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Freelancers is a tactical combat game where each player controls their own character in battle against xeno scum. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim your homeworld.

New and returning players are welcome.

Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Freelancer

Updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau

Skirmish General Discord:
https://discord.gg/BvydtkD
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>>3915052


Patch 1.11

General:
Veteran Powers are now available for characters level 5 and higher.
Stealth and Backstab removed, because the R&D team is tired of complaints about how an ability intended for recon isn't a good enough damage amplifier. Hunter has a new power. Dagger is removed. Shadow Cloak reworked. Another Hunter power and a new weapon will be added after more combat data is gathered.
Knight: Shieldwall from (A) to (S).
Mage: Shadowstep reworked. Now reads: Shadowstep (M, C3): Move and create a 1HP afterimage at your starting point until end of next round. You may target your actions starting from an image.
Priest: Small changes to Smite and Orbital Judgment. Oracle Protocol range increased.
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>>3915061
>>
>>3915062


Research Report:

New Exotic Weapons based on combat data collected from Archon and Dragon are available for field testing.
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>>3915070
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>>3915072

To join the strike team for this mission, reply to this post with your character info, including the following:

Name
Class
Level (Rookies are Level 1)
Powers
Weapons, including power and gear modifiers
Gear, including power modifiers

Turns commence in 24 hours.
>>
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>>3915073

One chapter in the company's story ends. Another begins.

The trip to Seraph-216 for a friendly bit of bloodsport was interrupted by Scavs, who discovered much their chagrin that ambushing a team of already armed and mid-battle Freelancers geared with an arena's superweapons is a really, really bad idea.

Now the company has returned to Echo Base, to await their next mission. Graves says he already has something lined up, but isn't saying what or when, just to be ready when it comes. He has the company doing light shooting and movement drills out on the danger range, keeping the veterans team combat-ready and drilling some level of team coordination into the fresh batch of rookies, newly arrived from the faction training camps.

Graves is company captain now, after his promotion, and has the whole outfit to worry about instead of just your outfit in Section One. He keeps track of everything that's going on with you, of course, and makes an effort to keep in touch with the soldiers he's known for a while. But managing Section Two, plus the recon unit, the research and logistics teams, and liasing with other companies and the Alliance factions? All that takes up a lot of his time now. He's still the same guy, it's just that he has a lot more to deal with.
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>>3915113

The new commander, Graves' replacement as section command, calls herself Hellcat. When Graves introduced her to the company, she said she's a drifter from an Adventurer squad, out in Emiria's moons and the outer ring. That's all anyone knows about her, except for Graves. He's hand-picked her as his replacement, so that earns her a kind of grudging respect, at least for now.

"You fellas trust me?" Graves asks. "Then trust Hellcat. She's on the level."

How exactly those two, a knight and a drifter, know each other, nobody knows for sure. Rumors abound: Childhood friends? Ex-lovers? Was Graves once an Adventurer like her, or has she been a Freelancer before? Whatever it is, wherever she's from, she knows how to fight. The veterans can tell, by the way she holds herself.

Hellcat has been hard to read, and hasn't said much to anyone yet except Graves -- they've been standing off by themselves during the training exercises, watching. She's been around to see the support teams, but getting info out of them is difficult: the Blacksmith never says much, while the Alchemist never stops talking long enough for anyone to get a question in. Snow is long gone, off on some mysterious job or other, and you probably wouldn't get anything from her anyway other than a withering glare and a snide remark.

The one other thing everybody knows about the new CO is, on her third evening at the base, she showed up at the bar and challenged Graves to a drinking contest. She only lost by one drink, then Graves passed out too, crashing into a table on the way down, splintering it and shattering a dozen glasses. That's the first time anyone's seen the drink get on top of Graves, and the closest anyone's come to beating him by a long shot.
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>>3915173

All good things must come to an end, it is said. Word of impending action spreads through the base. Though some bemoan the loss of their leisure time, many are itching to get back into action. "I haven't shot any aliens in two whole weeks!" someone is heard to say. Others are less eager to return to the fight. Veterans who remember the carnage of the battlefield, haunted by ghosts of fallen friends. Rookies, fearing the upcoming test of their courage and firepower. Despite their fears, they are still ready.

Whether brave or foolish, the Freelancer company prepares to take up arms once more in the name of the Alliance, and the last remnants of their people.

Graves gives the briefing, since the whole company is being called up. You'll have some support on this one, which is good. That said, as usual, Section One gets the dubious honor of being placed front and center in the overall battle plan. Nothing less for the great Dragonslayers. The problem with winning is that people expect you to keep winning.

"Here's the short version," Graves says, standing in front of the whole company. "The mages want to learn stuff about the worms, and the priests think they can make it happen. Yeah, I know -- mages and priests, working together. Crazy, right? Next thing you know it'll be cats and dogs. That's why I figure we should take this job -- it must be important to inspire those two to collaborate on this one. That, and we can always use more scrap." Freelancers, like everyone else in the Alliance, operate on a kind of jury-rigged laissez-faire capitalism, and fighting aliens not only defends humanity but also pays the bills for all that armor repair and exotic weapon research. Killing a dragon was worth a sizeable sum in rare earth minerals, refined chemicals, and programmable matter, but even so, a Freelancer company is never rich for long.

Graves continues, "The initial stage of the plan is to retake a golden age industrial plant in the southern Andarian Overgrowth Zone. Our very own Alchemist has figured out a way to power it back up again, a contraption of her own making, with a little help from a friend. Recon is already on route. Section One will be on point, with Two on rearguard. We've got detatchments from the Mages guarding our flanks, so if you see any huge blue explosions to either side, that's probably them.

"The Alchemist's machine will be loaded onto a remote hover-truck transport. Section One's mission is to protect the transport as it moves from the LZ outside the plant to the central power control inside. It's an old remote system for sensitive payloads: it'll stop in case of nearby hostiles, and start up again in response to friendlies. Try to keep at least one squad by the transport at all times. Cat, I'll leave the assignments to you."
>>
Rolled 4 (1d10)

>>3915073
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, +1 Accuracy, +1 Crit Chance, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces) OR Magnum (Damage 3, Range 10, +1 Accuracy, +2 Crit Chance, +2 Crit Damage, Break 1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 3/3

Thoth's eyelights narrowed and span in concentration. His hand hovered over Bonnie's holster. Well, over her position on his hip, secured by a cutting edge quick-release maglock. In his other hand were two small, metal discs. Cillian's world called them coins. Thoth's might've too: he never really paid attention to currencies. These ones were useless to him, anyway.

Well, they had one use.

Thoth tossed them into the air. A heartbeat passes, to let them get some distance. Then he draws. The movement is subtle. Detached, raised just above the hip, and her barrel is leveled skywards. One, two, three shots crack out in a half-second, each one closely accompanied by a "ting" of metal pinging off metal.

The coins come back to the ground as he mock-blows the smoke from the barrel. One coin has three dents in it; the other has three neat holes.

Nice.

...now to get back inside before someone saw him victory-dancing. Graves's briefing was about to start.
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>>3915073
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3
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Rolled 5 (1d10)

Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 4/4
Mobility: 12 (14)
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 2/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
or
Sword: +2 hit, Damage 4, +1 Crit chance, Melee.

Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

Over the break between missions Smokes had been seen less and less. When he was spotted it was either outside in the fields around the base or in the communication relay having a hushed conversation. Whatever he was doing kept him from even etching more tallies into the kill count table.

During the briefing he stayed by the door with his arms crossed, typical Hunter behavior. And like any other Hunter he ran off when it was done. But instead of to the armory, it was to the launchpad.

Retirement Option: Apprentice
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>>3915073

Name: Roland Barrett
Class: Drifter
Level: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit. ||
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def
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>>3915073
Name: Viper (Legacy of Rhino/Einherjar)
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2
>>
>>3915355

Viper, a young, lithe woman, in black, form-concealing armor, waits in the transport inbound to Echo Base restlessly. Her helmet off, she smokes a deathstick, sucking down on the toxic nicotine-chemical blend until she tosses the butt on the floor of the transport, grinding it under her boot. She had come to Echo Base, and these Freelancers, in the hopes of meeting her brother again, but Rhino had sent her a single, rambling message, and not messaged back to her many, increasingly worried replies. Rhino was too big of a boy scout to just ignore her, hell, that's what she did to him for the last five years, and the message itself was... disturbing. A buncha garbled shit about the satellites and bodies. She didn't get it, but what she did know is that she had to come find him.

She might not have answered his calls for five years, but dammit, she was still his sister, and she had a duty to make sure he was okay, even if he was an overbearing doofus.

Walking off the transport, onto the landing pad, Viper put on her helmet, looking around for a second, before she finds a priest, doing some fiddly work with a cargo loader that was currently on autopilot, unloading the ship she came in on. "Hey! You!" The priest looks up at her, nonplussed. "You know anyone by the name of Rhino?"

At this, the Priest's demeanor changes, somewhat, and she(?) nods, saying, "You're going to want to come with me."
---------------
In the Medbay, Viper looks over the robot body that was supposedly her older brother, and then up at the Priest who brought him to it. "Is this supposed to be a fucking joke?" The priest, frustrated, shakes his(?) head, and explains the circumstances around his death. Apparently, Einherjar, or Rhino, as he used to be known, had gone MIA in a mission involving the worms, and his mind was transferred into ODIN, given a synthetic body. A few days ago, before Viper had arrived, he had just... stopped responding. The Priests confirmed that his consciousness still resided within, he just... wasn't thinking.

Slamming her fist into the bulkhead next to her, Viper lets out a stream of profanity, and eventually, looks up at the priest, asking, "Who's in charge of this base?"
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>>3915360
-----------------------------------------------
>>3915231
Viper reaches the room just after the briefing starts, and decides on waiting until Graves says his piece. As much as she might resent them for getting her brother killed and then comatose, interrupting their briefing and antagonizing them right after might not be the best way of convincing them to let her join up with the crew, at least until Rhino woke up again.

After the man in charge finishes speaking, Viper slides through the crowd surrounding him, and taps his shoulder. "Hey. Graves, is it? Got a few questions. First one, can I join up with your outfit? My brother is fuckin' comatose, and I'm not gonna leave him alone here. Second, can I join in on this mission? I want to work out some frustration on these cocksucking Worms."
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Rolled 5 (1d10)

>>3915070

>Roll for Butcher's Cleaver

"Here kid." Said a veteran hunter to Raiden. "You should try something new." Has he handed a green vest to him. "All the stealth gimmick won't work against Worms. They'll see you coming a mile away and then try to make you one of theirs or plant weird trash in you." Has he got handed a bio vest. "You going to need to be ready for 'em or you'll bite the dust. Try it on & remember. Keep your head down, practice reloading and most importantly, kill grubs."

Name: Raiden
Health= 7/7
Mov: 11(13)
Armor: 1
Class: Hunter
Level: 4
Exploits:
Lv0-Blink (S, C3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blockimg an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attacks on adjacent enemies)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each misding Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
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Rolled 6 (1d10)

>Rolling for The Hard Way

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
ARM: 1 [Shield]

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C1): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C3): Range 20, 2 Pure Damage, Remote.
- Smite (S, C3): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C2): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]

>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- Shield: Armor +1. On attacks vs adjacent Enemies, Knockback +1 and move into space. (Rolling for The Hard Way)

>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. Regen.

===

Solaaris had been summoned to the laboratory by its creator after the briefing had ended. When it entered the room, Solaaris noted that there seemed to have been an electrical storm that had trashed everything. Loose sheets of paper were being hurled around the lab, leaving trails of ash as they singed in the indoor turbulence. The place was in utter disrepair.

"Oh hiii Sol! I bet you can't wait to get your hands on what I've got for you!" the mechanic told Solaaris as if there wasn't a glaringly obvious problem in the slightest.
"I've been working on your latest module but as you can see it's a bit volatile. Not really had time to test it very much but let's hope it doesn't need too much tweaking."

"Thank you Miss Lunis, I shall put this to good use. Would you like me t-"

"Nononono that's quite alright! Don’t you have a mission to attend to? Let me sort out the lab and it'll be spick and span by the time you get back. Byeee!" and with that, Lunis hugged the robot, shoved it out of the lab and slammed the door with unnecessary force.

A muffled "...sorry a bit loud..." was all that Solaaris could make out past all the crashing, banging, and cursing coming from behind those doors. Solaaris thought this would be a good time to head on out.
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Rolled 8 (1d10)

>>3915073
>Rolling for Thunderlance

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo, Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance (Shotgun if Not)
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3

Hiram found a certain sort of irony in all of this, despite all the changes to the base in his absence, all the people who'd came and left and died, the one consistency in his life was getting plastered on straight alcohol cut with Void knows what every other day. And now with Graves in charge, that small comfort was taken from him. He'd learned that the hard way the first day he was drug off to mandatory drills seeing everything one color gradient off and upside down, injecting raw mana into whiskey turns out to do really really weird shit.

And now here he was, the only mage on this Sats damned base with Astraphobia, being volunteered to carry the lab boys' prototype tesla weapon into battle. He had begun to grow tired of irony.
>>
>>3915073
>>3915403
woops
>>
>>3915286

Flare stands in an isolated hallway, away from the rest of the outfit, just before the briefing begins. While some might decry isolationism, family gatherings like this shouldn't be interrupted.

"Good work on the last mission," says the taciturn sniper. "You're blooded now. And you've lasted long than that one at least." He jerks his head at the figure sitting on the window sill.

"The fuck!? That was a fluke and you know it, I'd be standing in his place if not for that!"

Flare simply watches the more feminine of the two hurl abuse at the eldest of the family. Flicker and Shimmer. His brother and sister. And simultaneously, one and the same as him. Even Flare doesn't know how that works.

Raising his voice, he catches their attention. "Much as I'd love to stay and chat, there's a mission briefing soon."

At once, the two mirror images of himself spin and face him.
"Good luck out there."
"Tsk, better not embarass me by dying, asshole."
With those words, Flare spins on his heel and walks away. And with that, the figures disappear, having never been there in the first place.
>>
>>3915364

Hellcat says, "Show some respect to the Captain."

"It's fine," Graves says to Hellcat. "She's upset about, you know, the whole thing where worms ate her brother. I can understand that." Turning to Viper, he says, "This here's a volunteer outfit, kid, but I need to know you got what it takes. Do a run on the danger range, Program C. I'll authorize you in the system. If your numbers are good enough, you can join Hellcat's section. You'll be right on the front lines against the worms. Think you can work out enough frustration that way?" A drone attendant hovers up to him to get his attention, and he leaves to go deal with it. Hellcat gives Viper an appraising stare before following him.
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>>3915073
Name: Dirtnap
Class: Drifter
Level: 3
Powers:
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C3): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C2): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Weapons:
- Shock LMG: Damage 4, Range 15. Break 1, Destructive.
- Greatsword: Damage 3, Melee. Cleave 3. +2 Crit Damage.

Gear:
- Biotic Vest: +1 Health. Immune to Infest. Regen (S, C2): Heal 2
- Phase Boots: +2 Mobility. Move through enemies.
- Storm Rune (LMG): +1 Damage. On a 10, the target is Shocked.

>Health: 7 (8)
>Mobility: 7 (9)
>Armor: 1

After their televised skirmish, Dirtnap did what any self respecting Drifter with some jink in his pocket and a little reputation would. He bought himself a new jacket. It looked the part, lacking the dirt stains and rough stitching that had accrued on his old "lucky" jacket, something newly fabricated and shipped over from one of the civvie domes. An operation with the Worms would probably be just the thing to "distress" his new threads to better match the scratched and dented aesthetic of his refurbished armor. The Freelancers might've been happy enough to pump him full of potentially lethal nanotechnology and rebuild him into an alien busting murder machine, but they weren't about to waste valuable resources on a scruffy outlaw from the bogs.

Well, helping to kill a dragon, getting his consciousness pulled like silly putty across continuums, and making his public debut made him feel a bit more like a real Freelancer now. There was no itching as the nanomachines rebuilt parts of him after exercise anymore, and the bird-like spasms of movement had finally smoothed out. As he strode out of the armory, one of the big guns propped against his shoulder, he waved to the assembled team. It was wierd how many of them were starting to seem familiar.

"Yo! Everybody ready for a pleasant nature hike?" he asked, smiling broadly under his faceless helmet.
>>
>>3915417
Viper simply nods curtly to Graves, and then Hellcat, and heads off, before stopping abruptly, turning to one of the nearby Freelancers. "Where's the danger range?"
------------------------

Panting heavily, Viper punches the ground. "DAMN IT." She had made it most of the way through Program C, she supposed, before she was attacked by an invisible lizard of some kind, and the program cut out, simulated terrain disappearing. Sucking in wind, Viper stands up, looking around for the console with the priest operating it. Stomping over, Viper, a bit sore, brusquely asks, "So? How'd I do?" She probably didn't get halfway through, though. This outfit had people like [i]the[/i] Smokes in it, how the fuck was she supposed to compare?

Shrugging, the priest showed her the program overview screen, projecting a hologram above the console, which simplified the training regimen as a timeline. Apparently, she had gotten 3/4ths of the way through it. Huh. According to the "High Scores" screen, she did... about the same as most other Freelancers, actually. Though that 'Graves' guy and Smokes were at the top, of course. Grumbling, and muttering about damn lizards, Viper heads back in, looking for... Hellcat was her name? Hopefully she did good enough to join the mission.
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>>3915231
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Reporting for Duty Command... Good to see all of you again!"
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Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

From the newest ship steps out a person in a sealed, white suit. They float a few inches off the ground before touching down and running over to Smokes. Their hands raise in excitement as they spin to look around the base. In a clearly feminine voice she rapidly speak, "It is a most joyous occasion to see you again Bringer Smokes! And this base of operations seems to be perfect for me to continue my training at. Thank you for getting me transferred here. You have to show me around and help me meet the others!"

Smoke remained motionless until his hand was grabbed. He gave a heavy sigh and allowed Grid to pull him along back into the base.
>>
Rolled 4 (1d10)

>>3915073
Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Thunderlance (Sniper Rifle (sharp) if not)
-LMG (+1 Break)

Gear (if thunderlance)
-Phase Boots
-Acid Rune (LMG)
-Biotic Vest (2/2)

(if no thunderlance)
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
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>>3915784
>>
Rolled 6 (1d10)

>>3915073
Rolling for Edict

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (2 Charges)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (3 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)

- Edict (Damage 4, Melee, Rising Dragon)
or
- Shotgun (Damage 4, Range 10, Destructive)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2

Dozer has been pumped to get back into the fight after a little bout in the arena. Sliding on the armour again felt just right. Deciding to done the Biotic Vest this time, seeing as the Worms were involved. His solar core had been retrofitted with a Phoenix amplifier, ready to restart his body once if he falls. Checking on last time, he slides on his helmet, and then his skull face plate. "Knock knock, everyone."
>>
>>3915073
A robot walks onto the parade grounds of Echo Base. The Freelancers had spotted its coming kilometers off, but decided not to open fire. Any distinguishing marks that it might have once borne had long since faded, leaving only a dusty colossus standing tall in the sunlight. Determining it was indeed surrounded by humans, however gaudy their riot gear, speakers creak loose from the its shoulders.

"MAY I HAVE YOUR ATTENTION PLEASE. I am Riot Suppression Unit model AACH4D - Distinguished: Attitide Adjuster - reporting for duty after *ZZRT* days, hours, minutes out of commission. May I speak to the Commander of this station?"

The speakers sink back down as the robot waits patiently for an answer. One would get the sense it could wait for a long time.
>>
>>3915870

Graves comes out himself to meet with the machine. After a short conversation, he returns to the base, with the robot in tow. "He wants to help," Graves says. and shrugs. "I explained the situation to him, and he just said--"

"I AM HERE TO KEEP THE PEACE," booms the robot.

Graves winces at the noise. "Yeah, that. We'll sweep him for daemons, of course, but I don't think we'll find any." He looks up at the colossus that barely fits into the base hallways. "If we can get him geared up in time, I have the feeling he might be useful."
>>
>>3915878
The armourers and mechanics were less than enthusiastic when asked to outfit 11 feet of peacekeeping with standard lancer gear. The robot spoke rarely; asking questions about how the world had changed since its last tour keeping civilians safe during the Collapse. Picking up an LMG and a Greatsword it noted as feeling "too small", Attitude Adjuster handled itself admirably in training, before losing to those damn lizards.

"I have kept the piece against both man and machine, xenos will not be much different."

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+Acid Rune]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Acid Rune [LMG]: Gives Weapon BRK+1
>>
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>>3915073
Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
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>>3915052


Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>3915231


"Ready for duty and for cleaning that place of worm scum Sir !"


