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>Trying this again, hoping for better results now that I’ve got a bit more free time.

Since times long past, when men were barely more than beasts, there has always been one who stepped forth to lead. Whether through right of conquest, right of birth or right of wisdom, all these leaders distinguished themselves in some way to rise above their peers. There have been as many tyrants as grains of sand and there have been as many just leaders. Men and women, warriors and weaklings, fools and scholars, the mantle of responsibility has rested upon the shoulders of many who deserved it and many who did not.

You intend to deserve it.

As the kingdom burns, dissolving into civil war after the death of the king and his heirs at the blades of hired cutthroats, those with the will and ambition make their moves. Petty lords, the former Kings advisors, merchant lords and ambitious generals, all vying for the now vacant throne. They seek to satisfy their burning thirst for unrivaled power and are willing to spill oceans of blood to do so.

Perhaps you are too.

>You are....(time to determine what exactly your start will be)

>A Landed Knight. The lands you possess are small but they are yours. With your lords death, you may achieve great things.

>A Minor Noble. You have lands and knights beholden to you but you may be seen as a rival by others.

>A Mercenary Captain. The chaos of this land has great opportunity for those capable of seizing it.

>A Foreign Invader. With their weakling king dead, you have chosen to take your warband and seize your glory.

>Other/Write in
>>
>>3938445
>A Foreign Invader
>>
>>3938445
Damn, I liked our giant terrifying ranger

Lets go with


>A Landed Knight. The lands you possess are small but they are yours. With your lords death, you may achieve great things.
>>
>>3938445
>>A Landed Knight. The lands you possess are small but they are yours. With your lords death, you may achieve great things.
>>
>>3938445

>A Landed Knight. The lands you possess are small but they are yours. With your lords death, you may achieve great things.
>>
>>3938466
Same, I very much liked the previous character and if you guys want we can resurrect Lord Auberon. It’s a shame that I was unable to keep up with it at the time
>>
>>3938470
Just keep him in universe and the Deepwoods as his domain, I would like to keep playing him but I don't think the others know him.
>>
>>3938483
Can do anon. The Fey Lord of the Deepwoods shall remain.
>>
>Landed Knight takes it.

You were the Vassal to a minor or great lord, one of their sworn shields and advisors in times of war and peace. You fought in wars at their side, kept the peace in their lands and upheld their taxes and levies, enforcing the will of your lord without questions. Gifted lands and subjects for your service, you had ruled with the best of your skill and ability, meting out justice and mercy. While your blood is not noble by the standards of those palaceborn or lucky enough to inherit great holdings, you are no common peasant. You carry yourself with purpose and dignity, your eyes as predatory as a hawks.

While you don’t control vast swathes of territory or bustling portside cities, great stretches of farmland or hordes of soldiers like some ancient and great houses, you count yourself lucky to be in the position you are in. You have a secure keep, a pair of thriving, if small villages to provide you men, goods and riches through tax and trade. You have men at arms to fight by your side and your own strength of arms to secure your own future. With the Lord you were sworn to and his heir dead in the massacre of the Altean capital, you feel a great weight lifted off your shoulders.

You are free. Free to do as you wish, to forge your own destiny, to carve your own path by your iron will and drive to succeed. While you are saddened by the deaths of those pampered lords who saw their lifeblood spilled at the hands of hired blades, you can’t allow yourself to wallow in pity, for yourself or for them. You must live in the now and look to the future, for the safety of your family, your house and those who look to you for safety.

Rising from your desk, you stand at the window, allowing the cool night air to drift across your skin as you look out across the landscape. The silvery light of the full moon casts long shadows as black as ink, the landscape etched in black and white.

>Knightly House Creation time.
>From where do you hail?

>The Foothills of the Ironback Mountains. The mountains have bred strong folk for centuries.

>The edges of the great Kythran Desert. The soft northerners know nothing of the desert dwellers.

>Amidst the rolling hills and rivers of the Hearthlands. Reduced to a war zone, the chaos allows opportunity.

>Among the ancient trees and swamps of the Deepwood. The forest shall keep and protect.

>Against the icy waves of the Stone Shore. With salt and iron you will seize your fate.

>Among white sands and the emerald waters of the Jade Sea. The sea is the only ally you need.

>Other (feel free to write in)
>>
>>3938529
>Against the icy waves of the Stone Shore. With salt and iron you will seize your fate.
>>
>>3938538
Ditto
>>
>>3938538
Yeah, I'll back this as well. Does this indicate where we're currently stationed or just our history before our knighthood?
>>
>>3938551
That’s where you live currently. You would be assumed to be a native of where you’re landed but if you want to have a more exotic background for the area, feel free to write in.
>>
>>3938529

>The Foothills of the Ironback Mountains. The mountains have bred strong folk for centuries.

Whatever we do we should start securing the narby lands to have a solid base of operations
>>
>I’ll give it a bit longer in case anybody else wants to add their votes. In the meantime, feel free to ask questions or throw in ideas
>>
>>3938529

>The Foothills of the Ironback Mountains. The mountains have bred strong folk for centuries.>>3938529
>>
>>3938589
How did the civil war start?
>>
>>3938529
>Amidst the rolling hills and rivers of the Hearthlands. Reduced to a war zone, the chaos allows opportunity

Can we be a lady knight this time?
>>
>>3938631
Good question.

The King of the Altean kingdoms, King Wyron and all three of his sons were murdered at the wedding of his eldest son to a daughter of a Kythran Triarch. Many prominent and even more lesser lords and ladies were in attendance when a group of cutthroats attacked the wedding ceremony after being disguised as guests and servants, slaying dozens of attendees with blade and bolt. In the power vacuum with no clear heir to the throne, the kingdom dissolved into chaos as those who claimed they had claim fought for the title.
>>
>>3938529
>The Foothills of the Ironback Mountains. The mountains have bred strong folk for centuries.
>>
>The Stone Shore takes it with 3 votes.

The low roar of the waves crashing against the rocky beach easily reaches the window to your chambers. The moonlight glints against the wave tossed sea like silver on a jagged sheet of jet as sea sings to you. Small jetties and crude piers hold fishing boats and coracles, securely tied to thick wooden posts driven into the seabed. The scent of salt, smoke and the endless damp of the Stone Shore fills your nostrils as you lean against the railing of your window and take a deep breath.

Located in the northwestern coast of Altea, the Stone Shore has never been one of great wealth or importance to the Kingdom. A few Lords reigned over the isolated patches fit for human habitation, fishing villages and small harbors and fjords scattered along the rocky coastline. Beyond the coast lay jagged, craggy hills and deep valleys, glacial waters feeding rivers that ran fast and deep. The scattered few valleys that were fit for farmland were prized dearly, the lords of those patches of dirt guarding them fiercely against those that could pry them from their grasp.

