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File: Title Card.jpg (381 KB, 1024x522)
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The world has collapsed into war. In 1936, the Japanese military surged into China, and the League of Nations did nothing. Sensing weakness, the new Fuhrer of the German Reich struck eastward, first with concessions for the Sudetenland, and then further with the Munich Agreement. The world held its breath.

Then, in 1939, Hitler moved east, into Poland. This final act of aggression could not be tolerated, and the Second World War erupted. New technologies, such as the discovery of cavorite, a material which lowers the mass of steel and iron, precipitated a large-scale arms race of faster tanks, mechanized infantry, and new weapons of destruction.

You are soldier, and it is up to you to survive. For you, only the battlefield and its glory and horror awaits.

>You soldier for the German Reich, in 1939
>You are a British soldier, in 1939
>You are a French soldier, in 1939
>You are an Italian, in 1939
>You are a Russian, fighting in 1941
>You are an Imperial soldier of Japan, in 1941
>You fight for the United States of America, in 1941
>>
>>3971731
>You fight for the United States of America, in 1941
USA USA USA
>>
>>3971731
>You are an Italian, in 1939

We never play the Italians
>>
>>3971773
support
>>
>>3971773
Support, let's aim for bersaglieri or arditi
>>
>>3971820
>>3971791
>>3971773

>Fugged up the date, should be 1940 for Italy.

You are an Italian soldier. Mussolini and the Fascist party have created a Nova Roma, with conquests in Ethiopia and Albania.

For yourself, you are a
>Fresh-faced private, eager to prove their worth in the coming storm
>Veteran of the conquest of Abyssinia
>write-in
>>
>>3971824
>Fresh-faced private, eager to prove their worth in the coming storm
Blackshirt?
>>
>>3971824
>Veteran of the conquest of Abyssinia
>>
>>3971828

>''Si''
>>
>>3971824
>Veteran of the conquest of Abyssinia
>>
>>3971824
>Fresh-faced private, eager to prove their worth in the coming storm

Let’s not do a repeat of OTL st louis....
>>
>>3971824
>>Veteran of the conquest of Abyssinia
>>
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>>3971871
>>3971839
>>3971830
>Veteran of the conquest of Abyssinia

You cut your teeth on the sands of Abyssinia. Fast moving tanks and horses, the roar of biplanes and the smell of chemicals on the horizon, all of this is war to you. You were part of the 3rd Bersaglieri, and took part in the Battle of Amba Aradam.

You were noted for your ability in
>Marksmanship
>Command
>Explosives
>Driving (Cars/Motorcycles)
>Gunnery
>>
>>3971882
>Marksmanship

Kind of wish to take them all, but oh well :P
>>
>>3971887

>This is something you are exceptionally good at
>>
>>3971882
>Command

Nice to see a WW2 quest, looking forward to possibly playing a hopefully not useless Italian commander
>>
>>3971882
Changing from>>3971887
to
>Command
>>
>>3971882
>Command
we might become the only competent general in the italian military
>>
>>3971882
Normally I’d say Marksmanship, but
>Command
Hell, maybe we can establish our own nation out of the ruins of Italy
>>
>>3971919
>>3971917
>>3971898

>Command

You distinguished yourself leading a squad. You are known for your sound tactics and competent leadership.

>Gained Command: +++
>Each + allows for a d100 roll, so three + would allow for a Bo3 roll
>It will be versus rolls for DC

Now, Il Duce has called on you again. You are aboard a ship, heading to

>Greece. We will conquer them, just as the Romans did.
>North Africa. Let the cowardly British fall next.
>>
>>3971936
So no west africa?
>Greece. We will conquer them, just as the Romans did.
We can always go to north africa when we are done here.
>>
>>3971936
>North Africa. Let the cowardly British fall next.

Even though helping save the Greece campaign would be cool. The African campaign is more important and more to the axis and Italy. We could even invade Iran for oil or invade Baku and cripple the Russian's oil supply.
>>
>>3971936
>North Africa. Let the cowardly British fall next.
we need the Suez
>>
>>3971972
Good point getting the Suez is going to be important to secure Africa. If we can get Gibraltar as well then we can secure the Mediterranean sea. The allies won't be able to take back Africa from the axis.
>>
>>3971978
And possibly we could trap the British Mediterranean fleet
>>
>>3971972
>>3971949

Back into the heat of Africa. You know that you will be leading a squadron of men, having being promoted to the rank of Sergeant. Under your command will be a squad of 6 men.

Your squad is a
>Infantry squad. Trained in the use of new semi-auto carbines, and stormtroop tactics.
>Motorized squad. Using either motorcycles or vehicles, you raid and harass behind enemy lines
>Tank squad. Your crew is aboard the new Macello-type tanks, heavier and more powerful than the usual light tanks of the Italian army
>write-in
>>
>>3971987
>Tank squad. Your crew is aboard the new Macello-type tanks, heavier and more powerful than the usual light tanks of the Italian army
>>
>>3971980
That would be great but the question is will the Italian navy be able to sink them or will they need to? They might just surrender, with there being no chance of escape other than breaking out of the Mediterranean witch seems unlikely. I think our best bet is to have them surrender and use their ships against them. We will have extra oil from taking Africa so operation sea lion might be possible with Italian naval support.
>>
>>3971987
>Tank squad. Your crew is aboard the new Macello-type tanks, heavier and more powerful than the usual light tanks of the Italian army

I'd like us to be the Italian Erwin Rommel although I don't know how well Italian tanks our going to do. I don't know much about Italian tanks other than them being shit for the most part. Could we get German tanks down the road?
>>
>>3971990
The italian navy was a actually a big concern for the British
>>
>>3971994

>This is alternate-ish history for WW2, so tech is definitely amped-up. Things like the Maus or Ratte could be fielded practically. Pykrete carriers are also feasible etc. The German and American are currently testing walker-type tanks.

>Italian tanks, specifically the new Macello, are up to snuff. There just aren't that many.
>>
>>3971987
>Tank squad. Your crew is aboard the new Macello-type tanks, heavier and more powerful than the usual light tanks of the Italian army
Rommel senpai notice me
>>
>>3971998
Fair enough I guess Italien Rommel is a go, Also I would kill to have a Maus as our command tank. Pure german power in the size of a giant rolling death machine. That bitch is like a ground blimp made of metal. Also, I'm guessing the Germans are ahead on technology still compared to the allies?
>>
>>3971997
Never would have thought anybody would be concerned about the Italians. But I never looked much into the navy side of world war two. Maybe we can bring the Italians around with some good old blitzkrieg and a hint of the desert fox.
>>
>>3972000
>>3971994
>>3971989

You command a new Macello-tank. Armed with 75mm cannon, and using cavorite-enhanced steel, this tank is capable of speeds up to 80km/h. Somewhat less armoured, but that should not matter with such high speed. The total squad size is 6, including yourself.

You spend most of you days on the ship with your squad. Some old friends, some new. As you sit down for another interminable game of cards, you look over at your driver.

Your driver is
>Selvaggia Zampa. A friend from Abyssinia. Tough, hard to shake, but a bit dim.
>Nicola Altera. A young man from Naples. He drives with panache, but can be quite brittle and argumentative.
>Omar Mahmood. A Bedouin. Strange is his customs, yet a great aid in a foreign country.
>>
>>3972012
>In certain areas, but overall, yes.
>>
>>3972019
>Nicola Altera. A young man from Naples. He drives with panache, but can be quite brittle and argumentative.
>>
>>3972019
>Nicola Altera. A young man from Naples. He drives with panache, but can be quite brittle and argumentative.
Him beeing argumentative concerns me because will he disobey us during combat?
>>
>>3972036

>Nicola is brash, thinks he's the best (which he probably is, in terms of driving), and can butt heads with what he calls 'stupid orders'.
He is untested in combat.
>>
>>3972044
>I will wait for a few more votes before locking in the driver.
>>
>>3972019
>Nicola Altera. A young man from Naples. He drives with panache, but can be quite brittle and argumentative.

Is our squad a tank squadron?
>>
>>3972019
>>Selvaggia Zampa.
I want to think that cavorite is named after the Conte di Cavour
>>
>>3972049
>Yup.
>>
>>3972019
>>Omar Mahmood. A Bedouin. Strange is his customs, yet a great aid in a foreign country.
>>
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>>3972049
>>3972036
>>3972027
>Nicola Altera chosen.

Your driver slaps down a lira with a shout, "Raise, and by the Sacred Virgin, you shall not win." The man next to him, the gunner, scowls. His name is

>Arduino Sabbatini. A dour Milanese cook before the war, he proves to be a slow, but lethal shot
>Paolo Vecoli. A small Roman man, twitchy and fast, and probably a thief.
>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
>>
>>3972093
>>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
We need to be able to speak with our german allies
>>
>>3972093
>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
>>
>>3972093
>>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
>>
>>3972093
>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
>>
>>3972093
>Maximilian Köhler
Florence, eh? I would have expected a German speaker in Italy to be from Tyrol
>>
>>3972093
>Maximilian Köhler. A German who grew up in Florence, he is methodical and severe.
>>
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>>3972111
>>3972107
>>3972106
>>3972098
>>3972096
>Maximilian Köhler chosen.

He grunts through his moustache. "Scheisse," and raises again, passing the turn onto the loader...

>Filberto Greco. A teacher before the war, who can speak English, French, and smatterings of other languages. A little shy and timid.
>Cesare Arcuri. A Sicilian, with rumoured connections to the Mafia. Quiet, and focused.
>Adalberto 'Albert' Brichese. An Italian-American, whose family returned after the rise of Mussolini. Passionate and fiery.
>>
>>3972128
>>Filberto Greco. A teacher before the war, who can speak English, French, and smatterings of other languages. A little shy and timid.
>>
>>3972128
>Cesare Arcuri. A Sicilian, with rumoured connections to the Mafia. Quiet, and focused.
Quiet and focused are ideal traits in a loader.
>>
>>3972128
>Adalberto 'Albert' Brichese. An Italian-American, whose family returned after the rise of Mussolini. Passionate and fiery.
>>
>>3972128
>Adalberto 'Albert' Brichese. An Italian-American, whose family returned after the rise of Mussolini. Passionate and fiery.
Let's hope that he will be as fiery in battle
>>
>>3972128
>Cesare Arcuri. A Sicilian, with rumoured connections to the Mafia. Quiet, and focused
Maybe those connections can be beneficial at some point down the road?
>>
>Need a tiebreaker vote, or I will roll to decide.
>>
>>3972128
Changing to
>Cesare Arcuri. A Sicilian, with rumoured connections to the Mafia. Quiet, and focused
Even though I am wary of his connection to the mafia; not the biggest supporter of Mussolini.
>>
>>3972128
>Adalberto 'Albert' Brichese. An Italian-American, whose family returned after the rise of Mussolini. Passionate and fiery.
>>
File: Cesare Arcuri.jpg (164 KB, 1158x1219)
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>>3972184
>>3972157
>>3972136

A small sigh from Cesare. He leans forward, and checks. The pot sits at 10 lira, and he gestures to the next man at the table, the mechanic.

>Renzo Allesi. A friend from Abyssinia. Can fix anything, but of poor health.
>Goffredo Ciccone. A car mechanic turned tank mechanic. A bit resentful to his duties, but knows his stuff.
>Hashaan Oyinlola. A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.
>>
>>3972194

>Renzo Allesi. A friend from Abyssinia. Can fix anything, but of poor health.

