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File: TheCloneQuest_logo.png (92 KB, 600x412)
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War is coming. Unknown and against the orders of the Jedi Council, Jedi Master SYFO-DYAS has ordered the creation of a massive CLONE ARMY to fight a galactic conflict of cataclysmic proportions. On their tempestuous Outer Rim world, the reclusive Kaminoans begin the manufacture of the perfect biological army, clones made from the genetic template of mercenary soldier, JANGO FETT.

You are among the earliest batches of the Clones, your heritage and skills stitched together by Kaminoan technology and your body bred from within a tube. Together, with your brothers, you are trained and prepared to battle for the REPUBLIC and the very future of the galaxy...
>>
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Welcome to the Clone Wars, trooper. I am your Advisor, CC-0210, and will be guiding you on your mission. Current objective: Covering your background and determining your abilities, preferences, and… quirks, for future assignment. We’re all bred from the same stock, but the Kaminoans took quite a few liberties with our template. They were able to mix up quite a few different batches.

Some clones, like me, were created and trained for highly specialized roles which needed precise engineering. They also gave us a little more leeway personality wise to react and act independently when needed. Others were given basic adjustments to make them better at soldiering or to give them advantages with tech and equipment. Naturally they can be a bit stubborn when it comes to deviating from their training and orders. However, there’s no blaster fodder in this army, that’s what makes us different from droids. Even clones who weren’t tinkered with can find themselves assigned to almost every specialty.

The question is, which batch were you?

>Highly Specialized (Low physical variation, more personality focused character creation.)
>Specialized (Pick a general class, minor variations will occur during your training and development.)
>Regular (Mystery box. Bred a reg, but you’re able to stand out for a few prominent reasons.)
>>
>>3966151
>>Regular (Mystery box. Bred a reg, but you’re able to stand out for a few prominent reasons.)
>>
>>3966151
>Regular (Mystery box. Bred a reg, but you’re able to stand out for a few prominent reasons.)
>>
>>3966151
>Specialized (Pick a general class, minor variations will occur during your training and development.)
LAAT pilot or bust
>>
>>3966151
>Highly Specialized
Commando or bust
>>
>>3966151
>Specialized (Pick a general class, minor variations will occur during your training and development.)

Jetpack trooper
>>
>>3966151
>>Regular (Mystery box. Bred a reg, but you’re able to stand out for a few prominent reasons.)
>>
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>>3966200
>>3966156
>>3966153
The vast majority of Clones all start life the same way: obedient, dependable, and humorless. Personality has a way of slipping in, much to the chagrin of the Kaminoans. From the time we can walk and communicate, Clones are assigned to cadet classes. We begin training in the very basics of what makes us deadly and effective. Honing fine motor skills, basic drills and coordination, as well as following direct orders are the staples of our early development. Every Clone learns that they can only be capable once they are proficient in these and because of our breeding we are very accepting of this point. It’s not indoctrination, after all, it’s what was written in our genes to start with.

You walked out of your tube and went straight to training with your brothers, but it didn’t take long for the differences to start to appear between you. Our advancing aging and cognitive development meant even small divergences could have large and long-reaching impacts.

Try to recall, when was the first time you noticed what made you, you?

>During our class terminal assignments. I was always a bit better with learning.
>During drill and maneuvers. There wasn’t a single clone who could match my smartness in the ranks, my uniform was always perfect too.
>Physical training. I excelled early and quickly realized I could set the pace in practice.
>Offline, in downtime between training. It might sound strange, but I think I was the first one to even think like that.
>>
>>3966208
>Physical training. I excelled early and quickly realized I could set the pace in practice
>>
>>3966208
>Physical training. I excelled early and quickly realized I could set the pace in practice.
>>
>>3966208
>>Physical training. I excelled early and quickly realized I could set the pace in practice.
>>
>>3966151
>>Regular (Mystery box. Bred a reg, but you’re able to stand out for a few prominent reasons.)
>>
>>3966208
>Physical training. I excelled early and quickly realized I could set the pace in practice
>>
>>3966208
>Offline, in downtime between training. It might sound strange, but I think I was the first one to even think like that.
>>
>offline
>>
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>>3966231
>>3966225
>>3966222
>>3966215
Physically we’re all similar, our faces don’t lie, but there’s no hiding that some Clones take to some particulars more than others. You were always just a little faster, a portion stronger, and a dash more robust than your brothers around you. It was a point of pride to come in first, but you knew that was just your duty: To be the best. You weren’t doing it all to be better than them, but to set the bar for them to keep pushing.

Not everything revolved around PT for you. If there’s two things a Clone must depend on besides his brothers, it’s their armor and their weapon. Weapons training was naturally a favorite of almost all of us, a chance to take our training both in physical ability and mental focus and turning it into a practical effect, or turning target droids into scrap, in this case.

When you got the chance, which weapon did you find yourself running to, so you could pick it up first?

>Blaster Rifle. Power and distance to reach out and connect.
>Blaster Carbine. Tactically sound and adaptable. A bit easier to carry.
>Blaster Pistol. More challenging to master, more enjoyable to use.
>Rotary Cannon. Firepower is the great equalizer.
>>
>>3966250
>Blaster Carbine. Tactically sound and adaptable. A bit easier to carry.
>>
>>3966250
>>Blaster Carbine. Tactically sound and adaptable. A bit easier to carry.
>>
>>3966250
>>Blaster Carbine. Tactically sound and adaptable. A bit easier to carry.
>>
>>3966250
>Blaster Carbine. Tactically sound and adaptable. A bit easier to carry.
>>
>>3966251
>>3966266
>>3966273
>>3966276
No finer weapon in your opinion. The carbine represented your penchant for warfare. Every enemy had a disadvantage, you had less of them.

Weapon, armor, and brothers. That’s what our missions depend on. It’s how we drilled, day after day. Without any one of them a clone becomes a liability on the battlefield. How we learned to fight on the battlefield, however, wasn’t always in lockstep with each other.

When the simulations became more advanced, Sergeants taught us war their way.

Mercenaries, bounty hunters, rogues, and brawlers. They were a blaster rifle to the face of the meticulous coordination and drills of the Kaminoan training programs. Some Clones reacted badly to this, preferring to keep their orthodoxy high and their deviation low, others reveled in it, a chance to get creative under the tutelage of a professional or have just a little more fun dropping targets. All of this was encouraged by Jango, but he mostly kept to his specialized program…

Who trained your brothers and you?

>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most.
>Sizgoben, Siz for short. A red skinned Twi’lek with two rules: Never assume you can’t cheat and never assume your enemy won’t.
>Quvdi. The magician, the Mandalorians called them. They seemed to always catch you off guard and do things that seemed impossible.
>>
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>>3966284
Slight weapons malfunction, apologies. Visual display restored.
>>
>>3966284
>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most
Settle for nothing less than the best
>>
>>3966284
>>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most.
>>
>>3966284
>>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most.
>>
>>3966284
>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most.
>>
>>3966284
>>Wrax Krit, Mandalorian Commando. Brutal and efficient. He taught us some of the old ways, even a bit more Mando’a than most.
>>
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>>3966310
>>3966305
>>3966304
>>3966298
>>3966289
You're not one to mix details.

Wrax didn’t like you. That was apparent from the start. He never really anyone as far as most could tell. Hated his Clones most of all and made you feel it every day in training. He made it clear he wasn’t a brother, he was something else entirely: A force for your brothers and you to survive.

Whenever you finished first, showed a little more skill than the rest, he was right there. Wrax enjoyed punishing you for success. He dared you to keep coming in first so he could drill you into the dirt, but you refused to let that stop you from completing each evolution. Even under his helmet you always felt his eyes glaring at you. If pressure makes diamonds, Wrax was a neutron star with a mind to burn you up as well.

His affect was almost hypnotic. None of you ever slipped when he was watching. Your brothers would struggle that little bit more to save you from the next beating of the day, but you never made it easy for them.

Speaking of your brothers, tactical assessment: Who is always there besides you?

>CT-7843, he’s strong like me. A rival sometimes, but a brother always. If there’s anyone in the squad who can ever beat me physically, it’s him.
>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>CT- 2311, a good shot, but a better thinker. He isn’t afraid to challenge Wrax and that annoys me, but sometimes I can’t help but feel he’s right.

Additionally, I need three rolls of 1d10 to fill out your first squad profile.
>>
Rolled 9 (1d10)

>>3966331
>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>>
>>3966331
>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>>
>>3966331
>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
Sounds like they'd make a good pair.
>>
>>3966331
>>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>>
Rolled 4 (1d10)

>>3966331
>>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>>
Rolled 6 (1d10)

>>3966340
Didn't see that last bit until now.
>>
Rolled 6 (1d10)

>>3966331
>>
>>3966331
>>CT-9321, a technical expert in all things. His mind works like a computer whereas yours is more straightforward. He makes things possible when I can’t.
>>
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>>3966332
>>3966343
>>3966344
CT-9321, Countdown, as Wrax referred to him, was quite the foil for you. When it came to tearing apart and reassembling your gear and carbine, neither of you were slouches, but he seemed able to make them better every time he did it. He understood computer systems and weapon systems with equal mastery, including an infamous instance where he sliced into the training computers and brought up Kaminoan music feeds on the training ground speakers. That had earned him severe discipline but demonstrated he was on a different frequency than the rest of you.

Yet, one thing he was always synced with was you. He couldn’t always catch up or bear the same loads, but he never gave up trying. When his brawn wouldn’t pass the muster, he would try to craft any technical advantage he could. That proximity and determination was noteworthy and his tech skills were admirable, even if he wasn’t a match for you physically.

The others of your squad bonded with you similarly, under the stress and strength of Wrax.

CT-4457 had earned a reputation as one of the most impressive shots in the cadet class early. His blaster rifle skills were at the utter peak of performance and it was an exceptionally rare day when he missed. His attitude was blast first, naturally, and that was just fine by you. He could back it up. He never goaded though, like some other clones when they discovered this kind of mastery.

CT-2337 was a voracious learner, frequently interrupting classes to ask probing questions on details or asking the Kaminoans to provide additional information on the training computers. Of all things, he had found biology the most fascinating and, in short term, medical practice as well. It’s no secret he wanted to be a medic as soon as he learned there was a tactical role for it.

CT-4582 was probably the most “normal” of all of you. He met the marks but never seemed to particularly excel at much beyond what he was expected to do. Perhaps a part of you disliked that he didn’t have a particularly strong specialty, but the other part of you recognized him for what he was: Completely reliable.

Brother, what is your designation?

>CT-9335
>CT-0027
>CT-5822
>>
>>3966384
>CT-0027
Can't go wrong with the double Os.
>>
>>3966384
>CT-0027
>>
>>3966384
>>CT-0027
>>
>>3966384
>>CT-0027
>>
>>3966384
>>CT-0027
>>
>>3966384
>>CT-0027
>>
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>>3966389
>>3966391
>>3966393
>>3966396
>>3966409
>>3966418
CT-0027, your squad is assembled and ready for deployment.

Current Status:

CT-0027 [ACTIVE]: Blaster Carbine, Two Detonators
CT-9321 [ACTIVE]: Blaster Carbine, Fusion Cutter
CT-4457 [ACTIVE]: Blaster Rifle, Two Detonators
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser
CT-4582 [ACTIVE]: Blaster Rifle, Two Detonators

Mission Objective: Destroy all enemy forces.

Deployment in 3, 2, 1…
>>
>>3966426
The doors to the training field slid open with barely a whisper and your squad quickly advanced forward. Spotting roughly half-height cover you quickly approach the first set of obstacles in a line, minimizing your squad’s width. As your brothers close with the cover, they naturally and swiftly fan out to take position. High above you on a platform overlooking the matrixed fighting ground was Wrax, unrelenting as ever, peering at your every move while a pair of Kaminoans looked on from behind. These ones were familiar, having watched over you for some time, but you didn’t know their names. You had no need to, they were simply your evaluators.

Your squad hunkered in on the otherwise silent field, the sound of your footfalls the only thing making any noise as you kneel low. Stacked behind you on your short wall is Countdown. You look ahead across to the other barriers to see 4582 and 4457 stacked in opposite. 2337 is holding father back behind them at the moment, awaiting the all clear.

Scanning forward from a quick glance around the corner, you quickly see no signs of movement or enemies and determine your situation is one that calls for offense. There is just row upon row of staggered cover slightly at or shorter than half-height for a distance of just under a quarter click. Were it coverless you would certainly be able to cross it in no time. With obstacles, there was undoubtedly an ambush waiting.

You nod your head and give the signal. Instantly…

>4582 advances forward to the next set of barriers to draw any potential fire, while 4457 provides cover
>9321 and you sneak low and to your left forward to achieve a field of cross fire and a better view beyond the next obstacles
>2337 joins you and together you rapidly assault over the cover, letting 4582 and 4457 perform overwatch
>>
>>3966430
>>4582 advances forward to the next set of barriers to draw any potential fire, while 4457 provides cover
>>
>>3966430
>4582 advances forward to the next set of barriers to draw any potential fire, while 4457 provides cover
>>
>>3966430
>>3966435
>>3966437
+1
>>
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>>3966438
>>3966437
>>3966435
4582 doesn’t even need to nod in return, simply planting his boot and lunging forward from around cover. As he dashes forward, you note he’s keeping himself at the perfect height. Just high enough to be a target, just low enough to be a difficult one.

At the same time, 4457 adjusts his blaster rifle to his opposite hand and leans out, minimizing his exposed body. Not wasting another movement, he draws his line of sight down the course and prepares to react in an instance to any motion. 2337 uses the moment to draw up behind the marksman, readying for the next stage.

4582 reaches the next set of barriers right on time, with still no sign of any enemy forces or even noise to hint at where they might be. It’s not matter, the next step is obvious…

>Advance in pairs, alternating cover fire to join up with 4582
>You’ve got a bad feeling about this. Try to take a closer look at 4582’s position
>Wrax is certainly watching the clock, keep 4457 on overwatch while the rest move up
>>
>>3966452
>>You’ve got a bad feeling about this. Try to take a closer look at 4582’s position
>>
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>>3966471
You’re struck by a sudden feeling of uncertainty, it’s not likely that you’re supposed to traipse forward unopposed. With a smooth motion you take a second glance and reassess where 4582 has taken position. You notice him cock his head a little while tightening the grip on his blaster. This feeling isn’t worry, but foreboding.

Scanning the top of the barriers you’re frustrated to see nothing else that gives any positions away. It’s then that…

>4457 pulls back into cover, he signals he wants to shift position up
>Countdown taps on your shoulder
>4582 drops prone and quietly looks from his more advanced position
>>
>>3966482
>>4582 drops prone and quietly looks from his more advanced position
>>
>>3966501
You watch in silence as 4582 takes the initiative and goes to all fours. He wisely chooses to cradle his blaster and crawls slowly forward. Peering out, he scans to the right and seems to note nothing, before looking left. Suddenly, he rolls back, startled and trying to contort himself back behind the wall.

Blaster fire pounds the spot his head occupied not a moment ago. It catches you and 4457 off guard as well and you instinctively duck back, just as a turret rises from the opposite side of the barrier ahead. It unleashes a fearsome barrage sweeping left and right on your squad’s position. It was a trap after all!

4582 looks back to you, pinned below the fire but lucky enough that the barrels can’t seem to depress low enough to target him. He looks ineffective, however, and you're probably not going to be able to signal him properly under this barrage.

You’re going to have to respond quickly…

>Toss a detonator from cover to take the turret out
>The turret pattern seems steady, time it with 4457 to get a kill shot
>Assault in numbers and get forward before any more enemies can pin you completely
>>
>>3966534
>>Toss a detonator from cover to take the turret out
Where did everyone else go?
>>
>>3966540
Droids, probably. Very unfortunate.
>>
>>3966540
I have no idea.
>>3966534
>Toss a detonator from cover to take the turret out
>>
>>3966540
Ditto
>>3966534
Sooo in other words We’ve Got a Bad Feeling About this?
>>
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>>3966540
>>3966544
>>3966570
Feeling the need to take drastic action, you lower your carbine and grab one of your detonators from your belt. You signal across to your squad to keep down and hope 4582 keeps on the safe side. Remembering the distance, you activate the detonator and give it a moment, before lofting it backwards and overhead from over. It’s a high arc and sails on target, dropping on the far side of the barrier and just beside the turret. A second later there’s a large explosion and shock.

There’s no time to check if you’ve succeeded and without missing a beat you advance from cover with Countdown, taking advantage of the after-effects of the detonator. Sure enough, the turret is out of commission, the remote actuators powering down and letting the barrels fall limp.

It’s far from over. As you reach the cover besides 4582, you have just enough time to duck down before another turret at the far end of the course pops up, as well as two pairs of droids in much closer positions. They’re level with each other in a solid line, in a solid line just past the line of cover scattered cover in between you.

4457 goes to work, managing to drop one of the droids promptly, but the turret focuses on his position to keep him pinned down with 2337 unable to do much more than wait for an opening. It seems the mission is fully on now.

>Focus on picking off the droids, they’re easier shots
>That turret needs knocked out, check for options
>Try to distract the turret and let 4457 and 2337 gain the advantage

Updated Inventory:
CT-0027 [ACTIVE]: Blaster Carbine, One Detonator
>>
>>3966574
>Distract the Turret
Will we get out in time for Geonosis
>>
>>3966574
>They’re level with each other in a solid line, in a solid line just past the line of cover scattered cover in between you.
They’re level with each other in a solid line of cover, just past the scattered cover in between you.

Bit confusing there, let me know if you prefer a picture and I can draw up map to make this a bit less garbled.
>>
>>3966574
>>Try to distract the turret and let 4457 and 2337 gain the advantage
>>
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>>3966586
>>3966579
You chose to motion to Countdown and 4582, who both take position with you. On your signal, the three of you rise and unleash a hail of fire downrange past the droids and directly at the turret. Your carbines are slightly ineffective, but 4582’s blaster rifle seems to be almost on the mark. It’s nothing too heavy hitting however and the turret quickly alters its aiming vector in your direction.

The droids are quick to counter your fire and from your right you hear 4582 cry out as he’s hit in the shoulder and goes down to the ground. You and Countdown duck down and manage to avoid any further blasts. The moment is enough of an opening for the rest of your squad to exploit.

5567 puts a blast on one of the droids to the left, while 2337 rushes forward to your far right and takes out the droid there. The previously staunch droid defense of four, now reduced to one, crumbles and powers down. The turret, reliably it seems swings at the advancing threat of 2337 but can’t catch him before he’s safe in cover.

You and Countdown are now free to move...

>Assault the last droid and move the frontline closer to the turret
>Let 4457 get the last droid and finish of the defense line

Squad Update:
CT-4582 [INCAPACITATED]: Blaster Rifle, Two Detonators

Yes, since you're an early batch, you'll be fully trained prior to those events.
>>
>>3966686
>>Assault the last droid and move the frontline closer to the turret
>>
>>3966686
>Assault the last droid and move the frontline closer to the turret
>>
>>3966686
>Assault the last droid and move the frontline closer to the turret
>>
>>3966686
>>Assault the last droid and move the frontline closer to the turret
>>
>>3966698
Ditto
>>
>>3966736
>>3966717
>>3966705
>>3966704
>>3966698
Watching 4582 triggers a sense of anger in you. Deciding to press the assault and avenge your brother, you leap over cover. Countdown is right on your heels, carbines blasting at the lone droid stubbornly holding the line ahead. Between your fire, it doesn’t stand a chance and quickly powers down from your hits.

The two of you take up your new position just in time as a new wave of four droids pop up further back. It’s another defensive line, but they’re now only just ahead of the last turret. Still, it’s a formidable position and one you’ll have a little difficulty cracking a Clone down. Worse still, your squad is now quite spread out, with 4457 still near the start of the course. His shots are good, but you can tell you’re reducing your effectiveness. The turret remains the constant trouble and you recognize to do anything you’ll need to keep it busy. The droids pose a problem of their own as well.

Taking it in you recognize you need a gamechanger or more blasters in the fight.

>Have the squad cover 2337 so he can make his way to 4582 and try to revive him
>Have the squad cover 4457 so he can move up and take a new sniping position
>Have the squad cover Countdown and try to splice the damage turret nearby
>>
>>3966760
>>Have the squad cover Countdown and try to splice the damage turret nearby
>>
>>3966760
>Have the squad cover 4457 so he can move up and take a new sniping position
>>
>>3966765
>>3966766
Let's say next vote breaks the tie. If no leader in about 10 minutes, I'll roll for it.
>>
>>3966766
Ditto
>>
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>>3966809
>>3966766
You spring into action, motioning for 4457 to move up in position. You trust he’ll pick out a place where he can dominate downfield. With a second signal, you motion for Countdown and 2337 to join your suppressing fire. The three of your carbines open up and pepper the the droid position soundly with two of them dropping in the exchange. The fire from multiple angles is very effective in cutting them down.

The turret seems to struggle in the target rich environment for a moment, before settling to focus on 2337. The squad medic takes multiple bolts in his advanced position and topples over with a loud cry.

It’s infuriating. That’s two squad members down, you rage quietly.

As 4457 reaches his new position, not far behind where 2337 has fallen, you recognize that this could quickly turn into a wipe.

>Have 4457 and you toss detonators, Countdown and you then advance in the commotion
>Have Countdown hold here while you maneuver wide to flank, 4457 giving cover
>Keep knocking the droids down, an opening on the turret will happen
>>
>>3966827
>>Have 4457 and you toss detonators, Countdown and you then advance in the commotion
>>
>>3966827
Squad Update:
CT-2337 [INCAPACITATED]: Blaster Carbine, Bacta Dispenser
>>
>>3966832
Ditto
>>
>>3966827
>Have Countdown hold here while you maneuver wide to flank, 4457 giving cover
>>
>>3966827
>>Have Countdown hold here while you maneuver wide to flank, 4457 giving cover
>>
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>>3966832
>>3966853
There’s no more margin to hold back. With one last command, you signal 4457 to prep his detonator and place a hand on Countdown’s shoulder. He seems to glean your meaning and gets ready.

You grab your last detonator and focus yourself. A moment later, you lock eyes with 4457 and the two of synchronize your activation and throw, perfect arcs behind the droid line.

A heartbeat later the explosive forces roar and tear through the position knocking the turret out of commission. With a great surge of energy you careen over the barrier and straight into the maw. Your carbine finishes one droid, before Countdown thoroughly eliminates the other. There’s no elation though, instead you scan the area for any remaining targets. It’s just then you see it…

Just behind the last barrier has a recessed section of trench behind hit, with a turret rising up! Both barrels swing in your direction as your mind reacts.

>Close with it and stay ahead of the barrels
>Open fire
>>
>>3966885
My apologies, trooper!

>>3966892
Inventory Update:
CT-0027 [ACTIVE]: Blaster Carbine
CT-4457 [ACTIVE]: Blaster Rifle, One Detonator
>>
>>3966892
>>Close with it and stay ahead of the barrels
>>
>>3966892
>>Close with it and stay ahead of the barrels
>>
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>>3966909
>>3966904
You fight your instincts and instead move to close the angle between yourself and the turret, sweeping in on it just ahead of its traverse. It’s then that it stops suddenly. Your momentum carries you forward for a moment more when you realize what’s happened.

Standing in front of the turret’s bead is Countdown, scanning his own sector. Your not going to have a chance to stop it and 4457 doesn’t have a shot at this angle.

The turret unleashes on Countdown and the blasts pummel his back sending him to the ground in a painful heap. Your carbine is up and firing before he’s even hit the floor, but you know the trap got the better of you both. As the turret powers down, the mission comes to completion, but it’s a very bitter taste on your mouth.

You look back at Countdown, 4582, and 2337 all on the ground. 4457 seems to share the emotion and heads over to check on 2337 and 4582. You glance back to the observation deck and notice that the two Kaminoans are busy conferring with each other, Wrax is nowhere to be seen--

The doors back at the start of the course slide open and the Mandalorian Sergeant comes storming forward…

>See to Countdown and his condition
>Gather yourself to address Sergeant Wrax
>>
>>3966953
>>See to Countdown and his condition
>>
>>3966953
Squad Update:
CT-9321 [INCAPACITATED]: Blaster Carbine, Fusion Cutter

Mission Update: COMPLETE

Tally Count:

CT-0027 [ACTIVE]: 2.5 Turrets, 4 Droids
CT-9321 [INCAPACITATED]: 2 Droids
CT-4457 [ACTIVE]: 0.5 Turret, 5 Droids
CT-2337 [INCAPACITATED]: 1 Droid
CT-4582 [INCAPACITATED]: None
>>
>>3966953
>>See to Countdown and his condition
>>
>>3966953
>See to Countdown and his condition
Wrax is just going to chew us a new one. We're better off checking in on Countdown.
>>
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>>3967009
>>3966964
>>3966959
You kneel down besides Countdown, setting your carbine at his side. You place a hand on his side and hear him groan in pain.

“You get… the third turret too?” he manages to wheeze between painful breaths.

The damage settings for the simulation must have been set very high, Countdown is beat up pretty bad, you realize.

“We did,” you say a bit darkly, “Thanks for being the target.”

“Don’t… mention it,” he chokes back a laugh while grimacing, “Wrax is… going to be…”

“Incoming,” you cut him off.

He doesn’t say another word and you quickly brace yourself.

*THUNK*

Right on cue, a beskar iron shod boot connects with the side of your helmet, sending you toppling over in a daze. You knew it was coming. Even with your head hazy, you quickly tense your stomach for the follow up. Sergeant Wrax delivers a second powerful blow to your abdomen, knocking the air from your lungs. You fight the urge to curl up, knowing that will just make things worse, and instead gnash your teeth and clutch your thumbs in your fists as hard as you can.

“Imbeciles,” he declares coldly through his armor, “If you were going to lose half your squad you should have at least done it fast. On your feet.”

You scramble to attention as 4457 hauls 2237 over to join you. 4582 stumbles in behind, hand on his struck shoulder. Countdown can’t even manage to rise.

“You hesitated,” Wrax accuses, his helmet just inches away from yours.

>Remain silent, it’s not a question
>”I saw through the turret trap, to keep the squad alive.”
>>
>>3967030
>>Remain silent, it’s not a question
>>
>>3967030
>Remain silent, it’s not a question
>>
>>3967030
>>Remain silent, it’s not a question
>>
>>3967030

>Remain silent, it’s not a question
>>
>>3967120
>>3967117
>>3967070
>>3967056
“There’s a time to hesitate, but you don’t rate that. Not here. Not with me. If your squad stalls, the one on your flank gets exposed and destroyed. Follow your orders expeditiously.”

You’re shocked he doesn’t give you another blow. Wrax instead stalks down the line.

“Your brothers are in pain while you keep standing in the back,” Wrax asks 4457 flatly, “What weapon do you carry?”

“Sergeant,” 4457 begins, “A DC-15A Blaster Rif--”

In a flash, the Mandalorian’s arm lashes out and wraps around 4457’s neck, Wrax turn and drives his foot into the Clone’s legs, sweeping them from beneath him. The Sergeant takes him to the ground before rising up and stomping a boot into his stomach.

“If you’re not given a bloody sniper rifle, keep on the front,” Wrax starts, “You’re a kathhound. Fall out from the pack and you’ll be dead. Share their pain.”

You fought back a frown, losing 2337 while 4457 was moving up had been the critical moment that forced your hand. Still, 4457 was at his best when he was laying down cover and sniping targets. He certainly had the tally to prove it. What more could he do?

Wrax moved along, stopping in front of 2337 next.

“Report: How do you diagnose your wound?” the Sergeant clipped.

“Sergeant,” 2337 responded almost cheerfully to the challenge, “Severe contusions in the soft tissue and bones of my left chest, over my heart. Two and half weeks to a month of natural healing. Half an hour in the infirmary.”

“What would have happened if those blasts were real?”

The Medic’s voice drops.

“I’d be dead, Sergeant.”

“And what’s the cure for that?” Wrax continues his interrogation.

2337 doesn’t answer.

“Preventative medicine, don’t get shot,” he concludes.

Wrax reaches 4582. He looks him down coldly, but doesn’t say a word. Instead, the Sergeant begins to walk away back down the training course.

“Get your wounds checked at the infirmary. Muster this evening for additional corrective training. No food until I say so.”

“Yes, Sergeant!” you bark in unison, save for Countdown and 4457 on the ground.

As the Sergeant nears the exit to the field you turn to your brothers and exchange heavy looks. It's going to be a rough night.

>Address your brothers on what happened
>No speeches for now, help get them to the infirmary
>Follow after the Sergeant
>>
>>3967030
>Remain silent, it’s not a question

Contentious vote, this one.
>>
>>3967151
This will be my last post for now, headed to bed. Thanks for joining and getting things rolling with me. This is my first time running a /qst/ quest, so any suggestions appreciated. Had some grammar and tense flubs, but I'll try to do better. Maps and other items might definitely be situational, but very useful as well.

I'll aim to be back in about 14 hours. Roughly 1930 or 2000 GMT. For reference, I'm on American CST. Until then, feel free to discuss anything or ask questions, I'll answer as I can!
>>
>>3967151
>>No speeches for now, help get them to the infirmary
>>
>>3967152
I was pretty impressed by the solidarity through numerous votes, especially early on. Already thinking as a unit.
>>
>>3967151
>No speeches for now, help get them to the infirmary

>>3967170
We know we fucked up somewhere, no point in arguing when our shit's not together.
>>
>>3967152
Ditto
I bet we’re either going to be Force Sensitive somehow, or an early select for ARC training
>>
>>3967221
>Force Sensitive somehow
I'm not trying to be a downer or nothing but I'm pretty sure it's not supposed to be possible for the clones to be force sensitives. I don't know where I got that idea from though.
>>
>>3967230
Yeah, unless we're talking about Legends stuff.
>>
>>3967167
Very well-written, chief. And I liked training being this brutal.

I wonder why consensus picked us to be more physically advanced. What's the plan for us role-wise? Who's going to be the squad leader?

>>3967151
>>No speeches for now, help get them to the infirmary
>>
>>3967230
I know the clones aren’t supposed to be Force Sensitive but Life Finds A Way and/or the Starkiller clones were FS who says we can’t, although I do admit it would probably be a bit of an asspull to suddenly have an OC Donut Steel Force Sensitive Clone
I’d also hate to say it but normal clones weren’t trained personally by Mandos, the Mandos oversaw the training
>>
>>3967151
>No speeches for now, help get them to the infirmary
>>
>>3967230
I don't know about you, but I always try to pretend midichlorians don't exist and the Force isn't actually firmly understood to that extent. So I could see a few of the clones being Force Sensitive just by law of averages.

...But considering their situation, the first thing they'd touch would probably be the Dark Side, which would be trouble for them (and everyone else).

Honestly, could be an interesting facet of drama.
>>
>>3967322
Midichlorians aren’t the force, they feed on the force
Also the reason you don’t have Force Sensitive Clone Troopers is because they’re artificially created
>>
I wanna learn painting from a Mandolorian.
>>
>>3967776
I’d love to get some Mandalorian Tattoos maybe even a full back
>>
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>>3967776
They usually like reds.
>>
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>>3967264
>>3967192
>>3967169
>>3967305
Wrax departs and the five of you more or less help each other to the infirmary bay. The Kaminoan medical technology is more than sufficient for the everyday wounds from training, even at the more extreme damage levels. Given your squad's usual heavy discipline and training style, you’re frequent visitors. This is much to the usual delight of Countdown and 2337, who often take the opportunity to poke around. For now, however, they are both stripped down and busy laying on their beds being patched up by the automated medical devices.

4582 sits on the end of the far bed of the room, with the top half of his armor removed, his shoulder injury already mostly tended and and bandaged in a bacta patch. He hasn’t spoken since the training mission and has been keeping to himself in silence. Countdown and 2337 are on the closer beds, though separated by the barrier walls as the droids go to work on them. 2337’s chest had already bruised into a vibrant purple color, but was now mostly back to normal. Similarly, much of Countdown’s back was a sickly mix of red and pale yellow before the procedure started, but he too is nearly finished.

4457 and you have been leaning against the opposite wall, still in your training armor and mostly lost in your own thoughts. It’s clear that morale is low after the mission and the verbal, as well as physical, dressing down from Wrax. The weight on everyone’s mind is obvious. You have a little bit of time before you’ll all need to get moving for this evening’s discipline, whatever was in mind for that. There should be a chance to talk with some of them and pick their mind, you think.

>Congratulate 4457 on the fine shooting
>Go check out what’s eating 4582
>See if Countdown and 2337 have any insight
>>
>>3967840
>See if Countdown and 2337 have any insight
>>
>>3967840
>See if Countdown and 2337 have any insight
>>
>>3967840
>>Go check out what’s eating 4582
>>
>>3967840
>>See if Countdown and 2337 have any insight
>>
>>3967867
>>3967862
>>3967847
When it came to intelligence, Countdown and 2337 were the pick of the litter, albeit for different reasons. If anyone might be able to analyze and take in Wrax’s words, it was them. 2337 nods as you approach, but Countdown doesn’t seem to notice you until you start to talk.

“What thoughts have you had about the mission?” you prompt them quietly.

“We can’t keep doing what we’ve been doing,” Countdown begins, turning his head to see you, “Wrax made that pretty obvious.”
“But what else can we do?” 2337 asks, “We’re following the tactics and orders we’re given. Nothing we did was wrong from that perspective. We can only do what we do best, casualties are expected, that’s why I’m a medic after all.”

“Medics becoming casualties is doubly hurtful,” Countdown starts to counter, “Not only do we lose a Clone, we lose the ability to resuscitate the other members of the squad.”

“So I should just hide and not fight?” 2337 says, a bit disgusted, before sighing, “Why even give me a blaster at that point?”

You interject.