The folk who live here, like the land itself, are hard and cold. Life is harsh on the Stone Shore and it breeds a people that tend to be brutally direct. Less importance is put onto the the titles behind a mans name and more onto the deeds he can claim and the stories of his ancestors. Only those with salt and iron in their blood can hope to truly call the Stone Shore home.

>Your family is a Knighted House, how long have they been so? (Feel free to specify any event that may have caused your house to be established)

>Your house is ancient. Your forebears served the Sea Lords of old and now the Altean Kings.

>Old. Your family was lifted up by the word of a nobleman or even the Altean king for their service.

>New. Your father, or even yourself, were raised up from the common rabble and placed into their station.
>>
>>3938664
>>Your house is ancient. Your forebears served the Sea Lords of old and now the Altean Kings.
>>
>>3938664
>Old. Your family was lifted up by the word of a nobleman or even the Altean king for their service.
>>
>>3938664
>Your house is ancient. Your forebears served the Sea Lords of old and now the Altean Kings.

We were one of the Sea Lords once. Our house refused to kneel when others did, and was all but wiped out, left to forever kowtow to the lowest of our traitorous kinsmen of the Stone Shore and the far off Altean kings. Never to raid, nor truly make war again. Until now.
>>
>>3938675
Support
>>
>>3938671
>>3938675
>>3938678
Ancient house it is. Your family has a reputation, for good and ill. This could lead you to allies or enemies.

>>3938675
Also I very much like this. Way to go anon
>>
Staring off into the distance, the moonlight glinting off of the black waves, your mind wanders to the stories told to you by your father. Stories that had been told to him by his, and his father before him. Stories of the great fleets of proud ships that sailed the coasts, as far south as the Kythran deserts and as far East as the Jade Sea. Stories of reavers and warriors of old, men with blood of salt and wills of iron, who took their glory with honor and steel. Men with the hearts of heroes who fought with the fury of beasts, rending their foes beneath sword and axe.

Explorers and Adventures, Pirates and Raiders, Warriors and Kings, the Sea Lords of old had been the masters of the Stone Shore and of their own fate. For a thousand years they had lived their lives how they saw fit, taking what they would from the world, paying the price in iron and fury. Your own forebears had been one of those great men, a Sea Lord of great pride and fury, a man who bent the knee to no living man. When the Altean King finally tired of having his port cities burnt and his fleets captured and turned against him, his wroth was terrible to behold. Legions marched against the Sea Lords, laying siege to their rocky fortresses and dying by the thousands.

Songs were still sung of the heroism of the great reavers of old who fought and died, spilling the blood of the soft southern men. But the weight of the southern kings armies was too great to bear and one by one, the Sea Lords bent the knee. They tore down their proud banners, beached their ships and proclaimed themselves servants of the rightful king. They turned their backs on their fathers and forefathers, on their history and on their honored dead.

All but one.

Your great ancestor refused to bend the knee. He spit in the face of the men sent to take his driftwood throne and took their heads with his own blade. Outnumbered, starving and alone, he and his men charged the gathered hordes of the southlanders, the steel song singing in their blood. They fought like heroes, they fought like warrior poets... and they died to the last man.

Only the young son of your great ancestor was spared the wrath of the southern king, the great fortress of the Sea Lord turned into the seat of some scraping turncoat. Your family, once lords of all they surveyed, were reduced to little more than trained hounds that barked on command.

Your fist clenches as you remember the insults you’d faced from “higher” born youths growing up. They had believed themselves untouchable. They had seen you as a servant, a peon fit only to bow and scrape and do as asked. And for a time, perhaps they had been right... but not anymore.

Your oaths hold you no longer and like the Sea Lords of old, you answer to none but yourself. Your fate is your own, ready to be seized if you have only the strength to reach out and take it.

>Cont
>>
>>3938706
Turning, you look over the fluttering, ragged tapestry detailing the names and titles of your houses leaders over the centuries. Lovingly maintained, it is the history of your family and as you stride over, you look up towards the top of the ancient cloth and hold aloft a candle, the runes and sigils coming into clear view.

>What is the name and crest of your house?
>What is the name of our MC?
>Feel free to be creative.
>>
Also, quick question to all you anons, would you rather this setting be
>Very basic medieval life. No magical nonsense.
>Slight magical setting. There are a few gifted characters who can do unnatural things.
>Moderate Magic setting. There are fantastic beasts to be found and those with the arcane gift, while rare, are not unusual.
>Heavy Magic setting. Watch out for fireballs.
>>
>>3938707
>>What is the name and crest of your house?
Stonebreaker, the crest two hands ripping apart a castle of stone.

>>What is the name of our MC?
Helga Stonebreaker
>>
>>3938716
>Slight magical setting. There are a few gifted characters who can do unnatural things.
Low and hard to learn magic is always best.
>>
>>3938707
>House Salt, the crest being a pillar of salt rising from the sea, for we did the impossible once, and ruled the Stone Shore as Kings, never having fallen to the endless tides of war.

Harald Salt. A simple name, as is the name of our house, for a man makes the name great, not te other way around.
>>
>>3938717
While I do very much like the name and crest idea, I’m leery about female MC’s. Not my preferred choice but if it’s what you guys want to do.
>>
>>3938716
>Slight magical setting. There are a few gifted characters who can do unnatural things.
>Moderate Magic setting. There are fantastic beasts to be found and those with the arcane gift, while rare, are not unusual.

Somewhere between, fantastic beasts abound but magic is often rare and weak without the proper preparations set in place. (ie, "normal" magic is rare and somewhat anemic but magic items, potions, and rituals are semi-common and relatively powerful.)
>>
>>3938716
>Moderate Magic setting. There are fantastic beasts to be found and those with the arcane gift, while rare, are not unusual.
For the banner a frozen fist hold a rock.
>>
>>3938717
support
>>3938716
Low magic
>>
>>3938728
Yeah, I'm in the mood to feel manly.
>>
>>3938723
Support
>>
>>3938735
Mind putting a vote in for me then?
>>
>>3938716
Somewhere in between slight and moderate too. Magic is weak, rare and takes a long time to perfect, magical beasts and enchanted items exists but costs a fortune to get.

