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File: Front_1.png (2.17 MB, 1240x1754)
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This city is besieged by beasts, beset by bands of brigands and harried by distant crowns. Odd things drip from the dead God in the sky. Some find themselves asleep, walking a desert in their dreams, a song in the wind and a shape in the dust. They wake with a new purpose and sharpen their knives. They gather. They sing together.

The beasts take your friends and the choir steal your people. The Governor does nothing but send more soldiers to die in the River Wars. The Watchers are too swayed by bribes to take an interest. The Gangs can barely control their turf.

Someone has to do something.

It might have to be you.

>https://www.youtube.com/watch?v=PZKpSsvMRxU
>>
File: Teatrise.pdf (2.42 MB, PDF)
2.42 MB
2.42 MB PDF
A killer haunts the Lower Wards. People disappear, replaced by tattered scraps of cloth and bloody stains. Prayers haven't helped. A clutch of intrepid vigilantes tried help with torch and blade a week ago. One of them was found, stripped of ribs, in the gutter this morning.

The Watchers won't help here. If some maddened revenant is murdering people, that's hardly their business unless it disturbs the public peace.

. . . Someone has to do something.

>have a flip through the pdf to see your class options and a few rules

character template
#Name, Stain
Alacrity 12 | Reaction 2
Focus 2 | Grit 2 | Sense 2 | Insight 2
Vulnerability 30%
Limit 12, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive

--
>Non PDF version
>https://drive.google.com/open?id=1dpljBBD0nK-3eHsdTGsx1bhqzXlRmXcf

>Discord
>https://discord.gg/BvydtkD
--
>>
Rolled 7, 1, 9, 3 = 20 (4d10)

>>3907174
Rolling for Scrapper traits
>>
Rolled 18, 55, 1, 32 = 106 (4d100)

>>3907174
>+1 Sense
>Take 1 Paltry Ration, 1 Shiv & 3 Old Rags
>Rolling traits
>Question: Reducing Vulnerability goes only by 1% if I use 1 attribute ppimt right?

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1,
-Traits-
[Alive]
[Knack]
[Tinker]
[+2 Study]
--
>>
>>3907251
Yes. Don't you feel much less vulnerable already?
>>
File: Scrapper Notes.png (1.64 MB, 1240x1754)
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>>3907219
>>3907251
Surely there'll be some kind of deeds for an inventive soul to do tonight?
It doesn't take much to change the world but a few bright ideas.

Perhaps if you have questions, some answers can be found here.

>>3907219
+9 Hunger
+3 Fatigue

{Amateur chemist}
I promise I know how this reacts with --- duck!
Access to Acid as a common element, study reactants. Half bit cost for poison and chemicals

Smoke Scars
hold your breath. hold your breath. hold your breath. . .
Something squirms in your lungs.

>>3907251
+5 Hunger
+1 Fatigue

{crackstep}
It's not quite a shortcut
You can move through narrow gaps

{Pyreheart}
Woosh
Half bit cost for fire, blast and Pot.
>>
>>3907251
>>3907219
you check your pockets and consider your worth. It's slim times, these, but some few old scraps might be worth your time . . .

+32 Bits to the cache.

Do share now.
>>
Rolled 6, 4, 6, 9 = 25 (4d10)

Put some daylight on this case, shall we?

>>3907174
>+Insight
>Take 2 Rags

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
>>
>>3907285
>Split 32 Bits between me & >>3907219 , 16 for you & 16 for me
>>
Rolled 3, 9, 4, 7 = 23 (4d10)

>>3907174
>+1 Reaction
>+1 Tattered Uniform
#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 2
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
-Traits-
Alive
Lethal
Stalwart
+2 Brawl

>Use 12 Alacrity to pray for salvation.
>>
There could be a whispering voice here, to tell us who we hunt. I heard the tattle-telling gossip - they say hollow eyed hungry men walk the night, sometimes, carrying clubs stained with someones blood.

>>3907290
+6 Hunger
+4 Fatigue

{Flarebright}
Imagine a glimmer. Imagine the sun. Imagine the thing beyond it, brighter still
You can Twist elements to convert them to Light.

{Rat Patron}
Uncounted tiny teeth and an endless meal
You have a small rat following you.
It always watches what you do.

>>3907297
Ah, Ludwig. Finally, someone who knows how to hold a sword almost without shaking. Look a little pale. Don't worry so, friend, that fine blade of yours have served other people before you and someone, sometime, will be sure to pick it from the dusty ground if you . . . Well. Let's not linger on that, yes?

+7 Hunger
+4 Fatigue

{Iron Soul}
callouses accrue, like memories, scars and bad dreams
+2 DR.

{Wormwhisper}
Shut it out. It's better not to let it in
Your bare hands can rake for Poison and you are seldom hunted by snake-kind.
>>
Rolled 2 (1d5)

>>3907296
"M-my thanks...these will come in useful."
>Take 16 Bits
>Are we allowed to use the Workbench before this mission?

>>3907281
*cough* *hack* "Of course...of course I'm me. H-how could I forget?"
>Increase Grit by 1
>Eat 1 Paltry Ration, and take another.

#Celina Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
16 Bits
Paltry Ration
-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
9 Hunger
3 Fatigue
>>
>>3907281
>Does this mean making a firegrenade for my case costs only 1 Bit?

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 16 Bits
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
--
>>
>>3907313
That might be a very good idea, Root.
>>
>>3907315
How economical for the arsonist on a budget !
>>
File: Stalwart Notes.png (1.6 MB, 1240x1754)
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>>3907297
While your companions play with their own pockets and dreams of avarice, maybe a stalwart soul steeled with a mission in mind can learn a thing or two. Here's some notes, should you feel the need.
>>
>>3907315
"Hail fiery brother, If you have any bits left and rags in the cache might I request some fire wraps?"

>>3907328
"Amen"
>>
File: Animist Notes.png (1.56 MB, 1240x1754)
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>>3907290
The Rats might take a keen liking to you friend, so you're already far ahead of others. Try not to let it get to your head, they have habit of abandoning ship if the weather turns. Fickle creatures. Friendly, too.

If you'd like, some more information on your tricks are here. Try not to draw too readily on the attention of the old icons. They don't like it. It reminds them they are not as grand as they may have been.
>>
>>3907318
Quite!

>>3907333
"Fire Wraps? Hmm...Interesting request! Lets see if the world even allows it..."

>>3907318
>Use 3 Bits to make ×2 {Firegrenades+Blast}
>Use 3 Bits to make ×2 {Fire+Wraps} (lets see what happens??
"Hope I got this right..."

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 10 Bits
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
>>3907349
You fashion some chemical-soaked rags from available cloth and a few siphoned illicit runoffs from the industrial ward. They're pungent and, scrapheart, one wouldn't personally put them on any wounds too deep 'least you invite screaming sepsis.

For wrapping around a sharpened length of metal with the intent of murdering a man, however, fire wraps are a fine friend. They'll cling to the blade and add a little touch of the sun, for a while.
>>
File: Flow Arrival.png (912 KB, 877x1486)
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Ludwig whispers a quiet prayer. Perhaps some distant god will spare a moment from its celestial consideration and hear us.

We follow the cracked path of shaking voices, one sad story leading from house to hut to hovel to this place. It's been weeks, now, of nightly raids and found bodies. Some times even with their bones mostly there.

This place reeks. An old channel beset with faded out cruciform patterns is part of the outflow of water. The rains have been heavy, recently, and the small river swirls along. Occassionally something floats on top of it, useful scavenge collected upstream and washed through gutter and old byway to here, to now.


>https://www.youtube.com/watch?v=ysPtBjY8o_A
>consider checking your bags and belts. Did you bring what you needed?
>>
>>3907382
>Deploy as this, there's nothing that would require the workshop I would want that I have the knowledge or bits to make.
>>3907349
"I see...I'll follow off your example."

>Take a Shiv from the Cache
>Take 3 Old Rags, wrapping one around the mouth. Maybe the smoke won't burn as much that way.
>Spend 6 Bits making 2 Toxin Grenades (Poison 2, Pot 1)
>Spend 3 Bits making 2 Basic Antitoxins (Poison 1, Aid)

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
>>
>>3907361
"Great results! >>3907333 Here you go Ludwig. I dont suggest you put these on any wounds though."

>>3907382
"Ready"

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 10 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 4 (1d5)

>>3907382
>Taking 2 Rations
>Eat 1 Ration
>Taking 4 old rags
>Equip 1 rag on right hand to absorb poison and keep sword from slipping

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform

1 Paltry Rations
3 Rags
-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+7 Hunger
+4 Fatigue
>>
"How cold."

>>3907382
>Deploy

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
>>3907408
>>3907167
Whoops is that right? I dunno if I overdrew some equipment
>>
File: The Flow 1.png (6.51 MB, 4797x3403)
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=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
Task
Find and neutralise source of recent killings
--

A twist of a passage, duck beneath a old pipe that worbles with a hollow sound. Follow your nose. This place has a few half-scratched Gang signs. Reavers, Ravellers, Kin, Yellow Bands, a procession of hideouts taken over in quick fights and held on to until the victors too were forced to move on. It does not seem as if this place belongs to anyone now. It's quiet.

But the blood is recent. Eyes up. This would be a fine spot for an ambush, and if the seekers that went before us have not returned that stain on the stone might belong to one of them too readily marching ahead.


--

>Remember that it's 2 AL to move a cardinal and 4 AL to move a diagonal.
>No hostiles actively engaged.
>What do we do?
>crew phase!
>>
Rolled 68, 86, 21, 48, 62, 86, 82, 26, 61 = 540 (9d100)

>>3907427
>6! Move 1NE, 1 E
>3! Search trash pile N
>3! Examine Blood Stain S, +2 Study

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 10 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 94, 22, 16, 4 = 136 (4d100)

>>3907427
"Brothers, there are some scavenge to the South East however I see what may be a weapon in the North."

"The south is also filled with darkness, so if possible we should scavenge for torches before entering these creature's domain."

"If we have a moment I would like to visit those monuments and give a prayer for those immortalized in stone however I know this is selfishness on my part"

>8! Move E*4
>2! Overwatch E and prepare to strike anything that gets in range (-1 Focus, +2 Sword).
>2! Keep watch (-1 Focus, +2 Sense)


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 49, 40, 50, 80, 17, 28 = 264 (6d100)

>>3907447
"T-take the time you n-need. J-just watch your back."
>>3907427
*Cough* "W-why has this place begun to collapse?"
>8 AL: Move 2xSE
>4 Al: Examine Rubble SE, +2 Study

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
>>
>>3907447
That roll's for 2d sense+2d Alacrity. Then it's +4d from the Alacrity and sword if something jumps out right or did I have to roll over watch now too?
>>
>>3907468
You've got it, Private. Good work!

And things that happen later will roll when they happen later. Strange and alien processes will take care of that kind of thing. If not, there'd be a bothersome tendency to violate causality which is a fundamental we try not to strain.
>>
"Three across the bridges. Friend or foe?"

>Move SE
>Attune with bridge eastward
>Attune with Ludwig, Bolster 2
>Attune with vines S and spread attunement with Vines S for 3 Al worth


#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
File: The Flow 2.png (6.5 MB, 4797x3403)
6.5 MB
6.5 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
Task
Find and neutralise source of recent killings
Find survivor from previous party


Private Ludwig strides across the bridge which groans with each boot-thump. A brief breath on the far side and something in the shadows shift, a bloody collection of cloth scrap, rags and torn meat. It's not quite a man any more, but it used to be. It clutches a heavy looking iron rod a wooden hand some artful soul has carefully carved from what might be water-logged flotsam floated down this flow. It's a Puppet, a barely aware amalgamation of intent.

There might be more here. Steady now . . .
--

>Hostile! We don't know anything about it yet!
>crew phase!
>>
Rolled 9, 1, 4, 4 = 18 (4d10)

>>3907174

#Name, Stalwart
Ala: 14 || Rea: 2 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 20% || Limit: 12 || DR: 0

-Equipment-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.

> Rolling for Stalwart traits.first then assigning free stat point.
>>
>>3907486
Be careful with the idea of trying to spread a link from one thing to something larger when your links cap at your focus - you almost blew your own mind out through your ears.

Fortunately the vines are barely much of anything but hungry soil-seeking plantstuff. Friendly enough, if a little too gorged on readily available organic matter. That is, someone has been dumping bodies in the water.
>>
Rolled 19, 8, 57, 79 = 163 (4d100)

>>3907499
"Foul monster, return to the darkness from whence you came!"

>4! Move SE
>4! Yeet puppet into River W (-1 Focus, +2 Brawl)
>4! Full Defense (-1 Focus, +2 Sword, +4 Defense)
>Face East
>>
Rolled 51, 55 = 106 (2d100)

>>3907508
Whoops missed 2 dice
>>
Rolled 19, 87, 67, 21, 42, 80 = 316 (6d100)

>>3907499
"M-Moving up."
>8AL: Move NE, 2xE
>4AL: Study the Puppet, +2 Study

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
>>
>>3907508
More whoops
#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3907504
Hardy hearts and stout arms in abundance. It does look as if our courageous Private Ludwig might use a friendly ally to watch their overly exposed back.

+4 Hunger
+4 Fatigue

{Adrenaline Rush}
Thump thump thump, heart or hand hitting hard heads
Every 4 Wounds you gives you +1 Alacrity

{Prior Service}
Ah, to be a proud veteran. Storied, glorious - raked with scars
Replace a Limb with Prosthetic, so pick how they put you back together:

Sigiled Arm: Interacts with dangerous substances without harm, +1 DR, +2 Limit
Sigiled Leg: Movement is 1cardinal/2diagonal
Sigiled Spine: +1 Rea, -5% Vulnerability, Never Stunned
>>
Rolled 87, 26, 29, 69 = 211 (4d100)

>>3907499
>8! Move SW, 2 South
>4! Scavenge Trash pile


#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 13 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
File: The Flow 3.png (6.6 MB, 4797x3403)
6.6 MB
6.6 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
Task
Find and neutralise source of recent killings
Find survivor from previous party


---

Ludwig shoulders into the lowly Puppet and tries to slam it into the river, but a stone from some long lost building is in the way. Small breaks mar the surface of the Puppet as its wooden mask cracks from the impact. It swings its heavy rod in an overhand blow that Ludwig wards off reactively - this thing is not so trained in combat but it lashes out with exuberant strength.

We can handle one. This is a small animant, left by some broken-minded conjurer as a guard or poor replacement for a pet. Low Puppets are not so lethal.

Celine looks it over . . .

At least, unless they come in packs...


>Enemy strikes! Ludwig guards!
>crew phase!
>>
>>3907546
>12! Move SE, E, SE, E

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 72, 84, 48, 72, 51, 50, 37, 94, 99, 20, 33, 98 = 758 (12d100)

>>3907546
"Watch that North Sister Root, there could be more hiding in the debris!"

"Brothers if you can, please gather kindling and light up the North. The darkness covers the gangplank and if we move south we might be ambushed."

>10! [Slash] Puppet S (-1 Focus, +2 Sword)
>2! Defend (-1 Focus, +2 Sword)
>Keep facing E

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3907524

> +1 Reaction

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> Deploy
>>
Rolled 3, 4, 3, 3 = 13 (4d10)

>>3907174
>Rolling for traits
>Deploy where is safe with the others

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight1
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
>>
Rolled 27, 31, 91, 84, 24, 31, 66, 16, 69, 57, 66, 32 = 594 (12d100)

>>3907566
"I, *cough*, I shall do as you ask."
>>3907546
>4Al: Examine the Puppet? 2NE, +2 Study
>4Al: Examine the Puppet? 3N, +2 Study
>4AL: Reaction, Dodge W

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
>>
File: The Flow 4.png (6.69 MB, 4797x3403)
6.69 MB
6.69 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
St5 Avilius Ottone
An6 Argus
Task
Find and neutralise source of recent killings
Find survivor from previous party


Ludwig shouts for fire and swings a shattering blow - the puppet's mask is fully broken, spliting near down the middle. The old wood was rotted already. Beneath is just a smooth, polished stone serving as a makeshift head.

Celine is harried by another attacker lurching from the shadows. Be careful, we're flanked here and although these Puppets take a beating with commendable ease, they are not yet broken. Their limits seem higher than ours. They don't need to fear fleshwounds, after all.


--

>Reinforcements!
>crew phase!
>>
Rolled 39, 91, 7, 56, 46, 43, 19, 41, 15, 66, 21, 25, 60, 99, 22 = 650 (15d100)

>>3907499
>3Al Maintain Link with bridge, vines and Ludwig
>3Al, Focus Insight thrice, Tug Verdancy from vines into bridge, that it might remember health and wholeness
>Move EEE

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
>>3907592
Nixing this, it being late.
>>
Rolled 28, 69, 6, 40, 34, 34, 91, 4 = 306 (8d100)

>>3907591
>4! Move 2 East
>8! Push/Kick the puppet in the water

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
>>3907570
Not even a shiv? That's brave. Or foolish.

+3 Hunger
+3 Fatigue

{Ravenmark}
A small flutter tattoo of far wings, and, of course, the restless unease of all your peers
You get your Focus as innate feedback resistance

{Whispering Wood}
They say the seed takes root, eventually. And the bark can be scraped off with a knife, if one wants to be presentable

Earlier mishaps with awry intentions have marked you. Decide how it manifested

Thornskin: You can Twist the shape of wood
Barkeye: You can sense along the area of wood
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
>>3907592
>>3907595
Or is it, friend? It might still be done.
>>
>>3907591
>2AL: Move 1E
>1AL: link to any nearby rock
>4AL: Link to enemy 2SE 2E
>5AL: tug his sense of sight to the rock

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight1
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
>>
Rolled 46, 66, 88, 12, 21, 50, 68, 57 = 408 (8d100)

>>3907591
"A-Away! I cannot poison wood!"
>4AL: Move E, N
>4AL: Shiv the Puppet in the Flank
>4AL: Shiv the Puppet in the Flank

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
2 Bruise
>>
Rolled 64, 54, 27, 23, 71, 13 = 252 (6d100)

>>3907591

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Spear 2]: Halve hit dice for +1 reach.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 6 Ala || Move [N]x2, [E]x1. Face [E].
> 6 Ala || Harass Puppet @ [E]x2.
>>
Rolled 90, 21, 44, 46, 93, 11, 40, 21, 61 = 427 (9d100)

>>3907605
>Forgot rolls. I'm not sure if you want us to roll or you want to rolll them yourself, so I'm doint it just in case.
>>
Rolled 51, 15, 62, 18, 56, 70, 61, 85, 49, 50, 8, 8, 44, 25, 58 = 660 (15d100)

>>3907604
All right, then I'll do it.
>>
Rolled 60, 68, 16, 26, 19, 6, 11, 16, 58 = 280 (9d100)

>>3907591

"Careful, this was exactly what I was afraid of"

>>3907610
"I won't let the chance you gave me slip brother."

>2! Move North
>7! Dropkick puppet into river (-1 Focus, +2 Brawl)
>3! Defend
>Face North

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3907613
Whoops, didn't delete rolls.
>>
>>3907606
"Sister careful we haven't searched what lay beyond the darkness. You might be hit in the back if you're not careful!"
>>
>>3907617
>Add Swordskill to defend I forgot to add.
>>
File: The Flow 4R.png (6.73 MB, 4797x3403)
6.73 MB
6.73 MB PNG
careful now, crew - don't split up and get surrounded. These things aren't so harmless as all that when they're this numerous!

>Beast Phase
>>
File: The Flow 5.png (6.8 MB, 4797x3403)
6.8 MB
6.8 MB PNG
Mark receives a staggering barrage of blows and bruises, a rib cracking, an arm shattering, and no, friend, that's not supposed to leak like that.

These things are in repose against the walls of this place, and they will react to our presence if we make noise right beside them.

celine recieves that lesson too - but Ludwig shouts a timely warning, and they duck backwards with most of the blow. Minor bruises, at best.

One Puppet falls into the sordid flow form the smaller channel. Not enough to submerge (can it even drown?) but hideously exposed. Now might be the time to break it.


>crew phase!
>>
>>3907607
"C-can you move to engage this puppet north of me, I'll finish off the submerged one?"
>>
Rolled 3, 2, 3, 6, 2, 4, 3, 7, 6, 8 = 44 (10d10)

>>3907639
>Updating my shee with the 1 free point I forgot to use and my traits. I picked Sporebrain.

>1AL: link to Mark 3SE 1E (note my focus is now 4)
>1AL: link to a nearby vine
>10AL: tug Mark's wounds (can I tug bruises at the same time?) to the nearby vine.

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 64, 39, 50, 78, 99, 47, 29, 14, 98, 100 = 618 (10d100)

>>3907652
>Wrong dice.
>>
>>3907639
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> Say @ Celine || "Negative. Moving to support southern flank."
>6 Ala || [S]x2, [E]x1. Face [E].
>6 Ala + 2 Spear + 2 Spear || Harass Puppet @ [SE]x2.
>>
Rolled 39, 43, 91, 85, 8, 87, 22, 67, 85, 9 = 536 (10d100)

>>3907662
Roll didn't go through.
>>
Rolled 63, 7, 20, 45, 7, 16, 79, 60 = 297 (8d100)

>>3907639
>4! Drag my sorry ass 2 North
>4! Use shiv on the Puppet SW
>4! Throw a Firegrenade (Blast) at the red puppet

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×2 Firegrenades (blast), ×3 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 52, 15, 52, 36, 33, 36, 60, 1, 37, 10 = 332 (10d100)

>>3907627
>>3907649
"Sorry sister, Brother Ranger is in danger and I must go. I can at least cover your south but be careful of the east and make you sure aren't hit from the back."

"You might want to pull back until that Northern puppet is at least at the bridge in case another moves past the bridge and hits you. That or wait for Brother Avilius"
>6! Move South*3
>6! [Slash] (-2 focus, +4 Sword)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 41, 4, 65, 9, 44, 10 = 173 (6d100)

>>3907639
>6AL: Move 3xW
>6AL: Shiv the Puppet N

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
4 Bruise
>>
Rolled 51, 93 = 144 (2d100)

>>3907679
Whoops looked at the wrong map.

Only move south twice. Rolling another 2 dice for the Slash since I had it left.
>>
File: The Flow 5R.png (6.74 MB, 4797x3403)
6.74 MB
6.74 MB PNG
A flurry of strikes and finally, the wood gives in and the damn thing falls. That leaves three . . .

>Beast Phase
>>
File: The Flow 6.png (6.7 MB, 4797x3403)
6.7 MB
6.7 MB PNG
It falls apart readily enough, leaving broken wood and a stink of odd intentions. And a heavy iron rod, fit for breaking skulls.

One Puppet lacks the deadly insight to keep fighting and returns to staring at a wall. One lurches forward, afire and Ludwig lashes out to block the blow headed for Mark's too vulnerable face.

And one . . . steps from the squalid waters and strides towards Argus.

Is this it? Are these meagre little monstrosities the things that killed so many other people? It hardly seems real or reasonable. They're dangerous, and sure, but . . . Why so much blood when the six of us can hold them at bay?