>”It could be beneficial if held back, but kept close to the line so you can respond.”
>”Another form of preventive medicine is killing the enemy. We need you on the front.”
>”A rear position could give you a more tactical view of the field.”
>>
>>3967888
>”A rear position could give you a more tactical view of the field.”
>>
>>3967888
>>”A rear position could give you a more tactical view of the field.”
>>
>>3967888
>”A rear position could give you a more tactical view of the field.”
>>
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>>3967910
>>3967912
>>3967931
>”A rear position could give you a more tactical view of the field.”

“There might even be a way to supplement,” Countdown offers, “Maybe we could see about a different weapon so that’s you’re more effective from back there too?

“They’re nice thoughts, Double-Oh and Countdown,” 2337 responds a bit hesitantly, “but that only lasts until I’m needed and have to move and I’m certainly not the same marksman. Besides, we already have 4457 taking care of business from back there. Would having so much of our unit holding back be efficient?”

You sigh. You’re not immediately sure of that, you admit.

“I have been considering my own efficiency,” Countdown muses to you, “I’ve been debating about what might be a better use of my talents. I haven’t used my Fusion Cutter for much in training, maybe bringing detonators along would be better for now?”

>”That’s my fault, I haven’t been prioritizing that ability much.”
>”Maybe a different weapon for you too? You could certainly operate just about anything.”
>”What could you have done with it?”
>>
>>3967888
>>”A rear position could give you a more tactical view of the field.”

>BigThink

Medics would always be a priority target for any good sniper or soldier. So really they are put more at a disadvantage than any others.
>>
>>3967941
>”What could you have done with it?”
>>
>>3967941
>>”What could you have done with it?”
>>
>>3967941
>What could you have done with it?”
>>
>>3967973
>>3967957
>>3967950
>”What could you have done with it?”

“Slicing the broken turrets might have worked,” he reasons, “It’s hard to say if I could have reprogrammed them in a reasonable time. However, if I could, they’d give us a massive boost in firepower for however long it can keep up.”

The thought had crossed your mind, but you had reasoned against it preferring your own squad’s firepower.

Countdown continues before you can mention it.

“But there was something else,” he voice drops, “I think I noticed an access panel on the battlefield. I was busy following you so I didn’t have time to really check it, but I’m willing to bet that it’s a part of the target droid power supply and network. Using the cutter to get into it and then slicing the system might be able to upend the entire scenario.”

>”Maybe if you want to give Wrax AND the Kaminoans reason to beat us down.”
>”That’s a bit outside the point of the simulation, don’t you think?”
>”You’re a genius, keep that one in your pocket for next time.”
>>
>>3967989
>”That’s a bit outside the point of the simulation, don’t you think?”
>>
>>3967989
>”That’s a bit outside the point of the simulation, don’t you think?”
While I think he's being a genius. In character we're probably more of a stickler to the rules due to letting others being the bigger brains of the squad.
>>
>>3967989
>”Maybe if you want to give Wrax AND the Kaminoans reason to beat us down.”
Kek
>>
>>3967989
>>”That’s a bit outside the point of the simulation, don’t you think?”
>>
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>>3968015
>>3968001
>>3967991
>”That’s a bit outside the point of the simulation, don’t you think?”

“Just a thought,” his brow furrows, “But just now I’ve got your back no matter what you think best, brother.”

“We all do,” 2337 adds.

You give them each a nod, just as the medical droids signal their completion. The skin on both Countdown and 2337 has returned to normal. A part of you wonders how fast it will take to be back in here for all of you.

“We’ll need to get suited up and headed to muster soon,” Countdown says, noting the time.

“I’m going to head there now,” says 4457 standing up from the wall, “I’m not risking being late with Wrax after that. You shouldn’t either”

He heads for the door as Countdown and 2337 start moving for the gear locker in the next medical bay. 4582 seems to be taking his time standing up.

>Hurry after 4457, he’s got a good point. You want to talk with him on the way at least.
>4582 seems the worst of everyone, no Clone left behind.
>>
>>3968024
>Hurry after 4457, he’s got a good point. You want to talk with him on the way at least.
>>
>>3968024
>4582 seems the worst of everyone, no Clone left behind.
>>
>>3968048
>>3968062
Next vote has it, I'll roll in ten minutes if there's no break.
>>
>>3968024
>>4582 seems the worst of everyone, no Clone left behind.
>>
>>3968078
>>3968062
>4582 seems the worst of everyone, no Clone left behind.

As your other brothers depart, you focus on the one that lingers. Walking to his bed side you crouch down in front of him, drawing your eyes level to his. Although his staring downward, you know he notices you. Placing a hand on his shoulder, you urge him to look at you.

“4582,” you ask, “Need the droids to patch something else up?

“...No,” he responds after a pause, “I’m just thinking about what happened with the sergeant.”

“You came out of that pretty clean,” you recall, “You’re the only one he didn’t have any complaints about, besides maybe Countdown.”

“That’s the problem,” he finally looks up, eyes focusing on yours, “He hasn’t said a word to me for a few scenarios, but every time I feel like I’m under-performing. The rest of you are getting kills, scoring the objectives, but more often than not I go down without accomplishing anything. I didn’t even take out a droid today... He tore into you and the others, but I think that’s because he wants you to succeed…”

>”You’re the one who flushed the first turret, that took guts and initiative.”
>”It sounds like you’re worried you’re not up to standards. You're the most standard clone I know!”
>”Hold on, you’re saying Wrax just likes showing he cares with violence?”
>>
>>3968108
>”You’re the one who flushed the first turret, that took guts and initiative.”
>>
>>3968108
>”You’re the one who flushed the first turret, that took guts and initiative.”
>>
>>3968108
>>”You’re the one who flushed the first turret, that took guts and initiative.”
>>
>>3968108
>”It sounds like you’re worried you’re not up to standards. You're the most standard clone I know!”
lel i don't think he needs to hear that now, even if it is true.
>”You’re the one who flushed the first turret, that took guts and initiative.”
>>
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>>3968148
>>3968134
>>3968126
>”You’re the one who flushed the first turret, that took guts and initiative.”

“The real thing might have taken my head off!” he argues, a hint of anger slipping in his voice.

He sighs, sagging a bit and bending his head back down.

“I just don’t… I don’t want to die without at least taking out an enemy. We were bred to follow orders, I know, and I’m not saying I won’t risk myself if it’s needed to win. But... I want to be able to contribute. Maybe flushing it helped us, but I froze up afterwards because I didn’t know how to proceed. You dropping the detonator on it got me out of the mess and it didn’t even cross my mind to try the same thing.”

You’re a bit taken aback. That was probably the most you’ve ever heard 4582 talk at a single time, it’s more than a little strange.

“This has been eating you for a while, hasn’t it?”

“Like a corpse-leech,” he says, exasperated, “You all have something that sets you apart and you use it to your advantage. I can only follow orders and get blasted.”

You tighten your hand on his shoulder…

>”Even if we die, so long as the team succeeds, we’ve done our part.”
>”Every Clone here has something that makes them stand out, it just might take longer to come out.”
>”Maybe that makes you special in your way? You’re fearless like that.”
>>
>>3968171
>”Even if we die, so long as the team succeeds, we’ve done our part.”
Individuality is irrelevant when you're a clone trooper.
>>
>>3968171
>Every Clone here has something that makes them stand out, it just might take longer to come out.”
>>
>>3968183
>>3968204
10 more minutes! We'll use dice if there's no leader.
>>
Rolled 1 (1d2)

>>3968183
1

>>3968204
2
>>
>>3968183
>”Even if we die, so long as the team succeeds, we’ve done our part.”

He looks back up to you and smiles, seeming to understand your straight-forwardness.

It’s then that Countdown calls from the infirmary door, his armor donned again and ready.

“You lot better hurry,” he warns, “Not much time left!”

The two of you acknowledge and then stand. You take a few minutes to help 4582 with his armor, before the two of you dash to muster at the training simulation field with a few moments to spare. When you arrive, you see Countdown, 4457, and 2337 already lined up at attention. You both quickly join in and form a line, five abreast and facing the entrance doors.

It’s about then that you start to feel the pangs of hunger. All the calories you’ve burned between the training exercise and now has your fast metabolism starting to demand energy. It will probably have to wait for a while longer though…

The doors part and Wrax walks in, his armor and footsteps echoing slightly in the otherwise quiet area. He stops in front of you and spends a moment scanning you up and down.

“Form a circle, 10 meters diameter around me,” he says flatly.

Your squad acknowledges in a chorus and quickly fans out around the Mandalorian, surrounding him at a distance. You take position roughly opposite Countdown and 4457.

Wrax lets the silence reign for almost a minute before he begins speaking.

“Your disciplinary training shall be a tradition known as the Battle Circle. It is an old Mandalorian way of training, honor. I am the Champion of this circle. There are rules handed down from times ancient, but for today you care about three things: You will fight armored, but unarmed. There will be no killing blows. You will not hold back, because that’s the most disrespectful thing you can do to an opponent.”

Your pulse quickens a bit at the mention of death blows. You wonder if that’s meant so you don’t hurt each other too severely or for him not to outright murder you.

“This ring,” he continues, “Is where you will not only learn from your mistakes, but learn of yourself and each other. This isn’t like your Echani training, when you stop when an opponent is down. You will fight until one yields and with everything you have until then.”

You're surprised. You had all mastered the basics of the Echani martial art, as well as a few other basic takedowns and moves, but rarely was it in the form of sparring outside of carefully monitored routines.

“Step forward,” Wrax announces…

“CT-9321 and CT-2337.”
“CT-4457 and CT-4582.”
>>
>>3968289
Minor malfunction! That should be a choice for you, if it wasn't apparent.

Choose 1:
>“CT-9321 and CT-2337.”
>“CT-4457 and CT-4582.”
>>
>>3968298
>“CT-9321 and CT-2337.”
>>
>>3968298
>>“CT-9321 and CT-2337.”

Just wondering but are the null and alpha arcs a thing in this quest?
>>
>>3968302
Yes, very much so.
>>
>>3968310
Nice.
>>
>>3968299
>>3968302
>>“CT-9321 and CT-2337.”

You watch as Countdown and the squad medic step into the rough circle.

Wrax stands between them and speaks.

“The two of you are known to be specialists in your crafts. But now we will find out who is the purest fighter.”

As Wrax takes position on the circle ring, the rest of you adjust around those in the middle. You wonder who might win. It was true that neither was especially noted for combat, but every clone was expected to meet a standard.

“Begin,” Wrax commands.

In less than a blink, 2337 takes the initiative, striking a high blow toward Countdown’s head. Countdown is able to raise a block, but it’s clear he’s on the backfoot. 2337 may have had a similar path, but his knowledge of biology could have fed into his combat skills. Still, Countdown had always tried to match you in all of the martial arts practices… although he had never quite been successful.

Another swift series of blows from 2337 further shows the divide. A pair of body blows and a strong one to Countdown’s head makes you cringe. 2337 won’t dare let up with Wrax watching. The sergeant was motionless, simply watching the fight develop. Countdown seems to realize he’s on the receiving end of beat down and lashes out, swinging in desperation to try and set 2337 off the offensive. He has no luck though, 2337 manages to sidestep the flurry and deliver a dizzying blow to Countdown’s temple, dropping him to his knee.

A moment of hesitation at last appears from 2337. He glances toward Wrax, but quickly shakes it off and hits Countdown again in the face. This time he’s knocked cleanly to the ground. Countdown struggles to stand back up, but 2337 stomps downward. Countdown gasps, but the stubborn Clone refuses to give up. He continues trying to rise and 2337 is forced to keep stomping, slowly increasing his severity, almost begging him to call it quits. You restrain yourself from intervening. It’s rather difficult to watch this happening to Countdown.

At last, he raises his hand in submission, clearly at his limit or perhaps beyond.

“The fight is finished,” Wrax declares.

2337 immediately drops down to beside Countdown and starts checking him.

“Move him from the circle,” the Mandalorian says coldly, “Although he’s determined, he lacked skill here Your abilities mean nothing if you don't use them. Had they been challenged to fix something, I’ve no doubt he would have won. The battlefield, however, demands more.”

It’s maddening to listen to. How many times had Countdown managed to make his way forward with you in the simulations in close combat?! And yet, you can’t help but think, how many times had he fallen when you had not? You thought he might have been a bit better at it for all this simulations, but here 2337 had wiped the floor with him.

“The next fight,” Wrax interrupts your thought, “Step forward…”

>”CT-4528 and CT-0027.”
>”CT-2337 and CT-0027.”
>>
>>3968337
>”CT-4528 and CT-0027.”
>>
>>3968337
>>”CT-4528 and CT-0027.”
>>
>>3968357
>>3968378
>”CT-4528 and CT-0027.”

You step forward at the mention of your designation and 4528 does the same. You take one last glance at Countdown being tended to, he looks almost unconscious. It makes you angry, but you quickly check it. Wrax deserved that anger, not 4528. Your brother clone stands across from you, although the circle is more unrecognizable than anything but Wrax and 4457 standing to either side.

It’s something of a different moment than one you had just shared in the infirmary. You’ve always been much more physically capable than your squadmates, 4528 was no exception. You were clearly the better fighter of the two of you as well.

“Begin,” Wrax commanded.

>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
>Start on the defensive, if you can counter a clumsy attack it might be over in an instant.
>>
>>3968400
>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
>>
>>3968400
>>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
>>
>>3968400
>>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
Remember Wrax's words. No holding back. And who knows, maybe 4582. has something up his sleeve.
>>
>>3968400
>>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
>>
>>3968400
>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.
Something something strikes first, strikes last
>>
>>3968450
>>3968413
>>3968412
>>3968411
>>3968404
>Go for the quick finish. It’s harsh, but the less it’s drawn out the better.

The three keys to your movements run through your mind. Break his defense, track his response, and counter swiftly. The trouble of course is that 4582 knows exactly the same thing. Your advantage remains though and you doubt he’ll be able to stop you.

With an aggressive lunge, you charge forward and prepare your first strike. 4582 retreats into a defensive posture and wisely blocks your strong right with both arms, preventing you from overpowering him immediately. It exposes his other side, however, and you launch your free hand forward to exploit it. To your surprise, 4582 swivels his position and focuses on countering your left. With you’re right having lost all momentum, you’re forced to settle for grabbing one his arms.

It’s still a good position and you twist his arm around and upward, hoping to shift your weight enough to bring your weight through for a throw and takedown. Your brother could have attempted his own grab to counter, but probably didn’t enjoy his chances of overpowering you. Instead he drops down and rolls with your twist, keeping your tension from being effective.

It’s not a bad move, but it does have a hard counter. As he rolls, you know precisely where he’ll have to land. You cleverly release your grip and send another strike, this time connecting with his shoulder even as he tries to dodge. It’s a blow, but not quite an effective one. He retreats to the opposite side of the circle and resumes his stance. You square up with him.

He managed to make it out of the first exchange, but the second would likely be his end. You focus yourself and re-engage, this time feinting with a left hand the soars toward his face. Again, he goes for the double arm block, but you pull the punch at the last moment and instead shoot forward your opposite leg at his feet. He jumps to dodge and seals his fate. Turning through the sweep you cock your right arm and send it forward, connecting with his helmet.

It’s a much more powerful blow and, to your surprise, he manages to avoid going straight to the ground.

“4582,” Wrax says, perhaps mockingly or perhaps thoughtfully, “You’re at a disadvantage. How can you win?”

The clone takes a deep breath as he tries to shake off the blow.

“I.. I can…” he tries to blink through the darkness surely creeping in his vision.

Suddenly a thought strikes you.

“You can,” you say…

>motioning to 4528, ”If someone helps you.”
>”If you were less predictable.”
>>
>>3968465
>motioning to 4582, ”If someone helps you.”
I like this because it meshes with what we told him earlier. Also Wrax didn't say the fights had to 1v1 (though I don't know how he'd react to us deliberately putting ourself at a disadvantage)
>>
>>3968479
Ditto
>>
>>3968479
I concur
>>
>>3968507
>>3968500
>>3968479
>motioning to 4582, ”If someone helps you.”

The Clone seems to understand your meaning and you see his eyes seem to come to realization.

“I can do it,” he says, with full resolve, “If one of my brothers helps me.”

Wrax doesn’t say anything, but the motion of his helmet betrays an ounce of surprise. You’ve never seen that.

“Very well,” the sergeant says with a steady voice, “4457, join him in this fight.”

4457, to his credit, doesn’t let his jaw drop in confusion. He immediately obeys the order and falls in beside 4582.

You’re pretty clever, you think to yourself, but now you’ll have to see if you can survive the disadvantage. The two clones opposite to you weren’t quite so much weaker than you that you could normally take two on one odds. Worse, you all had been trained for such scenarios and how to use it to your full advantage. Resisting it was a matter of good timing and a whole lot of luck.

The two of them seem to already be on the same page and they advance, giving you less time to think. 4457 goes slightly left while 4582 goes right you shift your body to try and minimize your profile with both, swiveling your head steadily. They’re going to surround you, you know, and once that happens you won’t be able to see them both at once. You have to strike before they can close and coordinate. 4582 is probably still a little foggy…

>So you can attack him before he fully recovers.
>He’ll be slow to react, allowing you to focus on the fresh 4457.
>>
>>3968535
>>So you can attack him before he fully recovers.
>>
>>3968535
>>So you can attack him before he fully recovers.
>>
>>3968535
>>So you can attack him before he fully recovers.
>>
>>3968535
>>So you can attack him before he fully recovers.


I wonder if we can learn how to pilot ships later?

Though that will be later I suppose since clones after Geonosis pull double duty on nearly everything
>>
Btw do we have a rank yet or just private/trooper?
>>
>>3968535
>So you can attack him before he fully recovers.
>>
>>3968606
>>3968598
>>3968584
>>3968580
>So you must attack him before he can recover.

It’s your best shot to even the odds. In training, you were taught to single out damaged enemies to reduce the rate of incoming fire. This was the same concept.

You preempt their tandem assault for one of your own and for a third time press 4582’s guard. This time he can’t manage to block your first strike entirely and you at last break his defenses. You follow his muscle movement as his hands rise to guard his head, leaving you a clean shot into the side of his body. The strike is solid and devastating and he drops to his knee.

Training and muscle memory urged you to transition to a finishing blow, but you’re forced to improvise. Not for mercy, but for necessity. You pivot on our back leg just in time to see 4457 charging in. This time you’re on the defensive, raising your hands in quick succession to block two of his swings. His style is more striking agility than the pure power and counter-momentum of yours. Another pair of blows rain in, but it’s not too troublesome for you to endure. Another second and you’ll have your opening…

4457, realizing you’re bidding your time, quickly takes a step back to prevent himself from getting too close to you. You take a step forward to match hi--

You falter as you lose your footing for a moment, your backfoot not rising. You look down to see 4582 clutching at your leg.

Drat.

You raise your arms and brace, but 4457’s blow is already connecting before you’re fully ready. He follows through with a second that sends you reeling, still not fully able to plant your foot effectively with 4582 holding on. Sensing momentum shifting against you, you purposefully allow yourself to drop down. With a quick strike of your free leg to his helmet, you break 4582’s hold and perhaps knock him out.

It’s not enough, however, and 4457 manages to dive on top of you.

One last chance…

>Try to control his hands and make space, keep him from scoring hits
>Let him pummel you just long enough to pull off a submission
>>
>>3968616
>>Let him pummel you just long enough to pull off a submission
>>
>>3968616
>>Let him pummel you just long enough to pull off a submission
>>
>>3968616
>>Let him pummel you just long enough to pull off a submission
>>
>>3968610
Negative. Within your squad and larger company you are all simply clones.
>>
>>3968639
So still a Cadet or The basic rank of Trooper

(Sorry studying the wiki on how the whole structure works.)

Though our squad should have 7 troopers, one corporal and a Sergeant?

I guess we will have two senior troopers along with our NCOs?
>>
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>>3968620
>>3968631
>>3968634
>Let him pummel you just long enough to pull off a submission

4457 rears back, raising his stature and allowing space to develop his punches. You keep your guard up and head moving as he sends blow after blow down and your movement minimizes the damage for now. You’re thankful he’s not using his knees or elbows, but occasionally his shots connect, jarring your bones and bruising you beneath your armor.

Still, you can tell he’s getting frustrated by your squirming and rocking. He makes a critical mistake by planting a hand on your shoulder, trying to hold you steady. It’s all you need.

You throw your own arm outward knocking his hand away. Overextended and out of balance, he starts to fall forward and instinctively reaches out with his other arm to stop his falling. As soon as his hand hits the training ground floor, you grab onto it and contort your body, bring your opposite leg up and around his head. A simple roll of your body later and you’ve completed an arm bar. 4457 cries out in sharp pain as you place immense pressure on him.

You want to release him, but you know you can’t. Not until he’s beaten and admits it.

“I yield!” he yells at last.

You release the hold and sprawl out, exhausted. 4457 curls up, grasping and protecting his arm in pain. You manage a few short, heaving breaths before…

>Checking to see if 4528 is alright, you hit him pretty hard
>Looking in Wrax’s direction
>>
>>3968657
Clone training squads are a bit different than the proper army structure. In this case, ours is five clones in training. There's no particular guarantee all of them will go on together to their final assignments.
>>
>>3968692
>Checking to see if 4528 is alright, you hit him pretty hard
>>
>>3968692
>>Checking to see if 4528 is alright, you hit him pretty hard
>>3968700
Okay, Gotcha. I do hope we do rise up in the ranks.

Are we stickign to canon battles or will we face EU ones considering there are only a few battle in the early month of the war.
>>
>>3968692
>>Checking to see if 4528 is alright, you hit him pretty hard

>>3968704
Any particular favorite clone legion?

>inb4 we're sent to serve with The Galactic Marines
>>
>>3968704
Honestly as long as we don't do retreads I don't care much, tho I really want a disfuntional friendship with a Padawan.
>>
>>3968714
I kind of do but I mainly want to do the smaller foot note battles but i do want to follow the timeline.

>>3968713
Can't think of any desu....need to check
>>
>>3968704
I'm keeping that a bit open for the moment, pending what exactly 0027 and/or friends ends up assigned to. Suffice to say, I intend to keep us pretty busy in this war.
>>
>>3968713
>The Galactic Marines

Good God, NO! We don't wanna die that eagerly!

Sure, they get cool custom armor and all, but some (read: all) of Bacara's tactical decisions would mesh well with Pong Krell.
>>
>>3968713
Looking at Sector armies but what is strange that they are only 5 system armies but there supposed to be 10.
>>
>>3968702
>>3968704
>>3968713
>Checking to see if 4528 is alright, you hit him pretty hard

Still red in the face beneath your mask and slightly wheezing, you muster enough energy to roll to your side and look over at the heap on the floor that is 4528. From the slack look of his body, you can tell he’s incapacitated.

2337 looks down at you for a moment, as he passes over you to get to 4528 and check him properly. Turning back you see Countdown laying on his side, arms clutched against his chest with his helmet off and a dull look in his eyes. It’s worrying for a moment before you notice him nodding his head slightly at you, his lips slightly parting enough to make the semblance of a smile.

At last, you turn your attention to where Wrax is standing.

“Appreciate your abilities for what they are,” his voice filters out from his helmet, “The Battle Circle tests us and shows the truth. Listen and learn from it.”

A number of thoughts too complicated for your current state swirl in your head as you try to listen to the sergeant. It’s hard to hear anything but the ringing in your head.

“Your discipline is complete for now. Tomorrow you’ll run a course similar to the one from earlier. Show me what you’ve learned.”

With that, the Mandalorian commando turns and walks off the training field, leaving the majority of your squad in a scattered pile on the ground. It’s a rough night, indeed...
>>
>>3968748
This is the last post from me for the night, I'll be back on in about 12 hours (1800 GMT) to get things rolling again. You're welcome to discuss any potential gear/tactics changes you might have gleaned from the last posts if you'd like to feed things a bit going forward. I'm more than happy to incorporate player planning in.

Feel free to ask any questions. Thanks for playing along again!
>>
>>3968767
I do want a blaster pistol side arm if we have a chance, other then that not much, considering our rank and equipment is good.
>>
>>3968776
I just want to get a chance to punch a jedi in the face.
>>
>>3968792
Go back to Gears, Karen.
>>
>>3968767
I'm wondering if it wouldn't have been better to switch to a Blaster Rifle instead of a carbine. Is the only difference between the two effective range or does the Rifle have higher stopping power?

Also thanks for running
>>
>>3969019
You're welcome, it's nice to see other folks wanting to see the Clones in action!

The former assessment is closer to right. From a mechanics standpoint, the damage and rate of fire between a blaster carbine and a blaster rifle is functionally the same. However, the blaster rifle is more accurate and therefore has a better range. The blaster carbine has an advantage of being less cumbersome and easier to use so, if an enemy pops up or you round a corner into a contact, you usually have a chance to just start blasting.

To go a bit further, and address >>3968776 as well, the advantages of the blaster pistol usually comes down to being easier to conceal, having as a backup, or dual wielding.
>>
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CT-0027, strategic refresher:

Yesterday’s assault course run was a mission success with time marks meeting the basic training acceptable metric. Areas of potential improvement: Squad survival rate, meeting the advanced time metric, and creativity in the field. Your interactions with your squad and sergeant yesterday, combined with your own thoughts, have provided potential options for reaching some or all of these goals.

Today’s evaluators will be judging the squad not only on the standard criteria, but with consideration you have recently run a similar course and have insight to potential enemies. As such, you will be granted more freedom in selecting your tactics and equipment than previously. You will select changes prior to your mission for immediate implementation on the assault course. You will be given a chance to confirm your selections prior to engagement with the end goal of achieving the highest performance possible.

It is recommended to establish battlefield roles and tactics for individual members prior to issuing gear. Begin selection.

Current evaluation subject: CT-0027

>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.
>Role: Warrior Specialist [Battle Circle], I am the most physically capable of the squad and I need to use my strength to the squad’s greatest advantage.
>Defer: I want to designate the role of my brothers first, and then see where I’m most needed.
>>
>>3969530
>>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.
>>
>Warrior Specialist [Battle Circle], I am the most physically capable of the squad and I need to use my strength to the squad’s greatest advantage.
>>
>>3969530
>>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.
>>
>>3969328
I mainly want it as a backup. Never a bad option considering
>>
>>3969530
>>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.

Hope we reach the rank of Corperal
>>
>>3969530
>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.

>>3969545
At ease soldier
>>
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>>3969564
>>3969556
>>3969537
>>3969584
>Role: Assault Leader [Background], I have led from the front in physical training and need to do that in the field as well, my brothers will follow me anywhere.

Acknowledged. Your role on the battlefield is one of leading from the front. When it comes to the battle, you’re where the fighting is thickest and your brothers use you as a rallying point, morale source, and command beacon.

Current evaluation Subject: CT-2337

A clone with remarkable intelligence and learning capability, with a proven track record in emergency battlefield medicine and practice. Has recently shown competence in close combat as well.

>Role: Squad Medic [Background], the squad needs him close to front and able to react quickly. It’s dangerous, but his talents are too good and too important to not make use of.
>Role: Assault Team [Battle Circle], his knowledge of biology has other practical effects. Put him up front with me and let him use more violent vaccines to prevent injuries. His medical skills can be used after the fight.
>>
>>3969595
>>Role: Squad Medic [Background], the squad needs him close to front and able to react quickly. It’s dangerous, but his talents are too good and too important to not make use of.


Need a healer
>>
>>3969595
>>Role: Squad Medic [Background], the squad needs him close to front and able to react quickly. It’s dangerous, but his talents are too good and too important to not make use of.
>>
>>3969595
>Role: Squad Medic [Background], the squad needs him close to front and able to react quickly. It’s dangerous, but his talents are too good and too important to not make use of.
>>
>>3969595
>>Role: Assault Team [Battle Circle], his knowledge of biology has other practical effects. Put him up front with me and let him use more violent vaccines to prevent injuries. His medical skills can be used after the fight.

Probably possible to change this later, we need full assault team to beat the simulation.
>>
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>>3969605
>>3969606
>>3969634
>Role: Squad Medic [Background], the squad needs him close to front and able to react quickly. It’s dangerous, but his talents are too good to not make use of.

Acknowledged. His duties are focused on keeping squadmates in the fight, keeping safe and ready until then, and providing support when needed.

Current evaluation subject: CT-4457

Top scores in marksmanship and weapons handling. Often the highest tally after missions. Recent evaluations have shown him to have excellent muscle coordination and control, including ambidexterity.

>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.
>Role: Assault Team [Battle Circle], his combat instincts and ambidexterity offers a unique chance to use his precision shooting in close combat. Give him weapons for close quarters.
>>
>>3969640
>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.
>>
>>3969640
>Role: Assault Team [Battle Circle], his combat instincts and ambidexterity offers a unique chance to use his precision shooting in close combat. Give him weapons for close quarters.
>>
>>3969640
>>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.
>>
>>3969640
>>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.

Sniper!
>>
>>3969640
>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.
>>
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>>3969647
>>3969690
>>3969707
>>3969709
>>Role: Squad Marksman [Background], his abilities in shooting are unmatched. Have him positioned relative to the squad providing dedicated support fire.

Acknowledged. 4457 will be tasked with providing precise and timely support fire to assist forward progress of any assault elements. He will avoid close quarter combat in favor of engaging at range.

Current evaluation subject: CT-4582 and CT-9321

With two members of the squad remaining, it’s important to weigh together how much they will both fit in.

CT-4582 has standard scores among all disciplines and training. Resilient and dependable even beyond basic clone conditioning. Performs best when operating with others and with minimal need for independence.

CT-9321 is a gifted expert at weapons and computer systems, his aptitudes as an engineer and potential vehicle operator are among the highest percentiles. His disposition at current is aimed at supporting you in direct proximity on the battlefield, though this may not be an optimal use of his talents.

>Roles (Both): Assault Team, Countdown is at his best by my side and will give me valuable insight if I miss something. 4582 will benefit from being close to me and following my lead. This will make a 3 Clone assault element, supported with fire from 4457 and medically assisted by 2337 if one of us falls.

>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.

>Roles (Divided): [Background], Countdown and I can still operate together now that I can appreciate what he’s truly capable of doing. 4582 can take cues from 4457 to provide support. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.

>Roles (Both): Support Team, I’m the only one capable enough to go where I do. The rest can focus on providing support fire based on my lead and exercising their talents as opportunity arises. This will make a one clone assault element, 4457 and 4582 providing dedicated fire team support, and 2237 and 9321 performing their specialist roles when I need them and supporting as a backup fire team until then.
>>
>>3969764
>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.
>>
>>3969764
>>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.
>>
>>3969780
>>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.
>>
>>3969764
>>Roles (Bo
>Roles (Both): Support Team, I’m the only one capable enough to go where I do. The rest can focus on providing support fire based on my lead and exercising their talents as opportunity arises. This will make a one clone assault element, 4457 and 4582 providing dedicated fire team support, and 2237 and 9321 performing their specialist roles when I need them and supporting as a backup fire team until then.
>>
>>3969788
>>3969787
>>3969780
Feelin’ a little bad that our boy Countdown is getting left behind. Hopefully we can still bro it up in the field.
>>
>>3969764
>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.
>>
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>>3969780
>>3969787
>>3969788
>>3969801
>Roles (Divided): [Battle Circle], I need assistance in assault and 4582 is the better of the two to join me. Countdown can join with 4457 and provide supporting fire for us. His engineering talents are best outside of ground combat. This will make a 2 Clone assault element, supported by a 2 Clone fire element, and medical assistance to either by 2337.

Acknowledged. This makeup is tactically judged to be balanced. You’ll have one more opportunity after outfitting and before deployment to reassess.

The standard inventory loadout in this case is as follows:

Assault Element
CT-0027 [ACTIVE]: Blaster Carbine, Two Detonators
CT-4582 [ACTIVE]: Blaster Carbine, Two Detonators

Fire Element
CT-9321 [ACTIVE]: Blaster Rifle, Fusion Cutter
CT-4457 [ACTIVE]: Blaster Rifle, Two Detonators

Medical Support
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser

Your expanded inventory includes:

Blaster Rifles
Blaster Carbines
Blaster Pistols (In hand or on belt)
Long Barrel Blaster Rifles
Rotary Cannon
Detonators
Blast Shields (Cannot be used with Blaster Rifles)
Fusion Cutters
Bacta Dispenser

Please suggest desired, if any, equipment changes.
>>
>>3969825
>Blast Shields

Are those mini-shield generators or are those actual hand-held shields?
>>
>>3969825
>Blaster Pistols (In hand or on belt)

In belts, having a secondary weapon is always useful
>>
>>3969847
Actual shields
>>
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>>3969847
Hand-held ones, blaster proof and similar to these Riot Troopers.
>>
>>3969825
>CT-4457 [ACTIVE]: Long Barrel Blaster Rifle, Blaster Pistol (On Belt)
Let's give the designated marksman a more appropriate weapon.
>>
>>3969858
Qm would you mind putting the actually equipment designations as well.
>>
>>3969856
OK, I vote to take those out for our assault team. I'm assuming a Blaster Carbine is still fairly easy to handle one handed while carrying a shield in the off-hand.
>>
>>3969869
In terms of the blasters:
DC-15A Blaster Rifles
DC-15S Blaster Carbines
DC-17 Blaster Pistols
DLT-20A Long Barrel Blaster Rifles
Z-6 Rotary Cannon

>>3969860
I'd say the pistol would only need replace one detonator, so it could be:

CT-4457 [ACTIVE]: Long Barrel Blaster Rifle, Blaster Pistol (On Belt), Detonator
>>
>>3969860
>>3969853
>>3969873
Based on suggestions, we currently have:

Assault Element
CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, Detonator, Blaster Pistol
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield, Detonator, Blaster Pistol

Fire Element
CT-9321 [ACTIVE]: Blaster Rifle, Fusion Cutter
T-4457 [ACTIVE]: Long Barrel Blaster Rifle, Blaster Pistol, Detonator

Medical Support
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser

Allowing a little more time for discussion and changes, otherwise this will be locked in.
>>
>>3969825
>3969880
>Seconded

>Countdown should definitely take a cutter though, if that acces panel does what he thinks it should make things a lot easier
>>
>>3969880
i thought the DLT-20A was a late clone wars weapon, I thought the clones are using this as their sniper rifle.

https://starwars.fandom.com/wiki/DC-15x_sniper_rifle/Legends
>>
>>3969916
Possibly! We can go with that if it's preferred, functionally they'll perform roughly the same.
>>
>>3969912
I don't think our assault element needs pistols, our carbines are compact and light-weight enough. I would take another detonator instead, a single one can one-shot a turret.
>>
>>3969925
It’s up to you, the DC-15X makes since due to it being a DC-15A derivative so people know how to handle it, and has similar handling characteristics

While the DLTa has better handiling due to magnetic grips and better shot consistency. But being a different base yet having similar rate of fire.
>>
>>3969912
I will agree with >>3969926. No need for pistols to go with carbines.
>>
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>>3969958
>>3969957
>>3969926
Understood. CT-0027, your squad is assembled and ready for deployment.

