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File: Goblin-Champion.jpg (90 KB, 768x438)
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You are a crusader and slayer of evil creatures. You live in the Kingdom of Laerenth, far from our world. In this grim world, there is only one ray of light: the Church of Christ.

You are currently in the church of Father Virgar, in the capital city of Eyada. The old man has blessed you with prayers and holy water. You have been purified of the filth of the creatures you've killed in your last mission, and are now ready to receive your new mission.

A nest of goblins has been growing in the sewers of the city. They have been kidnapping and raping women. The Church requires that you exterminate all of the goblins, in the name of Christ.

--Faith Meter (0%) --
>When you quote the Bible appropriately, your Faith Meter increases
>Your fighting abilities are strictly determined by your Faith Meter

You are...
>Storm Frostbane, a shy, awkward, blond-haired man
>Milena Ravensun, a cold-hearted, merciless, black-haired woman
>Write-In
>>
>>4384782
>Storm Frostbane, a shy, awkward, blond-haired man
>>
>>4384782
For some reason, I feel that Christianity and goblin cleansing with extreme prejudice go hand in hand.

>Storm Frostbane, a shy, awkward, blond-haired man
>>
>>4384782
>Milena Ravensun, a passionate, merciless, blonde-haired woman
>>
>>4384782
>storm
>>
>>4384782
>Storm Frostbane, a shy, awkward, blond-haired man
>>
>>4384782
>Milena Ravensun
>>
>>4384788
+1
DEUS LO VULT
>>
>>4384788
Support
>>
>>4384782
>Milena Ravensun
>>
>>4384782
>>Storm Frostbane

Can't be Christian if we're 'merciless', right?
>>
>>4384788
+1
>>
>>4384782
>Storm Frostbane, a shy, awkward, blond-haired man
>>
>>4384782
>>Milena Ravensun
>>
>>4384782
>Storm Frostbane, a shy, awkward, blond-haired man
>>
>>4384782
>Milena Ravensun
>>
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>>4384788
>>4384792
>>4384794
>>4384798
>>4384800
>>4384803
>>4384809
>>4384813
>Milena Ravensun, a passionate, merciless, blonde-haired woman

There was a tie for both versions of Milena, so the Write-In wins.

You walk to the Lower Quarters, your trusted sword in hand. The Lower Quarters is the least defended part of town, and where the kidnapping has happened. You have no other equipment, and you refuse to have any form of money or wealth in your possession, other than basic adventuring gear.

Matthew 6:24 -- No man can serve two masters: for either he will hate the one, and love the other; or else he will hold to the one, and despise the other. Ye cannot serve God and mammon.

You only eat what the church or the good people give you. Your only armor is your faith. When your sword is blessed by the Holy Spirit, it can pierce the armors of the goblins as if it was soft bread.

You enter the sewers and light up a torch. The stench attacks your nostrils. This environment is filthy, but you know that this is what the impious goblins enjoy the best. You recite prayers while searching for any sign of a goblin infestation.

>Only accepting Write-Ins for this turn
>Quote a Bible verse to increase your Faith Meter
>>
>>4384828
Psalm 23:4
Yet, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.
>>
>>4384828

"The Lord is my helper; I will not be afraid. What can mere mortals do to me?"
>Hebrews 13:6
>>
Yea though I walk through the valley of the shadow of death, I will fear no evil; For You are with me; Your rod and Your staff, they comfort me.

(lazy quote I know)
>>
>>4384828
Psalms 84:11
“For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.”
>>
>>4384828
Deuteronomy 31:6
Be strong and courageous. Do not be afraid or terrified because of them, for the LORD your God goes with you; he will never leave you nor forsake you.”
>>
>>4384828
Isaiah 41:10
So do not fear, for I am with you; do not be dismayed, for I am your God. I will strengthen you and help you; I will uphold you with my righteous right hand.
>>
>>4384836
Supporting this psalm choice
>>
>>4384836
+1
>>
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>>4384836
>>4384844
>>4384851
Psalms 84:11 -- For the Lord God is a sun and shield: the Lord will give grace and glory: no good thing will he withhold from them that walk uprightly.

While walking with a perfectly rigid, noble gait, you recite one of your favorites Psalms, and manifest a floating shield of sun energy rotating around your body. The sun energy is known to destroy undead, and it provides more light than your torch. You are expecting to fight goblins in those tunnels, but you never known what enemy you might encounter...

As you are progressing, the stench increases to the point of being nauseating. It is only your faith that allows you to move forward; a normal human being would probably be unable to tolerate it. You see on the walls the white stains that goblins are known to leave behind. You are now in enemy territory. The stains leads you to a tunnel of rusted metal that leads downstairs. You have no doubt that this is the entrance to a goblin nest.

>You enter silently, planning to take the demons by surprise
>You make your entrance known and announce the righteous punishment that is to come
>Write-In

-- Faith Meter (15%) --
>Shield of Faith (activated)

--Justice Meter (0%) --
>The Justice Meter is additional to the Faith Meter
>If you post a negative comment in the /qtg/ >>4348547 about the impious Goblin Quest >>4364503, your Justice Meter will increase (post link).
>If a Bible verse is posted at the same time, your Faith Meter will also increase.
>>
>>4384860
>The Justice Meter is additional to the Faith Meter
>If you post a negative comment in the /qtg/ >>4348547 # about the impious Goblin Quest >>4364503 #, your Justice Meter will increase (post link).
>If a Bible verse is posted at the same time, your Faith Meter will also increase.
Now that’s what I call a pro gamer move
>>
>>4384860
>>You enter silently, planning to take the demons by surprise
>>
>>4384860
>You make your entrance known and announce the righteous punishment that is to come
Based OP
>>
>>4384860
>You enter silently, planning to take the demons by surprise
>>
>>4384860
>You enter silently, planning to take the demons by surprise
>>
>>4384875
>>4384883
>>4384893
>You enter silently, planning to take the demons by surprise

(Everyone can roll)

Roll 2d100 for Stealth
The DC is 50 (you must roll equal to the DC or lower)

>The first die determines whose roll gets picked (lowest wins)
>The second die is your Stealth roll
>If 3 anons succeed the roll, you will gain a small bonus
>If 6 anons succeed the roll, you will gain a bigger bonus
>etc.
>>
Rolled 68, 75 = 143 (2d100)

>>4384912
>>
Rolled 2, 44 = 46 (2d100)

>>4384912
>>
Rolled 94, 61 = 155 (2d100)

>>4384860
>>4384912

>>4384916
Did it.
>You make your entrance known and announce the righteous punishment that is to come
>>
Rolled 52, 41 = 93 (2d100)

>>4384912
>>
Rolled 87, 67 = 154 (2d100)

>>4384912
>>
Rolled 90, 97 = 187 (2d100)

>>4384912
Deus Vult
>>
>>4384917
>>4384922
>The Stealth check is successful

Genesis 6:12 -- And God looked upon the earth, and, behold, it was corrupt; for all flesh had corrupted his way upon the earth. >>4384916

You prudently and silently walk down the tunnel. It is made of a large pipe of rusted metal. When you reach the floor below, the entrance of the goblin territory is marked by two heathen totems of rat skulls and red fabric. Two goblins are guarding the entrance. They seem inattentive and are gambling with small bones.

