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Welcome to Fallout Nukaloha, a fallout inspired quest set 250 years after the Great War, in a post-apocalyptic Hawaii.

Surf-Rock, radioactive pirates, ghoulish hula dancers, mutated sharks, and all kinds of freaky shit wait for you here.

Let's start the thread with some good music, shall we?

https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z

And now, let's begin!
>>
The pain came to you, sudden like a thousand kicks in your forehead all at once. It wasn't your first rough awakening and surely it wouldn't be the last, but this kind of thing, you couldn't get used to it, it always hurt like hell. You couldn't see where were you; your senses were still numb and slowly coming back together, you couldn't remember much either, whatever you did yesterday it must have been one hell of a night.

Your eyes started to adapt to the sunlight, painful sunlight, hitting against your dry eyes and exponentially augmenting your headache like one giant celestial fuck you. The shapes around you were still blurry and diffused but at least now you knew that your eyes still worked.

With a loud and painful rumble, your stomach growled in a mixture of hunger and acidic indigestion, without being able to avoid it you belched and to your grateful surprised noticed that your senses of smell, taste, and hearing were back, just in time to allow you to hear, smell and taste the acrid half-digested food that rested on your stomach. Nothing like fresh vomit and a brain splitting headache to start the day.

You tried to move away, just a little to puke somewhere else but on yourself. But it was useless, you had been completely hogtied, with a single rope your wrists and ankles had been tied to your back in what looked to be some bondage foreplay. At least, from what you could feel by patting your body you were at least clothed. With a sigh, you clasped your lips and waited for the inevitable, when the puke ascended over your mouth you had no other choice but to hold it and forcefully send it back from where it came.

"H-hello?" You said with your vomit stained lips and barely audible raspy voice. "Is anyone there?"

By the time you ended your question, your senses were completely back to you. You were inside of a flying plane, a ramshackle one at that, surely one built before the Great War and barely kept on a working condition thanks to countless haphazard jury rigs. The plane was a civilian model, one that had been emptied of seats to make it as lightweight as possible. Next to you, there were other bound people, around forty unlucky sods in total, most were humans like you but there were a few ghouls, some psykers, and even a Super-Mutant. They all had explosive collars around them, and even if you couldn't see it you were sure that you weren't the exception. They all seemed to have been drugged like you as they were all peacefully sleeping for now.
>>
>>4504660

A door opened in front of you, from it came to a chubby ghoulette wearing an old and grimy looking cream colored two-piece swimsuit and what clearly was a cheap brunette wig.

"Told you I heard someone speaking! One of them has awoken already!" Said with a voice that attempted to sound sweet but sounded like crystal chunks being blended.

"Then grab the Gene sequencer and start with it!" Answered a somewhat male-sounding robotic voice from the pilot's cabin.

She blew a kiss at him and then searched around until she found a big boxy machine. Whatever was the machine's original purpose it had now been altered and twisted, it had several additional circuit boards, nixie tubes, and several other electronic gizmos slapped to it and tied with colorful cables and a healthy dose of duct tape. She walked towards you swaying her hips in what looked like an attempt at gathering your attention. Now that she was up close you were able to see that her face was caked in cheap makeup and perfume. To be honest, she was even harder to look at than regular ghouls.

"What are you...?"

Without letting you finish your sentence she then plucked a couple of pincers from the device and painfully put them on your tongue and left ear. The thing then came to life and started showing a cascade of green machine code as the different lights erratically turned on and off and the different faulty connections started spewing sparks. Whatever it was doing to you it was annoying and scary, the pincers were now vibrating with a soft electrical charge and slowly becoming warmer and warmer, and the one that was in your tongue kept giving you a stingy and metallic taste that honestly, didn't mix well with your vomit traces.

"Oh don't worry sweetheart. This is just analyzing your DNA and other...stuff to know how valuable you are to us. We have to give you a price after in the slave markets after all. But don't worry, someone as cute as you will surely end getting a high value in the auctions~"

Not long after came a loud ding and the machine stopped.

"Well! According to this, you are as healthy as a horse! Mmh, lucky you! The ones who don't pass the exam are thrown out to become shark chowder you know?"

With a wink, she kissed your forehead and removed the clasps before grabbing a small notebook and a black pen.

"Alright! Gender?"

>Male
>Female
>>
>>4504658
This seems vaguely familiar for some reason.

Well, good luck with your quest, OP!

>>4504664
>Male
>>
>>4504667
I ran it once. I wanted to run it again. And thanks anon. You are cool.
>>
>>4504664

>Male
>>
>>4504664
>Male
>>
>>4504664
>"Alright! Gender?"
Yes.
No, wait, I thought you meant sex.
>>
>>4504664
>>Male
>>
>>4504664
>Male
>>
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>>4504664
>Male

"Oh, no need to answer that hun. I know a strong and masculine stud when I see one." She says, patting and feeling your bound body.

"I was a nurse before the war...well, more of a masseuse really, one of the kinds that gave happy endings. With handsome guys like you, I would even go further~"

Despite being pear-shaped and having visible love handles her fingers were surprisingly thin and boney, especially now that part of her skin had rotten and fallen off.

"C'mon, see this as your special prize for being the first one to wake up. Besides, it's not like that uppity toaster of a pilot is ever going to notice it." She cooed and whispered to your ear, giving you goosebumps, and not of the good kind.

Luckily for you others were slowly coming back to the waking world, any sense of privacy that you might have was now gone.

"Oh well, perhaps later, who knows, I might decide to go in and buy you for myself." She said as she playfully bit your ear lobe and gave a worryingly feral sounding growl.

"How should I call you, lover?"

>Write in a name.
>Voting will close in an hour.
>In case of a tie. The name will be afterwards chosen with a dice roll.
>Joke names will be rejected.
>Each ID can only give one name, if you can you can change your name with another reply but only before the hour has passed.
>Good luck to everybody!
>>
>>4504735
Diego Bonaventura
>>
>>4504735
Pepe Cadena

In b4 a Norsefag samefags their cringy Viking OC name to victory.
>>
>>4504735

Pietro Salvatore
>>
>>4504766
Supporting
>>
>>4504746
support
>>
>>4504770
Support
>>
Rolled 1 (1d3)

Alright, an hour has passed and there is a tie. I'll do a 1d3.

>Diego Bonaventura
1

>Pepe Cadena
2

>Pietro Salvatore
3
>>
>>4504766
>>4504735

Snorri Sturtleson
>>
>>4504735
> Diego Buenaventura

"My name is Diego Buenaventura."

She raised one of her hairless eyebrows in surprise.

"Sounds regal and foreign! Are you mexican? Some kind of spanish prince perhaps? We captured you in Frisco but maybe you are from somewhere else. Did you know that I learned some spanish in high school... let me see... quierro...chiuparte lah poilla... Did I say that right? Anyway, a handsome prince like you shouldn't be a slave, it should be with someone like me dontcha think? You should know that despite what the myths say...I can still give birth! Other ghouls are barren but me, I'm special you know? Someone as special as me should perhaps be with someone as special as you~"

She had suddenly moved from being touchy and annoying to being completely asphyxiating and sexually harassing. There was a worrying undertone in her voice, she seemed to be desperate for a way out, perhaps she just wanted something else besides dealing with slaves and being a participant in human misery.

"Fat chance..." You answered without ever thinking.

"W-WHAT! Is that an insult to my weight! Well, you should know that I used to be the most gorgeous girl in my neighborhood and that I had several married men lust after me and one of them even asked me to run away with him to Vegas. B-but then the bombs started falling, and so did my skin and my hair! I'm still a beautiful dammit! If I don't exercise anymore is because my knees hurt!"

Alright, she didn't want a way out, she simply was plain out mad and with her head filled with Old World Blues.

She huffed and then raised her fist as if to punch you, but then changed her mind.

"Owww, I cannot be angry with a cutie like you. Let's just say that it was the drugs in your system the ones that were talking for you ok?"

She flipped some pages of his notebook and then seemed to find what she was searching for.

"Alright! Next step! Who were you?"

> A journalist:
Asking uncomfortable questions, writing until your fingers ached, and walking the wasteland in the search of the next juicy story. You got your nose all the way into the NCR's corrupt politicians, water barons, and shady criminals. Guess someone got bored of having you snooping around, and decided that kidnapping and selling you to slavery was a quick and profitable way of getting rid of you.

S P E C I A L
5 8 4 6 6 6 5

HP: 180
Skill rate: 13

Barter: 32
Energy Weapons: 21
Explosives: 21
Guns: 17
Lockpick: 36
Medicine: 17
Melee Weapons: 15
Repair: 17
Science: 17
Sneak: 17
Speech: 32
Survival: 12
Unarmed: 13

(cont)
>>
>>4504872

> A street rat:
No rulers! No laws! But also no roof over your head, barely any caps, and often nothing to eat at all. Freedom ain't free after all. You spent your infancy racing barefoot across rusty rooftops and muddy streets. You stole hats, wallets, and purses. You made offerings to forgotten gods. You made too many enemies, trying to run from them you were captured and sold to slavers. The rest is history.

S P E C I A L
4 7 7 6 6 7 3

HP: 240
Skill rate: 13

Barter: 16
Energy Weapons: 18
Explosives: 18
Guns: 18
Lockpick: 33
Medicine: 16
Melee Weapons: 12
Repair: 16
Science: 16
Sneak: 33
Speech: 16
Survival: 33
Unarmed: 18

> A soldier:
You were part of the NCR army, you traveled far and wide and years of patrolling the Mojave made you wish for nuclear winter. Your life was not to ask why, your life was but to do, and die. You saw too many of your friends dead at the hands of raiders, legion, brotherhood, muties, and beasts to want to share their same fate. While deserting you were captured by slavers and somehow now you are here.

S P E C I A L
7 8 6 3 5 7 4

HP: 220
Skill rate: 12

Barter: 10
Energy Weapons: 20
Explosives: 20
Guns: 33
Lockpick: 20
Medicine: 14
Melee Weapons: 33
Repair: 14
Science: 14
Sneak: 18
Speech: 10
Survival: 31
Unarmed: 16

> A writer:
Reading is popular in the NCR, it is one of the cheapest pastimes and requires no electricity. You were a bohemian poet, an aspiring novelist, and you were always hungry. Your weapons were not pistols and blades, but the pen, the ink, and of course the blank, monstrous page. Some of your books reached a certain level of notoriety, and you were starting to make waves, but your debts ended catching you, and you were sold to slavery. Will this be the start of your next chapter in life?

S P E C I A L
4 3 7 6 6 7 3

HP: 240
Skill rate: 13

Barter: 23
Energy Weapons: 13
Explosives: 13
Guns: 15
Lockpick: 13
Medicine: 17
Melee Weapons: 28
Repair: 17
Science: 17
Sneak: 15
Speech: 38
Survival: 19
Unarmed: 34

> A scientist:
Perhaps you were educated at one of the esteemed colleges of Shady Sands or Arroyo. Perhaps you taught yourself, through trial and error and grit. You are a student of sciences, medicine, chemistry, the material arts. You have lived surrounded by pre-war books and tried your best to maintain the old world knowledge and improve upon it. You were exploring an old pre-war library in the search for knowledge and were captured by slavers and taken here. What kind of discoveries will these unknown lands bring to you?

S P E C I A L
6 6 4 6 8 6 4

HP: 180
Skill rate: 14

Barter: 16
Energy Weapons: 16
Explosives: 16
Guns: 16
Lockpick: 16
Medicine: 35
Melee Weapons: 16
Repair: 35
Science: 35
Sneak: 16
Speech: 16
Survival: 12
Unarmed: 12

(cont)
>>
>>4504878

> A Brotherhood initiate:
You had been born inside of the Brotherhood, and had finally ended your training and teachings to become a initiate. You were about to do your first mission, something simple that would give you and your team a taste of the wasteland, a trial of fire of sorts. Afterwards you were to choose if you wanted to be a scribe, knight or lancer. You, along with other initiates went out to the wasteland. It was supposed to be an easy task, gather some samples, navigate using only a map and a compass, find water and food... But then a massive group of slavers appeared out of nowhere, you all fought hard, but their sheer numbers proved to be too much, and you were captured and enslaved.

S P E C I A L
8 5 7 3 6 8 3

HP: 240
Skill rate: 13

Barter: 10
Energy Weapons: 29
Explosives: 14
Guns: 20
Lockpick: 14
Medicine: 16
Melee Weapons: 20
Repair: 31
Science: 31
Sneak: 20
Speech: 10
Survival: 18
Unarmed: 18

> A Caravaneer:
You were a merchant, got yourself a nice Brahmin, a nice cart, and a trade route. You saw your own share of violence and bloodshed, after all attacking caravaneers like you was a quick and profitable way of getting a lot of goods, but you still managed to fend yourself from any attackers and reach your destination to sell your goods. To make a living you have traded with all kind of stuff, from flowers to weapons, but never people, people are never cargo. You were even starting to make good money out of your trade, but then, a massive group of slavers ambushed and captured you and your two hired guns. They did not want your stuff, they in fact burned your caravan and brahmin, they wanted you. People are not cargo, but not everboyd thinks like ou do.

S P E C I A L
5 5 6 6 4 6 8

HP: 220
Skill rate: 12

Barter: 33
Energy Weapons: 16
Explosives: 16
Guns: 18
Lockpick: 16
Medicine: 14
Melee Weapons: 16
Repair: 14
Science: 14
Sneak: 18
Speech: 33
Survival: 33
Unarmed: 18

> A cowboy:
You were born in the wild, and in the wild you stayed. With your posse you travelled between settlements and did the jobs that the locals were too afraid to do. You hunted bandits, offered protection, acted as a courier... and when job was low, well, you also had ways of making caps. Robbing trains, rustling cattle, assaulting travellers, you name it. You were even planning to rob the great bank of Dayglow, but your plans were cut short when a group of enslavers caught you. They separated you from your horse, hogtied you like a pig, and now, here you are.

S P E C I A L
6 7 4 3 7 8 5

HP: 180
Skill rate: 13

Barter: 11
Energy Weapons: 19
Explosives: 19
Guns: 36
Lockpick: 19
Medicine: 19
Melee Weapons: 32
Repair: 19
Science: 19
Sneak: 21
Speech: 11
Survival: 28
Unarmed: 13
>>
>>4504881

> A mere wastelander
You have roamed the endless deserts of the wasteland. Done all kinds of jobs and seen all types of wonders and horrors. You remember ravens winging across the still, orange lands. The distant lights of New Vegas across the dark plains. Countless of strange muttered prayers offered to heedless gods. You don't have a home, the road is your home. It is a hard life, and often a short one, but you made your mark. While exploring some old ruins in the search of anything edible you fell upon a slaver trap and were captured and taken. Many prospectors have met their end at the hands of these people, but you didn't you are a natural survivor. Will this new and unknown wasteland prove to be as challenging as the old one?

S P E C I A L
7 6 5 5 5 6 6

HP: 200
Skill rate: 12

Barter: 15
Energy Weapons: 17
Explosives: 17
Guns: 32
Lockpick: 17
Medicine: 15
Melee Weapons: 19
Repair: 15
Science: 15
Sneak: 17
Speech: 15
Survival: 30
Unarmed: 30

> A government worker
For a time, you served at the Ministry of Peace and Culture. Your duty was to promote and preserve the qualities of the NCR culture, create propaganda that would bring people to your country. You pushed papers, archived old documents, wrote all kinds of reports, and attended to all the ailments that the wastelanders endured, from droughts to strange attacks in cattle or drunken disputes. Learning about laws, convincing people, and finding diplomatic solutions is what you did, and you were pretty good at it.

S P E C I A L
5 7 4 7 6 4 7

HP: 240
Skill rate: 13

Barter: 35
Energy Weapons: 20
Explosives: 20
Guns: 14
Lockpick: 20
Medicine: 33
Melee Weapons: 16
Repair: 18
Science: 18
Sneak: 14
Speech: 35
Survival: 14
Unarmed: 14

(end)

>Make your choice wisely boys!!!
>>
>>4504878
Journalist
or
Street Rat.
>>
>>4504892
Hmm... undecided between Journalist and Government worker.

Maybe leaning towards journalist if there will be a tie.
>>
>>4504878
>A street rat
>>
>>4504881
> A cowboy:
>>
>>4504881

>Journalist

We either worked for a rag or worked a bit too hard. Either is fun.
>>
>>4504881
Caravaneer
>>
>>4504878
>> A street rat
>>
>>4504892
Changing vote to
>Journalist
like it better than street rat
>>
>>4504872
>> A journalist:
>>
>>4504881
>Caravaneer
Or cowboy
>>
>>4504881
Pew Pew! Cowboy!
>>
>>4504892
Street rat
>>
>>4504872
>Journalist

"I...I was a journalist." You say, trying to not share too much about yourself. As a journalist, you know how valuable information can be, especially if it's about oneself.

"Oh~" The ghoulette says. "That's pretty interesting. I used to love those shitty magazine rags that trash-talked about b-grade celebrities. Nothing better than knowing that chums like Vera Keyes had a drug addiction to make you feel better about your shitty life."

People around you start to wake up slowly, you hope that she ends with you soon, and the torture of enduring her stank gum breath falls onto another poor sod.

"Alright.. so far so good! You are healthy and your old work as a journalist might get you a comfy job as a transcriber for a Son of Kanaloa big brass or something, I don't know. Anyway, here's the last question... Age and Race? Now, this is pretty important because this might change your overall value greatly."

>How old are you?
If human or psyker any age between 16 to 55, if Robot, Super-Mutant or Ghoul any age from 16 to +250

>What's your race?
>> Human: Humans are good at adapting to their environment and diplomacy. Choosing a human will grant you acceptance into most factions and settlements. Human characters have also a second chance in life, if they get too irradiated they can become Ghouls, too much FEV and they can turn into Super-Mutants, too many bionics and they might as well call themselves robots, too many strange mutations and they might become psykers.

>> Ghoul: Ghouls are capable of being healed and sustaining from the background radiation. As long as they have radiation they won't need to eat, drink, or sleep. They can also gain mutations that let them use the radiation that they have absorbed and do otherwise impossible things, like regenerate limbs or teleporting.

>> Super-Mutant: Mutants are absolute tanks, unstoppable monsters that won't stop at anything, and they have a taste for human flesh to boot. Hawaiian mutants are different from the ones of the mainland. They can develop a special set of mutations and require a constant intake of flesh to not turn into a mindless mutated spawn.

>> Psykers: Psykers are an extremely rare subspecies of humanity. Nothing knows what creates them, and due to their rarity and infamy, nobody has truly bothered to study them either. Psykers mostly look like humans, but they might have something odd in them, be it strange colored eyes, small nubby horns, or even claws on their hands. Regardless of their appearance, they all have strange and inexplicable powers that many people take for magic.

>> Robots: Before the Great-War, most robots only had a limited version of artificial intelligence, but after two centuries and a half many have developed true intelligence and personalities. They do not require sleep, food or drink, and fuel or electricity will be enough to keep them running. Robots cannot swim, the water gets into their gears and circuits and completely mess them up.
>>
>>4505136
>20
> Human: Humans are good at adapting to their environment and diplomacy. Choosing a human will grant you acceptance into most factions and settlements. Human characters have also a second chance in life, if they get too irradiated they can become Ghouls, too much FEV and they can turn into Super-Mutants, too many bionics and they might as well call themselves robots, too many strange mutations and they might become psykers

Want to go supermutant but human honestly fits the most with our journalist background.
>>
>>4505136
>27
>Psyker
>>
>>4505136
>Human

don’t care about age
>>
>>4505136
>Ghoul
>275 years old

We were a reporter with the Navy Times before the bombs dropped. We spent decades trying to get back State-side to find out what happened to our family.

We eventually managed to traverse the Pacific, but never found them, even after many years of searching.

Now we’ve come back to the only place we can still call home.
>>
>>4505136
Human

Age... let’s say late 20s. Maybe 28
>>
>>4505136
>20
> Human: Humans are good at adapting to their environment and diplomacy. Choosing a human will grant you acceptance into most factions and settlements. Human characters have also a second chance in life, if they get too irradiated they can become Ghouls, too much FEV and they can turn into Super-Mutants, too many bionics and they might as well call themselves robots, too many strange mutations and they might become psykers
>>
>>4505136
>20
>Human
>>
>>4505136

"I'm about twenty, don't know my real birthday, but twenty is a good guess. And I'm obviously a human." You know that some ghouls have cataracts and a really poor vision, but the girl was only mere inches away from you, couldn't she tell that you were a human.

"Well duh." She says, as she writes it all down, clearly annoyed at your snarky sarcasm. "It's just paperwork, no need to be such a douche."

Suddenly, a threatening voice booms over the plane's radio. It was clear and loud enough to be heard even from your position.

"Unidentified vessel, you are flying over Enclave Airspace, change your vectors seven degrees to the east or we will open fire."

The pilot bends down to grab the radio and answer, it was then that you noticed that the pilot is indeed a robot, but a particular one, it was a heavily modified Protectron that lacked legs and was bolted to the pilot's seat, it was one with the plane, and in a sense, you were inside of it.

"Fuck off you patriotic g-men" It started to scream with a screechy and distorted robotic voice. "Suck on my balls of steel and let me make you moan with my big and vibrating cathode tube. Please assume the position and remember! Numbness will subside in several minutes!!!"

The pilot's screams awakened several more of the captured slaves. You slowly shook your head in disbelief, you weren't on a plane, you were in a flying madhouse.

"Shit, it's not like I need a reason to blast off muties and wastelanders." Was the answer from the other side of the line.

Only seconds later a guided missile passed by whistling. Suddenly the left engine violently explodes. The entire thing crumbles and shakes, a dozen gas masks get automatically released from the ceiling. The damage that the missile did was critical, the plane started to fall down into the ocean blue, its right motor was too damaged to sustain itself in the air anymore, crash landing was now inevitable. Since you weren't using a seat belt or any security measure at all as the plane started spinning downwards you all started bouncing across the walls and so did the chubby ghoulette and all the other slaves who were now due for a rude awakening.

Fire and screams, the sound of bending metal and cracking glass.

And then...darkness.
>>
>>4505276

Deep, deep, deep. You once spent an entire month living underground in some abandoned metro tunnels to write an article about some strange ghoul adoring cult that used to operate nearby, and ultimately you ended enjoying the sensation of being protected from the harsh weather by countless tons of dirt and concrete, but this is nothing in comparison with that, even for you the darkness is too palpable and oppressive, almost unbearable. You are suddenly very aware of how small you are. What do they say? That you are nothing but a gear in the machine? You've long been used to thinking that, but now you feel more than ever. You are insignificant, and you will have an insignificant death, you'll become another corpse in the bottom of the sea, shark chowder more surely. Deeper still. As you fall the darkness gives way to an eerie ghostly light. Phosphorescent slugs the size of ponies pulse in the darkness. Sunk ships still illuminate their surroundings with weak lights, countless of skeletal corpses and radioactive barrels glint in their light. Almost too low to hear, a deep slow rhythm throbs. The heartbeat of some immense creature or a feature of the last bubbles of air moving leaving your lungs? Hard to say, too scary to think about.

More people fall around you, some of the slaves had awakened from the impact, a few ones like you were lucky enough to have their binds broken in the fall. Most were destined to sink into oblivion, and die asphyxiated, be it unconsciously or fully awake

It was hard to say for how long you fell and how the hell you managed to survive but somehow you end floating back to the surface. Your first grasp for air feels like a punch in the gut, and the most delicious food that you could ever imagine. The plane was half now sunken into the sea, only the tail and part of the cabin staying above the water. The piloting Protectron is trapped upon his seat, unable to leave as it is bolted to the cabin itself. Slowly the plane went deeper and deeper into the waters, it didn't take him long to short circuit and die violently. There was chaos everywhere, several burning wrecks of the plane floated but they the fire surrounding made it impossible to hold onto them, there were also boxes full of precious cargo items like weapons but they all quickly sank down upon the crystal clear waters. As the seconds pass by more and more corpses start to float around. Close to you, there is the psychotic sexual harasser ghoul, she is trapped under some debris and screaming her lungs out for help. You try to swim towards her but your muscles are completely sore from being bound for so long, and the burning debris that separates you two make it impossible to reach her anyway. She looks at you with fear in her eyes but in the end, the two of you know that she is doomed, and soon enough the entire plane sinks and drags her down, but not before blowing you a kiss with what could have been her last breath.
>>
>>4505277

Unable to stay afloat you once more fall down, deeper and deeper, this time you won't find the light at the end of the ocean, you are sure that you will die far before that. Your body burns, it feels as if it were frozen and melting at the same time. Your brain is screaming in desperation, sending your body countless of stress signals in a hopeless attempt at giving you a chance of swimming back into the surface. But nothing but a weak twitch comes out of your fingertips. Slowly, you close your eyes one last time.

Then, something starts pulling you up. Weakly you open your eyes and see a netting around your body, a thick rope net that had caught you along with several other crates and countless corpses. The net went up and up, until you were once more back above the water.

Had it been good luck? Only time would say.
>>
Alright guys, I'll end it here for today. It's almost 2 am for me.

>Feel free to ask questions, I'll answer them all tomorrow morning.

I really liked this thread, even if we only did chargen. It was really cool, you guys were awesome.

Thanks for playing!
>>
>>4505136
>25
>> Psykers: Psykers are an extremely rare subspecies of humanity. Nothing knows what creates them, and due to their rarity and infamy, nobody has truly bothered to study them either. Psykers mostly look like humans, but they might have something odd in them, be it strange colored eyes, small nubby horns, or even claws on their hands. Regardless of their appearance, they all have strange and inexplicable powers that many people take for magic.
Some kinda mutation that'll help us with our job like adaptive camo or pheromones
>>
>>4504658
You're back!
>>
>Didn't choose cowboy
Man...
>>
>>4505369
Disappointing. Would love to see a cowboy in this environment
>>
>>4505487
Maybe we can become one?
>>
>>4505523
I don't think Hawaii is good cattle country.
>>
>>4505584
You'd be surprised, back in the 90's almost all of the beef Hawaiians ate was locally raised. The number's dropped significantly since then, but there's still ranchers on the islands. If Hawaii was spared the worst of the fallout, they could have relatively unmutated cattle
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>>4505369
>>4505487

Sorry, but Journalist was the most voted option. But since we are from the American west, we might have a little bit of Cowboy inside of us as well.
>>
>>4505280

The netting drags you like a leaf in the wind. As you are violently pulled you feel like a complete fool. During your journalistic past, you had been warned several times about being too nosy and annoying with your investigations, and now you have been got rid off. Not with a bullet, but with a slave collar around your neck and a plane ticket to a place thousands of miles away from your beloved San Francisco. You have been told over and over that the NCR, despite being far from perfect, it is several times better than the untamed wastelands. And now, you might finally see it for yourself. What kind of horrors awaits you in Hawaii?

Well, you are being too optimistic, even if a fishing net has caught you and is pulling you upwards you might still die before reaching the shore. The countless drowned corpses around you are proof of it. You tried to move but nothing but unbearably painful cramps came from your bones and muscles. A mixture of blood and bubbles started to escape from your nose and mouth, you were completely done.

You were almost at the surface now. Above lied the sun, calling for you with its warmth and its hope bringing light. Under you lied a blanket of cold darkness, and under that, hell. The Great War had sunk thousands of nuclear warships and submarines onto the seafloor. Countless radioactive hotspots lied down there along with creatures that were fearsome and nightmare-inducing even before the war mutated them, several of which were in the net along with you and were angrily shaking or feeding on the nearby corpses. Hopefully, you would get pulled up or drown before some two-headed shark or giant mirelurk decided to use you as an appetizer.

Slowly, the sun became bigger and bigger. Its white light surrounding the dark waters and engulfing you in a hug. Was this death? Did you perhaps die and is this the tunnel with a light thing that some people with near-death experiences have mentioned to witness?

No.

An old tugboat had caught you with its fishing net and dragged you out into the surface. You were so exhausted that you didn't even feel it pulling you up. Weakly you smile and wink at the cloudy sky above. Were you captured by hawaiian fishermen, or did you end at the hands of pirates or worse? Did you escape a hellish future just to fall into another hellish end?
>>
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>>4505810

Luckily for you, the people that dragged you from a watery grave were good and benevolent. After seeing that you were barely breathing the fishermen took you towards their dormitories where they took care of you while you slept like a newborn. When you recovered you slowly arose from your slumber incredibly hungry and thirsty. Between being drugged and kidnapped, becoming a castaway for who knows how long, and this exhaustion induced nap you might have spent a few days without any clean water or food.

There were spent stimpaks and rad-away bags around you. You must have gotten really hurt and soaked a lot of rads while underwater. After waking up you noticed an old ghoulish captain sitting next to you with a steamy cup of soup. He wore old raggedy clothes decorated with medals of several types, most of them being too damaged to read or clearly made from cloth and Nuka-cola bottlecaps. He was peacefully reading some old romantic novella while smoking from a pipe made from rotten wood that was nearly completely encrusted with salt. The moment he notices that you have woken up he leaves his book on one side and gladly gives you a nearby cup with the hot and steamy soup. The soup is thick and dark, with rich smelling steam coming out of it and pieces of what seemed like tatos and Cram chunks floating.

"Name's Saltgut, seems like you had a rough day eh champ?" He says with a voice that sounds like someone who was gurgling a mixture of spit and chewing tobacco.

>"Where am I?"
>"What happened?"
>"Are there any other survivors?"
>Other question: Write in.
>>
>>4505811
>"What happened?"
>>
>>4505811
>"What happened?"
>>
>>4505811
>>"What happened?"
Nukaloha lives! Glad to see you back Axsisel
>>
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>>4505811
>"What happened?"

"By the looks of it..." The old ghoul says as he pats your rusty explosive collar with his salt-encrusted pipe. "You were captured and were about to be delivered, perhaps to the Sons of Kanaloa, perhaps to the High Evolutionary. I don't know. I think that the plane flew over Enclave airspace, we are pretty close to their turf. And they blew it up. You are the only survivor that we picked up, the rest either died in the fall, drowned, or were munched by the local marine fauna. Perhaps a Sha-mano, or maybe a Ghoul Whale... hopefully not the Gillfolk."

Your breathing accelerates. The Enclave? You know that the NCR attacked them in 2242, the Enclave tried to release a virus that would have killed every mutated person in the world, more than 99,9999% of the global population, and they along with a group of ragtag adventurers and the Brotherhood of Steel destroyed the Oil Rig where they were stationed. Afterward, they ran away eastwards, and the few ones that stayed behind went into hiding and were hunted down if discovered. Why are they here?

Before you can even notice it you space out, the old ghoul continues slowly speaking about names and things you don't know about. Sha-Manos, what the hell are those, some kind of weirdly mutated creature endemic to the Hawaiian wasteland?

Then, Saltgut once more pokes your rusty explosive collar with his pipe. This suddenly brings you back to focus.

"What' the hell are you doing?"

"Jeez, pay attention kid. I was saying that the circuits and explosive charges are surely soaked, broken, and rusty beyond use. But that you should get this thing out anyway, just in case. Walking 'round with that might give the folk the heebie-jeebies."

>"Can you help me remove the explosive collar?"
>"I'm new in Hawaii, what should I know before I get off?"
>"You mentioned Sha-Manos, Gillfolk, and Ghoul Whales, what are those?"
>Other question: Write in.
>>
>>4505934
>"Can you help me remove the explosive collar?"
>"I'm new in Hawaii, what should I know before I get off?"
>>
>>4505934
Just ask all of those questions, in that order.
>>
>>4505934
>>"Can you help me remove the explosive collar?"
>>
>>4505934
>>"You mentioned Sha-Manos, Gillfolk, and Ghoul Whales, what are those?"
>>
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Sorry for the delay folks. The next update is going to be huge.
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>>4505934
>"Can you help me remove the explosive collar?"

"Nope." He says dryly, with a short laugh as he closes his book and gives you instructions to start the soup.

"Nothing at all?"

"Look, kid. We don't know the yield of that thing. None of my crew dared to take it off from you and I'm brave, but not stupid. We have turned off most of the ship's electronics and radios to avoid any signal interference or whatever that might make it go boom. If it explodes and damages our hull this old girl will go down and drag us with herself. And as you now know there are many nasty things under the waters."

"So... my only option is to continue with my life and pray for this thing to never explode?" You ask.

"Well, we will dock in a couple of weeks. Work for me in the meanwhile and I'll give you enough caps to find someone that will be able to get rid of it, perhaps."
>>
>>4506091
>"I'm new in Hawaii, what should I know before I get off?"

"Uh, alright, there's the island of Ni’ihau. Not much to tell about it, the place was for native Hawaiians before the war, it was barely civilized, and after the bombs, not much has changed. The locals have turned tribal, and xenophobic, they don't know what the hell happened really, but they have seen Ghouls, Super-Mutants, and other wasteland fauna, so they believe that the outside is filled with demons. Can't blame 'em really. They have covered their coastline in deadly traps as well. Some say that an unexploded nuke fell on the island and that they have started to adore it as if it were a god of some kind. Crazy people, I tell ya, best to avoid the island."

You make a mental note out of it and nod softly.

"There's Fallen Horizon, it's an aquatic city located some miles away from the coast of Ni'ihau. It is formed by three old warships that have been linked together with the use of several chains, bridges, and tunnels. It is self-sufficient and can even use its engines to change from the position. It is one of the few areas of Hawaii where the quality of life is comparable to Pre-War levels and this has made it highly desirable to the nation-state of Ohana, who has asked to annex it several times to no avail. Fallen Horizon maintains its desire to be independent and even threatened to use its nuclear torpedos, albeit some people from Ohana believe that it is an empty threat and that the torpedos don't exist really. It is a really small yet powerful settlement, they barter with foreigners, but good luck trying to get a place to live in there, it's almost impossible."

Fallen Horizon reminds you of Vault-City, and its infamous citizenship tests to keep mutants and ignoramuses away.

"Next island is Kaua’i. The place had a massive defensive system built on it, and it is said that they helped to stop plenty of nukes and other missiles. After the war, the local population was united under the remnants of the USA military and hid in underground bunkers. But that was centuries ago, they resurfaced again a lot of years ago. Due to the countless ammo and equipment left on the island and the militaristic nature of their leaders, a warrior-like culture has developed in the place, and most of the people in there have become bodyguards, soldiers, mercenaries, adventurers, you name it. As long as you are good with a gun, you'll be welcome there."

The Gun-Runners would love to visit this place. You think to yourself.
>>
>>4506094

"Well, let's see. There's the island of O’ahu, it's controlled by the nation-state of Ohana. They tried to rebuild and recreate the old world, democracy, freedom, equality, all that stuff. It went well for a short while, but after a set of wars against the High Evolutionary and other groups they have ended pretty damaged and impoverished, the country is a shadow and a far cry of its former self. And then' there's the deal with the Enclave. They appeared around 80 years ago, they came with submarines from the mainland, installed themselves in some old bunkers, and after several years they took advantage of Ohana's weakened state and forcefully coup d'etat themselves in the government. Many laws have been changed since then, psykers, ghouls, muties, and robots have become second class citizens. If you ain't a pure human, you can kiss your ass goodbye from working in the government or having a nice job and a big house. Still, the island is still the center of the Hawaiian wasteland, Honolulu is still the biggest city in all of the islands, and many people go there in the search of a better life."

Ohana sounds a lot like the New California Republic. Luckily the NCR repelled the Enclave and avoided their dictatorial ways. Sadly, repelling them pushed them into Hawaii instead, and eastwards, who knows what kind of atrocities they might have done in other areas of the mainland.

"Close to O’ahu is the PMV Valdez. It's a big cargo ship turned warship, many people live there and the area is surrounded by mines and they don't take too fondly of strangers. A foreigner group called the Brotherhood of Steel controls the place and in fact used the ship to come here all the way from the mainland. Maybe you know about them? I haven't dealt with them much, only bartered a couple of times really."

The Brotherhood is here as well, why?

"There's also Moloka'i. It's a jungle island, full of deadly creatures, nothing good in there really. I've docked only once and it was because I needed wood desperately. I along with my crew got down and started chopping trees. And some inhuman screeches came from the greenery ahead. We ended taking what we could and leaving quickly. The place is bad juju."

Probably superstition, you don't believe much in magic and curses. But you still take note of his words.
>>
>>4506096

"Next is the island of Lana’i. The entire island is controlled by the Sons of Kanaloa, they are a mercantile group that only cares about the money, and will trade anything with anyone as long as it is profitable. They might be the ones that tried to buy you as a slave. Their factories are full of slaves who are worked to death. They are very rich, very powerful, and very technologically advanced. The Sons of Kanaloa have a monopoly in vehicles, robotics, gear, and weapons. If you find a piece of tech and it isn't pre-war, it will be built by them. They are ruthless and cultists like venerating technology and the volcano of their island. Keep away from them if possible, they won't look at you and see a person, but an object to trade with. They like outlander slaves like you, they think that you guys are not as prone to escaping, because you don't know the land that surrounds you, foreigner slaves are even more valuable. If you bring here someone who doesn't even speak the language then their chances of attempting to escape will be close to zero. Fucking diabolic I tell you."

There's nothing similar in the NCR. Perhaps this place is truly worse than in your homeland.

"Uh... oh yeah, next is Kaho’olawe. It uh... was used as a testing ground for experimental weapons and bombs before the Great War, so the place didn't have any real military significance, and wasn't targeted. Ironic isn't it? The most bombed island was the least bombed island. Anyway, the place remained empty and lifeless for a century or so, but then several adventurous people started building colonies and farms there. It's a good place, a real post-war culture, you won't find any wrecked cars, Nuka-Cola advertisements or any other memento of the past in there. It's a calm island, there are some raider groups, but you know."

You have seen settlements built after the bombs, their adobe and clay houses being starkly different from the steel and concrete buildings of the past.

"Next is the Old World Mourn. Don't go there. Even if you ask me to take you there, I won't do it, the place is nothing but a wretched hive of scum and villainy. It's home to raiders and pirates. Nothing good ever happens in the Old World Mourn."

Alright...
>>
>>4506098

"There is Maui. They were heavily targeted by the nukes but the defenses of Kaua’i spared them from the worst. The people there at first believed to be the only survivors from the war, and united together, but then, months later, refugees from the other more damaged islands started to come, and soon the food and medicine reserves started to run dry. The locals fought with the refugees, and all the damage that was avoided during the bombings was instead dealt with during the following weeks as the riots and violence escalated. The place has calmed down since then, turned as crappy as the rest of the islands, their pristine condition didn't last long. The place is good to live in, but they still feel somewhat resented and might give you a stink-eye if you mention being a foreigner."

War, war never changes, you have many times questioned how is it possible to be able to go to war, after the Great War. Everybody born after the bombs is a witness of how terrible fighting can be, yet the lesson goes over their heads. Several years ago the NCR tried to annex New Vegas and ended spreading too thin, becoming too weak, and the Legion gave them a really bad time.

"And finally there's the great island of Hawai’i. The place is covered in thick jungles, deadly swamps, deserts, you name it. It is full of Raiders, tribals, pirates, and all kinds of deadly flora and fauna. The place is controlled by the High Evolutionary, a Super-Mutant cult that believes that they are the next step in evolution, that their leader is a living god, and that only by suffering can one ascend. The locals are constantly warring with each other, they believe that if they die in battle they will reincarnate as something more powerful. Die from old age, rad poisoning, or illness and you will descend in the ladder, and be born as a radroach or something equally pathetic. They will attack anyone that isn't part of their small group, so getting on the island is a death wish, and all of the locals will try to murder you. There are legends about a yearly ritual where the strongest of each tribe and band is gathered and forced to endure several deadly trials, and the survivors are allowed to become Super-Mutants like them. They are way more powerful than one might believe, their leader has absolute control over their zealous people, and he has proven that he can rally them all and stop them from killing each other to instead focus their violent tendencies into attacking other targets. They had been at war with Ohana, and despite their advanced technology, military tactics, and other stuff, Ohana lost, hard. The High Evo managed to kidnap many unmutated citizens and used them to create Super-Mutants. Some have managed to return to their old homes, and are now feared and mistrusted second class citizens... poor people."
>>
>>4506099
>"Where am I?"

"Oh." He says patiently. "About a hundred miles from the southeast coast of O’ahu. Fish banks are plenty around here and very irradiated to boot. But we are bordering Enclave territory, so there can be mines or missiles aiming at you. That makes other fishermen nervous. Their loss."

"Aren't you afraid?" You ask.

"Nah, I know my bounds. We are good."

>"You mentioned Sha-Manos, Gillfolk, and Ghoul Whales, what are those?"

"You truly are new here, don't you have any of those in the mainland. Sha-manos are mutated sharks. They are several times bigger and more vicious than their pre-war counterparts and are known to be able to devour a whole person in one bite. They are so big that there are even combat knives made from their teeth, they are pretty expensive but a helluva conversation starter. Due to their big sizes and mutated DNA they might suddenly die from an explosive heart attack thought."

"Explosive heart attack?" You say incredulously.

"Yeah! I've seen it! They get so angry and excited that their hearts literally explode. If you are ever followed by a group of 'em consider yourself lucky if that happens because then the other Sha-Manos will cannibalize it and give you a chance of escaping."

He moves the salt-encrusted pipe across his old teeth and nods passionately.

"Bound Sha-Manos are worse in my opinion."

"If they are bound, how can they be worse?" You ask, starting the soup and feeling better with each spoonful.

"Bound yes, but not imprisoned. Bound Sha-manos are the result of someone killing a pregnant one and taking the stillborns for themselves. These lil fuckers can be raised to maturity but will never grow as big as if naturally birthed. Most of the people who do this are pirates or tribesmen, evil, evil folk... they also add several chains, spikes, blades, and metal straps to keep them in a constant state of pain. They are used as a way of defending a position or attacking smaller ships, there are even tales about Bound Sha-Manos that had Mini-Nukes and Frag Mines strapped to them and were used to sink submarines. Nasty stuff I tell ya."

"Wow... I've heard of suicider Super-Mutants but this...." You reply trying not to make a mental image of a gigantic kamikaze shark.
>>
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>>4506100

"Then there are the Gillfolk. The name's kinda descriptive. People with gills and strange looks. They live underwater, think of mermaids of old fairy tales, but worse, way worse. Webbed fingers, sharp tails, almost transparent skin. Creepy stuff, for real. And to boot, most encounters with them have been violent, they don't eat human flesh, but have no qualm in killing the people that have fallen into the waters, you have been lucky of not have been found by one of them. They are so feared and disliked that it is even considered a bad omen to see one swimming under the moonlight. They are not wild thought, they can speak like you or I and have been known to use modern technology like harpoon guns or explosives. If you see one do not listen to them. Nothing good but fish comes out of this sea and they aren't fish."

"Yeah, right, perhaps you have read too many Grognak comics."

"Your funeral kid." He says shrugging, his old bones cracking with each movement.

"And the Ghoul Whales, are they real too?"

"Eh, I'm with you on that one. Some people have mentioned seeing them, even in places as far as the Commonwealth. Never seen one meself."

"Well, thanks for letting me know in the friendly marine fauna of Hawaii. Now that I'm in a ship I feel way way safer." You say with as much friendly sarcasm as you can.

"That's the spirit kid!"

You laugh with him and end the soup.

"So, you feeling better? Want to meet the rest of the crew or have a tour around the ship?"

> Yes, take me to the rest of the crew, I want to thank everybody who saved me.
> Show me the ship, I want to walk and stretch my legs a little bit.
> I want to rest a little bit more, wait until tomorrow at least.
> Other options. Write-in.
>>
>>4506102
> Yes, take me to the rest of the crew, I want to thank everybody who saved me.
>>
>>4506102
>Yes, take me to the rest of the crew, I want to thank everybody who saved me.
>>
>>4506102
>Yes, take me to the rest of the crew, I want to thank everybody who saved me.
>>
>>4506102
> Show me the ship, I want to walk and stretch my legs a little bit.
>>
>>4506102
>> Yes, take me to the rest of the crew, I want to thank everybody who saved me.
>>
Sorry guys I was planning to add another reply today, but things happened and now it has gotten pretty late for me, so I will end it for today.

Are you enjoying it so far? Are you liking the pictures that I add every now and then?

You can also feel free to ask questions if you guys want.

>Thanks for playing!
>>
>>4506462
>Are you enjoying it so far? Are you liking the pictures that I add every now and then?
Although I just came here: yes and yes. Care and effort always a plus in my book, though what I really want to do is explore the world building here.
>>
>>4505811
>"What happened?"
>>
>>4506102
> Show me the ship, I want to walk and stretch my legs a little bit.
I don't really want to stick with the crew this time, we kinda ditched them last time. I'm gonna miss Dill.
And shit, you should have choosen a high endurance character, now we won't get many enhancements. Or the caravaneer, luck's always OP.
>>
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>>4506578
Eh, we can make a sniper/trader build with these stats if we invest the skill points in Guns and Barter

Hopefully we can find someone like best girl
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>>4506638
>nobody ever notices me... but they notice the Pip-boy light.
>>
>>4506638
>Barter: 32
>Energy Weapons: 21
>Explosives: 21
>Guns: 17
>Lockpick: 36
>Medicine: 17
>Melee Weapons: 15
>Repair: 17
>Science: 17
>Sneak: 17
>Speech: 32
>Survival: 12
>Unarmed: 13

Well these are our current stats, with us being proficient in barter, speech and Lock picking. We are also slightly better in energy weapons than regular guns.
>>
Sorry guys, my computer is givin me trouble, next update might take a while.
>>
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Sorry guys. Computer continues getting blue screens every now and then. And every time it happens the picture I was editing or the reply I was writing get erased. No updates until I can solve this
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>>4507510
Null sweat OP, we’ll wait for you.
>>
>>4507510
Hope things go well
>>
Alright guys. Managed to boot an old computer that I had lying around. This piece of crap runs like shit, half of the keys don't work and doesn't has photoshop. So no edited pictures for a while. Writing now.
>>
Add this cute girl Evelynkley on snap chat
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>>4506102
> Yes, take me to the rest of the crew, I want to thank everybody who saved me.

You slowly leave the soup away and remove the tattered blankets over your body and see bandages, balms and wrapped plant leaves covering your body.

"You got hurt badly, and soaked some nasty rads. Good thing I know a trick or two to stay healthy 'roun here." He says with a coarse laugh as he pats your shoulder.

With every movement your muscles ache and hurt, you can see some nasty bruises and even a new scar or two.

"Wow, hold up buckaroo. Are you sure you are fine to walk and move? You just woke up from a crash landing." You nod and Saltgut gives you his hand, and with his help you finally get on your feet.

The ship you are at is old and rusty, it is clearly pre-war, possibly one of the last working ships of this model. More than two centuries have passed since the Great-War, the mighty machines that they built are starting to break down and fail at an alarming rate. People are resourceful, they have learned to fix what breaks, first they used spare pieces and the right tools, and when those ran out scrap and jury rigging did the trick. But now, even those are failing and becoming impossible to fix. Every day a new thing breaks down, and there is nothing that can be done to get fixed, every day more and more old technology gets lost. Seeing an old beast like this is impressive, but sad. Some day it will break down like everything else, no matter how hard they try the rate of degradation will outpace the rate of reparation.


"I know what you are thinking. You look like I do when I think about this dear lady. You are wondering how can this rust bucket continue floating and how long it has until it finally breaks down right?" The captains says, with a hint of sadness and melancholy on his voice.

"I have been sailing this beautiful tugboat for centuries already. I have witnessed crewmembers come and go. I don't know how long will she have. But I have learned to love every single rusted inch of her body. And when she goes down, I will go down with her. But that won't be today. So c'mon, walk with me, let me show you my beloved Rustbucket."

You two slowly leave the nursery and walk across the corridors of the massive tugboat. Despite of its old age and the rust the ship was heavily decorated with old posters, tattered rags and flags, oil paintings, string lights and even mosaics made with old sea shells and small rocks. Overall, the place looks really homely and comfy.
>>
>>4508484

"What exactly do you do here?" You ask.

"We fish. But sometimes fish banks are too small, too irradiated, too mutated. So we look for underwater junk and trash, we sell the valuable stuff, use what we can for repairs and keep the rest to make art projects or small trinkets like necklaces, earrings and so on. It's good to keep us sane and entertained, and sometimes when we have too many of them we can even sell them up for good caps."

"Uh. Interesting." Despite being surrounded by irradiated waters flooded with all kinds of monsters, people here manage to stay positive and cheerful. This would have made for a great journalistic article... for the NCR readers. You doubt that the local folk would be interested in this.

"Oh by the way, the net caught several things from the plane. Most are in a pretty bad condition but you can get some." Saltgut says, as he picks a box that he had prepared and left outside of the room.

>Choose one for each:
Weapons:
>A scratched and chipped knife (Strength)
1d4 Damage

>A set of bone made knuckles (Strength)
1d6 Damage

>A salt encrusted Laser Pistol (Perception)
1d4 Damage

>A rusty revolver (Perception)
1d6 Damage

Outfit:
>Oil Stained Utility Coveralls
Light Armor, 2 Damage Resistance, +2 Repair.

>Bullet hole covered Leather Armor
Light armor, 4 Damage Resistance

>Padded army clothes
Light Armor, 3 Damage Resistance, +1 to Guns and Survival

Accessory:
>Homemade Gas Mask:
+2 Radiation Resistance

>Engraved Lighter:
Gives a small light source and allows you to light dynamite or cigars.

>Half melted Geiger Counter:
Emits an acoustic alarm in proximity of radioactive areas.

>Game console:
A portable Rob-Co FunBoy 2000. It can play holotape games. It will entertain you from time to time and allow you to regain a small amount of sanity. Comes with Atomic Command included.
>>
>>4508485
>Laser pistol
>Leather Armor
>Geiger counter
>>
>>4508485
seconding >>4508520
>>
>>4508520
+2
>>
>>4508485
>A rusty revolver (Perception)

Revolver is cooler and gives cowboy vibes like some anons wanted

>Bullet hole covered Leather Armor
>Half melted Geiger Counter:
>>
>>4508485
Revolver, Military Clothes, Geiger Counter.
>>
>>4508485
>A rusty revolver
>Padded army clothes
>Engraved Lighter
>>
>>4508485

You grab the salt encrusted laser pistol, the bullet hole ridden leather armor and the half melted Geiger counter. The pistol was clearly taken from the bottom of the ocean, it's still wet and smells of the sea, the armor was obviously taken from a corpse, one that didn't suffered much by the looks of the holes and their positions, whoever used to wear this, it died quickly, but not painlessly, and the half melted radiation detector? Well, it has been clearly melted due to insane amounts of rads. These three items would be considered cursed or bad omens for more superstitious people, and even if you are not that kind of person, well, they still creep you out. Still, they beat the underwear and bandages that you are currently wearing, so they will have to do.

