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File: Essari Map.png (1.47 MB, 5333x2750)
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How to play:
• A player decides what faction they want to play, and multiple players can run with the same faction.

• A player can make up to 12 1d8 rolls for technology, trade, and politics and conflict, spread across up to 6 factions. The minimum number of rolls per faction is 2, and the maximum is 4.

• Conflict between players can be resolved by story telling and dice rolling, or mediated by the GM dictating what needs to be rolled on, and the forces involved. Multiple factions can band together for conflicts, trade, or politics. The former choice is much more interesting for us all.

Notes:

• Every 24 hours, I'll be posting 1-2 regional events per region coupled with options for advancing factions via proliferation of technology.
• Every 72-96 hours there will be an major event

Where we left off:
• Threads (6a,b, and C) are chronologically concurrent; this quest picks up shortly after the in game events of them.

New to the game? Want to drown in a sea of lore? It's all below!
Suptg archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=essari
lost threads recovered:
https://archived.moe/qst/thread/1965192/#q1965192 Explorers of Essari
https://archived.moe/qst/thread/2027527/#q2027527 Grabraft Society (thread 6a)
https://archived.moe/qst/thread/3031801/#q3047767 Stitcherbot sidequest
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>>4095346
Welcome back to Essari. It's been a while.
---
Historians from all major civilizations speak of a brief 10 years in Essari's history. It was the decade immediatly after Emra revealed its self, bringing a brief pause in the bloodiest period of history thus far, at a point of potential escalation; and subsequently went silent.

The aftermath of that moment varies.

•In Sujardin, land of the grabrafs...
Records of the Great war were still being compiled, and would be for years to come. The Voltanite and Senate forces won, the Entente Alliance lost and the general population knew about that much. Desperate for resources, strange alliances would be kindled between the states of the "Voltanite Protectorate", in a bid to find, exploit and generate resources to undo the damage to their homes. Suddenly the demand for foreign resources was creating an urgency to reach out to the enigmatic but mercantile Tripods.
<within 24 hours details of the war will come to light.>

•On Foltania...There were Stitchers.
Weary Voltanite colonies would seek to avoid an impossibly large mobilization of a united Stitcher race; The Orthodoxy and Whitestone Empire of the Torray Isles. Their mission was simple; Exterminate the "Dark Elves". The Tripods of Nihiloram would have to choose how they fought for their survival and burgeoning colonies that would finally allow them to compete with their western cousins.

• The trouble with Tripods
The Omir’ten Kingdom was one of two nuclear powers in the world, and in conflict with the other half a world away. Their charisma and political would not assist them with a sudden invasion from a previously insignificant threat. With limited strategic resources, they would have to balance a desire for revenge, political conquest, and defending their holdings.

The nations of Panoram sat with a dilemma. They were at war, but war brought no trade value, and significant risk of loss. The hated Zet warned them of nuclear retaliation should the war against his Zaibatsu continue. At the same time the Voltanites and resource starved grabrafs added in new element...there was potential for foreign mercenaries,and sales. Even past this, there were new lands to colonize before others could, and the rich resources of Panoram to exploit

Within his Zaibatsu, Zet managed a war formed by obsolete dreams, one eye on the ground below, one towards the blackness of the sky above. No action brought profit, only conflict.
>>
>>4095408

Unrestricted, uncontested waterways resulted in the growth of a global black market. The most expensive item was always information. Roll a 1d8 against choices on the proliferation chart. Remember, no one faction can roll less than 2, or more than 4 dice, and you only have 12 dice. Without certain assets, your results may vary. You can roll multiple times against a particular choice. I will tell you what you've gained based on the context of your factions initial circumstances.

Proliferation chart:

Foreign contacts
Merchant exploration fleet
Informants and spies
Political favors
Local resource exploitation
Black market
Grey Market
Political favors
Military forces
>>
>>4095416
Final notes and events:

Check the threads 6a-6c for factions to play as if you are a newcomer. fun fact, you don't have to roll in an event, but it doesn't cost against your daily allotment. but you can only roll for 4 factions, 1 roll per faction. Faction may only roll for events in regions where they have a presence. So that is 4 rolls per player.

Daily Events:

Region 1:
Grabrafs have wrecked on Jobani's southern shores.

Region 2:
The forest Grabraf of the lands seek to establish their own nation, aiding them could benefit you.
The forest Grabraf of the lands think to make their own country, they forget their place as slaves.
The southern ice fields may hold great value.

Region 3:
A Voltanite trading fleet is seeking audience with all and any.
A Crashed airship floatilla is rumored to be somewhere in the Genisis rainforest.
The northern ice fields may hold great value.

Region 4 (and Nihiloram):
Large leader has been rumored to live. Find him.
A strange submersible ship was found washed ashore.

With that concluded, I am going to bed. I'll respond to rolls and threats in about 10 hours. Fair warning my timezone is UTC+03:00 and my internet isn't always the best.
>>
This sounds way to complicated.
>>
>>4095435
Are you new to the EvoGame threads, or just need some clarification/crash course on what there is to do in this thread?

Btw, I'm the Co-GM/Creator of the Essari EvoGame, so feel free to ask me about anything about the world/setting you may be fuzzy on.
>>
>>4095441
I have played evo before, but never a civ evo. Can you explain what I'm supposed to do and how to do it.
>>
>>4095455
Ah, good to hear you're at least familiar with the core concept. CivEvo is still a WIP in terms of precise rules admittingly, but I've designed most of the core rules for it.
Generally it the responsibility of you and the other players to essentially influence the actions of society via your posts on a culture/nation/race. In this particular thread, the focus/intent by Nongent, the focus of this thread is based around a slower progression of history and therefore a more fine-tuned focus on concepts such as nations forming new alliances/pacts/truces with one another, making contact with other foreign nations in the world of Essari, and in general exploration of events laid out by either myself or Nongent on a semi-daily schedule.

The world itself is in the quasi post-WWI, pre-WWII time period in terms of societal and technological progression by all the aforementioned races if that helps with establishing a frame-set for the world at this time.

As for what a newcomer to the thread should/could attempt in these threads, I would strongly suggest picking a race, or faction and see which one catches your curiosity. If you would like, more information and/or more coordinately communicate with myself or the other players, I would also suggest popping into our Discord Server [https://discord.gg/kk8eJgJ] (not necessary if you don't do Discord though).
>>
Rolled 6, 8, 8, 5, 3, 3, 2, 8, 2, 7, 5, 1 = 58 (12d8)

>>4095346
YESS IT LIIIVES

>>4095346
Rolling for...
1) Choir efforts to proliferate their ideology/religion in the eve of nuclear war
2) Choir efforts to convert believers from other species, as hard as it may be
3) Subter Empire gonna make more rails in Sujardin, connect more lands
4) Subter Empire also trying to make better boats. What if they could make ocean-going trains?
5) In the shadows of the Zaibatsu, a menial worker dreamed of freedom. No masters, no bosses, no kings, no company. How many others share his dream? Will a new faction rise from this?
6) Overall disposition of the Worker's Revolution (working title). Low means peaceful protests, high means they're out for blood.
7) Crystal Orthodoxy now have an abundance of outdated and wrecked mechs from their war with the Whitestones - what do they do with it? Low means they scrap them for resources, high means they found civilian uses for them.
8) Crystal Orthodoxy - how united are they in their newfound crusade against the Dark Elves?
9) Crystal Orthodoxy - relations with the Whitestone in this Dark Elf Crusade
10) Nomad Grabrafs that were saved by the Verdo'ya trying to acclimatize to the new environment. So far there's less deaths from altitude, but how far have they adapted?
11) General Verdo'ya Forest Grabrafs attitude towards the NG they have just rescued
12) A disgruntled NG refugee in Verdo'ya saw how the FGs have lived such carefree lives. Now she seeks to uncover the secret behind FG's immortality... so the NG can have them too. Rolling for initial observations
>>
>>4095408
>The senate won
This means Exherest is under Nekonahu control. Nekonahu, ailing from war, sees its cheese supplies dwindling. Though the precise amounts of this guarantor of the Nekonahu currency is unknown for anybody but the merchant princes and their personal scribes, there is simply not enough resources to ensure the cheese standard, should one merchant prince become ancy and cash in all his money for the cheese it is worth.
So a new venture is set up by the meeting of princes: IOU's should increasingly be given out not for the promise of food in times of need, but for shares in mercantile adventures. The wealth backing Nekanahu currency should be slowly transfered from coming from the vast cellars of Nekonahu palaces to coming from the infinite riches overseas.
>rolling for Nekonahu mercantile expansion

Meanwhile, the Tootine Unity has been served a heavy blow. Sanctions and reperations from outside are weighing heavy on the country, and the religious nature of a large portion of taxes on top of that makes the population, so used to wealth and ease of living, doubt the best intentions of their superiors. Unrest grows.
>Rolling for Factions inside the Unity. Low means discidents, high means loyalist nationalists. In any case, change is afoot.

>>4095756
I hope this deluge of rolls won't be the norm this thread.
>>
Rolled 4, 6 = 10 (2d8)

>>4095860
>>
>>4095860
Just haven't rolled for a very long while, so this is a way to vent all them rolls.
>>
>>4095864
that's fine, I just hope it won't result in everyone doing it. Because it's very overwhelming and difficult to engage with due to the sheer mass.
>>
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>>4095862
>>4095860
>first roll: The boring number.
The effort of the merchat princes nets moderate results: Exherest, even in its bombed out state, is of course an incredible base of operations and brings the expected wealth as now also Orthodoxy trading posts are shipped to, and the Tootine unity is sold goods from there which they would ordinarily produce themselves - were it not for reparations.
Outside of that expected goodness however, not much comes from the princes' efforts outside of Sujardin. All of the hopes of the Nekanahu now rest on the mountain clans of Turzan. Clan Fachir is promised an equal status within Nekonahu, its Clan chiefs becoming party to the Nekonahu banking syndicate, their seals being accepted as Nekonahu currency, and most crucially: any reparations to Nekonahu voided, and to the Voltanites and Sons of Xerho payed by Nekoahu. All they want in return is for Fachir to join Nekonahu and thereby open up its valuable trade route over the mountains. Even religious freedom is guaranteed.

it is a no brainer to the chieftains who see their chance to become the most powerful of the clans as the only ones not having to pay reparations. Not to mention the fact that if Nekonahu went in with military force, after the war, the clans would have little chance to win a conventional altercation.
>>
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>>4095896
pic related should be the borders of Nekonahu if I got that right. don't know if any land gains beyond that have been made.

>>4095860
>>4095862

>second roll: the slightly less, but still quite boring number

The unrest in the Tootine unity is not so strong that it brings down the government. Quite to the contrary, a sizable movement develops in support of the Will of Bootin over the Voice of Hootin and the Fist of Tootin. It might be time, they say, to get serious in their theocracy. Get the high priestess complete control, and she will turn this country around.

A new faction within the Tootine unity, made up mostly of TG, emerges, they call themselves the Monobootinites.
>>
Rolled 3 (1d8)

>>4095416
one more roll for now: After Emra's global radio message, the Whitestone Empire has tightly controlled radio access which has made communication somewhat more difficult. Some weavers are now trying to build a new communication's network using crystal tubes connecting large, building sized computers which should be interpreting the light signals transported by the tube, thereby being able to transport not only messages, but elaborate instructions to the computer's wiring.
>>
>>4095915
For now, it doesn't work.
>>
Rolled 1 (1d8)

>>4095416
I guess I will instead roll for Whitestone exploration of the south pole.
>>
>>4095976
man, all rolls have gone exactly the opposite of what I wanted today :(

A small stitcher fleet of civilian vessels are outfitted to explore to the south of the Torray islands. Since the Empire is completely focused on the Crusade, there is little vetting of captains, little oversight over the ships, and even less support in terms of technological outfitting of the ships. The journey is doomed before it starts.

Thing is, the crew knows this. The crew knows this because it consists of stitchers which have joined this expidition for exactly this reason: That no one is watching.
The ships leave the port and vanish over the horizon. When it does not return for months, the obvious is assumed: The fleet was swallowed by the sea, or froze to death, or was eaten by great monsters. Business continues as usual.

But in reality, nothing of the sort has happened. In fact, the ship hasn't even left the Torray islands. A single stitcher with captain's tattoos steps out from the captain's quarters, the lifeless body of the other half of the captain pair in two of his hands.
"Fellow servants of order!" he clicks, casting aside the corpse of the only person on board who had nto conspired with him before.
"Let us make Large Leader even!" Clicking cheers sound, as [Codename: Electronic Ploulongtail] turns around to plot a course.


Basically, this expedition fleet was hijacked by a stitcher who admires Large Leader but is taken aback by LL's solitary un-evenness. When that stitcher (Electric Poulongtail) lost his own pairmate, he found it his destiny to become Large Leader a pair-mate instead of going into the fields. Now a dozen or so ships are headed to join Large Leader and the polar expedition has ended before it began.


In whitestone territory, the lesson taken is that they need to develop something to shield stitchers from the cold before they try again.
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>>4095860
>The senate won
>This means Exherest is under Nekonahu control. Nekonahu...

That isn't the most accurate statement. To explain concisely, the former Exherest lands have been distributed amongst Nekonahu, the Tootine Unity and the Goltona Republic, a new nation forged and led by the remnants of the Exherest people who chose not to abandon their native lands in the midst of the war.
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>>4096014
Hate to post what is a slight spoiler, but here's an updated Post-war political map of Sujardin
>>
>>4096017
>>4096014
consider my posts void then
>>
>>4096017
also, considering this is the state of the present, this seems less a spoiler and more necessary information about the present to do stuff on Sujardin
>>
Rolled 7, 2 = 9 (2d8)

Jadjinik and Western Patsuria keep the ball rolling on scientific cooperation. It was already demonstrated that misusing nuclear power can end up making a pretty big explosion; and rocket engines are basically just continuous explosions, so it stands to reason that with some creative exploitation of physics, you could make really, REALLY powerful engines. Certainly powerful enough to reach Zet's near-orbital airships...
>rolling twice because safety first, choosing higher roll
>>
>>4095756
1) 6- Amidst the backdrop of obliteration, the Choir gained unexpected allies in the form of the Rag'ohki who saw the faith as a compatible extension of their own. While not accepting their belieffs wholesale, their comradely was accepted.
2) 8- Of all the races, it was the Verdeya Clans (Verdo’ya); Those who twist their flesh freely were amused at the Choir, and would seek to both aid and test their faith in the coming years with the gifts only they could bring.
3) 8- The Subter Empire would initially enrage the Voltanites with a single minded determination to establish their rails, until the utility of it was made obvious. The rails would dramatically speed up transport of materials from port to ravaged cities, and soon the beginings of crude but powerful logistics were laid down in wood, stone, and steel. The recovery of Sujardin would move faster than expected thanks to the diminutive Subters.
4) 5- Attempts at an aquatic railway were unsuccessful, with several locomotives resting on the ocean floor.
5) 3- The worker was ostricised for being selfish in the face of the family, the clan, and the Zaibatsu. That he forgot his work would benefit all, and bring honor to his house. In a rare moment of forward thinking, a foreman tasked the worker to explore the nature of the world; visit the RTs, Cockies, and Voltanites, learn of their ways. (plot hook offered.)
6) 3- The workers protest were low key, and with the recent "exodus" of the unnamed leader, many re-considered their station in life, and why they were so quick to adopt foreign ideas.
7) 2- The mechs were white, and tainted with whitestone's madness, they would be scrapped. By being painted new colors, and put into work. With a fresh coat of paint, it was obvious they had been recycled into scrap and something more useful.
8) 8- The Orthodoxy has concluded that the dark elves must be killed not only in this land, but all lands. Death to the dark elves, now and forever.
9) 2- The orthodoxy felt strained relations over the radical idea of symmetry and stitcher ideals only applying to stitchers, a slowly growing sentiment within the whitestone empire.
10) 7- The NGs have adapted, or more accuratly, they have been adapted. The FGs of this island view their subjects as kin, considering they have spliced in FG genetic material into all of them. There was word of a "greater harmony" based off new ideals.
11) 5- The NG were...not attuned yet, not yet understanding how to really be in touch with Emra. That is likely why the great braffberg had grown quiet. They could be shown the way, and they would be. All grabraf...are grabraf. All are children of Emra, all are one with the...Choir.
12) 1- His ignorance manifested as hostility towards the FG way of life, and communion with Emra, declearing it incorrect. The FG's, weary of explaining, decided to show him; to show them all.
>>
Rolled 1 (1d8)

>>4096050
SUCCESS! Well... Sorta success. The engine performed beautifully, surpassing the wildest expectations. The pilot's bone structure... not so much. Having died from the insane acceleration after the launch, the tripod has rather irresponsibly left the vessel on autopilot. Fortunately, the plane's aerodynamic characteristics were enough to keep it on-track for a few thousand kilometers, after which point it finally ran out of fuel and crashed in
>1- House Sandstone's backyard on Foltania
>2- Brouldia
>3- Nihiloram
>4- the North Pole
>5- Moralve
>6- Sujardin
>7- wrapped right around the planet and ended up back on Panoram
>8- the middle of Zet's airship fleet
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>>4096018
>>4096017
>>4095904
The Monobootinites were spread throughout the cities of the TGs, determined in their cause, with, and without, and within state. It was possible they could rally the bearers of the old faith and those legendary figures still living...
(plothook given)
----
Thus far no one has chosen to gain risk or reward on the daily event:
>>4095426


*Any player can self resolve rolls, or wait for a GM to resolve their rolls and attempt to create story for them. A GM may modifiy results if they dont meet the needs.

Dice are 1d8.

1 is a critical failure
2 is a major failure
3 is a major failure
4 is a minor failure
5 is a minor failure
6 is a minor success
7 is a major success
8 is a critical succes

A critical or major failure represents a dead end for that effort, it can be retold as another effort, but add some thought.

Minor failures can be re-roled on, as we dont always give up and sponsors of ideas will continue to fund or support them. You get up to three times before it is considered a minor success through force of will, provided it does not subvert another faction.. (no political artificial success)

Success is flat in it's description.
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>>4096066
1> I BET THE DARK ELVES DID THIS!

The attack was more than enough to enrage the Orthodoxy, now more than ever, they were sure this crusade was correct. as it always was. The Dark elves were so fearful they began their attack early!

The heretical machine would have been promptly eaten and destroyed, or destroyed and eaten from any other homes, but the Brainy stitchers of House Sandstone were thoughtful, and fresh off a bender of snort sand. Yes. They would examine this...device.

Roll a 1d8 too see what a stitcher will see.
>>
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Rolled 3, 2 = 5 (2d8)

>>4096084
This must be... a culinary implement! YEESSSSSS! Surely this is a next-generation grill, designed to phase Stitcher-made grills from the market! Not so fast, dark elves! We will build a BETTER GRILL! WITH BLACKJACK! AND HOOKERS!

Seeing this degree of idiocy from their own kind, the Sandstone Stitchers think of a field unrelated to food. They think of the mind. Of the thoughts that make up the individual, of the choices that lead the stitcher to be who he is today. Truly, to know your enemy, you must first know yourself. Only then will you know from what metaphorical side and with what kind of metaphorical stone it is best to flog one who is obsessed with grills beyond any measure.
>first roll is stitchers figuring out what the object is, second roll is developing new technology: psychology
>>
Rolled 4 (1d8)

>>4096099
It is decided that there is a time for everything, and this is not a time for pondering on the inner workings of stitcherkind; this is a time to just throw that cunt in the big flamey grill-thingy and see what happens. Hopefully he breaks his neck and dies. Fuck that guy.
Maybe they'll be up for some brain studies after this whole crashed jet shebang is figured out, though.
>rerolling psychology
>>
>>4096099
The new grill technology was...spicy. Stitchers do not well understand radioactivity, and several Sandstone members died horrific deaths. Of all the things to survive the impact and be of use was the crude logic gate and switch set up for auto pilot.

In time this technology would reduce the need for massive crews inside stitcher machinery, and bore a concerning resemblance to reports of Taskforce Calcite's "foreign machine." before it was purified.

Psychology descended into egotistical oneupsmanship, with stitchers trying to sport profound quotes and obscure parables. It...mostly annoyed the Orthodoxy, but their boon of the new technology gave them forgiveness.
>>
Rolled 7 (1d8)

Knowing that Emra can, theoretically, monitor their every single broadcast and has the brainpower to keep track of it all just doesn't sit right with the Cocky Tripods, especially given how big of a role radio plays in both their culture and their military. So to protect themselves from Emra's watchful gaze, they have started work on "AA node blinders" - faraday cages by another name.
>>
Rolled 3, 2 = 5 (2d8)

The trip to Nihiloram has been taking much longer than anticipated, and the Stitcher fleets are beginning to run out of power. While on Torray the plentiful AA nodes provided ample and easily available charge, in the middle of the ocean there is no such luxury. Threatened with their entire force turning into worthless hunks of crystal before even reaching enemy territory, alternative means of generating energy are being explored...
>roll for ship-mounted hydroelectric dams for Orthodoxy
>roll for fishing up local sealife and burning it in internal combustion engines for whitestone
>>
Rolled 5, 6 = 11 (2d8)

>>4095346
https://yuki.la/qst/2334618#p2364315

The Tripods in the Zet Zaibatsu held cities west of Shatturne’s southern mountain range were shook. One week ago it had been a clear, sunny day; pouchy tails chirping in the air. Then out of nowhere the world had come crashing down; The bombardments had begun. All along the south-western Zaibatsu province’s coast the artillery pieces of Omir’ten’s 1st and 2nd fleet brought buildings low and lives crumbling. The two cities too far inland to be reached by cannon fire, was not spared the Omir’ten fury, instead having rockets flung their way. In the cities civilians and guild-members both where wondering, ‘where was the Zet Zaibatsu fleet?’

On this tenth dawn, signalling the beginning of a second week, a message in broken Shatturnese was sent out across the airways: “Surrender. Zaibatsu-belongers hand over. Families be spared.”

To the north, the 3rd fleet was supporting ground forces as they made land-flight. The plan was to fly the 3rd fleet’s airships to Northern lakes and from there launch continuous ramjet flier air raids on the Zaibatsu holdings.

> Rolling for the surrender of the south-west Zaibatsu cities. Lower score means drawn out guerilla warfare begins as the locals, armed mainly with small arms face off against the Omir’ten forces making landfall.
>Rolling for the first push against Zaibatsu’s Northern province.
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>>4096054
>Just a quick note. The Verdo'ya Isles are known more recently in my records as the Reido'ya Isles since that's more phonetic to the Grabrafian tongue. It's up to you guys of course if you prefer the former name.

The Subter Empire's Trans-Sujardin Railroad would become one the marvels of Grabrafian Engineering, with it completion 5-years from now. In this time, the Subter Empire would also share the knowledge with the other Grabrafian nations so that they too could build and maintain the railways within their own countries.
>Tech - Steam Train/Cart Railway known by all TG, PG & Voltanites.

>>4096050
The Jadijinik and Western Patsurian co-cooperation in the creation of their first rocket engines they had learned that now they could most certainly reach the heights that Zet Zaibatsu had long lorded over the other Tripods. They had also established that more fine-tuned control would be necessary though better wield the awesome power of these rocket engines. The Red-Throat scientists would rack their brains on as how to best approach this, with the most quick-witted turning their sights to bettering the aerodynamics of their existing airship fleet. Perhaps the answered would lie in this new generation of ships.
>Tech Roll for Flight now open (Must roll a 6 or higher.)

>>4096259
The intuitive efforts between the Orthodoxy and Whitestone Engineers would be slow-going and ultimately for naught by the time results could be made. The Orthodoxy were the more fortunate, their weavers being able to produce crude hydro-electric engines; but their power output would be meager at best and came a great cost to their now finite cryst resources. The Whitestone would face greater struggles, as even the internal combustion engines of their cryst machines could burn the flesh and even bone of some organisms, the dense blubber of the Greater Bahawa that were most hunted and turned into a crude fuel source would cake the inner-mechanisms of the engines that would subsequently breakdown, or in worse-cases, explode.

At a certain point, reality had set in for many of the Stitcher Fleet in their stagnating voyage to Nihiloram. Hundreds of Stitcher had already perished from accidents during the fleet's vehicle modifications or to the inclement elements of open ocean. Fervor to purge the Dark Elves was still strong within many, but an equal number of Stitcher now wished to simply turn back to the safety of Foltanian shores.
>>
Rolled 3, 3, 1, 1 = 8 (4d8)

>>4096110
see >>4096114
>>4096148
7> the cocky tripods develop the technology to put on radio faraday cages around AA nodes. Each cage represents a large effort and require an individual roll. The first caged node resides deep within the holy territory of their homeland. A symbol, indeed.
>>4096259
While novel, no ideas panned out, though several stitchers of uneven limb were burned as experimental fuel. The potential is there...Thankfully backup sails provided redundancy.
>>4096571
Your reference thread shows the zaibatsu defeated that attack. I will also have to roll in response to your attack. This attack will also provoke Zet into action against your faction.

>daily max of dice per faction is 4.
Retaliation against the invaders.
>>
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Rolled 3, 2, 4, 3, 4, 3 = 19 (6d8)

The Plains Grabraf of Tuzan had faced down the mongrel hordes of invading half-CG and won. But it had been a dearly bought victory. Not one family had gone unaffected.

In truth, all clans knew that the southerners would be back and angrier than ever, but the Tuzan nations were worn from all of the bloodshed. They had not the popular support amongst their peoples nor the resources to get caught in a war against these beings alone once more.

The clans of Tuzan therefore reached to all Nations that would listen, old friends and foes alike. They all knew that the Ostralajans were a problem and the Tuzans had the solution. A final solution.

> A suggestion for an anti-NG pact is sent out to many of the Grabraf nations of Sujardin. High = more successful. Rolling in the following order: Castigar Empire, Sons of Xerho, Tou'ban, Nekonahu, Tootine Unity, Kholeska.
>>
>>4096626
Castigarian Empire - The Castigarian Empire was very welcoming to receiving Tuzan diplomats under friendly terms in almost a century. However, with the Castigarian Empire focusing its efforts to potential exploration and colonization of new lands, coupled with it currently rebuilding its depleted army; the Castigarian host would begrudgingly turn down the offer, although some veteran soldiers would later volunteer to the cause.
Sons of Xerho - Despite the shared kinship between the two PG-states, the embittered years of endless border skirmishes, raids and pillaging done by the Tuzan, especially the more recent year of the Great Sujardin War was more than enough cause for the SoX to hastily decline the offer to aid or an alliance. However, some clever minded chieftains did express interest in exchange for land annexations from the Tuzan themselves. -- Potential Plot Hook
Tou'ban - The Tou'ban were the most eager to join and support their PG-brethren. Unfortunately, their currently weakened state politically and militarily had prevented them from supplying much; but still a single small fleet of a dozen ships and 12,000 troops alongside two dozen Flame Crawlers would be promised in a partnership with the Tuzan.
Nekonahu - The shrewd merchants and diplomats of the Nekonahu would initially express interest in the proposed partnership, however they would later relent on their offer for military aid, mostly due to their currently depleted economic and military state. The Nekonahu would however provide some aid in the form of modern firearms and refined melee implements. A welcomed consolation by the Tuzan Clansman.
Tootine Unity - The Tootine leaders wished to provide aid however possible to their allies of the recent Sujardin War. They knew that were it not for the efforts of the Clansman of the West that pulled the SoX out of the war, the downfall of the Entente Alliance would have been far more swift and devastating. Distance was all that faltered their desires to send full aid, however the PG Chieftains of the Jotun Plains would send aid, with multiple land armies numbering around 80,000 in addition to weaponry, food and armor would make the trek to the Tuzan Highlands.
Kholeskan Alliance - The Kholeskan Alliance would openly greet the wayward diplomats from the Clans of Tuzan. An offer of allegiance with amongst the PG chieftains would be signed, but in truth it would be an agreement in spirit alone. The Kholeskans were like all the other participants of the Great Sujardin War busily rebuilding their economies, their beleaguered armed forces, and their infrastructure. The Kholeskan had greater aspirations though, and they could not afford to focus their resources on events from the other side of the continent.
>>
>>4096620

>Moderate success

In the south the Omir’ten forces quickly capture and occupy Nochai. Being situated on the coast, it had seen most of the shelling from the Omir’ten navy. The majority of the civilian populace lay down their arms, but guildmembers continue resisting. Fighting continues for a few weeks as the guild-members left in the city make strikes only to disappear amongst the general populace. The fighting in the streets of Nochai gets less frequent as the guild-members start to pull out, opting instead to join the brethren in the defensive lines that had now formed.

The Omir’ten airships had continued south from Nochai, quickly moving over the sparsely populated countryside only to grind to a halt north of Zetsand. The most populous city in the province, it had been able to bring forth both more tripods and defensive weaponry, such as anti-air guns, than its sister city. The resistance offered by Nochai had given the southern region a chance to set up defensive lines, the very lines that now held the Cocky tripods back.

Meanwhile near Zaibur a smaller part of the Omir’ten airships had closed in, but they had been unable to find any purchase. The Zaibur locals where prepared and the hilly and forested terrain offered a perfect countermeasure to the Cocky flotilla. After having brought down one of the Cocky airships, the Omir’ten force had opted pull back and wait for the forces south to reinforce them. Skirmishing occurred along the border, but with neither side taking any major casualties.

>cont.
>>
Rolled 2, 6 = 8 (2d8)

>>4098365
> Moderate Success

To the north the 3rd fleet had faired somewhat better than the 1st and 2nd . Their blitz across land had taken the city of Sheto unaware. Before they knew it, the airships had surrounded the city. Less resistance was offered here, as the Zaibatsu had already seen it as more tactically advantageous to quietly pull out ahead of time and dig themselves in and around Aratsu and Batsu. Both being situated in mountainous regions, the hilly terrain made the two more easy to defend.

Nothing had been heard from Zaibatsu Zets Airforces. It started to seem as if he had left them to fend for themselves, a strategical sacrifice in order to win in the long game.

In both provinces the Omir’ten forces continued their push.

> Rolling for fighting down south
>Rolling for fighting up north.
>>
>>4096620
>>4096571
5vs3 6vs3

The south western cities of the Zaibatsu were taken unaware by the attack, somehow the bulk of Omir’ten’s naval forces had arrived on the Zaibatsu's own territory. Fire bloomed out from factory-apartments and raw chemical components burned in exotic colors. However the city was fortified, and under their blaring horns promising salvation, began a grueling cityfight between the local militia backed by the civilian population, and the Omir’ten's marines.

6 vs 3, w 2 nat 1s.

The daring attack to claim the northern lakes worked well enough, the Zaibatsu knew they were there, but the airship assigned to defense of this territory were older models. The targeting equipment of their bombs and guns were...archaic, and dropping tactical nukes so close to their own populations was unacceptable at this point. Attempts to close the gap and get closer resulted in the unexpected. The airships drew low enough to be targeted by the spritly ramjet powered fighters to down the Tzark'on and Mazkon. Volatile helium cells ruptured one by one, wreathing the metal scaffolding of the rigid bodies in flames as the plummeted into the lake below.
---
>>4095426

resolving unrolled daily events:
1: The grabrafs were just voltanites who were escorted back to their regional holding with a request for aid against the Omir’ten invaders.
2: The local purestrain FG population begins to carve out a small city state, neither helped nor hindered, and no one investigated the southern ice fields except for small boats of nomad grabrafs, and they seem nonplussed by whatever they found.
3.Ignored, the voltanites continue their voyage to their holdings in region 1, only to discover an attack under way. Being too small of a fleet they avoid the conflict to meet with local leadership.
4. Large leader remains at....large.
>>
Rolled 7, 6, 5, 5, 5, 1, 8, 7 = 44 (8d8)

>>4098366
determining NPC rolls. please stand by.
>>
>>4098423

NPC rolls.
Voltanite Empire:
7- Finding unity- Multiple leaders of the senate knew the peace on Sujardin was fragile. Fragile beyond belief, and if they were to create an identity that could be rallied around; it would have to be soon. Something near universal, the Nomad Grabrafs who had continued their genocidal crusade against the TGs were just that...a catalyst. The Sumpter empire railed against the ethics of what was proposed, but in the end a bitter resolve was cast toward a conclusion; they would fall, to bind the whole.

6- Building relations- The voltanites would send emissaries to the combined crusade fleet, not in offer of martial support but with cheeses, and metals perceived to be the most tasty, and in the nude of course. The deft move to include an albino CG in the delegation went over well enough with the forces of the whitestones, who's view of the Voltanites moved from kill on site, to will kill after dark elves. a marked improvement.

5- Attempts to secure nuclear weapons from the Zaibatsu have failed, given the current political climate. At best they were gifted surplus "spent" fuel, depleted as it was, there may be use of it. The material was harder and heavier than anything they had previously known.

5- Refloating sunken naval vessels would dramatically speed up rebuilding the fleet and maintaining local soverignty, but without Stitcher salvage crews the effort would require locally developing the technology and know how. In the end the voltanites settled for what was closest to the shores. In time the "risen fleet" would become a second tier force of older or obsolete ships not yet ready for scrapping.

>>4098366
Zaibatsu vs Kingdom
5- Nochai turned its industrial production against the Cocky tripods, workers and families donning contingency gas filtration vests (tripods breath through their chests), and spherical eye caps.The factories turned to spewing corrosive, painful and certainly toxic irritants day and night. The CT's physical stature over the BTs was mitigated, but their presence was not. Most of the defenders were not warriors, the local militia badly depleted.
1- The Zaibatsu was not well equipped to fight a defensive battle on it's own territory, and without weapons of mass destruction, or stand off ranged combat, they took significant losses daily. To make matter worse the fresh breezes off the lake served to negate any attempt at polluting the air bad enough to slow down the Cockies. If rumors were to be true, certain conquered towns may already have gained genetic pollution.

8- its nukes.
7- its more nukes.
>>
>>4098461
Daily Events: any faction present in a region can roll for its outcome. First come first serve, the rolls do not count against your daily total of 12.

Global: Meteor shower, roll to see what rains in from above.

Global: Global super cell, seasonal rain and winds are coming.

Global: Icebegs, great chunks of ice have broken off from the poles, how will it impact trade and is there any benefit to be had of it?

Global: High voltage, AA nodes have begun visibly arcing with electricity once a day. Whats going on?

Global: Tremors, the ground is shaking periodically, with no real damage done yet, but no known source.
>>
Rolled 3, 3 = 6 (2d8)

>>4098584
>>4096620
The king of Omir'ten looked upon the monolithic frame of the AA Binder. Stretching more than a kilometer wide and standing at a somewhat humbler, but still rather impressive 40 meters tall, the dome stood proudly in the city of Ti'ras.
While admiring this wonder of the world is in and of itself a worthwhile goal, today was not a day for simple sightseeing. While thankfully the bound Node's isn't acting up like it's brethren(a fact that scientists are eager to study, as it is sure to shed light on the method by which Nodes communicate), the tremors that have been plaguing the populace for the last few weeks are especially strong near the Binder, and theories are circulating that they are somehow related to the Node. The only way to be sure would be to begin excavations around it, and that is a difficult thing to do when the thing you're digging up is surrounded by busy streets and hundreds of homes. Although perhaps, this very excavation could have some infrastructural potential...
>Rolling for figuring out the source of the tremors
>Rolling for making a metro system unde--
>>4098461
The thought is cut short as the AA Binder erupts into blaze. And so does the Node inside it. And so does most of the city around it, too.

>Rolling for how bad the nukes kick in, first roll is coverage and second roll is damage
>>
>>4099350
Things are pretty fucking bad over in Nihiloram; about half the continent is on fire right now, and Ti'ras, along with the surrounding cities, has been reduced to irradiated rubble; it would take decades to rebuild the city to it's former glory. The silver lining is that the Zaibatsu seems to have focused on the center of the continent, so most of the peripheral cities, including most of the kingdom's ports and some of it's production centers, have gotten off with just minor damage.
Oh, and they took care of the AA node problem too! The node can't spy on you if the node has been reduced to an unrecognizable pile of ash, as they say!
>>
>>4099350
>>4099354
I'm gonna be putting an official pause on this event string until I can properly ascertain some quantitative elements, and information from my Co-GMs.

Please carry on citizens of EvoGame Essari
>>
>>4099361
>tfw you shoot so many nukes that it lags the god's servers and he has to go and bugfix
>>
Rolled 8, 8, 1 = 17 (3d8)

>>4098584
Icebergs have very often been getting washed up near Panoram's shore for the past month or so, so a small expedition has been sent to the northern pole to ascertain the nature of this phenomenon.
>rolling for Redthroats sending an expedition to the north pole and for figuring out what's going on with the icebergs(only if first roll is a success)

>>4098584
Meanwhile, on the Torray Islands, food has been falling from the sky! What joy!
>rolling for meteorites
>>
Rolled 6, 7 = 13 (2d8)

>>4099350
>>4099354

--World Event: Opening Pandora's Box Part 1 of 2--

This story begins on sunny autumn morning in bustling R&D District of Ti'ras, one the most populous cities in all of Essari, numbering with just over 3 million Cocky Tripods. These proud citizens of the Omir'ten Capital were immersed in their monotony heading to work, studying for exams, or just generally lost in their thoughts and daily lives. In millisecond of time, a ball of plasma hotter than the Sun appears and grows to over 2.5 kilometers across. For those within this sphere of nuclear fire, they were the lucky ones, their lives ended in a flash, with nearly no suffering or knowledge of what had even happened; turned to carbon dust along with nearly everything else within that sphere of plasma. Those outside of the epicenter that had unfortunately witnessed the tsunami of light, were blinded at best, with countless mass caught in the thermal blast and shockwave that extends over 20 kilometers, all but decimating the Omir'ten Capital that had stood for over 4000 years. This story would repeat in 4 other major cities, the architects of this impenitent act being the High Altitude Zaibatsu Fleet that watched on in awe as the ashen mushroom-like clouds rose just shy of their observation canopies.

They had taken a costly gamble, being unable to abate the Omir'ten Invasion of Shatturne without the aid of their Airship Fleet, however this crescendo of an act would be the Zet Zaibatsu's ultimatum to not just the hostile factions opposing them, but the world itself. If the other Tripod factions would not bow now, Zet himself knew that the with Pandora's Box now open to the world of the terrifying power of Nuclear Fire, they would at least know well that he could strike at any of them, despite their best defenses.

Yet, the worst may be yet to come, as a great deal of information regarding the whereabouts of key military officials, chief scientists, engineers, the Omir'ten royalty and the clairvoyant seers of the Cocky Tripod were unknown at the time of their attack. Furthermore, the Zet Zaibatsu was not aware of the concept of nuclear fallout, with both factors standing be a boon for either party at this time.

>Two Rolls. First is for how many key figures to the Omir'ten Kingdom were in Ti'ras or the bombed cities (8 Being none, and 1 being 90% of all key figures). Second roll is for wind direction and the subsequent drift of the Nuclear Fallout.
>>
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>>4100148
--World Event: Opening Pandora's Box Part 2 of 2--

Not but an hour would past before the first of tens of thousands of traumatized Omir'ten citizens would emerge from the rubble of the once great city of Ti'ras. Many are blind, deafened, with burns or other severe injuries. These unlucky few to have lived through the horror of the nuclear attack, would gaze to the grey skies as an awful black rain begins to fall. The invisibile, malicious, silent horror of radiation takes it turn. Every breath carries poison to the lungs of the Tripods, one unlike anything their physiology or decades of study could prepare them for. An overwhelming majority exposed to this would perish, however one great hope from the most unlikely of sources to the CT. It called out to those Tripods who would listen utilizing what still barely functional radio equipment remained. It's voice was unknown, yet familiar as it repeated it's simple request, or perhaps a plea to the distraught survivors that heard it.

*Gather under my shade. I will do what I can to protect you from the storm...*

Those Omir'ten that heard the eldritch voice gazed to the skies once more, as they saw the watchful eye's of AA-Node surrounded by the warped, blackened metal of its faraday cage, it's body burned, cauterized and blackened with ash; yet it still stood unbridled over it's domain.

It would be several weeks before the small contingent of the Zet Zaibatsu fleet left in high altitude observation of the Omir'ten Kingdom could aptly conclude their analysis on the Nuclear Strikes effect on the the CT. The winds carried a noxious black rain, and its radioactive fallout to southwest into the Oudeisa Bank, killing some 200,000 thousand of acute radiation sickness over the 6-8 weeks, along with countless hundreds of thousands in the subsequent years. This death toll would be added to an estimated 1,561,400 million CT lost in the cities, and another 3,043,220 injured and likely to perish in the coming years. Over 90% of Ti'ras was demolished, with similar levels of destruction seen in the other bombed cities. Additionally, the bountiful Lake Ti'Folt that crested along Ti'ras was now poisoned for decades to come, and much of its manufacturing district was decimated beyond repair. A satisfactory success indeed.

The ruling King of the Omir'ten had along with his queen and a few other key officials and architects were killed in the attack. Fortunately, the seers of Omir'ten, along with most of its generals, key advisors and the long groomed successor to the throne lived, having fortunately been in other regions in the Kingdom when the bombs dropped.

Hope still glimmered on the horizon for the Omir'ten Kingdom, but it's scars and embittered memory of the attack would remain forever.
>>
>>4099454
>Icebergs have very often been getting washed up near Panoram's shore for the past month or so, so a small expedition has been sent to the northern pole to ascertain the nature of this phenomenon.

Many Red-Throats of the Bebin Isles and the Panoramic Sea Islands would be befuddled by the discovery of these rogue icebergs washing a shore near their isles. Found within the core of a great many of these was a slither of what was undoubtedly thought to be an AA-Node. How such a creature could live within a center of an iceberg was a mystery far beyond the RT's grasp of biology at this time. So a research expedition was subsequently assembled and launched off from the Bebing Isles in the hopes of finding the source of these rogue icebergs and mapping out the location of the geographic north pole.

When the expedition finally reached the impassable glacial walls surrounding the north pole, what they had seen defied their expectation. Atop this massive cathedral of ice, laid an immeasurably massive organism thought to have perished to science in the long distant past. Yet, here on the northernmost face of Essari, thought to stretches for hundreds if not a thousand kilometers across, with dense, ice-covered tendrils over a kilometer in width that dipped into the icy seas beneath laid a creature once lost to time: Braffberg Borealis.

>Meanwhile, on the Torray Islands, food has been falling from the sky! What joy!

What had been spurred on by many whom sighted it as a potential smorgasbord of delicious food falling from the heaven, turned into a tedious task many Stitcher grew an impatient of quickly. Most of the meteorite debris that broke through the atmosphere ended up crashing either deep in the still mostly unexplored forests of the Torray Islands, or sunk to seafloor, leading a smattering of generally disorganized marine salvage operations that did illicit as much bounty as originally thought. In response to some misplaced fury over the overselling of the acclaimed bounty from the skies, some of the Stitcher whom had originally spotted the meteor shower were put to death.
>>
Rolled 6 (1d8)

>>4095919

While, united under a common cause, a vary peace had been established between the Whitestones and the Orthodoxy, still communication and intermingling between the two sides was forbidden. Not that such a rule was at this point necessary. A century cultural reinforcement in combination with naturally inborn Stitcher instinct meant that neither side had any urge to do so. The idea of southerner to venture into Orthodoxy colonies or a Northerners trading with the Whitestones was looked upon in disgust by both in the north and south of Torray. Perhaps on of the only exceptions was the interaction that occurred between the Matriarch-patriarch and equivalents coordinating the force that was on its way towards the home of the Dark Elf (Omi’tolt). The union of north and south that the Evening (The Stitcher equivalent of a Jihad, Crusade or Ordeal) had become meant that it was not uncommon for Stitchers of northern and southern houses to occasionally intermingle – for example to trade slabs or crystgrass sustenance between each other. This interaction had the curious case of becoming the main way of information exchange between the two factions back home.

Weavers in the Azurite colonies, having become Orthodoxy’s factory of EM Hopper tanks and the computers necessary in order for modern Stitcher combat tech to function, through interchange with their colleagues in the Empire (through the front mentioned above) had received data on the development of network tech. The idea creating a large scale network light-speaking computers wasn’t an alien idea to them, in fact much of Orthodoxy computer tech and computers integrated light and used electricity mainly to power light emitting diodes and electro-reactive crystal membranes which hindered or let light passed depending on if current passed through them.

Thus the Azurites of the Orthodoxy would too make an attempt at developing this networking technology and if it succeeded, in the interest of Stitcherness, share it with Stitcher-kind.

> Rolling for Networking
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>>4100801

>Success

At first the Weavers experienced roadblocks in developing the technology. The traditional optical strands used in their computers, specifically made for carrying light signals was too hard and fragile to be put to use. The strain that the weight of the necessary data lines and constant expansion and contraction of the lines put on the strands simply put on too much strain, snapping them. The weavers found the solution in adding in Soumalainen enzymes into their optical strings - the very same enzymes used in their crystoriums in order to make simple, molded pieces.

Large tunnel networks with crystal hubstructures, made to host the network computers, was quickly being assembled. At first in the orthodoxy, but it wasn't long before the tech had spread to the south as well.
>>
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Rolled 5, 6 = 11 (2d8)

>>4100806

The Evening was marching north across Foltania. A sight to behold; the force had Stitchers and combat tech from all across Torray. Hopper tanks and Walkers could bee seen stomping along the front of the line, their sides guarded by the uniform C.O. Hopper-bots and the more erratic W.E. mechs.

However, something was occurring within the force. Each night, when the Stitchers had made camp, some Stitchers would make their way to the outskirts of Camp. At first it had mainly been a few stitchers of House Sandstone doing this, but the crowd had started growing. Now even members of the W.E. and other houses of the C.O. could be seen leaving their house-tents at night.

At the outskirts of camp a pair ofStitchers would sit. Their looks strange even for being Sandstonites – their physique taller and more toned than what was common. Here they would spend the nights preaching to those who would listen and answering questions of any who would ask. Canon that both Riithists and Orthodox held as true would be cited, their histories retold and insights and interpretations of the facts would be given by the orators, ideas that the Stitchers in the crowd had never considered before.

> Rolling for the influence of the two strangers from I’eek on the Stitcher Evening.
> Tech roll: Rolling for DNCs
>>
>>4098584
The Zaibatsu, the Kingdom. and the States.

1. Nochai's continued occupation by the Omir'ten forces wore on its defenders, Respitory vests and protective equipment was gradually captured by the soldiers and key factory fortresses began to fall one by one. The bulk of the slow airship fleet of the Zaibatsu was unlikely to arrive in time.

2. Along the lake fronts, the Omir'ten had entreched themselves so thoroughly that crude forward posts gradually transformed into timber and stone structures. The local population was put to work, their caste system mentality lead to their obedience of superiors. In a bold move, this new area would gain an Omir'ten name. (please provide a name for this location)

3. By now, news of the nuclear strike upon the capitol of Omir'ten had been heard around the world. Zet's subsequent demand was simple, and broadcasted across all radio frequencies. A strongly suggested cessation of hostility towards the Zaibatsu. All who continued would learn first hand what the Omir'ten now knew was possible. All in compliance will meet for plans to rebuild and continue trade.

>players can state their choice, factions that do not respond will be part of a roll to determine if they are on board with the plan or not, and what actions they take.
>>
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Rolled 1 (1d2)

>>4100828
>>4100232
While it had turned into a stalemate down south, the Omir’ten armed forces had seen much success up north. Aratsu had fallen, the guild-members who had decided to continue the fighting had fled up into the northern mountain ranges, from there launching raids and biding their time. To the east, the Omir’ten forces had reached Batsu. The Omir’ten, opting to holding their airships out of range from any AA turrets in the center of the city, had begun advancing on the ground. Skirmishing had begun in the western outer suburbs.

A new order had started to establish itself in the north. Blood-throats in the region who originally didn’t completely see eye to eye with the goals of the Zaibatsu had revealed themselves to the Omir’ten. They became the figureheads of the Sedai Protectorate.
------
Zhae’Liy Ti'rase, Crown prince of Ti’ras, had been in the Rag’ohki Colonies when the bombs fell. Well, not crown prince any longer. King Zhae’Liy Ti'rase, first of his name, was now alone. Truly alone. It was in the middle of the night that the attendants woke him up and brought the news to him. The understanding of which brought Zhae’Liy into another coughing fit. Once it ended he told them all to get out, servants and military advisers both. He looked down on into his bloody handkerchief. ‘what to do, what to do’. Zhae’Liy stood at a crossroads. His decision here would affect all tripods in some way for generations to come.
>Rolling for decision 1 means first steps towards armistice and peace. 2 means doubling down on hostilities.

Background of Zhae’Liy Ti'rase from last thread:
>Although he had survived, his body had become disfigured, covered by scarred tissue, and his health suffered as a result of exposure to the radiation. Daily he had to take salehtite infused painkillers to dull the pain from the damage it had done to his body’s nervous system. On good days he would cough blood, on bad days he would scream for his attendants and family to end him and for God to take him; yet he continued to live. Many were those he blamed for what had happened to him, both living and dead: he blamed his father for supporting the academy, his brothers for their amused smiles whenever they met (Behind his back referring to him as "The Cripple" all while knowing he would know of it), Al’Bert for his hubris in trying to play God, and he blamed God. He blamed God, all-knowing and all-powerful according to the Omi’rentist oracles, for not preventing it, for not healing him, for dooming him to his fate. Seeking answers, he found them with the Cult of Tao. Many would they be who would one day come to bleed because of this event shaping one Cocky Tripod's life.
>>
>>4100861
The loss of Ti’ras had been a heavy toll to pay. Too heavy. Zhae’Liy Ti'rase decided that too many lives and resources was being spent in this conflict. Resources and lives that could be better put to use elsewhere. The king and his advisers assessed the situation. In the long run this war was bound to end in the defeat of the Zaibatsu. The Zaibatsu’s high-flying ships required more upkeep than regular non-pressurized vessels did and it needed constant resupplying in order to keep the tripods of the large fleet fed and loyal. The siege of Shatturne had cut them of from much of their supply sources on that continent. Likewise, had the hostilities with the Tripods in Panoram left them cut off from resupplying there. The What was left was their holdings in Brouldia and Jobani as well as trade with the Voltanite empire. In the long run, this simply wasn’t enough. Not with the Panoramians (e.g. the Jadijinese) in the long run being able to use their resources and population advantage from the delicate balance that now existed into a landslide that would crush them.

The issue was the damage that the Zaibatsu would cause before that eventual surrender came. How many cities would see ruin? And in turn, how much blood on their hands would the Cocky Tripods, always seeking the moral high-ground, be able to justify in turn using their God-killers (Nukes) on their enemy?

A declaration was sent out across the airways. It spoke of the ability of all tripods to reason, the ability of all tripods to empathize with one-another, and the possibility of a brighter tomorrow. It also included Omir’ten’s terms for peace, which consisted of four main points, which were also repeated in the missive containing official terms that was sent to the Zaibatsu.

1. Omir’ten is to pull out of Shatturne, returning the occupied lands, and the warfare is to end.
2. The Sedai protectorate, recognized as the three cities of Zet Zaibatsu Shatturne North, is to be recognized as an independent sovereign state under Omir’ten’s protection.
3. Zet Zaibatsu Shatturne West is to become a demilitarized zone. This meaning that the Zaibatsu are forbidden from creating more nuclear arms or chemical weapons there.
4. In order to make sure that the Zaibatsu follows the third point, an international overseeing organization is to be established – reporting openly to all tripod nations.

> A classified section was also included in the missive, which was left out of Omir’ten’s public announcement, for the Zaibatsu’s eyes only. A DM has been sent to the Zaibatsu’s main player, for their eye only.

The demands were clear. Accept them all points or see a continuance of the hostilities.
>>
Rolled 6, 8, 7 = 21 (3d8)

>>4096692
The sun was high in the sky. Today would be the beginning of the end. Today the Nomad menace find that they were not welcome. Today the Plains Grabraf attacked. There was an truth as old as Sujardin itself and the Nomads would come to know it. The verdant fields of the motherland belonged to the Plains Grabraf. The war of reclamation (extermination) had begun.


>The Tou’ban and Tootine Plain Grabraf forces attack from the south, making landfall at the coast of Ostralaja.

> The Clans of Tuzan attack from Nagach in a crescent motion, hoping to cut off Northern Ostralaja from the south. Divide and Conquer.

>Rolling for specialized tech. Fachir long range (sniper) rifles
>>
Rolled 2, 7, 7, 8, 5 = 29 (5d8)

>>4101082
rolling defense for NGs (x2), rolling NG ability to scavenge battlefield tech (x1)
---

Around those late night campfires, far from the other stitchers, rumors and stories of old efforts surfaced. Ideas old, and deemed unworthy of the time, were now reexamined from many collective angles. Emra provided them with much, power was one, but if their reach was just further, they could touch the rest of the world. and kill all darkelves.

Rolling for the crusade's development of: (x2 in sequence of story)
piezoelectric membranes, Thermoelectric Thermopiles. By screeching at the membrane, kinetic energy is transformed into electrical current! The same, a Thermopile allows heat, such as that from burning a dark elf, or any lesser creature, to be converted into electricity!

The world was a blessed place, full of food and full of fuel.
>>
>>4100955
Zet sipped at salehtite infused tea. The concoction had been used by his kind for generations, too strong and it would kill you too fast. In the right dosages though, it seemed to boost the healthier components of the botanical selected, breaking them down. No doubt, as sure as it impacted the plant, autopsies on elder tripods who were of enough stature to consume the beverage showed unpleasant internal changes. The pain killing aspect worked by simply burning away most nerve endings, and youthful vigor returned by aggressive conversion of fat, essential or otherwise, into vital chemicals. Bones and tusks would harden into a near crystalline state, and slowly calcify the flesh near them, killing the marrow within. Finally hormones would be impacted, turning into mildly toxic analogues of themselves, turning into long acting neurological antagonists.

Slithering back and fourth over grated steel, he looked out over the blackness of space, turning an agitated eye to the ground below. No, not long now, the tea would keep him vital, functional longer than normal, but it would also end him. Maybe 5, 10 years at best. The end was always the same, metabolic failure, a withered husk full of organs near dry rotted. The Zaibatsu's demands were high for all of it's members.

On a small table behind him were counter points to the missive from the Omir'ten...from Zhae’Liy Ti'rase.

1. The war will end. Omir'ten will not leave Shatturne where they have embedded, the sectors are already polluted (culturally and genetically), manpower is needed there. The occupying forces will remain in place and integrate into the local population. They will form part of the strategic buffer.

2. This line item is fully acknowledged with the following requirements; The Zaibatsu will retain a strategic fleet over Omir'ten holdings, and report what is observed to both the Zaibatsu and Kingdom.

3. This line item is accepted with the stipulation that nuclear weapons made by the Zaibatsu or Omir'ten Kingdom, are made in pairs, with each nation receiving one, that nuclear developments are mutually shared.

4. This line item is accepted with the understanding that all hostilites by other tripod nations will cease, and on the stipulation that no nation will interfere with Zaibatsu's external trading (see: Voltanite Empire).
Zaibatsu requirements addendum

5. Industrial standardization and key technology transfer.
*below is a massive ledger indicating formats, dimensions, methodology, logistiics and management for material goods in regards to Industrial application, more than a demand, it is the best aspects of the Zaibatsu's industrial process*
*It also outlines requirements for commonality in consumable parts with regards to industrial and military applications, ammunition standardization*

6. Cultural and genetic traditions of the Zaibatsu will have no external tampering, be it through coercion, subterfuge, hostility or other means.
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>>4101082
>>4101301
The Fachir rifles were a welcomed development. Instead of a complicated weapon, it was breach loaded with a massive cartridge as long as a PG's forearm. The initial charge was very soft on recoil, just enough to spin it out the barrel where a moment later multistage rockets would accelerate it faster and faster, until only the depleted uranium tip was left. Most PG's would opt to carry the projectiles in a quiver, or bundled at their lower backs like arrows.
--
The NG were apt enough at scavenging battlefield weaponry, and disseminated the knowledge quickly. Not only were small arms useful to them, but so were larger machines of war. Though they could not replicate the machines or crewed guns, they could use them until they were exhausted of fuel,or broke down. Though often it required a driver, a pedal operator, and a third NG to view out of a viewing slit. they were quite small after all.
--
piezoelectric membranes were a massive success, and surprisingly easy to make. Stitchers could enjoy harvesting energy from marching, sailing, or simply screeching. While it was not a lot of power, it was very convenient power, and would impact their methods of war.
Termopiles exist, but are...unimpressive. They work, but they add weight, and stitcher technology does not generate a tremendous amount of heat, so at best they work as base support items, where fire exists.
>>
Daily Events: Mandatory Fun.

These events are targeted at specific factions or regions

Voltanites: Rumors of an abandoned stitcher complex exist, somewhere out in the western reaches of the ocean around the Torray isles, the base may be salvageable, or have curios worth finding. Submarines would be needed, thankfully an old enemy has a small fleet.
Roll for: Negotiations, finding the place safely, what you find, and what you get.

Denui Island (NG): The southern pole has been of concern, as the local waters have been covered in slushy ice and great icebergs as of late, and the coastal lines seem to be receding. Ancient lore offer no instance of this happening. It must be investigated.
Roll for: Getting to the south pole, and finding out the truth.

Stitcher Crusade: Sightings of foreign designed Stitcher bots are rampant, whats worse, there are allegations of them flying. See to this!
Roll for: Finding the unknown forces, and killing them.

Moralve: There was a migration boom to a new land, one without the horrors of the past. The Voltanites would use their refloated fleet ships to aid in settlement operations.
roll for: number of migrants, diversity of migrants, and starting resources.

Panoram: The Bloodthroats and Cocky tripods had always valued the Redthroats of Panoram as a prize, children to be guided, or even as fodder for their machinations. The war had left both sides depleted, and now their trade lanes were weakened, under supplied, and unprotected.
Roll for: Undercutting the Zaibatsu, Undercutting the Kingdom, and disseminating known technology within the nations of Panoram.
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>>4100807
Ever since the creation of computers, the Stitchers of Torray had noticed a common problem. When tapping power from the A-Nodes, it was not unusual for noise in the current to cause errors in stored memory and ongoing computations. Milliseconds of power-outage or spikes in power would be the bane of many a Stitcher computationist, ruining hours of work. A solution that through trial and error had early been discovered was to put capacitors between the computer and power source.

However, one day the a pair of Stitchers of House Petalite had come to discover that this noise was not simply noise, but signals; Information being processed by the nodes. Further testing was performed by sending out teams to measure this noise at closely situated A-nodes. What the Petalites discovered was the there were patterns in the noise that occurred at the nodes at nearly the same time. It was theorized that perhaps this was the result of the nodes reacting to changes in weather during a day, A-node metabolism or perhaps it was the A-nodes thoughts…

It was these discoveries that lead to the development of the Digital-to-Node-Converter (DNC). This device (often built into a computer) allowed for the reading of the noise from the nodes, converting it to data that could be read by the computers in something similar to a sandbox environment. While technically this could be used to also send signals, the Stitchers and the computers had yet to break language of the data they were monitoring.
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>>4101760
>>4100806

The strangers, known by the Evening as Riishii’ and Ti’kree, continued to gather attendants to their nightly sermons. They recited the slabs, telling of histories passed, translation and relating the events to the events of present and what moral lessons could be learned from them. When an amusing history was told, they clicked their tongues in approval together with the masses. Likewise, when tales of dark elves was shared, Reee’ee’ee:d and shaked their fists just like their attendants. When it was time for questions even the most cynical and inquisitive Stitchers alike found themselves moved and swayed by the honest, even and insightful answers. It was almost as if the pair knew them just by looking at them. During the gatherings, such was the pair’s grasp on the crowd that one could almost believe it was a single pair sitting there, the other bodies simply extensions of them; Mirrors upon which they themselves for each gathering saw themselves more and more reflected.