Current Status:

Assault Element
CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, 2 Detonators
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield, 2 Detonators

Fire Element
CT-9321 [ACTIVE]: Blaster Rifle, Fusion Cutter
T-4457 [ACTIVE]: Long Barrel Blaster Rifle, Blaster Pistol, Detonator

Medical Support
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser

Mission Objective: Destroy all enemy forces.

Deployment in 3, 2, 1…
>>
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>>3970007
You tighten your grip on the blast shield and advance forward onto the field, 4528 following suit with his shield behind you. You note the layout is similar to the course from yesterday: long and relatively narrow, while broken up by staggered barriers for cover. There’s no sign of the enemy yet, leading you to believe they’re likely to pop up in surprise as before. The difference between now and then, however, is that you’re carrying shields and have dedicated fire support. Overhead, Wrax watches from the balcony, this time with a second Mandalorian with him with largely red painted armor. You’re not certain which sergeant this is. A pair of Kaminoans join them again.

You quickly determine that going up the right side is likely your best bet for initial progress, allowing you to guard from the front and 4528 to guard your exposed flank. Seeing your lead, 4457 and Countdown move to the opposite side and settle in behind cover on the first barrier. A moment later, 4457’s DC-15X is ready and aimed, slowly scanning the area ahead of you. Countdown covers the opposite side next to him. All the while, 2337 slowly advances in your wake a reasonable distance back, carbine at the ready and sticking to cover when he can.

Walking forward slowly is definitely a bit strange for you compared to moving quickly between cover to cover. However, it is allowing you to advance steadily, as you near the second set of barriers. Yesterday there was a turret stationed behind there. You decide to...

>Approach low and slow, use the shields to defend yourselves as you round the corner.
>Hop over the barrier, shields forward and carbines ready to clear down the line.
>>
>>3970018
>Approach low and slow, use the shields to defend yourselves as you round the corner.
>>
>>3970018
>>Approach low and slow, use the shields to defend yourselves as you round the corner.
>>
>>3970018
>>Approach low and slow, use the shields to defend yourselves as you round the corner.
>>
>>3970046
>>3970049
>>3970064
>Approach low and slow, use the shields to defend yourselves as you rough the corner.

You crouch a bit lower, keeping your shield perpendicular to the floor and smoothly step ahead and then around the barrier. No surprise, there’s enemies waiting there. Instead of a turret, a pair of droids rise up and turn to attack!

You can’t raise your carbine without exposing both you and 4528 to their fire, but you could close the distance and engage them with the shield…

>Hold formation, weather the storm and let the fire team handle them.
>Rush forward and shield bash the first droid.
>>
>>3970077
>Hold formation, weather the storm and let the fire team handle them.
>>
>>3970085
>Hold formation, weather the storm and let the fire team handle them.

The droids open up on you, blasters battering the front of your shield. You brace it as best as you can, spreading your feet and supporting it low to prevent it from rocking too much. A second after the hammering shots start, they rapidly stop. There’s a retort from 4457’s sniper rifle and the first droid drops. Countdown joins in with his blaster rifle and makes short work of the second. It’s easily done you, think, but that seems to be the trigger for the next phase.

At the second barrier, four droids pop up: two ahead of you on the near side and another pair on the opposite. You direct your shield to take the incoming from the second group while 4582 does the same for the first.

The rest of the squad opens up on them, trading fire with the droid positions.

>Use your carbines to help clear out the droids
>Focus on steadily advancing toward the droid line and next set of cover
>>
>>3970133
>>Focus on steadily advancing toward the droid line and next set of cover
>>
>>3970133
>Focus on steadily advancing toward the droid line and next set of cover
>>
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>>3970143
>>3970148
>Focus on steadily advancing toward the droid line and next set of cover

The droid fire would be withering, but your shields are holding up impressively. Using the wall on your back, 4528 and you are able to make inexorable progress even as the droids put more and more fire in your direction. The distraction is suitable enough to give 4457 an easy time, dropping one droid and then another in easy fashion. Countdown and 2337 pour fire on the other pair, starting to overwhelm and suppress them until you are at last at the barrier and able to take cover.

It’s then that stakes rise.

A pair of turrets begin to rise reinforcing the droid position a row of barriers down and begin to send out fire at the support team, forcing their heads down. From your position in cover you think you can take care of the remaining droids and clear these defensive positions.

>Go with detonators
>Have 4582 hold of any turret blasts while you get a shot at the droids.
>>
I really think we should take a backup blaster pistol when we head into real combat.
>>
>>3970172
>Go with detonators
We're in cover and we've had those turrets mow down troops in the past.
>>
>>3970172
>>Go with detonators
>>
>>3970172
>Go with detonators
>>
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>>3970208
>>3970209
>>3970217
>Go with detonators

You motion to 4528 and together you set down your carbines and draw detonators. You have your brother activate his first and toss it toward the remaining droids at the far side of the barrier. Then, before the first explodes, he draws his second. The two of you synchronize them in concert with each other and then loft them toward the turrets. You duck back down and secure your carbines just as the first detonator blows, taking out the droids on your line. A moment later the pair that landed near the turrets detonate as well.

>Drop the shields and storm the next barrier, they shields have done their job. You need speed if you want to hit the advanced time metric.
>Keep the shields and repeat the pattern, the droids can’t seem to beat it.
>>
>>3970232
Inventory Update:
Assault Element
CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, 1 Detonator
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield

Fire Element
CT-9321 [ACTIVE]: Blaster Rifle, Fusion Cutter
T-4457 [ACTIVE]: Long Barrel Blaster Rifle, Blaster Pistol, Detonator

Medical Support
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser
>>
>>3970232
>Keep the shields and repeat the pattern, the droids can’t seem to beat it.
>>
>>3970232
>Keep the shields and repeat the pattern, the droids can’t seem to beat it.
Squad survival rate is more important than the advanced time metric. One step at a time.
>>
>>3970232
>>Keep the shields and repeat the pattern, the droids can’t seem to beat it.
>>
>>3970246
>>3970278
>>3970292
>Keep the shields and repeat the pattern, the droids can’t seem to beat it.

You recover yourselves and, together, position to clear the barrier and keep advancing, but not before allowing a moment for 4457 and Countdown to move up to a slightly closer position. You’re doing this methodically, you decide, there’s no sense breaking a system that’s working.

Before they can get there though, the next pair of droids pop up at the far barrier, sending blaster shots at your brothers. The shots are off target but forces them to drop prone and crawl forward to reach cover, slowing them down a fair bit.

>Have 4582 join you in suppressing the droids
>Begin your advance and draw their fire
>>
>>3970332
>>Begin your advance and draw their fire
>>
>>3970332
>>Have 4582 join you in suppressing the droids
>>
>>3970332
>Begin your advance and draw their fire

We should be fine with our shield.
>>
>>3970332
>>Begin your advance and draw their fire
>>
>>3970332
>Begin your advance and draw their fire
>>
>>3970346
>>3970352
>>3970361
>>3970372
>Begin your advance and draw their fire

Urging 4528 up, the two of begin your progression down the side of the course again. The droids on the far side quickly notice you in the opening and begin firing again, this time trying to focus on your shield specifically. It seems they’re programming has adjusted slightly, putting all the pressure on you. Luckily, you are strong enough to hold it for now, but progress is tough. With any luck, your other brothers should be getting in positio--

On the far side of the field another turret pops up from behind the far barrier, with a perfect angle on you. You’re too held up by the droids to shift your shield and it’s barrels have already traversed to your vector. 4528 raises his shield in the void though, just in the nick of time and catching the first turret strikes. He’s clearly struggling against the onslaught however, the sustained fire sending blow after blow into his shield and threatening to overwhelm him.

>Try and switch places with him under fire, you just have to make it until the others can shoot
>Inspire him to hold out
>>
>>3970413
>Inspire him to hold out
>>
>>3970413
>Try and switch places with him under fire, you just have to make it until the others can shoot
>>
>>3970413
>>Try and switch places with him under fire, you just have to make it until the others can shoot
>>
>>3970413
>Inspire him to hold out
>>
>>3970413
>Inspire him to hold out
Strength in Unity, our brothers will pull through for us
>>
>>3970413
>>Inspire him to hold out
>>
Hold the line!
>>
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>>3970425
>>3970433
>>3970479
>>3970550
>Inspire him to hold out

He’s starting to buckle, you can tell. You’ve seen it before from him, the others, even yourself from time to time. It’s just beyond his capabilities and he needs help. Having no way to lend a hand or even reach out to him, you instead try to think of some way to bolster your brother and hold out just a few moments longer…

It strikes you to say something, but your mind races for anything suitably inspiring. Perhaps, in a way, he would appreciate a forceful correcting, akin to what Wrax would say in such times. You’re uncertain if you have a suitably colorful vocabulary for that though…
Then it hits you.

“Kote!” you yell as loud as you can, over the din and tumult of the heavy blaster fire and impacts, “Kandosii sa ka’rte!”

“Vode An!” 5428 shouts, through his grimacing expression contorting with now with inner fire.

“Coruscanra a’den mhi!” you join together. Straining against the tide but suddenly not only surviving, but pushing it back.

“Vode An!!” comes the echo, Countdown and 4457 raising their blaster and firing, their staccato rhythm adding to the timber of your shouts, 2337 drumming away with his rapid firing carbine as well. A song of war and strength rising between all of you.

Their fire tears into the droids without mercy. Knocking them out and forcing the last batch to rise in their final defensive line.

Your crescendo comes to a fever pitch, tearing through your lungs.

“Bal kote!!”

>Charge and destroy them!
>Unleash everything!
>>
>>3970573
>Charge and destroy them!
>>
>>3970573
>>Unleash everything!
>>
Don't charge we exposing ourselves by it
>>
>>3970573
>Unleash everything!
>>
I wonder what type of battle droids we are fighting ?

I assume old OOM security droids since the Seps haven’t begun the war yet.
>>
>>3970573
>Unleash everything!
>>
>>3970573
>Charge and destroy them!
>>
>>3970573
>Unleash everything!

L-lewd
>>
>>3970733
>>3970663
>>3970618
>>3970592
>Unleash everything!

As your brothers yell aloud, “Darasuum kote!”, you haul up your own carbine and thunder back at the droids. The wave of fire pouring from your squad in unison at the doomed position is fierce and well struck, knocking each droid down and quickly sweeping away the resistance.

Your fire continues even as the simulation ends, your momentum carrying your shooting on those handful moments longer than you might have normally, revealing the adrenaline coursing through your blood and endorphins rushing amid your senses. It’s intoxicating, but only for another breath and slowly you come down from the battle high.

4528 looks exhausted, but satisfied. Shield clattering to the ground, you take your hand and clamp it on his shoulder for a job well done. The rest of your brothers gather around, celebratory looks on their faces. You glance up at the overlooking balcony, Wrax still standing behind the rail, the other Mandalorian looking on.

>Get the squad to line up at attention
>Allow them to enjoy the moment a little longer.
>>
>>3970766
>Get the squad to line up at attention
>>
>>3970766
Mission Update: COMPLETE

Tally Count:

Assault Element
CT-0027 [ACTIVE]: 1 Turret, 1 Droids
CT-4582 [ACTIVE]: 1 Turret, 2 Droids

Fire Element
CT-9321 [ACTIVE]: 3 Droids
T-4457 [ACTIVE]: 5 Droids, 1 Turret

Medical Support
CT-2337 [ACTIVE]: 1 Droid
>>
>>3970573
>>Unleash everything!
>>
>>3970766
>>Get the squad to line up at attention
>>
>>3970766
>Get the squad to line up at attention
We can enjoy things after the training is over.
>>
>>3970766
>>Get the squad to line up at attention

So what type of droids are we facing since B2s and Commando droids shouldn’t be in the simulations
>>
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>>3970880
>>3970819
>>3970804
>>3970774
>Get the squad to line up at attention

Although you feel jubilant, you know that any large, overt displays of celebration before your sergeant debriefs would probably earn some wrath. Directing your brother to form a line and get to attention you quickly start organizing before Wrax even steps away from the rail. When he does, the other Mandalorian follows him down.

The two armored commandos come striding together, in step and focused on your squad. You can feel the tension building among the Clones, unable to read the mood of the sergeants. It’s an opportunity to take in some of the details of the stranger’s armor. The faded red color on all the plates clearly marked and scarred by bolts and flames.

They stop together, opposite your squad and spend the usual minute of silence in waiting.

It’s Wrax who speaks eventually.

“That run was slow,” he says humorlessly, “I saw a sarlacc digest faster than that once.”

It was certainly not a lightning pace, you think, but it was deliberate…

“Your creativity was lacking as well. It’s one thing to fight droids like that, but any other enemy would have figured out how to break through and exploit your tactics.”

You’re waiting now for what’s hopefully the break in the bad and the start of the good. Eagerly wanting to hear something other than annoyed displeasure.

“You succeeded with no casualties,” he at last says, “That is worth noting.”

Quite the note indeed, you think. That’s as close to praise as you’re like to get.

“Sergeant Vrul will be your next opponent,” he continues on, gesturing to the Mandalorian next to him, “He’s seen your tactics and I don’t think he’s impressed. He tells me he could mount your skulls on his armor before you realized they were missing.”

That… That gave you some pause. Fighting one of the sergeants would certainly be a challenge. Let alone one that just watched your squad tactics.

“I’ve asked him to break up your usual routine and get you to take a few risks. You won’t last a minute if you don’t. I’ve seen flashes of originality in those mass produced eyes of yours, but it’s time to show us just what’s in there.”

Scenarios play through your mind, none particularly more promising than the others. This will be your squad’s most challenging test ever, most likely.

“Dismissed,” Wrax says curtly.
>>
>>3970954
This is my last post for this evening. I'll aim to be on tomorrow at about 1900 GMT.

Thanks again for playing today! Let me know if you have any big questions or things you'd like to see from me or the quest. Discuss loadouts, changes, training goals...

>>3970880
It's probably a mix of various security or random battle droids. The OOM droids would probably be thematic given their rather recent obsolesce in the time frame.
>>
>>3970974
Or to mention cheap and can be bought in bulk
>>
Alright, regarding loadout I really think we should take a blaster as a fallback option and maybe a vibro-knive or whatever they're called given our melee proficiency.

Also, I'm not quite how well the riot shield will work in the field. Seems like anything other than a basic droid would have ways to deal with it fairly easily.
>>
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Your evening meal and hygiene procedures completed, your brothers are now gathered around in your barracks room. The lingering joy from the success of the day has been somewhat quenched with apprehension of the upcoming fight. The squad members each have different reservations and concerns, but there’s one thing on everyone’s mind…

“How do we pull this one off, Double-Oh?” Countdown asks.

Your directions earlier had helped secure the victory in the simulation, and with no casualties, but this was an entirely different matter all together.

“What do we know about our chances?” you pose to them all.

“Not much,” 2237 shrugs, “He’s one of the sergeants and a Mandalorian, so he’s going to be good. Otherwise though, we don’t know what his specialties, tactics, or weapons are. ”

“We don’t know anything about the field either, probably won’t until we walk in,” 4457 adds, “Knowing what to expect was a huge advantage today.”

“Seems like we need info,” Countdown cuts in, “That could be all the difference we need.”

It’s a fair point, you think, having anything would be better than going in blind to a battle. It was a basic tenet to fight the battle in front of you, but knowing what the battle would be was never a given without intelligence.

>”We need to figure out more about this Sergeant Vrul if we're going to beat him.”
>”Suppose we figured out what Wrax has in store for the training field setup?”
>>
>>3971905
>>”We need to figure out more about this Sergeant Vrul if we're going to beat him.”
>>
>>3971905
>”We need to figure out more about this Sergeant Vrul if we're going to beat him.”
>>
>>3971905
>”Suppose we figured out what Wrax has in store for the training field setup?”

Learn about resources and dangers of field we will be fighting on
>>
>>3971913
>>3971909
>>”We need to figure out more about this Sergeant Vrul if we're going to beat him.”

“How…” 4528 says a bit hesitant, “Would we go about doing that?”

“Options?” you ask. You’re not going to pretend you know yourself.

“Alter the situation a bit,” 2337 comments, “If someone wanted to know about Sergeant Wrax or how hard he hits, who would know best?”

“Probably me,” you say with a smile, and a slight phantom ache in your gut, “So we should figure out who his cadets are and ask them?”

“It’s what I would do,” 2337 says confidently.

“There’s no guarantee we can figure out who they are,” Countdown cautions, “Or even if they’ll talk to us. Would you betray Wrax to an enemy?”

“It’s not betrayal,” the medic backtracks, “Just friendly talk among cadets!”

“I’d recommend checking the computer records,” Countdown offers, “We should be able to find out everything we need and more.”

“Why bother with Clones or computers?” 4457 says, somewhat annoyed, “Let’s just head to the living quarters section and scout out his room. I heard Wrax mention that tonight is the quarterly progress reports of the sergeants, they'll be busy.”

“When did you hear that?” Countdown says with confusion, “More importantly, are you suicidal?”

“As much as any of us,” the sniper smiles back, “There’s a lot to be gained by skipping right to the answers.”

>”We should focus on finding his cadets. They’ll help out their brothers with a challenge.”
>”Getting access and info from the computers should be an easy task for the squad.”
>”Raiding a sergeant’s quarters is daring, that might be worth a beating or two.”
>”Sounds like you three have your missions. Leave figuring out the battlefield to 4528 and me.”
>>
>>3971957
>”Getting access and info from the computers should be an easy task for the squad.”

It's the best chance of not getting caught and most likely the best source of information
>>
>>3971957
>>”Sounds like you three have your missions. Leave figuring out the battlefield to 4528 and me.”
>>
>>3971964
>>3971969
Calling it in ten minutes! We'll roll to break any ties.
>>
>>3971957

>”Sounds like you three have your missions. Leave figuring out the battlefield to 4528 and me.”
>>
>>3971957
>>”Sounds like you three have your missions. Leave figuring out the battlefield to 4528 and me.”
>>
>>3971969
Just tell them not go thru his room
>>
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>>3972013
>>3972004
>>3971969
“To us?” 4528 says incredulously.

“Us,” the blunt response comes from your mouth, “I’ll need some backup on this. Think you can handle it?”

“Of course!” your brother responds, “Where do we start?”

“We’ll figure it out,” you reassure him, before addressing the rest, “For now, we all have our missions. Wait for lights out and then sneak out in intervals. Get them done and we’ll rendezvous back here before the rounds check.”

The other Clones affirm and fall out to their beds, except for 4528 who seems to want to talk a bit more first as you head to your own.

“How certain are you we can figure this out on our own? “ he asks, “Neither of us are really experts at this kind of thing.”

The two of you reach your beds and start climbing up, responding...

>”We can do this if we focus on doing it together.”
>”Honestly, I’m not. But it’s better to not get in their way.”
>>
>>3972045
>>”We can do this if we focus on doing it together.”
>>
>>3972045
>”We can do this if we focus on doing it together
>>
>>3972045
>>”We can do this if we focus on doing it together.”
>>
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>>3972051
>>3972057
>>3972064
>”We can do this if we focus on doing it together.”

Later that night, the plan comes into motion. One by one, the other members of the squad quietly exit their bunks and exit the barracks room. The cycle on Kamino wasn’t very discernable given the constant cover of thick storms, but the programmed sleep intervals were coordinated via various sectors of each facility. This allowed nominally for max utilization of resources available or for minimizing the crowding of them at least. To facilitate it, the Kaminoans dimmed interior lighting to help letting the Clones there rest or, in this case, sneak out.

At last, the moment comes for your exfiltration. With a quick stop at 4528’s bunk, you collect your brother and the two of you set out down the halls, careful to wait, look, and listen for anyone coming down the other way.

4528 whispers, “Where are we going?”

You keep your own voice low…

“The maintenance area. The droids there probably have a plan for setting up the field.”
“The training bay, we can hide out there and get a better sense of what to look for.”
>>
>>3972090
Communications blunder, applying green filter!

>“The maintenance area. The droids there probably have a plan for setting up the field.”
>“The training bay, we can hide out there and get a better sense of what to look for.”
>>
>>3972090
>The training bay, we can hide out there and get a better sense of what to look for.”
>>
>>3972090
>“The maintenance area. The droids there probably have a plan for setting up the field.”
>>
>>3972109
>>3972135
Next votes calls it! Dice if we need it in 10 minutes.
>>
>>3972090
>The training bay, we can hide out there and get a better sense of what to look for.”
>>
>>3972090
>“The training bay, we can hide out there and get a better sense of what to look for.”
>>
>>3972109
>>3972169
>>3972176
>“The training bay, we can hide out there and get a better sense of what to look for.”

It only made sense, you suppose. The training bay areas had to be assembled prior to each simulation and your best bet was to either see it in action or after it was finished. Either way, the surest way to see that would be to go to the source.

“That makes sense,” 4528 responds, “But what happens if it’s not being adjusted yet?”

“I doubt that’s the case,” you hold back a laugh, “The Kaminoans aren’t likely to waste a second once the missions are over for the day. I bet they have the droids and maintenance teams go to work as soon as we walk out.”

The advance to the training bay sector goes smoothly enough, there were only a handful of Kaminoans walking about at this hour and most were too focused on each other or data pads to worry too much of what was hiding just around the corner for them.

You motion 4528 to hold for a second as you creep ahead, spotting the lifts that would take you down to the training entrance of the field you were scheduled to use. After ensuring the coast was clear, you bring him over to join you and you enter the lift together. You’re about to hit the command button when you pause…

>Hit the button for field level, there should be barriers and cover for you to hide behind.
>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
>>3972182
>>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
>>3972182
>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
>>3972182
>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
>>3972182
>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
>>3972182
>>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.
>>
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>>3972225
>>3972224
>>3972209
>>3972199
>>3972186
>Hit the button for the observation deck, you’ll get a bird’s eye view of everything.

It’s not only a good place to see what’s going on, you think, but who would think to look up? That detail seals the thought in your head and you send the lift upwards rather than down. 4528 doesn’t seem to question the decision and just waits quietly as it rises. The lift comes to a stop and the doors open, revealing the deck from where the sergeants and Kaminoans observed and overlooked training and day to day drills of Clones like you.

Stepping on to the deck and approaching the end carefully, you creep up toward the viewing point down. 4528 passes through behind you and the door shuts automatically, leaving the two of you on the observation deck alone. When you reach the barrier, you peer cautiously over it, careful not to be seen.

There doesn’t seem to be a threat though, indeed the lower area seems all but unoccupied. The construction of the simulation field is, in fact, already finished by the look of it. Instead of a narrow course broken up by short cover, the battlefield is now roughly as deep, but square in shape-- almost as large as the citadel course at a glance. The truly important feature though, is the organization of the barriers: It’s a maze.

Populating the entire field are tall barriers, easily twice your height, snaking and dividing the field into a jumble of paths. Some criss-cross, others lead to dead ends, and still others double back on themselves in confusing patterns. It’s obvious this was meant to disorient and confuse your squad as they entered through either of the access points on the field. Perhaps the other was meant for your opponent…

“Look there,” 4528 motions over at a particularly large open space in the maze.

You strain your eyes and see what he means almost immediately. Recessed in the ground at a crossroad section is a remote turret. If your squad approached from any side of the position, it would likely rise up and blast you without any chance for cover… A few glances later, you see there are at least two more of these positions.

“So we’re not only fighting Vrul, but droids too…” you start to say.

There’s a mechanical sound from behind you. Turning around quickly, you pinpoint the sound to the lift. It’s just been called downward.

Someone has just called it down.

>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.
>Get ready to hang from the observation deck if needed.
>>
>>3972250
>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.
>>
>>3972250
>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.
I can only imagine bad things could happen if we pick the other choice. What if we can't hold on long enough? what if the turret activates, assuming everything outside the observation deck is considered part of the arena? what if whoever is coming up sees our hands on the railing?
>>
op, you mentioned this being the first time running a quest on /qst/, where else have you run quests before? Anonkun?
>>
>>3972250
>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.
>>
>>3972250
>>Get ready to hang from the observation deck if needed.
>>
>>3972250
>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.
>>
>>3972257
>>3972267
>>3972288
>>3972293
>Hide to the side of the doorway. If anyone should walk out, you can sneak on after they pass.

You motion 4528 toward the corner on one side of the lift’s access. He nods and moves quickly while you head to the order. Pressing yourself as flat as you can against the wall, you pass the moments with each other in silence. Each heartbeat drawing out a little slower each time, although you’re certain your pulse is racing at the chance of getting caught. You keep a clear head and a strong face, however, knowing that 4528 is watching you for every cue.

There’s a slight vibration in the wall behind you and you’re certain it’s the lift coming back up. Proving your guess right the door slides open not long after. The beskar boots of a pair of Mandalorians dully clanking on the floor as they exit onto the platform deck. They walk astride each other, one with unmistakable blue armor and the other in the familiar faded red.

Wrax and Vrul.

They’re not speaking for the moment, walking straight to the edge to observe below. You give the signal to 4528 with a slight nod of your head and the two of creep into the lift, trying to mask the sound of your light steps with theirs. They reach the edge just as you’re inside the lift. 4528 looks to you, standing near the controls.

>Let the doors close.
>Keep them open for just a moment.
>>
>>3972311
>Let the doors close.
i dont know what else we'd do
>>
>>3972279
/tg/ waaaay back when that was a thing, more recently some forum gm'ing. The ones worth noting were Planes and Mercs themed, if you're familiar with it, and some Gundam stuff.
>>
>>3972311
>Let the doors close.
Acquiring intel for an upcoming assignment is one thing. Eavesdropping on your superiors is another.
>>
>>3972311
>Let the doors close.
Anything else could raise suspicion from hardcore dudes like these
>>
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>>3972339
>>3972331
>>3972315
>Let the doors close.

You allow the doors to close and quickly hit the button to go down to the exit level. You only let out a breath of relief when the doors open and make sure no one’s waiting there. Together, 4528 and you and quickly exfiltrate back through the sector. Intel in mind and somehow undetected, you feel more accomplished than even after the mission earlier today. You can’t help but notice 4528 looks very satisfied as well.

Upon reaching your barracks, you enter the room and quickly return to your squads area. 2337 is already back in his bunk, cracked open just enough for you to see him inside and him to see you return, but there’s no sign of the others yet it seems. He waves you over and speaks quietly.

“I was able to locate a few members of Vrul’s squads,” he explains, “He’s a hard one, like Wrax, but he specializes in hit and run tactics, apparently did mercenary work in a few insurgencies.”

You’re impressed. Your own knowledge of Wrax’s background is nowhere near as detailed as even that was. What Wrax had done before training you was a mystery, to think all Mandalorians were not as tight lipped as him was surprising. It’s a lucky break.

“Any other details?” you question him a bit deeper.

“Just that he prefers mental torture to physical.”

That was reassuring, you thought, before continuing.

“The others?”

2337 shrugged, not seeming to know.

>Head to your bunk, you trust them to come back on their own
>They may need your help
>>
>>3972393
>>They may need your help
>>
>>3972393
>They may need your help
better safe than sorry
>>
>>3972393
>They may need your help
We all burn together.
>>
>>3972393
>They may need your help
>>
>>3972393
>They may need your help
Gotta stick together, in both easy and hard times.
>>
>>3972435
>>3972433
>>3972431
>>3972417
>They may need your help

You nod, that was the danger of so many moving parts in an operation. You tell 2337 and 4528 to sit tight while you go see if you can locate and help either of them. It may be they didn’t need you, but you were not willing to leave them out to dry if they did. This was a team operation.

Your brothers agree reluctantly and climb into their bunks. There’s still a little time before the nightly rounds and you’re certain you can hurry. Exiting the barracks, you hurry back down the passageway.

You try to think of where to start...

>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.
>You’re not immediately certain where Countdown would have gone, but the infirmary would be the easiest place to access the computer network.
>>
>>3972451
>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.
>>
>>3972451
>You’re not immediately certain where Countdown would have gone, but the infirmary would be the easiest place to access the computer network.
>>
>>3972451
>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.
He's more likely to be in trouble comparing to Countdown. Better make sure everything is going okay with him.
>>
>>3972451
>>You’re not immediately certain where Countdown would have gone, but the infirmary would be the easiest place to access the computer network.
>>
>>3972451
>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others
I would not be surprised if those two either came across him or were called back to their rooms to see who broke in.
>>
>>3972451
>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.
>>
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>>3972471
>>3972466
>>3972462
>>3972457
>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.

It will definitely be risky if the sergeants were all turning in, but that just makes you think that 4457 will need your help the most. You hustle onward, the Kaminoan architecture of the barracks and training sector turning ever so softly into the relative luxury of the living sector of the sergeants and Kaminoan scientists and VIPs. It’s a little strange, today you’ve been to two areas you’ve never stepped before.

Being unfamiliar with the area didn’t make you helpless. Your training kicked in and you navigated carefully, checking blind corners before passing or sticking close to cover and doorways where you could hide as anyone passed by. There were notably more Kaminoans here, but thankfully no armored sergeants yet. A wall terminal provides you with a general map of the area and you’re able to locate the room designated as Vrul’s. It’s not far from here, but you note there’s not many places a Clone could hide if they were caught out by surprise. You’ll need to be careful.

>See if there’s other ways to get to the room. 4457 wouldn’t have just gone through the front door.... hopefully.
>Look for some way to divert traffic a bit. It may keep things less busy in the halls.
>>
>>3972451
>>4457 went to the living quarters of the sergeants. If Wrax and Vrul are walking around, he may have run into some others.
>>
>>3972497
>>See if there’s other ways to get to the room. 4457 wouldn’t have just gone through the front door.... hopefully.
>>
>>3972497
>See if there’s other ways to get to the room. 4457 wouldn’t have just gone through the front door.... hopefully.
>>
Good quest, good OP
>>
>>3972497
>>See if there’s other ways to get to the room. 4457 wouldn’t have just gone through the front door.... hopefully.
>>
>>3972512
>>3972542
>>3972590
>See if there’s other ways to get to the room. 4457 wouldn’t have just gone through the front door.... hopefully.

The map doesn’t seem to show any other proper walkways, but there’s something that bothers you as the hologram display lights up. The notoriously efficient Kaminoans seem to have designed their quarters with a strange amount of hidden space between and below them. You can’t be certain, but that strikes you as an oddity.

You’re about to question it, until you hear movement near your feet.

Nearly jumpin back in surprise, you’re startled to find a cleaning droid busy scrubbing over the already spotless floor. Once you’re certain your heart is beating regularly you notice that the droid is moving toward a nearby door. It’s strange, because on the map just in front of you, the door isn’t there…

As it approaches, the door slides open and reveals a similar, albeit more dimly lit, passageway.

It’s a maintenance tunnel!

You quickly dash over before the door closes and see that it leads down below the deck runs parallel to the access way. It’s probably how the droids get around and keep from sight otherwise, you realize.

Thinking this would be just the thing 4457 would use, you follow the mental map in your head down the service tunnel, thankfully full size and easy to navigate, which is devoid of any signs of activity once the cleaning droid disappears down the opposite way. As you near where you think Vrul’s room is, there seems to be a couple divergences. One is much smaller, approximately only knee high and seemingly sized for the cleaning droid. The other looks to lead… outside. A window on the hatch on the far side clearly shows the cloudy exterior, only a light rain seems to be ongoing-- a relatively nice night on Kamino.

>Try the hatch that leads outside
>Take the service droid access
>>
>>3972567
Thank you, trooper!
>>
>>3972598
>>Take the service droid access
>>
>>3972598
>Take the service droid access
>>
>>3972598
>>Take the service droid access
>>
>>3972598
>Take the service droid access
The other way is how you get killed by drowning.
>>
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>>3972642
>>3972638
>>3972636
>>3972635
>Take the service droid access

You crack your neck and get ready for a squeeze. A simple control feature opens the access which goes slightly inward and then upward at a steep angle, likely into the room. You manage to drop yourself down and crawl up, bracing yourself against the side of the access until you reach the top.

It’s a bit of a gamble, but you risk opening the top access port. Whoever this room belongs to and if 4457 is in there, you’re about to find out.

You hit the control.

The small door opens noiselessly and you look into the dark room. There’s almost no light, save for the occasional strike of lightning on the outside of the room’s windows. It’s when one flashes that you see a figure creeping along the far side of the room, dressed similarly to you…

You let out a light hiss, “4457!”

He freezes, bracing himself against the wall as though he’d just been caught by Wrax himself.

“...0027?” he hazards, looking incredulous, “What in blazes are you inside?”

“It’s a service tunnel. Isn’t this how you got in?”

“No,” he chuckles, “I used the door!”

“It was unlocked?!” you say, in pure disbelief.

“Yes, but it’s the strangest thing. There’s nothing here! It’s his room on the manifest but it’s basically empty!”

“Listen,” you cut him off, “Vrul is walking around. You need to get out now.”

“Understood,” he says, “Make room…”

You slide down the access tunnel, boots clacking as you hit the bottom. Backing out, there’s a pause before 4457 comes down as well. His demeanor has entirely changed.

Barely making a sound, he pulls you close and whispers, “He just walked in!”