>>3938717
+1
>>
>>3938740
>>3938723
Sure why not.
Support
>>
>>3938717
+1
>>
>>3938738
You aren't trying to samefag aren't you anon?
>>
>>3938716
>Moderate Magic setting. There are fantastic beasts to be found and those with the arcane gift, while rare, are not unusual
But with less fireballs and more seers, oracles, and witches.
>>
Anybody else want to vote before I call it?
>>
>>3938716
>Slight magical setting. There are a few gifted characters who can do unnatural things.
>>
>>3938707
Supporting>>3938723
>>
>>3938795
We can be named Helga and be a dude.
>>
>>3938716
Between slight and moderate
>>3938717
This
>>
>>3938716
>>Heavy Magic setting. Watch out for fireballs.
>>
>>3938723
support
>>
>>3938810
that would be weirder
>>
>>3938849
why?
>>
>>3938852
Helga is a female name, and this is set in what seems to be medieval times. no way in hell would anyone name a guy helga.
>>
>>3938852
you want be a manly man but with feminine name like that even our men would laugh behind our backs
>>
>>3938858
It can just be a male name in this world.
>>
>>3938717
>>3938723
I’m willing to combine these for Harald StoneBreaker or bring on a non-female MC for House StoneBreaker but like I said, I very much dislike female MC’s in medieval settings.
>>
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>>3938862
>It can just be a male name in this world.
pic related

>>3938863
support
>>
>>3938863
support
>>
>>3938863
not even in a setting with clear magic?
>>
>>3938863
I want magic in the setting,

>>Heavy Magic setting. Watch out for fireballs.
>>
>>3938877
Even with those dubs, yes. It’s just my preference and it’s weird I know but I much prefer it.
>>
>>3938863
How about a compromise then? We get Harald but we also have a close twin warrior sister (Helga)
>>
>>3938912
we are not doing this

>>3938863
we have already compromised


we are not doing this
>>
>>3938912
support

>>3938915
they aren't mutually exclusive
>>
>>3938932
>>Old Blood
>>
>Ser Harald of House Stonebreaker it is.
>Slight-Moderate Magical setting. There are monstrous and fantastic beasts, witches, oracles and sorcerers who can assist or harm.

The sigil of your house stands proud at the summit of the tapestry, a pair of fists rending and crushing a castle between them. The sigil was the personal banner of your ancient ancestor, Gulvar StoneBreaker, a name given to him after he had smashed apart the walls of a Altean castle, leading his men through the breach to victory and glory. After his defeat at the hands of the Alteans and the cowardly backstabbers, this sigil and your family name was all that was left to your family. His arms and armor, his riches, his ships, his lands, all taken to divvy up between the greedy paws of sycophants and lackeys.

Pouring yourself a mug of ale from a skin hanging from your chair, you gulp the foamy mixture, the alcohol soothing your raging mind as you look across your chambers. The light of your candle reflects from the slightly cracked surface of the mirror your father had had hung across the wall. You look into its depths as you approach the reflective surface, leaning so close your breath almost fogs the surface as you gaze into your own eyes.

Do you have the strength for this? Do you have the will to seize your own destiny?

>Traits and appearance time- please pick 3

>Large Stature (bonus to personal strength/constitution checks)
>Brawny (Large bonus to Strength checks, Penalty to Agility checks))
>Lithe build (bonus to personal agility/dexterity checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Mangled Visage (Large Bonus to intimidate checks, penalty to diplomacy and seduction)
>Clean Cut (Penalty to intimidation, bonus to diplomacy and seduction)
>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938937
Had to fix the green text portion
>>
>>3938939

>Clean Cut (Penalty to intimidation, bonus to diplomacy and seduction)
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)

I think these will give us a well-rounded stats
>>
>>3938940
Lol I was confused as hell.
>Old Blood
Sea Legs (Large bonus to agility/dexterity checks)
>Large Stature (bonus to personal strength/constitution checks)
>>
>>3938948
Can I persuade you to change old blood for clean cut, which gives a net boost to all diplo and seduction.
>>
>>3938949
Those southies betrayed the north.
>>
>>3938942
+1
>>
>>3938956
I hear you, I really do but consider this. bonus to Seduction
>>
>>3938959
Just bang the chicks in the north.
>>
>>3938962
>>
>>3938962
I still don't think you are hearing me, bonus. to. Seduction
>>
I’ll give you guys a bit longer to decide
>>
>>3939020
we have a majority

>>3938957
>>3938942
>>
>>3938948
This, don't want to be pretty.

In fact, mangled visage would be better but lets go with this
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks
>Sea Legs (Large bonus to agility/dexterity checks)
>Clean Cut (Penalty to intimidation, bonus to diplomacy and seduction)
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Clean Cut (Penalty to intimidation, bonus to diplomacy and seduction)
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Mangled Visage (Large Bonus to intimidate checks, penalty to diplomacy and seduction)

All this anons wanting to be a pretty boy... No manly warrior with scars
>>
>>3938939

>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938939
>>Large Stature (bonus to personal strength/constitution checks)
>>Sea Legs (Large bonus to agility/dexterity checks)
>>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938939
>Large Stature (bonus to personal strength/constitution checks)
>Brawny (Large bonus to Strength checks, Penalty to Agility checks))
>Old Blood (Bonus to diplomacy with tribesmen, raiders and reavers. Penalty to diplomacy with southerners)
>>
>>3938967
We need no women. Only Raiding.
>>
>>3938483
Omg yes i was also there for for him, i was sad when he naver got out of the woodsen.>>3938529
But hay wellcome back qm
>>
>>3938939
Sea Legs
>Old Blood
>Lithe build
>>
>>3938939
>Clean Cut (Penalty to intimidation, bonus to diplomacy and seduction)
>Large Stature (bonus to personal strength/constitution checks)
>Sea Legs (Large bonus to agility/dexterity checks)
>>
>Large Stature- +5 to strength and constitution checks
>Sea Legs- +5 to agility and dexterity checks, +10 when aboard a ship.
>Old Blood- +10 to Diplomacy Checks with Tribesmen, Raiders, Reavers and Northmen, -10 To Diplomacy with Southlanders.

As you look into the mirror, you allow your eyes to travel over your own face, remembering all the times you had gazed into its depths as a child. You had always been large, a brawny, stout bodied boy who had only gotten larger with time. At seven winters you were brawling with boys half grown and winning, sending them home with their tails between their legs. When you came into manhood, you were nearly a head taller than most men in the hold, your figure easily spotted in any tavern brawl or on the deck of a longship. Many had been the challengers who sought to test their night against you in friendly bouts or in battlefield duels and many had been tossed aside broken and bloodied. You toss back another mouthful of ale, the foamy liquid dripping through your twisted beard and wipe your lips, tossing the mug aside.

