[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Opening9.jpg (93 KB, 1024x576)
93 KB
93 KB JPG
Girls Und Panzer Quest 9: Fighting Black Forest! Ōoarai vs the All-Stars!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Friday 17th August (Day 131)

> Send Erika off to talk to your parents and talk to the Commanders.

You walk over to Erika and show her the message. You don’t even have to say anything and she takes off towards the stand, pulling out her phone to text them and figure out their location.

“Say hello for me!” You shout after her. You’re unsure if she heard you. You put that aside and walk over to Anglerfish team. Quite a few people are crowded around Miho. Kay, Alisa and Naomi for Saunders; Darjeeling and Orange Pekoe for St. Gloriana’s as well as Katyusha and Nonna for Black Forest. Miho looks swamped.

“Do you all need anything?” You ask. All seven of them immediately round on you.

“Heya Hermann!”
“Good morning Commander Hermann.”
“You better win Peroshki.”

You blink at the greetings.

“Uh hi?” You greet back. They all look unimpressed at that but at least you’ve drawn them off Miho.

“You cost us the title so you’d better win!” Katyusha declares.

“Victory belongs to the most persevering,” Darjeeling says.

“Napoleon said that,” Orange Pekoe interjects faithfully.

“We’re rootin’ for you!” Kay says enthusiastically. You wait for them to stop talking before you reply.

“Well, we didn’t come this far to lose!” They all seem to agree with that.

They leave shortly afterwards and once Erika returns, hair suitably ruffled by your dad, you mount up and Ōoarai’s tanks slowly begins moving towards their starting point.

Before the match can begin the entire team is transported to the middle of the field by bus in order to give the pre-match greeting. You stand lined up opposite Erika, your Black Forest counterpart, Miho ahead of you and your crew and other teammates behind you.

“I am Ami Chono and I will be your referee today.” You’re only mildly surprised to see your more or less useless instructor presiding over the match. “Both teams bow!”

You bow, as does Miho, Maho, Erika and every other tanker on the field. The second that happens, the groups begin dispersing towards the buses to head back to their tanks. As they do, Erika and Maho linger for a second.

> Any last lines before the match begins?

Good evening all, let's get started. Opening on this so we have a vote before the match begins. I currently have one vote for winking from the last thread.
>>
>>4453601
+1 to the wink.
A little concerned that Saori used to not know what an Eiffel tower was, but now knows whata spitroast is.
>>
>>4453601
> "I'll see you two at the post-match festivities. You better stay this time."
> Go up to them and fake a handshake only to quickly take a selfie with them at the last second.
>>
>>4453601
> The wink
>>
>>4453601

Writing.
>>
>>4453679

Posting this for reference.

>Team Alpha = Anglerfish, Duck, Anteater
>Team Bravo = Werewolf, Hound, Hippo, Ocelot
>Team Charlie = Rabbit, Leopon
>Team Delta = Turtle, Shark, Cheetah.
>Team Echo = Mallard, Doge, Neko

>Flag Tank: Miho
>>
File: map (40).jpg (2.21 MB, 1322x1434)
2.21 MB
2.21 MB JPG
>>4453679

You don’t say anything, just winking at them before turning around to walk to the bus. Erika looks a little thrown off by the wink and Maho just gives you a small smirk in return. Miho follows suit and once you’re all aboard, the bus slowly begins moving off.

It’s a short trip back to your tanks and once you are back, you all quickly mount up. You’ve already done your pre-match checks, so you're able to quickly start up your tank.

It’s not five minutes before the other tanks startup as well and you’re soon ready and waiting for the start.

“Remember everyone! Team Delta will be heading south to block the bridge while the rest of us head west for the mountains where we’ll set up for a long engagement. Everyone understand!?”

There’s a chorus of yeses from the assembled tanks and you contribute your own.

“Fritz, incoming from Anglerfish team,” Leo informs you.

“Put it through,” you reply. It takes a second but you soon here Miho in your ear.

“Fritz, we have a problem,” she says. “Two problems in fact.”

“Which are?” You ask.

“The JagdTiger and the Elefant. They can go straight through all of our tanks, including our heavies.”

“So they need to be dealt with,” you surmise. “What do you need me to do?”

“There’s a forest in the centre of the field, do you think you could use it to flank them and take them out?”

You consider it. If both you and Echo team split off the mountain team will be dangerously low on tanks.

Team Alpha (Green)
> Head for the mountains as planned
> Do something else (write-in)

Team Bravo
> Agree and head for the forests (red)
> Disagree and head for the mountains (Light Blue)
> Do something else (write-in)

Team Charlie (Yellow)
> Head for the mountains as planned
> Do something else (write-in)

Team Delta (Pink)
> Head for the forest and the bridge
> Do something else (write-in)

Team Echo (Dark Blue)
> Use the forest to get to the flanks
> Head for the mountains with the rest of the team
>>
>>4453713
Team Alpha (Green)
> Head for the mountains as planned

Team Bravo
> Agree and head for the forests (red)

Team Charlie (Yellow)
> Head for the mountains as planned

Team Delta (Pink)
> Head for the forest and the bridge

Team Echo (Dark Blue)
> Head for the mountains with the rest of the team
The Shermans are better on elevated ground, and the Whizzbang can't really fight effectively in the forest. Let's not stretch the teams too thin.
>>
>>4453733
+1
>>
>>4453679

>Roll 15d20 Bo3
>>
Rolled 2, 13, 11, 3, 18, 17, 19, 15, 7, 17, 10, 11, 16, 17, 18 = 194 (15d20)

>>4453754
>>
Rolled 18, 9, 18, 13, 5, 14, 8, 15, 7, 16, 14, 3, 2, 2, 10 = 154 (15d20)

>>4453754
>>
Rolled 14, 14, 18, 9, 19, 2, 17, 18, 8, 8, 13, 3, 8, 15, 9 = 175 (15d20)

>>4453754
>>
Rolled 3, 14, 12, 2, 7, 16, 17, 11, 12, 15, 9, 10, 16, 17, 1, 18, 8, 3, 9, 10 = 210 (20d20)

>>4453754

BF 1
>>
>>4453769

BF 2
>>
Rolled 18, 8, 5, 7, 1, 8, 7, 18, 1, 9, 2, 2, 15, 7, 12, 6, 16, 15, 10, 19 = 186 (20d20)

>>4453775
>>
Rolled 15, 4, 6, 7, 13, 15, 5, 1, 12, 6, 13, 12, 13, 4, 15, 18, 20, 4, 11, 11 = 205 (20d20)

>>4453780

BF 3
>>
Rolled 1, 20 = 21 (2d20)

>>4453782

Ōoarai

Alpha

Anglerfish – 2 - pass
Duck, - 9 – pass
Anteater – 11 – pass

Bravo

Werewolf, - 3 – pass
Hound, - 5 – pass
Hippo, - 2 – pass
Ocelot – 8 – pass

Charlie

Rabbit, - 15 - failure
Leopon – 7 – pass

Delta

Turtle, - 8 – pass
Shark, - 10 – pass
Cheetah – 3 – pass

Echo

Mallard, - 2 – pass
Doge – 2 – pass
Neko – 9 – pass

Black Forest

Maho – 3 – success
Erika – 4 – success
Tiger II 2 – 5 – success
JgTiger – 2 – pass
Elefant – 1 – pass
JgPanther – 8 pass
Maus - 7 – pass
Panzer III – 1 – pass
Panther 1 – 1 – pass
Panther 2 – 6 – pass
Panther 3 – 2 – pass
Panther 4 – 2 – pass
Panther 5 – 13 - fail
Panther 6 – 4 – pass
JgPz 1 – 1 – pass
JpPz 2 – 6 – pass
JpPz 3 – 20 – fail
JpPz 4 – 3 – pass
JpPz 5 – 9 – pass
JpPz 6 – 10 – pass

I need 1d20 for Ōoarai's rerolling, please.

Rolling for Black Forest

Miho has 86 rerolls in her bank, Black Forest has 64
>>
Rolled 1 (1d20)

>>4453790
>>
>>4453790
>>4453794

Very nice, writing.
>>
File: map (41).jpg (2.2 MB, 1322x1434)
2.2 MB
2.2 MB JPG
>>4453795

> Head for the mountains as planned
> Agree and head for the forests (red)
> Head for the mountains as planned
> Head for the forest and the bridge
> Head for the mountains with the rest of the team

You take a second to consider the idea as the flare signalling the start of the match pops. It’s a good one, but if too many tanks are in too many places, you’re liable to your flag tank just getting pushed and demolished.

“Alright Miho, we’ll do it but take Echo team up the mountain with you so don’t get overwhelmed.”

“Deal,” she replies. Your radio cuts off for a second before Miho’s back on the air. This time however, she’s talking to the whole team. “Alright, everyone! You know the plan! Team Delta blocks the bridge, Team Bravo head for the forests in the middle and the rest of us for the mountains. Panzer Vor!”

With that, you’re off. Your tanks roar forward, surging towards their destinations.

“Leo, Team Bravo radio please,” you ask. You wait a minute for your radioman to switch the channel then start talking. “Bravo team, Werewolf. Our mission is to hide in the forest at the centre of the field so we can knock out the JagdTiger and Elefant tank destroyers which are the biggest threats to our heavy tanks. Understood?”

You get a chorus of confirmations from your subordinates which is good enough for you so you stop transmitting and focus back on the journey.

Team Alpha (Green)
> Continue heading for the mountain
> Do something else (write-in)

Team Bravo
> Continue heading for the forest
> Do something else (write-in)

Team Charlie (Yellow)
> Continue heading for the mountain
> Do something else (write-in)

Team Delta (Pink)
> Have all tanks hide in the forested hills and wait. (Pink)
> Sacrifice Shark team as a roadblock to create a kill zone (Black)
> Write-in

Team Echo (Dark Blue)
> Continue heading for the mountain
> Do something else (write-in)
>>
>>4453813
Team Alpha (Green)
> Continue heading for the mountain

Team Bravo
> Continue heading for the forest

Team Charlie (Yellow)
> Continue heading for the mountain

Team Delta (Pink)
> Sacrifice Shark team as a roadblock to create a kill zone (Black)

Team Echo (Dark Blue)
> Continue heading for the mountain
>>
>>4453819
+1
>>
>>4453813

>Roll 15d20 Bo3
>>
Rolled 3, 11, 11, 4, 7, 17, 18, 2, 1, 15, 1, 9, 12, 18, 20 = 149 (15d20)

>>4453837
>>
Rolled 12, 3, 13, 16, 7, 20, 13, 20, 7, 10, 19, 6, 3, 16, 15 = 180 (15d20)

>>4453837
>>
Rolled 2, 3, 3, 19, 11, 17, 14, 4, 16, 16, 3, 9, 20, 5, 3 = 145 (15d20)

>>4453837
>>
Rolled 9, 16, 7, 2, 16, 1, 12, 3, 13, 19, 19, 3, 6, 12, 6, 1, 12, 14, 20, 19 = 210 (20d20)

>>4453837

Rolling for BF 1
>>
Rolled 2, 17, 17, 10, 7, 9, 8, 18, 19, 14, 1, 2, 19, 12, 9, 18, 13, 13, 15, 9 = 232 (20d20)

>>4453837

BF 2
>>
Rolled 19, 12, 10, 7, 8, 3, 3, 17, 20, 4, 3, 2, 1, 2, 20, 12, 16, 9, 17, 15 = 200 (20d20)

>>4453864

BF 3
>>
Rolled 2, 17, 1 = 20 (3d20)

>>4453870

Ōoarai

Alpha

Anglerfish – 2 - pass
Duck, - 3 – pass
Anteater – 3 – pass

Bravo

Werewolf, - 4 – pass
Hound, - 7 – pass
Hippo, - 20(17) – fail
Ocelot – 13 – fail

Charlie

Rabbit, - 20(2) - failure
Leopon – 1 – pass

Delta

Turtle, - 10 – pass
Shark, - 1 – pass
Cheetah – 6 – pass

Echo

Mallard, - 20(3) – fail
Doge – 5– pass
Neko – 20(3) – fail

Black Forest

Maho – 2 – success
Erika – 12 – success
Tiger II 2 – 7 – success
JgTiger – 2 – pass
Elefant – 3 – pass
JgPanther – 1 pass
Maus - 3 – pass
Panzer III – 3 – pass
Panther 1 – 20(13) – fail
Panther 2 – 4 – pass
Panther 3 – 1 – pass
Panther 4 – 2 – pass
Panther 5 – 1 – pass
Panther 6 – 2 – pass
JgPz 1 – 20(6) – fail
JpPz 2 – 1 – pass
JpPz 3 – 12 – pass
JpPz 4 – 9 – pass
JpPz 5 – 20(15) – fail
JpPz 6 – 9 – pass

I need 5d20s please, so say
> 2d20 x 2
> 1d20

For Ōoarai's fails. Rolling Black Forest's

Miho has 85 rerolls and Black Forest has 62 right now.
>>
Rolled 13, 1 = 14 (2d20)

>>4453888
Nice trips
>>
>>4453896

I just seem to keep getting them!
>>
Rolled 17, 14 = 31 (2d20)

>>4453888
>>
>>4453888

Someone can roll again, let’s not get bogged down.
>>
Rolled 17 (1d20)

>>4453888
>>
>>4453888

Writing.
>>
File: map (42).jpg (2.24 MB, 1322x1434)
2.24 MB
2.24 MB JPG
>>4453937

Team Alpha (Green)
> Continue heading for the mountain

Team Bravo
> Continue heading for the forest

Team Charlie (Yellow)
> Continue heading for the mountain

Team Delta (Pink)
> Sacrifice Shark team as a roadblock to create a kill zone (Black)

Team Echo (Dark Blue)
> Continue heading for the mountain

The cruise is uneventful. Delta team reach their ambush point first, Turtle and Cheetah teams setting up in the forests after pushing shark team into a position blocking the northern end of the bridge. You don’t expect Shark team to last very long, but it should slow them down enough, you’re also going to be in the bushes nearby anyway so you can assist once the enemy tank destroyers are dealt with.

To your north-west, you see the main force rumbling off towards the mountains. Leo is monitoring their comms and relaying anything important back to you, but none of it is immediately relevant to your mission so you tune it out for now.

“Careful Max,” you warn as you enter the river. You hear Max snort at your warning before he replies.

“Please Fritz, you hurt me. How long have I been driving for you to say that?”

“No harm in reminding you,” you chuckle. You turn to look behind at the other members of your team as you chug forward. Erika is handling it like a pro, barking orders at her hapless driver as they ford it. Ocelot is also doing well, the high profile of the Challenger helping with river fording if nothing else. Hippo team is struggling, however, not something to be immediately concerned about, but something to keep an eye on while crossing.

As you near the southern bank of the river, you consider your options for placement in the forest. Due to the hill to your west blocking a significant portion of your sightline, you have several options. You could place yourself to the north of the forest, ready to hit anything that engages the main force in the side. Or, you could head for the south forest to hit them as they cross as well as provide support for Delta team.

> Head for the north of the forest (Yellow)
> Head for the south of the forest (Red)
> Send the rest of your team to one of the positions and make a run for the hill using overdrive (Orange)
> Write-in

> Any orders for the rest of the team?
>>
(Going to pause here for the night as it'll probably run over to tomorrow anyway and we're not in the middle of an engagement. Thanks for playing and see you all same time tomorrow.)
>>
>>4453976

>Head for the South of the Forest (Red)
>>
>>4453976
> Send the rest of your team to one of the positions and make a run for the hill using overdrive (Orange)
>>
>>4454016
+1
>>
>>4453976

>Roll 15d20 Bo3
>>
Rolled 14, 5, 11, 14, 5, 7, 1, 4, 6, 2, 18, 7, 15, 5, 14 = 128 (15d20)

>>4454317
>>
Rolled 13, 1, 3, 13, 10, 12, 13, 12, 6, 12, 9, 6, 9, 14, 5 = 138 (15d20)

>>4454317
>>
Rolled 10, 13, 15, 4, 6, 13, 15, 19, 11, 2, 1, 3, 10, 6, 4 = 132 (15d20)

>>4454317
>>
Rolled 11, 16, 1, 2, 10, 20, 14, 11, 10, 12, 2, 13, 2, 7, 1 = 132 (15d20)

>>4454317
>>
Rolled 1, 19, 13, 14, 1, 5, 17, 20, 2, 17, 9, 9, 15, 10, 18, 5, 14, 5, 1, 1 = 196 (20d20)

>>4454317

Rolling for BF 1
>>
Rolled 8, 5, 13, 15, 20, 20, 16, 18, 11, 10, 16, 12, 19, 4, 11, 7, 16, 12, 17, 20 = 270 (20d20)

>>4454317

Rolling for BF 2
>>
Rolled 16, 7, 19, 5, 2, 19, 8, 12, 19, 15, 5, 7, 10, 15, 4, 2, 1, 10, 18, 10 = 204 (20d20)

>>4454317

Bf 3
>>
Rolled 18, 16, 18 = 52 (3d20)

>>4454402

Ōoarai

Alpha

Anglerfish – 10 - pass
Duck, - 1 – pass
Anteater – 3 – pass

Bravo

Werewolf, - 4 – pass
Hound, - 5 – pass
Hippo, - 7 – pass
Ocelot – 1 - pass

Charlie

Rabbit, - 2 - pass
Leopon – 1 – pass

Delta

Turtle, - 2 – pass
Shark, - 1 – pass
Cheetah – 3 – pass

Echo

Mallard, - 9 – pass
Doge – 5– pass
Neko – 4 – pass

Black Forest

Maho – 1 – success
Erika – 5 – success
Tiger II 2 – 13 – failure
JgTiger – 5 – pass
Elefant – 2 – pass
JgPanther – 20(5) - failure
Maus - 8 – pass
Panzer III – 20(12) – fail
Panther 1 – 2 – pass
Panther 2 – 10 – pass
Panther 3 – 5 – pass
Panther 4 – 7 – pass
Panther 5 – 10 – pass
Panther 6 – 4 – pass
JgPz 1 – 4 – pass
JpPz 2 – 2 – pass
JpPz 3 – 1 – pass
JpPz 4 – 5 – pass
JpPz 5 – 1 – pass
JpPz 6 – 1 – pass

Rolling for BF, you don't need to reroll anything.

Miho has 80 rerolls and BF has 59
>>
Ya know...it’d be hilarious if we tracked the Maus in the canyon and caused it to be a second roadblock...
>>
File: map (43).jpg (2.19 MB, 1322x1434)
2.19 MB
2.19 MB JPG
>>4454410

> Head for the south of the forest (Red)

You reach up to your neck and key your microphone.

“Bravo team, Werewolf. We’ll make a run for the south of the forest where we can hit both bridges.”

“You got it, Fritz!”
“Aye, Mackensen.”
“We’ll follow your lead, Commander.”

Comes the replies from your team. As you continue to cross the river you keep an eye on Hippo team. Thankfully their problem seems to be fixed as they’re moving through the water without any issue.

As you climb onto the southern bank, you cast your eyes east. You can barely make out the silhouette of Turtle and Cheetah team in the forested hills compared to the easily visible MK IV on the bridge.

“Eyes up, Fritz.” Your driver Max says. You look forwards and promptly duck a low hanging branch as you enter the forest. Erika to your right is not so lucky and you wince at the thwack and string of curses as one hits her in the face. Hippo team is luckier given the lower profile of their tank and Ocelot’s commander Mikan isn’t dumb enough to sit with half her body out of the tank.

“Hold it here, Max.” You order as you arrive at the south-western edge of the forest. You pull up your binoculars and look towards the bridge. Maho and Erika pass by before you have a chance to hit them though you see a Tiger II with a snapped track immobile. More importantly, you see the Elefant just finish crossing the bridge and the JagdTiger on the bridge, crossing slowly. You’re sure there’s other tanks on the far side of the bridge but you can’t see them right now.

“I be seeing one of the wee rapscallions!” You hear over the intercom. “A Lil’ one! Approaching the eastern bridge!” You turn to look and sure enough, a Panzer III zips into view.

Target Prioritisation
> Elefant that just finished crossing
> JagdTiger on the bridge
> Panzer III approaching the eastern bridge.

Please order these in terms of targeting importance. Bravo team will go down the list starting from the first one and moving onto the next once its knocked out.

Also

Werewolf
> Use Lance of Longinus? (Y/N)
> Use Frenzy? (Y/N)
> Use a called shot? (Y/N) + Where is it aimed?
> Use HESH, normal AP or Suped-up HE?

Hippo
> Use HESH
> Use HVAP
> Use normal AP

Hound
> Use Suped-up HE
> Use normal AP

Ocelot
> Use HVAP
> Use normal AP
>>
>>4454427

>Target Priority : Jagdtiger, Elephant, PZ III

>Werewolf: Use Frenzy, Normal AP
>Hippo: Use HVAP
>Hound: Use Normal AP
>Ocelot: Use HVAP

Kill the Jagdtiger on the Bridge to cause a traffic jam, then kill the Elephant.
>>
>>4454440
+1
>>
>>4454427
The elefant first only if it being knocked out still keeps other tanks from exiting the bridge, otherwise do the Jagdtiger first, then the elefant, then the panzer 3.
>>4454440 +1 ammo and ability selection.
Is the mark 4 in position to actually block the bridge?
>>
File: A Bridge too far.png (847 KB, 1920x1080)
847 KB
847 KB PNG
>>4454445
>Is the mark 4 in position to actually block the bridge?

Yep, Bridge looks like pic related and the MK IV is sitting on the northern edge to let enemy tanks get closer. You can ask Shark to move south if you think it's not blocking the bridge enough.
>>
>>4454427

>6d20 Bo3 for firing then please. No return fire as this is a surprise round
>>
>>4454537

Forgot the other hash.
>>
Rolled 18, 9, 3, 1, 15, 2 = 48 (6d20)

>>4454537
>>
Rolled 4, 20, 8, 13, 5, 9 = 59 (6d20)

>>4454537
>>
Rolled 15, 20, 12, 6, 18, 18 = 89 (6d20)

>>4454537
>>
>>4454537

Werewolf 1 – 4 dc 8 -0(Range debuff negated by Long 88) = success
Werewolf 2 – 20(d) – crit failure
Werewolf 3 – 3 dc 8 - -0(Range debuff negated by Long 88) = success

Hippo team – 1 – crit success

Hound team – 5 dc 9 – 2(range) = 7 = success

Ocelot team – 2 dc 7 –0(No debuff due to 32-Pounder) = success

Shot order

Ocelot
Hound
Werewolf 1
Hippo
Werewolf 2
Werewolf 3

Ok, so as you can see your second shot failed horribly, this can be resolved in two ways that don’t end with your gun messed up.
> Cancel Frenzy
First shot will fire but the other two won’t, still have the cooldown of Frenzy (can’t fire next turn)
> Use an auto-success
The shot will miss but no catastrophic failure and the third shot will fire.
>>
>>4454601
> Use an auto-success
This is the surprise round, we need as much firepower as we can get.
>>
>>4454609
+1
>>
>>4454601

>Use the auto-success
>>
>>4454601

Writing.
>>
File: map (44).jpg (2.19 MB, 1322x1434)
2.19 MB
2.19 MB JPG
>>4454617

“Bravo team, target the JagdTiger on the bridge first, we take that out and we block both bridges. After that, we take out the Elefant and if we have any time spare, the Panzer III to our east. Understood?”

You don’t wait for a reply, instead, you start calling out targets for the entire team.

“First target! JagdTiger on the bridge! Range 600 meters!”

CRACK-BOOM

Ocelot’s 32-pounder whizzes past you first. You track the shell as it travels straight towards the side of the JagdTiger. The side of the heavy tank destroyer is thick, but no match for the sheel which slams into the side of the casemate and detonates on the protective carbon. The tank is stationary for a minute before the white flag pops out the top.

“Scratch one JagdTiger,” Mikan says, almost bored into the radio. You turn your attention to the Elefant and call out ranging information.

“Elefant! Turning towards us! About 600 metres!” You shout.

“We got it!” Erika announces. Hound team fires next, the 75-millimetre gun screaming as the shell tears forth. Unfortunately, it hits the front plate, bouncing off and detonating harmlessly on the grass. “We don’t got it.” Erika corrects with a sigh.

You ignore your troubled imouto and focus on the tank as Ruby minutely corrects the turret. The Elefant is turning towards you, but you have a bigger gun than Erika so maybe…

“On the way!” Ruby shouts. You watch the round sail forth and almost groan as it hits the armoured fighting compartment, bouncing off just as harmlessly as Erika’s shot.

CRACK

Hippo team fires next, their shot streaks forward. They shouldn’t be able to penetrate the front of the Elefant, but the whistling you can hear from their shot tells you its HVAP. Sure enough, Saemonza lands a neat shot into the lower glacis which promptly explodes on the carbon.

“Nice shot Hippo,” you say into the mic before switching back Werewolf team’s intercom. “Ruby, Axel. Hit them as many times as we can!”

“Aye, Aye!” Ruby confirms as Axel slams another shot into the breach. “On the way!”

The round is a dud, as soon as it exits the barrel it begins to tumble, exploding mid-air less than halfway to the target.

“On the way!” Ruby shouts again, ignoring the failure of her second shot. This one flies true, slamming into the Ferdinand almost on top of Saemonza’s shot. The gun of the heavy tank destroyer falls limp and seconds later the white flag pops out the top.

“Scratch another one,” you say to cheers from your gunner.

> Head north around the hill. Yourself and Ocelot can’t fire but Hippo and hound might be able to finish it. (Yellow)
> Head south around the hill. You’ll be exposed to the south side of the canyon but might be able to flank the flag tank (Blue)
> Pull back. You’ve done enough damage for now and Delta team can deal with the Pz III
> Write-in

Also
> Ask Miho to advance on the enemy flag tank?
>>
>>4454637
>> Head north around the hill. Yourself and Ocelot can’t fire but Hippo and hound might be able to finish it. (Yellow)
Is that last part asking Miho permission for us to advance, or ask her to advance?
>>
>>4454699

Asking her to leave the mountain and push the flag tank.
>>
>>4454701
Let's not do that.
>>
>>4454637
> Head north around the hill. Yourself and Ocelot can’t fire but Hippo and hound might be able to finish it. (Yellow)
>>
>>4454637

>Roll 15d20 Bo3
>>
Rolled 4 (1d20)

>>4454792
>>
Rolled 14, 5, 19, 12, 4, 10, 19, 8, 8, 12, 11, 16, 19, 11 = 168 (14d20)

>>4454792
>>4454796
Aaaaand I can't read and saw only a one. Rolling for the other 14...
>>
Rolled 12, 16, 3, 7, 1, 5, 7, 3, 9, 6, 5, 16, 13, 2, 11 = 116 (15d20)

>>4454792
>>
Rolled 15, 18, 13, 14, 7, 16, 6, 12, 16, 9, 10, 6, 20, 18, 7 = 187 (15d20)

>>4454792
>>
Rolled 11, 16, 19, 9, 15, 3, 15, 10, 11, 18, 15, 13, 2, 16, 7 = 180 (15d20)

>>4454792
>>
Rolled 3, 9, 19, 8, 6, 9, 20, 11, 16, 20, 12, 13, 7, 14, 12, 14, 1, 5, 20, 19 = 238 (20d20)

>>4454792

BF 1
>>
Rolled 1, 18, 5, 20, 13, 15, 15, 13, 19, 11, 13, 20, 9, 7, 6, 17, 13, 11, 17, 18 = 261 (20d20)

>>4454813
>>
Rolled 20, 18, 15, 19, 15, 18, 4, 7, 18, 16, 14, 2, 12, 1, 13, 10, 6, 3, 2, 11 = 224 (20d20)

>>4454814
>>
(Sorry about the delay, had a small emergency to deal with. Back and doing the maths.)
>>
Rolled 3, 10, 20, 15 = 48 (4d20)

>>4454815

Ōoarai

Alpha

Anglerfish – 4 - pass
Duck, - 14 – fail
Anteater – 3 – pass

Bravo

Werewolf, - 7 – pass
Hound, - 1 – pass
Hippo, - 4 – pass
Ocelot – 6 - pass

Charlie

Rabbit, - 3 - pass
Leopon – 8 – pass

Delta

Turtle, - 6 – pass
Shark, - 5 – pass
Cheetah – 6 – pass

Echo

Mallard, - 20(13) - fail
Doge – 2– pass
Neko – 7 – pass

Black Forest

Maho – 3 – success
Erika – 9 – success
Tiger II 2 – 5 – failure
JgPanther – 9 – pass
Maus – 20(4) – fail
Panzer III – 11 – success
Panther 1 – 16 - pass
Panther 2 – 20(11) – fail
Panther 3 – 12 – pass
Panther 4 – 20(2) – fail
Panther 5 – 7 – pass
Panther 6 – 1 – pass
JgPz 1 – 6 – pass
JpPz 2 – 10 – pass
JpPz 3 – 1 – pass
JpPz 4 – 3 – pass
JpPz 5 – 20(2) – fail
JpPz 6 – 11 – pass

I need 2d20s please. Rolling for Black Forest

Miho has 80 rerolls right now and BF has 56
>>
Rolled 16, 9 = 25 (2d20)

>>4454896
>>
>>4454897

Good stuff, writing.
>>
File: map (45).jpg (2.19 MB, 1322x1434)
2.19 MB
2.19 MB JPG
>>4454899

> Head north around the hill. Yourself and Ocelot can’t fire but Hippo and hound might be able to finish it. (Yellow)

“Bravo team! Let’s head north around the hill, close in and finish the match!” You order. Max, listening in below you doesn’t need to be told again and promptly guns Werewolf’s engine. He roars in response, the turbine spinning up as you press forward. The rest of Bravo team follows behind you, Ocelot remaining at the back given their current vulnerability.

You quickly move north of the hill, and round the corner. Sure enough, the JagdTiger is still blocking the bridge but it’s slowly being pushed forward by a massive tank.

“Holy shit, Fritz! Is that a-“

“It’s a Maus,” you confirm, interrupting your sister. “I don’t want to believe it but if anyone could get one it’s them.”

“I hate to interrupt, but we have bigger problems,” Mikan interrupts. You’re tempted to point out there literally is no bigger problem but refrain from doing so and instead focus on the Tigers. All three of them are pointed straight at you, turrets slowly traversing to aim at you. On the other side of the canyon, you see tank destroyers lining the edge, trying to get a shot at you. You look back to the mountain, Azusa and Leopon are close enough they can probably contribute to the fight though the others are further back.

> Retreat under the cover of smoke and fire from the mountain teams back towards the mountain (Red)
> Order All tanks that can to open fire on the three Tigers and contribute with your MG (Green)
> Pop smoke and back around the hill (Yellow)
> write-in
>>
>>4454935

>Have the Mallards use the Whizzbangs to try and track the Maus on the bridge. While they do this, we pop smoke and retreat to the mountains to regroup with the rest of the team. Have Leopon and Rabbit start trying to hit the Tigers.

BTW....who's their flag tank, and is this an annihilation or a "Kill the Flag" match?
>>
>>4454953

It is Maho in the Tiger and it's a Flag Match.
>>
>>4454958
>>4454953
>>4454935

>Changing to having everyone who can fire on the flag tank, do so. Hippo loads HESH for the shot. We pop smoke to cover our retreat and Ocelot's retreat. Whizzbangs on the Flag tank as well.
>>
>>4454968
+1, plus use Miho's bouquet ability and the rabbits fire controller if it is applicable.
>>
>>4454935

>Roll 7d20 Bo3
For firing.

And how many missiles are you planning to fire. All of them?
>>
Rolled 9, 8, 8, 6, 19, 3, 11 = 64 (7d20)

>>4454994

>FIRE ALL ZE MISSILES!
>>
Rolled 9, 12, 19, 10, 8, 10, 10 = 78 (7d20)

>>4454994
>>
Rolled 4, 14, 8, 17, 4, 18, 18 = 83 (7d20)

>>4454994
>>
>>4454994

Ok, now
7d70 x 3

For the missiles.
>>
Rolled 48, 45, 66, 60, 28, 8, 11 = 266 (7d70)

>>4455013
>>
Rolled 6, 26, 62, 35, 19, 63, 18 = 229 (7d70)

>>4455013

Mallards! They're violating school rules! Rain justice down upon them!
>>
Rolled 60, 38, 22, 48, 30, 64, 51 = 313 (7d70)

>>4455013
>>
Rolled 8, 20, 4, 8, 7, 1, 2, 19, 3, 16 = 88 (10d20)

>>4455013

Rolling Black Forest's gunnery 1

Can I also get 3d20 Bo3 because i forgot about the fight on the other side.
>>
Rolled 14, 17, 18, 8, 17, 4, 11, 12, 20, 20 = 141 (10d20)

>>4455034

Gunnery 2
>>
Rolled 13, 4, 9, 14, 18, 4, 3, 9, 19, 4 = 97 (10d20)

>>4455036

Gunnery 3
>>
Rolled 1, 2, 7 = 10 (3d20)

>>4455034
>>
Rolled 5, 7, 17 = 29 (3d20)

>>4455034
>>
Rolled 7, 6, 16 = 29 (3d20)

>>4455034
>>
>>4454935

Thank you. In exchange for all the rolls, I promise a nice big update.
>>
>>4455049

Firing order
Hound – 4 – dc 9 – hit – Maho’s turret + bounce
JpPz 5 – 8 dc 7 – 2(long range) = 5/2 = 3 = failure
Rabbit – 8 – dc 7 – 2(long range) = 5 = failure + no fire controller
Maho – 20 - failure
JpPz 4 - 4 dc 7 – 2(long range) =/2 = 3 = failure
Hippo – 8 dc 7 - miss
Anglerfish – 6 dc 6 – 2 (long range) = 4 = [Bouquet] = hit + destroyed Tiger II 2
Tiger II 2 – destroyed - 8
Shark – 4 – dc 5 = hit + destroyed pz III
Turtle – 3 dc 6 – 2(long range) = hit Panther 1 = damaged
Cheetah – 10 dc 6 -2 (long range) = miss
Panther 5 – 7 dc 7 = hit = MK IV destroyed
Leopon – 1 – hit Maho – Penetration contest (Härter als Stahl)
Erika – 1 – hit WW – Penetration contest
Mallard – 2 dc 6 – 2(long range) = 4 = hit Maho – no penetration
Panther 2 – 2 dc 7 – 2 (long range) – 2(forest hills) = 3 = hit & pen Cheetah
JpPz 6 – 9 dc 7 – 2(long range) = 5/2 = 3 = failure
Panzer III - destroyed
Duck – 7 – dc 8 – 2(long range) = 6 = miss
Panther 1 – 20 – missed

TLDR
Ōoarai
MK IV Destroyed
Cromwell Damaged
Werewolf Pen contest

Black Forest
Tiger II 2 destroyed
Panzer III destroyed
Panther 1 Damaged
Maho pen contest

Ugh, that took long. Can I have
> 2d100 bo3

First for Maho’s contest, second for Werewolf’s.
>>
Rolled 6, 84 = 90 (2d100)

>>4455103
>>
Rolled 3, 2, 1 = 6 (3d3)

>>4455103

Rockets

DC 20 + 5(Accuracy Training) – 5(long range) -5(first time using in fight) = 15 = 3 rockets hit

Rolling to see who the rockets hit

1 = Tiger II 2
2 = Maho
3 = Erika
>>
Rolled 1, 95 = 96 (2d100)

>>4455103
>>
Rolled 10, 32 = 42 (2d100)

>>4455103
>>
Rolled 72, 2, 10, 55, 13, 78 = 230 (6d100)

>>4455103

Rolling the contests

First three for Maho, second three WW
>>
Is high or low good for contests again?
>>
>>4455138

Low, so you won the Maho contest and lost the WW one.
>>
Rolled 3 (1d4)

>>4455142
>>
File: map (46).jpg (2.2 MB, 1322x1434)
2.2 MB
2.2 MB JPG
>>4455137

> Everyone who can fire on flag tank, Hippo load HESH, smoke for retreat, whizzbangs.

You immediately jump into action.

“Everyone! Flag tank spotted! Open fire with everything!” You shout into the team radio. You then quickly switch to Bravo team’s. “Hippo, use HESH.”

“Copy that,” comes Erwin’s reply before hell breaks loose.

