[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Your name is Shu, and you're staring into the beating heart of a star.

The drumbeat of the shining orb in the center of your vision has mesmerized you, its rhythmic pulse vibrating every cell of your being as it bathes the calcite walls and floors in its orange light. The two girls in the room with you are illuminated with a similarly eerie glow, a friend and a stranger carried there by a shared passion that's bloomed in their journey through hell.

To your right, Rath's skin is dappled with bright yellow light, almost white in its intensity as her flesh barely restrains the roiling, explosive liquids trapped just below the surface of her freckled limbs. Her citrine eyes shine with possibilities, reflecting the light of the pulsing star that's nestled into the hearth before you. On your left stands the quietly vibrating frame of the Daughter whose body is covered, or perhaps constructed of bio-organic cables, cords criss-crossing this way and that to resemble a lithe, wiry humanoid form. 'Tinker Tailor' she called herself, and even though she's well within your sphere of empathic understanding something about her seems almost untouchable, a feeling that isn't helped by the tight-laced gas mask that obscures her features.

"It's gorgeous."

The awed tone of your red-haired companion makes you glance her way, finding her slack-jawed as she continues to stare with something like reverence.

"suchasightisafeastforthesoulwhereusartisansareconcerned." Tailor breathlessly utters in reply, the fogged glass of her eyes reflecting the Forge's glow. "canyounothearitssongaswell?"

Rath tilts her ear towards the hearth, listening intently for a moment despite herself. She's quiet for a long moment before shaking her head, almost disappointed.

"Nothing. I don't...yeah, no." She says, her cheeks going scarlet upon realizing that she was hoping for the sphere to sing, as claimed by the questionably sane young Flesh Artisan you'd only just met.

"Remind me to thank November for letting us borrow her Core for this." You say to Rath in an attempt to set her mind on other things, nodding towards the thing that's casting the three of you in its animated glow.

"borrow?" Comes the shortest sentence you've heard Tailor utter, yet. "doesthisNovembercreateoften? aretheylikeus?"

Your red-haired friend cocks one eyebrow.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/4006160/

Archive:http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 3: https://pastebin.com/bUWG6TNF

Relics, Ver. 5: https://pastebin.com/Qwme4CGr

Dual Techs: https://pastebin.com/2jZ5Zhyx

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
File: TINKER TAILOR.jpg (126 KB, 568x800)
126 KB
126 KB JPG
"Us?" Rath echoes, confused. "Uh...no, she's my Aunt. She's in a Forgebody, and it uses the Cores to function. Francine made it."

There's a shudder that runs through Tailor's taught form, and you're not sure whether it's one of disgust, alarm, or...

"imustspeakwithfrancinemoremuchmorethenihavesomanyquestionsiamfilledotburstingwithqueriescanyouanswersomeofthemofcourseoyucanyou'reherniecepleasetellmeibegofyouineedtoknowhowitall..."

...excitement.

Tailor's on your friend in an instant, mask shoved in Rath's face as the other girl's practically humming with anticipation, assailing your brawler with endless questions. Rath looks to you for help as you stifle a laugh, taking in the sight for a few moments more before you intercede.

"Tailor, you said you wanted to help, right?" You say, prompting the Artisan to halt her barrage as Rath shoots you a grateful look. The wiry girl nods rapidly, and you gesture to the Forge; "What can you make, exactly?"

"imaginationistheboundary, asrigidormalleableasyoumakeit." Comes Tailor's obtuse reply, her head cocking to the side with the sudden creak of a rusty hinge. "yousaidyouwereleavingsoonwithyourfamilyyes?"

You nod, resisting the overwhelming urge to flinch when the girl's neck snaps to the opposite side with a nasuea-inducing squelch.

"forgingisbettingwithyourlife, andsinceyourfriendheretoldmethatyouallsharebiomassthenyou'rebettingwiththeirsaswell" Tinker says with a solemn tone, her flow of words slowing down as much as she can manage in her current state. "thingareafootintheFleshscape. thingsthathavelearnedtowalkthatoughttocrawl."

Tinker Tailor's words hang in the air, the orange glow of the Forge casting the smoky glass of her mask in a pallid light.

"youhavemyhelpandmyskillsatyourdisposal, butifimayofferonesmallpieceofadvice..."

>>HIGH CHANCE OF RELIC STAT BOOSTS AND EXTRA EFFECTS DURING THIS SESSION, WHICH WILL BE ROLLED POST-CONSTRUCTION/DUPLICATION.

"...choosewisely,Defiant."

>>FORGE: Craft from a list of both known and new Relics. LIST: https://pastebin.com/nh57cU41

>>FREECRAFT: Propose Relics to craft, and OP will reply with BIO cost/proposed balancing.

>>REPLICATE: Invest BIO into any construct you have available at a cost of 10x the normal BIO needed to craft it, granting it a form that takes up no slots and will persist until it is destroyed or dismissed by you.

>>DUPLICATE (1/Vein): Choose a Tier 1 or 2 Relic to replicate at no cost. Tier 3 Relics may be copied for 1/2 their base BIO cost.

AND

>>Stick around for the Forging process and talk with Rath and Tailor, the latter of whom you're rather curious about after what she said regarding the 'songs of the Cores.'

>>Leave Rath and Tailor to their fun, while you go speak with [Select Ally of your choice].

>>While the two of them work on the Forge, you have marching orders for your allies. Once you all have new Relics in hand, it's time to move out [Select Teams, Relic Loadout, and Destination(s)]

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I do hope your weekend went well. Voting shall remain open for the next five hours, allowing me time to address your questions and make any adjustments that are needed to proposed Relics on the front end if need be. Best of luck, and it's good to be back.)
>>
>>4038287
Did we already REPLICATE some constructs for Laoc like we proposed to Jeraha, or do we need to do that still?
>>
>>4038303
(You'd need to do that, still. Also, you have 300% BIO of each type as a gift from Jeraha.)
>>
>>4038312
Okay, then. Well, at ten times normal BIO, it's probably better to use the REPLICATED constructs as scouts and watchdogs than as combatants. Can we network them together, get them all coordinated and relating what they see back to a source? Maybe the broadcaster in City Hall? I'm thinking forty basic Swarmlings, total cost 400% Hive Mistress BIO, to fly around the outskirts of town and report on anything coming close. I'd like to throw some Sonic Jacklings in for wide-scale tremorsense, but each of those would cost as much as the entire rest of the drone flock.
>>
>>4038287
hrm.... im up for suggestions, and do have one myself, but whati certainly want to do is...

>FORGE;
>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>Membrum Automata
>>Ventrem Lanceam

Id also not be agaisnt upgrading the Hydras Heart and Cursas Alas, but doing both would also lock them to a character. not that im agaisnt that, but we would need to decide on who then. the Cutis Tractus i want to wait on, as i dont think Julia will need it, but i do want to leave it with her, just incase, i just dont think she'll need it so badly as to upgrade it right now.

the Membrum Automata, i think will actually be devastating in Ginas Hands. with her ability to go underground so readily and hit from any angle, i think she could make superb use of it.

the Ventrem Lanceam would be fucking baller as an opener for Dorian or Rath, but mostly Dorian.

SUGGESTION;
>GoreGrowth Box
unsure on this. it has a pretty hefty drawback, but would certainly help with our issues of trying to get some abilities up and with level spread a bit.

>Hearth Rod
honestly, mostly just because why not give Amara a gift? but unsure its really necessary.

also, i feel like theres alot missing compared to what folks have made. guess people haven't been logging their relics?

Also, one more Relic i want to make incoming, but need BHOPS oversight and thoughts on it first as its new.

but for the other Action;
>>Stick around for the Forging process and talk with Rath and Tailor, the latter of whom you're rather curious about after what she said regarding the 'songs of the Cores.'
>>
>>4038290
>>4038329
new Relic idea;

>TOLLO CADERE(Lv.1); a chain of calcite silver so thin and smooth one would mistake it for silk, with beautifully engraved, ornamental bells tied along its length, made to be worn around ones neck. Made to counter aura based debuffs, these bells only work if one moves each turn, their sound reverberating to counter the incoming effects, though, only temporarily. Cutting the accumulation of pertantage or stacks down to a third what one should be, one will not fall under or feel the effects of their foes auras til they either stop moving for any reason, or they hit 100% or maximum stacks of the aura, in which it shall all hit at once. As the sound of the bells beautifully rings in a sound reminiscent of what they are countering, one can be safe in knowing those cowards who would hinder your march will not stop the dance of your determination. One should note though, it may only stop a singular aura at a time, at least, for now…

>>(Lv.2); new, off-branch chains of silver now hang at intervals from your sash of songs, each with a new, wonderfully engraved bell to adorn it. Your sash now can impede up to three auras at reduced amount to their effectiveness to only a fourth of what they would be, as the bells split but stay in tune to another to play a lovely melody in line with all they are countering. Though, once the song ends and the effects hit, the crescendo will be all the more spectacular.

>>(Lv.3); now going down both one's front and back, looking more like a draped silky parka almost of glorious bells and music, so long as one has moved at two movement zones, over the minimum one this turn, they will now be blocking all their foes aura abilities, and at a reduced accumulation of a fifth their usual accumulation. Now an entire orchestra of reverberating song, your movements will bring you ever closer to the finale of your dance, one way or another.

would be wonderful to get costs and such too BHOP, aswell as thoughts and balancing. i think it would technically be T2 or T3, over T4, as it doesn't effect a singular Class type nor fully negate it, only one type of ability from some classes?

sorry for the bamboozle, messed minor thing up. and damnit BHOP does it over such so so can i!
>>
>>4038329
Can you put down that google doc of yours?
>>
>>4038344
oh, my bad.
actually thought BHOP had posted it for some reason, sorry!

https://docs.google.com/document/d/1b_-8s0tin7DCQxITm6C69QULRnM_ibDfg18iV4dc7Fc/edit?usp=sharing

pretty expansive but like i said, people have not used it for its purpose so a decent chunk of the newer stuff from the last thread or two isnt there i think.

to be fair, it needs to be re-organized anyways, what with the new intel, but, ah, baby steps.
>>
>>4038329
Okay, I'm copy pasta-ing all the new relics that we theorycrafted onto the gdoc. I'll put it under a new category called: "recently theorycrafted" so you can sort them later.
>>
>>4038287
What level do levelable DUPLICATED Relics start at? Base, I'd assume, but just thought I'd ask for confirmation.
>>
>>4038352
sounds good, thanks!
>>
>>4038334
>>4038329
>>4038287
I think before we start the Relic Crafting spree, We should create the Forgeheart's Lyre first to further increase our success rate as an investment to future Forging sessions.

>Forgeheart’s Lyre: What is creation without its Muse? What life does a creator give to its creation if it does not give it a purpose? A human obsidian ribcage spread wide open like an eagle, a human heart nestled at its base, its golden heartstrings strung across each rib. Heed its tune when it plays in the presence of a working forge during relic, and the macabre instrument will play a song that inspires purpose into your creation. (Mechanically: Creating a relic with the Forgeheart’s Lyre in its presence or when a daughter plays the instrument at the Forge will reduce the chance of failure in relic creation and increase the effects of consumable relics created.)
>>
>>4038367
im not against it.
though seeing the costs will help decide things(including possible alteration to what i have said already, of course.)
though i cant actually imagine that one being all that expensive i think.
>>
>>4038367
While we're here, sure. I don't think we'll likely have need for it this session, with Tinker Taylor's aid and with the really expensive things being outside our current reasonable budget. But as an investment for later, when we're actually making Tier 5 Relics and want to make sure the BIO doesn't go to waste, it will be handy to have.
>>
File: 1575935006509.jpg (1.65 MB, 4096x3369)
1.65 MB
1.65 MB JPG
>>4038378
i mean, you say that, but we got 300+our own pools. we're loaded at the moment. not that im saying we drain ourselves dry, but even with Julia gone i still think we can afford a lil bit of spending off ourselves.
>>
speaking of, for everyone's reference;

Current Party Classes;

>SHU: Hive Mistress, Flesh Artisan, Gluttonous, Generator, Humoral Paladin, Neuromancy, Fibromancer, Calcite Armory, Phantasmal Conduit

>RATH: Vitruvian, Generator, Fibromancer, Flesh Artisan, Calcite Armory, Humoral Paladin, Phantasmal Conduit

>JULIA: Flesh Artisan, Gluttonous, Humoral Paladin, Calcite Armory, Phantasmal Conduit, Fibromancer, Unnatural Predator, Vitruvian

>DORIAN: Flesh Artisan, Humoral Paladin, Fibromancer, Generator, Phantasmal Conduit, Calcite Armory

>AMARA: Skintalker, Humoral Paladin, Phantasmal Conduit, Generator, Flesh Artisan, Unnatural Predator, Vitruvian, Calcite Armory

>GINA: Neuromancer, Vitruvian, Phantasmal Conduit, Calcite Armorer, Fibromancer, Gluttonous, Hive Mistress, Generator

>FRANICINE: Fibromancer, Neuromancer, Flesh Artisan, Hive Mistress, Phantasmal Conduit, Vitruvian, Unnatural Predator


just double checked it but if i missed anything then by all means speak up.
>>
>>4038384
Sure. We should make some nice stuff for our party. But it's going to be many smaller expenditures instead of the huge costs for the Tier 5 Relics. We're not ready to craft those, yet, it would cripple both Shu and Francine to make Lu-Kthu's Chosen, for example. And making a bunch of smaller objects means that failing any given crafting roll won't hurt us as much, since less BIO will be associated with that roll.
>>
>>4038392
oh, derp.
i didnt even look at that link yet.
oof, yeah, those T5s cost a fucking boatload. and end tier daughter would feel that shit.

yeah, T4 is really the highest we can go here, by a longshot. and even then only because we can spread costs around so much.
>>
>>4038395
Yeah. I really want Lu-Kthu's Chosen and Mh'ithrhan Greaves, but we're not going to be able to afford them for a while. Cthonic Encyclopedia and Thirst of Uvash I could take or leave.
>>
>>4038395
Hey anon. I just thought of something that may or may not be broken with the right usage.

>Step 1: Forge the Hearth Rod

>Step 2: Forge this Relic:

>RED DEVIL'S ENGINE: Crucibles may cry at the sight of this miniaturized 6 V-stroke combustion engine out of brass and Obsidian bone, the odd motorcycle handle sticks out of the motor alongside 3 pairs of exhaust pipes a sign of Man’s legacy living on to rock the Crucible. This wicked motor module is apparently compatible to the biological systems of a daughter despite the counterintuitive logic. A daughter may equip the Motor to a single relic or a single ability tree in their arsenal, where upon the Motor is then integrated into their biological functions and counted as a mechanical Augmentation. Removing it imposes a cool down (1 vein) which prevents the engine from re-integrating with another daughter’s ability or Relic. The daughter then can charge the motor to gain a single charge of “Revs” (3 max) with a swift action, or commit 2 ACTs to charge all 3 “Revs” where after the motor is charged, supercharging the damage of the augmented ability’s next attack, or the effectiveness of the augmented Relic with all 3 Revs automatically consumed in the process. For reasons only men know, the Engine automatically gains a “Rev” whenever the daughter wielding it lands a critical hit or fights in a flashy and stylish manner, the former being guaranteed and the latter given out sparingly as the engine silently judges the fighter.

>Step 3: Give Amara both the Red Devil's engine and the Hearth Rod.

>Step 4: Watch Amara and her clones pass the baton/Rod to supercharge her katana strikes. Turn her bone Katanas into DMC's Red Queen.
>>
>>4038400
>Lu-Kthu's Chosen and Mh'ithrhan Greaves
um what? cite your sources? I've never heard of those relics.
>>
>>4038400
eh, im not sure about my want of those, but like you said, irrelevant for now. thats a conversation for...a bit down the road, yeah.

>>4038403
hrm...maybe? feel like that relic needs something to balance it though, so id have to see how it would be handled first for me to feel comfortable voting for it.

>>4038407
the FORGE relics link is a new one with new relics in it. all new ones are T5 and some T4s.
>>
>>4038400
>Cthonic Encyclopedia
You know. it's amazing in retrospect that Shu actually managed to pull off the exact same stunt that the Encyclopedia allows the user to do, but without the Relic.
>>
>>4038414
It's the Miracle of Saint FuzzBuzz.
>>
>>4038417
>Shu goes into hyper/cryo sleep a bit after the Crucible.
>wakes up decades if not centuries later
>MFW its FuzzBuzz not herself that is worshiped by the new civilizations.
>>
>>4038290
The weekend was draining with a seven horu dnd session

I hope your own went well after your busy though hopefully enjoyableweek

>>4038287

>>Stick around for the Forging process and talk with Rath and Tailor, the latter of whom you're rather curious about after what she said regarding the 'songs of the Cores.'

Agreeing with>>4038329
on the the relic uzpgrades
>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>Membrum Automata
>>Ventrem Lanceam


I also think the Gore Growth Box will be useful for us we can mitigate its impact by using low level abilites we dont use to much at least right now
>>GoreGrowth Box

As for who to put the Hydras heart on.....

i think on maximum it would help Rath a lot(allowing her to regernerate lost lims quickly and addign extra ones as well as making her Regen trigger at every act she has in combat) but opnly if one condition is met.

>>4038290
QUESTION OP:
Would Raths power(Indignant Ignition) cauterise her own wounds when using Hydras Heart?
>>
>>4038413
You're right about that...I think I just remembered an important thing to balance it out. Fuel for the engine. Hang on.

>RED DEVIL'S ENGINE: Crucibles may cry at the sight of this miniaturized 6 V-stroke combustion engine out of brass and Obsidian bone, the odd motorcycle handle sticks out of the motor alongside 3 pairs of exhaust pipes a sign of Man’s legacy living on to rock the Crucible. This wicked motor module is apparently compatible to the biological systems of a daughter despite the counterintuitive logic. A daughter may equip the Motor to a single relic or a single ability tree in their arsenal, where upon the Motor is then integrated into their biological functions and counted as a mechanical Augmentation. Removing it imposes a cool down (1 vein) which prevents the engine from re-integrating with another daughter’s ability or Relic. The daughter then can charge the motor to gain a single charge of “Revs” (3 max) with a swift action, 2 Revs with 1 full ACT, or commit 2 ACTs to charge all 3 “Revs” at the Cost of 100% Bio for each "Rev". After the motor is charged, supercharging the damage of the augmented ability’s next attack, or the effectiveness of the augmented Relic with all 3 Revs automatically consumed in the process. For reasons only men know, the Engine automatically gains a “Rev” whenever the daughter wielding it lands a critical hit or fights in a flashy and stylish manner, the former being guaranteed and the latter given out sparingly as the engine silently judges the fighter.


>>4038419
But if FuzzBuzz is Jesus, then that makes Shu the Mother Goddess in the holy trinity of Daughter, Bee, and Queen.
>>
>>4038414
>>4038417
so any thoughts on my plan/ideas?
or still hammering out your thoughts?

>>4038421
hrm... but does Rath really NEED the Hyrdas Heart aswell, over stapling it onto someone elses chest? fair though that it probably would be best on Rath or Julia though.
>>
>>4038421
>>4038329
You know, all this time we've spent on our allies, I can't help but notice that we haven't even gotten our information briefing from Amara's Girl Scouts. Something clearly went down in the world and we keep on delaying that debriefing. Not to mention we haven't given out new orders for Amara's Scouts.

>>4038425
still hammering out my thoughts.
>>
>>4038424
>RED DEVIL'S ENGINE
hrm, i think that works, though how long does the Rev affect the Relic?

regardless i think that balances it out enough, id go for it. you want it and the Hearth Rod, right?

also, technically they wouldn't need to pass the Hearth Rod around... or would they? all the clones had their 'own' Shawl, so while Amara would have the actual Rod, would her Clones then have a copy that they pass or something to symbolize the passing of ACTs?

>But if FuzzBuzz is Jesus, then that makes Shu the Mother Goddess in the holy trinity of Daughter, Bee, and Queen.
i mean, plenty of stories and religions get bent over time. maybe they just found Shu boring and him too cute not to focus on.

>>4038428
to be fair, we ourselves dont really KNOW she even HAS half those scouts out, much less what they saw. IC we dont really... have a reason or excuse to ask about them like that. im very positive we already told her to update us on anything we did tell her to watch too, so, the fact she hasnt also make it seem like nothing has.

>still hammering out my thoughts.
alrighty.
>>
>>4038428
Did she already hand us the relics she got durign the interlude? If so we can justify talking to her about where she aquired them but until then we probably cant know that anything happened


Also the "Song" she is describing could be something that has to do with how the forgecores are made......

I would like to know and be there if anything "unusual" happens
>>
>>4038425
>so any thoughts on my plan/ideas?
>or still hammering out your thoughts?
Yeah, sorry, a bit hectic this morning, haven't managed to get the chance to give it in-depth attention.

Upgrading the Sui suits looks good to me. Less certain on the weapons, they're nice but I've always been wary of crafting weapons when we've got powers for that. Hearth Rod is a good option, though, and I could be brought around on the Box but don't think we really need it. As for other stuff, I want to make those Swarmlings for Laoc, give them some spy drones to monitor the local area. They're surprisingly pricey, though.

>>4038428
Oh, yeah, Amara was supposed to debrief us but then she wandered off to play with the Hyenas' kid. This is the problem with having small children run your intelligence network. Okay, once we're done here we get her report.
>>
>>4038436
she did yes, though i cant remember what they were...

>>4038438
its fine, just was double checking is all.

not sure about the drone honestly, i think they'll be fine too. though, if its JUST a few scouts for them, we can just do a basic swarmling. thats like, 1% base now. 10% isnt too bad for just 3-5 little cameras basically for them. sure, i get why you want to give them something more, but we also dont have to be unreasonable to ourselves on just how much we spend on it.
>>
(Hectic start to the morning since Im catching up on being away from my home office, but I'm settling down to address questions shortly.)
>>
>>4038443
Take your time

We sure as hell have enough of it
>>
>>4038433
>all the clones had their 'own' Shawl, so while Amara would have the actual Rod, would her Clones then have a copy that they pass or something to symbolize the passing of ACTs?
They touch Rods to pass the ACTs

>hrm, i think that works, though how long does the Rev affect the Relic?
The Rev lasts until the Relic's next activation, or until a daughter disrupts the Relic or Engine, or if the Engine is removed from the Relic.

>>4038443
I do have a question regarding Sui Tormentis to bhop:
What kind of new ability will you grant to Rath?

>>4038433
and since the Sui Tormentis is perma-binding the suit to Rath, I think this also warrants the creation of the Crux Draconis, actually a few of them in fact since Hydra's Heart and Cursus Alas have perma-binding traits. Either that or we can duplicate Cursus Alas for Free or either half the cost.

>CRUX DRACONIS; A small cross made from Calcite roughly the size of a small humans palm covered in finely scaled leather with a single large Scale at the Center of the Cross.The Scale gives of an Air of calm protection and serene hope. Not meant to be wielded on its own does this relic have need to be integrated into another piece of Armor(Relic or Ability based) first. It will then absorb taking on the Armors characteristics, boosts and appearance when active. Once this is done the Crux can then be used by its wearer to instantly don/doff the Armor by collapsing it into or expanding it from the Crux. The Crux is activated by pressing the main Scale. This allows even Armor that has integrated itself into the Wearer to be removed and donnend again. Though if the Armor does integrate itself into the Armor the Crux will do so as well making it impossible to remove from its Owner. The Cross holds all the Upgrades for the Piece of Armor stored and can even be upgraded to make the Armor stored inside of it able to reach its maximum potential wither through forging or leveling up the corresponding Ability.

If we're splitting our group up into teams after the forging session, we'll have to forge another pair of hive phones in case Gina is grouped up with Shu. The last time we split up, we took advantage of the Crimson Cord between Shu and Gina to act as a permanent hotline between the two teams.
>>
>>4038443
take your time, and dont run yourself ragged.

>>4038428
>>4038436
>>4038438
you know, i do agree keeping the Hydras Heart at level 1 seems wasteful, but especially with Sui im still unsure putting it on Rath is really the best choice.

but im just unsure who else could use it better, assuming it wont be negated on her.
>>
>>4038448
WE copuld offer it to rath thoug h she might prefer to permanently be stuck in the armor....

But then she wont be so easily huggable.....
>>
>>4038448
>They touch Rods to pass the ACTs
well, that defeats the point of it being able to happen over any range though.

i disagree on the Crux Draconis. the perma binding is not at all a negative enough effect to waste biomass over countering, especially with it basically just being corruption like our abilities.
>>
>>4038453
>>4038455
I figure if Rath ever expresses the thought that her armor is annoying or uncomfortable to have to wear all the time, then we can forge it for her, but for now I don't think she needs to have it.
>>
>>4038462
sure, i guess thats a fair compromise. but starting out i dont think so. i also dont think Cursa Alas or the Hydras Heart really effect the person enough to need a Draconis.
>>
>>4038462
Kinda what i figured as well but i thought may as well offer it to her while we are at it here
>>
>>4038287
My suggestion:

Forge:
>ForgeHeart's Lyre
>Reworked RED DEVIL'S ENGINE: Crucibles may cry at the sight of this miniaturized 6 V-stroke combustion engine out of brass and Obsidian bone, the odd motorcycle handle sticks out of the motor alongside 3 pairs of exhaust pipes a sign of Man’s legacy living on to rock the Crucible. This wicked motor module is apparently compatible to the biological systems of a daughter despite the counterintuitive logic. A daughter may equip the Motor to a single relic or a single ability tree in their arsenal, where upon the Motor is then integrated into their biological functions and counted as a mechanical Augmentation. Removing it imposes a cool down (1 vein) which prevents the engine from re-integrating with another daughter’s ability or Relic. The daughter then can charge the motor to gain a single charge of “Revs” (3 max) with a swift action, 2 Revs with 1 full ACT, or commit 2 ACTs to charge all 3 “Revs” at the Cost of 100% Bio for each "Rev". After the motor is charged, supercharging the damage of the augmented ability’s next attack, or the effectiveness of the augmented Relic with all 3 Revs automatically consumed in the process. For reasons only men know, the Engine automatically gains a “Rev” whenever the daughter wielding it lands a critical hit or fights in a flashy and stylish manner, the former being guaranteed and the latter given out sparingly as the engine silently judges the fighter.
>HEARTH ROD:
>VOCALIS NOCERE
>Ventrem Lanceam
>Membrane Automata
>Upgrade Sui Tormentis to Max:
Forge Suggestions:
>Regeneration Mites (Consumable)
>Create 1 Crux Draconis (if Rath feels like she needs it)
>Rhinoviral Powder (Consumable)
>Nitro Sugar (Consumable)
>MITSUBACHI-CAP: A Cap made of hardened Chitin and lined with Downy bee fur in a Black and yellow pattern. A leathery abdomen hangs out as the tail of the cap. somehow fits all heads of any size, won't fall off no matter how hard you jostle the wearer. Made from a Daughter who treats simple constructs with love and care, rumor has it that the construct or daughter that wears the cap will have good fortune in the future and live a fulfilling life. (Forge two of them, 1 for Marco, the other for Sir Fuzzbuzz)

If we're going to forge much of the stuff, we should have Julia help pay for the cost since she's going to stay in Laoc for the duration of more than 1 vein.

>>4038468
>>4038462
Any thoughts?
>>
>>4038487
So the caps are just to look cute?
>>
>>4038491
yes. why else?
>>
>>4038492
Fair enough.
>>
>>4038487
interesting.
the Forge Herts Lyra could be useful though i dont know if its something we would want to create now....

The Tormentis is something we need yes. And i think is kinda unanimous

The mite4s can be useful if we got that time in a battle but quite useful if we need it

Not sure about the nitro sugar..... It could be interesting but i kinda think we need to know what one diluted dose does before i could decide.

The rest i am kinda indifferent towards.

Would you be up for upgrading the Hydras Heart if it wont be affected by Raths ability?

I think she could profit from it quite a bit.
>>
>>4038487
>Crux
still dont think the Crux is worth it at the moment, even within the context of just an option for Rath. unless its super dirt cheap id not want to put the option on the table just yet.

>Rhinoviral Powder (Consumable)
honestly im just not sure i personally find this relic balanced enough to vote to use it.

>Nitro Sugar (Consumable)
really not sure this is really worth it honestly. just too hard to ever know if it'll be worth it. and only Amara honestly really have enough ACTs to really make doubling it that effective.

>MITSUBACHI-CAP
eh, not sure im up for something 'just because' at the moment. certainly not until i know the costs otherwise on everything else, and certainly will be at the bottom of the list.

im also waiting on BHOP to reply to my new Relic too though before re-doing my own vote, aswell as the costs for alot of this will determine alot of what i decide, such as for the;

>VOCALIS NOCERE
>HEARTH ROD + RED ENGINE
>Regeneration Mites (Consumable)
>>
>>4038501
still hvent heard anyone actually discuss anything ive said on the Hydras Heart. the Cursas Alas is also at a point where it locks to a user.

but honestly, its kinda in an odd position. i really feel like the Cursas isnt needed that much. but at the same time, would mean locking it down makes it less of an oversight, sorta.
>>
>>4038334
>>TOLLO CADERE, Lvl 1- (Calcite Armorer: 100%, Phantasmal Conduit: 200%)
>>Lvl 2 - (Phantasmal Conduit: 200%)
>>Lvl 3 - (Phantasmal Conduit: 300%)

(Overall, I think this Relic is pretty neat and thematic. Nicely done!)

>>4038421
(Yes, Rath's wounds would cauterize.)

(And my week was hectic, but good. It was a good week to be off given how intense work has been, so that worked out, at least.)

>>4038433
(Amara is mulling over the info she's received from the Joyous, and she'll be talking to you shortly about it.)

>>4038448
(The choice is yours between a Fibromancer or Calcite Armorer skill tree, both centered around physical enhancement and essentially acting a supplementary tree to reinforce the Tormentis.)

>>4038447
(True. Apologies for the long voting time, since I assumed everyone would need ample time to review the options available, and for me to catch up on work.)
>>
>>4038487
also, what is your purpose with the Vocalis?
>>
>>4038505
I think we should upgrade it and give it to either Rath or Shu. They are the only one that will get any real use out of more limbs(other than having more limbs) since Rath can punch more times and Shu could use them to extend her range

Since i dont want to ruin Shus already established image of being a bee queen and Rath wotn get too heavily corrupted she might enjoy looking like a reptile.

On the other hand one of the other characters could make use of it as well.And i think Gina also wouldnt migd turning into a reptile.... getting more resistances might also work out for her as well.


But since OP now said that it would cauterize her wounds i think the only truly suitable candidates would be Gina, Shu or oddly enough Dorian.

Dorian would be making bank if his regen triggered with every act he took.

>>4038510
I intended no criticism. I kinda figured we needed some time once the conversation was starting up
>>
>>4038505
Oh, sorry. My head's in a bit of a fuzz, still. For Hydra's Heart I'm not sure who it would benefit most. If the Bio for Health exchange penetrated Ignition's Health for Bio swap, then it would be great on Rath. If not, then I'd go with Dorian, maybe.

As for Cursus Alas, not sure who it would be best on. The entire party has long since surpassed the point where we have enough Bio regen to run it all fight long. Any of the party would benefit from having flight mode. Preferrably someone without existing mobility enhancement, which I think is down to just Francine and Julia. With Julia leaving the party, I guess Francine. Though Francine is probably going to be able to grapple-swing with Violens Tetrastrigma eventually, so everyone has a mobility boost. Fuck it, let's just put it on Shu. Let her fly, I've been wanting to do that for a while.
>>
>>4038505
To tell you my honest thoughts, I never had any love for Hydra's Heart, it's one of those relics where I feel like the bad overshadows the good in the right context where a bad synergy like giving and binding the Relic to Rath would be very very detrimental in my honest opinion.

>>4038516

>(Yes, Rath's wounds would cauterize.)
And this is why I HATE Hydra's Heart. putting it on Rath would simply lead to a crippling bad synergy. Rath HAS to be able to regenerate her arms in order to stay effective. Having her wounds auto-cauterize because she lit-herself on fire and be unable to regrow those limbs would be more detrimental than beneficial.

>>4038512
A simple augment to Amara's skintalking abilities. Allowing Amara to throw her voice elsewhere would help her stealth and copy the voices of other people like an actual ninja. And since it's a T-2 Relic that means, Amara's clones get the same benefit of the Relic.

>>4038519
>As for Cursus Alas, not sure who it would be best on. The entire party has long since surpassed the point where we have enough Bio regen to run it all fight long. Any of the party would benefit from having flight mode. Preferrably someone without existing mobility enhancement, which I think is down to just Francine and Julia.

How about giving to Dorian? The Man's a living bloodstorm still bound to the earth, why not give him the power of Flight and skip out on all the Terrain that he has to Navigate?
>>
>>4038520
doo i accnowledge that buit had most of that written up before op posted so i left it in and then said who i wanted to have it instead if we were to give it to someone
>>
>>4038516
>>4038519
i guess we can put it on Dorian, for now. technically it wont bind to him too, so we can swap it between him and November. though no one else.

>>4038519
eh, Shus too static i think for it, and with the Rooks, it really doesn't have a mobility use on Shu. hell, she could easily just slap a Sawmling on her back of some type if she wanted to fly too.

honestly i say Julia or Rath. both are hard, frontline fighters who could use a bit to get into the fight, and if its Julia, im still ok leaving it behind, if it fits her best.

>>4038520
>Vocalis for Amara
i guess thats fine.

Dorian is the last person to need Cursas. he just has so much speed its just not justifiable in my opinion to give it to him over others who still have some mild movement issues.
>>
>>4038520
>How about giving to Dorian? The Man's a living bloodstorm still bound to the earth, why not give him the power of Flight and skip out on all the Terrain that he has to Navigate?
Dorian's already immune to negative terrain. And we actually want Dorian to stay close to the ground, because most enemies will be terrestrial and he can dash-slash everyone he moves past. The speed boost is nice, but he's already got a ton of speed boosters and I'm not sure he needs it.
>>
>>4038287
>>4038329
Amending Vote;
Action;
>>Stick around for the Forging process and talk with Rath and Tailor, the latter of whom you're rather curious about after what she said regarding the 'songs of the Cores.'

in order of forging, for the little it'll matter down below;
>FORGE;
>>Forgehearts Lyre
>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>Tollo Cadere to Level 2.
>>Membrum Automata
>>Ventrem Lanceam
>>Hearth Rod + Red Engine

Only if we can keep folks above 75% after the rest;
>FORGE Secondary;
>>VOCALIS NOCERE
>>GOREGROWTH BOX
>>Hydra Heart to Level 3.(Dorian)
>>Cursas Alas to Max(Julia or Rath, whoever they decide)
>>Regeneration Mites (Consumable)
>>Nitro Sugar
>>
>>4038532
Dorian may be immune to Negative Terrain, but he's not immune to Fall damage and he still has to move past terrain such as a very large objects. Having him be able to fly would help mitigate another scenario like during Spiraling Fear where Nikuzu knocked the platform the Midnight Crew was standing on and forcing Shu to pull off a very harebrained scheme to both save everyone from lethal fall damage and from Nikuzu's Ultimate.

>>4038505
My other thought about Hydras Heart is the fact that it has such a crippling weakness to Fire damage that I really don't think it's really worth it. The Cauterization that prevents limb and health regen is such a huge negative in my eyes.

>>4038510
Hey bhop. Due to the Weird interactions of Hydra's heart, Would the cauterization happen if someone else wore Hydra's heart while standing within the flames that Rath made? or would Rath's Sister's Constellation augment override the Cauterization process?

>>4038539
>Cursas Alas to Max(Julia or Rath, whoever they decide)
Julia would probably benefit from it more for the mobility option it gives, although it taxes her bio reserves more. Rath would get less of a benefit from the already insane mobility she has with her Core ability and her grenade teleport, but it wouldn't impact her Bio regen after the initial take-off boost.

Also. Can we create another baseline Cursus Alas after perma-binding the first one?
>>
>>4038287
Ammending my vote here >>4038421
to
>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>GOREGROWTH BOX

also include as secondarys if we can stay above 75 %
>> Hydras Heart to Level 3 (for Dorain or November whoever wants/needs it at the time)
>>Hearth Rod + Red Engine
>>Cursas Alas to Max(Julia or Rath, whoever they decide)
>>Regeneration Mites (Consumable)
>>Ventrem Lanceam
>>Membrum Automata
>>
>>4038542
(Sister's Constellation would override its effects.)
>>
>>4038542
>My other thought about Hydras Heart is the fact that it has such a crippling weakness to Fire damage that I really don't think it's really worth it. The Cauterization that prevents limb and health regen is such a huge negative in my eyes.
i forget, does this only effect what the relic gives, or everything a daughter has? cant remember BHOPS verdict on it.

and i do kinda understand, but, im also of the idea we already have it, so should use it to the best of our ability, and that does mean upgrading it.

>Cursas Alas
i kinda agree, but i also think both could still significantly use it to great effect, and can see the argument for both, so i think leavng it up to IC personality is a good compromise.

also, eh, i really dont think the Cursas is good enough to get another of. our family just doesn't need it. hell, actually, i think ill just give it to Julia probably, as you're right. shes the only one with a real lack of mobility that still needs it in my opinion. but we just have such good mobility its just not worth making another, especially over other options.
>>
>>4038542
>Dorian may be immune to Negative Terrain, but he's not immune to Fall damage and he still has to move past terrain such as a very large objects. Having him be able to fly would help mitigate another scenario like during Spiraling Fear where Nikuzu knocked the platform the Midnight Crew was standing on and forcing Shu to pull off a very harebrained scheme to both save everyone from lethal fall damage and from Nikuzu's Ultimate.
Well, sure, I want to get everyone flight eventually for scenarios like that. But in the meantime, if we've only got this one Cursus Alas to work with, I don't think Dorian particularly needs flight mode. I wouldn't mind it, just saying that it doesn't strike me as particularly essential.
>>
>>4038552
Dorian can also do his little 'teleport' maneuver. not actual flight but id think it could keep him in the air for a good moment or two.

i also disagree on getting everyone flight though.
>>
>>4038543
>>4038539
Another thought.
How about Crafting Arma Ashuran for Francine? Besides her Ancient Fish Swarm. Her main method of attacking is Unarmed fists. with Luohan's Hands propensity for Counterattacking, her Tentacle vines, and Creation's Strings, she would greatly benefit from Arma Ashuran's melee damage boost unless we're fine with giving the Ignition Gauntlets to Francine, which is perfectly fine with me as well.
>>
>>4038555
I think the Ignition Gauntlets are fine for that. Though there may be some awkwardness from there being a Daughter inside them who was once tortured by an identical doppleganger of Francine.
>>
>>4038555
well, not really. the Vines give her some range, Luohans is just a counter, and Creations we know does have range we were told, and could be...really anything, depending on who she hits. she actually really isnt built for actual close combat at all, just not long range either.

not sure a melee relic, especially a fist one, really actually fits Francines power-set at all really. her ample ability to be a healer also makes that seem an iffy direction.
>>
>>4038561
that reminds me. I think this would help Francine's kit in a thematic way, although it's been a long time since these relics were first posted so their usefulness might not be viable at this stage.

>SURGEON GENERAL’S ESSENTIALS: The life of a patient hangs under the knife. This set of surgical tools (Forceps, Scalpel, Needle Diver, Clamps, Retractors, etc.) made of brass blood, bleached bone, translucent flesh, and bodily fiber bags come in a small briefcase of white Calcium, to be used in medical procedures as well as emergency operations. With the cost of a single act between the “Surgeon” and the “Patient”, the “surgeon” can operate on the patient and excise and remove a debilitating status effect (Including Cancer, severe bleeding, viral/bacterial/fungal/parasitic Infections, and other severe effects) of the patient and surgeon’s choice without the need to spend health or bio. In addition, if used on a “patient” on death’s door, the “patient” will be stabilized and regain health and bio at the rate of the sum of both the Surgeon’s and Patient’s Health and bio regen respectively.

>STITCHING STILETTOS: A set of Stiletto knives in the shape of oversized sewing needles. Said stilettos can vary in size. The eye of the needle allows easy handling and throwing. Pouring (30/50/90/120%) Bio into the relic produces a thread of (short/medium/long/distant) length. This can be repeated to increase the thread length. Humoral Paladins, Flesh Artisans, and Daughters who have the ability to produce fibers or threads can substitute the thread-making abilities of the stiletto with threads of their own. Daughters who process touch-effect abilities can channel them through the thread. When thrown or stabbed into an enemy or terrain with a skill, the Stiletto creates a "Suture" stack that tethers the thread onto the target. Multiple stacks increase the difficulty of removing the tether and amplify the on-touch effects by an additive 5% for each "stitch" tagged onto the enemy (up to 15 stitches per suture). Multiple targets can be connected by the same Stiletto thread (up to separate threads 5 per stiletto).
>>
>>4038555
Problem is she is no Melee Spec by any consideration or bar you put to it.

she deals damage by sucking enemys dry with her Strings and can counter them to keep them out of her hair....... Or she uses her fish swarm

WHiel should could possibly use this relic she probably wont ever do so if she has other options available

>>4038565
>SURGEON GENERAL’S ESSENTIALS
They might be viable to remove stacks and other strong status effects and maybe even help someone on deaths door.

We shoudl wait for a price tag. if its not to pricey it should be fine to be added to the list
>>
>>4038565
hrm...i think the first one could still be really good sure, but im just not sure the second one is.
it would still have some uses, but even on Francine i just dont think even her core really would need it, nor the rest of her kit. the one ability she has that could use it i just dont think would benefit enough from it to really justify.

i guess i could go for the Surgeon kit though, on the potential secondaries.

>>4038568
>>4038290
yeah, like 90+% of the relics here dont have a confirmed price tag yet, which does make this much harder to actually guess and discuss.
>>
>>4038573
(Gentlemen, to make things simpler, either reply to this post with what you'd like a price tag on, or link me to the vote you'd like me to assess.)
>>
>>4038539
>>4038581
this plus the
>>4038565

>SURGEON GENERAL’S ESSENTIALS
which would be in the secondary, probably right after the GOREGROWTH BOX if that helps.

and also, thanks for this. i know you kinda have to od it anyways, but it still cant be easy to calculate and think up all this so suddenly. i appreciate it.
>>
>>4038581
This >>4038543repeated below for your convenience just to show you where the vote came from

>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>GOREGROWTH BOX

also include as secondarys if we can stay above 75 %
>> Hydras Heart to Level 3 (for Dorain or November whoever wants/needs it at the time)
>>Hearth Rod + Red Engine
>>Cursas Alas to Max(Julia or Rath, whoever they decide)
>>Regeneration Mites (Consumable)
>>Ventrem Lanceam
>>Membrum Automata

+>SURGEON GENERAL’S ESSENTIALS: The life of a patient hangs under the knife. This set of surgical tools (Forceps, Scalpel, Needle Diver, Clamps, Retractors, etc.) made of brass blood, bleached bone, translucent flesh, and bodily fiber bags come in a small briefcase of white Calcium, to be used in medical procedures as well as emergency operations. With the cost of a single act between the “Surgeon” and the “Patient”, the “surgeon” can operate on the patient and excise and remove a debilitating status effect (Including Cancer, severe bleeding, viral/bacterial/fungal/parasitic Infections, and other severe effects) of the patient and surgeon’s choice without the need to spend health or bio. In addition, if used on a “patient” on death’s door, the “patient” will be stabilized and regain health and bio at the rate of the sum of both the Surgeon’s and Patient’s Health and bio regen respectively.

Thank you fort taking the time out of your day to do this for us
>>
I decided to make a set of relics based on the ones Bondrewd has in Made In Abyss. These aren't made with the party in mind though, because I'm just not good at that part. But maybe someone will get some inspiration.

>SATTELITE EMBRACE: What appears to be a bag filled with black sticky sludge. When let out of its bag, the sludge envelops and suffocates the nearest living thing. It’s incredibly difficult to escape its grapple, and can be used to pin down a foe or close the distance. It also has a rare use of cocooning a target, and slowly draining skill points from them to give to the relic’s owner until they’re a lifeless husk, drawing out the process of consumption over several days. If it does that, the relic needs two days to recharge and regain it’s fluidity after it finishes the process.

DAWN OF TOMORROW: A relic that resembles a fleshy flower, in the form of a cradle, constructed mainly using Neuromancer and Phantasmal Conduit bio. If one places the biomass of any creature within it, it will create and implant a dream copy of the owner within the target who the biomass originates from. The owner will know the location of those implanted and have as much influence over them as any normal dream daughter. If they can copy their mind within a blank body with no consciousness however, they may take it over for their own purposes. Those who make relics using the biomass of multiple people should be careful, for if it gets stolen and placed within the flower, multiple people will be infected at once.

LEVI GLADIO: A hilt that emits a blade of searing light. This blade doesn’t merely burn, but rewrites the laws of the Crucible governing the objects that was incinerated. Something killed by this blade will net no skill points and no dream daughter. However, it ignores any defenses and damage mitigation effects, cutting through any in its way like a hot knife through butter. It is fantastic at destroying other relics as well.

MALEDICTION FLECHETTES: A launcher with black bone arrows for ammunition. It can fire three arrows before needing to reload. When an arrow strikes a target, it inflicts a malus with a base 5% chance of triggering, stunning the victim and dealing them damage. The malus is additive, and it requires one ACT to reload the relic.

INNOVATOR’S VISOR: A shelled helmet with a vertical slit on its faceplate. The visor can unleash a beam that ricochets and curves around obstacles, allowing for attacks that come from unexpected angles with an increased chance of crits. The user can either use one ACT to aim and guarantee a hit on a designated target, or fire blindly for free during each ACT with a fifty percent chance of hitting anything.

>1/2
>>
>>4038594
>CORDCLIMBER’S LEATHER: A tanned hide made into a long-jacket. This outfit gives increased resistance against hazardous terrain and remembers the kinds it encounters. Thus, if it encounters the same kind of hazardous terrain once more, its resistance to it will rise and offer better protection to the wearer. One who travels a lot could very well make themselves immune to most of the fleshscape’s natural dangers. This relic also works against terraforming, gaining progressively increasing resistance against each kinds of terraforming attacks used against it.
>>
>>4038581
Bhop, I've Reworked the Red Devil's Engine to be a bit more balanced, the previous version that I posted gave a bit too much without much drawback.

>RED DEVIL'S ENGINE: Crucibles may cry at the sight of this miniaturized 6 V-stroke combustion engine out of brass and Obsidian bone, the odd motorcycle handle sticks out of the motor alongside 3 pairs of exhaust pipes a sign of Man’s legacy living on to rock the Crucible. This wicked motor module is apparently compatible to the biological systems of a daughter despite the counterintuitive logic. A daughter may equip the Motor to a single relic or a single ability tree in their arsenal, where upon the Motor is then integrated into their biological functions and counted as a mechanical Augmentation. Removing it imposes a cool down (1 vein) which prevents the engine from re-integrating with another daughter’s ability or Relic. The daughter then can charge the motor to gain a single charge of “Revs” (3 max) with a swift action, 2 Revs with 1 full ACT, or commit 2 ACTs to charge all 3 “Revs” at the Cost of 100% Bio for each "Rev". After the motor is charged, supercharging the damage of the augmented ability’s next attack, or the effectiveness of the augmented Relic with all 3 Revs automatically consumed in the process. For reasons only men know, the Engine automatically gains a “Rev” whenever the daughter wielding it lands a critical hit or fights in a flashy and stylish manner, the former being guaranteed and the latter given out sparingly as the engine silently judges the fighter.
>>
also, any thoughts for when i re-organize the Relics Archive?
might not happen til tomorrow actually, but was wondering if anyone had any thoughts or suggestions for better organization in the meantime, or if the current method is good enough.
>>
>>4038605
Maybe divide it into "known costs" and "unknown costs" sections?
>>
>>4038606
yeah that might be useful.
honestly from now on we should probably ask BHOP for the prices as we post em, heh. assuming its not a relic we obviously know will never get made, i suppose?
>>
>>4038605
splitting into cost known and cost not knows might be useful

otherwise probably a section of already made and not made would b euseful as well

(so we would have a rough idea what we have until the rlic shet is updated. Nothing against OP but that can take a while )
>>
>>4038287
>Write-in:
I know this is for flavor text, and this will be done at a later time but I want to write this down while I still have time before I head off to work:

>After the Relics are done being forged, take the Hearth Rod, Red Devil's Engine, and VOCALIS NOCERE (if they're forged)
>Kneel down on the ground and whisper to the Fleshscape: "Please keep this a secret to Amara, I want to make these gifts a surprise for her. Pretty please?"
>Seek out Amara: Hide the Relics out of Amara's view, have a couple of Knights and Rooks hold the Relics.
>"Amara! How are you doing?" Give Amara a hug. "You've been such a wonderful girl, you and your ninja army scouting out the lands, finding hidden secrets, bringing back presents..."
>if an Amara clone is with Amara, headpat the clone as well.
>"You've done so much for us...that I can't think of anyway to thank you except by doing the best I can. Although..."
>A coy smile graces your lips.
>"I do have something...Amara, please close your eyes, and not peeking, not even with your clone."
>Have the Knights and Rooks present themselves with the Relics.
>"Open your eyes Amara."
>Take one of the Relics and present it to her one by one.
>(If the Red Devil's Engine if Forged): Ask her to make and present her Bone Katana, take the Red Devil Engine and have it integrate with the Bone Katana. "This little thing here, might not look like much, but supposed to go on your sword."
>If Amara asks why: "That's because it is a gadget used by a LEGENDARY Demon Slayer called "Dante, the Red Devil". Dante was known throughout the world for his demon slaying skills and for looking SUPER COOL while doing it, so cool that he singlehandedly saved the world 5 times by himself. This Engine is the very same one that Dante used. To use it, take the handle bar there and twist it. You hear that Revving? Good. Now give your sword a simple swing. You can charge the engine up to three times for a super attack!", then whisper to Amara: "They say that the Engine is alive and rewards those with its power if you fight like Dante, fighting stylishly and dealing devastating attacks with your sword."

>(If VOCALIS NOCERE is Forged): "This is a ninja mask. It lets you throw your voice out and mimic the voices of other people." "
>Help equip Vocalis Nocere on Amara
>"It might feel uncomfortable, but the tube is there to help disguise your voice so that enemy guards can't recognize what you sound like. Ninjas were sneaky, but they aren't that sneaky if their faces and voices are recognized. This mask is to help you on your path in being a ninja. Why else do you think Sensei Churem wears the mask?"

>(If Hearth Rod is Forged): "This is a Magic Baton specifically made for you. It might not look like much, but it will help your clones by giving them the support they need. You know how sometimes your clones can't do much? Well this Magic Baton helps them by having a clone pass on their energy to give them more motivation!"
>>
>>4038636
>Why else do you think Sensei Churem wears the mask?"
Cue insulted objection from Cheruem that that's just their face, they don't have weird head flaps like some gross mammals they could name,
>>
>>4038287
Seconding >>4038539 with the addition of
>REPLICATE forty basic Swarmlings
to the "only if we have enough" category and

>use free DUPLICATE to make second Cursus Alas
since we get a free 1/Vein use on Relics level 1 or 2.
>>
>>4038594
>>4038595
(*rumble of scientific triumph intensifies*)
>>
>>4038644
>>4038287
im against both of these vote wise.
and i mean, geezus man. thats 400% more Hive Mistress biomass there, that might HAVE to come from Shu as its her model. either way, hell naw. they like, maybe need 3-5, at best, if at all.
>>
>>4038640
>Cue insulted objection from Cheruem that that's just their face, they don't have weird head flaps like some gross mammals they could name.
Should I re-write that part to make it more appropriate for Churem or should I leave it in for lost-in-translation shenanigans?

>>4038646
If there's a T-1 T-2 Relic that we could duplicate, then what should we duplicate? I wouldn't want an opportunity to go to waste.
>>
>>4038646
I want to give them enough for it to matter. Okay, ten Swarmlings, then, I think they need at least that many. And what else would you want for our free DUPLICATE?

>>4038647
>Should I re-write that part to make it more appropriate for Churem or should I leave it in for lost-in-translation shenanigans?
No, leave it in, I think Amara wondering if Sensei Cheruem is wearing a mask sounds funny.
>>
>>4038646
>Use Free Duplicate to Duplicate Inspector's Spectacles
Actually, why not Duplicate the Inspector's Spectacles?
>>
>>4038647
>>4038644
>>4038649
>>4038650
i disagree its going to waste, and honestly id prefer to spend it on consumables if at all.

though hell, something like the Remembrance Whistle would be much better and more useful. maybe the Guardians Heart, make Marco a real boy or something.
>>
>>4038651
I'm fine with duplicating a whistle or Giving Marco a heart.
>>
>>4038651
I'd be fine with a second Remembrance Whistle. Those are pretty useful. Okay, changing

>>4038287
Changing >>4038644
to

>REPLICATE ten basic Swarmlings, if we can afford it
>use free DUPLICATE to make second Remembrance Whistle
>>
File: Bees' Knees.png (572 KB, 1280x1656)
572 KB
572 KB PNG
>>Upgrade Sui Tormentis to Max Level: (100% Calcite, 175% Fibromancer)

>>Upgrade Sui Interitus to Level 4: (100% Calcite, 175% Fibromancer)

>>GOREGROWTH BOX: (80% Calcite, 200% Vitruvian)

>> Hydras Heart to Level 3: (100% Unnatural, 100% Vitruvian, 40% Calcite)

>>Hearth Rod: (120% Phantasmal, 80% Fibromancer)

>>Red Engine: (200% Calcite, 100% Generator)

>>Cursas Alas to Max: (300% Hive Mistress, 220% Generator)

>>Regeneration Mites: (100% Vitruvian, 50% Hive Mistress)

>>Ventrem Lanceam: (180% Calcite, 120% Flesh Artisan)

>>Membrum Automata: (140% Phantasmal, 100% Neuromancer, 60% Fibromancer)