Some had made the mistake of assuming a large man would be clumsy, a bumbling oaf who lumbered from one task to the next. They had been sorely mistaken. Alfdan Cleftjaw, your father’s Shield-Brother had taught you well as you served on his longship. The seas could throw a man from his feet as easily as a bucking horse could throw a man from a saddle and you learned to ride the waves, adjusting your weight and balance with every moment to ensure that you were never caught on the back foot. Even on land, where others felt the waves still in their legs, you were sure footed as a goat and leapt ahead of them, always the first to glory. Your hands as well had always been nimble and sure, the favored tavern game of the Flying Knives had been a favorite of yours growing up and unlike others, you still had all of your fingers.

But it is the features of your face, the mark of your bloodline that points you out. Unlike the soft southern lords and the weak, watered down bloodlines of the turncoat Sea Lords, your features still hold true to those of your forebears. Your hair is long, tangled and black as the moonlit ocean, eyes a cruel steely gray like the sky before a storm. Your features are hard and cold as the cliffs of the Stone Shore, as keen as the razor rocks that jut through the surf. No southron would confuse you for one of their ilk, they would know you as you were, a true son of the Stone Shore. The wildmen, the Hill tribes and the raiders and pirates of the northern coasts would see you as brother, your bloodline reaching far back to touch theirs in ages long past. While they may not all be friendly cousins, they would be more amenable to hearing words from your lips than a wine swilling southerner.

>Cont
>>
>>3939991
Your father, may the waves keep him, did not neglect your schooling however. He knew that a unlearned brute was of no more use than a untrained hound and he put you to your letters with the same rigidity that he put your body to the test against his armsmen. A array of tutors had been brought to your home, each laboring to teach you what you would need to not only survive a hostile land but to thrive.

>Skills. Pick 3, if you want to pick more than 3 you’ll have to take a random drawback.
-Persuasion
-Intimidation
-Leadership
-Engineering
-Stealth
-Subterfuge
-Animal Handling
-Seduction
-First Aid
-Scouting
-Trade
-Looting
-Healing
-Other (Feel free to custom)

>Martial Skills- Weapon skills. Please select up to 3 proficiencies or 1 mastery. Please specify which
-Sword Proficiency/Mastery
-Axe Proficiency/Mastery
-Spear Proficiency/Mastery
-Bow Proficiency/Mastery
-Shield Proficiency/Mastery
-Great-sword Proficiency/Mastery
-BattleAxe Proficiency/Mastery
-Other (Feel free to custom)

>Armor Skills. Please select one. Each tier of armor imposes a growing dexterity penalty. Feel free to describe your choice of armor as well.
-Light Armor- Leather/Chainmail/Splint. No Dex penalty.
-Medium Armor- Half-Plate, reinforced leather, Scale Mail . Small Dex penalty
-Heavy Armor- Full Plate/Half plate. Moderate agility penalty.
>>
>>3939992
Skills.
>Leadership
>Subterfuge
>Trade

Martial Skills
>Axe Proficiency
>Throwing Spear Proficiency
>Shield Proficiency

Armor Skills
>Medium Armor- Scale Mail
>>
>>3939992
>Skills.
>>Leadership
>>Subterfuge
>>Seduction

>Martial Skills
>>Axe Proficiency
>>Sword Proficiency
>>Shield Proficiency

>Armor Skills
>>Medium Armor- Scale Mail
>>
>>3939992
Leadership
Subterfuge
Looting

Axe /Mastery
Medium Armor
>>
>>3940027
reinforced leather so that we dont drown
>>
>>3940011
+1
>>
>>3940011
Y trade? We take what we want
>>
>>3939992
Skills
-Looting
-Persuasion
-Leadership
-First Aid
-BattleAxe Mastery
-Heavy Armor- Full Plate/Half plate. Moderate agility penalty.
>>
>>3939992
-Leadership
-Subterfuge
-Seduction

-Great-sword Proficiency/Mastery
We're a big guy right?

-Medium Armor- Half-Plate, reinforced leather, Scale Mail . Small Dex penalty
Chainmail with tabard.
>>
>>3940051
You know what sure
>>3939992
>>3940011
I will switch from
>Trade
to
>Looting

>>3940026
>>3940062
Can we not waste skill slot on seduction?
>>
>>3940066
then you should have voted for clean cut then
>>
>>3940066
Cools
Yer theres no point in Seduction bitch ether going to get paid, want it or take our dick regardless.

>>3940062
We a big guy buy you dont want to swinging a big sword on a ship so many thing to get stuck on and theres no way we can use it when we in a ships hold, which is where all the good stuff is.
>>
>>3940068
Who are you planning on seducing? Women we get from raiding or the ones we get from arranged marriages?
>>
>>3940075
His probs trying to go full homo
>>
>>3940066
I'd go for
>-Trade
>-Looting
But we seem be building biggo dikko for all the laddies.

>>3940069
Well we shouldn't have gone with big guy then.
>>
>>3940146
You can still be a big guy just use a huge wepon whwb half thr fighting is going to be cramped
>>
>>3940176
Dont use a wepon too big ti swing about on a ship.
>>
>>3939992
Skills
>Leadership
>Engineering
>Looting

Martial Skills
>Axe Proficiency
>Throwing Spear Proficiency
>Shield Proficiency

Armor Skills
>Medium Armor- Half-Plate
>>
>Skills.
>>Leadership
>>Subterfuge
>>Engineering

>Martial Skills
>>Axe Proficiency
>>Sword Proficiency
>>Shield Proficiency

>Armor Skills
>>Medium Armor- Scale Mail
>>
>Leadership- Units under your direct command receive a +5 bonus in combat
>Subterfuge- +5 to success of plots, schemes, blackmail and assassinations along with a increased chance to detect them.
>Looting- Add an additional 1d3 to Wealth taken on raids or in capture of a settlement.

Your father wanted you to become more than his successor, he wanted you to be greater than he was in all things. It was to this end that he directed your tutors to teach you, to hone your mind as keenly as any razor. Your numbers and letters, histories and maps, these were all well and good, fit for any boy not peasant born. But your father made sure that your education included more practical uses for a son of the Stone Shore.

A aging warrior by the name of Tharkin took you under his wing at your father’s direction. After practice fights, sparring with wooden weapons, he would sit you down with a intricately painted wooden board and dozens of painted pebbles. After arranging them across the board, he smiled through his beard and gestured to the rows of stones.

“Beat me”
He had said. And after countless defeats, after headache inducing hours of tedium, after weeks of constant failure, you had done it. Tharkin did more than teach you to fight, he taught you how to command, how to strategize and plan five moves ahead of your enemy. It was with great pleasure that you had finally pierced the old warriors iron defenses and knocked his General from the board.

Another of your tutors educated you in different matters entirely. A sallow, harsh faced old matron by the name of Yrolla had set you in a chair opposite her and inspected you like some insect that had wandered into her view. After what felt like hours of intense scrutiny, she had sighed and rolled her beady black eyes.