Your sister fires first. The round screams forth from her gun straight towards Maho. Unfortunately, while it hits, it hits the turret, bouncing off and exploding on the gun mantlet. You ignore another string of curses from your sister as rounds continue to fly.

Rabbit team’s shot lands next. Unfortunately, it’s short of the Tiger and explodes harmlessly in the dirt. Maho fires next, snapping off a shot towards you but thankfully, it seems Erika’s shot threw off her gunner’s aim so it goes wide. You take that as a cue to make yourself scarce and trigger your smoke grenades. As they pop around you, obscuring you from view you shout an order to Hippo team.

“Take your shot then we move!” You say. You don’t get a verbal response, but Hippo fires, misses then begins backing up. Just in time as shots from across the canyon start to come in.

Anglerfish fires next. Hana is as accurate as ever, her shot screaming across the river and straight into the side of the closest Tiger II. It’s not the flag tank, but it’s one less tank shooting at you which you’re grateful for.

As you disappear into the smoke, three things happen. Firstly, Leopon manages to hit Maho from the mountain, exploding in a way that lets you know it was a penetration. Secondly, Erika takes a shot at you. You don’t stand a chance, the shot screaming forward and straight into your glacis, detonating in a manner that rocks you about painfully. You can’t take another like that. Then, the rockets land.

The three Tigers are showered in debris as the rockets land around them. You see one hit Maho’s gun barrel, damaging it and another destroying Erika’s track as you slip into the smoke.

You take a second to listen to the radio as you do. On the other flank, the MK IV got destroyed but managed to take the Panzer III with them. The Cromwell of Cheetah team also took a hit, but not before Turtle team managed to hit the lead Panther.

> Use the smoke and overdrive to charge Maho then Initial P to try to get behind her (Light blue)
> Head north to try to lure them towards your teammates in the mountain (Yellow)
> Head east to try to ease the pressure on Delta team (Pink)
> Write-in
>>
>>4455166
> Use the smoke and overdrive to charge Maho then Initial P to try to get behind her (Light blue)
We should also mark Maho with the smoke grenade launcher for the rest of the team.
>>
>>4455166

>Initial P behind Maho, Lance of Longinus if able. All tanks able to, pour fire onto Maho’s Tiger. Load HESH, HVAP if available. Have Erika keep Erika off us.
>>
>>4455191

This plus the smoke
>>
>>4455166

>14d20 Bo3

please
>>
Rolled 8, 20, 15, 16, 17, 11, 5, 8, 20, 10, 3, 14, 16, 11 = 174 (14d20)

>>4455237
>>
Rolled 9, 10, 14, 12, 19, 10, 2, 3, 2, 19, 20, 1, 5, 1 = 127 (14d20)

>>4455237
>>
Rolled 13, 11, 16, 5, 1, 8, 9, 17, 10, 8, 3, 13, 5, 5 = 124 (14d20)

>>4455237
>>
Rolled 7, 3, 8, 17, 12, 16, 4, 9, 18, 7, 1, 4, 11, 17 = 134 (14d20)

>>4455237
>>
>>4455237

Sorry about the delay, fell asleep. Can I also have 1d20 bo3 for Initial P

Dc is 6 due to the small gap and being under fire from multiple sides.
>>
>>4455615

This is me.
>>
Rolled 14 (1d20)

>>4455615
>>
Rolled 15 (1d20)

>>4455615
>>
Rolled 10 (1d20)

>>4455615
>>
>>4455631
>>4455707
>>4455730

Oof, you can try to reroll this, otherwise, Maho will be able to take a shot at you as you move.
>>
Rolled 8 (1d20)

>>4455763
Reroll
>>
Rolled 1, 17, 10, 20, 9, 15, 19, 1, 13, 18, 17, 10, 19, 2, 8, 19, 4 = 202 (17d20)

>>4455237

Rolling BF's mobility 1
>>
Rolled 2, 12, 20, 1, 2, 17, 10, 17, 9, 14, 3, 10, 12, 15, 14, 2, 9 = 169 (17d20)

>>4455844

BF 2
>>
Rolled 17, 13, 13, 18, 5, 3, 9, 3, 12, 3, 12, 15, 6, 10, 14, 17, 3 = 173 (17d20)

>>4455847

BF 3
>>
>>4455851

Ōoarai

Alpha

Anglerfish – 8 - pass
Duck, - 20(10)– fail
Anteater – 14 – fail

Bravo

Werewolf, - 5 – pass
Hound, - 1 – pass
Hippo, - 8 – pass
Ocelot – 2 - pass

Charlie

Rabbit, - 3 - pass
Leopon – 20(2) – fail

Delta

Turtle, - 8 – pass
Cheetah – 20(3) – fail

Echo

Mallard, - 1 – pass
Doge – 5 – pass
Neko – 1 – pass

Black Forest

Maho – 1 – success
Erika – 12 – success
JgPanther – 3 - success
Maus – 20(10) – fail
Panther 1 – 1 - pass
Panther 2 – 2 - pass
Panther 3 – 3 - pass
Panther 4 – 9 - success
Panther 5 – 1 – pass
Panther 6 – 9 – pass
JgPz 1 – 3 – pass
JpPz 2 – 3 – pass
JpPz 3 – 10 – pass
JpPz 4 – 6 – pass
JpPz 5 – 2 – pass
JpPz 6 – 8 – pass

4d20s please.

Miho has 78 and BF has 52
>>
Rolled 16 (1d20)

>>4455870
>>
Rolled 15, 1, 7, 5 = 28 (4d20)

>>4455870
>>
>>4455870

Writing.
>>
File: map.jpg (2.93 MB, 1709x1854)
2.93 MB
2.93 MB JPG
>>4455913

>Initial P behind Maho, Lance of Longinus if able. All tanks able to, pour fire onto Maho’s Tiger. Load HESH, HVAP if available. Have Erika keep Erika off us. plus the smoke

“Erika, cover me,” you say into the mic. You don’t bother to elaborate, instead barking out orders. “Max! Full power to the engines! They won’t be expecting us to charge them!”

“Fritz? What do you mean!?” Erika shouts back. You ignore it to try coordinate what you’re doing.

“Then what?” Your driver asks as the turbine quickly spins up.

“You get us behind Maho.”

“Understood.” He guns the engine and the turbine roars. When you charge out of the smoke, it’s obvious they didn’t expect it. It takes several key seconds for them to react, and with your sister charging out of the smoke behind you, Erika is unable to react to you. Unfortunately, Maho is. She immediately starts reversing as you appear out of the smoke, turning to keep her face towards you.

“Now Max!” You order. He kills the power to your left track and the tank drifts round in a way that should put you behind her. Unfortunately, she turns with you, tucking herself in next to Erika to keep her sides and back safe. Even worse, you see the Maus finally push the Jagdtiger off the bridge and reach the other side. It’s not in a position to shoot yet, but it will be soon. Maho’s gun is pointed straight at you. You’re not sure if it can fire, but if she can there’s little method of escape.

>Stand and deliver, take the shot at Maho even it if leaves you open (Green)
>Get out of there, pop smoke and run north, weaving like crazy (Yellow) (You will be unable to shoot this turn)
> Ask the rest of bravo team to move forward and support you against the tank destroyers on the other side and Erika (Light Blue)
> Write-in)
>>
>>4455926
>>Stand and deliver, take the shot at Maho even it if leaves you open (Green)
It's pretty much point blank,it should do damage. Use the suped up HE if we still have it, otherwise use HESH. Pop smoke right after the shot and try to high tail it out of there, firing the MG131 as we do. Has hippo been in place long enough for their auto success on accuracy? If not, do we still have an auto success from gun stabilization upgrade? If we have either of those, use HVAP. Otherwise have them stay in place and keep shooting with regular ammo. The rest of Bravo to advance, with the challenger providing cover to little erika. Lil Erika will advance to try and take out Maho if we fail.
>>
>>4455926
>Stand and deliver, take the shot at Maho even it if leaves you open (Green)
>>
>>4455941

You have suped-up HE, so you can use that. You have your auto success and Hippo has theirs ready too.

>>4455926
So the plan of action is
> Shoot at Maho with suped-up HE
> Pop smoke and run while using the MG 131
> Have Hippo shoot with HVAP
> Bravo advance to destroy the flag tank

So can I have
> 8d20 Bo3 for Ooarai's gunnery
> 1d100 Bo3 for the MG131 contest.
>>
Rolled 16, 13, 15, 11, 17, 2, 1, 17 = 92 (8d20)

>>4455973
Let's use those auto successes then.>>4455984
Wtf is wrong with you.
>>
>>4455997

Just ignore him. It's Wux throwing a tantrum after he found out I was partially responsible for him getting thrown off the board by the mods.
>>
Rolled 2, 14, 19, 3, 1, 17, 11, 12 = 79 (8d20)

>>4455973
>>
(Feel free to roll for the MG131 even if you’ve already rolled)
>>
Rolled 5 (1d100)

>>4456046
>>
Rolled 13, 16, 10, 2, 16, 7, 17, 8 = 89 (8d20)

>>4455973
>>
Rolled 41 (1d100)

>>4455973
>>
Rolled 7, 10, 16, 5, 5, 13, 8, 12, 7, 6 = 89 (10d20)

>>4455973

Rolling BF 1
>>
Rolled 20, 7, 3, 15, 18, 5, 9, 14, 12, 4 = 107 (10d20)

>>4456061
>>
Rolled 18, 20, 10, 12, 15, 10, 7, 20, 6, 2 = 120 (10d20)

>>4456061
>>
Rolled 48, 42, 18 = 108 (3d100)

>>4456066
>>
File: map (1).jpg (2.77 MB, 1611x1748)
2.77 MB
2.77 MB JPG
>>4456068

> Shoot at Maho with suped-up HE
> Pop smoke and run while using the MG 131
> Have Hippo shoot with HVAP
> Bravo advance to destroy the flag tank

You decide to risk it.

“Bravo team! Advance and destroy! Load your best ammunition!” You order.

“Moving to support,” comes the cool response from Mikan. You get no such response from Hippo team but you see the Jagdpanzer lining up on the Tiger II blocking their shot at the flag tank.

“Axel! Suped-Up HE! Ruby! Target! Tiger flag tank dead ahead!” Ruby quickly adjusts her aim as Axel unloads the normal HE you had loaded and reloads it with the Suped-up HE. “Fire at will!” You order. Ruby takes a second to adjust her aim then shouts back.

“On the way!” She shouts. She squeezes the trigger and as she does, several things happen at once.

On the other side of the field, a rapid fusillade of fire is thrown between the two sides. Turtle team takes a hit and Cheetah team is knocked out by the combined weight of several Panthers and tank destroyers. They immediately move to either reinforce the tank destroyers opposite you or push the bridge but they’re too far to get anywhere in time.

A volley of shells rings out from the mountains. They land all around you, one bouncing off the Maus’ front plate as it turns to aim. Black Forest’s tank destroyers on the opposite side of the canyon also fire though once again, not quick enough to make a difference.

When it comes down to it, it’s just you and Maho. Several shots from the tank destroyers slam into you as your sister and Ocelot abuse the 32-pounder to hammer away at her. You ignore all that though and open up with your MG at Maho and trigger the smoke as Ruby lets loose.

Maho replies, almost instantly, her gun roaring as a shell flies towards you though thankfully, your MG fire forced her to duck and threw her gunner off as the shot goes wide.

>Roll 2d100 Bo3

First to contest the one tank destroyer that hit you and second Maho’s contest. (Can’t post maths right now as I’m phone posting but I should be able to do it for the next round if there is one.)
>>
Rolled 82, 21 = 103 (2d100)

>>4456093
>>
Rolled 43, 16 = 59 (2d100)

>>4456093
>>
Rolled 88, 13 = 101 (2d100)

>>4456093
>>
Rolled 17, 16 = 33 (2d100)

>>4456093
>>
Rolled 60, 25 = 85 (2d100)

>>4456093
>>
Rolled 71, 38, 36, 43, 94, 35 = 317 (6d100)

>>4456093
>>
>>4456127

Y’all are lucky that side shots are contested at an advantage. Werewolf survives and Maho doesn’t. Writing now.
>>
File: MahoSwoosh.jpg (97 KB, 858x1200)
97 KB
97 KB JPG
>>4456132

> Pass
> Pass

You spaced armour is torn away by the tank destroyer shots but does its job, slowing down the shell as its destroyed and letting it detonate against your roadwheels. You wince at the thought of replacing them but ignore it in favour of focusing on Ruby’s shot.

Her shot screams forward, travelling for less than a second before impacting Maho’s front glacis. You can tell from the way the armour resists the shot that her tank is one of the better Tigers, made at the start of the war properly instead of one of the lesser, inferiorly armoured ones made as resources run out. Her armour holds valiantly for a fraction of a second, juist long enough that you don’t think your shell’s going to penetrate but thankfully, your luck seems to hold and the shell continues through, detonating on the carbon.

All is silent for a second and you watch with growing dread as the Maus lines up a shot on you. You ready for what’s likely to be a very painful hit but thankfully just before it can fire the white flag from Maho’s tank pops out.

“Black Forest’s flag tank has been eliminated! The victory goes to Ooarai Academy!”

You breathe a sigh of relief as the Maus holds its fire.

“Too fuckin’ close,” Leo murmurs, eyeing the Maus wearily from his hatch.

“True, but it worked,” you reply, slightly hysterical. “Take us over, Max.”

“Aye,” Werewolf trundles towards the crippled Tiger. You see Maho climbing out of her tank, slightly sooty. You climb out of the turret and walk over to her.

“Fritz,” she greets you. “You were faster than I expected.”

> ”That’s what she said.”
> ”Well, you were the one that gave me a very nice engine earlier.”
> ”I like to subvert expectations, what can I say?”
> Write-in
>>
>>4456154
>> ”Well, you were the one that gave me a very nice engine earlier.”
So you don't get to complain.
>>
>>4456154
>> ”That’s what she said.”
>> ”Well, you were the one that gave me a very nice engine earlier.”
>>
>>4456154
>>> ”That’s what she said.”
>>> ”Well, you were the one that gave me a very nice engine earlier.”
>>
>>4456154

Writing.
>>
File: MihoandMaho.jpg (852 KB, 2891x4085)
852 KB
852 KB JPG
>>4456192

> ”That’s what she said.”

That gets a snort from Maho and you can’t help but remember your very first conversation with her where a similarly crude joke made her laugh for the first time.

> ”Well, you were the one that gave me a very nice engine earlier.”

“I suppose I was,” she replies, slightly ruefully. “Though in reality, it was only due to my Mother’s interference that said engine was necessary, so really the fault isn’t mine.”

“Are you shifting the blame onto your mother?” You ask.

“Nothing of the sort,” she replies glibly. “If anything, I blame those gottverdammt rockets, if I hadn’t had my gun taken out, you would be knocked out.“

“Is that a challenge?” You reply with a grin. “We both know how the last one ended up and besides, you had a Maus.”

“For all the good it did,” Maho grumbles looking at the massive tank. “Next time we fight Fritz you will not get so lucky.”

You’re about to hit her with a killer roast, but that’s the moment Miho choose to arrive.

“Fritz!” she calls as she arrives. Her tank pulls to a stop meters away from you and she doesn’t waste a second climbing down and running over to you. “I was expecting you to take out the tank destroyers! Not singlehandedly win the match!”

“Well, it’s not my fault the tank destroyer was on the bridge,” you shrug. “And besides, I wasn’t single-handed, I had Bravo team.” You gesture to your sister and Erika who are either about to fight or kiss. Knowing the two of them you reckon it’s more likely to be a fight. It doesn’t help that Rosehip has appeared from somewhere and is egging the two of them on.

Miho heads over to her sister and the two of them begin to talk. It’s slightly awkward given the context but there seem to be no hard feelings involved.

> You still haven’t seen your parents. Find them before the ending ceremony
> You got a text forwarded from Anzu from Director Kodama to meet as soon as possible, you should see to that
> Find the commanders of the other schools. You know they’re lurking around somewhere.
> Find Yuzu get cuddles. The rest can wait
> Write-in
>>
>>4456231
>> You got a text forwarded from Anzu from Director Kodama to meet as soon as possible, you should see to that
Duty calls
>>
>>4456231
>> You got a text forwarded from Anzu from Director Kodama to meet as soon as possible, you should see to that
>>
>>4456231

Writing.
>>
File: ShichiroKodama1.png (302 KB, 564x586)
302 KB
302 KB PNG
>>4456281

> You got a text forwarded from Anzu from Director Kodama to meet as soon as possible, you should see to that

While you’d prefer to do almost anything else, unfortunately, duty calls. You walk back over to Werewolf where your crew are lounging atop the tank.

“Ruby, you’re in charge. Take Werewolf back when its time, I have business to attend to.”

“By business, you mean sucking face with Vice-President Koyama, right?” She drawls to laughs from the rest of your crew. You don’t dignify that with a response, instead, walking north. A few minutes later, the Hetzter putters into view. It’s slightly damaged, but Yuzu is driving it well. It pulls up alongside you and you climb on top and into the tank. As soon as you’re through the hatch, you’re accosted by all three members of the Student Council.

“We won, Fritz! We won!” Comes the excited voice of your girlfriend as she hugs you. You can feel Anzu wrapped around your waist and Momo one of your arms.

“We sure did,” you reply, content to remain in that position. Unfortunately, it ends shortly afterwards as Yuzu returns to her driver’s seat.

“Alright, what’s up Prez?” You ask as you head towards the stands.

“I know as much as you,” she shrugs. “I was just told ‘we need to meet’ so here we are.”

You arrive behind the stands a few minutes later, sure enough, Director Kodama is waiting there, a pleasant smile on his face.

“Well done on your victory! It brings a smile to my face to see you all competing so earnestly!” He begins. “Unfortunately, I didn’t bring you here to discuss your win, I’m here about your next match, the one with the All-Stars.”

“What about it?” You ask.

“Tsuji has made his move, he’s trying to up gun the All-Stars to worsen your chances, as well as change the terms back to a proper elimination match. The latter I can delay, but the former I cannot, at least not without experienced bureaucrats.”

“So, we have to fight soon?” Anzu asks. The Director nods

“The sooner the better, every day, the chance he goes over my head and changes the terms increases so I’d say haste is the better part of discretion.”

Anzu looks to you.

> “Give us a week to get our tanks back in fighting shape.”
> “How long can you stall?”
> “Can I run this past, someone, first?”
> Write-in

> Offer yourself and Yuzu to help with the Paperwork?
>>
>>4456302

>Give us a week for repairs, do everything you can to stall them, Director. If we can get ready faster, we’ll let you know.
>Call on Maho, Kay, Darjeeling, Anchovy, and Katuysha. See if their repair crews can assist.
>See if your school can take some “short-term transfers” and look into borrowing Maho and her Maus, Kay and her Doom Turtle, Katuysha and her IS-3, and Darjeeling and her Centurion. Tsuji wants to play hardball, we’ll throw the fucking wreckingball at his face
>>
>>4456335

+1
>>
>>4456302

Writing.
>>
File: Victory.jpg (8 KB, 300x168)
8 KB
8 KB JPG
>>4456362

> “Give us a week for repairs, do everything you can to stall them, Director. If we can get ready faster, we’ll let you know.”

“I will,” The Director promises. “I hate that it has come to such skulduggery but unfortunately his position is such that its necessary, even if his removal from office is all but inevitable at this point.”

“We’ll get our tanks operational as soon as possible,” Anzu promises. “Most of them are perfectly fine, so hopefully repairs should be quick.”

“Hopefully,” he echoes before looking at his watch. “Unfortunately, my time here grows short, so I must depart, I’ll keep you updated.”

“And we’ll do the same,” Yuzu promises. The minute he leaves you spin round to Anzu, ready to put your plans into action but she holds up a hand.

“Not yet,” she says. “First we go celebrate us winning the tournament and tomorrow we go hard on saving Ōoarai, capiche?”

“Fine,” you grumble. You take some comfort in Yuzu pressed into your side, sigh then nod. “Let’s get to it then.”

The four of you walk towards the stands as well as the rest of your team. A large stage has been set up, with a large red flag adorned with an eagle on it. You spot the rest of the team rapidly climbing the steps up and onto the stage. You quickly join them, taking your spot next to your crew.

It’s a tight squeeze, but you find yourself jostled next to Miho in the centre.

“Fancy seeing you here,” you quip. Miho laughs at that and offers you the flag to hold. Traditionally, only the Commander of the victorious team should hold it on stage, but on the other hand, you personally worked hard for this, as anyone from Ōoarai would attest.

> Best not to rock the boat, decline the flag.
> Ōoarai is perhaps the least traditional school ever to win. Take it.

Gonna leave it here tonight, thanks for playing.
>>
>>4456386
>Ōoarai is perhaps the least traditional school ever to win. Take it.
>>
>>4456386
>Best not rock the boat. Don’t give ammo to Tsuji and his allies.

What about those other suggestions, Raf?
>>
>>4456414

>What about those other suggestions, Raf?

> "The minute he leaves you spin round to Anzu, ready to put your plans into action but she holds up a hand."

You'll be able to pursue them in the next update. Anzu stopped you here as she judged the ending ceremony the most pressing issue right now.
>>
>>4456386
>> Best not to rock the boat, decline the flag.
>>
>>4456386
>> Ōoarai is perhaps the least traditional school ever to win. Take it.
>>
Why not both Miho and Fritz hold it up?
>>
>>4456688
Changing my vote to this, good idea anon.
>>
>>4456688
+1
>>
>>4456688
>>4456688
>>4456698

Why not hold up Miho while she holds the flag?
>>
File: Spoiler Image (107 KB, 736x1148)
107 KB
107 KB JPG
>>4456386

> Both
(Brilliant write-in, write-ins are always open unless I explicitly say they aren’t)

You reach for the flag but as Miho’s about to let go, you wrap your other hand around hers.

“Fritz?” She asks, flushing slightly.

“Together,” you reply simply. It takes her a second to realize what you mean but her face lights up when she realizes.

“Together,” she repeats. The two of you lift the flag. It’s slightly awkward given the height difference, but you make it work. The cheers from the Ooarai section of the crowd get even louder and the cameras start flashing even faster.

After the ending ceremony is done and Miho is presented the massive 100 credit cheque for winning (which Anzu snatches gleefully) the lot of you head back to the massive staging area where your tanks were parked before the match and are parked again. You inspect Werewolf and while he’s seen better days, he’s still combat-ready. You pat the old tank and take a second to rest before you get back to work. On the other side of the structure, you see the Commanders of the various teams approaching Miho. You begin to walk over to them to begin putting your plan into motion but before you can, you’re intercepted.

“Are you forgetting something young man?” A very familiar voice asks. You pause when you hear it and when you turn around you see your mother standing there, hand on her hip. “You send Erika to say hello but ignore your dear old mother? Joseph, what happened to my son?”

“Don’t drag me into this!” Your dad exclaims from behind her. He rapidly gestures to your mother which you’re able to interpret as ‘get a move on!’ and you walk towards her.

“Took you long enough,” she grumbles as you wrap her in a hug,

“Sorry, I was busy.”

“I’ll forgive you this once,” she says magnanimously. “Especially since you gave us that brilliant display during the match, I’ll be able to brag about that for months.”

You chat with your parents for a few minutes, during which they extract a promise from you to visit them sometime during the week their in Japan as well as bring Yuzu and Maho to see them again. Unfortunately, that also means the other Commanders are beginning to leave. You can probably reach one in time to talk to them tonight.

Pick 1
>Go after Kay and Saunders, they have the most tanks and likely the best repair facilities
> Go after Maho and Black Forest, they have the heaviest tanks and facilities to match
> Go after St. Gloriana, Darjeeling would be best to coordinate things between multiple schools
> Go after Pravda, their arsenal is also big so they must have facilities to match
> Go after Anzio, they owe you.
> Write-in

What do you ask for
>Help to get your tanks up and running
> + some logistical support for the All-Stars match
> + Explain the situation and ask for any help they can lend
> Write-in

(You’ll be able to pursue the other schools for help soon,)
>>
>>4457214
>> Go after St. Gloriana, Darjeeling would be best to coordinate things between multiple schools
Help to get your tanks up and running
> + some logistical support for the All-Stars match
> + Explain the situation and ask for any help they can lend
Ain't too proud to beg, we'll take anything they can give.
>>
>>4457214
>> Go after Maho and Black Forest, they have the heaviest tanks and facilities to match
> + Explain the situation and ask for any help they can lend

Let's try forming our own school ship All-Stars for that match.
>>
>>4457214
>>4457230

Emphasize that Ooarai’s being blackballed by a rogue METZ agent who has a personal grudge against the school and Tankery.
>>
>>4457214

Back and writing, let's get started.
>>
File: St.G Airport.jpg (216 KB, 850x1232)
216 KB
216 KB JPG
>>4457575
>> Go after St. Gloriana, Darjeeling would be best to coordinate things between multiple schools
> + some logistical support for the All-Stars match
> + Explain the situation and ask for any help they can lend

You take off after Darjeeling. As you approach, you see she looks slightly annoyed. She’s trailed by Orange Pekoe and a very amused looking Rosehip.

“Darjeeling!” You call. She slows down and you jog up to her. “Is this a bad time?” You ask seeing the expression on her face.

“No Fritz, it isn’t,” she takes a minute to visibly compose herself before turning to you with a smile. “Apologies, I just got finished smoothing things over with Black Forest after my subordinate egged on a fight.”

“She was asking for it!” Rosehip chips in. Orange Pekoe elbows her in the ribs, shutting her up.

“Thank you, Pekoe,” Darjeeling nods. “What can I do for you Fritz?”

“We need your help,” you say. Darjeeling gestures for you to continue so you do. “Ooarai’s being targeted by a MEXT official with a personal grudge against the school. In particular, he has a grudge against us doing Tankery. If we want to stay open then we have to win an upcoming match.”

“And I assume there’s some sort of catch?” Darjeeling asks, you confirm it with a nod.

“The fight is an elimination match using adult rules against the University All-Stars.” Darjeeling makes a sound of understand at that. “So any logistical help you can give us or help you can lend we’d appreciate.”

“Well, I don’t know if we can much in the way of repairs, we could help with your Cromwell, but your other damaged tanks are outside of our area of expertise,” Darjeeling murmurs. Orange Pekoe whispers something in her ear and it looks like a lightbulb has gone off in Darjeeling’s head.

“Of course! Fritz, you go about acquiring allies for this battle and you can leave the co-ordination of it to me. We’ll also do our best to supply an expeditionary force.”

“Thank you, Darjeeling. Anything you can give us we appreciate.” She waves you off.

“Anything for an ally. Come Pekoe! Rosehip! We have work to do!” They take off, a pep in their step that wasn’t there before. You watch them leave, then head back to your tank once they disappear over the horizon.

After they leave, you and your team begin the trek back to Ooarai. Your school ship is docked at a port that’s several hours away, so you load up onto the train then head to one of the carriages at the front. Anzu informs everyone of a non-negotiable parade tomorrow afternoon which is met with a mixed reaction.
>>
>>4457645

Saturday 18th August (Day 132)

Work Options
> Check the Panzer Market
> Tell someone about their machine-spirit
> Give Azusa a lesson on something tankery related
> Assist the Student Council with whatever they’re doing
> Visit a school to ask for help (Black Forest, Anzio, Pravda, Saunders)
> Go to Anzu’s parade
> Write-in

Social Options
> Sit in on a session of Saori’s love corner
> Play a sport [Volleyball/Sword Club]
> Ask the volleyball club how the tournament is going
> Take Yuzu and go visit your parents
> Meet with a team/person (who)
> Write-in

3+1 as usual. You can pick more than one school but that takes up another slot.
>>
>>4457649
> Go to Anzu’s parade
> Assist the Student Council with whatever they’re doing
> Visit a school to ask for help (Saunders)
> Take Yuzu and go visit your parents
>>
>>4457649
>Visit a school to ask for help (Saunders)
>Tell someone about their machine-spirit
>Go to Anzu’s parade
>Take Yuzu and go visit your parents
>>
>>4457654

+1
>>
>>4457649

Writing.

Before I forget, you made 100 credits from that leaving you at 165
>>
File: StudentCouncilBaywatch.jpg (2.06 MB, 5139x4102)
2.06 MB
2.06 MB JPG
>>4457742

Saturday 18th August (Day 132)

You wake up relatively late that morning. With the fight against Black Forest done you can afford one morning in. Erika has no complaints about you staying in and is content to use you as a pillow until you eventually do roll out of bed.

You don’t bother with a fancy breakfast today, instead opting for some cereal. Erika might complain, but she hasn’t cooked successfully once in her life so isn’t really in a position to complain and demand more.

You’re at a loss for what to do for a minute. You then remember that nine times out of ten, the Student Council is working on something so you decide to pay them a visit.

After the short walk to the bridge where the Student Council’s main office is located you walk up and head in. After a knock on the door and the customary ‘enter’, you head on in. Sure enough, the Council are there. All three (Momo and Yuzu) hard at work.

“Good morning, Fritz!” Anzu says cheerfully as you walk over to Yuzu’s desk. “What brings you to our office this lovely morning?”

“Well, I am a member of the Student Council,” you say, flicking your badge. “Do you guys need any help with anything? I have the morning free.”

“Do we need any help…” Anzu repeats. “Well, thanks to our win, we have some money that we can use to look into more tanks before the All-Stars match.”

“Or you could help me out with doing an inventory,” Momo chips in. “Food’s being used at a greater than usual rate.”

“And there’s always paperwork,” Yuzu smiles, patting a large pile. “But if you want to do something more exciting go ahead.”

>Buy tanks, you’re not sure if you need them or not but you have money to burn
> Help Momo with the inventory, it sounds interesting enough
> Duty calls… again. Help Yuzu out.
>>
>>4457783
>> Help Momo with the inventory, it sounds interesting enough
>>
>>4457783

Writing,
>>
File: MomoFrazzeled.jpg (494 KB, 2258x4096)
494 KB
494 KB JPG
>>4457861

> Help Momo with the inventory, it sounds interesting enough

“Let’s go deal with the inventory,” you say. “Sorry Yuzu,” you lean down to kiss your girlfriend on the head. She pouts for a second but sighs and waves you off. “Go have fun galivanting around the bottom of the ship while I’m stuck here, doing paperwork with no help.

“Don’t worry Vice-President, you have me!” Anzu chips in from her desk. You and Momo take your leave before Anzu can really piss Yuzu off.

“Are we actually going into the depths of the ship?” You ask as Momo as the two of you head downstairs. From the office on the bridge to get beneath the ship you just have to continue down the stairs past ground level.

“Not really, just the first-floor underground. There’s no point in keeping the food too far from the kitchens.” Momo explains. She flicks a light switch and the hallway barely lights up, the old lights struggling and flickering to illuminate the hallway.

“It’s just down here,” she says as she walks down it.

You follow her, having to duck every so often to avoid a low hanging pipe or dangerous looking light fixture. After a few minutes of that, you stop in front of a large door.

“This is the place,” Momo announces, she pulls out a ring of keys and after fiddling with it for a minute, inserts one of the keys. The door opens to a massive storeroom, choc-full of crates of what you assume is foodstuff.

“Alright, let’s split up,” she says. Have a look around and tell me if you see anything out of place.

“Will do,” you say with a nod as Momo walks off. You pick a random direction and begin walking.

> Roll 2d20, Bo3
>>
Rolled 1, 3 = 4 (2d20)

>>4457915
>>
Rolled 12, 9 = 21 (2d20)

>>4457915
>>
Rolled 19, 9 = 28 (2d20)

>>4457915
>>
>>4457915

Writing.
>>
File: LineUp.jpg (1.12 MB, 4056x2895)
1.12 MB
1.12 MB JPG
>>4457964

>1, 3

It seems you’ve picked a good direction, as almost instantly you’re able to see plenty out of place. Open crates, some crates destroyed or gnawed through and even foodstuff just left out in bags. You lean down to examine one of the damaged crates. There’s a small hole at the bottom, leaking food out onto the metal floor, all stuff that’ll need to be destroyed. You take a look at one of the bags next and it’s the same story: gnawed through and food wasted. You’ve about come to a conclusion on what’s causing it when you hear a shriek from the direction Momo went in.

You sprint over to her and see her standing atop a crate, broom in hand.

“Fritz! It’s-“

“Rats?” You finish. Momo doesn’t reply, too busy whacking away at them.

You walk over to her calmly, casually kicking away a rat or two that gets too close for comfort. You then proceed to grab Momo, sling her over your shoulder and walk out of the room. You put her down and she takes a minute to gather her bearings.

“Rats and poor food storage,” you say as she recovers.

“Rats and poor food storage,” she nods. “This never happened, Fritz.”

“What never happened?”

“Good,” she turns around and begins walking back towards the Council office and you follow her, slightly confused.

>Go to Anzu’s parade

After returning to the office and reporting your findings, the four of you head to the garage. You’re mildly surprised to see the Cromwell already back in working shape thanks to some of St Gloriana’s mechanics who are chatting with the automotive club. You walk over to Werewolf where your crew are slowly setting him up for the parade. The side-skirt on the right that got hit has been removed though the damaged roadwheels are still there and probably need to be repaired or replaced. As you mount up and begin preparing to move off, Anzu buzzes you on the Radio.

“Hey, Fritz. Where do you want to be?” She says. “Mostly it doesn’t matter where people go, but I thought you’d like to pick your spot.

> Upfront, with Miho and the heavy tanks.
> In the middle with the tank destroyers
> At the back with the bulk of the medium tanks
> Write-in
>>
>>4458028
>> At the back with the bulk of the medium tanks
>>
>>4458028

>Group everyone by their team. Alpha, Bravo, etc.
>>
>>4458028
> Upfront, with Miho and the heavy tanks.
>>
Rolled 3 (1d3)

>>4458043 =1

>>4458053 = 2

>>4458074 = 3
>>
File: ChiRi.jpg (56 KB, 600x341)
56 KB
56 KB JPG
>>4458089

> Upfront, with Miho and the heavy tanks.

“I’ll go up front,” you decide.

“Sure thing, Fritz. Just roll out after Miho. With that, Anzu cuts off the radio. A few minutes later, everyone starts up their tanks and begins to move. Miho leaves first and you follow her out. You’re followed by Rabbit team, who are followed by Leopon team. After them come your tank destroyers and finally, bringing up the rear are the remainder of the medium tanks that make up the bulk of your forces.

You rumble off the school ship onto a spiral ramp specially designed for getting tanks off a school ship. You don’t remember Ōoarai having one before, a new investment perhaps? Either way, it’s useful for you so you don’t question it. Instead you simply follow Miho down.

You’re lead down a route from the port that takes you towards Ōoarai’s main street. It’s packed, far more than you expected. The sidewalks are lined with people, cheering and waving flags.

“A lota flag wavers for a bleedin’ high school tournament,” Max mumbles from his spot inside Werewolf. Him and Leo both have their hatches popped, as does the rest of the team. Unfortunately, Werewolf only has the one hatch on the turret so Ruby and Axel are stuck inside.

“Commander Nishizumi, head for the main square,” Anzu crackles over the radio. Miho adjusts her course correspondingly, following the path blocked off specially for this parade. It’s a short trip, but the slow speed you’re moving at turns a 10-minute journey into an hour long one.

You soon reach the main square. There’s a new statue on display. It takes you a couple seconds to realise what it is.

“The Type-5!” You hear from the History club. Sure enough, the tank you found has somehow moved from the warehouse to Ōoarai’s main city square.

> “Anzu…” You don’t care for the how or why, you want your tank back.
> “Couldn’t you have at least asked?” You don’t mind that it’s on display but tank stuff is meant to your domain
> “Just make sure we get it back,” this statue should be temporary.
> Write-in
>>
>>4458123

>"Couldn't you have at least asked?"
>>
>>4458123

(Gonna leave it here as I can barely keep my eyes open. As always, thank you for playing and see you tomorrow)
>>
>>4458151
+1
>>
>>4458123
>"Just make sure we get it back,” this statue should be temporary.
>>
>>4458123

> “Couldn’t you have at least asked?”

You say over the radio, slightly annoyed.

“Oops,” Anzu replies, entirely unrepentant. “It was just sitting there so I thought, ‘why not put it to good use?’ Besides, look. Everyone loves it.”

You take a look around and sure enough, the Type-5 seems to an item of interest for a lot of the crowd.

“Just don’t take stuff without asking,” you grumble back.