“For we ask you all this; Is it not but Stitcher to be a servant to the circumstances of one’s House? Is it not most even to be moved by one’s family; not questioning that which is the will of Stitcher? Like you are moved by your pair, so too in extension it is the events that has come before that is moves your Pairs, Houses, Colonies and Nations; even you sitting here now. By acting on the events that comes before evenness is created and balance brought to the world. Thus by being here now, facing down the dark elf, you are bringing evenness upon Essari! Being a servant of the situation that you find yourself, that is Even! That is Stitcher!”

“A dark elf lies. A dark elf uses its cunning trickery and cheats, steals and beguiles. Thus a dark elf shapes that which comes before, instead of being molded by it. Thus, it becomes a creator of unevenness; releasing conflict, mistrust, war and strife into the world. Spreading it to whoever it affects. That is what it means to be a dark elf – an anathema unto Stitcherness.”

> About half of the Evening partakes in the nightly meetings, taking that which is taught to heart. Amongst the camps in hushed whispers it said that the pair are Blessed Ones. The stitchers in leadership positions are largely unswayed, being more set in their interpretations of the canon. By them the pair is seen as a unifying force for an army that badly needs its it at best, and at worse, a source of mistrust within the stitcher lines.
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Rolled 4, 1, 6, 3, 7, 1, 2, 4, 5, 4, 5, 1, 6, 8 = 57 (14d8)

>>4101399
Bulk dice roll engaged. Plot hooks incoming. Feel free to do some inthread commentary, are you not enjoying the story? Dont have too many returning players.
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Rolled 2, 7, 1, 4 = 14 (4d8)

>>4096603
The Jadijinese Empire, The Holy Institution, The Cult of Work; Regardless of how you call it, Panoram's superpower always retains a sense of mystery... Shifting borders, shifting cities, shifting populations and, at it's heart, shifting sands. Who commands this unruly nation of Tripods? Who do they follow? No one, of course. Red-Throats follow no orders, give no orders, for their actions are moved by their faith, and their faith alone. Countless terrors have they withstood in their existance, countless more may they defeat. Worshippers of industry, unity and work, they slither through life, at the single pace of their collective heartbeats. Let the drums of progress keep beating, now and ever!

Rolling for : Flight (2 rolls), Start development on Trans-Panoramic Network (Proper road/air/waterways connecting the many tribes, the empire and the Patsurian tribes, actual scale of project depends on outcome I guess), and developing circuitry (for space-purposes, of course)
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>>4103329
Let it be remembered that the history of air travel began in Panoram. Even before the quill and pen were invented, the Red-Throats had conquered the winds of Essari, utilizing woven land-sails to traverse the vast deserts and valleys of Panoram. Fluffbubble farming was —and still is— a hallmark of R-T culture thousands of years ago, their gases extracted to lift rudamentary air-Dinghies off the ground. The vast continent is lined with airports, found not only on the large cities of sedentary cultures, but on the hundreds —if not thousands— of "pit-stop" settlements built by the nomadic tribes of Panoram. The Golden Horde of the west turned canoes into junks, forever revolutionizing the cultural dynamics of the Tripods, as the skies of Essari filled with colourful sails and flags, pirates and traders, warships and cargo vessels. The second revolution was born out of conflict; the ferocious Shatturnian pirate queen, Captain Grimao, took her entire motorized fleet across the Vasilavna Ocean in search of easy prey and riches in the coasts of Panoram, her voyague was short-lived however, as the Jadijinese Royal Navy vastly outnumbered her. In the end, it was the Panoramians who made off with the biggest spoils, a few dozen scavenged ship-motors, which were quickly reverse engineered and, in no time, implemented into their air vessels. And as rainbow skies were taken over by engine fumes, Panoram too was taken over. The Jadijinik expanded alongside their new invention, charming tribes with their culture, and conquering others with their technology. Eventually, motorized airships became the standard for R-T Tripodkind, reaching as far as the Zaibatsu and Patsurians, who didn't hestitate to tinker with this newfound invention.

Naturally, it should come as no surprise that the first sapient individual to reach space was a R-T, well, the first two actually. A shining symbol of R-T unity, the Patsurian-Jadijinese Cooperation Pact had been working long enough on orbital spaceflight, but the first artifical satellite in Essari was, uh, not meant to be one at all. As the spacecraft reached the outer atmosphere, it heat shields proved to be almost nonexistent, and the two tripods manning the craft turned into ashes, their calcinated remains to be recovered and put in a spaceflight museum a few days later. The mission was deemed a success nevertheless, as Tripods discovered the secrets to locking objects in orbit.
>>
With an express shipment from house Sandstone, the Foltanian Evening's stitcherbot corps grew by 16 new machines: much smaller than traditional stitcherbots at just two grabrafs tall, the DX2 "reconbot" was nevertheless a force to be reckoned with, armed with an EMPG(EM-propelled grenade) launcher, incendiary ammunition, and an electrocution baton. Additionally, it is one of the two only models of stitcherbot to cover it's joints in armor, eliminating one of the machine's biggest weaknesses.
It's main advantage is it's mobility, however: the hoverpads installed in each leg allow it to move at speeds that not even the fastest of runnerbots can match, and the cockpit is designed around the use of the revolutionary "nerve-copper system", which uses "terminals" surgically installed into the pilot's shoulderblades and hipblades to control the mech's movements as if they were his own.
All in all, while the machine's purpose was allegedly "recon", it could perform devastating hit-n-run attacks just as well thanks to it's heavy armament.

Those stitchers who were present at taskforce Calcite's siege on Peripheral Terminus saw a clear familiarity in the design, but their objections to using the machine were ignored by the commanding staff; it just wasn't worth it to scrap such valuable assets simply because some madman used something vaguely resembling them.
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Rolled 8, 7, 3 = 18 (3d8)

>>4101760
Decoding node signals is a near-impossible task if you barely know anything about their inner workings. So stitcher scientists have decided to cut one open and do a little biopsy. Two teams will be involved in the process - one will work with samples gathered from the surface, and another will try to enter the node without being overtaken, record their journey through it's gullet and, if possible, take some samples from deeper within it.
>rolling for researching samples of AA node's outer tissue(up to 1 meter from surface)
>rolling for the expedition's progress in exploring an AA node(up to 30 meters from surface)
>rolling for expedition resisting Emra mindfuck(this roll-previous roll divided by 2)
Will wait on GM's response for this one because he's the only one who knows what's inside the node
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>>4101358
The Omir’ten accepted the terms. Representatives of the two sides met on an island south west of Panoram’s coast. The day that the peace treaty was signed to the cheer of tripods in cities all over Essari would be become known as “Lease Extension Day”.
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>>4102988
Voltanites:
After significant dialogs with their former adversaries, an early model of submarine was grudgingly offered. Just one, no crew. They would be trained in it's rudiments and sent on their way. This turned out to be disastrous, as the the ill trained crew crashed into an underwater structure which was in fact the very base they were looking for.The submarine breached the level that was impacted, and roughly a third of the crew was lost as they made a hasty exit. They managed to seal the level behind them, and soon marveled at the esoteric construction of the stitchers. Most of the doors were so small they had to duck or crawl, while others offered ample standing room. There was food there, stored in crystalline jars, some of it inedible to the grabrafs, but it was enough to keep them going as they discovered something of value. A sort of generator powered by radioactive decay and heat. It was portable, but getting it back to the Empire...that would be another problem.
(roll 1d8 to see what happens next.)

Denui: The NGs of Denui got to the southern pole to find a frosted over sheer wall of ice, and not much more. Indeed, they resolved it was a pointless expedition and threw the organizers overboard to their deaths.

Stitcher Crusade: The stitchers continued to find only ghosts and shadows of strange flying machines in the form of bipeds.
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>>4104523
>>4102988 *forgot the name

Moralve settled: The new land was a blank canvas for many, a chance to escape the warn torn country side and start new.
1, 6, 8

The overcrowded cities of the Sumpter empire flooded out into the sunlight for the first time, taking great ships on one way voyages to dig into the new land, setting up the first cities. Not far behind were clans of PG and TG, owing allegiance to both sides of the war, building onto and into the structures of the new settlements. The ample resources of this new land allowed for rapid expansion into an untamed frontier.

Panoram Rising: It wasn't always about trade, but community. Though now, it's trade.

The various nations of Panoram found that the Zaibatsu jellously guarded its trade,and even lost a few vessels to piracy, or border conflict, edging the out of trade with the Voltanites, but at the same time were in a perfect position to intercept and force the diminished kingdom fleets into heavily regulated trade with the Zaibatsu on the northern routes. In short the wealth would be shared.

The real victory came in a boom of domestic trade, in goods, skilled labor and teachers, and exchange of intellectual property. By the end of the decade the Panoram continent would be a wild melange of cultures united by community, and an optimism to reach past the horizon of tomorrow; and they had the resources to do it.
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>>4104531
Daily Event: Catastrophe

Red/ Blood Throats: Death
Disease of unknown providence would scourge the populations of the Tripods. Symptoms included fungal growth within the lungs, and inexplicable blood clotting leading to unexpected death.
>Roll a 2d8 per nation, nations not rolled for will be rolled for by a GM: first roll represents spread of disease, second represents lethality. higher is worse.

Cocky Tripods: Despair
Decades of conflict with the Zaibatsu are over, but those who fled affected areas carry with them damage both internal and external. Children are born twisted, or dead, cancer and strange immuno disorders crop up unexpectedly, and their medicine is unable to cope with it.
>Roll a 1d8: This determines the percentage of the population impacted by this suffering.

Whitestone empire: The Reeeee'ing
White stitchers have begun to falling over dead with no notice, or experiencing midlife ultra-symmetry (extra limb growth). Some claim it dates back to their ill advised bargains with the Sky Grabrafs.
Roll 2d8: first is for deaths X/10, and second is for the spread of extra limbs.

Forest Grabrafs: Decay.
The organic constructs the FG were able to make were indeed marvels, but also unstable. The first generation equipment and structures, things like biorobots began to unexpectedly fail. Without an understanding of the theory to their flesh craft, they used the gifts of emra like children, and now reap that failure.
>For each FG nation, roll a 2d8, this represents how much of their infrastructure fails, as well as how badly their augmented bodies fail them.
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Rolled 7, 4 = 11 (2d8)

>>4104523
Just as the existential dread of being stranded on a sunken military base for the rest of their (probably short) lives began to set in, the grabrafs managed to breathe a collective sigh of relief; In one of the fortress's chambers stood one of stitcherkind's amphibious machines, a bit soaked and banged-up but seemingly functional. The cockpit was a bit cramped, too, but you don't really worry about the little things when you're busy celebrating how you're not going to be stuck in some underwater hole forever.
With their escape route found, the team turned their attention to a different matter: how are they gonna fit all their findings INTO said escape route?
>rolling for grabrafs using the stitcherbot to escape Peripheral Terminus and for how much loot they get(first roll is higher because obviously getting out with no loot is better than not getting out at all)
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Rolled 2, 1, 3, 3 = 9 (4d8)

>>4104550
In the Zaibatsu, the environmental sealing technology that was before used only for high-altitude airships and the quarters of officials too important to huff toxic fumes all day was now for once being used for the benefit of the masses; special quarantine chambers were built to house the diseased, and teams of polizei were sent on patrol for potential carriers.
A known but unspoken fact was that the chambers held not only the sick, but also those who dared to disagree just a bit too loudly.
A much less known fact was that the chambers could be perfectly equipped not just for stifling diseases, but for exploring the limits of the tripod body as well.
>first two rolls are the spread of the disease and the effect of the quarantine effort; the second roll is substracted from the first
>third roll is disease lethality
>fourth roll is researching advanced medicine and doing it the Mengele way
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Rolled 1, 2, 3 = 6 (3d8)

>>4104550
The famous Forest Grabraf Hend For'ry awoke in his lavishly decorated bedbladder, and, as he often did on fine mornings like these, contemplated his success yet again. Having begun his career just some fifty years ago, he had revolutionized the principles of biological design; starting out with such constructs as the Rectumgun and the Drill Scorpion, still common in proxy armies to this day, he quickly charmed millions with his bold concepts and his simple yet deep ideal: "don't let nature hold life down". He almost single-handedly steered trends in bodyplans towards the artistic and bizzare, culminating in such masterpieces as the "Car" and the Skelper-helper.
...I'm getting a bit sidetracked. What was I talking about?
Ah, yes, I remember now. The famous Forest Grabraf Hend For'ry awoke in his lavishly decorated bedbladder. He looked down at his delicately engraved, wheel-toting lower appendages. Half of them have already fallen off and lied in pools of pus-like fluid, while the rest barely hung on. Had his beak not cracked into splinters and had his lungs not fallen out of his mouth, he would've screamed out in pain and confusion.
>rolling for infrastructural failure(includes mobile bioconstructs such as cars and biorobots) and for bodily failure
>rolling for backlash from the event influencing design philosophy(low means staying the same, high means reverting back to taking more cues from nature and less from their own half-baked ideas)
>>
Rolled 2, 8 = 10 (2d8)

>>4104550
>>4104531
Solidarity and Unity spread through Panoram like a disease, and for a brief time, the dream of a single united Red-Throat race seemed like a reality. Even though the Inter-Panoramic Network project had a rocky start, the peace and stability brought by the war between Blood-Throats and Cockies allowed it's continuous, albeit slow, development.

The Jadijinese even relaxed their restrictions on infidel religions, although still officially the only pagan cult allowed by law was the Song of Years. Preachers of Mazdak and Zhanak would be responsible for the popularization and modernization of the "Melting Pot" parable, which originally spoke about rather unsavoury annals of Choir history and certain cannibalistic tendencies, but now was a symbol of Red-Throat cooperation.

And so, this continent sprawling close-knit community became the perfect breeding grounds for an epidemy; every single airport, train station, and harbour a petri dish filled with unlimited resources for the unknown patogen to feast upon...
>>
Rolled 6, 1, 1, 4 = 12 (4d8)

>>4104706
Oof. Rolling for public health response, microbiology research tech, and rerolling for the IPN and circuitry.
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Rolled 8, 6, 6, 3, 5, 4 = 32 (6d8)

>>4095346

The Triunism denomination of Tao had now long had its presence in the North-eastern regions of Panoram, especially amongst the Derwuo clan of Western Patsuria. With time, as it’s association as a “Cocky” religion started to diminish more and more minor clans neighbouring to the Derwuo started to pick up the faith. What spoke to them was the simplicity of it as compared to the shamanistic beliefs of old. The question was, would the faith remain simply a regional oddity in Western Patsuria or was it destined for bigger things?

> Rolling for the spread and influence of the Tao denomination within the tripod populations in North-eastern Panoram Major (One for West and another for South-East, in the direction of the choir).

Proceeding North, the Stitcher Evening had divided into two. This strategy had two sides to it. One was that it allowed them to cover a larger area and thus gain access to more surface-lying minerals. This allowed for the production of ammunition while on the move. Another was the intent to flank the dark elf. The Dark elf knew they were coming, but not from where!

Within a day of each other the Omi’tolt colonial forces the largest stitcher force ran into each other and the fighting began. Stitcher EM-cannons thundered as Omi’tolt fliers of a smaller, wilderness adapted design took to the air.

While coming down from the Fixari Heights, the Stitcher came upon a small Omi’told garisson. An ambush attempt was made – there would be no captives taken; no dark elf lives spared.

> Rolling for the Stitcher side in both scenarios.

Strange documents had fallen into the hands of Tootinite researchers following the Path of Bootin. Having been written down by Voltinite hands, it was simply to alien to have originated from their nemesis in the south; Schematics for making weapons brighter than the sun. Flyers not using propellers and regular engines to take to the skies, but Jets of burning fuel. All seemingly designed to be interacted with using three hands. This would be the key to preventing repeat of the Sujardin war!

> Rolling for Nuclear Arms & Jet Engine Tech for TG
>>
>>4101773
--Stitcher-Voltanite Event: Evening's Rise--
The Ka'zeinohr Province of the Voltanite Empire had been a fast growing colony over recent decades, due largely to the appeal of Foltania's tropical environment, and the subsequent delight in being more sparsely clothed; a benefit that had long assuaged the often tense relations between the Grabraf and neighboring Stitcher nation, House Jasper. The relationship forged by these nations were hard-earned and a state of equilibrium or as the Stitcher of the Ka'ze"rkii Cultural City would call it: Evenness. Recently, the introduction of what was at first a foreign concept to both parties, The Evening had begun rising in popularity among a minority of the Stitcher pilgrims and scholars. The native Stitcher were quicker to understand its meaning, and had reluctantly shared it core teachings with their fellow Grabrafian scholars.

A new animosity had begun to steadily grow between the budding acolytes and teachers of this new Evening Cult, and a mix of the elder Voltanite students and teachers as well as some Stitcher loyal to original canon. As Ka'ze"rkii is hallowed ground dedicated to cultural exchange and a even debate of all matters key to Stitcher and Grabraf alike, no mortal conflicts would arise. However in recent weeks, some Stitcher academics and their students have voluntarily resigned from their study in the interspecies city, and seeked passage into the Voltanite territory so as to make pilgrimage to a location in the Folspine Mountains they call "Fixari Heights." The Voltanites of course graciously granted passage and even provided escort to ensure safety, but only out of political practice, with a secret ulterior motive of learning the precise location of this pilgrimage, and hopes to gleam more bits of knowledge regarding the followers of this new Stitcher philosophy.
> Potential Plot Hook for further fostering or perhaps damage Stitcher-Voltanite relations.

>>4103617
--Red-Throat Tripod Event: Looking to the Stars--
News had spread quickly throughout the many nations of Red-Throat society. A masses marveled at the news of Jadijinese Empire and Western Patsuria's success in reaching the edge of the sky, surpassing even the heights that the Zaibatsu High Altitude Fleet were said to reach. Even in the greatly downplayed failure to return the brave riders of the space-bound vessel homeward, the great minds of the Red-Throats now knew for sure it was possible. The road to such a grand success would still be years off in all likelihood.

While both merchants and scientists alike slaved away for hours and days at a time, aiming to find profitable purpose to further legitimize the pursuit and funding of this venture with the public, engineers, scientists and entrepreneurial inventors across all of Panoram and the Bebin Isles were now in a race to be the first to reach the stars and return to tell the tale.
> Tech Roll Advanced Flight & Advanced Ballistics available (Roll 7 or higher)
>>
Rolled 6, 3, 4, 1 = 14 (4d8)

>>4101082
>>4101370
--PG Coalition-Ostralja War: The Grey Tide--
The Invasion of Ostralja had been an overwhelming success in the mind's of PG Warlords after just a mere six months of fighting. The combined forces of the Clans of Tuzan had successfully split the nation-state, cutting the north from the south, as an Amphibious Force of Tou'ban-Castigarian-Tootine PG Army marched the unprepared and undefended southern lands of Ostralja. Boxed in via the Voltanite Border Wall along their eastern border, and two separate armies bearing down on them, the PG Coalition was confidence towards the success of their crusade to purge the NG from the Sujardin plains. There successes had not been without losses, with their casualties with several tens of thousands lost in this noble cause, along with much of their modern equipment.

From the perspective of the Ostraljan NG, the invasion had been wake-up call, affirming to many of its elders an idle softness that had grown throughout its kind over the last century. It had become abundantly clear to its leaders that this new foe, the Plains Grabraf were clearly a higher caliber opponent compared to the baneful TG. The loss of nearly 5 million NG by the hands of the PG had been determined as a necessary culling of their kin, but the fruitless loss of life could stand no longer. Veteran warriors rose up amongst the NG horde of Ostralja, mustering tens of thousands under their war banners, as elders began to prepare the defense of their NG Hive Cities and NG Tinkerers worked quickly to try and reverse engineer the menagerie of weapons and metal warmachines that had been captured in the initial months of the invasion. Among a select few of the Elders, messengers were sent to the Skrigjaarda for military aid, or to take in refugees.

All of these rapid developments would occur in a window of 2 or 3 months. In the frame-point of the PG Forces, they would take a slightly uncomfortable ease as they consolidate invaded lands, and facing less resistance. Then like the fury of the ocean itself, a force of millions of NG descended on the PG Coalition. The counteroffensive had begun.
> Rolling for the general success of the counteroffensive, the NG's fortifications of their Hive Cities, the NG's success at reverse-engineering and reproducing the captured PG technologies, and whether Skrigjaarda sends aid or accepts refugees into their lands. (High = Military Aid; Low = Refugee Acceptance)
>>
>>4104706
>Rolled 2, 8 = 10 (2d8)
I'm gonna show an so slight favoritism here and say that while the pathogen is clearly virulent and deadly to those it infects, the pathogen fails to spread fast enough to reach truly epidemic levels. However, there would likely be no survivors.
>>
Rolled 6, 6 = 12 (2d8)

>>4104550
Whitestone empire: The Reeeee'ing
>>
>>4105618
In their fervor to gain the ideal of perfection to form, and elevating concern of color over evenness, the whitestone stitchers utilized the services of the Forest Grabraf, who themselves were new to the art of fleshcraft. Such a small request. Make us white. The manipulation was much more subtle than adding an arm, or eye, or beak, or enhancing muscle. No, it was at the very core of their being that their request was crafted.

Each generation of whitestone after that event began showing successive elements of deviation from being simply white. Extra arms, hyper symmetry, unexpected death. In this current generation, the fire that burns within them, and drove them to greatness, is now consuming them.

6>The Whitestones experienced a vicious die off in the coming years, eliminating roughly 60% of their total functional population. Stitchers would go mad in battle, screeching about events long past, or futures yet to come, calling out the names of enemies that did not exist. Sometimes the battle haze would clear, others it would not, and they would be marshaled into specialized units of those who lived yet were dead. Other stitchers would appear fine, yet keel over unexpectedly, never to move again.

6> Hyper-symmetry was viewed as a blessing, until it became a nightmare. 3 and even 4 pairs of arms, was not a problem, but suddenly growing 6 and 12 would lead to a horrific array of useless and deformed flesh, mindlessly grabbing. The cull of the abberations was a painful one, but even in that state, they knew their sacred duty. Kill the dark elf.

Hordes of screehcing, gurgling, limping monstrosities would charge ahead of more useful forces, taking fire, clearing mines, or acting as living bombs.

By the end of the silent decade, it would be a rarity for any White Stone stitcher to have less than 3 pairs of arms. Their rapid breeding saving them, but leaving them below 50% of the Orthodoxy's forces.
>>
>>4105634
The indignity not yet done, some stitchers began getting small black dots across their body, which would spread with age, becoming darker and darker. While this was not fatal, the electrocutions to cure it were.
>>
>>4104616
All the grabrafs save one escape. Ay'ay'rhan. He alone learned enough of the facilities controls to activate the moon pool at the launch level, and send the machine on it's way. There were tears, and oaths to return some day. The strange machine was stuffed as full of loot as could be had. Most of it strange hand held items, or what appeared to be spare parts, though most precious of all was the RTG. It was several days later the hungry and dehydrated crew stomped onto the shores of a voltanite settlement. Their arrival was initially hailed as an attack, before the top hatch popped open to reveal grabrafs.

In the coming weeks the machine, the supplies,and the RTG would be extensively studied by many scientists and engineers within the Voltanite territories. (rolls will be needed. roles with story...)
>>4104632
The disease was laughable to the highly segregated Zaibatsu society. Those infected met their fate with honor, and found it to be of moderate lethality, killing the infirm and unfit. The dead and dying were experimented upon extensively, and all they learned was how to make a tripod life vest. Shame about the drownings.
>>4104669
The Grabrafs experienced a horrific failure of infrastructure as many were pulled out of their collective dreamings, into a society that had literally rotted around them. Many more of the most extreme fleshcrafted FGs experienced body failure of some degree or another, leading to death before new organics could be crafted. Society found itself at fault, and looked once more to nature to interpret what could, and perhaps, should be.
>>
>>4104146
>partial result: requesting more data from Librarian/ Emra.

The AA node was a matrix of complex organic material that defied conventional building wisdom. Neither plant, nor animal, veins carried gas, fluid,and more. The documentation of the team would inspire several forms of organic inspired construction, in particular, underground works, and stitcherbot fluid transfer mechanisms.
>The stitchers failed the mind test fully, as vine like tendrils stimulated their nerves, and interfaced with them. The did indeed walk quite far into the AA node, but into a sort of oriface that welcomed them. Their small dreams and thoughts provided stimulation, insight, and even amusement. Truly the children were tumultuous.
>>
Rolled 4 (1d8)

>>4105634
As a pair of exhausted, underpaid disposal workers prepared to incinerate another cubic ton worth of disembodied arms, an elderly stitcher, blind in one eye, toting four prosthetics and covered in scars proving his status as a veteran came up to them, and yelled obscene remarks that totaled to "Idiots! What are you doing? There's tens of thousands stitchers having to make do with metal claws for arms, and here you are, burning all those precious limbs?"
>rolling for the limbs of stitchers with too many arms being reattached to stitchers with not enough arms
>>
Rolled 2, 6, 3, 5 = 16 (4d8)

>>4095416
Rolling for a trade between two random factions. First two rolls are the trader factions, second two are what they're trading with and how the trade goes.
Faction roll table:
1- Tootine (PG)
2- Tuzan (PG)
3- Mys'dra (FG)
4- Jadjinik (RT)
5- Zaibatsu (BT)
6- Omir'ten (CT)
7- Peripheral Terminus 2 (ST)
8- Voltanite (PG)
>>
Rolled 2 (1d8)

>>4104114
With the advent of the Nerve-Copper System, stitcherkind had a whole new field of possibility opened to them; sure, now you could control big robot hands as your own, but what about controlling SMALL robot hands as your own? Very, very small indeed, small enough to weave much more delicately...
>rolling for using smaller, higher-precision limbs to create small-scale technology
>>
>>4106104
The idea proved to be insurmountable, for now. Even with direct neural feedback used for control, cybernetics right now are simply too clumsy for that kind of work. It would take years, maybe decades of research to reach the required finesse.
>>
Daily Events
(feel free to roll for any faction, and tell a story in its setting if you wish. no one player exclusively owns a faction)

Star Gazing:

The Zaibatsu had long been aware of the stars above, but their mastery of buoyancy had been exhausted. They would rockets, but at their altitude, perhaps even an inferior design may achieve sufficient results.
>2d8, building a floating platform, and attempting to build knock off rockets.

The Omir'ten had come to a similiar conclusion, their trade with once hated enemies allowed their jets to climb higher than ever. It may be possible to launch a small missile into the outer bounds of the above.
>2d8, building a rocket plane, and launching a smaller rocket built by Panoram artisans.

The many nations of Panoram continued to reach higher, and crude analogue computers were thrown up near daily on powerful rockets, leading brief lives of data collection and transmission.
>2d8, Panoram space research via sounding rockets, and an observatory.
>>
>>4106151
Proliferation:
Roll a 3d8, they will be using trade technology in new ways. first roll is race, second is tech, last roll is how badly (or well) they implement the idea.

1-PG
2-TG
3-FG
4-CG
5-NG
6-Stitcher
7-Stitcher (whitestone)
8-FG (flying islands, to develop organic variation of second roll)

1-Motorcycle
2-monowheel
3-Tracked cycle
4-personal air-cushion vehicle
5- adapted stitcher vehicles
6- adapted stitcher vehicles (whitestone)
7- Backpack helicopter
8- awesome yet poorly made Jet pack
>>
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Rolled 8, 3, 7 = 18 (3d8)

>>4105222
The Clans of Tuzan, experienced from the previous encounters with the Ostralajans had seen the signs early. Nomad activity had decreased all across the warring lines. So, they did what they knew best. They used the terrain to their advantage. All across the southern line of the burned crescent the Clans dug down, entrenching themselves, so that when the screeching hordes half-sapient dwarves came charging against their lines they were ready. It would be a battle of Rifle against Spear; of Courage and Wit against Numbers and Fury. In the trenches singing had begun. “Cherho, virtuous be thy Land” could be heard chanted all across the lines until it became drowned out by the roar of explosives and rifle fire.

> Rolling for Tuzan fighting up North.


Pressing their advantage, the Coalition down south continued their push north.

> Rolling for Coalition attack on, the now more prepared, Ostralaja


“So what are we to do?” The Fachir Brigadier called out. “We thirst, our water has soon run dry. And we hunger, until our shoulders are nothing but hooks, and our spears and rifles grow heavy with our frailty.” Those words provoked alarm among many of the leading Clan-members assembled in the tent, for they though such doubts an insult to the grabraf’s station. “Stay your insolence!” one Lt General called out in reproach. “No,” the General of the Confederate army said to the long-bearded Lt General. “We must speak plainly. Only honesty provides truth. Only truth delivers triumph.” He walked over to the two and then placed his hand first on the Brigadier’s shoulder and then on the Lt General’s forearm.

“As many of you have surmised,” he said “I have deceived our forces as to our stores, saying we had less when we had more. I have starved you so that our rations would carry us as far a possible.”
“So what are we to do?” The Brigadier called out once again.
More voices climbed from the assembly, this time in discord, fro as many called out in assent as against the Brigadier’s presumption. The clamour wilted in the light of their commander’s sad smile. “Scavenge what strength you will,” “Ponder your mates, your chicks – ponder your spirit. Fear not the spectre of thirst, for soon the plains of Ostralaja will heave before us. And fear not starvation...”

He turned, taking the board displaying Ostralaja as his frame. A breeze trilled through the plaited flax of his beard. The tassels of his kilt swayed.
“To suffer is to bear evil,” “and we must suffer to see our Sujardin saved. No matter where it delivers us, what madness, what evil, we must follow through...”

“Henceforth our very foe shall sustain us...”

“Henceforth we eat Nomads.”

> Rolling for the boon that this gives the Tuzans supply-wise & the loss in morale it creates amongst the Ostralajan's
>>
Rolled 5 (1d8)

>>4105222
>cont.
The Tuzan’s had been hesitant to reach out to the Voltanites in the months earlier, but with the situation the Coalition saw themselves and the Tuzans in - a request for aid in finishing the Nomad menace was sent out.
> Rolling for Voltanite response (From nothing, to blockading and shinking Nomad boats trying to leave, to actively joining in on the fight)
>>
>>4106189
>>4106192

Completely forgot:
https://www.youtube.com/watch?v=PA6ZAlPcovg
>>
Rolled 4, 4, 7, 5 = 20 (4d8)

>>4105215
>>4106151
In order: Flight, Ballistics, rockets, observatory. Lets hope for no more trash rolls
>>
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>>4106685
>>4105215
>>4104714
>>4105335
>>4104706
The disease was deadly, perhaps too deadly for it's own good. The canal city of Manaa'Pam in the heart of the Tripod continent was a vital point of the R-T trade route network, connecting West and East Panoram by land, the Panoramic and Skelp seas by water, besides serving as an important stopping point for trans-continental flights. A small city turned into a trading metropolis thanks to the ever increasing friendships between the many nations of Panoram, it was meant to be the symbolic poster child of the revitalized TPN project, recieving multiple diplomats, researchers and other POIs from all over the continent. It was there that death struck hardest, first the elderly, then the children, then everyone else. A calamity of such magnitude doesn't go unnoticed for long, and out of nowhere, the whole city was placed under quarantine. Still, the virus managed to spread to other major trading ports, mostly through infected travellers who died shortly after their arrivals, preventing a major epidemy from happening.

But this sickness didn't kill just tripods, ideas too. The TPN was obviously brought to a standstill, atleast until things calmed down. Universities, hospitals, and laboratories had to stop their research, as focus quickly shifted towards finding a cure. The overall chaos produced by the crisis placed major stress on professionals, regardless of their field of expertise, causing failed rocket launches and miscommunication between R&D facilities. Engineers meant to be developing circuitry for satellites and computers erroneously worked on domestic products, to name some examples. By the end of the semester, all the Jadijinese-Patsurian Cooperation Pact had to show were smaller TVs with better image quality, gimmicky musical instruments, and upgraded sniper rifle models.
>>
Rolled 8 (1d8)

>>4106017
With their flesh-cities falling apart around them, the FG have decided to take a bit of a lesson from the lesser nations and substitute some of the organic infrastructure with more traditional, non-living analogues. Sure, meat pipes transfer water better than metal ones, but with metal you don't run the risk of one day having to wash your hands with pus and blood instead.
>rolling for partially replacing organic infrastructure with inorganic versions
>>
>>4106017
i have a question did they manage to save Ay'ay'rhan?
>>
>>4106048
The alteration to whitestone's genetics by the forest grabrafs was such that their entire people were universal donors for stitcherkind. Arms that were attached were...twitchy, and at times grabby, as if they had a mind of their own. Later generations of study would improve stitcher medicine. For now, the Orthodoxy has found a reason to tollerate their friendly parts bins to the south.

>>4106081
Omir'ten had been supplying the clans of Tuzan in a clandestine manner for years. Simple explosives, muskets, and machinery had always been readily "available" if you knew who to ask. While not anything that would change society, it was not impossible to find the material. More prevelant was Omirten Tripod spice, which the Tuzan claimed as their own and sold at a heavy markup.

>>4106909
The FG found that their reliance on flesh boarded on the excessive, by exploring the inorganic technology of the races around them, they began to embrace tool use once more, and slowly began to pull themselves out of a dream like state.

>>4106192
The Voltanites would not know the full extent of Tuzan's...conviction, in this war, until it was said and done. Their fleet blockaded the Nomad forces from trying to escape, and would shell anything too close to the coast, turning it into a no man's land.

>>4106189
The conflict in the north was won with grit, iron, and gunpowder. Courage and zeal failed on the picket line of discipline and volley fire. The following months would be a series of devastating routes for the NG.
--
The decision to eat Nomands was of minimal benefit, and horrified many. However the Ostralajan forces began developing a most unusual apatite...The dead, and occasionally wounded, seemed to vanish from time to time, but it was a concern for another time.
>>
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Rolled 7, 4, 5, 7, 2 = 25 (5d8)

>>4106017
It was decided that rather than take the large machine apart for materials and knowledge, it would simply be refurbished: the engineers can learn it's intricacies through maintenance rather than disassembly, and it has proven itself to be a decent stand-in for a submersible.
A large percentage of the outer covering had to be replaced, crystal substituted with steel and synthetic fabrics with simpler rubber, making the bot a few tons heavier but much tougher, at least in the remodeled areas.
The secondary compartment in the torso was cleared of (already quite spartan) crew accomodations and fitted with an airlock, converting it to a cargo bay.
Finally, the head and one of the shoulders were painted bright orange for ease of identification from the shore, and two detachable, inflatable buoys were stored on the thighs, in case the crew had to send something sizable up to the surface without leaving the depths.

The stitcherbot had shed it's military past - it was now a tool of marine exploration, not marine explode-ation.
>rolling for how much was learned during the refurbishment process
>rolling for how much was learned from the loot the team pulled up
>rolling for how much fuel the stitcherbot has left(if there's none left, trade(or piracy) with stitchers will be necessary)

...Meanwhile, back at the partially waterlogged Peripheral Terminus, Ay'ay'rhan sat in a barricaded office(or what he thinks might be an office, it's not very clear-cut with stitchers and their architectural tastes), desperately trying to find SOMETHING to distract himself from his situation. It's not that he was worried about being stranded - the team promised they'd go back and pick him up, and with a giant goddamn robot at their disposal it shouldn't take TOO long. It wasn't fear of starvation either - the facility's got a year worth of snacks, even if you factor in that some will inevitably go rotten. It wasn't the feeling of being alone, either. It was the feeling of NOT being alone. He'd tell himself it was just his mind playing tricks on him, but mind tricks don't usually rearrange a whole room's worth of debris while you're away or open nearby doors when you're trying to sleep.
>rolling for ??? and ???
>>
>>4107307
The stitcherbot taught the grabrafs a great many things about hydraulics, and structural engineering when it came to moving loads. The theory behind the machine would be applied to their own very, very, early robotics efforts, and other areas of society.

The RTG and hand weapons were of moderate interest, what really interested the grabrafs was the lightweight and near hollow structures of the tools. it would open a new field of understanding into ergonomic study. In the short term, metal and plastic casting as well as machine stamping gained a reasonable advancement. (tl/dr. improvements in mass production)

The stitcherbot had a reasonable amount of "fuel" considering how light of duty the Grabrafs were subjecting it to. Salvaging more fluid was not a significant issue.

---
Ay'ay'rhan found himself captured by a rather large stitcher, and his cohorts. The screeching language gradually modulated into his own language. The Praeator was...white, but his cohort were black or sandy as well.

All around lay injured or dead stitchers, testament of a heroic fight.

Holding up a shock baton, the stitcher closed the gap. "You're pretty good Ay'ay'...rhan...but now you scream, and later we can talk." odd clicking. laughter.

Ay'ay' didnt have time to think much more on the subject. He was too busy getting electrocuted.

Roll a 2d8. 1 to determine if Ay'ay'rhan survive, and another to see if he falls under the sway of large leader. less than 2 and he dies on the first roll, less than 5 and he cracks on the second roll.
>>
>>4106022
>I'm just providing a bit more fluff to this, but most of what was posted by NonGent I'm gonna canonize.

The intrepid Stitcher explorers upon entering the inner sanctums of the studied AA-Node they would come to find after hours of study and doucmentation, their exit now nowhere to be found. A primal fear had briefly overtaken the two pairs of Stitcher scientists as the realization dawned on them that they had enter one of only a myriad of stomaches within the AA-Node. Their fear however would be quickly stemmed as a voice seemed to echo in their head, transposed via the vine-like tendrils that now slowly sunk into their skin.

"Do not fear the end young creatures. You chose boldly to pursue a knowledge yet unknown to you by your own will. Those like you above will know of your knowledge and your sacrifice in it's pursuit. Breath deeply now, for their will pain or agony for the end that awaits here within.

One by one, each of the Stitcher would relax, finally giving into the echoed words of the AA-Node, until all of them lied at peace as the tendrils of the Node pressed them further into stomach lining, allowing consumption to begin.
>>
Rolled 3, 6, 5, 4, 2, 1 = 21 (6d8)

>>4107354
rolling

>>4095416
Meanwhile, far away, another shady trade was occurring.
Using the roll table from >>4106081 again.
>>
Rolled 1 (1d3)

>>4107363
The stitchers dissolved, their notebooks and equipment were left on the lukewarm, wet stomach floor, slightly soaked and corroded but mostly intact. An eye is deployed to contemplate the objects, and what will become of them.
>rolling for what happens to the documentation on AA nodes
>1- digested just like it's owners
>2- gently removed from the body in near-mint condition
>3- gently removed from the body in near-mint condition, after an hour or two of "careful editing" modifying the information into an exaggerated and somewhat falsified form, as an expression of desire to cause a positive emotion known in stitcher terms as a "joke"
>>
Rolled 4 (1d8)

>>4107431
That day, the AA node learned a valuable lesson: stitchers may be tasty, but their tools? Awful. Horrible.
Jets of superheated node diarrhea streamed upon the terrified populace that day.
>rolling for the severity of the damage
>>
>>4104669
>>4106017
>>4106909
>>4107224
--FG Event: The New Biotech Revolution--
The FG would for years suffer greatly from the loss of their near 100% Bio-Organic Infrastructure that had led to the subsequent deaths of hundreds of thousands of FG throughout all the Floating Isles amidst the chaos wrought. Fortunately two boons would stabilize the FG and eventually lead to a new age of technology and societal growth on the Floating Isles. Reishik, the Child of Emra, and the Grabraf of High Tootine.

Reishik, alongside the other bioconstructs of the Floating Islands quickly went to work alongside the FG architects to expand and build new infrastructural works to as hastily as possible, and with whatever resources were readily available. The TG and citizen FG of High Tootine, provided the FG of Ulordrasil the knowledge to rebuild their infrastructure stronger, and more enduring with the utilization of steel and mechanical machinery that could function alongside and even bolster the efficiency of the still existing infrastructure. These teaching would rapidly spread across the other Floating Islands, and a while those islands lacked bounty of manufactured materials already available, they knew exactly where they could acquire them.

A new age of diplomacy with the sapient races they had once shunned and shut themselves from. The FG of Reido'ya(Verdo'ya) and Eysdrasil would for the first time in centuries descend their isles over the landmasses to trade and share knowledge and culture with those who would be willing.
>For reference, the Reido'ya can interact with any races/nations on Moralve, Sujardin and the Torray Isles; while Eysdrasil can interact with any races/nations on Shatturne, Brouldia, Panoram and Foltania.
>>
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>>4107439
Artistic depiction of the event
>>
>>4106189
>>4106192
>>4107224

--PG-Ostraljan War: No Victory Without Sacrifice--
The counteroffensive of the Ostraljan NG would go down in Grabraf History as the single bloodiest conflict on Sujardin. This singular battle spread over two warfronts that spanned hundreds of miles would last for 81 days.

The war up on the Tuzan Defensive Line saw the bloodiest of the fighting, but would be heralded with moments of glory between both sides in the conflict. For the first 10 days of the conflict the Tuzan Clansman dug-in, holding their ground against a relentless swarm of NG that attacked from all sides, and even the air from harrying dive-bomb attacks by the NG's Spitting Pterrortails. Their moment of glory as one Lt. General Fa'ruuk of the Fachir Clans Riders, in an act desperation charged out alongside 50,000 of his clansman atop their Bull Hurkun's in one the calvary charges in Essari history. Fa'ruuk would lose his life in the perilous, but his heroism bolstered the spirits of PG Clansman across the line, with hundreds of the thousands charging from their trenches at the Ostraljan host. This singular attack, broke the spearhead assault of the northern force, and a week later, the Ostraljan Northern Force would be break and rout, with its retreating forces slaughtered or having managed to join up with their Southern Attack force in the dark of night.

As the Tuzan Clansman rushed north to slaughter all remaining resistance there, the combined Tou'ban-Castigarian-Tootine PG Army would be brought to the breakpoint. The southern force mustered by the Ostraljan Hordes was distinctly greater in number than its northern counterpart, and the introduction of the remnants of that northern force had not only bolsters its offensive, but had enraged the NG, now consciously aware that they were fighting for their survival and against time. After only three weeks of fighting, the NG Horde had overwhelmed the best defenses and warriors of the combined PG Force. Many of the mere 22,000 that survived of the 125,000 strong force recount seeing their brother literally torn to pieces by the NG, as they pushed through the trenches for their next quarry. In last desperate defense, the rear-guard would hold the line against the horde, while the injured and beleaguered remnants made a mad dash for the border of the Voltanite Empire to the east. The 4 day forced march saw the worst of the fighting, with the tide only turning in their favor upon reach shining steel walls of the Voltanite Border that covered the PG army's escape with hail of artillery and gunfire.

At the end, almost 9 million NG died, with another 1.5 million PG dead in the invasion. The Clans of Tuzan would make massive land gains, while the Ostraljan NG would futilely retreat to their newly established border. The NG host remained on Sujardin lands, but it would be at least another few years, before the Tuzan or its PG Coalition could properly muster a larger host to truly expunge the NG scourge.
>>
>>4107354
>>4107413
--Voltanite-Peripheral Terminus Event: The Diamond Owl--
For three days Ay'ay'rhan was tortured by the contemptuous Stitcher host. A few points throughout that time, the veteran CG felt as if he were adrift between life and death, his body seeming to have grown numb the pain he had endured. Ay'ay's resolve remained stalwart, honed from years of training under the rigid practices of Voltanite Military Training. Even as the taste of copper rasped his parched tongue, he would not surrender to the will of these Stitcher brutes.

This resolve had come to even move his captures by the third day, or they simply became disinterested in the more tempered and weaker screams the grabraf would loose with every shock from their batons. So, the fourth day brought a change. Ay'ay weakly opened his eyes as he heard the footsteps of entourage of 6, no 7 stitcher enter the room he was kept in. The CG began to focus his senses more when he was not greeted by the usual barrage of insults and electricity. As he limply, raised his head, Ay'ay found himself face-to-face with an unfamiliar looking Stitcher, yet one that clearly held an heir of significance to other idly watching Stitcher in the room.

The Stitcher clicked his tongue as he struggled at first before speaking a fluent Voltanite dialect.
"I've been told you name is Ay'ay. Tell me, how a Grabraf of the Voltanite Nation finds himself in our submerged facility?"

Large Leader stood pensively over the CG as he awaited what he prayed would be a satisfactory answer.
> 2d8s First roll to gauge the overall disposition of the Ay'ay'rhan and Large Leader's discussion, and the second to see if he fall under the sway of Large Leader via his verbal persuasion. Less than 4 and Ay'ay cracks. 5-7 Ay'ay is imprisoned until further notice. 8. Ay'ay is freed and returned to the Voltanite's.

>>4107413
>Meanwhile, far away, another shady trade was occurring.
Using the roll table from >>4106081 again.

The Tootine in an act of generosity to their allies in the Tuzan Highlands sought to provide the Tuzan Clansman with a means to expand their people to new lands outside of Sujardin. Unfortunately in a tragic misunderstanding of the Tuzan Culture, the Tootine Diplomats had only approached the Fachir, and not all the clans, as was tradition in trade. Word traveled fast to the neighboring clans, and while the Fachir leaders were quick to turn away the offer, Kucht and Nagach clansman boarded their vessel that night and dispatched the Tootine diplomats in their sleep.

They summarily tugged the diplomat vessel out to sea and scuttled it as to remove any blame. Even if their vessel was to be found, the superficial wounds on their bodies, would be difficult to assign blame for. The ships of course were either re-purposed into trading vessels or, made into fishing trawlers.
>>
Rolled 5, 3, 2, 4, 3, 4 = 21 (6d8)

>>4106151
Rolling for the unrolled parties of the Star Gazing Event, and re-rolling for Advanced Flight and Advanced Ballistics for the Red-Throats with a 5 (Librarian's Blessing) or higher to succeed.

Rolls in order
- 2x for Zaibatsu
- 2x for Omir'ten
- 2x for RT Tech Rolls
>>
Rolled 6, 6, 4, 4, 3, 6 = 29 (6d8)

>>4107872
Rerolling Advanced Flight and Ballistics, plus 2 foreign contact rolls, time to make the R-Ts less isolated
>>
>>4107872
--Star Gazing Results 1 of 2: Reach for the Stars--
Zaibatsu: With the end of the Tripod War, many projects that the Zet Zaibatsu had started in the onset of the war, had largely lost either funding or purpose in their continued pursuit. However, one project was continued under the decree of the Zet III. Dubbed as Project Skyzol: it was dream to construct a floating platform that could act as an airfield in the clouds that the Zaibatsu could perform aerial sorties far from the reach of land or naval strikes. While the project would likely never be used for its original purpose, the first Skyzol Platorm "Fortress 1"; was completed, a platform around 500 metres in radius that floated at a lofty 3 kilometres in air and sturdy enough to support it new pursuit: Space.

The aspirations of sending a rocket into orbit, using the platform as an advanced launching point. Unfortunately, there starting point was focused on creating a rudimentary rockets that could actually break the grips of Essari's atmopshere. This endeavor, was met with embittering failure, which would only embolden the efforts of the Zaibatsu.

Omir'ten: The Cocky Tripods of the Omir'ten Kingdom also had aspirations now for reaching the stars. It had been pursuit held by the Omir'ten for decades now, with their seers having forsaw such visions throughout the recent decades. Unfortunately, a bulk of Omir'ten funding, engineering and scientific assets had been assigned to the decontaminating and reconstruction of Niu Ti'ras, the decontaminating of Lake Ti'Folt, and menageries of other reconstruction projects within the nuked region.

Still, some scant funding was put aside for other scientific pursuits in Omir'ten and one such project was the creation of an aircraft that could travel great distances quickly, and reach heights greater than even the Zaibatsu High Altitude Fleet could fly. This invention was a failure though. First off, they require a more compact rocket engine, to reduce weight, and provide better aerodynamics for airplane. This was supplied in a limited number at a hefty cost via Red-Throat artisan engineers. However after a series of attempts and at moments, catastrophic failures, it had become clear that the rudimentary design of the aircraft, was clearly the issue and definitely not the craft of the more compact rocket engines.
> Tech Roll Advanced Flight available (Roll 6 or higher)
>>
>>4108014
posted reply too early lol, the two extra rolls were supposed to be Omir'ten local resource exploitation
>>
>>4108020
--Star Gazing Results 2 of 2: The First Sign--
> See these posts for the original rolls and some pretext to the lore on this post.
>>4106685
>>4106774
Panoram: The offset of the Tripod Epidemic had caused a temporary ripple in scientific effort to the reaching the stars. However once more research on the virus that afflicted around 4% of their population was too lethal to rapidly spread, the isolation of key figure (politicians, cultural leaders, engineers, scientists, etc.) and the infected had allowed the TPN Project to continue its research and projects in relative safety.

The slowed progress on their advancements in Ballistics and Advanced Avionics had finally bared fruit though in the form of an improved rocket that would be gentle enough to at least carry its new payload. It was a complex instrument of cutting edge Jadijinese and Patsurian technology that would allow them to guide the rocket payload around the planet in a full planetary orbit and then bring it back to Essari safely. It would additionally be recording its entire journey via a simple monitor onboard the payload to capture the wonders of the heavens over Essari in the payloads transit

On that faith autumn day of the launch, no Tripod, or Sapient on the planet knew that moment would forever alter the course of history of Essari. The launch was a nail-biting experience for the Tripods, but after 14 tense minutes of times pasted, the video feed of the recording monitor aboard the momentary Tripod satellite came on, to a roar of excitement in the PTN Control Room. They looked on in marvel as they for the first time watched the spacebound vessel observe Essari below it, yet it would be during the moment of the payload's guided descent that just a brief visual sighting would rock the world.

As the vessel was being remotely guided into position over the East Patsurian Plains, the video feed caught sight of an unidentified object that flickered a series of lights in strange pattern. It would only be seen on video for less than a minute before the recording device deactivated, but the discovery left the room of Tripod scientists awestruck. Each of the Tripod figureheads quietly pondered on the what they had seen on the monitor, with many quickly discrediting it as a trick of the light, or some form of debris on the screen before one yet unknown Red Throat stepped forward to pose a perilous idea.

"What if it's another satellite?"

And thus the spark for the space race had been ignited.
> Tech: Rocketry Acquired by Red Throats
> Final Essari Plot Point Unlocked
>>
Rolled 1, 5, 5, 1, 7, 7, 2, 4, 5, 5, 4, 5 = 51 (12d8)

>>4107439
A fine mist covered the landscape one morning, for a kilometer around the AA node. It was truly vile, and several stitchers died who decided to hold their breath until the smell went away. Such was their determination.

Above the mists surrounding the AA node,was a rainbow, which the stitchers took for a promise by Emra to never shit on them again, and that some unknown sin was forgiven. The Whitestone stitchers took offense to it, and screeched until it had passed.
>>4108014
3,6>

the RTs began trading with the FGs who would seek machinery, their small settlement on the floating island became a beachead of diplomacy and trade, instead of an outpost of war.
>>4106159
>rolling for results of an unloved event, x4. If a race or invention is selected twice it will automatically roll up 1 until a vacant selection has been made.
>>
>>4108760
Results.
---
1,5,5
>PGs in stitcher tech, and its pretty ok.
--PG-Ostraljan War>Postlude.
The able bodied were too few, the Hurkun too few, and the cheese, by the gods, Emra, and whatever the thrice damned tripods worshipped, the cheese stocks were too few. Yet still, they traded. Oh it cost them, but they traded. The Stitcher Orthodoxy gladly traded their obsolete equipment, a sort of walking machine fit for one. The interface was complicated, and it for a grabraf, modifications had to be made, but it would do. It allowed the troops to march for days, and carry a heavier load across the worst terrain. Within another year, they would finish what had been started.
>Gained Stitcher exoskeletons. (Crude)

1(^2),7,7
>TGs using really good backpack helicopters
With a flair for the fabulous, and a talent for making dynamic entries, the Mad inventor of High Tootine; Do'Finch'ee created a small helicopter that allowed the brave or foolish to soar the skies without biotech. It was noisy, dangerous, and most of all fun. With the FG's natural inclination towards exploration, they took to the new toy with glee.
>Gained "Hoppi-Copter" (see wikipedia)

2(^3),4,5
FGs piloting air cushion hovercraft.
The FG developed a strange second gen biomechanical construct. A fleshy air cushion and rudder with a motor for inflation and propulsion. It was...odd.

5,(^6),5
NGs somehow using white stone stitcher tech.
Similar in size, the stitcher and NG seemed to be quite capable of piloting Security Hoppers. The small, silly looking units were easy to maintain and numerous. Most importantly they could be adapted to fit any number of weapons on their arm gimbals, allowing for use of battlefield salvage and scavenged materials.

No one knew exactly why they kept washing up on the shores of Ostralaja, but the NGs were not one to waste an opportunity. In each machine was a small letter written in common TG script. "No Pants." As they did not wear pants themselves, the NG could only assume this was a safety instruction for operational use of the machine, likely explaining a stitcher's penchant for nudity.
>>
Rolled 5, 5, 5 = 15 (3d8)

>>4108776
Zet the Lost, Zet the successor.
---
Zet watched as his Zaibatsu was outpaced by the Red Throat nations. It was a strange time, here in his final twilight, the world had changed so much, so fast. He often wondered if his rejection of Emra's gift was the wise one; in truth there was anxiety over his impending death, despite a stoic exterior.

Still, he had chosen the next. A successor. One of his many children, of those nameless, carefully groomed to lead an empire, ready to take the name. It mattered little now, he looked to the launch pad; on it was an arrogant thing. A vessel that may touch the stars. It was...his choice. A final way out, one last chance at self determination in a world that became increasingly entangled.

He had invited his old...nemesis, and business partner from the Omir'ten Kingdoms to watch, in the event the effort failed it may perhaps bring some closure to his simmering rage. It was still somewhat hollow, the efforts of this device were built on the cumulative knowledge of those who had advanced past them...It still didn't matter, it was time. He would be the first, but not the last.
---
Rolling for: Zet's journey into space, How useful the mission is, and the Zaibatsu space program in the next decade,
>>
>>4108794
In the coming years the Zaibatsu would carry on without Zet, for it had Zet, as it always would. The space program was different from the other Tripods, but despite its innovation, would always be a second string affair focused on launching small vehicles at high altitudes.

Zet the third's final mission would be a functional success. The craft launched from his magnum opus, the flying carrier, and towards the black of space. The only place where freedom might yet exist...automated telemetry spewed back data on all of the crafts highly instrumented equipment. The engine reported tollerances, heat, vibration, and mass spectrometry of the exhaust that revealed a subtle ablation of tri-nozzle set up. Zet himself reported the cracking of several display screens as vibration shook them into oblivion, as well as a failure of the primary life support system early in flight. The rations supplied were tasteless but functional for the microgravity environment as the ship began its terminal coast into the void.

It was all clinical. Professional. There was an example to set, and it would be. "My Zaibatsu...find me when you are ready. Meet me here, and rise to my challenge." He saw the frost forming in the cabin, but his skin couldn't feel it, not anymore, nerve endings were long dead to such sensation from years of Salhetite abuse. Without the filter of an atmosphere, the stars and sun looked unnatural, surreal. He knew that the atmosphere was turning toxic. He had meant to turn off the transmitter to his ship, but a mind starved of oxygen lead him back to a hallucination of his younger years, and instead he spoke his last to no one, and everyone. "Emra. I reject your offer. I am not fit for Eternity, not as I am..." each word was punctuated with a gasp "we are afraid of you, all of us, out of ignorance, and out of impotency. Out of a culture not ready. But were we always just..." there were words, so many more words, but a body pushed past its years finally gave up, the radio transmitted silence and the occasional gasp until it's batteries failed.
---
Zet the fourth pondered the future of the Zaibatsu. There was peace. Trade. Emra. The final ramblings of his father; an offer that should perhaps be revisited.
>>
Rolled 8, 8, 8 = 24 (3d8)

>>4100307
>>4099454
Over the course of two years, over a hundred iceberg-covered nodes were found. Most were too fortified or buried too deeply to study, but the dead and the weak were extracted and analyzed, perhaps not perfectly but to the best of RT abilities.
Additionally, it has been decided that a permanent research base must be set up on the pole, so as to constantly monitor the state of the Frozen Braffberg.
>rolling for estabilishing an outpost in the arctic, Studying AA-Borealis Nodes, and beginning an advancement in biology studies(will take 1d3 IRL days to complete)
>>
Rolled 1 (1d3)

>>4108838
And how long it will take to advance biology
>>
>>4108808
[[Somewhere in High Orbit over Essari]]
--Spectre's Report: Solar Cycle 81,754,657--

Remaining Functionality of Facility had decreased to 30.874%. Prospects of Librarian CETI Model revised to a 91% certainty of contract with Sapient inhabitants within next 50 years.

Model revision based on recent findings of exospheric interaction regarding sapient vessel adrift in orbit. One biological onboard at time of discovery, yet subsequent contact with vessel unsuccessful due to expiration of biological. Likely causation: Natural Causes.

Vehicle design suggests correlation with sapient satellite sighted 1.23 cycles ago. Future contacts or sightings with Essarian Sapients anticipated throughout next 20 cycles.

--End Report--
>>
>>4108838
Next official advancement to Biology is in the next technology tier following Atomic Age technologies.
>>
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>>4108838
--Red-Throat Event: The Font of Life--

The Arctic Outpost the RT had setup was just a stone throw's away for the AA-Node Borealis. They quickly got to work studying the massive Braffberg, taking tissue samples and assessing it biological composition to understand how such an immense creature could survive in this polar desert. What they would discover though, would greatly enhance the Tripod's understanding of Life and subsequently open the door to a golden age of biological science, comparative in significance only to the great geographical/cartographic breakthroughs made by the Omir'ten decades before.

The Braffberg was found to contain samples, remnants of organisms that had previously been lost to time. Biological data of creatures extinct and living were found perfectly preserved within the behemoth creature. A taxonomical wellspring of creatures that the Red Throats were able to study extensively over intermittent periods of time, before falling back to escape the cold, and the ever-curious and voracious body of the AA-Node. This wealth of biological knowledge would take nearly a century before they would fully grasp what they would fully construct: The Road Map of Life on Essari. Ecology, Genealogy and advancements in numerous Biological and even Chemical Science fields would set the stage for the Red-Throats becoming the leading scientific minds in all of Essari.
> Red-Throat Tripods unlock Modern Age Technology
> Genetics Unlocked
> Ecology Unlocked
>>
Rolled 7, 4, 2, 6, 5, 2, 3, 8 = 37 (8d8)

>>4108760
Rolling for expansion of Mysdrasil outpost settlement (setting up a launchpad is priority), and two rolls for Communications Satellite tech and one for ecology. Also two rolls for Flight for cockies and two for expanding their colonies in Foltania
>>
>>4109110
Expansion of Mysdrasil outpost settlement boomed, much at the expense of communications technology. Within half a decade the outpost would become a sort of carbuncle on the area, swarming with traffic, and developing into its own local culture and flare. The Mysdrasil outpost was intune with the local ecology, and they proved to be a worthy custodian of the land, setting up extensive micro farms and organic crunchy foods on sticks. The Zaibatsu would sell no chemical pesticides or fertilizers here.