"If that great worm returns today, we will be prepared to receive him sir ?"
>>
>>3916007


my bad


here

>>3915073
>>
>>3915052
Name : Sam McArthur
Class : Drifter
Level 1


Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword: Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum: Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
Phaws stared at the cracked screen of her communicator, jagged fissures spreading cancer-like around her thumb. She had put her thumb through the screen two sentences into the message the device was now struggling to display. Which was all rather well, because Phaws was struggling to make sense of the disconnected shotgun-scatter of glyphs.

" DEAR PHAUSE THERASKINE "
>>
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They always prefaced their communications with Dear. They liked it like that. They thought it made their smug, know-it-all, overbearing, arrogant, limited-idiotic--- The communicator screamed out a shower of electronic sparks as the metal holding it together began to bend, half the screen cutting to a rainbow of chaotic data.

" THE FORMAL INVESTIGATORY HEARING ON YOUR THESIS PROJECT HAS NOW CONCLUDED. THE UNIVERSITY OF "

Phaws skipped ahead, racing to outpace the rising bile.

" IT IS THE OPINION OF THIS INVESTIGATORY COMMITTEE THAT OUR PREVIOUS PROCEDURES WERE ERRONEOUS. MOVING FORWARD, THE UNIVERSITY HAS ELECTED TO RE-INSTATE YOU IN YOUR PREVIOUS POSITION AND WILL BE EXPECTING YOU TO CONFIRM YOUR AVAILABILITY--"

The communicator snapped, raining sparks over the table. Phaws flung the half broken communicator away then buried her head in her hands. The damn devices never lasted longer than a week now, pitted and gouged and finally broken by swirls of void-energy. Same as the sidearm, the desk and when Phaws nightmare kicked during that one terror-soaking dream sword-fight with the wormed out, green-tinged Vacia singing the song of a thousand-thousand wiggling things, the bed. Phaws slept on the floor now. Digging gouges in the floor meant you didn't wake up with your knee through a wall.

What did those *assholes* in the department think they were doing? They'd told her to leave! Kicked her off a frigid mountain top with a scoot-along-now, we'll get in touch about the lab recovery charges, and no, don't call us, we'll call you, leave your badge, there's a good lass! The rank little bastards! She'd punched the professor! She'd punched the security! She'd punched a lot of people. And then gone for a drink. And then kind of kept going through every synthetic chemical between here and Emiria, with a detour through the stuff in the janitorial closets. And then they send a message! Like nothing at all had happened! Stuff HAD happened! Phaws had been licking rainbows and killing Dragons! It wasn't like she'd just spent her life waiting for the deliberation committee to come to a conclusion, didn't they know she had built a architectural memorial marvel in the Westree Memorial Can Cathedral, learned how to fight with a sword, punched a Brute to death?

She'd made it obvious how little she needed them. It had been in every daily message. Several times. In large letters. They should have gotten the point by now. Arrogant little narrow-minded, myopic researchers on their bloody mountain. Phaws didn't need them at all. She'd go tell them in *person* and then they' finally get it and she'd be free!

Phaws snapped up from her hands.

" Someone get me a drink. And a sharp sword. I have my thesis defence coming up "
>>
>>3915052
Name Baron
Class Knight
Level 1
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
Rolled 7 (1d10)

>>3915073
>Rolling for Bonnie or Arcstrider

Name: Fortune
Class: Drifter
Level: 2

Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)

Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)

Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)

Health: 8/8
Mobility: 7
Armor: 1/1

"How fortunate these aliens are, to die by our hands."
>>
Rolled 3 (1d10)

>>3916709
>and here's my bonnie roll
haha
>>
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>>3915073

Amidst the varied and colorful characters in the room, the girl calibrates her equipment in silence. She stares blankly into space once there is no work to occupy her hands.

Name: XXIII
Class: Drifter Level 1
Powers: *Deadeye: +1 Acc, +1 Crit *Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
>>3915073
>>3915310
>>3915710
>>
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>>3915231

Mapping scans are in progress.


Here are the squad assignments and callsigns for this mission. Include your callsign in your Name when acting, like: [Wolf 1] Dozer

Wolf Squad (Center)
Wolf 1: Dozer, Knight Lv5
Wolf 2: Baron, Knight Lv1
Wolf 3: Roland, Drifter Lv1
Wolf 4: Jetstream, Drifter Lv1
Wolf 5: Raiden, Hunter Lv4
Wolf 6: Hiram, Mage Lv6
Wolf 7: Solaaris, Priest Lv7


Fox Squad (Left Flank)
Fox 1: Smokes, Hunter Lv10
Fox 2: Attitude Adjuster (AA), Knight Lv1
Fox 3: Dirtnap, Drifter Lv3
Fox 4: XXIII, Drifter Lv1
Fox 5: Kaiman, Hunter Lv1
Fox 6: Flare, Mage Lv3
Fox 7: Grid, Priest Lv2

Hawk Squad (Right Flank)
Hawk 1: Thoth, Mage Lv8
Hawk 2: Valdus, Knight Lv3
Hawk 3: Corax, Drifter Lv6
Hawk 4: Fortune, Drifter Lv2
Hawk 5: Viper, Hunter Lv2
Hawk 6: Dawn, Priest Lv8
>>
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>>3917106

As the strike team gears up in the armory, Hellcat takes a moment to address the section. "From what Graves has told me, you guys work all right when left to your own devices. I ain't planning to mess around too much with how he ran the show. Just head out there and do your thing. I'll back you up if shit goes south for ya. Keep your eyes up and your trigger fingers itchy. Squad leaders, watch your teams. Don't overextend, but don't hang back neither. And send those damn xenos back to hell."

The transport hovercart is guided by drones out to the launchpad. The Alchemist's generator device is already strapped in. To your surprise, the device turns out to hold a living entity. Within a transparent containment sphere in the center of the machine is the familiar you rescued from the Scavs, all the way back in that first mission. It seems perfectly content where it is, gazing out with curiosity, tail slowly swishing back and forth, occasionally emitting bursts of electricity from its eyes.

"The familiar has agreed to help," says the Alchemist. "He's going to act as a power source at our destination. Get the transport into position in central control, and he'll do the rest. All you need to do is keep the hovercart safe on its way from the LZ."
>>
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>>3917149


Andaria is across a narrow ocean, south of Meranth. The strike team has some time to think about what they're up against, talk to their friends, re-check their gear, or even grab a quick nap. But after all too short a time, the dropship passes over the waters and onto the green fields and forests of Andaria.

This is worm territory, as anyone can see from up here: the abundance of alien flora, as well as twisted versions of native plants. Cities can be seen in the distance, crumbling and overgrown ruins long abandoned by men, as well as vast spires of the worm's organic web-coccoon construction, far-off on the horizon: some unknown complex for the worms' devious purposes. A watchfulness sets in. The worms are known to have fliers, and with no escort, the dropship would be a juicy target.

The Alchemist's codec ping sounds. "Okay, team, listen up! Your job is to keep a close guard on that transport. If it gets destroyed, not only will we lose our chance to hit the worms, but you'll be letting that electric kitty in there die. Can you live with yourself if that happens? If the kitty dies because of you? No you can't! So make sure that it gets to the power control center in one piece.

"The transport will automatically follow the programmed route. All you have to do is keep at least one person next to it to keep the friendly transponder activated. Any enemy signatures next to it will keep it supressed. It's also got a rejuvie kit rigged to the power source, so anyone standing next to the transport will heal a little bit over time."
>>
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>>3917181

Hellcat says, "Wolf squad is on payload defense. We can expect the worms to know what we have planned, and to make the transport their top priority. Dozer, you're squad lead. If anyone can defend that transport, it's a sturdy lad like yourself.

"Smokes, take Fox, head out on the left. Thoth, take Hawk, take the high ground to the right of the LZ, lay down a base of fire to support our advance. Both flanking squads, make sure to keep pace with the transport. Cover your squad-mates as they advance.

"I'll be in the back, ready to bail you out if you fuck up. But I'm sure that won't happen. After all, you boys want to impress me, right?" A mischievous note sounds in her voice. "Pull off a flawless mission here so I can have a nice lazy day."

Your comms ping with an unfamiliar set of tones, and a woman's voice is heard. "Freelancer company, this is Vesper. I'm your contact with the Mages. We're in position surrounding the site, awaiting your drop.

"Be advised, we have reports from your recon unit. The worms have evolved a new set of soldiers. These ones seem more humanoid in nature. We've observed a new expendable foot-soldier, similar to Scav thralls. We've taken to calling them Termites. There were other, larger new evolutions sighted as well, but the data so far is inconclusive. So we'll be learning as we go. Just how we like it at the University."

Snow's voice comes in. "I didn't get a good look at them, but what I saw looked dangerous. Watch yourselves out there, strike team."

"We'll be guarding the site perimeter as best we can," Vesper says. "So concentrate your fire on the ones coming up from those tunnels. If anything breaks through our line, we'll give you the heads-up, so you'll at least have some warning. Once the generator is in position, we believe the priests can activate a set of automated defenses on the facility exterior, driving the worms back. So just concentrate on doing your job, and once that power source is secure, you'll be safe."

The red warning light switches on, indicating the LZ is close. The dropship door opens and starts to lower, and a howling wind blows into the cargo bay. Hellcat stands up at the front of the ship. "Strike team, get ready to drop!"
>>
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>>3917191

The industrial zone is a haphazard mixture of rusted factory machinery, overgrown grass and vines, and structures of the worm's bio-goop. The dropship descends, hovering low over the ground, and the Freelancers pile out the open cargo bay door. The hovercart transport slowly descends as well, landing in the middle of Wolf squad. A golden trail pings on the Freelancers' HUDs, alerting them as the cart's computer finishes calculating its projected course to its destination in central control.

"No hostile contacts," Hellcat says. "But there will be, and soon. Everyone find a good spot, and get ready to repel assault."

Freelancer turn 1 begins.
>>
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>>3917203
>>
>>3917203
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Move 3NW, Overwatch.

"Moving to cover the team's advance, sir."
>>
>>3917203
>Move 9N
>Dash 1N, 1NE, 3 N, 3 W

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Sniper Rifle (sharp) if not
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
>>3917203
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 3/3

Dash 8 North, 2 Northeast, 2 North

"Alright Hawks, those ramps are ours. Corax, take Fortune and Viper up the right, if you reckon you can make it there in good time" He gestures out wide with Bonnie, then aims for the other incline. "We'll go up the more central ramp. Move it! Take ground while we're unopposed!"
>>
>>3917203
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 4/4
Mobility: 12 (14)
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 2/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Move 5 West, 6 Northwest, 3 North
>Dash 11 North
>Ready Ripsote

"Follow my lead Foxes. We're taking the high ground." There is a pause as Smokes cuts his comms to cough.

"Save your shielding abilities to save anyone caught out. Stay close together, but not on top of each other. We know Worms can spit pools of acid."
>>
>>3917203

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit. ||
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def

> Movement || Move [N]x6.
> Action || {Stay Down} behind cover @ [N].
>>
>>3917203
Name: Viper (Legacy of Rhino/Einherjar)
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

>>3917215
Viper growls through her comms, watching as Corax blasts off. "Got it."

>Move 9 E, Dash 2 E, 3 NE
>>
>>3917203
>North 7, North West 6.

"Understood Hellcat. Keep near the transport. Solaaris, I would advise you stick as central to the squad as possible. Remember, overlap your fields of fire. These are Worms and they're gonna swarm us, especially since we're protecting the transport. Let's move. Weapons hot. I'll take point."

With his words of advice over, Dozer begins moving, Phase boots allowing him just enough movement to slide in behind the far cover piece. As he slides in, he marvels at the gleaming gauntlet he had been allowed to requisition. This was going to be fun.

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (2 Charges)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (3 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
>>3917203
>Move 5N, 1W
>Overwatch with Thunderlance

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo, Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3

Hiram slipped forward, scanning over the Thunderlance Instructional PDF on his Tac Visor, fumbling his finger around to find the safety. After clicking it on, the lights along the side powered up, and the weapon began to emit a low but steady hum. The Mage opened up his comms to general range. "So...uh....are Exotics supposed to hum like this when you hold them? Is that a good thing? Anyone?"
>>
>>3917203
Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance

>Move North*7
>Move North West*2, North*1
>>
>>3917203
>>3917217
XIII nods.

>Move 5W, 2NW
>Dash 4NW, 3N
>Overwatch with Shotgun

Name: XXIII
Class: Drifter Lv.1
HP: 8/8
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
"Transport's not gonna move if no one's touching the thing. We need someone with it at all times. You just need to be on one of the sides, doesn't matter which side. Solaaris, best you stick with the transport. Baron, you might wish to help move it until we spot hostiles."
>>
>>3917245
XXIII tells XIII that she can't overwatch after dashing.
>>
>>3917203
>>3917217
"Understood. Let's go keep the peace."

>Dash 3W, 7NW

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+Acid Rune]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Acid Rune [LMG]: Gives Weapon BRK+1
>>
>>3917203
>>3917217
"Damn, chief, why are you so fast?"

>Move W 7NW N
>Dash 9N

Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3917203
>(M) 4 North, 3 North-West, 3 North, 1 West (In the Overgrowth)
>(A) Vanguard Block 1 with Butcher's Cleaver, Next melee atk gains +2 acc/crit
>(R) Riposte with Butcher's Cleaver: (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)

Name: Raiden
Health= 7/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attacks on adjacent enemies)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)

>>3917181
"Understood Miss Alchemist, i'll make sure, i'll make sure nothing bad happens to the kitty. It would be disastrous if something happened to this cute- HUM I mean this fearless familiar. He'll be back in no time & in one piece. Raiden out."
>>
>>3917419
"Don't worry about staying right on my tail. You can't. Just don't fall too far behind."
>>
>>3917203

>Move 1 NW and for N4
>Dash 4N and 1NW

Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>3917215


"Yes sir, moving in the high grass at the center of the ramp to take"
>>
>>3917203
Dirtnap - Lvl 3 Hunter
>Health: 8 / 8
>Mobility: 9
>Armor: 1

- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C3): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C2): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG) - On a 10, the Target is Shocked

Move: W3, NW2, N4
Run & Gun: NE2, N4, NW1, W2
Overwatch

"I'm not the only one who heard Chemie threaten to kill us all, right?" Dirtnap asked as the VTOL wash of the team's dropship set his scarf fluttering in the urban blight. He tapped the side of his helmet as if checking his comms, "She manages the base's grenade supply, that's not an idle threat."

Smokes was off in a customary swirl of acrid, ashy whisps, the squad following him up the ramp. Dirtnap clicked his heels together, turning on the Phase Boots he was wearing now that he was out of the confines of the dropship, red pulses of lights running through the seams in his armor as he hefted the ten kilo support weapon and brought up the rear.

Rather than running up with the squad, he moved down the alley, tucking in behind the hard cover and looking out over the payload's path. He glanced back at where the quiet XIII was peaking out from behind a pillar, giving her a nod of acknowledgement without calling out.

Four rookies on Fox Squad this op, even if Smokes had hand-picked one. He thought back to Shimmer, bracing the LMG on top of the rusting scrap cover as he waited for the enemy to put in an appearance. He wanted them all to come home today. "Viva la Red Team." he muttered under his breath.

>>3917240
Jetstream, you can't move Diagonally through Heavy Cover. You have the Movement to spare, you may want to correct your pathing.
>>
>>3917230
Actually, while I'm passing out suggestions, Viper remember that you can move through Light Cover without penalty. If you want to approach the ramp more aggressively you can by doing so.
>>
>>3917203
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Hi Hawks! I will do my best to take care of you all!" Dawn taps her shield's little smiling sun painting. "Wait for me Thoth! Im not that fast."

>NW 1
>N 6
>Overwatch
>>
>>3917203
Baron had been born with a figurative silver spoon in his mouth. A designer baby, born to a rich oligarch, on a remote, secure space station. He had never needed anything. And yet, he yearned for something more. Forging documents, procuring equipment and booking a shuttle had been easy, with his family's connection. And now, he was on a dropship, awaiting his first mission, clad in armor, clutching his spear and shield. "What am I even doing?" was the main thought that echoed through his head. Was this truly fine? He wasn't able to continue his reflexion, the lights of the dropship switching to green. It was time. The drop went fine, considering this was his first real one. He checked his weapons one last time. His squad leader's voice crackled through the comms. Baron took a second to compose himself, before answering. "I'll take care of it, chief." Slowly, he stepped to the side of the convoy, shield upraised.

Name Baron
Class Knight
Level 1
Health 8/8
Mobility 7 (5+2)
Armor 3 (2+1)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots

>Move 1E 3S
>Block with Shield
>>
>>3917510


"Good Morning Veteran Dawn !"


Valdus inspired by the veteran positive spirit and grit, quickly opens the channel of hawk squad giving a battle augury to all of them :


"Chief and companions may our armors bask in the glorious rays of the sun today, and may each of our bullets find home in a worm skull ! Glory to Hawk squad !"
>>
>>3917577
"Aww, I want a peppy lady for our squad too."
>>
>>3917203
Name: Fortune
Class: Drifter
Level: 2

Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)

Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)

Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)

Health: 8/8
Mobility: 9(Forgot my phase boots bonus)
Armor: 1/1

"Fortunately, with this many allies of justice that payload, no, that cat will be just fine! We can't lose!"

>>3917215
"Teamwork is the cornerstone of victory, I'll set out immediately!"

>>3917510
"I look forward to fight with you as well, with someone like you with us we won't be defeated!"

>Move E7, NE2
>Dash NE5, E4
>>
File: smiteboot.png (3.04 MB, 1309x1309)
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>>3917203
>Move NW4, N3
>Smite (S)
>Aegis (R) -> Dozer

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
ARM: 0

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C1): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C3): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C2): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

Solaaris felt ready to take on this mission. It wanted to use the reshuffling of the new management as an opportunity to demonstrate its effectiveness in battle. As it dropped in with the new rookies, it decided there and then that today was the day where all the new faces in its squad would live to see another day.

"Remember the plan Wolf squad! We will see this payload through to the very end! Try not to overexert yourselves and we might see each other again in time for a celebration at the bar in HQ."

>>3917231
>>3917256
"Affirmative Mr. Dozer, I shall stay as close to the payload as need be."

>>3917532
"Good work Mr. Baron! Once we spot those worms, I'll be right there to help you out."

>>3917238
"Mine seems to be quite functional without any interfering noises. From the information I have gathered from my data banks, you will just need to break into it with a couple of uses and it should solve the problem. Speaking of something that needs to be broken into..."

Solaaris decided that it would be a good time to test out its new Smite module. It got in position to receive the payload and initiated the boot sequence.
>>
>>3917203
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move Northwest 3, West 3
>Dash Northwest 5, North 1
>Ready Deflect

The entire ride in the dropship Grid stared at various people for minutes at a time. She floats slightly off the the floor of the ship and lets herself touch down to the ground. While the squad moved into action she looked around at the surroundings, taking in the landscape. After a few seconds she saw everyone was moving and hurried to keep up.

"Do not worry about Smokes, Squadmates. He is fast, but we can move together to stay safe. So long as you are close to me, you will not be taken before your time is up naturally!"
>>
>>3917489
>>3917203

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance

Why is that even a thing, they take up the same number of mobility points.
>Move North*7
>Move North*1, West*1, North West*1, North*1
>>
>>3918663
It costs one more Mobility, actually. Given how advantageous heavy cover is, it's a small price to pay. Admittedly, Hunters and Drifters don't feel that cost as keenly.

That said, Raven probably would've adjusted the move, I'm just providing a reminder so he doesn't have to (with 20 players and Sats only know how many Bugs to juggle, he's got a lot to track as it is)
>>
>>3918724
Wait so Diagonal movement isn't all 2 points?
>>
>>3918753
"No. Engaging peacefully in a diagonal direction only costs one movement point."
>>
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>>3918663
Here's the relevant bit of rules. Other than this, diagonals are fair game, they don't cost extra move or range, it's 1:1 with cardinals.
>>
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>>3917203

The Freelancers venture forward. Wolf squad takes up positions to guard the advance of the hovercart, while Fox and Hawk move to find good firing lines.

Hellcat drops last, taking up a rearguard spot, rifle still carried at ease on her shoulder. "Stay alert, team," she says. "The bugs probably have camouflaged tunnel entrances around here. Don't expect the seismic scans to show us every incoming bug, we could eat a flank attack at any moment. Be ready for anything."
>>
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>>3918820

As the advancing Freelancers pass by the tall grass, small alien creatures attempt an escape on skittering legs, but are gunned down by those vigilant enough to take up an overwatch stance and cover their advancing allies.

