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/qst/ - Quests


“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
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>>4653072
>>4653072
>>4653072

+++XENO QUOTE OF THE DAY+++
>SELECTED: Drax

“What is this? What in all the Seven Scudding Sunken Islands is THIS?! Does that crest coverage LOOK like it fits regulation standards?! Am I training the next generation of the Federation’s Finest or the latest batch in unruly human guns-for-hire? You want pornography by your bunk? Then you rent out a room in Humantown and get frag out of my beloved Drax Corp!”-Drillmaster O’Trin of the Drax Republican Academy

TRANSLATOR TEXT
GREEN = translated from Yib Dialect
RED = translated from Savi Speak
BLUE = translated from Federation Trade Tongue
BOLD = Untranslated (or emphasis if human speaking)

[1/2]
>>
[2/2]

Perspira – Federation Academy – 12th Cadet Wing – 4th Cycle January 2230AD

“Your species needs how many hours of sleep?” Cadet Klim’O’Tas warbles in alarm, doing a quick calculation in her head. “That’s, like, a full quarter of a cycle!”

“Actually it’s closer to a third.” The human cadet rubbed his sunken eyes, that probably wasn’t healthy. Or maybe all of his species looks like that, Klim’O hadn’t met a lot of humans. “But I’m making do.”

Breezes bless him, he tries so hard. Klim’O felt sorry for the poor human. “Well your Trade Tongue is getting better. Perhaps you’ll actually pass the exam?”

“Possibility of.” The boy replied despondently. Klim’O knew he was on a rare human scholarship; he really needed this good grade to keep it.

“Okay…” Back on Drax Prime there was a native species that needed a similar rate of sleep. They mostly hung from Judda branches and slept all of the time, half-high on Judda-leaf. Not exactly space-faring civilization material. “Maybe you can play scrumball with us next time?”

“And get a faceful of O’Urim’s crest again? Pass.” The human cadet makes an odd downward gesture with his thumb, but given his tone Klim’O assumes he isn’t insulting her. Probably. “Cheers for checking up on me, Klim.”

“No worries.” Klim’O wouldn’t mind getting a faceful of O’Urim’s crest, that was for sure. “Good luck!”

========================================

Xeno Quote of the Day (select one for the next thread)

>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
>>
>>4653083
>Yibrak

Considering we are going to be fighting them this thread, maybe the quote will be in reference to our upcoming hijinks.
>>
>>4653083
>Faenwedhe

sic semper xenos
>>
>>4653083
>Faenwedhe
>>
>>4653083
>Yibrak
For the same reason as >>4653092
>>
>>4653083
>Yibrak

>>4653092
Pretty much this
>>
>>4653083
>Yibrak
Yeah, it's a good point.
>>
>>4653083
>Yibrak
Down with this reasoning: >>4653092
>>
>>4653074
>“What if you win?”
>"You are in a position of authority to these men. Look at them."

Someones been watching Band of Brothers

>>4653083
>Yibrak

Anon makes a good point
>>
>>4653120
Caught out.

Though you probably already figured that from the Band of Brothers end-tier camaraderie boons.
>>
>>4653083
>Yibrak
>>
>>4653083
>Yibrak
>>
>>4653083
>>Yibrak
>>
>>4653083
>Asandi
>>
>>4653083
Also, Klim is nice. Awww.
>>
>>4653083
>Kroll
any other words apart from exterminatus does this handsome bastards know
>>
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>>4653125
Great bit of media to take inspiration from
>>
>>4653083
>>Pect’Max
>>
>>4653083
>Yibrak

I still long for the time when arcane measures where unneccessary
>>
>>4653083
>Yibrak
>>
>>4653083
>Savis
>>
>>4653083
>Yibrak
>>
>>4653083
>Kroll
it is always Kroll.
>>
>>4653083
>Yibrak
>>
>>4653083
>>Faenwedhe

Just because it looks interesting.
>>
>>4653218
Kroll, pull the genocide lever.
>>
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>>4653152
Saved, this is great.

I mean, Snake Eyes head is a tad big but the meme stats are stonks.
>>
>>4653152
And I love the little Andrei shoulder patches!

>>4653190
Fear not comrade, I think we can drop the constant link backs beyond the first 24 hours. If your IP changes still link to your OG vote, but for the most part I think we're set. I've upped the autism on my end, believe me.
>>
>>4653235
Haha yeah I was going to make it a bit smaller but decided its funnier this way. Aaayyy STV 2230AD is my work too, shout out to Paint 3D and my complete lack of photoshop skills
>>
>>4653083
>Yibrak
Gotta squish those bugs brah
>>
>>4653083
>Yibrak

Know the enemy
>>
>>4653083
>Yibrak

Let's get this bug smashing thread going. "The only good bug is a dead bug"
>>
>>4653083
>Belcossan
>>
>>4653083
>Asandi
>>
>>4653083
>Kroll

Because why not?
>>
>>4653083
>Yibrak
>don't make the fraggin clicking noise at me bug face
>>
>>4653083
>Belcossan
>>
>>4653083
>Yibrak

O'Urim sounds pretty Chad.
>>
>>4653083
even if i mostly lurk, i'll drop a
>yibrak
just in case a particularly interesting vote happens

btw, which member of our group of misfits should i portray next?
I'm' thinking Boot
>>
>>4653083
>Yibrak
>>
>>4653441
Do our best man Nines! I personally can't draw for shit, but I figure an Android is actually easier to draw than a human because of the straight clean lines.
>>
>>4653083
>Yibrak
Forgotten is back, hell yeah!
>>
>>4653083
>Yibrak
>>
>>4653083
>>Yibrak
On the spaceship keeps on going
Dust.
>>
>>4653083
>Yibrak
>>
>>4653083
>Belcossan
Welcome back Forgotten
>>
>>4653083
>Yibrak
>>
>>4653083
>Yibrak
As others said it fit the current theme.
>>
>>4653083
>Vesh

Here we go! Hated that I missed the cutoff point for valid voting last thread, but I made it this time.
>>
>>4653078
>Pect’Max
>>
>>4653083
>>Kroll
>>
>>4653083

>Asandi

I'm curious how the old-ass birds view things. Especially since we're really unlikely to run into one.
>>
>>4653078
>Chorkrum
>>
>>4653083
>>Pect’Max

Lets see more stuff from other races.
>>
>>4653083
>Faenwedhe
Their mystery makes it more interesting
>>
>>4653083
>Asandi
>>
>>4654761>>4653301

Well that's weird, please only count the first vote.
I don't want to screw up that persons posts.
>>
>>4654766
Genuinely curious, how did you manage this? Unless this is some sort of vogue-samefag Avantgarde deal
>>
>>4654799
>tfw roommates discover they both independently read Black Company 2230 AD
>>
>>4654833
>tfw it really is an avant garde samefag

either or really.
>>
>>4654799
Same uni campus or something maybe.
>>
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>SELECTED: Yibrak

Realspace – Several clicks out from Praxis Minoris – Prince of Meggido Bridge – 12th Cycle March 2230AD

https://www.youtube.com/watch?v=wYqWU4N88E4&ab_channel=GameOSTz2 – The Prince of Megiddo attacks

With a silent scream the Prince of Megiddo ripped out of Voidspace in a flash of black and violet light, her two escort frigates trailing closely in her wake. Behind them, space seemed to ripple and flicker as the line between the Void and realspace was made all the more tenuous with their passing. It would be some days before another Voidjump could be safely attempted, from here at least.

“Yibrak ship in system, two clicks from objective. Cruiser class.” The slightly raised tone of the bridge officer is the only indication to any outside observer that a Mandate Cruiser being present in system was at all unexpected. “Identified as the ‘Audacious Sunset of Oxx’Ar’. There is one frigate class vessel in support.”

It had often been said, always out of earshot, that Commodore Holden’s default expression was a frown. That frown was now all the more accentuated. Not in alarm, never in alarm. But with a Voidstorm behind them, one Yibrak Cruiser was still one more cruiser-class hostile than he was expecting. One-on-one the Prince of Meggido battleship could outgun the finest Yibrak Cruiser, even without her two Company frigates in escort. But Commodore Holden did not achieve his rank in the Company for lack of caution. “Engines to full stop, escort frigates to take a screening position.”

“Belay that order.” The Prince of Megiddo’s commodore stiffens to attention at the gravelly voice of command and the familiar clack of wooden cane upon steel deck. “Continue our approach.”

“Captain on deck!” Commodore Holden, nominally in command of the battleship during normal operations, salutes the leader of the Black Company. “I cede command to you, sir.”

“Thank you, Holden. I accept the command.” The Captain nods to one of his bridge staff. “Get me the escort commodores on the line.”

Technically, according to Republic of Earth military hierarchy a man in the Captain’s position should hold the rank of Admiral or some equivalent. But the Black Company has its own traditions. Unknown centuries of warfare have come and gone but always, whether those who have taken the black and still breathe numbered in the mere dozens or many thousands, always the leader of the Company has held the rank of Captain and no other.

[1/4]
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“Captain, Mandate Cruiser on intercept approach and hailing.” The Captain ignores the hails, other than commanding that a broadcast demanding immediate surrender be issued. “Sir, the commodores are online.”

“Wolf of Rome and Sword of Damascus. This is the Captain speaking.”

“++The Wolf of Rome is yours to command, Captain.++”

“++The Sword of Damascus stands ready to smite the infidel, Captain. ان شاء الله.++”

“Engage standard flanking manoeuvre in support. Prepare for hostile course change at 90-45 degrees.”

“++As you command, Captain. حاول مواكبةنا ، أيها الذئب الصغير. Damascus out.++”

“++Big talk from a little ship, Al-Amin. Let the hunt begin. Wolf of Rome out.++”

If the competitive banter of the frigate commodores amuses or annoys the Captain he gives no indication of either, instead turning his attention to his Gunnery Officer. “Get me a targeting solution, Nguyen.”

“Sir. …Mid-range targeting solution locked on.”

“Fire on my mark.” The Captain barely spares a glance at the icons on the holoboard, staring off from the command deck at an enemy ship surely too far away for any unaugmented human eye to see. “Fire.”

“Firing now.” Tense seconds on the bridge pass in silence as the Prince of Megiddo’s main battery fires its volley into the depths of space. The thin ochre glow of Praxis Minor fills the command centre. “Direct hit. Hostile shields holding.”

“Again.”

“Targeting solution confirmed. Firing now.” Another pause. “Partial hit, minimal damage.”

“Johannsen.” The narrowing of the Captain’s eyes is the only suggestion of frustration as he addresses his Navigation Officer. “Change in hostile’s course?”

“Sir… The Audacious Sunset is changing course at 90-45.”

“Change course, maintain pursuit.” The Captain turns his full attention to the holomap, narrowing his eyes at the growing distance between the Yibrak Cruiser and the Company’s objective. Even with their changed course it is rapidly apparent that the Prince of Meggido will pass by the station. “No point in boarding the station with that Cruiser nipping at our heels.”

“Sir?” Commodore Holden asks gently. The Captain seldom pontificates out loud.

“…Make ready to launch Krieger Pods.” And with those six words, the 77th Krieger Platoon is suddenly given the sole responsibility of seizing the orbital station while the Black Company fleet closes for a naval engagement. A decision with hundreds of lives in the balance made in a split-second, for better or worse. If there is a sliver of concern or hesitation, the Captain gives not even the barest hint of it to all present as he walks away from the deck. “The Bridge is yours, Commodore.”

[2/4]
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https://www.youtube.com/watch?v=Je84VupqD58&ab_channel=WolfmotherSongs – Prepare for Helldrop!

Prince of Meggido – Krieger Drop Bay – 12th Cycle March 2230AD

“Hustle up! Hustle up! Hustle up!” SGT Casket stalks down the line of her Squad, CPL Mac trailing behind her with a critical eye. “I want this to go smooth… and by the numbers… No heroics, no frag ups. Do you get me?”

“We get you, sergeant!” Second Squad bellows as they step up to the Pod bays.

“Second Squad in your pods, let’s go! Mount up!” You don’t know how many times LT Boy has done this routine, but the young man appears neither excited nor flustered despite the sudden change in plan. “First Squad, standby.”

“Time for one last prayer then. I say verily unto you, Ntukagire izindi mana mu maso yanjye.” SGT Heavenly is often smiling, but on the even of a Hell Drop his wild grin has a touch of madness. His pre-battle prep talk is a literal sermon, though the line between sermons and daily conversation. “Rejoice! Our most gracious God has seen fit to smite the alien infidels through his vessel the Company, and we are the blade held in the hand of that vessel! Sister Bible, a reading from the Book of Ezekiel please.”

Trooper ‘Bible’ Fatima begins reciting from an actual physical paperback of an Old Faith holy book. “Ezekiel 9, verse 1. “Then I heard him call out in a loud voice, "Bring near those who are appointed to execute judgment on the city, each with a weapon in his hand”…”

“Alright, First squad standing by.” The Lieutenant fixes his eye on you as you make the last of your checks on the squad. “Sergeant ‘Snake Eyes’, status of Third Squad?”

CPL Crane tugs twice on your decompression latch and gives you a thumbs up, final checks are complete. You turn back to the Lieutenant. “Third Squad ready to rock and roll, sir!”

“Make me some music then, Sergeant.” The LT checks the status of your Pods. “Systems green, mount up!”

“Third Squad, mount up!” You snarl, adrenaline already coursing through your veins before you even take the first step to your pod.

“OOH-AH!”

[3/4]
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[4/4]

They fall in line
One at a time
Ready to play


You try to ignore MDC Petal’s jingle, but the cabbage has got a point. Time to get the Krieger’s blood pumping, as if being shot out into the cold dark of space at the speed of a kinetic slug wouldn’t excite them enough. But it’s traditional to sound off with a common Krieger chant as the men enter their pods and the miniature hulls start to flood with force-absorbent amniotic fluids.

“There they go with their Voidblack hearts~” You’ve got to admit, you absolutely love this part of the Sergeant gig.

“HEARTS DON’T FEEL”

“Anything for a bed and hot meal~”

“COLD BLUE STEEL”

You glance down at the timer for launch. Any second now. “Better give me some dark, dark deeds~”

“UNTIL THE HOSTILE BLEEDS”

“Krieger!”

“CORP!”

“Krieger!”

“CORP!”

“Clench those cheeks, my pretties…” The counter hits zero.

“TIME FOR WAR!”

========================================

>No roll is required on missions involving Helldrop insertions. It is assumed that luck in on your side, at least in these instances. [Difficulty setting: Smells like Green.]

>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
I don't want to kill our guy on Thread One, what can I say.
>>
>>4654847
>No roll is required on missions involving Helldrop insertions. It is assumed that luck in on your side, at least in these instances. [Difficulty setting: Smells like Green.]
>>
>>4654847
>>4653092

> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

The whole point of Helldrop is that it is supposed to be brutal and dangerous. And the other three choices aren't remotely brutal enough.

>>4654849
Well, you're in luck. This is thread 2.
>>
>>4654852
S-shut up.
Also, I'd be alright with rolling for the crew, but only if they didn't risk death from it (just injury/scattered deployment like Improvise, Adapt, Overcome).
>>
>>4654847
>No roll is required on missions involving Helldrop insertions. It is assumed that luck in on your side, at least in these instances. [Difficulty setting: Smells like Green.]

Milk run, time.

Things are going to go horribly wrong anyway, so why not let the good times last awhile.

First vote: (or at least I think it was) >>4653100
>>
>>4654852
>Well, you're in luck. This is thread 2.
>>
>>4654847
>> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

BRING THE PAIN
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
>>
>>4654847
>No roll is required on miss-
Yeah right, can you imagine?
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
hehehehehahahahohoho
>>
>>4654847
>> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

me >>4653228

Damn, thats a lovely adaptation of the age old cry of the Black Company.

Boss, how big is the Black Company fleet and how often do they take prizes?
>>
>>4654851
First vote:
>>4653140
>>
>>4654847

> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

Gotta have a reason why we had nightmares about our Hell Drop

>>4653892

'tism verification, just in case.
>>
>>4654847
>>No roll is required on missions involving Helldrop insertions. It is assumed that luck in on your side, at least in these instances. [Difficulty setting: Smells like Green.]
It's our first time. I'd up the difficulty later, but given our rolls I just don't want to die on the first fucking mission.
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

I hate the idea of instant death by RNG but I wouldn't mind some unexpected difficulty
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

>>4654844
Loved that command channel exchange, hopefully there are extended ship battles to come.
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

Not really interested in having a Gabriel 2.0 situation all over again.
>>4653095
>>
>>4654864
>Boss, how big is the Black Company fleet and how often do they take prizes?

The Prince of Megiddo is the flagship and only battleship of the Black Company. There are several cruiser class vessels, often operating independently, and a dozen or vessels of frigate/destroyer side or smaller. Having only two frigates in escort for the Company's flagship is rather light on, but enemy naval assets were not anticipated.

Prizes siezed in naval engagements in fact make up the vast majority of the Company's fleet, as a result there is little universality in size or shape of these vessels. -Most- like the Prince of Megiddo were once Republic of Earth ships, but there are a few retrofitted designs siezed over the years from each of the major xenos powers in the region.
>>
>>4654874
>I hate the idea of instant death by RNG
And yet here you are with your gambler and daredevil traits...


>>4654875
>Loved that command channel exchange, hopefully there are extended ship battles to come.
I'm glad you liked it! I got hype as hell writing it up. While our MC SGT (likely) won't have a huge direct impact on naval battles and campaign decisions from a command perspective, we will switch to the Captain every now and then to consider such lofty matters.
>>
>>4654879
Nice. Theres still hope if we can steal everything thats not nailed down.
>>
>>4654879
"Gib ship"

>>4654881
Forgotten if you've ever played a game like darkest dungeon, the least fun thing about the game is when you get an instant party wipe without having a chance to fight back.

I don't mind having bad/good luck throwing a few curveballs our way but I'm not keen on it being the 'rocks fall you die" variety
>>
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>>4654889
>Forgotten if you've ever played a game like darkest dungeon...

But come on, like that StV ride the lightning roll wasn't the tighest shit...
>>
>>4654847
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>
>>4654873
Will change my vote to
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

I don't mind some risks.
>>4654847
>>
>>4654889
Eh, we went into the SoS fight totally expecting having to roll a new character. And then the heavens blessed us with a sign of holy favour.
>>
>>4654889
Do not listen to this man, he has clearly never experienced the ultimately fatal rush of gambling everything.
>>
>>4654879
>Prizes siezed in naval engagements in fact make up the vast majority of the Company's fleet,
Ah yes. The "Homeworld" method of fleet expansion.
>>
>>4654900
Was thinking that. Wheres our salvage corvettes and ion frigs that stay in a ball.
>>
>>4653231
If I may offer my own humble contribution to the OC meme pool...

Apologies, I am not great at this.
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

Verification, lets get it babyyyy:
>>4653120
>>
>>4654892
muh fellow DD knigger
Oh no doubt that shit was hype. I even voted for the double roll. But for ~every~ drop?

It's a 1% chance each roll. I wouldn't mind that in the event of a crit fail we had to roll again to see if the emergency backup kicks in but ehh... semantics
>>
>>4654912
Helldrops will be rare, mainly for the 'Big One' of a campaign for example. But I get you. I wouldn't have left the less hectic options there if I wasn't okay with anons dialling down the crazy. Of course I'm also okay with them dialling it up to 11 to include the whole squad...
>>
>>4654919
Hmm, I wouldn't mind a 50-50 roll on a crit fail. Kinda like what happened when we rolled whether de Broulert would survive that duel or not.
>>
>>4653227
Me

>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

This is the best setting narratively. Insta kill rolls are bad for the story.
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>>4654844
Enjoyed the comms and the chatter on the bridge but I have a question

>Holden
>Kind of broody
>Never alarmed

First name James by any chance? Captain of the Rocinante before he took this command?
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

I'll just keep linking back because my IP changes a lot. >>4653218
>>
>>4654847

>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

Me: >>4653684
>>
>>4654847

> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

>>4653165
pretty sure this is me
>>
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>>4654944
Actually this reference is lost of me. My brother was just paying me out because he was thinking it was a For Honour reference.
>>
>>4654892
But come on, like that StV ride the lightning roll wasn't the tightest shit...
Inversely does the added risk mean that a crit means you drop on top of the enemy commander while he is in the shower or next to the enemy fortifications self-destruct bottom?
>>
>>4654990
Oh I thought you were going for a "The Expanse" (tv/book series) reference.

That meme though *chefs kiss*

>>4654991
That'd be fucking wild, love to see it
>>
>>4654990
It from the expanse desu
>>
>>4654944
>>4654990
Oh The Expanse, of course!

>>4654991
Something like that.
>>
>>4654847
let's see the new update...ohshitedifficultysetting
Let's see the options
- no roll
fek that
- worst case, injury and the need to regroup
this is actually the fairest option but...
>this is the way
this is the way
...
- roll for all the squad (get all of them killed)
FEK THAT, even if the meme potential is amazing

krigga reporting for duty >>4653441
>>
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>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

>>4653613
My first post, also LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

Clearly death through failed Helldrop is too merciful.

And I'll link my post later because I don't remember which one is my first post. This is what happens when you don't write a comment...
>>
>>4655057
And here it is. >>4653204
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

I'm not too keen on possibly killing our new Sargent and squad right out the gate, but I want some variance. We can ramp up the difficulty next time we drop.
>>
>>4653298
>>4655064
Also this is me.
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

I'd rather not die from total luck bullshit

>>4654833
This man has the right of it and it was a pleasant surprise

Verification
>>4653301
>>
>>4654847

> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

You know what? Let's fucking go. Let's make this quest brutal and absolutely unforgiving.

Me : >>4653332
>>
>>4654847
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

It is called a Helldrop for a reason.
>>
>>4654847
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
Wouldn't be Black Company without getting absolutely assblasted every time we try to make a manourver

>>4653590
Me
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

>>4653547
Frist post dust.
>>
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>>4654847

> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>
>>4653643
Forgot Verification
>>
>>4655107
Have superior gif
>>
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>>4654994
>Mission target: destroy planetary defence reactor core
>roll 1 on hell drop
>land on top of the reactor core guardpost killing everyone
>Enter control room
>roll to sweep control room and sabotage reactor
>100
>press the convenient self-destruct button
>no count down insta TPK
>thread has a meltdown
>mfw
>>
>>4655104
Guse il change my vote to stop the greens from winning

> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>
>>4654847
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

YOU FUCKING PUSSY
>>4653589
Verficationfg
>>
>>4655123
Leave it to some goofy alien commie scum to put an actual self-destruct button on volatile and sensitive hardware.
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>4653819
>>
>>4655230
>what is scuttling
>>
>>4655241
Not a big stupid fucking button.
>>
>>4655245
You're talking a lot of shit for someone in -inator range
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

Guys.Guys. GUYS. is vote appears to be for EVERY DROP. Why the hell are you voting for something that is practically guaranteed to kill our guys over the course of a dozen missions. I'm fine with us and our squad dying from a combination of bad rolls and shit choices, but not just bad rolls alone. I want the hell drop to be dangerous, but the shit roll of it can just put us in a bad position that will make it easier for us to die. We will have plenty of chances for dying horrible WITHOUT the first role of such missions killing us and maybe more of our squad.
And for anyone saying this is in character due to Daredevil, this is a gameplay vote, not a character decision.
>>
>>4655255
Damn, got me there.
>>
>>4655258
>>4654847
first vote>>4653469
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>not picking hardest route
>not picking "this is the way" at the very least
pathetic
>>
>>4655325
If you're a xenophobe being captured by aliens is a fate worse than death. In fact, death by atmosphere would be far too easy.
>>
>>4655325
This isn't a video game, bro. I'm not keen on a 1% chance of ruining the entire quest every couple of threads.
>>
>>4655340
>picks krieger's end as nightmare
>too scared to make it an actual possibility
WEAK
>>
>>4655393
I didn't vote that, so I don't know why you expect me to hold to it.
>>
>>4655393
I still want to make meaningful connections with our soldiers and get them to meet better! So that I can suffer even more when they eventually die in a horrible accident or moment of incompetence.
>>
>>4655394
I didn't voteit either
>>
>>4654847
>No roll is required on missions involving Helldrop insertions. It is assumed that luck in on your side, at least in these instances. [Difficulty setting: Smells like Green.]

There I am
>>4651818
>>
>>4655393
We will have plenty of opportunities for that to happen later. There will be plenty of drops with other things to complicate them besides the base role.
>>
>>4655393
ah yes the nothinburger of nightmares well that was a waste desu
>>
>>4654847


I want to switch to
>> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

I'm fine with risking making the nightmare real, but fucking over squaddies with one bad roll is too far. We need a strong stable of characters to take over when Nat gets herself killed.
>>
>>4654847
>> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
Its all in baby i don't puss out
>>
>>4653149
>>4655520
Me
>>
>>4654954
>>4655484
>>
>>4655520
"All in". This isnt a gamble. There is no benifit to giving us a 1% chance of dying each drop. None. People arnt pussing out by not choosing it, they just see no reason to and 10 tombstone reasons why not.
>>
>>4654860
Changing to
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]

>>4653130
me
>>
>>4654847
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>>4654847
> In addition to your own potentially lethal Helldrop insertion, you must roll for the Helldrop results of each individual member of your squad. [Difficulty setting: Oh shit Krigga what is you doing?!]
>>4654025
>>
>>4653078
>You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]

Tough, but not suicidal

>>4653274
Linking back
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
Dying from poor choices or tactics is fun. Dying from rng before anything gets done isn't.

>>4654415
moi
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>>4653083
>>Yibrak
I realllly want to kill some xenos
>>
>>4654847
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>4655846 first vote
>>
>>4654847

>This is the way

I also think it's a terrible idea to make a roll for every squad member, because it will probably take forever to resolve
>>
>>4654847
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
>>4653486
'Tism check
>>
Forgotten, when you are counting votes would it be fair to choose the easier option if there are more "This is the Way" and "Oh shit Krigga what is you doing?!" votes in total?
>>
>>4655924
yes, I am shilling harder options
>>
>>4654799
My roommate was hyping up this quest so I thought I'd check it out. I lurked last thread, but I don't want to mess up his votes he's been a fan of forgotten since way before me. I'll just have to phonepost in the next thread.
>>
>>4655947
Make sure to video record it when you guys end up in a screaming match/fist fight over choices in the quest
>>
>>4655954
Unironically this. If you two don't pull knifes on each other, you can't call yourself kriggas.
>>
>>4655987

>pic related
>>
>>4655954
breaking news: roommates stab each other to death because of, and I quote:"This krigga picked the xenofag side in the husbando wars"
>>
>>4656014

>Look, he wanted to fuck the tree!
>Shut the fuck up, Petals is way better than Nines! Nines doesn't even have a dick you robo-fucker!
>Neither does the fucking cabbage! Besides, the reporter is talking to me, xenofag scum.
>I didn't take you for a robofag, but it explains why you insist on doing the dishes all the time by hand. I saw what you did to the inside of the dishwasher you sick fuck!
>Back to you Jim.
>>
>>4655924
The more lethal options do seem split down the line, I will see where the votes lie when I finish up at work today.

At least Smells Like Green is getting scant interest. Would have been shaking my head in disappointment if anons voted for that wholesale milkrun.

>>4655947
Welcome aboard, comrade! Look you seem legit (or just a very creative samefag) so if you phonepost now linking back to this post I’m happy to include you.

Maybe one day you’ll understand this question what would you do for +5DC?
>>
>>4656036
>what would you do for +5DC?
I really hope you dont show the advantages to choices where the bonus would be ambiguous. The skill tree is clearly understood, but if the choice is more vague(a certain (re)forging of a sword for a pretty lady), I would prefer to only know the general result beforehand.
>>
>>4654847
>You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
>>4653348
autism
let's fucking go
>>
>>4656036
A-are you offering?
>>
>>4656190
Anon do not do this.
>>
>>4656224
You know we’ll give it all up and more to save our squad.
>>
>>4656287
I mean we've got Kid 2.0 so...
>>
>>4656287
Only if it will and wont be worse than what we are facing. Otherwise, the offering party can get bent. Our squad matters, but we are going to end this quest better than Prince. I want our people to be be alive in body and spirit.
>>
>>4656295
>but we are going to end this quest better than Prince

Good luck with that
>>
>>4656287
What profit is it to a man if he gains the world yet loses his own soul?

Wait wrong character, uh

You can pick your nose and you can pick your friends but you can't pick your friend's nose.
>>
>>4656300
We have something to shoot for.Prince didnt, or at least not something as specific as what he became.
>>4656318
You managed to put into words...sorta, what I've been thinking. The issue with Prince that I want to avoid isnt the selling of our soul(be it to some supernatural force or by doing simple bad things). After all, we will do anything for our squad. The issue is that in the process of damning ourselves, we damn our squad as well. If we get dragged down to hell to save our people, I dont want to see them getting dragged down, only a few feet above us and a little slower. I want them laughing, joking and punching each other while we sink into oblivion or hell with a smile on our own face.
>>
Anyone else wondering if the old lion was the one to kill the girl.
>>
Look at all these Kriggas arguing over some bullshit while anon >>4656351 over here is playing some 4D chess
>>
>>4656365
Whoops. Wrong thread.
>>
>>4656368
I know which quest it is kek
>>
The high-octane choices are evenly split, but would together outweigh the votes for a more sane non-lethal roll option. I’m using my QM discretion to put this to a roll off.

>50 DC

1 roll of 1d100. First roll under gets their pick.

If you successfully roll for this choice you CANNOT then also roll for the result of the Helldrop. Let another anon bite the bullet.

==================================

>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
>>
Rolled 77 (1d100)

>>4656378
> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
>>
Rolled 53 (1d100)

>>4656378
>>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
Rolled 45 (1d100)

>>4656378
>You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]
>>
>>4656382
Fucking soft
>>
Rolled 20 (1d100)

>>4656378
>> You must make a single roll for the Helldrop insertion. In addition to the regular risks, a critical fail will result in certain, unavoidable, death. At least it will be quick. [Difficulty setting: This is the Way.]
I choose death and death laughs at me
>>
>>4656371
I'm sure you do kek. They attract the folks who enjoy a particular type of quest.

>>4656382
Well that works i guess. The dice gods have spoken.
>>
>>4656383
Plenty of other ways to die laddie don't you fret
>>
>>4656382
Damn it, the pussies win
>>
>>4656387
mostly just getting the dissapointment we went for easy mode.
>>
>>4656389
No easy mode was going to a different thread. Or was that pissbaby mode? It all blends together when stuff isn't dying either screaming or choking on their own blood.
>>
I have seen who the real Kriggas are.
>>
>>4656382
Based.
>>
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>SELECTED: You must make a single roll for your Helldrop insertion, with poor outcomes resulting in scattered deployments in hostile territory or even injury. [Difficulty setting: Improvise, Adapt, Overcome]

It looks like we will not be dancing with death. Not during the Helldrop portion of the mission at least.

You are currently equipped with…
>Maglock Pistol: +5DC to Wetwork, +5DC to Close Encounters
>Shock Trooper Carapace: +30AV
>Ballistic Carbine: +0 to Hostile Cas Lethality
>Standard Ammunition (4 Firefight Engagements)
>Shrapnel Grenades: +1 Re-Roll to Firefight (2 Firefight Engagements)

++MISSION OBJECTIVES++
>PRIMARY OBJECTIVE: Secure the Station Command Deck and extract the research data before exfiltrating.
>SECONDARY OBJECTIVE: Sabotage the Station Gunnery Command to secure a safe approach for extraction dropships.
>TERTIARY OBJECTIVE: Maintain 50% Combat Effectiveness for Third Squad.

===================================

Krieger Helldrop Deployment: Improvise, Adapt, Overcome

>50 DC


Critfail = Rough landing. Vitals status reduced by -1.
Double Fail = ‘Minor turbulence’. Take an AV save.
Fail = Scattered Deployment. It will take some time before you can rendezvous with all of your squad.
Success = Concentrated Deployment. You will be able to rendezvous with the majority of your squad in short order.
Double Pass = Shock and Awe. Re-Roll any fails in your first Firefight round.
Critpass = Little bug, big boot. Scratch 1 hostile squad.


1 roll of 1d100, my kriggers.

Black Hearts. Cold Steel. Dark Deeds.
>>
>>4656392
Dissagree on that
>>
Rolled 1 (1d100)

>>4656397
>>
>>4656399
haHAHAHHAHAhhAHAhaHahaAhAHahAHaha
>>
Rolled 79 (1d100)

>>4656397
>>
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Rolled 39 (1d100)

>>4656397
AVE MARI-

>>4656399
LETS FUCKING GOOOOOOOOOOOOOO
>>
>>4656399
OMG IT HAPPENED! FUCK YOU BUGS!
>>
>>4656399
>Knock knock BUGS go splat
>>
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>>4656399
What the fuck you absolute unit
>>
>>4656399
A good start!
>>
>>4656399
STEEL RAIN
>>
Take it away boys, mine time to shine has come. You guys have the rest of the rolls for combat to yourself.
>>
>>4656399
ah yes the good 1% chance i see
>>
>>4656399
S
Q
U
I
S
H
>>
>>4656399
YES
>>
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>>
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>++Advisement. Improved physical amplification is likely unnecessary for physical confrontation, the Yibrak species is notoriously fragile. However, applying blunt force over a wide area as opposed to concentrated piercing methods will yield lethal results with maximised efficiency of effort.++

Oh Hey.

We're putting to use the practical knowledge gained already.
>>
>>4656427
kek
>>
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>CRITICAL SUCCESS: Little bug, big boot. Scratch 1 hostile squad.

https://www.youtube.com/watch?v=mfGPMJ8A0QY&ab_channel=Astartes – Hell Drop (Yeah ok, you’re not Astartes but still…)

You clench your teeth as your Krieger Pod is launched at bullet speed towards the orbital research station circling Praxis Minoris. Even the absorbent gel can’t entirely dissipate the enormous g-force’s rippling throughout your shaking steel coffin. The Pod looks solid enough from the outside, but from the inside at several hundred kilometres an hour the rattling and trembling seems pretty fragging alarming.

You are not exaggerating when you say bullet speed. The Prince of Megiddo fires off a desultory volley of kinetic slugs at the orbital station as it passes by, all the better to conceal the hail of Krieger Pods being fired alongside them. It should also overload any shields a station of this size might have. They key word being should, at any rate the Pods are designed to activate their retro-thrusters and slow their approach down enough so that you don’t trigger the reactive shields or just punch straight through the damn thing. With any luck, the initial assumption will be that the impacts from the Krieger Pods will be assumed to be written off as a few stray hits.

Of course last minute change in velocity, and sometimes direction, of the Pods would quickly alert any observer that something else is at play. So far as you are aware, the use of Helldrops for live trooper insertions is a rarely used tactic in this part of the known galaxy. Not by civilized interstellar empires anyway. Any xenos trying to guess why the hell several kinetic slugs slowed down moments before impact might not immediately leap to the conclusion that a bunch of adrenaline-crazed descendants of some tree-climbing simians were just voluntarily launched directly into combat in this extremely risky manner. But the ensuing gunfire as your platoon encounters the first response inhabitants of the station is sure to clue them on.

Nevertheless, despite the retro-thrusters you are still hitting the orbital station at a velocity that should shatter every bone in your body and decorate your landing zone with what un-liquefied innards remain. That’s what the absorbent gel is for, a liquid-orangish amniotic fluid that absorbs the lethal kinetic forces in play and reduces it to a merely teeth-grinding level of turbulence. Theoretically, so long as the Pod survives the landing so should you.

