowed them to protect themselves against larger and stronger predators.
The Totu do not wear clothing, though they are almost perpetually padded in a coating made out of their sand-based feces which may be scooped off and tossed at larger opponents. They are crafty and prone to violence, though not remarkably intelligence or pleasant. Their technology is poor and almost all new innovations come from a singular queen who acts as the brain for the entire society.

Element: Sand/Earth

Elemental Passive Ability: Typical to the earthen nature of birth and growth, the Totu are a species of massive numbers, fueled by their ability to subsist on a largely sand-based diet, much like a worm.

Summary of Nation: A Eusocial society of worm-like monkeys who eat sand, worship a queen, and live underground. They are primitive, numerous, and territorial.

Fluff (optional): The Tatu tend to what little agriculture they look after by creating carrying lines of water, passing it from mouth to mouth to the roots.

Starting Crop: Sorghum
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>>3694280

Action 1:

With Damheust and the surrounds finally re-secured, the many warriors who were involved in the effort are in need of rewards and rewarding. Sonarii push northward into the hills and mountains, carving out new fiefs in the sparse but high altitude terrain.

Action 2:

The past years have been eventful and full of war for the Sonarii, to a point where even the most militant among them now hopes for a peace that might last a few years. But the years of conflict have produced many individual stories worthy of remembering, and there are some who decide to dedicate themselves to spreading these stories, telling tales of warriors and nomads, manipulators and monsters; speaking of the strength and determination of valiant heroes and the common Sonarii alike. These travelling players prove a successful entertainment within Sonaria; a few prestigious bands even hoping to visit nearby lands to tell tales and learn of their stories to perform.

>>3693823

The Sonarii greet these newcomers with curiosity. Though the Sonarii remain at least a little contemptuous of non-flying beings, these 'Tarn' posses neither the grubby raggedness of the Entombed, nor the featureless lumpenss of the Iron. And so, the diplomatic envoy is received, and escorted to Alkilme where they would be received by King Anpa and his court with polite condescension and a regal welcome.
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>>3694280
1. Begin renovating the boroughs of Last Hearth, Ashpyre, and Firestone. Districts withs walls, guardhouses, and gates. Keeps at the center. Also improving sewage and prepping for future population growth.

2. Construct walls in Emissia
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File: Onis.png (1.52 MB, 926x765)
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>>3678802
Nation Name: Yokai Lords
Capitol Name: Mun
Race Name: Oni

Race description/links/abilities: Humanoids with noticeable horns on their head. Said horns can vary from 1 to 5 depending on the individual. Usually well built and sturdy, they are a force to be reckoned with up close, and fit well in the hardy mountains they call home. All Oni have a natural inclination towards the supernatural and spiritual forces present within and without the world. With their ability to tap into the spiritual world, came the rough ability to 'bend' these spiritual forces to their own ends. Oni themselves are not superb benders of spiritual forces, and instead rely on the spirits themselves to do most of the heavy lifting. When an Oni dies, its spirit is released into the world as well, and are sometimes called back to assist their living brethren.

Element: Spirit
Elemental Passive Ability: Spiritual Binding - Oni are able to bind/bond spirits of various types and origins to their employ. All spirits must be bound in some form or another to be truly useful. These usually take the form of special totems, trinkets, baubles, or otherwise; but can also take the form of less tangible oaths to specific ends. An oni with a binded/bonded spirit can call upon its form and unique powers depending on the spirit in question. Binded spirits can be freed if the object containing them is broken, and an Oni can only use a binded spirit if they possess the object. Bonded spirits cannot be removed from the Oni, and often provide more powerful effects, but these are lost when the pact the Oni and Spirit made is complete. Bonds are also more dangerous as the initial pact is made with a willing and aware spirit.

Summary of Nation: A series of mountain holds and forts look over their neighboring villages, offering protection in exchange for food. The major forts are ruled by the Yokai Lords, each of whom enjoys a fair degree of freedom to rule, but will work with their peers against larger threats; most common being a particular Yokai lord that got far too strong on his own.
Starting Crop: Rice
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>>3694280
>>The Yokai Lords
>(Colors are orange-red and light grey, btw)

>Free Expansion 1: To the north-west
>Free Expansion 2: To the east
Two minor Yokai Lords, unsatisfied with their political power being stymied in Mun, strike out on their own to form their own mountain strongholds.