“Did he see you?” you question, your turn to be incredulous.

“No, it was just as the door was shutting, I heard the door open and saw his armor.”

>”We need to get out of here.”
>”I’m going to take a look.”
>>
>There’s nothing here! It’s his room on the manifest but it’s basically empty!”
HE PLANNED FOR THIS.

>>3972673
>”We need to get out of here.”
ABORT ABORT ABORT.
Also don't be surprised if Wrax is waiting for us on the other side.
>>
>>3972691
Wait disregard my earlier vote. If he has already planned for this then we are already dead. Might as well try to get as much info as we can.

>>3972673
Changing my vote to
>”I’m going to take a look.”
>>
>>3972673
>”We need to get out of here.”
>>
>>3972673
>”We need to get out of here.”
If they expected this, let's not disappoint them by getting away properly and not getting discovered.
>>
>>3972673
>We need to get out of here.”
>>
>>3972748
>>3972716
>>3972703
>”We need to get out of here.”

Without wasting another word, the two of you double time back down the service tunnel.

It’s not long before you’re back at the access to the main passageways and then through the residential sector. The two of you take turns, advancing and then waiting for the other to clear ahead. It’s systematic and effective, dodging Kaminoan and droid alike the rest of the way. There’s no sign of any other sergeants.

By the time you reach your barracks, it’s almost time for the inspection rounds. 4457 hustles to his bunk while you head to yours, but not before stopping at Countdowns. To your surprise it’s still empty, his rack perfectly made and vacant. You consider going to look for him, but you know you’re out of time. You quickly enter your own pod and slide in. Like 2337, you leave just enough space to be able to watch in case Countdown enters late.

As the rounds begin, Kaminoan droids float into the barracks room and start scanning the pods one by one, verifying the Clone inside. You watch as they get to Countdown’s and you hold your breath. To your surprise though, they seem to pass over it… Something is up…

You close your pod, having to let the scan happen. As you lie in darkness you feel your exhaustion start to creep in.

>Get some rest, you’ll need it. Whatever has happened, has happened.
>Stay up and see if you can get another chance.
>>
>>3972780
>Stay up and see if you can get another chance.
Aw fuck where is he?
>>
The writing on the Mandalorian sure does suck. The guy can beat 8 battle droids in one-on-one combat but he got his ass kicked by a girl two weeks ago? That show has so much potential, it is a shame to see them opt for the shit-tier writing.
>TIMESAND___babyyeed.png
>>
>>3972780
>Get some rest, you’ll need it. Whatever has happened, has happened.
>>
>>3972818
>>3972874
Next vote calls it! Will roll in 10 minutes otherwise.
>>
>>3972780
>Stay up and see if you can get another chance.
we have to fix our fuckups
>>
>>3972780
>>Get some rest, you’ll need it. Whatever has happened, has happened.
>>
>>3972818
>>3972898
>Stay up and see if you can get another chance.

Time passes, an hour perhaps. Long enough that you’re sure the checks have all passed before you risk opening up your pod. You slide down the ladder and land on the floor as quietly as you can manage. You start to make your way to the door when you notice a sound from behind you.

“We’re coming with you,” 4528 says determinedly.

You turn and see your brothers all standing behind you.

“He’s the only one that’s not made it back yet,” 2337 adds.

“Let’s get him,” 4457 finishes.

>”It’s easier for one to go then four, get some sleep so we’re all not dead tomorrow.”
>”It would be a little hypocritical to say no, wouldn’t it? Let’s go.”
>>
>>3972934
>Easier for one than four
>>
>>3972934
>”It’s easier for one to go then four, get some sleep so we’re all not dead tomorrow.”
We got by earlier well enough by ourself. Anyway, four clones sneaking around will almost certainly draw suspicion.
>>
>>3972934
>”It would be a little hypocritical to say no, wouldn’t it? Let’s go.”
>>
>>3972934
>>”It’s easier for one to go then four, get some sleep so we’re all not dead tomorrow.”

Our combat readiness would fall if we dont get our sleep.
>>
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>>3973008
>>3973027
>”It’s easier for one to go than four, get some sleep so we’re all not dead tomorrow.”

You can tell they look fairly disappointed.

“Remember, this is only the preparation for the actual mission,” you explain, “From what we’ve seen so far this is going to be a tough one. I need you all effective and on point for it. Besides, Wrax will know something is up if we’re all napping at attention.”

While still a bit reluctant, they all agree and start to disperse. 4528 lingers a bit longer, but finally gives you a nod of approval and a grin before heading to his bunk. You set off for the infirmary, almost positive it’s the best place to start.

Navigating the passageways, you’re keenly aware of the trouble of being out after rounds. There’s a lot of droid activity, much more than earlier, and your progress to the infirmary is slow as you end up spending a lot of time dodging them. It’s not impossible though and at long last you’re almost there. With only a few doors to go, you quickly seize an opening and head for the door, hitting the access panel.

The door slides open and you find yourself face to face with a dark reflection of yourself in a very dark and forbidding helmet visor.

“CT-0027,” Wrax says flatly, with no surprise in his voice, “State why are you here.”

You snap to attention, certain all the blood has drained from your face and fallen to the bottom of your feet.

>”I wasn’t feeling nominal, Sergeant. I’m here to get checked.”
>”I’m looking for CT-9321, Sergeant. Is he here?”
>>
>>3973050
>”I’m looking for CT-9321, Sergeant. Is he here?”
he knew
>>
>>3973050
>”I’m looking for CT-9321, Sergeant. Is he here?”
>>
>>3973050
>”I wasn’t feeling nominal, Sergeant. I’m here to get checked.”
>>
>>3973050
>>”I’m looking for CT-9321, Sergeant. Is he here?”
>>
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>>3973113
>>3973077
>>3973055
>”I’m looking for CT-9321, Sergeant. Is he here?”

If Wrax is even breathing, you can’t tell. He’s perfectly still, his eyes boring a hole through your face as surely as a laser would, you think.

“Touching,” he finally scoffs.

He reaches out and pushes you aside and out of his path as he walks into the passageway.

“Make it quick and then get back to your bunk,” he dismisses you, “If the Kaminoans wake me up about you, I’ll strangle you both.”

You almost forgot to respond.

“Yes, Sergeant!” you say, perhaps two or three seconds too late. Wrax is already a dozen meters down the hall, heading in the direction of his quarters.

Spending a few moments to analyze what just happened, it strikes you to step inside the infirmary. The door slides shut and realize the infirmary is empty, aside for one bed. A Clone is lying in it, as the beds robotic arm seems to be doing a repair on one of their lower legs.

It’s Countdown. He’s grimacing rather severely as the robot works.

“Brother!” you exclaim, “What happened?”

“I...uhh…” he begins, cringing, “Had to improvise a bit.”

“Explain! You’re hurt!”

Countdown sighs a bit and tries to adjust a bit in the bed, earning a scornful series of beeps from the robotic medical arm as it has to pause and readjust.
“I was able to get in the system,” he begins, “Found a lot of good information, details of Sergeant Vrul on the holonet. Vid captures too. I even took a look on the local net into that panel I mentioned, seems my instinct was right. But…”

“But, what?” you press him as he trails off.

“I was on my way back… made it a few meters down the hall when I saw a trio of Kaminoan doctors coming. Didn’t have anywhere to run so I fell back here. Needed an alibi, so I… I did some damage.”

You look down. His ankle was at the least dislocated, maybe even worse.

“You did that?!”

“Well, I told them I had fallen from the ladder on my way to the bunk. Said I hobbled the whole way here and, I swear, their eyes doubled in size,” he stifles a laugh, “The bot here got to work. Says I’ll be right by morning.”

You’re still amazed.

“But, Wrax was at the door when I came in!”

“I know,” Countdown tries to calm you down, “They had to call him in I guess. So he stopped by.”

“Did you lie to him?”

“Negative,” Countdown says, almost shocked by the question, “He asked what happened. I said I hurt myself.”

You shake your head slowly.

“Seemed to work on him at least,” Countdown shrugs, “Why isn’t he pounding you into the deck?”

“I said I was looking for you.”

You both smile and start laughing at the insanity of the situation.

“Well,” your brother finishes his laugh, “You best be off then. I’ll brief you and the rest in the morning. We have our work cut out for us I’ll wager.”

“To say the least,” you affirm, “Drive on, brother.”

“Drive on.”
>>
>>3973135
This is my last post for today!

I'll be able to be rolling again a bit later tomorrow, probably 2300 GMT or so. I'll try to answer any questions in the meanwhile. Thanks for playing along again and for a great opening weekend!
>>
>>3973142
Great quest btw. Easily among the best SW quests. Well, not that there's that much competition, but still.
>>
>>3973142
Quick question, for pilot clone in their training, what Starfighters were they practicing or trained in prior to geonosis.

IIRC the V-19 hasn't been invented or were in the prototype stage by the start.Did they use Delta-7s or what else prior?
>>
>>3973237
I'd assume they would try a bunch of common stuff, or at least whatever planetary security forces would have in their inventory.
>>
>>3973241
So the only things that come to mind are AF-4 Z-95s, A-6 Interceptors, and Shapecloak fighters.
>>
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>>3973228
The greatest compliment a clone can get is to exceed expectations. Thank you very much!

>>3973241
>>3973248
Usually it's said that it can take months of training to get up to standards for piloting a particular craft in combat. Most clones, initially, don't seem particularly trained on starfighters and even pilots are also required to train on land vehicles.

With that in mind, I'd say by Genosis the specifically trained Clone Pilots would either have trained with or had enough simulator time for most initial Republic craft like the Delta-7s. The LAAT/i is probably the standard for flight training given just how many we see at Genosis. Early episodes of The Clone Wars shows us the V-19s and Y-wings as well, so at least some were probably trained fast, but there's definitely a real lack of starfighters until the ARC-170s and Z-95s get introduced. I think this is mostly because the Kaminoans didn't really put a high emphasis on space battles. Even the space resources that were developed for the Clones, like the Acclamators, were almost entirely focused on landing and assault craft.
>>
>>3973471
The Jedi mainly used the Delta 7s so i guess they used those or Delta-6s as advance trainers, it also makes sense since these were made by kuat and Rothana Heavy Engineering was a subsidary to Kuat so maybe they snuck a few dozen.
>>
>>3973565
Actually the Delta-7 weren’t introduced other then the prototypes that were being tested by the order so my guess is that the Pilots mainly trained on Delta-6s or older A-6 interceptors.
>>
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CT-0027, your strategic situation is as follows:

Current Mission: Defeat Sergeant Vrul, Mandalorian Mercenary

Background: Sergeant Vrul has a long record on the HoloNet as a soldier for hire in numerous conflicts throughout the Outer Rim worlds. His most recent battlefield sightings place him in the Invasion of Utapau, though on which side or sides he fought for are not immediately clear. His noted fighting styles are geared for long term insurgency and small unit tactics, either as an instructor for planetary militias and rebels, or leading groups of his own.

Typically, his most distinguishing features are all obscured by his Mandalorian style armor (red with black features on occasion) and there are no known recordings of his voice on the Holonet.

Known weapons: E-5 Blaster Carbine, MM9 Wrist Rocket System, electrified Net Gun, and various Vibroknives.

Environment: The reconnoitering accomplished by your team has revealed that the battlefield is a labyrinth of sorts. There are two entrances, located on the main side and separate from each other. They are connected, but in between are numerous dead-ends and divergent paths, with at least three remote turret positions at major crossroads areas. These turrets are controlled through a local training droid control algorithm that is accessible through an access panel on the far left side of the field.

From discussion with your squadmates, there are two suggested strategies on how to proceed:
>>
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>>3974201
Countdown’s Plan: Maximize Firepower

CT-9321 has suggested a daring plan involving splitting the squad into two groups. One to lure Vrul into an early skirmish and another including him to reprogram the turrets to target only Vrul. This adjustment to the turret’s behavior should allow for Tech element to join the Distraction element and pour an effective crossfire on Vrul. He expects Vrul will surprise whichever group is first to come under fire by the turrets, allowing for maximum surprise. As such, based on recent experience, owing to the lack of proper cover, and without a perceived need to be offensive, Blast Shields could be useful in this environment. Based on the members of the quad who have seen the maze, Countdown’s suggest assignments and loadout are as follows:

Distraction Element
CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser
CT-4457 [ACTIVE]: 2x Blaster Pistols, Two Detonators

Tech Element
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-9321 [ACTIVE]: Blaster Carbine, Fusion Cutter


CT-4457’s Plan: One Shot, One Kill

CT-4457 generally agrees with CT-9321’s assessment, however disagrees in dividing forces or tampering with the parameters of the turrets. His recommended course involves using blast shields as well, but moving as a defensive unit until Vrul springs his trap. At that time, the squad can pullback the shields and reveal CT-4457 with his sniper rifle-- Allowing him to make the decisive shot and finishing the mission.

Squad Loadout:

CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-9321 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-4457 [ACTIVE]: Sniper Rifle, Blast Shield, Two Detonators
CT-2337 [ACTIVE]: Blaster Carbine, Blast Shield, Bacta Dispenser
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators

You may consider your own initiative, however and suggest alternate strategy and weaponry.
Your expanded inventory includes:

Blaster Rifles
Blaster Carbines
Blaster Pistols (In hand or on belt)
Long Barrel Blaster Rifles
Rotary Cannon
Detonators
Blast Shields (Cannot be used with Blaster Rifles)
Fusion Cutters
Bacta Dispenser

>Countdown’s Plan, Maximize Firepower
>4457’S Plan, One Shot, One Kill
>Other: Please provide input
>>
>>3974206
>>4457’S Plan, One Shot, One Kill
>>
>>3974206
How high, thick are walls in labirint?
>>
>>3974217
The walls of the labyrinth are made up of the training barriers and are around 3.5 meters tall. The walls themselves around 0.2 meters thick, with the space between an average of 1.5 meters. The overall size of the labyrinth is around 45 x 45 meters. There are no estimates on a potential distance straight through.
>>
We should totally try to bring additional weapons into the field. In war there are no rules, adapting is key
>>
>Maximize Firepower

I feel one shot one kill is way too dependant on our boy landing the most perfect shot of his life, and if we learned this Intel on a base then there's no way Vrul hasn't faced enemies who knew his reputation and probably also had snipers on their side. I think our best best is turning to turrets, joining back up ASAP and turning this into a drawn out fight since he's more of a skirmisher.
>>
>>3974228
>Other: Please provide input
Go with the hack plan, form a defensive position using our shields and such to bait in the enemy. if he is using droids they will expose themselves to the turrets thinking they would be providing cover only for the tables to turn. While our true target deal with this we gang up on him with turret support. If he takes the moment to deactivate or reboot the turrets he will be distracted for either a good shot or just fragging him.

I dont see no time limit
>>
>>3974236
Our biggest advantage is definitely that HE has to come to us.
>>
>>3974206
>>Countdown’s Plan, Maximize Firepower
>>
>>3974206
>>Countdown’s Plan, Maximize Firepower

So do Clone Pilots mainly train on the Delta-6 or A-6 Platform.

Or maybe the Cloakshape?
>>
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>>3974245
>>3974233
>>3974250
>>3974236
Understood. Countdown's plan is active, noting there could be a potential for Vrul to reprogram the droids.

Current Status:
Distraction Element
CT-0027 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-2337 [ACTIVE]: Blaster Carbine, Bacta Dispenser
CT-4457 [ACTIVE]: 2x Blaster Pistols, Two Detonators

Tech Element
CT-4582 [ACTIVE]: Blaster Carbine, Blast Shield, Two Detonators
CT-9321 [ACTIVE]: Blaster Carbine, Fusion Cutter

Mission Objective: Defeat Sergeant Vrul.

Deployment in 3, 2, 1…
>>
>>3974206
>>Countdown’s Plan, Maximize Firepower
>>
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>>3974264
“Move out,” you command, prompting your squad to exit the lift and move onto the field. The barrier walls in front of you seem a bit taller now that you’re on their level, but still represent your major disadvantage. Seeing anything beyond the path in front of you would be difficult. Luckily, between 4528 and you, you had put together a strong mental map. It wasn’t perfect, but so long as you kept oriented, you’d roughly be able to avoid the worst of the dead ends and surprises.

Countdown and 4528 split off, moving to the far entrance of the labyrinth. 4528 leads with his shield, while Countdown keeps his carbine ready for any surprises. They know their mission well, you’re certain, and it could be the difference-maker.

You spare a glance upward, the familiar sight of Wrax overlooking your training almost as comforting as it was stressful. Today you’re surprised to see three Kaminoans with him, all busy looking out over the maze. Perhaps even they were impressed with how large and complicated it was…

As you lead your element, shield to the front and blaster carbine ready, a thought takes you suddenly. Turning back you see 2337 right behind you and 4457 bringing up the rear, his blaster pistols drawn and already scanning for targets.

>Let’s hurry, we'll make it look like we’re just charging in. That should help distract Vrul from the Tech element
>Go slow and methodical, they’re could be lots of other traps and dangers to worry about
>>
>>3974269
>>Go slow and methodical, they’re could be lots of other traps and dangers to worry about
>>
>>3974269
>>Go slow and methodical, they’re could be lots of other traps and dangers to worry about
>>
>>3974250
Of the three, the Delta-6 makes the most sense. But I wouldn't say mainly. I'd say the LAAT/i gets that designation, at least initially.
>>
>>3974269
>Let’s hurry, we'll make it look like we’re just charging in. That should help distract Vrul from the Tech element
>>
>Go slow and methodical

But nobody says we can't call out to our Mando adversary as a distraction instead.
>>
>>3974283
>>3974278
>>3974275
>>Go slow and methodical, there could be lots of other traps and dangers to worry about

As you enter the labyrinth, you signal for your brothers to slow down to a cautious advance. Already you can’t hear the sound of the Tech element moving, you note, thinking that from here on out any kind of noise could be a sign of trouble.

The path through the maze was certainly rife with ways to be turned around. Had you not seen it before hand, you would almost certainly have been immediately lost. Instead, you’re able to move forward, checking the corners as you go with confidence and with a clear idea of where you’re heading. There’s no sign of Vrul or any droids yet, but it must only be a matter of time…

>Throw in a few fake “wrong” turns to keep the ruse up
>Head straight to where the first remote turret is, you want them to know your squad did their homework
>>
>>3974288
>>Head straight to where the first remote turret is, you want them to know your squad did their homework
>>
>>3974288
>Head straight to where the first remote turret is, you want them to know your squad did their homework
>>
>>3974288
>>Head straight to where the first remote turret is, you want them to know your squad did their homework
Use every advantage.
>>
>>3974279
The LAAT/i is not a starship it’s a atmospheric drop ship.

Thought later in the clone wars they augmented some for space travel.
>>
>>3974298
>>3974297
>>3974291
>Throw in a few fake “wrong” turns to keep the ruse up

Deciding to play up the deception for a few moments longer, you deliberately begin taking a few wrong turns. First running into a dead end, then taking a loop twice and retracing your steps. All the while, you occasionally feel 2337 reaching out and touching your back, left and right side depending on your turning. He’s memorizing the maze you go, you realize, that will be helpful getting back. Having a mind as sharp as 2337 on your back is definitely an advantage. You wouldn’t be surprised if Countdown was doing the same thing.

The other advantage to getting “lost” is that it gives the Tech team a little more time to get in position and to work on the panel. There’s no need to waste too much time howev--

A sudden rumble shakes the ground and you hear what sounds like a jet or rocket firing to your left...

“Up!” you shout, perhaps just in time. You lift up your shield as the sound grows louder and at last you see the source: Sergeant Vrul flying over head using a jetpack.

Vrul opens fire with his blaster carbine, peppering your shield front and forcing you to brace and crouch. 2337 hides underneath with you, while 4457 returns fire with his pistols, rapidly nearing Vrul. The Mandalorian isn’t sticking around though, and instead he moves out of sight behind the wall to your right.

“This is only maze for us,” 4457 curses.

He’s right, you think, from up there Vrul could control the field and use the maze as a series of shooting lanes if he wanted…

>Stick to the plan. Head toward the turret and hope you can surprise him.
>The game has changed, you have to find a defensible place and hold up until you have more firepower.
>>
>>3974300
That's true. It's more that you're not likely to see Clone Pilots who focus solely on any of those in a primary sense, they'll probably be trained on quite a few things from all categories, including land vehicles.
>>
>>3974349
>>Stick to the plan. Head toward the turret and hope you can surprise him.
Every second hes paying attention to us is a second the tech team is approaching the win condition.
>>
>>3974349
Uh QM, all those votes say
"Head straight to where the first remote turret is, you want them to know your squad did their homework"
Is everything okay?
>>
>>3974362
Oh my, likely a Separatist interference on that, my apologies. I'll be sure to clear the channels from here on out, my apologies. Proceed on mission as you can and I'll try to redeem myself.
>>
>>3974367
Roger that.

>>3974349
>Stick to the plan. Head toward the turret and hope you can surprise him.
>>
>Stick to the plan. Head toward the turret and hope you can surprise him.
Inform our team he might be listening in or even have a birds eye view of the maze, listen close and stay aware. Maybe once we have the turret if it can be manually operated have it utterly shred the maze and all our enemies within it. Leave him no cover while we have some
>>
>>3974356
Ah I see but also knew but considering they were expecting space battles or escorting the transports I wondered and tried to figure out what were they using before the V-19 and Delta 7
>>
>>3974349
>>Stick to the plan. Head toward the turret and hope you can surprise him.
>>
>>3974349

>Stick to the plan. Head toward the turret and hope you can surprise him.
>>
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>>3974358
>>3974370
>>3974375
>>3974395
>Stick to the plan. Head toward the turret and hope you can surprise him.

It’s a bit of a shock, but ultimately not entirely unexpected for a hit and run expert. Deciding that Vrul’s jetpack wasn’t going to prevent your success, you order your element to drive on toward the first turret. It might reveal your hand, but it's an advantage you intend to use to fight Vrul.

As if on cue, you hear the sound of Vrul’s rocket again and you raise your shield. This time however, none of you see the Mandalorian appear. Instead, the rocket sound fades away and hear the sound of their Beskar iron boots hitting the ground.

“He’s using it to maneuver through the maze,” 2337 warns, “May be getting a step ahead of us!”

You nod, it’s pretty clear that, even knowing the terrain, you’re still disadvantaged. You’re focused on the thought for a little too long and you round a corner without checking. Immediately, the remote turret in front of you rises up into activity and starts firing in your direction.

2337 falls in close behind you and 4457 immediately starts watching the space above and behind for a potential ambush.

>Fall back. Hold until the Tech team completes its goal
>Advance under fire, Vrul won’t miss this chance to attack
>>
>>3974403
>>Advance under fire, Vrul won’t miss this chance to attack
>>
>>3974378
Ah, totally follow. That makes sense!
>>
>>3974403
>>Advance under fire, Vrul won’t miss this chance to attack
>>
>>3974403
>>Advance under fire, Vrul won’t miss this chance to attack
>>
>>3974403
>Advance under fire, Vrul won’t miss this chance to attack

I'm worried about Vrul realizing that two of us are missing and figuring out our plan. The tech team can't fight him alone.
>>
>>3974411
>>3974413
>>3974416
>>3974418
>>Advance under fire, Vrul won’t miss this chance to attack

The bolts striking your blast shield are like hammer blows, every thundering impact forcing you to strain. However, your strength is more than enough to handle it, where a regular clone might falter you’re excelling. Each deliberate step puts you closer and closer to the turret firing and, you’re certain the next assault.

This time, Vrul doesn’t come from above. Past the edge of your shield you see movement on the other side of the turret crossroad. You can’t move your head to look, but you’re certain he’s there…
>Have 4457 toss a detonator, keep Vrul on his toes
>Hold for a few more seconds, he’s standing in the open. You just need the turret to switch sides...
>>
>>3974456
>Have 4457 toss a detonator, keep Vrul on his toes
>>
>>3974456
>>Have 4457 toss a detonator, keep Vrul on his toes

Got to make it seem like we are struggling instead of stalling
>>
>>3974456
>>Have 4457 toss a detonator, keep Vrul on his toes
>>
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>>3974463
>>3974474
>>3974480
>Have 4457 toss a detonator, keep Vrul on his toes

You call back for 4457 to take the throw and he obliges, swiftly swapping his blaster pistol for a detonator and activating it. He throws it just over the top of your shield, bouncing toward the place the mercenary is standing.

Vrul reacts, dropping his carbine and diving out of sight around a corner.

A moment later the blast erupts, finally halting your advance just a couple meters short of the turret. There’s no sign of Vrul, except for the blaster he’s left behind! Realizing you can’t keep taking this sustained fire you decide it’s time to pop this turret. There were still two more out there you can use...

>Take out the turret quickly and secure that weapon!
>That’s too convenient. Take out the turret but stay on guard.

Inventory Update:
CT-4457 [ACTIVE]: 2x Blaster Pistols, One Detonator
>>
>>3974488
>>That’s too convenient. Take out the turret but stay on guard.
>>
>>3974488
>That’s too convenient. Take out the turret but stay on guard.
>>
>>3974488
>>That’s too convenient. Take out the turret but stay on guard.
>>
>>3974491
>>3974496
>>3974501
>That’s too convenient. Take out the turret but stay on guard.

Warning your brother to get ready, you take one more large step toward the turret. With enough space now, 2337 goes left and 4457 goes right, blasting at the turret from both sides as you take the brunt of the fire. The turret deactivates, successfully destroyed.

You hold back the urge to capture Vrul’s discarded weapon, instead taking cover behind the destroyed turret and aiming in the direction he was waiting. 2337 takes position with his back to a nearby wall, blaster pistols aimed over top the walls. The medic in turn points his carbinge back the way you came, preempting a surprise if Vrul doubled back.

A few seconds pass before you hear the sound of his rockets and you brace.

Again though, there’s no sign of him. In fact, it sounds like he’s getting farther away…

“The Tech team…” 2337 says, gasping.

You hold your breath and hope.

From the distance you hear a blood curdling shriek of pain of suffering. It’s so high pitch and manic that it takes you a second to realize it’s your own or, more precisely, one of your brothers.

>Advance, on the double!
>We’re too far to do anything to help them...
>>
>>3974525
>>Advance, on the double!
Would be hypocritical not to after our previous words/actions indicating we're in favor of not leaving anyone behind.
>>
>>3974525
>Advance, on the double!
>>
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>>3974542
>>3974618
>Advance on the double!

There’s no time to lose, you decide, they need help!

The shrieking continues, paused only by the sound of desperate gasping for air between screams. You quickly signal your brothers to move out and you advance again, stepping over the carbine in pushing deeper into the maze as fast as you dare.

On and on the screaming goes, it’s almost like a recording. Yet, you can hear the exhaustion and the hoarseness creeping in, the shrieks are quickly turning into wretched sobs and guttural begging. It’s more than unsettling. You see the horror in 2337’s eyes especially.

“He should have passed out by now,” the medic insists, “it’s not possible, unless-”

“He’s being tortured,” 4457 says, in disgust.

You have to agree, someone was drawing this out and it had to be Vrul. You spar a glance up at Wrax looking on high overhead, he’s barely moved. He’s just watching and listening.

At long last there’s a sound of blaster fire further along and you call a halt, weapons ready. There’s a short exchange of fire between two shooters, you can tell, and then the sound of Vrul’s jetpack happens again. The screaming and sobbing falls off immediately, the maze returning to silence as the rocket fades away as well…

And then you hear it.

“Hah hah hah hah…”

Laughter.

A painting, alien sort of cackle fills the air all around you. Vrul was laughing.

>Call out to your brothers, what happened?!
>Keep quiet and keep advancing.
>>
>>3974659
>>Keep quiet and keep advancing.
He's pulling some kind of mindgames. Just stay alert.
>>
>>3974659
>>Keep quiet and keep advancing.
>>
>>3974659
>>Keep quiet and keep advancing.
>>
>>3974659
>>Keep quiet and keep advancing.
>>
>>3974680
>>3974691
>>3974692
>>3974695
>Keep quiet and keep advancing

You blink hard, focusing. The mission was still on and there was no time to hesitate. You look back at your brothers, fire burning in your expression through your training visor, and they immediately respond. They’re ready, you know.

Setting off again, you know that the second turret can’t be much farther. Your careful to keep quiet, you watch your shield as you maneuver around corners, and your brothers are vigilant. Heads swiveling and scanning, you search all potential attack avenues. If you’re walking into another trap, you’re going to be ready.

As if sensing the moment, 4457 draws his second detonator and keeps it in hand.

A short glance around the next corner and you see the second turret. There’s no telling if Countdown was able to change the programming in time.

>Try it again. Advance on the turret and draw out Vrul.
>Pop the turret from here. This is survival now.
>>
>>3974713
>>Try it again. Advance on the turret and draw out Vrul.
Just see the turret's response. Immediately get back into cover and pop it if it fires on us. We already know where it is and that's the most important part.
>>
>>3974713
>>Try it again. Advance on the turret and draw out Vrul.
>>
>>3974713
>Form human ladder next to a wall let 4457 take vantage point
>>
>>3974713
>>Try it again. Advance on the turret and draw out Vrul.
>>
>>3974713
Use a detonator to blow through the walls towards him! we know the layout and thus which walls are required to get there which also saves us from dealing with the turret. Chucking the detonation just over the wall will take out two walls and we'll be clear!
>>
>>3974720
>>3974723
>>3974735
>Try it again. Advance on the turret and draw out Vrul.

Steeled and prepared this time, you turn the corner and begin moving toward the turret. You hold your breath, but then your heart sinks almost immediately as the remote turret starts tracking in your direction. Anger and disappointment bubbles up in you and you pull up your carbine, unleashing a series of blasts at the turret before it can even fire at you. Pouring fire into the turret, you manage to knock it out with little trouble.

You feel a hand on your shoulder and you’re wrenched around suddenly. 2337 is raising his carbine in the other direction. Further back down the path, Vrul is throwing 4457 up against the wall, manhandling the Clone like a ragdoll. A detonator rolls near their feet and your sniper drops his blaster pistol, grasping at the arms attacking him.

>Vrul’s overplayed his hand, open fire!
>4457 might get hit. Charge in catch him!
>>
>>3974762
>4457 might get hit. Charge in catch him!
>>
>>3974762
>open fire
>>
>>3974762
>4457 might get hit. Charge in catch him!
Yell the fire in the hole thing but dont actually throw a detonator it might make Vrul dive for cover or open himself up seeking cover form an attack not coming
>>
>>3974762
>>4457 might get hit. Charge in catch him!
>>
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>>3974768
>>3974821
>>3974827
>4457 might get hit. Charge in and catch him!

You push down 2337’s carbine and thunder forward, yelling for him to help take Vrul down. Your brother follows swiftly, the two of you coming straight in at the mercenary, screaming in rage. Vrul reverses and slams 4457 against the opposite wall, before turning and extending an arm in your direction.

He can’t possibly be going to--

The Wrist Rocket fires before you can finish the thought, a sleek trail of smoke pouring out behind the whistling projectile as it barrel toward you. There’s only just enough time to raise your shield.

*KATHOOOM*

The world shatters around you and everything falls dark, a momentary overload of your senses is replaced shortly by terrible ringing in your ears and a metallic taste oozing through your mouth. You’re laying on the ground you can tell, you’re still able to move. Your blaster and shield have been knocked from your hands and everything seems to hurt.

Shakily reaching out for something, anything to grab hold to, you at last find some purchase and shakily rise to your feet. The scene is almost a nightmare.

The rocket impacted just in front of you, blasting a large pit in the training field floor. The walls are severely damaged as well and everything looks scorched black in the vicinity. 2337 lays motionless on the ground some distance back. You stumble over and try to check him, still trying to get your bearing as the smoke clears. Rolling him to his side, you’re relieved to find him still breathing. A glance past the damage reveals 4457 also on the ground, standing over him is Vrul, his hands working at the launcher at his wrist. He disconnects it and let’s it drop to the ground, bouncing off of 4457 as it falls.

“Double-Oh!!” you hear a panicked voice yells from a different part of the maze, “What happened?!”

You can’t bring yourself to answer. Vrul takes a menacing step toward you. You look back up to the observation deck. Wrax is no longer there and the Kaminoans seem in utter shock.

Vrul takes another step and you see him drawing a vibroknife.

>Run. This is no longer training. You’ve got to get him away from your brothers.
>He has to be stopped now. There’s nowhere else to go besides deeper in the maze.

Squad Update:

CT-0027 [ACTIVE]: Two Detonators
CT-2337 [INCAPACITATED]: Blaster Carbine, Bacta Dispenser
CT-4457 [INCAPACITATED]: Blaster Pistol
>>
>>3974859
>He has to be stopped now. There’s nowhere else to go besides deeper in the maze.
>>
>>3974859
>He has to be stopped now. There’s nowhere else to go besides deeper in the maze.
>CT-0027 [ACTIVE]: Two Detonators
>Two Detonators
there's no running for either of us, time for melee range detonator work
>>
>>3974859
>Other
Our brothers are here if we leave he'll end them, he's taken out the knife he wants to gut us. His armour will protect him mostly from our gun but what we can do is fall back in good order aiming for all his toys and if he happens to have any detonators, those. Try to take out the jet back then as we are falling back into the maze we can use our own detonator to blow a wall down on top of him! or bait him into a position the turrets will get him
>>
>>3974894
>>3974911
>He has to be stopped now. There’s nowhere else to go besides deeper in the maze.

If you were born as any other sentient was, you would already be running for your life. You weren’t born like them though. You were created for war. You were created to never be scared or to flinch in the face of death. This was no longer training. It was a real battle, the kind your brothers and you had been bred and trained to fight.

You stand up, drawing one of the detonators from your belt. It may only have been for training, but it could still pack a punch.

“Hah hah hah,” the mercenary inside the walking armor laughed again. The monster inside its imperfect cage. Adjusting his grip on the vibroknife, you take your opportunity.

