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File: xeolea 4.png (65 KB, 1152x648)
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Xeolea civ game
Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4179031/
Welcome to the civ game of Xeolea. I will be giving a list of species who are considered valid for the civ stage in the next few posts but before i do so let me set down some ground rules..

Rules and explanations:

You can evolve any of the creatures which currently exist in the world though minor changes when compared to the previous threads as time is passing a bit more slowly with the civs.

Nothing can pass into sentience anymore though other than the 5 species which already have

Pick one of the species listed in the next few posts and then pick a location on the map in this post in order to begin.

To advance the civ post actions and 1d20 and i will post the say on how successful you are

Ill probbably throw events eventually

Anyway hello everyone welcome back to the land of Xeolea after 3 weeks
>>
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bears

+Adaptive (being Lur)
+Engineers (how they gained sentiene)
+Rapid Breeders (being Drills)
-Wasteful (being Drills)
-Weak (being Lur)
-Short Lived (reproduction type)
>>
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fleeders
+ Very Powerful (Acid, Claws, Teeth, Four Arms)
+ Dexterous(Four Arms)
+ Communal (Big Packs)
- Snake?
>>
Rollers:
+ Communal (Balls)
+ Intelligent (Hunting Tactics/Teamwork)
+ Conformists (Balls)
- Weak (No Bones in arms)

there are two of these im going to give confirmation but they have the same stats so im just gonna post the other image next spot
>>
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me being dumb
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and roller two
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>>4245478

these were decided to have similar stats to the ursas since they were sort of a variation of them
>>
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ursas

+ Resilient (Armor Plating)
+ Strong (Big Fucking Arms)
- Sedentary (Cave-Dwelling)
All I could muster. They seem pretty down-the-middle.
I will also say that they are a pretty cowardly. They only leave the safety of the cave to gather food, and they only eat meat if they actually kill a predator that was threatening them.

OK I THINK THATS IT incoming species charts though so yall can evolve stuff and shit
>>
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our globs which are our plants
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the flaps and all the dragons that come with it
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and the lurs. who have an extra species added tht was a last minute thing on the discord. basically they are the fire drill titans who live deep in the earth ocassionally surfface and and live in the upper mantle. anyway welcome to the game i think we are done here now with all the species
>>
>>4245506
>Ursas, The Tear
>>
>>4245553
you should give a name to your tribe . cause i will be allowing multiple tribes of each species if people feel like making alternatives
>>
>>4245553
>>4245576
Lamentos, the Tear-Dwellers
>>
>>4245600
alright thats good to go then
>>
>>4245498
Raptyrs now have beaks. That is all.
>>
going to leave a note here for anyone who isnt in the discord ive allowed some people to make final edits to the sentient species ill be back in a few hours to respond to rolls and stuff if any have a occured
>>
Rolled 14 (1d20)

>>4245600
The Tribe of Lamentos attempts to sharpen sticks into spears, which they hurl at a safe distance while fleeing predators.
>>
>>4245490
Note: this roller variant is called the strider
>>
>>4245784
Note: while they do use stone discs, spears are more accurate and easier to make.
>>
>>4245476
What animals live in the desert areas?
>>
>>4246572
The brap dragons like to eat the fibrebush that grow in the desert. There's also the sandy looking frog and the silky samurai worm.
>>
>>4245498
Also I think you mean bears instead of ursas.
>>
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>>4245498
As the Raptyrs become more social, they gain a need for a more advanced form of communication. Here, their porous beak comes in handy, transforming into an ocarina-like vocal organ. In addition to allowing for speech, the larger holes can also more easily fit the viscera that composes the Raptyr's diet.
>>
>>4246995
You sure you don't want to make your own tribe?
>>
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>>4245478
Due to their new way of life, Purple Bears experience many small adaptations that help them against predators and further drives them toward true sapience.
Their tails grow so short they become virtually non-existent
their necks become shorter and thicker to better support their increasingly heavy heads
and cartilage-hardened antenna-flaps, which slightly increase the distance they can hear
>>
hey gen if you lost the discord here u go
https://discord.gg/xKT8mc
>>
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>>4245494
The Bloo!blergh (the ! stands for a click it does with its cute little teeth) clan builds big ol' mud houses. As scaffolding they use the shells of dead rollers, and so the mud houses have the shape a conglomeration of such shells usually takes: round.

These round houses can grow quite large, and each village so far has only one in which the rollers live communally, pooping out eggs into hatcheries that everyone has to tend to.
>>
Rolled 19 (1d20)

>>4248601
>>
bunp.
>>
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Rolled 18, 6 = 24 (2d20)

>>4246995
Some Raptyrs lived in the desert, life was pretty shit, there's dragons farting on you, demon bats everywhere, just generally not a good place to live in. So one day a little Raptyr kid was playing with his Globetrops, trying to distract himself from starvation, but just as he was really getting into live action floral roleplay his mom told him to hide because a dragon was passing near. Being a shit child, he didn't listen, and was thus boiled alive by the heatwave emitted from the dragon's butthole.
But as his family investigated the corpse, hoping it still held enough edible fluid to at least be recycled, they saw that something strange happened to his Globetrops - the plants have been boiled too, yet for some reason this has made them harder, almost like a Raptyr's claws - but much, much sharper than claws.
The Raptyrs realized they had access to a brand new weapon - the sharpstick, a Globetrop thoroughly cooked by a dragon's ass-fumes. This discovery signified the birth of a new tribe - the tribe known as Ooooo.
Rolling for the proliferation of sharpstick technology, as well as how well off the Ooooo tribe starts
>>
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GM isn't here so I'll try to resolve the rolls for now so the game doesn't stagnate for too long

>>4248601
(Gonna correct you a bit, rollers don't lay eggs, they do picrelated; so instead of popping out eggs into hatcheries they'd be using the huts as "barrels" full of reproduction slime)
The Bloo!blerghs have hit jackpot with their invention - both mud and corpses are plentiful, and as predators do not see dirtballs as suitable prey, they are excellent, safe breeding chambers. Sure, the dirt soaks up some of the nutritious bloodgoop that the embryos are feeding on and the bacteria in it kill some of them, but the first one can be rectified with adults depositing more and the second just means that those who make it to birth are those with better immune systems.
Both the mud houses and the mud hatcheries become quite widespread. Unfortunately, the hunter-gatherer lifestyle of current-day Crawlers means that most of these huts have to eventually be abandoned.
(Technologies gained: mud hatcheries, mud houses)

>>4245784
The sticks are potent weapons and the Ursas turn out to be excellent throwers; however, while the spears can ward off feral Fleeders easily enough, they have a hard time against the armored Shellurs and Antisocial Crawlers.
(Technologies gained: sharp sticks(wood), sharpening)

>>4249007
The Raptyrs, just like the Ursas, realize the sheer power of sharp sticks. But unlike Ursas, they have deigned to use them for offense rather than defense. Many innocent Hoppers and Grazers were shanked or darted. Moreover, the process of turning a Globetrop into a weapon through heat inspired young Raptyrs, and soon all kinds of things, ranging from corpses to rocks, were exposed to superheated dragon ass. It was found that cooked Hoppers are too dry to eat, and that heating up sand makes it smooth and shiny.
The technology proliferates a bit too well, and the Ooooo tribe ends up getting no royalties from their discovery.
(Technologies discovered: sharp sticks(Globetrop), heating things up with dragon ass)
>>
Rolled 2 (1d20)

>>4249286
The Bloo!blergh are actually already sedentary, they just send out hunting parties very far. But let's say they try to keep the worm-like Lurs >>4245531
in big ol pits.
>>
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>>4247563
purple bears gain more defined elbows and knees, making their limbs longer
With all their biological tools in place, they are now truly sapient.
>>
>>4249286
The Lamentos Tribe attempts to learn how to safely harvest the blood grapes from the occasional Globagodas that grow in the Gumdrop Forests.
>>
Rolled 2 (1d20)

>>4249356
>>
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>>4249324
Well the races didn't really have any tools at the start of the thread so I assumed we were starting off with VERY early sapience, before sedentary lifestyles became the norm, but whatever.

The scouts searched far and wide, but could find no Lur worm great enough to bring back. Just as they were returning to their settlement however, a miracle struck - a Lur had emerged from seemingly nowhere! This Lur was not only great in size, but perfectly docile as well! Excited by this discovery, the scouts wrangled the creature back to the village - at which point, the geophage was overjoyed to find a whole buffet before it - dozens magnificent balls of delicious soil were all free for the taking!
Five houses and two hatcheries were destroyed before the beast had it's fill.
>>
>>4249373
>>4249356
Harvesting Blood Grapes turned out to be almost pathetically easy - just throw a rock at the net, watch it coil up, and the cut it up with a spear. The gatherers collected so much that they had to call the tribe to the Globagoda rather than try to carry all their loot back to base. A large feast was had, with almost everyone getting their belly full.
It was only a few hours later that they discovered that what should be a paralytic for Rollers and Fleeders is a powerful hallucinogenic to Ursas. While the tribe was tripping, Shellurs managed to carry a few villagers away for the slaughter. Worse still, once everybody came off the trip, some even decided they wanted MORE of the grapes!
(Discovered technology: drug addiction, some of your villagers are now addicted and thus they spend a lot of time tripping balls instead of working)
>>
>>4249408
That was...*different* than outcome that I expected.

Props to you, my man.
>>
Rolled 8 (1d20)

>>4249408
The Lamentos Tribe tries to use the leftover vines to stick pointy rocks onto their sticks.
>>
>>4249421
The tiny barbs of the vines serve them well when it comes to clinging to the wood, but they have no such luck adhering to stone; the smoother stones fall out of the ties while the rougher ones tend not to have a particularly good shape for stabbing. Even when the Ursas do manage to stick a rock to their spears, it tends to come off quite easily due to how wobbly the connection is. Perhaps a more secure way of connecting the stone to the stick may be found?
>>
Rolled 11 (1d20)

>>4249007
>>4249286
The Ooooo tribe attempts to maintain their shaky technological superiority over the other Raptyrs by finding uses for the stuff that's been heated up.
Rolling to see if they can make anything out of cooked Crawlers.
>>
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>>4250425
The Ooooo tribe managed to make bowls - now, they can carry delicious broth around instead of leaving it inside the corpse it came from! Unfortunately, this invention's success is limited as soon another discovery is made - liquid disappears not just after it spends too long on the sandy floor, but after it spends too long ANYWHERE. Bringing the bowls under the cool shade of Fibrebrush trees seems to make liquid last longer however. And when the animals were heated by the dragons, liquid disappeared from them too... Maybe heat is what causes fluids to disappear? More investigation into this matter will be needed.
>>
Rolled 17 (1d20)

>>4249386
that's good. That's what we want. We now have docile lurs, and we see that they eat mud. the bloo!blergh keep them in mud mounds where they can continously eat as the holes they make are being refilled, and the Lur's excrement is used as building material. gret.

this is what we wanted.
>>
Rolled 18 (1d20)

>>4250418
Wrap the vines around other vines to make TWINE! Maybe that will stick the stones to the sticks!
>>
>>4245483
The Anguis tribe, the grassland-stalkers
>>
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>>4250454
Twine proves to be a great connector, keeping stones firmly anchored to sticks. It is aided by another practice, stone knapping, which allows notches to be made in rocks in order to make them easier to bind.
(Discovered technologies: twine and simple weavery, stone knapping)

>>4250446
The worm is reluctant to stay in the village at first, but a few weeks of repeatedly bribing it with the finest dirtballs and smacking it on the gills(the only part not clad in protective scales) whenever it tried to eat a house eventually convinced it that life up here with these weird moving lumpy rocks was actually pretty okay. As the Crawlers built the den for their new pet, they had to improvise - after all, the Lur was much more rambunctious than other crawlers. The mound was built with multiple features allowing maintenance to be performed swiftly, such as stairs and an access platform right above the worm.
(Technology gained: domestication, primitive architecture)
(Resource gained: one geophage Lur worm)
>>
Rolled 11 (1d20)

>>4250518
let's get a fucking female for fucking the male.
>>
>>4250518
Lay traps with twine around caves to slow down predators.
>>
Rolled 19 (1d20)

>>4250533
>>
>>4250518
this pic is so good
>>
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>>4250519
Gee Bill TWO worms?
It's pretty taxing servicing two worms though, your crawlers spend more time hauling dirt than trying to find food for themselves. Do you know how hard it is to haul dirt when you only have tentacles and teeth and no shovels or anything? Pretty hard.
>>
Rolled 6 (1d20)

>>4250540
there is no body shape more suited for working without tools than a tentacle glob. We will get more food once we eat the worm's young. But until then, lets invent the sling to support our hunters
>>
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Tally of all the races and their achievements as of now, let me know if I got anything wrong
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>>4250555
It was decided that the distance a rock is thrown can be longer if the thrower's arm is longer. Unfortunately, after the first ever surgical Arm Extension procedure, it was found out that when separated from the body the Crawler arm quickly loses it's ability to hold rocks.
(Lost resource: one(1) arm)
>>4250533
The trappers get carried away with their task, and soon the entire cave entrance looks like some kind of giant, green spiderweb. While none of the traps are really capable of impeding a predator, the similarity of the nets to the Blood Grape webs greatly discourages them. They did manage to catch some smaller creatures, such as Hoppers and Pixies though.
(Gained resource: 5 Hoppers, 4 Herbivorous Pixies)
>>
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>>4245516
The Ferret Pixie has exchanged flight for camouflage, it's globetrope-shaped winglets and cryptic coloration allowing to sneak up on unsuspecting Hoppers.
>>
Rolled 15 (1d20)

>>4250590
Slap mud and rocks together in front of cave entrance to hide cave from predators, leave one big rock loose so you can go in.
>>
Rolled 19 (1d20)

>>4250590
So I looked up the Lurs that turn out to be called Drills. They're covered in silvery minerals. The Bloo!blergh clan will start cracking off some of those to use as tips for their knives.
>>
Rolled 6 (1d20)

>>4250429
To hollow out Crawler shells, the Raptyrs use Globetrop blades - but the blades often break against the hardened shell. Stones are much tougher than Globetrops - but stones sharp enough to be used for cutting are also rarely found in nature. But maybe, just maybe, it would be possible to SHARPEN stones?
Rolling for stone knapping
>>
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>>4250652
The knapping efforts go rather poorly - the only thing the Raptyrs manage to invent are new ways to break rocks into unusable pebbles and bend globetrop knives.

>>4250598
The Bloo!Blergh clan's new armaments, on the other hand, perform brilliantly; the new scale-blades are sharp and sturdy, lasting longer than stone while performing consistently better. Soon, one of the worms is balding, and each citizen has a new weapon.
They're pretty good for digging too, though the mud keeping the handle and blade together tends to break a lot.
(Gained resources: metal knives)

>>4250597
With Blood Grape-like nets warding off predators and a large rock keeping the entrance shut, the Lamentos cave is now the most fortified settlement on the planet.

Also, would you guys like me to rescind the whole "each person can only roll for one tribe" rule? It could be more fun if everyone had access to every tribe.
>>
>>4250667
Dunno, would make voting complicated. Maybe just allow access to an additional tribe, so all the species get to participate!
>>
>>4250667
Wrap twine together to create rope, use it OUTSIDE the cave to slow down predators in chase.
>>
Rolled 3 (1d20)

>>4250679
>>
Rolled 3 (1d20)

>>4250667
Next step, let's try to insaminate the Drill bitch with some Drill semen to get some good eggs to eat.
>>
Rolled 9 (1d20)

>>4250682
>>4250679
After a few days of INTENSE WEAVING, the rope was complete; rope traps were laid out all around the place!
...Unfortunately, a few days later, during an intense storm, lightning had struck a nearby tree, and the rope wrapped around it caught fire; who knew wrapped vines could be so flammable?
(Gained technology: rope)
A fire is now spreading around your cave, along the ropes and nets you have set up; soon, those inside the cave may be choked by the gases or faint from the surrounding heat.
Rolling for how bad the fire is

>>4250787
A terrible conundrum is posed before the Crawlers: they don't actually know how to make their Drills breed. The worms have a bodyplan completely unsuited to rolling up in a ball and filling it with their own blood, so the mechanics of their reproduction are a complete enigma to the Crawlers.
>>
Rolled 11 (1d20)

>>4250998
fuuuuuuck. Well we will have to get better at hunting worms then. I say we develop advanced hunting tactics, using long stakes we drill deep into the earth to stake off a path that a drill will take when hunted.

We appoint !Blabloo!, the best hunter of the tribe, with developing the tactic.
>>
Rolled 15 (1d20)

>>4250998
Now that you can trap your predators, learn to make slings to give them blunt damage!
>>
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Rolled 7 (1d20)

Making stakes is easy, now that you've developed the metal knives; you just get a stick from a tree, clear off any branches, and sharpen it. Using them to herd worms is another matter entirely - staking gets harder the deeper you try to put the stake, and even after a whole crew managed to sink one into the ground fully, it was nowhere near long enough to affect a worm's path. All in all, the project was a waste of time and manpower. Tensions are building between the exhausted workers and the elders that commandeered and oversaw this ordeal, as well as their representative, !Blabloo!.
(Gained technology: sharp sticks(wood), sharpening)

>>4251038
The Ursas sitting in the cave have a burst of inspiration, possibly caused by the caustic fumes of the fire raging outside, and come up with the Disc Launcher - a sling-like device which hurls their signature stone discs with nearly no accuracy at all. Mud is smeared heavily on the sides of the disc to thicken them and ensure it doesn't fall out.
(Gained technology: slings(disc launchers))
That fire's still burning by the way. Rolling for how much it spreads, again.
>>
Rolled 17 (1d20)

>>4251050
Use skulls of dead animals/ursas as a bowl and throw water on the fire
>>
>>4251057
At the cost of desecrating the memory of the dead, the fire is slain.
>>
Rolled 6 (1d20)

>>4251079
refine the sling (pic related), and use dense rocks instead of sharp discs
>>
Rolled 18 (1d20)

>>4251050
still this >>4251021
but also I wanna do an exploration roll
>>
>>4251091
Roll a second time for exploration then
>>
Rolled 3 (1d100)

>>4251093
I thought the 11 wasn't resolved yet but alright, yeet
>>
>>4251102
The first part of >>4251050 was for >>4251021 I just forgot the link
>>
>>4251113
huh. had tunnel vision there. might have been a bad idea to reroll that then.
>>
>>4251086
Throwing tiny rocks? What are you, stupid? Those pathetic things wouldn't be enough to hurt even a Hopper! The disc launchers are the way forward.
The stone disc mafia keeps it's stranglehold on the projectile market.

>>4251091
Despite the foolishness of the whole ordeal, !Blabloo! commands the workers to keep making more stakes. Out of contempt for such a meaningless task, one crawler strikes his stick with too much force too fast - and is taken aback as a spark flies between the rock he was holding it on and his knife, setting the wood ablaze!
(Gained technology: fire)
(the whole stake plan won't work out in the near future, you don't have the technology to make long enough stakes to affect the Drills's movement patterns)
>>4251102
The scouting party doesn't come back. Just what happened to them is unclear.

Also, ANNOUNCEMENT: I'm switching the game to a "free-for-all" format, everyone can now roll for any tribe
>>
>>4251086
EVENT FOR THE LAMENTOS TRIBE:
While the trappers were resetting the nets that were burned by the fire, they notice a group of small creatures with green shells and many purple limbs slithering around. What was peculiar about them was that they carried sticks with shiny tips and made sounds at each other - almost like Ursas!
(First contact between Bloo!blergh scouting party and Lamentos trappers)
>>
>>4251167
Simply acknowledge their presence, calmly but cautiously.
>>
Rolled 5 (1d20)

>>4251161
>learn to make discs into shields
>>
Rolled 16 (1d20)

>>4250504
The Anguis tribe tries to make MEGA DEATH STICKS (clubs)
>>
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Rolled 20, 13 = 33 (2d20)

>>4251161
we have fire, we have architecture, I'll take clay burning kilns for free please.