You pull your sword out of your sheath, making careful steps so as to not be noticed. You make your way behind the first goblin. They do not seem to notice even the radiance of your Shield of Faith. With one swift move, you perforate the creature's throat with your blade. Dark blood spurts out of the hole. With feline grace, you jump on the second enemy. You grabs its two ears and slams its head on your knee. Then, you grab your swords and piece its throat.

The two bodies are lying on the ground. You feel disgust at their filth and vile facial traits. All goblins have a big, ungraceful nose, which they use to smell money and flesh.

https://www.youtube.com/watch?v=ChRm7XUMPBI

>Continue your way stealthily
>Return to the church to get reinforcement
>Burn the corpses and recite prayers to increase your power
>Write-In

-- Faith Meter (20%) --
>Shield of Faith (activated)
>There's an automatic 5% loss of faith each turn
>Bible verses can be posted at any time

-- Justice Meter (5%) --
>Justice is gained in the /qtg/ >>4364503
>A short comment against Goblin Quest gives 5% Justice
>A zealous rant against Goblin Quest gives 10% Justice

An average goblin has a power of 25%.
>>
>>4384970
>Burn the corpses and recite prayers to increase your power

One of my personal favourites

I will execute terrible vengeance against them to punish them for what they have done. And when I have inflicted my revenge, they will know that I am the Lord. Ezekiel 25:17
>>
>>4384970

>Continue your way stealthily

Can't be satisfied with smiting only two measly goblins.

Jedediah 2.16: "a noble spirit embiggens the smallest man."
>>
>>4384970
>Continue your way stealthily
>>
>>4384970
>Continue your way stealthily
>>
>>4385000
>>4385006
>>4385047
>Continue your way stealthily

The deeper you get into the nest, the more dangerous it is. Sneaking in is also more difficult. Your current faith makes you as strong as only one goblin...

(Everyone can roll)

Roll 2d100 for Stealth
The DC is 75 (you must roll equal to the DC or lower)

>The first die determines whose roll gets picked (lowest wins)
>The second die is your Stealth roll
>If 3 anons succeed the roll, you will gain a small bonus
>If 6 anons succeed the roll, you will gain a bigger bonus
>etc.
>>
Rolled 43, 86 = 129 (2d100)

>>4385068
>>
Rolled 40, 55 = 95 (2d100)

>>4385068
>>
Rolled 18, 8 = 26 (2d100)

>>4385068
>>
Rolled 95, 47 = 142 (2d100)

>>4385068
>>
Rolled 8, 27 = 35 (2d100)

>>4385068
>>
Rolled 77, 67 = 144 (2d100)

>>4385068
>>
>>4385068
>>
Rolled 24, 47 = 71 (2d100)

>>4385068
>>
>>4385068
>>4385123
>>
Rolled 35, 51 = 86 (2d100)

>>4385068
Hebrews 13:6
"The Lord is my helper; I will not be afraid. What can mere mortals do to me?"
>>
>>4384970
>Kyrie from Mozart's Requiem
Based and classicspilled. Easily my favorite movement of that piece

'He replied, “Because you have so little faith. Truly I tell you, if you have faith as small as a mustard seed, you can say to this mountain, ‘Move from here to there,’ and it will move. Nothing will be impossible for you.”'
-Matthew 17:20

Our faith may be ever insufficient, but even that can work miracles through the Lord.
>>
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>>4385126
Beautifully written.

>>4385096
>>4385085
>>4385090
>>4385092
>>4385109
>>4385125
>Continue your way stealthily

Six successful roll. As bonus, you can destroy a goblin party much stronger than yourself.

Hebrews 13:6 -- "The Lord is my helper, and I will not fear what man shall do unto me." >>4385129

Matthew 17:20 -- Because of your unbelief: for verily I say unto you, If ye have faith as a grain of mustard seed, ye shall say unto this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible unto you.


It's the first time you enter a goblin nest alone. You begin to feel some fear, as you are a chaste woman, and you fear what the vicious monsters would do to you, would you fall. There is only one source of strength in the world, it is the Lord. You recite the words of Hebrews 13:6 over and over, to conquer your fear.

You remove your leather boots and attach them to your backpack. You are disgusted at the idea of walking in those slimy tunnels in your socks, but you can't afford to make any noise. You will burn them once you are back at the surface. You reach a small room that seems to have been dug out in the rock.

There are five goblins in the room. Five! They are being distracted, engaged in their in their favorite sinful activity; pleasuring themselves. You close your eyes, feeling disgusted and angry. The degenerate creatures always follow their lowest instinct. What you have seen is burned on your retina; it feels like a burning grain of mustard. You close your eyes, and summon visions of Jesus Christ for purification.

They have covered the floor with dry grass, so as to absorb their bodily wastes. A grave mistake. You light up three torches and throw them in their room, toward the exit in the opposite direction. When they notice the fire, the goblins run into your direction. You stab the first goblin in the stomach and disembowel him. Your sword is now useless, all slippery with blood. The second goblin was running behind the first, and trips on the dead body. You jump on him and bash his puny skull under your heel, with all of your weight. The third goblin, you kill him by shoving a torch down his throat and burn him from the inside.

In the end, there are five bodies on the floor. You feel empowered by this victory, but you now that the danger is only beginning. You have to wait for the fire to die out to progress. You are beginning to feel hungry.

While waiting for the fire to die out:

>Search for a secret passage or treasures
>Pray for the fire to spread further down the tunnels
>Relax, eat your rations and drink some water
>Write-In

-- Faith Meter (30%) --
>Shield of Faith (activated -- last turn active)

-- Justice Meter (15%) --
>Justice is gained by posting comments against Goblin Quest in the /qtg/
>First post of Justice: >>4384916
>Second post of Justice: >>4385123
>>
>>4385165
>Relax, eat your rations and drink some water

1 Corinthians 10:31
So, whether you eat or drink, or whatever you do, do it all to the glory of God.
>>
>>4385165
>>Relax, eat your rations and drink some water
>>
>>4385165
>Relax, eat your rations and drink some water
>>
>>4385165
>>Relax, eat your rations and drink some water
>>
>>4385165
>>Relax, eat your rations and drink some water
>>
>>4385165
>Relax, eat your rations and drink some water
>>4385309
1 Corinthians 6:19-20
“Do you not know that your bodies are temples of the Holy Spirit, who is in you, whom you have received from God? You are not your own; you were bought at a price. Therefore honor God with your bodies.“
>>
Rolled 2 (1d6)

Rolling for how many goblins attack
>>
Rolled 74, 70 = 144 (2d100)

>>4385503
Rolling for attacks

The DC is 25
>>
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1 Corinthians 10:31 -- Whether therefore ye eat, or drink, or whatsoever ye do, do all to the glory of God.

1 Corinthians 6:19-20 -- Know ye not that your body is the temple of the Holy Ghost which is in you, which ye have of God, and ye are not your own? For ye are bought with a price: therefore glorify God in your body, and in your spirit, which are God's.


You put your boots back on and walk back to the entrance, away from the smoke. Father Virgar has given you bread and smoked cured sausage for food, and a waterskin. Eating in sewers is disgusting, but you are used to it now. Your thoughts are strictly focused on the glory of God. You relax and forget everything about the goblins.

...And this is a rookie mistake. One must never relax when around goblins. Two small shadows approach you, and you are oblivious to them. The smoke must have alerted them of your presence. They attempt to stab you from both sides with their daggers. They are unclean, and if they hit you, you know that you'll die of an infection. Unfortunately for them, your faith increases your reflexes and you jump to avoid the hits. You catch the lust in their eyes as they are impudently looking at your body.