Kicking off your back foot you close the distance in a fury. It seems to catch Vrul off guard as he suddenly tries to step back and raise his weapon. You can’t risk going to ground with him, not while he was still armed and able to swing his vibroknife. If that happened, you knew, he could stab you repeatedly with almost nothing you could do to defend yourself…

>Try to control the knife in his hand
>Use the detonator at the last moment
>>
>>3974943
>Use the detenator at the last molment
>>
>>3974943
>Try to control the knife in his hand

>>3974953 is suicide
>>
>>3974943
>>Use the detonator at the last moment
>>
>>3974943
>Use the detonator at the last moment
Yell something at him to force the charge/commitment. Shove the detonator under his chest plate
>>
>>3974943
>>Try to control the knife in his hand
>>
>>3974943
>>Use the detonator at the last moment
>>
You charge in, headlong. Vrul slashes downward, vibroknife searching for your heart. In your hand, you activate the detonator.

Headed straight into the armored mercenary, you aim your helmet at his chest and raise your free arm to cover yourself from his blade. You’re rewarded by a horrid, searing sensation as the vibroknife digs into the flesh on your forearm Cutting through your training gear and muscle alike, even biting bone, the pain is indescribable.

But it’s enough.

You keep forcing your arm to move, twisting the knife in deeper and causing more pain, but making Vrul’s grip more awkward as your momentum carries you forward. Releasing your grip on the detonator, the explosive continues on, falling a few meters behind him. When your helmet finally impacts his chest, you connect with vertebrae shattering thud upon his armor, causing your crown to rise up and drive into the bottom of his helmet.

Vrul releases his grip on the vibroknife, still stuck into you, and stumbles backward off-balance. You avoid wrapping up with him and instead push off, forcing him still yet farther back. When he finally regains his footing, he squares up and starts to take a step toward you. You’re already covering your head on the way to the ground.

The detonator explodes just behind Vrul.

Another deafening noise rocks your senses and you feel the force of the training explosive, amplified off the tight walls in the space rushing over you. The vibrations in your head are now completely disorienting. You can barely see or focus.

There’s a faded red shape starting to rise in front of you, starting to stand tall even as the corners of your vision is engulfed by darkness. Vrul’s armor must have taken the brunt of the force.

You feel your anger burning, but your body no longer cooperates, you feel completely unable to respond. Blood rushes from the mangled wound on your arm. The red warrior towers over you, when...

>From behind you...
>From behind Vrul...
>>
>>3974994
>From behind Vrul...
fk it
>>
>>3974994
>>From behind Vrul...
>>
>>3974994
>>From behind Vrul..
>>
>>3974994
>>From behind Vrul...
>>
>>3975000
>>3975002
>>3975003
>>3975005
>From behind Vrul…

You see a pair of flying gray shapes come around the corner. In an instant they’re upon the red shape, striking and pushing, grabbing and ripping. You hear an inhuman roar come from Vrul, as the mercenary tries slamming himself against the wall to the left and right, but the shapes hold on. There’s a sudden jerk to one side and the red shape topples down, the sound of iron echoing faintly as it crashes downward.

You see the grey shapes on top of him now. Still pummeling and hammering, ripping his armor off piece by piece…

You fade into darkness.

>You feel cold
>You feel warm
>>
>>3975018
>You feel warm
>>
>>3975018
>>You feel cold
>>
>>3975018
>You feel cold
>>
>>3975018
>>You feel warm
>>
>>3975018
>>You feel cold
Hello Death. Let's be good friends.
>>
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>>3975023
>>3975025
>>3975047
>You feel cold

You awaken, inside the familiar sterility of the infirmary.

The cold operating bed is the first thing you feel, followed by the presence of numerous droids rushing about. Some are busy working on you, focusing between patching up the wound on your arm or investigating the damage to your head. You wrench free of the the robotic grip and look across the room.

You see Clones in the other beds as well. They’re your brothers, you seem to know instantly. There’s no greater thought in your mind than to rise up and go to them, but you’re either too weak or too restrained to do so. Which it was exactly you can't tell.

At the foot of your bed there is a shadow cast long and deeply over you. You follow it up to the source and see the worn and scarred blue armor and the dark reflection of a visor that shows no feeling.

Wrax stands there, watching you. In his hand is a faded red helmet, seemingly coated in sickly green ichor…

Mission Update: COMPLETE

Tally Count:

Distraction Element
CT-0027 [INCAPACITATED]: 1 Turret
CT-2337 [INCAPACITATED]: ½ Turret
CT-4457 [INCAPACITATED]: ½ Turret

Tech Element
CT-9321 [ACTIVE]: ½ Sgt Vrul
CT-4582 [ACTIVE]: ½ Sgt Vrul
>>
>>3975060
This is my last post for the evening! Thanks for sticking around and playing through, despite the obvious Separatist plot to undermine the democracy we love so well!

I'll be on again tomorrow at a similar time, starting at around 2300 GMT again. This one was a pretty wild one!
>>
>>3975063
thanks for running
>>
>>3975063
This was pretty fucking good. I knew before I even read it the squad killed him. It felt good to read it.
>>
>>3975060
Holy shit, so the tech element beat Vrul 2v1? whoa, I thought he took them out first.
>>
>>3975060
Looking great so far, thanks for running!
>sickly green ichor
>that laugh
Can't help but be reminded of that old Durge character a bit.
>>
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Tactical Refresher: The “Vrul Incident”

The death of Sgt Vrul came as a shock to many, though maybe not to you. The days immediately after the death of the Cuy’val Dar were some of the most stressful of your life.

Deaths had happened in training before, normally Clones in unfortunate accidents. In this case it wasn’t an accident and it wasn’t a Clone who had died. The matter naturally attracted a great deal of attention. Everyone from the Kaminoan Prime Minister on down wanted to know what had happened. An exhaustive and intensely detailed investigation pieced together from testimony, recordings, and detailed forensics painted a strange story.

Vrul was, officially, recorded as having gone rogue. After starting the simulation seemingly well enough, the sergeant’s behavior deteriorated rapidly. In an unorthodox tactic, he used a hidden speaker to play the screams of a Clone being electrocuted over and over. Where he had attained such a recording, was not immediately apparent. Still, the training value of the tactic was deemed valuable and allowed to continue. It was later in the engagement, where the Sergeant fired a live and exceptionally dangerous Wrist Rocket that nearly killed multiple Clones, that it became clear the mercenary was operating in an illogical and incredibly violent way.

Having clearly violated the training rules, the Kaminoans and Sgt Wrax attempted to stop the mission. An unidentified electrical issue in the local training control circuits prevented alarms from being sounded. It was determined unlikely that the alarm would have prevented further escalation, however, as Vrul drew a hidden vibroknife with apparent deadly intent. Before Sgt Wrax could reach the scene, CT-9321 and CT-4528 came upon the scene of their brothers incapacitated, bloody, and dying. With the thought of their tortured screams on their mind, the two Clones attacked Sgt Vrul and killed him in a bloody melee.

Vrul wasn’t the only sergeant who had died on Kamino, but for it to happen in training with cadets raised a great deal of ire.

Who gave you the most trouble, brother?

>Jango Fett, we heard he blamed Wrax personally for losing control of the situation...
>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....
>It’s terrible, but some of our own brothers. Vrul’s cadets thought we had planned it all...
>>
>>3975990
>>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....
>>
>>3975990
>>Jango Fett, we heard he blamed Wrax personally for losing control of the situation...
>>
>>3975990

>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....
>>
>>3975990
>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....

just cos im curious and i wanna be Fetts 'friend'
>>
>>3975990
>>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....
>>
>>3975990
>>It’s terrible, but some of our own brothers. Vrul’s cadets thought we had planned it all...

Holy Shit, we killed a Mandalorian. That must count for something.
>>
>>3976053
Granted it took half a squad to take one down but technically true
>>
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>>3976047
>>3976035
>>3976030
>The Kaminoans were terrified of us. They wanted us to be “Reprogrammed”....

There were whispers about the other Sergeants being vengeful or even Vrul's cadets harboring grudges, but your gracious creators seemed to have the most problem with what had happen. The masters of cloning had prided themselves on making the most perfectly obedient and controllable soldiers. The squad had completely sent that narrative to an early grave as surely they did Vrul. Sure, there were Clones who had been bred to be independent or question orders, but they were in the ARC Trooper program, the Nulls were lightyears away different than your batch.

Demands were made and the Kaminoans insisted that the only answer was Reprogramming. A less reliable process, it consisted of wiping large swathes of or even the entirety of a Clones mind. Those who survived were given menial duties like janitorial or maintenance work, there were no longer capable of much more. Plenty more Clones who were “reprogrammed” simply disappeared.

The squad’s only saving grace was Wrax.

The Sergeant went to Jango Fett, himself, and said it was just proof of how good you all were and what a good job he had done. Afterall, he argued, you had beaten a Mandalorian. That seemed to be the final word on the subject, at least officially, and life went on. The Kaminoans seemed to keep a closer eye on you, but you all knew better than to risk giving them a new excuse to try and reprogram you.

Things weren’t the same however. Combat, even training fights between the Sergeants and Clones were forbidden. Later, even the Battle Circle practice was banned when a number of Mandalorian sergeants started using it as a blood sport for their amusement. Wrax would never forgive them for that disrespect.

Training became the routine and a dull one at that. There was only so much the drones and turrets could do with their simplistic programming.

Wrax noticed you were all getting bored. When even the beatings couldn’t seem to snap you out of it, your sergeant arranged for some new training to mix things up.

What skills did you learn?

>They gave us piloting instruction, both in training craft and combat simulations.
>We learned about personal protection details, dangerous extraction and evasion protocols too.
>Engineering and demolitions, we had a blast in more ways than one.
>>
>>3976069
>>Engineering and demolitions, we had a blast in more ways than one
Boom baby
>>
>>3976069
>>They gave us piloting instruction, both in training craft and combat simulations.


Learning how to fly in a pinch seems good. Also I want to fly LAAT/I or Delta-6s
>>
>>3976069
>>They gave us piloting instruction, both in training craft and combat simulations.


Learning how to pilot ships and tanks sounds useful.
>>
>>3976069
>>We learned about personal protection details, dangerous extraction and evasion protocols too.
>>
>>3976069

>>Engineering and demolitions, we had a blast in more ways than one.
>>
>>3976069
>They gave us piloting instruction, both in training craft and combat simulations.
TOP GUN BAYBEE!
>>
>>3976069
>We learned about personal protection details, dangerous extraction and evasion protocols too.
or
>They gave us piloting instruction, both in training craft and combat simulations.

Im torn between this two but I will go with
>They gave us piloting instruction, both in training craft and combat simulations.
Operating vehicles is just to useful
>>
>piloting instruction both on craft and combat simulations
>>
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>>3976175
>>3976169
>>3976166
>>3976120
>>3976115
>>3976109
>We learned about personal protection details, dangerous extraction and evasion protocols too.

Your training schedule grew more intense, at first rotating between a number of specialties. You, of course, preferred those where your natural physical talents could shine, but the training that became the most prominent for your squad was piloting.

The Clones were only one part of the war machine the Kaminoans and the Sergeants were preparing. Some clones were geared from their inception to learn to pilot, fly, and operate the war machines that would support your brothers. You were all just playing catch up to them. From land titans like the AT-TE or fast walkers, to the atmospheric landers, all the way up to starfighters and other craft, you were exposed to a wide variety of mechanized weapons and vehicles and, more importantly, how to use them to their most deadly potential.

Of course, Countdown seemed to be the most naturally gifted at such tasks. His knowledge and skill at technology quickly had him earning marks that would put him near the top of any class. His talents were truly shining through, he might have really been made for this. 4457 had the reflexes for dogfighting and very soon was finding the seat of a Delta-6 very comfortable. 4528 Never really enjoyed the piloting aspects, but putting him on a big gun seemed to make the normally reserved Clone light up.

2337 and you were the two who didn’t seem to take to it all as fast. 2337 made no excuses when he couldn’t motivate his intellect to piloting, preferring the way of medicine instead, but even he eventually found the speed and power a bit exhilarating. You certainly enjoyed the straightforward aspects of it. The speed was intoxicating and combat was combat, there was no denying you enjoyed the vehicles that could put up a fight and put it up quickly…

Choose one for simulation start:

>Delta-6
>LAAT/i
>AT-RT
>>
>>3976186
Damn droids are at it again, troopers. Keep an eye out!

>They gave us piloting instruction, both in training craft and combat simulations.
>>
>>3976186
>>Delta-6

Ties between this or the AT-TE
>>
>>3976186
>>Delta-6

>>AT-RT


Either or is fine, we have a need for speed be it in ground or air.
>>
>>3976186
>Delta-6
Just like the simulations.
>>
>>3976186
>LAAT/i
>>
>>3976186
>AT-RT
If it flies it's a death trap
>>
>>3976186
>>LAAT/i
>>
>>3976186
>AT-RT
Flying while fun is also constantly meaning your a moment from death
>>
>>3976207
>>3976196
>>3976192
3 on AT-RT

>>3976193
>>3976192
>>3976190
3 on Delta-6

I'll give it 10 more minutes for the tie to break or we'll let the dice roll.
>>
>>3976227
I'll switch from LAAT/i to AT-RT
>>
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>>3976231
>>3976207
>>3976196
>>3976192
The transport lifts off into the bright sky just behind you, the jungle foliage shaking and trembling as the LAAT/c into the air before departing. The pilot gives you one last wiggle of his wings as he wishes you luck and farewell.

The trees are twisted and tall, the largest having bows and bends to their branches you could fly a starfighter through. The ground is covered by a light layer of fallen sticks, twigs, and other forest debris, but is mostly open and clear.

You check the controls in your hand, testing the tension and responsiveness of your walker. It’s always a strange feeling to start. Being so high up and slightly leaning forward makes you almost feel like you’re falling. Confirming your boots locked in the stirrups, you look over to the rest of the patrol. Countdown signals ready, his AT-RT rocking back as he takes a few steps forward and stops suddenly to test his own vehicle’s response. 4457 spins his walker around to his right and the left, satisfied.

You're ten clicks out and are ready to get rolling. Opening up the throttles, your walker starts to lumber forward beneath the canopy of the trees.

>Let’s see what these walkers can do, full throttle
>This enemy territory, keep it steady
>>
>>3976267
Current Status:

CT-0027 [ACTIVE]: AT-RT, Repeating Blaster Cannon
CT-9321 [ACTIVE]: AT-RT, Repeating Blaster Cannon
CT-4457 [ACTIVE]: AT-RT, Repeating Blaster Cannon

Mission Objective: Reconnoiter suspected enemy ammo dump, Destroy any targets of opportunity.
>>
>>3976267
>>This enemy territory, keep it steady

Aren’t we equipped with a mortar launcher?
>>
>>3976279
A good catch! Altering simulation, can't have you going in unprepared.
>>
>>3976267
>>This enemy territory, keep it steady
>>
>>3976267
>>This is enemy territory, keep it steady
>>
>>3976267
>This enemy territory, keep it steady
Steady as we go boys
>>
>>3976267
>>This enemy territory, keep it steady
>>
>>3976331
>>3976328
>>3976321
>>3976312
>>3976279
>This is enemy territory, keep it steady

You resist the urge to have a little too much fun too early. It may be a simulation, but it’s still enemy territory. You order your brothers to keep pace as you advance on coordinates for the objective. There’s no sign of any life forms, perhaps indicating your own presence or an enemy frightening them away.

The walk is quiet for the first few clicks, covering ground in a steady matter and keeping an eye out for any signs of trouble. The jungle is still eerily silent, still no more noise than the sound of your walkers and the slight rustle of the branches and blade-shaped leaves.

Something is definitely off.

You order the patrol to halt and quickly dismount from your AT-RT. You hastily begin climbing a particularly large tree while 4457 and Countdown scan sectors for any enemy surprises. You pass the distance quickly, reaching a couple dozen meters in the air in a short time, thanks to the easy hand holds of the massive tree bark and many vines.

You begin to search, following the pattern you’ve been trained to follow, starting high and scanning left, before lower back to the right and scanning back across. The upper canopy is clear as well as anything at your level, but it’s then you notice your first sign of any life.

A trio of speeders rests in the shade of a massive nearby fallen tree, its decaying trunk covered in moss and fungus growths. There’s no sign of any riders though as much as you search. They could have a camp on the far side of the tree. It might mean it's easy to get around them, but they're probably fast enough to cause you problems if you leave them alone and they get called in...

>Get back to your walker and have your brothers prepare to attack!
>You can’t be discovered this early, find a way around!
>>
>>3976339
>>You can’t be discovered this early, find a way around!
>>
>>3976339
>>You can’t be discovered this early, find a way around!
>>
>>3976339
>You can’t be discovered this early, find a way around!
>>
>>3976339
>>Get back to your walker and have your brothers prepare to attack!
>>
>>3976371
>>3976376
>>3976382
>You can’t be discovered this early, find a way around!

Spending a few moments longer, you spot a particularly thick patch of brush to the west a fallen tree, it should allow your brothers and you enough cover to slip by. Scrambling down, you signal your brothers to advance quietly and follow your lead. They nod wordlessly, and fall in as you direct your walker wide and around to the brush cover.

You dodge a few low branches as you meticulously work the walker through the tight spaces, careful not to disrupt too much of the overgrowth. Occasionally you have to take a step or two back, your cannon barrel catching a particularly thick vine or branch hanging from up above. It’s a slog, for certain, but you’re better safe this way maintaining your surprise. When you’re at least free of the brush though, you can’t help but smile at being able to pick the pace back up. Your brothers remain vigilant for any surprises, gun barrels tracking as they advance with you.

As the minutes and distance ticks away, you note you’re closing on the target position. The large trees seem to be thinning out and the jungle floor is transitioning to dramatically tall grass, easier taller than even you on the walker. Your mission brief warned you about this, it’s perfect cover for an advance, but could also be hiding enemies just meters form you and you wouldn’t be able to see a thing.

It should go the entire way to a burned away clearing that surrounds the position. It would be almost perfect concealment on the way in. It would be useful to seek out a nearby hill to try and see the disposition of the enemy, but you can't help but feel they would know the advantage of that as well...

>We need some high ground to spot from, seek a hill that overlooks the enemy position.
>Stalk through the grass, like a predator we’ll creep up on our prey.
>>
>>3976401
>>Stalk through the grass, like a predator we’ll creep up on our prey.
Barring proximity sensors, we need to strike. We know they have scouts out, and nearby hills would be optimum lookout positions anyway increasing our likelyhood of a confrontation while taking us farther from the objective. We have a job to do.
>>
>>3976401
>Stalk through the grass, like a predator we’ll creep up on our prey
>>
>>3976401

>>Stalk through the grass, like a predator we’ll creep up on our prey.
>>
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>>3976457
>>3976479
>>3976490
>>Stalk through the grass, like a predator we’ll creep up on our prey.

You lean low and forward, minimizing your height. Reaching out with your hand, you motion downwards and your brothers follow suit.

The tall grass parts with a gentle wave as your cannon barrel knocks it aside. The AT-RT’s legs trample the blades underfoot, leaving a weave of fallen grass in your wake. Countdown falls in behind you while 4457 directs his walker to do the same behind him. Approaching single file, your walkers cut a silent swathe through the grass, reaping and then stomping the matted growth into a path.

Occasionally you halt your walker, spending a moment verifying there’s no other sound or disturbances in your path. It would be clever to have some sort of defences out here, but as far as you can tell the enemy hasn’t placed anything out this far in the grass. Indeed, there’s no sign that anything has been out here. Animals, enemies, or otherwise you’re certain this is untrodden by them.

Finally, you see the grass starting to thin itself, just slightly enough to let faint hints of color in the distance pass by their blades. You motion to your brothers to hold as you creep ahead as stealthy as the AT-RT can manage. With each step a little more comes into sight, before you’re just short of the very edge. Just like the briefing said, there’s an area of grass that’s been burned away in front of you. There’s no sign of wire or mining however. Looking past the clearing is your target, an innocuous looking prefab building surrounded on one side by a number of barrels and on the other sandbag positions. A large hangar-like door is on the closest side, but it’s shut at the moment.

Around the defensive positions you spy the enemy, an assortment of species that look to be workers or laborers-- certainly not soldiers.

You motion for your brothers to move up and fan out.

Taking their own positions on the grass line, your three walkers are now posed to strike…

>Start off with a bombardment, mortars and cannon fire to soften them up.
>Charge in and start hitting them while you have surprise on your side.
>>
>>3976514
>>Charge in and start hitting them while you have surprise on your side.
>>
>>3976514
>>Start off with a bombardment, mortars and cannon fire to soften them up.
AT-RT aren't exactly made to fight armor or entrenched positions. if there is a technical, support vehicle, or tank in that garage we want distance.
>>
>>3976514
>>Start off with a bombardment, mortars and cannon fire to soften them up.
>>
https://starwars.fandom.com/wiki/Clone_Personal_Walker

https://starwars.fandom.com/wiki/Clone_Scout_Walker

https://starwars.fandom.com/wiki/Heavy_Clone_Personal_Walker

Do these exist QM?
>>
>>3976514
>>Start off with a bombardment, mortars and cannon fire to soften them up.
>>
>>3976540
>>3976528
>>3976524
>Start off with a bombardment, mortars and cannon fire to soften them up.

Raising your arm, you wait a few extra seconds for anything else to catch your attention.

You drop it.

The distinctive thumps over your mortars follow, launching into the air and falling in a high arc onto the area around the building.The sentients in the open are caught be complete surprise, scrambling as the explosions start hitting all around them. There’s a general panic and you hear them shouting to try and locate where the incoming rounds are from. You know it won’t take them long to see you, but for now there are still a few more shots to get in first. Another salvo launches and you see a group of them forming up to run to the sandbag positions and cover.

“Open fire!” you command.

The cannons on your AT-RTs open up, sweeping out from the grass and across the charred earth and tearing across the defensive positions and the group running to them. The sentients in the open there start to take hits and fall, while the rest dive and go prone, hoping for any sort of cover. It’s a devastating barrage, but a number of them make it to the sandbags and start returning fire to your position. You can’t afford to take any hits, so you disengage, dropping back into the grass as the hot blaster bolts start cooking through the blades around you. It’s only concealment and it won’t last long…

>Split up and around the building through the grass and start hitting them with fire from more directions.
>Have 4457 stay put and keep them busy here. 9321 and you will do a flanking run and catch them from behind.
>>
>>3976537
Certainly possible. It's a big galaxy and a big war, so I could see this being around.
>>
>Have 4457 stay put and keep them busy here. 9321 and you will do a flanking run and catch them from behind.
Countdown should use the suppressing fire to advance on that garage and either use it as cover or blow a wall open. Hes the one among us most comfortable with these walkers, so it stands to reason he has the best chance of advancing.
>>
>>3976555
>>Have 4457 stay put and keep them busy here. 9321 and you will do a flanking run and catch them from behind.
>>
>>3976555
>>Have 4457 stay put and keep them busy here. 9321 and you will do a flanking run and catch them from behind.

>>3976562
>>3976562
The Clone Scout Walker were used in Geonosis.
>>
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>>3976607
>>3976603
>>3976573
>Have 4457 stay put and keep them busy here. 9321 and you will do a flanking run and catch them from behind.

You tell 4457 to keep the pressure on and signal Countdown to follow you. As blasters fly overhead, the two of you quickly point your walkers and leap into a full gait through the grass. The feeling of awkwardness in the walker melts away as your speed increases, the controls getting smoother and smoother as you accelerate. The grass parts like the a blaster through water and the two of you push around to the side of the building. As soon as you drop line of sight from the sandbag position the two of you charge out of the grass and into the clearing, finally having the ability to get to top speed.

With the AT-RTs galloping, you’re covering the distance in no time at all, rounding the next corner of the building. On this side there’s a few speeders, but still no sign of any proper military. A few blasts of your cannon makes scraps of the speeders in your path and you leap over the debris through the smoke and fire left behind.

Taking the third corner, you take a deep breath.

The sandbag positions are now in front of you, the sentients there pouring fire into the part of the grass you had been just a handful of moments ago. Blaster cannon fire comes out at uneven intervals in return, 4457 still busy at work. It’s your turn to help.

Countdown and you open a deadly crossfire, with the sandbags now being attacked from both sides. The workers start to drop at a terrible pace. You could stop here and keep firing, but you decide to keep momentum. Charging ahead, you and your brother reach the sandbags and tear through the outer layer blaster firing the entire way as you go. The defenders are in full panic now as your walkers barge through. With another large leap you’ve cleared the opposite barrier and you’ve left them in the dust completely. A few stray blasters come close, but the enemy isn’t nearly organized enough to properly attack you. You point left toward the hangar door and Countdown peels off to check it out.

>Head back into the grass, fire on anyone who tries to break out from those busted sandbags.
>Peel right and keep on the run, you can distract their fire easily.
>>
>>3976639
>>Head back into the grass, fire on anyone who tries to break out from those busted sandbags. Heres hoping we downed enough to give Countdown an easy time.
>>
>>3976639
>>Head back into the grass, fire on anyone who tries to break out from those busted sandbags.
>>
>>3976639
>Head back into the grass, fire on anyone who tries to break out from those busted sandbags.
>>
>>3976664
>>3976687
>>3976697
>Head back into the grass, fire on anyone who tries to break out from those busted sandbags.

The grass envelopes you and your walker, even as the fire from the blasters starts sparking actual fires around you. You can’t see him, but you ehar 4457’s AT-RT locating close by, firing on the sandbags and keeping the sentients their suppressed. Angling yourself to keep Countdown covered, you whip your walker back around before bringing it to a halt at the grassline.

You can tell there’s at least a dozen dead or wounded around the sandbags, with maybe only a handful or so left fighting and firing back.

Countdown has reached the large hangar door and seems to have dismounted, opting to check a nearby security door. He’s able to open it, though you’re surprised he’s risking opening it up on foot without a blaster at the ready. You see him disappear from view.

You take the opportunity to change position and send a few more bolts over to the sandbags to keep them off balance.

A few seconds later you see Countdown running out from the building, a blaster bolt just missing his head, and climbing back onto his walker. He circles in place to get a little speed and then hurries straight back out toward the grass. As he approaches, you hear him yelling over the battle.

“Fall back! Speeders!”

Behind him, you see the hangar bay doors start to open.

>Turn around and get running
>Fire into the hangar bay as it opens first
>>
>>3976709
>Fire into the hangar bay as it opens first

Could start a beneficial chain reaction.

Also great thread OP, Ive been catching up.
>>
>>3976709
>Fire into the hangar bay as it opens first
>>
>>3976709
>Fire into the hangar bay as it opens first
>>
>>3976750
>>3976756
>>3976762
>Fire into the hangar bay as it opens first

You start blasting.

The hangar door is slow to open and you travers your blaster cannon side to side at the darkness slowly being revealed inside the hangar bay. At the very least it should help give some cover to Countdown until he reaches the tall grass.

Gradually, the interior comes into view and, just as your brother said, the first thing you see is a speeder slipping out as soon as it can fit. It doesn’t seem to be a particularly armored model, rather more like a civilian speeder like the ones you had just blasted on the other side. Riding on top of it are three or four sentients and those not driving are starting to blast back. Countdown is almost to your position.

You aim squarely at the front of it and the blaster cannons rips into it, sending sparks flying and causing the engines to sputter and fail. It starts to burn as well, but those inside of it just keep firing, forcing you to drop back just as Countdown reaches you.

It’s a fortunate break, however, because it let’s you get moving with him before you see the next problems appear. Another speeder comes shooting out of the hangar heading in your direction, followed by yet another. Each is loaded down by blaster rifle armed infantry and--

A smoke trail flashes out from a long skinny tube being carried by the passengers!

You stop immediately and pivot, rapidly changing your vector as a missile flies through the grass and between Countdown and you. A few seconds later a powerful explosion rips away the grass and erupts into the sky.

They have heavy firepower.

The two of you are in full sprint through the grass as the speeders behind you start trying to close. You realize you’ve lost track of 4457.

>Head straight for the trees together. We won’t stand a chance in the grass.
>Keep on course and see if Countdown can peel off, trying to circle behind them.
>>
>>3976772
This will be my last post for this evening, thanks for sticking it out in the sage grass with me.

I'll aim to be back on tomorrow, around 2300 GMT again as we race ahead! Feel free to vote, chat, or ask questions until then!

>>3976750
I appreciate it, trooper. I'm enjoying things quite a bit so far and it will be fun to see where we end up by the end of training.
>>
>>3976772
>>Head straight for the trees together. We won’t stand a chance in the grass.
>>
>>3976772
>Head straight for the trees together. We won’t stand a chance in the grass.
>>
>>3976772
>Head straight for the trees together. We won’t stand a chance in the grass.
>>
>>3976772
>>Head straight for the trees together. We won’t stand a chance in the grass.
>>
>>3976778
So how competant are we in a fighter and a drop ship since we didn’t pick those
>>
>>3977369
I believe that the AT-RTs were selected for the simulation, that's all.
>>
>>3976772
>>Keep on course and see if Countdown can peel off, trying to circle behind them.
>>
>>3977369
CT-0027 will on a basic level be familiarized with quite a variety of Republic vehicles. In practice, this means they'll be able to hop in, start it up, run some basic systems, and computer-aided maneuvers. I would not describe this as being particularly competent, but Star Wars is really generous in that basic piloting ability seems to go a very, very long way.

At this point none of the squad in any vehicle (besides maybe Countdown) are comparable in skill to the Clone Pilots, who've been training their whole lives. With that said, most clones don't do this at all so the squad is advanced in that metric.

How many and what vehicles they'll be considered proficient and properly trained in will depend on what specialty we end up on deciding on/their need to be trained. That is to say, if you end up a ground pounder, you won't be able to come out the gate being able to duel in starfighters or do atmospheric descents and dustoffs with a LAAT/i. At least until you spend the sim time in game working on it. If you do decide to go full pilot, then you'll have about enough time to be generally good at one type of thing before the Genosis timeframe. CT-0027 isn't especially talented at these kind of things, so there's no quick training advantage Countdown or even 2337 might be able to pull off.

>>3977376
Indeed, this was mostly for us to try out the vehicle style of combat and give you some insight into what the quest will look like if we go vehicle heavy. While the overall goal of this thread is figuring a backstory and what exactly CT-0027 is destined for, it's also something of a warmup for me and a preview for you. So, if any of brutal hand to hand fighting, mission planning, espionage, field battles, vehicle combat, etc has been really enjoyable for you, it should help inform on our final specialization depending on what's available.
>>
>>3977766
technically i want to do almost all of them considering how stretched the clone army will be.

The 501st Legion had to be pilots due to a lack of clone pilots due to the sheer stretched frontlines and causalities.
>>
>>3977824
Very possible as well, the trick will be on me to make it blend nicely and fit what makes sense for the story.
>>
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>>3976794
>>3976839
>>3976851
>>3976862
>Head straight for the trees together. We won’t stand a chance in the grass.

Keeping the throttles open, the two of you push hard for the slightly more broken terrain of the jungle. The speeders have you outclassed in speed by far and it won’t take them long to close with you. For now your only protection is the tall grass keeping you out of their vision, but if you can make it to the trees you should be able to use your maneuver advantage…

You’re still bothered by where 4457 might be. There was no telling if he was close by or far ahead or even a detonator throw distance away from you. With little else to be done about it you try to push it from your mind and hope for the best.

A pair of blaster shots overhead snaps you from the side thought and instead focus on the last bit of ground to the trees. The tall grass is starting to thin, which is both good and bad. Good, because you can finally see more than an arm’s length in front of you. Bad, because the enemy will be able to start shooting soon. Glancing back over your shoulder, you catch sight of the tops of particularly tall blades being knocked down behind you-- the pair of enemy speeders are definitely gaining.

You look forward quickly, making sure not to stray too long from guiding your galloping walker. You’ve reached the first few scattered trees when you notice the blaster bolts are a lot more on target. Seems they’re finally able to properly see you. You weigh your options, you could start weaving through what tree there are. That would help you keep covered, but would also slow you down. There was also the option to split up with Countdown which could keep the chasers on their toes and see what their plan is...

>Start weaving through the trees, use them for cover.
>Split off and see how the enemy reacts.
>>
>>3977885
>Start weaving through the trees, use them for cover.
At some points stop and start, we far out manuver them and anytime they pass us we can open up. Their counter is to either pull back once again opening themselves to us or to slow right down which leaves them vulnerable to our hoppers. if they start blasting trees our cover only increases
>>
>>3977885
>>Start weaving through the trees, use them for cover.
>>
>>3977885
>>Start weaving through the trees, use them for cover
>>
>>3977921
>>3977926
>>3977931
>Start weaving through the trees, use them for cover.

It was time to use your advantage, you decide.

Manipulating your controls, you gradually start to oscillate your walkers running pattern. As your AT-RT starts moving left and right you quickly adjust the timing to suit an upcoming pocket of tightly packed trees. Countdown watches you carefully and begins his own preparation. This much more dense area couldn’t have come at a more perfect time.

As you swerve right behind the first tree, a blaster bolt drills straight into the bark, causing a small explosion and burst of debris. Your slalom back to the left past the next tree has a similar result and earns some loud frustrated shouting from behind you. The speeders simply can’t make those kinds of turns and are forced to keep on a straight path, blasting at you and Countdown wildly. It would be bad enough for them if they weren’t going so fast, but with the trees getting between you and them they’ll have to get lucky. Fortunately, you’re planning on making it even harder.

Now that speed has decreased significantly, you can start trying out some fancier maneuvers. You also have your advantageous acceleration you could use...

>Reverse face your walkers quickly and fire, before turning and accelerating away again.
>Leap over the next large log in the way and force them to blow around past you.
>>
>>3977948
>>Leap over the next large log in the way and force them to blow around past you.
>>
>>3977948
>>Reverse face your walkers quickly and fire, before turning and accelerating away again.