“Sure, sure.” Anzu dismisses you. The rest of the parade is uneventful. Thankfully, Anzu
didn’t give away everyone’s entire day and after a lap of the main square, you turn back the
way you came towards port.

After you return to port, you re-embark the carrier and return to the warehouse. You drop[ Werewolf off then head to the nearby airfield. It’s less an airfield and more a warehouse with several landing pads but the budding aviation club has made it work. It’s not difficult to find a crew that needs some more flight hours and after figuring out where Saunders’ carrier is located, you’re off.

It’s a pretty long journey, but thanks to the helicopter it’s not an all-day one. You arrive in Nagasaki about an hour later and sure enough, Saunders’ school ship is sitting in port. Your pilots announce your arrival and ask for landing permission, sure enough, a minute later you’re given it.

As you set down you see Kay and her vice-commanders approaching.

“Hey!” Kay shouts, waving as she walks over. “Didn’t expect to see you around here! What’s up Fritz!”

“Unfortunately, this isn’t a social call,” you sigh.

“Business?” Kay asks. “Let’s head for my office.”

What do you want to ask for?
> Anything they can spare
> Some help matching the All-Stars’ numbers
> To see if they can put their wealth and legal department to use blocking the All-Stars’ reinforcement
> Write-in
>>
>>4458732
>> To see if they can put their wealth and legal department to use blocking the All-Stars’ reinforcement
> Anything they can spare
Ask if Kay would like to fight with us (and any other volunteers) as a personal favor, payment to be rendered as a massive BBQ with ALL the fixings.
>>
>>4458732
>Some help matching the All-Stars’ numbers
>>
>>4458732

>Some help in matching the All-Stars numbers

A week ain’t gonna be enough time for a legal team to do what they need to, unfortunately.
>>
>>4458732

> Some help matching the All-Stars’ numbers

You follow Kay away from the landing pad to a waiting jeep. Naomi jumps into the driver’s seat and Kay the passenger’s seat, leaving yourself and Alisa at the back. The drive is long, longer than you expected anyways. It’s probably due to the sheer size of Saunders which as far as you can tell is literal miles longer than Ōoarai is.

You arrive at Saunders University High School but you don’t enter the building. Instead, you continue past the gate to a very large barrier. Someone makes to stop you but upon seeing Kay they move back and open the barrier. Naomi doesn’t stop, and you’re forced to duck as the barrier misses your head by inches.

After that near miss, you look up and see a large warehouse. Far bigger than yours at Ōorai. When you voice that opinion Kay just smirks.

“Wait till you see the main one.” Is all she says. Sure enough, you go into the large warehouse, which is packed with Shermans, down a spiral ramp into a even bigger warehouse that is also packed full. This time, you can see bigger tanks mixed in such as Layla’s Pershing and the T28 you sold them which they’ve upgraded to T85 standards.

You continue through that warehouse right to the end where a single desk sits with several chairs around it. On the front of the desk is a simple wooden sign saying ‘Kay’s Office’ hanging from the front.

“Nice place,” you say as you climb out of the jeep.

“Thanks!” Kay takes the big seat and gestures to one opposite her which you take. “I like to keep my finger on the pulse ya know?”

You take the seat opposite her as Alisa and Naomi take a seat on a nearby sofa.

“So how can I help you, Fritz?” Kay asks as she slumps into her chair. You tell her exactly how, and explain your situation with MEXT, Tsuji and the University All-Stars team. By the time you’re done Kay’s characteristic smile is gone.

“That blows,” she says, summing up the situation. “Of course we’ll help. What do you need?”

You take a second to think. Darjeeling has already promised help but you don’t know exactly what she’s bringing.

>”Your best.” (You’ll get the Pershing, T95, T29 and the firefly)
> “As much as you can give.” (Kay will fill any empty slots with Shermans after you’ve talked to the other schools)
> Write-in
>>
>>4459127
>>”Your best.” (You’ll get the Pershing, T95, T29 and the firefly)
>>
>>4459127

>Your best

DOOOOOOOOM TURTLE
>>
>>4459127

[updates will be a little slow since I’m not at home]
>>
>>4459127

>”Your best.” (You’ll get the Pershing, T95, T29 and the firefly)

You say. “Shermans are great, but honestly they’d be out gunned Kay.”

“Yeah I understand,” she nods. “You’re probably used to working at a numbers disadvantage anyways.”

“More than we are being at an advantage,” you joke. That gets a laugh out of Kay.

“Ain’t that the truth?” She replies. She sighs before talking again. “So the All-Stars huh?” Our ex-Commander’s one of em you know? Megumi. One of the Bermuda trio.”

“Bermuda trio,” you echo. “They pick that name for a reason?”

“None I can see aside from the triangle,” Kay shrugs. “I wouldn’t waste any brainpower on it.”

You decide not to and instead the two of you talk more about the match. You tell Kay of Darjeeling’s role and she promises to Coordinate with Darjeeling.

Once you’re done with your meeting Kay drops you off back to the landing pad and you head back to Ōoarai. On the way, you text Yuzu and your parents asking if they’re free and thankfully, they all are.

The helicopter arrives at Ōoarai shortly afterwards. You thank the helicopter crew then leave for your apartment to get ready. After a quick change of clothes, you exit your room and are accosted by Erika.

“And where are you going, all dressed up?” She asks upon seeing you. “There are better clothes to break the bed in.”

“It’s not a date,” you scowl. You take a swing at her but she expertly ducks out the way and hits you with a cheeky grin. “If you must know, myself and Yuzu are going out with Mother and Dad.”

“So a boring dinner,” she somehow pulls from that. She slinks over to the sofa and collapses on to it. “Have fun, or try to at least.”

>”I’m sure you’ll make it plenty interesting.” Stuff her in a dress and drag her along.
> Ignore the provocation and go have a nice evening
> +Hit her with a killer roast about Rosehip on the way out
> Write-in
>>
>>4459266

>"I'm sure you'll make it plenty interesting, dear sister. You're coming too. But you'll have to explain to mom why your girlfriend Rosehip won't be there."
>>
>>4459266
> Ignore the provocation and go have a nice evening
>>
>>4459303
+1
>>
>>4459303
+1
>>
>>4459266

Back and writing.
>>
File: Yuzu3rdAnniv.jpg (151 KB, 720x1280)
151 KB
151 KB JPG
>>4459415

>"I'm sure you'll make it plenty interesting, dear sister. You're coming too. But you'll have to explain to mom why your girlfriend Rosehip won't be there."

“She’s not my girlfriend,” Erika says automatically before she paused and realises exactly what you said. “You can’t tell Mom! She’ll be asking to meet a girlfriend I don’t have!”

“And if you come with me, you’ll be able to deny the allegations there instead of letting the idea fester in her head.” You can see the gears in Erika’s head turning as she tries to think of a way out of it.

“I hate you,” she grumbles as she stomps past you into the bedroom.

“Remember to wear something formal!” You call back.

“Absolutely despise you!” She howls again. You can only laugh at that. A few minutes later she emerges from the bedroom in a blouse and a skirt, still glaring at you.

“Brilliant, let’s go get Yuzu.”

The two of you head out towards Yuzu’s apartment. She’s waiting for you by the door and begins walking over as soon as she sees you.

“Erika!” She cheers as soon as she sees your sister. “You look so pretty in that blouse!”

“Oh, uh thanks,” Erika mumbles, suddenly self-conscious. “You look pretty too…”

After a few minutes of mutual complimenting you eventually manage to steer them towards the port. Erika insists on stepping on your heels from behind, but you ignore it with practised ease and soon reach port. From there, it’s a short trip into town by bus. After a few minutes of walking, you reach the prearranged meeting point. Sure enough, your parents are there.

“Fritz! Erika!” Your dad shouts the minute he sees you, playing up all of the worst of western tourist stereotypes. “And Yuzu too, brilliant!”

“It’s nice to see you again too- erk! Mr Hermann,” Yuzu manages to squeak out as the three of you are crushed by your dad.

“Please! Just Joseph or Dad!” He says as he lets you all down. Your mother approaches as he does. She’s far more subdued in her greeting but it’s just as warm.

“It’s good to see you all again,” she says. An outsider might mistake it for being a cold greeting but you’re able to tell from her eyes and the way she gives Yuzu’s hand a quick squeeze. “I wasn’t aware you were going to join us, Erika.”

“I convinced her,” you say before Erika can get a word in. She gives you the stink eye but doesn’t say anything to contradict you.

“Well I’m glad you did,” your mother says. “Do you have anything planned Fritz? Since you invited us out?”

> “Dinner and a visit to a statue they set up in honour of us?”
> “I hear there’s a nice park around here we can visit after dinner.”
> “I was thinking dinner and…” frantically but subtly gesture to Yuzu asking for help.
> Write-in

Unfortunately, that's it for tonight since I have work tomorrow. Apologies, but sometimes life gets in the way. Regardless, thanks for playing
>>
>>4459454
>> “I hear there’s a nice park around here we can visit after dinner.”
>>
>>4459454
> “I was thinking dinner and…” frantically but subtly gesture to Yuzu asking for help.
>>
Rolled 1 (1d2)

>>4459454

Good evening all, let's get started.

>>4460086
= 1

>>4460401
= 2
>>
>>4460711

>> “I hear there’s a nice park around here we can visit after dinner.”

“Sounds good, Fritz.” Your mother nods. You lead your group to the restaurant. It’s the same one that you took Yuzu to on your first proper date and she seems to realise if the way her face lights up is any indication.


“Italian?” Your dad asks, peering at the food being delivered by one of the nearby waiters. “Good choice, Fritz!” You brace for the back slap that usually follows but when you receive nothing you glance up. Your mother is glaring at him, his hand frozen above his head. He sheepishly puts it down.

A hostess arrives and assigns the five of you to a table. You end up next to your father and opposite Yuzu with Erika on the end of the table next to your parents.

You decide on a plate of spaghetti bolognese. Yuzu opts for lasagne and your parents and Erika end up ordering a massive pizza to share. With the orders done, your parents turn to the three of you.

“So, a tournament win. I guess congratulations are in order,” your mother starts before turning to Yuzu specifically. “It must have been hard to put up with Fritz when he’s in tank mode, so I apologise Yuzu.”

“Oh no! Fritz has been nothing but lovely!” Yuzu reassures your mother.

Conversation from there settles into a less accusatory and more casual tone as you end up discussing how school’s been so far as well as your parents lightly probing Yuzu on what she’s going to do afterwards. They seem to approve of her plan to go to the same university that gave you a scholarship offer.

“Just be sure to visit it Fritz,” your mother reminds you. Food arrives shortly afterwards and conversation peters out as you eat.

After a nice dinner, the five of you head out and after a short walk you reach the park.

“Dad look!” Erika calls from atop your dad’s shoulders. “A fun fair!”

The two of them take off towards said funfair. Your mother takes a more sedated approach, walking towards a nearby bench.

> Sit with your Mother and Yuzu
> FUNFAIR
> Write-in
>>
>>4460761
> Sit with your Mother and Yuzu
>>
>>4460761
>> Sit with your Mother and Yuzu
>>
>>4460761

Writing.
>>
>>4460822

>> Sit with your Mother and Yuzu

You resist the urge to go chasing after your dad and your sister and instead take a seat next to your mother.

“Not going to go chasing after them?” She asks as you take a seat.

“Nah, not my style,” you say, shaking your head.

“That’s a shame,” her lips curl into a wicked grin. “You used to be all for it. Yuzu, you know the first time he went on a roller coaster he threw up immediately afterward.”

“Mom!” You protest, but the damage is already done and Yuzu bursts out into a fit of giggles.

“I can well believe that,” she manages to snicker.

“Is there a story there?” Your mother, ever perceptive asks.

“Yuzu no!” you move to stop her but you’re unable to cover her mouth in time.

“Fritz threw up on me when I said I love him, Mrs. Hermann!” She manages to get out. You give up on your attempts to silence her and slump into her chest. Yuzu laughs again and pats your head.

“How rich,” your mother tries to stay calm, but you can hear the laughter in her voice. “Fritz, I’m all for what happens in the bedroom staying in the bedroom but vom-“

“Please don’t,” you moan.

The two of them laugh, something very uncharacteristic for your mother, and you’re consigned to sit there and take it. What made every woman in your life so cruel?

Eventually, the teasing subsides. Your dad and sister return from the funfair though thankfully, your mother and Yuzu don’t share your unfortunate incident with them.

After that, you break up. You bid your parents goodbye and yourself, Yuzu and your sister head back to Ooarai. You’re forced to carry her on your shoulders through liberal emotional blackmail but you can’t find it in yourself to mind.

“Ok, so maybe it wasn’t boring but you’re still not off the hook!” You can’t help but roll your eyes at Erika’s declaration.

After dropping Erika off at her apartment, you and Yuzu head back to yours.

Sunday 19th August (Day 133)

Work Options
> Check the Panzer Market
> Tell someone about their machine-spirit
> Give Azusa a lesson on something tankery related
> Work on Werewolf’s repairs
> Invest in more helicopters
> Call Darjeeling and ask how it’s going on her end
> Visit a school to ask for help (Black Forest, Anzio, Pravda)
> Write-in

Social Options
> Sit in on a session of Saori’s love corner
> Play a sport [Volleyball/Sword Club]
> Ask the volleyball club how the tournament is going
> Meet with a team/person (who)
> Write-in

3+1 as usual.
>>
>>4460874
> Call Darjeeling and ask how it’s going on her end
> Visit a school to ask for help (Black Forest)
> Work on Werewolf’s repairs
> Meet with a team/person (Miho)
We should review the last battle.
>>
>>4460912

+1
>>
>>4460874
>> Visit a school to ask for help (Black Forest)
> Work on Werewolf’s repairs
> Call Darjeeling and ask how it’s going on her end
Maybe she knows how each school might best contribute.
>Sit in on a session of Saori’s love corner
>>
>>4460912
Want to add inviting Azusa along if possible.
>>
>>4460874

Writing.
>>
>>4460961

Sunday 19th August (Day 133)

You wake up with a face full of Yuzu’s hair and underneath a cat. It’s a relatively familiar position and one you’re rather comfortable in. You roll over and reach for your phone. Aside from the usual messages, there’s also an invoice from Henschel with your first installment of 10 credits as well as a reminder you’re due to help him next week. You’re perfectly happy with that arrangement and forward the message to your crew so they know too. That’s when you hear a yawn next to you.

“Morning,” you say as you get up.

“Mrbl Grbl.” Comes the eloquent response from Yuzu. You laugh at that and head to the kitchen to make breakfast.

> Work on Werewolf’s repairs

After a hearty breakfast, Yuzu heads back to her apartment and you head to the warehouse. Surprisingly for the morning, your crew are there already. Ruby and Axel are working on the gun barrel and Max and Leo are tinkering with the engine. You leave them to it and get started on the roadwheels. It takes a while, but it’s not a difficult task. Eventually, you’re able to replace any of the shattered wheels as well as put a few in for repairs. You also get to work on the battered side skirt, removing the front-most panel and cutting away any debris. It’ll need to be replaced, but the earliest one can arrive is tomorrow, so you conclude your repairs once the roadwheels are dealt with.

> Call Darjeeling and ask how it’s going on her end

After that, you take a short walk into the nearby training area so you can make your call to Darjeeling uninterrupted. After a few seconds ringing, she picks up.

“Fritz,” she greets you. “A pleasure to hear from you.”

“Pleasures all mine, Darjeeling.” You chuckle before you refocus on the topic at hand. “I’m calling to ask how it’s going on your end.”

“The Gloriana Expeditionary Force is ready,” she informs you. “Myself, Assam and Pekoe shall be joining in the Centurion; Rukuriri in the Churchill and dear Rosehip in her Crusader. Kay has also been in touch letting me know of her participation.”

“Perfect,” you do a mental tally and your own tanks, plus Darjeeling’s and Kay’s puts you at 22. “Thanks for your help.”

“Any time,” she replies, waving you off. “Is there anything else you require?”

> “Could you look into what tanks the All-Stars will be fielding?”
> “The director mentioned blocking acquisitions, could I put you on that?”
> “Don’t suppose I could squeeze more tanks out of you?”
> Write-in

(That's all for tonight due to work tomorrow. Thanks for playing.)
>>
>>4461008
>> “The director mentioned blocking acquisitions, could I put you on that?”
>>
>>4461008
> “The director mentioned blocking acquisitions, could I put you on that?”
>>
(Today’s session will begin in a couple hours. Sorry bout the delay.)
>>
>>4461949

Back and writing. Let's get started.
>>
File: download.jpg (154 KB, 1200x703)
154 KB
154 KB JPG
>>4462050

> “The director mentioned blocking acquisitions, could I put you on that?”

“Failing to prepare is preparing to fail,” she replies.

“John Wooden!” You hear, muffled in the background.

“And I’m glad to see you’re taking it seriously, Fritz.” Darjeeling finishes. “I will put our intelligence department on it.”

“You have an intelligence department?” You ask, not as surprised as you should be. You can hear the smile in Darjeeling’s voice.

“Why wouldn’t we?” With that, Darjeeling hangs up. You take a minute to think about the conversation then decide not to, you have more important things to worry about.

> Visit a school to ask for help (Black Forest)

You walk back to the warehouse and the nearby landing pads. Like yesterday, you poke your nose in and ask for any free crews and sure enough, there are. You’re pleased to see that the rest of the school has take an interest in the club and are pooling funds to get another helicopter which is great because it isn’t coming out of your pocket.

As you walk to the helicopter, Miho approaches.

“Hey, Fritz! Are you going to see my sister?” She asks as she walks over.

“I sure am, do you want to come with me?” You reply. She shakes her head.

“I have something to do right now. I just wanted to tell you that Maho already knows, I think mother knows because when I called to tell her she wasn’t surprised.”

“Alright, that saves me time. Thanks Miho.”

“No problem!” She giggles. “Have fun!”

“I’ll try,” you sigh. You climb into the helicopter and after a few minutes of powering up, it takes off.

The trip is a short one, Black Forest’s school ship is docked close due to not having moved since the finals. You’re directed to a landing pad at the stern of the ship and there’s already a car waiting when you arrive.

It’s not driven by anyone you know, but you hop in and she starts driving. A few minutes later you pull up in front of a dessert parlor. Sure enough, through the window, you can see Maho, Erika, and Koume.

“Fritz,” Maho greets you as you walk in. You get a grunt from Erika and a smile from Koume. “You’re here to discuss Black Forest’s contribution to the Ooarai compound team yes?”

“I am,” you’re served an ice cream cone as you talk which you take slightly confused.

“So what do you want of us?”

> ”What’ll it take to get the Maus?”
> What can you give me?”
> “Anything you can lend us.”
> Write-in
>>
>>4462093
> “Anything you can lend us.”
>>
>>4462093

>The three of you if possible. Having an extra Tiger, Tiger II, and Panther commanded by you three would be tremendous help. I won’t say no to the Maus either.
>>
>>4462144
+1
>>
>>4462093

Writing.
>>
File: MihoGymclothes.jpg (914 KB, 1242x1540)
914 KB
914 KB JPG
>>4462156

> “The three of you if possible. Having an extra Tiger, Tiger II, and Panther commanded by you three would be a tremendous help. I won’t say no to the Maus either.”

Maho looks to her two subordinates before shrugging.

“Sure,” she says as she takes a bite of her ice cream. “Erika, Koume and I will be there.”

“And the Maus?” You ask, slightly hopefully. Maho just smiles and shakes her head.

“It’s one or the other,” she explains. “Since this is a private venture the resources we can borrow are… limited.”

“We don’t have the freedom Saunders or St Gloriana’s does,” Erika grunts.

“Well, I appreciate any help you can give then.”

“And we’re happy to give it!” Koume smiles. The conversation slowly drifts away from the upcoming match and back to the recently fought finals. Apparently, you thoroughly annoyed a good half of the Black Forest Sensha-Dō team by destroying the Jagdtiger on the bridge and blocking them off. While there don’t seem to be any hard feelings according to Koume, they advise you not to visit the Black Forest tank warehouses, not something you were planning to do anyway.

After you finish your impromptu ice cream and your conversation on the finals, you take your leave.

After two goodbye hugs and a very reluctant side hug, you head for the helicopter and back to Ōoarai.

> Meet with a team/person (Miho)

When you arrive back at Ōoarai, you head into the warehouse. You’re happy to see Miho and the rest of Anglerfish team working on their tank. Though Anglerfish team didn’t take any hits, there’s still the normal usage wear and tear damage to deal with.

“Hello, Fritz,” you look up and see Hana leaning out of the turret. “How are you today?”

“I’m fine thank you, Hana. Ruby treating you alright?”

“Like a gentleman,” the two of you share a laugh at that.

“Where’s Miho? I wanted to go over the finals with her.”

“She’s in the lounge,” Hana informs you helpfully. You thank the gunner then head back to the lounge. Sure enough, there’s Miho, likely doing the paperwork related to running a Sensha-Dō club.

“You busy?” You ask as you take a seat opposite her.

“Not anymore,” she answers, shoving the papers away. “What do you need?”

“I wanted to go over a recording of the finals with you. In particular, I wanted to focus on…

>…a specific sub-team’s performance (which?)
> …a specific tank’s performance (which?)
> …our team’s overall performance in general
> Write-in

As a reminder, subteams are here >>4453696
>>
>>4462185

>Team Delta
>>
>>4462199
+1
>>
>>4462185
> …our team’s overall performance in general
>>
>>4462185

Writing.
>>
File: SharkTeam.png (504 KB, 700x591)
504 KB
504 KB PNG
>>4462233

…team Delta’s performance.”

“Sure! Let’s head to the theatre.” Miho tosses aside her papers again for good measure and the two of you head for the theatre. It’s already in use, Duck team watching a beach volleyball match that you belatedly realise is them. Unfortunately, their beach volleyball uniforms are no different from their usual ones.

After kicking them out with a promise they can use the room when you’re done, Miho sets up the projector, inserting a USB stick with the match on it. It takes a second to load, but when it’s done Miho settles back into her seat and the two of you watch.

While the official match broadcast usually skips between Cameras to show the most interesting bits, all teams involved also get several copies of the match from different perspectives. Thankfully, one Federation aircraft was focused almost entirely on the eastern bridge, so you’re able to watch their performance while you were fighting Black Forest’s heavies.

“Shark team did well as a roadblock,” Miho offers. You’re inclined to agree. Shark team slowed the Panthers’ advance to the point they were essentially irrelevant and even managed to take out a Panzer III despite very literally driving one of the oldest tanks in the tournament.

“And Turtle team did pretty well in their use of the terrain,” you continue. They managed to conceal themselves from the Panthers better than Cheetah did, though that had the unintended side effect of leaving Cheetah to the mercy of the Panthers.

“What about Cheetah team?” You ask. Miho blanks at that before shrugging.

“I don’t know, I guess they fought well? They didn’t really stand out that match.”

“Hmm,” you take a second to think about what you’ve seen. Aside from dying well, Cheetah team did move pretty fast. You eventually come to a decision.

> Shark team did best - +1 Penetration roll off per side when used as a blocker
> Cheetah team did best – can move +1 square when they can see enemy tanks
> Turtle team did best – Turtle team can roll off when firing from concealment to contest being spotted.

Morning Tankery Training
> Work on the practical side of increasing the size of wolfpacks
> Work on a new wolfpack
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Buy stuff
> Call the director and ask how it’s going on his end/set a date
> Try to find a map of the field you’ll be on
> Write-in

(Gonna leave it here tonight as work's left me dead. We'll be back to full sessions tomorrow. Thanks for playing.)
>>
>>4462280
> Turtle team did best – Turtle team can roll off when firing from concealment to contest being spotted.
> Work on the practical side of increasing the size of wolfpacks
> Try to find a map of the field you’ll be on
>>
>>4462280
>> Turtle team did best – Turtle team can roll off when firing from concealment to contest being spotted.
> Work on the practical side of increasing the size of wolfpacks
> Eat with the Student Council as has become regular
> Buy stuff
>>
File: MihoWin.png (125 KB, 360x450)
125 KB
125 KB PNG
>>4462280

> Turtle team did best – Turtle team can roll off when firing from concealment to contest being spotted.

“I think of the three of them Turtle team did best,” you say as you watch the recording. Miho nods at your assessment.

“They did take out Koume’s Panther,” she chips in. After a little discussion on the match, the conversation eventually leaves the finals and turns to the upcoming match with the All-Stars. Miho’s feeling optimistic, as are you given the support from other schools letting you match them in numbers and while they are adults, you’re similarly confident that you stand a fighting chance. You head home after that.

Monday 20th August (Day 134)

After your usual morning routine, including but not limited to throwing off a cat; throwing off a sister; getting attacked by said sister; a shower, and making breakfast, you head for the warehouse.

> Work on the practical side of increasing the size of wolfpacks

That morning, you decide to work on the practical side of wolfpacks. It’s a very useful tactic, but admittedly not one that you’d used much recently. The only thing holding it back is how big you can make them. You’ve already done the theoretical of it before the finals and if you get it right now, you could be ready for the match with the All-stars.

With that in mind, you call over Rabbit team, Duck team, and your sister and get to work.

>Roll 1d20 Bo3
>>
Rolled 7 (1d20)

>>4462940
>>
Rolled 1 (1d20)

>>4462940
>>
>>4462940
>>4462971

Nice roll, no point in waiting with a one so let's continue
>>
Rolled 2 (1d2)

>>4462443
>> Try to find a map of the field you’ll be on
= 1

>>4462469
> Eat with the Student Council as has become regular
> Buy stuff
= 2
>>
File: TurtleteamBunny.jpg (63 KB, 720x848)
63 KB
63 KB JPG
>>4463015

>Rolled 1

It goes superbly. At the start of the session it’s a little rocky given all your volunteers have relatively little experience with wolfpacks, but they’re all aces for a reason and they soon pick up the hang of it. After that, it’s not long before they’re able to flourish in the role, all of them quickly getting used to operating in a wolfpack.

That however is to be expected, given they’re all aces. You therefore expand your experiment to the non-ace members of your teams. You grab Anteater, Turtle, and Leopon to try it out with next. It’s not perfect, but they do well and by the end of morning training, you feel that you could use anyone and work well in a wolfpack with them.

> Eat with the Student Council as has become regular
> Buy stuff

After morning lessons, you head to the cafeteria and pick up a lunch tray. You make sure to grab some extra for the council before you head to their office in the school. You reach the door and knock, soon receiving your ‘enter’.

“Sup?” Anzu greets you lazily from her chair. You head to Yuzu’s desk and you’re very surprised to see no paperwork present whatsoever.

“No work today?” You ask as you take a seat.

“None,” Yuzu confirms with a shake of her head. She pinches your pineapple chunks from your tray and continues. “This is the second time this has happened in all the years we’ve been on the student council.”

“Huh, well I was hoping to peruse the markets but…”

“Nah, it’s fine.” Yuzu hands you her laptop. “Go wild.”

“Thank you,” you give her a quick kiss before turning back to the laptop and consider what to buy. Most of your tanks are already kitted out, but there are always other things available.

>Shop pastebin: https://pastebin.com/UYdW9Wis

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Visit another school (Pravda, Anzio)
> Write-in

Evening Free time
> Find out if someone is free (who)
> Talk to Duck team about how the volleyball tournament is going
> Play world of tanks with the Gamers
> Go to ‘Ōoarai’s end’ with Anglerfish team
> Join the Student Council going out for dinner
> Join Erika in her pre-match boxing session
> Write-in
>>
>>4463081
>> Visit another school (Pravda)
> Join the Student Council going out for dinner
For the shop, would it be possible to get Miho's recommendations?
>>
>>4463094

Sure, I'll include that in the next update.
>>
>>4463081
> Visit another school (Pravda)
> Talk to Duck team about how the volleyball tournament is going
>>
Rolled 2 (1d2)

>>4463094
=1

>>4463133
=2
>>
File: THIS BUT DARJ AINT HERE.png (620 KB, 1024x576)
620 KB
620 KB PNG
>>4463164

> Visit another school (Pravda)

After lessons, you don’t head for the warehouse as usual. Instead, you head for the helicopter hangars.

“Let me guess, Pravda?” Asks one of the members of the aviation club, sitting at a desk chewing gum.

“Am I that obvious?” You ask. You get a chorus of yeses from the aircrews and you can’t help but laugh at that. One of them heads towards a helicopter and you follow.

After a short trip to Aomori, you come upon Pravda’s carrier. For some reason, it has snow on it. Something odd given you’re still in August. Even stranger when you land it’s still just as warm as you’d expect a summer evening to be.

“Commander Hermann!” You turn in the direction of the crunching snow and see Katyusha riding atop Nonna. You also see Klara walking with them. “What brings you to Pravda High School!?”

“Evening Katyusha, Nonna, Klara.” You greet the three of them. “I’m here to ask for some help.”

“Help?” Katyusha asks.

“It’s a long story,” you reply. “You got somewhere we can sit?”

“The tearoom! Come!” Katyusha turns Nonna and they start moving. You scramble to catch up.

You’re lead to a very red room and directed to sit in a comfortable chair. Nonna heads off to grab some tea for the four of you and once she returns you explain your problem with the All-Stars.

“That damn federation! I’ll purge them all!” Katyusha shouts as she slams her fist on the table

“More a few rouge actors but the federation hasn’t helped,” you sigh.

“And so, you come to us for help,” Katyusha sighs. “Katyusha could never deny a friend help, so what do you need Commander Hermann?”

Я бyдy cpaжaтьcя вмecтe c тoбoй, кpacaвчик.” Klara chips in.

“Speak Japanese!” Katyusha shouts back annoyed.

> ”Any chance of getting those ISU-152s?”
> “We could use any medium tanks you could give us.”
> “We’re slightly short on heavy tanks at the minute.”
> Ask for one of each
> Write-in
>>
>>4463210
>> Ask for one of each
>>
>>4463210
> “We could use any medium tanks you could give us.”
I think we should have a more mobile force.
>>
Rolled 1 (1d2)

>>4463216
= 1

>>4463218
= 2
>>
File: Volleyballers.jpg (278 KB, 1000x713)
278 KB
278 KB JPG
>>4463283

> Ask for one of each

“Would it be possible to get a few tanks from you? I was thinking a tank destroyer, a medium tank and a heavy tank.”

“We can do that,” Katyusha nods. “We’ll bring an IS-2, an ISU-155 and a T-34-85. Does that sound alright?”

“That sounds great, thanks Katyusha.” She ‘hmphs’ and puffs out her chest at that.

“Let it be said that Katyusha is always generous to her allies!”

“We’ll definitely be saying it,” you reply, but Katyusha rounds on you.

“You owe us for this Hermann! After this I want a rematch! Your win at the Semi-finals shouldn’t have happened!”

You can see Klara snickering and Nonna smiling at Katyusha’s declaration. You just raise your hands and smile back.

“Of course, Katyusha. You’ll get your match, but I doubt you’ll win.”

“We’ll see about that!” She snaps back. The friendly ribbing continues for another ten minutes or so, with Klara and Nonna chipping in every so often. Eventually though you have to leave, both so you don’t leave your aircrew bored out of their minds and to get back to Ōoarai at a reasonable hour. You bid the tankers of Pravda goodbye and head home.

> Talk to Duck team about how the volleyball tournament is going

When you get back to Ōoarai, you head for the sports hall to talk to the volleyball club. While there is a chance they won’t be there it’s not a very big one. Sure enough, when you walk in you see the club hard at work tossing volleyballs between them.

“How goes volleyball?” You ask as you approach. You standby the net as they ignore you for a minute, hitting the ball between them. Eventually, Noriko smashes the ball down, getting it past Akebi and to the floor.

“Well, Commander!” Noriko answers.

“We’ve made it to the volleyball high school national finals!” Akebi chips in.

“Oh wow,” you blink as they say that. “I didn’t expect that.”

“Tankery made us better at Volleyball, we think,” Shinobu says from her spot on the bench. “That’s the only difference we can see anyway.”

> “Well if you need anything, let me know.”
> “Who are you against in the finals?”
> “I’d wish you good luck but I know you don’t need it.”

Tuesday 21st August (Day 135)

Morning Tankery Training
> Work on a new wolfpack
> Work on a new skill for your crew (what?)
> Help a veteran/ace team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Consult Miho on your shopping list
> Call the director and ask how it’s going on his end/set a date
> Try to find a map of the field you’ll be on
> Write-in
>>
>>4463339
> “I’d wish you good luck but I know you don’t need it.”
> Gather all the loaders and introduce the concept of lap loading
> Consult Miho on your shopping list
>>
>>4463339

Writing.
>>
File: theTankgirl.jpg (46 KB, 460x614)
46 KB
46 KB JPG
>>4463420

> “I’d wish you good luck but I know you don’t need it.”

“You’re right about that, Commander. We’ve gotten this far on skill and guts and we’ll finish it with skill and guts!” Noriko announces to a chorus of agreement from the rest of the club.

The Volleyball club continues their evening practice and though they invite you to join them, you decline this time round. With that, you bid them goodbye and head back to your apartment.

Tuesday 21st August (Day 135)

That morning, you wake up with an idea. Lap loading. While not a new idea by any stretch of the imagination, it’s one you don’t think anyone at Ōoarai has thought about before and at the very least might be worth exploring.

When you head into practice that morning, you immediately seek out the two best loaders you know to ask about it. Yukari and Axel.

‘So what do you need us for, Commander?” Yukari asks as you pull her and Axel to the side.

“I wanted to ask you guys about lap loading.” You instantly see recognition on Yukari’s face. “I was wondering if it would be possible to increase how many shells, we’re putting down range with it.”

The two look to each other for a second before Yukari replies.

“Well, it’s complicated,” Yukari says. “By lap loading, you could theoretical double a tank’s rate of fire, but it comes with drawbacks.”

“Like what?”

“Well, it wouldn’t work for heavier tanks with bugger guns and bigger shells, the weight would crush us! It’d also fatigue the loaders faster. You might get a higher shell volume earlier during matches but as loaders get tired, the rate of fire will drop faster than usual.”

“I see,” you stroke your chin as you weigh up the pros and cons

> “We’ll use it anyway.”
> “We’ll teach it anyway. We don’t have to use it all the time.”
> “I don’t think there’s a point learning lap loading.”
> Write-in
>>
>>4463455
> “We’ll teach it anyway. We don’t have to use it all the time.”
It would be useful for ambush situations.
>>
>>4463455

>We'll teach it to our TDs and Light Tanks. They'll get the most use out of it for early ambushes and engagements.
>>
>>4463474
+1
>>
File: Ankous.jpg (63 KB, 622x400)
63 KB
63 KB JPG
>>4463455

> “We’ll teach it anyway. We don’t have to use it all the time.”

“Alright, Commander! I know how to lap load so if you want, I can teach the other loaders!” Yukari says.

“Well, it saves me the trouble of doing it myself, so by all means, go ahead.”

“I’ll also need Axel, to assist me.” You look at your loader who shrugs.

“Fine by me,” with that, the two of them take off to find the other loaders and spread the word on lap loading. You don’t think it’ll have much of an impact for the tanks with bigger guns like the Challenger or the M6A2E1 but for the smaller calibre guns, you hope it’ll be more effective.

> Consult Miho on your shopping list

At lunch, instead of heading for the Student Council Office, you stay in the cafeteria. It takes a few minutes but sure enough, Miho and Anglerfish team show up.

“Hey, Fritz!” Saori waves furiously as you walk over. “How are you?”

“I’m well, thanks Saori,” you reply. “I’m here because I need help with shopping.”

“Then I’m your gal!” She replies.

“Shopping for tank upgrades,” you smirk as her face drops.

“Then maybe Miporin is your gal?”

“Hmm?” Miho looks up as she’s addressed. “Oh, uh yeah! Leave it with me, Fritz.”

“Sure,” you scribble down a login to the equipment shop on a piece of paper for her. “Just pass on your choices to the Council.”

“I will,” she promises. “But I don’t know how much we need really. All of our tanks are already kitted out.”

“Well, any improvement is better than no improvement, right?” You ask.

“I suppose so!”