>crew phase
>You hear an odd, scratching sound . . .
>>
Rolled 63, 67, 87, 49, 51, 71, 32, 52, 96, 3, 14, 64, 49, 44 = 742 (14d100)

>>3907722

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 5 Ala + 2 Spear || Harass Puppet @ [NW].
> 5 Ala + 2 Spear || Attack Puppet @ [NW].
> 2 Ala || Prepare Dodge.
>>
>>3907722
>6AL: Move 3S
>1AL: Link to nearby vine
>1AL: link to Mark 2NE 2E
>4AL: tug Mark's wounds to the vine

Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
>>3907722
>2! Bandage bleed wound with Old Rag
>10! Shiv the damn puppet

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×1 Firegrenades (blast), ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 76, 97, 59, 6, 47, 31, 75, 75, 65, 45, 76, 4, 18, 1, 42, 39 = 756 (16d100)

>>3907722
>6! Brawl Puppet South East (-2 Focus, +4 Brawl)
>4! Move South East
>Sword Puppet With remaining Ala


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 28, 84, 89, 74, 52, 35, 28, 63, 31, 55, 34, 10, 65, 98, 9, 32, 45, 70, 90, 10, 35, 43, 6 = 1086 (23d100)

>>3907722
>5Al Attune to eastward Bridge, Force Link with northern Puppet
>5Al Focus Insight twice, Tug Bridge's Decrepitude into Puppet
>2Al Focus Insight once, Study pipe and valve to puppet's east

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
File: The Flow 7.png (6.74 MB, 4797x3403)
6.74 MB
6.74 MB PNG
We're surrounded now, but not defenceless. They harass us, poking from angles and swiping. Just let them tire themselves out. If they have the ability to feel fatigue. . . And wait for a proper opening.

>Beast Phase
>You hear an odd scratching
>>
File: The Flow 7R.png (6.69 MB, 4797x3403)
6.69 MB
6.69 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
St5 Avilius Ottone
An6 Argus
Task
Find and neutralise source of recent killings
Find survivor from previous party


--

Mark feels the blunt impact of a heavy two-handed swipe into his spine - the same attack that Avilius sidesteps (coming near close to the ledge, there, friend).

And the other Puppet begins to emit a hum, sparks and fire feeding on itself on the dirt rags it wears as a parade uniform.


>crew phase
>You hear an odd scratching! It's coming from the east!
>>
Rolled 64, 81, 31, 43, 2, 25, 82, 40, 29, 17, 76, 70 = 560 (12d100)

>>3907839

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 4 Ala || Move [SW]. Face [N].
> 8 Ala + 2 Spear + 2 Spear || Attack the Puppet @ [N]x2.
>>
>>3907839
>10! Go 1 NW, 1 N, 1 NE
>2! Add dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×1 Firegrenades (blast), ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 44, 80, 51, 58, 26, 95, 25, 48, 16, 56 = 499 (10d100)

>>3907839
>1AL: Link to a nearby rock
>5AL: Link to puppet 3E 1NE
>5AL: tug its [Detonating] to the rock
>1AL: tug the rock towards the NW so it doesn't blow up in our faces

Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
>>3907839
"Let me not then die ingloriously and without a struggle, but let me first do some great thing that shall be told among men hereafter."

"Fuck! off!"

>12! [Slash] (-2 Focus, +4 Sword)
>All or nothing boys

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 99, 86, 59, 64, 46, 27, 43, 85, 20, 88, 56, 13, 6, 89, 3, 86 = 870 (16d100)

>>3907875
>>
>>3907870
Which. . . rock?
>>
>>3907889
One I can easily tug away so it doens't blow up in our faces. That rock in the NW pile of things could work, I guess.
>>
File: The Flow 8.png (6.79 MB, 4797x3403)
6.79 MB
6.79 MB PNG
Two puppets fall to the ground, broken beyond the repair of even cunning craftsmen.

Their last cut strings are followed by the harrowing boom of a detonation. . .


>Beast Phase
>>
Rolled 34, 62, 49, 87, 63, 87, 82, 81, 42, 72, 15, 48, 29, 29, 4, 55, 33, 45, 79, 67, 23, 99, 46 = 1231 (23d100)

>>3907839
>6Al Attune with Ludwig's weapon, Force Link 5 with Detonator
>2Al Focus Insight thrice, Twist Fire and Detonating into Glowing
>4Al Tug Glowing into Ludwig's weapon

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
>>3907937
>>3907936
. . . Well there's bound to be a bit of energy left.
>>
File: The Flow 8-B-2.png (6.68 MB, 4797x3403)
6.68 MB
6.68 MB PNG
And just like that, they're not harassing us any further. A brief respite.

=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
St5 Avilius Ottone
An6 Argus
Task
Find and neutralise source of recent killings
Find survivor from previous party


--

We could leave the final Puppet to its inscrutable staring contest with the old wall. It will hardly bother anyone if they thread with care around it. Eventually, it will fall to bits.

We have a job to do. Search the old Gang Hideout to the east. Find the Puppetmaster.


--

Now that Private Ludwig is privy to the benign attention of an animist's open Link, it may be helpful to note that Links terminate unless they're kept open by the Focus of the animist. So long as Rush spends 1 AL to keep the Link open with Ludwig's sword, it benefits from the slight green shimmer in the air it leaves behind. It's a rather fetching effect. Keep the link open long enough, and the weapon might be imbued with the lingering trace of the energy.

>crew phase
>No hostiles activity!
>>
>>3907958
>12 Al: Move E, NE, 3E

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
7 Bruise
>>
Actually, scratch those actions.

>>3907958
>>3907987
>Maintain Link
>Move SE S S
>>
>>3907958
>8 AL: Move 4 E

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
>>3907958

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 10 Ala || Move [S]x1, [E]x4. Face [SE].
> 2 Ala || Prepare Dodge.
>>
>>3907958
"Brothers. I will be waiting near the South East Gangplank and defending it if you want a second to search those desecrated or rest your aches"

>>3907994
"Thank you brother"

>4! Move South East
>7! Rest and Pray
>1! Defense (-2 Focus, +4 Blades)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 5, 40, 65, 70, 19, 43, 1 = 243 (7d100)

>>3908001
[Spoiler] Forgot dice to pray [/pray]
>>
Rolled 64, 72, 8, 11 = 155 (4d100)

>>3907958
>2! Take a breather and reduce current Vulnerabilty because its huge
>6! Move 3 East
>2! Investigate trash and such. Hope for clues +2 Study
>2! Dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 15 Bits, ×1 Firegrenades (blast), ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 4, 1, 3, 1 = 9 (4d10)

>>3907958
"These weapons will be enough to slay beasts. It's time for me to join the hunt."

>Take C7 Service Pistol,Shiv, and 1 Ration
>Deploy

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Shiv
Body: Nothing!
Rationx1
-Traits-
[Alive]
[+2 Study]
[Knack]
[Tinker]
>>
File: The Flow 9.png (6.63 MB, 4797x3403)
6.63 MB
6.63 MB PNG
Everyone prays to different Gods at different times, they say. A proliferation of the divine, unordered and numerous and iconic of untold differing things. You find them across all the corners of this vast city - the old statues, the little fragments, the small shards of something that used to be so grand.

The Silent Brothers thank you for your quiet whispered prayer. They have not heard one in a while, you feel. But that chill sensation could be wind. Surely, they're just inordinately massive statues. . .


>crew phase
>>
Rolled 74, 14, 2, 7, 91, 8, 51, 87 = 334 (8d100)

>>3908041
"L-low and quiet, and *cough* it will not move."
>4Al: Move E, N
>4Al: Search the Crate, +2 Study
>4Al: Search the Debris, +2 Study
>1 Reaction: Keep facing with the spotted puppet

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
7 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
7 Bruise
>>
File: Astra Phase.png (2.38 MB, 2306x1443)
2.38 MB
2.38 MB PNG
>>3908030
+1 Fatigue
+3 Hunger

You find . . . 16 bits!

{Ticking Thoughts}
Just wind and wind and wind it up
You know how to make [Mechanism], which gets ALA on its own = its value.

{cold sliver}
Something snagged in the design of this soul
You aren't ever quite as warm as other people, and fire just doesn't seem to like you. Your blood crinkles into ice, so you can generate Frost Liquid as an Element
>>
>>3908041

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 6 Ala || Move [E]x3
> 6 Ala || Prepare Dodge.
>>
Rolled 17, 18, 98, 85, 66, 48 = 332 (6d100)

>>3908041
>Move East*3
>6! Scream like a madman/Try to draw agro
>-2 Focus, +4 Swords in defense.

"Is this the best you worthless dolls can do! I can tell all of these trashes were made by a philistine with no care for art at all!"


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3908041
>4! Try to sneak
>4! Silently Investigate crates +2 Study
>4! Find a blunt object to break the puppet with

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 18 Bits, ×1 Firegrenades (blast), ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 36, 100, 36, 8, 92, 39, 95, 90, 39, 60, 10, 95, 61, 9, 76 = 846 (15d100)

>>3908041
>Maintain Link, Attune with broken puppet
>Move S E E
>4Al Focus Insight thrice, probe puppet for central magic focus, if any

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
File: The Flow 10.png (6.7 MB, 4797x3403)
6.7 MB
6.7 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
St5 Avilius Ottone
An6 Argus
Sc7 Astra
Task
Find and neutralise source of recent killings
Find survivor from previous party


--

Private Ludwig hollers a challenge! Something unfolds with the clicker-clack sound of joints sliding into place on a complicated puzzle.

--

crew, that Puppet is more well-formed than the others! It looks like the Maker imbued it with a modicum of murderous competence, be careful. Reactive foes are much like our Stalwarts! They will react with their weapons. IF YOU DASH AROUND NEAR IT, THEY MAY LASH OUT AT YOU! And that hammer looks none too kind!

--

>crew phase
>Take your time on this one, crew. come up with a plan. . . Phase in 12hours.
>>
>>3908062

Avi you wanna switch places with me or you good?
>>
Rolled 13, 99, 65, 7, 51, 57, 2, 4, 74, 41, 90, 15 = 518 (12d100)

>>3908117

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> Say @ Ludwing || "I'm manage. I'm going to knock the little ones off balance. Move in quickly and eliminate them before they can recover.."
> 2 Ala || Move [E]. Face [E].
> 4 Ala + 2 Spear || Harass puppet @ [N]x2.
> 4 Ala + 2 Spear || Harass puppet @ [N]x2.
> 2 Ala || Prepare Dodge.
>>
>>3908117
"K-keep the big one busy...I-I'll boil its armor if you give me a moment."
>4 Al: Spend 4 Bits to create Celine Super-Clean (Acid 3, Pot 1)
>6AL: Move S, SE
>2AL: Reaction, Dodge West

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
9 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
7 Bruise
>>
Rolled 93, 65, 48, 30, 22, 96, 92, 24, 33, 23 = 526 (10d100)

>>3908117
>>3908142
"As you wish brother. Hopefully you can hit that doll East moving into your East/South East that might try to hit me."

>6! Move East*1, North*2
>Apply Fire wrap
"Come monsters. Taste the judgement you've hidden from in darkness. And in death, may you find god's light."
>6! [Slash] (-2 focus, +4 Sword)
>>
>>3908186
#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
2 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 8, 85, 46, 13, 40, 53, 50, 40, 26, 60, 74, 85, 99 = 679 (13d100)

Mind the gap, guardsman.

>>3908117
>Maintain Links
>Focus once, Tug to suspend Ludwig's weapon so he can complete his move over water.
>Move E E
>4Al Force Attune with puppet eastward. 4d
>Focus twice, Twist puppet's imbued Hatred into a hologram, 9d

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
Rolled 13, 30, 45, 22 = 110 (4d100)

>>3908117

I wonder if there is anything to be salvaged from these crude constructs.

>4! Search the fallen puppets for any thing that can be used or disassembled, +4 Sense
>8! Move SE,SE

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%, Fatigue 1, Hunger 3
Limit 12, DR 0
+
-Eq-
Hand 1: C7 Service Pistol, 4 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 16
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
Rolled 10, 8, 1, 1 = 20 (4d10)

>>3908117
Hello!

>Increase Focus
>See what's left in the gear stash
>Deploy

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 0, Hunger 0, Fatigue 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
>>
>>3908117
>8! Move SE, E, E
>2! Stick to the wall and remain in the hidden in the blindspot of the puppets
>2! For dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×1 Firegrenades (blast), ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
>>3908365
A very useful uniform

+1 Hunger, +1 Fatigue

{Meshweaver}
Bold words spoken loudly
Twist elemental energy up in size

{Shadow Friend}
Deep breaths will hold it at bay. For a while
Your shadow is alive, embedded with curious malice. It reacts to things too.
>>
File: The Flow 11.png (6.84 MB, 4797x3403)
6.84 MB
6.84 MB PNG
The Well Made Puppet swings its weaponry in an arc, sprayin debris like fletchettes across the ground. The others rush forward, blows falling on the stalwart battleline. Ludwig counter-cuts. . .

We're in the fray now


>crew phase!

=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
An4 Rush
St5 Avilius Ottone
An6 Argus
Sc7 Astra
An8 Zoin
Task
Find and neutralise source of recent killings
Find survivor from previous party
>>
Rolled 84, 29, 55, 81, 46 = 295 (5d100)

>>3908722
>Have Tattered Uniform
>6! Move SEE
>1! Attune to Puppet 4E
>5! Tug the Puppet's ability to control its limbs into me (5d100?)

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 2, Hunger 1, Fatigue 1
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Tattered Uniform
-Traits-
Alive
{Meshweaver}
{Shadow Friend}
>>
Rolled 14, 83, 85, 91, 88, 34, 31, 39, 2, 57, 15, 6, 46, 5, 92, 13 = 701 (16d100)

>>3908722
As expected of simple puppets made without soul...though I suppose souls were involved in their construction.

>!2 Move S
>!1 Break down (Heavy Iron Rod)
>!1 Make 1 Ignition Shot (Cell 1, Blast 1, Fire 2, Stick 1) (6 Bits)
>!6 Load and fire the custom bullet into the Well Made Puppet, additionally lighting its rags on fire (+4 Sense) 10d100 vs 25
>!2 Fire normal round at the Puppet in front of Avilius (+4 Sense) 6d100 vs 39

"Fellow hunters, if you desire a specific type of fire support, do not hesitate to request it."

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol, 4 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 23->17
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
Rolled 62, 92, 63, 44, 43, 67, 72, 43, 24, 26, 11, 89, 90, 66 = 792 (14d100)

>>3908722
>12! [Slash] East Puppet. (-2 Focus, +4 Sword)


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
1 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 5, 60, 55, 67, 84, 36, 94, 98, 39, 67, 3, 35, 26, 81 = 750 (14d100)

>>3908722

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 5 Ala + 2 Spear || Harass Puppet @ [E].
> 5 Ala + 2 Spear || Harass Puppet @ [N]x2.
> 2 Ala || Prepare Dodge.
>>
Rolled 71, 80, 100, 16, 5, 13, 68 = 353 (7d100)

>>3908722
>4AL: Move 2E
>1AL: link with a nearby rock
>4AL: link the the puppet 2NE 1E
>3AL: tug away his sense of sight to the rock


#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 38, 60, 7, 2, 60, 76, 78, 73, 23, 51, 82, 39, 72, 3, 70, 33, 13, 13, 63 = 856 (19d100)

>>3908722
>Maintain Link with glowy sword
>Move ES
>6! Force Attune with Well-Made Puppet, 6d
>1! Focus thrice, Twist Hatred into sullen glow, 13d

#Rush, Animist
Alacrity 12 | Reaction 2
Focus 3 | Grit 2 | Sense 2 | Insight 4
Vulnerability 30%
Limit 10, DR 0, Hunger 6, Fatigue 4
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Flarebright: Twist into Light
Rat Patron: Fair-famine friend
>>
Rolled 77, 49, 56, 24, 84, 65, 24, 13, 32, 18 = 442 (10d100)

>>3908722
>2! Move 1 South
>6! Throw firegrenade (+ Blast) in front of the well made Puppet (2 South, 1 South-East)
>2! Analyse the well made puppet (+2 Study)
>2! More dodge!

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
>>3908999
To maintain a link consumes the very focus you are also spending to do better on your manipulations.

Your manipulations, also, do not benefit from Focus without the skill to aid them. Insight, my friend, does very little to twist the world.

>>3908825
Your senses won't help you land a better shot, scavenger, without the training to use a weapon.
>>
File: The Flow 12.png (6.86 MB, 4797x3403)
6.86 MB
6.86 MB PNG
Does anyone hear the slow, scratching advance of a predator coming closer?

>Beast Phase
>>
File: The Flow 12R.png (6.93 MB, 4797x3403)
6.93 MB
6.93 MB PNG
This thing is not so easy to murder as its battered kin. Some monstrous craftsman put in hours in its killing intent.

Get out of the way of that hammer.

--

Rush is slammed backwards into the water, feet skidding on murk and slippery stone, blood dropping into the water.


>crew phase
>>
Rolled 90, 89, 18, 53, 64, 72, 45, 1, 60, 78 = 570 (10d100)

>>3909847

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 2 Ala || Move [E]. Face [E].
> 6 Ala + 2 Spear + 2 Spear || Harass the Puppet @ [SE].
> 4 Ala || Prepare Dodge.
>>
Rolled 54, 93, 82, 21, 81, 53, 19, 79, 98, 83, 88, 37 = 788 (12d100)

>>3909847

>6! Link with Puppet 4E1S
>6! Tug it physically 2N into the backswing zone

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 2, Hunger 1, Fatigue 1
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Tattered Uniform
-Traits-
Alive
{Meshweaver} Twist elemental energy up in size
{Shadow Friend} Your shadow is alive, embedded with curious malice. It reacts to things too.
>>
Rolled 89, 3, 71, 34, 39, 49, 34, 8, 73, 29 = 429 (10d100)

>>3909847
>2AL: Move 1E
>5AL: Link to the well made puppet 1NE 3E
>5AL: Tug some of my will into it, trying to gain controll over it. Since puppets are weak willed, I hope it works.

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 56, 11, 90, 69, 81, 97, 17, 99 = 520 (8d100)

>>3909847

"Grab onto this if you do not intend to end up as sewage."

>!2 Move E, bracing against the rock protrusion
>!1 Make rope (Reach 2, Wrap 1)(4 bits)
>!1 Toss end of rope to Rush
>!8 Fire C7 Pistol at the Well Made Puppet (8d100 vs 27) Take ALA from this to store Shiv if I need a free hand to throw rope

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol 3->2 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 21->17
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
Rolled 83, 61, 1, 73, 48, 4 = 270 (6d100)

>>3909847
"B-bring it forward a bit. I can flank it..."
>6AL: Move E, SE
>6AL: Hide behind the crate

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
9 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
7 Bruise
>>
Rolled 10, 88, 89, 91, 66, 10, 84, 37 = 475 (8d100)

>>3909847
"Brothers, I will try to distract the hammer doll for now. We need to start destroying or at least damaging these dolls. I hear a great beast approaching."

"Somebody destroy that puppet down South. Brother Avilius is distracting it but there isn't anybody able to take advantage. If you have the chance just throw rocks at it anything."

>>3909951
"I can distract it Sister. Stand your ground, ready your throw and make sure your aim is true."

"I think we need at least two fresh stalwarts to deal with the beast in darkness and I doubt I can escape this fight unhurt."

>6! East*3
>4! Harass South Puppet (-2 focus, +4 Sword)
>2! Full Defense


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
1 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 29, 80, 62, 97, 85 = 353 (5d100)

>>3909847
>2! Move 1 West
>3! Loot each crate for hints and more stuff
>5! Throw all the crates at the well made puppet (One by one i guess)
>2! More Dodge!


#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
File: The Flow 13.png (7.02 MB, 4797x3403)
7.02 MB
7.02 MB PNG
A dance of blows and a timely rescue from the wet depths. Rush' robe are soaked with filthy water and other things, but at least the animist is alive for now.

Ludwig and Avilius press forward against the holdout Puppets, opening them up for further attack. As the Puppet shifts to counter-strike, Avilius dodges away from a probing strike and Ludwig brings up their blade, a ghostly presence hovering over their shoulder to add stability to their guard. It helps, but only just, as the Private falls back from the knockback impact of the heavy maul the larger Puppet wields.

--

Mark searches the crates and throws one as a distraction, while celine roots closer to the fray.

--

Animist Argus splits off a small part of themself to nest inside the puppet, a little speck of personality floating in a galaxy of churning ire. Dull thoughts of malice float like comets through the mindspace of this puppet, and you find yourself adrift in two places at once, split without splitting, lifting arms that are wood to swing a weapon with murderous gravity towards a friend that might be a foe. It is disconcerting at best, to be both puppet and puppeteer.

1 ALA is locked in the Wellmade Puppet.
11 ALA is locked in your flesh-and-blood self.

--

>crew phase
>The skittering sound of something drawing closer grows louder!
>>
Rolled 62, 49, 41, 34, 3, 53, 74, 70, 13, 22, 96 = 517 (11d100)

>>3911752

>1! Maintain link
>11! Twist linked Puppet to break it down

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 2, Hunger 1, Fatigue 1
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Tattered Uniform
-Traits-
Alive
{Meshweaver} Twist elemental energy up in size
{Shadow Friend} Your shadow is alive, embedded with curious malice. It reacts to things too.
>>
Rolled 11, 27, 52, 49, 49, 83, 31, 63, 49 = 414 (9d100)

>>3911752
>1AL to keep up the link with the well made puppet
>1AL to link with Ludwing
>1AL to controll the well made puppet and force it to throw away its weapon (this is the 1 ALA I have locked in the well made puppet)
>8 AL to tug all the well made pupet's strength to Ludwing

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 96, 50, 36, 12, 52, 21, 78, 95, 88, 8 = 536 (10d100)

>>3911752
"Alright new plan then."

>2! Move South
>6! [Slash] South Puppet (-2 Focus, +4 Sword)
>4! Defend

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
1 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3911823
>Face South East.
>>
Rolled 5, 96, 20, 87, 2, 61 = 271 (6d100)

>>3911752

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 8 Ala || Move [E]x2. [SE]x1. Face [NE].
> 2 Ala + 2 Spear + 2 Spear || Harass Well-Made Puppet @ [NE]x2.
> 2 Ala || Prepare Dodge.
>>
Rolled 46, 81, 88, 27, 87, 100, 84, 93, 39, 16, 98, 20 = 779 (12d100)

>>3911752
"Too...too...far....if he sees me I die."
>12 AL: Continue hiding behind the crate

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
9 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
>>
Rolled 85, 9, 27, 55, 71, 56, 82, 16, 17, 77, 71, 14 = 580 (12d100)

>>3911752
>6! Throw another crate at the well-made puppet
>6! Next crate gets thrown at the puppet

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 36, 13, 15, 55, 7, 80, 62, 62, 61, 30, 52 = 473 (11d100)

>>3911752
"I suspect there may be something hiding within the flow of the water. I hope my theory is wrong. Let us get rid of this puppet quickly before some larger beast reveals itself."

>!1 Create ignition round (Fire 2, Cell 1, Blast 1, Stick 1) (6 Bits)
>!11 Fire it at the Well Made Puppet (11d100 vs 33)

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 17
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
File: The Flow 14.png (6.99 MB, 4797x3403)
6.99 MB
6.99 MB PNG
We've got it on the ropes now, back against a corner and the area too constrained to make too good use of its heinous weapon. The Well Made Puppet begins to crack from blows, becomes open to attack.

