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You are Henry McDermond. As a young man growing up in London to a wealthy merchant family, you always dreamed of adventure. After your studies and a stint in the Cadets, you became a member of the Royal Expeditionary Force. You and your friends from the Cadet Branch are aboard the HMS Chiron, bound for the Antarctic.

The mission is to discover the nature of a mysterious Whirlpool that was spotted off the Horn of Africa.

>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Expedition%20Quest
>Use d100, Bo3 for rolls, Roll equal or under, with Bo3 being ignored for criticals. Crit range is 1-5, and 96+.

As you headed south, you found not only the Scarab and his zeppelin, but wreckage on the water. Leaving off the chase, you descended in your bathysphere to find the ruined submersible La Gloire. Once inside, you found stranded Frenchmen, and a strange man seemingly from the Scarab's attack.

>Taking prompt from the last thread
>Head to the stern, and explore that section
>>
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>>3872017

Gathering William, you head out, leaving Edward with the Frenchmen once again.

The walk to the stern is quick enough, the water clear but dark, and the flickering of your torch paints a sordid scene. Again, you find yourself in a gently curving hallway. This one, however, is completely flooded. Two large rooms, clearly meant for storage, are filled with rubbish and corpses. The hair drifts like seaweed, and you suppress a shiver. At the end of the hallway, the water again ends before the door. Clearly, there is a lot of air still trapped in chambers beyond.

You
>Press onwards through the door. Time is running out.
>Search the bodies in the two rooms. Perhaps, heaven forbid, Richarde is among them.
>A thought strikes you. Perhaps, with the air still in the floundered ship, and more from above, you could raise La Gloire as one piece
>write-in
>>
Good to see we're back, I was getting worried.
>>3872025
>Press onwards through the door. Time is running out.
We've seen the state of the hull, it'll rip in half if we try and pull it up. The living take priority over the dead right now too, though we could ask William to search them while we get the door open. Bang on it first, of course, to check for water.
>>
>>3872025
>Press onwards through the door. Time is running out.
AIR AIR AIR AIR AIR
>>
>>3872025
>>Press onwards through the door. Time is running out.
>>
>>3872151
>>3872033
>>3872174

You move forward, struggling in the knee-deep water. The flare of the welding torch sputters. Clearly, the fuel within the devices is running low. Still, you are able to open the door.
With a groan, the door opens. A slight drop in pressure, and then a rush of noise. You see a scene of unenviable pity. Torn bodies, lacerated beyond repair. Here and there, figures stand and moan, while others reel. The ones standing seem almost insensate. As you move into the stern, clearly an observation deck of some sort, you spy four ladders to the left which are labelled as escape-pods.

Looking around, you can see that the oxygen in this room must be perilously low. The poor Frenchies must have fled here to escape, and then lost all of their senses to the diminishing air supply.

>Break one of the pills, and increase the oxygen in this room.
>Break more than one of the pills (indicate how many). We need oxygen now!
>Immediately begin shuttling men into the escape pods
>write-in
>>
>>3872178
Before making a choice, what doors are adjoining the room?
>>
>>3872178
>>Break one of the pills, and increase the oxygen in this room.
>Immediately begin shuttling men into the escape pods
>>
>>3872178
>Break one of the pills, and increase the oxygen in this room.
Leave William here to herd the Frenchies around, and go back to the other section to order Ed to bring the others over.
>>
>>3872190

The one you just entered, which leads to final room at the stern. One wall is glass, with only the murk of the ocean visible. The four doors to the escape pods are on your right, and there is another door up slope from you. La Gloire is listed some degrees to port.
>>
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>>3872215

Apologies, four doors on your left
>>
>>3872210
>>3872201
>Break one of the pills, and increase the oxygen in this room.

The white pill in your hand crumbles into a fine powder with pressure, which then falls to the sea-soaked floor. Fine bubbles appear from the mess, and you can almost see the colour return to the cheeks of the stricken men.

"Will, take a look at those pods. I will start seeing about these poor devils."

The helmet hisses as you take it off. The smell of putrefying flesh is overpowering. After a quick scan, you see that there are a total of 10 Frenchmen, chief among them Richarde!

His face is drawn and pale, but he seems to be slowly reviving. He mutters, looking at you, "Henri...?"
"Calm, friend. We are here to help,"

William returns, with good news. The pods hold 15 men each, more than enough for the thirty total in La Gloire.

You have a big decision to make
>Gather the men you've found, and make good your escape. La Gloire could come apart at any time
>Load the Frenchmen, along with Edward, but stay behind. La Gloire still holds mysteries
>write-in
>>
>>3872280
>Gather the men you've found, and make good your escape. La Gloire could come apart at any time
The bends will still annihilate us from the inside out if we fuck up and surface uncontrollably fast. We are also still tied to the Bathysphere conveniently parked outside the sunken ship. Based on description of events we obtained from the sailors, something like a giant heated harpoon pierced La Glorie, causing it to sink fatally to the seafloor. We can infer from this that the Scarab is to blame, that vile scoundrel! What good is being on the La Glorie any further, then? Looting some things? Finding a useful tool for our own ship we came in on? Something else? What good will any of it be if we die trying to get them out of this watery prison grave? I say we ditch this place after we get the sailors out.
>>
>>3872280
>write-in
Ask how many were on board. Then do a headcount of the bodies and see how many are still unaccounted for in the ship. Then we make a decision based on this.

La Gloire has been all right for over a day and not shows any signs of falling apart while we've been here, I'm more concerned about the airship upstairs.
>>
>>3872280
backing >>3872346 then
>>
>>3872346
>>3872370

After a minute or so, Richarde has come around. He tells you that the full complement is around 80 souls, but he does not know how many survived. The initial attacks from the Scarab killed many, and his soldiers, dressed in dull red uniforms and wielding strange weapons, slaughtered more. Richarde does not think many survive still. Your news of the others brings him some solace.

You
>continue with the plan
>explore La Gloire
>write-in
>>
>>3872388
>four ladders to the left which are labelled as escape-pods
>The pods hold 15 men each
>the full complement is around 80 souls
The fuck? Not enough pods for the entire crew from the beginning? That's bullshit.
>>
>>3872388
>continue with the plan
All right. I doubt we'll find that many more alive, since I reckon we've got at least as many bodies as live ones.

Still, it can't hurt to have a peek around into the next section while the survivors are being loaded.

>>3872425
Remember this is pre-Titanic era, though it sounds like this is a slightly alternate timeline.
>>
>>3872388
ok fine going with >>3872439
>>
>>3872439
>>3872388
Support
our main objective of this mission is secured, no need to take too many risks now.
>>
>>3872442
>>3872465
>>3872439

The whole process takes another hour or so. Ferrying the men to the stern in one of your suits, the Frenchmen are exultant as they mount in the spherical pods. Once the first fifteen, along with Edward, are in, you send it to the surface. You, Richarde, Will, and the remaining follow shortly afterwards, after informing Runcibald of the situation.

The pod is a lozenge shaped, and sumptously outfitted. Richarde flicks the lever, and with a surge of steam, it rockets upwards. The light slowly returns to the waters around you, and with a mighty burst of water, you emerge.

Around you are runabouts, already in the process of ferrying the men aboard the Chiron. Emerging into the crisp, clean, refreshing air, you feel a wild surge of energy run through your body.

Richarde turns to you, with tears in his eyes, "My dear friend. Fate 'ad us meet. I will be forever in your debt." He hugs you, fiercely.

The sun is setting as you finally step aboard the Chiron. Glancing around, you can see that the Frenchmen, 27 in number, are getting settled and helped. Edward is already among them, and Will claps you on the back. You can see Archie standing near the bow, telescope in hand, and he gives you a cheery wave. Kumari is above, on the bridge, her dark eyes staring down with deep sympathy at the scene below her. The bathysphere is being craned aboard, and Mr. Hughes is breaking out the champagne. In all, complete chaos!

You, leaning on the sideboards, turn and stare out towards the south. The skies, only cloudy now, seem clear. In the distance, however, you can see a massive thunderhead. Underneath it, every now and then, crackles flashes of lurid lightning, strange in colour.