"What the hell are those?" asks Roland, a rookie drifter, looking down at the corpse. "Are those the parasites? That's not what they looked like in the files."

Hiram the mage goes down on one knee to take a closer look at the creature he just blasted, acrid green blood seeping from its wounds, spindly legs still twitching. "No. It's something different. The parasites are like grubs. This is more like some kind of insect or arachnid, except, you know, it's the size of a dog. They're like small versions of the weavers. A spiderling? Spiderite?"

"Seismic activity on the graph," the Alchemist says. "They're coming up right in front of you, just past those buildings!"

"You heard the lady," Hellcat says. "Forward elements: weapons hot, prepare to engage."

Freelancer Turn 2 begins.
>>
>>3918827
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Move 1W, 7N, 2E, 2N
>>
>>3918827
Name: Viper (Legacy of Rhino/Einherjar)
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

"Fortune, comin' up on your right."
>1 W, 4 N, 4 E
>Blink 2 NE
>Overwatch
>>
>>3918827
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 3/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 2/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Move NE 1, North 5, NE 2, North 1, NW 1.
>Ready Riposte with Arcstrider

"Advance at the cart's pace and keep weapons ready." Smokes lets one cough slip over the comms. "If you feel secure you can stay out of cover, but don't make a bad habit out of it."

Smokes wraps both hands around Arcstrider as he dashes forward, readying a strike. "Unless the situation is dire, don't leave this flank."
>>
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>>3918827
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 3/3

Move 2 North, 3 Northeast, 1 East
Overwatch with Scout Rifle

"Space out across the higher ground, Hawk! Don't get caught in an acid spray! Love you too, guys!" Thoth follows his own advice and trains his sights on the forward positions, watching for movement and neglecting cover for the time being.

>>3917591
Thoth's helmet scans his pupil movements and sends a message to Fortune's HUD:

BTW still not forgiven for touching Bonnie :(
I'll still save you if you get in trouble though :)
>>
>>3918827
XXIII gives a thumbs up to Dirtnap as she passes by. She takes watch behind cover, trusting that Smokes can clear the flank.

>Move E,5N, NE
>Overwatch

Name: XXIII
Class: Drifter Lv.1
HP: 8/8
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
>>3918827
>Overwatch with Thunderlance

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo, Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3

>>3917609
Hiram lowered the now quiet Thunderlance. He looked at the dead Spiderite, at least that's what he was gonna call them, that had been about to strike Solaaris, over to Solaaris, back to the Spiderite, over to Solaaris, and then offered a thumbs up. "Yeah, no, it's not humming anymore, we're good! Lightning is strangely cathartic when you're on the giving end, huh?"
>>3917532
"Alright Rookie, feel free to keep that cart going, I'll watch your back. Worms have an awful habit of springing up just about everywhere."
>>
>>3918827
>Move 5N
>Overwatch with LMG

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
>>3918827
>North East 2, North 3 (taking into account the penalties)
>Overwatch

"Wolves get sightlines between the buildings. Time to shine."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (2 Charges)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (3 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
>>3918827
>Move NE 8N
>Overwatch w/ shotgun

Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3918827

>Move 1 N, 3 NE and 1 N
>Overwatch with LMG
Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>3918839

"Yes sir. Finding cover and remaining spread out."
>>
>>3918827
>Move 5N
>Block

Name Baron
Class Knight
Level 1
Health 8/8
Mobility 7 (5+2)
Armor 3 (2+1)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots

The payload glided along its predicted path, the rookie following it at a reasonable pace. Some alien lifeforms rushed out of the grass, only to be quickly dispatched by his allies. Right, he thought. This was war. Even if things appeared calm, he couldn't relax. The knight glanced at the payload to his left. What were they escorting anyway? The briefing mentioned a familliar, but he hadn't seen it. The containment sphere caught his eyes, and he finally noticed the feline creature contained within. "Huh." Tentatively, he waved the tip of his spear back forth, the little animal pressing its paws against the glass to try and catch the crackling weapon. Guess that settled why they needed to protect this thing.

>>3917609
"Well I didn't do much... " The newest member of Wolf squad assured, not used to such enthusiasm. Still, he felt a bit safer already. "I appreciate the help, though."

>>3918845
"Understood." Being in a squad wasn't that bad, he thought. Being part of a team, being relied on, and relying on others. It felt... Nice.
>>
>>3918827
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

Dawn stands on her toes and waves to Fortune and Viper with her SMG. "Be careful over there!"

>N5
>Overwatch
>>
>>3918827

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit. ||
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def

> Movement || Move [NW]x1, [N]x4.5
> Action || Dash [N]x3.5
>>
>>3918827
Name: Fortune
Class: Drifter
Level: 2

Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)

Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)

Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)

Health: 8/8
Mobility: 7
Armor: 1/1

>>3918835
"Roger, I'm advancing!"

>>3918839
Fortune has yet to completely master his new armor and body frame, and had yet to figure out the more fine functions. Like how to send text replies back. But he wanted to reassure his teammate regardless.

"We stand together not only as a team, but as comrades, you need only have asked and I would have given your gun back!"

>>3918935
Fortune gave a firm 'thumbs up' as she waved over.


>Move E1, N8
>Overwatch
>>
>>3918827
>Move East*3, North*4
>Overwatch with Magnum

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance

>Move North*7
>Move North West*2, North*1
>>
>>3918827
Dirtnap - Lvl 3 Hunter
>Health: 8 / 8
>Mobility: 9
>Armor: 1
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C3): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C2): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG) - On a 10, the Target is Shocked

"Now don't be greedy Kaiman, you've got to learn to appreciate what you have. Like a giant robot, a couple of ghosts, and a living legend." Dirtnap said, hefting the LMG up and off of the point where he'd braced it, crackling ionized air still sparking where he'd blown one of the skittering Spiderlings who'd been creeping up on Dozer into scattered fragments of chitin and sizzling meat.

"...Wonder what 'Lings taste like." he mused, sparing a lingering look at the steaming corpse.

Traceries of red lingering in his wake, he broke away from the pillar and rushed to a forward position where he could overlook the western seismic spike.

>Move: W1, N8
>Run & Gun: NE1, N3, NE3, N2
>Overwatch

>>3918968
>>3918781

>>3919074
You seem to be trying to run through a wall. You can move through Light Cover, but not Heavy (the people on the Heavy Cover moved up a ramp to get on top of it).
>>
>>3919112
Sorry got my directions mixed up. Head's not right right now.

>>3918827
>Move West*3, North*4
>Overwatch with magnum

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3918827
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move 5 North, 1 Northeast
>Overwatch with Scout Rifle

"Be careful of moving up too far, I can only aid those so far away while carrying these tools of death." Grid lifts her Scout Rifle as she speaks over her comms as if she were in a face to face conversation.
>>
>>3918827
>(M) 3 North-East, 4 North, 2 North-East, 1 East
>(A) Vanguard Block 1 with Butcher's Cleaver, Next melee atk gains +2 acc/crit
>(R) Riposte with Butcher's Cleaver: (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)

Name: Raiden
Health= 7/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attacks on adjacent enemies)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)

"Seriously missing the stealth equipment right about now. Makes the job has pathfinder slightly harder..."
>>
>>3915073
Late join, pardon me!

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear. Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3918827
>Move NW3, N3, NW1, W1
>Aegis (R) -> Raiden

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
ARM: 0

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C1): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C3): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C2): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

Feeling the rush of power ready to burst from within, Solaaris got behind cover and waited patiently, making sure that nobody in its squad had strayed too far away from its reach.

"Keep on going! We're about to engage the enemy any second now..."
>>
>>3918827
>move 2 NE, 1 N
>Overwatch with LMG (3 dmg +1 to hit, Crit on 9+)

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Sniper Rifle (sharp) if not
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
File: map 11-2B.jpg (1.28 MB, 1963x2370)
1.28 MB
1.28 MB JPG
>>3918827

Smokes and Dirtnap, in forward obs positions on the left flank, report a Scav tunnel just now breaking through to the surface, the last vestiges of earth and concrete falling away into the yawning chasm below.

Smokes says, "We'll be *cough* seeing the little bastards poke their heads out any moment now."

"That mage said there were new evolutions," Dirtnap says. "Wonder what fun surprise they've got for us today?"

Smokes says, "So long as it bleeds, I'm happy."
>>
File: termite.jpg (68 KB, 563x737)
68 KB
68 KB JPG
>>3920284


From the tunnels come something unseen before, not the parasites or the scourge, the swarms you've already witnessed. Instead, crawling from the cthonic depths are squads of a new creature, still with the characteristic chitin armor and insectoid limbs, but bipedal, and carrying a weapon not unlike a rifle, and taking up cover positions instead of mindlessly charging forward. "Vesper mentioned something called she called termites, that fought like Scav thralls," Hellcat says. "I'm guessing this is them? They don't look so tough, but there's probably a lot more behind them."
>>
File: map 11-3A.jpg (1.3 MB, 1963x2370)
1.3 MB
1.3 MB JPG
>>3920285

Dirtnap and Thoth each take out the forward termite in the squad in front of them, but more are following. Everyone can feel a rumbling in the ground. Who knows how many of the things are down there, right under your feet?

The Alchemist calls out, "More readings coming in -- Fox squad, watch your backs! They're breaking through!"

A projectile whizzes out of the sky, a crash pod that cracks open on impact, splitting into pieces that fizzle up into ash. The delivery was a rookie drifter, who wobbles to his feet and, realizing his commanding officer is not ten feet away, throws Hellcat a shaky salute. "Late join, pardon me!"

"You're Sergi, right?" she says. "First trip on the man cannon? Well, shake it off, cause you're just in time to help guard the rear of the formation against that worm tunnel that's about to open right behind you." She points, and Sergi turns to see dirt spraying as another worm tunnel begins to emerge. "Ready to see some action, rookie?"
>>
Freelancer Turn 3 begins.
>>
Rolled 6, 9, 9, 4, 10, 10, 10, 7, 5, 8 = 78 (10d10)

>>3920289
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 3/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 2/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>West 1, North 11
>Cyclone Arcstider (Clockwise from 3 o'clocl)
>Ready Deflect

"They're mine, kill the survivors and watch the back."
>>
>>3920292
Data error, still displaying previous version name for Omnislash.
>>
Rolled 2 (1d10)

>>3920289
>North East 3, East 4
>Fire Upon Closest Termite

"Solaaris, Jetstream, Roland! Move to support Fox with the rear. Raiden, you're with me to support the Hawks. Baron, Hiram, provide support and make sure those Buggers aren't going to shoot the transport."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (2 Charges)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (3 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
Rolled 1 + 2 (1d10 + 2)

>>3920289
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 3/3

1 West, Shoot Termite behind the closest one

Thoth shuffles slightly to get a better angle, then picks off a bug. "Don't move too far forward, Hawks. Fox and some of Wolf are gonna need to deal with that back attack, so we need to stand and help cover the front. Payload's behind us, y'know."
>>
>>3920289
"Ahh, I remember the last insurgents who moved the earth to assault me. They did not move very far afterward."

>Move 1NE
>Overwatch with LMG

"That will go for the rest of you, too. Establish an LOS over the target zone. If these things are truly mindless, they will come right for us."

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
>>3920289

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit. ||
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def

> Movement + Action || Dash [N]x10, [E]x3.
>>
Rolled 4 (1d10)

>>3920289
"So it's just us three on this direction, eh? Fun!"

>Move 6N
>Shotgun closest surviving hostile (+1acc)

Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3920289

>Move 1 E, 2 SE and 2 E
>Overwatch with LMG


Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>3920303


"Sir, moving to the east part of the central platform for look over the payload. Worms in the north are too far away, unless you order me to engage them. Waiting for further orders."
>>
>>3920289
More shots. The radio chatter mentioned that enemies had been sighted. If he squinted, he could almost see them, indiistinct shapes, darting between cover. The rookie glanced at his spear. Something dawned on him. "I knew I should've brought a gun."
>Move 5NW
>Block

Name Baron
Class Knight
Level 1
Health 8/8
Mobility 7 (5+2)
Armor 3 (2+1)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
>>3920330

I have done a very simple mistake, the movement it s not :

>Move 1 E, 2 SE and 2 E

But

>Move 1 W, 2 SW, and 2 W
>>
>>3920330

Also "west part" in the text. Sorry
>>
>>3920289
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"I made a mistake, this grass is too tall..." With a bit of a struggle Dawn stumbles out of the overgrowth, a little bit of foliage sticking from the joints of her armor.

>NE 1
>N 5
>Stay Down (To pick the vegetation from her armor)
>>
>>3920289
>Move 2S
>Throw Incendiary Trip Mine 13W

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo, Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3

"Go ahead and move up Fox, I've got the Activity down here under control."
>>
>>3920289
Name: Viper (Legacy of Rhino/Einherjar)
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

"Fortune, watch the tall grass for movement. That isn't me, of course."

>1 E, 8 N, Overwatch
>>
>>3920289
"Aye, witness."
Move Southwest*4, West*3.
Dash West*6.

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3920289
Dirtnap - Lvl 3 Hunter
>Health: 8 / 8
>Mobility: 9
>Armor: 1
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C1): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C2): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG) - On a 10, the Target is Shocked

>Move: SW3, W3, SW1, S2
>Overwatch

"Yeah, looks like you've got this handled." Dirtnap admitted, hands already a little numb from the way the LMG bucked as it laid down a thick hail of electric death. This wasn't his first time seeing Smoke in action, but that storm of flying limbs and the arcs of green blood spinning through the air were still a little mystifying. This wasn't like on the Satellite though, out here if the boss's eagerness for carnage got the better of him he wasn't getting back up.

Well, they were only bootleg Thralls, it was probably too early to getting worked up. Bigger things were coming though, he'd bet on it.
>>
>>3920289
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>South 3
>Overwatch Scout Rifle
>>
>>3920289
>>3920294
"Sure."

"There's not anywhere with a good overwatch positions because of the tight spacing of cover but I can preposition best I can."

"Might be stuck with Fox for a good portion of this mission though."

>Move SW*1, W*6
>>3920316
"Hello"
"Bye"
>Move W*4


Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3920289
Name: Fortune
Class: Drifter
Level: 2

Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)

Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)

Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)

Health: 8/8
Mobility: 7
Armor: 1/1

>>3920683
"Of course, the denizens of evil lie hidden, be watchful, everyone!"

>Overwatch Sniper Rifle
>>
Rolled 9 (1d10)

>>3920289
>Snipe Termite in the back, near the solid green block(4 dmg, +1 to hit, Crit on 6+)

"Affirmative Mage Thoth. Maintaining position" as the automaton finishes speaking he looks down his scope and fires a single shot

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
>>3920289
>Move 5N, E
>Overwatch

Name: XXIII
Class: Drifter Lv.1
HP: 8/8
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
>>3920289
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Move 1N, 3W, Overwatch with shotgun.
>>3920292
"Yessir, moving to cover rearguard, sir."
>>
>>3920289
>(M) Move 4 North-East, 3 East, 4 North
>(A) Vanguard Block 1 with Butcher's Cleaver, Next melee atk gains +2 acc/crit
>(R) Riposte with Butcher's Cleaver: (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)

Name: Raiden
Health= 7/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attacks on adjacent enemies)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)

"Were almost there, I can see the objective from here. There termites arent much but lets be cafeful..."
>>
File: map 11-3B.jpg (1.37 MB, 1963x2370)
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1.37 MB JPG
>>3920289

Smokes displays characteristic prowess, dispatching the initial squad of termites in a bloody onslaught with a series of precision blink attacks. Each strike from the Arcstrider lasts for barely enough time to leave a light-infused afterimage, before another teleport brings it to the next foe. Meanwhile, Corax displays his own expertise by landing a headshot on a termite in heavy cover, while Hiram activates his new ability of delayed-blast grenades and tosses a trip mine right where his HUD displays the seismic readings.
>>
File: map 11-4A.jpg (1.37 MB, 1963x2370)
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1.37 MB JPG
>>3921861


The northern groups of termites open fire. Their weaponry fires not ballistics or energy, but instead disorges small biting creatures as projectiles. Kaiman takes cover behind a derelict machine, the biters slamming into the metal and gnawing through it as easily as flesh, and Thoth's mirror image illusion protects him. Both are grateful they aren't the first to experience the teeth of these things. More and more of the termites emerge from the tunnels, and though they've proven weak so far, they may break through on nothing but sheer numbers given time.

The tunnel breaks through in the southwest, but the emerging squad of termites trips Hiram's incendiary mine, triggering a blast of napalm that quickly burns them to death. The charred alien flesh releases a fetid, pungent smell.
>>
File: unknown worm form.jpg (389 KB, 1160x1978)
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>>3921871

Through the flames created from Hiram's mine, one creature emerges mostly unscathed, larger and bulkier than the termites, smouldering with flame but seemingly unaffected. It is clumsy, covered in growths that pulse and swell in disgusting undulations, and has whip-like tentacles in place of arms. The barrage of overwatch shots from Fox squad, perhaps taken in haste, all miss their mark. Hellcat lands a shot from afar, but barely dents the creature's thick, pustulated hide. "Whatever the fuck that thing is, it's tough!" she warns.
>>
Freelancer Turn 4 begins.
>>
Rolled 8 (1d10)

>>3921871
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Fire Storm-rune Shotgun at weird flaming tentacle thing to the south-west.

"Whatever it is, it can't take more than half a squad focusing fire on it, right?"
>>
>>3921871
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (One Image), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 3/3

2 Northeast, 3 East, 1 North
Mana Grenade 4 Northeast, 10 North

"Right, they have ranged capabilities. Cover, everyone!" Thoth tries to not sound too startled at the tooth bug flying past his head. His feet carry him into a leap off the edge of the platform, in the middle of which he hurls a iridescent orb of condensed mana. He lands with a roll and a leap to press his back against the cover.

"Fortune and Viper, see if you can get into that grass, or even through if you can get to cover. We've got to.hold that platform so they can't get up on it and shoot down on Wolf."
>>
>>3921871
Dirtnap - Lvl 3 Hunter
>Health: 8 / 8
>Mobility: 9
>Armor: 1
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C1): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C2): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG) - On a 10, the Target is Shocked --> Acid Rune (LMG) +1 Break

Seeing the lumpy, whip-armed tumor staggering its way out of a roaring inferno, Dirtnap slammed a hand against the side of his gun. With an eruption of sparks and electric tendrils licking at his arms, he pried a long cylinder of glowing blue coils out of the reciever, the bright actinic glow that had seeped from the seams of the LMG's assembly going cold and dark as he stuffed the Rune into his jacket pocket. Reaching into his other breast pocket he pulled out a new cylinder, greenish characters circling the head as a tube of faintly luminescent green slime bubbled effevescently. Slamming it home, wisps of acrid green smoke began to leak from the gun.

"Then I guess I better soften him up!" Dirtnap responded, walking back towards the rear guard as the LMG belched a string of smoldering green tracers through the air. "Have at 'im, kids!"

>Swift Action: Switch Shock Rune on LMG to Acid Rune w/ Guncaster
>Move: S8
>Attack Tumor Titan w/ Corrossive LMG
>>
Rolled 4 (1d10)

>>3921901
Huhn, dice code didn't work
>>
>>3921895
CORRECTION: 2 Northeast, 3 East, 1 Northeast
CORRECTION: Grenade 4 Northwest, 10 North

Thoth frowns at his mirror image as it moves ENTIRELY out of sync with him. Vito-energy splitter must be on the fritz.

"Corax and Dawn, rotate to support their move. They'll need it; I don't like how open that forward arm is. I'll move back up in a sec. And Valdus, you should be good to run down and give Wofl's forward elements a little more punch."
>>
>>3921901
Also, forgot to update weapons stat line with the Rune swap. That'll learn me to rush.

Corrosive LMG: Damage 3, Range 15, Break 2, Destructive
>>
Rolled 1 (1d10)

>>3921875
AA holds up a fist, a hunk of metal really, indicating to those around it to hold position. Leveling it's weapon, it sends out another signal.

>Shoot the Tumor with LMG [3DMG 2BRK]
"Open fire."

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
Rolled 1 (1d10)

>>3921871
"Enemy range at least 18, be aware!"

>Shotgun termite 9N 1W (+1acc)
>Move S 2E SE 4E

Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3921871

For a while now, XXIII appeared to be waiting in overwatch, stock still and ever vigilant of any xeno interlopers.