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Visit another school (Anzio)
> Write-in

Evening Free time
> Find out if someone is free (who)
> Do something with Yuzu
> Relax with your crew
> Get beaten up by Erika
> Write-in
>>
>>4463866

>Visit best Duce (bring Yuzu too)
>Do something with Yuzu (bring her with you to Anzio, make it a dinner date)
>>
>>4463877
+1
Nice dubs
>>
>>4463877
+1
>>
>>4463866
>>4463877
+1
>>
>>4463866

Back and writing, let's get started,
>>
File: GucciDuci.jpg (289 KB, 1070x1500)
289 KB
289 KB JPG
>>4464243

>Visit best Duce (bring Yuzu too)
>Do something with Yuzu (bring her with you to Anzio, make it a dinner date)

That evening, you decide to visit your friends at Anzio. It’s been a while since you’ve visited them and they’re also liable to help you once you explain your plight. You also decide to take Yuzu with you given they also owe her. It doesn’t hurt that you have the Anzio Unlimited meaning that anything you eat there is free.

You walk into the warehouse and head towards turtle team.

“Hey, Fritz,” Yuzu asks as you walk over. “Do you need anything?”

“You,” you reply, not giving any context. The Rabbits nearby immediately burst out into heated whispers and Yuzu into a massive red blush.

“Fritz!” She whisper-shouts. “Not in public!”

“I need you to come with me to Anzio,” you say loudly, smirking at her.

“So, you should have led with that!” She replies. She turns and starts marching towards the helipads. You turn and follow her. As you do, you see the rest of the student council laughing.

By the time you reach the helicopter, Yuzu’s annoyance has faded to excitement at going to Anzio again. You hop into the helicopter alongside her and it slowly pulls into the sky.

You reach Anzio about an hour later, Anchovy’s obviously expecting you from the way there are several CV33s zipping about. As you touch down, Anchovy pops out of one.

“Commander Hermann! Vice-President Koyama! It’s so good to see you! Come! Follow me!”

Thankfully, you’re directed to a nearby TL.37 which the two of you get in. After a short trip to Anzio’s nearby plaza, the three of you take a seat at a bench. You explain the situation as Anchovy listens.

“So, can you help us?” You ask.

“Of course we can!” Anzio whips her riding crop into the air. “You helped us in our time of need, and we’re honour bound to return the favour!”

“DUCE! DUCE! DUCE!” A crowd suddenly forms around Anchovy who take sit in her stride, posing for the crowd. As she does, Carpaccio approaches.

“We’d love to help you, Commander but we spent most of our August budget,” she laughs. “Is the P40 alright?”

> ”Sure, the P40 will be fine.”
> “Why not travel to the field with us? And bring the P.44?”
> Write-in
>>
>>4464304
> “Why not travel to the field with us? And bring the P.44?”
>>
>>4464320
+1
>>
>>4464304

Writing.
>>
File: Chovy La Duce.png (2.79 MB, 2500x2890)
2.79 MB
2.79 MB PNG
>>4464339

> “Why not travel to the field with us? And bring the P.44?”

“Huh? What do you mean?” Carpaccio asks, tilting her head to the side a bit.

“What Fritz means,” Yuzu says, taking over. “Is that if you come to Ooarai before the match, we can transport it with the rest of our tanks. It’ll cost us a little bit extra, but the Sensha-Do club can afford it, right Fritz?”

“We sure can,” you confirm. Yuzu smiles and looks back at Carpaccio.

“So all’s good. Just keep the P44 ready alright?”

“Sure we will! I’ll go tell the Duce.” You look over to said dictator and see her in the midst of whipping the crowd up into a frenzy though for what purpose you have no idea.

“Due Anchovy just does that sometimes,” Pepperoni, who you hadn’t seen before says from next to you. “I think she enjoys it.”

“That’s not hard to see,” you reply, watching the crowd. Eventually, that gets boring so you turn to Yuzu.

“Want to go put our Anzio Unlimited cards to good use?” You ask.

“I thought you’d never ask,” Yuzu offers you her hand which you take and the two of you head away from the fountain.

You make your way back towards the area you had lunch last time you were on Anzio’s ship. It’s not as crowded as it was that lunchtime but there’s still plenty of places to eat. You eventually settle on a relatively fancy looking one, you don’t have to pay anyway so you see no reason not to.

The two of you sit and open the menus. As you scan them, Yuzu strikes up a conversation.

“It’s pretty exciting you know, putting together a team like this,” she says.

“I suppose it is,” you reply. “All our friends getting together to save the day.”

“A grand coalition deserves a name though,” Yuzu says.

> ”The Grand Goalition?”
> “The Sextuple Alliance?”
> “Everyone Here is Totally From Ooarai Academy?”
> Write-in

What do you order?
>Penne al arrabiata
>Pepperoni Pizza
>Salmon alla fiorenti
>Some other Italian food (write-in)

Wednesday 22nd August (Day 136)

Morning Tankery Training
> Work on a new wolfpack
> Work on a new skill for your crew (what?)
> Help a veteran/ace team develop a new skill (which/what)
> Find out how it’s going with the lap loading
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Call the director and ask how it’s going on his end/set a date
> Try to find a map of the field you’ll be on
> Write-in
>>
>>4464368
>> “Everyone Here is Totally From Ooarai Academy
>Salmon alla fiorenti
> Work on a new wolfpack
> Try to find a map of the field you’ll be on
>>
>>4464368
> “Everyone Here is Totally From Ooarai Academy?”
>Salmon alla fiorenti
> Find out how it’s going with the lap loading
> Try to find a map of the field you’ll be on
>>
>>4464368

Writing.
>>
Rolled 2 (1d2)

>>4464382
1

>>4464478
2
>>
File: YuzuCasual.png (361 KB, 640x942)
361 KB
361 KB PNG
>>4464485

> “Everyone Here is Totally From Ooarai Academy?”

Yuzu laughs at that.

“Well, it definitely gets the point across, if a little bluntly.” She’s still laughing and trying to compose herself when the waiter arrives a few minutes later.

“I’ll have the Salmon alla fiorenti,” you say to the Anzio student that appears to take your order.

“I’m not that hungry, so I’ll just have a…” she trails off as she sees the look on your face saying, ‘I’m not sharing’. “I’ll have the lasagne please.” She corrects herself.

“Excellent choices, your food will be out shortly,” the girl says before disappearing back into the restaurant.

“Meanie,” Yuzu pokes her tongue out at you. “It feels so surreal that we’re on the home stretch.”

“I’m pretty sure you’ve said that before,” you reply.

“Maybe,” she says defensively. “It doesn’t make it any less true though.”

“I suppose not,” you sigh as you lean back. Your food arrives shortly afterwards, and you dig into your Salmon. Yuzu attempts to steal some but you claim some of her lasagne in return so you reckon it was an even trade.

After dinner, the two of you return to the helicopter. While you’d have liked to stay a little longer, boring your aircrew to death isn’t conducive to a long life, so you decide against it. After saying goodbye to Anchovy and her vice-commanders, the two of you head back to Ōoarai.

Wednesday 22nd August (Day 136)

> Find out how it’s going with the lap loading

That morning after waking Erika, removing Otto from your face and eating, you head to the warehouse. When you arrive, you make a beeline for Yukari.

“Yukari,” you greet the loader as you approach. “How’s the lap loading going?”

“Hi, Commander!” She greets you back. “It’s going well! As expected, the heavier tanks and bigger gunned tanks can’t use it as it would probably squash the loader! Apart from Axel! I don’t think an eighty-eight shell would crush him! But yes! I think by the end of today’s practice, we should be good to go!”

“Good work, Yukari. Keep me informed, okay?”

“You got it, Commander!”

> Try to find a map of the field you’ll be on

At lunch, instead of heading for the Student Council office, you instead head to the warehouse. You pull out your laptop and scan through all the information you have on the upcoming match. Curiously, it doesn’t include the field location.

> Reach out to Instructor Nishizumi, you’d be surprised if there’s something she doesn’t know
> Reach out to Azumi, you have her number around here somewhere.
> Reach out to the Director. He’s in charge of organising it so he should know
> Write-in
>>
>>4464543
> Reach out to the Director. He’s in charge of organising it so he should know
>>
>>4464543

Writing.
>>
>>4464631

Poor QM, intercepted by Tsuji
>>
File: Spoiler Image (70 KB, 640x876)
70 KB
70 KB JPG
>>4464631

> Reach out to the Director. He’s in charge of organising it so he should know

You decide to reach out to the director, he’s in charge of organising the match so surely, he should know where the match is being held. You grab your phone and dial his number. You’re left on hold for a good ten minutes but you have the time and he’s helping you out anyway.

“Hello, Commander Hermann?” He asks as he picks up the phone off hold. “Sorry about the delay, what can I do for you?”

“It’s no problem, Director. I just wanted to ask if you had any maps of the field the match will be fought on or if you know where it’ll be fought so I can get a map.”

“Of course, of course,” the Director replies. You can hear him tapping away on a keyboard for a few seconds. “Your email please?”

You duly tell him and sure enough, a few moments later your laptop pings, indicating a received email.

“I’ve sent you the map, so feel free to look over it,” the Director says as you open the email. “I also owe you some thanks for acquiring me help dealing with the All-Stars, the St. Gloriana’s lot have been tremendous assets.”

“I mean, it helps me as much as it helps you, Director.” You reply. He laughs at that.

“I suppose so, Commander. Have fun with the map.” With that, he cuts the call, leaving you looking at a topographical map of the field.

You examine it on your laptop for a minute before sending it to the printer. It takes a good few minutes to print the extra-large maps but you soon have one to hand which you plant atop the table.

The first thing that strikes you is how divided the field is. In the centre is a mountain range, splitting the east and west half of the field from each other. Your eyes are drawn to the red, almost white spit on the map signalling high ground, very high ground in fact and plenty useful if you start north.

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Go over the map with Miho
> Write-in

Evening Free time
> Find out if someone is free (who)
> Do something with Yuzu
> Relax with your crew
> Drop in on a session of the sword club
> Write-in
>>
>>4464816

Not Tsuji, 4chan this time
>>
>>4464915

>Go over the map with Miho and Azusa

>Relax with your crew
>>
>>4464915
> Go over the map with Miho and Azusa
> Find out if someone is free (Midoriko)
We should get some feedback from someone who commanded the most tactically unconventional tank in the finals. Also, what is she even up to during free time?
>>
>>4464931
+1
>>
File: USTMap copy.jpg (175 KB, 920x1378)
175 KB
175 KB JPG
>>4464915

>Go over the map with Miho and Azusa

When you return to the warehouse that evening, you bring the map with you, tucked under your arm. You head over towards Rabbit team’s M6A2E1 to find Azusa. Sure enough, she and her team are there, struggling to clean out their gun barrel.

“You alright, girls?” You ask as you approach.

“We’re all good, Commander!” Aya answers. She doesn’t look good, given her and the rest of her team are covered in soot but you take her word for it. “Do you need us, Commander?”

“Just Azusa,” you answer. “I want to go over the map of the field with her and Commander Nishizumi.

“You never spend any time with us anymore, Commander!” Aya complains. You can’t help but laugh as the rest of the Rabbits back her up.

“Once this match is dealt with, we’ll do something,” you promise. That mollifies them and that’s when an equally sooty Azusa appears from the crowd of Rabbits.

“Hi, Commander. You mentioned a map?” She asks.

“Sure did,” you hand her the map. “Take that to the lounge and I’ll grab Miho.” She takes the map from you and heads to the lounge. While she’s doing that, you grab Miho from Anglerfish team.

The three of you look at the map before Miho circles a point on the map.

“That’s the highest point on the field,” she says. “We need to take it.”

“That’ll be hard if we’re starting on the south end of the field,” you muse.

“We’re uh, starting on the north end,” Azusa chips in. “I overheard the Director telling Anzu, she’s planning to tell you soon.”

“Well that makes it easier,” Miho nods before looking at you. “Fritz, can I leave that to you? If you don’t want to, you could take charge of one of the tank companies on the flank?”

>”Sure, I’ll do it.”
> “Sounds good, but I reckon we leave the strategizing till we have the other Commanders present.”
> “I’ll take a tank company.”
> Write-in
>>
File: USTMap.jpg (174 KB, 920x1378)
174 KB
174 KB JPG
>>4465169

A blank one in case anyone wants it.
>>
>>4465169
>> “Sounds good, but I reckon we leave the strategizing till we have the other Commanders present.”
>>
>>4465169
> “Sounds good, but I reckon we leave the strategizing till we have the other Commanders present.”
>>
>>4465169

Back and writing, let's get started
>>
File: AzusaCute.jpg (27 KB, 452x512)
27 KB
27 KB JPG
>>4465498

> “Sounds good, but I reckon we leave the strategizing till we have the other Commanders present.”

“Hmm, you’re probably right about that,” Miho nods. “Do you have anything to add Sawa-chan?”

“Not really,” Azusa shakes her head. “It just irks me that their entire force starts at a higher elevation than ours.”

“It shouldn’t be a problem unless they choose to sit there all match long,” Miho reassures her. “But good catch anyway.”

“Thanks, Commander!” You stay to chat with your superior and subordinate until evening practice ends. Once it does, you head out, back to your apartment.

>Relax with your crew

When you arrive, you find the entire rest of your crew in the shared living area. While it’s not a rare occurrence, it’s certainly not common. You, therefore, decide to join them and dump your bag then take a seat next to them on the big armchair. Ruby, Axel, and a very reluctant Leo are all bundled together under a massive blanket as they watch TV. Max is seated at a nearby table, laughing his ass off at Leo’s misfortune.

“What are you watching?” You ask as you look towards the TV.

“We’re watching Das Boot,” Ruby replies. “It’s really intense!”

“Aye, I wouldn’t wanna be a U-boat crewman.” Max muses.

“You know, I heard that someone wanted to use World War 2 ships to do a sport! How crazy huh!?”

“It does sound a bit implausible doesn’t it?” Leo muses from his spot next to Axel. “What do you think, Fritz?”

> ”Using World War 2 vehicles to do a sport… how wild.” Entirely deadpan
> Say nothing and just lament the fact the irony of that has gone over their heads
> “Implausible like having Tank Duels as a sport?”
> Write-in

Thursday 23rd August (Day 137)

Morning Tankery Training
> Work on a new wolfpack
> Work on a new skill for your crew (what?)
> Help a veteran/ace team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Call the director and ask how it’s going on his end/set a date
> Try to coordinate a strategy meeting with all the commanders before the match
> Write-in
>>
>>4465558
> Say nothing and just lament the fact the irony of that has gone over their heads
> Gather all the tank crews and practice shooting at turret rings and shot trap opportunities.
> Try to coordinate a strategy meeting with all the commanders before the match
>>
>>4465591
+1
>>
>>4465558

Writing.
>>
>>4465648

I realize now I need rolls

> 5d20 Bo3
>>
Rolled 14, 16, 13, 17, 2 = 62 (5d20)

>>4465654
>>
Rolled 11, 17, 18, 13, 20 = 79 (5d20)

>>4465654
>>
>>4465654
>>
Rolled 14, 19, 8, 11, 9 = 61 (5d20)

>>4465654
>>
Rolled 1, 9, 20, 2, 15 = 47 (5d20)

>>4465654
>>
>>4465654

Writing.
>>
File: Anzutank.jpg (109 KB, 850x921)
109 KB
109 KB JPG
>>4465746

> Say nothing and just lament the fact the irony of that has gone over their heads

You’re tempted to say something, perhaps point out the irony of calling doing a sport with World War 2 vehicles implausible. In the end, you can’t bring yourself to do it and instead sit there lamenting the fact that none of the four, admittedly very smart, tankers with you clocked how ironic that was. You instead just watch the movie and attempt to forget the last five minutes.

Thursday 24th August (Day 138)

> Gather all the tank crews and practice shooting at turret rings and shot trap opportunities.

You’re up early that morning. It’s only a day from when Director Kodama told you that Tsuji’s faction was going to force a match. To that end, you want to get some extra, specialised training in. To that end, you take one of the 4x4s from the car pool and head around the training area setting up targets specifically to focus on hitting turret rings and shot traps.

When the crews arrive, you explain the premise of the exercise to them – hit the weak spots. Everyone readily understands what you’re saying but when it comes to the exercise, results are… poor. While everyone was able to hit the targets they weren’t consistently able to hit the shot traps and turret rings. At least, not to the point you’d call them skilled at it.

On the bright side, Yukari’s lap loading seems to have paid off with all tanks except the M6A2E1 and the Challenger being able to fire twice in rapid succession about once a match without becoming winded. Admittedly it’s not much, but it’s a very useful for an alpha strike.

> Try to coordinate a strategy meeting with all the commanders before the match

As lunch begins, you attempt to get in contact with the various Commanders to be involved helping you in the match against the All-Stars. Unfortunately, while all reaffirm their commitment to help you none seem to be available today for a meeting. However, your mood is buoyed slightly by the mysterious return of your BT-5 from Mika as well as an attached note promising to Be there to assist you when the wind tells her. As always with Mika, you’re not sure exactly what she means but it’s a positive nonetheless.

That lunch as you’re sitting with the Student Council, Anzu receives a call. Though odd, you don’t pay it much attention as Yuzu and Momo are playing Pocky and both are too stubborn to back down.

“Hey, Fritz?” Anzu calls, drawing your attention away from the other two members of the student council. “Director Kodama wants to know if we’ll be ready to go tomorrow?”
>>
>>4465787

> ”We’re ready.”
> “Can you ask him to try delay…
>> …till Sunday?”
>> …another week?”
>> …as long as possible?”
>Write-in

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Try the turret ring and shot trap training again
> Pull out the paint and try add some camouflage to each tank
> Write-in

Evening Free time
> Find out if someone is free (who)
> Do something with Yuzu
> Blow off some steam with Erika at the gym
> Lose yourself in online gaming for an evening
> Call Koume to have a moan about life in general
> Write-in
>>
>>4465790
> …till Sunday?”
We should switch to the tiger and give werewolf to Erika for the battle.
> Pull out the paint and try add some camouflage to each tank
> Find out if someone is free (Ogin)
>>
>>4465787
>> ”We’re ready.”
> Pull out the paint and try add some camouflage to each tank
Make sure the crews give their tanks at least a quick once over for any problems.
> Do something with Yuzu
>>
Rolled 1 (1d2)

>>4465877
= 1

>>4465917
= 2
>>
File: Ogin.png (142 KB, 273x569)
142 KB
142 KB PNG
>>4465960

> “Can you ask him to try delay till Sunday?”

“Can you delay them till Sunday, Director?” Anzu replays the request. “Alright, thank you.” Anzu puts down the phone and turns back to you. “He said there’s a fifty-fifty chance that he’ll be able to delay them that long, but he’ll try.”

“Better than nothing, I suppose,” you grunt.

“Don’t worry, Fritz. We have this in the bag.” Yuzu sits next to you and rubs your back gently. While you appreciate the gesture, the match is very much not in the bag at the moment.

> Pull out the paint and try add some camouflage to each tank

That evening, you put your crew and the others to work on painting the tanks. Camouflage is not something you’ve done in a while given Werewolf’s preferred camo negating any need to do so but you need all the advantages you can get against the All-Stars so after much asking you finally get Werewolf’s grudging consent to repaint him.

You settle on a grassy pattern for every tank. Given that the field is majority an open field and that even the hill is grassy it’ll work across the field. The pattern being the same across the board also helps as it allows the teams to help other out more, shoring up any weaknesses in painting tanks (Duck team). By the time you’re done, the tanks, and the warehouse, are suitably green enough to give you a noticeable advantage.

> Find out if someone is free (Ogin)

That evening, you head down to Bar Donzoko. It’s not a place you go often, but you feel like now’s an appropriate time to do so.

“C’mmander.” Ogin greets you as you take a seat next to her. “You look like Atlas.”

“Atlas?” You ask as Cutlass passes you an apple schnapps.

“Aye, Atlas. Like ye have the weight of the world on yer shoulders.”

> “Perhaps not the world but definitely Ōoarai.”
> “I was told I look too approachable, I’m trying to change that.”
> “It’s just been a long day.”
> Write-in
>>
Rolled 1 - 1 (1d3 - 1)

>>
>>4466014
> “Perhaps not the world but definitely Ōoarai.”
>>
>>4466014

Writing.
>>
File: OginBC.jpg (298 KB, 850x1633)
298 KB
298 KB JPG
>>4466095

> “Perhaps not the world but definitely Ōoarai.”

She chuckles at that.

“You certainly do, don’t you?” She asks rhetorically. “I can see it on yer face or the Commander’s n’ even the President’s when she thinks no one’s looking.”

“And?” You ask, waiting for her deduction.

“It’s just an observation,” she shrugs. “But I suppose either way it’ll all be over soon right?”

“Mhm,” Cutlass passes you another Schnapps which you take. “Hopefully on Sunday but if we’re unlucky, it could even be tomorrow.”

“Well Commander, my landship has two guns, so it might even the fight a little bit.” It takes you a minute to realise what she means and when you do, you can’t help but laugh.

“Don’t worry, we won’t be outnumbered too bad.”

“No? So they’re not fighting us with 30 tanks?”

“We’re being reinforced by other schools,” you explain. You take a minute to tell her about the different schools coming to your aid.

“Awfully nice of them,” she murmurs. “Either way, them deciding to help is no skin off my back.”

“Glad to hear it,” you reply, downing another Schnapps. It’s at that point Ogin pulls out the Pepper Rum.

“Put away the apple juice, C’mmander. Drink with me properly.”

Accept Ogin’s offer?
> Yes
> No


Morning Tankery Training
> Work on a new wolfpack
> Work on a new skill for your crew (what?)
> Help a veteran/ace team develop a new skill (which/what)
> Work on the turret ring and shot trap targeting
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Write-in

(That's it for tonight, thanks for playing.)
>>
>>4465877

No. Keep our trams where their strengths lie for this.

We don’t have enough practical experience with the Tiger yet, not for a match this important.
>>
>>4466117

>No, we need to be on full alert in case it’s tomorrow.
>Work on shooting
>Meet with the Rabbits, have lunch with them.

>>4466150
*teams not trams
>>
>>4466117
>> Yes
> Work on the turret ring and shot trap targeting
Leave some time for maintenance
> Eat with the Student Council as has become regular
>>
>>4466117
>>4466154
+1
>>
>>4466117

> 15d20 Bo3

For working on shooting.

DC is very low 3 as you and your teams are already very good at it.
>>
Rolled 1, 18, 20, 1, 15, 20, 5, 8, 15, 19, 6, 12, 14, 12, 8 = 174 (15d20)

>>4466582
>>
Rolled 11, 6, 9, 12, 14, 9, 6, 3, 12, 13, 20, 17, 3, 19, 2 = 156 (15d20)

>>4466582
>>
Rolled 18, 3, 7, 20, 5, 11, 1, 11, 16, 12, 5, 11, 8, 10, 8 = 146 (15d20)

>>4466582
>>
File: OginCocos.jpg (1.23 MB, 1512x2150)
1.23 MB
1.23 MB JPG
>>4466582

> No

“No thanks, Ogin.” You say, declining the drink. “I’d usually take you up on that, but the match could be tomorrow, and I need to keep my wits about me.”

“A shame,” she drawls. “And here I was thinking you wouldn’t be afraid of a little sip after you did so well last time.”

“I’m not falling for that, Ogin,” she shrugs innocently as if to say, ‘whatever do you mean?’ and takes a swig from the bottle.

“Well, whenever you are ready, let me know,” she drawls again.

“Sure I will, Ogin,” you promise her as you down another apple schnapps. “Don’t go too hard, we may have to fight the All-Stars tomorrow.”

“Meh, I’ll be fine.” She answers. You take her word for it and after you put down your glass and say goodbye to Cutlass, you head home.

Friday 25th August (Day 139)

That morning, when you wake up you check your phone. Waiting for you is a message from Anzu. It seems the director was able to delay the match at least as it’s now scheduled for Saturday. It’s not Sunday like you’d hoped but one day is better than no day.

>Work on shooting

When you get to the warehouse that morning, you get everyone started on gunnery training. Your teams are already pretty good at it, but any improvement is better than no improvement so you do it anyway.

Werewolf – pass
Hound - pass
Anglerfish – fail
Turtle - fail
Duck - fail
Hippo - fail
Rabbit - pass
Anteater - pass
Leopon - fail
Cheetah - fail
Ocelot - fail
Mallard – fail
Shark – pass
Neko - fail
Doge – pass

It goes alright. Several teams including your own and Erika’s manage to make minor improvements to their shooting but otherwise, the high standard Ooarai generally displays keeps them from making any real progress.
>>
File: NoseArtAya.jpg (128 KB, 800x800)
128 KB
128 KB JPG
>>4466950

>Meet with the Rabbits, have lunch with them.

At lunch, you head out to the back of Ooarai academy. There’s a very nice small field where you find the Rabbit team having their lunch.

“Commander! Over here!” You hear one of the Rabbits call as soon as you’re visible. You oblige them, heading over and taking a seat on the picnic blanket they set out.

“Hello, girls. Do you mind if I eat lunch with you guys?” You ask as you pull out your sandwich.

“Yes, yes! Join us!” Aya replies. You don’t miss how the spot they clear is right next to Azusa, not the not so subtle smiles they send each other.

“Commander! Commander! Do you think we’re going to wipe out the entire All-Stars team by ourselves or just half of it?” Karina asks in reference to herself and Rabbit team.

> ”I’m sure you guys will nail them all.”
> “You gotta leave some for me, ok?”
> “I’m sorry, but I think you’re only good enough to take out half.”

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Try the turret ring and shot trap training again
> Leave everyone to their own training for the evening
> Write-in

Evening Free time
> Find out if someone is free (who)
> Do something with Yuzu
> Call Koume to have a moan about life in general
> Try to arrange a strategy meeting tomorrow morning
> Write-in

(Everyone that passed gets +1 to their accuracy DC)
>>
>>4466952
> “You gotta leave some for me, ok?”
> Try the turret ring and shot trap training again
> Try to arrange a strategy meeting tomorrow morning
>>
>>4466952

> Roll 1d20 Bo3

For the turret trap training,
>>
Rolled 20 (1d20)

>>4467076
>>
Rolled 8 (1d20)

>>4467076
>>
Rolled 19 (1d20)

>>4467076
>>
Rolled 10 (1d20)

>>4467076
>>
>>4467076

Unlucky, writing.
>>
File: Rabbit_Team.jpg (107 KB, 601x441)
107 KB
107 KB JPG
>>4467121

> “You gotta leave some for me, ok?”

You joke. The Rabbits laugh at that and shake their head.

“No way, Commander! You work hard enough as it is, let us handle it!” Yuuki says.

“Yeah! You just pull out a chair and relax, Commander!” Azusa shouts in support. You can’t help but laugh at the display.

“Afterwards, I promise.” You reassure them. “It’s not long till we’re all done with this, tomorrow and it’s over.”

“Are we gonna win, Commander?” Karina asks. “I like Ooarai, it’s my home…”

“Of course, we are,” you answer confidently. “We have so many friends helping us there’s no way we can lose.”

The girls appear to take your word for it and the atmosphere lightens slightly as you watch over them.

> Try the turret ring and shot trap training again

That evening, you take everyone out onto the range again in order to do some more weak spot training. It goes about as well as last time. You’re quite proud that the quality of gunnery is very high throughout the team, Unfortunately, their accuracy is limited by the machines themselves, the gun dispersion of each tank being enough to keep people from consistently hitting those weak spots.

You reluctantly call off the training since not much is getting done and release them to have an early evening.

> Try to arrange a strategy meeting tomorrow morning

Thankfully, planning a strategy meeting goes well. Once you tell all the other Commanders that the match is scheduled for tomorrow, they all agree to meet beforehand to figure everything out. It’s left to you however to schedule the where.

>The Field, you need to go there anyway and it might help to see it in person
> Ooarai’s warehouse, all the comforts of home and probably the best-equipped place to have it
> A nearby coffee shop, recommended highly by Maho as a place she plans her battles over breakfast
> Write-in
>>
>>4467156
> Ooarai’s warehouse, all the comforts of home and probably the best-equipped place to have it
Best equipped, and the least chance of anyone overhearing any planning.
>>
>>4467156
> Ooarai’s warehouse, all the comforts of home and probably the best-equipped place to have it
>>
>>4467171
+1
>>
>>4467156

Writing.
>>
File: map (2).jpg (1.29 MB, 1167x1748)
1.29 MB
1.29 MB JPG
>>4467230

> Ooarai’s warehouse, all the comforts of home and probably the best-equipped place to have it

You decide to have it at Ōoarai’s warehouse. It’s the best-equipped place given its facilities as well as having the added benefit of being very hard for anyone not invited to get to.

Saturday 26th August (Day 140)

That morning, everyone and their tanks arrive on Ōoarai. It was quite the spectacle for the other residents of Ōoarai’s school ship watch several means of transport arrive carrying a variety of tanks. Saunders’ T28, which they upgraded to T95 standards, was left in port under the watchful eye of Naomi given the impracticality of getting it to the warehouse. Said Warehouse’s courtyard is relatively packed, but thanks to the upgrades its easily big enough.

Your allies soon being filtering into the theatre for the briefing.

Maho and Erika arrive first, taking seats right at the front. Pravda arrives next, Katyusha and Nonna taking seats in the middle of the theatre. Or rather Nonna takes a seat and Katyusha stays on her shoulders. Darjeeling soon arrives as well, taking the seat next to Maho, Orange Pekoe in tow. Kay arrives next, a few minutes late, and sprawls herself out across several seats in the back row. Surprisingly, Mika also arrives taking a seat in the corner, greeting you with nothing more than a wink. Finally, Anchovy arrives, likely having overslept after partying, and takes a spot into the middle.

“Thank you all for coming,” you start, standing at the front next to Miho.

“We really appreciate you guys coming to help us,” Miho says. “This is the map of the field and we’re starting on the northside.” She says as she points to the map on the screen.

“Firstly, we need to figure out the troop compositions.” She says. You wheel a blackboard out and begin scratching down a list of the tanks you have. “This is what I was thinking of.”

>Compound team Pastebin: https://pastebin.com/7gEcqFTE

Sunflowers (Yellow)
Panzer IV (Commander Nishizumi)
Panther II
Tiger I
Tiger II
Panther
ISU-152
T-34-85
IS-2
Tiger P
T95

Dandelions (Green)
Centurion
Churchill
Crusader
Challenger
Comet
Cromwell
Hetzer
Jagdpanzer IV
Chi-Nu
BT-42

Petunias (Blue)
Sherman Jumbo
Sherman Jumbo
Sherman Jumbo
Pershing
T-29
Easy 8
M6A2E1
Mark IV
Panther
P.44

Cont.
>>
>>4467394

“Sunflower company is the heaviest, between my sis- Maho’s heavy tanks and Pravda’s we should be able to weather the fire of the university team as we advance on the hill. I’ll be commanding that with Maho as my vice-commander.” Miho explains. Given you’re with them that technically demotes you from the position but given the need not to offend anyone you decide not to make an issue of it.

“The Dandelions, commanded by Darjeeling and the Petunias commanded by Kay will push the flanks to ensure that the Sunflowers don’t get flanked and destroyed.” You hear Katyusha protesting the Commander choices but a glare from Maho quickly shuts her up.Miho then clicks the slider and a red circle appears.

“This small hill at the centre of the map is the highest ground on the field and the main thrust of the Sunflower company’s advance. If we take it, we’ll have a commanding position from which to place our heavy tank destroyer to strike the enemy with impunity, if we can stop it getting flanked.” Miho then turns to you. “Fritz, do you think you could lead a fast platoon to take that hill first? It’s almost exactly halfway between us and the all-stars, so if you could take it early it’d be a real help.”

“I like the plan! We should name it Three cheese Pizza Operation!” Anchovy butts in.

“Beef stroganoff operation! It’s made of onions, beef and sour cream and it’s delicious!” Katyusha exclaims.

“How about Fish and Chips and Vinegar Operation?” Darjeeling suggests.

“Chicken Fried Steak with Cream Gravy operation!” Kay declares.

“Operation Gluhwein und Eisbein!” Erika says, getting involved.

“Anglerfish with Dried Potato and Clams!” Anzu chips in from behind you somewhere. Momo immediately begins telling her off for that.

“Favourite foods? What do they have to do with anything?” Maho asks. “How about Meistersinger von Nurnberg? It’s a three part opera?”

You look back to Miho who’s starting to become slightly overwhelmed by the strong personalities in the room.

Accept the assignment?
>Yes
>No

If you accept
>Pick up to 2-3 other tanks to come with you.
They must be fast enough to keep up and can’t be one of the Company Commanders. You should also be careful not to weaken any platoon too much

>Anything else you want to suggest/say?

And most importantly
Your suggestion for the operation name?
>Support someone else’s suggestion
> Scold them all for interrupting and see what Miho has to say.
>>
>>4467401
>weaken any platoon too much

should be

"weaken any company too much"
>>
>>4467401

>Us, Duck, and the Easy 8. See about letting Rosehip and Mika off-leash to wreak havoc with speed and insanity

>Clear throat loudly, turn to Miho, and say “Commander, your Operation’s name?”
>>
>>4467490
+1 though maybe Chobi in the P.44 instead?

According to the Pastebin that’s Kay’s easy 8, and we can’t take that.
>>
>>4467505

Ah...hmm, Chovi may be too slow....
>>
>>4467526

The T-34-85 maybe? It should be fast enough to keep up with us and the 85mm should be able to deal with Pershings
>>
>>4467554

The T-34/85 should be able to keep up.
>>
>>4467401

I'm gonna go ahead and take the T-34/85
>>
>>4467636
Sounds good
>>
File: map (47).jpg (1.24 MB, 956x1432)
1.24 MB
1.24 MB JPG
>>4467636

>Us, Duck and the T-34/85
>Clear throat loudly, turn to Miho, and say “Commander, your Operation’s name?”

“AHEM,” you clear your throat very loudly, cutting through the argument of the other Commanders. That gets their attention and they slowly quite down, turning back to you. Once they’re silent, you turn back to Miho. “Commander, your operation’s name?”

“Uh, Operation Bumpy! Because it’s going to be a very bumpy road to winning!” Miho declares. Your eye twitches slightly at that though in comparison to the other names suggested, it’s really not that bad.

“Operation Bumpy it is,” you declare. “And I’ll take Duck team and Katyusha to take that hill, if that’s alright with you, Katyusha?”

“Of course, it is! I’m glad to see someone recognises genius when they see it!” The diminutive Commander declares. With your team on board, you turn back to Miho.

“I think we’re all set then, Commander,” you say before turning to the assembled Commanders in front of you. “Shall we get going then?”

With the meeting concluded, you slowly depart from the warehouse. There’s a small traffic jam as more tanks and more tank transporters are moving around than ever before but you soon manage to sort it and your convoy is on the move towards the field.

After the regroup with Naomi, you proceed to the field as one. It’s quite a sight, thirty tanks on about 8 transporters travelling in convoy, but you make it to the field unmolested.

As the tanks are unloaded, you head over to Darjeeling. Her and Orange Pekoe are seated next to their tank drinking tea.

“Ah, Fritz. To what do we owe the pleasure? Come, sit. Would you like a cup of tea?”

“I’ll pass, thank you Darjeeling,” you reply as you take the seat. “How’d it go blocking acquisitions?”

“Well, there’s good news and bad news,” she replies. “Which would you like first?”

“The good news?”

“We managed to block the acquisition of nine Pershings, leaving them equipped with M4 Shermans.”

“That’s pretty good,” you nod. Shermans are far more killable than Pershings. “And the bad news?”

“While we were on that, they mananged to acquire three T32 heavy tanks and a T95 tank destroyer. Like the one Kay has.”

“Right, not so good,” you sigh. “But thanks for helping, those Shermans are extra breathing room.”

“Anytime, Fritz,” Darjeeling replies with a smile. You leave her and begin heading for your own tank. Miho’s gone off to greet the enemy Commander as tradition dictates so you have a little time to yourself.

> Tell Werewolf about all the American tanks around to be killed
> Give an inspiring speech or something (Write-in)
> Talk to someone before the match begins (Who?)
> Write-in
>>
File: Yuzuslopedarmour.gif (1.88 MB, 383x543)
1.88 MB
1.88 MB GIF
Gonna leave it here tonight as I’m falling asleep as I type. Since University starts on Monday, I’ll be moving away from active sessions and instead update periodically throughout the day. Hopefully, we should still have some on the weekends. We’ll see how it goes.
>>
>>4467740
> Tell Werewolf about all the American tanks around to be killed
> Talk to someone before the match begins (Erika)
>>
>>4467740

>Tell Werewolf about all the American tanks around to be killed
>>
>>4467792
+1
>>
>>4467792
>>4468223

(Are we talking about Smol Erika or Angry Erika?)