From the bridge, Mr. Nordvik calls, "We have confirmed from Miss Kumari that the whirlpool lies within that storm. Men, we will enter that storm tomorrow. I would ask that the sponsor and the Expeditionary forces reconvene for a meeting.
>>
You head towards the library, where traditionally the meetings are held. Richarde pulls himself to his feet, and falls in beside you.
"Henri, I 'ave sad news for you. I saw the Whirlpool first. One English pound, please,"

You
>Pay up. A wager is a wager
>Don't pay. Consider it the wages of danger
>Promise to pay him back later
>Argue about who saw it first. His ship sunk, after all
>write-in
>>
>>3872425
>Other areas had escape pods. The forward battery and the central spine.
>>
>>3872634
>Pay up. A wager is a wager
What are we, a Frenchman? Not like we have much to spend money on out here. Clearly we should have learned from William's gambling antics.
>>
>>3872634
>Pay up. A wager is a wager
"Well I can't argue that. I only wish it were in better circumstances, my friend."
>>
>>3872636
Eh, I didn't want to keep risking shit on a rapidly flooding La Glorie. I've read enough deep see horror shit to want to avoid THAT tragedy, thank you. Sorry if we skipped over stuff you might have planned for there thanks to that.
>>
>>3873020
>>3872623
Support

Also I'd have been all for more exploring if we didn't critfail last thread and cause the damn thing to sink faster. RIP all those shines, didn't hold a candle to best frog Richarde.
>>
>>3872986
>>3873020
>>3873092

"Well I can't argue that. I only wish it were in better circumstances, my friend." You pass him the pound. With a solemn smile, he shakes your hand.

>-1 Pound from Inventory

Entering the library, you see the usual in attendance. Mr. Nordvik starts, "We face a hard day tomorrow. The storm, as Miss Kumari assures me, is the centre of the whirlpool. She also assures me there is an island of sorts near the centre. We must drive, as hard as we can, through the storm, and reach that island. I have already talked to Mr. Hughes, and he wishes this action as well." Mr. Hughes nods here, his face pale and sweating

"I do not know what is next, but I have every confidence in our ability."
Mr. Nordvik now turns to you,
"Henry, you have shown your true mettle. If I should fall, you are to be Acting Captain."
You are stunned, even as your friends pat you on the back.

With that, the meeting is adjourned. Mr. Nordvik anticipates arriving at the storm midday tomorrow. You should have time for something tonight

You
>Gather your companions for a night of revelry. Let loose some steam!
>Gather your companions for a night of relaxation and calm. Soothe the nerves.
>Spend time with a specific companion (choose two and in which order)
>Find someone for more information (Annika, Pyotr, Runcibald, Mr. Hughes)
>Retreat, and find your own way to relax. Everyone needs time alone in trying times
>write-in
>>
>>3873043
It's all good. The way it goes. Fickle dice. Still, glad you could save Richarde.
>>
>>3873167
>Gather your companions for a night of relaxation and calm. Soothe the nerves.
If we're facing a hard day tomorrow best to conserve our energy. Plus we need to introduce Richarde to Kumari.
>>
>>3873260
Yes. Getting smashed and exhausted is the last thing you want to do.
>>
>>3873167
this >>3873260
A focused will and mind are a must when up against the Scarab, a foe with much cunning and deviousness, not to mention the sadism to pull serious bullshit on people when cornered
>>
>>3873260
>>3873267
>>3874091
>Gather your companions for a night of relaxation and calm. Soothe the nerves.

Calling on your friends, you settle in the library for a game of whist with Richarde, Kumari, and Will. Archie and Edward sit on the side, offering advice now and again to Kumari, a novice at the game. The conversation is relaxed, with you and Will retelling the adventure to far. Archie interjects at several points, his theatricality getting the better of him. Richarde in turns relates the passage of La Gloire.

It turns out that La Gloire is some revolutionary submersible machine, capable of long periods of travel under the waves. This was supposed to be the test run to prove its effectiveness. Sadly, the inventor, who was aboard, was seen taken captive by the Scarab's men. Richarde tells you that he has heard rumbles back from his home of tension between the Great Powers. Supposedly, the Prussians are posturing towards France with a series of aggressive manoeuvres. Indeed, the German unification had caused some concern in London, when you chanced to pay attention to the news.

The night draws on, and engrossed in the telling of tales, you scarcely notice that in the end, Kumari and Richarde win! Will exclaims his disgust, and Archie and Edward share a small smile.

The night ends, with you noticing that Kumari seems to have taken some fancy towards the dashing Richarde. She plays with her hair as they chat, and he seems to be trying to teach her French.

>Intervene. Had she not just declared her interest in you some nights past? It must be the liquor
>Let it slide. Richarde is a Frenchmen. They can't help themselves
>Challenge him, playfully, to a duel for her affection. Draw a line in the sand
>Ignore it, and turn to a conversation with another companion (indicate who
>write-in
>>
>>3874126
On one hand, the mysterious lady of royalty getting with the protag is a common element of the literature of the era. On the other hand, Richarde just went through a lot of fucking hell to survive up to now. On the other other hand, Henry has also prevailed through difficult shit such as the fighting at Cape Town and prior events, and maybe deserve Kumari more? On the other other other hand, you gotta play wingman for your rival bros on the other side of the Channel sometimes. On the other other other other hand, waifu.

This might just be one of the hardest choices you've ever had in the quest, my dude. Fuck.
>>
>>3874126
>Let it slide. Richarde is a Frenchmen. They can't help themselves
Throw a few friendly barbs at them while they talk and maintain a presence.

The froggies will probably be coming with us, so we'll have plenty of opportunities to turn it into a problem later.
>>
>>3874126
>Challenge him, playfully, to a duel for her affection. Draw a line in the sand
>>
>>3874126
This then >>3874378
>>
>>3874378
>>3874836

>Let it slide. Richarde is a Frenchmen. They can't help themselves

"Careful Richarde, she'll soon have you around her finger," you say. Kumari smiles at that, but her eyes flash with some inner fire when she looks at you. Richarde responds, "She does have a fine set of them, to be sure."

Chuckling softly, but still somewhat rankled, you turn back to carry on your conversation with

>Choose two
>Edward. The stoic man has shown a great deal of fire and passion as of late
>Archie. The noble-born, but never proud of it. His moods still swung about, but he seems more stable than usual.
>Will. The Welshmen has been a stout companion, and his work below the waves was a triumph of teamwork
>Seek out someone on the ship (indicate who)
>>
>>3874930
Quiet night huh?
>Will
Hopefully he isn't too upset by what he saw on the sub
>Someone else
Keep talking to our guest in the brig
>>
>>3874930
>Archie. The noble-born, but never proud of it. His moods still swung about, but he seems more stable than usual.
>Will. The Welshmen has been a stout companion, and his work below the waves was a triumph of teamwork
>>
>>3874930
This >>3875377 gotta keep up Nordvik's daughter's sanity up and back to normal
>>
>>3875377
>>3875742

William sits next to Archie, who is slowly reading his way through some tome of poetry. As you approach, you can see that Will has a nearly drained bottle of whisky next to him. Catching the eye of Archie, who raises one elegant eyebrow in caution, you approach Will.
"Ah, Henry, that was a damn fine turn. Can't wait to tell me ma and da. A Welshman better than a fish!" Will's colour is pale, and his skin waxen. You

>Engage in idle conversation. Calm his nerves
>Help Archie take Will to bed. He needs rest
>Talk about what happened below. Best to excise those demons now
>write-in
>>
>>3876031
>Engage in idle conversation. Calm his nerves
>>
>>3876031
>Engage in idle conversation. Calm his nerves
...yeah calm him down a bit before jumping into 5h2 heavy stuff
>>
>>3876031
>Engage in idle conversation. Calm his nerves
Roguebro, relax. That was a tense situatin we survived, AND we got a good chunk of La Glorie's surviving men to safety in time. Do we feel some misgivings for abandoning the exploration early? Yes, but we could not chance carrying on with that nasty puncture from before. We did what we could with what we ha
>>
>>3876202
>>3876167
>>3876037

Gently taking the bottle near Will, and nodding to Edward, who quickly manoeuvres the remaining bottles from sight, you begin to talk to Will. Nothing major, of course, just gentle conversation. You prompt him to talk of his parents and Wales, of which in truth, you know very little.