In reality, she had been absent-mindedly staring at the nearby tree out of the corner of her tactical visor. That imposing being of bark and and cellulose and cambium cells, taller and wider than a mound of hundreds...maybe even thousands of human bodies compacted into a neat cuboid shape! What miraculous process must have occurred to bring such things such as trees into reality? Could an aggregation of roots to extract nourishment from deep within the earth, leaves with which harness the searing emanations of the stars themselves, and sturdy wood for withstanding force and enduring the passage of time better than any human really have been assembled through sheer chance and the trial and error of its predecessors? Maybe there was once some wise maker who decreed that the synthesizing of electromagnetic radiation and carbonic-oxidic particles was a suitable method of sustenance for the future forms of the metaphorically primordial precursor of the being we would now call the "tree". How astonishing!

Perhaps, she thought, if she stood stock still in this place for long enough then she too, would become such a hardy amalgamation of phloem and chlorophyll. Perhaps if everyone did the same, then they too, would mark the spots where-

And then the thunderous blast of a nearby incendiary mine - suppressed to a quiet *poof* by the audio regulation functions of her headgear - and the yells of her squad over the comms knocked XXIII out of her reverie.

She peers around the corner and enters overwatch again.

>Overwatch

Name: XXIII
Class: Drifter Lv.1
HP: 8/8
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
>>3921871

>Jump 1
>Move 4 NE
>Dash 2 NE and 1N
Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>3921906

"Moving immediatly for find cover and assist wolf squad sir !" Valdus says before making the engine of is jump pack roar for do a quick redeployment.
>>
Rolled 3, 5, 8, 6 = 22 (4d10)

>>3921871
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 3/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 1/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

"Will attempt to draw Northern enemies. Be careful with the new enemy, don't get close." Smokes readies Arcstrider and ignores a few warnings his suits are giving him to focus on what he is seeing in a corner of his vision through Grid's helmet.

"It looks ready to pop."

>Blinkstrike Arctrsider 8 North
>Move 3 East
>Ready Riposte
>>
Rolled 9 (1d10)

>>3921871
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Fire SMG on New Worm
>SMG move 2 North
>Move 2 Northwest, 1 North

After opening fire, Grid reteats to not fall behind for when the squad needs to move. As she floats over the cover past A.A, she waves. "Excuse me!"
>>
Rolled 9 (1d10)

>>3921871
Applying Magnum to "Unknown Worm Form".

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +1 hit, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3921871
>Move 5N
>Block

Name Baron
Class Knight
Level 1
Health 8/8
Mobility 7 (5+2)
Armor 3 (2+1)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
Rolled 2 (1d10)

>>3921871
>East 2, North West 2, North 2 (Penalty accounted for)
>Fire upon Termite 2 South from the Heavy cover at the corner of the crevice.

"Wolf Squad, regroup, we're going to be holding the choke point for a bit. Fox can handle themselves. Thoth, get your people over to high ground overlooking the crevice. Baron, keep pushing, but we may need to stall for a bit, else they'll fire on the transport."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (2 Charges)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (3 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
>>3921871
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Okay. Okay. Here we go." Deep breath "Thoth! Im right behind you."

>E 2
>N 4
>Hunker Down
>>
>>3922075
>I meant East 2, North East 2, North 2. Please forgive
>>
>>3921871

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [NE]x4, [N]x1
> Action || Overwatch @ [NE] using Scout Rifle.
>>
Rolled 9 + 3 (1d10 + 3)

>>3921871
>(M) 1 East, 3 North-East, 7 North, 1 North-East, 1 North
>(A) Slash with Butcher's Cleaver the termite: (Dmg:4(5) Melee, (+1Acc), (+2 acc & crit from block)
>(S) Blink 9 North-West, 2 North
>(R) Riposte with Butcher's Cleaver

Name: Raiden
Health= 7/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
>>3921871
>Move NE*1, E*2, NE*3, E*1
>Move E*7

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3921871
>Move 6N
>Dash 6N

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3
>>
>>3921871

Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

>>3921895
"Gotcha. Fortune, let's move out. I'll draw fire."
>N 9, Blink 6 N, 1 NW
>Stay Down
>>
Rolled 5 (1d10)

>>3921871
>Snipe termite 21 N, 10 E (4 dmg, +1 to hit, 6+ crit)

"Affirmative Mage-Thoth. Covering fire"

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Sniper Rifle (sharp) if not
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
>>3921871
>Dash (M, A) N2, NE9, E3, NE1, N1
>Shieldwall (S) -> Solaaris, Dozer, and Roland
>Aegis (R) -> Roland

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 5
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C1): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C3): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C1): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

sorry about last turn, irl sucks i'm afraid
>>
>>3922073
>>3921871
>Invalid move
Uh.
Turn correction then. I use my move action to go 1W and THEN attack the new enemy with my Magnum.

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +1 hit, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3921871
Name: Fortune
Class: Drifter
Level: 2

Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)

Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)

Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)

Health: 8/8
Mobility: 7
Armor: 1/1

>>3921895
"Absolutely! Fortunately for the both of us I've been itching to see how this body really performs!"

>>3922076
"Stay strong, you're surrounded by friends, we'll never let you fall! Just make sure you return the favor!" Fortunate said passionately, and then decided to end it off with a joke to help lighten his tense teammate.

>>3923035
"Leave it to me!"

>Move E2, N7
>Into Tall grass(Light cover)
>Overwatch
>>
>>3923533
>Name: Fortune
>Class: Drifter
>Level: 2
>Powers:
>-Deadeye: (+1 Acc and +1 Crt)
>-Blink Strike: A, C2 (High speed attack in a straight line)
>-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
>Weapons:
>-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
>-Sniper: (4DMG, 40RNG, +1 CRT chance)
>Gear:
>-Phase Boots (+2 MV, Move through enemies)
>-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
>Health: 8/8
>Mobility: 9
>Armor: 1/1
just a little something for next time
>>
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>>3921871

Raiden charges boldly out of the vanguard, dispatching a termite with a swing of the Butcher's Cleaver, a bone-blade of Hive technology. With a blur of energy, Raiden disappears before any retribution comes his way, blinking to a good defensive position and leaving only a blue shimmering afterimage behind.

The ablative plating of the tumor-beast is shorn off by concentrated heavy firepower from the light machine guns. However, as the organic masses drop to the ground, still writhing, their true nature becomes apparent. Even as the original creature dies from a devastating magnum headshot from Sergi, a third parasite falls to the ground.

The grub-like parasites spawned from the bloated creature's destruction squirm forward, fanged maws gnashing. As many have seen with their own eyes, a fate worse than death awaits those who let the worm parasites take hold. Armor is no defense. XXIII shoots one, but there are two left, already scuttling towards Fox squad.
>>
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>>3923758

Hawk squad is not having an easier time. Two inconspicuous mounds of biomass explode in a burst of arachnid horror, alien spiderlings scurrying out to bite and swarm the Freelancers who disturbed them. Valdus and Dawn's armor protects them from the bites, but as the spiderlings move they also create a web of silksteel that hampers their movements. Thoth's energy shield is unaffected by the webs, but is damaged from the bites, and both his shield and his second remaining mirror image fall to the onslaught of spider horrors.

[Webbed X: Take -X to accuracy and mobility. Lasts until you or an adjacent ally uses (M) or (A) to Clear Webs.]

Some of the termites on the surface level begin displaying an ability similar to the larger weavers, creating some kind of silk paste which they rapidly form into biomass structures, creating cover for their advance or a ramp to ascend the high ground.

More of the parasite carriers arise from each spawning tunnel, along with yet another group of termites from each of the northern tunnels.

Freelancer Turn 5 begins.
>>
>>3923766
Name: Flare (legacy of Flicker)
Class: Mage
Level: 2
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Throw Mana Grenade 7S, 2W

"Throwing a grenade, keep the parasites off of me, please!"
>>
Rolled 7, 2, 8, 7, 6, 10, 6, 5, 9, 10, 9, 9, 6, 1, 3, 7 + 1 = 106 (16d10 + 1)

>>3923766
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 3/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Move Southwest 1, South 4
>Arcstrider Omnislash. Spawner than Termites Clockwise from top right.
>Blink Southeast 5, 3 South
>Ready Riposte Arcstrider

Smokes coughs as he leaves a trail of lightning behind him. "Focus the big one with me Kaiman. Watch for Parasites."
>>
>>3923766
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (Two Charges), Echo (One Charge), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, Two Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 0/3

Echo Mana Grenade on me (Damage 2, Arc 15, Break 2, Area 2, Destructive)
Artillery Mana Grenade 7 West

"Alright, here—" Thoth breaks out into maddened screaming as spiders explode at him from every direction. A mana grenade is punched into the ground, crudely triggering the device, and a calmer segment of his mind registers the spiders. For a split-second it struggles in vain to persuade the currently in control irrational side to take action. Then it changes tack. "KILL THE SPIDERS! SPIDERS FUCK OFF!" Thoth yelps, hurling another grenade towards his teammates. These things had IFF, right? Yeah, yeah, he did that.

"ALL HANDS BE WARNED, BIO-MATTER IS A RISK, IT CAN BE FUCKING SPIDERS!"
>>
>>3923774
>and a calmer segment of his mind registers the spiders
Read
>and a calmer segment of his mind registers the spiders attacking his team.
>>
Rolled 7 (1d10)

>>3923766

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [NW]x2, [E]x3, [NW]x1.
> Fire Scout Rifle on target @ [NW]x6, [E]x3. [Acc: (3)+2], [Dmg: (2)], [Crit: (1)]
>>
>>3923778
>Movement || Move [NW]x2, [E]x3, [NW]x1.
You can't.
You just can't.
Look at the image in >>3923758 again.
>>
Rolled 10 (1d10)

>>3923766
>>3922065
AA's head swivels toward the priestess as it lines up the next shot.
"You are excused. We need to move north, now."

>Move 2N
>Fire on the westmost Carrier with LMG [3DMG 2BRK]

"Do not let the small ones overwhelm us," it adds.

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C2]: 2 allies within 2 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
Rolled 7 (1d10)

>>3923766
Shooting Westmost carrier with Magnum.
"Those bastards have way too much meat."

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +1 hit, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
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>>3923766
>1 East, 5 North East, 1 East.
>Activating Run and Gun (using action first)
>Rocket Charge as shown in the image
>1 South, 2 East, 1 North East, 2 North

>>3923778
"Roland. Stop running into the wall. That's high ground. Check the primer again. If you want high ground, go up the ramp to the left of you."
>>3917207

"Everyone else, focus on the worms at the breach. Fox can handle themselves. They have enough firepower and blades. Keep calm and push the transport. Don't worry about me. DOZER COMING THROUGH!" Dozer activates his Rocket boosters on his back as he shouts the last part. Tearing through the ranks, an adrenaline injector pumps as he finishes, quickly righting himself as he ascends the ramp to a cover piece.

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 2 (Shield Wall from Solaaris)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (1 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
>>3923766
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegis
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Sorry for bumping into you Valdus. Here let me get these webs off you."
"Thank you Thoth! Your mana is very energetic today."

>(A) Remove Webs from Dawn
>(M) Remove Webs from Valdus
>>
Rolled 22 (1d100)

>>3923766
>>3923773
"Roger, chief!"

>Move 4W NW 2W 2NW
>Blink 6N NW
>Shotgun spawner (+1acc)

Name: Kaiman
Class: Hunter
Level: 1
HP: 6/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 3/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
Rolled 8 (1d10)

>>3923830
Whoops
>>
Rolled 6 (1d10)

>>3923766

>Move 1 E and 4 N
>Fire with LMG at the first termite north of me


Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)


//

"AArgh foul beasts ! you shall not stop us brave warriors of Hawk Squad !"


"What !? I can t move !"

"NO ! Veteran Dawn has been taken as well, Sir Thoth ! We must help her !"
>>3923774
>>3923803


"Veteran Dawn your action and the ones of Chief Thoth are beyond your calling of soldiers for me, and i can t thank the both of you enough. I shall pay your acts of good with the blood of any foe that stands in your way ! Or with my own if it will be needed !"
"FORWARD FOR HAWK SQUAD, WE OF HEARTS OF GOLD AND MINDS OF STEEL !"
>>
Rolled 4 (1d10)

>>3923766
>~Health is now 8/7 because of Butcher's Cleaver
>(M) Move 1 South
>(A) Fire Shotgun 8 South-East (4 dmg, destructive)
>(R) Riposte with Butcher's Cleaver

Name: Raiden
Health= 8/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)

>>3922427
"Jetstream! Get dashing buddy and reposition near me or on the High Ground!"

>>3923470
"Sol! Get over here and supress these guys, we got them on a flank."
>>
>>3923766
>move 1NW 5N
>Guard
The fight had begun proper now, sounds of explosions and the screams of Thoth reaching Baron through the comms. He squinted to try and judge the payload's speed. At this rate, it would enter the open area where the firefight was happening soon. Still, he could keep it going a bit longer fairly safely. "Payload is halfway through. Give me a call when the coast is clear."

Name Baron
Class Knight
Level 1
Health 8/8
Mobility 7 (5+2)
Armor 3 (2+1)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
>>3923766
>>3923863
"I'm not really sure how you expect me to get there or onto any sort of high ground."

"Honestly you guys seem to have this and to be frank, I'm a bit out of breath from trying to keep up with my commanding officer's orders"

"Imma just hang back and guard the payload or something while the big boys get to work."

>Move North*2, North East*3, East*2
>Move East

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3924047
"Oh hey, sure, you should come, more company is always nice. You can play with the cat, rewatch Thoth's freakout in slow motion, and I've even got some of those protein shakes you can drink with you helmet on."
>>
>>3924047
>Whoops I meant Move East*7 on that second action.
>>
>>3923766
>Move NW, 4N
>Overwatch with Thunderlance

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 3

>>3923774
"Can...can you run that by me again Hawk Actual? What do you mean the Bio-Matter can be fucking Spiders?"

>>3924061
"Stacking in with you Baron, I'll pass on playing with the cat. Damn thing gives me the creeps, feel like it'll shock me any minute."
>>
Rolled 2, 9 = 11 (2d10)

>>3923766
>Autofire (M+A) -> NW Tumor [The Hard Way + Smite]
>Security Protocol (S) -> The furthest live NW Termite I can hit.
>Aegis (R) -> Solaaris

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C1): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C2): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C1): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.
>>
Rolled 10 (1d10)

>>3923766
Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2)
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

>Move 4 W, Blink 2 W (final blink charge)
>Attack Bug with Axe and Shield
>>
Rolled 7 (1d10)

>>3923766
>Check to see if either carrier is in LoS.
>Fire at either carrier if they are, prioritizing the west one if it's still alive. Otherwise fire at the parasite approaching Flare. [Sniper Rifle]

Name: XXIII
Class: Drifter Lv.1
HP: 8/8
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun (A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C2): Heal 2
>>
Rolled 9 + 1 (1d10 + 1)

>>3923766
>>3923794
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C2] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move North 3
>Scout Rifle on Parasite by Flare

"Good idea A! Oh and be careful Flare. It isn't your time, yet."
>>
Rolled 9 (1d10)

>>3923766
>Snipe Northern Carrier(4 dmg, +1 to hit, 6+ crit)
"Hawk team. Am targeting enemy Carrier. Advise assisting when possible"

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (2/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Wepaons:
-Sniper Rifle (sharp) if not
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
>>3923766
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>>3925300
"I'm sorry, I don't think I have a line of sight, but if the others are allowed to move in further we're all in trouble!"

>Move N9
>Overwatch

>>3924871
"I like your style, but maybe you should have slowed down just a bit."
>>
>>3925526
"Pfft, like these bugs can touch me in here. I see 'em coming from a mile away."
>>
Rolled 3, 10 = 13 (2d10)

>>3923766
Dirtnap - Lvl 3 Hunter
>Health: 8 / 8
>Mobility: 9
>Armor: 1
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C1): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C1): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Corrosive LMG: Damage 3, Range 15. Break 2, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Acid Rune (LMG) +1 Break

"Alright, Wolf should be around the first bend. Pull 'em North!" Dirtnap shouted over the thunderous thrum of his constant fire. He felt the tingling of his nanomachines going active as they fed into the game, an overlay on his helmet sketching out trajectories in his vision. Golden cores flared brilliantly through the green haze, his nanomachines going active and coating his ammunition with another effect. Bullets hammered into the ground around the crawling parasite, but did not deform, preserving their kinetic energy as they skipped off of the metal grating to strafe one of the lumbering carriers.

>Move N7
>Ricochet Attack Parasite on the Ramp
>Rebound Attack to Eastern Carrier
>>
>>3924544
"I mean we took cover behind biomass pillars and FUCKING SPIDERS jumped out! Because I needed another reason to kill the Worms off our planet!"

That sounded marginally calmer than before, right? That meant he was calm, right? Yeah, cool, calm, and collected. Nah, who was he kidding.
>>
File: map 11-5B.jpg (1.42 MB, 1963x2370)
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>>3923766

The hovercart rolls slowly but steadily onward, transponder kept active by the dutiful rookie Baron, covered by Hiram who shadows the cart's progress. On the left rear, the parasites carriers are dealt with, but not their brood; on the right, Dozer fires his rockets and charges straight into the mass of termites, splattering several.

The battle goes well so far. But the team's resources are being used up, and the worms are gradually forming beachheads. The pressure has to be kept on, or else it all might be for nothing.
>>
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>>3926061

The western wall explodes outwards in a shower of ferrocrete, and another new evolution steps onto the battlefield, emanating a deep pulsing growl that may be a challenge in the incomprehensible worm language. These things are more like towering armored warriors than insectile monsters, several feet above most of the Freelancers in height. In one hand they wield swords of bone and hunger, and in the other, a strange weapon which, as Hiram, Baron and Dirtnap soon find to their chagrin, proves to be a launcher for dark matter grenades, detonating with a burst of void energy.
>>
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>>3926068

Even as this new threat enters the battle, the tumor-carrier creatures reveal their capabilities. One lurches up the ramp towards Kaiman and lashes out with a long whip-like tentacle. The appendage deals no damage but leaves two parasite creatures behind that immediately begin to burrow through the Hunter's armor into the vulnerable flesh beneath, insinuating their assimilatory tendrils in the process. Another carrier actually hurls a parasite through the air like some kind of bizarre artillery -- it lands right next to Corax and immediately leaps on top of the veteran sniper. One of the parasites left in the wake of its host's destruction scuttles up to Sergi and latches on as well.

[Infest X: When Infest is applied, and at the start of following enemy turns, take X damage, ignoring armor and barrier. If you die while Infested, you become a worm-zombie. Cleanse Infest with any healing or with the Stay Down action.]

Freelancer Turn 6 begins.
>>
Rolled 7 (1d10)

>>3926071
Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2) [DEPLETED]
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

"Hey Dozer, getting a bit swarmed there. I know you could probably handle it, but why take any chances, eh?"

>NE 1, N 8
>Attack bug with axe, use Shield Knockback
"Fortune, mind giving us some supporting fire?"
>>
"Kaiman, swap with me. I'll block their way best I can. See if you can get rid of the bugs in you."

"South Foxes, work with Hiram to focus fire on the Scarabs with the least armor."
>>
Rolled 10 (1d10)

>>3926071

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [E]x3.
> Action || Fire Scout Rifle on target @ [NE]x6. [Acc: (3)+2], [Dmg: (2)], [Crit: (1)]
>>
>>3926071
I asked myself "Why is every vet taking a Biotic Vest?", AND NOW I KNOW FUCK FUCK FUCK FUCK FUCK
>Move 4SE 5E
>Stay down
>-Try not to panic

Name: Kaiman
Class: Hunter
Level: 1
HP: 4/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 2/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
Rolled 9, 2 + 1 = 12 (2d10 + 1)

>>3926071
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (One Charge), Echo (One Charge), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, One Charge)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 0/3

Move 4 Northwest, 1 West
Ricochet Shot Bonnie at Tumor 3 to Termite 3 NW and 4E of Tumor 3 (Damage 4, Range 10, Break 1 +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Surge Sergi

Thoth watched through Corax's squad feed as a parasite arced over everyone's heads and plopped right onto the faithful bot. Now that just wasn't very nice. "Hey! Hands off my team!" Bonnie's already spinning on his finger as he moves, warming up for a good shot. Juuust needed to get line of sight, and fire.

Thoth's focus switches. Sergi was lagging behind. His pupils flashed around to send another HUD message:
Ride the lightning, newbie.
>>
>>3926071
Name: Flare (legacy of Flicker)
Class: Mage
Level: 3
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x1
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 2

Move 1E, 5N, Throw grenade (+1 area, +5 range) 4SW

Flare breathes a sigh of relief as the parasite simply bounces off his energy field, leaving him completely unviolated. Phantom pains run through his body as he runs, memories of battles he'd never thought.

Shoving that aside, he unleashes the last grenade he has, already running the mental calculations needed to maintain a stable orb of plasma between his hands.