Theoretically.

[1/3]
>>
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The impact is tremendous. If it wasn’t for the adrenaline coursing through your system you think you might have blacked out for a moment. The crash and clank of your entry lasts mere seconds, if that, and then complete silence. After the clamour of the last minute or so, especially the arriving at Destination Combat Zone, the lack of noise is almost as unerring as the racket that preceded it. With a hiss and whine the Pod shell releases. You don’t think of yourself as having been born again every time you breach the Pod and dive into a combat zone still covered in the life-preserving pod fluids… That would be weird. Right?

You keep your ballistic carbine slung by your side, scanning the landing zone with your maglock pistol and using one hand to steady yourself as you step out of the Pod. You boot immediately makes a squelching sound as you step on what appears to be a yellow-ish sort of ichor. Ew. Judging from the scattered mandibles, one still holding a pistol of some sort, and the streaks of ichor frying across the hull of your pod it might be the case that you’ve racked up a not-insignificant kill count already. Looks like you’ve crashed through some sort of sleeping quarters, most of your entry path has already been blocked up by collapsing bulkheads and whatever kind of automated response to breaches this station has.

You’re not sure how many sections or walls you’ve crashed through on entry, you must be pretty far in because your HUD is only picking up minimal signs of decompression. It’s not your immediate concern anyway, you don’t plan on sticking around. You won’t be sticking around here anyway. It appears that a Yibrak security team hasn’t reached this area yet… or rather they did. But despite the self-evident fatalities it is entirely possible that the station isn’t even aware of the Krieger party that’s come to town. You holster your maglock pistol after a clean sweep, unslinging your carbine as you chime into comms.

“Third Squad, sound off-“ The sudden hiss of a station door opening causes you to whip around, carbine at the ready.

[2/3]
>>
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[3/3]

You find yourself staring down your barrel at two Yibs standing stock still in the doorway, their puffy decompression suits are almost comical in comparison to your smooth and lustrous Krieger combat outfit. You don’t see any weapons, apart from maybe that sealant gel gun one of them is carrying. They look like a standard Damage Control Team, the kind equipped to handle breaches to hull integrity and jury rig emergency repairs rather handle any kind of hostile armed boarding party.

The two bugs appear frozen in place, the presence of a sleek black-suited predator in their midst utterly unexpected. Certainly, your arrival could be described as something of a surprise to the security team you appear to have landed on. Your steely gaze drops to the sealant gel gun that the one on the left is hefting. That sealant sets quickly, perfect for patching up small breaches like the ones you and the whole damn 77th platoon just made throughout the station. If any of it were to get on you, you could find your mobility severely hampered.

================================================

>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]

> You put two in the crewmember with the sealant hose, dangerous weapon that is. But you give the other one a chance to surrender. “You don’t want to end up like your friend, do you?” [Firebrand]

> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
>>4656467
> You put two in the crewmember with the sealant hose, dangerous weapon that is. But you give the other one a chance to surrender. “You don’t want to end up like your friend, do you?” [Firebrand]
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

me >>4654219
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
Obviously
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

>>4653130
me
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

>>4653114
Wrry
>>
>>4653204
First post.

>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

Ain't nobody got time for that.
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

first post: >>4653100
>>
ah I'm kinda surprised that daredevil is that "kind" of option, kinda makes sense i guess
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]


Can't have them spraying us with that shit as we go to leave

Tism:
>>4653120
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

verification >>4653218
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

>>4653643
Meee
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
It seems people are of one mind on this.
>>
>>4656382
Thank youuu
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

unfortunate for them

>>4653307
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
Should we search what is left of the Barracks, or try and find the Armory on the way and see if there is anything worth taking with us one we have dealt with these two.
>>
>>4656525
Good question, do these filthy aliens have shit worth stealing and would we get to keep if on return to the ship (probably yes)?
>>
>>4656525
Should find out where everyone landed first methinks before deciding
>>
>>4656526
Anything we find might be better off turned into supply, if it isn't immediately useful or useful in combat.
>>
>>4656510
oh fucking hell, this are me
>>4653206
>>4654873
>>4656371
>>4654896
>>4656418
>>
>>4656535
*these
>>
>>4656534
True, any caches of weapons should be secured and turned in if possible but if we find personal arms that are better than our own... well... finders, keepers
>>
>>4656525
I hoping we can find some stuff to sell on in the datavaults if its not in the companies parameters for the mission.

Copperclipping aint gonna do itself.
>>
>>4656527
it was more if there was anything immediately visible that could be taken with us, better gun, some sort of networked electronics (our Sig might be able to get some rudimentary data, like a better map off it) or Station ID for access to the Armory.
>>
>>4656525
I say we grab that pistol firat at least.

A trophy of STEAL REHN
>>
>>4656563
>Kriegers dropping on a primitive planet during a blizzard https://youtu.be/y0mLI2cG3aA?t=58

Don't watch that shit Forgotten unless you've already seen all of BoB already
>>
>>4656563
modify its grip and its probably even fit for human use.
>>
>>4656467
>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]
>>
>>4656525
nah. We're behind enemy lines. Priority no.1 is to rendezvous with our squad. Looting can come later when we're not alone
>>
>>4656616
if we want any sort of advantage going into this finding something we can use in the lul should be useful.
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
AIN'T A WAR CRIME IF IT AIN'T A HUMAN

>>4653613
First post, as my ID has become everchanging.
>>
>>4656467
>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]
>>
>>4656621
au contraire mon ami. By taking our time searching for something that ~might~ be useful we are in fact LOSING our advantage. as time spent in a cohesive unit is much more effective than time spent lone wolf style
>>
>>4656625
My ID changed, I am
>>4653128
>>
>>4656626
Agreed, at the end of the day we can tear through this place as a unit to trouble. If we happen to find an advantage along the way, well more the merrier but out top focus should be regrouping and hitting the main targets
>>
>>4656626
having something that focuses our attention or lets up bypass a roadblock on our way to the objective should be even more helpful on cutting down on the time we actually need to spend in combat since we aren't here to wipe the station off the map.
>>
>>4656634
I'd suggest that our focus should be on taking and controlling the important sections of the station: armoury, control centre, power station, etc. That's a pretty decent focus in itself
>>
>>4656634
and the likelihood of us finding something that useful is... slim to say the least
>>
>>4656638
Since we don't even know the layout of the station, any sort of map or ID card could probably be useful for finding what we want faster if only because we can omit the places that aren't it, since we're only after some data that the station should have.
>>
Let's just grab the alien pistol to remember STEEL RAIN
>>
>>4656642
better to explore an unmapped station with our squad than spend time trying to find a map alone.

Actually in this situation SIG 'Jack in' would've been perfect to download the layout schematics.
I wonder if we can contact the other squads and get them to share.
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

Roll over them we have an objective to secure.

Verification
>>4653301
>>
>>4656647
there should be some sort of alerts console that could be used nearby since this is a barracks and they may need to respond quickly to somewhere specific on the station.
>>
>>4656651
Even if there was:

>Can we read it?
>Can we interface with it?
>Even if we could do we need a password?
>Would fucking with it alert the enemy to our exact location?

Seeing a lot of holes in your plan here
>>
>>4656655
We could always get the others to swing by here once we find them, and break contact with the rest of the security forces if we can catch a break or we decide we can't proceed further.
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>
>>4656467
>“Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
this is just practicality. I mean he does have an improvised weapon...
>>4653348
continued autism
>>
>>4656467

> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe

>>4653547
Frist vote dust.
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>>4653590
Me
>>
>>4656467
>>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

me >>4653228

Forgotten, just curious, if we had tried to and successfully abandon the contract in the original BCQ, how would the Black Company have fared in the cold war and modern era?
>>
>>4656467
>> “Bad day to be an x-ray.” You put two in the crewmember with the sealant hose, dangerous weapon that is. But you give the other one a chance to surrender. "Tell me what i want to know and you live!" pump for info then Your short burst of automatic fire shuts them up quickly enough[Write-in Xenophobe]
Ask why the Cruiser is here, any other surprise security. Prisoners are a liability, but extra intel could be very useful especially after one major surprise already.

>>4653165
Me
>>
>>4656763
they may not be able to understand us, or we their response since we didn't that the trade tong.
>>
>>4656769
fair point, blank stares are met with mag rounds
>>
>>4656774
I think their response would be something with more fear than blank stares
>>
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>>4656701
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

>>4653589
Pooost
>>
>>4656467
>> You put two in the crewmember with the sealant hose, dangerous weapon that is. But you give the other one a chance to surrender. “You don’t want to end up like your friend, do you?” [Firebrand]
he has a gun >>4656826
>>
>>4656467
>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]

>>4654025
>>
>>4656467
>”Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

>>4653274
Linking back
>>
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I made a quick meme, felt inspired
>>
>>4657338
'ate bugs
'ate foxes
'ate feds
'ate rot

luv me compny'
luv me squad
luv me dice
luv me ship

simple as
>>
>>4657338
Hilarious anon
>>
>>4656467
> "Humanity has already solved the moral question of civilian engineers in a warzone"
>https://m.youtube.com/watch?v=iQdDRrcAOjA

> Pop Pop, making B.E.M.'s drop
>>
>>4656467
> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

If the Black Company ever salvages and refurbishes drop pods, we should see if we can get them to reclaim ours so we can use it again. Give it a name and now its our personal drop pod. I'm partial to the idea of calling it Flyswatter.

>>4653298
Me
>>
>>4653416

Moi, bee-tee-dubs
>>
>>4656467

> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]

It's a smash and grab mission. Ignore the issue via bullets, and get through while we still have the element of surprise on our side.
>>
>>4657551

Forgot the verification for this post, mea culpa.

>>4653892
>>
>>4657551
What if we smash and grab some xrays to go with it.
>>
>>4657561
You had me at smash.

By which I mean I stopped reading after that.
>>
>“Now let's not do anything stupid.” You generally try not to put holes in non-combatants if there’s a chance of talking them down. The delay in rendezvousing with your squad is a small price to pay. [Daredevil]


Jesus guys, slow down. It'll be much more satisfying if we save up that xenophobic rage for the xenos that have it coming. I'm perfectly fine with killing noncombatants but save it for smug officer types, not the freaking maintenance guys.
>>
>>4657638
Wha- who- w- shut the fuck up alien lover. They're free fucking game.
>>
>>4656464
>You don’t think of yourself as having been born again every time you breach the Pod and dive into a combat zone still covered in the life-preserving pod fluids… That would be weird. Right?
That's some weird-ass Krieger shit, not gonna lie. Also
>Being born in full gear
>>
>>4656464
>It’s not your immediate concern anyway, you don’t plan on sticking around. You won’t be sticking around here anyway.
Forgotten wrote two versions of the line and Forgot to delete one of them, kek
>>
>>4656467
>> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
'ate bugs
>>4653486
'tism check
>>
>>4657444
Seconding this. Gamblers are notoriously superstitious, so having a "lucky pod" suits our character.
>>
>>4657338
Luv me OC
>>
>>4657444
I also enforce of this idea.
>>
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> “Bad day to be an x-ray.” Your short burst of automatic fire resolves the matter quickly enough. You don’t have time for negotiations, or prisoners for that matter. [Xenophobe]
>GAINED: Station Security Keycard
>GAINED: Lucky Pod Serial Number ‘X-90//B-403’

“Bad day to be an x-ray.” The only good bug is a dead bug. Or something like that.

“Wai-“ The weaponless insectoid’s chittering is abruptly cut off in a short, sharp burst of gunfire. His comrade hefting the sealant gun goes down in the same spurt, punctured body slumping across the entrance.

“Tsk.” You grimace at the bug ichor pooling around your feet. You know now that most insectoids don’t have highly acidic blood, but after hunting that Carthropoid back in the Cradle you can’t help but be a little cautious out of habit. “This better not ruin my boots.”

Threat neutralized, you perform another sweep of the room before moving on. Behind you, the access door absently closes and retracts repeatedly as it hits the cooling corpses of the Yib damage control team. The only item of interest not crushed or otherwise drenched in Yib blood is the pistol you spotted earlier when you exited your Pod. The kleptomaniac in you was hoping it might turn out to be an officer’s sidearm, maybe even fetching a pretty cred or looking nice slung up in your locker.

“Hmmm, nah.” You toss it aside, having verified it’s just a sidearm standard-issue to many security crews. The Maglock pistol resting comfortably in your holster is more your speed. Besides, if you do claim a trophy you think it should be earnt rather handed to you by sheer dumb luck. Not that you mind a little sheer dumb luck on your side. Speaking of which, you duck back in the pod and tear off the serial plate from the inside of the Pod. This is now your Lucky Pod, and all subsequent Pods shall benefit from the concentrated good fortune passed on with your Lucky Pod’s serial plate.

“Alright, enough scavenging. Time for some honest work.” You step over the newly perforated corpses of the Yib Damage Control Team and pause, leaning down to pick up a security keycard clutched in the unarmed insectoid’s grip. You have to snap off one of his mandibles to get it free. “Now this might come in handy.”

[1/3]
>>
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You’ve barely cleared the first corridor outside when you run into what seems to be the majority of Third Squad.

“Breach!” The comforting sound of two Krieger ballistic shots followed by the cry, “Clear!”

“Friendly coming in!” You approach cautiously, not wanting to get your head blown off on account of a jumpy Krieger. “Dash-Theta-Fiver.”

“Incoming friendly, check your fire!” CPL Crane doubtless recognises your voice even before he sees you enter, but he returns the friendly-password like the cool professional he is. “Dash-Alpha-Niner, welcome to the party Snake Eyes-gunso.”

“By the goddamn Green, this near everybody?”You quickly take stock of those present in the secured room. Gunner Nines is planted like a sentry turret, heavy machine gun tirelessly sweeping the hallway for any approaching hostiles. Next to him, huddled in cover, in Trooper Husk. “Who’re we waiting on?”

“Petal and Boot are one level above us, but we’re marrying up at the next intersection.” CPL Crane answers, behind him Troopers Goldie and Bones are covering the other entry to the room. “Haven’t heard from our Sapper yet.”

“++Convict here. I’ll be along in a minute.++”

“What’s the hold up?” You ask, checking if he needs some backup.

“++Landed in some kind of lab. Natives weren’t a fan of gatecrashers.++”

You nod, doesn’t sound like he’s trouble now. “Resistance?”

“++Taken care of.++”

“Copy that.” You whistle, that’s got to be some kind of Krieger record for post-Helldrop rendezvous “Gotta love a kiss from Lady Luck, especially when she throws in some cheeky tongue action. Krieger style.”

CPL Crane shrugs as Troopers Goldie and Bones cheer, still keeping the room’s access points under their sights.

“Yeah baby, that’s how we roll!” Trooper Goldie whoops.

“Damn straight.” Trooper Bones returns Goldie’s fist-bump. “Krieger style.”

[2/3]
>>
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[3/3]

“Sergente, Gunnery Command is just down that hall to the left. Hostile presence unknown.” SIG Night Night’s looks up from her crouched position as she monitors the platoon comms. Her habit of mingling her languages fluidly is completely absent, a sign of her ingrained professionalism which means that important information is always relayed to you in perfect English. Even her accent is subdued. “Second Squad is three or four levels above us, closer to the main objective. They’ve made contact and are closing. First Squad sounds like they’ve had a more scattered deployment, mainly across the top hab blocks.”

You consider your options. Unless given a direct order by the Lieutenant, squad leaders like yourself on the ground are giving a surprising amount of free reign according to Company Regs regarding how they are to go about securing mission objectives.

===================================

>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>“Eyes on the prize. Let’s meet up with Second Squad and make a push for Station Command.” Once you have grouped up with the majority of the 77th and seized the primary objective you can start concerning yourself with side missions. [Firebrand]

>“Try and get a hold of the Lieutenant. Let’s see where he wants us.” Just because you have independent operational discretion doesn’t mean you should exercise it. [Xenophobe]
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657845
>>GAINED: Lucky Pod Serial Number ‘X-90//B-403’


Forgotten, you are the best

>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

Verification:
>>4653120
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

me >>4654219

We take it fast enough, the cruiser might still be just passing by. Intime for a nice salvo up its backside.
>>
>>4657853
Now THAT would be worth a bonus paycheque
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
First post: >>4653117

>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

Xenophobia is a weird motivatiion for requesting orders.
>>4653140

>>4657853
Do you think a science station's anti-meteorite guns can significantly damage a cruiser?
Do you think the cruiser won't shoot back?
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>>4653130
me
>>
>>4657847
So frenchie is super brass tacks when in action? I'll keep this in mind for when some weird doppelganger shit is going on and she starts relaying information with her native tongue. I'm not paranoid.
>>
>>4657872
1, its shields are already down. I expect its guns should at least be able to do some damage.

2, the idea is to force the cruiser to make a choice, it'll need to divert Delta V to reverse heading from chasing our flagship and also potentially showing its rear to the bigger meaner target, something i expect it'll be loath to do.

3, even if they target the station, I dont expect them to just simply demolish the station outright. What we'll likely see if maybe an attempt to kill the turrets and since we're in the command centre, we're less likely to be in the line of fire.
>>
>>4657847
>“Eyes on the prize. Let’s meet up with Second Squad and make a push for Station Command.” Once you have grouped up with the majority of the 77th and seized the primary objective you can start concerning yourself with side missions. [Firebrand]

It's not about the money, getting people out alive is more important.

First vote: >>4653100
>>
>>4657881
>1, its shields are already down. I expect its guns should at least be able to do some damage.
Anything is worrying when it's plinking at your engines.
>>
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>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>4653486
'tism
>Xenophobia is a weird motivatiion for requesting orders.
that's correct, I would expect xenophobia to be the reason for going for secondary objective, to maximize x-ray's body count.
Our character is a hothead who enjoys violence, she doesn't really sounds like a person to purposefully request orders. If the orders come, she will folloew them, she's a soldier, but if the orders don't come.. It's time to have fun then.
>>
>>4657845
>>GAINED: Lucky Pod Serial Number ‘X-90//B-403’

I want to spray ''Born to drop'' on it or something

>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657895
>Xenophobia is a weird motivatiion for requesting orders.
meant for >>4657872
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657899
I guess I can kind of justify as stemming from a fear of the unknown compared to the comfort of orders, but yeah Firebrand and Daredevil just made even less sense.
>>
>>4657912
You don't have to tie every single option to one of 3 quite specific character traits, you know.
>>
>>4657913
I try to, but so long as we don't act way out of character I'm fine with anything.
>>
>>4657913
Probably can put in there [Sarge] instead?
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

We're in a super good form and the secondary objective is litteraly less than a minute from here, this will also help secure extraction.

>>4653643
Mee
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657912
Hey Forgotten is the 77th the only Kreiger Pod capable/specialised platoon or something? Curious to what the 22nd and 55th got re-tasked to instead.
>>
>>4657925
The 77th was on Pod standby, hence their ability to respond to the quick change in plans. The 22nd and 55th were making ready for a more classical boarding action, but the Prince does have the capability of launching multiple Krieger platoons via helldrop. They just weren't in a position to this time at short notice.
>>
>>4657928
Got it. Generally how large are Company deployments usually, since it was mentioned that 3 platoons was a bit much for this initially? Actually, how big is the Company's ground component in general? A battalion? Brigade? Division?
>>
>>4657847

>“Eyes on the prize. Let’s meet up with Second Squad and make a push for Station Command.” Once you have grouped up with the majority of the 77th and seized the primary objective you can start concerning yourself with side missions. [Firebrand]


>>4653165
me
>>
File: Helldrop Success - Final.png (2.04 MB, 1920x1080)
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Learning gimp to make better OC. First attempt at our critically successful Helldrop
>>
>>4657954
Fucked up the background transparency but oh well
>>
>>4657954
I give it eight pulped bugs out of ten.
>>
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>>4657964
Cheers mate

Alright last bit of spam, I think I fixed the transparency issue. If not, gg
>>
>>4657931
There are a few thousand Kriegers spread across less than a hundred or so platoons, so closer to a Brigade than a Battalion. This doesn't sound like a lot, but those are the soldiers themselves without taking into account backup personnel like Supply.

The Prince can carry up to 5 without space to spare, most cruisers can manage 2-3 before overcrowding and the rest are spread throughout a number of destroyers and frigates in the fleet.

But Kriegers are the dedicated marine detachments being rotated out to active combat missions. Any crewmember is expected wield a gun in a pinch, and they are much higher proportion of the overall crew. There also plenty of less high-risk private security positions (like say, station security jobs) which net in a lot of steady creds for the Company, not to mention standby-reserves that can be called up which is basically Company retirement.

Active company personnel probably make up about 1% of all remaining human life
>>
>>4657967
Noice
>>
>>4657968
Oh wow.

I was running some rough calculations and was expecting active members to be lower, since the pastebin said 1% was black company and/or affiliated+hanger-ons.

At that, we're probably looking at active company strength at about 5 Mil, give or take a Mil or so.
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657968
>Active company personnel probably make up about 1% of all remaining human life.

Jesus. Humanity will rise again! Somehow. Well that's a long-term thing anyway.
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>>4653613
OG post
>>
>>4657975
Is my maths off? Even if the Black Company numbers tens of thousands overall that is still a 1% if the human race numbers the low millions.
>>
>>4657982
We must secure the existence of our people and a future for human children
guess we should have children at some point
>>
>>4657986
Well, Humanity needs to be free of the xenos yoke first before we can truly rebuild. The question is how do we kick the Savis Feds and bugs off the remaining ex-colonies without getting dog-piled, unless we find some untouched system away from all this without them discovering. But as I said, it's a long term thing to think about.
>>
>>4657985
I guess it depends on the population left over.

Basically a few million in terms of population numbers is nothing on a galactic scale. After the extinction event, I was guesstimating a ballpark of about 500mil humans surviving the fall of the empire. When you consider that currently earth supports a multi-billion pop and there are seperate surviving planets of humans with some undeveloped and others bustling and even more under slavery, it should at least be around that number.

Perspira alone should have a human pop of at least a couple hundred million if it was that developed.
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

me
>>4653218
>>
>>4657994
I think that sounds right, though Perspira prior to human refugee influx was only in the tens of millions. Gethsemanie was much more developed, to the point where pre-contact is challenged Earth sovereignty.

In that case actual Company numbers might be less than a whole percentile of the current surviving human population.
>>
>>4657847
>Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4658007
Maybe actual company personnel.

Once if you include the hanger-ons, modern camp followers, dependants and civilians in industries propped up by purchases by the Black Company, could easily swell that number up to be accurate of 1%.
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

moi
>>4653307
>>
>>4657847

>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

Having a way out is always good

Verification
>>4653301
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>>4653589
Moi monseigneur
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

me: >>4653332

On another note, I hope we have the opportunity to see more of our Convict soon, he's badass.
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you
need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>>4653298
Me
>>
>>4657986
Cute, I see what you did there.
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

Verification>>4654874
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

Gota take down the guns.

>>4653547
Frisg post dust..
>>
>>4657847
>“Eyes on the prize. Let’s meet up with Second Squad and make a push for Station Command.” Once you have grouped up with the majority of the 77th and seized the primary objective you can start concerning yourself with side missions. [Firebrand]
Primary objective is primary objective. Lets worry about a bonus when we have guaranteed our base pay.

Also, if we stumble upon xenos that arnt a threat(such as a child or one on the ground quivering in fear, lets just ignore them instead of shooting them). If they have a gun or even just a super caulk gun, then we shoot.
>>
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If only we chose the sick shades
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>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>4653819
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
It's right here for the taking. we can rendezvous with the 2nd after completing this objective.
>>4653348
reeeeeeeeeee
>>
>>4657847
>>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]
>>
>>4657847
>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

>>4653274
Linking back
>>
>>4657847

>“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

If the other platoons are going in Hell Drops, knocking out the station's firepower will help. If they're going in normal boarding actions, it's even more important to stop casualties. While the bugs are scrambling to get weapons back online is the best time to infiltrate into Station Command to get the primary. Leaving a whole bunch of metaphorical fires to handle will stretch their security forces thin enough to make the intel grab a breeze, especially since they've already got a major one in the breach we caused.
>>
>>4657847
>>4654025
>“Eyes on the prize. Let’s meet up with Second Squad and make a push for Station Command.” Once you have grouped up with the majority of the 77th and seized the primary objective you can start concerning yourself with side missions. [Firebrand]
>>
>>4658149
Initial vote>>4653469
>>4657847
>>
>>4658480

Their security forces can't nail you during the data grab if they're all dead. Search and clear, and vent rooms when needed.
>>
>>4658537
The cruiser could still get orders to scuttle the station, if whatever the data is spicy enough.
>>
>>4657847
>>“Try and get a hold of the Lieutenant. Let’s see where he wants us.” Just because you have independent operational discretion doesn’t mean you should exercise it. [Xenophobe]
>>
>>4658669

I somehow think the cruiser issue will be settled long before we finish securing the station.
>>
Since I'll probably be asleep by the time Forgotten posts I'll get this out now.

When we reach the Gunnery Command station we should hit the Yibrak with a Wetwork tactic as the Yibrak aren't particularly aggressive and will probably hunker down at first contact.
>>
>>4659220
Based on the known behaviour of Yibrak we should go for a Shock Assault to end things quickly:


• Station gangers or poorly trained Yibrak indentured militia: Will surrender when shown to be outgunned. Use “GNR name: Let ‘em have it!” and “SPR name: Bring it Down” for shock and awe to end firefight quickly. Combat tactics to vary depending on hostile force behaviour.

Based on what we have access to I'd recommend Shock Assault Strategem, with GNR Nines 'Covering Fire' (3/3) Order since we don't have more offensive orders yet. Tactical Analysis is obviously a good first choice as well if we're uncertain
>>
>>4659227
Those were my own personal notes just to be clear. Meant to share this from the Advanced Firefight Rules

>Different outfits, swarms and military forces have varying appetites for what they consider acceptable losses in the face of formidable opposition. Station gangers or poorly trained Yibrak indentured militia will likely scatter or capitulate as soon as they realise themselves to be outmatched
>>
>>4659227

But if they hunker down, which I think is likely and we shock this happens:

>-15DC, -1 Firefight Re-Roll. +1 Friendly Casualty.

And if our shock fails with that -15DC it might bolster the Yibrak's morale
>>
>>4659236
Yeah that's fair, honestly I think it's a choice we should make after a Tactical Analysis
>>
>>4659238
I agree that tactical analysis is a good first choice but the way I read the rules is that we have to choose the Hold Position tactic to do a tactical analysis which might give up some of our momentum if we choose to do it.
>>
>>4659249
Oh I hadn't interpreted it like that but I see what you're saying. I'm curious though, hopefully Forgotten can clear this up

> [Tactical Analysis (∞)] Determine what combat tactics hostiles will select in future turns. +1 Analysis Roll if using Hold Position Tactic this turn.

Is this used strictly with Hold Position or does Hold Position just provide the extra +1 bonus
>>
>>4659261
Looks to me like Hold Position just adds the bonus.
>>
>>4659261
The If condition means it synergises with Hold Position but it can be still used without it.
>>
> SELECTED “Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is -right there-, it’s the obvious move and pretty important if you need to get off this station in a hurry. The fact that you get a juicy bonus to your paycheque for completing a side objective is only a passing concern. [Daredevil]

“Alright ladies, we make for the Gunnery Command in T-minus one minute!” The secondary objective is virtually within spitting distance, and disabling the station’s primary defences will be crucial should you need to extract in a hurry. It’s your command and your call, if the Lieutenant doesn’t like it he can rip you a new one after the mission during debriefing. Not that you’ll think he’ll have any objections to you showing some initiative here. Provided you are successful.

“Ammo check and controlled fire.” CPL Crane scans the Third Squad as they make preparations to move out. Probably unnecessary given how little active resistance you’ve encountered thus far, but Crane is a big fan of habit forming checks like that. He wants every Krieger to know they’ve got a full mag, not think it. “The enemy knows we are on board, but not where. Let us keep that advantage.”

You’re already getting a juicy 50% Helldrop Hazard Pay bump to your paycheque, that sweet extra 20% for completing a secondary objective is just the icing on the cake. Maybe, assuming you survive, you’ll actually spend some of it on something halfway useful at the next Tradeway. On the other hand, you could win big and then have twice the spending money. Yeah, big brain energy right there. It’ll work for sure, unlike last time.

[1/3]
>>
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You had expected SPR Convict to arrive covered head to toe in ichor, but the strong-and-silent type doesn’t have so much as a scratch on him when he groups up with the rest of Third Squad. You note two missing frag grenades from his shoulder sling, but he doesn’t care to explain and you don’t care to ask.

“Well look who decided to show.” Trooper Goldie’s cheery tone is lost on the sullen TPR Boot, but MDC Petal spares a verse for the Perspiran peacock.

No time to lose
We've got to move
Steady your hand


“My hands ain’t shaking, babes.” Goldie sounds defensive, or maybe just confused. “Can’t keep a wicked fine hairdo like this with shaking hands, no way…”

“It’s not you. It’s been singing the same damn song ever since we met upstairs.” Trooper Boot growls, but with less vehemence than is typical of her. Looks like killing the odd xenos has put her in a good mood. “… fire your guns…dundun dundun… something away… great, now it’s stuck in my head.”

Your resident cabbage x-ray wriggles in delight, blissfully disregarding the scowl everyone can virtually see through Boot’s mirror-black helmet. You shake your head before checking your HUD.

“Alright people, let’s move out.” You turn to the squaddies Nines and Husk covering the hall. “How we looking?”

Hssk All clear, boss Hssk.”

“Let’s go, Boot.” You tap the newbie on the shoulder, indicating they’re taking point for the next leg. “Time to earn those ration bars.”

[2/3]
>>
[3/3]

“Fifth Security Mandible approaching way point, Overseer provide answer.”

You signal for the squad to halt, the sounds of rushed steps on steel corridor and chittering from around the corner indicates you have hostiles in inbound.

“Overseer comms down. We need secure must take perimeter.” Your translator isn’t as good as latest Quexi-toy, but it gets the message across. “Intersection two hallways down hall well good for make fortifying. From there approach to gunnery section made [sad/difficult=equivalent].”

You have all of a handful of seconds to consider your course of action. From the sounds of it they know hostiles are onboard but the welcome wagon isn’t ready to roll out this very second, a sudden and overwhelming attack as they turn the corner could send the little critters running.

Or you can set an ambush, your squad would only need to remain concealed for a short amount of time as the enemy force is drawn deeper into the hallway killzone.

You don’t even necessarily need to eliminate every hostile aboard the station, letting them through to secure a perimeter that has been well and truly penetrated. You don’t even need to back-track and mop them up afterwards to rendezvous with the main force, according to SIG Night Night there are multiple routes to access the upper levels of the station.

That would mean less dead bugs, but you shouldn’t let your eagerness to rack up a kill count cloud the importance of the mission. Not that eliminating a hostile squad in the course of said mission is ever a bad thing.

=======================================

>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]

>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>
Verification: >>4653117

>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
Better to make sure their squads can't come back to haunt us later.
>>
>>4659330
How far are we from the Gunnery section?
>>
>>4659332
According to SIG Night Night it's just around the corner, where the hostiles are coming from.
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

If its right there, take them now, then immediately rush in.

>>4659333
Roger boss, thanks

me >>4654219
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

THE BUG CANNOT FIRE IF YOU DISABLE ITS MANDABLES
>>
>>4653114
Verification
>>
>>4659330
>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

Shock and awe before they can set up that fortification and hunker down. Speed and power are paramount and will force them into a surrender.

Verification:

>>4653120
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
ambush is always nice.

'tism >>4653218
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]
>>
>>4659330
>>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

It's probably best to not give up our advantage for theirs.

First post: >>4653100
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>
>>4657638

>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]

I don't think it's a great idea leaving dead squads laying around when we're trying to secure the objectives. It's going to draw attention.

QM, it seems like these yib'rak guys are pretty physically frail and not good at fighting. Stylistically I really like that choice because it subverts the lazy default of insectoid aliens being mindless ant-like hive mind things that rush their adversaries in melee, though it does sort of raise the question why these guys become soldiers (infantry that is, I suppose they'd be good ship crews if they can crawl in tight spaces) if they're so bad at it. I guess they only serve as rear-area security like this, and rely on troops of other species when there is heavy fighting to be done?
>>
>>4659392
The short answer is numbers. Quantity as a quality all of its own.

The long answer is also numbers, but the fiercest fighting and important battles are most often entrusted to mercenaries and the peerless Auxl Brotherhoods.
>>
>>4659396
Based on what we know of fortifying a position and the tech involved here, along with the information we received just moments ago, do you think we'd have an idea of how much time the bugs need before they're hunkered down in position? Basically what I'm asking I guess is is this something we can effectively interrupt if we crash in there or is it likely we're going to be rushing into a position they've already got covered and secured?
>>
>>4659330
>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>
>>4659398
I’m not sure you’ve read the update correctly, the security team is going to pass by your position to secure an intersection -elsewhere-.
>>
>>4659330
>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]
It'll also be a funny story to tell, unlike banal xenokilling.
>>4653140
>>
>>4659421
Oh that's my mistake then. Definitely rip and tear time then, cheers.
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]
Shock and awe.
>>
>>4659430
>>4653165
verifying
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

If fighting is sure to win, then we must fight!

me >>4653228
>>
>>4659330
>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

>>4653307
>>
>>4659330
>>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>
>>4653204
First post.

>>4659330

>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

According to the new Triangle system, Wetwork > Bunker Down. The insects seem to be trying the latter, so an ambush should be devastating.
>>
>>4659481
I don't believe we're in the firefight system yet; the bugs haven't spotted us and are simply relocating somewhere else.
>>
>>4659481
Yeah as anon said the bugs aren't actively holding position. I made the same mistake earlier but Forgotten as pointed out that the bugs are currently en route to a location further away to fortify and wait and will be passing by our position to do so
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>4653613
My first post
>>
>>4659330
>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]

We aren't holding the objective, it'a a boom and zoom type deal. So getting bogged down in a firefight here just means more time for the bugs to prepare further down.
>>
>>4659541
>>4653416
This is me.
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

Leave additional enemy contacts when we can deep 6 then easily now? No way

>>4653274
Linking back
>>
>>4659330

>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

Verification
>>4653301
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
shouldn't take too long
>>4653486
'tism
>>
>>4659330
>>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>
>>4659330
>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

Time to apply blunt force

>>4653547
Frist post dust.
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]
rip and tear, until it is done
>>
>>4659330

>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]

Splatter them now, before they get the chance to harden perimeters and cut us off from our escape route.