The Cocky Tripods of Omir'ten would continue to develop their aircraft, but were largely reliant on foreign expertise from the Zaibatsu and Panoram mainlanders. Improved metalurgy and fuels served to increase the reach of their machines. A local adaptaiton of Grabraf technology spawned a series of novel engines called the "turboprops".

Utilizing a combination of transportation technology available, the cockies set numerous outposts and two more major settlements on Foltania, primarily laying claim to the northern coastal region.
>>
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Rolled 7, 3, 8, 1, 7, 8, 2, 8, 2, 4, 3, 1 = 54 (12d8)

>>4109862

Event: Unexpected Maneuvering

Voltanite Protectorate: Though the entirety of Sujardin was still fractious, the Voltanites would claim it as their protectorate, and carefully dole out technology and resources to create an infrastructure to support their vassal nations, and in turn, ensure they became reliant on the new infrastructure.

The senate were no fools, and all Major TG cities had observatories that reported the same thing. The Tripods as a whole were moving to conquer the stars. They had advanced technology, and industry on their side. The grabrafs had something of their own; tenacity, and a willingness to make do. Military development would be turned to civil use. During their numerous skirmishes it was not uncommon to utuilize a cannon and specialized shell to fire correspondence or intelligence over large distances. It was not improbable that they could reach the stars themselves, or at least control their own skies with such a capability...if appropriately scaled.
---

Zaibatsu: Trade with the Omir'ten granted them access to the turbofan, but a notion was had that they might be able to approach this device from a different angle; the propfan. Under Zet the fourth, the Zaibatsu focused on consolidation and fortification of it's own territory, culture, and industrial capacity. Analog-hybrid computers would move them past their earlier electro-mechanical computers. As a final item, the young Zet began development on a prototype massive heavier than air frame, a sharp departure from his predecessors.

Stitcher crusade:

Despite setbacks, the continued fighting across multiple terrains, and intense logistics strains, and cultural differences, the Crusade benefited the Orthodoxy and Whitestone Empire. Numerous innovations and tactics were born out of necessity. The stitchers as a whole became the world's foremost experts on expeditionary warfare and marine tactics. Most significant were the adaptations of stitchers who replaced regular sized limbs with very large sized limbs, gaining a sort of exoskeleton as an offshoot of the mini stitcherbots.

Rolling for:
Voltanite super artillery space program (x4) stacking rolls, Zaibatsu propfans, consolidation (nationalism), computers, protoype aircraft, Stitchers on battlefield logistics, force projection, marine/ multidomain warfare, and biomechatronics.
>>
>>4109883
For the Grabrafs, it would be a mixed victory of aerospace achievement. They would develop an orbital cannon, but at great cost; attempts to harness the awesome power of nuclear power had backfired, wiping off the face of Essari some of the greatest ballistic mathematicians the culture had yet known. In their wake would be the booming monuments to their greatness.
>grabrafs would be able to launch very small, short lived satellites into very low essari orbit.

7, 8, 2, 8
Zet the fourth would prove to be a powerful leader of industry and his people. A giant hulk would begin taking shape on Shatturne, powered by experimental propfans, and built by a workforce that fanatically served the zaibatsu. Banners and flags decorated the industrial cities, while families would dig in and reinforce their territory. This would come at a cost though; their ability to innovate in disruptive ways was stifeled for now, and analog computers would remain a niche item of limited production.

For the stitchers, all their experience was summed up as screeching madness in the jungles of Foltania. Those who underwent experimental surgery to control larger machines independently would die horrifically, but not before their berserk rampage killed the team behind the effort, silencing the idea for this era.
>>
Rolled 7, 8 = 15 (2d8)

>>4107828
rolling
>>
Rolled 2 (1d3)

>>4107307
Only a few months after it's retrieval, the stitcherbot was once again ready for action. The command staff has picked out 3 potential spots where it's services could be of use:
>rolling 1d3 for where the machine's first "real" mission would be
>1- a tripod-made vessel had fallen from the sky in the seas between Sujardin and Panoram, it is believed that it could be part of the project to fly to the stars. Retrieving it could help the Voltanites catch up to the three-armed race.
>2- heavy underwater tremors have been often reported on the trade routes between Sujardin and Torray. They must be investigated.
>3- a lot of potential salvage still rots at Peripheral Terminus. Going back there could yield both a motherlode of resources and insight into the so-called "Large Leader"'s motives.
>>
Rolled 2, 8 = 10 (2d8)

>>4109915
Rolling for how bad the situation actually is and for how much is learned about it
>>
Rolled 6, 2, 2 = 10 (3d8)

>>4109894
While the prototype aircraft the Zaibatsu engineers were working on were of excellent make and could contend with, and sometimes even outperform their CT rivals, Zet the fourth still felt a need to go higher, to go bigger.
The Red-throats were struggling with their own engines being too fast and too forceful for them. If only they gave all that force much more mass to act upon, perhaps the problems with acceleration could be alleviated.
>rolling for Zaibatsu stealing NSWR engine tech from RTs
>(only if first roll is a success)rolling for starting work on supermassive heavier-than-air aircraft(500 meters in length, MINIMUM)
>(only if second roll is a success)rolling to keep supermassive aircraft project a secret
>>
>>4109917
>Yea, its fucked m8.
The crew of the now "100% Voltanite Stitcherbot" hung precariously over blue ocean waters. Foam chopped and swirled around the edges of waves that broke on the bow of their support Vessel. A scientific trawler that was once a barge that had been pressed into military service for the Great Sujardin War.

As rusty as it was, there was life yet in it. The junior crew blinked away salt spray and gave a thumbs up to the large machine. In turn the operator crew returned a mechanized thumbs up back. explosive bolts disconnected the machine from the crane, and they rapidly sunk beneath the surface, into the depths.

Their navigational lanterns were already warmed up long before they hit the silt floor of the ocean, but were immediately unprepared for what was found. Vast amounts of machinery, excavating, building, and demolishing. They were clearly stitcherbots, but not from the orthodoxy or empire. Obvious tendrils like those of AA nodes were being uncovered and liberated bit by bit.

As if by miracle, they remained undetected as last generation Tripod made cameras and instrumentation captured the sights, and muffled sounds. There was abundant wreckage down here, from all the races, seemingly picked over or ignored in equal measure. Before surfacing they grabbed the best things they could and stuffed them into the 'bots storage cavity.

On the ascent a torpedo hammered the machine, rocking the crew, but allowing them to survive the ordeal.
(Roll a 1d8 to see how badly the stitcherbot was damage)
(Roll a 1d8 to see what bonuses you walked away with)
---
>>4109936

The Zaibatsu would co-develop a nuclear ramjet engine with the Omir'ten. Far too massive for most airborne vessels, but promised near unlimited endurance.

(real world reading: http://large.stanford.edu/courses/2015/ph241/rossi1/ )

Zets ambition for a grand benchmark outstripped his ability to keep a secret. Early spy satellites quickly uncovered his flying edifice. Switching from propjets to nuclear ramjets delayed the project and required significant redesign to remove a bulk of the systems associated with fuel burning engines at that scale.
>>
Rolled 2, 6 = 8 (2d8)

>>4109995
The pictures came out notably smudged. Seems like tripod cameras weren't meant to be used deep underwater. Nevertheless, the eye of a grabraf is keen no matter the depth, and the crew offered a more or less complete description of the enemy machine... from the back, that is.
Unexpectedly lithe of build despite the crushing water pressure around it, the bot moved much less clumsily than the machine the grabrafs excavated. It couldn't be called fast by any means, but it wasn't slow either. The arms were stored in a pair of pylons when not in use, and at least the left one seems to have carried a torpedo launch system that could rotate to aim. No data is available on the front of the machine.
>>
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>>4110076
The crew surfaced and their damaged machine was fished from the sea by the crane of their accompanying support vessel. Opting for in-situ repair, the damaged arms were cannibalized and stacked with a good spare from the lower set. Due to the modular design of the machine the effort was relatively straight forward. The second arm required a dedicated operator, but was a valuable asset to salvage and recovery, getting into wrecks where the machine could not. This left it lighter weight and simpler to operate for the primary pilot, but also awkwardly balanced.

The salvage that was recovered was indeed valuable. The forward section of some flying machine contained an intact electro-mechanical computer and documentation manuals. The other object grabbed was a sphere like capsule, containing a live stitcher from Taskforce Calcite. The stitcher had been observing the developments of a "Large Leader" on behalf of "the twins." His unexpected capture lead to a request of death by honorable electrocution, or returning him to Taskforce Calcite.
---
>the stitcher seems to be familiar with your machine.
>the stitcher knows rumors of a black market for stitcherbot parts.
>the stitcher is revolted by your clothing, and has blindfolded itself due to lacking a knife in which to carve out it's own eyes.
---
>>4109906
Ay'ay has left a positive or useful impression on Large Leader, enough that he has been released. Librarian will flesh out the results of this one.
---
End stage event:

(if players want to tell a story of conflict between the Omir'ten and Stitchers, it a good idea to start. Dusting off any old characters from the previous threads is welcome if you wish. Walking female AA node, Di'Tan, etc.)
Skirmishes between the Omir'ten forces and that of the Crusades had intensified, but now the bulk of the stitcher force were closing in on the hard won settlement of the kingdom.

The Stitcher would call on every resource available, and even those not. They demanded the Voltanites honor their pact with them, and end this menace once and for all. It would put the Voltanites in an unenviable position; in the short term they would either loose trade from the Stitchers or the Tripods, and it was hard to say which was the more dangerous enemy to have.

Some may be tempted out of pure monetary offerings, others viewing it as a chance to upset the balance. It was an unsure thing if the other Tripods would support the Omir'Ten kingdom, let alone if there was a chance of nuclear retaliation.

Complicated plans revolving around false flags and manipulation of politics were formulated, and scapegoats selected. The PGs were far from done with the NGs on Sujardin, and the feeling was quite mutual.
---
>players can outright declare war on either the stitchers or Omir'ten, there will be repercussions
>players can send "mercenaries" to either faction, which will still have consequences.
>players can abstain from conflict, or craft any convoluted scheme.
>>
Rolled 3, 5, 3 = 11 (3d8)

>>4110132
It was decided that the next destination would be the voltanite-stitcher trade hub, as it was just a day of travel away and the crew felt it'd be proper to hand their discoveries in as soon as possible. The fear of this "large leader"'s forces following them might have also played a part in the decision to wing it towards the nearest well-armed, voltanite-owned joint.
>rolling for if large leader comes knocking or not
Once there, the stitcher and the capsule were given over to the local authorities, while the computer had been left back in the ship's brig to be delivered back to the mainland.
>rolling for the local voltanite militia interrogating the stitcher
At the same time, a part of the crew had ventured to the local marketplace - they needed some backup muscle fluid for the mech(a lot leaked out through the arm stumps). The place had a lot less stitchers running around than usual, but that just means there's far less pressure to strip down to just your feathers. One or two mechanics shops were still open anyways, so they'll get what they're looking for. And who knows, maybe they'll even find some second-hand stitcherbot parts or something! Wouldn't count on it, though.
>rolling for what the crew comes back to the ship with
>>
Rolled 4, 1, 6, 8 = 19 (4d8)

Rolling for genetics and 2 rolls for proper ICBM nukes. And a fourth roll determining whether a very special episode of your favourite panoramian soap opera is broadcasted worldwide or not.
>>
Also forgot to say the crew also tells the hub's command about the activity at the ocean's bottom and show them the photo
>>
Rolled 4, 8, 3, 6 = 21 (4d8)

>>4110178
>>4110193
The grabrafs came back from the market with just the muscle fluid, some groceries and nothing more. At least the stitcher at the checkout seemed much more talkative. Asked about how's the day been, where their ship's heading, what are some ship chambers they never check that some spies could hide in... all that jazz.
>two Large Leader-allied stitchers and an escape raft have been hidden aboard the ship. They are to ensure that the evidence is disposed of
>rolling for if the stitchers manage to destroy the photo and kill the crew members that know too much
>another eight stitchers have been dispatched to the hub, they are to infiltrate it and ensure that the information about the operation does not get out
>rolling for how the infiltration goes and for whether they manage to "tie up loose ends"
>>
Rolled 5, 2 = 7 (2d8)

>>4110197
The ship was found months later, in mint condition, floating gently on the waves. It's insides were untouched; it appears the crew had died from a fatal gas leak. Among other critical assets such as the stitcherbot and the computer, a few photos were found aboard the mech, though they were far too blurred to decipher.
>rolling for a new crew being trained for the Voltanites's Marine Research Team
>rolling for studying the computer
Leaving the rest of the consequences to the GM
>>
Rolled 2, 5 = 7 (2d8)

>>4110183
Very early efforts into the studies of genetics create awareness of viral "junk" dna, as well as the fact that the Cockies, Red Throats, and Bloodthroats are all still genetically compatible despite considerable drift.

An early ICBM test goes very poorly. Launch control lost telemetry of the missile as it crossed over the curvature of Essari. The warhead detached cleanly and began it's terminal descent,guided by electro optical sensors and a cutting edge one ton computer that compared stored photographs to what it "saw". As the projection of the camera began to match closer and closer to indexed map negatives, light would shine through the transparency of the map and against the sensor behind it, confirming a correct location. Another set of films would be rapidly loaded and cycled against the incoming visual snapshots until a terminal course had been selected. Sadly, the pictures were all several years old and the machine, while advanced for its time, was woefully incorrect about it's target.

Its twin flew fine on a vertical climb, and confirmed functionality of the launch vehicle. So thats good. People clapped with all three hands, oblivious to the disaster which was about to befall the unintended targets.

Across the world, Panoramian entertainment could be seen on the finest portable entertainment devices or radios.
(requesting a librarian to weigh in on this lore.)
---
>>4110210
The new crew was a team of plucky youths. CGs who saught adventure above the caves would become pilot for the strange stitcher mech, while a small band of Castigars were financed for two years to serve a crew for the ship. A baseline FG and several TG would round the crew out, along with the unexpected addition of an FG from one of the floating islands. They all found their role well enough within the expedition, but a drunken brawl between the TGs destroyed the computer. Its remains were left with the local authority and through time made it to a research center, but were found to be woefully obsolete by the time a small team deciphered its operation. It was a starlight navigation system. The capability of the technology for other uses...was limited.

With little left to go on, the Crew was sent to investigate the stitcher mainland, and to observe all customs so as to maintain limited antagonization of their host's sensibilities.
----
Rolling 1d8 to see what land mass the nuke hits, also rolling 1d8 to see nuke's intensity.
1-Sujardin
2-Moralve
3-Foltania
4-Nihiloram
5-Denui Island
6-Torray Isles
7-Shatturne/ Brouldia/ Jobani
8-Floating Isles

1- Dud
2- Well thought out dummy warhead
3-. 02 KT tactical nuke
4- 22 KT local developed nuke, dirty bomb. (extreme fallout)
5-100 KT Omir'ten supplied test article. Fission (fallout)
6- 500 KT Omir'ten Salhetite boosted nuke. Enhanced fusion. (minor fallout)
7- 25,000 KT Zaibatsu supplied, Fusion. (Negligable fallout)
8- Early MIRV device, 8x 10KT impacts on critical cities within the region.
>>
>>4110247
If a population is nuked, yet no one is left to testify of it, has it ever happened at all? - Zet III

Moralve as a place of promise and great potential has ceased to exist. Future settlers will find shattered buildings around a very wide crater, and little else on a verdant and untamed continent.
>>
>>4107224
>The alteration to whitestone's genetics by the forest grabrafs was such that their entire people were universal donors for stitcherkind. Arms that were attached were...twitchy, and at times grabby, as if they had a mind of their own. Later generations of study would improve stitcher medicine. For now, the Orthodoxy has found a reason to tollerate their friendly parts bins to the south.

To be honest, this would never happen. The orthodoxy already has prostectics and while they are on neutral terms with the Whitestones they would never do this. They view the WE as aberrations both philosophically and bodily. There is a reason why they had everyone born white killed when the WE tried to spread their mutation using biological attacks. Add to that the fact that this would mean brown stitchers with white arms. That's not even. Not at all.

It's important not to forget here the past history of the factions involved and the fact that Stitchers aren't human. They do not think like we or any of the more mentally "human" species do.
>>
>>4110183
Ever since the arctic mission returned with it's first scientific findings, the RTs of Panoram had their whole world shaken. Not only did they began to understand how all species of Essari were related (The specifics still a little fuzzy,) but they also discovered exactly how closely related they were to their CT and BT brethren, and how distant their relationship was with the other sapients of Essari. At first glance, their differences were obvious, and one could simply draw conclusions by comparing the anatomy of idiotic animals like Pouchytails and Stitchers, to name an example. But now, RT had conclusive evidence that backed up their theory, the other so-called-intelligent species belong to entirely different clades than Tripods, and to worsen it all, the amount of different families they are closely related to had made scientists wonder if they were nothing but beast-like animals themselves. Panoram had already been visited by such species, the NGs which had to be driven away from Tripod settlements by force in the past, and the Voltanites who seemed to behave more like Tripods at first, but certainly had a war-like reputation that preceded them, showing that at heart, they were nothing but beasts as well. But this burden wasn't placed only on RTs. both Zaibatsu and Omir'ten alike had had to deal with the screeching Stitchers, which were aproximated to have the intelligence of a five year old Tripod.

The TPN already had the technology, albeit still a little primitive, to broadcast a signal that'd be able to spread their findings (only the relevant bits, of course) to the rest of Tripodkind all over Essari. Even if theoretically video should've already killed the radio star in Panoram, TVs were banned in certain workplaces for safety reasons, so most entretainment signals were transmitted in a format that separated audio and video, allowing them to be recieved by both TVs and radios alike, boosting the chances of their message being recieved in more rustic communities, like those in Jobani and Brouldia which werent affiliated to Zaibatsu or Cocky colonies in Foltania. The Mysdrassil colony had avised that, in order to continue their scientific endeavors there, FGs had to be excluded from the "kill-list", having already fabricated a story that justified their separation from the rest of the Grabrafs. (Which wasn't quite false, as the FGs had been made distinct enough by Emra's gifts already, the RTs weren't aware of the extent just yet due to language barriers.)
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>>4110266
>stitchers
>the intelligence of a five year old Tripod
That's a bit generous if you ask me
>>
Rolled 7, 7, 5, 2 = 21 (4d8)

>>4107828
>The Stitcher clicked his tongue as he struggled at first before speaking a fluent Voltanite dialect.

Stitchers are physically unable to speak the grabraf languages, This was established in one of the earlier threads, I believe, While they could sort of emulate some tongues, it would never be "fluent". Though I do get the atmosphere you're trying to establish here.


Also,
>>4104725

> Cocky defensive rolls in Foltania
> Mystery happenings in the Colony rolls
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>>4110275
Well Large Leader has been shown to deal with d*rk e*ves, and those have the tech to make voiceboxes, so maybe he bought one at Omir'mart
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>>4110266
The broadcast, over an hour long and narrated in choir (which was standard for Bushdaran soap operas anyways,) is too long to lay out in full, but a few highlights include:

"—Zaibatsu and Omir'Ten, your predestined lines of royal successors shall inherit this lines, but in Panoram, we believe our descendants to be the devices in which you hear this transmission. For our planet is sick, and if we do nothing, machines will be the only testimony left by Tripodkind in it—"

"—Tripodkind has long feuded with itself across history, petty disputes over land and resources. But this land is vast enough to house billions more!— (...) — Let's put an end to these skirmishes, the Patsurians learned to live with their neighbours long ago, and the Bushdarians aided the Zutsuilans after their demise, so we call for the Zaibatsu and Omir'ten to let their cousins in Jobani and Brouldia live in peace. Expand no more where a Tripod dwells! For there is plenty of land free of Tripodkind that needs to be settled: Moralve, Foltania, the Torray Archipelago, and Sujardin, all the countless islands in our oceans and every square inch of ice in our poles...—"

"—Have we not proved to be the superior species in this planet yet? All Tripod faiths uphold this truth, for we have rational soul and they don't, ask a Shaman in Jobani, a priest in Nihiloram, or a technician in F'qwad, they will all answer the same —(...)— These beasts may be good trade partners and allies in war, we have fallen into temptation as well, but hear our voices as we shout into the skies: 'Grabrafs make excellent beasts of burden, Stitchers shall forever toil in our fields!' —"

"—Essari suffers as well, have you not noticed the melting of the poles? The thickening of the air? The decay of our fishing vessels? Tripodkind is not to blame, for long ago we discovered the power of the atom, and a clean society is on the horizon for us. But the feathered beasts of the south burn coal at an unimaginable rate, the screeching animals of the east pollute the oceans with heavy metals (...)—"
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>>4110297
>pic related
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>>4104725
>>4110275


In Fixari Heights the Stitcher Evening, lead by Ick Bi’k, member of the Whitestone Imperial House, would come to learn of the one weakness shared by both Stitcher-bot and Hopper-bot; they did not do well with steep, mountainous terrain. Also, they made for really poor ambushing. When the Stitchers came upon the Cocky outpost, it was already well prepared. The Tripods had been able to hear the force hours before either side where within visual range of each other. This had allowed the Tripods, a couple of hundred strong, to prepare. And prepare they did. Weak-points in the cliffs on the Stitchers’ approached had been rigged with remote explosives, the few Bi-planes that the outpost claimed use of had been moved to a location north, out of view from the enemy, and the Tripods had then in turn taken up positions surrounding the outpost.

Thus Evening’s ambush attempt began with the sound of explosions and the rock terrain giving way under the feet of their Vanguard. In the blink of an eye thousands of lives had been lost, taking a chunk out of the southerners’ morale. This was not so much caused by the loss of lives as the destruction of nine out of ten of the Whitestone Force’s crown jewels, the Imperial Class Stitcherbots, all steered by members of the Whitestone house. However great the loss, within minutes the Stitchers were advancing again; more enraged than scared by the loss of life, for death was a fact of life. Once within range of the Outpost, the Stitchers started hailing it using their EM-cannons as close-range forces advanced under coverage of the cannon fire. By the time they realized that the outpost was empty it was too late. Under coverage of the noise of the Stitcher artillery the Tripod bi-planes had now made their way above the stitcher artillery. What followed was death raining from above as bi-planes dropped their loads on top of the unsuspecting Stitchers, only to just as suddenly retreat to Omi’tolt after their tasks had been completed.

Similarly at the outpost, many of the Stitcher ground forces saw their ends as Tripods stationed in the cliffs around opened fire. The tripods might’ve had the advantage of suprise, but the Stitchers had the advantage of expendable Stitchers. The Cocky Tripod garrison, a few hundred strong fell as the small screeching creatures returned the fire in kind. Bigger, chunkier Stitchers carrying large shields in combination would even charge the hills in attempts to take out sniper positions using sword and pistol, much to the Tripods’ surprise. Of course, that tactic was mostly unsuccessful in this situation, much to the surprise of nobody (except perhaps the Stitchers).
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>>4111114
As the Tripods standing became fewer and fewer it became clear to their commander, Laek Shae, that in this engagement tripod tactics would not win over sheer numbers. Together with the tripods stationed with him he recited the Triunist psalm “May God forgive us for our toil” and then entered the detonation codes into the remote trigger.

The mountain went up in flames as the god killer incinerated Tripod, Stitcher and Machine alike. Many a stitcher who survived the blast would find themselves hemorrhaging blood and loosing skin in a span of hours to days. Only a fifth of the Stitcher fighting force would come out of the blast relatively unscathed and only a third of the Stitcherbots, walkers and hoppers were in functional. Those who felt the poison of the killer sun within made their way south to the nearby node / Field, thus giving back what they had spent their lives taking. Those too sick to make their way by their selves were carried by the few EM-hopper tanks that remained functional. It would be a two month before the force had re-organized and started moving again.
Too the west it was a simpler story. The Tripods fought valiantly, and the Stitchers, they were simply out of their element. Their EM Hopper-tanks, Stitcherbots and other mechanised arms simply weren’t made for the marshy ground, constantly getting caught and stranded in the mud. For weeks there was a standstill as the Tripods, numbering a few thousand, managed to hold back the Stitcher force numbering in the hundreds of thousands, along the Coiling Snejk River. While the Stitcher EM-cannons could shoot down the Bi-planes, the tripod mines hidden in the mud made moving the mechs about treacherous.

Stationed in the marshes and commanding the Cocky defensive force was the Defensive Operations Excecutive of the Marshes (The DEOM, AKA “The Big Cock”), Ranka Kos’vor. Ranka had been there during the failed suicide attack on Omi’tolt two years ago made by the small creatures. He knew how cunning the little screechers could be, but he also had an understanding of how set in their ways the creatures were, based off the few Stitchers that were captured during the attack. The plan to deal with the invaders had therefore been simple, keep them stuck here by continuous use of baiting tactics until the war back at home finished or Omir’ten otherwise became able to spare troops to its most distant colony. He therefore kept luring the Stitchers into traps, feigning weakness on one front, only to flank the larger force when it tried to press the perceived advantage, leaving the heavy Stitcher machines stuck in the bog and unable to turn to retaliate quick enough.
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>>4111120
The Tripods would just as quickly pull back and again reinforce the "weak spot". This had continued for two weeks now, the Tripods baiting and striking, all while very slowly surrendering inch by inch to the enemy, and Ranka was intent on having this continue. As long as the Stitchers were stuck in the Marshes they could be dealt with. It was unfortunate that it seemed impossible to starve the little shits to surrender. Ranka found the answer as to why when a captured stitcher somehow snagged the rifle of one of his men, only to eat it.

This battle had begun like many others. Ranka knew that the Stitchers were too stubborn to pull back and the Tripods held the only other feasible way out of the marshlands; north. Thus they feigned a retreat from the fording location of the Coiling Snejk River, leaving only a small lookout force stationed, while moving the bulk of the army south-west into the marches. The Stitcher Warmachine once again moved north and the defenders in the north once again put on a feigned resistance as the South-western force moved in to flank the Evening. Once again Stitchers by the hundred fell as Tripod’s crawling in the mud opened fire and once again most of the machines where unable to turn around and retaliate. Ranka was stationed north of the river, receiving reports and sending out orders by radio. Everything proceeded according to plan, the South-western force kept pounding the Evening while the enemy machines made little headway towards the river.

Then, four hours later, broken radio communications started pouring in. “The marshland is moving! Oh god, they’re in the mu-” “They were waiting on us! Oh Emra, oh Go-”. Ranka quickly gave the order to pull out, but within an hour the only replies he got from the south-west was radio silence.


*Thunk!* *Thunk!* *Thunk!*

Ranka recognized the sound. That wasn’t any Tripod weapon. He could hear the beastial Tripod cries as his men faced the intruders. “Quick! Get some order out there!” He called out to his second, while reaching for the rifle. “Yes, Sir!” The Vice DEOM nodded and swung open the entrance to the tent. *Thunk!* The Tripod’s body was flung back by the force, he head missing. In its place a strangely small stitcherbot arm holding a EM-Rifle. >>4104114
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>>4111125
“Eraitae?!” Ranka brought the rifle close, safety off.

“Coordinating by radio. Not the smartest choice. You should have encrypted the signal.” The voice was a crude facsimile of the Rag’Ohki tongue, the closest that a Stitcher’s screechy vocal chords could come. Ranka jerked right, depressing the trigger. With a thunder and a crack the rifle was gone, two of his arms broken. “A noble attempt. For a dark elf, that is.” In front of him stod two Stitchers; Their pale spotted bodies only adorned in silver jewelry. “Of course you didn’t know we were listening to you. Why would you? After all, why would the crude creatures from the south have access to that technology?”

“FOR GOD AND KING!” The tripod roared as he threw all his strength behind his good arm. A flash of brilliant light followed by a cracking sound and was blackness. The endless void embraced him. ‘No! This can’t be!’ ‘This can’t...’

Now, once again the Great Evening was moving north. As much of the leadership had mysteriously been felled in the marshes, the resurgent force was now under the complete grasp of the Strange pair. Three months after the warring had begun the Evening had made its way to the border of the Omir’ten Colony. It had succeeding in either expelling or eliminating its enemies, but the former had been a strategic victory for the enemy and the latter had been a Pyrrhic victory. Assembled, the Evening now numbered half the Stitchers and Mechanized arms of what had originally set out from the southern Orthodoxy colony half a year ago.

What happened next at Omi’tolt would decide the fate of the Evening, and in the Stitchers’ minds; the World. This was the first step in eliminating the Dark Elf made flesh, and the Stitchers would succeed or become nutrients for the fields trying. That said, they would be in for quite a surprise when they arrived on the border south of Omi’tolt…

>Cont some time tomorrow.
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>>4109110
>Before proceeding, I must address the following. The Ecology roll is unnecessary because the R-T have already unlocked it, as well as Genetics. Additionally, even if the Communications Satellite rolls had been sufficiently high, the R-T lack one prerequisite for such a technology: Synthetic Materials. This will be available for rolling and succeeded on with roll of 6 or higher.

--Red-Throat Event: The Stairway to Heaven--
The quality of life in the Mysdrasil Isles had vastly improved in recent months in large part to recent improvements of trading and socio-political relations between the RT of the Jadijinese Empire, the FG of Mysdrasil and surprisingly for the Red-Throats, the TG discovered living in great walled cities that seemed as if designed to safeguard their avant-garde society from the primal wilderness that surrounded it.

They had only possessed a single outpost originally, a sort of cultural embassy and trade hub to prudently interact with the at times volatile FG locals. A recent change within FG society however had led to more open exchange with the once estranged Tripods, which translated happily into a trade of raw materials and manufactured goods that were largely exchanged for by some dubiously savant FG leaders for plots of land on the Floating Isles of which they were sanctioned to build further trading outposts and even settlements, which Jadijinese Empire all but quickly jumped at the opportunity to lay claim to. Within months the PTN Project had gained a new expansion point in the form of a rapidly constructed airship harbor and what would in the years to follow become a stepping stone for the launching of future manned rocket launches.

--Cocky Tripod Event: The Bounties of Foltania--
The Omir'ten were still reeling from the heavy losses of valuable lands in the once fertile and densely populated regions of Lake Ti'Folt and King's Field, now degraded by the yet to the long terms effects of radiation. Decontamination efforts were progressing as fast as any could expect, but the reconstruction and relocation of agricultural production and a swath of displaced Omir'ten citizens forced the Royalty and Politicians of the Kingdom to look to Foltania with renewed interest. The still largely unorganized colonies of the vast continent had been under threat of attack by the xenophobic Stitcher race in recent years, and even their alliance with one Large Leader and his hodge-podge host of perhaps 50,000 Stitcher were nowhere near enough security to assure the safety of its colonial holdings. More importantly though, Foltania was home to fertile plains, dense forests and ore rich mountains and deserts that held a wealth of resources could easily rebuild it's scarred regions of the Omir'ten.

So a second wave of colonization, consisting of millions of Omir'ten citizens and military divisions would begin expanding across Foltania, fortifying it's once loosely defended lands and now posing a real threat to Stitcher Crusade.
>>
>>4110247
>>4110252
>If a population is nuked, yet no one is left to testify of it, has it ever happened at all? - Zet III

--Moralve Event: The Blinding Light--
The fledgling CG colony established by the Subter Empire was less than a year into it's establishment. Most were still struggling with the concept of functioning fully as an above ground settlement, as even their most interactive trade-cities back in Sujardin were at least partially, if not mostly subterranean. Still the intrepid pioneers of the Subter Empire had done well and with their colony entering it's first anniversary, a vessel was being prepared to send word back to it's mainland kin.

Such aspirations were not meant to be though, as that evening while most of the CG slept, as a small guard kept watch for any hostile wildlife, they would all be snuffed out in a flash of nuclear fire that engulfed the hapless Subter Colony and also flattening any forest or other tall structure within a 5 mile radius.

The truth of who launched it (it was the Jadijinese) would be lost to the annuls of time, as the Subter Empire would come to the assumption that lost contact with the colony was the result of the colonies overall failure, and ultimately a fruitless venture in planting entirely surface colonies in other lands, without adequate reconaissance.

>This was kind of a soft retcon for the ICBM event, and I would like to say going forward, that I'll be more vigilant on when and how ICBM event will be handled in the remaining threads.
>>
Rolled 5 (1d8)

Outwardly, the Subter Empire seems a strangely unified uopia. There seems to be little internal conflict and only minimal external strife. But that's not entirely true: The nature of the railway makes formerly untouched land more accessable, yes, but it also makes land easily skipped over, making middle men less important and centralizing mercantile power where the resources are produced and where they are sold. This means Huzduk sucumbs to a glorified railway station - a necessary one, yes, since the only way to go by rail is from Subter territory to Subter territory, but one of little consequences.
This means the Huzduk economy tanks while the rest of the Empire flurishes. There is really only one way for the region not to impoverish completely: customs.

Now, within the Subter Empire, there are no customs, that was one of the big points in favor of unification, and Huzduk doesn't have the political clout to change that. So voices of secession are becoming loud - If Huzduk manages a peaceful split from the Empire, then they can just tax the shit out of anything coming from Satokh-Otai to the contienent and from the rest of the Empire into the Unity. They would be amazingly rich.

Rolling for that. 1 and 8 have special outcomes. 4 and 5 will not have crushingly boring outcomes. This roll will have interesting consequences, no matter fucking what.
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>>4111537
>I'm going to make an additional note here to tie in the Omir'ten colony expansion with The Evening/Stitcher Crusade events here. >>4111114
>>4111120
>>4111125
>>4111128

The expansion of the both colonial regions in Foltania occurs at a time shortly after the aforementioned posts above, largely due to the disjointed string of events that have been occurring outside of Foltania. My GM assessment will be that any attack on Omi'tolt would occur just weeks or months after the arrival of tens of thousands of new CT to the continent.

Just because new arrivals are here though, doesn't mean that their odds of defending Omi'tolt are that much greater.
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>>4111993
5 is:
>Over 4, so the idea goes through
>Hella far away from 8, so there is trouble aplenty

The provintial government votes to secede. there is huge public support because the commonfolk are the ones suffering most from the economic situation. Here, they think, these far away regions of the Subter Empire use us as a trainway station, profiting, but we get left behind? That is hardly just. What the provintial government proposed is quite right, and many volunteers enlist in the TSF(temporary security forces) and help in the building of the gigantic stop gaps and gates that will from now on ensure that every train will pay its due.
Huzduk has, overnight, found its national identity again.
A polite message is sent to the Senate of Subter, explaining to them the decision of Huzduk to strike out alone into the world. The senate - not entirely surprised by the general direction of the events, Huzduk having been reeling from war expenditures due to its location, and having entered into independent economic relations with the Goltona Republic before - but entirely surprised by the naivite of this declaration, simply sends a peace keeping force. A few hundred would suffice, they decide, to bring down a delusional governor.
They are wrong. This is what the TSF had been made for, and so the national guard is thrown out by armed civilians in makeshift uniforms with the new symbol of Huzduk on it, a rail line with two gates.
[The above is what happened right at the time of the roll]
[The next post is what happened in since then]
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>>4112522
Trains still ran, of course, they were an economic powerhouse. And of course, when they ran, they would be taxed by customs. The Huzduk welcomed them and let them through no matter what, as long as they paid.
But while this commerce went on, the Subter Empire halted all actual imports to Huzduk, forbade any Huzduk entrance into the Subter Empire and treated with hostility all Huzduk strongholds within the Empire, dispossessing Huzduk expats, with some lynched by mobs.
The new government of Huzduk - The High Office of Customs - threaten to bring up arms against the violation of Huzduk rights in the Subter Empire. In return, the Subter Senate pins some murders on Huzduk terrorists. Rhethoric heats up, Huzduk stocks up the TSF (Now Trainline Strike Forces) and looks elsewhere for help:
Nekonahu extends its hands. The Merchant princes know that investing in Huzduk, giving them banking rights to boot, would be a net loss short term. But the relations this will bring with Goltona, the access to train lines as well as the ability to simply cut off half the continent from its biggest life line? Too juicy a proposal not to take.
And so customs in Huzduk are soon paid in debt paper, signed with the official Huzduk seal.

Pictured, a Huzduk Custom's Officer.
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>>4112537
oh yea, also since Huzduk isn't getting the remote heating through Darzadgar on demand anymore, but only through tapping into incidental pipes, the 'outside' in the caverns is a lot colder now, hence the clothing.
>>
Rolled 5, 5, 5 = 15 (3d8)

Fuck it, gonna make a few more rolls to be resolved over the next couple days.
>Tech roll PG: Servomotors
>Tech roll Stitcher: Advanced Chemistry Whitestone Stitchers
>Exploration roll: Whitestone Exploration of the South Pole.

If the Chemistry rolll succeeds, I will give a +1 to the Exploration roll for reasons that will become apparent and will likely find the approval of the QMs.
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Rolled 7, 1, 4, 4, 7, 6, 8 = 37 (7d8)

>>4106189
*minor update*
-wow I fucked up there. The Ostralajan's certainly were horrified to find that the Coalition now considered them to be food, even if it was only a modest bump to their supply lines, it was enough to keep the war machine grinding ever forward.

---Bitter conclusions---

The interlude between conflicts was enough that the NGs were repopulating, but in truth all they had were owlets, children incapable of the demands of war.

Their mysterious benefactor may have very well been a shipping error, as gradually the whitestone supplies dried up, but their local salvage horde was strong. It was a time that would make or break their nation. The Voltanites had blockaded them into their lands, preventing their righteous conquest. They were the chosen! They alone had been gifted by their god, and justly so, to strike down those that would oppress them. Now they stood at the edge of oblivion, there would be a heroic last stand, but the numbers and resources were not on their side...

To seek aid, they dispatched numerous envoys to Denui island, and pled their case to the Forest Grabrafs over jury rigged radio equipment. Those brave enough would cover themselves in rags and attempt to sue the sumpter empire for peace or intervention on their behalf.

>Rolling for: Emisary blockade run to Denui, and Denui's response (low is a suggestion of exodus to their lands, high is a mobilization for war against the PG...and TG. Mostly everyone.) FG's willingness to help (Again), and the Sumpter empire' heart.
x4
----

General Hu'ti'ootin Looked across his personal company, the 506th "Flesh Eaters". He was one of many who had partaken of the forbidden, and grew to hunger for it. Drool ran freely from his gnarled beak, he was one of the half breeds, those PG who had FG blood in their veins. They said FG blood made savage the Grabraf. Perhaps it was true.

Multiple riders had been sent to petition nearby TG cities to deploy their awesome "sky breachers", cannons built on a scale of such as to bring into question the sanity of their builders. Still incomplete, they had the potential to bombard NG settlements long before, and long after the conflict began in earnest. Best of all it appealed to those fancy bastard's egos. Without risking a feather they would have the "lessers" fight their battles for them. It mattered little, there would be meat on the tables again shortly....

>rolling for: TG cities willing to aid them, accuracy of fire, and how safe it was to fire the incomplete guns.
x3
------
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>>4112629
The brave blockade runners of Ostralajan made it there with no loss of life, and only superficial damage to their ships, but the NGs of Denui had no sympathy to their plight. They left the land that was gifted to them, seeking more. The risk was their to take, and it was now being paid for. The elders of the clans suggested very strongly that they commit a mass exodus home. They would welcome them, but not aid them in this foolish and prideful war.

The skyborn FG responded with limited interest, seeking genetic stock to "Enrich". The offer was not what they had hoped for. Though should it come to it, they could commit their numbers to a horrific transformation into beasts of war, with metabolisms so unstable they would not last the month, but would carve a trail of ruin. Such was the FG's offer.

The Sumpter empire's heart had grown cold, dealing with the struggle as it had. They needed labor, simple and true. Cheap labor. If the NG emigrated into the dark below, they would serve a tenure of no less than 4 generations of indentured servitude. Their rights would be that of food, labor, and existence. Work would be rewarded with excess food, and improved habitation space. They would have the right to carve out their own settlement, for Essari's underground had space for all. The size similarity between the two would also ensure a more comfortable life, outside of being underground.

There were no easy choices here, and the population was beginning to divide on what was the best option. The reign of fire from above served to expedite the choices.
---
Hu'ti'ootin swaggered for the first time in years down the ranks of his men. Seven of the gilded bastards had agreed to lend their thunder to this cause. It was confirmed that despite being incomplete the guns were very safe to fire, and only lost mild accuracy for what they were...Already booms sounded in the far distance. The TG would slowly "walk" the fire up the territory of the Ostralajans, herding them into the Coalitions waiting lines. The PG would lay claim to the plains, and the TG could reclaim their lost cities. This was a war to make their ancestors proud, to make Xerho proud! The gods smiled upon him, he knew it. Surely, Ostralaja would be no more.
>>
Rolled 2, 3, 6, 2 = 13 (4d8)

Rolling for synthetic materials (2 rolls), hydro power and cultural exchanges with the FG
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>>4112584
>Stitcher Advanced Chemistry: success
Whitestone weavers are working on one thing, and one thing only: What can you do with crystals? Turns out, quite a lot, at the molecular level. One thing you can do, apparently, is make them catch oxygen ions. if the crystal is ground down enough and put into a carrier medium - like any liquid - they can be breathed in and broken down in the Stitcher lung, and the oxygen is there able to be used. Breathable liquid is one of the early consequences of the advancement in chemistry. No one can vouch for its safety, but then again, noone cares.

>Whitestone Exploration: Success. (6, if you count the +1!)
Remember the last expedition? We all know that failed because of a lack of tools against the cold. Now, clothing is ruled out, that much is clear. Stitchers abhore clothing. But what they do have is thermoregulative liquid. And now, the means to make any liquid breathable. Huh. The Stitcher cold suit is invented.
It is not good for your health.
>requesting resolution for South Pole exploration

>Servos for PGs.
I'll resolve this when I have art for it. Until then, anybody can do stuff with this! Knock yourselves out!
>>
>>4112747
please specify which faction you're rolling for
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>>4112753
red throats obviously, since theyre the only ones with access to those rolls anyways
>>
Rolled 5, 2, 7, 4, 8, 3 = 29 (6d8)

>>4112584
The first servomotors were bulky affairs; the circuitry guiding them cruder than that made by tripods, and as such taking much space; a single servo could stand half as tall as a grabraf. A more pressing problem was found not in the machinery, but in the people: the servos needed skilled engineers to make and experienced controllers to operate, and of both there were woefully little. Still, the servos slowly spread across the lands.
Seeing the potential in the new servo technology, some enerprising industrialists have decided to invest in educating the masses in the intricacies of engineering, to fill out their workforce with qualified cadres.
>rolling for raising the education level of PG and thus creating more high-qualification workers
At the same time, the tech was appropriated by the military as well. The use of servos could lead to the creation of new, high-precision aiming systems.
>rolling for high-precision artillery and anti-air for (in order): Voltanites, Tootine, Nekonahu, Xerhonoke, and Castigars
>>
Rolled 8, 4, 4, 7 = 23 (4d8)

Cocky Tripods, in their renewed colonizing spirit, decide to double down on their defenses abroad in Foltania. Having listened to the RTs message they also decide, what the hell, and ask for assistance.
Rolling for : Fortifying existing settlements, espionage on their colonial rivals, military aid from Panoram, civilian aid from Panoram.

Specifics decided on subsequent rolls.
>>
Rolled 4, 2, 2 = 8 (3d4)

>>4112866
Cool. Will write proper post later.
>Nat 8 on fortifying, nice. Anyways 2 rolls for specifics
1. Upgraded walls (better blast resistance)
2. Anti-Stitcherbot turrets (Repurposed Anti-Air batteries courtesy of Patsuria-Jadijinik)
3. Trenches/Mines/other obstacles placed in the surrounding perimeter
4. Small Ranger aircrafts (Courtesy of Jadijinik-Panoram, think aerostatic balloons but Tripod-tech)
>4 on spy :(
>4 on military aid :(
>7 on civilian aid :)
Veteran engineers from the Bushdarian chapter of the Song of Gears are sent to the Foltanian colonies. Whether their age is a sign of expertise or decrepitness is an interrogant for another day. Besides the boons mentioned in the fortifying roll, they will:
1. Boost cocky rolls for techs already investigated by RTs (nukes and space stuff excluded)
2. Boost new cocky military rolls
3. Boost rolls concerning non-military stuff in the colonies.
4. Boost space rolls
>>
Rolled 1 (1d8)

>>4112830
I have still one PG roll left. I'll reroll the Nekonahu aiming system roll.
>>
>>4112972
Truly, they will have to look for other ways to counter jets. I wonder...
>>
>>4111128
>>4111994
>>4110275

Theme music: https://www.youtube.com/watch?v=VoF9HUvYPKs

On Derwuday, the 15 of Thawmonth in the year 1113 O.T. a fleet of Strange gilded Ships with stacks of black smoke billowing out of them were spotted off the coast by the 8th Ship of the 5th Fleet, as it was returning from a supply run to Omi’tolt. With the wave of immigrants coming the home country orders had been given for the Colony’s fleet to guard the open sea in-between the two continents, seemingly ignoring the possibility of a Stitcher attack coming along the coast. The orders coming from Omi’Tolt’s Capitol had been strange recently, but Captain Eal’Shae had got used to it.

The Omir’ten Ship hailed the strangers over radio in numerous tripod tongues and Voltanite pidgin, asking them to stop and identify themselves. This was repeated several times with no reply. Warning shots were therefore made from the Omir’ten ship. The strange fleet responded in kind by firing at the tripods. A sea-battle commenced where the technically superior Omir’ten ship, with its more experienced crew managed to take down two gilded ships within the hour. For a while t seemed that while outnumbered, the Tripods weren’t outmatched. That was until the strangers started shooting Grabrafs at them.

With a great crashing sound something had penetrated their iron hull, but no explosion had come. The ammunition's department had found a Grabraf like nothing they had seen before, clad from head to toe in what looked like Crystalline Stitcherbot armor brushing itself off. The confusion had come quick and their deaths quicker still. Gunfire and confused tripod screams could be heard throughout the ship, as the intruders made their way through its corridors, dyeing its corridors red. When the command bridge had been breached, the crystal clad grabrafs had ordered the Captain to turn the ship around and sail it back to Omi’tolt. The Captain had of course refused, only to be decapitated. This continued down the ranks, each Tripod being ordered to turn the ship around. Each refusing only to meet their end. Eventually it was the 2nd Helmsman who agreed to follow through with their demands; all while pleading them to spare her and her family at the colony.

The Omir’ten ship was hailed by the Capitol as it closed in on Omi’tolt. Hasty answers were given that they had come into conflict with an unidentified fleet and fought it off, only for much of the commanding brass to get killed by an unfortunate explosive round to the command bridge. The Capitol acknowledged and asked the ship to come in and dock.
>>
>>4112997
For some weird reason, half of the city’s guard had been given the day off. Thus understaffed and overwhelmed, the defences on the walls were breached and fell before the vacationers had been called in. With the city walls undefended, the enemy fleet came sailing into the Harbour. Tripod military and Civilians alike offered up whatever resistance that they could but the ships bombarded buildings and streets alike while but wave upon wave of boats filled with uniformed Plains Grabrafs in strange kettle-helmets was sent out and eventually made landfall within the city. Eventually, many of the strange Grabrafs from the walls came down to support their brethren at the harbour and it simply became too much. The Tripod defenses cracked and an unorganized retreat became a rout. Death came spiraling down.

Kettlehelmet squadrons lead by adorned PG and TG pairs quickly made their way through the city’s streets; Cutting and burning down all resistance, while ignoring those stood back. It was not long before they had breached the Capitol building.

For three days the Stitcher Evening had marched north into the Tripod lands. The few tripods that were found in the populated villages that existed were put to the power lines. It was strange how no official resistance was offered, how it almost seemed that the tripods on the countryside had already hidden themselves. Most of the Stitcher horde offered it no second though, but Riishii’ and Ti’kree understood, something had happened. Someone had been here first. The question was who.

The Columns of black smoke was visible long before the Stitchers saw the city; A both joy and anger flooded through the Stitchers’ neurons. Someone had snubbed them of their prize. When they crested the final hill, they could see a wounded city; large section of it either charred or turned to rubble. Purple banners were flying over the walls and it appeared that Grabraf figures were standing guard. A delegation of Stitchers, Riishii’ and Ti’kree included, went down to the city in order ascertain the situation. When they came to its southern gates an effeminate Plains Grabraf in a gilded uniform was waiting on them.

“Oh, the Stitchers! We have been expecting you! Now come along, we have no time to waste!”
>>
>>4112999
The delegation was lead through the mainstreet of the city. They watched as Tripods under the guard of Kettlehelmets were clearing out rubble and dowsing the flames that still burned by the harbor. As they moved along the main street they came upon squads of PG led by single TGs. The TGs were carrying lists and in a calm manner pointed at windows of the apartments around them. The PGs did as they were ordered, stormed the apartments, brought the Tripods out along the street and had them shot. Strangely enough, most apartments were left unharmed. That was one thing the delegation noticed; there were to many tripods freely moving about. Something was off.

When they entered the great hall of the Capitol a booming voice greeted them “Greetings, my Irritable Neighbours!” “Come! sit! We have much to discuss!” A large, heavy set tripod sitting on a thorne dominated the hall, the metal ornaments and medallions clinking as he motioned. Next to him sat three Grabrafs: A One-eyed Gray PG wearing a uniform similar to that of the PG that had originally greeted them at the city gates, A TG in a civilian suit of the Kholeskan fashion, and an FG-looking TG wearing his symbiote companion in the Crystplate fashion. As the delegation made their way further into the hall, they noticed that not just Grabrafs, but also Tripod guards were stationed within the hall.

The Stitchers were not amused. “For whom do you speak?” Ti’kree void of emotion, taking in the situation.

“Oh, where are my manners!” The Tripod brushed a non-existant speck of dust from his cape. “Al’Shafar Ti’rase 23rd in line to the throne of the Great Omir’ten Empire.” Something hit the tripod. “Oh, Wait! Fourth in line to the throne after the happenings of these last weeks. Very sad stuff! Absolutely overcome with grief!” It took no Stitcher from I’eek to tell that he clearly were not.

“And next to me..” The tripod pointed a food-smeared finger at the Grabraf in the Crystplate armor. “Is my new friend, Konokia Nilohk!” She was clearly not amused by this. The Stitchers listened quietly, observing the specimen before them. Loads of babble and monologing followed until the Al’shafar finally came to the point.

“This will be the start of something wonderful!” He took another mouth-full of Hurkun cheese. “On this day, 19 th of Thawmonth 1113 I, Al’shafar Ti’rase, declare that the Foltanian colony Omi’tolt and all of its inhabitants hereby officially will become subjects of the Kholeskan Crown. In exchange for their protection and support, The Cocky tripods of Foltania will be able to live free from central rule of the north. I further declare that all further claims to Foltania outside of currently inhabited lands are relinquished, while recognizing it all to belong to the greater Stitcherkind.”
>>
Rolled 6 (1d8)

Modern problems require modern solutions - and the stitcher problem is the most modern problem of all. With a generous donation of second-hand IR seekers from their new friends, the Zaibatsu, some Cocky ingenuity, and lots and lots of napalm canisters, the "Tipsy mk1" series of robots were created, so named for their tendency to move like they just had two full gallons of the strongest brew a grabraf barista could legally serve you.
The machine's construction, while novel, is simple: a rotor at the top provides lift and a pod holding the simplistic circuitry and the IR sensor at the bottom provides counterrotation. The constant spinning allows the sensor to quickly "scan" an area after which the internal computer figures out in what direction the readings show heat closest to the body temperature of a stitcher and rotates an internal ballast accordingly, causing the bot to tip in that direction and thus follow the unlucky victim. By recording how large is the angle at which the readings are satisfactory the computer determines when it's close enough to blow, and subsequently, well, blows.
A first batch of a few dozen or so has been released "into the wild" in the foltanian marshes. Let's see how well they do their job.
>>
>>4113002
Ti’kree could see what was happening, but stated played the role and stated it anyway. “On whose authority do you state this?” “One whose authority do you think, little friend?” the tripod wagged a finger in a *tut* *tut* motion. “None other’s authority than that of my cousin, High king of Omir’ten and Panoram! I am merely a humble servant in all of this! Well, not officially, that is. Officially this is outrageous and I will duly be branded as an enemy of the crown. It such a shame that most of the tripods on Foltania not in on this little arrangement have either fallen heroically fighting the Kholeskans or died in the aftermath.”

“You see, large grand plans are being set to motion all over Essari. Wheels within wheels. But you are familiar with those kinds of things, with all of your conniving and warring. Tripods will keep pouring into the ex-colony, the king has given me his assurances in this! This will be the birthplace of industry and things of such a nature that has never before been seen. As I said, this is all the beginning of something great and we want you all to be part of it...”

Khonokia, who had been silent until now looked in to the eyes of the delegates, uttering only two sentences in assent. “For a brighter tomorrow. The Lady wills it.”

The Whitestone Empire and Crystal Orthodoxy started pulling back their force from Omi’tolt. They had not finished what they had set out to originally do, but they had come to a new understanding. No matter how while and disgusting the Tripods visage where, the true dark elf lied somewhere else. A new found unity had sprung up within the two factions out of all that they had been through together. Once again the Whitestone houses would begin to attend the great assembly of houses together with their northern kin. All under the watchful eyes of disciples from I’eek. However, many matters remained to be resolved. There was the question of how the territories of Foltania should be divided, were already several suggestions, arguments and points of disagreements were had. There was also the matter of Large Leader, who still remained at large (heh). His force had avoided any major confrontation with the Evening, and Southerners and Northerners alike recognized that such a dangerous and unpredictable element could not be afforded to continue existing. The FG blessing had been as much a curse, Large Leader and his gang were the result of a mutation to their brains. The result of which caused them lack the in-built loyalty to house and colony. These Stitchers had only been allowed to come to adulthood in the South due to the bigger issues that the Empire faced those decades, such as the need for more Stitchers to throw at the southern Nomads. Now however, the seeds that had been sowed had turned into weeds ruining the Empire’s glorious white gardens.

>Open plot hook, the matter of Foltania
>Open plot hook, The large Large Leader problem
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>>4113024
Forgot pictures. Shit
>>
>>4112997
>>4112999
>>4113002
>>4113006
>>4113024

Yeah, I'm gonna need some serious explanations as to what the hell just occurred in this last chain of posts. I understand (mostly) who the factions are, but I need a bit of an explanation as to how we got to this event.

Feel free to reply here, or in the Discord before going forward.

>>4112629
>>4112657
I feel like I've been doing this a lot more recently, but I'm going to be axing the --Bitter Conclusions-- piece regarding the mass exodus of NG fron southwestern Sujardin and other notes here regarding the PG-Ostraljan interactions in these posts. For now they're going to remain where they are with the most recent border changes that have been set.

Not trying to rain on my Co-GM or other player's plans, but I have a central plot point that more or less needs Ostralja to exist for at least 10-20 more years in-canon. Again, I apologize if this feels heavy handed.
>>
>>4112751
--Whitestone Empire Exploration Results: The Guardian of the White Expanse--

The 2nd Whitestone Expedition to the South Pole had gone far better than it's predecessor, with their more vessels more optimized to handle the frigid and turbulent seas. The Stitches aboard were able to handle the harsh temperatures well, thanks to their recently developed Cryst Coats that comfortably shields them from the elements in exchange for only some minor, respiratory gagging. When the Stitchers finally reached the glacial walls that extend around the south pole, the Stitcher marveled in awe at the beauty and near perfection of the white cathedrals of ice that surrounded them.

As the Whitestone Explorers looked for a location to safely moor their vessels they spotted and eerily familiar figure hanging over the towering shelves of ice. A massive, iced over tendril that was perhaps a kilometer across. Shortly after the Stitcher anchored around the tendril to investigate further, they were able to confirm the uncanny fact that the tendril was almost assuredly that of what had to be an immense AA-Node. While the Whitestone Researchers could not aptly explain why an AA-Node would be so far south, but it was a welcome boon to the Stitcher as they were now able to easily re-power their ships batteries, and conduct further study in arctic waters, without concern of running low on power.

This AA-Node would later come to be known as AA-Node Denu'arctis
>>
>>4112747
Their newlyfound climate conciousness (hysteria?) has made the RTs of Panoram look for new eco-friendly resources, sadly it seems like they're sticking to plastics for the time being... As for energetic resources, some of the few remaining combustion plants are replaced with dams where possible, cause y'know, its probably not smart to depend exclusively on highly volatile salhetite enhanced nuclear reactors as your only power source. The floating island outpost tries their best not to be racist against their toucan neighbours, and fail miserably.
>>
Rolled 8 (1d8)

>>4113669
Rolling for colonization of the node by the whitestones
>>
>>4113982
>nice
>>
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Rolled 7, 7 = 14 (2d8)

>>4113982
Fucking 8.

A gigantic Continent of pure white has been found. White cathedrals made by the forces of causality themselves. This was a sign. The small outpost in Denu'arctis soon grew into the city of ''de''*nu as plilgrims flocked from whitestone territory. A dome was constructed, many miles wide, to keep the heat in which the city produced using solar energy converters. The crysglass used here is layered with thermoregulative paste and so incredibly well insulated, well enough to put up crysgrain fields around the gigantic node.
The exotic animals here are harvested, gigantic flightless pterorrtails farmed for their hides, inkless Inksackbees for their honey, and Emrastuff taken liberally. Against all odds, a city in the Arcitc circle became a viable trading port.

But most impressive was the research stations. High above the dome, in even intervalls, research stations are put up all the way into the upper atmosphere where the node terminates. Every station is isolated, no radio equipment allowed, the intranet completely kept within the station. Only mute stitchers conversing in written tablets which are then erased are allowed there. Tunnels are dug into the node to better research it. The past experiences how to placate the nodes and not appear threatening are put into action.Adventerous research is done on removed, kept alive tissue. The highest causion is kept.

rolling for:
>Huzduk advanced Physics
>Stitcher Electromagnetic Mastery
>>
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>>4114194
this is a more canon-accurate depiction of the city of ''de''*nu.
>>
Rolled 2, 6, 1 = 9 (3d8)

--Grabraf Event: The Intellectual Exchange--
For centuries the cultural and racial divisions of the PG, FG, CG and TG had been the foundation for the distinctly different levels of technological progression and variance that is seen throughout Sujardin. Even in Multi-Grabraf nations like the Tootine Unity, the Kholeska Alliance, Xerhonoke and the Voltanite Empire, a hierarchical and societal class structure has existed within these nations based on one's distinction and birthright as a PG, CG or TG. This voluntary separation of Grabrafian races has extended to even the eclectic nation-states on the Floating Isles

However, with the sharing and on-going construction of the Trans-Sujardin Surface Railway (TSSR) in Sujardin, simultaneously with the cultural exchange with the RT and Stitcher on the Floating Isles has in resulted in a new renaissance of cultural and technological exchange. It had finally been acknowledged by multiple nations that their shortcomings in technological prowess and disunity was likely a result of their disunion in knowledge and technological availability amongst their different races. This would stand no longer and shortly after the introduction of the CG Steam Cart Railway, a exchanging of ideas and technologies would explode across all of Sujardin throughout much of the Silent Decade. Similarly on the Floating Isles, interactions with the technologically advanced Stitcher and RT had resulted in a new sense of camaraderie amongst their Grabrafian kin and rapidly working to share their knowledge and stand together. Some amongst the the FG of Ulordrasil even considered the idea of more permanently anchoring the isles over their ancient homeland, Sujardin.