For the action, I want to try and domesticate some plants. Also I'm rolling a social unrest die.
>>
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>>4251207
CRITICAL SUCCESS! Your tribe finds 1a small grove of Gumdrop trees near your village, providing ample supply of sticks that can be burned in the kiln. They also have fruit, which would normally be inaccessible to you due to your small stature but can be easily reached thanks to your people's newfound ability to build mud staircases.
There is some unrest, but nothing too major as the creation of the kiln and the discovery of the Gumdrop grove take the villagers's minds off the disastrous stake project.
(Gained resource: gumdrop tree grove, 7 adult trees and 9 small trees; you may sacrifice one small tree or half a big tree in order to start a project in the kiln)
Also, your scouting party from earlier, after a few weeks of being lost in the woods, comes across the Lamentos tribe, as per >>4251167 and >>4251185. What are they gonna do?

>>4251188
The creation of shields is impeded due to a lack of sufficient materials - there is no way to attach the handle to the shield without compromising it's integrity: there's no latches for rope to stay anchored to and mud isn't strong enough to keep the connection stable.

>>4251200
The Anguis Deathstick is a simple thing - a young Globagoda, one that hasn't yet grown beyond 30 cm or so, is uprooted and held upside down. It's an inelegant and rare weapon, but when it hits boy does it hit.
(Gained technology: young globagoda clubs)
>>
Rolled 13, 20 = 33 (2d20)

>>4250652
The stone sharpening experiments continue. At the same time, a DIFFERENT set of experiments is performed, exposing bowls with the same amount of fluid inside them to different types of heat - to a dragon's exhaust, to the desert's ambient heat, to areas shaded by Fibrebrush or by strategically applied Crawler shells, and to the chilling breeze of the night.
Rolling for stone knapping and for discovering the connection between evaporation and heat.
>>
Rolled 13, 4 = 17 (2d20)

>>4252349
the bloo!blergh will sacrifice TWO small trees for a single project, to increase the likelyhood of success: This project is an irrigation system for the gumdrop grove.

>>4251185
They scuttle over to the Lamentos and try to steal something valuable and then scuttle away as quickly as possible (second roll)
>>
>>4250504
the Anguis tribe starts beating rocks together, causing sharp shards to break off, trying to create sharp stone fragments
>>
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>>4252357
The stones are successfully knapped, and their tough nature makes hollowing out Crawler shells significantly faster and easier.
The heat experiments go above and beyond what they set out to achieve. Not only did the Raptyrs discover that fluids expire quicker the more heat is applied and that at night they don't expire at all, but they also found out that when disappearing, liquid produces a smell above and leaves residue below! A second theory was quickly developed and tested by covering one of the bowls with a lid - and was proven true: the smell pushed the lid open, so it must have some sort of presence in the world, just like the liquid! Perhaps the smell IS the liquid, separated from the residue by the heat and thus barred of it's shape? Yes, it's all clear now... when heated, liquid loses it's ties to the physical, becoming a dispersing smell, and what is left behind is devoid of fluidity...
(Gained technology: stone knapping, primitive understanding of evaporation)
>>
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Current tally
>>
Rolled 6 (1d20)

>>4252390
The Lamentos tribe tries making a making a wooden shield instead.
>>
>>4245483
Slithering Fleeders grow much longer tails, helping them better balance their weight and slither faster. Also, they are bigger.
>>
>>4252359
Your people work admirably, but their tools are unsuited to chopping trees and baking bricks; because of this, the project will only be finished on the next turn.

The Ursas notice your behavior.(Leaving it up to their player on how to respond)

>>4252372
Please roll whenever you attempt to discover a technology
>>
Rolled 6 (1d20)

>>4252467
I'll roll for him
>>
>>4252445
The efforts fail due to most tree bark near the cave being charred from the fire, and thus unsuitable for shielding.
>>
Rolled 18 (1d20)

>>4252372
>>4252469
The attempts to make sharp rocks backfire as a spark is produced by the friction and lights the nearby grass on fire.
Rolling for how bad the fire is
>>
Rolled 6 (1d20)

>>4252470
>The Lamentos tribe needs less addicts, so they come up with an idea. One guy will hoard the grapes from the rest of the tribe, and if the addicts start working, they get some berries.
>>
>>4252474
Woah, i just rolled 6 three times in a row.
>>
Rolled 3, 18 = 21 (2d20)

>>4252467
cool, I'll get to drawing then.

Until then the rollers will try to use the bark-sinew to use as thread to bind worm scales to the shanks in an axe-like configuration.

Second roll is for a new worm hunt.
>>
Rolled 16 (1d20)

>>4252471
>slither away from the fire
>>
Rolled 19 (1d20)

>>4252471
while some slither away >>4252482, one trys to get fire with them. Poritur, an elder, slithers to the fire and snatches a torch, to bring it home an dbuild an eternal fire pit with it.

The flame seems fit for worship.
>>
>>4252486
Hell yeah. Fire worshipping knee-high snake people
>>
>>4252489
Well, chest-high now.
>>
>>4252486
Wait, are you the co-QM now?
>>
>>4252491
Wait, no they're just longer.
>>
>>4252492
no, I'm just playing.
>>
>>4252510
Oh, alright.
>>
>>4252486
Some of the tribesmen start offering meat to the flame, which they have started worshipping. Some hungry children eat the almost-burnt meat, and find out that it’s way better than it’s raw counterpart
(Not sure if this is too much of an advancement or if the post is done right)
>>
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>>4252390
>>4252481
>>
if you guys want me to draw something tell me
>>
>>4252474
The guard couldn't help but try to sneak a taste of the berries himself; after he came to from the trip, he noticed that all the grapes were already gone.

>>4252481
The scales are much too smooth to be held by the fiber and the bark-sinew is much too easily cut by them; while caking the connection point with mud makes it a bit stronger, it still breaks off after just one swing. Also, finding stones long enough to be used as handles is pretty hard.
A third worm is located - the scouts note a pattern in the way these creatures surface; all three specimens in custody were found near the local river. Perhaps this is a meeting point of sorts to them?
Caring for the worms is becoming difficult as they demand more and more manpower. The tribe had to make some of the children work full hours alongside the adults in order to meet the worms's insatiable appetites.

>>4252521
This is an alright amount of development, your tribe is kinda lagging behind anyways so any advancement is welcome
>>
Rolled 17, 11 = 28 (2d20)

>>4252569
okay fuck this, let's get proficient at just using chipped scales on their own. We have tentacles, let's use these things like octopodes would: By grabbing them under you and mushing them a certain way. Rolling for: using plain scales like a champ.

Also, Bleribloop, a middle aged female starts claiming that she can influence conception of others so that their children will be particularely strong and healthy. Rolling for: fertility cult.
>>
Rolled 7 (1d20)

>>4252569
>up the guards, if one tries to sneak the other will stop them
the tribe needs discipline
>>
>>4252583
It looks like you really should embrace the drug tripping.
>>
>>4252584
I am embracing it, by making them WORK for it!
>>
Rolled 1 (1d20)

>>4252569
>>4252583
Since having guards evidently doesn't seem to work, Lumor Lumorks, one of the Lamentos elders proposes to institute a profession that has a vested interest in the guarding of the berries: The Shaman. The shaman should be guard , keeper and distributer of the berries, and nobody but him may own them, and only from his hands may they take them. This way, the guard is also the owner of the berries and thus incentiviced to be vigilent. The shaman should probably have an apprentice to help him.

Lumor selflesly volunteers for the position.
>>
>>4252596
The proposal is met with hostility - the grapes belong to the whole tribe, monopolizing them would be putting your own needs above the needs of the many. The druggies convince the impressionable children and the adults who haven't heard about the grape debacle to join them, and together they exile the so-called Shaman and make sure that the grapes are distributed to every villager equally - with themselves being the most equal, of course.
(gained new political party - The Drug Cartel, 50 more addicts and 40 child addicts)
(lost 50 hunters/gatherers, one elder)

>>4252574
The Crawlers figure out a strategy of holding up a bunch of scales in a line under their belly and moving them back and forth in a sawing motion for cutting down trees. It works out pretty well, actually, and they get a whole felled tree to show for it.

The fertility cult doesn't gain much traction; most people dismiss it as nonsense, though five or six individuals do buy into it and say that it has boosted their Ball coalescence rates, but that might just be placebo effect talking.
>>
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Rolled 19 (1d20)

>>4249331
The Purple Bears form the Katta tribe in pic related
for their starting tech I'd like to give them stone knives
like humans had them in the stone age
>>
Rolled 1 (1d4)

EVENT: The plague
A plague befalls one of the races, determined by the roll.
1 - Raptyrs
2 - Ursas
3 - Rollers
4 - Fleeders
Details will be provided once the target is chosen.
>>
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Rolled 2 (1d20)

>>4252528
there was a few days they had more fruits then what could be eaten and one did not like leaving the food on the ground for some animal to eat so they
1.dug a little pit
2. coated the inside with mud
3.threw in some wood and fire letting it fire harden into clay
4. clear it out, then put berry in
>>
>>4252619
The Drug Cartel gains the brilliant idea to hoard all the food unless the others get it for them.
>>
Rolled 1 (1d20)

>>4252640
>>
>>4252636
this really shouldn't need a roll.
>>
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Rolled 12 (1d20)

>>4252627
The bone-eating bacteria was nearly harmless to grazers, feasting on their heavily reinforced shell nodules without any lasting harm to the animal.
Unfortunately, the Raptyrs that feast on Grazers do not have any of the handy features that make this infection harmless.
Spread by bone-to-bone contact, something as simple as a handshake is enough to transfer the bacteria between individuals. From this point on, the infection will work to gradually weaken the user's bones, resulting in them painfully shattering in a week or two.

Rolling for the infection's spread.
>>
Rolled 12 (1d20)

>>4252645
The elders speak up, "This must be a curse! The only way to rid this evil is to KILL THE HOSTS!"
>>
>>4252645
42 hunters and 16 children are infected before the illness is noticed.
>>
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Rolled 7 (1d20)

>>4252619
New tribe! Population: 2

The tribe of Lumor is the exciled umor and his female apprentice. They have fled into the hilly forests and are cultivating berries there. Lumor is tinkering on a way to put to paper the injustices done to him.

Rolling for: pictographic writing.
>>
>>4252650
The cursed are killed, most of them pelted with rocks, but a few were beaten to death once the rocks ran out. Many family members were lost, but no tears were shed. For this is the way of the desert, and just as Raptyrs died before, so too will they die today and tomorrow. It's just that now they were killed through curse rather than through shellur or dragon.
Those who had to beat the infected and their families were unfortunately also cursed, but thankfully this time they were few enough in number for rocks to suffice.
Lost 8 more hunters and 12 more children.
>>
>>4252658
Putting injustices to paper was impossible due to lack of paper.
NEW OBJECTIVE: FIND PAPER

>>4252641
The Druggies aren't all that smart, so immediately after exiling a man for being a selfish prick, they begin acting like selfish pricks. Undestandably, they and their clique of fellow addicts were exiled soon after as well. The child addicts are spared though, their parents think they can still put some sense back into their heads before they turn out like those selfish deadbeats.
(Lost political faction: The Drug Cartel, also lost all 70 addicts, 10 of whom are The Drug Cartel)

>>4252636
This happens.

>>4252625
The Katta get pretty nice knives, they're naturals at stone knapping.
(Gained technology: stone knapping)
>>
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Rolled 14 (1d20)

>>4252619
those few that buy into it, build a statue to Bleribloop under which to fornicate, so that Bleribloop herself does not always have to be present for her blessing to be taken advantage of.

Roll is for another try of slings.
>>
Rolled 13, 14 = 27 (2d20)

>>4252663
rolling for Tribes of Lumar to:

FIND PAPER

Meanwhile, Querty, his apprentice, builds a hut with a wall.
>>
Rolled 9, 3 = 12 (2d20)

>>4252659
With their numbers severely crippled, the Ooooo tribe sets out to find other small Raptyr tribes to conglomerate with.
Rolling for finding people to party up with and for if they have any tech Ooooo doesn't have yet
>>
Rolled 13 (1d20)

>>4252663
rolling for Katta to make fire by banging rocks
>>
>>4252521
Now that they have discovered how to make sharp stones, the Anguis hunters have started laying down traps in the tall grass, putting the sharp shards under fallen leaves. The hunters then hunt the animals, leading them towards the trap to then finish the injured preys
>>
>>4245483
Down, down, down by the shores of the Mad Sea, a clan of fleeders makes the mistake of drinking its red waters. The Scree-Claw Clan is bloodthirsty, meat-hungry, and madder than a hatter.
>>
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>>4245490
live in the forests near the other rollers the roundheads they know of each other but they dont care(this was decided in discord using dice when i asked) they look at the>>4252636 looking at the puny roundies who need stairs to get up in tress and we dont need roundie weird brown rocks we have normal rocks they are good for throwing and they dont need a tool to thros rocks hard enough to be deadly and they dont need weird muddy dead body piles to sleep in.
they have no tribe name yet they are just mostly hanging around near and in treas or around rocks they find.
>>
Rolled 2 (1d20)

>>4252693
Rolling to develop sharp stones
>>
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>>4252664
Through a combination of bark-derived weavery, fire-derived clayery, and animal-derived tannery, the mighty sling is created. It is awfully expensive to make, but it is a sling.
(gained technology: slings, composite material tools that don't suck ass)

>>4252668
In time of great need, some bark was found to be a good enough substitute for paper. It was a good enough substitute for walls, too - Querty has stacked together a bunch of bark tiles and glued them with mud, rope and sticks to construct a primitive shack to hunker down in for the night. There's only enough space for one person so they'll have to take turns until a second shack is made.
(gained technology: shitty shacks)

>>4252669
A small pack of Raptyrs was found, but they are complete savages, it will take a while to teach them the ways of civilization.
(Gained 20 adults, 15 children)

>>4252672
Fire is created again, now by yet another species.
(Gained technology: fire)

>>4252676
Please roll when you take actions

>>4252696
An intense session of rock-bashing quickly devolves into an intense session of cock-smashing.
(gained technology: rock-powered CBT)
(Lost resource: 2 nuts)
>>
Rolled 1, 15 = 16 (2d20)

>>4252708
I'd like to introduce another domesticated plant for the rollers. The grey-black plants get domesticated into these long stalks with little buds on them, to substitute the sugary diet. These plants need very wet ground to grow.

Second roll is for the expansion of Beribloop's cult.
>>
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>>4252714
a picture of the doomed plant.
>>
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>>4252521
tribesmen worshipping fire.
>>
Rolled 12 (1d20)

>>4252708
The tribe of Lumor starts whittling efigies to trade with the Lamentos tribe.
>>
Rolled 8 (1d20)

>>4252708
>Their crushed cocks fuel their bloodlust even further. A new CBT fueled warrior class uses those same rocks by spitting acid on them and hurling them at prey.
>>
Rolled 12 (1d20)

>>4252694
The striders try to help with hunting and gathering while the crawlers build and craft.
>>
Rolled 3 (1d20)

>>4252708
>search further for wood to make shields
>>
>>4252708
>attempt to domesticate plants
>>
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>>4252708
>>4252668
This is the shack the Lumor built
>>
Rolled 9 (1d20)

>>4252788
>>
Rolled 5, 9 = 14 (2d20)

>>4252708
The Oooo tribe, now filled with savages, and with trauma in their recent history, decide they need a binding agent to avoid devolving into civil war: a common enemy.

Scouts are sent out to find tribes around which to raid and take their stuff from; Ideally, they might even get houses.

First roll is exploration, second roll is for knives on sticks.
>>
Rolled 11, 19 = 30 (2d20)

>>4252708
if possible I'd like the Katta to do 2 things in succession here
1. find a tree that produces pitch
2. domesticate those trees
>>
>>4252864
what a very intruiging set of rolls.
>>
>>4252771
so do the roundies tolerate the strollers snoping aorund?
>>
>>4252771
>>4252892

the crawlers have a weird feeling as a tribe they have not made contact with yet tries to help them without knowing where they are.
>>
>>4252694
mixed up stuff in the discord they actually dont know aobut each other yet even if they live next to each other so its my fault
>>
Rolled 12, 10 = 22 (2d20)

rolling for proof
>>
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Rolled 90 (1d100)

>>4252714
The domestication efforts fail, mainly because the plant is native to a completely different side of the world you have no access to(see map).
Just because of that 1 though, for the next 1d100 years all babies born without Beribloop personally blessing them will be cursed to frown. You're welcome.

>>4252755
>>4252788
The effigies are made of wood and carved using stone tools; however, as Querty is just one Ursa, the production goes slowly.
No plants are domesticated as all time is spent foraging or carving.
(gained technology: wood carving)

>>4252771
The striders perform worse than the crawlers due to their inferior equipment, but manage to catch some Hoppers anyways.

>>4252766
It seems that the rocks are melted too quickly by the acid to be hurled.

>>4252785
The scouts can locate no usable bark - it seems that someone has stripped most of it recently.

>>4252844
The scouts perish during their travel due to another outbreak of the curse.
Knives on sticks could not be made due to a lack of any kind of stick-bearing flora in a few kilometer radius. They do manage to get some slightly longer weapons by sharpening Stilt Crawler legs though.
(Lost 5 hunters)
>>
Rolled 2 (1d2)

>>4252864
A grove of 6 big Gumdrop trees and 5 small Gumdrop trees is found, it's unknown whether these produce pitch as it was never specified in the thread.
1-yes pitch
2-no bitch
>>
Rolled 3, 8 = 11 (2d20)

>>4252844
Rolling to see how fast the savages learn the Ooooo technologies and how high the tensions are between the original tribe and the newcomers
>>
Rolled 18 (1d20)

>>4253005
!Blabloo! puts it to the tribe that she also would like a statue of herself made and venerated, like that of Bleribloop. (>>4252664) !Blabloo! explains that this seems to her super cool and nice and it would make her feel important.

The tribesmen retort that, for one, the tribe already has a dope ass statue, and for another, !Blabloo! fucking sucks at trapping.

A compromise is reached: !Blabloo! is to start a hunting camp two day's travel away from Blergh, the town of Bloo!blergh, and if it is successful, they'll put a statue of her there.

And so she sets out with some of her hunters and a few workers, to do just that.

Rolling for Bloo!, the new town of the Bloo!blerghs!
>>
Rolled 20, 20 = 40 (2d20)

>>4253005
The CBT people try to harden the rocks with mud.

They also develop ritual CBT sessions
>>
>>4253015
F
so my boys domesticated trees that don't produce pitch?
>>
>>4253063
Yeah but they make cotton and fruit, that's pretty neat right
>>
Rolled 16 (1d20)

>>4253065
oh well in that case
rolling to make clothes from tree cotton
>>
>>4252676
The Languis start gathering stones and rocks to build walls around their living area. The walls aren’t likely to be very stable or tall but a whole lot of rocks are used in the attempt to build them
>>
Rolled 18, 15 = 33 (2d20)

>>4253005
The tribe of Lumor tries to trade effigies for children or slaves which they would then integrate into the tribe.

At home, Querty tries to make an axe out of her spear, to cut down trees for a proper house.
>>
Rolled 8 (1d20)

>>4253074
Some Languis braves are lazy in building, and an over enthusiastic foreman explains that with the wall, it's like with the fire: It's useful and therefore important.

This leads to some Languis revering the wall as others revere the fire. Rolling for spread of this cult.