In hindsight, I should have predicted this would happen...
>>
>>4468236

Smol for me
>>
>>4468236

Yes
>>
File: map (3).jpg (1.69 MB, 1223x1832)
1.69 MB
1.69 MB JPG
>>4467740

> Tell Werewolf about all the American tanks around to be killed

“Hey, bud.” You greet Werewolf as you reach him. He’s already awake, or what passes for awake in terms of tanks and machine spirits, something still very confusing for you but you ignore the philosophical side and press on. “We’re fighting Americans today.”

You can tell that gets his interest from the feeling of curiosity that surges over you. You laugh and shake your head as one question bubbles to the top.

“American tanks, not actual Americans, and there will be no live ammunition being loaded.” You clarify. You feel his spirits dropped slightly, but they remain high regardless.

Before you climb into Werewolf, you head over to your sister. She’s part of Petunia company so she’s a short walk away.

“Hey, Fritz!” She slides down off her tank as you walk over. “How’s it going?”

“Not bad, squirt,” you reply ruffling her hair. “You ready to fight?”

“Hell yeah, born to kill!” She dons a pair of aviators as she says that, a weird contrast to the sword she has at her hip. In the distance, you can see Kay and Layla donning similar pairs.

“Don’t you go corrupting my sister!” You shout at the two of them before returning your attention to Erika. “Alright, good luck Erika.”

“Good luck yourself,” she retorts. After a quick hug, she punches you on the arm then dashes off back to her tank.

You return to Sunflower company and your tank.

“Done with the family reunion?” Black Forest’s Vice-Commander snarks from atop her tank.

“You want a hug too?” you snap back. You expected an equally quick retort but instead got a blush out of her. You decide now’s not the best time to bully her so leave it for afterward.

You mount up, climbing into your hatch as Werewolf’s engine spins up. All around you, you can hear the coughs and roars as the engines of the various tanks around you slowly come to life. You look back to the Panzer IV, where Miho sits. She looks calm and in command, nothing like the timid girl that sometimes rears her head when she loses control of the situation.

She catches your glance and takes a second to smile back before refocusing on the task ahead of her.

“All tanks, this is Commander Nishizumi,” her voice crackles over the radio. “Remember your missions and this should be a walk in the park.” She pauses for a second before continuing.

“All tanks! Panzer Vor!”

>Roll 25d20 x3
> Roll 15d20 x1

(Max rolls is 25)
>>
Rolled 15, 15, 8, 1, 3, 17, 3, 11, 3, 7, 14, 1, 2, 17, 13, 1, 6, 14, 5, 10, 5, 11, 16, 6, 15 = 219 (25d20)

>>4468388
>>
Rolled 19, 18, 17, 1, 19, 16, 2, 20, 16, 13, 15, 1, 14, 10, 4, 1, 18, 17, 8, 12, 12, 12, 3, 4, 17 = 289 (25d20)

>>4468388
>>
Rolled 16, 12, 15, 5, 13, 20, 7, 15, 8, 20, 6, 11, 12, 11, 11 = 182 (15d20)

>>4468388
Might as well toss in the 15 dice.
>>
Rolled 20, 6, 20, 7, 12, 13, 3, 1, 7, 4, 5, 16, 14, 13, 7, 15, 12, 2, 11, 6, 19, 1, 2, 11, 18 = 245 (25d20)

>>4468388
These girls need some large black cock
>>
Rolled 14, 2, 3, 15, 14, 13, 5, 8, 7, 8, 14, 14, 5, 6, 9, 19, 11, 4, 14, 14, 14, 11, 18, 20, 2 = 264 (25d20)

>>4468388
>>
Rolled 9, 11, 9, 19, 11, 2, 3, 17, 1, 10, 18, 18, 12, 11, 15, 20, 13, 14, 1, 2, 19, 15, 13, 9, 3 = 275 (25d20)

>>4468388

Rolling for the All stars 1

Oh man, this is gonna be a lot of rolls
>>
Rolled 10, 8, 16, 8, 6, 8, 12, 13, 6, 17, 18, 13, 13, 8, 19, 19, 20, 7, 17, 16, 6, 7, 2, 1, 17 = 287 (25d20)

>>4468620

All-Stars 2
>>
Rolled 8, 8, 1, 10, 19, 9, 11, 16, 16, 9, 10, 17, 7, 10, 20, 18, 2, 10, 3, 11, 6, 20, 17, 4, 5 = 267 (25d20)

>>4468621
>>
Rolled 9, 5, 7, 3, 5, 15, 17, 10, 5, 19, 9, 2, 17, 17, 3 = 143 (15d20)

>>4468629

All-Stars 4

Considering making big battles Bo1, especially given how many rerolls are available...
>>
Rolled 18, 15, 9, 14, 10, 12 = 78 (6d20)

>>4468632

14. 2, 3, 1(d), 3, 13, 2, 20(8), 3, 7, 14, 1(d), 2, 6, 4, 1(d), 6, 4, 5, 10, 5, 11, 3, 20(4), 2, 20(6), 7, 12, 5, 20(11)

Failures = 6

8, 8, 1, 8, 6, 2, 3, 13, 1, 9, 10, 13, 7, 8, 20(15), 20(18), 20(13), 7, 1, 2, 6, 20(6), 7, 2, 1, 9, 2, 7, 3, 3

Failures = 6

Can I have 6d20 please?

A Failure is anything 13 or above
>>
Rolled 13, 16, 19, 3, 17, 5 = 73 (6d20)

>>4468656
>>
Rolled 18, 11, 7, 17, 16, 9 = 78 (6d20)

>>4468656
>>
Rolled 7, 14, 15, 12, 2, 18 = 68 (6d20)

>>4468656
>>
Rolled 2, 20, 9, 12, 3, 16 = 62 (6d20)

>>4468656
>>
>>4468656

Thank you, doing the maths and movement now.
>>
>>4468733

Fritz – 13 – fail – negated by Pool school
Erika H. – 2 – success
Panzer IV – 3 – success
Hetzer – 1 – success
Comet – 3 – success
Jagdpanzer IV – 13 - fail
M6A2E1 – 2 – success
Chi-Nu – 8 – success
Tiger (P) – 3 – success
Cromwell – 7
Challenger – 14 - fail
Jumbo 1 – 1(d)
Jumbo 2 – 2
Jumbo 3 - 6
Mark IV – 4
Tiger – 1(d)
Tiger II – 6
Panther – 4
Pershing – 5
T29 - 10
Easy 8 – 5
T95 – 11
Centurion – 3
Churchill – 4
Crusader - 2
ISU-152 – 6
T34/85 – 7
IS-2 – 12
P.44 – 5
BT-42 – 11

Alice - 8
Rumi - 8
Megumi 1
Azumi 8
T95 6
Chaffee 1 2
Chaffee 2 3
Chaffee 3 13 - fail
Easy 8 1 1
Easy 8 2 9
Easy 8 3 10
Easy 8 4 13
Easy 8 5 7
Easy 8 6 8
T32 1 15 – fail
T32 2 9
T32 3 14 – fail
Pershing 1 7
Pershing 2 1
Pershing 3 2
Pershing 4 6
Pershing 5 10
Pershing 6 7
Pershing 7 2
Pershing 8 1
Pershing 9 9
Pershing 10 2
Pershing 11 7
Pershing 12 3
Pershing 13 3

Ooarai has 111+ 166 Rerolls = 271

All Stars have 68

Both lose 6 here

Writing.
>>
File: map (5).jpg (1.56 MB, 1167x1748)
1.56 MB
1.56 MB JPG
>>4468778

“You heard the lady! Let’s move!” You order your platoon. Max had the foresight to begin spinning up the engine early so while you’re not able to use overdrive, you’re able to move fast compared to usual.

Duck team and Katyusha in the T34/85 have no trouble keeping up, their two slightly lighter tanks ably keeping up with Werewolf despite the extra speed you’re putting on.

To your left, you can see Petunia company advancing towards the forested area in a relatively orderly fashion. Your right is a different story. While, ironically Darjeeling’s main line is relatively together but you can see Mika and Rosehip tearing off ahead of the rest while a few tank destroyers lag behind.

“Commander! We’re coming up on the mountain!” You hear Noriko in your headset. “How are we tackling this?”

You look back to the mountains and see a few ways. You can either go straight over the tip toward the large peak a few hundred meters south of you or you could skirt around the sides.

Heading for the top would likely slow you down a little but the peak is a good spot to try spot the All-Stars. On the other hand, you could skirt around the top. It’d likely be faster but you wouldn’t be on high ground for a while.

“Pershings are very poor mountain climbers,” Katyusha chips in helpfully. “You likely have some time, Fritz.”

>Head for the top of the closest peak
> Skirt around the edges
> Write-in

>Anything else you want to offer to the rest of the team?
>>
>>4468816
>Head for the top of the closest peak
>>
>>4468816

>Roll 25d20 x3
> Roll 15d20 x 1
>>
Rolled 11, 13, 15, 5, 10, 2, 4, 3, 1, 13, 20, 16, 4, 1, 15, 18, 1, 11, 2, 15, 5, 15, 13, 12, 16 = 241 (25d20)

>>4468886
>>
Rolled 7, 15, 12, 9, 4, 9, 3, 18, 18, 19, 4, 12, 15, 15, 6 = 166 (15d20)

>>4468886
>>
Rolled 2, 1, 8, 19, 20, 5, 18, 17, 8, 6, 18, 2, 10, 13, 8, 3, 17, 15, 11, 5, 16, 18, 18, 8, 5 = 271 (25d20)

>>4468886
I'll roll again if that's alright.
>>
>>4469040

Sure thing,

If someone rolls again I'll be able to get out one more update tonight. Hopefully.
>>
Rolled 16, 6, 2, 10, 8, 4, 3, 4, 6, 10, 8, 14, 11, 7, 14, 18, 9, 5, 13, 1, 3, 20, 13, 15, 10 = 230 (25d20)

>>4468886
>>
Rolled 15, 15, 3, 4, 2, 6, 6, 18, 17, 16, 9, 10, 17, 6, 13, 1, 4, 11, 10, 14, 16, 8, 19, 1, 7 = 248 (25d20)

>>4468886
>>
Rolled 14, 5, 15, 1, 15, 15, 6, 9, 11, 3, 1, 11, 19, 8, 17, 19, 15, 18, 15, 19, 1, 3, 15, 13, 19 = 287 (25d20)

>>4469695
>>
Rolled 13, 2, 9, 8, 1, 16, 7, 8, 20, 7, 12, 13, 17, 17, 9, 13, 17, 14, 10, 14, 13, 14, 18, 19, 5 = 296 (25d20)

>>4469696
>>
Rolled 11, 12, 9, 9, 11, 18, 11, 11, 8, 18, 15, 19, 15, 12, 16 = 195 (15d20)

>>4469697
>>
Rolled 8, 18, 17, 2, 2 = 47 (5d20)

>>4469699

2, 1, 2, 5, 20(8), 2, 3, 3, 1, 6, 20(8), 2, 4, 1, 8, 3, 1, 5, 2, 1, 3, 20(18), 13, 8, 1, 4, 3, 12, 9, 4

Failures = 4

13, 2, 3, 1, 1, 6, 6, 8, 20(11), 3, 1, 10, 17, 6, 9, 1, 4, 11, 10, 14, 1, 3, 15, 1, 5, 11, 11, 9, 9, 11

Failures = 5

>4d20 Please
>>
Rolled 10, 2, 17, 11 = 40 (4d20)

>>4469707
>>
Rolled 12, 3, 7, 15 = 37 (4d20)

>>4469707
>>
Rolled 12, 2, 8, 3 = 25 (4d20)

>>4469707
>>
>>4469714
>>4469732
>>4469737

Thank you kindly, I'll get an update out in a few hours when I'm done with work.
>>
>>4469752

Fritz – 2
Erika H. – 1
Panzer IV – 2
Hetzer – 5
Comet – 8
Jagdpanzer 2
M6A2E1 – 3
Chi-Nu – 3
Tiger (P) – 1
Cromwell – 6
Challenger – 2
Jumbo 1 – 2
Jumbo 2 – 4
Jumbo 3 - 1
Mark IV – 8
Tiger – 3
Tiger II – 1
Panther – 5
Pershing – 2
T29 - 1
Easy 8 – 3
T95 – 17 - fail
Centurion – 11
Churchill – 8
Crusader - 1
ISU-152 – 4
T34/85 – 3
IS-2 – 12
P.44 – 9
BT-42 – 4

Alice - 8
Rumi - 2
Megumi 3
Azumi 1
T95 - 1
Chaffee 1 6
Chaffee 2 6
Chaffee 3 8
Easy 8 1 11
Easy 8 2 3
Easy 8 3 1
Easy 8 4 10
Easy 8 5 17 - fail
Easy 8 6 - 6
T32 1 - 9
T32 2 1
T32 3 4
Pershing 1 11
Pershing 2 10
Pershing 3 14
Pershing 4 1
Pershing 5 3
Pershing 6 2
Pershing 7 1
Pershing 8 5
Pershing 9 11
Pershing 10 11
Pershing 11 9
Pershing 12 9
Pershing 13 11

Done with Uni/work so I can get on with this, writing now.
>>
File: map (6).jpg (1.56 MB, 1165x1745)
1.56 MB
1.56 MB JPG
>>4469992

>Head for the top of the closest peak

“In that case, let’s head for the top of the hill,” you decide based on Katyusha’s information. “We can probably make it up there then have time to spare moving.”

“Wise choice, to listen to Katyusha!” The pint-sized commander adds. You smile and roll your eyes, letting her have it as you focus on climbing the hill.

While you and your crew are no strangers to rough terrain as well as Werewolf being well-suited for it usually, it would still slow a tanker down. Thankfully, you’re not very usual.

You can hear Werewolf’s turbine roaring as you power up the slope at normal cruising speed. Your two platoonmates are struggling slightly more, but still managing to keep up and performing far better than any heavier tanks would.

It takes a minute, but you soon crest the top of the closest hill. As you do, you take a minute to learn the condition of your allies.

To the west, you can see Mika and Rosehip charging ahead. The two tank destroyers with problems also caught up as the formation spread itself to reduce its profile and make themselves harder to hit.

To your east, Petunia Company is still a bit back but spreading out to make use of the space as they enter the lightly forested area. It won’t provide much in the way of concealment, but it’ll make them harder to hit.

Behind you, the Sunflowers continue their steady advance. The T95 falls out of line given its general slow speed but that’s not a big concern yet.

“You know, Commander. We don’t have a name for our platoon.” Noriko says conversationally as you cast your eyes forward, looking for the enemy.

>1d20 Bo3 for Awareness

Platoon name?
>Werewolf platoon
> Something plant-related (Tulip, Geranium, etc)
> Write-in

Plan from here?
>Continue your advance towards the centre
> Set up here to provide fire support/spot for the rest of the team
> Ask Katyusha for advice
> Write-in
>>
Rolled 5 (1d20)

>>4470010
>Geranium
>Radio Miho what she wants and ask katyusha
>>
Rolled 19 (1d20)

>>4470010

>Hemlock Platoon
>Prepare to set up firing positions, but ask Miho.
>>
Lupine and Wolfsbane are both flowers. Maybe one of those?
>>
Rolled 2 (1d20)

>>4470010
> Wolfsbane
> Set up here to provide fire support/spot for the rest of the team
>>
>>4470010

Writing.
>>
File: map (7).jpg (1.61 MB, 1165x1745)
1.61 MB
1.61 MB JPG
>>4470169

> Wolfsbane
> Radio Miho

“Wolfsbane Platoon,” you answer distractedly. You continue scanning the horizon, as you do. You can’t see much, the peaks to your south stop you from seeing whoever’s advancing from that way and the forests to your south-west conceal anything that might be there, if they’ve even made it that far.

Click, click, click

You don’t hear the clicking sound, too focused on your observations. You do notice that you’re slowly rotating left.

“Ruby?” You ask.

“It’s not me!” She protests. You’re confused for a second before you’re filled with glee and it isn’t yours.

“Werewolf?” You ask. You get no reply, but you point your binoculars in the rough direction of the gun. Sure enough, about a kilometre away you see it. A Chaffee, zipping through the field towards Petunia company.

“I see a Chaffee,” you grumble to the rest of the platoon before you switch over to the whole team channel.

“Hey, Mih- er, Commander Nishizumi, this is Wolfsbane platoon. I have a Chaffee approaching Petunia about a kilometre and a half south-east of my position,” you report. “Do you want me to set up here and start firing?”

“Are you able to move a bit further forward, Wolfsbane? I know it might leave you exposed to the Chaffee but if you’re too far back, you won’t be able to help us?”

“Where do you want us to move?” You ask, looking at your map. Miho radios back a coordinate that you mark on your map.

> Move to the position Miho suggested (Green)
> Move a little further forward and start firing on the Chaffee (Blue)
> Move a little further forward and start directing fire towards the Chaffee (Yellow)
> Write-in
>>
>>4470210
>> Move a little further forward and start directing fire towards the Chaffee (Yellow)
>>
>>4470210
> Move to the position Miho suggested (Green)
>>
>>4470210

> Move to the position Miho suggested (Green)
>>
>>4470210

>25d20 x3
> 15d20 x 1
>>
Rolled 7, 12, 20, 6, 5, 15, 3, 15, 8, 5, 5, 3, 17, 2, 11, 4, 1, 4, 16, 19, 13, 17, 12, 8, 8 = 236 (25d20)

>>4470304
>>
Rolled 20, 12, 5, 17, 4, 20, 5, 12, 15, 16, 1, 15, 7, 15, 1 = 165 (15d20)

>>4470304
>>
>>4470304

Got uni tomorrow morning so I’m calling it a night here.

If no one rolls in about an hour then feel free to roll again if you already have so I can do an update in the morning.

Thanks for playing all.
>>
Rolled 5, 20, 16, 9, 20, 11, 7, 8, 13, 9, 19, 2, 5, 12, 4, 6, 8, 18, 8, 18, 10, 13, 16, 18, 15 = 290 (25d20)

>>4470304
>>
Rolled 15, 20, 13, 3, 20, 13, 5, 4, 17, 2, 11, 12, 1, 17, 20, 7, 20, 20, 8, 9, 13, 14, 6, 20, 19 = 309 (25d20)

>>4470304
>>
Rolled 2, 14, 17, 7, 16, 2, 4, 19, 4, 16, 16, 11, 5, 12, 14, 19, 9, 16, 4, 19, 20, 11, 11, 17, 5 = 290 (25d20)

>>4470304
>>
Rolled 9, 15, 7, 19, 14, 16, 15, 1, 11, 7, 11, 12, 12, 17, 10, 1, 5, 17, 1, 11, 7, 3, 5, 3, 7 = 236 (25d20)

>>4471106
>>
Rolled 7, 2, 1, 13, 3, 3, 19, 1, 2, 4, 20, 13, 14, 12, 16, 20, 11, 4, 9, 5, 2, 3, 11, 4, 1 = 200 (25d20)

>>4471107
>>
Rolled 3, 15, 4, 13, 1, 3, 18, 13, 20, 19, 4, 9, 5, 17, 20 = 164 (15d20)

>>4471108
>>
Rolled 12, 4, 15 = 31 (3d20)

>>4471110

5, 20(d), 20(13), 3, 20(d), 11, 3, 4, 8, 2, 5, 2, 1, 2, 20(4), 4, 1, 20(4), 20(8), 8, 9, 13, 12, 20(8), 8, 1, 5, 5, 15, 1

Failures = 9

2, 2, 1, 7, 3, 2, 4, 1(d), 4, 20(7), 11, 11, 5, 12, 20, 1, 4, 9, 1, 2, 3, 2, 4, 1, 4, 2, 3, 5, 20(13), 1,

Failures = 3

>7d20 please

You can’t do anything about those double 20s I’m afraid.

You’ll have 254 rerolls after this.

All stars ’ll have 54
>>
Rolled 17, 17, 3, 8, 13, 1, 6 = 65 (7d20)

>>4471127
>>
>>4471131

Thank you, I'll have the maths and post up shortly.
>>
>>4471155

Fritz – 5
Erika H. – 20(d) – fail
Panzer IV – 20 – fail
Hetzer – 3
Comet – 20(d) - fail
Jagdpanzer IV - 11
M6A2E1 – 3
Chi-Nu – 4
Tiger (P) – 8
Cromwell – 2
Challenger – 5
Jumbo 1 – 2
Jumbo 2 – 1
Jumbo 3 - 2
Mark IV – 3
Tiger – 4
Tiger II – 1
Panther – 8
Pershing – 8
T29 - 8
Easy 8 – 9
T95 – 17 – 13 - fail
Centurion – 12
Churchill – 1
Crusader - 8
ISU-152 – 1
T34/85 –5
IS-2 – 5
P.44 – 6
BT-42 – 1

Alice - 2
Rumi - 2
Megumi 1
Azumi 7
T95 - 1
Chaffee 1 3
Chaffee 2 2
Chaffee 3 4
Easy 8 1 1(d)
Easy 8 2 4
Easy 8 3 7
Easy 8 4 11
Easy 8 5 11
Easy 8 6 - 5
T32 1 - 12
T32 2 4
T32 3 1
Pershing 1 4
Pershing 2 9
Pershing 3 1
Pershing 4 2
Pershing 5 3
Pershing 6 2
Pershing 7 4
Pershing 8 1
Pershing 9 2
Pershing 10 3
Pershing 11 5
Pershing 12 13 – fail
Pershing 13 1
>>
File: map (48).jpg (1.42 MB, 1021x1530)
1.42 MB
1.42 MB JPG
>>4471171

> Move to the position Miho suggested (Green)

“Alright, Commander. We’re moving forward,” you reply before switching to your platoon comms. “We have to move forward a little bit, we should be able to get there quick if we double time it.”

“Katyusha will follow you!”

“We’re right behind you, Commander!”

With the agreement of your platoonmates, you move off. Heading towards the central peak. Unfortunately, you run into difficulties.

“Hey, uh Commander?” Duck team’s radio operator rings through your ears. “You’ll have to move on without us…”

“Why? What happened?” You turn and you see the tank sliding down the slope of the hill you were on previously. It’s not a dangerous slide, but it’ll slow them down and slow you down if you stop to help.

Elsewhere, things aren’t going too much better. The T95 is falling further behind, spreading out Sunflower Company more than they should be. You can also hear Erika cursing over the team line which firstly she shouldn’t be on but secondly suggests a problem for her too. Dandelion Company seems to be doing better, despite their scouts racing ahead, and that’s when Mika’s report comes in.

“I’ve spotted an enemy scout tank,” she says, almost leisurely. You can hear Miho barking orders as you focus on looking south. Sure enough, you catch a glimpse of a camouflaged silhouette of a tank zipping towards you and if the way the gun is moving is any indication, they’ve seen you too.

“We’ve seen a Chaffee here too!” You report. “Directly south of me!”

“Hold that hill, Fritz!” You hear Miho order almost as soon as you say it. “Until the heavy tanks arrive, you’re the only one there!”

You idly note that you can’t even see the heavy tanks behind you meaning you’ll have to hold out a good while.

> Open fire on the Chaffee to your south
> Feed firing information to one of the companies (Petunias on the east/Dandelions on the west)
> Start popping smoke to prepare for the main All-Stars force
> Write-in
>>
>>4471214
> Open fire on the Chaffee to your south
>>
>>4471214
>> Open fire on the Chaffee to your south
Prepare to pop smoke at the first sign of heavy fire
>>
>>4471214

Can I have

> 2d20 Bo3

Please.

Yourself and Mika are currently the only ones in position to start shooting.
>>
Rolled 16, 3 = 19 (2d20)

>>4471363
>>
Rolled 15, 13 = 28 (2d20)

>>4471363
>>
Rolled 4, 12 = 16 (2d20)

>>4471363
>>
Rolled 18, 17 = 35 (2d20)

>>4471363
>>
Rolled 20, 4, 9, 4, 18, 7 = 62 (6d20)

>>4471363

Rolling for the Chaffees
>>
Rolled 2, 3, 3, 2 = 10 (4d3)

>>4471435

Hit locations
>>
>>4471435

Mika
Rolled 3 – Base DC 9 – 2 long range – 2 moving – 2 moving target = 3 = hit
70 mm pen vs 30 mm = Pen – Chaffee 3 knocked out (Howitzer)

Chaffee 1
Rolled 4 – Base DC 6 – 2 long range – 2 moving = 2 = miss

Werewolf
Rolled 4 – Base DC 9 – Long 88 – no range penalty – 2 moving target 7 = Hit
223 mm average penetration vs 30mm = Pen – Chaffee 1 knocked out

Chaffee 3
Knocked out
>>
File: map (9).jpg (1.58 MB, 1165x1745)
1.58 MB
1.58 MB JPG
>>4471446

> Open fire on the Chaffee to your south

You decide that if you’re going to be fighting a lot of enemies, you might as well get started.

“Ruby! Target! Chaffee! 500 meters dead ahead!” As soon as you shout it, the turret is turning. The gun swings away from the direction of the Chaffee to your west as you use your override to bring it roughly on target. Once your gun is in the right postcode, you release controls and leave it to your gunner to handle it.

The Chaffee fires first. You hear the crack of its main gun firing as slows to a stop and begins to turn. The Chaffees likely weren’t intended for brawling, rather they were probably meant to act as scouts. Something your rapid push stopped from happening.

The shot flies past you, well over your left shoulder. As it does, a flash to your right catches your eye. It’s Mika and the other Chaffee which is no longer operational, having caught Aki’s howitzer with its front plate.

“On the way!”

CRACK

You turn your attention back to the Chaffee as Ruby fires. The shot flies true, screaming through the air towards the retreating Chaffee and making a nice hole in its engine compartment.

“Scratch a Chaffee,” you announce on the radio, much to Werewolf’s satisfaction. “Commander, we’re…

>”…pulling back to the northern peak, my platoon is too stretched.” (Yellow)
>”…digging in here, we’ll buy the heavy tanks time.” (Purple)
> Write-in
>>
>>4471466
>>”…digging in here, we’ll buy the heavy tanks time.” (Purple)
We still know how to one-shot Pershings from the front.
>>
>>4471493
+1
>>
>>4471466

> 25d20 x3
> 15d20 x1

Please.
>>
Rolled 20, 20, 19, 5, 2, 16, 8, 12, 2, 3, 9, 10, 13, 10, 12, 14, 14, 20, 17, 16, 7, 8, 15, 3, 9 = 284 (25d20)

>>4471561
>>
Rolled 11, 15, 16, 2, 15, 10, 16, 16, 10, 20, 18, 3, 6, 13, 20, 6, 14, 10, 14, 5, 5, 17, 12, 20, 11 = 305 (25d20)

>>4471561
>>
>>4471561

Inb4 Mika solos Alice
>>
Rolled 19, 11, 18, 7, 5, 14, 14, 4, 10, 5, 11, 18, 2, 1, 18, 14, 7, 16, 16, 4, 16, 15, 11, 12, 4 = 272 (25d20)

>>4471617
>>4471561

And it ate my roll
>>
Someone can roll again if they want
>>
Rolled 19, 11, 4, 8, 10, 17, 13, 5, 11, 10, 5, 9, 11, 3, 11 = 147 (15d20)

>>4471561
>>4471671
>>
Rolled 14, 11, 18, 17, 11, 17, 2, 11, 13, 19, 6, 1, 9, 3, 19, 3, 3, 7, 15, 20, 11, 20, 12, 4, 13 = 279 (25d20)

>>4471561

All-Stars 1

>>4471686

Thank you, sir
>>
Rolled 15, 14, 5, 17, 19, 7, 7, 10, 10, 3, 14, 19, 14, 4, 16, 17, 4, 19, 6, 7, 18, 11, 8, 10, 11 = 285 (25d20)

>>4471697
>>
Rolled 6, 10, 8, 1, 15, 11, 6, 3, 11, 11, 15, 10, 20, 20, 11, 2, 15, 1, 10, 20, 13, 8, 13, 3, 2 = 245 (25d20)

>>4471698
>>
Rolled 15, 20, 3, 9, 15, 8, 3, 17, 3 = 93 (9d20)

>>4471701
>>
Rolled 4, 4, 13, 20, 9 = 50 (5d20)

>>4471704

20(11), 20(11), 16, 2, 2, 10, 8, 4, 2, 20(3), 5, 3, 6, 2, 12, 6, 14, 7, 20(14), 5, 4, 7, 7, 20(8). 11, 3, 5, 5, 11, 10

Failures = 7

6, 10, 5, 1, 11, 7, 2, 3, 10, 3, 6, 1, 20(9), 20(3), 11, 2, 3, 1, 6, 20(d),11, 20(8), 8, 3, 2, 3, 20(15), 3

Failures = 5

>7d20 please
>>
Rolled 16, 1, 19, 3, 18, 10, 3 = 70 (7d20)

>>4471734
>>
>>4471734

Fritz – 11
Erika H. – 1 (-4)
Panzer IV – 16 - fail
Hetzer – 2
Comet – 2
Jagdpanzer IV - 10
M6A2E1 – 8
Chi-Nu – 4
Tiger (P) – 8
Cromwell – 2
Challenger – 3
Jumbo 1 – 5
Jumbo 2 – 3
Jumbo 3 - 6
Mark IV – 2
Tiger – 12
Tiger II – 6
Panther – 14 - fail
Pershing – 7
T29 - 10
Easy 8 – 5
T95 – 17 – 4
Centurion – 7
Churchill – 7
Crusader - 3
ISU-152 – 5
T34/85 –5
IS-2 – 11
P.44 – 11
BT-42 – 10

Alice -6
Rumi - 10
Megumi 5
Azumi 1
T95 - 11
Chaffee 1 knocked out
Chaffee 2 7
Chaffee 3 – knocked out
Easy 8 1 2
Easy 8 2 3
Easy 8 3 10
Easy 8 4 3
Easy 8 5 6
Easy 8 6 1
T32 1 - 4
T32 2 3
T32 3 11
Pershing 1 2
Pershing 2 3
Pershing 3 1
Pershing 4 6
Pershing 5 20(d) - fail
Pershing 6 11
Pershing 7 8
Pershing 8 8
Pershing 9 3
Pershing 10 2
Pershing 11 3
Pershing 12 9
Pershing 13 3
>>
File: map (10).jpg (1.56 MB, 1165x1745)
1.56 MB
1.56 MB JPG
>>4471773

>”…digging in here, we’ll buy the heavy tanks time.” (Purple)

Miho doesn’t say anything for a minute. You’re about to repeat but she cuts you off before you can.

“Alright, Fritz,” is all she says for a minute before adding a little extra. “Don’t get knocked out here, this is going to be a long fight and I’ll need you.”

“Have a little faith ey, Miho? I haven’t lost yet and I don’t intend to here.” Miho laughs at that, Commander Nishizumi taking a backseat to Miho for a second.

“I will, do your best!”

“I intend to,” you switch off team comms and switch back to platoon comms. “Wolfsbane, let’s dig in here.” You see Katyusha about a hundred meters back to your east and Duck team digging in slightly closer to the west.

“Not literally digging in,” you repeat for Duck team’s benefit. You watch slightly amused as they climb back into their tank putting away shovels that you have no idea how they got.

“They did it during the war!” Taeko argues.

“If we had more time.” You smile.

“I’ve found the enemy’s western force,” Mika’s voice flows through your headset followed by the strum of a Kantele and the crack of machine guns.

“Katyusha has spotted the eastern flank!” You look east and sure enough, you can make out the small shapes of the All-Stars moving forwards.

Crack, Crack, Crack!

You duck instinctively as machine-gun fire ranges overhead. Peaking out your turret again, to the south you see the centre forces advancing.

“Centre company spotted!” You report. “About 700 meters south!”

“Commander, what do we do?” Noriko asks. You take a second before you start giving out orders.

Werewolf
> Search for any priority targets (Roll 1d20)
> Fire on any Pershings you can get the flank on
> Try making a called shot at the closest Pershing’s mg port
> Write-in

Wolfsbane
> Ranging info for your teammates
> Shoot at the closest targets
> Write-in

>Any other skills/equipment
(Smoke, Frenzy, Gunslinger, MG131, etc.)
>>
>>4471861
> Fire on any Pershings you can get the flank on
> Ranging info for your teammates
> Smoke South
We're a bit stretched thin in the center, we should delay confrontation with the center force and focus on thinning out the flanks.
>>
>>4471861

>Search for priority targets
>Ranging info for teammates
>Ready Lance of Longinus for either Centurion or T-95
>>
>>4471891
+1
>>
>>4471891
>>4471937
>>4471861

We're going with this then.

Can I have:
> 13d20 bo3
For the shooting of yourself and your teammates that are in range.

Your target selection (Pick 1)
> Chaffee 2 to the east
> The side of Pershing 13 to the East
> The front of easy 8 1 to your west
> The front of Pershing 4
>>
Rolled 13, 4, 12, 5, 12, 7, 10, 3, 17, 8, 4, 4, 18 = 117 (13d20)

>>4471956
> The front of Pershing 4
>>
Rolled 19, 5, 15, 14, 5, 3, 13, 2, 16, 8, 16, 3, 4 = 123 (13d20)

>>4471956
> The side of Pershing 13 to the East
>>
Rolled 18, 11, 20, 11, 3, 3, 6, 17, 19, 1, 13, 10, 19 = 151 (13d20)

>>4471956

>Front of Pershing 4
>>
Rolled 2, 3, 12, 5, 7, 9, 6, 17, 19, 12, 16, 16, 14, 2, 14 = 154 (15d20)

>>4471956

All-Stars 1
>>
Rolled 5, 13, 5, 1, 17, 2, 11, 3, 17, 3, 10, 15, 1, 4, 6 = 113 (15d20)

>>4472018

2
>>
Rolled 18, 12, 2, 4, 20, 19, 7, 12, 2, 13, 9, 13, 14, 16, 6 = 167 (15d20)

>>4472021
>>
Rolled 3, 3, 1, 2, 2, 3, 2, 3, 1, 3, 2, 2, 3, 3, 3, 3, 1, 1, 2, 1, 1, 2, 1, 2, 1 = 51 (25d3)

>>4472022

gonna need a bunch of these so Im rolling them now.
>>
>>4472052
Oof...

Which side just got wrecked?
>>
>>4472067

I don't know yet honestly.

This is just so I have some die to determine hit locations for shots that hit.
>>
>>4472068

All shots somehow hit Chihatan’s tanks?
>>
>>4472022

Firing order
Azumi 1 2 dc 6 – 2 moving target = 4 = hit/pen Mika
Hetzer – 2 13 dc 6 – 2 long range = + 3 (spotting) = 7 = failure
Easy 8 1 2 3 dc 6 – 2 moving target – 2 long range = 2 = miss
Cromwell – 2 4 dc 6 – 2 Long range + 3 (spotting) = hit/pen Pershing 4
Pershing 9 3 2 dc 6 – /2 smoke screen – 2 long range = 1 = miss
Challenger – 3 20(12) dc 7 + 3 (spotting) = 10 = failure
Pershing 11 3 1 dc 6 – 2 long range = 4 = hit/no pen Layla
Crusader – 3 5 dc 5 – 2 on the move + 3 spotting = 6 = hit/pen Easy 8 2
T32 2 3 20(7) dc 6 /2 smoke screen – 2 long range = 1 = miss
Pershing 13 3 2 dc 6 – 2 long range = 4 = hit/pen P.44
Easy 8 2 3 6 dc 6 – 2 long range – 2 moving target = 2 = miss
Megumi 5 3 dc 6 – 2 long range = 4 = success = hit/pen Easy 8
Easy 8 – 5 3 dc 6 – 2 long range + 3 spotting = 7 = hit/pen Chaffee 2 (knocked out – turning)
Alice -6 2 dc 8 /2 smoke screen – 2 long range = 4 = hit/no pen Werewolf
Pershing 4 6 3 dc 6 – 2 moving target = 4 = hit/pen crusader
Churchill – 7 3 dc 5 – 2 long range + 3 spotting = hit/destroy easy 8 2
Chaffee 2 7 9 – knocked out
Pershing – 7 6 dc 6 – 2 long range + 3 spotting = 7 = hit/pen pershing 11
Centurion – 7 2 dc 6 – 2 long range + 3 spotting = 7 = hit/destroyed Pershing 4
Pershing 8 13 dc 6– 2 long range = 4 = miss
Jagdpanzer IV – 10 16 dc 7 – 2 long range + 3 spotting = 8 = miss
Rumi – 10 1 dc 6 /2 smoke screen – 2 = 1 = hit/no pen WW
T29 – 10 1 dc 6 – 2 long range + 3 spotting = 7 = hit/pen T32
BT-42 – 10 4 dc 9 – 2 moving + 3 spotting = 10 = hit/pen easy 8 1
Fritz – 11 3 dc 9 + 2 high ground = 11 = hit/destroy pershing 13
T32 3 11 2 dc 6 – 2 long range = 4 = hit/destroy p.44
P.44 – 11 2 - destroyed
T32 3 11 6 6 dc 6 -2 moving target = miss
Casualty count:

Ooarai
Tanks Damaged: 3 (Mika, Easy 8, Crusader)
Destroyed: 1 (P.44)

All-Stars
Damaged: 111 (Pershing 11, T32, Easy 8 1,)
Destroyed: 4 (Easy 8 2, Chaffee 2, Pershing 4, Pershing 13)

You're currently leading heavily at 6-1 thanks to your spotting, but let's see how they respond.