Something undulates a faint keening sound, a predator on the move and agitating for fresh meat...


>crew phase!
>>
File: The Flow 14R.png (7.02 MB, 4797x3403)
7.02 MB
7.02 MB PNG
>Argus' influence is broken by the Well Made Puppet
>Rush quietly bleeds to death and a vanguard of friends arrive to carry them home.
>Astra realises they have 2 ammo in their gun, and not 4, which for some reason the universe kept insisting they did.

>crew phase

=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
An6 Argus
Sc7 Astra
An8 Zoin
Task
Find and neutralise source of recent killings
Find survivor from previous party
>>
>>3912344
"NOO BROTHER!"

>>3912102

"Save it Sister Celine, I'm sure me and Brother Avilius can handle this Doll"

"Can somebody heal Brother Avilius' wounds? I worry about his health."

"Somebody please save Brother Rush's body he deserves at least that much. I'm sure me and Brother Avilius have this situation under control"

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
1 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3912344

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> Say || "Get clear of the bridges now!"
> 4 Ala || Move [E]x2. Face [NW].
> 8 Ala + 2 Spear + 2 Spear || Attack Well-Made Puppet @ [N]x1, [NW]x2.
>>
Rolled 27, 40, 30, 21, 2, 78, 16, 17, 49, 68, 88, 45 = 481 (12d100)

>>3912375

(Roll didn't register.)
>>
Rolled 49, 59, 72, 98, 45, 48 = 371 (6d100)

>>3912375
"Thank you brother!"

>>3912344
>6! Taunt Puppet
"Come rag doll. My brothers stand beside while yours lay broken in pieces. Your master must have been more pathetic than I thought when making you."

>6! Full Dodge, Prepare for the bruises. (-2 Focus, +4 Brawl)
>>
>>3912344
"I...I think it may be best if I get out of sight. I can make some bandages then maybe."
>6AL: Move 3xE
>3AL: Open Door N
>3AL: Reaction, Dodge E

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
9 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
1 Misfortune
>>
Rolled 33, 95, 9 = 137 (3d100)

>>3912344

"Forgive me, fallen hunter. You deserve a proper burial at least."

!1 Recover what's left of Rush's body
!10 Move N,E,E,E,S, face N
!1 [Study] the Well Made Puppet, is it close enough to death? What else can be done to hasten its destruction? (+2 Study) (3d100 vs ?)

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol, 2 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 11
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
Rolled 32, 69, 80, 18, 70 = 269 (5d100)

>>3912344
>1! Grab Crate Lid NW
>5! Throw Lid Captain America Style at the Puppet
>4! Move SE
>2! Dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 93, 60, 67, 88, 44, 91, 40, 46, 79, 70, 39, 38 = 755 (12d100)

>>3912344
>6AL to link with the well made puppet at 1NE 3E
>6AL to twist and break its lifeforce

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
File: The Flow 15.png (7.41 MB, 4797x3403)
7.41 MB
7.41 MB PNG
the callous shadows grows denser. We find a survivor. We find the previous group. We find a book.

And something more


>beast phase
>>
File: The Taking Hunger.png (7.82 MB, 4317x3063)
7.82 MB
7.82 MB PNG
It roils from the old channel on a wave of murk and the waterlogged deposits of the grand city all around, a small corpse clutched in one odd appendage. Gem-stone eyes lock on to our small band of hunters and it discards its most recent prey in favour of what promises to be a much more succulent meal.

Over the din of shattering wood and a sudden rushing wave of water, a curious sound of rough scraping barks - the Well Made Puppet laughing as it begins to glow from within the hundred small cracks we gifted it.


>crew phase
>>
>>3912743

A formidable beast! I wonder if there is a way to use this explosive puppet to sate its hunger. Perhaps I can use some mechanisms to help launch the puppet at the creature.
>>
>>3912768
If we could move it, perhaps. The puppets appear insensate when they feed their own energy into the detonation.

--

A frightening foe, this, and it at least gives sound ground to the disappearance of so many others.
>>
>>3912743

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 2 Ala || Carefully open door @ [S].
> Remaining actions are on hold until room interior is revealed.
>>
>>3912768
>>3912777
Since the puppet is no longer as reactive, the animists could pool their power and move it toward the beast, aided by manpower and mechanisms. Getting out of the way of the explosion after that may still be a problem though.
>>
File: Open Doors.png (777 KB, 1509x1468)
777 KB
777 KB PNG
>>3912785
A battered stranger is slumped against the far wall. They send you a blood-stained smile and a quick nod of the head, attention taken with the twin struggle of holding in their own guts and keeping an eye on the swarming, dancing Rats that cavort in spinning lines, waiting for the feast to come.

{Inks}
H-hey stranger, you've ain't got a face carved from a bad sign. Nice scars t-though. You... happen to be the heroic rescue sort of person?

They cough as something catch on the inside, wet tearing sounds from a cracked rib competing with the rasping wetness of too much fluid in punctured lungs

{Inks}
'c-cause I could use one of those...

>?
>>
Rolled 15, 12, 17, 29, 4, 16 = 93 (6d100)

>>3912743
"Oh...oh you poor thing..."
>8AL: Move 2N, NE
>4AL: Study the Hound's wounds, +2 Study

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
9 Bits
Paltry Ration
2 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
1 Misfortune
>>
>>3912785
>>3912836

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

Avilius' gaze pans across the room, fixing on the cluster of puppets crowded against the room's eastern wall for several long moments before returning to the wounded hunter. With measured step and shallow breath, the Stalwart moves into the room.

> 4 Ala + 2 Ala || Sticking close to the western wall, and taking great care to avoid stepping on the mice scurrying in esoteric patterns across the blood-smeared floor, Avilius creeps [S]x2. (+2 Ala added for caution.)
> 2 Ala || Apply bandage firmly over the survivor's most dire wound. (-1 Bandage)
> Whisper @ Survivor || "Make no noises."
> 2 Ala || Offer the rats my Paltry Ration, as remuneration for surrendering their prize to me and as a gesture of respect. (-1 Paltry Ration)
>>
>>3912894
{Inks}
D-don't worry about the woodchips - they're not... finished. Ah, that stings. That's good, right? He heh eeeee.[
>>
Rolled 54, 16, 80, 11, 64 = 225 (5d100)

>>3912743
>6! Move 2 East, 1 North
>1! Close the door to slow the detonation
>3! +2 Study & Investigate the stuff on the table. (A book? Perhaps a journal?)
>2! Loot!

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 25 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 87, 95, 48, 35, 18, 37, 50, 17 = 387 (8d100)

>>3912743
By all the Icons! Sorry guys, I have more pressing things than moving that puppet.

>6! Move 3W
>6! Inspect the beast for weaknesses and capabilities (6Ala + 2 Sense?)

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 2, Hunger 1, Fatigue 1
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Tattered Uniform
-Traits-
Alive
{Meshweaver} Twist elemental energy up in size
{Shadow Friend} Your shadow is alive, embedded with curious malice. It reacts to things too.
>>
>>3912836

Very well, it looks like avoiding the puppet is the plan. I'm itching to fight that beast but there sounds like a hunter who couls yet be saved.

>!10 Move 3E 2S
>!1 Craft bandage (Wrap, Aid 2) (4 Bits)
>!1 Hand over bandage

"You look like you've seen better days. Hold onto your determination and your intestines and you might make it out if this alive."

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 7
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
>>3913630
"Feel free to take my ration as well."
>>
File: The Flow 17.png (7.02 MB, 3885x2757)
7.02 MB
7.02 MB PNG
A little measure of humanity goes a long way.

>Beast phase
>>
File: The Flow 17B.png (6.61 MB, 3885x2757)
6.61 MB
6.61 MB PNG
The Taking Hunger rolls forward on a wave of floodwater, carapace clacking against the old walls and crumbling masonry. Ludwig stands first in the path of its advance, reacting with a blade trailing sparks of light. A little flare against this massive shadow.

--

The rats form into arrayed formations fit for an army, one little grey-whiskered champion rodent leading their lines. And then they stare. While our offering is paltry at best it has found some measure of acceptance. In exchange they deign to offer a gesture of magnanimity.


>crew phase
>>
>>3913694

>4! Move 2E
>8! Link with the beast

#Zoin, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 3
Vulnerability 30%
Limit 10, DR 2, Hunger 1, Fatigue 1
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Tattered Uniform
-Traits-
Alive
{Meshweaver} Twist elemental energy up in size
{Shadow Friend} Your shadow is alive, embedded with curious malice. It reacts to things too.
>>
>the omnious green swirl is a detonation marker. You can enter safely, the detonation has happened.
>>
Rolled 90, 25, 20, 82, 88, 89 = 394 (6d100)

>>3913694

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> Say @ Astra || "There is more work to be done. I'll leave this one in your capable hands."
> 6 Ala || Move [N]x1, [NW]x1. Face [NW].
> 2 Ala + 2 Spear + 2 Spear || Harass the Taking Hunger's Reaving Scythe @ [NW]x2.
> 4 Ala || Prepare Dodge.
>>
Rolled 52, 75, 87, 55, 70, 81, 71, 16, 65, 20, 99, 37, 33, 18 = 779 (14d100)

>>3913694

"Fight with caution, Hunter Ottone."

>!2 Search nearby crates (+2 Study) 4d100
>!2 Move N and peek through the door
>!8 Carefully observe the creature (+2 Study) 10d100

"Wounded hunter, have you any useful knowledge of the puppeteer or the massive creature coming our way?"

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol, 2 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 7
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
>>3913694
>12ALA: Move 5E 1S


#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
>>3913721
I'm going to try to controll the puppets in the room that was filled with rats. If I can make it work, we could force them to explode and throw them at the big boi.
>>
Be wary though of opening the final door. Our animist gleaned previously that the Puppet Master awaits, as well as two more puppets at minimum.
>>
>>3913694

>Apply second Wrap?
>10! Dodge
>2! Counter attack if possible (-2 Focus, +4 Swords)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 5, 7, 1, 2 = 15 (4d10)

>>3907174
>Scrapper rolls
>We still have access to the workshop prior to deployment, yes?

#Slant, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 3 | Insight 3
Vulnerability 30%
Limit 12, DR 0
+
[Study 2]
[Knack]
[Tinker
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing
Bits:
-Traits-
Alive!
>>
Rolled 67, 68, 78, 97, 8 = 318 (5d100)

>>3913694
>1! Spend 2 Bits to make a torch
>1! Light torch and hold it in my other hand
>3! Finish reading journal, Look for names. Who owns this? +2 study
>3! Pick up everything on the table & put in the bag
>4! Dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 27 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
>>3914288
Quite so, friend.
And you have . . . 16 bits
Along with

2 hunger
1 fatigue

{Spark Dreams}
What a bright light this thought produces
Half Bit cost for any shock & cell. You can always produce a small electric spark by rolling.

{Angles Of Advance}
It's not murder. It's efficiency
When you flank a target you have Studied, hits up to {Study} count double.
>>
File: The Flow 18.png (6.35 MB, 3885x2757)
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How horrendously unfortunate. More fallen friends to mourn.

>beast phase
>>
File: The Flow 18B.png (6.36 MB, 3885x2757)
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Mark considers flipping through the heavy set journal but realises that this task would consume hours upon hours. He does quickly scoop up the fallen coins, however. Time is still money, so they say!

The Animant Hound attempts to coddle up to Celine, but it is a little too cold for the full effect.
>terror reduced

--

Ludwig and Avilius form a fighting pair, spear and sword against weapons dreamt up by a deluded madman with a fondness for sharp, jagged protein bits. Inks bursts from the shelter of the small room, rolls, picks up a rock and flings it with a shout.

The Taking Hunger roils forward, clambering over the stone, legs fair piercing into the rock to keep its massive swaying body steady. A few wooden flakes float away from its body. Ludwig spots that it is half-rotted wood, corroded by long submersion in the waters of these parts. Is this thing just. . . another kind of Puppet?


>crew phase

=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
An6 Argus
Sc7 Astra
>An8 Zoin | GONE TO THE RAVENS
Sc9 Slant
Task
DEFEAT THE TAKING HUNGER.
>>
>>3914558
>>3914288
Understand that you still have the ability to have made something in the workshop and brought with you, even as you are on the map near the other part (right side).
>>
Rolled 31, 13, 30, 98, 32, 63 = 267 (6d100)

>>3914623

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Paltry Ration, 2 Old Rags
Hunger: 4
Fatigue: 4
Bruised: 9

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

4 Ala || Move [NW]. Face [W].
2 Ala + 2 Spear + 2 Spear || Harass the Taking Hunger's Sweeping Scythe @ [W]x1, [SW]x1.
4 Ala || (Recover) composure.
2 Ala || Prepare Dodge.
>>
>>3914678
(Forgot to update my sheet. Doing it now.)

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 18% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Hunger: 4


-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.
>>
Rolled 12, 34, 65, 27, 43, 44, 51, 83, 100 = 459 (9d100)

>>3914623
>2ALA: Move 1S
>1ALA: Link to the puppet 2SE
>9ALA: Tug part of my will into it to be able to command it (not sure if rolls are needed for this since they are inactive, so I'm doing it just in case)


#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 94, 88, 40 = 222 (3d100)

>>3914623
"T...thank you...*cough*...very good, very *cough* strong boy you are."
>3AL: Wrap one of my Old Rags around the wound on its right eye.
>3AL: Spend 4 Bits to Fashion a Scrapwood Split (Aid, 2 Stick)
>3AL: Attach the splint to the Animant Hound's broken leg.
>3Al: Pet the Hound

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
5 Bits
Paltry Ration
1 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
1 Misfortune
4 Terror
>>
Rolled 35, 55, 26, 29, 39, 61, 65, 70, 90, 50, 63, 39 = 622 (12d100)

>>3914678
"Stand back wounded brother! You are in no condition to fight and we need to know what happened to the previous group so that this doesn't happen again!"

>2! Move N
>8! [Slash] (-2 Focus, +4 Swords)
>2! Dodge
>Face West

>>3914288
"Brother Slant! if you have the parts and the time, can you upgrade Brother Avilus' spear or my armor? it would help greatly in this fight."

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 48, 19, 79, 83, 18, 17, 2, 11, 74 = 351 (9d100)

>>3914623

"Sate your hunger with flame, beast!"

>!2 Move N
>!1 Modify a bullet into an explosive incendiary round (Fire 1, Pot 1, Stick 1)(3 Bits)
>!9 Fire the modified round into the Hunger's side 8d100 vs 24

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 16->13
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
>>3914623
>1! Pick up the journal, put it in my bag
>10! Move 2 S, 1 SE
>1! Dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Nothing
Body: Nothing!
-Paltry Rations ×1, 33 Bits, ×2 Old Rags
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Please hold while a forced update borks everything.
>>
Rolled 2, 2, 5, 3 = 12 (4d10)

>Exist
>>
Okay, it seems we are more likely to have stability now that the Update Uprising is done

>>3917464
What a pleasant thing to do, friend.

+3 Hunger
+5 Fatigue

Pick a sharp spear or a cutting sword, as a Stalwart does, and don't forget your new skill ranks.

{Fleet of Feet}
How-- How do you do it?
For you, moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL. That's almost twice as fast as others!

{The churn}
It's chaos. Yet, not unpredictable
When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
>>
>>3917597

>+1 React
>Deploy

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Nothing!
Hunger 3
Fatigue 5

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
+2 Brawl
+2 Spear
>>
File: The Flow 19.png (6.4 MB, 3885x2757)
6.4 MB
6.4 MB PNG
It is so very easy to leave yourself behind and become something . . . different
>>
>>3917614
How do you attack a gap between plates? Dedicate dice to targeting?
>>
>>3917616
{Lethal], for certain stalwart hearts with very good hand to eye coordination.That allows you to dedicate the dice to a specific target.
>>
File: The Flow 19B.png (6.49 MB, 3885x2757)
6.49 MB
6.49 MB PNG
Argus sorts out the white-wash waves of sensation and refragments the world into something more easily understood through wooden, carved eyes. A certain kinship with the soil and the vines will allow a measure of navigation and a kind of control.

The rats feast.

--

The Taking Hunger throws its bulk over the rock, clambering into a heightened position, curling legs to hold itself as it lashes out. The nearby bridge breaks beneath an awry strike of a claw and Ludwig is shoved aside by Avilius as the Stalwart notices the tell-tale signs of incoming attacks, backing up his ally with a quick hand on the back. A massive claw tears through the space the two occupied a heartbeat ago.

Shamar ducks underneath a flick of a stinger - but the attack did not seem to be conscious, perhaps just a consequence of rebalancing. It has not noticed your presence just yet.


>crew phase
>it's coiling up to do something!
>>
Rolled 19, 49, 7, 73 = 148 (4d100)

>>3917621
>12! Attack the tip of the stinger, targeting the gaps. 2x Focus Spear, called shot divisor 4, total 4 dice?

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Nothing!
Hunger 3
Fatigue 5

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
+2 Brawl
+2 Spear
>>
Rolled 95, 60, 91, 53, 18, 14 = 331 (6d100)

>>3917621
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 18% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Hunger: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 4 Ala || Move [SW]x1. Face [W].
> 2 Ala + 2 Spear + 2 Spear || Harass the Taking Hunger's Reaving Scythe @ [W]x1, [NW]x1.
> 6 Ala || Prepare Dodge.
>>
Rolled 66, 61, 8, 70, 51 = 256 (5d100)

>>3917621
>4! Move North West
>6! [Lethal *2 Multiplier] Attack Sweeping Scythe, Try to get some fire into it's armor. (-2 Focus, +4 Sword)
>2! Dodge, Probably North.

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
Rolled 97, 15, 32, 18 = 162 (4d100)

>>3917621
>4! Move 2 SE
>2! Investigate door for traps and any sounds (+2 Study)
>1! Open this door after knocking: "Investigation blah blah blah, OPEN UP!"
>1! Door locked? Kick it open
>4! Dodge

#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Torch
Body: Nothing!
-Paltry Rations ×1, 33 Bits, ×2 Old Rags, Cestrion Journal
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 82, 87, 28, 2, 10 = 209 (5d100)

>>3917621
>3Al: Motion for The Hound to stay.
>4Al: Move SW
>2Al: Move W
>3Al: Study the Barrels by The Hound, in case I missed something. +2 Study

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
5 Bits
Paltry Ration
1 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
>>
Rolled 55, 87, 89, 79, 66 = 376 (5d100)

>>3917621
>6AL: Move 2W 1N
>Shove those rats away from my... body? Is that me? You damn rats!
>1AL: link to my former and fleshy body
>5AL: tug part of my will in. I'm using 5 ala on purpose so not all of my will goes back in. I want to be able to control both like I controled the enemy puppet this map.


#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
Rolled 37, 52, 12, 77, 81, 64, 30, 57 = 410 (8d100)

>>3917621

>!6 Dive back into the room
>!6 Search rest of the crates (+2 Study)

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 16->13
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Generate [Frost Liquid] as Element
>>
File: Last Door.png (740 KB, 1705x1432)
740 KB
740 KB PNG
Something lurks inside this final chamber, a lonely guardian tending a curious scrap-organic garden. is that what the stripped meat was used for? Does this tell us why bones are so readily found here? What . . . Is it? The eye refuses to focus. The brain does not wish to acknowledge. Something here is wrong, fundamentally.
>>
File: The Flow 20.png (7.1 MB, 3885x2757)
7.1 MB
7.1 MB PNG
Hunger builds up slow and kills you at all once.

>beast phase
>>
File: The Flow 20B.png (6.86 MB, 3885x2757)
6.86 MB
6.86 MB PNG
=crew=
Sc1 Celine Root
Sv2 Mark Ranger
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
An6 Argus
Sc7 Astra
>An8 Zoin | GONE TO THE RAVENS
Sc9 Slant
St10 Shamar
Task
Find and neutralise source of recent killings

--

The Taking Hunger pries itself off of the wall its head is half-through, twisted and turning, leaving a shattered undergrowth of wood-plates and stained ichor in its wake. And then it set to killing. The acrid SMOKE coursing around Celine gets its attention and wicked jabs blow through the doorway, which the scrapper barely avoids!

Mark catches sight of something pulsing in the darkness beyond the Great Puppet. Before he can quite follow what it is, the door is slammed in his face and he stumbles backwards. Something is there to arrest his fall. It is none too pleasant.

>Mark is Grabbed. Break the Grab of strength 7 to get free
>Perhaps stalwart allies and fine friends nearby can potentially help you?
>Note that Animists are unable to move the concept of "grab" as it is an interaction between multiple elements, but you are able to influence the strength of the claw or the slippery nature of the Scrapper or some other quality of an individual thing.

--

From the monstrous wounds we have dotted the thing with, fluids begin to leak in a corrosive spray. Woodpulp and other, more tangible bits, sometimes floating with moss, sometimes with a strange likeness to blood. We shouldn't step in it. It doesn't seem to be. . . good.

>crew phase
>>
>>3918494
What does "break Strenght 7" mean. I dont understand.
>>
>>3918506
I think it means we have to roll a total of 7 successes to break you free of the grab. So you might have to struggle(with grit bonus?) and we can help pry you out of the beast's clutches.
>>
>>3918161
congratulations, Animist, you have managed to violate one of the Greater Concords. As you are now more rightly referred to as We, you may have some questions about your new state.

>Am I one or the other?
Good question.

>Which one is me?
Good question.

>What happens if one of my selves die?
You lose half your own being, dead, and all the memories, qualities, personal parts of yourself stored therein and the life-long experience that part of you was. Try not to die, animist. It is never particularly pleasant.

>Which one is the real me?
Good question

>Do I control both units?
Yes. If you have no wish to micro-manage your sub-components, elect a leader and the other will simply copy the actions of that leader.

>How do I do that?
Lead: Body or Lead: Puppet.

>Am I linked at all times?
You are linked at all times.

>Does this mean wounds taken by one body can be transferred to the other body using the same functionality of Tug that I use for much else?
Yes.

>So which one is actually the real me?
Good question

>What if I want to micro-manage the individual actions of my individual sub-components?
Feel free. Try not to get a headache. You have 12 AL in "total", and can spend as you like, across bodies, as you like.

Puppet: Move N, Strike (8 AL)
Body: Move S, Dance (4 AL)

>Are both bodies animists?
Both bodies are you. They have all of your capabilities, attributes, stats, skills. . .
>>
>Is the Puppet special in any way?
The Puppet is [Well Articulated], so it gains free movement up to Reaction. It also does not care over much about metabolic dangers, being, in the general sense, not an entity with a fragile living homeostatic system vulnerable to punctures, leaks or poisons.

>Do I gain any skills from this?
No. You are yourself. Any innate knowledge inside the body you acquire is lost.

>Go back to that leader thing...
You have 12 AL. You are still you. You still have to do all the things that you need to do, and having more bodies do not get you more will and focus. It just means you are more diffuse in how you spend it. You can move one body for 12 AL, or 2 bodies for 6 AL.