>>4653892

Verified.
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

Verification>>4654874
>>
>>4659330
>>You signal for Third Squad to take cover and prepare for contact. After gunning down the first bugs to turn the corner you’ll lead an assault right into their midst for some brutal close quarters action. [Firebrand]
>>4653819
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
These bugs are squashed
>>4653590
Verification
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
honestly best action. Letting them pass might allow them to run up another squad's ass. Plus this should be safer than a frontal assault.
>bad day to be an x-ray

>>4653348
maximum autism
>>
>>4657968
>Active company personnel probably make up about 1% of all remaining human life
So, where's the other 99%?
>>
>>4659990
First post>>4659330
>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]
Getting bogged down in a shoot out won't get us that Gunnery Command.
>>
>>4659328
Just going to say I love that Petal is singing the lyrics to this:
https://www.youtube.com/watch?v=wbJ7XnYtprM
>>
>>4659330
>You signal for the squad to disperse down the side access doors and huddle up. If you let the hostiles pass you by and remain undetected the undefended objective is yours for the taking. [Daredevil]

>>4654025
>>
>>4659330
>You signal for Third Squad to disperse into the side access doors in a flanking manoeuvre. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]
>>4653149
Me
>>
>SELECTED: You signal for Third Squad to disperse into the side access doors in a flanking manoeuver. You’ll keep out of sight until the hostiles are entirely exposed in the corridor before launching your ambush. [Xenophobe]

Wetwork Test
>50 DC
>Maglock Pistol +5DC
>Station Security Keycard +15DC, +1 Re-Roll
>70 DC

Critfail = Man Down! One friendly squaddie becomes a casualty.
Double Fail = Lucky Hit. One friendly squaddie takes an AV save.
0 = Ambush foiled. Commence Firefight, automatically starting with a DISADVANTAGE in the first round.
1 = Unlucky Scout. Commence Firefight, with 1 Hostile immediately becoming a casualty.
2 = The Trap is Sprung. Commence Firefight, automatically starting with an ADVANTAGE for the first round.
3 = Murder in the Dark. A further wetwork test may result in all hostiles being wiped out with minimal resistance.
Double Pass = Murder Spree. Automatically inflict 1 further hostile casualty.
Critpass = Like shooting fish in a barrel.


3 rolls of 1d100, operators. You have ONE re-roll.

Operator’s operatin’…
>>
Rolled 84 (1d100)

>>4660789

Operators operating operatically.
>>
Rolled 70 (1d100)

>>4660789
BIG MONEY
>>
>>4660789
>>Station Security Keycard +15DC, +1 Re-Roll

Boss, is this a one time reroll or for all our encounters on the station?
>>
>>4660806
Depends on whether or not you use it.

I liked the write-in to search for something similar, but it seems a pretty powerful buff to grant you for the entirety of the mission.
>>
Rolled 47 (1d100)

>>4660789
>>
>>4660802
Breaking even with the DC is a pass btw, noice
>>
>>4660812
Right, because a one time keycard seems like a strange thing desu.
>>
>>4660825
I was going to justify it as the station cancelling access cards for units that had failed to check in.
>>
That said, anon here >>4660792 hasn't actually used the re-roll yet.

What's the go, operator?
>>
>>4660836
Ah thats a fair point. Like after using it the station goes 'wait wut' and deactivates its security settings.
>>
>>4660792
Voting for saving the reroll. We might need it further down the road.
>>
Rolled 45 (1d100)

>>4660837

Yeah, let's save it for when we go for the objective. The look on the bug's faces when they lock the door and it opens with a swipe of the card will be worth it.
>>
>>4660844

Whoops, didn't mean to roll that.
>>
>>4660844
Just to be perfectly clear your roll just now, which is a success, is NOT an actual re-roll and we will proceed to Firefight on the basis of 2 Success?
>>
>>4660849

Yeah, that was the plan. 2 Successes, saving the re-roll for when we move onto the primary.
>>
>>4660844
Hilarious
>>
>>4660854
Smart move, writing.
>>
>>4660849
When you say that a squaddie would be a casualty if we crit-failed, are you referring to its common usage as dead, or where they are merely out of the fight due to heavy injuries, whereas fatality would strictly mean death?
>>
>>4660884
They would have to take 4 AV rolls which, if they all failed, would result in a KIA.
>>
> 2 Success! The Trap is Sprung. Commence Firefight, automatically starting with an ADVANTAGE for the first round.
>ADVANTAGE Firefight Round +15DC, +1 Re-Roll, +1 Hostile Casualty

https://www.youtube.com/watch?v=GfB4BQQcoKM&ab_channel=CrystalCastlesVEVO – Murder in the Hallway

You signal for your men to disperse and within moments Third Squad has slunk away into the shadows of the side labs moments before the Yibrak Security Team arrives. Luckily these secondary-labs didn't require a security code to access.

“Nir’Arr and Xir’Orr, check these siderooms and evacuate worker-caste civilians.” You huddle up against the side wall of your dark room as the authoritative chittering voice continues to bark orders. Across from you, you can see Troopr Husk grip his weapon all the tighter. “Rest of you, follow me quick-speed.”

The access door slides open, two clicking xenos scan the room briefly before entering.

“Greetings? All worker-caste make to safe place in speed...” The foremost insectoid is wearing some sort of respirator, but you can see his four eyes blinking as it attempts to adjust to the dark. The blinking rapidly intensifies into shrill alarm as it makes out the figures of several very-non-Yibrak shapes pointing an array lethal weaponry at the unfortunate scout from point blank range. AMBU-

The staccato gunfire and shriek of dying bugs is music to your ears…

=================================================================

[1/3]
>>
File: Yibrak Station Lab.jpg (318 KB, 800x449)
318 KB
318 KB JPG
Third Squad Combat Effectiveness = +67DC [ADVANTAGE +15, Untested +0DC, SGT Snake Eyes +5DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie +5DC, Trooper Husk +5DC, Trooper Boot +5DC]

Friendly Re-Rolls = Untested +0, ADVANTAGE +1

VS

Hostile Combat Effectiveness = +45DC [Untested +0DC, Mandible Overseer Pux’Arr +3DC, Thorax Nal’Oxx +3DC, Thorax Dir’Zir +3DC, Thorax Vix’Oxx +3DC, Thorax Xir’Orr +3DC, Thorax Ulk’Zar +3DC, Thorax Nir’Arr +3DC, Thorax Buk’Zor +3DC, Thorax Ler’Oxx +3DC, Thorax Gur’Zar +3DC, Thorax Zir’Zir +3DC, Thorax Vin’Orr +3DC, Thorax Vix’Vix +3DC, Thorax Nal’Orr +3DC, Thorax Lox’Oxx +3DC]

Hostile Re-Rolls = Untested +0

_
Firefight: First Round
>50 DC
> Friendly Combat Effectiveness +67 DC
> Hostile Combat Effectiveness -45
> 72 DC

[2/3]
>>
Rolled 80 (1d100)

>>4660968
Time for WAR
>>
>>4660972
No rolls yet, good to see you're keen though
>>
[3/3]

FIREFIGHT VOTES

(1) Select Squad Tactic - Compared against Hostile tactics for a bonus or drawback this round (Rock/Paper/Scissors)
>Wetwork Ploy ADVANATAGE automatically selected

_
(2) Select Strategem (ONE MAX). This is your personal action this round.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX) (TWO available) – (3/3) etc indicates how many times these abilities can be used over the course of the engagement.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4660978
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>
>>4660978

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

No need for Squaddie orders yet, and since we're locked into Wetwork, may as well boost that advantage as much as we can right now. Save the Watch my BAck for next round when we don't have the boosts for ambushing them.
>>
>>4660978
2)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification:
>>4653120
>>
>>4660978
>> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

No abilities now. We might need them down the road in this fight but us as a casualty should be pretty low.

>>4660974
whoops my bad.

me >>4654219
>>
>>4660978
>Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

reload!!
>>4653348
>>
>>4660978
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4653114
>>4661000
Verified
>>
>>4660978
Might actually switch my vote here:

>>4660986
To
>> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

and

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

If they hold position and we rush in it could be bad. Better to get an idea of whats going to happen and then cut them down

Verification:
>>4653120 (You)
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round
Is important to maximize the possibility of casualties this round we have the advantage already used it
>>
>>4660978
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4660978

(2)
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification
>>4653301
>>
>>4660978
>>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

No squaddie orders yet

Gotta press our advantage and deliver as many enemy casualties this round asap
>>
>>4660789
I've been wondering, what's a double fail and a double pass?
>>
>>4661113
it's when you roll two of the same number (11,22,33 etc.) below the DC pass, above the DC fail
>>
>>4661113
11,22,33,44 etc over/under the dc
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

basically making an IC decision here, snake eyes is not the type of leader to lean back and analyze on her very first encounter with her squad.

verification: >>4653218
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
stabby stabby
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
this fight not gonna take longer than 3 rounds
I think
>>4653486
tism
>>
>>4661160
>Select Strategem (ONE MAX)
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

No squaddie order
>>
>>4661160
copied too much, only wetwork please.
>>4661162
thanks for pointing out.
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
Voilence of action
>>4653140
>>
>>4660978
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Overwhelming firepower and we gota keep the surprise rolling, don't want them to get dug in.

>>4653547
Frist post dust..
>>
>>4661184
We're locked into Wetwork
>>
Guys, advantage already offers us a +1 reroll for this turn.

We should be looking for the advantages of the future turns.
>>
>>4661186
The squad tactic is locked in as wetwork, we can still choose a strategem and squad orders
>>
First post: >>4653117

>>4660978
(2)
>Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
Will the firefight votes also last 24 hours?
>>
>>4661216
I think it's less of a "vote time" and more of a "update frequency"
Forgotten just posts once a day
>>
>>4661190
Yes, we could technically choose Lead by Example - Close Encounter while using Wetwork, but why would we?
>>
>>4661216
>>4661246
I will be updating once a day, trying to keep a regular schedule. Tomorrow I will call for rolls, write-up the results and then provide another update for further firefight votes (unless you guys smash it in the firefight, in which case it might resolve sooner than that).

>>4661260
One example might be that you've already used the relevant personal strategem, or the strategem clashes with your squad's tactical approach compared to what the hostiles are selecting next round.

And, given you have the Predator quirks trait, you may just be keen on racking up your kill count any way you can.

In this circumstance I agree with you though
>>
>>4653204
First post.

>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
> GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

To get the Re-Roll combo with Wetwork Ploy + use the Predator bonus. The Gunner Order isn't strictly necessary, but Dice Gods are spiteful bitches.
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

I am >>4653128
>>
>>4661265
If we don't have a good stratagem to choose, we can always choose Tactical Analysis, can't we?
>>
>>4661103
>>4654874
forgot to verify
>>
>>4660965
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

>>4653416
Me
>>
>>4660968
>Third Squad Combat Effectiveness = +67DC [ADVANTAGE +15,...]
>Friendly Re-Rolls = Untested +0, ADVANTAGE +1

>>4660978
>> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

No squaddie orders.

Advantage gives us +15DC and +1 reroll on the turn. Given that it is a game of RPS, it is imperative that we continue to secure the advantage for future turns, otherwise our DC drops to 52 for a tie and 37 for a loss.

For this current turn and our current reroll, theres already a 40% chance of coming away with 3 successes and a 25% chance of having 2 successes.

If we use the lead by example wetwork, we're not getting a great increase in probability for giving up advanced intel on what the enemy is doing.

me >>4653228
>>
>>4661500
You know, you're probably right. I can't calculate the exact values, but rerolls do hit diminishing returns quickly. It's extremely probable that once you have an advantage, doing anything other than spamming Tactical Analysis is pointless.
I wonder if Forgotten intended this.
>>
>>4660978
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

>>4654025
>>
>>4661500
>>4661575

Spamming Tactical Analysis might work but it depends on what our DC for it is because failing a tactical analysis gives us an automatic disadvantage for the next round and makes it harder for us to make the next one.
>>
Just for my understanding: tactical analysis basically means we stay back and observe? Seems to me like snake eyes should rack up a much higher killcount in lead by example, but rules don't show that?
>>
>>4661886
Hanging back doesn't necessarily mean you aren't actively engaging.
>>
>>4661460
>>4661500
>>4660968
Changing my vote here, this guy convinced me.
>>
File: Wetwork 2.png (2.35 MB, 1500x2160)
2.35 MB
2.35 MB PNG
>SELECTED
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

==================================================================

Firefight: First Round
>50 DC
> Friendly Combat Effectiveness +52 DC
> Hostile Combat Effectiveness -45
>ADVANTAGE +15DC, +1 Re-Roll, +1 Hostile Casualty
>Lead by Example (Wetwork Ploy) +1 Re-Roll
> 72 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have TWO re-rolls.


_
Wetwork Test: Lead by Example
>50 DC
>Maglock Pistol +5DC
>Successful Ambush +10DC
>65 DC

Critfail = The cornered rat can still bite. Reduce Vitals by 1 degree. No save.
Double Fail = The best laid plans. Take an AV save.
0 = Looks like it’s going to be the hard way… Take an AV save. Locked in Close Encounter next round.
1 = Troublesome quarry. No effect.
2 = No such thing as a fair fight. +1 Hostile Casualty.
3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Curious is the trap-makers art...


3 rolls of 1d100, operators. You have ZERO re-rolls.

That’s 6 rolls of 1d100 in total, lads.

I’m from Clayton’s Cradle, and I say kill ‘em all!
>>
Rolled 93 (1d100)

>>4662198
haha bug go squish
>>
Rolled 87 (1d100)

>>4662198
>>
Rolled 58 (1d100)

>>4662198
>>
>>4662209
>>4662206
Oh my.

Apparently these bugs are cockroaches.
>>
Rolled 47 (1d100)

>>4662198

Here we go.
>>
Rolled 26 (1d100)

>>4662198
>>
Rolled 40 (1d100)

>>4662198
>>
Rolled 71 (1d100)

>>4662198
>>
>>4662214
>>4662198
Reroll?
>>
>>4662209
>>4662212

Looks like those two re-rolls from pressing the advantage and leading by example are looking real good right now.
>>
>>4662206
>>4662209
Apparently not
>>
Rolled 55 (1d100)

>>4662224
Yh. Imma reroll.

>>4662198
>>
one of the fails should reroll on the firefight
>>
>>4662234
Already did, and huzzah >>4662231
> https://m.youtube.com/watch?v=LzB03c6Dc10
>>
>>4662223

I'd say yeah. We've only got them from Lead by Example and the Ambush Advantage. They'll be going away anyways, burn them now to start this firefight off right.
>>
>>4662231
nice good. just the one reroll then as that's a double pass
>>
So, current count with 2 successes each, with the one dub pass on the Ploy roll, looks like 4 enemy CAS with 0 friendly CAS. A good start.
>>
Rolled 95 (1d100)

>>4662206
re rollin
>>
>>4662248
>>4662206
okay yikes. Seems I'm cursed for this thread at least so I'm not gonna make any more rolls
>>
>>4662247

Whoops, can't into counting. We got 3 successes on our Lead by Example. 4 enemy CAS, and 1 enemy KIA. Even better.
>>
>>4662252
Or you got all the bad luck out, and only good luck is left.
>>
>>4662261
I like this man's cup is half full attitude. You're going places trooper.
>>
Rolled 77 (1d100)

>>4662261
lets test that theory
>>
>>4662265
Well. Doubles are more rare than common! Lucky sevens!
>>
>>4662267
You really are determined to be the most optimistic son of a bitch aren't you?
>>
Rolled 81 (1d100)

>>4662271
It's just dice, any chance is equally likely!
>>
Rolled 65 (1d100)

>>4662273
Pft, as if, I'll just roll a 63 to prove you wrong.
>>
>>4662271
Besides, win or lose it's no fun at all if you don't play.
>>
>>4662273
You doubt the dice gods?
>>
>>4662275
Pretty close! You got one of the numbers right, so technically I would rule it as not half bad, half good.
>>
>>4662277
You dare to claim to be able to predict them?
>>
>>4662275
Do not taunt me dice. I will end you.
>>
Rolled 6, 37, 83, 91, 4, 39, 83, 1, 66, 70 = 480 (10d100)

>>4662287
Flushing 'em
>>
So its 2 hostile casualties, one hostile KIA and we would have had a friendly casualty if we hadn't had Nines doing his thing.
Unless I misunderstood.
>>
>>4662289
>1
you're flushed alright
>>
>>4662289

>that 1 downing down the drain.

Probably should've hung onto that.
>>
>>4662291
we had rerolls already. A doubles pass added to the firefight but yes without rerolls that would have been correct
>>
>>4662291
Forgot this one>>4662231
so thats +severity
>>
>>4662289
Dice gods man, don't think you can outplay em.
Look what your hubris had cost you
>>
Rolled 29 (1d100)

>>4662294
>>4662292
Pft like they're hard to get.
>>
File: Insectoid.jpg (69 KB, 643x1000)
69 KB
69 KB JPG
Rolled 62, 65, 7, 3 = 137 (4d100)

>>4662206
>>4662248
>>4662209
>>4662212
>>4662231
>Firefight 2 Success! 0 Friendly Cas, 2 Hostile Cas.
>Double Success! +1 Hostile Cas at +1 Severity.
> 3 Hostile Casualties total. 1 at +1 Severity.

>>4662215
>>4662216
>>4662220
>Wetwork 3 Success! +1 Hostile KIA, +1 Hostile Cas
>2 Casualties total. 1 auto-KIA.

Firefight Hostile Cas 1: 'Thorax Nir'Arr Optimal
>Station Security Vest +15AV
>15 AV
>+0 Severity

4 rolls 1d100.
>>
Rolled 95 (1d100)

>>4662356
>>
>>4662360
Hold up, I'm just rolling hostile AVs. No friendly casualties in this round.
>>
>>4662361
Oh, silly me, I saw

>rolls

and just went for it haha
>>
Rolled 11, 35, 14, 60 = 120 (4d100)

Firefight Hostile Cas 2: "Thorax Xir'Orr" Optimal
>Station Security Vest +15AV
>15 AV
>+0 Severity

4 rolls of 1d100.
>>
>>4662356
>>4662365
Can someone remind me about the AV rules?
>>
Rolled 98, 34, 5, 2, 23 = 162 (5d100)

Firefight Hostile Cas 3: “Thorax Lox’Oxx” Optimal
>Station Security Vest +15AV
>15 AV
>Double Pass +1 Severity

5 rolls of 1d100.
>>
>>4662369
AV being Armour Value. If you roll under the AV score you are safe from the damage. If you roll over you take damage.

So say the enemy lands 1 hit on you and you have a super mega nice shirt of protection that provides 60AV, you'd roll 1d100 and if you roll under 60 you're fine, if not, you take damage.

IIRC anyway
>>
>>4662369

Rolling under soaks a hit, too many hits takes you out of the fight. Dubs passes negate more I believe too. There's also weaponry that can lower your AV too.
>>
Wow, bugs aren't doing too bad so far as AV is concerned. Some clutch insectoid rolls there.

Wetwork Hostile Cas 1: “Thorax Nal’Orr” Optimal
>Station Security Vest +15AV
>15 AV
> Predator Quirks +1 Severity
5 rolls of 1d100.
>>
Man these are some tough bugs.
>>
Rolled 15, 42, 12, 28, 54 = 151 (5d100)

>>4662378
Forgot to include the roll, duh.

I will write up the results of this later today. For now I'm hitting the beach, later my dudes!
>>
>>4662383
Have fun in the sun!
>>
>>4662377
I think for AV only crits will have extra effects, seeing as there are that many rolls going on dubs aren't so rare.
>>
Did we count the casualty from the Advantage held?
Also, have fun in the surf!
>>
damn son. 2 saves on each one. Forgotten continues his win streak at the AV table
>>
>>4662425
Looks like no.
>>
Rolled 30, 51, 66, 15 = 162 (4d100)

>>4662471
>>4662425
Good catch. Posting from the beach pub wifi.

Firefight Hostile Cas 4: “Thorax Vix’Vix” Optimal
>Station Security Vest +15AV
>15 AV
> +0 Severity

4 rolls of 1d100.
>>
>>4662615

> 1 Success
> At the beach pub

He can't keep getting away with this!
>>
>>4662624
Well thats a doubles fail. Might count for worse.
>>
Either way, they’re out of the fight.
>>
so this is the power of cardboard armor maybe you still have a chance
>>
File: Yibrak Outgunned.jpg (36 KB, 580x435)
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Rolled 83, 25, 45 = 153 (3d100)

>Thorax Nir'Arr is Wounded!
>Thorax Xir'Orr is Wounded!
>Thorax Lox’Oxx is Critical!
>Thorax Nal’Orr is Critical!
>Thorax Vix’Vix is Critical!
>Thorax Vin’Orr is KIA!

The Yibrak Security Team has been reduced to below their combat effectiveness threshold of 66%. They must make take a morale test!

===============================

Station Security Morale
>30DC
>Mandible Overseer Pux’Arr +10DC
>40DC

0 = The Hostiles flee, a poorly organised rout. If reduced to below 50% Combat Effectiveness next round they will cease to be a threat.
1 = The Hostiles fall back, auto-selecting disengage in the next Firefight round.
2 = The Hostiles try to put up a fight, Firefight continues as normal.
3 = The Hostiles stand their ground, and do not need to roll a Leadership test next turn.


3 rolls of 1d100. QM’s Roll

Situation undesirable, consider options.
>>
>>4662736
Bye bye, bugs.
>>
>>4662736

>bugs moving to disengage.

Can't exactly remember which ploy has Advantage on pursuits. Pretty sure it's Shock Assualt though. We should probably use it to scrap this squad off the list.
>>
>>4662768
Any Tactic vs Hostile Disengage = SWEEP AND CLEAR +20AV to Hostiles. When selected, the Hostile Disengage tactic must be used for both this and the next Firefight round. If the hostile force is above breaking point at the end of the second round they successfully give ground and disengage. If the hostile force is below breaking point at the end of the second round they will require a Leadership roll to disengage and prevent a rout/surrender. The presence of successfully disengaged hostiles that remain combat effective can continue to be a threat to the operations of your own or other squads as the mission continues.
>>
>>4662786

Thanks Anon. Couldn't quite remember, had it jumbled up a bit.
>>
File: Firefight.png (1.34 MB, 750x916)
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The first spray of enfilading gunfire rips apart the foremost security section, the scouts and leading units are ripped to shreds in a hail of bullets. Dead, or near enough, the pained chittering of Yibrak wounded is matched only by the ongoing firefight and shrill clicks of alarm from their as-yet unharmed comrades further down the hall.

You see Trooper Husk track one bug trying to reach some sort of cover in the hallway corridor, it drops like a sack of potatoes following a short, sharp bark of Husks carbine. The plucky insect still manages to crawl over to the cover, but it’s left its weapon where it fell and by then Trooper Husk is already firing on new targets.

That kind of punishment would be enough to see off most standard size units, but there’s just so voiddamn many of these Yibs. And they’re not retreating just yet, at least from what you can tell, though that may be more due to confusion and panic then any diehard stubbornness. Thankfully, none of the remaining Yibs seem particularly keen to avenge their perforated comrades or launch a counter-attack. The initiative remains entirely with your side.

“Nines, give me some lead on that hallway.” You chime in your comms calmly, slipping out from the side-lab to another hallway intersection. “Alright critters, come to mommy...”

“++Acknowledgement. Providing hostiles with incentive to seek an alternative approach.++”

As the burst of heavy weaponfire punishes the scant cover of the hallway two rearmost security detail duck back around the corner, firing blindly behind them. In their panic they haven’t checked their six and as the heavy fire intensifies they continue skittering back. Right into you.

[1/4]
>>
File: Krieger Hallway.jpg (249 KB, 1680x1050)
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The first hint that Bug Number One has that something is wrong was when it felt the cold iron of your Maglock pistol pressing up against the back of its neck.

*BLAM* *BLAM*

IXI![faeces/excretion=equivalent]” Bug Number Two’s chittering is shrill with panic, covered with the ichor of its fellow squaddie as it opens a panicked spray of fire. “Behind us, it’s behind us!”

You use the corpse of Bug Number One as a shield, returning fire. You didn’t see where you hit it, but the Bug Number Two goes down shrieking as more of its friends arrive. You drop the corpse and leap across to the other side of the hall and another side-room. By the time the Yibs douse the room in punishing small-arms fire you are already well away, slinking further around their rearguard position. You could be anywhere as your squad presses in on them from the front, and from the sounds of the authoritative chittering the one in charge knows it.

“Zir’Zir, Gir’Zar, hold this position! Nal’Oxx, Dir’Xir hold next intersection. Rest of you, quick follow me!”

“Overseer, what of wounded ones?”

“Wounded ones soon dead ones! Keep own membrane and make haste to seal off Gunnery section! “

[2/4]
>>
Third Squad Combat Effectiveness = +52DC [Untested +0DC, SGT Snake Eyes +5DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie +5DC, Trooper Husk +5DC, Trooper Boot +5DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1 I forgot to include this last time, sorry

VS

Hostile Combat Effectiveness = +29DC [Untested +0DC, Mandible Overseer Pux’Arr +3DC, Thorax Nal’Oxx +3DC, Thorax Dir’Zir +3DC, Thorax Vix’Oxx +3DC, Thorax Xir’Orr (Wounded) +1DC, Thorax Ulk’Zar +3DC, Thorax Nir’Arr (Wounded) +1DC, Thorax Buk’Zor +3DC, Thorax Ler’Oxx +3DC, Thorax Gur’Zar +3DC, Thorax Zir’Zir +3DC, Thorax Vin’Orr (KIA) +0DC, Thorax Vix’Vix (Critical) +0DC, Thorax Nal’Orr (Critical) +0DC, Thorax Lox’Oxx (Critical) +0DC]
Hostile Re-Rolls = Untested +0

Firefight: Second Round
>50 DC
> Friendly Combat Effectiveness +52 DC
> Hostile Combat Effectiveness -29
> 73 DC

[3/4]
>>
File: Wetwork 3.jpg (141 KB, 1006x795)
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[4/4]

FIREFIGHT VOTES

(1) Select Squad Tactic.
>Shock Assault
>Wetwork Ploy
>Hold Position
>Disengage

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4662855
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>
>>4662855
1)
>Shock Assault

2)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

3)
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Balls to the wall, lets end this now
>>
>>4662864
Forgot to verify:

>>4653120
>>
>>4662855

>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Run them down, and put them in the ground. We'll have time to reload when they either surrender or are puddles of chunky goo.

>>4653892

It me.
>>
>>4662852
Boss, to clarify, if we advance to clear the enemy, they have a +20AV to their saves right? Do any of the tactics confer any bonuses to us during sweep and clear?
>>
>>4662855
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4662855
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls
>>
>>4662855
>Shock Assault

>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

there is no need of support/defensive orders at this moment we have the upper hand
>>
>>4662901
We can always roll badly and get hit in the skull as we run them down. I honestly see no reason to avoid using them in this circumstance. Maximize damage and protect ourselves and our units before the assault on the fire control area
>>
>>4662880
That's correct. None of your selected tactics negate that, it's about inflicting maximum damage possible to force them to rout/surrender rather than successfully disengage.
>>
>>4662855

(1) Select Squad Tactic.
>Shock Assault

_
(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Me >>4653228 on mobile.

If the combat ends in 2 rounds anyways, no reason not to just pop the skills.
>>
>>4662855
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
No point in saving the orders now.
>>4653140
>>
>>4662855
Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>>
>>4662921
Well guse I better link my posts

>>4653547
My frist time dust.
>>
>>4662855
Same as
>>4662864
Push on to the muzzle!
>>
>>4662855
(1) Select Squad Tactic
>>Shock Assault

(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders (TWO MAX)
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Push the advantage, use Crane when Nines is reloading.

>>4653114
tism
>>
First post: >>4653117

>>4662855
(1) Select Squad Tactic.
>Shock Assault

(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1):

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

1st vote >>4653218
>>
>>4662844
>“Nines, give me some lead on that hallway.” You chime in your comms calmly, slipping out from the side-lab to another hallway intersection. “Alright critters, come to mommy...”
>“++Acknowledgement. Providing hostiles with incentive to seek an alternative approach.++”
I fucking love the bot.
>>
>>4662975
Haha yes, Forgotten could have just written him as sort of soulless "Acknowledgement. Providing covering fire" and it would have been like yeah alright, that's a robot. But he's got snark and personality
>>
>>4662855
>Shock Assault

>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4662356
>>4662365
>>4662370
>>4662383
All passed AV roll. What tf these bugs are making theur armor from?
>>
>>4663011
Yibrak Imperial Guard Carapace Armour.
>>
>>4662855
>Shock Assault

>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls

>>4653348
the only good bug is a dead bug
>>
>>4662855
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

>>4654025
>>
So what I'm thinking is happening here, is that this squad doesn't have a lot of experience fighting against the yibs, and should have asked Nines more about how to kill them: due to their particular type of arthropod physiology, bullets piercing through their "chest" area doesn't do all that much harm because they don't suffer from hydrostatic shock to the same degree a vertebrate would, whereas their lungs and heart(s?) are located mostly in the lower body. Grenades, explosives, energy weapons (do infantry use those in this setting?) and melee hits would all work fantastically well against them but tiny, armor-piercing bullets aren't great unless you pick your targets carefully.

Basically what I'm saying is I want to hear Nines tell the squad they need to "Shoot them in their butts". But he's probably too polite and protocol-bound to just shout it out, and will need to be asked first.
>>
>>4662855
>>Shock Assault
>>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

>>4653227
me
>>
>>4654415

>>4662855
>Shock Assault
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

How is the butcher's bill for enemy squads calculated? Can we target the overseer specifically?
>>
>>4663507
There are stratagems and certain unique orders that can target leaders etc, you do not currently have access to them.
>>
>>4663630
yes
>>
>>4663679
Of course, I am always open to write ins (some of the best moments in these quests have come from them!). I might write it as a variant of a selected tactic/strategem or a completely unique approach.
>>
File: Krieger Breach_.gif (444 KB, 454x250)
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>SELECTED
>Shock Assault vs Hostile Disengage - SWEEP AND CLEAR
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

===================================

Firefight: Second Round
>50 DC
> Friendly Combat Effectiveness +52 DC
> Hostile Combat Effectiveness -29
>Lead by Example (Close Encounter) +1 Re-Roll
>Shrapnel Grenades +1 Re-Roll
> 73 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have TWO re-rolls. If you use the 2nd re-roll I will assume that is the use of the Shrapnel Grenades this round

_
Close Encounter Test: Lead by Example
>50 DC
>Maglock Pistol +5DC
>Yibrak Physiology +15DC
>70 DC

Critfail = Dazed, confused, about to break… Reduce Vitals by 1 degree. No save.
Double Fail = Take an AV save.
0 = Bit off more than you can chew. Take an AV save. Locked in Close Encounter next round.
1 = Call it a draw. No effect.
2 = Shock and Awe. +1 Hostile Casualty.
3 = Rampage. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = Rampage! +1 Hostile Casualty
Critical Pass = Rip and Tear!


3 rolls of 1d100, kriggers. You have ZERO re-rolls.

That’s 6 rolls of 1d100 in total.

Now that's what I call a Close Encounter...
>>
Rolled 86 (1d100)

>>4664396
>>
>>4664396
get you ass back here boy
>>
Rolled 87 (1d100)

>>4664396
>>
Rolled 79 (1d100)

>>4664396

Dice!
>>
Rolled 97 (1d100)

>>4664400
dammit dice
>>
Rolled 83 (1d100)

>>4664396

>>4664398
>>4664401
geez
>>
>>4664396
>>4664398

Going to re-roll and hope for a double pass
>>
well we ain't all lucky today
>>
Rolled 42 (1d100)

>>4664398
>>4664396
Forgot to actually roll
>>
>>4664396
>If you use the 2nd re-roll I will assume that is the use of the Shrapnel Grenades this round

Do the grenades regen for the next encounter?
>>
Rolled 30 (1d100)

>>4664401
I'll reroll as well
>>
By the Green, lads. That could have gone better, at least the re-rolls pulled you out of the fire.

>>4664412
See >>4656397 you have a further use in a later engagement
>>
>>4664421
Ah cheers.

I think we're still missing a roll.
>>
>>4664421

>bugs are good at running and hiding

Damn, they are basically like walking roaches.
>>
Rolled 71 (1d100)

Extra roll.
>>
File: 1541181403-1294404499.jpg (1.08 MB, 1273x1800)
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>>4664398
>>4664410
>>4664401
>>4664413
>>4664403
>Firefight 2 Success! 0 Friendly Cas, 2 Hostile Cas.
>2 Hostile Casualties Total.

>>4664403
>>4664404
>>4664405
>Close Encounter 0 Success. Ouch.
>Take an AV save. You are locked in Close Quarters next round and cannot give orders, use strategems or dictate tactics.

SGT Snake Eyes Armour Save
>Shock Trooper Carapace +30AV
>30AV

I need one roll of 1d100.
>>
>>4664432
>>4664425
Shit, you're right I counted one twice. Result was the same though hahaha
>>
Rolled 69 (1d100)

>>4664434
I exist to shitpost.

>>4664428
Typical. Fucking bugs.
>>
Rolled 50 (1d100)

>>4664434
Oh, uh, take this instead.
>>
Rolled 30 (1d100)

>>4664434
>>
>all these rolls

Fuck me at this rate we're going to be going on about Bugs delenda est harder than a trip to Fallanam
>>
>>4664437
>I exist to shitpost.
>69
Checks out.

>>4664439
Slow bastard.
>>
Fucking cockroaches
>>
>>4664444
Don't hate the roller, hate the captcha
>>
>>4664437
Fugging hell.

Also, folks would like to know that the chances of those 6 rolls going the way they did was 0.05%.
>>
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Rolled 48, 38, 37, 44 = 167 (4d100)

Firefight Hostile Cas 1: "Thorax Zir’Zir" Optimal
>Station Security Vest +15AV
>15 AV
>+0 Severity

QM rolling 4 1d100.
>>
>>4664450
This bug is too powerful to be left alive.
>>
Rolled 33, 30, 26, 92 = 181 (4d100)

>>4664449
>0.05%
Blimey, guess you're paying for the Nat 1 Helldrop now.

Firefight Hostile Cas 2: "Thorax Gur’Zar" [green[Optimal[/green]
>Station Security Vest +15AV
>15 AV
>+0 Severity
>>
>>4664450
>>4664456
Well at least the grenade fucked up the two of em.
>>
>>4664455
Well actually, that casualty is a result of some other squaddie. You haven't harmed the bug you're currently tangled up with.
>>
>>4664456
Ironically, the odds of that Nat 1 was double the odds of failing those six rolls in a row.
Bugs, man.
>>
>>4664459
>>4664462
It is clear that Nines was right. Boots are the only effective strategy.
>>
>>4664462
Worse. Thats 0.05. Not 0.5.

>>4664465
These rolls are why we are a xenophobe.
>>
>>4664471
Dammit, I can't math.
Revised post:
>Ironically, the odds of that Nat 1 was TWENTY TIMES the odds of failing those six rolls in a row.
What the fuck.
>>
File: 6574637654632543625.gif (1.33 MB, 404x227)
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>>4664471
>Worse. Thats 0.05. Not 0.5.
Good fucking lord.
>>
I just realised that the AV for these guys should be 35 after Disengage is accounted for.

So >>4664450 is cooked but >>4664456 is actually only stable.
>>
>>4664484
Wheres the dark father when you need him
>>
>>4664484
Can't we have nice things?
>>
File: Frag out.gif (1.43 MB, 400x216)
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>SGT ‘Snake Eyes’ Natalya is Stable!
>SGT ‘Snake Eyes’ Natalya is Locked in Combat! Third Squad’s shock assault will continue next round
> Thorax Gur’Zar is Stable!
>Thorax Zir’Zir is KIA!

The tinkle of pins hitting the floor heralds the clatter of several shrapnel grenades in the room where several of the Yibrak rearguard are holed up.

“Heads up.” SPR Convict informs the squad of the imminent explosion in the same tone of voice he might order a meal in a busy station joint. “Frag out.”