>>3924988
>>3923794
"AA! Grid! I'm clearing these parasites out, go help out the rest of the team!" And so saying, he lets the orb fly free, a teardrop shaped blast of energy as hot and intense as a newborn star flying free for a few moments before striking the ground and atomising the worms caught in the blast.
"Shame it had to be wasted on worms," one of his images says.
>>
>>3924544
A flash washed over Baron's visor, blinding him for a second. Had he not braced for an impaxt, the explosion would've sent him tumbling. Instead, he stood firm, with only a few fractured armor plates to show for it. He turned to the mage at his side, then their attacker. "Hiram, could you handle the payload for a moment? I think they need my help. I'll catch up."
>>
Rolled 1 (1d10)

>>3926071
Intrusion Detected - Location: Ridgeline
INSURGENT TYPE: Unknown
PHYSICAL DATA: Unknown
COMBAT ABILITIES: Swordplay, Explosive Aptitude, further data required
Providing designation: "Scarab"

The ancient speakers rise again from AA's shoulders, blaring what the law used to call a warning.

"MAY I HAVE YOUR ATTENTION PLEASE. Your actions have disturbed the peace. If this was not your intention, you are advised to seek shelter immediately."

Even if these were soulless worms, keeping the peace was still its prime directive.

"Otherwise, we will resort to lethal force."

>Move 4N
>Shieldwall 23 and Dirtnap
>Fire upon closest Scarab with LMG

>>3926101
An "AFFIRMATIVE" is heard over the roaring gunfire.

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C1]: Self + 2 allies within 5 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
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Rolled 3 (1d10)

>>3926071
Slight adjustment, as I used Run and Gun to get to the light cover on the highground on the right. Going to work from there.

>Move North West 3, West 7 (utilising Dash)
>Shoryuken the Termite next to him.

"Take out the Tumor and we should be alright to keep pushing. Me and Raiden will keep applying back pressure." As the gauntlet begins streaming with blue plasma, Dozer smiles as he shifts through the Termite thanks to his boots. "Hope you've been wishing for a fisting."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 2 (Shield Wall from Solaaris)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (1 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
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>>3926116
If this helps.
Working out how to send this one.
>>
Rolled 7 (1d10)

>>3926071

>Fire with LMG at Worm Carrier in front of me. Try to shoot the part where the tentacle has spawn, so to cut it at the source.
Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
"Worm, you will be obliterated for attacking one of my companions"
>>
>>3926071
Surge time.
>Move 2 east, 4 northeast, 4 east, 2 north.
(I may have screwed up this move action)
>Stay Down to remove the Parasite. Ew.

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +1 hit, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3926071
Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegi
Force Shield
Security Protocol
Smite
Shieldwall
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Be careful Corax!"

>NE 1
>E 1
>Hunker Down
>(R) Aegis Thoth
>>
>>3924880
"Miss XXIII, please vacate the immediate vicinity. Orbital Judgement imminent."
>>
Rolled 10, 2 = 12 (2d10)

>>3926071
>Move 6 W, 1NW
>Fire LMG at Scarab on stairwell (+1 to hit)
>Ricochet into Scarab punching XXIII (+1 to hit)

"Relocating to provide fire support to Fox team. Will require infestation removal shortly"

Name: Corax
Class: Drifter
Level: 7
Health: 7/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (1/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper)
>>
Rolled 7, 9 + 1 = 17 (2d10 + 1)

>>3926071
Name: Smokes
Class: Hunter
Level: 10
HP: 9/9
BAR: 3/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 2/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Move North 1, Northwest 8, South 4
>Arcstrider the Carrier
>Ready Riposte (Arcstrider)

Smokes runs between the enemies to get at the armored Carrier. As he moves past it he coughs violently. Through his mask and breathing unit he shouts at the worms even though they likely wouldn't understand him. "Come and get me!"
>>
Rolled 9 (1d10)

>>3926071
>Move 3NE, 2E
>Fire Thunderlance at the Brute 2E of XXIII

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 1

>>3926107
Hiram lowered his arm, the solid blue barrier he'd erected around himself right before the explosion's impact fizzling out. A small bit of Manasmoke burst from the heat vents in his robes. Had been a while since he last cast Crash Shield, still smelled oddly of blueberry for reasons he never understood.

"Sure, give 'em Hell. I'll cover you from here." Hiram lifted Thunderlance as he backpedaled towards the idling cart, the Familiar in the payload watching as the weapon surged with electricity.
>>
Rolled 2 (1d10)

>>3926071
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C1] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Force Shield on Dirtnap
>Move East 6
>SMG Move East 2, then shoot Stair Scarab
>Ready Deflect
>>
Rolled 10 + 1 (1d10 + 1)

>>3926071
"Payloads halfway team! Lets maintain the pressure & clear this place for it to pass!"

>(M) Move: 1 South, 3 South-East, 4 South
>(A) Slash Termite South with Butcher's Cleaver: (Dmg:4(5) Melee, (+1Acc), Fresh Meat)
>(S) Blink: Going 5 North-East, 5 North
>(R) Riposte with Butcher's Cleaver

Name: Raiden
Health= 8/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
>Hp is now: 9/7 because of BC overheal
>>
Rolled 2 (1d10)

>>3926071


>Move East*4
>Move North*1
>Step Out North
>Overwatch North West with Magnum

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
Rolled 10 + 1 (1d10 + 1)

>>3926071
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>>3926083
"Of course! You don't even need to ask!"


>Move N1, NW4, W2 (into light cover?)
>Apply Magnum to termite nearest Viper

(+2Crit chance and +2Crit damage)
>>
Rolled 4, 9 + 1 = 14 (2d10 + 1)

>>3926071
Dirtnap - Lvl 3 Hunter
>Health: 7 / 8
>Mobility: 9
>Armor: 0
>Barrier: 4
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C1): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C1): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Corrosive LMG: Damage 3, Range 15. Break 2, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Acid Rune (LMG) +1 Break

>Move: N4, E2
>Ricochet Shot from Scarab on the Ramp to Scarab next to XXIII w/ Corrosive LMG

Whorls of void energy stirred in the air, the industrial wreckage Dirtnap had been using as cover reduced to ash around him. Golden light from his nanite infusion traced strange arcane patterns over his body, his status as a Freelancer there was anything left of him. Still, armor plate cracked and sloughed off of him, clattering to the ground. A rent respirator hose hissing as it spewed a faint mist into the air, black char and angry red flesh dominating his left arm where he'd shielded his helmet a moment before impact.

"Dammit! That was a new jacket!" he cursed, the Infusion damping his body's pain responses as they flooded the damaged area with reconstructive nanites. New, pink flesh started knitting where the glowing golden patterns fed into open wounds, guided more efficiently by Grid's harmonious pattern as interlocking cells of force spread over him to reseal his environmental protections.

Puffs of ash stirred up into the air as he flashed a thumbs up towards his team mates and dove for a new bit of cover. Swinging around the pillar, he poured another long burst into the flank of the Scarab clambering up the ramp in his direction, acid spattering across his heavy armor plate, though the bullets themselves rebounded off at a sharp angle to harry the armor bug that was swinging it's noxious blade at the silent XXIII.

"You heard Sol, get out of there kid! Big boom commin'!"
>>
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>>3926071
>Move (M) SW2, W3, S2
>Orbital Judgement (A) -> XXIII's Position, NE1, N1
>Shieldwall (S) -> Solaaris, Hiram, & Baron

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C0): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C2): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C0): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C1): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

Solaaris fell back to the payload to help out its teammates. With all these parasites that had turned up to the battle, Solaaris was unsure how to best deal with these new threats.

>>3926127
>>3926649
"Wolves to the North, please try not to injure yourselves where I can't reach you. Be careful!"

At least it knew one thing that would work against the parasites. Solaaris had warned the rookie, it was up to her now to follow its instructions.
Solaaris signaled to the Satellites as the blast of energy fell from the heavens.
>>
Rolled 10 + 1 (1d10 + 1)

>>3926071
"...!"

A small gasp of pain is coaxed out of XXIII as she is beset from all around by imposing monsters more than twice her size.
Whether it was due to Attitude Adjuster's booming speakers or his and Dirtnap's machinegun fire, XXIII finds an opportunity to slip by the veritable walls of infested flesh.

She takes the time to fire a shot before dashing away from the subtle hum that fortells the coming of orbital bombardment.

>{M} NE,2E,S,3E
>{S} Heal 2 with [Biotic Vest]
>{A} [Run & Gun] Shoot(5dmg,+1Acc,+1Crit) the large enemy that Hiram previously shot, Move 6S

Name: XXIII
Class: Drifter Lv.1
HP: [5/8]->[7/8]
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun[2/3](A,C3): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest[1/2]: +1 HP, Infest immune, (S,C2): Heal 2
>>
>>3926071
The rookie watched a blinding light fall from the skies, engulfing the worm bioform that had shot him. Suddenly, his whole idea of charging it with what amounted to a pointy stick felt a bit silly. He shrugged. Fox squad actually seemed to have things under control, all things considered. A bit disappointed, he turned his back on the smoldering crater left by the satellite beam.
>Move 4NE 4E
>Move 3E 1NE 3N

>>3927558
"Thank you, I'll move ahead and make sure the path's clear!" The rookie said as he passed by the friendly priest.

Name Baron
Class Knight
Level 1
Health 8/8
Barrier 2/2
Mobility 7 (5+2)
Armor 2 (2+1, 1 break)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
>>3927607
"Do not worry Mr. Baron, the payload is in safe hands!" the robot replied cheerfully. "Go out there and show them what you've got!"
>>
>>3926756
Wolf 4, overwatch shots are rolled by the GM (me) as they occur, since you can't know ahead of time whether or not they'll hit. (In this case it's good for you, since you have a chance to hit despite your 2 here)
>>
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>>3926071

After using her grapple hook to take the high ground and assist Fox squad, Hellcat blasts a parasite after narrowly dodging its attack. The battlefield shades a brilliant yellow as the warsats answer Solaaris's call to heaven, and silhouetted across this burning sunrise the new CO runs lightly across the top of the hulk of ancient machinery. She drops down to take up a position in cover beside XXIII, asking, "How d'ya like your first firefight, rookie?" as she reloads her rifle.
>>
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>>3928277

More of the armored warriors wielding bone blades climb to the surface, a roaring challenge emanating deep within thoraxes, while the flood of termites continues alongside them, now also coming from the hole bored in the left wall. Any troops on the right side considering going to their aid have their plans interrupted by a new seismic reading behind them.

The payload is getting closer to its destination, but its cargo is growing more agitated as enemy forces continue to increase, anxious electric bursts shunting out the device's venting coils.

Freelancer Turn 7 begins.
>>
Rolled 3 (1d10)

>>3928285
Name: Flare (legacy of Flicker)
Class: Mage
Level: 3
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 2

Grapple 1 SE, 3E
Move 1E, 1S
Fire Storm Rune Shotgun at Scarab 2 (+1 damage, +1acc, +1crit range, target shocked on 10)

Through some unknowable instinct, Flare shifts just at the right time for the new Worm bioform's sword to fly right over his head.
Rattled, he lets fly with his grappling hook, passing Grid by as he move into cover next XXII.
"Go back to Hell!" He shouts, firing his shotgun.
>>
>>3928285
>Move 1 North East, 1 East
>Rocket Charge South 10

"Raiden, gonna leave a straggler. Take care of him while I mosey on down to meet some Worms." Dozer says over comms. "Everyone advance and keep your pushing. Crevice isn't going to be a big issue. Just move up and keep these bugs from swarming us."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 2 (Shield Wall from Solaaris)
Mobility: 7 (Phase Boots)
Armour: 2

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (0 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
Rolled 6 (1d10)

>>3928285
AA makes takes a flying leap off the wall, leaving a small crater in its wake as it relocates to its next combat position.

"Fox Squad, we need to move to secure this high ground. It is too risky to stay here and leave the north side uncontested; especially with this many insurgents."

>Dash 1E, 3NE, 6N
>Greatsword Scarab 1

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C1]: Self + 2 allies within 5 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
Rolled 4, 4 + 1 = 9 (2d10 + 1)

>>3928285
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (One Charge), Echo (No Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, One Charge)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x1)
Gear: Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 6/6
Mobility: 6
Barrier: 0/3

Move 1 Northwest, 5 North
Echo Ricochet Shot Bonnie from Scarab 6 to Scarab 5 (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x1)

"We're nearly there!" Thoth breaks out into laughter suddenly, this time having the presence of mind to briefly shut off his comms. Pulling himself back together, he presses forward, Bonnie spinning and leaping from hand to hand, seemingly with a mind of her own.

"Cavalry's cresting the—oh, I didn't switch it back on." He reactivates his comms with a thought. "Cavalry's cresting the hill, Viper. Pull back and pull that parasite off you, or get someone else to do it, unless you want to get your nervous system eaten and replaced by a secreted biomatter replacement that spoofs brain signals and controls your body with your mind fully intact to witness the horrors you're forced to perform."

He clears his throat awkwardly, his little boot squelching on some biomatter he was jogging onto. "Was that morbid? A lot of people give me weird looks when I say that sort of thing, so I'm trying to narrow down why. Anyway, uhm, parasite bad."

While he was saying and thinking all that, he'd also been preparing a particular trick. Normally he sectioned off suit energy for pulling fresh grenades out of temporary potentiality rifts. But that was old news by now. Instead, he could reroute it to trajectory calculations. He could do it all himself, of course, but the sudden burst of processing power let him palm some of it off to the computer, easing the strain.

Bonnie spins up and over Thoth's shoulder, arcing to the right side of his body. His arm extends to catch her by the handle and aim her as he swirls on the spot, cloak flaring artfully behind him.

BANG! Bonnie cracks sharply as Thoth's cloak drifts back down to normal, hiding him away in its depths once more.
>>
File: IMG_20170318_140236.jpg (68 KB, 736x752)
68 KB
68 KB JPG
>>3928285
The young knight glanced at the payload. Inside, the cat was getting restless. He could get it, those worms were making him restless too. Nasty things. He waded through the foliage, and came closer, tapping on the side of the cart, getting jolted in the process. "Hey, little one. Relax. It's going to be fine, I won't let them get to you. Stay with Hiram and miss Solaaris. I'll go ahead and take care of this." He took a deep breath, inhaling the filtered air inside his helm, and made a run for it. If he ran, he could get to a good position while the worms were distracted by his colleagues. Then from there, he could act as a distraction himself.
>Move 1E 1NE 1E 3NE
>Move 1NE 6N

Name Baron
Class Knight
Level 1
Health 8/8
Barrier 2/2
Mobility 7 (5+2)
Armor 2 (2+1, 1 break)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
>>3928285

Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2) [DEPLETED]
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 5/6
Mobility: 9
Armor: 2/2

>>3928411
"Don't think I can do that, bossman, if I pull back now, they'll go after this fine piece of metal ass named Fortune I got right behind me." Viper turns, looking at Fortune. "Hear that, buddy? Might want to get some good cover, this is gonna get rough."

>S 2
>Overwatch, with Shield Knockback on melee hit
>>
>>3928285

Name-Dawn
Class- Priest
Level- 8
Barrier-6/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegis
Force Shield (S, C2)
Security Protocol (A, C3)
Smite (S, C3)
Shieldwall (S, C2)
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Right behind you, Thoth!" Dawn scrambles as best she can over the high wall of Biomass she hunkered behind.

"I got you Viper. Im sorry I cant do much right now." With a quick flick of her gauntlet, Viper is surrounded in a vibrant, sunny aura.

>N 7
>Force Shield Viper (S)
>Aegis Thoth (R)
>>
>>3928455
"Thanks, uhhh," Viper checks the IFF signature on the Priest. "Dawn. And don't worry, at least now I don't have a worm in my guts."
>>
>>3928468
"In your nervous system."
>>
"Fall back and make a new line to fight on Foxes. Don't get overwhelmed." Smokes says between coughs. "Northwest is a lost cause, we just have to slow them down."

Trying to hold back a cough, he switches to the shared comms in a raspier than normal voice. "Wolf, Hawk, get ready for a big push from the West. We have over dozen worms coming out every few seconds, the squad can't hold this."

(Scarab 1 & 2 are also dead at this point unless they have some damage mitigation we haven't seen yet, so don't worry about them.)
>>
Rolled 7 + 1 (1d10 + 1)

>>3928285
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>>3928446
"How could I run for safety when you're still right out in the open? These bushes make it harder to see me, that's all I'm going to get until you're safe too!"

>Move W1(Deeper light cover? I just want to make sure i'm in it)
>Apply Justice Flash to Scab 6
(+2Crit chance and +2Crit damage)
>>
>>3928285
Probably screwed up this one, but I assume Surge should still be mine. I should end up over grass.

>Move North*8, NE*1, North*3
>Dash North*3, *NE*6, E*1, N*1

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
>>3928285

>Jump 1
>Move 1 N, 2 NE and 1 N
>Overwatch with LMG


Name : Valdus Mihr
Class : Knight
Level 3


Heath : 9/9
Mobility : 5
Armor : 2 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>
>>3928285

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || [E]x1, [N]x5, [W]x1.
> Action || {Stay Down}.
>>
>>3928285
>Move 4NE, 1N
>Echo Incendiary Grenade 14NE, 1N

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo 1/2 (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 7/7
Mobility: 6
Barrier: 1

"Denying their entry point, should buy us a bit more time."

>>3928552
"Understood Fox One, keep your team safe. We can take it."
>>
Rolled 3, 1 = 4 (2d10)

>>3928285
"Fuck off you fricking arthropod!"
>>3928552
"Keep yourself safe, cfief"

>Blink 6N
>Greatsword two termites W
>Move 5E 3NE N

Name: Kaiman
Class: Hunter
Level: 1
HP: 4/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 2/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3928285
> Move North*1, North West*3
> Step Out West
> Overwatch North with Magnum

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 7/7
Mobility : 7
Armor : 1 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
Rolled 8 + 1 (1d10 + 1)

>>3928298
"Got it Dozer, stay safe."

>>3928285
>(M) Move: 1 East, 4 South, 3 South-East, 1 East
>(A) Slash Termite with Butcher's Cleaver (Dmg: 4(5), (acc+1))-Not Sure if I overheal to 11 or max 10
>(R) Riposte with Butcher's Cleaver

Name: Raiden
Health= 10/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 1, 9 = 10 (2d10)

>>3928285
>(S) Swap to iron rune on sniper
>Snipe Scarab 5 (+1 to hit, Crit on 8+, Pierce 2)
>Richochet into scarab 6

"Priest Dawn. Requesting medical intervention. Systems have been compromised by hostile parasite"

Name: Corax
Class: Drifter
Level: 7
Health: 5/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (0/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (iron)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Iron Rune (Sniper)
>>
Rolled 4, 3 + 1 = 8 (2d10 + 1)

>>3928285
Name: Smokes
Class: Hunter
Level: 10
HP: 8/9
BAR: 0
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Dash Southeast 2, East 4
>Spear the two Termites to North
>Alacrity Move Northeast 3, North 6
>Ready Deflect
>>
>>3928991
>Force Shield (S) -> Corax
>Move (M) E6, NE1
>Overwatch (A + R)

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 3
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C0): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C2): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C0): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C0): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

>>3928991
"Have no fear, Corax. Here's something to help you out." Solaaris told the sniper as it popped the stimpack.

"May your shot find its target and strike true."
>>
>>3928285
>>3929562
Replace Force Shield with Stimpack woops
>>
Rolled 5 + 1 (1d10 + 1)

>>3928285
>Snipe Scarab 5 with free stim shot (4 dmg, +1 to hit, crit on 8+, pierce 2)

Name: Corax
Class: Drifter
Level: 7
Health: 5/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (2/2)
-Run and Gun (3/3)
-Richochet (0/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (iron)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Iron Rune (Sniper)

>>3929562
Your assistance is greatly appreciated Priest Solaaris. Firing on armoured Hostiles.
>>
>>3928285
With her commander so uncomfortably close, XXIII observes that not a single strand of Hellcat's silky smooth, flowing, and impossibly long hair could be seen. She wonders what manner of technological ingenuity would allow hair of such volume to be packed into a relatively small helmet. Was the hair folded and compacted into the helmet by way of some arcane hair-weaving algorithm? Was it meticulously coiled into a ponytail that fit snugly against her spine? What kind of hair product allowed her to maintain the luster of that much hair even after it was compressed into such a cramped space?

XXIII ponders this cosmic mystery as the harsh pain of the freshly healed gash in her side faded into a slight stinging sensation.

She gives Hellcat and Flare an emotionless thumbs up and moves to reposition herself at a strategic point further north.