>>4253005
>>
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>>4253078
The wooden statues "sell" like hotcakes; basically everyone wants one, and Lamentos villagers willingly sneak out and work for Lumor in exchange for having one made in their likeness. Of course, being caught aiding an exile is punishable by also being exiled, so a few of these "hired workers" end up being permanent additions to the Lumor.
Also FUCKING FINALLY SOMEONE MADE AN ACTUAL AXE FUCK YES THIS IS AMAZING
(gained 7 permanent hunters/gatherers, 30 "hired" hunters/gatherers)
(gained technology: AXES FUCK YEAH)

>>4253088
The wall cult gains a minor following; however, most Languis understand that the wall, being fleeder-made, is not as mystical as the fire, and thus not as holy, and do not join the cult.
(12 wall cultists gained)

>>4253069
The bears are now dressed in SWEET DUDS. The SWEET DUDS are frighteningly expensive to make due to the complexity of the process involved, and thus societal stratification begins, with society divided into two groups: those who wear SWEET DUDS, and those who do not.
(Gained technology: clothing)

>>4253042
!Blabloo!'s plan was quite ingenious - the river that worms congregate near was well within the "two days travel" limit, so the town of Bloo! could simply exploit their tendency to surface there in order to rank up truly magnificent amounts of loot. Meats and scales alike were had in great quantity, and the settlement prospers.

>>4253019
The savages completely fail to grasp the intricacies of heat dynamics, calling them witchery and perversions of the natural legend. Tensions rise as the two groups slowly realize the divide between their worldviews.
>>
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Rolled 18 (1d20)

>>4253057
The rituals accidentally stumble upon a memetic sequence that affects the Fleeder brain directly, stimulating the production of chemicals that induce joy, awe, fascination and disgust in anyone who witnesses that portion of the ritual, and thus increasing the likelihood of them attempting to perform the ritual themselves and of them considering it an important part of their life.
The CBT religion spreads across the southern tundra.
In a search for mud, the cultists stumble across a fissure in a glacier - one filled with tons and tons of a special kind of mud!
Rolling for the nature of the special mud.
>>
Rolled 13 (1d20)

>>4253110
The groups within the Oooo independently of each other plan a coup, either side wanting to subjugate the other.

High is the civilized, low is the savages, the further from the middle, the more decisive the coup. The civilized would have the savages as thralls, creating a division of slaves and masters. The savages would have the civilized also savages, making the tribe into a nomadic army where the strongest rule.
>>
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Rolled 2 (1d20)

>>4253110
In Blergh, they build a garden with the most vibrant candytrees, for merriment and watching people fuck in front of Bleribloop. I don't assume this needs a roll.

Meanwhile, from Bloop! so much meat and scales comes down that there is enough to trade with the Lumor and the Lamentos. To tally up what is exported and imported, a system of recurding amounts is needed.

>Rolling for written numbers.
>>
Rolled 12, 8 = 20 (2d20)

>>4253123
The claw use this new soil to farm.

The cbt gang build a temple to the god of pleasure and engage in cbt and hedonism as worship
>>
Rolled 20 (1d20)

>>4253110
The tribe of Lumar starts cutting down trees to MAKE A BIG OL' COMMON HOUSE while Lumar himself writes about all this in flowery detail on the walls.
>>
>>4253088
The new adepts of this wall cult start building structures and offering food to the Great Wall to honor their new patron, even attempting to build a small wall around the Great Flame to show that they are equally important
>>
Rolled 13 (1d20)

>>4253196
>>
Rolled 8 (1d20)

>>4253196
Rolling
>>
>>4253224
Nvm, ignore that post
>>
Rolled 9 (1d20)

>>4253110
rolling for the katta to attract savages of their kind to join the tribe
>>
Rolled 3 (1d20)

>>4253005
>use the unburnt roots to make big wooden clubs, and put some sharp stones in for good measure!
>>
Rolled 13 (1d20)

>>4253110
Lamentos explore into the cave, lopking for shiny stones they can use in their tooliools.
>>
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Rolled 17 (1d20)

>>4249331
another Purple Bear population finds their way into tribalism
the Karak
my desired starting tech for them is, tamed Fuslibees
>>
>>4253196
The buildings surprisingly don’t fall apart. Each Anguis family now sleeps in roofless small circles of stone which aren’t particularly useful for heat insulation and which can be likely destroyed by a strong storm but hey it helps a bit with rain. Fortunately the Great Flame (TM) isn’t snuffed out by the small walls surrounding it, though some elders consider the act to be heresy
>>
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Rolled 91 (1d100)

>>4253139
The original tribe, having a slight advantage in number of able-bodied adults, as well as weapons with longer reach, have managed to subjugate the savages, though tensions are high as the two parties are about even in their combat ability and neither wants to suffer any casualties that would come from a direct confrontation.
(Gained technology: social stratification)

>>4253148
The method of quantifying goods is suggested to the Rollers by a kindly old Ursa, what was his name again? Lamor? Lemor? Whatever. The point is, the solution was simple - "lets just have it as much as you can carry for as much as I can carry"; when trading, the two salesmen would both lift whatever amount of each other's product they can to determine what they can get. This works fine enough for inter-roller trade, even if it's not as good as recording numbers would have been.
...Problems start to arise when the Rollers have to trade with the Ursas, who are significantly stronger - and thus can easily take the entirety of a Roller salesman's stock while he struggles to lift a single wooden figurine.

>>4253156
The temple construction was postponed due to the fact that nobody present knew how to build; the attending crowd had to make do with just some rituals and some drugged saltwater.
The cultists, seeing great potential in the special mud, cleverly chose to throw some disembodied gonads in there. Come next day, the impact sites of the gonads have sprouted into oily, bulbous spires. An initial examination revealed that the bulbs are tacky, taste like rotten shit and smell even worse, they are in fact edible.
(gained special resource: special mud)
Also, rolling for how many Fleeders outside the cult were converted to the CBT religion(roll result * 10)

>>4253172
The Villa Van Lumor is a sight to behold; sure, by modern standards it would be considered a shack, but by stone age standards it is a work of art. It's artful qualities are enhanced by the multitude of shitty scribbles all over it's inner walls.
(gained technology: houses, written language, primitive architecture)

>>4253202
The Great Wall seems to be the shy type, too reluctant to partake in the food offered to it. The wall around the fire is shunned at first, but eventually welcomed as it is reported that the holy fire leaves it's resting spot much less often with the wall around it(probably because it deflects most wind)

>>4253256
60 adults and 40 kids are inducted into the tribe.

>>4253276
Taking the roots out reveals that they've been rotted to the core by a kind of small worm. It quickly turns out that the worms have the same appetite for the sticks from which spears are made as they had for the roots. Which is to say, ravenous.
(your wooden tools are now subject to an infestation of wood-eating worms)

>>4254288
The Lamentos find that there are some strange rocks with shiny yellow parts lying around.
(gained resource - gold nuggets)

>>4254503
The Fuslibees are tamed.
>>
Rolled 18 (1d20)

>>4254531
now that the claw has some crops,they start harvesting food. However,some people say that they can use implements to cut crops better.

Rolling to see how good they are
>>
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Current tally.

Also, EVENT: the Ursas and Rollers have been in contact long enough to begin learning each other's language and trade; as the tribes expand, the two races interact even more. Will they become friends, or enemies? Only time and dice will tell.
>>
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Rolled 18 (1d20)

>>4254541
Finally, !Blabloo! gets her statue. It is generally agreed upon in Bloo! that to butcher one's kill under this statue makes the meat nicer, since when !Blabloo! helps you butcher your kill, that results in nicer meat.

But !Blabloo! is not satisfied. Bleribloop (who by now has died, but she's still around thanks to the statue) has not just a statue: She has a garden. And !Blabloo! wants one too. The biggest one. She tells her people, who tell her her invisioned garden is too big. Too big, she responds, is precisely the size of garden that she's after. And so she goes out into the forest to get some other roller tribes to integrate into the Bloo!blerghs as workers for her grand project.
>>
Rolled 10 (1d20)

>>4254541
Meanwhile, back at Blergh, people try to domesticate the grass into a crop they can use for string so they can finally copy the amazing AXES they have to pay inorbinant prices for at the Lumor tribe.

Speaking of trade, the rollers have mostly stopped doing that with the Ursus since it turns out for some reason you can never get out ahead in that interaction. It's not clear why.
>>
Rolled 11 (1d20)

>>4254541
rolling for katta to work cotton into threads and bind sharp rocks to sticks
>>
Rolled 1 (1d20)

>>4254541
rolling for Karak to start planting random stuff to feed fuslibees
>>
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>>4254564
this is what I had been hoping for
>>
Rolled 19, 8 = 27 (2d20)

>>4254541
Lumor is dead. He was old, and his time had come. Querty, his apprentice, now becomes shaman, and she is in charge of giving out berries to the flock now. Her and Lumor's child is given to a couple in the tribe, and she chooses a handsome guy as her apprentice. Her first order of business is getting some of the exiled drug addicts into the tribe. For this roll, it's not high=more but high=a more sustainable number of more controlable addicts.

Let's roll the fucking dice.

Second roll is for expanding villa van lumor with a tower and outter walls and shit.
>>
Rolled 15 (1d20)

>>4254541
>see if the Bloo!berghs teach us how to build better if we teach them how to make rope and tools
>>
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Rolled 5 (1d8)

EVENT: ERUPTION
The intense activity of inferno drills has caused a volcano to erupt; roll determines where the eruption happens
>>
Rolled 15 (1d20)

>>4254541
>attempt to make pickaxe
>>
Rolled 17, 12 = 29 (2d20)

>>4254587
The eruption doesn't affect any of the major tribes; however, it does cause some small Fleeder clans to flee to the east... Towards their CBT-loving brethren.
Rolling to see if they join the cult, and if they have any useful tech
>>
Rolled 17 (1d20)

>>4254541
Can I roll for Anguis to develop four-armed martial arts?
>>
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Rolled 2 (1d2)

>>4254562
>>4254564
!Blabloo! doesn't just find some small tribes - she finds an entire settlement! They are less advanced than Bloo!Blergh, having not domesticated worms, and only recently discovered clay and fire, but it's better than having no tech at all.
The grass doesn't work well for string, as it's outer layer is much too rubbery while it's inner layers are much too mushy and gooey, while the hairs on the pods aren't long enough to be weaved easily. Unfortunate, but maybe the new tribe they absorbed does know about making rope? Rolling 1d2 to see if they do.
(Gained one new settlement, 60 adults and 40 kids)

>>4254569
Cotton threads make clothes more comfortable and less likely to fall apart, but also complicate the weaving process even more. The threads are good enough to bind rocks, but tear easily after the tool is used intensely.

>>4254572
Congratulations, you discovered Blood Grapes. Your Fuslibees are tripping balls while wrapped up by digestive vines.

>>4254581
You manage to round up 19 addicts - among them, three were heavily involved in making stone disks and thus are somewhat experienced craftsmen, and eight, including one of the craftsmen, are attempting to rehabilitate and dispose of their habit.
The villa's expansion is postponed when the tower is found to be too heavy to be stable; thankfully, it didn't hit anyone when it fell. Another problem discovered during the building process was that wooden logs aren't enough to support an Ursa's weight, as an incident involving a prototype staircase and a broken leg testified.

>>4254582
(waiting on the Bloo!blergh's answer to this)

>>4254588
A pickaxe-axe hybrid is made of the leg of a Stilt Crawler; one claw is sharpened into a point while the other is turned into a blade, allowing both the fragmentation of rocks and/or bones and violent decapitation to be performed.
(Gained technology: axes/pickaxes)

>>4254592
The followers of The Wall develop a training regime centered around defense, while The Fire's followers do the same for offense.
(gained technology: martial arts)
>>
Rolled 7, 15 = 22 (2d20)

>>4254669
rolling for the Karak to rip out the vines and use them as rope
also rolling for the Karak to try figuring out the grapes are psychadelic and use them recreationally
>>
Rolled 12 (1d20)

>>4254669
>teach Lamentos how to build stuff better
>>
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Rolled 13 (1d20)

>>4254582
the Bloo!Blerghs generally don't like trading with the Ursus, as the trade almost always ends up bad for the rollers. But since the Lamentos have rolled a 15, the Bloo!Blerghs try to get a new system going for more equal trade. However well that works out, they agree to the trade, offering to build a kiln in the Lamentos caverns if they show them how to make axes and spears.
>>
Rolled 9 (1d20)

>>4254669
Learn to make fire, desert nights are so cold.
>>
Rolled 16 (1d20)

>>4254669
>make pictures by carving/smearing stone tablets
>>
>>4254669
you missed
>>4254539
>>
>>4254539
Sharpened rocks are created, useful for both the Dark Harvest and the Hardon Harvest
(gained technology: stone knapping, stone knives)
>>
Rolled 2 (1d20)

>>4254669
>learn how to domesticate and breed blossom leapers
>>
Rolled 16 (1d20)

>>4254714
the cbt gang decides to start writing down the rituals and it catches on

roll for writing
>>
Rolled 6 (1d20)

>>4254669
Roll for martial arts cult in the Anguis
>>
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Rolled 15, 4 = 19 (2d20)

>>4254669
now work is started on the great garden.

meanwhile back in blergh, the plants are bred for the hairs on the pods to grow longer.
>>
Rolled 14, 3 = 17 (2d20)

>>4254669
Querty, who turns out to be a harsh mistress, commands her workers to start the construction of a stone tower.

She herself goes down to the river, looking for plants she can turn into proper paper.
>>
Rolled 4 (1d20)

>>4254669
the Katta use threads to bind sticks together to build wood huts
>>
Rolled 4 (1d20)

>>4254669
The worshippers of the Great Flame decide to strengthen their fighting style by putting sharp stones into their clubs in order to maximize the damage potential
>>
Rolled 12, 16 = 28 (2d20)

>>4254669
Oooooo exploration roll - they are looking for someone to turn their savage's aggressions to. Secretly, the savages themselves are looking for more of their number to overturn the civilized.
>>
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>>4254678
The vine collection process goes awry due to everyone involved being too high.
(gained technology: drug addiction)
(gained 3 addicts)

>>4254694
The Rollers come up with a way of actually recording numbers: you keep a stick and a sharp stone at hand, and whenever you have to count something, you fold up your tentacles - once all 11 are folded up you unfold them and make another notch on the stick using the stone. The amount of notches on the stick shows how many 11s of a product you have. Thanks to this system, trade between Rollers is greatly streamlined.
The Ursas still end up ahead of the Rollers though for some reason; maybe it's because they've only got eight fingers to count with...
A trade for axes could not be performed, as Lamentos does not have axe technology. Spears are fair game though.
(gained technology: written numbers, enhanced spears)

>>4254686
(gained technology: clay baking)

>>4254695
>>4254808
During a routine sharpening of pickaxes, a stray spark escaped a lit a pile of Globetrops ablaze! The process was found to be easily recreated with any globetrops and any rocks. If the savages got their hands on it, they would no doubt pose a great danger to the civilized ones...
(gained technology: fire, but it is kept secret from most of the tribe, and it's expensive due to needing globetrops as fuel)
A tribe of 40 or so Raptyrs is found to the north. Unknown to the civilized ones, one of the savages confides of their witchcraft to the newfound tribe, and they are sympathetic to their plight.

>>4254700
The Anguis use sharpened rocks to etch pictures into the stones of the wall. The drawings depict the tribe's history, and the creation of The Flame and The Wall.
(gained technology: wall paintings)

>>4254725
Blossom Leapers turn out to be hard to domesticate, but ravenous and promiscuous. In a few weeks, the food stockpiles are infested with the critters.
(Gained: Blossom Leaper infestation)

>>4254726
A type of ritual scarring catches on among the Fleeders - a sharp rock will be used to create deep gashes in the skin, which are arranged in such a way so as to form caricaturized rude gestures emblazoned on the creature's hide. Many die from infection caused by the procedure, but this just means that the survivors are stronger than most.
(Gained technologies: scar-based tatoos, tatoos as a form of writing)

>>4254730
Martial arts are not worshipped as The Wall and The Fire are - after all, offense and defense are mere aspects of the two gods; you don't worship just God's toe or left ear or whatever, you worship all of him!

[1/2]
>>
>>4254739
The garden's creation is underway, but it will take a while to finish; additionally, it's weight is becoming too much for it's own structure to bear - the bricks are becoming way too shaky and dislodging too easily.
[GARDEN PROGRESS - 1/2]
The plant-breeding efforts result in failure - when the bulbs of the plants are mashed together in a pile, as their reproduction no doubt requires, the resulting offspring exhibit seemingly random traits! Sure, that's how Roller reproduction works as well, but with Rollers it isn't so infuriating!

>>4254771
Making buildings out of stone is much harder than it seems - the stones take an awfully long time to be chipped into appropriate shapes, and even then it's hard to keep them steady and prevent them from collapsing even with mud between them. The tower's completion progresses slowly.
[TOWER PROGRESS - 1/3]
Querty has the misfortune of meeting a very angry, very hungry Shellur by the river. It has speed and sharp claws on it's side, but Querty evens it out with her axe and wit. It is impossible to predict who will come out on top.

>>4254777
The cotton threads are much too delicate to keep the huts upright, though they are enough to bind five or six sticks.

>>4254806
Globagoda-based clubs are too smooth to hold stones without extensive remodeling.
>>
Rolled 3 (1d20)

Rolling for Martial Arts schools for the Anguis.
>>
Rolled 7, 14 = 21 (2d20)

>>4255976
rolling for Querty against the monster!

Also, rolling for non-primitive architecture for that garden construction.
>>
Rolled 6, 9 = 15 (2d20)

>>4255966
Some members of the claw go explore to find new plants and area

The cbt gang decide to try and find a way to sanitize the wounds for the language. This can also be used for general medical purposes
>>
Rolled 5 (1d20)

>>4255966
oh, also rolling for the expansion of the grove of Blergh to be self sustaining so that we don't need the exact count of how many trees we have.
>>
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>>4255966
The Lamentos try to make some pretty things with the shiny stuff
>>
Rolled 13 (1d20)

>>4256018
>>
Rolled 16 (1d20)

>>4255976
tame the JOUSTLER
>>
>>4255990
>>4256039
Martial arts are too complex a subject to be taught in schools - the only way to learn is through experience and apprenticeship. Each martial artist has his own, unique spin on the art, no less deadly than any other.
The Joustlers may not be social, but they are intelligent enough to realize that the food Fleeders give them is better than normal food, and that Fleeders only give them food if they help them hunt and don't eat their babies.
(Gained technology: domestication)
(Gained resource: 4 Joustlers)

>>4255994
The beast was too quick - in the time it took Querty to swing her axe, it could already circle her and attack from behind. She did eventually wound it, causing it to slither away - but only after it had taken her arm and eye.

>>4255994
>>4256015
The Bloo!Blergh tribe adds studs and studholes to the bricks, so that when brought together they would interlock and stay in place. Another new technique is laying a foundation under the building, to make it more stable.
[GARDEN PROGRESS -1.5/2]
While the walls are now complete, filling them with soil turns out to be another matter entirely - the Rollers have to carry the dirt manually in bowls, and those are quite difficult to operate when you're about the same size as the bowl!
The grove can hardly be expanded, as you've spent three of the big trees as fuel for the kilns - you'll have to bring it back to it's original size first before you can think about making it self-sustaining.

>>4256011
The Fleeders find nothing but the same old grass. Looks like it's another round of eating bulbous hole muck today.
The cbt gang reasons that since the infection is caused by some meat being cut out, they can fix it by putting some replacement meat in the wound. Understandably, it doesn't work.

>>4256022
>>4256018
The shiny things are haphazardly cleaned of rock and bent into proper shape through incessant hammering. It is universally agreed that those who are clad in shiny things are absolutely pimpin'.
>>
>>4245512
Some firebushes begin to produce capsaicin to discourage creatures from eating it.
>>
Rolled 19, 2, 14 = 35 (3d20)

>>4256044
jesus christ, the Bloo!Blergh really have a problem with agriculture right now. So I'll just carpet bomb. Three rolls of agriculture:
1. Is domesticating the worms properly, getting them to breed and such
2. is getting the orchad back to size
3. Is trying to get good looking black fields to add to it
>>
Rolled 15 (1d20)

>>4256044
Rolling for a hybrid martial arts that combines Fire and Wall martial arts.
>>
Rolled 18 (1d20)

>>4256045
The Oooo, once they have tasted the spiciness of the new Firebush immidiately start incorporating it into the meals they keep in their tupperware.