>Action 1: Explore the mountains and hills for resources
With the two new upstarts looking for more power, they begin to survey their lands for new resources and metals to be used. The Yokai Lord at Mun, not wanting to fall behind, also does the same.
>Action 2: Improved terrace-farming techniques
While the Oni have long farmed rice, in this period of rapid expansion, it must be found how to grow more food at a more consistent rate. Terrace farms are used to make more use of land and provide better irrigation to the crops.
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>>3695185
Stone arrows dipped in the poison prove to be lethal against non-necrotics, stockpiles of the substance are funded incase of a revived war in the east or a war with the fliers begins.

Metalbenders can manipulate the metal of the domes, digging quickly shows the domes except for their connecting hallways to be completely spherical, digging deep into the ground.

The strength of the metal is quite lucrative and as a token of friendship the government of mist would like to split the profits from the excavation and extraction of the metal so that this useful material can be sold across the world at good prices.

>>3695827
The northern expansion occurs and the city of Kira is established, on the edge of the new northern territories is spotted a lush reef, it expands for (2 tiles) on his side, and around it like shallow seas. Shallow enough in many areas near it to be safe for diving to the sea’s bottom in many spots.

>>3695904
Your element shall be overcome by water and earth, shall overcome metal and will have synergy with an undiscovered element and Spirit.

To the north west a massive quary is discovered, massive metal walls surround it and sandy towers mark the entrance.

Strange ancient metal constructs which no long function mark it’s depths.

>>3695906
Story tellers begin journeying through the entire known world inside the pylons.

The border with the farm extends north, and a desert expanse opens up in the north.

>>3696832
With the closing of the birth of proper burned men art and culture the economy gains more energy as top down investment is done.

(The masks work, but they need “recharging” every so often meaning that somebody always needs to be awake)

The walls are crafted.

>>3696894
A Great Lake of clearest water is discovered in the north west, spiritual energies seem to leak from its depths and semi-corporeal fish leap on its surface.

The vast majority of oni society is required to work in agriculture in order to function, thus the nobles end up controlling considerable power.

A dense forest covered in mushrooms is discovered in the north and chickens are discovered in the east. They can be fed excess rice in order to supply a steady feed of chicken flesh.

———

The break has begun.
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>>3694280
>@Sonarii, I know I haven’t responded to your diplo, I will soon I promise.

Turn 1: From the Western borders, ancient spires can be spotted in clear days. It is ruled that the city be brought within the boundaries of the pylons for further study. Expand west to include the ruined city within our borders.

Turn 2: Establish a research center to research the ruins, looking specifically for anything that may help increase agricultural yields and population growth.
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>>3699188
>Free Expansion 1 & 2: Western Expansion 2x
Suddenly Arisen, the Totu tremble in their caverns. Amidst the chaos, the queen rises and quells the fear of her loyal subjects, stating such: "Fear of our rebirth should only be a condition of our foes. Today we are reborn; an occasion to be celebrated. *Let us feast.*"
Hungry Totu men and women ravage through the sands below, tunneling far out into the west.

>Action 1: Irrigate the Desert
Expansion doesn't come easy in the deserts. The queen beckons several of her servants to instead begin their work above ground in the home front, chewing through the sands in order to create a canal to the west.

>Action 2: Investigate Ruins
The queen herself along with a loyal cohort of suitors tunnel themselves to the ruins after reports of their presence. After some surveillance by her men who are instructed to touch nothing, the queen enters for analysis.
>>
Is this basically an Avatar: the Last Airbender version of Sid Meier's Civilization?
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>>3699188

Action 1: In the hills Sonarii begin gathering the woolen coating from the fluffy white meat-beasts they have been herding and eating, and start weaving and spinning this fluff into a better fabric they can use, developing a new industry.