A car mechanic turned tank mechanic. A bit resentful to his duties, but knows his stuff.

Ah, bloody conscript.
>>
>>3972194
>Renzo Allesi. A friend from Abyssinia. Can fix anything, but of poor health.
>>
>>3972194

>Hashaan Oyinlola. A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.

Poor health and insubordination in the desert would be bad.

And someone with some local knowledge would be good
>>
>>3972194
>Goffredo Ciccone. A car mechanic turned tank mechanic. A bit resentful to his duties, but knows his stuff.
Having experience is vital
>>
File: Cesare Arcuri.jpg (48 KB, 600x713)
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>>3972194

>Fug, wrong image.
>>
>>3972201
....he isn’t a local though?
I am pretty sure we are going to Libya right now.
>>
>>3972194

>Hashaan Oyinlola. A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.
>>
>>3972205
You are right, still stand by it for the circunstances surrouding the other two.
>>
>>3972212
Hum, true enough I guess, lot of bad choice this time around.
*grumble*conscript*grumble*
Changing to
>Hashaan Oyinlola. A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.
>>
>>3972194
>>Hashaan Oyinlola. A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.
>>
>>3972194
>Hashaan Oyinlola
>>
File: Hashaan Oyinlola.jpg (80 KB, 664x806)
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>>3972218
>>3972206
>>3972201
>>3972220
>>3972221
>Hashaan Oyinlola.

"Too rich for my blood," the African grumbles as he slaps down his cards. The co-driver leans forward.

>Silvestro Mancini. A Blackshirt, and eager for combat. A bit bloodthirsty.
>Niklaus Messer. An Austrian from Tyrol, who decided that Italian woman are better than German and joined the Italian Army.
>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.
>>
>>3972194
>Renzo Allesi. A friend from Abyssinia. Can fix anything, but of poor health.
>>
>>3972228
>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.
>>
>>3972228
>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.
>>
>>3972228

>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.
>>
>>3972228
>Silvestro Mancini. A Blackshirt, and eager for combat. A bit bloodthirsty.
>>
>>3972228

>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.

I guess we know who will be the runner in case we need it.
>>
>>3972228
>Silvestro Mancini. A Blackshirt, and eager for combat. A bit bloodthirsty.
>>
>>3972228
>Silvestro Mancini. A Blackshirt, and eager for combat. A bit bloodthirsty.
>>
>>3972228
>Niklaus Messer. An Austrian from Tyrol, who decided that Italian woman are better than German and joined the Italian Army.
>>
>>3972228
>Niklaus Messer. An Austrian from Tyrol, who decided that Italian woman are better than German and joined the Italian Army.
>>
Wow, that’s a lot of people.
>>
>>3972252
I think the number checks out for a medium tank of the time
>>
>>3972255
I meant the number of players in the quest :P
>>
>>3972258
ah, well i'm a phone poster, so my in thread id changes frequently. I'd imagine at least a few others frequenting this thread would be the same.
>>
>>3972228
>>Matteo Cociarelli. A former athlete. Exceptionally fit as a soldier.
>>
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>>3972230
>>3972231
>>3972232
>>3972235
>>3972265
>Matteo Cociarelli.

"All in, you bastards," grins Matteo. With a small gesture, he points to you. "Well Sergeant?"

>All in. You know he is bluffing (Brave)
>Fold. He must have something good (Cautious)
>Cheat. Slide the pocket ace out (Sneaky)
>>
>>3972295
>>All in. You know he is bluffing (Brave)
>>
>>3972295
>>All in. You know he is bluffing (Brave)
>>
>>3972295
>All in. You know he is bluffing (Brave)

Like my boy Rommel, were not afraid of shit
>>
>>3972295
>Cheat. Slide the pocket ace out (Sneaky)
In the words of a wise man if you're enemy and you are evenly matched you're strategy sucks
>>
>>3972295
>>All in. You know he is bluffing (Brave)
I want to be sneaky but not a cheat
>>
Rolled 55 (1d100)

>>3972314
>>3972307
>>3972303
>>3972298
>All in. You know he is bluffing

With a grin, you push your lira forward.

>Give me a d100 roll and beat mine. Roll over, crits are 1-100 respectively
>>
Rolled 54 (1d100)

>>3972320
Here goes.
>>
>>3972323
Fuck.
Not sure if I should laugh or cry here.
>>
Rolled 88 (1d100)

>>3972320
>>
Rolled 1 (1d100)

>>3972320
>>
>>3972329
Well, it is out of the way now at least.
>>
>>3972327
>>3972329
crying is the appropriate response here
>>
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>>3972323

Matteo grins as he reveals his hand. The rest of the crew sigh in disgust, including yourself.
"That's the third time he's won today," cries Nicola, "He must be cheating!"
"Cheating?" Matteo's eyes flash, "I can beat you all, blindfolded! You are all bastards, and you know it!"

With a snarl, Nicola lunges at Matteo, scattering the cards on the table. They tumble to the ground, exchanging blows.

You
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
>Let them work it out. Young men have too much energy. (Relaxed)
>Drag them apart, and knock some sense into both of them (Tough)
>>
>>3972343
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
>>
>>3972343
>>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
save that energy for the enemy
>>
>>3972343
>>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
>>
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>>3972329
On our first roll, I can't believe this. At least it's on something that doesn't matter to much
>>
>>3972343

>Let them work it out. Young men have too much energy. (Relaxed)
>>
>>3972343
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
>>
>>3972343
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)

None of that in our Army, no sir.
>>
>>3972343
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel (Stern)
Can't let discipline falter for any reason, less we turn into savages
>>
What is our jame by the way?
>>
>>3972366

Name*
>>
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>>3972364
>>3972360
>>3972359
>>3972351
>>3972349
>>3972348
>Bark an order, and get them up. The crew needs to exercise to get their minds out of the doldrums of ship travel

"ATTENTION!" Your bellow gets them up, and the rest of the crew snaps too. "No more grousing and moping, at least not in this dank pit of a ship. Head to the deck, twelve laps, double-time." Your squad marches off, in the jogging fashion of the Bersaglieri. There is a little grumbling, but that soon dies down as you join them. The top of the ship is not crowded, given the heat of the Mediterranean sun. The sky a bird blue, and the sea a match. In the distance, to the south, you can see the heatwaves and dust of Northern Africa. You should be arriving tomorrow.

As you finish the impromptu exercise, you make the crew stop by the tank, where it is stowed. You make them go over the emergency drills of exiting and entering, and swapping positions inside the tank itself.

As you wind down for the night, you turn and look at your machine of war. Along it side is emblazoned the name...

>write-in name for the tank
>>
>>3972366
I think we're going to finish up our personality then go on to our name and backstory and stuff like
>>
>>3972368
Giovanni Messe
>>
>>3972374
Are we not romans? Are we not the children of Caesar and Trajan? Victoria, always Victoria. Then again I bet everyone picks the roman goddess of victory but hey
>>
>>3972374
Porco Verde
>>
>>3972374
Scipio for Publius Cornelius Scipio, what better name for a tank serving in Africa than based off a roman general named Africanus
>>
>>3972381
Loved this

Tank names need to be fun
>>
>>3972374
la spada di marte
>>
>>3972381
this
>>
>>3972381
Perfect
>>
>>3972415
>>3972396
>>3972388
>>3972381

The tank, slightly copper-green due to the cavorite, bears the name Porco Verde, along with rampant boar painted on the turret. As you stand there, looking on with pride, you hear a voice behind you, gravely in nature, "Sergeant..."

>write-in your own name
>>
>>3972426
Antonio Farina
>>
>>3972426
Gianluca Paganni
>>
>>3972426
Cesare Pellegrini
>>
I don't even like the one I proposed very much and I think anons are out of ideas for names, can you provide some options qm? you came up with some good ones at the crew selection
>>
>>3972426
Ludovico Capizucchi
>>
>>3972458

>Sure

>Agostino Colombo. Hailing from San Marino
>Luigi Endrizzi. Hailing from Rome
>Vincenzo Verratti. Hailing from Turin.
>>
>>3972469
>Luigi Endrizzi. Hailing from Rome
>>
>>3972469
>Vincenzo Verratti. Hailing from Turin.
Northern Italians are the best Italians. They have some good old german blood in them as well.
>>
>>3972469
>>Vincenzo Verratti. Hailing from Turin.

now that is a good name and an awesome surname
>>
>>3972469
>>Agostino Colombo. Hailing from San Marino
Lel, we're Italian but not
>>
>>3972469
>Luigi Endrizzi. Hailing from Rome
>>
>>3972469

>Vincenzo Verratti. Hailing from Turin

We used to play for Torino FC as a youth, and fuck whoever supports Juventus
>>
>Agostino Colombo. Hailing from San Marino
>>
>>3972469
>Luigi Endrizzi. Hailing from Rome
>>
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>>3972485
>>3972481
>>3972480

"Sergeant Verratti. I'm glad to see you here."
It is Captain Beneventi. Newly arrived, and seemingly eager to ingratiate himself with the sergeants of his company.
"Yes, Captain," you respond, snapping a smart salute.
"At ease. Walk with me, I wanted to ask you a few questions."

Falling in behind him, you two prowl the hold of the ship, past the waiting tanks which sit with in the dark. As you walk, he ask,
"So, Verratti, what did you do before the war?

>I was a driver, sir. Drove deliveries and other odd jobs. Even went to France sometimes on longer trips (Gain French as language, Driving (Cars) ++)
>I was a boxer. Regionally famous in the North. You may have heard of me (CQC +++)
>I have always been a part of the military. My father served in the Great War, and I wanted to follow that. (Marksmanship ++)
>write-in
>>
>>3972535
>I have always been a part of the military. My father served in the Great War, and I wanted to follow that. (Marksmanship ++)
>>
>>3972535
>>I was a boxer. Regionally famous in the North. You may have heard of me (CQC +++)
>>
>>3972535
>I was a driver, sir. Drove deliveries and other odd jobs. Even went to France sometimes on longer trips (Gain French as language, Driving (Cars) ++)

I don't think we have anyone with french on our team, and some locals might speak it
>>
>>3972535

>I was a driver, sir. Drove deliveries and other odd jobs. Even went to France sometimes on longer trips (Gain French as language, Driving (Cars) ++)

>>3972554
Good point


Still want to be a fervent Torino supporter tho
>>
>>3972554
What locals in north Africa are going to be speaking french?
>>
>>3972535
>I have always been a part of the military. My father served in the Great War, and I wanted to follow that. (Marksmanship ++)
>>
>>3972568
The French-Africans, clearly.
>>
>>3972568
Algerian pied noir, I'd assume. Not sure if we'll end up there, though.
>>
>>3972579
Fair enough but I wouldn't think driving and french are going to do us good while we're in a tank in Africa
>>
>>3972585
I agree; I didn't vote for that option either. Just thought I'd throw out an answer.
>>
>Gonna need a split vote, or rolling time.
>Also, super cool guys, thanks for playing so far. Great to see the Italians getting some love.
>>
>>3972588
I know I was just backing up my point of why I chose military and not driving
>>
>>3972591
I'll change to military and add the soccer aspect too like this>>3972562
>>
>>3972535
>I was a driver, sir. Drove deliveries and other odd jobs. Even went to France sometimes on longer trips (Gain French as language, Driving (Cars) ++)
>>
>>3972591
No problem man, thanks for running a WW2 quest haven't seen one on here at all, I'm looking forward to our treads rolling to the battlefield and seeing some combat. I'm happy we chose to play as the spaghet boys and see what they can do under hopefully competent leadership.
>>
>>3972538
>>3972571
>>3972602

"I have always been a part of the military. My father served in the Great War, and I wanted to follow that." Your father had served, fighting the Austrian's in those bitter Alps. The Captain nods, and continues, "I see. Well, that explains how you got into this mess. But I heard that you were also in Abyssinia? You survived that little scrape. You must have come out with a few stories."