>{Move} 6NE,N
>{Dash} 7N

Name: XXIII
Class: Drifter Lv.1
HP: [7/8]
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun(A,C[2/3]): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C[1/2): Heal 2
>>
Rolled 1, 3 + 1 = 5 (2d10 + 1)

>>3928285
Dirtnap - Lvl 3 Hunter
>Health: 7 / 8
>Mobility: 9
>Armor: 0
>Barrier: 4
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C1): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C1): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Corrosive LMG: Damage 3, Range 15. Break 2, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Acid Rune (LMG) +1 Break

>Move W1, S4, E1
>Run & Gun: Swing Greatsword East tagetting two Termites
>Move E2, N4, NE2

The Scarab's heavy blade swung down, and Dirtnap raised his LMG to catch the blade across the reinforced casing of his heavy weapon. The blue grid of interlocking cells that made up his barrier flashed white, the connections between each link in his shield pushed to the limit before it ruptured with a flash of white light. Fortunately for his health, Dirthnap was thrown back by the breaking shield, skidding across the concrete and ejecting the drum magazine that the foul creature's heavy blade had torn open, tossing the useless thing away into the grass.

Fortunately, that was when Attitude Adjuster's shadow fell over crested skull of the towering warrior bug, his heavy blade falling down into the acid scored exoskeleton and biting into the meat underneath, foul ichor bubbling up around the wound. Saved by a Lawman. Dirtnap tried not to dwell on it, sliding the rifle back onto its anchor point along the back of his magnetic combat harness.

"Guess I'll show 'em what I've picked up chasing after Hunters all this time." he said, rolling his shoulder and pulling a long blade off of the magnetic peg it was hanging from on his back. Something in the sword responded to the nanomachines in his blood, segments seperating, sliding down to lengthen the blade as magnetic field gripped them in an overly long configuration. Two Termites were approaching the ramp, trying to move up onto the high ground. "HRRAUGH!"

The blade came around in a wide arc, and when Dirtnap hit the ground he let the momentum carry him into a full circle looking to cleave from the waist any whose head he hadn't scored on the first hit. Like a wraith, he hopped through their forms, the phase boots not being at all deterred by such impermanent presences on the landscape. He dashed up the ramp once again, moving for cover since he was missing both shields and armor at this point.
>>
>>3930105
Whoops, forgot to update my Status:

Dirtnap - Lvl 3 Hunter
>Health: 7 / 8
>Mobility: 9
>Armor: 0
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C0): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C0): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Corrosive LMG: Damage 3, Range 15. Break 2, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Acid Rune (LMG) +1 Break
>>
Rolled 9 (1d10)

>>3928285
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 3

Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C0] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack

Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.

Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move Northeast 3
>Forceshield Dirtnap
>SMG Termite by west ramp still
>SMG move Northeast 1, North 1
>Ready Deflect
>>
File: map 11-7B.jpg (1.44 MB, 1963x2370)
1.44 MB
1.44 MB JPG
>>3928285

The team has taken some light wounds by now, but the Priests are there in support, sending out medical drones and raising force shields in defense. The healing energy also repels the hideous parasites who drop to the ground writhing, overloaded with synthetic regenerative cells.

The offense of the worm troops is stymied, tied up on the flanks and blasted by devastating firepower, while the center continues its inexorable advance.
>>
File: map 11-8A.jpg (1.45 MB, 1963x2370)
1.45 MB
1.45 MB JPG
>>3930190

The wall on the right flank explodes in a burst of debris and dust, revealing another ambush force of armored warriors -- "scarabs" the team is calling them over comms. They devastate the escort formation with a salvo from void launchers. The waves of worm reinforcements grow ever more numerous and powerful, even as the transport gets ever closer to its destination. What started as a tense but quiet mission is growing ever more chaotic, the ground covered in worm corpses and chartreuse ichor.

The hovercart speeds up, perhaps due to the agitation of the storm familiar encased within. Sparks fly from the vent coils. The control center is close. Just keep the kitty safe for a little longer.

Freelancer Turn 8 begins.
>>
Rolled 10 (1d10)

>>3930194
Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2) [DEPLETED]
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

"Shit! Fortune, I'll be back in a minute, stay alive!"

>SE 1, S 5
>Attack Scarab 8 with Axe and Shield
>>
Rolled 5 (1d10)

>>3930194
The robot pays no heed to the termite currently slashing the hell out of its left shield, instead focusing on the real threat.

>Move 3E, 2NE
>Blast Scarab 4 with LMG

"Foxes One and Five, you are free to engage. Regroup with us afterward; we need the help."

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 1/2
BAR: 2/2

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C1]: Self + 2 allies within 5 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
Rolled 1 + 1 (1d10 + 1)

>>3930194
Name: Flare (legacy of Flicker)
Class: Mage
Level: 3
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x2
- Grapple Hook
- Storm Rune(Shotgun)
Health: 6
Mobility: 6
Barrier: 3

Move 4NE, Grapple 7N
Fire Storm-rune Shotgun at Termite attacking Attitude Adjuster (+1 damage, +1acc, +1crit range, target shocked on 10).

It's too much. The Worms are pouring out, and Flare's all out of grenades. A strange feeling of bloodlust washes over him, as he surveys such a target rich environment before him... before he turns and makes a tactical retreat.

"Guys, fall back towards Wolf and Hawk teams!" He calls. "We'll be overwhelmed if we stay here!"

Reaching the solid column, he gives XXIII a smile and thumbs up, before leaning around the cover to fire at the Termite threatening his teammates.

"Got you covered, guys!"
>>
>>3930204
"...Or not. Shit, I need to work on this."
>>
Rolled 4, 6 + 1 = 11 (2d10 + 1)

>>3930194
Name: Smokes
Class: Hunter
Level: 10
HP: 6/9
BAR: 0/3
Mobility: 14
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 2/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Dash South 7, Southwest 1
>Swift Arcstrider Scarab 4
>Alacrity move Northeast 1, East 6, South 1
>Ready Deflect
>>
Rolled 2 + 1 (1d10 + 1)

>>3930194
Dirtnap - Lvl 3 Drifter
>Health: 8 / 8
>Mobility: 9
>Armor: 0
>Barrier: 2
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C0): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C0): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG): +1 Damage, on a 10 the target is Shocked.

>[S] Changed Acid Rune (LMG) to Storm Rune (LMG)
>Move: E4, NE3
>Shoot Shock LMG at Scarab 4

"Ugh, deuced that up right in front of the new CO. Good going, Dusty." Dirtnap growled to himself, bracing his back against the wreckage of what he was pretty sure was a smart car. The magnetic field on his blade dissipated, the sharpened steel retracting to a more portable size as he slipped it back behind his back. The heavy machine gun came out again, and dirt unscrewed the Acid Rune, the gun going arcanically inert once again. Tucking the acidic rune back into his pocket, he retrieved the sparking coils of his first rune and slid it back home in the bulky chassis. The gun shuddered in his gloved hands, resenting him for his fickle treatment of its internal workings, but the blue-white light spread through the gun again with little more than a sharp biting jolt at his finger tips to rebuke him as he pushed a fresh drum of ammunition into place as a peace offering.

"There we go, back in business." hopping over the damp and moldering seats, Dirtnap slid down the sloped back of the vehicle and made his way across open ground, strafing a line of fire across the open alley between the two structures. Bright, forking tongues of ionic fury leapt across the distance, menacing the heavily armored Worm who was stalking his element lead with strobing bright lights and heat that melted and fused armor plates where it licked.. He was sure Smokes could figure out what to do from there.
>>
>>3930194
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (One Charge), Echo (No Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, One Charge)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x1)
Gear: Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/6
Mobility: 6
Barrier: 0/3

Move 1 North, 2 Northeast, 2 East
Flame Grenade 2 Northeast, 6 North (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area)

No writeup this time. I'm eating dinner. Good luck, everyone.
>>
Rolled 1 (1d10)

>>3930194
>1S 2E 2NE 2E
>Attack with Spear E (Line 3, 3 damage, +0 acc, +0 crit, shocks on 10)
Now, it was do or die time. The cart was close, and more worms were pouring out of the hole. Taking a deep breath, he banged his spear against his shield, walked around the piece of cover that hid him, and rushed for two termites, raising his spear to try and skewer them at the same time. "Hey chief, thought I'd come and give a hand!" He said to the nearby Dozer, trying to sound chipper.

Name Baron
Class Knight
Level 1
Health 8/8
Barrier 2/2
Mobility 7 (5+2)
Armor 2 (2+1, 1 break)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
Rolled 5 + 1 (1d10 + 1)

>>3930194
>>3930198
"Thanks for the cover, tin can!"

>Shotgun Scarab 4
>Move 1N

Name: Kaiman
Class: Hunter
Level: 1
HP: 3/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 1/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
Rolled 8 (1d10)

>>3930194
>Move Northwest 1, North 3
>Edict Tumor

As the spear from Baron comes flying out, jabbing at the Termite next to him, Dozer smiles slightly. "Good try Baron. You'll get used to it." As the Tumors rose from the fiery crevice that they crawled, Dozer didn't even hesitate as he began moving. Thoth's fire grenade lands just as he arrives, but through the fire and flames, he carries on. "Let's see if this knocks you off your feet."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 2 (Shield Wall from Solaaris)
Mobility: 7 (Phase Boots)
Armour: 1

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (0 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
Rolled 5 + 1 (1d10 + 1)

>>3930194
>Move E*7
>Shoot Scarab 10

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
Rolled 10 (1d10)

>>3930194
Name-Dawn
Class- Priest
Level- 8
Barrier-5/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegis
Force Shield (S, C1)
Security Protocol (A, C3)
Smite (S, C3)
Shieldwall (S, C2)
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

[Suit Shielding Damaged]

"Oh, okay. I guess I should have seen this coming..." Dawn looks around, the Scarabs were nothing she wanted to tango with. "Alright Viper, good luck!"

>N 5
>Shieldwall Thoth, Valdus, Dawn +2 Barrier(S)
>E 2
>SMG the North Western most Scarab (A)
>SMG move NE 1, E 1
>Barrier Viper (R)
>>
>>3930352
Instead of the Scarab for my target, I meant the Termite up there in light Cover. Sorry
>>
Rolled 9 + 1 (1d10 + 1)

>>3930194
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>>3930195
"Of course, evil can't touch me! Just make sure you don't get caught having too much fun!"

>Sniper shot Carrier 6
(+2 Crit Chance)


"If we've got things under control here, I'll lead some support to the others." Fortune swings his sniper rifle all the way to the left, confident his teammates on the east could take on the remaining worms.

"It's not much, but take this!"
>>
>>3930194
>West*3, Northwest*1, North*2, West*1
>Change Magnum Rune to (Smart Rune)
>Overwatch South East

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 5/7
Mobility : 7
Armor : 0 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3930194

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [W]x3. [NW]x2, [N]x1.
> Fire Scout Rifle on target @ [SW]x1, [E]x17. [Acc: (3)+2], [Dmg: (2)], [Crit: (1)]
>>
>>3930194


>Jump 4
>Move 1 E
>Rocketcharge from air in line SE of me to Scarab 9
Name : Valdus Mihr
Class : Knight
Level 3


Heath : 8/9
Mobility : 5
Armor : 1 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
"Chief Thoth, Wolf squad is advancing north and they need someone to keep here this beasts. I engage one of the heavy bioforms so it will stop firing in the backs of the squads. They seem to give challenges unworthy of any warriors of our people, as the brutal beasts they are. This rapid attack should draw the attention of even one away."

the jump pack of the young knight turns on, taking him to the sky.


"Here i come beast ! I m death from above !"
>>
>>3930194
>Move (M) NE2, N5
>Security Protocol (S) -> Scarab 10
>The Hard Way (A) -> Scarab 10
>Aegis (R) -> Sergi

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 0
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C0): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C2): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C0): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C0): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

>>3930334
"Sergi! Get behind cover, you're making yourself an easy target!"

Solaaris updated its logs on the destruction that these Scarabs could cause, they seemed like high priority threats and needed to be taken out as soon as possible. At least Hawk and Fox teams were doing their best to keep the parasites away from the track, without their help there was no way the payload would survive getting to the end.
>>
Rolled 2 (1d10)

>>3930194
>>3930676
rolling
>>
>>3930194
>Name: Grid
>Class: Priest
>Level: 2
>HP: 6/6
>Mobility: 6
>Barrier: 3
>Prayers:
>Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
>Force Shield: [S, C0] You or an ally within 10 heals 1 and gains 2 Bar.
>Deflect: [R] Block half damage when hit by an attack
>Weapons:
>Scout Rifle: +1 Hit, Damage 2, Range 25
>SMG: Damage 3, Range 10, Move 2 before or after firing.
>Gear:
>Medkit x1: Range 10, Heal 4 [S, C 1/1]
>Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 1/1]
>Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move Northeast 5, North 1
>Overwatch Scout Rifle
>>
Rolled 4 (1d10)

>>3930194
>Move 3NE, 1N
>Fire Thunderlance at Scarab 10

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo 1/2 (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest
Health: 6/7
Mobility: 6
Barrier: 0
>>
File: Powershot.jpg (136 KB, 1108x328)
136 KB
136 KB JPG
>>3930194
>move 1 NE, 1E, 1N
>Powershot as shown (stepping out)

"All Free lancer Assets be advised. Hostile lifeforms are engaging in rear flank maneuver. Assistance will be required shortly"

Name: Corax
Class: Drifter
Level: 7
Health: 5/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (1/2)
-Run and Gun (3/3)
-Richochet (0/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (iron)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Iron Rune (Sniper)
>>
Rolled 8 (1d10)

>>3930194
>(M) Move: 2 West, 3 South
>(A) Fire Shotgun at Termite 5 South-West (the one not on fire) {Dmg:4-Rng:10-Destructive}
>(R) Riposte with Butcher's Cleaver
"Got you covered Baron"


Name: Raiden
Health= 10/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 3 (1d10)

>>3930194
XXIII finally stops spacing out.

>{Move} NW,W,NW,NW
>{Action} Fire at Scarab 4

Name: XXIII
Class: Drifter Lv.1
HP: [7/8]
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun(A,C[2/3]): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C[1/2): Heal 2
>>
File: map 11-8B.jpg (1.47 MB, 1963x2370)
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1.47 MB JPG
>>3930194

Dozer puts The Edict to good use. The gauntlet has a set of programming instructions containing centuries of Scav martial techniques and electromagnetism research that intuitively guide a power suit user into accessing lightning leylines as Scavs do. What that translates to is that Dozer can do a sweet dragon uppercut with a blast of lightning, punching a parasite-carrier thirty feet backwards, which knocks over another one in its way before crashing into a wall.
>>
File: map 11-9A.jpg (1.47 MB, 1963x2370)
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>>3931475

Bringing up the rearguard, trying to shepherd the stragglers to safety, Hellcat gets hit with a termite's flesh-biter gun just as a void launcher goes off next to her, hitting two low rankers and spraying her with debris gouged from the ferrocrete floor. "It'll be easy, he said," one might hear her mutter to herself. "It's just like babysitting a rowdy gang of nephews, he said. You'll hardly have to lift a finger, he said." She fires off another burst from her rifle, then assesses the situation, the scanners showing ever-increasing numbers of worm reinforcements pouring onto the battlefield. Official tactical analysis? The situation is getting fucking untenable, real fast. If the priests don't get those defense guns up right when the facility powers up, there's going to be trouble. Keeping her concerns to herself, over comms she calls out, "Everybody start falling back to the cart! We're almost there! Watch your spacing, keep each other covered!"

Freelancer Turn 9 begins.
>>
>>3931475
It looks like Smokes was hit by an overwatch despite possessing a Shadowcloak. What gives?
>>
>>3931487
Considering Smokes was the one I asked to double-check the turn, I blame him.
>>
"Get out of line of sight from the Southern Worms. There are too many down there for you all!"
>>
>>3930676
"We have to take risky moves sometimes!"

>>3931482
>Move NE*3, N*2, E*1
>Setup Overwatch

Name: Sergi
Class: Drifter, Level 1.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
Rolled 3 + 1 (1d10 + 1)

>>3931482
>Move 2N 5NE 2N
>R&G- Fire LMG at Scarab 9 (3 dmg, +1 to hit, +1 to crit, Break 2)
>Move 6N 1 NW 2 W

"Affirmative Commander. Consolidating on the objective. Knight Valdus, Hunter Viper. Recommend fighting retreat through the passage"

Name: Corax
Class: Drifter
Level: 7
Health: 5/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (1/2)
-Run and Gun (2/3)
-Richochet (0/2)
-Low Profile
-High Noon (1/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (iron)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Iron Rune (Sniper)
>>
Rolled 5 (1d10)

>>3931482
>Move South East 2, East 2
>Edict Scarab 13

"Hellcat, I honestly don't know how we could be considered a rowdy gang of nephews, but that don't matter right now. Wolf Squad you heard her, get moving."

With the Tumor next to him swatting hopelessly at him, Dozer moves around for another punch, this time at the Scarab. "Round 2 baby. Fight!"

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 2 (Shield Wall from Solaaris)
Mobility: 7 (Phase Boots)
Armour: 1

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (0 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
Rolled 4, 8 + 1 = 13 (2d10 + 1)

>>3931482
Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (No Charges), Echo (No Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, No Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/6
Mobility: 6
Barrier: 2/3

Move 1 North, 4 Northwest, 1 North
Ricochet Shot Bonnie from Tumor 8 to Scarab 13 (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Surge Valdus

"Valdus, Viper, get out of there! I'm not losing someone now!" Another familiar burst of green-black 'lightning' arcs across Thoth's free hand. He hurls the hand out behind him to point in Valdus's direction, and the lightning obeys.

It speeds through the sky, skimming low over the raised wing and zapping into Valdus's armour. Space contracted around him, as every motion was a dozen motions, and every step was six.

Meanwhile, Thoth himself was moving, Bonnie raised once more with another angled shot in mind. A quietly-whispered exhortation, and he squeezes the trigger.
>>
>>3931499
The robot catches a parasite making a leap for its leg. Solemnly shaking its head, AA attempts to quickly crush the thing in the hunk of metal it designates as a hand; but the worm wriggles out, leaving a nasty bite in its shields for the trouble.

Coming back from that lapse in focus, AA's voice synthesizer booms over Fox comms, instead of the typical loudspeaker announcement.

"You all heard what the Smoker said. All of you, over this wall. I will stay and cover you. Do not worry; I shall join you soon."

>Move 4E, 1NE
>Shieldwall Flare and Grid
>Overwatch with LMG [Designated Target: Termites]

Name: Attitude Adjuster
Class: Knight
LVL: 1
HP: 9/9
MOB: 5
ARM: 1/2
BAR: 3/3

Disciplines:
Titan Plating [Passive]: BRK and PRC DMG 1/2'D.
Shieldwall [S, C1]: Self + 2 allies within 5 gain BAR+2

Weapons:
LMG [+ARUN]: DMG3, R15, BRK2, DSTR
Greatsword: DMG3, R1x3, DMG+2 on CRT

Gear:
Biotic Vest: +1 HP, No INF. [S, C 2/2] Gain HP+2
Acid Rune [LMG]: Gives WPN BRK+1
>>
Rolled 5 (1d10)

>>3931482
Name-Dawn
Class- Priest
Level- 8
Barrier-5/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegis
Force Shield (S, C1)
Security Protocol (A, C3)
Smite (S, C3)
Shieldwall (S, C1)
Veteran Skill: Intense Training

Gear- Medkit (S, C4), Biotic Vest
Weapons- SMG, Shield

"Be careful to the south, Im going to be out of reach!"
"Thoth, you might feel a little pressure." Dawn twists her gauntlet, letting out the armor punching Med needle and looks up, Thoth is long gone. "Okay then, the drone it is."

>Medkit Thoth +6HP (S)
>N 7
>SMG the Parasite beside Baron(A)
>SMG move 1N, 1W
>Aegis Thoth (R)
>>
Rolled 9 + 1 (1d10 + 1)

>>3931482
Name: Flare (legacy of Flicker)
Class: Mage
Level: 3
Spells:
- Channeler
- Mirror Image
- Arcanery
- Deadeye
Weapons:
- Sword
- Shotgun
Gear:
- Mana Grenade x0
- Grapple Hook (1 Charge remaining)
- Storm Rune (Shotgun)
Health: 5
Mobility: 6
Barrier: 2

Grapple 2NE, 4N
Fire Storm-runed Shotgun at the Termite which was shooting at Kaiman. (+1 damage, +1acc, +1crit range, target shocked on 10).

Flare cries out as the blast from the Scarab launcher washes over him.
"Damn it, damn it, damn it, DAMN IT!"