>can I twist my own Alacrity to gain infinite AL as each body simply twists the others AL higher?
You spend 1 Al to gain 1 AL. Your net gain is 0. These are not two distinct entities, they are you. Get another Animist to overload your time-perception if you want to go fast.

>So why do both bodies say 6 AL?
The AL measures how much of you is stored inside the individual body. Or, in other words, how much is lost when it is destroyed. It may be more prudent, now that you have full control, to siphon back AL to a central body for safe-keeping, then navigate in the world using the body that only holds a sliver of your will. That body would still have your full 12 AL to spend, as it is now firmly yours.

>Isn't this somewhat confusing?
Think of it as a difference between the in-universe manifestation of your Alacrity as an actual thing, and the out of world game mechanical concept of "stuff I use to do things". You have the same amount of stuff you use to do things. In universe, it's now just stored in different places and represents how firmly entrenched you are in a given body.

>Why is that important?
It might matter if someone tried to link to your Puppet and wrench control of it.
It might matter if someone tried to link to your original body and wrench control of it.

>But given a causality dependent view of continuing psychological identity wouldn't my two bodies have different embedded experience that leads them to being different strands of the same one person, causing a staggering split as the two mutually conflicting continuum of me collide?

Moehl's Association Loss is primary psychiatric complication for hive-form animist. Long-format trends is primarily psychosis, apotheosis or apoptosis. If you feel you are beginning to suspect yourself of plotting to kill yourself, you may need to seek the help of a licensed theurge.
>>
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>>3918494
"Hunters, using anything flammable will be an advantage!"

What's inside of this canvas could help with the hunt...how can I resist?
>!10 Pull out the object
>!2 Drop the object if it's something malicious

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol, 2 Bullets
Hand 2: Shiv
Body: Nothing!
Ration x 1
Bits x 7
-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], ALA = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
>>3918506
>>3918534
Scapper Astra is correct. You are in a grapple, with a current strength of 7. Think of it as a condition. If the grapple condition goes past your Limit, the monster has effectively broken your spine.

To reduce the grapple, you treat it as you treat every other condition, by pledging resources against it. In this case, damage to the claw that holds you, attempting to wiggle free or struggling against the claw would all reduce the effective strength of the Grab. Perhaps an application of something slippery? There are other complications - long weapons are hard to use, but as you are only equipped with a Shiv, you do not need to worry.

Once the effective Strength reaches 0, you are free, and have broken the grapple! If it beats your limit, you are free of the grapple and have broken free of this mortal coil. That is, your head will have been torn off.

Your allies and friends can, as in all other cases, attempt to help you.

Because the Reaving claw has a vulnerability of 38%, that's your target.
>>
>>3918567
>Wait, does this mean Stalwarts can break my spine?

Stalwarts can grapple too. That's why they have Brawl, among other things. It's not so useful against non-humanoids with irregular anatomy, but against human targets consider that a Stalwart who is quite angry can perform a
Lethal Brawl Necksnap. 2 Focus and a 4* is 1 dice that has a {Vulnerability} chance of inflicting grit *4 damage to a specified vulnerable location. Such as the neck. Or the wrist, if you're feeling nice.
>>
Rolled 76, 64, 35, 37, 26, 94, 28, 46, 51, 36 = 493 (10d100)

>>3918494

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Hunger: 4

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> (Call out) "Private Ludwing, draw it back towards the water!"
> 4 Ala || Prepare Dodge.
> 2 Ala || Move [E]. Face [N].
> 6 Ala + 2 Spear + 2 Spear || Attack the Taking Hunger's Reaving Scythe @ [NE]x2.
>>
File: Spoolbow!.png (1.05 MB, 2372x1500)
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>>3918557
The old gangs that used this place for refuge must have had their compartments to store treasure, too. You pull one from the darkness and slide the oiled cloth off. A loose strand of something nicks your finger and a small trickle of blood begins. Long hours in the dark has gently frayed some of the mechanism. Still, there is no doubt. This is a spoolbow, and quite a fine one at that.

The wirecoils and internal mechanisms are fed from cells, and propel a wire with a specialised head some distance to hook itself in terrain objects or. . . other things. It strings a wire behind it. There are differing kinds but this particular device is hooked up with faintly blue glimmer strand, which is sharp as little else.

Fire the spoolbow to Anchor it. Release to cut the strand from the bow. Spool to wind it back in. Anything passing between you and the anchor or differing anchors risk the strands.

But this device works for far differing things than murder, as you can also pull things towards yourself, grab them from across the room, or attempt to bind foes by anchoring them to nearby terrain.
>>
>>3918567
What about Crackstep? Couldnt I use that to just slip out instantly?
>>
>>3918628
Think of the world differently
Think of the world like this:

crackstep is the only reason your spine is not decorating the ground. crackstep is what provides you a chance to even escape at all. most other people would be quite dead now.
>>
Rolled 80, 56, 6, 80, 33, 61, 30, 1, 7, 47 = 401 (10d100)

>>3918494
>>3918557
"Ohh yes sister, if only there was some sort of Brother that can somehow modify our weapons with fire especially somebody who can do it for a small amount of bits..."

"Sorry I'm a bit on edge. If you don't get distracted can you please either modify Brother Avilus' spear with fire or make him some wraps?"

>>3918597
"I cannot do that brother, it seems like a bad idea. One I have no confidence in."

>6! Move South East*1, Move East*1
Fuck it I die I die. I'm taking a claw with me
>6! [Slash] East Sweeping Claw (-2 Focus, +4 Sword)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
>>3918623
By releasing the strand, would I eventually run out of glimmercoil? Could things be fired without using the wire?

If I had any leftover AL from grabbing the spoolbow, I would like to STAUNCH THE BLOOD.
>>
>>3918722
On second thought, my blood should be an unappetizing and crystallizingly icy.
>>
Rolled 85, 2, 7, 38, 49, 89 = 270 (6d100)

>>3918494
>4! Get myself out of this grapple using a lot of Grit, Crackstep, Shiv, flexing & turning to beat the remaining strenght of the grapple & slip out (can I even add grit to this? we'll see)
>8! Slip away & move 2 SW
#Mark Ranger, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30% (Hunger 5, Fatigue 1)
Limit 10, DR 0
+
[Knack], [Tinker], [+2 Study]
-Eq-
Hand 1: Shiv (1d5 Wounds, 15% Bleed)
Hand 2: Torch
Body: Nothing!
-Paltry Rations ×1, 33 Bits, ×2 Old Rags, Cestrion Journal
-Traits-
[Alive]
{Crackstep} Move through narrow gaps
{Pyreheart} Half bit cost for Fire, Blast, Pot
>>
Rolled 28, 95, 36, 27, 19 = 205 (5d100)

>>3918494
It seems I did a puncture, but what is it?

>5! Move SE 5S (+2 Momentum)
>6! Attack the stinger, targeting the gaps. 2x Focus Spear, called shot divisor 2, total 5 dice
>1! Dodge

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Nothing!
Hunger 3
Fatigue 5

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
+2 Brawl
+2 Spear
>>
>>3918793
Most weapon has a special, in varying degrees. Any attack dice that roll loss than the Special number inflicts a special condition. This also applies to armor, where it might be defensive dice.

A spear has 10% Puncture. Any attack dice has a 10% chance of inflicting a puncture on the target you are striking. That's a profusely bleeding wound that is harder to stymie than normal Bleed. If your target is vulnerable or has vital organs that may be damaged, a puncture also inflicts additional wounds.

compare a sword that has 10% cut, which is a simply a minor chance of inflicting an additional wound on the strike, so that any attack dice has a minor chance of hitting for 2 hits.

These things interact with Lethal. You had a called shot that increased the effect of your dice, so your single roll of 7 (it's less than 10) inflicts a point of Puncture, and is then multiplied into 4 points of Puncture. That's gruelling and is why Lethal is one of the primary Stalwart skills.
>>
>>3918764
>>3918722
It is.
>>
>>3918557
"I...I'll do my best to move one of the barrels...hard with this smoke burning my lungs."
>>3918494
>2Al: Move E
>3Al: Attempt to use an Old Rag to staunch the bleeding, if that fails, recall how to use materials to create things instead of Bits.
>3Al: Spend 2 Bits to create a Jury Rigged Detonator (Fire + Trigger)
>3Al: Pick up the Small Barrel

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
3 Bits
Paltry Ration
1 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid
1 x Jury Rigged Detonator 1+Hit Fire + Trigger

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
2 Wound
2 Bleed
>>
Rolled 33, 79, 33, 92, 40, 28, 21, 63, 50, 53, 10 = 502 (11d100)

>>3918494
>Argus' body:
>1AL: Link to Mark 2NE 1N
>11AL: physically tug Mark towards the room I'm in.

#Argus, Animist
Alacrity 12 | Reaction 2
Focus 4 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 3, 4 wounds)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-Traits-
Alive
Ravenmark:You get your Focus as innate feedback resistance
Sporebrain: Roll to spread an emotion you're feeling in AoE around yourself
>>
File: The Flow 21.png (6.74 MB, 3885x2757)
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Avilius lashes out with a spear strike that shudders through the claw, twisting in a spray of ichor. Mark feels the grip lessens and uses this chance to put feet back on the ground, ducking under the massive underbelly of the beast and running for safety. He makes it ten steps out of the massive shadow before the REACTIVE STINGER slams into his body, filling with corrosive neurotoxin. Argus waves a hand and attempts to help the poor scrapper the rest of the way but the movement draws the same stinger, and in the end both bodies crumple to the ground.

In the opening left by this horrible display, the stalwarts take a reaping tool as deep wounds are punched into the thing. The Taking Hunger's movements grow near-sluggish as fluid seep from a hundred small punctures...


>crew phase
>>
Rolled 90, 2, 98, 11, 100, 33, 52 = 386 (7d100)

>>3920611
This damn stinger needs to go!

>0! Move E (Momentum)
>10! Attack the stinger, targeting the gaps. 2x Focus Spear, called shot divisor 2, total 7 dice
>2! Dodge

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Nothing!
Hunger 3
Fatigue 5

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
+2 Brawl
+2 Spear
>>
>>3920618
Whew
>>
File: The Flow 21B.png (6.93 MB, 3885x2757)
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Unable to contain the unheeding energies of Argus' failing body, the Puppet self-conflagrates in a detonation of will.

The Taking Hunger twists its body around in a last ditch effort. The violent movement sewers the claw that Ludwig's blade is half embedded in, and the damn thing drops to the ground, shed like a tail from the wooden-blood socket it was inlaid in. From the new cavity, an eruption of bleeding begins. The spray hits Avilius and Shamar, stinging and poisonous and distracting as other natural weapons lash out. The Hunger is in a corner now, and it raises is legs in a defensive posture as its own almost-life leaks away.

Ludwig is bombarded by the same spray as the others and ravaged by the same broad strike, but the uniform takes the worst of the bow and the stinging poison is not all together too different from the own thing that courses occasionally through his veins.

Celine ducks beneath a scraping leg that tries to twist around the opening to paw at the smoke-clad morsel. The wolf? whines a quick little warning sound.

Avilius finds himself trapped in a corner pressed against the wall, as corrosive pools of blood analogy spreads and the weapons of the thing come closer.

--

Inks holds a hand out to warn Slate from moving. Then in a sudden eruption of movement that tears one of the bandages, Inks moves forward and flings their small shiv into the gem-stone eye of the Taking Hunger. It sinks it, shattering the crystal and leaving the Hunger bereft of some of its strange senses...


>actual crew phase now for real

=crew=
Sc1 Celine Root
>Sv2 Mark Ranger | GONE TO THE RATS.
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
>An6 Argus | GONE TO THE RAVENS
Sc7 Astra
>An8 Zoin | GONE TO THE RAVENS
Sc9 Slant
St10 Shamar
Task
Find and neutralise source of recent killings
>>
>>3920633
Can I change my action since I turned out to be out of range?
>>
>>3920623
>>3920618
Apologies Stalwart, the journal was unclear. As a remedy, please take your action now and then indicate which dice-set you would like to use.
>>
>>3920634
Absolutely.
>>
Rolled 34, 10, 41, 31, 5, 5 = 126 (6d100)

>>3920633
Bweh! You damn stupid woodchump!

>1! Move E
>8! Attack the leg, targeting the gaps. 2x Focus Spear, called shot divisor 2, total 6 dice
>3! Dodge

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Nothing!
Hunger 3
Fatigue 5
Wounds 3
Ichor 3

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
+2 Brawl
+2 Spear
>>
Rolled 5, 36, 52, 94 = 187 (4d100)

>>3920633
>Respawn if I am dead, unless command forgot to tell Mark something
>+ rea

#××××, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-
-Traits-
[Alive]
[Knack]
[Tinker]
[+2 Study]
--
>>
>>3920633
>Take Pyreheart too
>>
Rolled 60, 37, 74, 35, 11, 34, 91, 68, 89, 89, 51, 90, 95 = 824 (13d100)

>>3920633

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Hunger: 4
Wounds: 7
Ichor: 3

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 4 Ala || Move [N]x1, [E]x1. Face [NE].
> 9 Ala + 2 Spear + 2 Spear || Attack the Taking Hunger's flank @ [NE]x2.
>>
Rolled 50, 43, 22, 6, 39, 19, 63, 53 = 295 (8d100)

>>3920633
Astra steps toward the doorway as two freshly made corpses swoosh by. Perhaps with this shot the hunt will end.

>!1 Store Shiv
>!1 Equip Spoolbow
>!4 Move NW
>!1 [Knack] a bullet to have (Fire 2) (2 bits) (+2 Study) 3d100
>!5 Fire modified shot at tar coated parts of the Taking Hunger if Root threw the barrel of tar at it, otherwise shoot at it normally. 5d100

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Spool{bow}
Body: Nothing!
Bits x 16->14
Shiv
[Equipped]Spool{bow} Sense+3 range, 2 cell slots.
-1AL: Anchor/Release/Spool/Swing/Pull
-Glimmercoil: 40% cut, 20% bleed, 5% wrap

-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
Rolled 100, 81, 70, 96, 20, 5, 100 = 472 (7d100)

>>3920633
"N...now!"
>3AL: Attach Jury Rigged Detonator to the Tar Barrel
>2AL: Move W
>7AL: Throw Tar Barrel + Detonator 3S at The Taking Hunger

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
3 Bits
Paltry Ration
1 x Old Rag
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid
1 x Jury Rigged Detonator 1+Hit Fire + Trigger

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
2 Wound
2 Bleed
>>
Rolled 36, 13, 46, 32, 10, 21, 98, 16, 31, 21 = 324 (10d100)

I just wanna check something, disregard this post
>>
Rolled 33, 45, 1, 53, 100, 78, 43, 12, 56, 74 = 495 (10d100)

>>3920633
>Move East*2
>Move South*1
>6! [Brawl] Rip out The Hunger's eye (-2 Focus, +4 Brawl)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
File: Being Dead.png (1.95 MB, 1656x1260)
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>>3920806
>>3920795
+4 Hunger
+2 Fatigue
+16 Bits

{Volatile Springs}
snap!
Anything involved a Trigger is at half cost

{Roll With The Punches}
Whoop!
You gain a combat roll reaction. Movement done as a dodge is half cost, so you roll further when you dodge out of the way.
>>
File: The Flow 22.png (6.85 MB, 3885x2757)
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All in unity, yes? If we all strike at once, the thing will not know which one of us to tear limb from limb.

A rain of blows falls in as the brave scrapper hefts a heft barrel with a heave-- and throws, timed to the crack of a gunshot...


>? phase
>>
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a small star of our own making
>>
File: Strike a match.png (6.92 MB, 3885x2757)
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The wood pulp, sawdust smeared ichor ignites with a faint concussive blast - faint, indeed, because in the white-wash ring of its passing our eardrums are mostly left ringing and unable to hear the world, smears of white stars dancing a universe across our eyes.

{Inks}
The flames are too intense! I can't see anyone! HEY! HEY!

> ?
>>
File: The Burn.png (6.8 MB, 3885x2757)
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And so hungry it is, too

>crew phase
>20 minutes.
>>
>>3921102

#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Hunger: 4
Wounds: 7
Ichor: 3

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
[Brawler]: +2 Brawl.
[Adrenaline Rush]: Every 4 wounds sustained gives you +1 Ala.
[Prior Service - Sigiled Spine]: +1 Rea, -5 Vuln, Never Stunned.

> 12 Ala || Move [W]x6
> 1 Ala || Topple [W] in a last ditch effort to get to the water..
>>
Rolled 79, 92, 9, 71, 72 = 323 (5d100)

>>3921102
*Cough* *Hack* *Cough* "R...remember the chemicals Celine...maybe it will help."
>3AL: Make Fire Retardant (Aid 1 Fire 1 Pot 1)
>5Al: Throw Fire Retardant 2S to coat the wood it's about to ignite
>4AL: Move SE

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
3 Bits
Paltry Ration
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*2 Study
7 Hunger
3 Fatigue
9 Bruise
2 Wound
2 Bleed
>>
>>3920999
>>3921102
>Guess whos back, back again
>Spawn somewhere close?

#Mark Ranger II, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 3 | Insight 3
Vulnerability 30% (4 Hunger, 2 Fatigue)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!
-
-Traits-
{Volatile Springs}, {Roll With The Punches}, {Pyreheart}, [Alive], [Knack], [Tinker], [+2 Study]
--
>>
Rolled 35, 23, 64, 19, 64, 4 = 209 (6d100)

>>3921102

"At last...another frightful foe slain. Hunters, you are in luck! A relief from burns and wounds await you should you survive this inferno."

>!2 Make bandages x2 (1 Aid, 1 Wrap) (4bits)
>!4 [Knack] bandages for +1 Aid (2bits) (+2 study) 6d100
>!2 Apply a bit of [Frost Liquid] from my trickling cut to give bandages burn-salve properties.
>!4 Gather fallen companions' dropped items

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
+
-Eq-
Hand 1: C7 Service Pistol
Hand 2: Spool{bow}
Body: Nothing!
Bits x 14->8
Shiv
Spool{bow} Sense+3 range, 2 cell slots.
-1AL: Anchor/Release/Spool/Swing/Pull
-Glimmercoil: 40% cut, 20% bleed, 5% wrap

-Traits-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
(Study+2) Watch and analyze
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
Rolled 67, 14, 7, 50 = 138 (4d100)

>>3921102
"Strangely not the first time I've been set on fire, probably the first by a team member though"

>8! Move South West*2
>1! Take out bread
>Try to throw bread/paltry ration at Inks (-2 Focus, +4 Brawl)
"Wounded Brother! Take this!"

>2! Jump West
>1! Drop into the water


#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Fist
Body: Tattered Uniform
1 Paltry Rations
3 Rags
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
>>
File: The Burn 1.png (6.64 MB, 3885x2757)
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coughing and running, the water too far away. . .
>>
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=crew=
Sc1 Celine Root
>Sv2 Mark Ranger | GONE TO THE RATS
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
>An6 Argus | GONE TO THE RAVENS
Sc7 Astra
>An8 Zoin | GONE TO THE RAVENS
Sc9 Slant
St10 Shamar
Sc11 Mark Ranger
Task
Find and neutralise source of recent killings

And finally, a kind of quiet
>>
>>3921173
It might be possible to turn the flood valve to the north and extinguish the fire...else I may have to get running...
>>
File: The Burn 3.png (6.52 MB, 3885x2757)
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The Taking Hunger takes a long, long time to stop trashing and screaming. We watch the fire as it rages and the Stalwarts stand the line for hours. When it tries to break from the fire one more tenacious time, they force it back in with spear and blade.

And yet. It does not die. It keeps trying. It breaks apart, shedding its own components in its mad flight to safety, and we force it back into the flame. When it finally stops trashing, a stain of morning light spreads across the high sky.
Hunger snaps near as much as our fatigue and burns and wounds and broken bits. But the Hunger is dead. The Puppets are broken.
And the charred remains ensure no whole part of it remains.

Well.
That part is not entirely true, is it, friends? One part remains, a single fist-size slick gem-stone of unknown make that has the feel of moss, clutched in a glove that feels like it would sink into it at any time but holds a solid grasp of the dripping surface. It reflects the morning light at an angle, throwing a spreading ocean of flickering colours over the ground. You feel faintly watched holding it so near at hand. But it is all that remains that isn't trash and scrap as evidence of what we have done here...

That, and a journal written in a spidery script that will serve as fine evidence for every murder that has taken place over the last long weeks. Whoever the author may be, their crimes are enumerated with sterile precision. A good thing.
>>
>>3921199
Astra would you kindly give back my bits to me? :V
>>
>>3921199
...or not. How fortunate we hunters are to see the light of day after such an ordeal. The wounded can come to me for aid, and the others can sort out the items I gathered from the fallen.

>>3921207
"Feel free take the items back, stranger who looks so familiar."
>>
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And finally, the last door looms. It splinters beneath the second boot. Avilius gives a short few pointers on breach technique hard won in previous skirmishes, Ludwig takes the door and the two spear wielders take up position behind him. They advance like some faintly ridiculous porcupine, bristling with sharp weapons.

The room is empty.
A circular pool has been carved into the rough ground. It swirls with water too pristine to be from the fetid flow. A faint smell fills the place, of fats and long-held off decay and the little almost-real ghost-sensation of animism and iconography. What was in this room? What was its purpose?

A quick search reveals little but some syringes and some vials, and, indeed, a workbench for arduously preparing wooden puppets and other mechanisms. Some of the sawdust is the same wood that the Taking Hunger shed like rain. So here is where it was made. But why?

Someone made it. Mark, before he died, found crates of fine tools and supplies that would have been hard to acquire without connections. The annoying trend then is this: we murder monsters only to find a mystery.
>>
=crew=
Sc1 Celine Root
>Sv2 Mark Ranger | GONE TO THE RATS
St3 Pvt. Ludwig
>An4 Rush | GONE TO THE RATS
St5 Avilius Ottone
>An6 Argus | GONE TO THE RAVENS
Sc7 Astra
>An8 Zoin | GONE TO THE RAVENS
Sc9 Slant
St10 Shamar
Sc11 Mark Ranger
Task
You Did It!

--

{Inks}
Well, it's not much and the stink will take a long, long time to wash out. But it's something.

Thank you for the rescue, fellas. That was a bit of a tight spot, ye? I need to lie down for a week, I've got claw scars all over my stomach.


--

Mission complete!.

Sometimes, someone has to do something.
Sometimes, someone manages.

And the night becomes a little less strained through with horror and the light a little brighter. Pat yourself on the pat, if you can, without wincing from cuts and scrapes and bruises. You did well today. People will hear this - and once they understand where the smoke came from, they'll be in awe.

--

A more throughout search of this broken place uncovers:

63 Bits
1 Tattered Uniform
2 pairs of Good Boots [Step 1]
1 Stained cape [Dodge 15%]
1 Striker Sword
2 Heavy Rods, 1d10, 2reach, 15% bruise [break to 4 bits each]

We have acquired
*Fine Woodworking Tools and a surplus of fine wood.