Goblin: "That's going to be good. The last thing I've fucked was a goat."

He licks his lips. Suddenly, the tip of his tongue flies off to the wall. Your blade moved so fast that he couldn't see it. The next thing you chop off is his head. The other goblin tries to flee, but you run after him and tackle him to the ground. He begs for mercy, but you climb above him and choke him with your hands. This is your favorite method of killing monsters: you can see the terror in their eyes, as they realize they are going to Hell for all their sins.

You stand up and put back the food in your backpack. Now, you need to think about your strategy.

>Pray for the fire to spread further down the tunnels
>Run through the fire and destroy all the remaining goblins
>Surrender and wait for their sleep to kill them
>Write-In

-- Faith Meter (35%) --

-- Justice Meter (25%) --
>First post of Justice: >>4384916
>Second post of Justice: >>4385123
>Third post of Justice: >>4385309
>>
>>4385532

>Pray for the fire to spread further down the tunnels

His winnowing fork is in his hand, and he will clear his threshing floor, gathering his wheat into the barn and burning up the chaff with unquenchable fire -- Matthew 3:12
>>
>>4385532
>>Pray for the fire to spread further down the tunnels
>>
>>4385532
>>Pray for the fire to spread further down the tunnels
>>
>>4385532
>Pray for the fire to spread further down the tunnels
>>
>>4385532
>Pray for the fire to spread further down the tunnels
Exodus 19:18
Mount Sinai was covered with smoke, because the LORD descended on it in fire. The smoke billowed up from it like smoke from a furnace, and the whole mountain trembled violently.
>>4385537
>>4385541
>>4385544
Try writing some justice posts as well guys, even if it's short
>>
linking this since the guy forgot to >>4385576
>>
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Your faith is strong enough to accomplish the miracle of fire. Moreover, Justice is solidly anchored in your heart and gives strength to each of your thoughts and actions.

Total Faith must be at 65% to use the miracle of fire.

Gobson. So far, you have only seen him in apocalyptic dreams. You don't know who he is nor where he lives, but you know that he is the most dangerous of the goblin race. Every morning, on the very second you wake up, you jump on the floor and do push-ups. You never waste one moment. Anything else is sinful sloth. You know that you must warn others of his evil.

Two different verses are giving you power.

1) Matthew 3:12 describes how the unrepentant chaff, the goblins, shall be burned by unquenchable fire.
2) Exodus 19:18 describes the furnace of Mount Sinai, as symbol of the Lord's glory.

Cold air pushes thefire down the tunnels. The high-pitched screams of agony of the goblins can be heard in the distance. You close your eyes, and picture them burning alive, the blackening, crisping flesh, the fear. This is the purification by fire. All evil creatures, human or monstrous, shall perish thusly.

Soon, the fire dies out. You walk on the warm ash, down the tunnels, to make sure that there are no survivor. The tunnel twists around and goes down. In the end, in what you guess is the throne room, you find two stone doors, protecting two rooms. On the left is the human women who have been kidnapped, bred and tortured by the goblins. They are all traumatised, either shaking in fear from your presence or giving you an empty, lifeless look. On the right is the goblin children. They, too, seem fearful, but in a different manner. The alpha child is crouched and looking at you with a hint of defiance.

Goblins are a strictly male race. They only reproduce from raping women of other humanoid species. In a sense, those children are half-human.

>Rescue the women, bring the children to the church for education
>Burn the women, bring the children to the church for education
>Rescue the women, burn the children
>Burn the women, burn the children
>Burn the women, torture the children to gain intel, then burn them
>Write-In

-- Faith Meter (40%) --
>Known miracles: Shield of Faith, Holy Fire

-- Justice Meter (35%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576
>>
>>4386175

>Rescue the women, torture the children to gain intel, then burn them

To the Laerenthites the glory of the LORD looked like a consuming fire on top of the mountain.

Exodus 24:17
>>
>>4386175
>>Rescue the women, bring the children to the church for education

All deserve a chance at redemption in the eyes of the LORD, even these goblin children. They are still the daughters of Eve, tainted with her sin, and thus redeemed by the obedience of the second Eve, our Holy Mother, Mary.

"But go and learn what this means: ‘I desire mercy, not sacrifice.’ For I have not come to call the righteous, but sinners.” -- Matthew 9:13
>>
>>4386175
>Rescue the women, bring the children to the church for education
1 Peter 4:17
For the time is come that judgment must begin at the house of God: and if it first begin at us, what shall the end be of them that obey not the gospel of God?
>>4386179
>>4386181
Hey bros, remember to write a post of justice every turn since it slowly, but surely help us build strengh
>>
>>4386175
>Rescue the women, bring the children to the church for education

"The soul that sinneth, it shall die. The son shall not bear the iniquity of the father, neither shall the father bear the iniquity of the son: the righteousness of the righteous shall be upon him, and the wickedness of the wicked shall be upon him." – Ezekiel 18:20

I would've voted for
>>4386179
but I couldn't easily find a quote that I felt fit the situation.
>>
>>4386209
Hey bro, can you write a post in the QTG to fill our justice meter this turn ? Remember to link it here
>>
>>4386227
>>
>>4386239
>>
>>4386179
Support
>>
>>4386179
+1
>>
We have a tie. I'll wait a bit for one more vote, if not I'll roll.
>>
>>4386265
>>4386179

I’ve been lurking here so I’ll vote for this, but if you don’t wnna include a 1 ID post I understand.
>>
>>4386266
You can vote. I trust in the honesty of all the Christian players.
>>
>>4386179
>>4386245
>>4386263
>>4386266
>Rescue the women, torture the children to gain intel, then burn them

Exodus 24:17 -- And the sight of the glory of the Lord was like devouring fire on the top of the mount in the eyes of the children of Israel.

There are five women who had been kidnapped by the devil monsters. Three of them are in an unresponsive, catatonic state, and one of them is pregnant. You take your waterskin out and compassionately give all of them some pure water. You know about their torment, and that they goblins have made them live in filth. The women's clothes have been torn, and you can see the dry seed of the goblins covering their legs.

Then, you move to the goblin room. You search them for hidden weapons. The alpha child had two poisoned daggers hidden on him; good thing you were prudent. You tie up the children and then drag the alpha to the center of the room. You take your sword and cut off his ears. He squeals like a little rat. Then, you inform him that you will cut off one more body part for each lie that you think he tells.

Milena: Who is the leader of this community?
Goblin Alpha: Fuck off, bitch! I'm going to rape you.

You grab his arm and chop off his right hand. He screams more. You think that he's in too much pain to be interrogated further, so you grab another goblin. This time, you pick the puniest. As he's seen what happened to the stronger goblin, he should feel terrified.
>>
Milena: Who is the leader of this community?
Goblin Beta: It's the shaman!
Milena: Where's the shaman?
Goblin Beta: You should have seen him! He lives in the throne room.

Good. You asked this question to make sure that a dangerous foe doesn't take you by surprise as you're leaving the nest.

Milena: Now, tell me, how many nests are there in the sewers?
Goblin Beta: I.... I don't know! I swear... I don't know!

You grab his ugly face and cut off his ears. You know that he's weak and is going to be useless. You grab another goblin at random.

