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File: Rulesheet.png (686 KB, 1800x3200)
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> What is this.
Skirmishes are cooperative roleplaying games that are generally combat focused and anchored with a definite ruleset. That is what this is.

>Why are you running it
I am participating in an event called SkirmJam, in which GMs create and run skirmishes. Jotunheim is my entry.

> What's this skirmish about?
The image opening this thread contains a brief rundown of essential information pertaining to the game. Basically, your employers have lost contact with one of their research facilities. They have hired you to investigate the situation, and either resolve the problem or return to them with a comprehensive report. Solving mysteries and narrative intrigue is a major focus of this game, so more details will be uncovered as you play.

> How do I play?
Make post with the following template.
You will need to choose a name.
You will need to distribute 5 points into any Attributes of your choosing.

#(Name)

[Physique] : (Value)
{Only list Attributes with a value greater than 1}
[Motorics] : (Value)
{Only list Attributes with a value greater than 1}
[Psyche] : (Value)
{Only list Attributes with a value greater than 1}
[Intellect] : (Value)
{Only list Attributes with a value greater than 1}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

> I'm still a little foggy on how to play
Feel free to ask questions. I'll do my best to answer them and guide you along at a comfortable pace.

With that said, the game will officially begin in 24 hours.
The pace I am going to set will be relaxed. There will be one turn per day, which should give most players ample time to respond to new turns.
Link to SkirmJam thread for any who are interested: >>4630870
>>
>>4632582

#Abishai

[Physique] : 5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

This is accurate, right? It works?
>>
>>4632582
"Is there an intel packet on this site that went dark? Research lab researching what?"

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
{Only list Attributes with a value greater than 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4632582
Before i make a character,
I really must gush over how quickly you've made this, and how much it tingles my brain with intrigues to come at the thought of playing it! Bravo!
>>
>>4632582
Agent Guðmundur
[Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5

Inventory:
(Handgun // Capacity: 8 rounds)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4632582
#Agent Jotunsson

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4632582
#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

"What's our ROE and what's on our priority listing? I assume rescue and investigation are high up but since I do not know this agency too well I'd like to verify if instead, you prefer we focus on 'containment' and 'information prevention' if you get what I mean."
>>
>>4632582
"All right, let's hear it."

>>4633458
"No shame in mentioning your four Harrys."

#Consultant Grindalokkur

[Physique] : 5
[Motorics] : 6
Composure 2
[Psyche] : 6
Authority 2
[Intellect] : 8
Rhetoric 3 | Duplicity 2

(Handgun // Capacity: 8/8 +2
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4632582
#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

"How curious. I'm sure we can determine what's going on!"
>>
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>>4632631
That's perfect. Thank you.

>>4632640
You were issued a situation overview before heading out into this frozen wasteland. The package also included brief dossiers on Site-Eu28 and its staff members.
The sections of the dossier concerning Site-EU28 itself are conspicuously sparse on details though. From what little you are able to gather, the facility serves as a research laboratory. There are a couple other snippets of information which catch your attention. Firstly, the laboratory proper is roughly 80 underground, built into a shelf of granite. Secondly, due to its remoteness, the facility is not connected to the national powergrid. Instead an Aquila class, low-yield fission generator is installed on site and privately maintained. Thirdly, the facility is somewhat isolated, situated on a largely unpopulated stretch of tundra, roughly two and a half hours from the nearest population center.

(Success)
[Reasoning]: Its possible that this facility hosts sensitive experiments. That could explain some of these strange details in its design.

(Failure)
[Erudition]: Aquila class fission generator? Your cortexes are still, dark. No recognition ripples through them.

(Failure)
[Erudition]: Site-EU28 doesn't ring any bells. Sorry.

>>4633458
(Success)
[Erudication]: SOMAtech's investigation division has notoriously lax hiring procedures, excluding of an extremely thorough background check and a concerningly thick liability contract which requires signing. Despite those ominous details, the work is usually relatively simple and the pay issued after a job can be quite handsome.

(Success)
[Erudication]: The investigation division chiefly concerns itself with following-up on anomalous circumstances regarding company assets or staff. Exact work orders can range from unearthing elaborate plots of corporate espionage, to awkwardly supervising a couple grumpy engineers as they patch up a banged-up radio relay. It's all very situational.
>>
>>4634013
"Hmm. No satphone or HF comms at the site? Isn't that out of doctrine?"
>>
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>>4634013
Player Roster is as follows.
[I01] Abishi
[I02] Radium
[I03] Guðmundur
[I04] Jotunsson
[I05] Yuri_Tarded
[I06] Grindalokkur
[I07] Hartlocke

The investigation team are buffeted by snow-dusted gales as they exit the company vehicle. It's been a miserable start to spring, the frigid air clings to the world in spite of the approach of summer. In the present, the ocean, far to the west, has exhaled across Iceland, heralding in a roaring pandemonium in white, within which the investigators currently stand.
Several meters to the north stands what appears to be a large steel gate - the main entrance into Site-EU28. A small, squat structure, perhaps a security checkpoint, stands to short distance to the north-west. To the north-east, beyond the perimeter fence, you can make out the base of a radio tower. To the north, beyond the fence, wavers a faint dot of glowing neon red.

>>4633458
(Success)
[Endurance]
You keep your head down and inhale slowly. From your lips wafts a puff of steam which is swiftly whisked away by the wind. You're alright, you can endure this.

>>4632631
>>4632640
>>4632700
>>4632776
>>4633786
>>4633811
(Failure)
[Endurance]
Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.

(What are Conditions?)
Conditions track the build-up of damage, stress, and other more exotic effects. Chill is a bad one to have. It won't have any mechanical effect on you, don't let it get too high or it may develop into something worse.

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4634028
>>4634028
(Success)
[Erudition]: All remote SOMAtech facilities are equipped with multiple long distance communication options in the event of an unforeseen outage or accident. Additionally, such facilities are mandated by to routinely check-in with their local HQ. Official SOMAtech policy is for one check-in to be lodged every 12 to 24 hours.

Site-EU28 has been non-responsive to all forms of communication, including via personal communication devices, for 72 hours.
>>
Rolled 2, 5, 1, 3, 2, 2, 1, 6, 1 = 23 (9d6)

>>4634037
>2ap: Eyeball the glowing red dot. An antenna? Security device? Child's toy? {Perception}
>1ap: move to the small structure 2NW, 1SW, 1NW
>2ap:Search the structure for entry or attendant. It's cold out here. {Perception or Reasoning}
>1ap: Remain alert, prepared should anything untoward occur. {Reaction}

The rules aren't very detailed on spending Ap for actions, so I'm guessing some here.

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
[Conditions]
{Chill 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
Rolled 5, 2, 5 = 12 (3d6)

>>4634037
>1 ap: move 2N
>4 ap: forcibly open the gate

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 1
>>
Rolled 6, 3, 1 = 10 (3d6)

>>4634037

#Abishai

[Physique] : 5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 1}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

>1AP: Move 2 North
>2AP: {Perception} Look into the security checkpoint, no sign of any recent visitors?
>1AP: Move North-West 2

"Should've expected this kind weather in Greenland... Searching for signs of life."
>>
"Long time incommunicado in every possible way. Not expecting much from this post, but..."

>>4634037
>Move NW N
>Authority 2: Tell any guard present that the site is being inspected. Unsaid: Don't impede us
>Duplicity 2: watch for shifty behavior
>3AP Perception 1: If nobody, look for gate records kept by guards.

[Physique] : 5
[Motorics] : 6
Composure 2
[Psyche] : 6
Authority 2
[Intellect] : 8
Rhetoric 3 | Duplicity 2
{Conditions} Chill 1

(Handgun // Capacity: 8/8 +2
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
Rolled 5, 2, 6, 2, 5, 2, 3, 4, 5 = 34 (9d6)

>>4634091
>meant gate controls in last action.
>>
Rolled 5, 6, 1, 1, 4, 6 = 23 (6d6)

>>4634037
#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

>>4633786
"Please don't bring that up, I'm insecure about my medical condition"

>>4634013
>Move towards the gate
>[???] Start broadcasting into the common frequencies that help has arrived
>[???] Start broadcasting into the common frequencies that help has arrived

"Attention SOMtech employees, a rescue team has been dispatched to your facility. Please broadcast your location so that you may be retrieved."
>>
>>4634037
How does spending FP prior to an action work?
>>
>>4634054
> Rules for actions
Allow me to elaborate. Performing any action only costs 1AP. However, you can invest more AP into that action if you so choose, boosting the outcome of your action's roll by +2 per AP spent.

>>4634268
Spending FP increases the chance for a chosen action to succeed considerably by adding +1d6 to that action's roll.
You can spend multiple FP to further boost an action, but be advised that FP does not passively replenish itself. Only a good night's sleep or certain kinds of simulants remedy mental strain.

Additionally, be aware that reducing FP to 0 is highly inadvisable, as it provides you with resistance against Conditions which pertain to/attack Intellect or its Attributes.
The same basic principle applies to HP, AP and MP.
> Dead sprint for too long and you'll grow exhausted, making it harder to slip out of sticky situations and stay on top of everything.
> Push yourself to the limits of your productivity and you will grow stressed, which will adversely effect your judgement and social competence.
> Allowing your body to become damaged will make it harder to endure future abuse.
>>
>>4634037

>1AP: Move 1N
>2AP: Assist Agent Jotunsson with the gate [using Erudition if possible, but Hartlocke will get his hands dirty if needed]
>3AP: Think of a good way to keep everyone warm out here with what's on hand.

#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 1
>>
>>4634037
"How do you do, fellow investigators?"

>Arrive

#Ordinary Clerk Sigrdrífa

[Physique] : 5
[Motorics] : 10
-Coordination(4)
-Reaction(2)
-Grace(2)
[Psyche] : 5
[Intellect] : 5

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
Rolled 6, 6, 1, 1, 4, 5, 6, 5, 3 = 37 (9d6)

>>4634037
>get on radio and try calling base security
>move towards gate
>attempt to help force open gate with fellow agents
>-if that's unsuccessful, use rest of move to try climbing the fence
>>
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>>4634065
[PROCESSING...]

You look towards the snow draped silhouette of the security checkpoint to the west. From your position, you are able to see a steel door set into the side of the building.

(Failure)
[Perception]: It's damned cold out here.

Bowing your head and huddling into yourself for warmth, you shuffle forward, walking directly into the perimeter fence.
> Gain +1 Pain

As you recover from your knock, you notice that the wind suddenly seems to have become appreciably milder.

(Failure)
[Reasoning]: Huh, that’s weird. Probably just coincidence.
>>
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>>4634054
[PROCESSING...]

(Success)
[Perception]: Cupping your hands around your face, you strain your eyes peering through the static haze of snow streaming past. It’s a post, about 1m high, made of wood - or maybe plastic, and capped with a small red light. Whatever it is it's definitely not an open flame…
[Reasoning]: Obviously. What could possibly hold a steady burn in these conditions?

(Success)
[Reasoning]: It’s probably some kind of electric or chem light. Actually, it's pretty evident that you are looking at guidance posts, they’re designed to help people avoid getting lost when travelling through low visibility conditions.
[Electrochemistry]: Low visibility conditions? Like moshpits?
[Imagination]: Like half-forgotten nightmares of licorice and daffodils?
[Reasoning]: No. Like snowstorms.

Trudging through snowdrifts you approach the security checkpoint, coming to a rest in the nook between the weathered concrete of the checkpoint and the steel bars of the gate.
The flensing, ice-speckled gales abruptly abates.

(Success)
[Reasoning]: No, the storm is still raging, sweeping down over the tundra from the west. There’s just a concrete box between you and the wind now.
[Imagination]: Look up. Uranus is horribly bruised. His moans and cries are carried by the wind. I wonder what could batter something so proud and vast?

[Reaction]: Now isn’t really the best time to be day dreaming.
You snap yourself out of your reverie, and monitor your surroundings - a dull portrait of whites and greys.

Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. You have a sneaking suspicion that it's going to be one of *those* days.
> Gain +1 tension
>>
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>>4635132
[PROCESSING...]

Pulling out your shortwave radio, your tune into the station’s hailing frequency.

(Success)
[Erudition]: N-FM // 278.230 Mhz.

Immediately your eardrums are assaulted by a thundering torrent of whitenoise.

(Failure)
[Composure]: The sound’s sudden intrusion causes you to flinch back.

Modulating your radio to the staff’s personal radio frequencies elicits the same deafening feedback.
[Imagination]: A horrid amalgamation of a tortured whalesong, a waterfall, and steel girders being twisted into a pretzel.
[Perception]: Hang on. There’s something else, buried behind the uproar.

(Failure)
[Imagination]: Just the vagrant wind, mourning, unappreciated.

(Failure)
[Perception]: It’s gone now. Maybe it was just a false positive from him.
[Imagination]: Him? The Man with two Right Hands? The King in Red? Takeishi Bambineno?
[Rhetoric]: No. He’s referring to you.

You sidle up to your peers, who presently appear to be wrestling with a section of the perimeter fence. You decide to lend your strength to the effort
Together, the three of you begin tugging at the edges of the warped sheetmetal panel. With a fierce heave, the flimsy mental is torn loose with a series of screeching snaps. Behind the metal is a lattice of rebar rods embedded into the two concrete posts which flank this section of fencing. Unfortunately, there are no gaps in the framework large enough for you to squeeze through. Behind the grid of metal bars is yet another sheet of metal, undoubtedly secured in a similar manner to the one you just tore free.

[Grace]: Oh yeah, we can scale this. At least it's mostly dry, a definite improvement over the frost-slick exterior.
[Imagination] How marvelous. A lockjawed workman grimaces down upon us. A playground of rust and excitement stretches out before us. Let's play on the monkeybars first!

(Success)
[Grace]: You barely even lay hands on the bars, as though it were as natural as breathing, you ascend the wall in a blur of motion and then leap off, a snow bank cushioning your landing on the other side.

[Fitness]: Ah, that familiar rush. We still got it.
[Electrochemistry]: Adrenaline. Not the most fun way to get your thrills, but it works in a pinch.

Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. You have a sneaking suspicion that it's going to be one of *those* days.
> Gain +1 tension

Roaring defiantly, a rogue gale flings smatterings of snow and ice against your frame.

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4634058
[PROCESSING...]

With a resolute swagger that is only slightly undermined by the snow and slush underfoot, you approach the perimeter fence - an unsightly construct, seemingly composed of rust-flecked sheet metal hastily bolted to concrete pillars. In places, the sheet metal rattles in the wind.

(Success)
[Strength]: You lunge into the perimeter fence, driving your full weight into it. With a groaning whine, the sheet metal begins to buckle inwards, but your progress is short-lived as you collide with something much more substantial, something that won’t budge. You step back to see an indentation of your body pressed into the fence, your efforts seem to have especially stressed the metal surrounding the bolts pinning the sheet metal to the concrete posts.
You notice Guðmundur and Hartlocke’s approach, they each consider your handiwork before stepping forward to assist your efforts. Together, the three of you begin tugging at the edges of the warped sheetmetal panel. With a fierce heave, the flimsy mental is torn loose with a series of screeching snaps. Behind the metal is a lattice of rebar rods embedded into the two concrete posts which flank this section of fencing. Unfortunately, there are no gaps in the framework large enough for you to squeeze through. Behind the grid of metal bars is yet another sheet of metal, undoubtedly secured in a similar manner to the one you just…

[Strength]: Absolutely. Fucking. OBLITERATED.
[Rhetoric]: Uh right, though if anybody asks, why don’t we go with ‘uninstalled’.
[Duplicity]: Better yet, just feign ignorance.

You glance down at your hands, white knuckled and coated in freezing moisture.

(Success)
[Endurance]: You wipe down your hands on your pants and shrug a kink from your shoulder. A little bit of water never killed anyone.
>>
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>>4634199
[PROCESSING...]

Withdrawing your shortwave radio, you begin broadcasting on all local frequencies, but before you can relay your message a shrill spasm of white noise gushes out of your radio.

(Failure)
[Composure]: The shock almost causes you to drop your radio.

Modulating your radio to the staff’s personal radio frequencies elicits the same deafening feedback. You decide to transmit your message in spite of the bizarre interference. Maybe it’ll get through to someone.
[Duplicity]: A dubious hope at best. Let’s not waste time lying to ourselves.

[Perception]: Hang on. There’s something else, buried behind the uproar.

(Failure)
[Imagination]: Empty. Just the chilling airs and dancing snowflakes.

(Failure)
[Perception]: There’s nothing, just the sounds of the tundra.

Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4634091
>>4634096
[PROCESSING...]

The winds pick up as you march towards the security checkpoint, forcing you to shield your eyes with your hands. However, your senses momentarily are sent reeling as you slam into the corner of the structure.
> Gain +1 Pain

Shaking off the impact you notice a window upon the southern face of the building, upon which you begin delivering a round of forceful knocking and commands to open the gate peppered with some choice expletives.
However, the checkpoint stands silent. From what you are able to see, the structure’s internals are dark and still. Frowning you gaze into the checkpoint, partially illuminated by the blistering whiteness outside, searching for some means to open the gate. You can make out a desk, with several monitors set up on it. There also looks to be a standing electric lamp on the far edge of the desk, it isn't turned on.

(Success)
[Reasoning]: A surveillance hub? Interesting. There might be some information on it pertinent to our investigation. Something to keep in mind.

Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. You have a sneaking suspicion that it's going to be one of *those* days.
> Gain +1 tension

The storm wails on, sweeping and thrashing across the tundra.


(Success)
[Endurance]: You pop your collar and tuck your hands into your pockets. You’ll be okay for a little longer.
>>
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>>4634318
[PROCESSING...]

You trundle towards one of your associates, intending to help him with opening the compound’s main gate, but it quickly becomes evident that what he’s trying to open isn’t the gate, but a section of the fence - a fence made of sheet metal and concrete.

[Fitness]: You have to admire his gusto though. Not every day you see a man bold enough try to walk through a wall.

Jotunsson pushes harder causing the sheet metal to sag inwards, shrieking in distress.

[Reasoning]: Wait, he isn’t… actually making progress is he?
[Strength]: What a lad!
[Reasoning]: That’s proposterous!
[Endurance]: But it still happened.
[Perception]: Past tense. Look.

Baring his teeth in annoyance, Jotunsson stumbles back, evidently defeated by the wall, though not without leaving his mark. The outer layer of the fence segment is mangled, the shape of a man beaten into the metal.

(Success)
[Perception]: While the bolts which pin the sheet in place seem to have deteriorated significantly, they are still firmly driven into the concrete fenceposts. However, Jotunsson’s entry attempt has severely strained the sheet metal around those connection points. It would take a lot of effort, but it would be possible to pry the entire sheetmetal panel off the wall with proper leverage.
[Reasoning]: This is so stupid...

You mention your idea to your peers and set about working on the panelling.
Together, the three of you begin tugging at the edges of the warped sheetmetal panel. With a fierce heave, the flimsy mental is torn loose with a series of screeching snaps. Behind the metal is a lattice of rebar rods embedded into the two concrete posts which flank this section of fencing. Unfortunately, there are no gaps in the framework large enough for you to squeeze through. Behind the grid of metal bars is yet another sheet of metal, undoubtedly secured in a similar manner to the one you just removed.

(Cont.)
>>
>>4635969
[PROCESSING...]

Stepping back, you rub your hands together. The panel you just removed was quite cold, and your fingers were stiffened by the experience. You take a moment to assess your current situation, this weather really is quite inconvenient - it is both hazardous to the Investigation team’s general health and is going to make exploring the facility’s exterior incredibly difficult. The best course of action would be to quickly find shelter in the main facility and investigate the grounds after the storm has passed.

(Failure)
[Reasoning]: Makes sense to me. Let’s get going.

Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. You have a sneaking suspicion that it's going to be one of *those* days.
> Gain +1 Tension

Freezing gusts tug at your clothing and spray you down with mists of ice crystals.

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4635084
Dragging themselves out of the heated company vehicle, another member of the investigation team steps out into the freezing alabaster whirlwind.

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
Rolled 4, 3, 3 = 10 (3d6)

>>4635977
Gah! That's not a gate. I blame the blizzard.

>1ap Move 2SW 2 NW
>4ap Open the real gate.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 1
>>
Rolled 1, 4, 6, 5, 3, 4, 1, 2, 4 = 30 (9d6)

>>4635952
>>4635977
>1ap: Jotunsson seems to be trying to open the gate. Over or Through, I move forward. Move 2N {Grace2 or MP}
>2ap: From the first marker, the second should be visible. Where is it? {Perception 2, Reasoning 1}
>1ap: Here is the door to the security hub. Does it open? Do we have master-keys?
>- I think it's going to be one of *those* days.
>2ap: My instincts have a message, I'll listen to them. {Shivers 2}


#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
[Conditions]
{Chill 1} {Tension 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
Rolled 2, 6, 3, 2, 2, 4, 5, 4, 2, 5, 6, 1 = 42 (12d6)

>>4635977
Is using your movement free, or does it cost ap per hex moved?

"Guys...I got a bad feeling about this one, let's keep on our toes this time around shall we? I don't want a repeat of the Oslo incident"
>attempt to enter building to my right, using any necessary move
>ask myself what protocols demand total
Abandonment of perimeter stations
>ask my lizardbrain what it thinks about the rising tensions
>rub my prodigious girth in an attempt to warm up
Agent Guðmundur
[Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 2
Tension 1
Inventory:
(Handgun // Capacity: 8 rounds)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4636093
It only costs 1 AP to make a Movement Action.
A Movement Action allows you to travel across up to (MP) spaces.
In your particular case, one Movement Action would allow you to cover 6 spaces worth of distance.
>>
>>4636100
That's what i figured, i banked 2 actions for it, thank you. In need of a precise move, would the 1-6 hex compass style movement suffice?
>>
>>4636102
> In need of a precise move, would the 1-6 hex compass style movement suffice?
Of course. That won't be a problem at all.
Consider 1 to be North and 6 to be North-west.
I'll also include a visual representation of the compass when the next turn goes live.
>>
Rolled 2, 5, 4 = 11 (3d6)

So damned cold. Right, you lot. /Stick close to walls/ when you can. The wind will be slower there.

07 Hartlocke's discovered a ladder inside the walls. Well, it's rebar lattice, but it's fine. We've got an easy in. Only reason to get the gate open now is to bring our vehicle in with us. Speaking of, anyone want to grab a tire iron or crowbar from the boot? This job's looking more break-and-enter by the minute.

Scouting this guard building now.

>>4635977
>Move 65
>2AP Perception 1: While moving, scan inside the post for threats or intel
>2AP Reaction 1: Ready to duck beneath the window

[Physique] : 5
[Motorics] : 6
Composure 2
[Psyche] : 6
Authority 2
[Intellect] : 8
Rhetoric 3 | Duplicity 2
{Conditions} Chill 1, Pain 1, Tension 1

(Handgun // Capacity: 8/8 +2
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
With this undoubtedly going to be a long day, it's best to take things a little bit slower and easier. That said, it's also time to get over the fence and inside the facility, because it is incredibly cold outside.

"Come on everyone, let's get inside! We can figure things out later out here, it's too cold!"

>1AP- Climb the metal rebar and get over the fence
>2AP- Move West 1 hex and then continue 9 hexes North, avoiding hazards and walking quickly towards the red neon light
>1AP- Observe the radio tower as I move past it, checking particularly for things that would make it nonfunctional

#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 2, Tension 1
>>
Rolled 3, 3, 6, 2, 6, 5 = 25 (6d6)

>>4635977
Warmth? ? Juicy classified documents? Dangerous science experiments run amok? Surely something awaits inside this building.

>1AP Move NW,N
>2AP Scale this obstructing fence to the North
>1AP Move NW*2
>1AP Try to gain entry via a door to the West. Or is it a wall? (+5FP)

#Ordinary Clerk Sigrdrífa

[Physique] : 5[HP]
[Motorics] : 10[MP]
-Coordination(4)
-Reaction(2)
-Grace(2)
[Psyche] : 5[AP]
[Intellect] : 5[FP]

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4635977
#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
+1 Chill

>3AP Attempt to climb over the wall
>1AP Move to follow Gunmundr
>1AP Keep my eyes peeled for any movement

>>4636093
"If you have a bad feeling about it how about not going off on your own?"
>>
>>4636955
"It'll be fine, tom, well, for now."
>>
Rolled 1, 6, 1 = 8 (3d6)

>>4635977

[Physique] : 4/5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 1}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

"Ugh, I hate this weather."

1AP: Move 3, 2
3AP: Climb over wall to North
>>
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>>4637502
I-01

Striding up to the perimeter fence, you allow yourself a few moments to find a good spot to climb up before spring into action.

(Success)
[Grace]: Pushing yourself off the ground, you quickly progress up the spiderweb of rebar with relative ease, reaching the top in a little under two minutes. Not wanting to be taking the full brunt of the storm for any longer than is necessary, you leap off your perch, breaking your landing with a roll.

(Success)
[Endurance]: You tuck your face in and shake off the cold. You can keep going.
>>
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>>4636019
I-02

(Failure)
[Grace]: After a deceptively treacherous ascent, you’ve almost managed to crest the top of the gate, but at the last moment you lose traction and slip causing you to come crashing back to the ground.

(Success)
[Reasoning]: Looks like your grip caused residual traces of ice encrusting the gate to melt, slickening the sections of the fence which you were using for handholds.
[Endurance]: Also, you’ve bruised one of your kidneys.
> Gain +1 <Pain>

(Success)
[Perception]: Straining your vision, through the snowfall you pickout the telltale glow of two other guidance posts, a short distance from the first.
[Reasoning]: The path splits.

You’d very much prefer to be inside the security checkpoint, but unfortunately you cannot reach the door through the gate. However, you can see that the door is closed at the moment. There is no obvious indicator as to whether it is locked.

(Success)
[Perception]: Snow has built up under the door. Not enough to block it entirely, but enough to obstruct it. Judging from how the hinges are positioned the door opens outwards, against the snow.
[Reasoning]: The snow is untouched, virginal. This isn’t just a case of someone shirking their snow clearing duties, nobody has crossed this building’s threshold within the past 24 hours.

You clear your mind, inviting your ingrained intuition to guide you.

(Success)
[Imagination]: A glass-skinned hag runs her nails over your cherished organs. She has no face, but her breath curls around you in mighty bellows causing your every fibre to seethe.

(Success)
[Shivers]: Get out of the cold.

(Failure)
[Shivers]: Seek shelter.

(Success)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
>>
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>>4636093
I-03

As you approach the checkpoint you get a better look at the steel door built into its eastern face. The door is closed, and outwardly unremarkable.

(Failure)
[Perception]: Yeah, not really much to say about this. Just a door in a concrete wall.

You take hold of the doorknob, it turns easily, and you pull the door open.

(Success)
[Strength]: There is some resistance, ice has built up in the hinges and a blanket of snow is piled in front of the door. Wretch open the door with a burst of strength, clearing the hinges and sending snow flying in a single motion.

[Perception]: Your senses are assaulted by the scent of coffee.

As you walk inside, thankful to be out of the storm for the moment, you notice a pair of eyes staring at you from the windowsill. Grindalokkur’s eyes. He’s crouching behind the southern wall of the security checkpoint, looking in through the window. He’s staring at you, just staring. Drilling into your soul with a vaguely weary, conspiratorial edge to his gaze.
[Volition]: What the fuck is he doing?
[Authority]: You absolutely can’t look away. It would be an admission of weakness.

(Failure)
[Composure]: Look away.