>>4256044
>>
Rolled 14, 10 = 24 (2d20)

>>4256044
Rolling for
>stone houses
and
>mining
>>
Rolled 5 (1d6)

EVENT: MUTATION
A mutant individual is born, possessing an unusual trait. He is born among
1 - Raptyrs
2 - Ursas
3 - Rollers
4 - Striders
5 - Fleeders
6 - Bears
His mutation will be determined by the players, as well as whether to spread his genes among the populace or not
>>
Rolled 7, 8 = 15 (2d20)

>>4256044
The vassal Raptyrs begin regularly sending runners to the northern tribe in order to collaborate on the coup.
Rolling for whether the runners get spotted or not and for how much interest the idea gathers from the other tribe
>>
Rolled 9, 5 = 14 (2d20)

>>4256044
the claw look further for new crops to plant.

cbt gang decides because of this failure, they will attempt to create a more rational form of thinking to understand how to solve problems better
>>
>>4256053
Voting for a fleeder with two tails and two dicks
>>
>>4256053
voting for a stronger c for the cbt
>>
>>4256053
Voting for the Fleeders to grow a splunsch and a shameery
>>
Rolled 2 (1d20)

>>4256044
Now that the Lamentos tribe has a kiln, they will build their first house outside of the cave! Trade has gone so good recently that they want a trading post in the open.

Heck, they might even be able to convince others that the yellow stone they found (and that is far too soft for tools) is worth something!
>>
>>4256047
The epiphany comes when a wild worm ruins the carefully crafted den in order to copulate with one of the captive ones - the miracle of worm sex is at last revealed to Rollers. It turns out that these majestic creatures reproduce not through ball formation, but through a bizzare overlapping of tail-ends!
The discovery benefits the grass breeding efforts as well - the Rollers try to rub just two bulbs together(inadvertedly causing them to release their spores right into each other), and find that this way the results of breeding are much more consistent - breeding two rare red-bulbed grass stalks for example causes both of their children to have red bulbs as well. Soon, by pairing off their best grass with each other, they manage to make it suit their specifications much closer.
Due to a freak lightning strike the orchard is burned down - only one tree remains. The trees in the gardens won't be enough to compensate, as they are still young.

>>4256048
A martial arts style is developed that combines offense and defense. One Fleeder accidentally calls it the "style of water" due to the fluid motions involved. and now there's a third cult.

>>4256049
>>4256050
The Ooooo try crushing the juice out of firebrush fruit... and find that it's edible, if highly unpalatable. Firebrush juice becomes a staple food item alongside the traditional meat squeezing's, as while not tasty it is much easier to get than fresh meat is, and makes you sick less often. The savages refuse to eat it, believing the spicy taste is the sign of a curse.
Mining doesn't work out too well, as the bone pickaxes tend to break too easily. Nevertheless, enough stone is collected to build a sort of wall-esque circle with no roof and an uneven hole for a door, which is covered with a bigger rock during the night. It's not much, but it's good enough for hiding from beasts and wind. Since rocks are hard to carry it was built right near the mountain where the rocks came from.
(Gained technology: mining, stone walls)

>>4256056
The runners were caught, and security was tightened, with two civilized Raptyrs always patrolling at night. Due to this, there's not much communication with the other tribe, and not a lot of support is gained.

>>4256059
The scouts find their path blocked by a huge rock. Like, a really huge one. You can't even see the horizon behind it. There should be a name for rocks this big. Maybe "moo-ntain"? Whatever. Anyways, this big rock blocked their path, and there were some purple dudes with white coats walking around, so they decided not to mess with it because it's clearly a magic artifact.
A more rational form of thinking could not be achieved due to the fact that the thinkers were too busy trying to count how many dislodged scrotums they could juggle.
>>
Rolled 16, 10 = 26 (2d20)

>>4256073
the claw decide to go in another direction and hope no "moontens" block their way

at home,they try and make the food they have taste better somehow
>>
Rolled 11, 10 = 21 (2d20)

>>4256073
fuuuuuuuuuuuuuuck. Well one thing's for sure, Bleribloop's blessing does not work for trees. There is much upheavel in Blergh as they are suddenly much more dependent on the food from Bloop. A culprit is sought, and one is quickly found: Loodiloo says he did it. he did the lightning.
The other rollers are pretty upset about that but don't dare lay a hand on him since the lightning was pretty horrible. So instead Loodiloo is given a number of fellow farmers to go off and make a new orchad town some ways away from Blergh. If he manages to do it, he'll get a statue too.

Meanwhile, !Blabloo! feels too old to continue hunting and instead starts tinkering on a new invention... rolling for a random invention.
>>
Rolled 16, 18 = 34 (2d20)

>>4256073
The Karak make nets for fishing and migrate down south. first roll is for nets, second roll is for migration and what they find.
>>
Rolled 5 (1d6)

>>4254669
>>4256077
Remember that tribe !Blabloo! brought in? They might or might not have some trees of their own nearby.
Rolling for how many trees they have(1d6-1)

>>4256072
The Lamentos had the bright idea to install their kiln in the middle of the communal cave. And leave the door closed when using it.
Suffice to say, a bunch of people died of smoke inhalation before the door was opened and everyone rushed outside.
(lost 17 children and 12 adults)
>>
Rolled 4, 17 = 21 (2d20)

>>4256083
Oh nice, Loodiloo will build a new orchad there and a few houses and such. The settlement will be called Bloondybloo, after the roller word for candytree

The lamentos meanwhile are debating over whether it's the rollers fault that their children died and how to react to that.
>>
>>4256089
What are the rolls for?
>>
>>4256090
if it's the rollers fault and how to react to it. I guess not so much but the reaction should be violent?
>>
Rolled 20, 19 = 39 (2d20)

>>4256073
>make stone pickaxes
and
>make a wall-border in the land around the cave
>>
Rolled 15, 13 = 28 (2d20)

>>4256073
Let's see who the best guy at Water Style is and if water worship gets widespread.
>>
>>4256044
The cult of the wall wastes no time and starts trying to use the Joustlers to haul larger stones with which to build more walls around the pre-existant wall
>>
Rolled 1 (1d20)

>>4256073
Still shaken by the plague, the savages create a SKELETON CULT! They believe skeletons are souls in physical form!
>>
Rolled 6 (1d20)

the Karak try to ride their fuslibees and use them as beasts of burden
>>
Rolled 16 (1d20)

>>4256126
>>
Rolled 19 (1d20)

the Katta use gumdrop fruits to attract animals
>>
Rolled 1, 12 = 13 (2d20)

>>4256073
Oh by the way, I'm gonna roll 2d20 just for the spread of the cult of Bleribloop (Fertility) and the cult of !Blabloo! (hunt)
>>
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Sorry, when I made the anguis tribe I forgot to say that I wanted them to be here. I don’t think anyone lives there, but please correct me if I’m wrong
>>
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Rolled 84 (1d100)

>>4256076
Going north leads the scouts to a drier, warmer area, populated by all kinds of exotic plants - shiny grey Globagodas and Gumdrop trees with branches sticking out like towers. Among all the plants one catches their eye the most - a taller breed of grass, which has replaced it's singular bulb with multiple small, flatter ones. It proves to be rather palatable.
Back at the iceberg crack, the Fleeders have resorted to simply dousing their gooey sustenance in the blood of Fluff rollers. It still tastes bad, but at least the blood kinda conceals the taste. Kinda.

>>4256077
>>4256089
Loodiloo travels to Bloondybloo, the only town where any Gumdrop trees remain. While the locals are pretty open to the ideas that big city Rollers bring with them, Loodiloo's crew of craftsmen is young and lacking in experience; the new orchard is going to be their first project.
!Blabloo! figures out a way to ease the transfer of dirt to the new garden - by attaching pots of soil directly to the sides of the shell instead of carrying them in your arms, the process can be made much easier.
[GARDEN PROGRESS - 2/2]
Also rolling to see how many worm eggs you have

>>4256080
The fishing nets are basically just Blood Grape nets with the grapes removed and the psychedelic compound cleaned off. Down south, a second tribe of Bears is found - they call themselves Katta and dress in pink.

>>4256105
The pickaxes send off a chain reaction - by making stone pickaxes, you can chop stone faster, and you can make that chopped stone into MORE stone pickaxes! Soon, this handy little piece of technology becomes very, very prolific.
Thanks to the pickaxes, a stone wall could be built quickly and efficiently.
(gained technology: stone pickaxes, stone bricks)
The miners also found some unusual rocks while stocking up on stone - they're shiny like the yellow rocks, but they're brown and got weird shapes.
(gained resource: copper deposits)

>>4256089
It is quickly determined that the Rollers couldn't be to blame - after all, they couldn't have foreseen that the Lamentos would put the kiln in the cave! However, once the topic of Rollers was breached, the discussion gradually moved away from the kiln incident and towards the relations between Ursas and Rollers - how come the Rollers keep all their wonderful trees and gardens and canals full of water and shiny knives to themselves, while Ursas have to get by living in one cramped cave? It's so unfair! Maybe they should show these weird little bugs what for and take what they deserve.
(Gained anti-roller, pro-war sentiment among the populace)

[1/2]
>>
>>4256124
>>4256126
The master of Water Style is a man named Cussehm - he had studied under the tutelage of Water Style's creator, and while his master simply combined the Wall and Fire styles, he refined them.
The Anguis consider water a malevolent deity, which craves flesh and thus forced all life to require itself for sustenance, so that they may one time slip and fall into it's drowning grasp. It is worshipped by throwing meat into the river.
The Joustlers are pretty good at hauling stone, as they have almost perfectly flat backs.
(gained technology: burden animals)

>>4256127
The skeleton cult believes that the only path to spiritual enlightenment is by freeing the soul. They do this by removing people's skeleton and keeping them alive as long as possible during the process. for some reason, all their targets are civilized ones, and they also don't like publicity like most religions do.
(gained technology: torture, only savages know how to do it)

>>4256130
The Fuslibees, being similar in shape to seals, undulate their back wildly when walking just like those majestic earth creatures; because of this, riding them is nearly impossible.

>>4256133
Gumdrop fruits turn out to be basically the universal favorite food: bears love it, grazers love it, pixies love it, even wild fleeders love it!
(gained technology: attracting animals with fruit)

>>4256200
The cult of !Blabloo! spreads far and wide as worms become more entwined with the Roller life. The cult of Bleribloop however is in a slump as it's messiah is no longer there to spread the message, and some Rollers detest her due to believing that the curse than causes all babies to frown unless blessed was her doing.
>>
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CURRENT TALLY

EVENT: Knowledge Loss
As the knowledgebase of Lamentos and Bloo!blergh becomes ever larger, it is found that no single individual has the time to practice all of it; because of this, entire technologies and important historical events end up forgotten by most of the populace. Thus, it is imperative to start some sort of record, to keep track of it all.
>>
Rolled 19, 20 = 39 (2d20)

>>4257749
rolling for the reaction of the Karak to the Katta. Low is peaceful, high is aggressive. Second roll is for who comes out on top. Low is Karak, high is Katta.
>>
Rolled 15, 18 = 33 (2d20)

>>4257749
the explorers return with all the seeds they can gather. (where is the place they went on the map?) Rolling to see if they find any other tribes and how much food they carry back

The claw starts planting the food and they discover how farming works
>>
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>>4257771
this is how they traveled
>>
>>4257756
the lamentos are attempting to wean off their drug addicts
>>
Rolled 7 (1d20)

>>4257774
roll
>>
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Rolled 18, 6 = 24 (2d20)

>>4257756
The worm eggs are distributed among the different cities to make new worm mounds. What is left over is made into omlettes.

Loodiloo doesn't get a statue yet because he really hasn't done as well as !Blabloo! yet.

The knowledge loss is attempted to be reconciled by using the system of etching into sticks for counting: For some time now, a symbol ffor 11 and 11*8 (8 being what fits on a usual stick) has been introduced to save space. This system, they think they can refine into a big ol' writing system (first roll).

Seeing the Lamentos tribe getting kind of antsy, Snooflooloo!!, a Blergh elder considers whether it would be good maybe build a wall in one of the settlements. (second roll)
>>
Rolled 4, 20 = 24 (2d20)

>>4257756
The Lamentos make the best out of a bad situation: They try to domesticate the hoppers into foodstuffs.

Meanwhile, in Lumor, a frustrated, half imobilized Querty has made a decree that you have to give her something for her birthday every year, so the people of Lumor go out to find her something.
>>
Rolled 16, 15 = 31 (2d20)

>>4257756
heretics in the anguis attempt to MAKE fire.
Roll for if they succeed and if the rest react well
(higher means they react well)
>>
Rolled 17 (1d20)

Do the Anguis have leather already? Let's see if they develop leather.
>>
>>4257756
Some anguis hunters strip the tendons off their prey, and to make a little experiment they dry them. After taking note of how they are pretty resistant, they start stretching and bending them, finding the sound produced funny. One very inventive hunter tries to bind several tendons to two branches to make a musical instrument
>>
Rolled 3 (1d20)

>>4257749
The skeleton cult makes it a habit to dress up as skelingtons, tape small shanks to their fingers, and kill and abduct people from other tribes in the night.
>>
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>>4257822
forgot pic
>>
Rolled 2, 7 = 9 (2d20)

>>4257756
>expand village to the edge of the Lake of Tears
and
>make fishing nets
>>
>>4257833
>>
>>4257756
>banish the Cult of Skeletons
>>
Rolled 5 (1d20)

>>4257838
>>
Rolled 8 (1d20)

>>4257756
Develop writing
>>
Rolled 12, 4 = 16 (2d20)

>>4257756
>learn to make twine
and
>expand complexity of religion
>>
Rolled 5 (1d20)

>>4257756
>send explorers north
>>
Rolled 12 (1d20)

>>4257756
>attempt to mate with crawlers
>>
Rolled 20 (1d20)

>>4257756
>develop writing and numbers
>>
Rolled 10 (1d20)

>>4257816
Forgot to roll
>>
Rolled 20 (1d20)

>>4257754
rolling for Karak to use fuslibees as cattle
>>
Rolled 17 (1d20)

>>4257754
rolling for Katta to domesticate a random animal
>>
>>4256053
My take.
>>
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>>4257770
The Karak attempt to attack the Katta, so as to take their territory as their own. This proves to be a huge mistake however as the Karak are tired after several dozen miles of walking while the Katta have more than twice as many fighters on their side and are fighting on their home turf. It is a decisive victory, with the Karak tribe completely trounced. The Katta only took 20 people in casualties, and substituted them with 30 Karak slaves.
(The Karak tribe is destroyed)

>>4257771
Enough seed bulbs were gathered to fill a small field. The Fleeders rejoice as they no longer need to eat weird hole muck.
(Gained technology: planting)

>>4257776
Trying to wean off the 3 extant addicts just leads to their two handlers also becoming addicts.

>>4257785
A writing system evolves from a mix of Roller counting and Lumor pictographs as the two are united in a trade tallying system - small clay bricks would be engraved with pictures signifying a transaction. This one, for example, signifies a Roller selling 352(11*8*2) fruits to an Ursa in exchange for 12(11+1) pickaxes. Translating symbols used for trade into those applicable to clay baking instructions and stockpile records was pretty easy.
Snoofloofloo!!'s proposal is rejected - the garden's wall already took a lot of effort from the dimunitive Rollers, making one around a whole village would be insane!
(Gained technology: pictographic writing system, geared towards instructions and stockpile records)

>>4257786
The hoppers, despite their chipper pink coloration, turn to be pretty filthy, and 5 out of the 6 Ursas who tried to eat them came down with a stomach illness.

>>4257794
>>4257808
>>4257816
>>4257850
The inventors of firemaking are hailed as the chosen ones; they are appointed as religious figureheads and often asked for spiritual advice.
With their newfound ability to create fire, Anguis perform a wide array of experiments: while drying tendons is believed to be of interest, right now they're more enthused by tanning leather. They also learn to make Blood Grape vines into twine. Truly, these are exciting times. The religion's complexity could not be expanded due to the concurrent expansion of sciences.
(Gained technology: leather tanning, fire, twine)

>>4257822
>>4257838
The skeleton garments prove to be a bad idea, as their loud clanking alerts their victims. In the end, they can't get even a single kill, and just make the local nomads angry.
Banishing the cult of skeletons is impossible, as they have already banished themselves out of shame for their incompetence.
(Gained new tribe - skeleton exiles, 5 individuals)

>>4257833
The Lamentos people are too busy bitching about Rollers and preparing their pickaxes for war to concert themselves with expansion or invention.

>>4257851
The explorers forgot to take food with them and starved to death.
>>
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>>4257854
The Lumor advances past pictograms and towards letters and phonemes. This language is more complex, yet more insightful as well. Numbers are borrowed from Rollers.
(Gained technology: advanced writing, numbers)

>>4257921
Karak can't use Fuslibees as cattle because Karak as a tribe no longer exist!

>>4257925
Katta domesticate Karaks, who have domesticated Fuslibees.

>>4257786
Most gifts are just food or statuettes or "get better soon" giftcards, but one young Ursa outdoes everyone; he had wandered away into the caves earlier the week, and returned just in time to give Querty what he had found in the depths: a strange, convoluted rock, shiny in places and flaky in others, shaped roughly like an arm.
Will Querty consider this a sick joke about her crippled state? Or a gift from the forces above, telling her that she still has a role to play in the world?
>>
Rolled 8, 13, 8 = 29 (3d20)

>>4258619
>>4258630
While Snoofloofloo!! is a cook and is denigraded to worm poop shoveling, the idea that the Lamentos seem dangerously angry is not far fetched. The rollers try to construct shields (roll 1) and, using the new great system of giving out instructions, they start a system whereby a number of rollers should be a trained militia in case of conflict (roll 2, I hope that gets a bonus from the writing)

The writing is used by adherents of the respective cults to write about how great their patrons are.

Third roll is for getting Bloondybloo to a more productive size, tree wise
>>
Rolled 8 (1d20)

>>4258619
rolling for Katta to use fuslibees as cattle
>>
Rolled 11 (1d20)

>>4258619
the skeleton tribe tries to attack another small tribe, hoping to recruit some teenagers and maybe get some slaves.
>>
>>4252694
steal tools from rollers and figure out what they are for
>>
Rolled 16 (1d20)

>>4258619
Many members of the wall cult start expanding the village walls, trying to extend the Anguis territory into the nearby woods
>>
Rolled 6 (1d20)

>>4258630
rolling for Katta's karak-slave behavior
even - subservient
odds - rebellious
>>
Rolled 6 (1d20)

>>4258630
>send a diplomat to ease up relations with Lamentos
>>
>>4258630
>go explore to find a place that isn't as shitty as the desert
>>
Rolled 12 (1d20)

>>4258748
>>
Rolled 14, 1 = 15 (2d20)

>>4258630
>make the glorious two-cocked fleeder priest-king
and
>refine writing
>>
Rolled 5 (1d20)

>>4258619
>learn to ride joustlers
>>
>>4258776
Sorry, that should say anguis tribe
>>
Rolled 5 (1d20)

>>4258630
>arm
https://youtu.be/yuQhZDyXyB8
>>
Rolled 2 (1d20)

>>4258619
The anguis make gloves for their tails.
>>
Rolled 5, 7 = 12 (2d20)

>>4258619
>search the globe for followers (and exotic skeletons, too!)
>>
Rolled 12 (1d20)

>>4258619
The anguis hunters try to create camouflage with leaves, grass and mud to hunt better
>>
Rolled 14 (1d20)

>>4258667
>>
Rolled 15, 13 = 28 (2d20)

>>4258630
The claw start building houses. Some farmers build granaries

The cbt gang continue to try ratipnal thought. Some get the idea of writing their thought on the ground to see if other people can debunk it.