Will seems to take heart in this, and shares a few maudlin tales, most of which are hampered by the drink. Eventually, you and Archie are able to coerce him to bed, and his attitude seems much restored. Still, something to keep in mind.
Archie says, "Henry, I'm not one for superlatives," A repressed chuckle from you there, thankfully unnoticed, "but you are becoming a natural leader to rival Wellesley. When we return to London, we must make every effort to introduce you to the right society." With that, he wanders off, quoting some poetry under his breath.

Still a bit bemused by the events of the evening and day, you find yourself wandering to the brig. Annika Nordvik still rests there, and from the light within, you can tell she is not sleeping. You had promised her to return to talk, and so you have. She is softly humming a small tune, and hears your approach.
"Is that you, Engelsk? How was the day? I heard much shouting,"

You
>Respond truthfully. To earn trust you must show it
>Respond with half-truths. The control the Scarab lay over her may still be present
>Divert the conversation.
>write-in
>>
>>3876361
>Respond truthfully. To earn trust you must show it
But leave out the ornithopter and submersible. While I doubt she can relay anything from boat jail, they could be escape risks and what she doesn't know can't hurt her.
>>
>>3876361
>Respond truthfully. To earn trust you must show it
>>
>>3876361
>>3876361
>Respond truthfully. To earn trust you must show it
Yeah but leave out all mentions of the secret tech stuff. Focus the story on heroically saving a bunch of frogs.

Also damn I still wanna have a good heart to heart with will about everything, but after he's had some time to process everything (also him not being drunk is a plus). Archie's an absolute bro though, we need to hang out with him soon.
>>
>>3876361
This >>3876772
>>
>>3876772
>>3876797
>>3876421
>Respond truthfully. To earn trust you must show it

You begin simple enough, explaining that La Gloire sunk and there were signs of the survivors. You highlight the actions of your friends, and the plight of the stricken Frenchmen. You are careful to leave out any mention of the technology you saw, and the nature of the Scarab's attack. You conclude the merry little tale, which in its telling seems almost unreal by saying,
"It is not me to be boastful, but I have learned that the bravery of men triumphs over the cold harshness of the world. The mechanical has no power over the mettle of blood."

>Roll Charisma (64) + Speech (25) + Gallic charm (5) - Omitting parts of the story (-10), DC 84, d100, Bo3
>>
>>3877072
>>
Rolled 9 (1d100)

>>3877072
Sorry ignore the above one
>>
Rolled 70 (1d100)

>>3877072
>>
Rolled 80 (1d100)

>>3877072
>>
>>3877087
>9 vs 84 (Success)

"You tell a good story, Engelsk. I would know your name."
"Henry."
A soft sound then, and then you see a hand emerge from the bars. Pale skin, almost bloodless, reach out. You instinctively reach for her hand, and shake it.
"Annika. Charmed, Mr. Henry," Her accent, soft to your ear, carries with it a great sadness. She continues,
"I would ask a favour of you. I would like to walk in the air again."
You nod, as you had expected this. It seems that your little talk has done something to return Ms. Nordvik to the fold.

"My fear of the Scarab remains," she says, "but for now, with you, I am not as sure of that fear. Does that make sense, Mr. Henry? I see on your arm, the wound I gave you. But here you stand, in spite of the terror of that weapon. That fear..."
Her voice now is hitched, coming through a veil of tears. Your hand clenches hers tightly.
"The Scarab is planning something. Something dreadful. He is a cruel man, who plans on benefiting from the cruelty of others. I don't know his face, or his age, but I know his voice. He is Prussian!"

Prussian! A moment passes, then a wave of emotion rolls through you. Why, you just heard from Richarde that the Prussians are posturing for war! Your mind races. Could the Scarab being trying to find weapons of war for the Prussians? To aid in their plans? The thought of the flamethrowers and arc-coil being used in war sends shivers down your spine. With a murmured apology to Annika, you say your goodbyes. It is nearing midnight, and your mind is heavy.

You
>Go to Mr. Nordvik and wake him. The sooner he knows the better!
>Go to Mr. Hughes and wake him. The sooner he knows the better!
>Go to one of your companions and wake them. The sooner they know the better!
>Wake everyone, and call an emergency meeting. They must know your suspicions.
>Your suspicions are just that. Sleep on it, and tell Mr. Nordvik and Mr. Hughes tomorrow.
>write-in
>>
>>3877277
>Your suspicions are just that. Sleep on it, and tell Mr. Nordvik and Mr. Hughes tomorrow.
Waking everyone up in the middle of the night would hardly be appreciated, and I don't see how them knowing the Scarab is Prussian right now would be any more beneficial than tomorrow.

Important /his/ note - if this is early 1870 then there's just months to go until the Franco-Prussian War, which Prussia wins very handily in historical canon as-is with no superweapons. With them, they could roll over Europe.
>>
>>3877314
>Current date is May 4, 1870. I'm trying to keep it historical-ish, so it's not set in stone that the war is on.
>>
>>3877277
>Your suspicions are just that. Sleep on it, and tell Mr. Nordvik and Mr. Hughes tomorrow.
Let's tell everyone in the morning briefing. It's not like we could do anything now apart from rush into the whirlpool early anyway.
>>
>>3877277
>Your suspicions are just that. Sleep on it, and tell Mr. Nordvik and Mr. Hughes tomorrow.
Rest your mind after that submarine stress, dude.
>>3877314
Nice /his/torical point. That still doesn't explain the literal UFO-Zeppelin the Scarab has though
>>
Damnable Krauts, always up to no good
>>
>>3877824
>>3877776
>>3877314

>Your suspicions are just that. Sleep on it, and tell Mr. Nordvik and Mr. Hughes tomorrow.

Your bed, a siren call. You hit the bed, and fall quickly into the arms of Morpheus.

>Alright, guys, thanks for playing so far. I appreciate it a lot. I will update after work today, probably 16:00 PST. Henry has developed a fairly honourable streak, so I am updating the character sheet with a metric to keep track of that. This will help him with characters who tend towards honesty, but hurt his potential criminal actions.

>Furthermore, your actions with Richarde and other companions should be rewarded. I've set up a few new categories of social connections. Companions are still your friends and trustworthy. People of Interest are those you know, but haven't formed a strong connection. The new ones are Allies, and Enemies. Enemies are pretty straightforward for what they are. Allies are companions, but also with an additional layer of trust and support. These people would happily die for you.

>One final addendum, I was looking through the old archives, and I noticed that I had the Governor give you a Manila Envelope to give to Mr. Hughes. I completely forgot to add it to the Character sheet, and with your permission, I can hand-wave and say you gave it to him. Or, you could still have it in your possession.
>Choose if you gave it, or kept it in your possession.
>>
>>3877893
Let's still have it on us and assume we forgot to give it to him with everything going on (IC and OOC). We can give it to him tomorrow.
>>
>>3877893
what >>3878408 said
>>
Name: Henry McDermond

Age: 18

Health: 12/12
Heavy Scarring on the Right Arm (-5 to checks using that arm)

Statistics:
Brawn 40
Agility 48
Intellect 39
Charisma 64

Honour: Upstanding

Skills:
Speech 25
History 20
Poetry 20
Languages 20
Shooting 15
Fencing 10
Tactics 10

Languages: English, French, German, Latin

Equipped Items:
Cold-Weather Clothing (+20 to Survival checks in cold weather)
Bowie Knife (2 damage)
Damascus Scimitar (3 damage, increased crit range)
Colt Navy x2 (6/6 rounds, 4 damage)
Pocketwatch (+10 to Navigation)

Inventory:
Colt Navy 1861 x2 (4 damage)
Four boxes of ammunition (16 rounds of paper cartridges)
Bowie Knife (2 damage)
Damascus scimitar (3 damage, increased crit range)
Pocketwatch (+10 to Navigation)
Maritime flare (Signals at a distant, lights dark environments)
Climbing gear (+20 to Climbing checks)
Flying Leathers (1 Armour)
Cold-Weather Clothing (+20 to Survival checks in cold weather)
Manila Envelope from Mr. Wodehouse to Mr. Hughes

Traits:
Gallic Charm (+5 when dealing with Frenchmen, women)
Rabble Rouser (+5 when speaking to large crowds)
>>
>>3878510
>>3878408

With a sudden blast of noise and chilly air, you awake. The HMS Chiron is at full speed, and you can feel the thrum of the powerful engines below you. As you fumble about for your clothes, by chance your hand falls into your pocket. You feel an envelope. Of course! The Governor's letter to Mr. Hughes. You had completely forgotten about this during all the commotion.