>>SURGEON GENERAL’S ESSENTIALS: (100% Calcite, 200% Humoral Paladin)

~~~

-BIOMASS TOTALS-

>>Calcite Armorer: 800%

>>Fibromancer: 490%

>>Vitruvian: 400%

>>Unnatural Predator: 100%

>>Generator: 320%

>>Phantasmal Conduit: 260%

>>Hive Mistress: 550%

>>Flesh Artisan: 120%

>>Humoral Paladin: 200%

>>Neuromancer: 100%

-GRAND TOTAL-

>>3,340% BIO

(I hope this helps, Gentlemen. Additionally, I’ll be extending the voting for one more hour to allow any final adjustments and the like.)
>>
>>4038287
>>4038539
Amending to Vote V 3.0;

Action;
>>Stick around for the Forging process and talk with Rath and Tailor, the latter of whom you're rather curious about after what she said regarding the 'songs of the Cores.'

in order of forging, for the little it'll matter down below;
>FORGE;
>>Forgehearts Lyre
>>Upgrade Sui Tormentis to Max Level, on Rath, unless she is against it.
>>Upgrade Sui Interitus to Level 4.
>>Tollo Cadere to Level 2.
>>Membrum Automata
>>Ventrem Lanceam
>>Hearth Rod + Red Engine

Only if we can keep folks above 75% after the rest;
>FORGE Secondary;
>>VOCALIS NOCERE
>>GOREGROWTH BOX
>SURGEON GENERAL’S ESSENTIALS
>>Hydra Heart to Level 3.(Dorian)
>>Cursas Alas to Max(Julia or Rath, whoever they decide)
>>Regeneration Mites (Consumable)
>>Nitro Sugar
>>Duplicate Guardians Heart(Marco, tagged to November), unless November is against it, then, Remembrance Whistle.
>>Replicate 10 Swarmlings
>>
>>4038661
Nitro Sugar: (Generator: 100%, Humoral Paladin: 80%)
>>
>>4038660
yes, thank you.
so our own Team costs are around;
>Calcite; 500%
>Fibromancer; 190%
>Vitruvian; 100%
>Generator; 20%
>Hive Mistress; 250%

>TOTAL; 1,060%
not bad when split among our family, at all.
>>
>>4038660
Okay, we can take that cost. It's a bit hefty, but a lot of the party is pretty Bio efficient. I've got a plan for something on Dorian's part that might take a lot of Bio should we go hunt the Drill Mole, but his regen is so high that he'd recover any Bio spent on it while we were still prepping.
>>
>>4038663
>>4038664
ill let others decide how to split the costs this time around.
>>
>>4038660
>>4038662
>>4038663

Okay looking at this:
our total Bio not counting subcategories is: 12610% Bio
Our total health pool is: 15440% HP
>>
>>4038660
Bhop, where's Forgeheart's Lyre?
>>
>>4038673
(Ah, my apologies;)

>>Forgeheart's Lyre: ( 150% Flesh Artisan, 50% Calcite)
>>
>>4038677
And what of the Regeneration Mites (Consumable)?
>>
>>4038679
(They're up there, but I've copied it down below;)

>>Regeneration Mites: (100% Vitruvian, 50% Hive Mistress)
>>
>>4038684
my bad. I didn't see it.
>>
>>4038679
>>4038669
>>4038664
personally id shoot for our max on the family to be 2,000%-2,250% max.
unsure how much of the 'secondaries' that gives us though, but im not in a position to calculate it myself.
>>
-BIOMASS TOTALS-

>>Calcite Armorer: 850%

>>Fibromancer: 490%

>>Vitruvian: 400%

>>Unnatural Predator: 100%

>>Generator: 320%

>>Phantasmal Conduit: 260%

>>Hive Mistress: 550%

>>Flesh Artisan: 270%

>>Humoral Paladin: 200%

>>Neuromancer: 100%

-GRAND TOTAL-

>>3,540% BIO

This is after factoring Forgeheart's Lyre.
>>
>>4038636
(Pended for later, as appropriate.)
>>
>>4038663
Forge mistress Fingers would give a 20% flat discount off of each component of each new Relic, and upgrades would mean 30% off of each component...
>FORGEMISTRESS’ FINGERS (Lvl 2): Relic creation now costs a total of 20% less BIO from each component tree to craft, and each subsequent level-up of a pre-existing Relic costs 30% less BIO across all component trees to promote to next level. (BIO +20%)

So if I'm calculating this correctly after applying Forgemistress fingers discount:

Upgrading
Sui Tormentis would be (70% Calcite, 145% Fibromancer)
Sui Interitus (70% Calcite, 145% Fibromancer)
Hydras Heart (70% Unnatural, 70% Vitruvian, 10% Calcite)
Cursas Alas (270% Hive Mistress, 190% Generator)

Forging
Goregrowth box (60% Calcite, 180% Vitruvian)
Hearth Rod (100% Phantasmal, 60% Fibromancer)
Red Engine (180% Calcite, 80% Generator)
Regen Mite (80% Vitruvian, 30% Hive Mistress)
Ventrem Lanceam (160% Calcite, 100% Flesh Artisan)
Membrum Automata (120% Phantasmal, 80% Neuromancer, 40% Fibromancer)
Surgeon General's essentials (80% Calcite, 180% Humoral Paladin)
Vocalis Nocere (25% Neuromancer, (0)% Vitruvian)
TOLLO CADERE lvl 1 (Calcite Armorer: 80%, Phantasmal Conduit: 180%)
Forgeheart's Lyre (130% Flesh Artisan, 30% Calcite)
New calculated costs:

>740% Calcite
>390% Fibromancer
>330% Vitruvian
>70% Unnatural Predator
>270% Generator
>400% Phantasmal Conduit
>300% Hive Mistress
>230% Flesh Artisan
>180% Humoral Paladin
>105% Neuromancer

Total after ForgeMistress finger discount: 3015% BIO

I think this is a reasonable cost that we could afford. A bit pricey, but I think it's worth it if we distribute it correctly.

>>4038710
Bhop, are these numbers correct? I've taken 20% off of each component cost in a newly forged relic and 30% off of the component cost when upgrading a new one.
Also, Bhop, you've posted the wrong version of the character document in your opening post. that's V3.7 (pre Laoc Hunger Riot)

We're on V.3.8 (Post Laoc Hunger Riot)
https://docs.google.com/spreadsheets/d/1aWnZNOdWUuITaPNUeluAufjfLetqOJWqkTBVFW24Dq0/edit#gid=0
>>
>>4038689
Also, what abiltiy/Augment are you thinking of storing in the GoreGrowth box?
>>
>>4038722
i dunno, 3,000% still seems a bit much. id have to see how we plan to split it, i suppose, but otherwise id cut off some secondaries to at least get around 2,500%.

>>4038723
unsure at the moment. same for Raths new Ability, though honestly either works just as well for her. i feel like Fibromancer would be nicer though, or at least more fun.
>>
>>4038723
>>4038725
We could probably store Violens Testrastigma in it

it wouldnt hit her too hard for now and she could upgrade it for a bit and we could focus on upgrading it further without needing tro spend points

Or one of Ginas Cores either Alabaster or Virulent Persistence. While they are useful we can get by without them for now i think
>>
>>4038722
(This looks good, yes. Also, this isn't taking into account any bonuses or refunds Tailor may grant, since hers apply during the Forging process instead of taking it off the top like Rath does. I'm actually rolling for all that right now, and the odds are fairly high that you'd be looking at considerably less of a final payout than calculated, so we'll see.)
>>
>>4038727
or Raths new Ability, assuming its worth keeping.
>>
>>4038727
Unrelenting Cold on Rath could be a good idea, too. We haven't used it yet, because it's the sort of thing that is only okay at low levels, but that also means we don't put any levels into it. Getting it up to the momentum-eating stage without having to bother leveling it ourselves could be really nice.
>>
>>4038728
This is also apply to Forgeheart's Lyre or...wait. Forgeheart's Lyre only makes Relic Crafting easier to craft, although I wonder what bonuses Tailor will apply to it.

Also, I've did not take into account the following items after the discount:
>10 autonomous Swarmlings.
>Nitro Sugar (80% Generator, 60% Humoral Paladin)

>Tailor applying bonuses and refunds

Man, I think we've discovered a new boss fight: Relic Forging/shopping. This one's less involved than Level-up voting, but the number crunching when it comes to bio costs are heavy work!

>>4038725
Also, I'm assuming that we're also paying part of the budget in HP as well as Bio since we have a bigger HP pool to spend than Bio.

our total Bio not counting subcategories is: 12610% Bio
Our total health pool is: 15440% HP

a 3k average bio cost could be paid by our family members in HP, depending on the discount and refunds tailor provides.

And I'm sorry to say, I need to leave for work early, I'll monitor this thread, but expect me to not have much of a say in it.
>>
>>4038742
i thought we had? its just an on/off switch afterall, so it would be backgrounds info.
>>
>>4038742
>>4038725
literally any ability that we didn't bother to level up is worth the box. the question is what ability do we not want to use in the next fight? that's the real question.
>>
>>4038745
lets wait til we see Raths new ability then decide.
my votes for Fibromancer on that too.
>>
>>4038743
>>4038728
i guess with BHOPS words on further reduced costs , i can live with it.

but still cant do the spread to family myself atm.
>>
>>4038744
Well, Rath might have used it during the Laoc fight, we weren't in the same area as her. But we didn't use it against Yurei since she had immunity to stacks and cold damage. So we haven't used it yet, or at least haven't seen it used yet, and so there doesn't appear to be much interest since we haven't seen it do cool things.

>>4038745
Really depends on what the next fight is, I suppose. Now that I think about it, we should hold off on using it until after we get the debrief from Amara. And ask her if she had fun playing with the Hyena kid. Oh, we should add that into the "have some cool new murder gifts, sweetie" dialogue, asking her if she's made a new friend.
>>
>>4038757
>>4038754
At this rate, we won't embark on our expedition and finalize our loadouts and mission until late in the evening. And I'm completely fine with that. Fine tune the costs, get all the number crunching of Forging relics (aka shopping), say high and talk with Amara for a bit before settling down and making our battle plans tonight.
>>
>>4038765
possibly.
we also need to say goodbye to Julia in full proper too.
>>
File: Heart of Creation.png (1.29 MB, 1000x1000)
1.29 MB
1.29 MB PNG
>>4038287

“If it won’t distract you too much, I’m curious to hear about the ‘song’ you mentioned earlier.” You say once your allies have donated a fair share of their own biomass to the cause. Stepping back, you give Rath and Tailor room to work as they begin to inspect the raw, pulsing biomass that resembles the aftermath of a messy sacrifice on the altar at the room’s center.

“thesongisthesong.” Tailor replies simply, her wire-wrapped digits picking and prodding through the pile of crafting materials. She deftly plucks a sheet of skin from the mass and holds it close to her eyeports, examining every in thoroughly as she continues to speak. “whenyouhearit, itfeelslikeyou’veknownitallyourlife…andmaybeyouhave.”

“Does it…like, have…lyrics?” Rath asks, glancing over the pile as she tests the weight of the fistfuls of jelly-like marrow in her hands, the grey blobs shuddering slightly in her grasp.

“…yes, thoughthey’remorefeelingsthanwordsthatcanbewrittenordeciphered.” Tailor replies after a split-second pause, which is about as much time as you’ve seen her devote to any amount of consideration. “theyspeakofcreationsandaccomplishmentsthroughouttheCrucible, havingbornewitnesstosuchwondersacrossthestarsintheirjourneyforcreationonafargranderscale.”

“What do you mean when you say ‘grander scale’?” You ask, watching the girls take choice clumps of raw flesh, molding the pliable masses together before depositing them in the Forge proper. “Did the Forges show you the point of the Crucible, or…”

You trail off when Tailor shakes her head vehemently, her head jittering slightly as she hums, thinking over how best to reply.

“ihaveatheorybasedonwhatthecoressing.” She begins, returning to the pile to search for select pieces of biomass. “lookathteCrucible. lookatthename. itisnotamerename, butanideathathasbeentranslatedtohowwemayunderstandwithourlimitedminds. Acrucibleinourlanguageisathingmeantforanend, to fascilitatethecreationofa’thing’. theforgecoresareasmallerversionoftheCrucibleitself, andwasengineeredtoaccomplishthecreationofsomethingbeyondourmortalken.”

“So…are you saying the species that get caught up in all this crap, they’re…what?” Rath says, Tailor’s words having struck a nerve in the girl’s heart. In response, Tailor merely picks up a handful of biomass, letting it slip through her wiry fingers until a sliver of bone remains, shining in the Forge’s light.

“perhapswearebutrawmaterialsforwhat’smeanttocomeofallthis...” The strange Flesh Artisan answers, examining the calcite shard close to one smoky lens before she gives you a hasty shrug. “…thoughofcoursethisisallmerespeculationonmypart.”

(Continued)
>>
>>4038790

Tinker Tailor’s words hang in the air for a long moment before the silence is broken, the door to the Forge room clanging open with the overwhelming force of a child’s enthusiasm.

“Everybody’s ready to go!” Amara declares proudly, swinging her arms from side to side as she trots up to you, sheathed sword in hand and followed by a small troupe of identical clones, their faces lacking their creator’s adventurous grin. “What’cha makin’?”

“Not sure, but I’m sure whatever these two make, it’ll be something special.” You reply with a smile, patting the girl’s head when she throws her arms around your torso...though you quickly run out of hands to pat with as the Joyous proceed to hug you as well, their expressionless faces forming a cadre of dull-eyed little girls that have you on lock-down.

“Oh!” Amara yelps, her two-toned eyes suddenly alight as she stares up at you. “I have news, lots of it! From all of the ‘me’s I sent to scout with!”

“Excellent. I’d like to hear all about it, maybe when we get going?” You say, looking up when your red-haired companion clears the throat.

“Yo, it’s great that everyone’s ready, but where are we headed, exactly?” Rath chimes in, wiping the sweat from her steaming brow as she steps away from the Forge. “What’s the plan, Shu?”

Oh.

Right, that’s a thing that need to be decided on.

Well, though your resources are somewhat diminished from the forging process you’re still in better shape than you expected. As chaotic as things have been in Laoc, you have to say you’re not looking forward to leaving…particularly since you’ll be one short in the name of a choice you respect, if not entirely support. You can’t help but admire the fact that even after the crisis situation they were thrown into, they’re ready to march on your command…

…you just hope you give them the right ones, since that unnerving feeling in the pit of your stomach weighs just as heavily on your mind as it does on your Ravenous Maw’s tongue.

>>Assign teams and Relics, then give marching orders to your family…if you have Amara go with you, then she can give you her status report on the way. (Choose destination).

>>Sit down with Amara before you leave and discuss what she’s learned.

>>Talk a little longer with Tailor before leaving, as you’re curious about one or two things in particular (Write-In).

>>Tinker Tailor says that the Forge Cores 'sing' in a language that's more feeling than language...maybe between your empathic field and Amara's Skintalking, you could delve a little deeper into their song?

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. I shall wait to finish rolling for the Relics until I return home, but I believe you’ll be happy to know that due to Tailor’s skills, a handful of them have had their costs reduced significantly due to the ‘exploding’ nature of her skill checks and modifiers. Thus, I’ll wait until later to open the vote as to how to pay for the Relics until you know exactly what you’re looking at, but from my initial rolls it appears that everything will be well within budget.)
>>
>>4038794
>>Write-In
>Go and sit outside a bit while leaving Rath a telepathic message to try and hide the relics crafted for Amara then have a small sit down
>"So what did you learn during your travels have done any awesome stunts yet?"
>have Amara sit down and start delivering head pats and scratches with several sets of spawned arms and have her give you the rundown of the stories of what happened
>"Tinker said the cores sing. Would you like to try with me to try and get a little peak at their performance? With your skintalking and my empathic field we may be able to catch a glimpse and maybe even make Rath hear it. i think she really wants to"

then after forging is done do this>>4038636
>>
>>4038794
>sit down with Amara
>>
>>4038790
A tool for creation is one interpretation of "crucible", yeah. The other one is "something that burns away everything but that which is desired". I fear that's far more likely to be why the best-fit translation for the world-eater's purpose is "Crucible".
>>
>>4038794
>>Tinker Tailor says that the Forge Cores 'sing' in a language that's more feeling than language...maybe between your empathic field and Amara's Skintalking, you could delve a little deeper into their song?
>>Sit down with Amara before you leave and discuss what she’s learned.

>>4038798
sounds good, and hope your day ends well BHOP!

>>4038819
i think her artisan sides clouding her vision a bit yeah.
>>
>>4038798
well i probably wont be here for that since i will go to sleep now.

Have a good night OP and Anons
>>
>>4038829

actually ill be 30+ minutes late it looks like for the next vote, but such is life.
>>
>>4038829
(Sleep well, Anon.)

>>4038831
(Depending on how much writing I'll be able to get done between now and then, you may be just in time when I'm able to update.)
>>
>>4038794
>unnerving feeling of unease in Shu’s stomach
That’s the third time that’s been mentioned. Someone or something is up to a major powerplay and it’s bugging me so much that I can’t help but try to think on what we’re missing the past few veins. this unsettling gut feeling won’t go away and yet i’m let scratching my head on what is it that’s making Shu so uneasy.
>>
>>4038794
>>Sit down with Amara before you leave and discuss what she’s learned.
>>Write-In
>"Let's go over what you learned first, sweetie. It's always important to go into planning with as much information as you can have."

Yeah, we need a sitrep.

>>4038839
So many possible things. Something to do with what the Wests are dealing with, Mara moving into the Cord for some reason, the Apocalypse Amalgams, the remaining Phalanges acting weird, maybe the First Awake...lots of spooky things in this world that could be going wrong.
>>
>>4038847
yeah but they seem like distant events, none of them save for a few that we know of are ominous enough to warrant Shu’s uneasy gut feeling reaction. usually that kind of thing happens when the danger is super close or actually upon us. so what’s eating Shu? It’s not the hunger, Shu has already eaten, The Laoc hunger riot was cleaned up so we shouldn’t have this bad gut feeling in a moment like this, the flying amalgam has long passed so we would have had an amalgam warning by now. so what are we missing? what did we overlook?
>>
>>4038861
I honestly just thought it was supposed to be BHOPs way of showing the stress and seriousness of the situation getting to Shu. I mean, im not sure we have any ability that should or would manifest any sixth sense at as a stomach ulcer.

But out of the options we have, im nit sure. Like you said, nothing specific stands out over the other terrible things we know. All i can think of we maybe have been lax on is all those daughters we know are moving in we need to assess. Maybe one of them is closer and more active than we think?
>>
>>4039003
Good thing we've got Amara giving us a report, because she's got a Many trailing all the foreign Daughters that we know of. If either is getting close then it's either Rammstein or Revolution. Nuckelavee can move fast, but she seems to prefer a sedate pace, and she was pretty far from here as of half a day ago so she's likely not getting close soon.
>>
File: EOuzhruVUAEgZUS.jpg (142 KB, 1200x1200)
142 KB
142 KB JPG
>>4039029
yeah, hopefully Amaras report will shed some light, and will be helpful in deciding our next move for sure.
>>
File: Amara..jpg (1.34 MB, 966x1420)
1.34 MB
1.34 MB JPG
>>4038794

You usher Amara outside for a moment, sending Rath an empathic request to hide away a selection of the Relics you asked that they forge…you have a plan to surprise your young ward with one or two Relics to call her own, and you don’t want that getting spoiled while you’re getting the secondhand sitrep from the Joyous’ efforts. Extending the offer of a lap or two around the building to stretch your legs, Amara begins to excitedly fill you in on what she’s seen and heard throughout the Fleshscape…and the first two tales she has to tell are of particular interest to you…

>>SHU IS NOW AWARE OF BHQ – CAPILLARY (SAM & ‘A’ SIDE-STORIES)

“So…the Relics you brought back…they were Sam’s?” You ask incredulously, your mind still whirling from the breathless recap Amara’s given you.

“Some of them, yep!” Comes the girl’s chipper reply as she skips beside you, a few paces ahead of the line of clones that dutifully trail behind her. “’A’ seemed really nice, though we didn’t get the chance to talk to her up-close.”

“Hm.” You murmur, suddenly reminded of something Ivey had mentioned earlier regarding the Joyous. “Hey, did one of yours end up at a West lab and got picked up by the Hyenas? West Kai, specifically?”

To your mild surprise, your question causes a cloud of conflicted emotions to flicker through Amara’s mind, the recollection of what her Joyous saw causing her some measure of confusion.

“Yeah, but I didn’t really get what happened.” She replies, her brow knit in thought as she marches alongside you. “So…one of me snuck into the lab, and I was found out kinda quick ‘cause that West could see through my ninja stuff, and then…she kinda freaked out?”

You arch one eyebrow, and Amara struggles to elaborate.

“She…she just stared at me for a really long time, blinking and not saying anything. She felt…weird. Kind of like how you and Gina and Aunt Julia and Uncle Dorian feel when you look at me, but…stronger, kinda? She was trying to fight it real hard, though.” She explains, thrusting her hands in the pockets of the dress your Flesh Artisan made for her. “Then she got all spooked, ‘cause she got a message that West Alpha was there.”

“You met West Alpha?!” You blurt out, and Amara quickly shakes her head.

“Nope! West…Kai? It gets confusing…anyway, West Kai opened up this super-secret side room and pulled me in there, then she shut the door really quick, and little while later I heard her and Alpha shouting, then fighting, and then everything got real quiet.” Amara breathlessly sums up, finishing with a shrug. “Then my other ‘me’ just waited around until I was found. There were some toys and games in the closet, so I played with those.”

“Odd…did you overhear anything that was said between the Proxies?” You ask, and she scrunches her eyes shut, trying to remember an experience that wasn’t hers to begin with.

(Continued)
>>
>>4039095

“Alpha said that there was…over-blood? Blood-over? Anyway, she asked Kai to come with her for co-habitation.” She supplies, blinking once, then twice before a look of uncertainty passes over her face. "Capitulation? Combustion? Cal…cali…oh, calibration!”

Amara giggles at herself, grabbing the hem of your dress as she grins up at you once more.

“That makes a lot more sense, now.” She smiles. “I thought that Kai just didn’t wanna be roommates. That was the biggest thing, except…oh! Oh oh oh! I played with Ringo and all their friends! I can’t believe I almost forgot!”

“Friends?” You ask with a smile.

“Yep! There’s like, fif…thir…um…” She stumbles, frowning as she quickly runs out of fingers and toes in her counting attempt. “…lots! Lots and lots of doggos that Ringo and Charon have saved! They’re telling everyone they meet about all the cool stuff we’ve done! There’s a bunch of people that really, really like you! You were famous before, but now you’re super-famous!”

“…Awesome.” You say, your forced smile serving to suppress the groan that threatens to escape you. Taking Amara’s hand in your own, you spend the next lap silently turning her reports over in your mind, and your young ward seems content in the quiet at your side as the two of you walk around the squat building that houses Laoc’s Forge. Setting what she’s told you aside for the moment, you reach out across the channel to confirm that Rath and Tailor are done crafting and stashing away your presents for Amara before you enter the building once more, the pair of artisans making swift work of your orders.

Finding the altar largely clear of the massive pile of biomass that once occupied nearly every inch of it, you take a seat on the edge of it that faces the open hearth, patting the seat beside you in invitation to Amara. Opening your mouth to voice the idea of speaking to the Core, you pause at the sensation of a familiar hum in your pocket.

You withdraw the Silver Key, pulsing in time with the Forge’s thrumming light.

First, when you acquired that strange new dream ability. Then, when you and Julia confronted Gemma, and the Key opened your mind to alternative solutions. Now…in front of the Forge, when you’re trying to tap into a thing that shouldn’t have any relation to the Dream.

You can feel that all it would take is just a little push, and you’d move past the threshold…

…though of what, you couldn’t say.

>>Hearing the ‘song’ of the Forge Core can wait, as you have much bigger things on your plate. Once Rath and Tailor are finished, it’s time to go. [Establish teams/Relic Loadout]

>>You still have a little time before you need to leave…and you can’t help but be curious about this ‘song.’ [Use the Silver Key]

>>There’s still a few more things you’d like to ask Amara about before you would call you debrief finished [Write-In]

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. I hope your day went well, and that you find some time to relax this evening. Additionally, at the end of the next post I shall update everyone on the Forge results, which I believe you'll be pleased with.)
>>
>>4039102
>>You still have a little time before you need to leave…and you can’t help but be curious about this ‘song.’ [Use the Silver Key]
i mean, we're here, and we actually arent technically in a rush. plus, this could possibly be very important.

now onto other points of note;
>West Kai
two things here.
First, really interesting how West Prime is having Alpha go around and force re-calibration. that is definitely something Francine needs to be told about.
Second, her reaction to Amara.... guys, uhh. just gonna put the obvious one out there first... i think West might know Amara. or
uhh
i think West Kai may of been Amaras mother hollowed out into a West.
only thing that makes sense really, as otherwise Francine would recognize Amara, or Amara Francine(and West).

otherwise, damnit Charon, stahp. we appreciate the thought but more attention very much might not be exactly what we need. or more like, the issue is, are you spreading our message, or our deeds? because i have a feeling its not the first, which could be bad.

>>4039104
well, my plans that should've made me late cancelled on me. rip.
but hey, now i guess i get to just relax, so thats alight.
>>
>>4039095
>“She…she just stared at me for a really long time, blinking and not saying anything. She felt…weird. Kind of like how you and Gina and Aunt Julia and Uncle Dorian feel when you look at me, but…stronger, kinda? She was trying to fight it real hard, though.”
One of the Wests wound up with a parental instinct? Huh. Yeah, that's got to be a holdover from whoever got turned into the Proxy.

>>4039102
>“Alpha said that there was…over-blood? Blood-over? Anyway, she asked Kai to come with her for co-habitation.” She supplies, blinking once, then twice before a look of uncertainty passes over her face. "Capitulation? Combustion? Cal…cali…oh, calibration!”
Yep, bleedover. Some of the old inhabitant of that brain still kicking around.

>“Yep! There’s like, fif…thir…um…” She stumbles, frowning as she quickly runs out of fingers and toes in her counting attempt. “…lots! Lots and lots of doggos that Ringo and Charon have saved! They’re telling everyone they meet about all the cool stuff we’ve done! There’s a bunch of people that really, really like you! You were famous before, but now you’re super-famous!”
Charon, please stop evangelizing for us. We're doing just fine on that. But glad to see the Grand Pack is growing strong. Big army of space doggos, traveling the fleshscape and doing good.
>>
>>4039102
>>You still have a little time before you need to leave…and you can’t help but be curious about this ‘song.’ [Use the Silver Key]

Also, regarding West Kai:
>She…she just stared at me for a really long time, blinking and not saying anything. She felt…weird. Kind of like how you and Gina and Aunt Julia and Uncle Dorian feel when you look at me, but…stronger, kinda? She was trying to fight it real hard, though.

>Alpha said that there was…over-blood? Blood-over?

Bleed over. That's the word Amara is looking for.
My guess is that Francine's feelings are bleeding over to Kai, making her feel compassion for Amara and making her spare the duplicate.

But if this is the case, what are the implications for Francine affecting the other West's?

And does the bleed over go both ways?
>>
>>4039127
I don't think Francine is affecting her. Shes cut off from the network, remember? She wouldn't of had feelings like that to pass on til long after she was no longer transmitting to them.
>>
>>4039118
>i think West Kai may of been Amaras mother hollowed out into a West.
>only thing that makes sense really, as otherwise Francine would recognize Amara, or Amara Francine(and West).
Shit, maybe? I think that Amara's mother would have been hanging close to Amara's cocoon, so if West turned her into a Proxy then Amara would probably have been eaten along the way. But maybe Amara's mom was out hunting or something and that's when West grabbed her. It would explain why Amara was such an unsettling visitor to West Kai, in that case. Because the Joyous Many was definitely the "one that inspires something far more unsettling for the cold Doctor", now that I think about it. It wasn't West Alpha with an assistant, it was two separate visitations. Ah, you bamboozled us, BHOP. Though I think we're justified in being bamboozled on that one, since you didn't tell us that the Joyous Many would be present in every meatspace interlude until the Capillary thread itself.
>>
>>4039146
that, or Amaras mother simply wasn't near her. i wouldn't be surprised with what we know, if sometimes she left Amara behind at the town or something. might not of always been an option to haul her over, and the Crucible hit at a bad time for her on that.
>>
>>4039152
Possibly, but the fact that Amara's mother did take her to work with her suggests that she didn't have anyone to take care of Amara. No daycare in town, or anything like that. I can't see her going particularly far, in that case. But we know that West Gamma visited the Town of Rust, maybe Amara's mother was just on the other side of town when Gamma stumbled upon her. God, that would be grim. Wake up in a world of nightmares, desperately run across town back home to check on your daughter, and before you can get there a mad scientist captures you, lobotomizes you, and reshapes you into a new host of the hive mind. I really hope West Kai wasn't Amara's mother. It is too sad for me to bear, especially knowing that we're unlikely to save West Kai before she gets calibrated. At least there should still be a backup of Amara's mom in the Cord.
>>
>>4039160
we'll see, but honestly so far the evidence really points towards that. i cant see why she would have STRONGER feelings towards Amara than us otherwise. sure, if she had motherly instincts as a bug, she might have some. but stronger than us, plus the whole bleedthrough issues? really is pointing towards a very disheartening scenario here...
>>
>>4039168
Yeah. And I suppose if I'm being realistic it doesn't make it less sad if it was generic maternal instinct. Because she had to have been someone's mother, right? Some woman with a young child that Amara could remind her of, a child that she loved incredibly strongly for the feelings she had for a stranger's child to be stronger than what we have for Amara even through the Proxy programming, and she still got hollowed out and turned into an extension of West's tendrils. That's less personal for us, but actually worse from an objective perspective.
>>
>>4039102
>>You still have a little time before you need to leave…and you can’t help but be curious about this ‘song.’ [Use the Silver Key]
>>Write-In
>Spawn four Jacklings first, for the boost to concentration. Just in case.
>>
>>4039102
>interlude was of West Tau being visited by Amara clone and west alpha
>Amara’s personal story says a West Kai

BHOP which version of a west clone are you talking about? Tau or Kai?
>>
>>4039257
(Tau. Blast it all, that was an error on my part. Apologies for the confusion; the West from the Interlude and the one that's being discussed are one and the same.)
>>
>>4039272
so what made you think of West Kai?
>>
>>4039291
(Funny story; I was tracking the movements of one West Chi, while also reading trivia about the main character of Dorohedoro, and I ended up blending the two in my work-addled state.)
>>
>>4039118
>>4039120
>>4039127
>Regarding West Tau
I think Francine should hear about this, we've got a glimpse of the whole system that causes West Alpha to come a knocking like the spanish inquisition, the bleedover effect is a big hint/key in what's West Prime is recently up to.

This might also affect the context of West Sigma as well and the other proxies. If each proxy had a host, then all are vulnerable to the bleedover. That's why West Prime needed a personal enforcer to ensure the proxies stay compliant.

You know...this is very very similar to how Ozmas operated with Charon when the former still had the Crucible Threat rating system in place and enforced by Charon.
>>
(Finishing the update now, just working out some formatting issues. Thank you for your patience, Gentlemen.)
>>
File: Everywhere and Nowhere.jpg (137 KB, 1280x648)
137 KB
137 KB JPG
>>4039102

Taking hold of the Silver Key, your hive strains with the efforts of creation as a quartet of Jacklings emerge from the holes along your spine. They squirm from beneath the chitinous plating that's slowly overtaking the flesh of your back, and the four skull-sized constructs surround you as you turn to the girl beside you.

"Amara, I'd like for you to try and...listen, to the Forge Core." You begin, nodding to the glowing hearth as Amara quizzically tilts her head. "Tailor here says that the Cores 'sing', so I'm kind of curious to hear what they sound like...and I know I'm not the only one."

Shooting Rath a knowing wink, she blushes and sticks her tongue out at you, and when you return the favor it's enough to illicit a giggle from the little one by your side. You cock an eyebrow, and Amara just grins wide before starting to whisper to the edge of the Forge's yawning mouth, your own empathic field narrowing, honed to a razor's edge as you focus in on the luminous heart of creation.

For a moment, you feel like you're falling.

You expect darkness.

You expect a void.

You expect the Dreamscape, with how untethered you suddenly feel.

The colors you see when you open your eyes are

They're

What is

You blink, as what you can only describe as the fires of creation singing around you, the words you'd use to describe them ripped from your throat, from your very thoughts when you attempt to confine them to a limited paradigm. The radiant space you find yourself in defies your mind, the lights that surround you a whirl of intention made manifest, strands and sheets and planes of will and desire and action.

It's pure power, unchained from ideas, or thought, or anything that dares to bind it. You reach out, and your hand his gone, replaced with a wish made manifest, a yearning to understand what is happening before your very mind.

Your thoughts graze a wisp of flowing intention, and you feel it course through every fibre of your being, its meaning writ large on every spinning electron, every concept of who you were, are, and could be.

It's flowing into the hundreds of thousands of millions of billions of Relics that are being forged at this very instant, across an infinite afflicted worlds.

It's flowing through every construct, every creation, every expression of the Crucible's might that laughs and mocks the laws that hold everything together.

Forges.

Engines.

Daughters.

Amalgams.

They've all tapped into the same thing.

This.

This is it.

This is the well spring from which flows that which breaks the rules of...everything.

Of what you thought were the rules.

It's all the same.

It's so very different.

goodness

You try to scream, and your cells do it for you as the voice that forces creation to part now speaks into the very seat of your being.

what's this?

[ERROR]
>>
File: nothing at all.gif (2.11 MB, 500x500)
2.11 MB
2.11 MB GIF
>>4039460

Agony. Ecstasy. Then...a balance, as the colors shift and slow and make way for a thing that

No.

Nothing is standing before you.

Nothing stares at you with eyes of void.

Nothing was behind Mother, when all her eons of existence pale in the face of that which existed before existence itself.

Nothing.

Nothing reaches out, wishing to flick you aside as one would a speck of dust, or perhaps something less. The thought of a speck. The idea of debris. The very concept of you is one that nothing tries to brush aside when your defiance flares out like a wave, amplified by the anchor that is the Silver Key.

You. Are. HERE.

ah

Finally, terribly...

Nothing takes notice of-

you

A chill ripples through the concept of Shu, the Defiant.

you're not supposed to be here

shoo

Nothing tries to brush you aside like an errant thought, but creation groans around you in response when the Silver Key keeps the idea of you firmly rooted in the mind of everything and nothing.

oh

playing with one of our toys, i see

that explains it

You open your mind to speak before you're cut off by the closing of a great gate. It's not slammed shut. It's nothing done out of haste. It's merely a turning of the other cheek, a sad declination in the face of your curiosity.

no time for questions, i'm afraid

no choices, either

that's not my role

i'm very busy, after all

and so are you

You stay rooted in place as you find the space around you pulled back, creation torn away from you and moved as one would a simple cup, from one corner of existence to the other.

You cannot be moved, so infinity was moved just out of your reach, instead.

we both have roles to play

so go play yours

There's no anger in the voice. No pride. No contempt. No derision. It's merely a simple statement of fact, from one actor to another.

and

A pause.

An emotion, the first you've felt since you've been unstuck from the reality you'd grown so accustomed to.

A ripple of laughter in the dark.

ha

i know i'm not supposed to play favorites

but

good luck

i'm rooting for you

that's just between us, by the way

You're not waking up. You're not rising from the depths of a dream. You're drowning under layers of reality, bound and gagged back into your own physical form as nothing fades, and something takes its place.

just

You hear.

our

You smell.

little

You taste.

secret

You see...

[REBOOTING]
>>
File: Crafting.jpg (169 KB, 1280x1602)
169 KB
169 KB JPG
>>4039470

...the front doors of the Forge room.

Your hand is on the one to your left, pushing it open as you and Amara stride into the stuffy space. The girl at your side pauses, tugging on your hand as she's yanked to a stop when you freeze in your tracks.

You've done this before. The tilted sense of deja vu overtakes you as what just occurred washes over you in a pulse of realization, prompted by the insistent pulse of the Silver Key, still tucked into your pocket. Rath and Tailor eye you respectively with concern and idle curiosity as you take a seat on the altar-like slab, staring at the Forge as Amara takes a seat beside you. You look up, seeing the flickering Forge core, still nestled deep within the kiln, still pulsing with the eerie radiance that you know now is a sliver of what it's a mere conduit of.

"Um...were you going to say something?" Amara asks, tilting her head into your field of vision. She's waiting anticipating a request that you've already given, awaiting a decision that's already played out.

You swallow hard, in time with the pulse of the Forge and the faint echo of the Silver Key.

"...No. No, I think I'm good for right now." You reply, nothing on your mind as you turn to the pair of artisans before you. "Rath, Tailor? How'd things go?"

Rath shoots you a grin, and across the empathic channel you get your answer...and it's better than you could've hoped for.

>>RELICS ACQUIRED: Sui Tormentis (MAX/FREE UPGRADE) Sui Interitus (FREE UPGRADE), Hydras Heart, Cursas Alas(FREE UPGRADE), Gore Growth Box, Hearth Rod, Red Engine, Regen Mite x2 (DOUBLED CREATION), Ventrem Lanceam, Membrum Automata (TIER UPGRADE), Surgeon General's Essentials(TIER UPGRADE), Vocalis Nocere, Tollo Cadere (Lvl 2/FREE LEVEL), Forgeheart's Lyre

>>TOTAL BIO COST: 2,125%

>>(Upgraded Relic effects will be posted later.)

Shaking your head to rid yourself of your earlier experience, you ask Amara to close her eyes, urging her not to peek as you take a moment to plead with the ground itself to not give away what you're about to do.

"Amara? You've been wonderful." YOu begin, kneeling in from of the small girl as she grins excitedly, her hands covering her eyes and her second set of ears held down by a droll-looking Joyous behind her. "You and your ninja army scouting out the lands, finding hidden secrets, bringing back presents...you've done so much for us that I can't think of anyway to thank you except by doing the best I can. Although..."

Amara somehow grins even wider, and you can't help the smile that plays on your lips as Rath brings a trio of Relics to your side.

"I do have something for you...so it's time to open your eyes, Amara."

She does so, gasping in awe when she's met with a shining scarlet engine, a fibrous baton, and an unnerving mask. Her eyes go wide, shining with sheer, undiluted joy as she immediately turns and throws her arms around your neck.

(Continued)
>>
File: Spoiler Image (51 KB, 600x571)
51 KB
51 KB JPG
>>4039473

"They're amazing! They're so cool, I can't wait! They're the absolute best, thank you so much!!!" She cries with glee, bouncing on her toes as her eyes dart from one to the other before she finally turns to you, the question she asks lacking none of the boundless excitement and appreciation she started with.

"What are they?"

Rath looses a bark of laughter, and you can't help but chuckle as you begin with the largest of the gifts, taking the scarlet engine in hand and wordlessly taking Amara's calcite katana from where she left it beside her seat.

"This little thing here, might not look like much, but supposed to go on your sword." You explain, and you watch something behind Amara's eyes click as you're explaining the Relic. "It's based on a gadget used by this legendary demon slayer-"

"DANTE FROM DEVIL MAY CRY?!!" Amara bellows, her exclamation echoing throughout the windowless space.

"I...yeah, how'd you kn-" You start to ask, cut off when Amara thrusts her blade through the engine, which immediately integrates with the calcite blade as the newly-forged Relic begins to rev, and when your little one seizes the handlebar and gives it a sharp twist, she cackles with glee when its roars fill the Forge room. She's off in a flash, the deafening howl of the engine filling the space as she wildly sweeps the blade around her, making a show of the resulting flurry of stabs, upward sweeps, and the parrying of imaginary foes, the other two Relics forgotten in her fervor.

You'll...explain the others when she calms down, you guess.

Anyway, while Rath and Tailor clean up their workspace, you resolve to make the call you've been putting off for a little while now, busy as you were attending to all that demanded your attention in Laoc. Amara's explosive reaction was a welcome one, particularly in the face of...whatever just happened when you interfaced with the Core. You expected more of a phsyical reaction to the bizarre out-of-body experience you just witnessed, or maybe some nagging fear that'd be tugging at your stomach, but to your relief you find you mind surprisingly clear, your stomach settled for the first time in...huh.

Hands in your pockets, your fingers graze the sleek, polished surface of the Silver Key...a device that's been raising more questions than answers as of late. As much as you'd like to pick Yurei's brain about how she came across this thing, you do have a family waiting on their next mission...

...to say nothing of the kind sculptress you'll be parting ways with, for the time being.

>>A visit from something that defies explanation followed up by giving presents to your little girl...an odd way to leave Laoc, but it's time to go. Say goodbye to Julia and finally give your family the marching orders they've been waiting on. [Assemble Teams/Assign Relics]

>>There's just one or two last things before you leave, then you'll be good to go [Write-In].

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next fourteen hours, with posting to resume shortly thereafter. The vote for Rath's new skill tree will go live in the same update that she puts on the Sui armor, as that's when it will fully integrate with her body. I'll be around for another hour or two to address any questions, concerns, or criticisms you may have, and I do hope that everyone present has a restful evening, one and all. Thank you for your patience, participation, and enthusiasm, and take care of yourself.)

(Also, for the Anon that wrote the gift-giving section for Amara; don't worry, the rest of what you wrote is going to be used when Amara calms down. She's just like a kid on Christmas morning due to what you've given her, so well played, one and all.)
>>
>>4039476
so... fucking... sounds like we just basically met god. or at least, something so far out of our ability to understand or deal with it may aswell be.
well, guess we know what one of our far off bosses is now, though id imagine something like that cant be fought traditionally.
yes i know it may not of been intended to be taken as an enemy, but honestly? fuck all that 'role to play' nonsense. Fates and Gods are just another enem to the path of freedom.

but anyways, you have a good night BHOP.

oh, also, what did we end up using our free/reduced replicate on?
>>
>>4039479
>>4039490
oh, and did Julia or Rath take the Cursas Alas?
>>
>>4039490
>>oh, also, what did we end up using our free/reduced replicate on?

(I'd seen some ideas batted around, but I didn't think that any consensus had been reached. However, if there are Constructs you wish to craft, you're more than welcome to.)

>>4039497
(It's at Max level, though it has not been bound to either ally as of yet. If you all wish to make that part of your vote in the interim, you're welcome to do so.)
>>
>>4039502
...fuck me BHOP stop naming things so similarly in meaning, im dyslexic here.

DUPLICATE
did we end up Duplicating anything.

and fair enough on the Cursas.
>>
File: stay positive.jpg (27 KB, 640x640)
27 KB
27 KB JPG
>>4039479
Goddammit Amara, stealing the thunder from the story telling, although I think she likes Dante from Devil May Cry. It does raise a question however: How the heck did she get exposed to such a game at her age?

Also, It's Funny that the Red Devil's Engine was supposed to be based on Nero's Red Queen, yet I attributed it to Dante.

Another thought: I never knew Amara was such a fan, it was completely unintentional on my part. I originally wanted to have it be a modular engine relic for heavy hitters like Rath or November where they can spend some actions charging up their big attacks with said Relic, but then I thought why not do that Devil may cry motorcycle sword that Nero uses? And considering Amara's sword is crit-based...well.

Amara's going to be one noisy Ninja when she draws out her sword... And her sword is gonna make motorcycle/chainsaw noises now...

what have I done?

>the Relic discount cost
Dear lord what did Tailor do? Is her crafting system akin to a d10 exploding dice system? How many dice blew up?

>>4039470
>>4039460
oh Hello there Nothing. Nice to see that there are other entities with skin in the system. Although the word choice could be better, "roles to play" seems very condescending from an entity in which our mind can't really fully comprehend and now it's got that other anon riled up and wanting to push you off your chair just for the sake of principles.
>>
>>4039490

(As a traditionally Neutral-aligned player in Shin Megami Tensei games, this warms my heart.)

>>4039508
(Ha, so am I. I don't know why I do this to myself. I may as well keep color-coded notes for my colorblind self for all the good it'll do me.)

(I didn't duplicate anything since I didn't see that it was specified in the order, so you still have a charge left for it.)

>>4039513
(Her being a huge fan was such a throwaway thing in her character sheet that I'd forgotten about it until you mentioned DMC. That fact was a reference to a similarly bizarre gaming experience in my own life, actually.)

(Regarding the discount, it's actually exactly that. I made her at a time when I was testing out that system, so 'exploding' dice effects can and will pop up from time to time in certain skill sets, like hers and a few viral-based Humoral Paladins. To answer the last bit of your question; seven dice blew up.)
>>
>>4039528
if only i knew what that game was.

>Duplicate
right, ill add my vote to the order, but just so you know what to look for BHOP, everyone agreed on either another whistle or Guardians Heart(for Marco)

actually, wait, BHOP, you can decide this i think, sorta.
the caveat for Marco was we Wouldnt do it unless November was ok/wanted it.
so unless shes ok with it its not an option, and would default to the Whistle.

also, what Tier is Margraves? if it is T2, could... Amara Tag herself... and thus her clones get it activated if she is attacked?
>>
>>4039528
>(seven dice blew up)
>counts the number of parenthesis in that greentext.
>seven parenthesis
Well then. that makes sense. I wasn't expecting Surgeon General's Essentials to have a tier upgrade though...

(I didn't duplicate anything since I didn't see that it was specified in the order, so you still have a charge left for it.)

A question...what Tier is the Red Devil Engine categorized as? I would assume at least a T-2 for how limited in scope the relic behaves...
>>
>>4039545
(November would be fine with it being used on Marco. However, for your consideration...)

>>4039546
(...I *would * classify the Red Devil Engine as Tier 2.)
>>
>>4039545
(Apologies, I left out part of your question. Margraves is Tier 3, thanks to the sheer damage its capable of.)
>>
>>4039559
ah, dang, but ok.

>>4039553
and eh, good to know, but feel kinda iffy to duplicate a relic we just made, especially when on a technicality the vote was already sorta casted too.
>>
>>4039564
(True. And thank you for referring back to that, I see where it was. If anything, using the Guardian's Heart on Marco would certainly score you brownie points with November.)

(He's the last Swarmling she can ever make, after all.)
>>
>>4039559
so.... BHOP, how does the Whistle work on November?

Would say, THA TER make any terrain she treads on 'friendly' to her then, for example?

>>4039570
oh, good to know. sounds like more than 'ok' as in shes indifferent, and more like she would actually appreciate it. alright then, that solidified my vote for sure. November deserves a little pick-me-up like that.
>>
>>4039546
also, you know what we 7000000% just ignored once again?

November. we didn't even discuss or think about forging anything with November in mind. i mean, sure, any relic can be decent in her, but certainly not great is the issue, nor necessarily better on her over others just because she has open slots.
>>
>>4039575
(It would, yes.)
>>
>>4039570
>(True. And thank you for referring back to that, I see where it was. If anything, using the Guardian's Heart on Marco would certainly score you brownie points with November.)

>(He's the last Swarmling she can ever make, after all.)

Okay. we're definitely gonna duplicate Guardian's Heart for Marco, AND Forge a Mitsubachi cap for him as well.

>>4039579
I had an Idea for November in the works but I can't quite put it down in enough detail. But the basic gist for November is basically the equivalent of a pilot's escape pod for a human sized robot for November, keeping her original bits and soul intact should November activate the self-destruct sequence on her current warframe.

Shintai Vessel or something equivalent to how operators useTenno in Warframe. Something that saves November and allows her another chance to keep on fighting if her robot body gets destroyed. The point is, I don't want to lose November's dream daughter data to a Nuke.
>>
>>4039476
right, vote;
TEAMS and OBJECTIVES;
>Shu, Dorian, and Gina
>>Help the Ant Queen with the burrowing Amalgam.
>>>See if Holly wants to stick around, and/or if Johanna wishes to come out.

>Francine and Amara
>>Access the Hexxane Statues Situation.
>>>Pass info on the Proxy Network to Francine.

>November and Rath
>>Scout out our way Westward, find us the next Waypoint or Town forward.


RELIC LOADOUTS;
Shu;
>Contender(½ Honey, ½ Parabellums), Matrons.

Dorian;
>Sui Interitus, Ventrum Lanceam, Hydras Heart, Manus Caelorum.

Gina;
>Membrum Automata, Tollo Cadere, Spine, Rebuke, Montags.

Francine;
>Spectacles, Surgeons GE, Ignition Gauntlets, Uzi(x3 Frost, Radiant, Acid, and Standard Mags).

Amara;
>Shawl, Vocalis Nocere, Hearth Rod, Red Engine, Vocem Virtutis(Enhance; RHO and THA, Free; RHO)

Rath;
>Tormentis, Gutgrab Daggers, Ego.

November;
-Slotted;
>Dainsleif(Arm), Jesters(Head), Whistle(Arm/THA TER), Sacrificium(Chest), Adrenal Nail(Leg), Peacekeepers Box(Core)
-Other;
>Margraves(Rath)
>>Duplicate; Guardians Heart(Marco, linked to November)

Left with Julia;
>Cutis Tractus, Cursas Alas.
>>
>>4039545
>if only i knew what that game was.

I think this trailer video of the latest game in the series would fill you in nicely in brief what the game is about.

https://www.youtube.com/watch?v=HH10JX8u0CY
>>
File: EOjw4UwX0AICO8o.jpg (162 KB, 1026x1200)
162 KB
162 KB JPG
>>4039585
alright. thanks for putting up with my barrage of questions, like always.
have some nifty biopunk cyber rats as compensation.

also, is it bad i imagine the guns are actually relics, and some daughter giddily bouncing in place as she loving straps the gun and helm to each and every one of her constructs?

>>4039593
my god that thing would have to have engines almost as powerful as the nukes shes setting off. i feel like a 'blackbox' type idea might be more likely to survive than hoping an escape pod is fast enough. but not a bad idea.

what worries me is, BHOPs said hes not the type to 'leaves guns unfired', while giving us something like Novembers T5 Ability... and that worries me significantly for much more reasons than just losing November.

oh, ah damnit, totally forgot i kinda wanted to talk to November bout why she wanted to stay behind. she actually comes off as the type who would understand exactly why we cant, so it surprised me a bit.
>>
>>4039604
(It's a pleasure to answer them, truly. Cyber-rats are also welcome, as I love rats and your idea about a Hive Mistress strapping them with guns is delightful.)
>>
>>4039603
er, i may of not played em, but i know what Devil may Cry is a bit.
what i do not know, is what Shin Megami Tensei is, which is what was being talked about.
>>
>>4039604
Another thing that I worry about is the fact that he gave us the Nuclear option and is handing it to US and entrusting US to make the call.

>blackbox
Goddammit. That was the one word/terminology that kept slipping from my mind! That's it! A blackbox! a blackbox that contains November's Dreamdaughter data! It's perfect for November! the blackbox relic will be the equivalent of November's Dogtag! Something to remember by so that November will never be forgotten/deleted!

....the issue now is how to translate that mechanically. I think...I think I'll have to make it a T-5 Relic. For something as unique as November's situation. It HAS to be a T-5 Relic in order for it to work because a situation like this needs to break the rules of the Crucible. I don't know what the end result will be, but I do know by my gut feeling that the sooner I can hash it out, get it forged, and have it installed on November, the better off we'll be.
>>
>>4039628
good luck, look forward to seeing the end result.
>>
>>4039470
>>4039473
Dozed off after dinner, just catching up: Did we time-slip, there? It sounds like the...admin, I guess, or whatever this thing's relation to the Crucibles is...that it folded our personal timeline in on itself so that we never actually tried to listen to the Forge to begin with. Though we seem to have retained the memories, so that's nice. Still, spooky.

And damn, there's a conscious entity watching the Crucibles. One that, though it claims to just be doing its job, identified the Silver Key as "one of our toys". Maybe I'm reading too much into this, but that suggests a complicity to me. That it's of a kind with the beings responsible for the Crucible rather than a repurposed lesser mind like the Mothers. That its role not to interfere is not an actual restriction placed on it but more like professional ethics. Of a profession that involves the death of galaxies. Yeah, I do not like the Admin. It better hope that we don't get a chance to go SMT Neutral Route on its ass.

>>4039628
I think you might be overcomplicating it. Winterfall Initiative says it sets the Forge Core to detonate, not November herself. Given that it runs on a timer, she should be able to rig her Core, eject it, pop in a new Core, and run out of the blast radius. I think. BHOP, when you get back here, could you answer if that works?
>>
>>4039594
Hey anon, don't we have a second shawl? If so I think we should give the second shawl to Francine since the West Network is now on full alert and on the lookout for Francine's whereabouts. Even though the Wests have better resources that allow them to pierce through the shawl's stealth, it will still allow Francine a degree of protection from being detected by normal means.
>>
>>4039676
i... think maybe? that sounds like something we got yes, but honestly i cant remember exactly. that and the list of what Amara brought back via her clones.

but if we have a second, then sure, im fine with that.
>>
>>4039681
As I recall it was some Generator Sauce, the Shipping Goggles, and a second Shawl.
>>
>>4039690
We're definitely going to need to put on the shipping goggles, to see what things look like from Shu's perspective as opposed to Sam's.
>>
>>4039476
>>4039594
Adding in;
Francine;
>Second Shawl.
>>
>>4039704
and then comes the horrible shenanigans where Amara and her clone runs around with it playing "follow the thread" al la scooby doo.
>>
>>4039704
Between her Skinternet fandom and Charon's apparent attempts to turn her into a Messiah figure (what the hell, Charon? Does Hexane history not provide you with a proper context to realize what you're doing?), I think Shu would go blind putting them on. The only visible individual threads would be the ones to the party, everything else would be a solid pane of light.
>>
>>4039716
A reminder that Sam once tried on the shipping goggles on Paloma and the light was so bright it auto-triggered Sam's built in anti-glare protection.
>>
File: 1578360904938.jpg (819 KB, 1920x2367)
819 KB
819 KB JPG
>>4039716
>>4039723
yeah we probably shouldn't let Shu use them.
anyways, i gotta catch some shut eye. night folks.
>>
>>4039723
Yeah, that's what I'm thinking of. Paloma's Skinternet famous, and probably has more connections at base just due to being a Skintalker. But Shu should be pretty blinding by now, on her own merits.

>>4039725
Good night, anon. Sleep well.
>>
>>4039670
(Considering the Forge Core goes into meltdown, it's locked inside her when the countdown is initiated.)

>>4039676
>>4039681
(Per >>4039690, you do have a second Shawl.)
>>
>>4039725
(Sleep well, Anon.)
>>
>>4039731
>(Considering the Forge Core goes into meltdown, it's locked inside her when the countdown is initiated.)
Oh, darn. I figured it must be ejectable, given that it has a countdown timer. It wouldn't need one if November was locked to the bomb, she could just set it off manually whenever she wanted. The only scenario I can think of in which it would be useful is if November expects to be killed anyways before she can set off the bomb, like she wades into the thick of some huge tide of Amalgams in order to take them out with her sacrifice, so she sets the bomb so that after they're done swarming over her they'll get blasted.
>>
>>4039748
(Actually, I'm glad you brought that up, given that the way I wrote it made the way it works ambiguous. It's due for a rewrite, thank you for bringing it to my attention!)
>>
>>4039748
>>4039731
Dammit. this...this isn't how I want this to be...This is gonna make the Blackbox relic design for November even harder... Not only I gotta ensure it survives a point-blank nuke and the fallout, I need to ensure it's stable enough to protect November's save data and key'd to respond only to November's next of kin.


>>4039636
Some progress though. I've got some basic flavor text and a name...it's just the mechanics that keep eluding my grasp. I think I need sleep.

>SOLDIER’S SANCTIFIED SARCOPHOGUS: A soldier does not rest on the battlefield. Duty does not end with death, only when they return to the hands of family are they granted peace.
>>
>>4039758
Well, it's good to get the confusion cleared up now rather than later when we might actually need to have November use it. Lets us get planning on that blackbox Relic in advance.

>>4039769
Well, since the bomb has a timer, we could pull the blackbox and then leg it away from her frame before it detonates. It doesn't have to survive the nuke, just be mobile enough that it can be taken with us. Either because it's compact enough for us to carry or because it is itself capable of movement and can be piloted by November like a little robot.
>>
>>4039460
>>4039470
Alright... God or Admin or soemthign so incomprehensibly poweful it may be described as god......
Okay crazy theory below

That thing just made us Paradox and Paradox hard. In the other timeline Shu probably just stopped from having ever existed once she tapped into that powersource...... She probably also took the entire town and maybe the planet with her..........

Fuck this thing hopefully has some good explanations ready once we get back.......

Or wait..... Could this be OP opr a version of him talking to Shu....
Everything in this world of the crucible can be traced back to one thing..... The source.... or its Creator.......

In our world that would be OP..............


Nah he probably wouldnt do this..... it may be to meta...

>>4039476
Now for my vote.

I wil just support>>4039594
It seems like a balanced loadout though i dont think Gina needs the spine i also dont mind if she does use it and it bonds to her

>>4039758
And as i rise to face the day i hope you OP and all the other anons have a good rest now
>>
>>4039476
No wait dang it I do have ammendments to the orders i said i would support here >>4039779


Instead i wil support

TEAMS and OBJECTIVES;
>Shu, Dorian, and Gina
>>Help the Ant Queen with the burrowing Amalgam.
>>>See if Holly wants to stick around, and/or if Johanna wishes to come out.

>Francine and Amara
>>Access the Hexxane Statues Situation.
>>>Pass info on the Proxy Network to Francine.

>November and Rath
>>Scout out our way Westward, find us the next Waypoint or Town forward.

>they are "just" two women wandering around to find a waystation for our use so we shoud have soem insurance for them to contact us and if need be retrieve them

RELIC LOADOUTS;
Shu;
>Contender(½ Honey, ½ Parabellums), Matrons.

Dorian;
>Sui Interitus, Ventrum Lanceam, Hydras Heart, Manus Caelorum.

Gina;
>Membrum Automata, Tollo Cadere, Spine, Rebuke, Montags.

Francine;
>Spectacles, Surgeons GE, Ignition Gauntlets, Uzi(x3 Frost, Radiant, Acid, and Standard Mags).

Amara;
>Shawl, Vocalis Nocere, Hearth Rod, Red Engine, Vocem Virtutis(Enhance; RHO and THA, Free; RHO)

Rath;
>Tormentis, Gutgrab Daggers, Ego.

>A hivephopne and a Gearspoke in case of emergency retrieval being needed or them finding information they think we need immediatly

November;
-Slotted;
>Dainsleif(Arm), Jesters(Head), Whistle(Arm/THA TER), Sacrificium(Chest), Adrenal Nail(Leg), Peacekeepers Box(Core)
-Other;
>Margraves(Rath)
>>Duplicate; Guardians Heart(Marco, linked to November)

Left with Julia;
>Cutis Tractus, Cursas Alas.
>>
>>4039789
We need to have Amara set up the Amalgam-spotting group, too, actually. Unless we did that offscreen. How do we fit that into orders?
>>
>>4039795
By having Amara become a blogger?

I think something like this
>once done with updating Francine leave her room to to hammer out her plan
>set up an Apocalypse Amalgams spotting side on the skinternet with an interactive map and go and tell all your friends about it so they start contributing. Or if you find a side like that already promote it
>>
>>4039805
Yeah, that sounds good. Have that be her secondary goal while she's working with Francine. Francine can help her with formatting, since she is only seven after all. I guess that means they could be hanging around Laoc still, unless Francine needs something from the Lair specifically, so Julia could help as well.
>>
>>4039476
Adding >>4039805
To this order>>4039789
>>
>>4039779
(Ha, as meta as some of the things I've created are, rest assured that the being you just met is by no means any relation to me.)
>>
>>4039725
no, it's more like you don't point the shipping goggles on Shu, because seriously do you know how many social links she's got that's advanced to A rank or S rank?
>>
>>4039789
>>4039594
I do have a thought that came up in my mind recently. if West Alpha came and dragged West Tau back to West Prime's HQ with West Tau Kicking and Screaming all the way back for "recalibration" and Tau's lab is left intact, why don't we raid West Tau's lab while the Wests are not home? Because the moment West Tau returns from getting her head fixed from the bleedover effect with the equivalent of a factory reset, we won't have much of a chance to induce the bleed-over effect.
>>
>>4040146
She might be back already though....
It could be worth a shot however
>>
>>4040136
The strange thought occurs that since the Shipping Goggles can probably read negative relationships as well as positive ones, there should be one stretching from Shu to the top of the Cord for Ozmas' fear and loathing. Man, can you imagine seeing that, if you knew about the Mother having a physical presence but not who Shu was? Just scan this woman one day upon meeting her, and you see among her myriad other connections one indicating that the flesh goddess herself hates them?

>>4040146
The Hyenas hit her lab, remember? West Tau contacted them for a job, by the time they got there she was already gone. We should ask them if they recovered anything interesting from the lab, or if they just got out of there after finding the Many in the closet.
>>
>>4040157
We also probably gained also gained an ethereal bond between Shu and "Nothing". Even though "Nothing had compressed Time and Space to the point that its conversation with Shu looked like Deja Vu, it's still a connection when "Nothing" deviated from its "role" for the slightest bit to show bias and favroites to Shu.
>>
>>4040165
Oh, good point, Shu's also got an n-dimensional hyperspacial filament connecting her to some notionally-infinite void god. Looking at Shu with these things is not going to be pleasant for the human mind. The Tindalos might have a better time of it.
>>
>>4038722
>>4039473
>>4039725
>>4039690
>>4039704

Okay, I'm now looking at the recalculated costs AFTER Tailor's dice exploded.

>RELICS ACQUIRED: Sui Tormentis (MAX/FREE UPGRADE) Sui Interitus (FREE UPGRADE), Hydras Heart, Cursas Alas(FREE UPGRADE), Gore Growth Box, Hearth Rod, Red Engine, Regen Mite x2 (DOUBLED CREATION), Ventrem Lanceam, Membrum Automata (TIER UPGRADE), Surgeon General's Essentials(TIER UPGRADE), Vocalis Nocere, Tollo Cadere (Lvl 2/FREE LEVEL), Forgeheart's Lyre

Sui got a free upgrade,
Sui Interitus got a free upgrade,
Cursas Alas got a free upgrade,
Tollo Cadere got a free upgrade after its creation, so its original lvl 1 cost paid for going straight to lvl 2.

That means we got refunded 220% Calcite, 290% Fibromancer, 180% Phantasmal conduit, 270% Hive Mistress, and 190% Generator.

New Calculated Costs after Tailor's Free Refunds

>520% Calcite
>100% Fibromancer
>330% Vitruvian
>70% Unnatural Predator
>120% Generator
>220% Phantasmal Conduit
>30% Hive Mistress
>230% Flesh Artisan
>180% Humoral Paladin
>105% Neuromancer

And the fact that Laoc gave us a giant Grab bag of 300% bio from class as a gift which means a raw -300% discount on all class components:

FINAL COST:

>220% Calcite (220% needs to be paid out of our pocket)
>0% Fibromancer (200% left over from gift)
>30% Vitruvian (30% bio needs to be paid out of our pocket
>0% Unnatural Predator (230% left over from gift)
>0% Generator (180% left over from gift)
>0% Phantasmal Conduit (80% left over from gift)
>0% Hive Mistress (270% left over from gift)
>0% Flesh Artisan (70% left over from gift)
>0% Humoral Paladin (120% left over from gift)
>0% Neuromancer (195% left over from gift)

Total cost out of our pocket: 220% Calcite, 30% Vitruvian.

God damn. We barely had to pay out of our pocket and we STILL have left over raw bio that can be used for crafting. We could've made some more wicked relics you know.
>>
>>4040186
>>4039731
Bhop, I do hope my calculations are correct, because I don't want to double apply the gifts that Laoc gave us and cause a clerical error on your part.
>>
>>4040191
(You're quite correct. I suspected something like this would happen since you did so well during the Laoc crisis on top of making the best choices when it came to the little Tinker Tailor sidequest.)
>>
>>4040186
>>4040196
Well, damn. Tailor does some amazing work. I guess we'll keep the leftovers and put it in Amara's college fund or something. Except for the Hive Mistress Bio, that's going in Sir FuzzBuzz's super-PAC.
>>
>>4039795
>>4039805
>>4039890
well, thing is, i did have that on their orders before as a secondary, but its not as immediate a concern as the Hexxanes are for a few reasons;
One- even if we located them, we easily could have no way to get to them.
Two- those things are big. just going to bash their head in might not work, on top of having to find out how to corral them into one in the first place, meaning until we have some ideas finding them might not matter.
Three- things that big and troublesome will already be being tracked accidentally, if not deliberately.
Four- the Hexxanes a pretty serious situation i want them fully focused on if thats what they're gonna be doing.
>>
>>4040186
>>4040196
damn, Tailor knows her stuff. lil gals basically a Relic factory all on her own it seems.

>>4040199
i mean, that depends on what actually is done with it. we would most likely just use it later in reality, unless we leave it for Tailor to use for the town instead. would have to be discreetly though, so they dont throw a fuss at us 'returning' their gifts.
>>
>>4040196
>>4040216
Are we still gonna leave the Void Orrey in Tailor's hands? leaving that relic in her care so she can restore more of its functions would be a good investment while we go out on our missions.
>>
>>4040218
im fine with it.

>>4039594
>>4039479
yeah leave the Void Orrey with Tailor to fix up.
if Francine gives off any feelings of being upset or jealous, as kindly as we can tell her we would be perfectly happy with her using her freetime to come help Tailor, and resource management and specialties are a thing.

though i dont actually think she will be, more of just incase type of thing.
>>
>>4040218
I guess. The stealth function is interesting, but it's still largely a curiosity for us. And Tailor would be psyched as hell about something that can give insight into the song of the spheres. Let's just hope we don't come back to her having gone all Azathoth cultist.
>>
>>4040218
Sure we dont really need it at the moment and if we can get more out of it later by giving it away so it wont draw on resources that we can instead allocate towards dealing with West or any other number of situations

So i would go and tell Tailor to eat her heart out with the thing as long as she doesnt break it
>>
>>4040221
I just realized:
We're putting Francine on daycare duty with Amara. Admittedly we're sending Amara and Francine on a scouting mission to see the Hexxane statues, but still. But why the remaining Hexane Phalnges?
>>
>>4039594
>>4039476
and with no responses, and merely a formality due to knowing how you calculate votes,

>>4039805
adding in i am against the above section, not neutral to it.
>>
>>4040228
because we need more information on them, and lives are potentially immediately at stake there too, aswell as they are immediate potential very big threats we might be able to hit while static if it does come to that. they could also end up being useful info, but again, we'll see.

as for Fran and Amara, they're the best we have for.. oddly very different reasons, for collecting more in depth info bout them and the situation over just... looking at them.

plus, it also might help us double whammy help the Ants, which sounds like a good bonus.
>>
>>4039476
Oh yeah i should add that>>4039789
and >>4039890