>Yes, I was twice decorated for bravery. I saved several men from death (Hero)
>I learned the value of few well-placed grenades (Explosives ++)
>I held on inside a destroyed tank, to the bitter end (Gunnery ++)
>I had to race a message back to HQ overnight (Riding ++)
>>
>>3972620

>I held on inside a destroyed tank, to the bitter end (Gunnery ++)
>>
>>3972620
>Yes, I was twice decorated for bravery. I saved several men from death (Hero)
How can you not want to be a hero
>>
>>3972620
>>I learned the value of few well-placed grenades (Explosives ++)
>>
>>3972620
>>I learned the value of few well-placed grenades (Explosives ++)

>>3972627
hero as a background is cool and all but it's way cooler to earn it during the quest
>>
>>3972620
>I held on inside a destroyed tank, to the bitter end (Gunnery ++)

Seems useful?
>>
File: Western Desert.png (512 KB, 1920x897)
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>>3972639
>>3972629

"I learned the value of few well-placed grenades, sir." He chuckles at that, and then turns sharply to you. "You seem a honourable fellow. We are to advance on Sidi Barrani from Tobruk in a few days time. We will be the spear point, but alone and unsupported. The Macello is too fast for the trucks. Do you think this is wise. Is the plan of Mussolini and the generals a sound stragem? Are they as ready as you seem to be?"

>I think that Il Duce has appointed the right people. We will win!
>The men are ready, sir!
>With respect, I have some reservations about our current plan
>write-in
>>
>>3972655
Boy, hard to say without knowing more about the enemy's men and equipment. It's easy to picture tanks outpacing their backup and supplies, then being encircled and destroyed, but there's no guarantee that will happen. We could break through, softening the enemy enough for the infantry to mop them up.
I guess I'll tentatively vote
>With respect, I have some reservations about our current plan
>>
>>3972655

>The men are ready, sir!
>>
>>3972655

>With respect, I have some reservations about our current plan
>>
>>3972662

>The British troops are mostly colonial, and without major armour divisions. However, they do have a stronger navy. War has been declared between the British and Italy for about two months, so how well deployed they are is up to debate
>>
>>3972655
>I think that Il Duce has appointed the right people. We will win!

So to be clear, Rommel isn't here yet right? Still Grazziani?
>>
>>3972687
Interesting. In that case, from the sound of it our mobility should see us through even if we do get into a rough spot. I'll switch to
>>3972655
>I think that Il Duce has appointed the right people. We will win!
>>
>>3972655
>The men are ready, sir!
>>
>>3972690
>Correct, it September, 1940.
>>
>>3972687
I change to
>The men are ready, sir!
>>
>>3972655
>I think that Il Duce has appointed the right people. We will win!

A bit of ass kissing never hurt anyone.
>>
>didn't pick hero
A wise choice. Heroes always make the sacrifices after all.
>>
>>3972655
>With respect, I have some reservations about our current plan
>>
>>3972704
>>3972695
>>3972667

"The men are ready, sir!"
The Captain smiles at this, a bit sadly. "Glad to hear it, Verratti. I will leave you to your duties."

>Character completed.

Name: Vicenzo 'Toro' Verratti
Age: 29
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Command +++, Explosives ++, Marksmanship ++
Traits: Brave, Strict
Tank: Macello-type 'Porco Verde'

Crew:
-Driver: Nicola Altera
-Gunner: Maximilian Köhler
-Loader:Cesare Arcuri
-Mechanic: Hashaan Oyinlola
-Co-driver: Matteo Cociarelli

>I'm off for a bit, supper and what-not. Let me know if you have any questions or comments, or changes that you want to make
>>
>>3972655
>>With respect, I have some reservations about our current plan
>>
>>3972765
I just want to say that I hope you boys are ready to make ace
>>
>>3972765
Here's hoping Ariete doesn't face the same demise it met irl
>>
>>3972765
>Actually, for the fuck-of-it, let's roll for his age

>1d20+25 (Veteran)
>>
>>3972765

>Oh, and an update on those Traits
>These serve as guidelines for behaviour, and can change over time. When you act in a manner that supports them, you get an extra roll.
>>
Rolled 2 + 25 (1d20 + 25)

>>3973036
>>
>>3973102
So young
>>
>>3973107
It seems appropriate, since we went for the "my life is devoted to the military" background.
In fact, considering he went through Abyssinia, and that started in 1935, he could conceivably be as young as 21. A lot of soldiers joined up younger than 18 back then.
>>
>>3973102
>New age: 27
>>
File: 132nd Ariete Division.png (71 KB, 555x728)
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Vicenzo Verratti grew up in Turin, the son of a soldier turned cobbler. During his youth, where he roamed the streets, fighting and scrapping with other kids, he learned that bravery was often what set men apart. The bull of Turin was brave, and so was he. When his father returned, Vicenzo would sit by his side, absorbing the stories of the Great War like a sponge. It was this, the work in the shop, and football. His father started doing commission work for the footballers, repairing their shoes between games. Vicenzo became an ardent supporter of the club, and in his later teens, often scrapped with the Juventus fans down the road.

When Mussolini called for soldiers in the war against Abyssinia, Vicenzo enlisted. With the Bersaglieri 3rd Regiment, he fought in the new frontier of war. His actions saw quick promotion on the battlefield. He even managed to make friends with a local by the name of Hashaan. Vicenzo saw the power of mobility and tanks, and requested a transfer. In 1938, he received his new orders, and began training under the Ariete Armoured Division. Now, in September of 1940, he and his squad are being shipped to Tobruk, to begin the assault on the British holdings in Egypt.

>Any changes?
>>
>>3973239
Seems fine.
>>
>>3973239
Seems ok to me.
>>
>>3973239
good to me.
>>
>>3973239
nice, let's roll
>>
The next day, after a hearty breakfast, you see to the unloading at Tobruk. Porco Verde and its crew are finally ashore. Tobruk itself is hot, with sun-washed stone and wattle houses. Locals, their skin dark, stare from walls and side streets as the 10th Army, led by Marshal Graziani. The next few days is the standard, as far as you can see. Positioning the troops, ensuring supplies were in order, and the general pomp-and-circumstance that goes along with these sort of things. From the captain, you learned that the Maletti group will be south of the main, looking to push past and encircle the enemy between the border and Sidi Barrani. Resistance is expected to be light to nonexistent. During these days, you

>Choose two

>Learn as much as you can from the locals about the English dispositions
>Run your crew through extra training and readiness exercises
>Learn as much as you can from the headquarters about the English dispositions
>Try to scrounge some modifications for Porco Verde
>Speak to a squadmate (choose one)
>Speak to your Captain with a suggestion.
>>
>>3973581
>>Learn as much as you can from the locals about the English dispositions
>>
>Quick update for posting schedule. I am on Pacific Time, and work 8-3. Work prevents posting. I will update once or twice in the mornings, when I can, and then more solidly in the evenings. Weekends are usually when I have more time. I will make sure to update about availability.
>>
>>3973581

>Learn as much as you can from the locals about the English dispositions
>>
>>3973581
>Learn as much as you can from the headquarters about the English dispositions
>Try to scrounge some modifications for Porco Verde
>>
>>3973586
>>Try to scrounge some modifications for Porco Verde
add this
>>
>>3973581
>Learn as much as you can from the locals about the English dispositions
>Try to scrounge some modifications for Porco Verde
>>
Rolled 56 (1d100)

>>3973605
>>3973599
>>3973586

Tobruk itself is afire with the rumours of war. As you wander through the markets, chatting with the squad, you occasionally ask the merchants about the Egyptians and English. One fellow, with surprisingly good Italian, mentions that the English are not English, but Indian or New Zealand. You also learn that they don't have as many planes, or at least that what's the merchant's cousin said.

As far as scrounging goes, you turn to your loader Cesare. He made no secret of his past, and with him by your side, you head out to do business with the more shady quartermaster of the army.

>Give me a 1d100, Bo2
>Learned Cesare has Criminal ++
>>
Rolled 46 (1d100)

>>3973610
>>
Rolled 32 (1d100)

>>3973610
>>
Rolled 38 (1d100)

>>3973610
>>
Rolled 7 (1d100)

>>3973610
>>
>>3973610
>Indians or Anzacs
2 eezy
>>
>>3973815
don't forget we are italians so the odds are somewhat even kek
>>
Rolled 29, 24, 87, 23, 70, 8, 80, 15, 9, 69, 65, 37, 11, 6, 53, 47, 31, 90, 19, 6 = 779 (20d100)

I have extremely bad luck today, so Im just going to roll a fuckton of dice here to try and get rid of the shit luck. I think 20d100 should do it
>>
>>3973613

Cesare plies the quartermaster with grappa and a few cigarettes, but he remains unwilling to part with any of his more clandestine items. He does, however, over some over-the-counter purchases.

>You have 30 lira

>5 White phosphorous shells (15 lira)
>Smoke launcher (25 lira)
>5 HiEx shells (12 lira)
>Excess steel plates (15 lira)
>>
>>3974394
>5 White phosphorous shells (15 lira)
>5 HiEx shells (12 lira)
>>
>>3974394
>>5 White phosphorous shells (15 lira)
>Excess steel plates (15 lira)
>>
>>3974394
>Smoke launcher (25 lira)
insurance for unforeseen circumstances. Any chance we can squeeze out a bit more lira for the applique armor in exchange for a favor or two down the line?
>>
>>3974468
+1
>>
>>3974409
Buy ammo especially explosive one the type or character may use in different ways
>>
Excess steel plates seems like the smartest idea. Might need more armor.
>>
>Just for confirmation
>Willy Pete shells and armour is the decision?
>>
>>3974564
Yup
>>
>>3974564
i suppose we can go for smoke at a latert point
>>
>>3974564
Sure
>>
Rolled 73, 69, 99, 20 = 261 (4d100)

Armor and wp is good. Id prefer armor and HiEx but wp is also cool.I found some of the stuff I lost so hopefully my luck is better now, gonna do a quick test roll
>>
>>3974564

A few minutes later, and you and Cesare are laden with a heavy box of shells, and several workers carrying the steel behind. When you return to the barracks, you set to work with the squad fitting and welding the extra steel onto the turret. It won't win any beauty contests, but it will keep you safer.

>Okay, Tank stats time.