Parthian shot with a walker, why not.
>>
>>3977950
>>3977995
Next vote breaks the tie! Will roll in 10 minutes in otherwise.
>>
>>3977948
>>>Reverse face your walkers quickly and fire, before turning and accelerating away again.
>>
>>3977948
>>Reverse face your walkers quickly and fire, before turning and accelerating away again.
>>
>>3978061
>>3978039
>>3977995
>Reverse face your walkers quickly and fire, before turning and accelerating away again.

Giving the signal, Countdown and you quickly perform a 180* turn in stride, the AT-RTs spin and face the speeders. You open fire, the blaster cannon bobbing more wildly given your orientation and momentum. The first shots are well wide, but you adjust and start tracking closer to the speeder giving chase. Countdown lands his shots on target, causing the speeder to swerve violently and crash into a towering tree to your side.

The sentients onboard the other speeder seem unphased by your maneuver and the loss of their allies. They keep firing upon with dangerous precision. Their platform is a bit more stable than yours, you worry, they’ll be able to hit y--

There’s a sudden torque below and you feel yourself being wrenched backward or, more accurately, forward. You instinctively tuck and try to protect yourself, but the awkwardness of the fall makes you flail and hit the ground painfully, rolling for some distance before coming to a stop ingloriously. The enemy speeder flying almost straight over top of you at full speed.

You’re still effective thankfully. You’re able to crawl to all fours and look for what just happened.

The AT-RT seems to have been cut on a massive root, causing you to be flung from your walker. It’s more damaging to your pride than your body at least, but you’re not certain about your vehicle.

You start to stand, searching for the speeder, they’ll surely be turning around for you. In the distance you see them turning around, probably to run you down…

>Mount up and try to get the walker moving again!
>Take cover behind a tree, force them to come to you!
>>
>>3978098
>>Mount up and try to get the walker moving again!
>>
>>3978098
>>Mount up and try to get the walker moving again!
>>
>>3978110
>>3978145
>Mount up and try to get the walker moving again!

Even on foot, you didn’t like four on one odds. You immediately take off back toward the walker, intent to get mobile quickly. Luckily for you the AT-RT seems intact. Had you hit the root going forward you might have torn out the leg, but going backward had prevented it from catching severely. It was fortunate in that regard, at least.

You grab the first handhold you can and start to heave the walker back over. You need to get it prone for the auto-stabilizers to take over, you know, and it has to happen fast. With a massive strain, you lift and push the walker. Your feet dig into the soft ground, but you’re making progress and you have the AT-RT righted impressively quickly. With the enemy speeder still incoming, you decide that you’ll have to either run or fire.

Your pride demands you fire.

Hitting the controls, the walker rears back up and the blaster cannon levels on the speeder. You send a furious barrage at them, pounding the jungle floor and sending dirt and smoke flying, tracking until you start getting good impacts on the advancing speeder. They hadn’t counted on you being so fast to recover.

From the side, another series of shots come flying in pounding the side of the speeder as well. In a few seconds, the speeder is turned to scrap and all the sentients on board are blown to pieces. Countdown comes running in at full speed.

You’re about to comment, but he’s not slowing down. Instead he’s waving backward forebodingly.

Without needing an explanation, you accelerate instantly and fall in behind them, only risking a look backward once you’re following him at best speed.

It’s the three speeders from before, this time with their passengers and blasters firing at you

“Nothing easy!” Countdown calls out from in front of you.

>”Head toward the thick brush from our way in, they can’t follow us there!”
>”Head for the giant log, I have an idea!”
>>
>>3978173
>>”Head for the giant log, I have an idea!”
>>
>>3978190
>”Head for the giant log, I have an idea!”

Countdown gives a nod of approval and the two of you swerve right, back in the direction you had originally came from, speeders hot on your trail and firing like mad. The jungle thickens yet further and the overgrowth on the floor gets denser, but the walkers earn their All Terrain title with flying colors, you barely notice any changes.

The speeders are forced to take more and more tough turns to keep pace with you. The drivers are losing ground every time your walkers duck in and out of the trees and they have to swing wide. They make up for by gunning their engines every chance they can. You’ve seen it whenever you’ve passed into a clearing or finally found some flat ground that their speeders can propel themselves at full power. It’s a good bet they’ll stick to the script, you think.

The massive fallen tree slowly comes into view at first, peaking through the spaces between the trees, but your speed quickly makes it apparent just how massive it is as it begins to take up your full view ahead. You motion left and then up.

In a split second, you’ve planted one of your walkers feet and transferred all your moment into a sharp left turn, dashing down the length of the log. The speeders reverse thrust as fast as they can and try to match you. You’re a little disappointed none of them plowed full speed into the log, but it suits you fine. Like clockwork they accelerate to try and catch you, the three speeders jockeying to get into the best shooting position. Up ahead you see a collapsed portion of the log, probably rotted away, which makes a ramp onto the top of it. You signal right.

Another planted foot and your now climbing up the side of the log, your walkers legs making the maneuver at speeds that almost no living thing could match. The enemy speeders are forced to slow and then try to take the steep rises, engines straining and complaining. Countdown and you are at the top long before them and start heading up the rise. You deliberately slow down, allowing the speeders a chance to mount the massive trunk themselves. You smile a bit when the first one reaches the top and guns its engine, speeding toward you to catch up. The others are quickly close behind chasing after.

At the highest point, you see the end of the log coming into view...

>Drop straight down and let them fly over you
>Turn and charge, they have nowhere to dodge
>>
>>3978280
>Turn and charge, they have nowhere to dodge
>>
>>3978280
>>Turn and charge, they have nowhere to dodge
>>
>>3978280
>>Drop straight down and let them fly over you
>>
>>3978283
>>3978337
>Turn and charge, they have nowhere to dodge

It’s a very long drop down. Having successfully lured them into a place where they can’t escape, you finally embrace your chance at a full offensive.

Yanking on the control column, you turn your walker suddenly. The AT-RTs feet dig into the moss and rotting tree bark, slowing you to a stop almost instantly before you command them to push off and charge the other direction. Countdown copies the maneuver, sending his on spray of debris in the air as he dramatically alters course with you.

Charging full on at the incoming speeder, your blaster cannons open fire and tear through the passengers and drivers. It’s coming on far too fast to stop and they probably couldn’t even manage to try now. You take a breath and then time your jump with Countdown, the two of you leaping at just the right time to come stomping down on the speeder with a satisfying crunch before leaping again off it, continuing your assault.

The two following speeders have enough time to see what’s happening but little else. One of them tries to swerve, but ends off trailing to far over the edge, the heavily laden speeder rolling over and careening into the jungle floor below. There’s a fireball and blast wave a second later.

The second speeder is stubborn and stays on course, but they’re blasters deflect off your front shield relatively harmlessly while your cannons shred them just the same as the first. This speeder skids to a stop, completely shot up, and the two of you hurdle over the metal carcass and corpses with ease.

You turn back and confirm the kills, the various wreckage and fires burning bright.

You’re about to order to check for more enemies when, suddenly, the sound of a massive explosion rips from the way you just came, followed by a shock wave which rattles even the largest trees near you!

>That must have been the ammo depot! Let’s go check it out!
>That doesn’t sound good… Let’s exfiltrate while we can.

Squad Update:

CT-4457 [Incapacitated]: AT-RT, Repeating Blaster Cannon
>>
>>3978407
>>That doesn’t sound good… Let’s exfiltrate while we can.

We overstayed our welcome and did damage as much as we could. Retreat
>>
>>3978407
>>That doesn’t sound good… Let’s exfiltrate while we can.
>>
>>3978407
>>That doesn’t sound good… Let’s exfiltrate while we can.


We have advance sensors and communications so we should talk to the others if they know anything and leave.
>>
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>>3978423
>>3978428
>That doesn’t sound good… Let’s exfiltrate while we can.

Countdown looks like he’s about to say something, but freezes with his mouth open and no words coming out. You go to take a step toward him, but you don’t seem to move either...

Mission Update: COMPLETE

Tally Count:

CT-0027 [ACTIVE]: 2.5 Speeders, 14 Infantry, 6 Noncombatants
CT-9321 [ACTIVE]: 2.5 Speeders, 12 Infantry, 4 Noncombatants
CT-4457 [ACTIVE]: 24 Infantry, 47 Noncombatants

The world goes dark. You take your visor off and look around a bit surprised in your simulator pod.

“What’s happened?” you call out, “Why did the simulation end?”

With no response you decide to stand up and exit. You see Countdown doing the same the next pod over, 4457 is already on the outside of his.

“4457, do you know what happened?” Countdown asks.

“Mission complete,” he responds simply, “I took out the ammo depot. Must not have been any other enemy forces left. You got all the ones in the jungle?”

“Must have,” you say, still a bit surprised, “How did you take out the depot by yourself? There should have been defenders everywhere inside!”

The sniper looks a bit thoughtful.

“I waited for you two to lure off the speeders. I crept around the outside and waited for what was left of them to start attending their wounded. Easy work,” the marksman explains, “It was just a matter of heading into the ammo depot, but there were a lot like you said. I was lucky to see an ammunition pile and decided to have a go: Took out the whole building, brought it down on us all and the secondaries finished it from there.”

>“That’s impressive you managed to pull it off by yourself.”
>“You should have stuck with us. You wouldn't have needed to do it alone.”
>>
>>3978472
>>“That’s impressive you managed to pull it off by yourself.”

>"A bit risky but you pulled it off."
>>
>>3978472
>“That’s impressive you managed to pull it off by yourself.”
>>
>>3978483
support
>>
>>3978483
>>3978485
>>3978487
>“That’s impressive you managed to pull it off by yourself.”

4457 shugs.

“You’ve made me pretty guileful.”

“What do you mean by that?” you ask.

“Used to be you and I would get all the kills,” 4457 reminices, “I’ve had to be daring to keep coming out on top. You don’t make it easy.”

He’s smiling, but you sense something else hidden in there.

“Did you risk yourself alone just to get the highest tally count?” Countdown cuts in.

“I did what was needed to complete the mission,” 4457 says a bit coldly, “If I can’t use my specialty, I have to do whatever I can.”

You don’t immediately disagree with the sentiment, but it is a bit strange to hear from 4457. He’s never really made that kind of statement before. Maybe he never needed to say it, you think, or maybe he really is being pushed by how better performing the squad has been lately…

>“If we did that mission again, what would you do differently?”
>”You’ll have to keep it up then, because everyone is only getting better!”
>>
>>3978514
>>“If we did that mission again, what would you do differently?”


He has a good mindset
>>
>>3978514
>>“If we did that mission again, what would you do differently?”
>>
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>>3978523
>>3978524
>“If we did that mission again, what would you do differently?”

4457 looks thoughtful, searching for the right words.

“Honestly,” he begins, “The attack on the depot was a bit sloppy.”

You hold back a frown, you thought it had been very successful.

“We were basically blind until the last moment,” he explains, “We attacked from one side initially, when we could have bombarded them from multiple angles. If I was on the high ground I could have poured fire on them the whole while-- like when they were chasing you through the grass? I could have hit them...”

He lists a small litany of things, it’s more than a little difficult to keep quiet. Some of the things you had thought of and decided against. Some of the things you, admittedly, hadn’t thought of either.

“Why didn’t you speak up during the mission?” Countdown asks.

“On mission isn’t the time to challenge things,” he says seriously, before deliberately relaxing his expression, “Just put me in a sniper position next time, that’ll keep my score up and me happy.”

>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”
>”I’ll keep it in mind, we need to keep leveraging our advantages. I may not know the best way all the time, either.”
>>
>>3978565
>>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”
add in something like: "you're a great sniper, but sometimes we also need your good skills at a pointman."
>>
>>3978565
>>”I’ll keep it in mind, we need to keep leveraging our advantages. I may not know the best way all the time, either.”
>>
>>3978565
I'll let this one stay open over night. This will be my last post. I'll be back at about 2300 GMT tomorrow again.

We're making good progress, thanks for sticking around! Questions, thoughts, or other comments welcome.
>>
>>3978565
>”I’ll keep it in mind, we need to keep leveraging our advantages. I may not know the best way all the time, either.”
>>
>>3978565
>”I’ll keep it in mind, we need to keep leveraging our advantages. I may not know the best way all the time, either.”
>>
>>3978565
>>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”
>>
>>3978565
>>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”
>>
>>3978565
>>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”
>>
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>>3979262
>>3979152
>>3979044
>>3978581
>”It’s not so easy. Sometimes all of us doing our own specialty isn’t the optimal answer for the whole team.”

“Fair enough,” the sniper shrugs, though you’re still not certain where exactly he was trying to go with the conversation.

It was true, especially while training on vehicles, your brothers weren’t getting the most chance to do what they had learned for years. There was a lot of potential, Countdown could certainly handle vehicles like a second pair of legs. You suppose that was just the nature of being exposed to new things. They could be valuable on the battlefield someday and that alone made it worthwhile.

The training complete, the three of you depart the simulation bay. 4528 and 2337 are awaiting outside, their own sortie in AT-TE just finished.

“How was the mission, Double-Oh?” 4528 asks.

“Success,” you respond, “Thanks to guile and a big explosion.”

“Whose guile?” comes the response from 2337.

“4457,” answers Countdown.

“Oh,” 4528 says, “that’s a cool name, 4457! It suits you.”

You pause for a second and look back at 4528, a bit confused. Then it hits you how it had all been phrased.

“I like that,” 4457 says, seeming to think on it, “It fits.”

>”Nothing like Magnum? Or Bullseye?”
>”Guile certainly comes in handy on the battlefield.”
>>
>>3979664
>>”Guile certainly comes in handy on the battlefield.”
Adorable
>>
>>3979664
>>”Guile certainly comes in handy on the battlefield.”
>>
>>3979664
>>”Guile certainly comes in handy on the battlefield.”
>>
>>3979673
>>3979680
>>3979692
>”Guile certainly comes in handy on the battlefield.”

You place a hand on 4457’s shoulder and he turns his head.

“Thank you, brother,” Guile says with a smile.

“Well that’s two of us with a name then,” Countdown laughs.

“Just two?” 4528 asks, “What about Double-Oh?

The question catches you out. You had never really thought too much about a name. Double Oh had started quite a ways back, it just made more sense than saying “Zero-Zero-Two-Seven”, and you were fairly certain it was Countdown who figured that shortcut out. Still, it was an interesting thing to consider. Lots of clones had picked up names, whether from their sergeants, like Countdown, or like 4457 just did like Guile. The question was, you suppose, just how much you liked it.

>”I don’t mind you calling me that, but it’s just my designation.”
>”I’ve heard worse, but don’t tell Wrax that.”
>>
>>3979713
>>”I don’t mind you calling me that, but it’s just my designation.”
>>
>>3979713
>”I don’t mind you calling me that, but it’s just my designation.”
>>
>>3979713
>>”I’ve heard worse, but don’t tell Wrax that.”
>>
>>3979713
>”I’ve heard worse, but don’t tell Wrax that.”
>>
>>3979713

>”I don’t mind you calling me that, but it’s just my designation.
>>
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>>3979717
>>3979732
>>3979782
>>”I don’t mind you calling me that, but it’s just my designation.”

“Just the same,” Countdowns say, “It’s certainly a bit more convenient on the comms.”

“I think I like my designation,” 4528 says out loud, a bit unsurprisingly.

“You’ve always been the most pure of all of us, brother,” you chuckle.

Your squad enters the tunnel leading over the training field and marshalling areas. Some of the other cadet companies were still out performing drills, exercises, and even having a late evening meal.

It struck you how young they all looked. A brief look at your brothers’ faces reminds that your squad was certainly among the oldest. Time was a relative thing on Kamino, it was much more simple to think of your years as a long series of trainings and nothing more. How long had it been since you were all so small, so inexperienced? Were you even truly experienced? Compared to the sergeants, who had seen countless battles and worlds, you had all only spent your life in training scenarios or simulation.

The fight with Vrul had changed a lot of things. It changed something in all your brothers, you were certain. That was something all of you shared that no one else had. An experience, a brush with death and a challenge to survive, that set you all apart from your brothers. Maybe that was the truth to experience. Just like Clones who gained their names in different ways, you consider, it might be that experience comes in different ways. And, just like the names and numbers that defined you were different, that experience may come from unexpected places.

Having been silent a bit too long, you feel a fist gently impacted your arm.

“What do you think, Double Oh?” Countdown queries, “Doesn’t Doc fit 2337 pretty good?”

2337 looks annoyed.

“I’m not a doctor,” he states flatly, “Not yet. But I want to be. Calling me that now would be disingenuous.”

>”You’re right, it’s more a job title than anything.”
>”When we’re lying on the ground dying, Doc will be a lot simpler to yell.”
>>
>>3979795
>>”When we’re lying on the ground dying, Doc will be a lot simpler to yell.”
>>
>>3979795
>>>”When we’re lying on the ground dying, Doc will be a lot simpler to yell.”
>>
>>3979795
>>”You’re right, it’s more a job title than anything.”
>>
>>3979805
>>3979815
>”When we’re lying on the ground dying, Doc will be a lot simpler to yell.”

“Maybe,” 2337 replies, “But I will never be called Doctor Doc.”

Laughter breaks out among your squad, the nonsense of the idea providing a bit more levity because of how serious 2337 had said it. As dark it was to picture yourselves dying, it was easy enough to see 2337 there keeping you alive.

It was a respectable goal, you thought. 2337 certainly had the desire and intelligence to be a doctor of almost any stripe. Of course, he probably had the intelligence for a number of roles in the field. His stubbornness was the only thing holding him back. There were times when you thought he was purposely underperforming in training that wasn’t medicine related, but that was a bit presumptuous of you. Wrax had long ago trained all of you that sloppiness or apathy would earn a severe beating.

The more correct interpretation, you chuckle to yourself, is that 2337 didn’t want to perform too well at anything else…

>”You would probably make a good officer, brother. Maybe Commander Doc?”
>”You’re right. Doctor Doctor sounds much more professional.”
>>
>>3979876
>>”You’re right. Doctor Doctor sounds much more professional.”
>>
>>3979876
>>”You’re right. Doctor Doctor sounds much more professional.”
>>
>>3979876
>”You’re right. Doctor Doctor sounds much more professional.”
>>
>>3979881
>>3979939
>>3979942
>”You’re right. Doctor Doctor sounds much more professional.”

2337 rolls his eyes and focuses on walking, earning a few more guffaws from your brothers.

It’s a short walk left to your barracks bay, the conversation of names having caused the time between departing the training pods and arriving to your bunks to fly by. Especially with the recent training you had all been spending more and more time in smaller groups rather than the full squad. It was enjoyable to spend even this short time together speaking. A part of you wondered if it would always be like this: Training and preparing together.

You shake the thought from your head, as your brothers all begin their evening hygiene routines and prepare for lights out.

War was coming. Wrax always stressed that. It was why you were preparing, it was why all of your brothers and you had been created, it was what you we’re all born for.

As you get into your bed, the thought of facing that war with your squad comforted you. Together, there was nothing you couldn’t take down. Whether it was hordes of droids, renegade Mandalorians, or an enemy you couldn’t even imagine yet.

You slip into sleep, dreams of war and fighting on your mind...
>>
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>>3979978
CT-0027, it’s easy to see why your sergeant started to diversify your training. Your squad was a well functioning unit, your brothers performed at the top level along with you, and the challenges you were facing were falling left and right.

Still, that’s not to say everything was easy.

Your accelerated training in piloting was not the easiest fit for you. As much as your brothers tried to hide it, you could tell they were often looking forward to returning to the usual ground and pound training and beatings from Sergeant Wrax. As you reached the later stages of your training, however, those days seemed to come further and further apart. The next batches of Clones were coming of age and the Sergeants were tasked with overseeing the training of thousands of more Clones.

Gone were the days where squads bred as regs, like yours, had the personal touch of one of the Cuy’val Dar. More and more your time was spent on simulators so the younger Clones could develop and train their motor skills and dexterity. More and more you were tasked with duties that seemed to be larger than just warfighting and you were expected to do so without direct supervision. It was a strange position, in later years these jobs would be performed by clones who were bred for the task, but for now the Clones of your generation were pitching in first.

It was frustrating, basic patrolling and security tasks were neither your specialty or something that suited your skills, but orders were orders and you did it without complaint.

Until, at last, the most meaningful training of your entire time at Kamino occurred.

Brother, tell me about that day.

>”I had challenged Sgt Wrax to the Battle Circle…”
>”Our squad was set to try out a new ‘super scenario’ called The Citadel…”
>”We were ordered to report to an ARC trooper for an exercise…”
>>
>>3979984
>>”I had challenged Sgt Wrax to the Battle Circle…”

All the more to piss the Kaminoians off since they banned the battle circle.
>>
>>3979984
>>”We were ordered to report to an ARC trooper for an exercise…”
>>
>>3979984
>>”I had challenged Sgt Wrax to the Battle Circle…”
>>
>>3979984
>>”I had challenged Sgt Wrax to the Battle Circle…”
"For old times sake"
>>
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>>3980010
>>3979998
>>3979988
>”I had challenged Sgt Wrax to the Battle Circle…”

Wrax stops walking and his helmet turns back to you.

The training today had been different. It hadn’t felt hard. Your body wasn’t sore. Perhaps you had simply grown stronger than it, maybe Wrax had not tried to make it a difficult one.

For whatever reason, you felt that it hadn’t strained or improved your skills.

“CT-0027,” the sergeant said plainly, “Repeat your last.”

You take in a slight breath. You can’t see your brothers eyes, but you’re almost certain they’re as wide as detonators standing beside you in formation.

“Sergeant Wrax Krit,” you repeat, bolder, “I challenge you for the right to be Champion of the Battle Circle.”

The Mandalorian turns fully around and walks directly in front of you. He’s close enough you can count the scratches on his visor. 37, you already knew. His faded blue armor had many times addressed you like this, but never had you addressed him like that.

“CT-0027,” his voice betrays nothing, “The practice of the Battle Circle was banned by Jango Fett. To do partake in such a thing would be in direct violation of orders. Is that clear?”

He didn’t say specifically say no…

>“It is Sergeant. This is more important than orders.”
>”Is it the tradition of the Mandalorians to refuse, Sergeant?”
>>
>>3980055
>>“It is Sergeant. This is more important than orders.”
>>
>>3980055
>>”Is it the tradition of the Mandalorians to refuse, Sergeant?”

Ah the training we shall recieve.
>>
>>3980055
>>“It is Sergeant. This is more important than orders.”
Exalting the mandolorian way will get to him far more than saying "Lol u iz chiken". The choice is obvious
>>
>>3980055
>The orders was to be the best I can be. If I cannot be the best, then I’m violating the core of my orders.

I think this is better imo, we care for our orders but we are placing our original orders over the patch ones Jango placed.
>>
>>3980055
>>3980092
This
>>
>>3980055
>>“It is Sergeant. This is more important than orders.”
>>
>>3980055
“It is Sergeant. This is more important than orders.”
>>
>>3980110
>>3980062
>>3980057
>“It is Sergeant. This is more important than orders.”

Wrax’s faceless stare is unsettling. You’ve always found yourself wondering what expression was behind it. You had long ago considered almost every one imaginable: anger, amusement, boredom, and disgust. Each one could be argued to fit, but none seemed to trump any one of the others for long.

In this moment, the emotion you see in the unfeeling helmet of Wrax is simple: Pride.

“Denied.”

You blink. The Mandalorian commando turns immediately and walks four long paces away, hands behind his back.

He stops and looks back

“CT-0027,” he barks, “The squad will be punished for this transgression. Muster this evening for additional corrective training. No food until I say so.”

“Yes, Seargeant!” you all shout in unison, realizing what’s just happened.

As the sergeant exits the field, your squad holds at attention until you’re all certain the doors have shut. Immediately after, you’re surrounded by four voices all talking unison.

“What are you thinking?!”

“Do you have a chance?”

“Wrax is going to beat us all into a pulp for good measure!”

“Double-Oh,” Countdown asks, “What’s brought this up?”

>”Wrax is our connection to the Mandalorian traditions. We see him less these days, but I want that connection to be firm even when we never see him again.”
>”I’m finally ready to learn the truth Wrax talked about, the truth about him and the truth about me. It has to be in the Circle.”
>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test. This is how we become the best we can.”
>>
>>3980092
oh shit yeah changing to this
>>
>>3980129
>”Wrax is our mentor, tie to the Mandalorian culture and above all the final test we must all face. We will discover the truth he spoke of... it has to be this way~"
>>
>>3980129
>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test. This is how we become the best we can.”
>>
>>3980129
>>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test. This is how we become the best we can.”
>>
>”Wrax is our mentor, tie to the Mandalorian culture and above all the final test we must all face. We will discover the truth he spoke of... it has to be this way
>>
>>3980129
>>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test. This is how we become the best we can.”
>>
>>3980129
>>”I’m finally ready to learn the truth Wrax talked about, the truth about him and the truth about me. It has to be in the Circle.”
>>
>>3980138
>>3980155
Backing these two
>>
>>3980129

>>3980155
VODE AN!
>>
>>3980129
>>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test. This is how we become the best we can.”
>>
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>>3980174
>>3980155
>>3980147
>”Wrax is our mentor, tie to the Mandalorian culture and above all the final test we must all face. We will discover the truth he spoke of... it has to be this way
I do like this too.
>>3980147
>>3980151
>>3980156
>”We’ve all got unfinished business. We might be mostly trained, but Wrax has always been our real test.”

Countdown nods, understanding you clearly.

“He’s a definite challenge,” he replies, “He’s also a lot more to us.”

“Wrax is why we are who we are,” 2337 says, “He’s let us grow in ways a lot of our brothers couldn’t.”

“Every beating, every drill,” your brother, now called Guile muses, “Was him making us better. Putting something of himself into all of us. That's truth.”

“He’s the one who made us brothers,” 4528 adds, ‘The Kaminoans made us, but he’s the one who really made us Vode.”

“Vode An,” you agree, “This test will show us even more. Who we are. What our truth is. It's always had to be this way…”

You think for a moment.

>”Besides, we’ll need a new Champion for all of you to challenge.”
>”The way that will make us the strongest.”
>”We were bred for war, but we’ve been raised for glory.”
>>
>>3980207
>"We were bred for war my brothers but we can aspire to be more, better...achieve glories and bring honour unto ourselves and Vode.
>>
>"We were bred for war my brothers but we can aspire to be more, better...achieve glory beyond glory! To bring honour unto ourselves and Vode!
>>
>>3980207
>>”The way that will make us the strongest.”
>>
>>3980207
>”The way that will make us the strongest.”
>>
>>3980207
>>”The way that will make us the strongest.”
>>
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>>3980221
>>3980230
>>3980233
>”The way that will make us the strongest.”

Your brothers fall into silence, the realization coming to all of you of what that might mean. For the first time in your life, you feel that there’s something larger than just doing your duty. The training, the hard work, had always been to complete your missions. Never had you considered finding something that could surpass duty. But, rather than invalidating it, it framed it in a larger sense of belonging and belief.

For the first time in your life you would be violating the words of an order, because you believed it to be the right thing to do. Because it was the right thing to do.

The Kaminoans had truly created the perfect soldiers, raised from birth for strength and obedience. Wrax had taken those perfect soldiers and made them warriors. Strength was more than just your physical skill, it was the beliefs that made that strength have meaning. It was the strength that had made the Mandalorians truly strong.

One by one, your brothers look up to you.

You were ready.
>>
>>3980253
This will be my last post for the evening.

I'll have to be up very early for a big day at work, but that also means I'll be able to start earlier. I'll aim to be here at 1900 GMT!

I appreciate the awesome write-ins and for all of you who've been voting along, whether since the begin or brand new today!

Until then, feel free to ask any questions or discuss things. Per Mandalorian tradition, Wrax will get to choose terms of the battle, but are there any things you would like to see?
>>
>>3980261
What would these options have led to?
>”Our squad was set to try out a new ‘super scenario’ called The Citadel…”
>”We were ordered to report to an ARC trooper for an exercise…”
>>
>>3980305
A bit difficult to say precisely, since there probably would have been a lot of branching paths like there may be with this option. Things can still shake up quite a bit, so I won't spoil too much.

Essentially, they're just as they say. You'd get to try out the Citadel course in its very early stages (at rather intense difficulty). Per the story, you'll still do it, but it will likely be a more tame one.

On the other side, I would have given you a selection of ARC troopers to pick from, each one with different effects or potential benefit (or possibly negatives) to carry with you as we close out training.
>>
>>3980320
Thanks and thanks for running as well.
>>
>>3980261
will the quest continue up untill the end of the clone wars?
>>
Might be getting a bit ahead here, but any ideas for names for our buddies?
>>
>>3980483
My initial thought for us was "Aughts" because y'know, zeroes. 2337 was Patches. And 4582 was Axis. Patches because Patch Addams was the best fucking doctor you can eat a dick reee. Axis because 4582 is a baseline we can use orient ourselves being that he is so straightforward.

And before you say it I know I am shit at naming things.
>>
>>3980483
If we decide to go with regular names, we could go for "Kandosa" which is derived from the Mandalorian word Kandosii, meaning indomitable.
>>
>>3980261
CC-0210 checking in, from separatist territory. I'll be a touch held up by a wave of droids, but should be rolling before 2000 GMT!

>>3980472
That would certainly be the loose goal. There's a potential for all the things to explore in the aftermath and also, should it happen, the chance for early death.

I would ideally like to take you to at least Order 66.
>>
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The minutes in the day seem to crawl by, a handful seeming to last for hours. The anticipation is maddening in some ways and you feel yourself wondering if this is what it must feel like before real battle? Your trainings were always something you looked forward to, but never had you been so stressed at the delay until their arrival. You don’t think this is apprehension or tension, but something wholly alien to your regular emotions.

Was it fear, perhaps? You don’t believe you’re scared. Fear was almost certainly the last thing when you thought of Wrax. Respect of course, perhaps admiration and thankfulness, but could you say you feared him? No. No, you think to yourself, this was probably some other feeling grating at you.

Your brothers, for their part, seem to experience the same emotion. Each one approaches you on their own throughout the rest of the day. Some questions are asked, some thoughts shared, but none ever asked if you were scared or what you were feeling. It was easy to imagine them believing you felt exactly as they did and, perhaps, they might even feel the same as you.

Whatever the feeling or the cause, you were glad for it to finally subside. As the hour at last approached your routines seem to drown out the extraneous thoughts and emotions. You prepared your armor, you donned your helmet, you felt the comforting weight of your gear. All these things, this ritual that had been ingrained into all of you, had always seemed to put you at ease. It strikes you that the calming effect might be the very reason it’s taught to all of you, but there’s no time to consider that deeply for now.

Now is the time to focus on the task at hand.

As you walk onto the training field, as you have countless times before, you notice a different air to the place. Your brothers are waiting, already focused on what’s about to happen. Their eyes are set and steely.

>Fall in line with them and wait at attention.
>See what their thoughts are while you wait.
>>
>>3981161

>Fall in line with them and wait at attention.
>>
>>3981161
>>Fall in line with them and wait at attention.
>>
>>3981161
>>Fall in line with them and wait at attention.
>>
>>3981289
>>3981280
>>3981273
>Fall in line with them and wait at attention.

Deciding that everything that needs to be said was said already, you join them in silence. The silence of the training field, broken only by the faints hums of machinery and technology, is all pervasive. You tighten your fist at regular intervals, one hand and then another, a small trick you had learned to keep track of the passage of time. In a few moments, it won’t be needed you know, but for now it helps to keep your focus sharp.

When Wrax walks in, you can feel yourself tense up. It’s the same Mandalorian wearing his same armor, but what he carries is very different. Today he’s not empty handed.

You swear you hear one of your brothers inhale sharply, probably in surprise. You’re somewhat surprised you haven’t done the same thing. As the sergeant approaches more and more you find your eyes wandering to…

>The vibroswords in his hands.
>The axes he holds before him.
>The beskades worn on his belt.
>>
>>3981324
>>The beskades worn on his belt.
As ritualistic as it gets
>>
>>3981324
>>The axes he holds before him.
>>
>>3981324
>The beskades worn on his belt.
oh shit its the ultra hard mode.
>>
>>3981324
>>The beskades worn on his belt.
>>
>>3981324
>>The beskades worn on his belt.
>>
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>>3981390
>>3981384
>>3981352
>>3981336
>The beskades worn on his belt.

The Mandalorian Commando approaches. His hands resting on the blue leather hilts of the Beskade hanging from each side of his equipment belt.

With each step more details come into view. They are radiant, the metal polished and shimmering, a silver Mythosaur head on the end of each. The fearsome head on the left is roaring and defiant, the one on the right is flared and snarling. Perhaps the blue had been chosen to match his armor or perhaps he had matched his armor to them, but where his armor was worn, faded, and damaged, the blades were still immaculate.

You’ve been staring, you realize, and the sergeant is already almost before you. You find that you can barely take your eyes away from them. Only now, so close, were you seeing the signs of use. The marks and chips on the blade, still carefully sharpened over, told of many battles and wounds. In the Battle Circle or even some distant battlefield, these were no strangers to fighting despite how beautifully they had been taken care of. The severity of the weapon was as stark and brutal as the warrior that carried them and that warrior now stood before you and your brothers.

Wrax slowly looks across all five of you, the visor on his helmet scanning before at last falling upon you.

“Form the Circle,” he says simply.

The five of you move as one, moving together to fill in the places of circle with Wrax at the head and you opposite of him. To your left Countdown and 2337 stare ahead with trepidation, to your right 4528 and Guile consider both Wrax and you. You stay focused on Wrax.

“The tradition of the Battle Circle has existed for millenia,” he begins, “The rules are handed down since times ancient: Strike no killing blows, do not leave the circle until the battle is finished, and do not hold back”

The rules were familiar but as he speaks you are as enraptured as the first time you had heard them. Wrax begins to walk forward.

“I am the Champion of this circle and have been fairly challenged. I choose the weapons.”

He takes a few more steps, standing almost at the center of the circle...

>And draws the ferocious left blade.
>And draws the menacing right blade.
>>
>>3981425
>>And draws the menacing right blade.
>>
>>3981425
>And draws the menacing right blade
>>
>>3981425
>>And draws the ferocious left blade.
>>
>>3981428
>>3981455
>And draws the menacing right blade.