I was both posts so no double counting that vote >>4039890 OP

I hope i made myself clear
>>
>>4040233
Kung-fu mad scientist dryad and ninja cat magical girl, working together to unravel the secret of why these weird alien statues are guarding person-cocoons.
>>
>>4040242
yeah, some of these situations are weird as all flubber indeed.
but i mean, Shu just met 'may aswell be god' so im pretty sure not much is left on her weird scale to encounter.
>>
>>4040247
Worse, the Nothing implied that it wasn't the only such godlike being, referring to "our toys" when it wasn't speaking in the first-person plural. So there are other void gods. There is room for this to get weirder still.
>>
>>4040270
fair.and terrifying.
Shu needs to up her god killing game quicko.
though to be fair, one step at our time. i think freeing the planet from immediate doom probably needs to come fist, before we do literal actual god slaying.

probably.
mfw when this whole thing is just a test to see who is worthy of scooping up to be another void god
mfw when Shu pisses em off when she throws the offer in their face, essentially wasting the entire point of the Crucibles and everything they have done with them.
>>
>>4040270
>>4040247
With them being pretty close to gods it is little wonder they managed to confine the hounds of Tindalos.

To them the Tindalos would have probably been like children or not even that....
>>
am >>4040228 on mobile.
I’m still uneasy about Shu’s unease, it’s bothering me so much.
>>
>>4040286
me a bit as well but right now aside form our experience with the 'godlike entitiy' we have nothing in the way of hints on what it is exactly.

It might be that West is mobilizing agaisnt us after seeing her clone hide the Amara clone in a closet.

Which could be bad if she sends her terminator
>>
>>4040286
sadly, nothing is really pinning down an exact cause, so we'll just have to live with it, and assume its just natural leadership butterflies for now.

>>4040279
possibly yeah.

>>4040291
>>4040286
actually, the experience with 'nothing' cleared up Shus stomach, if you read it again.
though it didnt leave her, like, feeling pleasant directly, so im thinking that was less intentional and more a side effect of literally interacting with a god that is 'nothing'.
>>
>>4040278
Yeah, baby steps. If we don't manage it by the end of the quest we'll at least have a long-term goal for humanity: Become a Type IV civilization on the Kardashev scale so we have even the slightest fighting chance against such entities. Granted, Kardashev himself thought that going beyond Type III was impossible, but hey, clearly someone's managed it if the Nothing exists.

I was thinking something similar. I can see two reasons for them "refining" the universe with their Crucibles. Either this is how they reproduce, or they're scientists looking for a rare experimental outcome. Regardless, I don't think any excuse they have to justify this is ever going to satisfy us, when the refinement is built on the death of entire galaxies. If not more.

>>4040279
It makes sense. If Shu's intuition was correct, these things predate the observable universe. The Tindalos lived on a planet, which means that at minimum they evolved a billion years after the birth of the universe (which is still about thirteen and a half billion years before humans show up). The Crucible-builders have a minimum of a billion years head-start on their technology. To say nothing of whatever scientific insights into our universe's physics they'd get from being around when early cosmology happened. The Nothing probably personally witnessed the expansion of the space-time metric.
>>
>>4040294
>”Nothing”
I interpreted it as it’s more of sensory overload that overwhelmed Shu’s sense of unease but didn’t really “get rid of the unease” We’ll have to see if that unease resurfaces, because the unease came up when Shu has to mull over her next actions and commented on the fact that her friends would so readily follow her without complaints. that’s my interpretation. fell free to debate but I’m currently on mobile
>>
>>4040307
What I find strange is that Nothing considered the Silver Key as a “toy”. it’s clearly important and potent enough that it kept Shu conceptually anchored in Nothing’s presence, but that’s it.
>>
File: ENWxjJ_WwAAvOFG.jpg (103 KB, 1200x776)
103 KB
103 KB JPG
>>4040307
yeah, agreed. dont think anything will really justify all this.

>>4040308
eh, it felt more like Shu was reverting downward to a numbness, over overloading into a crash. but yeah, moot point right now, and not sure it even matters.
>>
>>4040312
temporarily technically. though seemed to have been a work around to get rid of us.
i did find it both scary and hilarious that when she couldn't move Shu, she just... moved literally everything else. that... just doesn't sound like it should at all be easy enough to be a work around solution. but, whelp, it was.
>>
>>4040307
to them its proabbyl justifiabl since they are quite likely so far removed form us and our sensibilities that they jsut dont care...

Would you care if you killed a couple quadrillion microorganisms if it allowed you to manifacture the perfect cure?
Not trying to defend them one day we will have to show up at their hoems doorstep and kick their asses into next sunday so herd even they wont ber able to bounce back form it.

>>4040314
Well it at least shows that there are limits to what thy can do....

But it might be a collective thing that if all of them worked together(if there evven is more than one of them)

they could probably break the universe several times over.
>>
>>4040317
i get what you actually mean, but technically, they already are.
>>
>>4040312
I think because it was ultimately a very minor thing. It didn't actually stop the Nothing from affecting Shu, it just forced it to get creative. The Silver Key was probably some very early creation by these things, from before they were quite as godlike. Or maybe from after they became as gods, and they made lesser tools for mortal hands to work with. They might have had servants assisting them in constructing the Crucibles in our physical reality.
>>
File: Julia Pickman..png (826 KB, 769x1274)
826 KB
826 KB PNG
>>4039476

Back in the tavern that makes up the first floor of city hall, you, Amara, Rath, and Tailor rejoin the rest of your family with new Relics in tow. You begin the task of assigning priorities to your allies as they get equipped; you, Gina, Dorian, and Holly are going to deal with the Pyreants’ mole problem, while Francine and Amara will investigate the Hexane Remnants from a safe distance.

“What about us?” Rath asks, gesturing between her and her aunt.

“I’d like the two of you to scout further west in the Metall Geschoss to find points of interest. Towns, ruins…anything that can serve as our next waypoint.” Comes your reply as you retrieve a certain Relic from the pile. “Speaking of the tank…”

You reach out, a Guardian’s Heart pulsing in your open hand between you and November.

“Take this. For Marco.”

November gingerly takes it in her gauntlet-clad hands, tilting her helm towards Rath for the explanation her niece is eager to give.

“It’ll make it so that Marco’s stronger and more durable, basically! Combining it with him will render him a whole hell of a lot more survivable.” She explains, prompting November to turn back to you, speechless as you just give the older woman a shrug and a smile.

“I can tell he means a lot to you, so I wanted to make sure he sticks arou-oh okay we’re hugging now.” You trail off as November wraps you in a tight and surprisingly warm hug.

“Thank you. I…yes. Call me sentimental, but this’ll give me some peace of mind where my favorite pilot’s concerned.” She chuckles, the echo reverberating through her cybernetic form. You leave the Neesons to their last-minute prep-checks as your attention is drawn to Julia, striding up to you past Francine and Amara, the latter apparently filling the doctor in on her interaction with West Tau.

“Leaving s-soon?” Julia says, glancing about the space with her dark eyes as your allies collectively realize that’ they’re about to leave their kindly sculptress behind. “I d-don’t want to k-keep anybody, but I d-did want to say g-goodb-“

Amara immediately dog-piles her adoptive Aunt with Joyous, with Rath and Holly joining the show of affection. You and the rest of your family converge, each and every one of them wishing Julia their own heartfelt farewell, as temporary as it may be. Gina emphasizes that you and she will be by her side in an instant if she needs you, and Julia replies in the same before Rath demands that she have a drink in her memory when the Hyenas inevitably take her out to party. November simply gives her a firm handshake, while Holly once again proves herself to be the hugging type. When you finally get your turn, Julia’s face is tear-streaked, evidence of her being utterly taken aback by everyone’s outpouring of love and support.

(Continued)
>>
>>4040398

“Be safe, alright?” You say, scooping her into a tight embrace as you let your admiration for her flow across the empathic channel. “Remember what I said about taking care of yourself, alright?”

She nods, and the sound of a young man clearing his throat brings your attentions to Dorian, standing at the edge of the room.

“Lady Julia, if…if I may have a moment of your time?” He asks, a slight tremor evident in the hand he uses to beckon her to the privacy of the rooms beyond. The girl in your arms gives you one last quick hug before striding over, taking his hand in hers as the two of them disappear around the corner.

“Flippin’ cuties, the both of them!” Holly chimes in as she joins your side, biting her lower lip as she flashes you a grin.

“Ha, yeah…so, how’re you holding up?” You ask, turning to the girl beside you. “I know Laoc wasn’t exactly the relaxing excursion we’d planned on it being, so if you want to tag out with Johanna or just get some rest, there’s no pressure.”

“Ha, are you kidding? It’s felt AWESOME to stretch my legs and really feel like I’m pulling my weight, y’know?” Comes Holly’s enthusiastic reply, her verdant eyes shining bright. “Plus, Johanna’s kinda busy with hanging out with Uzu and, uh…yeah. I think, like, the three of them are actually getting some good hang-time in, so I don’t wanna interrupt, if that makes sense?”

“Absolutely.” You say, a small part of you glad to be keeping Holly by your side for now…on top of how relieved you are that your latest Dream Daughter is acclimating to her roommates.

“I’m sure Dorian will catch up with us, if you wanted to head out.” Gina says, sidling up to you with a knowing smirk in the love-birds’ direction.

“Might be a good call.” You affirm, turning to address the rest of your family. “Alright. Everyone knows where to go and what to do. Be safe, be swift, and-“

“Be defiant!” Rath shouts, prompting a cheer from all present as you just blink at the red-head’s confused expression. “…was…was that not what you were gonna say?”

“No, but I think I like your version better, actually.” You chuckle, waving to everyone as they go their separate ways. Within seconds you, Gina, and Holly are left alone in the bar, save for Sierra wiping down her collection of glasses and mugs that shine in the dusk-light streaming in through the hall’s open windows.

“Well, in the words of a moody JRPG protagonist…” Gina sighs, looking up at you with determination in her hazel eyes.

“…let’s mosey.”

>>You think you’re done with Laoc, at least for now. Time to head out.

>>While Julia and Dorian have their time together, you’ll check up on Magpie one last time.
>>On your way out with Gina, Dorian, and Holly, you’d like to say bye to Jeraha, for now.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. I'd intended to open rapid-posting this evening, but I'm afraid that a friend of mine requires my assistance for the majority of this evening, so this upcoming post will likely cap off the day. However, we have a lot to cover this Vein, so while there will be a brief pause over the weekend I'll be continuing this Vein well into next week. I hope everyone's day is going well, and take care.)
>>
>>4040403
today was good enough

certainly not as tiresome or boring like yesterday.... Though i did manage to overcome my writers block during bouts of accute mindnumbing boredom.

I hope your day has been good as well so far even though its still realatively early for you

>>4040401

>>On your way out with Gina, Dorian, and Holly, you’d like to say bye to Jeraha, for now.

>" I will be looking forward to maybe come back here again and at least try and enjoy some peace and quiet. And i promise to leave the Apocalpyse Amaglam at the door this time. Maybe when the time comes I could interest you in teachign it what it means to disturb the peace of Laoc. Well see ya Ms Major."
>>
>>4040401
>>You think you’re done with Laoc, at least for now. Time to head out.
Yeah, let's get this show on the road, I'm getting antsy. Let's solve the problem by helping ants. Though I would be amenable to
>>On your way out with Gina, Dorian, and Holly, you’d like to say bye to Jeraha, for now.
So long as we can make it just a quick goodbye that is part of an update and doesn't lead to having more voting in between now and hunting a giant mole.
>>
>>4040401
>Present the rest of the gifts to Amara when we head out.
Has Amara calmed down by now?
>>
>>4040411
(That'll be part of the next update, so no worries. I'm looking forward to including that.)

>>4040409
(Looking at how the situation stands, any goodbyes will be a quick affair, so this afternoon's update will consist of giving Amara her other two gifts, saying bye to Jeraha, then cutting to the mole situation.)
>>
>>4040411
I think that was probably part of the handing out Relics bit that we did in the last post.
>>
>>4040418
not really. Amara got super giddy about the Red Devil's Engine and HAD to test it out. The other two items were forgotten/saved for later.
>>
>>4040401
>>On your way out with Gina, Dorian, and Holly, you’d like to say bye to Jeraha, for now.
>>spawn Jeraha a FuzzBuzz, with a personalized little chitinous commanders hat on it, just to represent her authority.
>>"I feel bad not sticking around... but if you need us, truly, you know we'll come to help. plus? if im being honest? i look around at what you've built here, the people here? and i think you'll be more than fine, i think you'll build something better than before, with or without us here. you're good people... and i hope we can make things a bit safer for you in others way, with what we're doing out there."

>>You think you’re done with Laoc, at least for now. Time to head out.
>>
So, a refresher of the Drill Mole's information that we got from preliminary scouting:

>It is mammalian and amphibian in equal measure, a hunched figure that brings to mind a mole and a toad, thrown together into the pits of hell and covered in matted fur, dotted with sores. Drill-like spines along its back hang with strips of rotting meat, the remains of Amalgam and Daughter alike forming a decayed menagerie of ruined flesh. Whiskers form something like a mane around the creature’s face, devoid of fur and with skin pulled taught to the point of tearing. Eyes like a frog’s are covered with a thick, scarred film as it rests, chipped and worn fore-talons rapidly regenerating after having carved a fresh tunnel, one of countless in the labyrinth it calls its home…one that, slowly but surely, will bring it to the Pyreants’ doorstep.

>>BEHAVIOR: Digs its ever-expanding home, senses prey through vibrations felt through the Fleshscape. Possesses Neuromantic terraforming, freely capable of altering terrain already shaped by its talons. Prehensile tongue, expands to trap prey in tunnels. Drill-like spines are actually parasitic Amalgams that feed on the blood of the host, flying towards predators in defense of their home.

>>RESISTANCES: Heat, Cold, Acid.

>>IMMUNITIES: Stun, Crushing.

So, I think we should try to get this thing above ground. Fighting it in the tunnels is a terrible idea, it has every advantage there. It hunts by vibrations, so we can likely take advantage of Gladiatorial Swarm level four (leave behind grub-mines that vibrate to attract foes with tremorsense) to lure it close to the surface, then terraform it the rest of the way above ground. We should also be in the air as much as possible, ride on Knights both so as to not give the trap away early and to give it a big accuracy penalty for hitting us.

Then once it's on the surface we need to lock down its own terraforming. It can only terraform fleshscape that it's clawed at, so while above ground it would already have limited influence. We can prevent it from getting more by disabling its paws, Resplendent Thread level five on Dorian allows for debuffing abilities associated with specific limbs or guaranteed dismemberment. We may want to have Dorian form a SIBLING familiar. That has all of his abilities, so it could take one paw while he takes the other.

The drill-symbiotes are probably best dealt with via Honey-mode B.33 rounds. Trigger a glueball, get them stuck to the Mole so they can't launch. If they do manage to fire before we can get them stuck down, our remaining up in the air and shooting down should make it harder for them to hit. We can also set extra Knights to the task of intercepting them. Get some Rooks in place to tele-swap with if they hit Shu, too.

Anyone else got other ideas, things I've missed or that could use refinement?
>>
>>4040436
well, theres a reason i brought Dorian and Gina on this.
my plan was simply to use Ginas burrowing, mines, vomit, and terraforming, possibly backed up by Shu if need be to force it to stay above ground. then, Gina would instead have control over its domain, thus being a double whammy to it.

wither Dorians paint does a double whammy of both keeping the drills on its back, AND poisoning both them and the mole, combined with Shus Honey rounds.

or if they do escape or cant be trapped, Shus swarm can keep them busy, to give Dorian his lightning fast openings, as he should easily be able to make good and quick use of any opening we make to the mole, and with the Lance, make it hurt like a bitch too. wonder if he can channel the lighting down the lance, so when he stabs in it acts like a conduit/lighting rod to shoot his charges through?

regardless, im less worried about its mobility above ground, or disabling any specific part of it, over simply keeping it from viably being able to dig in the first place and keeping the drill parasites under control.

I also disagree on Dorain forming a Sibling. keep those in reserve for if someone goes down. we literally turned down a level up choice over deciding that was the better option for them, afterall.

also, Gina can possibly cut off and turn its claws agaisnt it now, if we wanted to go for stuff like that at all. but i am unsure doing that is necessary, nor the better option over Dorian and Gina focusing on more important tasks.
>>
>>4040436
>>4040447
plus, if we use Gina right, it trying to dig could actually turn into a horrible situation for it, over disabling its digging. if we even can.
>>
>>4040451
Oh, you know, that's right, we did get that power that lets her make Neuromancy backfire on the user. Okay, then, yes, instead of removing the paws we should just have her use that. In that case we can take Dorian off of anti-terraforming duty and set him to taking out the drill-spines. He's got enough mobility to run right up the Mole's back and with them counting as individual Amalgams his facility at taking out large groups of weak foes should work excellently.
>>
>>4040456
...well thats basically not what i said at all.
nah, Dorian probably is our best bet at dealing damage to the actual mole here.

if we do this right, the Drills should even matter, and if they do, Shu is here.
>>
>>4040436
>>4040447
If we're going to exploit a status debuff on the Mole, it would probably be Bleed stacking debuffs. The symbiotic amalgams that feed on the mole protect the mole as long as the mole's HP regen and its overall blood supply is enough to sate the brood. Much of the relationships between parasites like ticks and their hosts are that the host provides them protection and blood while the parasite breed and thrive as long as blood is provided. And more often enough, if there is an easier source of blood to feed on (one that doesn't have to make them work through the tough hides of their host, then they will flock to it.

So create as many open wounds on the host, get the blood flowing fast enough that the parasites will consider going for the easy blood blob rather than trying to fight to the death against the three/four daughters who aim to hunt their host.

The issue that I'm finding with the Mole will more or less be fending off the drill parasites.
>>
>>4040436
We'll have to keep in mind that the symbiotes are separate amalgams, as opposed to constructs. Our construct-affecting abilities won't work on them, so we'll have to find alternative means of dealing with them.

Something I noticed from our most recent level up:

Gina
>>NEON ASCENDANT (Lvl 5): Gina’s dominion over the ground she treads only grows. Now, when a foe terraforms the Fleshscape within Gina’s line of sight they temporarily lose any resistance, immunity, or buffs they would have regarding their own terrain until the end of their next turn. Additionally, though they regain their footing after the effects dissipate, the same cannot be said for their allies, as the terrain they shaped can no longer distinguish between friend or foe.

The mole's terraforming abilities are going to be hampered quite a bit with Gina around, as any buffs it'll gain will be temporarily nullified.
>>
>>4040462
well, that just sounds like even more reason for Dorian to focus on the mole, as he can deal bleed... actually i think he is the only one we have who can.

>>4040463
yeah, Gina alone should basically fuck this things day over.
>>
>>4040436
The Parasites might be individual enough that Dorian might also be able to make use of his scything attacks once he moves past it.

If not well the glue from the Honey rounds should be useful like you mentioned.

And yes it needs to be fought above ground.

We will also need to lock down its escape route. We have seen an Amalgam run at least once already so it might decide to run if things go south.

For that we could maybe plant a Spiraling while we make a lot of other sounds to stop it from escaping underground since the Terrain will be hard to deal with for it. WE coudl also out the blades into it again to make the blender to try an dcatch the drill parasites if the launch at us
>>
>>4040459
What did you mean by Gina turning its trying to dig against it, then? You mean crushing it when it goes underground? It's immune to Crushing damage, anon, we can't do that. If we want to keep it from digging we need to damage its paws and/or make its terraforming backfire.

>>4040462
Oh, good idea. Even if they don't actively dig into the wounds, their host losing enough blood may make them lose strength. That's another thing Dorian's good at. Okay, so I'm thinking he should open up the fight with Spring-Heeled Jack level three charge combined with his new lance, then do a slash-dash down the Mole's spine. Drills get hurt, Mole starts bleeding out, altogether it helps to take them out of the picture.

>>4040463
Yeah, that would lock it down from getting terrain bonuses, but it could still run with its terraforming. That's what I want to lock down. Keep it from just retreating below ground to do ambush hunting.
>>
>>4040475
no, as i literally stated in that post, i was talking about what you said about Dorian.
>>
>>4040480
Okay, I don't see how that contradicts anything I said, though? Dorian does damage to everything in his path with his dashes. Dashing down the Mole's spine hits it, too.
>>
>>4040475
>>4040480
>>4040483
in which ,i still disagree with your plan.
glue or no glue, Shu can take care of the Drills with her own swarm, while Dorian focuses on giving the Mole a terrifying opening hit.
Lance plus the lighting he gains opening charging it, then he will be in the perfect position to just maul it with lances to bleed it dry.

there is no reason for him to focus on the drills. he can be more useful elsewhere and we have someone who can fill that gap just as well, but cannot fill the gap against the mole anywhere near as good as he can.

and no, it very well might not. as they'res a swarm of drills in the way.
>>
>>4040484
>Lance plus the lighting he gains opening charging it, then he will be in the perfect position to just maul it with lances to bleed it dry.
Okay, but that's one action. Then the next one the lance is useless and he needs to drop it. So might as well have him shift to his scythe-arms and stat dash-slashing.

>there is no reason for him to focus on the drills. he can be more useful elsewhere and we have someone who can fill that gap just as well, but cannot fill the gap against the mole anywhere near as good as he can.
We want him to stay mobile anyway. Definitely should be avoiding the Mole's prehensile tongue. So stay on the move, zip around it, doing his dash-slashes along the way.

>and no, it very well might not. as they'res a swarm of drills in the way.
I don't think they're that dense on the Mole's back. But maybe. Well, if they are, then sure, no running along the back. Keep to the Mole's sides.

Also, I just realized that with things popping off its back and its amphibian features, this thing is a Surinam Toad. God's greatest mistake. Lovely. Just...great, I'm not retching a bit from that insight. Well, it is Body Horror Quest, I guess I have no one but myself to blame for not seeing it sooner.
>>
>>4040475

Another idea came to my mind. >>4040465, you equipped Dorian with the Ventrum Lanceam right? iirc, Dorian's paint constructs provide constant poison damage in the form of lead poisoning, what if we drilled a whole into the mole and filled up the wounds and major arteries with paint blood? do you think it's possible that we can have Dorian build up enough speed and penetration to punch through the mole from one side to another? I think we could make it work by having him transform from inspired Creator to Inspired Critic

The mole's weak to piercing damage, which is why the drill parasites feed on the mole in a symbiotic relationship. The mole is an easy target for the drill amalgams to leech off of...

>>4040484
oh. you've already got it covered.

Advanced detailed tactics for Dorian and Shu then, have him constantly alternate between Critic form and Creator form. Critic form creates open wounds to drain while Creator form injects bloody paintlings into the mole's system.

Shu could take advantage of the Dominus bloodline by siphoning all the blood from the wounds and distributing to her allies or transferring them into very bloated bus-sized Swarmling that fills up with the mole's blood to serve as a very enticing bait to distract the drill amalgams. Cut open wounds, paint goes in on one end, blood goes out on the other.

The Faster we drain the mole of its blood, the less we have to worry about it.

>Surinam Toad
Well fuck me that makes more sense now. The drill amalgams feasting on its back are the Toad's Tadpole children. It's not a mole, it's a Toad! No wonder it's got a lot of toad-like features! Well this changes A LOT about the symbiotic nature between the drill-like amalgams on the Toad's back! Considering it's proximity to Salt-Lake Spire, Mushroom, Forest, and the Ant Queen's Anthill, it would make a lot of sense!
>>
>>4040508
>irc, Dorian's paint constructs provide constant poison damage in the form of lead poisoning, what if we drilled a whole into the mole and filled up the wounds and major arteries with paint blood?
Yeah, that works for me. Make a bunch of bloodlings ahead of time, pour them into the hole he carves. They cause bleeding damage, too, so that would really help exsanguinate the Mole.

>do you think it's possible that we can have Dorian build up enough speed and penetration to punch through the mole from one side to another? I think we could make it work by having him transform from inspired Creator to Inspired Critic
Maybe. We don't need to have him activate Inspired mode, though, he's got Manus Caelorum and that automatically upgrades his forms a stage. But with Sui Interitus, Ventrum Lancea, Spring-Heeled Jack level three and the boost from Canvas mode, he should be moving pretty damn fast. Get a lot of momentum going. Hell, slap a Bishop on there, too.

>Shu could take advantage of the Dominus bloodline by siphoning all the blood from the wounds and distributing to her allies or transferring them into very bloated bus-sized Swarmling that fills up with the mole's blood to serve as a very enticing bait to distract the drill amalgams. Cut open wounds, paint goes in on one end, blood goes out on the other.
Yeah, Dominus Bloodline on the Mole for sure. Bleed it of every bit we can get. The other Bloodline should be on Holly as per usual.

> Considering it's proximity to Salt-Lake Spire, Mushroom, Forest, and the Ant Queen's Anthill, it would make a lot of sense!
And toads eat ants. It actually is quite fitting. I wonder if the Crucible did that on purpose, set up this little nature documentary for Daughters to stumble upon.
>>
>>4040494
yes, one action of a hit and run with the Lance, after he already used an action to help Shu tie up the Drills in the first place with his paintlings. which, can poison, so should be weakening both the drills and mole significantly, which will help Shus swarm take care of them better.

though, either way this all relies on us getting the jump on it, but hopefully that should work.

>>4040508
yeah like i said i plan to poison it. but the drills on its back already are making open wounds into it, so they should be able to seep in when we help glue them down.

and yeah, Dominous should help a bit here.

also, we have Holly.
hrm, honestly not much for her to do, besides be on the lookout for any Drills that escape and help Shu with that.
>>
>>4040527
>hrm, honestly not much for her to do, besides be on the lookout for any Drills that escape and help Shu with that.
Yeah, her best role in this fight is probably to hang out on a Knight and grab Drills out of the air with her tongue. If she gets a chance to swing down and take out a big bite I guess she might as well, but there's no broader tactical purpose for her here.
>>
>>4040535
>>4040527
Do we actually know if she has any other powers aside form her Jaws that could help in any way?
>>
>>4040538
nope, dont think she does. both with or without Spiritus limitations.
>>
>>4040538
She shouldn't. At our current level of Spiritus Ex Testa, Spirit Shells only have their Core at level five. They also get one bonus level of elemental resistance of our choice (irrelevant here, the Surinam Mole doesn't use elemental damage), a reflex boost when protecting Shu, and the ability to function like a Hollowpoint Hive with a much larger Bio maximum. Spirit Shells are pretty solid combatants, but Holly is actually not so great for this fight. We're probably going to just have her use her defensive reflex boost to screen Shu.
>>
>>4040535
>>4040538
If we're going to bait the mole into surfacing, we need to make the surface action as enticing as possible. have a bunch of those vibrating maggots just lying on the surface to mimick a large scouting ant activity while Gina lays out a singular bread crumb trail that leads to the maggot orgy of seismic activity. Everyone else however will be flying around, except for Dorian who's slowly building up speed. However, I think Dorian should build up his speed while being atop a knight so that the Mole doesn't accidentally flip him when it surfaces.
>>
>>4040552
I know. I was more thinking if she will get more in the future? Once we leveled up Spiritus enough i hope there will be more because otherwise she will always be a bit limited in her abilities.
>>
>>4040554
i dont think we're baiting it really, so much as forcing it to surface. i mean, im not even sure it would fall for bait, and we have plenty of ways to make it stay underground a terrible idea for it.
>>
>>4040556
>>4040546
So when will we put in levels into Spiral Firmament?
>>
>>4040564
whenever i get outvoted as im not really a fan of it. it not bad, at all, but something about it still jsut doesnt click with me or Shus overall playstyle in a way that i still just dislike it.
>>
>>4040554
Makes sense to me, have a bunch of grubs in one spot. They actually do damage, so luring it to the grub-mine party is a good idea. We should have some Jacklings there, too, ready to terraform it up out of the ground like we did Lepisma.

>>4040564
The next time we have more than three points for level-ups. No way it's winning a vote while we've still got Trypophilic Hive, Spiritus Ex Testa and Dominus Bloodline competing for points. Alternatively, at a Kadath vote after we get Ravenous Maw to at least level ten.
>>
>>4040564
when we got enough level ups that we dont have to distribute amongst all our other abilities.

I would like to put one into it every three other levels we distribute upon Spiritus, Hive or Dominus
>>
Off to work.
>>
>>4040584
I hope you will have a good day.

See you around
>>
>>4040584
Have a nice day, anon.
>>
File: 1579423056346.jpg (430 KB, 1194x824)
430 KB
430 KB JPG
>>4040584
hope work aint too tough on ya.
>>
>>4040584
(Have a good day at work, Anon.)
>>
>>4040599
hetza does nice art work
>>
>>4040599
>>4040654
(Indeed, their art just has a certain level of detail and warmth that makes it so pleasing to the eye.)
>>
File: The Town of Laoc.jpg (742 KB, 1047x884)
742 KB
742 KB JPG
>>4040401

“Amara, hold up a second.”

You bound down the steps of city hall to catch the little girl before she gets too much distance on you, taking care to hide her other gifts behind her back. Her eyes go wide as you approach, her excitement palpable as she realizes that she was so distracted by the first present that she completely forgot that you had more where that came from. Gingerly leaning her engine-fused sword against a nearby rusted railing, she shuts her eyes, clasping her hands behind her back in anticipation before you reveal the Relics.

“Go ahead…open your eyes.” You say, and when she does, her face lights up for the second time today.

This is a ninja mask.” You explain as she marvels at the grotesque device. “It lets you throw your voice out and mimic the voices of other people. It might feel uncomfortable, but the tube is there to help disguise your voice so that enemy guards can't recognize what you sound like. Ninjas were sneaky, but they aren't that sneaky if their faces and voices are recognized. It’s to help you on your path in being a ninja…why else do you think Sensei Churem wears the mask?"

You have to stifle a laugh at how you just blew Amara’s mind, and it takes you a second to get her attention long enough to explain the last of her gifts.

"This is a Magic Baton specifically made for you.” You finish, extending the fibrous Relic to Amara. “It might not look like much, but it will help your clones by giving them the support they need. You know how sometimes your clones can't do much? Well this Magic Baton helps them by having a clone pass on their energy to give them more motivation!"

Your youngest ally promptly dons the mask and, once equipped, slings the sword over one shoulder while the baton dangles from the other. A chorus of applause erupts from her blank-faced Joyous, joined by Francine’s light claps from well behind them.

“I feel like the coolest person alive.” Comes Amara’s muffled proclamation, though she hastily adds; “Next to you. Just saying.”

You laugh, ruffling her hair and giving her a quick hug as you part ways, finding Jeraha giving advice to one of the younger Hyenas, the pair speaking furtively at the entrance to a dwelling in the Eastern Quarter.

“Came by so say our goodbyes, for now.” You announce, your hive twitching involuntarily as you birth a small FuzzBuzz from your hive, complete with a personalized little commander’s hat crudely formed out of shining chitin. "I feel bad not sticking around... but if you need us, truly, you know we'll come to help. Plus, if im being honest? I look around at what you've built here, the people here and I think you'll be more than fine. I think you'll build something better than before, with or without us here. You’re good people... and I hope we can make things a bit safer for you in others way, with what we're doing out there."

(Continued)
>>
File: Jeraha, Mayor of Laoc.jpg (246 KB, 1654x2048)
246 KB
246 KB JPG
>>4040709

“They’re the best kind of people…a lot like you and yours.” Jeraha compliments, the ghost of a smile cross her lips as your gifted FuzzBuzz alights on her voluminous head of hair. “Take care of yourself, and know you’ll always have a home in Laoc to call your own.”

You take her hand in yours and upon each of you giving the other a firm shake, you finally take your leave of Laoc. Dorian speeds to your side after only a minute or two of waiting, and even after Holly’s gentle prodding he remains mum on what transpired between him and his fellow artisan. You might be worried if it wasn’t for the warm, pleasant feeling that emanates from him across the empathic channel, a sensation that lasts all the way to where you stand at the edge of a darkened treeline, silently awaiting Gina’s status update as she peers deep beneath the earth several hundred meters beyond your current position.

“Looks like luck’s on our side for freaking once.” Gina says, rising from her crouch and glancing back to you, Holly, and Dorian, the bells of the Tollo Cadere ringing around the nape of her neck. “Mole hasn’t moved since we were last here. Will probably wake up soon, but if we give it as rude an awakening as we can, then that’s that.”

“Indeed.” Dorian supplies, stepping forward while clad in the striking Sui Interitus, the newly-forged Ventrem Lanceam gleaming on his dominant hand.

“Welp, guess I’ll just stick my Relic-less self back with Shu and look pretty.” Holly declares, prompting a look of horror from Gina and Dorian as they realize they’re packed to the gills with armor and armaments while your Dream Daughter’s practically naked.

“Hey, don’t look at me like that! I was kidding!" She stammers, backpedaling once she realizes how her joke cam out. "Jeez, now I feel bad…”

“You have a good point, actually; Holly, I want you to stay back with me while Gina and Dorian are our heavy hitters for this one.” You declare, looking between your gathered allies. “Now, as for how we’re going to bring this thing down…”

You smile.

“…here’s the plan.”

>SURPRISE ROUND INITIATED

HP: 1620% (+325% [Dominus: Untethered])
BIO: 2030% (+280, 0/45. Matron’s)
CONTENDER: Honey x3, Parabellum x3
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

GINA: 1960% (+120%, Membrum Automata, Tollo Cadere, Spine, Rebuke, Montags)
DORIAN: 2320% (+575%, Sui Interitus, Ventrem Lanceam, Hydras Heart, Manus Caelorum)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid)

THREAT: High, long range. Unaware of your presence. RESIST: Heat, Cold, Acid. IMMUNE: Stun, Crushing.

>>UPDATED CHARACTER SHEETS: https://docs.google.com/spreadsheets/d/1aWnZNOdWUuITaPNUeluAufjfLetqOJWqkTBVFW24Dq0/edit#gid=0

>>COMBAT WILL INITIATE AFTER SURPRISE ROUND CONCLUDES

YOU ARE IN CONTROL
>>
(Gentlemen, as I alluded to earlier, this evening will be occupied with helping a friend of mine, so voting shall remain open for the next eighteen hours, with posting to resume shortly thereafter. I do hope everyone has a pleasant evening, and I look forward to seeing what plans you come up with upon my return from the tasks at hand.)
>>
>>4040716
alright.
hope your evening goes well BHOP, and despite it sounding more like work than not, still hope you enjoy your time with your friend!
>>
>>4040711
>“Welp, guess I’ll just stick my Relic-less self back with Shu and look pretty.” Holly declares, prompting a look of horror from Gina and Dorian as they realize they’re packed to the gills with armor and armaments while your Dream Daughter’s practically naked.
Hey, it's not like Shu gets much, either. She's got a fancy gun and a...whatever Matron's Stoicism is, I don't think it's ever been described what it looks like. The cool kids don't need all these fancy gadgets, Holly.

>>4040716
Have a nice time with your friend, BHOP. I hope whatever they need help with doesn't cause the two of you any trouble. See you tomorrow.
>>
>>4040711
>SURPRISE ROUND INITIATED

God for some reason i thought we had gotten ambushed.... God my poor heart.......

Not sure why i thought that .... maybe i should have read the complete update but the large green test jsut drew in my attention i think..... God i feel stupid

>>4040716
I do hope that whatever issue your friend has wont be to draining on you

I hope you will have a good time with your friend
>>
>>4040711
Orders;

GINA;
>delve underground, deeply so. Sneak up and around the Mole, laying mines and pits of acid so any attempt of its to flee downward becomes foolish, if not deadly.
>Then, take up a spot as close to ‘above’ it as you can, then once Shu and Dorian are ready, give it a rude, rude awakening with some Terraformed spikes into its face.
>Use your Neuromancy to try and negate its digging capabilities, though only so much as necessary to force it upward instead of downard.

SHU;
>split the Contender into two Gats, same loadout as before in both, and toss one to Holly with a wink.
>pre spawn a Rook at a fallback point, Holly and yourself a set of Chitinous Recursive armor, Gina a Bishop, and then about one Knight per 4 Drillgams Gina thinks there is, with the rest being Banelings.
>Take up a ‘snipers’ position at one angle, in a triangle formation with Holly and Dorian around where you expect it to surface, with a good bit of leeway for where it may actually come up.
>Then, once it starts to surface, spray its back down with the Honey rounds to stick the Drillsgams down hard.
>Once the drills have been stuck down, send forth your swarm. Aim for any that escaped first, then start tearing the ones on its back to shreds.
>Dominus it, and attach the second to Gina starting out.
>If you can, unload your Parabellums into any weakpoints you see in the Moles hide.

DORIAN;
>Take up your position in the Triangle with Shu and Holly. Make it the furthest point away to build up charges.
>Then, be prepared to pelt the Moles back with paintlings, to both glue down the Drillgams and poison both Drillgams and Mole.
>then, once you see your opening, charge in with the Lanceam into the Moles side, unleashing any charge stacks you have directly into it at point blank and slashing its sides to shreds with your scythes, before quickly pulling back before it can react.

HOLLY;
>Take up your contender duo and take up your part in the triangle.
>once the Mole surfaces, aim the Honeys at the Drillgams on its back to lock them down.
>Then, focus on using your Maw to snatch up any Drillgams that escaped.
>Otherwise, fire the Parabellums into any weakpoints on the Mole.
>>
>>4040711
SHU
>Spawn four Knights, two Sonar-Jacklings, two Bishops, two Rooks, five Platelings, five Plate-Spritelings, and twenty-five Banelings.
>Equip Bishops to Gina and Dorian, Platelings to Shu, Plate-Spritelings to Holly.
>Load Gemini Contenders with three Honey-mode B.33s, two Ravenous Parabellums, and one Herculean Fullbore each.

DORIAN
>Shift to Creator form, spawn sixty-eight Blood Familiars.
>Tether self to Shu with Resplendent Thread level four.
>Spend 800% Health for +4000% Speed
>Shift to Critic Form, spawn four extra arms

GINA
>Activate Gladiatorial Swarm and Alabaster Perfectionist

ALL PARTY
>Mount Knights. Have Knights and Rooks carry Blood Familiars.
>Fly over to above Mole's location.

GINA
>Dismount Knight, burrow down into fleshscape as quietly as possible.
>Leave several grub-mines near surface, do not activate vibration yet.
>Burrow beneath Mole, leave pockets of acid as trap should it attempt to go downward instead of upward.
>Return to surface, re-mount Knight, get back in the air.

SHU
>Place Sonar-Jacklings in position near grub-mines.
>Terraform large spike down into Mole. Make sure it is very pointy so that it does not count as CRUSHING damage.

GINA
>Activate grub-mines, get vibrating so that they appear to be active burrowers, leading it to believe it's being attacked from above.
>When Mole nears surface, inflict Neon Ascendant level so that Neuromancy suddenly misfires.

SHU
>Attach Dominus Bloodline to Mole
>Fire B.33s at Mole, aiming to proc a Honey burst that traps the drill spines.
>Attack with Parabellums and Fullbores at targets of opportunity.
>Have Banelings on guard to intercept any drill Amalgams that manage to launch.

HOLLY
>Be on guard to grab drills out of the air

DORIAN
>Rain Blood Familiars down on Mole from flying swarmlings. Aim to stick the symbiotic drills to its back while also working into the wounds where they are sucking out the Mole's blood.
>Switch to Canvas form as free action.
>Combine Spring-Heeled Jack level two with Ventrem Lanceam to charge at Mole. Shift to Canvas form from Critic should also add eight (four arms base for Critic, plus for extra spawned) scythe attacks.
>Follow up with Accumulated Charge lighting bolt channeled through Lanceam.
>Retract to Shu's position by activating tether as free action.
>>
>>4040823
First, am i missing something? what are 'blood familiars?'

Second, i dont think we should mount up on knights. lessens Shus swarm unnecessarily, causes issues if they get hit, which could happen with the Drillgams, and lessens the Moles reasons to go for the surface.

Third, putting Ginas mines above it is a waste. they arent something the mole would see as bait, they're bombs or too small to be relevant, and would work better exploding on it if it tries to dig further down.

Fourth, Gina has WAAAY too many ways and advantages to being underground to not stay there. its gimping her and our ability to react to the mole for her to leave. with her abilities she can control the underground, turning its home into a constant death trap and allowing her to react quickly if it somehow gets further past her initial traps. if she leaves, she can no longer keep it from escaping via the ground anywhere near as good, if at all.

Fifth, the combo of grubs and sonar how you have it setup is counter intuitive. pulling into an explosion above it will only make it try and go back underground. its a mole, keep in mind, it probably doesn't NEED neuromancy to be able to dig, only to dig massively effectively. but if you pull it upward only to make the surface harm it, neuromancy or not its going back underground, when it was also never fully surfaced in that situation in the first place.

Sixth, Shu shouldn't terraform downward into it. again, thats a hard attack from above, which will give it no reason to want to surface into more harm. or, well, this is only an issue because Shu is not on the surface to pull it up, with your only thing for it to think being something that will only drive it back underground again.
>>
>>4040823
>>4040855
wait, are you calling Paintlings 'Blood Familiars' randomly?
>>
>>4040823
>>4040855
oh, and not to mention, being on Swarmlings makes people rely and only be able to react via Shu, instead of their own authority as they need. horrible idea, especially for someone like Dorian, who it also means hes no longer building up stacks from his own movement too.
>>
>>4040855
Blood familiars are Dorian's little blood minions. I realized looking at his character sheet that "-ling" is not the proper name for them, they're familiars.

The Mole is blind and hunts by vibration, if we're in the air it should take substantial accuracy penalties. I can understand if you think that the risk of getting knocked off is too great, though. Still think they should fly to get into position, just to avoid risk of waking it up.

The mines aren't explosives. They just attack anything that gets near them. They also explicitly do attract the attention of enemies with tremorsense, that's half the point of them. We want grub-mines above the Mole, not below it, to attract it to the surface.

I don't want Gina to be at risk of being crushed to death by this thing's own Neuromancy. We can have her dismount once it's up on the surface, for now I want her out of its path as it climbs up.

Again, grub-mines aren't explosives. They also attract foes that navigate via tremorsense. I may have phrased things poorly, though, I want to get it Neuromancy-zapped once it breaches, not when it's still in the ground.

Fair point on the terraforming direction. Spike shooting up, not down, makes much more sense. Disincentivize it from diving.

>>4040859
Yes. That is their name.

>>4040863
This is just for turn one. They can dismount afterwards.
>>
>>4040878
we have been calling them Paintlings for most of the game. thats their name, because thats what we decided on.

and no, her ability outright calls them a depth charge. that means explosive. regardless, no, we dont want them above, cause they will attack it in either case, acting as a deterrent, not bait.

we already know it can only terraform what it is digging and touching. Gina isnt in danger from that, and has methods to mitigate the risk too.

and again, no, a depth charge is an explosive. and again again, either way they would deter it once they engage, not make it want to stick around, once they engage it. blocking it route upward with thme is utterly against the whole point of driving it upward.

and no, you said nothing to dissuade me from thinking them mounting up is a terrible idea, which it is. Gina can do more underground and Dorian needs to be moving on his own accord. i guess Shu and Holly dont have much of a reason, other than making sure it doesn't only sense Dorian perhaps.
>>
>>4040895
>and no, her ability outright calls them a depth charge. that means explosive. regardless, no, we dont want them above, cause they will attack it in either case, acting as a deterrent, not bait.
I think you're being overly literal. I can point to the fact that it says they assault foes that get close to indicate that they're not explosive. But hey, we can always ask BHOP. Either way, I want to use the things that vibrate to attract enemies with tremorsense to attract this enemy with tremorsense. I don't see what's so weird about that idea. We just need to get it close enough that we can force it up higher. Wait, shit, did I leave out the "push it upwards once it gets near surface" part of the plan? I did, yes. Okay, that's the source of the confusion. I don't think we're likely to be able to get it to breach on its own, I just wanted to get it close enough to the surface so that we use a further terraforming push to get it out of the ground. Sorry, that's on me for the confusion.

>we already know it can only terraform what it is digging and touching. Gina isnt in danger from that, and has methods to mitigate the risk too.
No, it can terraform what it HAS dug and touched. The entire tunnel network is under its control. Until we get it away from biomass it's familiar with, its terraforming is a danger. I don't want Gina down there while it's shifting around all that biomass, if she got too close she could still get squished. And Gina doesn't really have anything too useful to do from below ground that she couldn't do easily well from above. She can see through walls for hundreds of meters, she's doing it right now, and all her terraforming works at sight range. Being underground gives her no advantage.

>and no, you said nothing to dissuade me from thinking them mounting up is a terrible idea, which it is. Gina can do more underground and Dorian needs to be moving on his own accord. i guess Shu and Holly dont have much of a reason, other than making sure it doesn't only sense Dorian perhaps.
We can at least use them to get into position. They don't have to be riding them during the fight, but I don't want to wake the mole up early.
>>
>>4040895
>>4040918
>Possesses Neuromantic terraforming, freely capable of altering terrain already shaped by its talons.

Meaning its entire tunnel network is under its control.
>>
Can someone summarize What's happening now and the abilitys we posses
>>
>>4040918
i disagree. Tunnels are very specific and the implication is more that it just uses it to dig faster. she can easily avoid what its has touched and no, she cant. she cant lay new Grubs from above, she cant hit at at as optimal angles from below, she cant block off its escape or further attempts to dig as well from below. anything we need her to do, she can and will do better underground. being ABOVE ground gives her no advantage, worse, it actually mitigates several she has.

and i still disagree on the Grubs. nothing says they have to, nor that it wont catch on. and again, it doesn't matter if they draw it towards it. it doesn't, because if it just gets attacked they would just drive it away instead. id prefer to use the thing that can easily and probably will be seen as a deterrent once it learns what they are as a deterrent, over hoping we force it upward once we have given it every reason not to like you are trying to do. its also has to surface to attack really, and will be more likely to try and surface to find a better digging spot if its surrounded by traps over having issues above it. it also could have immunities or abilities to help it from being forced up against its will, over making it want to surface on its own.

>>4040932
thats a tall order. id honestly recommend reading the Quest first.
look at the link in BHOPs latest post for Abilities, and for relics the OP post and one down below during the crafting process.
>>
>>4040918
but i gues fair on rolling everyone in on the Knights, but i still disagree they would operate better from them, or at least Dorian and Gina.
>>
>>4040932
We are fighting a giant cross between a mole and a Surinam toad. Gross. It is currently asleep (or at least resting) underground in its tunnel system, giving us a surprise round to ambush it with. The Mole's known capabilities are this:

>Burrowing, with a secondary Neuromantic effect allowing it to terraform any biomass it's shaped with its paws, so any part of the tunnel network.
>Navigation via tremorsense, likely blind or at least possesses very poor vision given the description of its eyes.
>A prehensile tongue capable of swelling to enormous sizes.
>An array of symbiotic drill-shaped Amalgams dwelling on its back, these serve as living projectiles.
>Immunity to crushing damage and stun effects (two of our trump cards, unfortunately) and resistance to acid, heat and cold damage.

Our plan is to, by one means or another, draw the Mole up to the surface both to avoid fighting it in cramped conditions and to deny it access to terrain it can shape. We also wish to use one of several methods we have to glue the drill-symbiotes to its back so that they can't launch. For further elaboration on the abilities we have available, see the character sheets: https://docs.google.com/spreadsheets/d/1aWnZNOdWUuITaPNUeluAufjfLetqOJWqkTBVFW24Dq0/edit#gid=0 The current party members are Shu, Gina and Dorian, the leftmost entries on the sheet.
>>
>>4040947
also, though a bit off topic, anyone else find the parasitic Drillgams kinda odd? they really dont fit the motif we have seen for Amalgams at all, even pack based ones. they kinda seem to break from what Amalgams are actually supposed to do, kinda.
>>
>>4040957
It's a bit unusual, yes. It's the first time we've seen amalgams using parasitic means of feeding off of other amalgams, as opposed to daughters. But there is evidence that amalgams are changing, adapting to this new world and evolving in unexpected ways. The ant colony is an example of this, so I suppose it wouldn't be out of the ordinary for these parasitic amalgams to start using these feeding methods.
>>
>>4040963
i could see it, but even then it still feels out of place a bit with how and why we have heard they can change.
>>
>>4040938
>she cant lay new Grubs from above
I'm not sure this is of that much importance once we get it moving upwards. But okay, fine, one thing she can do without getting close enough to risk being crushed. If that becomes important, she'd need to be underground. But if we're laying mines ahead of time, I don't think that will be of much importance.

>she cant hit at at as optimal angles from below, she cant block off its escape or further attempts to dig as well from below
Why not? She can see through solid objects and has telescopic vision, she can see and terraform everything within a pretty wide region. What's stopping her?

>t doesn't, because if it just gets attacked they would just drive it away instead. id prefer to use the thing that can easily and probably will be seen as a deterrent once it learns what they are as a deterrent, over hoping we force it upward once we have given it every reason not to like you are trying to do.
But we're already opening up with an attack. It knows that there's something nearby that's hurting it. I want to give it a clear target for its aggression. Make it think "oh, it's that thing up there that's terraforming at me" and dig up to fight it. The grubs attacking the Mole as it tries to eat them will be to our benefit, they'll be behaving like it expects.

>>4040957
Yes, it is somewhat odd that they're counted as Amalgams proper and not constructs of the Mole. All I can think is that it's part of this general region's reversion to a proper ecosystem instead of just being monster land. It's like how the Panther was acting like a real panther or the Pyre Ants like an actual colony. So you get Amalgams filling more ecological niches than the standard "wandering monster" one that most fit into, and so we get parasitism and symbiosis.
>>
>>4040932
(Greetings, and welcome to the Quest if it's your first time!)

(>>4040947 gives a superb summary of the current situation. Now, regarding you and your allies; you are Shu, a living aircraft carrier capable of manifesting a vast array of specialized units called Swarmlings, along with a powerful bio-organic sidearm that also boasts a variety of potent rounds. Your allies are Gina, essentially a peerless battlefield controller capable of terraforming the area around you and mentally tapping into your foes to stun them and the like, along with a suite of other, but no less potent abilities. Theres' Dorian, who I've likened in the past to the Flash, if the Flash was also Dracula. Finally you have Holly. She's the most straightforward, possessed of the same type of abdominal prehensile tongue and guillotine-like teeth that Shu has.)

(Everyone gets around 2-3 ACTs, which comprises movement, attacks, and anything else you want to do. It can be daunting, but you have enough options to approach foes in really any way you want, and victory typically means assimilating your foes' power sets into your own in some way. Best of luck if you participate, and if you're new here, I hope you have a great time! Everyone here is very welcoming, and I'll try to do my part to answer whatever questions you may have, too.)

>>4040957
(As do the Pyreants.)

(And the dog you fought.)

(An excellent observation.)
>>
>>4040973
because its stomach and underside would be more vulnerable, and she cannot intercept it from above in the ways we need to make sure it cannot go, in melee or more directly from the surface. she cannot lay more mines, acid pools, or be an outright physical deterrent if she is not down there. she can also move more freely down there.

and yes, we're opening with an attack, but once its on the surface and we have made sure it knows its even worse for it to try to dig down.

also relying on Gina to be able to win this with terraforming is an utterly horrendous idea. she can almost certainly defend herself from and with it, but it probably has tricks up its sleeve to mitigate its own vulnerabilities to terraforming. i'd be dead by now otherwise, from other issues around that than just crushing damage.

also, well, its immune to crushing damage. why would we use Gina to tarraform at it as her main objective when at best we can do spikes?

>>4040985
did the dog? i guess sorta, as maybe it was 'guarding' its/its owners home, but honestly it could've easily just been guarding its den, which doesn't really break the motif.
but hey, guess it was.
>>
>>4040991
No way are we sending Gina into melee range of this thing while it's still able to terraform. We need to get it away from familiar biomass and incapable of marking new biomass, only then will I feel comfortable sending a burrowing to fight something that crushes its foes to death underground. I'm fine with laying acid traps beneath it to discourage it from going downwards, I've got that in my plan too. But Gina doing melee before this thing is unable to terraform is a death sentence. We could hit it with the Neuromancy feedback debuff first, I'd settle for that. Then we could have her do melee attacks.

I still think we should have grub-mines above. Acid and Gina doing further attacks from below can keep it from coming back up, but we need to encourage it to think that its attacker is above it, especially if Gina is going to hang out down there. If you're so dead-set against the grubs, how about we have a bunch of swarmlings and familiars trampling about up on the surface? Make it think that their footsteps indicate an attacker.
>>
>>4041013
i mean, once its on the surface is when i meant for Gina to 'melee' it, though that was poor wording on my part a bit. i didnt mean for her to actually engage in stuff like that til it was already above ground, i was merely saying she can engage in those activities better from the underground when she does.

but fine, if you think we need more, ill add in something in the middle of the Triangle of Death to try and pull its attention upward.
actually, yeah, hold on. i think i just thought of a really really good idea we both overlooked, considering its blind. gimme a sec to update my orders, but even if we disagree on other aspects i think this one we will.
>>
>>4040711
>>4040737
Orders, V2;

ALL;
>Ride Shus Knights to get into position, then hop off.
>Prime Halos.

GINA;
>delve underground, deeply so. Sneak up and around the Mole, laying mines and pits of acid so any attempt of its to flee downward becomes foolish, if not deadly.
>Then, take up a spot of advantage around it, then once Shu and Dorian are ready, give it a rude, rude awakening with some Terraformed spikes into its face. Try and make it think the Knighted-Buzzling and pile of Paintlings was the source.
>Use your Neuromancy to try and negate its digging capabilities, though only so much as necessary to force it upward instead of downard.

SHU;
>split the Contender into two Gats, same loadout as before in both, and toss one to Holly with a wink.
>pre spawn a Rook at a fallback point, Holly and yourself a set of Chitinous Recursive armor, Gina a Bishop, one Knighted-Buzzling, and then about one Knight per 4 Drillgams Gina thinks there is, with the rest being Banelings.
>Take up a ‘snipers’ position at one angle, in a triangle formation with Holly and Dorian around where you expect it to surface, with a good bit of leeway for where it may actually come up.
>Send the Knighted-Buzzling to the center of the Triangle, where the big glob of Paintlings will engulf it. The Buzzling will dig a bit and buzz into the Soil, so that the Mole is called towards it and thinks it is what is attacking it and surface trying to attack the Buzzling.
>Then, once it starts to surface, spray its back down with the Honey rounds to stick the Drillgams down hard.
>Once the Drillgams have been stuck down, send forth your swarm. Aim for any that escaped first, then start tearing the ones on its back to shreds.
>Dominus it, and attach the second to Gina starting out.
>If you can, unload your Parabellums into any weakpoints you see in the Moles hide.

DORIAN;
>First, lower down a large, horrendously big blob of Paintlings in the center of the Triangle.
>Then, Take up your position in the Triangle with Shu and Holly. Make it the furthest point away to build up charges.
>If all goes well, the Mole will surface right on the Knighted-Buzzling and Paintling glob. Have the Paintlings quickly both stick to the moles back to keep the Drillings in place, but also use what strength the Paintlings do have to pull the Mole further to the surface and into the open.
>once you see your opening, charge in with the Lanceam into the Moles side, unleashing any charge stacks you have directly into it at point blank and slashing its sides to shreds with your scythes, before quickly pulling back before it can react.

HOLLY;
>Take up your contender duo and take up your part in the triangle.
>once the Mole surfaces, aim the Honeys at the Drillgams on its back to lock them down.
>Then, focus on using your Maw to snatch up any Drillgams that escaped.
>Otherwise, fire the Parabellums into any weakpoints on the Mole.
>>
>>4041013
>>4041044
basically, if we are gonna outright bait it, and regardless, either way, why wait til it surfaces? it paintlings, besides the fact they probably dont give off s strong a vibration, we can just have them BE the trap. have it surface directly into what we want on it, over hoping we land things on it after it surfaces.
>>
>>4041051
Yeah, okay, that works for me. A few proposed changes, though, nothing to the actual structure but just efficiency considerations.

>Attach a Succling to Gina, so that Dominus Bloodline can reach her after she leaves line of sight.

>Have Dorian tether to his starting position with Resplendent Thread lvl.4, so that he can instantly retract instead of having to spend an action on it.

>If the Mole is emerging on the bloody bug pile, we could have a bunch of Hundred-Hands spawn from it to help grapple and restrain.
>>
>>4041070
those sound good. ill wait to update it, incase more discussion happens though.
worse case we link these to it, but dont think that'll be an issue.
>>
Back from work. let me go and see what we've got.
>>
>>4040957
The Mole Surimam Toad makes me thing that the drill amalgams are either the Tadpoles that have hatched in the Toad's back, or mosquitoes/leeches that are currently feasting on the toad despite the toad having enough regen to nullify the rate which they suck blood out of the toad.

>>4040985
How far down underground is the Mole-Toad?
>>
actually, speaking of things we're overlooking.
Dog, Ants, and Drillgams are all in pretty much the same area, at least by crucible standards.

all three act odd for Amalgams, and that was confirmed by BHOP. i... think theres something in or about this area we really should look into.
>>
>>4041044
Hang on, I have an idea, it's similar to Rath's slingshot technique, but if we have Dorian tether himself and move in the path opposite of the direction he wants to go, activate the instantaneous retraction, BUT release the tether before he returns, that would slingshot him and give him more charge speed.
>>
>>4041185
Would this be possible, BHOP?
>>
>>4041185
>>4041189
it might, but keep in mind we're using it at the moment to get him a quick escape, which he might not be able to do if we try and slingshot him forward like that.
>>
>>4041184
Isn't the place where the remaining Hexxane Phalanges are holed up in also close to where we are or within this "Zone"?.

It's strange really.
>Stealth panther was actually taking the time to mark its territory (via cat scratching) and had a specialized diet of Ants (from what we can infer from the Ant Queen), which also meant that there was a predator/prey relationship between two "wild" amalgams.
>Frost Doggo was guarding a hidden bedroom within the frozen seaside resort
>Ant Queen was gaining self-awareness, moral conscience,and cognition.

Mole Toad here is an amalgam that has developed a symbiotic relationship with a small brood of blood sucking drill mosquitos(?).

Is it me or has Crucible life gone on for so long that its flora and fauna are developing a microcosm of a natural developing albeit alien world?
>>
>>4041176
(Right one hundred meters.)

>>4041185
(Yes, this would work.)
>>
>>4041202
they are yes, and maybe whatever is going on is part of why they are interested in this place, and the daughters from it, but we'll see.

and no, or well, yes and no. like i said, we're only seeing stuff like this in this area it seems like, which seems possibly important.
>>
>>4041044
Can we have either Shu or Gina terraform the surface to that it remains under the control of either of the two?

because the thing is even though we can force Mole Toad up to the surface, that doesn't mean we can make it stay there and despite our Neuromancy capability to affect body paralysis or lock down the Toad's terraforming abilities, we should at least ensure that the terrain it's on remains under Gina's control so that it can't freely alter the earth already worked by Gina. Have the surface of the earth harden into either granite or hard clay with an opening to give the mole a way to exit onto the surface.

Since the Mole has the ability to shape the terrain it's already altered, me thinks it's got an augmentation similar to Earthen Mind.

Anyways, since the Mole's apparently preferred prey is Ants, why not false flag it and make it think the Ant Kingdom is mounting an offensive on it's home? Have the maggots mimic vibrations like that of a burrowing ant squad hunting for food or expanding a tunnel? the Mole will definitely wake up and dig up to the surface in its curiosity.
>>
>>4041237
i mean, if it tries we can maybe do it, but doing it beforehand might give too much away i think.

and i dont think thats as good an idea. the paint trap will put it right where we want it and not make it think too much is attacking. Ants as its main food or not, a whole lot of them attacking might make it decide being elsewhere is still better.
>>
>>4040711
>>4041044
Orders, V3;

ALL;
>Ride Shus Knights to get into position, then hop off.
>Prime Halos.

GINA;
>delve underground, deeply so. Sneak up and around the Mole, laying mines and pits of acid so any attempt of its to flee downward becomes foolish, if not deadly.
>Then, take up a spot of advantage around it, then once Shu and Dorian are ready, give it a rude, rude awakening with some Terraformed spikes into its face. Try and make it think the Knighted-Buzzling and pile of Paintlings was the source.
>Use your Neuromancy to try and negate its digging capabilities, though only so much as necessary to force it upward instead of downard.

SHU;
>split the Contender into two Gats, same loadout as before in both, and toss one to Holly with a wink.
>pre spawn a Rook at a fallback point, Holly and yourself a set of Chitinous Recursive armor, Gina a Bishop-Succling, one Knighted-Buzzling, and then about one Knight per 4 Drillgams Gina thinks there is, with the rest being Banelings.
>Take up a ‘snipers’ position at one angle, in a triangle formation with Holly and Dorian around where you expect it to surface, with a good bit of leeway for where it may actually come up.
>Send the Knighted-Buzzling to the center of the Triangle, where the big glob of Paintlings will engulf it. The Buzzling will dig a bit and buzz into the Soil, so that the Mole is called towards it and thinks it is what is attacking it and surface trying to attack the Buzzling.
>Then, once it starts to surface, spray its back down with the Honey rounds to stick the Drillgams down hard.
>Spawn HHs from the goop pile to help pull the Mole up and keep it up and pinned.
>Once the Drillgams have been stuck down, send forth your swarm. Aim for any that escaped first, then start tearing the ones on its back to shreds.
>Dominus it, and attach the second to Gina starting out.
>If you can, unload your Parabellums into any weakpoints you see in the Moles hide.

DORIAN;
>First, lower down a large, horrendously big blob of Paintlings in the center of the Triangle.
>Then, Take up your position in the Triangle with Shu and Holly. Make it the furthest point away to build up charges.
>Tether to your point of the Triangle.
>If all goes well, the Mole will surface right on the Knighted-Buzzling and Paintling glob. Have the Paintlings quickly both stick to the moles back to keep the Drillings in place, but also use what strength the Paintlings do have to pull the Mole further to the surface and into the open.
>once you see your opening, charge in with the Lanceam into the Moles side, unleashing any charge stacks you have directly into it at point blank and slashing its sides to shreds with your scythes, before quickly pulling back using your Tether Point before it can react.


(½)
>>
>>4041451
>>4040711

HOLLY;
>Take up your contender duo and take up your part in the triangle.
>once the Mole surfaces, aim the Honeys at the Drillgams on its back to lock them down.
>Then, focus on using your Maw to snatch up any Drillgams that escaped.
>Otherwise, fire the Parabellums into any weakpoints on the Mole.

SHU and GINA;
>if possible and necessary, terraform the surface to prevent the Mole from easily being able to delve back down if it tries.

(2/2)
>>
>>4041451
If Dorian provides 1 round of regen's worth of bio (340%) to create the giant paint blob, why not have Shu donate her bio regen to Dorian to make it even BIGGER for an additional 170% bio on top of his giant 340% bio regen rate? we have one round of surprise, we can afford to tether Dorian with the Dominus. that'll put the giant paint blob at around 510% bio's worth of stats.
>>
Have a relic idea.