Name: Porco Verde
Emblem: Rampant boar
Type: Macello
Main Armament: 75mm (1d12 Damage)
Secondary: 1xBreda 38
Armour: 15 (+5 Adhoc plating)
Speed: 50
Ammo: 75 AP (Ignore 1/2 armour), 10 HiEx (x2 damage to soft targets, 1/2 to hardened), 5 WP (x4 damage to soft)
Turret: 15 toughness
Engine: 20 toughness
Main Gun: 10 toughness
Tracks: 10 toughness

>Combat works against set DCs of Armour and Speed (So to hit you guys, at max speed, the enemy would have to beat 65)
>During combat, you can give orders up to the amount of +++ you have in Command e.g. 3.
>Each allocation gives you a 1d100 roll, and you can stack on orders, to make it more important. e.g. I want to allocate ++ to the order to fire, giving you 2d100 for the shot
>Each of crew members has default and unique orders that you can give, based on their role. I will post this in the next post. They will have a chance to learn more. The crew doesn't have skills, but do have traits. If you act along these lines, this speeds up their learning.
>If a round penetrates the tank, it has a chance of damaging important components or crewmembers, based on a 1d100 roll. Anything lower than 20 is bad. Your health is set at 10.
>Any questions or concerns?
>>
>>3974719
>Apologies, crew have skills. The first listed in the main skill. The more +++, the more orders they can learn. The DC is based on the personality and how they learn.
>>
The crew, as far as you know them.

Driver: Nicola Altera - A young man from Naples. He drives with panache, but can be quite brittle and argumentative.
Age: 18
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Driving +++, Marksmanship +, ???
Traits: Temperamental, Noble
Orders: Aggressive Driving (Speed +10) – DC 40, Slow and Steady (Stealth) – DC 80, Quick Turn (Dodge an incoming shell – DC 75
From: Naples

Co-Driver: Matteo Cociarelli - A former athlete. Exceptionally fit as a soldier.
Age: 21
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Marksmanship ++, Driving +, ???
Traits: Brave, Foolhardy
Orders: Suppressive Fire (Hold an enemy in place) – DC 40, Spot the danger – DC 60
From: Milan

Gunner: Maximilian Köhler - A German who grew up in Florence, he is methodical and severe.
Age: 30
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Gunnery +++, ???
Traits: Disciplined, Strange
Orders: Long-range strike (Increased range) – DC 50, Targeted strike (Hit a specific target) – DC 35, Reposition (In the same turn, target two targets) – DC 75
From: Florence

Loader: Cesare Arcuri - A Sicilian, with rumoured connections to the Mafia. Quiet, and focused.
Age: 23
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Rearm +, ???, Crime ++
Traits: Quiet, Tough
Orders: Quick reload (Rearm on the same turn) – DC 45
From: Palermo

Mechanic: Hashaan Oyinlola - A Swahili bush mechanic you met in Abyssinia, and recruited. Tough and resourceful, but not entirely up to date with his knowledge.
Age: 39
Regiment: Ariete Armoured Division, part of the Maletti Group
Skills: Mechanic +, Tracking ++, ???
Traits: Noble, Arrogant
Orders: Quick patch (Repair damage) – DC 45
From: Unknown
>>
Well gee, those question marks aren't suspicious or worrying at all
>>
>>3974755
>Just skills you haven't learned about yet
>>
This are skills we will learn by interacting with them or if they are put in certain situations and show expertise
>>
Finally, Captain Beneventi comes to you. After several days in Tobruk, you are getting antsy for some action. He approaches you and says, "Sergeant Verratti, we head out tonight. Our group includes thirty Macello tanks, which will be our spearhead. You are a veteran, unlike most of my men. I wish to place you on the front, leading the pack. This means choosing routes along the way. Am I understood?"
"Yes sir!"
"Good. Let's get on with it." With a sigh, Captain Beneventi returns to his tank. A strange man. A bit defeatist, but clearly cares for his men. With a word to your squad, you mount up, and thunder out of Tobruk.

By mid-morning of the following day, you reach the mesas at Sidi Omar. You decide to lead the spearhead
>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point
>Skirt to the south. Slower, but stealthier
>Head north, to Halfaya. Tighter quarters, but potentially more reinforcements from the infantry.
>>
I love how you have crime in general as a skill.
>>
Skirt to the south
>>
>>3974799
>up the embankments
>>
>>3974799
>>Skirt to the south. Slower, but stealthier
>>
>>3974799
>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point
>>
>>3974839
I will switch to
>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point
>>
>>3974799
>>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point
>>
>>3974799
>>Head north, to Halfaya. Tighter quarters, but potentially more reinforcements from the infantry.
>>
>>3974799
>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point
>>
File: Western Desert Scene.jpg (89 KB, 1280x960)
89 KB
89 KB JPG
Rolled 49 (1d100)

>>3975297
>>3975065
>>3974883
>>3974854
>>3974830
>Up the embankments to the top of the mesa. Maybe enemies up there, but a good vantage point

With a quick word to Nicola, and the Porcoe Verde surges up the slick slides. Gravel and sand flys as the Macello scrabbles for grip, but then at last, it breachs the top. The mesa is flat, with wind-polished banks of stone.

Scanning around, you look for any contacts

>Roll 1d100
>>
Rolled 28 (1d100)

>>3975398
>>
>>3975398
oh boy, we have been religiously rolling like shit in the thread, let's see how this goes
>>
Rolled 75 (1d100)

>>3975398
the roll
>>
Rolled 3 (1d100)

Here we go
>>
God damn it
>>
we still haven't answered an inportant question: what cabaret dancer's photo we have glued on the inside of the tank near our seat?
>>
>>3975407

As the tank levels out, you see a series of small tors, each surmounted with a FOB. Sandbags and soldiers mill around. You see three of them. Worse still, you've been spotted. The left-most base, also the closest, becomes a hive of activity. You can see a stream of men hunkering down behind sand-bags. Four light tanks emerge from the FOB, and rush down the slope towards the plains in front. To the side, you can see the rest of the spearhead has engaged the other hard-points. With you are two more Macello-type tanks, named Amante Veloce and Vecchio.

>You hunker down with the three, and wait for the Vickers to come into range. You outgun them, and can hit from further away
>Use the speed of Porco Verde, and charge the light tanks. Get close, and you are guaranteed kills
>Begin to circle around the FOB, drawing the British away
>write-in
>>
>>3976420
>>Begin to circle around the FOB, drawing the British away

spot some opportunity targets
>>
>>3976420
>Begin to circle around the FOB, drawing the British away
>>
>>3976420
>You hunker down with the three, and wait for the Vickers to come into range. You outgun them, and can hit from further away
>>
>>3976420
>Begin to circle around the FOB, drawing the British away
>>
>>3976420
>You hunker down with the three, and wait for the Vickers to come into range. You outgun them, and can hit from further away
>>
>>3976420
>Use the speed of Porco Verde, and charge the light tanks. Get close, and you are guaranteed kills
>>
>>3976420
>Use the speed of Porco Verde, and charge the light tanks. Get close, and you are guaranteed kills
Charge them while their infantry element is disorganized. Encircling or waiting give them time to pull out AT guns and equipment.
>>
File: Vickers.jpg (88 KB, 732x525)
88 KB
88 KB JPG
Rolled 88 (1d100)

>>3976747
>>3976568
>>3976468

A terse order to Nicola, and the tank swings left, running parallel to the entrenchments. The four Vickers tanks speed up, trying to close the gap, and one even fires a desultory round which slaps up sand and stone some 100 meters from your line. Amante Veloce and Vecchio fall in behind. At the FOB, you can see two 2-pounder guns being set up, and the crew rushing to load. The dust and sound of battle has limited your vision to just this small section, so you have no idea of how the rest of the company is faring.

You
>Engage the tanks. They are drawn away and relatively unsupported.
>Use your speed to rush past the extended Vickers and overrun the FOB
>Turn, and begin to fire on the FOB at distance. Get their heads down
>write-in
>>
>>3977928
>>Use your speed to rush past the extended Vickers and overrun the FOB
>>
>>3977928
>Use your speed to rush past the extended Vickers and overrun the FOB
>>
>>3977928
>>Use your speed to rush past the extended Vickers and overrun the FOB
>>
>>3978015

The Porco Verde snaps right at another order, and roars towards the sandbags, some 700 meters in the distance. The Vickers, having drawn behind you, cannot match you speed. A few shells lands here and there, but the sudden acceleration means that you soon are charging upwards. Matteo has opened up with his Breda, the rounds keeping the heads of the defenders down as you rush forward. You see a 2-pounder aiming at you.

>Combat initiated
>You have three orders to give per round to your crew. They will continue to do this until ordered to change, or they choose to, according to their personality. Each order counts as a 1d100 roll.
>You can stack orders, to give one order 2d100, or 3d100.
>Each crew-member has special orders that they can use.

>Nicola is driving forward, at max speed. Order him to slow, stop, or change direction.
>Order Maximilian to fire at the 2-pounder.
>Order Cesare to change shells (Current shell: HiEx)
>Order Matteo to switch targets.
>>
>>3978223
>Order Maximilian to fire at the 2-pounder.
>>
>>3978223
>>Order Maximilian to fire at the 2-pounder.
X3
>>
>>3978223
>Order Maximilian to fire at the 2-pounder.
Three orders of this
>>
>>3978223

>Order Maximilian to fire at the 2-pounder
>Order Matteo to fire at the 2nd 2-pounder
>Order Nicola to angle towards the 2-pounder
>>
>>3978360
>>3978266
>>3978229

>Gimme a 3d100 roll please, DC 35
>>
>>3978588
>Clarification, 1d100, Bo3
>>
Rolled 86, 75, 44 = 205 (3d100)

>>3978588
>>
Rolled 54 (1d100)

>>3978593
messed up..
rerolling.
>>
Rolled 92 (1d100)

>>3978588
Incoming critfail
>>
Rolled 93 (1d100)

>>3978588
Rip the target.
>>
Rolled 62 (1d100)

>>3978624
>Give me a d12 roll for damage, x2 for HiEx
>9/10 HiEx
>>
Rolled 2 (1d12)

>>3979023
>>
>>3979032
>4

The boom of the main cannon reverberates the chassis, and the 2-pounder in front of you is back-lit with sand, steel and fire. The men manning it are thrown forward, and some of them look badly injured. The second 2-pounder fire, and you can hear the whistle past the hull. You, still standing from the cupola at the top of turret, scan the FOB, while Cesare reloads another shell. Then, as you thunder on, slide inside and button up. You are now within 100 meters of the sandbags. Snaps and pops from despondent rifle fire ping off of Porco Verde.

>Nicola is driving forward, at max speed. Order him to slow, stop, or change direction.
>Order Maximilian to fire at a target (Indicate)
>Order Cesare to change shells (Current shell: HiEx)
>Order Matteo to switch targets.
>>
>>3979038

>Order Maximilian to fire at a target (Indicate)
The other 2p
>>
>>3979049
+1
>>
>>3979049
This
>>
>>3979038
I'll back this as well>>3979049
>>
>>3979038
Can we do special orders?

Matteo
Suppressive Fire (Hold an enemy in place)
On the infantry and AT gun crew.

Cesare
Quick reload

Unless I got it wrong we can do this right?

Also we have no navigator/radio operator, but a mechanic? Aren't most tankmen mechanics since you more or less need the whole crew to help maintain and repair the tank, and be able to effectively operate it?
>>
>>3979276
>Correct. You can do that, but each of those would get a single 1d100 roll. You, as commander, serve as navigator/radioman. Radios are still not installed in the majority of the Italian tanks in this timeline, and the mechanic is seen as more useful for cavorite tanks, given the new technology.
>>
>>3979049
>>3979128
>>3979132
>>3979140

>Close range, -10 DC
>Give me a 1d100 roll, Bo3, DC25
>>
Rolled 65 (1d100)

>>3979994
>>
Rolled 87 (1d100)

>>3979994
>>
Rolled 88 (1d100)

>>3979994
>>
>>3980026

>Another hit, roll a 1d12 for damage.
>>
Rolled 10 (1d12)

>>3980063
>>
Rolled 24 (1d100)

>>3980065
>20 damage!