After quickly changing Saltgut continues with his tour, turning a corner and leading you towards a small open area that had a kitchen and a few couches along with a jukebox, a couple of radios and a small coffee table littered with old comics, empty candy wraps and spread cards.

On the kitchen a small asian man works with the knife, grabbing fish from a nearby barrel and masterfully chopping them up in small pieces. With the twist of his wrists he removes bones, eyes, and bumpy tumors as if they were nothing, throwing the carcasses and remains into another barrel. The man barely looks at you, only giving a quick glance before returning to his duty. He is wearing tattered rags, and oddly enough, a couple of urns rest on his back, tied to his chest and shoulders with ropes.

"That's Shang, our cook. The soup you ate was made by him. He's the main reason as of why we haven't died of scurvy or rad poisoning. He prefers working with fish, but will cook anything we bring him. Never play five finger fillet with him, he never loses, never."

With a grunt Shang smiles and nods.

"Here we have Seabreeze" Saltgut says, softly patting a man taking a nap in one of the couches. "He's the artists of the ship, helps with the fishing, repairing and whatnot, a jack of all trades, and whenever there's some free time he likes to gather whatever junk we have around and work in some artistic project. He's a good kid."

Seabreeze is an odd looking man. His hair was long and had blonde roots, yet his ends are seaweed green in color, and they did not look dyed, they were naturally green. His face is also covered in freckles, but they were not the typical brownish freckles, they were bioluminescent and weakly shone under the light at certain angles, sparking as he softly snored.

One of the radios was on, playing a song of some kind. Up until now you had never listened to Hawaiian music stations, you didn't had the chance, but it was good to know that this new wasteland, despite of all of its dangers and risks, still had the time to play on some music.

https://www.youtube.com/watch?v=3_rVjPPS09g&list=PLx1_zV97wi1ZmAifIz6ImvzA6TNwHbOK3&index=8
>>
>>4508750

"And that was Chuck Berry's promised land folks! Tell me, have you found your promised land? It is somewhere out in the wasteland friend, search for it, make it your home, find somewhere to share it with and build your own future! That's what I did and look at me, playing songs and speaking to the waves for years baby! Here at Rainbow Jack's Radio Shack we only play the best tunes, next is Na Hana Nui A Maui by the always great Mark Keali'i Ho'omalu!"

You softly smiled, it was pretty ironic, not in a good and funny way, but ironic. You had been lured into hawaii after giving a hint about a ring of slavers working in the Frisco docks. The hint was true, they were working after all, but it was also a trap to get rid of you. Your last journalistic investigations had put several NCR politicians in hot water. You were mad of course, they had tried to get rid of you, but they failed, perhaps you might never set a foot in San Francisco ever again, but who knows, this place might be your Promised Land indeed.

A distant toilet flush was then heard and from a nearby room a grizzled man came out and quickly sat on the free couch, giving you a quick nod before popping open a beer bottle and drinking it.

"That's Dillinger, he's also a mainlander, came from... the Commonwealth you called it? He's been with us for a year only. Good man, hell of a deadshot with laser weapons. He's also into tinkering, so he helps keep this beauty afloat as well. Not a man of many words."

Dillinger gives you a nod and grabs one of the old comics.

"Where are the others?" Asks Saltgut.

"Aurore, Rickard and Kahuna are on their class. They should be done soon."

The captain nods and indicates you to follow him. He takes you towards the ship's sleeping quarters, where everybody but the captain sleeps. After getting inside you see a room with bunk beds and hammocks, in a corner there is a set with children's toys, chalk of different colors and old books. The room was with the lights off and only a couple of candles illuminated the area.

"Very well Rickard, now Kahuna, answer me this, what is the capital of Venezuela?" A robotic voice asked.

As you got inside you saw a couple of persons in one of the bunk beds, a little girl on the top one and an adult and muscular man in the bottom bed. Next to them there was a Ms.Nanny robot painted with crayons and covered in cute and glittery stickers.

"Ahem." Says Saltgut, announcing their presence. "This is Aurore, our nurse, and she also acts as a teacher for Rickard and Kahuna. She knows a lot of things, so feel free to ask her anytime about anything. She was also the one that resuscitated you, took care of you and healed you back, so you better be grateful. Crew, this is Diego, our newest recruit."

"Nice to meet you all, you say."
>>
>>4508751

The little girl returned you a nice and bright smile, she had to be around twelve years old, and clearly of pacific islander ethnicity, Rickard looked older, he was clearly an adult, and looked mixed, hard to pinpoint a clear ethnicity on him.

"Rickard is our muscle, he's the one that mans the harpoon when we find a big catch, and the one that pulls the nest when it gets stuck. Kahuna is our little girl, we adopted her a few years ago, she is a tinkerer and is the one that does most of the repairs around here."

"Hey there!" Says Rickard, with a deep and guttural voice that somehow, sounded sweet.

"It's getting late, so we will all go to bed soon enough, feel free to talk with any of us or if you prefer to rest then go back to the nursery. Tomorrow we will work hard. I won't make you do the hard stuff until you are fully healed, but just so you know we will wake up at six am sharp, so you better be well rested. Aight, everybody I'll be in my cabin. See you." Saltgut says as he nods softly and heads back.

> Talk with Shang, his ability with knifes is impressive, and you are curious about the urns that he was carrying on his back.
> Talk with Seabreeze, his artistic ability turned this ship into something marvellous and cozy instead of depressing and cold, you are sure that speaking to him will be...interesting to say at the least.
> Talk with Dillinger, he also came from the mainland, why is he here? You are curious to know.
> Talk with Aurore. She was the one that took care of you, and she seems to know a lot, if you have any questions about Hawaii she might be the one able to answer it.
> Talk with Rickard. If he's an adult, why is he taking class with the little girl? He seems kind of slow, perhaps if you speak with him you might discover if something is truly wrong with him.
> Talk with Kahuna. She seems sweet and might be the easiest one to befriend, having her become a friend might help you befriend the others around here
> There will be plenty of time tomorrow, go back to sleep.
> Other options, write in.
>>
>>4508754
>> Talk with Shang, his ability with knifes is impressive, and you are curious about the urns that he was carrying on his back.
Sounds like he'll have a good story.
And hey, Dillinger's here.
>>
>Talk with Aurore
thank her for the care and milk her for more codex entries, what she knows of recent events (do robots pick up radio transmissions?), post-war history and natural hazards.


Is Seabreeze a gill folk? And Dillinger a synth? I bet he's a synth.
>>
>>4508754
> Talk with Dillinger, he also came from the mainland, why is he here? You are curious to know
>>
>>4508754
>> Talk with Dillinger, he also came from the mainland, why is he here? You are curious to know
Eyyy
>>
>>4508766
>Is Seabreeze a gill folk?
Nope, but he's not 100% human.

>And Dillinger a synth? I bet he's a synth.
Could be.
>>
>>4508750
>You grab the salt encrusted laser pistol, the bullet hole ridden leather armor and the half melted Geiger counter.

So is this quest first come, first served rather than most votes?
>>
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Does Dil still have the rocket surf board?
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>>4509173
There were three votes for that. Others had only a single vote.

>>4509211
He lost it. This quest will be more gritty, less wacky. Will have wacky moments, but not as much
>>
>>4509235
So no going from and alien spaceship to Skyrim? Shucks
>>
>>4509236
We will see. I might ask if you guys want a Wild Wasteland at the end of this thread. If votes say yes, then get ready for more pop culture references than the Big Bang Theory
>>
>>4508754
> Talk with Dillinger, he also came from the mainland, why is he here? You are curious to know

You say goodbye to the captain and the people inside of the room and go back to the common area, before sitting on the couch next to Dillinger.

"So uh... you are a foreigner too?" You ask.

Dillinger is a strong and grizzled man, he emanates an aura of danger around him, you have seen people like him before. People who live in the wilderness, people who live away from the safety of the cities. People who do not live, but survive, might become like him.

The wasteland is a cruel mistress, but the few times it feels generous it will reward you with power and treasures. The wasteland either kills you, or makes you strong enough to do whatever you want. The wasteland is an equal opportunist as well, it won't care if you are man, woman, gay, straight, black or white. All kinds of heroes and monsters have been born from the wastes, from Saints to Devils. You are pretty sure that Dillinger has blood on his hands, and has seen wonders and horrors that would chill your spine. To you surviving a plane crash might have been a wondrous event, to him it could have been just another Tuesday.

"I prefer the term, tourist." He answers with a voice that sounds coarse, not even giving a glance at your direction.

"Commonwealth uh? Where's that?"

He sighs and closes the comic, then opens another beer and gives it to you. "Boston and its surrounding areas. So all the way to the east. Don't ask me how it is, don't remember much of it. I bailed when I was sixteen and been wandering since then. I guess this is the end of the road, any more westward and I would end in Commieland with all the chinese and ruskies. No thank you."
>>
>>4509375

"Wow..." You say, truly impressed. You know that the Brotherhood, Enclave and some of the more powerful caravans have travelled far to the east, and that as far as legends tell, the more East you go the wilder the land becomes. Even before the Great War, before the radiation, the mutant beasts, raiders and all that, travelling from one point of the country to the opposite side would have taken months and be considered an incredible feat.

"Yeah... I was born and raised in a place called Sanctuary, it was a great settlement, but I wanted adventure in my life and I never truly felt at home so I ended packing a few things and hitting the road. Sadly, no matter where I travelled or settled no place seemed to be good enough, I always wanted to explore further and see more of the wastes. But... I think that the road changed me, back in Sanctuary I was a soft person, and after a while on my own the wastes hardened me, made me strong, but at the same time made me hate the land with passion. Any place with sickness, misery, violence, drought and so on... they made me feel sick to the core, and areas like that are a plenty around the world right now. I ended reaching the NCR and even ended settling in the city of Arroyo. But a man like me, couldn't get work in a shop or whatever, I had been shaped by the wasteland, turned into a monster, and all the jobs I could find dealt with violence in some way or another. I ended understanding that I had become what I hated the most, that I had been turned into another gear in the cycle of violence. I couldn't live on the wastes, I couldn't live on the cities, and going back home to Sanctuary was out of the question, my father Nate would have been devastated if he saw what I had become."

"So, you went even further west?" You ask, enthralled by his tale. Suddenly you notice that Seabreeze has woken up, and is as hooked as you are.

"Yeah, well, I didn't knew what would I find. And honestly, I didn't care much if the voyage killed me. Here, I found some balance. I have a family, a peaceful place that keeps my demons away, and my skills with the gun and the blade are useful and appreciated, and I don't have to kill innocents, only sharks and pirates. So its all a win win situation in my book."

He then finishes his beer in a single gulp and cracks his neck.

"So yeah, that's my tale. It's nice to tell it to people, makes my burden feel slightly lighter."

Dillinger might not be your friend yet, but he seems to appreciate you.

> Go to sleep. Rest until tomorrow.
> Talk to Seabreeze, continue chatting for a while.
> Saltgut mentioned that Dillinger is good with laser weapons, ask him if he can teach you.
> Other options, write in.
>>
>>4509377
much tempted to ask for a lesson in laser weaponry, the man did just say he's sick of violence... so let's go with
>Talk to Seabreeze, continue chatting for a while.
>>
>>4509377
>> Saltgut mentioned that Dillinger is good with laser weapons, ask him if he can teach you.
>>
>>4509377
>> Talk to Seabreeze, continue chatting for a while
>>
>>4509377
> Saltgut mentioned that Dillinger is good with laser weapons, ask him if he can teach you.

just some friendly training, if he's in the mood
>>
File: Quest5.png (2.23 MB, 1851x702)
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Sorry for the delay guys, I was working on getting Photoshop in my new computer and copying all the resources from one pc to another. Here's what I've been working on!
>>
>>4510240
Forgot to say:

We are the guy on the left. The more damaged we are the worse we will look.

In the centre we will see the person we are speaking with, an object we are examining or the place we are at. There will be information displayed about our character, stuff like our current Level, Exp, Karma and so on.

On the right there will be displayed our current location in the map, or information about our current skills.
>>
>>4510242
Well at least we're a handsome sonofabitch. I'm guessing that silver-tongued is a go.
>>
>>4509377
> Talk to Seabreeze, continue chatting for a while.
> Saltgut mentioned that Dillinger is good with laser weapons, ask him if he can teach you.

Seabreeze stretches next to you and several of his bones and joints crack.

"Damn, nothing better to wake up than a good story, or was it a good story to fall asleep? Whatever, both are cool with me."

"Hi, I'm Diego. Nice to meet you." You say, kind of puzzled by his words. His voice was soft and slightly echoing, kind of hypnotic in a sense.

"Oh hey, you are the guy we picked up from the plane crash.It's nice seeing you. Are you alright?" He says, scratching his armpit and grabbing some candy from under the table.

"Yeah, thanks to you guys." You reply, nodding both Seabreeze and Dillinger.

"I was the one that I found you. If I knew that you would beat my napping record then I wouldn't have said anything."

"...What?"

Dillinger groans and rolls his eyes.

"Seabreeze suffers from migraines, candy and chems help with the pain, but make him sleepy. And at one point he managed to sleep for almost an entire week. Well, with your crash induced coma, you beat him by a couple of days. And now he's mad."

"Of course I am mad! What should I tell my future children? That I was the second best sleeper in the ship? Hell no! That's why I was taking a nap right now, I'm training to beat your score kiddo."

This conversation did not have any kind of sense. It was silly in a fun way, even the grizzled Dillinger seemed to be having fun and feeling relaxed around him.

"Fine by me." You add, not fully knowing what to say.

"Don't take him seriously, he isn't angry at you, just pissed, and in a couple of days he will forgot about it."

"I already did, no hard feelings new guy. Name's Seabreeze, nice to meetcha." He then adds, with a nice smile as lending his hand. The freckles on his face glowed for a while, and so did the greenish tips of his mane. You shook his hand and smiled back.

"So... I've heard that you are the one that decorated the ship?" You ask.

"Yeah, well not everything of course, this ship is a canvas that we all can share, but yeah most of the stuff around here is mine. Every now and then I get a stroke of genius and create a masterpiece that gets us some pretty caps. But that's pretty rare you know? Sadly the world isn't ready for my art, and not everybody appreciates my creations. So I usually scrap them down to get new stuff to work with, or to give Kahuna and Dillinger here scrap metal and resources to do their repairs and tinkering. Sometimes I've simply dropped my creations over the ocean, the fishes also need art in their lives. And who knows perhaps in a thousand years somebody will find my stuff down there and they might posthumously make me the greatest artist ever."

"You are crazy." Dillinger says.

"Well duh, the bests artists are!"
>>
>>4510283

Seabreeze cracks some candy and mentats until they are dust and then snorts the mixture.

"Oh yeah, that will keep my mind dancin' for a while!"

He then grabs a pen and starts scribbling weird geometric shapes on its left forearm.

"I don't know what's poisoning you more, if the chems or all that ink in your skin." Dillinger says

"Want some?" Seabreeze quickly answers, not fully clearing if he meant chems or ink.

"I'm good."

"And you new guy?"

"I'm still weak. Chems are not for me, at least for now."

"Your loss."

Seabreeze then curls in a ball and starts muttering to himself as he continues painting on his own arm. Then he goes silent, you feel worried and pat him lightly, only to find that he had fallen asleep once more. Dillinger grunts and stands up before grabbing a blanket and covering him up.

"You should go to sleep as well. You need rest." He then says.

"Wait, before I go. Saltgut said that you are good with energy weapons, can you teach me?"

Dillinger then turns and looks at the kitchen's clock, then moves his head from side to side as if considering what to say and finally nods.

"Alright, if you are going to join us then I need to be sure that you will be useful in a fight. Saltgut is good with a shotgun, Rickard is unstoppable with a sledgehammer, Seabreeze is surprisingly good with a flamethrower, Aurore has weapons on herself, and I do good with a Laser Rifle. All of us can fight."
>>
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>>4510284

"What about Kahuna?" You ask.

"Please, she's a little girl. We protect and hide whenever we are boarded by pirates or we accidentally catch a live mirelurk. She helps us by maintaining our weapons and armor. She's useful in her own way."

You nod and agree.

"Show me your sidearm." He then adds, pointing at your gun. You grab and give it to him and he starts to inspect it.

"Yeah... a typical AER9. Not bad, but could be better. The salt has gotten inside of the calibration crystal and coated it. Expect half of the shots to misfire or not fire at all. Luckily the weapon's output isn't big enough to explode. A plasma rifle or a laser gatling in this bad condition would be more useful as an explosive. Look, It's getting late, tomorrow after work I'll teach you how to clean it without messing with the optics, and I will show you how to aim and shoot. Deal?"

With that said he went towards the sleeping quarters and quickly rested himself on one of the empty beds. You followed behind and by the time you reached him he was already asleep, along with Rickard and Kahuna. Aurore did not sleep, perks of being a robot, she was the one that patrolled the ship and overwatched possible pirate attacks. With a yawn you got on top of an empty bed and instantly fell asleep.

...

Six am came sooner than you expected, you had a very deep yet dreamless sleep. You woke up feeling restless, still tired and with your muscles aching and sore.

"Alright newbie." Says the Captain as he wakes you up. "Since it's your first day I'll let you choose the job. Gutting fish, cleaning the deck, manning the crane or assorting and repairing what we find?"

> I want to gut fish (Melee Skill)
> I want to clean the deck (Unarmed Skill)
> I want to man the crane (Science Skill)
> I want to repair things (Repair Skill)
>>
>>4510285
>> I want to repair things (Repair Skill)
>>
>>4510285
> I want to man the crane (Science Skill)
>>
>>4510285
well we're not exactly stellar in any of these... let's get swabbin'

>I want to clean the deck (Unarmed Skill)
>>
Also-something I’ve been meaning to ask, what does skill rate mean?
>>
>>4510395
How many skill points we get per level up
>>
>>4510285
> I want to repair things (Repair Skill)
>>
>>4510285
>> I want to clean the deck (Unarmed Skill)
>>
Rolled 2 (1d2)

Sorry guys, I wanted to give a reply yesterday but I was busy and I couldn't.

There's a tie between repairing and cleaning. So I'll do a dice roll.

>Cleaning
1

>Repairing
2
>>
>>4510285
> I want to repair things (Repair Skill)

"I..." You say with a yawn. "I'm not a natural tinkerer, but I've worked with a camera and a typewriter and learned how to maintain and fix them."

"Good enough for me. We have a crate full of scrap and junk. Repair what you can and if not clean and separate the different parts. That will help us lots." Saltgut says with a pat on your shoulder as he hands you a steamy cuppa.

You drink from the salty and rusty cup and finish the drink quickly before standing up and going to the ship's cargo bay. Outside of the ship Kahuna is manning a crane, Saltgut is on top of the ship, looking at the seas and different fish banks, Seabreeze and Rickard are on the sides of the cranes, ready to pull. Before your arrival the ship used a radar and echolocation machines to detect where the fishes and the underwater cargo could be found, but since your arrival and due to your explosive collar they were forced to turn off most of that machinery, just in case, so they have been guessing where to fish since then. Let's just hope that your presence doesn't incurs them in many losses.

As you advance towards the cargo bay you encounter Shang and Aurore, who are cleaning the deck and scrubbing it hard. Shang ignores you, but Aurore gives you a nice greeting as you pass by. Once in the cargo bay you find several barrels and crates, most of them are filled with ice or salt and countless of fishes, packed food or vegetables, either whole or chopped up. The crate you will be working with is at the end of the room, in a great container in a corner filled with random crap.

With a sigh you start to work by grabbing one of the hundreds pieces of junk and proceeding to clean it with some cloth and Abraxo. It is a dull job, but someone has to do it, and its way more comfy and relaxed that pulling a massive net full of metal or fishes. Luckily for you, after a while you notice that there is a radio nearby, so you turn it on and let some tunes entertain you while you work.
>>
>>4511334

As you turn on the radio a song ends and the host starts to speak.

"Thank you, guys." Says Rainbow Jack's raspy voice over the radio's cranky speaker. "So, we're back on Talkin' and Spankin', just one of many fine shows you'll hear if you have good taste and tune in with us. I know some of you folks don't like me ranting about crazy shit with crazy people. But bear with me, this is my way of releasing steam! If I were playing the same songs over and over I would shot my brains out, who can hear Johnny Guitar more than four times without considering a bullet to the noggin? No one! That's why I want to hear people mumble and ramble from time to time, makes me feel better about my own madness. I'm your very entertaining host, Rainbow Jack! Anyway, today's topic is morality. What is it? What's Karma? Why do we need it? Our ancestors, shortly after discovering fire, built tools to beat each other over the head, then, some years later Chairman Cheng came over, and nuked us all. Why? All very confusing, if you ask me. And you did, and I asked myself: that is a perfect subject for a wasteland-wide discussion show, which is very lucky because I happen to host one. To discuss the subject of morality, we have cultist leader High Wizard of the Lillies, the head of the Free spirit beatniks, a group which enjoy making free love, and participate in deeply intricate and highly sexual rituals to connect with mother nature. We also have Jean Green, a wastelander that passed by and accepted to share her thoughts in exchange of a hot meal. And, finally, we have a naked feral ghoul, which has been chained and tied for our protection, but whose genitals are still clearly exposed and visible."

"Why is that rotten cock the only exposed part of him!" Says a female voice from the radio.

"Well, it's his right as a man. A shame he is a feral, he has a nice cock. A flowery crown would look really good on him." Replies a deep and lewd sounding voice.

"Let's start with the obvious, yes? Is it moral to be naked?" Intervenes Jack.

"Yeahh!" Says the High Wizard.

"Why is he stripping? I came here for some cram and water! Not to see dangling cocks!"

"You can't stop me! I have been getting naked at any chance since 2312. Clothes are seriously unnatural. I only wear them to stop bullets, but when I'm out of combat is naked time baby! Clothes are plain wrong! When you're born, you're not wearing any clothes. When you die, you're not wearing any clothes. Duh."
>>
>>4511335

"I'm going to have to interrupt you there. What if you die at work? What if an enormous piece of machinery falls on you while you're working?" Says Jack.

"Clothes lead to immorality, nudity stops people from fighting! It's impossible to be mad at a sexy and naked hunk like me. People around the world are nude. You don't wanna shoot a machine gun, or a howitzer, or a flamethrower if you're naked. It could burn or scold in quite a personal fashion. Quite frankly, have you been to the wilderness? Animals are naked. If everyone were naked, there'd be no war. Everyone's complaining about crime, and the theft of cars in the city. No one's ever stolen my car, no one's ever pickpocketed me, they've never even tried."

"You need pockets to be pickpocketed genius, nobody gets near you because they are creeped out by seeing a naked hippie like you!" Screams the woman.

"If the police were naked, it would set a great example to everyone. You can direct traffic and eat donuts entirely in the buff. I can hold three donuts in my cock. Wanna see?"

"No you perverted turdbrain!"

The sound of running and screaming along with brawling came then.

"Ow, my dick! My beautiful dick! Why did you kick it?"

"What the fuck, why is it getting hard? I'm getting out of here, I prefer to starve than to be in this fucking loony house for another minute."

"Well, that was enough arguing for now, moving on to some good songs from the past before these two kill each other. I say twenty caps that they end sleeping together, just a hunch. See ya folks!" Then speaks Rainbow Jack, as the perverted hippie and the wastelander continue fighting and screaming in the back. Then a song started to play and you, with laughing tears in your eyes, turn off the radio.

You had been cleaning and working while listening to the radio, and before you knew it you had managed to clean and scrap all the pieces around. There are three machines that could be fixed with the junk and pieces that you had around.

> Try to fix a flashlight, its not very damaged and it should be an easy fix. This will allow you to illuminate your surrounding areas. (Very Easy dice roll: -15. Will grant 1d100+50 exp)
Your 1d20+17 vs My 1d20+-15

> Try to fix a compass. This will allow you to know where north, east, south and west are. It might also make a good gift for Saltgut. (Easy difficulty dice roll: +0. Will grant 1d100+100 exp)
Your 1d20+17 vs My 1d20+0

> Try to fix a typewriting machine. This will allow you to write and pass the time. Who knows, perhaps your writings might be valuable, some day. (Normal difficulty dice roll: +15. ill grant 1d100+200 exp)
Your 1d20+17 vs My 1d20+15
>>
>>4511337
>> Try to fix a compass. This will allow you to know where north, east, south and west are. It might also make a good gift for Saltgut. (Easy difficulty dice roll: +0. Will grant 1d100+100 exp)
>>
>>4511343
You forgot to roll, friend.
>>
Rolled 16 + 15 (1d20 + 15)

>>4511337
>> Try to fix a typewriting machine. This will allow you to write and pass the time. Who knows, perhaps your writings might be valuable, some day. (Normal difficulty dice roll: +15. ill grant 1d100+200 exp)

haha Writing go brrrp
>>
Rolled 9 + 15 (1d20 + 15)

>>4511337
>> Try to fix a typewriting machine. This will allow you to write and pass the time. Who knows, perhaps your writings might be valuable, some day. (Normal difficulty dice roll: +15. ill grant 1d100+200 exp)
>>
Rolled 18 + 17 (1d20 + 17)

>>4511362
Thought we decide what to do before rolling
>>
Rolled 9 + 17 (1d20 + 17)

>>4511337
> Try to fix a typewriting machine. This will allow you to write and pass the time. Who knows, perhaps your writings might be valuable, some day. (Normal difficulty dice roll: +15. ill grant 1d100+200 exp)

We are a journalist after all
>>
this >>4511545 is me >>4511343
phoneposting btw not a new vote
>>
Rolled 16 + 15 (1d20 + 15)

Alright, typewriter wins. Since the highest dice roll was 18 I normally would need to roll a nat 20 to equal your dice roll. In this game as long as you equal or surpass my dice rolls then you guys succeed. So I won't roll, because its an automatic success.

Writing now.
>>
Rolled 69 + 200 (1d100 + 200)

Rolling to see how much exp we get.
>>
>>4511805
NNNo
>>
>>4511805
Nice
>>
>>4511805
Nice. Alright! We level up!

We get 13 skill points to distribute. To make things easier choose two skills to gain +4 and one to gain +5.

These are our current stats:

Barter: 32
Energy Weapons: 21
Explosives: 21
Guns: 17
Lockpick: 36
Medicine: 17
Melee Weapons: 15
Repair: 17
Science: 17
Sneak: 17
Speech: 32
Survival: 12
Unarmed: 13

After this, we will choose a perk. We will get a perk every time we level up.
>>
>>4511819
+4
Sneak, Survival
+5
Energy Weapons
I really wanna see the perks, last time we kinda mess up with a few but some were OP
>>
>>4511825
>I really wanna see the perks, last time we kinda mess up with a few but some were OP

They are mostly the same as the last time. Only a few ones have been added. Here they are:

> A brooding aura of pain:
Some scars go deeper than the skin. You have been pierced in the heart not with weapons, but with cruel acts and soul rending words. Perhaps someone you loved died, perhaps you have been cheated on. Whatever the reason, your heart has been shattered, and the pain has made you stronger. +2 to all attack dice rolls inflicted.

> A scandalous parade of debauchery:
Booze. Sex. More booze. Brawling, gambling, insulting the president, and slander. Booze and Chems. Chems taken alone, chems taken in company. Is there any vice you haven't explored? Perhaps, not that you can remember anyway. With this perk the positive effects of Chems and Booze last twice as long, and the negative ones last 50% less.

> Haunted:
You are plagued by the past; by some guilt or sin or old ordeal that will not let you rest. Ghostly presences in the corner of your eye, nightmarish visitors during your sleep. The crazier you get, the stronger they become. Out of necessity, you have learned to fight back. For every 200 points of insanity, you gain +1 STR

> Dreamer of mirrors and impossible colors:
You lost your mind, once. They put you in a loony house controlled by a violent manager who would determine when you could leave. Perhaps you truly managed to regain your sanity after enough chems and electro-therapy, perhaps you learned how to seem sane enough. +5 to all dice rolls when insanity is higher than 800
>>
>>4511819
+4
unarmed, survival
+5
energy weapons
>>
>>4511840
So we're a barely functioning psychotic! Nice!
>>
>>4511844
No no, these are the perks that I've recently added. The real list is way, way longer.
>>
>>4511844
We could be! Last time we aced every single sanity roll. Despite it all.
>>
Where’s the perk list, anyway?
>>
Rolled 1 (1d2)

Seems like you guys want +4 for survival and +5 for energy. But there's a tie between unarmed and sneak. So I'll do a dice roll.

>Sneak
1

>Unarmed
2

>>4511873
I was planning to add it after we choose the skills. Here it is:

Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

Racial perk:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit

Take your time to make a choice, because the list is HUGE.
>>
>>4511882
>Radiation Shield
This time I'm not taking any chances.
Question, if we get three levels of Biomechanical Adaptation and all implants then get turned into Psyker do we lose the implants?
>>
>>4511882
>Educated
Obvious choice is obvious, +3 skill points per lvl up
>>
>>4511882
>>4511893
Wait I forgot, changing to
>Educated
Always start with that one
>>
>>4511893
Nope, but we might have some serious trouble.

For each of our END points we can have one implant, since our END is 4 we can have up to 4. With Biomechanical Adaptation Lv1 we could have 5 implants, with Lv2 we could have 8 and with Lv3 we could have up to 13.

Ghouls and Psykers can have one bionic for each 2 END points. If we were a Ghoul or a Psyker we could only have 2 implants.

Super Mutants, as they are so big and so drastically different can only have one implant per each 3 END points.

Robots don't have any limit. They can install as many as they want.

This happens because bionics implants were designed pre-war for humans, their internal firmware don't work as well with mutated DNA.

If we were to have 13 implants, and suddenly became a Ghoul or a Psyker then 11 of these implants would cease to work. If we were to become a Super Mutant then 12 implants would cease to work. We would have to choose which ones work and which ones will cease to function.

I know its shitty, but its an incentive for cyborg characters to be careful with radiation and mutations.

If we get too many implants, and we are getting too irradiated or mutated, perhaps the best option would be to go full robot.
>>
Alright, Educated it is. Next time we level up we will get 16 skill points. Well done guys!
>>
>>4511337
> Try to fix a typewriting machine. This will allow you to write and pass the time. Who knows, perhaps your writings might be valuable, some day. (Normal difficulty dice roll: +15. ill grant 1d100+200 exp)

You find an old Carlisle typewriter, besides some rust and some salt the machine is in pretty good condition, so you decide to repair it with the gears, springs and whatever junk might be around. The work isn't really hard, you have worked with similar machines for years, and their guts and mechanisms are pretty easy to understand once you get the gist of it. Several times when the ship moves from side to side from the ocean waves, screws and other small pieces fall to the ground and roll everywhere, delaying your delicate job, but other than this, you don't find many difficulties.

After a few hours, the machine is fixed and ready. All you need now is some ink and some paper to start writing, but those should be easy to find around and common in most markets.

With a smile you look at your finished job. You did really well, and this should allow you to write your experiences and help you keep boredom and insanity at bay.

>Carlisle Typewriter: Every day that we have it around we will get +2 Insanity.

A small melodic whistle sounds around some speakers built in the ship. It's time to get lunch. You stand up and walk towards the common area, kind of hungry to be honest. As you approach the kitchen Rickard suddenly comes with a shocked expression.

"Capten, capten! Fly body in sky, up up!" He says, stuttering and slightly mispronouncing some words.

"Calm down Rickard. What happens."

"Come see."

He turns back and starts walking outside, everybody follows him and once you all are in the deck, you all see it. It's a corpse, not a very fresh one. Floating a few feet above the water, suspended in the air by some colourful balloons.

"Well, we are fishermen, not bird hunters. I say we let the thing drift away." Saltgut says, holding his pipe, clearly creeped by it.

"Who knows, it might have some caps or good loot. Without the radar we haven't been getting as much fish. We shouldn't ignore it." Adds Dillinger.

"Do whatever you want, but if you get the corpse, loot it of anything valuable and then chuck it overboard. I don't want it in here for more than necessary." Saltgut replies while shrugging.
>>
>>4512013

"Alright, the one that shoots it down gets to jettinson it later." Dillinger says, grabbing his laser rifle. "I told you I would give you a lesson in weapons, this could be a good opportunity, you in?"

Shang, as a melee master and specialist in knives rejects the challenge, he could easily pop the balloons with one of his sharp meat cleavers, but then the weapon would get lost onto the waters. Saltgut also passes, saying that shooting a corpse is bad juju. Rickard could have used his harpoon to pull the corpse easily, but the child minded man is afraid of the floating carcass, and also declines participating. Aurore considers it to be in bad taste and even chastises Dillinger, and Kahuna doesn't carries any weapons on her own, so she's automatically out.

"I'm in." You say, grabbing your laser pistol.

>Try to shoot at the balloons. This will be easy, but who knows what kind of gases are inside of them, they might violently explode and destroy the corpse in the process. (Easy difficulty dice roll: +0. Will grant 1d100+100 exp)
Your 1d20+26 vs My 1d20+0 = Automatic Success.

>Try to shoot at the corpse's head. This will be normal difficulty, it will damage the corpse slightly and destroy any hats, glasses, masks or helmets that it might carry. (Normal difficulty dice roll: +15. Will grant 1d100+200 exp)
Your 1d20+26 vs My 1d20+15

>Try to shoot at the rope that connects the corpse and the balloons. This will be pretty hard, but if you do it right you will leave the corpse in good condition and not destroy anything that it might carry. (Hard difficulty dice roll: +30. Will grant 1d100+400 exp)
Your 1d20+26 vs My 1d20+30
>>
Rolled 1 + 26 (1d20 + 26)

>>4512014
>>Try to shoot at the rope that connects the corpse and the balloons. This will be pretty hard, but if you do it right you will leave the corpse in good condition and not destroy anything that it might carry. (Hard difficulty dice roll: +30. Will grant 1d100+400 exp)
EXPEXPEXP
>>
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>>4512025
Fug
>>
>>4512013
>we will get +2 Insanity.
is this a typo or social commentary?
>>
Rolled 20 (1d20)

>>4512014
>Try to shoot at the corpse's head. This will be normal difficulty, it will damage the corpse slightly and destroy any hats, glasses, masks or helmets that it might carry. (Normal difficulty dice roll: +15. Will grant 1d100+200 exp)
>>
>>4512034
Whoops. Meant to write -2. Thanks for pointing it out
>>
>>4512014
>y to shoot at the corpse's head. This will be normal difficulty, it will damage the corpse slightly and destroy any hats, glasses, masks or helmets that it might carry. (Normal difficulty dice roll: +15. Will grant 1d100+200 exp)
I’d roll but we got a nat 20 soooo.
>>
Rolled 7 + 26 (1d20 + 26)

>>4512014
>Try to shoot at the rope that connects the corpse and the balloons. This will be pretty hard, but if you do it right you will leave the corpse in good condition and not destroy anything that it might carry. (Hard difficulty dice roll: +30. Will grant 1d100+400 exp)
>>
>>4512052
Alright. Nat20 are automatic crit successes. Giving us x2 exp and a little bonus.

We once more level up and get +5 hp. Choose another perk and how to spend our 16 skill points.

Writing now
>>
>>4512068
Choose 4 skills to get a +4. Two skills to get +8 o a single skill to get +16
>>
Updating the stats a bit, so
>survival 16, 26 energy, 21 sneak
>>
>>4512068
+8 Energy and Sneak
Perk Break The Rules-Brutish Hulk
This perk is so OP that it makes no sense not to pick it with every human character, only for the slight detriment of being shunned by society which doesn't matter. You get fucked as a pure human anyways.
>>
>>4512088
Seconded
>>
>>4512088
Thirded
>>
Alright. Our character will develop unprecendented and unnatural musculature. A side effect of swimming in the radioactive waters. From now on he will be somewhat hunched and its limbs will look wrong, too long, too thick. At a distance his silhouette wont look fully human.
>>
File: toguro.gif (2.06 MB, 498x372)
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>>4512116
>mfw
>>
>>4512120
>mfw we become a jojo character
I’m tempted, and also not tempted to do that
>>
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I am going to update the appearance of our character. On the left we have our original face, on the left its us getting a little bit thicker after developing the mutations. If we pick this perk again I'll update it again, adding more beefiness each time, making him less human. Due to this mutation we might have a harder time to hit on guys or girls, we aren't such a handsome devil anymore.
>>
>>4512155
>on the left its us getting a little
I mean to say on the right.
>>
>>4512155
I like it. And nothing a few skill points and perks can't fix.
>>
>>4512160
>when a blob of muscle has the charisma of a cult leader
>>
>>4512174
The wonders of tabletop RPGs
>>
>>4512174
Rolling to see how much exp we get btw. Since we got a crit whatever exp we get will also be multiplied x2.

I have also noticed that I calculated wrong the exp and we shouldn't have levelled up. But since this was my fuckup I'll let it slide.
>>
Rolled 88 + 200 (1d100 + 200)

>>4512195
Fuck
>>
>>4512014
>Try to shoot at the corpse's head. This will be normal difficulty, it will damage the corpse slightly and destroy any hats, glasses, masks or helmets that it might carry. (Normal difficulty dice roll: +15. Will grant 1d100+200 exp)
>Nat20 = Crit success.

You grab your pistol struggling softly, with an audible grunt. The muscles in your arm are twitching, they feel like burning, as if they were on fire. With your other arm you path your chest and arm and feel your muscles pulsating, your heart racing.

"Are you alright?" Asks Dillinger.

"Yeah, just, feeling tired I guess."

Ignoring the pain you aim your pistol and press the trigger, and to everybody's surprise land an impressive headshot that automatically turns the corpse's head into a gory spray of blood and grey matter. Without a head to be attached to the balloons end floating away and the corpse lands onto the ship's deck.

Slowly you move towards the corpse and kick it a couple of times to be sure that it is truly dead, after all it might have been a sleeping ghoul. The corpse doesn't reacts. By the looks of it whoever this person was it must have been dead for a couple of weeks, there are several worms feasting on its flesh and whatever parts of his body were exposed had been viciously chewed upon the seagulls. Trying to ignore the disgusting body and its repulsive smells you grab a cloth and proceed to check on its belongings.

> Our perception is 8 so we have to roll 8d100! With each roll we will find a different item!
> But since we got a nat20 we get a bonus! x2 dice rolls!
> Everybody roll 16d100!! I'll pick the one with the highest score!
> I will use this table as a reference, with some minor changes here and there: https://www.reddit.com/r/d100/comments/hmjjl0/d100_personal_itemseffects_on_a_baddie_to_make/
>>
Rolled 47, 86, 50, 90, 70, 94, 48, 59, 30, 84, 14, 54, 24, 97, 56, 19 = 922 (16d100)

>>4512218
Damn son!
>>
Rolled 97, 66, 29, 3, 1, 81, 40, 4, 24, 31, 55, 38, 85, 22, 2, 44 = 622 (16d100)

>>4512218
>>
Rolled 15, 17, 5, 15, 6, 10, 11, 2, 2, 5, 13, 8, 14, 19, 5, 19 = 166 (16d20)

>>4512218
If we get a 1 I’m going to shit
>>
Rolled 1, 88, 15, 38, 92, 86, 53, 91, 100, 94, 35, 55, 19, 54, 17, 33 = 871 (16d100)

>>4512218
Ignore that last post my stupidity kicked in
>>
>>4512233
Well at least you got a 100
>>
>>4512221
This is the highest roll so I'll go with this one lets see:

>47
A journal with a few sketches, this person wanted to be an artist
>86
A blood spattered revolver with all but one chamber of the cylinder caulked closed.
>50
A leaky canteen half full of water
>90
A small bag with medicinal dried sea weed
>70
A compass, but it points South.
>94
A still sealed container of ground coffee.
>48
A jerry can, full of gas.
>59
Bones. Just bones.
>30
Gardening scissors. Can be kept as a weapon.
>84
Charred books. Novels? Manuals? What were they before?
>14
A ceramic pig full of rusted currency and inside?... 73 caps!
>54
A pocket watch, the face depicts a cartoonish mouse.
>24
A ceramic coffee mug printed with “World’s Best Grandma”
>97
A leather football. Deflated. Can be worn as a hat.
>56
An unknown broken machine. Its metallic guts might be valuable.
>19
Three bottles of beer. Emptied.

You can decide what junk you want to keep and what do you want to give to the ship, so they can use it for art or repairs.

This will be today's last update, it's almost 1 am for me, so I'm heading to bed now. Thanks to everybody for playing, I'll be back in around 9 to 10 hours.

>As always, feel free to ask questions or criticisms about the quest. See you!
>>
>>4512250
Take the canteen, the seaweed bag, the coffee, the 73 caps and the leather football.
>>
>>4512250
>keep
Ground coffee(any good journalist is addicted to coffee)
The 73 caps we found
Leather football for hat
>Give to ship
Journal of artist for seabreeze
Leaky canteen, which can be fixed
Medicinal sea weed
Compass, can be fixed
Jerry can of gas
Gardening scissors
Broken machine for Dillinger
>throw away
Revolver
Bones. Just bones
Charred remains
Bottles of beer
>>
>>4512272
Seconding
>>
>>4512218

You rummage across the body and decide to keep for yourself the grounded coffee, the caps, and the leather football, which could be turned into a leather helmet.

The rest of the people gather around you and look at the different items. The Journal will go to Seabreeze, he might be inspired by this late artist's drawings, as you give it to him he gives it a quick look and reacts excitedly, apparently loving the gift. The broken machine will go to Dillinger, perhaps he might know what it is and how can it be repaired, you handle it to him and together along with Kahuna proceed to study it.

"Nice, let's see if this can be useful for us, or at least give us some good money".

The rest will be stored or be shared among everybody across the ship. And finally, the revolver, bones, charred books and bottles of beer get scrapped down into their base components for recycling.

While searching oh his belongings you find a note in one of his pockets. You open it and see that it is a religious pamphlet for a strange religion called "The Scions of the Sky" in one side there is a crude drawing of planet earth full of ghouls and mutants, and above a set of clouds with humans and pre-war technology.

"Oh yeah, I've heard of these loons." Says Saltgut. "They believe that some people before the war managed to ascend and their spirits are now living in the clouds. So when they die, instead of burying their dead they tie them to balloons and let them fly. They always take some of their personal belongings with them to have them in the afterlife. They are nice to trade with, polite even, but their cult doesn't accept Ghouls or Nonhumans."

"And they don't understand that its all a bunch of nonsense?" Dillinger asks.

"Well, all they see is a corpse flying away and they never see it again, most of them either land onto the waters and become shark chowder or fall somewhere and get eaten by mutants or whatever creature might be roaming around, there are some tales of corpses suddenly falling onto houses or settlement streets, but they are pretty rare. I say we push it back into the waters and get over with it."

With a shrug Dillinger and you push the corpse onto the waters and see it float away.
>>
>>4512813

"If we see more corpses we should totally loot them." Dillinger says raising his fist, apparently he likes you a little bit more, now that you have proven your skill with Laser weapons. You bump his fist and he gives you a nod of respect.

"Yeah yeah, but you two will clean this bloody mess. Shang and Aurore haven't been scrubbing the deck only for you two to mess it all. Grab a mop and get moving." Saltgut then says. "We will go and eat, you can join when you are done." He did not sound angry, but he clearly had a tone of authority, and he was right, they had cleaned the ship only for you to stain everything with a nasty rotten corpse. With a sigh you grab one of the mops and along with him clean everything.

"After we get the grub we should train your aim. You aren't bad, but I know you simply had luck." Dillinger then says.

You reply with a smile and a nod and together get to the cleaning. Even if the corpse had only been for a few minutes its crash landing, along with its advanced stage of decomposition and the mid day heat made it leak all kinds of disgusting and sticky bodily fluids, so it takes you pretty long to finish cleaning it. By the time you are done and reach the mess hall most of them have finished eating and are now relaxing, with the exception of Aurore, who is doing the dishes.

Today's menu is... fish, of course. It seems that the people here mainly eat what they capture, so mostly fish and if they are lucky mirelurk, tortoise or shark. They sometimes add vegetables or other condiments to the mix and make a stew or a soup, but today's menu is plain grilled fish. Delicious, but kind of bland.

Dillinger finishes before you and quickly goes to the sleeping quarters. Even before you have even finished your meal he returns with his laser rifle o his back and a sack full of clanking metallic objects and with his head points in the direction of the main deck.

"C'mon slowpoke. Let's go shoot some tin cans."

You quickly devour the last chunks of fish and head out with him, with your laser gun ready. He places some tin cans and other assorted junk on a table and places himself several feet away, then quickly and one by one shoots the junk down, piercing a burning hole in each one of them.

"Alright, your turn." He says, placing the smoking cans and metallic crap on the table once more.

In front of you, ten feet away, lie six targets. It's your time to prove your worth.

>Roll 6d20
>I'll also roll 6d20.
>If your rolls are higher than mine then you succeed.
>The highest roll will be taken in consideration. Best of three.
>>
Rolled 13, 6, 16, 15, 11, 7 = 68 (6d20)

>>4512814
time to pew pew?
>>
Rolled 19, 5, 9, 5, 17, 3 = 58 (6d20)

>>4512814
Yes, time to pew pew
>>
Rolled 11, 3, 3, 20, 14, 11 = 62 (6d20)

>>4512814
>>
Rolled 11, 19, 5, 7, 9, 2 = 53 (6d20)

>>4512814
>>
Rolled 12, 5, 6, 4, 8, 14 = 49 (6d20)

>>4512888
>>4512856
>>4512827
>>4512896

My turn!
>>
>>4512903
5 out of 6, nice.
>>
>>4512903
Sorry for the delay I had to attend some matters.

Alright, this is the highest roll so far: >>4512827

> Your 13 vs my 12:
You manage to shoot down the first can. +15 exp

> Your 6 vs my 5:
You manage to shoot down the second can. +15 exp

> Your 16 vs my 6:
You manage to shoot down the third can. +15 exp

> Your 15 vs my 4:
You manage to shoot down the fourth can. +15 exp

> Your 11 vs my 8:
You manage to shoot down the fifth can. +15 exp

> Your 7 vs my 14:
You miss the last can. +0 exp

Total +75 exp.

Writing now.
>>
>>4512814

You load a fresh Fusion Cell onto the gun and aim at the cans. You press the trigger and feel the weapon slightly vibrate as the cell discharges its load onto the weapon's internal titanium housed crystal array. From the square barrel a red beam forms with a cracking sound in the air and a small combustion of sparks and smoke. At the other side of the ship a rusty tin can explodes and burns as it receives the energy bolt.

One by one all the cans fall down with newly acquired laser holes, all except the last one. Which you miss.

"Damn." You whisper.

"Not bad kid. Not bad at all." Dillinger says quite surprised, as he walks to see the damage that you have dealt and seems pretty impressed by your results. He places the cans back and then walks towards your position.

"Now watch this." Pew! pew! pew! pew! pew!

And one by one all of the cans exploded into dust.

Before you could even notice it night was coming up. It was getting late.

"Hey, I know you two had lunch late, but we are going to eat dinner soon. Wanna join?" Says Kahuna as she walks into you two.

"Sure, I could use some grub right now." Answers Dillinger. "You hungry?" He then asks you.

> Decline. You are not hungry, stay training with your laser pistol.
> Accept. You should try to get along with the others, join and dine with them.
> Decline. Skip dinner, do something else (write in)
>>
>>4512988
>> Accept. You should try to get along with the others, join and dine with them.
Free food is free food
>>
>>4512989
You are a smart man.
>>
>>4512988
> Accept. You should try to get along with the others, join and dine with them.
>>
>>4512988
>> Accept. You should try to get along with the others, join and dine with them.
We gonna need it for our mutation
>>
>>4512988
> Accept. You should try to get along with the others, join and dine with them.

These people, they are family, they rescued and healed you and asked nothing in return. To reject their company would be really rude. You holster your weapon and go with them. They are all in the common area, in the couches or sitting on the floor with pillows and other accommodation. Today's menu is instant noodles and some tea done with the seaweed taken from the corpse of earlier. It seems that this particular seaweed when boiled and powdered makes into a very soothing tea, one that relaxes your muscles and makes you feel rested after a long day of work. They seem to be very grateful for it, and when you appear they all cheer and give you a steamy cup of the greenish liquid.

During the dinner jokes and stories are exchanged, tales of far away places are told, legends of heroes of the past are mentioned. For some reason, you are specially hungry and munch as much as you can, eating several cups of noodles, drinking a couple of bottles of tea and snacking on whatever fish and vegetables had been left as a leftover from lunch.

"Seems like someone has recovered its appetite, that's a good sign, means you are healing." Says Saltgut.

"Are you sure?" You reply. "I have never felt so hungry before."

He simply shrugs back and lets you go on with your feast. "Today's Saturday, we don't work on Sundays, so these nights we usually get a little bit loose and allow ourselves to get all drunk and high. And we also have to celebrate your recovery! Aurore get the good booze from my cabin!"

Everybody cheers and the robot, somehow eye-rolling with its three robotic eyes floats away to get the captain's pre-war rum and whiskey. Once she gets back shots glasses are passed by and even the pre-teen Kahuna ends getting drinks and chems. The nurse robot stays all the time next to the little girl, telling her to be careful, but she ignores her advice most of the times. Seabreeze gets an Ukelele from his personal locker and starts playing songs, both existing and improvised, and somehow everybody ends joining him singing sea shanties or whatever the hell they wanted, even the usually silent and shy Shang ended chanting strange songs in what you think it is Chinese. and regardless of if they knew the language or if it sounded good or not, everybody joined him! As the drinks and drugs go in, the cascade of laughs and nonsensical stories multiplies exponentially, until everything becomes a blur of movements, sensations and guffaws.

...
>>
>>4513060

The next morning you wake up with a lot of hunger, but oddly, not a lot of hangover. You look around and see everybody except Aurore asleep in the couches or the floor, several empty bottles and chem containers lying everywhere around Your body feels cramped, strange, surreal. Slowly you move and feel your body heavy, not stronger, but more muscular and resilient. Tumbling across the walls you end walking towards the bathroom, and when you finally look at your self in the mirror you find a stranger on the other side.