>THE BROWN BOMB: Contrary to its namesake, this relic's name is a misnomer as its true appearance is a rather plain brown paper bag that can be crafted in singles or in bulk packages of five bags per pack. Yet despite its innocuous misnaming, the relic does live up to the namesake's intended function as it can miraculously contain and store biomass (from Vomit, to blood, to [redacted]..., and all the viscera giblets in between) for a brief time before exploding with a sickening pop, disgorging its contents in a radius and applying sickening debuffs depending on the contents disgorged. Very popular among Gluttonous Daughters who commonly purge debuffs into the bag via vomiting before lobbing the barf-laden bag at their foes, but there are daughters who utilize the relic to more creative (and rather disgusting) means.

>>4041262
I do have a question regarding the categorization of that Relic Ideas doc. When you're done categorizing a relic and putting it in the appropriate tier list, do you mind deleting the copied entry found in the "Recently Theorycrafted" Category?
>>
>>4041451
Wait, one last thing:

>>RESISTANCES: Heat, Cold, Acid.

It wouldn't be worth it for Gina to lay acid traps, they wouldn't do anything. Have her focus entirely on making mines instead.
>>
>>4041509
Well it could still be a deterrent since it is not immune to acid. It will still take damage. Doing so while it was trying to run away would be very counter intuitive.

>>4041451
Maybe a fallback option for Gina that if the Amalgam instead starts moving towards her that she will get out since she shouldnt face it underground
Or at least that at the end of the turn she is capable of getting to the surface quickly in case the Amalgam manages to figure out who/what really attacked it.


It also is a hundred meters underground which means it will be probably taking a bit before we actually could get it to the surface so A hundred meters is still a lot......

And terraforming that would probably b impossible for usa right now.... If we get it closer to the surface we could maybe launch it to the surface by intercepting its digging with our own neuromancy.
Open a hole above it and while accelerating the ground beneath it so its trapped in a shaft and then gets spit out onto the surface wihtout having been able to dig itself there

That should be able to help us lockdown its neuromancy since its controlled network will be far below it and it would have to claw new Biomass... Its a sad thing we dont know if it has to be in contact with the Biomass it tagged to terraform it. If it has then we have effectively cut it off from its tunnels. Otherwise the Biomass would still have to travel quite a bit to reach it...
>>
>>4040711
Just realized I never properly voted my support for >>4041451. So consider that supported.
>>
>>4041469
sure i guess? i guess i did leave it ambiguous how big i wanted it. though to be fair, alot of times BHOP does leave some things ambiguous, so the habit kinda spawned out of me assuming the characters knew a few of the blanks we dont and could figure it out for themselves at points.

>>4041478
>Relics
i planned to do that. the issue might be i was already categorizing my relic ideas, but whoever then went back and got me all of the ones from those who had not(thank for that again, by the way) obviously didnt know exactly who was who, so re-copied mine to that section, so some are now showing up twice due to the not unfair oversight of said person not knowing who and what had actually been being cataloged or not.

>Brown Bag
utterly sickening and disgusting, but sure works and is a decent consumable.

>>4041509
as stated below it only has resistances, not immunity, to Acid. it wont hurt it as much as we would like, but digging into and then suddenly falling into an acid pool still is not gonna be fun for it and act as detriment that would make it want to find a safer route if it can.but yes, if it was just the acid on its own it probably wouldn't be enough(at least once things get too heated), hence wanting more than just it down there.
>>
>>4042003
>but whoever then went back and got me all of the ones from those who had not(thank for that again, by the way)
That was my doing I'll admit, do you want me to delete the relics that are already catagorized or do you want to handle that yourself?

>Brown bag
Originally it was supposed to be exclusively for gluttonous class daughters to take care of food poisoning related debuffs, but then I considered the idea that there might be some daughters who stress vomit out of sheer habit and thought if a barf bag can be used as a bomb, why not have the paper bag contain other bits of viscera before exploding?
>>
File: EL_alC3UwAAljyj.jpg (125 KB, 891x1200)
125 KB
125 KB JPG
>>4042011
nah, ill deal with it when it re-organize everything.
which ill almost certainly do today. thanks though!
>>
>>4040716
wait, BHOP.
we never had the vote for Raths new Abilities Class.
>>
>>4042070
(Indeed, that was intentional. Looking at the two skill trees I'd intially mapped out, I realized that both needed some work to feel in line and viable to Rath's current setup, so I'm taking a little time to rework them. I'll be including the skill tree vote in the next level up, since I understood everyone wanted to get things rolling, and it just makes sense to have it a little later since it's not a pressing issue at the moment. Plus, I just wanted to make the options cooler for you all.)

(Additionally, I'm writing now. It's been a bust morning, but it shouldn't be too much longer before the next update.)
>>
>>4042087
(It's been a busy morning, not a bust. My autocorrect appears fit to counter my every text today.)
>>
>>4041478
>>4042087
New relic fresh from the theorycrafting forge!
>>
>>4042087
>>4042090
oof, sorry to hear that.
my concern though was, it still could make a difference for Rath, if she and November run into trouble, aswell as the fact knowing what it is now when we should, would allow us to start upgrading it upon next level-up, or other options.

also, grah, we forgot to setup the goregrowth box too, spatially because we were waiting on you BHOP to do Raths vote to see if we wanted to put her new ability in it....
>>
>>4042087
>>4042090
>>4042105
*specifically, damnit.

but yes, i disagree with the decision to wait, and more importantly, you not telling us, causing further issues.
>>
>>4042105
>>4042107
(Hm...you raise a good point, and given how my morning's been, there's a chance to make it right sooner rather than later.)

(If everyone here would be amenable to it, allow me a short while to put the finishing touches on Rath's new trees, and the next update will open the vote for that AND the Gore Growth Box so that things don't get pushed too far back. After voting concludes on those two points, then I'll update with the opening of the mole fight. How does this sound to everyone?)

(Apologies for skimming over all that, as yesterday's events had me a bit off-kilter so I wasn't as communicative as I usually like to be. I appreciate you bringing the issue up to me, as always, and I do hope this makes up for my oversight.)

>>4042102
>>4041478
(Oh...this is absolutely delicious. It's flavorful, effective, and variable, which is everything a Relic should be. I love it, and thanks for sharing!)
>>
>>4042124
sounds good to me.
>>
>>4042124
its fine for me i would really like to vote on the box in case it is something we put on Gina Dorian or even Shu.

Sorry for the bamboozle me being incapable of writing usign a keyboard reared its head again
>>
>>4042124
I'm fine with it. Take as much time as you need, BHOP.
>>
File: RATH - LEVEL UP.png (790 KB, 1280x1023)
790 KB
790 KB PNG
>>4040711

RATH – LEVEL UP

PLEASE CHOOSE *ONE* OF THE OPTIONS BELOW

>>TORMENTED RESONANCE (Calcite Armorer, Lvl 1): Shared pain is not a breaking thing, but rather a bond that’s forged through the fires of empathy. A rather unique ability for a Calcite Armorer, this power that Rath’s been granted from her bond with the Sui Tormentis is one that synchronizes with the Calcite Constructs of both her and her allies. At a cost of 100% BIO and 1 ACT Rath may hone her focus, allowing her to passively benefit from all allied Calcite constructs in the area that are being used by her allies, with this bonus encompassing all constructs that exist or are crafted during the course of the current combat. Defensive constructs boost Rath’s own defense by an amount equivalent to their own defensive power, while offensive ones do the same for Rath’s own attack, critical hit, and critical damage statistics. What’s more is that Rath may now spend her own BIO as a reaction to the destruction of a Calcite construct belong to herself and any ally, instantly regenerating it by paying the price for its creation out of her own pool of biomass. (BIO+ 200%, BIO REGEN +40%)

OR

>>TORMENTED DRIVE (Fibromancer, Lvl 1): From speed, to mass, to inertia, to absolute destruction. Rath’s current speed now increases her offensive potential by an equivalent amount, turning her into a human wrecking ball capable of unparalleled destruction. Additionally, for every blow that Rath takes in combat, the fibrous underlay of the Tormentis Armor now transfers a portion of that energy to Rath’s own destructive reserves, increasing her speed by an amount equivalent to the damage she’s taken and expanding her movement zones capable of being traverse with MOVE by 1 zone per hit taken. A certain dashing gentleman should be on the lookout…he may have some competition where speed’s concerned. (HEALTH+ 200%, HEALTH REGEN +40%)

---ADDITIONALLY---

>>GOREGROWTH BOX: Please select an ability or augment to store within the Relic.

YOU ARE IN CONTROL
>>
(Gentlemen, thank you for bearing with me through what is proving to be a veritable dumpster fire of a day. Voting shall remain open for the next three hours as I try and douse these fires, and I do hope everyone present is having a good day. Thank you again for your patience, and take care.)
>>
>>4042248

Would the resonance also give her the abiliteis affecting allied calcite constructs like Amaras Blade?

Could she build charges to then unleash with a calcite weapon(read as calcite armored fist?)
>>
>>4042248
question for RESONANCE.
by 'Construct', do you mean just minions, or are you using your other definition of the word where it means anything formed by an ability?

also, why does such an important mechanical word have two meanings BHOP, WHY?!

>>4042248
whew. sorry to hear that. please, take your time, and deal with work. if it gets too bad, dont be afraid to throw us some extra time.

also, your timing man, i was literally JUST about to hit 'post' for what im posing below, when you posted this update. one second BHOP, one second slower... and id been scrambling for the delete button haha.

right, so, re-organized the Relics Archive.
im positive its not perfect, but to be fair, some relics overlap significantly between Tiers, so without forcing BHOP to go through the list and mark things down for changes, its probably never going to be perfect(and i dont think he needs to be doing that honestly.)

highlighted what costs we had listed(though i think many are unconfirmed), but ill admit i didn't go back and find ones for what BHOP had told us, though feel free to do so yourselves if BHOP has.

Also tried to mark which ones we had built, and caveats to said being built (Gifted, Consumable/Consumed, Bound, Etc).

Any thoughts, suggestions, mistakes, or other please feel free to mention them here or in the Archive, and i hope its at least a little bit more to folks liking.
>>
>>4042254
the real question here is, do we want her to have something wholly dependent on her allies to be useful, or something always useful?

because i like both, but said caveat for the first IS a pretty big downside actually, and one we should expect, where we like it or not, to come up at times.
>>
>>4042260
i know

but if she cant take those things as well then i dont think the ability is truly worth it.

Because she is already fast and can get even faster with the tormentis... and quite quickly so so she could just start annihilating shit.

It would also be nice to have an ability that increases her strength without relying on health or BIO
>>
>>4042255
>Entry and categorization for Relic: "The Brown Bomb" is missing
>Red Devil's Engine Bio cost has not been entered into entry: (200% Calcite, 100% Generator)
>>
>>4042260
I think Resonance is too limited. Outside of Amara doing tricks with Blade's Bounty or clonespam (which would admittedly synch with this super well), we don't really make that many Calcite constructs. And all of them are offensive, too, the defensive boost would never come into play. Rath herself is the only person with a defensive Calcite skill, and since it's an always-on part of her body I'm not sure it even counts as a construct.
>>
>>4042254
(Not yet since it's just at level one, but what you've described comes fairly early in the tree.)

>>4042255
(By 'construct', that's anything formed by an ability that falls into the Calcite Armorer class. For instance, Amara's swords would qualify, as would, say, your Swarmlings if you'd combined your Core with a Calcite Armorer tree. If Gina spawns her Calcite Greaves, then that would qualify too, as would Rath’s own sub-dermal armor. As for the 'why' regarding the naming, it's for the same reason I apparently have a half-dozen Daughters running around the Fleshscape who could be referred to as 'Alpha'; I clearly hate myself and desperately need to expand my vocabulary.)

(Thank you so much for organizing the Relics Archive, and I'm looking forward to taking a look when I have time to breathe.)
>>
>>4042267
well i did say
>>4042255
>highlighted what costs we had listed(though i think many are unconfirmed), but ill admit i didn't go back and find ones for what BHOP had told us, though feel free to do so yourselves if BHOP has.

it is also a public document where the entire point was for anyone to be able to add their Relics to it, not my job alone to add them.

>>4042265
true. guess we wait on BHOPs response though.
though i do think you're underselling the second abilities potential by alot.
>>
>>4042275
Do the Calcite Halos count as Calcite skills? I vaguely remember something about the Halos being aspected to the classes but not actually being part of them.
>>
>>4042275
alright, so anything, thats good.

>>4042273
we dont have much, and it is mostly offensive yes, but what we do have is pretty good and would still help her greatly, especially as BHOP said once she starts getting their effects aswell. Carnivorous Carver, so example, is Calcite. fuck me, getting Rath even a watered down version of that alone would be immense.

like i said, both i personally find good, the only question really to decide it like i said, is the caveat of the first being dependent on allies to work. i feel like that alone will just make it not be leveled or focused on as much, due to the implications of said levels possibly going to waste in limited but very possible situations.
>>
>>4042275
oh, also, would it make sense to transfer Cursas and Tormentis to the Character sheets?
or think its ok not to worry about it and just mark on the Relics list they are bound?

would save a bit of space though on the sheet, especially with the new relics on their way in, but up to you wish you think is best/would prefer.
>>
>>4042275
Alright this puts me in quite a bind then......

>>4042287

On one the drive is useful now and will be completely self contained for her. It will probably also turn her into a speed demon with time so she will be even more mobile. Useful for a brawler like her....

On the other hand she will boost from her allies calcite skills and turn into churem 2.0 with a heavy bludgeoning focus to just build power and then just crush any opponent foolish enough to try and attack her......

The Halo would also give her the staying power she needs to pull this off......

Though having her self contained is proabbly the better solution i think. then our party composition wont be so heavily reliant of her always having Calcite using Team members
>>
>>4042278
(They do not, solely because the Halos are coded as 'unique' biomass, thus rendering them immune to a host of affects that would hijack Daughters or constructs.)

>>4042294
(I think that would be wise, if it's not too much of an issue to port over.)
>>
>>4042307
yeah, you're probably right. i think Resonance, when it is used, could be devastating... but it would feel too much like forcing us to focus on calcite trees to make it more worthwhile, and sporadic due to its reliance on teammates, aswell as at times be useless.

like, right now. shes only with November, so right now she wouldn't even get a scrap from it.

>>4042309
no trouble at all!
Cursas on Julia and Tormentis on Rath it is. ill add em when this is done and i can also add Raths new toy too.

>>4042244
Votes;
>>TORMENTED DRIVE
and
>>GOREGROWTH BOX; Rath, Forgemistress Fingers.
>>
>>4042309
>(They do not, solely because the Halos are coded as 'unique' biomass, thus rendering them immune to a host of affects that would hijack Daughters or constructs.)
Yeah, I thought that was the case. So the only defensive boost Rath would get is from Alabaster Endoskeleton. On the other hand, if Rath eventually gets the bonuses of the individual Calcite skills, does that mean that Tormented Resonance would functionally double the effects of her Alabaster Endoskeleton? Because if so then I'm kind of coming around to it.
>>
>>4042244
>Vote
>TORMENTED DRIVE
and
>GOREGROWTH BOX; Rath, Forgemistress Fingers.


I think the Fingers need some love but people dont seem to be willing ot vote for them on level ups..... SO putting them in is probably best. They arent even a fighting ability os we dont loose anything

The Resonance is too situational. i dont think we will get a lot of Milage out of it
>>
>>4042275
What about our Gurrelings and Revlings? Those are made by tapping into Heaven's Drill/Firmament's Spiral, which is partially a Calcite Armorer power.
>>
>>4042347
(Yes, those would work as well.)
>>
>>4042353
Hm, tempting, then. But I'm still not sure I'm down for it. That still mandates that we use certain strategies in order to make effective use of Tormented Resonance. Drive has the advantage that it benefits how Rath already fights, doesn't require any changes to her style, and if it does unlock more complex abilities later on it should be things that further build off of existing tactics. Yeah, I think I'm going to go for Drive. As tempting as Resonance is, I just don't want to have to deal with debating "should we make a bunch of Gurrenlings" every time Rath is in the party.

>>4042244
>>TORMENTED DRIVE

>>GOREGROWTH BOX: Please select an ability or augment to store within the Relic.
>Forgemistress's Fingers

I'd rather get some free points into Unrelenting Cold, but I think this ultimately is more efficient. We're not likely to use the Fingers for a while, Rath might want to use the Cold on something she encounters while scouting westward, overall it's a better idea.
>>
>>4042353
wait. Would Tormented Resonance work with Relics that have Calcite components in them?
>>
Can someone remind me what Goregrowth Box does?
>>
>>4042374
(Eventually, yes.)

>>4042382
(Here you are.)

>>GOREGROWTH BOX; a small box of bone and flesh, made to be strapped to ones waist. To use this device, one must first click open its lid and puncture their hand or another limb upon the large needle at its center. Upon doing so, they may pick a single Ability to remove from themselves and put into the box, including their Core, Augments, One-Shots, and Passives. This will not only strip away the Ability, but its corresponding stats as well. With the Ability now firmly in the box, the box now at their waist, one then brings it into battle. When victory is claimed in battle while the box is worn, the Ability inside will automatically level up without the need to put Consume points into it, at a minimum of one per level, but with particularly difficult fights garnering stronger growth. Furthermore, after the first level up within the box, the stats the Ability gives will slowly start to increase in potency as well, each next level granting a higher boon to this increase. The Box cannot bring an ability above its maximum level, to which it simply becomes wasted potential if an Ability is left in past its prime. For Augments, One-Shots, and Passives, the main focus is instead on stat growth, with its effects slowly growing in potency, again increasing slowly the longer the Ability is in the box. Unlike level-able Abilities, there is no limit to this growth, however it is much slower. If the Ability is ever taken out, the counter for the number of fights it has been in the box resets to zero, and its accumulative multiplier to the Abilities growth must then be regained. While it is a sacrifice to remove part of oneself in such a way, for those willing, the benefits shall be reaped in time.
>>
>>4042382
It lets the user seal away access to one of their powers in exchange for that power getting a free level-up after every fight, possibly more if it was a tough fight. It also gives a bonus to the stat boosts a sealed ability offers, increasing the more levels it's gained while sealed away. The ideal use of it is for a power that's used rarely at its current level, so that little will be lost by sealing it and so that it will maybe come back with some nice upgrades.
>>
>>4042382
its in the Relic Archives. all relics will be there or in the official Relics sheet for ones we own, but here ill-

>>4042384
-oh, nevermind, BHOP beat me too it.
thats twice now BHOP, well played.
>>
>>4042388
(We just need two or three more people to post it to become meme-worthy on the level of Rath's [REDACTED] ability.)
>>
>>4042394
What if we hybridized Forgemistress Fingers with Erupting fist? The ability to work and massage the fires of the forge would produce interesting results. And both of those abilities are eligible for Kadath investment.
>>
>>4042394
>>4042403
both were Nikus too, not sure if that would give any bonus, especially wit Niku being inside Rath?
>>
>>4042244
>TORMENTED RESONANCE
>GOREGROWTH BOX; Rath, Forgemistress Fingers.
>>
>>4042403
(Ha, that would result in a unique hybrid, for sure. You've actually seen something similar to it quite recently, in fact.)

>>4042407
(Indeed, it would.)
>>
>>4042411
Was it something Tailor used?

Or was it further back than that?
>>
>>4042411
hrm... interesting.
id have to see it first, as id not want to mitigate eithers potential though.
but it would solve the problem of Fingers being so... situational.
nothing wrong with that, per say, but still an issue in a way.

Julias Appetites is also kinda like that honestly. not bad at all to have, but also difficult to put levels into by itself.
>>
>>4042403
I remember proposing that back when we first got them, but hybridization was so far away at that point that it kind of got forgotten. I imagine that it would let us do something like what Nikuzu did during the fight against her, forge Relics on the fly with her bare hands. Though based on what BHOP said just now >>4042411 it may be something more like Tinker Tailor's Relic-boosting skill, which could be even better.

Another good hybrid for Rath that I just thought of: Tormented Drive combined with Unrelenting Cold. Tormented Drive absorbs energy from attacks to accelerate Rath, Unrelenting Cold makes an aura that absorbs thermal and at higher levels kinetic energy (and may have some enhancement effects, too, the Kinetic Remnant grew in size and speed throughout the fight), mixing them together should let Rath pull all the energy out of her environment to rocket around with.
>>
>>4042417
(Yes, it would end up working similarly to Tinker's ability to passively bpost the effects of Relics she weilds, though Rath's would have an elemental bent, unlike Tinker's.)
>>
>>4042420
Tormented Drive basically allows Rath to Ramp ridiculously hard al la Juggernaut.
>>
>>4042424

*whistles*

That could be really cool..... especially if she could swap her elemental abilites on the fly as well as those of the relics she wields.........

Well new Goal set i suppose
>>
>Rath: Fire, Forge, Fury, Fighting all out, Fiery redhead, and freckles.
>>
>>4042427
Yeah, it's got some really good potential. Just at level one it has excellent quality of life increases in that spending Health with Sui Tormentis is more efficient (since she can boost speed and strength for the same expenditure) and the damage boost she'll get when taking damage will ameliorate the losses to Hideous Strength's boost as she gets hit. Add in the speeding up when she gets hurt and it's very effective. All this at level one, I'm excited to see where it goes.
>>
File: 1633.png (535 KB, 812x458)
535 KB
535 KB PNG
>>4042434
fuckin glorious description there lad. amazing how many F words and phrases fit her actually.
>>
>>4042442
I'm an alliteration addict, I'll admit.
>>
>>4042434
(Ha, well played.)

>>4042442
(If any of Rath's admirers ever have their way, there's a few more they'll add to that list.)
>>
>>4042451
im sure, plenty both to be said and never said too i bet.
>>
>>4042451
speaking of, hope Rath never runs into the more zealous crowd. she actually doesn't seem like she would do well with that kinda attention on her, hehe.
>>
>>4042465
We'd have to add "flustered" to the alliteration list.
>>
>>4042465
i think it woudl end in a crater .....

back when i tired to calculate Raths maximum potential she was somehting akin to a nuclear warhead(though i may have had misplaced a point somewhere so i coudl be wrong)

now her limit.... is probably somewhere closer to a hydrogen fusion bomb....

I am not gonna run those calculations again but boy is she scary.....


I think another good work to describe her would be: Fission Reactor


Becaus e iam pretty sure she can go critical by now
>>
>>4042469
indeed.

>>4042473
yeah, though you did have to kinda guesstimate some game terms to real terms i think, but Rath is already terrifying if given proper time to max herself out. and shes only at what is considered mid level too. whew.

and thats not taking into account the ludicrous reality 'max level'(in terms of Cord preparedness) would not be just double, but possibly incomprehensibly more with how things can ramp up and stack.

>>4042451
honestly im curious how Raths comparing to past and current Crucibles in terms of just her stupid raw power. while his calculations may not of been perfect, they seemed pretty well defined, and in possibility even undermining her potential max.

yet even if it would be hard to pull off, her already having that potential seems kinda absurd actually.
>>
>>4042473
Also: "Fun-sized". Seriously, despite her baseline petite size, give her enough and bio to ramp, and she'll just grow and grow and grow.

>>4042482
Admittedly, that means the only way to stop Rath is to stop her from ramping at all, which means she'll be weak to aggressive burst damage builds and ambush tactics before she gets a chance to build momentum, which ironically, she's got several abilities that allow her to build said momentum... at close range.

So basically her one weakness is long-range character assassination al la Magpie.
>>
>>4039033
>that pic.

That could potentially be the woman Rath grows into once she matures in age, stature and aspect.
>>
>>4042488
though with the halo that disadvantage can be mitigated quite a bit so she can have the time to ramp up and close the distance

which if she gets the Drive will make her even faster....
>>
>>4042492
... isnt she like already 20?

or is she a bit younger?

I dont remember..
>>
>>4042499
I think she's younger than Shu who's college age...
>>
>>4042488
yeah, she doesn't have a good counter to just getting pelted at long range. i think she can somewhat close the distance, but it would set her back initially in what it costs to do so.
honestly id not be surprised if Magpie has a custom ammunition store just for our family stashed somewhere.... she just seems like the type, no matter how much she likes or trusts us.

>>4042499
shes the youngest, at around 17-18 im pretty sure.
>>
>>4042503
er, youngest thats not literally a child.
sorry, its just, Amara is so much younger my mind kinda just categorized her by herself.
>>
>>4042492
I don't think Rath's growing any taller, barring mutation. On average, women stop growing by age seventeen, and even when they keep growing past that it's much slower. At most she's getting a couple centimeters more height.

>>4042499
Rath's eighteen. As for the rest of our party: Gina is twenty. Shu is biologically and emotionally twenty, though chronologically she's about a month old. Dorian is twenty-two. Julia is twenty-four. Amara is seven. November's age hasn't been definitively stated but we know from mentions of her being in training when Rath was seven that she's somewhere in her early thirties. Francine is like Shu in that her chronological age is very small (probably no more than a year, given that West Gamma claimed to be seven months old), but she's biologically and emotionally somewhere in her mid thirties.
>>
>>4042503
then lets make sure that if we cant stop her from suiciding we should make sure she tells us where she stashed those or that she destroyed tehm beforehand......

Just in case soemone stumbles upon them.. It woudl be terribel to have custom ammuniton made to kill us just lying around

>>4042503
>>4042507
Thanks i sometimes get confused about Raths age

Though she might just be able to grow her reserves for bad times read well i think you know what i mean
>>
>>4042503
Rath's best counter to being hit from long range is probably to throw a Boil at the shooter and teleport to it. She should be able to toss one a couple kilometers at least, though if the sniper managed to take off enough of her health her max range would go down thanks to Hideous Strength being keyed to Health.

Magpie probably follows the TF2 Sniper's maxim: Be polite, be efficient, have a plan to kill everyone you meet. I would not be surprised if she has a contingency just in case. After all, there's always the Hunger, even friends can turn into killer monsters if things go very wrong.
>>
>>4042513
>using Breasts as bio reserve storage areas.
honestly... minus keeping the game PG-13, probably already has happened in some form....


>>4042520
sure, but i could still see her taking a bad few hits before she can teleport. a good ranged fighter might even be able to shoot down the boil too.
>>
File: Below.jpg (152 KB, 720x900)
152 KB
152 KB JPG
>>4042244
>>4040711

The eerie stillness of the glade is punctuated by the steady, rhythmic pulse of blood through the veins that form a crisscrossed carpet of biomass underfoot. Gina tears through it, the ground swallowing the brunette whole as she begins her rapid descent, priming the ground well beneath your sleeping prey before chaos has a chance to erupt and turn this clearing into a battlefield. With GG doing her part, the rest of you spread out astride a trio of Knightlings around the clearing’s perimeter, splitting the Contender into two identical pistols, tossing one to Holly with a knowing wink that she happily returns.

[Hey, I’m going to try and make a Knightling for every four or so parasites this thing’s got on its back] You explain to Gina across your bond, motioning for Holly and Dorian to land as you do. The moment Dorian’s feet hit the ground, you watch a massive swarm of scarlet inklings begin to billow off his form as though he were a living lava lamp. [How many you think I should bring out?]

{Uhhh…yes} Comes her concerned reply, her focus split as she carefully crafts the perfect set of lures, traps, and funnels. {Yes to as many as you can get, ‘cause we’re gonna need ‘em with how many quill…spike…things are clinging to this thing}

You hastily oblige, keeping an eye on the chitinous bait that rests at the clearing’s center, quickly joined by the roiling, bloody cloud of Dorian’s creation as he tethers himself to a nearby calcite tree per your plan. A flicker comes across the empathic field, and with Gina’s affirmation, everything’s in position. Your Rook, placed just out of range. Your allies, all primed and ready. A singular, roiling mass of inklings around an irresistible piece of chitinous bait. At your silent command, the Knightling begins to vibrate, burrowing into the ground with its drill-like extremities. When the ground underfoot rumbles with the force of the titanic spikes Gina’s just driven into your prey’s side and she surfaces close to you, breathless and wide-eyed…

…it feels like the entire world trembles with the wrath of what you’ve just dared to wake.

You blink, and that’s all the time it takes for the creature to explode from the clearing’s center, the inkling blob instantly splattering across the colossal Amalgam that erupts into the Fleshscape’s grim light. It’s a hideous thing, blind and thrashing as the countless spines along its back begin to flare out, a swarm ready to take flight just as you and Holly open fire with a salvo of B.33 rounds. The thirty-meter tall behemoth rears back just as your barrage explodes across its spine, trapping countless parasites as the few stragglers that take flight are instantly set upon by a sheet of your vicious Knightlings.

(Continued)
>>
>>4042690

Claws swipe at the incessant swarm, its two badger-like limbs tipped with talons almost as long as any of the trees you’re surrounded by, and they slam against the earth as the beast it hauled back down to earth by the hundreds of hands that spring up from the pile, tethering it to the clearing as Gina works to seals its exit back underground. Your Dominus reaches out to both it and Gina, tethering you to them the moment that two dozen of the spines surprise you by taking flight, their narrow lengths splitting down the middle to reveal dragonfly-like wings that start to carry them skyward.

The sky’s perfectly clear, but the clap of thunder that booms from one end of the clearing foretells a storm of terrible proportions.

You can barely track Dorian’s path with your eyes, the young man a scarlet blur that leaves eruptions of gore and chitin in its wake as he speeds along the Amalgam’s form. The air sings, not from his speed but rather the terrifyingly long and agile tongue that slashes the air with chilling speed, narrowly avoiding even Dorian’s deft maneuvers. He darts to the creature’s other side as you and Holly empty the rest of your gatling into the Amalgam’s side, capitalizing on the open wound just under its left rib, courtesy of Gina’s trap. There’s another crack of thunder, followed by a screech of agony and the smell of smoking flesh that comes in the wake of Dorian emptying his static charge through the Lanceam and into the Amalgam’s blind spot before darting to safety at the edge of the woods.

The honey’s struggling to hold as the living quills fight against their bonds, your Knightlings lancing through those that escaped as your allies regroup. Dorian’s snapped across the field from you and out of its lengthy reach, while Gina’s taken position at your side and Holly’s protectively interposed herself between you both and your enraged foe. It’s gone utterly wild, bucking and slashing out with both talon and tongue with even the vastness of the clearing doing little to keep you out of range of its furious strikes. It’s no wonder that this thing posed such a threat to your strange new allies.

Well, you have its attention.

Now you’ll have its head.


Shu the Defiant

VS.

SURINAM VERMILINGUA

HP: 1620% (+975%, [Dominus: GG & foe] Halo: PRIMED)
BIO: 2030% (+280%, Rook x1, Plateling x10, Bishop-Succling x1, Knighted-Buzzling x1, Knightlings x32, 45/45. Matron’s)
CONTENDER (Gatling): EMPTY
RAVENOUS MAW: Primed.
HUNDRED-HANDED: 59 Active.
ACT: 3/3

GINA: 1960% (+180%, Automata, Tollo, Spine, Rebuke, Montags, Halo: PRIMED)
DORIAN: 2320% (+575%, Interitus, Lanceam, Hydras, Manus, Halo: PRIMED. CHARGE: 4)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid, CONTENDER (Gatling): EMPTY

THREAT: Enraged, will strike at random. RESIST: Heat, Cold, Acid. IMMUNE: Stun, Crushing.

>>PLEASE RELOAD BOTH YOU AND HOLLY’S CONTENDERS WITH *3* ROUNDS EACH

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. Let me know if there’s anything you see that I missed, as it’s been a little crazy on my end. Apologies in advance if something slipped my mind.)
>>
>>4042702
What is the number of Drill-amalgams on it's back? how many are trapped in the honey and how many are expected to break free of the honey?
>>
>>4042702
(Also, the results of voting;)

>>TORMENTED DRIVE: Acquired

>>GOREGROWTH BOX: 'Forgemistress Fingers' installed.
>>
>>4042702
fucking hell, just how much of a boost is 33 Knightlings?

also, while it doesn't matter much for Dorian anyways, i did wonder. the Lanceam is supposed to essentially take up an entire arm when activated for use, but does Dorians liquid nature allow him to work around that buy just... lengthening his arm more?
again, due to how he works, it actually doesn't do anything to help him really i dont think, but more just curious if it is a thing at all.... or am i wrong and it does help him somehow?
>>
>>4042690
30 Meters tall?

Hm..... somehow i imagined it to be smaller..... but at least it is above ground. HTough it speed does concern me a bit.

It also kinda reminds me of a Frogemoth... at least vaguely

>>4042694
Could we maybe feed it Paintlings/Blood Familiars to start clogging its throat and tounge as to rob it of a strong asset.

For a reload i would propose two Honeys and one Parabelum each. The honey is already straining we need to keep piling on more or it will eventually be broken.(and probably sooner than later)
And if the Amalgam catches the bullets it will prpbably drag them into its mouth causing it to be stuck even more
>>
>>4042716
(450 Total, with 289 trapped by the honey, 46 of those about to escape, and the remaining 161 utterly slaughtered by your Knightlings and Dorian's initial sweep.)

(Needless to say, your plan went well.)

>>4042721
(Yes. Liquiform combatants can typically extend their melee reach.)
>>
>>4042690
Okay, I think that the size of the Mole should have been part of the description we got from Amara and Julia's scouting dual-tech. I was assuming this thing was like...mammoth-sized, at most. Thirty meters tall is big enough that with this thing's proportions it could swallow a Gundam whole. You should have led with that, BHOP. I'm not upset, I don't feel bamboozled by this or anything, I just think that you didn't do this thing justice in your description earlier. Thirty meters tall, damn.
>>
>>4042728
neat, thanks.

also holy fuck thats alot of Drills. fuck, uhh, got an idea.

>>4042740
it could 100% be rolls or other factors made us not actually be able to tell.
>>
also, while it doesn't matter til his Halo goes off, lets not forget Interitus can prime further Counters for Dorian.
>>
>>4042740
(Ah, perhaps my descriptor was off; technically it's 30 meters long, it was just standing upright at that point, so at the point where shoulder runs down to its claw, it's around mammoth sized. He's just a long, slashy boy.)
>>
>>4042728
grah, and fuck me yet again for thinking up a question only after i post.

is Dorians paintlings doing any poison on it or the Drillgams trapped?
>>
>>4042751
Oh, well, that's not quite as impressive, then. Sad Deer was bigger than that. Still pretty big, though, should be some good meat on these bones even after we share with the Ants.

Also, I just noticed that name. I was right, it is a Surinam toad, lovely. You know, objectively I recognize that Shu's powers are even grosser than a Surinam toad, yet the fact that Shu is not real while Surinam toads are makes this thing so much worse. I've got a point of comparison for this that I don't for Shu.
>>
>>4042753
>>4042728
and i forget, can we spawn Drills on our HHs?
>>
>>4042766
Since it says we can spawn it form a limb i would guess that we can
>>
>>4042694
>The air sings, not from his speed but rather the terrifyingly long and agile tongue that slashes the air with chilling speed, narrowly avoiding even Dorian’s deft maneuvers.

Aside from the dragonfly Drills (that's what I'm gonna call them), the Tongue is going to be its other initial ranged attack. The fact that it's so swift that Dorian can't cut it as is means it's gonna be a tool for it to lash out with. And if that tongue shares any traits with toads, moles, and ant eaters, it means that tongue will be adhesive.

>>4042728
>289 trapped by honey
>46/289 about to escape the honey trap
>243 remain stuck

Knightlings should work on screening the Dragonfly drills. That honey won't last long unless we add constant reinforcement.

Can we have Holly and Shu go in for the coup-de grace kills on the dragonflies stuck in honey? with so many Dragonfly drills stuck in a giant honey ball, we could easily clean them up while the knightlings screen the escapees. We can't afford to leave the Honey ball alone on its back. each dragonfly will have to make a strength check to escape and that's 243 d20 dices being rolled to see how many escape.

Are the dragonfly drills perma stuck or are they going to make strength checks to escape the honey trap each round?

>>4042753
That aside, aside from moving about and swiping with talons and claws, the tongue is one of the bigger threats that can lash out and deal devastating whip damage and knock people off. And it's immune to stun, so selective stunning of its body parts is out of the equation.

>>4042766
I would say yes, but wait til bhop confirms it.
>>
>>4042766
We definitely can when the arms are attached to Shu. We've done that a ton. Not sure if we can when they're growing off of an ally or construct.
>>
>>4042780
we coudl try and glue the toung einto its mouth with paintling and honey.

WE may have to use a normal reload and unload just massive amounts of honey to glue it even more thoroughly.
>>
>>4042780
>And if that tongue shares any traits with toads, moles, and ant eaters, it means that tongue will be adhesive.
Oh, it definitely has traits in common with anteaters. "Vermilingua" is the scientific name for anteaters. I think we have to assume the tongue is adhesive.
>>
>>4042694
Orders, though may need changes based on BHOPs answers;

SHU;
>Free Rounds; 3 Parabellum
>Load up 3 Fullbore.
>Keep your Knightlings numbers up and fresh, but any that have an opening, or any replaced, make Recursive, to help fight these insane numbers.
>Spawn another Rook, and be prepared for a double teleport. Make room for it as needed in your swarm.
>Send one Rook forward after Gina and Dorian give you your opening. Then, Teleport forward, and slam down a max sized Spiral on the Mole with a nasty Drill stab, before quickly Teleporting back into your position.
>Also, spawn around 5 Drills upon your HHs holding the Mole down, at points you think its weak at, as you teleport forward, just to give it something else to focus on.
>Throughout this Round, Fire off the Fullbores into any weakpoints you see in it, and the Parabellums as you please.


GINA;
>Keep its ability to dig nullified as you can and need.
>delve back down, and get in close.
>then, flare up Verurteilung, to throw off its balance, before you dash up from beneath it, and attempt to swipe off one of its legs with the Automata.
>As you fall back to a more safe distance, leave a nice helping of Maggot Bombs under it, to dissuade or punish any attempts of its to go downwards.

DORIAN;
>Spend 100% Health on Strength,and 100% Health on speed from Interitus.
>Circle around the Mole, both building up charges, doing free slashes at any loose Drillgams, and looking for the right moment to strike.
>Once you see a clear opening, charge forth with your Lanceam and Scythes galore.
>Save your charges though, and be prepared for its tongue. Once you see it, see if you cant burn it off with your charges.

HOLLY;
>Free Rounds; 3 Honey.
>Load up 3 more Honeyed rounds.
>Take aim at any larger groups of escaped Drillgams, and/or the points on the Moles back that look in need of Honey reinforcement, and go ham on unloading your Maxim.
>Otherwise, keep the Maw swinging, but also be on the lookout for any allies that need a quick snatch up from danger.
>>
>>4042702
How many debuffs are on the Mole regarding Paintling debuffs, B.33 Regen blocking, Dorian's bleed stacks, and Fear stacks due to both Dorian and Gina's ability to generate fear through their aura or attacks?
>>
>>4042766
>>4042776
>>4042787
(You absolutely may.)

>>4042753
(Yes, Dorian's poison is working on all aspects of your foe. I'll try and remember to put that on the status sheet when I get home.)
>>
>>4042818
oh awesome, on both of those.
>>
>>4042818
Hey, BHOP, how did the Tier upgrade that Tinker Tailor gave Membrum Automata manifest? What about it is better, now?
>>
>>4042807
That looks actually pretty solid. and since OP confirmed it I think i will support your plan (and any further alterations on the plan)
>>4042694
Supporting >>4042807
and furhter plans based on this

Have a good day everyone and i will turn in for the night
>>
>>4042832
sweet dreams, dont let the otherwordly flesh horrors bite!
>>
>>4042807
What if instead in addition to nullifying the mole's terraforming ability, we instead make its next Neuromancy/Generator/Conduit ability (which is terraforming most likely) to backfire catastrophically? any attempts to dig a hole will instead create a spike that backlashes against itself. There's also one thing that I want to confirm with bhop:

>>4042818
Hey bhop, regarding the Mole's immunity to Crushing damage and how Terraformed attacks typically are typed as Crushing damage, how would the following interaction work between its attempts to terraform, and the following two abilities?

>NEON ASCENDANT (Lvl 4): Adding yet another cruel trick to her growing arsenal of abilities, Gina may now focus her attentions on a single Daughter for the cost of 2 ACTs and 200% BIO, forcing the next use of a Neuromancer, Generator, or Phantasmal Conduit ability used by the target to backfire catastrophically. This also doubles the negative effects of the resulting backlash, be it the severity of the status effect applied, the amount of damage inflicted, or the strength of the Dream manifestation that is summoned. However, this ability may only be used against a given target once per combat. (BIO +40%, BIO REGEN +20%)

>NEON ASCENDANT (Lvl 5): Gina’s dominion over the ground she treads only grows. Now, when a foe terraforms the Fleshscape within Gina’s line of sight they temporarily lose any resistance, immunity, or buffs they would have regarding their own terrain until the end of their next turn. Additionally, though they regain their footing after the effects dissipate, the same cannot be said for their allies, as the terrain they shaped can no longer distinguish between friend or foe. (BIO +60%, BIO REGEN +40%)

Would the Mole's terraforming attempt backfire in a way that its own terraforming attack would target itself and bypass the crushing damage immunity it has? Or would the immunity override the backlash?
>>
>>4042818
>>4042830
oh yeah, you never told us what specials happened to our relics in the crafting.
>>
>>4042832
Good night, anon. Sleep well, we'll try not to get eaten while you're gone.
>>
>>4042844
i mean, id assume that falls under Gina stopping it from digging however she must.
>>
>>4042807
You know, the Drills cause free Fear To Tread effects now. We might want to have Gina terraform some spikes around it while she's keeping its digging locked down, make one of our patented blender combos.
>>
>>4042855
oh, wait, you're right.
we have no reason to send Shu in. alright, ill change that.

as for the blender, maybe, but i was under the assumption terraforming this ground was precarious to try, especially on a larger scale like that.
>>
>>4042859
It'll certainly cost lots of bio, but we've got lots of reserves.
>>
>>4042859
Maybe. But Gina gets a free use of terraforming when jacking into targets, now. We could add that to the "keep it from digging" part, it won't be a wasted action if it fails.
>>
>>4042694
>>4042807
Orders, V2;

SHU;
>Free Rounds; 3 Parabellum
>Load up 3 Fullbore.
>Keep your Knightlings numbers up and fresh, but any that have an opening, or any replaced, make Recursive, to help fight these insane numbers.
>Spawn around 5 Drills upon your HHs holding the Mole down, at points you think its weak at, to help Give Dorian and Gina their opening, aswell as Spiral its feet out from under it.
>Throughout this Round, Fire off the Fullbores into any weakpoints you see in it, and the Parabellums as you please.

GINA;
>Keep its ability to dig nullified as you can and need.
>delve back down, and get in close.
>Terrafrom some blades into and around the Mole, if you can, so that when Shus Spiral goes off, the thing gets mince meated. But dont push yourself if it has too tough or costly a hold on the surrounding terrain.
>then, flare up Verurteilung, to throw off its balance, before you dash up from beneath it, and attempt to swipe off one of its legs with the Automata.
>As you fall back to a more safe distance, leave a nice helping of Maggot Bombs under it, to dissuade or punish any attempts of its to go downwards.

DORIAN;
>Spend 100% Health on Strength,and 100% Health on speed from Interitus.
>Circle around the Mole, both building up charges, doing free slashes at any loose Drillgams, and looking for the right moment to strike.
>Once you see a clear opening, charge forth with your Lanceam and Scythes galore.
>Save your charges though, and be prepared for its tongue. Once you see it, see if you cant burn it off with your charges.

HOLLY;
>Free Rounds; 3 Honey.
>Load up 3 more Honeyed rounds.
>Take aim at any larger groups of escaped Drillgams, and/or the points on the Moles back that look in need of Honey reinforcement, and go ham on unloading your Maxim.
>Otherwise, keep the Maw swinging, but also be on the lookout for any allies that need a quick snatch up from danger.
>>
>>4042809
(Just got home, so I'll post what I can of this and also answer >>4042830 and >>4042846
when I get settled.)

>>4042844
(Due to the effects of Lvl 5, the backlash caused by Lvl 4 would ignore your foe's immunity.)
>>
>>4042871
Thank you for the information.

>>4042867
I think we should have Gina invest her 2 acts and 200 bio to sabotage the Mole's next act of Terraforming, as insurance to dissuade any attempt at either fleeing via digging or prepping a wide Aoe to push us back. If it has an actual animal's mindset, and given that it's spec'd into terraforming as it's main source of transportation, the mole WILL use Terraforming at a certain point when Gina lifts her lockdown at some point.
>>
>>4042893
And it's slashing up the area around it, too, so it's marking that biomass for terraforming even if it's not consciously trying to. I agree. Use Neon Ascendant level four, and use the free terraforming action from Amethyst Jack level nine to restrict the mole's movements.
>>
>>4042893
>>4042905
i disagree, i dont think she needs to invest everything in it nor have no plan for if it doesnt.
plus, its first on the list, so it should be her first priority if it does try.
>>
>>4042893
>>4042905
so.... any other thoughts?
>>
>>4043094
Oh, sorry, I was away making dinner. I think it looks pretty good. We might want to try the grapple and dismember move Dorian has on its paws or tongue, but I don't think it's particularly necessary. Maybe something for next round.
>>
>>4043094
Can't think of any, other than proposing that Gina invests 2 acts and 200% bio into sabotaging the Mole's next terraforming action. I'm waiting for bhop to release the status debuff update as well as what tier upgrades that tinker added onto our relics.
>>
(Gentlemen, I am terribly sorry to do this, but between getting back home after midnight last night and today's events, I will be pausing here for the evening and extending voting until 10:00AM tomorrow morning, Eastern time. I wished to press on, but in my current state the risk of making a silly clerical error is high, and considering your current foe that is not a risk I'm willing to take.)

(I wish everyone a restful evening, and I'll be around for the next or or so before heading to bed to hopefully freshen up before the fight gets into full swing. Take care, everyone.)
>>
>>4043109
we'll see how his lightning strike goes, but if it doesn't do enough, sure.
he's liquid so he has really good anti-grapple, so im not worried about its adhesive nature, at least for him.

hrm. though, how does that work with Holly or other allies trying to carry him? can he control himself enough? maybe not before, but i know Thread and Jack both supposedly allow him to solidify his body at points, so i guess worse case he just does that when Holly yells at him.

>>4043110
he might not be able to get to it til after the next update, but fair.
oh, speaking of, looks like that answers that.

>>4043117
no.
BHOP.
if you need it, get some sleep, really.
we understand.
but thanks for being honest about it and pushing through what you can, honest.
we look forward to your return.
>>
>>4043117
No worries, BHOP. Get some sleep, friend, we'd all rather have you well-rested. See you tomorrow.
>>
>>4043117
It's all good BHOP, rest up and get some sleep. See you tomorrow morning!
>>
>>4043117
Good on you to pace yourself.
My day off has so far been lax. Although It feels like I will be missing more "productive" decision making votes tomorrow...


>>4043119
>we'll see how his lightning strike goes, but if it doesn't do enough, sure.

>Lightning strike
wait a minute. You just gave me an idea. iirc, the contents inside our batteries (i.e. Car batteries) are usually battery acids right?
Stomach acid usually have a ph value of 4-5 with the possibility of reaching a ph scale of 1-2.

If we have Gina vomit out Nervous Torrent all over the mole, Dorian's lightning strike would transfer its damage over everything on the mole, including the Dragonfly Drill amalgams and frying the whole lot (provided that the honey doesn't dissolve in the stomach acid). That way, we take down two birds with one stone by dealing Dorian's lightning damage on both the mole and the Dragonfly swarm.
>>
>>4043138
>>4043119
>to elaborate/tl;dr: strong acids can conduct electricity.
>Gina vomits stomach acid with nervous torrent on mole and over dragonflies
>Dorian zaps the mole and the acid
>Acid conducts lightning damage on the mole and the drill amalgams.
>Result: 289 fried dragon amalgams, and one damaged mole.
>>
>>4043143
gimme a bit, in game an our base is under attack.
>>
File: galvanic cell.png (51 KB, 818x737)
51 KB
51 KB PNG
>>4043138
He should already be doing damage to all of them at once, Honey-mode B.33s conduct damage to everyone in the honey ball. I guess there are just so many drill-dragonflies that it can't catch them all, it's trying to spread the effect too far. I doubt BHOP ever meant it to apply to 450 targets at once.

I don't think dousing the toad in acid will help much, though. A galvanic cell works by the acid's ability to dissolve metals and cause a redox reaction that frees up electrons. The acid isn't there to serve as a conductor of electricity, in fact to make the battery work you need to keep the individual cells of acid separated. Have a picture I stole from Wikipedia.
>>
>>4043169
Hmm... good point. Then in that case, why not have Dorian aim the Lightning bolt at the giant blob of Honey on the mole/toad instead of the mole/toad itself? That way we don't have to worry much about the dragonflies.
>>
>>4043179
because we're already dealing with them in other ways, so let dorian deal damage to the mole, especially if he can take out the tongue.

plus, if he hits the tongue, hes hitting the mole, and thus the Honey effect will happen anyways, as the Mole is in the honey aswell.
>>
>>4043179
Probably not necessary. We've got Shu and Holly renewing the honey coating and the Knights picking them off gradually, I think we're good. Dorian will also get some of his blood-wind slashes hitting along the edges of the swarm, and whatever lightning does get conducted via the honey ball. It shouldn't be needed.
>>
>>4043117
>>4043119

New ideas from the Theoretical Relic forge:

>GOURMAND’S ESSENTIAL SILVERWARE: An oversized doubleheaded glaive of silver that is the unholy tri-hybrid between a Spoon (mace/spade), Fork (spear/trident), and Knife(glaive/Sword). Unlike its smaller cousin the Cthonic Cutlery whose purpose is for actual consumption, this set of silverware is for aiding consumption in the combat variety. The glaive can be wielded as a single two handed weapon or split into its respective one-handed components as a free action in each round. A veritable boon for many Gluttonous daughters, as each weapon has been sharpened to allow them to break through a single level of physical damage resistance (blunt, piercing, crushing, and slashing) against the toughened skin, meat, bone, and organs of their soon to be lunch, amplifying the biomass and health gained from consuming the stabbed, sliced, and spooned delicacies procured with the Relic. With these implements, Gluttonous Gourmands now can show they can fight, feed, AND mind their table manners all at the same time. However it is a shame that there is no plate ware that can go with the dining utensils...

>SERVING SHIELD: A heavy yet durable circular shield made out of white porcelain, with a hidden layer of stainless steel hidden inside the plate. Besides the very ample protection immunity to acid, blunt, and slashing, with ample resistances to electrical, piercing and crushing (lvl 2), and minor protection to heat and cold (lvl 1), the shield provides a hidden blessing for the gluttonous daughters. As the battle rages on and blood and viscera is spilled, the blood and guts that spatter themselves on the shield be it from blocked attacks or fallen constructs stick to the shield and are converted into safe edible biomass that can be licked clean off the porcelain shield to restore a portion of biomass or health as a free action like food off a plate. Now if only there were proper-sized utensils that can go with the oversized dinnerware…

>SIPHONING STRAWS (consumable): A rather mundane plastic milkshake straw (It's a bendy straw to boot) that come in a bulk sets of 20. The ends of the straws are sharpened to a supernatural point. when thrown pointy end first into an enemy, the straws go deep into the flesh of and allow a fast yet small siphoning of the victim's biomass or health. Although the relic's components come from gluttonous class daughters and made for combat, its uncommonly popular among sanguine humoral paladins, and very popular in everyday mundane use.
>>
>>4043420
not bad, but the shield feels like it blocks quite a bit. also feel like it would be more thematic to it being a porcelain plate to have minimal or no protection to Crushing and Blunt.

its a neat idea, but like i said, it feels like it gives a bit too much, and feels like when it came to the resistances and immunites and such, you just kinda ignored the theme of the relic.

the other two i dont see any problems with.
>>
>>4042830
(Membrum Automata's sever chance goes up to 75% and bypasses resistance to severing, and the generated constructs are spawned with higher defense, attack power, and HEALTH.)

>>4042846
(Surgeon General's Essentials' upgraded form grants the 'patient' immunity to the removed status effect for the remainder of the Vein.)

>>4042809
(I'll include this information in the next status update at the end of the post.)
>>
File: Tendrils.jpg (120 KB, 1600x900)
120 KB
120 KB JPG
>>4042694

Gunshots ring out across the clearing from both you and Holly, only to be drowned out by Vermilingua’s maddened roar as its tongue lashes out at nigh-imperceptible speeds. Gina dives beneath the vein-covered ground, tunneling towards your foe as she awaits your opening while Dorian’s a crimson whirlwind, doing laps around the frantic beast. Its claws strike the earth in its attempt to escape the omni-directional assault, but Gina renders its efforts utterly useless as the terrain remains firm under the greater of the two wills that vie for control. The air is just as chaotic as the battleground, churning with dozens of your brood as they slash and spear the doomed parasites that are pinned to their host’s back.

From your artificial limbs that bind the Amalgam to the clearing springs a host of new arms, their misshapen hands tipped with whirring drills of chitin and fury. Their high-pitched scream joins the beast’s in a terrible screech that pierces through the woods, and that’s when the ground beneath the titan’s feet begins to churn under your and Gina’s merciless command. An eruption of spines and weaponized fear lance out at the edges of the burgeoning spiral, and when the brunette Neuromancer finally emerges from the earth it’s to take out both of the creature’s back legs with a well-timed swipe of the Automata’s blade. It collapses onto its belly, stunned for a half-second before it shakes its head…

…with a tongue studded with trapped Knightlings and the writhing rounds it swiped from the air mere seconds before, faster than your eye could track.

With a supersonic crack the tongue disappears back into its mouth, Dorian’s valiant attempt to sever it missing by a hair’s breadth as he darts past. Its prehensile tongue lashes out again, this time sweeping over its parasitic hangers-on and devouring a host of them in less time than it takes to blink.

Claws and spines be damned, that accursed tongue the real threat.

“Dorian!” You shout across the space in the hopes of distracting your prey long enough to give the young man his opening. “Watch for the tongue and blast it off whe-“

>>NEUROTIC COUNTER: ACTIVATED

The world around you spins as you’re knocked backwards by the terraformed pillar thrown you out of harm’s way, itself reduced to mere bone and gristle by the Amalgam’s blindingly fast strike. Your fall’s broken by the calcite tree you slam into at the clearing’s edge, and when you right yourself it’s in time to see a bolt of azure lighting lance past the creature’s tongue, the air sizzling as Dorian’s attack surges into and through the muscular whip. In a burst of blood and tissue the thing is severed, an ear-splitting screech echoing through your bones as it howls with pain. You rise with some difficulty, your lungs refilled with the air that was knocked out of them.

Without the counter, you’d have been cut it two before you had the chance to scream.

(Continued)
>>
>>4044224

Between Gina and Dorian, your foe’s stricken with palpable fear, their emotional auras wreaking havoc on any semblance of reason and strategy it may have once possessed. Robbed of its greatest weapon, it flails, twitching in place as its back writhes with a new resurgence of movement. More parasites? No…no, they’re tendrils of some sort, writhing just like…

…tongues.

It’s agonized scream devolves into a frenzied gurgle, its screeching maw yawning wider, ever wider as its body splits down its sides, the creature’s torso blossoming into a flailing mass of twelve tendrils. They’re little more than blurs that lash wildly at the ground and air, carving gashes into both ground and swarmling alike as it begins to consume everything it can reach as you and your allies retreat. Gina slips back underground just in time to avoid a sweeping whip that slashes into and through the honey on its back, taking sweetness and chitin both into its cavernous, mouth-like torso. The charred tongue, the open wounds…it’s with horror that you realize they’re knitting themselves back together, fueled by the biomass it’s ingesting faster than you can stop.

It’s eating.

It’s healing.

“It’s like me!” Holly shouts, scrambling to her feet as the frantically gestures to you with one hand, the fingers of the other squeezing the trigger of the Contender as it roars. “Like us! It’s like it’s got Gluttonous powe-!”

Her own tongue’s reaction is the only thing that saves her from getting torn apart, the force of the whip sending her flying into the tree line where she disappears from sight. You scream her name as your blood boils, anger billowing up inside your chest as you round on your foe. It’s a wild animal, denied its forte and forced above ground, and you’ve pushed it into a corner.

Forbidden from retreating underground with Neuromancy and Maggot Bombs…the only path left is forward, as it prepares to flee from your relentless assault any way it can.

HP: 1620% (+475%, [Dominus: GG & foe] Halo: SPENT)
BIO: 2030% (+280%, Rook x1, Plateling x10, Bishop-Succling x1, Knighted-Buzzling x1, Knightlings x19, 32/45. Matron’s)
CONTENDER (Gatling): EMPTY
RAVENOUS MAW: Primed.
HUNDRED-HANDED: 59 Active.
ACT: 3/3

GINA: 1960% (+180%, Automata, Tollo, Spine, Rebuke, Montags, Halo: PRIMED)
DORIAN: 2320% (+575%, Interitus, Lanceam, Hydras, Manus, Halo: PRIMED. CHARGE: 0)
HOLLY: 1,441% (RESIST: Heat, Cold. IMMUNE: Acid, CONTENDER (Gatling): EMPTY

THREAT: 12 TENDRILS Remain. Honey Status: Cleared. No Spine Amalgams remain. Dorian’ Toxins: Fully Ingested. Bleed Stacks: 22. Fear Status: Will attempt to flee via the most available path away from both Gina and Dorian, with avoiding Dorian being its priority. RESIST: Heat, Cold, Acid. IMMUNE: Stun, Crushing.

>>PLEASE RELOAD BOTH YOU AND HOLLY’S CONTENDERS WITH *3* ROUNDS EACH

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. I cannot tell you all how much I appreciate you bearing with my unexpectedly busy and chaotic week, and to my amusement I’ve started to empathize with the plight that you’ve subjected Vermilingua to. Thank you for your patience last night and this morning, and I do hope your Friday is going well.)
>>
>>4044227
(Also, due to the number of cuts Dorian's opened on the Amalgam and the sheer amount of blood he's siphoning, his defense has gained a considerable boost along with those he buffed himself with earlier via Relic, so he's much sturdier than he would be normally. The bigger the target, the more durable he gets as opposed to fighting human-sized foes.)
>>
>>4044227
how well does it appear to be able to move, what with missing its back legs and the spiral?

..and now its back legs kicking at it, i guess, unless it ate those too.
>>
>>4044233
(It's back legs have been rendered useless, but if what Holly said is any indication, then it may start using its tongues as its primary source of mobility.)
>>
>>4044226
Orders;

ALL;
>Stay out of the Tendrils reach, until such a time as they’re either whittled down or gone.

SHU;
>Free Rounds; 3 Honey.
Load up 3 more Honey.
>Right, start switching to Banelings, but regardless, with the Drillgam threat gone, have your Swarm do ‘bombing’ runs above the Mole, to rain acid down on it. A constant stream of them falling back to regain their acid at you, then do another pass. It is only resistant to acid, so a constant stream of it should very well start working it down. The swarmlings should also be able to hit it from out of reach, meaning it has no immediate access to new biomass to draw upon.
>Only fire the honey rounds if outright necessary to stop it from escaping, or there are no Tendrils left to scoop the honey up.


GINA;
>Keep on the lookout to keep its Terraforming under control.
>hop on out and catch a ride on a Knight, well past its range and get high above it.
>Then, utterly drown the Mole in Acid vomit. Yous combined with the Swarms should be able to overpower its resistances too, and turn the ground into harsh terrain for it to try and drag itself through, especially if its melting its tendrils trying to do so.

DORIAN;
>dont get near it, just build up your charges by getting infront of it, constantly forcing it to try and changes directions to get away from you.
>Once you see the Tendrils softened up or gone enough, unleash your lightning into its face.
>Only risk another lunge at it, namely, its head, if you are sure no tendrils are left or will catch you, and only after another 300% Health into Speed beforehand.

HOLLY;
>Free Rounds; 3 Honey.
>load up 3 more Honey.
>Recover, and get back into position.
>Keep your Tongue ready to rescue others.
>Only fire the honey rounds if outright necessary to stop it from escaping, or there are no Tendrils left to scoop the honey up.
>>
>>4044226
I guess we should consider ourselves proud of this. There was nothing about these capabilities in our scouting report, which means this is the first time the Vermilingua's ever been hit hard enough to need to do it. It's completely panicked, pulling out desperation moves it's never had to use before. That's good, in a way. Makes it less predictable, but also less coordinated.

>>4044228
Okay, that's even better. Running from Gina and Dorian, especially Dorian. And when a target has stacks of the Fear debuff, Dorian can flash-step to their location for free. Hey, speaking of Dorian's movement, him running around the Vermilingua should have it surrounded by a wall of lightning thanks to Neon Jaunt, right? Is it scared enough to power through the electric barrier?
>>
>>4044226
Dorian:
>Pour 300% health into speed.
>Herd the Anteater so that if it does move, it keeps moving straight.
>Go into Masque of War form to envelop the Tongues and slice them into oblivion, stay in front of its face to keep it scared and confused. The Anteater will try to swipe at you constantly if you're in its face.

Gina:
>Lockdown its gluttonous abilities, prevent it from generating any more tongues. stay underneath it underground, keep it from attempting neuromancy, let the maggot mines do the constant damage work.

Shu:
Refill your swarm, have them screen you as you approach

>
>Holly:
>Reload 3 honeys

>>4044227
Lovely. Like a good session of efficient Monster hunting like in Monster Hunter. Let me show you how efficient Monster Hunting can get. Video is a speed run on a endgame raidboss that normally takes 25 minutes to kill, this mad team killed it under five minutes. https://www.youtube.com/watch?v=PJRlPsPBtsQ

>>4044228
Well then. Dorian's learning a thing or two from his waifu.

Question: are the tongues generated constructs?
>>
>>4044251
>>4044249
If the tongues are generated constructs, why not have Dorian teleport onto the anteater's snout and then transform into Masque of War? it will be blinded by terror and will attempt to do all it can to swipe at Dorian with its tongues (due to Dorian having the highest fear priority), meanwhile, masque of war will cull the writhing mass of tongues that the anteater attempts to generate.
>>
>>4044253
>Well then. Dorian's learning a thing or two from his waifu.
Actually, Dorian's had that for a long time. It's a base effect of Scarlet Terror, that bleeding enemies give him a layer of ablative armor. This is just the first time we've inflicted enough Bleed on a single target for it to get really noticeable.
>>
honestly, not much we can do here folks. until the Tendrils are gone we cant really get close, and those Tendrils are so fast even Dorians having trouble with em, meaning even he would be at pretty big trouble getting near until their at least whittled down.

>>4044251
i dont think Dorian should be flash stepping towards it til those things are gone.

>>4044253
>>4044255
i dont think he really needs masque form. it covers too big an area and locks his movement options down. he wouldn't be able to corral it as effectively, and would kinda defeat the purpose of either form to constantly be trying to shift between them.

that, and with how fast the tongues are, they might be able to dissipate him, which is his biggest weakness in that form.
>>
>>4044251
I think its panicked it will likely fell through what it percieves to be the least defended route.

>>4044253
I dont think we can control which power will be locked down by hijacking it.

We locked its terraforming by just hhaving hte better terraformer on our side.

>>4044249
I think Gina should actually stay underneath it to stop it form terraforming. Popping out is risky. she should stay where its tounges can treach her.
>>
>>4044255
>>4044258
i mean, keep in mind these things are whipping around it fast enough to give Dorian a run of his money. that cannot be good for mist form abilities and daughters.

>>4044259
she doesn't need to. she can use Neuromancy from a range. she also has one of the few abilites that can properly take care of the tentacles from a safe distance, which she cant do from underneath it.
>>
>>4044264
>>4044259
it would be lovely if an instance of TERROR was inflicted on the anteater...

And it's a great shame that I have to leave for work in a few minutes. I'll be on mobile and chime in occasionally, but I'll most likely be very busy for the next 7 days...
>>
>>4044249
We should probably swap a Bloodline to Holly. Gina doesn't particularly need it but Holly just took a nasty hit and she can't regenerate on combat-effective timescales without the Bloodline connected.
>>
>>4044268
would that even work though? its immune to stun, which might include that.
>>
>>4044270
true, but Hollys still pretty decent on health and should be one of the ones at the safest distance, now that we know what to expect.

but, eh, im indifferent, ill switch it, sure.
>>
>>4044264
then she is gonna have to move pretty far to get out of range of the tounges.... Those could mess her up quite badly since she only has one counter she can use.... If more than one tounge would hit her.... well that would probably be that.....

God that would be awkward to have to resurect her again.. and keep her body out of the Amalgams jaws.... That woudlnt be fun..