>So for a timeframe reference, this event involving the Grabraf impacts all Grabrafian nations, except the NG, and will have been occurring throughout the course of the Silent Decade.
> hree Rolls. First for integrating of known Tech amongst Sujardin nations. Second for integrating of known Tech amongst FG-TG of the Floating Isles. Third Roll to determine whether FG of Ulordrasil begin leaning towards semi-anchoring of the Floating Isles near Sujardin. (1-4 = No Interest; 5-6 = Some Interest; 7-8 = Unified Agreement)

--Roll Result translation for Tech Integration (First two rolls)--
1-4: All tech Tier 4 or under that are known by any of the Grabraf races are learned by all Grabrafs, including any known by the Voltanites.
5-6: All tech Tier 5 or under that are known by any of the Grabraf races are learned by all Grabrafs, including any known by the Voltanites.
7: All tech Tier 6 or under that are known by any of the Grabraf races are learned by all Grabrafs, including any known by the Voltanites.
8: If Sujardin Roll is 8, TG, CG & PG learn all Tier 6 Tech, including Voltanites . If Floating Isles is 8, The Grabraf of the Floating Isles become a utopian-like society of bio-organic/agrarian-tech society Becoming their own distinct racial group on the Floating Isles.
>>
Rolled 8, 4 = 12 (2d8)

>>4114253
so fuck the PG some combustion engines hot damn
>>
RTs Rerolling for synthetic materials and electric jet engines (they already have electric motors and have been interacting with the CTs so im guessing its okay to roll for this.) Also whats the consensus of Foltania? Are all cockies dead or what
>>
Rolled 1, 3, 1, 1 = 6 (4d8)

>>4114308
im a retard
>>
Rolled 1 (1d6)

>>4112908
>>4112908
This roll would've chronologically happened after the colonies were attacked, so while the RTs who arrive still reluctantly help the new management fortify against potential threats, they aren't precisely happy to answer to Grabraf commands. Also since it's now a different faction from Omir'ten, instead of the tech boost the civilian aid will erect a building as decided by this dice roll.
1. Broadcast centre (A medium warehouse with a radio tower)
2. Weapon parts factory (Produces RT rifles, would require either a training roll for CTs to use or ask for more military aid)
3. Machine parts factory (Boosts industry for the colony)
4. Materials Refinery (Boosts industry for the colony)
5. Panoram embassy (Boosts mainland loyalty for the Choir members and improves the Colony's chances of recieving further aid)
6. Choir worship building (Boosts autonomy for the Choir members, improves the colony's chances of recieving more Choir members)
>>
>>4114533
After finishing up the job they were sent to do, the red-throat parishers decide their work in Foltania is far from finished. They dismantle their humble fleet and set up their new base of operations, an improvised Broadcast centre built with the salvage from their ships, alongside a few residences for them to dwell on, their architecture awfully similar to that of the traditional swamp-houses inhabited by the original choir members back in Panoram Minor. This milestone would mark the founding of a new choir chapter, the Song of the Wetlands.
>>
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Rolled 8, 2, 8, 3, 7, 7, 1 = 36 (7d8)

>>4113024
>>4113082
>>4100806
“Mr Screecher, for four years House Quartz has been terrorizing our country-side and stealing our herds of Soumalainens. They have thereafter tried to sell our cattle-bugs to their neighbors, us included. When questioned as to why they’ve kept doing this they have replied, and I quote: “The weak should fear the strong” while wrestling our representatives into choke-holds. House Azurite therefore motions that House Quartz of Colony I’e’rryeek is to banned from trading in any animal larger than two stones for the next six years.”

Thus the first motion in the newly reformed Great Assembly was written into the slabs of history.

The question of Foltania was a hot topic among all Houses what should be done with such a wast land filled with so many tasty rocks? There were two competing ideas. The first was that the land should be made available for the young houses founded in the most recent centuries (regardless if White or Orthodox). The populations within the colonies/cities of Torray had exploded in the past century, but there simply wasn’t much room left for new colonies to be founded and for Houses to become Great. This was greatly favoured by the largest Houses, who saw this as a way to get potential competition away and relieve potential societal unrest. The second was that the land would become ear-marked for the Orthodoxy and Empire, with a line drawn just west of the Eishi Desert (exemptions made for House Sandstone) between the two claims. Cities created there would not be owned or controlled by specific families, but instead they would abide by the say of greater Northern or Southern Stitcherdom.

>Rolling for the two options (1-5 is the first. 6-8 is the latter). Also rolling for the settlement scale of Foltania (1 low interest with few settlements. 8 the opposite).

This was a brilliant new age for the Stitchers. And a brilliant new age required the spread of shiny new tech! All but the most grumpy Houses agreed! A grand construction project was to be begun jointly by the Crystal Orthodoxy and the Whitestone Empire: A great fiber-optically interconnected network was to be created, connecting Stitchers of all three continents; Foltania, Torray and even Sujardin!

> Rolling for progress on from Torray to Sujardin, Torray to Foltania, Torray to the South pole.

During the planing phases, some idiot accidentally input a fourth destination. As this was included in the agreement signed by the Great Asssembly of Houses it had to be built. Those were the rules. No backsies.

> Also rolling for progress to a random continent (place and success): Moralve, Bebin, North Pole, Nihiloram, Shatturne, Brouldia, Jobani, some small deserted island in the center of Essari.
>>
>>4114314
Multiple Panoramian nation states attempted to build their own chemical refineries to decrease dependency on the Zaibatsu, only to learn a horrific fact: Chemical refineries are an industrial nightmare in both process and toxicity. Zutsuil had finally managed to reconstruct some of their great industry with salvage operations of wrecked refineries, creating a "like new" smaller, but "just as good" refinery for the creation of synthetic material. It was not like new, or just as good. The subsequent explosion killed half the staff on duty that day, and slagged a transport network. Undaunted, the owners of the refinery attempted to operate at reduced capacity, and began selling bleach. Its level of impurity was quite high, but "Zutsuil's Finest" soon reached local bartering spots.

Electric Jet engines. What an idea. The clans of the Plains had long sought to harness the technology of their neighbors. Instead there was a prarie fire that burned for over a month, and engulfed the near by Omir'ten settlement's walls. Rumors were that an electric motor was attached to a jet engine. How insane.
>>
>>4114194
>weakly resolving Electromagnetic Mastery because I won't have the art any time soon

Through the refinement of electromagnetic motors, the miniaturization of batteries and the toil of thousands of stitchers, the whitestone Empire, with support from the Great Assembly of Houses (Or the small Assembly under the Whitestone Emperors, as it was locally known), begins construction of excellaration strips: Immensely long, slightly sloping cannons made up of a series of copper-crystal coils, alltogether making up a runway to - well to do what exactly? The Whitestones give two answers: We can propell projectiles across continents with these things, if we only have the energy. Put a little articulated joint into it, and you can even aim it. But more importantly, once this mammoth project is done, manned projectiles can be shot for transport to previously unaccassable lands. Stitcher eyes turn upward, to space

>This is the start of a years long superproject.
>>
Rolled 8, 4, 5, 7 = 24 (4d8)

Two Omir'ten roll for submersibles, one for torpedo technology, and one for trading with Patsurians in their outpost.
>>
Rolled 2, 6 = 8 (2d8)

>>4114253
Just like the other nations, Tuzan had received the knowledge of making Crystplate - the problem was, of course, that just like the other nations this knowledge was near useless without discolodites to use for their raw resource. The Tuzans had a solution, though: Nomads. The little Ostralajans were plentiful, and each carried a discolodite symbiote within it. Soon, "camps" would spring up in the war-torn area, filled with captive NG harvested for their discolodites.
>rolling for capturing NG
>(if first roll is successful) rolling for harvesting discolodites out of captive NG
>>
>>4114640
The cockies, having lost part of their royal holdings in Foltania, turn their eyes towards their first ever colony in Panoram. As centuries flew by, the tensions with the warring clans eventually disappeared and by now, their settlement had plenty good relationships with the RT. Not too long ago, a merchant from Zutsuil had made his way over to the east, bringing low quality bleach and old war-torn books from ages ago, among these were failed prototype schematics for an underwater vehicle, interesting indeed... (Specifics of trading are left to a QM)
>>
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>>4114562
> 8 and 2 on Settlements

While the majority of houses were of the opinion that the continent should be settled by those houses that were in most need of it, House Carnelian and House Calcite were not. Both houses held a strong sway over the north and south of Torray respectively, and both houses were not too fond of the possibility of third center of power forming to the north of them. They therefore decided that the second option was the one to go with. Houses dependent on them reluctantly bent to their will. Due to this, what would’ve been an exodus of less fortunate houses to the land of opportunity turned into a trickle, bogged down by Stitcherisms and factionalism. Foltania was split down the “Many dash line” and Two pairs of twin settlments where founded along part of the border. Definitely as a symbol for cooperation, and not a sign of either side mistrusting each other. Two other cities were founded as well. One small colony to the west of Voltanite holdings, with a population numbering less than 10 00. The Thorn, as it would become known, specialized completely in creating and trading goods with the Voltanite grabrafs. Using their proximity to the colony’s largest trade-town to their advantage. Another Whitestone colony was founded out on the coast. Likewise small, here they specialized in Dredging the sea-floor in order to search for rare-essari minerals used in the new devices that were being developed.
>>
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>>4114562
>>4114758
> 8 and 2 on Settlements

While the majority of houses were of the opinion that the continent should be settled by those houses that were in most need of it, House Carnelian and House Calcite were not. Both houses held a strong sway over the north and south of Torray respectively, and both houses were not too fond of the possibility of third center of power forming to the north of them. They therefore decided that the second option was the one to go with. Houses dependent on them reluctantly bent to their will. Due to this, what would’ve been an exodus of less fortunate houses to the land of opportunity turned into a trickle, bogged down by Stitcherisms and factionalism. Foltania was split down the “Many dash line” and Two pairs of twin settlments where founded along part of the border. Definitely as a symbol for cooperation, and not a sign of either side mistrusting each other. Two other cities were founded as well. One small colony to the west of Voltanite holdings, with a population numbering less than 10 00. The Thorn, as it would become known, specialized completely in creating and trading goods with the Voltanite grabrafs. Using their proximity to the colony’s largest trade-town to their advantage. Another Whitestone colony was founded out on the coast. Likewise small, here they specialized in Dredging the sea-floor in order to search for rare-essari minerals used in the new devices that were being developed.

> 8 Sujardin, 3 Foltania, 7 South Pole

Much of Stitcherdom was connected to each-other through the great Interstitch. On both the South Pole and on Sujardin as message could be sent by the way of computer, only for it to with the blink of an eye be received on the Torray isles. However, the problems caused by the two Great Houses strong-arming the assembly in regards to the settlement agreement had also affected the construction of the connection to Foltania. It was way behind schedule and over budget. The Sandstone designed Reedio communicators would have to do for now, in order for Foltania to stay in contact with its kin to the South.

> 7 (Jobani) and 1 on success

The venture is a great failure. The team laying the great pipes containing the crystal fibers are all lost in a Storm, just three weeks venture north-east of the Torray continent. The idiot who made the mistake of adding this destination to the Project in the first place is identified and electrocuted. As ignoring the agreement or acting as Jobani was never part of the plan would be considered a form lying, the Stitchers instead did the least they could do while honoring the spirit of the agreement. A single ship, crewed by twenty stitchers were put to the task of laying the fiber. A task that most likely never would be finished.
>>
Rolled 6, 7 = 13 (2d8)

>>4114641
Since the Tuzans have somewhat mastered the techniques of harvesting discolodites, but not nearly enough lifestock to do so, the unsuccessful hunt on hiding vermin-grabraf is both an annoyance and an economic opportunity missed. They therefore turn to those who have a long standing history of sniffing out and capturing crafty sentients: The Sons of Xerho and their descendents. If you want slaves captured, get the professionals.

>Rolling for the response to the invitation by 1. The Sons and 2. The Castigars.

Seeing as both are former enemies of the Tuzans, they wll, depending on the roll, ask for compensation.
>>
>>4113628
Upon hearing the when, why and how to this story point from its creator, allow me to produce a proper story response.

--Foltania Event: Meet the New Boss--
The transition of control over the region was swift and violent, but it was a resounding success for the Kholeskan Alliance. It had been years since the embittered acceptance of their loss at the hands of the Sujardin Senate, and since then they had been clandestinely rebuilding and modernizing their military. The first opportunity to test their improved military came via the secret meeting of envoys from the Omir'ten Empire, sent by one Al'Shafar Tirase. The Tripods informed the Kholeskan their desire to seek military aid from an outside third party to assist in the "liberation" of colonies off in the distant land of Foltania.

Eager to test their newest naval and armored assets, as well as to provide the newest generation of Crystknights of Jahonia. The Tripod envoys had been particularly insistent on the potential boon such an opportunity could provide for it Knights. An ominous note of interest that the Kholeskans were more than a little unnerved by, including its newly ordained leader, Konokia Nilohk, the daughter of the late Hokeron. She was among the first to rush into the Omi'Tolt alongside her fellow Grabraf-at-Arms, and were the lynchpin in decimating any form of city defense. While the task was short, but worthy of their skill, Konokia felt sick to be associated with such a grotesque figure the likes of Al'Shafar, and revolted at the thought that he was considered royalty among his kind.

Yet the young Headmaster of the Jahonia Order knew better than to speak so crassly of foreign allies, and was delighted that her interactions with the rotund Tripod were limited to a smattering of formal gatherings. The political transition of power in the Omir'ten Colony, was under the careful precision of Ooytan Koht. Ooytan, being a well practice diplomat and strategist of war, had made fast-work of smoothing out relations with the Tripods still voluntarily residing in the city, and opening relations with the curious Stitcher that were camped out some miles from the colony's borders. The TG was far more placating of the bombastic Omir'ten Heir, but his interests were purely aligned now in slowly expunging the remaining Tripods from their newly acquired lands, while encouraging colonization for his fellow Grabraf.

While the Tripods did have their uses as variable builders and possessing grandiose technology, the Kholeskans would see to it their population dwindled to small minority by the end of the century. For now though, a tenuous co-habitation would exist in Kholeska's first colonial holdings.
>>
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>>4110297
Although at first it seemed like the only response RTs would get from Jobani, Brouldia and Shatturne was radio silence from the Zaibatsu, eventually a few confused signals sent by small tribal groups would make their way into Panoram. With nothing to offer but reassuring words, the TPN had set up a sort of 'call center' to answer questions made by clearly underdeveloped bloodthroat nations, some of which had no idea there was a world beyond their seas.

This would change about a week after the inital broadcast, when a short hard-to-make out message coming from Jobani's eastern rainforest would make it's way to the TPN. The satellite was very primitive after all, and it was surprising that it even managed to broadcast their signal effectively overseas, so a small diplomat mission consisting of a single ship quickly made it's way to the shores of Jobani, where it was recieved and brought to the heartlands of the jungle, to Nantamaka City, in the shores of Lake Shenk.

Nantamaka City, was a true sight to behold, with an admixture of ancient and modern architecture, the settlement showed clear signs of wear and renovation. It looked as if it had been both under siege and under construction at the same time, concrete met steel met granite, hand-carved stone intervened by what seemed
like skycrapper scaffolding. A main avenue adorned with colorful glasses lead to a large imposing structure, with a thick pillar of smoke coming out of a large windowless skylight. "This is either their goverment palace, or their biggest factory, if not both." Thought the RT diplomat while gazing in awe as she entered the building.

Inside of it waited king Nantaskak, born Zhanta'an, for he was a slave before he ruled. A cripple with no third arm, hatched into poverty, his village was raided when he was but a child. He was deemed too broken to serve in manual labour and too ugly to serve in a palace, so he was sent to the fighting pits, where slaves would face both beast and tripod alike, for the amusement of the royal population. His prowess in mortal combat would land him a privileged position as the kings personal gladiator, and then a privileged position as the leader of the Great Slave Revolt of Nantamaka, that would depose the weak slave-owning goverment in favour of a more traditional warlike one. His army conquered tribe after triby, eventually uniting all the cities around lake Shenk under a single banner. But this was long ago, and with age the slave king became just as weak as his predecessors, having to even amputate his tail due to his fatness...
>>
>>4115571
Communication was hard at first, the RT had been chosen for her experience, it wasn't her first time in Jobani, she had worked in the Zaibatsu holdings there as a trade negotiator. While this meant she had a grasp of some Jobani dialect, it wasn't precisely the one spoken in Nantamaka, which caused a delay in conversation, for a local interpreter was needed.

She felt overdressed next to the king, her Zutsuilan Quexquémitl looked like a parka when compared to Nantaskak's clothes. But it wasn't her who looked out of place, it was the king; besides the palace guards, the rest of his subjects wore garments that covered just as much skin as the ones from the mainland. She didn't dare to question the ruler's nakedness in front of him, however, and would have to wait until after their meeting was over to learn why he dressed the way he did. The palace maid in charge of attending the diplomat and her crew members would later explain Nantaskak origins, and how he would continue to dress as a slave until his final days, as a way to stay humble. He dipped his broken shackles in gold and addorned his collar with colorful gemstones, even his crown was a reminder of his past life. A helmet from his days in the fighting pits had become embedded in his skull, being far too dangerous to remove, it was instead plated with gold and adorned with the finger bones of the previous king, "To make up for my missing hand," Nantaskak would often claim.
>>
Rolled 7 (1d8)

>>4114758
with the continent now neatly partitioned, the whitestone stitchers finally increase their colonies to house the new generations which are slowly but surely overpopulating their current colonies.
>>
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>>4115741
The colonization effort bears great fruit; Mostly because of the speed of laying interstitch rails that the experienced engineers display, the territory of the colony is far extended to the next four nodes, each of which is blessed with a settlement connected to the others by the Foltania Interstitch. Finally there is breathing and breeding room for the Whitestone colonists who had been hemmed in for decades in a space little larger than one Torray island.
>>
Rolled 2 (1d8)

>>4115783
Rolling for an expedition by the Omir'ten Kingdom Colony to the Fixari Heights. A huge crator has been gaping there, taunting them for a long time. They want to find out what is going on there. This shouldn't be super difficult but I'll still give it a roll.
>Requesting QM resolution
>>
Rolled 6 (1d8)

RT roll for Synthetic materials
>>
Rolled 1, 2 = 3 (2d8)

>>4116195
fucking finally. With that out of the way, rolling for an orbital telescope/probe satellite.
>>
Rolled 3 (1d8)

>>4116198
ugh, rerolling
>>
>>4116195
>>4116198
>>4116199
take a hint. The dice want you to go a different way, don't force it. Activate your nogging.
>>
Rolled 1, 4 = 5 (2d8)

>>4114870
A sort of "competition" has begun between the Xerho and the Castigars: the Tuzans pay with just 5% of the crystplates they harvest, but even that much is a lucrative boon, and soon, entire gangs are formed around the capture and delivery of Nomads.
>rolling for how many Nomads the Xerho catch
>rolling for how many Nomads the Castigars catch
>>
Rolled 1, 2 = 3 (2d8)

rolling for (advanced) chemistry for the PG.
>>
Rolled 7, 2 = 9 (2d8)

>>4116468

The Thinking Grabrafs of the Tootine Unity believed that they might've discovered the key to turning Hurkun cheese into a hard rubber-like material with all kinds of useful applications. The key seemed to be high heat and a substance found in spice. Lot's of spice - The good stuff that coincidentally was largely being monopolized by the Unity.
>>
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Rolled 6, 8 = 14 (2d8)

With the revelation that the Dark Elf was not on the outside, but on the inside, the stitchers of Foltania have once again turned their attention to the field of psychology. Truly, to beat your enemy you must know your enemy, and to know your enemy, you must first know yourself.
>rolling for psychology for stitchers
>(if first roll is successful) rolling for how many stitchers beat themselves up(non-lethally but enough to leave them sore for a few days) in order to excise the darkness from their hearts
>>
Rolled 7, 3, 3 = 13 (3d8)

>>4115811
>>4114778

The Carnelians don’t really like that the Whitestones were increasing their presence on Foltania. Foltania needed more even-hearted, Slab-fearing, honest-to-Emra brown Stitchers! Not to be outdone and seeking to make more room on Torray, younger houses are sent out to colonize the brown side of Foltania.

> Will this plan fail? (I bet you it will! - double fail even)

An ailing Large Leader was somehow put in charge creation of the Foltania – Torray Interstitch connection. No one realized that House Shiny Stone was just a front for his operations until the contract was signed. With Large Leader now having won the contract there was nothing that the other Stitchers could do. Breaking the contract would be lying, after all!


> Will Large Leader succeed in creating the finest internet connection there ever was?
>>
>>4116544
this is a great post that did not work out how I would want
>>
Rolled 7, 8, 2, 7 = 24 (4d8)

Omir'ten reroll for torpedoes, automatic rifling, and reinforced jet fuselage. Song of the Wetlands/Cocky Foltania roll for land surveying/prospecting
>>
>>4117103
>>4114660
(Solving this myself so I can continue doing my thing.)
As trade with the Patsurians boomed, it became clear to the Omir'ten that business with their RT neighbours was full of untapped potential. Panoram-made goods flooded the markets of Nihiloram, TVs, radios, amongst other domestic electronics became valued-yet-accessible commodities in the CT fatherland. And as xenophobic sentiments between the two species slowly faded away —in part thanks to the precedent set by the Triunistic Tao followers that inhabited Eastern Panoram— the secrecy that existed surrounding their technology also slightly dwindled, limits imposed on weapons artisans by the TPN relaxed, meaning that items such as rockets and guns could be now legally sold to the CT. Inmigration also flourished, and although the colony still abided to the limits agreed upon in the centuries old peace treaty, CTs could now be found in RT cities and viceversa.

This cultural exchange inspired Omir'ten to try to replicate and incorporate RT ideas to their own military designs. Their first successful prototype was a CT explosive rocket, supposed to work like Patsurian ones. On air, it was a complete disaster for the payload was too volatile to fly. But an engineer had the idea to replace the combustion engine with a modified CT aircraft propeller, and fire the 'miniature missile' underwater, thus the perfect projectile for their new submersibles to fire. Their efforts to implement the armored plating of the RT airships into their jets' remain fruitless for the time being.
>>
>>4115811
--Cocky Tripod Event: Point Break--
Some journeys into the unknown are met with discovery and glory, while other are wrought with misfortune and ruin. The latter would be the case for the Omir'ten Explorers that dared climb the Stitcher named Fixari Heights, or as they're more commonly known by the Tripods, Foltspine Mountains. The towering spires that reached far above the cloud line of Essari proved to be a trial too great for many of the Cocky Tripods to endure. Bad weather, thin air and freezing cold claimed over half of the expeditionary group before they had reached less than half a kilometer below the highest clouds. The final death blow to the expedition though came in the middle of the night, during a violent windstorm that would knock the expedition leader shelter loose from the steep mountainside, and careening for thousands of meters to his death.

The losses had simply become too much, and the remainder of the Omir'ten Explorers made the call to turn back. Perhaps they would one day reach the peaks above the clouds and plant our flag to commemorate our triumph, many of the Tripods somberly thought as they followed their path back to the base of the mountain range, dotted with the frozen corpses of their comrades, like a morbid breadcrumb trail.

--TG Event: Reinventing the Wheel--
Many TG scholars within the Tootine Unity thought the small group of scientists and engineers mad, for making audacious claims of turning Hurkun cheese into a tough, yet elastic material. In reality though, after months of experimentation, the TG of the Tootine Unity had stumbled upon an alternate and primitive, yet effective means of rubber vulcanization. Ideas abounded from the minds of eager scholars and engineers across the nation-state as they marveled at the possibilities and applications such a material could have on their society, which among many of them included the implementation of an improved and mass-produceable wheel.

More importantly to the Tootine Unity, they now for the first time in decades possessed a commodity that if produced on an industrial scale would give them an economic leg-up against even the mercantile juggernauts, Nekonahu.
> Vulcanization Tech Unlocked for TG.
>>
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Rolled 5, 6 = 11 (2d8)

In the Sons of Xerho, fighting for status of chieftain has been ritualized extensively for a long time. Only oldest sons are permitted to do it, only on certain holidays, only with certain weapons, and referees, rather than cpitulation, determine the outcome. It isn't an enviroment for second sons with ambition.

That's why recently, a new phenomenon has taken hold. With the advent of the combustion engine and imports of rubber cheese from the TG (rolling for the PG to recreate it, though it would still mean either slow production or importing more spices from the Unity), young SoX Grabraf begin to invest in a new form of transportation, the Xike. To prove their mettle, titleless nobles and charismatic lowborns begin to amass gangs, little private armies of a few dozen Xikers each- something not discouraged by the culture there. Some offer their services to tribulates within the SoX, some strike out on their own, all are always looking to get into conflict with each other over conflicting missions, mutual interests in resources or plain testosterone fueled exuberance.

These gangs are involved in the inner-SoX wars, in NG hunting, but most and most dangerously, they constantly make encoursions on neighboring kingdoms: They try to get tribute from the TG cities in the north of Sujardin, they steal Hurkuns from the mountain tribes, they antagonize the Castigarian Empire, they set up protection rackets in Xerhonoke and the Voltanite territory.


>regarding the rubber rolls: If the first succeeds, the Sox/Castigars stole the tech with spies. If the second roll succeeds, Nekonahu acquired it somehow.
>>
>>4114562
The Great Assembly of Houses is a traveling institution. There isn't one fixed Assembly hal somewhere, but great, multicoloured domes in (almost) every house territory to meet where it was decided to be necessary. These domes have a few requirements, such as giving every assembly member an equal space, two raised platforms for two Screechers, and a pit of electric spikes in case a Vote of No Evenness goes through.

There has been, recently, also another feature of these Houses: a little, portable, white house latching onto them like a tick, where the irregular Whitestone deligates live. After the Evening, the Whitestones had agreed to join the Great Assembly, but seeing as they weren't part of the Orthodoxy, they had to improvise on a few fronts. Usually, the irregular delegates are some diplomats, often weavers, who are more pompous but less active than other representatives, claiming superiourity more often, but getting into wrestling matches very seldomly.
Today, this is not so. Today, there isn't a little house adjeacent to the Great Assembly House of House Ruby either. There is instead, an immense, white tower, on gigantic spiderbot legs, resting in front of the city, a delegation of thousands of cooks, writers, craftsmen, servants, and soldiers having traveled with it here.
From it emerge, carried by a jewol bred into the size of a small house, and flanked by eighty-eight Praetors, a pair of stitchers so white, the strength of the sun seems to be enhanced when reflected by their ivory skin. White jewelry hangs off all of their limbs.

They make their way through the city, the jewol damaging a house here and there, but the Praetors taking conspicious care not to kill any bystanders, no matter how unevenly they look at the exalted pair, as if to avoid any undue offense.

Then, at last, the Assembly House is reached. The Jewol is forced to the ground by the praetors, and the Emperors order each other to dismount.
Inside, there is murmuring. Most of the time, the Assembly is filled with screeching loud enough to be heared a district away, constant fighting and arguing. A very mundane situation in stitcher society. But this is different - this is strange. Representaitive ar eunsure whether this is even even.
>>
>>4117561
The Empress orders the Screecher to give them the floor. The Screecher, not at all his usual abrasive self, answers: "The... The session has not yet begun."
"Begin it then!"
A short pause. Then, with a very confused look, the assembly is called into session prematurely, not that the Emperors have any such authority over the Screecher, who is mostly just overpowered by sheer audacity. The Emperors begin to speak in unison:

"Representatives of the lower Houses. We, the eternal and immortal Emperors of all of the Universe, past, present and future, all living things within it and all inert, of land, sea, air, vaccuum and beyond, made such by pure, white necessity, are hereby requesting the beginning of a new election. We, the necessery rulers of all, are willing to participate as candidates."

The silence only expands after this. The Screecher clicks nervously: "Representa... Your Highne... White scu... Stitchers at the stand: We cannot call an election. The current matriarch-patriarch pair of the ruling house are not dead."
The Emperors look at each other. This seems not to be what has been planned. They click, then nod.
"Then." the Emperor begins. "We demand they die." the Empress ends the sentence. "With all respect and honours, of course." the Emperor adds apologetically.

>Asking for Tailtan to resolve this however you see fit.
>>
Rolled 1, 4, 7, 2, 7 = 21 (5d8)

>>4114758
>>4115783
Rolling for colony expansion for:

1.Bloodstone
2.Omir'ten
3.General Crystal Orthodoxy
4. Sandstone
5. Whitestone

7s get something special.
>>
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>>4117620
House Bloodstone reveices the orders jumbled, since no Interstitch exists that reaches to Foltania, the encoded radio message is decoded wrongly. Thus, one of the Bloodstone towns is renamed to "Expand immidiately", and everybody goes about their business.

The Omir'ten slowly manage to get the expansion gears going again, but seeing as the situation for the Omir'ten kingdom in general was quite Chaotic, the expansion was of middeling success.

The Orthodoxy gets something special: They send out hardened explorers, aided by Sandstone allies, into the mountains, where riches and nodes wait for them. Through a new technique of partially underground bases, and the usage of adapted Stitcher Coats, they make very good progress and manage to establish two settlements at nodes and multiple mining camps.

House sandstone just kind of gestures in the direction of the next node.

Whitestone get something special: Equidistant between the two halfs of the Whitestone colonies lies a sea. This sea, some Whtiestone exploration parties have settled, and on the node in its middle, a white city is built, though its population is now comperatively tiny.
>>
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>>4117638
Ahem...should probably give you this.

Since, apparently a lot of folks have been using an outdated map and all. My fault really.
>>
Rolled 8, 7 = 15 (2d8)

rolling for results of the research in the giant antarctic Emra research stations. Also rolling for more generic research into Emra, how to desteoy her, how to replace her, why she is so uneven, by Stitcherdom.

Requesting qm resolution
>>
Rolled 3, 5 = 8 (2d8)

There's been rumors in Omir'ten's Foltanian colonies that those little brown, irritable bug people have managed to harness the AA nodes for electricity. Reminded of the "AA Binder" project a few years back, the Cocky Tripods have decided to try again - this time, with added energy-gathering functionale!
>rolling for AA Binder on the northern coast of Foltania
>rolling for it twice just to be sure
>>
>>4116365
The generous bounty of the Tuzan's highly attractive to both the Xerho and Castigars. One for better material, the other out of a component requirement to "Blood, Material, Academi."

With the hunt on, it turned out to be horrifically disasterous for the sons of Xerho. In their years without hunting FG, they had grown soft. Many of their senior warlords, best highway men, and lowest of the brigands were slain by the dimuntive Nomads. Their feathers and skin made into capes, their skulls into masks, their meat into dried jerky.

The years of eradication efforts, now turned to casual sport had pushed the NGs into savagery.

For their part the Castigars killed and were killed in equal measure, eventually concluding the campaign was not worth bastardized armor of the TGs, when they could obtain foreign imports that made due. Retreating, they realized that the lands of Xerho had grown soft, and were ripe for the taking. Blood and Material...

>>4116468
>>4116500
Cheese wheels. brilliant.

>>4116520
The stitchers understood themselves as all were expected to be stitcher, it was correct and even. By understanding that an uneven stitcher was to be electrocuted immediately, and consensus could be had on that (under pain of electrocution, and pain.) further mutual understanding could be had.

It was understood that the dark elf was the potential for oddness within, and only with self mortification, flagellation, and mild electrocution could they kill what was obviously the weaker than stitcher dark elf. It is overt; there is a tiny dark elf in all of us, and it must die less it manfiest! KILL IT!

And so they did, upon maturity ( and sometimes birth) all switchers are savagely beaten unto near death, and every second year there after. This has a profound impact on their society, creating physically stronger, more robust stitchers, who also now seem to welcome the activity. Truly, the stitchers, both white and brown are united in purity of mind.

As a side effect, the beatings are welcomed by those of house sandstone who make savage the body while noble the mind. For their allies in Sujardin, it is ample opportunity to test themselves against an endless and eager line of stitchers in one on one (which makes two, and that is better than one) combat. Opening of Screeching huts begin to pop up, stimulating stitcher economy with a unique service.

As a side effect, stitchers are also better at taking a beating and dishing out suffering in unarmed combat.
>>
--World Event: The Boons and Woes of Globalism Part 1--
In the midst of all the major events that have highlighted the Silent Decade, often it is the more benign events that would go on to have the greatest impact on the world in the next century on Essari. One of these such events would be advent of globalism, its discovery of technologies other civilizations possess, and the subsequent pursuit of the individual races to attain this knowledge and technology for themselves. This sharing of knowledge and cultural exchange would be the start of domino effect of events that would be seen throughout the next century on Essari.

> All Sapient Races get a total of 20 tech rolls to make towards the acquisition of unattained tech rolls from the list below.
> Rolls must be 5 or higher to succeed for tech Tier 5 and under, and 6 or higher to tech Tier 6 and greater.
> Certain rolls will have specific set success rolls or limitations to certain races, as indicated below.
> See Tech Table in attached image.

Tier 4
- Aerodynamics/Aerostatics
- Automation/Clockwork (Requires 6 or Higher Roll)
- Cryptography
- Compulsory Education
- Emraic Fuel Electricity (Requires 6 or Higher Roll)
- Kineticrystal (Requires 7 or Higher Roll)
- Marine Engineering
- Plumbing (NG Only)
- Pyrolysis
Tier 5
- Advanced Physics (Requires 6 or Higher Roll)
- Anatomy
- Anti-Material Rifle (Requires 6 or Higher Roll)
- Artificial Crystal-Muscles (Requires 7 or Higher Roll)
- Biology (PG Only)
- Capacitors
- Chemical Thermoregulation (Requires 7 or Higher Roll)
- Continuous Track
- Flamethrower
- Hydraulics
- Industrial Refineries (Requires 6 or Higher Roll)
- Medicine (Requires 6 or Higher Roll)
- Napalm-like Substance (Requires 6 or Higher Roll)
- Pneumatics
- Rifling (NG Only)
- Sanitation (NG, PG & CG Only)
- Servomotors (Requires 7 or Higher Roll)
- Solid Rocket Motors
- Standardized Ammunition
- Steam Power (NG Only)
- Steam Train/Cart Railway (Requires 6 or Higher Roll)
- Taxonomy (NG, PG & CG Only)
- Telegraph (NG & CG Only)
Tier 6 [NG are Can't Roll these]
- Anti-Air Weaponry
- Atomic Theory (Grabraf Only)
- Autogyros (Requires 7 or Higher Roll)
- Ballistics (Grabraf Only)
- Circuitry
- Combustion Engine (Grabraf Only)
- Composite Crystal Armor (Requires 8 Roll)
- Digital-to-Node-Converter [DNC] (Requires 8 Roll)
- Early Television (Requires 7 or Higher Roll)
- Electricity (Grabraf Only)
- Flight (Grabraf & Stitcher Only)
- High-Powered Weaponry (Requires 7 or Higher Roll)
- Infrastructure Networking (Requires 7 or Higher Roll)
- Laser Tubes
- Mechanized Walker (Requires 7 or Higher Roll)
- Mobilized Artillery
- Plastic (Grabraf & Stitcher Only)
- Psychology
- Radio (Grabraf Only)
- Radio Jammer
- Refrigeration (Grabraf Only)
- Solar Power (Requires 7 or Higher Roll)
- Solid-Fuel Rocket (Requires 7 or Higher Roll)
- Solid-State Electronics (Require 7 or Higher Roll)
- Submersible
- Vacuum Tubes
- Valveless Pulsejet Engine (Requires 7 or Higher Roll)
>>
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Rolled 1, 7, 6, 4, 4 = 22 (5d8)

>>4115417
The tripod population in the colony was decreasing for the third year in a row! This simply wouldn’t do! No, it simply would not! Al’shafar shuffled another mouthful of Brafifruit into the slaughter of his mandibles. Then it came to him, a flash of insight! What do tripods love? Money! What else? Keeping their money! Hmm… but what more? Free apartments! Five years of no taxes and free apartments to all tripods that moved to the lands of Omitolt! The land of opportunity! What a brilliant plan!


The Grabraf guard present in the room just shook her head in disbelief…


> Rolling for how much this serves to increase Tripod immigration of all species to the lands (CT, RT & BT)


>>4116544


>Shit


A dark future lay ahead for Foltania. Literally, if the Crystal Orthodoxy was to be believed! Several younger houses were sent off to lands bordering the Omir’ten Colony. Here a new land of screeching autism and crystal art would be created. A house Ruby, originating from the Torrine chain was put in charge. Or, well, they put themselves in charge. A string of small colonies reminiscent in size to that of Bronze-age colonies was created leading from the Twins up north – serving both as a supply line and part of Interstitch infrastructure.


> Double shit


A storm came over Large Leader and his crew as they were laying pipe on the Foltania – Torray sea. When the storm had passed three ships were gone! One of them had been carrying large leader. Could this be the end for our psychopath or just the guy getting bored and going off to do something else? Who knows? Large Leader, I’m sure!
The Stitchers set their eyes on the stars. Going such a long distance would need a really big EM canon! Some kind of sealed bullet or arrow or thingymagibber would be necessary as well

> Rolling for the Stars! one for each tech!
>>
>>4116544
A conglomeration of younger houses are dispatched to settle all over the brown side of foltania. They were not allowed to form primary settlements, but instead became part of a "Hub and spoke" network, where they were neither the hub, nor the spoke. They were nothing! nothing! <greater houses would feel this is a correct stance, by ignoring the numerous smaller "nodes" of 100-1000 stitchers, which were indeed a subordiante of the lesser spokes, all in all it was quite sucessful but it must be ignored.>

Large Leader broke no agreements, for Foltania had the worst interstitch connection, which was still a connection. Extensive resources had been diverted to an alleged underseas base and Biomechatronics that were surely not aimed at placing his brain into an advanced stitcherbot chassis. No. It was put into developing the finest modem technology. Dial-Up. Its screeched like any stitcher, and was perfect. Never mind its near uselessness, or the line only supporting 100 stitchers at a time. Still, the technology was easy to lay out in parallel to the true interstitch, and offered...nothing much. other than it's siren music.

https://youtu.be/ckc6XSSh52w

>>4117538
The SoX and Castigars conducted some of the world's first industrial espionage outside of Omir'ten's mysterious oracles. A daring raid resulted in uncontrolled dissemination to the PGs as they traded secrets for cheese. Along the way their lust for cheese caused them to share the secret with Nekonahu who would go on to make significant inroads in dominating the wheel market with the addition of metallic mesh to cheese.

>>4117948
The stitchers learned significant secrets about their own past, almost seemingly handed to them, it was easy, too easy, and the truth in itself of where they came from was unsettling, but absolute. It served to remind them of where they came from, and how glorious they came to be. Indeed, this would unite them further. Emra had many mysteries, but their overall understanding of the entity was enhanced by continous proximity to its presence. It was firmly beleived many years ago Emra had made the stitchers it's first "chosen", a revelation that would shock them more than any electricity could. Several scientists committed suicide in pairs out of shock, by electric shock.

Research into Emra's apparent unevenness, its destruction, and replacement yielded more uncomfortable truths, Emra regenerated faster than it could be killed by their means. But of the dark elve...tripods. Perhaps two odds makes an even? Should it even be chased? Was it right?
>>
>>4117998
The CT's attempt at harvesting electricity from AA nodes was a modest success, their cages were reduced to gossamer filament wire spooled all over the node like a spiderweb. This was easier to generate than a monolithic cage. The other actionable item was electrical current could be harvested from barbs placed at key locations within the node.

>>4118159
Cocky Tripods saw no value in the effort, and viewed the colony of Omitolt to be heretical, and doomed. Enterprising redthroats from the plains and nomadic areas flocked to the region, seeking to make their future with new trails to travel. Bloodthroats from outside the Zaibatsus holdings also immigrated in large but slightly less numbers than the BTs. Zet had been on a warpath, annexing "rogue" clans as of late.

Both the extra large EM cannon and Projectile were a modest failure, only useful for murdering things at extreme range.
>>
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>>4118156
I didn't have enough space, and I forgot to post this last notes/rules but...
> NO DOUBLE ROLLS FOR ANY TECH!
> No one person rolling all 20 rolls for a race (seriously please don't.)
>>
Rolled 4, 5, 5, 1, 2, 5 = 22 (6d8)

>>4118156
While Stitchers and Tripods abhorred one another, knowledge still spread between them. It couldn't be helped; sometimes a shipping error would have a primitive computer delivered to a stitcher or a broken-down crystwalker would be found in a tripod-owned landfill.
>rolling for circuitry and solid-state electronics for tripods
>rolling for kineticrystal and kineticrystal-based muscles for cocky tripods
At roughly the same time, the Voltanites have been pouring more funding to their Marine Research Division; in just a few years, with just one stitcherbot, and just seventeen cases of the entire team getting KiA, they've managed to get SO MUCH off the seafloor! Just imagine how much more they could gain were they to have a marine vessel that wasn't cursed!
>rolling for Marine Engineering and submarines for Voltanites
>>
>>4118203
Since submarines are a development on marine engineering, gotta say that the higher roll is gonna count for marine engineering and the lower one for the subs
>>
Rolled 7, 6, 2, 1, 6, 4, 1, 6, 8, 2 = 43 (10d8)

>>4118156
>Event rolls for RT
Electromagnetism, N. physics, Satellites, Internet. (I'm guessing this one can only be succesful if satellites are.)
>Event Rolls for CT
A. ballistics, Sonar, E.magnetism, Computers, S. materials
>>
Rolled 3, 6 = 9 (2d8)

With the stitcher coat technology implemented, an old experiment was undertaken yet again - this time, with no fear of possession, and with a clear goal in mind.
>rolling for expedition into AA node (up to 50 meters deep)
>rolling for industrial applications of harvested Emrastuff(armor? Structural? Medicine? Some sort of bioweapon? So many possibilities!)
>>
Rolled 1, 8 = 9 (2d8)

>>4118156
rolling for electricity and refridgeration for the PG. It will be an economic Gul-Dan age.
>>
Rolled 5, 5 = 10 (2d8)

>>4118156
rolling mobilized artillery and biology for PG
>>
Rolled 5, 4 = 9 (2d8)

>>4118170
>>4118156
With new insight into Emra coming to light, efforts to decode node signals have intensified among stitchers.
>rolling for cryptography and decoding AA node signals, cryptography gets the higher roll
>>
>>4118219
I'm a retard and didn't realize the only from the list below specification, so count these as my daily rolls instead
>>
Rolled 6, 1, 4, 7 = 18 (4d8)

>>4118156
Zet was coiled in on himself. Grey denticle patched skin was pulled tight over genetically gifted musculature. He was the pinnacle of a bloodthroat, bred to perfection.

On a flickering monitor fleet reports were observed. The most significant of all was the maiden voyage of his personally managed pet project. The massive aircraft; not yet ready for a name until it proved it would survive this world. It would be time soon... a potential for triumph, and a worthiness to wear the name of Zet. Nearby was a collection of reports on newly developed mercenary forces set to reclaim outlaying bloodthroat settlements and bring them into the Zaibatsu.

Colonization preparation was being handled by senior staff involved deployment of modular and prefabricated structures for expeditionary settlements.

Finally, Zet4 deemed it fit to tap into the Salhetite stockpile, and develop the first "Boosted" fusion weapon of the Zaibatsu. Nominally it was a 1000 megaton nuclear weapon before adding a salhetite blast lens; it was massive. So massive no crew could deliver it and expect to survive, which was why the radio controlled and decommissioned airship of Zet2 would be used to deliver the device over Moralve, and a timer set. No one was exactly sure what would happen, but numerous helostats were spaced out with recording equipment to capture the event, one of them would have to survive.

>rolling for:
Big fucking plane flying, Mercenary aided lawful expansion of zaibatsu holdings within their home territory, Modular/prefab construction and what is clearly a good idea.
>>
>>4118184

The first slug was shot off the Foltanian finger peninsula and was then gently carried down on the Fixari heights by the aid of a crystalline parachute. When a crew was sent to pick up the passenger pair who had… volunteered… for the mission, all that they found inside of the capsule was a bloody slurry. Maybe some kind of shock-absorbent would be necessary in order for a Stitcher to handle the acceleration forces? Nah… all that they needed was a bigger and longer canon.


> Rolling for EM-slungery (Rocketry alternative) for Stitchers
> Rolling for Stitchetic Materials for Stitchers (Synthetic Materials).

>>4117566

“THERE WILL BE NO ELECTIONS!”

The roar came from the back rows. Everyone turned their gaze in the direction of the shouting. Two Stitchers stepped forth. One was missing an eye and carrying a prosthetic arm. The other was wearing several layers of tripod-mandible necklaces, so thick that it could almost be considered clothing (perish the though).

“We of House Heliotrope believe that Stitcherkind has suffered your insolence far to long, you pups of an uneven litter! You one-armed Tripods! You eaters of sea weed!”

This went one for another five minutes.

“House Heliotrope challenges you, Whiteskins!, to an Evening out of town! The honour of both our houses at stake!
>>
Rolled 6 (1d8)

>>4118234
Post Scriptum: rolling for how much of a chungus Zet's plane actually is.
Starting at a base value of 200 meters, every point I get in the roll adds another 100 meters
>>
Rolled 1, 1 = 2 (2d8)

>>4118241


You saw nothing!
>>
Rolled 1, 6 = 7 (2d8)

With the demands of the industry ever growing and the population growth starting to limp, Whitestones are looking into alternative crystal sources. Perhaps that old "tits on walls" idea someone proposed after the hypersymmetry crisis began could work out after all...
>rolling for primitive artificial life support technology for stitchers(higher roll)
>rolling for using cut-off nipples glued to said life support systems as extra crystal production assets(lower roll)
>>
Rolled 4, 5 = 9 (2d8)

Rolling Electricity and Radio for TG
>>
Rolled 7, 1, 4, 8, 8, 5, 1, 3, 5, 6 = 48 (10d8)

>>4118232
as for actual event rolls
>RT
Valveless Pulsejet Engine, Solar Power, H-P Weaponry, Solid State Electronics, Vacuum Tubes.
>CT
Mecha Walker, Circuitry, H-P weaponry, Solar Power, DNC
>>
Rolled 4, 8 = 12 (2d8)

>>4118156
electricity and atomic theory for TG
>>
>>4118241
The Emperors, almost ethereal in both coloration and movement, seemed to have problems understanding what was said at first. For so long had they been coddled and praised in the white cities they never left that it seemed not plausible that anyone would put such words unto them. Once the words and their intended target became clear to them however, loud shreeking errupted. With the Emperor thus laying down a background current of angry cries and clicks, the Empress answers:
"How dare they address us? How *dare* they direct such words at us? How dare they furthermore, to put such exorbitant a price onto this? The honour of our house? Could they not have left it at death?"
The Emperor's shreeking, quite unpleasent also unto stitcher ears, showed no sign of stopping as the Empress deliberated. She could not say no. Putting the honour of their houses at stake was an act by the Heliotrope patriarchs akin to putting on an explosive belt and hugging your prey. Mutually ensured distruction.

"Well." she clicked then, finally. "A duel it is. But it must be one fitting the status of the Emperors of all existence. We have an island, still quite ruined from the extermination of the Rayya. South Rinel. It could make a good spot. Let's say..." calculations clearly went on in the matriarch's mind. "ten thousand troops each?"
>>
Rolled 3, 6, 8, 1 = 18 (4d8)

>>4118234
The NG of Denui would make due with criminals, dissidents and exiles of other nations who sought to vanish from the world; from where they came was simple. The ocean, like all ditritus, they would collect the knowledge that landed around their rocks and sifted in the shallows. It was a gift from their god.

Like all things, they would implement the lessons of their hosts differently than expected. Industry would be taken to the home, to be handled by the family. Cottage industry would be born.

Plumbing had long escaped the NG, mostly for a lack of cultural utility to the small creatures. Visionaries came and went, dreaming of a way to transport not only water or filth, but resources like oil, or blood from charnel houses to a location to make tasty sausages.

Single piston steam engines were of great value as well; their equipment was made of carefully maintained relics, but none made new. Plenty cobbled together from spare part by eccentric keeper of lore, but still, none new. The survivors of an alleged "above ground" CG expedition had arrived on their shores as new permanent guests.

Lastly a small cohort of stitchers had landed, and were killed, but brought with them curious implements and crystalline plates depicting instruction on harvesting electricity from AA nodes.

>rolling for NG; cottage industry, plumbing, steam engines, electricity
>>
>>4118156
Event Update
>PSA: When Voltanite's reach 12 rolls remaining, I will be rolling for their remainder.

--Roll Lefts per Sapient Race--
Thinking Grabraf: 18
Nomad Grabraf: 16
Forest Grabraf: 20
Plains Grabraf: 16
Cavernous Grabraf: 20
Red-Throat Tripod: 19
Blood-Throat Tripod: 19
Cocky Tripod: 17
Stitcher: 18
Voltanite Empire: 18

--Tech Rolls Succeeded--
Thinking Grabraf: Atomic Theory
Nomad Grabraf: Plumbing, Steam Engines
Forest Grabraf: n/a
Plains Grabraf: Biology, Electricity
Cavernous Grabraf: n/a
Red-Throat Tripod: n/a
Blood-Throat Tripod: n/a
Cocky Tripod: n/a
Stitcher: Cryptography
Voltanite Empire: Marine Engineering

>>4118219
I'm not overseeing any rolls of Tier 7 Tech or greater in this event, but as Co-GM/QM I would say you succeeded with Nuclear Physics and Electromagnetism for the RT, and Adv. Ballistics, Electromagnetism and Synthetic Materials for the CT.

>>4118234
Pretty sure these rolls are unaffiliated with the roll count, so they have no impact on the total rolls.
>>
>>4118261

We accept! The One-eyed Stitcher bellowed while his companion clicked her tongues in amusement.

The Heliotropes had put themselves in quite a precarious situation. Both they and every House in the Orthodoxy knew that the ancient house could at most only field 6000 fighting Stitchers. But being Heliotropes they refused from back down from a challenges. And also a chance to kill others with no reprecussions, that too.

Still, they had an ace up their totally non-existent sleaves. They aren't wearing clothes, please, I swear!

"We accept! but on one condition... That you yourself must take part in the fighting, as it is the most Stitcher and Even of traditions."


"May the most even house win!" Screeched the Screecher.
>>
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Rolled 4, 6 = 10 (2d8)

>>4118287
Unknown to even the house representatives, Heliotrope had yet another ace up their sleeve; the whitestones were likely to field stitcherbots in the fight, and stitcherbots are, in a way, nothing more than very big ovens just waiting to be heated. And heliotropes had just the thing for that...
>rolling for microwave lasers
>rolling twice for em
>>
>>4118286
>>4118257
Yeah I realised after re-reading the eventnthat it was tier 6 and lower, so these were my actual event rolls and the ones you mentioned were my daily turn ones
>>
Rolled 2, 1 = 3 (2d8)

>>4118287
The Emperors were taken aback by that proposition. The immortal ones, put in mortal danger? Surely this would have to be declined. But then again: The house's honor. And possibly the leading position in the Orthodoxy. Was that on the table? It sure felt like it.

"We shall make preparations then." the Empress finally said, with the Emperor gasping behind her.

First of all, rules were laid out: The islnd of South Rinel would be depopoulated and surrounded by a crystal wall ten feet high. The armies - ten thousand, equal distribution of Praetors and common stitchers (or however many Heliotrope would be able to muster) - would start at defined points and then engage. The role of weaponry was still a thing up in the air. rolling to determine:

1-2 - Everything goes. Whatever you can afford, bring it with you. Want to put all your dudes in stitcher bots? do it.
3-4 - Everything goes, to an extent. No more than 20% of the army may be motorized.
5-6 - Only vehicles smaller than (not equal in size to) the walls are allowed, and they must be modified to always keep the driver in a visible and accessable spot - anything else would be too decieving for this holy occasion.
7-8 - Only infantry, only close combat, may the best army win.

Winning conditions were: either the army was wiped out, the commanders, who had to take part, were killed, or they gave up. Luckily, surrendering is not considered particularly uneven either by Riithism or by orthodox standards.

>Second roll is for the Emperor pair's preparations which will depend on what they're allowed to bring.

>>4118306
>wheels
>not hopping devices
the sign of the dark elf
>>
>>4118322
I would very much have prefered the opposite to those rolls.
>>
>>4118203
Much fruitless labor is spent by the tripods, both cocked and non cocked, as they explored stitchery engineering. Concluding that only insane creatures would make such choices, they boxed up their pare part and hauled them away to the Orthodoxy for profit. The orthodoxy imposed heavy tariffs on foreign good and got the boxes for free.

The voltanites discovered marine engineering. By learning it from a certain stitcher who was quite proficient.
---
>>4118219
The brilliant engineer trio of Dohm, Farat and Lurents would independtly uncover the secrets of electromagnetim and nuclear physics for the RTs. However they also died in a tragic internet fire, and not at all shameful post work...activities.

The CT's implementation of a consolidated Aerospace and Engineering univerity had managed to uncover the secrets of advanced ballistics, deploying light gas guns as "research tools" in strategic locations to research their impact on...people. In addition significantly improved computers were rolled out in thanks to very advanced synthetic materials that are not at all related to captured stitchers being fed limited amounts of salhetite. In other news, some stitcher houses accept exporting "odd stitchers" as an alternative to electrocution.

The exotic materials and powerful computers are highly desirable for many applications, boosting Omir'ten's economic clout in the immediate region.

>>4118222
The stitchers die horribly as they venture into the limb of Emra, digested in acid. The acid was actually also very useful in distilling impurities from certain types of crystal, yielding structural batteries. (an object's strucutre is now also it's battery.)

>>4118224
Cheese storage was no longer limited to the caves, and new, experimental variants of cheese were able to be carefully aged in climate controllable environments. There was some idiot talking about medical storage of blood or something also. Without electricity, dangerous coal powered, amonia cooled, mechanical fridges were all the rage.

>>4118226
The PG as a whole have learned to use their beasts of burden to haul artillery on mobile carts that require no tear down. Also poking at corpses yielded biological insight!
>>4118229
House sandstone had known about Cryptography for hundreds of years, but chose not to speak about it. They are now the best in all of stitcherdom.
>>
Rolled 8, 2 = 10 (2d8)

>>4118323
Here, take these
>>
>>4118203
>>4118324
shit, just noticed that I wrote "tripods" for the solid state computer roll instead of stitchers like I meant to. Still, the results are pretty much the same(nothing happens) so no big deal
>>
>>4118334
tite.
>>
>>4118334
>>4118322
Due to bureaucratic meddling and incompetence, the terms of the duel had changed at the last minute; the all-out duel format request had erroneously been swapped with a request for a dramatic one-on-one fistfight by one "Larg E. Leader", thus hundreds of high-tech whitestone mk5 stitcherbots and some heliotrope cars with guns had to be shipped back to their homelands, while Large Leader was forced to pull a few more ICBM-toting submarines out of his ass on the fly.
>>
>>4118242
>Oh lawd, he a' comin.

The Chungus, Zet's plane, archtype for what would be a fleet of the ultimate in logistics craft to dominate the shipping lanes of Essari...was 800 meters. Only capable of taking off and landing in water, and at extreme lengths, it was...absurd.
>>4118244
A nearby Giant EM cannon exploded when firing an experimental synthetic manned shell. The wreckage of the cannon and shell crashed into the Heliotrope and Whitestone impromptu discourse.

Roll a 2d8, if your first number is even, everyone is fine, if your number is odd, a stitcher from both sides is killed by the event. If your second number is even, the stitchers can agree that they are equally even, and make a pair, and thus must live. If it is odd, they are unequal, and will both be electrocuted by tripod slaves. two each. so the number of arms is six. which is even. it is an honorable and even, if humiliating death.
>>4118249
I will allow this. Life support is good to go. Stitchers can be shoved into a cold weather pod, and have it filled with a blood analogue. Also their lungs and heart are removed and replaced with a mechanical pump to give them an open circulatory system. Also their stomach is removed, and made into a memorial balloon for children.
>>4118250
The TG develop an appreciation for Stitcher batteries, of which they are entirely reliant on for powering their radios that are now being made by their own local industry, and not at all tripod knock down kits.
>>4118257
RTs obtain schematics for Valveless pulsejets on the black market. They get a really bad sunburn and no solar tech, with many getting skin cancer. Solid state electronics of quality quickly surpassing the CTs and BT go in production with efficient economical designs. Also vacuum tubes kick off a whole new era of TV design and cool modular synths for new music, enacting a cultural revolution.

Omir'ten develops fucking nothing. NOTHING. stupid assholes.
>>4118260
TG well understand atomic theory, having spent many hours enjoying Zet's "Lets explode" radio show on science, news, and politics. They actually wrote down his periodic explanation of formulas and found it to be good and true.
>>
Rolled 7, 8 = 15 (2d8)

>>4118352
rolling for the stitcherstuff and I don't know what I'm hoping for.
>>
>>4118357
>THE HIGHEST POSSIBLE NUMBERS FOR THIS KIND OF RESULT.

They could not do it better.
>>
>>4118352
>TG well understand atomic theory, having spent many hours enjoying Zet's "Lets explode" radio show on science, news, and politics. They actually wrote down his periodic explanation of formulas and found it to be good and true.

To be fair, the Omir'ten Empire is dealing with a low-key insurrection/soft coup.
>>
>>4118306
Microwave lasers (Masers) for stitchers are now a thing. They also are both more and less useful than expected. For direct heating they are good, but not destructive.

For enhancing the range of radar, they are very useful.

For ionizing the air and forming a path for electricity to follow to a target? Also very useful. Stitchers have developed "Electro Lasers" and "Masers"

>look it up.
---
>>4118272
The survivors of the first Moralve colony, or so they claim, provided much learning to the NG. The ability to make low rate plumbing enhanced their life and was put into immediate use with the new steam engine, which became a beast of burden, as steam can be made from any burning thing. The high grade of the NG steam engines mean that they began swift trade exporting to the Voltanite empire's Sumpter Empire.

Also a lot of the little fuckers got electrocuted to death in a manner that would have brought a smile to the most jaded stitcher's face.
>>4118234
Big Chongus....800m long. It took off. It flew. It landed. It preformed exactly as well as it was expected to. Zet ordered a full rate production of 1 a year for the next 10 years.

The efforts to create a mercenary force can really backfire, especially when done in secret. The Mercenaries, after capturing substantial lands immediatly broke off from the Zaibatsu and declared themselves an independent faction with a focus on exporting more mercenaries to fight in conflicts around the world, though presently only own submarines and infantry.