Writing.
>>
>>4472129

Nooooo! Not Chovy! Lil’Duce got ganked too early!
>>
File: ChovySad.jpg (258 KB, 1000x1434)
258 KB
258 KB JPG
>>4472141

Chovy is just as mad as you are
>>
>>4472129

> Fire on any Pershings you can get the flank on
> Ranging info for your teammates
> Smoke South

“You two focus on spotting for our teammates,” you order. You don’t know much about Katyusha’s long-range shooting but you know it can’t be great in a T-34/85. Similarly, while the Comet is a capable sniper, Duck team, while very skilled, are best used up close making spotting a very good choice for both of them.

As they confirm your orders and begin searching for targets, you pop one of your smoke canisters. You watch it streak lazily through the air before exploding in front of you, obscuring you from the centre force that’s closing on you.

Quite a few shots whizz through the smokescreen, including two that hit. Fortunately, one bounces off your turret plating and the other detonates on your gun mantlet. You can’t help but sigh at all the shell fragments you’re going to have to clean up afterwards.

“Ruby, I got you a target, how are you feeling?” You say as you refocus on the match. While Duck and Katyusha are busy spotting (and doing it quite well) you get to work shooting. Werewolf’s good for long range engagements, with your crew manning him even moreso.

“Pershing, about 780 metres at 10.30, can you see it?” You ask as you finish moving the turret in the general direction.

“Sure can, Fritz…” Your gunner trails off silent as she minutely adjusts her aim. “On the way!”

Werewolf roars, almost ecstatic as the shell leaves the barrel. You’re not able to track it but you see the end result: the Pershing’s tracks explode violently as they’re displaced by eighty-eight-millimetre moving at almost 1000 meters a second. The Pershing doesn’t move for a moment then the gun slumps down and the flag is raised.

“Scratch a Pershing,” you announce to cheers from your crew and vicious glee from Werewolf.

An explosion catches your eye. You look slightly north of your prey and see a smokescreen. Your binoculars trail back to the Pershings and sure enough, you can see the smoking grenade launces. The same happens on the other side, cutting off your team’s line of sight.

BOOM

Your head whips south and you don’t like what you see. Someone fired high explosive into your smokescreen, dissipating it far faster than it should. It’ll probably be gone soon.

>Bug out, regroup with the central forces, (Yellow)
> Hold your ground and deploy another smoke bomb
> Escape down the side of the hill using their own smokescreens (Green/Blue)
> Write-in

That's it for tonight, thanks for playing. I'll ask for rolls in the morning (about 8 hours)
>>
File: map (49).jpg (1.29 MB, 956x1432)
1.29 MB
1.29 MB JPG
>>4472183
>>
>>4472183

>Redeploy smoke and pull back to central forces
>>
>>4472183
>Bug out, regroup with the central forces, (Yellow)
>>
>>4472183

Both options involve pulling back to regroup.

Can I have
>25d20 x 3
> 12d20 x 1
>>
Rolled 9, 19, 11, 12, 11, 7, 13, 8, 19, 12, 15, 11 = 147 (12d20)

>>4472527
>>
Rolled 19, 15, 2, 4, 18, 17, 17, 16, 15, 16, 3, 10, 1, 17, 13, 4, 11, 2, 15, 7, 7, 16, 7, 1, 16 = 269 (25d20)

>>4472527
>>
Rolled 12, 18, 10, 12, 2, 16, 10, 7, 14, 5, 15, 19, 8, 1, 15, 4, 7, 7, 6, 3, 12, 4, 3, 3, 11 = 224 (25d20)

>>4472527
>>
Rolled 13, 11, 12, 13, 18, 19, 11, 15, 2, 7, 19, 18, 16, 11, 13, 15, 9, 18, 11, 7, 8, 5, 6, 4, 1 = 282 (25d20)

>>4472527
>>
Rolled 7, 14, 4, 15, 16, 16, 15, 7, 20, 2, 9, 20, 20, 3, 1, 9, 17, 3, 6, 8, 5, 6, 4, 9 = 236 (24d20)

>>4472527
>>
Rolled 20, 6, 2, 11, 18, 19, 7, 6, 1, 4, 6, 8, 13, 19, 9, 16, 2, 9, 13, 4, 6, 17, 20, 18 = 254 (24d20)

>>4472613
>>
Rolled 4, 14, 7, 3, 1, 5, 9, 17, 1, 3, 16, 2, 12, 9, 3, 17, 18, 8, 17, 1, 2, 12, 17, 19 = 217 (24d20)

>>4472615
>>
Rolled 20, 8, 5, 4 = 37 (4d20)

>>4472527

12, 11, 2, 4, 2, 16, 10, 7, 2, 5, 3, 10, 1, 1, 13, 4, 7, 2, 6, 3, 7, 4, 3, 1, 1, 9, 7, 13, 8

Failures = 3

244 rolls

20(4), 6, 2, 3, 1, 5, 7, 6, 1, 2, 3, 6, 20(2), 20(13), 3, 1, 9, 2, 3, 6, 1, 2, 6, 20(4), 9

Failures = 4

45 rolls left

> 3d20 please
>>
Rolled 16 (1d20)

>>4472641
>>
>>4472129
>Damaged: 111 (Pershing 11, T32, Easy 8 1,)
>111
This is also known as "3"

By the way, I've noticed several numbers before the "dc" for each tank in the firing order, what do these mean?
Eg. Pershing 9 3 2 dc 6
I assume the 9 is for the 9th Pershing, and one of the others is for the actual roll, but why would there be a third?
>>
Rolled 10 (1d20)

>>4472641
>>
>>4472655
>111

Oops, left the tally in.

Regarding your other question

Pershing 9 3 2 dc 6 – /2 smoke screen – 2 long range = 1 = miss

9 -> For the ninth Pershing
3 -> Awareness/Mobility rolled here: >>4471773
2 -> Accuracy roll rolled here:>>4472018
>>4472021
>>4472022

dc 6 -> Base accuracy dc based on crew skills/gun/rating from the pastebin

– /2 smoke screen – 2 long range = 1 -> Things impacting the accuracy dc reducing it to 1 meaning the Pershing Missed as it rolled 2

Sorry if it's a little obscure, it takes a while to do and if I spent too long on it I might only get out 1 update a day. Hope this helps.
>>
>>4472666

If you're wondering why awareness/mobility is there, it's because that's how I find the movement/firing order.
>>
Rolled 17, 13, 6 = 36 (3d20)

>>4472641
>>
>>4472641

Fritz – 12
Erika H. – 11(-5 = 6)
Panzer IV – 2
Hetzer – 4
Comet – 2
Jagdpanzer IV – 16 - fail
M6A2E1 – 10
Chi-Nu – 7
Tiger (P) – 2
Cromwell – 5
Challenger – 3
Jumbo 1 – 10
Jumbo 2 – 1
Jumbo 3 - 1
Mark IV – 10
Tiger – 4
Tiger II – 7
Panther – 2
Pershing - 6
T29 - 3
Easy 7
T95 – 4
Centurion – 3
Churchill - 1
Crusader - 1
ISU-152 - 9
T34/85 - 7
IS-2 - 6
P.44 - knocked out
BT-42 - 8

Alice – 20 – fail
Rumi - 6
Megumi - 2
Azumi - 3
T95 - 1
Chaffee 1 knocked out
Chaffee 2 knocked out
Chaffee 3 – knocked out
Easy 8 1 - 5
Easy 8 2 - knocked out
Easy 8 3 - 7
Easy 8 4 – 6
Easy 8 5 - 1
Easy 8 6 - 2
T32 1 - 3
T32 2 - 6
T32 3 - 8
Pershing 1 - 5
Pershing 2 - 3
Pershing 3 - 1
Pershing 4 - knocked out
Pershing 5 - 9
Pershing 6 - 2
Pershing 7 - 3
Pershing 8 - 6
Pershing 9 - 1
Pershing 10 - 2
Pershing 11 - 6
Pershing 12 - 4
Pershing 13 - knocked out
>>
File: map (11).jpg (1.59 MB, 1165x1745)
1.59 MB
1.59 MB JPG
>>4472817

>Bug out, regroup with the central forces, (Yellow)
>Redeploy smoke and pull back to central forces

You watch the approaching tanks as they move forward. As Katyusha suggested, the Pershings are doing a poor job of climbing the hill but they’re still moving forwards. You look back to the main centre force, they’re on the way but you’re unsure if they’ll reach you in time.

“Wolfsbane, we’re bugging out!” You order into the mic. You squeeze the trigger for the smoke grenades again and watch as they arc through the air, exploding in the same place as last time. Even if they get rid of it again, it should buy you enough time to escape the centre force.

“You don’t have to tell us twice!” Noriko exclaims on behalf of the volleyball club. You watch their tank drift into a 180 before they begin hightailing it back towards the centre force. Katyusha does the same, making a three point turn before zipping back towards friendly lines.

As you head north, you spot someone else zipping south.

“Mika?” You ask incredulously as she zips through the All-Stars’ line. The smokescreen had obscured her, and she took full advantage of it, charging in.

>Roll 4d20 Bo3
(Only Mika, Leopon team and the ISU-152 have shots due to the smoke. The other die is for Mika’s polka)
>>
Rolled 16, 10, 18, 14 = 58 (4d20)

>>4472866
Dubs
>>
Rolled 20, 7, 2, 2 = 31 (4d20)

>>4472866
>>
Rolled 16, 13, 9, 13 = 51 (4d20)

>>4472866
>>
Rolled 14, 15, 11, 7, 6, 19, 20, 19, 9, 4, 2, 18, 16, 4, 2 = 166 (15d20)

>>4472866

Rolling the All-Stars

>>4472883
This 20 can be rerolled due to Mika's favoured by the wind
>>
Rolled 18 (1d20)

>>4472909
>>
Rolled 7, 3, 15 = 25 (3d20)

>>4472912

thank you, rolling some die I forgot
>>
Rolled 1, 1, 2, 1, 1, 2, 1, 2 = 11 (8d3)

>>4472916

and some 1d3s for the hit dice
>>
>>4472926

Firing Order
T95 – 1 – rolled 2 dc 7 – 2 long range – 2 called shot = 3 = hit/pen destroyed easy 8
Tiger (P) – 2 – rolled 7 dc 6 – 2 long range = miss
Pershing 3 – 1 – rolled 20 = miss
Easy 8 6 – 2 – rolled 11 dc 6 – 2 long range = 4 – hit/destroyed T-34/85 (rear shot)
T32 2 – 6 – rolled 4 dc 6 – 2 long range = 4 = hit/no pen M6A2E1
Pershing 8 – 6 – rolled 2 dc 6 – 2 long range = 4 = hit T-34/85
BT-42 – 8 – rolled 2 dc 9 = hit/destroyed T32
ISU-152 – 9 – rolled 2 dc 7 – 2 long range = hit/destroyed Pershing 12

Ooarai
Damaged: 0
Destroyed: 2 (Easy 8(Kay), T-34/85 (Katyusha)

All-Stars
Damaged: 0
Destroyed: 2 (T32 1, Pershing 12)

This puts the score at 8 – 3 in your favour
>>
>>4472956

Correction,
> Easy 8 6 – 2 – rolled 11 dc 6 – 2 long range = 4 – hit/destroyed T-34/85 (rear shot)

is inaccurate, the shot should have missed.

That doesn't change the result though as Pershing 8 also hits Katyusha.
>>
File: map (12).jpg (1.6 MB, 1165x1745)
1.6 MB
1.6 MB JPG
>>4472956

You duck into your turret as shots fly all around you. Max is zigging and zagging at full speed, attempting to throw off the aim of any tanks aiming at you. Your eyes are drawn to something streaking past you to your right.

You follow it as continues until it collides with Kay’s Sherman. From the bang, you belatedly realise it was the All-Stars’ T95 that fired that, explaining why her Sherman stood no chance, getting spun around several times before the wreck slides to a halt.

“They’re going after the Commanders,” Maho’s voice glides through the radio.

“How do they even know who the Commanders are?” Katyusha asks. There’s a certain irony to it as seconds later a shot impacts the dirt next to her and a second slams into her engine, spinning her out and destroying her tank.

The damages don’t go answered however, Nonna fires in retaliation for Katyusha’s defeat and immediately knocks out a Pershing. Similarly you hear that Mika is taking on the entire western force and has so far managed to knock out a T32.

“Fritz! The right flank doesn’t have anyone in Command!” Miho’s voice rings out on your ears. “Can you get over there and handle it?”

>Take Duck team and head for Petunia Company (Blue)
> Leave it to Azusa and stay in the centre (Green)
> Write-in

If you choose to command petunia company
> Begin falling back under cover from the Centre team
> Hold position and prepare for the Pershings to emerge from the smoke
> Continue the advance to close range
> Write-in

If you choose to stay in the centre
>Provide fire support for your eastern flank
> Provide fire support for your western flank
> Prepare to fight the centre company
> Write-in
>>
>>4472993
>Leave it to Azusa and stay in the centre (Green)
If we stay on this hill for one turn we can oneshot the enemy flag tank with our skills

>Prepare to fight the centre company
The center fight is the one that matters the most and frankly needs the most help from us anyways
>>
>>4473004

This is an elimination match, sorry if I didn’t say.

I think I did though, right?
>>
>>4472993
>>4473004
Also
>Activate Tiger's Pride wolfpack with Leopon
>>
>>4473012
Now that you mention it, you did say it earlier. I still think it's worth it to stay in place and nail Alice, she looks difficult to kill. It's also the optimal way to use our tank skills.
>>
>>4472993
Don't we have a whizzbang? What's that doing? Have it saturate the middle group that's all clustered.
>>
>>4473035

It's on Jumbo 1 in Petunia Company and it can definitely do that.
>>
>>4473035
+1 to the Whizzbang idea
Let RRabbits command, with their Fire Controller ability, they should do pretty good. When we use it, does it force all tanks to target the same as the Rabbits, or can some engage other targets with normal accuracy?
For us, > Prepare to fight the centre company
We can always help direct fire or rain down from above later, plus if we can secure the center we can divide the All-Stars.
>>
>>4472993
>>4473004
>>4473013
>>4473035
+1
>>
>>4473054
>does it force all tanks to target the same as the Rabbits, or can some engage other targets with normal accuracy?

It doesn't force them to do anything, they can continue to fire as normal if they want,
>>
>>4473083
In that case would like to have Rabbits use Fire Controller on Megumi with the T29 and Pershing.
>>
>>4472993

Ok, so from what I understand
>Leave it to Azusa and stay in the centre (Green)
>Prepare to fight the centre company
>Activate Tiger's Pride wolfpack with Leopon
> Use the Whizzbang on the centre group
> have Rabbits use Fire Controller on Megumi with the T29 and Pershing.

So, I need
> 25d20 x3
> 6d20 x 1

The rolls for
> Use the Whizzbang on the centre group
> have Rabbits use Fire Controller on Megumi with the T29 and Pershing.

Will be done in the gunnery round next,
>>
Rolled 8, 8, 9, 20, 12, 20, 3, 13, 7, 5, 13, 6, 1, 16, 8, 20, 8, 11, 12, 14, 12, 9, 16, 5, 2 = 258 (25d20)

>>4473095
>>
Rolled 2, 6, 5, 15, 8, 7, 1, 7, 19, 9, 3, 7, 12, 15, 13, 8, 12, 17, 17, 1, 9, 16, 13, 15, 1 = 238 (25d20)

>>4473095
>>
Rolled 2, 11, 5, 16, 10, 10 = 54 (6d20)

>>4473095
>>
Rolled 1, 20, 8, 8, 13, 4, 20, 14, 6, 14, 13, 8, 16, 17, 20, 6, 15, 13, 4, 5, 1, 8, 17, 5, 9 = 265 (25d20)

>>4473095
>>
Hey anons, I've got to go for a bit so I won't be here in combat, make sure you use Lance of Longinus + It's Over Anakin + Suped Up HE (+ Long 88 If necessary) to murder Alice. After that remember that frenzy and gunslinger exist.
>>
Rolled 12, 16, 5, 14, 3, 9, 7, 13, 15, 15, 20, 16, 4, 11, 14, 16, 3, 2, 3, 1, 7, 17 = 223 (22d20)

>>4473095
>>
Rolled 3, 19, 14, 3, 12, 6, 1, 15, 17, 12, 6, 3, 2, 20, 8, 4, 17, 17, 14, 4, 13, 5 = 215 (22d20)

>>4473126
>>
Rolled 11, 12, 4, 20, 6, 16, 3, 4, 18, 5, 8, 5, 20, 12, 8, 6, 10, 5, 19, 14, 19, 3 = 228 (22d20)

>>4473129
>>
>>4473131

1, 20(6), 5, 8, 8, 4, 3, 7, 6, 5, 3, 6, 1, 15, 20(8), 20(6), 8, 5, 11, 4, 1, 8, 13, 5, 1, 2, 10

Failures = 5

239

3, 12, 4, 20(3), 3, 6, 1, 4, 15, 5, 20(6), 3, 20(2), 20(11), 8, 4, 3, 2, 3, 1, 7, 3,

Failures = 5

40

>5d20 please
>>
Rolled 12, 12, 11, 5, 9 = 49 (5d20)

>>4473144
>>
Rolled 7, 16, 8, 20, 19 = 70 (5d20)

>>4473144

Forgot to roll for All-Stars
>>
Rolled 7, 16, 13, 11, 4 = 51 (5d20)

>>4473144
>>
Rolled 16, 2, 1, 10, 20 = 49 (5d20)

>>4473144
Also don’t forget to have everyone lapload once
>>
>>4473144

Fritz – 1
Erika H. – 6(1)
Panzer IV – 5
Hetzer – 8
Comet – 8
Jagdpanzer IV – 4
M6A2E1 – 3
Chi-Nu – 7
Tiger (P) – 6
Cromwell – 5
Challenger – 3
Jumbo 1 – 6
Jumbo 2 – 1
Jumbo 3 - 12
Mark IV – 8
Tiger – 5
Tiger II – 8
Panther – 5
Pershing - 11
T29 - 4
Easy 8 – knocked out
T95 – 1
Centurion – 8
Churchill - 5
Crusader - 4
ISU-152 - 5
T34/85 – knocked out
IS-2 - 1
P.44 - knocked out
BT-42 - 2

Alice – 3
Rumi - 12
Megumi - 4
Azumi - 3
T95 - 3
Chaffee 1 knocked out
Chaffee 2 knocked out
Chaffee 3 – knocked out
Easy 8 1 - 3
Easy 8 2 - knocked out
Easy 8 3 - 6
Easy 8 4 – 1
Easy 8 5 - 4
Easy 8 6 – 15 - fail
T32 1 – knocked out
T32 2 - 5
T32 3 - 6
Pershing 1 - 3
Pershing 2 - 2
Pershing 3 – 20 - fail
Pershing 4 - knocked out
Pershing 5 - 8
Pershing 6 - 4
Pershing 7 - 3
Pershing 8 - 2
Pershing 9 - 3
Pershing 10 - 1
Pershing 11 - 7
Pershing 12 – knocked out
>>
>>4473161

Suggest it during the gunnery phase.

Writing.
>>
File: map (13).jpg (1.55 MB, 1165x1745)
1.55 MB
1.55 MB JPG
>>4473166

>Leave it to Azusa and stay in the centre (Green)
>Prepare to fight the centre company

Instead of answering Miho, you instead start giving orders.

“Max! Get us to that hill the centre team is on! Leo! Get me Rabbit team!” Max picks up speed, it’s not long before you’re getting close to the remaining tanks of the centre force.

“Back from your excursion?” Erika asks from atop the Tiger II. She moves in front of you, not even flinching when a shell intended for you bounces off her glacis.

“Well it was a pretty successful one,” you shoot back. She scoffs and continues moving forward. You use her bulk to safely turn around.

“Commander Hermann?” Azusa’s voice fills your ears. “You need me?”

“Congratulations, you’re the Company commander now,” you say as you eye the centre force advancing towards you. “I trust you’ll be able to lead them.”

“I, uh. Right!” She replies steeling herself. “I won’t let you or Commander Nishizumi down!”

“That’s the spirit!” You cheer. She cuts off the call and you see Petunia Company moving again, far more organised than they were a second ago.

As you focus on the centre force again, you remember a way to thin the herd a little bit.

“Commander Sawa?” You ask into the radio.

“Commander… Sawa?” Azusa murmurs. You can hear the blush on her face as well as Rabbit team laughing.

“Can I get a fire mission from the Whizzbang on the All-Stars centre company?” You ask before giving her the co-ordinates.

“Sure! Rockets incoming!” Azusa confirms.

>Roll 7d70 x 3 for the rockets

Your course of action
> Use Lance of Longinus + It's Over Anakin + Suped Up HE (+ Long 88 If necessary) to murder Alice (>>4473122)
> Target a different tank
>> + any skills/Equipment you want to use? (Frenzy, gunslinger, HVAP, HESH etc.)
>Write-in

Anything else?
> Issue an Ooarai wide order to lapload if possible
> Write-in
>>
Rolled 39, 20, 60, 49, 61, 5, 60 = 294 (7d70)

>>4473196

>MUDERDEATHKILL Alice
>>
Rolled 2, 68, 28, 61, 3, 15, 19 = 196 (7d70)

>>4473196
> Use Lance of Longinus + It's Over Anakin + Suped Up HE (+ Long 88 If necessary) to murder Alice (>>4473122)
> Issue an Ooarai wide order to lapload if possible
>>
Rolled 21, 43, 42, 20, 29, 65, 39 = 259 (7d70)

>>4473196
> Use Lance of Longinus + It's Over Anakin + Suped Up HE (+ Long 88 If necessary) to murder Alice (>>4473122 #)

> Issue an Ooarai wide order to lapload if possible
>>
Rolled 59, 5, 50, 39, 67, 13, 16 = 249 (7d70)

>>4473196
>>4473220
+1
>>
>almost every rocket hits
Mallard team mvp celebration incoming
>>
Rolled 5, 5, 3, 5, 3, 3, 2, 2 = 28 (8d5)

>>4473196

Looks pretty unanimous

Can I have
>25d20x3
>6d20x1

For the rockets
Base DC = 15 - 5 range + 5 Training + 5 Experienced with them = 20 = 8 rockets hit
1 = Alice
2 = Rumi
3 = Pershing 9
4 = Pershing 6
5 = T95
>>
Rolled 14, 13, 4, 17, 1, 20 = 69 (6d20)

>>4473237
>>
Rolled 15, 16, 13, 7, 7, 3, 13, 3, 11, 15, 17, 6, 7, 11, 10, 16, 9, 3, 2, 11, 17, 9, 13, 9, 15 = 258 (25d20)

>>4473237

T-95 ate some rockets at least
>>
>>4473237

I also need another

> 11d20 x 3

For the laploading so feel free to roll more than once
>>
>>4473247

Rockets which hit the top and knocked it out

I need to do something quick, but I'll be back in about an hour lads, keep rolling.
>>
Rolled 1, 2, 7, 9, 13, 10, 11, 17, 11, 11, 9 = 101 (11d20)

>>4473248
>>
Rolled 7, 16, 15, 8, 19, 17, 18, 2, 15, 4, 5, 19, 16, 16, 20, 17, 14, 10, 20, 10, 15, 2, 17, 2, 6 = 310 (25d20)

>>4473237
>>
Rolled 7, 6, 8, 1, 14, 7, 18, 4, 7, 10, 1 = 83 (11d20)

>>4473248
>>
Rolled 16, 10, 7, 3, 12, 3, 17, 4, 9, 17, 15 = 113 (11d20)

>>4473248
>>
Rolled 7, 5, 15, 2, 12, 1, 13, 8, 6, 16, 8, 3, 13, 2, 13, 7, 14, 1, 8, 1 = 155 (20d20)

>>4473237

All-Stars 1
>>
Rolled 12, 18, 14, 10, 10, 16, 20, 18, 11, 5, 2, 3, 5, 15, 5, 1, 2, 19, 19, 5 = 210 (20d20)

>>4473339

All-stars 2
>>
Rolled 16, 15, 12, 10, 6, 10, 9, 3, 5, 15, 13, 16, 10, 5, 11, 1, 11, 11, 9, 8 = 196 (20d20)

>>4473341
>>
>>4473343

Oops, still need one more 25d20
>>
Rolled 6, 16, 19, 10, 19, 12, 2, 11, 12, 14, 9, 13, 15, 11, 1, 8, 3, 14, 19, 13, 4, 8, 9, 19, 18 = 285 (25d20)

>>4473356
>>
>>4473361

Thank you.
>>
Rolled 3, 1, 2, 1, 2, 2, 2, 2, 1, 3, 3, 3, 2, 2, 1, 2, 2, 1, 3, 2, 3, 2, 3, 2, 3 = 53 (25d3)

>>4473369

Gonna need a load of these
>>
>>4473415

(Am doing the maths and this is going to be... bloody)
>>
>>4473459

Missiles
T95 – knocked out
Rumi – Knocked out
Pershing 9 – knocked out

Firing Order
Erika H. – 6(1) rolled 6, 1 = hit, hit = Megumi knocked out
Easy 8 4 – 1 rolled 7 = miss
Fritz – 1 rolled 16 Lance of Longinus = Alice knocked out
Pershing 10 – 1 rolled 5 = hit = T29 Pen
Jumbo 2 – 1 rolled 13, 2 = miss, hit = Easy 8 6 damaged
T95 – 1 rolled 7 = hit = T32 2 knocked out
IS-2 – 1 rolled 7 = miss
BT-42 – 2 rolled 3 = hit = Pershing 6 knocked out
Pershing 2 – 2 rolled 12 = miss
Pershing 8 – 2 rolled 2 = hit = IS-2 damaged
Alice – 3 rolled 6 – knocked out
M6A2E1 – 3 rolled 2 = hit Pershing 10
Azumi – 3 rolled 1 = knocked out Chi-Nu
Challenger – 3 rolled 2 = hit Azumi
Easy 8 1 – 3 rolled 20 = miss
Pershing 1 – 3 rolled 3 = hit Churchill
Pershing 7 – 3 rolled 5 = hit IS-2 = IS-2 knocked out
Jagdpanzer IV – 4 rolled 11, 7 = miss, miss
Megumi – 4 rolled 5 – knocked ouy
Crusader – 4 rolled 4, 1 = hit, hit, no pen
Easy 8 5 – 4 rolled 2 = hit Jumbo 1
T29 – 4 rolled 5 (gets 2 fire controller) = knocked out Pershing 10
Pershing 6 – 4 rolled 3 – knocked out
ISU-152 – 5 rolled 6 = hit = knocked out T32 2
T32 2 – 5 rolled 5 – knocked out
Churchill – 5 rolled 7 - missed
Panzer IV – 5 rolled 11, 12 – missed, missed
Panther – 5 rolled 1 = hit = damaged Pershing 2
Tiger – 5 rolled 8 = hit = Pershing 2 knocked out
Cromwell – 5 rolled 3, 3 = hit, hit = easy 8 1 knocked out
Easy 8 3 – 6 rolled 2 = hit Comet
Tiger (P) – 6 rolled 3-1(Lion’s pride), = hit Pershing 8
T32 3 – 6 rolled 5 = hit T29
Jumbo 1 – 6 rolled 20, 4 = miss, hit Easy 8 5
Chi-Nu – 7 rolled 10, 7 – knocked out
Pershing 11 – 7 rolled 1(d) = hit/destroy jumbo 2
Hetzer – 8 rolled 4, 10 = hit, miss = destroy Azumi
Pershing 5 – 8 rolled 2 = hit = no pen
Tiger II – 8 rolled 2 = hit/ destroyed Pershing 8
Comet – 8 rolled 9, 1 = miss, hit = Easy 8 3 hit
Mark IV – 8 rolled 2, 11 = hit, miss = no pen Easy 8 6
Centurion – 8 rolled 6 = hit Pershing 1
Pershing – 11 rolled 1 = T29 destroyed
Jumbo 3 – 12 rolled 20, 4 = miss, hit Easy 8 6 knocked out
Easy 8 6 – 15 – fail rolled 1 = Mark IV destroyed

At this point, it’s easier to say what’s left

All-Stars
Pershing 1, Pershing 5, Pershing 3, Pershing 7, Easy 8 3(damaged), Easy 8 6(damaged), Easy 8 5(damaged), T32 3(damaged), Easy 8 4, Pershing 11(damaged) (10 tanks)


Ooarai
Challenger, Hetzter, JpPz IV, Crusader(damaged), Cromwell, Centurion, Churchill(damaged).
Panther, Comet (damaged), Tiger P, Tiger, Tiger II, Werewolf, T95, ISU-152, Pz IV
Panther, M6A2E1, Jumbo 1, Jumbo 3, Pershing, T29(damaged) (22 tanks)

Suffice to say, you’re winning.
>>
>>4473523
this is some battle of kursk shit right here, yikes
>>
>>4473568

It took two hours to do, I want to die,
>>
>>4473571
lmao
Btw Erika should copy Lance of Longinus, we shall become the family of meme-tier bullshit crossmap snipes
>>
>>4473572

Unfortunately, that's a Ruby skill, not a Commander Skill so it's not one she can copy.

I'll make sure y'all get a chance to copy a skill though.
>>
>>4473574
Are you sure? From pastebin:
>A legend in the making - Any skill not relying on the Tank's characteristics Erika sees can be copied. She can have up to 10 skills (Copied or learnt)
Doesn't this fall under "any skill not relying on tank characteristics"?
She was able to copy "Quick off the draw", which is more of a driver skill imo. You can call it her being able to inspire/instruct/lead her crew.
>>
File: map (14).jpg (1.57 MB, 1167x1748)
1.57 MB
1.57 MB JPG
>>4473523

> Use Lance of Longinus + It's Over Anakin + Suped Up HE (+ Long 88 If necessary) to murder Alice (>>4473122)
> Issue an Ooarai wide order to lapload if possible

The fight begins, as many do, with your sister hitting first.

The first shot rings out to your left as you thumb your mic.

“Ooarai,” you address your teammates as you track Erika’s shot slamming into a Pershing with a red square on it. “Now’s the time to get laploading.”

They don’t need to be told twice, the shooting picking up both ways, high calibre death whizzing back and forth, leaving you to duck into your turret as you scan for targets.

Even as you focus on the force to the south, you hear the whizz of rockets overhead. You manage to pick them out from the blue of the sky and watch as they slam straight into the tanks of the central group.

“Holy service! You got three of them!” Noriko crows. Sure enough, when the dust settles, you see two Pershings and more importantly the T95 all out of action.

“Ruby,” you address your gunner as a shell whizzes past you knocking out Klara. “That Centurion, can you do something about it?

“I sure can, Fritz.” She replies. Ruby wheels the turret around and takes a minute to adjust her aim.

“Give us some Suped-up HE before she does, Axel?” You ask. Your loader dutifully ejects some AP and loads the HE. As soon as it’s in, Ruby pulls the trigger.

“On the Way!” The shell screams forth past your allies in front of you and straight towards the Centurion. Still dazed from the rockets, the Commander is unable to do anything to stop your shell.

“That’s a kill!” You announce as you watch the white flag pop up. While your crew celebrates the kill quickly, you scan the field and are pleased with what you see. Mika’s managed to make her way behind the centre force and eliminate another tank. The lack of firepower they’re able to muster means the heavy tanks are able to secure quite a few more kills effectively destroying the centre force.

The slugfest continues either side of you, your eastern force being reduced to six tanks and theirs to five. Dandelion company on your west has fared a bit better, losing only two tanks to the seven of the All-Stars though much of that can be attributed to Mika’s (apparently not very deadly)suicide run scattering them.

>Head east to reinforce the heavily damaged Petunia company
> Continue south and finish off the centre forces
> Head west to mop up the western All-stars forces
> Write-in
>>
>>4473579

While I agree quick off the draw could be argued to be a driver's skill it is technically described as being the commander responsible for it.

> The commander knows how to exploit a tank's suspension to accelerate fast

I've always seen it as being mainly skills that Erika personally learns rather than teaching her crew.


There's also the fact that her gunner just straight up isn't good enough, but that is a story for another sidequest
>>
>>4473580
>Stay in place to exploit "It's Over Anakin" and use Gunslinger and Long 88 to make the latter 2 shots autosuccess
>Support the east to reinforce the heavily damaged Petunia company
>>
(That's all for tonight folks, I do not want to see another maths post for at least 10 hours. Thanks all for playing as usual and I'll see you all tomorrow.)
>>
>>4473580

>Head east to reinforce Petunia Company
>>
>>4473580
>>4473599
+1
>>
>>4473599
+1
>>
>>4473580

Sorry about the delay.

>roll 22d20 Bo3
>>
Rolled 4, 2, 20, 14, 17, 16, 9, 7, 11, 3, 9, 6, 1, 3, 4, 12, 15, 11, 13, 1, 18, 3 = 199 (22d20)

>>4473954
>>
Rolled 18, 7, 20, 7, 3, 19, 18, 4, 3, 11, 18, 14, 1, 4, 17, 1, 6, 18, 11, 10, 20, 20 = 250 (22d20)

>>4473954
>>
Rolled 20, 18, 16, 20, 16, 15, 15, 19, 12, 9, 5, 13, 5, 9, 14, 12, 5, 9, 3, 13, 19, 5 = 272 (22d20)

>>4473954
>>
Rolled 10, 16, 10, 20, 14, 17, 4, 17, 13, 14 = 135 (10d20)

>>4473954
>>
Rolled 1, 15, 2, 15, 5, 20, 10, 15, 6, 20 = 109 (10d20)

>>4474113
>>
Rolled 3, 6, 16, 15, 5, 10, 7, 20, 15, 6 = 103 (10d20)

>>4474114
>>
Rolled 18, 20, 17, 1 = 56 (4d20)

>>4474119

20(4), 2, 20(d), 20(7), 3, 15, 9, 4, 3, 3, 5, 6, 1(d), 3, 4, 1, 5, 9, 3, 1, 20(18), 20(3)

Failures = 5

1, 6, 2, 20(15), 5, 20(10), 4, 20(15), 6, 20(6)

Failures = 4

>5d20, please
>>
Rolled 9, 7, 11, 15, 10 = 52 (5d20)

>>4474127
>>
>>4474129

Thank you,
>>
>>4474132

Fritz – 4
Erika H. – 2
Panzer IV – 20(d)
Hetzer – 7
Comet – 3
Jagdpanzer IV – 11
M6A2E1 –9
Chi-Nu – Knocked out
Tiger (P) – 4
Cromwell – 3
Challenger – 3
Jumbo 1 – 5
Jumbo 2 – knocked out
Jumbo 3 - 6
Mark IV – knocked out
Tiger – 1(d)
Tiger II – 3
Panther – 4
Pershing - 1
T29 - 5
Easy 8 – knocked out
T95 – 9
Centurion – 3
Churchill - 1
Crusader - 4
ISU-152 – 15 - fail
T34/85 – knocked out
IS-2 – knocked ou
P.44 - knocked out
BT-42 - 3

Alice – knocked ouy
Rumi – knocked out
Megumi - knocked out
Azumi - knocked out
T95 - knocked out
Chaffee 1 knocked out
Chaffee 2 knocked out
Chaffee 3 – knocked out
Easy 8 1 – knocked out
Easy 8 2 - knocked out
Easy 8 3 - 1
Easy 8 4 – 6
Easy 8 5 - 2
Easy 8 6 – 15 - fail
T32 1 – knocked out
T32 2 – knocked out
T32 3 – 5
Pershing 1 – 20 - fail
Pershing 2 - knocked out
Pershing 3 – 4
Pershing 4 - knocked out
Pershing 5 – 15 - fail
Pershing 6 - knocked out
Pershing 7 - 6
Pershing 8 - knocked out
Pershing 9 - knocked out
Pershing 10 - knocked out
Pershing 11 - 1
Pershing 12 – knocked out

Writing.
>>
File: map (15).jpg (1.58 MB, 1167x1748)
1.58 MB
1.58 MB JPG
>>4474150

>Stay in place to exploit "It's Over Anakin" and use Gunslinger and Long 88 to make the latter 2 shots autosuccess
>Support the east to reinforce the heavily damaged Petunia company

You decide against going anywhere, instead, you point the gun to your South-East.