>>3931542
Grappling over, he sighs with relief as AA's shield pulse recharges his own depleted field.
"Thanks for that," He calls out. "I owe you."

"Better get this one..." He zeroes in on a Termite within range.
>>
Rolled 4, 8 = 12 (2d10)

>>3931482
Adrenaline surged through the neophyte knight's body. He had gotten one! He had clearly felt the thud of his spear piercing through the chitin, and the termite falling limp. He could kill them. Tightening his grip on his weapon, he gave a thumbs up to Dawn when her burst splattered the parasite behind the knight. His HUD was starting to glitch out because of the numerous worm signatures, but that didn't matter. If they held on just a little longer, they'd be home free. He charged deeper into the fray, focused.
>Move 2E 1SE
>Attack with Spear N (Line 3, 3dmg, +0 acc, +0crit, shocks on 10)

Name Baron
Class Knight
Level 1
Health 8/8
Barrier 2/2
Mobility 7 (5+2)
Armor 2 (2+1, 1 break)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
Rolled 5 (1d10)

>>3931482
>Move (M) N7
>Security Protocol (S) -> Scarab 15
>The Hard Way (A) -> Scarab 13
>Aegis (R) -> Baron

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 0
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C0): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C1): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C2): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C0): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C0): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.
>>
Rolled 4 + 1 (1d10 + 1)

>>3931482
"They're going for the flanks. Looks like it's time to pull back. Just need to hold on a bit longer!"
>Move 1SE 8E
>Shotgun the parasite beside Raiden
>Blink 7S to the cart

Name: Kaiman
Class: Hunter
Level: 1
HP: 3/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 1/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3931482

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [N]x4. [NE]x1.
> Action || {Stay Down}.
>>
>>3931482
> Move North East*3, North*4
> Step out East
> Overwatch North

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 5/7
Mobility : 7
Armor : 0 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
>>3931736
*>Overwatch North with Magnum
>>
>>3931482
While dashing through the chaotic battlefield, XXIII wonders if there are people who conflate envy over supremely voluminous hair with romantic attraction? A novel possibility!

>{Move} NE,2E,4NE
>{Swift} [Heal] with Biotic Vest
>{Action} [Run & Gun] N,N,N + [Overwatch]

Name: XXIII
Class: Drifter Lv.1
HP: [6->8/8]
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun(A,C[2->1/3]): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C[1->0/2): Heal 2
>>
Rolled 2, 5 + 1 = 8 (2d10 + 1)

>>3931482
Name: Smokes
Class: Hunter
Level: 10
HP: 8/9
BAR: 0/3
Mobility: 14
Armor: 1

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 0/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 1/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 1/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Move North 1, West 4, Southwest 1
>Arcstrider Blinkstrike 14 East
>Bio-Vest Heal
>Ready Deflect
>>
>>3931482
>Move 6N
>Use Regen
>Dash 6N

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo 1/2 (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest 1/2 Charges
Health: 7/7
Mobility: 6
Barrier: 0

"Is every Worm mission going to turn into this?"
>>
>>3931482
Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2) [DEPLETED]
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

"Valdus, get your ass moving. Too many comin'."
>W 6, NW 1, N 1
>Vanguard
>>
Rolled 4 + 1 (1d10 + 1)

>>3931482
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>Move W3
>Magnum blast Carrier 8
(+2Crit chance, +2Crit Damage)

"Grid, give me a hand would you?"
>>
>>3931482
>>3932616
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 2
Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C0] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack
Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.
Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 0/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Move East 5, Northeast 1
>Dash Northeast 6
>Stimkit Fortune
>Ready Deflect

"Well I'm not in your squad, but we're all on the same side! I'm at your service as well Hawks and Wolves. Let me help you take care of the infestations."
>>
Rolled 5 + 1 (1d10 + 1)

>>3932628
>>3932616
"I appreciate it! As long as we share this battlefield, and this cause, we're all comrades in my eyes!"
As soon as Fortune says that he deftly turns around, facing Hawk squad's rear, staring at Valdus and the worms surrounding him.

"Valdus, hurry and join us, the worms are biting at our rear!"

>Magnum Fire the termite nearest Valdus
(+2Crit chance, +2Crit Damage)
(I would use the sniper here but i'm not sure if i can since i moved this turn)
>>
>>3931482


>Jump 1
>Move 10 N and 1 NW
>Overwatch with LMG


Name : Valdus Mihr
Class : Knight
Level 3


Heath : 8/9
Mobility : 5
Armor : 1 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
"Redeploying"
>>
Rolled 2 + 1 (1d10 + 1)

>>3931482
>(M) Move: 2 North
>(A) Slash with Butcher's Cleaver the Termite (Dmg:4(5) Melee, (+1Acc))
>(R) Riposte with Butcher's Cleaver

Name: Raiden
Health= 9/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
>>3931482
Dirtnap - Lvl 3 Drifter
>Health: 8 / 8
>Mobility: 9
>Armor: 0
>Barrier: 2
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C0): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C0): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Shock LMG: Damage 4, Range 15. Break 1, Destructive
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG): +1 Damage, on a 10 the target is Shocked.

>Biotic Vest Procs [Immune to Infest]
>Move: E7, NE2
>Sprint: NE3, N1

"Don't have to tell me twice, Big Bot!" Dirtnap said, hefting his gun up and falling back from the encroaching wave of chattering bugs. His nerves were on fire, the Biotic Vest bubbling away as it purged the influence of the gnawing grub that had chewed through his armor while he'd been busy laying down suppressing fire. With a grunt, he jumped down into the alley below, stumbling and falling to his knees before pushing forward, the tattered length of his coat behind him as he scrambled towards some low cover.

Falling into place with the rattle of settling equipment, he settled in next to Kaiman who'd been watching over Smokes's flanks while he was away.

"Having fun yet, newbie?" he said with a broad grin, patting his shoulder with a gloved hand.
>>
>>3933020
"Oh I'll pee myself from the excitement any second now," grumbled Kaiman without turning his head. "Is this normal, or were we especially unlucky today?"
>>
File: map 11-9B.jpg (1.48 MB, 1963x2370)
1.48 MB
1.48 MB JPG
>>3931482

The strike team falls back towards the shelter of the buildings surrounding central power control. The berth that is the hovercart's destination is activating upon the device's proximity, lighting up and unfolding its machinery to receive the generator, preparing to bring this overgrown and abandoned facility to life once more.
>>
File: map 11-10A.jpg (1.52 MB, 1963x2370)
1.52 MB
1.52 MB JPG
>>3933139

The worm onslaught has become too great to bear, innumerable in its waves, unrelenting in its advance. But the cart is almost there. Vastly outnumbered, running low on resources and even lower on time, all the Freelancers can do is retreat, and dig in, and pray to the warsats, and keep firing those guns into the oncoming hordes of monstrous insectile invaders.

Freelancer Turn 10 begins.
>>
Rolled 8 + 3 (1d10 + 3)

>>3933140
Name: Viper
Class: Hunter
Level: 2

Powers:
-Blink (Swift Action, 3 Charges, Mobility-2) [DEPLETED]
-Vanguard (Block 1, Action, +2 Acc and Luck on next melee attack) (Legacy Power)
-Blademaster (+1 Acc, +1 DAM for Melee)

Weapons:
-Axe (Damage 3, Break 3, +1 Crit DAM)
-Shield (Armor +1, Knockback +1)

Gear:
-Shadow Cloak (+2 DEF, no Overwatch)
-Acid Rune (Axe, +1 Break)

Health: 6/6
Mobility: 9
Armor: 2/2

>Attack Scarab 15
(+3 Acc, +1 Luck, and +1 Damage)
>>
>>3933140
"Sergi here. Requesting medical assistance, and... Leaving."
>Move Northwest*2, North*5
>Dash Northwest*5

Name: Sergi
Class: Drifter, Level 1.
Current Health: 3/7.
Powers: Low Profile(Cover gives +2 defense).
Weapons: Magnum(3 damage, 10 range, +2 crit chance, +2 crit damage, Piercing 2) || Axe(Melee, 3 damage, Break 2, +1 hit, +1 crit chance, +1 crit damage).
Gear: Big Iron Rune(On Magnum, gives Piercing 2), Shadow Cloak(+2 def, overwatch evasion).
>>
Rolled 5 + 2 (1d10 + 2)

Name: Thoth
Class: Mage
Level: 8
Spells: Channeler, Arcanery, Mirror Image (No Images), Voidcaller, Surge (No Charges), Echo (No Charges), Artillery
Tricks: Deadeye, Ricochet (Veteran Skill, No Charges)
Weapons: Scout Rifle (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance), Bonnie (Damage 4, Range 10, Break 1, +1 Accuracy, +2 Crit Chance, Holding Aces x0)
Gear: Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 9/6
Mobility: 6
Barrier: 2/3

Fire Scout Rifle at closest Termite (Damage 2, Range 25, Break 1, +2 Accuracy, +1 Crit Chance)

"Let's make a pact, everyone. If these defences don't start up and we all die and become ghosts, we haunt the Priests."
>>
>>3933141
"Ha, killing these bastards never gets old. They make a nice meaty sound when they get cut in half. And the sound of their blood boiling when my acid rune activates really gets me goin'. Ahh, if only my brother were here."
>>
Rolled 7 + 1 (1d10 + 1)

>>3933140
Name: Flare (legacy of Flicker)
Class: Mage
Level: 3
Spells:
- Channeler (+1 Grenade slot, +1 Grenade area)
- Mirror Image (Start with 2 mirror images. Attacks that hit have equal chance to destroy image instead)
- Arcanery (+1 grenade slot, +5 grenade range)
- Deadeye (+1 accuracy, +1 crit range)
Weapons:
- Sword (Damage 3, Melee, +1 Accuracy, +1 Crit chance)
- Shotgun (Damage 5, Range 10, Destructive, +1 Accuracy, +1 Crit chance)
Gear:
- Mana Grenade x0 (Arc 10, Area 2. Damage 2, Break 1, Autohit, Destructive)
- Grapple Hook (Jump 10 to space next to heavy cover, 0 Charges remaining)
- Storm Rune (+1 Damage, On 10, target is Shocked, applied to Shotgun)

Health: 5
Mobility: 6
Barrier: 0

Move 4NE, 1N
Fire Storm-runed Shotgun at Termite 3W, 1S of me.

"Damn, we're getting swamped!" Flare gives a panicked look at Attitude Adjuster, who's getting pounded by fire.
"AA! Get out of here, we'll be overrun again!"
>>
Rolled 5 (1d10)

>>3933140
>Move North East 1, North 3, North West 2, West 1
>Develop a new policy involving introducing Power fist to Tumor 13 (Edict Punch)

"Almost there. Just keep falling back and covering the transport." Dozer says as he shifts, the barrier given by Solaaris so long ago dissipating. "Gonna lay down the Law!" Dozer says as he shuffles around the worms, getting behind the new Tumor. "Hey buddy."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 5
Health: 10/10 (Biotic Vest)
Barrier: 0
Mobility: 7 (Phase Boots)
Armour: 1

Disciplines:
- Titan Plating: Hardened
- Rocket Charge (0 Charge)
- Steadfast
- Phoenix

Tricks (Picked Multiclass):
- Run and Gun (2 charges)

Spells (Legacy)
- Mirror Image (2 remaining)

Veteran Skill
- Tenacity

Weapons:
- LMG (Damage 3, Range 15, Break 1, Destructive)
- Edict (Damage 4, Melee, Rising Dragon)

Gear:
- Phase Boots - +2 mobility, move through enemies
- Biotic Vest - +1 Health, Immune to Infest, Regen (S, C2): Heal 2
>>
Rolled 2 (1d10)

>>3933140
Name-Dawn
Class- Priest
Level- 8
Barrier-5/6
Armor-1//1
Health-8/8
Mobility-7
Powers-
Medic Protocol
Sacred Vestments
Field Medic
Biotic Specialist
Aegis
Force Shield (S, C1)
Security Protocol (A, C3)
Smite (S, C3)
Shieldwall (S, C1)
Veteran Skill: Intense Training

Gear- Medkit (S, C3), Biotic Vest
Weapons- SMG, Shield

>>3933145
"I dont want to haunt priests! Im a priest!"

>SMG Parasite above Dozer (A)
>SMG move NW, W
>Shieldwall, Thoth, Hiram, Dawn +2 Shields (S)
>Aegis Thoth
>>
>>3933140
>>3933150
"I concur with your sentiment small, fiery man. Let's go."

>Move 2E, 3NE
>Activate Biovest Heal [+2HP / S, C1]
>Dash 2NE, 2N, 1NW

With a loud slam AA's battered body meets the wall. Fir the first time, the robot takes a good look at his squad, the majority of which are greener than the worms they were fighting. Well, mostly. Either way, AA calculated its stress levels to be markedly lower now that they were all safe (mostly).

"See? I said I would join you."
>>
Rolled 1, 7 = 8 (2d10)

>>3933140
>Move 3N
>Attack with Spear E (line 3, 3dmg, +0acc/+0crit, shocks on 10) and move into the adjacent tile with shield
Green ichor dripped from the tip of the knight's spear, bubbling and splashing when storm magic ran through it. Despite the overwhelming odds, he was calm. All he had to do was to hold the line, and his comrades would see the payload through

Name Baron
Class Knight
Level 1
Health 8/8
Barrier 2/2
Mobility 7 (5+2)
Armor 2 (2+1, 1 break)
Powers Titan Plating, Vanguard
Weapons Spear (Storm Rune), Shield
Gear Storm Rune (on Spear), Phase Boots
>>
Rolled 2 (1d10)

>>3933140

Name: Roland Barrett
Class: Drifter
Level: 1
HP: 7 || MB: 7 || AR: 1
[Powers] || Deadeye: Attacks have +1 accuracy and +1 critchance. || Steady Hand: The next attack after {Stay Down} gains +2 acc.
[Weapons] || Scout Rifle: Range, 25. 2 dmg, (1+1+1) acc, (0+1) crit. || Sword: Melee. 3 dmg, (1+1) acc, (1+1) crit.
[Gear] || Smart Rune: +1 acc to Scout Rifle. || Shadow Cloak: Ignored by {Overwatch}. +2 def.

> Movement || Move [S]x5. [W]x1.
> Fire Scout Rifle on target @ [S]x1, [W]x3. [Acc: (3)+2], [Dmg: (2)], [Crit: (1)]
>>
>>3933140
> Move East*1
> Move North*5
> Move North West*1
>Overwatch with Magnum

Name : Sam McArthur
Class : Drifter
Level 1

Heath : 5/7
Mobility : 7
Armor : 0 / 1


Start :
Dead Eye: Attacks have +1 accuracy and +1 crit


Tricks :

-Runecaster

Weapons :

-Sword(Sharp): Damage 3, Range Melee, +1 Accuracy, +1 Crit Chance.
-Magnum(Sharp): Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage

Gear :

-Shadowcloak: +2 Defence and doesn't trigger overwatch

-Sharp rune (Sword and Magnum): +2 Crit Chance
>>
Rolled 5 + 1 (1d10 + 1)

>>3933140
Name: Fortune
Class: Drifter
Level: 2
Powers:
-Deadeye: (+1 Acc and +1 Crt)
-Blink Strike: A, C2 (High speed attack in a straight line)
-Quickstep: R (Move up to 1/2 mobility away before an CQC attack)
Weapons:
-Mangum: (3DMG, 10RNG, +1 CRT chance, +2 CRT DMG)
-Sniper: (4DMG, 40RNG, +1 CRT chance)
Gear:
-Phase Boots (+2 MV, Move through enemies)
-Bio Vest (+1 HP, IMM infest, Regen:S,C2 (Heal 2)
Health: 8/8
Mobility: 9
Armor: 1/1

>>3933145
"Hoh? I'd rather choose to revive and enact revenge if it came to that."

>>3933146
"Then it seems you picked the right career, plenty of them for everyone!"

>Magnum Attack Carrier 15
(+2Crit chance, +2Crit Damage)
>>
>>3933043
"This is pretty normal. I mean, things are intense, but everyone's on their feet, and it's not like reality is unspooling around us." Dirtnap responded, glancing back over the wall to check on AA.

"-That- was messed up. Saw a whole squad of scavs just turn into trees in front of me."
>>
>>3933140
>>3933381
"You lead damn interesting lives here."

>-Get healed by the cart
>Move+Dash 3NE 2N 3NE 6N

Name: Kaiman
Class: Hunter
Level: 1
HP: 4/6
Mobility: 9
Armor: 1

Exploits:
Blink: [S, C 0/3] teleport Mob-2
Alacrity: You may use movement after actions that would end your turn

Weapons:
Shotgun: +1 acc, damage 4, destructive
Greatsword: damage 3, cleave 3, +2 crit dmg, melee.

Gear:
Smart Rune (shotgun): +1 acc
Shadow Cloak: +2 defense. No overwatch.
>>
>>3933140
>Move 2N
>Throw Mana Trip Mine 14S, 1SE

Name: Hiram
Class: Mage
Level: 6
Spells/Tricks: Channeller, Crash Shield, Arcanery, Echo 1/2 (I. Grenade), Voidcaller, Trip Mine, Multiclass Adept (Low Profile)
Weapons: Scout Rifle (+1 Break), Thunderlance
Gear: 1 x Mana Grenade, Acid Rune (Scout Rifle), Biotic Vest 1/2 Charges
Health: 7/7
Mobility: 6
Barrier: 0

"Bringing the package home, I have to do anything to plug it in Command?"

>>3933544
"Wait until the post mission bender, that's when the interesting part starts."
>>
Rolled 3, 8, 8 = 19 (3d10)

>>3933140
>(S) Swap sniper run for Storm
>(A) High Noon on Carrier 5, 13, 7 (5 dmg,+1 to hit crit on 8+)


Name: Corax
Class: Drifter
Level: 7
Health: 5/7
Mobility: 7+2
Armour: 1

Tricks
-Deadeye
-Powershot (1/2)
-Run and Gun (2/3)
-Richochet (0/2)
-Low Profile
-High Noon (0/1)
-Guncaster
-Boomstick (3/3)

Weapons:
-Sniper Rifle (iron)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Storm Rune (Sniper)
>>
>>3933140

>Move 2 N, 2 W and 1 N
>>Overwatch LMG
Name : Valdus Mihr
Class : Knight
Level 3


Barrier (from Dawn) 2/2

Heath : 8/9
Mobility : 5
Armor : 1 / 2H


Start :
Titan Plating (Break and Pierce halved)


Disciplines :

-Smash [A, C 2]
-Rocket Charge [A, C 2]
-Phoenix (C 1)

Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive

Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C 2/2] Heal 2.)
>>
>>3933140
XXIII gives a small wave to AA and Flare as they extricate themselves from the small army of termites. The former's abundance of freshly acquired battlescars a testament to its steadfastness, as well as the dangers that the worms pose.

On Attitude Adjuster's chassis, XXIII draws a small bandage with a marker, before relocating to a better vantage point nearby.