Milena: Answer the question.

The goblin spits at your face. He aimed for the eyes, hoping to infect you with his diseases. He smiles.

Goblin: You'll get pregnant from my spit, human bitch!

You take a tissue from your bag, and carefully wipe off the spit. Of course, you can get pregnant just from spit, the goblin is lying to intimidate you. As punishment, you cut off his ears, his nose, and both of his hands. There is only one goblin left to interrogate.

Milena: Answer the question! I'm running out of patience.
Goblin: Fuck you! The shaman's ghost is going to rape you every night!

Good information. If he speaks about the shaman's ghost, that confirms he's been killed. You don't think that you can gain any more intel. You burn the straw that's on the floor and lock the door behind you. You find some comfort in hearing the demons on the other side scream in agony. This is a sign that they are repenting for their evil.

You tie up the catatonic women with a rope to force them to follow you. You walk outside of the nest, and into the sewers. No sign of an ambush. You should be safe, but after the surprise attack, earlier, you remain vigilant. You get out of the sewers. It takes some times for your eyes to adjust to the sunlight but you keep walking as fast as possible.

You leave the women to the care of the church, and run to the public baths. You are covered with slimy filth and can't wait to take a bath. You will scrub off for an hour, and then burn all of your clothes. There's no other way. You wonder if the women will be okay, but you know that you won't. The three catatonic women will probably never come out of their state. And the other two will always live in fear. This is a grim world, and the only ray of light is the Church of Christ.

> Search for more nests in the sewers
> Go after a more dangerous mission
> Spend a day in the church, praying
> Form a party and recruit allies
> Write-In

-- Faith Meter (40%) --
>Known miracles: Shield of Faith, Holy Fire

-- Justice Meter (50%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239
>>
>>4386300
>> Form a party and recruit allies

Then you will call on me and come and pray to me, and I will listen to you.
Jeremiah 29:12
>>
>>4386300
>Form a party and recruit allies
>>
>>4386300
> Spend a day in the church, praying
>>
>>4386300
>> Form a party and recruit allies
>>
>>4386300
>> Form a party and recruit allies
>>
>>4386305
>>4386325
>>4386335
>>4386346
Choose your allies:

>Storm Frostbane: the second best knight
>Maiden of Blood: a group of women who have been rescued from the goblins and who require training
>Random people from the Adventurer's Guild
>Write-In
>>
>>4386398
>Storm Frostbane: the second best knight
Can we take more than one ally?
>>
>>4386398
>Storm Frostbane: the second best knight

Luke 16:9
Here's the lesson: Use your worldly resources to benefit others and make friends. Then, when your earthly possessions are gone, they will welcome you to an eternal home.
>>
>>4386404
>Can we take more than one ally?
Yes. Your combined Faith meter is high so you can recruit more than one ally based on faith alone.
>>
>>4386409
Frostbane and Maiden of Blood then
>>
>>4386411
+1
>>
>>4386411

+2
>>
>>4386411
+3
>>
>>4386411
+4
>>
>>4386411
+5
>>
>>4386411
+6
>>
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>>4386411
>>4386413
>>4386415
>>4386420
>>4386426
>>4386446
>>4386449
You request to meet with Storm Frostbane. He is a crusader, like you, who works for the Church. He's in the monastery, praying. The monastery is an old place covered with vine, where monks and warriors live together in a Christian community. The buildings are over 200 years old. Storm lives in a small, bare room, with only a bed and a chair.

Milena: Greetings, Storm. I am here to recruit you to my party.

He looks at you and blushes. Storm Frostbane is very shy, which is something that you view as a positive trait. This means that he has no experience with women and is chaste. Anything else, and he would not be fit as a holy crusader.

Storm: I... I will join you, but only if you tell me your favorite book of the Bible.
Milena: I have no favorite book, for they are all God's words, therefore their quality and virtue is immeasurable.
Storm: I am satisfied with this answer.

Storm grabs his sword and his backpack. You both walk to the courtyard. There, you find the Maidens of Blood practicing fighting with wooden staves. The Maidens of Blood are a group of three red-haired women, all dressed in black. They have been rescued from the goblins and are forever traumatised. All three of them have lost the ability to speak, but through prayer, they have developed the will to fight and exterminate monsters. You notice that their fighting technique is poor, so they have much to learn.

Luke 16:9 -- Make to yourselves friends of the mammon of unrighteousness; that, when ye fail, they may receive you into everlasting habitations.

Your Party:
>Storm Frostbane (crusader): a shy, awkward, blond-haired man
>Elisa (MoB): she's tall and rather strong
>Reila (MoB): she's agile and quick-witted
>Zei (MoB): she looks always angry and hateful

Choose how you will train each Maiden of Blood (there will be three votes: one for each maiden).

>Trained to fight with the staff
>Trained to fight with the sword
>Trained to fight with a sling
>Trained to fight with a torch
>Trained to fight as a meat shield
>Trained to memorize 3 Bible verses
>Trained to use first aid and holy water
>Trained to pick-up loot, carry your equipment, and cook
>Write-In
>>
>>4386456
>Elisa
Trained to fight with the staff
>Reila
Trained to fight with a sling
>Zei
Trained to pick-up loot, carry your equipment, and cook
>>
>>4386456
Eliza
>Trained to fight with the staff

Reila
>Trained to fight with a sling

Zei
>Trained to fight with a warhammer
>>
>>4386456
>Eliza: Meat Shield
>Reila: Memorise 3 Bible Verses
>Zei: Staff

Big and strong one should be tough. Angry one should hit hard. Agile and quick-witted one should be able to stay away and recite the verses, and know when best to employ them.

Feels kinda rough to take trauma victims and assign them "meat shield" or "pick up loot, carry equipment, and cook" as their roles in the fight against their foe, but we do need some party diversity.
>>
>>4386456
Eliza
>Trained to fight with the staff

Reila
>Trained to fight with a sling

Zei
>Trained to fight with a warhammer
>>
>>4386456
Eliza
>Trained to fight with the staff

Reila
>Trained to fight with a sling

Zei
>Trained to fight with a warhammer
>>
>>4386494
supporting
>>
Rolled 35, 17, 47 = 99 (3d50)

Rolling for the maidens power.
>>
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>>4386472
>>4386478
>>4386494
>>4386530
Eliza (35%)
>Trained to fight with the staff
Reila (17%)
>Trained to fight with a sling
Zei (47%)
>Trained to fight with a warhammer

You give each of the maidens a weapon appropriate to their skillset, and then, you immediately begin their training. No matter the weather, you teach them how to fight in the courtyard, assisted by Storm. Storm is their sparring partner. For each blow they give him, he hits them twice harder. This is your rule. They are trauma victims, but they have to ignore all pain and to submit to the Holy Spirit for purification. There is no other way for them to regain their humanity.

You train for one week. The Maidens of Blood have each learned to master the basic moves of their weapons, and you feel proud of them. You haven't had one conversation with them, but you have learned to know them through fighting. They are all good girls, with strong determination. Of course, it is only on the real battlefield that you will be able to tell if this is a good party. Yet, you have hope. You've had another prophetic dream of Gobson, and you know that he's himself gaining in power.