“Scud me, Convict.” Trooper Goldie yelps, leaping back from the dooryway moments before the grenades go off inside the room he was about to clear. “How about a fragging head start next time, yeah?”

“Room’s clear isn’t it?” SPR Convict shakes his head, stepping casually over a crispy bug corpse as the odd bullet continues to whip around. “No gratitude.”

“++Observation. Current conversation could be continued at a later time.++” GNR Nines continues to pour a punishing volley of heavy machine-gun fire after the retreating security team, ensuring that any return fire directed at Third Squad is sporadic and poorly aimed. The Yibs need little further encouragement to disengage, and already you can see they intend on beating a hasty retreat.

Not that you intend to let them off that easy.

[1/2]
>>
[2/2]

You burst through the next access door, running straight into another bug that shrieks in alarm as the two of you collide. It twists out of the way just in time, swinging your momentum full into the lab wall. You spin around, carbine coming up to bear, when the crack of the insectoid’s rifle butt slams into your helmet and snaps your neck back.

“Sunavva bitch! You swear, tasting blood on your mouth and momentary disorientation as you’re spun around grappling with the damn xenos. For a weak Yib that really smarted. “Fragging- come here you- get your scudding claws off-!”

“Hostile present- glurk at rear!” One of its forearms is clutching at your carbine, forcing the killy end away from its thorax as it tries to bring its own weapon to bear at your centre mass. “Assistance! Assistance! Assistance!”

===========================================================

>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]

>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]

>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
>>
>>4664496
>>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]

Standard SF SOP.
>>
>>4664496
>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
Seems like the easiest and most efficient way of killing this thing.
>>
>>4664496
>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]
>>
>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
>>
>>4664496
>>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]

>>4653114
tism
>>
>>4664496
>>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]

First vote: >>4653100
>>
Things that could be done better this round:

>>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

We activated this ability but never made use of it. Considering that it was active and that we had 2 rerolls, it might have been a better idea to just use one reroll at a time to try and get 1 success to save rerolls.

>1 = 1 Friendly Casualty. 1 Hostile Casualty.

The gunner ability would reduce our casualties this turn to 0, which would be useful in conserving our grenades in a much more hostile enviro. Probably doesnt hurt us too much on this initial mission but something to consider.
>>
>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
Blunt force

me >>4653218
>>
>>4664496
>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]
>>
>>4664496
>>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
>>
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>>4664496
Guys, didn't nines say something bout blunt force being more effective for killing these bugs

>Twist your carbine around to use as a club and use the Yib as an impromptu drum [Write in]

Let us demonstrate to them the rhythm of our people

>>4654874
verification
>>
>>4664496

>>4664575
[Machine learning]

>>4653165
Is me
>>
>>4664496
>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
>>
>>4664575
The Daredevil choice delivers blunt force, no need for a write in
>>
>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
Blunt force
>>4653140
>>
>>4653204
Verification.

>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]

Anon has a point. Time to squish this mfer.
>>
>>4664615
big difference between punching something and clubbing something
>>
>>4664496

>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]

Verification
>>4653301
>>
>>4664496
>>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
>>
>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
blunt force! blunt force!
>>4653348
>clicking intensifies
>>
>>4664695
You need reach for a proper clubbing, we're more in a wrestling situation
>>
>>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil

Sadness about all these rolls god dwmm just another day in bc.

>>4653547
Frist post dust.
>>
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>>4664496
>>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
Enter the Doom slayer mode
I hope this is considered "blunt force"
>>4653486
'tism
>>
And there was an option to just let those guys walk past us, lol.
We would have missed so much fun
>>
>>4664893
Oh yeah, it'll be a real scream when one of these yibs gets the wherewithal to call this attack in. >>4664496
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
>>
>>4664893
with these dice, we would've fucked that up as well, and end up being ambushed by them.
>>
>>4664959
>everything is going great
>no one is making a sound and the bugs are passing by
>suddenly one of them stops
>"I sure do like standing stock still and turning to look around, I think I will right now."
Fucking bugs.
>>
>>4664496
>>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]
>>4653819
>>
>>4664893
there was also the chance to make the ambush a 3 success make another wet work test and maybe end this a long time ago without so much trouble but we could say with these dice who knows
>>
>>4664496
>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]

>>4654025
>>
>>4664496
>>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
>>4654415
>>
>>4664496
>>You draw your Maglock sidearm and empty the whole clip into the damn cockroach while it’s still scrabbling over your carbine. [Xenophobe]
i have my doubts with daredevil and she doesn't have superhuman strength..yet so eh
>>
>>4664496
>You lift the bug off of you and swing it over into the glass cabinet next to you, tearing its grip away from your carbine long enough for you to get a point black burst off. [Firebrand]

I am uncomfortable with either dropping our weapon, or unloading an entire clip and having to reload.

Also I like shattering glass. Smash, tinkle tinkle sing the song of sparkly sharp shards.
>>
>>4653416
Is me>>4665626
>>
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[1/1] – update to follow results

Third Squad Combat Effectiveness = +51DC [Untested +0DC, SGT Snake Eyes (Stable) +4DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie +5DC, Trooper Husk +5DC, Trooper Boot +5DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0

VS

Hostile Combat Effectiveness = +25DC [Untested +0DC, Mandible Overseer Pux’Arr +3DC, Thorax Nal’Oxx +3DC, Thorax Dir’Zir +3DC, Thorax Vix’Oxx +3DC, Thorax Xir’Orr (Wounded) +1DC, Thorax Ulk’Zar +3DC, Thorax Nir’Arr (Wounded) +1DC, Thorax Buk’Zor +3DC, Thorax Ler’Oxx +3DC, Thorax Gur’Zar (Stable) +2DC, Thorax Zir’Zir (KIA) +0DC, Thorax Vin’Orr (KIA) +0DC, Thorax Vix’Vix (Critical) +0DC, Thorax Nal’Orr (Critical) +0DC, Thorax Lox’Oxx (Critical) +0DC]
Hostile Re-Rolls = Untested +0

=========================================

Firefight: Third Round
>50 DC
> Friendly Combat Effectiveness +51 DC
> Hostile Combat Effectiveness -25
> 76 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have ZERO re-rolls.

_
Close Encounter Test
>50 DC
>Maglock Pistol +5DC
>Yibrak Physiology +15DC
>Lesson from Nines (Blunt force) +1 Re-Roll
>70 DC

Critfail = Dazed, confused, about to break… Reduce Vitals by 1 degree. No save.
Double Fail = Take an AV save.
0 = Bit off more than you can chew. Take an AV save. Locked in Close Encounter next round.
1 = Call it a draw. No effect.
2 = Shock and Awe. +1 Hostile Casualty.
3 = Rampage. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = Rampage! +1 Hostile Casualty
Critical Pass = Rip and Tear!


3 rolls of 1d100, predators. You have ONE re-roll.

6 rolls of 1d100 in total.

Have you ever crushed a roach in your hand?
>>
*
>SELECTED
>You drop your carbine and grab the thing’s neck, delivering several short sharp punches to the insectoid’s skull. [Daredevil]
The write in would also have netted the re-roll bonus
>>
Good luck kniggas, I'm hoping to see some double successes this time
>>
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Hey lads I might just call the rolls for tonight and write up the results tomorrow. Today and tomorrow and fixing up to be pretty big work days.

Peace out, habibs.
>>
Rolled 94 (1d100)

>>4666166
>>
Rolled 59 (1d100)

>>4666166
Fug. lets do better this time.

COLD STEEL.
>>
Rolled 57 (1d100)

>>4666166
>>
Rolled 24 (1d100)

>>4666173
>>
Rolled 75 (1d100)

>>4666166
>>
Rolled 58 (1d100)

>>4666166
The only good bug is a dead bug.

>>4666180
Go ahead and reroll mate.
>>
Rolled 55 (1d100)

>>4666180
>>4666166
Ah yes, we have a reroll on personal combat
>>
>>4666178
>>4666182
>>4666184
>KIA
Very nice, lads.
>>
>>4666184
Abso-fucking-lutely beautiful. Not only did you bring it to 3 successes you got a double success. Chefs kiss mate
>>
>>4666186
Do we get to kill a motherbugger with another motherbugger?
>>
>>4666190
Welp we're about to go on a rampage

>Double Pass = Rampage! +1 Hostile Casualty

But as for the story element of it you'd best ask the Xenophobe-in-Chief Forgotten

But that'd be great honestly, maximum carnage
>>
You know it occurred to me we probably could have just started stomping on the bug's legs while it was so focused on the carbine. Assuming they feel pain of course. But being bugs who really knows. I suppose even just dropping it lower would afford us even more leverage in the struggle regardless of pain shock or lack thereof.

I just really want to kick a damn bug.
>>
>>4666190
We’re going after 2 more xrays after we brutalise this one right? So we need ywo weapons.

We kill this one by ripping off its limbs and beat its fellows to death with em, while yelling at them to stop bugging us.
>>
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Rolled 3, 58, 85, 34 = 180 (4d100)

Nice rolls, gents. I'll calculate the bug AV now and the narrative update will come tomorrow.

>>4666174
>>4666176
>>4666177
>2 Success: 0 Friendly Casualties. 2 Hostile Casualties.

>>4666178
>>4666180
>>4666182
>>4666184
>3 Success: Rampage. +1 Hostile KIA. +1 Hostile Casualty.
>Double Success: Rampage! +1 Hostile Casualty

Firefight Hostile Cas 1: "Thorax Gur’Zar" Stable
>Station Security Vest +15AV
>Disengaging +20AV
>35 AV
>+0 Severity

QM rolling 4 1d100
>>
Rolled 83, 33, 90, 46 = 252 (4d100)

Firefight Cas 2: "Thorax Ler’Oxx" Optimal
>Station Security Vest +15AV
>Disengaging +20AV
>35 AV
>+0 Severity

QM rolling 4 1d100
>>
Rolled 11, 24, 13, 63, 56 = 167 (5d100)

Close Encounter Cas 1: "Thorax Buk’Zor" Optimal
>KIA

Close Encounter Cas 2: "Thorax Ulk’Zar" Optimal
>Station Security Vest +15AV
>15 AV
>Predator Quirks +1 Severity

QM rolling 5 1d100
>>
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Rolled 78, 67, 48, 17, 84 = 294 (5d100)

Close Encounter Cas 3: "Mandible Overseer Pux’Arr" Optimal
>Station Security Vest +15AV
>Mandate Overseer Scarf +5AV
>20 AV
>Predator Quirks +1 Severity

QM rolling 5 1d100.
>>
>3 criticals, 2 KIAs

Good round.
>>
>>4666208
lol the comander got absolutely squashed
>>
>>4666208
>a scarf is worth one-third of a basic ballistic vest
What the fuck did they make that thing out of?
>>
>>4666227
auxl skin
>>
>>4666227
It's like a red bandana; it doesn't really do anything physically, but you feel impossible to kill if you wear it.
>>
Does racking up a high personal killcount or doing badass stuff net us any benefits with our squaddies?
>>
>>4666233
I am keeping a kill count, we will see during debriefing
>>
>>4666233
I'd think it'd come down more to what the soldier's personality is. The cautious type probably doesn't appreciate following the orders of someone who needlessly breaks cover. The bold type probably does though. Because that increases the chance of them being ordered to do said thing.

But that'd be a mechanical clusterfuck to keep track of and micromanage.
>>
>>4666227
Was staring at that. We should loot it.
>>
Being dropped from 25 to 11 DC is a savage blow.
I’d guess a rout, especially with the captain down.
.....Call dibs on the scarf. It’s probably pretty, if nothing else.
>>
>>4666265
But it touched a filthy xeno
>>
>>4666265
>wanting a filthy xeno scarf

Only if its a trophy IMO
>>
In farity, we also handle Xeno money, presumably use Xeno supplies and travel via Xeno routes.
A mildly protective scarf seems pretty tame, all things done.
>>
>>4666227
makes you feel too important to die
>>
>>4666284
Also, a Xeno MDC.
>>
>>
>>4666452
If someone could shop snakeeyes onto this
>>
>>4666452
>>4666198
We even have the bandana to go with it
>>
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>>4666457
>>
>>4667147
Oh, you guys.

Haha, we have fun here. Mmmmm
>>
Hey lads quick update, work is tickling my butthole and there won’t be an update until ETA 7-8 hours from now.
>>
>>4667147
Ausomes thanks mate
>>
>>4667364
An update on the quest or the tickled butthole?
>>
>>4667364
Cheers boss, take care of yourself.

>>4667411
Kek
>>
>>4667364

Just bite the pillow.
>>
>>4667411
Just the second digit now, will keep you and other interested anons informed.
>>
>>4667578
One or two knuckles deep? This is essential information. We need to know how much ice to put in the makeshift hemorrhoid cushion.
>>
I fucking love you forgotten. youre the best writer everI cant wait to read a book witten by you
(Sorry bit drunk)
>>
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https://www.youtube.com/watch?v=VDsaNnQnd7U&ab_channel=PredictableClown71 - Rampage beatdown

>Thorax Gur’Zar is Critical!
> Thorax Ler’Oxx is Critical!
>Thorax Buk’Zor is KIA!
>Thorax Ulk’Zar is Critical!
> Mandible Overseer Pux’Arr is KIA!
>Hostile Combat Effectiveness at Disengagement = 31%
>Hostile Squad routs! The handful of survivors from your lethal ambush ~3 out of 15 will not trouble the Company further for the duration of the mission.

The bug’s shriek of alarm is choked off as you grab its neck, your carbine clatters to the floor as you bring back your fist to deliver a punch directly to the Yib’s face.

*SMACK*

The Yib’s respirator and mandible fractures under the first hit, clawed hand desperately scrabbling at your helmet as it tries to prevent the follow up punishment.

*CRACK*

Your second punch deforms the thing’s skull. Its head starts to deform, literally cracking under the applied pressure of your clenched fist. Its claw now swings limply by its side.

*CRUNCH*

On the third blow the bug’s head pops like a ripe Gosmelon from back home, your fist fully sunken into the damn bug’s skull. Behind him, the deceased Yib’s squadmate stare at you in unimitigated horror as the corpse of his expired comrade slumps to the floor with most of his brains still tangled up in your clenched fist.

The Yib looks at his lobotomized comrade, then at you, then at your carbine laying on the floor at your feet. Your eyes meet at the same time and with an animal snarl you leap across the table between you as it lets off a poorly aimed burst of panic fire while calling for help. Your tackle breaks something that doesn’t belong to you and the Yib’s weapon is sent skittering across the room as the two of you end up in a messy tangle on the floor.

It attempts to crawl away, weapon forgotten, and you drag it bag by its hind-leg. The bug’s screech is abruptly cut off as you swing it by the leg full-bodied into the glass cabinet behind it. The momentum of the airborne security bug, perhaps aided by your enhanced Cradler physique, completely shatters the cabinet upon impact. The Yib does not get back up from that, but before you can put a few rounds into it to make sure their officer steps in an opens fire.

[1/4]
>>
You dive behind the same table you just launched his comrade back over and press both your boots up against the stainless-steel surface, ignoring the glass tinkling down around you. You cock your head, listening for the clink of feet stepping over glass before launching the table with a kick across the room into the cautiously approaching officer. The Overseer is still picking himself off the floor when you shoulder tackle him into the ground.

Once on top, your fists rain down like they’ve got a personal grudge with the bug and they keep raining down until they come back up bloody with fresh ichor. You continue pummelling the Yib officer until he finally stops twitching. Satisfied with your handiwork, you sit back and breathe out of a seighed exhalation. It’s been a while since you had that kind of workout.

“You okay there, Snake Eyes-gunso?” CPL Crane eyes you warily as he steps into the side-lab.

“Yeah, just a lucky hit to the jaw is all.” You crick your neck, trying to shake off the dizziness of that hit from the rufflebutt and the adrenaline coursing through your veins. “I’ll be fine.”

“…I was talking about all the blood.” You look down. You’re standing in the centre of the room full of dead or dying Yibs and you are virtually covered in the sticky yellow ichor of their kind.

“It’s not mine, if that’s what you’re asking.” Crane shakes his head as he reforms Third Squad antd orders an ammo check. As he does that you recoil at your right hand, there are still bits of Yib brain caught between your fingers. It has a kind of rubbery texture, like old blue-tac. “Oh gross!

“First my voiddamn boots and now my voiddamn gloves…” You look around for something to clean your hand on and end up wiping it on the chest of the dead Yib officer. The pretty scarf it was wearing catches your eye, resplendent in the gold-and-coral heraldry of the Yibrak Mandate. “Mmm. Sparky.”

>You have Ammunition for 3 Further Engagements
>You have Shrapnel Grenades for 1 Further Engagement
> GAINED Trophy: Mandate Overseer Scarf This will make a nice addition to your locker display

[2/4]
>>
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Overwhelmed and with no reserve security force, seizing the Gunnery Command itself it a straightforward matter. The few startled Yib crew members that have not already fled at the sound of closing gunfire die at their consoles as your squad breaches and clears the room with ruthless efficiency.

“Hey Petal, we got another live one here.” SIG Night Night keeps on her carbine trained on a wounded Yib just outside the Gunnery Command console. “Fractured limb. Not lethal, I think. Your call.”

I bleed it out
Digging deeper just to throw it away
I bleed it out
Digging deeper just to throw it away


There are about as many Yibs still breathing as there are dead, but most of the former are just about eking out their last oozes of ichor as your team gets to work on the Gunnery Command. Only one or two bugs look like they’re going to live out the next couple of minutes even with medical attention. This one, slumped up against the access door just outside the Gunnery Command, is clutching an ichor covered limb that blurs the line between broken and torn off. Its tag identifies it as Thorax Xir’Orr.

Hssk Nyet. Hssk Let him bleed. Hssk Trooper Husk slaps in a fresh mag, squatting closer over the quivering Yib. “Better yet, I finish him.”

[3/4]
>>
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[4/4]

“This isn’t one of your Whitelake Overseers, Husk.” Night Night shakes her head pityingly. “This little critter is probably no better off than any of your fellow colonists. Smart money says he was pressed into service just like any of the other billion conscripts in the Mandate Army.”

Hssk. Real oppressed I am sure, working cushy station job like this. Hssk Husk snorts derisively. “Maybe you пoцeлyй зaдницy Perspirans are too busy sucking up to your xenos masters to know Hssk what life really is like on the other colonies Hssk.”

“cкaжи этo мнe в лицo, yблюдoк...” Night Night sneers as Husk takes a step forward. “Come on, you glorified air conditioner…”

“Hey!” You bark, stepping in between. “Ain’t no one from my squad having a tussle over some downed bug, you get me?”

“…yes ma’am.”

“Hssk Copy that. Ma’am. Hssk”
CPL Crane steps up beside you, shrugging at your nod towards the wounded Yib.

“Company regulations dictate that medical aid is to be given to injured sapient combatants that no longer pose a threat.” His blank Krieger helm is about as emotionless as his tone. “Where time and resources allow.”

===================================

(1) Wounded Yibrak
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

>”Husk is right. Let ‘em bleed.” Husk is right on the money here, the only good bug is a dead bug. You’re not wasting another second or spare bandaid on a fragging cockroach. [Xenophobe]


_
(2) Secondary Objective
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

>Capture and Control. Repurposing the station’s guns to your own arsenal is a step above disabling them. You’ll need to leave behind a minimum of two Kriegers to man and hold this place though, preferably someone with some technical skill. [Control Gunnery Command]
>>
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>>4667147
NOICE

>>4667729
Cheers my dude, I really appreciate it!

And you've probably seen a fair amount of my own drunk posts here too hahaha
>>
>>4667739
>“Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>4653140
>>
>>4667739
(1) Wounded Yibrak
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

(2) Secondary Objective
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Verification
>>4653120


This is a super hard choice and as much as I would LOVE to take control of the guns we do have a main objective we've yet to get confirmation has been completed. It would look pretty bad to helldrop in and capture the guns just to sit here like glory hogs whilst our own people are getting torn up trying to take the station Command Centre. Leaving anyone behind would also reduce our combat effectiveness which isn't great.

I reckon we blow this shit up and move on, capture station command and extract with the rest of the kriegers as a team
>>
>>4653206
me

>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
What can we do with a station gun anyways?
>>
Also that was a great scene, enjoyed the write up of taking on the officer and worrying Corporal Crane
>>
>>4667739
(1) Wounded Yibrak


> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

I'd rather not have boy blue on our ass for breaking regs on our first command

>Capture and Control. Repurposing the station’s guns to your own arsenal is a step above disabling them. You’ll need to leave behind a minimum of two Kriegers to man and hold this place though, preferably someone with some technical skill. [Control Gunnery Command]

With our nat 1 on the drop and our squad at full hp I'd say we'd satnd a good chance at getting the main oj in our current condition
besides from what i gather our ships need all the help they can get right now and turning the enemy base aginst them will certainly grant them an advantage (and probably a healthy bonus to boot)
>>4654874
vri

>>4667741
luv u forgotten <3
>>
>>4667739

(1) Wounded Yibrak
> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

Meh sometimes professionalism is about doing things despite your personal feelings on the matter.

(2) Secondary Objective
>Boom and Zoom. You’re here to neutralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4667752
*healthy PAY bonus
>>
>>4667752
>besides from what i gather our ships need all the help they can get right now

Not sure where you're getting that idea honestly. Seems our ships are doing fine and at little risk:


>>But with a Voidstorm behind them, one Yibrak Cruiser was still one more cruiser-class hostile than he was expecting. One-on-one the Prince of Meggido battleship could outgun the finest Yibrak Cruiser, even without her two Company frigates in escort

Our ship is huge and powerful and has two escorts with it against 1 extra cruiser we didn't expect
>>
>>4667739
(1) Wounded Yibrak
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

2) Secondary Objective
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

we still have a primary objective to complete, no dilly-dallying

>>4667741
and i suddenly have the need to catch up with StV

krigga verification >>4653441
>>
>>4667761
>It had often been said, always out of earshot, that Commodore Holden’s default expression was a frown. That frown was now all the more accentuated. Not in alarm, never in alarm. But with a Voidstorm behind them, one Yibrak Cruiser was still one more cruiser-class hostile than he was expecting.

Unexpected amount of hostile force. Sure our ships can probably take them on but with our help they can take them on without losses.
>>
>>4667739
>>”Husk is right. Let ‘em bleed.” Husk is right on the money here, the only good bug is a dead bug. You’re not wasting another second or spare bandaid on a fragging cockroach. [Xenophobe]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4667739
>> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]


>>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Rules of war.

me >>4653228
>>
>>4667739
1
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
>”Husk is right. Let ‘em bleed.” Husk is right on the money here, the only good bug is a dead bug. You’re not wasting another second or spare bandaid on a fragging cockroach. [Xenophobe]

We got a paying job to do, the death of a few bugs is not an issue right now but they ain't worth scud right now.

2
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]


>>4653114
Reeeeeeeeee
>>
>>4667739
>>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
Man, we are legit leaving no survivors
>>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
Keep up the momentum
>>4653486
'tism
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

For the second vote I would like to call it in and ask for instructions, hard to make that call when we don't know what's going on in space.

Me >>4653218
>>
First post: >>4653117

>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4667739

(1)
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
Resources might be plentiful but time is not.

(2)
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Verification
>>4653301
>>
>>4667739
> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil

2) Secondary Objective
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command

Rather not leave people behind and if we break the guns mybe if we are lucky some big space rocks will hit this station once we leave.

>>4653547
Frist post dust..
>>
>>4653469 first vote
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
While I do like professionalism more than our own xenophobia, I care even more about squad relations. This will at least make sure none of them dislike us for our decision.
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
Dont split the party, at the very least not in a tin can that is probably not long for this universe.
As and addendum, how about we add a trip wire in the room, so that if any bugs try to fix it, we can kill them and permanently disable the guns. Make sure to tell the other squads that the guns are emphatically taken care of so we don't have any friendlies die from it.
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
all about efficiency

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
zoom zoom
>>4653348
>in the business of killing bugs, and business is good
>>
This scene was approved by DOOMGUY.

>>4653204
First post.

>>4667739
(1) Wounded Yibrak
> “Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

I don't see Snake Eyes being merciful on a random Xeno - not until some character development kicks in. But I don't feel she's sadistic or impractical enough to go for a slow death.

(2) Secondary Objective
> Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Aside from our droid, our group doesn't seem terribly good at manning a gunnery station. Better to have Convict blow it up.
>>
>>4667739
>>> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>4653819
>>
>>4667739
> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

>>4653190
Me.
>>
>>4667739
>>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Not gonna lie, I'm mainly voting for the boom boom option because I want to see our Convict in action.

me : >>4653332
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

>Capture and Control. Repurposing the station’s guns to your own arsenal is a step above disabling them. You’ll need to leave behind a minimum of two Kriegers to man and hold this place though, preferably someone with some technical skill. [Control Gunnery Command]

>>4653227
>>
>>4667739
(1) Wounded Yibrak
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

(2) Secondary Objective
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Don’t split the party guys

>>4653274
Linking back
>>
>>4667739
>”Husk is right. Let ‘em bleed.” Husk is right on the money here, the only good bug is a dead bug. You’re not wasting another second or spare bandaid on a fragging cockroach. [Xenophobe]

>Capture and Control. Repurposing the station’s guns to your own arsenal is a step above disabling them. You’ll need to leave behind a minimum of two Kriegers to man and hold this place though, preferably someone with some technical skill. [Control Gunnery Command]

>>4654025
>>
>>4667739
>> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]
you have to pick sides is unavoidable

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

>>4654415
me
>>
>>4667739
> “Petal get over here. You’ve got until we’re done with this area.” Personally you don’t fancy mercy for x-rays, but if this gesture will win over your Signallier you don’t mind. [Firebrand]

Just because the Bugs kicked Humanity when it was down doesn't mean we have to sink to their level.

Can we use their uniform to wipe off the brain bits and stuff though, lean into their face and silently stare at them after, before calling Petal over? Medical care might be able to fix physical trauma, but PTSD lasts forever.

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

I bet the techie wouldn't have bitched about the ethical treatment of bugs.
>>
>>4668595
>>4653416

Me
>>
>>4668595
>moral highground bullshit
>immediately followed by wanting to give them even worse PTSD
Yeah, that's a real high horse you got there.
>>
>>4668605
It's above killing them without any personal reason or benefit, specifically against company regs, and in conflict with one of our officers and the one who used to be a noble space cop and is also in charge of our communications.
>>
>>4668605
You don't need that high of a horse if the bar is low enough.
>>
>>4668595
>>4668611
>>4668614
Nah senpai, acting like we're above sinking to their level by getting the bug medical aid and then intentionally giving it PTSD is a bit ridiculous. Take the high road if you want but don't act like you are whilst you're down in the dirt shitting on the thing
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]

>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

Verification: >>4653684
>>
>>4668624
I was writing more how to justify to ourselves that we were sparing the bug, unlike how humanity acted, because we're better than them.

While still being really shitty to them. Hypocritical? More than a bit, but I doubt our Xenophobic MC would be all sunshine and roses about doing it, maybe try ti get what digs in they can within the limit of "rendering aid".
>>
ID test,>>4653100
is me.
>>
>>4667739
> “Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]
>>
>>4668675
We're better than humanity? Eh?
>>
>>4668675
We are better than an alien that dines upon the young of another. We are better than the alien that tortures an alien solely for amusement when we have better things to do. This is not that bad of a thing to do. If we see any Yibs fleeing away from the way we are heading or simply lying on the side of the hallways in a bad state, we will ignore them.
>>
>>4667739
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
>Capture and Control. Repurposing the station’s guns to your own arsenal is a step above disabling them. You’ll need to leave behind a minimum of two Kriegers to man and hold this place though, preferably someone with some technical skill. [Control Gunnery Command]
>>
I see these two bullets as something like you would mercy-kill a racoon you hit with your car. You wouldn't take that to the doc either.
>>
>SELECTED
>“Got it. Where time and resources allow.” You put two in the back of the Yib’s head. That should settle the argument between Night Night and Husk with undeniable finality. [Daredevil]
>Boom and Zoom. You’re here to neautralize the station guns, not reconfigure them. Your goal of securing an evac route is satisfied by sabotage. With a few det-charges in the right place these guns won’t be firing on any Company assets anytime soon. [Sabotage Gunnery Command]

===============================

Leadership Test
>50 DC (Leadership Combat)
>50 DC

Double Fail = Trigger-happy leader. DC deduction to next Leadership test.
0 = Full Metal Bitch. -1 Adverse Re-Roll to next Comrade test with Petal. Bonus to next Comrade test with Night Night is lost. Husk doesn’t care.
1 = Nothing personal. -1 Adverse Re-Roll to next Comrade test with Petal. Night Night doesn’t care. +1 Re-Roll to next Comrade test with Husk.
2 = Da, Comrade. +1 Re-Roll to next Comrade test with Husk.
3 = Workers of Whitelake Unite. Trooper Husk is now COMRADE status.
Double Pass = Iron will leader. DC bonus to next Leadership test.


3 rolls of 1d100, pest-controllers.

Bullet in the brainpan, squish…
>>
Rolled 98 (1d100)

>>4669304
>>
Rolled 64 (1d100)

>>4669304
>>
Rolled 60 (1d100)

>>4669304
>>
>>4669305
>>4669307
>>4669309

Welp that's a bit shit
>>
>>4669310
I'm curious if a less tepid option between the two would have deffered a bonus.
>>
>>4669312
Not a DC bonus, but the success extremes wouldn't have been as pronounced.
>>
ah well, we going full xenophobe now
>>
>>4669319
It is a long road to the resurgence of humanity. And these fucking bugs just don't belong.
>>
>0 Success: Full Metal Bitch. -1 Adverse Re-Roll to next Comrade test with Petal. Bonus to next Comrade test with Night Night is lost. Husk doesn’t care.

“Got it.” You unsling your Maglock pistol and plug two into the wounded Yib’s head, spraying his brains across the white station corridor walls. You look up at your fellow Kriegers, noting their shock. “What? You heard him. Where time and resources allow.”

“ Putain de merde!” SIG Night Night swears, taking a quick step back. You think a little bit of the bug’s brains got on her. “Was that really fragging necessary?”

Hssk. Meh, too quick for a cockroach. Hssk. TPR Husk shrugs and stalks off to help SPR Convict with setting the charges.

Your team medic Petal trills sadly, leaning down close over the slumped Yib corpse. You expected the soft Belcossan to be angry at you but when it turns around the alien’s expression is one you can only describe as sad. Pitying, even.

I don’t think you trust…
In…
My…
Self-righteous suicide.
I..
Cry…
When angels deserve to die.


You absolutely hate the idea of some voiddamn xenos pitying you. You glance over at your Second to get his take on how you handled that. You can always rely on Crane not to spare your feelings or rubberstamp your spur-of-the-moment decisions.

“A tad excessive.” Crane shrugs, unperturbed by your summary execution. Doubtless he’s seen his share of those already. “But more to the point, as far as justifications go, right now we’re lower on bullets than we are on medical supplies.”

Scud, he’s right. You think to yourself, resolving to think a little further ahead before you let your xeno-hate get the better of you. Hopefully your pay isn’t deducted for breaking regs.



[1/2]
>>
File: Objective Secured.gif (957 KB, 500x211)
957 KB
957 KB GIF
[2/2]



“Fire in the hole.” Sapper Convict pauses, thumb hovering over the detonator, leaning back around the corner to where most of the squad is huddled up out of the danger zone. “Hey Goldilocks…”

The blonde Perspiran pops his head up. “…yeah?”

“I’m about to blow something up.” Convict waves the detonator in Trooper Goldie’s direction. “That alright with you?”

Trooper Goldie flicks a rude gesture at the Sapper and tries his utmost to ignore the chuckles emanating from a few other squaddies.

“Just checking.” Convict shrugs, turning back to the task at hand. “Wouldn’t want to go hurting anyone’s feelings now…”

*BOOOOM!!!*

Judging from the hiss of decompression and the alarms blaring as access doors seal off the whole area down the hall, you can say with a good degree of certainty that the Gunnery Command has been satisfactorily neutralized.

>SECONDARY OBJECTIVE COMPLETE: +20% bonus to end-of-mission paycheque

“Centurion, this is Dash-Theta-Fiver.” You haven’t earnt your own callsign on the comms yet, but after this mission maybe… “Secondary is achieved, I say again, secondary is achieved. Over.”

“++Dash-Theta-Fiver, this is Centurion. Copy that, excellent work.++” You try not to be embarrassed at the rush of endorphins you get from being congratulated by what sounds like a 12-year-old for doing your job. “++Banshee is approaching primary, Prophet in support. Move to reinforce, over.++”

“Copy, Centurion. Dash-Theta-Fiver out.” You break comms and whistle for Third Squad to move out. “You heard the boss people, let’s saddle up and roll out!”

=============================================================

>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

>Taking the manual access shafts all the way to the upper levels is slower, and more likely to run into some kind of resistance, but this way your entire squad won’t be exposed as they clear each stairwell. [Firebrand]

>Aside from the Gunnery Command, this whole lower section of the station appears to be one kind of lab or another. It’s worth delaying a bit just to get some insight into what the void these cockroaches are cooking up. [Xenophobe]
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

I mean I seriously doubt they'll expect it. Best not leave our team to do all the actual hard work

Verification:

>>4653120
>>
>>4669342
>>Aside from the Gunnery Command, this whole lower section of the station appears to be one kind of lab or another. It’s worth delaying a bit just to get some insight into what the void these cockroaches are cooking up. [Xenophobe]
>>
>>4669339
Wasn't Night Night a sadist who loved beating convicts up?

>>4669342
>Taking the manual access shafts all the way to the upper levels is slower, and more likely to run into some kind of resistance, but this way your entire squad won’t be exposed as they clear each stairwell. [Firebrand]
>>4653140
>>
>>4669342
>20%+ paycheck

awww yiss

>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
>>
>>4669351
Her bio talks of a love of beating protesters and shit but not anything about killing unarmed and defeated prisoners
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

Me >>4653218
>>
gotta say, I love the visuals for this update!
>>
>>4669354
verification>>4653114

>>4669355
yeah probably a little different from people who have either waived their legal rights or have none under Xray law.
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

Has Snake Eyes even had a successful Leadership roll so far lmao
>>
>>4669360
Well, we're an accomplished killing machine but a rookie leader, so it makes sense.
>>
First post: >>4653117

>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
I'm only picking this because I don't think they will expect us to have a security card to use their elevators. Fairly dangerous.
>>
>>4669360
the intials check with the squad was 2 degrees but that was with an orphan and a toaster so....yeah

good god I miss Emille's love him or hate him rolls
>>
>>4669342
>>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
>>
>>4669342

>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

Verification
>>4653301
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
>>
>>4669342

>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil

We got the card might as well get a free ride.

And omg the rolls just keep on coming never change bc never change.

>>4653547
Frist vote dust..
>>
>>4653469 1st vote
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
Have Night Night be on the look out for the Yibs trying to fuck with the elevator or have a firing squad on the other side. In the case where the latter is true or we just dont know, Nines can be in front, as he is likely the most durable and he will be able to respond in kind.