Your body is thicker, more muscular, but not in a good way. Your arms look oddly long, and so do your legs, your neck is also bigger. Your body continues burning and pulsating, each heartbeat feels like a stab in the chest.

Your armor presses against your body, constraining you, you had grown and now it didn't fit you. Some of the seams were even starting to break down.

Tumbling and having trouble with your new legs you manage to reach Aurore.

"Aurore, what...help me, what' happened to me."

"Oh my!" She says startled. She gives a quick look at you and takes you to the nursery, where she grabs a strange machine that analyses you.

"Oh my indeed. Your DNA has mutated, perhaps the deep dive into the ocean has changed you. Here nobody goes down without a water tight suit. The countless of sunken submarines along with their nukes and nuclear reactors, and years of releasing nuclear waste onto the oceans have left the waters forever irradiated, specially in the deep zones. We applied Rad-Away to your body, but perhaps we were too late and we simply delayed and minimised the mutations."

"Am I going to die?" You ask.

"No...it seems that the most affected parts are your skin and musculature, your organs and brain did not receive a lot of radiation. I don't know what will happen to you, but you should be fine. It looks like you will grow stronger and your skin thicker, but nothing else besides that. Well... you won't look fully human, and some people might reject you because of that, and some armor might not fit you perfectly, but you should be fine. Stay here in observation for today." She says as she points at the bed.

You return to the nursery's bed and lie in there.

"Now hold your breath and relax." Aurore whispers as she pricks your mutated arm with a needle.

"Ow! What's that?"

"Anaesthesia. I'll put you to sleep and monitor your evolution. Good night."

"But I just woke up!"

"Anaesthesia don't care. Bye bye."

Slowly you fall once more into a dark and dreamless sleep. A second later you wake up,a albeit, you are certain that in reality, it has been much more than that. You remove your blanket and see that you are now naked, you look down at your body and don't recognise yourself, if it weren't for old scars and certain moles you would even believe that this body belonged to you at all.
>>
>>4513066

Your pain is gone now, you still have some trouble to move around, your limbs feel heavy and clumsy, you will need to learn how to move again.

Aurore suddenly enters in the room and feels shocked by you. Is she smaller, no... you have become bigger. You used to be almost six feet tall, now you are certain that you must be around seven. Your frame is also wider, it even takes you a time to pass by a something without hitting it with your shoulders.

"Where, where are the others?" You ask, with a surprisingly deep voice. Even your voice has changed.

"They... they are in the captain's cabin. Discussing this new development. You should go and talk, your opinion matters too."
>>
>>4513068

You dress up with your old leather armor, now altered to fit your new body, and together you walk and you see everybody in the room, what a second ago were faces of glee and pure joy now where grim portraits of sadness and despair. They all felt bad for what happened to you, they had saved you yes, but at what price. They shouldn't feel guilty, but they are good people, and they cannot avoid it.

"Diego..." The captain says, with sadness on his gravely and raspy ghoulish voice. "We... we are sorry."

"It's not your fault." You reply, they all seem shocked to hear your new voice.

"If we only had rescued you a little bit sooner." Seabreeze adds.

"Look. Aurore says I'm healthy, right?" You ask, looking at her to which she nods.

"Saltgut, you are a Ghoul. Seabreeze you are... I'm not sure -."

"Photokinetic Psyker." He interrumpts.

"...Yeah. Well what I want to say is that we don't always chose how we are, but we chose who we are. You are a Sailor, you an Artist. I respect you both. I'm sure that being a nonhuman in the wasteland will be hard. But I will do fine." You say, not truly believing your words, but wanting to make them feel better about themselves.
>>
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>>4513072

Kahuna then walks and hugs you. At first some are kinda scared, after all they don't know the full effect of your mutation, what if you had also developed poisonous skin? But after a while they all react, and understand that they were simply being too afraid.

"Anyway. I... we feel like we owe you a big one." Says the Captain. "So... I'm willing to give you all the caps that I was planning to give you for an entire week of work, and also leave you in any port that you want, if you agree of course."

Perhaps it was time to explore this new wasteland. Perhaps you should stay with them for a little longer.

> I want to stay in the Rustbucket. I don't want to go.
> Take me to Fallen Horizon, I want to explore the aquatic city and perhaps find some job there. They don't take too fondly of foreigners, but perhaps there might be a place for a savvy journalist like you.
> Take me to Kaua’i, the island inhabited by gunslingers, mercenaries and soldiers. Perhaps this new body might give me an edge and allow me to forge a future as a gun for hire.
> Take me to O’ahu, to Honolulu. I want to see the capital and biggest city in Hawaii. If there are any job opportunities, it should be there.
> Take me to the PMV Valdez, with the Brotherhood of Steel. If they are anything like the Brotherhood that used to operate in California, they won't take fondly of mutants like you, but perhaps giving them information about how their other members have been doing in the mainland might be interesting for them, your information is surely outdated and might not even be correct, but who knows.
> Take me to Lana’i. I still have an explosive collar to deal with, you are pretty sure that the collar is broken and will never explode, but the Sons of Kanaloa should be the ones that know how to remove it safely.
> Take me to Kaho’olawe. It's a pretty normal island, nothing too exceptional about it, so perhaps someone like me might blend in and have a normal life.
> Take me to Maui. They don't take fondly of strangers, but its a good place as any other to start a new life.
> Other options, write in.
>>
>>4513073
> Take me to Fallen Horizon, I want to explore the aquatic city and perhaps find some job there. They don't take too fondly of foreigners, but perhaps there might be a place for a savvy journalist like you.
This or Kawai sounds cool.
>>
>>4513075
>Kawai
Did your inner weaboo write this?
>>
>>4513078
More like my outer weaboo and it seemed faster to write.
>>
>>4513073
>> Take me to Fallen Horizon, I want to explore the aquatic city and perhaps find some job there. They don't take too fondly of foreigners, but perhaps there might be a place for a savvy journalist like you.
With high enough speech, I’m sure we can work it out
>>
>>4513073
> Take me to O’ahu, to Honolulu. I want to see the capital and biggest city in Hawaii. If there are any job opportunities, it should be there.

Journalist in a big city
>>
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>>4513096
>going to Enclave City as a mutant
NOOOOOOOO
>>
>>4513073
Fallen Horizon. Aside from work they may have tech to remove the collar while being less likely (hopefully) to put it to its intended purpose like slavers might.

That said, we still owe them the life. Don’t be strangers.

https://www.youtube.com/watch?v=ZMYisFOaz1s
>>
>>4513073
> Take me to Lana’i. I still have an explosive collar to deal with, you are pretty sure that the collar is broken and will never explode, but the Sons of Kanaloa should be the ones that know how to remove it safely.

Let's check out the wasteland ferengi
>>
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Sorry guys but I don't think I'll be able to update for now. Tomorrow I have an important exam and I've to focus on it. Next update will take us to Fallen Horizon and it will be posted in... a few hours to say in the least.

But since you guys are awesome here's a picture of Fallen Horizon, it's a really small picture, in black and white...and quite grainy. But its better than nothing.

You guys are awesome players, I'm great I have you and you guys are not grifters or trolls.

If you guys have questions about the quest or the lore feel free to ask away. I'll reply whenever I can.

>Thanks for playing!
>>
>>4513197
Wait, before I go, I wanted to ask a couple of things, two important things. The Rustbucket was a tutorial of some sort, it more or less taught us how the game will work. But now, comes the cruel and relentless wasteland.

> Question 1:
Do you guys want to play Hardcore mode? This will add random mutations, illnesses, and other nasty shit. Like the need to sleep, eat, drink, need to heal crippled limbs with a doctor, and so on.

But we will get x2 experience yay!

>Question 2:
Do you guys want a wild wasteland experience? References to TV shows and pop culture galore. Ayy lmaos and other weird shit. Weirder than usual I mean.
>>
>>4513206
>Hardcore mode
To be honest, I'd rather not.

>Wild wasteland
I have no strong feelings one way or another.
>>
>>4513206
I’d prefer no wild wasteland
>>
>>4513206
Hardcore would just result in lots of micromanaging. That’s something I’d want to avoid

And for wild wasteland, I’d say no.
>>
>>4513197
It's all cool, we'll see you then. I don't have any questions right now.
>>4513206
>Hardcore
Yes. Post apocaliptic setting without survival elements feels kinda bland.
>Wild Wasteland
Sure why not.
>>
>>4513206
>Hardcore
yes please. playing a char that doesn't need to eat or drink and will regrow a leg with a stimpack feels weird to me

>wild wasteland
naw, it's wacky enough as it is
>>
>>4513206
No hardcore mode, yes to wild wasteland.
>>
>>4513225
Changing to
>yes, hardcore mode
I want to feel bad.
>>
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>>4513900
>I want to feel bad.
Oh boy we are sooo getting nuked.
>>
Heya guys! I'm back! The exam went great! Let's recount the votes.

>Hardcore mode:
Yay: I I I
Nay: I I

>Wild Wasteland:
Yay: I I
Nay: I I I

So, hardcore mode is a yes, and wild wasteland nope. Alright.

Don't worry about the micromanaging, it will be really easy. From time to time I'll say stuff like "you are hungry" or "you are sleepy" and so on. But this will only occur in the the times when we are in the wilderness, if we are in a settlement or a safe home our character will be sated, hydrated and rested.Even if I don't explicitly mention it, you should imagine that he eats, drinks, rests and whatnot.

To make thing easier, there will also be Super-Stimpaks, capable of healing broken bones, but leaving you thirsty, and drowsy afterwards.

Writing now how we head into the Fallen Horizon. And btw someone on the qtg gave this quest a great score, yay for us! That's also thanks to you guys, you are all pretty cool. I'm glad I have you all.
>>
>>4513073
> Take me to Fallen Horizon, I want to explore the aquatic city and perhaps find some job there. They don't take too fondly of foreigners, but perhaps there might be a place for a savvy journalist like you.

You say that you want to go to the floating city. You have heard tales of cities built in abandoned ships, and perhaps in a place with so many abandoned vessels like this, these kind of settlements might be even more commonplace, but still this isn't only a ship city, it is the New Vegas of ship cities.

"It sure beats Rivet City." Says Dillinger as he pats your newly muscular shoulder and gives you a smile.

"Awww, I'll miss you." Says Kahuna, who despite not being with you for long had taken a liking to your presence.

"You feel alright son?" Asks Saltgut. "Alright enough to party tonight? We don't want you to go with a sour goodbye, let's party on and regret it tomorrow. We are also thinking of giving you a small present each. Something personal, a memento so you can remember us when you become a big guy!"

With a smile you give them all a group hug and get ready to eat. It's surprisingly late, almost nighttime, you must have been sleeping for longer than you thought. Incredibly peckish you sit down on the common area and eat plate after plate of grilled fish, Salisbury steaks, devilled eggs, mirelurk cake and whatever creation Shang can make on the kitchen. Will you grow bigger? Perhaps. Will this inhumane appetite last forever? Hopefully not.

It clear that everybody still feels somewhat squeamish by your presence, seeing you eat so much and so fast makes them nervous, but as the drinks and chems go on, they seem to relax, and ignore your differences. Once more, you end having a blast, exchanging jokes, telling tales, sharing thoughts. And by the end of the dinner, everybody gives you a small present.

"We didn't had time to wrap them." Saltgut says with a shrug, as he gives you his favorite "medal" a crude pin made with some white cloth and a Nuka-Cola Dark bottlecap. "This bottlecap, is from the first drink that I shared with my late wife, and this white cloth, belongs to her wedding dress... or perhaps belongs to my last pair of clean underwear, and I can't remember, I'm joking, or not. Anyway, I want you to have it." After he gives you the medal and you proudly put it on your chest everybody cheers and claps, as you hug him tightly.
>>
>>4514740

Rickard comes next, bringing you something...that looks like a blanket, or perhaps more like a cape, it hard to say really, several small rags of different colors were all stitched together in a kind of poor fashion. "Pirate hat, big pirate hat." He says.
> Accessory acquired: Old Medal +1 LUCK

"Oh yeah, Rickard likes to collect the bandanas and clothes of every pirate that he defeats, and has been sewing them in that big ... flag? It relaxes him." You thank him and hug him back, surprised to feel your body being bigger than his.
> Misc Item acquired: Pirate Blanket, can be scrapped or used to repair clothes and light armor.

Shang, then approaches you, bows down, and silently gives you an incredibly sharp and shiny knife. "I've heard this knife comes from your homeland." He says, surprising you greatly, as this is the first time that you hear him speak. "May it bring you good luck and prosperity, and may it be the doom of many of your enemies." There's silence for a while, but then everybody awkwardly clap and finally cheer like with everybody else. You bow back and he seems to be glad of your show of respect, sitting back and giving you a nod of approval.
> Weapon acquired: Clean Cosmic Knife: 1d20+15 damage.

Dillinger then, smiles and yells. "Heads up!" As he throws you a small cardboard box. You open it and see your Laser Pistol with some mods added to it. "My gift is protection as well, thanks Shang for copying me you jealous prick! Anyway, the gun is now better, and incendiary to boot. I had a spare Beta wave tuner capacitor around, and I wanted you to have it."
> Weapon acquired: Laser Gun: 1d20+24 damage // +3 incendiary damage x 3 turns.

Kahuna follows next, giving you portable radio that she had fixed and decorated with colorful crayon paintings. "I wanted you to have music whenever you go. That way you will always feel happy and even if you are alone you won't feel alone. The small people that live inside the radio will keep you company. Now that I have repaired their home they have returned, and they will sing to you once more!" God, even if she has a natural talent for fixing stuff, she still doesn't understand half of the things that she actually does or how most machines work. Your smile and hug her tightly as you pat her head. "Thank you, you are a great girl." You say to her, as her eyes start to water.
> Misc item acquired: Portable Radio: -1 Insanity every day that we use it. Will allow us to tune music or distress signals.
>>
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>>4514741

Aurore then floats and gently gives you a small package. "It's a shame we did not have the chance to meet each other better. I'm sure we could have become great friends." She says with her cold metallic voice, yet sounding incredibly real and humane. You open the package and see a small white powder that glints under the light. "It's my own formula, developed after years of testing. I hope you never have to use it."
> Consumable acquired: Aurore's solution. Heals all crippled limbs without any hunger, thirst, or sleep penalties.

Seabreeze is the last one. Biting his lower lip to avoid crying his eyes out. "Man, why do all my new friends have to go, you were cool man, I thought we could be together forever." Perhaps he really thought of you as a close friends, perhaps the many chems in his body had left him too emotional. With a melancholic smile he gifts you a journal and a couple of ink pens. "Write and draw your history my soul brother. I want to read your tales some day...no! That sounds as if you are going to die! No! I want you to tell me your tales some day! Yeah! That's better! But write them anyway! After listening to them I'll want to read them at night! Because they will be epic and incredible! Right?" He asks you. "Of course!" You say, thanks to a bravado that the many alcoholic drinks grant you.
> Misc item acquired: Journal & writing tools. Will allow us to take notes, write our feats and draw. Can be used once a day to remove 1 point of insanity.

After opening all the gifts Seabreeze grabs his ukulele and once more starts playing songs, helping to make what otherwise would have been a sad goodbye into a cheerful and enjoyable evening. Ultimately you fall asleep, sated, happy.

You had been forcefully taken to a far away land. Your body had mutated. Yet you were happy. Why? A question for another day perhaps.

The next morning you were suddenly woken up by a ship horn. Yawning you walk outside to the deck and see three massive warships linked together by catwalks, chains, ropes, hanging bridges and even power cables. You had finally reached Fallen Horizon. The three ships had their anchors down, and apparently they had been anchored in the same place for quite some years already, judging by the countless molluscs and algae that had grown in the ship's lower hull. Around the ships several wooden pathways and piers had been built, and in these a massive number of smaller ships were docked, ships that were interconnected with bridges and other wooden paths and created a strange and confusing spiderweb of streets, alleys and corners.

"Only the ship-born can live inside." Saltgut says, as he approaches you. "The rest, have to make do around it."
>>
>>4514746

As you got closer you started to see that some people had even built entire stilt houses, and some were even using the massive ship's own hulls as a wall to build against. These poor people weren't only forced to live down there, close to the dangerous marine fauna and at the weather's mercy, but if the warships were ever to move, their houses and livelihoods would be all but destroyed. These three ships could at any time turn on their engines and the smaller ships would never be able to keep the pace, getting left behind, being abandoned.

"What kind of people live there?" You ask.

"Many of these ships and buildings down below act like businesses, you have got whorehouses, gambling dens, fighting rings, restaurants, inns, barbershops, you name it. The people inside of the Fallen Horizon are either soldiers and mercenaries that sell their services to the biggest bidder or scientists and engineers that are busy keeping the ship and its reactor functional. The ship's upper surface is covered in hydroponic gardens, and these are also worked by people from below. The ship-born inhabitants do business and offer jobs with the people below, and also offer security and defence against pirate attacks and such. But it is far from an amicable relationship, the ship-born are snobby and disdain the people from below, which they despectively call belowdeckers. Bunch of hypocrites they are, they call them insulting names yet don't mind getting their dick wet with their whores or their throats full of their booze." He replies.

"Damn, seems like you don't like them much."

"Never been a fan of snobby folk, not even before the nukes. I've dealt with the ship-born more than I would have liked. I tried to sell my fish, art and junk in there a few times. The belowdeckers have been cordial and nice to trade with, the upper fucks... have always been a bunch of assholes. Tell you what kid, try to work here if you want, but avoid meddling with them too much for yer own sake."

The captain returned to his quarters and after getting control of his massive tugboat delicately docked near one of the many piers. You grabbed a bag that they had given you, with all your belongings and the gifts that they had given you and after saying goodbye one last time finally got down, and set foot in a new place. The first time you truly set foot in Hawaii.

> Roll 7d100, lets see how many caps Saltgut has given us.

And choose an option from below:

> Find a place to sleep. Perhaps there might be an abandoned ship or stilt house around here, a place you might take for yourself. (Hard Survival difficulty dice roll: +30. It will grant 1d100+400 exp)
Your 1d20+17 vs My 1d20+30

> Try to enter inside the warships, see how they are inside. (Very Hard Sneak difficulty dice roll: +45. It will grant 1d100+800 exp)
Your 1d20+29 vs My 1d20+45

> You have some caps. Find a marketplace and see what's for sale. Ask around for a job as well.

>Other options, write in.
>>
Rolled 27, 55, 100, 94, 85, 78, 65 = 504 (7d100)

>>4514747
>> You have some caps. Find a marketplace and see what's for sale. Ask around for a job as well.
Well, let's see how this goes..
>>
>>4514776
Oh hey, that's a good amount.
>>
>>4514747
>You have some caps. Find a marketplace and see what's for sale. Ask around for a job as well
>>
>>4514747
>> You have some caps. Find a marketplace and see what's for sale. Ask around for a job as well.
>see if there are any inns/hotels in the area
>>
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>>4514747
>You have some caps. Find a marketplace and see what's for sale. Ask around for a job as well

Slowly, the Rustbucket starts moving away and leaves the labyrinth of wooden piers and pathways, only to get lost in the distant horizon. You already miss them.

Carefully you open your cap bag and count your money. You have 577 caps, is that a lot? Who knows, you have dealt with NCR money for most of your life, and as far as you know, the value of caps can vary from place to place. A thousand caps in New Vegas might not be a lot, but in the Capital Wasteland it can be a small fortune.

As you walk into deeper into the city you hear the wooden boards crack and wobble under your feet. The wood is old and half rotten, many of the boards are loose or are barely nailed, there is a general sensation of decadence and impoverishment around. Many ships are interconnected with cables and streetlights that also double as power poles, many of which seems to be half broken, as they randomly crackle with electricity and send small cascades of dangerous sparks. The waters around here are far from clean too, they are covered with trash, human and animal waste and dead fishes, and are so stained with the fuel and other waste of the ships that they have an oily tint covering its surface. It seems that the people around here don't recycle or even burn their trash or waste, and consider the water below as one giant dumping ground.

It smells terrible, there are swarms of flies flying everywhere and rats and seagulls freely move around, feeding on the remains of what the people leave behind.

Perhaps... you should have stayed with them for a little bit longer.

Too late for that now.

With a sigh, you walk into the shanty town and search for a marketplace. Luckily, it doesn't takes you long to find one, it seems that most of the business areas of this particular place have been built close to the edges, to allow sailors and merchants to easily unload whatever cargo they have brought without the need to travel too far.

There are all kinds of shops and stalls, most of them selling food or cheap random junk and other assortment of crap, but there are specialised shops as well.

> Go towards the weapon shop.
> Go towards the clothing store.
> Go towards the armor shop.
> Go towards the food stalls.
> Go towards the bar.
> Go towards the clinic.
> Go towards the vehicle shop.
> Go towards the robotics shop.
> Other options, write in.
>>
>>4515583
> Go towards the clothing store.
>>
>>4515583
seconding, >>4515586

probably good idea to make ourselves look more presentable before going job hunting
>>
>>4515583
>> Go towards the clothing store.
So what exactly do we want to look like, clothing wise?
>>
>>4515619
I'm thinking of getting a big ass poncho.
Whatever it is make sure it will fit us when we grow.
>>
>>4515583
> Go towards the clothing store.

You walk towards what seems like the clothing district, the entire place is covered with long banners, colorful flags and different types of fabrics that are displayed everywhere. Behind the shops, are the dyeing workshops, entire vats of dye being created and used to color what otherwise would be plain white textiles. The entire place reeks of pungent chemicals and toxic pigments, the water under these streets is specially nasty, as all the residue from the dyes is dropped into the waters, turning what once was a clear blue ocean, into a nasty multicolor soup.

Most shops offer the same stuff, sturdy wasteland clothing for the sturdy wastelanders, outside of each shop a crier announces its prices, each assuring that the stuff of the shop that they promote is the best and the cheapest. There are also some unique shops as well, more expensive, but offering things that you won't be able to find anywhere else.

> Go to "Cheap and Reliable". A shop that sells wasteland made clothes. Most of the people around use clothes from this shop or similar ones. You won't find anything exceptional here.
> Go to "Walter's Hattery". A shop specialised in selling hats, glasses and masks.
> Go to "The Exchange" A strange place that isn't really a shop, but more of an open area that allows people to trade or gift things between each other freely. Inside there are lots of people yelling about what they want to get rid off. If they don't find anyone that wants their stuff, well, then into the waters it goes. You might be able to get some stuff for free here, but you have to be careful thought, according to the posters around, the place is full of pickpockets.
> Go to the "Jolly Outfitter". It's a shop that used to sell pre-war costumes, after all the bombs fell shortly before Halloween, and prospectors finding Halloween costumes isn't all that weird. Nowadays the shop also sells more specialised stuff, like radiation or diving suits, or even faction costumes that might allow you to infiltrate some areas. These don't come in cheap thought.
> Go to "Elizabeth's & Daughters". A shop that sells pre-war clothes, if you want to look sharp and clean then this is your stop.
> Go somewhere else, write in.
>>
>>4515655
> Go to "Elizabeth's & Daughters". A shop that sells pre-war clothes, if you want to look sharp and clean then this is your stop.

We’ll probably spend all our money but we need a nice journalist outfit.
>>
>>4515660
If you guys find a picture or drawing of the clothes that you want, as long as it fits the Fallout setting, I'll accept it.
>>
>>4515655
>> Go to "The Exchange" A strange place that isn't really a shop, but more of an open area that allows people to trade or gift things between each other freely. Inside there are lots of people yelling about what they want to get rid off. If they don't find anyone that wants their stuff, well, then into the waters it goes. You might be able to get some stuff for free here, but you have to be careful thought, according to the posters around, the place is full of pickpockets.
This sounds fun.
>>
>>4515655
>"Elizabeth's"
let's see if they've got something functional, not too pretentious.
Don't want to blow all our funds, but don't want to look like a raider either.
>>
>>4515639
Walk around like the fucking thing in poncho and sombrero! I like it!
>>
>>4515655
> Go to the "Jolly Outfitter". It's a shop that used to sell pre-war costumes, after all the bombs fell shortly before Halloween, and prospectors finding Halloween costumes isn't all that weird. Nowadays the shop also sells more specialised stuff, like radiation or diving suits, or even faction costumes that might allow you to infiltrate some areas. These don't come in cheap thought.
>>
>>4515655
>> Go to "The Exchange" A strange place that isn't really a shop, but more of an open area that allows people to trade or gift things between each other freely. Inside there are lots of people yelling about what they want to get rid off. If they don't find anyone that wants their stuff, well, then into the waters it goes. You might be able to get some stuff for free here, but you have to be careful thought, according to the posters around, the place is full of pickpockets.
Just keep our hands in our pockets, and all will be good
>>
>>4515655
> Go to "Elizabeth's & Daughters". A shop that sells pre-war clothes, if you want to look sharp and clean then this is your stop.

As you enter into the marketplace, you find yourself surrounded by people of all kinds, rotten ghouls, weird looking psykers, strange automatrons, crude looking humans. There aren't any Super-Mutants thought. You don't look too weird in here, there are people with way more visible mutations all around.

Quickly you reach the shop and enter inside, finding a surprisingly clean and well ventilated establishment.

"Good day, sir." Says a Protectron shopkeeper.

Half of the shop is divided by a great transparent wall, made either of plastic or glass, the robotic vendor is on the other side as well, and the only aperture is a small slit that can be used to pay and receive whatever clothes that you might want to buy. On the other side of the glass isn't only the seller, but also all the mannequins, clothes and valuables. It seems that whoever owns this shop, doesn't trusts the locals too much.

"What, will you want to buy, sir?" The robot inquires again, with a cold robotic voice.

> Tuxedo
550 caps
+3 CHA

> Clean Pre-war suit
450 caps
+2 CHA

> Black Vest & Slacks
150 caps
+1 END

> Casual Outfit
200 caps
+1 PER
+1 CHA

> College Varsity Jacket & Jeans
300 caps
+2 END

> Checkered Shirt & Slacks
150 caps
+1 CHA

> Trench Coat
350 caps
+1 CHA
+1 PER
+5 guns

> Summer Clothes
150 caps
+1 CHA

> Sweater Vest & Slacks
150 caps
+1 CHA

> T-shirt & Slacks
250 caps
+2 CHA

> Don't buy anything, go somewhere else (write in)
>>
>>4515719
> Clean Pre-war suit
>>
>>4515719
>> Trench Coat
>>
>>4515719
>> Casual Outfit
>200 caps
>+1 PER
>+1 CHA

looks like alright compromise between stats and cost
>>
>>4515719
>> Casual Outfit
>>
>>4515719
> Trench Coat
>>
Rolled 36 (1d100)

There's a tie, a tie! What will it be. Trench coat? Prewar suit? The dice will tell.

>Trench coat
1-49
>Pre war suit
50-99
>A tie
100
>>
>>4515933
Whoops. I meant to say Casual suit. Not pre war.
>>
>>4515933
Now we can flash people. Be real handy in the future
>>
>>4515963
I swear that if you guys flash someone i will give Diego a neon green glowing radioactive dong that doubles as a flashlight
>>
I do hope our prospective employer appreciates the aesthetics. Pity the laspistol won't benefit from the gun bonus.
>>
>>4516077
In thought guns +5 means that we can carry 6 guns in this bad boy
>>
Sorry guys I wanted to wrire another update for today but something else came. So it will have to wait until tomorrow

We will buy the Trencoat.
>Do you guys want to equip it now?

Also. What should we do next?
> Continue shopping. (Write in what you guys want)

> Search for a job

> Other option. Write in.

Even if today I did not have the chance to write a lot I really enjoyed today. Thanks for being cool players.
> As usual. Feel free to ask questions or whatever and I will reply as soon as I can.

> Thanks for playing!!
>>
>>4516121
Weapon wise Im planning on doing it semi-realistic. We can only carry two pistols, one in each side of our hips. One small melee gun like a knife, that will be holstered in the rear of our hips. Four grenades, that will go in our belt. And one big weapon that will go in our back, be it melee like a bat or a ranged weapon like a rifle.

There will be special belts and holsters that will allow us to carry more stuff.
>>
>>4516173
>equip trenchcoat
>Search for a job
>>
>>4516173
>Do you guys want to equip it now?
Yes
> Continue shopping. (A Hat from Walter's)
We need a nice trillby
>>
>>4516173
>>4516339
Also get ourselves some lockpicks, we got a lot of skill points on that and I want to use it.
>>
>>4516173
> Search for a job

we will not get a trillby.
>>
>>4516173
>Equip
>Search for job
>>
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>Trench Coat
350 caps
+1 CHA
+1 PER
+5 guns

You decide to buy the trenchcoat. You might be in a different wasteland and your outer appearance might have changed drastically, but deep inside you are still a curious and inquisitive journalist, you now even have a book and a pen to write stuff. And any journalist worth of its name must have a trenchcoat. It's one of those unwritten rules.

"I want the Trenchcoat, please."

"Is it for you?" The robot asks.

"Yes."

Suddenly, and before you can even pay the robot activates a scan and bathes you in a blinding white light.

"Non standard measures detected. Alteration necessary. Please pay and wait for the procedure to end."

Kind of puzzled you place the 350 caps in the slit and see the robot grab the money and go into the back of the store. Then the sound of machinery, and spinning gears the resonate across the entire shop, the floor starts to vibrate heavily and some of the mannequins shake until they almost fall down. After a short while the robot returns, with the clothes altered to fit you perfectly. They even gave you a set of shoes, some trousers, a shirt and a tie. Clothes here are kind of expensive, but they are good quality, and come with the entire outfit.

The trench coat is dark brown, the shirt maroon and brown, the trousers and shoes black, and the tie grey and red, in a checkered pattern. The machine that has modified your newly acquired clothes has done a somewhat sloppy job, and you can see seams and patches here and there, but that's a small price to pay for such a fast service and getting clothes that fit you like a glove.
>>
>>4517022

"Is there any way I can put this on?" You ask, the robot then mechanically lifts its right arm and aims at a nearby changing station. You change in there and put your leather armor in your bag.

"Enough shopping for now." You say after you get out of the shop. You count your remaining money and see that you still have 227 caps. Perhaps you should save them to get something to eat or somewhere to sleep in.

>Find a job.

You continue walking across the market and after a while find a job board made from the side of an old and ruinous ship. On the board all kind of wanted posters, propaganda flyers about the different shops and job offerings are posted and glued. You read them all one by one, and finally make your choice.

> Join the Diver's Guild:
They comb the bottom of the ocean and explore under the ships and shanty town in the search of useful scrap. The diving suit you will receive will be old and patched, might not fit you perfectly, and will reek, but at least it will keep you safe from the underwater radiation. The divers search for resources underwater and then sell them on bulk. They don't pay a lot, but they will let you keep with most of the stuff that you might find and they don't particularly need.

> Join the Exterminators:
Work as rat catcher and mirelurk hunter to keep the already dangerous city into something a little bit safer. They will pay for each of your kills, and will let you keep all the meat and whatever you might find from their corpses. It won't be a nice job, and you might end covered in bite marks and claw scars, but at least you will always have something to eat.

> Work as a Bounty Hunter:
There are several wanted people in the shanty parts of the city, after all there are countless of hiding places around here, and many criminals from all across Hawaii come here to run away from justice. Hunt them down and they will pay you greatly, but this will be a pretty dangerous job. Nobody will want to go with you without a fight.
(cont)
>>
>>4517023

> Work as a Bodyguard:
Become a bouncer and a vanquisher of minor targets. This is a city of thieves and criminals, there's always someone or something in need of security, be it a whore that might be attacked by drunken and horny sailors or a warehouse that needs protection from burglars.

> Become a Minor Writer:
This place doesn't has a newspaper per se, the entire shanty town is too depressing to get any good news out of it. But despite of that, the place still offers opportunities for creative workers like you, many stalls near the docks offer small tales and short books for the sailors and merchants that might be bored and starved of entertainment after weeks at the sea. You could work making these stories, and while they won't make you incredibly famous, they will allow you to earn a crust.

> Become a Bartender:
A local bar, the Drunken Merman, is looking for a bartender that will also double as a cleaner and bouncer. You will have to deal with drunkards of all types and bust your ass off working day and night, but they will also give you a room to sleep in and give two meals a day.
>>
>>4517024

>Become a Minor Writer
Let's begin with "tales from the wasteland", drawing on our experiences from our old homeland until we accrue enough observation to make commentary on local circumstances

https://www.youtube.com/watch?v=yYvkICbTZIQ
>>
>>4517027
Or, considering our accessory, perhaps we could market stuff like "memoires of the condemned" or "wages of truth"
>>
>>4517024
>> Become a Minor Writer:
>writer
Shit man, that’s all you had to say!
>>
>>4517024
> Become a Minor Writer:

can also write letters and stuff for folks who can't write, or forge document.
>>
>>4517024
> Become a Minor Writer:

One of the flyers catches your attention. It's about a library named the Cove of Mystery. Apparently the place is pretty well known around here, and not only sells all kinds of books to belowdeckers, but is popular enough to also sell novels and paperbacks to the ship's upper and wealthier citizens. According to the flyer above the bookstore there is a workshop where dozens of aspirant writers live and work together and try to make a name as wordsmiths, and right now they are accepting new aspirants. There's a fine print thought, they will only give you a room as long as you sell good enough, and by the looks of it seems like most don't make too far, and are ultimately kicked out, but a few surely manage to become rich and famous enough to be able to buy a place for their own. Hopefully you will become one of the latter.

Honestly, you are a man of words and prose, always have been, and always will be. Being a writer will be something that will fulfil your soul, but might not fulfil your stomach. You will constantly live on the edge of poverty, but at least you won't have to steal, break bones, or do terrible things to earn your payment.

You grab the flyer and walk towards the Cove. You thought you would reach it in no time, but it takes you for a while to reach it, these streets are treacherous and make little to no sense, many times you end taking a path only to find that it leads to nowhere, and there are no streets names or anything to guide by, the locals simply use landmarks to orient themselves and think that street names are not worth the effort. To someone used to orderly streets like you this is absolutely nonsensical, but to them its the most obvious outcome, because these same pathways only last a few years at most, the rot and decadence eat the wood that makes these floors, and the city is constantly sinking and being built. Why learn streets and pathways if these same floors wont exist in a few years? This also makes any kind of city map completely useless, you better be careful and pay attention to where you walk and where you go, otherwise you will end completely lost, and lost people here are an easy prey.

Almost with the sun down you finally reach your destination. It's a three story shop, built on stilts like the every other building here, but still more sturdy and well made than the rest.
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>>4517102
As you are about to enter a lady comes out and proceeds to lower the gates, covering the storefront from possible looters.

"Wait!" You yell at her, as you show her the flyer.

She huffs and grabs the crumpled paper. It's a young and beautiful woman with a reddish and curly hair and intense green eyes.

"Too late. Store closes at nine. Come back tomorrow." She says, rolling her eyes.

"I have nowhere to go." You plead, you look at the horizon and see dark tumorous clouds forming, thunder booming in the distance, the winds rustle your hair, a storm is coming. Tonight is not the night to sleep in the open.

> Try to convince her to let you stay and sleep inside.
(Very Hard Speech difficulty dice roll: +45. It will grant 1d100+800 exp.)
(Our Speech is 32 but we get a +2 to Speech thanks to our Trenchcoat and its +1 CHA bonus)
Your 1d20+34 vs My 1d20+45

> Wait until she is gone, explore the building and see if there is any place for you to sneak in.
(Hard Sneak difficulty dice roll: +30. It will grant 1d100+400 exp)
Your 1d20+29 vs My 1d20+30

> There has to be some inn or motel around but since its so late it might not come in cheap thought. Be ready to spend too many caps for a small, dusty and cramped room, but it will surely beat sleeping in the stormy streets.

> Other options, write in.
>>
Rolled 20 + 34 (1d20 + 34)

>>4517106
>n stilts like the every other building here, but still more sturdy and
Time to put those words to use... I'd really rather not risk sneaking into our prospective employers'. If we fail, we can always look elsewhere.
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>>4517110
oops, highlighted wrong text. This was of course vote for
> Try to convince her to let you stay and sleep inside.
>>
>>4517110
Alright, you got a nat20, which means not only an automatic success, but a small bonus as well, will we end sleeping with the chick? Maybe lmao.

No need to vote further, unless any of you want to vote something else? I'll wait another five minutes.
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>>4517110
+1

You got a 20 so
>>
Rolled 54 + 1600 (1d100 + 1600)

Alright, since we got a nat20 our experiences doubles. So instead of 1d100+800 it will be 1d100+1600.

We are totally levelling up.

We only need 217 exp to level up to level 4, and 1100 to reach level 5, which means that we are going to level up TWICE!

And we get to bone a cute girl to boot.

For each level we gain +30 HP, so we will end with +60 HP for a total of 275 HP, which is absolutely fucking strong for a mere level 5

Guys, choose two perks. You deserve it.

>Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

>Racial perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit
>>
>>4517121
Alright, we get a total of 1654 exp. Right now I cannot upload a picture of our character and such because I'm not in my usual computer and I haven't got photoshop here. But here are our stats:

> Level:
6/50
> Exp:
337/1700

We are doing pretty good boys! Well done!
>>
>>4517110
DAMN SON
>>4517121
BTR- Brutish Hulk lv2 and lv3 for the minmax also how many skill points, 32?
+16 Unarmed
+16 Survival
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>>4517127
Oh shit, yeah I forgot about skill points, yeah its a total of 32. Damn son, we are getting big and stronk.
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>>4517121
We didn't take
>Educated
last time, taking the hulk mutation instead, yes? Let's grab the Educated now as the first perk.

For second, I'd take
>Silver-tongued devil
to stay on topic with how we got it. And it might actually prove rather useful in this town.
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>>4517136
The first perk that you guys got was Educated, that's why we get +16 skill points instead of +13. I'm working on a character sheet, so you can see our current perks, equipment and whatnot.
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>>4517136
Educated was the first perk we took, and we still have two levels of brutish hulk to take. We already lost like fifty hp for skipping it the first level and jumping two levels right now, it's a heavy investement yes but it's better have it now and not need it and be absolutely invincible by the endgame.
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>>4517148
Holy shit you are an absolute minmaxer, c'mon, the last boss is supposed to be a nightmare inducing enemy, and you guys will end curbstomping him without breaking a sweat.
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>>4517145
>>4517148
Alright, fair enough. I'd still rather not take two levels of hulk right now. The librarian/bookseller/whatever she is is going to be out of her mind. And possibly not in the good way.
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>>4517149
I know, it's payback for all of the last run.
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>>4517153
Yeah but at least it will be funny!
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I'd rather not minmax and actually pick perks that fit wouth our character desu
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>>4517121
>new perk: dances with deathclaws
just seems way too powerful not to take.

small feedback OP, these kind of decisions should really be vote first, then roll. Otherwise everyone just rolls, and then anons decide for the option with the best roll.
>>
>>4517121
> Comprehension: Ghouls have their brains atrophied by radiation and Old World Blues, Super-Mutants are apathetic by nature and robots cannot truly grasp how complex everything is with their cold electronic minds. You are able to understand the world better than the others. For each level your dice roll requirements for INT test skills are reduced by 2 points.

> Hard-Boiled Detective: You watched a lot of Noir films growing up, and somehow that translated into the ability to be a pretty decent detective. I guess mom and dad were wrong about Holotape movies rotting out your brain. You gain a +1 bonus on all Investigation (PER) Tests, and once per rest when you fail an Investigation (PER) Test, you may immediately reattempt the Skill Test. Others find it weird that you narrate your life though, so maybe cut that out.


I honestly believe these perks fit with our character being an investigative journalist in the past and fit with his writer job now. I don't want to minmax and become this hulk of muscle that just happens to write, right off the bat.
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>>4517159
Uh. You are right. Gonna do that from now on. Thanks anon
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>>4517158
Come on, we already look like we came out of Baki at least lets go all the way with this perk before doing a 180.
>>4517159
Pick two perks, also there is like no animals around here.
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>>4517164
Atleast it's kind of explainable with the toxic water we fell in. I'd rather not have it at all desu. But randomly becoming the buffest creature in all of fallout with not foreshadowing just feels wrong.
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>>4517153
>The librarian/bookseller/whatever she is is going to be out of her mind. And possibly not in the good way.
Oh for sure. But the mutations will happen while we sleep. Not while smashing and dicking her brains out. She will wake up and find a monster next to her instead. Slightly less traumatic I would say
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>>4517164
can spend one point on the hulk perk if thats what you want to do. I'm sure we'll get our share of wasteland monsters sooner rather than later, and it would sort of make sense, like our mutation changed our scent or something.
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>>4517167
Can I at least convince you to not take Comprehension? It's only worth like 6 skill points a level, pretty worthless in my opinion. I already made the mistake of picking it once.
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>>4517160
>>4517171
Sure I'll switch out comprehension for
> Laser Commander
We can say we really enjoyed working with that laz pistol and we did do really well with it.
>>
So. What will it be then buoys?
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>>4517121

Well most of us seem fine with one level in hulk.
For the other I stick by the silver tongued devil, or something else social that consensus would form around (like the detective if other anons would prefer that)

As for skills
+8 speech, because that's what won us the day (night)
+8 survival to reflect the hulk instincts
+6 energy weapons for training with our gun
+6 unarmed for hulk instincts
+4 repair for our efforts on the typewriter
>>
>Silver-Tongue Hero
>Comprehension
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>>4517190
Since it seems no one else is gonna vote, I'm gonna betray my Munchkin dreams and accept the middle ground of this vote >>4517218
I don't care too much about the skill points
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>>4517305
And I mean I change one Brutish Hulk for Silver Tongue Devil
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>>4517282
I'll change my vote to this
+1
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>>4517218
Seems like a good compromise, the kind that makes no one happy. Changing to this.
>>
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>>4517218
This seems to be the winning vote:

>Brutish Hulk Lv2:
>Silver Tongued Devil
>Skills:
+8 speech, because that's what won us the day (night)
+8 survival to reflect the hulk instincts
+6 energy weapons for training with our gun
+6 unarmed for hulk instincts
+4 repair for our efforts on the typewriter

>Effects:
Brutish Hulk Lv2 will give us an extra 50 hp per level. Meaning that our HP isn't 275, but 325. Every level we will gain +80 HP. Since we are level 5 and the top level is 50... 80x45=3600. We could end with up to 3600 HP, we could headbutt a fucking nuke and it wouldn't even faze us. We will look like a fucking monster, because that's what we will become.

Silver Tongued Devil will give us +1 CHA, which in turn will also become +2 Speech and +2 Barter. Also, if we fail a Speech or Barter check we can try again, once per day. Which is pretty cool.

Here's our character's updated appearance. Less healthy looking, more mutant in appearance. The change won't be instantaneous, but happen in a matter of weeks. His body will also become bigger and thicker, think of Baki, or the Hulk.

Writing now how we get laid.
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>>4517539
Great. Now we’re a 8 ft 90% muscle journalist.
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>>4517552
Basically yeah. Think of a Space Marine carrying a small camera and a notebook. Also, we wont fit in our newly bought trenchcoat or our old armor, so we will be a 8ft 90% NAKED journalist. Yay for us!
>>
if we were going to do this why didn't we just choose super mutant
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>>4517565
We can still become one. Hell, I would say that right now we are 50% humie, 50% mutie
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>>4517565
BECAUSE, this way we can still have the racial perks of humans which I consider to be better and also having some of the non-written perks of being human which may include having children. And this way we can become beautiful again by getting implants which will take a long while but is possible on the interpretation of Rules as Written
>>
>>4517571
Even if we were to get Brutish Hulk Lv3, we would still be technically human. We could get human perks, get one implant per END point, and even have kids.

Since we are humans, we can might change our race and become Super-Mutants, Ghouls, Psykers or Robots. The rest of the races don't have that option.

If we change our race, that will be it, there wont be turning back. No possible mean to go back to human or another race. So in a way, choosing Human, gives you a great advantage.

Turning into a Super-Mutant requires being dipped in FEV, becoming a Ghoul requires reaching 1000 rads, becoming a robot requires digitalizing your brain and uploading it into a robotic body. And Psyker...well that's a secret.

Ghouls who reach 1000 rads will become feral, if they get dipped in FEV they will mutate and die, and their brains are too rotten to get properly digitalised.

Muties who reach 1000 rads will become crazy. Double dipping in FEV will do nothing, and their brains are too different to be uploaded into a robotic brain.

Psykers who reach 1000 rads will die. Dipping in FEV will turn them into crazed mutants. And their strange brains don't react well to the digitalisation process.

Robots who reach 1000 rads will die as their circuits melt from the radiation. Dipping a robot in FEV will do nothing unless you also add something biological into the mix, in which case you will create a monster.

Any question?
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>>4517589
Is our magnum dong still a flashlight?
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>>4517106
> Try to convince her to let you stay and sleep inside.

"Please, Madam." You say with your sweetest voice, and also a somewhat exaggerated Californian accent to let her know that you are a foreigner "The night will be long and cold, I am new in this part of the world, fate has not been fair with me, and I haven't slept in a real bed in ages. I am not asking for charity, I am not asking for pity, but my strength is faulting me, I know nobody in this strange land, I look into the horizon and despair, I have somehow survived terrors and misery, but will this incoming storm be the nail in my coffin? I hope not, but if it is the reason for my demise, well, at least I am happy of dying having witnessed a beauty like you, in a world as ugly as this one."

You give her your best puppy eyes, and then slowly turn around, sobbing slightly as you drag your feet away.

"Wait…" She finally says. "I... I don't live very far away. Come with me, I could always use some company."

She seems sweet, and its clear that she's the typical bookworm mousy woman that has grown up surrounded by pre-war romantic novels. Back in your teenage years you learned that libraries were a hotspot for these kind of women, and that sweet talking to them and acting chivalrous was an easy way of getting them all over you, after all, in the post-nuclear society romantic men are an extremely rare breed, after all most guys like to act thought and dangerous. You were different thought, you spent your teenage years getting laid with nerdy girls, and ironically enough, such acts were the ones that ultimately gave you a knack for reading and put you into the path of journalism.

Seems like you still got it. Hawaiian library chicks, get ready for Diego.

"At least make yourself useful." She says as she gives you her bag full of books, she spoke in a prudish tone, clearly trying to convince herself that what she was doing was charity and motivated by goodwill, and not something pushed by her most primeval instincts and her wishes to get naked with you.

Together you walk across the treacherous streets and ultimately reach an old abandoned ship, there is coral and molluscs growing on its salt and rust encrusted hull and the paint is all but faded away. She opens the door and leads you in, just as the storm outside reaches your position and explodes violently with powerful rain and noisy thunder. You have barely escaped the rainfall, today seems to be your lucky day.
>>
>>4517661

Her house is pretty messy, several rugs cover the cold metallic floors, giving some insulation and warming up the rooms, countless books are scattered all across the floor and there are old pre-war posters and drawings of all kinds decorating the walls.

"You like them?" She says, after she notices you looking at the drawings.

"Yes, they are great." You reply, speaking honestly.

"They are all mine, I'm the illustrator of the bookstore, I'm tasked with reading the books that the authors write and drawing the different scenes. If the books have drawings every now and then they will become more attractive to the readers, and sell better."

"It must be a great job. Reading and drawing. Many would love to be in your boots."

"Perhaps, I'm not going to complain, but its harder than it looks. Some of these books are really bad, they all speak about the same stuff over and over, they all focus on super masculine guys that kill their enemies with their bare fists and end hooking with the most beautiful woman around..." She sighs visibly and softly kicks some of the books around. "But they are what the sailors and visitors want. That kind of garbage literature sells like hotcakes, so here I am, forced to read the same inane story over and over to later draw muscular goons and naked brainless bimbos."

"So, you are not into muscular men?" You ask, worried if your impressive physique might disgust her.

"No... I haven't said that. I think, I have ended taking a liking to them, drawing muscular men has made me appreciate the beauty of the human body. It's just... most of the people that read these books are either scrawny kids or fat sailors, yet they all think that they are exactly the same as the protagonists of the books. It's all so lame. Nobody around here is as fit as the people I draw."

You then smile and wink at her and remove your upper clothes, letting her see your muscular chest and arms.

"Is that so?"

She bites her lower lip and blushes, looking away.

"You think you could help me getting a job in the library? I aim to become a writer as well. I would be honored to have your drawings on my books." You say in a cooing voice, as you approach her.

"W-well... perhaps you could have my drawings some other way." She says, trying to not stare at your body. One of her hands goes towards her crotch and awkwardly starts to tug the fabric of her trousers. She's wet, uncomfortably wet.

"What's on your mind?" You ask, next to her, towering over her.

"I... I would love to be a tattoo artist. But... I have never dared to do it beforehand, I'm too squeamish and afraid, I know that my designs would be great, but I'm scared of hurting someone, I'm sure you..." She says putting her hands over your strong body. "You wouldn't feel a thing."

> Let her tattoo you.
> Enough chit chatting, take her to bed.
> Other options, write in.
>>
>>4517625
>Is our magnum dong still a flashlight?
Just a regular dong, so far.
>>
No more updates for today. I'm heading to bed now. Thanks everybody for playing! I had a blast and I hope that you did as well. As usual, you can ask any question and I'll reply them as soon as I wake up. See you!
>>
>>4517663
> Let her tattoo you.
It's gonna get ruined once we mutate but why not.
>>4517669
Good night!
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>>4517663
Hm, I’m not sure if that’s a great idea... but I guess it’s a chance to get corny.
>if you feel inspired enough to leave a mark upon my body...
>let me be the canvas for your vision

More importantly though, I wonder if she’d be willing to illustrate our actual work down the line... or covers for paperback. And I wonder if there’s a market for female readers...?
>>
>>4517663
> Let her tattoo you.
she specializes in big boobed broads, right?
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>>4517671
>It's gonna get ruined once we mutate but why not.
No, I'll ignore that, whatever tattoo we might get, wont get ruined if we mutate and become bigger. It's cooler that way.

>>4517699
>More importantly though, I wonder if she’d be willing to illustrate our actual work down the line... or covers for paperback.
Sure, if we ever get a job at the bookstore, and our books sell good enough, she will illustrate them.

>And I wonder if there’s a market for female readers...?
Sure, why not, it might be a nice niche market that could let us build a name.