“Petunia’s in trouble,” you explain as the turret rotates left. “Ruby, Axel. Why don’t we help them out?”

You can tell from the movement inside the tank that they’re preparing to unleash Gunslinger. Axel pulling shells out the ready rack to have them on hand so he can load quickly and Ruby pre-sighting her targets so she can fire as quickly as possible.

As you prepare, the rest of your team begins moving forwards. The All-Stars are all but beat, with less than half the tanks you have left remaining as well as their entire leadership destroyed. You’ve suffered similarly, having a particularly high attrition rate amongst Commanders but your subordinates were robust enough to cope and most are still left anyway.

“Uh, Commander, what do you want us to do?” Taeko asks. You take a second to consider it before replying.

“Join Sunflower Company, you’ll be of more use with them.”

“Got it!” The damaged Comet makes another turn and then thunders off after the heavy tanks that had just passed you.

“It’s so surreal to think we’ve gone and saved Ooarai huh?” A very familiar voice calls through the radio. You turn to the left and look Miho in the eye.

“You not going to join the final charge?”

Miho shakes her head, “There’s no need to, they’ll be able to deal with it.”

> ”Never took you for being lazy, Commander.”
> ”And it has nothing to do with your tank being stuck in the mud?”
> “Whatever you say, boss.”
> Write-in

>Roll 21d20 Bo3 for gunnery please.

First three die are for you though the last two are just a formality. The ISU, T95 and the Challenger can’t fire this turn as they fired last turn.
>>
Rolled 2, 11, 4, 9, 3, 7, 10, 8, 6, 6, 1, 20, 10, 2, 19, 5, 2, 15, 14, 2, 19 = 175 (21d20)

>>4474196
> ”And it has nothing to do with your tank being stuck in the mud?”
>"Oh well, more kill markers for me"
>>
Rolled 18, 19, 2, 15, 20, 12, 17, 2, 2, 16, 13, 18, 12, 5, 8, 5, 6, 11, 10, 19, 16 = 246 (21d20)

>>4474196

>”Right, and I’m sure it has nothing to do with you being stuck in the mud.”
>>
Rolled 10, 3, 1, 17, 13, 1, 9, 12, 4, 14, 4, 6, 4, 11, 13, 17, 1, 9, 16, 14, 10 = 189 (21d20)

>>4474196
>>
Rolled 9, 14, 17, 11, 18, 4, 3, 13, 6, 15, 9, 6, 19, 8, 18, 5, 5, 2, 7, 2, 4 = 195 (21d20)

>>4474203
+1
>>
Rolled 9, 5, 10, 17, 8, 11, 10, 2, 4, 10 = 86 (10d20)

>>4474269
>>
Rolled 7, 17, 15, 4, 5, 6, 15, 5, 13, 9 = 96 (10d20)

>>4474196
>>4474374

Don't know why I linked it to that post
>>
Rolled 19, 15, 5, 4, 3, 7, 19, 15, 9, 17 = 113 (10d20)

>>4474376
>>
>>4474379

Firing order
Fritz – It’s over Anakin – 2, 3, 1 = hit, hit, hit Easy 8 6 knocked out, Easy 8 5 knocked out T32 knocked out
Tiger – 1(d) – 9 - miss
Pershing (Layla) – 1 – 20 - miss
Erika H. – 2 – 1 – hit – Pershing 11 knocked out
Pershing 11 – 1 – 7 - miss
Easy 8 3 – 1 – 5 – hit/ no pen Tiger 1
Churchill – 1 – 9 - miss
Easy 8 5 – 2 - knocked out
BT-42 – 3 – 2 – Pershing 3 knocked out
Pershing 3 – 4 – knocked out
Centurion – 3 – 2 – hit/pen Pershing 2
Comet – 3 – 6 – knocked out Easy 8 3
Cromwell – 3 – 1 – hit – knocked outy Pershing 5(flanked)
Tiger II – 3 – 20 - miss
Crusader – 4 – 4 – hit/no pen
Tiger (P) – 4 – 20 - miss
Panther – 4 – 4 – hit/destroy Pershing 5
T29 – 5 – 2 – hit /destroy Easy 8 4
T32 3 – 5 – knocked out
Jumbo 1 – 5 – hit/ destroyed Pershing 7
Easy 8 4 – 6 – knocked out
Pershing 7 – 6 – knocked out
Jumbo 3 – 6 – no target
Hetzer – 7 – 2 – hit/pen Pershing 1
M6A2E1 –9
Jagdpanzer IV – Pershing 1 knocked out

To no one's surprise, the All-Stars are defeated. Writing now.
>>
>only needed to take out half their tanks
>got all of them without even losing half of ours
Tsuji fuming
>>
File: map (16).jpg (1.59 MB, 1167x1748)
1.59 MB
1.59 MB JPG
>>4474443

> ”And it has nothing to do with your tank being stuck in the mud?”

You ask Miho as you cast your eye over to Anglerfish team.

“We’re not stuck!” Mako shouts loud enough for you to hear it through the radio and with far more energy than you’ve ever. “There’s just no point in going anywhere now!”

“Oh well, more kill markers for me," you reply. “Ruby, you ready to rock?”

“Rock and stone!”

You’re not sure where the new expression came from but it isn’t a no, so you roll with it.

“Then fire when ready, you have plenty of targets.” You cast your eyes binoculars towards the group of enemy tanks. “Alright, we got one. Easy 8 closest to us.”

“On the way!”

You watch the shot streak forward long enough to confirm it’s going to hit. The second you’re sure it’s going to hit; you turn to a new target.

“Another Easy 8, back of the pack.”

Ruby takes a second to adjust her aim, “On the way!”

You watch that one and a few seconds later, the side of the Easy 8 erupts and the flag pops up.

“Good kill, what about the T32 turning our way?” You ask.

“What about it?” Ruby scoffs. She wheels the turret around; a snap second later eighty-eight-millimetre death screams forth.

The result is forgone, the shell punching straight through the tracks and side armour, leaving it knocked out. Something Werewolf approves of if the immense glee you’re feeling is any indication.

Axel makes to load another shell but you stop him. Your sister finishes mopping up the eastern flank and you watch amused as Mika ambushes another Pershing. You slump back into your cupola as the finishing flare goes off.

“The All-Stars are eliminated! The victory goes to Ooarai girls academy!”

Cheers break out from across the compound team as well as inside your tank.

>Head over to the Student Council
>Find one of the Commanders (Kay, Katyusha, Anchovy, Maho, Darjeeling, etc.)
>Find the opposing Commander
>Just relax for a minute
> Write-in
>>
>>4474531
>>Find the opposing Commander
>>
>>4474531
>Find the opposing Commander
as is tradition

Somewhat tempted to propose to Yuzu after this, but our relationship is still a bit young, and from how we've talked she probably wouldn't be comfortable with that just yet. Btw, how old are Fritz and Yuzu?
>>
>>4474558

Both are 17 right now though Yuzu will turn 18 later this year.

Just remember it’s only been about 4 months you’ve been dating.
>>
>>4474558

Yeah, no. No proposing. It's been like 4 months, we're not even out of high school. Proposing is fucking retarded.
>>
>>4474531

>Find the opposing Commander
>>
>>4474531
>>Find the opposing Commander
Go over with Miho
>>
>>4474531
>Find one of the Commanders (Anchovy)
Miho's the one in charge, she can meet with the opposing commander.
>>
>>4474531

Writing,
>>
File: AliceDishevelled.jpg (10 KB, 201x251)
10 KB
10 KB JPG
>>4474608

>Find the opposing Commander

You decide to try finding the opposing Commander. Given there’s only one Centurion, you have an idea who it is.

“Max,” you call your driver, cutting through the chatter. “Take us over to that Centurion, please?”

“Sure,” he replies. As you begin to move you get on the radio to Miho. “I’m going to go say hello to the opposing Commander, want to come?”

“Sure!” She replies. It takes a second for their tank to get moving and the two of you begin moving towards the destroyed tanks ahead of you.

You cruise past the rest of Sunflower Company and soon reach the knocked-out All-Stars tanks. As you arrive, you see someone climbing down from the wrecked Centurion.

“I remember her, we met her at that Boko shop, didn’t we?”

“Yep! That’s the one!” Miho confirms. “Her name is Alice Shimada.”

“Alice, right,” you repeat. Max and Mako stop a short way away from the knocked-out Centurion. You and Miho climb down off your tanks and head over to the small Commander.

“We’ve met before,” Alice says as soon as she sees you. “At the Boko shop.”

“We sure did.” You offer a hand to her. “Good match, Alice.”

She hesitates for a second but takes your hand anyway.

“You used rockets… I didn’t expect that,” she says. It doesn’t sound accusatory, but you decide to explain it anyway.

“They’re legal, or at least they’re not banned.”

Alice accepts the explanation with a nod before disengaging and offering her hand to Miho who takes it with a smile. The two of them break into chatter, mostly about Bokos but also about Sensha-Do too. You listen with half an ear as you consider what to do next.

> Find Yuzu, acquire Milk cuddles
> Massive party. Duh.
> See if you can find the Director lurking about somewhere
> Write-in
>>
>>4474660
>> Massive party. Duh.
We will have the MILK to go tonight. Time for that grill to earn its keep, invite everyone.
>>
>>4474660
>"What's your opinion on rockets in Sensha-Do? I've found them to be very valuable in our experiences."
>Find Yuzu, acquire cuddles
>Massive party. Duh.
>Afterwards, Find Yuzu, acquire other Milk cuddles
>>
>>4474669
>>4474670
Change mine to this.
>>
>>4474660

>See if you can find the Director, then acquire Yuzu, then PARTY! I'm sure Chovy's already rallying Anzio for food preparation.
>>
>>4474660
>>4474670
+1
Maybe recruit the Sharks into doing a thorough toast and soak for the Mallards.
>>
>>4474660

Back and Writing.
>>
File: YuzuHappy.jpg (237 KB, 707x1000)
237 KB
237 KB JPG
>>4474718

“Hey Alice,” you say, interrupting her and Miho’s discussion on the top ten Bokos of all time.

>"What's your opinion on rockets in Sensha-Do? I've found them to be very valuable in our experiences."

Her eyebrows furrow at that question and she goes silent. Eventually, she shakes her head.

“No good, they’re going to cause problems.”

You look at Miho who looks back and shrugs. It seems she wasn’t expecting that response either.

“What kind of problems?” You ask. Alice takes a second to think before talking.

“Rockets are a force multiplier. Teams are going to buy lots to exploit them and it’ll be a mess.” She shakes her head again. “The Federation is going to ban them in response, and they move too slow. It’ll be months, probably years until they’re allowed again.”

You take a minute to digest that. “That sucks.” You say eloquently. That gets a small smile from Alice.

>Find Yuzu, acquire cuddles

As that conversation draws to a close, Miho and Alice begin again. You decide to leave them to it and instead seek out Yuzu. You don’t get a chance.

“Fritz!”

You spin around in the direction of your name, but your vision is immediately filled by sloped armour.

“We won!” Yuzu cries as she wraps herself around you. “Ooarai’s safe!”

Unfortunately, you’re unable to say anything as you’re frantically trying to keep yourself upright. You’re about to correct yourself but then you feel another weight slam into you, tipping you over. When you look up aside from Yuzu still nuzzling your chest and sniffling you see Anzu on top of her. You also see Momo off to the side pretending she isn’t crying. You turn to the bemused Miho and confused Alice next to you.

“Can you arrange the after-party?” You ask Miho. She nods and guides Alice away, smiling the whole way. With that dealt with, you turn your attention back to your new limpet.

> ”Momo isn’t gonna join us?”
> ”Hey, don’t cry.”
> To Anzu “What are you doing on top of me?”
> Say nothing, accept this is your life now
> Write-in
>>
>>4474763
> Say nothing, accept this is your life now
was thinking >To Anzu... but this seems like a sensitive moment, so we can excuse her this time.
>>
>>4474763

>"C'mon Momo, you can join in too." Headpat Yuzu, Anzu, and Momo.
>"We did it. Now, let's go celebrate."
>>
>>4474763
> ”Momo isn’t gonna join us?”
>>
File: Spoiler Image (938 KB, 970x743)
938 KB
938 KB PNG
>>4474763
>> Say nothing, accept this is your life now
To Momo, "There is room for one more."
>>
>>4474763

Writing.

>>4474836
I keked.
>>
File: StudentCouncilBunny.jpg (14 KB, 184x274)
14 KB
14 KB JPG
>>4474860

> Say nothing, accept this is your life now

There are a lot of things racing through your mind. You’re tempted to say something or crack a joke, but you decide now is not the time. The school which they’ve been fighting to save for at least half a year now is now officially safe. In the end, you decide to just let yourself be a pillow/towel/emotional support body pillow and wrap your arms around Yuzu.

It takes a full five minutes for them to pull themselves together and the whole thing was filmed by your crew. You’re not sure why, but honestly, you don’t really care given the crying girls in front of you.

Yuzu eventually lets go and rises so that she’s sitting atop your stomach.

“You alright?” You ask as you reach up and tuck a stray hair behind her ear.

“Yes,” she answers with a sniffle. You look to Anzu behind her who just gives you a thumbs up and Momo to the side of you who’s finally stopped crying.

“Momo?”

“I’m fine too..” she murmurs.

“Come on girls, let’s go celebrate.”

They all like that idea.

>Massive party. Duh.

You walk hand in hand back to their Hetzer and take that up to Ooarai’s rally point. From there you load your tanks onto the transporters and slowly make your way back to Ooarai.

You idly note Mika dragging away a Pershing using her tank somehow. You don’t really understand how that’s possible.

You arrive and not five minutes later, Anzio are getting to work. You attempt to get into the kitchen to help but you’re shooed away by Pepperoni. You, therefore, find yourself wandering through the growing celebration.

> Find Azusa and commend her on her impromptu command
> Attend Darjeeling’s crash tea party with the other Commanders
> Find your sister and keep her, Rosehip, and Layla from breaking anything.
> Find Alice, ask her if she knows how to stop Rockets getting banned
> Write-in
>>
>>4474946
> Find Azusa and commend her on her impromptu command, invite her to the crash tea party
> Attend Darjeeling’s crash tea party with the other Commanders

Not sure we want to stop Rockets from getting banned. There's a good argument that they aren't healthy for Sensha-Do.
>>
>>4474946
>> Find your sister and keep her, Rosehip, and Layla from breaking anything.
We can give Azusa proper credit when we review the match together as a team.
>>
>>4474946

(O yeah, you can pick 2)
>>
>>4474953
>>4474946
+1
>>
>>4474955
>> Attend Darjeeling’s crash tea party with the other Commanders
Add this as my second option.
>>
>>4474946

Writing.
>>
File: Most of the Commanders.jpg (245 KB, 1415x1000)
245 KB
245 KB JPG
>>4475024

> Find Azusa and commend her on her impromptu command, invite her to the crash tea party

Your attention is drawn to Yuzu for a minute. She’s rushing around putting out the small metaphorical fires that generally crop up when an event is put on. When she catches you looking you silently ask if she needs help, but she shakes her head and blows you a kiss before getting back to work. You make sure to catch it.

With your ogling done, you scan the crowd till you find Azusa. She’s with Orange Pekoe close to a table set up with drinks. You head over, grabbing an (unfortunately non-alcoholic) beer along the way.

“Commander Hermann!” Azusa almost cheers when you approach. “What brings you here?”

“Azusa, Orange Pekoe.” You greet the two of them. You headpat Azusa and nod to Pekoe. “It’s actually you that brought me here, Azusa.”

“Me?”

“You,” you confirm. “I wanted to commend you on your impromptu command. It didn’t last long, but you did well while you were in charge.”

“C-commander…” she mumbles. Behind her you can see Pekoe hiding a laugh in a cough. It seems she’s figured Azusa out too.

“Come on, let’s go to Darjeeling’s tea party,” you say as you gently guide her towards it.

“Isn’t that just for Commanders?” Azusa asks.

“Didn’t you just command a company?” You counter. That quiets her protests and the three of you head to the tea party.

> Attend Darjeeling’s crash tea party with the other Commanders

It’s an odd mix, Italian food along with Tea and Scones. Darjeeling seems to make it work however so you don’t mention it. You instead take a seat next to Katyusha at the large table set up in the centre of the area Darjeeling’s commandeered for her tea party. Azusa ends up next to Miho and Alice.

> Join Kay, Darjeeling and Katyusha’s discussion about rockets
> Try to keep up with Miho and Alice talking about Bokos
> Pester Maho, Erika and Anchovy
> Write-in

That's it for tonight, thanks for playing. That's the final fight of the first Arc of this quest but we'll continue the thread a while longer.

What did you guys think of the fight? Was the rolling too much? Was it understandable? I'm thinking of moving to Bo1 for large fights but I'm on the fence.
>>
>>4475104

Oh yeah, I didn’t mention it but Mika is also present.
>>
>>4475104
>> Join Kay, Darjeeling and Katyusha’s discussion about rockets
>>
>>4475104
> Join Kay, Darjeeling and Katyusha’s discussion about rockets
I think rockets are fair game, it comes with it's own disadvantages. Just because it rocks the meta doesn't mean it should straight up be banned.

I think the current roll system should be fine.
>>
>>4475104
> Pester Maho, Erika and Anchovy
> Join Kay, Darjeeling and Katyusha’s discussion about rockets

The rockets feel very strong, how it works now is one tank is able to take out several others simultaneously with little counterplay, though that may have been due to them being clumped up.

I understand why there was so much rolling, but it really was a rather large amount. Bo1 might make the battles too long, but at the same time, if we're going to have battles of similar scale in the future, there really should be something in place to reduce this large amount of clutter. Any ideas from other anons?

>>4475146
The only disadvantages I can see is that it's easier to spot, which doesn't make much of a difference in the giant battles we've been playing in, and the rockets cost money to fire, which rich schools can negate (which actually is a point towards banning them).
>>
>>4475173
It's usefulness depends on distance and geography. They're also not precision weapons. If the issue is map spam, you could always set limitations on the number of rocket units. Outright banning it is just silly.
>>
>>4475269
Why is banning them silly? Unless an enemy team camps behind a sheer cliff face or inside a forest, which provide issues of their own, a single rocket launcher can easily disable/destroy 2-3 tanks each with one salvo, even over long range. If you are a rich team and you stock up on rockets, you can end a match without the enemy team firing a shot in return if you get visibility on them. How is this not overpowered?
>>
>>4475300
I think you're over rating the usefulness of rocket armed tanks. 2-3 tanks with a salvo is theoretical firepower, not practical. When in the battle where rockets are viable is very situational. They're next to useless while traversing in a forest or urban areas. You can have a lot of rockets yes, but there's also a lot of area to cover on a single map. They're not reloadable, and it's not exactly easy to hit something that's moving from a distance, especially so when it's indirect fire.

The tank mounted rockets of the 40s are slow, susceptible to wind drift, and they don't do crippling damage unless you get lucky. They're also tall, bulky and require reliable intel and preparation to carry out an effective attack. The opposing team can counter them as long as they are willing and have the means to smoke up/break contact, and not move in a straight line. I think it's a good way for teams to counter monsters like the Jagdtiger, Tortoise, Maus or T28. Light tanks and Medium tanks moving erratically at a distance are almost impossible to hit reliably unless lucky. A normal heavy tank moving under smoke cover can avoid the worst of a barrage. TDs can break contact and retreat. There are also ways to counter rocket tanks. Rocket trails give away where a rocket unit is. Almost all situations when a rocket tank is conducting an attack, the unit will be stationary (unless you're crazy and love to depend on pure luck). Concentrated indirect fire would damage if not outright destroy the mobile ammo rack.

Rocket tanks are only more dangerous than other tanks if you play by their rules or don't have a back up plan. If you get your team into a situation where you can't see the enemy, and they can reliably spot for their rockets from safety, you have bigger problems and probably deserve to be wiped out. I can see the argument for limiting the number of rocket units per team or to certain battle grounds but not outright banning them.
>>
>>4475366
>They're next to useless while traversing in a forest or urban areas.
And how often have we seen this happen? In every single battle so far, except perhaps against Anzio where the ENTIRE MAP was forest, most if not all tanks traveled out in the open in large groups.

>but there's also a lot of area to cover on a single map.
No there isn't? Name me a match we've had so far where it took more than 5 turns to start shooting at the enemy. Even if there was a lot of area to cover, I don't understand why that would make rockets any worse.

>They're not reloadable
If your one tank takes out 3, who cares? It's done its job.

>it's not exactly easy to hit something that's moving from a distance
If the opponent doesn't stop moving, they have a permanent disadvantage in accuracy. If you have a bunch of tanks stopped and blasting away at an opponent dodging like a madman in fear of rockets, your rockets have won you the match without even firing.

>The tank mounted rockets of the 40s are slow, susceptible to wind drift, and they don't do crippling damage unless you get lucky.
Not in this quest they're not. They land the same turn they're fired, wind drift is not accounted for at all, and each rocket that hits deals damage. The DC to hit lately has been around 20 on a d70. Not all that difficult when you're firing 20 of them.

>They're also tall, bulky
Not relevant if you keep them behind other tanks or otherwise obstruct them from line of sight.

>and require reliable intel and preparation to carry out an effective attack.
Ok, spot one of the blobs of tanks that have been in literally every single battle so far, and fire the rockets that land on the same turn at them. There you go. The intel and preparation requirements are paltry.

>The opposing team can counter them as long as they are willing and have the means to smoke up/break contact,
Smoke doesn't counter rockets because they land the turn they are fired, unless you are smoking instantly whenever the enemy sees you, which is impractical logistically, and you will also never kill their tanks this way. Even if "smoking and breaking off" did work against rockets, this would put a financial strain on countering them (benefit to rich teams).

>and not move in a straight line.
Like I said earlier, as soon as they stop they get blasted, and if they don't they get picked off because of moving accuracy penalties.

>I think it's a good way for teams to counter monsters like the Jagdtiger, Tortoise, Maus or T28.
What teams would need rockets to counter monsters? Poor teams, because they can't field their own monsters for financial reasons. Poor teams can't afford rockets because you have to pay every time they fire. Theoretically, yes, they do counter the heavies (since they counter everything), but only if you can afford them.
>>
>>4475366
>Light tanks and Medium tanks moving erratically at a distance are almost impossible to hit reliably unless lucky.
Again, light and medium tanks moving erratically at a distance are contributing nothing to the match.

>A normal heavy tank moving under smoke cover can avoid the worst of a barrage.
And can also avoid dealing any damage in the meantime. Meanwhile the rest of the team is fighting without a heavy tank. Otherwise you can exit the smoke to fire and get blasted.

>TDs can break contact and retreat.
Oh can they now? They haven't done so a single time so far. The only thing I see this accomplishing is getting shot in the rear. Either way, rockets land instantly anyways, so this point is irrelevant.

>Rocket trails give away where a rocket unit is.
Useless if the rocket tank fires all its rockets in its initial salvo. What are you going to do, hunt down a tank that can't fire anymore? Most of these maps have little places to run/hide anyways.

>Concentrated indirect fire would damage if not outright destroy the mobile ammo rack.
Sure, if you want to throw the match in order to do so. Would you really want divert shooting at other tanks in the battle in order to attempt to knock out a rocket launcher that has already fired? You're just giving your opponent a free round to shoot you. If I know an opponent is fixated on killing my rocket tank, I might not even have it fire. I would place a team with good dodging skills in it and have them be intentionally seen so all the attention is brought to them while I take apart your team piecemeal.

>Rocket tanks are only more dangerous than other tanks if you play by their rules or don't have a back up plan
There isn't really a way to not play by their rules if you want to win a match. Sit inside a forest/town the whole game? You just lost all initiative and maneuverability and can be surrounded and eliminated at your enemy's leisure. Spread out everything to not give them a good shot? You just opened yourself up to be divided and conquered by an opponent with a concentrated force. What backup plan could you possibly have? Other than of course accounting for having several less tanks per match because of rockets.

>If you get your team into a situation where you can't see the enemy, and they can reliably spot
Vision mechanics in the quest work with both teams spotting eachother fairly easily, especially if you're actually fighting. Spotting is not an issue.

>I can see the argument for limiting the number of rocket units per team
I'm curious why you do. If rockets are perfectly balanced and counterable, why would there be any problem in spamming them? Unless they were disproportionately strong or game-warping (they are), there shouldn't be any reason to limit them.
>>
File: Commanders Inc.jpg (907 KB, 4079x2892)
907 KB
907 KB JPG
>>4475104

> Join Kay, Darjeeling, and Katyusha’s discussion about rockets

You turn to your left and listen to the discussion the three of them are having.

“Those rockets were certainly a force multiplier were they not?” Darjeeling asks the other two as she takes a sip of her tea. “I didn’t see them land, but I definitely heard them, a truly terrifying sound.”

“Pretty terrifying result too,” Kay chips in. “I watched those puppies fly then a few seconds later, bang! Three tanks knocked out, including a T95. It’s crazy.” Kay leans back in her chair and props her feet on the table. “I already have Alisa working on acquiring some for Saunders.”

“Katyusha has also moved to acquire rockets!” The small commander next to you says. “The Russians were the masters of rocketry giving us ample choice!”

“Don’t go picking a rocket truck!” Kay snipes. That earns her the evil eye from Katyusha but she soon drops it in favour of grinning.

“Pravda is getting rocket tanks! There’s a difference!” Katyusha asserts.

“We’re also looking at possible rocket upgrades. We have a Cromwell we’ve been meaning to restore and with the capability to mount Tulip rockets on it I’m sure the alumni council will cough up the money.” Darjeeling then refocuses her attention on you. “Do you have anything to say, Fritz? You’ve been awfully quiet on the issue.”

“I was just interested in what all your opinions on rockets,” you explain. “Don’t mind me.”

“But what do you think?” Kay rounds on you. “You’re the only one of us here with practical experience using them. Waddaya think of em?”

> ”I think they've been a cheap way of improving a team’s firepower quickly.”
> “I think they’re a nice tool but ultimately not a very decisive one.”
> “I think I could’ve spent the money better elsewhere.”
> Write-in

Some good discussion, very interesting what you guys think of them.
>>
>>4475786
> ”I think they've been a cheap way of improving a team’s firepower quickly.”
> "It takes some time to train the crew to use them properly, but once you do, the results speak for themselves. Although, I can definitely see this being a money drain over time for the less wealthy schools, given how much more expensive the munitions are."
>>
>>4475786
> ”I think they've been a cheap way of improving a team’s firepower quickly.”
> "I think that was mostly because they were unexpected. I wouldn't go basing your entire strategy around them; either your opponents will adapt to them or the Federation will do something to limit their effectiveness. Either way, their usefulness will surely decrease now that they are no longer a surprise."
>>
>>4475846
+1, with the addition that if it becomes popular enough to upset the metal it'll probably be banned or limited.
>>
>>4475786

Writing.
>>
File: Chovy2.jpg (151 KB, 850x1202)
151 KB
151 KB JPG
>>4475968

You take a second to think about it before you reply.

> ”I think they've been a cheap way of improving a team’s firepower quickly.”

You say. “We’ve put them to good effect twice and both times they’ve helped even or improve our odds.”

“So, they’re a good investment?” Darjeeling asks.

> "It takes some time to train the crew to use them properly, but once you do, the results speak for themselves. Although, I can definitely see this being a money drain overtime for the less wealthy schools, given how much more expensive the munitions are."

“Money isn’t really a problem at Saunders!” Kay crows.

“St. Gloriana’s is not left wanting either,” Darjeeling adds.

“We have the third-largest arsenal in Japan! It won’t affect Pravda at all!” Katyusha exclaims.

“That wasn’t really my point,” you say, fighting the urge to sigh. “What I mean is given how conservative the Sensha-Do Federation is, if they make a big enough stir or upset enough people they’ll probably be banned or limited.”

“Ahhhhh.” The three of them make noises of understanding as you say that.

“So, what you’re saying,” Katyusha summarises, “is to exploit them as much as we can while we can.”

“That’s not what I’m saying!” You try to nip whatever plan Katyusha has in the bud but you’re unable to. Even worse is Darjeeling and Kay’s response. While they may be friendly, they’re still rivals and seeing Katyusha preparing to amp up her rocket purchasing has likely set them off. Darjeeling suddenly stands up.

“I have a Cromwell to restore,” she declares.

“I have Whizzbangs and Tulips to buy,” Kay states, suddenly standing up.

“I have BM-8-24s to buy.” The three of them eye each other in suspicion. Darjeeling is wearing a competitive smile and Kay a wide grin. Katyusha is glaring at both. You consider trying to stop the arms race, but you really don’t think it’s going to work.

Aside from that, the party was a success. The different teams slowly drift away, taking their tanks with them and wishing you farewell. Anchovy catches a lift with Maho and Black Forest. Thankfully, your guests weren’t very messy, leaving you with very little cleaning to do.

“Heya,” Yuzu comes up behind you and wraps her arms around your back. “How was the party for you?”

> ”I might have accidentally started an arms race.”
> “Better now you’re here.”
> “It went alright.”
> Write-in
>>
>>4476036
>> ”I might have accidentally started an arms race.”
>> “Better now you’re here.”
>>
>>4476036
>>4476054
this but with a bit smoother of a transition:
> ”I might have accidentally started an arms race, but it's better now that you're here."
>>
>>4476036
> ”I might have accidentally started an arms race.”
>>
>>4476036

Writing.
>>
File: YuzuPJs.jpg (908 KB, 4044x2892)
908 KB
908 KB JPG
>>4476120

> ”I might have accidentally started an arms race, but it's better now that you're here."

“Charmer,” she replies, hugging you a little tighter. “Wait, an arms race?”

“An arms race,” you confirm. “We were talking about rockets and they somehow got it in their heads to exploit them now before they get banned.”

“Are they going to be banned?” She asks. Yuzu moves so that she’s in front of you hugging your stomach and props her chin on your chest. “And how did you cause it?

“Well, if all field as many as they can afford then probably. They’re not banned yet but, at the rate those three are going at I wouldn’t be surprised if it’s soon. As for my causing it, it’s because they wildly misinterpreted what I said.”

Yuzu takes that ass an opportunity to tease you, “O, poor Commander Hermann, doomed to defeat himself by getting all his opponents to buy rocket launches.” You narrow your eyes at her, your girlfriend giving you an innocent smile. “Cat got your tongue?”

“The cat,” you begin. “Has also caught a pretty, little canary.” Her eyebrows furrow in confusion and you don’t give her a chance to figure it out. Instead, you squat down and hoist Yuzu over your shoulder.

“Fritz!” She yelps, wrapping her arms around your chest from behind trying to stabilise herself. “You’re making my skirt ride up!”

“Oops,” you reply not very sorry. “Your place or mine?”

She says nothing for a good minute before she cracks.

“Yours,” she almost grumbles. That’s good enough for you and you turn and promptly begin marching home, Yuzu still slung over your shoulder.

Sunday 27th August (Day 141)

You wake up pretty late that morning given you didn’t get all that much sleep during the night. Yuzu’s nuzzled next to you with Otto sleeping atop her. You reach over to pet the cat and idly consider your options. You could go help Henschel as agreed and avoid having to do two weekends next month or there are probably other jobs that need to be done.

Work options
> Help Henschel as agreed (Will take all work slots)
> Go over the battle in the theatre
> Find out from Anzu what’s next
> Assess the battle damage
> Check the Panzer Market
> Tell someone about their machine-spirit
> Call the director and ask about Rockets/confirm Ooarai will be safe
> Give Azusa a lesson on something tankery related
> Write-in

Social Options
> Sit in on a session of Saori’s love corner
> Play a sport [Volleyball/Sword Club]
> Go out with your parents one more time before they return to Germany
> Meet with a team/person (who)
> Write-in
>>
>>4476202
>> Help Henschel as agreed (Will take all work slots)
wörk, wörk.

>> Go out with your parents one more time before they return to Germany
>>
>>4476202
>> Help Henschel as agreed (Will take all work slots)
> Sit in on a session of Saori’s love corner
>>
File: Spoiler Image (1.04 MB, 970x743)
1.04 MB
1.04 MB PNG
This might be getting out of hand.
>>
>>4476202
> Help Henschel as agreed (Will take all work slots)

> Go out with your parents one more time before they return to Germany
>>
>>4476202

Can I have

>2d100 x3
Please. This is for helping Henschel.

You have 2 rerolls, lower is better.
>>
Rolled 42, 80 = 122 (2d100)

>>4476319
>>
Rolled 9, 40 = 49 (2d100)

>>4476319
>>
Rolled 65, 11 = 76 (2d100)

>>4476319
>>
>>4476319

Thank you, someone can reroll the highest two if they want. 100s won't do anything here,
>>
Rolled 5, 68 = 73 (2d100)

>>4476353
>>
>>4476354

Thank you, writing.
>>
File: YuzuHairDown.png (176 KB, 640x480)
176 KB
176 KB PNG
>>4476358

> Help Henschel as agreed (Will take all work slots)

You carefully untangle yourself from Yuzu and reach over to grab your phone on the bedside table. You first text your crew to let them know they need to be ready to work today then you text Henschel to let him know you’ll be in today as you agreed. Henschel agrees and your crew complains, but they all comply eventually.

“Mmm, Fritz?” Yuzu asks as she wakes. “You up already?”

“We have to go help Henschel,” you reply as you sit up. “It’ll take all day.”

“That’s a shame,” Yuzu sighs. “I’m busy this evening too.”

“Meaning I won’t see you again till tomorrow, however will I survive?”

You catch a pillow to the face for that.

After getting changed and kissing Yuzu goodbye, you head towards the warehouse. You meet your crew there, Axel carrying a snoring Ruby over her shoulder.

“What happened to her?” You ask as the five you begin moving towards the helipads.

“Hana kept ‘er up too late,” Max snickers. You raise an eyebrow and look to Axel carrying her who shakes his head at that.

You drop that line of questioning as you mount the helicopter and after a short journey, you arrive at Henschel Japan.

You’re met on the roof by Henschel’s assistant.

“Werewolf team,” she greets you. “If you would follow me?”

The five of you, including a recently awakened gunner, follow her through the top floor of the factory. After a short elevator ride, you find yourself at a small tank testing field with six Ersatz-Panther IIs sitting in the open.

“These are the first batch of our Ersatz-Panther IIs,” she explains. “It’s your job to look them over for any defects or inaccuracies and report them back to us. Is that understood?”

“Yes.”
“Aye.”
“Sure.”
“Strawberry Cheesecake?”
“…”

You give Ruby a look but Henschel’s assistant looks unperturbed.

“I will have some coffee sent to you.” With that, she leaves, leaving you alone with the tanks.
>>
>>4476412

DC: 20 – 3 successes = 15 credit bounty

Three of the tanks you inspect are fine, there are minor cosmetic inaccuracies such as a gauge that’s too modern or the wiring being too safe but those are things you assume are meant to be there. The other three tanks however have more serious flaws.

One has an incorrectly tubed engine. You’re not sure why this one is done wrong as the others are all fine but the way it’s done leaves the engine liable to extreme overheating and a possible fire. Not the best thing to happen in the middle of a match.

The second has the wrong gun sight. Despite her drowsy state, Ruby picks it up almost instantly and brings it to your attention. You take a peek through it and sure enough, it’s not a Panther sight. A tiger one maybe, you don’t know enough to tell, but either way, it’s enough to get the tank disqualified from Sensha-Do.