These fucking rolls. This one only had a 1/8 chance of happening. Not a goddamn coin toss but three. This reinforces the need to win over Petals next. Both to use up that adverse roll, and because he is the medic.
>>
>>4669342
>>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

Shock and Awe
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
time to gamble and probably lose
>>4653348
>this kills the bug
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
ELEVATOR FALLS EVERYBODY DIES THE END
>>4653486
'tism
>>
>>4669342
>>Taking the manual access shafts all the way to the upper levels is slower, and more likely to run into some kind of resistance, but this way your entire squad won’t be exposed as they clear each stairwell. [Firebrand]
>>4653819
>>
>>4669342
>>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
>>
>>4669332
>It is a long road to the resurgence of humanity
And living up to every vicious stereotype the X-rays have of us is not a step towards it. You want to act the war criminal, own it. Don't pretend like it's a step towards a greater purpose.
>>
>>4669725
So quick to defend your precious aliens that you don't even take the time to read what is said. Pathetic. Besides, the extinction of some of the more vile xenos will be a necessary step irregardless of whatever "greater calling" anyone would feel. Water and oil simply don't mix.
>>
>>4669752
Regardless of the arguable necessity of a galaxy spanning genocide, we don't have the guns, bodies or support network to wipe out one species, much less said species' Allies. Much less the opportunists who are not allies but are aching for a pretext to wipe out or enslave what little remains of mankind.
>>
>>4669772
That's no reason to not try. What good is a man if he isn't too stubborn or too stupid to give up? Everyone likes a good lost cause.
>>
>>4669786
You're pretending to have the exact frame of mind that Islamic terrorists have, aren't you?
>>
>>4669803
Of course not. Islamic terrorists know when to cut their losses and blow themselves up.
>>
>>4669803
Well, Jihad -is- one of the Exile Academy sub-skills...
>>
>>4669339
>I don’t think you trust…
>In…
>My…
>Self-righteous suicide.
>I..
>Cry…
>When angels deserve to die.
https://www.youtube.com/watch?v=_qx_SEMdAlU
>>
>>4669342
>>Aside from the Gunnery Command, this whole lower section of the station appears to be one kind of lab or another. It’s worth delaying a bit just to get some insight into what the void these cockroaches are cooking up. [Xenophobe]

>>4654025
>>
>>4669752
Sounds like humans are Space Niggers chimping out in this setting.
>>
>>4669752
Lol. We grew up in a jungle even

We a Nigger, IN SPAAAACE
>>
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>>4669880
I now have to decide if you are stupid of deaf.
>>
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

We've already wasted enough time/ammo.

>>4653416
Me
>>
>>4669887
And yet you vehemently voted to chimp out.
>>
>>4669887
Also

> deaf

What, like I can't hear what you write? Guess I don't have to choose which one you are.
>>
>>4669904
Not my fault you can't see we're obviously abbos and have to latch onto chimpin'.

>>4669906
Hey bro you're the one who said "Sounds". Get outta my face.
>>
Ah yes, the return of the shitposting...
>>
>>4669928
It's gotta happen. Better to have it in off-hours though.
>>
>>4669342

>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]

May as well use the keycard now. Otherwise, when they find out Gunnery Command is fragged, they'll almost certainly disable the cards access after calling for the team and getting no response from the bug leader.

>>4653892

Verification.
>>
>>4669342
>>Aside from the Gunnery Command, this whole lower section of the station appears to be one kind of lab or another. It’s worth delaying a bit just to get some insight into what the void these cockroaches are cooking up. [Xenophobe]
may as well
also
>all this votes to go in the claustrophobic metal box of certain death
well at least you have the coffin ready
>>
>>4664936
First Post, gotta remember to get in early for the Xeno Quotes next thread, I'm never sure if I've got quite the right one.
>>4669342
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
Gotta go fast, fast like whatever goes fast in the Black Companyverse.
>>
>>4669909
> Abbos

Upside down niggers?
>>
>>4669928
just wait for the husbando wars
>>
>>4670011
Only if they're from Tasmania.
>>
>>4670027
There aren’t any of those left.
>>
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>>4670037
Yes.
>>
>>4670037
> When the Emu reinforcements arrive and your gatling gun can't kill them.
>>
>>4670037
Hey forgotten are there any animals from earth that still exist despite the planet going kaput?
>>
>>4670197
Very, very few. Mostly domesticated animals, most likely either pets or strays on Perspira.

I’ve toyed with the idea of some serious ferals on Claytons Cradle too, but I’m not sure whether Earth fauna could survive long enough to adapt.
>>
>>4670219
It was cassowaries and crocs wasn't it? That's what you were gonna put on the cradle .
>>
>>4670219
Naked mole rats. Now naked swole rats.
>>
>>4670225
>>
>>4670233
dear god. It's worse than even my deepest fears
>>
>>4670219
>Somewhere on Claytons cradle Crocodiles are STILL Apex predators

Metal
>>
>>4670252
Ever hear of the Carolina Butcher crocodile that ran and stood upright?
>>
>>4670233
Birbs
>>
>>4670233
BIRBS!
>>
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>>4670233
Biiiiirbs
>>
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>>4670233
B I R B S
>>
>>4670233
Blud Rahvens
>>
>>4669342
>Aside from the Gunnery Command, this whole lower section of the station appears to be one kind of lab or another. It’s worth delaying a bit just to get some insight into what the void these cockroaches are cooking up. [Xenophobe]
>>
>>4670273
This brings me back to the good old days.

https://en.m.wikipedia.org/wiki/Emu_War#:~:text=The%20Emu%20War%2C%20also%20known,Campion%20district%20of%20Western%20Australia.
>>
There will be an update tonight, but probably not for 3-4 hours.
>>
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>>4670282
>>
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>SELECTED
>The security keycard can grant you access to the upper levels via the station elevators. A crowded lift is hardly a desirable tactical position, but it’s the fastest and most direct way of reaching the rest of the 77th. [Daredevil]
>AUTO-SUCCESS: USED Station Security Keycard

https://www.youtube.com/watch?v=6QvMcQ2Eejo – Yibrak Elevator Music

Packed in like canned Whitelake Angle, all of Third Squad manages to fit in the one lift. Barely. Tactically, it’s an absolute nightmare if you were caught in here but your daring pays off and the chime in response to swiping your looted security keycard ends up taking your whole squad to the higher levels of the station in a few short and uneventful minutes. As if the elevator music wasn’t bad enough, your plantoid medic can’t seem to contain themselves from humming a tune for even two minutes.

Like a full force gale
I was lifted up again
I was lifted up again by the Lord


“Does it ever -not- sing?” Trooper Boot mutters under her breath, but in the crowded confines everyone hears her.

“Hmm? Nah, don’t worry about it.” Trooper Bones glances down at the diminutive Boot beside him, careful of his muzzle safety in these tight confines. “The Belccies are aight.”

“How would you know?” Boot replies testily. Not that she ever replies to anything other than testily.

“I served with the 403rd Branch at Three Pines. Good people, if you don’t mind living in a constant musical. This one time they-…” Bones pauses, noticing you fiddling with the error-ridden security card in growing frustration. “Shutting up, Sarge.”

“Don’t worry Trooper, it’s not you. Voiddamn thing is locked up.” Looks like that security card was a one trick pony. Yib command must have clued on that it’s not in friendly hands anymore. “Anyway, not that I don’t mind your colourful exposition on the benefits of alien musicals, but we’re here…”

[1/2]
>>
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[2/2]

The Lieutenant looks up from his datapad once you clear the outer sentries from Second and First Squads. “You sure got here fast.”

“I aim to please, LT.” You give your boss the best hungry smile you can muster, hoping your tone covers how eager you actually are for more action. “Hope you left some bugs for me.”

“Don’t worry, Sergeant.” The Lieutenant points out where he wants your men positioned. “Plenty of hostiles left to go around.”

You huddle up with the Lieutenant and other Sergeants as Third Squad takes up their positions in the hallway leading to the main Station Hub.

“Alright, resistance throughout the rest of the station has been effectively neutralised. Looks like the hostiles are making their last stand here in the Command Centre. That’s where the terminal for our Primary is.” LT Boy gestures at the heavily fortified blast doors, covered by a dozen different Krieger guns. “We probably only have a limited amount of time before they cut their losses and start wiping their databanks, if they’re not already doing so. Options?”

“We shall overcome this obstacle with strength of arms and righteous zeal.” SGT Heavenly intones, gesturing at Sapper Singe’s plethora of explosive devices. “God wills it.”

“Sure, we could go in loud. But those maintenance shafts overhead…” SGT Casket nods up at the ceiling. “I bet a Krieger or two crazy enough for some extra Danger Pay could sidle in and open up these thick doors from the inside before the bugs know what hit ‘em.”

===================================

>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

>“ Let’s see if they’re willing to talk terms.” Diplomacy with x-rays isn’t your forte, but you don’t think these cockroaches have much fight left in them. [Xenophobic]
>>
>>4670681
Tough choice, I don't like the idea of giving them too much more time though to wipe out what we need so that rules out diplomacy.

Sending in only a couple Kriegers via the ducts seems a bit too suicidal, even if we'd get the drop on the bugs.

Loud and proud ain't the best strategy but it's the only actually effective one I see in front of us right now. I mean sneaking in *could* work, or it could be a disaster and lead to a full combat breach anyway. Soo..

>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

Verification:
>>4653120 (You)

Fixing my post, copied the wrong prompt
>>
>>4670681

Jesus christ, twice in a row
Switching my vote here:
>>4670684


>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

Time for bed I think
>>
>>4670681

>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
Open sesame

Verification
>>4653301
>>
>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

Sounds like they are entreched as they can get in their and its going to be a harder fight either way we go and personally I dont feel like shock & awes gone over so well yet.

Also extra hazardpay is good.

>>4653114
yada yada
>>
First post: >>4653117

>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
Sir! They've gone up the ventilation shaft!
>>
>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>
>>4670681
>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
Maintenance shafts are suicide, and diplomacy gives them time to wipe the data.
>>4653140
>>
>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

>>4670620
Honk
>>
>>4670681
>“ Let’s see if they’re willing to talk terms.” Diplomacy with x-rays isn’t your forte, but you don’t think these cockroaches have much fight left in them. [Xenophobic]
comply, and you will all live to see the rest of this day. Resist and face destruction.

me >>4653218
>>
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>>
>>4670681
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

changing id
>>4653206
>>
>>4670681

>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

>>4653547
Honk honk dust..
>>
>>4670681
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
>>
>>4670698
Goddamm anon this is perfect
>>
>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

Think this is my first post?
>>
>>4670698
beautiful anon, just beautiful
>>
frag... so if we wouldn't have used the card for the elevator we would have it for the breach now. it was a one or the other scenario. I have a feeling the card would have been an auto success for the door if we sneak in through the vents but now we would need rolls on succeeding to open the door.
or Forgotten is playing mind games with me
>>4670681
>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
I guess that means we blow shit up
>>4653348
extra loud, extra proud
>>
>>4670681
>>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>
>>4670747
But then he would've thrown other shit at us so...
>>
>>4670681
>>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>4653486
me
>>
>>4670681
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>
>>4670681
>>4670681
>>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>4653819
>>
>>4670282
Is me.>>4670273
>>
>>4664959
First post, different IP because I'm phone posting like an animal.
>>4670681
>“ Let’s see if they’re willing to talk terms.” Diplomacy with x-rays isn’t your forte, but you don’t think these cockroaches have much fight left in them. [Xenophobic]
Voting Xenophobe feels weird, but heck they'd probably refuse to accept it anyway, it's not like we've been taking prisoners.
>>
>>4653130

>>4670681
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
>>
>>4670681
>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

Bugs go pop

>>4653274
Linking back
>>
>>4670681
>“ Let’s see if they’re willing to talk terms.” Diplomacy with x-rays isn’t your forte, but you don’t think these cockroaches have much fight left in them. [Xenophobic]

>>4654025
>>
>>4670698
Amazing
>>
Forgotten, who's the current commander of the Black Company?
Don't tell me it's the Prince from his coffin
>>
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>>4670681
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
what kind of guest we are if we don't knock first
>>
>>4653469 1st vote
>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
The vents are an unnecessary risk. We have overwhelming power.
>>
>>4671346
Danger pay tho.
>>
I just wanna say the elevator music wants me to see Snake eyes engage in some exile Gunfu
>>
>>4671097
The Captain >>4654843 is the current commander of the Black Company. The name is somewhat misleading, given that he in fact has overall command of the entire Black Fleet despite the name 'Captain' ordinarily being used to refer to those in charge of a single ship. Company tradition dictates that such officers are instead referred to a 'Commodores', subordinate to The Captain.
>>
>>4670681
>“ Let’s see if they’re willing to talk terms.” Diplomacy with x-rays isn’t your forte, but you don’t think these cockroaches have much fight left in them. [Xenophobic]
>>
>>4670681
>>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

Heading up to the rally point fast meant that we have more time to do this right and sneaky.
>>
First roll under gets their pick.

Split Vote
>50 DC

1 roll of 1d100.

======================

>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]

>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
>>
Rolled 97 (1d100)

>>4671835
>“Step softly, and carry a big fragging gun.” Using the maintenance shafts like SGT Casket suggests. She had you at Danger Pay. [Daredevil]
>>
Rolled 59 (1d100)

>>4671835
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
>>
Rolled 27 (1d100)

>>4671835
>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
Thinking about it, this is probably the best choice.
>>
Rolled 18 (1d100)

>>4671835
>>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]
>>
>>4671843
New ID and no linkback. Sorry mate, not counted.
>>
>>4671843

First post: >>4653117

>>4671845
Sorry, I don't know why it keeps changing my ID.
>>
Nevermind this krigger >>4671844 got your back (verified)
>>
>>4671836
>>4671842
>>4671843
>1 Success if that was an actual roll
Yeah dice still hates us
>>
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>“Go in loud, go in proud LT. Krieger style.” SGT Heavenly knows what’s up, you’ve got to press the shock and awe advantage. Strike while the iron is hot, breach and clear. [Firebrand]

“Go in loud, go in proud LT.” You’re with Heavenly on this, the time for subtlety has passed. “Krieger style.”

“The quicker we do this the more chance we have of recovering the data entirely intact.” The Lieutenant nods, reaching his decision. “Hard breach it is. Heavenly, you’re up. Casket takes right flank, Snake Eyes you sweep left. Understood?”

“Understood, sir.” The three of you respond in unison.

“The greater the odds, the greater the glory.” SGT Heavenly Hutu smiles savagely, turning to address the Kriegers present. “My brothers and sisters in black, our messenger from God has spoken. We shall rain hellfire and terror against these xenos heathens. Fear not! Make your peace with God now, for if he shall preserve you no force in all creation can strike you down and if he shall take you into his arms then no power could prevent it! Either way, my children, you have nothing to fear!”

“You get used to it.” SGT Casket detects your apprehension at Heavenly’s ad-hoc sermon. “After a while.”

“What, you a believer too now?” You ask wryly, honestly you’re just glad the other NCOs think you’re worth speaking to now.

“Frag no.” The Voidborn Sergeant utters scornfully. “Only thing waiting for us after this life is the Void, and she sure as scud isn’t doing anyone any favours.”

[1/3]
>>
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“Alright everyone, take a knee. Looks like we’re going in hard.” A round of nods greets the news of the hard breach. “First squad is breaching first, going straight down the middle. Casket is taking right, we’re taking left. Clear our section then meet up in the middle. Make your checks and square your specs, 1-minute.”

“No time for the subtle approach?” SIG Night Night shrugs, starting a comm check. “Let’s do this, mes amis.”

“++Anticipation. Maximising processor units now.++”

Convict cricks his neck and unslings an extra bandolier of shrapnel grenades.

Hssk. This is good. We take fight to them. Hssk. Trooper Husk adjusts a dial on his respirator ever so slightly. Hshhk. Vengance for my comrades back home. Hssk.

“All in a day’s work. Who’s buying drinks when clock off?” Trooper Goldie cracks his knuckles, doubtless keen to get this over with before helmet hair sets in. “Hey Bones, you ever get nearly this much excitement back in your Army days?”

“Nevermind that. You cover your ten-and-two, prettyboy.” Trooper Bones briefly unseals his helmet and pops a mouthguard in before checking his ammo counter “And I’ll cover mine.”

[2/3]
>>
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[3/3]

You catch CPL Crane’s look as the rest of the squad makes their final checks. He indicates his head at Trooper Boot. She’s trying to hide it as she counts her mags but one of her hands is shaking. Not her prosthetic hand, obviously. Probably just first-combat shakes. Or a lifetime of horrific psychological trauma, fragged if you know. You're a Sergeant, not a Psych.

“…Petal, front and centre.” You summon MDC Petal with a more harsh tone than strictly necessary, but that’s the LT’s fault with saddling you with an x-ray for a medic. “A top up for Boot here.”

“I’m -fine-.” Trooper Boot hunches up defensively.

“Just take the stimm, kid. I need everyone at 100% when we go in.”

“I said I’m-” Boot’s objection is cut off by your Second.

“That’s an order, Trooper.” CPL Crane’s cold gaze is enough to cut down any reluctance from your subordinates.

Ooh-oh child
Things are gonna get easier
Ooh-oh child
Thing’ll get brighter


To her credit, Boot doesn’t flinch as the Belcossan injects her with a little pick-me-up cocktail. Aside from a few side glances most of the squad don’t seem to have noticed, at most Boot will cop some shit in the locker room later. She's a big girl though, she can handle it.

================================================

>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]

>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]
>>
>>4671877
>Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]
>>
>>4671877
Oh man, I really want to lead the fight but this just makes too much sense tactically. If we go in and get a good look at what's going on we can really maximize our damage output throughout the rest of the fight and break the bugs hard

>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]

Verification
>>4653120
>>
>>4671877
>>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

LETS GO AND ROLL THEM DICE

>>4653114
Dice gods bless me verification
>>
First post: >>4653117 (You)

>>4671877
>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]
They are probably going to be doing Hold Position, in which case Shock Assault would put us at a disadvantage (and that is what Lead by Example - Close Encounter boosts). I believe doing Wetwork Ploy for the squad and Tactical Analysis for Snake Eyes is the best course of action.
>>
>>4671885
Pretty much agree entirely, especially with the bonus to Tac Analysis dice we get on the first round. That could be super valuable
>>
>>4671877
>>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]
>>4653819
>>
>>4671886
>>4671882
Sorry I did not make it clear, as this is breach and clear the first tactic SHOCK ASSAULT is auto-selected.
>>
>>4671892
That makes sense and is fair enough. I still think making use of the tactical analysis asap is the best course of action. Although we'll see if the vast sea of anon agrees
>>
>>4671892
For the first round only, you can hold up and reassess as the firefight progresses.
>>
>>4671877
>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]
>>4653140
>>
>>4671877

>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]

Verification
>>4653301
>>
>>4671877
>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]

https://m.youtube.com/watch?v=HSsz2tJl8rg

>>4653416
Me
>>
>>4671877
>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

>>4654025
>>
>>4671877
>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]

honestly not really sure about this one.

me >>4653218
>>
>>4671877
>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

Life is a beach

>>4653547
Post time dust.
>>
>>4671964
All I know is that covering fire lets us get into actual cover instead of getting our squad shot the fuck up.

This is probs the time to use the grenade, too. Fuck up their entrenched positions.
>>
>>4671877
>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

>>4670728
That's me sir
>>
>>4671877
>>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]
you gonna need and at least is slightly better than having "some kind of save" of a very specific failure and given that the bugs have advantage i don't think is a good idea having some close encounter action
>>
>>4672057
>>4653149
Me
>>
>>4671877
>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

I'm starting to oppose the xenophobe guys on principle. Unnecessarily executing insectoid conscripts is one thing but I'll quickly turn against Snake Eyes in sentiment if she starts being mean to Petal. Petal is an absolute treasure. Maybe when Snake Eyes is inspired to move past her reflexive xenophobia, Petal can give her a subtle push in the right direction. I think the fact that it's not possible to argue with him(it?) directly will make him a much more effective foil than someone who could call her out in the normal way.


Verification:
>>4657638
>>
>>4671877
>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]

>>4653643
Honk
>>
>>4671877

>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

Leaders lead after all. We can re-assess after the first bursts are done on this two-way range.

>>4653892

Verification.
>>
>>4664936
First post
>>4671877
>>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]
Crane & Nat; BFFs
>>
>>4671877
>>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]
>>
>>4671877
>>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]

>>4654415
me
>>
>>4671877
>>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]
>>
>>4671877
>>“We go in fast, we hug some fragging cover and then we look at our next move. We don’t know what these bug-boys have got planned.” Roll an additional dice when making a tactical analysis roll in the first round. [Tactical Analysis Boost] + [Xenophobe]
>>
>>4671877
>“Nines I want you locking down any hostile with a grudge, don’t stop crop-dusting that bug spray until I say so.” Covering fire is in effect even if you are locked in combat and unable to issue orders. [Covering Fire Boost] + [Firebrand]
first post
>>4653348
>>
File: SGT 'Heavenly' Hutu.png (1.45 MB, 1280x1600)
1.45 MB
1.45 MB PNG
First Squad: Casualty Roll

1. SGT ‘Heavenly’ Hutu
2. CPL ‘Sharky’ Van der Meer
3. SIG ‘Jack In’ Yung
4. MDC ‘Poet’ Al-Hadi
5. SPR ‘Singe’ Singh
6. GNR Timo’ Tim’O’Bansk
7. TPR ‘Bible’ Fatima
8. TPR ‘Karhu’ Karhu
9. TPR ‘Cattledog’
10. TPR ‘Coyote’

1 roll of 1d10, kriggers.
>>
Rolled 4 (1d10)

>>4673018
>>
Rolled 3 (1d10)

>>4673018
Hit me with that gay shit.
>>
File: MDC 'Poet' Al-Hadi.png (52 KB, 286x352)
52 KB
52 KB PNG
Oh no, not the medic...

First Squad Casualty: "Medic 'Poet' Al-Hadi" Optimal
>Shock Trooper Carapace +30AV
>30 AV

4 rolls of 1d100, let's see how hard the hammer falls.

Man down!
>>
Rolled 41 (1d100)

>>4673027
>>
Rolled 24 (1d100)

>>4673027
>>
Rolled 1 (1d10)

>>4673027
Go with God; Poet.
>>
>>4673038
Oh fucking snap son. Nice one. Sgt Heavenlys squad is blessed
>>
>>4673038
For a second I thought this was a crit 1d100. Try again mate, inshallah
>>
>>4673038
>>4673043
Oh damn it, I didn't notice the d10 haha
>>
Rolled 46 (1d100)

>>4673027
>>
Rolled 38 (1d100)

>>4673043
Ah, I'm retarded!
>>
>SELECTED
>“Alright, I’ll take point. Crane, you know the drill. Just like back on Saratoga. No, not the beach. The bunker, remember?” You do not take damage from a failed Lead by Example – Close Encounter on the first round. [Watch My Back Boost] + [Daredevil]

“Alright, I’ll take point." You turn to your Second, your trustworthy shadow. "Crane, you know the drill. Just like back on Saratoga.”

“Snake Eyes-gunso…” CPL Crane regards you warily, as a parent might look at their young child showing several tell-tale signs of heightened autism. “…it is not entirely clear to me how starting a volleyball tournament against the Drax Republic Guard relates to our current situation.”

“No, not the beach.” You wince at the memory of Teal Shell Beach. Like almost all of your interactions with aliens, that little episode ended poorly. “The bunker, remember?”

“Ah yes.” Crane nods sagely. “That makes much more sense. I go high, you go low.”

“Glad we’re on the same page.” You look around at the rest of your squad, everyone seems clear on the plan. “Let’s get to work, Kriegers. Black hearts, dark deeds.”

“COLD STEEL” Comes the response, the squad takes up their positions on the leftmost side of the blast doors.

[1/3]
>>
File: Breach and Clear.jpg (56 KB, 1280x425)
56 KB
56 KB JPG
“Det-pack is live!” Sapper Singe calls out, racing back to his position with First Squad. You can almost hear his grin over the comms. “I love this job. Fire in the hole!

BOOOOOM!!!!

“Breach! Breach! Breach!”

The exchange of blistering gunfire is instantaneous, but SGT Heavenly and his squad charge forth into the smoke and fire all the same.

“Man down! Bible, get him the frag out of here!”

>MDC ‘Poet’ Al-Hadi is Critical!

Your team breaches and sweeps left a split-second after the last member from First Squad is through. You side-step the dark suited figures of two friendlies right in the breach entry, you think it’s Trooper Bible pulling a profusely bleeding Medic Poet out of the line of fire. The New Antioch native has a gaping chest wound, morbid proof that these cockroaches aren’t going easily. Certainly not as easy as your last encounter anyway.
It’s hard to tell through the smoke, but judging from the furious enfilading fire directed your way the bugs have dug in on the left section of the Station Hub too. Time to root them out.

[2/3]
>>
[3/3]

>Shock Assault Tactic AUTO-SELECTED vs Hostile Hold Position
>Hostile Gains ADVANTAGE +15, +1 Cas, +1 Firefight Re-Roll

Third Squad Combat Effectiveness = +51DC [Untested +0DC, SGT Snake Eyes +4DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie +5DC, Trooper Husk +5DC, Trooper Boot +5DC]
Friendly Re-Rolls = Untested +0

VS

Hostile Combat Effectiveness = +59DC [ADVANTAGE +15, Untested +0DC, Station Security Overseer Axx’Irr +4DC, Security Android 001 +5DC, Security Android 004 +5DC, Thorax Bir’Zir +3DC, Thorax Bir’Orr +3DC, Thorax Alk’Var +3DC, Thorax Mir’Urr +3DC, Thorax Kuk’Xor +3DC, Thorax Yer’Axx +3DC, Thorax Xur’Nar +3DC, Thorax Zir’Xir +3DC, Thorax Min’Arr +3DC, Thorax Kix’Kix +3DC]
Hostile Re-Rolls = Untested +0, ADVANTAGE +1

Firefight: First Round
> 50 DC
> Friendly Combat Effectiveness +51 DC
> Hostile Combat Effectiveness -59
> 42 DC

===========================================

FIREFIGHT VOTES

(1) Select Squad Tactic.
>Shock Assault automatically selected

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673130
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX).
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification
>>4653120
>>
>>4673130
(2)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
(3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673130
>>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673130
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
doing a lead by example is not a great idea right now but hey at least you don't have to suffer damage you gonna need it
>>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
i guess infiltrating was not that much of a bad idea right now
>>
>>4673130
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
I feel vindicated.
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
Do both on the first round
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload

>>4653547
Post dust..
>>
>>4673130
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673130

(2)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
We chose the bonus might as well take it.

(3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification
>>4653301
>>
>>4673130

Do we have grenades? Is our frag grenade in our DC?
>>
>>4673475
You do have one shrapnel grenade use left that I forgot to include, that gives you +1 re-roll.
>>
I think we also have extra firefight drills +1 re-roll from last thread.
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.

>>4653218
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>4653140
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673525
You are totally right, cheers for reminding me
>>
>>4673130
(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Go in guns blazing try to capitalise on the breach, last thing we want is for our breach to slow and halted.

>>4653114
Reeee etc.
>>
First post: >>4653117

>>4673130
(2)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
Since we didn't pick the tactical analysis bonus, we might as well go all in on the Lead by Example and potentially reduce our casualties during the firefight.

(3)
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Hey diddle diddle, straight up the middle!

These are bad tactics, but it's a bad situation anyways at this point.
>>
>>4653416
Eeesa Meesa okiday? Just Xenos posting.
>>
>>4673130
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.

>>4654025 (You)
>>
>>4673130
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.


>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4653190
>>4673995
Still me btw.
>>
>>4673130

>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

We've got that free Watch My Back bonus, so may as well use it to try and sway the DC a little. Use Covering Fire to prevent the auto-cas from losing the Advantage, and can go Tactical Awareness next round to get the jump on their tactics. We get the best effect from Lead By Example when we can from our Gene Mods, so as long as we don't get bogged down this round, we should do a substantially hit to their numbers.

>>4653892

First vote.
>>
>>4673164
Switching my vote to
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>>
File: Black Company 2230AD (2).jpg (820 KB, 2100x1182)
820 KB
820 KB JPG
>SELECTED
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (3/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

It makes little sense to me to vote for the Watch My Back bonus earlier and then not use it when doing a Lead by Example test, I assume this is an oversight from anons assuming it was automatically in play. Unless anons object, I will assume it is in play this round.

=======================================

Firefight: First Round
>50 DC
> Friendly Combat Effectiveness +51 DC
> Hostile Combat Effectiveness -59
>Lead by Example (Close Encounter) +1 Re-Roll
>Shrapnel Grenades +1 Re-Roll (1/2)
>Firefight Drills +1 Re-Roll (1/1)
>Hostile ADVANTAGE +1 Adverse Re-Roll, +1 Friendly Casualty
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> 42 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have THREE re-rolls. Hostiles have ONE adverse re-roll.

_
Close Encounter Test: Lead by Example
>50 DC
>Maglock Pistol +5DC
>Yibrak Physiology +15DC
>Watch My Back Boost (no damage taken from fails)
>70 DC

Critfail = Dazed, confused, about to break… Reduce Vitals by 1 degree. No save.
Double Fail = Take an AV save.
0 = Bit off more than you can chew. Take an AV save. Locked in Close Encounter next round.
1 = Call it a draw. No effect.
2 = Shock and Awe. +1 Hostile Casualty.
3 = Rampage. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = Rampage! +1 Hostile Casualty
Critical Pass = Rip and Tear!



3 rolls of 1d100, kriggers. You have ZERO re-rolls.

That’s 6 rolls of 1d100 in total.

Loud and proud, Krieger style!
>>
Rolled 47 (1d100)

First post: >>4653117

>>4675199
Yes, I assumed it was automatically in play. I think we all did.
>>
Rolled 3 (1d100)

>>4675199
COLD STEEL
>>
Rolled 59 (1d100)

>>4675201
I don't really know what the etiquette rules for rerolling are, but since we get one "free" reroll I don't think there should be a problem with using it here.
>>
Rolled 35 (1d100)

>>4675209
Generally, I consider it the discretion of the anon whether or not to use a re-roll.

>>4675202
Using adverse re-roll to attempt to counter this result
>>
>>4675209
Your fine homie, we've got 3 re-rolls and your initial one failed so no worries.

I just wish more people would roll, I'm anxious to see what happens. I'd roll but I got to roll in the last combat so I'll give others a chance
>>
Rolled 87 (1d100)

>>4675199
COLD STEEL
>>
>>4675210
goddamit I can never keep it in my head if high or low is good for us or not when it comes to re-rolls
>>
>>4675216
>>4675209
>>4675210
The current firefight results are sitting at 1 Success.

You currently have 2 re-rolls left (the grenades and firefight drills). Up to both of you whether to use any or all of them.
>>
>>4675218
Low is better. He's just changing our score with the re-roll. So whilst its no longer a 3 its still a pass
>>
>>4675218
It's based off the same DC, so a roll under here is good for you.
>>
>>4675219
Might be better to keep it for now since we reduce our casualties to 0.

See how many we can knock off in close combat so as to reduce the DC further, improving the viability of our rerolls.
>>
>>4675221
>>4675222
sweet cheers
>>
>>4675219
Since we have covering fire active, the results of the firefight with 1 success would be 0 friendly casualties, 1 enemy casualty. So it wouldn't be the worst thing in the world to not reroll.
>>
Agreed, saving is better here. We can maximize carnage in the following rounds potentially
>>
>>4675219
Forgotten, just to double confirm, is friendly casualties currently at 0 or 1?
>>
>>4675226
>>4675223
Please note that there is also +1 casualty from the Hostiles having the advantage this round.

So a 1 success would result in a total of 1 friendly casualty (+1 from results, +1 from hostile advantage, -1 from covering fire).
>>
>>4675226
yeah probably for the best since casualties are minimised we can live with minor gains for now
>>
>>4675233
Ah shit, I forgot about that, that makes the decision to not reroll a bit dicey.
>>
I've got to run, but there will be a further update tonight in a few hours once all the rolls are finalised.
>>
>>4675235
40% chance to do or die. What do you think.

As long as it hits one of our troopers we should generally be ok. Likely will be instantly critical, whoever is hit.
>>
Still need 3 more rolls homies. If you haven't rolled recently go for it
>>
>>4675235
Its one CAS it could be bad or it could be not so bad, personally I think those rerolls should be saved for when the situation is worsened and we need to wrap things more urgently
>>
Reroll. This is probably the climactic battle, and these rerolls are there for a reason.

FRAG OUT!!
>>
Rolled 39 (1d100)

>>4675199
>>
Rolled 2 (1d100)

>>4675199
Save the dice the chances are too low unless you feeling lucky today anon
>>
>>4675238
>>4675240
1 casualty isn't too bad and the DC chance is too low. Rerolling with disadvantage really hurts honestly, it might be better to save it for the next rounds where we're (hopefully) not at a disadvantage.
>>
>>4675244
>>4675245
You beautiful bastards

I still need 3 more rolls for the close encounter btw, new rollers please
>>
Rolled 3 (1d100)

>>4675199

>>4675247
Well if no one else will do it my shitposting ass will nat hundo this fucker and ruin everyone's day.
>>
>>4675248
So close
>>
>>4675244
>>4675248
>>4675245
That’s a strong close encounter success. Firefight anons let me know if you’re using those rerolls
>>
>>4675247

Fuck yeah. Krieger style.

Let's give 'em PTSD, Kriggas.
>>
>>4675249
Man I was way off. How am I supposed to be PEAK asshole if I can't even fail a roll at a pivotal moment?
>>
Rolled 26 (1d100)

>>4675247
>>
>>4675253
You were almost peak hero anon, almost
>>
>>4675246
Right, same thoughts.

>>4675251
Bossman, we're saving the rerolls for an emergency.
>>
>>4675251
I don't know if I still get a reroll or not since I rerolled once, but if so I'm deciding not to reroll and save it for later rounds when a reroll is more meaningful (and to save us from a critfail). I hope it doesn't bite us in the ass.
>>
>>4675254
That's not a reroll, this is me not refreshing the thread.
>>
>>4675257
If we critfail we critfail anon, can't re-roll our way out of that. But I agree that you should save it
>>
>>4675260
Aw shit, alright. Yeah, still not rerolling.
>>
First round of combat
>1 Friendly CAS
>2 Hostile CAS

Close encounters results
>+1 KIA
>+1 Cas

Goddamn so close with them crits so we are at 4:1 ratio for Casualties with a KIA in their so I think this is a solid win.
>>
>>4675257
As per StV, only an outright Save can negate a doubles or critfail. Those two and critpasses cannot be changed by rerolls.
>>
I say we reroll one. That will leave two in the event we shit the bed in the next battle...

Every casualty we take means a harder DC.
>>
I swear to allah that cardboard armor better does something how is possible that paper mache is more effective than cardboard
>>
>>4675267
We had 3, we rolled one (the "free" one we got from doing Lead by Example) and failed. At least the adverse reroll also failed.
>>
You know I was wondering read: my pea-brained ass can't fucking read even if I was paying attention if you get multiple double pass/fails do they stack? Or does it only proc once per set?

I was looking around but can't find it or any mention of it. Probably just blind again.
>>
>>4675271
They stack by default and on rare cases, cancel out each other on a case by case basis (usually when forgotten finds that having both doubles pass and doubles fail isnt compatible).
>>
>>4675273
Coolio. Thanks m8
>>
>>4675271
I should they stack as a general rule, certainly for combat but maybe not in other situations.