>>4518109
>she specializes in big boobed broads, right?
Yeah, that's what she draws on the books, but she's tired of drawing hunks and bimbos. If you ask her to tattoo you a big titty girl she will get mad.
>>
>>4517663
> Let her tattoo you.

"Even if it were the most painful of needles, I know that you would never hurt me." You say, grimacing a little from your own corniness. She doesn't seems to mind it thought. "If you feel inspired enough to leave a mark upon my body... then let me be the canvas for your vision. It will be a honor to be your first one."

She swoons and hurriedly runs towards her room, returning shortly after with an ink gun and a small mechanical gizmo.

"Alright, alright, sit down, h-here!" She says, pointing at one divan located at the end of her living room.

Carefully you lie your big and muscular body, and feel the wooden legs crack and strain under your weight.

"Like this?" You ask, with a purring voice, her face is now redder than her own hair.

"Y-yeah..." She shyly replies, sitting next to you and getting ready to ink your pale and freckle covered skin.

"What can you tattoo me? The beautiful women and strong men of your books?"

"No...I want to do different things, real art, not crude pornography. Here's some of the stuff I've designed, choose one thought, I only have enough ink for one tattoo."

She then handles you a bunch of papers, each with different drawings and sketches.

> The Almighty Bottlecap:
An stylised golden bottlecap surrounded by light. It symbolises wealth and trade. It will be tattooed on your right forearm or in your backhand. Very popular among merchants and caravaneers.
+2 Barter

> The Unstable Core:
A fusion core with cracks and green fire coming out of them. It symbolises power and destruction. It can be tattooed on your shoulder, back or chest. Very popular among scientists and the Brotherhood of Steel.
+2 Energy Weapons.

> The Nuke:
A Nuclear Bomb on fire and surrounded by a green glow. It symbolises cleansing and entropy. It can be tattooed on your shoulder, back or chest. Very popular among raiders.
+2 Explosives.

> The Bullet Crown:
A halo made of black bullets of different sizes and calibers. It symbolises death and salvation. It can be tattooed on your forearms or thighs. Very popular among mercenaries and soldiers.
+2 Guns.

> The Skeleton Key:
A golden key with a skull on its handle. It symbolises secrets and the truth. It can be tattooed on your forearms. Very popular among thieves and sometimes detectives.
+2 Lockpick

> The Rod of Asclepius:
A double headed snake crawling across a rotten stick. A corruption of an old pre-war symbol, adapted for modern times. It can be tattooed on your forearm or shoulders. It symbolises recovery and health. Popular among wasteland doctors.
+2 Medicine

> The Crossed Cutlasses:
Two crossed swords, one new and clean, the other battered and bloody. It symbolises struggle and martial skill. It can be tattooed on your forearm, back or shoulders. Very popular among pirates and brawlers.
+2 Melee Weapons

(cont)
>>
>>4518219

> The Intrepid Hand:
A strong and muscular hand covered in scars. It symbolises steadiness and resolution. It can be tattooed on the back of your hand, forearm or shoulders. Very popular among mechanics and builders.
+2 Repair

> The Study of Everything:
A complex set of drawing, symbols, equations, diagrams, and formulas that will cover your skin and turn you part book. It symbolises the search for knowledge and discovery. It can be tattooed on anywhere on your body. Very popular among Sons of Kanaloa and Brotherhood personnel.
+2 Science

> The Ghost:
An stylised ghost surrounded by darkness. It symbolises stealth and being cautious. It can be tattooed on your forearm or shoulders. Very popular among thieves and scouts.
+2 Sneak

> The Confident Smile:
A somewhat cartoonish smile that irradiates confidence and trust. It symbolises diplomacy and speech. It can be tattooed on your forearm. Popular among merchants and some politicians.
+2 Speech

> The Beating Heart:
A damaged and wounded heart covered in cuts bleeding profusely, but still beating, always beating. It represents endurance and will to live. It can be tattooed on your forearm, shoulders or on your chest, just where your heart is supposed to be located. Popular among tribals and wastelanders.
+2 Survival

> The Mighty Claw:
A Cazaclaw hand with its talons and scales covered in fresh blood. It symbolises fury and determination. It can be tattooed on your forearm, chest or shoulders. Very popular among mercenaries and bounty hunters.
+2 Unarmed
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>>4518222
I’ll vote for the Beating Heart, on the chest.

Willing to settle for the power core or the smile in the interest of consensus
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>>4518222
>> The Confident Smile:
No matter what happens, we can put on a smile... or something like that
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>>4518222
> The Confident Smile:
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>>4518219
> The Unstable Core
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>>4518219
>I want to do real art
>please choose between these biker tats
>>
Sorry for the delay guys. I had to take my pet to the vet. Writing now
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>>4518222
>The confident smile.

"I want you to pick it for me, I know that regardless of your choice, you will choose wisely." You say with a sly smile.

Since when have you been so suave? Back in California you were not a loser when it came to women, but neither an absolute Casanova. Perhaps your new mutant gifts run deeper than you thought, perhaps somehow one of your genes has mutated and turned you into an absolute ladies man. Who knows.

You close your eyes and feel the golden needle prickle your forearm, its sterilised tip piercing inside of your skin and vomiting black ink before going up again. It's...not as painful as you would have imagined, perhaps you were simply too afraid to try it before, perhaps your new musculature dulls the pain. Who knows.

After a short while she finally finishes. She giggles audibly and as you open your eyes you see some nice smiley lips tattooed on your skin. Somehow, these lips, look exactly like your real lips, you know that these are your lips, but how could she know how do you look while smiling, is she such a good artist to correctly imagine it? Or perhaps you have been smiling this whole time without even realising it? Who knows.

The tattoo isn't intimidating at all, but its way better than the crude symbols that most people ink on themselves, and every time you see it, you cannot avoid picturing yourself happy and confident. Is it vain to see yourself and feel happy? Who knows.

Without even considering it you smile at her and go for a kiss, which she immediately accepts and makes her melt in your arms. Together you become one, and rhythmically dance horizontally as the storm outside moves the ship from side to side. Together you lie, and together you sleep. You have heard tales of people who found the city life boring and inane, and headed into the frontier and wasteland in the search of adventure and riches, there are legends of these kind of people and their achievements, and how they finally found a meaning to their lives in the wild. Will you become one of them, will you finally find your destiny and happiness in this new and wild land? Who knows.
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>>4518717

Despite going to sleep with a wide smile and all your body exhausted you end having a restless and dreamless night. At some point you wake up in the middle of the night, the storm outside is still raging on, but there is something louder than the storm, your heart.

You know this sensation, you have felt it before, but not as strong. Your heart is racing, beating hard, each palpitation feeling like a burning knife stabbing your chest. You touch your body and feel it extremely hot and sweaty. The naked woman next to you groans in her sleep, your heat and sweat is disturbing her. Silently you stand up and walk away from her bed, looking for a bathroom to study your condition.

After you finally find it, you see your whole body reddish and emitting steam. Your veins are pulsating loudly and thicker than ever. Your whole body is mutating again, getting thicker, bigger, you can even feel and hear your bones painfully growing. Your neck is in absolute pain, you have trouble to breathe, its not that your lungs are failing, its the explosive collar around your neck, it doesn't fits anymore, its slowly breaking down, and if you are not quick, it might explode at any time. Hurriedly you grab the first thing that you find, her toothbrush, and start hitting the collar's locking mechanism in an attempt at removing it before it explodes, or chokes you to death, whatever comes first. You desperately hit it over and over and suddenly, see a small light bulb on it turning on and shining bright red, that lightbulb had been turned off until now, then, the entire collar vibrates and buzzes while spewing sparks.

Beep.

Beep.

Beep.

Beep! Beep! Beep!

"Fuck fuck fuck!" You scream as you hit the collar over and over and then. It fizzes out, and breaks down aimlessly. "Oh god..." You say to yourself.

"Mmmg...h? Are you still there...? Great...ghosted again, bet this guy stole your wallet as well...shit, another month of cold ramen and junk food."

You give one last look at your body and see it even bigger than before, your face has changed as well, it looks less healthy, older, paler. Your own mother wouldn't be able to recognise you now.

> Stay with her all night, try to explain what happened to you.
> Grab your things and bail out, she might be shocked to see your sudden change.
> Other options, write in.
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>>4518721
>> Stay with her all night, try to explain what happened to you.
It gets lonely when your a 8 ft giant.
Also, do we get xp for getting poon?
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>>4518721
>> Stay with her all night, try to explain what happened to you.
Oof, that was close. At least that saves us some caps on deactivating it. Caps we'll need for clothes.
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>>4518721
> Stay with her all night, try to explain what happened to you.

What could go wrong?
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>>4518733
>Also, do we get xp for getting poon?
Nope, but we might get other things, remember that we are playing Hardcore mode...and that means chances of getting STDs. This woman is clean, but be careful if you wanna screw some prostitute or something even weirder.
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>>4518742
We should follow in the footsteps of bad muthafucka and mate with a deathclaw.
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>>4518752
There won't be Deathclaws here, this land is cursed with something worse, an artificially genetic abomination named the Cazaclaw.

The people that created them used Cazador and Deathclaw DNA and made many other experiments as well, many of which were not used to inflict damage, but create pleasure... Do you dare to enter my magical realm?
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>>4518752
You just reminded me of deathclaw wife quest and now I'm sad, I wonder if it will come back like this one did...
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>>4518721
> Stay with her all night, try to explain what happened to you.

You sigh and look at the broken explosive collar pieces on the floor. Carefully you grab and store them, perhaps you might be able to make a nice bracelet out of it or something. When you stand up you notice your body being taller than before, your head almost touching the ceiling, you even need to crouch down a little to pass by doors. You aren't sure of your real height, but you calculate that you are around seven feet and six inches tall. Less than a week ago you were a normal six feet tall man, god damn.

Honestly, anyone that looked at you from the distance would think that you are a super-mutant, you almost look like one. Who knows, perhaps someone might confuse you with one and you might end receiving a bullet or two. Well, perks of being a mutant, you told Saltgut and Seabreeze that life would be thought, but that you would endure it and go on, time to comply with your promise.

Slowly you sit down on the bed next to her, and hear the springs of the mattress painfully bend under your heavy weight. Carefully you place your hand over her shoulder, and feel scared to see that your hands are now bigger than her entire face.

"Wake up, please wake up." You say to her, surprised to hear your voice even deeper, more guttural and beast like.

Slowly, the redhead returns to the land of the awoken, and after blinking a couple of times and cleaning her own drool of her face she finally looks at you with a puzzled look.
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>>4518812

"What...what happens?" She asks, meekly.

You bite your lower lip and turn on the room's lights, letting her see your new self.

"This. I... I don't know what's happening to me, but I wanted to let you know. I know its shocking, but otherwise you would have discovered it after waking up and it would have been even worse."

She finally wakes up and takes a good look at your body.

"Dude, you have just nutted inside of me. Oh my fucking god, will I get all ripped and muscular like you?" She asks.

"I don't know...no? I don't think so at least!" You reply, surprised by her anger, after all and until this point she has been nothing but shy and sweet.

"I swear to god that if I see some muscle definition on myself I will use my newfound amazonian strength to kick your ass!"

"Jeez, so much for being honest." You say, standing up and searching for your clothes.

"I... wait, I'm sorry, I'm always cranky after waking up. And, shit, I hadn't gotten laid in months, it was all too good and perfect, I just knew that something would happen. Life just likes toying and messing with you like that." She says, covering herself with the blanket and going back to sleep.

"So...can I still stay here? It's still stormy out there." You plead.

"o to sleep to the couch, you reek. And tomorrow after breakfast you will be gone from here."

You shrug and get back in the bed, your long legs barely fitting even when curled into a ball.
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>>4518814

"Well, I wasn't thinking of overstaying anyway, I'll go to the bookstore and apply for a job."

"Yeah yeah, whatever, but even if we become work companions you have to know that this was a one night stand only, you are now too muscular for my liking. This will never happen again... well perhaps if I am drunk enough, or in christmas, new year, halloween, my birthday... the days when I feel too lonely... which is too many to count. Anyway, if I ever contact you it will be to screw, but nothing else understand?"

Silently you cover yourself with the blanket as best as you can and try to rest. Tomorrow will be another day.

Morning comes soon, too soon. You wake up tired and cramped and felt as if you had not rested at all. By the time you wake up she's gone, by the sounds of the kitchen she's in there making breakfast. You stand up and put on your clothes, which barely fit you at all now.

You walk towards the kitchen and see her making coffee and getting a bowl of sugar bombs ready.

"What time is it?" You ask her after looking out of the window, and seeing that the sun has barely come out.

"Six am. I need to get up early and take the drawings to the bookstore to scan them and put them into the books. They need to be ready before the fishermen and other merchants come, which is usually pretty early. It's a hard job, but these people are some of our best clients, so we gotta adapt to their needs."

You nod at her and get some breakfast as well. After your recent mutation you have ended pretty hungry after all.
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>>4518816

"Alright, I'll go with you, that way I can introduce myself to the editors or whoever runs the place."

She smirks and shakes her head.

"Not so fast. The workshop of the bookstore will open yes, but the shop itself will be closed until the next few hours. We need time to print the latest chapters and books after all. And even after opening, the auditions won't accept people until even later on. They won't attend you until mid-day."

"What auditions? The flyer didn't say anything about it." You ask.

"We are a business, we can't offer jobs to anyone who knows how to write. If you don't prove to the editors that you are a capable writer, then thought luck."

She looks at her wristwatch and finishes her coffee quickly.

"Anyway, gotta go, and you should leave as well, no way I'm going to let you stay more than enough." She says, pushing you out as she advances towards the exit.

"But what I am supposed to do?" You ask.

"Aren't you an artist? A creative soul? Come with something!"

> Ask her for paper sheets, she has to have lots of it around. Grab the paper, find somewhere calm and nice and use your typewriter to create something worthy of being published.
> Soon most of the shops will open, wait until they do and then continue shopping, perhaps you could also return to Elizabeth's & Daughters and ask to have your clothes refitted
> Go to the Bookstore and search around to see if there's any of their books in the trash or lying around, it would be a great way of knowing what kind of books they are looking for, and might help you during your audition.
>Other option, write in.
>>
Alright guys, I'll end it here for today. It's almost 1 am for me.

>Feel free to ask questions, I'll answer them all tomorrow morning.

I really liked this thread, even if I couldn't write a lot, getting laid is always fun to write.

Thanks for playing! Tomorrow I'll have a job interview, so idk if I will be able to write a lot. Sorry.
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>>4518817
>> Ask her for paper sheets, she has to have lots of it around. Grab the paper, find somewhere calm and nice and use your typewriter to create something worthy of being published.
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>>4518819
Thanks for running!
>Tomorrow I'll have a job interview, so idk if I will be able to write a lot. Sorry.
That's some funny timing.
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>>4518823
>That's some funny timing.
How exactly?
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>>4518825
That you have a job interview around the same time as our character
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>>4518817
>> Ask her for paper sheets, she has to have lots of it around. Grab the paper, find somewhere calm and nice and use your typewriter to create something worthy of being published.
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>>4518817
Ask if she has some paper to spare, or recommendations where to get some.
Then go get your clothes adjusted
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>>4519206
this. Don't copy other writers, create our own shtick. I recommend classic sword and sorcery, wasteland style.
>>
Hey guys. Job interview went well, if I pass this selection process I'll have another in a couple of weeks, and if selected then I'll have a sweet job.

Anyway, writing now.
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>>4519505
good luck m8
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>>4518817
> Ask her for paper sheets, she has to have lots of it around. Grab the paper, find somewhere calm and nice and use your typewriter to create something worthy of being published.

"Wait, I have nowhere to write, don't you have paper to drawn on? Give me some." You say.

She groans and returns inside, rummaging across her drawers before returning with a stack of sheets.

"You better get that job and invite me to dinner or compensate me somehow, these sheets don't come in cheap you know?"

The papers are thick and greyish, rough to the touch, clearly recycled and done with cheap or poor materials, they don't compare with the paper that the NCR can produce, and much less with pre-war paper.

She closes the door to her ship-house and leaves without even saying goodbye. Seems like you ended angering her. Well, she better get over it, because you have a book to write, a job to get, and will have her as your illustrator.

It's still pretty early, the sun isn't out yet, shops are still closed and there isn't barely any people around. You don't know the city, but while exploring it yesterday you saw some interesting landmarks and areas that could be nice to relax and write.

> Go to the Whalebone gardens:
A stilt garden mostly made from bones, most of which are from mutated whales and other marine fauna, but other sources can be found as well, even human bones. The inhabitants of the ship incinerate their dead, but the belowdeckers cannot afford such a luxury, using fuel and wood to burn the dead is seen as wasteful, and simply throwing bodies to the waters is out of the question because they can clog the filters of the water purifiers and bring disease to the already sick and weak population. So when someone dies, their bodies are cut open, the skin peeled away and tanned to create leather, the flesh turned and used as fish bait, and the bones laid on the ground to act as fertiliser. Despite being made from corpses the gardens smell surprisingly good thanks to the countless of flowers that bloom on its surface, and it has even become a romantic place for the locals. Perhaps this area might inspire you to write something romantic, a tale of two lovers and their forbidden relationship.

(cont)
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>>4519580

> Go to the Corpsecage corner:
Several decades ago a Pirate warband raided the city and took dozens of slaves, the people above in the ships did nothing and stood behind, they could have acted and used their superior firepower to repel the pirates, but they instead ignored the problem, they didn't consider the lives of a few belowdeckers as worthy of risking their own skins, of course. Miraculously the captured slaves managed to overpower their captors and took the ship for themselves, which they immediately turned and directed back into the city. The belowdeckers despaired when they saw the pirate ship again, but to their surprise it didn't dock and release a swarm of vicious pirates, instead it crash landed pretty badly and from its interior friends, lovers and family members poured instead. The ship continues here to this day, its still rusty, covered in spike and other raider paraphernalia, including dozens of human skulls and crude graffiti. Most people ignore and avoid the area, but it has become popular with teens, drug addicts and misfits. The place is now covered in strange and colorful drawings, made by the chem addled junkies that visit the place to get high. Perhaps this area might inspire you to write something adventurous, something about a group of adventurers and magic.

(cont)
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>>4519585

> Go to the Hangman's Street:
This place has the death penalty, the dangerous criminals are executed by hanging, and their bodies are left to rot in the open. These people are not allowed to become leather cloth, fish bait and flower fertiliser, the locals see something beautiful in such a death, think of it as some think of natural cycle, in a sense they are returning you to the wastes. The hanged folk, they aren't given such a honor. They will rot and disappear, regardless of how long it takes, and they even get dosed with some chemical products that avoid the insects and seagulls from devouring them, they are nothing, and they will become nothing. The street is long and there are lots of gallows on each side, each one of the victim standing on a chair of some kind, trembling and fearing the moment when their legs finally fail and they fall to their deaths. Everybody here is hanged the same way, but not everybody is treated equally. As long as you are alive, you are allowed to speak with anyone who crosses the street, some criminals are visited by family and friends and given food, water and someplace better to stand on, others are hated and are constantly pelted with rocks and insulted, but they cannot be outright killed, that would mean denying them of their punishment, so if anyone kills a hangman, then they will take their place. If someone is found of being innocent, then they will be taken out of the gallows, that's why most of the criminals here speak with the nearby people, desperately trying to prove their innocence, this of course, almost never works. This is a strange cultural custom, but you are in a strange place after all. Perhaps this area might inspire you to write something mysterious, something about crime and investigations.

(cont)
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>>4519587

> The 8-Bit Between:
An open area covered in colorful flags, neon signs of all colors and shapes, and attractive sculptures made from scrap and painted in gaudy colors. The place is full of rusty arcade videogames and other games like pinball, hoop-shot, a shooting gallery and so on. There is even has a boxing ring where wrestling or knuckle fist fights are organised and done for the amusement of the spectators, and in one end there is a stage where music bands can play or travelling artists can show their skill or play their acts. Several stalls that sell chems, booze and junk food are also present, and let the people play games, be entertained and stay sated and high at all times. A small army of robots protect the place from thieves and criminals, and despite the many caps and great riches that are present in the place, it has never been assaulted or raided before, it's one of the safest places around. All in all the 8-bit between is a pretty popular area of the city, and even the people from the ship can be commonly found in here. Perhaps this area with all its music, lights and electronic machinery might inspire you to write science fiction, something perhaps about robots, spaceships and aliens.

(end)
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Sorry for so many separate replies, but the 3000 character limit didn't allow me to put two of these descriptors together.
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>>4519591
Hmm...

As investigative journalist a detective story would be natural choice, but without more extensive knowledge of local lore we run risk of our work being misinterpreted through lens of local politics or circumstance. And setting it in mainland may make it less relatable for locals.
Still...

Maybe we could use our day job experience to spice up one of the other genres instead.

>Whalebone gardens
should be safe-ish, I hope.
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>>4519580
>> Go to the Whalebone gardens:
Write a romantic story inspired by our recent experience. A man becoming monstrous and his love for a beautiful girl. Lady and the Beast style. With women being the intended audience as they are a largely untapped market
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>>4519622
Lets hope that the Great War destroyed all copies of Beauty and the Beast
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>>4519589
> Go to the Whalebone gardens:

With your stack of papers in one hand and your typewriter on your back you steadily head into the gardens.

The outer parts of the city, the areas where most merchants docked their ships and such were really nasty and disgusting, but the deeper you go the cleaner and better the streets become. Most sailors and merchants do not come this far, and thus they cannot stain the streets with their grime.

In this particular part of the city there is even a great deal of plant life around, from flower pots to shrubs and bonsai and even a tree or two. As you walk by you notice that every neighbourhood has its own vegetation, some areas are greener and more flowery, some are more barren, but regardless it is clear that the locals seem to take great care into growing these plants.

In some areas there are even bees flying around, pollinating the flowers and making honey somewhere.

You know why they work so hard to keep these plants and flowers, their sweet smell helps to camouflage the city's natural stink, and they turn a bleak shanty town into a more enjoyable and beautiful place.
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>>4519785

Every now and then you come across a great and noisy water desalination and purification machine. Each one of them is makeshift and unique in design and function, but they all do the same. It seems that there are several of them built across the city, and some of the richer houses even have one for their own private use.

Just as the morning sun rises, you reach the garden. There are morning dew drops in the flowers, and the leaves of the peach trees. The garden is formed by several floating platforms that are connected by hanging bridges, on each platform there is a tree, a patch of grass, flowers, or a mix of the three. It looks like a great place for a picking, all you have to do is pick one of the floating platforms and eat there, while being gently swayed by the waves and the wind.

The platforms are made with empty barrels and wood, but the bridges are mostly made from whale ribs, every now and then you can also see strange poles and bones coming out of the soil, with flowers and moss growing out of them.

There's only an elderly couple in here, a man and a woman, who are slowly walking and crossing towards each platform to water the plants, the woman is carrying the watering can, while the man carries several bottles of clean water to refill the can when necessary. They seem like nice people.

> Go talk with them, perhaps they need help, these water bottles might be heavier than they look, they might also tell you about local customs, and their own life stories, that might be useful as inspiration.

> Search for a nice and somewhat remote floating platform, one with a nice tree and far enough to not be bothered by other people. Then try coming up with your story.

> The marketplace where you bought your trenchcoat isn't far away, perhaps you could go there now and refit your clothes, and hopefully return here before it gets too crowded with pedestrians.

> Other options, write in.
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>>4519794
>> Go talk with them, perhaps they need help, these water bottles might be heavier than they look, they might also tell you about local customs, and their own life stories, that might be useful as inspiration

hrrrngh karma
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>>4519794
What are we wearing, actually? I'm operating under assumption we have our clothes, they're just somewhat grotesque on our enlarged frame. We should've gotten that fixed before coming here. Oh well.

Since we're already here though...
>Approach them and ask if you could help, engage in chatter.
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>>4519966
>What are we wearing, actually?
Right now we are wearing a trenchcoat, you can see how it looks here >>4517022. We also have a somewhat damaged leather armor in our bag.

Both clothes fit us, they just look a couple sizes too small. But nothing too grotesque as you say.
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>>4519794
> Go talk with them, perhaps they need help, these water bottles might be heavier than they look, they might also tell you about local customs, and their own life stories, that might be useful as inspiration.
>>
>>4519794
> Go talk with them, perhaps they need help, these water bottles might be heavier than they look, they might also tell you about local customs, and their own life stories, that might be useful as inspiration

You walk across the spiderweb of islets and finally reach them. Along the way you notice that the strange poles that some of these floating platforms have are totems, strange totems dedicated to dead people and decorated with flowers, bones, pictures, drawings and old mementos and. While all of these platforms can be freely accessed, it seems that a few of them are privately owned, and that their owners have built the totem to mark these platforms as belonging to them, and in dedication to the deceased members of their family, in a sense to act as a tombstone of some kind. The gardens are not only a recreational area, they also are a massive graveyard.

"Excuse me." You say. "Do you need any help?"

"Oh." Says the elder woman. "What a lovely man… I don't think I've ever seen you before, you are new around here are you?"

Her husband seems to be kind of uncomfortable, perhaps due to the weight of the bottles, perhaps due to your presence.

"Yes, I came here a couple of days ago."

"Then your reputation isn't stained yet. If you want to keep it that way, stay away from us." Says the old man.

You are kind of surprised and taken aback by this sudden and kind of aggressive statement, quickly you glance towards her wife, and see her retreating slightly, looking down, kind of ashamed.

"Perhaps, you should leave, you don't want to be seen with us." She says, meekly

> Ask them what's wrong.
> Respect their wishes and walk away.
>Other options, write in.
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>>4520530
Sounds like a scoop to me.

>Ask them what's wrong
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>>4520530
>> Ask them what's wrong.
Now that’s a plot hook if I’ve ever seen one
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>>4520530
>Ask them what's wrong

"I... I don't think I understand." You say, trying to look gentle, despite your somewhat disturbing appearance.

"Go on Ethel, tell him what we did." The old man says, as he turns around. "Explain why he should leave."

"Don't be such a grump John!" She says, hushing him. "Tell me, have you heard of a place called the Corpsecage Corner?"

"Yes, I haven't visited it yet, but I've seen it."

"Well, do you know its history?"

"A little bit, only what I have been able to hear from other people."

"You see, my husband, this cranky man next to me, well... he was one of the people who came with the ship."

John looks at his wife and then spits on the floor.

"But he wasn't one of the captured prisoners." Ethel continues. "He was one of the pirates, and I was one of the captives. We somehow fell in love, and it was thanks to him, that we managed to get the keys and escape from our cages and break our chains. Without him, we wouldn't have been able to return home. We fought together and defeated the pirates, and due to his help, his life was forfeit... but all his old pirate buddies were executed. When we returned to the city he wasn't taken as a hero, I doubted that they would take a liking to him, but I wasn't expecting the vitriol and hatred that they would have towards him. They hate him because he was a pirate, they mistrust him because he betrayed his own friends, and they think he has somehow fooled me into loving him with lies. So, we got married, and we became both pariahs..."

Ethel then walks towards him and grabs his hand.

"And I don't regret it, John. I still love you." She says, kissing him on the cheek.

"Wow... that's such an interesting tale." You say, hooked on their words.

"Perhaps to an outsider like you, here, nobody wanted to hear our side of the story, they only saw a murderer in him, and a fool in me. He has never taken a single life or committed a crime since then, and we have been doing great things to atone for his past sins, every morning we come and water the tombs of the people that died in that raid."

"But its never enough." John adds.
>>
>>4520609

"Many people here are angry at their lives, at their shortcomings, and of course at the fuckers that live in the ships above. But they cannot do anything about it, so they pay their frustrations with me, with foreigners, with anyone that isn't of their liking. Walk some day across the Hangman's street, and you will see that most of the poor devils in there are outsiders. If a local kills an outsider he won't ever see the gallows, if the inverse happens, even if it was in self defence, there won't be salvation for him."

Ethel sighs and nods.

"People here are pretty judgemental, if anyone sees you talking with us, you will be guilty by association, and become an outcast as well."

Perhaps their life story could be turned into a romantic novel, pre-war women loved stories about adventurous and chivalrous men that were always handsome and muscular and took women like them out of their dull lives. And some of these surviving stories have also proven to be popular with post-war women, at least in the NCR. Their lives have every ingredient that these old romantic novels had, a forbidden relationship, an dangerous adventure, everlasting love despite the odds, all you have to do is embellish it a little bit and change the names.

> Ask them for more information, you wanna know everything about them and their lives. This might lead you to a great short story, a nice submission that will give you a job at the bookstore, but you may end with little time to write the story itself.
> You have heard enough, thank them for their time and go write somewhere else. You still have plenty of time to write, use their story as inspiration and fill the holes as best as you can, lets hope that the final result will be good enough.
> Other option, write in.
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>>4520612
>Thank them for sharing their tale.
>Reiterate offer of help, if they accept, we can chat some more and draw more details as we work. Something to fluff the story with.
>If not, head out and get to writing right away.

Sounds like a good plot to weave a story around.
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>>4520617
What he said
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>>4520617

sounds good. Don't spent too much time on this and don't be afraid to get creative ourselves.
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>>4520612
> Thank them for sharing their tale.
> Reiterate offer of help, if they accept, we can chat some more and draw more details as we work. Something to fluff the story with.
> If not, head out and get to writing right away.

"Your tale is, inspiring to say in the least, thank you for telling me about it, and trust me, I don't mind if they associate me with you, now please let me help." You say, grabbing a couple of bottles from John's back.

"Enjoy not having any friends for the rest of your life." The old pirate says.

"Well, I don't have any friends around here anyway, and honestly, I'm not even sure if I plan to live here forever."

"Oh my. Do you at least have any place to sleep in?" Ethel asks.

"Well, yesterday I managed to convince someone to give me shelter. But I don't think she will let me stay again."

John smirks and feels more relaxed now that you have taken several water bottles from his back. "Convinced uh?" He says, clearly knowing what you did yesterday.

"Well…" Continues Ethel, trying to have some decorum. "We know how bad it feels to be lonely. Want to come home and have some lunch?"

You nod and accept their invitation and proceed to help them water the tombstones, and then walk along with them towards their house. Across the way many give you the stink eye, most get away and talk behind your backs, and a few even spit in your path. The people that mistreat them, that mistreat you, aren't all that old, most surely were not even alive when the pirate raid happened, they don't know all the story, only the biased accounts that they have been told, hopefully, if you write their tale, the people's reception will shift, and they might finally be treated as they deserve.
>>
>>4520855

Their house is not very far away, and its bigger than you expected, and bigger than the other houses around as well.

"You seem to be doing pretty well." You say, as you enter inside and find a relatively well furnished and built home.

"Well, my father was a very rich man." Ethel says. "He left me this house and enough caps to be well put for the rest of my life. My husband has also been able to get a job in the docks, working with fishermen, sailors or merchants and telling them about the best travel routes, areas where fish are plentiful and so on, but sooner or later these clients always end being told of his past as a pirate, and cease doing business with him. If it weren't for my savings, we would have ended homeless and capless many years ago."

John nods. "Yeah, I don't like living of her inheritance, but every time I tried to get a honest job the locals sabotaged my work. It's a darn shame…" His eyes look sad, its clear that he feels guilty, if he weren't a pirate Ethel might have had a better future.

As you walk towards the kitchen and get ready for a nice cup of tea you notice that there are paintings around the house, they are not the best, but they are not too shabby either. These paintings depict many things, cats, dogs, plants, food, but they also illustrate Ethel, John, and another younger woman, and all are signed as "Daphne".

"Who is Daphne?" You ask.

"Oh, my dear Daphne." Ethel says, with a quivering lower lip. "It's our daughter, we love her very much, but our reputation stained her as well. We tried to give her a good life, so we sheltered her from the city and tried to distract her with hobbies like painting, we also tried to buy her happiness with presents and gifts… but there are things that money can't buy, she wanted to explore, to have friends, to have relationships."

"So one day, she packed her things and in the middle of the night left us, leaving behind only a note. We haven't received any letter or message from her since then, so we don't really know if she's still alive." Adds John, kind of angry.

"Oh please!" Says Ethel. "Don't say that, please never say that."

"My dear, you have never left this city, you don't know what kind of hellworld can be out there. Of course I don't want to believe that, but… It's all my fault, I told her tales of when I was a pirate, filled her head with fantasies and crazy stuff. It's all my fault, it always is…"

"John." You say, trying to make things better. "You only tried to change your lifestyle, to walk the good path. To do good in a world filled with evil. Not many can change their ways and abandon their old lifestyles, you have atoned for your sins, I'm sure of it, it's not your fault that the rest cannot accept you."

"Perhaps." He says, cleaning some tears with his sleeve. "But what can I do? I've spent in this city more than half of my life, and yet it hasn't been enough to be accepted, no matter what I do, this shanty town will never want me."
>>
>>4520856

"Well, I am a writer, I pretty well known back in my hometown, and I think that I could tell your tale, and let everybody know that you two are not monsters, but really good people. Can I tell your story?" You ask.

They seem to be surprised by your petition, and an awkward silence ensues, only to be broken by the teapot whistling as the water boils.

"I...what if it makes them hate us even more?" Ethel says, afraid of worsening their already poor situation.

"I could change the names, the setting, but keep the good stuff pretty much faithful."

Ethel finishes preparing the tea and gives you a steamy cup.

"Well, fine by me." She says. "I have noticed that the older I grew the less I cared about these morons, and honestly, nowadays I don't really give a damn about them. If the book makes them hate us more so be it. John is everything I need, and ever since he built that nice Protectron Butler robot and we started using it to buy groceries for us we don't even need to get out of the house. We have everything we need here, if I don't see any other living being but him until the end of my days, well, I will consider it a life well spent." She serves herself another cup and starts drinking from it.

John shrugs and winks at her. "Well, you heard the boss. Write the book if you want. I don't give a fuck either."

The couple proceed to laugh and then happily hold their hands.

"Oh, and since we have a spare bedroom, you can stay there if you want." Ethel then adds.

"Well, I don't know, wouldn't sleeping in Daphne's bedroom be weird? What if she returns?" You say.

"No, we have a guest room." John says. "When she said that her father was rich, she really meant it!"

After the tea and a nice lunch Ethel gave your clothes to their Protectron robot so it could refit them and the couple went to the living room, put on some music and proceeded to dance holding each other, they irradiated love in a way that you had almost never seen before. Alone in your room, and wearing nothing but you underwear you sat on the bed and put the typewriter on your legs. It was time to get writing.

>Roll 1d20! Let's see how well we do!
>>
File: 1445449569775.gif (22 KB, 456x350)
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Rolled 3 (1d20)

>>4520857
Let's see...
>>
Rolled 17 (1d20)

>>4520857
>>4520857
>>
C'mon guys, another roll and I'll pick the best of 3
>>
Rolled 17 (1d20)

>>4520890
shall i roll again?
>>
Rolled 9 (1d20)

>>4520899
Sure, its better than waiting.

Alright, my time to roll.
>>
>>4520857

Next to you are several photos of Ethel, John and Daphne. Their old journals describing their experiences before and after meeting each other, and other small mementos of their lives, all lend to you so you can work and get inspiration.

You find yourself in front of the blank, monstrous page, its grey surface being terrifying in its own way. Your fingers hover over the keys, trembling softly, carefully touching the cold metal. Slowly, you close your eyes and breathe, then get to writing.

Tap tap tap, your fingertips touch the keys and push the gears and springs into action, hammering the inky letters onto the crude paper. After a while that feels like an eternity you somehow manage to hammer out a neat pile of pages. This should be more than enough, you don't need to finish the book right now, after all the editor or whatever judge that might read your work will only need a few pages before deciding if you are worth their time or not.

You look at the clock and see that it is later than you expected, when you get to writing time sure flies. You could wait until tomorrow and rest now, but the more you wait the smaller your chances of assuring a job will be, there are very limited places to work with them, and who knows how many candidates have already sent their submissions and gotten a job already.

Carefully you read your story and feel kind of bummed. Is it as good as it deserves to be? Can you filter the human soul through a keyboard, and does not something essential disappear in translation? Possibly.

You know that you are your worst critic. You always feel like seeing mistakes everywhere. Perhaps if you show your work to John and Ethel, they might tell you if it is truly good.

With the stack of papers on your hand you head out and surprisingly find your clothes resized, ironed and fold in front of the door, apparently the robo-butler finished its job and didn't dare to interrupt you. Fully clothed and feeling happy from having fitting clothes once more you walk towards them and see the couple still dancing.

"Ahem." You say, trying to break their moment as gently as possible.

The two stop and turn off the music, before looking at you.

"I just wanted to know what do you think." You say, as you hand them the stack of pages.

The two of them read it all, and every now and then nod or smile, your pages only reach until the two of them meet and fall in love, but it seems to be enough to make them all emotional.

"So, is it good?" You ask, knowing that they like it.

The couple nods and hugs each other, perhaps truly believing that your work might remove the infamy attached to them.

"I'm going to submit it, wish me luck!" You say, as you grab the pages and store them in your bag.
>>
>>4520950

Before leaving you check your clock and see that you still have thirty minutes to deliver the pages, it should be more than enough, but still you want to run and reach the place as soon as possible. Hurriedly you exit the big house and head into the narrow and labyrinthine streets to reach the bookstore. But just as you are about to turn a corner a leg coming out of nowhere crosses your path and makes you clumsily trip down against the floor, sending your bag, and its contents, flying away.

Someone catches the bag in mid air, and laughs at you as you stand up. It's a thin boy, no older than twenty, messy hair, ragged clothes, dirty nails.

"I dunno who you is, but I've seen yo with da Connah."

"With whom?" You say, approaching him, trying to grab your bag.

"Da pirate and his whore." He says, walking back from you and trying to keep the bag for himself. "You their friend? Dey is bad and stoopid, you a fool as well."

"Give me my bag, or else." You say, trying to look strong and intimidating, while showing him your firearm.

"Or else?" He says, imitating you in a mocking tone. "You look around and see more scrawny junkies carrying pipe weapons and crude knives. They don't look very thought, but fighting them might take too much time, time that you don't have right now.

> Fight them.
> Try to barter with them, offer money or items in exchange for your bag.
> Try to catch the bag from them and run away.
> Other option, write in.
>>
Alright guys, I'll end it here for today. It's about 1:30 am for me.

>Feel free to ask questions about the quest and its lore, I'll answer them all tomorrow morning!
> Are you enjoying the quest so far? Do you have any criticism?

Thanks for playing! See you tomorrow!
>>
>>4520952
>> Try to barter with them, offer money or items in exchange for your bag.
We have charisma, so let’s use it
>>
>>4520952
Show them pieces of our explosive collar.

>[bluff] you think I’m the fool here? Do you recognize this? Give me that back, slowly, and scram if you want to live!
>>
Hey guys! I've been working on a character sheet, all our relevant information will be posted in here and updated as needed. Hopefully it will be useful for you all.

Here it is:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit?usp=sharing
>>
>>4520952
> Try to barter with them, offer money or items in exchange for your bag.

You think of showing the pieces of your slave collar in an attempt at bluffing and intimidation, but judging by how ignorant and uneducated these junkies look, they will surely not recognise the significance of your broken collar, and even if they did, your attempt at threatening them might have gotten you even more bad reputation.

Several people around have stopped to look at you, you are starting to make a name in this city, and not a particularly good one.

"There's nothing of value for you in that bag, but I have some stuff here that might interest you..." You say, showing them the small bags in your belt.

"Whatchu got fancy pants?" The leader says, rummaging across your bag and seeing that indeed, there's nothing but a stack of papers.

Despite not having gotten anything valuable from your bag it seems that they are bent on annoying you, and they clearly would love to dump your papers into the ocean, rendering them useless, just to spite you. They won't accept money or other items easily. You'll have to convince them.

> Offer them money:
Very Hard Barter difficulty dice roll: +45.
Your 1d20+36 vs my 1d20+45
It will grant 1d100+800 exp.

> Lie to them and say that Aurore's solution is a very potent drug:
Very Hard Speech difficulty dice roll: +45.
Your 1d20+46 vs my 1d20+45
It will grant 1d100+800 exp.
>>
>>4521649
>Offer them the Pirate Blanket

"This is a shroud made of pirate trophies, washed in a million pirate tears of pain, suffering and deprivation. As long as you keep it around your person, any pirate will think twice before attacking you. That's how I could talk with these people unafraid.
Plus it's pretty comfy in the breeze."
>>
>>4521761
Damn, that's pretty good reasoning, if we can pull that out I'll give an exp bonus for being an absolute mad lad and a cheeky bastard.
>>
>>4521761
Changing to this
>>
>>4521761
+1. If worst comes to worst we just pull our gun on this stupid little thug.
>>
>>4522620
>>4522161
>>4521761
Alright! Roll 1d20+46. Best of three
>>
Rolled 5 + 46 (1d20 + 46)

>>4522630

Big money here
>>
Rolled 7 + 46 (1d20 + 46)

>>4522630
>>
Rolled 1 + 46 (1d20 + 46)

>>4522630
>>
Rolled 5 + 45 (1d20 + 45)

My turn!
>>
>>4521649
> Offer them the Pirate Blanket
> Success: +850 exp acquired

You grab the multitude of pirate jolly rogers, bandanas and clothes crudely sewn together into an ugly blanket from one of your trench-coat's deep pockets and let them see the different types of cloths, designs and the many dried bloodstains that decorate it.

"This is a shroud made of pirate trophies, washed in a million pirate tears of pain, suffering and deprivation. As long as you keep it around your person, any pirate will think twice before attacking you. That's how I could talk with these people unafraid. Plus it's pretty comfy in the breeze."

They all stop their jeering and bravado and get quiet and focused in your "shroud". It's clear that these people are easily impressionable, all the feeble minds are. It's a shame that your trench-coat hides your musculature so well, if you had been wearing something more fitting then they would have been clearly scared of you, and none of this would have happened.

After a while all the lanky gang members look at each other and finally give nods of approval, putting your papers back into your bag and throwing it back to you. You keep your part of the deal and throw the blanket to them, which they quickly rip in pieces as each one of them wants to keep it for himself. Despite breaking it apart the gang seems pretty happy, and each keeps their part and uses it to craft a bandana, face mask, belt or armband.
>>
>>4522772

You check that all the pages are indeed in the bag and then continue running towards the Cove of Mystery. Luckily, nobody gives you trouble again, so you finally manage to reach the place just in time. You enter the building and see a typical bookstore, countless of bookshelves full of books, comics, newspapers, holotape movies and whatever these people could get their hands on. After exploring for a while you finally find some stairs that go up and the other end of the bookstore and see a small signs that reads "Printing Office". You ascend the creaky stairs and reach a small office space with a bored looking receptionist. Next to her is a door and at the other side the massive printers that make the books, the noise that comes from the other side is quite loud.

"Cove of Wonders office. How can I help you?" She says, with a dull and monotone tone, as he lights up a small cigarette.

"Hello yes, I came to deliver my submission." You say, putting your stack of pages on her desk.

She sighs and looks at you. "Submission time ended five minutes ago." You look at the clock and clearly see that she's lying, she simply doesn't wants to do her job.

> The woman is somewhat old, and quite plain looking. Not very attractive, specially with such miserable expression on her face. Try to hit on her, promise her a date or somewhat more torrid if she delivers the papers.

> Tell her that you are still within the timeframe. Insist by looking as intimidating as possible.

> It seems that she doesn't wants to deliver your papers because her turns ends soon, and she doesn't wants to work more than necessary, return down to the bookstore and hide until everybody leaves, then put your pages among the others.

> Other options, write in.
>>
>>4522775

>"Come now, good lady, I realize it's a nuisance for you, but for me this could be a defining moment in my life, the tipping point when dreams of my youth transition into possibility of fame and success. Story held by this page cries out for me and you to relay it forward, bristling with tragedy and romance, thrill and abandon, despair and hope alike. Please, good lady, don't trample on my dreams so. Who knows? Perhaps you too could derive some enjoyment from immersing yourself in this tale?"

I'd really rather not commit to a date with the woman, especially if she's a colleague with the one we already fucked, that could bite us in the ass in not distant future.
>>
>>4522787
Damn, you sure know how to write, perhaps you should run a quest as well

D̸O̷N̶T̴ ̷D̵O̶ ̶I̷T̷,̷ ̸T̵H̷E̴ ̵C̸U̶R̸S̴E̶ ̷W̵I̷L̸L̸ ̴H̷A̷U̵N̴T̷ ̵Y̴O̴U̴ ̸F̸O̴R̷E̷V̷E̷R̴

Anyway, I will consider this a hard Speech Skillcheck, you need to roll 1d20+46. I will roll 1d20+30 to counter it.
>>
>>4522887
>Someone pls roll 1d20+46.
>Best of three
>>
Rolled 18 + 46 (1d20 + 46)

>>4522993
>>
Rolled 20 + 46 (1d20 + 46)

>>4522993
>>
>>4523031
Alright, no more rolling, this nat 20 gives us a crit success and 800 exp.

We level up! Time to choose a new perk!

> Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

> Racial perk:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit

And we also gained another 80 HP, with a total of 405 HP now. We are getting STRONK

> We need to distribute another 16 skill points as well! These are the skills:
Barter, Energy Weapons, Explosives, Guns, Lockpick, Medicine, Melee Weapons, Repair, Science, Sneak, Speech, Survival, Unarmed
>>
>>4523042
In the interest of keeping in line with how we earned the level, I submit this choice:

>Soothing voice: Your voice is able to calm people who are aggressive with you. The first level lets you calm down Humans and Psykers.
>>
>>4523042
>Lady killer
Cause apparently we are, despite our appearance
Also, what’s our stats again?
>>
>>4523060
It's all in here:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit
>>
>>4523056
Oh and the skill points:
+4 speech
+4 barter
+4 science
+4 survival
>>
>>4523060
+1
>>
>8 speech
>4 energy
>4 barter
>>
>>4523042

>Shaken, Not Stirred

Auto pass any speech test in a cool way once a day, yes please.


>Survival
>Unarmed
>>
>>4523104
linked wrong post, actually supporting this
>>4523056
>>
>>4523111
Changing to this, the perk, not the skills
>>
Let's see:

> Soothing voice:
> Your voice is able to calm people who are aggressive with you. The first level lets you calm down Humans and Psykers, level two non-feral Ghouls and Robots and finally level three let’s you calm Super-Mutants. To do this you need to do a 1d100 dice roll to which you have to add your Charisma multiplied by 5. If you get 80 or more you will succeed.
2 votes

> Shaken, Not Stirred:
> You're a fancy man (or woman) who enjoys time amongst high-society folk and, more importantly, drinking amongst high-society folk. As long as you have a drink in hand you get a +1 bonus on all Speech (CHA) Tests. Once per in-game day you can finish off your drink to automatically pass your next Speech (CHA) Test.
2 votes

There has to be a tie breaker, otherwise I'll let the dice choose. Same for skill points, each one of the two proposals has one vote.
>>
>>4523162
Voting for soothing voice and >>4523105 for skill points
>>
Alright, character sheet updated.
>>
>>4522775
>Write in

You put your hand over your heart and close your fist, then look at her, and your eyes meet. "Come now, good lady, I realize it's a nuisance for you, but for me this could be a defining moment in my life, the tipping point when dreams of my youth transition into possibility of fame and success. Story held by this page cries out for me and you to relay it forward, bristling with tragedy and romance, thrill and abandon, despair and hope alike. Please, good lady, don't trample on my dreams so. Who knows? Perhaps you too could derive some enjoyment from immersing yourself in this tale?"

She blushes slightly and then gives a quick look at your pages, noticing that it isn't another raunchy erotic action novel where some hunk gets all the ladies and kills all of his enemies, but an inversion, a tale where a dangerous man leaves his risky live behind to settle on, and form a family.

One page after another she ultimately reads it all, so focused on your tale that she doesn't even notices her cigarette burning out. By the time she is over the delivery time is over, but after reading the last page she looks at you dead in the eyes and speaks. "I'll deliver this, and do my best to make it get printed, it was time this Cove of Bullshit printed something different for once."

You smile at her and she returns the gesture.
>>
>>4523214

Despite her initial rude attitude she seems to be a truly sweet, if bitter, woman.

"The results will be published in a week" She says. "Our editors need time to write all the submissions. Everybody in this town believes itself to be a writer, but trust me, most cannot write anything barely enjoyable, so our editors have a lot to read. The names of the accepted people will be posted in a paper that will be pinned to our main entrance. Winners will be offered accommodation in the rooms above, it won't be a lavish room, but it sure beat most of the flophouses that are around. They will also receive a small payment in the form of food or other resources, they will only be paid in caps if their books surpass a certain quota, there are also other possible bonuses as well."

You thank her for her time, and her help and with a respectful nod return back into the city. It's pretty late, perhaps you should return back with John and Ethel and inform them of the good news, perhaps you should simply use your caps to get piss drunk and celebrate it, who knows, perhaps you might even end getting laid again.

> Go back to John and Ethel's house, tell them of the good news! Ask them if you can stay with them until the results come.

> Go back to the Illustrator's house, inform her that you will be working with her. Ask her if you can sleep with her again.

> You have abused of John and Ethel's generosity for too long, return to get your belongings and find a cheap inn to sleep in until the results are published.

> Finding somewhere to sleep is a problem for future Diego, present Diego only cares about getting drunk and high right now. Find a dive bar and celebrate it

> Other options, write in.
>>
>>4523216

Hmm, considering our previous encounter we should probably not test our luck with John and Ethel for a while, at least until our story gets published.
On the other hand, the lustyrator might be interested in hearing about our prospects. Let's stop by her and ask if we can crash, not necessarily with benefits (unless of course she prefers).
>Go see the illustrator
>>
>>4523223
Man, I love how you always consider what's the best option and write your opinion. I was planning to give you guys crabs if you decided to fuck with the receptionist.
>>
>>4523216
>> Go back to the Illustrator's house, inform her that you will be working with her. Ask her if you can sleep with her again.
Hopefully it’s the mirelurk crabs and not the std type of crabs.... right?
>>
>>4523298
Nope, we are playing hardcore mode, that means illnesses and mutations, so be careful with where do you stick your dick. STDs are a very real possibility, we can always buy Jimmy Hat condoms thought.
>>
>>4523223
Seconding this
>>
>>4523216
> Go back to the Illustrator's house, inform her that you will be working with her. Ask her if you can sleep with her again.