Finally dressed, you step outside. The sky is grey, again, and spitting. A harsh wind swirls around you, this way and that, and the boat rocks with the waves as it plows ever onward. Looking southward, you can see a massive storm, growing ever closer. It seems madder and madder that you shall be going into that thing.

The walkways are extra crowded, what with the French contingent aboard. Most of the crew members from La Gloire are helping out, where they can, and they pat you on the back as you head towards the bridge.

Mr. Nordvik stands at the front, peering grimly through a telescope. He barely sways with the ship. Conversely, Mr. Hughes sits at the back, his colour somewhat pale and green. They both turn as you open the door, bringing in the cool wind.

"Mr. Nordvik, Mr. Hughes. I have news from Annika."
At the mention of his daughter, Mr. Nordvik turns to face you, and you detect a small glimmer of hope in his eyes. You continue,
"She says that the Scarab is Prussian." Both stiffen at that, and Mr. Hughes curses. You press on,
"As you are most certainly aware, the French and Prussian's are at each others throats. From what we've seen, the Scarab could be amassing technology that would help swing the balance of power in Europe."
"Indeed, my dear boy," says Mr. Hughes.
Turning to him, you approach and pass him the letter, "I'm sorry, Mr. Hughes. Mr. Wodehouse gave me this in Cape Town, but I forgot about it completely."

He takes the letter, and thanks you, "I'm sure it just of matters mercantile. I have connections in Cape Town. Not a bother at all, my boy."

With the news delivered, there is an increased urgency in the room. Mr. Nordvik walks over and says haltingly, "My...daughter....is she well? Can she be released?"

You
>Confirm that Annika is well. She did give the information willingly
>Express your doubts, but pass on her message for time on deck
>Express your strong doubts. She was long under the spell of the Scarab
>write-in
>>
>>3878584
>Express your doubts, but pass on her message for time on deck
>>
>>3878584
this >>3878595
at least let her be extremely supervised
>>
>>3878584
>>3878595
Backing this
>>
>>3879065
>>3878652
>>3878595
>Express your doubts, but pass on her message for time on deck

"Mr. Nordvik, as much as it pains me, I am still unsure of her true loyalties." He deflates slightly at this, but you press on,
"I believe that with supervision, she should be allowed to walk the decks. Too long in the dark is no good for anyone."
He looks at you at this, and then says, "See to it then. I expect updates."

With that, he turns back his command. Mr. Hughes as disappeared from the bridge, and you do have some time before you reach the storm

>Talk to a companion (indicate who)
>Talk to a person of interest (Mr. Hughes, Runcibald, Annika, Pyotr)
>Timeskip to the storm front
>write-in
>>
>>3880096
>Talk to a person of interest (Mr. Hughes)
Nordvik seems to be busy, so we should ask Hughes what the plan actually is here.
>>
>>3880096
this >>3880191
>>
>>3880248
>>3880191

You head to the room of Mr. Hughes. His cabin is near the stern, and well-furnished. Approaching the door, you can hear the sound of muffled noises, as if furniture is being moved around, followed by cursing.

You
>Knock. Best to be polite
>Enter. Something might be happening.
>Wait. Keep listening.
>write-in
>>
>>3880448
>Knock. Best to be polite
>>
>>3880448
>Knock. Best to be polite
I wonder what he could be ransacking his own room for?
>>
>>3880752
>>3880589
>Knock. Best to be polite.

You knock and the sounds in side stop. After a moment, you hear Mr. Hughes, sounding winded, "Who is it?"
"Henry, sir," you respond.
There is another rustling, and then the door swings open. Mr. Hughes is sweating profusely, and with some alarm you note that he is carrying a small revolver.
"Henry, my boy. Come in, come in. I'm afraid you caught me at a bit of a trying time." While he is saying this, the revolver in his hand is pointed directly at your stomach. You glance down at it, and Mr. Hughes says, "Come in. I insist." He is sweating, but his eyes are steady.

You
>Try to take the gun from him by force.
>Talk to him. Get him to put the gun down.
>Run away. He's gone mad!
>Enter the room. Best not to fight this
>write-in
>>
>>3880448
>Knock. Best to be polite
>>
>>3880786
>Enter the room. Best not to fight this
>>
>>3880786
>Enter the room. Best not to fight this
>>
>>3880786
>Enter the room. Best not to fight this
"So is this about those matters mercantile, Mr. Hughes?"
>>
>>3880944
>>3880942
>>3880927
>Enter the room. Best not to fight this

"So is this about those matters mercantile, Mr. Hughes?" you say, keeping your voice calm.
"A mere precaution, dear lad." He gestures towards one remaining chair. As you take a seat, he turns to you.
"The contents of the letter are at the heart of the matter. Before anything goes further, I must ask you something. How far are you willing to go for Britain?"
He seems quite serious.

>Write a response
>>
>>3881239
I'm new too the quest, How much have we loved Britannia?
>>
>>3881260
I forgot. I really don't wanna fuck up this write-in response when we have a gun pointing at us from our employer on this fucking expedition.
>>
>>3881260
>>3881356

Henry is 18 years old, from a wealthy London merchant family, a Royal Cadet, and voluntarily joined the Expeditionary Forces. It's fair to say that he is patriotic, and fairly loyal to the Crown.
>>
>>3881239
>How far does Britian need me too go?
>>
>>3881239
>"Well, it depends. How far does Britain *need* me to go, Mr. Hughes?"
>>
>>3881239
"To the ends of the Earth sir, that's why I'm here after all."
>>
>>3881521
>>3881494

>Taking best response

"Well, it depends. How far does Britain need me to go, Mr. Hughes?"
"So far, my boy. So very, very, far."
Mr. Hughes voice is a soft whisper, and one filled with great regret. He lowers the revolver, and from his pocket removes a pocket-watch. He passes it to you, and says, "What do you see on that watch, Henry?"
"A lion, sir."
"Yes, a lion. The Lion of Britain. You are about to enter a world of intrigue, Henry. I am in sore need of someone...well...someone young and bold."
You blink in confusion and say, "Mr. Hughes, I am at a lose of what is happening."

Mr. Hughes smiles at this, his cherubic face glinting with a dash of devilry. He says,
"I represent the interests, at least in this Expedition, of a secret society whose sole purpose is the protection of Britain. We call ourselves the Order of Lions, for we are fierce and watchful to the enemies. I must confess a deception was necessary for the purpose of this trip."
You blink, in amazement. He continues,
"Your suspicions about the Scarab are correct. The letter I received was a communique from our brothers and sisters in Russia. Apparently, the Scarab has been secretly selling and modelling weapons to both the Prussians and Germans. There may be some unholy alliance at work, and what with the Great Game in the East, and Prussian bellicosity in the West, he stands to be the tipping point for this terrible war."
"I...do not know what to say..."
"Say nothing. I will need your services. There is a certainty that the Scarab will seek more technology and arms from Lemuria. You must, I repeat, must be on hand to subvert these. Whether by seducing that princess," Here you blush at the thought, "or by force, you must help me stop this from happening."
Mr. Hughes pauses here, and then gathers himself.
"I do not expect a yes. You may be asked to do terrible things. You may say no, but know this, whatever I reveal must be kept in absolute secrecy!"
You nod.
"Henry McDermond, will you stand with the Lions of Britain? To safeguard our people, our country, our King. To act in her interests, and to place it above yourself in all matters. In this, do you swear?"