Rolling for building and writing
>>
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>>4258642
>>4258745
Clay shields are made for use alongside the slings, however they have two key flaw - they make it really hard to see anything, and they're way too heavy.
The militia fares better - Rollers are naturally inclined to work together, so discipline is an easy concept for them to acclimate to.
Bloondybloo only gets one new small tree. On the note of trees, some of the saplings in the gardens of Blergh have also matured into small trees.
(gained technology: shields, militia)
(gained 7 small trees, 1 in Bloondybloo and 6 in Blergh gardens)
The diplomat is detained by the Lamentos, and held in a top-security cell(which is just a deep pit with the walls covered in smooth clay)

>>4258654
>>4258671
The Katta can't turn the Fuslibees into cattle just yet, as they're still getting a downlow of Fuslibee behavior and history from the Karak, who turn out to be amazingly cooperative, likely due to how overwhelmingly stacked the odds are against them.
(Katta gains Karak technology)

>>4258656
>>4258795
The raid is barely successful, with the skeletons losing one of their own but gaining two new "recruits". They are definitely not slaves, as slavery is something only villains do. And the skeleton cult is all heroes.
(lost 1 psychopath, gained 2 "recruits")
The search for skeletons accomplishes nothing but get the so lost that they don't even know which direction Ooooo is anymore.
>>4258748
The Ooooo already found the mountain so they just go exploring it further. There isn't much there, but at least it isn't fucking brain-meltingly hot so that's already a massive improvement.

>>4258669
>>4258776
>>4258788
>>4258916
The wall is expanded far east, with it's outer reaches being at the edge of the forest.
Joustlers prove to be very difficult to ride, as the Fleeder tail isn't suited to holding onto a mount like a human's legs are.
The tail gloves turn out to be tail sleeves as their stingers keep making holes in them.
The camouflage works out better, and Anguis hunters develop techniques of staying unseen among the foliage. They call this "the way of the grass"
(gained technology: camouflage)

>>4258766
>>4259564
The two-dick fleeder is immediately declared holy and appointed king; the newly founded kingdom's master tattoists offer to commemorate the event by engraving it on the king's hide, but get carried away and accidentally kill him by skinning him alive.
(gained technology: skin removal)
The awful act makes them ashamed of even entertaining the thought of skin-writing, so they start writing on the ground instead. Everyone involved agrees that it is not as fun, but much more convenient.
Some fleeders attempt to build houses by piling together sticks; however, the stickpiles keep falling apart. One would-be architect gets so mad about this that he throws a handful of Special Mud at his misbegotten creation - and finds that it's a great adhesive for sticks.
(gained technology: writing, gluing stuff together with special mud)
>>
>>4258784
The arm is considered a bad omen from a spirit, telling the tribe that their leader must have two arms to rule; thus, Querty is deposed.
(write-in about the spirit's religious significance and about the new ruler)

>>4259092
A lot of tools are stolen, and their purpose decoded, but the method of their manufacture is still a mystery.
>>
Rolled 6, 2 = 8 (2d20)

>>4259699
explorers go to the leafy fields and try to establish a new settlement there. this settlement is known as the eeeee settlement.

the newly renamed rational thought gang attempt to rationally think about how they shold build houses and plan the tribes town
>>
>>4259699
The Anguis elders, seeing how useful the joustlers have proved to be in expanding the village, try to make them breed to expand their numbers.
>>
Rolled 18 (1d20)

>>4259699
With the Karak as cooperative as they are, the Katta attempt to integrate them into their society as equals
rolling for the formation of the Karakkatta tribe
>>
Rolled 19, 11 = 30 (2d20)

>>4259699
the lamentos start mining copper for the ore

(rolling for success for mining and ore quality)
>>
Rolled 7, 18 = 25 (2d20)

>>4259699
>mine deeper
and
>make wooden shields
>>
Rolled 5 (1d20)

Rolling for the Anguis to domesticate a prey animal.
>>
Rolled 9 (1d20)

>>4259699
Make a mining settlement in the mountains (Moo-Ooo Outpost)
>>
>>4259758
>>4259753
hey man can you add more fluff?
>>
Rolled 7 (1d20)

>>4259735
>>
>>4259758
>>4259760
The Oooooo Tribe sends out a party to create a mining colony in the less-shitty mountains, which they dub the Moo-Ooo Outpost.
>>
>>4259699
>after such a tragic accident, the clan makes their next greatest member the priest-king
and
>the priest king starts worshipping the sea they drink from
>>
Rolled 18, 4 = 22 (2d20)

>>4259767
>>
Rolled 7 (1d20)

>>4259699
>make a wheelcart to make loads easier for Joustlers
>>
Rolled 5, 19 = 24 (2d20)

>>4259699
The Bloo!blergh attempt a rescue mission with their slings, organization, metal-scale tipped spears, numerical advantage and element of surprise. If they can get some copper or slaves in the process, so be it.

At home, roads are constructed between the settlements for better movement
>>
Rolled 4, 13 = 17 (2d20)

>>4259703
querty vows revenge and looks for a new clan. first die is for clan, second for how well they take her on.

1-5 - Lamentos
6-10 - Bloo!blergh
11-15 - anguis
16-20 - stridaz
>>
>>4259716
what tribe my dude
>>
>>4261590
Claw
>>
>>4259735
>>4259765
The elders all get together and force two joustlers to mate by shoving a male towards a female and making the shreeks that Fleeders find sexy. And behold, it works! The Joustlers get down to business, but since they are four times as big as fleeders, and Joustler business is extremely violent, they crush two of the elders in the process! (Lost 2 elders, gained a Joustler pup)
>>4259769
Nobody dares go close to the Joustlers now and so the concept of wheelcarts is dead in the water
>>4259757
The anguis try to domesticate some unintelligent animals, but those start flinging rocks at them! There is a bit of a back and forth and at the end the striders retreat, leaving four of their dead behind and having killed two Anguis water dancers.

>>4259743
The new Karakkatta tribe is established and everybody thinks that's basically a good idea. Bears, it is reasoned, are nice and should be protected, irrespective where they come from. (New technology: bear rights)

>>4259751
The lamentos hit a vein of yellowish stone so plentifyul that they immidiately get a bunch of it out of the ground using their primitive stone tools. The stuff is harder than the gold they got before, but untreated, weaker than their stone. There is still much left in there, it's visibly taunting them, they just have to get it out! (Resource acquired: Some Chalcopyrite ore)

>>4259753
Heartened by the new discovery, they start mining deeper, but they accidentally tunnel into the tunnel of a big-ass aggressive Drill Lur which quickly occupies their copper diposit cavern. (Problem: Drill Lur infestation)
Since the Drill is giant and dangerous, they decide to hold up wood to protect from its bite. Hey, that works! (new tech: wooden shields)

>>4259758
The Moo-Oooo outpost is established, though nobody really knows if there is anything to mine where they plonked down. Right now, that's the last on anyone's mind anyway, since they first of all have to find something to eat here. (new outpost: Moo-Oooo)

>>4259767
Great Phk, the guy who has the achiest balls is selected new priest king, and he turns out to be a wise old fella! So wise in fact that he proclaims that worshipping the sea was just a phase for him and they should instead start worshipping him! (Cult of Phk established)
>>4259716
His next decree is to explore the leafy fields and establish a settlement there, named Eeeeee! The rational thought gang immidiately buds in to add that yes, this is a good idea, and we should build houses, and paths! Phk, seeing his authority threatened immidiately outlaws houses and paths as blasphemous and declares Eeeee a temple town alone!
>>
>>4261633
>>4259799
Cocksure of their advantage, a militia of a hundred rollers goto attack the Lamentos. What they did not consider was that the Lamentos live in a walled-in cave and are much larger than rollers. While the rollers were more, more organized, and arguably better equipped,the Ursus just pelted them with stones and spears from inside the cave, using their shields to protect against the sling shots. Twenty rollers die, while only four ursus perish.
Meanwhile at home, the three settlements are connected with roads that are far more than just dirt paths: First ditches are dug, they are filled with stones, then mud, and then a layer of smoothed clay bricks. It's amazing to slither on them, and it makes everything more efficient. The rollers at home want to build a statue to the guy who designed it, but no consensus is reached as to who that was.

>>4259816
Querty crawls back, humiliated, to the Lamentos, who, in ecstasy over finally having killed some rollers, take her on with a shrug. It was Lumor that had been banished, not Querty. Dispite this victory, Querty finds a tribe completely frought with problems, which, combined with their lack of agriculture, has lead to their population growth stagnating.
>>
Rolled 18, 7 = 25 (2d20)

>>4261633
the rational thought gang begin planning a coup against the evil priest king
they start by recruiting several of their non-claw brethren

Priest king phk orders the rational thought gang expelled from the claw and their words abolished

rolling for success of both
>>
Rolled 13, 6 = 19 (2d20)

>>4261633
the martial artists decide to have a yearly tournament to decide their strongest people.
1-2 = disaster
3-8 = fire
9-14 = wall
14-20 = water
rolling for the martial arts competition (first for who wins,second for how well it goes)
>>
Rolled 5, 1 = 6 (2d20)

>>4261633
the lamentos sharpen the ore to make some spears and go out to attack the lur

rolling for spear quality and success of attacl
>>
Rolled 5 (1d20)

>>4261633
the Karakkatta in their newfound unity, move on from their semi-nomadic lifestyle and become permanently settled.
Using bound-sticks, earth and excrement of various animals, they build a house the size of which is unparalleled among all Bears.
It is the "House of the Karakkatta" a building which can fit the entire tribe into it, albeit it only for the occasion of food and drink.
Much smaller sleeping huts, as they have built them all these ages before, are erected around the House of the Karakkatta.
This glorious town is dubbed Kakkark (Splendor)
rolling for the structural integrity of the House of the Karakkatta
>>
Rolled 18 (1d20)

>>4261633
Since there is much more space for the tribesmen to live in now, some elders (whose reputation is could be better) preach about breeding for the greater good of the tribe and try to promote a system to favor families with many children
>>
Rolled 7 (1d20)

>>4261634
>learn how to plant Gumdrop Trees so ya don't starve
>>
Rolled 10 (1d20)

>>4261633
>y'all need food. Learn to tame livestock
>>
Rolled 18, 8 = 26 (2d20)

>>4261633
The Bloo!blergh, anxious after being shown that their military prowess is not what they had hoped for, invest in offense and defense: As far as defense goes, they reconsider Snoofloo!!'s proposal to build a wall. (first dice)

For offense, they try to train some of the newly hatched worms as war beasts.
>>
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>>4261636
The RTG concucts the perfect plan to outst the priest king: First, get his second in command on their side by promising him a seat at the council to replace Phk, second, discredit him with the populuce and third, take him by force in an act that appears to be self defence: When he comes with his goons to arrest them. Everything goes according to rational plan, and Phk is chased out of the tribe with two dozen of his loyal followers. (New tribe: The disciples of Phk, starting technology: lust for vengence)

>>4261644
There is a large scale tournament which narrowly the wall guys win over the water guys. It goes out of hand when a fire guy accuses a water to be the thing that PUTS OUT water, and that is thus unholy. To prove that this is bull patooty, the winner of the tournament, Aaaargh, throws a pot of water onto the holy flame, almost extinguishing it. General tumoltiousness follows and Aaaargh is almost expelled. The water cult is seen with great suspicion.
(New technology: Putting out fire. New problem: Discrimination)

>>4261659
The stones with yellow bits in them are cut into a pointy shape and then put unto spears. They're not as sharp or durable as normal rock spears, but at least there are little bits of yellow in there which is great. A squad is outfitted with them and they are sent against the Lur.
It turns ugly quickly. The ore-spears break on the Drill Lur's hide, which has apparently made a nest in the mine, having attracted a mate. Five out of the seven Ursus sent in are torn to bits, and the spears yanked out of the hands of the remaining. (lost resource: most of the copper ore). What's worse, the tunneling of the female as it gathers rock for the nest is threatening the structural integrity of the caves! if the kiln is destroyed, nobody knows how to rebuild it because the knowledge has been lost!

>>4261663
The house, the Karakkatta realize, must be big. Very big. It must be such a big house, let me tell you about how big that house will be. So they start meassuring out a foundation. A thousand bears in diameter should suffice? Using stones from all around the countryside? twigs and leaves as scaffolding? Great.
Great House of the Krakkatta project started: [BUILDING PROGRESS - 1/100]

>>4261734
The new doctrine of the stay-at-home-Anguinette finds many adherents and soon it becomes shameful for a woman to work in a context not conducive to producing more children (new technology: gender roles)
>>
>>4261892

>>4261750
there is too much going on for anybody to take any serious interest in playing around with trees.

>>4261753
The Ooooo can't find any livestock on the mountain that seems tameable, however the savages they brought with them tell of an old tradition: they used to raid other tribes, take children from them, rear them and eat them when they got supple and fat. There are other Raptyr tribes in the valley that are unsuspecting (Gained: a moral dilemma)

>>4261844
Using their new fun pot hats, their road system and their advanced architecture, work on a great set of walls is started both in Bloo and Blergh. [WALL PROGRESS: 1/3]
The worms don't really seem to care much about any incentives, they get fed so well that they don't have any reason to do anything else but eat.
>>
Rolled 10, 18 = 28 (2d20)

>>4261892
the disciples realize that not listening to the rt gang made it so that they were defeated. They decide to spend months learning social cohesion.

some also get food for some reason
>>
Rolled 2, 6 = 8 (2d20)

>>4261892
the lamentos go in guns blazing with several men.

if that fails, they attempt to move the kiln out of the drill lurs cavern
>>
Rolled 1 (1d20)

>>4261892
the claw get working on some more houses and roads, free from the despots reign.
>>
Rolled 19, 6 = 25 (2d20)

>>4261892
the anguis adventure downwards to see what is there

the martial artists attempt to stop the discrimination
>>
Rolled 2 (1d20)

>>4261892
rolling for the Karakkatta to develop fuslibee-shit based mortar
>>
Rolled 11, 5 = 16 (2d20)

>>4261892
the oooooo develop systems of learning to bridge the intelligence gap adn stop social unrest by teaching why its bad
>>
Rolled 14 (1d20)

>>4261892
The Anguis craftsmen start building leather roofs for the stone circles in which they sleep
>>
Rolled 6, 13 = 19 (2d20)

>>4261892
The Lumor tribe starts treating their people for sickness, lancing boils, cutting out growths, all that good stuff. They also start selling planks of wood with stories on them.
>>
Rolled 3, 8 = 11 (2d20)

>>4261892
The Bloo!Blergh invest more into their agriculture and try their luck with the worms again, this time trying the stick instead of the carrot.
>>
Rolled 18 (1d20)

>>4261892
being outcast from the Karakkatta for his cannibalism, Tikku tries to found his own tribe with some savages
>>
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>>4261904
Social cohesion is learned by the disciplines, which to them means: devotion to Phk. they are great at it.
They also go out to get some food, they aren't really hungry, but they think: might as well get some. In the process, they accidentally domesticate Fuzz Crawlers. Nobody is quite sure how it happens, but the things bounce around happily in their camp now. (gained resource: ten fuzz crawlers. Gained technology: Domestication)

>>4261908
The Lamentos prepare to attack again. This time, they are sure not to make mistakes. They get twelve able bodied Ursus as a front line, and six behind if needed, give them the proven spears and shields, forgoing slings. This is the ultimate task force. They storm the mine and are confronted with not the worm their brethrens left, but one grown much larger. The female has attracted a rival mate, and it's one of the largest Drill Lur the Lamentos have ever seen. After bloody battle, they leave it injured, but their front line massacred (lost 8 Ursus).
In panic, the survivors huddle around the kiln, deconstructing it and bringing the remains into the main hall. But as they stack clay blocks on top of each other they realize that nobody has the knowledge to rebuild it.
(lost the kiln, gained a bunch of clay bricks)

>>4261913
The Rational Thought Gang now dictates the building of houses and roads, but is informed by the masses that there is a law against it, inconviniently imortalized in writing. The RTG's protestations that the law was predicated on Phk's being the ruler of the tribe falls on deaf ears. The law is inscribed. No roads nor houses may be built. In fact, some Claw members fear that the RTG would do somethinga s heinous as destroy the record of the law, and so under the shadow of the night, they go out every night to carve it into stones and rocks all around the campsite, so that it can be found many miles away. (gained technology: stone cutting)

>>4261924
The anguis adventure southward, and happen upon Bloo!, the hunting town of the Bloo!blergh. Curious, the two groups try to communicate (Discovered: The Bloo!Blergh). There, in a refuse pile, they also find a whole bunch of metal shards. (Gained: 20 worm scales)
The Martial artists in the tribe try to reconcile the differences in the population: The water dancers, they say, only meant well. Leave them in peace, they say. But as the general populace threatens to turn against the others too now, who have aligned themselves with the anti-fire-heathens (as the water martial artists are considered), the Wall- and Fire- martial artists quickly change their tune and participate in the discrimination.

>>4261927
Gained Problem: Fusilbee-shit-based sickness
>>
>>4262306
>>4261962
The Oooo start teaching that savages and civilized aren't so much different, it's just that the civilized are better and the savages should be less savage. It has moderate success (Lost: 5 savages. Gained: 5 hunter/gatherers)

>>4262150
The stone circles of the anguis now sport fashionable leather roofs, good against rain, not great against wind, but fine.

>>4262179
The Lumor try to treat the ill but as nobody is sick, they have to experiment on the healthy, cutting around on people. (Lost: 1 adult, gained: 1 Cripple). They sell their planks of wood to the rollers, as the Lamentos have completely different problems right now, and get some food and tools for it. The real kicker though is that they have exported culture.

>>4262180
Once again, the Bloo!Blergh try to mess with their trees. Once again, it's a bad idea (lost 2 small trees). The worms turn out to be as unyielding towards being hit as they are towards being tempted.

>>4262197
New tribe: The tikku horde! Gained: 60 Cannibals, 40 children, 0 elders, 20 slaves/bear-cattle
>>
Rolled 13 (1d20)

>>4262308
Having gained a tribe through a display of dominance over the savages' alpha males
Tikku has not only attained loyal followers, but also lots of female attention, who revere him like a god.
rolling for popularity of Tikku cult
>>
>>4262306
oh, also 2/3 for walls of Blergh and Bloondybloo and 2/100 for the great hut of thekarakkata
>>
Rolled 4 (1d20)

>>4262306
Not knowing what to do about this disease the Karakkatta isolate the infected in their homes, hoping it will go away eventually.
>>
Rolled 19 (1d20)

>>4262306
in the meantime, the Karakkatta want to move away from excrement-based mortar and try using gumdrop tree resin instead
>>
Rolled 6, 2 = 8 (2d20)

>>4262306
Much of the Ooooo tribe's technology hinges on being able to cook or otherwise heat stuff, and in the mountains, dragons with fire coming out of their asses are woefully rare, and the local globetrops don't make for good fuel. They have to find another heat source.
On the other hand, thanks to the mountain's cold climate, food no longer evaporates, which is quite handy, as it means heat can now be applied constructively to it. Some bored kids decide to try and evaporate a whole Hopper carcass in a bowl of firebush juice.
Rolling for finding flammable materials in the Moo-ooo's mountain, creating soup
>>
>>4262306
A couple of the elders try to bring back peace because they realize that civil wars are retarded. They explain that the steam that rose when the water hit the great flame is the child of the two gods and that this was all a plan of the two deities to show their mutual friendship to the anguis, their most loyal followers
>>
Rolled 18 (1d20)

>>4262462
>>
Rolled 5 (1d20)

>>4262306
Now that htey have organized militia, Bloo!blergh goes on raids on the surrounding tribes, getting slaves and resources.
>>
Rolled 1 (1d20)

>>4262308
the rational thought gang builds roads under a different name so that the commoners dont realise they are roads
>>
Rolled 14 (1d20)

>>4262308
the disciples start making a store of tools and weapons to fight against the claw when the time comes
>>
Rolled 19, 12 = 31 (2d20)

>>4262306
the anguis continue going downwards.