You go back to John and Ethel's house, and as soon as they open the door you inform them of the good news, and how well received the pages were, and of course, how hopefully their life story will change the people's views towards them. They offer you to stay for a second night, but you politely decline, they have done too much already, you have come to gather all your stuff only, but you will more than gladly meet them for coffee every now and then, and that way they might continue telling you moments of their lives, granting you even more material to work with.

As you store all of your gear inside of your bag and proceed to leave John stops you.

"Here kid, just something so you can sleep somewhere with a roof and eat something warm these days." He says, as he hands you a bag with a hundred caps. "Oh, and your strange radio has been making noises all the times, voices and such, I don't know, didn't dare to get close, perhaps it was private."

You look at him with a confused expression and grab the portable radio that Kahuna gifted you. To your surprise the device isn't only capable of working as a normal radio, but can also work as a ham radio thanks to a small transreceiver located at one side, which apparently you weren't able to see the first time. Perhaps Saltgut and the rest tried to contact you? You should try contacting them later when you get the chance.

Once more, you thank them for their generosity and help and head out to the busy night streets. The entire city is now light up with bright lightbulbs of all sizes, colors and wattages. Despite being a pretty poor shanty town the night life is pretty active and lively, and seems that as soon as the sun's out many people get out to chat, dance and have a fun time.

Confident and happy you walk towards the illustrator's house, and only get lost a couple of times, you are slowly getting the hang of the city, and learning how to navigate it. Soon enough you might even be considered a local.

After a while you finally manage to reach her house and knock on her door. She opens the door wearing some tattered pyjamas with some cutesy pre-war cartoon mascot and some woolly long socks, not sexy in any way, but kind of cute and endearing on its own way.

"What?" She asks, kind of angry.

"I was wondering if I could crash in here." You say, shrugging.

"No. I told you. No muties, get out."

"Come on, I'm not all that mutated, and you have got to admit that you enjoyed what happened yesterday."

"True, but a sweet is only sweet if you eat it every now and then, if you eat it every day it will end rotting your teeth and messing your stomach."

Did she compare you with candy? Well, that's kind of a compliment on its own way, you guess.
>>
>>4523385

"Look, I wrote something, something good, delivered it on the Cove, and the receptionist told me that she would help me get chosen. We will be working together. I am not like the other writers you work with, my tale is about romance, not sex."

She huffs, as if not believing your words.

"What's my name?" She asks.

"What?"

"My name. What's my name?" She asks, again, kind of angry.

"I..." She had never told you her name, and if she did, you were not paying attention. " I don't know."

She rolls her eyes and smirks.

"Have you at least bought some dinner?"

Shit.

"No."

"So, you are all bark and no bite, you say you are romantic but you don't even know my name, or have the courtesy of buying me dinner..."

She looks at you as if expecting you to defend yourself. God damn it, you have to act quickly. Subconsciously you give a couple of steps backwards and feel your heart pounding hard against your chest. You don't want to end being hated by her, she's the only illustrator working for the bookstore so she could sabotage your work with horrendous drawings, crippling your sales and destroy your chances of building a future as a writer.

> Invite her to some fancy place. You might end expending most of your caps, but it might be worth it.

> Go get her some food before all the stores close. This should be pretty cheap, but who knows if she will enjoy it.

> Offer to eat her out instead. Sex worked once, it might work again.

> Other options, write in.
>>
Alright guys, I'll end it here for today. It's 2 am for me.

>Feel free to ask questions, I'll answer them all tomorrow morning.

Thanks for playing!
>>
>>4523387
Alright, I admit, I don’t know your name. But I do know you’re a person that took pity on a stranger down on his luck. I know you’re an artist with dreams, and with talent to back it with. And I’d love to learn more. And at risk of being pretentious I think you might be interested in knowing what ended up on the blank sheets of potential you bestowed on me.
Do you know a place I could treat you to where we could trade stories?
Name’s Diego, by the way.
>>
>>4523414
>>4523419
+1 and offer to take her out for a nice dinner
>>
>>4523419
>>4523896
Nice.
Backing this.
>>
File: The Atomic Freebooter.jpg (338 KB, 1700x736)
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>>4523387
> Write in

"Alright, I admit, I don’t know your name." You start to speak, looking at her light green eyes.

"But I do know you’re a person that took pity on a stranger down on his luck. I know you’re an artist with dreams, and with talent to back it with." You roll up your sleeve and show her the confident smile inked on your forearm.

"And I’d love to learn more. And at risk of being pretentious I think you might be interested in knowing what ended up on the blank sheets of potential you bestowed on me."

Kind of theatrically, you then let out a sad and pitiful sigh.

"Do you know a place I could treat you to where we could trade stories? Name’s Diego, by the way."

She smirks and nod.

"I like your attitude, not many around here are so ballsy. My name is Alanna Belle. Let's go to get some cheap food."

Alanna grabs her keys, puts on some slippers and closes the door behind her.

"You aren't going to change? You are going to eat in your pyjamas?" You ask.

"Sure, I don't give a damn about what people think about me."

Together you walk to "The Atomic Freebooter" a nearby lounge bar decorated with blue fairy lights, tiki totems, old spicy pictures of naked pre-war women and bamboo walls. The place smells surprisingly good, and the kitchen at the end of the bar seems busy and full of cooks preparing meals. The bar is run by a Protectron robot, modded, painted and clothed to look like a hula-girl. As you approach the bar the robot speaks.

"Ahoy! Wha' do ye wants?" It says in a somewhat feminine voice.

You shrug and Alanna speaks. "The usual grub and rum."
>>
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>>4524191

The robot takes her order and from a small device bolted to its chest a receipt comes out. You pay and the robot then proceeds to attend more people.

"So, what's your book about?" She asks, breaking the ice.

"It's about the tale of two completely opposite persons, a rowdy pirate and the innocent daughter of a rich family."

"Let me guess, the pirate is a lady killer, has a lover in every port, perhaps even some children as well, children that he will never father, and this rich and naive girl will be the last of his conquest?"

"Wow, no, no!" You say flustered. "Hell no, its about a pirate that leaves his life behind to be with the woman she loves, and proceeds to live a dutiful and honest life to atone for his past crimes. The book then will continue with them forming a life and being rejected by their own people, and later they will have a daughter, but the little girl will also be a pariah, and after some years she will run away, leaving them alone."

"God, that's not a love story, that's depressing as hell." She says, as you are finally served your order, a bottle of spiced Rum & Nuka and Cramburgers with greenish bread buns, made from salty seaweed.

"Perhaps, but despite all the odds, the couple loves each other very much. They found happiness in their solace. It's romantic on its own way."

She nods and smiles at you, as she takes a bite from her food.

"And tell me, is it based from a real story? Where are you from anyway?" She asks.

> Tell her the truth, tell her your history about how you ended in Hawaii. She might feel interested in your life history if you tell her that you are a foreigner.

> Make something up. Lie about being from Honolulu or some other place in the Hawaiian wastes. People here don't take too fondly of foreigners, perhaps being a mainlander and not even a true Hawaiian might make them even more distrustful of you.

> Try to divert her questions, make questions to her instead, ask her about herself.

> Other options, write in.
>>
>>4524193
>> Tell her the truth, tell her your history about how you ended in Hawaii. She might feel interested in your life history if you tell her that you are a foreigner.
>>
>>4524193
>Tell her the truth, tell her your history about how you ended in Hawaii. She might feel interested in your life history if you tell her that you are a foreigner.
>>
>>4524193
> Tell her the truth, tell her your history about how you ended in Hawaii. She might feel interested in your life history if you tell her that you are a foreigner.
>>
>>4524193
> Tell her the truth, tell her your history about how you ended in Hawaii. She might feel interested in your life history if you tell her that you are a foreigner.

"Well, I'm from far away." You say.

"How far?"

"Pretty far away." You reply with a smug smirk.

"Honolulu?"

"Further, way further. I'm not from Hawaii. I'm from the mainland."

She stops eating and looks at you dead in the eyes.

"Shut up. I don't believe it."

"Why not?" You ask, opening the Rum and Nuka and giving it a good chug.

"The mainland is really, really far away. You would need to come by ship or plane, not many have access to those."

"Well, it's the truth."

"Uh, I guess you could be saying the truth, the Brotherhood came from California after all."

You nod and start eating.

"Me too, I was born in the NCR, the New California Republic, more exactly in San Francisco."

"What's the NCR exactly?"

"A country in a sense, started as a group of settlements that joined together and created a coalition that expanded and expanded, nowadays it is even bigger than California ever was before the bombs. It has it all, laws, politcians, governmental workers, police forces, public services, you name it."

"So kind of like Ohana, but way less crappy and corrupted."

You snort and shrug.

"I guess? I haven't set a foot in Ohana yet, but trust me when I say that the NCR is far from an utopia. Crime, poverty and corruption are pretty much present anywhere you go. The big cities are somewhat safe and nice to live in, if you have the money of course, but the further you go from them and the closer you get to the frontier the rougher and wilder the territory becomes, some areas even have Raider presence in them, and the poor local settlers can't do much about it, the money that they pay in taxes goes to paying soldiers that keep the water barons and caravans safe, and not to protect the people that really need the help."

"Yeah, I know how it goes, people here also need to pay taxes to the people on the ship. And that money usually goes to buying stuff for them, it almost never returns to us."
>>
>>4524296

You nod and place you arm over her shoulder, in a show of comprehension.

"I was a journalist, a writer. I wrote about corruption among politicians, and sometimes other stuff like criminal plots and so on, and I guess that someone considered me too much of a pest to be around. So one day they deceived me with a fake lead, captured me, drugged me, put an explosive collar around my neck, and flew me all the way to Hawaii. I woke up with about two dozen other people, all collared as well, ready to be sold."

"So many uh? Perhaps going all the way to California might be worth it." She says, finishing her drink.

"Yeah, apparently getting rid of people in the NCR cities is pretty hard, because they will bring up a police investigation and whatnot. And I have been told that some groups, like the High Evo and Sons of Kanaloa prefer outsider slaves, because they don't know the region, and are easier to fearmonger and overall less prone to escaping."

"Damn."

"Yeah..." You say, as you continue munching on your burger.

"So, you were a slave for a while?"

"Oh, no. The Enclave targeted the plane because it flew over their airspace, and they blow it up. I somehow survived and fell into the ocean."

"No way, waters are off limits, specially the deep parts, they are full of rad waste, nukes, monsters, and coral walkers. Only rad-divers or ghouls dare to go down there and they don't always come back."

"Well, I wasn't in the depths for long, a boat found and fished me out of the water. Nursed me back to health, told me about this new wonderful wasteland, gave me some of their own stuff, and well, left me here to start a new life. And then I meet a really cute woman, slept with her, and the rest is history."

"You smooth devil." She says in a somewhat slurred manner, clearly affected by the alcohol, she then blushes and finishes her food, asking for more drinks along the way.

"Yeah, I think that the skinny dip in the ocean affected me as well, made me who I am today, a couple of weeks ago I was pretty different, not as big, as though, looked healthier as well."

The hulabot brings you two more drinks and Alanna quickly opens and starts her bottle. She should relax about it, a single bottle made her tipsy and its clear that she is a lightweight, so a second one might leave her really drunk.

"I think you look great, you... you have a rough yet handsome look." She says, nose and cheeks all red, as she chugs the second Rum & Nuka in a single gulp. "Fuck it, pay for the dinner and take me home. I wanna fuck again."

She then hiccups and falls asleep next to you.

> Pay the tab, wake her up and accept her offer. Getting laid two days in a row is something that you haven't been able to achieve since your college days.

> Pay the tab, hold her in your arms and take her home. Sleep in the couch instead to avoid any future misunderstandings.

> Other options, write in.
>>
>>4524297
> Pay the tab, wake her up and accept her offer. Getting laid two days in a row is something that you haven't been able to achieve since your college days.
>>
>>4524297
>> Pay the tab, hold her in your arms and take her home. Sleep in the couch instead to avoid any future misunderstandings.

Of course if she wakes up getting princess carried, the plans can be adjusted...
>>
>>4524297
>Pay the tab, wake her up and accept her offer. Getting laid two days in a row is something that you haven't been able to achieve since your college days.
>>
>>4524297
> Pay the tab, wake her up and accept her offer. Getting laid two days in a row is something that you haven't been able to achieve since your college days.

You calmly finish your dinner as she snoozes next to you and then pay 52 caps for the food and the drinks.

"Wake up sleepyhead, time to go home." You say, as you gently pat her on the shoulder.

"Mmmh... Daddy?" She says, with some drool falling from one side of her cute face.

You help her stand up and together walk back towards her house while holding hands.

"It was a nice dinner, thanks for telling me about it."

"Thanks for my second dinner." She says with a hiccup.

"What, you had already eaten dinner?"

"Uh, for sure, I mean, free food is free food, what was I supposed to do, say no?"

You laugh and nod as you finally reach her boathouse. "So, does your offer still stand?"

She smirks and grabs you by the coat to give you a deep and lustful kiss that takes away your breath.

"Nope, too tired, tummy too full, perhaps tomorrow morning if I'm not too hungover." She says, after turning around to opening the door.

She goes straight to bed and almost immediately falls asleep, drooling on her pillow only seconds later. You strip down and get on bed with her. You still have a few days before the final results for the writing submissions are published, and you still have 275 caps yet. What should you do tomorrow?

> Find some odd work, something easy that you can leave at any time, gain some extra caps on the side.

> Rest for a while, ever since you came to Hawaii you have been working and moving from one side to another. You deserve a break.

> Stay at home and clean her place, she's not dirty, just untidy. She will really thank your help, it will be a nice token of gratitude for her generosity.

> Continue writing your book, if they accept your submission then they will ask for more, and you should have more material to deliver.

> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

> Meet again with John and Ethel, see how are they doing, spend some time with them and help them tidy their house, they are pretty old and their butler robot can only do so much.

> Go shopping again, you can never have enough stuff.

> Other options, write in.
>>
>>4524401
>> Stay at home and clean her place, she's not dirty, just untidy. She will really thank your help, it will be a nice token of gratitude for her generosity.
Make sure that she's aware where we're tidying up so we don't intrude somewhere she wouldn't want to. Also while we're at it, ask her if there's any part of town she'd recommend we avoid, as mutant and an outsider. And maybe if she has time for smalltalk, learning more about political climate might be helpful in case we get back into journalism.
>>
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>>4524401
> Stay at home and clean her place, she's not dirty, just untidy. She will really thank your help, it will be a nice token of gratitude for her generosity.

Once more her alarm clock sounds early, way too early. You are too tired and sleep deprived to try anything sexual, and by the looks of it, she isn't in the mood either.

You two stand up, get clothed and walk towards the kitchen to make some coffee and pour some more sugar bombs in one of her bowls.

"So..." You say, half yawning. "I was thinking of staying here today and cleaning around. As a way of repaying you for your gratitude. You ok with that?"

"Yeah sure!" She says with a smack in your ass. "Most of the guys I sleep with scram as soon as they can, having one that stays and clean will be a nice change of pace. I'll eat lunch at work and be back by five, you want me to buy dinner on the way home?"

"Yeah sure." You reply, smiling at her.
>>
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>>4524638

"So, what can you tell me about this place, as you know, I'm pretty new around here." You say, as you take the first sip of your bitter coffee.

"Well, this is Fallen Horizon, you surely know that already, it...uh, it has got a pretty interesting history. Before the bombs many warships and submarines fought in these waters, and as far as I've been told, back in the day if you were in the coast is was common to feel faint vibrations or hear distant explosions. A couple of months after the war the three ships that form the city meet together, one was the "USS Montana", an American warship, another was the "Zhou Shang", a Chinese warship, and the last one was the "Cielo Zafiro" Chilean cargo ship. The crew of the Chinese warship then apparently mutinied after discovering that their ship didn't had enough fuel to return to China, and that even if they were to return, all they would find would be a radioactive pile of ash, a small civil war erupted in the ship, between the people that believed that they should fire all of their nukes and overload their reactor in a final suicide mission, and the others who believed that enough blood had been spilled already, and that they needed to surrender to the Americans that had survived the war. The side that wanted to surrender won, but ended with countless of damage, wounded personnel and destroyed food and medicine reserves. The American ship had not fared too well either, they were affected by the electromagentic pulse of one of the nukes and much of their electronics were completely fried and useless. So in one hand you had a ship with good electronics but damaged hull, nearly empty food and medicine reserves and far too many wounded, and in the other you had a ship with perfect hull, perfect crew, but a useless engine and controls. The Chinese warship moved towards the American one to surrender, and the Americans believed that they came with violent intentions, but they could not sail away or even aim their weapons at them, so the two vessels stood at a distance from each other, unable to communicate with each other via radio. Luckily for them the Cielo Zafiro appeared shortly after, confused about what the hell had happened and why all of their comms with America had ceased, the ship acted as an intermediary between the two warships, speaking with both and clearing any wrong ideas."

She continues with her coffee and cereal, eating them eagerly before continuing with her tale.
>>
>>4524640

"The Cielo Zafiro placed itself between the two warships and several bridges were built among the ships. Despite the Chinese wanting to surrender there was still a lot of tension between the crews of the two ships, so the Cielo acted as a neutral ground of some sort. The three ships worked with each other and built a community of their own, tensions slowly dissipated, and they decided that it wasn't worth returning to the coast, because most areas were way more radioactive back then. And that's... pretty much a very abridged version of how this city came to be, of course many more thing happened but you know, I don't have all day to tell you about it. I gotta go now."

Before leaving she kisses you on the cheek, tiptoeing on her feet to reach your tall head. Is she falling for you?

Alanna lives in a fishing boat, not a particularly big one, clearly not as big as the Rustbucket is, but still big enough for her to live comfortably. Her home is composed of a kitchen, a living room and a small room upstairs, then a small deck that she uses to hang her clothes in the clothesline, out there she also has a washing machine, a drier, a some other chests and containers that she uses to store her stuff.

You drink your coffee and eat your sugary cereal and then proceed to start cleaning her room. There are books, clothes, empty bottles and other food packages under the bed, along with great balls of dust and other grime, it looks like no one has cleaned in a long time. Well, time to get to work.

>Roll 1d20
>Best of three
>>
Rolled 1 (1d20)

>>4524643
It’s showtime
>>
Rolled 5 (1d20)

>>4524643
>>
Rolled 20 (1d20)

>>4524643
>>
>>4524725
OF FUCKING COURSE.

HERE I WAS CACKLING LIKE A MANIAC THINKING THAT YOUR LOW ROLLS WOULD RESULT IN YOU GUYS DIRTYING THE PLACE EVEN MORE OR THAT YOU GUYS WOULD SOMEHOW END SETTING FIRE TO THE ENTIRE FUCKING HOUSE AND THEN COMES THIS GUY AND GETS A NAT 20.

GREAT
>>
>>4524643
> +100 exp gained

You rummage across her cupboards and find some Abraxo, Washo and other cleaners, along with a couple of old and somewhat dirty scrub gloves and after putting them on get to cleaning.

One room after another you proceed to throw all the rubbish, tidy everything up, dust the shelves, sweep the floors and then scrub everything until it is clean and shiny.

After finishing the first room you put on a radio located in her kitchen and once more catch up Rainbow Jack's crazy antics, you are starting to take a liking to this madman. Perhaps listening to his rants and some good old music while cleaning will make the chores more entertaining.

"Next up" Says a robotic voice. "It's the radio host who's been run out of Honolulu and Port Kalewa, it's Rainbow Jack with The Conspiratruth. END SPEECH."

"What? Oh, hey, welcome to The Conspiratruth with me, Rainbow Jack, and you, the good citizens of this strange world. A new planet found in space. Is it really a planet, or a decoy put up to confuse us? Ghosts, time travel and the flushing toilet. Which way did Newton's toilet spiral? And finally, are women made from sand? We explore deeper and get to the truth and remember if you are receiving this transmission, you are the resistance. Hello, you're on the line."

"Yeah, hi. I'm a caravaneer and listen to your show all the time. I see a lot of unexplained phenomena out there, especially in rest rooms. I agree with you about the Great War. The war never never happened. The elite went into space and left us behind, the war It's such a good fake."

"Remember, the Chinese, our arch-enemy still, I might add, them and the Australians and, uh, some species of dog. They beat us into space."

"The only thing the chinks are shooting into space are hotdogs and monkeys, kind of a Noah's Ark, fast food kinda vibe. Hey, my dead aunt could make a better space station than them."

"Next call!"

"Do not use fluoride, its evil! It made me kill my doctor!"

"Why would we worry about a chemical that the government put two centuries ago into the water? Animals can now be trained to fly, including several species of bird. Think about the military applications. Fluoride aint the problem, now lithium, that's a whole different story...I don't like 'em putting chemicals in the water that turn the freakin' mirelurks gay! Next caller!"

"A cowboy ghost has been haunting my house!"

"I want you to take off your blouse, stand at the window, stand there, for hours, each night. Lure him in. Trapping rogue spirits is dangerous work, especially topless, take lots of photographs. Send them to me so I can study the strange aparitions, and if you ever hear or see something weird then grab a shotgun and sleep with one eye open, cowboy ghosts are only a precursor of worse shit. Before you can even notice it out of the sewer, literal vampire pot bellied goblins are hobbling around coming after us! Alright, who's got a theory for me? Next!"
>>
>>4524797

"Hey man, love the show, but when are you guys gonna start seeing the bigger picture? We're being lied to man and guys like you don't help much, you know, you're virtually one of them. Soon you'll know what I'm talking about. The noises told me all about it."

"What noises?"

"God, not you too."

"Enough strange tales from strange folks, Now think about the things we talked about today. Think, seriously think. Can it be real? Can it be false? We'll see you next time in The Conspiratruth. Be careful out there, wherever you are."

You listen to it all while cleaning and end kind of confused, what kind of person is Rainbow Jack exactly, is he really a conspiracy theorist, or is he conning these lunatics to get more listeners. Hard to say.

Before you can even notice it the entire house is completely clean and tidied, even the outside deck. You have spent most of the day cleaning, and its late night now. You sit on her couch and rest, happy with the results. Now that the house is clean and tidy it even looks bigger than before. Alanna doesn't takes long to come home and she brings with herself a couple of bags with dinner ready, tonight you two will have fish tacos, tato chips and a milkshake to share.

"Oh my god, this house has never looked this good, I mean, not even when I bought it!" She says, impressed with your good work.

"Thanks!" You say happily.

"So... what if we skip dinner for now, and head right into bed?" She says with a lewd wink.

You nod and together go up into her bedroom, where you two spend a long time exchanging kisses, soft touches, and fluids. After finishing together and still naked you head back into the kitchen, your dinner is now cold, but none of you care, it tastes delicious. Afterwards she tells you about her day and such and you finally head into bed, exhausted, but happy. Now, what should you do tomorrow?

> Find some odd work, something easy that you can leave at any time, gain some extra caps on the side.

> Rest for a while, ever since you came to Hawaii you have been working and moving from one side to another. You deserve a break.

> Continue writing your book, if they accept your submission then they will ask for more, and you should have more material to deliver.

> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

> Meet again with John and Ethel, see how are they doing, spend some time with them and help them tidy their house, they are pretty old and their butler robot can only do so much.

> Go shopping again, you can never have enough stuff.

> Other options, write in.
>>
>>4524798
> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.
>>
>>4524798
>> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

The best way to fix it is to combine the 1 and the 20. We manage to start a fire, and instead of burning down the house, it just burns out all the trash and dirt
>>
>>4524798
>Find somewhere high and with good reception and take your Ham-Radio there, try to contact the rest of the crew
>>
>>4524822
And the house ends with a nice smokey smell that the people will love. Brilliant.
>>
>>4524798

First, confirm with Alanna how is law enforcement on the ship, so we know who to avoid pissing off, or who we should rather flee from than play laser tag with. Because I understand as an outsider the cases where we can plead justifiable self defence may be limited.

then,
>> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

I'm a bit leery of transmitting just yet though. Let's just scan through frequencies and see if we can find some interesting signal.

And as this should not hopefully be too time consuming, let's get to writing afterwards.
>>
>>4524798
> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

Same thing again, wake up way too early, have some bitter coffee and rancid yet somewhat addicting sugary cereal with her. Huh, you are running out of Sugar Bombs, perhaps you should buy more.

"So, how do police work around here?" You ask, taking these brief moments of respite during breakfast to ask her about the ship and its customs.

"Well, there are armed guards but they mostly keep themselves to the big ships, guarding them up to avoid any belowdecker from sneaking inside, they might also patrol around the ships and attend to any big disturbance, like a fire or a riot. They are pretty well equipped, some even have Power-Armor on themselves. They mostly let the people in the city below to their own, which has caused for some neighbourhoods to be forced to create their own police forces and night watches to stop crime. If I were you I would try to avoid problems, not that you can't defend yourself, I'm sure you can, but the people won't trust you because you are a foreigner, and the local law enforcement can be very biased. So yeah, if you get on someone's bad side, try to speak your way out or run away."

You nod and finish your breakfast with her. She gets dressed and you sweetly kiss her goodbye and afterwards get clothed to start a new day. Before choosing what to do you decide to sweep the floors and wash the dishes to make some idle time until the sun goes up and the shops open. After finishing your chores you still have some free time so you decide to toy with the Ham-Radio and see what the reception is like in here, which is...pretty poor.

All the different buildings, their corrugated roofs full of strange antennas, and the other random junk around must be messing with your reception. Rainbow Jack's radio must have a pretty powerful transmitter to be able to be heard so well around here, the Rustbucket's one might not be a fraction of it.

You grab your stuff, all of it, after all, you don't have the keys to her house, so if you leave, you cannot return until she's back from work. Looking upwards there are several high buildings across the city but if you somehow managed to reach the decks of the ships above your reception would be par to none.

> Try to climb into the higher parts of the city, get on top of cars, then walls, and finally roofs. Take any path necessary to get to the highest point in the shanty town.

> The three ships are anchored, they have been for decades already, their massive sails and the chains connected to them are now rusty, covered in molluscs and dry salt, and they are almost as big as you are, perhaps you could climb them unnoticed and reach the upper decks of the ships. It might also be a good way of exploring what's up there.

> Climbing can wait, perhaps you should do some shopping beforehand, go towards the market.

> Other options, write in.
>>
Alright guys, I'll end it here for today. It's almost 3 am for me.

>Feel free to ask questions about the quest and its lore, I'll answer them all tomorrow morning.

Thanks to everybody for participating!

> Are you enjoying the quest so far? Is it perhaps not post-apocalyptic enough? What do you think of it?

And as always! Thanks for playing!
>>
>>4524928

I'm glad it hasn't and doesnt look like it will become another settlement management quest. Nice work
>>
>>4525058
Well if it happens again, let’s hope it ends nice-fully, and not with fat mans brother
>>
>>4524881
> Find somewhere high and with good reception and take your Ham-Radio there, try to contact with Saltgut and the rest or the crew.

go for abandoned/empty/public structures. Climbing someones home or trying to scale one of the ships is a good way to get shot.
>>
>>4524798
>The three ships are anchored, they have been for decades already, their massive sails and the chains connected to them are now rusty, covered in molluscs and dry salt, and they are almost as big as you are, perhaps you could climb them unnoticed and reach the upper decks of the ships. It might also be a good way of exploring what's up there.
Let’s test our sneak skills
>>
>>4525237
This in for this >>4524881
Phone posting is a bitch
>>
>>4525058
Nope, I learned from my mistakes, there won't be settlement building.

We might have some micro-micro management tho. If we end owning a vehicle or a house (or both, if we buy a Winnebago) we will be able to mod it.

In the case of vehicles we will be able to change engine types, wheels, armor, weapons, add mods and so on.

When it comes to houses we will be able to add several amenities and furniture that will give us small bonuses at the start of a new day. For example a chemical shower will cleanse us of rads, a good and nice bed will give us a boost in ext, etc...
>>
We have one vote for climbing up into an abandoned building and another vote for climbing up the chain towards the ship's deck. I'll wait for 1 hour for a tie breaker, or use a dice roll to choose.
>>
Rolled 1 (1d2)

>>4525280
> Try to climb into the higher parts of the city, get on top of cars, then walls, and finally roofs. Take any path necessary to get to the highest point in the shanty town.
1

> The three ships are anchored, they have been for decades already, their massive sails and the chains connected to them are now rusty, covered in molluscs and dry salt, and they are almost as big as you are, perhaps you could climb them unnoticed and reach the upper decks of the ships. It might also be a good way of exploring what's up there.
2
>>
>>4524881
> Try to climb into the higher parts of the city, get on top of cars, then walls, and finally roofs. Take any path necessary to get to the highest point in the shanty town.

You leave Alanna's boathouse and look upwards, seeing a sea of rooftops, antennas, and all kind of junk stacked on top of each other. Most of the buildings around aren't pretty tall, three stories tall at most, stilt buildings built on top of floating platforms don't allow for a lot of vertical edification after all.

It will be pretty hard to get some good reception around here, the massive ships will surely mess with the radio waves, and the countless of fishing and merchant ships that surround the city will also create a great conflict, as surely most of them have a ham radio of their own on themselves.

Most of the houses around are repurposed decommissioned ships, like Alanna's home. The rest are made from a mixture of old and half rotten wood and scrap metal, and there's a few of them that are made from old shipping containers.

Cities on the NCR were either composed of repaired pre-war buildings, post-war wooden houses or small edifications made from sand-crete. Not even the poorest of the neighbourhoods had such a haphazardous and ramshackle architecture.

After a while you finally find a good place to climb. Close to you there is a dark alley between two wooden three story flats, the alley is dark and blocked by dumpsters, trash and even an abandoned wrecked van. On top of all that trash there is a fire escape staircase built and bolted to side of one of the buildings, sadly, the thing is half broken and doesn't reach the bottom, so you will need to find a way of getting up to it. Carefully you head into the alley hoping that nobody sees you, and then gracefully hop on top the old and rusty van and feel its old suspension creak from your weight and the old wooden boards under the vehicle splintering and breaking. Several feral cats that had made of the van their home suddenly scatter and run away, frightened from your sudden apparition, scaring the few pedestrians around and causing a small ruckus. Luckily for you this unexpected burst of chaos will distract any onlookers from your activities. Grinning you jump from the van's roof into the half broken staircase, and climb upwards, passing by several homes where people are either showering, eating breakfast, or still asleep.
>>
>>4525353

Finally you reach the rooftop and see a mess of antennas, seagull droppings, and even more trash up there along with a barbecue, a couple of chairs and a small table, it seems that someone likes to use this place to grill. Today its a sunny and clear day, no clouds in sight, there's barely any wind and the birds are happily chirping around. With a smile you sit on one of the chairs, and put the ham-radio on the table, the check on the different frequencies.

During the first minutes you get nothing but static and white noise, but after a while a deep and distorted voice suddenly speaks.

Bzzzz! "-telling you, this will be a great he-" bzzzz "-ese people will never see what hit them."

Then some noise, followed by another voice, a feminine one in this occasion.

"-ou really think we will get all that much ca-" Bzzzzz! "- people don't look all that wealt-" Bzzzz!

You try to adjust the frequencies and reception, but no matter what you do you always hear noise and distortion.

"Sure, trust me, the bank... wait, I think someone is liste-" Bzzzzzzzzzzzzz.

Then the conversation cut short, no more reception from that particular frequency.

It seems that some people around are planning a hit, a heist perhaps, it's hard to say. Were these people for real, or did you perhaps accidental tuned in to some old pre-war Silver Shroud radio episode?

> Investigate further
Roll 1d20

> Ignore it, try to contact with the Rustbucket
Roll 1d20

> Other options, write in.
>>
Rolled 5 (1d20)

>>4525354
Take note of the frequency used and the time and location where we caught it, for future reference.
Then explore other frequencies, see what else we catch.
>>
Rolled 2 (1d20)

>>4525354
>> Investigate further
>>
Rolled 15 (1d20)

>>4525354
>Investigate Further
I dunno about you but a heist sounds pretty fucking neato.
>>
Rolled 15 (1d20)

>>4525390
>>4525378
>>4525364
My time to roll, if I get a 16 or more, your investigation will fail.
>>
>>4525393
>16 or more and we fail
>15

:^) You were saying?
>>
>>4525395
At least this time you guys didn't get a nat 20 :^y. You also get +50 exp btw
>>
>>4525397
I promise you that one of these days, we are going to get our ass kicked by some awful rolls.
>>
>>4525398
And I can't wait for that day to come. A reckoning will not be postponed indefinitely.
>>
>>4525400
>A reckoning will not be postponed indefinitely.
May we all roll sevens that day.
>>
>>4525401
Of course, after all. All shall be well and all shall be well and all manner of thing shall be well.
>>
>>4525354
> Investigate further

The frequency you have been listening to is the 88.5, you take a mental note of it and assure to remember it later, and then proceed to fiddle with the radio and see if you can connect it to a nearby antenna to get even better reception, and hopefully listen to them again.

With a strong pull you rip off one of the smaller antennas and hear a couple of stories below a ghoulish raspy voice screaming bloody murder about their radio suddenly going silent. Sorry buddy, but your music can wait for now, this is more important.

You use some spare copper wiring that was lying around to connect the antenna to the radio and increase its reach and amplitude by a great magnitude, the nearby airwaves get now clear as day, but still this particular frequency continues being foggy and hard to reach. If you approach the source you should be able to listen to it properly, perhaps by walking around town you might end getting closer to these people and the radio that they were using to communicate. Talking with the Rustbucket will have to wait.

With the radio strapped to your back you carefully descend the stairs, then jump onto the wrecked van and finally hop down into the streets. The device on your back continues emitting nothing but noise so far, you are still too far away from the source.
>>
>>4525525

Without any clear direction in your mind you simply start walking around, seeing everybody do their daily chores, walk around, and operate the different stores and businesses around.

Despite having several wrecked cars around there isn't any working vehicle on the entire city, the streets are simply too weak, too narrow, too wobbly. You guess that the cars must have been taken from the bottom of the ocean, after all there were cargo ships that transported nothing but crates full of vehicles all the way from the mainland to Hawaii, and surely during the Great War some of these crates fell onto the waters, or hell, perhaps the entire cargo ship ended sinking.

You walk for hours, hearing nothing but buzzing static on your back, the noise sometimes clear a little bit, but it only lasts for a couple of seconds at most. About to give up, and with the sun almost gone and nightfall on the verge you somehow, miraculously manage to find the source, almost on the other side of the town.

Your steps have lead you to a harbor neighbourhood you have never been before, a shady and dangerous looking place, full of strange fellows and more rats than usual. Everybody looks at you with shifty eyes, they can hint that you aren't from around, and if it weren't for your great size they might have already attempted to mug you.

As you head deeper into the dangerous streets the radio starts to speak, but there's still some distortion and buzzing noise in the background. Carefully you walk and after a short while finally reach the origin, a massive battle ship, one built after the war, one full of armaments, thick defensive plates and a great crane ended in a pneumatic claw. The ship is painted red and gunmetal grey, and in one side has drawings detailing their feats of battle, a drawing of a Vertibird next to the number 23, a drawing of a power armored person next to the number 17, and a drawing of a person next to the number 568, are these their death tallies? Has this ship really ended so many people?

You hide behind the ship and listen to their conversation.
>>
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209 KB JPG
>>4525526

"Alright, one last time, just to be sure. Our objective is the Fallen Horizon's main bank, its where the entire city stores their money, both the people who live in the city and the ones that live in the ships have their savings and treasures in there. The ship-born built the bank down there in an act of good faith, but despite of that the bank is not like the rest of the buildings around, its not built on a floating platform but suspended with chains that connect them to the Cielo Zafiro and the Zhou Shang. If the ships were to leave they would carry the bank with them, if the bank were to be robbed, they would pull the chain and elevate it, effectively trapping the robbers inside. But we are not planning on robbing it. We will act tomorrow morning, we will go into the waters, reach a maximum speed of 72 knots and turn around to ram the city at full speed across the northeast. We need to destroy as much as we can of the city before impacting, the closer we get to the bank the easier the heist will be, to do this we will launch several torpedoes. Cross and Marie, I want you on the deck with the fatmans raining death as well, destroy as much as you can of the city before we hit them. "

"Roger."

"After impacting and stopping I want you two defending the ship, in case the plan goes wrong we will need it to sail away. Start by launching several incendiary grenades around to create fires and cause problems to the locals, buy us as much time as you can. Shoot down anyone that tries to get close to the ship. Meanwhile the rest of us will go down and head into the bank, we don't need to leave any loose ends, kill anyone that crosses our path. Gannon, you will carry the drill, after we open the vault we plant the device inside and wait until the bank has been elevated and is close enough to the two ships. Once we have reached enough altitude we will jump down, our power armors should give us enough momentum to destroy the floors below, sinking us into the bottom of the ocean, Marie and Cross, at that point the ship won't be necessary, rig it to explode and jump down into the waters as well. We will have fifteen minutes of oxygen, more than enough time to escape the blast. Together we will walk to the rendezvous point and meet with the USS John Henry Eden, which will take us back to Moloka’i. As soon as we are in the submarine we will activate the nuclear device and destroy their reserves of money, and hopefully cripple two of the three ships as well. Their weakened status will leave them easy to conquer by the Ohanan army. We suspect that in a couple of decades we could repair the damage done and reinstate their economy. Long live the American way; long live the Enclave."
>>
>>4525528

You cannot believe what you are hearing, the Enclave is here, and they plan to destroy the city bank, cripple the local economy, burn parts of the town and punch a massive hole in the ships.

> There's nothing you can do about it. Try to contact with Saltgut, ask him to come get you, take Alanna, Ethel and John and sail away to safety.

> Wait until they have gone to sleep, enter inside of their ship and sabotage their plans, you need to stop this any means necessary.

> The bank is away from Alanna's, and Ethel and John's houses, they would not be directly affected by the damages, they might end part of their money, but...

> Other options, write in.
>>
>>4525532
>Wait until they sleep and sneak in
On one hand, this is very much an issue to deal with. On the other, one wrong move and we might get fucking shredded.

We're going to stop them but we aren't rambo. We are a fucking mutating human with a trench coat and a single laser pistol.

We're sneaking in but the moment something goes wrong, we are fucking booking it.
>>
>>4525528
Oh boy, this is going to be the dwarf fortress kind of Fun, isn't it.

Let's take a gander around the ship - how was it even allowed into the city in the first place? The authorities should be aware of Enclave presence that's not even being subtle about it.

I guess we don't have enough time and solid evidence to bring to distrustful authorities anyway though so I guess we'll end up having to

>Sneak into the ship when they're asleep
>>
>>4525532
> Wait until they have gone to sleep, enter inside of their ship and sabotage their plans, you need to stop this any means necessary.
Try to find undisputable evidence so we can warn the local authorities
>>
>>4525532
>alert the authorities
wouldn't that be the normal course of action? sent word above deck, one shot of there massive cannons should be enough to deal with these shits
>>
>>4525623
shouldn't really need indisputable evidence for this. if I call the cops now and tell then I heard some guys planning a terrorist attack I'm quite sure they will investigate
>>
>>4525569
>Let's take a gander around the ship - how was it even allowed into the city in the first place? The authorities should be aware of Enclave presence that's not even being subtle about it.

I mentioned before that the armed guards keep themselves to the big ships, and almost never get down to the shanty town itself. To the point where some areas had to create their own police forces, this particular neighbourhood is pretty poor and dangerous, so no police around, which has allowed these people to come undetected.

Hell, even in the event of a pirate raid the soldiers did nothing, that's why the locals are so distrustful of outsiders.
>>
This is the winning option:
> Wait until they have gone to sleep, enter inside of their ship and sabotage their plans, you need to stop this any means necessary.

Since its pretty dark and late getting into the ship shouldn't be a problem, but avoid getting detected on the other hand... will be pretty hard. This will count as a hard Sneak skill check (+30), our Sneak skill is 29, so your chances of succeeding are pretty big.

Your 1d20+29 vs my 1d20+30
It will grant 1d100+800 exp.

>ROLL 1d20+29!
>Best of three!
>>
Rolled 7 + 29 (1d20 + 29)

>>4525663
Ree
>>
Rolled 8 + 29 (1d20 + 29)

>>4525663
>>
We need another vote guys, and right now it seems like no other players are online, so you two: >>4525671 >>4525669 can vote again, i'll pick the highest of the two.
>>
Rolled 5 + 29 (1d20 + 29)

>>4525729
THE NAME IS THE NAME IS THE NAME IS
>>
Rolled 11 + 30 (1d20 + 30)

Alright, enough waiting. Time for me to roll
>>
>>4525759
oh fuck me
>>
>>4525759
Sorry guys. But your sneaking fails. Writing now...
>>
>>4525763
Guess we’ll be using our soothing voice sooner than anticipated
>>
>>4525532
> Wait until they have gone to sleep, enter inside of their ship and sabotage their plans, you need to stop this any means necessary.

You wait for what feels like an eternity to see if they go to sleep, but these people seem to be highly trained, and don't let anything to chance, so even at late hours in the night patrols can still be seen around the ship. You don't have a clock on yourself, but you believe that it must be past midnight already, Alanna must be wondering where the hell you are, let's hope she doesn't ends too mad at you.

After a while you believe that you have finally learned their patrolling routes. So you decide to go head on and climb onto the ship to find any kind of proof of their plans or at least a method of stopping them. Climbing is easy, but traversing it while undetected will be a whole different deal. The ship is dark and silent, only the whistle of distant pipes and the faint light of far away bulbs.

As silently as possible you move from one room to another, passing by control rooms full of terminal screens covered in strange cascading code glowing in a sickly neon green. You pass by rooms used as a warehouse for dormant robots, and finally, you reach their armory, a room full of strange plasma weapons, explosives of all kinds, power-armors of a model that you have never seen before, and... a whole nuclear warhead.

Even before you can step inside the room lights up, and a massive soldier wearing one of these strange power-armors and wielding a massive two handed plasma weapon aims at you.

"Intruder at the armory!" He speaks, his booming voice resonating across the ship's speaker system.

A second later the entire ship gets bathed in a red light and a screeching siren commences to blare.

"No loose ends." He says as he charges his weapon.

You think of using your laser pistol but honestly, you don't really have a chance. Quickly you turn on your heels and run towards the exit, your massive frame and your little habit with it making you fall down and hit the walls several times. Energy projectiles fly behind you, most of them failing to reach their target. You continue running for your life and finally reach the upper deck and without a hesitation jump down from the high ship towards the floor below. After the fall your muscles burn and your bones crunch painfully, but you ignore it all and continue running, crashing against several drunkards and other lowlifes that were around. You don't dare to look back, but you feel safer now that you are not inside the ship. For an instant you look down and see part of your trench-coat burning, and dark red blood staining your clothes, you have been hit but the adrenaline has made you not feel it at all, pain will come later, when you find a moment of respite, if you ever find it that's it.
>>
>>4525904

After a while your lungs finally give out and you are unable to run anymore. Unable to go anywhere you limp towards a dark alleway and climb inside of a dark and nauseating dumpster. The moment you stop and rest all of the accumulated pain hits you hard, you give a quick look at your body and feel several bruises from your many falls, your ankles also hurt and feel bloated, and you are pretty sure that your body has been perforated several times, its hard to say with the lack of light inside of the dumpster.

After painfully patting your entire body you discover three new holes, one in your left shoulder, one in the right thigh and the last one in your back. If you had not gifted the pirate shroud to those kids perhaps you might have been able to use these cloths to bandage your wounds, but right now, all you can do is rip your shirt and use that instead. Luckily the bleeding ends shortly after, your wounds had been made by laser weapons, which partially cauterise every hole that they make, that helped a great deal, had you been hit by bullet weapons you might have ended bleeding to death.

You wait for hours and finally when your heart stops racing and you feel like it is safe you head out and limp your way towards the nearest big ship. There's a elevator to enter inside, guarded by a couple of men in combat armor and wielding a machinegun.

"Please, I..." You say, weakly, still not fully recovered. "I need to talk with your leaders."

One of the soldier comes close to you and looks at your pitiful state. "You reek of shit and booze mutant. Go away before I put a bullet between your eyes." He then pushes you back and makes you painfully fall on your back.

Your clumsy crashes against the drunkards of before and your time in the dumpster has left your body stained in cheap alcohol and nasty grime, giving your deplorable look another layer of foulness.

> Use soothing voice.
Roll 1d100+35. If you get a 80 or more you succeed.

> Alanna is an illustrator, she might even have a camera around her house, return to her, explain what happened and see if she can help you gather proof.

> Despite being late some junk or pawn shops might be still open, you might be able to find a camera in these, but it won't come in cheap.

> Other options, write in.
>>
>>4525906
Well here goes...
>>
Rolled 77 + 35 (1d100 + 35)

>>4525912
...literally nothing
>>
>>4525913
>>4525912
I guess that since you succeeded nobody else is going to vote. Writing now.
>>
>>4525904
>Use soothing voice.

"Look at me." You say with a pained grunt. "I'm wounded, I should go to the hospital, and here I am to tell you about danger. Fuck... do you think that a drunk person could speak like I do."

The soldier is taken aback and hesitates for a while, then looks back at his companion.

"Go with him, I'll be fine." The second soldier says. "And take this, I don't want to be responsible for your death." He continues, as he handles you a stimpak that you immediately stab on your chest, feeling the liquid quickly seeping inside of you, accelerating your healing, closing your wounds, using your own energy reserves to do the extra work. As the stimpak ends you suddenly feel thirsty, but that will have to wait, you need to take this soldier to where the boat is, show him the danger they are in.

Together and silently you walk back towards the dangerous and shoddy harbor, and find... nothing.

"They... they where here." You say, worried.

"Sure, whatever you say. Enough drinking for today. Oh, and this is for wasting my time." He says, as he punches you in your stomach.

You fall to the floor and grunt in pain as he leaves.

Did the Enclave sail away because you discovered them? Perhaps. They were very serious about leaving no witnesses or loose ends, now the big question is when will they return, or if they are considering a change of plans. They seem to want to conquer this city, add them to Ohana.

During your life you had lead a somewhat comfortable life in San Francisco, in the core of the NCR, you had written and read many news about settlements and territories fighting back against NCR annexation attempts, with New Vegas and the Mojave being the most well known and infamous case. You never understood why these wild and dangerous places rejected being part of the Republic, as the annexation brought with it many great benefits and perks. Honestly you had never considered the bloodshed that could be behind these conquers, now you have a completely different viewpoint.

Defeated you return to Alanna's house, there isn't many people around, and the few hoodlums that still continue awake all avoid you due to your lamentable and bloody appearance. After a while you finally reach her place, and despite the late hour she's still awake, the lights are on. Weakly you knock on the door and she with a worried expression opens the door.

The moment she sees your wounds and bloody clothes she bursts into tears and hugs you tightly. You greatly welcome the gesture, but it still hurts like hell.
>>
>>4526085

"Where were you?" She asks.

You sigh, smile and enter inside to explain everything. As you retell your tale she proceeds to wash your body and your wounds with a warm sponge, exchange your bandages for real ones, clean your bloody and ripped clothes and then sewn back together. She listens to you with patience and in silence, and after you are done she reheats the dinner that she had bough for you and lets you eat it to recover some strength.


"So... you believe me, don't you?" You ask, feeling better after hydrating yourself and eating some good food.

"I do, but only because I know that you are an honest man. But I understand why the rest wouldn't believe it, this city has been independent since the Great War, it's true that it does nothing against small pirate raids, but it will arm itself if a great enemy fleet decides to get too close. Ohana has sent several emissaries and diplomats with intention of having us annex to their territory, but the city has always voted to stay independent. I don't know, an attack like this sounds too crazy."

"Well, what do you think we should do then? I think I managed to scare them away for now, but they could return at any time." You say, worried as you head into her bed.

Alanna grabs one of her paper sheets and a pen and sits next to you. "Describe the person that attacked you." She says.

"Uh, well it was a power armor, I didn't see his face or anything."

"Doesn't matter, describe the armor."

"It had big shoulderpads that surrounded the helmet, kind of like a mirelurk, the helmet was odd, triangular eye glasses that were separated, it had tubes and a filter as well..."

You go on and on and together drawing and pulling an all nighter, and finally after several failed sketches you two somehow manage to draw the armor almost to perfection. By the time you are done the sun is almost out, Alanna's alarm buzzes and she groans heavily.

"Fuck, I'll feel like shit all day." She says as she stands up and proceeds to directly drink the coffee from the kettle.

"Stay here and rest. I'll try to come home soon." She then says, with a kiss.

You nod at her and see her dress up and hurriedly go to work. Alone and exhausted you lie on her bed and quickly fall asleep, waking up several hours later when you hear the door opening and see that she is coming back home.

She doesn't even say hello and instead goes straight to bed, falling asleep as soon as her face touches the pillow. You cover her body with the blanket and hug her tightly, falling asleep with her one more time.
>>
>>4526088

The next morning you wake up with her alarm clock, but don't mind it much as you feel completely healed and rested, but incredibly hungry. You make some coffee and see that there isn't any food left in her house, you have pretty much ended her reserves. You feel kind of selfish, she had opened her house for you, healed you back, invited you to dinner two continuous nights, and you had not helped her paying the tabs.

In complete silence Alanna drinks her morning coffee and then heads back to work, still looking tired and somewhat moody, perhaps also kind of mad because you had been so selfish.

Well, you will reward her with some good stuff. You have some caps, perhaps you could prepare her a date of some kind. After she's gone you dress up, grab your wallet and head out into the market.

>You have 227 caps in total. How many are you willing to spend?

> Less than 50 caps. Some junk food and cheap booze at her own house should be enough to make her happy.
> 50 caps at most. That should be enough to buy some food and drinks at some nice bar where you two can chat and have a good time.
> 100 caps max. That would be good to buy her a nice present and invite her to eat at some nice place.
> 150 caps should be enough to buy her a nice dress, a small present and you would still have spare to take her to some nice restaurant.
> Spend all of your caps, she deserves it.
>>
>>4526090
>> 100 caps max. That would be good to buy her a nice present and invite her to eat at some nice place.
I'm still ambivalent towards her teebeeheich.
Also the BTR perk fucking saved us and you guys complained about it.
>>
>>4526090
>100 caps max. That would be good to buy her a nice present and invite her to eat at some nice place.
>>
>>4526119
>I'm still ambivalent towards her teebeeheich.
Why? She's a great girl.
>>
>>4526156
Eh. I like her personality, I'd like it more if she had more to show for it, and if Diego could do banter. So far the chemistry is low.
>>
>>4526159
Uh, I will try to do better, chemisty between people isn't my forte because as all QMs I'm turbo autismo.
>>
>>4526090
>100 caps
We still need some for ourselves, after all, but might as well do so for all of the hassle we have done.
>>
>>4526090
> 100 caps max. That would be good to buy her a nice present and invite her to eat at some nice place.