You watch in silence as he outstretches his arm before him, the blade pointed at your heart.

“CT-0027,” he commands, “Step forward.”

Your legs react almost on their own, drawing you closer to the sergeant. You stop a few steps away, now surrounded on all sides by your brothers.

Wrax opens his hand and releases the beskad, letting the pristine blade fall to the floor unceremoniously.

“The Mandalorians,” he begins, “Are a divided people. It is our nature. We fight and struggle, grow and wane in power, and seek the truth of being a warrior. There have been many great warriors, armies, and heroes. Often they fight against each other, but they are all connected by what it means to be Mandalorian.”

Your brothers and you watch intently as he goes on.

“The language, our very words, shape how we see the galaxy. It tells us our fate is glory.”

He clutches his fists and pounds them against his breastplate.

“Our armor is our shield against all enemies.”

He motions to blade upon the deck.

“Our weapons are extensions of ourselves, their strength and ours are the same. Without any of these, we are incomplete.”

Just as the clones are taught, you consider.

“With this power we fight beside and for our family. To do anything less is cowardice.”

Wrax places his hands to his side.

“CT-0027.You challenge me but have no weapon. Try to pick up this beskad.”

>Approach slowly, keeping your eyes on him.
>Approach quickly, get the blade as fast as you can.
>>
>>3981496
>>Approach slowly, keeping your eyes on him.
>>
>>3981496
>Approach slowly, keeping your eyes on him.
>>
>>3981496
>Approach slowly, keeping your eyes on him.
Steady approach be ready for him to go for us as we do. If he swing roll under and use the blade under his guard, if he thrusts sidestep and twist his arm, if overhead dodge and keep his arm pinned low
>>
>>3981324
>The beskades worn on his belt.
>>
>>3981496
>Approach slowly, keeping your eyes on him.
>>
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>>3981541
>>3981523
>>3981511
>>3981508
>Approach slowly, keeping your eyes on him.

Your left leg moves forward and the sergeant doesn’t move. Then you move your right. Still nothing.

You take another step forward, but this time so does Wrax, now standing in front of the blade.

If the fight has started, you’re not certain, but you know you’ll have to go through Wrax to get that beskad.

Your brothers all look first to the blade at Wrax’s feet and then to you. Your squad, your family, watching to see what you would do. You decide to circle left, moving slowly at the edge of the imaginary circle formed by your brothers. Wrax follows you with only his eyes at first, before shifting his body, keeping his side to you. As you pass Countdown, you feel his hand touch your back. CT-2337 does the same as you pass him.

When you reach the opposite side you’ve started from, Wrax squares with you and draws his hands up, ready to fight. The blade is now back in front of him.

You know he’s a master of the Mandalorian style, your preferred fighting stance. It’s better suited to your physical condition and strength, but it will be difficult to beat him directly. The natural counter is your Echani martial arts training, avoiding his aggression for a more grounded approach, but there’s no telling if he’s a master in that as well. There was the third way, distracting him just enough to get the blade from in front of him.

You’ll have to decide how to move this mountain...

>Brutal and breaking, the Mandalorian way.
>Fluid and flowing, like your Echani training.
>With trickery, feign an attack and get the blade.
>>
>>3981580
>>Brutal and breaking, the Mandalorian way.
>>
>>3981580
>>Brutal and breaking, the Mandalorian way.
I dare say we're just not built to be elegant.
>>
>>3981580
>>Fluid and flowing, like your Echani training.
>>
>>3981610
>>3981612
>Brutal and breaking, the Mandalorian way.

There’s nothing you know better, you decide. Resolved that you must do your very best, you bring up your own arms and advance on the sergeant.

Diving in and taking three large steps, you close the distance immediately, and lean into your first swing with heavy right hand flying toward his stomach. He brings his arms in close to brace from the strike, you connect with his armor rather harmlessly, but your left fist is already shooting up toward his head.

To your surprise, rather than raising his right hand high to guard, he instead shifts his left foot back behind him and leans in to your punch and gets inside before it has developed. Your hand deflects off the side of his helmet and you realize too late he’s already past your defenses. His left hand flashes out across his face, but rather than a jab, he instead reaches and grabs beneath your helmet, wrenching your head to right as he pulls back.

Your body is forced to start turning. Your only thought is to try dropping down before he can grapple you and take you down himself, but the plan is faulty. On the way down you meet his left knee on the way up, his hand driving you into it. It’s a jarring blow that rattles your head within your helmet. Retreating backward, you struggle to keep your feet for a moment until you find a solid footing.

There’s no time to breathe.

You take a quick step forward, expecting for Wrax to be closing with you. The Mandalorian was, indeed, coming in with a sharp right when you stepped. This time it’s your turn to be inside his guard! You immediately spot a combo opening, striking quickly to hopefully return the favor. You are also in a position to use your strength to lift him and slam him down.

>Hard and low left to his midsection. Try to follow with an uppercut.
>Wrap him and try to lift him from his feet.
>>
>>3981666
>>Wrap him and try to lift him from his feet.
We're not gonna get much through that armor.
>>
>>3981666
>>Hard and low left to his midsection. Try to follow with an uppercut.
>>
>>3981666
>>Wrap him and try to lift him from his feet.
Lift and slam down, armour cant stop you being scrambled
>>
>>3981676
>>3981696
>Wrap him and try to lift him from his feet.

Knowing you need to use every bit of power you have, you quickly wrap your left arm around his back and drive forward. You slide your right arm around and close the hold. Wrax slams his left elbow into the side of your head but, pressed against his midsection, your helmet absorbs the worst.

You finally put your prodigious strength to good use and lift upward, raising the Mandalorian sergeant from his feet. His hands naturally shoot in and grab your head, for a split second you wonder if he’s going to break your neck, but there’s no stopping it if he was. Instead, he puts pressure on your visor and forces your head back violently. Deciding to oblige him, you shift your foot behind his leg and then pull backwards, twisting your hips and suplexing him to the ground. You land heavy on top of him and hear the thud of his helmet impacting the deck and a short gasp.

>Pin him down and get some strong shots in.
>Shift your hold and try to control his head.
>>
>>3981723
>>Shift your hold and try to control his head.
We need to keep leveraging our strength.
>>
>>3981723
>Shift your hold and try to control his head.
>>
>>3981723
>Shift your hold and try to control his head.
>>
>>3981723
>>Pin him down and get some strong shots in.
>>
>>3981723
>Shift your hold and try to control his head.
>>
>>3981726
>>3981740
>>3981743
>>3981751
>Shift your hold and try to control his head.

You don’t waste a second, immediately shifting your right arm to behind his head and releasing your left hand to grab your right and complete the headlock. Wrax is ready for it however, immediately bringing his own arms up to force your head back again, this time he brings one of his legs up and around your head, pushing as hard as he can to break your lock. It’s a major strain on you, but you don’t dare let go. If you did, he’d have your head locked instead. Your strength and grip is your only savior, preventing him from breaking out.

Instead, Wrax improvises and brings his leg down quickly, allowing him to use his momentum to rock you both backward. He’s able to roll you just enough to get back to his feet. You still have the advantage, however, and you try rolling yourself to slam him right back onto the ground. His leg shoots over you just in time to stop your throw. He shoves downward on your head and pushes off with his legs, this time wrenching himself free from your grip. He rolls forward and lands on a knee.

As you lie on your back, you see a chance to go for the beskad laying near you. It will leave you exposed if Wrax comes at you, but it’s just close enough that you think you can pull it off...

>Get back to your feet quickly!
>Roll right and reach, the beskad is right there!
>>
>>3981765
>Roll right and reach, the beskad is right there!
No risk, no reward.
>>
>>3981765
>Get back to your feet quickly!
>>
>>3981765
>Roll right and reach, the beskad is right there!
Quickly!
>>
>>3981765
>>Roll right and reach, the beskad is right there!
>>
>>3981765
>Roll right and reach, the beskad is right there!
>>
>>3981777
>>3981775
>>3981773
>Roll right and reach, the beskad is right there!

You throw your weight over and shoot your arm out grasping at the Mandalorian weapon, the snarling Mythosaur daring you to claim the right to hold it. Your hand falls on it and you close your fist tightly, bring it back to your body. Your brothers let out a cheer!

When you realize that Wrax hasn’t stopped you, you quickly rise to all fours and then jump into a crouching position, beskad drawn in front of you.

The sergeant is simply standing there, his own beskad still at his left side.

You decide to circle right, keeping his own weapon closer to you. He’s still not drawing his, but instead seems to dare you to close in and use your own.

>You are the challenger, bring the fight to him.
>Wrax has something planned, hold back as you approach.
>>
>>3981793
>>Wrax has something planned, hold back as you approach.
We've just sacrificed the momentum so we need to be wary of what he does next.
>>
>>3981793
>You are the challenger, bring the fight to him.

Probably a bad idea but he is the wall we must break through
>>
>>3981793
>>You are the challenger, bring the fight to him.
>>
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>>3981806
>>3981834
>You are the challenger, bring the fight to him.

You’re certain he has a lesson to teach you, but that was just the price you would have to pay. You heft the beskad across your body with your right hand and advance.

It strikes you how strange the weighting is on the weapon. Your training had covered vibroblades and other traditional melee weapons, but the beskad was something else entirely. It felt more like a club in your hand than a short sword or long knife. That could be a good thing, you think, as you certainly have the strength to make it count.

Wrax moves, deciding not to wait until your upon him to react. He closes and reaches out to control your right leaving his head open for a strike. You resist the urge to take the open shot and instead power through his hands to send your beskad smashing into his side armor.

Wrax drops his arm, trying to pin the weapon to his side, but the blow is more serious than he expected and you see him flinch from the pain. Now you have a real opening. Drawing your left hand back, you throw a punch directly into the side of his helmet. Wrax doesn’t bring his left up so you follow with a second blow, then a third, bashing his visor and right temple.

It’s then that Wrax’s other hand enters the fight.

Having drawn his beskad, he brings the pommel down hard on the center of your crown. It’s a severe and targeted shot, impressive considering the blows you were raining on him, which leaves you a bit senseless for a moment. Somehow you keep your grip on your beskad, still pinned to his side. Wrax is drawing back for a second blow.

>Head butt, helmet to helmet.
>Spin to wrench your beskad free, follow through and smash it into him.
>>
>>3981864
>Spin to wrench your beskad free, follow through and smash it into him.
>>
>>3981864
>>Spin to wrench your beskad free, follow through and smash it into him.
>>
>>3981864
>>Head butt, helmet to helmet.
>>
>>3981864
>Head butt, helmet to helmet.
>>
>>3981864
>Head butt, helmet to helmet.
Donk
>>
>>3981877
>>3981899
Almost a spin to win, nice digits, troopers!

>>3981904
>>3981925
>>3981934
>Head butt, helmet to helmet.

With nothing else left, you plant your right foot and lunge forward. There’s a loud crack as you drive the top of your helmet straight into Wrax’s visor, roughly where his nose ought to be. The sergeant is staggered and is forced to step back and loosen his clamp on his beskad.

With everything you have, you throw your left arm back and twist your body. Your right arm pulls hard and manages to dislodge from Wrax’s side. Your right arm wraps back and then you snap it back across with all of your power, extending the weapon out and level with Wrax’s head in a massive swing.

Wrax’s beskad comes flying in from your right, his momentary confusion not stopping him from delivering another crushing blow with his roaring blade. When it hits your helmet, you know immediately you won’t be able to stand up from it. It’s a driving blow that hits with bone crunching force even through your helmet, whipping your head around to the left, your body starting to follow after it…

...but your beskad’s momentum keeps going.

Your hand holds tight for just long enough and connects on the side of his head. There’s the unmistakable sound of metal cracking and tearing. Your blow bites into Wrax’s helmet hungry and takes a piece of it along, toppling the Mandalorian to the ground even as you’re on the way down yourself.

You hit the ground hard and the world goes red, a bright flash seeming to blind you as the loud ring in your ears deafens everything.

Lying senseless for a moment, you have no clue how much time has passed. You shake your head and your senses slowly start returning...

>You see inside Wrax’s helmet...
>You hear your brothers singing...
>>
>>3981949
>>You see inside Wrax’s helmet...
>>
>>3981949
>You hear your brothers singing...
>>
>>3981949
>>You hear your brothers singing...
>>
>>3981949
>>You see inside Wrax’s helmet...
Shit, did we break the "strike no killing blows" rule? That's what I get for missing one fucking vote I guess.
>>
>>3981949
>>You see inside Wrax's helmet...
>>
>>3981949
>You see inside Wrax’s helmet...
>>
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>>3981991
>>3981990
>>3981977
>>3981965
>You see inside Wrax’s helmet…

It’s colors at first. The grey of the training field deck. The bright white lights high above. A blue shape comes into view, it’s not hard to guess that it’s Wrax.

Cognitive functions returning, you wager that must me you weren’t blacked out for long. You’re still lying on the ground, your brothers circled around you. You can see their shapes as well, but you can’t tell what’s going on. None of them are coming to assist, was the battle still on?

Your hand gropes drunkenly, reflexively searching for the beskad to grip and cling to. If you were still fighting, you would need that your mind is certain, although whether it cared your body could continue was another matter.

Focusing a little more, the blue shape of the sergeant slowly becomes more and more clear. He’s lying on the ground like you, but his head is down. A synapse firing causes you to think that he could be dead. It’s a horrifying possibility and terror rolls through you for the briefest of seconds. It’s then that he moves and lifts his head.

He's alive, you rejoice! The front of his helmet looks gashed. When your blow struck, it must have impacted right on the corner of his visor, causing the lens to crack and the metal to peel away. Surely no one could have survived such a blow? Yet, here Wrax was, raising his head. A stream of crimson trickles from inside of it, staining the deck below him. The Mandalorian inside had been wounded just as sure as his armor had.

It’s then that you realize, you can see inside. Staring out from the darkness of his helmet, a Kaminoan light beam hitting at just the right angle reveals a blood-shot eye.

Wrax’s eye looks forward, the light causing the pupil to be contracted to nearly a pinprick You see a bright, violet-colored iris or perhaps it was blue turned red by the blood running from above it. Whatever the reason, it’s a color you’ve never seen in the eyes of your brothers. The eye wasn’t moving though...

You notice how still everything is, your brothers still aren’t moving. Did your brothers see the same thing you did? Were they looking at the damage you had done, the death you might have so easily caused?

There is a distance to them, a 1000 lightyear stare that seems to look straight past you even though you’re right here. Perhaps the blow had sent him to unconsciousness and his body was only reacting? What if you had done serious damage and now he had been broken severely? Slowly the truth comes to your attention...

He’s not looking at you.

You turn your head to the side, looking back over your shoulder.

Jango Fett is standing behind you.
>>
>>3982020
This will be my last post for tonight. Thanks for playing!

I am unfortunately driving all day tomorrow starting early, so I probably won't be able to update. Let's plan to try Sunday though, at about 1900 GMT-- I'll give updates if I think it will change.

For now, or in the meanwhile, feel free to discuss anything or ask questions. We'll hopefully be wrapping up this thread/character creation next time, so a lot of important things to decide!
>>
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>>3982020
>>
>>3982020
"Daddy?"
>>
>>3982201
Oh no, he brought the beskar belt.
>>
>>3982223
top kek

>>3982020
I wonder if Wrax is going to be punished (reassigned?) for allowing the duel.
>>
>>3982496
I want Wrax to say outloud "He is worthy".
>>
>>3982496
We challenged him though, I would vote to claim responsibility for it. We can't throw our sergeant under the bus.
>>
>>3983337
That would make him look weak and incompetent.
A clone trooper somehow made or manipulated a Sergent who is several years older and more experienced than an entire class of fresh clones put together, was made to or tricked into breaking the rules?

No the smart thing would be to shut up and hope the sarge says something smart or at least acceptable and would be perhaps when under review "forgiven" or be a good enough excuse for this to play out well.
>>
Imo opinion we should form up or at least order our Clone comrades to do so. Then try to fall in ourselves. Maybe struggle to our feet and await judgement.
>>
>>3982020
>>3983342
A potential positive is that this shows that there are clone capable of getting to, or surpassing a mando commando.

We'll prolly still get the shit kicked out of us though.
>>
>>3984732
I don't mind either way.

If we do speak up we might save the sarges ass, we'd get the book thrown at us either way, so assuming we get mind-wiped or terminated, at the very least the sarge would get to live. Not that we particularly care about him much, or love him. but I figure we do respect him.
>>
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You try to rise, turn, and pick yourself up, but you struggle with your strength. You still haven’t quite recovered from the shear hammer blow to your head.

“Sir…” you try to speak, struggling to get the word out clearly.

The source of your own DNA, the genetic template of all your brother and you, does not pay you any mind, walking directly over to Wrax. Your sergeant, still on the ground and in worse condition than you, only looks up to the other Mandalorian in silence.

Jango kicks him viciously in the face.

Wrax’s head wraps backward before falling forward, collapsing completely on the ground. Your brothers watch in stunned silence. Fett isn’t done, not anywhere close. He begins to savagely kick and stomp and beat Wrax with a ferocity that takes you all by surprise. Your sergeant tries to defend at first, raising his hands to cover his face and body.

“You should have known better, Krit,” Jango says between a round of blows, “I let Priest live because I still needed him. But disobeying an order…”

Disobeying an order was unacceptable. You had been trained that all your life. You knew there was no tolerance. The gravity of what’s happening hits you full force and you feel your heart beating rapidly. Wrax has stopped moving, except for when Fett connects with another strike.

“Sir!” you at last manage, “I challenged him! I disobeyed!”

“You all did,” Jango says curtly, not even turning his head away from his brutal assault on Wrax, “You’ll all be dealt with.”

Stand up and do something, you think to yourself, this has to be stopped! Your body protests your every exertion and your brothers still only watched, frozen in place. You feel the beskad near your hand and you grasp on to it. Slowly, you feel your strength starting to be more controllable. With the weapon in hand, you manage to use it as a cane and prop yourself up, before rising to your feet. You see Jango has stopped beating Wrax.

“I won’t be disobeyed again,” Fett says, drawing one of his blaster pistols…

Adrenaline courses through you, your eyes dilate, and you clench the beskad tightly. Your feelings are going haywire and you can’t think of anything else to say. As he aims the balster at Wrax’s head, you realize there’s nothing else you can do. You draw a deep breath and exhale...

>You attack Jango Fett.
>You try to wrestle the blaster from him.
>You watch him fire.
>>
>>3984849
>>You try to wrestle the blaster from him.
>>
>>3984849
>Strike his blaster hand with the beskad, to make him drop the weapon or at least miss the shot. (kinda like Anakin did to Mace Windu in ROTS)
>>
>>3984849
>>Strike his blaster hand with the beskad, to make him drop the weapon or at least miss the shot. (kinda like Anakin did to Mace Windu in ROTS)

This. Victory or Death I guess.
>>
>>3984849
>You try to wrestle the blaster from him.
>>
>>3984881
>>3984893
Nice touch!

>>3984866
>>3984900
>You try to wrestle the blaster from him

You swing the beskad.

Striking Jango just behind the wrist, you send the heavy blaster clattering down to the ground before he can fire. The bounty hunter reacts instantly, turning in strike you in the head. You reel backwards, unable to sustain any more damage. Jango follows up by kicking the beskad from your hand and then striking you again in the stomach, bringing you to your knees. He draws his second blaster and points the muzzle at your brain.

“Should have attacked to kill-” he begins, before a blur from your right storms into him.

It’s Countdown!

Your brother goes crashing to the ground with Fett, struggling to control his arms. Jango looks like he’s overpowering him when 4528 dives on his blaster hand as well, grabbing his wrist with both hands and keeping the pistol pointed away from Countdown. 2337 jumps on as well, pinning Fett's legs and holding him steady. Guile is right behind him, adding his own strength by pummeling Jango’s head, frantically demanding him to drop the weapon. It’s a ferocious few seconds as you see Jango struggling against them, trying to break free.

>Join them!
>Stop them!
>>
>>3984936
>>Join them!

We have committed now lads!
>>
>>3984936

>Join them!

If this kills us then 00 was the worthiest trainee to ever fall.
>>
>>3984936
>>Join them!
>>
>>3984936
>>Join them!
wat are we doin lol
>>
>>3984936
>>Join them!
>>
>>3984936
>Join them!
If we gonna die, we will die with our brothers next to us.
>>
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>>3984981
>>3984975
>>3984967
>>3984959
>>3984950
>>3984939
>Join them!

You will yourself forward, even with pain still shooting through your body. You go for the blaster first, prying it from Jango’s hand as he struggles to the last. If it wasn’t for 4528 holding his hand and Guile pounding his head, you’re not sure if you would have been able to do it. The bounty hunter was incredibly strong and resilient, still trying to fight. He’s fierce but, outnumbered as he was, there was little he could do against all five of you at once. You see him trying to bring a hand up to his other gauntlet, but Countdown and and 4528 manage to struggle enough to keep them apart.

It all descends into chaos, as fists and legs fly in an uncontrolled melee. At some point, you feel hands on your shoulders. 2337 is pulling you backward. You try to resist at first, but then you see that Jango has stopped struggling, his body slack and unmoving. You quickly help 2337 pull the others back as well, ending the violence that’s overcome you all.

Time seems to stop for a moment as all of you look over the scene.

4528 acts first, kneeling beside Wrax. 2337 does the same to Jango, checking to see if he’s still alive.

“He’s still breathing,” 4528 says hopefully, “he’s weak though!”

2337 looks very serious, turning to look over at you

“He’ incapacitated, vitals are faint.”

“What do we do now?” Guile asks, his voice labored but steady.

“We’ve got to get Wrax out of here,” Countdown responds directly, gathering up the blaster pistols and Wrax’s beskad, “If we can get him to the shuttle bay, we can put him on a starship. He’ll at least have a chance.”

“What about Jango?” 2337 questions, “If we leave him like this, he might die.”

“He was more than willing to kill Wrax and Double-Oh,” Countdown replies, pulling the whipcord launcher gauntlet off of Jango’s hand.

“What about us?” Guile replies, “This doesn’t seem like something we can just walk away from.”

The faces of your brothers turn to you. You’re not certain of anything at this moment. You look between Wrax and Jango. You can’t imagine how things escalated this quickly, but your brothers needed guidance now more than ever.

“We’ll get Wrax to a shuttle,” you say decisively, “This can’t have been for nothing.”

You pick up the beskad close to you.

>”We’ll drop Jango at the Infirmary on the way.”
>”We can’t waste anymore time, leave Jango here.”
>”Jango can’t live to tell anyone about this.”
>>
>>3984988
>>”We can’t waste anymore time, leave Jango here.”

Our brothers and Wrax are more important.
If jango chokes on his own tong then fuck him.
>>
>>3984988
>>”Jango can’t live to tell anyone about this.”
>>
>>3984988
>>”We can’t waste anymore time, leave Jango here.”
>>
>>3984988
>>”We can’t waste anymore time, leave Jango here.”
>>
leaving Jango alive so he can hunt us down is the dumbest choice possible...
>>
>>3984988
>>”We’ll drop Jango at the Infirmary on the way.”

Holy shit, we're still in training and we've already defeated three Mandalorians, the third one while we were already weakened from the second.
>>
>>3985008
seems like it could be further plot to me honestly.

anyway imo if we dab on him(jango) the kaminoans will for sure yeet us all.
>>
>>3985016
>anyway imo if we dab on him(jango) the kaminoans will for sure yeet us all.

Yeah, they're already scared of us after we kill Vrul. Imagine what they'd think if we killed the fucking Mandalorian that we're all clones from.
>>
>>3984988
>>”We’ll drop Jango at the Infirmary on the way.”

At this point, I'm not sure if we're more ARC Trooper, or Commando.
>>
>>3985005
>>3985002
>>3984996

You see doubt in 2337’s eyes but, after looking down at Jango again, he nods his head in agreement. He stands up and goes over to Wrax, focusing on him and his condition for a brief moment.

“These are all the weapons I can see,” Countdown says, pointing at the equipment at his feet.

“Are we going to attack someone?” Guile asks.

“Someone might try to stop us,” Countdown answers, “Like Double-Oh says, this can’t be for nothing.”

“What about our brothers? Them too?” 4528 says concerned.

“We can stick to the whipcord launcher and the stun grenades,” Guile suggests, “That at least won’t hurt anyone permanently.”

“The blasters could at least be useful against droids if they spot us,” Countdown suggests, “Or even using the beskads as just clubs.”

You think things over for a moment…
>>
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>>3985032
CT-0027, your brothers are attempting to reach the Launch Bay for Sgt Wrax Krit to commandeer a starship for escape. Your access to weapons is limited to what you only have on hand. 2337 will focus on helping Sgt Wrax move. It is unknown who or what may try to prevent your escape.

Suggested Loadout:

CT-0027 [ACTIVE]: Blaster Pistol, Beskad
CT-9321 [ACTIVE]: Whipcord Launcher
CT-4457 [ACTIVE]: Blaster Pistol, Beskad
CT-4582 [ACTIVE]: 2 Stun Grenades

CT-2337 [ACTIVE]: Sgt Wrax

Mission Objective: Get Sergeant Wrax to the Launch Bay.

You may rearrange any equipment or leave it behind as you like. Confirm loadout.
>>
>>3984988
>”We’ll drop Jango at the Infirmary on the way.”
Considering the murder option won't win here, it's better to bring him to the infirmary in the hopes that it will slightly appease Jango and the Kaminoans. Enough that their immediate response isn't murdering us.
>>
>>3985035
Loadout is fine as is. But let's not blast any fellow clones.
>>
>>3985035
Loadout looks good
>>
>>3985035
Give 4457 one grenade and pass the beskad to 4582. It's fine otherwise.
>>
>>3985035
CT-0027 [ACTIVE]: Beskad, 2 Stun Grenades
CT-9321 [ACTIVE]: Blaster Pistol
CT-4457 [ACTIVE]: Blaster Pistol, Beskad
CT-4582 [ACTIVE]: Whipcord Launcher

Since 0027, its better to put him into a more supporting role. Countdown and Guile is more suited to range combat, due to their position in the squad. 4582 is more used to close combat due to being our partner, so I suggest giving him the whipcord.
>>
>>3985061
>>3985056
>>3985055
>>3985051
>>3985056
>>3985061
Whoops Totally mixed up 4528's designation.

There's a few suggestions, but I do see a theme. May I reccomend:

CT-0027 [ACTIVE]: 1 Stun Grenade
CT-9321 [ACTIVE]: Whipcord Launcher
CT-4457 [ACTIVE]: Blaster Pistol, Beskad, 1 Stun Grenade
CT-4528 [ACTIVE]: Blaster Pistol, Beskad

0027 is in poor condition, so not actively fighting may be worthwhile. 9321 is the one with the most tech use, this will help to really operate the Whipcord proficiently. Preference to not blast clones is noted.

Is this satisfactory?
>>
>>3985072
Well, I suggest giving 0027 a beskad, probably from Guile, just so he can properly defend himself if need to. Aside from that, seems fine.
>>
>>3985072
Looks good to me. I thought that 0027 would benefit from a beskad more than the rest, being the strongest clone in the squad but being already weakened diminishes that.
>>
>>3985075
>>3985077
These are very well informed.

Current Status:

CT-0027 [ACTIVE]: Beskad, 1 Stun Grenade
CT-9321 [ACTIVE]: Whipcord Launcher
CT-4457 [ACTIVE]: Blaster Pistol, 1 Stun Grenade
CT-4528 [ACTIVE]: Blaster Pistol, Beskad

CT-2337 [ACTIVE]: Sgt Wrax

Loadout confirmed. Deployment in 3, 2, 1…
>>
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>>3985093
The squad exits the training field, keeping your weapons holstered and on your belts for the moment. There’s no sign of any alarm or warnings going off, so you may be able to get by anyone not paying attention. At this hour, most clones are either eating or in their hygiene routine at least.

Heading straight for the Launch Bay is easy enough. Not going to the Infirmary first definitely allows you to avoid the more trafficked areas. You have Guile and 4528 bring up the rear, acting as a screen in case anyone comes up from behind. Countdown and you are, likewise, on point, hopefully giving the two of you a chance to put anyone you meet off the trail or distract them first.

2337 is with Wrax in the middle, doing his best to keep out of sight when he can.

You’ve made good progress so far, you think. It's mostly quite. As you turn the next corner you see...

>I need two rolls of 1d6.
>>
Rolled 4 (1d6)

>>3985096
>>
>>3985072
Don’t our blasters have a stun setting, iirc they do.
>>
Rolled 2 (1d6)

>>3985096
>>
>>3985101
>>3985101
These are Jango's Westar 34 blaster pistols. I'm not seeing anything on them that has a stun option. Although if someone knows better, please correct me.

>>3985100
There's one. Just one more d6, please!
>>
>>3985110
Ah I thought they were the DC series, it helps to know the model then just the weapon category
>>
Rolled 2 (1d6)

>>3985096
>>
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>>3985114
My apologies. I'll endeavor to specifically mention these things.

>>3985109
>>3985100
>4
>2

A lone Kaminoan scientist coming down in your direction. They seem preoccupied by their data pad for the moment…

>Put your arm around Countdown and look (more) hurt. Scare them off and say there’s been an attack.
>Motion for your brothers behind to take cover, they may just walk past.
>Oblivious stun grenade.
>>
>>3985122
>Motion for your brothers behind to take cover, they may just walk past.
>>
>>3985122
>Motion for your brothers behind to take cover, they may just walk past.

As much as I'd like to just walk past openly, and pretend that all is normal.
>>
>>3985122
>>Motion for your brothers behind to take cover, they may just walk past.
>>
>>3985122
>>Motion for your brothers behind to take cover, they may just walk past.

I feel we aren’t going to be a regular grunt in the GAR after this
>>
>>3985122
>Motion for your brothers behind to take cover, they may just walk past.
>>
>>3985123
>>3985124
>>3985147
>>3985149
>>3985150
>Motion for your brothers behind to take cover, they may just walk past.

You quickly look back at 2337 and give the signal to take cover.

Deciding that it’s best to keep a low profile, Countdown on you continue walking as if nothing’s wrong. However, it’s hard to not watch the Kaminoan approaching…

The scientist seems to notice your thought.

A bit absent-mindedly, they look up just as you are both about to pass.

“Clone,” they say, surprised, “You appear to be in some pain.”

It’s not really a question, but you cut in quickly, hoping to steer the conversation.

>”Affirmative, we were just training quite intensely. I’m fine, been through a lot worse, Sir.”
>”Yes Sir, quite a bit. We’re on our way to the infirmary now."
>>
>>3985160
>”Affirmative, we were just training quite intensely. I’m fine, been through a lot worse, Sir.”
>>
>>3985160
>>”Affirmative, we were just training quite intensely. I’m fine, been through a lot worse, Sir.”
We're walking away from the infirmary right? I imagine the Kaminoans would know the layout of the place better than we do.
>>
>>3985160
>>”Affirmative, we were just training quite intensely. I’m fine, been through a lot worse, Sir.”
>>
>>3984849
>>Strike his blaster hand with the beskad, to make him drop the weapon or at least miss the shot. (kinda like Anakin did to Mace Windu in ROTS)
we gonna have to go rouge
>>
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>>3985169
>>3985164
>>3985162
>”Affirmative, we were just training quite intensely. I’m fine, been through a lot worse, Sir.”

The Kaminoan tilts their head, their long neck making the movement extremely pronounced.

“Is that so, Clone…” they start, “Oh! I’m sorry, I didn’t even ask. State designation.”

“CT-0027,” you respond instantly.

You cringe at yourself. You probably shouldn’t have given your real designation. The conditioned response just took over. Very quickly, the scientist taps a number of times on their data pad.

You see their eyes widen as they read whatever is on there.

“You...certainly have,” the scientist says, noticeably more uncomfortable.

They take a very awkward step back, looking between Countdown and you.

“Have a nice night cycle,” they say, making what you could refer to as an “about-face” and quickly hurrying back down the hall.

The two of you look at each other.

“Pays to be famous,” Countdown smiles.

You’re about to say something, when suddenly a general alarm goes off.

“They must have found Jango,” you curse. You go back to the corner and signal your brothers to hurry, you’re racing the clock now…

>Roll 2 more d6 please.
>>
Rolled 1 (1d6)

>>3985181
>>
>>3985190
AHHHHHHHHHHH

I should stop rolling.
>>
Rolled 4 (1d6)

>>3985181
>>
Rolled 3 (1d6)

>>3985181
>>
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>>3985190
>>3985193
Hustling down the hallways, the klaxon alarm sounding everywhere, you can only hope you won’t run into any more distractions. You’re so very close…

You at last reach the hangar entrance. Cracking the hatch slowly, you take a look inside.

It’s not good.

There’s a trio of maintenance crew, clones who had washed out from the program, looking confused not too far from the door. One the far side, close to where the starships are, a pair of brothers apparently on security patrol hold blasters. They seem to be on high alert, scanning for any trouble. You have no idea if any of them know what’s going on…

2337, still hauling Wrax, and the others catch up with Countdown and you.

“It’s bad,” you say bluntly, “At least five Clones in there, two with blasters. Unarmed ones are in our grenade range, the others definitely aren’t.”

“What’s the plan?” Countdown asks.

You think hard, taking both out was possible, but it would be almost impossible to not harm them.

“Stun the close ones,” Guile suggests, raising his blaster pistol, “I can take the others out.”

“You can’t kill them!” 2337 snaps back.

“What else can we do?” Guile asks,

“Maybe one of us can run in and order them to evacuate,” 2337 suggests.

It’s risky, but you’d only need to fool them for a moment…

‘I… I have an idea…” 4528 says hesitantly, your other brothers busily arguing over top him.