>>4044268
I hope you will still be able to find some enjoyment in your day... though it sounds like that will bedifficult for you

Well see you around

>>4044268
I think Terror woudl stun it.. which it is immune to

Or it may just paralyze it for a turn. which it isnt immune to
>>
>>4044276
Giving Holly a bloodline will ensure that even if her spiritshell is destroyed, her dream daughter data remains intact because of bloodline counting as physical contact in safely retrieving a dreamdaughter in a spirit shell.

I would like to prioritize safety for everyone.

So have everyone (read: Shu and Holly) stay a safe distance while the others can go in and take a risky dive if they like.
>>
>>4044253
(They are constructs, yes.)

(Also, wow, that speed run. That's incredible, and thank you for sharing!)

>>4044251
(Indeed, your plan went very well. The Amalgam's completely losing it, and thus it's using abilities it's never had to before since it normally only has to use one tongue and relies on terraforming to fight. Denying it its trump card has crippled it considerably; if you hadn't, this would be a very different fight.)

(Additionally, there is a wall active, but if it can't vault over it, then it will simply tank the damage in its haste to flee.)

>>4044277
(It's immune to Terror, yes.)
>>
>>4044279
I think a risky dive is something we dont need. staying at a distanc eis probably the safest bet

If someone gets taken out they will probably be swallowed right up by its tounges making retireving them probably impossible.
>>
>>4044277
oh, yeah, i plan/want Gina to take a pretty wide Arc here, dont you worry. she just can still do more good now elsewhere, i still think, risk or no risk.

>>4044279
well, hopefully, all going according to plan, no one will be really taking too big a risk til the tendrils are down.

>>4044280
oh, and can Dorian at all calculate how much faster than him the Tendrils currently are at all?
>>
>>4044280
>>4044277
>>4044276
Welp, if it's immune to terror, and it's main priority is spending its Actions to Flee, then we should take this to our advantage. Have Gina terraform Barriers for the Ant to crash through while Dorian Herds the Anteater with it's fear aura.
>>
>>4044284
well, no ones diving though, least not with the tentacles up... or at all actually.
though i guess i do have Dorian potentially going in, but only if its safe.

oh, i do have another thing to add to his orders though.
>>
And now I must leave.
>>
>>4044287
i dont think thats necessary, nor more important than her helping whittle down the Tentacles and being prepared to keep its Terraforming under control.

its trying ot run from Dorian, so he should be able to be a good enough deterrent for it alone.
>>
>>4044280
>(Additionally, there is a wall active, but if it can't vault over it, then it will simply tank the damage in its haste to flee.)
So it's definitely looking to flee and not fight, and will only attack so far as needed to make space. Okay, we can use that.

>>4044290
Shu could do it. Current plan only has her using two ACTs (direct Swarm and shoot Contender), she's got a third free to terraform with. We could have her make some spike walls.
>>
>>4044294
...why must you people always suggest things only right after i post a new version?

i guess, sure, fine.
>>
>>4044226
>>4044249
Orders, V2;

ALL;
>Stay out of the Tendrils reach, until such a time as they’re either whittled down or gone.

SHU;
>Free Rounds; 3 Honey.
>Load up 3 more Honey.
>Switch a Dominous to Holly.
>Right, start switching to Banelings, but regardless, with the Drillgam threat gone, have your Swarm do ‘bombing’ runs above the Mole, to rain acid down on it. A constant stream of them falling back to regain their acid at you, then do another pass. It is only resistant to acid, so a constant stream of it should very well start working it down. The swarmlings should also be able to hit it from out of reach, meaning it has no immediate access to new biomass to draw upon.
>Try and Terraform walls to Slow down or block off the Moles routes, or at least punish it for staying along a single one.
>Only fire the honey rounds if outright necessary to stop it from escaping, or there are no Tendrils left to scoop the honey up.


GINA;
>Keep on the lookout to keep its Terraforming under control.
>hop on out and catch a ride on a Knight, well past its range and get high above it.
>Then, utterly drown the Mole in Acid vomit. Yous combined with the Swarms should be able to overpower its resistances too, and turn the ground into harsh terrain for it to try and drag itself through, especially if its melting its tendrils trying to do so.

DORIAN;
>dont get near it, just build up your charges by getting infront of it, constantly forcing it to try and changes directions to get away from you.
>Have Dorian launch out a Long range plethora of Strands, so as the Tendrils flail around they shred themselves to bits going through his net of slicing and dicing.
>Once you see the Tendrils softened up or gone enough, unleash your lightning into its face.
>Only risk another lunge at it, namely, its head, if you are sure no tendrils are left or will catch you, and only after another 300% Health into Speed beforehand.

HOLLY;
>Free Rounds; 3 Honey.
>load up 3 more Honey.
>Recover, and get back into position.
>Keep your Tongue ready to rescue others.
>Only fire the honey rounds if outright necessary to stop it from escaping, or there are no Tendrils left to scoop the honey up.
>>
>>4044306
Looks good to me. Having Dorian weave his Threads in with the tongue-tendrils should sheer them away, they're made for taking off limbs. Actually, if the tongues count as constructs doesn't that mean his anti-construct effects should apply to them? Yeah, they're definitely going to come off, then, Dorian gets a huge bonus to critical chance on panicked enemies and his crits automatically destroy constructs.
>>
>>4044226
Supporting >>4044306
>>
>>4044226
am >>4044289
I approve this plan >>4044306
>>
File: Dorian Gardner.jpg (297 KB, 658x1000)
297 KB
297 KB JPG
>>4044226

In a single, fluid motion your palm slides past the Contender’s calcite cylinder, siphoning biomass as you reload all six chambers with their squirming, chitinous payloads. Your hive aches as you replenish your swarm’s numbers with newborn Banelings at the same moment a pair of jacks snake out from your arms. With a flick of your wrists their needle-like tips are buried in the ground, and the Fleshscape between you and your target flickers with verdant light.

Vermilingua’s flesh is charred and scorched as it surges past the wall of plasma only to run into the walls of pure biomass your Neuromancy erects before it. It’s absolutely frantic, trying to escape your relentless attack as it hauls itself along via its prehensile tongues. Its fear is reaching critical mass, its dozen tongues slashing past the barrier even as its skin sloughs off from the heat of Dorian’s barrier, and you’re too far away from Gina to stop the tongue that’s much too fast for her to dodge.

>>NEUROTIC COUNTER: ACTIVATED

A pillar of biomass is annihilated in the same instant it’s erected, and before you can react Holly lunges from the trees, flinging herself at top speed as she catches the tumbling Gina. Your Knightling swoops down and snatches them both from mid-air, taking them skyward for the next step of your plan. A torrent of acid rains down on Vermilingua’s head, courtesy of your freshly-birthed Baneling bombers, followed up by a veritable waterfall of bile from Bella Nervosa’s borrowed power, supplied by a pained Gina.

The cascade of corrosion illicits another blinding screech of agony from your target, and as you wince, you see him; Dorian, his form wreathed in vicious arcs of lightning that hiss at the surrounding air. He’s siphoned so much blood from your battered foe that his mass has nearly tripled, and the powerfully muscular oversuit of vital fluids lends him a savage silhouette.

“Miss Shu?” He says across the empathic channel, his chillingly cold tone sending a shiver down your spine. “I humbly request that you shield your eyes.”

In a flash, he’s gone, reformed into the living bolt of lightning that circles his prey like a transcendent shark. Vermilingua fearfully rears back on bloody stumps as Dorian stops directly in front of it atop the shattered remains of your barrier. For a single, horrified moment, you think that when Dorian’s body unfurls into a cloud of ribbon-like strands that he’s been slashed to pieces before he can move, too slow to react to the Amalgam’s faster-than-eye assault.

And then, in the time it takes for you to draw a short, shallow breath…

…he reminds you what he’s capable of.

(Continued)
>>
>>4044547

In the place of a dozen lethal tongues now flail a dozen bleeding stumps, their lengths turned to slivers of flesh and mists of blood that billow out like a scarlet fog. The beast is silent, staring down at the limbs it annihilated against the mono-filament cloud that is Dorian’s most destructive form. At once, Dorian coheres just as Vermilingua tumbles backwards, and you can feel what’s about to happen. A chill runs through your body, your hair standing on end as your helmet’s dark visor serves as the only thing that stops you from being utterly blinded.

>>ACCUMULATED CHARGE: CRITICAL HIT

The sheer, awe-inspiring radiance that explodes from Dorian’s armor shines brighter than November’s ultimate weapon, and with a mind-splitting crack and a peal of merciless thunder half of the Amalgam’s upper body in reduced to nothing but blackened ash and charred flesh.

Its resistance to flame is what made it such a formidable threat to your Pyreant allies, but it’s powerless in the face of lightning’s peerless heat. Something that almost seemed designed to combat them is now convulsing from shock and fear as Dorian’s bulky form looms over it, his expression obscured beneath a helm of his prey’s on coagulated blood. A slurry of blood and paint begin to ooze from the things’ orifices and you realize that Dorian’s poison’s doing its work, the seizures that wrack its body keeping it bound in place, mercifully slowed.

The Pyreants seek to be something more than what the Crucible molded them to be. Dorian stands high above that which threatened them, his very existence in stark contrast to that which he was once ordered to conform to. You can feel it, the passion that beats within his chest. He knows it. He’s seen the ants, the people of Laoc, and every decent person that he’s met across the Fleshscape fighting against the roles the Crucible demands they play.

There are no roles. No shackles. No chains.

Only chances.

Only choices.

The Pyreants want to be more than what they were crafted to be.

Alright.

For the sake of those who’d dare to be defiant…it’s time to end this.

HP: 1620% (+475%, [Dominus: Holly & foe] Halo: SPENT)
BIO: 2030% (+280%, Rook x1, Plateling x10, Bishop-Succling x1, Knighted-Buzzling x1, Knightlings x19, Banelings x13, 45/45. Matron’s)
CONTENDER (Gatling): B.33 x6
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None
ACT: 3/3

GINA: 1960% (+180%, Automata, Tollo, Spine, Rebuke, Montags, Halo: SPENT)
DORIAN: 2320% (+575%, Interitus, Lanceam, Hydras, Manus, Halo: PRIMED. CHARGE: 0)
HOLLY: 1,441% (+287, RESIST: Heat, Cold. IMMUNE: Acid, CONTENDER (Gatling): B.33 x6

THREAT: 0/12 TENDRILS Remain. Wracked with seizure due to Dorian’s poison. Bleed Stacks: 46. RESIST: Heat, Cold, Acid. IMMUNE: Stun, Crushing.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. Even at such a low level, I’d like to inform you that the Neurotic Halo’s counter saved you and Gina both from critical hits that would’ve dealt over 3000% and 4000% damage, respectively.)

(…Good of you to remember to prime them.)
>>
>>4044556
(Apologies, Holly’s HEALTH should read 1728% due to Dominus.)
>>
>>4044556
fucking hell. those Tendrils were no damn joke.
>>
>>4044551
Orders;

SHU;
>Use your Swarm and HHs to hold the creature down, with Honey rounds at the ready just incase. Dorian did the heavy lifting here, its his right to honorably end this.

GINA;
>Keep the Mole locked down, and Terraforming ready to smash it away and the team to safety, incase it has any last tricks up its sleeve.


DORIAN;
>end this. Put the Mole out of its misery, but with respect. We may of beaten it readily, but it was still a good fight, and deserves it own rest.
>Have a anchor point set back though, just incase it has some last kick to it.

HOLLY;
>Have Honey rounds and your Tongue ready incase the thing pulls any last tricks.

well, it certainly didn't go down without a fight, and i can respect that.
>>
>>4044551

[Bleed Stacks: 22] -> [Bleed Stacks: 46]

Sweet merciful murder... I'm surprised it has any body fluids left! Seconding >>4044577.
>>
>>4044556
Thats the Glutonous powers isnt it?

Those crit powers are insane....

>>4044551
Did Dorian just throw a Saturnian Lightning Bolt?

That pure powers feels like something.... out of this world....

>>4044551
I am also fully supporting>>4044577


And you are right as much as i want this thing to suffer for threatening that which our dear daughter holds dear.

At this point it would just be cruel of us to extend its misery......

But as you pointed out. Stay. Cautios. Dorian
>>
>>4044585
(I wish you could see these rolls, because Dorian's been a hilariously efficient murder machine this entire fight.)
>>
>>4044585
it will probably bleed out within the next two to three rounds.......

without tons of biomass to regnerate its toxic blood made from blood familiars will kill it....
>>
>>4044590
yeah, i didn't need to see the rolls to notice that.
though, i will say, unlike usually you didn't say the Halos were going off, so i didn't know those hits we took were so powerful. we also didn't get the counter attack out of them either, or the characters commenting on any of that, which seems a bit strange ill admit.
>>
>>4044600
those were the neurotic coutner going off....

Mabe it has something to stop us form countering it but we could still get our dodge out of it.....

WE should be thankful it didnt hit us... it would have just murdered Shu and Gina
>>
>>4044556
Well with that in mind, I want one of our party members to stand ready to strike in case it has a last hidden tendril of some sort.
>>
>>4044551
>The Pyreants seek to be something more than what the Crucible molded them to be. Dorian stands high above that which threatened them, his very existence in stark contrast to that which he was once ordered to conform to. You can feel it, the passion that beats within his chest. He knows it. He’s seen the ants, the people of Laoc, and every decent person that he’s met across the Fleshscape fighting against the roles the Crucible demands they play.
>There are no roles. No shackles. No chains.
>Only chances.
>Only choices.
God damn, Dorian. I love you a little more with every passing day. Seriously, this entire cast is great, but Dorian is easily my favorite. He's this awesome transmasc Victorian gentleman mutant Fist of the North Star character. I never knew I wanted this, but now that I have it I can't imagine a universe where I don't want it.
>>
>>4044551
Yeah, >>4044577 is good. Dorian, you're our MVP (though Gina is a close second for her work prepping the fight). Care to finish it off?
>>
>>4044600
(True, though I'd meant to imply that the pillars that threw you back were part of the counter-attack. Considering the sheer speed of the actors involved, talking as a free action was something I wanted to cut short to try and emphasize the speed, if that makes sense. As though things were moving so fast that there was no time to react, or fully process what was going on.)

(Additionally, the nature of the Halo's counters is something Gina will comment on shortly, due to its unusual nature.)
>>
>>4044645
I have noticed that ever since the Yurei fight, the Halos have taken a preference towards terraforming as a way to counter-attack. It used to be with whatever we already had on hand at the time we were hit, but lately it's been terraforming, even for characters like Rath who have no proper Neuromantic abilities. So there's an in-character reason why they've been acting like that? Interesting. Well, I look forward to Gina's explanation.
>>
>>4044645
i guess thats alright, and looking back, yeah its a wording thing. you've changed how you were saying the Halos go off drastically, aswell as how you presented them, so because of how you have consistently done it in the past, it did not at all click thats what was happening and i though that was something else of Ginas i was overlooking, especially with it being Terraforming based over the usual.

confusing honestly, especially with no real mention or honestly proper way to catch it or why its suddenly changed. honestly i thought we still had them because of that, which, fair a bit on my part, but the drastic and unexplained differences didnt do any favors, which i have to comment on is very, very bad for a game from a mechanical and tactical perspective, especially from the players perspective. doesn't work well to train a player in a game to connect the dots and expect X to be done and signified with something, then change it up without proper warning.
>>
>>4044670
(Understood. Thank you for the feedback, I truly appreciate it!)
>>
>>4044670
(Devoting a sentence or two to exactly how they felt or looked when the terraforming-based counter went off would've helped, you're right. I'll bear that in mind for the future and the nature of how the Halo's effects are described.)
>>
>>4044675
>>4044679
(On phone)
Yeah, i think it would help, though i understand why you may of tried to focus on other things. Difference i think between running a game and playing a game too. And like i said, i should've caught it, but at the same time, theres so many things to try and keep track of on our end too those little ticks to help alot.

Mind you, i understand and respect you have a boatload and a half to deal with on your end, but really, it mostly makes me question how you so rarely make any mistakes as it is when it comes to the overall mechanics. Love the system you have built here, honest, but at the same time it feels like a beast that only grows at times too.
>>
>>4044679
Oh, random thought, but how did Amaras playtime go with the little hyena girl?
Wait, did we ever get her name actually?
>>
>>4044738
We did catch her name, it's Anna, but we did not hear how their playtime went. Presumably well, Amara was in good spirits.
>>
>>4044754
Anna right.
And its rare not to see Amara in good spirits, but yes, it is a good sign.
>>
>>4044738
(Amara's time with Anna went quite well. The Joyous she played with before the Hyenas came to Laoc is actually by her side now, per Amara's instructions to keep her company.)
>>
>>4044917
Awwwww. Amara's the best, we should be so proud of her.
>>
>>4044917
thats good to hear.
we should let Amara know(or Amara ask us herself), its alright to ask for some downtime to play with her friend(s) more often. lord knows shes been through enough to have earned it, though i do understand she both wants to help and seems to understand overall the importance of our objective, even if maybe not all the whys or hows or depths.
>>
>>4044917
Aww, our little girl is making friends. That's good. We should arrange excuses for the two of them to spend more time together.
>>
>>4044926
yeah, i think its the first living person around her age we have met.

well, there was probably some in the Monastery, but besides the fact thats gone, circumstances made it difficult for her to make any friends there. sometimes numbers is actually a detriment to meeting new people in a place.
>>
>>4044929
Yeah, pretty sure this is the first living child Amara has met. And actually, the Sororitas were older than her, somewhere around ten to twelve, I think. So first child her age she met at all. That's got to be nice. I don't like that there are children in this horrible nightmare world, but if they can find some normalcy playing with each other I want Amara to meet as many as she can.
>>
(Finishing up writing now, Gentlemen.)
>>
File: Biomass.jpg (548 KB, 1280x1014)
548 KB
548 KB JPG
>>4044551

Dorian glaces at you over the seizing Amalgam, meeting your gaze through the grille of his coagulate helm. You nod, and then he nods in kind. The young man's sanguine armor congeals into a single, massive executioner's scythe as the beast's body is engulfed with terrain and chitin courtesy of your and Gina's combined efforts.

"You fought well." He declares, sparks starting to arc around his legs, arm cocked behind him. "Whoever or whatever you were before all this...you have my respect."

His single blue eye narrows, focus and duty write large on his features...and then, in a single step, he ends it. The thing first convulses, then freezes in place when a crack of thunder heralds Dorian's arrival on the other side of the prostrate abomination. Azure lightning dances around his form as he flings his arm out, scattering the newly-liquid remains of the scythe across the battlefield. A bubbling line of scarlet ichor blossoms in a ring around Vermilingua's neck, and with a last, final convulsion, its head separates from its body, severed by an immaculate stroke.

You started this fight...and Dorian's ended it.

>>COMBAT: Ceased

>>LEVEL-UP POINTS AVAILABLE: 30

It takes a minute or two, but between your swarm and Gina's deft terraforming, you're able to salvage a sizable amount of biomass that hasn't been tainted by Dorian's poison or reduced to stinking pools of liquid meat thanks to your acid. Despite your earlier worries, you're able to get Holly's Spiritus Shell back in top shape, and you're surveying the field to see if there's any more pickings you might've missed when Dorian strides up to you.

"You know, I was wondering." He says, barely able to hide his smirk. "Why couldn't our hunt have gone as well as that? No Amalgam negotiations, no surprise Daughters, no elemental shenanigans...I'd feel cheated, if I wasn't so relieved."

Your reply is an inelegant snort at the memory of that fiasco, prompting Dorian to finally crack a smile. Opening your mouth to reply, your jaw is just left open for a moment when you catch sight of Gina and Holly doing...something? A few dozen meters away from where you and Dorian stand, Holly's backing away from Gina, the brunette insistently pleading with her to let her try something. Once more sharing a look, this time one of curiosity, you and Dorian cross the distance as Gina's requests

"You'll be fine Holly, I'm serious!" GG insists with a flustered smile, arms spread wide. "The Halo's counter consistently scales its counters to the severity of the strike, so just a little tap'll be fine!"

"Girl, it's not me I'm worried abou...Shu!" Holly shouts, turning from the other girl as she walks up to you with faux seriousness. "Could you tell your girlfriend I'm not going to slap the crap out of her with my tongue? Like, please?"

"...What did I walk into?" You ask earnestly, and Holly just waves her arms at Gina, prompting the Neuromancer to explain after she heaves a sigh.

(Continued)
>>
>>4045221

"I want to test how the Halos' Counter works." GG replies, planting her hands on her hips. "In case you haven't noticed, the Halos have started countering by using terraforming, even if that's not part of their owner's repertoire. Are they evolving? Can they not use higher level skills as their counters? Are they resonating with the Fleshscape?"

"...I'm...not sure." Comes your hesitant reply.

"See!? Neither do I, and if I'm gonna get answers I need Holly to slap me in the face! SO!" GG declares, rounding on the blonde as she holds her hands up in surrender. "Holly! Get to slapping! For science!"

"Oh, how I wish Francine were here to officiate." Dorian chimes in with a smirk, just as the hive phone at your hip crackles to life.

"Shu, darling, this is Francine." Comes the physician's droll voice from the other end, as Dorian's blue eye goes wide. "Reaching out to tell you that our plan to scope out the Hexane Remnants fell through, but now Cheruem's having a lovely chat with them through Amara, so there's that."

"What?!" Gina blurts out as your blood runs cold, and the hive phone's chitinous vibrations mirror Francine clicking her tongue on the other end of the line.

"None of that, now, everything's fine." The doctor replies, sharing a few muffled words with Amara before speaking to you again. "The long and short of it is that as soon as we got close, their Neuromancer reached into our minds and asked our intentions. Seems our Gina isn't the only one with impressive reach."

"What then?" You demand, tense.

"Apparently the Remnants are content to sit where they are. They're not sane or whole, not by a long shot...but they're not dangerous, at least not yet." She elaborates with an irritated sigh. "Seems they think the things sleeping in the pods are fellow Hexane, and they're waiting for them to wake up."

Dorian shoots you a concerned glance as Holly steeples her fingers in front of her nose, staring off into space as the question of how the Remnants will handle their inevitable disappointment settles in your minds.

"Please tell me Amara hasn't said anything to tip them off." Gina asks nervously.

"Goodness, no. In fact, she's taken a page out of Shu's handbook with how cagey she's been." Francine continues, a note of approval in her voice. "Amara's treating the whole situation with kid gloves...fitting, if not quite how I expected her to go about it."

Well, it's not a crisis situation, at least not yet. You glance back at the salvaged biomass, weighing how to proceed in light of this unexpected development.

>>Well, the Remnants aren't going anywhere for a while, so you'll speak with the Pyreant Queen first to let her know you've dealt with the threat.

>>The Pyreants can wait. Go meet with Amara and Francine to address the Hexane Remnants with your current party.

>>There's no reason you can't do both; split up, meeting the Remnants and presenting the results of your hunt to the Pyreant Queen.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here over the weekend, with voting to remain open until Monday, January 27th, 9:00AM Eastern time, with the update to go live around that time, as well. Thank you all so much for bearing with me through a tumultuous week, and know that I appreciate your time, participation, and enthusiasm as always. I'll be around over the weekend to address any comments, criticisms, or concerns, and I welcome them all.)

(I hope you have a fantastic weekend, one and all.)
>>
>>4045232
Okay, well that's a little good. We need more details, though. Have they encountered awake humans and mistaken them for Hexane, or is it just the pupated ones that look like Hexane to them? The Daughters are fairly visible through the cocoons, so they should be able to recognize "hey, that's not what our species looks like", but maybe it's a weird bit of dissociation where context matters.
>>
>>4045242
Thanks for running, BHOP. This was a good fight, and you're leaving us with a nice cliffhanger, so excellent job.
>>
>>4045232
>Teleport the Remains back home, quickly. they can wait.
>Then send Dorian to aid Amara. he has a Hexxane in his head, so maybe two Hexxanes can help with the situation.
>See if you cant get a hold of Rath, tell he whats going on and get her there and her Hexxane to help too, as all three might better know how to deal wit their statue counterparts.
>>Worse case, the three Hexxanes can at least help us plan how to put them down, if that is what becomes necessary.
>>However, dont have Rath abandon November ,nor just drop anything they are in the middle of. if they just found something or are in the middle of something, finish it up, as we are not on a major time limit here, but it does mean they should regroup with us afterwards, rather than pressing further forward.

>have Shu and Gina go meet the ant Queen. its practically on the way, given the layout anyways.
>>
>>4045232
>If visiting the ant queen first:
>Reorganize the swarm, take the time to modify our swarmlings into exclusively knight class and rook class swarmlings, with the grappling modifications.
have them form up and combine their strength to parade the anteater carcass to the pyreant anthill pikmin style. the anteaters will be quick to recognize their ancient primal predator, but the sight of it being dead and the presence of our swarm will leave a big impression on them and the queen.
> “I have returned bearing news and a gift.”
>>
>>4045242
Thanks for everything so far, BHOP, looking forward to Monday!

And as for current events... hoo boy, there's a bit to unpack with this update.

>30 points to distribute among the members of our party
>The Neurotic Halos might be evolving
>The Hexane Remnants are chatting with Cheruem and more diplomacy is needed
>We also need to talk to the Pyreant Queen about the eliminated threat

BHOP, are the level up points limited to Shu, Gina and Dorian, as they're on the site of the battlefield, or can we save the points for the other members of our party?
>>
>>4045258
which home? dragon’s roost or the laoc estate?
also i think presenting our kill to the ants would give us better rep with the queen. not only does her kingdom not have to feed for a good while, she might be more willing to help with our endeavors in the future.
>>
>>4045268
(You may absolutely save the points to distribute to the rest of your party, or use them to barter with the Pyreants, if you wish.)
>>
>>4045258
I would rather give the anteater carcass to the pyreants for reasons i stated in the previous post
>>
>>4045242
thanks for running. it was fun. the fight was interesting too, though did feel a bit easier than i expected ill admit.

The Hexxane situation is... honestly im not sure. i kinda had a suspicion they might not be outright on-sight hostile, so that wasn't a surprise. but i guess i just knew we didn't know why enough to be too surprised that is what they are doing.

complicates things, but, also might give us some interesting options here.

>>4045266
oh damnit, yeah, part i forgot;

>>4045232
>>4045258
adding in;
>dont take the whole corpse, but do take with us to meet the Queen proof of our victory. its head will suffice as a gift for her.

>>4045266
>>4045270
dont think we need to bring along the whole thing. i like pikmin too, but thats just impractical and unnecessary levels of show-offness, in my opinion.

also we only have one home, the Penthouse.
the Laoc house may be nice gesture, but its no home to our party.
>>
>>4045266
>>4045270
I'd say present her with the tongue. The big one, that Dorian blasted off. Should have some nice meat on there, and is a neat symbolic gesture. "You know its most powerful weapon, that it used to eat your children? Here it is for you to eat."
>>
File: giphy.gif (1.27 MB, 300x169)
1.27 MB
1.27 MB GIF
>>4045273
...BARTER, you say.
>>
>>4045274
and i disagree on giving it all.
we're already gaining more than enough Rep helping them with not one, but TWO threats to their livelihood and expansion. we still need to think about ourselves too.

if the Head loses us some levels, sure, im still fine with that, perfectly fine with it.
but all 30? thats just silly and impractical.
>>
we can also teach them the concept of “goodwill” to reinforce their learning concept of “trust”.
>>
>>4045277
im not even sure if its really left to give.
Dorians lightning was doing more than well done blasts in that fight.
>>
>>4045273
how much would the head be worth anyways?
>>
>>4045275
>i like pikmin too, but thats just impractical and unnecessary levels of show-offness, in my opinion.

I love Pikmin, and I'm surprised that we haven't considered using our swarmlings in this way. Why not send out swarmlings on patrols to find amalgam corpses or other items of interest? If they find something, we can send out whole swarms to pick them up and ferry them back to the base, Pikmin style.

>Swarmlings surround the dead A-mole-gam
> A fraction appears above its corpse, 45 / 70
> "Guess we'll need to ask the ants for help."
>>
>>4045296
(Six levels' worth.)
>>
>>4045285
>>4045277
I’m fine with giving them the head of the anteater. The head of the anteater will send a good signal to the ants, but the part where we parade the head to the queen with our swarm as a procession i won’t budge on.
>>
>>4045303
anon, you’re using the wrong type of swarmling pikmin
>>
>>4045303
Because we only have forty-five of them that can be active at a time. Maybe if we were a Pawn-type Hive Mistress, but we're a balanced Fool. We need all those swarmling slots for our own use.
>>
>>4045309
I agree, the head is a good symbolic gesture and 6 levels of biomass is a respectable amount. That leaves our party with 24 points to split amongst themselves.
>>
>>4045318
Four each, since Julia's with the Hyenas for now. Pretty decent. Enough to put a point into all of Shu's core skills (Hive, Spiritus, Dominus) and one more for secondary competencies.
>>
>>4045315
what if we exploited recursive swarmlings as an extra boost to our pikmin strength? have recursive grapplings that assist the main swarmlings?
>>
>>4045303
mostly because we dont want to just have to drop em where they are if a battle start so our swarmling slots are free id imagine. i think it would work if we're at home or such, but not while out and about.

the other issue is, we now want our swarmlings to last, so they get the learning bonus, but like i said, that is sketchy if on the move and we have to just drop control of them due to a fight.

>>4045304
ah, not a bad amount. yeah. give em the head. funnily enough, though im suspicious it was intentional, thats one for every levelable party member we still have.

>>4045309
i mean, i guess? i disagree with having them carry it on their back pikmin style, thats dumb, especially for bees, but what else but our swarmlings would we have carry it anyways?
>>
>>4045324
Recursive Swarmlings only last for a couple minutes, not long enough to drag anything back to base. Sadly, it would be cool to do Pikmin stuff. Some of the monsters even fit the Fleshscape quite well.

On an unrelated note, >>4045242
BHOP, did Holly manage to eat any of the Dragonfly-Drills, or did the Knights take them all out before they could get close? Because the thought occurs to me that those were independent Amalgams, not constructs, and as such they should qualify for the Health boost that Ravenous Maw grants on finishers.
>>
>>4045242
are the dragonfly drill amalgams worth any levels? and were they incorporated into the anteater level up points pool? or are they gone?
>>
>>4045325
>>4045338

am >>4045347

not necessarily pikmin style, they can fly afterall, so having them carry the head like a swarm of chinook helicopters is more palatable...

Although come to think of it...

Of all the amalgam/daughter fights that we've participated in, not a single one of them was a "clean kill". You can argue stealth panther, but that was overkill because the tank destroyed most of its carcass in the pitfall trap.
>>
>>4045372
i mean, technically, there was one....
...Lara....

we also didn't really do at all bad or even much damage to the Hatter, when you realize they were just a little gem.

but if you mean without potential level biomass destroyed, yeah, sure not since earlier in the game with Holly and Eloise and the like, and i think there were a few others, but i think its just something to accept. power comes with collateral, but at some point you need that level of power to even stand a chance.
>>
>>4045372
>not necessarily pikmin style, they can fly afterall, so having them carry the head like a swarm of chinook helicopters is more palatable...
Nah, that just makes them the Winged Pikmin from Pikmin 3. Those things were so overpowered, completely broke the game.

And yeah, most of our kills are messy. Just a consequence of everyone being able to take so much damage before they die, I think. You need to really mutilate a Daughter or Amalgam to make them stay down.
>>
>>4045385
>>4045389
I wonder if there's a daughter out in the wastes that specializes exclusively in making "clean kills" on amalgams and daughters. Obviously other than magpie.
>>
>>4045304
wait, BHOP, how IS Cherum communicating with em? it it just... the Neuromancer statue talking is technically so mind delvy all Dream Daughters can hear and respond, and of course that means Cherum knew it was time to talk back, while the others obviously have no reason to?
>>
>>4045410
From what we know of Cheruem they would have had mostly clean kills. Single, extremely powerful hits, cut the enemy in half and watch them bleed out.
>>
>>4045410
id think plenty. cant see, say, Eloise having made dirty kills. even with secondaries i couldn't see her having gone a 'dirty' route. Ace too actually. she just used a big ol axe. deadly and choppy sure, but leaves the chunks in ice and together pieces actually. the Midnight Crew in general actually had a pretty clean build, though with Quinn id depend on what she manifests i suppose.
>>
so what is our level up plan, just as something to talk bout a bit?

i know with Shu our focus is probably Spiritus and Hive, though from there i think opinions are divided pretty heavily.

Gina... honestly im unsure. we've just kinda been rolling randomly all things considered with what we upgrade on her. i think the 'problem' with her is, all of them kinda got applied all at once, so nothing needs catching up, and nothing feels particularly special or more important, though in part just because all of them were DD cores with meaning behind them.
Minus Ver, which is probably why we give it so little attention.

Dorian... really i dont have any plan for him myself either. Jack and Charge really are the only thing at all pulling my focus, but even then, im pretty 'meh' on what to do with him focus wise.

Amara... hrm. i still want to focus a bit more on getting her actual combat capabilities up, but otherwise nothing screams focus at me. guess that would mean i want Oxygenic, Queen, and Hunters up more, but thats still a slight spread to work with, though not an overly big one.

Francine? want to see what Violens can do, not gonna lie, but otherwise maybe Luohans and Calcite Halo? only come to mind because she still feels like she comparatively has little defensive options compared to the rest of our team.

Rath? like the idea of checking out the Fingers/Grasp hybrid for sure. but we got a bit of wiggle room i think for that. wait, actually, maybe not, depending on how soon we wanted it, as Fingers is in the box and at level 4, and Grasp is at level 3. otherwise, im 100% sure Rath is the safest bet to test how the calcite Halo will work going forward. i also really still want to see how they bend to the user going forward, though Raths playstyle might not actually be very varied there sadly, as she fits the motif of the Calcite Halo pretty well. odd happenings at later levels will probably get more interesting results from it from Francine honestly.

I also feel like Augments are kinda taking up too much attention too. they're good, sure, but also starting to steal attention i think we need on levelables.
>>
>>4045520
Regarding level up plans, I'll post what I personally am prioritizing. If you folks disagree with what I propose, I'm happy to discuss alternatives.

First off, I'm prioritizing everybody's original Cores. They're the foundation upon which we built these characters, and I want to see what they're capable of at max level. Only the best of the best are capable of climbing the Cord, and to attempt such a thing without having our cores at 20 would be a thematically poor decision.

Now for each individual person.

Shu: Hive, Spiritus, Dominus. Spiritus is becoming an extremely useful tool, and Dominus will provide amazing team support.

Gina: Neon Ascendant, Virulent Persistence, Nervous Torrent, Verurteilung. Honestly, her other cores (Alabaster, Gladiatorial) seem like they would be better suited for other characters entirely (Alabaster -> Dorian, Gladiatorial -> Rath / Francine), and I feel like we're diversifying her too much without focusing on a specific build. We need to stick to a mage-type build for her, and focus on her Core, which is devastating. I think Virulent will be insanely useful at later levels - back in Almath, Kosi used it to heal all of our party members back to full health. I want that kind of support utility on her. Aside from that, Nervous Torrent can ensure tons of acid generation, and Verurteilung seems very underutilized, despite its potential.

Rath: Indignant, Alabaster, Calcite, Tormented Drive. Level up her Core, then get Alabaster and Calcite to level 10 at least before hybridizing them together. Put points into her newest ability as well, a bit of mobility to round out her kit could make her into even more of a powerhouse.

Dorian: Red Death, Resplendent Thread, Spring-Heeled, Accumulated. Get his core up, boost Resplendent, and hybridize Spring-Heeled and Accumulated at level 10.

Amara: Holistic, Hunter's Honor, Joyous. Make her even more of a ninja, and Joyous Many has the potential to be game-breaking.

Julia: Sculptress, Carnivorous, Seasonal Oppression. Carnivorous was AMAZING in the fight against Yurei, so its max level could make Julia unstoppable. Seasonal Oppression is an amazing buff+debuff ability as well.

Francine: Creation's Strings, Hand of the Queen, Unyielding, Violens Tetrastigma. Hand goes so well with her core, it's a shame they're both hybrids, otherwise I'd want to combine them. I do want to combine Unyielding and Violens - Unyielding is to ensure Francine's survival, while Violens gives her lifestealing attacks. Combining the two might yield something of note.
>>
>>4045520
>>4045570
If anything, we should have our party member's original core abilities hybridized with another core ability at lvl 20 to create 1 maximized hybrid (Shu is the exception), and one secondary non-core ability that's hybridized at lvl 15.
>>
>>4045570
>Shu
eh, i dont think we'll get as much out of the Domious, over seeing here HH or Maw will lead personally.

>Gina
i disagree, Gina has put Gladiatorial to amazing use and i think its one of her best abilities. honestly not too keen on Ver, its good, but not amazing. Persistence just has not at all wowed me, and im not really as interested in it. not worth seeing where it goes when its just not cutting it already, in my opinion. Alabaster... yeah, i see the point yeah. but its far from useless, as just being able to spawn weapons is handy, but yeah, so far not wowing me either. i think the big issue is, its unique Calcite trait seems to be based around movement... but, if we want unique movement on Gina, we have Gladitorial. i think we should probably hybridize Alabaster early with something else honestly. keep it, as its themeatic to Eloise and what Gina went through, but i just dont think it'll last well on its own. maybe it and Verteilung? or Pestilence? id say Torrent for vomit blades and/or movement buffs over liquid/her own vomit, but i like Torrent by itself too much for that.

>Rath
oh yeah, Drive. though, i disagree on focusing on it right now. i like it, wanna keep it/at least hybridize it, but i think she needs to make room for it first, via Fingers and Grasp, or something. which is my main priority actually, probably, now that im thinking on it. unsure how i feel about Calcite Halo and Alabaster though. i mean, its a simple, plain choice sure, but feels... too plain. too obvious. honestly.... i really dont think Rath needs the Neuro Halo by itself... what would two Halos together do, i wonder?

>Dorian
i guess. i just... well, i think him being my least favorite party members just making him a blank space in my mind honestly. dont get me wrong, i dont dislike him, BHOP makes all his characters good, but someones still just gonna end up at the bottom still even if you dont actually dislike em, and him being there i think just makes me indifferent here. so, sure on that, i guess.

>Amara
nah, Holistic just is not worth it. and well, like i said, i already told you my plan for her. Queen, Oxygenic, and Honor.

>Julia
irrelevant as she wont be with us for awhile. just not worth it over something that wont come up for quite awhile and could thus also easily significantly shift due to other events.

>Francine
again ,said my overall thoughts. her Core and Hand of the Queen honestly also i disagree on being focal points. they're just way way too sporadic in what they give her. you just cannot base a character on that as their base and have them actually be viable, in my opinion. otherwise, like i said, Luohans and the Halo needs levels first before anything else, to give her some leeway and staying power. after that, besides seeing where Violens goes, im more open to ideas, though still think her Core and HQ are horrible focal points.
>>
>>4045585
why would Shu be the exception? fuck that, not hybridizing a lone Core once it hits 20 is a terrible idea.
i also disagree with that sentiment, both waiting til level 20 for both, or making sure another is a Core. silly to wait and hope another core would be worth it, nor overlook a non-core just because of that.
>>
>>4045585
>>4045605
Regardless of how people feel about hybridizing / not hybridizing two Cores together, I'll make a list of all of our current Cores. This way, we know what we're working with regarding our current arsenal.

Shu:
>Tryptophilic Hive Lvl 12
>Fear To Tread (Hybridized with Heaven's Drill to make Firmament's Spiral Lvl 1)

Gina:
>Amethyst Jack (Hybridized with Neurotic Halo to make Neon Ascendant Lvl 5)
>Virulent Persistence Lvl 3
>Alabaster Perfectionist Lvl 3
>Gladiatorial Swarm Lvl 4
>Nervous Torrent Lvl 4

Rath:
>Tensile Strand (Hybridized with Radiant Boil and Phantom Limb to make Indignant Ignition Lvl 5)
>Erupting Grasp Lvl 3

Dorian:
>Unknowable Hue (Hybridized with Scarlet Terror to make Red Death Lvl 10)
>Resplendent Thread Lvl 5
>Stygian Arsenal (REFINED)

Amara:
>Holistic Lexicon Lvl 8
>Hunter's Honor Lvl 5
>Pulmonary Legion (REFINED)

Julia:
>Sculptress of Flesh Lvl 10
>Elemental Digestion Lvl 4

Francine:
Creation's Strings Lvl 7
Hand Of The Queen Lvl 4
Unyielding Spirit Lvl 2
Violens Tetrastigma Lvl 1
>>
>>4045520
>>4045570

Personally i would like to go for something like this
Explanation of Ranking system. If soemthing shows up more than once i would like it to receive an extra point with a priority corrosponding to its Rank. Worth within the rank is determined by its position in the order of listing with later listing having lower priority

1. Rank. Something i want to have in every level up vote or whenever Available
2. Rank Something i want to have in a level up vote if we still have points left over after 1. Rank
3. Rank Low priority something to throw a point into once in a while wo make sure it doesnt fall behind to hard. While these abilites may be useful and maybe even part of core gameplay they are either already on a level that they feel pretty good at or are just something I personally dislike/think we dont need in the playstyle anymore

>Shu
1. Rank: Spiritus, Hive
2. Rank: Dominus, Spiral, Neurotic Halo
3. Rank: Hundred Handed, Maw

>Gina
1. Rank: Neon, Gladitorial, Nervous Torrent
2. Rank: Alabaster, Verurteilung
3. Rank: Neon, Virulent

>Dorian
1. Rank: Red Death, Jack, Thread
2. Rank: Charge, Calcite, Verurteilung
3. Rank: Red Death, Neurotic

>Amara
1. Rank: Hunter, Joyous
2. Rank: Queen, Verurteilung, Artillery
3. Rank: Lexicon, Hunter , Joyous

>Francine
1. Rank: Creation, Primoridal, Spirit
2. Rank: Luohan's , Calcite, Hand
3. Rank: Violens, Creation

>Rath
1. Rank: Ignition, Endoskeleton, Calcite
2. Rank: Unrelenting, Grasp, Drive
3. Rank: Fingers, Ignition, Neurotic

I may as well post my plans for Julia even if it wont be relevant for the next vote. (this is assuming that circumstances wont change)
>Julia
1. Rank: Carver, Sculptress, Calcite
2. Rank: Digestion, Seasonal, Appetites
3. Rank: Neurotic, Carver, Calcite
>>
>>4045338
(I believe she did, I'll have to look at my notes in the morning.)

>>4045347
(They weren't worth much, but they were incorporated into the level-up pool.)
>>
>>4046100
Was each one worth a fraction of a level up kndoa like they were one super oraganism or did each one was worth at least one level and there were so few to that were salvagable?
>>
>>4045887
Should Lexicon be that low on rank importance? It's the only Skintalker power in the party, and Skintalkers have magikarp power, where they start weak but get really good in the late game.
>>
>>4045520
>Shu
Shu's fundamental core is Trypophilic Hive, Spiritus Ex Testa, and Dominus Bloodline. Her fourth point from this, should there be no cool Augments to distract us, should be spent on either Hundred-Handed or Firmament's Spiral. Those have been lagging behind, while this fight showed that they're quite useful.

>Gina
Agreed that she's a bit unfocused due to taking those Cores out of sentimentality rather than practicality. Still, she's got a pretty good power set for a support build. I'd prioritize Neon Ascendant, Nervous Torrent, and Gladiatorial Swarm. Neon because her Neruomancy can always get more OP, Torrent because spraying acid is good for both ranged damage and area denial, and Swarm because it gives her both mobility and protection. The fourth point I'd put into Alabaster Perfectionist to see if it gives more mobility boosts. Virulent Persistence is nice, but doesn't wow.

>Dorian
Dorian is, in my opinion, the most focused and well-composed build we have. He's not necessarily the strongest party member, but he is the party member whose skills complement each other the most. Putting a point into just about anything on his build will be really effective. He's also got four main skills we level (Verurteilung gets forgotten every time), so we can just put a point into everything. If we have to prioritize because there's an Augment we want, I'd say refrain from upgrading Red Death for the moment.

>Amara
Like Dorian, Amara has four main skills she's leveling, so we could just put a point into all of them. If we have to prioritize, I'd emphasize Queen Crimson and Oxygenic Artillery. Queen Crimson is great for both defense and support, Oxygenic Artillery is great damage and now mobility.

>Francine
Tricky. We haven't seen Francine much in battle yet, only fight she was with Shu was against Yurei where she did some excellent counter-fighting. So I'd be down for points in Luohan's Hands, give her more judo. Hand of the Queen also has some strong synergies with Francine's build, if it eventually gets to the point of reversing active persistent effects like Zahira did our Dominus Bloodline it would be really nice for her. And Primordial School, just because I want to summon Cthulhu. BHOP has implied we're getting something Lovecraftian eventually, I want to put more points into it.

>Rath
Rath's lagging behind in Health, for a tank build. I'd say put a point into Indignant Ignition, Unrelenting Cold, Alabaster Endoskeleton, and Calcite Halo. All of those give good Health, all either increase durability for sure or have the potential to increase durability given what we've seen of them (Ignition and Cold). I'm fine with leaving Drive until the next level-up.
>>
>>4045601
>>4045855
>>4045887
>>4046275
I'll give my thoughts on the matter around sunday. my schedule's getting too busy.
>>
>>4045887
>>4046275
well, i think honestly ive covered most discussion points here >>4045601
already, so no point to repeating myself over just re-linking it, but ill add anything i can think to say. id really just be copying and pasting that again for each of you in response more or less, is the thing.

>Gina
honestly, her Neuromancy is so high and powerful, i just feel she can afford to not level it as fast. not saying no points ever, just not a point every time.

>Shu
apart from repeating what ive said about Dominous, Spiral just should not get attention, not while we have things like Maw, HH, or even the Halo here.

>>4046274
our Lexicons just too sporadic on what it gives us to really be a focus, and unlike some other classes(minus those whos Cores really arent their actual Focus or a good Focus), not Focusing on the Lexicon isnt as detrimental, as its true utility and part of its strength cant be gained from leveling up anyways.
>>
>>4046607
>honestly, her Neuromancy is so high and powerful, i just feel she can afford to not level it as fast. not saying no points ever, just not a point every time.
I can see that logic. So what, put two points into Gladiatorial, then? Since you're not too excited about either Verurteilung or Virulent Persistence. I do admit I want to get Gladiatorial Swarm to level ten soon, BHOP said that Hive Mistress hybrids still get the specialized swarmling types and I want to see what that does to worm armor. Like, would her Neurotic abilities turn Gina into a mindworm boil from SMAC? Because if so, all of my yes. That would be rad.

>apart from repeating what ive said about Dominous, Spiral just should not get attention, not while we have things like Maw, HH, or even the Halo here.
I'd hold off on the Maw, personally, if only because we can Kadath that. If you don't want Spiral, then definitely into Hundred-Handed. We should get growing hands off of ambient biomass soon, it's been a pretty clear pattern that leveling the skill gives us more versatility in deploying the arms. So growing arms out of the ground to pull down enemies or drill into them (which would also trigger Fear To Tread, making pulling them down even more effective) would give us some killer mobility denial. Only flying enemies would be safe, at least until we got the upgrade that let us grow arms on unwilling targets.
>>
>>4046630
>So what, put two points into Gladiatorial, then?
maybe. wouldn't be against it, and like you said, it being a Hive Mistress makes getting it to level 10 quickly better than most. which also is a factor we should remember for Francine too. as i stated too, i think Alabaster would probably do us better hybridized, though to what im open to more discussion.

actually, i think thats part of why i kinda am iffy on Spiral on Shu. it just overlaps too much with other things she has, and not in ways i always like. plus, i t just still feels like it pulls and makes Shu fight in ways i dont like. (Do keep in mind though, i do also look as Abilities as they are as stand alones too, not just in the group, though for reasons i do feel are legitimate).

. i also honestly didnt like the hybrid, just like i didnt like Julias Seasonal Oppression. its just... a boring hybrid that didnt actually do what i wanted, on either. both feel way too much, if not literally, just scooping both up into the same area, over giving us something actually new or interesting to fix their original issues with. id actually like to Hybridize both again into triples, and hope that fixes them honestly.

>I'd hold off on the Maw, personally, if only because we can Kadath that.
if we Kadath it? sure. but if not, then id like to give it some love. the question is then if we actually do focus in with Kadath though.

>definitely into Hundred-Handed.
im certainly fine with that, yes. im actually unsure on ambient biomass though, or at least enemies. i feel like at least the second one would be way too overpowered, and even the first if there not a caveat to it. and im not just talking 'i dont think we will because of that', but 'id not want to see it because of that' too.
>>
>>4046726
>as i stated too, i think Alabaster would probably do us better hybridized, though to what im open to more discussion.
I have no idea what it would create, but it could be interesting to see it hybridized with Virulent Persistence. Just because that's such a strange cross that it would be fun to see what BHOP comes up with for it. For a more serious hybrid, maybe with Verurteiling, get fear-weapons?

>. i also honestly didnt like the hybrid, just like i didnt like Julias Seasonal Oppression. its just... a boring hybrid that didnt actually do what i wanted, on either. both feel way too much, if not literally, just scooping both up into the same area, over giving us something actually new or interesting to fix their original issues with. id actually like to Hybridize both again into triples, and hope that fixes them honestly.
We can't hybridize Firmament's Spiral again, it's already a triple hybrid. Heaven's Drill was a hybrid Calcite/Fibrous, remember? We could try hybridizing Seasonal Oppression more, though. Personally, I think that the lack of distinctness is probably just because they're low level, and most low-level abilities aren't too distinct. That's why I want to put at least a couple more points into Spiral, see where it goes. We can always recycle with the Sparagmos Engine if we don't like it. I know it's a hassle because it would cause a secondary level-up vote for the recycled points, but it is an option.

>if we Kadath it? sure. but if not, then id like to give it some love. the question is then if we actually do focus in with Kadath though.
We have been so far. Both of the Kadath level-ups that Shu's gotten have been put into Ravenous Maw, the trend will probably continue.

>im certainly fine with that, yes. im actually unsure on ambient biomass though, or at least enemies. i feel like at least the second one would be way too overpowered, and even the first if there not a caveat to it. and im not just talking 'i dont think we will because of that', but 'id not want to see it because of that' too.
Oh, yeah, growing off of enemies would be way OP and probably not something it got until max level, if it ever did. Still, growing arms off the ground seems like a natural upgrade for it to receive, I think we'll probably get that by level ten at the latest.
>>
>>4046755
>Virulent Persistence. Just because that's such a strange cross that it would be fun to see what BHOP comes up with for it. For a more serious hybrid, maybe with Verurteilung, get fear-weapons?
yeah, either of those i think would be neat. im curious about both ill admit. could always shoot for all three too, but that might be a bit much. Fear weapons i gotta admit sound very intriguing, but if you look at Virulent, i actually think it would give us 'weapons that can do and repeat the impossible' most likely, though what that means, i dont know.

>We can't hybridize Firmament's Spiral again, it's already a triple hybrid. Heaven's Drill was a hybrid Calcite/Fibrous, remember?
thats my bad, i forget that because BHOP again doesn't consistently do things the same way, so only two things are listed for its hybridizationing. doesn't change my feelings on it though. kinda would prefer to break it apart and try other combos actually, if im being honest. i was wanting and expecting a more SPIRAL ENERGY kinda thing, and was actually surprised we didnt, as BHOPs totally a Memester. instead we just got kinda the two haphazardly glued together with a small quick, which just.... very eh, in my opinion, especially with how it works compared to Shus overall playstyle.

>That's why I want to put at least a couple more points into Spiral, see where it goes. We can always recycle with the Sparagmos Engine if we don't like it.
i simply dont trust that to happen, is my thing. plus always being cautious about relying on that backfiring too somehow.

>We could try hybridizing Seasonal Oppression more, though. Personally, I think that the lack of distinctness is probably just because they're low level, and most low-level abilities aren't too distinct.
maybe, but i still feel like we've seen some creative and more unique hybrids out of low level combos before.

>We have been so far. Both of the Kadath level-ups that Shu's gotten have been put into Ravenous Maw, the trend will probably continue.
fair enough.
>>
>>4045338
(Yes, Holly ended up consuming 4 of them.)

>>4045412
(Indeed, the Neuromancer's skill set allows this Particular Hexane to make conversation checks with the target's Dream Daughters as well.)
>>
>>4047146
>(Yes, Holly ended up consuming 4 of them.)
Nice. +80% Health boost for Shu, nothing to sneeze at.

>(Indeed, the Neuromancer's skill set allows this Particular Hexane to make conversation checks with the target's Dream Daughters as well.)
Can Phalanx Themis also see the human Dream Daughters in there, or has Cheruem managed to conceal them so that they don't give away that this isn't the Hexane homeworld? For that matter can they see that Amara and Francine are not Hexane, or is Phalanx Themis' range so long that they're not even close enough to look at?
>>
>>4047146
interesting.

>>4047206
and yeah, good questions.
>>
>>4047146
>>4047206
also thank fuck we are good good to our DDs.
i got a feeling theres more stapled onto that conversation ability and its purpose than just casual conversation.
>>
>>4047266
Oh, definitely. Charon originally designed the Neurotic Halo to complement Themis' Core, and it's full of effects that boost dreamscape effectiveness. Themis definitely can do bad things to their foe's dreamscape, and I would not be surprised if a standard tactic of theirs was to recruit allies on the inside.
>>
>>4047206
(Themis' perspective on things is one that's best saved for your actual interaction with them, I'm afraid. Excellent question, though it's one that in this particular instance I'd like to save for the fiction.)
>>
>>4047348
Ah, okay. Leaves us with some worrying ambiguity, then, if Amara hasn't yet figured out if the Phalanges know humans exist and are just confused about the pods or if they're completely deluded as to what species they're dealing with. I guess we'll just have to hedge our bets and show up in armor, that makes us look kind of Hexane. If Phalanx Themis knows humans exist we can explain it's just a coincidence, and if they haven't figured it out yet we can try to pass as an oddly-mutated Hexane Daughter.
>>
>>4047390
yeah, we'll see how it goes.
though all going well(assuming my plans wins out), i think having a few DD Hexxanes around might mask reality well enough. seems to be working a bit already, it sounds like.

and hey, doubt it, but maybe the Ant Queen will know something? i doubt they themselves haven't been turning a blind eye to the Hexxanes. probably not, but wont hurt to see.
>>
>>4046786
>kinda would prefer to break it apart and try other combos actually, if im being honest. i was wanting and expecting a more SPIRAL ENERGY kinda thing, and was actually surprised we didnt, as BHOPs totally a Memester. instead we just got kinda the two haphazardly glued together with a small quick, which just.... very eh, in my opinion, especially with how it works compared to Shus overall playstyle.

I agree, DESU. It feels like the two are very different skills that could combine with other abilities more effectively. I'd like to see what Heaven's Drill does with Ravenous Maw, for example, and get an insanely powerful melee ability. And if Dominus Bloodline wasn't so effective, I'd suggest combining Neuromancer with Fear To Tread. But levelling up FTT on its own would also be fine for a while, until we find another ability that might combine really well with it.
>>
>>4048452
The description of Firmament's Spiral outright says that Fear To Tread and Heaven's Drill are meant to go together. I doubt we're going to see anything better from other hybrids. I really don't understand what people's problem with the skill is. It's really good. Heavy damage, ignores defenses, cripples enemy mobility, and thanks to being spawnable from Hundred-Hands (and thereby, from any allied Daughter or construct) it gets rid of Fear To Tread's main weakness of the spiral extending in a radius from Shu. Don't give up on it so soon, at least put in one level before we dismantle it. Because that's going to require Sparagmos Engine editing anyway, so might as well peek ahead a little bit before we write it off.
>>
>>4048546
the ability can say whatever it wants, doesn't mean a different combo isnt still gonna play better or be liked more.
and nah, i havent been a fan of Spiral or Drill since before the combo, and afterwards it didnt fix any complaints and honestly just added more.

alot of the issue is unnecessary overlap Shu doesn't need and that it sorely relies on other abilities way too much compared to most others for Shu to actually make it viable or good, which in my opinion is terrible and asking for something to make it bite us in the ass. it also just doesn't fit Shus overall playstyle at all and pulls her in a direction too much i excessively do not like. im not waiting if it can be helped, ive already seen enough to know i highly dislike it.
>>
>>4048546
to slightly elaborate more.
the problem i have with both Tread and Firaments, though admittedly less so but still some with Drill, is they only work at all on Shu due to other abilities. but thats a horrible horrible idea. we already have had it happen and know at times some abilities just wont be able to be used or used effectively against some targets. but the problem with these is, they only work at all because of other abilities, in ways that for sure others on her and most others Builds in general do not need or use. for others, one ability being unusable really wouldnt be that bad. for Shu, due to this, one ability being hit can wipe out the proper use of a significant more of her kit.

Abilities should mesh well, yes, but that is different than them relying on eachother, and i highly think these two on Shu rely on other Abilities significantly to work, and highly dislike and disagree with that.
>>
>>4049445
What about Shu's combat style do you think that Firmament's Spiral doesn't fit? Shu is a midrange fighter who relies heavily on battlefield control and punishing attempts to get in close. That makes Firmament's Spiral excellent for her. The vortexes give her a potent new form of terrain obstacle to produce and the defense-ignoring drill makes getting into melee range a terrible idea.

I don't really think there's that much overlap with other skills, either. Regular terraforming can't make the sort of active terrain effect that the vortexes are, while Ravenous Maw is more about grappling and mobility denial than the sheer damage of Spiral. I think Firmament's Spiral has its own niche.

>>4049476
I don't follow. What ability are Firmament's Spiral and Fear To Tread reliant on? Firmament's Spiral is certainly enhanced by Hundred-Handed, but it works perfectly well on its own. It's still good for melee use. And nothing in our arsenal enables Fear To Tread. Well, I guess maybe Amethyst Jack, since we like to throw spikes into the vortex to add damage?

Also, shouldn't we get rid of Amethyst Jack, too, if you're worried about Shu's build being too interdependent? Without Dominus Bloodline or a Jackling to extend range it's useless for Shu. Keeps her tied down by the jacks when she should be mobile.
>>
>>4049511
what? Shu isnt meant or does well in melee. without Rooks or Hand, she cannot properly use Drill or Firaments/Tread, due to their significant range limitations.

And spiral on its own typically actually does not and has not done much, without something like terraforming spikes to make it more effective. its rarely if ever actually kept an opponent that off their toes by itself. Drill also is way too cumbersome and close range for Shus build, and only gets over that by heavily relying on another ability.

Teramforming on the other hand, she can still do at a range, and unlike Firaments Spiral, the Dominous Hybrid directly and on its own fixes its issues in its own, separate package, aswell as has its own uses that dont rely on other abilities to be useful or fit her build.

Firaments is not well actually really good on her, due to the fact its based too much on crutches, and honestly still forces her into playstyles i dont think she works well in, and yet again you are just repeating nothing that actually convinces me otherwise.
>>
>>4049511
>>4049524
oh, and the additions we got out of the hybrid via Firaments only further are based and rely on a horrible playstyle for Shu about getting up close. only HH at all makes those abilities viable and its one of the most likely to end up unable to be properly used.
>>
>>4049524
Shu winds up in melee all the time, though. This was the first fight since the Sad Deer where Shu didn't have to fight in melee. That's why I like having a big fuck-off drill, to encourage enemies to fuck off instead of stay up close where Shu is at a disadvantage. That's actually mostly how we've used the drill, to make space with opponents. Like I said, the point is not to use the drill as a main weapon, it's to punish anyone that gets near. The Ravenous Maw just isn't good enough at that, it actually encourages keeping enemies close thanks to its grappling tongue and clamping down on targets. There's a reason we mostly use the Maw for the mobility of its tongue.

As for the spirals not being that great at keeping enemies pinned...well, you've got me there. It is mostly a distraction. A useful distraction, I think, but it is rarely a game-winner for us but something to support other tactics. So okay, if you really wanted to dismantle Firmament's Spiral (and are absolutely dead-set against looking ahead and then recycling with the Engine), I'd accept putting Fear To Tread into something else. Maybe Ravenous Maw, actually, instead of making spirals make hungry mouths full of gnashing teeth. Or have it go the other way, turn Shu's torso-mouth into a howling vortex sucking everything in. Either could be effective. And then we could take Heaven's Drill and put it together with...something. I don't know what, but I maintain that Heaven's Drill is a useful addition to Shu's arsenal that I'd rather not remove.

Also, I still think that "it's dependent on other things to make useful" should knock out Amethyst Jack from our build too, though. That skill is straight-up garbage without something to extend its range. Dominus Bloodline does a good job, but we've seen that it can be subverted by enemies and made into a liability for us. I guess we could add Neurotic Halo into Dominus Bloodline, see if that can make an analogue to Neon Ascendant and let Shu Neuormance with eye beams.

>>4049528
How is Hundred-Handed the most likely to end up unable to be properly used? You mean if something knocks out our swarmlings like that anti-Hive Mistress bomb Yurei had?
>>
>>4049636
...i never once said i wanted either removed, and my entire argument was based around the context of them as a hybrid and as individual components not hybridized into something else. not once did i say or imply nor was the point of the conversation the outright removal of either ability, and mainly focused on the viability of the hybrid and them by themselves.
>>
>>4049650
Yes, I know that. But I do think you'd like to have hybridized in such a way that removes their individuality, since you've been saying quite adamantly about how you've always disliked them and don't think they're good parts of Shu's build. Is that not accurate, that if they were hybridized into other things you'd like it so that they wound up functioning in drastically different ways? Have I misunderstood?
>>
>>4049660
well, thats not at all what you implied there. and sure, possibly. we'll see what the options actually make. cant be worse than what we have, in my opinion.
>>
>>4049673
>>4049660
but also depends on what you mean? i mean, depends on what you think im wanting to get rid of on them, if thats at all accurate.
>>
>>4049681
Well, you clearly don't like the idea of using Heaven's Drill (or skills derived from it) in melee. You don't think that's suited for Shu's fighting style, and while I disagree with you on how useful having a big melee weapon on her anyway would be, I do agree that charging in should never be her focus. As for Fear To Tread, I think it's just not versatile enough for your tastes. It emanates from Shu, so unless she's willing to make a huge spiral (though, to be fair, she definitely can, they're not that expensive for the current meta) she has to be close to catch a foe. And then it's mostly a distraction, so you don't want to commit Shu getting in close just to make a distraction, she can do that with other abilities. Does that sound like a fair assessment of your contention with the skills?

You've also mentioned hoping that we'd get some Spiral Power memes out of them, but I'm just not sure that's viable. Not with any of our existing skills. Maybe if we had a Phantasmal Conduit ability, those are all about power from emotion, but the closest I think we'd get from hybridizing with anything we have is with Spiritus Ex Testa. That's all about trusting your Dream Daughters, so some hot-blooded "power of friendship" stuff could lead to Spiral Power. We could be on the lookout for an appropriate Phantasmal skill, I suppose, keep Spiral for now until we find something.
>>
>>4049744
i dislike how heavily the Drill(and Spiral too) incentives melee, and has abilities that heavily focus on trying to get Shu into melee, aswell as encourages it, and is showing clear signs of trying to further be wasteful to put levels into for those reasons. Shu has plenty she can do in Melee with skills that otherwise can be used on their own elsewhere. i also think people really underestimate how easily and useful her swarm could be for her in melee. not to mention the fact if shes wearing Citinous, she kinda already can weaponize her swarm in melee.