Like with Sir Wavell in StV, it may be possible to bother double fail and double pass
>>
>>4675276
Very glad we turned that into something of a friendship by the end.
>>
Rolled 21 (1d100)

>>4675247
>>
>>4675201
>>4675209
>>4675202
>>4675210
>>4675216
Firefight Results
>1 Success: 1 Friendly Casualty. 1 Hostile Casualty
>Hostile Advantage +1 Friendly Cas
>Covering Fire -1 Friendly Cas

The total is 1 Friendly Casualty and 1 Hostile Casualty. I will roll for hostiles in a second, I need an anon to give me 1d10 for the *drum roll*.

1 roll of 1d10.

>>4675244
>>4675245
>>4675248
Close Encounter Results
>3 Success: +1 Hostile KIA. +1 Hostile Casualty
>>
Rolled 8 (1d10)

>>4675309
>>
Rolled 8 (1d10)

>>4675309
Time to die, I guess.
>>
>>4675310
>>4675311
The butcher really wants Goldie dead.
>>
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>>4675310
>>4675311
Jeez, just not his day.

Third Squad Casualty: Trooper 'Goldie' Optimal
>Shock Trooper Carapace +30AV
>30 AV

4 rolls of 1d100 for our man with the fine hairdo.

Man down!
>>
>>4675310
>>4675311
Goddamit not Goldie VENGEANCE FOR OUR GENEMOD ADONIS!
>>
Rolled 59 (1d100)

>>4675313
Fuck, I really hope he doesn't die.
>>
Rolled 12 (1d100)

>>4675313
>>
Rolled 99 (1d100)

>>4675310
>>4675311
Oh shit, Johnny~

>>4675313
Time to stay alive~
>>
Rolled 31 (1d100)

>>4675313
>>
>>4675317
Oh no anon, oh no...
>>
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>>4675317
Literally just shy of shitting myself here.
>>
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Rolled 37, 92, 66, 60 = 255 (4d100)

>>4675317
>>4675316
>>4675317
>>4675318
Voidmother have mercy... Good thing AV rolls are one of the few instances where doubles don't explode. But I will write this as an especially nasty wound.

>Trooper Goldie is CRITICAL!

Rolling for hostiles now.

Firefight Hostile Casualty: Thorax Kix’KixOptimal
>Station Security Vest +15AV
>15 AV

QM rolling 4 1d100.
>>
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>>4675315
>>4675316
Okay this aint so....

>>4675317
...Merde
>>
>>4675321
inb4 his face gets fucked up and we switch his callsign from Goldie to Pretty Boy
>>
>>4675310
you have to live with it anon for the rest of your life what it feels like to end something beautiful
>>
>>4675324
don't give the qm ideas you fuck
>>
>>4675321
>4 hits 1 is a double
Guess all the cockroaches were stationed downstairs.
>>
>>4675325
Beauty has more value when it's destroyed anyway. The memes will flow.

>>4675326
The memes MUST flow anon
>>
>>4675321
>inb4 goldie screams "not the face!" As he gets gunned down
>>
>>4675329
Hahaha perfection
>>
Rolled 97, 12, 86, 12, 86 = 293 (5d100)

Close Encounter Casualty 1: Thorax Min’Arr Optimal
>KIA

Close Encounter Casualty 2: Thorax Zir’Xir Optimal
>Station Security Vest +15AV
>15 AV
>Predator Quirks +1 Severity

QM rolling 5 1d100.
>>
>>4675324
Be more hilarious if it burns theough his hair right down the middle.
>>
>>4675324
>As Goldie takes more damage he's Adonis status keeps getting downgraded

Im reminded of the Kid moe joke from the simpsons
>>
>>4675332
That would be pretty funny. Permanent scar straight down the middle
>>
>>4675332
>Goldie's hair is now permanently singed in a black/red hue
>>
>>4675331
fucking cardboard
>>
>>4675331
two doubles, what are the odds
>>
>>4675331
Fucking cardboard bastards.
>>
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Goldie getting his hair shot off
>>
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>bugs shot bravo
Well I was just being a shitter before but now it's fucking personal.
>>
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>Trooper Goldie is Critical!
>Thorax Zir’Xir is Critical!
>Thorax Min’Arr is KIA!
>Thorax Kix’Kix is KIA!

Station command consoles and overturned furniture serve as makeshift barriers for the Yibs, they’re dug in deep and giving everything that they’ve got in an attempt to stall your assault. For the most part, it seems to work. At least until you close the distance and get stuck into the first hostile firepit.

Crane gets there first, ignoring the Yib crouching right in front of him, and instead calmly placing a burst into the centre-mass of the Yib hugging the wall behind it. The foremost Yib, scarcely believing his luck, swings his sidearm towards your Second just as you leap past Crane and send the bug sprawling with a slide tackle. The bewildered insect barely has time to try and register just what in void happened when you plant your mag pistol against its skull and decorate the wall with Yib brains.

“Get some! Get some!” Trooper Goldie woops, planting a well-aimed burst straight into the face of one cockroach leaning out over the barricade. The bug’s place on the barricade is replaced by a much sturdier Security Android, one that ignores the weather of fire it receives as it unhurriedly aims what appears to be a grenade launcher right at the console where Trooper Goldie is huddle behind. “Oh scud, we got incoming!”

“Gunso get down!” You hear Crane moments before an explosion to your right sets you flinching as shrapnel flies over head.

[1/3]
>>
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“Is my face OK?” Goldie blinks up at Trooper Bones desperately trying to drag him out of the wreckage into some more substantial cover. Shock is the only reason you can think of for why he’s ignoring the fact that he left leg is a bloody ruin. That or his vanity transcends the loss of a limb. “By the deep don’t tell me they got my moneymaker…”

“Hey easy, man, easy. Medic! Your face is fine I’m telling you. Besides chicks dig scars, amiright? MEDIC! Hey!” Bones, finished dragging his fallen squaddie out of the line of fire, fires off his carbine one-handed as he hastily presses a tangle of gauze into the gaping wound. The white bandages instantly turn red with blood, as do the next bundle he piles on top. “Shit shit shit hey! Stay with me Goldie! The babes, remember the babes! Who is going to go breaking all the hearts and being a chad dick on our next shore leave if you tap out here! MEDIC!!!

[2/3]
>>
[3/3]

Recalculated Combat Effectiveness
Third Squad Combat Effectiveness = +47DC [Untested +0DC, SGT Snake Eyes +4DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie (Critical) +1DC, Trooper Husk +5DC, Trooper Boot +5DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1, Firefight Drills +1

VS

Hostile Combat Effectiveness = +35DC [Untested +0DC, Station Security Overseer Axx’Irr +4DC, Security Android 001 +5DC, Security Android 004 +5DC, Thorax Bir’Zir +3DC, Thorax Bir’Orr +3DC, Thorax Alk’Var +3DC, Thorax Mir’Urr +3DC, Thorax Kuk’Xor +3DC, Thorax Yer’Axx +3DC, Thorax Xur’Nar +3DC, Thorax Zir’Xir (Critical) +0DC, Thorax Min’Arr (KIA) +0DC, Thorax Kix’Kix (KIA) +0DC]
Hostile Re-Rolls = Untested +0

Firefight: Second Round
>50 DC
> Friendly Combat Effectiveness +47 DC
> Hostile Combat Effectiveness -35
> 62 DC

===========================================

FIREFIGHT VOTES
(1) Select Squad Tactic.
>Shock Assault
>Wetwork Ploy
>Hold Position
>Disengage

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (0/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
*scud scud scud

If I'm going to use bad language, it's going to be proper 24th century language instead of outdated 21st century lingo.
>>
>>4675357
(1) Select Squad Tactic.
>Wetwork Ploy


(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification:
>>4653120


I think it's unlikely they'll rush us but if they attempt a wetwork ploy whilst we're holding ground we're in trouble. I think they will hold ground though, these are the Yub rear guard, not Auxl Brotherhoods or even Savis Legionnaires.

Wetwork ploy whilst we analyze the situation and then wipe them out
>>
>>4675357
(1)
>>Wetwork Ploy
I'm thinking the bugs are going to keep hunkering down, they can't disengage and a charge or ploy seems pretty unlikely.

(2)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3)
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
First post: >>4653117

>>4675357
(1)
>Wetwork Ploy

(2)
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3)
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
Remember if we spend one round using tactical analysis we can guarantee an advantage on the following round and then dump our re-rolls etc into doing as much damage as possible. As it is right now we're just gambling on what they'll do
>>
>>4675348
Maybe he should have been Smiles 2.0...

Ah well, I'm sure he'll have a chance again.
>>
>>4675357
>Wetwork Ploy

The bugs are besieged and despite Goldie's wound, still in a bad position. I don't see them trying to punch through us with a sudden surge of courage in these conditions.

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Synergy with Wetwork Ploy.

>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Just to be safe.
>>
>>4675365
Since Goldie is Critical and not directly in the frontline, is he removed from the casualty list if we take a casualty next round?
>>
>>4675366

Forgot to link my first post >>4653204
>>
>>4675365
Always time for more pain
>>
>>4675357
>Wetwork Ploy
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>4653140

>>4675363
It's better to have some rerolls on multiple rounds than many rerolls on one round. Rerolls go into diminishing returns very quickly.
Also Lead by Example gives us a reroll right now, as opposed to Tactical Analysis giving it later.
>>
>>4675363
Tactical Analysis doesn' guarantee us anything since it requires rolls like any other Stratagem.

Not to say it's useless, but it's far from a 100% success action.
>>
>>4675367
No, that is a MDC specific order that protects wounded/critical soldiers from further harm.
>>
>>4675372
We've still got 2 re-rolls to use, don't forget that. So if shit goes sideways this round we've got that to cushion us

>>4675373
That's fair it's not 100% guaranteed but if we succeed on the roll we basically determine the flow of combat for the following round. We can then double up on Squad tactic and Lead by Example for the re-roll bonus and use whatever other re-rolls we have left in that round.
>>
>>4675357
(1)
>Wetwork Ploy

(2)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3)
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Lets get bloody violent

>>4653114
Im kinda getting tired of the tism but here it is.
>>
>>4675357
>Hold Position
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
Oh anon guessing would make this so much easier but we can't have such nice things, the enemy approach will be random selected unless you have a read on them
>>
>>4675357
>FIREFIGHT VOTES
>(1) Select Squad Tactic.
>>Wetwork Ploy


>(2) Select Strategem (ONE MAX).
>>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>(3) Select Squaddie Orders (TWO MAX).
>>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

I expect the enemy will continue attempting to hold position in this situation, especially after they took more casualties.

Move in, counter their hold position, fuck em up.

me >>4653228
>>
>>4675377
>Im kinda getting tired of the tism but here it is.

I think I mentioned this before, but so long as you have linked to the OG vote when your ID changes you don't need to 'tism link back each time. I'm amping up my own 'tism and checking to save on the group 'tism.

I'd recommend linking back if you're about to roll and think your ID might change though.
>>
>>4675409
awesome
>>
Who wants to renickname 'boot' as 'Kid' after she gets her krieger chops (after this mission)?
>>
>>4675420
Until we adopt some orphans into the squad and we name the survivor Kid
>>
>>4675440
>>4675420
>>4675440
>>4675440
You motherfuckers are just setting yourself up for feels and salt when they inevitably get mowed down by gunfire.
>>
>>4675454
Wouldn't be Black company if we didn't
>>
>>4675420
'Boot' will get promoted to 'Slipper' after her first mission
>>
>>4675357

(1) Select Squad Tactic.
>Wetwork Ploy


(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX).
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification
>>4653301
>>
>>4675454
That's the best part of the quest isn't it?
>>
>>4675454
Yes. And?
>>
>>4675464
>>4675461
I just really hope I don't see someone citing technicalities and trying to overturn something to get the person to live when another kid dies on our watch fucks sake
>>
>>4675357
>>4675357
>Wetwork Ploy
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

me >>4653218
>>
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>>4675357
>Wetwork Ploy
>>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4673668
Me
>>
>>4675357
>Wetwork Ploy

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4675357
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

>>4653547
Frist post dust..
As I'm a pho e poster my ip will forevermore change.
>>
>>4675357
(1) Select Squad Tactic.
>Wetwork Ploy

(2) Select Strategem (ONE MAX)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
File: Krieger wetwork.jpg (44 KB, 500x698)
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>SELECTED
>Wetwork Ploy
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>GNR Nines ‘Covering Fire’ (2/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>HOSTILE TACTIC: Hold Position This was predetermined, anons correctly identified that the enemy can’t disengage and is unlikely to launch an assault
> Wetwork Ploy vs Hostile Hold Position, GAIN ADVANTAGE: Firefight +15DC, +1 Re-Roll, +1 Hostile Casualty

=======================

Firefight: Second Round
>50 DC
> Friendly Combat Effectiveness +47 DC
> Hostile Combat Effectiveness -35
>Lead by Example (Wetwork) +1 Re-Roll
>ADVANTAGE +15DC, +1 Re-Roll, +1 Hostile Casualty
>Shrapnel Grenades +1 Re-Roll (1/2)
>Firefight Drills +1 Re-Roll (1/1)
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> 77 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, sneaky kriggers. You have FOUR re-rolls. Hostiles have ZERO adverse re-rolls.

Wetwork Test: Lead by Example
>50 DC
>Maglock Pistol +5DC
>55 DC

Critfail = The cornered rat can still bite. Reduce Vitals by 1 degree. No save.
Double Fail = The best laid plans. Take an AV save.
0 = Looks like it’s going to be the hard way… Take an AV save. Locked in Close Encounter next round.
1 = Troublesome quarry. No effect.
2 = No such thing as a fair fight. +1 Hostile Casualty.
3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Curious is the trap-makers art...


3 rolls of 1d100, operators. You have ZERO re-rolls.

That’s 6 rolls of 1d100 in total, lads.

Time for a more subtle approach...
>>
Rolled 63 (1d100)

>>4676937
>>
Rolled 40 (1d100)

>>4676937
>>
Rolled 31 (1d100)

>>4676937
Roaches deserve to be stomped.
>>
Rolled 2 (1d100)

>>4676937
>>
Rolled 2 (1d100)

>>4676937
>>
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>>4676964
>>4676965
>>
Rolled 10 (1d100)

First post: >>4653117

>>4676937
>>
This is a fucking slaughter. Absolutely amazing
>>
>>4676965
Damn, I wish I could count this but you haven't linked back to a verifying post.
>>
If you link back right now I will count it, but this is a final warning for rollers whose ID is changing.
>>
>>4676977
>inb4 the guy comes back in 20 minutes to see this
>>
Someone roll a nat 1 quickly
>>
>>4676975
>the tism even goes to rolling
lol ah yes the famous artificial weighted dice
>>
>>4676937
if needed here's a 7th
>>
>>4676981
I think it's more a case of not letting greedy cunts hog all the dice rolling
>>
>>4676975
>>4676977
I just caught up on the quest, didn't realise we need a verifying post or whatever. Don't worry about my roll and take the next one than.
>>
Rolled 93 (1d100)

>>4676982
and I forgot to put dice in
>>
Well look, they are still getting fucked. Mostly.
>>
>>4676986
Anon no... how could you. Oh well, all we lost was +1 hostile KIA off the bat. Not the worst thing
>>
>>4676981
I think it's only fair to ensure anons get to participate, someone could switch IPs to hog all the rolls. But maybe I am taking the 'tism too far. Are anons cool with counting first ID rollers? This will be for both passes and fails.
>>
>>4676989
I think the current system makes sense, not hogging the rolls is how it's been done for ages. It's not such a hassle to link back if you have a shitty connection
>>
>>4676988
My desire for smashing bugs demands absolute violence.
>>
>>4676989
Lest see what my id is now
>>
>>4676993
Couldn't agree more anon, very sad to see that +1 KIA slip through our grasp. Death to all bugs
>>
>>4676950
This is me and I'm now linking back

>>4653547
Frist post
>>
Rolled 20 (1d100)

>>4677000
Nulltrips confirm, bugs deserve annihilation.
>>
>>4676989
Yeah I think it's fair to keep the autism.
>>
>>4676965
>>4676985
You seem legit, so in the interests of absolute violence I am going to allow it. But going forward new ID rollers will NOT be counted unless they link back to the verifying vote when they roll.
>>
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>>4677008
Truly B A S E D
>>
>>4677008
>>4676989
well i tried lurkers BTFO
>>
>>4677013
Clearly they should involve themselves with casual shitposting or hypebeasting. Or like, productive discussion. Who does that though?
>>
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Rolled 3, 84, 67, 5 = 159 (4d100)

>>4676938
>>4676950
>>4676959
Firefight results
>3 Success: 0 Friendly Casualties. 3 Hostile Casualties.

>>4676964
>>4676965
>>4676971
Wetwork Results
>3 Success: Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.

Firefight Hostile Cas 1: Thorax Xur’Na Optimal
>Station Security Vest +15AV
>15 AV

QM rolling 4 1d100.
>>
>>4677016
Firefight results
>3 Success: 0 Friendly Casualties. 3 Hostile Casualties.

This should be 4 hostile casualties due to the advantage no?
>>
Rolled 3, 31, 77, 32 = 143 (4d100)

Firefight Hostile Cas 2: Thorax Yer’Axx Optimal
>Station Security Vest +15AV
>15 AV

QM rolling 4 1d100.
>>
Rolled 19, 57, 11, 98 = 185 (4d100)

Firefight Hostile Cas 3: Thorax Kuk'Xor Optimal
>Station Security Vest +15AV
>15 AV

QM rolling 4 1d100.
>>
Rolled 99, 57, 55, 56, 44 = 311 (5d100)

Wetwork Cas 1: Thorax Mir’Urr Optimal
>KIA

Wetwork Cas 2: Thorax Alk’Var Optimal
>Station Security Vest +15AV
>15 AV
>Predator Quirks +1 Severity

QM rolling 5 1d100.
>>
>>4677019
Methinks he did not hear thee, sire.
>>
Rolled 48, 91, 3, 89 = 231 (4d100)

>>4677027
>>4677019
You are absolutely right. Cheers for catching that.

Firefight Hostile Cas 4: Thorax Bir'Orr Optimal
>Station Security Vest +15AV
>15 AV

QM rolling 4 1d100.
>>
Noob here, what is a double-pass?
>>
>>4677028
Woo, scratch one more.
>>
>>4677029
A double pass is any number that doubles up, say for example 99, 44, 33, 22, 55 etc.

If you roll a double and it passes the DC you get a bonus. If you roll a double and it fails the DC you get a malus, or negative
>>
>>4677031
That is to say, its a doubles pass if you roll a double and pass the DC, its a doubles fail if you roll a double and fail the DC
>>
>>4677016
>>4677020
>>4677021
>>4677028
I absolutely detest their cardboard armour.
>>
>>4677043
It is rated to reliably stop at least one boolet. Seriously though their armor must be sponsored by the number 3
>>
File: Yib Morale.gif (1.28 MB, 480x270)
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Rolled 68, 1, 87 = 156 (3d100)

>Thorax Alk’Var is KIA!
> Thorax Mir’Urr is KIA!
>Thorax Bir’Orr is Critical!
>Thorax Kuk’Xor is Critical!
>Thorax Yer’Axx is Critical!
>Thorax Xur’Nar is Wounded!
The Yibrak Security Team has had their combat effectiveness reduced below 66% (40%). They must take a morale test!

====================================

Station Security Morale
>30DC
>Station Security Overseer Axx’Irr +15DC
>Cannot Disengage, Can only Surrender +1 Re-Roll
>Below 50% Combat Effectiveness by [10%] -10DC, +1 Adverse Re-Roll
>35DC

0 = Wait, don’t shoot! The Hostiles surrender unconditionally.
1 = Parley? The hostiles attempt to surrender, but will continue to fight if their terms are not accepted.
2 = We only need a little more time! Firefight continues as normal.
3 = For the Eternal Mandate! The Hostiles will fight to the end.


QM makes 3 rolls of 1d100. QM has ONE re-roll. Anons have ONE adverse re-roll.

This is getting out of hand…
>>
>>4677066
Bugs.

BUUUUUUUUUUUUUUUUUUUUUUGGGS
>>
>>4677066
>1
Hahaha, holy shit looks like there is no surrender
>>
>>4677032
Thanks!
>>
>>4677069
Those insolent little ants.

Wait that means we get to keep killing them. Awesome.
>>
So given that they just fucking crit succeeded to continue fighting AND given that they are cornered with no way out I would hazard a guess that they are going to make a shock assault against us in a final desperate stand

>>4677070
No worried anon
>>
>>4676989
Who would even go as far as switching IPs just to roll more? Do such people actually exist? Was there a precedent?
>>
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>>4677066
>they send more security androids
>tfw
>>
>>4677075
Same thoughts. Banzai charge incoming.
>>
>>4677043
I thought at first I'd make their AV a touch too good but even at 10DC most would have survived at least one hit with that kind of rolling.
>>
>>4677076
Well they would have to be a shitposter without equal to be that much of a strange douche. But I'm sure there is at least one entity of infinite autism that would try it.
>>
>>4677066
>THEY ROLLED A 1

HOW
>>
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>>4677082
Same as how we rolled a 1 and crushed a whole entire squad.

More bugs for us to kill.
>>
>>4677084
Truly the only good bug is a dead bug
>>
>>4677066
So what does that 1 translate to? Is there even crits for this?
>>
>>4677082
I would assume they rolled a 1 by not rolling 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, or 100.

And no I did not pasta this from a number table.
>>
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>Security Overseer Axx’Irr moments before disaster damming his luck and cursing his enemies
>>
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>Thorax Alk’Var is KIA!
> Thorax Mir’Urr is KIA!
>Thorax Bir’Orr is Critical!
>Thorax Kuk’Xor is Critical!
>Thorax Yer’Axx is Critical!
>Thorax Xur’Nar is Wounded!

https://www.youtube.com/watch?v=mhkJ2t39-Yw&ab_channel=ALEX%26TOKYOROSE-Topic – Murder in the Foxhole

Having taken the first firepit, it’s slow and steady crawl to the base of the barricade line. There is a second firepit just shy of a gap in the barricade, manned by two dug-in Yibs delivering a blistering crossfire against First and Second squad whose approach has so far been forestalled. You crouch low, as a Vinehound might tense before leaping from its perch onto the unsuspecting prey below. One of the Yibs ducks back down to reload just as you wrap a muscled Cradler arm around its throat.

Preoccupied with continuing its rate of fire, the other bug doesn’t even notice the plight of his squaddie as you line him up in the sights of your mag pistol. Over the cacophony of the exchange of gunfire, the sound of three mag shells going off into the back of the Yibs skull does register. Preoccupied with the more obvious threat, none of the other station security staff manning the barricade scant metres away notice that the last outlying defensive position on their far left flank is now in enemy hands.

“P-p-ple-“ The Yib being crushed under your bicep looks up pleadingly at you. The desperate plight the cockroach caught in your merciless grip goes unnoticed by his comrades manning the barricade. The bug quails as you look down at it with disgust, your bright amber eyes hold all the mercy of the Green in them. You squeeze. “-no expire URK-!

You signal for the rest of the squad section that’s follow you to move up and sweep left, hugging the barricade the entire time. Further back Husk, Bones and Nines lay down covering fire and keep the enemy thinking that Third Squad is locked in position while behind them Petal tries to keep Goldie alive.

[1/3]
>>
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Trooper Boot takes point, and is about to charge around the edge of the barricade into the thick of it when SIG Night Night grabs her arm and pulls her back. Ignoring the rookies poisonous look, and the spare grenade SPR Convict is offering, she motions towards an elevated observation deck further on. From there you they can threaten to flank not just this barricade section but most of the Yibrak Mandate position. Looking back at your for confirmation, Night Night nods at your thumbs up and dashes across the gap followed by Boot and Convict. Virtually firing from the hip, the fusiliade of the three squaddies as they make a dash for better cover is widespread and aimed more at suppressing the enemy than killing them. However, caught against their own barricade, the bugs manning the the leftmost portion of the Yib defence line are riddled with holes. You won’t have to worry about those ones anymore, and now you’re in a position to consolidate your squad into a spot where they can threaten the entire Mandate defensive line. Already the craven insects are fleeing…

>Hostile Critical Leadership: All hostile organics gain +1DC

“ Memory your Queen-Mothers! Memory sands of home!” One particularly well-dressed Yibrak overseer rallies the fleeing survivors of the baricade. Garbed in luxurious billowing robes of a silk-like material, his underlings look up at him in wonder and shame at their own cowardice. “Watchers of the Tower are we! Guardians of Frontier! Surrender? No! These barbarians will eat you inside alive, and feed remains to disgusting larvae!”

As the Yib commander beckons forth the Security Drones to staunch the breach in his defences your squad has made, his own surviving security team redoubles their efforts in the hope of redeeming themselves. Even the mortally wounded attempt continue firing at your position, clutching spilling innards in one claw as they aim sidearms with the other.

Looks like the fight isn’t over just yet…

[2/3]
>>
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[3/3]

Recalculated Combat Effectiveness
Third Squad Combat Effectiveness = +47DC [Untested +0DC, SGT Snake Eyes +4DC, CPL Crane +5DC, SIG Night Night +3DC, GNR Nines +12DC, SPR Convict +5DC, MDC Petal +2DC, Trooper Bones +5DC, Trooper Goldie (Critical) +1DC, Trooper Husk +5DC, Trooper Boot +5DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1, Firefight Drills +1

VS

Hostile Combat Effectiveness = +23DC [Untested +0DC, Station Security Overseer Axx’Irr +5DC, Security Android 001 +5DC, Security Android 004 +5DC, Thorax Bir’Zir +4DC, Thorax Bir’Orr (Critical) +1DC, Thorax Alk’Var (KIA) +0DC, Thorax Mir’Urr (KIA) +0DC, Thorax Kuk’Xor (Critical) +1DC, Thorax Yer’Axx (Critical) +1DC, Thorax Xur’Nar (Wounded) +2DC, Thorax Zir’Xir (Critical) +1DC, Thorax Min’Arr (KIA) +0DC, Thorax Kix’Kix (KIA) +0DC]
Hostile Re-Rolls = Untested +0

Firefight: Third Round
>50 DC
> Friendly Combat Effectiveness +47 DC
> Hostile Combat Effectiveness -23
> 74 DC

===========================================

FIREFIGHT VOTES
(1) Select Squad Tactic.
>Shock Assault
>Wetwork Ploy
>Hold Position
>Disengage

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (0/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
**
“Memory your Queen-Mothers! Memory sands of home!” One particularly well-dressed Yibrak overseer rallies the fleeing survivors of the baricade. Garbed in luxurious billowing robes of a silk-like material, his underlings look up at him in wonder and shame at their own cowardice. “Watchers of the Tower are we! Guardians of Frontier! Surrender? No! These barbarians will eat you inside alive, and feed remains to disgusting larvae!”

This speech is in based Yib Dialect obviously. Not filthy human tongue.
>>
>>4677104
>>Hold Position
>>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Even if it ends with a standoff, we should still be in a better off position.
>>
>>4677104
>hold position
>hold position: lead by example
>CPL Crane
>CPL Nine

We should probably all in here since this mission seems to be nearing the finish line.
>>
>>4677104
Seconding >>4677107
I doubt the bugs will choose Wetwork after such a speech, so Hold Position insures us.
>>
ALAGHU BUG BA!!!!
but seriously we should of bought bigger boots
>>
We should look into getting some suicide drones or something for fun times. I like things that go bang.

(Fingers crossed) Rip and Tear, Rip and Tear...
>>
>>4677107
>>Hold Position
>>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Unrelated, but Forgotten, do you have 4chanX? I keep seeing you refer to manually checking IDs when 4chanX just lets you mouse over the ID and see previous post count.
>>
>>4677104
>Shock Assault
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Bayonets!
>>
>>4677128
I'm pretty sure that's a feature just on the site standard.
>>
>>4677104
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4677104
(1) Select Squad Tactic.
>Hold Position

(2) Select Strategem (ONE MAX).
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

Verification:
>>4653120

Let the bugs come and eat lead
>>
>>4677104
>Hold Position

>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.

me >>4653218
>>
>>4677104
(1)
>Hold Position

(2)
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3)
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4677104
(1) Select Squad Tactic.
>Hold Position

(2) Select Strategem (ONE MAX).
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4677104

(1) Select Squad Tactic.
>Hold Position

(2) Select Strategem (ONE MAX).
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Reload'
Hold position already helps reduce casualties, so I'd rather have Nines reload while we pause and hold position.

Verification
>>4653301
>>
>>4676989
I think it's taking the autism a bit far, but I'm just a lurker
>>
>>4676989
I feel like whoever makes the rolls is unimportant, I'm always asleep or at work (shift work) for most rolls anyways, tho.

Still, saves me from waking up and being all "cool, no update because waiting for rolls".

But on a scale of 1 to Tism I would say we're about here
>https://www.youtube.com/watch?v=ENnAa7rqtBM&list=RDEMrImYIYLcuOWLY21ujvFlVg&start_radio=1

>>4677104
>>4677109
Like this isn't already winning lol.

>>4653416
Me
>>
>>4677104
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
All-in! we've gained the high ground now fire at will!

first
>>4653348
>>
>>4677104
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload
I would like to save watch my back for when we go in for the kill

>>4653547
This is me dust..
>>
>>4677104
>>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload.
>>
>>4676989
>someone could switch IPs to hog all the rolls.
That seems like a ton of work for no purpose, and it's not like it'd be provable, either. I'm fine with 1-ID rolls.
>>
>>4677104
>Hold Position
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
is a last stand idk anything could happen

we have a big difference between firepower and still have the rerolls, is unnecessary to use covering you lose a lot of firepower and the trade off is not in our favor most of their guys are in critical status
>>
>>4677104
Reediting my vote here >>4677107
to remove the squaddie orders

>>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

Hold position offers a -1 to casualties already. We should save the last one.
>>
Rolls in ETA 2 hours
>>
Rolled 2 (1d3)

>SELECTED
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2): If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.
>GNR Nines ‘Covering Fire’ (1/3): Reduce friendly casualties suffered this round by -1. After being used the 3rd time, the gunner does not contribute DC next round while they reload

Given the Crit hostile leadership, my predetermined hostile tactics are probably out the airlock. Rolling to determine what the hostiles do this round.

==================================

1. Hostile Shock Assault
2. Hostile Wetwork Ploy
3. Hostile Hold Position
(Disengage not possible)

QM rolling 1d3.
>>
>>4678746
Ha. Fuckin' dice sure are interesting.
>>
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>>4678746
Sheeeeiiiit
>>
>>4678746
Welp, we're fucked
>>
>>4678750
Lucky we used covering fire and watch my back though
>>
>>4678746
So are the other two teams fighting their own little sub-battles or what's the deal? I wanna know how they're doing. I wanna know if Baldy managed to pray the bugs away.

Or is that going to be rolled for/handled after we've done our business first?
>>
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>Hold Position vs Hostile Wetwork Ploy
>Hostiles gain ADVANTAGE this round!

======================

Firefight: First Round
>50 DC
> Friendly Combat Effectiveness +47 DC
> Hostile Combat Effectiveness -23
>Lead by Example (Hold Position) +1 Re-Roll
>Shrapnel Grenades +1 Re-Roll (1/2)
>Firefight Drills +1 Re-Roll (1/1)
>Hostile ADVANTAGE +15DC, +1 Adverse Re-Roll, +1 Friendly Casualty
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> 59 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have THREE re-rolls. Hostiles have ONE adverse re-roll.

_
Hold Position Test: Lead by Example
>50 DC
>30AV+10AV/5 = +8DC
>58DC


Critfail = Reduce Vitals by 1 degree. No save.
Double Fail = Take an AV save.
0 = Hunker Down. It’s all you can do not to cower as shrapnel and ricochets impact inches from your spot in cover. Take an AV save.
1 = Return fire! But your return fire is sporadic and ineffective. No effect
2 = Stand your ground! The enemy presses you hard, but you make them pay for each bloody step. +1 Hostile Casualty.
3 = Give them hell! Hostile attempts to shift your secure position break like waves upon a rock. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Barrel-chested Hero of the Company.



3 rolls of 1d100, kriggers. You have ZERO re-rolls.

That’s 6 rolls of 1d100 in total.

Kriegers, stand your ground!
>>
>>4678753
I was going to write up the results of their own engagements as something similar to us, or if you like we can briefly roll for it after our combat is resolved to see what casualties they sustained. I'll put it to a vote (not a vote by itself) once Third Squad's battle has concluded.

>>4678754
*Firefight Third Round
>>
Rolled 80 (1d100)

>>4678754

Here goes nothing!

>>4653892

Verification, as a just in case.
>>
Rolled 53 (1d100)

>>4678754
The pain train has begun its winding journey. And someone has greased the tracks.

>>4678755
Roger that chief.
>>
Rolled 67 (1d100)

>>4678757
Using the Hostile Adverse Re-Roll to attempt to counter this success.
>>
Rolled 99 (1d100)

>>4678754

Go go gadget dice
>>
>>4678760
Oh no
>>
Rolled 44 (1d100)

>>4678754
>>
>>4678759
I hate bugs.

>>4678760
Hoy, ye rat, undo this curse upon us. Reroll that shit.
>>
>>4678760

Oh dear, we don't have any rerolls for this do we?
>>
>>4678756
>>4678757
You guys should make use of those re-rolls

>>4678764
Can't re-roll a double anon
>>
>>4678764
Doubles cannot be re-rolled, pass or fail. Looks like this is gonna hurt

>>4678763
Noice
>>
Rolled 96 (1d100)

>>4678754
Ha! I finally get to roll!
>>4653416
Is me
>>
jesus fuggen bugs
>>
>>4678760
obligatory
>FeA kiSSeD Is a sHit pErk
>>
>>4678765
Not for doubles unfortunately. Only a Save could get you out of that, and you don't have access to that kind of perk yet.
>>
>>4678769
I regret nothing.

Nothing except not rolling better. Aw, nertz.
>>
>>4678764
forgotten rerolled your roll into a failure
>>
Rolled 15 (1d100)

>>4678756

Using one of the Fire-Fight re-rolls.
>>
Rolled 68 (1d100)

>>4678766
>>4678768
Alas for I am the shitter who cannot read.

>>4678757
>>4678759
I guess I reroll your reroll? Fuck if I know anymore. It's clear my brain is non-functional.
>>
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>>4678771
>pic

>>4678775
well done!
>>
>>4678776
We have one more re-roll, may as well go for it I think. Not sure what other anons think but 1 success with a doubles fail is... not great.
>>
>>4678776
You are correct, so the current result is 68.

As it stands, there is ONE firefight re-roll left. Other anons have either passed or rolled doubles. Entirely up to you whether to try and re-roll it again.
>>
>>4678778
Burn it, I say, we need it right now.

Rough leadership test, too.
>>
This goes to show that Covering Fire is useful at all times.

>>4678778
I'm all for rerolling, but apparently the decision lies with the one who rolled the failure?
>>
>>4678775

Just glad we wound up with at least 1 success, so it wasn't a complete slaughter on the Firefight.
>>
bugs OP plox nerf
>>
Rolled 46 (1d100)

>>4678778
>>4678779
>[who wants to be a millionaire theme]

Eh fuck it. I'll reroll again. Hope I don't make it worse WINK WINK

>>4678776
>>
Rolled 78 (1d100)

>>4678754
I think we still need the 3rd roll for Lead By Example
>>
>>4678781
It is yeah but I think it's worth discussing in case they're unsure/don't want to feel greedy

>>4678784
Nice save
>>
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>>4678784
>>
>>4678781
To be fair I'm sure most anons are considerate enough to at least read the room before making a decision. Whether they choose to acquiesce to the vibe is another matter entirely.