The main gun bucks again, this time scoring a direct hit on the 2-pounder to your immediate right. A flash and thunder, this time much louder due to your close range. A section of their rounds begin to cook off, scattering the soldiers. Porco surges up the sandbanks, and over. You hear, rather than see, the cries of panic from the defenders. You know are amongst the enemy, who are scattering. The Amante Veloce and Vecchio are beside you, spitting death. Behind you, the Vickers tanks are rushing back towards their beleaguered comrades. You will have to traverse the tank or turret to fire on them effectively. During this whole time, Matteo continues to fire at the infantry.
You give your orders.

>Nicola has slowed down, and is settling the tank in the center of the FOB
>Order Maximilian to fire at a target (Indicate)
>Order Cesare to change shells (Current shell: HiEx)
>Order Matteo to switch targets
>>
>>3980081
AP ammo at the nearest tank
>>
>>3980102
+1
>>
>>3980102
+1
>>
>>3980102
>How many orders to Max and Cesare? Each order gives you an additional d100. You have 3 to spend.
>>
Rolled 31, 85 = 116 (2d100)

>>3980187
>Order Maximilian to fire at a target (Indicate)
Nearest tank
>Order Cesare to change shells
AP after firing the HE.

A 75mm HE against a Vickers 6 ton should blast off a section of the tank off, might even punch through and explode on the inside of the tanks interior walls.
>>
Wait let me try this again.

Maximilian Special orders
Reposition
Target two closest tanks

Cesare Special orders
Quick Reload.
Fire HE, then reload HP.

Should be able to hit two tanks in one turn if we roll well.
>>
>>3980236
>Correct. We will lock in orders, before the rolls.
>>
>>3980238
Since firing ap at nearest tank is winning, lets go with that and do my post next combat round.
>>
Rolled 90 (1d100)

>>3980172
>>3980154
>>3980102

You order the change of shells, as the Porco Verde begins to turn in place as Nicola frantically begins to reposition the tank. You had concentrated on the fight so much, you could barely hear him, but now you can hear the cursing coming from below.
>>
Rolled 9 (1d10)

>>3980275

Just as the tank finishes repositioning, you hear a clang and thud.
>>
>>3980277

A shell from the Vickers tank hits you square on, sending hot metal flying through the cabin. You yell to Hashaan, "Damage report?"
"Nothing serious. No penetration, just scraps."
Porco Verde bucks again as Max sends an AP round towards the closest Vickers.

>Give me 1d100, Bo3. Blow those bastados up!
>>
Rolled 44 (1d100)

>>3980281
>>
Rolled 19 (1d100)

>>3980281
>>
Rolled 19 (1d100)

>>3980281
Let me show you how it's done.
>>
Rolled 16 (1d100)

>>3980281
>>
>>3980294
>Gimme that d12 damage
>>
Rolled 10 (1d12)

>>3980719
>>
>>3980720
BOOM!
>>
>>3980720

A direct hit! The round punches through the lighter tank like it was nothing. You feel rather than hear the resulting thumpf of fire that plumes as the engine explodes in the lead Vickers. You give a shout, echoed by the crew! With the tank now facing back towards the oncoming British tanks, Matteo has stopped firing, and is calling out that he sees the other FOBS have been overrun as well.

>Nicola has stopped
>Order Maximilian to fire at a target (Indicate)
>Order Cesare to change shells (Current shell: AP)
>>
>>3980760
>Conttact Captain Beneventi on the radio for orders
> Have Matteo and Maximilian keep overwatch while we talk to the captain
>>
>>3980800
supporting
>>
>>3980760
>3xOrder Maximilian to fire at a target (Indicate)
Closest oncoming British tanks
>>
>>3980968
Supporting.
>>
>Need a split vote, or will roll for decision
>>
>>3983050
What other two tanks were doing?
>>
>>3983058
Glancing to your side, you can see Vecchio and Amante Veloce have repositioned, and training their turrets on the oncoming Vickers.
>>
>>3980800
Support
>>
>>3980968
Support.
>>
Rolled 2 (1d2)

>>3983186
>>3983162
>>3981001
>>3980968
>>3980810
>>3980800

>Rolling to split the votes.
>>
Rolled 75, 73, 62 = 210 (3d100)

>>3983263

You yell down to Max to put another round into the oncoming British.

>Roll 1d100, Bo3
>>
Rolled 6 (1d100)

>>3983265
>>
Rolled 44 (1d100)

>>3983265
Swing and a miss.
>>
Rolled 74 (1d100)

>>3983265
reee
>>
Rolled 3 (1d10)

>>3983298
>Direct hit. Give me a 1d12
>>
Rolled 12 (1d12)

>>3983305
rip
>>
>>3983318
Wow
>>
>>3983318
Rip that guy right in the ammo
>>
>>3983322
>Hey William, why do you sit on the ammo?
>Good luck. We haven't been hit yet, have we?
Famous last words.
>>
Look like this is going to be a much more costly battle for the brits than OTL.
>>
>>3983318

This time, Max is even better. The round hits, and a moment later the turret flies high into the air. A gout of flame, bright-yellow and gold, plumes upwards. One of the Vickers sends a shell your way. It slaps into the hull, and slams off into the sky. Your allies next to you fire as well, but both miss.

The last two Vickers slow, and begin to turn away and to the south, looking to make good their escape. You could try to take them prisoner, kill them, or let them go.

Give your orders
>Nicola has stopped
>Order Maximilian to fire at a target (Indicate)
>Order Cesare to change shells (Current shell: AP)
>>
I say we fire at whichever Vickers is closer to us, to increase our chances.
>>
>>3983833
On the contrary, I say fire a the vickers leading the retreat in order to block the other.
>>
>>3983725
Fire shell into engine rear, or tracks.
>>
>>3983725
Can we specify firing at separate targets?

If so,
> 2x Order Maximilian to fire at a target (Engine / tracks of the further Vickers)

> 1x Order Maximilian to fire at a target (Closer Vickers)

If no,
> 3x Order Maximilian to fire at a target (Closest retreating Vickers, try to hit engine / tracks)
>>
>>3983991
I like the idea of splitting fire, prioritizing the one further away
>>
>>3983991

To do the first, one of the orders would have to be a quick reload from Cesare, but yes, you could.
>>
>>3983997
In that case, I'll modify my vote to...

> 1x Order Maximilian to fire at a target (Engine / tracks of the further Vickers)

> 1x Quick reload by Cesare

> 1x Order Maximilian to fire at a target (Closer Vickers)
>>
>>3984009
Supporting
>>
>>3984130
>Alright
>1d100 for the first shot, DC 35
>1d100 for the quick reload, DC 45
>1d100 for the second shot, DC 35
>>
Rolled 87 (1d100)

>>3984204
rolling for first shot
>>
Rolled 82 (1d100)

>>3984204
First shot
>>
Rolled 39 (1d100)

>>3984204
Rolling for whatever.
>>
>>3984244
>I will take this for the second shot
>Need a roll for the reload
>>
Rolled 36 (1d100)

>>3984705
Time to ruin it.
>>
Rolled 100 (1d100)

>>3984705
>>
>>3984722
I hate you.
>>
I don't even see why people announce what they're rolling for. It's not like it matters when only one roll can be counted for each thing.
>>
Rolled 48, 80 = 128 (2d100)

>>3984210
>Gimme a d12 roll for damage.
>>
Rolled 9 (1d12)

>>3985821
dice+1d100
>>
>>3985881

The main cannon thunders again. A direct hit to the engine, and the lead Vickers crawls to a halt! Cesare, hurrying to reload, is a bit slow on the draw, and this gives ample time for the last Vickers to start to maneuver around his stricken ally. Suddenly, from behind you, a shell from Vecchio tears into its side, causing gouts of smoke to billow forth. You can see its crew struggling to free themselves. You've successfully captured the first British strong-point, and managed to knock out two guns and three light tanks.

>Count: 2 guns, 3 light tanks.

Pulling open the hatch, you wire over to Captain Beneventi. "Verratti, good to hear from you. How'd it go on your end?"

You respond
>Matter-of-factly. Go over the necessary, and seek permission to take prisoners
>Boldly. Let him know how keen you are to get stuck in, and your desire to push on
>Carefully. Let him know your reservations about the rushed attack. That could have gone a lot worse
>write-in
>>
>Matter-of-factly. Go over the necessary, and seek permission to take prisoners
>>
>>3986052
>Matter-of-factly. Go over the necessary, and seek permission to take prisoners

Ask him how far away the infantry is, and if we can get some support or extra men to loot the enemy supplies for use against the next british position.
>>
>>3986055
>>3986053

"Captain, we've captured our position. Infantry has scattered, and the tanks are disabled. Minimal damage to our own. May we pursue the infantry, round them up?"
A sight, and then the Captain responds, "Negative. We are to capture this position, and wait till we hear word from the main infantry divisions advancing on the coast. Once they line up with us, we push again, and move to Sidi Barrani. We are to hold this line. Could be more than a few days. Top brass wants us all moving at the same time."

By now the dust has cleared, and you can see that the other two FOBs, some 1km southward of you, have also been captured by the Captain and his tanks. All in all, successful, but the orders seem strange. You have enough fuel at the moment to push onwards. The British troops that fled could easily make it to safer positions, and by delaying, you are only giving them more time to prepare.

You
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long
>Follow orders, and hunker down until the call to advance
>write-in
>>
>>3986067
>Follow orders, and hunker down until the call to advance
>>
>>3986067
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long
>>
>>3986067
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long
Fortune favors the bold
>>
>>3986067
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long
>>
>>3986067
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long

Steal some fuel from the brit tanks
>>
>>3986067
>Push the captain to take the initiative and push onward. Waiting for the infantry will take too long
But I would like to take hour to loot for resources. Our criminal could find some valuables. Mechanic maybe spare parts. We maybe could find some documents maps/orders?
>>
>>3986067
Supporting this>>3986286
and this>>3986304
A mans got to loot to survive and thrive in war
>>
>>3986312
>>3986304
>>3986286

Calling to your crew, you begin to dismount. The heat is intense, and the smell of blood, cordite and sand fills the air. The FOB has been destroyed, and bodies lie everywhere. Some are clearly European, but most seem to be Indian. Some are being treated by the other crews. The commander of the Vecchio comes over, a portly man named Guiseppe, and gives you a nod.
"Well done. The broke easy."
"Yes, but there will be more," you say. Gesturing to Cesare and Hashaan, you ask them to look for supplies, orders, and anything else. You and Matteo will work on transferring the fuel.

>1d100, Bo2, for Cesare
>1d100 for Hashaan
>>
Rolled 87, 45 = 132 (2d100)

>>3986474
>>
Rolled 6 (1d100)

>>3986474
>>
Rolled 83 (1d100)

>>3986474
>>
Rolled 88 (1d100)

>>3986474
Not sure if we still need a dice roll or not.
>>
>>3986483
>>3986559

Cesare wanders off, shoulders hunched and already smoking. Hashaan flashes a white smile, and heads off to the center of the FOB. You and Matteo work hard, and soon have extra fuel for the tank secured. This should give extra range.