“You are a bad liar. We must fix this.”
Her matter of fact words left you slightly shocked as you felt you could twist the truth when necessary. But Yrolla had spoken true and next to the needle sharp matron you had fallen short by far. Yrolla educated you that while honesty was a good quality in and of itself, a man who kept no secrets and had no plots, was surely a dead man. It was under her tutelage you learned how to keep and root out secrets, how to twist the truth and weave it into a web of lies. It was with a keener mind, a sharper tongue and a more cautious outlook that you left her teachings, the old woman proclaiming you “passable”

Alfdan himself had taught you perhaps one of the more important lessons a son of the Sea could ask for. Aboard his longship “Wavecarver” he had sat you down and gestured to the nameless fishing villages you passed by on the coast. His gruesomely scarred face had twisted in contempt as he carved a hunk of salt fish, gnawing it with his few remaining teeth.

>Cont
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>>3940505
“Think those shits got anythin’ worth takin’? Nah? You’re wrong lad. Everyone’s got somethin’ worth takin’. Some silver stowed away behind the hearth... some good ale they got for a rainy day.. tools, food, few weapons... By the seven hells, even their dog ugly women got some value if you ask the right Hillman. Lad, point o’the matter is, Theres always something extra ya can squeeze out if you’re smart enough. I’ll teach ya.”

And teach you he did. Alfdan was a hard man, by all rights a cruel man but he was also shrewd, calculating and inquisitive. He showed you all the different ways you could make a profit off of items that most men would deem worthless. He taught you the myriad ways that folk would attempt to conceal their belongings, hiding them away or burying them. He even introduced you to a few even more unscrupulous contacts of his and educated you on the common prices and values of slaves and serfs.

It was from your tutors care that you emerged a man grown and forged, tempered in battle, your mind and body honed to the best of their and your ability. After several years of service to your father, his death was the spark that led you to this moment. Looking out over the sea, your mind comes to a single, needle sharp focus. You are no Lord, no King in a lofty castle. You command no grand armies, no massive fleets, you have but a pair of small villages under your command and a small levy of soldiers. But more has been done with less.

The Stone Shore will kneel and hail the new Sea Lord.... the last of the Sea Lords of Old. House StoneBreaker will rise once more and reclaim what was lost. The traitorous dogs and the southern worms can grovel and beg for mercy all they like.

The sea has none and neither do you.

>Finishing up our Knightly House creation, we’ve just got our initial units, our Keep name and a bit of lore to set up.

>What is the name of our Keep?
>What are the names to our 2 villages?
>Are our holdings unique in any way? Is our Keep on an island? A cliffside bastion? A sheltered cove? Do we have any unique resources or do we specialize in anything? Feel free to be as creative as you want, if I like your idea, I’ll include it.
>>
>>3940505
Ah also, I fucked up the list of skills and martial skills and forgot half of it. Op has the dumb.

>Leadership- Units under your direct command receive a +5 bonus in combat
>Subterfuge- +5 to success of plots, schemes, blackmail and assassinations along with a increased chance to detect them.
>Looting- Add an additional 1d3 to Wealth taken on raids or in capture of a settlement.

>Axe Proficiency (+5 to personal combat when armed with a axe)
>Throwing Spear Proficiency (+5 chance to hit when using a throwing spear)
>Shield Proficiency (-5 to enemy chance to hit when you have a shield)

>Medium armor (-5 to dexterity while wearing your armor. Moderate damage reduction. Reinforced leather/Scale Mail seemed to win)
>>
>>3940506
>keep holders boulder
>granite reef and marble springs

the keep is build in and out over a massive boulder so great that the gods would stuggle to lift it.
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>>3940506
Keep on an island but 2 twice a day the sea gose out and shows a land bridge that people use to get in and out, other wise its a boat.

2 villages hmmm called salt and pearl
After the salty sea and the pearls that happen to be under the waves.

There said to be marmaids around our lands and people leave out some of there fish to get good waves and aometimes they help drowned men.

The rest someone eils would have to think it up.

Also is this our old sea lord of old keep? Or do we have to retake our family's old holdings?
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>>3940506
a fishing village called Herth where they raise shrimp in a bay, provides food and the bay is a good place to build ships

another mining vllage on the base of a cliff, where there are iron and other metal deposits, called Forgon, some mountains nearby provide the metals, due to the high vallue of the minerals gathered there it has an ancient wall, that fell into disrepair since the lands were peacefull until just now.

some old tunnels are said to be on those cliff and mountains too, but they haven't seen trafic for years

our keep
Salt Harbor
Located on an island conected to the mainland by a draw bridge, and with a sprawling town on the mainland portion of the town.

it was the shrine and seat of the old sea Goddess that our ancestors worshiped, it is said that her seat still lies beneath the keep, some villagers still practice the old faith but it is not widespread, mostly sailors praying for good fortune or men and women asking the goddess for strenght.

the town has a wall around it, and the keep an aditional one.
the town has farms nearby to provide some food variety to the lands and smiths and artesans that use the metals provided by the nearby mines.

there is a special kind of pearl that can only be found at the rocks and coral riffs around the island the keep is located, they are pitch black in color and are extremelly rare, one of them adorns a bracelet that is passed in our family, said to be gifted to our ancestors by the goddess herself
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>>3940524
Well done anon
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>>3940522
You would have to retake your family’s ancient holdings. The Sea Lords fortresses were given to southern lords and the traitors families.
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>>3940558
Well then thats just what we will do
>>
Any other anons want to pitch their hat in the ring before I call this and start writing?
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>>3940601
Im fine with how it is.
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>>3940601
nah Im good
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>>3940524
>>3940522
Going to use these two with emphasis on
>>3940524
As I like the work this anon put into the idea. I will be having to go to bed soon as I have work tomorrow but I’ll get out one or two good updates
>>
>>3940522
>>3940524

>House StoneBreaker
-Sir Harald Stonebreaker
>Traits
-Large Stature- +5 to strength and constitution checks
-Sea Legs- +5 to agility and dexterity checks, +10 when aboard a ship.
-Old Blood- +10 to Diplomacy Checks with Tribesmen, Raiders, Reavers and Northmen, -10 To Diplomacy with Southlanders.
>Skills
-Leadership- Units under your direct command receive a +5 bonus in combat
-Subterfuge- +5 to success of plots, schemes, blackmail and assassinations along with a increased chance to detect them.
-Looting- Add an additional 1d3 to Wealth taken on raids or in capture of a settlement.
>Weapon Skills
-Axe Proficiency (+5 to personal combat when armed with a axe)
-Throwing Spear Proficiency (+5 chance to hit when using a throwing spear)
-Shield Proficiency (-5 to enemy chance to hit when you have a shield)
>Armor Skills
-Medium armor (-5 to dexterity while wearing your armor. Moderate damage reduction.
-Renown: 3