*We have some ashstained Hunger Wood. 3 Pieces are fit for working. They will serve as a quality 4 form base and imbue it with 5% Hunger

*Smokestained caraplace plates. 4 pieces fit for working. They add +1 DR to something worn and imbue it with 5% Hunger

The wood is still hungry. Perhaps it always will be. There is a small chance that it will absorb something it touches to satiate its desires. For weapons, this is deadly but for armor worn so close to yourself... Perhaps not ideal.
>>
>>3921247
Bullshit that corpse up top totally has armor. Probably Inks' Stalwart friend though.
>>
>>3921200
Post Battle Phases

While still in the area, perhaps there is something you would be keen to do. Now is the time to do so, while you recover. Take some actions if you'd like, and don't worry too much about alacrity, some general intention will serve.

Inks is trying to wear a smile, glad for the rescue, shattered at the loss of friends. It takes time to find the remains untouched by fire and not torn apart to help infuse the Hunger. Inks sets to giving them a few rites in quiet prayer.

We have already picked over all worth picking, so searching for more treasures is not going to get us far. If there's something you are keen to search and it is specific, perhaps you might still find something. Any general actions to "just loot stuff" won't work, you already have all the bits you're going to find.

You don't have access to a work bench, so now is not the time to build things immediately. You are free to draw up the plans, however and debate what to make later. You just won't get it made until later
>>
>>3921254
>Loot Inks' probably Stalwart friend?
>>
>>3921254
>Regardless of what I find give the Northern Room a prayer for everybody that died and thank the Twins for their blessing.
>>
>>3921243
>Take 17 Bits, 1 pair of good boots, the 1 Stained cape, 1 Tattered uniform & the 1 Striker Sword

>>3921214
>Take my 33 bits back, 1× Old rag & the paltry rations
"You can keep the rest ;)"
>>
>>3921254
How shallow is the stream? Perhaps something can be found by closing the flood valves and draining the area...

>Patch up everyone with the bandages I made.
>Investigate draining with the flood valve.
>Investigate the circular pool of liquid?
>>
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>>3921254
> Investigate the northern drainage inlet. Avilius could have sworn that he caught a glimpse of something in there as he dove into the putrid waters of the drainage channel.
>>
>>3921279
>>3921254

Hopefully you took the gear to modify them for our fine stalwarts hmm?

>Take half of the remaining bits for 23 bits.
>Take both heavy rods and break them down for 8 bits.
>>
>>3921258
>>3921263
Inks fallen friend was known as Kovat, and his heavy form is hard to move despite the fact that much of it remains whole. He was, in life, a grand man.

You find that he died holding his weapon, a axe of the kind favoured by Doormen of the Watchers, the ones who are meant to carve the path through barricades for the rest to follow. A quick glance at Inks treats you to a nod. You can keep it, if you wish. You close Kovats eyes on his lolling head and whisper him on his way.

The Twins, stalwart, stoic, quiet, behind you, look on and nothing at all happens and somehow that is precisely the right thing. A slight shift in the air, maybe? You get the impression that the fallen will be shepherded to whatever awaits beyond this place with a indomitable honour guard indeed.

Doorman Axe
3d5, 15% Break, Feint 2
{Shift Grip} 1 AL converts Feint 2 to Reach 2 or back.

Break has a slight chance of shattering DR and breaking hardened objects.

You can study this, and you would learn Axe-2 as a Stalwart. Axes are not common weapons, and the ones who know how to wield them properly are quite deadly in the right spot.

The starting Talent for those weapons is:
*Wide Swing. -2 Dice for +1 Tile hit
>>
>>3921292
Ludwig turns to Inks "I tire Brother however I feel that my Brothers will be too busy investigating the surroundings to ask."

"Can you tell us what happened here before we came? Any ideas on what the whole point of all this was Brother?"
>>
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>>3921285
You are able to help them with their burns. The rest will take longer time.

>>3921285
>>3921289
The old mechanism takes a good long time to bend to your hands. Then it finally releases with a torpid metal fatigued sound, and the crack of pipes stop. You have just turned off the water to everyone down-stream but with the canal in this place being as it is, you may have done them a mercy. The fat mud beneath the water is choked with the treasures to feed an army of crows. Dead fish. An old skull. Rotted boots. The stench is harsh enough to curl nose-hair.

The water has sloshed away any sign of movement. The deeper systems of this canal would be arcane and difficult to navigate. You pause here, hoping that if something did indeed flee, you will not need to pursue it in there. The dark would be bad enough but the smell worse. With a bit of effort, you think of a better idea: If these old outflow tunnels connect - which they must - then one could trace where the Hunger have roamed. It would also clarify how such a thing can hunt in the night and not be caught by Watchers or witnesses; an ambush stalker that must have found the other ways to reach open air and used them to navigate. And this is a tricky thing. Many of them would be grated and guarded. The Watchers take the water supply seriously. It is warm, here, in this city. And smugglers are not allowed more business than they can pay the bribes for.

so if the Hunger still had near-free room of this neighbourhood, who would have made the Watchers on guard turn a blind eye to the chaos it must have done to any grates or gates barring it ways through the tunnel?

You mark this as a Thing to Think About.

>>3921285
The pool of liquid is nothing but water with a slightly oily sheen and the faint trace of chemicals. Ah, if only an animist were here... You take a sample to show them later, should you find one.
>>
Ah, you lived, did you?
Take a moment to gather your senses!

>All living crew gain a point of Inspiration for fighting off The Taking Hunger. All living crew gain 6 memories for broken puppets and shattered enemies.

+1 Inspiration
+6 Memories

You grow stronger and faster the more you push your limits. You've gained Inspiration, which may allow you to learn a Trait. You can learn any of the Traits listed, or any Trait anyone is willing to Teach You at the cost of 1 Inspiration. You are, if you want, able to help others on the way and spend Inspiration on their behalf.

Starting Strain Traits also count. Perhaps you'd like to learn to Tug or Twist or Knack or Murder? However, the cost increases for every non-innate Trait you have. So the first one is 1, the second one is 2 and so on. Innate Traits are all the ones you start with, due to luck, and circumstance, and strain and form.

So, if you are a Stalwart with 2 random traits and Lethal along with Reactive, you might learn Tinker to improve your designs or Link to mesh with others, which does have benefits. Or pick up more of the Stalwart Arts.

Some further traits require previous ones (One cannot strike like fire without being lethal, you can't forge a deep connection without knowing how to link).

There is also an interesting slight side thought: each trait you have from a given Strain reflects your rank in that Strain. This is a dicepool that sometimes modifies things behind the scenes. All Animists, for instance, have 2 dice to roll to passively detect immaterial dangers and other arcane matters, while the Stalwarts sometimes bark tactical information or spot things. You may have noticed it during the preceding fight.

--

Talents and Skills are a little different! Each Talent is associated with a skill, and you rank up Skills with Memories. You spend = new rank, so to go from Spear 2 to Spear, you spend 3 Memory. Yes, you can trade your memories in tall tales and hard boasts. Some will give you bits for them, some will give you blades, and other esoteric tradespeople might offer entirely curious remuneration.

It costs twice the amount of talents you currently have for that skill to learn a new one, as they're hard to fit in with your training regime. Unfortunately, you have to find people who know how to teach you Talents and we are not near the Red Street and the Mercenary Houses right now.

Fortunately, Inks can teach you how to:

Movement (skill)
Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats

Along with the talents of

[!] Flowing River
Use total Tiles Moved instead of your Reaction as your dodge

[!] Roll Through
-1. try to dodge through past the hostile attacker
>>
>Note that you can advance skills you already know without a teacher. That's just called getting enough practice

>Note that your fellow players definitively count as teachers. Maybe they know something you'd like to learn?
>>
Thanks for playing! This was great! If you have any particular concerns or comments, feel free.

Post-Battle Phases for a while, so feel free to investigate and craft. I know it says "You don't have a workbench" right now, but there is one available in the Third chamber. So you can make something.

>There will be some updates to the Workbench when you incorporate the wood tools, however, so maybe you want to hold on to 2-6 bits for that, later.
>>
>>3920657
Hey Shamar would be willing to teach me [Fleet of Foot]?
>>
>>3921390

> Increase Spear from 2 to 3. (-3 Memories)
> Ask Shamar to teach me {Fleet of Foot}. (Pending approval)

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Wounds: 7
Burns: 12
Bruises: 12

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.
>>
>>3921411
Thanks for running!

>>3920657
Hunter Shamar, I too would like to learn the secrets of your rapid movement.
>-1 Inspiration for {Fleet of Feet}

>Hold onto memories for now. Maybe there's someone versed in the art of ranged weaponry...
>>
>>3921586
>>3921502
>>3921439
Oh, a woe, my well charmed, well-read friends, that particular trait appears to be some kind of biological adaption.

Sometimes its like that. It is rather the same for Avilius' impressive spinal replacement, the smoke in Celine's lungs and the poison that coats Ludwig's hands. Those things just can't quite be taught, they have to be lived.
>>
>>3921618
I'm taking the boots then since nobody wants it
>>
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The Rats are always hungry.

All things can be traded. Bodies and intention are a kind of currency to those without scruples. And you can learn the things that cannot be taught, if you simply steal or barter for it.

Nothing much prevents an animist from Tugging the memory of a talent or the notion of a trait from one soul to another. In the screaming chaos of combat, this isn't the most reasonable of endeavours because many beasts are hard to overcome.

But what if one were to find a ready source of available fatty tissue ripe for the taking, with fabled memories wrapped in its decaying form? Ah! Such a feast. The far cerebovorando ants of the Wastes enjoy the taste brain-stuff, but in the city, we have the Rats. They'll find your fallen corpse quick, sniff it out, and eat it. And when they do, all you used to be will become, in part, whisker-armed and tail-clad.

But if you're quick or cunning, you can keep the Rats away for a time.

We burn our dead in the city. The Empyreal Flame accepts them in ash and char, and guards their souls from the Takers.

But sometimes, needs must . . .


>While you can't necessarily learn biological traits, perhaps you know an animist who can pluck and pilfer the concept of a thing from one to another? This way you can trade everything or amass unwholesome wealth. Why, they might even steal memories from fallen foes and spread them around.

>Given the willing intercession of an animist and an agreed upon barter, be aware that you are perfectly able to trade traits, talents, skills, attributes and other sundry. For grand operations, medical supplies are good to have on hand and it does take time. There may be complications. Some Animists may charge for this service. Try not to sell off essential parts of your soul to pay for your meals, please.
>>
>>3921678
>You're also welcome to attempt to sell away parts of yourself for Bits. You get their cost in Memory, so a rank 5 skill gives you 5 bits and drops you down 1 step to a rank 4 skill. Talents the same.

>It's twice that for attributes! So 5 Grit would give you 10 Memory, then drop down to Grit 4.

>Alas, it is a buyers market, so the rates aren't great. But sometimes, you just need the cash
>>
>>3921390
Sooo
The first talent in a skill is free?
Do we have any talents for Spear, Sword or Brawl?
Does the skill rank limit the number of talents?
>>
>>3921839
It does not. Spears get extend, swords get slash. Check the manual for the specifics!

First one is usually priced by who-ever shows you the skill, and so is usually included on acquiring it.
>>
>>3922177
So if I wanted to learn Movement rank 1, Flowing River and Roll Through, how much would it cost?
>>
>>3922188
1 memory for movement
2 for river
4 for roll through

7 in total. Someone may lend you a memory.
>>
>>3922191
How exactly does this work?
>It costs twice the amount of talents you currently have for that skill to learn a new one
After I have River for 2 memories, I have 1 talent. Shouldn't Roll cost 2 then?
>>
>>3922194
The system registers the talent you are buying in addition to the talents you have in the cost calculation.
That's why the first talent related to Movement which you bought cost 2 memories.
>>
>>3922194
>>3922198
That’s about the speed of it! I’ve rewritten that to be clearer. The logic is that skills are = new rank and talents are = amount x2.

So your 1st talent is 2, your 2nd is 4, your 3rd is 6. So on. You don’t calculate with 0, because when you get your first talent you have one talent. So to have one talent, you pay 2. To have two talents you pay 4. To have 3, its 6.... so on.

The scaling factor is in there to prevent a runaway situation where a flat cost makes a survivor the king of murder mountain after two maps. Learning some initial skills are easy and you can pick them up quick. Rank 5 will cost you.

This is a general structure that mirrors how bit expenditure works because the two systems talk together. Eg for bits the first thing is 1 the second 2 the third 3 and armor doubles cost ( eg: they’re priced literally as skills/talents for equipment )

It has to work this way because of some underlying system properties that make cross referencing and calculation on how much something is worth easier. I apologise if the explanation was unclear, it was written rather late during the night. But doing it this way, your character assets are fungible things you can trade around and offer to each other and it is possible to work out how this would work.

... this matters because you can do all this in reverse and respec yourself by trading away components. If a talent doesn’t work for you, you’re welcome to get rid of it and if you get rid of your 3rd talent for a skill, well, that’s 6 memory made available for other things.* You can find a dreamtrader and sell off a point of attribute to get the inspiration its worth.

*the going commission is about 20% in the market at present, so some loss may occur.
>>
>>3922191
Then I'm going to get

>Movement rank 1 (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
>Flowing River (Use total Tiles Moved instead of your Reaction as your dodge)
>Fleet of Feet, Fine of Arms (Spend Reaction as movement, straight movement up to Grit is +atk dice)
>3 Memories left

Does anyone want the Doorman Axe?
>You can study this, and you would learn Axe-2 as a Stalwart
How exactly does this work?
>>
>>3922211
You swing it around a bit and learn the basics of axe-craft for free by having the weapon to study and many soft things nearby to hit it with. You learn the wide-swings talent too.

>this only works for stalwarts
>>
>>3922220
If no one claims the axe I would like to do this and also spend 2 memories for the talent
>>
>>3922222
Talent's free too. Ah, the benefits of intentional murder and the boons of a stalwart soul.

Mind you that Private Ludwig suggested some interest, the two of you may need to handle this together.
>>
Rolled 6, 4, 2, 3 = 15 (4d10)

>Deploy as Argus' sister, Argusina. Retain his focus (4) and use my free point to raise it to 5.
>Carry over the trait Ravenmark:You get your Focus as innate feedback resistance. Rolling for the other 2.
>Claim the rewards: +1 inspiration +6 memories
>>
>>3922232
I think Ludwig showed interest in boots
>>
>>3922262
+3 Hunger
+2 Fatigue

If you transfer over a stat, that is what you transfer over. You are able to slot in Ravenmark in one of your trait slots, but you do not roll for 2 traits then - one of them is Ravenmark.

So here is your other trait!

{Wrenchwind}
Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.
>>
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The murky morning light punches through the clouds and slips beneath the slumbering form in the sky.

The sound of heavy footfalls on wet stone interrupt our final vigil. It looks like visitors have arrived. They are bringing heavy crates, but with a silent handwave from a cold-eyed veteran leader, they put them down and spread out. Something in the quiet gave us away, the lack of waiting puppets. The stinging sensation of burning wood.


{cold eyed veteran}
Ah. complications. Boys, handle it.

They set about their business with ease. Perhaps they're used to this sort of thing.

>You may wish to make sure you're wearing what you think you're wearing and equipped with what you know you're equipped with

>And if you are certain and sure. . . Then crew phase it is.
>>
>>3922328
>Take and study the Doorman Axe
>Do >>3922211
>Spend 3 memories to upgrade Axe to 3
>Wonder whether I have time to retroactively loot Zoin of his Tattered Uniform and put it on.

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 0

-Eq-
Hand 1: Doorman Axe 3d5, 15% Break, Feint 2. {Shift Grip} 1 AL converts Feint 2 to Reach 2 or back.
Hand 2: Spear
Body: Nothing!
Hunger 3
Fatigue 5
Burns 12
Bruises 12

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
{Fine of Arms} (Spend Reaction as movement, straight movement up to Grit is +atk dice)
+2 Brawl
+2 Spear
+3 Axe
*Wide Swing. -2 Dice for +1 Tile hit
+1 Movement (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
*Flowing River (Use total Tiles Moved instead of your Reaction as your dodge)
>>
>>3922339
>>3922328
Oh, and
>Move N 4W 2S
>>
>>3922339
The uniform is mildly stained by some unidentifiable matter but it fits.
>>
>>3922328

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Wounds: 7
Burns: 12
Bruises: 12

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

> 2 Ala || Prepare Dodge
> 10 Ala || Move [E]x3. Face [W].
> 1 Ala || Use Old Rags to reduce wounds.
>>
>>3922275
And the Axe... Because I was the first person to actually loot it.
>>
>>3922403
Mark says he'll upgrade your spears if you give them to him.

He implied that's the reason he took like 1/3 the bits to upgrade all the other shit he took.
>>
>>3922353
>>3922403
All right, I'll give up the axe to Ludwig and spend memories on Spear 3 instead.

>>3921279
Can you upgrade our spears?
>>
>>3922328
>Study Axe and Learn Axe 2 Skill (-3 Memory)
>Learn Movement 2 Skill (-3 Memory)
>Learn like Ice (-1 Inspiration)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform(+2 AC), Boots (+1 Free Movement Tile)
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
0 Memory
0 Inspiration
>>
>>3922462
Whoops replace that Hand 2: Doorman Axe with Hand 2: Doorman Axe(Reach 2)
>>
>>3922462
You twirl it in your hands to feel the weight, hefting the heavy weapon. You realise that if you wield it as you do with a 2nd weapon, you are unable to shift your grip to extend the weapon (You don't have another hand to brace the handle with, see)

However, some good news. As a Stalwart, you can pick up weapon tricks fairly readily. For you, when you have time to practice with this axe, it will not cost you any Memory to learn to wield it as base rank of 2. And you get the Wild Swings talent for free as well.
>>
>>3922473
Screw it, give me Movement 3 then. I'm still dual wielding this thing.
>>
File: Stains 2.png (6.39 MB, 3885x2757)
6.39 MB
6.39 MB PNG
With a few handsignals the quiet soldiers begin to move forward. Their bearing is impeccable. At odds with their tattered gear. Former soldiers now employed in a more lucrative line of work?

{Inks}
I recognise that badge on their gear. Glass Wolves. They're deserters and whats worse. Real pieces of work.

Inks pauses as a thought worms their way into awareness

When we. . . came here. Tork and Jones were on lookout. They were meant to warn us if anything snuck up on us. Be backup if something did. They never showed.

These men - they must have killed them. T-they dirtnapped our scouts. Then the Beast did the rest of it.

Fuckers

--

>crew phase

=crew=
Sc1 Celine Root
St2 Pvt. Ludwig
St3 Avilius Ottone
Sc4 Astra
Sc5 Slant
St6 Shamar
Sc7 Mark Ranger
An8 Argusina
Task
Survive Glass Wolf ambush
>>
Rolled 55, 26, 93, 50, 25, 41, 45, 74 = 409 (8d100)

Checking something
>>
>>3922878
A couple of questions:
>Do animist have any skill or those are all traits?
>How does range work for Spin the Web? Do I need them at range at every moment? Can I just mantain the link if they are far away from me?
>>
Rolled 21, 64, 33, 26, 49, 3, 9, 20 = 225 (8d100)

>>3922878
again
>>
Rolled 19, 80, 2, 52, 52, 25, 99, 80 = 409 (8d100)

>>3922878
> 8! Threaten
"I'll give you scoundrels one chance to surrender! If you refuse then I will personally take your heads as offerings for the ghosts of all you've wronged!"
>Free Step North
>Movement (2/3) Move North
>!4 Try best I can to deflect with my Sword and Axe (-2 Focus, +2 Sword, +2 Axe)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform(+2 AC), Boots (+1 Free Movement Tile)
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
+2 Brawl
+2 Sword
+3 Hunger
+4 Fatigue
0 Memory
0 Inspiration
>>
>>3922946
The effort and prowess it takes to master the basic tenets of animism does not leave much time for any other pursuits. Animists do not have any starting skills. Now that you have some memories, you're welcome to learn the arts of Brawling, or studying, or even Swordfighting. Or you may wish to find out how to learn the more esoteric arts of fire-whispering or thoughtbending.

Tug, Twist, Link all count as traits. Because they're part of your starting traits, they have absolutely no influence on how much inspiration you spend on acquiring more traits.

With Spin The Web and a natural limit of Focus Range for Links how would you link any two points not in Focus range? Once the link is established, you're able to maintain it at any distance.

Note that Animists otherwise transfer all the things they tug through themselves first, such as "detonations", which may help illuminate why we have had a few more casualties than usual.
>>
>>3922949
Third times the charm

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
Rolled 81, 59, 54, 91, 9, 17, 53, 80, 94, 30 = 568 (10d100)

>>3922960
>1AL: Link to Avilius 2NW
>1AL: Link to a nearby vine
>10AL: Tug all his wounds to the vine.

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
File: Stains Map 2-1.png (6.47 MB, 3885x2757)
6.47 MB
6.47 MB PNG
the Glass Wolves pause. Unease fills the ranks. The might be able to see the shattered remains of the Hunger behind us, the weapons in our hands.

You don't get to live to be a veteran if you go looking for easy fights.


>Enemy Phase
>>
File: Stains Map 2-2.png (6.5 MB, 3885x2757)
6.5 MB
6.5 MB PNG
=crew=
Sc1 Celine Root
St2 Pvt. Ludwig
St3 Avilius Ottone
Sc4 Astra
Sc5 Slant
St6 Shamar
Sc7 Mark Ranger
An8 Argusina
Task
Survive Glass Wolf ambush

--

The cold-eyed veteran keeps his troops in line with a sneer, the little iron core of their band. The others might break if pushed but that one? That one is motivated.

A ghostlight spark catches his attention as he barks a reply to Private Ludwig - then the Glass Wolves grab prepared claypots and hurl them in a barrage. Acrid smoke fills the air, hazy and heavy


Smoke blocks senses. That's problematic if you're trying to shoot or Link or fight

>crew phase
>>
{Inks}
I n-need a weapon! Anyone got anything!?
>>
>>3923009

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Wounds: 7
Burns: 12
Bruises: 12

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Alive]: This is a person that exists.
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

6 Ala || Move [E]x1, [S]x1, [E]x1.
6 Ala || Prepare Dodge.
>>
Rolled 10, 6, 89, 68, 88, 27 = 288 (6d100)

>>3923009
"Let me try and help you, friend"

>4AL: Move 1S 1E
>1AL: Link to Inks
>1AL: Link to a nearby vine
>6AL: Tug Inks wounds to the vine

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
Rolled 59, 84, 74, 46, 64 = 327 (5d100)

>>3923009
"You should listen to Toloso. That monster's dead for a reason."

>1! Unwraps Hand
>1! Give Inks Sword

"Take this, I'll try to flank around. Use the smoke for cover, maybe take out their archers."

>Free Movement South East
>1! Movement 3 (-2 Fpcus, +6 Movement). Move South East*1, East 3
>5! Hide in smoke
>4! Dodge
#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
>>3923040
"I'll use the smoke as cover"*
>>
>>3923040
God damn it I got my directions wrong again. Can take a different direction with the same amount of movement and still keep the hide dice?
>>
>>3923057

>Move South West*1, South*3 , East 2.
>Hide in the dip or whatever you call that drained area of water instead
If that's possible possible although I'm fine just being drunk and running away.
>>
>>3923077
>>3923057
>>3923044
we'll accept the correction.
>>
File: Stains Map 2-3.png (6.44 MB, 3885x2757)
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The Glass Wolves spread out. Some of them stare at the writhing smoke with paranoia writ large, but the veteran seems entirely unaffected. He snaps his finger once, and the group nods. Faintly, the smell of oil and powder begin to fill the air.