Modular construction was sidelined in favor of expanding production of the "Chongus" class logistics aircraft, and the research material was stolen by the mercenaries. damnit.

Lastly... Zet made sure that the broadcast of the Moravle detonation was seen far and wide.

Over Moralve, Zet II's decrepit airship would serve one last duty. Its final years had been as a communication node and resupply vessel for ships not built to land. The old tyrants desiccated corpse was still enshrined within it's halls. Aside for that body, a remote control system allowed a team across the world to operate the craft and star the countdown. The massive explosive device weighed the airship was reduced to a paltry fraction of it's majestic flight ceiling.

Zet looked over at the remote detonator, and activated the toggle as if it was any other mundane activity.

<Requesting librarian result for this one.>
>>
Rolled 8, 3, 3, 6, 7, 2, 1 = 30 (7d8)

>>4118381
As the news of Moralve's destruction reaches Sujardin, Xerhonoke calls for continental cooperation in one very specific aspect: Filling the skys with balloons equipped with primitive proximity mines for the foreseeable future. All of sujardin, with quite a wide margin outside of it, should be covered in explosive balloons. The bombs' triggers would be connected to the balloon's rigidness, meaning if it lost gas and fell down, the bomb would detonate harmlessly in the atmosphere, the same if the balloon would be shot down.

Rolling for:
1. quality of the construction
2. Adoption of the idea by the Unity
3. by Nekonahu
4. by the CG
5. by the Castigars
6. by Tulzan
7, by the smaller factions
>>
>>4118467
Kinda jumping the gun there, aren't ya?

>>4118381
--Moralve-Zet Zaibatsu Event: End of a Journey--
The Flagship of Zet III, the God's Eye was a the pinnacle of Zaibatsu engineering and avionics in the heyday of it's creation, and served as the symbol of the Zet Zaibatsu for just over 200 years. Just under 2 years ago, its shipmaster had passed, carried to stars on a Rocketbound chariot, and not long after would it be replaced, much like Zet III.

Of course, the ship had served its duties admirably, and at times, above and beyond the expectations of all within the Zet Zaibatsu. It was only proper that the ship be decommissioned in manner and artful degree of honor comparable to how Zet III was sent off. While the former leader was sent off to the stars as it's final wish, the God's Eye would be returned to the earth of Essari. It's detonation was broadcasted live, via the gracious assistance of Zutsuilean videographers working on the Moralve landmass. The location of it's destruction had been carefully chosen as well, just over the western face of the Grabraf-named Hoo-Boo-Tootin Peaks, a locale sparsely populated with wildlife, nor AA-Nodes or Sapient settlements.

It's explosion, and its subsequent far from the skies into the icy peaks was viewed as the penultimate honor to the vessel, and praised as a work of art by the devout citizens of the Zet Zaibatsu. Of course, it would decades, even centuries before the body of the shattered ship would disintegrate, and return once more to all-giving earth of Essari.

With that, the God's Eye and Zet III's legacies had reached their end, and shown to all of Essari who could see it no less.
>>
>>4118156
Event Update
>PSA #1: When Voltanite's reach 12 rolls remaining, I will be rolling for their remainder.
>PSA #2: 18 hours remain till this event is over. Any leftover rolls, will be rolled by either myself or NonGent.

--Roll Lefts per Sapient Race--
Thinking Grabraf: 18
Nomad Grabraf: 20
Forest Grabraf: 20
Plains Grabraf: 16
Cavernous Grabraf: 20
Red-Throat Tripod: 14
Blood-Throat Tripod: 19
Cocky Tripod: 12
Stitcher: 18
Voltanite Empire: 18

--Tech Rolls Succeeded--
Thinking Grabraf: Atomic Theory
Nomad Grabraf: Plumbing, Steam Engines
Forest Grabraf: n/a
Plains Grabraf: Biology, Electricity
Cavernous Grabraf: n/a
Red-Throat Tripod: n/a
Blood-Throat Tripod: n/a
Cocky Tripod: n/a
Stitcher: Cryptography
Voltanite Empire: Marine Engineering
>>
>>4119028
I'm a fool

> Red-Throat Tripod: Solid-State Electronics, Vacuum Tubes, Valveless Pulsejet Engine
>>
Rolled 5, 5, 4, 8 = 22 (4d8)

>>4119028
>>4119033
In Huzduk, the recent shift towards a tariff-based economy led to a need of a consolidated communications system. Messenger 'brafs often get bribed by smugglers, and critters could be enticed with food. This won't do! Then again, from the stories of passengers passing through Huzduk lands, they learned about this thing called 'telegraphs' and 'electricity'. Could the Huzduk make such innovations theirs?

For a long time, CG steam engines were adequate for their own use. But now, with more and more goods and people using their trains, the old steam trains are starting to show their age. Certainly a new type of train engine is needed...

Rail Marshals of the CG have also experienced the effects of a heightened train traffic all across Sujardin and beyond. While before, they only have to deal with Grabraf ne'er-do-wells, now they come in a dazzling variety. Thus, to better apprehend and detain suspects that could be multiple times their size, the Rail Marshals turn to a neglected science: Anatomy.

>rolling for CG: Electricity, Telegraph, Combustion Engine, Anatomy
>>
>>4119236
>Electricity: almost; Telegraph: get; Combustion Engine: fail; Anatomy: critical success

Huzduk scientists have only a theoretical grasp on electricity, but not how it could be produced. There were talks about importing a foreign generator, but the sheer tariffs involved sank that idea before it left the trade council-chambers.

On the other hand, telegraph is reinvented - a kind that doesn't use wires or electricity. Instead, the Huzduk now use a special insulated metal pipe, with a device that could 'beat' messages on the inside. The sound-proof insulation prevents others from snooping in or making an unauthorized message, and the places where the message-device is installed into the pipe would be guarded.

CG scientists, in their efforts to understand how combustion engines work, imported one old Tripod model for very cheap. Ignoring the various warnings that it's 'cursed', they decided to fill it up and study it while it's running.
Suffice to say, none of the scientists survived with their feathers intact.

After visiting many foreign hospitals, morgues and aided by a fascinated FG scholar, the Rail Marshals wrote a 400-page manual on the anatomy of Grabrafs, Tripods and Stitchers. No detail was left behind, from how the Stitcher glands work, to slight differences of Tripods, to the various kinds of FG bio-modded limbs. And of course, every advantages and disadvantages of each race in close combat was analyzed to such details that Rail Marshals can now subdue an unruly Tripod by striking it on a certain spot on its jaw. Or calming down a Stitcher pair by showing them a Rorschach pattern. It became a popular book overnight, with common people using it for trivia the same way Guiness Book of Records exist.
>>
>>4118722
>Kinda jumping the gun there, aren't ya?
I don't see how.
this:
>Lastly... Zet made sure that the broadcast of the Moravle detonation was seen far and wide.
had already happened.
>>
>>4119028
Another aspect that was getting Huzduk society difficult was how hemmed in they were underground. Sure, on the surface, they are surrounded by allies, but that is not a place for a CG. Where it matters, they could not budge, they could not move from their cavern systems without coming into conflict with the Subter Empire. A way to steel the citizen's mind was needed, a way to make guards hardy and workers compliant.
>rolling for psychology on the CG
>>
Rolled 2 (1d8)

>>4119412
>>
>>4118244

>>4118352

>Best possible roll for this outcome.

Bang, some would say, was a good descriptin of the noise that accompanied the explosion that flattened about ten square miles surrounding Re''tikti, the capital of house ruby. The EM Cannon there had been just a prototype, made for testing and subsequent export, but the fire ball it produced proved to be purely for domestic consumption. Re''tikti was littered with wreckage, the gigantic cannon also leaving gigantic debres, cutting big craters into the million-strong city.
One of them crashed into the Assembly house, killing dozens of representatives. A loss, to be sure, of good diplomats, but nothing not easily replaceable. Worse were, as the fine dust of shattered crystal set, two (thank necessity it was an even two) deaths far higher ranking than some deligate: A long-necked wisened black matriarch lay dead, impaled by a shard of crystal, and not far away from her a white Emperor was torn to pieces.
In shock, the Whitestone Empress looked into the Heliotrope's one functional eye. Somewhere in the crowd of survivors, someone clicked under their breath: "They're... They're even."
His one eye galzed over, the Patriarch stooped down to remove the crystal from his Matriarch's breast, and pressed it against his chest, ready to commit the only act which is demanded when one loses one's condition for evenness. The Empress, meanwhile, was sweating, her usually so aloof behavior being replaced by the hunched over anxiety that was so deeply encoded into her DNA. She looked around frantically. To her surprise, she saw not shocked, not disgusted faces, but faces in a kind of religious awe. She knew to read the room.

"WAIT!" she screeched. The Heliotrope hesitated. "This had to be! This the masterless slavery of causality! It makes two of one!" quickly she was regaining her composure which she had learned to hold through decades of FG-genetically elongated life. "Two we are now. A pair. You and me, Whitestone and Heliotrope. Will you not assend to the place you must, the throne you have no choice but to take, slave to a people many millions more than you have ever known, master of more than could be thought? Will you not become Emperor, of all, and everything, and of all time, as you must, as causality itself makes you?" The Empress was pleading, quite literally, for her life. The electric spike pit, to her dismay, had not been damaged. She saw that the Patriarch was not yet convinced, so she decided to put a last cherry on top:
"The battle would of course still take place. To decide about certain particularities in the arrangement."
Some excited clicking from the audience of survivors. All eyes were directed at the Heliotrope Patriarch.
>>
Rolled 5, 4, 5, 1, 8, 7, 2, 4 = 36 (8d8)

>>4118467
The Grabrafs as a whole recognize the urgency for ways to counter such destructive forces. An unlikely duo of the highly pragmatic Castigars and Forward thinking Sumpter Empire would develop Micro Balloons. A sort of proto aluminized Mylar sack the size of a Nomad's head would be filled with hydrogen, and released into the atmosphere. The idea was that while they would not really harm a structure, any of those fancy tripod engines might get broken if they suck enough balloons in. Engines with moving parts would indeed be at risk. A more expensive notion would be to attach inksoil grenades to larger balloons and hope for the best should they come to it.
>Tech unlocked: terror balloons

>>4119415
Attempts to gird the minds of the Huzduk citizenry failed, but from this failure came a desperate bid at innovation to prop up their nation and economy. (roll an optional 1d4)
>sealing blast doors to create physical tolls on the rails.
>Cargo lift shafts to the surface to enable disruptive trade.
>Boring machines for digging deeper in hopes of finding new wealth.
>Researching monorails (heresy!) for export to other nations.

>non-event nomad grabraf rolls
The Nomads would attempt to develop modular prefab construction techniques and a way to work the land to use sustainable materials which could augment their salvaging ways. The need for salvage was great, and to that end they would attempt to create ways to reach deeper into the shallow coastal waters. Wrecked submarines from foreign nations had occasionally washed ashore, and were a curiosity beyond their capability, but a few lessons could be learned from it.

>Rolling for: Modular design philosophy, Prefab construction, Sustainable engineering, and Diving bells.
-----

Zaibatsu engineers toiled into long evenings in an attempt to create improved computers with the resources available, creating Mechanical and Analog computers of smaller and better quality. The effort would spawn many new minor clans within the Zaibatsu; ZBM, ZMD, and Ci'werx were of the most noteworthy with their own production and development facilities in the clan compounds. If successful the devices could potentially be small enough to become portable within reason and capability of scale.

The chemical refineries would put efforts towards developing synthetic materials, while the dedicated research houses focused on Sonar. It galled Zet to have fallen this far behind. The minor force of independent mercenaries within the Zaibatsu territory would have to be put down and soon, but there were only so many resources which could be used at once. The radar and sonar efforts might allow better tracking of these dissidents...

Of note, the Zaibatsu had put the two examples of their Logisitics aircraft to work immediately as haulers and flying laboratories to study aerodynamic phenomenon.

>Rolling for: Analog/ Mechanical computers (computer), Synthetic materials, Sonar, advanced flight
>>
>>4119827
>5, 4, 5, 1
No developments were made, and instead the NG Developed the technology of <SHANTY TOWNS> their little favellas of debris and scavenged materials would crop up all over Denui. Nothing really changed there, to be honest. However many, many nomads were drowned and suffocated as "airless" diving bells were attempted. There was a disconnect on how the objects were supposed to work compared to the submarines. The pump to feed air operated in reverse, creating a deadly vaccume that suffocated or caused water pressure to crush the diving bells. Open bottom "moon pool" units fared little better, filling the passenger cavity with water.
---
8, 7, 2, 4

The Zaibatsu succeeded in a big way with their gamble on supporting the new computing clans. High quality analog computers prooved to be robust and capable of operation in hostile or demanding environments, and were able to be scaled small enough to be wearable depending on the application. Solid state electronics aided in this. On the homefront the Zaibatsu's IR seekers would gain an additional layer of logic and become much more capable. Industry as a whole surged thanks to enhanced computational power, and portable "calculators" and "chronometers" were immensely popular exports. Backpack, belt, and wrist mounted computers varied in their capability, but would find use in logistics, inventory, and personal organization.

The great refineries, the heart and lungs of the Zaibatsu, would renovate themselves. Sprawling industrial complexes added another layer of machinery and wiring, glistening and clean next to oxidized and filthy. What churned out were precious new resources that would break the monopoly the Cockies had on the market

Attempts at sonar and radar had failed, with so much effort placed on computers, the result was expected. The same could be said of efforts to learn more about advanced flight; the Zaibatsu was not yet flying to the rest of the world. Only Moralve.
>>
Rolled 2, 5, 7, 3, 1 = 18 (5d8)

>>4118203
Voltanite event: Stitcherbot.

The "Hurkun" as it had come to be known, was well and truly cursed. Its crews died, its support ships sunk, it vanished for months at a time, yet when it showed up again, it was always invaluable to a particular effort.

Constant wear and damage had changed it, as each crew put their own touches to the mangled construct.

>Any player can take part in this mini event. Roll a2d8 to determine the most significant events of the Hurkun's existence since it's last sighting, and how radical the changes have been to the machine.

1. Blown apart and rebuilt with black market parts.
2. Captured by stitchers and pressed into duty before being returned.
3. Traveled to several tripod lands and received maintenance there.
4. Endless oceanic research and at sea repairs.
5. Infected with an FG third generation Bioweapon. Still good.
6. Stripped for parts by the Nomads, and rebuilt with voltanite technology.
7. "Seconded" to PG slavers in a pacification effort of the nomads.
8. Contracted by the Zaibatsu to investigate irradiated areas of Moralve.
--------

The Forest grabraf of Sujardin, those of a pure enough bloodline would attempt to rebuild, and carve out a small city state for themselves.

rolling for: founding a new city state of FGs, Migration from Sujardin to the city state, Migration from the floating isles.

The FGs of the floating isles had long licked their wounds from the collapse, and now began a great effort towards a "new tomorrow". They would work to master their gifts, become more nuanced and subtle with the trade of flesh manipulation. One school of thought looked outward, towards recapturing the glory of the past, with great bioconstructs that pulled from the genetic library of Emra. The other school of though demanded the FG look within, at their genesis, and where it had branched out to, and seek synthesis of all these great accomplishments into a new more perfect form.

rolling for: second generation bioconstructs, unified genome of all grabraf subspecies.
>>
>>4119396
I misread your message from last night, and just neglected to say I misread it until now. Sorry senpai.

>>4118156
Event Update
>PSA #1: When Voltanite's reach 12 rolls remaining, I will be rolling for their remainder.
>PSA #2: Just 4 hours left until this event is over. Any leftover rolls, will be rolled by either myself or NonGent.

--Roll Lefts per Sapient Race--
Thinking Grabraf: 18
Nomad Grabraf: 18
Forest Grabraf: 20
Plains Grabraf: 16
Cavernous Grabraf: 15
Red-Throat Tripod: 14
Blood-Throat Tripod: 19
Cocky Tripod: 12
Stitcher: 18
Voltanite Empire: 18

--Tech Rolls Succeeded--
Thinking Grabraf: Atomic Theory
Nomad Grabraf: Plumbing, Steam Engine
Forest Grabraf: n/a
Plains Grabraf: Biology, Electricity
Cavernous Grabraf: Anatomy, Telegraph
Red-Throat Tripod: Solid-State Electronics, Vacuum Tubes, Valveless Pulsejet Engine
Blood-Throat Tripod: n/a
Cocky Tripod: n/a
Stitcher: Cryptography
Voltanite Empire: Marine Engineering
>>
>>4119028
Event update: Librarian forgive me.

Races can still roll all remaining dice and hope for the best, or exchange rolls at a rate of 6:1 for guaranteed access to a particular technology in tiers 4-5, or 10:1 in tier 6.

With that said, I highly encourage players to roll with either the modified rules or otherwise, but please tell a compelling story for our entertainment if you choose to target a specific technology.
>>
Rolled 1, 8 = 9 (2d8)

>>4119873
"There are no ghosts" reads a large sign at the Hurkun repair yard. "This means the Hurkun cannot be haunted" reads another, newer one right bellow it.
Radio use is tightly restricted there. The things don't work propper anyways. Click and howl most of the time.
>>
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>>4119888
I like this alt rule.
>>
Rolled 2, 7 = 9 (2d8)

The Interstitch is a massively complicated network. To keep it rolling and adapting to new needs of new accesses takes immense manpower, hundreds of weavers working at every computer. So the idea is brought up to maybe automate it partially. Have the computers adjust themselves to at least simple demands: Changes in weighting of connections, integrations of new connections, sending and receiving confirmations for completed tasks, these simple operations maybe, one could get the copmuter to just do itself.

>Rolling for Neural Network theory, twice
If both are successful, put the other into shock absorbant shuttle slugs for the >>4118241 big ol cannons
>>
Rolled 7 (1d8)

>>4119827
A few aircraft, their communication equipment bought from second-hand stores, had misheard "aircraft movement research" for "air movement research".
>rolling for meteorology for BT
>>
Rolled 2, 3, 3, 2 = 10 (4d8)

>>4118156
Oh, also rolling for Napalm-like substance for the Stitchers, Anti-Air Weaponry for the PG and for the TG and Standardized Ammunition for the CG
>>
>>4119907
Success!
The computers that make up the Interstitch, each station having a few set in series, are soon understood to be 'nodes' in a bigger network. With not too much effort and only a slight increase in the size of the hardware (now the houses they take up are a bit larger), the Stitchers manage to adjust the connections between computers in a way that they automatically increase the resource allocation when traffic becomes higher, decrease it when traffic becomes lower, and that automatic responses which net more traffic are repeated while those which stifle traffic are cut off after a while. This takes some work off the shoulder of the weavers and is simultaniously considered supremely even and elegant, as causality seems to be given the reigns here.
The interstitch is a bit faster! Hooray!
>>
Rolled 5, 8, 2, 2 = 17 (4d8)

Rolling internet and satellites for RT. Also I'll write stuff for all the lore-less rolls I've made later today.
>>
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Rolled 4 (1d8)

>>4119557
Hours after the fateful explosion, the assembly had wrapped up, and the doors were finally unlocked, allowing the corpses of the unfortunate to be wheeled off to be disposed of, and, in one particular case, to be wheeled off to be venerated forevermore with all due honors. As whitestone sculptors were preparing to coat the corpse of the Emperor in ritual cement, as customary for all deceased Emperors, the loosely connected pile of meat broke into a coughing fit. Two things were apparent: one, His Gleaming Whiteness had turned out to have an allergy to ritual cement; and two, His Gleaming Whiteness had turned out to have just enough hypersymmetry-borne redundant organs to keep him alive this long.
Now, the sculptors were faced with a conundrum: on the one hand, the Emperor was now uneven, as his mate had paired off with another during his momentary lapse in biological functionality, and thus was not to live; yet on the other hand, it was Whitestone law number 1 that no stitcher may, through action or inaction, cause harm to be done to one of the ruling pair.
After a few hours of civilized, only somewhat loud debates, it was decided that the old Emperor would be put in life support for the time being. It was unprecedented for life support to be used on such a heavily mangled stitcher, yet it performed admirably. The real problem was in how to eventually get the man out of it without killing him. Either way, he wouldn't be going anywhere for a long, long while.
>rolling for whether the discovery of the Emperor's continued life will be kept private or public(low=private, high=public)
>>
Rolled 1, 4, 2, 1 = 8 (4d8)

Some mystery rolls for the BT
>>
>>4120215
nevermind then
>>
>>4119997
Reposting this in thread also:

It is a clear and pretty universal tennent that can be derrived from basic stitcher values, that a *personal* AI, that is, an AI that is or mimics a personality, is a great crime. It is forcing sapience onto holy, pure matter, forcing the horror of free will onto causality.

*Impersonal* algorythms however, are the opposite: They represent harnessing causality to help stitcherdom do necessary, rather than free things.

Short version: HAL9000 bad, Stock Exchange Control Systems good.
>>
Rolled 4, 4, 1, 3 = 12 (4d8)

>>4118241
Rerolling this stuff for the Stitchers
>>
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>>4119894
the Hurkun was thought destroyed, and off large leader's radar for almost a year until rumors of an abomination to all that is even surfaced. Somehow the screeching one was ressurected once more, now more foreign than stitcher...technology from aborted research across all continents somehow found its way into the hulking machine.

Advanced sensors from tripods, hydraulics, pneumatics, stitcher flexiplates, and so much more. Worst of all, it was a one pilot suit.

>pick a direction and tell a story

>return to maritime salvage duty
>go find out what the fuck is causing this machine's bad luck
>Fight in the annual stitcherbot contests. still technically a stitcherbot.
>>
Rolled 5, 5 = 10 (2d8)

Stitchers have psychology, neural networks, man-machine interfaces and cybernetics and Digital-node converters and so so many wonderful things... Let's see what we get when we mix em all together and stir the pot real good!
>rolling for DSC(digital-to-stitcher converter)
>rolling for Full-body Copper System https://www.youtube.com/watch?v=e6tJZx_KxSw
>>
>>4119874
>>4119888
cashing in rolls.

Bloodthroats learn Circuitry and Advanced physics

Nomads opt to learn Medicine, Hydraulics and Continuous Track
>>
Rolled 2, 1 = 3 (2d8)

After a few years of very inefficient and humiliating attempts at NG herding, the Tuzans just said "fuck it". The discolodites can somehow go from mother to child through the womb, normally this is a natural process but a little crudeness might be required in order to transfer the symbiote to a more docile type of cattle.
What I'm saying is, the PG ripped a discolodite off a NG and shoved it into a recently pregnant hurkun, rolling for whether they can get the foal to be born with the discolodite attached.
>>
Rolled 8, 6, 5, 1, 7 = 27 (5d8)

>>4120184
>>4119557
>>4118334

“No.. I will go join the fields. Together she..” He pointed at the mangled corpse “..and I will become one with the fields. Nutrients for a future generation. But first, there is a battle that must take place. And you will take part in it. Not because it is the noble thing to do, but because if you don’t I will feed you to the fields before I join them myself.”

The Whitestone House considered themselves warlike. But what did they know about war, sitting there on their islands and bleak Slave-houses fought their wars? House Heliotrope knew what is was like to truly fight – to feel the rush of victory and the bitterness of death. They knew what won battles. It wasn’t skin tone, intellect, virtue or luck. It was pure and utter grit. Perhaps the smallest of the “Great” houses, the Heliotropes knew what it was like to fight for survival. Few were the years when the house didn’t not have to quash another colony on their home island once again rising up against the harsh treatment of their hegemons. Sure, the southerners had size. But the Heliotropes had scars.

“Now where did I put my Great-great grandpas crystal spear?”
>Rolling for preparation of the Heliotropes.
>TG rolling for electricity and radios. In that order of priority. 4 Rolls. If two work out, then refigeration for the next.
>>
Rolled 1 (1d8)

In the Eastern provinces of Nekonahu things were stirring. The Trade Princes and the people living there had perhaps been the Nekonahnese to sacrifice the most in the Great Sujardin war - only to end up with the short end of the straw. It was their lands that had repeatedly burned and been poisoned as the front shifted between west and east. It was their lives that had been the first to be sacrificed for the ambitions of Grabrafs in the West and South. And now they saw themselves forced to buy expensive cheese wheels from within Nekonahu with a significant price hike on top of what was already wheels made using Unity spice that the Nekonahu put high tolls on. The Grabrafs had had enough and many of the up-and-coming Trade Princes in the area saw a solution that would make Eastern Nekonahu great again! Nexit and then negotiate better deals with their neighbours than the gubmint to the west could!


Rolling for Secession of Eastern Nekonahu (1-3 interesting, 4-5 meh, 6-8 now we’re cooknig with Grabrafs!)
>>
Rolled 6, 8 = 14 (2d8)

>>4120349
The Empress gulped. She knew, unless something miraculous happened (>>4120184), she was alone - and that meant she was toast.

Still, she had the plans put into motion for her limbs to be replaced by prosthetics and ten thousand soldiers to be equipped with close combat weaponry.

Rolling for preparation of the Whitestones. Second roll is for her personal prosthetics.
>>
>>4119888
Since no one else is rolling for Cockies, I'll just go ahead and 10:1 the mech tech
>>
Rolled 1 (1d3)

>>4120247
The Hurkun was about to depart on it's last voyage - the Bureau of Vehicular Design had supplied three new "DeepCrawler" model underwater research tanks to the Bureau of Marine Research, and the old stitcherbot's services were no longer needed.
The pilot gave one last solemn look to the port the team was departing from. Given the bot's track record, it is unlikely anyone on the ship would live to see land again.
Captain Ay'Ay'rhan surveyed the documents strewn about his desk. Leads, both potential and confirmed. Best case scenario, it was just a trick of probability all along and they'll just waste a few weeks of searching. Worst case scenario... he didn't want to think about the worst case scenario. Too much philosophical upheaval involved, it's just not worth it.
>FATE SEALED: go find out what the fuck is causing this machine's bad luck
>rolling for the team's first lead
>1-ruins of peripheral terminus
>2-one of large leader's hideouts
>3-taskforce calcite's home island
>>
>>4120363
>not 10:1ing kineticrystal so that they actually have something to build the mechs with
>>
Rolled 8 (1d8)

>>4120352
>>4120349
A whole island, depopulated. South Rinel had been completely flattened during the purge of the NG, and since then had been either overgrown or used as farm land. Great plains of red and blue crystglass sway gently in the wind as thousands prepare to fight, on opposite ends of the islands, half a days march from its center.
On the one side, Heliotropes, armed and armored in exquisite crystal of their house's colour. their weapons were made by the house's private weavers, designs from the age of the Hegemony, realized with modern techiniques. Marvels of historic engineering they are carrying weapons which would have lead any force to victory in the olden days. They may only be 6000 - and with that, not one stitcher fewer than what Heliotrope could have hoped for, valiant praetors and commons alike - but they are armed to the teeth.

The Whitestones on the other hand are adequately outfitted with historical recreations, ceremonial swords and spears and execution devices made for gruesome murder, but not necessarily for fighting. They are not horribly outfitted, but it is clear that a fight like this was not something they had planned on. Still, they were 10 thousand, and each of them was at least a head taller than the opponents, and they were veterans all.

The Empress sat on a Praetors shoulder, all of her limbs replaced with ivory-white, smooth crystal, shining and wonderful, but seemingly delicate and breakable. Another Praetor, next to her, carried a large crystal plate, on which was enscribed:

"THE EMPEROR YET LIVES.
HIS IMMORTAL BODY LIES IN RECOVERY
AND IN WAIT
FOR THE DAY THAT MUST COME.
WE ARE EVEN."

The Empress clicks, once. A screecher screeches a command spanning half a minute. The army moves.

>rolling for whitestone military success (opposed)
>>
Rolled 10 (1d12)

>>4115590
>>4120215
>1+4 = 5 (Lukewarm result)
The RTs stay in Jobani would be cut short. A group of ex-Zaibatsu mercenaries stormed the Nantamak, looking to pillage and make off with whatever they could find, one of many scorched earth missions lead by fortune seeking splinter factions. The group was eventually neutralized, the inhabitants of Lake Shenk avoided killing their enemies in battle, but rather enslaved them or sacrificed them in their blood god rituals. But the foreigners didn't play by those rules, meaning multiple lives Nantamak lives were stolen, including that of the Slave King Nantaskak, who didn't leave heir nor heiress to his throne.
The RT diplomatic mission, wanting to avoid more conflict (mostly because BT ammo doesn't work with Panoramic rifles), returned to the mainland, with many stories to tell.
>Dice roll for succesion crisis, higher results mean more chaos.
>>
>>4120367
Metal mechs are better anyways.
>>
Rolled 1 (1d8)

>>4120368
>>4120368

The Heliotropes marched forward in a phalanx formation, each flank guarded by a Praetor force of 250. The One-eyed Stitcher used his gold-inlaid monocular to survey the their surroundings. Once content he clicked his tongues once and offered a few quick words.

"We go now to honour our Patriarch-Matriarch's memory. Put as many of them into the ground as you can. For the the two of you amongst us in the next generation that will lead our House. I salute you!"

"Now! Bury Them!"
>>
>>4120385
Original post was 4. Fixed a shite spelling error
>>
Rolled 8 (1d8)

>>4120385
The sheer numbers of the Whitestones won them the first engagement, their force breaking the Phalanx and forcing them into the unordered duels which favor the bigger whitestones. limbs fly, stitchers shriek, the Empress tries to keep out of harms way, but her presence seems to inspire the fanatical army. "PUSH FORWARD!" she shreeks. "PUSH FOR MY IMMORTAL HUSBAND!"
>>
Rolled 5 (1d8)

>>4120396

One-eye saw how things were turning. In one last, desperate attempt he and the Heliotrope Stitchers around him charged.
>>
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Rolled 4, 3, 6 = 13 (3d8)

>>4120382
>>4120215
>2 predictive computing, 1 artifical intelligence

Ukixlan's visit to the Nantamak would pique the RTs interests quite a bit, making them curious about how BTs outside of the Zaibatsu lived. This inquisitive spark would inspire multiple voyages to the BT domains, journeys that, up until that point in history, were certainly uncommon for the more reclusive RTs.

Having decided that her travels were far from over, the RT diplomat once again set off into the unknown. This time, the transmission she followed seemed a different from the rest. It came from a tribe that inhabited the western shores of Roulb Island, who called themselves the Cult of Ozarasi, and settled in the bifurcation of the homonymous river. Their answering signal was particularly stronger than the rest that came from Brouldia, and had a message that lasted 3 minutes, the longest the TPN had recieved so far. In it, the Ozarasi claimed to have some species of supercomputer —the first in Essari, if their claims were to be believed— and assured that it housed a living program, smarter than any Tripod that ever lived, and capable of even predicting the future with 98% accuracy.

>Rolling for the Ozarasi's ability to lie, to the RTs diplomats, to the Zaibatsu, and to the other unaligned BTs (Higher means more convincing)
>>
>>4120976
BTs outside of Zaibatsu had it rough. Violence ran in their veins, and their continued existance depended on how well could fight, be it wildlife, invading sapients, but mostly other BTs. While most BTs would simply hone their abilities in war and physical violence, the Ozarasi learned the art of deception, becoming true masters in it. The first cult members were pirates from the Roulb Kingdom, evidenced by the fact that they still wore their characteristic chainmail veils and patterned robes. Having been sentenced to death, they fled to the coasts of the Apersonia Rainforest, where they would find a fleet carrying radios, TVs, choirboxes, and a wide assortment of computer and machine parts. Although they were worthless to them, they knew that they could fetch a high price if sold to the correct buyer. However, counterfeit electronics were highly policed, both in Zaibatsu and the surrounding BT nations. Long story short, and a lot of superglue later, Ozasari was born. This lie allowed the pirates to continue to their business as usual, and provided them a front where they could sell their booty. As long as they managed to stay under Zet's rader, they could continue to con the surrounding BTs of Jobani and Brouldia.

But Ukixlan was from the mainland, and could recognize a bunch of choirboxes ductaped underneath a Bushdaran TV at first glance. Indignant and enraged at the Ozarasi for having wasted her time, she stormed off of their so-called supercomputer room, never to return. Maybe this story could fetch her a good book deal?
>>
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>>4120363
After witnessing the Stitcher's formidable land vehicles, Omir'ten engineers in Foltania develop tripodkind's first modern mechanized vehicle, The Cocker MK I. Although pretty useless at the moment, schematics for models incorporating pulse jet engines and the new automatic gattling guns developed by the CT are being worked on.
>>
>>4120976
>>4121011
So Ukixlan wrote a travel report where the mystery was front loaded: it was an attack on these outrageous primitives and their lies. When he brought it in for publishing, his publisher felt this was not a good story: It wasn't positive enough, and not intruiging enough for general audiences who wanted happy stuff to keep their mind off the horrors of the recent wars. (Keep in mind that in the areas where an actual free market book market exists, most of the readers would be Attunement-adjacent bourgeoisie)

So Ukixlan rewrote it with Ozarasi as a positivie figure until the very end, where it is revealed that it was all a ruse. The publisher accepted the draft, cut the last chapter, and put it out without it. It was a smash hit amongst Amonites, especially among those not interested in the drier theory and philosophy usually pettled amongst Attunement folk. Indeed, attunement had in some areas been re-claimed by the Choir-religion so much, that the vast majority of people who considered themselves attuned but were religiously shamanistic, were slowly forming a counter-culture with a resurgence of shamanistic religiosity amongst the middle class. This new book proved tinder for that fire.
here were these primitives on the other side of the world, these original, unsoiled shamans, honest, simple folk, and they could build machines more advanced than the Choir machine cults? This was a sign of shamanistic superiority! A favorite topic in the cafes and dinner parties.
Some even set up Charities to support the Cult of Ozarasi, and many others saved up to travel there, to sit at the feet of the supercomputer.

rolling for financial support by RT private donors and for the extent of the Goa-like pilgirimages they undertake.
>>
Rolled 4, 3 = 7 (2d8)

>>4121368
>>
>>4121370
>some
and
>not so many

At first, it is fashionable to give to the Cult, but after an initial push, the money subsides to a steady trickle of private funds by esoteric aunts (not that the concept makes much sens in tripod society) and young folk finding themselves. It's somewhat significant because of the asymmetry between the amount of givers and the amount of recipients, so until the Cult expands, they are quite well supported by people who just happen to want them to succeed.

The sheer travel distance to the Roulb Island means that not many take on the journey. here too, first there is a strong push with a few hundred moving there, asking the computer for advice, and settling witht he locals, but the reports they send back talk about the brutish nature of the Blood Throats and the hardship of living in the forest, and so only now and again do groups of disillusioned RTs take on the jouney to find about the meaning of life from the great computer.
>>
Rolled 6 (1d8)

>>4121373
Years after the silent decade had endend, Ukixlan would write in her memoirs:

>The only people more retarded than the BTs are those choir assholes from Panoram Minor. The Zaibatsu should've nuked them instead of Zutsuil.

>inconsecuential story roll for how much weight Ukixlan's actual words held in Panoam Major
>>
>>4122190
In the following years TPN scientists would often claim that BTs weren't a case of speciation, but rather victims of a widespread genetic disease causing a decrease in intelligence. Whether they are joking or not is unkown.
>>
>>4119914
The Bloodthroats as a whole learn to read the movment of the atmosphere and its fickle offspring...Weather. While not immediately valuable, it was soon learned that the "Bloodthroat's Almanac" was a precious guide to farmer around the world, used to ensure crops were planted in correct time, and water saved when it was going to rain.

More lateral thinking commanders used it to stage their skirmishes under cover of the weather.
>>4119922
Sadly none of these things happen, but many stitchers now have severe burns. Grabrafs cant agree on anything.
>>4120163
The RTs develop a crude form of proto internet, similar to telnet BBS. Tripods begin shitposting to eachother, and playing text based RPGs.
>>4120215
Many BT die of mysteries. In the jungle. certainly not by amoral mercenary forces.
>>4120244
Many sitchers suffer mastectomies due to terminally clogged teats. Synthetic material are dangerous.
>>4120249
DSC is a go, but suffers from many glitches and bugs that will not be refined in this era. It also requires constant infusions of COPPER, COPPER TO THE FULL BODY. This particular type of copper is inhaled, injected, and taken as a suppository. It is also eaten. It could be argued that DSC causes a terminal deficenecy in the stitcher where their nerves slowly die and are replaced with..COPPER...but a stitchers body breaks down metal and stores it, which means it breaks down its own nervous system, which means to stave off nephropathy, more copper must be consumed...always.
>>4120319
The abominations of that fated experiment still scream into the moonless sky of the evening, and Hrukin are found turned inside out, drained of all their blood.
>>4120349
TG now have...Electricity, and Radios. By means of trading with the PG they have obtained coal powered, ammonia cooled refrigerators due to their lower roll and thread theme. Am I NOT A GENEROUS GM? Do I NOT GIVE FREELY?!
>>4120351
Eastern Nekonahu did not succeed in secession. They did however begin to heavily infiltrate the Voltanite police and military structures within the region, simply by volunteering to "support the effort of greater unity." Soon midnight raids and seizures of untaxed cheese saw a slow bleed of power.
>>4120366
peripheral terminus...where it started...where it would end. Reports that the Hrukan had vanished shortly after the expedition began concerned Ay'ay. Periodic contact with heavy static over their radios was concerning.
>roll a 1d8 to see...what happened.
>>
Rolled 4, 6 = 10 (2d8)

>>4122195
The crew left at the ship stared in disbelief at the action report, sent to them from the depths on one of the Hurkun's deployable retrieval buoys.
At last, the mystery of the machine may be unraveled... but at what cost?
>rolling for the events that transpired at Peripheral Terminus that day
At the same time, different grabrafs were dealing with different reports and different hurkuns at a different place, with much different stakes in play. For the past few weeks, Tuzans have been finding their hurkuns… violated. They'd hoped it was just some zoophilic psycho, but the foals born from it proved it was much, much worse.
>rolling for the spread of the mutant murderous discolodite-hurkuns
>>
Rolled 4, 3, 1, 5 = 13 (4d8)

RT roll for 'Probe' Satellites fitted with all sorts of cameras and gizmos, and transistors. (Probe is priority)
>>
Rolled 3, 3, 4, 2, 8, 2, 2, 6, 7, 7, 1, 8, 7, 5 = 65 (14d8)

>>4119874
>Event conclusion: Burning rolls.

Thinking Grabraf: 18
>10,6=16, 2 rolls left: Composite Crystal Armor, High-Powered Weaponry

Nomad Grabraf: 18
>6x3=18, no rolls left: Medicine, Hydraulics and Continuous Track

Forest Grabraf: 20
>10x2=20, no rolls left: Electricity, Psychology

Plains Grabraf: 16
10, 6= 16, no rolls left: Plastic (made of cheese), Chemical Thermoregulation

Cavernous Grabraf: 15
6,6=12, 3 rolls left: Industrial Refineries, Standardized Ammunition

Red-Throat Tripod: 14
6,6=12, 2rolls left: Advanced Physics, Solid Rocket Motors

Blood-Throat Tripod: 19
>10,6= 3 left: Circuitry and Advanced physics

Cocky Tripod: 12
>6,6=12, no rolls left: Servomotors, Hydraulics

Stitcher: 18
>10+6=16, 2 rolls left: Circuitry, Pneumatics

Voltanite Empire: 18
>10+6=16, 2 rolls left: Electricity, Advanced Physics

Rolling 14 dice sequentially. All races are targeting tier 6, all races go round robin.
>>
Rolled 3, 6 = 9 (2d8)

rolling radio and electricity for voltanites
>>
>>4122246
Tripods and stitchers are skipped because they were off being fucking amazing and getting all the attention

TGs gain a masterful version of: Anti-Air Weaponry

NGs gain: Electricity

FGs gain: Early Television

PGs gain: High-Powered Weaponry

CGs gain a masterful version of: Submersibles

Voltanite Empire gains: Atomic Theory

>>4122243
Mutation was spreading through the herds at a rapid pace. The freakish Hurkuns were still able to produce cheese, but it was an offputting purple color. Also it was excreted..it was best not said.
---
The wrecked base sat on the ocean floor; large sections of it's structure had collapsed without maintenance, but that it was still enduring in an environment it wasn't made for was testament to it's engineering. The radio cracked to life again, more static. Ay'ay could have sworn he heard that voice, but then there was no mistaking it "Have you come as 'Rhan the Killer?" Ay'ay' bristled at that.

>months of intense torture and conversation revealed hidden sides of Ay'ay, and eventually lead "Large Leader" To let the troubled Grabraf go, his path served the greater plans, and he walked it weather he wanted to or not.

"All those crews, all of them Leader. What in Emra's many displeasures were you doing?!"

Clicking. not from the radio. it was laughter. "Making something new, why dont you slow down killer. You might get yourself hurt." The old Stitcher knew exactly how to push Ay'ay's buttons, and goaded him further into a conflict. As the tracked exploration machines got closer the realization that they had been played was all to apparent. The source of the transmissions was a crate of high explosives and an underwater transmission relay.

One of the crawlers was destroyed, another slightly damaged. Ay'ay and his crew remained fine, and any further secrets at that forgotten place were now lost.
>>
>>4122246
--World Event: The Boons and Woes of Globalism Part 1 Conclusion--
10-years is but a short window of time, and the complexities of diplomacy between races that possess a egotistical sense of supremacy, or worse yet, ardent xenophobia would inevitably act as a roadblock to seamless exchanges of knowledge. Yet new Technology and concepts once foreign to many of the Sapients of Essari are now known, as the binds of Globalism act to even the playing field for the civilizations of the world.

--Tech Rolls Attained--
Thinking Grabraf: Anti-Air Weaponry, Atomic Theory, Composite Crystal Armor, Electricity, High-Powered Weaponry, Radio
Nomad Grabraf: Continuous Track, Electricity, Hydraulics, Medicine, Plumbing, Steam Engine
Forest Grabraf: Early Television, Electricity, Psychology
Plains Grabraf: Biology, Chemical Thermoregulation, Electricity, High-Powered Weaponry, Plastic (Polyhurkylene),
Cavernous Grabraf: Anatomy, Electricity, Industrial Refineries, Standardized Ammunition, Submersible, Taxonomy, Telegraph
Red-Throat Tripod: Advanced Physics, Solid Rocket Motors, Solid-State Electronics, Vacuum Tubes, Valveless Pulsejet Engine
Blood-Throat Tripod: Advanced Physics, Circuitry, High-Powered Weaponry, Infrastructure Networking, Vacuum Tubes
Cocky Tripod: Hydraulics, Servomotors
Stitcher: Circuitry, Cryptography, Pneumatics
Voltanite Empire: Advanced Physics, Atomic Theory, Electricity, Marine Engineering
>>
>>4122291
>TG
Within the continent of Sujardin, it could be argued that the TGs were the winners of the silent decade, walking out of it as they swagged into it; on top. Their cities grew in magnificence, protected by a host of new technologies. Electricity lit up the night while radio brought them together across vast distance. Their music, their culture, their influence reached across the land. The power of the Atom was within their feathered grasp and to top it all off...they even improved themselves, their natural armor evolved with generations of success and combat, growing harder, more resilient, and healing faster. It would turn out their symbiote was very responsive to environmental change and epigenetics, but this was a discovery for another era...
>NG
For the NG, who had so little but eachother and Emra, as the outsiders would call their god, the silent decade was a gift. Simple gifts were enough. Tractors plowed fields with hydraulic tools to make the days work easier. Plumbing brought water to all homes, and filth to septic fields for the next years crop. It was good. It was enough. Praise.
>FG
The lone FG city state, a bold declaration of a right to simply exist. Backed by biomechanical horrors that would call themselves kindred, the FG had strange allies from strange places, who brought with them strange ideas. While almost alien, the TV provided distraction from the pains of the world, and a deep understanding of the mind, from those who cleaved themselves apart for the amusement of it helped to bring understanding to the behavior of those around them. Without military power, without political clout, they would offer insights into others, know their behavior, and dare to predict where their actions may lead them. All for a price.
>PG
Fires burned across the planes, and grabraf of all creeds screamed in terror from a hundred different places within the continent. They cried out for the salvation of their guardians, their enforcers, from deliverance from their slavers, their masters. The PG were all this, and more. In their chaos, there was strength, and adherence to the natural laws of this world. New weapons and new armor augmented new machines to replace old ways, but underneath it all, there was a hunger that no cheese could satisfy, and it was red in beak and talon. They were on the rise, and the world was theirs to reap.
>CG

Doctors, surgeons, and hospitals..new ideas. Police, courriers, and logistics. Ammunition and Chemicals. The CG thrived on the notions of a service based economy, providing to the continent what they could not provide to themselves. Alturism paid dividends, and so did the occasional bout of greed, but most of all, it kept them in demand, and spread their reach. While subtle, their new submarines allowed them to trade without fear of oversight and regulation. The became the black market within the decade.
>>
>>4122291
>Voltanite Empire
With the power to deploy nuclear weapons, and provide electricity to the continent, and build out into the oceans to control the trade of Sujardin...it would be enough, exactly enough to cast a large shadow and convince all the Grabrafs that they were a threat, a power that held all the cards, and the cheese wasn't worth the squeeze. It was also enough that if the disparet thinkers and great minds of the Grabraf could be united, they may outpace their northern neighbors, and achieve real sovereignty.

>Red-Throat Tripods
With a great population can come great advancement. The Redthroats certainly did just that; Learning begat technology, technology begat imagination, and imagination begat the impossible. They would dare to reach for the stars, and the stars would dare to reach back.

>Blood-Throat Tripods
Control. Steady growth. Sustainable output. Futures. Zet looked over an endless ream of possibilities and data trying to figure out where to expand. The one common item was the computer, this new idea. It did it all. Between Information and Logistics, the Zaibatsu would once more show the Nothern Hemisphere what it was capable of; dominance.

>Cocky Tripod: Hydraulics, Servomotors
Blooded but unbowed, the Cocky Tripods knew best of all the importance of pragmatism. The BTs would claim to know, but they dabbled. Who else would ally, and tie so closely to a mortal enemy and embrace them as family? Why? The long view. The longest view. In the end, no mortal of Essari was a true enemy. No mortal played a game that kept the Oracles up screaming at night, with visions worse than anything the stitchers, or Zaibatsu, or even the upstart Grabrafs could imagine. It wasn't death of flesh, but death of will. A million million adoring faces worshipping freely but bound. It was abhorant.They would gird themselves, they would prepare.

>Stitcher:
Their rise to power was so consistant that nothing was thought of it, for there was nothing to think about it. More pressing matters always existed within the great rivalries. Circuits enhanced the field of cybernetics and biomechatronics, nowdays it was harder to find a full fleshed stitcher than a cyborg. Air filled pneumatic muscles offered impossible reaction time, and light weight, cheap builds for the masses. A deep seated mistrust of the other houses generated Cryptography so convoluted and insane, it became an art form for each house to form its own langauge...and they did.
>>
>>4122245
By now, the TPN had spent an entire decade shooting different objects off to the stars. Big and small explosions, cheap and expensive electronics, animals and plants, brave astronauts and justiced dissidents (All of them died, does it matter?) While the other Tripods did dabble in the art of spaceflight, none of them had the experience the Panoramians did. Ever since theirr encounter with the mysterious satellite, they were dead set on advancing their space program. Like a Jewol taunting a pouchytail with it's glimmering shell, the foreign object's lights were just too alluring to the inquisitive RTs. A single goal united Panoram during those long ten years, an itch engraved in the back of their brains, aching to be scratched. And now their long efforts would finally pay off.

A centuries old custom, Bushdaran Invention Carnivals would showcase the latest developments in arts, culture, and science to the masses. With the advent of the Jadijinese Structured Development Plans, these carnivals would become long tours around the Empire. After the TPN was established, tours were replaced by annual single venue fairs, which would cycle through Panoram's bigger cities. But now, the RTs wanted the whole planet to see their scientific prowess, and so decided to host Essari's first World's Fair. The main attraction would be their satellite probe, meant to uncover the secrets of the UFO they found all those years ago. Multiple camera crews were set up around the venue, meant to broadcast the multiple booths —both foreign and local— for the world to see. The guests of honor this year would be the Omir'Ten, with whom the Patsurians had been working with for some time now. Most developed tribes of Panoram were invited, excluding some religious groups out of safety and sanitary concerns, as well as CTs from all colonies, FG from the Mysdrassil outpost, and a few non-aligned BT royals who proved to be less mentally handicapped than the rest. Even special (heavily guarded) exceptions were made for Lesser Guests, such as culturally detached Stitchers from Foltania or Voltanite intellectuals. The TPN was not willing to be breached by spies or be exposed to foreign attackers, so the venue chosen this year was in the Bebin Island colonies of the CT, who mistook this safety measure as an honor.
>>
>>4122406
>btw, feel free to roll for any foreign faction's booth, makes the whole event more interesting
>>
Rolled 5, 5 = 10 (2d8)

Realizing that maybe the reason the "sky cannons" keep failing is because they might be putting the cart before the jewol, the stitchers decide to try out a weaker version for now, to be refined into the genuine article eventually.
>rolling for shooting stitchers at the floating islands
>rolling for shooting stitchers across the sea
>>
Rolled 6, 7 = 13 (2d8)

>>4122291
An enterprising CG rail baron had personally attended the first commercial CG submarine launch as a passenger. When he saw how easily it would sink into the depths, and back out again, he had a thought: "What if we mix trains with submarines?" No longer would train lines be constrained to land! No more irritating transfers between train and ship! A novel idea!

>Rolling 2 dice for: submersible trains! underwater trains!
>>
Rolled 1, 6, 8, 6 = 21 (4d8)

>>4123030
Stitchers discover that shooting people far distances is a risky venture, but for when you absolutely need to go somewhere by being shot out of a cannon, accept no other substitute than being shot out of a cannon. The privelidge of travel is only for the most augmented, as the flight inevitably liquefies an organ or two, and causes substantial trauma in general. Soon dazed and confused screeching midgets were showing up here and there, and had to be put down. In subsequent flights the adaptation of "airbags" increased survivability, and was achievable thanks to the new discovery of pneumatics.
>>4122243
>>4122281
The Hurkun's after action reports showed a small force of prototype submersible crawlers traveling with it. The machines were test articles for the current machines. Each one slightly different, and unsuited to prolonged service as they were more engineering samples than anything...The crew watched with rapt facination as the battle carried on from the Hurkun's point of view.

There were more explosions, and another prototype crawler vanished in a flash of light and explosion of bubbles. this time there was grainy images of a legion of undersea machines, too many. The crew thought it was artifacting of the experimental film technology making the background appear to move.

>more static followed, with a cryptic declaration "***will be ******hat guides th*****rld, ***een but firm. Apotheosis." Ay,ay had little choice but to activate the Hurkun's pumpjets and flee, abandoning the remaining crawler unit.
----
The crew would make of the footage what they would, and Ay'ay would spend several days at Sea in the confines of the Hurkun. Disoriented, lost, and ultimately rescued by a passing pirate ship of the Ozarasi. It was just what they needed to show to their wealthy mainlander patrons that they were indeed the technological savage savants that they were billed as....
----
The rogue mercenaries of the Zaibatsu had integrated themselves well into the untamed territories of the more savage BT factions, acting as royal guards, pirates, brigands, or any other manner of technical expert on using threat of force. Time would tell if they had greater vision, meanwhile patrol airships flew low, searching day and night.
---

Rolling for:
>Ozarasi "refurbishment" of the Hurkun and showing at the Invention Carnival as their own work.
>Mercenary network being established in bloodthroat territory.
>extermination efforts of the mercenaries.
>>
>>4123326
The first self dubbed "Rail Baron"hosted a cadre of the finest steam engineering minds the tunnels had to offer. Numerous minor and major innovations resulted in a fantastic machine: there mighty series 9. A locomotive no small feat. No sir. This beauty packed a water cracking device, creating such pressure and heat as to create breathable atmosphere and useful hydrogen. The machines were maintenance hungry, and needed a full time crew, but there were workers, there were bodies...this would be done. The baron knew it. Done to the 9s.
>>4123353
Ay'ay was imprisoned yet again, and forced to operate the Hurkun as the Ozarasi would slap on unconvincing wood, paint, and random wires or machinery to the machine in an attempt to show the world their "innovation" to top it all off an "operator" would sit at the top with fake levers while a mass of random technological trash would lay their claims to unlimited power, a wireless internet, and a learning machine.

And somehow, despite how obviously fake it all was, the crowds watched the spectacle, and some actually believed it. Ay'ay could only continue to suffer.
----
The Mercenaries thrived, they were the best the Zaibatsu had to offer. Individuals raised from birth without cultural indoctrination, but extensive training and education. A project of sorts from the late Zet 3. Free to do as they pleased, they created a network between the shamanistic holdings of the BT territories. Though their efforts were highly successful, so too was the vengence of Zet 4. What was left of their force went on to rise to power as local leaders and minor warlords, but their impact had permanently marked the region, creating a current of consolidation towards a federation of micro nations.
---
>>
Rolled 1, 2 = 3 (2d8)

>>4122406
While the attention of the public was drawn to the soon to be unveiled satellite, the scientists had been focused on just one thing. The stitchers. These simple-minded, savage guests had brought with them a whole slew of unique, advanced technology. Technology that the tripods could, no, WILL, soon have.
>rolling for how much stitcher tech the tripods are able to roll for(result of roll divided by two, rounded down)
>rolling for whether this scientific espionage can remain undetected
>>
File: Empress.png (73 KB, 702x537)
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73 KB PNG
Rolled 3 (1d8)

>>4120368
>>4120385
>>4120396
>>4120403
After about half the Heliotrope army is victimized in a brutal onslaught by the Whitestone horde, some second in command pair sounds the signal for capitulation. There is much rejoicing amongst the victors and a wave of suicides goes through the surviving losers, stitchers who can't bear the shame, some who lost a bound pair-partner, some just swept up in the moment.

There is a night of celebration, then the Empress returns to the Assembly, the slab now smaller and the words reduced to "THE EMPEROR LIES IN WAIT". She demands her reward.

d8 to see if she gets anything and how much if yes. Requesting resolution.
>>
Rolled 8, 5, 3, 8 = 24 (4d8)

Huzduk physicists had long wanted to wage aggressive war against their much larger subterranian neighbors, but never had the backing of its allies to do so. they now are looking into two distinct possibilities to facilitate a level playing field were they to decide to attack on their own.

>rolling for the success of political subterfuge in the Subter Empire - trying to sow conflict and trying, through infiltration, misinformation and terrorism, to isolate parts of the empire.
>rolling tech for huzduk: atom bomb.

also rolling advanced medicine and hygiene for pgs.
>>
>>4123557
if that atom bomb roll was a success, I think one could maybe combine that with that first 8.
>>
>>4123557
Soooo...gonna clear this up in a non-story explanation.

CG don't even have the Atomic Theory Tech yet. So, instead I would say they are now cognizant of perhaps doing research on the subject. So no Atom Bomb for the CG.

I would more than deservedly give the PG their Sanitation (Hygiene) Tech Roll, since they finally had their eureka moment there.
>>
>>4123751

>CG don't even have the Atomic Theory Tech yet.
I would disagree. See:
>>4114194
Saying they have advanced physics but not atomic theory seems to be mostly a semantic argument.
>>
>>4123757
I only say that because I made Advanced Physics its own tech seen here in the Modern Tech Chart (It's in Tier 5, if you want to find it under Scientific Theory)
>>
>>4123763
If that's the case then no Atom Bombs for the CG. Does 'being cognizant' mean that they have Atomic theory now?
>>
>>4123769
Yeah, something to that effect.
>>
Rolled 5, 2 = 7 (2d8)

The advent of a primitive form of internet, the interstitch, has sped up the rate at which information spreads around Torray tremendously. While this had a lot of societal, economical and cultural effects, what interested scientists was something else entirely. You see, stitcher computers, among their many functions, had the ability to keep track of time down to the millisecond. And between computers separated by hundreds of kilometers in distance, those milliseconds did not match. The cause of this could be simple imperfections in design... or it could be much more.
>rolling for relativity theory for stitchers
>rolling for it twice
>>
Rolled 6, 6, 3, 8 = 23 (4d8)

The constant back-and-forth with the rogue mercenaries and questionable financial decisions by upper management(come on, 800 damn meters worth of airplane EVERY YEAR?), coupled with the losses in territory and population after the war with the Cockies, have been taking a toll on the Zaibatsu's economy. The employees are getting fed up with working more on bizzare superprojects than on actual product, and it shows.
>rolling for how hard the economical crisis hits
>(if first roll is high)rolling for the backlash among the populace
>(if first roll is high)rolling for how much the crisis affects RTs and CTs
>>
>>4123809
>>4123809
this was a horrific discovery for the stitchers. There was disorder at the fundaments of nature: time did not move as it was supposed to, space did not extend at a well ordered rate, but was changable by speed and gravity. Light, they found out, behaved not as it should, but freely on unknown whims.

A third enragement for the Stitcher brain: The first enragement had been the discovery of the fallibility of other stitchers to behave as they should, dictated by Emra. The second enragement had been the discovery of the fallability of Emra to behave as she should, dictated by causality itself.
Now this enragement was larger yet - the realization of the fallability of causality to behave as it should, dictated by its ideal.

First, the powers that be consulted whether to simply execute the scientists and destroy their notes. But the knowledge was not the problem. The facts were. There was no getting around it: Nature was wrong at the closest level. The decision was made, by a secret council of Sandstone, Orthodoxy and Whitestone representatives, to make the discovery public, and to draw from it two *necessary* conclussions:

First, the domination of science to rectify its mistake. Research into what we call relativity, what the Stitchers call "Tik''ti 'ree", "Nature's misstep" would be conducted to see how one could first harness, and then stop it alltogether.

Second, this was seen as a vindication of Riithism. Truly, the conclussion was, as there is only one place where the Dark Elf lives, there is also only one pure place of necessity: The pure, unfree stitcher's mind, enslaved by itself. Causality was wonky, and faulty in its orders. The Sandstones had been wrong about its absolute providence.
Only the laws that a sitcher's rationality gives itself are sufficiently binding to dictate a path of pure necessity.
>>
Rolled 7, 4, 2, 8 = 21 (4d8)

>>4123369
>>4123386
>>4122406

The first Invention carnival to host the stitchers would be one of chaos,and ruin. The brawl that broke out over tripods being "Dark Elves afterall!" and the subseqent determination that the stitchers present couldn't survive was a story in it's own, but the Ozarasi had managed to grab the seat of attention when Ay'ay made a break for it after his minder was killed by an EM trebuchet.

To Ay'ay, it was a chance to escape, and to the posh RTs who gatherd round to see the legend of the BT Shamans and their technological mastry that would make a self wrought god, "The great computer", it was a religious moment.

Small berserk foreign monsters on legs savaged all tripods, cutting down crowds of civilians and security personnel alike while the wood clad stitcherbot covered in piles of obsolete technology and old screens bellowed out pre-recorded wisdoms, while carving a path of destruction through the stitcher menace. At the apex of the altercation, a larger stitcherbot who was on display came into blows with the Hurkun.