You get back to work surveying the room. There is a thermos lying on the ground. A potted plant in the SE corner, it looks fairly healthy but might need some fresh water. Against the north wall there are a couple lockers, only one of which appear to be locked. In the NW corner, sits a water cooler, it is currently half-full. Against the southern wall, beneath Grindalokkur’s leering face, is a workstation upon which rests three monitors, a keyboard, a standing lamp, and something small wrapped in grease paper. There’s also a chair sitting at the desk, made of hard plastic and aluminium.

(Success)
[Perception]: There’s a drawer built into that desk. On the right-side.

(Failure)
[Perception]: Hm. That looks to be about everything.

As you digest all of the information you just absorbed, you begin musing about the current situation. This station is oddly empty, even for being a remote outpost in a snowstorm. Could it be that the facility was abandoned for some reason?

(Success)
[Erudition]: Article 12-3.3: Total evacuation of active facilities is permissible in extreme fringe circumstances wherein the risk to site personnel is overwhelming and irresolvable. Examples provided include: Delta-class contaminant leaks, catastrophic reactor breakdowns, or national-scale natural disasters.

(Failure)
[Reasoning]: Huh, perhaps they all just left then?
[Rhetoric]: I want to point out that we’re only talking about company policy. It’s well within the realm of possibility for people to disregard and loosely interpret the rules it outlines. Supposing that the facility was abandoned, there’s no guarantee that the situation was quite that dramatic or dire.

(Cont.)
>>
>>4637549

As you ponder the mystery of Site-EU28, a knot of tension shifts in the back of your mind.

(Success)
[Shivers]: Across the chill-blistered tundra, over the horizon, hunches a remote farmstead. A grimey, dog-faced woman tosses handfuls of feed over a chickenwire fence to a clucking reception. The gloom beneath a henhouse shifts, then erupts as a shabby rodent streaks through the modest enclosure, scooping up a piece of feed as feathers rustle and chirps turn to squarks. The rat has survived this frantic dance hundreds of times before. Weave between taloned feet. Strafe away from a snapping beak. Squeeze beneath the chickenwire. Avoid the clumsy thrusts of the broom. Sprint to the drainage pipes. And, safe. The rat once again escapes with its prize, harried and worn, but without earning so much as a scratch.
Moments later, a major artery in the rodent’s small brain ruptures, and the creature drops dead.

It’s not much warmer in this checkpoint than outside, but at least you’re out of the wind and wet. You pat your outer layers down, removing layers of semi-frozen water. The friction causes small blossoms of warmth to unfurl, radiating over your skin.
> Lose 1 <Chill>.
>>
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>>4635992

I-04

You attempt to open gate from the outside

(Failure)
[Strength]: You tug, push and pull on the gate in an effort to open it, but it doesn’t budge.

(Success)
[Perception]: On closer inspection you notice that the gate is set on rails, presumably there is a recessed space inside the fence for it to slide into when opened.

(Success)
[Perception] Additionally, it appears that the gate is sealed by two separate locking mechanisms - one anchoring the gate to the security guardhouse, and a second along the aforementioned railing.

(Success)
[Perception]: There’s a considerable amount of ice build-up around the ground-side locking mechanisms.
[Reasoning]: The snow around the gate hasn’t been cleared in some time. You’d expect that this kind of maintenance would be performed on a daily basis.

(Failure)
[Reasoning]: There is no physical interface on either of these locking mechanisms. How on earth are they supposed to be opened?

(Success)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
>>
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>>4636955
I-05

You decide to follow Guðmundu’s lead, and climb over the damaged section of fencing.
[Authority]: He seems to have a good idea of what he’s doing.
[Reasoning]: There’s no shame in following in the footsteps of others. It's safer than the alternative.
[Authority]: There is plenty of shame. That can wait though.


(Success)
[Grace]: Firmly grabbing hold of the rebar frame, you begin to heft your weight up the vandalized fence segment, more and more flecks of rusted metal stick to your clothes and bite into your hands as your journey proceeds. Soon enough, however, you are up and over, with only a few minor scratches for the trouble.
[Endurance]: Don’t sweat it. I’ll have this patched up in no time.

Dusting some smears of slush off of your pants, you trudge over in the direction of the security checkpoint, where you can see Guðmundur fussing with a door. By the time you get over to him, he’s gotten the door open and has already stepped inside.

You glance around, assessing your surroundings. You get a front seat view of one of your fellow investigators taking a rather rough fall off of the gate. Several others are milling around in the snow around him. To the northwest, you notice the outline of hartlocke disappear into the shifting haze of the snowstorm. He seemed to be following the guidance posts northwards.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Success)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
>>
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>>4636146
I-06

Pushing against the westward wind, you manage to find a better vantage to look into the security checkpoint. You crouch lest you leave your vitals exposed to hostile agents and peek inside. The room remains dim, but you are now able to make out silhouettes of furniture: Some lockers against the back wall, a water cooler pressed against the back corner, and the broadleaf foliage of some sort of plant near the desk.
Suddenly, a door on the Eastern face of the checkpoint is thrust open, sending a deluge of incandescently pale light pouring into the room. Through the doorway a man steps in from the snow. It’s Guðmundur. He draws to a stop as he notices the top of your head poking out over the windowsill, he holds his gaze on you for a few moments.

(Success)
[Composure]: You match his gaze. You do not blink. You do not twitch.

Eventually Guðmundur seems to grow tired of your staring contest and concedes, returning to his investigation.

(Failure)
[Perception]: The walls are barren of any interesting details or ornaments. There’s something sitting next to the keyboard, but you can’t really make out what it is.

(Success)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
File: T03P07.png (1.01 MB, 1131x1671)
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>>4636180
You contemplate the rungs of rust-coated rebar in front of you for a moment, then step forward.

(Success)
[Grace]: After tentatively testing if the bars are sturdy enough to carry your weight, you begin your ascent. By the time you reach the top, your palms are lightly scraped and strained in orange-brown hues. You drop down into snow of the facility grounds with a heavy thud.
[Volition]: I dearly hope you’ve had a Tetanus shot recently.
[Erudition]: Tetanus is a serious bacterial infection that affects the nervous system and causes muscles throughout the body to tighten. Tetanus infection can be life-threatening without treatment.
[Reasoning]: They raise a sound point.
[Endurance]: Pfft. Who needs shots when you have me? I’ve never faced anything that I couldn’t overcome.
[Electrochemistry]: Fuck yeah! Let me at ‘em!
[Rhetoric]: Have either of you ever had to deal with Tetanus?

You begin trudging roughly northwards, using the fluttering luminescence of the guidance posts to keep track of yourself spatially. To your east a tangle of metal beams reach upwards, disappearing into spasming whites and greys of the blizzard.

(Success)
[Perception]: You aren’t exactly sure how tall the radio tower is. The snow-storm severely restricts visibility, but you’d estimate something in the ballpark of 12 to 15 meters. You catch glimpses of a concrete foundation beneath the patchier spots of snowcover at the tower’s base. Far above, you can see a slowly flashing beacon, presumably marking the pinnacle of the radio antenna.

(Failure)
[Shivers]: Snow crunches underfoot. The tip of your nose tingles, tiny icicles are forming around your nostrils. Find shelter.

[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(Success)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.


(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4636504

I-08

You approach the gate, a large rail-bound construct, composed of an arrangement of thick steel bands linked together horizontally by three similar bands, positioned one meter apart from each other.

(Failure)
[Grace]: With a running start you attempt to quickly climb up over the facility’s gate. While your momentum got you pretty high up, you quickly slipped back down.

(Success)
[Reaction]: You deftly backstep as a thin sheet of accumulated frost, loosened by your climbing attempt, falls off the fence striking the ground where you were standing just moments prior and shattering.

With a huff, you approach the gate segment again, looking for a better angle to come at it from.

(Failure)
[Grace]: Yeah, no dice. There are just no good places to get a handhold. This is basically a 3.5 meter climb straight up over a sleet-slick surfaces with a texture that really isn’t conducive to free climbing.

With a twinge of irritation in your brow, you glance around, searching for an alternate route into the checkpoint. You squint as another gale whips up a cloud of snow nearby.


(Success)
[Perception]: By your reckoning there are two ways into the security checkpoint, and by extension the facility grounds proper. The first, and far simpler, option would be to climb over the section of fence which has been partially dismantled by your fellow agents. It is located several meters east of your current position and would prove far easier to scale. The second option involves either jimmying open, or smashing, the window located on the southern face of the guard checkpoint.
>>
File: T03Overview.png (2.63 MB, 1800x3200)
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>>4637559
Ah sorry. Must have forgotten to crop properly.

[PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
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>>4637560
On a final note.
I'll be taking the next two days off.
Updates will resume on Monday.
>>
>>4637549
>grindal just staring through the window like a creep
>"What the fuck is he doing?"
I had a hearty laugh
>>
Rolled 4, 6, 3 = 13 (3d6)

>>4637560
You win this round, gate. But know that you have made a powerful enemy today.

>1ap Move 2SE 2NE
>3 ap Climb the fence
>1 ap Move 6NW
>1 ap Carefully move 6N

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 1
>>
Rolled 5, 1, 5, 2, 2, 1, 4, 4, 2, 4, 6, 4, 5, 1, 3 = 49 (15d6)

>>4637549
"Hold on a sec, grindal, let me try to let you guys in so you dont need to bust your ass on a slick fence...and quit lurking like that, willya?"
>move to the computer
>find gate controls and open them
>flick through computer for alert notifications, last date of messages sent/recieved.
>send message to the company detailing our arrival and the abandonment of the perimiter, request more info on the specifics of this site
>inspect desk drawer
>attempt to beat the lock off the locked locker with the dropped thermos
>>
>>4637554
The gate's rails are iced up, eh? I should have guessed.

>>4637154
>>4636504
>>4635992
>>4636019
Hey Gummi and you lot, you reckon we should bother trying to get our vehicle through the gate? If so, lock on the right side of the gate needs unfreezing. Bet we've got a bottle of antifreeze in the vehicle, plus a tool or two that's good for bash and pry.
>>
>>4637647
Anifreeze doesn't unfreeze, it just doesn't freeze.
>>
>>4637647
Gummi eh? I like that.
Lets see if the gate has enough ass to move under its own force through the ice first, shall we?
>>
>>4637654
De-icers and antifreeze contain the same active ingredients that lower freezing temperature; ethylene or propylene glycol.
>>
All right, quick supply run. Folks in the area, feel free to take anything from me that I haven't used yet.

>>4637664
Hell, I won't sit on my hands when I know I want to take a pry-bar with me anyway. Nowhere warm to sit.

//Gummi and Mundi are pet forms of your name in Icelandic.

>>4637560
>>4637562
Have a good rest. You're basically writing a quest post for each player every turn.

>2AP Move 3232 323
>Take from car if available: antifreeze bottle, tire iron, crowbar.
>Move 61
>Clear snow from around the frozen mechanism

[Physique] : 5
[Motorics] : 6
Composure 2
[Psyche] : 6
Authority 2
[Intellect] : 8
Rhetoric 3 | Duplicity 2
{Conditions} Chill 2, Pain 1, Tension 1

(Handgun // Capacity: 8/8 +2
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
Rolled 4, 4, 1, 5, 6, 4 = 24 (6d6)

>>4637548
>>4637560
>5ap: Keep pace with Jotunsson (>>4637603
), using his considerable [Physique] as a wind-break.
>-{2ap&Grace2 on climb}
>1ap: {Authority 1} Encourage the buddy-system
"Partner up, Investigators. This storm is bad, and the site is dark. No reason to wander off alone and vanish forever."

>>4637647
"I'd help, but the big guy is in a hurry, and someone has to make sure he doesn't break down an important wall."

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
[Conditions]
{Chill 1} {Tension 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4637719
[Conditions]
{Chill 1} {Tension 1} {Pain 1}
>>
Rolled 1, 5, 6, 3, 6, 1 = 22 (6d6)

>>4636504
Well, that leaves you, then. Pour this here bottle on the mechanism. Should be antifreeze, unless someone's gotten real clever about hiding his hot chocolate from me.

>>4637690
>Got an extra AP, so make that 2AP clearing snow
>>
>>4637560
Hartlocke moves along to what looks like a door to the west and opens it; if it's not a door, he'll peer in.

2AP- Move westwards to the door and open it; or look in, if that's a window.
2AP- Stay vigilant for threats.

#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 3, Tension 1
>>
>>4637560
#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
+1 Chill
+1 Tension

>2AP Follow Hartlocke into the radio tower
>2AP Steady my nerves, take a breath
>1AP Ready my pistol for the door
>>
>>4637560

#Abishai

[Physique] : 4/5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 1}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

>2AP: Move 8 Spaces North-West

"I'm joining you, Hartlocke. After you."
>>
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>>4642246
(Your HP is still 5/5. The <Pain> does not reduce HP. However, if it is allowed to accumulate it can develop into something which may do so. I assure you, It will be very obvious when you start losing HP.)

(Failure)
[Shivers]: Dead trees claw at the sky. Blackened clouds roil over the mountains far to the west. The storm is picking up. A tremor passes down your leg.

[Imagination]: Lightning touched and holy. The blackened rim of a glass bowl filled with dry ice.

You hurry after Hartlocke, using his footsteps to keep true to the path he’s tread. Eventually you reach a concrete wall, at least four meters in height, although you’re having difficulty eyeballing the distance due to the storm’s ferocity. Your associates appear to be congregating around a door on the front of the building.

(Success)
[Endurance]: About time. Hopefully it's a little warmer inside.

(Failure)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4637719

Turning away from the main gate, you trundle through the snow towards the damaged fence section, a grid of feculent browns and oranges. A mangled sheet of metal lies nearby, gradually being buried beneath a carpet of snow.
[Grace]: How convenient. This makes things very simple.
[Reasoning]: This is something of a design oversight, no?
[Abstraction]: Not exactly. This wasn’t easy to expose, and the construction used to be much more sturdy.
[Imagination]: Before the rains seeped in, and drew a bloody toll from the metal.

Wasting no time, you begin your ascent. Flakes of rust break away under your grip and grind into your palms, and the degraded ridges of the rebar digs into your fingers. After several unpleasant minutes, you crawl over the fence and drop down to the other side. Pinpricks of blood seep through your palms, settling into tiny beads.
[Endurance]: That stings a little.
[Volition]: You may want to wash your hands later, preferably with soap.

Plodding along as quickly as the snowdrifts will allow, you do your best to keep pace with Jotunsson. Being mindful to keep his body between you and the oncoming flurries. While Jotunsson does take the brunt of the snow carried by the wind, the chilling air currents curve around his frame and cut into you, stripping away your bodyheat bit by bit.

Switching your radio onto an open channel, you communicate your impression of the situation and insist on staying in pairs. The last thing you all need is to spend time hunting each other down in the middle of a blizzard. Through an aggressive amount of static, you hear a chorus of agreements, affirmative grunts and rodgers from Gudmunder, Jotunsson, Tom, and Grindalokkur. Conversely, Hartlocke responds with a disapproving scoff then cuts comms.
(Failure)
[Reasoning]: Huh, picking up a lot of static. Radio must be defective or something.
> Gain +3 Confidence
(Confidence can be gained from certain checks, or from remarkable results. When you would fail a [Intellect] or [Psyche] check, Confidence will be automatically burnt providing +3 per, until either you run out of Confidence or you pass the check.)

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Failure)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue
>>
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>>4637638
You stroll over to the workstation and slide into the, phenomenally uncomfortable, chair set up in front of the computer. You halfheartedly jab at the keyboard several times, eliciting no notable response.

After some exploratory probing, you discover a recessed nook in the underside of the workstation. Within there are three buttons, two yellow triangles and a red square.
[Reasoning]: Try pressing the triangle that is pointing away from you first.
With a mechanical click, the button is pressed. You can hear a grinding hum from outside as the gate moves, the sound is occasionally accompanied by a sudden crack as a shard of ice is ground up by the mechanisms. The gate opens fully with no complications.

You activate the computational console in front of you, there is a satisfied hum and the chitter of electrical components stirring. Several lines of orange text flash urgently at the top-left corner of the screen as it flickers to life.
“[Main Power Conduit Unresponsive. Auxiliary Power Conduits 1 - 4 Unresponsive. Error code: 1554-07C-991. Please Contact System Administrator.]”
(Failure)
[Erudition]: You do not know the meaning of this error code.
“[System Defaulting to Emergency Reserve Power - 24 minutes remaining.]”
“[System Failed to Establish Remote Connection to Local Network. Unknown Error. Please Contact System Administrator.]”
> Several moments later, a dulcet green emanates from the central monitor replacing the bands of aggravated orange, a login screen loads in. It is demanding a password.

(Success)
[Perception]: Beneath the lingering aroma of coffee, there’s another more ingrained smell. Human gradification.
[Electrochemistry]: He’s talking about sex, baby. Somebody was getting busy on the job.
[Perception]: No. There is only one distinct scent, a single person.
[Electrochemistry] Oh. Oooh!
[Empathy]: It probably gets lonely out here. We shouldn’t judge too harshly.

The drawer’s contents are rather unremarkable, and extremely untidy. There’s a folder containing perimeter reports dating back two weeks. Stuffed at the very bottom is an extraordinarily dense handbook entitled, ‘EntraMax Electronic Admittance Modulator: A User’s Guide.’ There’s a scattered assortment of stationary; pens, staplers, scrap paper. There are also a disconcerting number of Take-away receipts, frankly the drawer is absolutely crammed with them.

(cont)
>>
>>4642325

(Success)
[Abstraction]: Something is off. There’s an incongruity between the depth of the drawer and its volume. It's slightly heavier than it should be.
[Shivers]: Delirious exhilaration, dilated pupils, sweaty palms. They cannot be allowed to see.
[Perception]: There’s a hole in the bottom of the drawer, large enough to fit your pinky finger. A false bottom.
[Coordination]: Open seseme.
The drawer’s bottom lifts away, exposing a scandalous treasure trove of erotic magazines, a collage of seductive gestures, lustful expressions, and carnal implications stares up at you.
[Perception]: Hm. One issue has seen much more frequent use than the others. Of that magazine, one article is… crustier than the others.
The article in question is a centerfold featuring a naked woman with a generous bust. She is draped in the hide of a grizzly bear and is contorted in a provocative, vaguely imposing pose. The Article is titled: “Isabella: Savage Princess of the Northern Wastes”

[Electrochemistry]: Psst. Hey, you should nab one of those magazines. Uh, for evidence... you know. Look, just do this for me. It’ll be totes be worth it.

(cont)
>>
>>4642327
You lean down to pick up the thermos, you feel no heat radiating from the container’s hull.
>Gain thermos
The stains beneath the thermos are completely dry. You notice that there is some liquid sloshing around inside the thermos.
[Perception]: This is the source of the coffee scent. Judging from the intensity, it was black, and quite strong.
[Electrochemistry]: Ah, caffeine! Sweet black nectar. The lifeblood of Do-ers, Move-ers, and College students.
[Volition]: Don’t drink that. It’s been lying here leaking on the floor for who knows how long and there’s probably even backwash in it.
[Electrochemistry]: Ignore the killjoy, drink now - consequences later.

(Failure)
[Strength]:
Focusing your attention on the locked locker, you heft the thermos in your hand. In a burst of motion you swing the thermos down against the lock with a metallic crash, then you thrash it again, and then again. Finally the thermos gives into the abuse and ruptures, its cold, caffeinated ichor spilling out from its innards. Unfortunately, its sacrifice was in vain, while the locker latch has been mangled considerably, the lock itself remains defiantly intact.
> Lose Thermos.
> Gain Destroyed Thermos

Radium’s voice crackles through your shortwave radio, drawing your attention.
[Perception]: You can barely make him out, through the interference.
(Success)
[Reasoning]: The noise-to-signal ratio is all wrong. A simple snow-storm shouldn’t cause this much interference over such a short distance.
From what you can make out, Radium is advising that the investigation team should remain in teams of two or more.
(Failure)
[Volition]: That’s a rather sensible point, considering the circumstances.
[Authority]: Sure, whatever.
> If you are not within 5 spaces of another player, take -2 to all actions, else take +1 to all actions.
This effect can be removed by making a successful suggestion or authority check in opposition, otherwise the effects will persist indefinitely.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension
>>
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>>4638095
Keeping track of Hartlocke’s silhouette through the sweeping snowfall, you follow your fellow agent northwards to a steel door set into a concrete frame.
(Success)
[Perception]: Barely visible against the frost blasted concrete, you can make out words stenciled onto the nearby wall in a large block font.
“RESEARCH OUTPOST 28”

Electricity tingles at your fingertips. Something casts a shadow on your train of thought, floating high above. A Dream? A Memory?
[Imagination]: Something more. Something secret.
(Success)
[Shivers]: Chubby fingers dig through the snow to the tune of wheezing desperation and the whining of metal hinges. A mass of lard and sweat presses a rattling satchel against the petrified soil, and fills the hole. The ill maintained junction box blows another fuse, exhaling twirling streams of pungent smoke into the starless night.


Turning away from the oncoming storm, you take a deep breath, sharpening your awareness. The world bleeds away and your mind grows still, a lake beneath the new moon. A mirror locked in a dark room.
> Gain +1 Poise
(Poise can be gained from certain checks, or from remarkable results. When you would fail a [Physique] or [Motorics] check, Poise will be automatically burnt providing +3 per, until either you run out of Poise or you pass the check.)

You exhale and unholster your sidearm. With practiced movements, you check that your weapon is loaded, turn off the safety and take position beside the door.

(Failure)
Through your radio, you hear Radium’s voice chime up, partially drowned out by static but still comprehensible. He wants the investigation team to avoid splitting up too much to avoid people getting lost, or injured in the event that there is something dangerous on site.
[Volition]: Well, that’s just common sense. Let’s listen to this guy.
[Authority]: Fine, may as well.
>If not within 5 spaces of another player, take -2 to all actions, else take +1 to all actions.
(This effect can be removed through a suggestion or authority check, otherwise it is permanent.)

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Success)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
>>
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>>4637690
Moving as swiftly as the weather will allow, you shamble back in the direction of the company vehicle, a large van or maybe a small bus.
(Failure)
[Erudition]: No returns on this topic. The Company very well could have custom-built this vehicle for all you know.
Since dropping you off, the man behind the wheel seemingly has decided on a parking spot. The headlights pierce through the snow-flecked monochromatic gloom of the snowstorm.

The Stone-faced Driver lounges in the front seat, sipping from a steaming cup of soup, a silver thermos is wedged between the driver and passenger seat.
The man regards you impassively, lowers the driver-side window, and with a blunt intonation says:
“Done already?”
You shake your head, and explain that the gate is frozen over and you need something to de-frost it, you mean to elaborate further, but the Driver holds up his hand and cuts back in.
“Management does not issue us anything like that. Not anymore anyway, budget cuts, tightening the belt, etcetera.”
(Success)
[Duplicity]: He’s not lying, but he’s not being entirely forthright either.
[Rhetoric]: Look there. He said that ‘He isn’t given any’, not that he ‘Didn’t have any’. That’s an important distinction.
(Failure)
[Suggestion]: You coyly imply that if he were to help you, then you might put in a good word or two with management. Maybe even bag him a promotion.
The Driver stares you down for a moment before responding dryly.
“My job is simple and I’m content with it. I don’t involve myself with the gumshoe footwork *or* deal in favors, both for good reason. Invites trouble that is well above my paygrade.”
“You won’t find anything, but feel free to check the back. Oh, and don’t bother me again until you all are ready to leave.”
You hear a beeping sound, as the van’s rear doors are unlocked. You crack open the door and climb in with a sigh, appreciative of the warmth provided by the vehicle’s internal heater.
> Lose 1 <Chill>

[Erudition]: The vehicle’s rear compartment is a 1x1x2.5 meter, with benches built into the side walls. You just spent two and a half agonizing hours in here, crammed in with the rest of the investigative team, on the ride up here. You also know that this space is almost entirely barren, just benches, and the barrier dividing this space from the driver’s compartment.
(Success)
[Perception]: Hang on, there’s something stowed away beneath that bench. A metal bar, of fairly sturdy make and about the length of your arm. There’s some kind of greasy soot on end
[Reasoning]: This might be used to prop up the hood of the vehicle during repairs and maintenance. However, it could also function as a serviceable, if slightly unwieldy, prybar.
> Gain Unwieldy Prybar

(cont)
>>
>>4642332

You leave the blessed warmth of the Company Vehicle, hearing the doors locking behind you, and begin striding back in the direction of Site-Eu28.

Bereft of any chemical solution, you resort to using your hands to clear away as much snow from around the gate. Afterwards, you utilize your sorta-kinda-prybar to break up as much ice freezing up the locking mechanisms as possible. When you are satisfied with your work, you flash the thumbs up to Gudmundur, and the gate shudders to life. Grinding, crackling, and at one point you’re convinced, almost falling off the railing, the gate eventually manages to pull itself open before abruptly falling silent once more.

(Failure)
Radium transmits a message through your radio, though his voice is heavily distorted.
[Reasoning]: Your radio is perfectly fine. It’s picking up interference from something.
Evidently, he wants everyone to use a buddy system, so as to minimize the risk of getting stranded without assistance.
[Reasoning]: Given how the radios are behaving around here that isn’t a ridiculous suggestion.
[Volition]: Indeed, getting somebody to watch our back would be wise.
[Authority]: Pfft. We were already doing that.
> If not within 5 spaces of another player, take -2 to all actions, else take +1 to all actions.
(This effect can be removed through a suggestion or authority check, otherwise it is permanent.)

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Failure)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue
>>
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>>4638050

Marching in opposition to the blasting, snow sprinkled gale stampeding in from the western horizon, you drag yourself forward until you come to a steel door unceremoniously set into a wall of concrete and steel plates. With a click and a creak, you pull the door open a crack before meeting resistance. An two or three inches of snow have accumulated in front of the entryway.
(Failure)
[Strength]: You arch your spine and strain your muscles, but no matter how hard you pull, you can’t summon up the strength to force the door open.
[Coordination]: Maybe you could clear the snow away from the door by hand?
[Empathy]: Your companions want to get inside just as badly as you, they’ll almost certainly lend you their strength to see this through?
[Perception]: You peek in through the crack in the door, but your eyes are still adjusted to the overwhelming brightness of the blizzard. You *think* you can make out a wall several meters away.

A sudden chill passes over you.
(Success)
[Shivers]: Just behind your ears radiating up through to your temples, the cold sensation takes hold, a sharp kind of pressure which cuts into the edges of your thoughts. A cool breeze curls around your right ear, brushing past your eyelashes, drawn through the crack and deeper into the facility. Called by something.
[Imagination]: Or somewhere.

(Success)
[Authority]: Who exactly does this prick think he is? Deigning to issue orders to *us*. You should disregard his order out of spite, or better yet, put on a show of strength and bounce his head against that concrete wall.
[Strength]: I can totally make that happen. I am way ready for that.
> If not within 5 spaces of another player, take -2 to all actions, else take +1 to all actions.
(By default you are excluded from this effect. You may choose to opt-in at any time, at no cost. This effect can be removed through an opposed suggestion or authority check, otherwise it is permanent.)

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Failure)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue
>>
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>[PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4642338
>1ap Move 2SW
>4ap Kick the snow away from the door.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 1
>>
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>>4637603
(Huh, Somehow I skipped Jotunsson in processing. Let's fix that now.)

Turning your back upon your new arch-nemesis, you lumber across the well-trodden tract of snow leading towards the vandalized fence segment, the reds and grays of the exposed structural bearings starkly visible against the surrounding frost-paled metal of the fence.
[Imagination]: The body of a vast, jealous serpent. Its scales plucked away, exposing the supple sensitive meat beneath. Onwards to the belly of the beast.