With this strong party, there's no doubt that you can take the more difficult missions from Father Virgar. Make your choice:

>Mission 1: In a rural area, there's a nest of undead goblins ruled by a necromancer. Expect traps, sorcery, and unknown monsters.
>Mission 2: In the forest, the shaman-king Magruk No-Eyes has been unifying the goblin tribes. The mission is to infiltrate his fortress and kill him.
>>
>>4386626
>Mission 2: In the forest, the shaman-king Magruk No-Eyes has been unifying the goblin tribes. The mission is to infiltrate his fortress and kill him.
>>
>>4386626
>>Mission 2: In the forest, the shaman-king Magruk No-Eyes has been unifying the goblin tribes. The mission is to infiltrate his fortress and kill him.
>>
>>4386626
>>Mission 2: In the forest, the shaman-king Magruk No-Eyes has been unifying the goblin tribes. The mission is to infiltrate his fortress and kill him.
>>
>>4386626
>Mission 2: In the forest, the shaman-king Magruk No-Eyes has been unifying the goblin tribes. The mission is to infiltrate his fortress and kill him.
>>
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>>4386635
>>4386649
>>4386654
>>4386686
Father Virgar gives you the directions to the shaman-king's fortress, located in the Broadfell Forest. You stock up on supplies and leave town with your party in the early morning.

Soon, you reach the forest. The nature is beautiful and harmonious, and it's hard to believe that this is the home of goblins. The smell of flowers in particular is very pleasant; it's a nice change from the dank and fetid air you've been breathing in the sewers. You follow the path that leads to the goblin fortress. At around noon, you find a small stream and drink the fresh water. After a small break, you walk back on the path. Everything seems to be going fine...

...And realize your mistake! You weren't paying enough attention, and you have entered the goblin territory. There's abnormal straw covering the path, indicating that the goblins have set up pitfall traps. You should have known, because the forest here is abnormally quiet. All animals fear the goblins, so it's rare to find animals in their vicinity. You stop moving at once and warn your allies of the danger with a hand gesture.

Milena was saved by her faith, which warned her of the danger. But what about the other party members?

Roll 5d100 for survival
The DC is their Power Meter
>Storm (75%), Eliza (35%), Reila (17%), Zei (47%)
>>
Rolled 7, 95, 23, 82, 16 = 223 (5d100)

>>4386808
>>
Rolled 39, 83, 60, 7, 56 = 245 (5d100)

>>4386808
>>
Rolled 82, 60, 90, 29, 20 = 281 (5d100)

>>4386808
I assume is roll equal or under, right ?
>>
>>4386828
Yes. It's always roll equal or under, and the first die determine whose rolls get picked.
>>
Rolled 91, 61, 8, 44, 2 = 206 (5d100)

>>4386808
>>
>>4386833
If the first roll is picked by the highest, then we did it bros
>>
>>4386834
It's picked by the lowest.
>>
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Rolled 91, 71, 23, 61, 44 = 290 (5d100)

>>4386808
>>
Rolled 81 (1d100)

>>4386808
>>
>>4386848
>>4386833
MFW the best rolls rolled high in the first
>>
>>4386858
it's a 5d100 my brother
>>
Rolled 80, 25, 80, 86, 8 = 279 (5d100)

>>4386858
Woops. Let’s try this again
>>
Rolled 46, 35, 74, 24, 43, 91 = 313 (6d100)

>>4386808
>>
Rolled 49, 32, 75, 29, 72 = 257 (5d100)

>>4386808
>>
>>4386888
5d100 dude
>>
Rolled 71, 51, 46, 6, 36 = 210 (5d100)

>>4386808
>>
Rolled 30, 6, 91, 57, 15 = 199 (5d100)

>>4386808
May the Lord guide my rolls
>>
Rolled 76, 69, 81, 80, 40 = 346 (5d100)

>>4386808
>>
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>>4386811
>Rolled 7, 95, 23, 82, 16 = 223 (5d100)

On the edge of your vision, you see two of your party members fall into one of the traps. Expecting a possible ambush from archers, you roll and take cover behind a tree. You careful inspect the environment and order Eliza and Zei to take cover with you.

After a few minutes, you feel that the situation is safe, and walk over to the pit trap. You sign, expecting the worst. You see that Storm fell face down and was pierced in the stomach by two crude, wooden spears. Part of his bowels are hanging outside of his body. Reila is next to him, wIth a spear coming out of her open mouth. You feel a burst of intense emotions. You know that in your profession, you should not attach to others, but you are human, also. You spent the entire week training Reila and had the best hopes for her. The other Two Maidens of Blood watch with horror their dead friend. Eliza seems further traumatised. Zei clenches her fist.

Goblins have no respect for life and go out of their way to make other living creatures suffer. You will never find peace until their entire demonic species is exterminated.

>Keep advancing forward, prudently
>Keep advancing forward, charging
>Give Storm and Reila a proper burial
Write-In

-- Faith Meter (30%) --
>Known miracles: Shield of Faith, Holy Fire
-- Justice Meter (50%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239
>>
>>4387894
>Give Storm and Reila a proper burial
F
>>
>>4387894
>Give Storm and Reila a proper burial
F
Romans 14:8
If we live, we live for the Lord; and if we die, we die for the Lord. So, whether we live or die, we belong to the Lord.
>>
Why does QM name translate to Kid Killer?
>>
>>4387894
>>Give Storm and Reila a proper burial
>>
>>4387894
>Give Storm and Reila a proper burial
Romans 14:8
If we live, we live for the Lord; and if we die, we die for the Lord. So, whether we live or die, we belong to the Lord.
>>
>>4387908
>>4387903

Psalm 73:26
My flesh and my heart may fail, but God is the strength of my heart and my portion forever.
>>
>>4387894
>Give Storm and Reila a proper burial
F
Some of you should’ve rolled to prevent this
>>4387904
It means killer of little devils (goblins)
>>
>>4387903
Actually change to

>Keep advancing forward, prudently

We give them proper burial afterwards. We on land infested by filth no time for tardiness.

Revelation 14:13
Then I heard a voice from heaven say, “Write this: Blessed are the dead who die in the Lord from now on.” “Yes,” says the Spirit, “they will rest from their labor, for their deeds will follow them.”
>>
>>4387894
>Keep advancing forward, prudently

>>4387904
Because google translate sucks for non alphabetical languages. It actually translates to Goblin Slayer.
>>
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>>4387894
>Give Storm and Reila a proper burial
Sorry you lost them. You can use them another time.
>>
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>>4387899
>>4387905
>>4387908
>>4387912
You carefully go down the hole, break the spears with the warhammer, and pull the bodies out. It is truly a feat of strength, and you wouldn't have been able to do it if you weren't working out daily. Then, you set the traps back, so that the goblins do not discover that someone is in the area. Goblins are vile but they are smart opponents: you must not alert them of your presence.

Not far from the traps, you find a clearing, lit by a ray of light between two clouds. You always follow the signs. Where the sun hit the ground, you begin digging two holes. It's your responsability as party leader to take care of the fallen, so you tell the Maidens of Blood to rest in the shadow of a tree. You cut your cloak in two, to cover the face of the dead.

It takes the entire afternoon to dig the holes. You gently lay the corpses at the bottom, and fill back the hole. You sprinkle them with holy water, put their weapon in their hand, and then climb out. The girls didn't want to remain idle, and they have made two crude crosses of wood. Once the holes are filled, you call them for the prayer. You always carry a Bible in your backpack: your most important weapon. You open the book, and read three passages which you have selected. Three, no more, so that all present can understand all the words. Zei is a foreigner and she's only recently converted to the Faith.