They must have fire arrows and oilpots. A hard shot to make with the smoke, but not impossible.

Avilius ducks from one claypot that scatter-shots nearby, wincing at the fragment shower of clay.


>crew phase
>>
Rolled 42, 12, 80, 10, 84, 24, 19, 61, 95, 38, 18 = 483 (11d100)

>>3923113
>1AL: Mantain the link with Isk
>5AL: Link with enemy at 2NW 3W
>6AL: Tug Isk's wounds and hunger to the other guy

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
>>3923138
You are unable to sense the target through the smoke. Try something else.
>>
>>3923113

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Burns: 3
Bruises: 12

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

> 8 Ala || Move [S]x2, [W]x2. Face [NW].
> 4 Ala || Prepare Dodge.
>>
Rolled 58, 8, 31, 24, 73, 1, 41, 79, 87, 64, 88 = 554 (11d100)

>>3923113
>Free Movement West
>Movement (2/3) Move West
>Face North West
>11! Hide
>1! [Shift Grip, Reach 2]
>-2 Focus, +4 Axe defend

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
Rolled 51, 62, 8, 93, 23, 82, 65, 66, 73, 46 = 569 (10d100)

>>3923140
>>3923113
I'm trying something else, then
>2AL: Link myself to the some in tiles 3W 1N 1NW, 3W 2N 1NW
>5AL: Swirl all the smoke around me from the first tile
>5AL: Swirl all the smoke around me from the second tile

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
>>3923113
>Craft Clockwork Boots(Qual 2 Boots, Mech 2) (12 Bits)
>Craft Mechanist's Assistant (Qual 3 Backpack-mounted Mechanical Arm, Reach 2, Mech 3, Manipulator Grit 2) (18 Bits)
>Learn Movement-2 for -3 Memory

>!12+6 Move NW,N,NW,4W (Movement+2*2,Step 1)

Oh? Hunters turned to evil who are not yet beasts. Very well, a duel it is.

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
-Eq-
Hand 1: C7 Service Pistol (2d10 Pierce, 20% Vital, 1/6 Ammo)
Hand 2: Spool{bow} (Sense+3 range, 2 cell slots)
(1AL: Anchor/Release/Spool/Swing/Pull)
(Glimmercoil: 40% cut, 20% bleed, 5% wrap)
Body: Nothing!
Backpack: Mechanist's Assistant (Qual3,Reach2,Mech3,Grit2)
Feet: Clockwork Boots (Qual2,Mech2)(Step 1)
Bits*39->9
Rag*1
Shiv*2 (1d5 Wound, 15% Bleed)
Inspiration*1
Memory*3
-Skills-
(Study+2) Watch and analyze
(Movement+2) Focus for +AL = Movement, perform Acrobatics
-Talents-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
-Traits-
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
Rolled 57, 7, 5, 54, 6, 77, 26, 24, 23 = 279 (9d100)

>>3923113
>10! Move N 5W 2NW
>1! Stab Veteran (2x focus spear, +2 dice from move, total 9 dice) using his voice to target
>1! + react 3 Move SE 2S and hide behind that rock outcrop
>-Flowing River 11

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 2

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Tattered Uniform
Hunger 3
Fatigue 5
Burns 12
Bruises 12

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
{Fine of Arms} (Spend Reaction as movement, straight movement up to Grit is +atk dice)
+2 Brawl
+3 Spear
+1 Movement (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
*Flowing River (Use total Tiles Moved instead of your Reaction as your dodge)
>>
>>3923113
I also have a few questions:
-How do dodge/parry dice work? What's the TN?
-How do I use Feint?
-Is there any way to increase stats?
>>
>>3923673
Someone attacks you - they roll against your vulnerability
You attempt to avoid them - you roll against their vulnerability.

Foes in in a better position are harder to avoid, and when they flank you, they'll likely land more hits than you can easily avoid. If you're attacked from behind, you need to be good and quick to dodge.

If you're avoiding the environment or something in general, you roll vs 40% or 80% for the very easy.

The Feint value of a weapon is how much vulnerability it increases your opponent with per hit. You harass a foe, every dice hit adds your weapon Feint to their vulnerability. This also goes for Studying Foes, distracting them, taunting them. It all helps.

For stats, quite a lot of inspiration will do it, some proper training by proper instructors paid in bits and blood or rare chances. Or the Soultrade, if you happen to have a animist and a dearth of morals. But it isn't easy. Skills, Talents and Traits are the quicker way. These are internal ways of raising your stats. Specialist gear may be Imbued by Animists or built carefully by scrappers, and so offer up a bonus, providing an external attribute to rely on. It is not impossible to construct a set of Brawling Gloves that have an effective Grit of 4 (40 bits will do it). As long as they are worn, you can rely on them for your Grit.

Well, there is one other way to radically alter your attributes. Most of it is down to the shortcomings of the human form. You might not need to be so. . . limited.
>>
>>3923979
Does Feint get multiplied by Lethal?
>>
>>3923990
Naturally.
>>
File: Stains Map 2-4.png (6.6 MB, 3885x2757)
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Shamar probes the smoke. The veteran sees the shift in the haze, knows it forewarns a deadly jab and brings his blade out in a quick beat that breaks the point of the spear off of its lethal angle.

In the same move, the veteran hurls a jar of oil in the general direction of the attack and shouts for the archers to pepper that area with fire-arrows. They re-align their aim, having fired their previous bundle into the smoke. One has slammed against a rock to no great fanfare, but the other has created an inferno of fire. Argusina steps away from the heat, shocked by the wash of flame.

Ludwig and Avilius prepare to strike, Inks shifts from the fire to be near the other Stalwarts...


{cold eyed veteran}
Good try, skulker. I'll ram that piece of deadwood up your spine for it

>crew phase
>>
Note that smoke blocks senses readily. Every tile of smoke reduces to hit by its listed value (so attacking through 2 tiles of smoke is -10 when it has smoke 5). It also blocks line of sight for things that rely on clear vision (Links, some attacks)

The smoke also has a value (5 in this case), which it adds to any defences if you are standing in the smoke tile.


You are able to attack out of and into smoke, but but keep the penalty in mind
>>
>>3924017
>4AL: Move 1S 1W
>1AL: Link to Shamar
>1AL: Link to Avilius
>1AL: Link to the fire 4N
>3AL: Tug some of the fire to Avilius's weapon to give it fire damage (should I link to the weapon or is it considered a part of the character?)
>2AL: Tug some of the fire to Shamar's weapon to give it fire damage (same question as above)

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
Rolled 4, 82, 20, 73, 61 = 240 (5d100)

>>3924241
>Forgot the rolls
>>
>>3924243
>>3924241
The weapon is very different from the wielder. You might want to not tug fire unto the wielder, whereas the weapon is definitively a grand idea
>>
Rolled 89, 33, 49, 79, 25, 29, 92, 8, 94, 90 = 588 (10d100)

>>3924017

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Burns: 3
Bruises: 12

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

> 6 Ala || Move [NE]x1, [E]x1. Face [E].
> 4 Ala + 3 Spear + 3 Spear || Harass Callous Guard @ [SE]x1, [E]x1.
> 2 Ala || Prepare Dodge.
>>
>>3924337
>>3924017
(My apologies for the inconvenience, but I'd like to fix a pathfinding error in my action if possible.)

> 6 Ala || Move [W]x1, [NW]x1. Face [W].
> 4 Ala + 3 Spear + 3 Spear || Harass Callous Guard @ [W]x1, [SW]x1.
> 2 Ala || Prepare Dodge.
>>
>>3924378
>>3924359
>>3924337
Naturally.
>>
Rolled 82, 88, 51, 100, 1, 43, 85, 52, 64, 54, 2, 23, 59, 58, 98 = 860 (15d100)

>>3924017
>Free move North East
>Movement (2/3) Move North
>1! Like Ice
>11! Body check Callous Guard, Mostly to enter his space but if possible to knock him down or make some bruises. (-2 Focus, +4 Brawl)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
Rolled 21, 25, 10, 99, 86, 61, 3, 81, 71, 15, 77, 60, 37 = 646 (13d100)

>>3924017

>2! + react Move N 2W 2N
>5! Stab Guard (2x focus spear, +2 dice from move, total 13 dice)
>5! Move 2S 2E S
>-Flowing River 10

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 2

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Tattered Uniform
Hunger 3
Fatigue 5
Burns 2
Bruises 12

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
{Fine of Arms} (Spend Reaction as movement, straight movement up to Grit is +atk dice)
+2 Brawl
+3 Spear
+1 Movement (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
*Flowing River (Use total Tiles Moved instead of your Reaction as your dodge)
>>
File: Stains Map 2-5.png (6.72 MB, 3885x2757)
6.72 MB
6.72 MB PNG

Argusina waves a hand and the fire obeys, leaping to infuse weaponry.

Avilius takes a breath and dashes into the smoke, striking at the enemy ahead. A shadow over his shoulder - the Jaded Survivor, hidden near the rocks, about to strike a torch to ignite the pool of oil at Avilius' feet. He flickers around and jabs out with his own spear, dropping the torch into the oil.

Avilius strikes out at his foe, then rolls to get away from the inferno as it spreads, curling with the smoke.

Ludwig uses the moment to lash forward and collide with the callous guard, distracted as he is by Avilius' attack. His spear does him no good in close quarters, and the man goes down in a sprawling pile of limbs, one nose near broken from a quick elbow jab. The cold eyed veteran scoffs, as he finishes oiling his blade with a wrap of some faintly shimmering substance. Then he strides forward and pulls his ally by his collar to his feet and fair slings him behind himself, a quick slash to force Ludwig back. Shamar gets a deadly strike into the scuffle, but with close quarters and allies tangled in the limbs of the enemy it's not entirely easy to land a blow with the smoke. His spear accidently trails a line of fire over Ludwig's shoulder, although the callous guard takes the worst of it.

Seeing Avilius in the open, the hunter and sniper bow raise their bows. Their aim is awful in the tight confines and the smoke, but one arrow comes distractingly too close to Avilius' neck.

--

{cold eyed veteran}
come on, get up. We don't have time to lie sprawling in the bloody dirt. Patch that puncture before it kills you, then murder that fucker with the metal spine.

--

>crew phase
>>
>>3924437
>callous guard has 9 bruises, 3 wounds, 1 puncture, not just 9 bruises.
>>
Rolled 68, 84, 15, 71, 6, 7, 8, 19, 77, 84, 52, 12 = 503 (12d100)

>>3924437

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Burns: 6
Bruises: 12
Wounds: 5
Bleed: 1

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Stalwart]: You can now react with your weapon.
[Lethal]: Divide hit dice to target weak points for massive damage.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

> 1 Ala || Prepare Dodge.
> 2 Ala || Move [E]x1. Face [E].
> 8 Ala + 2 Brawl + 2 Brawl || Shove the Jaded Survivor @ [E]x1 to the [E].
> 1 Ala || Use Old Rags on Bleed.
>>
Rolled 40, 37, 84, 40, 5, 25, 34, 30, 84, 25, 76 = 480 (11d100)

>>3924437
>1! [Like Ice]
>7! Axe Callous Guard (-2 Focus, +4 Axe)
>4! Defend with Axe

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
>>3924397
Keep in mind that Fine of Arms uses your reaction, which is whatever you do against incoming things on you turn. If you spend 3 points of reaction to pay for movement, you are down 3 points of reaction no matter the source you get your reaction from. That means even with Flowing River, you only benefit from [movement] - [3 reaction spent on movement].

Note also that Flowing River forces you to dodge. This is incredibly useful! But it may not be what you want when you can also counter-stab or such.
>>
>>3924437
"Sooner or later you'll end up like beasts anyway. Twisted by evil or dead, as a beast should be."

>Mechanical Arm: !3 grab a piece of the broken bridge to serve as a wooden shield
>!8+6 Move SW, 5W (Focus Movement+2*2, Step 1)
>!1 Craft Poison Neutralizing Patch(Antidote 1, Wrap 1) (-2 bits)
>!1 Craft Bullet (Blast 1, Cell 1) (-2 bits)
>!2 Prepare to dodge toward Shamar if anyone attacks me.

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
-Eq-
Hand 1: C7 Service Pistol (2d10 Pierce, 20% Vital, 1/6 Ammo)
Hand 2: Spool{bow} (Sense+3 range, 2 cell slots)
(1AL: Anchor/Release/Spool/Swing/Pull)
(Glimmercoil: 40% cut, 20% bleed, 5% wrap)
Body: Nothing!
Backpack: Mechanist's Assistant (Qual3,Reach2,Mech3,Grit2)
Feet: Clockwork Boots (Qual2,Mech2)(Step 1)
Bits*9->5
Rag*1
Shiv*2 (1d5 Wound, 15% Bleed)
Inspiration*1
Memory*3
-Skills-
(Study+2) Watch and analyze
(Movement+2) Focus for +AL = Movement, perform Acrobatics
-Talents-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
-Traits-
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
File: Stains Map 2-6.png (6.71 MB, 3885x2757)
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Ludwig lashes out at the callous guard and is rocked by faint surprise when he does not die. Beneath the tattered uniform lies the reason, shattered links of chainmail. These men brought insurance, but luckily the heavy head of the doormen weapon broke some of the DR.

Avilius steps, twists, braces and then boots his opponent straight in the chest. The man slips on mud, almost recovers, but then the earth shifts beneath his boots and he falls backwards, coughs turning to screams...


>Glass Wolf Phase
>>
File: Stains Map 2-7.png (6.83 MB, 3885x2757)
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With Avilius back turned and the screams of their friend to guide their shots, the two archers breathe in at the same time. The veteran sprouts a pair of matching feathers, rolling in shock into the cover of a nearby rock.

The jaded survivor bursts like a human lantern from the raging inferno, running for his own lines - the callous guard begins to help to splash the man in water, to douse the flames.


{cold eyed veteran}
Fine. I'll deal with you myse--

Ink attacks like a spring uncoiling, blade jamming through air where the veteran was a moment ago. Throw off by the assault, his blade-work is off-balance and he instead uses an opening to kick Ludwig backward. Flames and fire lick the stalwarts armor.

{cold eyed veteran}
Good try. Now try a little harder

>crew phase
>>
>>3924633
Looks like you're holding a shield, Astra! Good on you. They have a terrible habit of breaking but they might save your life. It has a shield value of 6, and you use your react to block (it adds to this). The shield value is reduced over time as the shield is beaten and broken.
>>
Rolled 7, 34, 42, 62, 65, 48, 94, 16, 70, 63 = 501 (10d100)

>>3924768
>1AL: Link to Ludwig
>1AL: Link to the vines located towards the south
>10AL: Tug Ludwig' wounds to the vines

#Argusina, Animist
Alacrity 12 | Reaction 2
Focus 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 3, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

Inspiration:0
Memories: 6
>>
Rolled 56, 25, 73, 27, 63, 41, 16, 69, 57, 1, 50, 80 = 558 (12d100)

>>3924768

-Status-
#Avilius Ottone, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Burns: 6
Bruises: 12
Wounds: 5
Bleed: 1

-Equipment-
Hand 1: Spear || 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2: Nothing
Body: Nothing
Inventory: 1 Old Rags
Inspiration: 1
Memories: 3

-Skills-
(Spear): 3
(Brawl): 2

-Traits-
[Stalwart || Stalwart]: You can now react with your weapon.
[Stalwart || Lethal]: Divide hit dice to target weak points for massive damage.
[Spear || Extend]: Halve hit dice for +1 Reach.
{Adrenaline Rush}: Every 4 wounds sustained gives you +1 Ala.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.

> 1 Ala || Prepare Dodge.
> 4 Ala || Move [N]x1, [W]x1. Face [SW].
> 6 Ala + 3 Spear + 3 Spear || Attack Jaded Survivor's flank @ [SW]x2.
> 4 Ala || Move [E]x1, [N]x1. Face [S].
>>
Rolled 19, 62, 66, 15, 48, 90, 42, 93, 82, 91, 90, 76, 30, 34 = 838 (14d100)

>>3924768
"May this aid you in your duel, Hunter."

>!6 [Knack] Ludwig's armor for DR +2 (+2 Study) (-2 bits) 8d100
>!1 Anchor the end of the spoolbow arrowhead into the wooden shield
>!1 Loosen the spool
>!4 Study the movements of the veteran (+2 study) 6d100
>Block on reaction.

"Inks, seek shelter behind me if you must."

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
-Eq-
Hand 1: C7 Service Pistol (2d10 Pierce, 20% Vital, 1/6 Ammo)
Hand 2: Spool{bow} (Sense+3 range, 2 cell slots)
(1AL: Anchor/Release/Spool/Swing/Pull)
(Glimmercoil: 40% cut, 20% bleed, 5% wrap)
Body: Nothing!
Backpack: Mechanist's Assistant (Qual3,Reach2,Mech3,Grit2)
Feet: Clockwork Boots (Qual2,Mech2)(Step 1)
Bits*5->3
Rag*1
Shiv*2 (1d5 Wound, 15% Bleed)
Inspiration*1
Memory*3
-Skills-
(Study+2) Watch and analyze
(Movement+2) Focus for +AL = Movement, perform Acrobatics
-Talents-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
-Traits-
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
Rolled 55, 9, 94, 48, 88, 29, 53, 67, 50 = 493 (9d100)

>>3924768
>Free Step North East
>1! Shift Grip Feint 2
>Movement 3*1 Focus (6/6)
>7! Take a chunk of the Veteran with Axe (-1 Focus, +2 Axe)
>4! Defend

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
>>3924857
>Free Step North East
>1! Shift Grip Feint 2
>Movement 3*1 Focus (6/6), North*1, South East*1
>7! Take a chunk off the Veteran with Axe (-1 Focus, +2 Axe)
>4! Defend
Whoops I meant [/spoier]
>>
File: Stains Map 2-8.png (6.72 MB, 3885x2757)
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Avilius rounds the rock and jabs - but the spearmans armor takes the worst of it, leaving the man reeling and offbalance. His eyes are wide with a touch of fear.

Astra prepares tools and adjusts Ludwig's armor, as Argusina shunts away the shuddering physical pain the private feels. Bolstered, Ludwig steps forward into the fire


>Glass Wolf Phase
>>
File: Stains Map 2-9.png (6.78 MB, 3885x2757)
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No! We have already lost so much! Dammit!

>crew phase
>>
Rolled 1, 10, 1, 3 = 15 (4d10)

>>3924980

> Carry over [Prior Service - Sigilled Spine] from Avilius.
> Rolling for Random Traits before continuing character creation.

-Status-
#???, Stalwart
Ala: 12 || Rea: 3 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 4
Burns: 6
Bruises: 12
Wounds: 5
Bleed: 1

-Equipment-
Hand 1: ???
Hand 2: ???
Body: ???
Inventory: ???

-Skills-
(Brawl): 2

-Traits-
[Stalwart || Stalwart]: You can now react with your weapon.
[Stalwart || Lethal]: Divide hit dice to target weak points for massive damage.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.
>>
>>3924996
+3 Hunger
+1 Fatigue

{The Ocean That Binds And Breaks}
They have a word for the Icon they call, the friend of all of us and yet not at all
You gain Shadowcaller* 2 (1d5) as a skill.
Roll it to control Shadows.

Slight drawback, to activate a * skill you have to tap in a point of Focus.

Every shadow of a given thing is considered one object, so so long as you are within SENSE of a shadow, you can manipulate its area. Offensively, Shadows suffocate and cloy. Defensively, they hide. They can exert mild force. They can snuff out light. The darker it is, the stronger they are. The base effect is 1d5.
>>
Rolled 98, 69, 21, 12, 23, 57, 4, 92, 8, 94, 91, 56, 48, 9, 43 = 725 (15d100)

>>3924980
"You're about to lose a lot more!"

>Free Move North West
>Movement 3*1 Focus (6/6), Move West*3
>1! [Like Ice]
>11! Axe Sniper (-2 Focus, +4 Axe)

#Pvt. Ludwig, {St}alwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 2
Vulnerability 20%
Limit 14, DR 4
+
-Eq-
Hand 1: Striker {Sword}
Hand 2: Doorman Axe
Body: Tattered Uniform,Good Boots
0 Paltry Rations
3 Rags + 1 on hand probably poisoned
0 Flame Rags {Fire+Wraps}

-Traits-
Alive
Lethal
Stalwart
Iron Soul:+2 DR.
Wormwhisper: Poison hands and friendly with snakes
[Like Ice]: 1!, Convert Half your hits into dodge
+2 Brawl
+2 Sword [Slash]: Split the dicepool, Attack Twice
+2 Axe [Wide Swing]: -2 Dice for +1 Tile hit
+3 Movement

+3 Hunger
+4 Fatigue


0 Memory
0 Inspiration
>>
>>3925015
Whoops remove those last two dice I only had one focus left after the Movement
>>
Rolled 30, 64, 29, 58, 44, 46, 54, 41, 27, 46, 5 = 444 (11d100)

>>3924980
"It may be true that I lack martial skill..."

>Mechanical Arm: !2 Toss wooden shield into his face, to distract and disrupt his reactivity as I disengage. (2d100) (+2 Grit effect)
>!1 Tighten the glimmercoil attached to the wooden shield to return it to me.
>Mechanical Arm: !1 Grab ahold of the shield if it is still intact

>!0+6 Disengage SE,E(-2 Focus for Movement +2^2, Step 1)
>!9 Shoot him (9d100 vs 25)
>!2 Move E

"But I do have a gun."

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 3)
-Eq-
Hand 1: C7 Service Pistol (2d10 Pierce, 20% Vital, 1/6 Ammo)
Hand 2: Spool{bow} (Sense+3 range, 2 cell slots)
(1AL: Anchor/Release/Spool/Swing/Pull)
(Glimmercoil: 40% cut, 20% bleed, 5% wrap)
Body: Nothing!
Backpack: Mechanist's Assistant (Qual3,Reach2,Mech3,Grit2)
Feet: Clockwork Boots (Qual2,Mech2)(Step 1)
Bits*5->3
Rag*1
Shiv*2 (1d5 Wound, 15% Bleed)
Inspiration*1
Memory*3
-Skills-
(Study+2) Watch and analyze
(Movement+2) Focus for +AL = Movement, perform Acrobatics
-Talents-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
-Traits-
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
>>3925009

> Allocate extra attribute point to Reaction.

-Status-
#Armatore Holt, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 3
Fatigue: 1

-Equipment-
Hand 1 || Spear: 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2 || Nothing.
Body || Nothing.
Inventory: Nothing.

-Skills-
(Brawl): 2
(Spear): 2
(Shadowcaller): 2

-Traits-
[Stalwart || Stalwart]: You can now react with your weapon.
[Stalwart || Lethal]: Divide hit dice to target weak points for massive damage.
[Spear || Extend]: Halve hit dice for +1 Reach.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.
{The Ocean That Binds And Breaks}: Get (Shadowcaller 2). Spend 1 Focus to use this skill to control shadows with a base effect of 1d5. Offensively, they restrain target. Defensively, they hide target. Shadows are weak but grow stronger in darker environments.