(Success)
[Grace]: With a delicate touch and deft movements, you swiftly scale the rebar lattice. You allow yourself an instant of triumph as you lift yourself aloft the fence, wind howling in your ears, before leaping off into a snowbank below.

Slogging through the billowing snow and against the rasping winds, you push on northwest with only a trail of lonesome points of crimson light to guide your way.

Following the guidance posts branching off to the left, you inch onwards. After several meters engulfed by streaking clouds painted a bone-chilling white, your fingertips brush against a wall, metal and sturdy. The main facility?
(Success)
[Perception]: You glance to the left and right, following the wall for as far as your vision can reach. There appears to be some sort of door to the west, the eastern contrary just vanishes into the ivory haze.

(Failure)
Your shortwave radio crackles to life, Radium directs the rest of the investigation team to stick together, or stay in groups of two or three if the need to split up arises.
[Volition]: Yeah, that makes sense.
>If not within 5 spaces of another player, take -2 to all actions, else take +1 to all actions.
(This effect can be removed through an opposed suggestion or authority check, otherwise it is permanent.)

(Failure)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.

(Failure)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension

(Success)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
>>
Rolled 2, 2, 2, 4, 6, 3, 5, 5, 5, 5, 3, 5, 2, 4, 5, 4, 3, 6 = 71 (18d6)

>>4642338
We are NOT jacking off to porn on the job, we have a girlfriend back home who's attracted to us, even.
"Everyone be advised, this site will quickly become non-optimal in less than half an hour, the backup power is failing and when that happens it'll get DAMN cold inside"
"Fucking cheap thermos...you listen here, lock, i WILL win."
>offer alternate suggestion to "stick together" order
>-"While it is a grand ideal to pair up for safety, the ability to act independently, self reliant, and under your own initiative is necessary. After all, lemmings just follow the leader off the cliff.

"Be advised, firing a shot, not in anger"
>draw handgun, shoot lock, then resecure firearm(can i use to actions to improve this? I dont want to shoot myself, if so i'll do it
>search both lockers for stuff, if there's a coat or other winter gear, put it on over my current stuff.
>2ap take a moment to encourage everybody, "lets keep cool, guys(ahah). There's some shit going on here, but we've been through worse, we'll make it through this."

Agent Guðmundur
[Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 1 (0?)
Tension 2
Inventory:
(Handgun // Capacity: 7 rounds)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4642357
#Tom "Two Dicks" Thomson

"How about no"

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
+2 Chill
+2 Tension
+1 Poise

>2AP Turn off radio, ignore people trying to play leader cause fuck 'em.
>2AP Pull the door open
>1AP The moment the door gets pulled open, prepare my pistol and flashlight.
>>
Rolled 3, 4, 2 = 9 (3d6)

>>4642323
>>4642338
>1ap: Move to the door (1sw 2nw)
>1ap: Assist Tom in pulling it open
>1ap: Ready Handgun and Flashlight
>2ap: Step inside, visually sweep the area
>1ap: Move flush against a wall, to not block sightlines and movement of fellow investigators

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
[Conditions]
{Chill 2} {Tension 2} {Pain 1} {Fatigue 1} {Confidence 3}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
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>>4643148
(3d6+{1d6} v 19 // 6+{4} v 19 // FAILURE)
[Suggestion]: You attempt to avouch the virtues of independence and tactical autonomy, but as your explanation continues you stumble over your own rhetoric several times, pulling the wind from your sails and making your argument increasingly unconvincing.
[Volition]: Even to yourself.
Eventually you just trail off inconclusively, having failed to have made a particularly compelling case.

(3d6+{1d6}+2 v 3d6 // 13+{3] v 10 // SUCCESS)
[Coordination]:
With a flourish you draw your pistol, square your shoulders, take aim, and squeeze the trigger.
[Abstraction]: Bullseye. The bullet collides with the lock, shattering the burnished hull and smashing the mechanisms within asunder, a clamorous crack announcing the end of their transition into scrap metal. The bullet’s momentum is not fully depleted by the impact, the angle at which the projectile struck resulted in a shift in its trajectory, redirecting it towards…
[Abstraction]: Oh... You should duck.

({2d6} v 5d6 // {7} v 21 // FAILURE)
[Reaction]: Too close! Not enough time!
> You attempt to fall to the side, but you aren’t fast enough. The shard of lead ricochets off of the brass padlock, carving a chunk out of your shoulder as it grazes past you, before finally punching through the glass window behind you. A searing flash of pain explodes outward from the impact site, and your vision blurs. For several minutes, the gunshot reverberates in your skull.
[Endurance]: AHHHHHHH! WHY?!
[Reasoning]: Note to self - Trying to shoot open locks at point blank range is dangerous.

(Sustain a wound // 1d2 // 1 // 1d5 // 4)
> Reduce {Electrochemistry} by 1. By extension, HP is also reduced by 1.

(You’ve been wounded. Wounds reduce your physical [Spheres] by damaging the attributes that comprise them. Don’t feel too put out, this tends to happen in your line of work. Fortunately, nothing is lost permanently. All wounds will mend in the downtime between assignments. Alternatively, if you don’t have time to wait, certain kinds of consumables can be used to accomplish the same effect while out in the field.)

(3d6+{1d6} v 2d6 // 15+{2} v 7 // SUCCESS)
[Perception]: Peering inside, you discover yet another cluttered mess. You can see an ID tag for ‘Mickael Tupper - Sec Officer’, and a spare handgun clip stashed on one of the higher shelves. Taped to the inside of the locker door you find a photograph of Mickael Tupper and several others. Hanging from a hook installed into the locker’s ceiling is a wire coathanger, currently not in use.

(Cont)
>>
>>4643955
At first glance, there is nothing inside of the other locker.

(3d6+{1d6} v 4d6 // 13+{5} v 7 // SUCCESS)
[Perception]: As you rummage through the locker, your senses detect the faintest miasma of cigarette smoke. Additionally, there appear to be numerous worn spots beneath the top shelf. Made by the application of localized heat. Looks like somebody was using their locker as an ashtray.
[Shivers]: Past tense, many summers past. These are just mementos. Old, aching scars.
[Perception]: There’s something else. On the bottom shelf, shoved to the very back and half camouflaged into the locker wall by a thick layer of dust and neglect, sits a minor first-aid kit.
> Gain 1 Minor First-Aid Kit. (Restores 1d3 HP. Single use item.)


(3d6+{1d6}+2 v Opposed // 11+{3}+2 v Opposed)
[Suggestion]: The foul weather is chewing away at morale. Let’s see if we can’t give it a little boost.
Gritting your teeth as you wipe away some blood dripping down your arm, you broadcast your message to the rest of the team over the general channel. While you receive only a few replies, the mood of your peers seems slightly improved.

[Rhetoric]: Truly, we are a master of comedy.
[Volition]: Smiling through the pain.
[Duplicity]: Hiding the pain behind a smile..
[Reaction]: Lighten up you lot, we’re just breaking the ice with our co-workers.

(6 of 6 AP used, 3 over half // {1d6} v 3d6 // {4} v 8 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension.
>>
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>>4642341
Squeezing between Hartlocke and a guidance post, you position yourself in front of the door leading into Site-EU28. The blanket of snow built up around it appears to be holding it closed, in spite of Hartlocke’s efforts.

(3d6+{2d6}+6 v 2d6 // 9+{4}+6 v 3 // SUCCESS)
[Strength]: Couldn’t be easier. Didn’t even break a sweat.
You swiftly clear away the snow obstructing the door, occasionally your kicks connect with a denser chunk of snow sending a blur of white rocketing out of sight. By the time you are finished your shoes and calves are coated in a dusting of snow and slush, but at least your hands are spared.

(3d6+{1d6} v 16 // 12+{1} v 16)
[Suggestion]: Beneath the wind and static, you hear Gudmundur speaking over your radio, with some reassuring words and a breath of levity he raises your spirits a little.
[Reaction]: Very N-ice.
[Rhetoric]: Cool can mean ‘of a low temperature’, but also ‘Excellent’, ‘Hip’, or ‘Calm’. This is an example of wordplay. It is pertinent to our present situation because the weather is very cold.
[Reaction]: Yes, thank you for explaining the joke for the people in the back.
> Gain +1 Confidence.

(5 of 6 AP used, 2 over half // {2d6} v 2d6 // {7} v 6 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

({2d6} v 5d6 // {6} v 20 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
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>>4643198

(3d6+{1d6}+2 v 19 // 14+{6}+2 v 19 // SUCCESS)
[Authority]: There are more important things to do than listen to your associates work out a command hierarchy and workshop tactics. Our time is too important to waste on that.
You switch off your radio and turn your attention back towards more immediate concerns.
> You are now excluded from the <BuddySystem> effect. You may opt-in again at any time.

(3d6+{1d6}+2 v 0d6 // 9+{6}+2 v 0 // SUCCESS)
[Strength]: With the snow kicked clear, the door swings outwards smoothly, opening out into some kind of transitional room. Through the dim illumination offered by the storm-filtered sunlight, you can make out the profiles of some sort of storage rack against the western wall. To your immediate right, stands a partially ajar door, a deeper darkness looms just beyond its frame.

[Imagination]: A glistening inkwell bleeding through stone, a font of terrible potential.
[Shivers]: An Abyss. Like the one you came from - Like the one which you will one day return to.

[Reasoning]: If the facility has experienced some sort of power outage then you’re probably going to end up groping around in the dark. At least you have your (Flashlight), so you won’t be completely blind.
[Volition]: Don’t worry. He’s already two steps ahead of you.

You ready your pistol and switch on your flashlight, the bulb casts a reassuring ray of off-yellow radiance into the transitional room.
[Perception]: Beneath the stronger light, you are able to notice several articles of clothing strewn across the ground near the storage racks.

(5 of 6 AP used, 2 over half // {1d6} v 2d6 // {1} v 7 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension.

({2d6} v 5d6 // {10} v 17 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain +1 Chill.
>>
>>4643943
> (Almost missed you there. Snuck in right at the last moment. Give me a moment to write up your turn.)
>>
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>>4643963
You approach Tom as he sweeps snow wedged beneath the door with his feet. You pat on the back and lend him your assistance. Working together, the two of you manage to clear the layer of snow jamming the door. Stepping forward, Tom tugs the door lightly and, silently, it swings open. Laying bare whatever secrets may lie within without complaint.

With your flashlight and sidearm in hand, you can’t help but feel a modicum more secure than before. You push that impression to the back of your mind.
[Composure]: Complacency invites death. Be ready.

Stepping lightly, you cautiously edge towards the threshold. Your fingers squeeze your pistol’s grip, an involuntary response. You cross through the threshold.
[Shivers]: There’s a weight on the air. A tailwind presses against you, gently nudging you onward. Your chest feels tight.
[Endurance]: At least it’s a little warmer than outside.

(3d6+{2d6}+2 v 3d6 // 10+{9}+2 v 12 // SUCCESS)
[Perception]: Scattered across the racks are an assortment of snowclothing and other miscellaneous pieces of gear: two or three thermal jackets, a pair of snow-shoes, goggles. Tucked away in a corner, sits a 15 kilogram sack of rock salt, already opened and partially used. On the ground by the further rack, lay yet more clothing, but even from this distance you can tell they aren’t snow clothes. There are no obvious signs of life

Peering from around the corner, you inspect the beckoning gloom of the next room.
[Perception]: There don’t seem to be any windows, or external viewports, past this point.
[Reasoning]: We’ll need to rely on our flashlights.
Utilizing slow, broad sweeps, you pan the cone of light projected by your torch across the room, taking careful stock of what you see. No movement, once again no signs of recent habitation. You can make out a large table which holds a couple pieces of electronics. There’s also some kind of bookcase or shelving unit pressed up in the extreme south-east corner of the room.
[Volition]: Let’s not jump to any conclusions just yet, there are plenty of plausible explanations for this scenario.

({2d6} v 9d6 // {2} v 18 // FAILURE)
[Shivers]: The atmosphere is still. This place is lethargic, mourning.
[Imagination]: Drowning in Winter.

(6 of 6 AP used, 3 over half // {1d6} v 3d6 // {4} v 8 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension.

(5 of 8 MP used, 1 over half // {1d6} v 1d6 // {1} v 1 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
>>
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(Note: If a player is idle for 3 turns, and aren't in immediate danger, then they will be returned to the company vehicle.)

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours, though expect it to be slightly later than usual. It will be a busy day.
>>
Rolled 3, 1, 3 = 7 (3d6)

>>4643987

#Abishai

[Physique] : 5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 2} {Pain 1} {Fatigue 1}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

>1AP: 3 North, 1 South-West, 1 North-West
>2AP: Examine the Laptop, any damage to it? Is it on or off?

"Wait, I must've spaced out! I apologize, but I'm going to examine the Laptop. Could any of you help and find a potential place where passwords are stored just in case?"
>>
>>4643987
(Sorry about the missed post; things got stupid busy at work.)
1AP- Move into the racks, then back towards the right side of the open door;
1AP-Grab an extra coat and the goggles to make sure if we have to go outside again I can stay warm;
1AP-Draw pistol and flashlight and keep an eye out for interesting things.

#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 3, Tension 1
>>
Rolled 5, 5, 4, 5, 5, 5, 4, 5, 6, 2, 3, 3 = 52 (12d6)

>>4643987
Gudmundr makes sure to turn his radio off before giving into the pain for a moment
"Hnnnnhhh fuckijustfuckingshotmyself..fuck"
>take ammo, medkit, and ID from locker
>use medkit on self
>move onwards to next building, stop by piles of warm clothing(2ap)
>put on another layer of warm clothing, a coat at least
>attempt to calm calm myself

Agent Guðmundur
[Physique] : 8(hp 7/8)
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 1
Tension 3
Electrochem 4

Inventory:
(Handgun // Capacity: 7 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4643987

#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
+3 Chill
+3 Tension
+1 Poise

>Move towards the cloth pile and storages
>2AP, Search the cloth pile for ID and keys
>2AP, Search the storage for any useful equipment.

>>4644398
"These don't look good, hopefully it's not an existence eater or something."
>>
>>4643986
>>4643987
>1ap: move 4 2 1 1
>2ap: Keep watch, provide light to fellows as needed

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagonation 6}
[Intellect] : 5
[Conditions]
{Chill 2} {Tension 3} {Pain 1} {Fatigue 1} {Confidence 3}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4643987
>1ap Ready handgun and flashlight
>1ap Move N 3NE
>3ap Scan the room.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 2 | Tension 1 | Confidence 1
>>
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>>4644087
I-01

You pass into the adjacent room, your footfalls seem thunderous against the eerie silence pervading the outpost.

As you pan your flashlight across the table dominating the room, paying particular attention to the contraptions littering it. There is a monitor, the screen is dark and marred with a crack. The table’s surface is littered with documents, transcripts and a single beige folder. Nearby the monitor, you see a sophisticated device whose internals are partially visible through a glass viewing port in the case. The device seems to contain a sizable reel of an unknown tape. There also appears to be a microphone hooked up to the device.

(3d6+{1d6}+2 v 5d6 // 7+{1}+2 v 28 // FAILURE)
[Erudition]: You have no knowledge of this bulky device or whatever function it may serve.
[Reasoning]: Whatever this haphazard congregation of technology is, it most definitely isn’t a laptop. Laptop’s are generally built with convenience of use and portability in mind. Nothing that you are looking at right now fits that description well. Except perhaps the folder.

( 5 of 6 MP used, 2 over half // {1d6} v 2d6 // {2} v 9 // FAILURE)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

( 3 of 7 AP used, under half // Recuperate)
[Volition]: Your eyelids flutter, once, twice, delicate like butterfly wings. The lull in the action, voluntary or not, has given your high-strung thought processes time to normalize. The relaxed pace is agreeable to certain extents, a moment spent idle soothes the soul.
> Lose 1 tension.
>>
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>>4645162

I-02

As you roam further into the room, your flashlight sweeps over the floor in wide arcs, exposing a couple mangled hunks of machinery. Ahead of you, you can see another door, steel with a metal handle

({2d6} v 2d6 // {10} v 7 // SUCCESS
[Perception]: The door’s handle is smeared with russet-brown stains.
[Reasoning]: Is that...
[Shivers]: You already know what it is.
[Abstraction]: Blood. A relatively small amount but enough to grease the metal. Evident from the smearing on and around the handle, somebody needed multiple attempts to open this door.
[Shivers]: This is a portrait of frantic distress.

({2d6} v 3d6 // {5} v 11 // FAILURE)
[Shivers]: Pins and needles spread down your forearm. You absentmindedly rub your arm, banishing the sensation.

Clutching your weapon, you vigilantly survey your surroundings. Lending the shine of your flashlight to whomever you think needs it.

({2d6} v 4d6 // {8} v 21 // FAILURE)
[Perception]: You can see nothing else of note.
[Reaction]: What are you talking about? There are notes right there. On the table.
[Composure]: Cease your frivolity. This is a serious matter.
>>
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>>4644640
I-03

Reaching into the locker, you pocket the ID and spare ammunition, then crouching down you take the med-kit from its hiding place and crack it open. After a little rummaging, you extract a small bottle of antiseptic and a plaster bandage.

( 3d6+{1d6}+0 v 3d6 // 14+{2}+0 v 5 // SUCCESS // Recover HP equal to DOS, capped at 3.)
[Coordination]: With practiced agility, your hands work over your wound, dabbing up most of the blood with a cotton ball, pouring antiseptic into and over the weeping gash, then firmly applying the bandage. You feel a pang of gratitude from your body, as blood begins clotting beneath the bandage.
> Recover 2 HP

Lowering your head, you step back outside, snow crunching underfoot. Lashes of wind, howl overhead infested with shavings of ice and sleet. The sky grows slightly darker, sunlight blotted out by the intensifying storm. Following the tracks left by your fellows, you soon find your way inside SITE-EU28 proper.

As you enter, you glance over at the racks lining the western wall. Scattered across their length is an assortment of winter clothing and other snowgear.
[Endurance]: You are acutely aware of how cold you are.
With gusto, you begin perusing the selection before you, searching for something you can wear.

(3d6+{1d6}+0 v 3d6 // 9+{5}+0 v 9 // SUCCESS)
[Perception]: You pick out a heavy snow jacket from one of the rack’s compartments, one large enough to comfortably fit over all of your existing clothing layers.
> Gain ‘Heavy Snow jacket’ (When Worn: -1 {Grace} but reduce the severity of <Chill> challenges by 1d6.)

(3d6+{1d6}+0 v 4d6 // 15+{6}+0 v 13 // SUCCESS)
[Composure]: Your back is straight. Your pride is intact.
[Volition]: Sure, you made a mistake, but you promptly and effectively addressed the problem and also kept the others from catching on. You have nothing to be ashamed of.
[Endurance]: Don’t pat yourself on the back too hard. The hole in your arm might start screaming again.

(12 of 6 MP used, 6 over half // {2d6} v 6d6 // {11} v 26 // FAILURE)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

( 6 of 6 AP used, 3 over half // {1d6} v 3d6 // {3} v 10 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension
>>
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>>4645228

I-04

You square your shoulders and brace your firearm against the flashlight in your offhand. Solemnly, you stride into Site-EU28, sticking close to the rest of the investigative team.

You find yourself standing in a room, the centerpiece of which is a large table, composed of metal and plastic. Upon the table, rests several electronic contraptions and sensitive instruments, none of which appear to be powered currently. There also appear to be several papers strewn across the table’s surface. Upon the floor you spot several additional devices, in varying states of disrepair.

( 3d6+{1d6}+4 v 4d6 // 11+{2}+4 v 13 // SUCCESS)
[Perception]: The cloying shadows cast by your torch help obscure tiny discolorations, dark brown splotches which pock the visual texture of the worn tile flooring, rust-hued specks spayed across discarded sheets of paper. They almost escape your notice.
[Abstraction]: This is dried blood. At least a couple days old.
[Endurance]: Only a dribbling of it, not fatal.
[Shivers] A foreboding omen.
[Abstraction]: The droplets form a trail, leading through the northern door. There are also traces of blood on the door handle. There’s also an arterial spray near the desk. There are enough data points, we could conceivably reconstruct the events which transpired here.

( 4 of 6 MP used, 1 over half // {2d6} v 1d6 // {2} v 2 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

( 5 of 6 AP used, 2 over half // {2d6} v 2d6 // {10} v 6 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
>>
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>>4645007

You traipse over to the pile of clothing on the floor.
[Perception]: They are women’s clothes, formal businesswear, cut from fine material and custom tailored. There’s no underwear in the pile.

({2d6} v 5d6 // {3} v 18 // FAILURE)
[Shivers]: A powerful wave of anxiety suddenly rushes through you. It dissipates as swiftly as it arrived however, leaving you with a lingering sense of unease.

( 3d6+{1d6}+2 v 5d6 // 10+{4}+2 v 12 // SUCCESS)
[Perception]: The reflective glint of hard plastic winks out at you from beneath a rack. It’s an ID card for ‘Sigund Porirsson, Site Director’. There appears to be a barcode of some kind on the back.
> Gain ‘Site Director Keycard’

( 3d6+{1d6}+2 v 4d6 // 11+{4}+2 v 16 // SUCCESS)
[Perception]: Scouring the racks, you manage to scrounge up some heavy-duty insulated gloves and a chemical de-icing kit.
[Coordination]: Not a bad haul.
> Gain Heavy-duty Insulated gloves (When Worn: -1 {Coordination}, but {Coordination} cannot be damaged by <Chill>)
> Gain Chemical De-icing Kit (Effects one tile per use. Expended after 2 uses.)

( 5 of 5 AP used, 2 over half, rounded // {1d6} v 2d6 // {2} v 4 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain +1 Tension
>>
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>>4644398
I-07

Ambling across the threshold of the facility, and at last out of the rasping gales of the storm, you catch your eyes combing over the apparel racks, already partially ransacked by your peers.

(3d6+{1d6}+0 v 5d6 // 11+{5}+0 v 10 // SUCCESS)
[Perception]: Digging through the various compartments of the racks, you manage to track down a couple articles of equipment in your size.
> Gain Foggy Snow Goggles (When worn: -1 {Perception}, but have full visibility in snowstorms.)
> Gain Fragrant Snow Jacket (When worn: -1 {Shivers}, but reduce the severity of <Chill> challenges by 1d6. )

Leading with your flashlight, but keeping your sidearm close at hand, you pass into the next room wherein most of your accomplices are congregating. Scattered sheets of paper and damaged electronics lie at your feet, abandoned. Behind a broken monitor and several pieces of esoteric machinery stands a padded chair. Against the southern wall leans a bookcase, packed with folders.

( 3d6+{1d6}+0 v 4d6 // 8+{4}+0 v 18 // FAILURE)
[Perception]: The room is in a moderate state of disarray, but besides that nothing really stands out as remarkable.
[Imagination]: Somewhere outside, prompted by a perceived slight, the winds begin to shriek. High above the world, mischievous sprites, folded into snowflakes, are dragging their fingernails across polished crystal.
>>
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(Sigrdrifa returns to the safety of the company vehicle.)

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4645570
>1ap Move 1N
>1ap Investigate the rectangular thing on the floor
>2ap Investigate the other rectangular thing on the floor (NE)

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 2 | Tension 1 | Confidence 1
>>
>>4645570
Looks like somebody got wounded here and escaped north. Damaged artery, but not a large one - likely on an arm. Since he got away, I'll assume there was no attacker and it was some sort of an accident for now.
>>
Rolled 4, 2, 3 = 9 (3d6)

>>4645570
>>4645559
>1ap: Carefully use the flashlight's base to depress the handle, a foot to push open the door.
>1ap: step 31
>2ap: Visually weep the new room
>1ap: If there is violence from a human, keep the response less-than-lethal. Non-humans can die.

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 2} {Tension 3} {Pain 1} {Fatigue 1} {Confidence 3}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4645570
>1AP- Close the door,
>1AP- Keep gun drawn and towards the other room, along with flashlight
>Take a breather otherwise- rest a bit. We've been moving quick.

>>4645007
"Don't think they're existence eaters, Tom. Just warm coats, and I, for one, am cold."

#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 3, Tension 1
>>
Rolled 2, 3, 4 = 9 (3d6)

>>4645570

#Abishai

[Physique] : 5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 2} {Pain 1} {Fatigue 2}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

>1AP: Move 1 South-West
>2AP: Pick up and examine the strange, sophisticated device, if it has a microphone and film then it may have recording purposes, but I'll hold my breath on that.
>>
Rolled 2, 5, 1, 3, 6, 6 = 23 (6d6)

>>4645570
>draw handgun and light
>BREATHE, RELAX
>Move towards entrance of rest of warehouse
Agent Guðmundur
[Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 1
Tension 4
Electrochem 4
Pain:1
Inventory:
(Handgun // Capacity: 7 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat (not eqipped))
>>
>>4646829
I-01

You move further into the room, stopping in front of the desk. You run your index finger across its surface.
[Perception]: Not a lot of dust. This place hasn’t abandoned for long
[Empathy]: This place was a second home to somebody.

({2d6} v 3d6 // {8} V 7 // SUCCESS)
[Perception]: The disarray sprawled over the table is inconsistent. Papers scattered about, machinery toppled to the ground, porcelain shards from a fallen tea cup lay under the desk. Yet, a thoughtfully categorized arrangement of stationary lay beside the damaged monitor, patiently waiting to serve their purpose. The accumulation of dust on this table is evenly distributed, even spaces which wouldn’t see frequent traffic.
[Reasoning]: Indicating that whoever worked here maintained a tidy and orderly workspace, and that it was disturbed.
[Erudition]: According to the dossier you were given, this outpost does employ a custodian.
[Perception]: The point is that this clutter is abnormal. At some point, a struggle took place here.

Bending forwards to get a better look, you scrutinize the mechanism squatting on the table for a moment before reaching out to pick it up.
[Perception]: There are ventilation grills on the backside, beyond them is an internal fan, and beyond that you can just make out some of the electronics nestled within.
[Abstraction]: The dimensions of this object are approximately 1 m by 0.5 m by 15 cm. It’s exterior is primarily composed from metal.
[Coordination]: Hmm. This may prove rather awkward to hold properly. Make sure you keep a good grip on it.

(cont)
>>
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>>4647246

( 3d6+{1d6}+2 v 4d6 // 9+{2}+2 V 9 // SUCCESS )
[Strength]: The device is deceptively heavy, your muscles buckle under the sudden strain it introduces resulting in you almost fumbling your hold on it. After recovering, you carefully rotate the burdensome device, inspecting each face in turn. The face which was pointing away from you, the front face, is filled with an assortment of knobs, dials, switches, and meters.
[Erudition]: The largest of those dials resembles a radio frequency dial.
There are also several input sockets on the device’s face, some of which still have cords plugged in. Most of the plugs hang limp, seeming to have been violently torn loose from whatever they were previously connected to, however the power cord remains intact and plugged into a power outlet on the eastern wall. A standing microphone is also hooked into this device.
[Reasoning]: It’s probably safe to say that we're looking at broadcasting equipment. This room likely served as the outpost’s communication hub.
Curiosity somewhat sated, you delicately return the device from whence it came.