Romans 14:8 -- For whether we live, we live unto the Lord; and whether we die, we die unto the Lord: whether we live therefore, or die, we are the Lord's.

Psalm 73:26 -- My flesh and my heart faileth: but God is the strength of my heart, and my portion for ever.

Revelation 14:13 -- Blessed are the dead which die in the Lord from henceforth: Yea, saith the Spirit, that they may rest from their labours; and their works do follow them.


Milena: May the souls of our comrades rest in peace, through the Lord's mercy.

Eliza cries. You give her a comforting hug. Tonight, you will fast.

>Keep advancing forward, prudently
>Keep advancing forward, charging
>Set camp in the clearing for the night
>Write in
>>
>>4387950
>Set camp in the clearing for the night
>Pray to God that no one fuck up the camp
>Teach Zei and Eliza about the Bible
>>
>>4387950
>Keep advancing forward, prudently
>>
>>4387950
>Keep advancing forward, prudently
>>
>>4387950
>>Keep advancing forward, prudently
>>
>>4387950
>>Keep advancing forward, prudently
>>
>>4387971
Proverbs 4:25-27
>Let your eyes look directly forward, and your gaze be straight before you.
>Ponder the path of your feet; then all your ways will be sure.
>>
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>>4387958
>>4387968
>>4387971
>>4387973
The sun is setting, and you keep advancing toward the goblin fortress. You are a crusader, and you ignore your sore muscles. This is a moonless night, and you light up the torches to see. You remain vigilant of any danger. There are more pit traps on the path, but you can avoid them now that you're aware of their existence.

As it gets darker, you hear wolves howling. Because your enemies can see in the night, you are at a disadvantage. No matter how prudent you may be, they can see your fire long before you can spot them. Hearing wolves is a bad sign. The goblins, who have smaller bodies than us, use a species of large wolves as mounts, the same way we use horses. You feel nervous, and order your party to follow you into the forest and hide inside a bush.

You can see the goblin patrol approaching. They have two riders, armed with spears, and four soldiers on foot. Suddenly, they stop their progression. They are standing only twenty feet from you.One of the wolves raises its head, and smells the air.

Goblin: Search the surroundings!

It's a matter of seconds or minutes before they find you.

>Attack alone
>Attack with the entire party
>Flee deeper into the woods
>Write-In

-- Faith Meter (35%) --
>Known miracles: Shield of Faith, Holy Fire
-- Justice Meter (50%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239
>>
>>4387987
>Attack with the entire party
>>
>>4387987
>Write-In
Use the fire campfire for burn the trees around us, Then attack the patrol with all of our group. If we are defeated, no one will take our bodies. If we are victorious the fire will spread around the forest claiming anyone still inside it, and we can move in the fortress.
>>
>>4387987
>Attack with the entire party
Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.
Psalm 23:4
>>
>>4388002
also these :

The light shines in the darkness, and the darkness has not overcome it.
John 1:5
>>
>>4388002
Supporting.
Btw I wanna know why did our faith went from 40 to 30 after trap thing
>>
>>4388147
>>
>>4388139
There's a loss of faith when the Bible is not quoted.
>>
>>4388002
+1
>>
>>4388002
Support
>>
>>4387987
>Attack with the entire party
>>
>>4388002
>>4388139
>>4388174
>>4388179
The write-in wins.

Roll 5d100

>1st roll is to determine whose roll gets picked (lowest wins)
>2nd roll is for the fire (DC 75)
>3rd roll is for Milena's attack (DC 75)
>4th roll is for Eliza's attack (DC 50)
>5th roll is for Zei's attack (DC 62)
>>
Rolled 39, 79, 13, 1, 68 = 200 (5d100)

>>4388234
>>
Rolled 67, 41, 17, 30, 54 = 209 (5d100)

>>4388234
>>
Rolled 50, 85, 29, 59, 99 = 322 (5d100)

>>4388234
>>4388235
>>4388239
not again
>>
>Zechariah 10:5 "Together they will be like warriors in battle trampling their enemy into the mud of the streets. They will fight because the LORD is with them, and they will put the enemy horsemen to shame."
>>
Rolled 26, 43, 3, 63, 12 = 147 (5d100)

>>4388234


>Romans 12:1 "I urge you, brothers and sisters, in view of God’s mercy, to offer your bodies as a living sacrifice, holy and pleasing to God – this is true worship."
>>
Rolled 54, 89, 68, 80, 74 = 365 (5d100)

>>4388234
>>
>>4388276
By reciting Matthew 3:12 and Exodus 19:18, you spread a fire on the trees around you. Those were the two verses you had used to burn the goblin nest, one week ago. Both sides of the path become a furnace with burning branches falling on the floor. The goblins' wolves seem nervous. You have the advantage for an attack. You take on the two mounted goblins, while Eliza and Zei each fight footed soldiers.

Your righteous anger from the death of your two comrades make you fight like a fury. You run in a circle around the wolves and jump behind the first enemy, slicing his throat with your sword. Then you turn the wound into the direction of the other goblin, so that the blood springs out into his eyes. It works, and the other goblin is blinded. The wolf rolls on his side to make you fall, but you expected that move. You jump behind the second goblin and break his spine.
You look behind you, to see how the Maidens of Blood are doing. It seems that Zei feels as furious as you do. There are two goblins lying on her feet, and she's bashing the head of one of them repeatedly with her warhammer. The creature's brain is spread all over the floor and it's obviously dead, yet she doesn't seem to care and keeps bashing.

On the left, Eliza is having more trouble. Her two opponents are standing on each side of her and pushing her toward the flames. A few more steps, and she will be burned alive. As you've made a quick work of your own opponents, you rush toward her to her help. You kick one goblin in the back, to push him in the fire. He screams and runs back to the path, covered in flames, but you push him back. The other goblin is trying to flee. But you run after him and burn him alive too.

You walk back to Eliza, to check that she's OK. She's been frightened to death, but she is otherwise OK. Zei is destroying the skull of the other goblin. You know that she can't be stopped, so you let her. There remains one wolf, but it seems very nervous because of the fire and seems frozen.

>Keep moving forward
>Retreat and wait for the night to see how much of the forest burns
>Tame the wolf (difficult action)
>Write-In

-- Faith Meter (45%) --
>Known miracles: Shield of Faith, Holy Fire

-- Justice Meter (55%) --
>Above 50%, each Post of Justice will only give 5% Justice
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239, >>4388147
>>
>>4388341
>Write-In

>Kill the wolf. Tell Eliza and Zei to take whatever piece of armor the goblins have and if it fits bind it on their clothing. We will do the same. With this done bandage whatever wounds we have and by using the blood of the wolf make a red cross on their foreheads and torso. Tell them to take whatever additional weapon they prefer and then after some minutes of rest, go to the fortress. If the goblins corpses have food and coin, take it too swiftly.

We will face this "king" has crusaders, together.
Matthew 28:20
"Behold, I am with you always, even to the end of the world."
>>
>>4388372
+1
>>
>>4388372
Supporting
>Psalm 9:18
"For the needy shall not always be forgotten, and the hope of the poor shall not perish forever."
>>4388393
>>
>>4388372
Support
>>
>>4388372
Supporting, excepting don't take any goblin food.