> Deploy.
>>
>>3925015
>Face Down
>>
File: vigil.png (849 KB, 1164x721)
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>>3925089
Ah, who died here? What a sad soul. And bursting with interesting tales too - perhaps take a moment to Remember them . . .
>>
File: Stains Map 2-10.png (6.85 MB, 3885x2757)
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Roaring like a possessed madman out of legend, a screaming battlefield horror like the Unity Swarm of old or the far-fabled Trenchers, Private Ludwig runs at his opponent, sparking as he goes, a comet wreathed in a corona of fire.

Astra brings a gun up behind their shield, throwing one to distract the veteran.
The veteran is not distracted.
But geometry has a certain malicious intention of its own - the man behind takes a bullet


>Glass Wolf Phase
>>
File: Woosh2 Wooshier.png (1.85 MB, 2372x1500)
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The veteran puts his hand on his sword, about to draw the old blade from its sheath for the first time with intent to keep it drawn.

The wet hacking sound of his companions breathing through a punctured lung stalls his hand. He finds a vial - he throws
>>
File: Stains 2-11.png (6.84 MB, 3885x2757)
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Who were these men? Why here? Why us?
>>
>>3925234
"YOU MOTHERFUCKERS, I'LL HAVE YOUR GOD DAMNED HEADS ON A FUCKING SPIKE ONCE I FIND THE SHITHOLE YOU LEAVE YOUR SHITFILLED BODIES!!!"
>>
File: Saving Private Ludwig.jpg (431 KB, 2372x1500)
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The beaten private still has his hands half-curled around the handle of his weapon. He might be more cameleon than man, his skin mottled with multi-coloured bruises, ash clinging to his hair.

Two arrows stick out like green-feathered standards. Neither penetrated the armour.

Just luck.
Surely, just luck and prayer.


>+4 memories for handling the Glass Wolves.
>>
>>3925269
"FUUUUUCCCCKKKKKKKKKKK"
>>
File: Red Street Market Week 1.png (5.42 MB, 2480x3508)
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We did a good thing. The death of the Taking Hunger will bring relief to the people here. Now, we should rest. Recover. Weep. Some must be given to the rites, and some must be tended to.

This old place is battle-scarred and gang-worn but it might serve as an adequate headquarters for now. There's strength in numbers. The fire has cleansed it, in a fashion and without the Hunger to soil the flow, it may even provide water fit to consider drinking in your nightmares. We could make a BARRACKS here. We would need a name...


{Inks}
That was some fighting. Sorry about the quiet one. He seemed a good sort. You, err, consider his insides, like? The House don't real offer those up often. We might be able to sell it off. His spine I mean. It's worth bits! if we return it to the House of the Bonded. They make those things, right? T-they might owe us as favour.

Or we could. . . sell it. I know a few fellas. Sharp. Quiet.


> ?

--
{Stores}
Fine woodworking tools allows the crafting of

BOWS: Range: Sense*2, Draw 3
[Arc] -1 AL for +1 Range

ARROWS

3 ashstained Hunger Wood. They will serve as a quality 4 form base and imbue it with 5% Hunger

4 Smokestained caraplace plates.
They add +1 DR to something worn and imbue it with 5% Hunger

>The wood is still hungry. Perhaps it always will be. There is a small chance that it will absorb something it touches to satiate its desires. For weapons, this is deadly but for armor worn so close to yourself... Perhaps not ideal.
>>
>>3925335
Can you give me another explanation on buying Memories with statuses. Assuming 1 burn/poison/wound = 1 point and bruise =1/2. Can I take payment in memories and bits?
>>
Post Battle Phases

While still in the area, perhaps there is something you would be keen to do. Now is the time to do so, while you recover. Take some actions if you'd like, and don't worry too much about alacrity, some general intention will serve.

We have already picked over all worth picking, so searching for more treasures is not going to get us far. If there's something you are keen to search and it is specific, perhaps you might still find something. Any general actions to "just loot stuff" won't work, you already have all the bits you're going to find.

We have a work-station an amble space to sleep, albeit it may not be too comfortable at present. Our supplies are rather low.

Perhaps some can be found in the Red Market. Tales of our work fighting the Hunger might be due for some spreading too.

It may be time to fortify our gear. Improve our armor. Bolster our defences. The heavy journal that Astra carries should be read carefully. Someone out there is keen to make sure the Hunger and all it wrought stays quiet. If we're involved now, we're targets too.

>Active options in the Red Market require rolls, incur fatigue upon attempting them.

>You sleep off fatigue in a proper safe area. Good thing you've got this base!

>You've been fighting for a day and a morning.

>+7 hunger
>>
>>3925269
+4 Memories AND 1 (ONE) INSPIRATION

>>3925350
The squabbling animists and other craftspeople are always looking for new efforts to work with. It takes some time and to call it comfortable is a lie, yet, you can carry a treasure in wounds and a richness in pain.

Some ratblooded peddlers pay you for them. What they do with them is their business. At current conditions, your Wounds are worth 1 Bit, your Poison and Burns are worth 1 Bit and your Bruises are worth half a bit. Everyone has bruised hearts around here, steel-soul. You need to have something serious to offer to get the traders to notice.

You offer them up. They pay you your bits. You go your different ways.

Perhaps, if you're quiet and find the right trader, and ask the right questions, they'll pay you in... memories. Taken from desperate, ambitious or cunning people. Don't let the Ravens know. But memories are a rare commodity. So any value you'd get as Bits you get as half that many memories
>>
>>3925362
Ahh need to find a contact first got ya
>>
>>3925363
>>3925362
Ah, murder-heart, the peddlers are all out there in ready supply. You need but . . . go. There's only a minor possibility of a quick back-alley murder!
>>
Fallen

Gone to the Rats
Scrapper Mark Ranger

Animist Rush

Stalwart Avilius

Gone to the Ravens

Animist Argus
Animist Zoin
>>
>>3925335
Bows
have a draw strength. That's the AL you pay to aim and notch and arrow. With 3 Draw, it costs 3 AL to begin to shoot.
>>
>>3925354

-Status-
#Armatore Holt, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 3
Fatigue: 1

-Equipment-
Hand 1 || Spear: 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2 || Nothing.
Body || Nothing.
Inventory: Nothing.

-Skills-
(Brawl): 2
(Spear): 2
(Shadowcaller): 2

-Traits-
[Stalwart || Stalwart]: You can now react with your weapon.
[Stalwart || Lethal]: Divide hit dice to target weak points for massive damage.
[Spear || Extend]: Halve hit dice for +1 Reach.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.
{The Ocean That Binds And Breaks}: Get (Shadowcaller 2). Spend 1 Focus to use this skill to control shadows with a base effect of 1d5. Offensively, they restrain target. Defensively, they hide target. Shadows are weak but grow stronger in darker environments.


> (Think) 'After years spent serving with the captain in the Second Commandment Company, I fully knew full well that he was destined to meet his end on the battlefield. That's simply the lot of men like us, though I never could have anticipated that he'd be struck down by a common thug. Its almost unbelievable...'
> (Think) 'Who were these men and why were they here? What exactly did Avilius and his cohorts stumble upon?'
> Appropriate Avilius' spear to use as a grave marker and then find a quiet place to bury him.
>>
>>3925354
Hmmm, House Ceterion is gone? Interesting...

"For now, we should sell our wounds and burns and anything else unneeded, so we can know how many bits we can buy food and tinker with."

>3 Wounds, 1 Puncture

"We may have to send a small group out for bartering and purchases."

#Astra, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 2 | Sense 4 | Insight 3
Vulnerability 30%
Limit 12, DR 0 (Fatigue 1, Hunger 10)
-Eq-
Hand 1: C7 Service Pistol (2d10 Pierce, 20% Vital, 1/6 Ammo)
Hand 2: Spool{bow} (Sense+3 range, 2 cell slots)
(1AL: Anchor/Release/Spool/Swing/Pull)
(Glimmercoil: 40% cut, 20% bleed, 5% wrap)
Body: Nothing!
Backpack: Mechanist's Assistant (Qual3,Reach2,Mech3,Grit2)
Feet: Clockwork Boots (Qual2,Mech2)(Step 1)
Bullet*2 (Blast 1, Cell 1)
Antitoxin Wrap (Antidote 1, Wrap 1)
Bits*3
Rag*1
Shiv*2 (1d5 Wound, 15% Bleed)
Inspiration*2
Memory*7
-Skills-
(Study+2) Watch and analyze
(Movement+2) Focus for +AL = Movement, perform Acrobatics
-Talents-
[Alive]
[Knack] Improve item with bits up to rolled (Study)
[Tinker] Make with bits, Break into bits
-Traits-
{Ticking Thoughts} Make [Mechanism], AL = Value
{Cold Sliver} Blood is [Frost Liquid], generate as Element
>>
>>3925448
You that sort of thing will murder you right quick, yes? Punctures are boisterously deadly!

And worth 4 bits.
>>
>>3925443
The captain, a storied man. One wonders what favour he won on some far fighting field to earn redress for a lost spinal column at the hands of those gear-mad crafters.

You spend some time in quiet contemplation, and bury his remains with the military honour he deserves. Across taverns and inns and serving houses and other hiding holes, the wandering words make soldiers pause and raise a quiet toast to a fallen veteran.

+3 Memory
+1 Inspiration
>>
>>3925448
>>3925454
"So with that I would have 7 bits, Mark Ranger has 50 bits, Celine Root has 26. Injuries from everyone besides me should add up to about.. 83 and a half bitcoins?"
>>
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in destroying the Taking Hunger, we have done a good deed. Word spreads quickly, perhaps aided by Inks contacts. Our timely rescue of that just-so worn soul has gotten us a small measure of local notoriety. You swear you catch a Watcher nodding as you pass, short, sure, but near-polite. Almost in respect.

People are glad to forget their nightmares for a time. Walk the streets with only small blades for company and near at peace. The usual though who handle neighbourhood security pass us over. Something about good deeds.

We did well. Feel proud, for a breath or two. Then recall that the night holds terrors in abundance.


>Reputation increased by 2
>Terror reduced. This influences the outcome of activities.
>You haven't been asked to pay any protection money this week. How generous!
>>
Rolled 6, 7, 4, 6 = 23 (4d10)

>>3925623
Oh, and
>>
>>3925626
+23 bits added to cache
+2 sparse rations added to cache (reduce hunger by 3)

You may wish to elect a quartermaster to allow for bulk purchasing negotiations.
>>
>>3925629
Can Inks be our quartermaster he's the fastest one here?
>>
Thanks for playing!
>>
>>3925633
>>
>>3925633
Thanks for running.
Fun as heck as always.
>>
>>3925633
Thanks for running even though I missed most of it
>>
Rolled 51, 35, 78 = 164 (3d100)

>>3925335
>Sell off bruises and burns
>Go look for someone to learn a Spear talent from

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 2

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Tattered Uniform
Hunger 3
Fatigue 5
Burns 2
Bruises 12
Memories 4
Inspiration 1

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
{Fine of Arms} (Spend Reaction as movement, straight movement up to Grit is +atk dice)
+2 Brawl
+3 Spear
+1 Movement (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
*Flowing River (Use total Tiles Moved instead of your Reaction as your dodge)
>>
>>3925633
Thanks for the run!
>>
>>3925779
A trio of bored Watchers have let long hours at their quiet station go to their heads. To break the monotony of paid people-watching, they've taken to support a small but lucrative fighting ring for the reckless. With their stoic stares, it's almost state sanctioned when someone tries to stab you in the stomach, yes? Your footwork wins the grudging admiration of the crowd

+3 Bits
+4 Fatigue

A few old hands might be able to teach you a thing or two

{Spear}
Long reach and quiet killing intent. Negatives are dice cost to attempt talent


{I Rank}
Fend. -2.
Try to force target back with your strike
Star Pole. -2.
Hit same or 2nd target for half value stun
Tip Slash
-5. Your hits cut to inflict Bleed.
>cutting also damages things piercing won't hurt
Legion Lance
-4 You hit all tiles in reach
Backstep
-3 Your hits pay for movement backwards, grit cap

{II Rank}
One of the people watching says little, does not fight and moves with the stutter-step motion of a snake. You watch them for a while.[/i

Needle Threader
-9. Strike has 10% Vital Stab
Impale
-6. Every hit is a point of crippling grapple. Your weapon is stuck in target to maintain grapple.
Windstep
1 Focus. Add movement before strike to hit chance.

>Vital Shot is like Bleed, but much worse. Target loses AL = Value, takes wounds = Value, bandages don't help

>crippling adds its value to movement cost

>For Windstep, you pay the Focus cost to activate the skill instead of getting the bonus dice for your spear ranks.
>>
>>3925631
Inks considers it and does admit that her previous gang-- group of friends died screaming. At present she is on her lonesome. Not an enviable position. She's entirely willing to stick around. She's less willing to harass people for rations and hustle arrowheads and declines with a nod.

Maybe someone else...
>>
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Hotfix
To prevent Animists and anyone else with a heightened Focus from taking over the world, we're doing a little shuffling.

Focus is now set along with Alacrity as 2 standard for all humans. You can't raise it. So your action statline reads 12|2 standard. We'll consider raising Focus when you're heroic.

The attribute that governs non-natural interactions is now called Threshold.

The only thing this changes is that it means a Focus 4 Animist won't be able to throw 12 Sword Dice as an after-thought.
>>
>>3926143
( they won't be able to do this because their Focus 4 is now Threshold 4, and they have 2 Focus like everyone else. )
>>
>Ask for some bits to buy food, I'm really hungry
>Buy Deep Connection with 1 inspiration
>Seek someone to teach me some Animism
>>
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With that in mind, Attune has changed to work like most ranged things - you can trade AL for +range now! Rejoice.

Highlight some REALLY IMPORTANT PARTS OF LINK, namely that thing where WHEN YOU LINK TWO THINGS IT GOES THROUGH YOU FIRST SO 'DETONATE' MIGHT NOT BE THE BEST IDEA TO MOVE.

Added some general clarification.
>>
>>3926139
Oooh.
Ooohohoh.

>Learn Windstep for 4 memories
>Learn Like Fire
>Buy and eat a Mediocre Ration
>Say thanks to Inks and wish her luck
>Rest

#Shamar, Stalwart
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 2 | Insight 3
Vulnerability 20%
Limit 14, DR 2

-Eq-
Hand 1: Spear
Hand 2: Nothing
Body: Tattered Uniform
Hunger 0
Fatigue 9

-Traits-
Alive
{Fleet of Feet} moving 1 cardinal is 1 AL and moving 1 diagonal is 2 AL
{The churn} When you react defensively, hostile critfailures incur damage. hostile critfailure chance is increased by your total reaction pool.
{Fine of Arms} (Spend Reaction as movement, straight movement up to Grit is +atk dice)
{Like Fire} (+1 effect per empty tile around when attacking)
+2 Brawl
+3 Spear
*Windstep (1 Focus. Add movement before strike to hit chance)
+1 Movement (Focus on Movement to get its value in AL to pay for movement. You can also (attempt to) perform acrobatic feats)
*Flowing River (Use total Tiles Moved instead of your Reaction as your dodge. Doesn't stack with Fine of Arms)
>>
Hm...
>>
>>3926202
Ah, It seems I can't learn Like Fire yet then.
>>
>>3926154
Freed from the restrains of the theurgical council and reduced to freedom by the scars of war and famine, the Arts are flourishing. Teachers are in abundant, ready supply. Monsters follow shortly after as fine demonstrations of the perils involved. You find a man who speaks to fire. You find a child who breathes darkness. You talk to a raven who stares at you quizzically with far too human eyes.

{Meshweaver}
The skill and art of meshweaving is the higher form of Animism

-4 Fray, sever a link to cause feedback along its lines
-4 Network, link to links
-4 Encode, roll to give link a Persist condition
>3 hits --> 3 persist --> it'll stick for 3 turns without you spending Al to maintain it.

{Soul Pyromancy}
The grand arts of the Theurges of the Empyreal Flame, baked into the bones of the city. Still hallowed. Still heralded. Still hated.
Hits generate, manipulate, direct and move Fire within Threshold. Versus allies it kindles souls, bolstering predisposition.

-6 Flashfire, hits are +tiles struck
-4 Infuse, target objects to infuse them with Empyreal Fire
>Empyreal Fire is voracious, brave, cunning and hungry. Animants spawned from it are shortlived and dangerous.
-3 Radiate, hits are AoE around self
>>
>>3926202
>>3925486
> Give 1 Inspiration to Astra because I said I would
> Sell my wounds
> Look for a Limit trainer firstly but If I can't find that then an Armor Trainer
> IF I can really can't find either the first 2 then look for a study trainer
>>
>>3926271
That'd be any scrapper you happen to know, they'll teach you the basics. Ugh, literacy! Mathematics! Did you know there's such a thing as physical chemistry? And they trust you to understand what enthalpy means?

{Study}
The art of paying close attention. Tells you about the world and the things in it.

-3 See Flaws, hits vs hostiles add crit% as well as vuln
-3 Discern, study an area for traps and interesting features
-3 Mark, mark something, hits as bonusdice to activities

>+4 Fatigue
>>
>>3926285
So no limit or armor talents I take it?
>>
>>3926285
Also I was looking more for more Talents in Study and ONLY if I couldn't find the other 2.

I'd stop at finding either of the previous 2 and I wouldn't look for an Armor trainer if I found a Limits one.
>>
>>3926289
>>3926287
None to be found, friend. Many soldiers. Few worth listening to. Fewer willing to talk trade. Worried you’re a recruiter in disguise or hunting deserters. They might wag tongue later
>>
>>3925482

> Increase Shadowcaller from 2 to 3. (-3 memories)
> Increase Shadowcaller from 3 to 4. (-4 memories)

-Status-
#Armatore Holt, Stalwart
Ala: 12 || Rea: 4 || Foc: 2 || Gri: 3 || Sen: 2 || Ins: 2
Vuln: 15% || Limit: 14 || DR: 0
Hunger: 3
Fatigue: 1

-Equipment-
Hand 1 || Spear: 1d10, 10% (Puncture), Feint 2, Reach 2
Hand 2 || Nothing.
Body || Nothing.
Inventory: Nothing.
Inspiration: 2
Memories: 0

-Skills-
(Brawl): 2
(Spear): 2
(Shadowcaller): 4

-Traits-
[Stalwart || Stalwart]: You can now react with your weapon.
[Stalwart || Lethal]: Divide hit dice to target weak points for massive damage.
[Spear || Extend]: Halve hit dice for +1 Reach.
{Prior Service - Sigiled Spine}: +1 Rea, -5 Vuln, Never Stunned.
{The Ocean That Binds And Breaks}: Get (Shadowcaller 2). Spend 1 Focus to use this skill to control shadows with a base effect of 1d5. Offensively, they restrain target. Defensively, they hide target. Shadows are weak but grow stronger in darker environments.
>>
>>3926285
Ahh fuck I'm an idiot again, I thought those were just actions you can do with Study and not the Talents themselves Sorry
>>
>>3926202

>Study the C7 Service Pistol, or perhaps look for someone who can teach the arts of gunslinging or sniping.
>Spend 1 Inspiration to learn [Throw It Right] (1 Inspiration left)
>Read the Journal if there is any time leftover. House Ceterion once held some small measure of influence long ago...
>>
>>3927248
A well made and modified device. You surmise it must be one of the Vanadian Naval Variants, for marines or sailors. Good stock, heavy materials, not so big on the idea of ergonomics but a grand testament to the gunsmiths' art. This thing will fire in blistering gale and cutting wind, when wet, when cold, when tired, when choked with mud and once it fails to snap off a retort of thunder it'll do as a serviceable truncheon. Strange how it got here though.

Must have come off of one of the Vanadian blockade vessels that choke the harbour. Likely a shore party of foul-mouthed, sea-legged seamen looking to see the grand, storied Pyther. Must have lost this. You wonder if perhaps possessing it is in violation of some kind of treaty? But no, it's just a gun.

And it fits quite well in your hand.


You've fought with this weapon and you've studied it well. While you don't have the GUNSMITH TOOLS to make one yourself, you can grasp the way the mechanism interlock in your mind . . .

{Pistols} skill
The art of handheld premium service point and click interfaces. You can always pistol-whip with your equipped gun!

-3 DoubleTap, spend 2 ammo, hit again for half

[R] counterfire, fire back at ranged attackers as a reaction

-2 Ricochet, bounce off of one surface to alter bullet trajectory

Half, Trickshot, interact with world at distance by shooting it
>>
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>>3927248
As you read the logs three things become clear.

The writer was initially somewhat concerned with the profligate expenditure of lives their project requires. It appears early tests with small animals were not successful.

He met a patron at a small gathering of like-minded fellows, and with the gentle coaching of this soul (referred to as, THE LORDSHIP, always so, grand and bold) soon got over this little hangup regarding morality.

He would not have stopped if you had not stopped him - because the writer was The Taking Hunger. Obsessed with pushing the boundaries of his work, he had shorn himself away slice by slice until he became little but the rolling tide of claws and carapace you put an end to.

He received shipments regularly. Today was one such day. Avilius had the black fortune to be here when the Glass Wolves were due to drop of goods. Without them, he'd still be alive. You run over the material supplied so far and have to repress a shudder. Metal, sure, wood, but sheeps intestines? Fireglass? Small cerebovorando samples? Imported Kalcmiri seeker wasps? Strange and curious and all, to a fault, costly. What would someone need such biological samples for?

You come upon a clue, eventually. Once, weeks ago, the writer had to find a warehouse to pick up a shipment on his own. You note the address, consider that there may be a reasoning behind the mystery there.

Most of the more costly goods would only be sold by way of promissory notes or cold, true coin. The house of Ceterion flows through the journal, circled and circumspect and never quite mentioned entirely by name by the author. It's a shell. Their offices have been empty for years, and the blockade broke what trade they had. But one would not know this, really, for what is a noble family but a way for winding shoots of offspring? Someone with the right name can open all kinds of doors. Accomplish deeds. And if the deeds are madly sublime enough, maybe even revert shrinking fortunes.

It is said the old estate of theirs is haunted. Ever since the Ink Night, it's been empty. This is a good reason to have a look at the old place and see if some family history can be pilfered. The book mentions it, Astra finds - repeatedly. The LORDSHIP would sometimes entertain guests between the dust of previous generations.

>Astra gains [Project Knowledge], a trait, beset by nightmares of forms put together by a childish hand and wooden mannequin faces

>The Red Market has the information on the coming missions. Vote on which to undertake.
>>
>>3927656
>Voting to follow the money
With quiet hope we might find some of that money
>>
>>3927656
>Learn Pistol 2 (Memory 7->5)
The Estate piques my interest, though I am fine with either. I am also curious as to what that strange well in the easternmost room is. Are any animists free to check it out?

>>3926720
"Thank you for the inspiration, Hunter. I will be sure to put it to good use in future hunts. Bring bits and material to the workshop if you need equipment made or modified."
>>
>>3927656
>Vote Investigate the warehouse
"There might be more Puppets out there and if they get loose the people would have to add another reason to be scared."

>>3928378
"You are welcome Sister, I would not have had any use for it"

>Ludwig gives Astra 42 [bits]

"If you could Sister, I need my uniform upgraded to DR 4."