>{Move} NE,2N
>{Overwatch} with Shotgun(+1 Acc/Crit, 5Dmg, 10 Range)

Name: XXIII
Class: Drifter Lv.1
HP: [6->8/8]
Mobility: 7
Armor: 1

Powers:
*Deadeye: +1 Acc, +1 Crit
*Run & Gun(A,C[2->1/3]): Move up to mobility before or after action
Weapons:
-Sniper Rifle: (4) dmg, 40 range, +1 Crit, M+A to fire
-Shotgun: (4+1) dmg, 10 range, Destructive
Gear:
-Storm Rune(Shotgun): +1 Dmg, Shock on 10
-Biotic Vest: +1 HP, Infest immune, (S,C[1->0/2): Heal 2
>>
Rolled 8 (1d10)

>>3933140
>+1 Hp from Butchers cleaver?
>(A) Fire Shotgun at Termite 1 N-East, 3 East of me
>(R) Riposte with Butchers Cleaver


Name: Raiden
Health= 10/7
Mov: 11(13)
Armor: 1
Class: Hunter {Knight}
Level: 4
Exploits:
Lv0-Blink (S, C2/3: Teleport Mobility -2)
Lv1-Blademaster (Melee +1Acc, +1 Dmg)
Lv2- {Knight Multiclass}: Vanguard (Melee gains Block 1 (A), When blocking an attack gain +2 acc & Crit on next atk)
Lv3-Riposte (R, Preemtive attack on an adjacent enemy)
Lv4-Agility (+2 Mobility)
Weapons:
Butcher's Cleaver (Dmg:4(5) Melee, (+1Acc), Hunger: +1 acc for each missing Hp, Fresh Meat: Deal Dmg=Heal 1, Overheal up to 1.5×Hp)
Shotgun (Dmg:4-Rng:10-Destructive)
Gear: Biotic Vest(+1 Health, Immune to Infest, {Regen: S, C2, Heal 2}) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 1 (1d10)

>>3933140
>Move (M) SW2, W3
>The Hard Way (A) -> Carrier 5
>Force Shield (S) -> Corax
>Aegis (R) -> Solaaris

=== Solaaris | Priest (Knight) | Lvl 7 ===
HP: 7/7 [Biotic Vest]
MOB: 8 [Phase Boots]
BAR: 0
IMMUNE: Infest

>Prayers:
- Medic Protocol: +1 Kit Slot. Kits have 5x Range and Remote. [Baseline Power]
- Orbital Judgement (A, C0): Range Any, Area 2, 4 Pure Damage.
- Security Protocol (S, C1): Range 20, 2 Pure Damage, Remote.
- Smite (S, C2): Your next attack has +1 Damage, +1 Break, and Ignite.
- Force Shield (S, C1): You or an Ally within 10 recovers 1 Health and 1 Barrier.
- Aegis (R): When you or a chosen Ally within 10 takes damage from an attack, negate 1 Damage
- Field Medic: +2 Kit Slots.
>Knight Multiclass
- Shieldwall (S, C0): You and 2 Allies within 5 gain 2 Barrier.
>Bonus:
- Regen (S, C2): Heal 2 [Biotic Vest]
- Autofire (M+A): Attack the same target twice. [The Hard Way]
>Weapons:
- Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage.
- The Hard Way: Damage 3, Range 15, Break 1, Destructive. +Autofire.
>Gear:
- Medkit (S, C2): Heal 4, Range 10, Remote [Medic Protocol]
- Stimkit (S, C0): Target removes all negative status and can immediately attack. Range 5, Remote [Medic Protocol]
- Phase Boots: +2 Mobility. Move through enemies.
- Biotic Vest: +1 Health, Immune to Infest. +Regen.

===

Solaaris saw the oncoming waves of parasites closing in from the West and knew it had to hold them back.

>>3934141
"Keep an eye on your flank, I'll draw the attention away," Solaaris noted as it ran past Corax and fired at one of the bigger threats.
Even when firing shots in three different directions, drifters always seemed to suffer from tunnel vision.
>>
>>3934442
"Your assistance is appreciated, Priest Solaaris. Continue your performance and Freelancer fatalities will be minimal."
>>
Rolled 2 + 1 (1d10 + 1)

>>3933140
>>3933544
Dirtnap - Lvl 3 Drifter
>Health: 8 / 8
>Mobility: 9
>Armor: 0
>Barrier: 2
- Deadeye: Attacks have +1 Accuracy and +1 Luck
- Run and Gun (A, C0): Ranged Attack. Move up to your Mobility before or after the Attack.
- Ricochet (A, C0): Ranged Attack which bounces to a second target, up to 5 spaces away and in line of sight from the first target.
- Guncaster: +1 Rune Slot. (S) Change equipped runes to other rune types.

Iron LMG: Damage 3, Range 15. Break 1, Destructive, Piercing 2
Greatsword: Damage 3, Melee, Cleave 3, +2 Crit Damage

Biotic Vest - Immune to Infest; Regen (S, C2): Heal 2
Phase Boots - Move Through Enemies
Storm Rune (LMG): +1 Damage, on a 10 the target is Shocked.

>[S] Change Storm Rune to a Iron Rune
>Attack Carrier w/ Iron LMG

"Welcome to Echo Base, Kaiman. Every day's a new adventure." he said as Kaiman dashed off towards the docking point for the Voltaic Familiar. With a sharp twist and a click, he pulled the Storm Rune out of it's socket one more time, the bright glare of his gun going dim and cold again as he pulled out a rigid metallic rod marked with a glowing six-pointed star where each line extended beyond the shape to give the impression of a vortex. The finish on the gun became dark and heavy.

"Alright lung butter ... let's see how you like this." he muttered, drawing the holographic sight over the awkwardly trudging Carrier that was staggering down the alley. The support gun kicked hard enough to bruise his ribs through the armor plating, a blue-white electromagnetic flare stuttering from the barrel, a bit of arcane tinkering modifying his gun into an anti-armor mass driver.
>>
>>3934498
>Attack Carrier 5 w/ Iron LMG, specifically.
Not that it matters.
>>
Rolled 6 + 1 (1d10 + 1)

>>3933140
Name: Grid
Class: Priest
Level: 2
HP: 6/6
Mobility: 6
Barrier: 1
Prayers:
Medic Protocol: +1 Kit slot. Kits have x5 range and Remote.
Force Shield: [S, C0] You or an ally within 10 heals 1 and gains 2 Bar.
Deflect: [R] Block half damage when hit by an attack
Weapons:
Scout Rifle: +1 Hit, Damage 2, Range 25
SMG: Damage 3, Range 10, Move 2 before or after firing.
Gear:
Medkit x1: Range 10, Heal 4 [S, C 1/1]
Stimkit: Range 5, Target removes all negative status and may attack as a free action [S, C 0/1]
Biotic Vest: +1 HP, Immune to Infest. [S, C 2/2] Heal 2

>Medkit Sergi
>Move Northeast 1, North 4
>Scout Rifle closest Termite
>Deflect
>>
Rolled 7, 10, 9, 2 + 1 = 29 (4d10 + 1)

>>3933140
Name: Smokes
Class: Hunter
Level: 10
HP: 7/9
BAR: 0/3
Mobility: 16
Armor: 0
Defense: +4

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Omnislash: [A, C 0/2] Melee attack all enemies within 4 squares
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.
Supercharge: [S, C 0/1] For 2 turns gain: +2 MOB, +2 Def, and Attack twice on Attack actions
Intense Training: +1 HP, +1 MOB
Riposte: [R] When you are attacked by an adjacent enemy, interrupt with a preemptive attack.

Weapons:
Arcstrider: +1 hit, Damage 5, +2 MOB, Fulminous, Melee.
Spear: +1 hit, Damage 3, Line 3, Piercing 2, Melee.

Gear:
Biotic Vest: +1 HP, No Infest. [S, C 1/2] Heal 2
Shadow Cloak: +2 Defense. No overwatch.

>Supercharge
>Two Arcstrider Slashes at Scarab 12
>Move Southwest 1, Northwest 1
>Ready Riposte

His abilities were malfunctioning. Smokes sighed after the slash on his arm, it was about time for that wasn't it? The Hunter raised Arcstrider high up, holding it with both hands.

The contained lightning surged down from the blade and rolled down Smokes' body. He ignored the warning symbols as they went from the normal cease operation ones to critical errors and plunged into the worm forces.
>>
>>3934262
As the Biotic Vest works its magitech, AA examines the new markings on its chest.

"What is the purpose of this emblem, Ms. 23?"
>>
>>3934614
The symbol was the sigil of the much-venerated God Ban'Daid. It was said to bless whatever it adorned with sturdiness and speedy recovery, as well as ward off future injuries . That's what it would do if it was actually a symbol steeped in power and history, according to her imagination. Probably.

XXIII gives AA a thumbs up with a blank expression, and continues her overwatch.
>>
File: map 11-10B.jpg (1.5 MB, 1963x2370)
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>>3933140

The Freelancer strike team retreats behind the shelter of the ancient buildings. Most of them. But a few members of the rear and flank guard are still out there, in no-man's land, trying to cover the rest of the team's retreat. Hellcat shouts out, "Smokes! Viper! Fortune! Get your asses behind those walls and into cover, now!" But it's too late--
>>
File: map 11-10C.jpg (1.54 MB, 1963x2370)
1.54 MB
1.54 MB JPG
>>3935775

Smokes takes a severe beating, but the veteran Hunter, hardy and resilient as ever, survives everything the worms throw at him. "Is that all you got?" he manages to grunt even as parasites bite and claw through his armor.

Two members of Hawk squad are in an even worse position, with the main worm army bearing down right on them. Viper and Fortune comes under a withering hail of fire that not even a Knight could stand under. But even as they stagger, bloodied from the barrage of dark energy and flesh-biters, an ear-shattered boom breaks across the battlefield. Twin blasts of green energy tear the fabric of reality asunder, right where the two Freelancers stood, forming into rifts of unfathomable darkness surrounded by flickering green luminosity.

The worm soldiers flinch back in fear, while the strike team can only watch, not knowing what will happen--
>>
File: map 11-10D.jpg (1.58 MB, 1963x2370)
1.58 MB
1.58 MB JPG
>>3935784

The payload slams home. The voltaic kitten purrs as blasts of lightning fire into the air. The massive subterranean engines of the ancient complex grind into motion after centuries of disuse. And most importantly, the Priests's plan to immediately reactivate the automated defense systems goes as intended. Massive multi-gunned turrets spring to life, firing devastating barrages into the ranks of the worm troops. Those who survive flee back to their holes, probably ordered by their guiding mind to halt the assault for now and cut their losses.

The victory is unexpectedly subdued after the sudden disappearance of their comrades. Nothing remains of their bodies, or even any sign that they existed in the first place, other than the empty space in their squadmates' HUDs that once displayed their status and vital signs, but now only reads [No Signal].
>>
>>3935784
what
>>
>>3935789

"Vesper?" asks Hellcat. "Got anything you can weigh in with here about just what the fuck happened to my soldiers?"

"As much as it stings my professional pride to say this," Vesper says, "I don't know. Not exactly. The readings are consistent with worm warp, except where they're suddenly not. I see elements similar to a Knight's red sun battery. Which makes no sense -- unless --?"

Valdus and Jetstream stand guard over Grid and Flare as they examine the charred sites of the rifts. "Fermion scoring," Flare says, peering at his scanner. "Like Vesper said, it's consistent with worm warp. Valdus, any idea what she meant about knight batteries?"

Valdus grunts in the negative. "Only the smiths know the secrets of the red sun batteries. We knights do not question the source of our power."

"I'll run some analysis on the data," Grid says. "But I have no idea what we'll find." She taps her chin, looking at the blast marks. "What could have happened?"

Hellcat says, "We'll work on that real soon. Maybe the University can tell us something. For right now, see to the wounded."

Thew new CO turns to the rest of the strike team. "Guess that's mission complete, everyone. You folks did all right out there. Graves wasn't wrong about you."
>>
File: Spoiler Image (1.14 MB, 1920x2618)
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>>3935799

Viper and Fortune find themselves in an endless darkness. A stone floor beneath their feet, submerged in a few inches of ice-cold liquid, ripples slowly as drops of blood and mechanical fluid fall from the Freelancers' wounds.

"Where are we?" asks Fortune.

Viper flicks her helmcam through a few different visibility spectrums. Nothing. Darkness on every wavelength. "No idea."

"Fools," A low voice echoes through the silence. "You have underestimated the worms. Taken them too lightly. The same mistake your brother made. Without my intervention, you would have fallen to the same fate as him. A fate worse than death."

"Who are you?" Viper demands, turning back and forth, trying to determine the source of the voice. "How do you know about my brother?"

"I know because I was there," the voice says. "I was there on the day Rhino was taken by the worms. I watched him fall into the pit with my own eye." A single green light burns in the dark.

"Show yourself!" barks Viper, raising her axe and shield.

A pale green illumination begins to glow in the shadows, revealing from behind the dark silhouette of a humanoid figure in heavy armor. The armor of a knight, but warped and twisted, overgrown by some corruption. "I could not save Rhino. I could not even save myself. Not without sacrifices."

"It can't be," says Fortune in disbelief.

"You recognize him?" asks Viper. "From where? Have you fought with him?"

"No, I joined up after -- well --" Fortune hesitates. "Okay, so the place where I recognize him from? It's a photograph on the memorial wall, back at the base. He's supposed to be dead."

"Who I was does not matter," the knight says. "What matters is what I have to tell you now. You must bring a message to the Major for me. A message, and a warning, for you are all in great danger. Listen ..."
>>
>>3935814

[MISSION COMPLETE]

Thanks for playing Freelancers 11.
>>
Thoth doesn't have the resolve to say anything about the turrets coming online; he sighs slowly and wearily leans into the wall by his back. His feet start giving way and he slides down it, one hand on his knee, the other loosely clutching Bonnie. Two losses in the whole mission, and they were both his squad, his first time officially in charge of anyone. They were both something he couldn't have done anything about, not that that stopped him from blaming himself much.

At least he wasn't close to these ones.

He immediately reviled that thought. They all mattered equally.

But that didn't make it hurt any more or less, did it? Make the loss matter differently to him? No, he was just being selfish. He gave away the game away by thinking about—

A mention of data analysis fortunately interrupts that train of thought before it can gather steam, but it'll be back. It always is. He sends a message to Grid's HUD.
'Is there anything I can do to help? They were my team. I want to help. Please.'

He doesn't trust himself to speak without making a scene and drawing attention of either hurtful and helpful intent, especially after the spider incident. The Self-Mastery & Discipline class always was his weakest. That's how he'd connected with Gallows in the first place. Gallows, another loss. He wasn't as open about it as his attachment to Clinch's gun, but he still missed Gallows's presence. At least with Bonnie he could pass it off as mage eccentricity, even to himself. Not an emotional crutch, just a weirdo mage thing. Might even be true. He was just a weird mage. Gallows had no such substitute outlet. Nor did Rhino, nor anyone else.

>>3935817
Thanks for running, boss. Nice to see the narrative picking up some more.
>>
Hiram flinched as the mass of guns went off. He wondered if this is what the dropship incoming that saved them last time they fought the Worms was like. He'd been too busy curled up in a ball muttering prayers to the few Sats he could recall in his fatigued state.

Two Freelancers, just kinda gone. Hiram'd seen people die in a lot of ways, missed even more of his friends passing on too. He wracked his brain for magic that could cause this, before deciding that didn't make a damn bit of difference currently. A younger him, back when they were fighting Scavs, would have just been thankful it wasn't him. Maybe the drink dulled his fear a little too much, maybe he'd just grown a conscience. The facts were two people just kinda stopped being here suddenly, and there likely was nothing to be done about it.

He decided not to kid himself anymore. A younger him worshiped his own might, popping his Mana reserves like bubble wrap in just about every mildly annoying situation. Stress relief, alcohol had taken its place. Still, too little too late, he wasn't near as strong as he used to be. He hadn't told a soul, didn't dare let them think it was time for him to go to pasture, but his Trip Mine kits weren't just to set up ambushes. His grenades burst in the air sometimes now, fizzling more then exploding. He needed the kits to stabilize them, only a matter of time before it got worse or someone figured it out. He loved this company, even if he wasn't very close to any of them other than Phaws. What the hell could he do without them? He sighed and took off his helmet, regretting it near immediately as he was washed over by smoke and worm blood.

"May as well make the best of it." Hiram said, to no one in particular.

>>3935817
Thanks for the run, looking forward to the next one.
>>
Smokes stands still as the worms are gunned down around him. His body shook with the energy coursing through him as a result of the supercharge, but he let the last of the worms run back into their holes. Two had been lost, not killed. "You'll find them. I'm sure." Smokes breathed into the comm channel before disconnecting.

The hunter dropped Arcstrider, letting the blade clang and crackle against the floor. Smokes fell backwards onto the piece of cover behind him with his arms spread wide. He reached a hand up to his mask, ready to take it off. Then the supercharge gave out. And so did Smokes' heart.
>>
Amidst the somber and battle-worn characters, the girl calibrates her equipment in silence. Perhaps it was the fault of the gloomy aura that nobody noticed the various neon-green doodles that had appeared on their armor. A smiley face here, a tree or a sun there. Simple things. Spirited things. Stalwart things. Arcane runes to celebrate this victory and to ensure the next. All drawn in washable marker, of course. The girl stares blankly into space once there is no work to occupy her hands.

>>3935817
XXIII gives a thumbs up.
>>
Grid hummed to herself as she looked over the data. Viper and Fortune weren't supposed to die yet, perhaps wherever they were the two were still alive.

>>3935900
"Worry not Thoth. I will forward this data to others of my sect to scan for their signals. If you can have your circle do that as well perhaps we will cover gaps in the other's systems."

All the data talk almost had Grid forget why she was brought to the squad. But she was a priest first and foremost. She slowly followed the symbol across the battlefield to the body of Smokes. She moved his hands to rest them on his chest. A device on Grid's wrist extended into a small spike that she then drove into Smokes' neck. "Rest well now, Bringer of Death. In the end it comes for us all. With this even in death your knowledge will help others."

She pulled the spike out after a moment, a blue glow to it. Grid left the body there as she returned to the squad with a skip in her step. There was so much to get done and she couldn't be more excited for it all.
>>
Flare simply wanders the battlefield in a daze, a mysterious sense of regret filling his heart. He hadn't known the two Lancer who'd disappeared into the Wormholes, and yet he feels... responsible somehow.

>>3935900
Making his way over to where Thoth is, suddenly feeling a strange sense of kinship. "Tho- Sir, I promise you, I'll be doing everything in my power to try and find your squaddies. You have my word." Not sure what else he can do, Flare eventually moves off, sending an offer and request to Grid for assistance with that project.

>>3934637
Next, he finds Attitude Adjuster, the towering robot standing just as vigilantly as when he'd stood in the open and shielded Flare himself from the onslaught of Worm firepower.
"We made a great team out there, huh?" Flare smiles underneath his mask as he gives the robot a respectful punch. And winces. That was a bad idea. "I owe you one, AA. Try not to cash it in too early."

>>3936033
Before Flare returns to the dropship, he finds that XXIII has drawn a bright green smiling sun on his shoulderplate. "Huh? What's this?" He chuckles slightly. "Ah, doesn't matter. What matters is that you did great out there." He pats the girl on the head before giving a thumbs up. "Keep it up, and you'll be fine, alright?"
>>
>>3935817
No, thank you for running
>>
>>3935789
In an instant, it was over. The payload reached its destination, and the bugs were wiped out with pinpoint precision. Baron wobbled to the cart, sitting down next to the sphere containing the kitten. Now that it was safe, the little creature was curled into a ball, purring contentedly, the young knight smelling ozone in the air through his filter. Despite the loss of two Freelancers, this simple image felt satisfying. They had won. And yet, he didn't feel like a winner. He couldn't help but think about his two allies, taken by the strange anomaly. Could he have saved them? Had he done the right thing? Was this truly the extent of what he could do? He sighed. "Saving people is harder than it seems, huh?" He gave the containment sphere a pat, only to feel a shock run through him. This wasn't that bad, actually. "See, little buddy? I kept my promise." The young knight, no longer an aspirant after his baptism by fire, looked up at the sky, basking in that bittersweet feeling. "I'll do better next time."
>>
>>3935799


Thanks for the thread, good as always.
///
Valdus stayed sometime at guard of Flare and Grid, but with the already dense defense provide by the turrets and the presence of the squads nearby he judged it wasn t needed.


Recharging is LMG and not bothering the dust of the battle or the blood of the worms on himself, he prepares to leave his current position and be ready for another task . Something that can be done now .. it only needed an officer permission first. So he open is helmet comms and call is officer.
>>3935900


"Sir Thoth, Valdus here. Requesting your permission and your assistance alongside the rest of squad Hawk, for control the other parts of the facility and is surroundings.

Objectives : find Viper and Fortune, kill any wounded worm that has crawl in small spaces for avoid detection, find possible points in the facility that offer secure access to the worms, and confirm that the scanners haven t fail in their work or haven t been compromize by the battle. Permission granted ?"


Before waiting for is Chief answer, Valdus interreputs it. Something that surprise even himself.


"They can t be dead sir. And if we will not find them here, we will search somewhere else. Let s call the rest of the squad and search, we aren t already going back to base so there is time."

And he continue.


"At least we will kill the remaining worms, and you will be able to tell to the commander how many repairs the facility will need for be fully secure."


"... i apologize for the interruption ....
but i haven t done much this day. I could have done a rapid attack on the worm forces attacking our companions, giving them some moments for retreat. My armor and strength would have soak the projectiles direct against them, and with the Phoenix i would have rise again."


"That said what are your orders, Chief ? I will continue my guard, if you don t want to give any. And i will not speak again of our lost companions."
>>3936033


In looking around while waiting for the orders of is chief, Valdus notice a small clear space on one of is pauldrons, draw on it a tree. How someone could have been able to draw it under is watch ?
Is helmet visor recognize it as a native plant, one of the few that survived the great war. Resiliant and firm like mankind.


The young knight clear some of the space around the drawing of dust and worm blood, it was a nice thing to show and he wouldn t have near it any kind of dirt ..... but better pay more attention, if it was a foe instead of an ally it would have butcher him in moments, certainly it wouldn t leave a drawing on his armor.
>>
>>3935817
Thanks for running.



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