>Keep
-Salt Harbor: -Built on a island just offshore, this rocky island has been carved into a sturdy Keep. Within the ancient island Holdfast, tunnels and hidden chambers dig deep into the depths, hidden pools hold the whispers of the Drowned Lady, The Mistress of the Waves.
>Salt Harbor Assets
-Tidal Bridge. Salt Harbor can only be accessed by land at low tide. When the tide is up, a boat or the drawbridge must be used. +3 Defense
-Strong Walls. The walls of Salt Harbor are thick, carved from the living rock of the island. +3 Defense.
-Midnight Pearls- Rare Resource. These solid black pearls are highly sought after, their rarity and quality bringing them a high price. +2 Wealth/Month
-Shipyard (small)- Allows the construction of Longships for war or trading. +1 Might/Month
-Shield Hall. Allows the training and recruitment of new soldiers. +1 Might/Month

>Village of Herth assets (Herth is directly adjacent to Salt Harbor, accessed by the Tidal bridge)
- +0.5 Wealth/Month in taxes.
-Fishery. The villagers of Herth raise fish, clams and shrimp in a enclosed area of the bay, supplying them for food and trade. +1 Wealth/Month
-Pallisade wall. A simple timber wall surrounds the outskirts of the village. +1 Defense.

>Village of Forgon Assets
- +0.5 Wealth/Month in taxes
-Iron mines. +1 Might/Month
-Farmland. +1 Might/Wealth per month (must be decided at the beginning of each new month whether to keep or trade)
-Smithies. +1 Might/Wealth per month
-Crumbling Stone Wall. +1 Defense.

Might: +3/Month
Wealth: +4/Month
Renown: 3
-2 Points that can be put into either Might or Wealth monthly
>Points explanation.
-Might- Used to purchase military units or upgrades. This encapsulates manpower, weapons, food, armor, supplies etc etc.
-Wealth: Used for trade, purchasing personal or infrastructure upgrades. Money/Gold/Shiny Beads
-Renown: Awarded when you do something of note. Kill somebody, win something, take something, lose something, renown makes associating with other people in power easier.

Look good?
>>
Testing testing. Do any anons remain?
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>>3940745
>>3940693
Yeah looks good no questions.
Im still alive
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>>3940745
Yessir let's do this.
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>>3940745
All looking good
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>>3940745
yeah
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>>3940693
Late to the party but here are some proposals.

We ahould have a siege workshop at our main town, our ships are installed with ballistas and catapults to fight at sea.

A special unit of amphibious fighters, they use large shields and crossbows at sea and when boarding or engaging the can use spears and axes to bring down the enemies on land.

Fire, we should employ greekfire in our ships and maybe even have people using them as granades in land battles.

Some supersticious old captains oftem bring a woman capable of singing to long travels, to appease the mistress and assure calm seas with song, does it work? We are not sure but the music is nice anyway.

A crown made with midnight pearls was given to the local lord to symbolize the surrender of our people, the lord doesn't wear it as it is said to be cursed and whoever puts it on hears a feminine voice whisper promisses of ruin and revenge, describing in gruesome detail the wearers demise and his final resting place as nothing more than food for the fish.

The setting has some magic right?

Do we have horses? Deploying cavalry may be difficult around here.
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>>3940959
Another question:

Sea monsters? Do they exist and have we fought them in the past? Krakens, sea serpents, giant sharks and the like.
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>>3940959

Excellent ideas, some details I should answer though.

The siege workshop would have to be something you build at a later date as you are just a knightly house. A knightly house with a very good starting Keep and incomes but still just a knightly house. The ships you have are basic longships but you can build larger/more combat effective ships at a later date with investment into your shipyard.

You can entirely make a unit of specialized warriors, that’s something I wholeheartedly support. If you guys come up with a name for them, I’ll add them to the unit list.

Greek Fire, naptha, firebombs, etc would be considered a unique weapon and would have to researched with a alchemist in your retinue.

An excellent idea with the singing woman brought aboard ships on long travels, lore is always tasty.

A cursed crown and a heirloom bracelet, both made from the black pearls of Salt Harbor. Perhaps both could be reclaimed with time and blood.

The setting does have magic but it’s at a slight/moderate level. There are witches, oracles, sorcerers and whatnot, magical and monstrous beasts and supernatural happenings. It’s unusual but not unheard of.

You do have horses and depending on how you roll on your unit startup, you *could* start with some cavalry. The Stone Shore itself is harsh on horses but in the hills and badlands beyond it, they could be very useful.

>>3940963
Sea monsters? Why yes anon, yes there are.
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>>3940971
we could call them Sea Wolves? peppering the enemy with crossbow fire and goading the enemy to charge their lines where they wait with spears and axes

other unit ideas? let's do it

those not strong enough to men the oars or that prove quick and nimble form the NIght Tide, they act as scouts and spies, often deployed before the main force to open gates sabotage fortifications or just plain ambush people, usually they use lighter armor and blades that can be easely concealed.

We could have a light cavalry unit too, the stone shore is not easy on horses so we probably can't put people with too much armor on them, they are used as persuit forces and harrassers, not easely replaced I imagine too
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>>3940971
Mybe a unit called the sea rats, they ether undet the cover of night swim on ships and cripple them in a way that they cant escape us byt can be fixed latter.
Also when near a town with ports they sneak in ships theb do there things ince the ship is away from the town.

>>3941000
Y would we want horses? Our power will come from the sea.
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>>3941273
couse the ships can't go inland, and we are conquering this shit
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>>3941295
We could be like Chilie and only conquer the coast, then we wouldn't need horses at all
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>>3941000
I would image we could get enough inland forces by buying the help of some hill tribes & wildmen.
Leave us to focus on what we do best, which is sail and raid.
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>>3941301
>>3941299
again,maybe that won't be anough

but as we make allies of other nobles or other houses we can integrate their armies into it, so I'm not that worried about it now
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>>3941301
>>3941299
Thats how i fill as well.
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>>3941000
>>3941273
Our Heavy Infantry should be called The Walruses. Keep up a nautical theme for our unit names. Our Heavy Cavalry are The Sharks, and our personal guard is the Jorumungandr. Stuff like that.
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>>3941465
Liked it
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>>3941465
I like the idea of Jorumungandr being our flagships name instead of our personal guards
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Looking at the regions again this people:

>Among white sands and the emerald waters of the Jade Sea. The sea is the only ally you need.