The anguis in the original settlement decide to hold a council to see who will rule.
>>
Rolled 1 (1d20)

>>4263363
A system in which one elder is elected by the other elders to rule for a year with the aid of the non-elected elders as counselors is proposed
>>
Rolled 2 (1d20)

>>4263404
the proposal is immediately rejected and the elder who proposed it banished

another elder proposes rule of the most intelligent as decided by solving tests
>>
Rolled 13 (1d20)

>>4263457
this proposal is disliked by all and unanimously voted out

another elder proposes a direct democracy
>>
Rolled 20 (1d20)

>>4263464
A young anguis calls for an end of the practice of proposals.
>>
Rolled 14 (1d20)

>>4262308
>cannabilism is hard, try taming livestock NEAR the mountain instead
>>
Rolled 16 (1d20)

>>4262306
The Lumor try to attract a few more of the addicts to use them as guards and warriors in exchange for berries.
>>
Rolled 1 (1d3)

>>4262400
It wasn't actually ever said whether the gumdrops have resin or not so I'm rolling for it before writing the update
1- no resin
2 or 3 - yes resin
>>
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due to domestication, gumdrops find themselves in an environment with a lot more water than they would normally have.
Unable to absorb all these nutrients, a new strand of gumdrop tree starts secreting the excess nutrients and moisture as a thick, sticky , yellow slime
>>
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sap instead of seeds
>>
Rolled 11 (1d12)

Rolling for Lamentos knowledge loss to see what tech/story they forgot
>>
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>>4262351
A fertility cult forms around Tikku - the females of the tribe believe that his seed is the strongest of all, and must thus be passed on.

>>4262396
>>4262400
The isolation plan fails spectacularly as the Karakatta realize that they do not, in fact, have any homes in which to isolate the sick. The sick themselves, meanwhile, keep shitting and puking all over the construction site, and thus delay the great hut's completion.
Some of the gumdrop trees found by Karakatta produce a curious sap instead of fruit, one that causes mild diarrhea but is a great adhesive. It is quickly put to use in strengthening tools and building the town hall.
(gained technology: sticky sap)
(TOWN HALL PROGRESS: 2/80)

>>4262421
>>4263654
They find nothing but more cliffs and more globetrops. Damn, this mountain is boring. At least they managed to find a few Structural Rollers; though they will be of little use when their shells can't be treated with heat.
The soup youths have somehow managed to summon a soup demon from the darkest depths of hell. Run, for no mercy will be awarded to those who sip soup in vain.
(gained technology: domestication)
(gained 10 structural crawlers)
(gained an angry demon)

>>4262462
>>4263457
>>4263464
>>4263539
>>4263363
The steam explanation gains enormous amounts of traction, as villagers are positively ecstatic to have another deity to worship. The water monks are mostly forgiven, and a policy of water monks only marrying fire monks has been estabilished, so as to emulate the lore of their gods.
(gained religion: steam cult)
The team that went downwards finds a great river, it's coasts teeming with life; seems like a good place to start a settlement!
The direct democracy takes off much better than the other two proposals: there is no authority fit to govern an anguis other than either a god or two or more anguis. And as a proposal is, by nature, an attempt of one anguis to assert his intellectual authority over the rest, they are declared illegal, as are inventions and ideas; the only way to advance is to be guided by the gods and their inscrutable will.
(gained technology: ban on having ideas)

>>4262525
Bloo!blergh raids turn out to be massive failures, as militiamen end up more interested in cultural exchange and making friends than in fighting their fellow roller. A lot of resources are wasted, but some reputation is gained.
(lost 2 big trees to make all the militia gear and also a bunch of stuff that was made in previous rolls and didn't get a tree deduction)

>>4263357
The ruse is easily discerned, and the tribals are maddened: they've had ENOUGH of this "rational thought gang"! The members, their families and their conspirators are exiled, and measures are taken to ensure this kind of thing never happens again.
(gained technology: ban on rational thought)
(gained new tribe: rational thought gang)
>>
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>>4263360
Stones and sticks are sharpened in preparation for the war. Unfortunately, the low level of technology doesn't allow anything more than stone knives to be made. They're really good stone knives though.

>>4263670
A few dozen addicts flock to the promise of easy berries; they're much rowdier than the first batch, though.
(gained 36 addicts)

>>4263874
The Lamentos have lost their knowledge of weaving, as well as the story of first few contacts between Ursa and Roller; most Ursas now see them as sellers of faulty kilns and vicious raiders rather as the friendly, if somewhat naïve neighbors.

PROBLEMS GAINED:
-Ooooo: knowledge loss and soup demon
-Anguis: discrimination, ban on ideas
-Karakatta: shit flu outbreak
>>
Rolled 13, 15 = 28 (2d20)

>>4263972
phk is dead. rolling for how the disciples react to this.

Now that the rational thought gang is exiled,the disciples attempt to make a deal with them to fight the claw and finally destroy those heretics.

rolling for the diplomacy
>>
Rolled 16, 6 = 22 (2d20)

>>4263987
the rational thought gang attempts to start writing down their rational thought on the leaves they have.
rolling for book-making.

certain rational thinkers raid the claw for mud to plany more trees
>>
Rolled 1, 12 = 13 (2d20)

>>4263987
some anguis notice the wall having grass on it. Of course, this is a normal outcropping of grass but this inspires them. they start planting foods to eat later. Rolling for agriculture

The elders attempt to discern the will of the gods
>>
Rolled 17 (1d20)

>>4263972
with an epidemic at hand, the Karakkatta scramble to find something, anything to cure this plague
they scour the forest for plants desperately trying to work some kind of medicine out of them.
>>
Rolled 14 (1d20)

>>4263972
Tikku demands more sacrifices, both in mates and in food.
To solve this problem, Tikku decrees a great migration through the unforgiving tundra.
No one knows what lies past it, or even what dwells in it, all they know is that it exists.
>>
Rolled 17, 4 = 21 (2d20)

>>4263987
the lumorians begin mining stone for their tools. Rolling for mine and quality of rocks
>>
Rolled 1, 16 = 17 (2d20)

>>4263987
eeeee start questioning the decisions of the claw.

they also start treating the eunuchs to help them gain more children
>>
Rolled 18, 16 = 34 (2d20)

>>4263987
The Moo-ooo aren't willing to accept their failure; if they can't find anything flammable on the outside of the mountain, they're going to find something INSIDE it. This decision is not at all motivated by the fact that the outside of the mountain, in addition to being poor in resources, is currently home to a very angry and very tall man.
Back at the main village, one man with a large ego attempts to engrave himself on a flat Crawler shell using a specialized stone.
Rolling for finding something flammable inside the cave and for inventing engravings.
>>
Rolled 14 (1d20)

>>4263987
>the ruler of Lumor forces the Robert arm into their body so they can have THREE ARMS.
>>
Rolled 6 (1d20)

>>4263987
Now that a new cult is born, a new fighting style must follow as well. The followers of steam attempt to replicate the speed of their fleeting god in their quick fighting style
>>
Rolled 14, 15 = 29 (2d20)

>>4263972
even though Snoofloo!! keeps advocating for total subjugation of the roller tribes of the forest, many Bloo!blergh have evidently taken a liking to them. rolling for cooperation with roller tribes.
Second roll is for establishing a lumber camp, and if the roll's good, finally getting the axe.
>>
Rolled 2, 16 = 18 (2d20)

>>4263972
The Oooo ask Soupernicus how they can escape his wrath.

Meanwhile, The Skeleton Tribe decides to try and make Joustler sandwiches.
>>
Rolled 1, 12 = 13 (2d20)

Cussehm, the master of Water Style martial arts begins to beat up people from the other styles to convert them into water style.

Also, another roll for attempting to domesticate a prey animal for the anguis.
>>
Rolled 17 (1d20)

>>4264129
Taking inspiration from the bloo!Bergh, some craftsmen try bringing down trees using their acidic spit and brute force
>>
>>4263995
>>4264007
>>4264043
The disciples react to their leader's death pretty well; they see it merely as a sign that he has grown weak, and a finer king must be chosen.
The disciples and the rational thought gang strike an uneasy alliance against the Scree-claw Clan; "the enemy of my enemy is my friend", after all.
Writing on leaves unfortunately does not pan out as gumdrop trees do not have actual leaves, but pieces of bark prove to be a suitable substitute. The raid goes poorly, with no mud collected and three gang members killed.
(gained technology: writing on bark)
Eeeee is punished harshly for it's insolence: no new Fleeders may be sent there as long as they refuse the Claw's law. As Eeeee's population is solely composed of elders and eunuchs, this basically means that the settlement has no way of growing, and will eventually dwindle and collapse.
Making the eunuchs fertile again is impossible, as their gonads have been removed; however, while searching for ways of restoring male vitality, the Fleeders learned a whole lot about how their bodies look like on the inside; it turns out that just like a skinned animal, a skinned fleeder is a curious webbing of sacs and tubes. The Fleeder body might be a worthwhile well of knowledge...
(gained technology: crude understanding of anatomy)

>>4264014
>>4265580
>>4264129
The newfangled practice of planting food is decided to be too close to an idea, or even a proposal. The Anguis who attempted it were publicly executed in retaliation for their crime.
(gained technology: public execution to exert control over the populace, ban on ideas enforced)
One of the elders dreams of a great flood breaking down the walls and drowning the village; when he wakes, he alerts the rest of the elders: the followers of water have become unbalanced, and are a threat to the society they live in.
His fears are soon proved true - Cussehm has begun pugilizing the populace, and other water style fighters have joined him in battle. A rebellion is brewing.
(gained problem: civil war)
The scouts find some docile Heligrazers; however, due to the political situation back at home, they can't really do anything with them for now, and just leave them on a nearby pasture.
The steam style fighters join the water style fighters in their fight, however their numbers are few, and their style is not yet advanced enough to offer them a significant advantage.

>>4264018
Many different recipes are tried: crushed globetrops, powdered bark, burned Gumdrop fruit... in the end, what worked came not from plants but from animals: covering your hands in the stingy saliva of Crawlers was found to prevent you from getting sick when you're shoveling corpses and shit.
(gained technology: antibacterial ointment)

>>4264028
The tundra is a cruel mistress; 30 Bears perish in the snow, either frozen or consumed by hungry peers. The tribe has made great headway, but the white wastes still stretch on and on.

[1/2]
>>
Rolled 11 (1d20)

>>4267274
Cussehm, afraid that the powers that be may any day strike down his followers starts a secret project: On an island in the great lake, a fortress is constructed by water-worshippers. First roll is for construction, second for the secrecy they manage to hold.

They also attempt to get steam worshippers which were part of the scouts get Heligrazers on the island so that food can be produced in case of a siege.
>>
Rolled 16 (1d20)

>>4267283
>>
>>4267283

Rolling for Water Style guys to start domesticating animals for their leather and meat.

Second roll is for Water Style guys to develop leather whips
>>
Rolled 20, 14 = 34 (2d20)

>>4267291
Did it for ya
>>
>>4267297
Nevermind I’m a fucking idiot sorry
>>
>>4267297
Dammit, I failed to roll. Nice rolls, btw.
>>
>>4267300
Thanks
>>
Rolled 5 (1d20)

>>4267274
An elder tries to stop the ban on ideas since its stupid
>>
>>4267303
Personally, I'd stop it with a bit of Water Tribe Diplomacy (tm)
>>
Rolled 16, 6 = 22 (2d20)

>>4267274
with the new alliance,some smart people from the gang and some strong people from phk start researching and making better weapons

the federation try to make housing for the combined researchers
>>
Rolled 6 (1d20)

>>4267274
Tikku sees the Tundra Fubatee in these cold wastes and has an epiphany.
If these creatures can exist here, surely it must have something that allows it to do so.
Tikku demands the skins of these creatures be worked into clothing.
>>
>>4267316
WAIT fuck
nevermind this entire post
I just realized I went too far back in evo thread looking for something to work with
the creature in question is already extinct
>>
Rolled 18, 18 = 36 (2d20)

>>4267274
eeeeee start bringing in fleeder immigrants to help revitalise the population.

they also start trading with the water people but are hesitant to join the rebellion due to loyalists within eeeeee and those who are cowards.

rolling for recruitment and trade
>>
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>>4264034
>>4264093
The mining process goes extremely well, thanks to the pickaxes the Lumor "borrowed" from Lamentos. The fruits of the miners's labor are however miniscule - the rocks in their mine are brittle and powdery, not fit for making tools.
(gained technology: pickaxes)
(gained special resource: one mine)
The ruler of Lumor, Qofkly, has performed an advanced surgical procedure, known as "just shove the thing in and ignore the pain". In a matter of weeks, the arm's old, crumbling shell recedes and it's ashen orange is replaced with glossy grey and black, punctuated by bright, shining red. This is truly an awe-inspiring act.
(gained resource: third arm)

[ARTIFACTS GERMINATED - 2/42]

>>4264076
>>4264276
The Moo-ooo's mine is much more lucrative than the Lumor's - it is filled with black, flammable rocks. Negotiations end abruptly when the ambassador of the mine refugees gets a fistful of demon through his stomach.
Back at the mountain's base, engravings become popular - everyone wants their exploits immortalized on a bowl or plate.
(gained technology: engraving)
(gained special resource: coal mine)

Joustlers might be fast, but the skeleton tribe are smart(kinda) and many(relatively). a fine feast is enjoyed that day, and spirits are lifted. One man attempts to make sandwiches, but is disillusioned when he remembers that Raptyrs can't consume solid food and feed solely on viscera melted by the dripping their acidic saliva.

>>4264262
The cooperation idea is taken well by both sides; the nearer forest tribes join up with Bloo!blergh.
(gained 3 extra settlements, ~100 people each)
A lumber camp is estabilished as well, finally allowing Rollers to get wood without sacrificing their own trees. Unfortunately, axes have to be made of stone rather than wormscale due to their shape.
(gained lumber camp)
>>
Rolled 9, 4 = 13 (2d20)

>>4267274
the claw start irrationally researching ways to upgrade their temples and help the eunuchs and elders live longer

rolling for architecture and medicine
>>
Rolled 5 (1d20)

after encountering fuzzcrawlers, Tikku wants to work their skin into clothes to keep his people warm.
(these fuckers I KNOW are here in the tundra)
>>
Rolled 1 (1d20)

>>4267274
Attempt to stop the civil war
>>
>>4267325
SERIOUSLY WTF
>>
Rolled 8, 11 = 19 (2d20)

>>4267321
the other martial artists round up and execute water and steam loyalists

first roll for water, second roll for steam
>>
Rolled 8, 16 = 24 (2d20)

>>4267321
mine deeper to find better stones and ore
>>
Rolled 11 (1d20)

>>4267274
with the plague contained, the Karakkatta, realizing how little progress they've made on the House of the Karakkatta, try finding harder stones that can cut wood faster.
>>
>>4267319
i mean trading with the federation,sorry
>>
Rolled 15, 15 = 30 (2d20)

>>4267321
the anguis settlement near the river mentioned here
>>4263972
dont know about all the drama thats going on, so they just start building houses and fishing for food
>>
Rolled 2 (1d20)

>>4267321
>Raptyrs can't consume solid food and feed solely on viscera melted by the dripping their acidic saliva.
well then surely the skeleton tribe should make...

Soup.
>>
Rolled 6 (1d20)

There are drills around that have long, rigid tongues and little sensitive nubs on the ends of their aendeges. By pressing on those nubs with their tongues, they can communicate, and they are therefore more social.

These Drills the Bloo!Blergh now turn to, frustrated that their lifestock is just not fucking bothered. They try to domesticate them as beasts of burden, war, or whatever else they might be useful for. (+1 for evo!)
>>
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>>4267395
>>
>>4267312
The rational thought gang is not simply a unified collective attempting to rationalize everything.
The rational thought gang has many factions who believe in different forms of rational thought.
However, there are three major factions which will be covered here.
The factions names are the Grough, the Haak and the Uro.
Let us start with the grough.

The grough.

The Grough is a commune believing that since nature created us, it should be our job to help nature.
They are quite simple in their thought but unified in their ideals, a trait not shared by the other factions.
The Grough regularly plant trees and plants, feed animals and support renewable technology.
They participate in rational thought, but they are the least participating of all the factions.

The haak.

The haak believe that our job is to help each other, culminating in a society of helpful people.
They believe that society should have some amount of laws but their ideals are split in two.
One faction believes that our society should simply have rules against hurting others directly or indirectly, and the RTG doesn't need any other laws
Others believe in a defined law system to help people in helping each other.
They are very vocal in their rational thought and usually get into fierce debates with the uro.

The uro

The uro believe that the only obligation of fleeder-kind is to not hurt one another and a fleeder can do whatever they want otherwise.
The uro believe in an anarchic world with only laws against injuring another
They are split into two subgroups as well, with one believing in trade between fleeders, and the other believing in pure isolationism

All these factions cooperate due to their goals not being mutually exclusive, but there is no love between the haak and uro
For now, the Grough have not picked a side, but elders are deliberating.
Some say that the only way to help nature is to build a society around it, but others say only lawlessness can truly help society
For now, they are impartial, however.
>>
Rolled 17 (1d20)

>>4267274
A group of fire, wall, steam and water cultists are sick of the bloodshed caused by the civil war, and attempt to organize a peace meeting between the elders and the water masters
>>
Rolled 15 (1d20)

>>4269430
one in the group speaks up, noting that there was no bloodshed yet, other than the water style fighters beating up people once. They explain that this gathering right now is happening a turn or two before the things that caused it.
>>
>>4269443
What about the rebel water cultists killing loyalist steam and water cultists? Or did I misunderstand and they just got beaten up?
>>
>>4269538
they beat up people to show them how good their fighting style was. but because beforehand they had already been made suspect, people felt like they shouldn't do that and that they may be better off without the water cultists, who only recently were responsible for almost extinguishing the flame.
>>
>>4267330
Here it says that they executed loyalists
>>4269554
>>
>>4269565
yeah, this turn.
>>
Rolled 3, 6 = 9 (2d20)

>>4269430
a delegation of the executors may find out about the meeting. if they do they attack it

rolling for espionage and attack on the water tribe
>>
>>4269576
sorry for wrong name
>>
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>>4267323
The fuzzcrawlers prove much too elusive to simply find, and much too cautious to catch through luring.

>>4267332
Some black stone is found in the nearby mountain; it is barely sharper than normal stone, but it'll do.
(gained obsidian)

>>4267331
The Lumor manage to find an entrance to a cave containing shiny, brown rocks; unfortunately, it is the same cave that the Lamentos abandoned due to a worm infestation.

>>4267367
Moo-ooo colonists find themselves suddenly in no danger as their assailant mysteriously disappears; on the other side of the desert, the skeleton clan finds itself face to face with an enraged hellspawn.

>>4267395
The smaller drills are much less lethargic than their cousins; unfortunately, they are also much more intelligent and capricious. Corraling them is a pain in the ass, as unlike the bigger lurs they cannot be steered by being slapped softly. The Rollers will need some sort of Lur lure to get them to the village.

>>4267312
The rational thought gang makes a breakthrough - they can make fuzz crawler hair into twine, and twine into rope - which is then tipped with a sharp rock, making a whip or flail.
(gained technology: twine, rope, whips)
Housing is not constructed, as the former disciples still object to the creation of architecture.