( 3 of 7 AP used, under half // Recuperate)
[Volition]: You shut your eyes, filtering out the world and relaxing your mind. After remaining in that state for several minutes, you feel relief as a tiny knot of frantic pressure, hidden somewhere deep behind your eyes, unravels and dissolves. An iota of fluidity has ebbs back into your consciousness, thoughts flow slightly smoother than they did earlier.
> Lose 1 Tension

( 3 of 6 MP used, 0 over half //{1d6} v 0d6 // {3} v 0 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(1°C, No Wind, No Wet // {1d6} v 3d6 // {6} v 7 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 Chill
>>
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>>4645742

I-02

Using the butt of your torch you turn the bloody door handle until you hear the telltale click of the latch sliding out of strikeplate. With your gun at the ready, you gently nudge the door using your foot causing it to slowly swing open. Keep your movements rapid and subdued as you pass through the open door and into a hallway, checking your corners with practiced diligence.
The hallway stretches northward for about a dozen meters, before turning off to the right. Your flashlight illuminates three doors lining the left wall as you pan it around the narrow passage.
[Imagination]: The gingerbread man leaves a trail of breadcrumbs. Impassive black eyes regard the crumbs, a murder of crows circles overhead.
[Shiver]: There is a tremble in your heartbeat. It is your heart isn’t it?
[Perception]: Droplets of blood strain the metal tiling of the floor. Our wounded man continued down this hallway then took a right at the very end.

( 3d6+{2d6}+2 v 6d6 // 9+{7}+2 V 19 // FAILURE )
[Perception]: There is nothing except the path before you, and the distant roar of the blizzard beating against the facility’s walls.

({2d6} v 4d6 // {10} V 17 // FAILURE )
[Shivers]: Your scalp tingles. Goosepimples creep down your legs. You ignore the sensations, not allowing them to shake your concentration.

( 5 of 6 AP used, 2 over half // {1d6} v 2d6 // {2} v 6 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> Gain 1 Tension
>>
>>4647252
(cont)

( 2 of 8 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> Lose 1 Fatigue

(1°C, No Wind, No Wet // {1d6} v 3d6 // {4} v 11 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 Chill
>>
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>>4647002

I-03

Pulling in a breathful of cool, dry air, you prepare your sidearm and flashlight. You idly roll your shoulder blades.


( 3d6+{1d6}+0 v 3d6 // 15+{2}+0 v 14 // SUCCESS )
[Volition]: You shut your eyes, filtering out the world and relaxing your mind. After remaining in that state for several minutes, you feel relief as a tiny knot of frantic pressure, hidden somewhere deep behind your eyes, unravels and dissolves. An iota of fluidity has ebbs back into your consciousness, thoughts flow slightly smoother than they did earlier.
> Lose 1 Tension

You march further into the outpost, passing some of your associates milling about and inspecting various points of interest. Your senses are on high alert, attentively combing through the stale gloom for lurking threats.
[Imagination]: Hunting for Bedeviled Boogeyman and Boogying Devils.

({1d6} v 5d6 // {3} v 21 // SUCCESS )
[Perception]: Ahead of you stretches a hallway. Speckled pools of congealed blood occasionally blemish the geometric perfection of the steel paneling comprising the corridor’s floor.
[Abstraction]: The passage is approximately 10m in length. Wide enough for two adults to stand shoulder to shoulder.

(3 of 6 AP used, 0 over half // {1d6} v 0d6 // {2} v 0 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

(5 of 6 MP used, 2 over half // {2d6} v 2d6 // {6} v 4 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(1°C, No Wind, No Wet // {1d6} v 3d6 // {4} v 6 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 Chill
>>
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>>4645588

I-04

A draft blows in from outside, pushing past you as you gingerly saunter through the murky room, above you a hanging fluorescent light fixture sways, creaking softly.

You crouch next to a mangled piece of electronic equipment, angling your flashlight so as to get a better look .

( 3d6+{1d6}+0 v 5d6 // 14+{5}+0 V 16 // SUCCESS )
[Erudition]: This is part of an FM Audio Broadcast Processor. Specifically, a Vukiec-98, Aeurophonics model.
[Erudition]: Audio signal processing is typically utilized when broadcasting audio signals in order to enhance their fidelity or optimize for bandwidth or latency.

( 3d6+{1d6}+0 v 4d6 // 8+{6}+0 V 12 // SUCCESS )
[Perception]: This machine sustained superficial external damage from falling off-
[Abstraction]: Pulled off. With considerable force.
[Perception]: -of the table. One corner has been crushed by the impact, there’s also a second sizable dent in the side of the casing, there may also be internal damage to the hardware. More interesting is the large hole which has been punched through the top of the device.
[Abstraction]: Circumference of 17cm. Casing torn inwards, suggesting that the aperture was created by a downward, slightly curved puncturing body. Edges of the entry point are slightly heatwarped and exhibit a slightly pale discoloration. Internal components similarly damaged by the intrusion, more traces of heat damage on the circuitry, but no sign of scorching or blacking. Electrical fire ruled out as the cause of the abnormality.

( 3d6+{1d6}+2 v 5d6 // 5+{3}+2 V 15 // FAILURE )
[Perception]: Nearby, between the table and the wall, lies the ruined form of another device. This is a complementary device to the audio processor.
[Erudition]: Both modules must be installed for proper operation.
[Perception]: This machine has suffered a similar treatment to its twin. Bumps and dings across its exterior, indicative of a hard impact. Discoloration and warping across the casing, arranged in a splotchy band. Besides those details the device seems to be intact, there’s no major perforation or other obvious damage.

(4 of 6 AP used, 1 over half // {2d6} v 1d6 // {4} v 3 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

(1 of 6 MP used, under half // Recuperate)
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> Lose 1 Fatigue

(1°C, No Wind, No Wet // {2d6} v 3d6 // {7} v 10 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 Chill
>>
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>>4646377
I-07

Turning back the way you came, you grasp the station’s exterior door and begin pulling it close. Furious blasts of wind squeeze through the doorway as it seals, pummeling your body with savage desperation. With a resounding clunk, the door slams shut, plunging you into darkness and muffling the howling objections of the storm outside

Content with having stopped the cold from further leaking into the outpost, you proceed to catch-up your fellow investigators.
[Empathy]: Everybody seems to be on edge, they all have at least one hand resting on their weapons.
[Shivers]: For good reason.
Dread and anticipation runs up and down your spine in jolts. You keep your sidearm close, clutching it like a protective amulet.
[Reasoning]: That’s entirely rational. Guns are just protective amulets that actually work.
[Imagination]: That’s simply untrue. There exist many esoteric charms and wards which have proven track records of repelling all manner of malignancy and supernatural phenomena.
[Reasoning]: Citation. Needed.

Leaning against a wall, you take the opportunity to rest and recuperate. Trampling through the snow, while being pushed around by stormborne gales really took its toll on your constitution.

(3d6+{1d6}+0 v 3d6 // 12+{4}+0 V 11 // SUCCESS )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> Lose 1 Fatigue

( 2 of 6 AP used, under half // Recuperate )
[Volition]: You shut your eyes, filtering out the world and relaxing your mind. After remaining in that state for several minutes, you feel relief as a tiny knot of frantic pressure, hidden somewhere deep behind your eyes, unravels and dissolves. An iota of fluidity has ebbs back into your consciousness, thoughts flow slightly smoother than they did earlier.
> Lose 1 Tension

(1°C, No Wind, No Wet // {1d6} v 3d6 // {2} v 13 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 Chill
>>
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(Grindalokkur returns to the safety of the company vehicle.)

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
Rolled 2, 4, 5, 6, 2, 5 = 24 (6d6)

>>4647252
>>4647275
>1ap: Still so chilly inside? Will we find anyone living like this? [Intelligence]
>1ap: Follow the blood trail. Move 111 1
>1ap: Peer around the corner, torch and firearm leading.
"Jotunsson, Grimundr? One of you wanna take my six? We probably should check these other doors, but this blood trail has my nerves sparking."

#Investigator Radium

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 3} {Tension 4} {Pain 1} {Fatigue 0} {Confidence 3}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4647275
>>4647430
I'll cover you. Wanted to take a look at these doors anyway.
>1ap Move 5N 1 NW
>1ap Check the eastwards corridor for threats
>1ap Investigate the door W

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 3 | Tension 1 | Confidence 1
>>
>>4647275

#Tom "Two Dicks" Thomson

[Physique] : 8
Shivers: 2
Endurance: 2
Fitness: 2

[Motorics] : 7
Coordination: 2
Reactions: 2

[Psyche] : 5

[Intellect] : 5


(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
Heavy-duty Insulated gloves (When Worn: -1 {Coordination}, but {Coordination} cannot be damaged by <Chill>)
Chemical De-icing Kit (Effects one tile per use. Expended after 2 uses.)

+3 Chill
+4 Tension
+1 Poise

>Move SE, S, 2NE, 3N
>Move 3N, NW

>>4646377
"I think we're not moving quick enough, we've been covering ground but we're not making any progress on finding those personnel."
>>
>>4647275

>1AP: Put on that extra coat, and to hell with the Shivers. It's cold, damnit.
>1AP: Move to where Gudmundr is, and cover the door we came in from. Better safe than sorry.
>1AP: On the way over, take a casual glance at the broadcasting equipment. Was that intentional sabotage? [Reasoning]


#Field Researcher Hartlocke
[Physique]: 5
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 4
>>
Rolled 1, 3, 5 = 9 (3d6)

>>4647275

#Abishai

[Physique] : 5
[Motorics] : 6
{Perception} : 2
[Psyche] : 7
{Volition} : 2
{Imagination} : 2
[Intellect] : 7
{Reasoning} : 2
{Abstraction} : 2

[Conditions]
{Chill 3} {Pain 1} {Fatigue 2}

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

"Going to go through the folders on the bookcase, this is an investigation right?"

>1 AP: Move 2 North, 1 North-East, 2 South-East. (Squeeze around the table)
>2AP: Scan the Bookcase, recent experiment results, Staff turn-ins?
>>
Rolled 3, 2, 3, 1, 4, 5 = 18 (6d6)

>>4647275
Agent Guðmundur
>Equip coat
>Move further into the facility(full move)
>try to boost everyone's reaction rolls
"Okay gentlemen, lets be on out toes, a little blood hurt nobody
>ask what my shivers think
[Physique] : 8(hp 7/8)
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 2
Tension 2
Electrochem 4

Inventory:
(Handgun // Capacity: 7 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)
>>
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>>4648642
I-01

[Perception]: You notice a pair of compact filing cabinets cower in the North-eastern corner of the room, barely visible behind the frame of the workstation. Upon one, a bobblehead figurine of a pug sits, its wrinkled countenance squinting against the glare of your flashlight.
[Imagination]: The canine effigy holds its oversized cranium aloft with statuesque discipline. It denies you a reassuring nod of approval, for it knows you are undeserving. The Pug sees all. The Pug knows all.

( 3d6+{1d6}+0 v 1d6 // 11+{1}+0 V 4 // SUCCESS)
[Grace]: Without breaking your stride you sidestep around the damaged machinery underfoot and sidle into the space behind the desk.

( 3d6+{2d6}+2 v 3d6 // 9+{2}+2 V 13 // SUCCESS)
[Perception]: From where you currently stand, you can see that the majority of books occupying the bookshelf are technical manuals and textbooks discussing obscure branches of electrical engineering and computer science. The lowest shelf however appears to be exclusively dedicated to young adult fiction, mostly crime and thriller novelettes if the titles on the spines are anything to go by. A tiny metallic glint, peeking out from between two hefty volumes concerning profoundly specific mechanical engineering concepts, catches your eye. You’ll need to draw closer to the bookshelf in order to get a better look.

Gudmundur comes in over your radio, encouraging you to keep on your toes.
( 3d6+{1d6}+0 v 17 // 9+{1}+0 V 17 // FAILURE )
[Suggestion]: For now you are fractionally more attentive, if not due to Gudmundur’s sage advice then due to his sudden interjection over comms.
> Gain 1 Poise

( 5 of 6 MP used, 2 over half // {1d6} v 2d6 // {2} v 9 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

(1C, No wind, No Wet // {1d6} v 3d6 // {4} V 9 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 <Chill>
>>
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>>4647430
I-02

( 3d6+{1d6}+0 v 3d6 // 11+{6}+0 V 10 // SUCCESS )
[Reasoning]: Life Support is out, the internal heaters aren’t running so the temperature steadily diminished through passive radiation over time. Given what you have seen so far of site-EU28, the most likely possibility is that the system has been deprived of power. This is concerning, in an environment as inhospitable as this, keeping Life Support consistently online would be a high priority. Implying that there has been a site-wide power disruption.
[Endurance]: It is doubtful that the pencil-necks that worked here could withstand 72 hours of this cold.
[Erudition]: The debrief mentioned that this facility contains subterranean sub-levels.
[Erudition]: Due to its density, compacted earth acts as thermal mass, meaning that it stores heat and releases it again slowly, making it easier to maintain a steady temperature.
[Reasoning]: It stands to reason that if there is anybody still on site, they will have hunkered down somewhere in the lower levels.

Walking perpendicular to the trail of blood, you proceed down the corridor, halting at the turn off, peeking out around the corner to check if the coast is clear.

(cont)
>>
>>4648981
( 3d6+{2d6}+0 v 2d6 // 13+{2}+0 V 10 // )
[Perception]: The hallway proceeds a little further before opening out into some sort of storage area, piles of large crates and containers dominate the space. The Blood trail, however, turns abruptly mid-way down the corridor, leading beneath a door marked with a bloody handprint. This door is slightly more ornate than what you have encountered so far. Of particular note is the pane of frosted glass built into the door. Through the glass, you can vaguely make out something on the other side of the door, blocking it from opening. You may need to put a little backbone into getting this open.
[Strength]: Backbone you say? My ears are burning.
[Reasoning]: Changing the subject. Have you noticed how everything so far has been decidedly stark and utilitarian in nature. Yet this door has light ornamentation, and even a window in it. I can only assume that this is some sort of staff room, or communal living space?
[Empathy]: A quaint place furnished with the familiarities of home. A modest getaway from toil and trouble.

Through the crackling of your radio, Gudmundur’s voice suddenly breaks through, advising you to keep a cool head going forward.
( 3d6+{1d6}+0 v 17 // 11+{2}+0 V 17 // FAILURE)
[Suggestion]: Vigilant and slightly on edge, you continue to monitor your surroundings. You’re already plenty calm as is, but Gudmundur’s gesture is appreciated for what it's worth
> Gain 1 <Poise>

( 3 of 6 AP used, 0 over half // {1d6} v 0d6 // {4} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

( 4 of 8 MP used, 0 over half // {1d6} v 0d6 // {1} v 0 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(1C, No wind, No Wet // {1d6} v 3d6 // {6} V 9 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> Gain 1 <Chill>
>>
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>>4648805
Sliding your arms through the sleeves as you shrug the weighty material over your shoulders, and zip the snowjacket closed with a single slick motion. The jacket truly is heavy, weighing down upon you as though it were lined with lead. Despite this, the extra insulative layer does its job swimmingly, renewed warmth settles in your bones and radiates outward from there. A slightly slower gait is a small price to pay to ward off this infernal cold.
> {Grace} reduced by 1
> [Motorics] reduced by 1

Striding fearlessly out of the comms station you join your fellow investigators assembled in the hallway, plotting their next move.
[Perception]: You pass by two doors. One appears to be a latched sliding door with a hermetic seal lining. The other is practically identical to the door you just passed through, except that drilled onto it is a restroom sign featuring a feminine figure.

( 3d6+{1d6}+0 v Opposed // 14+{3}+0 V Opposed )
[Suggestion]: You broadcast your suggestion to your comrades, hopefully they’ll take your words to heart, received with the constructive spirit in which they are intended.

( 3d6+{2d6}+0 v 7d6 // 13+{6}+0 V 15 // SUCCESS )
[Shivers]: Muted to the precipice of non-existence, the groaning gurgle of fluid slowly spiralling down a drain. Behind you.
[Reasoning]: Wait, water? Liquid water? In this kind of climate?
[Shivers]: Drip. Drip. Drip.

( 4 of 6 AP used, 1 over half // {1d6} v 1d6 // {6} v 3 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

( 5 of 5 MP used, 2 over half // {2d6} v 2d6 // {12} v 11 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(1C, No wind, No Wet // SnowJacket, -1d6 to Opposed // {1d6} v 2d6 // {5} V 2 // SUCCESS )
[Endurance]: You tuck your face in and shake off the cold. You can keep going.
>>
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>>4647444
I-04

You move further into the facility. As you walk the structure around you creaks slightly. Straining beneath the brutality of the storm outside.

( 3d6+{1d6}+? v 4d6 // 9+{3}+0 V 8 // SUCCESS )
[Perception]: For a moment, you glance back at the other investigators filing into the corridor. Your flashlight briefly passes across the dimensions of the hallway you just passed though, and that’s when you see it. Bullet holes, dozens of them, riddling the wall dividing the hallway from the comms station.
[Abstraction]: Small caliber, likely some manner of pistol.
[Endurance]: Woah. Whoever they were shooting at they must have been really tanky.
[Coordination]: Alternatively, they just kept missing whatever it was.
[Reasoning]: A salient point. There’s no corpse here. In fact, there’s no obvious evidence that anything was riddled with holes here at all.

( 3d6+{1d6}+? v 2d6 // 10+{3}+0 V 7 // SUCCESS )
[Perception]: This looks to be a male restroom.
[Shivers]: The air is dry.
[Perception]: Huh? What do you-
[Shivers]: There’s no humidity in the air. It is far too dry.

Your radio grumbles to life, as the familiar voice of Gudmundur cautions everyone to keep composed and alert.
( 3d6+{1d6}+0 v 17 // 6+{2}+0 V 17 // FAILURE)
[Suggestion]: You nod along to Gudmundur’s message. Well said.
> Gain 1 <Poise>

( 3 of 6 AP used, 0 over half // {2d6} v 0d6 // {10} v 0 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

( 6 of 6 MP used, 3 over half // {2d6} v 3d6 // {4} v 12 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

(1C, No wind, No Wet // {2d6} v 3d6 // {5} V 16 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
>Gain +1 <Chill>
>>
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>>4647588

I-05

You maintain pace with your fellow investigators as they delve further into Site-EU28. Rays of golden light cross over each other as the group travels onwards, occasionally pausing to scrutinize some detail or curious nuance. You just go with the flow for now.
[Volition]: Strength in numbers. It’s somewhat reassuring to have so many eyes watching our back.

Gudmundur’s voice sounds out over your radio, accompanied by a rattle of static. He advises that everybody stay frosty.
( 3d6+{1d6}+0 v 17 // 9+{2}+0 V 17 // )
[Suggestion]: That’s fair enough. Situation is tense to say the least.

( 2 of 5 AP used, under half // Recuperate )
[Volition]: Your eyelids flutter, once, twice, delicate like butterfly wings. The lull in the action, voluntary or not, has given your high-strung thought processes time to normalize. The relaxed pace is agreeable to certain extents, a moment spent idle soothes the soul.
> Lose 1 Tension.

( 11 of 7 MP used, 4 over half // {2d6} v 4d6 // {7} v 11 // FAILURE)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> Gain +1 Fatigue

(1C, No wind, No Wet // {2d6} v 3d6 // {8} V 6 // SUCCESS)
[Endurance]: You tuck your face in and shake off the cold. You can stick this out.
>>
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>>4648370
I-07

As you pull the jacket over your head a curious mixture of scents wash over you. Caribbean spices, the loamy clay in the bed of a lorry, the smell of a bedroom freshly spritzed with sophisticated perfume, lavender and blueberries and cooked pork. Your mind swims, but your body rejoices as a flush of warmth works its way through your snowkissed flesh.
> {Shivers} reduced by 1.
> [Physique] reduced by 1.

You move towards Gudmundur, keeping your gaze transfixed on the passage outside. You figure that you may as well be the party’s rearguard, since you doubt anybody else is going to volunteer for the role.
[Shivers]: Don’t let yourself be cornered. Important. Vital.
[Imagination]: A lesson hard taught. Not easily forgotten.

You spare a moment to peer over at one of the damaged machines laying by the desk’s base. You rub at your chin, wondering how this could have happened, your thoughts turning over to conspiratorial musings about spies and saboteurs.
[Erudition]: It’s not so conspiratorial. There’s a decent precedent for encountering corporate espionage as an investigator. Usually it's fairly mundane though.
[Duplicity]: Unfortunately, spies are one of those things that are romanticized to hell and back. Reality once again outclassed by fantasy.

( 3d6+{3d6}+0 v 6d6 // 9+{8}+0 V 22 // FAILURE )
[Reasoning]: It's impossible to say definitively whether this was an act of subversion. Although, you’re having difficulty envisioning what sort of accident could have inflicted this kind of damage.

( 3 of 6 AP used, 0 over half // {2d6} v 0d6 // {7} v 0 // SUCCESS )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.

(1C, No wind, No Wet // Snow Jacket, -1d6 on opposed // {1d6} v 2d6 // {5} V 4 // SUCCESS )
[Endurance]: You tuck your face in and shake off the cold. You can take this punishment for a little longer.
>>
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[PLAYER PHASE]
You may now post actions.
I'll be breaking for the next two days.
Updates will resume on Monday.
>>
Rolled 2, 4, 6 = 12 (3d6)

>>4648981
>>4649006
>1ap: Move 23
>2ap: Force the door open

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 4} {Tension 4} {Pain 1} {Fatigue 0} {Confidence 3} {Poise 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4649006
Dammit, it's freezing here!

>1ap Wait for I03 to move away then move 2 SW
>1ap Investigate the door W
>1ap Move 2S
>1ap Investigate the door W

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 3 | Tension 1 | Confidence 1 | Fatigue 1 | Poise 1
>>
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>>4649498

I-02

You sweep around the corner, scanning the corridor with your pistol at the ready.
[Perception]: The passage before you is barren, opening out into a larger room occupied by several piles of large hard plastic crates, reinforced with steel.
Cautiously, you proceed further down the corridor until you reach a mildly embellished steel door with a clouded window.
[Perception]: Looking in through the clouded glass, you notice that a small pile of objects have been haphazardly piled in front of the door.

Loosening your shoulders, you take a moment to evaluate the integrity of the door before you.
[Perception]: The door isn’t built particularly sturdily, it doesn’t even have a locking mechanism installed. If not for the obstruction, there’d be nothing stopping you from just going straight inside.
[Endurance]: Don’t be too careless about this. Striking this door in the wrong place will shower you in broken glass.
Muscles taut like coiled springs, you prepare to break down the door.

( 3d6+{1d6}+2 v 3d6 // 12+{2}+2 V 15 // SUCCESS)
[Strength]: You kick off from the floor with great force, shoulder-checking the slab of metal. The door gives way easily, bursting open with a bang. Beneath the sound of your sudden intrusion, a shrill, scraping whine of something being roughly pushed across the ground is picked up by your senses.
>>
>>4652977
Still shaken from the impact, you spare a moment to glance around while you recover. This room appears to be some manner of breakroom or staff lounge, you quickly hone in on several points of interest. Firstly, you notice that there’s *a lot* of blood spilled around the back of the room, the refrigerator door especially seems to be caked in gore. Speaking of the refrigerator, a messy pile of spoiled flash-frozen meals and aluminum grill shelves sits in front of it.
[Imagination]: Why were you degraded like this, humble foodstuffs? What callous being discarded you?
[Humble Foodstuffs]: “We were *not* merely discarded. Hideously denied of our hallowed purpose as we may be, through our sacrifice something rarified was preserved. We are significant. Uneaten as we are, we still mattered.”
Swiveling your flashlight westward, you catch a glimpse of a humanoid figure slumped against the table.
[Shivers]: Indistinct and uncomprehendingly distant, an impression of agonized terror looms. The brittle husk of a housefly tangled in a long-abandoned cobweb.
[Perception]: The scent of burnt gunpowder faintly lingers in this room. The distinct smell of a discharged firearm.

( 3 of 6 AP used, 0 over half // {1d6} v 0d6 // {2} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Strain> remains unchanged.

( 2 of 8 MP used, under half // Recuperate)
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

(1C, No wind, No Wet // {1d6} v 3d6 // {3} V 7 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 4 to 5.
>>
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>>4649763

I-04

Scooching past Gudmundur, you approach one of the doors lining the hallway, judging from the signage on the door this is a women's restroom.

Shoving with one of your hands you push against the door’s stile, the door swings open without resistance.
( 3d6+{1d6}+? v 3d6 // 4+{5}+3 V 11 // SUCCESS)
> Lose 1 <Poise>
[Perception]: Several floor tiles in this bathroom appear to have been pried away, exposing a network of pipes and plumbing underneath. One of the pipes appears to have ruptured. In the far corner, you can see that part of the wall has been taken apart, stripped down almost to the frame.
[Reasoning]: Perhaps there were some sort of repairs underway prior to the site going dark?

( 3d6+{1d6}+0 v 4d6 // 12+{4}+0 V 21 // FAILURE )
[Shivers]: The air shifts lazily. There’s nothing here, just a room awaiting maintenance.

Instead of stepping inside for a closer look at the inside of the women’s bathroom, you elect to continue down the hallway in the direction of the comms room, stopping at a large hermetically sealed, sliding door.
[Perception]: The door is sturdily built, and there seems to be a bell built into the door, though you can’t see any way of using it from here. There’s a control console positioned high on the wall above the door.
[Erudition]: You’ve seen similar looking doors before. They belonged to walk-in freezers.
You pull the sliding door and it opens smoothly, mostly disappearing into a recessed space inside of the wall.
( 3d6+{1d6}+0 v 3d6 // 16+{1}+0 V 10 // SUCCESS)
[Perception]: This room is almost entirely filled with sealed crates and containers. The odor of slowly defrosting meat plucks at your nostrils. You can see a freezer unit hanging from the back wall, but it is clearly not functioning.
[Strength]: Delicious protein.
( 3d6+{1d6}+0 v 5d6 // 10+{5}+0 V 15 // SUCCESS)
[Perception]: There’s a conspicuous absence of ice, or water, or even noticeable traces of water vapor in this freezer. As in, there is none, at all. This freezer is bone dry.
[Reasoning]: Seventy-two hours is not enough time to air out a freezer and have all the moisture to evaporate, especially not when that freezer door is not left open, *especially* especially when the freezer in question is situated in the middle of a tundra.

(cont)
>>
>>4652982
( 4 of 6 AP used, 1 over half // {2d6} v 1d6 // {10} v 1 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Strain> remains unchanged.

( 4 of 6 MP used, 1 over half // {2d6} v 1d6 // {2} v 4 // FAILURE)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 1 to 2

(1C, No wind, No Wet // {2d6} v 3d6 // {3} V 7 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 3 to 4
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
Rolled 2, 6, 5 = 13 (3d6)

>>4652987
"Something isn't adding up here. The bloodtrail leads over to the back of this chamber, but the body is here at the front. No bloodpool at the door, so I presume our cadaver is the one who threw together this barricade. But, no blood around the body either, so why did they sit there waiting to die? And, where is the bleeder? Did.. did they climb inside the refrigerator? Why?"
>1ap: {Reasoning, Abstraction, Imagination} Is this truly what happened in here? Further investigation required.
>1ap: Move 45
>2ap: Respectfully search the body for Identification, Firearm, Cause of Death
>1ap: Move 442 3
>1ap: Carefully crack open the fridge door and illuminate the interior.

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 5} {Tension 4} {Pain 1} {Fatigue 0} {Confidence 3} {Poise 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
>>
>>4652982
Why is that meat defrosting while I am freezing? This is outrageous, it's unfair!

>1ap Move N NW SW
>2ap Investigate the disassembled floor, wall and piping closer.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (6)
{Volition} : 2
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 4 | Tension 1 | Confidence 1 | Fatigue 2 | Poise 1
>>
Rolled 4, 3, 5, 3, 3, 2 = 20 (6d6)

>>4652987
Oh hell, looks like last turns post failed to go through,lets try something THIS time

>walk into room to west
>(perception) the area
>attempt to ease my tension


Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6(5)
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 2
Tension 2
Electrochem 4

Inventory:
(Handgun // Capacity: 7 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)-1grace
>>
>>4652987
>2AP: What's dripping? Weird. Walk over to the sound of the dripping near the women's bathroom, and two hexes in.
>1AP: Investigate the dripping sound, keeping on awares for anything strange.