>Acquired: Extra fuel

Returning to the tank, you wire over to Captain Beneventi again.
"Sir, I think we should push on. The British are hurt, and we need to press the advantage."
"I had a feeling you would say that. Sadly, orders are that we are to stay put."
You shake your head. Orders like this lose wars. The captain continues,
"But, I see that there is a sand-storm coming from the south. I'm sure if you and several others were on patrol, you could get lost."
Looking southward, you see only blue skies and the heat of the desert.
"I see, Captain. Yes, a patrol in one hour."
"Very good, Sergeant." You can practically hear Beneventi smiling.

Cesare comes back, with a looted Bren gun and several magazines, and a small set of maps outlining the British positions. It seems this mesa is the first set of defenses. To the east, the British have an ad-hoc airfield, supply base, and series of trenches and fortifications. To the north, another set of FOBs, with connections and roads back to Sidi Barrani.

Hashaan also returns, a small grin suggesting some plan. He suggests that he could take the Bren, and attach it to the cupola. Alternatively, he could spend his time taking the sandbags and paint he found at the camp, and use it to disguise the outline of the tank, maybe even improve the armour.

You
>Go with the Bren. More firepower!
>Go with the armour and outline. Best to stay protected

and

>Plan to head north. Get another set of defenses knocked out.
>Plan to head west. Destroying that airbase is crucial.
>>
>>3987296
>Go with the Bren. More firepower!
>Plan to head west. Destroying that airbase is crucial.

Unless its high grade steel being welded on, it would only slow us down and strain the engine.

Gotta spit out as much fire on the enemy and airplanes if we hit the airfield.

Taking it out reduces their ability to do long distance areal patrol and reconnaissance and give us an edge that reduces the brits operational ability and helps our airforce, if we even have any here, or our allies luftwaffle.
>>
>>3987296
>>Go with the Bren. More firepower!
>>Plan to head west. Destroying that airbase is crucial.

It's a lot easier to win the air war if they can't field anything. Plus, since it's also a supply base, we can steal everything not nailed down and torch the rest.
>>
>>3987306
+1
>>
>>3987306
>>3987303
Supporting these. To the Spitfires!
>>
>>3987591
>>3987418
>>3987306
>>3987303

With Hashaan busy, you and the rest of the crew prepare some food and rest for a while. An hour later, and the Bren is mounted, and you are ready. You've decided to push east, and capture the airfield. It will be defended, and there is a greater risk, but taking it out will be crucial. The captain came back, and gave you a "patrol" of five tanks, with the Vecchio and Amante Veloce coming again. The airfield lies some 70km to the east, and should be reached in 6 hours, barring any interruptions. You do know that the Macello can go faster though.

The squad roars out, and across the rocky plains of the mesa. Nicola calls out, "Captain, we can go faster. This place is perfect for it. I bet we could set a new record, eh?" Matteo rumbles next to him, "But can you handle it, little man?" A dark look from Nicola, but the rest of the squad laughs. You can tell they are waiting for your response.

>Avanti! Let's see what the Porco has to offer
>No order for a speed increase, and stay watchful up top
>>
>>3987816
>>Avanti! Let's see what the Porco has to offer

Perfect opportunity to do a field test, and maintaining offensive momentum is crucial.
>>
>>3987816
>Avanti! Let's see what the Porco has to offer

>>3987819
mechanical breakdowns ahoy!
>>
>>3987816
>>Avanti! Let's see what the Porco has to offer
>>
>>3987816
>>Avanti! Let's see what the Porco has to offer
>>
>>3987880
>>3987841
>>3987819
>>3987946

"Avanti!" you cry, to the cheers of the crew. The [i]Porco Verde[/i] surges ahead, and soon you've reached your top speed. The miles fly by, but the engine keeps on purring. By mid-afternoon, you see another small set of rises, and the flash and glint of something in the sky. The plume of dust from the tanks will be easily spotted, so you have to make a judgement call.

>Push over the rise, and onto the airfield. Keep the speed up, and hit them hard.
>Slow, and wait for the inevitable response. Prepare an ambush
>write-in
>>
>>3987989
>>Push over the rise, and onto the airfield. Keep the speed up, and hit them hard.

Have to slam them before they can get their planes in the air, otherwise it'll get way messier.
>>
>>3987989
>>Push over the rise, and onto the airfield. Keep the speed up, and hit them hard.

We can hopefully crater the runway before planes take off.
>>
>>3987989
>Push over the rise, and onto the airfield. Keep the speed up, and hit them hard.

They ain't gonna strafe their own base.
>>
>>3987989
>Halt the tanks dismount and approach rise on foot to evaluate situation.
>Matteo - order Spot the danger watch the skies with newly acquired bren
more or less same orders to commanders of other tanks scan horizon/sky
>>
>>3987989
>>Push over the rise, and onto the airfield. Keep the speed up, and hit them hard.
>>
>>3988004
>>3987998
>>3987994
>>3987993

Slowing down will just allow them to prepare. You radio the other commanders, and order to open fire as soon as they see targets. You begin to ascend the slow rise, and begin to climb. The tank slows a bit, but powers on. Behind you, the sun is setting, painting everything a lurid red. Suddenly, you emerge over the crest. Before you lies the British airfield. Three hangars, some twenty planes, with men scrambling towards them. Clearly, your arrival has been noted. You can see a defensive line set up some 200 yards away. The men in trenches, however, look unperturbed at your arrival, moving with a calm and quiet way. Not the panic that you saw at the FOB. They have several 2-pounders, and you can see that there are three tracked vehicles making their way from the airport.

You
>Order to continue the advance. Smash through!
>Something is not right. They are too calm. Slow down, and look around for signs of a trap
>Quickly turn around, and back down the hill. This is too tough a nut
>Order several tanks forward, and provide fire support from your position
>write-in
>>
>>3988019
>>Something is not right. They are too calm. Slow down, and look around for signs of a trap
>>
>>3988019
Can our shell reach the Runway from here?
>>
>>3988024

Yes, shouldn't be a problem. Would have to be HiEx to damage it significantly.
>>
>>3988024
this
>>
>>3988019
>shell the runway and do a 180.
>>
>>3988028
Planes are in range? Or would we need to use Long-range strike?
>>
>>3988031
Long-Range, at that point.
>>
>>3988019
>Slow down to take stock of the situation, then crater the runway.

And hey, we have the high ground here! :D
>>
>>3988019
>Halt the tanks, order other captains to focus on 2 pounders
>3 x Orders: Long-range strike the Planes with WP (x4 damage to soft)
>>
>>3988036
No need for such precise shooting, cratering the runway will prevent the planes from taking off, we might even capture them.
>>
>Combining

With a quick order, the company halts. Something is not right. You order three of the tanks to use HiEx, and place rounds on the airfield. Two more are to target the 2-pounders.

You
>Fire on the airfield
>Fire on the 2-pounders
>Select a different target
>Total ammunition. 8/10 HiEx, 72/75 AP, 5 WP
>>
>>3988074
>>Fire on the 2-pounders, AP rounds


3 tanks is enough to hammer the airfield, and we should crush their anti-tank support before those tracked vehicles get in range.
>>
>>3988074
>>3988078
Supporting.
>>
>>3988078
+1
>>
>>3988078

support
>>
Rolled 22, 86, 28, 85, 74 = 295 (5d100)

>>3988078

>Give me 1d100, Bo3
>>
Rolled 97 (1d100)

>>3988155
I would like a decent roll for Christmas, dice gods.
>>
Rolled 20 (1d100)

>>3988155
>>
Rolled 13 (1d100)

>>3988155
>>
>>3988160
Wow.
>>
Rolled 85, 59 = 144 (2d100)

>1d12 damage. Roll 'em
>>
Rolled 6 (1d12)

>>3988204
>>
The five tanks bellow, at the exact same time the 2-pounders fire. The resulting sound cracks and smashes across the desert. Your main gun plumes dust in a swirling pattern. The round rips through the plating of the gun, tearing apart the man aiming it in a spray of gore. The 2-pounders hit the two tanks beside you, one penetrating, the other spiraling off into the distance. The other 2-pounder is knocked out when two shells impact. In the distance, the shots land on the runway, splashing sand, concrete and stone high in the air. A few more rounds will knock out the strip for good. The three armoured vehicles are approaching rapidly, and seem to have quite a bit of speed to them.

You are in combat!
>Call your order, up to three. Each order gets 1d100. You can stack orders.

>Nicola has stopped the tank, and awaiting orders
>Matteo is waiting for the order to fire
>Max is waiting for the order
>Cesare is reloading AP rounds

>Co-Driver: Matteo Cociarelli
>Orders: Suppressive Fire (Hold an enemy in place) – DC 40, Spot the danger – DC 60

>Gunner: Maximilian Köhler
>Orders: Long-range strike (Increased range) – DC 50, Targeted strike (Hit a specific target) – DC 35, Reposition (In the same turn, target two targets) – DC 75

>Loader: Cesare Arcuri
>Orders: Quick reload (Rearm on the same turn) – DC 45

>Mechanic: Hashaan Oyinlola
>Orders: Quick patch (Repair damage) – DC 45
>>
>>3988219
Is the tank that was penetrated out of the fight?
>>
>>3988223

With a quick check, it seems that the one hit, the Vecchio, is still active. Guiseppe pops up, coughing, but gives you a thumbs-up
>>
>>3988224
How many 2-pounder still in the fight?
>>
>>3988219
> 1x Spot the Danger
> 1x Long-range Strike (Approaching armored vehicle) if close enough for Targeted Strike, switch to that
> 1x Suppressive Fire (Anyone trying to get in a plane)
>>
>>3988227
One definitely out, the one you hit still has crew, but they are resetting after you tore apart the gunner
>>
>>3988232
Alright.
>>
>>3988219
> 1x Spot the Danger
> 1x Long-range Strike (Approaching armored vehicle) if close enough for Targeted Strike, switch to that
> 1x Suppressive Fire (Last 2-pounder)
>>
>>3988232

A quick question about mechanics. Does reposition count as reloading and firing in the same action? For instance, could you use

1x Spot the Danger
1x Targeted Fire
1x Reposition

With the alternative of targeting 2 being the much more likely to succeed

1x Targeted Strike
1x Quick Reload
1x Targeted Strike

Just want to make sure I don't have my wires crossed.
>>
>>3988238

Reposition counts as aiming, not reloading. So for it to work, you would need to Targeted strike, quick reload, reposition
>>
>>3988243
Gotcha. And if you want to hit the same target more then once, you would use targeted strike, quick reload, and targeted strike again, right?
>>
>>3988246
Correct
>>
>>3988228
Supporting this. I have a bad feeling about this place, especially with some of the defenders being calm. I think they may have anti tank mines set up between them and our path of advance.
>>
>>3988291
Doubtful, they wouldn’t send out tracked vehicles if that was the case.
I am more worried about renforcement.
>>
>>3988295
That's a good point. I hope they didn't spot us in advance or anything.
>>
>>3988296
Worst comes to worst, we hammer the airfield a bit more and pull out. Job done.
>>
>>3988298
Yeah, fucking their air support is good enough, though I would like to get the spitfire as a prize if possible.
>>
>>3988299
Plus, if they did decide to reinforce this now cratered airbase, that means they pulled manpower from something else. Chances are, somebody can capitalize on that.
>>
>>3988304
Yep, just hoping they don’t have one of those super toy made with exotics material, that would be the worse for us.
>>
>>3988228
>1d100 rolls please, three of them needed. I will take them in order.
>>
Rolled 92 (1d100)

>>3988367
I have ruined my good luck, prepare for horribly low rolls.
>>
Rolled 77 (1d100)

>>3988367
>>
Rolled 85 (1d100)

>>3988368
>>3988378
So far so good
>>
>>3988160
>>3988368
>Merry Christmas, my dude. Nice rolls
>>
Rolled 36 (1d100)

>>3988388
A third roll, to prove if I'm truly in Santa's favor.
>>
Rolled 60, 27, 82, 9, 86 = 264 (5d100)

>>3988384
>>3988378
>>3988368

Matteo, who has been scanning from his position, yell, "Sir, anti-tank mines! In front of the trenches!" You glance about, and see the tell-tale signs of patterned digging. Another quick, terse command to Max, "Fire when ready,"
"Jawohl." His German always slipped out in tense situations. Bringing yourself back up to the cupola, you glance over at the other tanks of your squadron, and wave a warning to them. The commanders nod back. They are repositioning their guns for the second volley.