>>4678786
>>4678789
Pucker factor: Extreme
>>
If the dice weren't being cheeky and giving them the power of hard reads they'd have gotten absolutely pasted this round, too.

Ah RNGesus, duplicitous be thy name.
>>
>>4678792
Can you imagine how bad it would have been if you guys didn't choose to hold on to those re-rolls and use covering fire this round? Don't undersell yourselves here, you did well to control the damage.

>>4678756
>>4678775
>>4678757
>>4678759
>>4678776
>>4678784
>>4678760
>2 Success: 0 Friendly Casualties. 2 Hostile Casualties
>Double Fail! +1 Friendly Casualty.
>Hostile ADVANTAGE +1 Friendly Casualty
>‘Covering Fire’ Squaddie Order -1 Friendly Casualty

1 Friendly Casualty. 2 Hostile Casualties.

>>4678763
>>4678769
>>4678785
>1 Success: Return fire! But your return fire is sporadic and ineffective. No effect
>Double Pass! That’s how it’s done! +1 Hostile Casualty

1 hostile casualty at +1 severity. I think it will be most interesting to write up it being their leader you single out, so I will go with that


================================

>1 Friendly Casualty

Give me 1 roll of 1d10.
>>
Rolled 6 (1d10)

>>4678795
>>
Rolled 1 (1d10)

>>4678795
1 pls
>>
>>4678795
I feel like even that may not have helped had we not been mangling the mandible-faced up until this point. Though had we not the rolls may have fallen differently. The threads of fate are long and twangy. And damn Heavenly has the right idea about just not giving a fuck because WHEW the stress of caring about your actions is tough.
>>
>>4678798
>Petal
bugs hating medics confirmed, guess there are no Geneva conventions in space

>>4678799
Fuck and watch my back would have cancelled it too
>>
>>4678798
FUCK. PETAL
>>
>>4678803
The bugs must have read the treatise on crippling your enemy by Tota Laurence Acholl.
>>
>>4678798
We're getting a new medic folks!
>>
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>>4678799
Nuts, so close.

>>4678798
Third Squad Casualty: Medic 'Petal' Blooms-of-Lavender Optimal
>Shock Trooper Carapace +30AV
>30 AV
>Hold Position +10AV
>40 AV

4 rolls of 1d100 for our plantboi.
>>
>>4678808
I bet they use hollow-point lasers too
>>
Rolled 3 (1d100)

>>4678811
Welp he's the best medic so lets hope we don't lose him yet
>>
Rolled 17 (1d100)

>>4678811
Incoming root removal.

>>4678812
EGADS, those fiends.
>>
Rolled 37 (1d100)

>>4678811
>Little darling, it's been a long cold lonely winter
>Little darling, it seems like years since it's been here
>Here comes the sun do, do, do
>Here comes the sun
>And I say it's all right
>>
Rolled 91 (1d100)

>>4678811
>>
Nice rolling gents.

Now to reee at cardboard
>>
>>4678818
It's gonna be that kind of a time, huh.
>>
Damn. Petal slipping by by the not-skin of their non existent teeth.
>>
>>4678818
>>4678816
>>4678815
>>4678814
3 saves nice

>>4678820
At least it's just a bark wound
>>
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Rolled 50, 25, 38, 22 = 135 (4d100)

Firefight Hostile Cas 1: Thorax Bir’Zir Optimal
>Station Security Vest +15AV
>15 AV

QM rolling 4d100.
>>
Rolled 32 (1d100)

Firefight Hostile Cas 2: Security Android 004 Optimal
>Armoured Chassis 40AV
>40 AV

QM rolling 4d100.
>>
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>>4678824
Well fuck this bug in particular.

I will say narratively this is pretty goddamn neato. Valiant rally into actual wounding? It just works.
>>
>>4678825
This makes me curious. If Nines had to make an AV save would his differ from the other squaddies due to his chassis? Does he have to wear Black Company armour/uniform over his chassis?
>>
Rolled 18, 53, 62, 88 = 221 (4d100)

>>4678825
disregard this 32. Rolling 4d100.
>>
>>4678828
I am going off the assumption that he has an armoured chassis (which is similar to the better AV a Krieger gunner has anyway)
>>
>>4678832
Cool thanks for the info, it makes sense
>>
>>4678828
I thought he'd just be painted in proper colors and heraldry. But hey armor the metal man, just how BRICK can you make a squaddie anyway?
>>
>>4678832
>>4678828
To clarify, he does not wear the Krieger Manticore Exosuit that gunners normally do. Because he is basically an exosuit.
>>
>>4678834
If he ain't BRICK to the point it hinders his movement, is he really a Krieger?

>>4678836
Yeah that makes sense. I'd forgotten there for a minute that they aren't in regular uniforms but instead in actual full on exosuits
>>
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Rolled 88, 60, 75, 78, 50 = 351 (5d100)

Hold Position Cas 1: Station Security Overseer Axx’Irr Optimal
>Ornate Carapace Armour 30AV
>30 AV
>Predator Quirks +1 Severity

QM rolling 5d100.
>>
>>4678839

>Overseer fails all his AV rolls.

Looks like he picked the wrong Krieger to ambush.
>>
>>4678839
B
U
R
N
>>
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>>4678839
>tfw a bug actually tries to melee a krieger
>>
>>4678839
>>4678830
>>4678824
If bugs were meant to live, then why are they made of cardboard?
>>
>>4678842

A Cradler Krieger who grew up in the Green at that. Probably should've got for the robot or the guy in the gas mask.
>>
>>4678844
It was a calculated risk by the Overseer.
>>
>>4678842
>implying the bug overseer isn't going allahu snackbar on us due to doubles

Also oof this round has been nasty to us
>>
>>4678839
Eat shit bug.

I hope the bugs enjoy watching us tear him apart limb from limb and bath in his blood.
>>
>>4678849

>pic related
>>
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>>4678839

Snakeeyes when a filthy bug challenges her in melee combat
>>
>>4678849
Could be worth it for the undiluted brutality that just got laid down on the Head Bug.

I mean the only bad thing that happened was the plant got a few leaves trimmed. Surely nothing wrong will happen next round.
>>
>>4678852
Not gonna lie I kinda want to see what a bug that would join the Company is even like, also the Xenophobic banter with it would be kinda great.

>>4678860
yeah I kinda missed the second half of the combat update due to phoneposting.
>>
>>4678864
To be fair I think everyone was clenching their cheeks during it. Now is the wave of relief. And tomorrow we'll do it all again. Woo!
>>
>>4678870
Cheeks were definitely clenched when it was revealed they'd be attempting a wetwork against us
>>
>>4678864
We had the opportunity i think. When the option to render aid to the slave came up.

Was thinking it’ll be thematically appropriate from it to join up.
>>
>Medic ‘Petal’ Bloom-of-Lavender is Stable!
> Thorax Bir’Zir is KIA!
>Security Android 004 is Critical!
>Station Security Overseer Axx’Irr is KIA!
>Hostile Combat Effectiveness = 16%
>Hostile force SURRENDERS!
With the death of their glorious leader, it makes sense for the Yibs to lose their previously gained bonus. They are WAY below acceptable combat effectiveness even for diehard elits and we’re not exactly looking at the bravest warriors in the galaxy here.

https://www.youtube.com/watch?v=gPefJdjzoy0&ab_channel=guz667 – Come on you Kriggers, you wanna live forever?!

As the forward section of your team digs into their commanding position overlooking the Yibrak holdouts from the obseration deck, Sapper Convict pauses and crouches down to inspect something out of your line of sight.

“Hold on a second, something’s not… It’s wired! Move!” SPR Convict bellows, tackling SIG Night Night and TPR Boot off of the observation deck.

“Merde, what in the deep blue do you think you are-“ Night Night begins indignantly, picking herself off the ground. She is interrupted by the cacophony of explosions that rips through the observation deck above them and send it tumbling down. “Upon reflection, I perhaps owe you a drink. What do you think, Boot?”

Trooper Bones scowls at the both of them, firing blinding over the thin lip of cover she’s manage to huddle up in. “…I guess I can forgive you laying a hand on me. This one time.”

“Fragging bugs must have left it undefended on purpose!” You curse, besides you Crane guns down a security android advancing straight for your position. It clatters to the station floor, its jerky movements and tangled wires indicate it is still barely operational, but less of a threat than the wounded Yibs creeping up to retake the barricade. “Nines, we’re exposed here! Give ‘em something else to worry about!”

++Acknowledgement. Ammunition stock reaching critical levels.++ You’ve already taken a liking to your resident tin-can, but your affection only grows as his blistering covering fire keeps the cockroaches from getting a bead on your squaddies exposed out in the open. Nines keeps up the heavy fire right down to the last high-call bullet. You hear the click-click of his empty gun, just as the exposed squaddies make it to decent cover.

“Not just that, they’ve mined some of their own foxholes we just cleared.” A tone almost approaching “Smart. Ruthless, but smart.”

“Scudding hell, if they’ve mined there where else might they have…” You whip around to the rearmost members of your squad. “Nobody fragging move!”

[1/3]
>>
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Too late. The tell-tale click from where MDC Petal is dragging the wounded Goldie back to the command hub entrance precipitates the ripping explosion. You must be imagining things, but in that final instant before the tripwire went off you think you saw what looked like the alien actually throwing itself over Goldie just before their lost in the cloud of shrapnel. Was it actually trying to protect the fallen human with its own body?

++Alarm. Friendly unit is in peril. Urgent query. Confirm vitals status?++

“I am a little busy here, Nines!” Trooper Bones shouts, being the only one left in the rear section aside from Husk that’s not down or out of ammo. His past soldiery shows, despite being outgunned he picks off one of the Yibs that had retaken the barricade. “Yes damn it, confirm vitals!”

++Assessment. Callsign Goldie sustained no further damage. Supplementary assessment. Callsign Petal sustained minimal damage. Referral. Callsign Petal confirm status?++

Feel the city breaking and everybody shaking
And we're stayin' alive, stayin' alive
Ah, ah, ah, ah, stayin' alive, stayin' alive


++Report. Callsign Petal vital status stable.++

“That fragging does it.” You mutter, scanning the throng of Yibs trying to sneak back up to their previous positions on the barricades. “Nobody but nobody wails on the fragging x-ray cabbage they saddled me with except me.”

[2/3]
>>
[3/3]

There you are you son-of-a-bitch. You have him in your sights, extolling his subordinates one with waves of his station security pistol. The bug leader spots you just as your finger tightens on the trigger, bug-eyes widening moments before the left portion of his skull explodes thanks to your perfectly aimed shot. “That’s what you get! OOH-AH!”

With their fearless leader dead, the rest is just a matter of mopping up.

==============================================================

(1) Mop up action
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]

>Maybe the other squads take prisoners. You don’t. Not today. Not until you’re ordered to do otherwise. Finish off the wounded, take a trophy from their leader. [Xenophobe]

_
(2) Status of First and Second Squad in platoon engagements
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]
>>
>>4678889
*you detect a tone almost approaching respect in Crane's voice.
>>
>>4678892
YEAH! GET SOME BUG! GET SOME!

That was great.

(1) Mop up action
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

(2) Status of First and Second Squad in platoon engagements
>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]

Verification
>>4653120


For the other squads, I'd be down if we do like a big mass roll off or something but if it means we'll be spending a few days figuring it out I'd rather you decide Forgotten
-

Our primary objective in this station was to secure the data found here in the command section. We've crippled the enemy forces well below combat effectiveness. We should take this opportunity to secure the objective and fuck it, earn ourselves a little extra on top.
>>
>>4678892
(1) Mop up action
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

(2) Status of First and Second Squad in platoon engagements
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

Me >>4653228
>>
Man for real though, we've got to buy the whole squad a round of drinks in celebration of a fucking great mission result when we get back aboard ship. And some high grade oil or something for Nines, the god damn MVP
>>
>>4678897
And petals needs to be written up for bravery.

Hes alright. For a xeno.
>>
>>4678892
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
Money!

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
prefer not to clog up the thread too much.

me >>4653218
>>
>>4678898
Yeah actually considering Petals took care of Goldie and actually threw its body over him to protect him... it deserves some begrudging respect and a tall glass of whatever it is that cabbages drink
>>
>>4678902
some nice stale water, rich with algae and larvae I'd guess
>>
>>4678892

(1) Mop up action
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

(2) Status of First and Second Squad in platoon engagements
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

Verification
>>4653301
>>
>>4678898
>>4678902

Next time we're on the ship we should spend time with Goldie and Petal to check on his condition and congratulate him respectively
>>
>>4678892
>(1) Mop up action
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

Copperclipping aint gonna do itself

(2) Status of First and Second Squad in platoon engagements
>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]

BRING THE PAIN AND GLORY

>>4678897
Drinks all round sounds like a good move

>>4678898
Yeah why not, for a Xeno if he did what he did its commendable.
>>
>>4678907
Verification >>4653114
>>
>>4678906
For sure and the bonus there is that the Medic role has some very useful orders:

>MDC name: Medic! (∞) Your most wounded organic squaddies (up to 2) make no AV roll and suffer no injury if selected as a Firefight casualty this round.

I'd also love to boost our rep with Convict as well some time, partly for meta reasons (very good order) and party because he seems like a really solid dude in the field.

>SPR name: Bring it Down (2/2) The most lethal hostile is prioritised as a casualty this round. Add +1 Casualty Severity and reduce their AV by 50%.
>>
>>4678892
>Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>4653140
I think I don't have to link back if my ID didn't change? Or am I remembering incorrectly?
>>
>>4678892
>> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4678892
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4678892
>>Maybe the other squads take prisoners. You don’t. Not today. Not until you’re ordered to do otherwise. Finish off the wounded, take a trophy from their leader. [Xenophobe]
>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]
>>
First post: >>4653117

>>4678892
(1)
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

(2)
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4653204
Muh post.

>>4678892
(1)
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

There is a time and place for xenophobic brutality.

(2)
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4678892
>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]

Let's not fuck up the payday.

>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]
>>
>>4678890

>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]
No need to murder hobo all thr time and the boss is here.

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

I my heart can only take so many death rolls and breaks.
>>
>>4678890

>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]
No need to murder hobo all thr time and the boss is here.

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

I my heart can only take so many death rolls and breaks.

>>4653547
Frist post dust..
>>
>>4678892
>>>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4679068
>>4679071
Thats weird I thought that I had stopped the frist post going through as I had forgotten to link back.
Phone poster ducking up
>>
>>4678892

> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

Do the primary now, before some Yib wih a deathwish either wipes the banks or destroys the servers. If we got rid of all the roaches but don't have the intel, we ain't getting paid.


>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

Mainly because otherwise it's a ton of dice to roll out after every engagement, and it'll bog things down a lot.
>>
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>>4678892
>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]

>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]
it time for the wheel of misfortune
DO IT
>>
>>4678892
>The fight has gone out of them, and you’ve had your fill of bloodshed anyway. At least with the LT watching anyway. Detain the prisoners and let the other squads retrieve the date. [Firebrand]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
I honestly don't need the number crunch on all that
>>4653348
first
>>
>>4678892
>> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
>>4678892
>Maybe the other squads take prisoners. You don’t. Not today. Not until you’re ordered to do otherwise. Finish off the wounded, take a trophy from their leader. [Xenophobe]
>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]
>>4654025
>>
>>4678892
>Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
I kind of prefer Firebrand but fuck giving the Xenophobes a spoiler vote.
>Roll for whether other squads took any casualties at all, and then roll for the results of those casualties. [Dice Gods Decide]

>>4664936
пpoвepкa
>>
>>4678892
>Maybe the other squads take prisoners. You don’t. Not today. Not until you’re ordered to do otherwise. Finish off the wounded, take a trophy from their leader. [Xenophobe]

>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

>>4654415
me
>>
>>4678892
>(1) Mop up action
>> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]

>_
>(2) Status of First and Second Squad in platoon engagements
>>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

me >>4654219
>>
>>4678913
You are correct
>>
>>4678892
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]
>>
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>SELECTED
> Ignore the Yibs, they’re done. Get your SIG to begin hacking the databanks. Who knows, you might net yourself a little something extra in some side action from all that valuable intel. [Daredevil]
>QM determines casualties of other squads, usually roughly along the same lines as your own results, unless circumstances indicate they would have had a hard or easier time of it. [QM decides]

==============================================

Hacking Test: Station Databanks
>50DC
>SIG Night Night +10DC
>60DC

Critfail = Datawipe. Either the Yibs themselves or security hacking countermeasures wipe the station of all useful intel. The Primary Objective is not achieved.
Double Fail = Loading screen. The extraction takes longer than anticipated.
0 = Partial data recovery. Some intel valuable to the Employer is lost, but most is secured. Penalty to paycheque.
1 = Downloading. The process is painfully slow, but the intel is extracted in full. Nothing you can use to your own advantage though.
2 = Intel recovered. You stand to make a quick buck, provided you don’t mind selling information on the side. Potential bonus to paycheque.
3 = Hackerman. You don’t even need to do anything particularly underhanded to turn a profit from this intel. Bonus to paycheque.
Double Pass = Surf the web. The extraction takes less time than expected.
Critpass = Lost Company Archive. Gain a free Restricted Archive item upon completion of the mission.


3 rolls of 1d100, hackermans.

Surf the web, surf the web…
>>
Rolled 10 (1d100)

>>4680135
>>
Rolled 76 (1d100)

>>4680135

>we're in your systems, taking your data you filthy cockroaches!
>>
Rolled 81 (1d100)

>>4680135
This roll will be an 88
>>
>>4680142
Man I'm never right. Damn dice.
>>
>>4680143

I mean, I nearly caught us a dub fail. So y'know, it could've been worse.
>>
>>4680146
I'm just trying to be cool for the camera and preempt the result. All it gives me is one digit. It's taunting me.
>>
>>4680137
>>4680140
>>4680142
Well at least we got our mission completed.
>>
>>4680222
I was considering not rolling since I did half the rolls yesterday. Felt like highway robbery. I shall abstain for now.
>>
>>4680222
really wanted that bonus paycheck
>>
>>4680137
>>4680140
>>4680142
>1 Success: Downloading. The process is painfully slow, but the intel is extracted in full. Nothing you can use to your own advantage though
>You have Ammunition for 2 Further Engagements
>You have Shrapnel Grenades for 0 Further Engagement Forget to mention these in my last update

First squad bore the brunt of the fighting, they were the ones to make the initial breach after all. Their Drax Gunner ‘Timo’ took a hit to the arm, but nothing fatal. It’s touch-and-go whether their medic ‘Sticks’ Nahele makes it at all. It is not lost on you that there don’t appear to be a lot of Yib prisoners taken from that area of the station of the hub, but the LT prevents any further acts of summary justice being carried out as the wounded, and dying, Yib prisoners are rounded up. The LT doesn’t even entertain the idea of dispensing first aid to the most critical of their number.

“We’ve already got one medico down. Our remaining two are going to have their hands full as it is with our own wounded.” From Second Squad, Trooper Priest is struggling with a chest wound but other than a few scrapes and bruises SGT Casket reports that the rest are fine. “Casket, get me an escort detail for them down to the hangar bay. And an ETA on our Talon extract while you’re at it.”

“Yes, sir.”

“Fine? Yes sergeant sure am fine.” SIG Corpo manages to snarl bitterly even as he goes about looting any shinies he finds off the numerous Yib corpses dotting the room. “Am with broken paw and human sergeant says am ‘fine’.”

The LT ignores the griping Savis and casts a critical eye over his sergeant from First Squad. “Heavenly, go with them. Get that shoulder looked at.”

“Is it not written?” SGT Heavenly shrugs, seemingly unconcerned with his own bleeding wound. “ ‘And do not fear those who kill the body but cannot kill the soul. Rather fear him who can destroy both soul and body in hell.’ ”

“…Right. In any case you’re heading up the escort detail. Go.” The LT doesn’t roll his eyes, but you suspect the roll is there. Somewhere. “Snake Eyes where are we with the data?”

“We’re in, boss. About as speedy as a Megadon on synthezene, but we’ll have the goods in a few more minutes.” You had a peek over Night Night’s shoulder while she worked. It all just looked like numbers and wobbly symbol thingies to you. Hard to imagine it’s worth spitting in the eye of the Yibrak Mandate to somebody. Not to mention killing a bunch of people, but you’ve seen that happen over a lot less than numbers and squiggly icons.

[1/2]
>>
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[2/2]

“Hmm. Probably should have let SIG Yung from Heavenly’s batch have a crack at it first, she’s supposed to be some bigshot hacker. But no matter, the station is secured and we’re not exactly in a rush.” The LT taps into his comms, wincing at the sudden whine in feedback as he tries to patch into the wider Company channel. “Tsk. Casket, did you get that ETA?”

“No, sir. Comms are fragged, sir.” The pale voidborn sergeant jerks a thumb at where the cybernetic Jack In and Savis Corpo are tinkering with some equipment. “Our sigs are working on it.”

The LT gives it a go anyway, just in case. “Command this is Centurion, come in Command. Primary is secured. We need extract from station hangar bay, over.”

++Cent—ion -his is Command, -our comms –clear. -e -dv—ed you -ave –coming++

“Say again, Command? Primary is secured. Our extract is incoming? Confirm, over.”

++------ vessel is -- a ----ct in------t -ith your position. Hostile vessel is ---------ing, will be ------ effective ---- r----e in T-minus 2 minutes.++

“Sounds like they’ve taken out that Mandate cruiser and our rides are on their way, but I’ll confirm it once we get our comms fixed. While we wait, excellent work on that left flank. I didn’t see it myself, but I heard the chatter about you were the one that took out their leader.” The LT pops his Krieger helm, definitively proving both that the room hasn’t lost pressure and that he doesn’t look a day out of his teenage years even in full Krieger carapace. “Anyone in particular I should be considering for a commendation?”

=================================================

> “You know… you’re kind of handsome all kitted out in full Krieger kill-mode. What’s your policy on fraternization? Hypothetically. Sir.” Some ladies like the crisp, clean officer uniform. You? You don’t mind the LT’s boyish looks when he’s kitted out enough to take on a Megadon hunt. [Daredevil+]

> “If we did so well maybe throw me a bone here, boss. The curiosity is killing me. Just what actually is this intel we’re killing a bunch of folk over?” The LT gave you the cold shoulder on that question during the mission brief, but now that you’ve proven yourself maybe he will be a touch more amenable. [Daredevil]

> “Maybe save it for the debrief, boss. You sure they said our extract is incoming?” A hot shower. A beer. A bed. Those are your priorities, and not necessarily in that order. You don’t want to delay that triumphant end of mission return a moment longer than necessary. [Firebrand]

> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680256
>medic "poet"
Fix'd
>>
>>4680264
yarp, and I stuffed the formatting too. Ah well, been a while since I did that
>>
>>4680261
>> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680261
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
> “If we did so well maybe throw me a bone here, boss. The curiosity is killing me. Just what actually is this intel we’re killing a bunch of folk over?” The LT gave you the cold shoulder on that question during the mission brief, but now that you’ve proven yourself maybe he will be a touch more amenable. [Daredevil]

I want to know why we're here but Petal deserves a commendation for what it did
>>
>>4680261
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]

I mean we should still play the Xenophobe but Petal did some excellent work
>>
First post: >>4653117

>>4680261
>“Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680261
>> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680270
Tism if needed >>4653114
>>
Also we're totally going to have another fight after this, I'm willing to bet. Garbled comms message AND having our ammo count listed?
>>
>>4680284
And clearly an enemy ship inbound. Might get to fight something tough. Can't wait. Black hearts, dark deeds, cold steel.
>>
>>4680261
>> “If we did so well maybe throw me a bone here, boss. The curiosity is killing me. Just what actually is this intel we’re killing a bunch of folk over?” The LT gave you the cold shoulder on that question during the mission brief, but now that you’ve proven yourself maybe he will be a touch more amenable. [Daredevil]
wtf is with xenophobia
also
seems like you guys missed a lot not choosing corpo over the grills shame
>>
>>4680284
Oh absolutely.

Shit, if we left some soldiers at the gunnery station, we'd have a headsup.
>>
>>4680285
Who doesn't like a good rumble in dire straits? Any time the safety gets to come off is a fun time.
>>
>>4680290
Fuck yes Krieger
>>
>>4680261

>“Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]

Petal is our cabbage, and woe betide anyone who tries to gank him/her/it. Even if they're an x-ray, at least they aren't a Savis x-ray.
>>
>>4680261
>> “You know… you’re kind of handsome all kitted out in full Krieger kill-mode. What’s your policy on fraternization? Hypothetically. Sir.” Some ladies like the crisp, clean officer uniform. You? You don’t mind the LT’s boyish looks when he’s kitted out enough to take on a Megadon hunt. [Daredevil+]
Let's honor prince's legacy of failing everytime!
>>
>>4680261
>“Maybe save it for the debrief, boss. You sure they said our extract is incoming?” A hot shower. A beer. A bed. Those are your priorities, and not necessarily in that order. You don’t want to delay that triumphant end of mission return a moment longer than necessary. [Firebrand]
I feel it's OOC for Snake Eyes to immediately acknowledge that Petal deserves a commendation. Where's the denial? Where's the cognitive dissonance, the attempts to rationalize it away, the search for any pretense to downplay Petal's actions? Imho she should take at least until debriefing to accept thet Petal's "one of the good ones"
>>
>>4680261
"centurion this is Command, your coms unclear be advised you have incoming"

"Yibrak vessel is on a direct ? with your position. hostile vessel is ?, will be ? effective ? ? in T-minus 2 minutes"

any ideas for the ? words anons? Also I presume its yibrak or asandi as they are the only 6 letter ones.
>>
>>4680261

Yeah, this sure didn't sound like "taken out the Mandate cruiser"....

Smh. We're fucked. The party headed to the landing bay is going to get pasted.
>>
>>4680323

Petal shielded Goldie with it's own body... How much more do you want?
>>
>>4680323
Pft Petal ain't shit. I mean but like you know you gotta at least recognize when a pet or something does something good, right? Protecting Goldie is a good thing. So I guess we should reward the plant? Ugh it's not like Petal -really- deserves it it's just to set precedence that looking out for your fellow Kriegers is a good thing alright? Stupid plant.

>inb4 Crane calls Snake Eyes a tsundere
>>
>>4680328
The question is how much more a rabid xenophobe wants.
>>
>>4680326
First ? is intercept. The rest I'm not sure
>>
>>4680261
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
> “If we did so well maybe throw me a bone here, boss. The curiosity is killing me. Just what actually is this intel we’re killing a bunch of folk over?” The LT gave you the cold shoulder on that question during the mission brief, but now that you’ve proven yourself maybe he will be a touch more amenable. [Daredevil]

me >>4653218
>>
>>4680261
>>4680336
Should we (write in) a warning or would that be OOC?
OOC wise, might be more fun to let the attack happen without knowledge IC
>>
>>4680323
I agree to a point but we're probably still running high on adrenaline after almost getting blown up along with our squad. And the cabbage did almost give its life to save Goldie, as a decent squad leader we have to recognize that otherwise we might find ourselves waking up to a scrambled grenade and bacon one morning
>>
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>>4680256
>It all just looked like numbers and wobbly symbol thingies to you.

snake eyes bei like
>>
>>4680340
It would be OOC. Unless we say we wanna be the first back because we have OUR 2ndary BONUS and we want it asap.
>>
>>4680340
If anything I'd be more focused on looting the Bugs for grenades or something, but that's probably OOC af
>>
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>>4680261
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]

Love our little xeno exchange student

>>4654874
me
>>
>>4680353


Haha this is great anon
>>
>>4680353
Amazing.

No one shits on petal except us.
>>
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>>4680353
fug grammar
>>
>>4680326
++Cent—ion -his is Command, -our comms –clear. -e -dv—ed you -ave –coming++

“Say again, Command? Primary is secured. Our extract is incoming? Confirm, over.”

++------ vessel is -- a ----ct in------t -ith your position. Hostile vessel is ---------ing, will be ------ effective ---- r----e in T-minus 2 minutes.++

This is the best I could come up with but I'm not feeling it completely honestly. Maybe it'll help spark other anons ideas:


++ Centurion this is Command, your comms unclear. Be advised you have incoming ++

“Say again, Command? Primary is secured. Our extract is incoming? Confirm, over.”

++ Enemy/Yibrak vessel is on a direct intercept with your position. Hostile vessel is surrendering, will be within effective jump range in T-minus 2 minutes++

---

Doesn't really make sense unless the Yibrak ship plans on destroying the station as it leaves
>>
>>4680361
And I just realised I'm a letter short on that last word so "range" doesn't fit and the last bit is probably totally wrong
>>
>>4680341
We can recognize that on the debriefing is what I'm saying.
>>
>all this xeno loving
the hippie didn't do nothing extraordinary yeah it risked his life to save one but you know that is his role that what a medic in the battlefield does
>>
>>4680353
nice, we shit on Xenos but only WE get to shit on OUR Xenos That have shown themselves as bros to humanity

its a nice twist on Xenophobia
>>
>>4680261
>> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680361
Argh, should have manned that fire control room.
>>
>>4680375
Hey we can't kill it because it's on the payroll so it's better to focus all of that righteous hate into more productively killing everything that isn't signed on with us, capiche?

Besides, stomaching the bile just makes the next encounter with hostile xenos all the sweeter for that delicious catharsis.
>>
>>4680361
Its probably "accelerating" instead of surrendering.

Looks like we have full messages now.

+ Centurion this is Command, your comms unclear. Be advised you have incoming +

+ Enemy/Yibrak vessel is on a direct intercept with your position. Hostile vessel is accelerating, will be within effective jump range in T-minus 2 minutes+
>>
>>4680415
Fucking future SIGs, not knowing the Morse code.
>>
>>4680261

> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that>>4653416
>Chad
Me cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
>>4680261

> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]

Verification
>>4653301
>>
>>4680261
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe

>>4653547
Frist post dust.
>>
>>4680261
>> “Maybe save it for the debrief, boss. You sure they said our extract is incoming?” A hot shower. A beer. A bed. Those are your priorities, and not necessarily in that order. You don’t want to delay that triumphant end of mission return a moment longer than necessary. [Firebrand]
>>
>>4680261
>> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
>>
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>>4680261
first vote >>4653469
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
Daredevil+: HAHAHAHAno
Daredevil: If he would tell us, it would likely be during debriefing. Any more info probably wouldn't concern us.
Firebrand:Tempting, but i prefer the mentality of making sure the job is finished before relaxing. A sabotaged evac shuttle is unlikely, but later missions could have it.
Xenophobe:odd, but I can work with it. There are people who dislike an entire race, but are friends with, or can respect, an individual member of that group. It would be the equivalent of saying that Belacossians eat shit and then offering Petals a beer on us. Petals could simply be viewed as Kreig first, Xeno second. And he did risk himself for someone that might not make it anyway(he had better make it). As for not being in character, we have yet to finish the first mission, so our character definitions are rather broad and subject to interpretation. Emile has idealistic, but he doesn't think that the entire world is sunshine and Daubney smiles.
>>
>>4680832
"One of the good ones" is a hilariously xenophobic thing to say really. "Your entire species is fucking trash but you, you're alright.".
>>
>>4680946
Which is why I think it makes sense. We are xenophobic, so we will denigrate whole species and have no problem killing them(maybe hesitant to kill their young if they are mammalian, unless we have experience with them being sadistic gremlins). AN individual, however, that has fought and bled with us is one of us. We view the other wit suspicion and and a degree of hate. Those that are not the other are ours. End of story.

Also I'm sure that my pic will get a lot of millage in the quest. It'd be great if someone could shop some heads on it, or even draw one from scratch.
>>
>>4680361
>>4680415

If the enemy ship does show up and tries to blow up the station what we should do is grab a Yib and use him and the enemy's comm equipment to say:

1. The station's civilian crew is escaping via escape pod and to hold fire until they are away because

2. Station security still holds on to the Command Center

After we say all this we destroy the comms equipment and evac to the escape pod with a few Yibs as hostages.
>>
>>4680946
>"One of the good ones" is a hilariously xenophobic thing to say really. "Your entire species is fucking trash but you, you're alright.".


Exactly anon. I've actually got "One of the good ones" written into a write in if we get a chance to spend time with Petals for saving Goldies life when we're back on the ship. Fits perfectly with the character we've made so far
>>
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>if you give anon a little opening he will quickly blow his load over any xeno around
why can't you hold it a little bit longer at least, doing thing fast is not very satisfying
>>
>>4681362
It's not as if we're going to sit here praising xenos and loving every bug or cabbage we come across. And we can still even treat our own xeno like shit with subtle racism. That doesn't exclude praising the action of saving Goldies life, something we just witnessed under a hail of gunfire
>>
>>4680261
>“Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]
this was my first thought before I even read the options. Snake Eyes may be a xeno hater but she calls it like it she sees it
>>
Yep Xenophobia is Bcq 2230's haughty choice.

now Xenophobes know my pain

>>4681362
In defence of the choice it acknowledges we don't have to like petal or X-rays, shit we can probably still hate on them just as before but its an acknowledgement that for an X-ray petal did something we don't expect a lot of from them and that as such its better than most.

Especially bugs fuck bugs.
>>
>>4681367
>the action of saving Goldies life
but its the medic its supposed to do that tho and speaking of jobs you kinda taking crane out of opportunities of calling out your bullshit
>>
>>4681463
>but its the medic its supposed to do that

Sure but this is a xeno we're talking about, you can't expect anything from them let alone saving a humans life. It's a notable achievement to see a filthy xeno rise to human standards.

>and speaking of jobs you kinda taking crane out of opportunities of calling out your bullshit

wut?
>>
>>4680261
> “You know… you’re kind of handsome all kitted out in full Krieger kill-mode. What’s your policy on fraternization? Hypothetically. Sir.” Some ladies like the crisp, clean officer uniform. You? You don’t mind the LT’s boyish looks when he’s kitted out enough to take on a Megadon hunt. [Daredevil+]
>>4654025
>>
>>4680261
>“You know… you’re kind of handsome all kitted out in full Krieger kill-mode. What’s your policy on fraternization? Hypothetically. Sir.” Some ladies like the crisp, clean officer uniform. You? You don’t mind the LT’s boyish looks when he’s kitted out enough to take on a Megadon hunt. [Daredevil+]
We do need to have a curt, angry, one sided conversation about just how up shit crick we'd be without an MDC during a firefight with Petal. Possibly while quoting a song to get the point across. It might be too early for that. Actually raises a question, do any of the Kriegers recognize the songs Petal quotes?
>>4664936
mist'
>>
>>4681542
We can use our cradler style word smithing to make our own little songs, like:

"You know what would really suck?
Having no medic in a firefight, fuck!"

Also anon, could it be that you copied the wrong choice there?
>>
>>4681613
>Rapping to petal to get a message across
>Rapping between firefights to relay messages

That elevator musics really affecting me
>>
>>4680353
>>4680357
Meme shaman strikes again, wonderful stuff!
>>
>>4681694
update today, boss?
>>
>>4681717
in a few minutes
>>
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>SELECTED
> “Well, sir… as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.” You still don’t like Petal, not at all. But you’d be a scuddy SGT if you didn’t report that kind of thing. [Xenophobe]

“Well, sir…” You hesitate, you’ve run it through your head a dozen times after the firefight. You don’t think your eyes were deceiving you, but you’re having a hard time believing it all the same. “ …as much as I hate to admit to a damn x-ray doing anything right, that cabbage of mine stuck his/her/it/whatevers neck out for a teammate in trouble.”