>>4648978
"You've got rearguard duty now, Abishai, I'm headed in."
(Also, was the snow jacket meant to detract from Physique? Wouldn't that defeat the purpose of it being used for Endurance-related tests?)


#Field Researcher Hartlocke
[Physique]: 4
[Motorics]: 5
[Psyche]:6
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 4
>>
>>4654014
> Every [Sphere] is equal to the sum of {Attributes} beneath them. This means, for example, if you gain +1 {Fitness} your [Physique] also increases by 1. Conversely, if you lose 1 {Fitness} your Physique will be reduced by 1.
> For the purposes of physical <conditions> like <Chill>, your {Endurance} determines how many dice you roll in cold challenges. On the other hand, [Physique] determines how much <Chill> needs to accumulate before it evolves into a more severe condition.
In short, unless a snowjacket reduces {Endurance} its effects won't be redundant.
>>
>>4654465
So technically you can put on a snowjacket and immediately have your Chill evolve?
>>
>>4654770
That's a possibility yes.
>>
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>>4653049
I-02

( 3d6+{1d6}+0 v 5d6 // 10+{6}+0 V 13 // SUCCESS )
[Abstraction]: There are partial footprints encrusted onto the floor, displaying where people have trodden through spilled blood. There are two distinct sizes of footprint visible, 13 and 10. Chairs from around the table were dragged over towards the door and used to construct a crude barricade. Only the individual wearing size 13 shoes seems to actually be involved in setting up the barricade, as those footprints walk over themselves multiple times. There are four bullet holes, small caliber, that you can see around the door, the trajectory of which are angled extremely low, constantly focused on the floor and the bottom half of the door. Large, blotchy bloodstains coat the food-preparation counter and the surrounding floor. Somebody suffered a dangerous amount of blood loss, almost exclusively in this area.
[Abstraction]: Two people entered, one of them was bleeding. One rapidly began fortifying the entryway, dragging chairs away from the table and piling them up around the door. The second, the wounded individual, moved to the back of the room, whereupon something caused their injury to worsen significantly and they began gushing fatal quantities of blood. Something caused the first individual to discharge four shots at the bottom of their barricade. At least one of these individuals expired near the table. The other is missing, but must be somewhere in this room as the barricade was not disturbed when we arrived.
[Reasoning]: That part is especially curious. There was no sign that anything had tried to force its way into this room before we arrived. So what would cause somebody to wildly fire their weapon at something on the other side of a blocked door?
[Empathy]: Fear? Panic?
[Reasoning]: Perhaps...

You step around the table, noticing a pile of chairs crammed up between the wall and the door you just forced your way through. You crouch next to the corpse, a security uniform hangs loosely from its skeletal frame. Rigor mortis has left its face scrunched in an indescribable expression.

(Cont)
>>
>>4654998
( 3d6+{2d6}+2 v 3d6 // 11+{7}+2 V 8 // SUCCESS )
[Perception]: Somehow, this body has been completely desiccated. The flesh is bereft of moisture, now reduced to a grotesquely sunken leather, pulled tight against the bone. You can hardly move its limbs for fear of snapping them off. The advanced dehydration significantly stymies your investigation of the body’s status, however after an extensive search you are fairly confident that there are no pronounced injuries anywhere on this body. Lacking any concrete external feedback to draw upon, you lift up the waist of the corpse’s ill-fitting pants - this was a male.
[Erudition]: You are reminded of a documentary about the Valley of Kings which you once watched over a lazy Saturday afternoon. The empty sockets of a mummified pharaoh leering jealousy out from its ostentatious tomb.
[Perception]: Clutched in the corpse’s hand is a pistol, containing three rounds, this is the same type and model issued to you by SOMtech. Dangling upon its feet are two boots, shuffling forward a little you check the size - 13. After several more moments spent patting down the corpse you manage to retrieve a ring of keys. One has a label affixed, made from masking tape, it reads ‘Custodial Shed’. You find no identification on this body.
> Gain Custodial Shed Key

[Shivers]: Look up.
[Perception]: A fifth bullethole, roughly above where the body would have been standing before it fell. Groping the cracked and barren landscape of the corpse’s skull, you eventually locate what you are looking for - an exit wound, several millimeters off from the crown of his head. Definite cause of death.
[Reasoning]: Whatever this person faced here, he must have concluded that punching his own ticket was preferable to the alternative.
[Empathy]: I can barely imagine what he must have been thinking, but at least he went out on his own terms.
[Volition]: Don’t linger on these thoughts for too long. It isn’t good for you.

With solemn satisfaction, you lift yourself up, carefully shifting around the body so as not to disturb it, and move towards the back of the break room drawing to a halt in front of the refrigerator.

(Cont)
>>
>>4655004

( 3d6+{2d6}+0 v 4d6 // 12+{8}+0 V 13 // SUCCESS)
[Perception]: The hulking, bloodstained appliance sits silently before you, the scene is so morbid that you almost fail to notice that the door is technically hanging open, by the breadth of a hair. Using the tip of your pistol you nudge the door outward and, as it drifts open, you illuminate the exposed interior with your flashlight. Within the confines of the fridge is another desiccated body, slightly smaller than the previous, though still large enough to only fit within the appliance’s dimensions via some very painful looking contortions. Clutched in the corpse’s left hand is a stake knife, its edge encrusted with traces of fat and viscera. On the inside of the right elbow, you can see evidence of a major ragged laceration, reaching all the way down to the ligamenture.
[Abstraction]: Self-inflicted. A concerted effort. This person was trying to remove their forearm. They did not succeed, possibly passing out from blood-loss or shock.
[Perception]: There’s also two smaller lacerations located on the corpse’s right wrist and left flank. There’s not much information to draw from, due to the condition of the body, but these wounds are smoother and shallower than the previous one.

Your quiet bout of contemplation is interrupted by the sharp crack of a gunshot and an impassioned scream which echoes across the facility, even seeming to hush the ruckus of the storm.

( 6 of 6 AP used, 3 over half // {1d6} v 3d6 // {1} v 16 // FAILURE)
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advances from 4 to 5.

( 6 of 8 MP used, 2 over half // {1d6} v 2d6 // {5} v 5 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
> <Fatigue> remains unchanged.

(1C, No wind, No Wet // {1d6} v 3d6 // {6} V 11 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6. Warning: You are now dangerously cold.
>>
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>>4654003
I-03

You began moving through the recently opened door into the women's restroom, the tarnished dark grey of a toilet stall sits before you, according to the locking mechanism on its door it is currently unoccup-

({2d6} v 3d6 // {12} V 8 // SUCCESS )
[Shivers]: A jolt runs up through your spine and stabs into the base of your skull. The hair on the back of your neck stands up straight.
[Perception]: You hear a guttural gurgle from off to your side, like rainwater racing down a drainpipe. Something moves in the corner of your vision.
[Shivers]: DODGE!
[Electrochemistry]: All at once, your circulatory system is aflush with adrenaline.
[Reaction]: Already doing it!

({2d6} v 2d6 // {8} V 2 // SUCCESS, 4 Degrees )
[Reaction]: There isn’t time to cry out. In an unconscious impulse of motion you fling yourself towards the stall. Simultaneously, you turn your body in the direction of the attack and level your sidearm.
[Perception]: You see Jotunsson’s eyes go wide, and he drops into all fours barely evading a hissing blur of motion which whips out from your periphery and slices into the door immediately behind him. Hartlocke isn’t so lucky, his attention pointed in the wrong direction as the tendril of foaming whites and blurred blacks follows through on its swing, tearing through his layered clothing and into his collarbone, launching a spray of blood out into the corridor behind him. A scream of pain crawls up the man’s throat as he staggers backwards, clutching his sizzling shoulder.
[Perception]: Over several painstaking milliseconds. you pan your vision far enough to the right to bring you assailant into sight. Crouched over a corpse sprawled upon a basin, sits *something*.
[Shivers]: Inhuman. Foreign.
[Perception]: It’s body ripples and shifts with disconcerting fluidity, clouds of steam waft from its burbling bulk. At a glance the creature appears to be entirely composed of semi-transparent sludge, dim as ocean water bordering the midnight zone, languidly dribbling and heaving with a consistency comparable to tar or molten rock From a drooping, dripping mass, a vaguely head-shaped protrusion, which turns lazily in your direction. The bottom half of its ‘face’ hangs semi-collapsed and the top of its lumpy pseudo-cranium is dominated by a single pulsating splotch of inky darkness just beneath its sludge-like flesh.
[Imagination]: A brain? A heart? An eye?
[Empathy]: If that is an expression then I cannot deprive any meaning from it.
[Perception]: The tendril that just struck Hartlocke trembles and coils, retracting, repositioning and growing tense.
[Shivers]: A predator preparing to pounce. It’s about to strike again.
[Authority]: Who cares, just kill it!
>>
>>4655008

(Reaction-shot, 1 damage + 2 // {1d6} v 2d6 // {5} v 5 // SUCCESS)
[Coordination]: Milliseconds crawl by as you hold your pistol steady, lining up your shot while staring down the ungodly abomination before you. The tendril twitches and so does your trigger finger.

For a moment you are blind and deaf, the thunderous roar of your gunshot reverberates throughout the entire station. When you regain your senses, you see that the monstrosity has been reduced to a shuddering pile of sludge and gelatine-esque chunks, the bullet having cleanly penetrated the thing’s whipping appendage, upper body, and head. Distantly, you are aware of Jotunsson yelling hoarsely, clawing at his back and head which have been splattered with residue cast off from the creature during its death-throes.
Realizing that you've been holding your breath, you exhale for the first time in what feels like an eternity.

( 2 of 6 AP used, under half // Recuperate )
[Volition]: Your eyelids flutter, once, twice, delicate like butterfly wings. The lull in the action, voluntary or not, has given your high-strung thought processes time to normalize. The relaxed pace is agreeable to certain extents, a moment spent idle soothes the soul.
> <Tension> reduced from 2 to 1

( 1 of 5 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 1 to 0

(1C, No wind, No Wet // {1d6} v 2d6 // {6} V 11 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 2 to 3.
>>
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>>4653087
>>4653087
I-04

Moving back towards the bathrooms, you follow Gudmundur into the woman’s bathroom, in the hope that the damage in the room will provide some measure of insight into the station’s current condition.
[Shivers]: Vibrations hum through the air around your head. Ahead of you, Gudmundur goes stock still
[Perception]: You turn your gaze slightly to the left, catching sight of a shadowy figure, veiled by the murk of the unlit bathroom, then you see it start to *stretch*.
[Reaction]: Wha-!

({1d6} v 2d6 // {3} V 5 // FAILURE, 1 Degree )
[Reaction]: Your legs buckle and give way beneath you, as your head and torso drop towards the floor.

A sharp rush of air brushes over the back of your neck as something flicks by mere centimeters overhead, leaving naught but a soft, seething whistle to mark its passing. Behind you, the bathroom door emits a short metallic yelp as something cuts into it. You slam into the ground chest-first, the impact jars you and your tactile senses register that they’ve lost track of your pistol and flashlight. Venturing a glance up, you come face to face with an inexplicable monstrosity, a little fragment of some roving, oil-pitch ocean brought to life. The thing hunches in the corner of the bathroom, shivering, undulating, one limb was a bloated mass clinging to a faucet, a shifting cascade of semi-frozen waterfalls and the other extended, sinuous, and writhing with dangerous velocity. To your left, you hear somebody cry out, a visceral expression of pain, and the next second you’re deafened by an explosive boom. From where you lay, you witness the thing thrash and rupture as it rapidly loses cohesion, its fluidic composition presenting scant resistance against the shard of lead being propelled through it at near the speed of sound. As the living nightmare collapses in on itself, you are struck with a spray of fluids cast back in the wake of the bullet, and where those fluids find purchase on your flesh you find that it *burns*. The sudden influx of pain causes you to bite into your tongue stifling the reflective scream building in your throat as the residual liquid sears whatever it touches, be it clothing or flesh.
(Sustain <Burn> // Damage attribute // 1d2 // 2 // 1d5 // 4)
> Reduce {Authority} from 1 to 0. By extension, [Psyche] is reduced from 6 to 5.

(Cont)
>>
>>4655013

( 3 of 5 AP used, 0 over half // {2d6} v 0d6 // {5} v 0 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

( 3 of 6 MP used, 0 over half // {2d6} v 0d6 // {9} v 0 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

(1C, No wind, No Wet // {2d6} v 3d6 // {12} V 14 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> increased from 4 to 5.
>>
>>4654014
I-07

Your senses key in on an unusual sound just a short distance away, unmistakable against the grave silence which has characterized Site-EU28 thus far. The regular tapping of a leaky faucet, of a procession of water droplets striking stone or steel or linoleum. As you exit the comms station, leaving the duty of securing the investigation team’s exit to Abishai, you notice Gudmundur and Jotunsson also moving in the direction of the enigmatic sound and so you follow in their wake.
[Perception]: Abruptly, the dripping halts. You reflectively glance towards the source of the noise.
[Reasoning]: You cannot see it of course, the wall of the woman’s bathroom stands between you and it.
[Shivers]: You’ve made a mistake.
[Reaction]: Shit! Eyes front!

(3d6+{1d6}+0 v 2d6 // 4+{1}+0 V 11 // FAILURE, 2 Degrees )
[Reaction]: Your mind is only given a fraction of an instant to register what it's seeing. A razor-thin blur of paleness, slicing deep into the metal of the bathroom door in a single, uninterrupted motion, too fast for even sparks to properly take form. You have only managed to take a half-step away before the thing’s momentum flicks upwards in a flourish, shearing through your layered clothing as though it were tissue-paper, then it cleaves through your flesh, cutting a shallow path from your breast to your collarbone and out again before you even understand what has happened. Only after a squall of boiling blood showers from your shoulder does the pain kick in, the searing, overriding pain.
[Composure]: I can’t… its too much.
[Endurance]: AAAAAAAAA!!!
Staggering backwards, dazed and reeling, you tightly clutch your wound, eyes wild and sharpened upon the edge of anguish overloading your neurons. Blood thunders in your skull, and a primal scream rings in your ears. Part of your mind dimly notes how strange and unfamiliar the sound is, that sort of sound couldn’t possibly come from you. An intense burning sensation lingers, as though perpetually boiling water has splashed over your shoulder.

(Cont)
>>
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>>4655020

(Sustain a wound // 1d2 // 2 // 1d5 // 5 )
> Reduce {Composure} from 1 to 0. By extension, [Motorics] is reduced from 5 to 4.

(<Burn> effect // 1d2 // 2 // 1d5 // 2)
> Reduce {Imagination} from 1 to 0. By extension, [Psyche] is reduced from 6 to 5.

( 3 of 5 AP used, 0 over half // {2d6} v 0d6 // {6} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 6 of 4 MP used, 4 over half // {1d6} v 4d6 // {6} v 14 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 0 to 1

(1C, No wind, No Wet // {1d6} v 2d6 // {3} V 2 // SUCCESS)
[Endurance]: The anguish which erupts from your injury and the droplets of black liquid which roll down your clothes and skin summon forth an almost overwhelming miasma of heat around you. For the time being you are unbothered by the cold. Warning: You are dangerously cold.
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4655024
FUUUUUUUUUUUUCKKKKKKKKK!!!!!!
>1ap: Find and reacquire handgun and flashlight
>1ap: Run to the men's bathroom
>1ap: Quickly scan it for similar threats
>2ap: If no threats, open faucet and generously rinse off the burning material. If threats, engage.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (5)
{Volition} : 2
{Authority}: 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r) - dropped
(2 Handgun Clips)
(Flashlight) - dropped
(Shortwave Radio)
(Warm Clothing)

Chill 5 | Tension 1 | Confidence 1 | Fatigue 2 | Poise 1
>>
Rolled 5, 5, 5, 1, 4, 2, 2, 5, 4, 1, 2, 3, 6, 5, 2 = 52 (15d6)

>>4655024
Gudmunder breathes deeply to steady himself, the tension washing off of him as his miracle machine of a body into fight mode, everything else is irrelevant.
With a glance at Hart, he begins to shout a warning.
>get on radio
>-"hostile contact, paranormal. The damn thing was FAST! Heads on swivels, people!(roll authority to boost group react) It looked to be..drinking? I advise we Watch the water sources, it may use it to multiply, that scream was Hartlocke...i'm not going to try touching his wounds"
>move to door to north, kick it open but dont enter
>prepare to fire at anything hostile from door
>can i use an action to boost my react?
>Prepare to dodge
>prepare to fire again if needed


Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 3
Tension 1
Electrochem 4


Inventory:
(Handgun // Capacity: 6 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)
>>4655027
I dont think water is a solution, be ready in case bad things happen, friend
>>
>>4655024
"Fuck, FUCK! Agh, it fucking BURNS!"
>1AP: Clean the wound with whatever clean water is around. Despite the pain, it's worth focusing on; don't want any foreign matter in the wound.
>2AP, 2FP: Bandage, treat, and address the wound as best possible with supplies on hand. Get your shit together, Hartlocke- this is not a fatal wound.

(Also, god DAMN my rolls have been utterly shit.)

#Field Researcher Hartlocke
[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 9
Erudition: 3
Reasoning: 3

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Coat)

Chill 4
Wounded
>>
>>4655005
I'm trying to understand this balance, so bear with me
>Ap used: this makes one Tense
>Mp used: this makes one Fatigued

So, does it make sense that taking more time and concentration to move would leave one just as fatigued as rushing?
>1ap: Move 1tile
>-Repeat 5 more steps
Vs
>1ap: Move 6tiles

Shouldn't that break down to
[Option 1]
>6 of 6 ap used: Tension time
>1 of 8 (or, 6 of 48) mp used: no fatigue
Or [Option 2]
>1 of 6 ap used: not very tense
>6 of 8 mp used: fatigue inbound

I dunno, maybe I'm missing some underlying detail, but it feels a little like being double-charged. Help me grok this?
>>
Rolled 4, 2, 4 = 10 (3d6)

>>4655024
>1ap: Move 111 6
>1ap: Rub the core, bounce to get the blood flowing, think of warm beaches. Ward off the Chill
>1ap: Cover the halway East
"Everyone still alive back there?"

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 6} {Tension 5} {Pain 1} {Fatigue 0} {Confidence 3} {Poise 1}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
>>
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>>4656461

I-02

Turning away from the morbid scene laid out before you, you promptly take your exit of the tarnished breakroom.
[Perception]: As you leave, your awareness washes over a potted plant nestled in a corner of the room. The plant’s foliage is browned and crumbling.
Stepping back out into the hallway, you vigorously rub your hands down your shoulders and over your arms, the warmth of friction builds beneath your clothing, providing a measure of relief from the ever present cold.
> <Chill> reduced from 6 to 5.

Nervously checking your handgun, you shift your gaze to the east. Towers of crates marked with the SOMtech insignia clog that end of the corridor, but there is a definite path onwards, turning southwards. The yellow radius projected from your flashlight exposes part of a phrase stenciled upon on the wall in block lettering. By maneuvering to the other side of the hall you are able to see enough to deduce what the full phrase is.
[Reasoning]: It says: ‘SUBLEVEL ACCESS’. There might be an arrow at the end of the word, but it's been cleverly positioned so as to minimize the chance of properly reading it unless you are close enough to smell the paint.
[Rhetoric]: This is sarcasm. He doesn’t actually think the design of this signage is very intelligent at all.

You hear Gudmundur come in over your shortwave radio. There is an edge of alarm in his voice. Apparently, he and a couple others had come into contact with a hostile entity and were forced to put it down. The word paranormal was used.
[Shivers]: A cold draft blows past you, hailing from the direction of the entrance. A groan of burdened metal rises from beneath you.

(3d6+{1d6} v 19 // 10+{1} V 19 // FAILURE)
[Authority]: That sounds fairly serious. Better stay on our toes.
> <Confidence> reduced from 3 to 0.
> <Poise> advances from 1 to 2.

( 4 of 6 AP used, 1 over half // {1d6} v 1d6 // {5} v 2 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 3 of 8 MP used, under half //Recuperate)
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( -7C, No Wind, No Wet // {1d6} v 3d6 // {5} v 13 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6. Warning: You are dangerously cold.
>>
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>>4655053
I-03

Side-eying the now languid remains of the monstrosity, still wavering with heat, you withdraw your shortwave radio.

( 3d6+{2d6}+0 v Opposed // 15+{4}+0 V Opposed)
[Authority]: Broadcasting on all channels you report your encounter to the other members of the investigation team, emphasizing the threat and the need for caution.

As you are recounting the incident, Hartlocke and Jotunsson rush out of the room and then split off in separate directions.
[Perception]: You only got a good look at Jotunsson. His face and arms were horribly marred, second-degree burns at least.
[Empathy]: That looks pretty painful, hopefully he’ll be okay.
[Composure]: He’ll survive.
[Endurance]: It looks worse than it actually is.
[Abstraction]: Those burns were not inflicted via acid. Look, the metal where the creature’s greasy remnants lie isn’t experiencing any notable degradation or chemical responses.
[Reasoning]: That leaves extreme heat then. Good. Not great, but arguably more manageable.

You decide to follow after Jotunsson, warily stepping over the foul ichor laying in your path. By the time you’ve reached the men’s restroom, you find the door hanging open and the muffled sounds of cursing coming from within. Peeking around the doorframe you catch a glimpse of an irate Jotunsson scowling while throttles an stubbornly non-responsive faucet. Other than your agitated comrade, the bathroom is unoccupied. The layout is practically identical to the women’s restroom, with the exception that this room isn’t in a state of moderate disrepair.

( 4 of 6 AP used, 1 over half // {1d6} v 1d6 // {3} v 1 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 3 of 5 MP used, 0 over half // {2d6} v ?06 // {8} v 0 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
> <Fatigue> remains unchanged.

( -7C, No Wind, No Wet // {1d6} v 2d6 // {4} v 7 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 3 to 4.
>>
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>>4655027
I-04

Fumbling around on the ground, you use one hand to pat away the remaining traces of searing ichor splattered over your body while the other flails across the cold impersonal metal of the bathroom floor. Eventually, your tactile senses brush across the familiar shape of your flashlight and service pistol, briskly plucking them up from where they lay.

You bound out of the women's restroom with extreme exigency, furiously scrubbing a oozing chunk of scalding gunk from off of your tortured scalp, and break into a sprint down the hallway. Your momentum sends you momentarily skidding as you draw to a sudden halt in front of the men’s restroom.
[Composure]: Gritting your teeth, you suppress the angry streaks of pain tearing through your nervous system, focusing your mind as much as possible.
[Reaction]: No filthy land jellyfish is going to get the drop on me this time.
[Coordination]: Flashlight and side arm poised and at the ready. Lets go.
You barge into the men’s restroom and hastily scan your surroundings from behind your firearm, the stilted deliberateness of your movements betraying only a hint of frantic agitation.

( 3d6+{2d6}+0 v 3d6 // 13+{8}+0 V 14 // SUCCESS )
[Perception]: The bathroom is vacant, no hostiles, no signs of recent activity, nothing remarkable at all really - just an ordinary men’s room. With urgency in your step, you shove open the stalls, confirming that they’re empty. A couple pieces of reading material sit beside one of the toilets, mostly old magazines and a couple newspapers. Curiously, there appears to be no water inside of the toilet bowls.
[Erudition]: There exist certain toilets, specifically designed for reliable usage in extremely low temperatures, which don’t run water until they are flushed. This is to minimize the risk of blockages forming within the plumbing from water freezing. Additionally, if left unchecked, the phenomena of ice expansion can substantially warp piping and oth-

You choose to stop lingering upon that minor peculiarity, putting it out of your mind as you rush over the bathroom sinks.
[Perception]: The sink basin is cast from treated ceramic, its surface is pale and smooth, leading down to a grated drain. The facets are-
[Endurance]: You aren’t trying to sell us the damn sink! Just turn the faucet!

You grab hold of the cold water faucet.
[Coordination]: There is a significant amount of resistance, but empowered by anguish-fueled desperation you manage to twist the knob, rotating it as far as you are able.

(Cont)
>>
>>4656550
There is a creaking, straining sound from somewhere beneath you, and then - nothing. The tap sits idle, unable to produce so much as a single drop of water. Another round of stinging seethes beneath your blistering skin, jabbing into your cerebrum and shaking you from your bewildered reverie.
[Endurance]: Fucking, fuck- Why is this facility such a dump!
[Reaction]: Might have something to do with the monster you just gooped by.
[Reasoning]: I’d imagine that it's fairly tricky to conduct basic maintenance procedures when you’re running for your life.
[Volition]: Hey, let’s not lose our grip on reality here. We have no idea what that was, so ‘monster’ is a bit of a mythologized overstatement. There’s sure to be a naturalistic explanation. Maybe it was a lab experiment gone awry, or something that was pulled up from the ice and reanimated somehow.
[Endurance]: Cut the running commentary and think up some solutions instead of stupid quips.
[Reasoning]: Okay. Snow is outside. Snow is ice. Ice is water. Done.

({0d6} v 19 // {0} V 19 // FAILURE )
[Authority]: Somewhere on the edge of your sphere of active awareness, you can hear Gudmundur calling in contact with hostile elements and ordering that the investigation team exercise vigilance. Absently you nod along and then throw a glance over your shoulder back at the door you entered from, wincing in pain caused by the sudden movement.
> Gain 1 Poise

( 5 of 5 AP used, 2 over half // {2d6} v 2d6 // {5} v 4 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 5 of 6 MP used, 2 over half // {2d6} v 2d6 // {3} v 7 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 2 to 3.

( -7C, No Wind, No Wet // {2d6} v 3d6 // {8} v 11 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6.
>>
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>>4656347
I-07

Stumbling back down the corridor in a crimson daze of pain, trying to keep pressure on your weeping shoulder wound, you find yourself in Site-EU28’s comms studio once more. Standing behind the desk, Abishai loiters with an ear to his radio, he turns in your direction as you enter and raises an eyebrow at your passing. You are faintly aware that Gudmundur’s voice is buzzing forth from your own radio, saying something about hostile contacts and… staying sharp.

({1d6}+v 19 // {4} V 19 // FAILURE)
[Authority]: Mhm-hm, sounds good. Now keep moving.
[Volition]: Do we actually have a plan here, or…
[Reasoning]: There’s discarded articles of clothing in the next room, we can improvise bandages.
[Endurance]: It’s extremely cold and wet outside. Rubbing some fresh snow into our scalded wound may take the edges off the pain.
[Volition]: What about disinfection?
[Reasoning]: Unless you have some rubbing alcohol stashed away, that’s not something we can address at the moment.
[Electrochemistry]: Yeeeeah, go ahead, don’t spare a thought for it. Just dump the problem in my hands.