The LORD is my shepherd, I shall not want
> Psalm 23:1
>>
You walk toward the wolf and behead it with your sword. The animal joins its master in death. You dip you finger in the blood and make a red cross on the forehead and torso of your two companions. With this mark, they have symbolically become crusaders, as you are. It is the indication that they have battled for their life.

You are surrounded by a fire and suffocating from the smoke, and the heat is unbearable. This is a large fire that's spreading fast.

You quickly examine the equipment of the goblins. Their weapons are useless, and soiled with excrement, which they use as poison. The goblin riders had leather armors, but they are much too small to be worn by humans. Only a professional tanner could make something useful out of this material.

The useful things that you collect are XXX copper coins and sausages of an unknown meat.

You have no more time to look at the goblin possessions. You run after from the fire and move at a good pace toward the fortress. Fortunately, the fire did not spread in this direction, or you would have died.

You have reached the goblin fortress. It's crudely built of wood and about 100 feet in diameter. So far, the fire is about 1 mile behind you. The entrance of their fortress is protected by two tall goblins -- a variant of their species known as 'hobgoblins'. The two hogboblins are surrounded by a group of about 10 smaller goblins, who seem agited. They must have noticed the fire and be on high alert.

>Fight your way through the entrance
>Climb the walls
>Create a new fire
>Call forth a new miracle
>Write-In

-- Faith Meter (50%) --
-- Justice Meter (60%) --
>>
Rolled 5 (1d10)

I'm rolling for the copper coins.
>>
>>4389327
>>Call forth a new miracle

How much to smite them?
>>
>>4389327
>write-in

>Take some of the fire from the forest, by using sticks and branches not engulfed by flames. Then our group will approach the wood wall from an unwatched part and burn it with those sticks and branches. For avoid any chance that they spot our group going to the wall, Eliza will whistle like an owl a few times for distract the guards. She will be a few meters distant from us, in the forest. With the wall in flames, we will throw inside the remaining sticks and branches and proceed to attack the panicking guards. No mercy.

Psalm 39:7
“And now, O Lord, for what do I wait? My hope is in you.
>>
>>4389327
>Climb the walls
>Luke 19:4 So he ran on ahead and climbed up into a sycamore tree in order to see Him, for He was about to pass through that way.
>>
>>4389400
>>
Rolled 2 (1d3)

>>4389336
>>4389340
>>4389390
Rolling for the action.
>>
>>4389644
>Take some of the fire from the forest, by using sticks and branches not engulfed by flames. Then our group will approach the wood wall from an unwatched part and burn it with those sticks and branches. For avoid any chance that they spot our group going to the wall, Eliza will whistle like an owl a few times for distract the guards. She will be a few meters distant from us, in the forest. With the wall in flames, we will throw inside the remaining sticks and branches and proceed to attack the panicking guards. No mercy.

Roll 5d100
>1st roll is to determine whose roll gets picked (lowest wins)
>2rd roll is for Milena's attack (DC 80)
>3th roll is for Eliza's attack (DC 20)
>4th roll is for Zei's attack (DC 32)
>>
Rolled 48, 49, 84, 52, 53 = 286 (5d100)

>>4389653
>"The Lord is my helper; I will not be afraid. What can mere mortals do to me?"
>Hebrews 13:6
>>
I should have written 4d100, but it doesn't make a difference.
>>
Rolled 12, 1, 5, 8 = 26 (4d100)

>>4389665
kek, I went with muscle memory
>>
Rolled 30, 38, 61, 15, 19 = 163 (5d100)

>>4389653
>>
Rolled 9, 39, 65, 38 = 151 (4d100)

>>4389665


>>4389673
Lol
>>
>>4389676
my dude, fuck you, my roll was gonna save everyone. now we lost 2 more members :(
>>
>>4389678
Don t worry we are going to find more for our crusade of fire.
>>
Romans 12:1
I urge you, brothers and sisters, in view of God’s mercy, to offer your bodies as a living sacrifice, holy and pleasing to God – this is true worship.


Isaiah 43:18
Forget the former things; do not dwell on the past
>>
Rolled 91, 55, 47, 49 = 242 (4d100)

>>4389665
>>
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Eliza remains in the forest, whistling in an imitation of an owl's hoot. The whistle is gentle and musical; not particularly convincing, but good enough to distract the goblins. The fact that a virtually mute girl whistles is a good thing, too. You and Zei walk silently toward the wall on the left side. The goblins have set watch towers in the corners of the fortress, but you are as invisible as shadows and they don't seem to spot you. That Zei is dressed all in black is playing to your advantage, too.

The forest fire is one mile away, so it's too far to use it.

You summon the miracle of holy fire again and burn the walls, while Zei is throwing torches inside of the fortress, so as to create a higher amount of distraction. Then, you immediately rush off to the forest and return to where Eliza is waiting. One look in the girls' eyes, and they know that it's time for the attack. The goblins have already noticed the fire, and are panicked. They all run back inside of the fortress to neutralize the fire. Only the two hobgoblins are remaining at the entrance, vigilant for any sign of attack.

You raise your weapons in the air, and scream your battle cry.

Milena: THE LORD IS MY HELPER!!!

That might be a strange battle cry, yet surmises perfect your fighting philosophy. As your faith in the Lord has increased in the last few days, so has your battle skills, to the point that you feel confident you could slay a dragon. Hobgoblins will suffice for now. You lead your friends to the fight; Eliza on the left, Zei on the right. They will both flank the hobgoblins while you fight in the middle. They just have to distract them and you will land the death blows.

Unlike regular goblins, a hobgoblin is much taller than humans. They are often fat, but also, very muscular. The two guards are using two handed clubs to fight, which they swing around with great power. The Maiden of Blood can't hold on too long in the fight and both get crushed by the weapons. Trying to avoid the attack is nearly impossible because of the goblins long arms and consequent reach.

Yet, that created a sufficient distracting for you to get past the two monsters, and cut off their Achilles tendons. When they fall, you cut off their throat. You have no time for a more poetic or creative attack, because reinforcement could arrive any time. You check on your friends. Eliza is critically wounded and it seems that she has several broken rigs. Her breathing is shallow. Zei has a broken right arm, but if she can handle the pain; she should still be able to fight.

>Continue attacking with fire while Zei infiltrates the fortress
>Attempt the miracle of healing on Zei
>Attempt the miracle of healing on both (power depends on Bible quotes)
>Send them both back to the city, infiltrate the fortress
>Write-In
>>
>>4389676
This is the winning roll.

-- New Power --
100% combined power has been reached and you unlock all of the miracles of Jesus. From now on, you can use your Faith Meter for miracles. The Justice Meter will be used for fighting.

List of miracles: https://en.wikipedia.org/wiki/Miracles_of_Jesus

You can use up to 10 miracles per in-game day.