>Yes.
>No.
>>
>>3881556
>I wish I had more then just your words on this, but I am willing to do whatever it takes for our Country, Its people and most importantly our King.
>>
>>3881556
this >>3881566 is actually a good write-in that I can safely back because I have no ideas myself, and because I do not want Henry to be labelled as a traitor and shot dead for it
>>
Man, I'm dumb. Where it says King, replace with Queen. Victoria is around until 1901. Me dumb.

>>3881566
"I wish I had more then just your words on this, but I am willing to do whatever it takes for our Country, Its people and most importantly our Queen."
Mr. Hughes beams at this, and says,
"You are right to be cautious, young Henry. If it would ease your mind, you do not need to take the watch just yet. Instead, take the letter and peruse its contents at your leisure. I will take the time to put my room back in order,"
"Yes, I was wondering about that," you dryly say.
"The letter mentioned spies, and I suffered a pique of paranoia. Supposedly, the Italians have begun development on electrical ears that can listen. Now I can see, I was labouring under some strain."

With that, Mr. Hughes returns to his task with aplomb, leaving you with the letter. You open the letter, or rather, telegram, and note that is was dated some three weeks prior. Much of what Mr. Hughes said is written down, but there is more. Apparently, there are military elements within each court, pressuring for war. The Russians are less likely to move, and their target would be the Ottomans. The Prussians, however, are itching to fight the French. Talk of mechanized military walkers the likes of which have never been seen before. It also mentions the Expedition, noting that the trade deal of Casablanca to Britain has antagonized the Prussians. It seems they had wanted some of that pie, perhaps confirmed the Scarab's connection. Of final note is that your merry group is mentioned, by name, as possible targets for recruitment.

You put the letter down, and see that Mr. Hughes has finished resetting his room. A glass of gin and tonic in hand, covered in sweat, the chubby gentleman looks towards you. Taking the letter, he places it into a cigar holder, and sets it alight.
"Remember, the offer is always here. But I trust you to follow your heart in all matters. That's what sets the British apart."

You
>Leave, without taking the watch. You thank Mr. Hughes, but this is too large a commitment
>Leave, and take the watch. He is worthy of trust
>Leave, without taking the watch. You still have your suspicions
>write-in
>>
>>3881912
>Leave, without taking the watch. You thank Mr. Hughes, but this is too large a commitment
You are correct in that while I sympathise with the goals of this organisation and will strive to stop these nefarious plans at all costs and further the interests of the Queen and Empire to the best of my ability, I do not feel as though I am prepared for such a responsibility that membership of this organisation will entail. Perhaps I will be at a later date, but not for the time being. And not a word shall be said of this meeting.

Now, on to what I came for. Our destination is fast approaching, and I was wishing to inquire as to what our plan might be?
>>
>>3881912
>Leave, and take the watch. He is worthy of trust
>>
>>3881912
This >>3882467
Maybe Henry will claim that watch at the end of this whole thing, once he survives?
>>
>>3881912
>>Leave, and take the watch. He is worthy of trust
>>
>>3882834
>>3882578
>>3882567
>>3882467

>Got a split vote. Somebody give me a d100 roll. 1-50 (Take the watch), 51-100 (Leave it)
>>
>>3883344

>Fug, forgot the name
>>
Rolled 21 (1d100)

>>3883344
>>
>>3883354
>Leave, and take the watch. He is worthy of trust

You extend your hand, and grasp the watch in silence. Mr. Hughes, smiling before, seems to reach a new level of optimism.
"With such men at our sides, we will conquer the world, Henry. The world. Now, remember, for now you do nothing but observe. The time for action will come."

>Gained: The Watch of the Lion
>Affiliation: The Order of the Lion

With a hearty pat on the back, he sends you out the door. The pocket-watch is small, with a detailed engraving of a rampant lion on its back faced in gold. It is properly set and on time. Somewhat stunned by the encounter, you are brought back to reality by the clap of thunder. The storm now dominates the horizon, and hail and rain has begun to hit the deck. The coming storm will be intense. You decide to

>Spend it with the crew, helping out where needed
>On the bridge, observing and aiding when needed
>With a companion, helping them with their tasks
>In the brig with the prisoners. Best to stay on watch
>write-in
>>
>>3883675
Uh, Fuck if I know.


>On the bridge, observing and aiding when needed

Storm equals we need more eyes.
>>
File: thisaintshit.gif (4.52 MB, 400x170)
4.52 MB
4.52 MB GIF
>>3883675
>On the bridge, observing and aiding when needed
We need to be especially vigilant for anything lurking in the storm that would pose a threat to the ship, of which there are undoubtedly many out there, and we know what to look for from experience. Pretty much anything we do at this point is a distraction, really.

PLEASE tell me we have a crow's nest we can stand in and be like gif related.
>>
>>3883675
>>Spend it with the crew, helping out where needed
>>
>>3883675
>On the bridge, observing and aiding when needed
Vigilance, as in all things
>>
>>3884116
>>3883817
>>3883807

>The ship does possess a mast you could scale. Do you wish to do so?
>>
>>3884297
Can we escape it fast?
>>
>>3884300
>Relatively. It has a ladder.
>>
>>3884308
UP THE LADDER WE GO
>>
>>3884313

>I'll wait for a bit of consensus
>>
>>3884308
Let's go! Though we come back down if hypothermia becomes a threat.
>>
>>3884308
TO THE CROW'S NEST, BOYS!
>>
>>3884328
>>3884313

>You have cold-weather gear, so it shouldn't be a problem.

Quickly checking in with the bridge, you inform them that you will be aloft. The sailor on watch tells you that there is a small speaking tube to relay information to the navigator.

The mast sits slightly behind the bridge, and with the winds picking up, it's a bit of a climb. Still, once you are aloft, some height above the ship, you do command quite a few. A set of field glasses completes the perch.

The storm in front of you is nearing. The squalling of rain a deadly snake-hiss across gunmetal seas. You see sailors finishing the lashings, and then it is upon you. The waves hurl the HMS Chiron high, bucking like its namesake with an unwelcome rider. The wind is intense, and the rain hurls itself into your eyes. The violent motion threatens to throw you, were it not for the high rim of the bucket.

You scan the horizons for threats, particularly that damned zeppelin.

>Roll Intellect (39) + Field Glasses (15) + Tactics (10) - Stormy Weather (20), DC 44, d100, Bo3
>>
Rolled 26 (1d100)

>>3884354
>>
Rolled 44 (1d100)

>>3884354
no highs
>>
Rolled 29 (1d100)

>>3884354
>>
>>3884361
>26 vs 44 (Success)

While the storm rages, barely lit the gloom by thunderous lightning, you hold your position.

Through the noise, you manage to spot something. A darkness against the blue-grey of the water, with plumes of water hurled high around it. Almost like an cliff or rock face. Kumari said there would be an island. Perhaps this was it?

Now, to relay the information to the bridge. The small speaker phone is in your.

You
>Tell them to stay on course. The rocks are clearly just that, a rock jutting from the sea
>Tell them to avoid the rocks, to the port side. Best to stay away
>Tell them to head towards what you saw. It must be the island Kumari spoke of
>write-in
>>
>>3884384
>Tell them to stay on course. The rocks are clearly just that, a rock jutting from the sea
>>
>>3884384
>>Tell them to avoid the rocks, to the port side. Best to stay away
>>
>>3884384
>Tell them to avoid the rocks, to the port side. Best to stay away
We might be able to better tell what they are as we get closer but for the time being let's not crash
>>
>>3884384
this >>3884429
do NOT crash on the island, we need to get back home to Britain alive
>>
>>3884429
>>3884395

A quick shout to the bridge in warning has the Chiron heeling to port. Still the storm lashes, and as you move past the rocks, you see now more clearly that they sit alone, like the teeth of some vengeful god.