"I would also like a Quality 3 Block 3 Shield but I am weighing the pros and cons of having one."

"I would not like it if it became a maintenance nightmare."

"That would not leave much but you can keep any [bits] left."
>>
>>3928378
If possible:
>Tattered Uniform Upgrade (28)

Quality 2 to Quality 4 (14) DR 2 to DR 4 (14), MAYBE 1 Smokestained Carapace Plate(+1 DR, 5% Hunger) just to test out how it works, we can always remove it later.
------------------------------------------------------------
>Ashstained Shield (10)

Askstained Hunger Wood Quality4 (0) Block 4 (10), If possible 1 Smokestained carapace plate. I don't know if anybody would be willing to take the Carapace plates
>>
>>3927656
>Follow the money
>>
>Anyone need repairs?
Ok so who would like upgrades? I feel ready to attempt it and I have a lot of bits to spare (I have 50 but will use close to 20 for Grenades)
>>
>>3928607
I would like an upgrade to my spear (Ashstained Wood quality 4 Feint 4 Damage 4d10, maybe?)
An upgrade to the uniform's DR wouldn't be amiss as well
>>
>>3927656
>Ohh in case it wasn't already automatic I'm giving Inks the sword. He can pay me back if he survives and gets back on his feet.
>>
>>3928630
Shamar that spear would cost at least 67 bits...i'll make you one on the budget of 30 just got to make some adjustements
>>
>>3928658
Well. Err. For me? You know this kind of blade-steel doesn't come... cheap. N-not that I'm not flattered, but I wasn't shopping around for your sword, mate, not that I'm not flattered that you'd give me yours just straight in the middle of the place, yeah?

Pfh, look'cher face. I'm teasing.

Hey, give me your hand for a moment, let me show something. Hey now! Don't be shy! I'm already fondling your sword!


Inks performs a complicated hand gesture and shoulder movement that, in defiance of gross physics, terminates when you hit the ground

>+1 Brawl
>-3, [Throw] - roll to move target into any tile in Grit reach. Damage on collision.
>>
>>3928630
How about this Shamar? You lose Feint and Puncture but do more straight damage! @Mammoth How about this
If he wants he can have 1d10 Wound (20), 1d5 Wound (10) , 5% Hunger (Free), Reach 2 (3) --> 33
1d10 Wounds+ 1d5 Wounds, 5% Hunger, Reach 2. the cost of this spear is 33 & you can always just Dual-Wield spears!
>>
>>3927656
> Vote to investigate the warehouse.
>>
>>3928758
Let's go with this then, thank you!
>>
>>3928847
Alright!
>Make this spear for Shamar: Ashtained Spear 1d10 Wound (20), 1d5 Wound (10) , 5% Hunger (Free), Reach 2 (3) --> 33
>33 bits spent, now at 17 bits
>>
>>3928728
As he lay there, the cold stiff floor ushered memories back to a weary mind.

A time of naivety and warmth, when Brothers strong of arm and with vigorous health cheered with innocent bravado.

Back when it seemed like the world were at their fingers. When it seemed salvation were fairly given to all those faithful and moral. A time when they all thought their war would be fair.

>Ludwig stands back up with a gentle smile on his face
"I thank you for the pointers Brother. I simply know what it feels to start over with nothing. I found help, so simply see this as me paying it forward."

"I bid your journey well and hope one day we all meet again in better times. Barring that I simply pray for your safety as well as the safety of all our Brothers and Sisters."

>Spend 4 Memory to upgrade Movement to 4
>>
>>3928728
> Ludwig tries to clean as best he can
> Ludwig rests as much as he can before the next mission

[Fatigue]: 8
[Hunger]: 10
>>
>>3929032
Maybe you should take a ration from the cache. 10 hunger isn't good
>>
>>3929094
"It's fine there are others more hungry than me I'm sure. I can make it another day or so without eating."
>>
>>3929097
Hunger directly adds to your vulnerability though.
>>
>>3929107
Like bruises and burns, that only applies after going over the limit. I've got another 4 before it becomes a problem.
>>
>Can we remove attributes? Do they cost anything?


And did you answer why Stalwart weapons aren't 4?

1 Attribute for 1d10, 1 Attribute for Statues effect either bleed or puncture, 1 Attribute for Feint and 1 Attribute for [Nimble] or [Reach]?

4 attributes.
>>
>>3929111
It reduces Focus once over the limit, but adds to vulnerability even before that as far as I understand
>>
>>3929127
I had 3 hunger before and other people had more. They still used their base Vulnerability the entire thread.
>>
>>3928607
(Would you be willing to improve the feint on my spear?)
>>
>>3929127
>>3929135
How certain are you?
>>
>>3929231
Decently and even if it becomes a problem I can have the Animists tug the hunger somewhere else but since neither of the other Stalwarts are very hungry I'll just eat one.

>Eat one Sparse Ration for -3.
>>
>>3929289
One wonders if that may be how the wood in Shamar’s spear was made.
>>
>>3929333
No voice in our heads, the spear was made out of wood that was already Hungry.

If you're talking about how to make said wood, I assume you need some combination of greed, malice and spite along with hunger.
>>
>Can we vote on whether to give the spine for favor in some company or a large amount of bits.

I vote bits.
>>
>>3929457
"Regardless of what you ultimately choose to do with my superior's spine, you should consider having one of your Scrappers study the Sigilwork prosthetic in depth. Even if they can't replicate the design, something of value might be gained from the effort."
>>
>>3927656
>Vote to have one of our free Scrappers study the spine. Neutral vote on whether to sell the spine or not.
"I will note, however, that the House of the Bonded is not "some company". They are a collection of some of the greatest minds and pioneers of the many disciplines that make up the bondforged backbone of Pytheria. They have always been of a more isolationist sort, so the River Wars may not have affected their prosperity. Advanced firearms, soul-linked warcrafts, bondsteel weaponry, magical wards, autonomous war-beings, the most cutting edge technnology and more lies solely within their domain."

>Receive bits from Ludwig (3->45)
>Eat a Ration if there is any.
>Upgrade Ludwig's Tattered Uniform: Qual 2->4, DR 2->4, Smokestained Carapace Plate (+1 DR, 5% Hunger) (-28 Bits)
>Create Ashstained Shield (Ashstained Hunger Wood Base-Qual 4, Block 4, Smokestained Carapace Plate (+1 DR, 5% Hunger) (-10 Bits)

>>3928527
"Be careful with this armor, Hunter. I have made it more protective and durable...but the wood seems to be quivering with some remnant hunger.."


Astra writes down a small note in the cache logs.
> -2 Smokestained Carapace Plate, -1 Ashstained Hunger Wood
>>
>>3929545
"Thank you sister. Both these are sturdy pieces worthy of respect. I believe they deserve names due to their distinction. Because of their malicious nature, I would prefer to name them something more virtuous in hopes of dispelling their emotions."

"I was thinking of naming the shield Temperate Aegis and the armor Solitary Scales or maybe The Scales of non-indulgence."
>>
Turns out I still have 14 bits.
> Donate them to the cache.
>>
>>3929166
(Sure, just give me the stats of the spear)
>>
>>3930308

Spear: 1d10, 10% (Puncture), Feint 2, Reach 2
>>
>>3930311
I think he means the stats of the spear you want.

Spear: 1d10, 10% (Puncture), Feint 2 to Feint 4(7 bits), Reach 2.

If there are any bits left you might want to upgrade puncture chance.
>>
>>3930336
>>3930308

(Ah, I'd like Feint increased to 4 or 5 if possible.
That's the property which I'll predominantly be using, so I'm not interested in improving anything else at the moment.)
>>
>>3930349
Not possible for 5 no. Got confirmation Stalwart weapons are quality 4. If you want to push it to quality 5 you'd need an extra 5 bits for quality and 5 bits for Feint 5 which isn't bad. Since you have quality 5 you can also add another attribute, extra damage dice is nice but you Mark's trait you can get fire% chance for a discount.

Feint 5 spear would be

Quality 4 to 5 (5bits), 1d10 wounds, reach 2, Feint 2 to Feint 3 (3bits) to Feint 4 (4bits) to Feint 5 (5bits) total (12bits) then you'd have an extra slot to put another attribute like bleed dice, bleed chance, fire dice, block etc.

Total on that spear would be 17 bits btw which isn't bad.
>>
>>3930349
Ohh and put Ludwig's boots in you inventory, you'll probably need it more than me.
>>
>>3928919
It might be possible to upgrade the Striker Spear instead: Quality 4 to Quality 5 (5), 1d10 to 2d10 (20), 10% Puncture, Reach 2, Feint 2, 25 bits
I don't know how correct this is.
>>
>>3930401
(This should help out a lot. Thanks.)
>>
Rolled 3 (1d3)

>>3928177
>>3928585

Estate

>>3928527
>>3928785

Warehouse
>>
>>3930725
Does this mean we get to do both kek.
>>
>>3929124
They aren't inherently priced as a constructed item. They're items made in other workshops at other price points, using differing tools. This also is why one can improve it with Knack. To make a similar item, you would need Quality 4, this is true.

Small reminder to Tinkers that Study caps how much an item can be Knacked

>>3929124
Removing off and parring down of qualities is only possible by breaking the item down and reforging it as something else. Tinkers may roll to break things, and then you get some bits back to build a better item.

>>3927248
It is clear the tools available to you preclude the fine machining required for precise production of pistols at present. You wonder if you may be able to acquire these tools later...[/i

>>3928630
4d10 is an absolutely staggering amount of d10, the adequate result of which should be near 60 bits on the cutting edge murder implement alone. It will also, system-wise, avail you very little.

>>3929545
What fine work and murderous production.

>>3930689
>>3930394
One notes that a quality 5 upgrade is outside the reach of any Study any scrapper currently has. And that +10 levels of damage is staggeringly outside the reach of someone with study 2-3. As is Feint 5.

It would be more worthwhile to construct a new weapon from the Hunger Wood, if a spear you're interested in

Hunger Wood Spear (Qual 4, Innate, 0)
1d10 Wounds (20)
Feint 4 (10 Wounds)
Reach 3 (6)
Hunger 5% (Free)

This would give you a very, very able spear at a minimal cost of 36 bits.

improving already made items is not infinitely upwards mobile, it is reliant on Knack, which is heavily limited by Study. You may often be better off (sometimes) making things from scratch from available materials

Upgrading a Tattered Uniform from DR 2 to DR 4 is within the reach of someone's Knack.

A different way to do it is acquire a pelt, upgrade to DR 3, sew in caraplace plates, have a DR 4 armor at 16 bis.

>>3929127
>>3929111
>>3929107
>>3929135
>>3929289
Note that some conditions have effects up until your limit and then get worse afterwards. Sometimes, conditions are Triggered. This means they roll as a dicepool to test for consequences. Hunger 10 is below a limit but may be just the amount of hunger to cause you to have trouble.
>>
>>3929545
>>3929564
Temperate Aegis [Q4 Shield]
DR 1, Block 4, 5% Hunger

Solitary Scales of Non-Indulgence [Q4 Shield]
Dr 4, 5% Hunger

>The two pieces disagree vehemently on being worn so close together, twin appetites struggling to feed.

It occurs to you, stalwart soul and scrapper finger-quick, during testing of your new implements that this regalia is rather peculiar. It has a curious habit of devouring the rocks that you chuck at steel and shield to test how its defences. And does a few too many hurled stones make the wooden scales take on a grey-cast sheen?

>It seems Hunger eats things you feed it and may occasionally absorb some quality...
>>
>>3930739
But the previous build was perfectly viable especially if he dual wields so he can damage with one and poke from a distance with another!

Ashtained Spear 1d10 Wound (20), 1d5 Wound (10) , 5% Hunger (Free), Reach 2 (3) --> 33

If you hit with lethal you multiple all dice so at Lethal 1/2 you've got 2d10+2d5 and Lethal 1/4 4d10+4d5!

Besides that Reach 3 would mean a 1/2 dice penalty to people next to him and 1/3 penalty to people in his tile right?
>>
Questions

>Did that hand wrap I wrap around my hand
get poisoned?

Do we get to keep the two tiles of Caltrops?

>Can I fashion a small binding from one of my rags to keep the bundle of three arrows in my inventory?
>>
File: Work.png (1.61 MB, 2162x793)
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>>3930759
It's not that its not viable, it's that improving an item that already is out there in the world is not an infinitive scaling endeavour. You are constrained by the works of other people. To get to Feint 5 from Feint 2 is not a matter of improving the quality of the item and then co-riding on the already present numbers.

Aa spear has feint 2. You can knack that to be Feint 4 (pay 3, pay 4). Now you have Knacked Spear with a larger feint value. It's *still* a quality [number] spear, and all other limits apply. The scrapper effectively applied a buff to the item. A buff applied to items that increase a value by up to study. And then it stops and you can improve it no longer, and you are unable to make it self-referential.

Treating base items as being improvable from their setpoints isn't entirely how things are meant to go. You can improve items others have made a little, but if you want grand fine murder tools, make new things *better*.

Apologies if this was unclear.

To avoid anyone ever talking about 4d10 of damage ever again, crafted items now start at and cap at 1d10 + flat bought as an attribute. eg +3 is 1d13.

>>3930800
It did.
Poison 8 Wrap

It looks like its falling apart.

You can scoop the caltrops up as part of your cleaning efforts. It gets you two bags of caltrops!
>>
>>3930803
>Vote for mansion
>>
>>3930803
>Vote to follow the money
>>
>>3930803
(Changing my vote from Warehouse to Mansion. My character would probably be more compelled to follow up on the lead related to the Glass Wolves anyway.)
>>
File: Manor Week 2.png (5.34 MB, 3329x2439)
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It lies on its own, among battered rubble and the still burning scars of the purges. Remarkably whole for the carnage. Still, some of the roof has collapsed and the wall has seen more presentable days. Moss and vines and plants and other things have made their best attempt at re-taking the place. The smell of ash and cookfires mingle with a softer sense of rot. Must be squatters in there. . .
>>
Alright I did the numbers. Most of everybody that survived the last fight has 10 or over hunger not counting Amatore since I assume he didn't take the +7 hunger for fighting for so long.

The numbers are
Astra=7, Ludwig=7, Sina=10, Shamar=10, Mark II=11

I need confirmation to buy 5 rations, 3 for the hungry and 2 just in the cache for emergencies. This totals 15 bits.

I'd also like for 8 bits to be taken out to make a DR 2 armor for either Amatore or Astra.

Since democracy is too slow, this is what I'm going to do.

>If nobody objects, by the time we pre-deploy 15 bits will be taken from the cache for 5 rations. 3 will be given to Argusina, Mark and Shamar. The last 2 will be kept in Cache for emergencies.

>If nobody objects and a Scrapper approves, 8 Bits will be taken from the cache to purchase a Few Pelts and I'd like for it to be assumed that the Scrapper approving is agreeing to create a DR 2 armor that will either be given to them, to another person or we roll to give it to somebody with no armor.

I don't want another Tattered uniform scene happening where there's perfectly good armor in the cache that nobody uses so if this goes through it will be equipped to somebody... Anybody, give it to Inks, whatever so long as it's being used.

Here's the math for the pelt armor just in case.

Few Pelts is 4 bits on it's own and it has a base Quality 3 DR 1.

Quality 3(0), DR 1 to DR 2(2*4)
>>
>>3932528
Just in case, my hunger is at 10 too after the last fight. And I would love to have some armour to wear, but I can understand if we don't have resources for that.

>Spend 3MEM to learn Soul Pyromancy 2
>Spend 1Mem to learn Meshweaver 1
>Spend 2MEM to learn Infuse
>Spend 2MEM to learn Network
>>
>>3932626
>Forgot sheet
#Argusina, Animist
Alacrity 12 | Reaction 2
Threshold 5 | Grit 2 | Sense 2 | Insight 1
Vulnerability 30% (Hunger 10, Fatigue 2)
Limit 10, DR 0
+
-Eq-
Hand 1: Nothing
Hand 2: Nothing
Body: Nothing!

-Traits-
Alive
Animist: Atune, Twist, Tug, Spin the web, Deep Connection
Ravenmark:You get your Focus as innate feedback resistance
Wrenchwind:Roll to [Swirl] status around a linkpoint as an aoe cloud that interacts with all adjacent tiles.

-Skills and talents-
Soul Pyromancy 2:
-4ALA Infuse, target objects to infuse them with Empyreal Fire
Meshweaver 1:
-4 Network, link to links

Inspiration:0
Memories: 2
>>
>>3932626
OOC I'm not writing your full name, I'd need to recheck the thread every time just to get it right. You will be refereed to as Sina by me in bits books and discord.
>>
Rolled 1 (1d5)

>>3927656
"A-apologies for my disappearance...the smoke on my lungs incapacitated me. I-I'm terribly *cough* hungry."
>Sell 9 Bruises and 2 Wounds for 5 Bits
>Eat a Paltry Ration
>Spend Inspiration to learn Good Friend
>Try to find a mentor to teach Throwing? Assuming 3d100 in next post

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1: Shiv - 1d5 Wound, 15% Bleed
Hand 2: Nothing!
Body: Nothing!
Face: Old Rag
5 Bits
2 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*Good Friend
*2 Study
14 Hunger
3 Fatigue
6 Memories
>>
Rolled 31, 66, 97 = 194 (3d100)

>>3932714
>3d100, assuming Throwing is off Grit
>>
>>3932626
Ohh I just realized you wanted the armor.

We totally have the resources for it even with 2 pieces we'd have 29 left we can split between Celine and Astra for them to use on the field.

The cache would be a bit low but it'd better to use resources now for things we can use than hoard them. We won't be able to use them if we're dead but I can't use the bits, only the Scrappers can.
>>
Rolled 20, 61 = 81 (2d100)

>>3932718
>>3932714
To throw things at things you need no great leveller of the fields of knowledge nor grand mentor in the arts arcane. Pick up a rock. Breathe in. So it goes. To throw a spear, learn how to handle a spear. To throw a knife? Practice how to hold a knife, what point makes a man a corpse and all the other minutiae of murder.

You practice throwing a lot of rocks around.


{Small Blades}
Is the fine art of knifing a man in the lungs. Great with shivs

Talents:

-2 Flick of the Wrist, throw another knife per -2. Same or different target.

[!] Storm of Steel, overwatch reaction with thrown blades. Hits may pin.

--

It occurs to you after the tenth rock and the near breakage of a window that other ways allow the potential hurling of near-dangerous objects

{Archery}
Puts arrows in places. Note that arrowheads are very modular for the cunning scrapper, allow distant delivery of devices

Talents:

-1 Rain, delay the impact by 1 turn per -1. Final result is multiplied.

-2 Move and Shoot, move in a straight line and movement pays for Draw

-3 Right Spot, hits on shot as + to consumable potency

[!] Quiet Presence. Overwatch reaction with bow.

--

The mugging is an unfortunate consequence of asking questions in problematic places, but they're nice enough fellas for what appears to be a gang of war-scarred volunteers. They steal your boots but do give you one of their pairs, rather threadbare. Seeing your sorry state, they leave you some bread and a skin of near-good wine.

-5 Bits
-8 Hunger
+9 Fatigue

They stole one of your Grenades too. Oh well.
>>
>>3932528
I completely missed the +7 hunger...
I approve of this plan.
>>
We may need to be assured that our preparations approach completion . . .
>>
>>3933010
Celine looked down at her shaking hands, not precise enough for a blade. But a bow, a bow took more strength then most expected. The smoke scared scrapper may be withered by hunger and rot, but she remembered she was strong once, she could be strong again.
>Spend 3 Memories on Study 3
>Spend 3 Memories on Bows 2
>Take 7 Bits from the Stash
>Spend 1 Hunger Wood + 3 Bits to make Hungry Huntress's Bow (Quality 4 Bow, +2 Damage)
>Attempt to spend 4 Bits to make 2 Prototype Arrows (Stick + Sharp 1)
>Consider how I might reduce my fatigue to safe levels
>Name my Hound Lilac

#Celine Root, Scrapper
Alacrity 12 | Reaction 3
Focus 2 | Grit 3 | Sense 3 | Insight 3
Vulnerability 30%
Limit 10, DR 0
+
-Eq-
Hand 1&2: Hungry Huntress's Bow 1d10+2 Wounds
Body: Nothing!
Face: Old Rag
5 Bits
Shiv - 1d5 Wound, 15% Bleed
1 x Toxin Grenade: 2+Hit Poison
2 x Antitoxin: Heal 1+Hit Poison
1 x Celine Super-Clean: 3+Hit Acid

-Skils-
Study 3
Bows 2

-Traits-
Alive
*Knack
*Tinker
*Amateur Chemist
*Smoke Scars
*Good Friend
8 Hunger
12 Fatigue
>>
>>3933611
A nap, a rest, a slumber. Liliac makes for good, quiet company. Not as warm as some, not as comfortable as others, but possessed of a certain stoic, deep-seated loyalty that makes it presence comfortable.

Your arrows are precisely as sharps as you'd assume. And you have made them precisely as you would! Stick will serve as as a base, and if you're interested in cunning you may also make them simply as a cell 1 [element] 1 - and they'll hit with a. . . bit of a release.

Arrows with Stick have a capacity to stick around. Wrap Stick arrows make good ways to deliver rope at a distance...
>>
>>3933622
Would I have time to grab that nap now, before the mission?
>>
>>3933593
With Celina's help would it be possible to Knack Amatore's spear with Quality 3, Feint 3? Would that make his spear Feint 5 total?
>>
>>3933650
Rest and peace will come later. Do not fear for now.

>>3933653
>>3933650
If one adds a quality 3 improvement of +3 feint, the answer would be yes. (12 bits). Perhaps some fine filigree on the handguard and some wings on the spear?
>>
Rolled 32, 28 = 60 (2d100)

>>3933650
Celina I've got a request. You have the highest study out of all of us, can you take 12 bits from the cache and [Knack] Amatore's spear with Quality 3 Feint 3?

Might want to ask him although there's a good chance he'll refuse.

>>3933662
Since I'll recover fatigue anyway.
>Ludwig looks for a supplier of perishable food bought in bulk or willing to contract regular exchanges for a discount.
>Rolling Sense
>>
>>3933666
"R-Reasonable enough, yes. Hands shaking less than before."
>>3932193
"W-well Sir Amatore, how does that offer sound?"
>>
>>3933676
"While such a fine boon serve me splendidly, be aware that I currently lack the means to reimburse you for your generosity."
>>
>>>3933746

Please finish any outstanding business, reduce your fatigue by 2d10 and go investigate a creaky old manor
>>
Rolled 9, 7 = 16 (2d10)

>>3933771
(Alright.)
>>
Rolled 1, 2 = 3 (2d10)

>>3933771
Were the rolls too late?

>>3933769
>>3933676
That isn't a no, here's the template

(Name it whatever you want) Spear Upgrade, Quality 3 (6 bits), Feint 3 (6 bits) = 12 bits.
>>
>>3933776
Alright. Sounds good.
>>
>>3933666
>>3933776
You'll see, friend. You'll see. Give it a few.
>>
>>3933789
>>
Rolled 6, 8 = 14 (2d10)

>>3933771
>Take 12 bits and make a Flared Spear Guard (Quality 3, Feint 3)
>Rolling for fatigue recovery



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