-- Faith Meter (50%) --
>Known miracles: Shield of Faith, Holy Fire, Miracles of Jesus

-- Justice Meter (65%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239, >>4388147, >>4388393, >>4389400
>>
>>4389714
Two Posts of Justice have been deleted, signaling the increasing difficulty of this crusade.
>>
>>4389710
"Have faith in god my fellow crusaders, and you will not fall today. Have faith"

>Attempt the miracle of healing on both (power depends on Bible quotes)

Ephesians 2:8
For by grace you have been saved through faith, and that not of yourselves; it is the gift of God.
>>
>>4389727
do you mind writing a post of justice my friend ?
>>
>>4389710
>Attempt the miracle of healing on both (power depends on Bible quotes)
>John 1:2
"Dear friend, I pray that you may enjoy good health and that all may go well with you, even as your soul is getting along well."
>>
Rolled 88, 19, 12, 8, 84 = 211 (5d100)

>>4389653
>>
>>4389742
To late my dude, time to chose an option and make a justice post btw
>>
>>4389731
ok
>>
>>4389820
wrote it since you took long to reply, but it's ok
>>4389831
>>
>>4389838
Done

>>4389898
>>
>>4384860
OP, your enthusiasm and unique mechanics are great, and I really like your quest. But the flood in the qtg drowns out posts from people trying to discuss other quests. Can you please remove and/or replace this mechanic? I don't want anyone to punish or limit their players, but you are punishing and limiting another thread on the board through this.
>>
>>4389710
>Attempt the miracle of healing on both (power depends on Bible quotes)

"Lord, I do not deserve to have you come under my roof. But just say the word, and my servant will be healed"
>Matthew 8:8
>>
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>>4389727
>>4389736
>>4390653
>Attempt the miracle of healing on both (power depends on Bible quotes)

Roll 3d100
>1st roll is to determine whose roll gets picked (lowest wins)
>2rd roll is to heal Eliza (DC 50)
>3th roll is to heal Zei (DC 50)

The DC is the Faith Meter >>4389714
>>
Rolled 46, 24, 61 = 131 (3d100)

>>4390682
>Psalm 107:20 "He sent his word, and healed them, and delivered them from their destructions."
>>
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>>4389938
The Posts of Justice have had an extremely ilmportant impact on the /qtg/, which was to remind everyone that /qst/ is a Christian board. Another important fact is that the goblin players are cowering in fear and did not dare respond.
>>
>>4390697
Fuck off retard. Didn’t you ban the goblin QM after someone reported your post admitting you were a janny?
>>
>>4389710
Shit on your bible, then eat it
>>
>>4390711
Why hating on religion ?
>>
>>4390697
Based and christpilled
>>
Rolled 75, 48, 97 = 220 (3d100)

>>4390682

For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
John 3:16
>>
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>>4390699
>>4390711
I do not allow you to post here, nor to profanate the Bible, vermin.
>>
Rolled 2, 11, 30 = 43 (3d100)

>>4390682
>>
>>4384860
>If you post a negative comment in the /qtg/ >>4348547 about the impious Goblin Quest >>4364503 , your Justice Meter will increase (post link).

>>4390769
>>Create in me a clean heart o God, and renew a steadfast spirit within me. Psalm 51:10
>>
Rolled 76, 41, 86 = 203 (3d100)

>>4390682
>>
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>>4390762
You lay your hands on your friends, and recite two holy verses.

Mark 5:34 -- Daughter, thy faith hath made thee whole; go in peace, and be whole of thy plague.

Ephesians 2:8 -- For by grace are ye saved through faith; and that not of yourselves: it is the gift of God. >>4389727

Your faith has made you able to to perform the miracle of healing. Instantaneously, the Maidens feel better.

John 14:12 -- He that believeth on me, the works that I do shall he do also.

Zei moves her arm, and it doesn't seem to be broken. All of her bones are whole. A tear runs down her cheeks.

Milena: Praise the Lord.

You feel perfectly relaxed and calm, confident in your crusade and the goodness of your mission. You look around. Everything seems surreal. The fire burning in the distance is beautiful. The vile fortress has no reality. You have a faint vision of its charred remains.

>CHARGE!!!
>Stealthily infiltrate the fortress
>Keep reciting prayers
>Write-In

-- Faith Meter (55%) --
>Known miracles: Shield of Faith, Holy Fire
>Note: quotes must be posted with actions, not rolls
-- Justice Meter (70%) --
>Posts of Justice: >>4384916, >>4385123, >>4385309, >>4385576, >>4386227, >>4386239, >>4388147, >>4388393, >>4389400, >>4389831, >>4389898, >>4390769
>Note: Justice gained from deleted posts is lost
>>
>>4390813
>CHARGE!!!
>>
>>4390813
>Write-In

>Charge in. But first cut the other head of the two hobgoblins and then throw both of them inside, so that they know that their strongest warriors are nothing but vermin in front of us. Stay alongside Eliza and Zei, fight with them.

"With Faith, Iron and Fire let us purge this fortress ! Charge !"
But let justice roll on like a river, righteousness like a never-failing stream !
Amos 5:24
>>
>>4390842
+1
>>
>>4390901
>>4390907
>>
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Roll 4d100

>1st roll is to determine whose roll gets picked (lowest wins)
>2rd roll is for Milena's attack (DC 35)
>3th roll is for Eliza's attack (DC 10)
>4th roll is for Zei's attack (DC 13)
>>
Rolled 60, 53, 59 = 172 (3d100)

>>4390911
Those dcs tough
>Psalm 23:4
>Yet, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.
>>
Rolled 49, 28, 53, 9 = 139 (4d100)

>>4390914
Butterfingers
>>
Rolled 19, 99, 5, 58 = 181 (4d100)

>>4390911
>>
Rolled 78, 72, 43, 3 = 196 (4d100)

>>4390911
>>
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>>4390922
The situation does not look good for Milena.
>>
>>4391019
Because you didn't shit on your bible
>>
>>4391019
This lowest 1 roll to get picked instead of a bo3 always bites us in the back
>>
Also can we at least activate our shield to minimize damage ?
>>
>>4391076
It's too late to activate the shield.
>>
Rolled 72, 74, 34, 91 = 271 (4d100)

>>4390911
>>
I will wait 2 more hours for rolls and then update.
>>
Rolled 18, 91, 46, 31 = 186 (4d100)

>>4390911
>>
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You use your sword to cut off the hobgoblins' heads and then your throw them inside the fortress like a rolling ball.

Milena: With Faith, Iron and Fire, let us purge this fortress! Charge!!!"

You rush in, followed by your two friends. The goblins have set up square-shaped tents inside of the fortress, where they live. At the back of the camp, there's only one building made of wood. The probable location of Magruk No-Eyes. At the center, six humans have been crucified on wooden stakes. They still seem alive. You see that the goblins are busy dealing with the fire, passing buckets of water to each other.

After getting in, you get surrounded by a hellish swarm of this unsightly vermin. You destroy the first waves of attackers, but soon you feel overwhelmed. You fight back to back with Eliza and Zei against the swarm. Many enemies are lying dead on the ground, but fighting with a sword is exhausting and your muscles feel sore. War drums are playing hypnotic, savage beats.

Zei is the first of your party to succumb to the goblins' attacks. She disappears under a sea of hands, while screaming for her life. You see from the corner of your eyes that the goblins have pined her to the ground and torn her clothes. This is not good. The more you feel tired, and the more injuries you suffer from the goblins. They fight with daggers, nails, and teeth. You can feel the infection enter your blood.

Soon, you feel yourself having no more strength. The goblins have climbed on your arms and pulled you down to the floor. You have lost. You lose consciousness. No matter how strong your faith is, you could not do anything against such multitude of monsters. Sometimes, evil wins battles.

The end
>>
I invite you to join my other thread: >>4383696
>>
>>4391338
ouch, this sucks
>>
New Christian quest starts later today
>>
>>4392420



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