Action 2: Sonarii use their airbending and the knowledge and presence of the floating monoliths to try and learn how to create sustainable aerial flotation for other objects and structures.
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>>3703441
Yup! Join the discord if you're interested.
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>>3699188
1. An invention is constructed by a guard captain who's brother lived the life of a smith. A simple metal gauntlet, that when a knight channels his flame through a wrist port, a hollow lance shoots out, propelled by the flame. Of course it is only once per battle use, as a lance needs to be reinserted.

2. King Angstrom believes in times of great luxury and surplus, the wise man saves. While harvests are good, the crown will take tax in food for a season, and preserve the food using salt, barreling, and fermenting. Perhaps even canning?
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>>3703441
In a sense. OP put it a while ago as: Avatar was occidental element system in various oriental cultures. This is more an oriental (specifically Chinese) elemental system in various occidental cultures.

Though the races here are a bit more fantastical than occidental. And I kinda inserted some sunshine-land when I went Oni and rolled Rice instead of Potatoes for my starter crop.

The game is going to be on hold for a week while OP is busy with life, then we'll pick up from here.
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>>3699188
(On vacation right now so that's why my tag is different.)
Action 1: agree to give the metal to haze but only if they don't mess with the enviroments of domes
Action 2: lets explore the more exotic biomes of the dome
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>>3699188
>>The Yokai Lords

>1: Domesticate the glorious chicken
The Yokai Lord to the East orders the peasantry to begin working on domesticating and farming these new found beasts. Their meat and eggs should be exceptionally useful for feeding the populace, granting him greater economic power, and a better fed guard. And their plumage should be useful for fletching, far easier to get then wild bird feathers.
>2: Construct the Tower of Spirits in Mun
In the Fortress Town of Mun the Spirit-sect, those most in tune with the spirits of the world, creatures, and ancestors, begin construction on their place of practice and study. The Tower of Spirits is a multistory construct, with equal floors above and below ground, not counting the ground floor. Here, the Spirit "Benders" congregate. The Tower of Spirits will act as a major manufactorum of bindings and bondings, and where the majority of the spiritual powers for the Oni will be researched.
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>>3699225
The ruined city seems as though it was in the middle of a great siege when it was absorbed into the pylon's grasps, arcane explosives and mines litter the landscape, many buildings still burn, temporary wooden structures of an unknown architectural style.

In one of the empty towers a great shaft is found, in the bottom of the shaft are veins full of a strange substance called "Phosphate", it can be used as a fertilizer for both algae and foreign land crops along with the sparse spice industry.

More sheep is found and some more farms based around foriegn crops start popping up on the edges of the empire away from the coast.

>>3700888
A system of canals is established, freshwater can now be ferried from the mountains and hills the the heartland and salt water purification plants are established, many underground wells are dug as well, no single construction is truly grand but each smaller project now form a system of agriculture which puts to shame anything a less organized nation could ever hope to achieve.

The mine goes very deep, under it and around it for distances up to (all the tiles around the structure), massive tunnels which form a stripped mine, these caverns can be dug down to in order to form a fully safe and controlled tunnel system, perhaps one day they could even be used to form faster ways of travel.

From the broken wrecks more effective forms of mining and digging tools can be created and the skeletons which lay about are nearly unrecognizable to the form of the sandmonkeys.

Many other broken and ruined trinkets are recovered, they are collected and preserved for future admiration in the royal palace.

>>3704842
Wool clothing proves useful in the heights of the mountains and in foreign markets.

Efforts for long lasting floating habitats fails but if enough sonarii put enough backbone into it they can ferry large amounts of goods off the wings of what has been dubbed as "sky carts", though these carts are only really good for moving luxury goods mostly around sonarii lands.

>>3705422
The gauntlets are refined and spread.

Lead containers are made in some corners of the empire, within them lie long lasting pickled foods and soups.

Food saving is standardized, this lends to a much more careful and stable level of growth as opposed to a rapid and mostly uncontrolled form of growth.
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>>3706276
The agreement with haze goes through.

In one of the environments, among the last still functional is a strange secluded environment lush with strange floating crystals, small monkeys climb around in the habitat, they dig holes and use simple tools, though they are small and are lacking of language.

They grow berries near the crystals which taste of honey, these berries grow readily in dry soil and especially among the floating stones, these stones will float to the sky if let outside without anything to keep them down.