You grab a hundred caps from your bag and go buy her some nice flowers from a little ghoulish girl, and afterwards see what restaurants around should be nice to eat in. After a while, you finally decide for the Glowing 'Lurk, which despite its crude name, seems to have a lot of class and specialises in Mirelurk meat. You make a reservation for two and walk back to her home, then wait for her outside in the deck until she comes back home.

By the time she comes over, she is as usual, looking scruffy, tired, and kind of annoyed, and on one hand she is carrying the cheap dinner and groceries that she had bought for you two.

"Here, let me help." You say as you put the groceries on the fridge and cabinets. "So, I was thinking of eating out today, somewhere nice, I... I think I've been feeling like a jerk, eating your food, staying here, and not paying anything, so next groceries are on me, and this is for you my dear." You continue, as you end storing the food and show her the flowers.

"Oh, you didn't need to, I just... Money is not a problem, don't worry about it, I took a lot of money from my parents before I went to live on my own. I'm just tired, I don't mind having you around, I like it in fact, but its just that the work can be too much for me sometimes."

"How so?" You say, handling her the colorful bioluminscent flowers, she smells them and smiles, putting them on a vase afterwards.

"Not now, I just came from work, give me a second to rest and wind up, I'll tell you about it at the...?"

"The Glowing 'lurk." You reply with a smile.

"Heh, fancy. I should get a nice dress."
>>
>>4526840

Alanna playfully punches you in the shoulder and gets to change, putting on her best clothes, which aren't really elegant, but look nicer than usual. After she is dressed you two walk together, passing by countless of fast food stalls that sell grilled rat, smoked fish, clam chowder, and many other types of cheap foodstuffs.

After a short while you make it to the restaurant and sit down. The place is decorated with old anchors, vintage maritime maps, dissected Mirelurk heads and pincers, shark skeletons, and all type of marine paraphernalia. On the back of the restaurant there is a massive steaming vat, with a live and writhing Mirelurk that is being boiled alive, and whose death screams are muffled by the thick metal. A server dressed like a pirate comes and takes your orders, a couple of Submariner's IPAs, chosen by her, and two smoked mirelurk fillets accompanied by roasted tato salad, chosen by you.

"So..." You say, after the server leaves.

"Oh yeah, my crappy job." She says. "Well, the job itself isn't hard, I've been drawing since I was a child. It's having these slimy writers behind giving me indications as I draw, indications that always resume in bigger boobs, bigger muscles, more blood, more gore and...that's it. Sometimes these writers are half drunk when talking, and in a couple of occasions they have even become too touchy. I once stabbed one of them, and the pervert screeched like the pig that he was, he survived, but bowed to never work with us again, which is a shame because he was a best seller." She lets out a long sigh and then snorts. "To keep my job I had to promise the boss that I would endure their vulgarities."

She looks at you and smiles.

"So yeah..." Alanna continues "Every day I come home wanting to burn the whole place down, or with suicidal intentions, varies depending on the day."

You smile at her and hold her hand tightly, she then looks at you and then downwards. "What are we?" She then asks, repressing tears.

"What do you mean."

"Are we friends, friends with benefits, something more?" She says, cleaning her tears with a napkin.

"I... I don't know." You honestly say.

"I don't know either, I don't know if you consider me a friend, a fling that you are using to have somewhere to sleep, or if you think of me as something more."

Just at that moment the server comes back with your order, breaking the awkward silence and giving you a moment of respite.
>>
>>4526841

"I don't love you... I don't think I do. But I never had a relationship like this until now. I never had friends as a child, and as an adult I never managed to build a lasting relationship. All I had so far were one night stands, you have been with me for three days or so, and you have been my longest relationship by far... how pathetic is that?" She says, as she opens her beer and drinks half of it in one chug "Look, I don't know what we are, or what we will become, because I'm emotionally stunned when it comes to love, but regardless of what becomes of us, I just want to ask you something, a favor, please, while at work, treat me like your girlfriend, show everybody that I'm with you and that you are someone though, scare these perverts from my back, literally."

You grab your beer, clink with her drink and sip on it as well.

"Promised."

"Pinkie promise?" She says, raising her right hand.

"Pinkie promise." You reply, interlocking your pinkie with hers.

"Good, because the results are out already. You are in." She says with a wink.

"What?" You reply excited.

"Yeah, there's a saturation of action books, plus the judges discovered that some of the new entries were pretty much copies of old novels. So many of the participants were rejected, and only the participants that were fully original and wrote about something different were accepted, which includes you, and a couple more."

"Hell yeah!" You say, happy and excited.

"So yeah, tomorrow I'll read your pages, and draw something, the first chapter of your book will be sold individually, if people like it and ask for more chapters then yeah, you will be part of the Cove of Mystery. Happy?" She say, cheerfully.

"Of course, and I couldn't have done without you. I'll dedicate the book to you, write sometimes nice in the cover, I don't know."

"Perhaps you can do more... tell me, is the story that you plan on writing, fully original?"

> Yes. All made up by me. (Lie)
> No, it was based on a couple that I met back in San Francisco. (Lie)
> Tell the truth.
> Other option, write in.
>>
>>4526842
>Other option, write in
Hoo boy. Flatout lying to her might not be the best idea but telling her the truth, considering the rep of the people we are writing about, is shaky.

"Ah, no, it's something that hopes to show another side of some stories I've been hearing. Maybe original in the sense that no one really talk about the side I'm going with."
>>
>>4526842
>nihil novi sub sole
>if you mean, whether I copied it from another story, no.
>but it is inspired by real events. I do hope it would inspire sympathy and compassion in turn.
>what do you think about it?
(Let her speak her piece, and then tell her rest of the story if she wishes to hear it.)
>>
>>4526842
>> Tell the truth.
>>
>>4526842
> Tell the truth.
They inspired the story. We're not writing an exact copy are we?
>>
>>4526970
We weren't there so we only know the broad strokes of the story
>>
>>4526842
> Write in
>Tell the truth

"Ah, no. It's not fully original per-se... it's something that hopes to show another side of some stories I've been hearing. Maybe original in the sense that no one really talk about the side I'm going with. So if you mean, whether I copied it from another story, no. But it is inspired by real events. I do hope it would inspire sympathy and compassion in turn. What do you think about it?"

"Well, I did not have the chance to read it at all, only give it a quick glance, and hear what the judges had to say about it. I'm just worried because if it is copied then it might stain the bookstore's name, and the judges are very strict about it." She replies.

Softly you nod, understanding her worry, as you start your fillet.

"Why does the bookstore pay its writers in resources instead of caps?" You ask, trying to diver the conversation to something a little bit different.

"Well, the copying machines need a lot of power to function, the ink is pretty expensive as well, its made on the laboratories of the Cielo Zafiro, the books have to be cheap, otherwise they wouldn't sell at all, so at the end, the earnings aren't all that big, or at least that's what the owner says, so he tries to pay their writers with whatever he can get his hands on, which is usually food, but if a book sells really well he might feel more generous."

"Who's the owner?"

"Mr. Aikue, he lives in one of the big ships, I don't know which one. He doesn't comes much by town. Old, kind of fat, balding, introverted, somewhat shy, but a pretty nice and charming person, if somewhat stingy with caps. It's clear that he's a creative soul, and really enjoys some of the books that he prints and sells, he has even personally thanked and rewarded some of his workers, I once got a nice bottle of champagne due a specially good drawing. I don't know, when it comes to bosses, he's pretty good I think."

As the time passes the conversation topic changes, with her making several questions about your past, life in the mainland and so on. You cannot avoid noticing that while she feels genuinely interested in your past, she is very quiet about hers, specially her younger years, but you don't want to push her, so you keep quiet and answer whatever she asks, no matter how inane it is.

The food is delicious, the drinks are refreshing, and ultimately night comes before you can even notice it. You pay the tab and together return home and go to straight to bed, despite being somewhat tipsy none of you want to do it, your bellies are simply too full, and the two of you need to wake up early tomorrow, so you better be well rested.
>>
>>4527065

Tomorrow will be different, tomorrow you will not waste your time thinking on how to spend your day, tomorrow you will wake up and go to the bookstore with her, as her workmate.

You cannot avoid smiling as you lie on the old mattress, and quickly fall asleep. The next day you wake up along with her, get dressed up, drink your coffee, and finally go towards the Cove of Mystery to start your first day as a writer. You are so happy that you don't even mind waking up so early, and you can't stop smiling.

Holding hands you walk towards the big bookstore, but instead of entering inside you use a somewhat hidden lateral access door that takes you to a set of stairs that directly lead to the second floor, where the offices and reception are located. As soon as you enter inside the noise of the printers becomes almost deafening, the heavy machines are working hard, printing all kinds of document, paperbacks, pamphlets, posters, you name it. The materials that they are using aren't of the best qualities, the paper is crude and greyish, and the ink smells funny, but it's the best they can do, and now that you think about it, you notice that surely most of the people who buy their goods are sailors or locals who live surrounded by water and humidity, the lifespan of these books isn't really long. Your tales might not last for long, they might be completely illegible in only a couple of years, but it's alright, you will be content as long as it allows you to earn a crust.

With a sigh Alanna leaves to her office, a big room covered in paper stacks, drawing tables, and other instruments that you cannot identify, on the door there are several stapled papers, apparently her orders for today, along with several inputs added by some of the writers, there has to be at least a dozen pages here, you didn't expect her to work so hard. You say goodbye and as she leaves the receptionist that you had meet the other day comes to you and with a smile.

"Hey! Look who it is! Welcome, welcome, the other accepted writers have not come yet, you have come too early my dear, do you want me to give you a tour across the place?"

"Sure." You say, without anything better to do.

"Since we are going to work together I would love to know your name dear."

"Diego. Diego Buenaventura" You simply say.

"I'm Mary, nice to meet you!" She seems cheerful and happy of having new writers around.

The tour honestly doesn't last long, she takes you upstairs where the other writers might live, since you have found a place of your own, you decline living there, but its nice to know that you have a place to crash on if you two end mad at each other and she decides to kick you out. The rooms are pretty bare, a bed, a desk to write on, a small window, and a chest to store your belongings, and one end there's a shared restroom with some toilets and showers, and at the other there's a small mess hall to eat in. Honestly, you would prefer to stay with Alanna.
>>
>>4527068

After going down the tour continues back in the printing area, where she tells you about the different machines and their characteristics, but apparently writers are not to be down there, so the explaining is pretty much short and lacking, which you don't care much to be honest.

You continue down towards the bookstore, where countless of pre-war and post-war books are sold.

"Well, writers can take any books that they might want for ideas and inspiration, but they have to return them at the end of the day, if they damage them or forget to return them then they must have to pay the full price, and the pre-war ones don't come in cheap. So be cautious and delicate with those big fingers of yours."

You nod at her and carefully look at the different books around, many might serve you of inspiration, perhaps.

"And that's it." She continues. "Mr. Aikue won't be present today, but he has told me that he expects you and every other accepted candidate to write at least a chapter a day. If you sell at least a hundred books per month, you will be allowed to continue here. Any question?"

You shake your head and she gives you a bottle of ink and a stack of papers. "Then get to work, food will be served at 1 PM."

> Do a 1 month timeskip.
You will need to roll dice, and depending on your result I will tell how well that month goes. How much you manage to write, how your relationship advances, and so on.

> Do a 1 week timeskip.
You will need to roll dice, and depending on your result I will tell how well that month goes. How much you manage to write, how your relationship advances, and so on.

> Continue as always, playing on a day to day basis
No need to roll dice.
>>
I'm a little bit worried what will happen during any timeskip considering our recent run in with the motherfucking Enclave toting a nuke with intention to blow our new hometown a new one.
Maybe we could devote some of our downtime on wandering the periphery, starting with where the enclave boat was moored. Perhaps they left some evidence. At very least the plasma blast marks.
>>
>>4527076
Well, after choosing an option, I was going to ask what you wanted to do in the downtime, investigating will be one of the possible options. And about the Enclave returning and tearing the town a new one? Well, that'll depend on how well you roll.
>>
>>4527071
>> Continue as always, playing on a day to day basis
Yeah, the enclave thing is kinda of a big deal
>>
>>4527071
>> Do a 1 week timeskip.
Might as well test it. I'm hoping we can get in contact with the Rustbucket this time but I also want to find a way to make more caps.
>>
>>4527071
>continue as always
I like the current format, thank ya
>>
>>4527071
>Continue as always
If it wasn't for the Enclave I'd say go ahead and do a time skip, but we should probably take care of that
>>
>>4527071
> Continue as always, playing on a day to day basis

With the papers on hand you climb the stairs back to the third floor, enter inside of the first room that you see and place the typewriter on top of the desk, then crack your knuckles and write at a sensible place. A couple of hours after your start you begin to hear more people typing in the nearby rooms, the other aspiring writers have come too, perhaps you might go and meet them later.

Despite of how much do you enjoy writing you are having some trouble today, a few hours have passed and you have barely written any pages. It's not writer's block, but lack of material. You are starting to run out of information about John and Ethel's lives, and you do not want to make up too many details, otherwise, your protagonists might end being too different to their real counterparts, and the readers might not identify with them, once it is revealed at the end of the book who the inspiration for the characters are.

You sigh and look out the window, seeing the locals go on with their day. Perhaps you should go for a walk, rest your shoulders a little bit, free your mind for a while.

Just as you are pondering on going out a small alarm sounds over a speaker system installed on the building. "The Cove of Mystery will close until two PM. Customers please abandon the bookstore." You get out of the room and see Alanna waiting for you. "Is something wrong?" You ask.

"Oh no, it's just that they close for a couple of hours to give their workers time to eat. There are plenty of nice places to go to around here. Today I'll invite." She says, patting her stomach as she grabs you by the arm. It's clear that she wants to flaunt you around as her boyfriend, and has waited until this moment to let everybody see it.

Together you go down and see all the workers exit as well, some have brought their own lunch and go to eat to a nearby park or harbor, but most of them prefer to order something from the nearby bars and restaurants. Today you head into the Rad's Roach Roast, a place that clearly focuses on roasted radroach, yet somehow manages to have more than thirty items in their menu, you never knew that radroach could be roasted in so many ways...

Following her recommendation you order a sea salt roasted roach accompanied with glowing mushroom cream and a nuka-cola, which according to her will help with the "roachy" aftertaste. She orders the same and together you eat.
>>
>>4527438

"Do I need to work here, I mean, can't I write anywhere else?" You ask her.

"Well, I guess, most writers go live on their own after they acquire some fame and money, for a writer like you staying in the Cove isn't a necessity. As long as the pages are written and delivered by Friday afternoon you should be fine."

Good, that will allow you to visit the elderly couple to consult them about any question that might arise during your writings.

"And you cannot do the same?" You ask her.

"I wish, but no, they need me around because as I draw I must have the writers around checking on my designs, so yeah I need to stay there. I sometimes have to take some of the work home, and continue drawing until late hours, but it isn't common occurrence."

You nod and thank the server as she brings you your food.

"But why do you ask." She continues. "You have somewhere to be?"

Her voice seems somewhat worried, is she really worried about you seeing someone else? Would that be considered cheating.

"Well, you know what happened." You say, patting your body, feeling some circular scars in where the lasers had perforated you. "I want to go back to that harbour from time to time, be sure that they do not return."

In reality, you not only plan to go to the shady harbor from time to time, but also visit the elderly couple and who knows, perhaps do other activities as well. But you only tell her about the harbor, you think that perhaps, indirectly assuring her that you aren't going to visit anyone in particular will reassure her and remove any seed of doubt from her mind.

"If you do that, be extra careful, they might know your face, you don't know theirs. You still have the drawing of their armor?" She asks.

"Yeah, I keep it in my pocket."

"Well then perhaps you could ask around if anyone has seen someone dressed like that, but be wary, do not trust anyone, ok?"

You nod and continue eating the surprisingly delicious and filling food. From the Cove another whistle sounds, break time is over. She hurriedly finishes her food and drink, pays the bill and goes up. "You coming?" She asks as she proceeds to leave.

> Stay with her today, try to write more pages even if you don't really know what to add. Staying here will let everybody know that you two are together, and might scare the slimy perverts from her back.

> Tell her that you have stuff to do and go to the Harbor where the enclave ship was docked. Search for clues or any indicator of their existence.

> Tell her that you have stuff to do and go to Ethel and John's house to hear more about their lives. Take note of everything.

> Go shopping around, perhaps you should get another change of clothes, or some other item.

> Other options, write in.
>>
>>4527439
> Stay with her today, try to write more pages even if you don't really know what to add. Staying here will let everybody know that you two are together, and might scare the slimy perverts from her back
We promised we would show off our relationship
>>
>>4527439
>> Stay with her today, try to write more pages even if you don't really know what to add. Staying here will let everybody know that you two are together, and might scare the slimy perverts from her back.
On one hand, it doesn't really matter if we make up some stuff, it's not like the readers will know. And on the enclave's case, I'm not expecting them to be back right after they ran away.
>>
>>4527439
support >>4527533

it's not like we're writing a biography anyway. We can easily make plot up, as long as we stay true to the characters. Might want to consult with Alanna if situation allows to keep true to the setting as well.
>>
>>4527439
> Stay with her today, try to write more pages even if you don't really know what to add. Staying here will let everybody know that you two are together, and might scare the slimy perverts from her back

You give Alanna a sweet and warm smile and go with her back to the bookstore, all while holding her hand tightly. Your arrival together raise some surprised looks, and some of the workers seem disappointed as well, now that they know that she isn't single anymore.

During the remaining hours you simply write what you can, add cautious and daring edits, read and reread your work and ponder upon what could you add, what could be interesting for readers, but could not negatively affect the elderly couple's reputation once the book is finished.

With barely any new pages added another siren sounds across the bookstore, it's closing time. You grab your pages to give them one last read before going to bed and meet with Alanna on the bottom floor.

"Hey, today we don't need to buy dinner, we still have yesterday's food." She says cheerfully. She seems to be in a better mood than usual.

Together you walk back home and talk about each one's respective day, and she confirms that indeed they have taken you as her boyfriend, and have acted way more respectfully with her. After reaching her boathouse you reheat the bloatfly burritos and serve the beers that she bought yesterday and you show her your new pages, along with a copy of the original ones.
>>
>>4527679

After dining and acting somewhat drunkenly from the drinks she then proceeds to start sketching and drawing the picture that could conform the cover of your future book. This is all done for fun and in jest, and she draws all kinds of weird and crazy things just to make the two of you laugh, and at one point she even draws the pirate as a deathclaw and the rich woman as a protectron, and them making out in an oddly romantic way. Together you draw all kinds of things and burst out laughing when seeing her marvellous yet bizarre drawings and your absolutely horrendous messes, god you are terrible when it comes to painting.

All seems to be going fine and dandy but at some point Alanna finishes doing one of her drawings and then notices something weird on it, she suddenly gets all quiet and serious and before you can even look at it she crumples the paper and throws it into the bin.

"Let's go to sleep." She says, somewhat coldly. "Tomorrow we have to wake up early." It is true that it was getting somewhat late, but it was a very strange and sudden change of attitude. Not wanting to get on her bad side you simply nod and start undressing to sleep in your underwear. It is then that Alanna decides to go to the toilet, she usually takes a piss before sleeping, during that instant your journalistic training kicks in and without hesitation you grab the drawing that had somehow angered her, you silently uncrumple the paper and see nothing strange or unusual in the drawing itself, but the signature under it...

"It cannot be..." You whisper under your breath.

It is signed not as Alanna. But as Daphne.

> Confront her about it. Tell her that you might have met her parents.

> Perhaps it's not the same girl. Let it be. You shouldn't get in other people's businesses.

> Other options, write in.
>>
>>4527681
>> Confront her about it. Tell her that you might have met her parents.
OF fucking course, that's where the money comes from.
>>
Alright guys, I'll end it here for today. It's almost 3 am for me. Tomorrow I will have some chores to do, so I might not be able to update as much.

>Feel free to ask questions about the quest and its lore, I'll answer them all tomorrow morning.

Thanks to everybody for participating!

> Are you enjoying the quest so far? Is it perhaps not post-apocalyptic enough? What do you think of it?

And as always! Thanks for playing!
>>
>>4527696
It's been good, I'm guessing it'll get post-apocalyptic soon enough. Thanks for running!
>>
>>4527695
>OF fucking course, that's where the money comes from.
Was it too obvious? I was worried about making it too obvious.

I tried to give some clues here and there, you have mentioned the money, Alanna said here (>>4526840) that caps were not a problem because she took a lot from her parents before going to live on her own.

In this other reply (>>4526842) she also mentions that she never had friends as a child, and the elderly couple mentioned that they isolated her from the world to avoid her reputation from being stained.

And I think that in another reply she says that she learned to draw as a child, which is also something that John and Ethel mentioned. But I can't find the exact post.
>>
>>4527712
I just thought "Wow seems like named characters just get huge inheritances from their parents around here huh?" and it was on the back of my mind but it didn't click.
>>
>>4527681
>Write In
Don't directly tell her we met her parents instantly but try to ease it in. Ask her about them first.
"Hey, do you know who your parents are? If so, how were they? Sorry if it's prying but a writer is always curious."
>>
>Talk to her about it later, in private, gently.

Were we always intended to name drop the couple directly? Because I'm not sure if that is wise, or necessary. It might piss off the publisher, too. Perhaps it would be better to instead show the mistreatment of the public by writing the gossiping, bigoted side characters in a way that will show the harm they are causing to the protagonists, but also sympathetic enough that the reader will be able to identify with them and question if they themselves don't act similarly.

>>4527712
Perhaps I am not a very clever man, but I certainly didn't see that coming. Were you planning this all along since our first encounter with the older couple or did you decide to tie them with the girl at some later point?
>>
>>4527681
>>4527834
+1
>>
>>4528129
Be gentle about it. Don't push her
>>
>>4528112
>Were you planning this all along since our first encounter with the older couple or did you decide to tie them with the girl at some later point?
I make things on the go, it wasn't planned at all, I literally decided to tie the girl to the couple yesterday, when I noticed that their daughter used to draw, and that Alanna draws as well.

When it comes to named characters I like creating faces in artbreeder and then building personalities around them, but sometimes its the inverse, I write a character and then make a face for it.Here are some of the named characters so far:

> Diego
https://s3.amazonaws.com/artbreederpublic-shortlived/1d/imgs/b994484610d818c9601c.jpeg

> Alanna
https://artbreeder.b-cdn.net/imgs/0b5c4569eb7afd304311.jpeg

> Ethel
https://s3.amazonaws.com/artbreederpublic-shortlived/1d/imgs/b61b8ce1aeb8c4f55d3b.jpeg

> John
https://s3.amazonaws.com/artbreederpublic-shortlived/1d/imgs/e588028d2b0a9f3fc28d.jpeg

> Kahuna
https://s3.amazonaws.com/artbreederpublic-shortlived/1d/imgs/e68751bb9499e95e3524.jpeg

> Saltgut
https://s3.amazonaws.com/ganbreederpublic/imgs/706142cca12e27d057ba.jpeg

> Shang
https://artbreeder.b-cdn.net/imgs/8b7a2032d8160a69beed.jpeg
>>
>>4527681
> Write in.

You crumple the paper again and go to bed, laying idle on your back, and when she finally gets into bed you turn to her and proceed to speak.

"Hey, do you know who your parents are?"

"Of course I do, why do you ask?" She says, turning away from you, as if expecting you to spoon her.

"How were they? Sorry if it's prying but a writer is always curious."

She sighs and turns back to you.

"I know why you ask, I've heard you rummaging around the bin. I'm not stupid Diego. I know that you have met them. The pages that you wrote make it clear. You might have changed the names, the locations and the descriptions, but the story... I know that old tale by heart. And now you know that I am their daughter."

"They told me that you ran away." You say, as you hug her from behind.

"And I did. I had the caps so I expected to find somewhere to settle, I was hoping to be able to forge a new identity, to build a new Daphne, and for a while... I did, to the point of going to a surgery center in Honolulu to change my whole face. But besides knowing how to draw I had no skills of my own, no useful knowledge that would help me survive in the wastes, and my money ended being a liability instead of an advantage, it made me into a target. Ashamed of my actions, I ended returning to Fallen Horizon, only having spent a couple of years away."

"When was that?"

"About ten years ago. I left my home at fifteen, returned at seventeen, and spent the next eight years here as Alanna." She whispers, tearing up, grabbing your arm and holding it tightly.

"And... you have never spoke to them since then?"

"They almost never leave their house. And I spend most of my day working. By happenstance we once met, they simply approached me to ask for directions. I think that my Mother recognised me, somehow saw my old face, perhaps it was my eyes, or my hair, I don't know. She went pale and quiet, and I excused myself and left the area, saying that I was in a hurry. I haven't seen them much since them, but every time that I did, I have actively avoided them."

"Why? They are not angry at you."

"I know, and I'm not angry at them either, I'm...angry at myself. Ashamed of my actions. I don't think I could ever tell them the truth."

> Promise her that you will help her reunite with her parents. They need to be together again.

> Promise her that you won't force her to do anything that she doesn't wants, and that as long as you are with her, she won't be alone.

> Chastise her for her egoism. She stole from her parents, and now she won't take responsibility for her actions. She needs a lesson in responsibility.

> Other options, write in.
>>
>>4528307

>Tell her they love her still.
>Perhaps there will be a chance for reunion at some point she might want to seize.
>We won't press the issue. Although perhaps the parents would want to be updated that she's doing alright for herself and not dead in the wasteland, we could tell them that.
>>
>>4528307
>Write in
"The best time to tell them the truth was then. The next best time was now. They'll understand."
"It's your choice, not going to force your hand on it, though. Your parents and your decision."
"You know, it's funny how I met you only a little bit after meeting them, though."
>>
>>4528365
actually we met her first
>>
>>4528376
Eh, then flip it. That we met them after meeting her.
It's still a funny coincidence.
>>
>>4528365
>>4528307
+1
Whatever you choose I'm here for you
>>
>>4528307
> Write in

You proceed to kiss her soft and delicate neck and gently whisper in her ear. "The best time to tell them the truth was then. The next best time was now. They'll understand."

She continues silent, holding your hand tightly, clearly repressing tears, her chest starts pounding hard, as she tries to avoid sobbing and crying.

"It's your choice, not going to force your hand on it, though. They are your parents and it is your decision." You continue.

As you speak she finally breaks down, crying and sobbing loudly, covering her face with the pillow, and whining as the salty cascades erupt from her green eyes.

"You know..." You say, trying to calm her down. "It's funny how I met them only a little bit after meeting you, though."

After a while she stops and turns back to you, eyes all red and teary. She hugs you tightly and sinks her head into your chest.

"You are too good." She says. "I'll meet with them tomorrow. But I want you to be with me. Will you?"

> No, this is personal, she has to do it on her own.

> Of course, I will be there, I will explain everything if needed.

> Other options, write in.
>>
Sorry for the short reply, I've been kind of busy, next one will be longer.
>>
>>4528705
>Write In
"Mmmmmfuck it. Might as well. They were worried about you so it would be a treat to show you're kicking."
"Just maybe don't tell them we fucked, alright?"
>>
>>4528705
"Certainly."

Also, we'll follow her lead whether she wants to go openly or visit them furtively to avoid being spotted.
>>
>>4528705

"Mmmmmfuck it. Might as well. Yeah, certainly! They were worried about you so it would be a treat to show you're kicking."

She giggles and cleans her tears with her sleeve.

"Just maybe don't tell them we fucked, alright?"

Alanna breaks into a hearty laugh and nods.

"Most people first know the girl and then their parents you know?" She says.

"Well, guess we aren't like most people then."

Her eyes lock with your and she gives you a lustful look. quickly stripping of her sleepwear and getting naked before jumping on top of you. That night, the two of you barely slept.

The next morning you two ate breakfast and went to work as usual, during the whole commute she held your hand tightly, but continuously fidgeted with her hair with her free hand, it was clear that she was feeling nervous and kind of anxious about meeting with her parents. During your work hours you add several sex scenes into the book, these scenes are not raunchy and overly sexual, but passionate and delicate, and they are all inspired by moments that Alanna and you had together.

"Hopefully her parents will never find out that these scenes were moments that their daughter and I had together... nah, it should be fine." You whisper to yourself as you read the newly added erotica.

Lunch time comes sooner than usual and today you go to the "Fried Feast", a place specialised in frying and mixing all kinds of meat together, be it rat, dog, fish, or something else. They buy whatever cargo the other fishermen couldn't get rid off and then chop it all down until they are bite sized and throw it all to their massive fryer. There are rumours about them cooking with vehicle oil or using human or ghoul meat, the entire place smells like sweat and grease, it's hot as hell, and the food is absolutely unhealthy, but it's extremely cheap. Four caps serves you two small bags full of fried meaty lumps, and one is more than enough to fill you up.

"Careful with those." Alanna says, as she takes one greasy fried ball into her mouth, the moment she bites it a spurt of yellowish grease splatters out. "I've seen people get a heart attack from eating too much of this garbage. I only treat myself to it once a month. And I think today is a good day to celebrate."
>>
>>4528841

You look at the open and nasty kitchen inside of the restaurant and see the cooks grabbing all the different types of meat from buckets and chopping them down in small pieces. Afterwards they mix the different meats and fry it all together, only to separate them again and put them in different plastic boxes, some of these boxes are then seasoned with sea salt, others are given paprika or other more rare spices, and one of the boxes is left completely unseasoned. After doing that, the different fried meaty pieces are once more mixed together and sold in whole bags. Each bite tastes completely different, because each bite can be a completely unique combination of meat and seasoning, and that makes the food interesting to eat, and kind of addicting as well, and damn if it doesn't tastes good.

After lunch you return to writing, and add some action scenes as well, but nothing too rowdy or exaggerated that might end boring your objective demographic. You add your own life experiences, how you were kidnapped and fell from a plane, only to be rescued. The whole thing sound crazy, and you hope that the readers don't feel off put by the surrealism of the scene, but it's all true. Sometimes life is stranger than fiction.

The end of your workday comes soon, and you go out with Alanna. Today she hasn't been harassed either, so she's pretty happy. No, she's not happy, she's radiant, in this last week, most of her problems have ended solving. And it's all thanks to you.

"Do you think we should go shopping for some nice clothes?" She asks you, kind of nervous.

The two of you don't look all that bad, but your clothes are far from elegant. You know that her parent's will not care about it, but perhaps if you are well dressed this moment might become even more memorable.

> "Sure, lets go to the market to get some nice clothes." Perhaps this might make her feel more relaxed afterwards.

> "I know you are nervous, but we shouldn't waste any time, we should go now." She might feel nervous, but you'll be there to support her.

> Other options, write in.
>>
>>4528842
>> "Sure, lets go to the market to get some nice clothes." Perhaps this might make her feel more relaxed afterwards.
>>
>>4528842
> "Sure, lets go to the market to get some nice clothes." Perhaps this might make her feel more relaxed afterwards
>>
Alright. We go shopping. But where exactly?

> Go towards the weapon shop.
> Go towards the clothing store.
> Go towards the armor shop.
> Go towards the food stalls.
> Go towards the bar.
> Go towards the clinic.
> Go towards the vehicle shop.
> Go towards the robotics shop.
> Other options, write in.
>>
>>4529508
>>4529508
>>4529508
>Go towards the clothing store
Might as well try to find something she likes, you know. Make her look nice, ya know?
>>
>>4529508
>Let her pick
I don't think we have budget to be picking stuff. Maybe get the coat fitted finally to match our mutation.
>>
>>4529899
>>4529508
+1
>>
>>4529508
> Go towards the clothing store. Let her pick (and pay)

"What if we get some clothes, something to look proper." You tell her, trying to make her feel less nervous about the whole deal.

"Yeah, yeah, I think you are right." She says, nodding quickly.

Your clothes aren't all that bad, but hers are somewhat tattered and stained in a mixture of ink and cooking grease, and yours are somewhat teared, don't fit perfectly and have acquired a light pink hue from your all the blood that you didn't managed to completely clean. Together you walk towards the market and head into the clothing district. As soon as you enter inside the distinct and pungent smell of dyes and other chemicals hit you hard, making your eyes tear and forcing you to cover your nose to be able to breathe, today is a specially sunny and hot day, and the bad smells are nastier than usual. Alanna doesn't seems to mind as much, perhaps she has gotten used to it, perhaps spending most of her day surrounded by inks and other printing products has made her build a tolerance for bad smells. Taking your hand and holding it tightly she takes you towards a particularly hard to reach shop, a small tailor hidden at the end of a set of serpentine stairs and behind several moss covered doors.
>>
>>4529988

It's the "Silkroom", a shop specialised in making clothes from sea worm excretions, these clothes are highly valued and rare, but despite of that they are kind of infamous as well, as making them requires harvesting the silk of the sea worms that squirm in the bottom of the ocean. The silk itself isn't radioactive, but despite of that most people feel squeamish about using it. The moment that you enter the shop your half melted geiger counter starts beeping, no wonder why this shop is so far away and so hidden, a place like this shouldn't be close to any kind of living centre. The shop looks more like some kind of twisted laboratory than a tailor, the walls are lined with fishbowls filled with dark and yellowish bubbling waters and populated with green glowing sea worms. Behind the counter there are several looms taking thin threads and turning them into multicolor cloths. The shoopkeeper is a ghoul, of course she is, her hands are boney and her fingers glow with a eerie green light, several of her veins glow as well, and so do her eyes, she's starting to become a Glowing One, its a miracle that she hasn't turned feral yet.

"Welcome, welcome." She says with a gravely and raspy voice. "My clothes are unique and strange, there's a hidden secret world covered by the skin of reality, many believe that radiation opened doors that humanity should have never dared to open, and that in the depths are locked vaults that are not meant to be opened. Radiation is the key, the ocean is the lock. My clothes are from both sides of these doors, and thus have unique properties, their real price won't come in caps, but in vitae. Are you willing to pay?"
>>
>>4529991

She's clearly crazy, her mind rotten by the centuries of radiation and accumulated decrepitude, but she doesn't seems dangerous, only eccentric. Alanna shrugs starts looking at her wares. What should you buy?

> Choose one or more, Alanna will pay for the more expensive item, but only for the first one, the rest will come from your own savings.

> These are all legendary items, if broken, no tailor will be able to repair them.

> Buy Roentgen's Shroud: A set of clothes made of the darkest blacks, looking at it gives you a headache and subconsciously turns your head away from it. For some reason the cloth seems to capture light around it, making anyone who wears it almost invisible. According to the tailor it is made from the old lady's otherworldly black robes.
50 caps // +40 Sneak // If equipped +2 Radiation per QM post

> Buy a Mirrorsnare Linen Suit: According to the tailor she claims to have used nightmare fibres in her work, whatever that means. An amber light throbs within this yellowish suit, it is reflective enough to let you see your own mirrored image on it... it feels as if sunset light glows through the fabric, as if through fog. The effect is striking, if eerie.
100 caps // +4 CHA // If equipped +3 Radiation per QM post

> Psykerskin leathers: A full set of clothes made from Psyker skin, which according to the tailor had been ripped apart while they were still alive, otherwise the wards won't function, you do not dare ask about it. The skin has been treated and tanned, but the bioluminiscent marks of the psykers are still visible, and glowing. You don't know what sickens you more, if wearing the skin of a person, or the strange maddening glowing marks that defy any logic.
75 caps // While wearing it Psyker powers will do 1/2 damage // If equipped +3 Radiation per QM post

> Fishscale Waxed Tux: An elegant yet damp tuxedo that smells of sea foam and petrichor. It's somewhat cold and slimy to the touch and you don't think that you will ever feel comfortable while using it. According to the tailor she used Gillfolk scales and body fat to create this suit, you hope to believe that she's lying out of her ass.
125 caps // Energy weapons do 1/2 damage // If equipped +5 Radiation per QM post
>>
>>4529993
There's also the option of going for more normal clothes, in which case we can visits the shops listed here: >>4515655
>>
>>4530001
How many caps do we have again?
>>
>>4530009
Whoops, forgot to mention it. We have 127 caps.

>https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit?usp=sharing
>>
>>4529993
>>4530014
Right. If she's paying for the most expensive one, buying the Mirrorsnare Lien Suit and the Roentgen's Shroud would both be good ideas if we ever encounter those Enclave fucks again.

So I say we buy those two. She pays for the Mirrorsnare one, we buy the Roentgen's Shroud.
>>
>>4529993
Get the Fishscaled Waxed Tuz and the Roentgen's Shroud. Is there a cap to SPECIAL stats?
>>
>>4530020
>>4530016
Eh, fuck it, might as well swap to Fishscale Waxed Tux. If we ever have to fight Enclave or similar, being energy resistant is good
>>
>>4530020
>Is there a cap to SPECIAL stats?
Nope. Minmax the hell out of it.
>>
Eh, actually, I think I prefer Mirrorsnare Linen Suit and Fishscale Waxed Tux. One of them for using Soothing Voice, the other for Combat.

That's my final choice.
>>
All these options are batshit crazy, let's just buy a normal shirt that will not slowly kill us.
>>
Did I go too crazy with the different options? I was just thinking in how in the game there are legendary items that can give you special stuff without any real explanation. This, was an attempt at achieving the same effect, but with some lore behind, even if it was batshit crazy stuff.

Fallout has some supernatural elements to it, but they are pretty bare and small. I wanted to add some of that.
>>
>>4530030
A digit of rads is nothing anon, and this is pretty strong stuff
>>
>>4530035
Honestly, I don't mind them. As you said, Fallout has supernatural and alien shit in it, why not fuck with it?
>>
>>4530035
The timing is kinda weird. I would expect this after an actual questline though I guess we kinda are in one.
>>
>>4530037
> A digit of rads is nothing anon, and this is pretty strong stuff
It's some rads, every time I post an update. If these updates have 3 replies then we will only get rads once, not for each one of my replies. Still, these things can pile up pretty quickly if you guys are not careful.

>>4530038
> Honestly, I don't mind them. As you said, Fallout has supernatural and alien shit in it, why not fuck with it?
Well, I also made the tailor an absolute lunatic so you guys could simply believe that she was ranting mad gibberish and that whatever she says is nothing but her crazy imagination.

Perhaps in reality all she is selling is a set of dark clothes, a shiny suit, some odd leathers and a dam tuxedo.

>>4530043
>The timing is kinda weird. I would expect this after an actual questline though I guess we kinda are in one.
Returning the girl to her family is a questline on itself, if you guys don't botch this then you guys will totally level up .The different missions and questlines in Nukaloha won't be as obvious as in the videogames, the different characters won't bluntly tell you "Please do X for me."
>>
>>4529993
Uh... let's thank the good lady for her time and truly unique selection and moonwalk away.
>>
>>4530143
I mean I'm kind of tempted to get the sneak shroud in case we need to embark on some stealth operation, but I don't like the idea of wearing it casually so it brings along necessity to change clothes before it can be used.
>>
>>4530155
Well, we can wear the suit in the meeting for the buff and swap to the trenchcoat afterwards. And maybe buy the rest of the stuff later?
>>
>>4530185
eh, I'd rather not be wearing alleged person, even for stat boosts, if it's apparently viewed as normal in this community.

We can't afford everything anyway even if Alanna buys one for us.

Personally I'd just get the coat adjusted where we bought it and call it a day. I thought Alanna wants something for herself anyway, not that she'd be fitting us out.
>>
>>4530199
Just two of those are alleged people and we are getting one for free so might as well pick something since we are already here?
>>
Final tally:
> Roentgen's Shroud
2 votes

> Mirrorsnare Linen Suit
1 votes

> Psykerskin leathers
0 votes

> Fishscale Waxed Tux
2 votes

Alanna will buy us the tux, and we will pay for the shroud, ending with 77 caps. The tailor will also adjust and clean our clothes, and Alanna's as well, free of charge, but she won't add any strange stats to them, no need to worry.

Writing now.
>>
>>4529993
> Roentgen's Shroud
> Fishscale Waxed Tux

You give Alanna a worried look as the tailor eagerly shows you her strange wares.

"I don't know, I heard rumours about this place, and thought of coming here..." She whispers to you in a hushed manner, as she gives alarming looks to your Geiger counter.

"Well, the clothes are really cheap..." You add, trying to reassure her. "Most clothes of this style and quality can reach the thousand caps easily. At least they did in Frisco."

Alanna gives you a confused look and then shrugs.

"Well, I'm pretty sure that most of the things that I eat are mildly radioactive, a few more rads won't do me any harm." She finally adds.

You grab a tattered shroud, black as night, no, even darker than that. Looking at the obsidian cloth confuses your mind, it is so dark that your eyes cannot discern distance, its just endless black. A small headache starts forming in your brain, and you subconsciously turn your eyes away, seeing everything blurry for a second until your eyes adjust again. A fabric like this would make a great sneaking suit, capable of hiding in darkness with ease. You are not a paranoid person, and personally you don't want to believe it, but you are pretty sure that the Enclave have keeping tabs on you. Sometimes you have felt eyes in the distance creeping behind you, pedestrian following you around for too long, strange glints of light in the distance, as if someone was looking at you with a scope. And judging by the bleeding edge technology that they posses they might even have bugged Alanna's boathouse and heard you two make sweet passionate love. A shroud like this would help you hide from privy eyes, and make you feel safer.

The other item that catches your attention is the Fishcale waxed tux. It's a normal tuxedo, at least it looks like from a distance, but if you look closer you can see scales tiny as a mouse's fingernail and bright as moonlight. The tuxedo is somehow slightly damp and cold. "Lighting, Sunslime, Redlance, the suit will resist them all." The tailor tells you, as you check on the humid fabric. "Is she talking about energy projectiles?" You whisper to Alanna, to which she shrugs. "Lighting could be Tesla, Sunslime...Plasma? And Redlance perhaps Laser?" The tailor nods eagerly, as if happy of having someone finally understand her raving nonsense. Perhaps the constant coldness, humidity and particular scales can reflect and disperse the energy of the different energy weapons, science isn't your forte, so you aren't completely sure, but it kinda makes sense in your head. Judging the Enclave and their preference for Energy weapons a suit like this might prove a great advantage.

Alanna finally decides for a cyan and white sundress, which according to the Tailor will always keep itself cold and fresh and will never be dirty, as grime will simply slid off it. Apparently being made from mutant Jellyfishes has something to do with it.
>>
>>4530394

She pays for your tux and her dress, you pay for the shroud and she is so thankful that she even offers to steam clean your clothes, and in your case, resize them to perfectly fit your frame. Apparently the poor girl doesn't receives many clients, and the two of you have been her first clients in...the last seven months. Her creepy attitude, insane ramblings and being a Glowing One have made her be an absolute pariah, even more than John and Ethel are.

You accept and put on your new clothes, and handle her the old and dirty ones. As she is steam cleaning your clothes the vapours cover her completely, and somehow the steam gives her a moment of clarity, as the next thing she says is completely rational.

"I did not make my shop so far away on my on volition... This area used to be another neighbour, it had restaurants, shops, bars, homes, people... When I became a Glowing Ghoul they became too afraid, they wanted me dead, but the cowards did not dare to approach me, so they abandoned ship like the rats that they were, and decided to move away, build elsewhere. This became an empty place, and as the years passed the different buildings and roads broke and fell down, which honestly was great for me because it allowed me to use their wood, nails and other materials to repair and keep this shop standing up. Many of them also left too quickly and left behind water and food, which helped me during rough times. Nowadays only lost people and charitable souls like you come around. I..." The vapours then end, and quickly her insanity comes back, and she starts rambling about miniature giant space hamsters.

You cannot avoid feeling pity for her. If your first book is successful you might be able to write a second one telling her story, but you better start buying copious amounts of RadAway beforehand.

Her place is slightly radioactive, her clothes are mildly radioactive, she is radioactive, but still she doesn't deserves to spiral into madness in absolute solitude. Perhaps is not the ghoulification the reason behind her insanity, perhaps loneliness is what drove her mad.

She quickly finishes cleaning and fixing your clothes and handles them back at you. And finally head towards John and Ethel's house.

Striding confidently and irradiating moxie you two walk while holding hands. Attracting in your wake many indiscreet and envious looks. This particular town doesn't sees too many nicely dressed people, very few can afford a nice suit, and even the ones that do don't even come close to the elegance that the two of you have. In your wake you leave a trail of whispers and gossips, perhaps this ludicrous show of flamboyance might create some scandalous rumours, but honestly, none of you really care about it, now is not the time to ponder about what others think.
>>
>>4530397

Quickly you reach her parents house and knock on the door. John opens at you, smiling widely as he sees you.

"Oh, you have come back! I knew you would! And hey! You have brought a girl? Who is she, the one you talked about, the one that gave you shelter?" He says with a wink and a guffaw.

"Yeah... she is. And she is all that, and much more." You say, kind of embarrassed.

Ethel comes soon after, wearing an apron stained with flour dust, apparently from preparing some kind of dough, perhaps bread, perhaps cookies.

"Oh, hello my dear." She says. "Have you come for a visit?"

Alanna tries to repress her feelings, you give her a quick look and see her lower lip quivering and her green eyes start tearing up. Immediately she goes for a hug, embracing both and breaking down in tears."

"What's going on?" says John, kind of startled, and with his hands closed in a shaky fist.

Ethel stays quiet, and then something inside of her clicks. "Daphne?" It's hard to say what made her realise it, if her daughter's smell, her voice, or perhaps something more personal and hard to detect. It matters not. She nods and hugs them even tighter.

"I'm back mommy, I'm finally back."

You look backwards and see too many curious onlookers. Gently you push the three of them inside and close the door, this moment should be personal and private, not a public show for all of these gossiping jerks.

The reunion is kind of awkward at first, John clearly doesn't believes her to be his daughter, this is understandable, her face is completely different after all and during her many years away her body has grown and developed a lot. It takes him for a while to finally accept it, but when he finally does, he breaks in tears as well. You give them a quick story about how you met her and how you discovered that she was their daughter, and afterwards decide to stay mostly behind and not bother them too much, after all this moment is for them.

"So, how should I call you, Alanna or Daphne?" You ask her.

"Daphne. Always Daphne.' You nod and agree, Daphne is her birthname, and Alanna is something that she simply picked to forge a new persona. Rejecting the name that they had given her would have been rude to say in the least.

> We have completed our first quest! Reuniting the family!
> We level up!
> +80 HP
> Current HP: 485
> + 16 Skill points
> + 1 Perk

> Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

> Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

> Racial perk:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit
>>
>>4530399
>+8 Repair
>+8 Barter
>Caps Rule Everything Around Me
I know you guys won't want the third Brutish Hulk so instead let's pick something that makes us money.
>>
>>4530399
>+8 Barter
>+4 Speech
>+4 Repair
>Caps rule everything around me.
>>
>>4530447
Eh, fuck it, Brutish Hulk 3 just to spite the other guy.
>>
>>4530453
Ehh, actually, the Caps perk is fine
>>
>>4530432
Seconding this
>>
>>4530432
I'm okay with this.
>>
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>>4530453
>>4530456
You lifted my hopes and slamdunked them into the floor.
>>
It is decided then:

> +8 Repair
> +8 Barter
> Caps Rule Everything Around Me: You've got a head for business that lets you walk away with the better end of a deal. You gain a +1 bonus on all Barter (CHA) Tests. Once per in-game day, you may buy or barter one item at 50% of its value. You may instead sell or barter one item you own for 200% of its value, if the buyer has the Caps.

It is good that you guys have decided for this perk, this quest was turning too Slice of Life-y, too tame and civilised. Things will get rowdy soon, the money will be useful.
>>
>>4530399

The day goes perfectly, by pure happenstance Ethel was just cooking some muffins and you all ended eating them them along with some nice tea. Her food is a thousand times better than Fancy Lads cakes, despite being made with sea salt and algae dough these homemade muffins taste really good, not rancid and with a chemical aftertaste like that centuries old pre-war snack.

Daphne tells them their lives, what she saw outside of the city, what kind of people she met, how he ended returning back home only a couple of years after running away... despite being kind of a sad tale, nobody feels down, and their faces are in a perpetual smile, you cannot avoid smiling as well.

"So, you live on a boat?" John asks her.

"Yeah, a decommissioned boat, the engine is dead. It's not very far away, about ten minutes on foot." Daphne replies.

"Uh, like father like son, I mean, like daughter. I spent many years living on a ship on my own as well. Before Ethel's father kicked the bucket I wasn't allowed anywhere near this house, and it wasn't until he died and she inherited it that I was finally able to step inside. I'm sorry old man, but I live here now." He says, knocking a couple of times in one of the walls.

"I know he would have never accepted me, but I think that he would have liked you." He tells to his daughter, to which Ethel nods and agrees.

"So, and have you been thinking on repairing that old ship? I know of some nice fishing spots, places that I've never revealed to anyone, if we get the ship up and running and buy some fuel we might be able to make some good money." John adds.

"Why do you want to make money, don't you have enough?" Daphne asks.

"We did, when it was only us, but we have burned more than we expected, and after years of living of savings we might not be able to leave much to you, you know, after we are gone."

"I have my job, I will be fine." She adds, kind of annoyed.

"We know..." Ethel intervenes. "But if you ever want to form a family..." she says, suddenly looking at you, and then back at her. "Your job won't be enough. Our savings won't be enough.
>>
>>4530564

"It is decided, we will fix that old girl, get it up ready to sail and send it fishing. Meanwhile you can live with us." He says, crossing his arms.

"What about Diego, where will he live?" Daphne asks.

"We have a doghouse out there." John then firmly says, only to break in a mischievous smile. "Nah, guest room of course."

Well, this house will be better to live in, it's bigger, has better furniture and amenities, it's cleaner, and closer to your job... but you better say goodbye to having sex with Daphne, with them around there will be no way of getting frisky.

"So Diego. If we fix the ship do you plan on joining us? I know of something, better than fish, if you catch my drift. I did not become a pirate to drink rum and lose a leg, I wanted treasure, and I know of a couple of places that might have interesting stuff. Someone strong like you could be useful, and I would let you keep a share of whatever we find."