You keep up the vigil, even as the storm gets ever stronger

>Roll Intellect (39) + Field Glasses (15) + Tactics (10) - Stormy Weather (25), DC 39, d100, Bo3
>>
Rolled 76 (1d100)

>>3884540
>>
Rolled 62 (1d100)

>>3884540
>>
Rolled 7 (1d100)

>>3884540
>>
>>3884624
>7 vs 39 (Success)

Perilous minutes pass. With each swell, the storm seems to increase in intensity. It is all you can to manage your footing. But there, did it not seem like there was light? Just ahead, to the starboard. Perhaps that could be the eye of the storm. Again, you reach for the speaker and say

>Tell them to stay on course. The lighting you see is just a quirk of nature
>Tell them to steer to the port. Best to stay away from whatever that is. Could be the Zeppelin!
>Tell them to head towards the light. It must be the eye of the storm
>write-in
>>
>>3884696
>Tell them to stay on course. The lighting you see is just a quirk of nature
>>
>>3884696
>>Tell them to stay on course. The lighting you see is just a quirk of nature
>>
>>3884731
Ditto
Oh boy, I absolutely love this genre and I’ve always been surprised there wasn’t more of it out there
>>
Rolled 70 (1d100)

>>3884825
>>3884761
>>3884731
>Tell them to stay on course. The lighting you see is just a quirk of nature

Another shouted command, almost drowned out by nature's fury. The ship plows ever onward, seemingly immune to the strength of the waves.
>>
>>3884852

Now, through the roar and hiss of the waves you see something else. Another set of rocks, straight ahead. These are much larger, and seem to trail off towards the starboard. To the left, lies the open storm, riding high and imperious.

You
>Tell them to steer to the port. Best to steer clear of obstacles, despite the increasing intensity of the storm
>Tell them to steer to the starboard. The rocks could lead to the island Kumari spoke of
>write-in
>>
>>3884877
>Steer to port
Fighting the Hollow Earth Mole-Men when?
>>
File: sweat.gif (1.69 MB, 480x270)
1.69 MB
1.69 MB GIF
>>3884877
>Tell them to steer to the port
Rocks trailing off just means invisible underwater obstacles. I'd take a storm over that, for now anyway.

mfw
>>
>>3884877
>Tell them to steer to the port

>>3884972
Could the Order of the Lion be aligned with them? Perhaps having secret trade deals arranged with them to use their services to spy on other nations?
>>
>>3885018
They shall be C O L O N I S E D
>>
>>3885018
>>3884982
>>3884972

Another command, and again the ship turns.

>Roll Intellect (39) + Field Glasses (15) + Tactics (10) - Stormy Weather (30), DC 34, d100, Bo3
>>
Rolled 78 (1d100)

>>3885125
oof, these rolls are going to get harder until we fail and are inevitably shipwrecked
>>
Rolled 53 (1d100)

>>3885125
Option to talk the storm down when. Charisma where you at
>>
Rolled 26 (1d100)

>>3885125
AAAAAAAAAAAAAAAA
>>
>>3885142
>26 vs 34 (Success)

Now the ship shudders, surges high in the waves, and thunders downward, shaking the very core of your being. The storm is everything.
Suddenly, like a clarion call, comes a voice from the speaker tube.
"Mr. McDermond, we cannot stay in the storm much longer. May we turn starboard? We must make to the eye."

You peer out again, and see nothing to the right of the ship. The way seems clear.

You
>Warn them off, back out of the storm, towards the port.
>Say the way is clear. We must make it to the centre
>write-in
>>
>>3885152
>>Say the way is clear. We must make it to the centre
>>
>>3885152
>Say the way is clear. We must make it to the centre!
The way is lit. The path is clear. We require only the strength to follow it.
>>
File: Storm Journey.png (12 KB, 777x601)
12 KB
12 KB PNG
Rolled 66 (1d100)

>>3885154
>>3885153

With a faint cheer echoing from the tube, the Chiron turns to the right. The storm increases again, waves high as houses washing over the deck. You can barely see. You can barely think. Then, like God's deliverance, you emerge. A vast space, with pale blue sky above. The storm a dim roar behind you now, you can see in front of you, a swirl of water that rumbles deep in your bones.

Scanning around, you can see a large mass of an island to your right, barren apart from some stone structures.

You
>Urge turning towards the island. No need to get caught in the whirlpool.
>Urge circling the whirlpool. This is the entrance, there must be some way down
>Urge holding position. The island may be inhabited, and the whirlpool is dangerous
>>
>>3885161
>Urge holding position. The island may be inhabited, and the whirlpool is dangerous
While we do this we gotta ask Kumari how on earth we go through the whirlpool portal without destroying the ship. Don't dock at the island because depending on where the scarab is we may need to move in a hurry.
>>
>>3885167
Supporting
>>
>>3885167
Support
>>
>>3885167
Ditto
>>
>>3885167
A bit more unanimity can't hurt.
>>
>>3885167
Yes brothers, we will survive this expedition and make it back home! Right???
>>
>>3885884
I’m still waiting till it turns out we’re 1/16 Martian
>>
>>3885522
>>3885389
>>3885170
>>3885167

Another command to the bridge, and the HMS Chiron slows to a halt. You race down the mast, hardly noticing that you are soaked to the bone from the rain. Over to the bridge you head, whereupon inside, you see the grateful faces of the sailors and Mr. Nordvik turn towards you.
"Well done, Henry." This is all he says, but for a man such as he, high praise!

Looking around the bridge, you can see that Kumari is already here, along with Richarde and Archie. Turning to her, you say,
"How are we to enter to your lands, Kumari? What is the safest route?"
"The island has a series of caves that lead down to the caverns below."

Mr. Nordvik blinks in confusion, "But then what about the whirlpool? It comes and goes."
"Yes, there is some mysterious mechanism which opens and closes the waters that rain upon my lands."
A shrug from all attending. Given the nature of the technology possessed by the Lemurians, such a statement is not remiss.

Mr. Nordvik soon has the Chiron steaming towards the island. It is a barren rock, of some size, but as a small beach on the right side, shallow enough for anchoring. With the ship docked, a sense of calm pervades. It seems you have gotten through the worst of it.

>You decide to stay on the ship, to help repair any damage
>You go to the shoreline, to help the crew set up a base camp
>You conduct a survey of the island (indicate which companions to attend)
>write-in
>>
>>3885935
>You go to the shoreline, to help the crew set up a base camp
Everybody needs a breath after a storm like that. The base camp should ideally be one that could be quickly dismantled and recovered, in case things go awry and a speedy retreat is necessary for the lives of everyone.
>>
>>3885935
>You go to the shoreline, to help the crew set up a base camp
Gotta be right in the thick of it
>>
>>3885935
>You go to the shoreline, to help the crew set up a base camp
>>
>>3885949
Ditto, I hope that Kumari’s people have a kickass upgrade to our pistols
>>
>>3885975
>>3885971
>>3885949
>>3886012

Half the crew and most of your companions head ashore, baring Mr. Nordvik, to oversea the ship, and Mr. Hughes. Setting up camp is easy, reminding you of your time in cadets. Everyone had a good laugh when Will tripped and fell into the canvas. After all was said and done, you have a camp on the beach, well-protected by a series of small cliffs. Most of the crew are ashore, stretching their tired legs, while the HMS Chiron lies some 200 yards offshore.

It is getting dark, or as much as it can inside the storm, and you decide to

>Head back to the ship, and walk with Annika
>Do a spot of exploration of the island with Archie
>Help Edward with John, who is ready to leave his quarintine
>Lounge with Will, and talk
>Take some time to talk to Kumari about what lies ahead
>Find Richarde, and practice your fencing
>Relax and sleep. A long day
>write-in
>>
File: Spoiler Image (134 KB, 314x893)
134 KB
134 KB JPG
>>3886036
>Walk with Annika
Annika best fighter waifu
>inb4 Pic Related is The Scarab
>>
>>3886036
>Head back to the ship, and walk with Annika
She needs the reinforcement so she won't be swayed again.
>>
>>3886303
>>3886073

The stormwall and lighting as you head back to the ship reminds you of a Turner. Heading down to the brig, you can still hear the pumps removing the water taken on. Annika seems to be in fine spirits when you open the cell door. She is dress plainly, a simple dress and blouse, along with a fine cameo necklace on her neck. Apart from her scar that runs the length of her face, and her shocking hair-style, she is the picture of propriety.