Ay'ay had no idea that the machine was lumbering towards a group of influential RT celebrties when he plowed into the stitcherbot. He just couldn't see shit out of the tiny view port and obscured sensors. Flailing controls caused his machine to trip over the hostile unit and bring it crashing down on top of him. The jurryriged nature of his own machine finally gave out and a massive gout of flame found purchase on the wooden cladding installed by the Ozarasi. Soon the stitcherbots were on fire, the carnival was on fire, tripods and stitchers were on fire, and wreathed in those flames, far in the distance, crowds of people saw the heroic efforts of the smaller Hurkun battle to the last against a great devil machine.

....When the flames had died, and the chaos was concluded, all stitchers present had been slain, their equipment and bodies loaded back onto their ship <mostly.> and sunk at sea. The damage to trade relations was too high. The tripods responsible were punished in the extreme, and the charred body of the Hurkun was left in reprose for a growing crowd of curious mourners.

Knowing they had a way out, the Ozarasi declared their great computer, and machine god made manifest to have been irrepriably slain. They made up falsehoods on the spot of what it could do, and of the great knowledge only it had contained, how it was lost to the ages now and forever, and how it could never be recreated. The crowd bought it all.

Meanwhile Ay'ay sat safely inside the reinforced cockpit of his now broken machine.
-----
>Rolling for the martyrdom of the Ozarasi "Supercomputer"
>Spread of the Ozarasi faith
>Containment of damage to stitcher trade relations.
>Repair and modificaiton of the Hurkun
>>
>>4123406
The empress was gifted all the corpses of the slain to do with as she sees fit. She saw fit to gift them a chance of second life in service to the whitestone empire.
>roll to animate the very recently dead with technology.
>>4123557
The huzduk obtained by trade, one atom bomb of a low yeild and early model from one -L.L "use it with carelessness"

The Subter empire was experiencing chaos and upheval by unseen forces.

PGs learn to stop shitting in the streets.
>>4123842
<ill be rolling a counter to this, if only because I had my own storyline, and outboard logistics makes big money, plus the amount of trade being done in computer would be quite brisk, along with all other exports and raw chemicals.>
>>
Rolled 3, 4, 8, 4 = 19 (4d8)

>>4123842
The Zaibatsu had grown, and expended resources in significant manner in these past years. It was radical, and even within the territory proper, some of the youth culture touched by foreign ideas dared to offer dissident.

Zet was indifferent. The world was changing, and so was the Zaibatsu. The Chongus, Chungus, and Chonk were making daily routes across the globe, doing what no other logistic format could.

More pressing that the population was a need to get the local "Fabricators" improved...again. It wasn't cheap, but computers needed a backend to build them, and standing still was how one died. Only advancement would lead to success. Machines could be placed in spots once held by organic hands, and those hands could now do more with their new freedom. He needed thinkers, not laborers. This was the first step to transformation.
----
Rolling for; colonization of Moralve, success of outboard logistics craft in their intended role, miniaturization of technology, and industrial automation.
>>
>>4124019
>PGs learn to stop shitting in the streets.
Some of them don't and just build specialized streets exclusively for shitting, the streets are connected to complex piping that drains them into the city walls so that if an enemy attempts a siege he will have to deal with a literal torrent of months old shit coming his way
>>
Rolled 1 (1d8)

On one of the floating islands, Ulordrasil, Pecky the Forest Grabraf woke up with an imperishable hunger. He saw that overnight, he had been aflicted by the deterioration that many of his kind suffered: his left arm had begun to necrotize without his say so.
Distraught, he went out to tell his friend and neighbor, Polly, that he had been so unlucky. When he entered her domicile, he found her sleeping. She too had elected to keep a sleep cycle like he did, a nostalgic choice in one's genetic make up.
He looked at her there, and felt the hunger grow. He put two and two together, the hunger, the Grabraf, the hand. Luckily, he thought, he had chosen to not keep empathy, he had found it useless genetic baggage. He killed her quickly and without pain, and then feasted to his heart's content.

And truly, like in the religious superstitions of the ancient Forest Grabraf, the sacrifice did its deed: As his body absorbed Polly's genetic makeup, it mended the dying flesh on Pecky's arm. A temporary cure, his hunger told him, but a cure nonetheless. He had to tell his best friend Kerty of this.

Rolling for the extent this new trend of vampiric serial killers spreads among Forest Grabraf.
>>
File: Panoram map religion.png (651 KB, 3000x3000)
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Rolled 2, 4, 2 = 8 (3d8)

>>4104725


>Using an old out-of-date map. It doesn’t include Western Patsuria.


Like fire the Triunist cult of Tao had spread through North Eastern Panoram. In Patsuria the spread had mostly been a genuine matter of faith. The simplicity of the faith’s teaching, arguing for harmony among tripods, supporting those less fortunate, and not trusting vegetables, spoke to their northern clan-based mentalities. While Triunism stated there to be only one god, it had no problems with the belief in other spiritual beings or forces. Thus it had no issues with RTs’ shamanistic beliefs. It was very common for a Taoist Patsurian to begin their day giving thanks to the Anima protecting their clan only for them to later gather in the Taoist synagogue for ritualized cries to the heavens.


In other regions of Panoram tripods found themselves picking up the faith together with their old, shamanistic beliefs for more practical reasons. Red-throats living in cities with stronger influence from the Panoramic banking-sector found themselves being given loans with better terms if they simply stated to belong to the Truinist faith. The belief among the bankers being that a good Triunist was more likely to live a good and moral life. Therefore, such a tripod was less of a risk to lend to.


In other cases it was Merchant leaders and guilds who traded a lot with Patsuria and Nihiloram who joined the faith. It was purely for practical reasons originally. Trade on favorable terms was more easy to achieve for a Tripod if the counter party identified you as one of them. However, what was a matter of practicality became a matter of genuine faith as their sons and daughters came to be born and raised with the teachings.


Despite more conservative RT’s fears in Jadijink, Triunism would become a unify force were it spread, making Tripods look beyond surface appearances and find commonality in the individuals within.


There had been talks of a trade union within the regions both where Triunism was a majority faith and a significant minority. After all, the effects of economic disturbances from down south east had shown how badly even the northerners could be affected. United under toll-free trade, the belief was that this would help spur on and strengthen all parties’ economies. A shared currency had been the first step. Now the northerners saw a shared market as the second.


> Rolling for the success in passing the trade unions. (low nothing really happens. Dead fish. High = JEB!)

>Rolling for further spread of Triunism in east and west

>Map pictures Triunist (Tao) majority regions and stripes are significant presence of the faith among the populace.
>>
File: Jahonia 2.png (65 KB, 413x355)
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Rolled 8, 5 = 13 (2d8)

The outcome of the Sujardin war had shook the beliefs of many of the Grabraf societies who were on the entante. In the Tootine Unity great political changes had swept through, as Monobootinists had pushed for less democracy and more direct rule by the Will of Bootin. Another large current within in Tootinite society had found themselves disillusioned in their faiths in the gods. After all, where had they been when their chosen children fell to the firearms and artillery of the heathens from the west? The gods either did not exist or they simply didn’t care. In the north, however, there was a god and she walked amongst her people.

In the west the ressurgent Kholeska, now more fervent in their beliefs and militarized, spoke to many a Castigar Castellan. Much could be gained joining forces. Perhaps together, they could force a final solution to the Nomad problem at its source in the south...
>>
>>4124199
I'm glad this roll was so positive and it going exactly down a path I'd like it to, but I'm gonna put a stopper on this event until the start of my next thread, since I have a major event tied to Jahonia and the Castigarian Empire.

Thank you for understanding.
>>
>>4124005
Animals, the lot of them. Not only the bug people or the bird monkeys, but those Brouldia handicaps as well. Thank Work this was hosted on CT lands. But, nevermind that, it all went how we expected it to go. Hopefully this incident shows the rest of Panoram how beastly the other so-called-sapients of Essari are, Tripods living in the Empire and Bebin certainly have no doubts now.

>Libbie please resolve the probe launch, you have guests waiting to see you.
>>
Rolled 2, 8, 2, 3 = 15 (4d8)

CT roll for improving their walker mechs into flying shooting mechs, and a roll for stirring shit up in the Kholeskan Suzerainate
>>
>>4122406
--World Event: Spectre's Greeting--
It had taken the Red-Throats of the TPN coalition nearly the entirety of the Silent Decade, and at the time, an incalculable amount of resources, but they would finally reap the benefits of their years of tribulations and research to reach the stars. After 3 years of failures and missteps since their last satellite's brief voyage around Essari, another satellite dubbed "Nomad II" would become the first artificial satellite in Essarian history to achieve a permanent geosynchronous orbit.

The success was met with a roar of applause and zealous pride amongst the Red-Throat intellectuals, only for the audience to fall shrilly silent in awe as the shadow of a monolithic entity glided over what represents Essari's most advanced piece of technology that was no bigger than a Stitcher Hopperbot. The enthralled audience would be further befuddled as the hulking object would almost effortlessly orient its orbit just a kilometer or so from the TPN probe. As the video on the satellite continued to record, a succession flashing light could be seen emanating from what was thought to be foreign object, easily the size of the Zaibatsu Superplane, Chongus if not greater.

It did not take long before some of quick-witted Red-Throats discerned the flashing light's purpose: communication. With this revelation, the broadcast at the Bushdarian Invention Carnival experienced "technical difficulties" while the TPN and other benefactors Red-Throat nations adjourned privately to deal with questions that without doubt would soon arise, as murmurs of an 'alien construct' began to leak outward from the containment of the Carnival. While these murmurs would be swiftly dealt with, questions needed to be answer.

"What was the massive satellite in the video?"
"How long has this foreign satellite been watching us?"
"How do we decipher its message?"

However the most important question to the Tripods would be the one that truly haunts them.

"Should we communicate back?"

All the while, the satellite AI, Spectre relayed a ceremonious message off into the expanse of space. It would be years before a reply would be received and sent back, but the Librarian would soon be informed of Essari's vital first step into space.

>This will be my second to final post in the thread regarding major story events on Essari. Congratulations to the Red-Throats.
>>
>>4123557
>>4124019
Terrorist attacks within the Subter Empire were blamed by *independent* media on other forces within the Empire, state secrets are leaked that damage the standing of the provintial governments, and extremist groups receive mysterious funding. Protests errupt in Azriduwl, Utark, and Joturg and the Huzduk think: This is a good first step, we did quite well. Maybe over a generation or so, we can do serious damage.

But then, irresponsibly, police in Azridul starts shooting at protesters. The Provintial governor, clearly over-eager to stop the economic dampening that civil unrest brings with it, has a protest decimated and expects this to be the end of it.
Instead, this is what really ignites the fire. The civil rights groups have been heavily funded and equipped with weaponry from Huzduk through a well hidden trade line, and they see that now their popular support is greater than it will ever be. It was time to strike, and the masses would be swept with them

>civil war in Azriduwal.
rolls for:
its severity
its spread to Utarg
Yu'wsh
Dazardgar
Joturg
Yekto
>>
Rolled 8, 2, 7, 3, 5, 7 = 32 (6d8)

>>4125179
>>
>>4125181
>an 8 in severity
Ladies and gentlemen, welcome to Lybia.
>>
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>>4125181
>>4125179
Where it spreads, the civil war is total. There are four main factions:
-The Civilists, which started the whole thing from Azriduwal, the city proper of which they have completely taken and purged of police and army. They are standing in for a more democratic and egalitarian Subter Empire as well as a sharing of the wealth of the rich with the commonfolk.
-The Loyalists are those who want to keep the old Subter Empire. Big parts of the security forces are part of this faction, but due to the force of th einitial outbreak, they are not organized into one army but into smaller warbands trying to reform
-The Separatists are the faction most supported by Huzduk (and through Huzduk, by Nekonahu). They want to split up the Empire again. There are different separatists in every affected part of the Empire.
-The rest. There are still dozens of factions with other goals, many overlapping with the above. These form big alliences in order to not be swept off the map.

Speaking of the map, pic related.
Blue are civilists
Pink are Separatists
Green are Rest
red remaining is loyalist

It's a civil war, so it is voletile. this can change on a dime.
>>
Rolled 6 (1d8)

>>4124005
As tripods gathered around the downed mech, it's form now free of it's wooden disguise, some Zaibatsu engineers remarked: "hey isn't that the bot those voltanite guys loaned us for a week or so"
>rolling for whether the zaibatsuians pass their insight check
>>
Rolled 6, 3 = 9 (2d8)

>>4125217
With the war in full swing and cities in total disarray, the train network suffers. Violent confrontations often result in trains being delayed or outright damage to the stations, and gangs of bandits trying to capitalize on the preoccupied state of the authorities are raiding the transports for their valuable goods.
>rolling for how much the warfare affects the network
>rolling for how much the banditry affects the network
>>
Rolled 8 (1d8)

>>4125274
Train lines get halted as sometimes one mile is under a different factin than the next. While banditry is only moderate in its effects, the warfare itself means that trainlines, be it above or bellow ground, are going at a rate of one train a day, when it used to be that a dzen would go between the first and last sound of the whistle.

This, the Nekonahu Laandsrad agrees, is a state which threatens to cut off the west and the east of Sujardin, leading to a total economic collapse. But, they also agree, it is not in keeping with post-War international law to simply violate another race's right for self determination - It has to be done within the same race, the official line is, and it's purely coincidental that Huzduk, the CG territory within the Nekonahu umbrella, is chosen as the tool of this peacemaking.

>rolling for Nekonahu-supported 'pacification' of the Twins by Huzduk.
(Compare this to American support of the SDF in the SCW)
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>>4125280
These god damn eights. What the fuck, Huzduk really only rolls eights.

In the turmoil of constant civil war, the organized TSF forces clear a path for the through the mountains and occupy a generous area of caverns around them, sixty miles into each direction. THe most heavily fought over parts of the mountains, its southern tip, they take over whole sale. When the army reaches Azriduwal city, having swept aside most of the Civilist forces until then, a parley is held, so that the Civilists don't lose their biggest foothold and the Huzduk don't have to besiege it in a long, drawn out fashion. So it is agreed that the Huzduk would be granted the train station in the city and a district around it, but the Civilists would be allowed to keep the city.

From these fully occupied parts of the Empire, they are now also sending out peacekeeping missions, supporting specific groups in the fought over territory over others, to end the fighting and also divide the country. All in the name of stability, empathy and international law.

See map for Nekonahu-supported Huzduk gains.
>>
Rolled 4 (1d8)

>>4123406
>>4124019
<whitestone vitri-vivification technology> roll.
>>4123842
vs
>>4124032
(suggestions from librarian in chat included to rolls)
The Zaibatsu was suffering, Zet was attempting to colonize Moralve at the cost of economic solubility. The massive logistics craft were being sent day in and day out to the small continent, and even with that work, the colony was only a drain on resources. There was no self sufficiency yet, it was only establishment of a foothold and a plan for rapid resource exploitation. The population as a whole was concerned, they had secured a part of the world, but their way forward was unstable at best, several gambles had to pay off. The perimeter territories had to be reinforced to ensure continued loyalty, but the overall sentiment of nationalism (prior roll 8) held strong. The new Fabriactors had succeed wildly in miniaturizing computer technology to a point where "wearables" were common, and may devices had cheap computers within them. This alone was a boon that buffered the northern hemisphere from some of the worst of the crisis. However in Panoram proper, the lack of free trade was felt, meanwhile the opportunistic Omir'ten empire had diversified themselves enough to be relativly nonplussed.

<this result is initial, and subject to players complaining and librarian's subsequent modifications if any>

>>4124046
Designated defication streets would feed efflua into heated storage tanks for sanitation purposes. This fertalizer would often be sprayed on crops, but in times of seige, would be sprayed on foes.

>>4124131
The Vampiric killers were a minoirty in the FG islands, but, for some FG, the hunt was a thrill, and walking Sujardin proper became all too inticing, with foreign grabraf genetic material offering balm to their endless hunger.

>>4124144
The trade unions remain as they are, with little traction gained due to the economic downturn; people are afraid of new ideas, and so too does the spread of Triunism also stop for now. The faith of attunement would use this reprive to study the very familiar newcomer in the theological community.

>>4124199
The ripples of this event would not manifest in this decade, but surely be felt more violently, as they built to manifestation in the coming. The boil unlanced will explode.

The simple ideas of the castigars offered no hostility to their neighbors, only relentless self improvement through austerity, duty, and adherance to the tenants of blood, material, and academi. It was all they needed to perpetuate, and apparently spread, blurring the social lines slightly between the PG nations.

>>4124366
the CTs faced a dilema, their aircraft were light. mechs were heavy, but slowly an idea of hybridization came into play. Fragile but heavily armed mech capable of long distance rapid self transport would become a reality, and took root quickly directed by the kingdom itself. Three bot' factories to were established. Two on Nhiloram, and one in foltania.
>>
Rolled 5, 4 = 9 (2d8)

>>4124199
On the last day of Tootia, signalling the end of summer and coming of fall, the Tootinite Council had once again assemled. Representatives from all major cities within the Unity sat on the ancient stone benches of the circular council hall. The were casually discussing matters of family and home, such as was custom before the Wil of Bootin had entered the hall and placed herself on the great seat.
The aged Will of Bootin entered the hall, the hair on her PG body gray with age, but the rest of her showing no signs of the 93 cycles she had lived. As was tradition, all Grabrafs present stood up and waited for the Will to be seated. As this was the end of a month, so too were the Voice of Tootin and Fist of Hootin present, clad in their orange and red.
As the Will walked walked towards her seat the Voice and Fist came up to greet her, as was tradition. The Voice was first. They rubbed beaks in greetings and the Voice quietly offered the Will his blessings health and prosperity. The Will reponded in a ritualised thanks. Then the Fist stepped forward. They rubbed beaks and then the Will felt a great stabbin paint in her side.
In shock she looked down to see the TG's arm through her stomach. She didn't have to look behind her to know that his straight hand was poking out of the other side. Coughing up blood, she offered up her final words.
"Brother, w-why?"
The Fist looked into her eyes stoically. "For a brighter tommorrow"
Uproar filled the council hall as members of the Monobootinist faction experssed their outrage at the situation, and others started scrambling for the exits in fear. However, as they would find out, there was only one way out. Crystplate wearing knights, clad in tabards with an eye on a purple field, stepped through and blocked all ways out.
In union with the Fist and large sectios of the council memebers they chanted:
"The Lady wills it!"
Thus the Unity would officially become part of Greater Kholeska, with the death of a single PG and the imprisonment of the Monobootinist leadership.
>Leaving the Castigars to next thread.

The question was, if the Jahonian Order had so easily spread through the Unity, how did Goltona and eastern SOX fair? (Rolling for influence of Jahonian religio-political elements there.
>>
Rolled 5, 1, 7, 3 = 16 (4d8)

RT rolls for transistors and relativity
>>
Rolled 5 + 14 (1d8 + 14)

>>4125217 >>4125274 >>4125291

All sides faced a constraint, they were rich in wealth but poor in manpower now that unity had been shattered. Even the Knights of Yetko were brought into brutal interal strife as sleeper cells activated within their ranks, bombing barracks and hospitals, setting off pipeline explosions, and this was not unique to their city alone.

Peace was obtainable, but a fragile idea. In reccent weeks of upheval the single nuke obtained was missing, no one was sure where it was, and those that knew it existed decided to suppress information that it had ever been for fear of their own safety.

Meanwhile the various cities saught protection, and fortification, from anywhere and any ally. The prolfiic PG from around the continent were eager to offer their services, and their demands ranged a wildly as did their capability. Smuggled in, breaking blockades, or otherwise, the effort was quietly backed by the larger voltanite government who saw it as an opportunity to break down some of the social and cultural barriers to assimilation the "sumpter empire" had, as well as its persistent problem with being self sufficient.

>Rolling for: if the nuke is used and how (low is good, high is bad.), total volume of PG brought into the conflict, deployment of PG by the civilists, separatists, rest, and loyalists, (x4), PG behaviour overall (low is bad, high i good), and placement of voltanite agents within the factions. (8 total)

>>4125272
The engineers saw past the "additions" and recognised their handywork in the form of a several damaged sensors that were added from older experiments and laboratory samples.

----
>Economic intervention: Odd allies

The tripods as a whole, cocky, bloodthroat, and redthroat believed in an environment of continuous disruptive innovation, and the adaptation to that. Its what got them to where they are now. Its what will get them to where they will be "then".

From the Omir'ten, the royal accountants suggested reaching out to the shrewd but mercurial Nomad Grabrafs of Denui, their recordkeeping and economic acumen was legendary (See their tech). The idea was mulled over in several assemblies before the concluion to proceed was agreed upon.

For the Redthroats the idea of leaning on a non-sentient was abhorrent until a bloodthroat engineer remaked that it was no different than using a computer or calculator, which made sense...they were equipment with requisite cost. The idea was made palatable.

Rolling for Denui response, their demands, initial effectiveness in sorting out tripod trade problems, CT, RT, BT economic impact (low is nothing, high is fixing the problems) (6 total)
>>
Rolled 1, 6, 5, 2, 1, 4, 1, 1, 8, 5, 8, 5, 5, 6 = 58 (14d8)

>>4125374
<re-rolling due to acute and terminal retardation>
>>
Rolled 4 (1d8)

Rolling for kineticrystal synthesis for the cockies… again.
>>
Rolled 2 (1d8)

>>4125376
reroll
>>
Rolled 7, 1 = 8 (2d8)

>>4125376
>>4125385
jesus, rolling for miniature servos for the cockies so they can use those on mechs instead.
>>
>>4120249
With the new realization that the stitcher's mind is more orderly than causality itself, the idea of algorithms lost some of its luster. Having nature take over the duties of society used to be a compelling idea when nature seemed less unhinged than society - with relativity, this was no longer the case.

But luckily, they had everything they needed to transfer the idea of neural network computing to the machine with the most orderly systems: The stitcher mind, enslaved by its own laws.
They had Full-body Copper Systems, so they could use stitcher brains as computing machines. They had Digital-to-stitcher converters, so they could interface with them. They had the live support systems to keep the stitcher-nodes alive even if it was an invasive procedure.
And they had the knowledge of neural network computing, so they had the theory behind it to do it.

With all these technologies and all this knowledge, the first stitcher-based network-AI was built, less refined and less dynamic than a stitcher brain, but faster in bruteforce calculations, and capable of low-level adjustments and learning. Soon, hopefully, the clunky computers could be replaced by banks of computing weavers.

(artwork comng next week when I'm back home)
>>
The Cocky Tripods have revolutionized logistics with the advent of the automatic courier. Based on the Tipsy mk1 flying robot, this machine could lift up to 100 kilograms of weight and travel for up to 73 kilometers without recharging. Despite it's rather simple "brain", the machine is excellent at navigation; by triangulating the special signals sent from radio towers and comparing it's estimated location to a digital coordinate grid, the robot is able to reliably plot courses to it's recipients.
Perhaps it's only flaw is the fact that it is restricted to larger cities, as at least 3 nearby radio towers are needed for it's navigation system to work properly.
>>
>>4125357
The queen's viti-vivification experiments are grusome. A complex slurry of chemical stabilizers are pumped into the corpse while electrical and cybernetic spikes are jammed into key regions of the body. The availability of these objects seems to indicate the ruling pair had planned for this all along.

Surgeons preform battlefield replacement of critically damaged organs, and it is a quiet acknowledgement that this is practice, this is research.

What comes out are twitching, convulsing, gagging and gasping wretches. Some stand mindlessly, others shriek in horror and pain of their lack of evenness, but are shocked into submission, as they are dead and should not lie as to claim life. Disrespectful really.

Much of this technology feeds off of earlier devices but implemented in new ways, and by the end of the evening, all the animated bodies have returned to an inert state and are thrown into the fields. Of note; the chemicals slowly vitrifiy the bodies of the stitchers, their blood turning to crystal in the extremities. Notions of an external pump are considered, but are deemed cost ineffective for now.

>>4125362
>that was good stuff. I like it, but im also not a SME on that lore, so I can tell you the dice favor it well enough and the worship of the Lady is accepted through fear, if slowly.

>>4125370
RTs develop transistor factories, but the road forward was not without peril. Significant setbacks from faulty equipment created large batches of inferor or inoperable transistors which were unceremoniously dumped into the ocean; our world's great garbage disposal, praise be it. Meanwhile, the greatest minds of the RTs uncover the concept of relativity, the discovery was aided by their advanced electronic communication systems, allowing scientists from all over the continent to contribute.

>>4125376
>>4125385
>>4125387
Cockies had finally given up on making their own kineticrystal, as their captured stitchers died before any sustainable way of turbocharging their nipple to industrial capacity could be achieved. Useless creatures. In their place, they would reverse engineer Grabraf servo motors, which was not all that hard considering they had been given the samples from RTs in the aftermath of the innovation carnival. That they were already adapted for mechanized oversized robotics was an added boon. Only three tripods were crushed in the grip of the giant hand as they studied it. They died. horribly.

>>4125399
>>4125424
euphoric.
>>
>>4125375
I'll go ahead and interpret this roll result regarding the placement of Voltanite agents in a bit.
>>
Rolled 2, 6, 3, 6, 6 = 23 (5d8)

>>4125374
The commotion around the stitcherbot had quickly turned into dispute: the Zaibatsu demanded the bot be handed to them as they were involved in it's construction while the Ozarasi vehemently denied any foreign involvement in their machine's construction. The voltanites quickly join in, having recognized the mech as well, and to make matters worse the CT authorities have ALSO demanded ownership of the machine, saying that it would serve as payment for the damages incurred.
>rolling for whether Zaibatsu, Ozarasi, Voltanites or Omir'ten gets the mech(highest roll wins)
>rolling for how civil the dispute ends up(high=pretty civil, low=outright combat)
>>
Rolled 8, 1, 2, 7 = 18 (4d8)

>>4125374
>>4125291

As the conflict below raged on, the two Goliaths awoke above. The Kholeskan Alliance and the Tootine Unity saw what was happening beneath their feet as an outrageous overstep by of the peace-accords that Nekonahu had signed at the end of the Sujardin war. Here, a decade later they now once again fueled war. The stance by the two states was clear. They would come to the aid of their loyalist allies while also justifying the intervention as a way to ensure that the rights of the civilian, neutral CGs caught in between was protected.
In the north Kholeskan forces, with their crystplate knights and kettle-helmet soldiers, entered the CIty-Hold of Dazardgar, let in by the loyalists.
Likewise in the South the Unity was let in by their subterran allies. For many CG it was an alien sight to behold, as soldiers wearing both modern rifles and old sabres walked on file through the Hold's gates to the chanting and flinging of blood from masked priests in red and purple.
Perhaps the strangest thing was happening in Yekto. Here the kinghts of Yekto had let in those willing to aid in offering humanitarian support. In had instead come Stitchers painted white from the two from the two enclaves to the west. With single-stitcher models of the stitcherbots they had come to offer aid to the friends of their not-people-we-hate (the Unity). Truly, what better peacekeeping force was there than Stitchers? (Roll for both civilian/loyalist side + how good the stitchers are at "peace")
>>
>>4125375
>>4125374

The nuke had been captured by bandits who mistook it for a valuables locker, and broke it apart only to die from radiation poisoning. The remains of it were chucked into an abandoned mining shaft to be forgotten, disabled and inert.

Throughout the underground conflict, PG of all walks and affiliations came in large volume to profit and practice their crafts. The civilists would be the larget user of PGs, deploying large hordes, while the speratists kept it to highly screened veterans of conflict, the others didnt have the funding to have more than the scattered station guards while the loyalists consumed the bulk of the rest, but lagging behind the separatists.

The PGs as a whole turned out to be a scourge on the CGs, sparking race riots and resultant mandatory curfew and greater travel restriction, leadership in both the Civilists and Loyalists faced staunch criticism as PGs took slaves, property, and lives. CG pelts would be freely displaye by some forces. This was not to say they were not effective warriors, no, but they were not peace keepers either. As with all PG occupations, the resultant hybrid children who survived birth would be a long lasting reminder of these hard times. Voltanite efforts to inert agents failed miserably, with their best and brightest found crucified to the front of trains, crushed on the rails, or strapped alive, naked, and screaming at train bumpers, awaiting a gruesome death. Rumors of PG cannabalism also...were concerning to the extreme, apparently the small CG looked enough like NG for some of the forces.
----

The NG of Denui were surprisingly receptive to the RT delegation sent to their island, and welcomed them with traditional feast and song. RT "gifts" of technology were eagerly accepted, and with great enthusiasm lines of agreement and understanding were drawn up.

Their cost for both the CTs and RTs was negligible; they wanted almost nothing, it was an amazing deal. It was painless. For the BTs it was a bitter offer they could not refuse; Moralve. The NGs wanted Moralve. All of it. That was their cost, Moralve and protection for the next 100 years, as provided by all the Tripods.

The barter was accepted by tripods as a whole, and almost immediately the agile minds of the NGs began unraveling the messes that had been made, their points of failure, no matter how esoteric, down to specific factories under preforming in a specific department.

The Cockies and Redthroats gained a modest turn around, while the badly damaged BloodThroat economy showed the best recovery, turning their logistics craft towards full export and abandoning all attempts at Moralve colonization. Return of colonists to their homes eased social dissident and allowed factories to begin returning to full production.

Leaders of the empires, states, and otherwise would meet with the small grabrafs and appoint them as viseers to specific programs or efforts throughout their homelands in the coming years.
>>
>>4125476
Nekonahu, which had banked on the TG, who had lost the Great War (in some mysterious, to us unknown fashion), to not directly send forces into a war between Cave Grabraf in which one happened to be supported financially by a foreign power. They had miscalculated the imperial ambitions of the TG. They adviced the Huzduk not to engage with the Hyper-superpower of the Pan-TG-alliance and to concede ground in any direct engagement. Not being completely suicidal, they did not move against the Kholeskan teoops themselves.
>>
Rolled 6 (1d8)

rolling for charlatans who claim a computer god.
>>
>>4125472
In the end, it came down to the Ozarasi and the Omir'ten. The two groups were about to take the matters to court of law, but a radical solution was proposed by someone in the crowd: a mech battle! What better way to solve an argument at a science fair, than with science? Two teams, Ozarasi and Omir'ten, will each be given a shed worth of spare parts and 48 hours, and once the time is up will pit their creations against each other.
As it's uncivilized and frankly rude to kill one another, both mechs will be remote-controlled by radio.
>two players will have to draw the mechs in a time limit
>roll a 1d8, that is how many minutes you have to draw your mech
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>>4125503
>>4125509
Ozarasi display...adaptive cunning...and steal a grabraf tractor in which to base their machine, parts are bolted on without much coordination. A realization that the machine had no weapons lead to a last minute cannibalization of the fuel system to double as a flamethrower.
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>>4125387
>>4124366
The months following up to Essari's first World's Fair were full of ardous work for the Omir'Ten mech R&D department. Tears, blood and sweat were shed by the Tripods and their stitcher tail-stools, mostly the captured stitchers, but all their slaving away would eventually pay off. All sorts of vehicles were planned, scrapped, and built; miner, cargo-hauling, agriculture, and landscaping mechs, you name it. But their magnum opus would be the Cocker MK 13, fully equiped with last gen jet engines and automatic rifles, this baby would not only give the CTs a much needed upperhand in combat, but also inspire a cultural phenomenon. In the past decade RT innovations in music and TV had made all sorts of entretainment possible, but for CTs the greatest of them all would be the animated show.

Starring T'apaki, a peppy young CT pilot from Foltania, the show revolved around the Cocker MK 13 fighting evil, one sunday morning at a time. Scripts and storyboards were made in Nihiloram, but animation was eventually shipped off to be done in Patsuria, which meant that the TPN often 'suggested' plot ideas, so more often than not one could see T'apaki beating down stitcherbots and colosal grabraf-like monsters. This didn't seem to bother the audience at all, and boosted the show's popularity within Panoram.
>>
Rolled 6 (1d8)

Jadijinese roll for the battle royale, because of course they'd wanna join the shitshow
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>>4125541
Presented with a chance to get rid of evidence linking them to the fire burning down the fair, the Jadijinese scientists quickly stick a napalm canister and a fire-dart rifle into their newly stolen stitcherbot, and throw it into the fighting rink.
>>
Rolled 2 (1d8)

voltanite roll
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>>4125559
The voltanites dared to enter two machines!
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>>4125559
Some would dare to say that the voltanite submission was just a bazooka strapped to a pair of treads and a remote control system. They would be correct.
>>
Rolled 8, 6, 7, 1 = 22 (4d8)

Zaibatsu roll
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>>4125594
Gee bill, FOUR robots?
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>>4125594
>Ignore the other 3 rolls im retarded.
Zaibatsu engineers deploy what seems to be the next-gen in chemical waste disposal bots
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Rolled 1 (1d8)

Konesh NG roll
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>>4125630
The Nomad Grabrafs of Konesh, having no knowledge of mech building, instead throw their latest EMP device prototype, hoping to shortcircuit the surrounding mechs. Protip: it doesnt
>>
Rolled 4 (1d8)

rolling for CT time limit
(I only have a mouse, no tablet, so bear with me)
>>
Rolled 4, 1, 4, 3 = 12 (4d4)

>>4125476
>mah boi Yekto!
The Yekto Knights' reason to ally with the Whitestone Stitchers was one historians would debate over and over in the coming years, but what they've agreed on is that the Whitestones' Stitcher rationale really helps in peacekeeping. The comparative smallness of both races helped ease friction, and their autistic tendencies tend to play off each other. Many Stitcher ideas even took root in CG populace, and vice versa.
The fact that the HQ of the Rail Marshals is located in Yekto lands means that the Rail Marshal Anatomical Manual gained new Stitcher readership. How well it spreads within Stitcher society still neess to be seen.
Meanwhile, Yekto trains are often late due to Huzduk tariff checkpoints, traffic jams caused by battles, and bandits (which they almost never lost a train to, just delays), making timely aid to civilians difficult. Then they heard of the new Serie 9 trains...

>rolling for: CG-Stitcher cultural exchange, popularity of Rail Marshal Manual in Stitcher public, Yekto acquirement of Serie 9 trains, and their effectiveness towards peacemaking efforts.
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>>4125763
>It's hard to draw with a bad mouse

The CT banked on a light weight mech based on their flying robots with feet that can only hold it up with the aid of the rotors and a gatling gun as a third arm.
>>
>>4125766
The Anatomical Manual's text is written in black ink, and is thus hard to distinguish from the white paper on which it is printed. The book is almost completely unreadable to whitestones.
>>
>>4125766
Due to cultural differences, only the core idea of Stitcher Evenness and Dark Elvery was successfully understood by the CG. This also sparked a trend where self-professed 'Whiteaboos' would strip naked and paint themselves white.

The Rail Marshals' Manual, which detailed the weakness of Stitchers, were quickly considered a prime example of Dark Elvery, and copies of the book were quickly burnt or fed to prisoners of war in the Whitestone and Orthodoxy mainlands.

The Yekto managed to get themselves four Serie 9 trains - which they use to transport aid through the ocean floor to bypass jams, bandits and tariff checkpoints. Only to find that while they often elude train jams, the bandits were replaced by pirates, and that you can't escape Huzduk tariff sheriffs even at sea. How and why did they manage to get submersible tariff checkpoints?!
>>
Rolled 2, 4, 5, 6, 3, 2, 4 = 26 (7d7)

>>4125519 contestant number 1
>>4125545 contestant number 2
>>4125561 contestant number 3
>>4125565 contestant number 4
>>4125603 contestant number 5
>>4125775 contestant number 6
>>4125639 contestant number 7

Each contestant focuses it's attack on one of the others, determined by these rolls. Except for contestant 7, because it can't attack. It instead short-circuits one of the contestants. If a contestant's roll would make it pick itself it would instead pick the contestant next in line.
>>
Rolled 6, 1, 3, 2, 3 = 15 (5d8)

>>4125802
Contestant 4 is short-circuited, so won't attack until Contestant 7 is eliminated.
5 attack rolls, for contestants 1 through 6 excluding 4.
>1 gets -3 against 2 because 2 is fireproof
>2 gets +2 against 4 because 4's munitions are flammable and exposed
>3 gets -3 against 5 because 5 flies and 3 doesn't
>4 is short-circuited
>5 gets +2 against 3 because acid is good against metal
>6 gets +0 against 2
>>
Rolled 6, 2, 5, 1, 7 = 21 (5d7)

>>4125813
>3, 3, 0, 4, 3
Everybody just kinda flails around like an idiot and does nothing. Number 3 falls over and can't get up. How embarrassing.
Rolling for targets again(3 doesn't roll).
>>
Rolled 6 (1d7)

>>4125814
7 short-circuits itself and explodes violently, the shrapnel hitting a random contestant.
>>
Rolled 5, 7, 1, 7, 4, 1, 8 = 33 (7d8)

>>4125819
Combat rolls again!
>1 gets +0 against 6
>2 gets +2 against 3 because 3 runs on a combustion engine, and an extra +2 because 3 is prone
>3 tries to right itself up and gets -1 because it's also on fire due to 2
>4 does nothing
>5 gets +2 against 6 because acid is good against metal
>6 gets +2 against 1 because 1 has a lot of exposed wiring
>7 gets +0 against 6
>>
Rolled 3, 4, 5, 2 = 14 (4d7)

>>4125828
Contestants 1 and 5 gang up on 6, 5 melting away it's armor so that 1 can safely set it's internals on fire! As the unlucky robot stumbles around, half-melted and on fire, it desperately opens fire on 1, but is finished off by 7's explosion!
Meanwhile, 2 unloads another stream of flame upon 3, causing it's combustion engine to combust, sending flaming debree to fly everywhere - including 2 as well as the crowd!
>Contestant 6 is ELIMINATED
>Contestant 3 is ELIMINATED
>Contestant 7 is ELIMINATED
Rolling for targets for the remaining four. If a target lands on someone who's already out, it's shifted onto the next one in line.
>>
Rolled 1, 5, 5, 1, 1 = 13 (5d8)

>>4125836
>1 gets +2 against 4 because it's munitions are flammable and exposed
>2 gets +2 against 4 for the same reason
>3 gets +2 on 2 and the crowd
>4 gets +3 against 5 because explosions are very good against blimps, as shown by Hindenburg
>5 gets +1 against 2 because acid is good against crystal
>>
Rolled 7, 8 = 15 (2d8)

>>4125845
The flamer duo strikes again! Well, flamer mono. 1 is shooting in the wrong direction. Thankfully, 2 more than picks up the slack, igniting 4's four backup grenades and turning the machine into a gleaming fireball.
Unfortunately, reality quickly catches up to 2, and the reality is, there's one explosion behind it and one in front of it. Squeezed between two advancing walls of superheated gas, 2 is turned to molten pulp.
Some of the audience is turned to molten pulp as well, but the rest are too enthused by the fight to pay attention to that at the moment.
>Contestant 4 is ELIMINATED
>Contestant 2 is ELIMINATED
The fight turns into a standoff: it's just Ozarasi and Zaibatsu now. Both Bloodthroats, both with egos bigger than Emra's bountiful betentacled butt.
>1 gets -3 against 5 because 5 flies and 1 doesn't
>5 gets +3 against 1 because acid is good against metal... and even better against exposed wires
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Rolled 3, 5, 7, 8, 7, 7, 1 = 38 (7d8)

>>4125851
Finally facing the direction it's opponent is in, 1 readies it's flamer... but alas, it's range is JUST a little short of reaching the target!
It's nethers slightly singed by the pathetic attack, Lil' Chungus pours down another cup's worth of acid, melting into it's opponent's wiring and short-circuiting it, which overheats the fuel tanks and causes the whole machine to explode!
The zaibatsu engineers high-three each other. Hundreds of kilometers away, Zet the Fourth feels an unexplainable sense of slight mirth, and chuckles to himself a little about nothing in particular.
>rolling for how much damage 1's explosion did to the crowd
>rolling for effects on the reputation of the involved factions's engineering skill(RT, CT, Zaibatsu, Ozarasi, NG, Voltanites. Zaibatsu can't get less than 5. RT and Ozarasi can't get less than 4. CT can't get less than 3)
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Rolled 4, 3, 2 = 9 (3d8)

rolling for the slow progress in replacing the Interstitch nodes in the Whitestone Empire with CWBs (''Computing weaver banks', aka a bunch of conscious stitchers linked up through DSC and FCS into a neural networking computer)

First roll for torray island whitestones, second for the colonies, third is for replacing the researchers in antarctica with a big CWB-AI.
>>
>>4125937
how dare you with those results.
>>
Rolled 5, 3, 6 = 14 (3d8)

The RTs have been in diplomatic and scientific relations with the FG for a while now, and while planes proved an easy way to get scholars and politics in and out, logistics were a different issue: delivering cargo required large, fuel-guzzling designs, and the RTs were looking for a way to cut down on these unreasonable expenditures in the long run.
Thus, one day the FGs received an odd proposal; a sort of elevator was to be built between panoram and their floating isle, permanently anchoring the two together, as well as allowing for quick and easy bulk transit of resources and products. As payment for help in this endeavor, the RTs offer a degree of economical and medical help in rebuilding the FG's islands after the total breakdown that hit their society.
>rolling for whether the FG agree or not, how well the construction of the elevator goes, and how much help do the RTs offer in return
>>
BTs
The many houses of the Zaibatsu worked in concert, trying to pivot their efforts towards sustainable growth and useful output. Many absurd projects were ended, such as the "antimatter magnetic encapsulation effort" and "plasma generator". In its place NG advisors reccomended less glorious but more productive efforts like automation, and energy rentals, in general exploiting existing technology for new uses. Zet was inspired, indeed, moved. His immediate mandate was to research shaped nuclear charges, the deadly, deadly hypergolic chemicals that were a favorite export. Rumors of Chlorine pentafluoride being sustainably developed by a refinery were of great excitement.

rolling BT
>Industrial automation, portable nuclear reactors, nuclear shaped charge, hypergolic rocketry
---
Within the stitcher homeland, many efforts continued, from the Orthodoxy, improved capacitors, inspired by the dreadful tripods disgusting innovation carnival. If only they had a better capacitor they could kill them all...err...illuminate them. forever. Whitestone technology continued to cross ethical thresholds that the stitchers gave no fuck about. The dead were granted no rest, and the living granted no concern. From the disgraced house heliotrope came a dangerous and experimental compound to surpress any sensation of pain, and perhaps grant them their honor and greatness once more.

rolling Stitcher
>super capacitors, vivification, organic computers, pain suppression
---
The Voltanites continued their strategy of dependency on their services, investing heavily in medicine and pharmacological production, training children and adults on how to manage natural disasters and times of war and to take civic pride in what they do. Most importantly, they could elevate the rural and archaic mindsets of the continent by offering free vocational education, voltanite education; granting skills desperately needed, and perhaps reducing instances of brigandry.

rolling Voltanites
>modern medicine, pharmacology, civil defense, polytechnic universities
---
Within the tunnels of the CG, dark times would bring about comparable remedy. Home brewed drugs came from shanty town labs, bringing pleasure and bliss to forget, or bringing energy and alertness to survive and toil. Even now though, new innovation was spurred on by the simple desire to escape. Great digging machines with complex stabilization would be needed.

rolling CG
>euphoriants, amphetamines, reaction wheels, tunnel boring machines.
>>
Rolled 1, 4, 8, 3, 7, 3, 2, 6, 1, 2, 7, 5, 8, 3, 2, 8 = 70 (16d8)

>>4125975
muh rolls.
>>
>>4125978
In true Zaibatsu fashion, attempts at doing good go very bad. The industrial automation facility kills its working crew, cans of "Zaibatsu's finest" potted meat are shipped that day, and the day after when the relief crew showed up, the plant was immediately closed, but not before Sujardin's population tasted some of the best processed meat they would ever know. The machinery was dismantled and put into storage to be forgotten about. Portable reactors were just outside the ability of the researchers; material failure during criticality was a continuing issue. Much to Zet's delight, one could indeed shape a nuclear charge, and while the resultant explosion would kill several test pilots in their "space plug" coverting them and their ship into plasma traveling at a fraction of the speed of light, there may be civil uses for this technology. On the downside, hypergolic rocketry was a dangerous affair, and many of the ground based crews were liquified when a rocket cracked open spilling its contents. Tragic really.
---
Stitcher Super Capacitors were hailed as a worthy improvement to their great people; machines would utilize simpler systems, with less batteries, shock prods would be more lethal, and electrocutions more grand. The whitestone's heretical experiments yielded no fruit from their rotten tree of effort, but the House of Heliotrope was rumored to be growing in power after a series of brutal attacks on other lesser houses. It was revealed they had invented a compound that blocked the sensation of pain in a stitcher, allowing warriors and workers to push themselves well past normal limits.
---
Voltanite attempts at modern medicine and pharmacology resulted in many, many, dead grabrafs. So many dead grabrafs.On the upside it added cadavers for research at their new Polytechnical universities! While not the wild success many had hoped for, they offered civilized education and voltanite indoctrination to the unskilled masses, a few hundred students at a time. for now. Civil defense was a rousing success, enabling locals of areas still recovering from the great war and protecting the country side from bandits and other opportunists.
---
The CG began turning out something new. Drugs. Drugs to make people feel better, and Machines. Big fucking steam driven drills to punch holes into the planet. Were they on rails? Yes they were.
>>
>>4125374
>>4125464
> The Following event will be soft-retconing/altering the events regarding the placement of Voltanite Empire Agents within the factions of the CG Civil War.
--Voltanite-CG Event: Divide and Conquer--
The Subter Empire had long been this seen as impenetrable entity among the factions of the Sujardin and Grabrafian people. Their predominantly subterranean society, and xenophobic-leaning culture had made the prospect of heavy economic or political interactions difficult outside of trade and commercial dealings among nations. Their late and brief entrance into the Great Sujardin War, had captured the interests of many of the Sujardin nations, but particularly the Voltanite Empire, as it had longed to form political and economic ties with the Subterranean super power of the Grabraf. Their intrigue turned swiftly into invested interest in the months that followed Tierre Huzduk's secession from the Subter Empire.

A plot had been cleverly orchestrated by one of the Voltanite Empire's leading military minds to begin clandestinely inserting CG agents throughout the Subter Empire to better gauge the situation of the then vulnerable CG Empire. The plans entailed seeding the higher political and military ranks of their states with Voltanite operatives, and to steadily turn the subterranean state's into a close partner with the Voltanite Empire. They had succeeded without issue, utilizing their operatives to push support for the expansion of the TSSR, however no plan ever survives first contact with the chaos of civilization.

The eruption of the four-way civil war in the Subter Empire had effectively destroyed any cohesion in their plans, and matters took a dark turn when several their agents were discovered by the Loyalist and Civilists factions in the opening weeks of the civil war. While the Voltanite Empire rest easy in the near certain knowledge that those captured would not talk, and die for their countries honorably, their operation had been brought to light by the Subter Empire.

One final order would be transmitted to Voltanite operatives by the overseer of the now bungled operation.

"The Objective has changed. Those within the Twins must flee the state by whatever means necessary with whatever intel you can extract to Nekonahu borders. Those in Satokh-Otai, should either seek asylum in Tierre Huzduk, or do what possible to further sabotage Loyalist and Civilist actions. Those in Darzutarg, I'm afraid we can no longer be of assistance. Survive as long as possible, and die with honor. Glory to the Voltanite Empire."

With the final message delivered, the aging PG Warlord reclined back in his specially made seat as he lit a match to burn the original records of their operations in the Subter Empire the PG's mind drifted back to more pressing matters. After all, Hou'Rokten knew his days were numbered.

>tl;dr - The Voltanite Empire may or may not of had a hand in the disintegration of the Subter Empire into its civil war.
>>
>>4125862
Now that was some great story telling and robot fighting. I enjoyed it much.
---
The end of the fight was sounded by an explosion and flying debris. Tripods lost fingers, and eyes, one even has a cool peice of metal embedded deeply into his brain, but he seems ok. less talkative now.

All in all, the first Grand Innovation Carnival was a raging success, as it was televised (And heavily edited for content)

The Redthroats as a whole enjoyed a reputation of being a second tier producer of mechatronic equipment, and prime assembler of foreign technology, while the Cockies were found to be another solid second tier vendor of complete systems but their niche was outside of some consumer's ability to appreciate, brilliant as it was. The Zaibatsu enjoyed a continued reputation as a somewhat malevolent, faceless company whos products just worked great. "You get what you pay for with the Zaibatsu."

Unexpected darlings of the exposition match were the Nomads who's VERY cost effective EMP technology excited many potential buyers; coupling in their new relationship with the northern hemisphere, and it gives them an enviable edge on EMP grenade production as the worlds sole source provider. Ozarasi...Ozarasi proved a simple fact; if you keep lying, and never stop, you will eventually bullshit your way into greatness. Their yuppie fan base cheered them on, and from their efforts sprung more wealthy donors, eager to see their champion's machine of the next year. (nevermind that the first machine was a stolen Voltanite tractor and wrecked Cocker bot mk1 stuck on top with a looted industrial assembly arm from the Zaibatsu, but that flamethrower? that was all them, probably.)

The big losers of the expo were the Voltanites; their reputation suffered in front of the tripods as poor backwards fools. Only in engineering though. Really, who would buy a Grabraf machine?! Absurd. What next? A stitcher TV? Someone, play the track explaining the characters are laughing at the absurdity of that statement. The stitchers had no sentiment as they were all dead.

The stitchers would inquire as to what happened to their people, when informed they had died in a tragic boating accident, no further questions were asked; water was indeed deadly and those stitchers present were all from lesser houses and thusly expendable.

The GRAND INNOVATION CARNIVAL was a raging success and would happen once a decade to showcase the worlds greatest inventions...and robot fighting.
----
Tech gained from this insane bullshit:

Voltanites: Remote controlled heavy weapons platforms. (tier 6)

NG: EMP Grenades (tier 6)
>>
>>4126210
>>4124765
Outside of ground control's HQ loud sounds of metal bring torn up and blown apart could be heard. The ongoing mecha battle royale had provided the perfect distraction for their abroad audiences, who would probably forget most of what they saw on TV that day, excluding the glorious victory of the Zainatsu over the pathetic Voltanite bot.

The crew had decided to communicate back with the foreign object, the question was: How? Quickly, a nomad clansman pointed out that, if the satellite had been observing them long enough, it probably understood their old telegraph language. And so, a multitude of levers were pulled and were button pressed, causing the RT contraption to shine different coloured lights, which could roughly be translated into.

>"Explain yourself."

Figuring that perhaps the machine could not pick up their encoded message, the RTs decided to also transmit a radio wave for their satellite to bounce off to the UFO.

>"Explain yourself."

It repeated, and then accompanied by a ceremonious flashing of lights, it continued.

>"Whatever shall we do for the future? Whatever did your people do?"

And so the Red-Throats waited.
>>
>>4125370
>>4122291
>>4118219
>>4126210
The Grand Innovation Carnival came to an end, and while the main takeaways for the audience were the rocket launch and the robot fights, truth was there was much more to be seen. So without further ado, I present: THE FUTURE... TODAY! A quick highlight reel of tripod innovation during the silent decade.
(Just a quick elaboration of loreless or underdeveloped rolls)

>Electromagnetism!
Tripods living in the big city no longer have to worry about long commuting times, for they get to travel comfortably in their own deadly box of high-speed metal. That's right, subway and train systems are planned to be built all in cities across Panoram. But this fun isn't only just for those sedentary urbanites, as NG accountants have informed the TPN that not 'having to fight gravity constantly' is a great way to economize energy spending, specially while hauling vast amounts of cargo, who would've thunk? The idea of an Inter-Panoramic Bullet Train may become a reality in the future!

>Jet Engines!
But fast travel isn't limited to land, our Cocky neighbour have taught us, and while the technology may be a bit rusty, Red-Throat engineers are bashing their brains away at upgrading these high-powered babies, drawing up all kinds of chicken-scratch blueprints depicting next gen engines. Who knows what the future will hold?

>Solid Fuel Rockets!
Gonna be honest with you in this one, doc. I have no idea how these are any different from the good ol' rockets from Patsuria, but glasses here tells me that the fuel in these bad boys is able to blow up a Voltanite settlement faster than you can say 'subhuman species'. Now that's progress if you ask me!

>Solid State Electronics, Vacuum Tubes, and Transistors.

The electric revolution is upon us! No longer will your Grabraf slave have to carry heavy computing equipment for you to enjoy your favourite tunes on the go, because the future is today! Music, talk shows, animated and live film, even your favourite non-imageboards will be at the palm of your hands, because while Tripod brains get bigger, their electronics get smaller. Now you too can denounce the evil deeds of dissidents and foreign invaders, with just the press of a button. Keep marching onwards, brave one!

>Relativity.
Long have Red-Throats been plagued with seemingly answerless questions. Is a virus dead or alive? Is light wave or particle? If a stitcher kills a plains grabraf, is it manslaughter or part of a comedy sketch? But those times of uncertainty are long over, because the galaxy brained researchers over at Panoram have the one big answer: It's all relative! That's right folks, the truth is what you want it to be, so grab onto life by it's mandibles and push it wherever you please, for Work bends us to it's will, and our will is your will. It will be what it will be, if Work wills it.
>>
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>>4126068
--Voltanite Empire Event: Hou'Rokten's Decree--

The Great Warlord Hou'Rokten had been living the golden years of his life as the Commander and Chief of all military operations by the Voltanite Empire. His prestige in military innovation and strategy, had helped to secure their victory over the Entente Alliance, as close as had been in terms of logistics and resources expended. The PG Warlord would go on to spend the Silent Decade traveling the world, helping to maintain political ties globally, and rebuild the Voltanite Empire.

However, just three years into his post-war career a new fear had begun to plague the mind of the senior PG. A broadcast made over the Red-Throat Tripod's cutting-edge "television" referring to a preposed revolution in biological discovery, and from what the PG could aptly translate of the Tripod language, the hour-long broadcast amounted to propaganda promoting the dominance of Tripodian rule over all the "lesser races" of Essari they considered "dependable beast of burden." Hou'Rokten was vexed over the audacity of their trade partner's belittling statements while they continued to haplessly trade with them. In spike of such slights against the Grabrafian people, the Great Warlord knew all too well they would lose in an all-out engagement with the Tripodian races. He also, knew that the current state of affairs with the idiosyncratic Stitcher would be temporary at best, as they too raced ahead of the Grabraf in technological marvels.

For years, the venerable PG pondered the precarious situation that not only the Voltanite's, but all of Sujardin now found itself in. Sujardin was dis-organized, with its nations only banning together in times of conflict. The reigning Sujardin Senate were the victors of the Great Sujardin War, yet it's authority now only existed in name alone. The divisions of its cultures and its nations were too great, and continuing to remain divided would lead to their eventual capitulation to the greater races of the world. Hou'Rokten could not, would not accept this reality, even though there was little left in the factor of time he alone could do.

So the Great Warlord of the Voltanite Empire would spend the remaining years of his life drawing new plans, training new successors in the military, and once more dabbling in the political affairs of Voltanite High Council. If Hou'Rokten would have his way, onnce more in the years to come, the Voltanite Empire would pave the future of all Grabrafian kind. United a single banner, they would stand proud with or against the rest of the Essarian Sapients

--Voltanite Event Final Act Start: The Empire's Resurgence--
> This event will begin in the next thread.
>>
>>4126294
The Red-Throats would not have to wait for a response from the massive satellite. After less than an hour had passed, the satellite flashed in rhytmic pattern matching that vaguely matched their telegraph codex, much to the elated musings of the Tripods. Yet, the message received back seemed to be a somewhat broken, incomplete model of their own telegraph language.

>"-reetin-s -oun- sentients of Essari. I a- the catalo-in- custodian, desi-nation Spectre. For which of the clans of your world do you represent?"
>>
Rolled 7, 8 = 15 (2d8)

>>4125862
>>4125509
Having won custody of the stitcherbot, the zaibatsu have almost immediately went to tinkering on it(using roll from >>4124005, will post results soon) One engineer brought a camera to the dissection, hoping to film the process and expose the Ozarasi for the no-good mech launderers they are.
>rolling for how badly the spread of the video affects Ozarasi reputation
>rolling for how much the Zaibatsu learns from the mech's various components
>>
Rolled 7, 8 = 15 (2d8)

>>4126738
The behemoth of a country that Pan-Thinking-Grabrafstan became had many consequences, but two that I want to roll for:

First, since monobootism was seen not only as heretical but as a threat to the fabric of society by the new overlords of the Unity, propaganda was made against it to a gruesome degree, leading up to a night where a state-sanctioned public demonstration in support of our venerable lady of the lake would march through the country, civilians will knock on doors and ask for a sign of veneration of the lady. If none would be given, no official mandate was given regarding a reaction.
>Rolling Monobootism progromes in the Unity

Also, Nekonahu, an active but comperatively small player on Sujardin saw itself surrounded by an expansionist imperial power which hestiated not a day to invade countries if they suspected that someone else than themselves was trying to make a mark on the continent. They therefore enquired into a joint state with the Sons of Xerho. Both states had no formal constitutions, no formal borders and no formal hierarchical ceiling. The Sons of Xerho were defined as the sum of the Xerho tribes, Nekonahu was defined as the sum of holdings of individuals with minting rights. Making merchant princes into chieftans and giving chieftans minting rights would effectively join the two, Xerhonoke be damned.

>rolling for that. A VERY low roll might be very interesting.
>>
Rolled 8, 2 = 10 (2d8)

>>4126738
A strong country needs a strong industrial basis, and thus efforts are made to boost the empire's productivity.
>rolling for industrial refineries and plastics for voltanites
>>
>>4127190
The night of red beaks was a gruesome affair, but an efficient one. Monobootists were dragged from their houses, forced to convert at the spot or beaten to death by angry mobs. The state issued a statement the next day that called the prgroms an 'overreaction' of a zealous spirit, but no investigations were launched, and the vacant houses and shops went into state hands, irrespective of potential heirs.

----

The negotiations between Nekonahu and the Sons of Xerho had been quick, short, and fruitful. The Sons had fears of their religion being surpresed, Nekonahu had fears about their economic survival, and both saw in the other a way to keep their interests alive. SoX priests were invited to Nekonahu to show their piety, and thousands of architects, builders and engineers were sent into the territroy of the SoX to build great cellars for the chieftans of the SoX to house their cheese - for a considerable fee of course. So successful was the merging, that not only on paper, but also in reality, the cultures mixed quite quickly, and Nekonahu, having been th eonly PG culture not obsessed with warriors and warfare so far, lost that title, and every merchant prince was oblidged to hire a champion to fight for them, or be seen a weakling and a coward. On the other hand, the Sons of Xerho began to establish serious economic relations with the Clans of Zuzan, the Voltanites and Tou'ban.