If you accept you might end making a lot of money, but who knows how many days you might end spending at the sea, perhaps it might even be entire months, and the Cove of Mystery publishers expect to receive a set of new pages every week, which would make treasure hunting completely incompatible with your job.

> Agree, but tell them that it will have to wait and that you won't leave until your book and their tale is published.
> Now that they have been returned with their daughter they don't seem to care much about being ostracised. Quit your job, stop writing your book, and get on repairing the ship as soon as possible to go treasure hunting.
> Decline his offer. You have had your share of danger already. Now you want a good and quiet life as a writer. You might not make a lot of money, but you will at least be happy.
> Other options, write in.
>>
>>4530567
>> Agree, but tell them that it will have to wait and that you won't leave until your book and their tale is published.
Let's spend a bit more time here before travelling around Hawaii. I also want to make a name for ourselves and the book would be a good start.
>>
Alright guys, I'll end it here for today. It's about 1:30 am for me. Tomorrow I will need to do some shopping, so I might not be able to update as much.

> Feel free to ask questions about the quest and its lore, I'll answer them all tomorrow morning.

Thanks to everybody for participating!
>>
>>4530567
>Other option, write in
"Remember that book about your story? I need to finish that up first before we can do the treasure hunting stuff. I'm open to it otherwise."
>>
>>4530567
>> Agree, but tell them that it will have to wait and that you won't leave until your book and their tale is published.

Ideally we’d want to go together. But we could also catch up with them after if they decided to rush it.

Then there’s the Enclave raid we may be unable to thwart that puts us and the whole ship-city at risk...
>>
>>4530567
> Other options, write in.

Consult with Daphne. What is her take on any of this? Also, I don't want to live with her parents, as it makes le sexy time problematic.
>>
>>4530567
> Other options, write in.
"We have a bigger problem than who will live where. I told Daphne about this and I was going to tell you two but we might all want to rush fixing the boat, Grabbing what we need to survive, and getting the hell out of here real soon before the Enclave wreck it all."
>>
>>4531019
What about rest of the city though? Given our previous line of work and our behaviour so far we would not be indifferent
>>
>>4531037
We could try to tell someone of import here, but let's be honest. We are a stranger that just drifted in, associated with persons who are universally hated, look like a mutant, haven't really made a cap yet, and if we somehow actually get to talk to someone with authority, they're more likely to either jail us for wasting their time, throw us overboard for the hell of it, or kill us thinking we are in cahoots with the Enclave and trying to trick them.

I would like to help but fact is, besides the people we are talking with right now, we don't owe this place spit, and we risk our life and Daphne's. Not to mention her parents, who I'm sure the people around here are begging for an excuse to not hold back anymore and kill them.

So yeah, no. It's time to load up and putter out. Maybe we can link up with Saltgut and spread the word that the Enclave is gonna start making things less stable around here until they are in total control and everyone not pure human is gonna die.
>>
>>4531065
Frankly, I want to stay around to see if they tried coming back. Best case scenario, they nuked some other town and aren't coming back. Worst case scenario, we have to deal with them.

Repairing the boat would be a good idea but I think we do need to stop them.
>>
That and if we stopped them, do you know how much money and fame we could get?
>>
>>4531065
Yeah no, even this place if shitty we are not just letting a bunch of facists get their way. Daphne and her parents can get their boat but we are searching for the Enclave.
>>
>>4530567
> Write in: Consult with Daphne. What is her take on any of this? Also, I don't want to live with her parents, as it makes le sexy time problematic.

You turn to Daphne, and ask what she thinks about it.

"Well, another possibility is me living here." She starts to say, in a cheerful voice. "And you Diego, you could move to the rooms above the bookstore. That way we could rent the boathouse in the meanwhile, and get another small source of income."

John shakes his head softly, and grunts.

"Dad, I know that you want to fix the ship, but at the same time you told me that money is kind of running tight right now. We can rent the boat, lock the access to the engine bay with a key so whoever lives there doesn't has access to it and get to working on repairing the ship whenever we can."

He grunts again but then nods, having his little girl living with them is worth it after all. Honestly you hadn't considered moving to the bookstore, your room would be pretty small, but it would be a place where you could eat, work and rest. Perhaps you should give it a try.

> Agree, but tell them that it will have to wait and that you won't leave until your book and their tale is published.

"Alright, I'm in." You then speak. "I'll help fix the ship and go treasure hunting, but not before I finish the book, these people need to know your side of the story, to get on your boots and learn that your mistreatment was undeserved."

Daphne smiles and kisses you in the cheek, then blushes and goes with his mother, as she has just finished baking another batch of pastries. Before John can go with her you put your hand over his shoulder and whisper to him.

"John, a word."

He turns back at you and rolls his eyes.

"Look, I know what you are thinking, and no, I don't care that you are dating her, I'm glad in fact."

"No, that's not it. If we fix the ship, would there be any place we could go?"

"What do you mean? There's plenty of ocean to explore boy."

"No, I mean, if things go wrong, if there is any place we could move, all of us."

John gives you a serious look and then puts his wrinkly hand under his bearded chin.

"What worries you boy?"

The Enclave, they are the source of all of your woes and worries, but you are not sure if telling them about it is a good idea, the Enclave are kind of a boogeymen in the NCR, used to scare children, and you don't know much of their presence around here, perhaps they are pretty apocryphal as well, if you mention them, you might look like a loony.
>>
>>4531248

"The book." You lie. "What if it fails and it gets the inverse effects, what if it makes the people hate you and your family even more?"

He snorts halfheartedly. "I doubt that might even happen. I really do. But if it did, yeah, I know of a couple of places that we could move to, old pirate outposts that were long abandoned before I discovered them, small islets with underground pre-war bunkers and whose entrance hatches are almost invisible to the naked eye. Trust me I know places."

You nod at him, feeling safer. You are still worried, of course you are, and it won't be until the ship is repaired and mobile that you will be able to feel somewhat relaxed, but its a start. Let's just hope that the event of needing to run away from the city never comes, you know that John, Ethel and Daphne won't feel pretty bad for the citizens, but the loss of their home would be a devastating blow.

The rest of the day goes smoothly, the reunited family share stories and tales and you take note of everything on your notebook to later write it all and continue crafting the book. Night comes sooner than expected, and you two sleep in the house, Daphne in her old room, you in the guest room.

The next day, you moved to the small room above the bookstore. Moving to such a small place turned to be pretty hard, but it was going to sleep alone what really affected you. You had spent the last days sleeping next to Daphne, tightly hugging her, and now, it felt as if something was missing. During the next days you worked hard on writing the book and adding pages. In the meanwhile Daphne worked on designing, printing and sticking down countless of publicity poster around town, announcing that her place was for rent, and it worked, she quickly found someone that wanted to live there and managed to negotiate a great deal as well, 200 caps a month.
>>
>>4531249

In the afternoons after work you spent your time doing a bunch of activities. Some days you employed most of your hours investigating the Enclave as best as you could, trying to discover any clues of their existence and where they might appear next, but most of your attempts turned fruitless or lead into dead ends. It seems that nobody knows anything about them, and the few that seem to be familiar with them are either too scared or aggressive to share what they know or barely have scraps of information that might not even be legitimate. Some other days you meet with Daphne and go out in dates with her, eating in some cheap place, going for walk, spending your day at the The 8-Bit Between and so on. These days are great, and many end with you two finding someplace more or less private to get rowdy, but is never as intimate and passionate as it was when you two had a place of your own. You once considered bringing her to your small room above the bookstore, but the walls there are too thin, you can hear people in nearby rooms writing in their typewriters, so having passionate sex is completely out of the question, everybody would be able to hear it, everybody. Your relationship is still going well, but it's clear that it has strained since she moved back with her parents, if this will turn into something more, or roll back into a mere friendship, only time will tell. A few days you also work on the ship, but these are very spare and far in between, repairing the ship is turning harder than expected, most of the pieces or tools available in the town's shops are of pretty poor quality.

After a whole month of hard work your book is finally over. It isn't overly big, only five chapters long, and it barely reaches the 150 pages, but that's alright, these people prefer shorter books anyway. And the end you add a short epilogue, mentioning John, Ethel, and the small differences between the protagonists of the book, and their real shelves, and how he shouldn't be judged by his past, but by how he overcame his evil a actions though great effort.

As it is custom in this particular publishing house you are given the first copy of the book. You are called to the printing floor of the Cove and after the complex machine churns the book you grab it with anticipation and pride. The book is kind of crudely made, a mere paperback, and it couldn't be compared with the quality and materials that the pre-war novels had, but still, it is your hard work made solid, and you couldn't be happier...but, there's something strange.
>>
>>4531253

You look at the cover, it's a picture made and designed by Daphne, and see something strange on it, it's a drawing of a handsome pirate carrying a beautiful woman on his strong arms, so far so good, around the couple there are several symbols, these items are all common with pirate and marine iconography, a skull, an anchor, and so on, but you cannot avoid feeling that there is something odd among them.

> Ponder about the drawings, see if there's really anything weird about them. Perhaps it is only your imagination, your mind is tired and have been working very hard as of late, churning page after page and spending your free time investigating a terrifying enemy.

> Ignore it and go celebrate it with Daphne and her family. You are already chasing too many ghosts with your investigation about the Enclave, no need to get your head busy with even more strange ideas.

> Confront Daphne about it, tell her to explain you the meaning of the icons, and the strange patterns among them. If she really loves you then she should tell you, right?

> Other options, write in.
>>
>>4531254
>> Ponder about the drawings, see if there's really anything weird about them. Perhaps it is only your imagination, your mind is tired and have been working very hard as of late, churning page after page and spending your free time investigating a terrifying enemy.
>>
>>4531254
>Ask Daphne about the symbols

Doesn't sound something confrontational, just curious.
Maybe spend a while trying to figure it out by ourselves in case it's a test of whether we were paying attention, like one of her tattoo designs or something.
>>
>>4531264
Whoops, meant to say Ask, not Confront, got the verbs mixed, my bad.
>>
>>4531254
> Ponder about the drawings, see if there's really anything weird about them. Perhaps it is only your imagination, your mind is tired and have been working very hard as of late, churning page after page and spending your free time investigating a terrifying enemy.

Well, there's no harm in seeing what exactly is offputting about them.
>>
We can always ask Daphne later about it as well if we don't find out ourselves
>>
> Ponder about the drawings

Alright, roll 1d20+8 (our Perception). It will be best of three.
>>
Rolled 11 + 8 (1d20 + 8)

>>4531297
TIME TO STARE
>>
Rolled 19 + 8 (1d20 + 8)

>>4531297
>>
Rolled 17 + 8 (1d20 + 8)

>>4531297
here it goes
>>
>>4531305
>>4531304

Alright, the lowest roll needed to succeed was a 12, so you guys win. And get +100 exp. Writing now.
>>
>>4531254
> Ponder about the drawings, see if there's really anything weird about them. Perhaps it is only your imagination, your mind is tired and have been working very hard as of late, churning page after page and spending your free time investigating a terrifying enemy.

There's something strange, the shadow of the rich woman looks odd, as if slithering and foggy, you look closer andd inside of it find some strange numbers and words that make no sense, the couple's posture is kind of particular as well, their fingers are positioned in a very unusual manner, after a while you notice that they make roman numbers, three, then a five, then a ten... what can that mean?

Kind of confused you stop starting at the book to not look too awkward and conceal your true intentions. Later, when everybody finally ends congratulating you about your book you decide to go to the bottom floor, and check on the covers and drawings of the other books that have been printed. It takes you a long time, but you continue finding strange numbers, characters, and even words sometimes among the drawings. Some of the most popular books get a few of their drawings turned into posters and sold as well, but these do not have these particularities, and are completely plain and normal, these drawings and messages are deliberate, you still don't know what could they mean, but you are sure that there's something hidden among them.

> The receptionist said that you could take books to read from them and get inspiration. Take as many books as you can and take note of the different things that are written on them, try to find a meaning to all of these.

> You are already too paranoid and mind exhausted to get into another investigation. Ask Daphne about it. You have reunited her with her family, she owes you a very big favor.

> Ignore everything, whatever it means, it doesn't affects you.

> Other options, write in.
>>
>>4531321
>Other option, write in

I'm going with an in between. Take a couple of the weirder looking ones before going to check on Daphne to ask her about it. It's not like they are suddenly going to burn the books after we took them.

Just try to keep our questioning to Daphne tame at first. We don't want to look like we snapped and are going insane JUST yet. But this is certainly interesting.
>>
>>4531321
>> The receptionist said that you could take books to read from them and get inspiration. Take as many books as you can and take note of the different things that are written on them, try to find a meaning to all of these.
>>
>>4531321
> The receptionist said that you could take books to read from them and get inspiration. Take as many books as you can and take note of the different things that are written on them, try to find a meaning to all of these.

buy some red thread and needles. Pin everything up in our room. IT IS ALL CONNECTED!
>>
>>4531321
> The receptionist said that you could take books to read from them and get inspiration. Take as many books as you can and take note of the different things that are written on them, try to find a meaning to all of these.

You go towards the Cove's ground floor and check the different bookcases full of paperbacks. During your investigation of the drawings the printing machines had enough time to print several copies of your book, which you ultimately named "The smuggler of Love", and apparently they have been selling pretty well. But still, you aren't here to gloat about your own success, you are here to uncover a mystery, and boy does your journalistic self love a good mystery. Writers like you can take up to five books per week, free of charge, they have to return them at the end of Friday, or pay the full price. You are sure that you won't mess it up, so you confidently grab five random books and head into your small room.

Pen and paper in hand you proceed to copy all the drawings as best as you can, which isn't very good to be honest, and then write down the different codes and messages that appear in each. They... make no sense. You need to dig deeper.

The siren sounds, it's lunch time. This might be the perfect time to act.

> Tell Daphne that you aren't feeling all that well and that you'll skip lunch. While she's out eating go into her studio and investigate the place.

> Tell Daphne that you aren't feeling all that well and that you'll skip lunch. Try to discover the meaning of the codes and messages.

> Go out with Daphne and ask her about the codes, be blunt about it, you have reached a dead end, your only option is to interrogate her.

> Other options, write in.
>>
>>4531625
>Tell Daphne that you aren't feeling all that well and that you'll skip lunch. While she's out eating go into her studio and investigate the place

A writer is always curious.
>>
>>4531625
>> Go out with Daphne and ask her about the codes, be blunt about it, you have reached a dead end, your only option is to interrogate her.
OK this thing has exhausted my patience
>>
>>4531625
>Go out with Daphne and ask her about the codes

what could possibly go wrong? Aside from learning she's part of some hidden cabal.
>>
Sorry for the short responses. I'm not feeling very creative today.

Writing now.
>>
>>4531721
Hey, no need to force yourself.
>>
>>4531625
> Go out with Daphne and ask her about the codes, be blunt about it, you have reached a dead end, your only option is to interrogate her.

As usual you go downwards and meet Daphne outside of the building. During this last month she has pretty much taken you to every possible bar, restaurant and joint around, and you have tasted every all kinds of foods, most of which were absolutely unhealthy, yet delicious. But lately she has started bringing some homemade meals that her mother has cooked for her instead, eating way more healthily while saving money and time, and the dear Ethel is always nice enough to make some extra food for you as well.

"What's for today?" You ask her, as she gives you a sandwich. "Cereal bread, soft mustard, grilled fish, sea salt, and herbs." You nod and walk with her to a floating garden, the place isn't really special or big, just a few floating platforms covered in grass, flowers and mushrooms and with a couple of old mossy benches to sit on. You take a bite and rest your shoulders, spending so much time writing in the same position can be more tiresome than you expected, but thankfully the the meal is delicious, and you have noticed that after eating her food you not only feel full, but also more energetic.

"Any luck with the radio?" She asks you, to which you shake your head. These last days you have told her that you have been trying to contact Saltgut and your old mates with the ham-radio, but it was a lie, instead of doing that you have been exploring the different dangerous streets and alleyways in the search of any clue that leads to the Enclave. You don't like lying to her, but you know that if you told the truth she would be worried sick, she would be concerned about you getting hurt, or worse.

"Daphne, can you explain this?" You tell her, as you show her the stack of papers and full of notes and the crude copies of her drawings.

"Diego, are you ok?" She says, giving a look at your writings and not fully understanding any of it.

"I...sorry if this is some crazy ramblings. But I think that I'm starting to see numbers, letters and codes in your drawings."

She is silent at first, but then she sighs and nods.
>>
>>4531845

"God, no wonder why you were a journalist back in Fresco or whatever you call it. You have a really good eye and no secret can escape you. Don't worry, you are not going crazy. I really add hidden messages in my drawings."

"But... why?"

"Most of the people who read these books are do not focus on the drawings, and if they do they only see what they want to see, which is....breasts. But the kids, these are different, they scrutinise everything over and over, and they clearly see the messages and such."

"So, these are for children?" That didn't made much sense.

"Not really, it is directed to a group of adults, but the kids are involved somehow. You better take note of this, because this might be your next novel." She says with a smirk.

"There's an orphanage in the northeast part of town, long ago it used to be a nice place and even have a name, something elegant and flowery, Littlegarden I believe, but nowadays it is in a ruinous state and overcrowded with children." It is clear that explaining this to you is hurtful, there's sorrow in her voice, to the point of cracking from time to time.

"The place used to survive from charity and donations, but people aren't as generous as they used to be in the past. This settlement is a terrible place to grow up as an orphan, when I was young I never knew how lucky I really was for having parents, I sure appreciate it now..." She looks at the sandwich that her mother made for her and smiles, then her smile turns into a frown.
>>
>>4531848

"When the existence of the orphanage became widespread many people started abandoning their children in there, far too many. The orphanage was the perfect solution for some of the city scum... you see, prostitution is far too prominent here, especially in the harbors and docks. The merchants and sailors come horny and with their pockets full of caps, so they are eager to release some steam and don't mind paying for it. Before the orphanage when one of these whores got pregnant they either drowned the baby in booze and took whatever chems were necessary to ensure an abortion or simply chucked the newborn into the dirty and toxic waters. Some of the prostitutes became broken and traumatised from having to drown their own children, and murder-suicide among these sex workers used to be incredibly high as well." Daphne seems to be disgusted from her own words, and without any appetite she decides to throw the remains of her sandwich into the waters.

"With the creation of the Orphanage these whores saw a slightly more humane solution, their children would instead been taken care by other people, and hopefully adopted by a loving family. But of course that would be the ideal outcome, most of these children grow up feeling unloved and many either kill themselves, turn into gang violence or become sex workers like their parents." As she speaks those words tears start rolling from her emerald eyes.

"When I returned to Fallen Horizon I had nowhere to stay, and even if I wasn't a kid anymore, the good owners decided took me in and took care of me. The place was far from ideal, the lack of money forced the owners to spend all of their money in food, which indirectly resulted in the building decaying and breaking down. When I lived there the place was full of radroaches, rats, disease, hunger, and every month died at least one kid. It was terrible."

"So, what did you do?" You ask her. She clearly at some point moved from the orphanage, and she's a really good person, so perhaps she did something before leaving.

"Well, what could I have done? Not much. Even with my work and my pay as an illustrator I could have barely helped them. So I took a different approach. Remember that I talked to you about Mr. Aikue?"

"Yeah... he is the owner of the publishing house right?"

"Yes. He owns the Cave of Mystery, the printers, the bookstore, everything, he's your boss."

"Alright, what about him?"
>>
>>4531854

"Well, he's not a belowdecker like us, he lives in the ships, he's a citizen, a real one, and can freely move across the different ships without raising any suspicion or alarms. So every now and then he takes a box from the ship's warehouses, places it somewhere inconspicuous and gives me indications about how to reach it. I draw the instructions on the books, the kids find the clues and the owners of the orphanage decipher them with a deciphering key that I gave them. The owners translate the information and give it to the kids. These little buggers are small enough to enter across the water pipes and air vents of the ships and have pretty much access anywhere, and even if they are caught they are simply returned down and not chastised much."

"Why do you hide the instructions in drawings, why not directly go towards the orphanage with the location of these items that need to be retrieved?"

"The more random everything is the harder it will be to catch it. If he simply gave me the instructions then someone could intercept the messages, and reveal everything. He gives me a coded message, I hide it in drawings, the kids find the message and their carers decipher it. If I don't know what message I'm delivering I cannot be hold accountable."

"And it has worked so far?" You ask, kind of incredulous.

"Oh yeah, for several years already, the ships are full of stuff, and having a box of something go missing every now and then isn't so weird or alarming. He doesn't chooses what to give us, he simply finds unsupervised boxes, takes one of them and hides it somewhere, then tells us how to reach the dead drop. At no point does he ever open the box to see its contents, that way he isn't accountable if something goes missing, at least in a sense, it makes him feel slightly better with himself. Sadly, this means that sometimes the children receive stuff that isn't ideal for them, like alcohol, drugs, weapons, ammo, and so on. But well, if the dead drop fails then the orphanage workers be able to make some caps selling it on the market. Overall, this whole operation, con, or whatever you wanna call it, has been very beneficial for the orphanage and the kids. So you better be quiet about it, understood?"

You nod and continue with the sandwich, staying in silence.

"Are you mad?" You finally ask her. "Kind of. No one had discovered it until now. Makes me worried about the children, if this is found, then they orphanage will collapse and the city will become crowded with homeless children and urchin gangs. The city is already bad enough as it is."

The whistle sounds again, it is time to get back to work. You finish your food and walk with Daphne. As you climb the stairs the old receptionist asks you to talk with her. You say goodbye to Daphne and go talk with her, she is sitting in her chair next to her desk, and to her left there are several cardboard boxes with names written on them, one of them has your name on it.
>>
>>4531855

"Diego! I loved your book! Mr. Aikue is pretty happy with it as well! And he has told me that this box of rice and potatoes will be your payment for this month." She drags and opens the box, revealing a couple of sacks of rice, a few potatoes and a bottle of purified water. This whole food would barely last for a month.

"I know it isn't much, but you have to consider that during this month you have spent most of the time writing and haven't done any real sale. The next month's payment will be more substantial, you might even earn some caps of your own!"

"I sure hope so..." You say, grabbing the food.

"Anyway, he has asked me what your next book will be about."

> Write about legends from your land. The Vault Dweller, the Chosen One, Courier Six. All individuals with incredible lives and massive feats that shaped the wastes. Not many people around here should know that these people were indeed real, so you should be mostly safe.

> Write about the glowing tailor of the Silkroom, and the marvellous if dangerous clothes that she creates. Perhaps this book might help her with her stigma, and might make her receive more clients and return some of her lost sanity to her.

> Write about Saltgut and the other crewmen. You had not lived with them for a long time, but perhaps their characters could be used to create a merry band of adventurers that cross Hawaii in the search of treasure and greatness.

> Write something original. This will be hard, as you are used to writing journalistic articles, and fantasy is something you don't have a lot of experience on, but it will be a good exercise, you cannot depend on repurposing real histories forever.

> Other options, write in.
>>
Alright guys, I'll end it here for today. Also holy shit, I should read what I write before posting it, I've noticed several mistakes. Fuck.

Anyway, I'm tired as fuck and It's 3 am for me.

> Feel free to ask questions about the quest and its lore, I'll answer them all tomorrow morning.

Thanks to everybody for participating!
>>
>>4531856
>> Write about the glowing tailor of the Silkroom, and the marvellous if dangerous clothes that she creates. Perhaps this book might help her with her stigma, and might make her receive more clients and return some of her lost sanity to her.
>>
>>4531856
>Write about legends from your land. The Vault Dweller, the Chosen One, Courier Six. All individuals with incredible lives and massive feats that shaped the wastes. Not many people around here should know that these people were indeed real, so you should be mostly safe.
>>
>>4531856
>write about legends of your land
Maybe we could use some change from the chastising, then we can go with Silkroom afterwards. Hopefully the ghoul lady has that much time. We’re gonna need to go see her for information on her story anyway.
>>
>>4532189
Actually on second thought writing about the wasteland legends might not be the best idea, seeing as it gravitates back towards the usual fare, unless we focus on specific aspects of the stories, like the oppression of Adytum, vault city’s citizenship (might go across poorly with our employers), crime hives of Den and Reno etc

Maybe we should instead
>write about one of the cases we’ve been investigating in NCR, maybe Shuffle things and characters around, although be careful to keep them consistent in that case.
>>
>>4531856
> Write about the glowing tailor of the Silkroom, and the marvellous if dangerous clothes that she creates. Perhaps this book might help her with her stigma, and might make her receive more clients and return some of her lost sanity to her.

Might be interesting to help out people who are outcasts. We already did it with the couple, why not do it again?
>>
Wait, so we already finished the story of John and Ethel? In a measly 150 pages? I thought we would just continue spinning this yarn for a few books, you know, create a franchise
>>
Sorry for the lack of updates. I had a really shitty and hectic day and I couldn't get on a computer all day.
>>
>>4531856
>Write about the glowing tailor of the Silkroom, and the marvellous if dangerous clothes that she creates. Perhaps this book might help her with her stigma, and might make her receive more clients and return some of her lost sanity to her.
>>
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While we are waiting for an update and since I'm kinda bored, I'm gonna write a few perks we can choose next time we level up and give reasons why they are helpful to hopefully help people who don't want to go through the doc all the time or have trouble keeping track of them.

>High tier perks

>Brutish Hulk lv3
Seriously, this shit is a 120% increase to our level up hp, it's busted.

>Biomechanical Adaptation lv3
This the reason why we stay human in this game, 13 or maybe more implants which the higher quality ones are super strong. We'll have to wait a lot for this tho.

>Radiation Shield lv3
Reduces the rads we get by 3/4 and maybe also radiation damage? Not sure of the mechanics but it should make mutations and turning into ghoul very unlikely. But it's a huge perk investment

>Adrenaline Rush, Action Boy and Atomic Powered!
The power of two actions in one turn, seven in case of Adrenaline Rush (at lv3, huge investment). Atomic Powered! needs us to be in an irradiated zone but I wonder if the Silkroom clothes count?

>Grim Reaper's Sprint
If kill an enemy in one hit, make another attack, if that attack kills then make another, repeat until you fail to kill something. It will be good once we get strong enough to kill things in one move.

>Fast Metabolism
It recovers our huge hp when we drink, eat and have a short rest, and also makes stimpaks stronger.

>Do not die on me!
The perk to save our loved ones. With a super stimpak and an energy resource we can revive someone who's been dead for less than 24 hours, once a die. We WILL need this.

>Soothing Voice lv3
The power of talking our way out of almost every situation. We already have lv1 which works on humans and psykers, lv2 works on robots and non-feral ghouls, lv3 works on Super Mutants.
>>
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The list is getting big so here's the second part

>Good perks and synergies

>Better criticals, Heavy Handed And Stay Back!
Heavy Handed makes every Unarmed attack critical, And Stay Back makes every critical unarmed have a chance of knocking someone into the ground. So you can almost perpetually stunlock an opponent (if they have low STR) with just this two perks. And better criticals gives an extra damage dice on every critical.

>Seductive lv3
The power to fuck all fuckable. If you want to be a casanova this is it, just be careful with STDs.

>Day Tripper, Scandalous Parade and Drunken Master.
In Fallout getting high is the best way to solve your problems. Day Tripper makes chems and alcohol last twice as long and you can't get addicted, Scandalous parade makes possitive chem effects last twice as long and negative ones half as long. And Drunken Master gives an extra unarmed damage dice while drunk, and let's us drink booze any time during combat to heal 10% of our HP. Pretty neat.

>Shaken, Not Stirred
It gives +1 to all Speech checks if we have a drink in our hand and most importantly, it lets us instantly pass one speech check a day at the cost of one drink, which is really cool.

>Adamantium Skeleton, Toughness, Escaped Synth.
AS gives +2 Damage Resistance and +1 Endurance, Toughness gives +4 DR and ES gives another +4 DR without armor for a total of +10 Damage Resistance which I think is plenty. It's a big investment but it would make us tankier, by how much I can't tell. And the Silkroom clothes may or may not count as armor. Escaped Syth also makes us a synth which I know some of you may not like.

>Impartial Mediation
It gives +5 to speech checks with neutral factions and you can boost that to 10 once a day. Good for our persuasive character.

>Meltdown, Laser Commander and Set Phasers to Kill!
The Energy Weapon synergy. It gives an extra damage die, it increases the range of our criticals by one and makes every enemy we kill energy weapons explode gruesomely, doing damage to anyone close who doesn't pass the check. Big investment, we'll probably want this once enemy encounters become more common.

>Rad Child, Rad Absortion, Rad Resistance and Lead Belly
Rad Child makes us regenerate 10% HP per turn if we have 5 points of radiation damage, which we can get easily with our Silkroom clothes. Ten percent is a lot for us, we could potentially regenerate all damage as we take it. Lead Belly lets us eat and drink irradiated stuff without hurting us, and we can do so to heal all of our HP once a day. Take Rad Resistance and Rad Absortion to be even more uncaring of radiation.

>Jaded Soul
Things like gruesome deaths, rape and near death experiences won't add insanity points. We'll probably want this eventually.
>>
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Here's a few more perks I got left, just because I can.

>Good or at least decent perks

>Four Eyes and I'm Okay!
Four Eyes would give us +2 perception (Making it 10) while wearing glasses and a -2 while not wearing them, but more importantly it makes us not take extra damage from criticals by losing our glasses. And I'm Okay! gives a +1 to Luck and Damage Resistance once a day after taking a critical hit. So we can have a bunch of glasses to tank crits and we get a little boost for it.

>Scrounger
Once a day we can double the amount of items we find. We roll 8d100 thanks to our perception, we could turn that to 16, if we get a nat20 it could be up to 32 items in one go. It will be good if we go treasure hunting.

>Hard-Boiled Detective
A free reroll and a +1 to Investigation skill checks. It fits our character.

>Bloody Mess and Eye for an Eye.
More damage die are always nice I guess. But having better weapons tends to be more useful

>Body Snatcher
When we are wearing a disguise everyone rolls with disadvantage to see through it. There is a shop around here that makes disguises of factions, it could come in handy once we have the caps for it. And it would be really funny.

>Quick Pockets and Strong Back.
It lets us use an item without spending an action once a day and we get an extra two item slots respectively. It might come in handy if we have too many items we want to use.

>Dances with the Deathclaws
Become the real Diego and no mutated animals will attack us. It also lets us turn one of them to our side once a day. It will be useful eventually, especially if we go diving.

>Light Step
The perk to not die from landmines. It will be useful, eventually.

>Too tough to care
+20 to all test to resist heat, cold, drowning, disease or radiation. Sounds good to me.

>Nuka-Cola Jolt!
+4 to initiative and once a day we can drink Nuka-Cola to go first in battle. It might be useful.
>>
Woah, I use die and dice wrong a lot, I even wrote die instead of day once, and probably other things. Good thing I'm not a QM.
>>
>>4531856
> Write about the glowing tailor of the Silkroom, and the marvellous if dangerous clothes that she creates. Perhaps this book might help her with her stigma, and might make her receive more clients and return some of her lost sanity to her.

You are not wearing the mysterious tailor's clothes anymore, they were a tad too radioactive for your tastes, and you ultimately went back to your beloved trench coat. The damp tux and the obsidian black shroud now lie along with the rest of your possessions on a small box under your bed, sometimes it gives you the impression that they glow in the night, sometimes you feel like they move on their own, or make strange and inexplicable whisper like noises. You like to think that you simply feel and hear these things because you are too tired, or too paranoid about the Enclave, but you can't never be too sure.

Between writing the book, dating Daphne, and investigating the Enclave you have been overexerting yourself every day, for more than a month. Unlike in the NCR, people here do not have a weekend per-se, they work seven days a week. Perhaps a rest is well deserved, and you would gladly step back from your duties for a while and take a day off but... you don't feel right about it. Right now you are riding on the book's fame and making waves, but who knows how long it might last, fame is a very ephemeral thing after all.
>>
>>4533744

With a sigh you stretch and nod confidently. You are going to start writing another book, resting can wait.

Slowly you sit on your office chair and put a new page in the typewriter. The blank monstrous page, so empty yet so menacing, so full of potential, and failure. You are good at putting up words, but you have never been creatively endowed, during your journalistic years all you have been writing about were real stories, and the thought of making something up was simply too outlandish for you to even consider. Being a paperback writer might be good for now, but you are pretty much creatively barren, you have a lot of trouble to create stories from nothing, you need something to base from, but these tales that you could inspire from will ultimately run out, and what will happen then? Perhaps investing in repairing the ship might be good on the long term.

Several minutes pass, and the blank page continues unaltered, you grunt and cannot come up with a story to write about. On the corner of your eye you see something squirm, a rat, a cockroach? You look back and see nothing, but the box where your strange clothes are stored is glowing. Are they calling to you? Or is your exhaustion playing tricks on your eyes? With a sigh you turn back into the typewriter and place your trembling fingers on top of the keys, and after a long and mentally draining time considering what to do you ultimately decide to write about the strange glowing tailor, the one that made these outlandish clothes.

> Write as much as you can. Write down a description of the tailor herself, her clothes, her store, how she made you feel, and so on. Write notes that will help you keep your book consistent. This won't give you a lot of material to work with, but might be a good start.

> The Tailor said that before she became a Glowing One there were other people living close to her. Perhaps you could ask around and see if you can find any of them and ask them about her. You might find some interesting and juicy titbits, but who knows, this might end being fruitless.

> Go and personally visit her. This will be the most direct approach, but the most dangerous one as well. Her place is mildly radioactive and you don't have any Anti-radiation suits, and you are too low on caps to buy one. You won't be able to visit the place unscathed, but the trip might be worth it.

> Other options, write in.
>>
>>4533748
>> Go and personally visit her. This will be the most direct approach, but the most dangerous one as well. Her place is mildly radioactive and you don't have any Anti-radiation suits, and you are too low on caps to buy one. You won't be able to visit the place unscathed, but the trip might be worth it.
>>
>>4533748
> Go and personally visit her. This will be the most direct approach, but the most dangerous one as well. Her place is mildly radioactive and you don't have any Anti-radiation suits, and you are too low on caps to buy one. You won't be able to visit the place unscathed, but the trip might be worth it.
>>
>>4533748
visit her and interview
>>
>>4533748
> Go and personally visit her. This will be the most direct approach, but the most dangerous one as well. Her place is mildly radioactive and you don't have any Anti-radiation suits, and you are too low on caps to buy one. You won't be able to visit the place unscathed, but the trip might be worth it.

"Fuck it." You say, as you stand from your old and creaky office chair and go get your coat. As you go down you pass by Daphne's office and tell her that you'll be out and might not be in time to eat.

"Where are you going?" She asks.

"Remember the Silkroom? I will interview the tailor, see if I can get something interesting out of her. I'm kind of in a writing block right now, and I need material to work with. Who knows, perhaps I might be able to write something passable and get her some clients, she sure needs them, loneliness is being absolutely wrecking for her."

"Aw." She says with a smile. "You are too good. Here take this for the journey. And try not to be back home very late!" She adds, as she handles you the food that her mother had made for you, a thermos full of hot chicken soup and some Cram musubi. You kiss her on the cheek and head out.

With some difficulty you manage to find your way into the shop. You swear that this town's street change every time that you blink, yet somehow you always manage to reach your destination. The shop is just as you remembered it, a lonely floating building reachable only by several half broken and haphazardous wooden bridges that creak with every step. The floor around the shop is dotted in glowing mushrooms, and its walls are covered in foliage and ivies, some of which are bioluminiscent and emit a eerie and sickly green light. The shop's sign is almost unreadable, most faded away to nothingness and covered in leaves.
>>
>>4533901

As you enter the geiger counter in your belt starts beeping and cracking, you are absorbing rads, but this is something that you were already expecting. In the walls around you there are several fishbowls of all sizes and shapes, all filled with foggy yellowish waters and full of strange glowing and squirming creatures inside.

You walk towards the empty counter at the end of the shop and look at the old wood, the first time you didn't notice it, but now you see that the dark mahogany is covered in strange markings made with a sharp blade, there is some dried blood in a few of these... oh god, they weren't made with a blade, but by fingers that ended scratching and eroding to the bone. These grizzly marks tell a story on itself, but perhaps you should try not focusing too much on the shop's details, you feel like as if each inch of the shop tells a particular story as well, and most of them don't seem to have a good ending.

There is an open door behind the counter, and on the other side the loom where the tailor creates her strange yet magnificent clothes. Where could she be?

> Use the call bell on top of the counter and see if you can get the Tailor's attention to interview her.

> Check on the many strange symbols, and other marks around the shop, take note of them and try to find what could they mean, or how could they have been made

> Hop on the other side of the counter and see if you can find her around the looms.

> Other options, write in.
>>
>>4533902
Use the call bell and look around, see if any symbols catch our attention to ask her.
>>
>>4533991
+1
>>
>>4533902

Prepare for combat, her feral transition has completed. We're about to fight or flee from a Glowing One.
>>
>>4534571
Holy shit I had not considered that
>>
>>4533902
Pull out our laser pistol to be safe before using the call bell on the counter to see if we can get her attention.
>>
>>4533902
> Grab your laser pistol, and call the bell

Something feels wrong, perhaps you have been too paranoid as of late, perhaps its just your gut. You unholster your laser pistol and feel its crystalline chamber vibrate and hum softly as you load a fresh Fusion Cell. With you other hand you grab the Cosmic Knife from your belt, it's gleaming blade being sharp enough to audibly slice air.

With the barrel of your pistol you press the call bell twice, hearing its chime resonate across the room. The countless of glowing worms around the shop become distressed, glowing in random colors, their water bubbling even harder.

You wait for a while but there is no answer. Without any other choice you vault over the counter and head into the backrooms.

Honestly, you didn't knew what would you find, but nothing in your brain could have mustered what really was behind that door. Hundreds of sea worms, thick as a baby's arm, pinned into the walls with long and rusty knitting needles, some of these were dead, most were still alive and painfully screeching and writhing. From their rears their silk was being extracted and pulled into a massive and strange loom located in the centre of the room. The ceiling was covered in sprinklers that continuously sprayed water onto the worms to keep them alive, the entire room was damp and covered in water, probably explaining the reason as of why there's so much vegetation around. Behind the endless screeching of the worms you catch the faint sound of a distant pump, probably what is used to spray these poor creatures with so much saltwater. The loom is humming as its gears spin continuously, the top of the machine has an open hatch covered in strange blades and needles that pick up the silk from the worms, and from one end of it a glowing fabric comes out.
>>
>>4535583

You try to shrug off your grizzly surroundings and continue deeper into the end of the shop. Weapons ready you head into the back of the machine and find some dirty shower curtains covering the rear part of the room, carefully you pull them away and then see it, the secret behind her clothes. There are several transparent vats connected to the loom by flexible plastic tubes, these vats were originally intended to be full of dye or other chemicals to treat the silk and have it come out with different colors, but that original purpose had now been twisted. Each one of the vats is filled with bubbling hot water and has a person or a creature floating inside, the one nearest to you is filled to the brim with radroaches and pumping a disgustingly brown liquid, another has a half rotten Gillfolk churning inside, it's the first one that you have seen so far, bulbous eyes, sharp teeth, gills in the neck, overall it looks like a mixture of a mutated Human and a Lakelurk. The rest of the vats are filled with fauna and flora that you cannot recognise, most of which have been either boiled down to the core or are already in an advanced state of decomposition. One of the vats is different thought, it is covered in a tattered black cloth, from the holes a green glow comes out, without hesitation you pull the cloth away and find the Tailor floating inside the bubbling waters, the tube that connects her vat to the looming machine is full of glowing and radioactive slugging liquid, your Geiger counter starts beeping loudly, this area is highly radioactive.

As soon as the Tailor sees you she screeches angrily, with her boney hands she starts punching on the glass, cracking it violently. She presses on a pedal and the water from the vat quickly gets drained, the vat the opens and she falls to the floor, steam and strange vapours coming out of her half boiled body.

"Leave now." She says, with a half growling voice. "The steam and heat helps me stay sane, I don't know why, my religious gran used to say that fire purifies sins, perhaps that's it." Slowly she stands up and looks at you. "Judge me if you will, think of me that I'm insane, I don't care. This purges might be slowly killing me, but they slow down my unstoppable descent into dementia and... ferality."

"I came here... to talk with you." You say, scared.

"Company, it's always welcome, but you better be ready to fight or flight if my madness gets a hold of me."

> Ask her about her life, about her past. This might be dangerous, but it might be your only chance of hearing what she has to say.
> Ask her about the vats, and her unique process of tailoring. This might be dangerous, but it might be your only chance of hearing what she has to say.
> She will ultimately become a feral, she has admitted it, attacking her now that she is not crazed might be your only chance of killing her before she gets loose and becomes a danger for the town and its citizens.
> Other options, write in.
>>
>>4535584
>ask her about her life
Well we are certainly not goading people into exposing themselves now. But her tale should be worth preserving as a tragic one regardless.
>>
>>4535584
>Ask about her life and her past.
Just keep the pistol handy in case she completely snaps and tries killing us
>>
>>4535584
>> Ask her about the vats, and her unique process of tailoring.
>>
>>4535584
>Ask about her life and her past.

You don't holster your weapons, in fact you let her fully see them, to let her know that you won't hesitate in case she does anything strange. After seeing the glint of her own glow reflected on the metal of your pistol and blade she smirks, her smirk is guttural, beast like, but its a smirk nonetheless.

"Very well, what do you want to now, stranger?"

"Just tell me about yourself, I want to know about who you are, your life, and so on."

She seems surprised, but finally shrugs and sits on the floor, it seems that literally boiling herself alive takes a toll, and she's pretty exhausted.

"My name is Okelani Ka'ohu Iolana. I was... I don't remember the exact number, but I couldn't be older than thirty when the bombs fell. I saw the sky burning, the night turning day, the deathshrooms. I was a fashion student, I was even planning to travel to Paris but my parents did not allow me to do it, Europe was at war with itself, and they thought that America was safer, I don't know if the old continent was nuked or not, but I like to think that he was right and he protected me, It's what I like to believe."

Miraculously her blistering wounds start to heal on themselves, muscular fibres closing and skin growing back on its own. You had heard that some Ghouls could be healed by radiation, but until now you had never seen the process in real time, it is a grizzly and horrifying process, absolutely antinatural. Ignorance is bliss, and you would have preferred to stay blissful.

"I was the only survivor of my entire family. We lived in Honolulu, which was one of the most blasted and affected areas in all of Hawaii. We were at the bank when it happened, visiting my father, which worked there as an accountant. Suddenly a siren started to sound, it was a noise that most of us ignored. Since Hawaii was the closest territory to China we were in a constant state of danger and paranoia, and the government did random air raid drills, so many in fact that most people started to ignore them. This was not a drill, my mother saw the bombers and screeched in absolute terror, it was a scream that I will never forget, one that still haunts my dreams. My father was quick on his feet and without hesitation opened the bank's vault and shoved me inside along with all the people that he could reunite. My mother fainted, and he was needed to close the door, so he stood outside, closed the door saving several lives, and then went outside with my mom, lied next to her, closed his eyes, smiled, and... was instantly vaporised."

Now that she is somewhat more healed she finally stands up on her own. Her body is still emitting steam and countless of pus filled blisters continuously form and explode in her skin. She must be in absolute agonising pain, but to her this is all worth it if it gives her a moment of sanity.
>>
>>4536160

"The bank vault survived the bombardment, but it wasn't radiation proof. We were locked there surrounded by treasures like gold, coins, jewels... but it was all worthless, we needed food and water, but there wasn't any of it in there, so everybody started to die to the radiation, and if the rads weren't enough, then hunger and thirst did the trick."

Despite healing at an incredible speed it looked like several parts of her body continued being decrepit and half rotten, perhaps her healing wasn't perfect, and she is slowly rotting away into nothingness, and so does her mind. Without a word she suddenly sinks the clawed and boney fingers of her right hand into her left forearm, painfully pulling a chunk of flesh away.

"I became the only survivor, surrounded by golden junk and lifeless bodies. Back in the day I didn't knew what Ghouls were, nobody did, so I didn't knew that radiation was enough to sustain me. And since I believed that I was going to die of hunger... I did what my urges asked me, and ate every one of the corpses around."

She then takes her own flesh into her mouth, devouring it all in one single munch. It seems that her sanity is quickly faltering, she doesn't has long, if she will be more or less sane or absolutely feral afterwards will be a dangerous game of chance.

"Time passed, unknown time, hard to say with no sun, corpses had no more flesh, became bone, bone not tasty. One day door goes boom, survivors want to steal riches, they are dressed weirdly, no sense of fashion, they see me and flee, I leave."

The wound in her forearm is dripping glowing blood, her mouth is dripping glowing saliva, her movements become erratic, dangerous, janky.

"I went out and reached a new world, chaos fire. More like me, but no one like me. Call me names, insult me, hit me. I run, run, always running. Feed on corpses, feed on rads. Change, change, change."

Suddenly she lets out a roar.

"Found clothes, made clothes, repaired clothes. People don't call me names, people gave me caps, people gave me...home. Change, change. I was happy, glowing. Then glowing, became bad glowing. People call me names, people don't give me home, people leave their home, people leave me..."

She puts her boney hands over her eyes, which start to inconsolably cry glowing tears.

> Kick her back into the vat. Boiling alive might be torture, but she cannot fail into madness again.

> Try to grab an iron or something that could create steam, use it to cover her in scorching air, return part of her sanity. This won't be completely effective, but might let you have some more minutes to ask her questions.

> She has suffered for a long time, too long. If she doesn't turns feral now then she will do it in the near future. Kill her before she irreversibly changes and she gets loose across town.

> Run away, you have already sucked too many rads. Some stories don't deserve to be told, this is one of them.

> Other options, write in.
>>
>>4536163
>Other options, write in

It may be best if we put her down, she is truly in an awful state and I'm not sure if we can really help her anymore. The vats really aren't doing anything but slowing down something that will eventually happen.
We're going to try the iron. If it works, maybe we can ask her if she's okay dying with some of her memory still intact. Maybe ask a question or two about herself before she goes fully feral.
If it doesn't work? Put her out of her misery.
>>
>>4536172
Well, ask another question or two about something involving her and her vats. Maybe her knowledge can be put to use before she snaps.
>>
>>4533555
Alright, now that I have time I'm gonna say some stuff about some of these perks.

The system i'm using is based on a real pen and paper fallout rpg, but its VERY streamlined and simplified. Trust me, if we used all the rules we would need to roll dice WAY more.

Here's some notes about a few of the perks that you mentioned.

>Hard-Boiled Detective
>A free reroll and a +1 to Investigation skill checks. It fits our character.
True, but investigation is a skill that I didn't add. So it will add +2 PER instead.

>Quick Pockets and Strong Back.
>It lets us use an item without spending an action once a day and we get an extra two item slots respectively. It might come in handy if we have too many items we want to use.
This quest wont use Actions, so ignore Quick Pockets.

Strong back is still useful, we still have limited item slots, we won't be able to carry 2921391 weapons.


>Nuka-Cola Jolt!
>+4 to initiative and once a day we can drink Nuka-Cola to go first in battle. It might be useful.
Initiative has been removed, who attacks first will depend on the situation. But we can still use it and drink a Nuka-Cola to go first in battle.
>>
>>4536222
Wrong guy.
>>
wait shit I thought you (you)'d me. Sorry.
>>
>>4536236
It's cool. Don't sweat over it.
>>
>>4536163
>> Try to grab an iron or something that could create steam, use it to cover her in scorching air, return part of her sanity. This won't be completely effective, but might let you have some more minutes to ask her questions.
>>4536222
I know a bit of the rpg, some perks needed karma, and some perks just don't really work too well in this quest.
>>
>>4536173
Voting for this. Ask her about the vats, if she's ok with dying, and whatever else we can manage of interest for the book before putting her down (or getting the hell out).
>>
Sorry for the lack of updates. Today I had a very important job interview and I had to prepare myself for it.

Next update in a few hours.
>>
>>4536163
> Try to grab an iron or something that could create steam, use it to cover her in scorching air, return part of her sanity. This won't be completely effective, but might let you have some more minutes to ask her questions.

You look around and find several old and rusty irons connected to an outlet and with a small plastic tube that fed them water. Looking at how red and rusty they were, these poor irons had been connected for days, if not weeks, and had been constantly churning drips of water and steaming heating them. Quickly you holster your weapons and grab the irons, bathing the old ghoul into a rain of steaming water droplets.

She screams and screeches, cowering as the water covers her naked skin and boils it down. Soon a great cloud of steam forms all around you. You start to sweat profusely, the temperature is incredibly high, your clothes get stuck to your skin, your frown becomes a cascade of droplets, your pits and crotch a swamp of humidity.

"Tell me more!" You say, feeling nervous, she could either have recovered some of her faltering sanity, she could have gone fully feral and become angry at your attack.

"All the town's nuclear waste goes to me." She says between coughs, breathing heavily. "Since I was abandoned and isolated the townsfolk saw fit to throw everything that was remotely radioactive into the water that were under my shop, after all, I was the Glowing Ghoul, a little bit of more rads wouldn't do me any hard right? There's countless of nuclear junk down there, and every time the divers find some and need to move it away to explore a new area they move all that cancerous trash under my shop. They not only hate me, they relish on making me suffer. I would have left decades ago if I had the chance, but every time that I try to leave my shop someone has tried to kill me, there isn't a bounty for my head, but they know that whoever kills me will be hailed a hero, and even if they didn't try to kill me, no ship owner would take a Glowing One like me on their vessel."

She then gestures you to dose her again with steam, even if it is incredibly painful, she prefers it over becoming insane. You oblige, and once more grimace as you see her skin getting covered in boiling blisters as the steaming water covers her.
>>
>>4537579

"I... " She whispers, coughing again. "I once covered myself in metallic chains and dropped into the waters below, hoping for the sea to kill me, but mine is not a body that is ruled by the laws of nature anymore. The radioactivity down there was strong enough to sustain me, I spent an entire month drowning before I could finally release myself and go up. The ascension was fast enough to make my lungs explode. I was full of salt water, my lungs were obliterated, and yet I recovered, after several days of torturous pain. Have you heard of the Coral Walkers?"

"No." You admit.