The scattered British troops in the trenches are trying to poke their heads up, but the guns of Matteo and others are keeping their heads down. You grab the Bren, and squeeze the trigger. Trying to arc the bullets so that they disperse the running pilots and men to the planes. At this range, it is difficult, but at least you slow them down.

The main gun barks again, and you can see the round hammer into the first vehicle coming up the slope. Now that they are closer, you see something strange. What you thought were treads look more like skirts, dangling and throwing up dust in a manic fashion. They seem to have no wheels or treads at all!

>Roll 1d12 for damage.
>>
Rolled 1 (1d12)

>>3988400
>>
>>3988402
Damn.
>>
>>3988402
New years reroll? :P
>>
>>3988402
>Reroll. Merry Christmas!
>>
Rolled 9 (1d12)

>>3988400
So we got both the weird exotic tech and the mine, joy.
>>
>>3988400
>anti tank mines
I knew it!
>>
>>3988418

The round, expertly placed by Max, rips through the center of the oncoming craft with ease. Sparks and smoke pour forth, and it sinks to the ground. The guns on top, which look like four autocannons, are still moving. The other five Macellos answer in turn, three more rounds splashing on the airfield, and tearing it up. It would be almost impossible for the planes to take off now. The two left over fire at the strange hover-crafts. The first shot seems to be on target, but with surprising speed, the British drift to one side, dodging the shot.
"Cazzo!" you cry.
The second one hits, and has much the same effect as yours. The craft settles, drifts, and then slumps. The cannons on this one actually point downwards. They still haven't fired yet, however. Strange that.

>Call your order, up to three. Each order gets 1d100. You can stack orders.

>You are out of the hatch, firing the attached Bren
>Nicola has stopped the tank, and awaiting orders
>Matteo is using the Breda to suppress the trenches
>Max is waiting for the order
>Cesare is reloading AP rounds

>Co-Driver: Matteo Cociarelli
>Orders: Suppressive Fire (Hold an enemy in place) – DC 40, Spot the danger – DC 60

>Gunner: Maximilian Köhler
>Orders: Long-range strike (Increased range) – DC 50, Targeted strike (Hit a specific target) – DC 35, Reposition (In the same turn, target two targets) – DC 75

>Loader: Cesare Arcuri
>Orders: Quick reload (Rearm on the same turn) – DC 45

>Mechanic: Hashaan Oyinlola
>Orders: Quick patch (Repair damage) – DC 45
>>
>>3988442
To clarify, is there only one armored vehicle still operational?
>>
>>3988443
>One down for sure, own floundered, and one moving.
>>
>>3988442
In that case,
> 1x Targeted Strike (Undamaged armored vehicle)
> 1x Quick Reload
> 1x Targeted Strike (Undamaged armored vehicle)

I'm sure our allies can help mop up the damaged one.
>>
>>3988449
Supporting this
>>
Rolled 48, 96, 35, 4, 95, 44, 78 = 400 (7d100)

>>3988504
>>3988449

>1d100, for each. Take them in a row
>Additionally, roll 1d12 for damage to speed things up
>>
Rolled 39 (1d100)

>>3988523
>>
Rolled 52 (1d100)

>>3988523
>>
Rolled 70 (1d100)

>>3988523
>>
Rolled 8 (1d12)

>>3988523
>>
Rolled 9 (1d12)

>>3988523
>>
Rolled 47 (1d100)

>>3988523
>>
Rolled 3 (1d6)

>>3988707
>>3988639
>>3988638
>>3988606
>>3988542

"Take out last one!" The turret swings underneath you. A thunderous explosion again, as the others fire again. The first shell hits the turret, tearing through half of the guns. Cesare works fast, swearing under his breath. Your comrades shells slash down among them, some missing, but enough hitting to put the last one out of action.

The gun booms again, the dust swirling higher and higher. The second shell hits low, and the spumes of fire and smoke send it smashing into the ground. You were so concentrated on the fight at hand, that you don't notice the trench.
>>
The soldiers in the trench begin firing. Small arms fire, but you were up top, manning the Bren. You feel the hot scorch of metal past your ear, and the scent of blood. Diving into the tank, and slamming the door shut, you take stock. Just a grazing wound, nothing to serious. Maybe half the ear gone. Inside, the crew is waiting for the next order. The row of mines ahead could prove tricky. Matteo is still trying to suppress the trenches, but it's becoming harder and harder.

>Call your order, up to three. Each order gets 1d100. You can stack orders.

>You are inside the tank
>Nicola has stopped the tank, and awaiting orders
>Matteo is using the Breda to suppress the trenches
>Max is waiting for the order
>Cesare is reloading AP rounds

>Co-Driver: Matteo Cociarelli
>Orders: Suppressive Fire (Hold an enemy in place) – DC 40, Spot the danger – DC 60

>Gunner: Maximilian Köhler
>Orders: Long-range strike (Increased range) – DC 50, Targeted strike (Hit a specific target) – DC 35, Reposition (In the same turn, target two targets) – DC 75

>Loader: Cesare Arcuri
>Orders: Quick reload (Rearm on the same turn) – DC 45

>Mechanic: Hashaan Oyinlola
>Orders: Quick patch (Repair damage) – DC 45
>>
>>3988821
how wide is that row of mines?
>>
>>3988821
I was under the impression we had halted?
>>
>>3988856
we did
>>
>>3988854
we could try and drive around them or if they aren't spread too afar use HiEx to make opening
>>
>>3988860
Then how come we are suddenly in range of the trenches?
>>
I'm shit at describing, so hold on. You drove up a small rise. Get to the top, it begins to slope down again. Maybe 500 yards away, at the bottom, trenches and mines. The airfield is another 500+ yards beyond that.
>>
>>3988871
Oh, alright, I Thought the trenches were just before the airfield.
>>
>>3988821
Shoot HiEx at minefield to make way to drive thru
>>
>>3988821
Have people started to man the 2 pounders again, or is the trench just throwing small arms fire our way?
>>
>>3989059
The two-pounders are out of action at the moment. Small arms fire at the moment. It seems like they might make a fighting retreat.
>>
>>3988821
Fire WP at the trenches, machine gun the sand in front of us to clear a path, and lead the column in single file.
>>
>>3989224
>WP
Im not familiar how WP works but would it trigger mines?
>>
>>3989260
Unlikely. It a plume of burning white phosphorous with a small explosive charge
>>
>>3988821
>Order Cesare to load HiEx rounds
>2x Targeted strike on the trenches

After this, let's drive around the minefield and claim the base
>>
>>3988821
>>3989489
Eh, supported so that we can get going.
>>
>>3989260
https://youtu.be/CdQ2mUo3jy4?t=129
2:10 mark

Effects of WP on infantry.
>>
>>3989489
+1
>>
Rolled 71, 20, 55, 16, 59 = 221 (5d100)

>>3989489
>Given that the enemy really has no defense at the moment, give me a 1d100 for general effectiveness of flushing them out.
>>
Rolled 3 (1d100)

>>3989786
>>
>>3989797
Damnit....
>>
Rolled 48 (1d100)

>>3989801
>>3989797
Well trenches were made to protect infantry against exploding shells and shrapnel.

>>3989786
Perhaps if we tried bouncing it so it goes off over their heads.
>>
>>3989797

The line of six tanks ripples again, as the shells hammer down and around the trenches. Three score direct hits, and you can see bodies fly, or at least parts of the bodies. Yours and two others impact early, slamming up great gouts of stone. The sporadic small-arms fire dies out, stops.

>Total ammunition. 7/10 HiEx, 69/75 AP, 5 WP
You
>Using your HiEx shells, blast a narrow path through the mines
>Circle around the mines, to the south. This would put you behind the hangars
>Circle around the mines, to the north. This would put beside the main airstrip
>Pull back. Plenty of damage done already
>Hold position
>>
>>3989812
>Circle around the mines, to the north. This would put beside the main airstrip
>>
>>3989812
>Using your HiEx shells, blast a narrow path through the mines
>>
>>3989812
>>Circle around the mines, to the north. This would put beside the main airstrip
>>
>>3990134
I will switch to
>Using your HiEx shells, blast a narrow path through the mines
we see mines here so after we make way it will be safest approach
>>
>>3990166
>>3990127

Another call to the others, another salvo. The thunder rolls across the desert, now strangely silent. Mines explode with a fury, leaving a pockmarked and cratered landscape. The trenches, apart from a few mangled bodies, lie empty. Curiously, the airstrip is quiet as well. The planes lie quiet in the their stations, and the men who were scrambling for them have disappeared. Cautiously, you order the advance. The Porco Verde surges over the bumps, and cruises over the trench. As you cruise past the three stricken vehicles, you gasp in surprise. The large rents into the hull reveal not a space suitable for men, but rather a mess of wires and small lightbulbs, that flash occasionally.

You
>Order a halt, and dismount with the crew. Best investigate these strange things
>Press on to the airstrip, and figure out where the British have gone off to
>write-in
>>
>>3990336
>Press on to the airstrip, and figure out where the British have gone off to

Wait until everything is clear before dismounting.
>>
>>3990336
>>Order a halt, and dismount with the crew. Best investigate these strange things

inb4 teleporter
>>
>>3990336
>Press on to the airstrip, and figure out where the British have gone off to
>>
>>3990347
Backing
>>
>>3990347
>>3990597
Perhaps we should wait and make sure there is no infantry around before dismounting and exposing ourselves?
>>
>>3990763
Fair enough. I'll switch to......

>>Press on to the airstrip, and figure out where the British have gone off to
>>
All this advanced tech straight off may send things off out of hand. Should have introduced it slowly with bits of divergence at maybe important battles and later on in the war.
>>
>>3990823
>>3990350
>>3990339
>Press on to the airstrip, and figure out where the British have gone off to

As you roll up to the airstrip, you note several things. One, the planes are a few Hawker Hurricanes, a larger selection of Tiger Moths, and then, tucked in-between the hangars, three cargo planes. Two, the doors to the hangars are open. And finally, there is a tall figure standing near the front of them, waiting patiently. He is dress sharply in the captain's uniform of the British army, with a thin-pencil moustache. As your column rolls up, he approaches and calls out in reasonable Italian.
"Good evening! We surrender."
From inside, you hear the rumbling laugh of Max. The man continues,
"My name is Captain Smythe, and I represent the 200-and-some souls of this section. Most of them are civilians. Are we to expect fair treatment?"
"Yes, so long as your disarmed and assemble in this area while we sweep the base,"
"Naturally." Captain Smythe calls out in English to the hangar, and from within, as the doors swing open, you see a grouping of 50 soldiers, arms upraised in surrender. They seem to be a mix of Indian and British. Behind them, the pilots, maybe 30 in all. The rest, as Smythe said, are civilian. Some wear lab coats, others are dressed normally enough. You get them to assemble in front of the watchful guns of your squadron, and then dismount.