if they live in islands it could be a potential target for expansion, maybe they were even the targets or the raids our ancestors did when they were independent
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>>3941489
I'd like to think we were "friendly" rivals. They did pirating, we did raiding.
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>>3941495
But then who would we raid? Our own people at the coast? Or raid inland without ships?
Either way, we can turn to the sea and snatch up some islands now that chaos is everywhere.
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>>3941500
There's rivers, other, lesser known coasts/other countries, and the quotes around friendly.
>>
>Sorry about the lack of updates so far today, I’ve been up and running about damn near all day. I’ll get out a update or two before bed and I’ll pick back up after I get off work tomorrow!
>Loving the brainstorming so far!
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>>3941635
All good.
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>>3941489
The Jade Sea is on the opposite side of the continent. To put it into perspective, the Stone Shore would be the northwestern coast of the Altean kingdoms before you got to the Northern Wastes and the Jade Sea would be orientated several thousand miles to the southeast. Around the southern end of the continent. You COULD take a boat there but it would take a very long time. A voyage of several months at least.
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>>3941643
Maps help
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>>3941643
like this?
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The black stone of Salt Harbor Keep glistens like obsidian in the moonlight as you stand at your window. The cool sea breeze brushes past your skin, tugging at your hair and bring a measure of relief from the roiling fires that simmer within your mind. Beyond the raised drawbridge, the village of Herth slumbers, the hazy mist of woodsmoke clinging to the village like a fog. The people that live there, they’ve never known a leader other than a Stonebreaker. They know of the lord you once served, Siegrun Redtide, but only a few had ever seen the man himself, the haughty bastard rarely deigning to visit your holdings. For them, you and yours had always been their leader and it was your task to protect and lead them, as it had been your father’s and his father’s before him. The shipyard nestled against the shore was a invaluable asset and the fishery had long since proven its worth, the fish, clams and shrimp grown there feeding many in times of hunger.

Even the mining village of Forgon, the villagers there knew you well, the iron they pulled from the clutches of the depths as valuable to your family as silver. The smithies of the small settlement toiled hard to produce arms and armor for your men as well as tools and ingots for trade, the village blacksmiths plying their trade night and day. With the sudden chaos of the civil war to the south, perhaps repairing the ancient cliffside wall could be a useful investment. Normally you would need to bring the matter before Lord Redtide but with he and his legitimate sons rotting in a southern ditch, you have an unprecedented amount of leeway with how you apply your resources.

Turning to the array of parchments and scrolls littered across your desk, you run a hand through your hair as you make your way over to the heavy, dark wooden desk and sift through them.

While you’re up you will....

>Take a look at your available manpower

>Pen some orders for infrastructure/building projects

>Go over your retinue

>Look at any inbound letters

>Other
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>>3941671
>>Look at any inbound letters
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>>3941663
Best map ever
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>>3941671
Look at any inbound letters
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>>3941671


>Take a look at your available manpower
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>>3941671
>>Look at any inbound letters
>>
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>>3941678
New and improved.
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>>3941645
I’m a filthy phoneposter so I cannot into maps.
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>>3941663
Kinda sorta? Except the Altean continent would continue further south, with the “savage wastes” being on the north with the coastline extending north-south from the Stone Shore to the Hearthlands before curving around eastward south of the Deepwood and then running south once more and curving around the southern coast of the Kythran desert before running north to the Jade Sea.
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>>3940971
Some other things for you to use if you like'em qm

The body of the great sea serpent Jokur washed ashore decades ago (it can be in our lands or someplace else in the coast) its bones and skull became a place of power where sea witches and seers gather for rituals and divinations.

A form of divination performed is when a seer watches the tide and the clouds, hearing the voice of the thunder in the storms and reading the forms and fortunes in the shape of the clouds.

Some dudes heavily armored with equipment stylized based on pic related, maybe there is even a species of giant crabs that is sought after for its shell to be made into armor

Swimming and holding your breath under water are widespread sports practiced among the people, as well as fistfights, usually held at the beach. A race some times is held where participants have to swim from Herth to Forgon, the champion being given a place of honor in the celebrations and riches to spend.

The women of the Stone Cost have to be hard and fierce, when the men are away in their longboats or raids they form the women militia, to defend their homes and make whoever attacks them at leat pay in blood whatever they take, they are given simple training with spears and are called for defence when the forces are away, some of the most promising ones are even seen going away on the ships, at the same time, those men that are not strong enough or are not made of sterner stuff serve on these corps as well, inevitably becoming the but end of jokes and humiliation, to survive at the coast every hand must hold a weapon.

An ancient practice of the ritual drowning disappeared from the lands after peace was enforced by the southern lords, in centuries past, when someone reached old age and could not support oneself they would walk towards the horizon, and go back to the goddess, the practice has disapeared over time after resources became more abundant and trade made feeding the villages a trivial metter.

Beards are cool, stylish and prized. (Ok that one might be weird kek)

Just putting stuff out there.
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>>3941671
and my vote

>Look at any inbound letters
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>>3941708
>Jokur
>inside him is a society (of witches and seers)
lmao
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>>3941703
Well done anon.
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>>3941714
Did I miss something with the name? I picked it at random
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>>3941708
Excellent ideas anon. I love this kind of brainstorming because this very much so a evolving setting. Things that seem fitting or even stuff that just tickles my fancy is always welcome to be added especially in the early stages
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>>3941720
A line from the recent joker movie “we live in a society”. The funny being here that a society lives inside the Jokur
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>>3941722
Y you phone post?
Do you not have a pc at home?
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>>3941755
Had a pc, it died on me and I’ve been too much of a poorfag to replace it
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>>3941770
Thats sadness, im in the same boat.
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>>3941671
>look at any inbound letters
liking the setting and your writing, OP. will try to keep up with your run times and vote as I am able.
>>
>Look at inbound letters.

The low burning candle at your desk gutters and spits, a tiny wisp of smoke curling upward as you push it further back on your desk and seat yourself on the sturdy wooden chair. The wood is as cold as ice against your skin and you clench your teeth in irritation for a moment before you sift through the small piles of parchment. Flickering orange light casts a stark contrast on the table as the pitch black shadows whirl and dart about as the flame dances. With the sudden chaos of the last few weeks, you have received more letters than you have in the past few months. With a sigh of resignation, you lift a small knife from your desk and begin breaking wax seals one after another.

Several of the letters are from lord of higher standing than your former liege, dwelling to your north and east, demanding you ride to their estates and pledge loyalty to them with the death of Lord Redtide. A handful more are from the scattered minor houses that dot the Stone Shore, ranging from threats, to promises of rewards for service to requests of friendship. Few of these would interest you beyond the effort it takes to flit your eyes across them. The “greater” houses were power hungry snakes, eager to consume one another after sending their vassals to slaughter. The minor lords would be a poor alliance as well, their attitude to you would still be distastefully reminiscent of the late Lord Redtide. Except they would have even less strength to bring to near than he did.