You reach the deck of the ship, and you can see the stress that she was evidently carrying lift. She lifts her face towards the now starlight sky. Glancing over, you see tears running down her cheeks, yet a small smile remains on her lips. She turn towards you and whispers,
"Thank you."

You
>Shrug, declare it was nothing, and lead her around the deck to see the sights.
>Smile, and pass her your handkerchief, then talk that walk you promised
>Laugh at her joy, and clasp her hand in comfort, leading her on the walk
>write-in
>>
>>3886470
>Smile, and pass her your handkerchief, then talk that walk you promised
As a good Victorian gentleman should
>>
>>3886470
>Smile, and pass her your handkerchief, then talk that walk you promised
>>
>>3886497
Ditto
>>
>>3886470
this >>3886497
>>
>At hockey, will update tomorrow
>>
>>3886911
>>3886654
>>3886632
>>3886497

>>3886911
>>3886654
>>3886632
>>3886497
>Smile, and pass her your handkerchief, then talk that walk you promised

Mother raised you well, and your actions bring a nod of appreciation from Annika.

The walk takes her around the bow, stopping now and again as she looks at something. You talk very little, content to let her enjoy the night air.
"I remember this storm. My time with the Scarab is a blur, Mr. Henry. Pain. Fear. Always fear. This storm is man-made, you know. We found machines."

Man-made@ The Lemurians must truly be an advanced people, to conquer the weather.
She continued, "The Scarab. It is hard to say. He has a device that puts his thoughts in your own. That is why I turned from my home, from my father. We...a long time ago, we found this storm, the Scarab. He took me. Why? Why, Mr. Henry? I was innocent! Every moment I remember a new bad thing I did. Herregud! I am lost. My soul, if it moves on its own, has sinned. I am damned."
Her stark statement, said with all the fury of the Harpies, alarms you.

You say
>It is not your fault. Action compelled is not to be blamed on those who were forced, but rather those who control
>Everyone exist, both good and bad. Our Lord allows us to rise above our sordid condition. Sin, Hell, these are things to strive against, with every fibre of our being.
>My friend, Edward, is much more learned then I in these matters. Perhaps, he could talk to you as well
>Well, if you are damned, then so am I. The best thing is for us sinners to stay together, and stick it to the bastard who put us here
>write-in
>>
>>3887670
>>It is not your fault. Action compelled is not to be blamed on those who were forced, but rather those who control
>>
>>3887670
>Everyone exist, both good and bad. Our Lord allows us to rise above our sordid condition. Sin, Hell, these are things to strive against, with every fibre of our being.
>>
>>3887670
>It is not your fault. Action compelled is not to be blamed on those who were forced, but rather those who control
>Everyone exist, both good and bad. Our Lord allows us to rise above our sordid condition. Sin, Hell, these are things to strive against, with every fibre of our being.
[Assuming I understand the Bible correctly] It is not for me to know whether you will be held accountable for your actions under the Scarab, but one thing is for sure - our Lord is not inflexible, and no path is set in stone if one has the determination to change. Anyone can receive forgiveness for their sins if they genuinely seek it and are prepared to repent for their misdeeds, and that is exactly what you are doing. God has granted each and every one of us a second chance in His eyes no matter what they have done, and all you have to do is take it like so many before you did, and succeeded. So, are you prepared to let the past be just that, and open a new chapter, a better chapter, and prove not just to everyone else but yourself as well that you know you are better than that? I wouldn't be saying this unless I had the utmost faith in you here.

Then give her a hug. I think she needs it.
>>
>>3887686
Ditto
>>
>>3887686
>>3887738

"It is not for me to know whether you will be held accountable for your actions under the Scarab, but one thing is for sure - our Lord is not inflexible, and no path is set in stone if one has the determination to change. Anyone can receive forgiveness for their sins if they genuinely seek it and are prepared to repent for their misdeeds, and that is exactly what you are doing. God has granted each and every one of us a second chance in His eyes no matter what they have done, and all you have to do is take it like so many before you did, and succeeded. So, are you prepared to let the past be just that, and open a new chapter, a better chapter, and prove not just to everyone else, but yourself as well, that you know you are better than that? I wouldn't be saying this unless I had the utmost faith in you here."

With those words spoken, you reach out and take her on her arms. She does not resist, and after a moment you can feel her tremor in your arms. You hold like that for several minutes, after which she stops crying.
"You are too kind, Mr. Henry. But know this. If I see the Scarab, he is to die at my hand. He is evil, vile, a very wicked thing."

With that, she returns to the brig, still under careful watch. As you plan your return to the beach camp, you cannot help but see Mr. Nordvik staring at you from the bridge, with a firm scowl on his face. It seems he saw you being familiar with his daughter. A touchy subject indeed.

That night, you fall into a deep slumber, the days events wearing out.

The next day dawns, still in that same foggy light of yesterday. The camp is well-equipped enough, and you have plenty to do before finding a way down into Lemuria.

You
>Do a spot of exploration of the island with your companions (indicate who)
>Practice one of your skills
>Talk to Runcibald, and do an aerial survey of the island
>Interrogate the Russian engineer for information about the Scarab
>Talk to a companion (indicate who)
>write-in
>>
>>3888369
>Talk to Runcibald, and do an aerial survey of the island
>>
>>3888369
>Practice fencing
We got the nice sword and all we’ve done with it is fuck around
>>
>>3888369
>Talk to Runcibald, and do an aerial survey of the island
>>
>>3888369
>Practice fencing
DAMASCUS SWORD STYLE GO
>>
>>3888369
Can't we also, like, come clean to Mr. Nordvik about Annika? Henry has no interest in her, it seems, and it's just she was super distraught and determined about atoning for her sins and to kill the Scarab. If anything, Mr. Nordvik should go talk to her himself and motivate her on.
>>
>>3888369
>>Talk to Runcibald, and do an aerial survey of the island
>>
>>3888379
>>3888660

>Talk to Runcibald, and do an aerial survey of the island

The excitable Runcibald is moving with great speed around his ornithopter, having been brought ashore from the ship. Upon you approaching, he reels around, his eyes massively magnified by a pair of goggles.
"Harry! We must to the skies. I intend to do a complete survey of the island and whirlpool. Another set of eyes will, naturally, quadruple our vision."
"Quadruple, sir?"
"Yes, we each have two. Basic arithmetic. Now, take a seat there," he gestures to a small side seat, slightly to the left and lower than the pilots seat, "You'll find straps and what-not, and a pair of field glasses."

With a bit of work, you strap yourself in, and wait as Runcibald fires up the steam-benzine engine. The wings, aluminum struts that glisten in the foggy light, begin to whirl and shudder, and then suddenly, like a humming bird, you rocket upwards! The air whips past you, and the ground opens up below you. The island is shaped somewhat like a broken bird, and you can see a variety of buildings near the storm side, one larger one that looks broken. The whirlpool, of course, rumbles in the background

You
>Gesture to Runcibald to go over the island towards the buildings. Let's investigate
>Gesture to Runcibald to go over the whirlpool. Maybe you can see straight down
>write-in
>>
File: The Island.png (15 KB, 1124x744)
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>Fug, forgot image, and third deciding vote
>>3888406
>>
>>3888744
>Gesture to Runcibald to go over the island towards the buildings. Let's investigate
We should know about where we are before we go charging off to the cool stuff.
>>
>>3888744
>Gesture to Runcibald to go over the island towards the buildings. Let's investigate
>>
>>3888744
>Gesture to Runcibald to go over the island towards the buildings. Let's investigate
>>
>>3888772
Ditto
>>
>>3889130
>>3889019
>>3888833
>>3888772

The dull thrum of the ornithopter is a marvel. Struts of thin aluminum, covered in a gossamer-like material, beat like a bird wing, and propel the dragonfly body through the air. Throughout it all, Runcibald is in constant motion. With several deft flicks, you fly over the buildings towards the storm. The largest one is a collapsed ruin, down a water-blackened cliff. The rest are standing, and crafted out a black marble. Strange geodesic shapes cover them, and you can see that there are remains of a decidedly European looking campground near the collapsed one. You think you can see some sort of skeletal remains near the entrance of one of the smaller buildings.