>”We have to be quick. Guile, take the shots. I’ll get the maintenance team.”
>”We’ll try to bluff them, it worked with the Kaminoan.”
>”What’s your idea, 4528?”
>>
>>3985215
>>”We’ll try to bluff them, it worked with the Kaminoan.”
>>
>>3985215

>"What's your idea, 4528?"
>>
>>3985215
>What’s your idea, 4528?”

Any suggestions to where we go once we get out?
>>
>>3985215
>>”What’s your idea, 4528?”
>>
>>3985215
>”What’s your idea, 4528?”
>>
>>3985215
>>”What’s your idea, 4528?”
Once the shooting starts there is no going back. We need to consider all of our options in order
>>
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>>3985240
>>3985239
>>3985236
>>3985230
>>3985223
>”What’s your idea, 4528?”

He reaches over and takes the stun grenade from your belt.

“You’ll know when to throw, I know you’ll make it,” he says a bit cryptically.

He places the grenade in your hand, before turning to 2337.

“Right after he throws,” he continues, “Poke the sergeant’s head out from behind the door.”

“What?!” 2337 exclaims.

“What are you talking about, 4528?” you ask.

“So long as the team succeeds, we’ve done our part,” he responds, “This is mine.”

Before you can ask any more, he lunges forward and burst out through the hangar hatch. He starts waving his hand desperately, yelling and shouting.

“There’s been an attack!” he shouts aloud, attracting the attention of all the clones, “Fall in, I know what’s happening!”

He’s making such a racket, that you risk glancing from the hatch to watch. He runs to the maintenance Clones close by, and waves for the security team to come over.

“On the double!” he adds for emphasis.

The Clones with the blasters obey, quickly sprinting over.

“Jango Fett was in a fight…he’s been hurt bad...” he begins, slowly shifting where he’s standing. He has all their attention, you realize.

“Fighting who?” one of the guards asks half in shock and anger.

“It was Sergeant Wrax, he tricked us! He’s forcing the rest of my squad to…” he spares a glance your way.

That must be the signal. He wants you to take them all out, together. You activate the stun grenade, and bowl it low and fast toward the group of them.

Ducking back, you help 2337 lean the sergeant over, grabbing him by his undersuit in the back and exposing his helmet in the hatch opening.

“There he is!” you hear 4528 shout, he must be pointing…

The sound of the stun grenade goes off a moment later and there’s no more sound, beside the klaxon alarm overhead.

You pull Wrax back and look for yourself.

Sure enough, a pile of six clones lie motionless where your grenade landed.

“Was he… covering for us?” Guile says incredulously.

“Come on, we’ve got to hurry,” Countdown says.

You’re beside yourself, what had he been thinking…
>>
>>3985292
Together, the rest of your brothers enter into the hangar and run for the starships, picking out a hyperspace-capable transport sitting in the open. Guile goes over to 4528 to check him. Countdown is the first in the starship, quickly going to the cabin and working the computer systems. You help 2337 bring in Wrax.

“I can set the autopilot to launch and get to orbit,” Countdown explains, “From there I can set in a location for a hyperspace jump…”

“Wrax isn’t in a good condition,” 2337 says, “I don’t think he’s going to be able to pilot a ship…”

“Aren’t we going with him?”

“Didn’t you hear 4528 just know?” the medic argues, “He just gave us a cover. We can use the last grenade to stun ourselves, say Wrax tricked us and made his escape.”

“But Jango can refute that if he’s alive,” Countdown raises his hands in frustration.

“If,” 2337 repeats, “I don’t give him good odds. I can’t leave here. This is our life, our purpose.”

“You said it yourself: he can’t go alone, they may just terminate us even if Jango is dead.”

“I’m willing to risk that,” 2337 frowns, and I think 4528 would want to stay too.

“You can’t decide that for him,” says Guile from behind. He’s got 4528 swung over his shoulder.

“He decided it for himself,” 2337 says, “Double-Oh, you heard him. He's giving us a chance to decide.”

This division is obvious. There doesn’t seem to be a way for everyone to stay together.

>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax.”
This campaign will be very different than your average Clone Wars clone trooper might. You’ll start out as an independent group with lots of options. Potential for Bounty Hunting/Mercenary work, Mandalorian focused operations, helping the Republic from afar... or, even, helping the Sepratists should it happen.

>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
You won’t be killed, but what happens to you and the others will depend greatly on if Jango lives or dies. You will be fighting for the Republic. Less options, depending on what your punishment (if any) is, but you’re going to have a lot of cool things to deal with that will be much more in line with a traditional clone campaign with a TRAGIC BACKSTORY.

Decision time, and this is a pretty big decision, so I'm going to let this sit for a few hours at least. Feel free to ask any probing questions, it's definitely an interesting place we've ended up in. Whatever is decided, I'm greatly enjoying things and confident we'll keep enjoying them.
>>
>>3985310
>>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

I want to fight in geonosis
>>
>>3985310
YOLO

>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax
>>
>>3985310
>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax.”

Mercenary Mandos are go.
>>
>>3985310
>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

"Listen too me, we disobeyed. I will answer for it and i will not run, they will be after blood and closure by me staying they will have it. Some of you must go with Wrex, take care of him...as sentimental as it is, Fett my be our progenitor but Wrex the closest thing to a father. If you even have a faint notion of going you should."
Im torn cos i kinda wanna look them in the eye and go "yeah what of it"
>>
>>3985310
>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

I wanted clone trooper quest, not mercenary quest.
>>
>>3985310
>>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

It is better to die for the Republic than to live for yourself. Good luck to Wrax and Countdown though.
>>
>>3985310
Galaxy is a big place would it be possible for us to find a way to halt or slow the rapid aging that clones have?
>>
>>3985310
Meh I feel this decision is a bait and switch from what we are being offered originally.

Also this feels wrong to go rouge.
>>
>>3985346
It's nice to get the option though.
>>
>>3985310
>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
Wew, this was unexpected
>>
>>3985350
Maybe post war, we have to focus now on the coming conflict (if it happens)
>>
>>3985362
We could go the Clone Commando route, and infiltrate deep behind enemy lines, and operate undercover.
>>
>>3985350
That's a definite possibility. At the very least you would probably benefit from it when the others start benefiting too.

>>3985351
>>3985346
I do apologize. It definitely wasn't my original vision, but with the Mando choices being picked as they were, I wanted to give it a chance to happen.
>>
>>3985310
>>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

Well shit, this took quite a turn. I guess we had it coming as soon as we chose to challenge Wrax to the Battle Circle. I personally would have voted for the Citadel but it wouldn't have changed the result anyway.
>>
>>3985371
Don’t apologize man, i think it’s awesome that you’re giving us such a option in the first place. I like being given such freedom of choice.
>>
>>3985310
This is kick ass. Im not sure what I want more, and thats troublesome...
That said Im gonna pick the option that will be easier for questrunner since they are both based as hell.

>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
"We were born to die, Id gladly take that burden for any of you, and I know you would for me. We are soldiers, not cowards."
>>
>>3985310
I do have one question. Was there any reason why we couldn't simply bring Wrax to the infirmary instead? If I read it right it appeared that he was still better off than Jango after the whole ordeal.
>>
>>3985310
>>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
>>
>>3985310
>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
Both choices are very tempting, but at the end of the day, we are born to be the ultimate soldier for the Republic and it abandoning it this early on is not the clone way.
>>
>>3985310
>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax.”
>>
Oh shit did I miss it?
>>
>>3985310
>>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
>>
>>3985310

>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
>>
>>3985310
>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”
>>
>>3985292
I'm deliberately not voting just giving my appreciation for the excellent development this one thread has had. Great fucking ride, well done.
>>
>>3985771
>>3985704
>>3985564
>>3985432
>>3985388
>>3985378
>>3985356
>>3985349
>>3985346
>>3985344
>>3985331
For the Republic!

>”I can’t abandon orders. It’s what we were created for. I attacked Jango, I’ll face the consequences of my actions if they find out.”

You sigh.

“I understand,” Countdown says, looking down.

Everyone goes quiet and a long moment passes in silence.

You feel odd. Saying goodbye to a brother was… not something you had ever done before. You had heard of Clones dying and their squads having to deal with that, but that was different. Death was expected, death was simply a possibility of fight and a part of duty. Not being there because they… left was something you had never considered.

“It’s strange to imagine you not being here,” you say, “You’ve always been at my side.”

Countdown looks up, flashing a smile.

“I know,” he says, chuckling, “Even when it would have been less painful not to.”

“Take care of Wrax,” you smile, “I’m happy risk my life so you and him can have a chance.”

“You always were the best soldier.”

“I will stay as well then” Guile says, setting 4528’s beskad and Jango’s blaster pistols beside Wrax, “They might not want to kill us all.”

That earns a laugh from everyone.

Countdown stands up, patting a hand on each of your shoulders in turn, stopping on you

“We’re still brothers, Double-Oh. We’ll meet again.”

You plant your hand on his shoulder as well.

“Vode.”

“Vode an,” comes the answer.

You break the embrace and quickly leave the starship, knowing neither of you were yet out of danger. The ship’s ramp closes and the starship rises, flying out of the hanger and into the storm-wracked skies.

You realize you’re still holding Wrax’s beskad. You’ll have to give it back to him someday, you think, feeling the snarling Mythosaur hilt in your hand.

2337 is busy putting 4528 back around where he fell. Guile taps your shoulder. You turn and see he’s holding the last stun grenade.

“We better make this believable.”

Mission Complete
>>
So....out of curiosity what type of Shuttle did they take?
>>
>>3985903
Strategic Overview:

The injuries sustained by Jango Fett were incredibly severe. Suffering numerous broken bones, damaged organs, and other internal problems, the Kaminoans were forced to place him in complete bacta suspension in hopes of repairing his body. The question of how he became so injured was a matter of great concern and investigation. The missing Mandalorian Sergeant Wrax Krit and Clone CT-9321 caused great distress to the Kaminoans, and the other clones of their squad would naturally be under great scrutiny.

Revealing the details of what had occured was difficult. The Kaminoans were horrified to discover their video feeds of the area where Jango had been found had been mysteriously disabled. However, a schedule manifest for the evening revealed that Wrax’s squad had been assigned disciplinary training. What data they did have revealed that Jango had joined the training at some point. The clones attested that Sgt Wrax had organized what was called a “Battle Circle”, a Mandalorian tradition the Jango had specifically banned. This caused a fight to occur between Jango and Wrax and ended with the severe injuries suffered by Jango. It was corroborated by other Mandalorians that Jango was greatly opposed to the Battle Circle and had even entered into a physical altercation with another sergeant previously. The clones were then compelled to assist Wrax Krit in leaving Kamino, knowing that Jango Fett would likely seek his death.

In order to escape, the Sergeant used his clones to clear a path for him and they dutifully obeyed. It is noted that, on a cultural point which is not yet fully understood, Jango losing in the fight would have made Wrax their champion besides being their commanding Sergeant. The clones thus followed his orders, presuming nothing was out of order. This was corroborated by a Kaminoan scientist who reported having seen one of the clones and even documenting the occurrence, prior to the initiation of the alarm. When Jango Fett was found and the alarm was sounded, the warning alerted the clones to the off nominal condition. However, they were quickly subdued by Wrax Krit as well, likely using a stun grenade that was known to be on Jango Fett’s possession. One clone was able to escape and attempted to warn a number of other clones and security members about his deception and attack, but was attacked himself by the Sergeant and knocked out. All clones in the hangar bay corroborated this point.

The clone that departed with Sergeant Wrax, CC-9321, was noted as a talented pilot and technical specialist. It is likely that Wrax needed this clone to help pilot the starship and assist in his escape and so forced him to come along. This is considered plausible, due to the established history of the squad’s camaraderie. It is unlikely that a clone would have willingly left in such conditions.
>>
>>3985916
The report thus raised many interesting questions, and potential reasoning for why the clones acted as they did, at least enough to delay what was the immediate recommendation of reprogramming the remaining clones. It was important to note as well, that the amount of training the clones had recently completed, including piloting training, made such a loss of valuable skills problematic and inefficient. Considering the clones were ostensibly only following orders and did in fact try to stop Wrax Krit when they became aware of his intentions, a hold was placed on the reprogramming pending potential testimony from Jango Fett. This hold was extended due to the momentous arrival of a representative of the Jedi Council, Master Obi-Wan Kenobi and then further extended later due to the arrival of Jedi Master Yoda. It was then that their subsequent deployment to Geonosis was ordered, in which the squad’s skills were needed to perform the critical role of…

>Casualty Evac
>Pathfinding
>Assault Transport
>>
>>3985931
>>Casualty Evac
>>
>>3985931
>>Casualty Evac


Want to limit casualties.

Also does this mean that the Kaminoians, have a stable source of Fett dna for a good while.
>>
>>3985960
IIRC, dead clones are recycled to make more clones.
>>
>>3985931
>>Casualty Evac
>>
>>3985912
https://starwars.fandom.com/wiki/Kamino_flight_pod

In my head I think they used this to escape.
>>
>>3985964
That also weakens the source so you will have a higher chance of getting something like 99
>>
>>3985310
>>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax.”
>>
>>3985401
Had we gone with the "Kill Jango" option, that would have probably been a choice. As it is, so long as Jango is alive, Wrax is in pretty big life threatening danger.


>>3985912
A Rigger-class or something relatively comparable at least.

>>3985842
Glad you enjoyed it, trooper! It was a very fun build to get here and it's nice to hear how much people liked it.

>>3985931
This will probably be my last post for tonight, I'll let this be the big choice and we'll make the call at about 1800 GMT tomorrow. Thanks again for helping to get us to this point. Feel free to ask any other questions or give any comments!
>>
>>3985960
Potentially.There's definitely a chance he dies, for one reason or another, but it's probably not going to be because of Windu decapitating him.
>>
>>3985931
>Casualty Evac
>>
>>3985980
What about Boba?
>>
>>3985989
This definitely stands to be a big departure for him character wise, namely who he might desire revenge against and what he's willing to do for it.
>>
>>3985931
>Pathfinding
>>
>>3985977
Any characters you're looking forward to writing especially.
>>
>>3985931
>Casualty Evac
Idk why this not the most glorious or glamorous thing appeals to me to.
>>
>>3985310
>>”I don’t want to be killed, reprogrammed, or mind wiped. I’m going with Countdown and Wrax.”
>>
>>3985980
Wait, he might not die to Windu? This quest is really ramping up, good job QM!

Anyway, my vote:
>Pathfinding
>>
>>3985931
>>Pathfinding
>>
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>>3986091
>>3985984
>>3985965
>>3985960
>>3985954
In the preparations for the first assault of the Clone forces, and with the source of Clone DNA in potential danger, the Kaminoans immediately made emergency additions to the medical units operating within the newly christened Grand Army of the Republic. While Clone Medics and and other medical variants had been prepared, there was a noted lack of transport capability and battlefield triage and transportation units. The initial model of the Clone forces medical standards assumed an enemy that would largely have similar makeup of law-abiding sentients, thus making the assumption that medical personnel would be protected or at least respected in their roles. The prospect of fighting suddenly against unrelenting and non-discriminating droid forces threw a rather large wrench and to these plans. The addition of Genosians as well was of some concern, as it was estimated they would give no quarter or even concern for casualties.

As such, a much more aggressive standard procedure for casualty evacuation had to be created, which emphasized early intervention on the frontlines, translating to forward and mobile medical centers which shifted with the battle, and then final departure to more established medical facilities and vessels for long-term healing and rehabilitation. The critical need, therefore was reaching the injured clones as early as possible, even when battle conditions were not ideal or even possible for standard medical practices.

What part of the chain were you in, brother?
>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”
>”The squad had an RTT and a pair of droids. When the skies were too dangerous, we were all our brothers had.”
>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”
>>
>>3986087
Of the named ones, I'm not really sure. I'm much more in on the nameless and faceless usually. With that said, I am interested in seeing who all of the glowstick brigade you mange to run into.
>>
>>3986489
>>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”
>>
>>3986489
>>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”
>>
>>3986489
>>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”
>>
>>3986489
>>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”
101st clone airborn legion?
>>
>>3986489
Looks like we're holding at a tie. I'm going to let this sit until 2100 GMT to let troops sound off. That will let me accomplish a few holiday objectives in the meanwhile.
>>
>>3986489
>>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”
>>
>>3986489
>>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”
>>
>>3986489
>>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”
>>
>>3986489
>>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”
Put that training to use!
>>
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>>3986607
>>3986552
>>3986511
>>3986522
>”We were assigned a LAAT/i and wished the best of luck. We had the most critically wounded or critically important patients.”

>>3986505
>>3986517
>>3986565
>>3986590
>”We were organic to a battalion, on foot and fighting along side them as often as not. Preventative medicine went a long way.”

It seems the deadlock remains. In this case, we'll defer to the needs of the Grand Army. You and your brothers will be assigned as a medical flight and evacuation crew to a LAAT/i ambulance unit.

Also because it's much easier to lose a LAAT/i than to find one.

The Flight Medic will be CT-2337 due to his advanced medical knowledge. The other roles will need to be assigned.

Current Evaluation Subject: CT-0027

>Role: Pilot, excels at high speed operations and ground support attacks.
>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.
>>
>>3986687
>>Role: Pilot, excels at high speed operations and ground support attacks.


Missed the vote but I’m so glad we are using our piloting skills.

So how is a ambulance LAAT/I work besides the medical droid that is usually on hand in a LAAT, like how many injuried and such.
>>
>>3986687
>Role: Pilot, excels at high speed operations and ground support attacks.
Oh Countdown, we are still playing catchup eh?
>>
>>3986687
>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.
>>
>>3986687
>>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.

Ah countdown, how we need you!

Also I assume, the Medical LAAT has nonball gunners but bigger doors
>>
>>3986735
It's likely there won't be the ball gunners.

>>3986723
This early on, not much is different. It's not particularly designed with the job in mind so probably only around 12-15 max on litters. However, if any can stand that number goes up drastically.
>>
>>3986687
>>Role: Pilot, excels at high speed operations and ground support attacks.

Wish Countdown was still here. I wonder what's going to happen to him and Wrax, they pretty much escaped and went rogue.
>>
>>3986687
>>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.
>>
>>3986773
>>3986762
>>3986735
>>3986729
>>3986724
>>3986723
Seems we're divided again. Next vote calls it or we'll roll in 10 minutes!
>>
>>3986687
>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.
>>
>>3986778
>Role: Pilot, excels at high speed operations and ground support attacks.
I like to imagine we trained to pick up Countdown's slack
>>
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>>3986787
>Role: Crew Chief, provides various crew compartment operations: Fire support, search and rescue, and medic support.

Acknowledged. CT-0027 will serve in the Crew Chief position, providing oversight of operations, assisting with medical actions as needed, and providing combat support and protection for the Medic during hot landings.
Current Evaluation Subjects: CT-4457 and CT-4582

There are two crew positions remaining and two members of the squad left, it’s important to evaluate their capabilities to fulfill the remaining positions of Pilot and Co-Pilot/Gunner. Functionally, they are capable of switching systems, but the Pilot will be primary focused with the flight of the LAAT/i, while most combat attacks will be done by the Gunner.

CT-4457: Excels at advanced combat maneuvers and improvising in flight. Prefers air-to-air weapon systems.

CT4582: Very solid at pilot fundamentals including landing, atmospheric entry, and dust-offs. Better at air-to-ground support.

>CT-4457 as Pilot, he’ll keep us out of trouble in the air. CT-4582 as Gunner will help take out ground targets the best.

>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.

>>3986789
Apologies trooper, tiebreaker just came ahead of you!
>>
>>3986793
>>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.
>>
>>3986793
>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.
>>
>>3986793
>>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.
>>
>>3986793
>>>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.
>>
>>3986793
>>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.
>>
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>>3986847
>>3986839
>>3986820
>>3986803
>>3986800
>CT-4582 as Pilot will ensure we’re flying by the books and avoiding mistakes. CT-4457 can focus on his shooting, his greatest talent.

Acknowledged. The crew manifest is confirmed.

Vehicle: LAAT/i

Pilot: CT-4582
Co-Pilot/Gunner: CT-4457
Crew Chief: CT-0027
Medic: CT-2337

Crew personal armament may be adjusted as well. You have full access to the Grand Army armory to adjust as you see fit for your mission. Note, Pilot and Co-Pilot primary weapons are stored in the passenger compartment.

Recommended Loadout:
CT-0027 [ACTIVE]: DC-15S Blaster Carbine, Beskad, 2 Detonators
CT-2337 [ACTIVE]: DC-15S Blaster Carbine, Medical Kit, 2 Medpacs
CT-4457 [ACTIVE]: DC-15X Long Barrel Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators
CT-4582 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators

Please suggest any alternatives or confirm loadout.
>>
>>3986855
This will likely be my last post for this evening, I'm off to perform some holiday objectives. I'll likely be on later this evening to confirm loadouts and I'll be able to have a better idea when we'll be able to kick of Genosis.

Thanks for playing again! Please ask any questions you might have.
>>
>>3986860
So how much intel do we have on the enemy since we are heading to fight right now?

I can understand the Geonosians and the Standard B1 but anything else?
>>
>>3986855
Looks good to me.

Does anyone know if there were aerial vehicles on the Separatist side in Geonosis? I don't know how much good 4457 can do with his air-to-air preference.
>>
>>3986855
I feel like we ought to also carry a medkit instead of a detonator for this. I mean, it seems reasonable to assume that as medevac we'll have to deal with multiple wounded.

Stopping them from bleeding out might just buy them the time fora real medic to look at them.

On that note, QM, we do have basic medical training, right? Just stuff like applying torniquets/slapping on a bacta patch?
>>
>>3986948
Yes there are I’ll post some when I get home
>>
Also, kinda off-topic but what do you guys think of the Disney Trilogy now that it's concluded?
>>
>>3987039
Good point, support.
>>3987060
I stopped giving a fuck after TLJ.
>>
>>3986855
I'm thinking either we or 2337 should switch to a blaster pistol, that way we can drag wounded out of cover and still fire. Unless we can do that with the carbine of course. Also supporting this>>3987039
>>
>>3987060
TFA was incredibly flawed, but okay, it had some potential for the future movies. TLJ shit on the entire franchise and everything that Star Wars was, while being a bad movie to boot. RoS is a brainless action movie that also shits on the franchise, but through incompetence rather than maliciousness as was the case with TLJ. Overall a terrible trilogy that should have been planned out and should have paid respect to George and the old cast.
>>
>>3987165
Not sure how people defend the last Jedi while I can understand people sort of defending the rise of Skywalker.
>>
>>3987167
The whole TLJ debacle really stumps me. I don't get why it has so many defenders. The prequels are also terrible movies, yet you don't see anyone seriously defending their quality (e.g in acting) like they do with TLJ. Oh well, with the box office of RoS I guess most people got turned off from Star Wars by TLJ.
>>
>>3987178
It gets defenders due to it's choice of cast. Nothing too related to the quality of the film overall.
>>
>>3987184
And the fact the director ‘tried something different and new’ instead of retreading old shit.
>>
>>3987178
Mhm. Personally, I stopped watching after TFA (though mostly kept up with the movies), as I didn't really have interest in a rehash of ANH. It felt like a reset, like an undoing of what was achieved in RotJ, with the good guys being the underdogs again, which was just about the opposite of what I wanted.

Beating the sole recurring villain while untrained also didn't help.

The prequels I've actually come to like more and more. The Maul duel is to me the single best fight in the Star Wars movies, and the Clone Wars as a whole are an exercise in worldbuilding I quite enjoy.

Most importantly however, the prequels added something to Star Wars, they didn't break shit like the sequels. And while there are ideas in the sequels I like (Stormtrooper defection, for one), they just aren't properly delivered on and don't nearly make up for the bad imo.
>>
>>3986882
>>3986948
Intel is unfortunately very low. It is reasonable to suspect they'll have advantageous land numbers, but lower air asset numbers. The Genosians are known to fly, however.

>>3987039
Correct, all troopers have basic first aid intervention training. You've also been around 2337 for long enough that you've picked up some more advanced knowledge by proximity. You can make the medipacs fully utilized. I think it would be reasonable to have a stock in the LAAT/i too.

>>3987157
The carbine can be used one handed.

>>3987060
>>3987178
To me, sequel series suffers most from not have compelling/respectable villians. Kylo and Hux essentially just lose over and over, until it's over and then, lol, guess who's back! Even when they ostensibly "win" they take unsustainable loses. There's also the problem of forcing in subplots and characters with narrative arcs which run completely counter to the entire pacing and storytelling of the movie, Rose being the prime example.
>>
>>3987242
So a medpac customized for stabilization would be reasonable? How much space would it take, one set or both? Also how many uses can we get out of it? (Not that it matters right now with the LAAT storing them I suppose, but might be important later.)
>>
>>3987294
From the game perspective, the medpac is just that-- meant for stabilizing or keeping troops alive long enough to get to help. One medpac, one space-- but it's worth noting the medical kit actually carries about 6 of them too. As per uses, that may be one use only each, it's just much easier to track in most cases. If you're ever in a position where making every thing last is required, I'll work with you all to make it count.
>>
Can we switch eras to be First Order Stromtroopers and fight other Imperial Remnants/Rebel Warlords for dominance?
>>
>>3987302
In that case I'd suggest:

CT-0027 [ACTIVE]: DC-15S Blaster Carbine, Beskad, Detonator, Medpac
CT-2337 [ACTIVE]: DC-15S Blaster Carbine, Medical Kit, Detonator, Medpac

Gives us the same overall equipment, but we'll be able to help more of our brothers at any give time.

Honestly, we could probably do away with the Medpacs considering the Medkit had six of them but especially for this mission having them on hand seems wise.

Something for the future maybe.
>>
>>3987327
It was a rush invasion do remember they only had Acclimator and only a handful of Delta-7s and even fewer V-19 prototypes, so I assume it was essentially grab whatever you can and stuff everything within the hour !

Geonosis was the start of a trend of how early clone wars battle were, ‘sloppy’
>>
So I have a question about the whole Battle Circle situation. Considering it seems like a sacred Mandalorian tradition or something along those lines, did Jango forbidding it come with a loss of prestige for him? Especially since he apparently got his shit kicked in while trying to enforce it.

Basically l, what's the impact of that whole situation on Jango's and Wrax's standing among Mandalorians and the Galaxy at large, respectively?

Also sneaki beaki
>>
>>3987490
I assume that since Kamino is hush hush, Mando's not already working there have no idea what's going on, unless Wrax starts talking. The whole Jango not allowing the Battle circle is weird though. QM, are you going with legends canon where he is a Mando, or Clone Wars canon where he's just a faker?
>>
>>3987327
This seems like a very reasonable basis. I'm likely to be busy with holiday items and objectives for most the day today, so there's still time to change anything or make other suggestions, but I'll use this as the baseline if there's no other discussion on kit to be had. I'll be free intermittently today for any questions and discussions and I'll put some polish on the prep for our next step.

My plan is to kickoff the battle for Genosis tomorrow, December 25 at 2300 GMT. I'll be starting a new thread, so keep an eye out. I have also archived this thread: http://suptg.thisisnotatrueending.com/qstarchive/3966149/

>>3987490
>>3987654
This Jango is definitely Mandalorian Jango. To address the Battle Circle fallout,>>3976069
goes into a little detail on that with Jango's line about Priest being the followup here >>3984849 .

Essentially, a number of (Death Watch leaning) sergeants were doing the Battle Circle much less traditionally than what it should have been, resulting in numerous Clone deaths. Another Mandalorian figured out what was happening and tipped off Jango who, besides not liking those sergeants much anyway, stopped more clones from dying by ending it rather violently. Jango's response to Wrax's circle is colored by these three things: The fact he had personally forbid sergeants fighting with clones after our adventure with Vrul, the fact that it appeared the Battle Circle was being used for fights to the death, and the fact Wrax was challenging him by disobeying both of the orders he given on the previous things.

The key to how things have been affected overall, in terms of Mandalorian politics at least, is Wrax's line about the Mandalorians being divided. Most will naturally see Jango's stepping in as not only honorable, but expected, considering those he was responsible for were dying. Even legends Jango wouldn't have tolerated investments of ten years killing each other over some fanatic's blood sport. Since how Jango was defeated isn't clear, when the Cuy'val Dar start breaking up, all sides are going to take the info and twist it how they want. The difference makers will likely be if Jango dies and when Wrax makes a move to assert anything because of it. Wrax isn't in a great position, but it's not his way to let that stop him.
>>
>>3987730
How long do you plan for this quest to run? Also, do you have an ending in mind already or is it more of a universe exploration thing where anything could happen?

And finally, could you add character sheets to the opening of the next thread? It'll make planning much easier for people who haven't read this one, as they'll be able to look up or strengths and weaknesses very easily.
(Also I enjoy watching perks and specializations get added to the MCs character sheet over the course of the quest.)

Not asking for number or stats or anything, just a general overview of the MC and maybe a paragraph each for our squadmembers.
>>
>>3987812
That should be possible. I had been thinking about doing sheets from the d20 Star Wars book as a reference. The mechanics are a bit wonky in my opinion, but it has been a very nice reference for general equipment and disposition. I'll get something like that drawn up, or even just the basic paragraphs if I'm thinking I won't manage before tomorrow evening. I do intend to brief a fair deal at the start of threads.

I do not have a specific ending in mind, but I have considered specific end conditions. Getting through Order 66 strikes me as the obvious possibility, besides character death. If we come to a point and it feels like a full story has really been told and told well, we can talk about it. For now, I'm just enjoying the directions you're all taking things.
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>>3987838
Nice, I do admit I prefer open-ended quests. Might be because I got my start with Banished and HMQ (RIP Crusty). I'll start praying for whatever poor Padawan ends up with us.

Anyway, regarding character sheets, since you're not using dice it's probably a good idea to keep it general.

Something like Basic Piloting, Basic First Aid, Improved CQC, Improved Physical. Or something like that. (Don't really know how clones compare on a galactic scale here)
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>>3987893
I doubt a jedi will end up around us much unless we become an officer or ARC trooper.
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>>3987838
Strange question, but with Jango being so injured so close to Geonosis and Obi-wan showing up would he have been able to escape from Kamino in his injured state? Would Obi-Wan actually have been able to subdue him and bring him in if he was even conscious to begin with? Just curious canuse you've already shown a willingness to alter the timeline so wondering what strange possibilities could emerge from random clone shenanigans.

If they Jedi got a hold of Jango they'd have a massive step forward in unraveling the conspiracy behind the clones they didn't have till nearly the end of the war in the normal timeline.
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>>3987940
Eh, not even a full officer maybe a senior NCO or pilot which by then you get a commission
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>>3987940
I mean, I fully expect us to become something along those lines at some point. We beat a Mandalorian commando in melee, that's pretty amazing imo.
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>>3988374
That shows our combat skills, we still need to prove leadership skills to be a officer
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>>3988381
We could become a commando or something as well, perhaps.

Also, is there anything we can do about our aging?
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>>3988420
I rather stick with the men or help out our jedi general for special missions,

Also QM have we a full squad now?
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>>3987838
I hope we survive the Clone Wars, participate in Order 66 and then live on to become Stormtroopers.
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>>3988202
Not a strange question at all. I do not want to go into much detail on it, as CT-0027 really wouldn't have much concept or awareness of it. I will say that Jango was in the bacta tank when Obi Wan showed up and Genosis is not starting the same way as the movie did.

>>3988436
You'll be going in with just your squad because of the CASEVAC choice. You will have a droid friend to help though!

>>3988420
There was some discussion on it, but the general thought is that you'll probably not look into it much for now. Later on there may be opportunities.
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>>3988476
Honestly I'd be more interested in a disillusioned clone eventually deciding to aid the resistance. Maybe as a mole or something.
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>>3988516
Nah, that story has been done many times before. You don't often see stories from the perspective of the Empire. Disney doesn't want to have anything to do with any SW content that puts the Empire in a good light.
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>>3988495
Will it be a IB medical droid?

Also the repiublic has a bomber before the Y wing

https://starwars.fandom.com/wiki/NTB-630_naval_bomber

Will we see it? Though they don’t use torpedos but only drop bombs.
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>>3988519
Yeah, if the empire does happen I want to see what its like from their view.
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>>3988519
>>3988519
Feel free to disagree I guess, but imo the empire just isn't good. It's a structure meant to empower a genocidal maniac, highly authoritarian, heavy-handed, brought back slavery, fueled racism/speciesm, and generally ended a period of relative peace for the sake of their leader's ambition.

Plus, y'know they literally implanted mind control chips in the MC and all his brothers.

Now, I'm not saying that there aren't good people in the empire, doing good things. I'm also not saying that the Old Republic or even the Rebellion is free of corruption or imperfection. The Old Republic's fall had a lot to do with its own stagnation, I'll acknowledge that.

But to say that the empire as whole, a political entity that relies almost solely on repression and fear and enslaved the MC, that shackled his mind can be put into a good light that makes it unclear which side is worse is absurd to me.
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>>3988529
The "mind control chips" are a Disney canon retcon. Originally the clones followed Order 66 out of nothing more than sheer loyalty.
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>>3988530
Loyalty born of brainwashing/indoctrination, let's not kid ourselves.
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>>3988534
I don't think he is kidding m8. If anything he's just pointing out a difference in the two canons. And just wants a change of scenery.
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>>3988537
I mean, I'm not opposed to exploring life in the Empire, I'd be happy to have the MC be an informant or just wash his hands of the situation entirely and found a OMC or something.

I'm just saying that I don't see a way to not portray the Empire overall as evil. Disney Canon or not.
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>>3988529
There was slavery in the republic but it was a out of sight and out of mind
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>>3988547
I thought it was an outer rim problem,but I might be misremembering. But as I said, I acknowledge that the Old Republic was stagnant and corruption was a thing.
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>>3988525
Yep, an IM-6.

It's possible, but I couldn't say for certain at this moment whether you'll get visual on them.
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>>3988591
There are version of images on google or on steam labs they look decent in quality.
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>>3988591
Well they don’t show up in Geonosis anyway,

They are probably used in loca defense or judaricary fleets like the A-6 interceptor
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New thread is up!

>>3989150



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