>>4267319
A sizable tribe of nomads from the west joins up with the Eeeee. They are not well versed in Scree-claw technology, but they bring with them supplies and a new religion, and are not opposed to infrastructure like SOME people.
(gained new religious figure: the angry mountain; a great mountain that rained fire on the fleeder tribes of the west, forcing them to flee east)
Trade with the rational thought gang goes so well, that the rational thought gang decides to set up permanent camp in Eeeee.


>>4267336
The riverside villagers now live in small stone huts, with leather roofs propped up by wooden poles. To create the roofs, they stitch together the skins of multiple Grazers. One Fleeder had the bright idea to use a grazer skin to catch fish, and thus "net" fishing was discovered.
(gained technology: houses, stitching, "net"fishing)
>>
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>>4267303
>>4267325
>>4269430
>>4269443
>>4269576
The idea to stop the ban on ideas is rejected for obvious reasons.
The council of elders attempts to end the civil war by stifling and suppressing the water and steam cultists; their faith is outlawed, and Cussehm is publicly executed along with his family. This, surprisingly, only makes the dissidents fight harder, and fight smarter.
(steam/water cultists gain technology: guerilla warfare)
Thankfully, a group of concerned martial artists manage to defuse the situation before things get bloody, and get the two sides to enter diplomatic talks. A shaky peace is estabilished, for now...
The executors were unable to intercept the peace talks. Additionally, the elder council has found the executioners to be guilty of corruption, using the political climate to steal the goods of their fellow anguis unsuspected. The current legal system is clearly flawed, and is in line for some major revision...

>>4267283
>>4267291
The construction goes slowly, as the water worshippers are worse builders than wall worshippers, and moving materials to and from the island is rather difficult without any kind of vehicles; nevertheless, they manage to keep great secrecy, with very little suspicions being raised.
[Fortress progress - 1/5]
Whips are created from carefully cut, thin strips of leather, and are a great way to get a one-up over the water gang's enemies. Unfortunately the ban on ideas is still in play, and so the whips can only be made in secrecy.
(gained technology: whips)
The heligrazers prove to be difficult to import, but it doesn't matter anyway - the water style gang uncovers much better pets from a cave they find on the island; fluid as water and dark as night, they could be eaten to the bone, only to come back the next day as if nothing transpired.
[ARTIFACTS GERMINATED -3/42]
>>
Rolled 8 (1d12)

Roll for lamentos knowledge loss again
>>
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>>4270138
Lost knowledge of rope; due to this, some technologies are in short supply.

Bloo!blergh event: a crawler named Sloo! has taken it upon himself to catalogue the fine achievements of his race; the wealth of Bloo!blergh knowledge has been compiled into a whole series of clay tablets, displayed proudly at the town hall for all to see and study. Several new technologies are deduced during this compilation, such as pickaxes and properly cooked meat, and added alongside the earlier inventions.
Their knowledge far above the rest of the races and their population booming, the Crawlers are on the cusp of exiting stone age.

CURRENT MAJOR HAPPENINGS:
Bloo!blergh: Staying In Control; with their population now encompassing 6 settlements, the Crawlers must find a way to keep the lands united in knowledge and ideals.
Lumor: The Gathering; Qofkly has been receiving strange dreams lately, absurd colors and shapes telling of many riches, scattered across the world; if only he could have them all, he would surely be the most prosperous Ursa in the world...
Anguis: The CBT Man; in these trying times, an old nomad has come to the Walled Town; claiming to be a prophet from the south, he teaches bizzare rituals to the public, involving harm to oneself and to loved ones...
Tikku and Scree Claw Clan: The Contact; strange shapes have been sighted in the tundra lately - purple like bears, yet travelling atop a large tail rather than legs. Are they friends... or foes?
Skeleton Boys: The Demon; I don't even know what that guy's deal is, he's just an asshole. Good luck.
>>
Rolled 6 (1d20)

>>4270174
Tikku pursues these purple shapes to make contact and evaluate if they are edible.
>>
Rolled 13 (1d20)

>>4270174
An elder (the same one whose ideas keep being rejected) is sick of trying to talk, so he hires two random fleeders, dresses them up as water worshippers and sends them to assassinate the cbt man. This way, even if they get discovered, nothing will change much
>>
Rolled 13 (1d20)

>>4270174
Qofkly orders the construction of carts, and tents, of preserved goods and all manner of things that will ocme in handy for a great deal of traveling in the future.
>>
Rolled 13, 1, 1 = 15 (3d20)

>>4270174
The Stridaz start stealing from the Anguis they have made contact with, and also procreating heavily. They also experiment with the roller tools, hoping to be able to replicate them.
>>
Rolled 10 (1d20)

The Water Martial Artists try to regain relevancy after the death of Cussehm. A new leader arises from their ranks
>>
Rolled 18, 4 = 22 (2d20)

>>4270174
the federation decides to start marching towards the cbt exiles. a small party is sent to attempt diplomacy.

the rtg in eeeeee attempt to continue the exploration into fleeder anatomy
>>
>>4270975

not the exiles,the claw
>>
Rolled 16 (1d20)

>>4270218
rolling for elders defense of himself
>>
Rolled 20 (1d20)

>>4270174
several of the unnamed settlement are angry at the bloos constant asking for supplies and men.

they want to leave the bloo, and form a new clan

rolling for spread of seccesion movement
>>
Rolled 3, 6 = 9 (2d20)

>>4270130
>>4270133
The Lamentos try to bargain for written language with the tribes in their vacinity: The Bloo!Blergh and the Tribe of Lumor. First roll is for which one (1-10 Blergh, 11-20Lumor), second for how favorable the exchange is for the Lamentos.
>>
Rolled 14, 11 = 25 (2d20)

>>4270174
as the unnamed settlements break away from Bloo!blergh (>>4271017) before having had any effect on the tribe, for most nothing changes, other than some savages saying "we are part of Bloo!blergh" one day and then saying "actually we are not" the next.
The tribe starts a mining operation close to the Lamentos tribe. A road is built there for quick transport.
>>
Rolled 7 (1d20)

>>4270174
the skeleton tribe tries out worshipping the Soup demon.
>>
Rolled 4 (1d20)

>>4270174
the claw is interested in these odd creatures and attempts to make contact

rolling for diplo
>>
Rolled 6, 12, 11 = 29 (3d20)

>>4270174
the lumorians,unaware of the worms, attempt an expedition into the systems, looking for good stones and mining ore

three rolls, first for the expedition, second for the stone qualtiy and third for ore levels
>>
Rolled 16 (1d20)

>>4270130
a new trend among Karakkatta children emerges
where they use their dirty fingers to smear pictures on nearby trees
rolling for someone to realize you can do more with this
>>
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Rolled 30 (1d100)

>>4270194
>>4271204
First contact between Bears and Fleeders goes poorly, as the bears quickly evaluate their new acquitances to be both:
1. fully edible
2. very easy to take on in 1-on-1 combat
The would-be diplomats of the CBT religion end up being the Tikku Clan's dinner.

>>4270218
>>4270635
>>4271015
The two fleeders turn up just at the right place just at the right time - as the old man gives his sermon to a devout clique prepared to smash their own junk with a rock, HIS junk is smashed. And by his junk I mean his face. With a fist. TO the face. Being bigger than the assailants and hardened by decades of life in the tundra, he puts up quite a fight - but numbers prevail over raw strength.
One assassin, formerly a fire style fighter disgraced by his adultery and reduced to beating people up for food, has lost both of his eyes to the old man's claws; the other, a greedy deadbeat who'd do anything but work for riches, lost his left upper arm, torn cleanly off the shoulder.
The public, of course, knows nothing of their former lives - all they see is two valiant water style members, ridding society of a dangerous new influencer. The water gang thus gains two new leaders, and a newfound wave of public support.
(gained +40 water cult followers and two leaders. What are the leaders's names?)
Although their pastor is slain, the new CBT gang isn't down for the count - after all, their rituals are highly memetic...
(rolling for how many followers the Anguis CBT gang has)

>>4270244
Tasty food that has been burned by fire and sharp rocks were stolen from the Anguis in great numbers, but not very stealthily; the Fleeders are now on alert for incursions. Procreation is hampered heavily, as an STD has gotten loose among the population; infection leads to painful swelling and bleeding of the gamete glands. Infected Roller coagulations bear few children, as the bacteria consumes them while they are still in their planktonic embryonal stage.
(gained problem: STD)
Attempts to recreate roller tools are a monumental failure; when taken apart, the tools suddenly turn into rocks and sticks, which are good tools on their own, but worse than Bloo!blergh tools.
(gained problem: failure to understand the concept of tool making)

>>4270235
>>4271207
Observing a stone disk rolling across the floor, one Ursa is suddenly hit by an amazing idea: what if we make this rolling motion help us move stuff around? After an initial attempt to make a stone barrel and stuff valuables in there ended up a failure due to being difficult to control and difficult to carve, the Lumor settled for stone carts; propelled by one or two Ursas pulling it by it's twin handles, it can transfer goods in great quantities.
(gained technology: wheels, carts)
The expedition only finds a little brown shiny ore and middling stone before they are accosted by a worm; their pickaxes and axes manage to slay it, but the expedition is forced to return early due to injuries.

[1/2]
>>
>>4271173
The mine is thankfully not worm-infested, though the Ursas seem visibly upset with the Crawlers managing to use their territory better than they themselves do.
(gained resource: copper mine)
[ROAD PROGRESS - 1/2]

>>4271156
The diplomats are pelted with rocks as Crawlers mistake them for angry raiders coming to take back their cave. No language is gained.

>>4270975
The undercover diplomats discover that much of the Claw's citizenship is dissatisfied with it's obtuse law, yet they dare not speak ill of it, fearing that everyone else will strike them down for it.
(gained dissent among the Scree-claw populace)
The surgeons find nothing but more ways to crush cocks with rocks.

>>4271209
The pictures are adopted by the adults as well, in order to memorize the most important events of their lives.
(gained technology: mud writing)

>>4271194
The skeleton gang lays out their most exquisite skulls before the demon; he is barely impressed.
(Demon anger level: 95)
>>
Rolled 11 (1d20)

>>4272078
with a new food source at hand, Tikku demands that we acquire more of them
rolling to find and enslave fleeders
>>
Rolled 8 (1d20)

>>4272095
rolling for Karakkatta to continue working on the townhall
>>
Rolled 4 (1d20)

with prosperity slowly building in kakkark, many karakkatta find free time to procreate
rolling for population increase
>>
Rolled 9 (1d20)

>>4272095
the skeleton gang, having removed themselves quite far from the Ooooo, look for someone else to direct the demon's anger towards
>>
Rolled 12, 4 = 16 (2d20)

>>4272078
Stridaz experiment with herbs and spices to get the STD problem under wraps. They also send out a raiding party to abduct a few Bloo!Blergh rollers to teach them what the fuck magic is behind tools.
>>
>>4272078
The old poritur, master of the flame style, is very very sick about the ban on ideas. So he gathers up as many citizens as he can and gives a speech:
“Fellow Anguis, why are we doing this? Why do we kill our brothers for trying to help us? Why do we stick to our old ways when everyone else around us grows stronger and ever more dangerous? Why are we uselessly killing our own children in the name of a law made by the Fleeders as if it was made by the great ones themselves? What is the difference between when our ancestors invented the art of carving to when our brothers discover how to plant fruits? Stop this madness people of Anguis, chosen of the gods. Use your sharp minds, not your quick instincts, and don’t kill your brother for trying to help you”
>>
Rolled 4, 1, 12 = 17 (3d20)

>>4272095
>>4272078
Having weirdly lost three villages of like-minded individuals before they had even really joined, the people of Bloo!Blergh are all in agreement that something strange is going on. Three great rollers, each of which had gotten a statue only recently, propose different strategies.

A young roller called Shmerg who had gotten a statue for talking just so dang digitty good that if you were talking with him in mind you're gonna always say the truth even if your lying, proposes a unifying project: the greatest structure of all time, a great ziggurath with hanging gardens should be built. It would be a guiding light and a beacon for rollers to flock to. He asks for materials and builders.

Snoofloo, the ancient wall builder, who has gotten a statue because he threatened to kill the sculptor if he wouldn't make it, has a different perspective. He says the kind approach was the problem. A strong military should be formed, with drills, formations, standardized equipment and maybe even leather shields should be formed. Force will keep the peace.

Lastly Sloo, the scribe, who has gotten a statue so he could write the index for his library on it for rollers to more easily find what they are looking for, says none of the above is the solution: Instead, he says laws should be made, written down, and enforced. One roller, he says, should be the arbitrator of those laws, and sole decider on the tribe's fate. Centralization will bring unity.

Rolling for each project.
>>
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>>4272209
I always forget the image. NOt that it matters with those rolls.
>>
Rolled 20 (1d20)

Water Style Martial Artists seek out more recruits to their style and religion by showing them their superior martial arts.
>>
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>>4272209
>>4272211
have an evo to make that 12 just a little less pathetic.

Some fuzzy rollers grow up to be fuzzbois, big ambush predators using their fur as camoflage. They are no longer very social, only coming together to mate, and their size means that mating happens between four or five individuals tops, often just two or three.
>>
Rolled 11, 10, 2 = 23 (3d20)

>>4272078
>>4272095
Rolling for Quofkly to intuite where the next artifact is (roll 1) and the journey there (roll 2)

Also rolling for ore found in the bloo!Blergh mines.
>>
Rolled 10 (1d20)

>>4272191
rolling
>>
Rolled 16, 6 = 22 (2d20)

>>4272078
the rtg and phkians attempt to spread dissent among the folks

at home, the federation try making weapons that can hit at range
>>
Rolled 11 (1d20)

>>4272078
the cbt gang also attempts to spread
>>
Rolled 19 (1d20)

>>4272078
>>4272095
Meanwhile at home, the Lumor try to get the secret of architecture from the Bloo!Blergh to get villa von Lumor bigger and better.
They offer the secret of wheels in exchange.
>>
Rolled 5 (1d20)

>>4272078
>>4272095
After the worst generations anybody could have, the Lamentos orgnaically have evolved a tradition of lamenting songs, mourning hymns which chronicle the terrible events in their past.

These hymns have a very rigid rhyme structure and thus cannot easily be changed in the retelling: Any change to the wording would immidiately be conspicuous.

If any information pertinent to technology or cultural achievments would be included in any of those songs, it would enter the cultural conscience of the lamentos and could be recalled in detail in ritual singing.
>>
>>4273389
FUCK
>>
Rolled 8 (1d20)

>>4272078
The elders try to make peace with the water people
>>
Rolled 16 (1d20)

>>4273454
the water people smell their chance and crack down on the elders.
>>
>>4272125
Fleeders are used to living in the tundra, and can effortlessly cover their tracks with snow. Finding them is hard, but Tikku manages to nab a few anyways.
(gained 10 Fleeder slaves)
(CBT Fleeders gained technology: primitive camouflage)

>>4272130
>>4272140
[TOWN HALL PROGRESS - 5/80]
The population doesn't increase much, as the Karakatta are still recovering from the plague.

>>4272143
The skeleton gang manages to hide from the demon by cleverly utilizing a nearby mountain's terrain; he's now busying himself with pugilizing Grazers and Structural Crawlers, but it's doubtful that this will distract him for long.
(Demon anger level: 80)

>>4272147
The Stridaz find that the sap of Blood Grapes, when rubbed on the affected areas, somewhat relieves the pain, and is probably a good way of fighting the infection.(In reality it just causes nerve damage which dulls the pain response but they don't know that). The attempts to catch Bloo!blergh rollers are a resounding failure - despite the Stridaz's stature and might, the smaller Crawlers had managed to defeat them with some sort of big rock they carry around that parries blows, and a long brown arm that throws rocks even farther than Stridaz do. Maybe they should try to start with some smaller, less advanced Crawler tribes...
(gained tech: paralytic agent used as painkiller)

>>4272191
Poritur's words are heeded, but not by everyone; roughly half of Fleeders join him, the young and hopeful and the old and wisened, while the rest oppose him - the ones who profit off the regime, using the ban as an excuse for "surprise inspections" of personal dwellings that end up with the victim exiled and his belongings "confiscated".
(gained SECOND civil war, going on at the same time as the first)

>>4272209
The Ziggurat's construction is began, but grinds to a halt when the issue of the hanging gardens comes up - the problem being that the builders have no idea how to actually make them "hang".
[ZIGGURAT PROGRESS - 1/3]
Snoofloo has an age-induced heart attack while monologuing and falls dead on the spot. His proposal goes unheard.
Sloo! begins formulating a set of laws and instructions that would guide a Crawler in life and bring cohesion to the tribe. A wide array of rules is estabilished: do not kill your fellow Crawler, do not take things without permission, etc... and a certain hierarchy of rule is estabilished.(either write in your hierarchy, or let me make one)
The problem lies in choosing the highest ruler. Sloo!, of course, selflessly volunteers himself, but more candidates have risen: the sweet-talking Shmerg, the tall and mightly !Plop, and a whole Roller advocating that a single Crawler is not enough to manage a tribe and that you need at least a dozen wrapped up into a ball to even begin.
(gained technology: laws)

[1/2]
>>
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>>4273358
The cave is structurally unsound; 10 miners perish trying to extract it's meager ore.

>>4273358
>>4273370
In his dreams, Quofkly sees through the eyes of another; a great, dark beast, imprisoned in the middle of a great lake. It is not alone; others like it surround it, and lesser purple beasts slither around carrying rock.
The vision is uncertain, but he has a feeling that he and his tribe must move towards the great lakes. 11 Ursas total depart with carts and supplies.
[JOURNEY TO THE GREAT LAKES PROGRESS - 1/2]
The trade goes well, with both tribes getting what they wanted, and then some. The Rollers get carts in addition to wheels, and Lumor, attempting to use the powdery white stone instead of clay, make a viscous sticky substance that adheres well to rocks.
(Bloo!blergh gained technology: wheels, carts)
(Lumor gained technology: lime mortar, kilns)
[VILLA MODERNISATION PROGRESS -1/3]

>>4273363
>>4273365
Dissent spreads among the populace and turns into a full-blown conflict. The federation is too busy with juggling dissenters and rebels to concern themselves with inventions.
A push for expansion causes the number of CBT cultists to reach 4200. Nice.

>>4273454
>>4273481
Their fighting spirit renewed by the second civil war, the water people stage a coup and overthrow the elders.

>>4273389
The lamenting songs are just as terrible as the events they describe; listeners have at times tried to claw their own ears out just to stop hearing them.
(gained technology: lamenting songs)
(gained problem: lamenting song-induced suicidal depression)

>>4273338
The water style guys don't have time for recruiting with all their fortress building and coup making - but they do get a single new addition to their ranks. He is the perfect student; copying all actions taught to him and not once attempting anything not guided by a teacher. All in utter silence, too! Such a good boy.
[ARTIFACTS GERMINATED - 4/42]
>>
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>>4274952
>>4274923
New Tally
>>
Rolled 13, 2 = 15 (2d20)

>>4274923
The Karakatta go on a large-scale slave raid to get slaves for the construction of the town hall. They also work on their architectural knowledge to make sure it'll be a beaut.
>>
Rolled 13 (1d20)

>>4274923
Panicked and in hiding, the skeleton gang tries to calm down by making a nixe pot of soup.
>>
Rolled 16, 12 = 28 (2d20)

>>4274954
Poritur gathers all of his followers, telling them to pack their belongings, and retreats to the shrine of the first flame. “Let the misguided and greedy fight each other, for only the wise shall prosper” he says, trying to sway more anguis to his side
Rolling two d20s, first one for recruitment and second one for gathering supplies for the retreat
>>
Rolled 9 (1d20)

>>4274954
the claw is angry at tikku and his tribe, so they set a trap and try to capture some of them

inside, the dissenters try to form an organized militia
>>
Rolled 12 (1d20)

>>4275029
rolling for militia
>>
Rolled 6, 18 = 24 (2d20)

>>4274954
a builder in the sothern outpost was making a small house out of leather and he noticed that the leather would float on water (there was mild rain the day before). Cossor, the person who discovered this finished the hut and decided to start working on floating things to sail around the rivers.

the elders have made some of the youngsters start stitching more twine for housing. some of them make rags and it catches a elders eye. he thinks what if he made full coverings for the body to wear and be more warm, as the weather in the southern outpost is quite colder than the weather up north

rolling for boats and clothing
>>
Rolled 2, 15 = 17 (2d20)

>>4274954
the cbt religion keeps spreading. the small subsection of cbters in the anguis call for help from the cbt nomads.

they also recruit in the anguis
>>
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Rolled 5, 12, 16 = 33 (3d20)

>>4274952
>>4274954
evo for bonus, for you to put to the roll you want to: Some Joustlers specialize on eating Drills, developing great claws which they ram into the earth when they feel tremors. They also retrieve roots this way and become omnivores.