and i think i may of misspoken a bit. it was others and the overall hope for 'SPIRAL ENERGY' powers, and i was merely actually surprised BHOP went that route, not that i actually personally really cared about it, merely i could at least tolerate such an ability for the thematic factors, and would've preferred it over what we got. i myself was never actually hoping or invested in that though.

maybe Spiral into Spiritus might work. so long as its not just another 'oh hey now all that happens is you can set off the Sprial with this too!' it might be interesting. personally those types actually feel pretty lazy for a hybrid too, now that we're on the topic.
>>
>>4049812
> i also think people really underestimate how easily and useful her swarm could be for her in melee. not to mention the fact if shes wearing Citinous, she kinda already can weaponize her swarm in melee.
Well, I'll certainly agree with that. Shu can turn her punches into spiked acid-blasts because of how her platelings' reactive armor works. We need to use that more often, it's a pretty cool power.

>i myself was never actually hoping or invested in that though.
Ah, I see. Well, then, I'd go with a combo with Ravenous Maw, then. Whether Fear To Tread or Heaven's Drill, either could have some interesting effects.

>maybe Spiral into Spiritus might work. so long as its not just another 'oh hey now all that happens is you can set off the Sprial with this too!' it might be interesting. personally those types actually feel pretty lazy for a hybrid too, now that we're on the topic.
I think the problem may actually be that our combos have been too intuitive. We've been mixing together things that make sense to go with each other, so at first level "both skills at once, with some upgrades" is the natural form for the skill to take. It's only at higher levels that they differentiate. Our most distinct hybrid, in my opinion, was Indignant Ignition. That had little to do with its component skills (at least superficially, it still had the same overall "goal" for what it could do), because they were so different from each other that there was no natural way to just mix them together. Putting Fear To Tread together with Spiritus Ex Testa might then be more distinct, because it's less logical how they could fit together. Requires we get a bit more metaphorical.
>>
>>4049851
>Putting Fear To Tread together with Spiritus Ex Testa might then be more distinct, because it's less logical how they could fit together. Requires we get a bit more metaphorical.
i guess it can see the logic, and i guess if thats so(though we really dont know), ill just have to keep it in mind. though i am unsure thats actually necessary to do or the only way to do two that go well together. still feels a bit like a cop out honestly.

>I'd go with a combo with Ravenous Maw, then. Whether Fear To Tread or Heaven's Drill, either could have some interesting effects.
maybe. nothings coming to mind personally though.
>>
Finally managed to catch a reprieve.

My thoughts:
Looking at your fervent discussion, I see lots of back and forth and I have several issues with each of your arguments, but first here are my thoughts.

>Shu
Hive as primary, Dominus as secondary, Spiritus as Tertiary. The fourth point I would like to invest in Firmament's spiral. We tend to use Dominus bloodline as a dual purpose lifeline for both our allies and as a method of life-drain on our enemies, investing more points would mean we get better effects and a bigger boost to our ability to spend more bio/health per round for better combat effects. Firmament's spiral is potent. We've been getting better and better use out of it as a unique terraforming effect since our allies get speed buffs from the terrain effect instead of getting auto knocked down and I would really like to enhance our potential on our firmament spiral melee drills when we form them on our hundred hands. The reason being is that Hundred Hands and Firmament's spiral has potential as a "ranged" Melee attack by having Shu fire a Spiral-tipped Hundred hands at the opponent at range. The Terraforming effect of Firmament's spiral would also act as a launch pad for Shu to pull off a drilling style charge attack or as a defensive terrain barrier on humanoid foes. It's a unique offshoot of the tried and true Neuromancy terraforming that's orignally's Gina's gimmick. And as far as her role in the party as a walking AWACS/Aircraft carrier, Firmament's spiral acts as a secondary/unique terrain piece that we can set up on the battlefield.

>Rath
As far as her overall kit goes, Rath's in a good place, but she could afford to invest points in some stagnating ability trees and hybridizing them, namely Forgemistress Fingers and Erupting Fist. Hybridizing the aforementioned will free up a lot of space on Rath's character sheet, and the fact that Rath has Niku as a dream daughter means that both abilities can be leveled up via Kadath sessions. If we invest time in hybridizing the two abilities, we won't have to worry about them in the future as we can then focus on improving the hybrid ability without having to fret about point distribution.

>Gina
With her current loadout as is (Gladiatorial as armor and tunneling mobility, Nervous Torrent as water bending generation, Alabaster as melee weaponry, Virulent Pestilence as a status buffer/wild card effect), She's looking like a jack of all trades for a Neuromancer who can manipulate any biomass within visual range, but aside from the fact that the halo gives her immunity and a load of neuromancy protection, she doesn't have anything coherent to tie her separate abilities together in a single cohesive theme at the moment unless we either find another ability or augment that actively encourages synergy between the seemingly disparate parts. Virulent Pestilence seems more like a wild-card buffer ability if it's level 3 trait is of any indication.

1/2
>>
I never actually voted, did I? Whoops.

>>4045232
>>There's no reason you can't do both; split up, meeting the Remnants and presenting the results of your hunt to the Pyreant Queen.
>>Write-In
>"Amara's a lot more clever than any of us give her credit for, that kid's going to be terrifying when she grows up"
>Have Gina put Dorian into a trance state so he can talk to Vultha. If Vultha thinks that having another Ascendant there will help keep Phalanx Themis calm, have Dorian run over to assist Amara.
>Equip Dorian with a set of platelings to make him look more Hexane, just in case the Phalanges spot him and haven't yet realized humans exist.
>Teleport most of the Vermilingua's corpse back to the Lair. Separate out the head and spawn some Knight-Grapplings to carry it, bring it to the Ant Queen.
>Explain to her that we can't stay long, as the rest of our family is investigating the other threat to her hive and we wish to assist them, but show that the Vermilingua is dead and propose that it would be only right that her family get a bite out of the thing that has menaced them so.
>Afterwards, call up Rath and arrange to meet with her so we can bring Silvis over to the conversation, then everyone goes to meet up with Amara and Dorian. Again, people should be wearing Stalwarts just in case.
>>
>>4050138
>Dorian
Dorian's theme is "Living thunderstorm made of blood that invokes terror". I'm fine with anything that'll help with him increase his main kit, but a few of his abilities that I can't help but notice that has fallen behind badly are Verurteilung, and the Halos (Neurotic, and Calcite). Dorian's core ability has synergy with Fear effects and yet Veruteilung's at lvl 3.

>Amara
I have no idea why Lexicon is being ignored. Even though the strength of a skintalker's lexicon DURING COMBAT is determined by size of the speaker's vocabulary (Amara has amassed 16 unique words so far), that doesn't mean we get to let it stagnate at lvl 8. In the same coin, Ver at lvl two is a strange artifact ability on her kit, and Joyous Many is at lvl 7. Otherwise, I'm fine with devoting a point into hunter's honor, Queen Crimson, and Oxygenic artillery.

>Francine
Barring November (who's a Robot) and Julia (who's on leave), Francine has the highest health pool among our current party and the second highest hp regen in our party. She's got a potent melee and counterattack system in the form of Luohan's hands, which paired with Violens, allows her to make multiple attacks in a turn with life-steal per successful attack, which makes her a deadly melee attacker. What she lacks is adequate defense and while we did give her a calcite halo, we never even bothered to invest points into it.

>Julia

She's out hanging with the Hyenas and getting a visual makeover.

>November
She's in a Robot warframe. We'll think of something to keep her up to speed.

Now for my issues:

>>4045887
>>4045601
We are lacking VISION for the endgame builds.

In my own admittance, I tend to prioritize what each character is lacking in their ability department and often try to point out that a certain ability tree is left stagnating and that investing points into that would boost their overall abilities.

I see your points and I agree with most of your thoughts. Where we diverge is the utility and usefulness of Firmament Spiral. As awkward as that ability can be, we can't really afford to refund and refine that ability as we don't have another useful core ability to invest 10 lvl up points into. It's been 16 veins since we've picked up the ability and so far we've gotten quite the mileage out of it. The Maw however doesn't seem to be prominent since we mainly use it as finishing blows or have it used by Holly as a proxy. We never really went HAM into melee with the Maw and our drills except for one time where we fought Lepisma in melee after being shishkabob'd by a thrown Dainsleif.


>Kadath

Come to think of it. Amara's been talking lots with Churem and with the Sororitas... Has bhop keeping track of the times our family members have delved into the dreamscape?
>>
>>4050186
im not sure about the Queen part there. as i said earlier, she might actually have info we could use. unlikely or not, saying were in a rush kinda cuts off any time for questions. not to mention, we actually are not yet in an rush. things seem to be under control, and i dont think without us rushing in they will stop being, considering we had a few days til the pods hatch, if im not mistaken.

i also dont think Dorian needs to cover himself like that. if they havent noticed the Podlings, Amara, or Francine yet, then its just a waste of Swarmlings and time.
>>
>>4050186
We have time anon. The idea with bringing in Vultha to assist Churem with negotiations is neat. We could always namedrop Reyva (aka Charon), but the thing is that if we're going to negotiate with the Phalanges, we're gonna have to craft a plausible cover story that they can accept.
>>
>>4050138
>>4050196
i mean, theres not much i can say that isnt repeating several conversations now.

>>4050138
>Shu
Still disagree with Dominous over Hands and Maw, and on Spirals Firament in general, and heavily on that. like, basically disagree with everything you have said on it, i think you're just outright wrong and have already covered why.

its not a good ability and im voting to get rid of it.

>>4050196
>Amara
because as stated before, the Lexicon as an ability simply isnt that good or coherent, and we can afford to do it slowly and focus on other abilities, as its main utility doesn't come from levels. its both a mix of legitimate reasons, and natural overlooking of levels into it, due to its odd nature.

>We are lacking VISION for the endgame builds.
i disagree, and think this is jumping to conclusions simply because you disagree with us.

>As awkward as that ability can be, we can't really afford to refund and refine that ability as we don't have another useful core ability to invest 10 lvl up points into.
that is utterly and entirely wrong. and the engine is literally here specifically to under mistakes like this.

>we've picked up the ability and so far we've gotten quite the mileage out of it.
again, i very highly disagree. nor do i think we have had the Hybrid that long.
>>
>>4050197
>>4050206
Fair enough. I'm just a bit worried about the subject in general and want to make sure we're there if things go wrong. But no, let's trust our party to handle a tense situation on their own, it will be good character growth for Shu and her own issues with control.

>>4045232
Changing >>4050186 to remove
>Explain to her that we can't stay long, as the rest of our family is investigating the other threat to her hive and we wish to assist them, but show that the Vermilingua is dead and propose that it would be only right that her family get a bite out of the thing that has menaced them so.
and replace it with

>Show her that we defeated the beast in the west that was killing her children. Offer her some of its meat, as it's only fair that her family take a bite of the thing that has menaced them.
>Ask if she can tell us anything about the other threat, the one to her east. Has her family learned anything about them, in the short time they've been there?
>>
>>4050196
>Ver at lvl two is a strange artifact ability on her kit
I'd be happy to recycle it, personally. You're right, it's an artifact of an earlier time in this quest (which, from Amara's perspective, is about a week ago) when she was far squishier. We wanted it to keep enemies back and away from out precious child, but these days she's got a biomechanical motor-katana and an army of clones. She doesn't really need it anymore, and I'd be fine with recycling those two points for something else.

>We are lacking VISION for the endgame builds.
I don't think that's really true. Shu, Rath, Dorian and Amara all have pretty clear visions, I'd say (even if we argue about what to do with Shu's secondary skills). Julia is clear mechanically though not entirely thematically, same with Francine. Gina is unfocused, though, you're right on that, but at least we recognize that and are trying to come up with a tighter build.
>>
>>4050234
didn't someone want to hybridize Amara Ver with Queen?
>>
>>4050213
Are you saying you just want to delete the entire tree (including components) altogether?

>>4046726
>>4050213
>actually, i think thats part of why i kinda am iffy on Spiral on Shu. it just overlaps too much with other things she has, and not in ways i always like. plus, it just still feels like it pulls and makes Shu fight in ways i dont like.

Then describe your ideal vision on how Shu should fight. what role/box would you like to put Shu in?

As far as I can tell. We're doing alright with Shu's current combat style. We stay at range, we deploy spiral traps, we use our swarm and Contender for ranged bombardment, if we have to go into melee, we utilize Maw and Hundred Handed, with Spiral's Firmament to crack through hard targets who are possibly immune to acid.

It's very frustrating for me to come back from work, put down my few cents and then immediately be greeted by that sort of blase response.
>>
>>4050240
no, as stated, and you'd of seen if you had actually read the discussions, i wish ti un-hybridize the two and re-hybrdize them elsewhere.

>It's very frustrating for me to come back from work, put down my few cents and then immediately be greeted by that sort of blase response.
its very frustrating for someone to come in saying they have read and wanting to be a part of a conversation, then clearly having skimmed over important discussion and respond as if they know what had actually been discussed or said.
>>
>>4050237
We did have a discussion way back then about the possibility of hybridizing Ver with Queen Crimson, but that possibility was overridden because of we had other level up priorities like Hunter's honor and Joyous Many.

That said. I do like the idea of Hybridizing Veruteilung and Queen Crimson. A reactive blood field that can induce fear when it's active would be a more effective deterrent. than just the occasional on/off switch that flares up when prompted. That being said, it's an ability that I do think we need to think carefully about since it's not a kadath candidate (which means we can't level it up individually) and any rearranging of the levels will require any of our purified Engines that we have.
>>
>>4050252
Found the discussion part where you've talked about the preferred fighting style for Shu. I apologize for my earlier comments.

I had a very rough day so I'm somewhat not there.
>>
>>4050265
its fine, and i do understand. mainly like i said it was you made it sound like you had read up, then seemed to have not. its fine to just respond to an earlier message, and/or say you need or take your time to catch up, its just a pet peeve of mine to have said you have read something then have not, so ill admit that kinda grinded on me more than i probably should've let it.

sorry for any bamboozles, not sure why the last attempt was greentexted.
>>
>>4050254
i wouldn't mind seeing what Ver and Queen gets us. i feel like Amara would want to keep Ver anyways, just as a keepsake from Gina, even if she otherwise wouldn't use it on its own.

i think, albeit it would take up a few of her levels, using the engine, we can test that out come next level up. worse case i guess we get rid of it anyways?
>>
>>4050254
Maybe later on, but right now I'm interested in seeing Queen Crimson develop more support abilities. Let's get it to level ten, then I'd be willing to hybridize it.
>>
>>4050309
my issue there is i really dont think Ver is worth 10 levels on Amara, but Queens really the only option i think might be good on her for a hybrid.
>>
>>4050313
Well, I don't disagree. I'm really not that interested in investing heavily into Verurteilung on Amara. But I also don't want to hybridize Queen Crimson at level five, I like its level six ability and I think it's going to continue giving me things I like. I don't know, maybe just not hybridize, then.
>>
>>4050296
at most it would take 2 lvl up points from consuming our quarry and a trip to the engine to create the Queen Crimson Ver Hybrid. That's the cost to create the hybrid as is right now.

What we do have to consider is what we lose out. We've got Queen Crimson at lvl 6, and at lvl 6, the range at which the blood field can deflect can be extended to medium range, deflect a max of 5 projectiles, and give deflected attacks a damage boost and crit chance. If we revert Queen Crimson back to lvl 5 for the hybridization, we would lose out on that, future refinements to that ability tree, and 20% bio regen.

We could ask bhop about the hybrid result between Queen Crimson and Verurteilung as a general indication, but as for my personal opinion, I would like to get more mileage out of Queen Crimson before considering a hybridization between it and Verurteilung.

>>4049744
Now that I think about it, having a hybrid between our core and a emotion type phantasmal conduit ability that works out of hot-bloodedness/power of friendship would be a boon as it would mesh well with the empathetic field augment that we got from the lvl 5 choice we made. It's a good ability to consider.

For now gentlemen, we have a couple of candidates for appropriate Hybridization.

>Erupting Grasp & Forgemistress's Fingers
>Verurteilung and Queen Crimson
>>
>>4050324
eh, i disagree. sure, Queen is good, but level 6 isnt so good as to not get rid of in order to keep an ability for thematic reasons, over just outright getting rid of it.

plus, a ninja with a anti-projectile fear inducing aura? that fits the motif we have going for her very very well i think.

>>4050328
well, we would also have 1 level leftover from Queen six to put someplace. so kinda technically only 1 level from her next level up.

and im not waiting on Ver til level 10. we either scrap it or use it, in my opinion. and like i said, i think we have very strong thematic reasons to keep Ver and do the hybrid, over being able to justify getting rid of it. but Ver is just not at all worth 10 levels on Amara. and as stated, i dont think we would lose too much out of Queen doing it in my opinion.
>>
>>4050328
It's not going to happen any time soon, but Resplendent Thread/Spring-Heeled Jack/Accumulated Charge would be a godlike hybrid for Dorian. I'd want to wait until those were all maxed-out, because they're each very good on their own, but combine all his skills about speed and he'd be terrifying. It's definitely something to pencil in as Dorian's endgame upgrade.

>>4050340
>plus, a ninja with a anti-projectile fear inducing aura? that fits the motif we have going for her very very well i think.
Hmm...you're not wrong. But the existing skill also works well for Amara's theme of "cheerful helpful magical girl", her aura boosting the damage of all allies around her. I'll think about it.
>>
>>4050340
>>4050350
You do have a good point about keeping Ver.

However, the irony is not lost on me when I look at the char sheet:
>Gina, Amara, and Dorian all have Ver
>Dorian's kit has the best synergy with Ver yet has 3 points into Ver.
>Gina has the most points invested into Ver at lvl 4
>Amara has 2 points into Ver and hasn't invested into it ever since.

At the very least, We should put all of their Ver abilities them up to lvl 4 or lvl 5 so that we can easily set up a hybridization if need be.
>>
>>4050359
Ver would go good into Dorian core. or might be redundant, hard to tell actually. wouldn't be surprised if it does something like double up his fears to make them only terrors or something.

Gina... kinda iffy. like ive said, i think Alabaster needs to be hybridized, so thats an option. but as for Ver... we got it at a time when our party and her build were both in such different places, then had to build are party with her gone, then when we got her back she was so wildly different it... doesn't feel out of place, exactly, but kinda... unsure how to word it. good or bad on her, the others seem to sync up together better than it does with anything else, and have more significance to them, so Ver kinda has fallen to the wayside on her.
>>
>>4050350
It's not going to happen any time soon, but Resplendent Thread/Spring-Heeled Jack/Accumulated Charge would be a godlike hybrid for Dorian.

Interesting combination. Accumulated Charge/Spring-Heeled Jack is something I've had my eye on ever since he got the abilities after the fight with the Spiraling Fear in the 21st Vein. Resplendent Thread being thrown in to make it a triple hybrid? I'm curious as to what the results would be.

As for Dorian's use of Ver, I'd actually be interested in combining it with his Core. Scarlet Terror, which had been combined with Unknowable Hue to make Red Death, is capable of inflicting fear effects on opponents. Here's a proposal I have:

>Using the Sparagmos Engine, deconstruct Dorian's Core
>Put two levels into Verurteilung, then combine it with Unknowable Hue 5 and Scarlet Terror 5 for a triple hybrid
>Put the ten levels back into Red Death (or whatever the new core will be named), that way his Core will not only not lose progress, but it will also gain the effectiveness of becoming a triple-hybrid with enhanced fear effects
>>
>>4050441
I don't know, that's asking us to lose ten existing levels off of Red Death, and those are all pretty good abilities. Okay, admittedly we haven't used levels two, four or five much, but the rest are really good. I'm not sure I'd be ready to give up on them in favor of another skill that focuses more on his fear effects.
>>
>>4050460
I'm not sure that we'd 'lose' levels off of Red Death. My guess is that Red Death's abilities and benefits would remain, but they'd factor in some more potent fear effects as a result of adding in Verurteilung. We would have to hybridize the three abilities to be certain, but that's my theory on the subject.
>>
>>4050475
It would be a different skill, though. We'd be swapping ten levels of Red Death for ten levels of a similar but different skill. I don't know, we can try it, see how different the triple-hybrid is from Red Death at level one and extrapolate from there. But I think it's likely that some abilities we have now will be pruned to fit the new skill.
>>
>>4050460
Lvl2, lvl 4, and lvl 5 of Red Death feels more like a way for Dorian to solo fight in a 1v1 scenario as his freeform transformation between forms will allow him to shift more frequently between offense and defense with lvl 2 while lvl 4 serves as a way for Dorian to quickly rack up bleed stacks in a single turn.

Lvl 5 of Red Death was used as mundane utility to give the midnight crew (and Dorian himself) the ability to be utterly smashed via alcohol poisoning, but it will be utterly devastating if Dorian inflicts blood paint poisoning AND the tether on the solo enemy.

>>4050441
>>4050460
adding Verurteilung to Red Death for a triple hybrid would involve:
>putting 2 points into Verurteilung,
>refunding 9 points of Red Death to put Red Death back to lvl 1,
>deconstructing Red death into its separate lvl 5 components
>re-hybridizing the components with Verurteilung as an additional component to create the triple-hybrid
>putting back the 9 points of the Red Death hybrid back into the new tri-hybrid for a lvl 10 tri-hybrid.
>>
>>4050441
nah, im happy with Red Death. if we were to throw Ver into it, id just do it once both are at 10.
thing is, its also his Choice ability, so im not sure we could or what the repercussions of doing that would be.

>>4050475
im very positive thats not really how that works. the new result would still be something different, and could still very wildly change how things go forward, just based on class types, let alone background info we dont have about how the abilities advance.

>>4050484
i dont think its worth it honestly. Red Death is fine. and while i kinda dont want to dump levels into Ver on Dorian either, it we actually have ended up using it on him more than anyone, so if on anyone it probably wont be the worst to do it on.

oh, Ver plus Neurotic Halo might be good, if we're just trying to get Ver out of the way.
>>
so... what all have we actually agreed on so far?

Shu
>Level Spiritus and Hive

Rath
> Hybridize Fingers and Grasp

Gina
>Level Nervous Torrent

Dorian
>we literally all seem to just be saying 'anything works' overall.
>>this isnt actually helpful, but not a bad thing either.

Amara
>dont think anything has been perfectly agreed upon.

Francine
>same as Amara.

not much, though ill also admit it is very possible i am overlooking a good bit.
>>
>>4050494
>thing is, its also his Choice ability, so im not sure we could or what the repercussions of doing that would be.
Oh, that is a good point. Yeah, let's not dismantle Red Death, it could do weird things to Dorian. I don't want to see what passing your Choice point a second time does to you. Maybe it does nothing bad, but why take that risk?

>oh, Ver plus Neurotic Halo might be good, if we're just trying to get Ver out of the way.
Honestly, I'm fine with advancing Verurteilung on its own, if we have to level it at all. We're leaving Dorian's Neurotic Halo at level one intentionally, remember? As I recall some people wanted to remove it completely (it used to be at level three) because it didn't offer him much that was useful to his build, but we decided to keep it until such time as we got an auto-counter from the Calcite Halo. So Verurteilung can hang out on its own merits, hybridizing it does not reduce the number of skills we'd be leveling at all. In fact, it temporarily increases the number of skills we have to level until we get it and Neurotic Halo up to the hybrid point.
>>
>>4050509
>>4050494
one question though. What happens if we hybridize both the Calcite Halo AND the Neurotic Halo? So far only Dorian and Julia are in possession of both halos on their kit and both of them are at low level.
>>
>>4050509
we kept Neurotic halo at lvl 2 because of the benefits it gives when it comes to both neuromancy feedback damage and the fact that the halo at lvl 2 allows Dorian to share dreams with other people (primarily his waifu Julia)
>>
>>4050509
i mean, i get what you mean, but just leaving Ver laying around just feels like wasted space in my opinion. its a levelable for a reason, but that means we're either wasting its potential or we're leaving him kinda messy and with levels that could very arguably then be put to better uses.

and i mean, i was one of em on the Halo thing, but i guess i just figured i lost that vote then, so i shouldn't expect to win it later, but same thing. id prefer to actually level levelables if we're gonna keep them, or ditch them to better consolidate and streamline folks build if we arent.

>>4050516
I think it was asked and BHOP said it would certainly be 'interesting'.

id not mind doing that, if we're gonna keep both around. actually, i think Dorian is the single person hybridizing the Halos kinda sounds fitting. everyone else i think leans too heavily towards one or the other for it to feel thematic to do.
>>
>>4050516
Unclear. The Calcite Halo seems to focus mostly on the defensive side of Calcite abilities, so maybe adding in the Neurotic Halo's dreamscape control gives psychic armor. Could be interesting to test out.

>>4050521
Oh, so we did only lower it to two. I think we lowered it to one on someone, though. Rath, then? Yeah, I think it was Rath.
>>
>>4050528
>i mean, i get what you mean, but just leaving Ver laying around just feels like wasted space in my opinion. its a levelable for a reason, but that means we're either wasting its potential or we're leaving him kinda messy and with levels that could very arguably then be put to better uses.
Sure. I'm just saying, we don't need to hybridize for that, and doing so actually makes the leveling take longer before it reaches full potential.

>id not mind doing that, if we're gonna keep both around. actually, i think Dorian is the single person hybridizing the Halos kinda sounds fitting. everyone else i think leans too heavily towards one or the other for it to feel thematic to do.
Though we should definitely hybridize the Neurotic Halo on Shu if we ever get the Hive Halo. But yeah, it could be worth it to try hybridizing the Halos on Dorian. I'd be willing to look at it, at least.
>>
>>4050529
when I think about it, Fibromancy feels more like an offensive oriented ability while Calcite Armory's strength is in the sheer defense it provides. remember Mara's bone shell that saved everyone during the Uzu fight?. I think that the fact that the Neurotic Halo's ability to provide Neuromantic immunity and the Calcite Halo's ability to provide a very robust defense, I think it would result in something akin to near perfect defense against physical attacks and mental attacks.
>>
>>4050546
fair, i guess. just not something im gonna focus on on Dorian personally i suppose.

>>4050548
its funny you say that, cause its kinda true and not. Calcite Armorers are supposed to be both, from what we know. literally an armory, both the arms and armor. but doesn't excel at either.

from what we know about Fibromancers, they go all out. they will have raw defense, strength, OR sometimes speed beyond other classes, or Calcite, in this regard, but focus on only one or the other.

Mara is also a bad example because lord knows what else she has backing that armor up, and/or hybridized into it.
>>
>>4050546
The issue with the hybridization with the Halos is that if we hybridize, we won't be able to use the Kadath point to level the components once we fuse the halos.

Also, since Yui (Yurei) is the original owner of the Calcite Halo, and Francine has Yui's Core, doesn't that mean Francine's capable of leveling up Calcite Halo with a Kadath point?
>>
>>4050562
Kadath works on Hybrids too, obviously so long as part of the material for it was Kadathable before.

and yes, she should be.
>>
>>4050562
wait, neither Halo is Kadathable on Dorian anyways, so why would that matter?
>>
>>4050574
to save trips to the engine!
>>
>>4050574
>>4050571
speaking of, who all got new DDs we need to visit?
>>
>>4050575
...im not following. what does Kadath have to do with the engine here?

we also eat at home, and generally dont fix things til we level up again, so engine trips arent really an issue.
>>
>>4050560
>fair, i guess. just not something im gonna focus on on Dorian personally i suppose.
Me neither, to be honest. I'm more interested in him becoming Speed Dracula.

>Mara is also a bad example because lord knows what else she has backing that armor up, and/or hybridized into it.
We actually do know, it is a hybrid. She's got a defense-focused Fibrous skill in there, too. It was on the character summary that BHOP gave us for the Spiraling Fear fight. Of course, how that relates to the Mara we knew being just a construct made by the dragon is less clear. Is the skill stronger or weaker when channeled through whatever Phantasmal Conduit skill she's using to make a clone of her pre-mutation self?

>>4050562
Dorian can't use Kadath on the Halos anyway, he doesn't have the donor for either of them. Whether we hybridize it or not doesn't matter. And if the hybrid skill is good enough we may not care.

And yeah, Francine should be able to Kadath the Calcite Halo.

>>4050578
Amara got Bloody Battalion, Dorian got Onyx Butcher, Francine got Dart Rafflesia.
>>
>>4050584
right. hopefully they're not feeling too down about what happened.

though Bloodys got a plethora of kids and at least one hardcase that understands regret to help her out, and Darts got two/three folks who all kinda fucked up too. though, all three are alot more proper in type, so im worried Dart might not fit in at all.

Onyx is just gonna have to live with being kinda the odd one out in Dorians case. im sure neither would be hard on em, just dont have the same types of regrets to relate with.
>>
>>4050640
Eh, you never know, Onyx might enjoy hanging out in Dorian's head. We don't know their background, maybe she likes art and will have a great time bonding with Vultha. I'm optimistic about her chances.
>>
>>4050653
>when onyx turns out to be the most crass, gangsta style scottish lower class laddie one could ever encounter.
>mfw she still means well but every word she speaks and movement she makes is like glass in Dorians ears and eyes.
>>
>>4050657
>Dorian goes from Gentleman to Lupin the 3rd Crass lech from having Onyx butcher live in his head.
>Julia goes from housewife to skanky punkish girl from hanging out with the Hyenas
Oh my, the high class members of our family are slowly being corrupted...by plebian crassness.
>>
>>4050673
i dont think Dorian would survive Julia dressing like the Hyenas, no matter how far he falls.
>>
>>4050673
My hopes are for Julia to want to fit in with the Hyenas' aesthetic, but also not be comfortable showing that much skin, but also want to try her old skinless look out again because she found it comfortable. So she compromises between all three by doubly-exposing herself and taking off her skin in any place where the chaps or vests or whatever would leave it bare. It's not nudity if you've got no skin to show. And then the Hyenas approve of her new look super hard, because that's actually pretty fucking metal.
>>
>>4050720
that... doesn't sound like what id like at all. i more than prefer her current style over that.
>>
File: punk bracelet.jpg (361 KB, 1001x1001)
361 KB
361 KB JPG
>>4050724
Oh, she can switch back to a more subdued style when she rejoins the party, I'm just talking about how she'd dress when with the Hyenas. Julia is trying to find her identity, experimenting with new looks is part of that. And I think it would be cute as all hell for her to come out of the changing room all awkward only for the Hyenas to give her a cheer at her new style. Then when she's feeling more comfortable in her own skin (pardon the pun) and comes back to the party, she can retain a few tasteful accents of her punk getup. One of those chunky leather bracelets, maybe.
>>
>>4050744
well, i disagree.

also, im very positive thats not at all what she meant or was meant by what she said, least not in the context of her physical appearance or overarching personality.
>>
>>4050752
What Julia told us is that she feels like she has trouble being herself, being a distinct and unique individual, instead of just filling the roles that others cast her in. Appearance is part of that, because it's a form of expression. We saw that with how she was fine being a skinless nightmare angel when by herself, but once she started interacting with us felt obligated to wear her skin and present an appearance that she thought we'd be comfortable with. She did not feel able to stay as she was, she had to adapt to meet us.

Now, I'm not saying that Julia adopting a punk aesthetic would be her actualizing herself. That would just be her going along with what role the Hyenas expect of her. But I can see her wanting to experiment, to try out new appearances and by metaphor new identities, in her pursuit of nailing down her sense of self. That's why I'd like her to not just go with the Hyenas' aesthetic entirely, but to put her own spin on it. Show that it's not just her passively going along with the group identity but actively investigating it to see if it's part of who she wants to be.
>>
>>4050796
agree to highly disagree.
>>
>>4045232
>Well, the Remnants aren't going anywhere for a while, so you'll speak with the Pyreant Queen first to let her know you've dealt with the threat.
>Rally the Knightlings and have them air-lift the Ant-eater's head and follow you to the Pyreant's hive.
>Give the Pyreants the head of their ancient predator (Now dead): the Anteater.
>"We come bearing gifts and good news. The threat to the west is dead. And we bring part of it's meat as proof and as a gift to your kin. May your family grow and prosper."
>>
Why is Shu still alive?
She must die to fulfill the prophecy.
>>
>>4050957
Because the skull moon hasn't risen over the plains of Gha'kash yet. Obviously. Sounds like somebody needs to re-read their sacred texts.
>>
>>4050957
To express it in the words of Tyrion Lannister:
Prophecy is like a half-trained mule. It looks as though it might be useful, but the moment you trust in it, it kicks you in the head.

So don't trust in prophecies. They can come true but quite possibly not in the way you expect them to
>>
>>4050506
Fingers probably isn't getting hybridized since it's going to be put in the Box for free level ups after every fight. That seemed to be the direction that vote was going, anyway.
>>
File: The Pyreant Queen.jpg (620 KB, 900x1238)
620 KB
620 KB JPG
>>4045232

At the speed of thought, your orders become clear; Dorian speeds off to meet with Amara and Francine, bringing the expertise of his own Hexane passenger to bear while you send word to Rath through the hive phone to return to your side as soon as possible.Meanwhile, Holly borrows Escher's Gear, taking the remains back to the Dragon's Roost for storage...

...save for a particular trophy you and Gina take with you, that is.

The ground beneath your feet trembles upon your return the the Pyreant Hive, the hill of dirt and raw meat yawning wide as the Queen rises up from the depths of her home to meet you. Wordlessly, your hovering swarm deposits Vermilingua's severed head at her feet, the Queen's mismatched set of eyes swiveling in their sockets to gaze upon the fruits of your hunt. She's quiet for a long, tense moment before she and her brood erupt in an ear-splitting screech, their mandibles collectively clacking with the sound of chitin clashing against chitin. You're almost overwhelmed by the sudden burst of emotion from everyone present, a very human emotion pouring forth from things that are decidedly *not*.

Pure, absolute jubilation.

"THE THREAT IS GONE! MAKE A MOST JOYOUS NOISE FOR OUR KINFRIENDS!" The Queen cheers, and somehow the riotous din escalates it volume. With a wave of a ponderous, misshapen claw, a hush falls over her kin as the Pyreant leader regards you for a long moment.

"YOU BRING US THE HEAD OF THIS THREAT." She finally says, hearty appreciation in her telepathic voice. "YOU ARE FRIENDKIN, SO WE DO SOMETHING FOR YOU. THING FOR THING. WE WILL BE...EVEN. YES, EVEN! QUEEN TO QUEEN, THIS WILL BE DONE!"

Yours is a bond forged in the fires of compassion...rewarded with a flame of hellish might.

PLEASE CHOOSE *ONE* FROM THE LIST BELOW

>>DIABOLIC LEGION (Hive Mistress Augment): All classes of Swarmling are now able to generate a burst of highly-damaging flame from new glands that are located near their mandibles and stinger, granting them an accurate and MEDIUM-ranged flamethrower that may be used to support from the sidelines or deal devastating damage in close-range skirmishes. (BIO +150%)

>>HELLFORGED CHITIN (Hive Mistress Augment): When a Daughter is equipped with a full set of Chitinous Stalwart, they are rendered immune to HEAT damage from all sources, though this does not counteract healing effects related to certain HEAT-based abilities. Additionally, the cloud of blinding chaff the armor generates when hit now automatically ignites, dealing extremely high HEAT damage to those in melee range and knocking them a movement zone away from the wearer. (BIO +100%)

>>Decline the Queen's offer. You did this out of goodwill, and it's important that the Pyreants not feel like they owe you anything.

AND

>>Stay with the Pyreants a little longer to speak with the Pyreant Queen about (Write-In).

>>Leave the Pyreants for now, and go speak with the Hexane Remnants.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three and a half hours to account for the fact that I had to post earlier than I initially said I would. I do hope everyone's weekend went well, and I wish everyone a good Monday.)
>>
>>4051379
>DIABOLIC LEGION (Hive Mistress Augment): All classes of Swarmling are now able to generate a burst of highly-damaging flame from new glands that are located near their mandibles and stinger, granting them an accurate and MEDIUM-ranged flamethrower that may be used to support from the sidelines or deal devastating damage in close-range skirmishes. (BIO +150%)
AND
>Stay with the Pyreants a little longer to speak with the Pyreant Queen about the Hexxanes situation. you would be surprised if she didnt at least keep scouts in the area, and while you dont expect her to understand the complexities of the situation, she still may of picked up on something or seen something that could help. plus, sometimes a simpler look at things can help.
>>Ask her if anything else is going on in the area thats new. good, bad, or strange.
>>>Ask her how her Family is doing.
>Thank the queen for her time and gift, and let her know you didn't expect such a gracious gift in return, making her a most excellent host and friend. though you do hope she doesn't feel obligated, as you do not want her to feel she 'owes you one'. you are friends afterall, and friends help eachother, even when little if anything was thought to be able to be given in return.
>Say your goodbyes once everything is wrapped up, and let her know you would be thrilled to meet her for 'tea and casual conversation' sometime, when neither have anything major going on.

i dont think its too absurd to take a gift in return. we not once have pushed the idea of needing to get even on her, nor is it both inhuman for such a thing to be done out of thanks, and could even be seen as rude not to accept it. we can still more than easily use words i think to get across the idea a gift in return isnt necessary, but highly appreciated too.
>>
>>4051402
>>4051379
I'll support this. About time our hive got a viable ranged attack.
>>
>>4051379
I like Hellforged Chitin, but the chaff automatically igniting worries me. Too much risk of collateral damage in tight quarters. I guess I'll go for Diabolic Legion, then. Still lots of potential for collateral damage, but at least it would be collateral damage because of our decisions instead of an automatic process.

Supporting >>4051402, it's got everything I'd want to say.
>>
>>4051420
>>4051402
Man, Hellforged Chitin looks so appealing tho... it gives our Hive heat immunity (and by extension, Shu due to the Hive Mistress Relic) which is an outright upgrade to Ironblood Brood's 1 lvl of heat resistance.

Diabolic legion gives us a neat ranged flamethrower, but I worry that the fire/heat damage might deal more damage to our swarm in the collateral despite the Ironblood brood augment.
>>
>>4051570
I'm not too worried about collateral damage to our swarm. I'm more concerned about our surroundings. Hellforged Chitin could have nasty consequences for our allies or civilians if we're standing too close to them when we get hit, and if we're ever in an area where there's something fragile we want to preserve (like a West lab that we're raiding for her research) and we get hit we could lose it. Diabolic Legion can cause collateral damage, but only ever because we used it unwisely. Hellforged Chitin causes collateral damage for reasons outside our control.
>>
>>4051570
actually, it would only give the Chitin armor heat immunity, not our swarm. and only then if full set. not sure how it would interact with the Relic either, as its not inherently our swarm, or even the Chitinous variants, that have heat immunity on their own.

I also feel we can probably control the Flamers well enough and are pretty good at knowing when to use things like that to avoid issues. on top of that, we can also get the 'chaff' effect sorta from Legion too, as we can use swarmling effects on Chitinous if we set it up right, so Legion covers some of Chitinous slightly too.

having a ranged attack on our Swarm would be amazing too.
>>
>>4051570
But just think about what a wall ofover 50 Swarmlings all breathing fire woudl do to someone

I know unlikely too happen but i think with how we were going creating Dragon wasps is kind of a good upgrade. We might hbe able to get the other upgrade at a later date

>>4051379
Supporting >>4051402
Give me HELL YEAH für Drachenwespen
>>
>>4051583
Also, a thought: Spirit Shells get all our swarmling upgrades. Diabolic Legion would let our summoned Dream Daughters breathe fire. Now consider that two of our Dream Daughters have Gluttonous powers. Holly shooting huge flame blasts from her Ravenous Maw, or Johanna rapid-firing them from the mouths all over he body. That sounds pretty awesome.
>>
>>4051585
That also gives them some versatility until we have upgraded Spiritus enough.

I still would like to know though if Holly does have any secondary skills that might be useful for us...... once we have enough upgrades for Spiritus
>>
>>4051589
i dont think she does. we met her pretty early on, and on top of mechanically that meaning she had to be lower level, she didn't use anything against us besides her Maw. im unsure but im pretty sure we didnt have any other Consume options from her either.
>>
>>4051379
>>Stay with the Pyreants a little longer to speak with the Pyreant Queen.

>After the small pleasant conversation with the Queen, go speak with the Hexane Remnants

>>4051585
>>4051583
I can think of other synergies with that augment: Rocket Propelled Gurrenlings and banelings. just point the flamethrower in the opposite direction where you want the swarmling to travel! If we push enough bio through the flamethrowers and give them strong enough propulsion, maybe we can have an Ironman bio-body armor that allows us to fly!

bhop? Do the flamethrowers provide enough propulsion to pull off the feats that I mentioned?

>>4051592
Holly's core ability was the Ravenous Maw, we got the bungee tongue and the Executioner's Jaw augment through Kadath sessions (which is ironic that we got that despite not having Knowledgable Kadath). But given the fact that the state of the game was geared more towards soloplay instead of group play....
>>
>>4051592
Your right she didnt have anything really at least not for Shu

And no one else consumed form her i think

They were these choices

>>CONSUME Successful. Please choose one new ability from the list below.

>> 1) Abdominal Maw: Replace your stomach cavity with a grotesquely efficient faux-mouth, complete with needle-like teeth and, most importantly, a grasping tongue with an effective reach of seven meters. While the maw’s teeth do not possess the guillotine-like cutting power, nor the speed and adaptability of the original’s tongue, it still remains a force to be reckoned with. Cost: 30% BIO to craft, remains active and obvious on your midsection until dismissed. 15% BIO to replace tongue if severed. (Gains its own upgrade tree if selected.)

>> 2) Ravenous Swarm: Permanently upgrade your swarmlings to boast a larger set of mandibles, allowing them to do damage over time to any foe they are locked or stabbed into onto until they are destroyed. (Considered a Swarmling upgrade and will be upgraded accordingly when SWARMLING is chosen from the level up menu.)

>> 3) Reactive Grin: Shu gains an automatic counter-attack upon impact of her foes’ melee-related abilities. A small, vicious mouth spawns on practically any surface of Shu’s body and attempts to tear a chunk out of the offender. Automatically consumes 5% BIO every activation, but will not make your BIO fall below 0. Additionally, the ability’s activation can be toggled on or off on your turn as a free action.

It really doesnt look like there was anything else there.... Which is a shame....

That means in later games she will probably decline sharply but this flamethroower makes her useful for longer
>>
>>4051595
actually i think one of those was just a normal level, its just originally BHOP was doing leveling a bit differently.

>>4051597
yeah, she didnt have much it seemed. i think she'll be alright, as just making her a tank going forward will be useful, though yes she will have a limited role to play.
>>
>>4051380
I had a nice weekend

I hope yours also went well ands that monday doesnt explode like it always seemed to do during these last weeks
>>
>>4051597
>>4051592
It does make me wonder however, even though Holly's a low-level daughter when we encountered her, I wonder if Spiritus will give them core ability upgrades to match Shu's potential... It seemed like Holly would've had a lvl 5 Core Maw when we encountered her hunger mad state.
>>
>>4051603
Maybe a bit more....

Could be she only upgraded her Maws capabilites and maybe had one or two augments she picked up
>>
>>4051603
unsure. im sure Spiritus will give our Dream Daughters some nice boons going forward, but directly like that id actually be surprised a bit. id expect more 'union' type deals, like building off Shu more and having some kinda bonus to having multiple Spiritus active.
>>
>>4051603
It would be nice. If it's limited to the level of the Daughter before her death, then a lot of out Dream Daughters are going to fall behind as we get closer to the Cord. Making proper use of Spiritus Ex Testa would then require we bring out Uzu and hope she can use some of the Spiraling Fear's power even without being fused with Niku. But that would be super traumatizing for her, so let's not do that.
>>
(Gentlemen, I am just now sitting down to write after a particularly busy morning. Thank you for your patience and I do hope everyone's day is going well.)
>>
File: KpBkT0N.jpg (119 KB, 686x960)
119 KB
119 KB JPG
>>4051689
Mondays are inescapable BHOP. hope your day calms down.
Morning going well enough.
>>
>>4051689
So my best wishes for you did go unanswererd...

Guess mondays are still monday.

Hope it wont be to difficult on you

My own monday was good
>>
>>4051689
My day's been...okay. Been on hold with my health insurance provider for the past hour and a half, occasionally bounced between offices. It is frustrating.
>>
>>4051706
And I just got off hold and fixed the problem in five minutes. Well, that's nice, if annoying that it took so long to get to the person who could help.
>>
File: Pyreant Barbarian.png (540 KB, 1280x1151)
540 KB
540 KB PNG
>>4051379

>>DIABOLIC LEGION: Acquired

“Thank you for your time and your gift, Queen...I value the former, I didn’t expect the latter, and I appreciate both immensely.” You answer with a respectful nod towards the colossal, chitinous girth of the Pyreant brood mother’s form as she nudges a blob of her own biomass towards you with one ponderous claw. “You’re an excellent host and a great friend, though I hope you didn’t feel obligated to give me something in return. You don’t ‘owe me one’. We’re friends…kinfriends, and kinfriends help each other without asking in return.”

A warmth washes over you across the empathic channel, a deep-seated appreciation for your words that’s paired with the clatter of mandibles as both Queen and consort voice their approval of your honeyed words.

“So, how have you and your family been doing since we last spoke?” You ask, dipping a toe into conversational waters you’ve yet to plunge into. In waiting for a reply, you realize that the pregnant pause is a result of the Queen not quite understanding the question at hand, evident by her turning over your query several times as she tries to formulate a reply.

“MY KIND AND I, WE HAVE BEEN…GOOD. YES, WE HAVE BEEN DOING AS WE HAVE BEEN, AND WE DO IT WELL!” The Queen finally answers, her tone slowly growing in confidence as she speaks. “MY KIN HAVE YET TO ENCOUNTER ANY NEW MEMBERS OF YOUR KIND DURING THEIR PATROLS, BUT SHOULD ONE BE FOUND WE WILL TREAT THEM AS KINFRIEND, NOT AS MEAT. THAT IS THE PRECIOUS PROMISE WE MADE, QUEEN TO QUEEN.”

“Aw, glad to see they’re not objectifying people.” Gina whispers to you with a wink as you nod along at the Queen’s words.

“Has anything else of note occurred on your lands? New, good, bad, strange…anything at all?” You ask the Queen, leading up to broaching the topic of the Hexane Remnants.

“YOUR GRUB AND A NARROW-BONED KINFRIEND OF YOURS ARE CLOSE TO THE GUARDIANS.” She replies quickly, her voice calm. “MY SCOUTS SAY THEY ARE SPEAKING, NOW.”

“What can you tell me about these ‘Guardians?’” You ask, a little relieved at her foreknowledge. “Have they given you or your kin any trouble since they came?”

“THE GUARDIANS WARNED THAT THEY WOULD NOT BE A THREAT IF MY KIN WAS NOT A THREAT TO THEM. THEY DO NOT TAKE OUR MEAT. THEY DO NOT TAKE OUR LAND. WE ACCEPTED THESE TERMS. THEY STAY STILL, AND SILENT. THEY PROTECT THE YET-BORN GRUBS FROM BEING EATEN. BUT…N-NOT BY US.” The Queen hastily adds. “WE WOULD NOT TAKE THEM FOR MEAT. THAT WOULD BE BAD. BECAUSE WE PROMISED.”

At that, you have to do your damnedest to stifle the laugh that threatens to escape the grille of your Stalwart helm.

“I see…good to know. I’m actually on my way there to speak with them, myself. Though I’m afraid that I need to leave for now, I’d like to speak with you later…maybe over something one of my kin is skilled at making. It’s called ‘tea.’”

(Continued)
>>
>>4051866

“SPLENDID!” The Queen rejoices, her massive form shuddering with the effort of bringing her asymmetrical talons skyward in joy. “WE SHALL SHARE IN THIS TEA, AND MOLT OUR KINFRIENDSHIP INTO A STRONGER SHELL!”

“I…look forward to it.” You say with a genuine smile, and with that, you and Gina leave the Pyreants and you make your way to your allies’ side. It doesn’t take long to find them situated at the very edge of the ruined school grounds; Francine paces back and forth deep in thought while Amara sits cross-legged, sword in her lap as she communes with the Hexane Neuromancer deep within the ruined facility. Dorian’s standing prim and proper a short distance away, surveying the area with his head on a swivel.

“Any developments?” You ask, striding up to the doctor as she glances your way, shaking her head at your approach.

“Amara’s been playing it safe, trying to drag out more answers as opposed to answering them. Working with Cheruem to obscure the whole…’your species lost the Crucible’ situation.” Francine sighs as Amara mumbles something under her breath, eyelids fluttering open as the young girl stares up at you with two-tone eyes.

“How’re things going?” You ask, kneeling by Amara’s side as Gina does the same beside you.

“Um…they’re real nice. Confused, but nice.” She replies, glancing uncertainly between the two of you. “The Neuromancer, Thelis…they’re a lot nicer than they used to be, according to Cheruem. Their memory is really spotty, so-”

“Wait, Thelis? As in Thelis the Mad?” Dorian suddenly chimes in, his single azure eye wide in alarm as Amara nods in the affirmative. “Their descriptors in Mother’s old home were less than flattering. Why are th-“

Dorian’s explanation and your burgeoning questions are cut off when the hive phone at your side pops to life.

“Yo, Shu. You all might have to deal with the Remnants yourselves instead of waiting for us.” Rath says, voice gruffly crackling across the tenuous connection. “Aunt Heather and I got company. Unsure if hostile, but they’ve been trailing us for a little while. Gonna move to confront in a hot sec, so don’t wait on our account, ‘kay?”

Damn. Maybe it was hoping for too much that at least one of your teams would be able to move without be assailed, but you’re sure you can trust whatever transpires to go well where the Neesons are involved…hopefully. Your primary concern at the moment is the mental state of this ‘Thelis’, and how best to deal with them.

>>Using Amara as a conduit, reach out to Thelis via the empathic channel to test the emotional waters.

>>Ask Amara and Dorian’s Hexane for some context here before speaking with Thelis directly.

>>Pull back for now…Thelis was the inspiration for your first Halo, so you’d like to ask Charon about all this, since you’re not pressed for time [Wait, choose another quest lead to pursue].

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next four hours as I close out the work day. I appreciate your patience, one and all.)
>>
>>4051868
>give Rath and November a confirmation and a wish of luck, but to be careful. you trust them, both their judgment and strength, but you also cant ignore your family might attract more than just the random wanderer by now.

>>Ask Amara and Dorian’s Hexane for some context here before speaking with Thelis directly.
my thoughts; ask our Hexxanes for more info, then move from there once we understand more. maybe we can deal with this now, maybe we need Charon? we'll see, but we at least have some sources of info here to see first before we dive in or out.
>>
>>4051868
The interactions with the queen just crack me up....

Write-in
>"Rath be careful. I trust you will handle that situation. I am about to go into a negotiation by as well so hear you with your next update"

>>Ask Amara and Dorian’s Hexane for some context here before speaking with Thelis directly.
>"So how was Thelis?"
>"Anythign that will tipü her off?"
>"Any idea how they will react? Anything they said or had done before the end of your crucible that could give us any indication, anything"
>>
>>4051868
Oh, I misremembered the name, I thought they were Themis. Whoops.

>>Ask Amara and Dorian’s Hexane for some context here before speaking with Thelis directly.
>>Write-In
>Ask for context about the Unnatural Predator of the Ascendants as well. Thelis' Phalanx is the one talking to us, but they're here too.
>>
>>4051868
>Give Rath and November a confirmation and a wish of luck, but to be careful. you trust them, both their judgment and strength, but you also cant ignore your family might attract more than just the random wanderer by now.

>Ask Amara and Dorian’s Hexane for some context here before speaking with Thelis directly.
>Ask for context about the Unnatural Predator of the Ascendants as well. Thelis' Phalanx is the one talking to us, but they're here too.
I'd like to know more about Thelis and the UP second hand before speaking to either of them and knowing them first hand. Also ask her what she would do in the event that what hatches from the cocoons aren't Hexanes, but also aren't hostile or aggressive.
>>
File: Cheruem.jpg (529 KB, 1280x1815)
529 KB
529 KB JPG
>>4051868

"Rath? Be careful, and I trust you."

With your well-wishes, a thought passes between you and Gina, her eyes flaring with the tell-tale amethyst light of neuromancy as you speak.

“Amara, Dorian? I’d like to meet with our Hexane friends, if you don’t mind.” You declare before glancing over at Francine. “Would you be willing to…”

“Babysit?” The good doctor replies with a good-humored smirk. “It’s be my pleasure, Darling. After all, my time with this little one has been rather illuminating.”

With that, you turn back to the others in time to see Amara grin and blow a raspberry at Francine, and before your vision goes dark, you hear a raspberry of reply from behind. Darkness, then light as you're standing with Dorian and Amara in a vast, ornate library. The pseudo-art deco filigree of shining gold on stygian black decorates the innumerable shelves that’re packed with every shape and size of countless spiral-bound plates, the Hexane equivalent of aged tomes.

“Welcome.” Comes Vultha’s pleasant greeting, echoing in the space as they approach, stopping a few meters away from you and bowing deeply. The Hexane warrior is as tranquil as when you first met them…well, the second time, if you count the time when they and their fellows nearly to your and your home to pieces. Cheruem emerges from the dark corners of the ill-remembered dream, appearing as you knew them plus a snazzy new addition; a garish orange scarf is wrapped loosely around the hunter’s neck, its impressive length trailing down the Hexane’s armored back and almost to the floor at her feet.

“Nice scarf.” You say, quite unsure how to address the clashing addition to the dream daughter’s wardrobe.

“See?! I TOLD you it looks super-cool!” Amara immediately chimes in, while Dorian's lips remain a taught, humorless line when you look his way as he tries not to laugh.

“Hm.” Comes Cheruem’s reply, the roll of her eyes implicit in the utterance. "Now, if we can move on to more professional matters, once I update everyone present then I will give the floor to Vultha, so that they can provide better context. They knew the two involved, and I really didn't."

"Thelis and Veilen were the Neuromancer and Unnatural Predator among the Ascended." The Hexane begins, crossing her arms to emphasize her 'professionalism', no doubt. "As it stands, their memories are spotty, at best. They recognize me, but they believe that I've merely been effected by corruption. Additionally, they appear to be under the impression that they're still in our Crucible...the Hexane one. They're both operating without important context for much of what happened after a certain point, and that may present a tactical advantage."

"And this 'certain point' being...?" Dorian asks, turning to Vultha.

"When Velien was slain and Thelis went mad, and became the first of the Ascended to devour another of our kind."

(Continued)
>>
File: Vultha, the Pensive.jpg (324 KB, 1280x1115)
324 KB
324 KB JPG
>>4052417

"Thelis and Veilen were heartbound, from when both were mere budlings fresh from their forebears." Vultha continues, their slender fingers tracing languid gestures before you as gossamer threads dance from their tips, forming the image of two Hexane. "Thelis was not kind. Thelis was not patient. Thelis was not understanding...and yet Veilen's very existence ushered virtues from Thelis, as water from a stone. Both were brilliant, in their own ways. Veilen's was a quiet sort of genius, while Thelis' ideas were fit to shove the very stars aside with their magnitude. Both where among the Twelve Ascendants, when our Crucible came upon us."

The scene Vultha's woven shifts from a pair of Hexane to a full dozen, then back again.

"The two were inseparable in their journey, until circumstance none but they knew forced them to leave each others' side. Veilen was set upon by an Amalgam, and Thelis...well, Thelis was too late. Consumed with too much rage and too little forethought, he slew the Amalgam on the spot."

"..He lost Veilen's Dream Daughter." Dorian breathes, the sadness in his tone matched by the sad, slow nod of the Hexane before you.

"Indeed. Veilen kept much at bay in Thelis, and his hatred for his fellows came to a head in one settlement he visited. While we'd heard rumors of cannibalism popping up in a few assorted settlements, the aftermath of Thelis' breakdown presented us with a grim reality." Vultha continues, the ghostly scene transforming once more to a twisted, roiling scene of carnage before it fades, the teller of this tale not wishing to dwell on things best left forgotten. Amara makes a happy noise of recognition as the threads reform into a pair of familiar shapes, with one in particular being a sight for sore eyes.

"Ozmas and...Charon...took it upon themselves to end Thelis' madness, thus finally cornering the Neuromancer at the scene of yet another butchery. They succeeded, and as neither wished to yoke themselves with his madness, they left his remains to the Fleshscape, and continued on with our grand mission."

"Wait...but how are they around, if nobody ate 'em?" Amara asks with an adorably furrowed brow.

"I do not know." Vultha admits, their threads receding. "I could not say if those are mere imitations, or if Ozmas was able to salvage what little remained of our old friends when she summoned us anew. Only she could truly say."

"She can't be trusted, and neither can Thelis. ANY version of Thelis." Cheruem shoots back.

"I'd be inclined to agree, if Veilen were not here." Vultha gently counters.

So, you're dealing with a maybe-loose-cannon Hexane with shoddy memory and the only other Hexane that could keep them in line...

...lovely.

>>Commune with Thelis, and see if you can tie in Veilen somehow as well.

>>There's someone who can say exactly what you're dealing with...Ozmas.

>>Leave them for now, and attend to something else on your plate.

>>Ask Vultha a bit more.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next fourteen hours, with posting to resume in roughly sixteen. I appreciate your time, participation, and enthusiasm as always, and if you have any questions then I’ll happily address them this evening or early tomorrow morning. Take care, one and all.)
>>
>>4052424
(I'm so mad I forgot to include well-wishes to November, too. I'd delete it and re-post, but I don't want to bamboozle everyone tonight. Bah.)
>>
>>4052417
>Francine and Amara trading rasberrys.
oh god, my sides. thats adorable. glad to see them... getting along?

>>4052421
>Ask Vultha a bit more.
>>"i dont mean to assume, and know it may be harsh memories to remember... but what and how exactly was Thelis unkind and the like? cultural differences aside, knowing exactly the frame we're working with would help things immensely."
>>"Veilen... you mentioned alot about how they kept Thelis in line, but not actually much about them personally. not much to say you think would help? must've been one hell of a Hexxane though, to keep Thelis in line with how you talked about the Neuromancer though."
>>"So, what about is the time you think they remember up to? anything about what they should so far know that could aid us you think?"
>>"Anything we should know about their abilities? id like to see over routs, but, if it does come to a fight...."

hrm, this is.. interesting. i cant see Veilen being too bad a gal, considering the context so far, but Thelis? Thelis seems.... oof. that being said, hardly the harshest situation or reason we have given one a 'second chance' over. and certainly is a both or neither situation it sounds like. and, well, avoiding an unnecessary fight is avoiding an unnecessary fight.

id prefer not to have to bother Charon here... but i do feel, depending on what answers we get, we should at least leave it as an option.

>>4052424
have a wonderful night BHOP!

>>4052444
its fine, take it as just Shu not knowing if November could hear or not, so just responding to who she is talking to, over her not wishing them both well.
>>
>>4052417
>With that, you turn back to the others in time to see Amara grin and blow a raspberry at Francine, and before your vision goes dark, you hear a raspberry of reply from behind.
Huh. Maybe "likes kids" is just an innate property of West's Proxies.

>a garish orange scarf is wrapped loosely around the hunter’s neck, its impressive length trailing down the Hexane’s armored back and almost to the floor at her feet.
Did Amara convince Cheruem to wear a ninja scarf? Oh, child, you are precious.

>>4052424
Thanks for running, BHOP.
>>
>>4052421
>>Write-In
>"Do they remember how they got here? Not the part about Ozmas creating them, that would break their delusion, but the part about waking up in Ozmas' home and fighting us before we teleported out and they were left to wander. They might mistake Dorian and Amara for you two, but if they saw me do you think they'd remember we fought and assume I was coming back for another round?"
>>
>>4052424
Bhop. So are you saying that Thelis and Veilen don't remember the fact that Veilen was killed and Thelis went insane?
>>
>>4052576
(Thelis has been the most vocal, and it's clear that he remembers neither of those events. The state of Veilen's memory remains to be seen.)
>>
>>4052586
It would be pretty good drama if Veilen was completely aware of their situation. They know that they and Thelis are ghostly reconstructions, and aren't confused at all about the fact that they're not on their planet anymore or that the things in the pods aren't Hexane. They're just going along with Thelis' delusions because it's keeping their partner grounded and stable. "Yes, honey, those are definitely just weirdly-mutated Hexanes in those pods, no it's not weird how the Crucible gave them all the exact same Unnatural Predator Core, this is completely normal."
>>
>>4051379
Still reading through the backlog, but BHOP I truly cannot express how pleased I am with this flamethrower development. So glad there are plenty of competent anons to make good choices too.
>>
>>4052613
>"Thelis and Veilen were heartbound, from when both were mere budlings fresh from their forebears." Vultha continues, their slender fingers tracing languid gestures before you as gossamer threads dance from their tips, forming the image of two Hexane. "Thelis was not kind. Thelis was not patient. Thelis was not understanding...and yet Veilen's very existence ushered virtues from Thelis, as water from a stone. Both were brilliant, in their own ways. Veilen's was a quiet sort of genius, while Thelis' ideas were fit to shove the very stars aside with their magnitude. Both where among the Twelve Ascendants, when our Crucible came upon us."

>>4052586
Do we (or the hexane) know of their occupations prior to their crucible?

From Vultha's little storytelling session, it seems like Veilen was the demure housewife-type plant woman(?) while Thelis was a very prominent researcher who had radical ideas for hexane-kind. It would seem very fitting that Veilen would have an Unnatural predator core that allows Veilen to unleash their wild side after what appears to be years of playing the flexible housewife. And for Thelis, A Neuromancer Core would give Thelis the release to let his wild creative ideas take form with Neuromancy.
>>
>>4052641
We tend to argue a lot on our way to them, but in the end we usually reach a consensus and all get along. It's a pretty nice little community we've got here. Welcome aboard, I look forward to you joining in once you've caught up.

And yeah, that flamethrower is going to be cool as hell, we've got giant mutant bees that shoot fireballs from their stingers. Fucking radical.
>>
>>4052659
wait wait wait.
>We make a plateling mask for Shu, with the mandibles and stingers facing outward
>Shu can now breathe fire/shoot fireballs from her mouth.
Amara will squee in elation at how cool Shu would look.
>>
>>4052641
welcome to the game, always nice to see new faces. and yeah the flammer is neat, and for ll our bickering, we do actually get along i think. just passionate is all.

>>4052668
i guess? she can just shoot it from... basically anywhere with Chitinous though. Mouths, at least on humans, actually isnt that swell a place to fire from.

>>4052613
yeah, that would be interesting, and i could see her doing it.
>>
>>4052668
Another cool application? Shu can rapidly form stingers on any part of her armor. So she's got a quickdraw weapon that can be fired in any direction from any position. Combine that with the Neurotic Halo giving Shu 360 degree awareness and I really want to see an enemy try to flank Shu only to get shot down with a fireball from the back of her knee or something.
>>
>>4052659
Oh I've been following for quite a while (vein 20 or so?) but I'm usually too busy to participate much so I get a backlog of a whole vein or something to read all at once.

>>4052668
I would love for this or the jetpack someone else mentioned to work
>>
>>4052688
>Oh I've been following for quite a while (vein 20 or so?) but I'm usually too busy to participate much so I get a backlog of a whole vein or something to read all at once.
Ah, I see, pardon my confusion. Either way, it's nice to have another poster.

>I would love for this or the jetpack someone else mentioned to work
That would be pretty cool. I think it's more in-theme for Shu to get working insect wings on her armor, but having some rocket thrust added on for boosts would be awesome.
>>
>>4052702
i mean, we already could basically have wings if we wanted, but honestly im still more a fan of Shu just riding a larger Swarmling variant, i think it fits her themes much better. when/if she needs to fly that is. not a fan of everyones over indulgence of just wanting everyone to constantly and only be flying all the time.
>>
>>4052711
I don't want people to always be flying, but I do want them to have the option to fly under their own power. The Spiraling Fear left scars, man. We nearly fell to our deaths way too many times for me to ever be comfortable with our souls bound by gravity ever again.