Besides that are some exotic creatures who were too few in number to be savable. Their skins will fetch immense prices on the markets.

>>3709446
Chickens allow for the populations of the forests and flood plains to outpace that of the plains and hills.

The building is made using arcane and old styles of architecture, much of its construction proves hard if not impossible to replicate in future projects.

*new turn*
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>>3721234
1. I want to expand outward towards the mountains
2. test if the monkies can use bending
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>>3696984
(Retroactive confirmation)
In the northern hills coal and tin is found in abundance, when combined with copper scavenged in the streams bronze can be crafted in fires lit by coal.

Though coal is seen with suspicion to some, as the wiser among them claim that they can hear the feint sounds of screaming emanating from the rocks.
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>>3721234
>>The Yokai Lords

>1: South-westward expansion
The southern Yokai Lord has experienced a drastic expansion in power compared to his northern contemporaries. With more access to food and water, his people continue to expand south west to see if they can claim more of world's bounty.

>2: Found the Fortress Town of Giib on the jungle hill
The southern Yokai Lord also gathers enough clout to construct for himself his own fortress town to look over his holdings. Taking on the name of the town, Yokai Lord Giib oversees and protects the jungles and southern border. Yokai Lord Mun is rather irate at the success his peer is experiencing, but is slightly pacified by the slow internal trade of chicken and wood.
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>>3721123
>>3721234

Action 1: Sonarii expand and keep pushing northward into Hills and Mountains. Being up high, able to see the land around and far below them seems to give a feeling of comfortable superiority to a Sonarii that makes them feel at peace, whatever their actual lot in life may be.

Action 2: Though many have been lurking around Sonarii villages for a while, the relationship with the chicken is formalized and the beast is domesticated.

>Trade: Plaguism
>>3721258

An offer is made by a Sonari merchant from Glecoone to exchange crops, so that both peoples may grow the staple foodstuff of the other.
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>>3721603
we hardly need food however we will take it to open up negotiations
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>>3721258
>>3721603
>>3721572
During the simultaneous expansions a border dispute has developed, first in the mountains where the hunting grounds of migrating sonarii are being claimed to being infringed upon by migrating Sandmonkie parties, this has resulted in a few skirmishes mostly including divergent sonarii clans less associated with the monarchy.

In the north nomadic Oni begin pushing south, many skirmishes are had and by the time word has reached Mun, Giib, the Northern Sonarii Reps. of the Crown and The Queen the border disputes will prove shaky to say the least.

Also nomadic sonarii bands claiming their spiritual leader as "The Great Conqueror" begin claiming that the hills of the desert and the areas around it as both the great hunting ground of their people away from tyranny, they find no remorse in raiding Crown Loyal Sonarii, the new Mun and the Sandmonkies without preference or remorse, claiming them as trophies of the hunt.

>>3721258
The abilities of every class of sand monkie is assessed, it is found that from the lowliest of workers to the highest of warriors and including her majesty the ability to manipulate and move force is found, two techniques are honed in on and found to be distinct.

First come Force Loosening, in which free grains of sand, bricks and other such substances light enough to be moved comfortably can be floated and migrated through the air, through this a broken rock can have its pieces rearranged properly, though nothing can be broken to any useful level under this technique.

The second technique is called Force Reckoning, it involves building up or firing levels of pressure at or in objects. It is the technique capable of pushing air or turning rocks to rubble, it is a source of great power but it is nearly impossible to move with any precision.

There is also the psychic connection between the Queen and her subordinates, but this is not *as* affected by the presence of necrotics or aquatics, who weaken the powers of the force users.

>>3721572
Giib grows over time, but its lack of a tower means that it will not be as great as Mun for some time.

>>3721603
The chicken proves popular in some parts of the kingdom.

Trade with the Necrotics grows as a diplomatic agreement is made for greater trade, Necrotic food begins flowing into the kingdom.
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>>3721572
>>3705422
Yokai chiefs and lords begin raiding into the sparse holdings of the fire users in the North, they grow weak in the presence of spirit benders and are thus ripe for the raiding
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>>3723090
>>3723090
>>3723090



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