Several small, tightly rolled bundles of parchment had been placed upon your desk by one of the household thralls. These were likely reports from your men afield or letters from men of “your standing”. The only ones who saw you as being close to an equal were fellow knights and armsmen, to all others you would be considered a tool to be used and discarded.

Out of the piles of information, a scant few actually interest you. You push the others to the side, several falling off the desk and bring your candle closer, clearly illuminating the text.

>Letter from Rudan Blacktongue, one of your scouts.

>Letter from Ser Tynan Stone, Sworn shield of Lord Varik Stormheart.

>Missive from “Lord” Edaric Tide, the Bastard of Redtide Bay.
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>>3942408
>>Missive from “Lord” Edaric Tide, the Bastard of Redtide Bay.
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>>3942408
>Letter from Rudan Blacktongue, one of your scouts.

>Letter from Ser Tynan Stone, Sworn shield of Lord Varik Stormheart.

>Missive from “Lord” Edaric Tide, the Bastard of Redtide Bay.

Open them all, and start thinking of appropriate responses.
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>>3942408

>Letter from Ser Tynan Stone, Sworn shield of Lord Varik Stormheart.

Equal standing, we may become allies and his name indicates he may have the same origins as us.
Did his lord die too?

Also, for information, how far are the Redtide lands? Are they adjacent to us? His knights and nobles are probably fihhting over who will take his castle so we could take this chance to snach some of his nearby villages
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>>3942432
>>3942408
+1

the scout report is probably about our current situation

the Ser is probably looking for an alliance or defensive pact so we both are not consumed by the minor lords

and the bastard is probably putting himself as a pretender for the Redtide seat and looking for support on the knights of his father
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>>3942408
>>Letter from Rudan Blacktongue, one of your scouts.
>>Letter from Ser Tynan Stone, Sworn shield of Lord Varik Stormheart.
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>>3942462
Good on the bastard, and we should tell him as such. But also tell him that we will not be helping, as we have our own lands to reconquer.
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>>3942408
>Letter from Rudan Blacktongue, one of your scouts.
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>>3942459
The Redtide lands are located to a few days travel to the south with the holdings of Ser Lodvin Stoutspear and Ser Kalder Croweye being located to the east and further south of Redtide Bay respectively. Redtide bay is the ancestral seat of House Redtide and the similarly named town of Redtide Harbor has grown up around the castle like barnacles on a rock. Five small-medium villages owed their allegiance to Lord Redtide besides the two you rule over.
>>
>Open them all it is. Be patient, this is gonna take a bit.
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>>3942575
nice, so there are villages that could fall in our sphere of influence if we marched there and claimed ownership
>>
>Literally all the letters.

Rolling your eyes with a small sigh at the amount of barely legible handwriting you’re about to be forced to slog through. Slitting the twine wrapping the curled roll of parchment open, you unroll it and weight the edges down with a pair of lead weights. Resting your head on your hands, you lean over the text and begin reading.

>Went ranging out as you ordered, headed north and curved round to cover our borders. Lots of folk moving on the roads, more than I’ve seen since the Pox. We kept out of sight and watched, they looked like vagrants, wanderers leaving the Hearthlanders to kill each other down south. The Hillmen are out in force, saw sign of several caravans they’d attacked to the southeast of Salt Harbor. We didn’t see any of their raiding parties but if no one puts them in their place, they’ll only get worse.
>Further south, we came against the borders with Redtide. With him and his lads dead, it’s a jumble down there. Seems his bastard is making some claim to his lands and has a little warband following him. We kept as quiet as we could and took a walk around Redtide Harbor. Saw some longships with catapults on deck lobbing firepots over the walls of the castle and loosing arrows at anyone who looked at them funny. From the standards, looked like the bastards boys.
>All in all, shit is in a right proper mess. Hillmen raiding the roads, travelers coming up in dirty hordes, everybody and their damn brother fighting. Could be a good opportunity for us, up to you.
>Rudan.

>Pen a response

>Read the next letter.
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>>3942632
Read the next letter.
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>>3942632
Looks we got our work cut out for us.
Party time
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>>3942632
>>Read the next letter.
>Pen a response
"Tell the travelers any man or woman who can hold a spear, heft an axe, or swing a sword can find work for them and living for two others in the Salt Harbor forces.
But stay away from the hill tribes, but start checking where they are squatting.
Its time for a rebirth of the Stone Shore."

I'm thinking we put peasant fodder to good use on subduing the hill tribes with a show of number, and giving some blood shed if need be, then turn to Redtide with a grouped force to kill the bastard and take the castle.
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>>3942652
We need to negotiate with the hill tribes, as they are our kinsmen, no matter how distant. I agree that any who come should find work, but maybe leave the women behind for the harvest and industry, we'll have a hard enough time keeping up with the crops and clothes, among many other things, if we levy as many men as I think we might need to, far worse if we levy the women.

Other than that, I agree
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>>3942663
I agree that having women working in harvest would be the right call, I would just prefer to discourage cripples and such from coming.
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>>3942652
this is it, any men and women who can fight or work is welcome here

maybe we can send someone to protect the roads for those who come seeking us from the hill tribes

and send the scouts to discover where they are camped so we can negotiate some form of service with them, if they don't bow we can always beat them into submission since this is probably the lenguage they undestand
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>>3942652
seconding this
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>>3942695
>>3942652
These.

We will need people more than anything, men and women that come can be used as levy and when not on the field of battle they can keep the fields going while the professional soldiers take care of stuff.
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>>3942699
You can't just flip the levy on and off, once they're levied, they're staying in business until the current war is over.
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>>3942722
Set those boys and girls as militia then, they can defend the place along with the ones who already live here, and if the need arises for levies they already have some modicum of training, then we cam decide who goes where.

In fact, raising levys now without a clear target is just wasteful really, they can be better used defending the villages for now from bandits that will inevitably come in this time of crysis
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>>3942731
A militia is something I do support, as that's just plain sensible.

Mayhaps, should
>>3942652
agree, we could amend it to a a simple welcome for travelers?
>>
>Sorry guys, likely no updates or possibly one later tonight. It’s been a ferocious day and I’m absolutely drained. Thanks to everyone who’s played so far, please feel free to brainstorm or post questions, I’ll answer them as I’m able!
>>
>>3944100
Thats ok, thanks qm.
>>
>>3944100
Just remember to come back eventually
>>
>>3945202
One day



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