Hobbling over to the exterior door’s hatch, you crack open the door to a wild, howling gale. You stumble slightly as the wind rushes past you.
[Imagination]: As if the facility itself were holding its breath, and is now gulping down air.
Falling to your knees upon the threshold, slightly rougher than you intended, you scoop up a fluffy patch of snow and press it onto the gaping gash across your collarbone. Coughing, you double over, the muscles in your back cramping as a continuous jolt of agony needles your consciousness. However, after several minutes the snow pressed against your injury begins to thaw, slowly dripping down your jacket arm hued vermillion. After a couple more handfuls, the burns surrounding your injury have been soothed to bearable levels, and the injury itself has been mostly cleared of excess blood.
[Composure]: Breathe, deep and steady. There is no need to rush.
[Shivers]: ...
Endeavoring to use your compromised arm as little as possible to avoid encouraging another gout of blood to erupt from your torn flesh, you crawl over towards the pile of civilian clothing left lying beneath the storage racks.
>>
>>4656558

( 3d6+{1d6}+2d6+2 v 4d6 // 14+{2}+2 V 13 // SUCCESS)
[Coordination]: Employing impressively deft motions, you manage to tear off long, even strips from a pair of suit pants. Once you have your impromptu bandages in hand you firmly, yet delicately, begin applying them to your shoulder, even electing to use several layers to minimize bleedthrough. By the end, you are pleased with the quality of your triage, and spent a moment, leaning against the rack and basking in the feeling of accomplishment.

(2 FP spent // Reduce 2 random [Intellect] attributes // 1d5 // 2 // 1d5 // 3)
> Reduce FP by 1. By extension, reduce {Erudition} from 3 to 2.
> Reduce FP by 1. By extension, reduce {Rhetoric} from 1 to 0.

( 3 of 5 AP used, 0 over half // {2d6} v 0d6 // {4} v 0 // SUCCESS )
[Volition]: Your neurons hum warmly, like a beehive rich in nectar. Your attention is wholly present, unshackled to external burdens or concerns. The entirety of your mental faculties are free and brimming with liveliness.
> <Tension> cannot be reduced further.

( 11 of 4 MP used, 9 over half // {1d6} v 9d6 // {3} v 24 // FAILURE)
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 1 to 2.

( -7C, No Wind, No Wet, 1 Burn // {2d6} v 2d6 // {10} v 7 // SUCCESS)
[Endurance]: Waves of discomfort and warmth persistently pulse throughout your extremities and constrict your spine. Your burn troubles you, but it drives off the cold for now.
> <Chill> remains unchanged. Warning: Your body is dangerously cold.
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4656458
I understand your frustration.
Finer situational details are sadly lost on this system due to how rudimentary and numerically-focused it is.
The mechanics are too simple to account for split actions, or the value differentials between wrestling somebody to the ground and picking up a book, according to the system the amount of mental energy required to will oneself to perform both of those actions is equivalent, even when logically that makes no sense.
Were I able to catch every discrepancy while compiling turns and manually correct them I would, but often they slip under my radar.
>>
>>4656561
>2ap Run N SE 4S SE 2S 3SW
>1ap Apply snow to burns
>1ap Use nearby civilian clothing to wipe off any residual liquid

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (5)
{Volition} : 2
{Authority}: 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 6 | Tension 1 | Confidence 1 | Fatigue 3 | Poise 2
>>
Rolled 3, 4, 1, 5, 6, 6 = 25 (6d6)

>>4656547
>>4656561
>1ap: fight off the Chill. Warm camfires and hot coffee; friction and careful breathing.
>1ap: mentally compare the face of the remains in the 'fridge against our list of VIPs (>>4634013)
>1ap: move- Wait. Where did the security guard's corpse go?
223, if that's just a graphics isssue.

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 6} {Tension 5} {Pain 1} {Fatigue 0} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
>>
>>4656611
Ah, gotcha.
So, would it be a)Valid and b)Helpful if similar move-act-move events were posted as:
>1ap: Move (some mp)tiles
>1ap: Do other thing
>0ap: continue move (remaining mp)tiles

Or does the movement string being interupted require the investment of ap to resume?
>>
>>4656561
>1AP: Look outside. Anything strange going on? If not, close the door. If yes, get a better look.
>1AP: Move back towards the group, gun in one hand, flashlight in the wounded arm's hand. Gun is more important than light.
>1AP: What the *fuck* was that? [Erudition]

[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0

Fatigue 2 | Chill 4 | Wounded, Bandaged
>>
Rolled 6, 4, 5, 6, 1, 5, 3, 2, 3, 3, 3, 2, 1, 1, 3 = 48 (15d6)

>Try to rub warmth into my body
>move along hallway leading east, peek into room
>listen, look, perceive!
>ask my lizardbrain for help/tips surviving this (no, we cant run away yet!)
>be ready to shoot!
>be ready to dodge!

Gudmundr
Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 3
Tension 1
Electrochem 4


Inventory:
(Handgun // Capacity: 6 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)
>>
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>>4656771
I-02

Summoning forth visions of scorching summer afternoons, bushfires, and thermonuclear impacts from your imagination, you stomp the numbness out of feet and massage feeling back into your joints.
> <Chill> reduced from 6 to 5.

( 3d6+{1d6}+0 v 7d6 // 8+{4}+0 v 21 // FAILURE )
[Abstraction]: The identities of the dead are practically impossible to discern, their facial features are appalling shriveled, scrunched into a petrified morass of withered wrinkles, flaking flesh and gaping pits.
[Reasoning]: The body on the floor was likely a member of the security team. There’s an empty holster looped onto his belt, so it's reasonable to conclude that the weapon he was using belonged to him. You are less certain of who the corpse in the fridge is. Although, it's difficult to perform a proper inspection of the corpse twisted up in the fridge as it is.
[Coordination]: Removing the body is an elementarily simple task, provided that you don’t mind hideously mangling it in the process. Ensuring that the corpse doesn’t fall apart like cheap paper mache will be a considerably more challenging feat.

Paranoia murmurs in your cerebrum. You shoot a glance over your shoulder.
[Perception]: The security guard’s corpse is still there, mostly obscured by the table.
>>
>>4658064
Dour silence, driven out by the earlier burst of activity, begins to settle back into the dark corners of Site-EU28. Turning eastwards, you move further into the facility. Trailing behind you, the footsteps of one of your fellow investigators clang upon the metal tiling, inspiring some reassurance in you as you march through the dark.
Passing a meticulously stacked pile of crates and out into a clearing within a large room, you come to a stop and pan your flashlight, a bronze sliver of visibility cutting through the musty gloom. Before you sits an open-air elevator, its bulk fills much of the room.
[Erudition]: Technically, this is a form of freight elevator. Its load-bearing capacity greatly exceeds that of a garden-variety personnel elevator.
[Perception]: You can detect a faint waiver of red light from further around the corner, you can just barely make up the edge of some kind of console in the confines of the elevator. However the console is facing away from you. Even further away, behind the elevator you see some heavy-duty electrical wiring running from the wall to the elevator.

( 3 of 6 AP used, 0 over half // {1d6} v 0d6 // {2} v 0 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 3 of 8 MP used, under half // Recuperate )
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( 1C, No Wind, No Wet // {1d6} v 2d6 // {1} v 4 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advanced from 5 to 6. Warning: You are dangerously cold.
>>
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>>4657375
I-03

You blow a puff of warm air onto your palms and rub them together, the resulting kernel of warmth soothes your finger joints and drives off the encroaching cold for a moment longer.
> <Chill> reduced from 4 to 3.

As you continue further down the corridor you pass by Tom, who has been keeping watch over the past several minutes. You give him a curt nod as you pass by, which he reciprocates. Several meters ahead, your flashlight partially illuminates Radium who is standing outside the threshold of an open door, through which the blood trail abruptly turns into. As you approach, he begins traipsing down towards the end of the hallway, which seems to open out into a tall chamber, much of which appears to have been packed with pallets loaded with various crates and containers, each emblazoned with the SOMtech logo.
[Reasoning]: I wonder what all of this is? Supplies? Materials for experiments?
Further back, you can see a slightly elevated platform encircled by railings, you can make out a section near to you which looks as though it may swing outwards.
[Erudition]: An elevator. For hauling loads of freight.

( 3d6+{1d6}+? v 4d6 // 15+{4}+0 V 17 // SUCCESS )
[Perception]: One of the containers, plastered with warning labels, seems to be leaking slightly, leaving a deep navy-blue stain beneath one corner of the pallet supporting it. There’s a minor impact puncture visible, near the base of the container. There’s a slight build-up of frost around the rim of the puncture.
[Reasoning]: You could try examining the container in greater detail. At the very least, looking at the warning signage might give us some insight as to what this stuff is.
[Shivers]: There’s something more.
[Imagination]: A lizard’s tail discarded in the name of survival. A snail shell discarded in the name of development.
[Perception] Lying in a gap between cargo crates, adjacent to the spillage, your torchlight catches upon a jagged shard of obsidian black material. Tentatively, you pick it up, mindful of the sharp edges, and flip the glossy material over in your hand. In so far as structural composition is concerned, the shard is akin to a chunk of heavily tinted glass, however as you focus your flashlight upon the shard, elaborate networks of hair-thin tunnels and nodes within the material refract the concentrated light, shining brilliantly like-
[Imagination]: Twisted cobwebs of molten metal.
[Abstraction]: Hairline fractures across a starfield.
[Erudition]: Lances of electricity dancing around a Faraday cage.
[Shivers]: Like Death. Inert, empty, perhaps even aesthetically pleasing from certain perspectives.
>>
>>4658067
( 3d6+{2d6}+0 v 5d6 // 12+{10}+0 v 19 // SUCCESS )
Breath rasps down your throat, unnaturally dry air writhing against the dampness of your lungs. Your skin feels cracked and craggy, like an arid wasteland stretched over your meat. A heavy pit forms in your stomach, and it grumbles darkly.
[Shivers]: They are uncompromising persuasion - invasive, electromagnetic, apocalyptic. If you cannot escape then remain untouched. At all costs.

Eyes hardening, your vision sweeps back and forth across your environment. Your fingers restlessly caress the grip of your sidearm, muscle memory ready to spring into action at the slightest incitement.

( 5 of 6 AP used, 2 over half // {1d6} v 2d6 // {4} v 8 // FAILURE )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advanced from 1 to 2.

( 5 of 5 MP used, 2 over half // {2d6} v 2d6 // {7} v 2 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

( 1C, No Wind, No Wet // {1d6} v 2d6 // {1} v 3 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advanced from 3 to 4.
>>
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>>4656709
I-04

Dead-sprinting around indistinct silhouettes half lit by your associates flashlights your barrel your way through the dimness of the outpost. Skidding to a halt once you reach the transitional space leading back outside, your tortured skin uncomfortably tingling in response to a strong draft of cool, moist air. The exterior door hangs open, and against its frame leans Hartlocke, his weary eyes are searching, attempting to parse the visual white noise raging outside from anything else at all. Evidently, the storm outside hasn’t let up yet.
Ignoring Hartlocke, you unsteadily kneel down, your eyes watering slightly as your burnt flesh screeches its disapproval at you through overstimulated nerve endings.
[Composure]: Don’t let your co-workers see you tear up.
[Duplicity]: Rub the snow over your facial burns first. It’ll disguise the reddening around your eyes and coat your face with moisture.
Scooping up two fistfuls of newly fallen snow, you bury your face into the frigid pillow between your hands. It hurts, it hurts like passionately embracing a hornet’s nest would, but over time the pain dulls, its edge slowly eroding and flowing away on the slush water trickling down your forearms.
( 3d6+{1d6}+0 v 2d6 // 10+{2}+0 V 8 // SUCCESS )
[Perception]: As you are applying some packed snow to your neck you feel something, hard and sharp, spasm violently. You furiously slap and swat at your neck dislodging a small piece of ichor, about the size of a pea, to drop into the snow. There, set starkly amongst a carpet of white, the thing twitched and contorted, jagged protrusions burst out from across its surface towards the sky, only to ripple and shudder as they are buffeted by the freezing, snow-smattered wind. Over the course of several moments, the blob’s frantic conclusions grew increasingly sluggish before ceasing entirely. Leaving nothing behind except for a semi-opaque pebble, black as night and glossy as obsidian.
After several more minutes pass you slowly lean back and lay on the ground. Your burns feel slightly better, though your head still feels as though it is splitting open. As you recover, Hartlocke drags the exterior door closed with a small grunt of exertion and then tosses a ball of partially torn up clothing next to you before half-limping half-strolling out of the transitional area.
>>
>>4658070

You glance down at the bundle of abused fabrics. Your nose twitches slightly, holding back a sneeze.
Picking up a mostly unmolested undershirt, peach-colored with a subtle floral pattern, and begin dabbing away the residual moisture left by the snow. As you finish drying up, you catch a glimpse of the damp shirt in your hand as you pull it away from your face. Tiny grains, like blackened sand, sparsely speckle the improvised towel.
[Reasoning]: Oh…
[Electrochemistry]: Uh, that’s-
[Endurance]: Did any of that stuff get inside of us? Are we going to be okay?
[Electrochemistry]: Prrrrooobably?
[Rhetoric]: Wait, are you responding to the first or second question?
[Electrochemistry]: Yes.
[Volition]: Cut the shit and just give a straight answer.
[Electrochemistry]: Look, it's probably fine. No alarms have been tripped, no flags have been raised, so I’m thinking, hey… Lucky break?

( 4 of 5 AP used, 1 over half // {2d6} v 1d6 // {7} v 1 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 12 of 6 MP used, 9 over half // {2d6} v 9d6 // {10} v 37 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 3 to 4

( 1C, No Wind, No Wet // {2d6} v 2d6 // {5} v 5 // SUCCESS )
[Endurance]: You shoulder the ever present chill admirably, warmth seeps forth from the burns along your brow and jaw as they heal.
> <Chill> remains unchanged.
>>
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>>4657227
I-07

Lifting yourself up onto your legs with a gasp, you trudge over to the exterior door and look out into the cascade of billowing whites and greys which have swallowed the world.
( 3d6+{1d6}+0 v 9d6 // 9+{6}+0 V 30 // FAILURE)
[Perception]: Nothing remarkable, just rolling winds and shuffling snow.

While you were gazing into the storm, Jotunsson clamors into the transitional room, his head and arms bearing some fairly serious burns, and kneel down in front of the threshold to the outside. Out of the corner of your eye, you half-hearted observe as he, face downcast, applies lumps of snow to his injuries. This continues for a while until he finally collapses onto this back, drenched with thawed ice and sweat, his strength momentarily depleted as his electrochemistry works overtime to disinfect and patch his myriad burns.
As your comrade enjoys a moment of laxity, you close the facility entrance succeeding after a moment spent wrestling against the ornery winds, then begin hobbling back in the direction of the others, dropping one of the discarded articles of clothing next to Jotunsson as you pass.

Trying to take your mind off of the throbbing pain in your back, you busy your thoughts on trying to piece together what just happened and what attacked you.
( 3d6+{2d6}+0 v 5d6 // 6+{8}+0 V 21 // FAILURE)
[Erudition]: Whatever it was, you didn’t really get a clear look at it. All you can remember is some sort of long, wiry appendage whipping around the corner and tearing into you. The rest is blur, the details overshadowed by white-hot light, searing pain, and curses.
[Reasoning]: Jotunsson and Gudmundur were inside of the room at the time of the attack. They may be able to provide a description which could help you identify the… whatever it was. Alternatively, you could check the bathroom again. Look over what remains of the thing after Gudmundur shot it.

( 3 of 5 AP used, 0 over half // {2d6} v 0d6 // {11} v 0 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.

( 4 of 4 MP used, 2 over half // {1d6} v 2d6 // {6} v 3 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.

( 1C, No Wind, No Wet // {1d6} v 2d6 // {4} v 9 // FAILURE)
(Sustain advanced condition: Hypothermia // Until Condition Reversed: -1 Motorics // 1d4 // 1)
[Endurance] The cold cuts through your pallid flesh. Your teeth chatter incessantly. You can’t stop shivering.
> Set Chill to 0.
> <Hypothermia> advances from 0 to 1.
> {Coordination} reduced from 1 to 0. By extension, [Motorics] reduced from 4 to 3
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4658074
>>4657227
Wait. Wait man. That black wobbly shit sticks to skin. Let me take a look at you.
And if you could look over my neck, that would be great too.
>1ap Move towards Hartlocke (S SE 2NE). Keep the rag in hand.
>4ap Carefully examine Hartlocke for bits of alien tissue or whatever that was. Remove any found with the rag.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (5)
{Volition} : 2
{Authority}: 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 6 | Tension 1 | Confidence 1 | Fatigue 4 | Poise 2
>>
Rolled 5, 2, 4 = 11 (3d6)

>>4658074
>1ap: Move 44 to the console. Use remaining mp to hop and bounce. Bloodflow to ward of the freeze.
>1ap: This place is cold and dark. Is this console still functioning? Emergency power maybe?

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 6} {Tension 5} {Pain 1} {Fatigue 0} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
>>
>>4658079
"Ow, fuck. I think I've got it pretty well bandaged, my big friend.. but I sure wouldn't minddd.. your help. I'm also freezing my ass off here."

>1AP: Turn on radio and ask, "Is anyone getting the heat turned back on in here? I'm bleeding *and* freezing to fucking death."
>1AP: Stay vigilant and cover Jotunsson's back while he helps me out.

[Physique]: 4
[Motorics]: 3
Composure: 0
Coordination: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0


Fatigue 2 | Hypothermia 1 | Wounded, Bandaged
>>
>>4659216
I meant "look at my neck", not "cover my back". That shit has gotten on me.
>>
>>4659306
I'm aware, but I'd rather not get jumped in the dark, so let's take this one at a time.
>>
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>>4659210
I-02

Breaking into a light jog, you approach the elevator, vaulting over the low security railing and landing inside of the elevator bed with a thud.
[Reasoning]: The elevator did not sway or shudder from the sudden introduction of your weight, whatever mechanism it works off seems to be quite structurally secure.

You decide to test your appraisal further by taking the opportunity to do some light callisthenic exercises, with no other ulterior motives. The elevation of your heart rate and body temperature are merely incidental and not at all related to the fact that you are slowly being frozen into an early grave.
[Duplicity]: This is a true fact. There is no lie here.
> <Chill> reduced from 6 to 5

( 3d6+{2d6}+0 v 2d6 // 7+{6}+0 v 4 // SUCCESS )
[Perception]: The console before you is a rather simple contraption. A single bar lever sticks out of the panel next to a pair of large indicator lights. One of the lights is currently on, casting an eerie red ambiance over the elevator bed. You attempt to flip the level, but it doesn’t budge. Your attempt earned a half-hearted beeping tone from the elevator console though.

( 3d6+{2d6}+0 v 5d6 // 8+{3}+0 v 11 // SUCCESS )
[Perception]: A dogeared sticky note has fallen to the floor beneath the elevator’s control panel. A faded message written in quarter-cursive has been scribbled onto it.
“Attention, I’ve finished linking up an auxiliary power generator to the grid. So next time topside gets disconnected from the core PSU get security to go out to the shed and boot it up instead of tearing up 70,000 dollars worth of hydraulics. - F.L.”

( 3 of 6 AP used, 0 over half // {1d6} v 1d6 // {5} v 3 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 2 of 5 MP used, under half // Recuperate )
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( 1C, No Wind, No Wet // {1d6} v 2d6 // {6} v 6 // SUCCESS )
You wrap your arms around yourself and breath through clenched teeth, jealousy safeguarding the warmth that bubbles out from your core. You manage the fend off the worst of the chill for the moment.
> <Chill> reduced from 5 to 4.
>>
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>>4658079
I-04

Rag looped between your white-knuckled fingers, you hoist yourself onto wobbly legs and race after Hartelocke, managing to catch up with him in the comms station.

After intently listening to your explanation, Hartlocke agrees to allow you to check his wound, grimacing slightly as he loosens his bandages and delicately parts them.
( 3d6+{1d6}+0 v 3d6 // 8+{1}+0 v 7 // SUCCESS)
[Perception]: Upon viewing the gash in his shoulder, the first thing which occurs to you is how thin the laceration is. [Abstraction]: The cut reaches from the top of his pectoral muscle, over his collarbone, and out through his trapezius muscle, but at its widest point the slash is no larger than a quarter millimeter. It’s hard to estimate a depth without manually spreading the wound open.
[Empathy]: You definitely should not start digging around in Jotunsson’s shoulder.
[Abstraction]: Approximate depth, ~4 centimeters. Judging from the amount of bloodflow from the wound, no major veins or arteries were nicked.
[Perception]: There’s a substantial amount of unusual scabbing and discoloration in and immediately around the incision site, consistent with exposure to extreme heat. This may have served to produce a cauterizing effect mitigating bleeding further. Around the wound several patches of skin exhibit the telltale sheen of second degree burns, each burn is ringed by an angry shade of vermillion. Only a few diluted blotches of blood stain remain on Hartlocke's shoulder, but in several spots you can identify small smears of partially calcified alien tissue. You meticulously hunt down each and every speck and carefully plucking them off his skin, tossing them aside whereupon they lightly clink across the ground.
[Perception]: Light tremors pass through Hearlock’s frame. The skin of his torso is ice-cold, barely giving off any heat whatsoever.

( 5 of 5 AP used, 2 over half // {2d6} v 2d6 // {9} v 4 // SUCCESS)
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 4 of 6 MP used, 1 over half // {2d6} v 1d6 // {7} v 5 // SUCCESS)
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
> <Fatigue> remains unchanged.

( 1C, No Wind, No Wet // {2d6} v 2d6 // {10} v 10 // SUCCESS)
Through force of will and mental discipline, you control your breathing, dulling the burdens of this winter-spurred atmosphere to a bearable level.
> <Chill> reduced from 6 to 5
>>
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>>4659216
I-07

While Jotunsson checks out the wound on your shoulder, you decide to inquire as to how the rest of the investigatory team is doing, and whether they’ve happened to stumble across a central heating system of some sort. After a brief pause, Radium reports that he may have found a way to reactivate power to the station, detailing the note that he’s discovered.

Pulling the radio from your ear, you begin to concentrate your attention on surveying your environment for threats as Jotunsson busies himself scraping something off of your back.
( 3d6+{1d6}+? v 6d6 // 8+{2}+? v 23 // FAILURE )
[Perception]: Outside innumerable chunks of ice and snow are sent hurtling against the concrete and steel exterior of the facility by the rampaging wind. Over that muffled percussion, the storm continues to wail its furious song.

( 3d6+{0d6}+0 v 5d6 // 12+{0}+0 v 11 // SUCCESS)
[Shivers]: Your injury prickles painfully. A vision of waves roiling against an impossible shoreline corkscrewing out from an ice sheet flashes across your consciousness. There is no ocean, just the waves and the spiraling shoreline of metamorphic rock, and the unforgiving cold. Something primordial within you shifts, recoiling.
[Erudition]: This is not a memory. You have never seen such a place.
[Imagination]: Splish. Splash. Get out of the bath.

( 2 of 5 AP used, under half // Recuperate)
[Volition]: Clusters of neurons hum warmly, each a chamber within a cerebral beehive, drunk on nectar and content. Your attention is wholly rooted in the present, unshackled to external burdens or concerns. Beneath your skullcap swirls the intricate vortex of your psyche, information traverses its lithe curvatures just as light would a prism of crystal-glass, emerging as a wondrous fractal of thought.
> <Tension> cannot be reduced further.

( 0 of 3 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 2 to 1.

( 1C, No Wind, No Wet // {1d6} v 1d6 // {3} v 6 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 0 to 1.
>>
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> Abishai returned to the company vehicle.
> Tom Thomson returned to the company vehicle.

[PLAYER PHASE]
You may now post actions.
I'll be breaking for the next two days.
Updates will resume on Monday.
>>
Rolled 1, 1, 1 = 3 (3d6)

>>4659447
"Nothing is ever simple." *Grumbling about going outside in a blizzard. Again*
>1ap: Move 446 565 54
>1ap: Move 444 454 56
>1ap: Fish out a large coat from the pile.

[Physique] : 6
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 4} {Tension 5} {Pain 1} {Fatigue 0} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
>>
>>4659447
>>4659216
What the hell is this thing. Alright, I think I've removed everything that wasn't inside the wound. Definitely get it checked on base.
I'm going to help Radium with the generator before I freeze into an icicle.

>1ap Let Hartlocke examine me
>1ap Move 2SW NW N
>2ap Fidn and put on something very warm from the clothes pile.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (5)
{Volition} : 2
{Authority}: 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)

Chill 5 | Tension 1 | Confidence 1 | Fatigue 4 | Poise 2
>>
Rolled 1, 3, 5, 6, 5, 2, 3, 1, 5 = 31 (9d6)

>>4659447
>warm up
>ease my tension
>warm up!
>Post up in the hallway on overwatch

Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 3
Tension
Electrochem 4


Inventory:
(Handgun // Capacity: 6 rounds)
(3 Handgun Clips)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)
>>
>>4659447
>>4661129
"Yeah, same to you... let mmmm-me look this over.."

>4AP: Examine and pick off anything foreign on Jotunson's wound and make sure he's looking as good as can be expected.

Fatigue 1 | Hypothermia 1, Chill 1 | Wounded, Bandaged
>>
>>4664340
[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0
>>
>>4660306
I-02

Not exactly enthused about the prospect of submerging yourself back into the bone peeling tempest outside, you reluctantly navigate your way back through the darkened halls of Site-EU28 until you reach its singular entrance.

As you pass by the bathrooms, your eyelashes begin to itch and your palms grow clammy.
(2d6+ {2d6} v 4d6 // 6 +{7} v 11 // )
[Shivers]: An errant draft swirls several revolutions around you, before drifting through a door marked with a masculine silhouette, sweeping low to the floor before sinking into the exposed pipework. Something is missing.
[Perception]: The oozing remnants of that dreadful creature, blasted asunder by Gudmundur, are absent. Not even a trace of it remains.

Now on edge, you hasten your pace, not slowing until you’ve reached the outpost’s communication hub wherein Hartlocke idles, fidgeting with his bandages. By the exit Jotunsson waits, waving you over as you approach. Together you two of you comb through what equipment remains scattered across the storage racks, seeking something to fortify yourselves against the cold.

( 3d6+{2d6}+0 v 4d6 // 3+{10}+0 v 13 // SUCCESS)
[Perception]: After perusing the racks you are disappointed to find that there is very little useful gear left over, and of what does remain most does not fit you. However, do spot the furred tuft of something stuffed behind one of the shelving units. After pulling it out, you are repulsed by what you see.
[Endurance]: Your stomach turns.
[Composure]: You suppress the reflex to gag.
[Abstraction]: I’m not certain that this article of clothing has *ever* seen the inside of a washing machine.
[Volition: Surely you don’t intend to put that on your body? It’s absolutely filthy. For crying out loud, the stains on it have their own stains!
[Perception]: The magnitude of filth ingrained in the fur overcoat draped between your hands is difficult to properly express in words. Suffice it to say, the populations of bacterium dwelling within its greasy, rancid fabrics are so dense that they’ve almost achieved a tangible presence. In spite of its disgusting miasma, the coat itself seems solidly crafted, boasting decent insulatory properties.
> Gain (Squalid Overcoat). While worn: Lose 1 {Electrochemistry}. While worn: Reduce <Chill> severity by 1.

(Cont)
>>
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>>4664655

( 3 of 6 AP used, 0 over half // {1d6} v 0d6 // {5} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 16 of 8 MP used, 12 over half // {1d6} v 12d6 // {3} v 44 // FAILURE )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> advanced from 0 to 1.

( 1C, No Wind, No Wet, Warming // {1d6} v 2d6 // {4} v 4 // SUCCESS )
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.
>>
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>>4663799
I-03

As Radium leaves to restore power to the facility, you decide to hold your current position and keep the hallway secure. Taking a knee you rub down your legs and arms thoroughly, dispelling the chill that had been needling the skin and muscles there.
> <Chill> reduced from 4 to 3.

Immersed in the stillness of the facility, idle in your solitude, your thought process gradually grows calmer. The mental strain of coordinating your interactions with the world, that constant toll on your subconscious mind, diminishes with every passing second.
> <Tension> reduced from 2 to 1.