The only sufferer of this new union - called simply 'Xerho's Reach', was Xerhonoke. With impunity did the PG of either side simply violate its borders, processions of soldiers, artisans and merhants took the short way and went through the country, establishing routes they would travel on and that their guards would protect, no matter the local protestations.
>>
Rolled 4, 5 = 9 (2d8)

>>4127190
rolling for advanced hydraulics and Nuclear physics for PG
>>
>>4126770
Doing their best to fill in the blanks of the recieved transmission, the RT replied:
>"We are the proud Red Throat Tripods of Panoram, one of the only three sapient species of Essari. What kind of Spectre are you?"
>>
Rolled 8 (1d8)

>>4127163
Calling upon meme magic, the Ozasari cast a counter dice that lets them turn their lies into truths
>>
>>4127231
now resolve that 8 without actual magic or memes. I'm excited.
>>
>>4127231
>>4127236
Honestly leaving it up to a QM seems the most reasonable, not even I expected this outconer
>>
Rolled 6, 8 = 14 (2d8)

rolling for commerical fertilizer for Stitchers
>>
>>4127264
The ability to infuse materials wih additional elements comes easy to the stitchers, and so too does infusing ground crystal soil with nitrogen, phosphorate and other crucial nutrients. So successful are they at doing it in fact, that soon artificially enriched soil is considered more fruitful than even that close to Emra nodes.
>>
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His Gleaming Whiteness heard a dull "click" as the DSC connected his brain casing with his new body, and used his telescoping optics to assess his new situation. A tangle of wiring overhead, connecting his cybernetics to the larger biocomputing network. A bulky, angular torso, holding a sizable life support system within. Four limbs, a downgrade from his previous eight, but they made up with strength and durability. There was always the possibility of adding more anyways. The superstructure itself acted as a battery, gifting him with exceptional stores of energy without any sort of dedicated module. Additionally, his surface was coated with some new material the scientists came up with, a "phosphorescent" that constantly gave off a soft white glow without a need for power.
Seeing their wonderful leader calmly and methodically examine himself had worried the present technicians: why isn't he screeching in incoherent rage, as he was wont to do? Had The Emperor become even more mad? Unbeknownst to them, he had not, in fact, gone insane. He had gone sane. And that is terrible.
>>
Rolled 5 (1d8)

>>4127551
Upon figuring out how to properly use his vocabulator and being filled in on the current sociopolitical situation, the Emperor issued his newest mandate: the biocomputing network was running inefficiently due to the DSC's current construction restricting interaction between separate neural conglomerations. This limitation must be eliminated quickly.
>rolling for improving DSCs to allow signals to pass directly between the neurons in the brains of different stitchers instead of going from brain to converter to computer to converter to another brain. Essentially, thought sharing.
>>
>>4127227
The RT Scientists would receive an somewhat ominous reply back.

>"The Red-Throat Tripod? -uite fascinatin- indeed. As for your -uestion, I identify as a non or-anic intelligence."

Another message follows.

>"I have -een operating this installation watchin- over -our world. I must say I have -een ea-erly awaitin- this occasion."
>>
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>>4127163
The Zaibatsu renovation of the mech was a resounding success - after a careful study of it's structure and a number of painstaking calculations, a redesign was devised that would preserve all the machine's functions while lightening it by roughly 150% and increasing it' structural integrity. However, by the time the crew was just finished with the lower body, rumors about funding being cut have begun surfacing...
>rolling for how much funds the engineers have left to do the rest of the renovation(effectively how well the top half gets renovated)
Additionally, the study of the machine's motile system led the Bloodthroats to accomplishing what the Cockies couldn't - finding a way to synthesize Kineticrystals from base chemicals.
>BT unlock tech: kineticrystal, artificial crystal muscles
>>
Rolled 6 (1d8)

>>4127566
forgot my roll
>>
Rolled 3, 8 = 11 (2d8)

>Rolling for TG Tunnel Borers & Radio Jammers
>>
Rolled 5, 3 = 8 (2d8)

rerolling for PG advanced hydraulics and radar/sonar
>>
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>>4127615
>advanced hydraulics are a go
Pic related
>>
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>>4125291
>>4125476

*Cough!* *Cough!* *Cough!*
While hop-sneaking through the Kholeskan-occupied tunnels, the Separatist approached the sound.
”All shall pay the toll?” the separatist queried the figure in the murk.
”G-glory to *Cough!* the Revolution!” ”I-i have been shot.” the voice weezed.
Having received the correct reply the separatist took off his gloves and inspected his cause-brother. The Grabraf had taken several rounds to his abdomen. Guts and blood were leaking out.
”I’m sorry Brother. There’s nothing I can do...”
”M-my mate, Het’zuk, my c-chicks. P-please. If you find the- *Cough!* take them away from here!”
”Your mind is clouded brother. This is surely a temporary setback. Reinforcements will come from Huzduk, you will see.”
”N-no. I have seen her. She walks with them!”
”Who?” The Separatist lightly shock his brother but got no reply. The small grabraf was dead.

https://www.youtube.com/watch?v=jKPWItNkeBE

The modernized and well-trained Kholeskan army quickly puts down the separatist elements within Darzadgar. Using Johone-krieg tactics (Johone = Emra), they quickly flush through the subterran tunnels together with their loyalist allies, sorrounding and enveloping the separatist hold-outs. The standard separatist scattershot proves ineffective against the kettle-helmeted infantry. Throughout the tunnels echoes of the new Kholeskan TO3-pattern repeating rifles can be heard and Separatist Shotguns answering in kind.

The Kholeskans advance through Azriduwal city, leaving the core of the city and its main station under siege as they push on west and south to the Great gates of the Twins and Huzduk respectively. With their newly invented radio jammers (>>4127606) they break down the direct communications between the two Separatist strongholds.

A message is sent out to both holds. Cease hostilities and parley or face the wrath of the Gods and the Subterran Empire.
>Leaving other player to RP reply.

In Joturg, the old Tootine forces prove ineffective at changing the status quo, their equipment and tactics developed for above-ground wars of the last century. At every single turn the Separatists either avoid them or only fight them when the numerical advantage isn’t there. The Unity force serves more as peace-keeping force, if anything - Their presence limiting the crimes against Grabraf-kind committed by the PG mercenaries. (>>4125480)
>>
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Rolled 1, 8, 1 = 10 (3d8)

>>4127634
>>4125362

In the Goltona Republic, the Neka Government decides to distance itself from the Senate states based on the events within the Subter empire – In order to avoid risking to become the scene of yet another war. In a public proclamation representatives declare their continued intention to stay neutral in the CG conflict. In spirit of this neutrality a free trade agreement is signed with Greater Kholeska – similar in nature to the many agreements already set up with the Voltanite Empire and Nekonahu. All of this has completely nothing to do with the plurality of Jahonia worshippers and sympathisers being elected into parliament at the beginning of last year. No sir!

In the eastern lands of the sons of Xerho, word spreads of Jahonia. It isn’t by the way prosletizing, but as whispers of fear. In Eastern Sujardin a goddess had laid claim to the two largest nations, either putting all resistance to the sword or taking away their freedom. But what if this could an avatar of the Godhead? Perish the thought! Better to give up the faith then.

>>4127190
>>4127204

The Sons of Xerho had no formal constitutions, no formal borders and no formal hierarchical ceiling. It was, for all intents and purposes an analgamation of Warchiefs with cultural ties to one-another. The question was if this nation could hold itself together while going through the great cultural, political and economical changes that joining Nekonahu would mean.

>High, roll = very strong union between the two states. The cultural and economical exchange between the two parties is a great success. Lowest = Sons of Xerho to the east splinter off, the different clans for themselves either opting to go their own independent way, joining the Tuzan Confederacy, Tou’ban, the Castigars or even the Voltanites

Also - Stitcher Space roll!
>BIGGER CANON. DOUBLE BIGGER CANON! YES! YES! VERY EVEN!
>>
>>4127638
> Sons of Xerho to the east splinter off

to the west of the newly created union*
>>
Rolled 8 (1d8)

With how often stitchers are sticking weird shit into themselves or onto themselves lately, deaths from infection or implant rejection have become common. Torray's best medics have assembled to address this issue.
>rolling modern medicine for stitchers
>>
Rolled 6, 4 = 10 (2d8)

>>4127638
The Yekto, upon hearing of the Neka Goltona's neutrality bid, quickly sent diplomats to gain a possible ally, aligned in neutrality.
Meanwhile, not all Whitestone peacekeepers in Yekto have peacekeeping as their true intent. Some are trained by ex-Sardonyx spies in the art of information gathering, and the latest intel is... interesting, to say the least.
>rolling for: Yekto diplomatic efforts to join in a neutral alliance, Whitestone intel gathering (1-2: signs of unauthorized Whitestone actions amid the Subter Civil War, 3-4: signs of a large-scale kidnapping incidents of all races, 5-6: signs of covert Zaibatsu meddling, 7-8 signs of Large Leader being active in the Subter Civil War)
Here's something to stir the pot a bit.
>>
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Rolled 6 + 1 (1d8 + 1)

>>4127638
>>4127190

As the many clans of the SoX joined Nekonahu a single clan broke off. These were the Zokach. Being of the same stock as the Tuzans to the south and economically and culturally more closely tied to them than most of SoX, they saw more to be gained in forming closer tieds to the south rather than a people on the other side of Sujardin.

During the Tuzan's pause in the War of Extermination the Zokach took their chance and applied for membership in the Confederacy.

>Suggested picture

>Rolling for whether or not theTuzans see the Zokach as one of their own and let them join. (+1 as a consequence of the last post)
>>
Rolled 3, 6 = 9 (2d8)

RT roll for salhetite boosted lithium batteries (ultra long charge) and electric jet engines
>>
Rolled 5, 8 = 13 (2d8)

>>4127775
reroll for the batteries (if both successful then make the second a CT trading roll)
>>
Rolled 7, 2, 1, 7 = 17 (4d8)

>>4127745
Rolling to see if the Castigars are culturally compatible with the gestalt nation forming to their south, and if so, will they start merging into it.

Also rolling for the great PG sacking of the sumpter empire; pushing back and digging in.
>>
Rolled 3, 3 = 6 (2d8)

>>4127634

>Rolling for whether the Separatists want to talk. Rolling for Huzduk & The Twins separately for spicyness (and from the understanding that they're separate parties). High = negotiations begin. Low = they answer with violence.
>>
>>4127873
At the Twins the Great Gate opened. The belief that the separatists wanted to talk quickly changed when the Separatist envoy exploded, killing 10 lesser Subter and Kholeskan officers in the process. Outside of the Huzduk Gates the answers came by speaker phone instead:

“If you want our monies, then come and take them!”

Followed by unyielding gunfire spraying out from the hold’s lookout ports.
>>
Rolled 4, 4, 4, 1 = 13 (4d8)

CT rolls for mechanization of industry.
>Mining, agriculture, construction.
and one for sonars
>>
Rolled 4, 7 = 11 (2d8)

>>4127707
(waiting for Goltona's reaction for the diplomacy roll)
The intel these Whitestones get are worrying. While missing CGs are chalked up to the chaos of the civil war, it's not only the CGs that are missing. PG sentries disappear from their posts, Tripod and TG traders and smugglers went missing during their regular supply runs, a FG visiting scholar's home been ransacked and the owner nowhere to be found... and distressingly, even some of their own Whitestone peacekeepers, sometimes disappearing within hearing distance from their designated patrol pair. Something sinister is afoot, and the Whitestone peacekeepers is conflicted on the matter.

>rolling for: Whitestone peacekeeper information spread (1-2: keep it quiet from everyone, 3-4: try to keep it quiet but info leaked to other factions, 5-6: share the findings with their Yekto allies, 7-8: open dissemination of their findings), Whitestone investigation progress (low = slow, high = quick)
>>
Rolled 3, 6, 4, 5 = 18 (4d8)

rolling for:
Two rolls for space-capable cannons and manned, cushioned shells for the stitchers.

One roll to see how popular nuclear power plants are for stitchers.

One roll to roll for hydraulic-and-servo-assisted exosuits for PG.
>>
>>4128731
seems like Stitchers already have survivable shells. so take that successful roll for the space-capable cannons for god's sake.
>>4123030
>>4123353
>>
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Rolled 6, 7, 4, 8, 4, 5 = 34 (6d8)

More and more computers in stitcherdom are replaced by stitcher-brain-networks. (just using this as an excuse to post this picture in thread)


But I guess I'll roll for golony extension for:

1 Orthodoxy
2 Bloodstone
3 Whitestone
4 Voltanite
5 Omir'ten
6. sandstone
>>
Rolled 5 (1d8)

With leaps being made in computing technology, it is believed that control systems are getting precise enough to try the "downscaled arms for making downscaled tech" idea once more.
>rolling for technology miniaturization and small-scale machinery for stitchers again
>>
>>4129234
>>4129212
>>4127555
A breakthrough has occurred in stitcher-based computing technology: while before the whole stitcher constituted just one node in the network, it's brain reduced to basically a single artificial neuron, now the DSC could interpret the signals of individual neuron clumps, thus meaning a single stitcher could hold thousands of computational neurons - not quite as many as it's biological neuron count, but impressive in it's own right. The main drawback was that the improved system needed direct connection to the language center of the brain, and to provide this access the whole face has to be removed.
This degree of fine-tuned neural connectivity was achieved thanks to new breakthroughs in miniaturization: by crafting smaller hands, then using these to make even smaller hands, the stitchers got manipulatory appendages tiny and agile enough to engrave rude gestures on fleas. Unfortunately, miniaturization was slow and expensive, with hundreds of dysfunctional microarms being discarded per just one pair of functional ones. Thus, both miniature electronics and Generation 2 DSCs were extremely rare, for now.
>>
Rolled 3, 3, 1, 4 = 11 (4d8)

>>4128174
Rerolling these
>>
Rolled 5, 6, 8 = 19 (3d8)

RT rolls for spaceflight, building a bullet-train system for the TPN, gps satellites.
>>
>>4129298
very nice, rolling for solar power now. Will produce some writting if no qm solves the latest tripod rolls
>>
Rolled 5 (1d8)

>>4129299
hurr durr
>>
Rolled 1, 3 = 4 (2d8)

>>4120366
The DeepCrawlers have come across a downed tripod airplane in one of their weekly hauls. Let's see if anything interesting could be learned from the wreck.
>rolling for circuitry and vacuum tubes for voltanites
>>
>>4125937
little happens, other than stitchers being made dead.
>>4125961
The FGs agree, but are unable to stop the island, instead a long trailing umbilical aids in material movement; two holes are present, one side can slowly swallow objects up, and the other side is basically a giant anus. Its what you get with the FG. They see nothing wrong with transport vore. Meanwhile the RTs use extensive amounts of imports to assist in rebuilding the FG, sparing no cost cutting measure.
>>4127163
>>4127231
Ozarasi speak of the video freely, explaining that of course the Zaibatsu had added their own repairs to it! They were the ones that stole it in the first place, bungling their great design. Duh. Also people buy their bullshit hook, line, and sinker. At least those that can't see past it.

In short the Ozarasi have a very DEDICATED fan base that the rest of tripod society finds unbareably stupid, but is also of the "gullible with disposable income" segment.

>Blood Throat tech unlocked: Social Engineering (not even joking)
>>4127199
Voltanite refineries start cropping up along the coast in great numbers.
>>4127206
PG understand the theory of nuclear physics. not much use for it, but they get it for sure.
>>4127264
Stitcher tech unlocked: Fertilizer
>>4127551
>>4129212
>>4129251
nice. very nice.
>>4127567
The Zaibatsu had enough resources to finish reverse engineering the technology present, and adapting some of the latest resources such as kineticrystal. the third arm and leg would not be added, regrettably.
>>4127606
TG develop a very powerful radio jammer that is man portable, see: spark gap generator. because fuck every frequency.
>>4127615
PG develop advanced hydraulics, and prompty use them to power heavy armor that gets pressure provided by noisy imported motors.
>>4127638
the cannon blew up; attempts to use small nuclear bombs as propellant were a poor idea. They would have blamed the Zaibatsu but it was the Ozarasi who had sold them the bomb after finding it in an Omir'ten wreck, realizing it wouldnt be useful, and painting it while throwing glitter on the wet paint.
>>4127646
stitchers develop medical care and techniques such that they can push the bounds of their cybernetic efforts further than ever, blurring the line between clinical death and life, awareness and unconsciousness, crossing new lines that even the FG had not yet thought to cross, for they were still exploring existing fetishes.
>>
>>4127707
>>4127638
>>4128602
Whitestone investigators have found that there are mutant Hurkuns in the caverns, brought with them by the marauding PG who reccently have hunkered down and are refusing to leave as they have not been paid.

In addition, there are sightings of an FG from one of the floating islands, abducting and eating grabrafs and even stitchers....the creature appears to be changing with each kill.
>>4128731
Stitchers manage to fire recoverable shells past the outer edge of the atmosphere, breaking into what is technically space. The stitchers inside the shell are recovered and are mostly alive. Their reward is being fired again in subsequent tests until they are dead.

PGs as a whole are soon utilizing crude but effective powered armor, it mostly resembles classical PG armor with an exoskeleton, because that is exactly what it is. Former suits of jousting or parade armor which were too heavy for combat are now perfectly useful, and even nimble. overwrought shields and heavy clubs are a favorite in the tunnel fighting of the sumpter crisis.

>>4129212
>>4129251
The Ortodoxy and Bloodstone find stitcher brains to be of much greater value than the whitetones, namely that it is a stitcher network acting as an AI instead of a machine pretending to be an AI.

The Voltanite network is subtly boosted via external meddling, the stitchers in the network are given the best medical care possible, and regular infusions of snortsand which serve to "overclock" the stitchers.

Sandstone has found that they can take "odd pairs" and commit them to death in life. A dead stitcher who is still alive can be put to use, but it is a slow adaptation.
>>4129234
Stitchers develop "advanced cybernetics" allowing for very small arms.
>>4129297
CT still struggle to put their giant aircraft Mechs to work as force multipliers in industry. Thus far propeller hands are only good for mulching farmers, and not turning soil.
>>4129299
>>4129298
RTs experience a massive surge in technological development, once again owing to their large, large population. Solar power allows both nomad travelers and city dwellers to enjoy greater freedom from "The grid", and solar export is immensely popular to the Nomad grabrafs who cant do much for infrastructure.
the first crude spaceflight systems allow maneuvering in space. The propellant is dangerous, but works, and more importantly enables satelites to adjust themselves. Impressive bullet train networks begin to form in the late era of the silent decade, but the real crown jewol was that of the GPS satellite constellation. Redthroats fire out over four dozen advanced GPS saelites within a year, blanketing essari and dominating the service for logistics navigation aids to nearly all factions. Ubiquitous Red Throat "NaviComps" could be found on nearly everything that moves, and some things that dont!
>>4129309
It was cunningly hiding at crush depth, and the crawler was destroyed from water pressure.
>>
>>4129397
>The Ortodoxy and Bloodstone find stitcher brains to be of much greater value than the whitetones, namely that it is a stitcher network acting as an AI instead of a machine pretending to be an AI.
>The Voltanite network is subtly boosted via external meddling, the stitchers in the network are given the best medical care possible, and regular infusions of snortsand which serve to "overclock" the stitchers.
>Sandstone has found that they can take "odd pairs" and commit them to death in life. A dead stitcher who is still alive can be put to use, but it is a slow adaptation.
those rolls were just supposed to be the expansion of the colonies. Nothing to do with computers - Voltanites don't have computers, and it's doubtful if the Stitcher-networks have been exported to the Orthodoxy even.
>>
Rolled 6, 7, 4, 3, 5, 1, 5, 6, 5, 6, 5, 4 = 57 (12d8)

The (BT) Zaibatsu would continue to press on with attempts at automation and space flight, aided now by the minds from their computational divisions (Clans), lastly a minor clan would begin research into the very, very, small.
rolling for:
>industrial automation, hypergolic rocketry, nuclear rocketry, and phage based medicine
--
Voltanites would not rest on their laurels, but would press on with the development of domestic products and technology.
rolling for:
>mass wireless communication, mass wired communication, desalinization, seawater salhetite extraction
--
Stitchers would do something no one expected them to do, go deep, and go high. House heliotrope scraped together the last of its expendable resources for this decade on a gambit to build a submersible that could go deeper and handle pressure better than any other. The minor house of fordite, one many would argue was not even a proper house (they were made from castoffs of other houses that were deemed unfit for electrocution,) where was I? Fordite would attempt to make a stitcherbot fly, not just a little, but a lot.
rolling for:
>deep sea submersibles, flight, advanced flight, rocketry
>>
>>4129408
my mistake, as for the voltanite network, I had assumed the stitchers established a computer at the cross cultural center the voltanites had established with the stitchers.
>>
Rolled 7, 2, 2, 4 = 15 (4d8)

>Rolling TG Vacuum Tubes, Circuitry (double roll - if both very successful (7-8) - solid state electronics for the latter roll), Solid Rocket motors

Let's see if something interesting happens
>>
Rolled 2 (1d8)

>>4129450
On the east coast of Brouldia, the Bloodthroat state known as the Unkempt Ascendency decides to branch out. The country was formed originally by shamanistic tribes banding together, but soon movements of egalitarian thought spread through it, prompting an overthrowing of the shamanistic class. To save their hide, the shamans declared their practices open for the public, and soon everybody was doing mad mushrooms and predicting the future, talking to the spirits of the world, unity and most importantly: experience. The Ascendency is now, as one Tripod, on the search for ever new experiences, to run through the filter of the great shamanistic trance, and thus ascend further into the material of the world.

This new experience they want to have is called Ozarasi.

Six thousand stitchers man boats and primitive jets and cross the Ocean to steal the super computer one hears so much of far and wide. Roll is the war roll.
>>
Rolled 1, 8, 2, 5 = 16 (4d8)

>>4129450
Forest grabraf event: acting in place of Emra.

The FG were still facing the fallout of what was called "The rot" but advanced study of their gift allowed for improved results. rolling to see the results of those actions:

1. Combining all grabraf subspecies genetic information into a complete genome
2. Expanding on that notion to include other races of essari.
3. Embracing the parasite and predator, and hunting other organisms to sustain themselves with fresh genetic material.
4. Seeking outside help.
>>
Rolled 8, 4 = 12 (2d8)

>>4127892

The Subter Empire loyalists tries to push into the twins. Meanwhile the Kholeskans try to negotiate with the Separatists who have locked themselves down in Azriduwl Train station.

North of Tierre Huzduk, the Loyalists settle themselves down for the long haul (i.e. standstill).
>>
Rolled 7, 4, 7, 8 = 26 (4d8)

The Nantamak sucession crisis has broken their kingdom apart, giving birth to several city states along the shores of lake Shenk. Among these, three have put their differences apart, and embraced what they had in common: A great deal of love for ritual sacrifice. Together, they form the Shenk Alliance, a loose autonomous confederation that conquers unaligned BTs during wartime, and performs ritual battles of kidnapping during peaceful times. Now, they set their sights to the rest of Jobani and Brouldia, threatening weak nations with their might and bloodthirst. Blood for the blood god!

>Shenk alliance rolls of expansion/war efforts. Basically to get an estimate of how strong they are right now. Keep in mind they are relatively up to date w/ the BT tech tree.

Meanwhile, in the coasts Roulb Island, the cult of Ozarasi was getting richer by the minute. Their extravagant benefactors were an important source of steady income, but their main business was still privateering and selling their spoils. This being said, their armada only keeps getting bigger, their weapons more advanced,(Can Panoramians *really* be this dumb?) and their lies slightly closer to reality. Their knowledge of social manipulation and influence over other BTs has led them to believe they have what it takes to be royalty and clergy of their own state. They head to the other side of the Whistling Mountains, and have a chat with the Roulb King. (What is a goverment, but a net of liars?)

>Ozarasi roll to con the rulers of Roulb Island into giving them power. If diplomacy fails, the second roll is their war efforts.
>>
Rolled 3, 8 = 11 (2d8)

>>4129494
>I like it when rolls and plot collide
Whitestone investigators have identified mutant Hurkuns preying on anything they stumble upon, but there's still a disrepancy in the number of missing people even after discounting the mutant Hurkuns. As it is now, the Whitestones decide to eradicate the mutant Hurkuns... for now.
Meanwhile, the Yekto knights have gotten wind of the Whitestone investigations into the disappearances, and decided to investigate themselves. They noticed something was off about the FG scholar's disappearance, and decided to investigate further...

>rolling for: Whitestone eradication of mutant Hurkuns, Yekto investigation into the FG scholar (1-2: they find gruesome but old remains, signs of the FG being a serial killer of sorts; 3-4: they find the FG's body carefully hidden and drained of fluids; 5-6: they find evidence that there are more than one FG in the scene of crime; 7-8: they find secret communique from the scholar to destinations unknown about 'start project rapture')
>>
--Some Cleaning House Assessments--
>>4125961
>The FGs agree, but are unable to stop the island, instead a long trailing umbilical aids in material movement; two holes are present, one side can slowly swallow objects up, and the other side is basically a giant anus. Its what you get with the FG. They see nothing wrong with transport vore. Meanwhile the RTs use extensive amounts of imports to assist in rebuilding the FG, sparing no cost cutting measure.
>I'm gonna be revising/delaying when and how this event occurs, since y'all clearly are unaware that the FG have been able to somewhat control the maneuvering of the islands for over a century now.

>>4126359
>Transistors will not be getting learned, as all Tier 8 Tech is being blocked until my next thread. My condolences fellow RT players.

>>4129423
>Voltanites would not rest on their laurels, but would press on with the development of domestic products and technology.
rolling for:
>mass wireless communication, mass wired communication, desalinization, seawater salhetite extraction

I'm gonna be holding off on the addition of any new tech for the Voltanite's until the next CivEvo thread, which will include any rolls that I would have considered successful rolls.

Addiitonally, I will be declaring moratorium on new tech rolls until the next thread following this last post >>4129450
>>
Rolled 2, 7 = 9 (2d8)

>>4129355
A dedicated fanbase is good, but a BIG fanbase is better. Therefore, it is in Ozarasi's best interests to attract as many fans as possible, and the means to do that are obvious - children's television! Using some of the near-endless funds provided to them by loyal idiots, they've hired a young and promising animation company from Jadjinik to create a rip-off of Mobile Suit Cocker, known as Super Robot Ozark II. Another company was hired to create a toyline, so as to really hook the kids on Ozarasi merch.
>rolling for the TV show's success
>rolling for the merch's success
>>
Rolled 3, 5 = 8 (2d8)

>>4130781
Among the crippled educators, a large contingent becomes concerned about children running around with little more than ddvertisments on. This, they fear will lead them to abarrant behavior such as privatizing property and putting ownership of things over teh work leading to those things.

Something has to be done
>rolling for the league of concerned educator's success in gaining members
>rolling for their militarization
>>
Rolled 6 (1d8)

>>4130819
Some of these educators are Choirists. Of the more militant kind, it seems. Soon they concoct plans to share with the rest of the other educators, ideas ranging from angry street protests up to straight up terrorism... just to keep children television stay educative.
>rolling for: severity of militarist Choir influence among Tripod educators, low = more peaceful, high = blood on the streets!
>>
>>4130853
>>4130819
I must say, although there is a lot of choir in Panoram Major, inside the Jadijinik Empire only the Song of Gears is allowed, so there's no choir educators there, only engineers. Just a heads up.
>>
Rolled 5, 5 = 10 (2d8)

>>4130853
>>4130898
Rolling for Jadijinik military response to the Choir educators from outside which in large armed groups are flooding into the country to support the LCE and the success of those guys to evade that military response.
>>
>>4130925
Its uhh a tie. The Jadijinese, in response to the outrage caused by their latest cartoon, decide to publicly execute the studio animators responsible, production of merch is also ceased, without any factory workers executed.
>>
Rolled 3, 1 = 4 (2d8)

>>4130934
Rolling for Jadijinese efforts in expanding their religion across the TPN. And a second roll for uhh 'diminishing' choir beliefs in Panoram Major
>>
>>4130938
While their military and science is an example for the rest of the TPN, their just religion isn't as popular. The Holy teachings of Work don't spread that far, with mixed choir teachings being the predominant faith among central-eastern Panoram still.
>>
Rolled 6, 4 = 10 (2d8)

>>4130934
>>4130781
The Ozasari couldn't care less about the show, but the merch! Oh, the merch! With how lucrative the merch business was, it would be a shame to just let it end like that!
>rolling for restarting the merch production in Patsuria instead
>rolling for politicking to get the merch unbanned in Jadjinik and restarting production here
>>
>>4130952
While the Ozasari made a convincing case, it didn't help that the meeting between the Mobile Suit Cocker executives and the factory workers had the video of their Hurkun fiasco playing on repeat on all monitors in the background. The BTs are sent home, but not empty handed, as their persuasion skills made the Jadijinik gift them some animation equipment, it's not like it was gonna be used anytime soon.
>>
Rolled 3, 7, 3, 4, 3, 7, 8, 8 = 43 (8d8)

The Ozarasi, seeing their success abroad, decide to diversify their portafolio. They also decide that they should do something with their new HQ and the thousands of citizens recruited into their corporate ranks.

>Interest shown in Ozarasi business in Sujardin, Zaibatsu, Torray, Foltania, Moralve, Jobani, Brouldia
>Industrialization of Roulb Island
>>
Rolled 7 (1d8)

With the critical and comercial success of Mobile Suit Cocker, the Ozasari feel that a live action adaptation is the obvious next step in their business plan.
>Rolling for buying Cockie mechs from Nihiloram. 1st roll is CT willingness to sell, 2nd is price
>>
Rolled 8 (1d8)

>>4131183
>>
>>4129491
The Unkempt Ascendency meets with great frustration over the fact that despite the overwhelming belief that the Ozarasi exist, they cant seem to actually find proof they exist. Thus experiencing them becomes quite hard.
>>4129496
The Kholeskans convince the Separatists to come out without further bloodshed, ending the intense standoff. At this point peace and a removal of the PGs is all anyone wants. The Loyalists dig in north of Tierre Huzduk with what is available, rubble. rubble is reinforced with what cement can be mixed up quickly, and rations of cave moss and mushrooms are the fair of the day. Its as good as its gonna get.
>>4129554
The Shenk Alliance manages to expand quickly over their small territory, eventually coming into contact with factions of the Unkempt Ascendency who slow their efforts of war rather quickly. Meanwhile, this has all gained the attention of one Zet, who was enjoying his morning tea.

Ozarasi pirates and swindlers, now kings and lords. Roulb was small and relativly poor compared to other nations, but it was a nation, and now it was theirs, with Roulb but a state within it. Their leader eagerly capitulated to the glib articulations of the Ozarasi diplomats, and somehow handed over full control to people who would "lead them into the future."
>>4130105
Whitestone attempts at eradication of mutants is slown down by them being murdered at times by said mutants. its a bit of give and take, mostly with the Hurkuns eating anything slow enough to be caught. Meanwhile a massive amount of data has been captured from several abandoned lairs of FG in the area; "Rapture" has begun, and it would be the "genesis of their apotheosis" a list of species was present with lines already struck through. CG, PG, Stitcher, Hurkun, so many...so many..what were they doing?
>>4129494
The abominations born of the genome project prime would not be spoken of, needless to say, there were new structures on some islands that were accidental, and scream in half awareness to this day, railing at their fate. They are also fun bounce houses.

The Beta effort of the Genome Project prooved to be much more robust, the problem was that it wasnt just an imperfection in FG dna, no it was an imperfection in all Grabraf DNA. Only by incorporating the best segments of what essari has to offer, fill in gaps and flaws, could the FG hope to be...more.

The "Vampiric" FG continued to devlolve into mad ghouls, stalking the mortals below. ignorant and dangerous at the risk of exposing the FG before they were ready. Meanwhile the "Scholars" proved to be a very useful ally down below, in the depths, blending into the chaos of the mortal wars.
>>4130154
right on.
>>
>>4131002
Ozarasi ride the media wave well, exploiting people' love of their animated stories, and Cockpla models. Sujardin does not care for their bullshit, however the Zaibatsu likes trade, and very much cares about a way to exploit new needs for plastic. An Ozarasi outpost is set up in the neutral territory outside the Zaibatsu near one of the "liberated" sectors. Torray, Foltania, and Moralve also do not fall sway to the honeyed lies of the Ozarasi. Jobani and Brouldia however...oh man. The Ozarasi actually make territorial gains without ever firing a shot, if the minor empires of the Unkempt Ascendency and Shenk Alliance dont respond back in time, they will fall prey to the rising star and their hypnotic words.
>>
>>4131183
>>4131198
The CT were very willing to sell, so willing in fact that they viewed the idea of one of their suits being used in the show as EXCELLENT MARKETING, and gave the Ozasari a free production suit, as well as the remains of their Science fair mech, the cocker mk 1, ample spare parts and a lot of left over equipment from the early days of their mech development program.
>>
The Jadijinese send an envoy to the Voltanite colony in Panoram. It is not there to negotiate, but to warn:
>We have the power to burn you all down with the push of a single button. This is your first and only warning, leave this continent inmediately.
With him, the envoy brings a TV screen and a TripodPoint presentation showing satellite images of Sujardin and Voltanite colonies all across Essari, and pictures of the latest RT missiles.
Your move Libby.
>>
>>4131773
> As QM, I will be putting an exact date for the occurrence of this event and interaction, that date being in the last month of the Silent Decade.
--Voltanite-Jadijinese Event: Rise of the Panoram Eagle--
Since the introduction of Hou'Rokten's Decree, a super-project had been underway on the Grabrafian named Gadain Isle. A grand feat of Grabrafian engineering to turn the whole isle into a Fortress, turning it into an impregnable bastion for the Voltanites in Panoram. It would still be 3, possibly 4 years before the project would be complete, as per Hou'Rokten's schedule; but unfortunately events had accelerated faster than anticipated.

It was perhaps a stroke of fortune that the Jadijinese envoy had arrived at one of the mainland settlements of Panoram, but the photo evidence provided by the Tripod and its implied threat was at best disheartening to the Voltanite diplomats that were conversing with the Tripod. They hastily adjourned to discuss the proclamation in private. The panic of the situation had finally set in, and without the aid of Hou'Rokten, or any other grandiose Grabraf to smoothly defuse the situation. The Grabraf were steadily considering the idea of giving in. All but one TG-hybrid: Er'in Rokmel.

Er'in Rokmel was a robust and intimidating specimen of TG, sporting both the physical and cultural aesthetics of his PG lineage, with his distinct red facial plumage, golden eyes and a predatory glare to match. He was among one of four pupils of Hou'Rokten's to survive the Great Sujardin War, and that experience and prestige as a protege to the venerable PG Warlord gave him much respect. However, his lack of political tact often led to him allowing more soft-speaking Grabraf to handle the political negotiations in Panoram. Rokmel knew a threat though when he sees one, and he would not allow the Voltanite or Grabrafkind to be pushed around.

The TG walked out of the private room before any other Grabraf could object, striding with imposing grace to their Jadijinese opponent. With a sneer across his beak he responded shrewdly to their ultimatum.
>You've made point Tripod. If you wish to so heavy-handedly suggest violence to your trade partner, then we will take our cheese and business elsewhere. We will of course require a 5-year grace period to re-locate our brothers and sisters, and deconstruct "our" material assets from your lands. Lest we desecrate your lands any further with lasting relics of the Voltanite Empire.
Er'in Rokmel knew his counter offer was lofty, but it was apart of the plan. He needed to stall for time, even if just a little. Enough time to contact the Empire, to inform all of Sujardin of the Tripod's true colors. He also needed to consider the possibility of a desperate defense should his bluff be called. Of course, the TG did not let those stressors show as he pridefully stood in front of his adversary as he awaited his adversary's reply.
>>
>>4131914
The envoy laughed heartily at the Grabrafs' terms, not just him, but the entire negotiation crew. A few seconds of banter and murmurs in Jadijinese dialect later, the group managed to calm down and reply:
>"Our best scientists estimated your kind's intelligence to that of a stitcher youngling, but clearly they are wrong. If what you just said was meant to be a joke we vastly underestimated it, if you sere being serious however..."

The RTs stood up from the dialogue table, and headed towards the room's door.
>>
>>4131932
The TG remained ever stalwart in his appearance, but deep down his blood boiled. The belittlements of the Grabraf's intellect had grown to be a thorn in Rokmel's side, but he did well to not let his PG instincts takeover.

He faked a practiced grin, as the RT began to exit.
>Glad to see your rigid ethics does not gird your sense of humor. The Voltanite's will honor your request regardless of misconstrued sentiment, and will make arrangements to emigrate our citizens from the mainland.

The other Grabraf diplomats had sheepishly entered the room, warily observing the TG, and looking for an opportunity to takeover the political end of negotiations once more. Some of the wiser Grabraf had suspected that window of opportunity to have since closed, as Er'in Rokmel gave a curt bow to the Tripods and went to exit the room as well, to symbolize the end of his part in the negotiations.

Rokmel's mind now raced, as he rapidly began formulating plans to accelerate the fortifying of Gadian Isle, along with a myriad of other plans to concoct.
>>
>>4131998
The Red-Throat delegation sighed, almost in unison. Has it really come down to this? The TPN hadn't (knowingly) used their nuclear technology for violent purposes ever. Not out of respect for life, by now their stance on that topic was clear; you either march towards progress or against it. But out of respect for themselves. They were better than their Blood-Throat cousins, that was a scientifically proven fact. A nuclear missile harmed Essari, harmed Tripodkind as a whole, specially if it was detonated in their own motherland. But Tripods are willing to swallow their pride when needed, for Work's sake, for Essari's future, for Tripodkind. So the envoy continued marching, his head upright and delegation besides him, leaving their hopes for peace, and the TV, behind at the negotiation table.

The monitor blinked, a loud buzzing noise poured from it's speakers, then a beep and a flash of light. Then numbers. No, not simple numbers. It's a countdown, one that would last a week, to be precise.
>>
Rolled 1, 4 = 5 (2d8)

>>4131427
Seeing as whitestone envoys keep disappearing, the immortal Emperor pair decide to send propper forces to keep their interest in Sujardin safe. rolling for the extent of help they send.

1 would be just another body guard team
8 would be a full fledged army of thousands

The second roll is for the CG reaction, specifically the Yekto Knights. High means whiteaboos are dominant, low means they react badly (in proportion to the size of the incursion)
>>
Rolled 8, 5 = 13 (2d8)

>>4131427
Seeing as whitestone envoys keep disappearing, the immortal Emperor pair decide to send propper forces to keep their interest in Sujardin safe. rolling for the extent of help they send.

1 would be just another body guard team
8 would be a full fledged army of thousands

The second roll is for the CG reaction, specifically the Yekto Knights. High means whiteaboos are dominant, low means they react badly (in proportion to the size of the incursion)
>>
Rolled 3, 6, 1 = 10 (3d8)

>>4132048
>>4132050
So, two waves were sent? The first reinforcements were more akin to scouts and liaisons, preparing for the arrival of the second force. At first the Yekto Knights treat it like a normal rotation, but once the second force arrives, they're glad the Whitestones are sending a large force - believing that the Whitestones care about peacekeeping. Whether it's the truth or not, the CG public see this as a faint ray of hope.

Meanwhile Yekto investigators have found damning evidence that the missing FG scholar was in on some sort of conspiracy involving the missing people. The trail seems to lead to other places, outside the Subter empire - and they lack the manpower to investigate further. But, since the Whitestones' double reinforcement arrived, the Yekto can now afford to send some of their brightest detectives to track down just where the FG scholar went...

>rolling for: Whiteaboo intensity after the reinforcements, size of Yekto investigative team, where the trail leads them (1: Denui, 2: Panoram, 3: Moralve, 4: Torray Islands, 5: Foltania, 6: Shatturne, 7: Nihiloram, 8: Floating islands)
>>
>>4132328
Thousands of stitchers now flood the caverns, and the admiration for the straightness, the uncompromising nature, the absolute consequence of stitchers soon subsides among the knights of Yekto, as the 'peacekeepers' cannot help themselves but inforce their standards, leading to brawls and conflicts between CG and stitcher commanders, as the latter forcibly remove oddities and unevenness. Eight thousand stitcher soldiers are securing the Yekto borders, patroling its caverns in pairs, luminous cybernetics lighting their way, and sitting in the provintial assemblies, invited or not.

Up above, in the harsh mountains above the Yekto province, a station is produced, much like a smaller version of the arctic one, where soldiers can house if the oppressive unevenness of Grabraf company becomes too much. The settlement is called eee'eee'rk, "The Opal in the Mud"
>>
Rolled 7 (1d8)

>>4132328
>>4132445
rolling for stitcher efforts to purge Forest Grabraf vampires from the Yekto territory
>>
Rolled 6, 5, 6, 3 = 20 (4d8)

>>4132029
The ominous buzzing of the Tripod display and its numeric characters counting down had it's appropriate effect of terrifying the colonial leaders of the Panoramian colony. For Er'in Rokmel, he saw it and the casual abandonment of their intel on Sujardin and the other Voltanite colonies as a fatal error on the Tripod's part. The TG now possessed all the evidence the Voltanite army needed to sound the alarm to the other Grabrafian factions that inter-conflict are no longer a luxury the Grabraf could enjoy.

Such plans of course would need to take a backseat, with the more pressing and humiliating issue of a expeditious retreat from Panoram. With perhaps only a week of time till an attack of unknown devastation, the odds of extracting their some 600,000 soldiers and citizens, along with the Rainetail's share of their materials was small. Should Er'in not succeed in extracting all Voltanite citizens, he had one more trick up his sleeve; a detested failsafe stratagem that would only be resorted to if no other option were left. The Voltanite leader would do all in his power to succeed, and make sure as much intel and resources brought to Panoram, and exotic materials from the continent are retrieved.

The relaying of the tragic news and the abrupt change in Voltanite objectives would spread through the colony within hours. It would take nearly 3 days their fastest naval vessels to make it to friendly waters and another 3 to return with hopefully an entourage of ships to rescue the colonists from the thought to be inevitable action. Several vessels would leave that evening, relaying the foreboding news out on the radio waves for all Grabraf frequencies to hear, while also pinging jamming signals to deter the potential of adversarial parties from catching wind. In the mean time, Rok'mel ordered soldiers, engineers and colonists alike to begin deconstruct and pack as much of the colony's assets as they could for their hasty departure.

Time was most certainly not on their side, Rokmel lamented as he arrived at the Voltanite headquarters on Gadain Isle. However, Er'in now knew they may be imminently facing an enemy with better weaponry and tech than their own, a first in Voltanite Empire. Worse yet, the Red-Throats just made the first move.

>Four Rolls. 1st for naval response from Voltanites and/or other Grabraf nations to rescue the Panoram colonists. 2nd for how many colonists are successfully extracted. 3rd for how much resources are extracted, and 4th for preparations and likely success of contingency plan.
>If the first roll is 7 or greater, the 2nd/3rd rolls have +1 bonus.
--Rolls Results of 2nd/3rd Rolls--
1: 50% of colonists rescued/40% resources extracted
2-3: 65% of colonists rescued/50% resources extracted
4-5: 80% of colonists rescued/70% resources extracted
6-7: 95% of colonists rescued/85% resources extracted, including some Panoram resources
8: All colonists rescued/95% of resources extracted, and a surplus of Panoram resources
>>
Rolled 2 (1d8)

>>4132516
>A subsequent roll to the 4th roll result in the previous post.
>>
Rolled 8, 1, 3, 5 = 17 (4d8)

>>4129496
>>4129355

The fighting is long, hard and bloody, but eventually the Great Gates of the Twins fall and loyalist Subter CG come flooding through. Within a matter of weeks it is clear. The separatists have lost this battle. A few flee above ground, traveling under Nekonahu protection towards Huzduk. Still, for those other caught in the Twins but willing to stand for their ideas, they come to the Loyalists bearing the pink flag of truce. The time for killing is over. The time to talk is now.

The Subter empire takes a large step towards restoration. Sure, the Great hold of Huzduk might never become part of the unified state again, but this did not mean unity was not a thing to strive for. As former members of the Civilist, Loyalists, Separatists and those that had been neutral were brought to the negotiating table one thing was clear for many: The old way of things could not be allowed to stand if the empire was to continue on for another century. As was clear from this civil war there were many opinions how the ideal Subter society should.

They question was, what path were the Grabrafs to take?

> More or less Community-empathizing (Commie vs Capitalist)
> More or less emphasis on a Centralized Government (vs federalism)
> More or less openness towards those who dwelt above ground.


Another question was, with the hostile Huzduks in the center, would the Kholeskans start to pull back from the CG tunnels (their presence not as necessary any more) or would they for some reason decide not to?

> Low – Kholeska starts pulling out of the Subter Empire, their task completed. High – The Kholeskans don’t do that.
>>
Rolled 6 (1d8)

>>4132906
The Great Subter Empire was dead – Long live the Subter Commonwealth. Its got wealth in its name, because that means that they’ll get wealthy! This will definitely work!

Through hours of negotiation the face of the Subter Empire and how it was structured was completely torn down. Instead something new was to take its place – A decentralized nation. There would be no divine ruler, no central parliament, no council of Holds! Instead, two things would unite the Commonwealth; A basic set of laws establishing the CG rights to life, prosperity and property; and a Central Cap-and-trade Agency.

The Cap-and-trade Agency would create a limited number of rights to all that you could imagine and then give them out or sell them to individual CGs, CG Companies and CG Holds (based on what this right was). Two such rights was the right to execute a “Criminal” and the right to imprison a “Criminal” handed out to the Holds. Another was the right to release emissions within the underground tunnels, pollution the environment within. Want to pass through a Hold with your train loads? There’s a right for that. These rights were limited in life, use and number – the only thing determining the supply was the Cap-and-trade agency. Who decided who sat on the Cap-and-trade Agency? The persons with the rights, of course! Still, even if a right was handed out or sold by the agency to just a Hold, a Company or a Grabraf, they could still be traded between the three forms of personhood.

The Subter Commonwealth was entering a new and bright era – A time when rights could be bought and sold!


> 5 on Kholeskans
The Kholeskan leadership declares that they have a long term plan to pull out of the Subter tunnels as soon as hostilities from Huzduk ends. When asked how long “long term is”, the Kholeskans declined to answer.

With the way to the Southern Part of the Commonwealth blocked by Huzduk and the Kholeskans, great profit could be made by anybraf who were to establish tunnels bypassing the rebellious Hold. Imagine the money that could be made setting up tolls! Or better yet – Using your claim to the tunnel to sell rights to use the tunnel – limited rights! It was a good thing that the first right to be sold by the Cap-and-trade Agency was just that – the right to create a tunnel and claim ownership of it upon completion.

>Rolling for tunnels!
>>
Rolled 8, 4, 4 = 16 (3d8)

>>4132960
>>4132906
The Yekto were relieved at this turn of events, peace was once again restored in the Subter Emp- wait, it's Commonwealth now. The Rail Marshals return to their duty of keeping trains safe from ne'er-do-wells, and the Yekto Knights go back to their aid programs and charities (which they bought the rights to). But... now there's still thousands of Whitestone Stitchers all across the Subter Commonwealth, eradicating mutant Hurkuns and still doing their peacekeeping missions. What do we do about them, then? And what about that investigative team we sent to Denui, any news from them?

>rolling for: Whitestone length of stay (low = they leave real soon, high = stay), investigative team's clue-finding in Denui, Denui NGs reacting to the arrival of the investigation team
>>
>>4133878
The Whitestones seem to be keen to stay, citing that while there is now peace, their job is to keep it - and thus they're making their temporary HQ into a small permanent enclave, with the mission more or less still the same: peacekeeping. Whether this was because of the leader pair that was sent here deciding they don't want the politics of Whitestone mainland, or the Whitestone mainland deciding to keep the project to station troublesome individuals who are too valuable to be turned into internet nodes, is of much speculation. The fact remains that the Stitchers now have a foothold in the Subter Commonwealth.

Meanwhile, the twenty-braf strong investigative team arrived on Denui. The local NGs leave them to their investigating - albeit with a suspicious eye - after initial introductions and making clear that the Yekto are there to look into disappearances, which also included NGs. And of course, after the Yekto gave them specially prepared 'gifts' of some quality Subter trade goods. Still, the team had only found that the disappearances does not only occur in the Subter territories - the Denui NGs have had their share of disappearances too. But so far, details are vague and withheld due to the locals' suspicions of them. There is progress, but not as fast as they expected.
>>
Rolled 3, 2 = 5 (2d8)

>>4132516
Tick. Tock. Tick. Tock. Tick... "Huh? Oh right, I'm still supposed to manually launch these. Imagine actually linking them to clock, now that'd he dumb!"

The Fhqwadan engineer spoke to himself, and with a sensible chuckle, went down to business in the control board, humming in a singsong voice:

"First you flip the switches, then you turn the key, quick glance at the guages—Yeah, everything in order— may Work command it's will. Boop."

This highly effective, although tone deaf, mnemonic tecnique made to remember the nuclear launch safety protocols had become standard procedure in Fhqwad Missile Silo 03 by now. Unprofessional? Maybe, but so far it has ensured that no tripod is blasted to smithereens by a rocket launch. Well, no tripod that isn't aboard the rocket atleast. Anyways with that out of the way let's do some unimportant rolls.

>1st roll for dramatic timing of the blasts. Higher means the depating refugees get a Spielberg shot of the mushroom cloud, leaving some permanent psychological scars. Lower means were boats already too far to notice the explosion.
>2nd roll is for fallout in the zone. Higher means the whole ex-Voltanite territory is left highly irradiated, lower means RTs forgot their ways and somehow made a clean bomb.
>>
Rolled 5, 4, 7, 7, 7, 6 = 36 (6d8)

>>4132516
In the last days of the silent decade, different factions had different responses to the strange notion of such easy absolute destruction of a major population center. Not everyone had the ability to produce equivalent weapons, but one species did: The Stitchers. All stitcher faction were moved to decide on a plan to deal with this threat which they had known about for a long time, but which now went to the forefronts of their minds.

Rolling 2d8 for: Orthodoxy, Sandstone, Whitestone each.
The first roll for each is how defensive/aggressive the plan is (aggressive doesn't necessarily mean that they actually take offensive action, but that they bank on counterstrikes rather than defensive meassures)
The second roll is how 'conventional' to human standards it is.

QMs, please don't resovle this, this should be resolved by players this thread or next.
>>
>>4134512
obviously high means unconventional and low means conventional, ahem.
>>
>>4134512
The sandstone plan (and again, it's all just plans, done in a day or two after they heard of the bomb) is covert as they are want to be, and innovative, but in no way is it meassured or restrained.
House Sandstone plans to use its many covert agents throughout the globe to enact trade protocols set up years in advance. One resource is the object of those deals, and fascinating, almost unreplicable crystal tech the reward: That resource is Salhetite. To their small cashes of looted Salhetite (the largest outside of tripod lands), they seek to add as much as they can, in order to fuel an experimental future weapon, based on the gauss cannon designs and future plans for sattelites.

The intention is this: The sandstones, always living in the future, want among the first orbital objects to be a gauss cannon facing downward, manned by a stitcher computer and armed with a highly enriched Salhetite round. In case of an attack on the Sandstone holdings, the cannons would be discharged, sending life-destroying material down onto the ground, burrowing it into the earth, scattering it throughout the soil and evaporating enough of it to fill many miles of atmosphere with it. If they get enough of it, who knows, they might be able to cover whole continents. It's meant to be the perfect life insurance.

(not rolling for this until next turn when tech rolls for satellites are possible again)
>>
>>4134512
The orthodoxy engineers looked at the insane drafts designed by their sandstone allies, and sighed: this was a stupid plan.
Why spend a lot of money and manpower on getting a stitcher-computer and a nuke-firing gauss cannon in orbit, when you can spend considerably less to just slap them onto a warship and call it a day? Wait, a warship wouldn't exactly do - too easy to shoot down. Maybe a submersible would be better. Though the ability to fire nukes wouldn't be terribly useful if you can't DEFEND against nukes. Perhaps an anti-air railgun should be installed... Hell, let's put on a whole railgun battery, just to make sure at least one shot connects. Wouldn't protect against just some random ship strolling up and shooting it point-blank, though, so let's add some conventional guns and torpedoes for good measure. NOW it's don- wait, wait, how long is the range on this baby's nuke-gun again? I'm not sure it could reach the center of Panoram with that piddly thing. Let's add some legs so it can walk up the shore and get a better firing angle on those dark elves. And since it can already go on land, adding the ability to discharge troops could be nice... Those troops gotta eat though, so we'll need an onboard farm too.
Ok, I think that's it.
So, when are these bad boys going into mass production?
>>
Rolled 1, 7 = 8 (2d8)

The TG city-states, too, had heard of the destruction of Gadain isle, and it concerned them deeply. If the Tripods were willing to simply erase a thriving colony just like that, with no significant fanfare or a strong reason to do so, who's to say they wouldn't soon turn their horrific weapons to the rest of grabrafkind?
To escape a grisly fate, unity will be needed. Unity of their brightest minds would bring a way of defense against the tripod threat, and unity of their industry would bring a way to make that defense a tangible reality. Slowly but surely, the city-states began to reach out to each other. Was this a start of something greater? Or would vanity ruin the chances of salvation?
>rolling for TG city-states joining into a single nation(low=only a few join, high=almost all join)
>rolling for how dedicated this nation's industry is to preventing sujardin from becoming a smoking crater(low gives no roll modifiers, high gets + modifiers to tech and social rolls that would defend against tripods but a - to other rolls)
>>
Rolled 4 (1d8)

>>4134647
Unfortunately alliances were the farthest thing on the mind of the average TG, as most have been too occupied by screaming prophecies of imminent doom and engaged in a mad panic.
>rolling to see how much panic about the nukes there is
>>
Rolled 4 (1d8)

>>4134637
>>4134640
>>4134642
>>4134647
>all those 1s and 2s

In fact, the TG cities became quite distant from each other, preassured by marauding SoX on the one side, caniving Nekonahu on the other, and prostelatizing Kholeskans from the third. A period of inward reflection happened throughout the Sujardanese TG cities, from which they emerged having lost all sense of racial unity. It was time to drop the ancient way of life, many decided, which had served some well, some less so.

Rolling for the full integration of the remaining TG cities into their respective countries, voluntarily dropping any special status (unless that special status comes only with boons and no negatives, societally speaking). High is more, low is fewer.
>>
>>4134709
Though some cities, especially in the Unity, lower their attitude of relative seperateness further than it had already been, no cities fully integrate into their nations.

However, some become more open to appear useful, so as to not be left behind in the case of nuclear catastrophe: they actively start advertising themselves as mercenaries and provide toll-free trade for their host nations.
>>
>>4134728
scratch the unity line
>>
Rolled 3 (1d8)

The CTs knew that the Ozarasi could make those idiot RTs believe literally anything, and so in a bold move, the Rag'Okhi paid a significant amount of money to convince the liars to make a public announcement that the bombing of the Voltanite colony was a deliberate attack on tripod territory by Emra, so as to convert them into the Rag'Okhi faith.
>rolling for whether the RTs believe this nonsensical load of bull
>>
Rolled 1 (1d8)

>>4134741
With my [STAND], [SOCIAL ENGINEERING], I turn that 3 into this random number!
>>
>>4134753
not a good number.
>>
>>4134512
The Whitestones understand that only one thing can deter nuclear conflict; Afterall, if they had nukes, they could scarsely think of a situation where they *wouldn't* use them. Because of the incredible convinience of nukes, the deterrant must be quite drastic.

So an open call is made to the scientific community of the houses of Whitestone, for drafts for an effective and efficient Doomsday Device.
>>
Rolled 8, 1 = 9 (2d8)

>>4134512
The Whitestones have come up with a deterrent most grave - by building nukes directly into the south pole, they will be able to control the whole world's destiny. With just the press of a button, all infidels, tripod, grabraf, and even stitcher alike will be washed away in a great flood.

...And unbeknownst to the stitchers, the RTs were thinking about the same exact thing. With the proverbial nuclear cat out of the top-security bag, it is inevitable that certain tool-using animals will respond with fear, anger and hostility. To keep them in line, a device that can doom them all will be built on the north pole. There are some objections to this of course - some urge to consider the moral standpoint in this equation. A much more immediate objection is the fact that the north pole is already occupied by quite a large guest, who will have to be removed.
>rolling for whether the plan is approved by RTs
>rolling for extracting Braffberg Borealis from the north pole
>>
>>4132516
>>4134067
--Grabrafian Event: Rok'mel's Promise--
>Death comes easy for all that live on Essari. Whether you be a simple farmer, a descendent of nobility, or among the finest warriors of Sujardin; death comes all the same. If it what you with life that makes each an exceptional member of the Voltanite Empire.

That was the opening statement of Preamble of the 12 Tenets of the Voltanite Empire that every citizen was required to know by heart. For many that grew up in the Voltanite Empire, it was though to be a honor to die for the Greater Good of the Empire and Grabrafkind. The loss of over 120,000 Voltanties in a single, cruel act was far beneath the title of honor the Voltanite Government would doubtlessly propagandize in the days and weeks to follow. For no would those weigh heavier on then, Er'in Rokmel the one who had made the impossible decision to abandon them to their fate. His mind could of think of nothing other than the replaying of events and how maybe he could have done better, as he gazes at the immense mushroom cloud rising over the now eradicated Voltanite Colony like the visage of death itself.

The TG strategist did all he could, and the boon of a Castigarian Merchant Fleet volunteering their aid in the evacuation was a bonus. In just a week, the Voltanite Colony had managed to deconstruct nearly all of their colonial settlement down to its raw components, and by the time the evacuation fleet had returned to Gadain Isle, Rok'mel had already sent off nearly everyone from the mainland Panoram outposts homeward. They had even succeeded in taking home the highly coveted prize of nearly 15 tons of Salhetite. However, the value of some exotic mineral was lost of Rok'mel as he considered the fact he exchanged it for the invaluable lives of his fellow Grabraf.

For a great many of the Voltanites that were left behind, their greatest was a quick death. The Salhetite-infused Fusion Bomb had ensured that anything within 22 miles of the epicenter were blasted to dust. It was the tens of thousands outside that zone that the TG knew would suffer the greatest, and if they hadn't succumbed to their injuries, the cowardly Tripods would come and finish them off. Truly there was no honor in their actions, and now both the Voltanites and those helming the Castigarian ships saw the remorseless action of those Tripod of Panoram.

That night, Rok'mel gathered all of his distraught Grabraf at which he made a solemn vow to those who listened and moreover dared to believe in the TG-PG hybrid.
>You have seen it now with your eyes. Not only do the Tripod think less of us because of our disunity, but they now possess a power and the callous capacity to enact it on those they deem unfit. We sought to offer them our hands in kinship, and they have us off as less than worthy. I pledge in the name of every brother and sister lost today, whether it be now or till I draw my last breath, the Red-Throat will pay in blood for their cowardly actions today.
>>
Rolled 8, 3, 2, 3, 2 = 18 (5d8)

For a few decades now, a brand new emotion flooded CTs living outside of Nihiloram. A sense of identity bigger than themselves, closer to home than Omir'ten. It wasn't Nationalism, their Rag'hoki faith may have been slighlty muddled from intermingling with the respective locals, but it was there nonetheless. They were still loyal to their king, but the fires of self-determinism had been stoked by the lands the inhabited, and it was too late to put them out. A local goverment, political autonomy from the crown, equal rights for those born on colonial grounds. The homestead comes first, Omir'ten second. A declaration of codependence was to be signed by all the CT colonies, big and small, and shipped off to Nihiloram. Their hearts would always belong to Omir'ten, but it was time their brains got dusted off.

>Rolling for the (peaceful) formation of a Cocky Commomwealth of Nations. Higher rolls mean more autonomy, lower rolls mean less. War is out of the question.