You
>Interrogate Captain Smythe. Why are there so many civilians
>Explore the airbase thoroughly
>Double-back to the machines, and inspect them
>Head back to the trenches, and inspect them
>write-in
>>
>>3990888
>Interrogate Captain Smythe. Why are there so many civilians
>write-in

Speak to the Captain briefly so he can help us organize the POWs, have him select 4 officers to assist him. and ensure that the wounded are tended to under triage and shade. Ask the man about the minefield and supplies at the base, so we can dole some out, mostly water.

have two crews dismount and radio back to our Captain asking for reinforcements to handle prisoners and reinforcements.

Then we
>Explore the airbase thoroughly
>Head back to the trenches, and inspect them

>Drive to the machines, and inspect them
They ain't going no where, but if they do, have a gun pointed at them with a gunner watching just in case.
>>
>>3990888

First this
>Interrogate Captain Smythe. Why are there so many civilians

Then this

>Explore the airbase thoroughly

Followed by this

>Head back to the trenches, and inspect them

And ending with this

>Double-back to the machines, and inspect them

Before

>Reporting your finding to the captain by radio

Really, nothing stopping us from doing everything, since we won the day.
>>
>>3990894
>Speak to the Captain briefly so he can help us organize the POWs, have him select 4 officers to assist him. and ensure that the wounded are tended to under triage and shade. Ask the man about the minefield and supplies at the base, so we can dole some out, mostly water.

have two crews dismount and radio back to our Captain asking for reinforcements to handle prisoners and reinforcements.

Uh, good point.
>>
>>3990894
>>3990897

As the crews dismount and stretch, you make your way to Smythe.
"Captain, a moment of your time,"
"Of course, my good man,"
"I would like you to select four officers to organize the POWs, and ensure that any wounded are under triage and in the shade,"
"Capital idea. I have some in mind,"
You and him begin to stroll around the main group of POWs,
"Capain," you continue, "Is there a well here?"
"Yes, we should be fine. If there are more of you chaps showing up, things could become tight,"
"Good. May I ask, Captain, about the civilians? Why so many?"
"Ah, I thought it would come to that. I'm afraid I cannot divulge that information. State secrets. Look, you seem like a good fellow, if not an officer. I will return to my men, and make sure they understand the situation."
Seeing that Smythe is firm is his resolve, as you would be in the same situation, you leave him to his task.

Returning to the Porco Verde, you hear Cesare speaking rapidly over the radio to Beneventi. With a quick smile, he confirms the arrival of the main group in an hours time.

The airbase itself reveals little. The planes, in relatively good condition. Fuel reserves inside the hangars, and a few trucks parked further behind. You collect another set of maps, but they were burnt badly before you arrived. Seems that Smythe was dutiful in that regard as well.

The trenches are a mess, but the explanation of how the soldiers disappeared becomes clear. A series of tunnels lead back to the hangars. In all, probably 15 men lost their lives in defense of this little place.

The armoured vehicles prove to be the real enigma. Approaching them, and then looking inside, the entirety of the cabin is filled with wires, small tubes, and other sundry items. There is literally no way a person could fit inside. You and your crew scratch your heads a bit, and can't make heads or tails of how they moved. The lack of tracks is explained, at least. Cavorite lines the bottom,and some sort of engine is attached to it. Theoretically, cavorite can be charged with electricity to increase it's mass off-set, but it requires constant attention and energy modulation, a task very tiresome for humans.

By this time, it is well evening, and Captain Beneventi has arrived. He is all smiles as he approaches, and slaps you on the back,
"Verratti, you are a miracle. A great patrol!"

>Count: 3 guns, 3 light tanks, 2 armoured vehicles

You respond
>Just my duty, sir.
>Happy to be at them, sir
>Where to next, sir?

For the remainder of the evening, you
>Sit with your crew. They've done well
>Sit with Captain Beneventi and Smythe. Discuss the coming war
>write-in
>>
>>3990916
>>Where to next, sir?
>>Sit with your crew. They've done well

We should definitely show Beneventi those armored vehicles we took out. That kind of stuff probably makes military R&D staff salivate.
>>
>>3990916
>>Where to next, sir?
>>Sit with your crew. They've done well
>>
>>3990916
>Happy to be at them, sir
Don't over do it man.

>Sit with Captain Beneventi and Smythe. Discuss the coming war
We sit with them almost all the time, we will sit with them when we are staking out or holding in position, we will be with them when we are out of the tank or at the garage, and depot. We will be with them when the tank breaks down and we all get out to fix things.

We may not always be with the captain, and an enemy officer on amicable terms to speak.
>>
>>3991100
Alright, changing to this.
>>
>>3990916
>Happy to be at them, sir
>Sit with Captain Beneventi and Smythe. Discuss the coming war
>>
>>3991108
I don't mind what our response to the captain will be, I would however like to sit down and enjoy some possible future insight a lore officers on both sides may reveal.
>>
>>3990916
>Happy to be at them, sir
>Sit with Captain Beneventi and Smythe. Discuss the coming war
>>
>>3991170
>>3991149
>>3991100
>>3991108

"Happy to be at them, sir."
"Good, glad to hear it."
"Sir, those vehicles...something is strange about them. No pilots, no gunners. Just a mess of wires and tubes," you continue as the two of you walk over to where the POWs are being held. You've confined them to one hanger, with the tanks pointing their guns inward. So far, everything has been quite civilized.
"Yes, I noticed as well. Wars are changing, and I think the British have noticed it more than others. We will be sure to send those back home for further investigation."

Smythe is sitting in one corner, reading a book. He puts it down as you two approach.
"Gentleman, thank you for ensuring the safety of my men,"
"Not a problem. May we sit?"
"Of course."

Beneventi sits to one side, and pulls out a bottle of red, while you sit on the other. Smythe reaches into his inner pocket, and produces cigarettes, which he passes around. The sun has gone down, and in the cooling night, you three enjoy a quiet moment. The small chatter of men, some in English, others Indian, and more in Italian brings a sense of calm and peace that belies the bloody actions of earlier.
"Well, you caught us with our trousers down, and no mistake. Those tanks of yours are fast," Smythe comments drily.
"Yes, they're something of a marvel. I noticed you've got a few of those as well," Beneventi gestures towards the downed vehicles on the slopes.
"Yes, the boffins are very keen on that one. Don't understand a word of it, myself, but they seem excited."

You, listening in, watch as these two officers banter back and forth.

>You push the conversation towards the new technology, cavorite, and its effects on the war
>You bring up the current tensions between the nations, and the purpose of the war
>You comment on the overall strategies of the nations, and what they might be
>You keep the conversation light, while you observe the rest of the POWs
>>
>>3992858
>You push the conversation towards the new technology, cavorite, and its effects on the war
>You bring up the current tensions between the nations, and the purpose of the war
Bring up both topics while idly observing the POW's
>>
>>3992858
>>You keep the conversation light, while you observe the rest of the POWs
>>
>>3992858
>You push the conversation towards the new technology, cavorite, and its effects on the war
>You bring up the current tensions between the nations, and the purpose of the war
>>
>>3992986
Backing
>>
>>3992986
>>3993669
>>3992916

"This cavorite has certainly changed a lot. Tanks are getting faster and faster. What other marvels could be for us in this future?" you venture.
Smythe takes a moment to draw from his cigarette, "Or horrors. I heard that the Soviets are building some sort of leviathan. A monstrous plane that defies the imagination."
Beneventi continues, "Yes, and the Germans are very keen on their armour. Faster, smaller. I've even heard of some radical walker-type things."
A little intel exchange, then. You act nonchalant as you say, "The Americans, too. Everyone has their fingers on something new."
"Yes, it certainly seems so," Smythe responds.

"But surely, the war will end before it all comes to that?" you say.
"I don't know, old bean. That madman in Germany wants the world, and your leader is no better. No offense."
"None taken," Beneventi comments, "but our ambitions are limited. At least with Graziani. Egypt and the canal. We just want some of the pie you British have been enjoying."
"Naturally. Candidly, it's the Soviets and Germans I'm worried about. That pact they made. Communists and Fascists, and so quick to make a deal. It speaks to a moral instability."
Beneventi nods solemnly. The night goes on, and soon you retire to bed.

The morning dawns with the bulk of the infantry of your group arriving, and you secure the airport. The POWs and the armour are put on trucks, and sent back to a secure area. Captain Smythe, before he leaves, gives you his service Webley.
"I'd wish you good luck, as you seem a decent chap, but, well, you know."
With a clap on your shoulder, the officer heads off. Smiling to yourself, you head back to your tank.
Your crew is up and about, getting ready. Captain Beneventi is also there. He approaches and says, "Sidi Barrani is next. The British know we are coming, but they will be lacking air support. Pick the best route forward, and set us off.

Looking at the map, you see three options
>A direct charge north, straight at Sidi Barrani. The fastest, but the most open
>A wide turn to the west, bringing you back towards the mesa. Safer, with more infantry support, but the FOBs are still there
>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected

>Acquired Sidearm: Webley
>>
>>3995845
>>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected

Appear where you are not expected and all that.
>>
>>3995852
Backing this. Without airpower, their recon should be hampered, as well as their ability to apply pressure if we go in deep. Our advantage seems to be fast tanks, so this actually make sense
>>
>>3995845
>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected
Bring extra water and fuel.
>>
>>3995845
>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected
>>
>>3995845
>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected

Could we disarm and take some of the mines as provisional explosives?
>>
>>3997858
>>3996577
>>3996159
>>3995956
>>3995852
>A turn to the east, bringing you deeper into British lines. Less support, but a move that won't be expected

You prepare. Extra fuel is loaded, and the orders given. With you at the front, the column heads out, eastward.

>Alright, gonna give it another week before coming back. Thanks for playing, guys. Was a treat.
>Let me know if you have any questions or comments.
>>
>>4000257
I just gone done reading up on this quest, excellent stuff. Look forward to participating next week. Seems a bit alternate history, based on a preexisting IP? Otherwise, cool. Any idea for sometimes changing PoV's for battle scenes? could be fun jumping to aerial or infantry support occasionally. Just a thought!
>>
>>4000392
Thanks. Mostly just cobbled together. The idea is that the war will start out fairly in-line with historical events, but the tech rate is much faster. Plus, your actions changing things. As the campaign progresses, we can dabble in changing POV.
>>
>>4001983

Well we already have autonomous(or remotely controlled) overcrafts...
I don't know much about history but i don't think they had that...
If we start with this tech and the tech research is faster...

We will arrive at youjo senki levels right?
>>
>>4004383

At the moment, I have no plans for that. I really just wanted to introduce some of the research plans of the various nations at war. Most of the early innovations will be buggy as all hell, and improve. Certain nations, being major powers, have a step up (The British being one of them).
>>
>>4004432

OH SHIT!!!

So we, if we continue with our performance might become test...er for these machine?

Now, i am italian, but i hope that if this happen we field test some of the germans...wait no, that might be worse...

But wait, if that happens then we wouldn't use the Porco Verde... well shit... now that's a pickle...



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