Lifting yourself out of your crotch, you shift from foot to foot as you continue monitoring your surroundings. Renewed warmth bubbles up from your blood as it circulates through your excited circulatory system.
> Chill reduced from 3 to 2.

The comforting beam of your flashlight washes down the corridor you are occupying, your handgun rests at the ready as you pivot between your attention to the hallway leading up to the bathrooms then back again in the direction of the elevator.
[Composure]: Anticipation quietly builds as your watch drags on, but you manage it well.

( 4 of 6 AP used, 1 over half // {1d6} v 1d6 // {6} v 4 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 0 of 5 MP used, under half // Recuperate )
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( 1C, No Wind, No Wet, Warming Equipment // {1d6} v 1d6 // {3} v 4 // FAILURE)
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 2 to 3.
>>
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>>4661129
I-04

At your request, Hartlocke agrees to examine your injuries for any traces of contaminant which you may have overlooked. He concentrates his search on the most burnt areas of your body, specifically the head, upper body, and arms. After several minutes of frigid fingers carelessly probing at your injuries and frequently plucking congealed chunks of something off of your burns, evoking stinging pangs of pain and discomfort from your maimed flesh at each contact, Hartlocke announces that you are clean.
[Endurance]: Your back throbs and you bite back a shudder. Seems like the pain train has pulled back into the station.
> <Pain> advances from 0 to 1.

[Duplicity]: Hartlocke believes what he says. He genuinely cannot find anything else.
[Electrochemistry]: Yo, update. Nothing funky has gone down yet. Healing process is chugging along smoothly, but we’re dealing with burns here so unless you have a burn-treatment kit tucked down your pants it's gonna take a good long while to get everything copacetic again.

With a word of thanks, you leave Hartlocke to his affairs and head towards the facility's exit. Earlier, Radium had mentioned that there was a backup power source somewhere on site and had implied that he was going to try and get it back online. Logically speaking, you figure that if you go with him, then together you’ll be able to get everything up and running twice as fast. You aren’t left waiting terribly long before Radium strides into the broadcasting station, he passes by Hartlocke as the man readjusts his bandages and joins up with you next to the storage racks.
[Perception]: He looks a little pale.
[Reasoning]: Perhaps the cold is getting to him as well.
[Empathy]: No, that’s not the whole story, something has unsettled him recently.

Putting those thoughts aside for the moment, you and Radium begin searching through the remaining clothing options left on the racks. You need something warm for your imminent trek outside.
( 3d6+{1d6}+2 v ?d6 // 7+{4}+2 v 11 // SUCCESS )
[Perception]: Wrapped around a lone ski pole coils a long strip of pallid fabric. A scarf, roughspun and with an oddly clay-like texture. While the edges have suffered some fraying, the fabric is tough, decently thick, and appears to be waterproofed. At the very least, this should shield your neck and face from the savage cold.
> Gain (Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

(Cont)
>>
>>4664663

( 4 of 5 AP used, 1 over half // {2d6} v 1d6 // {6} v 1 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 4 of 6 MP used, 1 over half // {2d6} v 1d6 // {9} v 4 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
> <Fatigue> remains unchanged.

( 1C, No Wind, No Wet // {2d6} v 2d6 // {9} v 8 // SUCCESS )
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.

( 1 pain // {2d6} v 1d6 // {11} v 2 // SUCCESS )
[Endurance]: Repressing the lamentations of the flesh you fortify your will. With a stiff lip and a clenched jaw you carry on with the earnest trust that one day your suffering will abate.
> <Pain> reduced from 1 to 0.
>>
>>4664340
>>4664371

I-07

Burns mar Jotunsson’s arms and head in yellow-beige blotches, each rimmed by a painful ring of blistering and inflammation. The flesh has been seared raw at these blotched areas, skin sagging in some spots and bloating with fluid in others. By your appraisal these are second-degree burns, though thankfully most seem to be fairly superficial.
[Erudition]: Human skin consists of three layers, in order of depth these are the epidermis, the dermis, and the subcutaneous tissue. Second degree burns describe heat injuries which have inflicted damage to the epidermis and at least part of the dermis. This type of burn usually completely heals within two to three weeks, leaving some scaring.
[Perception]: Aside from the messy fleshwork of healing burns, you notice something else - tiny black things, the most conspicuous being no larger than a grain of rice, are present in and around Jotunsson’s burns. They are sparse in number, and seemingly lifeless, but they are definitely there.
( 3d6+{0d6}+6 v 3d6 // 9+{0}+6 v 16 // FAILURE )
[Coordination]: Jotunsson jolts several times as your hands fumble their way across his injured skin, as you struggle to suppress the shivers running through them. Despite this, though sheer tenacity, you eventually manage to extract each and every single foreign body visible to you and finish up. With a sigh you give your associate the all clear, you can’t help but notice that your patient looks a little worse for wear.

( 4 of 5 AP used, 1 over half // {2d6} v 1d6 // {7} v 5 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 0 of 3 MP used, under half //Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from ? to ?.

( 1C, No Wind, No Wet // {1d6} v 2d6 // {4} v 6 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 1 to 2.
>>
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>>4664666
> (Image)
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours
>>
>>4664669
It feels like we've been here for weeks, and we still haven't achieved anything in particular. Except getting attacked by a horrible abomination of unnature.

>1ap: Put on Austere Woolen Scarf
>?ap: Follow Radium, report on the creature attack and the weird properties of its flesh, including the burns and solidification.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 5 | Tension 1 | Confidence 1 | Fatigue 4 | Poise 2
>>
Rolled 2, 5, 3, 2, 1, 2, 2, 5, 6, 2, 6, 6, 2, 4, 4 = 52 (15d6)

>>4664669
Alright, i'm getting damn nervous, just standing here.
>slap warmth into my bones, fuck!
>reload mag, keep old mag
>let my lizardbrain stretch it's senses(i dont care if it's impractical, i like hearing it)
>keep gun and light ready for overwatch>
>move SE
>look around

Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 3
Tension 1
Electrochem 4


Inventory:
(Handgun // Capacity: 8 rounds)
(2 spare Handgun mags)
(1handgun mag, 6 rounds)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)
>>
>>4664669
#Hartlocke

>1AP: Move deeper in by 3 hexes north.
>2AP: Warm up as best as possible.

[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0

Hypothermia 1, Chill 2 | Wounded, Bandaged
>>
>>4664669
"Gross. But, needs must."
>1ap: Don (Squalid Overcoat)
>1ap: Open the door
>1ap: Move 432 323 32
>1ap: Move 222 1
>1ap: Unlock the Door

[Physique] : 5
{Electrochemistry 0(1-1)}
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 4} {Tension 5} {Pain 1} {Fatigue 1} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
(Squalid Overcoat)
>>
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>>4666196
I-02

You toss the revolting coat on and then proceed to dedicate every iota of your willpower to ignore every signifier of its existence. Wasting no time, you grasp hold the exterior hatch handle and twist hard causing the door to swing open with a thump. Outside the storm thrashes against the snow and sky, as wild as ever. You tuck your face in as a roaring buffet of wind rolls over you, eagerly penetrating the claustrophobic passages behind you, then step outside.

As you traverse a haze of frigid white and the lashing gales, Jotunsson recounts his earlier encounter, yelling himself hoarse in an effort to be heard over the elemental cacophony rampaging around you. To his credit, he’s moderately successful, you manage to pick up the general gist of his story.
Following along the perimeter of the facility, a squat structure of splintering wood soon comes into view.
[Perception]: The rather diminutive shed leans against the main structure. Despite having the concrete walls of Site-EU28 to serve as a windbreak slight shivers pass through the adjoining building as the wind stampedes past. Upon its roof a thick sheet of snow has accumulated.


Walking around the side of the shed, your keen eyes pick out a skewed door frame, occupied by a sturdy door crafted from hardwood boards. There doesn’t appear to be a handle as such, instead there is a small hole within the door through which you can see a gravity latch built into the doorframe, a padlock has been looped through it holding the door shut. Due to the limited leverage afforded by the design of the access hole, it would be quite difficult to jimmy the lock. Breaking down the door also presents its own challenges, as the hinges on the door suggest that it swings outward, meaning that one would need to smash not only through the locking mechanism but a solid chunk of the door’s frame as well. Fortunately however, you don’t need to concern yourself with the minutiae of such skullduggery owing to the fact that you have the key to this door in your possession. After a few moments spent negotiating with the locking mechanism, there is a satisfying click and the lock slips away and the door swings open.
Beyond the shed’s threshold, strips of dull gray light stream in through cracks between the boards comprising the southern wall revealing that the vast majority of floor space within is occupied by a large contraption.
[Reasoning]: Presumably the generator mentioned in the note.

(Cont)
>>
>>4666407

({2d6} v 6d6 // {5} v 15 // FAILURE )
[Shivers]: The architecture of this structure has been barren of life since its conception. Not even ghosts haunt this space.
[Perception]: This shanty seems to have been cobbled together from second-hand wooden planks, as such there appears to be practically no insulation. The western wind' whistles a droning tune as it passes through the seams and imperfections in the structure.

( 5 of 6 AP used, 2 over half // {1d6} v 2d6 // {2} v 7 // FAILURE )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advances from 5 to 6. (Warning: You are now dangerously stressed.)

( 12 of 8 MP used, 8 over half // {1d6} v 8d6 // {5} v 31 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 1 to 2.

( -7C, Winds, Wet // {1d6} v 4d6 // {4} v 20 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 4 to 5. (Warning: You are now dangerously cold.)
>>
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>>4665826
Slapping your cheeks until they flush, you cling to every shred of heat your body can produce. You begin jogging on the spot, stretching out your joints and promoting increased bloodflow to your goosebumped skin.
> <Chill> reduced from 3 to 2.

You extract the clip from your service pistol before swiftly slotting in a replacement. A cursory inspection reveals that seven out of eight bullets still remain in the removed clip, so you slip it back into your pocket. No point in wasting good ammo.

( 3d6+{2d6}+? v 4d6 // 10+{6}+0 v 11 // SUCCESS )
[Shivers]: The facility moans as another rush of cold air pushes its way inside. Beneath the frost, lodged in the skin of the world, an equilibrium is spiraling out of control. A bead of starfire swells and flares, dissolving its leaden cocoon with invisible fire. With a voice colored by an ominous monotone, somebody which no longer lives endlessly recites an incantation of alarm. Skinks soak up the radiance of a liar’s sun.

Walking further eastward, you enter into the large warehouse area. The elevator still looms at the back of the room, mechanisms inert, hibernating. You take this moment of laxity to examine the crate piled up around the room more closely. Most of the crates here have been branded with the logo of SOMtech. Structurally they are quite secure, most being composed from plastic with metal reinforcements along the edges. You’d probably require some manner of prying instrument and a good deal of muscle to crack one of these open.
[Strength]: I take that as a personal challenge.
Some contains stand out as particularly sturdy and appear to have been sealed using heavy-duty bolts, their faces are plastered with assortments of bombastic labels threatening radiation and chemical hazards if improperly handled
[Perception]: A bundle of papers flutter as another draft sweeps past, there appears to be something affixed to the face of one of the crates closest to the freight lift.
[Reasoning]: A delivery invoice? Maybe an inventory ledger? Might be worth looking at.

(Cont)
>>
>>4666413

( 5 of 6 AP used, 2 over half // {1d6} v 2d6 // {5} v 7 // FAILURE )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advances from 1 to 2.

( 1 of 5 MP used, under half // Recuperate )
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( -7C, No Wind, No Wet // {1d6} v 2d6 // {5} v 3 // SUCCESS )
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.
>>
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>>4664704
I-04

You loop your new-found scarf around your neck and mouth before flinging the remaining slack behind your shoulder, where it dangles limply. Although the material is cloying and marginally dusty to the touch, it retains your body heat marvelously and reliably repels the lip-cracking gusts.

Following behind Radium, you step out into winter’s embrace, tussled by the ever restless storm. As the two of you travel beyond the pale, you recount your experience in the men’s room. Raising your voice to carry over the uproar, you describe the slimy, amorphous entity which assaulted you, the general disarray in which the room was found, and the human corpse sprawled over the sinks. Radium offers several words of acknowledgement and consolation, at least you think that was what he said, snowstorms aren’t the kind of environment which facilitates clear communication. None-the-less, you reach your destination, a runty, wooden shack nestled in a nook made by the shape of the main building. The wind is slightly milder here in the shadow of the facility, though that isn’t much of a consolation. Your entire body is wracked with shivers as Radium fumbles around with the door’s lock. Eventually the door surrenders and unlatches, exposing a small, frigid interior dominated by the bulk of a large machine with a yellow chassis.

( 3 of 4 AP used, 1 over half // {2d6} v 1d6 // {8} v 2 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 12 of 6 MP used, 9 over half // {2d6} v 9d6 // {4} v 37 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 4 to 5.

( -7C, Wind, Wet // {2d6} v 4d6 // {9} v 14 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6.
>>
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>>4666080
I-07

As Jotunsson and Radium venture outside, the atmosphere within the outpost bleeds out into the storm and is replaced by a deeper cold. In an effort to stay warm, you hobble further into the building, the punishment which you’ve endured causes a shooting pain to ripple through your chest with every step.

Shambling to a halt in a hallway, you focus on keeping yourself warm in defiance of currents of cold air carving bitter paths through the space around you, shrinking your profile as much as possible and shielding your core with your limbs.
> <Chill> reduced from 2 to 0

( 3 of 5 AP used, 0 over half // {2d6} v 0d6 // {5} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 3 of 3 MP used, 1 over half // {1d6} v 1d6 // {6} v 3 // SUCCESS )
[Fitness]: Your breathing remains even, your heartbeat steady. Your musculature stretches and pumps in time with your movements, taut and elastic. Your body can sustain this pace for now.
> <Fatigue> remains unchanged.

( -7C, No Wind, No Wet // {1d6} v 2d6 // {6} v 6 // SUCCESS )
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours
>>
Rolled 1, 1, 6 = 8 (3d6)

>>4666422
>1ap: Move to the generator controls
>1ap: Attempt to start it up
>>4664704
"I have a feeling this explains why the site is so cold. And why that researcher crawled into the refrigerator. Still, we need to head down to confirm what happened, and get proof-of-death on the VIPs. I am worried about the thing's remains vanishing, though."

[Physique] : 5
{Electrochemistry 0(1-1)}
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 5} {Tension 6} {Pain 1} {Fatigue 2} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
(Squalid Overcoat)
>>
>>4666422
>>4667140
Maybe we should just leave and return later. With explosives and flamethrowers.

>1ap Move inside the shed
>1ap Look out for danger while Radium's working
>1ap Jump in place to warm up.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 6 | Tension 1 | Confidence 1 | Fatigue 5 | Poise 2
>>
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>>4667140

I-02

Bands of dimpled light cross across your face as you step inside the shed, stepping over ambiguous shadows in order to draw closer to the generator.

The generator is shaped like a rectangular prism which has been slightly tapered at one end. Upon the tapered end, a fuel cap and ripcord stick out from a slanted section of plating. You check the fuel, confirming that it is mostly full, and then yank the rip cord only to be met by a resounding silence. Frowning you walk further around the machine, checking for anything you may have overlooked. As you move through the shed, your eyes pick out the shape of several corroded barrels amidst the gloom, resting upon which is some manner of box. Leaning against the wall, backlit by the glow of sunlight through the cracks, are the unmistakable silhouettes of a snow shovel and jerrycan.
[Perception]: On the side of the machine a large access hatch hangs open, revealing a small cubby. Within, part of an engine assembly is visible though you can’t find any obvious means of interfacing with it. More conspicuous is a panel set against the back of the cubby upon which an assortment of switches, valves, and buttons patiently await stimulation. Each part of the panel has been fastidiously labelled, however the nomenclature used is unfamiliar to you. Dominating the upper right corner of the panel you can see a lever labelled PRM-ck01. Beneath that there is a series of switches labelled ‘EGN-vn 1’ through to ‘EGN-vn 4’. Finally, there’s a large red button next to some kind of gauge, which is divided into a black, yellow, and red section.
Peering into the generator, you attempt to decode the panel’s functions, straining through your memory for pertinent information.
( 3d6+{1d6}+0 v 2d6 // 8+{3}+0 v 6 // SUCCESS )
[Erudition]: This is a Single-Phase Diesel Generator, specifically an Ardvaul GHX2300B Series 2. A high-end commercial diesel generator which boasts a direct injected 460cc 6-stroke diesel engine, capable of producing 12600W to 9000W continuous energy output. Start-up procedure is as follows: Switch the vent-cap to the open position. Move the choke lever to the ‘off’ position. Prime the fuel pumps until at optimal pressure. Pull the ripcord in a smooth, firm motion.
[Reasoning]: Okay. Well, we can only see one lever, so that’s probably the choke lever. There are those switches marked ‘EGN-vn’ which might translate to ‘Engine Vent’. Presumably the big button next to the pressure gauge looking thing is the priming mechanism, and we’re supposed to pump it until it hits the yellow. Well, that’s the working theory, there’s only one way to be sure.
>>
>>4667720

Referencing the articles of your recollection you imitate the memorized instructions of a half-glimpsed instruction pamphlet. On your second attempt running through the start-up procedure the generator wretches miserably then begins to hack and splutter as it begins winding up. Somewhere in the wall, there is the click of a breaker flipping over and the old lightbulb overhead flickers and then begins brimming with a faintly nostalgic luminance. You turn around to address Jotunsson and find him staring back at you, standing next to a humanoid figure crumbling against one corner of the shed.

( 2 of 6 AP used, under half // Recuperate )
[Volition]: Your eyelids flutter, once, twice, delicate like butterfly wings. The lull in the action, voluntary or not, has given your high-strung thought processes time to normalize. The relaxed pace is agreeable to certain extents, a moment spent idle soothes the soul.
> <Tension> reduced from 6 to 5.

( 3 of 8 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 2 to 1.

(-7C, No Wet, No Wind // {1d6} v 2d6 // {3} v 9 // FAILURE )
(Sustain advanced condition: Hypothermia // Until Condition Reversed: -1 Motorics // 1d5 // 3)
[Endurance] The cold cuts through your pallid flesh. Your teeth chatter incessantly. You can’t stop shivering.
> Set Chill to 0.
> <Hypothermia> advances from 0 to 1.
> {Reaction} reduced from 2 to 1. By extension, [Motorics] reduced from 8 to 7
>>
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>>4667602
I-04

As you enter into the mingy shed, taking whatever meager sanctuary it's bare and beaten walls may offer, the skin on your arms begins crawling.
(3d6+{1d6}+0 v 3d6 // 9+{2} v 8 // SUCCESS )
[Shivers]: A huddle of frost-strangled rags, pressed hard into a corner. To your left..
[Perception]: Cowering in the south-eastern corner of the shed, limbs tightly folded around its torso, sits a motionless human body. An emergency blanket, too small to provide full protection against the elements, is draped over the figure, leaving one of the feet exposed. The foot is enclosed in a petite derby shoe, the polished, black leather of which has been moderately scuffed around the midsole. The ankle is also partially exposed and exhibits signs of frost-bite.

Suddenly, in Radium’s direction, you hear the guttural rumblings of the generator coming to life. Shortly afterwards, the shadows populating the shed are swept away as a pallid, orange light pours down from above - a hanging light fixture, one which has seen better days judging from the constant, disapproving buzz it is emitting.
[Perception]: Under the new light, you can easily make out several industrial barrels cluttering up the south-western corner of the shed. Sitting atop one is a fold-out toolbox and an icepick. Leaning against the southern wall is a snow shovel and a jerrycan. Wedged behind some of the barrels is a second smaller jerrycan.

You rub your hands together to dispel the cold from your fragile finger joints. You dearly hope that the heating and ventilation systems are operational now that power has been re-established.
> <Chill> Reduced from 6 to 5.

( 3 of 4 AP used, 1 over half // {2d6} v 1d6 // {6} v 4 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 2 of 6 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 5 to 4.

(-7C, No Wet, No Wind // {2d6} v 3d6 // {7} v 13 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6.
>>
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For a brief moment, all is well. Your achievement is a cause of celebration, as electricity surges through the local grid, resuscitating sub-system after sub-system. Internal lighting blinks on, the atmosphere shifts subtly as the ventilation system begins cycling and heating the air, fridges, freezers, and all manner of electrical device grumbles back to life Yet, this sense of triumph is short-lived, smothered by a sound that suddenly begins booming out of Site-EU28 announcement system, a sound which overpowers all - the blaring shrieks of siren, periodically punctuated by the stern intonations of an automated message.
> “WARNING! REACTOR INTEGRITY HAS FALLEN BELOW SUSTAINABLE THRESHOLDS! COOLANT SYSTEM NOT RESPONDING! CORE TEMPERATURE ARE APPROACHING CRITICAL LEVELS! IMMEDIATE MANUAL SHUT-DOWN REQUIRED! “

> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
Rolled 5, 4, 2, 6, 2, 1, 2, 2, 6 = 30 (9d6)

>>4667732
Damn, you posted earlier than i'd expected!
>stay on alert
>examine the invoice
>attempt to ease my tension
Physique] : 8
Fitness-2
Strength-2
Shivers-2
[Motorics] : 6
Reaction-2
[Psyche] : 6
Authority-2
[Intellect] : 5
Effects:chill 3
Tension 2
Electrochem 4


Inventory:
(Handgun // Capacity: 8 rounds)
(2 spare Handgun mags)
(1handgun mag, 6 rounds)
(Security ID)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Heavy coat)(on)
>>
>>4667732
>2AP: Move to where Gudmundr is and see if I can help.
>1AP: Keep gun up and ready. There's no telling what monstrosities might be lurking.

[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Coat [Worn])

Hypothermia 1 | Wounded, Bandaged
>>
Rolled 3, 4, 1, 3, 4, 1 = 16 (6d6)

>>4667732
>1ap: Do a quick but respecful search of the corpse. ID? Weapons? Cause of Death?
>2ap: Move back into the main door (14mp)
>1ap: Surely all this running around will warm me up.

>>4667602
"More like return with snowblowers and liquid nitrogen, I'd think.

[Physique] : 5
{Electrochemistry 0(1-1)}
{Shivers 2}
[Motorics] : 7
{Perception 2} {Reaction 1(2-1)} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 0} {Hypothermia 1} {Tension 5} {Pain 1} {Fatigue 1} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
(Squalid Overcoat)
>>
>>4667732
>1ap Grab the toolbox and the icepick
>2ap Jump in place to warm up.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 6 | Tension 1 | Confidence 1 | Fatigue 5 | Poise 2
>>
>>4669288
Fatigue 4
>>
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>>4669272
I-02

( 3d6+{2d6}+0 v 4d6 // 8+{8}+0 v 10 // SUCCESS)
[Perception]: Whatever lies beneath this blanket is clutching onto the emergency blanket incredibly tightly in places, making it an ordeal to pry loose. Eventually you succeed, casting the fabric aside and exposing the thin, frost-speckled frame of a young man, stiff and curled up. He is wearing a lab coat over a dress shirt and trousers. After briefly inspecting the body, you fail to find any signs of outward indicators of physical trauma.
[Reasoning]: All evidence points to this individual succumbing to cold exposure.
Pinned to the corpse’s lab coat you find an ID belonging to ‘Keith Boivin’. After an extensive search, you fail to find any other items of interest in or around the body, aside for three dollars in loose change and a half pack of peppermint chewing gum nestled in one of his pockets.

({2d6} v 4d6 // {8} v 14 // FAILURE )
[Shivers]: Outside, the mounting winds collide with a snowbank kicking up a wave of powdery snow like seafoam. Inside, the generator rattles and rambles, weaving together a restless ambiance. For an instant, your thoughts begin to swim, distant and distrait. Reflexively, you shake your head dispelling the strange sensation..

({2d6} v 3d6 // {10} v 9 // SUCCESS )
[Perception]: Leaning down you inspect the body’s face. This man had a round face with a weak chin, his skin has turned a deathly pale. His mouth hangs open slightly, lips cracked and blue. A thin veneer of frozen sweat coats his brow and flecks of ice cling to his short, black hair. One eye is stuck shut, the eyelids partially frozen over with moisture, the other eye hangs half open. One of the man’s eyes gazes out through it, sea-blue and glassy. The iris wavers.
[Reasoning]: Wait, what?
[Shivers]: Frozen, almost to the core. Balancing on a knife’s edge.
[Endurance]: Check his pulse.
You press your index and middle fingers against the man’s Carotid Artery, and go very still.
[Perception]: Faintly, through the man’s frostnipped flesh, you detect a torpid flutter resonate from within, then another. A whisper of breath slips between his lips. This person yet clings to life.
[Reasoning]: This person could provide an invaluable eye-witness account, however his present condition is extremely precarious. In order to have a chance at survival, he’ll need to be transported to a hospital as soon as possible.

You step away from the corpse and head back out into the storm, using the guidance posts to orientate yourself as you jog back towards the surface outpost of site-EU28. Even after reaching the facility entrance the exertion built up from running in snow still burns in your chest, leaving you a little warmer than you were when you began.
> <Hypothermia> reduced from 1 to 0.
> {Reaction} advanced from 1 to 2. By extension, [Motorics] advanced from 7 to 8.
> <Chill> set to 5.

(Cont)
>>
>>4669589

( 4 of 6 AP used, 1 over half // {1d6} v 1d6 // {4} v 3 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 14 of 7 MP used, 10 over half // {1d6} v 10d6 // {2} v 31 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 1 to 2.

( 3Cold, 2 Wind, 2 Wet // 2 WarmClothing, 1 Overcoat, 1 Cover // {1d6} v 3d6 // {6} v 5 // SUCCESS)
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.
>>
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>>4667921
I-03

Fluorescent light spills out from the thresholds of the breakroom and bathrooms into the empty corridor causing the daunting ambiance which had settled over you to wane ever so slightly. Above you, the sound of fans steadily churning, cycling in warm air, gradually melds into the natural background noise of the station. Basking in the manufactured warmth , you continue monitoring your surroundings.
[Perception]: Tubes of glass loom overhead, grey and dead. Evidently, the hallway light fixtures seem to have burnt out at some point.
In the storage warehouse, several spotlight lamps cast wide blinding beams down upon and around the hulk of the frieght elevator. Stepping into the light, you wander up to the stack of papers attached to the crate. They appear to be a compiled shipping manifest dating back several months. Flipping through the pages, they detail deliveries of basic necessities, specialized electronic components, and industrial-grade coolants. However, several high priority orders stand out, these orders record that deliveries for purified samples of Nobelium, Lawrencium and Curium were received periodically over the past two months.
( 3d6+{1d6}+0 v 5d6 // 14+{5}+0 v 18 // SUCCESS)
[Erudition]: Nobelium, Lawrencium, and Curium are synthetic transuranic elements. All of which are extraordinarily unstable and will rapidly undergo radioactive decay if left unattended. The costs involved in synthesizing and then suspending these elements in an inert state would be considerable.

You turn away from the crate and pinch the bridge of your nose, roughly three hours have passed since arriving here and the wear is beginning to add up. From the hallway, Hartlocke enters the room and begins surveying the various stacks of crates and eyeing the elevator. Hopping atop a crate, you take a moment to relax and recenter yourself.
> <Tension> reduced from 2 to 1.

( 3 of 6 AP used, 0 over half // {1d6} v 0d6 // {1} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 1 of 5 MP used, under half // Recuperate )
[Fitness]: Your thighs and calves currently suffer no stress or weariness. Breaths come and go in whispers, easily and smoothly. All in all, your physical shell is fully rested, none-the-less it savors this fleeting moment of inaction.
> <Fatigue> cannot be reduced further.