"Coral Walkers are Ghouls that have fallen to the depths, the radioactivity keeps them alive. Their bodies have become hosts to mutant parasitic coral, which not only covers them in natural armor, but uses them to reproduce in a gruesome way. Coral Walkers are only a danger if you are a diver, but if you see one you better run for your life. Well, when I was down there one found me... I've seen feral ghouls before, and the eyes of the Coral Walkers are even more lifeless, the coral takes control of them, uses them as puppets."

"Why are you telling me this?" You ask.

Okelani turns around and shows you her naked back, there are several ribs and vertebrae exposed, and covering her right shoulder blade there is a small piece of white coral, it's jagged and sharp, and very thought and hard looking.

"It got to me, I saw it rip a piece of its own body and stab me with it. The coral piece has stayed there since then. I tried pulling it out but it has been fused with my skeleton, and it's sharpness makes trying to remove it an almost impossible task, I almost sliced several of my own fingers. It has been growing since then, very slowly, but growing. The radiation up here and the lack of humidity has slowed down its growth, but I know that sooner or later it will reach my brain, and take absolute control... I don't know why am I becoming mad, if it is the radiation or the coral, regardless of the reason, I lose."

She asks you to steam her again but you hesitate, she's too damaged. To your surprise she decides to do it instead, and grabs another of the irons and applies directly onto her own chest, burning down her skin to the point of leaving it blackened. You want to look away, you try to look away, but you can't.
>>
>>4537580

"What about the vats? How does your clothes work?" You ask, trying to get as much information as possible before she accidentally kills herself.

"Some clothes are special, unique, legendary. Some are created by pure happenstance, a lucky fluke, others are created by the invisible forces of this world. I don't know how it works, I don't think it can be fully understood. Every night when I go to sleep I wake up with new instructions and notes, always scratched onto the walls with my own fingers. God, I can't remember the last night that I went to sleep and I didn't wake up with my fingers absolutely wrecked and bleeding."

She then grabs the iron and puts her hand on the floor, before crushing it with the red hot metal and burning her already damaged fingers to a crisp.

"You like that you son of a bitch!?"

She starts to cry and soon her fingers, and the wound in her chest start to heal.

"The instructions that it leaves aren't always clear, there are several parts that only I can do, there are other steps that my other self can do."

"Your other self?" You ask, kind of afraid, leaving the iron and grabbing your weapons once more.

"I know that I don't sleep. I don't really need to, not anymore. But nonetheless I can still feel tired, and when I go to sleep my mind goes numb, and someone, or something else, takes control. I tried to communicate with it via notes or terminal entries, but whenever I wake up I only find burned ashes and wrecked terminals. It is useless. You see these dead bodies in the vats? They were killed and captured by whatever possesses me, I don't know how it does, I only find new bodies in there."

"And what happens if you follow those instructions?"

"I end tailoring these strange clothes, each one of them being unique and legendary. I don't know why this happens... the worst of all is that these clothes have attracted some clients back, they are so cheap and powerful that some few clients have managed to leave behind their fears and hatred to get some of my stuff. I... I sometimes think that I prayed for companionship and instead of finding help from a benevolent god my prayers ended being answered by something evil and ancient."

"Why don't you simply, ignore those instructions?"

"I did that, and the other self attacked me, I started waking up with broken toes, pulled teeth, ripped ribs. I somehow managed to ignore the pain and continued disobeying those instructions, and one day I woke up in the bottom of the ocean, just under my store, surrounded by at least ten Coral Walkers that were around me in a circle, each one with one arm raised up and pointing at me. I... never dared to disobey since then. I of course swam back to the surface as fast as I could, but the short time that I stood underwater was more than enough for the coral in my back to grow three times in size."
>>
>>4537580

"What about suicide?"

"I tried it, manage to convince one of my few clients to give me a shotgun and a few shells, I had to give him my best creations and almost all of my caps for it, but he finally accepted the deal. I gladly aimed that sucker into my open mouth and closed my eyes ready to press the trigger and have my glowing brains decorating the ceiling. But I of course survived, I was more resilient than I expected, and the other one took control and healed me back. When I woke up I found a note written in my own blood in the walls, it said. "I am pale death, come to bear you to perdition." I don't know what the hell it means, but it chilled my blood, and made me terrified of disobeying again."

She sighs and looks at the irons next to her.

"I'm tired of being a slave!"

Okelani then grabs two irons and puts then on top of her legs, then another two over her stomach and chest, and the last one over her head. A great deal of steam starts to come out of her body, followed quickly by boiling glowing blood, and orange flames.

"You better try to kill me now stranger! Because if I survive, the other self will be really pissed."

> The irons work with electricity. Break one of the vats and let the steaming water cover the entire floor, then sabotage one of the irons to electrify the floor and fry her.

> Run towards the entrance of the shop and grab as many fishbowls as you can, throw the flesh eating silkworms on top of her body, let the creatures have their vengeance.

> Fill the poor girl with as many laser holes as you can. Atomise her until she's nothing but dust.

> Grab her by the neck and push her inside of one of the vats. Fill it with water, and cook her alive. Overload the machine so she finally dies.

> Other options, write in.
>>
>>4537587
>Other options, write in.

This sounds VERY much like an "OVERKILL IS THE ONLY OPTION" type situation. One method will almost certainly not be enough to put her down. If a shotgun blowing her brains out isn't enough to kill her, then we shouldn't expect just one method of harm to do it.

I'd say shoot her full of laser holes to put her down for a moment before going with the plane to break a vat, fill the place with steaming water, and electrify it. See what happens from there. If that doesn't kill her, we have a real big issue.

Maybe a "stake" to the heart, but with the cosmic knife, as well.
>>
>>4537587
>> Run towards the entrance of the shop and grab as many fishbowls as you can, throw the flesh eating silkworms on top of her body, let the creatures have their vengeance.
>>Then shoot the worms just to be safe
I think this is as good as it gets.
>>
>>4537631
Cover her in worms and then shooting the worms kind of defeats the purpose doesnt it? This >>4537605 is way better I think. There's no kill like overkill
>>
>>4537701
We shoot the worms AFTER they eat her. I thought that was obvious.
>>
>>4537715
I still prefer the overkill. So +1 to that
>>
>>4537605
Alright, this is the winning option. Let's see:

> First:
> Fill the poor girl with as many laser holes as you can.
Normal Energy Weapons Skill test: Your 1d20+45 vs my 1d20+15
Automatic success granting us 1d100+200 exp

> Second:
> Break one of the vats to fill the place with steaming water.
Normal Melee Skill test: Your 1d20+15 vs my 1d20+15
If successful it will grant us 1d100+200 exp

>Third:
> Electrify the water.
Normal Science Skill test: Your 1d20+17 vs my 1d20+15
If successful it will grant us 1d100+200 exp

>Fourth:
Stab her in the heart with the Cosmic Knife
Normal Melee Skill test: Your 1d20+15 vs my 1d20+15
If successful it will grant us 1d100+200 exp

Everybody roll 3d20!
>>
Rolled 13, 3, 15, 20 = 51 (4d20)

>>4537752
I assume you meant 4d20 since of there's four options.
>>
Rolled 10, 11, 5 = 26 (3d20)

>>4537752
here it goes
>>4537760
First one is auto success. READ.
>>
>>4537760
First one is an automatic success, out energy weapons skill is high enough for that.
>>
Rolled 6, 10, 12 = 28 (3d20)

>>4537760
>>4537765
ah shit. Guess I gotta reroll
>>
Rolled 15, 8, 6 = 29 (3d20)

Alright. I'll roll and pick the best choice for you.
>>
Rolled 48, 15 + 400 = 463 (2d100 + 400)

Let's see:

> Break one of the vats to fill the place with steaming water.
Your 6 vs my 15. FAILURE. No exp gain. We will break the vat and release water, but it won't be steaming, and thus do no damage.

> Electrify the water.
Your 10 vs my 8. SUCCESS. 1d100+200 exp.

>Stab her in the heart with the Cosmic Knife
Your 12 vs my 6. SUCCESS. 1d100+200 exp.

Rolling for exp now.
>>
Rolled 74 + 200 (1d100 + 200)

>>4537802
Whoops, I need to roll another 1d100+200, because we also manage to blast her with the laser.
>>
>>4537587

You take her word and grab your laser gun, aim at her and press the trigger until your fingers ache and your eyes burn from so many blinding flash of lights.

Each one of your shots opens a massive hole in her naked and already wounded body. One manages to blast half of her lower jaw away, saliva and blood mixing as the bone fragments fly everywhere. Another critical shot completely severs her right arm, her mutilated arm twitching long after being cut away. You fire and fire, and it isn't long after the Fusion Cell is drained that you finally stop pressing the trigger.

Your ears ring from so many blasts, the incendiary nature of your laser pistol caused several small fires, and whatever parts of her body you didn't manage to blast away are at least burning.

But she's still alive, her heart is still beating, her wounds are quickly closing. You need to go further to fully kill her.

Without a second thought you grab the nearest vat full of water and using all of your might and strength manage to topple it down to the floor. You were expecting to have it fall on top of the Ghoul, crushing and covering her in sharp glass, but you missed, and the vat instead fell next to her, breaking into a million pieces and bathing her in a nasty water that quickly extinguished the fires that were covering her.

Her regeneration wasn't over yet, but by pulling out the fires you had only accelerated it.

"Fuck!" You scream, as you get on top of a table and grab several of the irons to dangerously rip off the covering of their cables and expose the wiring inside. Once you have several of the irons ready you throw them to the water and a sudden blast of light and electricity blinds you. Electrical arcs and whipping energy blasts from the ground as she gets fried alive.

Once more her body starts to burn, black cancerous smoke filling the room as she burns.

Suddenly, the lights go out. You look outside from a window and see not only the shop's light going out, but also the entire town's including the massive ships. Luckily for you it is daylight, otherwise you would be completely in the dark, not counting the hundreds of faint glowing blood drops that surround you.
>>
>>4537903

Even without the power on her body continues twitching and burning, and for a while it looks like it is finally dead, but then you hear it. A soft heartbeat.

You look down at her and see her body broken, her chest opened and gutted, and among all he gore and guts, her glowing heart, faintly beating. Quickly you holster your Laser Gun and grab the Cosmic Knife with both hands, then jump from the table with a guttural scream and stab your shiny blade onto the corrupted heart, making it explode in a thousand pieces as it finally gives its last breath.

Your attack is so vicious that your knife even gets deeply stuck on the floorboards. Grunting you take it out and pull with it the heart along with a piece of the board. Amazed you look down into the hole that you have just created and instead of seeing clear waters find a decrepit and rotten face covered in thick coral plaques, a gaze that only lasts for a second, and quickly retreats into the depths of the ocean.

Scared you jump back and fall onto your rear. With some effort you manage to pull the board and the rests of the glowing heart away from the blade and look at your surroundings. You have ended creating an electrical fire that has spread all across the shop, the countless of worms that were stored or used to gather silk are now screaming as they are being painfully killed. There's no time to save them, you get on your feet and run towards the exit, vaulting over the counter and finally leaving the building.
*****
Soon after you manage to leave that accursed building the entirety of it comes crashing down, leaving nothing behind. This area of town is completely empty once more. You are pretty sure that nobody will ever build in here for a long time, but sooner or later people will forget, and new homes and shops will be built in these waters.

You look at your blade and see it still stained with radioactive blood. You grab some of the saltwater below and clean it all, but a faint glow remains behind. It will never go away.
> Cosmic Knife has gained Radiation Damage.

Tired you sit down on the floor of the floating platform and sigh. You look down at the waters and see your reflection covered in scorch marks and glowing blood, but miraculously you are unaffected if perhaps a bit tad affected by radiation poisoning.

You had never taken a life before. You had seen people die, it was part of your job, the NCR has the death sentence by hanging or electric chair for some of its worst criminals, and you had once been tasked with witnessing one of these executions to write an article about it. You had seen people die, but until now you had always been a witness, never a perpetrator. But could this be considered murder? It would be easy to explain that you acted in self defence, and one might also argue that she wasn't human to explain with.

You have taken a life. But you are no murderer.
>>
>>4537906

Slowly you return home. Will you write about this event, or Okelani's life? What's the point? She's dead. A paperback won't do her any good. Are you doing this to truly help people or because it is a job that you somehow managed to land? Your head is spinning and your stomach churns. You bend down and puke heavily. God, you feel terrible. There's something in your trenchcoat that smells awful, desperately you look around and find Ethel's food in one of your many pockets. The food is absolutely ruined now, soaked in nasty water, half burnt, absolutely wrecked... completely inedible.

You throw the water to the waters and see several fishes and seagulls quickly coming to eat from your leftovers. Weakly you walk back into town and after a long while manage to reach John's and Ethel's house. By the time you reach their place it is late night. You could try going further and reaching the Cove and your personal room, but your legs are shivering too much, you don't think you will be able to do it.

Weakly you knock on the door and a worried Ethel opens the door. The moment she sees your face she takes her hand into her mouth and gasps loudly. Then you finally, fall unconscious.

Some time later you wake up in a bed. You know this bed, it is the guest room of John and Ethel's home. Next to you are several empty bags of RadAway and other intravenous solutions, this wouldn't have come in cheap. You feel better, way better, but still somewhat weak and tired. Your body is sore and even the slightest movement is more than enough to make you grunt in pain.
>>
>>4537907

After a short while Daphne enters into the room, bringing a warm towel.

"Diego! You are awake!" She says, running towards you and putting the towel over your forehead.

"Y-yeah, what happened?"

"That's what I want to know! You appeared after many hours absolutely wrecked, with severe radiation poisoning! I went to the shop and found nothing! Literally nothing, the shop is gone! What the hell happened! Is the blackout your responsibility too?"

Daphne doesn't lets you answer, and the moment she finishes she hugs you tightly and starts crying.

"God, I'm so glad you are doing ok. I couldn't lose any other person today." She then adds.

"What, what are you talking about?"

Daphne then sits in a chair next to you and looks down, as if ashamed.

"Remember the kids that discover the codes and then use them to steal from the big ships?"

"Yeah." You say.

"Well, the blackout put the three ships in high alert, and one of the children was stealing at that moment. Due to the alert he was quickly found. Mr. Aikue couldn't give me much more information, but apparently they believe that she was responsible for the power failure and, despite being a kid, are planning on executing her and hanging her body from the forward mast, to let everybody see what happens to ingrate saboteurs. Apparently the three ships had been without blackouts for centuries, and their defence system requires from a lot of energy to work, so having the lights going out put them really, really nervous."

> Try to find a way of saving the little girl. Indirectly you caused her to be discovered.
> The orphan knew the risks. If she had not been discovered today she would have been in the future. Her fate was decided from the start. Go home and work in your book.
> The orphan knew the risks. If she had not been discovered today she would have been in the future. Her fate was decided from the start. Go home and rest, you still need to heal.
> Other options, write in.
>>
Forgot to say, we gain 150 exp from the kill.
>>
>>4537911
>> Try to find a way of saving the little girl. Indirectly you caused her to be discovered.
Oh hell, "Electrify the water" always has a bad juju on quests. Well, we wanted some action so here it is.
>>
>>4537911
>Try to find a way of saving the little girl. Indirectly you caused her to be discovered
God damnit. Well, we might as well, since we were kinda responsible for it.
>>
Holy shit I'm reading what I wrote and finding countless of mistakes. Fuck, it's 3:10 am for me and I've been awake since 6 am. I should go to sleep. Sorry for the typos and whatnot.
>>
>>4537911
> Try to find a way of saving the little girl. Indirectly you caused her to be discovered

"How long have I been asleep?" You ask.

"A couple of days, more than enough time for the little girl to be judged as guilty. They will execute her tonight."

"Kind of drastic isn't it?" You say, removing the blankets and slowly standing up.

"The engines, its radars, the missile defence systems, all stopped working. For a moment they thought they were being sabotaged and attacked by some enemy force. Fallen Horizon has managed to stay independent since the Great War, but many factions have shown interest on it, Ohana has tried to annex to it at least four time in the past. Twenty years ago all the pirates of the Old World Mourn joined and attempted to completely raid the town and the ships. Even the Super-Mutants of the High Evolutionary once tried to invade. Every time we managed to fight them off, and while the townsfolk feel protected and don't live in fear, the shipborn feel tense and slightly paranoid."

"And what can we do about it?" You ask, removing the needle and plastic tubes from your arms, squirting some blood across the floor.

"What do you mean?" She asks as you start getting dressed.

"The blackout was my fault. And having the children steal was your thing. We are both guilty. The poor girl is an orphan already, are we really going to fuck up her already shitty life by not being responsible of our acts and allowing her to get killed? Not on my watch."

"Wait..." Daphne says, as she gets between the door and you. "Let me talk with Mr. Aikue, perhaps we can come up with a plan together. He should be in the Cove right now."

Before leaving you drink some water and grab some food from their kitchen and walk with her towards the bookstore, feeding and hydrating yourself as you walked.

"So, what do you think we could do?" You ask, along the way.

"The girl isn't a child anymore, she's fifteen, old enough to work and survive on her own. Perhaps we could find a way in, rescue her, bring her back into the docks and find a fisherman or merchant that might want to take her into their crew as a sailor."
>>
>>4538520

"And what part does Mr. Aikue take in all of this?"

"He's a shipborn, he might be able to find a way of letting you inside of the ships. He has plenty of contacts as well, if there is anybody out there capable of finding a captain willing to take the girl then it is him."

Together you finally reach the bookstore and go up towards your room, where you grab all your stuff to see if you can plan something with it, and later on head towards Mr. Aikue's office. You knock on the door and after seeing that it is you two he stops what he was doing and lets you pass. What you find is a mature and slightly elderly man, well fed, healthy looking, and with an overall look that only good genes and a lifetime of plentiful nourishment and free access to healthcare can give. The rest of the townsfolk look kind of decrepit, they are all slightly dirty or have a small flaw here and there, but he looked absolutely clean and great. Shipborns were simply another breed.

"Hello hello." He says with a raspy voice as he closes the door and proceeds to light up a fat and smelly cigar. "We don't have much time. I feel guilty about what happened. I tried to see if there could be some kind of bail that could be paid to release her, but the brass wouldn't bulge, and I had to leave before they got too suspicious. What can we do?"

"Well. I have a shroud that might let me hide from the enemies." You say, showing him your dark cloth.

"And over the years, some of the dead drops that you gave us rewarded us with combat armor pieces, we might use them to dress up like a guard perhaps?" Adds Daphne.

"Alright, let me think of something..." Aikye says, as he ponders in the different possibilities.

> Visit Hangman's street, find a corpse that more or less looks like the orphan girl. Dress up like a guard and do a switcheroo. Let everybody believe that she died in her cell before being executed.

> Dress up as a guard and get inside of the ship. Find and rescue her, use your laser gun if necessary.

> Put on your shroud and sneak inside of the ship. Give her the shroud and put on the combat armor, have her get out on her own thanks to the shroud.

> Other options, write in.
>>
>>4538523
> Visit Hangman's street, find a corpse that more or less looks like the orphan girl. Dress up like a guard and do a switcheroo. Let everybody believe that she died in her cell before being executed.

We got a silver tongue, we can play a game of bullshitaroo.
>>
>>4538523
>> Visit Hangman's street, find a corpse that more or less looks like the orphan girl. Dress up like a guard and do a switcheroo. Let everybody believe that she died in her cell before being executed.
>>
>>4538523
>> Visit Hangman's street, find a corpse that more or less looks like the orphan girl. Dress up like a guard and do a switcheroo. Let everybody believe that she died in her cell before being executed.
>>
>>4538523
>> Put on your shroud and sneak inside of the ship. Give her the shroud and put on the combat armor, have her get out on her own thanks to the shroud.
>>
>>4538523
> Visit Hangman's street, find a corpse that more or less looks like the orphan girl. Dress up like a guard and do a switcheroo. Let everybody believe that she died in her cell before being executed.

"Daphne, bring me the armor pieces. Aikue, tell me how she looked like."

She quickly leaves towards the orphanage, where the armor is stored. It will take her some time to return, the orphanage is pretty far away, and the armor will surely be heavy enough to leave her overencumbered, making her return slow and exhausting. In the meanwhile you'll discuss with Aikue the plan that you have come up with.

"You know Hangman street?"

"Y-yes." He replies nervously.

"Do you have any contacts that works there?"

"Well, no, but I know people that know people. Why do you ask?"

"The higher ups of the ship are still nervous and tense, if we simply rescue the girl they will believe that some powerful party intervened, and their fears about the blackout being caused deliberately will be confirmed."

"What can we do then?"

"The hanged corpses are covered in chemicals that more or less kept them fresh, and kept the bugs and seagulls away right?"

"Yes, it is also used to avoid disease. So many rotten corpses in such a hot, tight and humid street would otherwise become a source of deadly illnesses. As soon as the corpses start to rot they are chopped up and sold to be used as lumber, the chemicals make them quite flammable as well, and are a good lumber substitute."

"Alright, what if we found a corpse that more or less looked like her, and we switched them?"

"I see, that way, they would find her dead in her cell, and think that perhaps she died of disease or suicide."

"Yeah, it will piss them off, but it will be way better than the alternative."

"Very well, I will talk with some people, meet me here in around an hour. By the time I'm done Daphne should be here with the armor as well."

You have one hour before you act. Time is not on your side, you cannot wait forever, they will execute her sometime tonight.

> Go towards your room and take a small nap. Rest as much as you can, you aren't fully healed yet.

> Ask Mr. Aikue for caps and go buy some gear, you might need better weapons or other items, just in case.

> Wait until Mr. Aikue contacts with his people and then ask him about the different ships, where could the orphan be located, and what kind of people live up there.

> Other options, write in.
>>
>>4538626
> Wait until Mr. Aikue contacts with his people and then ask him about the different ships, where could the orphan be located, and what kind of people live up there.

Might as well know how to act naturally when we get in there. And to not waste time trying to look around for her.
>>
>>4538626
>> Wait until Mr. Aikue contacts with his people and then ask him about the different ships, where could the orphan be located, and what kind of people live up there.
>>
>>4538626
> Wait until Mr. Aikue contacts with his people and then ask him about the different ships, where could the orphan be located, and what kind of people live up there.

"I'm staying, I have questions to make." You say, half growling. It's clear that he's afraid of you, your big and muscular frame, your half ripped clothes and your somewhat ill looking appearance terrify him to the core.

You see some candy on a bowl on his desk and grab a handful before walking towards one corner and sitting against the floor. Waiting and chewing on these candies as he makes several calls and orders several of his workers to act as couriers.

"A-alright." He says, after a short while. "What questions do you have."

With a grunt you stand up and look at him.

"Tell me all you know about the shipborn, how to blend among them, where do I have to go, and so on."

"Well... he says looking across his drawers until he finds a map of the Cielo Zafiro, the biggest of the three ships."

"The three ships are the Zhou Shang, the USS Montana and the Cielo Zafiro. The Cielo is on the middle, to the right is the Montana, and to the left the Shang. Since the Zafiro was a cargo ship and is the biggest ship of the three it has become the living area, it's were all the rooms, facilities, kitchens and other common areas are located. The decks above have a few recreational areas and is where most of the local farming is done. The Shang is dedicated to science, its where the engineers are trained, the hospital is located, the robots are built and maintained, you get the gist. The Montana is the military branch of the ship, its were the guards are trained, the weapons are built and maintaned, the radar is controlled... every weapon on the three ships is controlled from the Montana, and its also where the girl is held captive."
>>
>>4539009

"Good. What kind of people live on the ships?"

"Well, they feel superior to the belowdeckers, they see them as a necessary evil. Without belowdeckers they wouldn't have people working their fields, divers finding them resources and useful things, and merchants to trade with. Since the town was created by survivors of two military ships and a cargo vessel the local shipborn culture and society is a very spartan one. Since your birth you are taught that you are lucky of not living down below, that you need to learn a trade and be useful, and that if you are not useful, you will be kicked and exiled. Most people are soldiers, scientists or engineers, there are several merchants like me that have business down here, but we are mostly looked down upon, because we meddle with belowdeckers. Just act superior, insult the locals, think of this place as a shithole."

Just as he finishes saying this Daphne returns with the armor pieces along with a set of greyish and bleached army fatigues. The armor pieces are colored light blue, and the chest piece has a drawing of a white anchor and the numbers 2077 above it. Quickly you strip down to your underwear, which makes Mr. Aiuke extremely flustered and uneasy, but doesn't seem to bother Daphne at all. You put on the clothes, which barely fit you, and then the armor pieces on top. Hopefully the armor will conceal that the fatigues are a couple of sizes too small.

An hour had happened. There were only a couple of hours until nighttime.

> Head into the ship already. There's not time to lose.

> Go towards your room and take a small nap. Rest as much as you can, you aren't fully healed yet.

> Ask Mr. Aikue for caps and go buy some gear, you might need better weapons or other items, just in case.

> Other options, write in.
>>
>>4539011
> Head into the ship already. There's not time to lose.
The girl is going to be executed before the morning. Pissing about might get her killed.
>>
>>4539011
> Head into the ship already. There's not time to lose
>>
>>4539011
>> Head into the ship already. There's not time to lose.
>>
>>4539011

> Head into the ship already. There's not time to lose
>>
>>4539011
> Head into the ship already. There's not time to lose.

You put on the shroud in a military bag on your belt and equip yourself with your knife and your laser pistol.

"Alright, I'm ready." You say, trying to sound confident.

"During your sleep my father ended repairing the ship, all it needs is to fill the tanks. In case everything goes wrong... we might be able to get you and the kid out of town." Daphne adds, as he holds your hand.

"Let's hope that such drastic measures don't become necessary." Says Mr. Aikue.

"How do you plan to get in?" She then asks.

"Honestly, I'm not even sure." You say.

Mr. Aikue gives you the map that he had gotten from his desk, is a map for the Cielo Zafiro, not the USS Montana, the ship where the girl is being held.

"I could give you my ID card." He then adds. "It would let you freely access inside of the Cielo Zafiro, and even enter inside of my room if you need a place to hide or rest. I do not have access to the Montana."

"What about the sewage systems? The pathways that the kids use to infiltrate the ships?" Daphne asks.

"Most will be too small for him. There's the nuclear waste pipe thought..."

"What's that?" You ask.

"The three ships use nuclear reactors to generate power for themselves and the town below. They use saltwater to cool down uranium rods, but that water later gets contaminated and becomes highly radioactive. Several pipes have been built to pump that water back into the ocean. While not in use these pipes are completely empty, and are big enough to be traversed by foot, but they might be pretty radioactive, and who knows when will they decide to use them and unload all of their nuclear waste, I have no access nor means to know when will that happen."

Suddenly a knock on the door happens, Mr. Aikue opens the door and a fit, dangerous looking and scar filled ghoulish woman enters and without a word drops a duffel bag on the office. "You owe me a favor. My boss will contact you soon." She then says with a raspy and gravely voice. As soon as she leaves you grab the bag and put it on your back, no one dares to say anything about it, but all of you know what's inside of it.

"Time to move." You say, loading a fresh Fusion Cell on your Laser Pistol.

> Use Mr. Aikue's ID card to enter inside the Cielo Zafiro, and then find a way inside the USS Montana.

> Use the Nuclear Waste pipes to directly sneak inside the USS Montana, you might get a few rads, but it will be the fastest pathway.

> Outside of every entrance to the big ships there are always a couple of guards posted. Talk with one of them and say that there is a big fight that could lead into a riot and that you need their help to stop it. Lead the guard to a hidden and isolated place, murder it and take its ID.

> Other options, write in.
>>
>>4539926
>> Use Mr. Aikue's ID card to enter inside the Cielo Zafiro, and then find a way inside the USS Montana.
>>
Slow day today. I was hoping for a couple of more replies before starting to write. Guess they won't come. Writing now.
>>
>>4539926
> Use Mr. Aikue's ID card to enter inside the Cielo Zafiro, and then find a way inside the USS Montana.

"Give me your ID." You tell him, as you extend your hand.

"Alright, but please be careful, without it I won't be able to go back, I'll need to pay two hundred caps for a new card and be forced to sleep in this office in the meanwhile."

You nod and take the card, putting it inside of your bag, along with the rest of your possessions. Without any time to waste you kiss Daphne in the cheek and head out, going straight into the Cielo Zafiro. Due to your big frame and your soldier costume everybody leaves you alone and moves out of the way, making what could have been a several minute stroll into something short and fast.

Despite your determination and your urgency you cannot avoid stopping in front of the entrance checkpoint. The two soldiers stationed are equipped with the same armor and underarmor as you do, but they have better weaponry, they are carrying a Plasma Rifle and Hunting Rifle respectively, compared with them you are pretty poorly equipped.

"Is there anything wrong?" One of the soldiers asks you.

"No, just checking if I had forgotten something before going up. I wouldn't want to go back down to this cesspool just because I forgot to buy tobacco." You say, spitting on the ground and giving the stink eye to any belowdecker that passed by. Mr. Aikue told you that the shipborn believed themselves to be superior and that they considered the townsfolk as scum, so you better act like it.

"If you wanted cigarettes you could simply get them from the Rusty Anchor. It will surely be made from real tobacco, and not whatever the hell these bums use for their smokes, seashells or some other trash." One replies with a snort.
>>
>>4540274

"Yeah well. Buying tobacco is the excuse that I say to my wife whenever I wanna fuck some dockside whores." You then say with a guffaw, remembering how Daphne told you that most shipborn got down there to get nasty with cheap prostitutes.

The two soldiers erupt in laughter and nod, before moving away and giving you entrance. You ascend the long stairs towards the ship and after crossing the gate find a surprisingly clean and tidy environment. After days of living in a grimy town covered in smelly barnacles, murky seaweed, crusty salt, dried seagull droppings and other assortments of trash this is a completely different world. The interior reminds you of a Vault. Despite not having set foot in a real Vault you, like most modern NCR citizens, had learned in high school about the legendary Vault 13 and the actions that its Vault Dwellers did that ultimately led on the creation of the Republic itself. The ship might have had a similar architecture and tidiness, but its doors and corridors were small and cramped in comparison with a proper Vault.

People in there are nicely dressed, well groomed and perfectly shaved, most of them even wear makeup to some degree. You grab Aikue's map and take a look at it, there's a bar nearby, the Rusty Anchor, perhaps you might be able to find information about the girl if you buy some drinks to some of the patrons around, there's also a mercantile area, with a few 24/7 shops manned by robots that sell the exceeding resources or items from the ships, perhaps you could get better gear in there, you can also enter inside of Mr. Aikue's personal room, and steal his caps or other items that might result useful.

> Go to the Rusty Anchor, see if there are more guards in there and buy them a round. See if you can get any information about the prisoner girl.

> While the map doesn't covers the USS Montana it does tell you what accesses can be used to reach it. Go straight to the USS Montana and find a way towards the girl.

> Go to the market, see what wares do they have around. The quality of the equipment up here is surely better than anything that you can find in the city below.

> Other options, write in.
>>
>>4540278
> Other options, write in.
go to the rusty anchor and try to hit on a soldier girl from the USS Montana to gain access and intel
>>
>>4540278
>> While the map doesn't covers the USS Montana it does tell you what accesses can be used to reach it. Go straight to the USS Montana and find a way towards the girl.
>>
>>4540278

> Enter inside of Mr. Aikue's personal room, and steal his caps and whatever else we find in there.
>>
>>4540278
>>4540326
This
>>
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>>4540278
> While the map doesn't covers the USS Montana it does tell you what accesses can be used to reach it. Go straight to the USS Montana and find a way towards the girl.

You ignore all the posh and preppy people and go straight into the military ship. Despite being shipborn people here still respect you, and seem to think that you have some orders and silently move out of the way, perhaps after the blackout the military folk around have gotten stiff and even given a hard time to the shipborns around.

After a short while following the map you finally reach a small gondola station, apparently there are several cable gondolas that connect with several parts of the three ships, and constantly move from one side to another. All you have to do is hop in one and choose where to drop off, it's quite useful to move cargo and people around without forcing them to get inside of the labyrinthine and busy interiors of the ships.

As the gondola slowly travels you look around and see nothing but blue sea, the sun is going down and the sky as a red orange hue to it, there are barely any clouds and the seagulls are flying around and chirping in the distance. It is a beautiful sight, one that cannot be appreciated from below. You look down and see the shanty town with its ruinous houses, scrap shacks and disease filled streets. The people move from one side to another, but feels like watching rats scurrying around.

Ultimately the gondola manages to reach the USS Montana and you get off as soon as you can. The ship is obviously military, the walls are clearly thicker and harder, everything around you is painted light grey and there is an overall lack of decorations or plant life.
>>
>>4540531

The Cielo Zafiro was more lively and homely, it was heavily decorated with comfy furniture like couches and benches, embellished with colorful rugs, artistic sculptures or potted plants and covered in pre-war posters, flags and paintings of all types and sizes. This is clearly a place of duty and work, not somewhere to relax.

The ship has several signs around, each indicating with an arrow the direction of a particular part of the ship. From your location you can head into the Captain's cabin, the Brig, the Armory and the Mess Hall.

> Sneak into the Captain's Cabin. Perhaps you can steal his ID and get free and unlimited access in the ship, and if you are lucky and the Captain has a work Terminal you might even be able to release the girl from there.

> Go into the Brig. The girl has to be being held there. Find a way of switching the bodies.

> Go to the Armory. You could sabotage their weapons to avoid having them use their heavier stuff against you in case you are discovered, and you could also keep some of the good stuff for yourself.

> Go to the Mess Hall. It's getting late, dinner time will come soon. See if you can sneak into the Kitchen and perhaps sabotage their food with alcohol to make them drunk and incapable of retaliating, leaving you free access to rescue the girl.

> Other options, write in.
>>
>>4540535

> Go into the Brig. The girl has to be being held there. Find a way of switching the bodies.

Good time to use the sneak shroud I think!
>>
>>4540535
> Go into the Brig. The girl has to be being held there. Find a way of switching the bodies.
No need to draw too much attention to ourselves right now
>>
>>4540615
+1. I almost forgot that we are hauling around a dead girl. Fuck!
>>
>>4540535
> Go into the Brig. The girl has to be being held there. Find a way of switching the bodies.

You put on the shroud as a cape, covering the duffel bag that carries the substitute corpse and allowing you to hide if the need arises, sadly this ship is pretty well lit and there aren't many dark corners to hide in, but it might come useful.

Silently you breathe for a couple of seconds, recollecting enough bravado and pondering why are you doing this. Then finally head onto the Brig, not fully knowing what would you find.

The Brig isn't a very big jail, it seems that crime among the shipborn is close to none. There's only one occupied prison cell, inside of it a thin and scared girl, crying and shedding countless of tears. There are two guards in front of her door, they are also carrying combat armor, but theirs is better, heavier, thicker, they each have heavily modified combat shotguns as well, and countless of shells on their belts and pouches.

These people were doing everything that they could to mentally anguish the poor girl. A small TV in front of her cell is constantly emitting bright and headache inducing static and repeating a message with a very distorted robotic voice.

"The security of the ships are vital for us. All trespassers will be executed. You have been found guilty of sabotage and high treason. Your execution will be inevitable. You do not belong here. With your execution, peace and prosperity will return. Your execution will happen soon. Your death will be visible to everybody. The security of the ships are vital for us..."

> Approach them, say that she needs to do a medical checkup before being executed. That the high brass don't want her to die before her time comes.

> Tell them that you have come to take their place. That the high brass doesn't considers believes that she is at the risk of escaping, and that they are needed somewhere else.

> See if you can turn off the lights, put on the shroud and do a quick switch before anyone can notice it.

> Other options, write in.
>>
>>4541050


> See if you can turn off the lights, put on the shroud and do a quick switch before anyone can notice it.

This seems to be the best option for getting away 100% undetected. We'll probably have to knockout the girl though
>>
What kind of door is it OP? How can it be opened?
>>
>>4541096
Typical door with a keylock. Nothing too fancy.

We can try to lockpick it with the Cosmic Knife, which in this occasion will double as a Bobby Pin, we can also try to find the keys, or use our Laser Gun to melt the lock.
>>
>>4541102
Something like the picture.
>>
>>4541050
>> See if you can turn off the lights, put on the shroud and do a quick switch before anyone can notice it.
>>
>>4541102
I can't really see how we would pick the lock in the dark, so maybe it would be a better choice to:

> Tell them that you have come to take their place. That the high brass doesn't considers believes that she is at the risk of escaping, and that they are needed somewhere else.

Since we have silver tongue this seems the cleanest and least risky move now
>>
Rolled 33 + 1600 (1d100 + 1600)

Alright, turning off the lights without anyone seeing us and getting the girl out of there won't be easy. There will be two skill test, one for sneaking, and another for lockpicking.

Sneak:
> It will be a Very Hard Sneak Skill test. +45 to my modifier.
> Roetgen's Shroud gives us a +40 to Sneak
> Our Sneak skill is 29
> Your 1d20+40+29 vs my 1d20+45
> Since I cannot surpass your skill this is an automatic success
> Automatic successes grant x2 exp, so we get 1d100+1600 exp

Lockpicking:
> It will be a Very Hard Lockpicking Skill test. +45 to my modifier.
> Our Sneak skill is 36
> Your 1d20+36 vs my 1d20+45

EVERYBODY ROLL 1d20+36!!
BEST OF THREE
>>
>>4541134
Oh fuck, I didn't see that you changed your vote. I guess its back to a tie. Alright, I'll wait another 30 for a tie breaker, if not I'll do a dice roll to choose.
>>
>>4541152

Lol sorry, figured there would be a little more lead time!
>>
Alright, there is no tie breaker, we have reached bump limit and we are at page 9, so there's no time to lose.

> EVERYBODY ROLL 1d20+36!!
> BEST OF THREE!!
>>
Rolled 4 + 36 (1d20 + 36)

>>4541220
righto
>>
Rolled 1 + 36 (1d20 + 36)

>>4541220
>>
Rolled 18 + 36 (1d20 + 36)

>>4541220
>>
Rolled 9 + 45 (1d20 + 45)

>>4541311
Alright, I did this last one roll because otherwise it might have taken too long. Rolling now to see if you guys succeed or not. Our highest roll is 54.

I have to roll a 9 or less for you guys to succeed.
>>
Rolled 19 + 800 (1d100 + 800)

>>4541316
Of course, you guys succeed.

Fucking hell, you get 1d100+800 exp too. Rolling for that as well.
>>
>>4541320
Holy shit, we have ended with 3440 exp! We only need another 10 exp to level up!
>>
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>>4541050
> See if you can turn off the lights, put on the shroud and do a quick switch before anyone can notice it.

Luckily for you the two heavy guards that look after the orphan girl haven't noticed you yet. Silently you retreat a couple of steps back towards the corridor where you came from and cover yourself with the dark shroud. The room ahead of you is square in shape, it has four jail cells in total, two in each side, and there isn't any other entrance. Entering without being seen is simply impossible, so you somehow have to take them out.

You look around for anything that might be used to lure them away and finally encounter a solution. There's a circuit breaker not very far away, it would be easy to break one of the fuses to generate a power failure and still make it look like an accident. On top of that there's an air vent above your head, and it directly connects with the brig. You quickly scheme a plan and get to it. First of all you open one of the covers and put inside your portable radio, your turn it on, tune it to some static white noise that from time to time turn into distorted voices and then push the radio deep into the vents.

Quickly you advance towards the circuit breaker, open the lid and with the barrel of your Laser Pistol push and break one of the fuses. Suddenly everything goes dark, all the lights go out and the TV and its horrifying and traumatic messages go silent, and shortly afterwards the static white noise and the eerie echoes created by the radio start reverberating all across the different nearby rooms, becoming especially loud around the brig and its surroundings. The two guards don't take long to notice that something is wrong and the strange and whispering noises all around them, and with a grunt and whispering profanities that would make a sailor blush quickly decide to leave the brig and investigate.

Covering with your shroud you easily camouflage from their view, they pass next to you without even realising how close you were to them. As they leave the brig you head in and use your Cosmic Knife as a makeshift Bobby Pin to break inside. The girl continues to cry in desperation and shiver in pure terror and takes a while to finally notice you lockpicking her cell and entering inside. Despite being her salvation she cannot avoid squirming and running away from you. Honestly, you cannot blame her, she seems to have been psychologically tortured for days, and you are dressed like one of the local guards, perhaps she believes that you are here to finally take her to her doom.

With one hand you cover her and muffle her mouth before she can scream and alert the others and with your other hand you open the duffel bag and kind of clumsily drop the corpse onto the floor.

"I'm here to rescue you." You whisper to her. "Get in the bag."
>>
>>4541491

The little girl seems confused and hesitant at first, but after a while she finally complies and does as you ask. The inside of the bag must reek of half decomposed flesh and pungent chemicals, but its a small price to pay for living to see another day.

You put her on your back, close the cell door behind you and quickly scurry away before they can discover the origin of the ghostly sounds and the power failure. You leave the area and quickly head into the first gondola that you see, finally leaving the military ship behind.

Honestly, you don't have much faith in this plan working. You didn't had the chance of checking if the corpse that you carried looked like the orphan girl, and even if they did the dead body could still have marks of being executed by hanged or be in an advanced state of decomposition. Besides, the guards will sooner or later find the broken fuse and the radio in the vents, it's a shame that you will never see that radio again, it was a personal gift made by Kahuna after all. Regardless of if the plans works perfectly or not, the orphan won't be able to set foot in Fallen Horizon ever again, there will be shipborn that will know how she looks like, and as far as you know there isn't any cosmetic surgeon in the town below. She will live, but she will have to spend the rest of her days somewhere else.

You can feel the little girl squirming and quietly sobbing inside of the bag, she must be absolutely confused and stressed. When the gondola is finally far enough from the Montana you open the bag and let her breathe.

"Are you alright?" You ask, as you cover her with the shroud, both to keep her warm and to hide her from any privy onlookers. The orphan girl is skinny, around fourteen years old, dark skinned and with short and choppy hair. "Mr. Aikue sends me." You say, showing her Aikue's personal ID. "I will take you of of here. Can you stay in the bag and continue still and quiet?" She softly nods a couple of times and as the gondola finally reaches the Cielo Zafiro you shove her back into the bag and close the zipper.

You haven't been inside the ship for long, around an hour tops, so most assuredly the guards that you had met when first entering the ship would continue doing their round. With the little girl on your back and the map on your hands you search around for a different staircase that communicates with the town below and after a long time finally find it. You go down the stairs and the guards give you the halt.

"I'm going to get my dick wet before starting my round." You start to speak, as soon as they stop you. "If you guys make me lose my chance at getting some nice and cheap skank giving me head because of some formalities I'll get really pissed. Stop and frisk the others, I have shit to do." You hiss as you push them around and head into the docks, where the night workers abound.
>>
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>>4541494

As soon as you lose sight of them you change of direction and move away from the red light districts, heading into the Cove of Mysteries. Nighttime falls by the time you reach the place, silently you ascend the stairs and go straight into Mr. Aikue's office. He's still there, along with Daphne. You gently drop the duffel bag and open it, revealing the little girl from inside. Daphne cries joyful tears and goes to hug her, and then immediately hugs you. You return the ID to his legitimate owner and sit down on the floor. The moment you finally relax all the accumulated stress finally hits you, leaving you absolutely wrecked and exhausted. Before you can even notice it your legs and hands start trembling, and your eyes begin watering and crying. You don't know if you cry of pure joy or unrelenting dread, but honestly it matters not.

The girl and you are given some food to recover strengths, you tell them all you had done and how you somehow managed to infiltrate the ship and avoid detection and violent altercations.

"Well, it's what I and the rest of the kids did as well." The orphan speaks as you end telling your tale. "We entered the ship, hid from the guards and the shipborn, stole what we could and left before being detected."

"It won't happen again. Not anymore." Mr. Aikue intervenes. "I wanted to give all of you a better future, to help you get fed and clothed, but instead I created a band of small thieves and put all of your lives at risk. Daphne and I have been talking about it and we will no longer participate in this scheme. No more dead drops facilitated by me, no more hidden drawings on the books."
>>
>>4541496

"And what will you do then." You ask. "Will you simply let them return to absolute misery and vagrancy?"

"No." He says firmly. "I will do what I should have done for a long time. I will expand my business. I have decided to sell my position as a Shipborn. There are several ways of earning the right of being a shipborn, the most common one is simply being born from shipborn parents, the second one is being granted the privilege by doing an incredible great service to the ships, and the last one, is by simply buying your citizenship. Shipborn people can be exiled and demoted to belowdeckers, when this happens their rooms and everything they used to own get auctioned to the highest bidder, normally these other shipborn participate in these auctions, and that way expand their properties and such, but there have been a few occasions where belowdeckers or outsiders have been able to win the auction and get a small home in the Cielo Zafiro. I plan to buy several new printers by auctioning my citizenship rights, my home, and all the belongings and furniture that I cannot move to this small office. With these printers I will create a newspaper, one that tells the stories of the citizens around, of stories that happen everywhere in the wasteland, and I will give a voice to the dregs of society that have been silent for so long. And all the orphan kids will work for me as well, either as criers, sellers, deliverers, or even writers and photographers."

"Wow." You say, impressed and surprised by him.

"Yeah, wow indeed." Mr. Aikue continues. "All my life I have been too focused on my job, I never had enough time to build a family, or even to have friends. And despite all my effort and hard work the shipborn still considered me to be low class because I worked with belowdeckers. I have friends here, and all these children will be my family. Honestly, I won't miss living in that rusty ship."

Suddenly the phone in the office rings and Aikue grabs it, he simply listens and nods.

"It's time." He then says, as he stands up along with Daphne.

"Time for what." The orphan girl asks.

"You cannot live here anymore. The guards know how your face looks, if they see you they would discover everything, and you would be incarcerated again. We have contacted with a sea captain that has agreed to take you into his crew. I don't personally know him, but I have heard that he's a really nice person. You will work for him, and obey his orders. It might be hard, but trust me, its for the best."

You change back to your usual clothes and head back into the streets, covering the orphan girl with the shroud to hide her and having Daphne and Aikue close to her to conceal her as much as possible.
>>
>>4541498

As you leave the building and walk towards the docks you cannot avoid noticing several powerful floodlights illuminating the prow of the Cielo Zafiro. These floodlights had been installed for this special occasion, they were illuminating a hanged body that dangled with the winds. The guards had hanged the corpse that you had left in the brig, but did they find out that it was a fake? It mattered not, the shipborn wanted to send a message, the message that they are not to be messed with, and with the corpse hanging and being visible even in the dead of the night the message had been loud and clear to everybody that was around. The orphan girl is a little girl after all, and like all kids she is curious by nature, and her unhinged curiosity makes her try to look at what the lights are illuminating, but you don't let her, you put in her field of vision and give her a stern look. "Keep walking." You tell her with a gravely and deep voice that frightens her. Perhaps you acted too rudely, but you know that if she saw the hanging corpse she would be even more traumatised.

Finally you reach the rendezvous point and silently wait in the docks. Tonight is a foggy night, its hard to see in the distance, but after a short while a big and dark silhouette finally starts to form, and when the ship finally gets close by you cannot believe your eyes. It's the Rustbucket.

"Ahoy." Says Saltgut's characteristically gravelly voice.

"You will be in good hands." You tell to the girl with a smile, as you put a hand on her shoulder. "I know the captain, he's a good friend of mine."

Saltgut finally docks the tugboat and gets down with a jump. "So, this is the little rascal uh?" He says, walking closer to the orphan. "I hope you like fish, because that's what you will be eatin' for week."

Despite your kind words the girl at first seems afraid of him, perhaps she hasn't had many experiences with ghouls before.
>>
>>4541498

"Hey there Captain." You tell him.

"My eyes must be deceiving me! It's Diego! Long time no see! It has been what, a couple of months?" He says with a guffaw and she hugs you tightly.

"More or less yeah."

"How has the city treated you? I personally don't like it too much, but its a good trading stop."

"Well, my overall experiences have been mostly positive I think. What about you and the rest, how are they doing?"

"They are doing great! They are dinning right now, we didn't expected to find you there! If you want I can tell 'em to come and say hello!"

"We don't wanna attract many attention, so it would be better if we kept quiet."

"Oh yeah." He says with a smile and a laugh as he puts one of his boney index fingers in front of his lips . "This is all hush hush."

The orphan finally decides to ascend the stairs into the tugboat and gets inside, a few minutes after she enters you hear loud cheers and applause.

"Well." Saltgut continues. "You know that you will always be welcome on my ship."

> Honestly speaking, Fallen Horizon has disappointed you. It's not what you expected, and your relationship with Daphne is kind of strained and cold since she reunited with her parents and you two stopped living together. Perhaps its time to return with Saltgut and the rest, if only for a while.

> Fallen Horizon might not be a paradise, but you are enjoying your life here. Stay in town and ask Aikue to give you a work in his newly created newspaper. Do what you do best, become a journalist and discover the hidden secrets and closeted skeletons of the town and its citizenry.

> Fallen Horizon might not be a paradise, but you are enjoying your life here. Daphne told you that her old shiphouse has been repaired and that the ship can now be used to explore the wasteland and its seas. The person that was living on the home has been instead been moved to Ethel and John's house's guestroom, without any increase in rent, which has been incredibly good for him because the guestroom is better furnished, closer to his work and Ethel will gladly do his laundry and prepare breakfast, dinner and lunch for him. Lucky devil.

> Other options, write in.
>>
I'll create a new thread shortly. I'm trying to archive this entire thread to Sup/tg/ but I'm having some trouble.
>>
>>4541502
> Fallen Horizon might not be a paradise, but you are enjoying your life here. Daphne told you that her old shiphouse has been repaired and that the ship can now be used to explore the wasteland and its seas. The person that was living on the home has been instead been moved to Ethel and John's house's guestroom, without any increase in rent, which has been incredibly good for him because the guestroom is better furnished, closer to his work and Ethel will gladly do his laundry and prepare breakfast, dinner and lunch for him. Lucky devil.

Maybe before we go our own way again, we can ask if they have seen any suspicious ships. Any...enclave ships, perhaps? We haven't really seen them for a while after they fucked off. That or just any stories of towns being wiped off the map.
>>
>>4541502
>> Honestly speaking, Fallen Horizon has disappointed you. It's not what you expected, and your relationship with Daphne is kind of strained and cold since she reunited with her parents and you two stopped living together. Perhaps its time to return with Saltgut and the rest, if only for a while.
Time to move on.
>>
>>4541519
>>4541522

Wait, I'm creating a new thread, please vote there instead
>>
New thread created!
>>4541520



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