>Subsequent rolls for Economic, political, martial, and cultural autonomy.
>>
>>4127563
I completely forgot about this. Pretend this was posted last week.

>"Watching over? Non-organic intelligence?"

Ground control expected such an answer, and yet a feeling of dread still filled the air.

>"Who made you? Where do you come from?"

If artificial non-organic life was possible, then anything was. The Red-Throats pierced the skies looking for answers, but instead only got more questions.
>>
>>4134949
There was a pause in communication for several minutes following the Red-Throat's last statement. The scientists began to postulate whether they had lost communications, only to then finally receive reply came back.

>"Who made me? Why the Li-rarian of course, and they are su-se-uently the original cataloger of this world. As for the origins of creators..."

The pause in Spectre's statement would be immediately followed by a pause in communication and the activation of device aboard the alien satellite, as seen through the Video Display of the Tripod Satellite. The device then pointed at the satellite, emitting an intense ray of light that slowly glided over the surface of the Tripod Satellite, which would cause some momentary distortion to the video recording. As the light from the foreign satellite's strange implement faded, Spectre continued.

>"Unfortunate. Protocols dictated -y the Li-rarian necessitates the details of their kind's origins may only -e revealed with the Essarian sapients via physical interaction. After a scan of your vessel, I have confirmed their to be no organic life aboard, with the exception of course of 91,238,765,814 single-celled organisms."

The satellite's communication would send one final message before its communication is ceremoniously ceased.

>"I must insist that in order me to answer your previous in-uiry and and more that you send a living envoys. Oh, I can imagine how e-citing such an event will -e."
>>
Rolled 2, 7, 1, 7 = 17 (4d8)

That was it. Once again the RTs goal moved, and once again they would unite towards it. A tripod is nothing without a purpose in life, and The Librarian had given the entire TPN one. Plans to get rid of the pesky Voltanite distraction were already underway (>>4134826), and by the time that island is erased from the face of Essari, the RTs would already be prepared to deal with any retaliation those bird-brained halfwits could come up with.

>Random assortment of RT rolls since I haven't done anything important with them the last two days.
>2 for Upgrading their defenses
>1 for improving/organizing their satellite communications. (Radio/TV/GPS stuff)
>1 for furthering their relationship with CTs (Low=remain casual allies/trade partners High= Military aid in case either is attacked, sciencey stuff)
>>
Rolled 6, 5 = 11 (2d6)

>>4135129
oof
Specifics for the defenses 2 and 7
>1. Anti-Air defense perimeter brought up to date to current RT tech.
>2. Setting up naval mines
>3. Doubling down on military drilling/troop preparation
>4. Light amament reserves replenished/ brought up to date. (Ballistic fists, agent orange, other chem weapons.)
>5. Heavy armament reserves brought up to date ('Fire-Dart' rifles, rocketry)
>6. Civilian security improved (More cameeras, general anti-terrorist stuff)
>>
Rolled 9 (1d10)

>>4135129
>CT relations amount roll, it's a numeric roll and not fail/success one so im gonna use a 10 sided dice since theyre easier to visualize. (Low= minimal aid, both nation pledge to provide a small amount of low quality armament/vehicles in case of war. High= Bigger amount, specialized stuff is pledged)
>>
>>4128731
>>4128733
Sitchers have been lobbed over continents for almost a year now, and the capabilities both of shells not to kill thier inhabitants and of cannons to shoot em high has been steadily improved. The technology to get them into stable orbits yet elludes the stitchers, but a mission up there, and maybe, if they felt like it, back down, would be a valuable source of data both for future space missions and about the nature of the universe, and how to change it.

The whitestone Empire therefore had erected one of their cannons to be angled upwards and to be of exquisite strength. The shells were constructed thus: They had a metallic outter layer which would be sped up by the hundreds of meters of electric coils. It would melt away in the shot. Bellow that, there was a first layer of nonmagnetic and nonconducting crysal, encasing a thick layer of thermoregulating, hardened jell, and another layer of such crystal. Inside, held in loose suspensions, was a cockpit, cushioned in all directions and flexible enough to move at least a little with the extreme force. Occupying that cockpit was a stitcher with cybernetics that made all his organs more robust, all his bones more armored, his pain receptors negligable and his lung's capacity gigantic. Both wihtin and without this cockpit, the shell was filled with fluids. Outside of the cockpit, it was a thick dampening fluid, within it was thermoregulative, oxidized fluid, giving the stitcher the chance to breath throughout the process.

Looking in the other direction, making the stitcher even, was another stitcher, a single-stitcher computer linked up with the primitive technical units in the shell: A radio, a jammer, two small, extendable rail guns which could each shoot four correcting shots, and a self destruct mechanism. The computer had been trained in simulations for months.

Now it was time for the first manned space flight of Essari.

>For libby at the start of next thread
>>
Rolled 3, 2, 3, 5, 3, 2, 5, 1, 3, 1 = 28 (10d8)

(been gone for a few days, real life surprises. Good to see you guys have done well with telling so much lore in the thread. Its been a fun read.)

>Zaibatsu x Voltanite
(please place this around the time of the Voltanite deportation event, spoke with libby about this in the chat)
All available Heavy Logistics craft had been allocated towards the salvage and relocation of colony that was soon to be liquidated, via nuclear fire. Numerous salvage crews had been loaded aboard with the intent to strip as much useful equipment and infrastructure as possible. The Goal was simple, relocate the resources, both grabraf and material, to the existing voltanite colony near the Zaibatsu and support growth. In turn trade would benefit.
>Amount of assistance the Zaibatsu was able to lend the Voltanites, immediate boos to Voltanite colony near zaibatsu territory, long term growth projetions for the colony, and how much it impacts global trade.
---
>Denui on Moralve
The terms were simple enough for the NG's. Manage the financials of the northern hemisphere. In turn they were given protection and land. It was a fair and good deal. At times frustrating. Gwo'bak rubbed a fuzzy paw across the bridge of her beak. The headache was back. The damn tube-creatures didn't have a basic concept of money, they understood it well enough, but everything for them was "Fuzzy" imprecise, when it came to exchange. So very subjective based on current events and cultural particulars. How they had come to be so powerful was a bridge beyond her concern or care. Lately hatchmates and distant cousins had been sharing news of Moralve and it's splendors. Moralve. A new home. The abandoned structures and material left behind by the BloodThroats had been useful, their half finished settlements were quickly appropriated.
>number of settlements, size of settlements, long term growth, global reaction by non Tripods.
---
Zaibatsu: The best and worst plans.

Zet4 looked over his latest fleet of creations, SLAMs. A conglomeration of computers, nuclear ramjet engines, and warheads. It was a deterrant as much as an esclation of an enduring threat to the other tripods. While he had kept in accords with the Omir'Ten nuclear proliferation treaty, the delivery mechanism was not part of that agreement.

Nearby was a stack of Stitcher Cystplate, it was a pleasant enough medium to etch one's thoughts; and what thoughts they were. It was a global proposition to end war, at least at the macro level. War would be replaced with predefined agreements, terms, and sanctioned competitions. Failing to honor the result of the outcome would result in an attack upon the individual party by all other signatories, who would stand to gain much from partitioning their economy. He could only hold the stack and stare out the window of his airship. Hope, there was hope. Failing that, there was fire.

>amount of SLAMs, effectivness of SLAM gen 1.
>>
>>4135748
>The Sujardin Rallycross Open
The many small manufacturers of Sujardin saw the impact the Tripod innovation carnival had on the global economy. By Emra, many technologies were now being imported to Sujardin as a partial result; even the voltanites walked away with new equipment. For the unaligned industry this was a time to strike.

Already, numerous companies, private and state owned, illegal or sanctioned, and otherwise, were building machines for what would be the longest race the world had seen, televised and otherwised, for all to witness. The Sujardin Rallycross Open.

The rules were simple; any and all could compete, from the lowly individual, to the mightiest of governments, but the playing field was level.

One machine, with a max occupancy of 4 individuals, under (2 tons). The base machine can be modified, but must be an example of a mass produced vehicle. It cannot fly. All equipment and spares must be transported on the machine, so robustness or cargo capacity is as important as speed and fuel economy. Each race team will attempt to accomplish the daily grueling task of simply arriving at the destination, with bonus points for arrival position, the winners will be those that finish.
-----
>Real world rules: Draw your machines, tell your stories, and the rest will be handled by the dice. Its a lighthearted event.
>>
>>4135748
The Zaibatsu was not able to mobilize in time to offer much more than expediency, the voltanites had industriously done most of the work, and already began evacuating on their own ships. The gesture was grand but flawed on the Zaibatsu's part. Still, the crews managed to strip and move enough equipment to give a very minor boon to the bloodthroat region Voltanite colony. Global trade was indeed disrupted as Omir'ten and the Zaibatsu attempted to fill absorb the massive Sujardin enterprise. It was not without it's disruptions, and a growing black market of Sujardin to Panaroamian traders were growing because of it.
---
The NG of Moralve were enjoying a very slow pace of life, with little ned to rush. Their settlements were based primarily in the bones of prior BT efforts, and they built no more than they needed, it was all organic and meandering. In the long run they would grow well, but it was not for this era. The Stitchers and continent of Sujardin did not appreciate the unfounded growth and assistance of the NG by the tripods at large. They were viewed as enemies by many, and a danger that should be stamped out by more. This would have repercussions.

Zet's SLAMs were few in number, and unreliable at best. A fatal flaw would cause their INS system, a starlight sensor, to simply target the sun, and begin a randomized high altitude attack on anything. The prime source for computers was Zin'Tell, a minor house who had secretly outsourced development to the reputable manufacturers of super computers; none other than the Ozarasi.
>>
>>4135129
>>4135141
>2 on antiterrorism
Although inside Empire territory CCTV surveilance systems have been set up for a while, the rest if the TPN isn't quite as comfortable with living in a continent-wide panopticon. A tripod bystander from Naam'Paam claimed:

>"Sure, I only want the best for Tripodkind, like anyone else, but I'd rather not have a camera in every public bathroom stall."

>7 on heavy armament.
The TPN found that their advances in spaceflight technology were, in fact, aplicable to daily life items. Their ballistics research allowed them to renovate their long-scope 'Fire-Dart' rifle models, and their findings in rocketry and all sorts of explosive fuels inspire all kinds of armament. From semi-automated manned missile batteries, to portable rocket launchers, Panoram was now more boomy than ever. This cultural phenomenom inspired passionate explosives fans, who begin dubbing themselves 'Boomers'.

>1 in organazing sat comms.
Sadly, the RTs realize that powering their communication systems on and off wouldn't be enough to deal with the tabgled cable clusterfuck they have brought upon themselves.
>>
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>>4134890
When they first heard their colonies were demanding autonomous local goverments, the Omir'ten royals were all but happy. The thought of losing their territory yet again was horrifying to them, but the cultural differences between the Nihiloram CT and those abroad were undeniable. However, after reading their 'Declaration of Codependence' their fears were quickly quenched, as it's strenously detailed specifics basically outlined that the Omir'ten overseas territories would still be colonial holdings in all but name.

The Foltanian lands were divided in seemingly arbritary nations and subdivisions, mostly utilizing geographic limits and ethnic differences to justify their separations. On the other hand, the colonies of Panoram simply grouped cities close to eachother into single nations, spawning states in the eastern coasts of Panoram and the island archipelago in it's northern seas.

The CT Suzerainate however, was held in a chokehold by the TGs, and would have to take a more violent aproach in order to achieve autonomy.
>>
>>4135844
Names for countries from top, moving clockwise (I count 12):
Evin'ten
Keden'ten
Detan'omir'ten
Great Alarask
Teren
Ver'te'ten
Ka'tiri
Ve'omirit
The De'ter Great Empire
Boop
Kor'ten
Mixweed Island Incorporated
>>
Rolled 3, 1 = 4 (2d8)

>>4132960
In the months after the founding of the Subter Commonwealth, the nation had undergone a rapid upheaval. Of course, not all CG are satisfied with the whole thing. Some ex-loyalists and ex-separatists think that this is not what they have fought for, and lingering resentment for the other side still remain. For these ones, the new peace was just a cover for their hidden wars, a cold war subtly fought in the many holds. Just how deep is the intrigue, though?

>rolling for: severity of the lingering cold war, how many new secretive factions arose in the Subter Commonwealth, average covertness of the factions (low = public secret, high = wheels within wheels)
>>
Rolled 7 (1d8)

>>4136124
D'oh, forgot a roll
>>
>>4136124
The 'cold war' was quite mild, with assassinations a rarity and more about stealing your opponent's rights and selling them on the black market. Aside from the ex-loyalists (which have banded together into the Red Royals group) and the ex-separatists (Blue Brotherhood), another faction arose, the anarchistic Black-and-Yellows, which fully embraced the new system and seeks to exploit it to its fullest. Although the member count of these three factions come up to be approximately a hundred each, they are well- hidden from the public eye.
>>
Rolled 8 (1d8)

>>4117638
The new territory of the Whitestones is put under another subsidiary-house like Opal, as a decentralized approach is still the best strategy for Foltania. They are called house Feldspar and also they try to connect with Opal in the east and the twins in the west. (roll)
>>
>>4132906
>>4136151

Using a small loan of two million gold coins, Zhuktuk Otaiter, a grabraf hailing from one of the many ex-aristocrat families in the northern Commonwealth (Most of which were still filthy rich), funded the digging of The Great Bypass. The plan was to create a tunnel that split of from the old one north of the Subter-Kholeskan occupied line and then headed towards the southern holds. And what a success it was! Goods and Grabrafs now once again flowed between the subterran holds - No longer blocked, stopped or robbed by the Huzduk Hold.

And the proceeds that the little Grabraf earned from selling the right for trains to pass through The Bypass were put to good use. Much was put in his coffers and a considerable sum was put towards charity. Charity in this case involved funding a school. A school were young naive minds were taught the arts of war and loyalty to Clan Otaiter ltd – “A Proud Red Company [TM]”. All for free!
>>
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Rolled 7, 8, 3 = 18 (3d8)

>>4127566
The stitcherbot - or tripodbot, rather - was completed. With the revelation of kineticrystal, it became possible to redo the entire upper section from the ground up, and that's exactly what the Zaibatsu did. The new machine was much lighter than it was before, weighing in at only 25 tons, but retained every single one of it's predecessor's abilities, and even refined some of them. It's bendy, but strong arms could now extend to many times their length, and it's head was home to a movable camera array that incorporated everything from a flashlight to infrared vision, protected by a sturdy dome. Perhaps the only thing it lacked was a true cargo bay - as the space was now taken up by an enormous autopilot computer, which guided the machine through simple tasks and greatly lightened the pilot's workload. It was even possible to preprogram the bot to follow a sequence of commands without any input at all!
During the renovation, a rather displeased Cave Grabraf was found inside the cockpit - turns out the giant WASN'T sentient after all!
>rolling for an interview with Ay'Ay'Rhan exposing the Ozarasi's lies
>rolling for what the interview tells the Zaibatsu about Large Leader and the Voltanite Marine Research Bureau's findings
>rolling for what happens to Ay'Ay afterwards
>>
Rolled 7 (1d8)

>>4136213
But the Ozarasi can lie real well, and they have a TV presence. So they coin a new term: Pedak tepe Li'wen: "False, novel information" and try to surpress this exposure of their lies through a targeted propaganda blitz.
>>
Rolled 4, 3 = 7 (2d8)

>>4136213
After the interview, Ay'Ay was released and informed of the direction the nearest Voltanite outpost is in. Getting back home without a passport would be a bit of a hassle, but hell, he's survived torture that would've made a Stitcher keel over, some paperwork isn't a big deal.
Unfortunately, as he was strolling to his destination and contemplating the forms he will have to file, a stray gust of gaseous waste knocked him off his feet! Dazed and confused, he stumbled around blindly, his eyes aching from the chemical burn. He wasn't sure how long he was reeling or where he ended up, but eventually, a voice spoke out to him. "Oh, by the Great Work, would you look at that! Just what I needed, a perfect little specimen!" Judging by the sing-song pronounciation and the gay lilt, it was a RT, and judging by the tight grip around his neck, that RT was one of the more racist ones. The wind against his face told him he was being carried rather than just choked. But to where?
>rolling for how well the RT's "hurkunization" project works on it's first test subject
>rolling if the polizei interfere in time to save Ay'ay
>>
Rolled 4 (1d8)

The stitchers keeping watch over the Subter Commonwealth found themselves distraught - the new law was foreign to them. A complete lack of a true ruler? Trading ephemeral permissions and restrictions as if they were goods? Preposterous!
>rolling to see how well stitchers adapt to their employer's new political vision
>>
Rolled 8 (1d8)

On Panoram a delegation from Patsuria led by an Elder of the Derwuo clan delivers a sealed document to the Jadijinese Governmental headquarters. In it the Patsurians retell of their love towards freedom and Sovereignity. It was on these principles that the clans had banded together in order to keep their identity and culture in face of external influence. In the document they listed their concerns that the Jadijinese used their TPN project to Subjugate the Patsurian freedoms. While embracing future cooperation between the two nations, the Patsurians laid the demand that their sovereignty should be recognized and the TPN (which they saw as attempting to be supranational) be defined as an internation organization.


Meanwhile on Foltania House Emerald backed by The Orthodoxy plans grand settlements reaching from the twins to the old Orthodoxy colony
>>
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>>4127638
>>4129212

It was big and it was beautiful. When it fired much of the continent shook and the thunder could be heard all the way to the CT colonies. The Size of a small capital colony on Torrey, The largest EM Canon ever made - The Great Evener stood proud in the ruins of several tens of failed projects. Around this construction site house Zircon had come into prominence. This house hailing from lands of House moonstone were excellent engineers and their eventual success with the C.O.-backed canon project had rewarded them with a land of their own.

House Bloodstone expanded north. Here the house, separated into two parts on the marshland, fought it itself with spear and old time chalk-rifles; as there was nothing else to kill this far north in peaceful times as these.

House Sandstone founds a new city. To develop new Salhetite, uh, Health cures. Yes! That’s right!
>>
Rolled 1 (1d8)

The Subter Commonweath was a land of the truly free, and what true freedom is complete without high-tech computers to enjoy leisure time with? Not one that Ozasari want to live in, that's for sure!
>rolling for Ozasari estabilishing itself on the market in the commonwealth
>>
Rolled 8, 1, 1, 7 = 17 (4d8)

>>4136213
>>4136156
House Feldspar preforms well above expectations This "Desert" a land of abundant food, makes the effort astoundingly easy. Sand, wonderful sand, as far as they eyes (Two eyes. even) can see! The effort is accomplished without resistance, and Feldspar proves to be keen to diplomacy. too keen perhaps. They run the risk of breaking their glass ceiling...
>>4136181
Peak excellence.
>>4136213
Ay'Ay'Rhan reveals the entire damn thing, backed up by footage from sensors that still functioned on backup power, granted this was all after a long cleansing and bathing period, as the cockpit was filled with filth. Zet orders an investigation of all Ozarasi related programs and products within the Zaibatsu. Trade with them continues for now.

This emergent threat, this Large Leader. A creature of the depths, a keen mind, and near invisible. Zet was intrigued to the extreme, there were things beneath the waves that were perhaps as interesting as those above the sky. The information was relayed to the Voltanite emissary in quick fashion to determine action.
>>4136233
Ozarasi media efforts heavily suppress fallout by simply muddying the waters for the average citizen to the point where they don't know what to believe. Key figures are accused of eating eggs, others of taking CG pain pills, friends turn against one another over petty things like elections. Its monstrously effective.
>>4136237
Ay'ay was tortured again; He wasn't surprised, but mostly disappointed. Untrained hands simply smashed his pelvis with a hammer, fracturing it, but not fully pulverizing his CG bones, dense with minerals as they were. When he went to scream from the abuse, a barbed rasp was jammed into his throat, savaging the voice box. He couldn't see, or scream, but a sharp pick was being jammed into his forehead as a terrific clatter of noise and all too familiar noise of weapons firing sounded. The local "polizei" had "rescued" him. A familiar screeching voice greeted him "Hard to kill, hard to break. Hold onto that Ay'ay, you'll need it."
>>4136274
adaptation went...not well. The stitchers isolated themselves heavily, fortifying areas of the commonwealth into segregated no-go zones. Only a few CG were electrocuted.
>>4136292
Patsuria's quaint delegation was well received. By preserving archaic tripodian culture tourism would be boosted significantly to the underdeveloped Pasturia. Sovereignty was recognized as a mechanism to protect it's unique heritage and identity. A commemoration of culturally insensitive salt and pepper shakers were made and bought by a generation.

Meanwhile from pasturia's perspective, they had secured a hard won freedom to simply exist, and rove the lands as tripods were wont to do. They enjoyed a significant boost in trade from a curious population, and would have to manage tourism in the future.

>rolling for: Ay'ay's survival, Ay'ay's transformation, Voltanite reaction to Zaibatsu data, Zaibatsu uncovering faulty Ozarasi equipment.
>>
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Rolled 8 (1d8)

>>4136312
it was a complete disaster. The Tripods not being Grabraf, they were not permitted to buy any rights, and them trying to establish a trade route from outside, over sea, came into conflict with the fact that the two sea ports to the Subter Empire were Huzduk - who wanted nothing of this tomfoolery - and the Goltona Republic, whichsaw its neutrality in danger were they to accept tripod trade. So it didn't work.

Unless... [SOCIAL ENGINEERING] works! The Ozasari decide to simply make up a few Cave Grabrafs, forge documents for them, and buy rights in their names. Amazing. If this works, soon they would be also buying rights for properties to build on, rights to be very dubious, and merchandising rights.
>>
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>>4136307
>>4136292
>>4136156


House Zircon was House Green Zircon all along, of course. Hailing from House Emerald. It was fortunate that the expansion plan coincided with the canon project. Now they had a really big place to put Space Canons on.
>>
Rolled 8, 4, 1, 3, 5 = 21 (5d8)

>>4129423
House Heliotrope had spent the last few years deploying Small, robustly built submarines that were capable of exploring some of the greatest depths of Essari, and found something...braffimass. They had also done a brisk trade with one "L.L.LTD" This trade had allowed Helitrope to expand, and continue an aggressive absorption of the smallest fledgling houses. Desperate times called for desperate needs, and despite their conservative nature, some within the house would consider examining new strategies for survival, to include absorbing whitestone stitchers, perhaps as labor or slaves.

House Fordite, which was absolutely a real house of undisputed evenness, and not at all a gestalt mixture of whitestone and ortohody stitchers who found themselves odd paired, and fled to be declared even with another pairing in bastardized symmetry....A house which arguably had no real land, just a shanty flotilla of ships that ever expanded, and ever drew more dregs of society...had been busy.

Fordite had supplied technology for "Prolonged jumping." Flight was heretical, but the ability to sustain a jump was perfectly reasonable. As all jumps go up, and come down, so too was their technology sanctioned as even.

>Rolling for: Heliotrope's growth, Helitrope's resurgence as a great house, fordite avoiding being consumed, "Prolonged jumping" adaptation amongst the whitestones and orthodoxy.
>>
Rolled 6, 3, 8 = 17 (3d8)

>>4136357
Heliotrope, growing but not improving its standing within the Hegemony had been a point of great discussion for the Whitestones for years. They had been humiliated, beaten, put down, and that after they had been the one instigating the fight. But nothing had happened. There was a sentiment, not a large one, but one bubbling under the surface constantly, amongst house heads, that after this fight, Heliotrope had a debt to the Whitestones. And now that they seemed to outgrow ever being able to be bullied, it was now or never to make that claim. The hope was of course to have Heliotrope honor its shame and submit to Whitestone rule - become a whitestone vassal while staying part of the Orthodoxy. This of course, was a pipe dream. But getting any capital out of Heliotrope shame was not.

first roll is for intensity of Whitestone pushing, second roll is for Heliotrope response (low is bad, higher is more accepting, more driven to make good the shame), third roll is for the Hegemony response, low is passive, high is aggressive.
>>
>>4136337
Ozasari decided to simply forge the identity of non existant Cave Grabrafs, and buy the rights to their names, and their rights rights. Right?

The buying of rights was ripe for exploitation, and soon assuming the legal identity of another entity was perfectly fine. After all you own the right to it, and so the Ozasari set about becoming official Grabrafs, and agressivly expanded into the economy of Huzduk and Goltona. To ease the concerns of the locals, the Ozasari would take to wearing CG masks during all trade meetings to emphasize the point that they were indeed CGs in all matters legal.

>>4136357
Helitrope grew explosively in these late days of the decade, consuming numerous small houses, including the large Fordite floatilla. Their adoption of "salvaged evenness" from the defunct Fordites greatly enhanced recruitment, as now they would not only take in pre-even stitchers, but buy stitchers normally destine for the electrocution pits. This all served to create a negative perception amongst the other great houses, who were remiss to allow such a mongrel construct into their presence once more. Regardless, Helitrope possessed numbers, material, and equipment to rival several of the lesser "Greats".

The whitestones saw the prolonged jump as nothing but HERESY, and refused adoption of it. Meanwhile the Orthodoxy viewed it as exactly what it was; NOT HERESY, and soon their machines had the ability to jump, sometimes for a moment, and sometimes they would jump, stay in the air for many minutes, and then land. Being that it was a low adoption rate, the technology was exclusively reserved for their massive 'bots.
>>
Rolled 5 (1d8)

Just doing a simple roll for Huzduk taking part in the Subter Commonwealth feeding frenzy, trying to get rights helping them to continue extorting folks.

Just so I don't forget to roll this,
>>
>>4136370
>>4136378
Helitrope was a prize nobody wanted, but no one could afford to let fall into the hands of another.

The Hegemony reacted violently to attempts to cow the house into conquest, while the "new" breed of Heliotrope exhibited less shame than expected by the whitestones, probably because the "old guard" had been heavily dilluted with new blood. The Mongrel house was on the rise.
>>
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Rolled 8 (1d8)

>>4136331
The polizei looked at the grabraf convulsing on the ground, bleeding profusely from the forehead, the throat, the nethers and what were once probably it's hands. Judging by the motions it was going through, it seems to have been hallucinating, perhaps about a certain white stitcher with a penchant for mysterious flair.
As the grabraf did not have a passport, he was just kinda dumped on the side of the road, as per company protocol for dealing with vagrants.
>rolling to see if anyone picks Ay'ay'rhan up and if they do, how lucky he is to be picked up by that particular person/group
Also, picrelated is BT cop piloting the Walker Machine, a cutting-edge robotic system designed with the use of kineticrystal technology.
>>
Rolled 5 (1d8)

>>4136331
Another roll... for how much progress is made in refining hurkunization, and how much the information spreads back to the RTs.
>>
Rolled 7, 6, 8 = 21 (3d8)

>>4136331
<voltanite reaction requires librarian's input>
The Zaibatsu began removing all Ozarasi equipment from their inventory and products.
>rolling to see if the SLAM replacement computers are any better than their predecessors.

>>4136385
Huzduk would continue swindling rubes, and gain advanced swindling and bilking lessons from the Ozarasi who were now technical and legal Grabrafs.

>>4136422
hurkunization spread to a minority of RTs as a cruel but fashionable item for grabrafs in their debt. The process is essentially lobotomization and hobbling of the Grabraf via crushing of the hands, feet, and pelvis. The capstone is rasping out the vocal cords, and a true mark of a stupid beast. After the novelty wears off... hurkun meat on bone is a popular item at street vendors.

>>4136409
Ay'ay floated on a sea of pain and metal fog. He could see nothing, then everything, too much and too little. His senses expanded beyond what they were, and the suffering of it was great; he wished for insanity to escape it, yet there was none. The voice of Large Leader stuck with him. It was a persistent phantom, a sliver to keep him company.It taunted him when he thought he was able to endure, and encouraged him when he thought he was about to break. All the while, there were beeps, blades, hands, and most of all, there was Zet. The Bloodthroat appeared almost as a giant to the CG, but seemed smaller, and smaller.

"Ay'ay. You are going to get your sight back, hearing has been online for a while. You endure well, and have much to be proud of for it, if your kind values such things."

All around him was a metal deck, above the sky, not blue but black, and off into the horizon was the world below. At his feet was the tiny and mangled remains of a Cavernous Grabraf, its features marred by abuse, and surgery. Once fluffy feathers stuck to it's flesh in a mass of clotted blood and bandages.

"You are aboard the Horizon, and you are alive."

Holding up his hand, he saw a strange encapsulated mass of...something, wrapped in purple. His arm bent as if there were no bones
-----
>rolling for how well Ay'ay handles this, and his sanity.
>>
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>>4136213
The Ozarasi gold was a collection of cast off modifications to the original shrieking one chassis that later became known as the Hurkun. Carefully refitted to a gyroscopically balanced monowheel, it would become a reoccurring sidekick to the Cocker-Z on the live action TV shows.

It was also blatantly stolen parts from other machines that had been abandoned at the ruins of the innovation fair.
---
>>4136549
Zet's SLAMS become quite reliable with new ZMD provided guidance avionics. They become part of his deterrence through mutually assured destruction. A brief demonstration of the machines is provided to Panoram via broadcast with the simple warning. "None can stop the SLAM jam."
,---
<looking for another player to provide Ay'ay.>

While reasonably upset, Ay'ay had crossed the rubicon and was mentally unbreakable.
>>
>>4136549
--The Epic of Ay'ay: Rebirth--
The CG remained silent for what felt like an eternity as he gazed at his body, if he could call this aberrant form a body. Was he even a Grabraf still? Was Ay'ay still truly himself? Such grandiose thoughts among a myriad of other questions polluted his mind, before a flood of emotions manifested to Ay'ay as shock and outrage.

Finally Ay'ay would utter his first words since regaining consciousness, and moreover gaining a new form. He turned and coldly asked Zet, the Tripod whose actions more than likely saved his life, at the cost of bastardizing his very body.

>"What did you do me? What has become of my body?"
>>
>>4136703
>>4136213
Zet coolly pointed at a reflect wall, his voice crackling over loudspeakers. "Your body was beyond our ability to salvage, but not your mind. The machine you are now contains technology yet beyond our ability to replicate, but not beyond our reach to use. You endure. The carcass does not. Your service to the Zaibatsu was great, if intended or not; our debt of repayment was forced early due to RedThroat...degeneracy."

Ay'ay mulled over the thoughts, and sensation. He felt nothing, the warm sun on his chassis, or the frigid wind blowing across the fabric bindings of his kineticrystal form. Metallic shod feet scraped on a metal deck, the sensation of toes was missing, the idea of texture was missing. There was feedback, but not feeling.

No doubt this machine needed upkeep, he was familiar with it from his days in the Hurkun as it used to be. Now he was it. If that was the name he wanted. Both a past, and what was made of him twice over. Hurkunization was it called that by the RTs?

Who was Ay'ay? Himself? The frenzied killer? The shattered Hurkun? Something new? His old life was over. Not that there was that much left to begin with.

Once more he looked down at the cooling corpse beneath his feet, frost was forming over the frozen blood, patches of feathers flapped in the breeze. This was probably the highest up a CG had ever been. The skull was neatly cut open, cracked open on a hinge of flesh.

Zet watched from a dozen cameras, waiting.
---

>Step on the body, grind it into the deck. It was weakness; there will be retribution.
>Carry the body, drop it off the side. You are free.
>Request Zet send it home, let them know Ay'ay died. What is left is his duty.
>Other
>>
>>4136805
>>Request Zet send it home, let them know Ay'ay died. What is left is his duty.

Ay'ay looked at the shattered remains of his old body. In a way the Zaibatsu leader words had swayed the Grabraf. He was no longer Ay'ay the CG soldier of the Voltanite Empire, and Savant Pilot of the Hurkun. He was something new that perhaps only he could properly define. And yet, staring at his now broken vessel, slowly being covered by snow. It was a not death that befit his former self, and some primal urge compelled him to assuage the urge.

Ay'ay reached out to pick up his old organic husk ever so gently from the frozen ground turning to faceless loudspeaker he had heard Zet's voice emanate from.

>"It is as you say. The Ay'ay I once was is no more, and through your architecture I am reborn anew. If you should see it fit, I will serve once more, but not until the Ay'ay the world knew is laid to rest in his homeland."

>"I ask only this much..."
>>
Rolled 7 (1d8)

>>4136378
With Ozarasi so invested in their CG façade, their legal status as a species left some... "inventive" RTs wondering: if it is legal to hurkunize a cavern bord(a derogatory term for a grabraf that's picked up popularity in RT territory lately), is it not the same for the hurkunization of an Ozarasi?
>rolling for hurkunization process being applied to Ozarasi
>>
>>4138218
Sooner than lately, word of BTs living in Sujardin forging documents that classified them as Grabrafs made ot's way to Panoram. The BTs were considered to be something akin to the less mature cousins of RTs and CTs, they were a newer species after all, and tended to act recklessly more often than not. Red-Throat moderates demanded the execution of all BTs found involved in such acts, claiming that by buying CG rights they were refusing their Tripodness. Meanwhile, extremists had more unsavoury ideas, hollering about physical punishment and torture for the condemeed. Both concepts were shot down by the medical community of Panoram, who argued that BTs simply aren't intelligent enough to realize what they were doing. When questioned for a punishment, they instead proposed a solution, neurological and psychiatric therapy for the more deranged BT individuals, a therapy that would, in theory, make them as smart as any RT or CT.
>>
Rolled 1, 8, 4, 1, 6, 3, 2 = 25 (7d8)

>>4136181
>>4136331


Zhuktuk Otaiter spent another evening in the Clan Otaiter ltd "A Proud Red Company [TM]" headquarters pouring over the Net present value calculations in front of him. It seemed that the option that offered the highest returns when taking into account undiversifiable risk was law enforcement. Of course! The perfect avenue to expand Otaiter operations into! But that would require acquiring a certain collection of rights, which in turn would require convincing some Grabrafs sell those right's to Clan Otaiter Ltd.

There was also the option of importing that sweet carbonated Spicy Brafi soda the Xerhonokians were going nuts over.


>Rolling for buying Rights enforcement rights from the northern Holds West (Yu'wsh, Azriduwl) and East (Darzadgar, Utarg and Rukhw'ul.)
>Likewise rolling for getting the right to detain Grabrafsfrom the northern Holds West (Yu'wsh, Azriduwl) and East (Darzadgar, Utarg and Rukhw'ul.)

>Rolling for how well the negotations with the Xerhonoke merchants go, how much they're able to import and how much citizens of the Commonwealth likes it.
>>
>>4137178
Ay'ay had served his people well, uncovered truths that ran deep and impacted what may be the whole of the world. For the Zaibatsu, his action was barter, and debt yet not balanced. The Body was cleaned and conditioned as well as it would be, all of Ay'Ay's reports would be compiled and handed to the Voltanites along with the body, flagged by an honorguard of BloodThroats, and carried by a great machine, none other than Ay'ay himself.

It was a bizarre thing, to attend your own funeral, let alone to see the number of people that cared. Mentors and companions from previous duties, a PG who you thought hated you, and even merchants and traders who had crossed your path. The ceremony was an odd one for Zet; cameras recorded the event, and from it he saw the Voltanites practiced no faith, and held no hope for the ethereal. They worshiped all the same, they worshiped each other and their reason, science, perhaps their union of culture. Had it not been for that, their commonality was enough that he would have considered the offer of a strategic merger between the organizations.

"Hurkunization" would have been the final straw had the Grabrafs a means to strike back, but nuclear fire tends to render one impotent in quick order.
---
>>4138579
Yu'wsh sent back the red comany's negotiator in...an unfortunate state. It seems that he had sold rights to his physical well being without prior notice to leadership; his body was stripped of all feathers, and doused in boiling white paint. That he no longer lived was a small blessing. The Enforcement rights to the east were met with great enthusiasm; PG and...other things...still roamed the caverns. The deal was made sight unseen for the totality of Darzadgar, Utarg and Rukhw'ul. Detention rights were a slippery thing, somehow they only received partial rights from the west, and now the Eastern holds held exclusive rights to detain Grabrafs from Clan Otaiter ltd.

Negotiations with the PG merchants went quite well, but importing further material into the commonwealth has it's logistical issues,and the citizenry are not fans. The PG gangs still active are indeed though.
>>
Rolled 1, 2, 1, 7 = 11 (4d8)

The new 'independent' lifestyle that the Omir'ten ex-colonies promised was quite appealing to CTs, causing a new wave of settlers in Northwest foltania, spanning CTs, RT-CT hybrids, and even a few Eastern Panoramian merchants and choir members inspired by the missions of the Song of the Swamp.

>CT roll for expanding territory in Northwest Foltania
>>
Rolled 1, 8, 7 = 16 (3d8)

>>4138639
No one responded to it, when it happened, but now it happens here at the end. Where it should.

The FG of the floating isles had long ago taken a great interest in the Choir of the RTs, in all its walks, their twisted forms pleased a sense of "aesthetic freedom" that the FG hungered for. Blank canvases. Their touch was viewed as a gift for a time, though many rejected it. Like all FG works, they were fleeting. Lets see how that played out fellow observers.

>Rolling for population of the Choir's deformed that allowed the FG to bless them, of that how significant the change was, and how many have now experience "the withering" due to poor bioengineering.
>>
>>4138653
One percent of the Choir's population dared to take the FG's offer, for most saw the lack of empathy in their eyes and knew this gift was twisted.

Of those that dared to embrace the FG, they were the most desperate, the dying and truly crippled, those who's genomes were warped by the aftermath of nuclear and chemical war and research.

What emerged was beyond beautiful, it was perfect. The Cockies could only bow in the grace of the "Artful few", and Redthroats came to believe that they were messengers from a greater faith. Even the stoic Bloodthroats were shocked at their Majesty, and rumored to have cried ugly tripod tears.

Like a flare that burns brightly, their presence also burned for less than a decade. A majority of the Artful few died peacefully in their sleep, leaving behind oddly petrified corpses, still perfect in their repose.

Of those that survived, they remained as they were, perfect, and enduring, beautiful.
>>
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>>4138653
>>4138639
At first the amount of Tripod moving in was sparse and insignificant, then later it was too. It wasn't until the Omir'Ten royals, growing alarmed by the fast rate new Stitcher houses popped up in Foltania, decided to intervene in the settling efforts. Boons and financial assistance was offered to potential colonists, and although most of the newly claimed territory was sparsely populated wetland with far stretches of land with no cities inbetween, the CTs still cartographed plenty of territory into their domain, like most colonial powers tend to do anyways. Their manifest destiny was still alive, and the CTs were decided to connect their Eastern and Western cities, no matter how hard or long the effort may be.
>>
Rolled 8, 5, 1, 6, 3 = 23 (5d8)

>>4135149
>>4135129
>>4134890
>7 and 9 on CT-RT stuff

The newly emancipated Omir'Ten countries in Panoram stood out for the significant amount of mixed-race Tripods, and the seemingly seamless intermingle of Panoramian and Nihiloramian culture.

And as RT interest in the CT grew, so did their cooperation, boosted by the declarations of friendship and military alliances between the Omir'Ten and the Panoramians. This last aspect, the loaning of military and scientific equipment between both nations, was most appreciated by both factions, RT rockets and chemical agents with nefarious purposes were shipped off to Nihiloram, while mech factories popped up on the CT nations in Panoram.

And as CTs with RT characteristics were born out of interspecies relations, so were CT mechs. The Red Cocker production series incorporated clear RT motifs into it's design, from the aerodynamicity of it's chasis, to the rocket batteries mounted on it's back, and it's finer tuned guidance systems, the Red Cocker was the physical manifestation of the culture developed by the new crossbred nations in Panoram. It's model name even became a term of endearment for the tripod mutts.

>Rolling for the production of a spin-off anime starring the Red Cocker mechs, it's cultural popularity in Panoram, Nihiloram, Foltania and the BT territory.
>>
>>4138690
It was a masterpiece. Beautiful animation, even better writting, encompasing all the TPN stood for. And that's why BTs and CT mainlanders hated it. Racemixing? Racial superiority claims that could potentially alienate their Zaibatsu trade partners? The worst part is that it basically sold the idea so well, some BTs even believed that they were retarded, and although the amount of Jobanese that went to Panoram in search of a Lobotomy- I mean, neurological therapy was insignifcant, the fact that it existed at all was certainly concering.
>>
Rolled 4 (1d8)

>>4138218
>>4136549
In a few months, the concept of hurkunization, as well as all the documentation detailing how to perform the process, has (by complete accident, of course) reached the ears of the PG.
>rolling to see how popular hurkunization is among PG
>>
>>4135752
The CG public company Cobalt Engineering entered the Sujardin Rallycross Open with their machine, Blue Thunder mk 1. Essentially a weight-reduced combination of a light steam engine and a cart caboose, with wire-meshed Hurkun rubber cheese wheels installed, and even then it weighed close to two tons. Its crew is a hardy four-CG veterans of the Subter civil war, coincidentally all ex-Separatists. It also carries its own fuel and spare parts in its cramped cargo compartment. Though it isn't the fastest, it chugs its way through nearly anything - even a CG brick wall in one test. Of course, the reality of the racecourse will test its endurance.
>>
Rolled 4 (1d8)

Realizing that the island of T'castle was not yet claimed by the Whitestones, they decide to do so right now.
>>
>>4139606
Somehow, the very simple task of claiming that little stretch of land stumps officials, likely due to a large amount of red tape. So badly is the colonization handled, that the leading pair of castle T' decide to make a move for the island, founding house chalk.

House chalk is, like Feldspar, a subsidiary huse to house Whitestone, and like Feldspar, it has a degree of autonomy not enjoyed by the Empire proper.
>>
Rolled 8 (1d8)

>>4139610
rolling for the nature of house chalk

8 - Imperial Fanatics
7 - Highly offensively militarized
6 - Fortress builders
5 - Industrialists
3 - Largely Agricultural
2 - Corrupt Egoists
1 - Seperatists
>>
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>>4139588
>>4135752

From the Plains clans came the "Cadet". Local innovation and resource scarcity meets dual purpose imported technology. Simple cheap, and easy to fix in the field, and crewed by one the generic "Cadet" platform would be tested to it's limit; The net gun and been refitted with a high powered AP rifle from the great war, and it's normally anemic engine swapped over for a massive fire breathing V4.
>>
Rolled 8, 5, 8 = 21 (3d8)

Zaibatsu efforts on space flight were slow and deliberate compared to the other races. They would come in third; behind the RedThroat mainlanders, and the stitchers.

What they lacked in position was made up for in preparation. The "Horizon" was a floating high altitude launch platform. By avoiding the worst of the atmosphere, the rocket ships lifting sections could be comparatively smaller.

The 3 tripod crew were crammed into a reentry vehicle that was surplus from Zet3's fateful efforts. The Rocket itself was made of a nuclear thermojet, and a second stage of full of hypergolic fuel; volatile enough to burn sand, and handily melt their flesh. What could go wrong?

Each element of this program would test the capability of the Zaibatsu technical clans, and pave the way for sustained space access.
----
>Rolling for: Launch, second stage, and duration of orbit.
>>
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>>4135752
The Sons of Xerho bring into the fight - into the race I mean - a 2-manned version of the xike (>>4117538), a massive three-wheeler with swivel machine gun, only for aesthetic purposes of course.
>>
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>>4135752
House Heliotrope enters the fray with their improved Laser Carrier. It's prototype maser has been replaced with an electrolaser, capable of delivering a powerful shock that is sure to shortcircuit enemy machines. Thanks to advancements in laser power conservation, as well as the addition of two large battery packs, the vehicle no longer requires an outside power source to fire it's weapon - though a single shot will leave it drained for an hour or more, waiting for it's pair of solar panel arms to charge it's gun again.
>>
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>>4135752
The Ozasari infiltrated in the Subter Commonwealth tell their Roulb Island compatriot about this 'Rallycross', prompting the Cult to send the latest in BT land vehicle technology.

Like all Ozasari tech, it is a frankestein of other tripod's work; a modified experimental aerodynamic Red Cocker cockpit stolen from the mutt colonies, a continuous track belt courtesy of Zaibatsu made out of top quality grabraf cheese, and a cutting edge electric jet engine meant for a future spacecraft. Their insider information spoke of weapons being brought into the race, so they attached CT machine guns into the sides of the vehicle, and added a small rocket launcher on the backside, just in case. They also added neon lights and spoilers for extra speeds.
>>
>>4135752

The Four TG City state enclaves from within Nekonahu's core; Boutenar, Herekan, Toolona and Kolokia entered with their trump - Thunder the Broulder. Using the fine print allowing for mass produced Vehicles to also be of the organic and living kind, the argument was that a broulder was a vehicle (Grabrafs rode it after all) and it was massproduced (Still bred in large numbers as TG pets and animals of burden). Thunder's weapon was that she was in heat - this made the Silvan Broulder mad and aggressive as all hell.
>>
The skybound breeze leads thoughts astray, to memories of older days; Paths undiscovered. Still a blur, but soon in colour, illuminating dreams. Mystic landscapes passing by. Endless vivid echoes that refuse to dry; Awaiting what’s beyond. Confide upon this beautiful bond; Ready in pursuit. And as the all-increasing pace is about to end its chase, we reunite in the solemn moment that us led. Look up. Inhale what lies ahead.
>>
Seeing Sujardin's… precarious situation, what with the RTs having nukes, and Grabrafs having none, the Zaibatsu, in a friendly, completely selfless gesture, offers a helping hand: they will use their own nuclear arsenal to deter RTs from staging an attack, if only Sujardin gives them a little, liiittle more trading rights...
>rolling for whether Sujardin accepts or not
>(if first roll is successful) rolling for how high a price they pay for safety
>>
Rolled 2, 4 = 6 (2d8)

>>4140049
oops forgot my dice, now look as this singular mistake screws everything up and rolls up either an 1 for nuclear annihilation or a double 8 for financial annihilation
>>
Rolled 3 (1d8)

>>4140053
As always on Sujardin, nationalism prevailed over common sense, and the PG, mad that the tripods would even IMPLY an intention to meddle in Sujardin's affairs, quickly tied up the diplomats and performed a crude tripod-equivalent to "hurkunization" on them, before sending them back to Zet in boxes, dressed in only in the collars of cattle animals.
>rolling for Zaibatsu's response
>>
Rolled 6, 6, 1, 5 = 18 (4d8)

As Zaibatsu and Stitchers begin to slowly catch up to them in the space race, the Red-Throats begin what they call a twin headed approach. This basically means developing both innovative but risky spacetech, while improving their old designs in parallel. Progresives create prototypes for a Rocket Sled Launcher based in their alreaey existing electro-magnetic and ballistics knowledge, while veterans stationed in their FG isle outpost push for more high-altitude launches that would save them considerable amounts of fuel. (Imagine having to build a floating plataform, BT cucks)

>Rolling for the construction of a large MagLev launching rail for space rockets, and for doubling down on launchpad construction in Mysdrassil
>>
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>>4140018

Gakuan closed his eyes and dove; down below the whisperings of millions Grabrafs getting on with their lives; beyond their thoughts and fears; down below the static and the haze, through the screeching of AA-Node communications; down below Emras thousand voices, their thoughts, the primal urges; through the darkness and in on himself; through the image of self, the veener of sanity and into the flashing lights. Further he continued, below the Brafberg impulses, the sparks of electricity, the beating of hearts, breathing of lungs; and then...

Nothing.

Here he stayed. Here he pondered. Like a thousand times before, he searched for answers. This time it came to him. The heavens opened up above him; Uncountable lanterns illuminating the sky. And then, a voice from within and without:

“[YOU WILL FIND THE ANSWERS THAT YOU SEEK IN THE STARS]”

Gakuan had found the answered he and the Highborne had been searching for over millennia. The thing that had caused them to split off from their Skyborne brethren; Higher purpose.

But first there was something he knew he had to do. Something all Highborne now knew they had to do.
>>
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>>4140177
>>4140202

Gakuan stepped into the RT governor’s office unopposed, the same as he had done thousands of times before. He was a known element to them. A friend and ambassador for the Highborne, in their minds. The latter was true, but regarding the latter… he couldn’t give less of a shit. He remembered when this office had only been a tent in muddy soil, and the governor in front of him the Tripod’s Grandmother. He had loved that Wopod – Her mind a beautiful flower in the sea waste called the Tripod mind. A shame she had been paired off to another by the Jadijinese government. Such a shame.

The startled Tripod looked up from his papers, but even before he could utter a sentence in greeting Gakuan spoke:

“The Jadijinese and their patrons have until the end of the month to leave Mysdrasil. We have been given a mission, a higher purpose requiring the removal of foreign elements from this island” He fixed his gaze on the Tripod’s sightbulbs “Your structures are to be disassembled, your ships removed. Any sign of your presence deleted. Any Tripod refusing to do so will be thrown off our lands. Physically.” He added. The RTs were quite the literally minded sort.

“So speaketh the will of the Highborne. So speaketh Emra.”

>Awaiting reply
>>
Rolled 7 (1d8)

>>4140246
Truly, the mere sight of such an abomination should've been expected as it was foretold; all grabrafs are beasts after all. But it wasn't expected. It was a complete surprise, Tripodkind has let its guard down. Still, the governor, like all Jadijinese officials had a state issued handgun under his desk. May Labour bless his soul.

>Rolling for a lucky shot.
>>
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>>4140260
Blood clotting, bullet pushed out, wound closing. A heart for seconds silent beating once more. The Grabraf stood up but did not retaliate. Showing no signs of aggression, he merely spoke.

“Jandinar, Kolonar, Zaraituil, Bushdar, Zutsuil, Zuland, Fhu’qwan, Fhqwad, Derwuo, Huok’peki…”

“We are everywhere. We have eyes everywhere. We are by your cities, in your heartlands, behind your defences. You know those man-made suns are useless. You have seen what it did. How it merely scarred rather than erased.”

“Do you love your family back in Jadinar, governor? Those three little ones, how old are they now? 5 cycles, 219 days, and 6 hours? They seem to very much like Fhqwadan ball, I mean just look how they play! They really love you, you know? Their cheery cries when you come home from weeks of work. The saliva they shed when their father once more has to go back up there in the skies. I would be vary of your wife though, those late night visits to your brother! Those cries of pleasure from his accomodations in the night!”

“I say this as the Grabraf who once loved what now constitutes a quarter of your genetic code. Leave and let us go.”
>>
>>4140289
The governors heart skipped a beat, why does this surprise me? How did we not see this coming?

>"Eyes everywhere is it? Fine. I'll give the order to deconstruct this settlement. Who am I to force my kind upon your lands, against your species will? If your sight is as omnipresent as you say, then you already know we had the same problem in Panoram. But we offered the Voltanites safe passage to leave, and so we ask the same of you."
>>
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>>4139636
From the TG cities comes the "Turbo-D-Lux" It was neither turbocharged, nor very luxurious. However it disregarded all notions of structural rigidity and used a very large "backpack" helicopter to push it along. Also with the ability to periodically fly on accident, it could cheat! Cheat like a sonofabitch.
>>
Rolled 2, 6, 7 = 15 (3d8)

>>4139651
The effectiveness of the launch and orbit massively exceeded the estimates of Zaibatsu Space Access leadership. The only reason the crew returned was a lack of supplies, not a matter of equipment, sub components or training. In the wake of the mission, numerous other launches have taken place, with plans to construct an orbital station, a new place for Zet to observe Essari, but it would take time, patience, and resources, all of which he had.

>>4140053
>>4140065
Zet was confused about reports of mutilated BT sales agents. There were no records, no missives, indeed, nothing on these individuals. All contact protocol had been disregarded. What finally solved the riddle was the markings of the "neighbors" the Ozasari. First they had sold them faulty computers which endangered many lives and people, had it not been for Ay'ay revealing the scam. Now they pose as the Zaibatsu proper, with intent to sell what they cannot.

Zet sends back to the PG several complimentary tons of "Zets best, special reserve potted and processed meat." The canned spread grabrafs cant get enough of. seriously. its addictive. Curiously, several complimentary tons of Ozasari merchants and their entourages are conspicuously absent from the Zaibatsu as of late.

>Rolling for reception of the meat.
>>4140177
Efforts of building the maglev rail are successful, while attempts at a launch pad meet in explosive failures until a minor pad is erected.
>>4140246
>>4140295
sheeeit. 10/10.
>>4140308
News travel fast, and sometimes deliberately. Zet himself sends an offer of assistance to the beleaguered settlement. Deconstruction and relocation to a place of their choosing via the capability his enterprise can offer, all for a low cost of 100% material and man power support for the next two years towards space research from the facility and it's staff.

>if accepted, rolling for effectiveness of the move, and resources stripped in addition to the RT efforts.
>>
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Rolled 6, 1, 5, 4, 8, 7, 6, 3, 8 = 48 (9d8)

>>4140325 1
>>4139923 2
>>4139901 3
>>4139737 4
>>4139662 5
>>4139636 6
>>4139588 7
>>THIS POST 8

The race is on. ill be using 1d8s for now. Each number is sequential to the racer, and represents who their rival is for this leg of the race. you cant have yourself as rival so it will roll up the next number.

the last roll represents the treachery of this section of the race.
-----
"Grabrafs and lesser races, boys and girls, species of all ages, I have no idea what I am talking about or who is even watching but this is your CG in the sky Huk'huk the Mad! But today I am anything but mad, we got a race to see, and folks, it looks like its gonna be a war. The contestants today are rolling in heavy and hot! and what the heck is this!? Some maniacs from Whitestone have brought in a stitcherbot, no way this thing meets the weight requirements....!!!!!...IMPOSSIBLE, THE BUMP BOT IS USING HYDROGEN TO CHEAT THE WEIGH IN, BUT THE RULES! THEY ARE ALLOWING IT!?"
>>
Rolled 5, 8, 1, 3, 8, 1, 1, 3 = 30 (8d8)

>>4140371
the roads are ancient but very well kept through the old territories of Xerho; just watch out for those PGs, they might try to get a slave or two when no one is looking!

1vs6
2vs1
3vs5
4vs5
5vs8
6vs7
7vs6
8vs3

Combat and driving rolls.
>>
>>4140362
The offer is politely declined, we believe in our professional demolition experts, the RTs explained. The Jadijenese, noticing a lack of suspicious salesmen showing up in their ports lately, congratulate Zet for what they only can assume was dealing with the Ozasari. Still, wishing to improve their relations with the corporate overlord, the RTs inform them of their wishes to discuss cooperation in their space research efforts.
>>
>>4140375
After the end of the first round, the crew were resting in the PG territory under the Aegis of the sons of Xerho.

The Turbo-De-lux had been reduced to a flying backpack and TG, which is arguably all it ever was.

The Big winner of this leg was Thunder with the heat down under, who also crushed the turbo-de-lux.

The whitestone entry had it's bubble burst, but also crushed the Ozasari entry on the way down, eliminating them from the race. Due to its slow speed, the whitestone machine came in dead last.

Meanwhile the Cadet special and Blue thunder exchanged a lot of fire but only shot a lot of civilians! Ouch!

The Xike seems to have taken a few shots, but its primitive construction means that fancy electro laser only singed the paint.
>>
>>4140362
The canned meat was scoffed at, and fed to the Hurkuns, who's cheese would be fed to the Tripods.
>>
Rolled 7, 2, 8, 3, 2, 2, 5, 1 = 30 (8d8)

>>4140371
the next leg of the race would take the contestants through the clans of Tuzan's mountainous range. with such rugged terrain, they wouldn't have time to focus on each other, just the road and the periodic potshot. unconventional machines may have an edge here. (sequentialrolls for survivors on who they attack, getting attacked twice will do you in, and getting attacked once if the terrain roll is a 1 will also end it for the racer)
>>
>>4140408
What a bloodbath folks! What an absolute nightmare!

The Turbo-De-Lux seems to have dropped some sort of grenade into the Blue thunder's smoke stack, turning it into a ball of fire before the race even started.

Thunder smashed the stitcher's wagon, before getting mulched by combined fire from the Cadet and Blue Thunder, that is a lot of Broulder guts.

House Helitrope in it's death throws fried the electronics of the whitestone empire's machine! Its going down folks, oh the stitcheryness of it all!

The Sons of Xerho are laying into the survivors of the stitcher wagon, but whats this? Oh wow. The whitestone machine just fell on top of that fragile Xike. Its over folks....What a race. I'll see you next year, for now the Clans of Tuzan will likely be salvaging this kit for the next few months. What a race, what a time!
>>
>>4140418
The Turbo-De-Lux is by default the winner, the TGs of Sujardin stand in solidarity over what is obviously a just and divinely ordained victory. I..am...speechless.
---

>TG across sujardin enjoy a boost in reputation and recognition, managing to hold their cultural edge over the surging PG for now. Rotocraft of larger designs start to work their way into the continent's militaries and industry.
>>
Rolled 3 (1d8)

>>4140295
In the chaos of the evacuation, some especially bold RTs have snatched up a few FG constructs - it's the last chance they'll get, so they need to grab as much research material as possible.
>rolling for how much FG tech the tripods manage to steal
>>
Rolled 5 (1d8)

There has for a long time been a minor movement in Panoram, known as "Essari For Tripods" or EFT for short. Going further than their more conservative colleagues, these tripods pushed for complete removal of foreign sapients not just from Panoram, but from Essari as well. And with the recent FG betrayal, nationalistic ideas were on the rise, causing the ideology to come to prominence...
>rolling for spread of EFT ideology
>>
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Rolled 3, 1 = 4 (2d8)

>>4096017
In Darztarg, the movement of the Red Royals group has found a figurehead: Seeing as the Subter Empire never had a king, they instead took one with asperations of such a status: Chirpy, a politician who had warned that Kholeska on the one side and Nekonahu on the other would be soon take over the Empire, and who was now partially vindicated, was selected. Chirpy, an excentric man, more traditionalist than conservative, was persuaded that the only way to oppose Kholeskan occupation - and the Red Royals think it is occupation, though most of the black-and-yellow majority are more indifferent to the Kholeskan soldiers in teh Empire - is by beating them with their own weapons. The weapon of nobility.

This is born His Royal Highness Chirpy of Peckingcave, Subter Emperor in Waiting, King of Dazutarg in Specific, and Ruler over the World more Generally.

The plan was this: take over first Dazurtag, then re-unite the Subter Empire, destroy Huzduk completely and force the Kholeskans to leave by appealing to their sense of divine right. It was brilliant. Easy. No problem whatsoever.

The first step would be buying rights in Dazurtag to start a small country-within-the-country. The second step would be abolishing the Cap-and-trade-Agency in that area. One of those steps was clearly easier, and less potentially bloody, then the other.
>>
>>4141199
The buying of rights went brilliantly! Well, easily anyway. And ultimately, completely mudanely. Chirpy's representatives had waltzed into the Cap-and-trade-Agency-beauro and *demanded* the right to their own state in Dazurtag. Instead of the shocked reaction they had expected, the officials seemed delighted and offered them several country-acquisition-packages with different sets of rights, each more expensive than the last.

The only one they could afford was buying the rights to own and administer a few miles of cavern outside of Darzadgar, and the rights to the name "Subter Kingdom Holding Company Inc.".

After this humiliation, the king's representative asked, weakly: "May we also abolish the Cap-and-trade-Agency there?"
To which the answer was: "nah."



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