( 0 Cold, 2 Wind, 0 Wet // 2 WarmClothing, 1 SnowJacket, 2 Sheltered // Recuperate)
Snowflakes crumbles and frost thaws. Winter’s domain is driven back by human machination or natural forces Warmth suffuses everything and stirs the world to action.
> <Chill> reduced from 2 to 1.
>>
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>>4669288
I-04

Maneuvering around the generator, you snatch up the ice pick and open the toolbox.
[Coordination]: The tool box’s lid has a folding design which cleverly conceals two separate compartments
[Perception]: Peeking inside, you find an assortment of loose screws and bolts, a couple screwdrivers, a small wrench, some pliers, and a spool of electrical wire.
> Gain (Toolbox)
> Gain (Icepick)

You perform a few dozen jumping jacks, warming your body and getting your blood pumping.
[Imagination]: Your motions are captured and bent by the overhead light, forming erratic and sinister shapes which scurry and spasm across the walls and floor.
> <Chill> is reduced from 6 to 5.

( 4 of 4 AP used, 2 over half // {2d6} v 2d6 // {9} v 8 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 1 of 6 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 4 to 3.

( 3Cold, 2 Wind, 2 Wet // 2 WarmClothing, 1 Scarf, 1 Cover // {2d6} v 3d6 // {9} v 10 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 5 to 6.
>>
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>>4669098
I-07

Picking up the pace, you proceed down the corridor, striding over pools of light, flowing out from open doorways and languishing upon the metal tiling. Despite the menacing boom of the sirens you feel refreshed, the gradual warming of the surrounding air not going unnoticed by your aching body. Eventually, you reach the corridor’s end and emerge out into a large warehouse, packed with crates and other miscellaneous containers. At the epicenter of this disarray perches a large elevator platform.
[Composure]: The lights employed in this room are quite harsh, and you are forced to momentarily shield your eyes as they adjust to the intensified luminosity.
[Perception]: Glowing with affirmative green hue, a light on the elevator’s control panel slowly flashes.
You spot Gudmundur resting upon a crate, half-heartedly leafing through a stack of documents. Glancing up at you then to your bandaged shoulder before nodding with sympathetic acknowledgement, then returns to what he was doing.

You level your sidearm at the lengthy passage you just passed through and settle into position. Between Gudmundur watching your back, and the narrow point of entry, you are fairly confident that you have the situation well under control
[Imagination]: Unless one of those things are in this room right now, amidst the crates. Lurking, waiting for the perfect moment to strike when your guard is down.
[Perception]: There are dangerous things here, but none of them can harm you of their own volition.
[Shivers]: Doom hangs above your brow like a crown of thorns. The pipes beneath your feet moan and carry strange echoes.

( 4 of 5 AP used, 1 over half // {2d6} v 1d6 // {7} v 6 // SUCCEED )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 8 of 3 MP used, 6 over half // {1d6} v 6d6 // {4} v 22 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 0 to 1.

( 0 Cold, 2 Wind, 0 Wet // 2 WarmClothing, 1 SnowJacket, 2 Sheltered // Recuperate)
Snowflakes crumble and frost thaws. Winter’s domain is driven back by human machination or natural forces Warmth suffuses everything and stirs the world to action.
> <Hypothermia> reduced from 1 to 0.
> {Coordination} advanced from 0 to 1. By extension, [Motorics] advanced from 3 to 4.
> <Chill> set to 4.
>>
File: T17Overview.png (1.05 MB, 1800x3200)
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
>>4669600
>4ap: Transport the barely alive guy to the company vehicle.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 6 | Tension 1 | Confidence 1 | Fatigue 3 | Poise 2
>>
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>>4669649
I-04

Kneeling beside the petrified figure, you start puzzling out the safest way to transport him to the company vehicle.
({2d6} v 3d6 // {5} v 13 // FAILURE)
[Coordination]: Grasping the freezing man’s arm and lower torso, you rashly heft him up off the ground and sling him over your shoulder in a fireman's carry. His body bounces slightly as it slumps your frame, your burns hiss upon contact causing your body to tense slightly. Mirroring that sentiment, a pained moan seeps out of your charge.
[Strength]: Whoops.
[Empathy]: Gently! Are you trying to snap him in half!
(Keith Boivin’s survival chance reduced by 1)

({1d6} v 3d6 // {3} v 10 // FAILURE)
[Reasoning]: No time for think, a man’s life is on the line, every second counts. Go, go, go, go, go!
Rushing outside, you charge through the bellowing onrush of the blizzard. Chunks of sleet slam against you like rubber pellets, they leave behind residue which freezes to ice beneath the bitter ministrations of the wind. Deep banks of snow cling onto your feet with each step, frustrating your progress.,
[Perception]: Rasping gasps, barely audible through the uproar of the storm, brush against your senses. The weight upon your shoulder begins trembling.
[Reason]: Shit! Shit! Shit! There’s no point turning back now, just get him to the vehicle asap!
(Keith Boivin’s survival chance reduced by 1)

({1d6} v 3d6 // {6} v 6 // SUCCESS)
[Grace]: You widen your gait to its limit, mindful to keep your steps smooth and soft for your passenger’s sake.
[Strength]: Fuelled by earnest determination you bulldoze forward, cutting straight through the yielding carpet of snow sprawling out in your wake.
[Imagination], A fibrous ship fiercely crashing through the waves of a marshmallow sea. Below a school of gummy salmon scatter, startled by the turbulence left in its wake.
[Perception]: Ahead you spot the glare of the company vehicles headlights, periodically obstructed as thousands of snowflakes careen through your sight line at high speeds.
Upon reaching the vehicle, the rear indicators flash and the back doors swing open leaving you face-to-face with the stone-faced driver, there is a slight tension behind his eyes. Without a word, he helps you climb into the back of the vehicle and relieves you of the survivor, doing his best to ensure that the pseudo-corpse is warm and secure.
“I’ll transport him to the local hospital. As you already know, the trip is two hours both ways, will you lot be able to hold up inside that place-”
The driver gruffly gestures in the direction of Site-EU28.
“-until I get back?”
>>
>>4670699

( 4 of 4 AP used, 2 over half // {2d6} v 2d6 // {9} v 6 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 17 of 6 MP used, 14 over half // {2d6} v 14d6 // {4} v 65 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 3 to 4.

(( 0 Cold, 0 Wind, 0 Wet // 2 WarmClothing, 1 Scarf, 2 Sheltered /// Recuperate )
Snowflakes crumbles and frost thaws. The cold is driven back by human machination or natural forces. Warmth suffuses everything and stirs the world to action.
> <Chill> reduced from 6 to 5.
>>
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> "Core has gone Super-critical. Meltdown imminent. All non-essential personnel advised to evacuate the area."

> [PLAYER PHASE]
You may now post actions.
I'm skipping my usual break this weekend on account of the Skir-mash deadline, which is fast approaching. To be exact, the game shall draw to a conclusion at Turn 20.
Next turn will go live in roughly 24 hours.
>>
>>4670704
Fuck!
>take the manifest
>take off the heavy coat
>run to the bus
>RUN!
>RUN FASTER!
>>FUCKING RUNNNN!!!
>>
>>4670699
Yeah, we'll take-
> "Core has gone Super-critical. Meltdown imminent. All non-essential personnel advised to evacuate the area."
-take the car back, I mean.
>Remain in the vehicle
>Look for a frostbite treatment manual.

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 5 | Tension 1 | Confidence 1 | Fatigue 4 | Poise 2
>>
Rolled 4, 6, 1 = 11 (3d6)

>>4670704
>1ap: Remove Overcoat
>1ap: Locate a piece of crystalized creature that Jotunson mentioned discarding nearby.
>1ap: Bundle a packed sphere of snow with the crystal on the middle into the Overcoat
>3?ap: Retreat to the company vehicle


[Physique] : 5
{Electrochemistry 1}
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 5} {Hypothermia 0} {Tension 5} {Pain 1} {Fatigue 2} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
(Squalid Overcoat w/snow)
>>
>>4670704
>1AP: Grab a handful of the documents in the room nearby, sparing only a moment to see what looks useful for determining what happened here.
>All other actions: Run as *fast* as possible out of the complex and towards the vehicle. There's no time to waste if this place is gonna blow.

[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Coat [Worn])

Chill 4 | Wounded, Bandaged
>>
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>>4671445
I-02

With a modicum more enthusiasm than is warranted, you strip the revolting coat off of your body.
> By removing the (Squalid Overcoat) you are no longer subject to its effects.
>{Electrochemistry} advances from 0 to 1. By extension, [Physique] advances from 5 to 6.
> You are now less resilient against the cold.


Refocusing your attention, you begin searching for samples of the monster which attacked your fellow investigators.
[Erudition]: Jotunsson and Hartlocke cleaned out their injuries here. This is the best location to collect the evidence you are looking for.
[Perception]: The snow around here is pristine.
[Reasoning]: Recent snowfall would have buried the shards. You’ll need to dig for them.

( 3d6+{1d6}+0 v 2d6 // 12+{3}+0 v 10 // SUCCESS )
[Coordination]: Gently running your hands across the ground, you sift through the top layers of fallen snowflakes exposing patches black minerals slowly encrusting with ice. You collect the largest shards, winking up at you like chips taken from the night’s sky.
Fashioning the filthy coat which you appropriated earlier into a rucksack, you begin piling your newfound treasures, encased in heavily packed snowballs, inside.
[Perception]: Underneath the blare of the emergency sirens the sound of rapidly approaching footfalls can be heard. At least two pairs.
[Volition]: Alright, that’s our cue to get the fuck out of dodge.
[Suggestion]: It’s so refreshing to have actually competent teammates for a change. Complete with common sense and functional survival instincts, people that don’t need to be micromanaged constantly.

Holding your spoils close to your breast, you begin wading through the snow, following along the trial dictated by the guidance posts until you pass by the security checkpoint.
[Perception]: As you proceed onwards the kaleidoscope of shivering monochrome assaults your vision, striving to disorientate you, and subvert your spatial awareness. For several tense minutes, the glow of the company vehicle’s headlights elude you.
[Composure]: You keep your cool-
[Reaction]: Ha.
[Composure]: - and keep moving. Endeavoring to keep your route straight, despite the lack of visible landmarks.
You glance back, and glimpse the silhouette of the company vehicle through the frenzy of the storm, about a dozen meters to the North-west. You seem to have overshot your destination slightly. Hurrying over the back of the vehicle you knock hard on the backdoors, after a moment’s pause, there is a click of the door cracking open. You climb inside with the storm nipping at your heels.

(Cont)
>>
>>4672573

( 5 of 6 AP used, 2 over half // {1d6} v 2d6 // {2} v 8 // FAILURE )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advances from 5 to 6.

( 11 of 8 MP used, 7 over half // {1d6} v 7d6 // {1} v 23 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 2 to 3.

( 0Cold, 0Wind, 0Wet // 2WarmClothing, 2Shelter // Recuperate )
Snowflakes crumbles and frost thaws. The cold is driven back by human machination or natural forces Warmth suffuses everything and stirs the world to action.
> <Chill> reduced from 5 to 4.
>>
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>>4670724
I-03

[Reaction]; After the announcement, there is a split-second where you hesitate, buckling as your mind processes the gravity of the situation. The moment passes and at once there is an explosion of activity.
[Perception]: Hartlocke springs forward, his expression is sour as he dashes towards the hallway.
With one hand you snatch the shipping manifest laying next to you and with the other you tear off your borrowed jacket, leaping to your feet all the while.
> Gain (Site-EU28 Inventory Manifest)
[Strength]: Without lending much thought to the issue, you fling the jacket away. It impacts with the elevator railing with a thunk much heavier than you would have expected.
[Suggestion]: Good thinking. That lead-stuffed thing has already served its purpose. No reason to let it weigh you down.
[Imagination]: Treasonous serpent! Callously shedding a loyal ally just save your own skin. This doomed double-fibered construct of nylon and fleece shall stalk your midnight hours forevermore.
> By removing the (Heavy SnowJacket) you are no longer subject to its effects.
>{Grace} advances from 0 to 1. By extension, [Motorics] advances from 5 to 6.
> You are now less resilient against the cold.

You hit the ground running, and skidding around a pallet piled high with crates, begin sprinting through the darkness of the corridor.
[Shivers]: Mechanical wailing bounces around your skull threatening to drown out rational thought. Chemicals ooze from glands, spiking your blood and sowing the seeds of hysteria.
[Composure]: Death’s shadow looms, and mortal terror gnaws at you. Your stride increases but grows more erratic.
[Grace]: Rounding the corner past the breakroom, you struggle to redirect your momentum, losing a couple moments as you stumble.
Bolting down the hallway leading to the comms studio you shoot past Hartlock, his injuries limiting his agility.
[Grace]; Hopping over the destroyed technology littering the floor, you swiftly navigate your way through the comms station and transitional room, bouncing off walls and flinging yourself around door frames.
You lunge outside, throwing up a spray of snow as you begin trudging forward.
[Endurance]: Ah, well. Being warm and dry was pleasant while it lasted.
The roar of the emergency siren grows fainter as you drive further into the storm, disappearing from sensory awareness entirely by the time you reach the front gate.

(Cont)
>>
>>4672588

( 6 of 6 AP used, 3 over half // {1d6} v 3d6 // {4} v 15 // FAILURE )
[Volition]: Your mind races - weaving together its plots, processing stimuli, straining to optimize your interactions and sort of the little details. For a moment, there is a stutter in the buzz of neurochemistry. Your mind is having some trouble keeping up with your body, your lifestyle, your hustle.
> <Tension> advances from 1 to 2.

( 24 of 6 MP used, 21 over half // {2d6} v 21d6 // {6} v 53 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 0 to 1.

( 3Cold, 2 Wind, 2 Wet // 2WarmClothing, 1Cover // {1d6} v 4d6 // {5} v 10 // FAILURE )
[Endurance]: Despite the layers of insulation wrapped around your body, the cold still bites into you. An involuntary shudder passes down your spine.
> <Chill> advances from 1 to 2.
>>
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>>4670731
I-04

[Volition]: After much deliberation, you come to the difficult decision of *not* remaining inside the facility occupied by a predatory ooze monster and a steadily deteriorating fission reactor. Your employers will probably not be satisfied with your report, but at this point you’re having trouble finding reasons to give a damn.

While you wait for your associates to return, you spend some time poking around for a frostbite treatment manual. Unfortunately, there is nothing useful in the back and the Stone-faced Driver vehemently forbids you from entering the driver’s cabin, bluntly stating that:
“The only reading material up there is today’s newspaper and an engine maintenance guide stowed away in the dash. Neither of which are for, or useful to, you.”
Curious, you inquire as to why he is so dead set against you looking around his cabin.
“I’ve spent years ferrying around you investigator types, at a certain point it becomes impossible to ignore the patterns. Suffice it to say, I’d rather none of my belongings end up decorating a magpie’s nest.”
[Rhetoric]: He is referencing a common stereotype which is frequently levied at SOMtech investigators concerning their propensity for appropriating objects in service of their investigation and then misplacing them, permanently.
[Erudition]: A common nickname for independent, or loosely contracted, investigators is ‘Magpies’.
[Reasoning]: Well then. Looks like we’ll have to resort to the ol’ graymatter repository to solve this caper.

( 3d6+{1d6}+0 v 4d6 // 11+{1}+0 v 19 // FAILURE )
[Erudition]: As you inspect the myriad of frost burns and slowly necrotizing flesh covering the survivor, your mind goes blank, overwhelmed. The status of this poor soul transcends all of the examples of cold exposure you have been exposed to. To describe his condition as ‘advanced’ would not be as much an understatement as much as it would be a joke.
[Endurance]: To be honest, you aren’t actually sure how he’s still alive. When you and Radium found him one of his eyes was literally frozen over, and even now the majority of his body shares a hue more in common with drain cleaner than it does with human flesh.
[Empathy]: Due to only being semi-conscious, this man is incapable of moving under his own power, however his body is instinctually working to minimize the automated motions of his body. Every twitch, wince, and inhalation brings with them bolts of arching agony.
>>
>>4672597


( 2 of 4 AP used, 0 over half // {2d6} v 0d6 // {7} v 0 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 0 of 6 MP used, under half // Recuperate )
[Fitness]: The pounding percussion within your chest eases, little by little. The ache of exertion burning in your legs gradually fades and your breathing grows shallow and casual. You feel a small measure of your stamina return to you.
> <Fatigue> reduced from 4 to 3.

( 0Cold, 0Wind, 0Wet // 2WarmClothing, 1 Scarf, 2 Shelter // Recuperate)
Snowflakes crumbles and frost thaws. The cold is driven back by human machination or natural forces Warmth suffuses everything and stirs the world to action.
> <Chill> reduced from 5 to 4.
>>
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>>4671613

I-07

After hearing the announcement, you do a genuine double take, shell-shocked and dumbstruck. You honestly did not anticipate the situation turning so soon.
[Shivers]: Live and learn.
[Volition]: In relevance to the living part, I suggest that we abscond immediately.
[Reasoning]: I second that motion.
Shaking yourself from your shock-induced stupor, you launch forward bolting down the hallway. The rush of adrenaline inspired by the looming threat of death, empowers you to shrug off the unsteadiness of your battered and broken body, for a while. As you are approaching the comms station, your injuries make themselves and their resounding disapproval of all of this running business known, causing you to falter and slow to a hurried shamble. In a blur, Gudmundur races past and quickly vanishes from view.

Several moments later, you enter the communication studio, scanning the table for anything that may potentially be useful.
( 3d6+{1d6}+0 v 3d6 // 10+{3}+0 v 13 // SUCCESS )
[Reaction]: There’s some bold lettering stamped on that folder. Universal law: Bold equals importance.
Stretching, you reach across the table and scoop up the folder, stubbornly defying the persistent griping of your torn shoulder.
[Perception]: The word ‘confidential’ has been stamped on the top-right corner of this folder. Several dozen meticulously organized documents rest within, stapled to the thin cardboard of the folder.
(Pick up Conspicuous Folder)

[Fitness]:You manage to get roughly ten more steps before a searing stab of pain cuts into your side. Breathless and gasping, you lean against the doorway between Site-EU28’s communication station and the room leading outside, hoping against hope that you get a swift second wind as alarms screech overhead.

( 5 of 5 AP used, 2 over half // {2d6} v 2d6 // {10} v 8 // SUCCESS )
[Volition]: On and on your neuro-magical thought engine whirs, an absurd factory of connections and lightning, throwing out ideas with mechanical alacrity. The wear-and-tear is negligible for now.
> <Tension> remains unchanged.

( 16 of 4 MP used, 14 over half // {1d6} v 14d6 // {4} v 51 // FAILURE )
[Fitness]: Your lungs heave and shudder hungrily. Sweat sprinkles your brow and rolls down your neck in beads. Dull aches runs up your legs and into your back. All this running around is tiring you out.
> <Fatigue> advances from 1 to 2.

( 1Cold, 2Wind, 0 Wet // 2 WarmClothing, 1 Jacket, 2 Shelter // {1d6} v 0d6 // {2} v 0 // SUCCESS )
[Endurance]: Steam curls out from your lips as you shoulder the burdensome cold. Blood pulses out from your core, conveying life-preserving heat which bubbles up through your skin. You are the progeny of the sun, if anything can endure you can.
> <Chill> remains unchanged.
>>
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> [PLAYER PHASE]
You may now post actions.
Next turn will go live in roughly 24 hours.
>>
Rolled 1, 2, 1, 5, 1, 5 = 15 (6d6)

>>4672613
>2ap: Secure the [Squalid Package].
Talk to the driver, see if there's a cold-storage box in the transport, or a rack on the exterior, even a thermos would do. "It would be bad news for all of us if these samples thawed. I might have suggested driving back with the windows open, but that would be bad for the survivor."
>1ap+Poise?: help attend the frozen man.
"If I recall correctly, we need to warm his head and core. The limbs are irrelevant at this point. Wet is bad. Uhm, what else..?"

[Physique] : 5
{Electrochemistry 1}
{Shivers 2}
[Motorics] : 8
{Perception 2} {Reaction 2} {Grace 2}
[Psyche] : 6
{Imagination 6}
[Intellect] : 5
[Conditions]
{Chill 4} {Hypothermia 0} {Tension 6} {Pain 1} {Fatigue 3} {Confidence 0} {Poise 2}

(Handgun // Cap: 8/8 : 2r)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Custodial Shed Key)
(Squalid Overcoat w/snow)
>>
>>4672613
Alright, I've seen this in a movie, this should work!
>1ap Remove clothing
>4ap Hug the frozen guy to share body heat.
>1ap Wrap my coat around the both of us.
Why couldn't you've been a pretty girl, dude...

[Physique] : (8)
{Fitness} : 2
{Endurance} : 2
{Strength} : 2
[Motorics] : (6)
{Coordination} : 2
[Psyche] : (4)
{Volition} : 2
{Authority}: 0
{Empathy} : 0
[Intellect] : (5)

(Handgun // Cap: 8/8 2r)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Austere Woolen Scarf). While worn: Lose 1 {Empathy}. While worn: Reduce <Chill> severity by 1.

Chill 4 | Tension 1 | Confidence 1 | Fatigue 3 | Poise 2
>>
>>4672613
>All actions: RUN to the vehicle!

[Physique]: 4
[Motorics]: 4
Composure: 0
[Psyche]:5
Imagination: 0
Volition: 2
[Intellect]: 7
Erudition: 2
Reasoning: 3
Rhetoric: 0

(Handgun // Capacity: 8)
(2 Handgun Clips)
(Flashlight)
(Shortwave Radio)
(Warm Clothing)
(Coat [Worn])

Chill 4 | Fatigue | Wounded, Bandaged
>>
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>>4673356
I-02

Cradling a slowly thawing bundle of snow and cloth, you make your request of the stone-faced driver.
( 3d6+{1d6}+2 v 3d6 // 4+{5}+2 v 7 // SUCCESS)
[Suggestion]: An inscrutable expression crosses the driver’s face as he regards the bundle in your arms, after a moment he reluctantly retreats back into his cabin and returns with an empty thermos.
[Perception]: The insides smell of pea and ham soup, spiced with rosemary.
[Coordination]: Swinging underarm, the driver tosses the silver cylinder towards you. Deftly, you snatch it out of the air.
“Make sure that whatever you have there doesn’t cause me any strife. You can keep the thermos.”

Shifting your attention back to the lucky survivor, you are startled by the scene unfolding before you. A half naked Jotunsson has removed the survivor’s clothing and has now wrapped him in a supremely awkward-looking bearhug.
[Empathy]: Your colleague is trying to embrace the semi-conscious survivor while also avoiding moving his body too much. He’s clearly aware of how physically fragile the man is at the moment.
[Reasoning]: His intention is probably to share his body heat with the half-frozen man. Not an awful idea.
Exploring the ill-trodden catacombs of your hippocampus, you attempt to call up any information which might increase the likelihood of you further stabilizing the man lying prone before you.
( 3d6+{1d6}+0 v 4d6 // 12+{6}+0 v 15 // SUCCESS )
[Erudition]: When immediate medical attention is not possible, the extent of damage caused by frostbite can be reduced through the gradual application of warm air or water. Contrariwise, applying friction or pressure to frostbitten skin, or exposing the affected flesh to abrupt or fluctuating changes in temperature, will only serve to aggravate the condition and inflict further damage.
Lacking a source of warm water, and wishing to minimize the amount of moisture around your new friend, you decide the best alternative would be to blow warm air over the most severe frostburns on his head and body.
[Fitness]: After several minutes of constant exhalation you become rather light-headed, and need to take a quick breather.
[Volition]: You didn’t expect that you’d be doing this when you woke up this morning.
(Keith Boivin’s survival chance increased by 1)
>>
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>>4673479

I-04

Working hastily, you remove layer after layer of damp clothing, piling the discarded clothing upon an occupied bench.
[Coordination]: Your hands drift over the survivor’s blackened form, seeking to pry loose a couple of frozen articles of clothing off of their body, but those efforts will swiftly abandoned after personally observing just how direly fastened the fibers of his socks had become to the poor man’s foot, the moist cracking of a section of epidermis peeling away.

Rapidly, you change tactics and lay down next to the survivor, placing the driest articles of your clothing over top the two of you, forming a crude blanket of sorts.
( 3d6+{2d6}+6 v 4d6 //11+{9}+6 v 16 // SUCCESS )
[Endurance]: Radiating a low, steady heat, your body passively warms the space between you and the man. Draping an arm over the shivering husk with the delicacy of a butterfly nestling on a flower pedal, you lay there engaged in a balancing act between staying as close as possible and not smothering the quivering mass of violet flesh resting beside you.
(Keith Boivin’s survival chance increased by 1)
>>
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>>4673684

I-07

As you wobble over towards the exit the ground stirs, a gradually exacerbating rumble builds underfoot.
[Grace]: The rogue vibrations threatened to topple you to the ground, but your sense of balance managed to win out in the end.
Scrambling forward through the threshold and out into the snow, you flee the facility with reinvigorated desperation.
[Shivers]: Details blur, your memory breaking down beneath the pressure of the situation, but by the time you had reached the gate and reunited with Gudmundur, a grinding thunderclap of shudders reverberated through the ground.
[Perception]: The sensation felt like how it would feel to be standing atop an ice sheet, actively breaking in twain. Shortly afterwards a deafening explosion blossomed out from the depths of Site-EU28 demolishing the entire eastern portion of the visible facility in rupturing corona of blinding plasma and billowing radioactive smog.
A shockwave of force washes through you, sending you reeling, staggering away and crawling wildly. When you finally return to your senses, you find that you are back within the company vehicle, evidently you and Gudmundur had groped your way back to it through the winter-shrouded landscape while in a daze. You feel the company vehicle moving beneath you, bumping and jittering a path through the snow clogged roadways.
>>
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As Site-EU28 shrinks away into the bleak horizon, the investigation team is forced to unwind, faced with a tedious roadtrip ahead of them. Some spent the time fussing over the condition of their lone rescue, a few wrestle with the uncomfortable prospect of explaining the events which transpired during their investigation and downplaying the complete loss of a research facility to their employers, most simply sat in silence or slept.
Plains of white roll ever onwards, a desert of polished platnium, stretching onwards down to the sea.
>>
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Very soon the world will be spun into the summer months. Flowerbuds will peak out from beneath dissolving carpets of ivory, and beasts will be roused from their burrows to populate the land once more.
Somewhere far from the sighing ocean, a skeletal husk of blackened metal casts wretched shadows across the rim of a collapsed elevator shaft. Amidst the deep shade therein, between the rubble something bubbles forth. Tendrils of steam rise forth into the sky.

> Well that was certainly an experience. My humble thanks to everyone who stuck through and saw this slow-motion trainwreck to the very end.
> You may be confused as to why nothing really ended up happening. The main reason boils down to me improperly pacing my game in the earliest stages; I created too much content relative to my time allowance. Basically, you just played through the first act of a three act story. You got the build-up of the inciting incident but received none of the payoff.
> Thanks for playing.
>>
>>4674286
Thanks for running!
Though I must say the game felt really slow. Multiple turns were spent doing mostly nothing.
>>
>>4674286
The system and the story were both interesting and entertaining to me, so despite obviously needing work in some areas, I'd call this a success. Learning the flaws in things like pacing is a part of the skirmjam's mission goals, right?
I'd be happy to resume playing this at some furure time.
If/when you begin to rework your system, I would suggest removing a good amount of the background/passive checks.
Or, more specifically, only use them at significant times. Gain Tension during spooky or high-stress events, rather than any turn you use >1/2 Ap.

The inner dialogue or our attributes was particularly amusing.

>Thanks for Running



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