The final tank with problems is one you find. Your eyes are drawn to it the second you give the tank more than a cursory examination. An extra hatch cut next to the Commander’s one. While a good feature, it’s also not accurate and would likely get the tank disqualified.

You report the flaws and report your findings to Henschel’s assistant. Curiously, the man himself doesn’t show, something odd given how invested he is in the project. Ultimately however, you ignore it: you’ve gotten paid and that’s all that matters. The ride home is full of discussions about how to quickly blow said money.

> Go out with your parents one more time before they return to Germany

When you get home, you compose a text to your parents, asking if they’re free.

What do you suggest?
> A tour of the Ooarai schoolship
> A visit to Anzio for dinner
> Going and seeing something cool in town
> Write-in

That's it for tonight. Thanks for playing.
>>
>>4476415
> A tour of the Ooarai schoolship
>>
>>4476415
> A visit to Anzio for dinner
>>
>>4476412
>> A tour of the Ooarai schoolship
>>
>>4476415

> A tour of the Ooarai schoolship

You offer them a tour of the Ooarai schoolship. Your parents readily agree and tell you they’ll be at port soon.

That’s fine by you so you head back to your apartment to change out of your work clothes and into cleaner ones.

“How was work?” Erika drawls as you enter the apartment. She’s spread-eagle across your sofa watching some Japanese game show.

“It was fine, I made some money.” You reply. “Mum and Dad are coming to see the schoolship just so you know.”

“And that means I need to get ready too,” she groans. “Why do you always do this to me, Fritz?”

“Because I love you,” you reply as you walk into your bedroom. A shoe slamming into the door behind you tells you what she thinks of that.

About twenty minutes later, you’re ready. You head over to Erika’s apartment which is a short walk away. You’re left to wait outside for a good ten minutes, likely on purpose, before she appears.

“Let’s go,” she grumbles. You go to ruffle her hair but she bats your hand away and eyes you warily. You just shake your head and sigh. Little Sisters…

The two of you arrive at the docks. You can see your parents standing by the ramp to board. Amusingly, you can see your mother eyeing the ship warily.

“Not a fan of boats?” You ask as you approach. Your mother’s eyes snap to you and Erika.

“I prefer planes,” she snaps back. A second later, her eyes soften, and she gives you a small smile, “It’s good to see you both again.”

“You’re always so formal,” your dad laughs, slapping your mother lightly on the back. “Come here, give me a hug!”

He gets a glare from your mother and you feel the temperature drop slightly but he ignores it with practiced ease. Erika takes that as her cue, charging forward to tackle hug your father.

“So Fritz,” your mother starts, catching your attention. “What are you going to show us?”

(Pick 3)
> Ooarai’s end
> The Tankery Warehouses
> The School itself
> Your apartment
> Ooarai’s highstreet
> Write-in
>>
>>4477201
>> Ooarai’s highstreet
> The Tankery Warehouses
> Ooarai’s end
>>
>>4477209
+1
>>
>>4477201

Back and writing. Let's get started.
>>
File: Frederick the Great.jpg (64 KB, 704x469)
64 KB
64 KB JPG
>>4477515

> The Tankery Warehouses
> Ooarai’s highstreet
> Ooarai’s end

Your mind blanks for a second, but you quickly decide on a plan.

“How about I show you the Tankery Warehouse first, then we can swing by the Highstreet and pick up snacks then head to Ooarai’s end?”

“Ooarai’s end?” Your mother asks.

“Yeah! Ooarai’s end!” Erika crows from atop your father’s shoulders. “It’s great! You’ll love it!”

“Lead the way then son!” Your dad bellows. You see no reason not to and so lead on up the ramp onto Ooarai. Amusingly, your usually taciturn mother is clinging to you as you ascend the ramp.

“You alright?”

“Yes,” she answers immediately, you don’t exactly believe her given she’s refusing to let go of you, but you drop the subject.

When you reach the deck, she finally lets go though she does it very hesitantly.

“Mommy’s afraid of boats,” Erika stage-whispers to your dad who tries not to burst out laughing and fails. You see her eyes narrow dangerously but you promptly point her towards the warehouse.

After a few minutes of walking, you arrive at the Tankery Warehouses. They’re locked but you have a key given your position.

“This is the Tankery Warehouse,” you explain as you walk in. You turn on the lights and they slowly flicker to life, illuminating the rows of tanks.

“That’s a lot of tanks,” your mother observes. Your dad sets off into the Warehouse to explore

“We didn’t start with this many,” you laugh. “We only had nine in April.”

“Only nine?” Your dad's voice echoes from somewhere. “You guys have sure done well for yourselves.”

“Yeah, it took some work, but we built a team out of it.” You look back to your mother and gesture to where you think your dad is. “Shall we go find them?”

“Sure,” the two of you walk around the tanks until you get to your tanks. You find your dad looking at Frederick the Great.

“This that Tiger you found? Err, Frederick the Great?” He asks as he looks it over. You can tell from the way he’s scanning the tank that he approves.

“Yep, sure is,” you confirm. “We found him in an underground bunker under Mount Fuji and brought him back. Haven’t used him yet.”

“You know, your grandpa picked out your name, Fritz.” Your dad says conversationally. “Named you after Frederick the Great, said he was his best friend. I thought the old man was going senile, but maybe he wasn’t.”

The room is silent for a second before Erika bursts out laughing.

“You were named after a tank!” She howls, doubled over your dad has to quickly move to stop her falling off but that sets your mother off too.

“You named my Son after a tank!” She rounds on your father. “What the f- hell were you thinking!?”

“You agreed the name was good!” Your dad defends himself. “I don’t see the problem here!”
>>
>>4477582

> Assure your mother that you like your name
> Have a breakdown as your entire worldview comes crashing down
> Curl up in a ball inside Werewolf
> Write-in
>>
>>4477584
>> Write-in
>Resign to your fate at first but then go tell Frederick, that he's kinda your god-father...

I now want to find out if tanks are even capable of understanding humans and their family bullshit.
>>
>>4477603
+1
>>
>>4477582
>>4477603
+1
>>
>>4477582

Writing.
>>
>>4477625
We will also need solace from MOMMY Yuzu later as well.
>>
File: Erika has seen too much.jpg (53 KB, 1200x584)
53 KB
53 KB JPG
>>4477635

>Resign to your fate at first but then go tell Frederick, that he's kinda your god-father...

As your parents argue and your sister laughs you resign yourself to your fate. You’ll never be able to live this down; your sister will laugh at you forever and what your sister knows the whole school will know.

You look over to the rest of your family. Erika’s still cackling like a Hyena and your parents are still having a go at each other. You ignore it and instead walk over to the tank.

You place your hand onto the tank and think. It takes a second but Frederick the Great is old and experienced meaning talking to him is far easier than most tanks.

You register annoyance and mild curiosity from the tank. You take a second to think about what to say and decide on thinking about your grandfather. You can tell he understands as the annoyance turns to grudging respect. What of him? He seems to ask.

You think of your name and his and the similarities. “You’re my god-father.” You say quietly.

The grudging respect is replaced by annoyance once again as well as a vague, disinterested questioning. The fuck do you mean by that? He seems to ask before forcibly shutting your ‘connection’. Turns out tanks don’t understand Human relationships. Who knew?

When you turn back to your parents you wish you hadn’t. Erika is atop Frederick’s hill and making exaggerated retching sounds. The reason being that your parents are making out furiously in front of you.

You look to Erika and the two of you share a look of Comrades who’ve seen too much. Far too much.

“Fritz…” Erika whines, begging you to stop them.

>Get water from the lounge area and pour it on them.
> Threaten loudly to lock them in and let them explain to whoever finds them.
> Fire a blank from Frederick the Great to stop them
> Just walk away, you’ve had enough abuse today.
> Write-in
>>
>>4477693
> Just walk away, you’ve had enough abuse today.
>>
>>4477693
> Just walk away, you’ve had enough abuse today.
>>
>>4477693

Writing.
>>
>>4477693
>> Fire a blank from Frederick the Great to stop them
>>
File: PapaHermann1.jpg (62 KB, 624x480)
62 KB
62 KB JPG
>>4477757

> Just walk away, you’ve had enough abuse today.

You lock eyes with Erika.

Ice-cream?’ you mouth. Erika nods frantically and slips past your parents. You don’t wait and the two of you dip, headed towards the Highstreet.

“I hate it when that happens,” Erika grumbles. You pat her head reassuringly and for once she doesn’t pull away.

“It certainly feels… weird when it happens,” you say. Erika nods in agreement. Seeing your usually very reserved mother acting like a schoolgirl… you don’t really want to think about it.

The two of you make your way to the sweet potato ice-cream place. You text your mother to let her know you’re there but you‘re unsure whether they’ll join you.

“Hey, Fritz?”

“Hmm?”

“Screw you,” Erika says casually. “I told you that today was going to be a waste if we went out with them.”

“You were enjoying it,” you point out. Erika flushes and grumbles at that but doesn’t deny it.

“If you want to blame anyone then blame us.”

You turn and see your parents standing behind you.

“That was inappropriate of us,” your mother continues as walks over. She pulls a small spoon from one of the bowls of them scattered around the parlour. “I try not to let myself get heated, but your father has a way with words.”

“Heated is one way of putting it,” Erika grumbles. You hear your dad snicker at that, but he quickly composes himself when your mother glares at him again.

We’re sorry guys,” your dad says. “Won’t happen again, Panzeraufklärungstruppe honour.”

You look to Erika, but she shrugs, passing the decision to you.

> ”Well, you’re only here for another couple hours but I suppose I’ll accept your apology.”
> Say nothing, wait for them to try ply you with Sweet Potato Ice-Cream
> Say you’re going back to your dorms and you’ll see them later
> Write-in
>>
>>4477832

“You two are like Erika and Rosehip sometimes...”
>>
>>4477877
+1
>>
>>4477832

Writing.
>>
>>4477877
>>4477886
>>4477894

And I just caused Fritz to get murdered by his sister
>>
File: YuzuKawaii.png (1.42 MB, 1500x2000)
1.42 MB
1.42 MB PNG
>>4477894

> “You two are like Erika and Rosehip sometimes...”

“Please, Me and Rosehip are far more mature,” Erika snorts. It takes her a full twenty seconds to realise what she said. “Fritz, you scoundrel!” She makes to launch herself at you, but she’s intercepted by your dad.

“Rosehip?” He asks as he places Erika on his lap. “Who’s that?”

“She’s a friend,” Erika replies, glaring at you. She looks scarily like your mother when she does that.

“Just a friend?” Your mother asks. Erika groans and reassures her that they aren’t dating but your parents continue to prod. You’re not sure whether they’re teasing her or not but the glint of amusement in her eye suggests she is.

“What about Ōoarai’s end?” Erika suggests, desperate to escape the topic of Rosehip. Every single one of you sees it for what it is, but your parents relent and leave the topic alone.

The walk is a dangerous one, only for you though. Erika is not someone who forgets slowly. The entire trip you’re therefore subjected to trip up attempts, friendly punches and death glares.

It gets really dangerous when you actually reach Ooarai’s Edge. Erika attempts to trip to slightly too close to the edge resulting in your life flashing before your eyes as you almost tip over the edge.

Fortunately, you’re too tall to actually go over the barriers and instead, you end up crumpled on the floor. Unfortunately, your parents didn’t actually see the attempted murder leading to a scolding on being more careful.

Despite the mishap, the four of you are able to enjoy Ōoarai’s end. You arrived just as the sun was setting, giving you a pretty good view of it, a nice way to end the day.

The two of you escort your parents back to port. You don’t have to help your mother this time as your dad sweeps her off her feet and carries her down. You can see that pissing your mother off. You’re very glad you’re not sharing a hotel room with them all of a sudden and so is Erika if her face is anything to go by.

You go down the ramp with them and your attention is drawn to a very large family arriving at the other end of the docks.

It takes you a second to realise but that’s Yuzu, likely returning from visiting her family.

> Nope, nope, nope. Steer your parents away from Yuzu’s.
> Explicitly point them out, you’re curious how this’ll go
> Do nothing, only respond if they notice you
> Write-in
>>
>>4477954

>Do nothing, only respond if they notice you. Try and distract Erika from noticing them.
>>
>>4477954
> Do nothing, only respond if they notice you
>>
>>4477954
Is it just Yuzu, or her family?
>>
>>4478014

All of them.
>>
>>4477954
>> Explicitly point them out, you’re curious how this’ll go
This will happen eventually, better to get it over with.
>>
>>4477954

Writing.
>>
Rolled 7 (1d20)

>>4478050
>> Do nothing, only respond if they notice you

I realise I need to roll.

On 7 or less you're spotted.
>>
>>4478052
The fun begins
>>
File: MamaKoyama1.jpg (139 KB, 847x1200)
139 KB
139 KB JPG
>>4478052

> Do nothing, only respond if they notice you

You decide not to do anything, instead you continue to lead your parents down the ramp. When you arrive at the bottom, your father puts your mother down who pats herself down then begins pretending it never happened.

You subtlety look towards the Koyama family and see them approaching. Hypothetically, there was no way to avoid them given you just came down the ramp that’s the only way to get back up to Ōoarai and they’re here to see Yuzu off.

“Fritz,” your mother nudges you. “Is that Yuzu?”

“Sure is,” you reply. You can tell that they’ve seen you now as all eight of them are headed directly towards you.

“She sure has a lot of siblings,” your mother replies drily.

“Fritz!” Yuzu exclaims as she approaches. “I didn’t know you were bringing your parents! You should have said something.”

“You said you were busy,” you reply as she closes the distance. You give her a hug but refrain from doing anymore given her father is right there. He may have given his approval but you’d rather not annoy him by sucking face with his daughter in front of him.

“Fritz?” Yuzu’s mother, Kiyomi, asks as they approach. “Is that you?”

“It sure is Mrs, uh, Kiyomi. How are you guys?”

“We’re well,” she smiles gesturing to the arranged kids before you. You see Mikan there as well as all four of Yuzu’s siblings and Aman, Yuzu’s father. “Are these your parents?”

“Yep, Joseph and Lazuli Hermann,” you say gesturing to the two of them. “As well as my sister Erika.”

“Sup?” Erika offers through a piece of bubble gum. You fight the urge to facepalm, only stopping yourself as you know they’ve already met and approved of you.

“Dad, Mother. This is Aman and Kiyomi Koyama and their kids.”

Everything goes silent.

“Do you speak English?” Your dad asks, ever the people’s person.

Aman nods, “I do.” It goes silent again and you’re about to die inside from the awkwardness before Kiyomi sweeps in to save the day.

“Your son told me that you’ve been discussing weddings too,” she says.

“Mama!” Yuzu immediately protests but the damage is done. You see your mother’s eyes light up at that and the two immediately converge.

Your dad takes one look at his wife and Kiyomi talking about wedding stuff and immediately checks out.

“Wanna go grab a beer?” He asks Aman. You can see Yuzu’s father considering it but he slowly shakes his head.

“Tempting, but not when all the kids are out with us.”

“Rain check?” Your father asks.

“Rain check,” Aman confirms. The two begin to chat. It’s slightly stilted but far better than you expected for first contact.

“That went well,” murmurs Yuzu putting your thoughts into words. You can’t help but agree.
>>
File: PapaKoyama.jpg (83 KB, 900x1168)
83 KB
83 KB JPG
>>4478115

> Make sure Erika doesn’t get too rough with Yuzu’s siblings
> Sneak off with Yuzu while everyone’s distracted
> Tell Yuzu about the horrible revelation you found out today
> Write-in

Monday Tankery Training
> Assess the damages to your tanks
> Work on developing a new skill
> Go over the All-Stars match in the theatre
> Help a Veteran/Ace crew with a new skill
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Buy stuff
> Ask Anzu what’s next
> Write-in

That's it for today, thanks for playing.
>>
>>4478117
>> Tell Yuzu about the horrible revelation you found out today
We need some TLC
> Assess the damages to your tanks
> Ask Anzu what’s next
>>
>>4478117

>Make sure Erika doesn't get too rough with Yuzu's siblings
>Go over the All-Stars match in the theatre
>Ask Anzu what's next
>>
>>4478117
> Tell Yuzu about the horrible revelation you found out today
> Go over the All-Stars match in the theatre
> Try to get everyone together for lunch and thank each team properly
>>
>>4478117
> Tell Yuzu about the horrible revelation you found out today while sneaking off with her while everyone's distracted
> Assess the damages to your tanks
> Ask Anzu what’s next

I still don't get why everyone's so hung up about being named after a tank like it's such a bad or embarrassing thing. If I was named after a tank I'd be thrilled, that shit's cool.
>>
>>4478117
1 = > Assess the damages to your tanks

2 = > Go over the All-Stars match in the theatre
>>
Rolled 2 (1d2)

>>4478583
>>
File: YuzuJacket.jpg (167 KB, 400x800)
167 KB
167 KB JPG
>>4478584

> Tell Yuzu about the horrible revelation you found out today

“Yuzu,” you groan. “Something horrible happened today?”

“Oh no,” she coos. “What happened? Are you alright?”

“Physically, I am,” you reply getting a confused look from Yuzu. “Mentally I don’t know.”

“What happened, Fritz? Is everything alright?” She looks worried as she looks up at you.

You shake your head, “Yuzu, I was named after Frederick the Great.”

“Okay?” She says back now thoroughly confused.

You elaborate, “As in the tank that’s in Ooarai’s garage.”

“Oh, so you’re named after a tank?” She asks. You nod miserably in response.

“Poor Snrk- you,” she manages to say. She draws you in for a hug which you accept.

“It’s not funny, Yuzu,” you complain but her giggles turn into outright laughter when you say that.

“It is kinda funny,” she manages to say between laughs. You just sigh and rest your head against her sloped armour as she comforts you while unsuccessfully trying to contain her laughter.

Shortly after your revelation to Yuzu, the impromptu meeting between families ends. It was rather successful if you do say so yourself though perhaps the meeting between your mother and Kiyomi was too successful. Regardless, psyche damage aside nothing went wrong

Monday 28th August (Day 141)

Your morning thankfully has no surprises. It proceeds as usual: waking Erika, petting a cat, and making breakfast.

> Go over the All-Stars match in the theatre

When you reach the warehouse that morning you head for the theatre. It’s empty thankfully so you don’t have to kick anyone out. Even better is the recording of the match already on the computer connected to the projector, straight from the Federation.

> Focus on Petunia Company
> Focus on Sunflower Company
> Focus on Dandelion Company
> Write-in

For reference, the members of each company are here: >>4467394
>>
>>4478589

(Should be day 142)
>>
>>4478589
>> Focus on Petunia Company
>>
>>4478589
>Focus on Petunia Company
>>
>>4478589

Back and writing. Sorry about the delay but let's get rolling.
>>
File: OginNaval1.jpg (148 KB, 720x1280)
148 KB
148 KB JPG
>>4478922

> Focus on Petunia Company

You decide to focus on Petunia Company. By composition, Petunia was mostly made up of Ooarai tanks making it perhaps the best place to observe how your team performed.

As far as you can see, there are four different groups you could focus on – the Shermans; Azusa and Rabbit team; Shark team, and your sister.

You watch how the Shermans perform first and you don’t really have any complaints. Throughout the battle, they followed orders well, as expected of a group including the Student Council, and when you asked for fire support, they were able to help you.

Secondly, there’s good old Azusa and Rabbit team. Your protégé performed just as you expected her to. When she was under Kay, she easily managed to coordinate the different schools composing the Company, and then for her brief period in command, she performed perfectly, not hesitating once despite her unsureness when you told her to take command.

You then look at Shark team. You can’t help but feel sorry for them. They try hard to keep up with everyone else that has far better tanks and to an extent they do – they managed to damage one of the easy 8s even if they didn’t manage to knock any out.

Finally, your sister. She didn’t get much of a chance to shine in that last match, but she performs, knocking out several Pershings and damaging the T32. She didn’t however show any leadership, disappointing given her ability as a tanker.

Who do you focus on?
> The Shermans – New Skill – Soldier on – Crit Awareness fails when under a leader (Miho, Fritz, Azusa) are Negated
> Rabbit team – Alpha (fe)male – can boost one of her subordinates to the top of the firing order in exchange for not firing
> Shark Team – David – When against tanks built after it, Shark team can negate 1 penetration per match
> Erika – Leadership training – Put her through the same stuff you’re putting Azusa through – No skill yet
>>
>>4478993
> Shark Team – David – When against tanks built after it, Shark team can negate 1 penetration per match
>>
>>4478993
> Shark Team – David – When against tanks built after it, Shark team can negate 1 penetration per match
>>
>>4478993
>> Shark Team – David – When against tanks built after it, Shark team can negate 1 penetration per match
>>
>>4478993

Writing.
>>
File: ErikaTankery.jpg (95 KB, 748x1069)
95 KB
95 KB JPG
>>4479048

> Shark Team – David – When against tanks built after it, Shark team can negate 1 penetration per match

You focus on poor Shark team. Thoroughly outmatched and outgunned, they fought hard. It almost reminds you of David and Goliath.

To that end, you head out to the warehouse. The teams have just arrived back from general training with Miho and are breaking for their repairs and maintenance

“Shark team!” You call as you walk over. You caught them just in time – before they had a chance to dismount meaning when you tell them you’re heading out again.

“Aye, Commander?” Ogin shouts back from atop her tank. “What be ye needing us for?”

“You did well in that last match,” you start. “Let’s head out onto the range for a little bit, I’ll have you back before first lessons.”

“Aye, hop aboard.” Ogin holds out a hand for you which you grab. She struggles to pull you up for a second before stopping, letting go, and turning around. “Murakami! Get up here!”

The big, for a Japanese schoolgirl, sailor climbs up and out of the tank and takes Ogin’s place. She has no trouble pulling you atop the tank. You climb up and into the Mark IV then head out onto the range.

After an hour or so showing them how best to take a hit and make use of their limited armour you head back. It was a good session and they were receptive, surprising for delinquents.

As you head back to your tank, you end up going past Erika’s tank.

“Hey, you!” She shouts as you walk past. “Guess what!?”

“You’re finally going out with Rosehip?” You guess. That gets laughs from her crew and those that know about the two but it’s evidently not the answer she was looking for.

“No, you dummy!” She retorts. “I learnt something out there! Against the All-Stars!”

“Really? What was it?”

> Shimada style - Moves first against flanked enemies
> Stealth driver – Can only be seen when firing or within medium range of an enemy
> Deadeye - After not moving for 2 turns, Accuracy rolls are auto-successes
> Brawler - 1 awareness auto success in urban terrain/close Combat
>>
>>4479121
>> Shimada style - Moves first against flanked enemie
>>
>>4479121
> Stealth driver – Can only be seen when firing or within medium range of an enemy
Surprise rounds are really good.
>>
>>4479121
> Stealth driver – Can only be seen when firing or within medium range of an enemy
>>
>>4479121

Writing.
>>
File: ErikaCOuchPotato.jpg (68 KB, 1280x720)
68 KB
68 KB JPG
>>4479175

> Stealth driver – Can only be seen when firing or within medium range of an enemy

“I watched Yuzu-chan driving and she’s really good! I was able to see how she did it – manipulating the fuel mix using the throttle by watching the exhaust in the early stages of the battle! Once I knew how to do that, it was just a matter of forcing the knowledge on my driver!”

“It hurt,” the poor boy sighs. You can’t help but sympathise with him.

“That’s pretty impressive, Erika. Figuring that all out from exhaust… I don’t think I could do that,” you admit. Erika puffs out her chest and thumps it with a hand.

“Damn straight it is!”

“You know Erika,” Yuzu says as she walks over. “I didn’t think you liked me that much, or at least not enough to call me ‘Yuzu-chan’.”

“You’re alright,” Erika sniffs, pretending not to care. “What of it?”

“Oh nothing,” Yuzu smiles. “I just thought we’ve not done much, so why not go out together? It’d be fun.”

Erika eyes Yuzu for a moment before nodding, “Alright, but no shopping!”

“Why not?” Yuzu asks.

“Because if you’re dating Fritz you must have poor taste!” She doesn’t wait for your reaction, instead launching herself off her tank and running from the garage cackling all the way.

Little Sisters…
>>
File: Student Council Pyramid.jpg (189 KB, 1181x1748)
189 KB
189 KB JPG
>>4479249

> Ask Anzu what’s next

At lunch, you head to the Student Council office. You knock, receive your ‘enter’ and walk in. As usual, Yuzu and Momo are hard at work will the President is equally hard at work petting Otto and seemingly shirking duty. You blow Yuzu a kiss and Momo a smile as you walk in.

“Hey, Fritz. What’s up?” Anzu asks as you take a seat opposite her.

“Hey, Prez. Not much,” you answer, “I was just wondering what comes next now that the tournament is over.”

“Sure! I already talked to Commander Nishizumi about this, so I’ll fill you in too.” Anzu raises her chair so she’s sitting up and faces you. “In the immediate future, we have two things coming up, a show match and the Unlimited Class. The show match is a tradition for the victor to hold in their city after a tournament win. Chi-Ha-Tan academy approached to ask if they could join the match and St. Gloriana and Pravda requested to be the opposition. If all goes well, we should be holding that this weekend.”

“Alright,” you nod as you consider that. You’ve only fought Chi-Ha-Tan once and they didn’t acquit themselves too greatly, but you suppose they could only improve. “And the Unlimited Class?”

“That’s being held in two weeks in the Mojave Desert, usually we wouldn’t be able to attend because we didn’t get through the qualifiers, but our performance against the All-Stars impressed the organisers enough that they invited us to attend. Commander Nishizumi volunteered you.”

“We’ve already sorted the logistics!” Yuzu chips in. “A cargo ship leaving tonight will ship your tank to Los Angeles and then you and your crew will follow when it arrives in ten days.”

“If you choose to go that is,” Anzu replies. “We won’t force you to go to America, I’m sure there are others that would be willing.”

Go to the USA to compete in the Unlimited Class?
> Yes
> No

If yes – which tank will you ship? (Won’t be available for the show match)
> Werewolf
> Frederick the Great

> Any questions for the council?

That's it for tonight, thanks for playing. Any questions for me then just drop them below and I'll answer in the morning.
>>
>>4479250
>"Wow, thanks guys for letting me know ahead of time in case I had any other commitments with my tank"
>Yes
>Werewolf
>Let werewolf know what's up before he leaves
>>
>>4479256
Also
>How long would we need to be in the USA? Just the day of the match? What day(s) will that be?
Later, if it's on a weekend or we are otherwise unoccupied:
>Invite Yuzu on a vacation with us to the US immediately before/after the Unlimited Class
>>
>>4479256
>>4479259
+1
>>
>>4479256
>>4479259
+1, maybe see about the possibility of last minute upgrades to werewiolf for the unlimited match.
>>
>>4479250
>>4479256
>>4479665
>>4479269

Take Frederick instead. Leave Werewolf for standard matches, upgrade Frederick for Unlimited
>>
>>4479849
Wouldn't Frederick's mobility be terrible and armor protection mediocre against tanks you'll likely be facing in Unlimited? With Werewolf you get decent frontal armor with enough mobility to keep up with the more advanced late war designs.
>>
>>4479849
There are no standard matches left to fight. The only match we'd miss out using Werewolf for is the show match, which I don't care about as much as Unlimited.
>>
>>4479900

Unless we go into Das Finale territory
>>
>>4479972
Even if we do, it's not like giving Werewolf up forever, it'll take like a week at most to get back, very easily in time for any other battles.
>>
>>4479972
That wouldn't be a reason to not take werewolf to the unlimited, though.
>>
>>4479250
Hey QM, I know money isn't much of an object right now, but out of curiosity how much do we have right now?
>>
>>4480267

You personally have about 25 credits

Ōoarai itself has about 130, I’m not at my computer right now but I’ll check when we begin.
>>
>>4479250

Back and Writing, let's get started.

I'll likely end the thread tonight so I can prepare for the show match and such but we'll see how it goes.
>>
File: Staringyuzu.png (42 KB, 279x209)
42 KB
42 KB PNG
>>4480394


> "Wow, thanks guys for letting me know ahead of time in case I had any other commitments with my tank."

You grumble.

“We didn’t want to distract you from the fight with the University team,” Anzu shrugs, dismissing your complaint. “So, do you want to go?”

“Yeah, sure. We’ll go,” you sigh. “I’ll take Werewolf with me.”

“Good stuff! We’ll get him packed up after evening practice. Koyama!” Anzu shouts for Yuzu who scribbles that down.

“How long will we need to be in the USA?”

“You leave on the sixth and arrive on the seventh – the same day Werewolf arrives. After that, you have Friday the eighth to get to the Mojave and the match begins on the ninth, lasting to the 10th. Your flight back is booked for the Monday.” Momo steps in to explain the details.

“Alright, that sounds good. Do you think I’ll have time to upgrade Werewolf before I go?”

“Nope,” Anzu replies, popping the P. “But if you’re looking for modifications for the Unlimited Class then the USA is probably better for it.”

“You’ll have to remove those when you return to Japan though,” Yuzu reminds you. “If you accidentally kept them Werewolf would be DQ’d from participating in Sensha-Do.”

“So, any money I spend on upgrades in America is wasted?”

“We’ll subsidise it,” Anzu promises. “We’re pretty flush with cash right now so you can buy for the Unlimited Class on us,”


“But I expect an itemised invoice,” Yuzu warns in a tone leaving no room for argument.

You can only sigh, “Yes honey…”

>Any final questions for the council?

Evening Practice
> Give Azusa a lesson on something Tankery related
> Tell Werewolf he’s headed to America
> Tell someone about their machine spirit
> Work on a skill with your crew
> Write-in

Evening Free Time
> Find out if someone is free (who)
> Ask Yuzu if she’s able to come with you
> Inform your crew that they’re headed to America
> Do a sport (Volleyball/Sword club)
> Write-in
>>
>>4480448
> Tell Werewolf he’s headed to America
> Ask Yuzu if she’s able to come with you, if she is set up our travel plans (hotels, places to visit, etc.)
>Send a text on our crew group chat that we're headed to America
>>
>>4480454
+1
>>
>>4480448

Writing.
>>
File: RubyJaeger.jpg (432 KB, 1903x3508)
432 KB
432 KB JPG
>>4480577

> Tell Werewolf he’s headed to America
> Tell your crew they’re heading to America
(Since they’re at practice anyway I thought this would be slightly more fitting.)

When you head into evening practice you pause for a second to look at what Ooarai’s Sensha-Do team had become and you’re happy to say you’re proud of it. The fifteen teams at your disposal are all present and almost every single one is slacking. You’re tempted to take them to task over it but honestly, they deserve a small break after the heroic effort they put up to get through the tournament and the All-Stars.

You head over to your tank and sure enough, your crew is doing the exact same.

“Sup, Fritz?” Leo asks from his position on Werewolf’s engine deck. He doesn’t even bother pretending to work as you approach.

“Not work I guess,” you grumble getting a snicker from Max nearby. “Either way, I have exciting news.”

“What kinda news?” Ruby asks popping her head out the turret.

“We’re heading to America to compete in the Unlimited Class.”

“Alright! Heading to the USA!” Ruby cheers.

“That’s in the desert, aye?” Max asks. You nod a confirmation and he considers that for a moment before shrugging. “Well, ‘ave been meanin’ te work on me tan.”

“Werewolf, you hear that buddy?” Leo asks your tank. “We’re headed to America.”

The response is instant.

The second he says that Werewolf comes to life. You’re flooded with anticipation and relish. It’s so strong that you’re almost forced to your knees. Ruby inside the turret is so surprised that she loses her grip and you’re treated to some of the crudest German you’ve heard in a long time.

“Easy buddy,” you laugh as you pat the tank. “It’s still a fortnight till we’re going to be able to fight anything.”

The anticipation slowly becomes slightly more tempered, but you can still; feel it bubbling towards the surface. To your infinite amusement, you notice the turret beginning to click towards one of the Shermans nearby. Thankfully, Ruby in the turret is able to stop him before he can cost you a tank.

Cont.
>>
File: YuzuPJs1.png (829 KB, 1024x768)
829 KB
829 KB PNG
>>4480665

> Ask Yuzu if she’s able to come with you, if she is set up our travel plans (hotels, places to visit, etc.)

After practice, you search for your girlfriend. You find her at the front of the warehouse. It takes very little convincing to get her to come over and even less to convince Erika to spend the night elsewhere when you make a couple of veiled insinuations about what you’re going to do. You make a detour to Yuzu’s apartment to pick up an overnight bag then the two of you head back to yours.

As the two of you settle in on the sofa you decide to broach the topic of her help with the trip.

“Hey, Yuzu. Do you think you could help us with our travel plans? Like hotels and places to visit?”

“I’ve already sorted the hotels, don’t worry about that.,” Yuzu promises. “As for places to visit I’m not sure if you’ll have enough time but I can delay your return flight a day if you want a day in Los Angeles.”

“Sure, that sounds nice,” you nod. “Any chance of you coming with us?

“And spending a couple of days in the desert doing nothing?” She asks. “I love you Fritz, but we’d have a single day together at most and that’s not even taking the paperwork I’d have to do to make up into account. You’d probably be better off taking a member of the automotive club to help with repairs.”

> Offer to help with that paperwork when you return
> Convince her somehow that it won’t be that bad
> Agree and take a member of the automotive club with you
> Write-in
>>
>>4480667
> Offer to help with that paperwork when you return
> Convince her somehow that it won’t be that bad
"We can take a day or two off of school, we've earned it, right? Also, haven't you ever wanted to have an authentic American taco? I hear the ones we get don't compare to those made locally in the US."
>>
>>4480667
> Offer to help with that paperwork when you return
>>
>>4480667

Writing.
>>
>>4480667

>Agree and take a member of the automotive club, but also say you'll help her with paperwork when you get back anyway.
>>
File: YuzuJuicyFruit.jpg (257 KB, 850x1183)
257 KB
257 KB JPG
>>4480748

> Offer to help with that paperwork when you return

“What if I helped you with that paperwork? I’ve done it before so you know I can do it well.” You argue.

Yuzu’s silent for a minute before she slowly begins nodding. “Well, I suppose you did a good job last time. It’ll take more than just a day to get through it though.”

“Then I’ll help you for more than just a day,” you shrug. “Simple as.”

You can tell you’ve at the very least opened her up to the idea of coming, even if she hasn’t agreed yet. You decide to hit her with a killer argument.

"We can take a day or two off school, we've earned it, right? Also, haven't you ever wanted to have an authentic American taco? I hear the ones we get don't compare to those made locally in the US."

“We’ll be gone closer to a week, Fritz.” Yuzu points out. You wince at that but continue your argument.

“My point stands, I’m sure your grades are high enough anyways right?”

Yuzu goes silent again before she lets out a dramatic sigh, “Alright, Fritz. I’ll ask Anzu if I can come but no promises ok?”

“Meh, Anzu loves us. That’s as good as a yes.”

Yuzu ‘hmphs’ at that but doesn’t reject your thesis. It takes a minute but eventually, a small smile grows on her face.

“A burrito,” she says. “I want a proper burrito when we go.”

“Not a taco?” You ask, mock offense in your voice.

“Burritos are by far the superior food,” Yuzu argues with a grin.

“But you can have a taco soft or crunchy!” You protest. “With a burrito you can only have it soft!”

“And why would you want it crunchy?” Yuzu asks. “A flour based -mmmf!” You cut her off by kissing her, your argument very quickly turning into a different kind of battle.

Fin.
>>
File: Thanks for Playing!.png (358 KB, 596x768)
358 KB
358 KB PNG
>>4480805

That seems like a good place to end the thread so let's leave it here.

It’s archived here:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Give it a vote if you can, otherwise stay tuned for the next thread.

Thanks all for playing, this was one of my favourite threads so far.

Any questions drop em below otherwise see you soon!

Twitter: https://twitter.com/rafaelqm1
>>
File: Spoiler Image (160 KB, 1400x1400)
160 KB
160 KB PNG
>>4480811

Attached is the ultimate class map for the next session I made from scratch.

Uni's kicking my ass but I've not forgotten and hopefully, we'll be back in a week or less.
>>
RIP QM, crushed to death by the sloped armor of best girl Yuzu
>>
>>4493556

>crushed to death by the sloped armor of history textbooks



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.