You
>Ask Runcibald to put you down. Let's get a closer look at that campsite
>Fly back to the beach, and create a land party to do a proper investigation
>Direct Runcibald to the whirlpool. Let's check that out
>write-in
>>
>>3889505
>Let’s look at that campsite
>inb4 hot Dinosaur action
We’re armed right?
>>
>>3889505
>Ask Runcibald to put you down. Let's get a closer look at that campsite
what could go wrong
>>
>>3889505
this >>3889758
Time for DINOS
>>
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>>3890172
>>3889758
>>3889570

With a whirring splash of water and stone, the ornithopter sets down, about 300 feet from the collapsed building and campsite. Directly in front of you is several buildings, ranging in size. Each of them have doors on all four sides, gaping portals of darkness. The geodesic script that you saw earlier is in a crazed profusion, causing the eyes to ache.

Runcibald and you dismount. He carries a long rifle, and says, "Harold, best you arm yourself. Danger abounds."

As a precaution, you decide to draw your

>Colts
>Scimitar
>Bowie Knife

and head towards

>The skeletal remains, in some distance
>Indicate a building
>The abandoned campsite
>write-in
>>
>>3890405
>>Colts
>>The abandoned campsite
>>
>>3890405
this >>3890409
I wouldn't want to get too close to whatever might be inhabiting this isolated island
>>
>>3890405
>>3890409
Yep going with this too
>>
>>3890436
>>3890516
>>3890409

Drawing your Colts, and holding them at the ready, you skirt around the first building. The four doors reveal nothing, apart from the smell of dust and age. A fine mist drifts over the scene, lending a Gothic air. Runcibald is to your right, surprisingly quiet. As you approach the large, collapsed ruin, you can see that this one is filigreed with a bronze-gold, amidst the black stone. The geodesic runes are in a profusion. The campsite in front of you, you'd estimate, is several months old. The tents are collapsed, and the fire cold. You see a corpse, in some state of decay, lying half-way in the door of the ruins.

You
>Search the tents. Maybe there is something valuable
>Approach and search the body. Maybe we can identify it
>Head back to the other buildings. Search them first
>Head back to the ornithopter, and report what you have found
>Head into the ruin, and search it. Nothing left here
>write-in
>>
>>3890569
>Search the tents. Maybe there is something valuable
>Approach and search the body. Maybe we can identify it
We'll search the body, Runce can search the tents
>>
>>3890569
>>3890608
Support
>>
>>3890569
This >>3890608
The tents seem safer for a man of his caliber to search. We got two Colts to protect ourselves with.
>>
>>3890608
>>3890642
>>3890670

With a small gesture to Runcibald, you continue towards the door. The corpse is mostly bone, clad in a uniform reminiscent of a military man. Several puncture wounds are evident, and he seems to have been running out of the building. The interior from which he ran smells almost spicy. With the mist around you, it is most peculiar.

A shout from Runcibald brings your around. He's waving a piece of paper, dug out from one of the tents. "Look here, Hubert, it's an entry in a diary of some sort."
You turn around and walk back, shaking your head at his excited mannerisms,
"It's written by one Mr. L.S, make of that as you will....My god, it's the Scarab I believe. Or at least, once was. Listen here. 'I have found the entrance. Men called me mad, through me out of those vaunted halls...' here the passage is lost, '...ose bastards at Egyptology will rue the day they doubted my theory of the Universal...' again, muddled...'and now I've found it. They will rue the day' It ends,"

You clap Runcibald on back, "Good find, old bean,"
"Yes, rather. Shall we continue?"

>Head back to the other buildings. Search them first
>Head back to the ornithopter, and report what you have found
>Head into the ruin, and search it. Nothing left here
>write-in
>>
>>3890984
>>Head back to the ornithopter, and report what you have found
Need more people besides the both of us
>>
>>3890984
>Head back to the ornithopter, and report what you have found.
>Stay alert. There could be more of the thing that killed that man around here. They attacked him in the back too, which indicates cruelty. Cruelty implies intelligence.
>>
>>3890984
>Head back to the ornithopter, and report what you have found
yep time to run
>>
>>3891255
>>3891015
>>3891012

Casting a wary eye around, you shake your head. You and Runcibald retreat to the ornithopter. A quick flight in silence, and you return to the camp. People are still rousing themselves, and Archie wanders over as the craft lands in another hail of stone. The mist is deepening somehow, in spite of the sun.
Archie says, "Enjoy the flight? To soar amidst the stars, ah, there is poetry in that."
"I did, Archie, but I found something. The Scarab came this way, at least six months ago."
"Damned good find. Well, let's have at it then."
"Hold on, Archie," as you hold him from marching off then and there, "Is Mr. Hughes or Mr. Nordvik around?"
"Yes, Hiram is in the camp," as he gestures backwards vaguely.

Leaving Archie to pester Runcibald, or vice versa, you go find Mr. Hughes, who is in the process of shaving. He looks up, his moon face covered in cream. You quickly outline what you found, and he nods in satisfaction.
"We must find out more. See to it, young Henry. Remember, no big adventure, just go in, find out more, and get out. The main push downwards will come after you scout this out."

You begin assembling a small party.

You take
>Crewmen - 35 (Indicate how many)
>French crewmen - 10 (Indicate how many)
>Archie
>Edward
>Will
>Richarde
>Kumari
>Runcibald
>>
>>3892991
Where are we going to this time? Back to the camp?
>>
>>3893043

>Hughes wants you to, but if you want to do something different, you can

Additional options
>Take out the ornithopter, inspect the whirlpool
>Practice and wait at the camp
>Find some time to talk to a companion
>write-in
>>
>>3892991
>>Archie
>>Edward
>>Will
>>Richarde
>>Kumari
>>Runcibald
>>
>>3892991
>2 English Crewmen
>2 French Crewmen
>Richarde
>Archie
>Kumari
Kumari could know the area, or at least be able to decipher certain script if we come across any, making her more of a knowledge/utility role for this outing. Richarde and the two French crewmen could come along, because it might help them to feel useful in the thick of it after all the shit they went through, also revenge against Scarab. Archie is probably itching for a good scrap since we haven't had him with us in a while, and him and the two other English crewmen could make for a small group to contrast Richard and his two. Both English and French trios can work separately and efficiently, which will be of good help for any micromanagement.
Will, Runcibald, and Edward need to remain back and watch the campsite in case of raids, and since we had them just recently with us if memory serves. If shit goes down, Will is the speedy rogue to provide support and fuck shit up, Runcibald has the orni which will need defending and might prove the key to a crucial defense, and Edward needs to stay behind for any first aid or whatever in case of an emergency.
I wonder when John the big guy (for you) with the hammer will be fully recovered? I miss him, he seemed like a decent gentle giant archetype from what Moreau wrote. That and he was MVP of the Cape Town battle. Fucking flamethrower dudes, every time, goddamnit. He definitely deserves a good beer after he rejoins the main party, no doubt.
>>
>>3893127
Good ideas but I think we could do without the crewmen. Either we bring a large party to confront any threats head-on or a small group to skulk around, and seven people seems to put us in the middle where we might not be able to do either.
>>
>>3893127

>I'm gonna wait on writing this up, and start a new thread in a couple of days. I'll wait to hear more consensus on the next course of action.

>In terms of characters, John is recovered enough to leave the quarantine. Henry has learned that a encased walker could help protect him. Mr. Nordvik's earlier reaction to Annika and Henry is mostly just his overbearing manners coming to the for.

>Any other questions at the moment?



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