>>4274954

In Bloo!blergh, an, as of yet non-bloody, power struggle is occuring. Sloo! has written up some laws everybody is pretty much okay with: There shall be an ultimate instance of law, a person (or ball) which has final say over what laws are to be inacted. Murder is outlawed, taking stuff when you don't need it, or when it belongs to someone important is outlawed, Work regimes are standardized. The question of who shall be at the top of this pyramid, it is presumed, will be resolved by the nameless villages: Whoever manages to reintegrate their labor force will surely have such strong backing that the other two will back down to their respective specialities.

Shmerg's strategy has not changed. He thinks the ziggurath will be a sign to the rollers to unite under the oppressive might of a power which can build such a wonder. He sends to the first village an invitation to inspect the building site, and the statue of old Snoofloo, with the explanation that it will make any structure sturdier it gazes on. (first roll)

Shmerg meanwhile draws up a set of laws with some positives to the villages. It promises gardens, houses, and at least one statue of a local to every settlement in the tribe. He also comissions a road to be built to his village (second roll)

!Plop gets ogether his strongest friends and goes out to smash in the faces of the strongest guys in his village, to show them who's boss (third roll)

Whoever will get their village into the tribe, or if multiple will, whoever does it best, will be first king.
>>
>>4274954
the lumorians try to secure and reinforce the mine so the cave doesnt fall on them

they also try luring the lur to another cave

rolling for both
>>
Rolled 20, 17 = 37 (2d20)

>>4274952
>>4274954
meanwhile, a second mine is opened(rolling for success there), and !Oof!, a farmer, tries to use different kinds of blackgrass at different times of the year, and worm poop for the trees (advanced agriculture roll)
>>
Rolled 6 (1d20)

>>4274954
One Lamentos, Berschtisgaden, has a new song, and he sings it to the rest. Unsurprisingly, it's about how shit and pointless life is. But it also, unusually, includes a call to action: Despair, he says, but realize that it's unfair that we are this badly off. Realize that death won't be a release, for it will leave all the cunts that are happy around. Don't give up, it says, when there are so many assholes that gotta understand how shit life is. (rolling to turn depression into fatalistic but productive anger)
>>
Rolled 13, 1 = 14 (2d20)

>>4275042
roll
>>
>>4274952
>>4274954
the stridaz try something they saw some purplebois do: they castrate the STD riddled population. To get more genes into the genepool though, they start just stealing other striders. They just go out and take them. In fact, they don't discriminate: They also steal rollers and fleeders.
>>
Rolled 13, 14 = 27 (2d20)

>>4275054
>>
Rolled 12 (1d20)

>>4274954
An ancient Querty, having written down the knowledge that remains from the Mumanites on her personal bark with her Lumor script, leads whoever of the Lumanites will follow her out of the caves, and into the forest.there, Quofkly is has left villa van Lumar with a skeleton crew of ursus without disk throwers. It is time for Querty to reclaim her spot in the manor.
>>
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>>4274956
70 slave Bears are gained through pillaging; they are instantly put to work at building the town hall, but as they've never built anything in their entire lives, their work ends in complete disaster - the hall crumbles, and 10 of the slaves are killed along with 5 people.
(gained 60 slaves, lost 5 bears)
[TOWN HALL PROGRESS - 0/80]

>>4274957
Desperate times call for desperate measures; the skeleton gang emulates the witchery of their former oppressors, converting a Roller's shell, some water and some fruit into a kinda-edible muck. The demon is displeased with the offer's crude nature, but soup's better than nothing.
(gained technology: bowls, knapped rocks, soup)
(Demon anger level: 40)

>>4275028
>>4275036
60 anguis, along with their 40 children, retreat to the monument. Supplies are in no short supply, but will spoil in a week or so, after which time the refugees will have to venture out to gather and hunt.
The boat's wooden supports were too weak - when Cossor tried to mount his vehicle, it caved under his weight, and he got soaked head to toe.
The weather down in the south is actually warmer than in the north because they're closer to the equator but they make some warm clothes anyway in case someone from up north wants some. A plain leather "sock" keeps the tail from getting muddied up, while a "vest" of leather filled with Gumdrop fuzz keeps the body warm.
(gained technology: clothes)

>>4275029
>>4275030
>>4275037
And ambush is prepared, and executed brilliantly against a group of Bear scouts; too brilliantly in fact, as none were left for capture.
(Tikku lost 3 bears, Scree-claw loses 5 CBT cultists but it's ok they weren't part of the main village)
The militia is not the best, but it's still better than the unorganized mass tactic the traditionalists use.
(gained technology: primitive tactics)
The Anguis cult gains 30 more CBTers.

>>4275042
>>4276710
Stone bricks and lime mortar serve well to reinforce the cave; unfortunately, mining in safety becomes the least of their problems as the Lur decides that the Villa is as good a cave as any and nests there.
Querty can't reclaim a spot that's currently buried under a worm's 400-kg tush, so instead she rallies the tribe under the common goal of making a BETTER manor, with mortar and bricks!
[VILLA MK2 PROGRESS - 1/2]
>>
Rolled 15, 13 = 28 (2d20)

>>4277374
The cbt gang start recruiting within the rebellion(anguis),claiming that cbt is the best way to rebel against the oppresors.

Some of them start spreading technology between the anguis and the claw thriugh the grapevine
>>
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>>4275039
>>4275043
Shmerg's strategy backfires as a section of his "hanging garden" falls off, crushing a few innocent civilians.
Sloo! takes a slow and steady approach to his mission, reasoning that before building a garden you need to know how to make bricks.
While Sloo!'s busy building roads and educating citizens, !Plop just wins his village over in the first few days by beating up anyone who dares say he's not the ruler. Evidently, this strategy worked so well that he has become the ruler of Bloo!blergh as well.
(gained two villages, one fully civilized)
As agriculture advances, hunting becomes less necessary, and many hunters become farmers.
(gained technology: non-primitive agriculture, your population will now expand quicker)
A new cave is found - this one filled with curious black liquid rather than ore.
[ARTIFACTS GERMINATED - 5/42]

>>4275046
The song is too depressing - it just makes the Ursas cry harder instead of inspiring them.

>>4275054
The castration strategy works, with the castrated no longer spreading the disease.
(gained technology: CBT)
The Rollers repel raids with their advanced weaponry, but the Fleeders do not have such luxurious technology, and are overwhelmed by the physically powerful Stridaz.
(gained 10 Fleeder slaves)
>>
Rolled 12, 7 = 19 (2d20)

>>4277374
Cassor reinforces the boat and tries again

The elders try and develop more medicine to treat the ill
>>
Rolled 18 (1d20)

>>4277404
Holy shit I love !Plop. He needs a tall hat. Rolling for a hat to indicate he's the ruler.
>>
Rolled 6 (1d8)

ANGUIS-LUMOR EVENT: a caravan of eleven strange creatures has arrived at the fields near the great lake that lays adjacent to the Walled Town. They seem to be looking for something...

ANGUIS-STRIDAZ EVENT: lately, people have been going missing at the Southern Village. Foul play is suspect.

RANDOM EVENT: Remember >>4254587? Well, I'm rolling for it again!
>>
Rolled 7 (1d20)

>>4277410
KARAKATTA EVENT: a volcano erupts on the nearby mountain. Rolling for damage to the village.
>>
>>4277404
The claw in the stridaz start forming an escape plan

The claw militia start killing elders in their sleep to destabilise the opponent
>>
>>4277416
Rolling
>>
Rolled 13, 16 = 29 (2d20)

>>4277416
Anguis actually

Rolling
>>
Rolled 11, 11 = 22 (2d20)

>>4277410
The stridaz have no concept of restraint and just dumbly do more raids. They also incorporate more striders into their tribe by wiggling their arms menacingly at them.
>>
Rolled 9 (1d20)

>>4277404
Poritur starts to organize firing drills, to prepare his “troops” to fight in case shit hits the fan
>>
Rolled 13 (1d20)

>>4277656
After firing drills don't do well, Poritur tries to have them train through duels instead.
>>
Rolled 5, 19 = 24 (2d20)

>>4277404
[I'll supplement this with an evo tomorrow but I'llroll it today]

!Plop's new focus is of course military, and to do that he looks to the god: the most recently died god, Snoofloo, and his plan for leather shields and an organized military.
>>
Rolled 14, 20 = 34 (2d20)

>>4277404
the federation continue to stock up on weapons for the upcoming battle

rolling for amount of weapons and quality of weapons
>>
>>4278592
rtg-phk federation btw
>>
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>>4277402
>>4277407
>>4277656
>>4277698
The CBT cult's influence in the Anguis grows; now, they number a hundred individuals.
The Scree-claw clan learns about cooking and leather-making from the Anguis.
(Scree-claw gained technology: cooking, leather-making)
The new boat is reinforced with extra wood and tighter knots; this one manages to float to the other side of the river and back before breaking down.
(gained technology: boats)
The ill are made to smoke dried globetrops; however, this is a mere placebo and not a real cure.
Poritur instates a duel-based training regimen among his flock; they are inexperienced however, and the training goes slowly.
(gained technology: duel-based training)

>>4277416
>>4278592
The militia manages to off most of the elders in the first night; unfortunately, the rest puts up guards afterwards.
The federation discovers an exciting new technology: by taping rocks to sticks, you can make things as sharp as a rock and as long as a stick!
(gained technology: spears and axes)
in addition to these homemade weapons, during a raid on the Scree-claw clan's special mud hole, the scouts managed to recover a completely different kind of weapon, made of shiny rock and shaped utterly unlike anything else. When a scout grabbed it, it pierced his arm with a tentacle, and began oozing special mud from the opposite end. When he squeezed a bundle of sticks coming out near the tentacle, it threw the mud with a lot of force.

[ARTIFACTS GERMINATED - 6/42]

>>4277423
The Stridaz do a few raids, but in total, they lost more than they gained: the population is cut down massively, and many tools are broken. At least the population loss is offset a little through accepting migrants.

>>4277415
Many bears die and the fuslibees are lost, but overall, it's not TOO bad, even if they lost their old home.
(Karakatta will now need to find a new place to live)

>>4277374
The Villa Van Lumor Mk2 is completed, able to hold twice as many Ursas and only half as susceptible to rain.

>>4277699
>>4277408
The military is awed into compliance by !Plop's magnificent, utterly glorious hat. It is so amazing. Literally the best hat in the world. It's so good if you look at it your eyeballs explode and your brain turns into a black hole so no illustration will be provided.
(gained technology: military discipline, nice hats)
>>
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>>4277410
ANGUIS-STRIDAZ EVENT: the escaped Fleeders return to the Southern Outpost and relay tales of the tall, betentacled beasts that stole them.

ANGUIS-LUMOR EVENT: Quofkly and his men have found the island, but can't get to it - they are way too heavy to swim.
>>
Rolled 16 (1d20)

>>4278744
Quofkly tries to make his arm do something special that will get them over the lake.
>>
Rolled 7, 13 = 20 (2d20)

>>4278744
some lumorians start luring the lur somewhere else

they start reinforcing the cave to stop collapsing on them
>>
Rolled 6 (1d20)

>>4278744
the cbt gang start building paths between major cbt areas. two of these are the anguis and the claw

rolling for pathing
>>
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Rolled 20, 12 = 32 (2d20)

>>4278740
>>4278744
The ziggurat being slow to build, !Plop with his big hat goes to Sloo! and asks him why the hell it's taking so long. Sloo! says the answer is simple: The statue of Snoofloo!!, the building statue is missing and thus Snoofloo!! isn't helping. !Plop sighs and takes his new army to the village Sloo! has sent the statue to to get it back and take over the village in the process.

Meanwhile, Shmerg is continuing to work away on convincing the new village, while his legislation takes effect in the already taken over village: There, houses are built, a garden is made, and the construction of a road started.

Evo next post
>>
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>>4278870
Adding to Shmerg's roll with this evo:

Some gumdrop trees are sick of being eaten so indiscriminantly. So they grow taller so only tall bois can eat them and maybe climby bois.
>>
Rolled 3 (1d20)

>>4278740
>>4278744
The Oooooo attempt to domesticate an animal to ride.
>>
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>>4278797
Quofkly attempts to commune with the arm, and succeeds; soon it stirs to life and rumbles. In the blink of an eye, it does something special that will help them get across the lake! And by "them" I mean the arm alone and by "something special" I mean load-lightening flesh emancipation! The arm flops along the beach towards the water while the surrounding Ursas are stunned, and begins it's aquatic venture.
(lost 1 Quofkly)

>>4278819
The remaining Lurs are lured out of the cave... and into the remains of the first villa. The cave is reinforced with liberal application of mortar to the walls.

>>4278824
The paths can not be built, as the cbt gang is too busy having a civil war.

>>4278870
Shmerg and Sloo! trade their names back so as to avoid further confusion.
Anyways, turns out Shmerg never did actually visit his assigned village; he figured his ziggurat back at Blergh would be so glorious as to draw all the villagers there. What !Plop finds at the site is a hardy people, much more ferocious than the crawlers of Bloo!blergh; that's all the better however - the resistance of the locals just offers a brilliant opportunity to test the new militia's mettle. The village is taken over in a single, decisive siege.
(gained village of 100 crawlers, 30 of them warriors. gained back the statue of Snoofloo!!)

>>4278906
The Ooooo try to ride dragons, but just end up with third degree burns instead.
>>
ANGUIS EVENT: at the construction site of the water gang's fortress, a dark shape is seen in the water, as long as a fleeder is tall. It is moving rapidly towards the fortress.
>>
Rolled 18 (1d20)

>>4278993
>send out the strongest water dancer
>>
Rolled 6, 20 = 26 (2d20)

>>4278990
the claw civil war has begun. The first strike is by the militia,using their knives to kill the elders of the claw.

The elders send their forces to round up the militia and execute them. they are distracted from border patrol...

rolling for militia attack and the claw counterattack
>>
Rolled 6, 6, 20 = 32 (3d20)

>>4279047
the distraction of the guards is enough for a double attack from the federation

the phkians throw axes and spear the enemies while the rational thought gang attack the weakest points of the claws defence

the claw, in confusion strike back with the all their troops, however that sounds liek rational thought to some

first two rolls for phk success and rtg success, third for counterattack
>>
Rolled 8 (1d20)

>>4279054
but in the midst of the chaos, the man with the goo shot attacks. he goes for the remaining elders

rolling for his success
>>
Rolled 15, 8 = 23 (2d20)

>>4279056
in the midst of the war, the elders consider ending the ban on rational thought and houses

rolling for ending the ban.
>>
>>4279076
ignore second roll,sorry
>>
Rolled 6, 17 = 23 (2d20)

>>4278990
the bone cut offers the demon some soup.

Meanwhile, the Oooo develop javelins
>>
Rolled 18, 10 = 28 (2d20)

Poritur keeps training his troops, determined not to let “heretics and idiots” rule the work of his life
Meanwhile, his second in command tries to establish contact with the claw cults to understand what the fuck they want and why they’re a bad thing
>>
>>4279547
First roll for training, second roll for information
>>
Rolled 2, 6 = 8 (2d20)

>>4278744
The stridaz try to get the anguis slaves back, and develop nets to do so
>>
Rolled 9, 1 = 10 (2d20)

>>4278990
the bloo!blergh try to get some copper out of their new mine.

They also expand their hosing projects and such.
>>
Rolled 3, 17 = 20 (2d20)

>>4278990
the cbt gang continue expansion,specifically in the anguis

rolling for general expansion and anguis expansion
>>
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>>4278997
Osmoros, renowned for staying deadly even in water, is sent out to deal with the threat. It is time for battle.(roll 1d20 and state your action)

>>4279047
>>4279054
>>4279056
>>4279076
>>4280529
The war ends with the Scree-claw decimated; about half their population was slain in the efforts to defeat the Rational Thought Gang, loyalist and traitor alike. They managed to fully exterminate the gang, at least.
The ban on rational thought is not repealed, despite the high roll, as the RTG are seen as the instigators of the war, and their ideology the cause. I will allow you to cash the 15 roll in for a development of your liking though.
Expansion is minimal - it seems the CBT gang has exhausted the Fleeder population of the southwest, and no more Fleeders can join here due to no more Fleeders existing here.

>>4279112
The soup is no better than it was before, and the demon is appalled by the lack of improvement.(anger level 50)
The javelins are really nothing more than sharpened Stilt Crawler legs; it is the exact way they are sharpened that makes them unique, being covered in long, twisted grooves that make them spin when flying, aiding in penetration and stability. Their reasoning is that the smells in the air will go through the grooves, and will thus push less at the projectile.
(gained technology: rifled javelins)

>>4279547
>>4280529
The refugees might have had a bad start, but they're taking to the fire style much more readily now; unlike most martial artists before them, they are united in their technique thanks to a strict regime devised by Poritur.
(gained technology: mass teaching of martial arts)
Not much is learned about the cult, other than that their religion came from the south and that it's centered around flattening their dicks. Turns out a lot of Anguis are into it, and an additional 100 cultists are gained. Things are looking bad in the Walled City - about the only unconverted populace is at the Southern Outpost, at Poritur's shrine and at the water fortress.

>>4279553
The raid goes disastrously - the Fleeders were expecting more slavers, and kill most of them. The rest retreat back to the village, and are followed by Fleeder scouts.
(lost 5 eunuchs and 3 adults)
The Anguis now know where you live, and may launch a counterattack.

>>4279701
The mining goes slowly because of the recent cave-in and because everyone but !Plop has weak tentacles that can't lift pickaxes for shit. Some ore is gained anyways.
The infrastructure projects turn sour when a building designed to hold excess worm poop buckles, releasing it's putrid contents into the irrigation canal situated right next to it. Ew.
>>
Rolled 15 (1d20)

>>4281533
Osmoros fights the thing for a while, trying to subdue it, but after multiple lethal blows seem to do nothing to the creature, he ultimately tries to bite off black flesh and swallow the thing whole.
>>
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>>4281643
In a last-ditch desperation attack, Osmoros VORES the entire robot arm, yes THE ENTIRE ROBOT ARM! What an amazing feat, folks! The guy'd get a golden medal as the village's #1 vorer if the Anguis actually had any gold!
>>
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>>4281704
...Unfortunately, the moment he climbs onto land, his bowels forcefully evacuate themselves, and the liquid remains of the arm dash towards the mimic unit(>>4274952), and as they collide, the bright light of an extremely energetic chemical process blinds the bystanders.
And as the smoke clears, the Anguis finds... Whoops! That's spoilers for the next thread! Thanks for tuning in folks, see you next time!
>>
Rolled 19, 8 = 27 (2d20)

>>4281533
with the recent loss of population the claw bans cbt due to it causing eunuchs.

(rolling for how well this is received,also spending the 15 on pathing between the anguis and claw because most cbt loyalists are going to move)
>>
>>4281707
thoornks 4 dred



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