>>
>>4052641
(Ha, I'm glad you're enjoying it, and everyone present have been excellent at making great calls thus far.)

>>4052647
(They were both researchers; Thelis was loud about his ideas, while the far more intelligent Veilen took a quieter, more strategic approach in how she went about staking her claim in the scientific community.)

>>4052613
(Heh.)
>>
>>4052678
>>4052659
Well...if some form of the truth were to come out...why not make some sort of twisted alibi that would help Thelis make sense of the world? of course it's a half-truth, but it'll help ease thelis somewhat. the problem is that people who come up with delusions tend to go on progressively wilder delusions.

Currently Thelis believes that he's still participating in the Hexane Crucible, and his most recent memory may be that of waking up in Ozma's house, fighting Shu and her family, and then finding that the entire landscape has changed, but soon finding a clutch of daughter pods that Thelis is very sure are hexane, and now they're talking to weird daughters who don't look like the typical hexane people that Thelis believes are just very corrupted hexane citizens.

So what if:
we told him that the Hexane Crucible has somehow merged with a different active crucible? Both Crucibles fought each other while he was out, and ended up merging for whatever eldritch reason, things got mumble jumbled, and bam! Ozmas is in the Mother Chair and became powerless after going on a very bad powertrip, there's very few hexane survivors, hexane relic technologies are prominent, and a new alien species are the new participants of the merged crucible, which explains why the Armageddon class amalgams are running amok.

>>4052711
>>4052716
You have a good point. While most of the the near death experiences from lethal fall damage (Ace and Keane falling off a pit, prompting Shu to pull a hundred-handed rescue, trying to ball up all of the midnight crew and our family except for Super saiyan Jackie from falling to their deaths and enduring the ultimate iron maiden, Shu getting saved by Quinn after Nikuzu knocked her off her knightling...) so far have occurred in fighting Spiraling fear and the ones in danger were mainly the midnight crew, it's left a very lasting impression on us. Fall damage is no joke and can still be lethal in the right circumstances. I don't care if you've got the ultimate iron/calcite defense, you're taking 15000 d10 critical damage from falling 1500 feet in the air unless you can fly, glide, or slow your descent somehow.

>>4052725
>(They were both researchers; Thelis was loud about his ideas, while the far more intelligent Veilen took a quieter, more strategic approach in how she went about staking her claim in the scientific community.)
Why am I imagining Thelis as the archetypical mad scientist (who was neglected by the scientific community) and Veilen as the hypercompetent assistant who has to prune Thelis's more outlandish ideas before letting Thelis publish them? The two clearly love each other, but the mental image of their slice-of-life marriage of Thelis going mad scientist before getting bapped by the hexane equivalent of a newpaper by their wife is funny.
>>
>>4052716
(On phone)
Eh, i disagree with the sentiment. Just not a concern i think should be eating at anyone in my opinion.
>>
>>4052725
>(They were both researchers; Thelis was loud about his ideas, while the far more intelligent Veilen took a quieter, more strategic approach in how she went about staking her claim in the scientific community.)
So mad genius and practical scientist, pretty potent combo. I'd bet they were involved in the Hexane developing the meta-Crucible tech like the Forges and Engines. Thelis was probably one of the proponents of the "let's take advantage of this cosmic world-parasite to advance our civilization" idea, weren't they? If so, that would have contributed to their madness. The plan bombed super hard, the world is falling apart, their heartbound is dead, it's all their fault and nothing matters anymore so they're just going to eat the planet and then self-destruct.


>(Heh.)

...fuck.

>>4052736
>we told him that the Hexane Crucible has somehow merged with a different active crucible? Both Crucibles fought each other while he was out, and ended up merging for whatever eldritch reason, things got mumble jumbled, and bam!
That might work. It wouldn't be my first plan, but we could point to the active Apocalypse Amalgams as evidence for it. My worry is that it could lead Thelis to seeing humanity as foreign invaders and therefore a threat.
>>
>>4052746
>So mad genius and practical scientist, pretty potent combo. I'd bet they were involved in the Hexane developing the meta-Crucible tech like the Forges and Engines. Thelis was probably one of the proponents of the "let's take advantage of this cosmic world-parasite to advance our civilization" idea, weren't they? If so, that would have contributed to their madness. The plan bombed super hard, the world is falling apart, their heartbound is dead, it's all their fault and nothing matters anymore so they're just going to eat the planet and then self-destruct.

>It would be pretty good drama if Veilen was completely aware of their situation. They know that they and Thelis are ghostly reconstructions, and aren't confused at all about the fact that they're not on their planet anymore or that the things in the pods aren't Hexane. They're just going along with Thelis' delusions because it's keeping their partner grounded and stable. "Yes, honey, those are definitely just weirdly-mutated Hexanes in those pods, no it's not weird how the Crucible gave them all the exact same Unnatural Predator Core, this is completely normal."

What does Veilen see in Thelis that made the two fall in love with each other besides childhood love-at-first-sight and the typical intimate Crimson Cord of Marriage?

Wait...If Thelis and Veilen are alive, and both were heartbound/married via the Hexane Crimson Cord... gah... I thought I was onto something. Veilen would act as a very neat filter/messenger when communicating with Thelis... The thing with Thelis is that he's pretty much wild and uncontrolled unless prompted to curb back or go in a different subtle direction by thelis's SO.
>>
>>4052736
>>4052746
Nah, im against actual, outright lying like that. Very against it.

>>4052725
Huh, wondering how that even worked in a stagnant, 'nothing left to do' society. Well, maybes thats why Thelis was so loud and unapathetic, because no one cared while he still saw things to do.
>>
>>4052784
Well, lacking more information about them, I'd guess Veilen was probably drawn to Thelis' passion and drive. Those are attractive traits. Especially given what Silvis said about the Hexane being a somewhat apathetic and stagnant people, a scientist who dreams big and wants to make wonders would be something rather amazing in that environment.

And yeah, if we could get Veilen onboard with helping us that would be very useful. Not sure how we'd contact them without Thelis noticing, they've apparently got much better range than any of our Neuromancy. I guess we could maybe sneak a Jackling in, but that feels risky as fuck to me.
>>
>>4052797
>>4052788

Well then. This might change things a bit, considering that all we know is that both of them were part of the 12 who are in on the know about Hexane tech and the Crucible due to their research...

This only befuddles me in our probable approach with Thelis and Veilen.

Wait...Shu's got the Hexane's racial trait of the Empathy field right? I wonder how Thelis and Veilen would view Shu...
>>
>>4052839
Well, thats kinda why im asking the questions i am up above. Solidify mire about them, their history, and their abilities before we make any rash decesions or plans.

Though, i do wonder, would Thelis actually hate humans or humanity? It sounds like he might be estatic to be in a place that would listen to his ideas and let them flow, assuming we could get through to him.

But again, lets get more info on em first.
>>
>>4052797
>>4052788
I've got another idea/theory floating in my head regarding Veilen and Thelis's sudden existence. Remember that Charon said that the Cord holds dream daughter data of everyone it's consumed in previous cycles? Like how there's a pre-crucible copy of Sam, Isabelle, Gina, etc.?

What if when Ozmas created the Hexane Phalanges, she had to pull data from the Cord itself in order to make a working amalgam statue of Thelis and Veilen? The data from the other phalanges could be easily made/replicated because Ozmas and Charon had consumed them, but Thelis and Veilen were left to be absorbed by the Fleshscape and Crucible fauna. It would explain why Thelis and Veilen are here with personalities and memories intact. The Cord would record information on daughters that participated up until the point where they perished or went hunger mad. Veilen was slain and consumed by an amalgam (Crucible spawned entity), Thelis was killed by Ozmas and Charon but was left to the fleshscape.

>>4052849
I think Thelis's frustrations with hexane society is the enforced conservatism due to cultural norms. So having an alien (from Thelis's perspective) actually listens and accepts his ideas without the censor/filter of hexane society would be like a dream come true for him.
>>
>>4052421
>With that, you turn back to the others in time to see Amara grin and blow a raspberry at Francine, and before your vision goes dark, you hear a raspberry of reply from behind.

So cute. Glad to see that Francine is great with kids.

>Cheruem emerges from the dark corners of the ill-remembered dream, appearing as you knew them plus a snazzy new addition; a garish orange scarf is wrapped loosely around the hunter’s neck, its impressive length trailing down the Hexane’s armored back and almost to the floor at her feet.

Amara, you little shit, I love you.

As for the situation regarding Thelis and Veilen: I think we'll need more information before we can find an optimal solution for this scenario. I'll second asking questions like these ones here:

>>4052460
>>4052574

If I'm guessing correctly, we're in a situation like this one:

>>4052613

Veilen knows that Thelis is confused and unstable, and is doing their best to play along with the latter's delusions. Because if Thelis gets agitated, then they'll live up to their namesake of 'Thelis the Mad'. So we'll need to approach this situation like a bomb defusal squad - very, very carefully.
>>
File: AmaraWithFlamethrower.gif (977 KB, 500x284)
977 KB
977 KB GIF
>>4052668
AWESOME. If we could apply this to the Chitinous Stalwart, letting our other party members use this ability, that would be insane.

>Amara's reaction when given a flamethrower suit
>>
>>4052858
>What if when Ozmas created the Hexane Phalanges, she had to pull data from the Cord itself in order to make a working amalgam statue of Thelis and Veilen? The data from the other phalanges could be easily made/replicated because Ozmas and Charon had consumed them, but Thelis and Veilen were left to be absorbed by the Fleshscape and Crucible fauna.
I was thinking that, yeah. We know that there are pre-Crucible saves of everyone in the Crucible, we know that dead Daughters are recorded in some fashion, put that together and Ozmas could reconstruct them. There would be enough of their minds available to her that she could properly resurrect them if she wanted to. Thelis isn't fully coherent not because his data couldn't be reconstructed but because it wasn't meant to be. Remember, Ozmas wasn't setting out to resurrect the Ascendants when she made the Phalanges, she just wanted to install enough of their minds into the memorial statues so that they could use the originals' combat tactics. It was a reaction with the empathic imprints left on the statues that caused them to develop consciousness.
>>
>>4052874
but it's strange...from what the hexane are saying, Thelis's memories aren't complete enough while Veilen seems to be clearly aware of the situation. Could it be that Ozmas had to do selective amnesia on Thelis due to Ozmas' personal experience on Thelis's mental capabilities and his vulnerability to madness?
>>
>>4052885
Could be, Thelis needing to have a lot redacted to stay stable. Or it might just be that Veilen put the pieces together. It's not that they remember that they died, but that they figured out the discrepancies and realized that they must have. Vultha's Phalanx did, shortly before we killed them.
>>
>>4052858
i could see it. we have evidence to suggest the Crucible doesn't just keep things from the newest/last instance afterall. i could see actual participants being part of its collection, alive or dead.

>>4052874
assuming it keeps past crucibles populations minds. which still has not technically been confirmed. i mean, dont see why it wouldn't, just something thats been pointed out before that is fair, cant be ignored.

>>4052885
>>4052899
what? nothing about the situation is saying Veilen is aware or isnt also missing memories. its not necessarily saying she isnt, but nothing is confirming she is coherent. in matter of fact, evidence points to the opposite. BHOP only said Veilen was being more quite, not that she hadn't said anything, but the Hexxanes were talking as if she had still piped up. and her quietness is simply part of her personality we have been told, not specifically her holding her cards close to her chest, as it was.
>>
>>4052944
>assuming it keeps past crucibles populations minds. which still has not technically been confirmed. i mean, dont see why it wouldn't, just something thats been pointed out before that is fair, cant be ignored.
True. But even if it deletes the last race to be eaten when it lands on a new world, Ozmas could still have saved some data in her own memory. She wouldn't have had to retain much, as I said she didn't install any personhood into the statues. That comes from the empathic imprints, which I doubt she even realized were there in such a meaningful sense.

>what? nothing about the situation is saying Veilen is aware or isnt also missing memories. its not necessarily saying she isnt, but nothing is confirming she is coherent.
We're talking about a hypothetical, you're right that we haven't had anything confirmed one way or another yet. But BHOP did kind of hint that maybe the "Veilen knows they're dead" idea is right, so we're trying to think of how that could be.
>>
>>4052424
BHOP(and everyone else), Character sheets are now up to date with Shu and Raths newest Augments and Abilities, and with Rath and Julias Fused Relics. same sheet, just updated, so BHOP wont have to redo the link(yet, though like i said, gonna do it in bursts, not literally every little detail we change.) should say 3.8.2 now.

BHOP can now save a bit of space on the Relics sheet. and by that, i mean replace it with a pile of new stuff, heh.
>>
>>4052967
i really dont think he hinted at that at all honestly. i mean, its still possible thats a thing, just i disagree anything said leans towards it over the opposite so far.
>>
>>4052992
>>4052967
So here's a thought. Thelis and Veilen are scared and confused right? They're looking for concrete answers and such, so what if we give them a sort of project to work on? a way to give Thelis a goal to focus on?
>>
>>4053003
maybe?
that will entirely depend on how how much of them is truly in there, and how much we can recover them as 'normal hexxanes'.
if they're just stuck as half zombified statues, it might actually be morally right and merciful to put them down. lord knows it would be a pain if not impossible to keep them civil most likely.
>>
>>4053003
Well, they kind of have one, protecting those Daughter pods. But afterwards, yeah, having something to do instead of meandering would be good for them. Maybe send them to Charon, though that would rely on Thelis not remembering "wait, you killed me, you bastard" (or whatever creatures that reproduce asexually call each other to impugn on their lineage). Charon could use the help, as the last living non-evil Hexane has probably the most moral authority to say what to do with the Phalanges, and if the Phalanges do need to be put down, well that's what the army of space-warping good doggos is for.
>>
>>4053020
>"wait, you killed me, you mixed spawn!"
might be like this, considering they probably knew such species existed, but either never did it themselves or hadn't in a damn long time. feels odd as an insult, sure, but we're also not pod plant hexagonal angle people.

as for Charon, sure, if necessary we can ask em, but i kinda wanna see how far we can get on our own at least. i mean, if its clear its the best course of action, then sure, but it would be nice to solve this without needing help as much as we can.

if it comes to a fight though? oof, im unsure. i doubt this particular Neuromancers gonna be so easy to block for Gina as the Mole was. and i have a very bad feeling about what they're capable of. the UP? im sure they would be a hard, even brutal and close fight, but the statues seemed to go pretty 'all in' on their class type(unsure about the Original Hexxane themselves though), so i think we could take them, albeit maybe given a 'all hands on deck' situation.
>>
>>4052421
>"So how much did both of them know about what would happen once the crucible was actually at your planet? About the whole someone ascends to become mother and everyone else dies thing"

This i think is important to know if they knew about this if so we could probably convine them that it might be to late for htem to safe their home planet but not to late to safe their people...

THat might be a good long term if not plan purpose for them.

Otherwise supporting>>4052460
and>>4052574
>>
>>4053039
Yeah, the Phalanges appear to have only been installed with abilities of their class (or maybe they only had abilities of that class in life? It's not clear how specialized the Ascendants were). We know from the scouting report what Thelis' and Veilen's go-to abilities are, so at least we have some information if things go bad. I'm sure they have trump cards they haven't pulled out yet, though. For reference, their known abilities are:

PHALANX REMNANT - NEUROMANCER

>>BEHAVIOR: Vastly enhanced perceptions allow it an edge in martial combat, terraforming the ground around it for unparalleled mobility and uncanny precognitive abilities. A single blow is enough to confound the sense. Exercise extreme caution.

>>RESISTANCES: Slashing, Piercing, Blunt, Cold.

>>IMMUNITIES: Neuromancy, Crushing.

PHALANX REMNANT – UNNATURAL PREDATOR

>>BEHAVIOR: Rooted in place until it is time to strike. Unparalleled area control, incredible speed once vines are interacted with. Stuns foes, then crushes them with tremendous force.

>>RESISTANCES: Slashing, Crushing, Blunt.

>>IMMUNITIES: Stun, Dismemberment.

Pretty nasty builds. Similar to the Mole in that they've got immunities and abilities that negate a lot of our trump cards, but without the opportunity for us to set up counters to theirs. I don't have any good strategies for them, except maybe "have November snipe them from ten miles away using her railgun and Swarmlings as spotters".

And with that (and having noticed the time), I think I'm going to go to bed. Good night, thread. See you in the morning, hope we don't have to use that tactical information.
>>
>>4053068
Good Night Anon
>>
>>4053063
>>4052421
but we already know the Hexxanes knew and were told exactly what the Crucible was and how it worked. they just thought they could bend it into an advantage for their people. the government just lied about how hard and brutal the path would actually be, or more like, did nothing about it or to help.

its... not really a question i can support us asking, because its been answered IC more than once.

>>4053068
oh yeah, sorry its been awhile since we actually got that info.

least their immunities arent too bad, but yeah, nasty builds. it actually looks like they work well together too, though, thats not a surprise now that we know more about them.

anyways, night anon.
>>
>>4053095
Amara said their memories are super spotty so it wouldnt be weird if they had forgotten and as such were missing information that we take for granted.

If they were more clear and had less of a reputation for being unstable I won't think we would need to know if they know. But as things stand the slightest slip up might send them spiralling into a grief fulled rage or mad attack.
And assuming everyone is on the same page is not a good position to start a negotiation in
>>
>>4053117
maybe, but thats such ingrained information to the point of the Ascended and their Crucible in general im not sure they could even be half as functional as we so far see them as if they were missing that many details. feels like a bit much for them to be forgetting, if they know they are in 'their' crucible at all.
>>
>>4053117
>>4053095
I think the best we can do when it comes to communicating with Thelis and Veilen (if the latter even speaks up) is to listen with open ears. We should also try to include Veilen in the conversation, like after Thelis gives us his mad rant, we could "pass the buck" to Veilen and ask for their opinion.
>>
>>4053136
Yeah that is probably the best....
I think scripting our conversation beforehand might be too big a task right now especially considering the instability of our "Partners" and our lack of knowledge off them
>>
>>4053136
well, sure.
once and if it gets to that. i mean, probably will, but we'll see. Cherum doesnt seem to like Thelis, but, despite others admitting to their... issues, and their nickname, im still not sure i trust Cherums judgement here. especially given the reason Thelis went mad in the first place. i have a feeling Thelis might be a bit more of just against the Hexxane grain, over being an actually full on jackass.

that said, we did know there was one Hexxane that was 'refused' as an ascended and to be consumed. but... that wasn't Thelis, was it? im very positive we were told they were 'rejected' based off their class type, not over Thelis going mad.
>>
>>4053152
>>4053131
I know a couple of you hate the mere mention of the idea, but none of us even discussed seeking Ozma's counsel.

>>4053154
Given that Thelis pre-crucible was known to be a bold and loud scientist who often published ideas that were very radical in Hexane society (much of his work may or may not have been heavily pruned/filtered in order for him to get his research money much to their frustration), they would very much be someone who intrinsically goes against societal norms of hexane society.

The only question is how would he react to Almath existing on this planet but now as a Necropolis, and where does Thelis draw the ethical line when it comes to "MAD SCIENCE!". Because with the wrong prompt, we might make another West Prime, and not another Francine.
>>
>>4053167
>I know a couple of you hate the mere mention of the idea, but none of us even discussed seeking Ozma's counsel.
yes, because our Family voted against that. there was plenty we could've learned from her that would be useful, and already knew, both us and IC our family, she would know about this. the vote was no, so its off the table.

>The only question is how would he react to Almath existing on this planet but now as a Necropolis, and where does Thelis draw the ethical line when it comes to "MAD SCIENCE!". Because with the wrong prompt, we might make another West Prime, and not another Francine.
fair and real concern, though it sounds like Veilen would keep that in check. it also though begs the question of what lines the Hexxane even had in the first place. i mean, when you think about it, willingly subjugating their people to the Crucible is... well it depicts a very different moral compass than ours i think, no matter how much they thought they could bend it to their will.
>>
>>4053167
Personally wouldn't care if we asked Ozmas but the family was against it and I won't go against their wishes especially not behind their backs
>>
>>4053171
given that their entire Civ and the planet they lived on were in a huge malaise, and it was implied that their civ had the technology on a scale that allowed them to observe and study active crucibles on other planets...it would make us wonder what kind of compass would prompt them to try and lure a Crucible onto their planet and attempt to hijack it for their own benefit.

Like, given their technological scale to even actually have the ability to conduct enough investigations to reverse engineer Crucible tech and study the inner workings of Crucible biology, I would've thought they would have attempted colonization of other planets and tried spreading a galactic empire to mitigate the damage if their core homeworld got nommed by the Crucible.

>>4053179
>>4053171
>Ozmas
It would be poor form to have that vote but not let Ozmas know the results of the poll, but I think Ozmas would have figured out by know given her ability to scry and watch the Crucible from a god's pov...
>>
>>4053184
>Like, given their technological scale to even actually have the ability to conduct enough investigations to reverse engineer Crucible tech and study the inner workings of Crucible biology, I would've thought they would have attempted colonization of other planets and tried spreading a galactic empire to mitigate the damage if their core homeworld got nommed by the Crucible.
yeah, something certainly seems up about them and their decisions.

>It would be poor form to have that vote but not let Ozmas know the results of the poll, but I think Ozmas would have figured out by know given her ability to scry and watch the Crucible from a god's pov...
maybe, but its not like Ozmas deserves that, and it would actively go against the vote to do, which would be in even poorer form. and just sounds like a poor excuse and attempt to get a work around to get to talk to Ozmas.
>>
>>4053184
I am sure Ozmas knows. Someone(read: the fleshscape) will have whispered it to her already. Or if not Rath probably screamed it at her in her mind
>>
>>4053193
>maybe, but its not like Ozmas deserves that, and it would actively go against the vote to do, which would be in even poorer form. and just sounds like a poor excuse and attempt to get a work around to get to talk to Ozmas.

Fair point.

>Hexane Civ tech
I wonder if the idea of meeting other Crucible researchers/theorists would provide Thelis a focal point to base his mental sanity (from our hexane friend's perspective). Some things to think about:
Have Thelis list off their scientific achievements and contributions alongside Veilen's published works. If we have them list them off, we can get a clearer picture of their field of knowledge.
>>
>>4053184
I think 4chan just ate my post god damn it.

Maybe overcoming the phalanx through a talk will count as dealing with the Phalanx without overcoming it's individual components.

That could leave Ozmas with one point left I think but I am pretty sure it won't be like that so we must likely will cause Ozmases Death this Vein or next vein.

Which will probably accelerate things quite a bit
>>
>>4053206
would it?
Ozmas already has kinda given up, and is known to both have been defeated and crippled. she already cant really do anything anymore with her position, that one or two points she is clinging to existence with is also her pool to do things correctly, which has been told just isnt enough for her to really 'be' Mother with.

i cant see things accelerating anymore once shes truly gone, compared to now.
actually, it might slow down, as now Mother might just by existing be actively blocking Crucible systems she is supposed to run but cant, so once she is gone they might kick back in, but said systems dont seem to necessarily be intended to speed things up, least not compared to what already is out of her control.
>>
>>4053209
She was still spawning Amalgams so the automated systems might decide enough time has passed and they stop producing altogether.

Or at least it will become more noticable soon but I guess we will see what kind of consequences will arise once she is truly gone
>>
Honestly, if we are going to fight them, we really need November here. Thelis is a real problem, and he's one that November counters to a major degree, both with resistances and weapons.
>>
>>4053350
Thelis is one of the ascendants. I would guess he probably has at least the thing that would allow him to be immune to neuromantic backlash. So we could probably block him but not outright pop his head with her
>>
>>4052421

"I don’t mean to assume, and it may be harsh to remember...but what and how exactly was Thelis unkind and the like?” You press, seeking a little more context for the emotional minefield you’re about to stride into. “Cultural differences aside, knowing exactly the frame we're working with would help things immensely."

“Aside from antisocial tendencies that manifested early in Thelis’ lifespan and persisted well into maturity, he always had disruptive tendencies…he could barely mask his disdain for his fellows.”

“Budling, what was that word you taught me? The one I liked?” Cheruem suddenly asks, kneeling next to Amara as the little one whispers to her. “Right, thank you.”

Cheruem rises, smoothing out her scarf absent-mindedly before crossing her arms once more.

“Thelis was a dick.” She declares promptly. “Vultha’s too nice for their own good, so I will be clear with you; every conversation with Thelis was an exercise in how long you could stand to be despised and reviled. His words were as sweet as Vultha’s, but behind every thought was the express desire to see you torn apart. The Ascended were brought together for the purpose of making a better world, and Thelis would’ve happily seen us all bleeding out on the floor…they made it excruciatingly clear that they didn’t care about their colleagues in the least.”

“And did Veilen receive the same level of ‘courtesy’ Thelis gave his colleagues?” Dorian asks, a cold edge to his question.

“Veilen was Thelis’ heart, soul, and anchor.” Vultha answers, holding up a patient hand before Cheruem can drag Thelis through more mud than she already has. “They were a different being entirely around their Heartbound, and despite their unspoken feelings towards our people, they never had any unkind words for anyone so long as they were able to spend enough time around Veilen.”

“Yeah, Thel seemed super-nice! Very com…complie…they said a lot of nice things!” Amara chimes in.

"Speaking of Veilen, you haven’t said much about them personally.” You comment, shifting focus to the Unnatural Predator. “Must’ve been one hell of a Hexane to keep Thelis in line.”

“Veilen was always nice, if distant.” Cheruem replies, the tension in her folded arms lessening at the mention of the other Hexane. “Brilliant, personable, always had a kind word…and unlike Thelis, Veilen meant what she said. Never understood what they saw in that spiteful creature.”

“The stories writ between hearts are not easily read.” Vultha sighs, folding their arms with a shrug.

"Cheruem, Amara said they seem to have gaps in their memory, so do you have any clues on how much they’re caught up on?” You ask, turning to the dour hunter. "Also, anything we should know about their abilities? I’d rather we didn’t come to blows, but if push comes to shove…”

(Continued)
>>
>>4053827

“Thelis’s memories seem to end somewhere just after our Crucible’s start, so admittedly they may not be *as* much of a dick as they were later on. As for Veilen, they seem to back up Thelis’ ignorance, but…I’m not sure. Veilen may just be trying to placate. I would not put it past her to settle into old habits.” Cheruem explains with a rueful shake of her head. “As for combat capabilities, just…separate them, if you can. That was the only reason Veilen fell. I have little doubt that if they’d been able to stay by each other’s side until the end, then our Crucible would have ended quite differently. Thelis is brutal in close quarters, and was able to catch my blade when we once sparred. Veilen’s battlefield control is not to be underestimated. He sees, she touches. Avoid combat if possible.”

"If I may ask, how much did either of them know about what would happen once the Crucible consumed your homeworld?” Dorian asks, his azure eye shining with curiosity as he looks between the two Hexane. “Were they aware of how victory was achieved?”

Cheruem and Vultha share a glance, both of them quiet for a moment before the latter speaks.

“Whatever they knew, they kept between themselves…though I would be lying if I said I didn’t suspect them of much more than they let on. Their memories were lost to the Fleshscape, and I have to wonder how differently things might have gone if Charon and Ozmas accepted Thelis’ remains.”

“Perhaps what happened to Almath could’ve been avoided…” Cheruem muses, answered by a small sound from their ally.

“…or perhaps it would’ve merely hastened that particular tragedy.” Vultha counters.

A silence falls, filled with the question what prompted Mother’s siege of the Hexane capital. You’re reminded of the pair of diaries you possess, one from either being to ascend the Cord in the previous iteration of this cruel game. The answers are in there, to be sure…but perhaps they also lie in the darkness of the school’s basement, with the ill-recalled remnants of a once-great civilization that now stand vigil over those who have yet to wake in hell.

Regardless of those secrets, there are lives potentially at stake here, and you want to ensure you have everything you need in order before you set foot in volatile waters.

>>Ask Cheruem and Vultha something else you’re curious about.

>>Commune with Thelis, and see if you can tie in Veilen somehow as well.

>>Trying to reach out to Veilen first would be wise, though doing so will require some clever maneuvering…

>>Leave Thelis and Veilen be, for now. There are other issues that require your more immediate attention.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours.)
>>
>>4053827
>“Budling, what was that word you taught me? The one I liked?” Cheruem suddenly asks, kneeling next to Amara as the little one whispers to her. “Right, thank you.”
>Cheruem rises, smoothing out her scarf absent-mindedly before crossing her arms once more.
>“Thelis was a dick.”
Amara! Don't go teaching the aliens how to swear!
>>
>>4053828
>Trying to reach out to Veilen first would be wise, though doing so will require some clever maneuvering…
>>Ask for Amara, Dorian, Cherum, and Vultha to try and cover for you. dont just 'keep Thelis Distracted', do try and actually make some progress, but still, keep their attention firmly.
>>Have Francine connect to Gina, so both have Neuromancy. Have them try and maneuver your mind and the neuromantic and empathic connections to give you a private conversation with Veilen.

>If the connection and plan seems to work, strike up a conversation with Veilen.
>>"Hello. I am Shu, a Friend of a few of your fellow Ascended. you're Veilen right? it is a pleasure to meet you, both you and your heartbound. though, i cant help but notice he seems to steal the spotlight a bit. nothing wrong with that, but i cant help but admit i was curious about the quite one too, if you're willing to converse."
>>Ask her about how she is, how shes feeling about all this. poke and prod with little hints and clues about the true nature of the situation ,see just how far gone she really is.

>If the connection doesn't seem secure and the plan isnt gonna work, back off and ring up Charons FuzzBuzz, and try and get them to know whats going on, though that you're mostly lookjng for advice, over them rushing to your side, unless they think it best. probably gonna just have to have FuzzBuzz carve a message into the ground or something.
>>
>>4053827
Hm so amara thaught Cheruem how to swear. We will need to have a talk with her that. Just because Aunt Julia isnt around she must mind her manners or she will have caused Julias heartattack once she returns.

>>4053828
I think we will need to have to talk to Veilen first. i dont think Veilen will say anything Thelis could hear

So i will go with
>>Trying to reach out to Veilen first would be wise, though doing so will require some clever maneuvering…

Having Gina there will probably be needed if Thelis decides to wreck stuff.......
And having her around might remind them of how they feel about each other when they see the woman literally carrying the title of Heartbound
>>
Hmm....

>Thelis: Anti-social in hexane society, self-made plant person, had radical ideas in the scientific community, a dick(?), does his science with lots of passion.

>Veilen: Demure, bubbly, kind, quiet. follows Thelis. a more intelligent member of the hexane scientific community, always has kind words to say.

>>4053841
At least have Francine and Gina mentally prepare themselves on what to expect.
>>
>>4053856
im thinking Thelis hatred grew slowly, and came from seeing everything he wanted and stood for basically be ignored by the Hexxane. except for Veilen, a fellow scientist that didnt ignore him and probably actually encouraged him. it actually sounds like a pretty typical case of a 'villain' being born not out of actually doing anything wrong, but just not fitting in. in all honesty, im surprised Thelis is the only one we have really heard even remotely like this, given what we know of Hexxane society.

i can imagine it, growing up, wanting to see advancement, see your species move forward, and... no one else really does. id be hard to not grow to dislike them or want to interact with them.

>At least have Francine and Gina mentally prepare themselves on what to expect.
implied natural things to do are implied natural things to do.
>>
>>4053866
So then, who would be better to handle Thelis and listen to his wild ideas? If we sent in Shu, then we would be able to have a better sense of control in this situation and get a better personal read on Thelis. If we sent in Gina and Francine, the two might make headway, but the reactions of Thelis and our friend's social performance would be left up to bhop's dice.
>>
>>4053872
im not gonna think in line of dice rolls, thats just... no, ick.
im fine with what ive got as i think Veilen is the key to this situation. we get through to her, and she is the one person Thelis might listen to.
>>
>>4053866
>in all honesty, im surprised Thelis is the only one we have really heard even remotely like this, given what we know of Hexxane society.
Probably a consequence of everyone being empaths, the average person would be discouraged from expressing too much emotion because it could be seen as very rude. Every emotion you have is a public display. But I think that what we know of the Ascendants indicates that this sort of dissatisfaction really wasn't that uncommon, Thelis was just the most vocal about it. Silvis was resigned to their fate of just keeping the lights running instead of doing anything interesting, and tried to find satisfaction in whatever they could. Cheruem was a guard/docent at a museum of the times when the Hexane race was doing interesting things, quietly despairing at how this was the closest they'd get to it. Mulvath we don't know too much about, but given that they were an aesthete who went insane with obsession after encountering a new sense I'd bet that the current artistic environment wasn't very satisfying to them. Vultha we also don't know much about (we should hang out with them along the way to meeting Onyx Butcher, next time we do the rounds of the dreamscape, they seem neat), so it's hard to say if they were satisfied, but I'm sure they had some issue. And of course Ozmas ultimately decided to destroy her world rather than let it persist as it was. Charon's the only one who didn't seem to have these issues, probably because from what we know they were the youngest of the Ascendants and barely remembered a time when the Hexane species wasn't gearing up for the Crucible.
>>
>>4053866
>>4053891
Should we encourage Thelis to be more vocal in their thoughts? like it seems like Thelis was the type to go from brutal honesty to very condescending snark as his hatred for his fellow hexane grew.
>>
aaaanddd I have to leave for work. It's really a shame that I have to miss out on important conversational votes/issues in this quest.
>>
>>4053898
Have a nice day, anon. We'll try not to get us all killed while you're gone.
>>
>>4053898
WEll i hope you will have a good day. We will hold down the fort dont you worry
>>
>>4053872
or did you mean, like later, once the situation is stabilized?
Gina and Francine would be our best bet and make the most sense, but thats a bit potentially far ahead to decide on.

>>4053891
hrm true, but i more of did mean openly and making a deal about it. it doesn't matter really if you're dissatisfied if you dont do anything about it and just go with the flow. but Thelis sounds like they actually kinda didnt, and when they tried to bottle it up it was very clear they were faking compared to others. what im getting at is im surprised more weren't like Thelis, albeit obviously over other things than science.

>>4053894
maybe? for sure it sounds like he would've fit in in human society more, though how much of that is just because we still had a need to improve that drives us im unsure, but that doesn't change the point technically.
>>
>>4053898
oh, well have a good day then. hope its at least as good as it can be.
>>
>>4053904
>hrm true, but i more of did mean openly and making a deal about it. it doesn't matter really if you're dissatisfied if you dont do anything about it and just go with the flow. but Thelis sounds like they actually kinda didnt, and when they tried to bottle it up it was very clear they were faking compared to others. what im getting at is im surprised more weren't like Thelis, albeit obviously over other things than science.
Fair. It is odd how most Hexane just had a general malaise instead of being really upset about it. But I think that's how politeness works in an empathic society. To hide an emotion you've got to hide it from yourself, too, any emotion you consciously feel strongly enough is going to be obvious. I'm sure that the societal stasis didn't help, not much incentive to make waves when there's the weight of a hundred generations of conformity. Repression would be strongly encouraged.
>>
>>4053929
the irony of them thinking their empathic nature made them more caring and honest, when honestly it feels like it actually did the opposite and in a way suppressed them emotionally.
>>
>>4053938
if you have no choice but to show everyone what you think no matter hom negative or destructive and everyone pressures you to stop that that makes for very very bad enviorment to grow up in especially once you consider they were unable to turn it off.

if it was able to be turned off they might have been turned into very caring people that only used their powers if they would rally need it...

But like this it is worse than the ministry of truth and the party in 1984.. No one can think freely because soemone could be questioning the status quo..... and then they would be reeducated with empathic feedback depravation until they were a dribbling mess and then resocialzied
>>
>>4053944
It says a lot that the leaders of this society met in a building that blocks empathic fields from penetrating inward or outward.
>>
>>4053944
yeah, honestly no wonder they stagnated.

>>4053955
in-fucking-deed.
>>
am >>4053898

>>4053978
>>4053955
this really makes me wonder about the practice of marriage and divorce in hexane society. the process of being heartbound/married because of a strong empathy bond that forms the moment two hexane become an item is scary enough, but what about divorce?
>>
>>4053828
>If the answers may lie within the journals, perhaps you should pull back for now and do some reading. Read Ozmas' and Charon's diaries together to hopefully counter their respective empathic effects.

Not sure if killing them is the best course of action in the long run due to Ozmas' life being tied to theirs pretty much. I may prefer an Ozmas who has given up to seeing what the Crucible's automated system does.
>>
>>4054007
to be fair, we dont really know what 'Heartbound' means. Divorce could possibly just not be a thing, because Thelis reaction to losing her might be expected, well, maybe not the way and degree he broke, but the overall idea and effect. it could be a bond that you dont form at all lightly, or even possibly on purpose, and cant really break.

>>4054010
i dont think the journals would be able to help us in this particular situation. they are pre-our Crucible. we already know who we're dealing with and what happened to them, even a decent amount about them. what we need now is to see how far gone they are and if they can be salvaged, which the journals wouldn't hold the info on, and we would need to interact with them to know.

its also not something we can ignore. two Daughters are potentially in danger and these two Hexxane statues could cause alot of pain if they go crazy. taking them down might just have to happen.
>>
>>4053828
Supporting >>4053841. I'm not really sure of it, but I'm not confident of "talk to Thelis and try to get Veilen in naturally", either. Hopefully Amara's calm field being present will allow us to talk it off as "sorry, just wanted to hear from your partner, man" if Thelis reacts poorly.
>>
File: Abyssal Dreams.jpg (659 KB, 1280x1812)
659 KB
659 KB JPG
>>4053828

“Alright then. Chereum? Vultha? Thank you for your help.” You conclude, nodding to the two Hexane as you glance skyward. “Gina? Pull us out, if you’d be so…”

The transition from dreaming to waking is sudden, yet remarkably smooth as the cozy library effortlessly gives way to the eerie familiarity of the Fleshscape.

“…kind.” You say, returning the brunette’s self-satisfied smile with one of your own. “You’re getting better at that.”

“Much appreciated! Now here’s hoping it’s enough to pull this off.” She replies, giving Francine a thumbs’ up as the older woman’s hands unwravel, linking everyone present as GG’s amethyst light begins to glow just underneath your skin.

[I’m going to try and talk to Veilen directly, so keep Thelis busy and engaged] Comes your request across the empathic channel. [Be safe, stay sharp, and wish me luck]

Amara gives you an enthusiastic grin while Gina shoots you a flirtatious wink, and just as quickly as you were pulled back into the waking world you’re thrust back in, the impenetrable darkness of the void lit up intermittently by the light of neuromancy. It flickers in the distance like lighting across the clouds of a midnight storm, illuminating a tall, willowy humanoid standing in the distance, staring up at the tumultuous, starless abyss.

You wait, holding your ground as you sense your allies engage Thelis’ attentions, peeling back the focus that would otherwise alert him to the private conversation you hope to have. Starting your approach, you glance down to ensure you’ve dreamt up the Chitinous Stalwart, obscuring the reality of your existence from the displaced Hexane. You’re disguised, and Thelis is occupied.

It’s safe.

As safe as can be, anyway.

“…Veilen?”

The name echoes across the distance, and when its bearer turns to face you your breath hitches in your throat. The Hexane were a people quite unlike yours, but regardless of the difference in your species you’re struck by the elegance and beauty of the being that now towers over you.

"Hello. I’m Shu, a friend of a few of your fellow Ascended.” You pause at the tilt of the Hexane’s head to one side. “You’re Veilen right? It is a pleasure to meet you, both you and your Heartbound. I can’t help but notice he seems to steal the spotlight a bit. Nothing wrong with that, but I can’t help but admit I was curious about you, if you're willing to converse."

“Yes…I…I am Veilen. Forgive me, honored Shu.” Comes Veilen’s warm reply, the warmth behind it almost like a caress dancing across your harried thoughts. “It is my true pleasure to meet you! Any friend of dear prim Cheruem and witty Vultha is a friend of mine!”

…witty? Vultha?

Huh.

Brushing that aside, you take a bow to mirror the Hexane’s own. “How have you been doing? I hope no-one’s given you or Thelis any trouble.”

(Continued)
>>
>>4054140

“None at all! The Amalgams we encountered were easily reasoned with, which is not…ah, no matter.” She mutters, the thought dismissed as a set of cocoons are generated around her at a gesture. “We have decided to watch over these…budlings, until they wake. I do hope you don’t mind!”

“Not at all. Has Thelis inspected them yet? Made sure everything’s alright?” You ask gingerly.

“…No. No, I told him that I would tend to them, if he would keep watch.” She replies after a long moment, staring at the image of the sleeping Daughter, swaddled in fluid and flesh. “I was working on a hunch, really. I’m relieved I did, or else he’d have realized that this isn’t our Crucible.”

Quite suddenly, the warmth of the being before you is at odds with the ice that now chills your veins.

“It’s alright. It’s obvious if you take a moment to look, really. These budlings, the geography, those Amalgams…they are not of our world.” Veilen continues, a sort of melancholy slipping into her tone as she reaches out, placing a hand against the egg’s surface with a sad chuckle. “My love...his mind is a grand, magnificent thing, but important specks are often lost against the light of his stars.”

“…How much do you remember?” You cautiously ask the willowy Hexane.

“I remember telling Thelis to leave. I remember the Amalgam, the fight, and then, well…” She shrugs her angular shoulders. “…I suppose I died. Thelis…he recalls nothing of the Crucible. He is passionate, he is vibrant, he is...hopeful.”

“How much have you gathered so far?”

“If my initial forecasts were correct, then the Crucible’s lifecycle continued.” She replies, her demeanor shifting to one of a guarded researcher reporting a set of cold, unassailable facts. “The previous Crucible must have failed, and the original species that were its subjects have been assimilated into the biomass of the Favored Daughter’s new body, hatching from our planet to search for another suitable world with which to begin the cycle anew. And…”

Veilen pauses, her facade cracking just a hair as she continues.

“…Cheruem, Vultha…they fear my love’s presence. Dearest Thelis was never adept at reading the emotions of others, but…what he dismisses as their usual derision is something new. Something that is more caution and fear than not. In light of my passing, I worry he…”

She turns to you, the sheer depths her hidden sorrow something you could drown in as the cracks begin to show.

“My people are gone, Dear Shu. My Heartbound did something terrible to our friends. I have been trying so hard to keep this from my love, but…I am not alright, Shu. I don’t know how much longer I can keep this up.”

“Nothing is alright…” She says, and you can feel her heart breaking in two. “…and I don’t know what to do.”

Here, in this moment?

Neither do you…

…but you have to try.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next four hours as I close out the work day. I do hope everyone’s day is going well, and thank you all for your participation.)
>>
>>4054142
>Sigh... and take off your helmet.
>give her a moment to look you over, and give her a sad, but warm and genuine smile.
>"you... deserve to know the truth. though, you practically know it already."
>"I am Shu. I did not lie, i am a friend of your fellow Ascended.... but how that came to be is... a tragedy, to say the least."
>Sigh, and give it to her straight.
>"I... Apologize if i got too fast, or too slim on details. please, tell me when you want to know more, or need me to slow down."
>"Ozmas won. Not the Ascended, not the hexxane... Ozmas. she betrayed your people, her purpose, even Charon. She became Mother, and brought it to my world..."
>"...but she is defeated. Not as Mother, but as a threat. Me and my family, we confronted her chosen champion in the remains of her capital, her old body destroyed, her power as Mother so far gone she barely clings to life."
>"You? Thelis? Vultha, Cherum, all of them.... she brought you back, stapled your consciousness to statues and sent them to kill us. We... defeated your fellows, and saved who we could as Dream Daughters. Vultha, Cherum, Mulvath, and Silvis survive with us. Wonderful people, im glad such wonderful people of yours could be saved in some form or another..."
>"Charon is around too. fully free and helping us, though indirectly. they survied because Ozmas as punishment bound them as a servant... but we freed them."
>"You and Thelis are still... those halved formed statues, though, evidence suggests your selves, your true persons are still in there... and that is what we are hoping to connect to."
>Give her a moment, if she has not already asked for one.
>"We dont want to fight, or be enemies... but we worry bout the safety of those Daughters you now guard... and what may happen if your consciousness is not able to hold out in those malformed 'bodies' you inhabit."
>"Be honest... YOU seem here, stable... even if not fully whole... but what of Thelis? I know how asking that must make you feel.... ive lost ones i care about, been forced to admit the worst when id prefer not to see it... but can he, can you be saved?"
>"...should you be saved? are you a threat? is he?"
>"We will, we want, to do all we can to help here, to let this come to a peaceful resolution... but we need to know what is even needed to help, if its possible."
>>
i think folks, Veilen already clearly knows enough to be safe telling them the truth. we arent gonna get anywhere just... side stepping things anyways, and like i said, i really do think we are gonna need them if this is at all gonna end well.

>>4054147
Days going alright, and hope yours is too.
>>
>>4054142
I think she needs to know the truth if not all of it then most of it.

We need her to come to our side and that can only happen if we are honest and truthfull with her

>"Yes your right. this is not your crucible. It is ours. it is humanitys crucible....."
>Pull backt the helmet for a bit and reveal your face
>"After one of your kind namely Ozmas ascended and lost the crucible we were next...."
>"As to what your heartbound did..... It was something terrible for the rest of the Ascendants. Ozmas and Charon.. no they were still called Reyva hunted him down and cornered him at another massacred town....."

>Show her your memories of when we thought Gina lost and tell her we know Thelises Heartbound pain all to well
>"After your death he probably went hungermad do to losing his support from you... or truly mad we can not say as his mindstate was not recovered upon his death....."
>let hope flow across the channel
>"As to what you can do now. Well we are working on a project to stop the crucible and recover our kind. Charon as they go by now is supporting us and we may also be able to revive your kind as well. Your help could be useful for the future"

>"as to why the Amalgams were so reasonable... They are intelligent and you are.... well you register as Amalgams as well.. and you were strong which helped."
>Show her your memory of when you fought against the Hexxane Phalanx

>"I dont want to fight you neither does my family"
>"Since i hope you to be the most reasonablye and possibly only person Thelis will listen to i hope that you wish for the same thing"
>"I want to believe the best but i can not allow someone who not only might hurt other people but engage in full on slaughter of anything he comes accross to just roam around. I am sorry if i hurt your feelings but we are probably short on time my family cant keep him occupied forever"


>>4054147
its been alright aside form my dying internet
>>
>>4054167
I dont think we should put forth the 'revive your kind' idea. thats.. not really the plan, nor Charons. i dont think we even ever talked about it with them, let alone know if its possible. feels way too much like a fib, based off of nothing, just to try and convince them to help.

it also feels kinda like you're giving info thats not really necessary right now while cutting back on further explaining some points that are more important.
>>
>>4054142
After some more thinking and reading of another write in i am Ammending my vote from >>4054167
to

>"Yes your right. this is not your crucible. It is ours. it is humanitys crucible..... I am Shu and I am a human"
>Pull back the helmet for a bit and reveal your face before stepping out of your Armor
>"After one of the Ascendants namely Ozmas ascended by betraying Revya and lost the crucible we were next...."
>"I learned this truth form those Ascendant my family carries with them. Vultha, Cheruem and Mulvath. And form Charon the one you knew as Revya"

>"I hope i dont go to fast if you have any questions please ask away but be aware that we dont have limitless time"
>"Ozmas is defeated as mother. She has resigned herself to be erasead after we defeated her champion in the ruins of Almath. Her old body was destroyed but on the way she send us an obstacle. And that obstacle were none other than the statues of the ascendants they had in their house. You were likely created with the mindsatets the crucible kept form your homeworld. Which would explain why you have regained sentience. If we overcome you in whatever way she will be gone her last pwer as an administrator gone and she will be purged form her throne"

>"I hope that we can be if not Friends then at least we can stop being enemies due to some shoddy Amalgam programming, put down as the foundation your your current mindstate rests upon, by Ozmas"
>"And i hope to prevent something like what forced Chaorn and Ozmas to put down Thelis after he lost you."
>"They told me you were his anchor and his reason. if there is anyone that can make him see what is truly happening it is you. I know that you are here but what of him....."
>"i would love nothing more than for you two to be reuniteed again"
>Show her a vision of how much it pained us to think we had lost Gina and how much elatiuon we felt once we had her back but undercut it with a bit of sad melcholic feelings
>"I want this to end peacefully. But right now the only way i can think to stop him form going on a rampage once he discovers the truth is to stop him forever. You are my only hope of avoiding such a sad fate."
>>
>>4054142
>>Write-In
>"He's not to blame for this, Veilen. Thelis did not take your death well, no. He lashed out in his grief and lost the other Ascendants' trust. But he's not responsible for your world being lost. Put that fear out of your mind."
>"That's not to say that your friends weren't betrayed from within, though. I'm sorry to tell you this, but it was Ozmas. I don't know what happened, but something convinced her that your world was a lost cause. That she needed to seize the Crucible's power to start over with her guiding it."
>"Reyva tried to stop her. But they realized too late what was happening, didn't make their move until Ozmas was just on the cusp of taking the throne. They fought, Ozmas became the new Mother, and we wound up here. With my world being the new Crucible."
>"Ozmas is pretty bitter about that. I don't think she realized that the Favored's Reward was a trap until the moment before she received it. She was opposing our own efforts to end the Crucible. It exhausted all her administrative privileges, though, so she's powerless now. But she set in motion things we're still dealing with."
>"You...are one of them. It's a long story, but Ozmas accidentally revived you and Thelis while trying to create Amalgams with your abilities. That's probably why Thelis has problems with his memory, your resurrection wasn't intentional so errors occurred."
>"I don't know where we go from here. I'd like to resolve this peacefully, if you think we can. Reyva is still alive, we managed to free them from Ozmas' enslavement, so we might try getting them to help. Give Thelis a familiar face, help them adjust to the idea that they're not on their world anymore. But you'd know better than me if that would work."
>>
>>4054142
>>4054156
yeah, use Reyva instead of Charon in my vote BHOP.
>>
(Gentlemen, I am afraid that considering how tiring the last two days have been, my evening would be best spent trying to catch up on the rest I've lost over the weekend and the days that followed. Thus, voting shall remain open until 9:00AM Eastern time, with posting to resume roughly two hours later. My apologies for the wait, and I wish everyone a good evening and a restful sleep.)
>>
>>4054396
No need to apologize, BHOP. We know you have an often-demanding schedule and we'd much rather you get some rest so you can actually enjoy running this quest. See you tomorrow, friend, I hope you get some restful sleep.
>>
File: 1575867606563.jpg (1.23 MB, 2716x3844)
1.23 MB
1.23 MB JPG
>>4054396
as always, we understand. you get some rest BHOP.
oh, and dont forget to have dinner either, ya crazy bastard.
>>
>>4054396
It's all good BHOP, take your time and rest up. We'll see you soon, have a great sleep!
>>
>>4054142
>Step forward and hold Veilen's hands
>"I know that Veilen. Your hunch is correct. Your planet, your people, they're gone.
>Conjure up the hexane equivalent of a chair, motion Veilen to sit down. Remove your helm.
>"I am Shu, but I am not a Hexane. I am an alien species known as a human, and my race is currently the Crucible's current participating race that began after yours ended."
>"There are many theories that abound about your revival, but the most plausible one that I can think of is that you are currently inhabiting the bodies of Crucible amalgams that take after statues made by Reyva in your likeness, with your dreamstate data pulled by Ozmas from the Cord itself."
>"The big picture can wait and will be explained later Miss Vultha, but right now our immediate concern is your beloved heartbound, Thelis.
>"To explain this, we need to start after your death."
>"After your death at the hands of the amalgam...Thelis went mad with grief. Without you by their side to comfort and support their ideals, Thelis slowly grew jaded, cynical, pessimistic, until one day he began to hunt and consume other hexane. Needless to say Reyva and Ozmas were forced to put Thelis down. I don't know why Thelis did that, but if I were to guess, he did that to grow in power in the hopes of climbing the tower, claiming the throne, and using the powers of the Cord to bring back what they ache so much for: You."
>"Thelis's grief is something I can easily relate to Veilen"
>Show Veilen a memory of the time Gina sacrificed herself to save you on the beach. And the painful loss that stemmed from that.
>"What Thelis did in his grief isn't his fault. Yet their actions have left a fearful impression on Churem, Vultha, and the others. They fear he would slip back into the mindset of how he would act after he lost you."
>"But that does not mean there is no way forward Veilen."
>"What you can do is help keep Thelis grounded and be there for him when he needs you the most."
>"The most we can do for now is to talk this out and help him cope and process this heavy revelation. And we need you to be there as his support. Whenever he feels lost, remind him that you are there for them."
"We don't want you or he to suffer a second tragedy. Nor do we want to fight you at all. But what we do worry about are the safety of the daughters that you now guard... and what may happen if your consciousness is not able to hold out in the vessels you inhabit."
>Stand up and guide Veilen to stand up as well.
>"But for now, let us help put your beloved's worries and confusion to rest, all we need you to do is simply be there for him and help him digest the information when the revelation hits him."
>Then transfer the dream with Veilen in tow to where Thelis is currently engaging with our family members and hexane friends.
>>
>>4054602
yeah... no, i dont like this.
especially the last part. jumping the gun way too much, about whether Veilen will even agree of feel its possible to try and reason with Theilis.
>>
>>4054624
Yeah, it's a bit premature. Let's wait until what Veilen says before we talk to Thelis. We still have planning to do.
>>
>>4054624
>>4054633

too fast?

I wrote the write-in under the assumption that we were on a time limit. Thelis may be kept busy by our Family and Friends, but I wrote this as if there's a limit to his patience. The sooner we get Veilen up to speed and and garner her support, the better we're able to handle Thelis.

Even though I was jumping the gun, I did want to provide a solution or a way for Veilen to move forward regarding her beloved.

Well, if you say that I'm jumping the gun, then you probably have good reasons.
>>
>>4054639
i dont think we're on a time limit, at least, not one that strainious. nor are we in a position to skip steps here. Thelis might not have infinite patience but Rushing forward will only result in even worse a scenario, Veilen needs to be told the truth, maybe not every detail like a full blown story, but certainly no steps skipped. and she also needs time to think and process the info and decide what can or should be done.

limited patience or not, we need and have to go at Veilens pace for this to work. not ours, not Thelieses, but Veilens.
>>
>>4054639
I'd just like to at least hear her response to "do you think we can keep Thelis calm" before we confront him. She definitely wants to get her partner to adapt to the present world they find themselves in, and I'd hope that we can end this without bloodshed. I don't think we're on that much of a time limit, at worst if Thelis comes into the conversation on his own we should be able to use a calm and cooperative Veilen to our advantage in keeping him from assuming the worst. That's why I want to reassure her that whatever awful thing she might be thinking, Thelis isn't responsible for their current condition. Put her at ease, so that if Thelis wanders in he doesn't see his partner worried and frightened.
>>
>>4054142
I cut and pasted the other write-ins, adding in a few edits here and there. Hopefully this is the best version of what we've come up with, let me know what you think.

>Sigh... and take off your helmet.
>Give her a moment to look you over, and give her a sad, but warm and genuine smile.
>"You deserve to know the truth. Although, you’ve figured most of it out already. This is not your Crucible, this is the one that has followed, on a different world. My world, Earth; the Crucible of the species that is humanity."
>"My name is Shu, and I am a human. I did not lie, I am a friend of your fellow Ascended.... but how that came to be is... a tragedy, to say the least."
>Sigh, and give it to her straight.
>"I... apologize if I’m going too fast, or if I’m too sparse with details. Please, tell me when you want to know more or you need me to slow down."

>"I’m sorry to tell you this, but Ozmas won your Crucible. Not any of the other ascended, not the Hexane... Ozmas. I don't know what happened, but something convinced her that your world was a lost cause. That she needed to seize the Crucible's power to start over with her guiding it. She betrayed your people, her purpose, even Reyva, at the summit of the Cord. Reyva tried to stop her, but they realized too late what was happening, and weren’t able to make their move until Ozmas was just on the cusp of taking the throne. They fought, Ozmas became the new Mother, and we wound up here. With my world, Earth, being the new Crucible."

>"Ozmas was quite bitter about it. I don't think she realized that the Favored's Reward was a trap until the moment before she received it. She was opposing our own efforts to end the Crucible. It exhausted all her administrative privileges, though, so she's powerless now. Me and my family, we confronted her chosen champion in the remains of her capital, Almath, and defeated her. As a result, her power as Mother is so far gone, she barely clings to life. But she set in motion things we're still dealing with, including your fellow ascended. In an attempt to slow us down, if not kill us, she brought a number of them back, imprisoned their consciousnesses into statues and sent them to kill my family. We defeated them, and were able to save four of them as Dream Daughters: Silvis, the Radiant, Mulvath, the Hedonist, Cheruem, the Hunter, and Vultha, the Pensive. Wonderful people, I’m glad such incredible friends of yours could be saved in some form or another."

>"Reyva is around as well. They are fully free and helping us, though indirectly. They survived because Ozmas, as punishment, bound them as a servant of hers. We were able to free them, and they renamed themselves Charon. They are currently wandering our world, searching for a way to end the Crucible once and for all. Just as we are."

(1/2)
>>
>>4054738
>”As for you and Thelis. It's a long story, but Ozmas accidentally revived you and Thelis while trying to create Amalgams with your abilities. That's possibly why Thelis has problems with his memory; your resurrection wasn't intentional, so errors occurred."

>"You and Thelis are still halved formed statues, similar to your former comrades. Evidence suggests your personalities and consciousnesses are still within... and that is what we are hoping to connect to."

>Give her a moment, if she has not already asked for one.

>”You deserve to know what happened after you died during your Crucible. What Thelis, your Heartbound, did. It was… horrible, from what I have been told. They went mad with grief and rage at your loss. He began slaughtering settlements. Ozmas and Reyva hunted him down and cornered him at another massacred town, and stopped him the only way they could. His remains were absorbed by the Crucible, as were yours. Afterwards, he was known as Thelis, the Mad.”

>"Thelis did not take your death well, no. He lashed out in his grief and lost the other Ascendants' trust. But he's not responsible for your world being lost. Put that fear out of your mind."

>"We don’t want to fight, or be enemies. If anything, we want to work with you as allies. We are working on a project to stop the Crucible and recover our kind. Reyva, or Charon as they go by now, is supporting us. And from what I’ve been told, you and Thelis are both geniuses, prodigies in the fields of science. Your help could be invaluable."

>”However, we are concerned about the safety of the Daughters you now guard. You understand that they are not Hexane, as you are, but members of my own species. They are Daughters in the current Crucible who have yet to awaken. And… I am uncertain what may happen if your consciousness is not able to last in those malformed 'bodies' you inhabit. And I am also concerned about how Thelis will react when he realizes the truth about his circumstances."

>"Be honest, Veilen. You seem as stable, rational and self aware as a person can be. However, what of Thelis? I know that this may be a difficult question to answer. I, myself, have lost people I care about. I have been forced to admit the worst when I would prefer to ignore the truth and live in self delusion. I don't know where we go from here. I want to do everything I can to resolve this peacefully, if you think it’s still a possibility. Charon may be able to help. Give Thelis a familiar face, help them adjust to the idea that they're not on their world anymore. But you'd know better than me if that would work. And we need to know soon, as we are probably short on time. My family is speaking to Thelis, and they can’t keep him occupied forever. Sooner or later, he’ll have to face the truth, and I want to prevent any chance that he’ll go on a rampage as a result. And to save everyone, including Thelis, from this worst case scenario, I need your help.”

(2/2)
>>
>>4054738
>>4054746
yeah this is not bad at all Anon.

>>4054142
ill throw support behind this one aswell and/or instead of my own.
>>
>>4054142

>>4054746
>>4054738
This I'll go with.
>>
>>4054738
>>4054746
Looks mostly good to me, but it's misleading as to the nature of the Phalanges. Ozmas wasn't trying to give them consciousness, and most of them we killed before they had the chance to wake up. We also didn't recover the Dream Daughters from them, we got those from Isabel due to weird interactions with Ozmas letting Isabel ACCEPT her corpse.
>>
>>4054794
actually, he did tell her Ozmas wasn't trying to do that. First line of Part Two, back Half.

and i could've sworn it was the Statues, and dont remember BHOP confirming it.
>>
>>4054797
Yeah, but it still says that Ozmas locked their consciousness inside the statues as if she intended to do that and just didn't put sufficient restrictions on them, not that she didn't mean to do that at all. Thelis and Veilen being conscious instead of just copies of the originals' combat data is emergent behavior.

As for where we picked up the Dream Daughters, it was almost certainly from Isabel. I think you're right that BHOP never stated explicitly whether we got them from Isabel or the Phalanges, but it doesn't make sense if it was the Phalanges. Because we picked up Mulvath as a Dream Daughter, and Phalanx Mulvath got vaporized. We never ate him. But we did eat Isabel, who had Mulvath's Core thanks to ACCEPTing Ozmas's corpse.
>>
>>4054761
>>4054765
Thanks!

>>4054794
>>4054797
>>4054807
Hmm. I'm not entirely certain about what the situation regarding the Hexane Cores was, either. I understand that my text may cause some unnecessary confusion. I can definitely reword it to suit the situation better.

I'll edit this:
>>4054738

By replacing this line:
>In an attempt to slow us down, if not kill us, she brought a number of them back, imprisoned their consciousnesses into statues and sent them to kill my family. We defeated them, and were able to save four of them as Dream Daughters:

With this one:
>In an attempt to slow us down, if not kill us, she brought a number of them back, turned them into statues and sent them to kill my family. We defeated them, and after thwarting Ozmas' plan, we were able to save four of them as Dream Daughters:

How does this sound?
>>
>>4054819
>How does this sound?
Yeah, that sounds better. Alright, cool, supporting this speech, then.
>>
>>4054822
Er, excuse me, I meant

>>4054142
Supporting >>4054738 >>4054746 >>4054819
>>
>>4054807
>Yeah, but it still says that Ozmas locked their consciousness inside the statues as if she intended to do that and just didn't put sufficient restrictions on them, not that she didn't mean to do that at all. Thelis and Veilen being conscious instead of just copies of the originals' combat data is emergent behavior.
but... she did. we know she did. she wasn't trying to make THEM specifically, but we do know she did specifically take more than just their ability profile and shove it into them. she wanted and tried to attach some form of them to the statues combat prowess would be up, we have been told this. sure, she didnt intend for them to actually becomes conscious and truly 'becomes' the Ascended, but she still did and was stated as having shoved more in there than you seem to be thinking. nothing being said in that is misleading or a lie.

>As for where we picked up the Dream Daughters, it was almost certainly from Isabel. I think you're right that BHOP never stated explicitly whether we got them from Isabel or the Phalanges, but it doesn't make sense if it was the Phalanges. Because we picked up Mulvath as a Dream Daughter, and Phalanx Mulvath got vaporized. We never ate him. But we did eat Isabel, who had Mulvath's Core thanks to ACCEPTing Ozmas's corpse.
maybe but im still not sure thats entirely it. Ozmas didnt have all of them afterall, so unless it was cofnirmed which ones exactly she had, some we got to feel odd ot have been hers over Charons. and as stated, we know she shoved more than just Abilities in the statues, and they still had biomass to consume.

>>4054819
no, damnit, the other anons wrong. its technicality, but he's still wrong.

>>4054819
>>4054142
i am not supporting this change.
>>
>>4054824
>but... she did. we know she did. she wasn't trying to make THEM specifically, but we do know she did specifically take more than just their ability profile and shove it into them. she wanted and tried to attach some form of them to the statues combat prowess would be up, we have been told this. sure, she didnt intend for them to actually becomes conscious and truly 'becomes' the Ascended, but she still did and was stated as having shoved more in there than you seem to be thinking. nothing being said in that is misleading or a lie.
Maybe I'm phrasing it wrong, then. What I mean is that I feel like that wording suggests that Ozmas intended to create complete copies of the Ascendants that were then restricted and enslaved, sort of like Charon. When instead what she wanted to do was to create highly-edited versions with just enough of the originals to fight the way they did. I don't mean "combat data" in the sense of their abilities, but also Ozmas's memory (and the originals' memories, I suppose) of how they acted in combat. And then she did too good a job of modeling their behavior and they kind of re-developed the whole consciousness.

>so unless it was cofnirmed which ones exactly she had
It was. She had the Cores of Silvis, Cheruem, Mulvath, and Vultha. We saw Isabel use all four of them when we fought her, and the "Isabel Defeated" system message said that we got the Cores from her, not from the statues (citation: Vein 26, post #3660958). I think it's just a neat coincidence that three of the Dream Daughters that Ozmas had happened to be the three Phalanges we fought in our home when they hitched a ride on the teleport.
>>
>>4054848
well, we just disagree then, and i dislike the change and find it unnecessary.
>>
>>4054142
Ammending my vote to not only only be >>4054194
but i will also support >>4054738 >>4054746

without any firther changes made
>>
>>4054819
i actually think either version could work when seen in context but i like the first version just better
>>
(Gentlemen, pic related has been an apt descriptor of how the day is going, since this is the first time I've picked up my phone since I got into work. I shall update as soon as I am able, and I do hope everyone's day is going well.)
>>
>>4055472
I figured that was the case. Sorry to hear your day has been one big rocking of the skeleton-chair.
>>
>>4055472
man you just cant catch a break, can ya?
doing alright, and hope yours goes better. Mr.Bones wild ride really does never let go i suppose.
>>
>>4055472
Whoa..... That's a vivid discriptor.....

Hope it will go better from here on out for you
>>
>>4055472
Well if work for today is like pic related for you, I think it's best that you pace yourself and go slower on the updates for today. That way you won't burn yourself out.
>>
File: Hollow Victory.jpg (1.1 MB, 1280x1706)
1.1 MB
1.1 MB JPG
>>4053828

With a weary sigh you reach up and remove your helmet, allowing Veilen to see your sad, yet warm smile.

"You deserve to know the truth. Although it sounds like you’ve figured most of it out already. You’re right; this is not your Crucible. This is the one that has followed, on a different world. My world, Earth; the Crucible of the species that is humanity. My name is Shu, and I am a human. I did not lie, I am a friend of your fellow Ascended.... but how that came to be is...a tragedy, to say the least."

When you pause Veilen steps forward, gently taking your armored hands in both of hers.

“Tell me.” She says, simply.

"…Alright. I apologize if I’m going too fast, or if I’m too sparse with details. Please, tell me when you want to know more or you need me to slow down." You take a deep breath, and then…you tell her a tale. "I’m sorry to tell you this, but Ozmas won your Crucible. Not any of the other ascended, not the Hexane... Ozmas. I don't know what happened, but something convinced her that your world was a lost cause. That she needed to seize the Crucible's power to start over with her guiding it. She betrayed your people, her purpose, even Reyva, at the summit of the Cord. Reyva tried to stop her, but they realized too late what was happening, and weren’t able to make their move until Ozmas was just on the cusp of taking the throne. They fought, Ozmas became the new Mother, and we wound up here. With my world, Earth, being the new Crucible."

“Ozmas, she…” Veilen mutters, her hands limp in yours as she steadies herself on weakened knees. “…she won?”

"She was bitter about it.” You continue. “I don't think she realized that the Favored's Reward was a trap until the moment before she received it. She was opposing our own efforts to end the Crucible. It exhausted all her administrative privileges, though, so she's powerless now. Me and my family, we confronted her chosen champion in the remains of her capital, Almath, and defeated her. As a result, her power as Mother is so far gone, she barely clings to life. But she set in motion things we're still dealing with, including your fellow ascended. In an attempt to slow us down, if not kill us, she brought a number of them back, imprisoned their consciousnesses into statues and sent them to kill my family. We defeated them, and were able to save four of them as Dream Daughters: Silvis, the Radiant, Mulvath, the Hedonist, Cheruem, the Hunter, and Vultha, the Pensive. Wonderful people, I’m glad such incredible friends of yours could be saved in some form or another."

An alien wave of mixed emotions washes over your mind, relief and loss emanating from the Hexane before you for the friends that live and those that are lost.

(Continued)
>>
>>4055499

"Reyva is around as well.” You add, squeezing Veilen’s hands encouragingly. “They are fully free and helping us, though indirectly. They survived because Ozmas, as punishment, bound them as a servant of hers. We were able to free them, and they renamed themselves Charon. They are currently wandering our world, searching for a way to end the Crucible once and for all. Just as we are.”

“That…sounds like Reyva.” Veilen chuckles, shaking her head as she struggles to find the silver lining in the news you’re breaking to her. “Always trying to save the world.”

”As for you and Thelis, it's a long story but Ozmas accidentally revived you and Thelis while trying to create Amalgams with your abilities. That's possibly why Thelis has problems with his memory; your resurrection wasn't intentional, so errors occurred. You and Thelis are still half-formed statues, similar to your former comrades. Evidence suggests your personalities are still within... and that is what we are hoping to connect to."

“…and what happened after I died?” Veilen presses, with no small amount of trepidation. “What did Thelis do?”

You were going to give her a moment, but…she wants to know.

“It was… horrible, from what I have been told.” You say, feeling Veilen’s heart break with every word, every syllable. “He went mad with grief and rage at your loss. He lashed out in his grief and lost the other Ascendants' trust, but he's not responsible for your world being lost. Put that fear out of your mind. He…started slaughtering settlements.”

It’s that revelation that finally brings Veilen to her knees, her hands torn from yours as they wrap around her narrow, chitinous torso.

“I…I can stop if you-“

“No.” She interrupts, shaking her head as her grip tightens. “I need to know. I need to know so I can…so I…please. Just…finish it.”

“Okay. Alright.” You reply, drawing in a shuddering breath. “Ozmas and Reyva hunted him down and cornered him at another massacred town, and stopped him the only way they could. His remains were absorbed by the Crucible, as were yours. Afterwards, he was known as Thelis, the Mad.”

You kneel, slowly reaching out to place a reassuring hand on the Hexane’s shoulder and feeling her tremble under your touch.

"We don’t want to fight, or be enemies. If anything, we want to work with you as allies. We are working on a project to stop the Crucible and recover our kind. Reyva, or Charon as they go by now, is supporting us. And from what I’ve been told, you and Thelis are both geniuses, prodigies in the fields of science. Your help could be invaluable."

“We will.” Veilen immediately pledges, so desperate is she to find a way to mend her shattered heart. “We’ll find a way to-“

You hold up a hand, appreciative of her enthusiasm even as you start to voice your biggest concern.

(Continued)
>>
>>4055503

“I have to be honest; we are concerned about the safety of the Daughters you now guard. They are Daughters in the current Crucible who have yet to awaken. And…I am uncertain what may happen if your consciousness is not able to last in those malformed 'bodies' you inhabit…and how Thelis will react when he realizes the truth about his circumstances."

You can feel the Hexane’s enthusiasm falter as the reality of her partner’s current state dawns on her.

"Be honest, Veilen. You seem as stable, rational and self-aware as a person can be. However, what of Thelis?” You say, urging her to take everything into consideration. “I myself have lost people I care about. I have been forced to admit the worst when I would prefer to ignore the truth and live in self-delusion. I don't know where we go from here. I want to do everything I can to resolve this peacefully, if you think it’s still a possibility.”

She’s just nodding along, her mind a whirl of ideas and countermeasures.

“Reyva…Charon may be able to help.” You offer. “Give Thelis a familiar face, help them adjust to the idea that-“

“No. Not if Charon was the one who…stopped…Thelis. I need to do this.” Veilen counters, slowly rising to her feet as a hardened determination begins to take shape in her heart and mind. “It sounds as though Charon has been through enough, and Thelis is…he’s mine, and I am his.”

She turns to you, her fear and confusion eclipsed by the sharpening focus that her thoughts have been reforged into. “I am not going to lie to my dearest one. I am not going to spare him the details. To that end, I am going to draw him away from the cocoons, so that you and your team may move in to protect them if Thelis takes the news…poorly.”

“What about you?”

“This will go one of two ways.” Veilen replies calmly. “The positive outcome is that since he has me by his side, he will remain calm and we can go from there. The negative is…well, you needn’t worry about that. Even if I should fail to handle him, then I will have weakened him to where you can stand a chance. I must request that you and yours keep a safe distance…I do not wish to accidentally injure you if the situation devolves to that state.”

She turns to you, and it’s in this singular, pivotal moment that you see her for what she truly is. She is Thelis’ love, and she is a scientist, too…but here? Now?

She is a force to be reckoned with.

“Time is of the essence, Dear Shu.” Veilen urges, the connection between you two beginning to fade as you feel Thelis’ attention begin to wander. “Will you allow me this chance?”

>>Allow it. Move to defend the sleeping Daughters once Veilen gets Thelis out of there, and hope for the best.

>>Decline. You’ll confront Thelis as a group, or not at all.

>>Compromise. At least you and Amara will confront Thelis in person, for the abilities you bring to bear in negotiation.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, thank you for your patience with my work schedule. Voting shall remain open for the next four hours as I try and establish some sort of reign on today’s wild ride.)
>>
>>4055507
>Compromise. At least you and Amara will confront Thelis in person, for the abilities you bring to bear in negotiation.
>"As much as I admire your conviction Veilen. I won't allow a second tragedy to happen to the two of you."

>"We'll help you calm Thelis down."
>>
>>4055510
I hope you manage to slow down the rollercoaster, BHOP, sounds like you're having a hectic time.

As for Veilen's proposition, I'm worried that it might not be a binary situation. There's a third possibility: Veilen manages to keep Thelis calm and accepting that this isn't the Crucible, but then he sees us approaching the pods, assumes the worst, and we have to fight him anyway. What if we have Veilen tell Thelis that our party includes a physician who can examine the pods to ensure that they're healthy and developing well? It's not even wrong, we do have Francine here, and it would justify our presence around the pods.
>>
>>4055507
>>Allow it. Move to defend the sleeping Daughters once Veilen gets Thelis out of there, and hope for the best.
>>But under one Condition; you and a chosen ally stay at an inbetween position, to quickly support Veilen if need be. you understand her situation, but while no one needs to die here, if worse comes to shove... she should not have to fall again, no matter the circumstances.

>>4055523
im against this. this is too personal for us to shove ourselves into. while its more than that, at the end of the day, this is still between Veilen and Thelis, and no one else. its their fate to decide, their bond to test. its not our place to put ourselves into that.
>>
>>4055507
>>Allow it. Move to defend the sleeping Daughters once Veilen gets Thelis out of there, and hope for the best.

>"I admire you for being able to say it like this. But i also have to say that i dont want it to end in the same way as it already did. It would go against who i have decide myself to be. I will stand ready to help you should you need me."

>"And you should probably tell Thelis that we have a healer with us that can take a look at the pods to see if they are developing well and how far laong they are already. Just so he wont freak out when we move in to protect them"

>"And me and my Heartboudn will stay at a closer range so we can get there faster."

>after they left very calmly walk in towards the daughters no sudden movements
>>
>>4055533
As much as I agree with your reasoning, Veilen and Thelis will need the support they can get in the negotiations if things are to end on a positive note, because even if it's their decision to make, the end result is a binary outcome and my gut feeling tells me that situations like this almost always end in tragedy. Amara's calming field will at least help stabilize Thelis's mindstate when the news hits him.
>>
>>4055507
>Compromise. At least you and Amara will confront Thelis in person, for the abilities you bring to bear in negotiation.
I'm thinking to first propose to Thelis the idea of what could happen if what hatches from the pods aren't Hexanes, and posit that if it's something non-hostile and sentient, then any scientist worth their salt would see the silver lining in meeting potentially friendly alien beings. And then keep going in a similar manner, proposing what-if scenarios meant to soften the blow and minimize the risk of panic. "What if you were revived?" "What if this isn't your Crucible" and "What if Ozmas betrayed your species" to get him to start thinking while making suggestions of our own to sort of steer him a bit.
>>
>>4055547
doesn't matter. not only is that having little faith in them, but even if it turns south, its not our place to overstep our bounds and treat them like children. its too personal a matter, id be like us forcing our way into Julia and Dorians private conversations, or someone forcing their way into Gina and Shus. its hypocritical, honestly.

what happened, the entire reason theres even an issue, is because of personal matters between Thelis and Veilen. and its thus their issues to solve. If they, by themselves, without assistance, cannot make this work, then it will never work and will just fall apart later. Thelis needs to accept as himself and by himself the situation, its not gonna work if he is only sane or will listen whenever Amaras field is around or others are there to harp on him.

and thats ignoring whether he would even take kindly to two aliens butting in on his and Veilens issues and relationship, aswell as take kindly to them trying to influence how he or Veilen should feel or take the situation. Shu and Amara could actually make things worse, we already Know Thelis didnt listen to his own species, why would he listen to us? two alien strangers?
>>
>>4055552
see
>>4055559

aswell as i dont think thats a good plan. the main issue here is gonna be al that happened with him and Veilen, and what resulted from it. but only he and Veilen can solve that. hes not gonna care about the scientific possibilities here, when he just learned he let his love die then became a monster. he might actually get angry at us for trying to distract him from it and gloss it over.
>>
>>4055523
>>4055507
Amending my vote to

>Allow it. Move to defend the sleeping Daughters once Veilen gets Thelis out of there, and hope for the best.
>"On one condition, if the worst comes to pass and a fight breaks out, We send one of our friends to support you."

>>4055559
Valid points.

However, there is something that is an unknown on our end and it's bothering me: and that is how much Thelis himself remembers and knows. And if the delusions are part of his coping mechanism or if he's learned a lot from the conversation with Gina, Francine, Vultha, and Churem. It's clear that we sent them in to engage with Thelis...but I don't know if they were stalling for time for Shu to talk to Thelis's wife or if they were really helping Thelis ease into the new reality of the situation.
>>
>>4055566
depends on if BHOP listened, i guess? the plan was for them to actually engage him, try and make progress and the like, not just lead him in circles. however even if they tried, i could see it being difficult and slow in order to not overstep or let too much go to fast when they arent sure if hes ready or can handle certain things.

as for Thelis... good and fair point, but... hard to tell. we dont actually know enough about how the cord records Daughter info to know sadly, so its really up in the air what it is.

but hey, least we have the one person who may be able to get through to him here. lord knows this would be... a very different situation, if any other Hexxane statue had survived in Veilens place. but at the same time, im thinking its not surprise these two survived together. even as statues, im thinking they were protecting eachother and sticking close.

kinda wholesome to think that actually, if it wasn't also for the fact they are a power-duo of death and Thelis is sadly probably the one who should've survived the least if we wanted things to be simple.
>>
>>4055571
Yeah, I hope this can go well. It's kind of a sweet story, really, just one that had an unhappy ending. If we can change that ending, it would be nice.
>>
>>4055571
This will most likely be the last input I can offer since I have to leave for work.

It's hard to put faith in Thelis's wife. But hey, if she was able to marry him and keep him that well anchored down to earth with her presence, then she must be one heck of a wife.
>>
>>4055577
Well have a good day.

i hope it will not be as bad as OPs seems to be
>>
>>4055574
If Veilen somehow manages to bring Thelis down back to earth, I wanna tease him for finding such a Hexane as a wife. Veilen is definitely a keeper.
>>
>>4055577
its hard, sure, but its still only her who actually has a chance here, and their own personal matter as said.
that, and keep in mind, she never actually lost control of Thelis. it was specifically them being separated that lead to issues, and her being gone that lead to his downfall. while im not gonna say we have evidence to say she will succeed here, the evidence at least doesn't point to the opposite id argue, which... well its neutral. but neutral is better than bad, no?

and hey, have a good day at work, within the context of what you consider a good day at work.

>>4055574
indeed. one less tragedy in the fleshscape would be nice. or, well, guess its more like we build something good from tragedies, but i mean, still, better than just more tragedy.
>>
>>4055507
>>Allow it. Move to defend the sleeping Daughters once Veilen gets Thelis out of there, and hope for the best.
>>Write-In
>"I'd rather we help you, if things go sour. Don't worry too much about keeping him back while we escape with the pods, I have a Relic that ties into the Crucible's transport systems. The moment we hear fighting we can get them out of here. We can move to assist you after that."
>"Also, even if he does take the news well, he may suspect us still. You should tell him we've got a physician that can examine the pods for their health, it's actually true and will justify our presence near them."
>>
File: Dreams, Before Nightmares.jpg (230 KB, 1205x1920)
230 KB
230 KB JPG
>>4055507

Okay, so you’re doing this.

"I'd rather we help you, if things go sour.” You begin, feeling the dream begin to narrow as Gina and Francine begin to pull your consciousness to safety. “Don't worry too much about keeping him back while we escape with the pods, I have a Relic that ties into the Crucible's transport systems. The moment we hear fighting we can get them out of here. We can move to assist you after that…but I also have to say that I don’t want it to end the same way it did in the past. I’ll stand ready to help you, should you need me."

“Much appreciated, Dear Shu.” Veilen replies with a respectful bow, which you return in kind. “Tell me; are you always this kind to those you’ve only just met?”

“We’ve all been through hell and back. The way I see it? It’s the least we can do for each other.” Comes your honest answer. "Oh, and you should probably tell Thelis that we have a healer with us that can take a look at the pods to see if they’re alright, just so he won’t freak out when we move in. My Heartbound and I will stay at a closer range so we can get there faster…good luck, Veilen.”

“I wish for all that I can be gifted.” The Hexane replies elegantly as darkness floods your vision. “And after this…I look forward to meeting the heart lucky enough to be bound to one such as you.”

Your eyes flutter open in time to meet Gina’s, concern in her hazel gaze. You nod, and with a bust of marching orders across the empathic channel, you put your faith in a love that’s outlasted death itself.

It wouldn’t be the first time.

A few tense moments later you, Amara, and Dorian are watching Veilen leading the slightly shorter and far more angular form of Thelis away from the ruined school grounds, the willowy Unnatural Predator’s tendrils draped around the jagged chitin that makes up the Neuromancer’s torso. A flicker of nervous movement makes you look down to your right, finding an uncharacteristically worried Amara chewing at her nails.

“Hey…everything okay?” You ask, gingerly reaching down and lacing your fingers around those of the small girl, preventing her from inflicting any more damage to her tortured cuticles.

“Thelis seemed really nice, and he couldn’t stop talking about Veilen.” She replies, looking up at you while biting her lower lip. “I don’t want them to fight…and I don’t want to fight either of them.”

“Likewise." Dorian chimes in, arms folded. You cock an eyebrow in his direction, and he just sighs. “When I heard about their dynamic, I must admit I wasn’t fond of Thelis. The whole ‘domineering versus submissive’ aspect brought up some…unfortunate memories, is all. I thought I knew what to expect, but…speaking with him was not at all what I had built up in my mind. He loves her, truly and deeply; I have to admit that while particular aspect wasn’t one that I grew up with, so it’s refreshing to see.”

(Continued)
>>
>>4055958

“Are *you* okay, Mom?” Amara suddenly asks, the girl’s question cutting to your core with the earnest concern and boundless love contained within those four simple words. You blink, nodding slowly as you glance back up to stare into the distance, at the pair of Hexane that now teeter on the brink of something incredible and terrifying, all at once. Thelis is not unlike yourself, in a way; a monster, just before the end of one life, born into another with a chance to be something more…the only choice is whether or not to take hold of what he’s been given.

“I’m fine…and I appreciate you asking.” You reply with a smile, realizing that despite the razor’s edge the couple ahead of you is balanced on, you’re strangely at peace aside from the odd nervous tic you didn’t know you had. First with Julia, now with the pair of Hexane…they’re the ones in control, right now. You made a choice to let them have their way, for good or bad. You trust in them, not just in who they are now, but who they could be.

You’re not in control, and that’s okay.

You blink, and with a single, decisive movement from Thelis and a burst of emotion from far ahead of you…

…the future is set.

Amara thrusts her fists skyward in victory when then heartbound Hexane suddenly embrace. Dorian relaxes a fraction when the quick movement proves itself to be genuine, and you let go of the bated breath you’d been holding onto these past few seconds. After a few long minutes, by the time and Gina and Francine return to your side with a bill of clean health for the sleeping Daughters, Veilen and Thelis are on their way to you, hand in hand. They speak briefly before Veilen leaves her love’s side, striding over to you on slender legs, her vines trailing behind her like a wedding train of alien undergrowth.

“I believe that…we will be alright, given time.” She announces, bowing to you and your assembled allies before casting a glance back at Thelis. “He is understandably distraught at what happened, and even more so at what he did after my initial passing. Between these unstable forms and our own fragmented memories, we would like time alone to discuss and research…”

To your surprise, she kneels low before you.

“…but none of that would be possible without the chance you’ve given us, Dear Shu. Thelis does not trust himself to be near you at the moment, so on behalf of both of us and from our deepest essence; thank you. Thank you so, so very much.”

After Laoc, after Almath, after…everything.

You needed this.

>>Send the pair on their way, and wish them the best. Holly can move the pods to a safer location, while you attend to (Write-In).

>>Offer your time and assistance in securing them more stable forms…between Francine, a Forge, and the Engine, you’re sure you can come up with something.

>>There are one or two quick questions that you’d like to ask them before they go (Write-In)

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours, and I shall likely close the Vein after the next update. Thank you all for your patience with how hectic these past two weeks have been, and I do hope your day has gone well.)
>>
>>4055967
(Also, I'll be honest; there was a very slim chance of success given the fragility of Thelis' current mind-set, so well played, one and all.)
>>
>>4055962
>Offer your time and assistance in securing them more stable forms…between Francine, a Forge, and the Engine, you’re sure you can come up with something.
>>Tell her about the Crown, and what it did for Charon. you're not sure if it fits the bill here, but combined with other resources, perhaps it would help?
>>If she needs time to work out a plan though, or would like some time alone first regardless, she and Thelis are more than welcome to it. you trust them to figure this out, but you're also here to support them.

>> Regardless, form Veilen Two FuzzBuzzes, and a Hivephone, just for later. Veilens should be elegant, its fluff smoothed and combed out to fit her complexture. Thelises should be a simple one, but with eyes full of the starry sky, to symbolize hope.
>>"Heres, gifts, just a little something we like to give to friends. I feel like Thelis especially could use it. Let him know, we understand, and we'll give him his space. but he has a second chance here, hope, and he shouldnt let go of it. we wont for him either."
>>
File: 1578012553012.jpg (2.7 MB, 3500x3001)
2.7 MB
2.7 MB JPG
>>4055967
hope your work and life smooths out a bit BHOP, you certainly deserve it.

>>4055975
not surprised, though glad to see Veilen got through to him regardless.
mind if i ask, though unsure if they even could, but could Dorian and Amara tell if Thelis was being genuine with them? they said he seemed incredibly nice, but the Hexxane have said that is usually just a front with him. think only Amara might at all have the means to know the truth here though.
>>
>>4055985
Seconding.

>>4055975
Phew. Pheeeewwwwwwww. Glad to hear that we made things work!
>>
>>4055962
>>Write-In
>"You're welcome. I'm so very glad to hear that this story doesn't need to have an unhappy ending. Both our peoples have seen more than enough of those."
>"If it's alright with you, I'd like to leave a beacon here for my transport Relic. Both so that we can meet again more conveniently and so that, when these pods hatch, we can be there for the Daughters that emerge. I'm sure after this you understand how waking to an alien face could be a bit frightening."

Also >>4055985, that's very good. Though it would be kind of cute if they had no idea what to make of bees. They're obligate carnivores from a planet with high winds, I would not be surprised if the Hexane weren't familiar with insect-based pollination. Just puzzling over the FuzzBuzzes, wondering "what is the purpose of the soft fluff, this creature clearly has been upscaled from a size where it would not need it for heat regulation." "Yes, it's rather strange. Pleasant to touch, though." "Oh, indeed, very pleasant. I like the eyes, too, do you think they all have that?" "Probably not, dear."

>>4055975
Well, I'm glad the dice rolled in our favor. Yay, happy...well, not ending, because it doesn't end here. But happy opportunity for healing and recovery, which honestly is more meaningful in a lot of ways.

Also, I just thought of something: Does making friends with the Remnants (feels weird to call them Phalanges still, after this) mean they count as part of Shu for purposes of the Crucible's target-recognition, like when we befriended the Pyre Ants?
>>
>>4055975
>>4056021
oh, and speaking of, what does befriending them mean for Ozmas? does this mean we 'overcame' her obstacles? or would it only count once their bodies are more 'free' from current issues/limitations, if at all?
>>
>>4056023
It would be kind of hilariously appropriate if Ozmas was killed by us making friends with someone.
>>
>>4056039
it would yes.

>>4056021
as for your Bee thoughts, that just sounds like an absolutely adorable scene. funnily enough, i just realized Shu herself has not interacted with Thelis at all. looking forward to that, i have a feeling he'll surprise us, at least in contrast to how the Hexxane talked about him. we'll see though.
>>
>>4055975
on mobile, at work

how does this translate into dice?
>>
>>4055967
did Veilen pull the hexane equivalent of “the big damn kiss” on Thelis?
>>
>>4055990
(Veilen was being honest, as he was pleasantly surprised that he couldn't feel any judgement from those he was talking to; they're not Hexane, after all.)

>>4056021
>>4056023
>>4056039
(It doesn't count towards Ozmas' death, I'm afraid...as utterly hilarious as that may be. The death or destruction of the generated 'obstacles' is the trigger flag per the Crucible's rules.)

>>4056060
(You had roughly a five percent chance to succeed, all things considered.)

>>4056063
(Oh, absolutely.)
>>
>>4056067
>5% chance to succeed
>Veilen rolling a nat 20
behold, the power of true love
>>
>>4056067
>(Veilen was being honest, as he was pleasantly surprised that he couldn't feel any judgement from those he was talking to; they're not Hexane, after all.)
And now he's had the opportunity to make a connection not based on "I know they all hate me, what's the point of even trying to be nice, no I don't care that that attitude is part of why they hate me". I really think that interacting with humans will actually be really good for him, once he gets over the strangeness.

>(It doesn't count towards Ozmas' death, I'm afraid...as utterly hilarious as that may be. The death or destruction of the generated 'obstacles' is the trigger flag per the Crucible's rules.)
Yeah, I figured that would be the case. Still, what about the protection rights that the Pyre Ants got, are they classified as part of Shu's party for such effects now?

>(You had roughly a five percent chance to succeed, all things considered.)
Not as improbable as the triple-critical that led to FuzzBuzz diplomancing the Pyre Ant hive, but still clearly the dice loving it when Shu makes friends. Thanks, dice gods.
>>
>>4056067
(>>4056045 On phone)

>Thelis was being honest.
>Judgment was a big part of it.
Huh, never thought about how the return of emotion may of played a major part in why he grew to hate his own people. Makes sense though.

>Only 5%
Whew, we got lucky.

>Doesn't Count towards Ozmass death.
She got lucky then i suppose.

>The big kiss
What IS the Hexxane equivalent?
>>
>>4056149
>>4056088
>>4056067

Still on phone:
Have we considered taking a trip to the Disassociated Ones for a custom frame for our Hexane Scientist couple? I can’t help but think that the advanced facilities that the DOs have would be a great option if it comes to creating a customized vessel for them as well as the visit paying double duty on the possibility of multi-forge core technology where the hexane scientists talk with the DOs and provide information as payment.
>>
>>4056149
>What IS the Hexxane equivalent?
Well, they don't appear to have proper lips, so maybe just a face nuzzle? Like Eskimo kisses.

>>4056161
If this was any other time, then maybe. But they're about to launch a nuclear rocket ship, I don't think they have the free time to work on new research avenues. Maybe we could get in contact with the ones that remained behind on Earth, after the launch.
>>
>>4056161
Could've sworn we were told or it was at least very heavily implied they wouldn't have or make time for us. Even Cathrine(?), Who would probably more than be Happy to help, said so i think, which includes her.
>>
>>4056338
>"Thelis and I would like some time to gather our thoughts and make a plan...though I would very much like to be able to meet with you once we've had a little time." Veilen replies gently, and as soon as the wounds leave her mind
>wounds
Words bhop. words.

Now go bamboozle this post and do it again. take your time.
>>
>>4056341
(I would've lost my mind, thank you so much.)
>>
File: Unity.gif (1.62 MB, 450x711)
1.62 MB
1.62 MB GIF
>>4055962

"My family and I, we have resources." You begin, reaching down to take Veilen's hand as you help the Hexane to her feet. "I even have something Charon forged during your Crucible; the Ascendant's Crown. We haven't used it yet, but maybe if we combine it with the other things at our disposal, then..."

"Thelis and I would like some time to gather our thoughts and make a plan...though I would very much like to be able to meet with you once we've had a little time." Veilen replies gently, and as soon as the words leave her mind your hive is already a bustle of activity. A pair of hivephones emerge from your spine, flitting over on half-formed wings to your open hands. The left one is Veilen's, elegant in color and texture, while the right one belongs to Thelis, its simple chitinous exterior helping to make its bright, rounded eyes more pronounced as they seem to reflect the cosmos in their spheres.

"Gifts; just a little something we like to give to friends." You say with a smile as Veilen accepts the two swarmlings into her narrow hands. "I feel like Thelis especially could use it. Let him know we understand, and we'll give him his space. But he has a second chance here...hope...and he shouldn't let go of it."

"I'll make sure he remembers that, Dear Shu." She replies with a burst of warmth across the empathic channel. "Farewell, and rest assured that next time we meet, I'll have Thelis in a more talkative mood."

With that, you and your allies watch the Hexane depart, striding off into the Fleshscape's omnipresent dawn. The sound of footsteps behind you makes you turn in time to greet Holly as she jogs up, a confused expression on her face.

"Uh...so, like...what did I miss?" She asks, raising an eyebrow at the distant silhouettes.

"The Hexane Remnants are alright." You answer with a grin. "It was a little dicey for a minute there, but I think we can count them as allies, now."

"They're SUPER in love, too! One's name is Veilen, and the other's Thelis, and they're heartbound like them!" Amara adds, pointing excitedly to you and Gina.

"They could prove to be extremely valuable sources of information, considering their scientific backgrounds." Francine points out, tapping one ungloved gloved finger against her chin.

"Yeah, but...they *are* cute though, right?" Gina prompts, causing the doctor to ponder the subject.

"There's no think-work!" Amara fires off, scowling at Francine. "They're totally, absolutely cute!"

"I agree, they're just adorable~!" Orwell chimes in.

"Yeah Holly, I wish you could've se-WHAT the FUCK!?"

(Continued)
>>
>>4056350

You whirl around just as everyone else does to see the vaguely humanoid form of a girl, formed out of the ambient rubble and biomass. She's not a face in a wall this time, well-crafted and staged...Orwell's body is a hastily-constructed thing, a forced projection from her stronghold in the Envious City that lacks her previous visitation's theatrics.

This is a move borne of either desperation or haste...or more worryingly, both.

"Hello there everyone! Sorry for the scare, I just wanted to stop by and give a personal news announcement from yours truly." She greets, giving you a grotesque wave with a hand of calcite and raw flesh that sends gristle splattering across the ground. You and Gina share a glance as Dorian stiffens, while Amara just beams at the facsimile of her idol, too stunned for words.

"I just got word that West Alpha's on the move, and her next target's riiiiiiiiiigggghht..." She trails off, a dramatic gesture carrying her extended finger to point just past your shoulder as a chill runs down your spine.

"...there."

Francine.

She's pointing at Francine.

"Don't say I never gave you anything, superfans." Orwell says, folding her oozing arms behind her back as you watch your good doctor go pale, her eyes wide as the thing you've put off for too long is about to come to you, to knock on your door.

"So, what do you say, Shu the Defiant?" Orwell asks as you can feel the panic that grips Francine's heart wash over you in a wave of horror.

"...Aren't you glad I'm on your side~?"

>>Thirty-Seventh Vein: Closed
>>
(Gentlemen, the 38th Vein will go live on February 4th at 9:00 AM Eastern time. Thank you all for your time, patience, and enthusiasm as always, and I'll be around during the interim to address any questions or comments that arise. I wish everyone a good weekend, and take care.)

(Now if you'll excuse me, I am going to bed. Rest well, Gentlemen.)
>>
>>4056355
Thanks for the vein

>>4056353
>West Alpha
>Hunting Francine

AAAAAAAAAAHHHHHHH
FUCK FUCK FUCK.
DON'T TELL ME THAT ALPHA WENT FOR RATH AND NOVEMBER FIRST, THEN TURNED AROUND AFTER KILLING THE TWO, SHIT SHIT SHIT.
>>
>>4056355
I'll go come up with a nice Archive title and description for this vein.

Also,
I FUCKING CALLED IT.

I knew there was a reason why Shu had a very uneasy feeling in her stomach. I just couldn't pin the reason down. It was fucking West Alpha on the hunt.

We'll have to come up with a battle plan stat!
>>
>>4056359
(Rath and November are fine, so no worries there. You'll get a status update from them early on in the next Vein.)

>>4056364
(Thank you for archiving, as always!)
>>
>>4056353
Well, it was bound to happen at some point. I hope that Orwell didn't tip West Alpha off to drum up content, though. Because it's not like we rejected her, we said "we'll have to talk about it with our family, please call back in a bit" and it's only been a bit. It's definitely at least within the same day. If I find out you provoked this I am going to be very cross, Orwell.

>>4056370
Oh, that is a relief. God, can you imagine what Rath and November being killed while they were out of Shu's sight would do to her control issues (read: our control issues, manifested through her)? We would just fall apart.

Anyways, thanks for running, BHOP. I hope you manage to get some rest over the weekend. See you next week, friend.
>>
File: shall we operate.jpg (465 KB, 700x1000)
465 KB
465 KB JPG
>>4056355

>Shu leaves Laoc to kill a giant anteater for Ants, and helps out a pair of lovers before being gently reminded that they are being HUNTED.

http://suptg.thisisnotatrueending.com/qstarchive/4038281/

>37TH VEIN: ARCHIVED.

>"Doctor Bhop, that's the 37th surgery we've done. we've opened all the veins in the patient and took samples. There's still no symptoms that match that of the Crucible Cord Virus that you've been so obsessed about."

>"THE VIRUS IS THERE. IT HIDES IN THE VEINS. HOW IS THE PATIENT."

>"Still stable sir. But she's lost a lot of of blood after the last episode. She needs to recover."

>"GOOD, SET UP AN APPOINTMENT FOR ANOTHER OPERATION 1 WEEK FROM NOW."

>"But Doctor-"

>"WE. MUST. FIND. THE. CRUCIBLE. CORD. VIRUS."

>"THAT VIRUS IS THE KEY. THE HOST MUST LIVE."

Have a picture of Faust (from Guilty Gear) in place of any other unique body horror styled picture.
>>
>>4056353
oof. well thats not good. looks like, uhh, we might need to talk to Sia bout that plan, just... not exactly for the reasons we wanted. to be fair, we had good reasons for putting this situation off, but that doesn't mean the consequences are any better....

Hopefully though, we still have some time to prepare. im sure given what West Alpha is used for, she or Prime has some good tracking Abilities, but they still gotta take time or something, otherwise i feel like we would've had more issues by now. how long we can extend the chase though, is the real issue...

>>4056355
rest well BHOP, and thanks for another wonderful Vein.

>>4056370
ah, good to hear they're fine. looking forward to whatever it is that held them up. hopefully Silvis doesn't feel too bad about missing out on the Hexxane reunion. kinda sucks, he feels like the one who would be looking forward to it the most.

>>4056364
i mean, sure. its still exactly what others said though, something we didn't overlook, and otherwise thus had no way of really knowing.

>>4056383
yeah, hopefully she didn't, but we'll see. hard to tell with her though. 100% even if she does have the best of intentions and means well and genuinely wants to help, im also sure she wont hesitate to use this to her and her reportings advantage.
>>
>>4056462
(Faust is, hands down, my favorite Guilty Gear character. This made my day, Anon.)

>>4056472
>>4056359
(Also, on the topic of character death, I will say this; terrible things can happen to the characters that are normally under your control when they're not with you. They can be beaten, severely damaged, and may have their Relics stolen. That is all on the table if they cross paths with players they cannot handle.)

(However, if a character has a status sheet that is available to you they have been under your control, them they will not, under any circumstances, be killed offscreen when you are not in control. If you're in control of them, then anything can happen, but I am never going to rob you of your protagonists when you're not there to do anything about it. It's not fair, it's not fun, and in my opinion it's just not good QM work.)

(Literally everyone else is fair game, however.)
>>
File: 1578360318176.jpg (154 KB, 750x1000)
154 KB
154 KB JPG
>>4056525
well, thanks for letting us know for sure. though your tiredness is showing in that message a little bit so i think i fully understand.
>>
>>4056355

On One hand at least she told us about this but on the other hand she probably planned something like this. There is no way she isnt trying to get us to agreee to her proposal by 'helping' us
Even if i am going to be pissed and will tear down heaven and earth to murder her if she was the one that tipped West off
On another hand(yes i absolutely love it that Shu can have as many hands as she needs) i am glad that Veilen got through to Thelis and I think it is good if they go off and do some soul searching, now we just gotta have to stay alive to make use of it

>>4056525
i am greatly reliefed to hear that they wont die so easily off screen.....
But it might also make us a bit more reckless if we send them off knowing they can not die but at most lose physical things......
And well a thing can be replaced a life cant i think is a good way of seeing this
Anyway thanks for sharing this information OP

I hope your rest will be peaceful after this massive operation
>>
>>4056650
well he did say beaten and severely damaged aswell as things lost. getting captured might not be off the table too, albeit probably more controlled because, of course we're gonna drop everything to go rescue them, but that certainly involves more to take into account story wise.

regardless, while i too agree and understand the concern over recklessness, i think i also trust most to not abuse that. plus, i dont think anyone wants what sounds like can happen, aka 'they probably should be dead but only arent due to said caveat.' context would matter, but that almost could be worse. seeing our allies either drag themselves or have to be dragged back as mush (and considering the crucible and how it allows daughters to survive, im not being metaphorical) would be horrific and best avoided. id also without a doubt still have IC consequences, even if only on the Psyche of the character and recovery time, both again, best avoided.

yeah, i think im honestly trusting that small detail not to be abused, though im not even sure it actually can.
>>
>>4056699
Well the way i see it that all things physical can be replaced as long as we manage to recover therir mindstates.

I didnt inted to imply there would be no consequences. Instead i think we can handle pretty much all of them (even meassive physical as well as psychic damage) except for mass death.

Though yes there would be a price(and a hefty one at that) to pay for all of that.

And i wasnt thinking that we would conciously make more risky decisions just that we might be willing ot take sligtly bigger risks because in the back of our mindds ther is a little voice that whispers. "Dotn worry they wont die"
I agree that people wont conciously abuse this it might just be something we have to keep in mind that this is gonna skew our perception of things ever so slightly
>>
>>4056355
Thanks so much for running, BHOP! Have a great rest, and we'll see you on the 4th of February - when West Alpha begins the hunt!
>>
>>4056067
>(You had roughly a five percent chance to succeed, all things considered.)
If I'm being honest, those are not comfortable odds even if it worked out in the end. And we probably shouldn't make a habit of going for odds like these. I still remember how the Spiraling Fear resulted from Uzu failing a hunger save after we decided to give her space.
>>
>>4057027
Oh, yeah, we got super lucky, and if I had known the odds were that low I would have voted to do something else. This was not a result that we should reasonably expect to have.
>>
>>4057027
Well best case otherwise was we kill him and Veilen is hopefully ok with it. Not a great situation to have to tell some champion of a previous crucible that his entire race is dead and he helped, but that's just how the Crucible be. I'm very glad we have more people to add to the science team.
>>
>>4057442
but now we have someone on our science team being threatened by the equivalent of "The Terminator".
>>
>>4057446
I'm thinking part of the preparations we make is to pick the battlefield. Like with fighting the Spiraling Fear while it was half-melted in an acid river. Since she's coming after us and we're on the defensive, we lure her somewhere that's either advantageous for us or disadvantageous for her. Preferably both.

Alpha's build is heavily relic-oriented, right? If we find some place that weakens or cripples relics, we might have a significant upper hand against her.
>>
>>4057466
We really don't know the extent in which Alpha's build is modified in the extent of if the Relic is stronger than her core abilities or if Alpha is Relic dependent like November.
>>
>>4057466
Here's Rosa's description of her

>"Most of the Wests just do research and stuff, but Alpha's got none of their curiosity. She's just...kind of like a Terminator? Just this cold, hard bloodlust. I think she's really two-dimensional, but she's got her fans, regardless. The Forge-Halo fusion doesn't help counter the motif, if I'm being honest. I don't really think her or Nerada are the autograph ty..."

>"Wait, what did you say about a fusion?" You interrupt.

>"Oh...um, West Prime fused four level-five Forge Cores to her Alpha clone, along with a piece or two of Hexane tech and a whole mess of perma-bound Relics."

So yeah, a lot of Relics, and some weird stuff using Halos (possibly a Generating Halo? Definitely not the Artisan's Halo, though, that's on Charon) enhancing the multiple Forge Cores powering her. I wouldn't be surprised if some of the Halo enhancement went towards keeping her Cores and Relics from being tampered with, though.

>>4057486
Yeah, that's also an issue. We know that Alpha has a ton of cybernetic enhancement, but we don't know if she ONLY has cybernetic enhancement or if she's got other abilities on top of that.
>>
>>4057446
Yeah, I've been thinking about that actually. If Alpha is going to try and reprogram Francine, we might be able to take control of that process and reverse it, reprogramming all West clones with something else or otherwise destroy the network that way.


Also a relic that I've had in the back of my head since talking to Magpie
Hushed Horn - A relic reminiscent of an old world bugle, covered in a sheen of blood so it is just as reflective as the brass original. Curiously, no matter how hard one blows, no noise is even produced. Instead an ethereal bubble of disrupted air is created from the end of the horn, inflating towards the user relative to airflow. This bubble acts as a barrier to sound and small projectiles, a perfect counter to eavesdropping Skintalkers or bird droppings.

Not sure how to say it nicely, but a normal Daughters breathing would be enough to inflate to ~1m diameter, just enough for 2 people to stand inside and talk. Something like Amara's sneezing might be able to create a much larger bubble though. Also, I have no idea what tier this would be, I haven't really been following those recent meta developments.
>>
>>4057491
>4 T-5 Forge Cores

Dear god West Alpha better not have that fucking self-destruct protocol like November has.
>>
>>4057497
Better to assume she does, and to have everyone in the party have the means to gtfo fast as a precaution. Like everyone gets a spoke to teleport back home, for example.
>>
>>4057497
Yeah, if we see her start to glow an ominous red, we grab the entire party with Hundred-Hands and teleport out.
>>
>>4057503
the only problem is that we need to find an appropriate place to contain the nuclear blast. a 1km radius, 60k true damage, and DoT Fallout is not a pretty thing. And that's just with one T-5 Forge core. West Alpha has FOUR of them strapped to her torso.
>>
>>4057508
We could always fight her near the Disassociated Ones' launchpad. Preferably after they had already launched, so we don't risk endangering their ship. But that whole area is going to be irradiated, what's one kilometer's radius more wasteland? There's also a tiny part of me, more focused on things being fucking radical than on them being practical, that's saying "no, fight her at the ship's launch itself, use her detonation to save the DOs some fuel", but that's stupid.
>>
>>4057532
The problem is that we've already attracted the attention of Alpha. We can't designate our arena not when the DOs are still prepping their rocket. if this was 5 days out, then we would have time. But as is right now, we don't. The recent missed interlude involving West Tau and Orwell's friendly notification indicate that West Alpha is close enough that we might encounter her within the next vein.

And knowing our luck, we might encounter her the very next update like when we encountered Isabelle on the beach.
>>
>>4057545
Oh, yeah, we're probably going to encounter her very soon. I doubt immediately, like she's almost upon us and preparing to attack, but soon enough that our next move should be "teleport everyone back to the Lair, then leave for just the slightest moment to pick up Rath and November". We can plan from there, the Lair is fairly secure and hidden. We start distributing a sensor network (possibly taking advantage of Orwell's network if she's willing and able), track West Alpha's position, and maneuver around her to someplace we can fight without creating a big huge hazard for everyone else. It's going to be hard, but I'm confident that we'll at least be able to try.

Speaking of Orwell's network, does anyone else suspect that she might have the Speaker's Halo? She's a plot-prominent Skintalker with exceptional abilities, her possessing it makes sense from a narrative perspective.
>>
>>4057027
>>4057305
you say that like we actually knew the odds beforehand. sure, we could guess they may not be super high, but we didnt at all know they were that low.

and as ive stated before, i dislike playing a numbers game. its a story first, a game second, wit the two evening out in actual combat.

personally, im very very glad BHOP doesn't give out numbers or statistics before or during most of the time, and tries to present things in a more story based fashion, especially with talk like this going around.

>>4057466
>>4057446
>>4057491
i mean, kinda sorta already the plan, but ours involves not having to fight her at all. im still thinking the plan with Sia can work, its just a matter of if we can keep Francine away long enough for her to come up with a solution, even just one for Alpha.

i actually do think our best bet is to defeat her unconventionally like we technically already had planned. like i said, its not like Alpha is right on top of us already, and while how far off she is will matter, fighting her seems ill advised if we can still avoid it.

can we take her? maybe, we've beaten the odds before. but its doesn't sound like a fight we're gonna walk away from happy with the results, even if we technically win. Francine needs time, and i think our focus should be on giving that to her, though, we wont know our true best course of action til the next Vein opens.

>>4057532
>>4057545
lets not fucked over the DO please.

>>4057545
>>4057569
I dont think shes that close to us. we'll see, but no matter Orwells plans i dont think she would actually cut it that close nor be so... silly, about it, if she was that on top of us. Orwell may of been in a hurry to tell us, but i think even she would've been in less chipper a mood or less willing to let us finish our conversations if West Alpha was that close. we probably do still have time to plan and drag this out, just only dragging it out in a way its still our main focus.

and as stated before, i think everyone's jumping the gun way too much on just accepting we're gonna have to outright fight her. at worst, we use the Sia plan to draw her into a death trap that kills her for us, but that would still be better than a direct fight. im sure Tinker could think of a good way to fuck someone over who has several high level cores in their system, as just one other option we have.

>>4057569
>Speaking of Orwell's network, does anyone else suspect that she might have the Speaker's Halo? She's a plot-prominent Skintalker with exceptional abilities, her possessing it makes sense from a narrative perspective.
maybe, it would explain why hers seem to be overloaded in odd ways.
>>
>>4057491
>>4057680
>"Most of the Wests just do research and stuff, but Alpha's got none of their curiosity. She's just...kind of like a Terminator? Just this cold, hard bloodlust. I think she's really two-dimensional, but she's got her fans, regardless. The Forge-Halo fusion doesn't help counter the motif, if I'm being honest. I don't really think her or Nerada are the autograph ty..."

>Forge-Halo

Forge part of that combo tells me that she's got forge cores installed which Orwell certainly confirmed, but the halo? Besides hexane technology, the fact that orwell mentioned the word "halo" means that Alpha might be the carrier of one of the halos. That's gonna make consuming her very troublesome due to the "anti-daughter consumption" program built into each halo if it gets to that point. But what kind of halo would be applied on Alpha? a generator halo would be plausible, albeit it would be a copy of the original Generator Halo. Calcite and Neuromancer is out of the question because we have both originals. which leaves, UP, Fibro, Hive, Flesh, Vitruvian, Humoral halos still out in the wild.

>West Alpha
If anything we need more information. We've got some information regarding her relic loadout (Four T5 Cores, a possible halo of unknown type, a mass of permabound relics, and a few notable hexane relics), but not her capabilities.
>>
>>4057688
could be whatever Halo West Prime has. would be the easiest for her to copy, and i could see her not wanting her clones having exclusive rights to something that strong.
>>
>>4057696
I believe she has the Phantasmal Halo, perhaps taken from the elder Uzu's original corpse in the Cord.
>>
>>4057696
We know West Prime had the Fibrous and Phantasmal Halos as of the last time Cassandra saw her. She also at some point acquired a working copy of the Neurotic Halo, since Meg salvaged hers from one of West's labs. It's unclear if West Prime uses a proper Neurotic Halo herself or just corrupted versions in her Proxies, or why she left the intact one behind when that lab was abandoned.

Of those three known Halos West Prime has access to, a Phantasmal Halo sounds like the most likely for her to have incorporated into Alpha. West likes to use Dream Daughters in the construction of her Relics, the Phantasmal Halo might therefore let her draw out more power from them. If we're assuming West got her hands on more Halos since, then the Generator Halo would be a good combo with Forge Cores, increase their output. So would the Artisan's Halo, but we know that one has never been out of Charon's hands so we don't have to worry about it.
>>
>>4057706
actually, the Fibromancer one i think makes the most sense, given West Alphas main purpose. the issues is the Phantasmal one might actually backfire, as long term it could actually end up freeing West Alpha or the daughter remnants inside potentially, given how powerful and odd we know Halos can get in their ability set as they progress. seems like way too big a risk to give the Phantsmal out to her clones, given how they are made.

also its possible West Prime doesn't have the Neurotic Halo. dont think we were told she has it, and from sources that would try and keep that info up to date, aswell as theres evidence to suggest that one was her testbed from before she actually understood them enough to know to keep it around. she could have it, or some alter of it, but there is enough evidence to say its possible she doeesnt and could swing either way.
>>
>>4057712
Fibromancer would be useful for West Alpha, but I'm not sure if it makes sense being fused to the Forge Cores. Having trouble thinking of what that could do, but it might be the case. Maybe if it does something like flood her body with energy to supercharge her physical abilities, that would make sense as a combination of those two items. Really, this is just showing how we really need more information on her, so we can stop trying to guess what her build is. Apparently she has a fandom (somehow. Is this like people who are groupies for convicted murderers?), so maybe there's a Skinternet fansite we can read up on. Or Gina said that she thought she could learn to detect Halos, if she can figure that out we might be able to get a Dual Tech between her and Amara to scan West Alpha at range.

And yeah, it could be that West Prime just didn't understand how useful the Halos were yet, when she abandoned that lab. Would have had to have been pretty early in the Crucible that she lost it, though. I guess we should consider ourselves lucky that Meg was the first person to excavate that lab, then, after all that time. And that we Consumed it off of Meg. Man, can you imagine how different the quest would be if we hadn't picked Consume, way back when we fought Meg? The Neurotic Halo is such an important part of this quest, really, and we could have missed it entirely.
>>
>>4057688
Let's not forget the possibility of a Skintalker Halo. Last one to be listed.
>>
>>4057722
yeah, agreed, we need some more info here a bit. we'll see how things stand tuesday i suppose.
>>
>>4057712
>>4057706
>“Ashamed to say I was desperate enough to hear out a job request from West Tau, but all we found when we got to her lab were signs of a struggle…and something that belongs to you.” She trails off, turning in her seat to glance over at Amara, of all people. “Thought you two had gotten separated until we realized the kid we found hiding in West’s cabinet was a construct. Not one for words, but she’s been keeping Anna entertained. Never saw the kid smile before she made friends with that construct of yours.”

>“Nope! West…Kai? It gets confusing…anyway, West Kai opened up this super-secret side room and pulled me in there, then she shut the door really quick, and little while later I heard her and Alpha shouting, then fighting, and then everything got real quiet.” Amara breathlessly sums up, finishing with a shrug. “Then my other ‘me’ just waited around until I was found. There were some toys and games in the closet, so I played with those.”

>ADDENDUM (Proxy Gamma): I was a fool. The Favored Daughter was right here, and I could have...what? She is too powerful for any current proxy to properly best, and while I myself boast the third-greatest combat potential among my number, she would prove to be a formidable foe. She is Vitruvian, clearly...no corruption in body, so one or more must exist in the mind. Like the source, I am a curious woman...and if I can lure her to the Cord and to the Prime-Self, she will have all she'll need to begin her ascension immediately.

>Fibromancer halo

Given the implied information that we have so far, I think it's safe to say that West Alpha will be a monster in a grapple scenario given the fact that I think West Tau was dragged out kicking and screaming to the point where West Alpha was implied to knock Tau unconscious in order to drag Tau out. The fact that the lab was left relatively intact means that Tau couldn't put up much of a fight.

And given Gamma's post mortem notes on her personal view of the West Totem pole in strength it currently does as such:

Strongest to weakest
>West Prime (Alive, too strong, near guaranteed party wipe)
>West Alpha (strong fighter, challenging threat, moderate/high possibility of losing family members if fight goes south.)
>West Gamma (deceased, killed by pre-demigod Isabelle)
>>
>>4057731
yeah. on top of not thinking its a fight we should take, my concern is if we try, she'll be able to just bull rush past us to go for Francine too. and keeping Francine holed up someplace is just asking for her to just end up ignoring us and going for the now alone Francine.
>>
>>4057731
Man, I am still bummed about the implications that West Tau may have been made from Amara's mom. Do you think there's any chance we could rescue her after taking Alpha out, or is it too late? I mean, she's not really Amara's mom anymore even if that theory's right, most of that has been overwritten with West until only "feels oddly protective of Amara" remains. But it still seems kind of like we owe her that consideration, if there's anything of Amara Mom in there.

Anyways, yes, West Alpha is definitely super physically powerful. Regardless of whether she's got enhanced Fibromancy or is just a killer cyborg. We should ideally keep her at range and swamp her with mobility debuffs and terrain obstacles, but I'm sure that's something that West Prime has thought of and installed countermeasures for. At the very least, she should have ranged weapons. Why build a cyborg if you're not going to give them guns that pop out of their arms? Nobody does that, it's a complete waste. Fighting West Alpha is going to be a nightmare, even with our entire party and any help we can recruit from the Barbers.
>>
>>4057858
>Man, I am still bummed about the implications that West Tau may have been made from Amara's mom. Do you think there's any chance we could rescue her after taking Alpha out, or is it too late? I mean, she's not really Amara's mom anymore even if that theory's right, most of that has been overwritten with West until only "feels oddly protective of Amara" remains. But it still seems kind of like we owe her that consideration, if there's anything of Amara Mom in there.
sadly, West Alpha probably took her back to West Prime, and she got scrubbed with an updated method, or killed/absorbed. regardless, she probably is not with West Alpha anymore, or anywhere within reach for quite awhile.

and still think we should be planning not to fight her here. least not in an actual, true brawl.
>>
>>4057873
>and still think we should be planning not to fight her here. least not in an actual, true brawl.
Not in an upfront fight, no. Definitely would prefer to catch her in some big trap, crush her under a mountain or something. Gina and Shu working together probably have enough Bio to terraform a mountain falling on someone, right? Maybe make it a volcano, if Alpha is the Terminator it makes sense to drop her into molten metal.
>>
>>4057892
well, guess we shall have to see. if we can give Francine some more time to set up another, less direct option or so, im certainly going for it.
>>
>>4057892
>>4057895

So earlier in the thread I talked about a T-5 Relic for November that is basically a black box that preserves a daughter's dream state data.

I've finished it, but I feel like this warrants a good first round review for my fellow anons regarding the balance.

>SOLDIER’S SACRED SARCOPHAGUS: A soldier does not rest on the battlefield. Duty does not end with death, only in the hands of family are they granted peace. This sarcophagus, miniaturized and carved in an unknown metal is inserted into the daughter’s Torso, encasing the heart and condensing the core essence of t living daughter’s dream daughter data into a crystallized beating heart, activating upon impending death and sealing the daughter’s core essence within its coffin, with any dreamdaughters the living daughter has consumed preserved as well. Unlike the Hexane halos who favor a deadly gambit of deleting the predator’s core should their host be consumed, the sarcophagus opts for a more ragnarok-proof solution and denying the predator the opportunity of a single bite, the sarcophagus itself being virtually indestructible and refusing to yield the precious contents from its sacred coffin from even the crucible’s end; with one exception. That exception being the relic can be only opened by the daughter’s closest next of kin or guardian.
>>
>>4058391
I think it could do with a homing beacon. If the Relic can identify who the Daughter inside would want to open it, we could also have it call to them, in case it gets buried under rubble or held hostage by an enemy. That would be pretty useful. Also, maybe have it let the Daughter transfer their mindstate to the sarcophagus at will, so that if we ever need November to use the Winterfall Initiative she can eject from her body before the bomb goes off instead of just remaining intact in the wreckage.
>>
>>4058391
seems alright. though of course people like Julia are probably its downfall.

>>4058466
eh, i dont think it needs that feels like a bit to much, and makes it feel a bit too much like an intentional or wanted outcome, over a safeguard to a worse case scenario.
>>
>>4059599
of course people like Julia with their anti-relic builds will have the potential to break the sarcophagus open even when its active. It's a given that such builds exist, but they will have to work hard to pry it open.
>>
> EVER COOKED CLUB/MEAT STRIPPED STAFF: A six-foot tall leg of an unknown beast. It is cooked to perfection and always smells fresh from the oven. Despite the appetizing appearance, this relic is an oversized heavy club meant to be used in combat, capable of dealing and ignoring 1 level of crushing damage with a single half-hearted swing in capable and strong hands. And due to the nature of its making, forged and cooked within the fires of a forge core, the relic also constantly emits a moderate amount of indiscriminate heat damage while in physical contact. Yet such a delicious cooked leg is meant to be consumed. Once per combat, for 1 entire round (or a single ACT for daughters with sufficient gluttonous mutations), the daughter may consume the meat on the club to restore 30% of their total health and bio reserves on the round following their impromptu meal, turning the massive meaty club into a meat stripped staff that lacks any special combat qualities. Restoring the meat on the staff requires a 600% bio deposit and a trip to the nearest active forge in order to cook the meat on the bone.
>>
>>4061128
inspiration for this relic:

https://www.youtube.com/watch?v=5GNa8HkZlJ0
>video tl:dr; 4 hunters smashing a giant dragon to death with oversized cooked turkey legs.
>>
File: Spoiler Image (308 KB, 357x1027)
308 KB
308 KB PNG
just a little something i have been experimenting with for a while:
https://pastebin.com/AY3ev8ZU
>>
>>4061128
>>4061138
I don't know, wouldn't bashing it against gross body horror monsters ruin the appeal? You're going to get all sorts of ichor all over the meat.

>>4061884
So sounds like the product of a European group with similar goals as the Disassociated, who likes to think in terms of Norse myth as a way to cope with the Crucible. Neat, I like it.
>>
>>4061952
it's part of the appeal. A comedic weapon in the crucible whose usage is useful, but the setting makes it squickier because of what it means in context with the setting. Also, the thought of two gluttonous daughters engaging in a tug-of-war combat for what basically is a giant turkey leg amuses me.
>>
>>4061884
i mean, not bad, but also not really enough for me to have an actual opinion on.
>>
File: 1503700052048.png (909 KB, 847x1200)
909 KB
909 KB PNG
(Gentlemen, the 38th Vein shall open tomorrow morning at 9:00AM Eastern time. I look forward to seeing you there.)

>>4061884
(I have to say, this is absolutely marvelous. It's a brilliant concept, and I'm mad I didn't think of it first. Well done, and thanks for sharing!)

>>4061128
>>4061138
(Oh goodness, this is hilarious. I can see it's use perfectly.)
>>
>>4061952
>>4062084
>>4066777
I just wanted an excuse to have a silicon knight lookalike fight Nidhogg. Thanks for the feedback, might do more in the future.
>>
File: 1503644427308.jpg (611 KB, 1280x1024)
611 KB
611 KB JPG
(The 38th Vein is open, Gentlemen.)

>>4067810



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.