“The Belcossan? The term is ‘they’, I’m fairly certain. I’m glad to hear it. But be a tad more specific.” There’s no getting around it, Petal shielded the wounded Goldie when the tripwire grenade went off. Of course, the stupid plant from set it off it in the first place. Still, as an alien you’d half-expected them to use a fallen human as a shield than the other way around. You don’t word the sequence of events quite like that, but the Lieutenant gets the picture. “I’ll make sure to include it in my report. There were some concerns that the alien troopers wouldn’t effectively integrate, even risks of combat units becoming dysfunctional. At least I can see that’s we appear to be putting those concerns to rest in my platoon, that’s a start. Casket! Where’s my commlink?”

As the Lieutenant walks away trying to re-establish communications with the Prince of Meggido, you turn to see CPL Crane standing next to you. You didn’t even notice him shadowing you, and after an upbringing in the Green of Clayton’s Cradle sneaking up on you is no easy feat. If you were easy to sneak up on, you’d be dead. Voiddamn Yakuza assassins, worse than Vinehounds…

[1/4]
>>
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“What? So the walking bouquet did their fragging job, big deal. They’re a voiddamn medic, that kind of scud is in the fragging job description. Doesn’t mean I fragging trust ‘em.” You mutter darkly to yourself, already imagining how Command will blow this out of proportion. You’ve made a mistake letting that x-ray get any limelight and you know it. “The head honchos will probably trump this up and give them a fragging Black Cross Honoris just for doing what they’re supposed to do. Anything to appeal to non-human recruits, at this rate they’ll replace us entirely… It’s an agenda I’m telling you!”

“…” Even if Crane hadn’t taken his helmet off, you’d have sensed his raised eyebrow. “I said nothing, Snake Eyes-sama.”

“Frag off, Crane.”

“Fragging off, ma’am.”

“Communications are online!” SIG Jack In declares, launching into a long-winded but largely ignored elaboration. “It was really simple once we reversed the polarity of the-“

“No mention how I help? Typical human taking glory of fixing comms. Just like my cousin Vinarr daughter of Gessup did back when-“

“Can it, Corpo.” Comes SGT Casket’s curt response, she doesn’t have time for this scud. “Lieutenant! I have the Wolf of Rome on the line.”

“Patch them through.”

[2/4]
>>
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https://www.youtube.com/watch?v=o_Ay_iDRAbc&ab_channel=Jennyni20%28EpicMusic%29 – Incoming

++----urion, this is the Wolf of Rome do you read?!++

“Centurion reading you loud and clear, Wolf of Rome. We had an issue with th-“

++Evacuate! That Yibrak vessel is on a direct collision course and accelerating! It’s less than twenty clicks out and picking up speed, you need to get out of there now!++

A murmur of alarm ripples through those in the platoon present in the station command hub as the Lieutenant hurriedly tries to confirm just what the frag is going on. You ignore the noise, picking your way up and over the ruins of the demolished observation deck.

“Twenty clicks? Can’t be. If that were the case we’d be able to see it from the fragging…” Your eyes are drawn inexorably to the open viewport. “…windows…”

In the vacuum of space, a skyscraper-sized vessel is easily missed. But a skyscraper-sized vessel bearing down on you at speed from a mere 20 clicks away is an altogether different matter. At that short range it looks like, well, a skyscraper. One hurtling towards you at a frightening velocity and getting bigger to the eye with each passing second. The Yibrak orbital station is bigger than the cruiser, but you don’t need an astrophysicist on hand to tell you how half-a-kilometre of steel hitting this place is going to end. The Mandate ship is in real bad shape but it’s guns and engines must still be functional. Already you can see the tell-tale flashes as it opens fire. The impacts of the first volley must be seconds out, void knows where’ll they’ll land on the station.

“Lieutenant!” You are surprised by the steadiness of your own voice. “We have incoming!”

[3/4]
>>
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>>4681737
>>
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[4/4]

“Where is the Megiddo?! I need extraction options now!” You would not describe the Lieutenant’s voice as panicky, but the urgency of his request for evacuation is somewhat stressed. Personally, you think he could have stressed it a little harder.

++Already on its way, Centurion. Meggido is 50 clicks out, we’re about 10 to your starboard side. Our Talons should be reaching the station hangar any second now.++

It’s a good thing you took out the Gunnery Command, otherwise those Black Talon Gunships would have been delayed or even shot down if their approach wasn’t clear. Having someone operating the station guns would have been nice, might even slow the Mandate cruiser down, but that’s the past. The problems of the present are issue enough.

“77th Platoon! We. Are. Leaving!” The Lieutenant bellows, kicking the shocked Kriegers into action. “Snake Eyes! Where are we at with that data?”

“Crane, get the rest of Third out!” You tear yourself away from the viewport and leap down from the wreckage of the observation deck. “Night Night please tell me you’re done!”

“We’re at 94%!” SIG Night Night loses a touch of her usual composure in the face of a imminent obliteration, her accent coming to the fore. “Merde-merde-merde, come one just a few more seconds…”

“…I am not ordering anyone to stick around for what’s coming.” Lieutenant Boy hesitates, the first time you’ve seen him do so. It only lasts a moment; his face hardens and he fixes the two of you with an even stare. “Let’s go! Grab your gear and get your ass to the evac point!”

As the LT beats feet after the main force of the platoon SIG Night Night looks at with a torn expression. She knows the data needs to be entirely captured to properly decipher most of it, 6% doesn’t sound like a lot but it could result in the failure of the mission.

=======================

>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

>“No time! You heard the LT, we are LEAVING!” If the Yibs don’t want that intel getting out bad enough to crash into their own station, then it’s the LT fair call to put the survival of the platoon over the recovery of the data. You’re not dying over some numbers and squiggly symbols, it’s time to get the frag out of dodge. [Firebrand]

>“You! Yes, the one not bleeding ichor everywhere. Bring him here. Tell your ship to halt!” The Mandate Cruiser shows no signs of stopping, but maybe a plea from one of their own will get it to reconsider ramming the station. Do they know you’ve got hostages? More importantly, do they even care? [Xenophobe]
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

I honestly don't see using the xray to slow the ship working and I refuse to see our first mission fail. Lets take the chance, we can do this kriegers
>>
First post: >>4653117

>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
Who wants to live forever?
>>
>>4681743
Are the suits Vacuum rated at all?
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
I'd not be against doing the xenophobe thing as well but I doubt taking hostages would stop someone willing to kill themselves and their entire crew. Seems the bugs have a very "the mission is more important than the man" view on things.
>>
>>4681748
My ID changed
>>4653100
is me.
>>
Cradlers are fine runners. Right?
>>
>>4681752
Only the alive ones.
>>
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>>4681748
From the previous thread
>“The station itself is standard-pattern architecture, it is designed primarily for research and observation. Researching and observing exactly -what- is a few paycheques above us, what is relevant to our mission is that it is not a fortification. High-calibre rounds will pierce the station walls if fired in the wrong place, so try to hit what you’re aiming at and check your suits for decompression measures.” You don’t need to be told twice, you’ve seen what decompression does to a body. They showed you a video in training and everything.

>>4680415
>>4680361
Well done! You pretty much nailed it except it was 'effective fire range' instead of 'effective jump range'.
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
>>
>>4681748
Even if they were it wouldn't be a good day for troopers like Goldie who has an entire leg off him.

It'd be like watching something jump-stomp onto a strawberry smoothie in a pouch.
>>
>>4681754
Damn, so close. Oh well, wouldn't have changed much
>>
>>4681757
I oce again would like to note that humans don't explode in vacuum.
>>
>>4681759
No but just like how it would violently tear the air from your lungs a gigantic wound like that would be a convenient way for the vacuum to vacate your circulatory system.
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
For the space shekels
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

I want that Data
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
>>
>>4681765
If that wound could still bleed Goldie would be dead already. Vacuum would not change that much.
>>
>>4681743
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
Let's do this

>>4653218
>>
>>4681743
>“No time! You heard the LT, we are LEAVING!” If the Yibs don’t want that intel getting out bad enough to crash into their own station, then it’s the LT fair call to put the survival of the platoon over the recovery of the data. You’re not dying over some numbers and squiggly symbols, it’s time to get the frag out of dodge. [Firebrand]

I will be surprised if this even gets another vote.
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
>>
>>4681821
Lets hope it doesn't
>>
>>4681821
These are the same anons who voted for double pay back in the day.

If we were willing to be trapped in a thunderdome with daemons being shat out inside of it, getting paid taking a quick smoke break waiting for our torrent to finish downloading while a ship is trying to ram us is practically a paid vacation.
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

>>4653643
ree
>>
>>4681743

>“You! Yes, the one not bleeding ichor everywhere. Bring him here. Tell your ship to halt!” The Mandate Cruiser shows no signs of stopping, but maybe a plea from one of their own will get it to reconsider ramming the station. Do they know you’ve got hostages? More importantly, do they even care? [Xenophobe]

Linking back to my previous plan here >>4681144 as it still works grab the xenos and make him tell the Cruiser to hold fire until the civilians are away. If I remember right Night Night is supposed to be good with languages so she could help us translate/ threaten a little.


Verification
>>4653301
>>
>>4681857
They are a bug race they don't give a fuck about sacrificing civilians
>>
>>4681743

>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil

Dice gods be kind.

>>4653547
Frist post dust..
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

me >>4653228
>>
>>4681907

"Dice gods be kind..."

We are so fucked.
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

come on you apes! Do you want to live forever?

>>4672006
there I am
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
roll the dice baby, roll the dice
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
>>
>>4681832
> Anons chicken shit out of danger pay to go through the vents with our wetwork/close-combat build character, instead opting to go hey diddle diddle straight up the middle into an entrenched enemy position.

> Anons want to stay behind with our mediocre skill SIG and risk the entire fucking mission for a 60DC chance to get a small cash bonus on 2 passes minimum, QM has the commander IC call us out on having made a poor choice here >>4680261

I'm not against making extra money for danger, it's just that I'm confused as to how anons have picked and chosen their battles ITT. Honestly, staying behind this time isn't the worst plan since our character is pretty commando-ish. Not the best plan, but not the worst. In my opinion.
>>
>>4681973
I mean there shouldn't be anything on that planet that would be worse then thr green... right... right.....
>>
>>4653469 first vote
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

Xenophobe: They are bugs, they care less about their own than other races, even the Savis(I assume with the exception of being related and of high standing). I doubt and Yibrak here could get them to hesitate.

Firebrand:tempting, but Night Night did say only a few more seconds.

Daredevil: We can do it.

Ask for locations of any escape pods and if there may be a closer point for extraction. This can include us having a brief stay in the vacuum of space. Humans can last about two minutes in space before falling unconscious due to lack of oxygen. Any damage before then can likely be repaired due to future tech and us getting priority due to finishing the mission. And all that is not taking into account a sealed suit. Though, the debris from the hit station and ship will kill us anyway if it takes to long, so the priority is whatever gets us on a ship the fastest.
If it means a brief stint in space just so we can get picked up sooner, I'm willing to take it. If anyone has played Heat Signature, you know what I'm talking about.
>>
>>4682101
> two minutes
The figure I encountered was about 30 seconds. Can I ask about your source?
>>
>>4681743
>>“No time! You heard the LT, we are LEAVING!” If the Yibs don’t want that intel getting out bad enough to crash into their own station, then it’s the LT fair call to put the survival of the platoon over the recovery of the data. You’re not dying over some numbers and squiggly symbols, it’s time to get the frag out of dodge. [Firebrand]
>>
>>4681790
Goldie isn't dead yet, so the wound can still bleed. Staunched is not healed. He ain't off the chopping block until he gets into a proper medical facility.
>>
>>4682110
My bad, I believe I mistake holding breath in water with a vacuum. I just looked up few sources and kept finding 15 seconds, though death for dogs took 90 seconds on average.90 seconds also seems to be a rough estimate of how long a human would live until death would be unavoidable. I suppose that with the passage of centuries, some medical techniques have been developed to revive people who die in such a manner before too much time has passed, similar to cpr, though not by much.

I was only mentioning such an option for us, as everyone else needs to book it,and we would only take the vacuum if other extraction options were to risky in comparison.
here are two sources I found. I didn't do too much digging, but I would like to think that Krieger suits would have a brief oxygen supply.
https://sitn.hms.harvard.edu/flash/2013/space-human-body/
https://www.scientificamerican.com/article/survival-in-space-unprotected-possible/
>>
>>4681743
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]
Don'tthinkaboutthenightmareDon'tthinkaboutthenightmareDon'tthinkaboutthenightmareDon'tthinkaboutthenightmareDon'tthinkaboutthenightmare
>>4664936
>>
>>4681743
>“You! Yes, the one not bleeding ichor everywhere. Bring him here. Tell your ship to halt!” The Mandate Cruiser shows no signs of stopping, but maybe a plea from one of their own will get it to reconsider ramming the station. Do they know you’ve got hostages? More importantly, do they even care? [Xenophobe]
>>4654025
>>
>>4681743
>>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

me >>4654219
>>
>>4681743

>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

Time to do what Sgt's are supposed to do, and volunteer for stupid tasks that you can't trust to subordinates that may or may not be able to find their arse with a map, compass, and GPS. This is bigger than us, and we can't rely on bug-man sympathies for potentially slave-grade bug-men either to get it done safely. Trust in our gene-mods to see us through, just like we did back on the Cradle.

>>4653892

Checking for verification.
>>
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>SELECTED
>“To the hangar bay, now! Go! Leave it with me, I’ll catch up!” You didn’t blast your way through scores of cockroaches to fail the mission now. All you need to do is take out the datachip when the upload reaches 100%. If you don’t make it to the evac point in time well… this station has to have escape pods, right? [Daredevil]

https://www.youtube.com/watch?v=6GhoLAto8Vo&ab_channel=EegahInc – What Do You See?

“To the hangar bay, now!” You point at the entrance to the command hub, everyone else has already hightailed it out of there. Even the bugs stable enough to walk have made run for it.

“But Sarge…” SIG Night Night wavers reluctantly, glancing at the uplink. “The data…”

“ Go!” You yell, shoving Night Night off the console and towards the exit. “Leave it with me, I’ll catch up!”

You stay standing next the console, glancing worriedly from the painfully slow download progress to the viewport that displays a sizeable Yib ship growing from distant speck to looming behemoth at an alarming rate.

96%

“Come on data, come to mommy…” You glance at the nearby Yib holodeck, desperately trying to figure out which squiggly symbols might signify escape pods. “Now would be good.”

99%

“That’s it, nearly there…” The station shakes as some of the cruiser’s rounds hit. Void knows where and how much damage it caused, but judging from the blaring alarms and flashing symbols on every Yib screen you look it’s not good. “Fragging scud! What the void am I still doing here?! You must be done by now, right?”

99%

“Oh come on! You yell, slamming the side of the screen with your fist.

100% Data Extraction Complete

“Hot poison, yes!” You exclaim jubilantly, snatching the datachip out of the port. And folk say you’re not good with computers. Hah, shows what they know. You glance at the viewport as you sprint from the room. “Oh. Frag. Me.”

[1/2]
>>
[2/2]

The sheer size Yibrak Mandate Cruiser takes up most of the viewport, close enough to make out details beyond the fact that it’s about to hit the station in minutes, if not seconds. If you could read cockroach, you would be able to see the proud sigils on the prow spells Audacious Sunset of Oxx’Arr. It’s coming for you with all the unstoppable momentum of a migrating Megadon.

Legs pumping like pistons, your genemodded physique honed by the lethal demands of a lifetime in the merciless Green is being pushed to its limit as ou run like you’ve never run before, not even when you had a pack of Vinehounds on your tail. The station is already falling apart under the concentrated fire of the damaged Yib cruiser, but once it hits just about everything will disintegrate. Sparks fly overhead as the power gives out in the hall, you sidestep a live electric cable as it twists and snaps about with the speed of a Coilsnake and just about the same dangerous venom.

All around you the station is coming apart, some hallways are blocked off entirely. You turn a corner and slam into a collapsed bulkhead, pouncing off and taking another half-closed accessway. You don’t have time whether to think whether your new route is the right way or the wrong way, there is only time to move and move now. Instinct of action, even as some rational part in the back of your mind screams that you’ve got a matter of seconds before this place starts coming apart a lot faster. This place is already dangerously unstable, you just hope the rest of your squad got out in time…

=================================

Select One.
Crane and Nines are COMRADE status and thus exempt. Petal and Goldie have been evacuated and are thus exempt.

>Let the Dice Gods Decide

>SIG Night Night Deschamps

>SPR Convict

>TPR Husk

>TPR Bones

>TPR Boot
>>
>>4683180
Is this the butchers bill?? Or is this something we don't get to know about?
>>
>>4683183
It could be, but then again it could be who else is stranded on the station with us.
>>
>>4683184
Yeah or who gets a bump in status etc, hence why I ask. It it's supposed to be a mystery though that's fine
>>
>>4683180

>Let the Dice Gods Decide

Live by the dice, die by the dice. That's the Snake Eyes way, even if we are getting better about it.
>>
>>4683180
Fuck it

>Let the Dice Gods Decide
>>
>>4683180
>Let the Dice Gods Decide
>>
>>4683180
oh fug

>Let the Dice Gods Decide

ROLL THE DICE
>>
First post: >>4653117

>>4683180
>Let the Dice Gods Decide
Is there any other choice, really?
>>
>>4683180
>Let the Dice Gods Decide
>>
Well the good news is when they find our potentially mangled but certainly thoroughly dead body drifting through space at least they'll have their fucking data. Success rate as squad leader 100%. Nobody'll ever beat that record.
>>
>>4683180
>>SIG Night Night Deschamps
>>
>>4683180
>TPR Boot
>>
>>4653416
Verification
>>
>>4683201
>>4653149
Me and it's time to roll the wheel of misfortune probably...
>>
>>4683180
>Let the Dice Gods Decide
>>
>>4683180
>Let the Dice Gods Decide
>>
>>4683180

>Let the Dice Gods Decide

>>4653643
ree
>>
>>4683180
>>Let the Dice Gods Decide
>>
>>4683208
Made me laugh. Thanks anon
>>
>>4683180
>Let the Dice Gods Decide
>>
>>4683180
>TPR Husk

>>4654025
>>
>>4683180
>Let the Dice Gods Decide

>>4681993
that be me
>>
>>4681735
>“…” Even if Crane hadn’t taken his helmet off, you’d have sensed his raised eyebrow. “I said nothing, Snake Eyes-sama.”
thank you Forgotten, I'm keking
>>
>>4683180
>Let the Dice Gods Decide
Please, dice gods, not Convict...

my previous vote: >>4653332
>>
>>4683180
>Let the Dice Gods Decide
oh fuck me
>>
Something just occurred to me.
Crane is Comrade-status, mm?
The advanced rules say Comrade Corporals give 7 DC, but Crane seems to be only giving 5.
Mind, Petal also gives an abnormal amount, so it might be intentional.
Such is life.
>>
>>4683180
>>Let the Dice Gods Decide
>>
>>4653469 1st vote
>>4683180
>Let the Dice Gods Decide
Let it be whom it shall be.
>>
>>4683842
My guess is Boot. Or Husk.
>>
>>4683947
They each have a 20% chance. I would hope its Husk or Bones. Bones is very fit and can probably run fast and handle damage from falling shit. Husk is almost immune to pain and fear, so even if he was severely injured, he would still run unless physically unable.
>>
>>4683180
>>TPR Husk
My reasoning is that he can withstand more than what most baseline humans can take.

>>4653227
>>
>>4683180
>>4683842
changing vote to
>>TPR Husk
>>
>>4683180
>TPR Husk
>>
>>4683180
>Let the Dice Gods Decide
>>4664936
first
>>
>>4683180
>TPR Husk
>>
The dice gods will have their fun (though Husk was in the running). Give me 1 roll of 1d5, gents.

I’m at the beach pub again so an update is still a few hours off.

==========

1. SIG Night Night Deschamps

2. SPR Convict

3. TPR Husk

4. TPR Bones

5. TPR Boot
>>
Rolled 2 (1d5)

>>4684507
>>
Rolled 5 (1d5)

>>4684507
>>
Rolled 1 (1d5)

>>4684507

Here comes Convict
>>
>>4684514
Here comes the boom.
>>
>>4684515
Nooo i guess just a little longer and at least one of the two im not interested would have been chosen dice gods why
>>4683554
>crane only gives 5 dc
well now that's odd i never realized that was a thing
>>
>>4684615
>>4683554
Petal is correct, given his nature. But I should have ammended Crane's DC to reflect his comrade status.
>>
>>4684514
Well; there it is.
>>
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https://www.youtube.com/watch?v=TOJIAXEY6X0&t=2s&ab_channel=MovieclipsComingSoon – Convict Background

You stumble as the station shakes again, it must be another volley of gunfire from the Cruiser. It wouldn’t be the impact of it colliding just yet, when that comes… you’ll know.

“Hey.” You slide to a halt and look down to your left, panting hard as you catch your breath. “If you’ve got a spare second…”

A hand is sticking out of the collapsed bulkhead blocking off that side corridor. At first you had thought it was all that remained of some unfortunate crushed under falling station debris, but the hand is reaching out to you from under the wreckage and there’s a living Krieger body attached to it.

It’s Sapper Convict, the grizzled explosives expert that likes to keep to themselves. Like most Kriegers, sharing details about their past life isn’t something that’s generally done. But Convict is more circumspect than most, you know literally -nothing- about your sapper other than where they found him and that he likes to keep to himself. At a second glance he doesn’t appear to be seriously injured, but they’re completely trapped underneath the fallen piece of debris, part hallway and part ceiling.

“Hold on, Convict.” You grunt, grabbing a handhold on the largest piece of wreckage. “Let’s get you out of there.”

===========================

Physical Test
>50DC
>Clayton’s Cradle Origin +1 Re-Roll

Double Fail = Torn Ligament. -1 Vital status.
0 = It’s too heavy. I’m sorry… You are forced to leave your squaddie to their fate. It’s that or stay here and die with them.
1 = Gritted teeth. Strained muscles. The effort required is immense… Your squaddie manages to crawl out from the slim gap in the wreckage you create, but you’re out of time…
2 = One, two, three, PUSH! You manage to lift up the crushing weight and free your squaddie, but it’s a 50-50 chance of making it to the evac point.
3 = Swole Cradler. Throwing off the wreckage effortlessly, you both manage to make the evac point in the nick of time.
Double Pass = Do you even lift? +1 Re-Roll to next Physical Test.


Three rolls of 1d100, gym-bunnies. You have ONE re-roll.

What’s the point of all those genemods if you can’t lift some wreckage?!
>>
Rolled 47 (1d100)

>>4684773
>>
Rolled 14 (1d100)

>>4684773
>>
Rolled 83 (1d100)

>>4684773

Can't leave him to die on a Yib wreck, after he got the chance to escape.
>>
Rolled 74 (1d100)

>>4684773
>>
>>4684779
Welp, best get to re-rolling anon and don't disappoint us
>>
Rolled 1 (1d100)

>>4684779

Gonna use that re-roll, given the way the dice have been going, guaranteeing evac is pretty important.
>>
>>4684783
You absolute legend
>>
>>4684783
Nice
>>
>>4684783

Aaand, it paid off. Nice.
>>
>>4684784

Pumping that iron with Nines was one of the best ideas we ever had, and this is the proof of it with Convict acting as back-up when someone tries to call us on it.
>>
>>4684783
e-eeextra intel?
>>
>>4684788
My bet is a boost in status or a re-roll/advantage on the next status test with him
>>
>>4684783
GET UP SOLDIER

WE
ARE
LEAVING
>>
>>
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>>4684783
>>4684878
>>4684773
Soooooo...what does a crit pass give us? We had damn well better do a good impression of Price.
>>
>>4684783
Fucking Noice.

I love it.
>>
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>>4684776
>>4684778
>>4684779
>>4684783
>3 Success: Swole Cradler. Throwing off the wreckage effortlessly, you both manage to make the evac point in the nick of time
>Crit Success: Do you even lift? Yes, you do. Gain 'She Lifts' +10DC to all future Physical tests.
>SPR Convict is now COMRADE status. +7DC to Firefight. Gain access to the SPR ‘Bring it Down!’ order.
>Squaddie Order Unlocked! Bring it Down (2/2) The most lethal hostile is prioritised as a casualty this round. Add +1 Casualty Severity and reduce their AV by 50%.

https://www.youtube.com/watch?v=1LVrlyFMGHk&ab_channel=M.A.D.E.S-Topic – The Last Dash

“I wouldn’t blame you if you cut and run.” Sapper Convict seems resigned to his fate. “I’d do the same in your… position…?”

“You gonna keep lying down there feeling sorry for yourself or can we get a MOVE ON?? Your sapper looks up at you, awestruck, as you haul half a ton of station debris overhead. You note the wound on Convict's leg as he scrambles out from under you. “Oof, that’s gonna scar.”

“One more scar won’t matter none.” Convict mutters, begrudgingly accepting your offered shoulder as support once you throw the debris aside. It makes a weighty clanging sound like a grav-tanks engines just cut out. “In case you haven’t noticed, sarge, I’ve got plenty.”

“In case you haven’t noticed, sapper, so have I.” Your wide grin at the limping specialist falters as you clear the hallway and make it to the access shaft. It’s completely wrecked, a collapsing bulkhead has torn the stairs and railing apart. It must be a storey drop down to the next level, the hangar bay… maybe more than a storey.

[1/4]
>>
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“Scud… we’re cut off. Hey...” Convict begins to struggle as you lift him up, carrying the hard-bitten soldier like a newly wed. “Hey! What do you think you’re doing?!”

“Taking a short-cut.” The normally stoic visage of Convict crumbles into unbridled panic as you leap from the doorway down the ruined access shaft.

!!THOOM!!

The bulkhead wreckage crumbles underneath your feet, if you’d misjudged the jump you’d likely have broken a leg and killed the both of you from either the fall or the delay in missing your evac. But as it is the impact clears the way and you land solidly on both feet two whole storeys down, muscles bulging, before the access door leading to the hangar bay. Good thing all those squat reps finally paid off.

“Holy hell. Okay. You can put me down now.”

“No chance.” You ignore the wriggling squaddie and continue pounding down the last hallway before the hanger bay. “You’re too damn slow and we needed to be at the evac point five minutes ago.”

“…Don’t tell the squad.”

“Not a word.”

[2/4]
>>
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You’ve reached the hangar bay, finally! And there’s one Talon gunship left with a pilot still crazy enough to stick around. As you dig in deep and make that last sprint you can just barely make out the sounds of arguing voices up ahead.

“I’ve waited as long as I can! We have to go now!”

“チャンスではない” The cool stubbornness of Crane’s voice is music to your ears. “We are not leaving until the gunso gets here.”

“We don’t have a choice! That ship is hitting this station any sec-“ The pilots tone suddenly takes an entirely different pitch. Woah, hey! Put that thing away!”

“We. wait.”

You slip Convict out of your arms and all but throw him into the hold mid-run. “Punch it!”

“Now we go.”

The pilot doesn’t need to be told twice, the Talon gunship is already in motion before you’ve even cleared the ramp. It shoots out of the hangar bay like a Fangbat out of hell just as the Mandate cruiser hits the station.

[3/4]
>>
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[4/4]

Behind you, clear as day from the rearmost viewport of the Talon, the station disintegrates as the Cruiser crashes into it. Your ride lurches under the impact of a piece of spinning wreckage, you can hear the clatter minor debris hitting the Talon as it tries desperately to get clear of the danger zone. It makes for a very bumpy ride.

“Woah!” Trooper Boot clutches on to the safety railing as tight as her prosthetic fingers will allow.

“Oh come on, Boot.” Trooper Bones groans as the rookie soldier is sick right next to him.

“Haha, Boot was sick on Bones’ Boots.” SIG Night Night laughs, a little maniacally. “I’m sure Petal has a song for that…”

Hssk. Sticks and collapsing station break bones. Hssk. But little vomit never hurt anyone. Hssk

Little flickers of what you assume to be escape pods jettison from both the Cruiser and station into the cold vacuum of space, making a beeline for the only remotely habitable zone in the system. Praxis Minoris . You wonder how welcoming the natives will be to the crash-landed survivors of the station that has been studying and abducting them for who knows how long. You’d be willing to bet there’ll be some comeuppance there, and find yourself doubly glad you made it to the hangar bay in time.

Maybe the Company would have picked you up eventually once they figured out what was going on, if only so they could retrieve the datastick. But who knows how long that could have taken, assuming you survived re-entry in one of those bug-made escape pods. Will the authorities in the Mandate even bother stopping by to retrieve them once word of this station’s destruction gets out? You don’t know and, frankly, you don’t care.

“Sergeant! Your man here is fragging crazy! He kept us here at gunpoint!” Now that the immediate risk of being caught in the station’s explosion has passed, an irate voice from the cockpit echoes down to the hold “I am sure as scud reporting this to Command…”

=======================================

>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]

>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]

> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
>>
>>4684952
>> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
>>
>>4684952
>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]
>>
>>4684952
> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
He diint shoot you did he? And we all got out with the objective,didn't we?Hell, he didn't even wast any ammo on a warning shot.
>>
>>4684952
>>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
>>
>>4684937
>Gain access to the SPR ‘Bring it Down!’ order.
All that I ever wanted for christmas

>>4684952
>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
>>
>>4684952

>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]

The primary objective was secured, that's all that matters. Fucking pilots man, trying to skive off the moment things get a bit sketchy. Bloody chair-force.
>>
>>4684952
> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
>>
>>4684952
>>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]

I really really want to be nicer to the pilots. They're the ones to pick us up in a quick dustoff when we need evac yesterday.
>>
>>4684977
Kinda hard. They get cushioned seats. We're just the meat. Maybe after some nice strafing runs. Everyone likes an effective strafing run.
>>
>>4684982
Yeah once we unlock SIG "Danger Close" I'll be happy to buy them a beer after every operation
>>
>>4684952
>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]
>>
>4684952
>>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]
>>
>>4684952
> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
>>
>>4684937
>Do you even lift? Yes, you do. Gain 'She Lifts' +10DC to all future Physical tests.

Man if we ever get amplified physique we are going to be scary strong among even the stronger Xenos When do we get to go full Batwoman?

> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]

Probably chuck Crane a thanks for waiting thing later I guess
>>
>>4685025
wrrrry >>4653114
>>
>>4684952
>> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]

>>4683389
here's me
>>
Our next downtime drills need to be about improving leadership ability. We wiff leadership tests way too often.
>>
>>4685025
Snake Eyes already has a well-built and functionally muscular physique from surviving the Cradle. And she works out (now with the aid of a brobot). How much more fucking chiseled can she possibly get? Already probably looks like a Greek sculptor's wet dream. Jesus.
>>
>>4685047
>How much more fucking chiseled can she possibly get?


Always more chiseled anon, always more. Although yeah, other anon is right +1 Health Status, +10 to Physical Roll (which would be +20 thanks to that crit success) AND double fails counting as regular fails for Physical rolls would be insane. Although the Genemod section has a ton of powerful stuff
>>
>>4685051
>some xenos: I can grind this glass bottle on my scales
>snake eyes: Pathetic [shredding steel on abs]

I've been looking at that regen. Because as someone who makes poor decisions, being able to walk away from getting shot a few dozen times over the course of the day sounds really useful. Regeneration and teleportation will always be the coolest powers imo.
>>
>>4685051

Death by snu snu...

But seriously, though, I like the idea of the next loan shark that tries to collect going pale and realizing they might actually have to HIRE Krieger Corp to collect.
>>
>>4685058
Yeah Regen would be very useful, as would Tranquil Gaze or Venomous (or any of them, jesus, so many good choices)
>>
>>4685051
Looking back at genemods it gets better

>Amplified physique +1 health +10 physical
>High density musculature +1 rerolls for close combat +5 Physical
>Rapid kinesthetics +1 reroll to firefights +5 to physica
>Regeneration: +1 health status at the end of an engagement +5 physical
so with she lifts its can be at +35 if we went all in for physical perks before any equipment.

so the answer is Snake-eyes can get MASSIVE GAINS, as an aside I feel like snake eyes is extremely well suited to blades now though I'd love some gunfu personally.
>>
>>4685064
Yeah it's the tank tree for sure
>>
>>4685064
When I see this all it makes me think of is
>"I roll to grapple the dragon"
Absolute swoleness
>>
>>4684952
>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
>>4654025
>>
If we max out the Amplified Physique tree and grab Venomous and Maw & Claw we'll be extremely deadly in Close Encounter stuff
>>
'Snake-Eyes' accomplishments... In one mission.

-Killed an entire squad... By herself.
-Killed a second squad.
-Took a gunnery station, securing the exit route and probably saving the rest of the platoon by enabling extraction.
-Speedily rejoined the platoon, enabling a swift assault on the command center
-Despite unreasonable determination on the part of the opposing force, led the annihilation of a third enemy squad, enabling a successful operation. Sgt. personally killed the enemy CO. One soldier was injured.
-Volunteered to stay behind to finish the mission of data-retrieval, despite no second chances and almost certain death if delayed.
-During extraction, encountered disabled comrade. Single-handledly lifted nearly 500 Kg of wreckage to free him, then carried comrade down several levels to make extraction. Despite one critical injury, all squad alive and accounted for.

Sooooo... I think this shit gets a bonus, a medal, a reputation, and a possible mention in the Company Annals.
>>
>>4685086
We're a fucking legend, all in a days work boys
>>
>>4685086
That's not that impressive considering the enemies were hardly better than militia. A bonus? Sure. A mention in the Company Annals? I really doubt it.
>>
>>4685088
That's a fair point actually. These were rear guard nobodies, poorly trained bugs only slightly better than a slave caste. Still a pretty good day out
>>
>>4685086
We defintely took too the reputation of the Kriegers with gusto though I think you are elevating us a bit in terms of accomplishment.
>>
>>4685088

It's not the kill count, it's the bravery and the selflessness. You don't get a ton of that in mercenaries, even if they are Black Company.
>>
>>4685088
I agree. I think a bonus may be in order for ensuring the completion of the mission in spite of extreme duress and a commendation for good conduct in respect for saving a trapped trooper despite the personal risk. Note I said may be. It's just as likely we'll only get a pat on the back for it.

But probably also a dressing down for being reckless. But one of those "for show" ones that are kinda half-assed. You don't really want all of your troopers being down for throwing themselves into extraordinary danger. Only ordinary danger.
>>
>>4684952
>>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
>>
Soo... When did you realize the bugs were studying the rot and the natives are either immune or mutates it?
>>
>>4685119
wat?
>>
>>4685119
You think I'm going to put my unimaginably powerful cognitive abilities to use on something so banal as the potential scientific discoveries that may or may not lead to incredibly breakthroughs in medicine and possible weaponized immunity of an empire-shattering calamity?

Get real dweeb. They were obviously trying to figure out how to make Earthling-styled fried chicken.
>>
>>4684952
>>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
>>
>>4685122
Given our limited knowledge of the setting, The Rot or AI seems like the only things illegal enough to crash your own ship and station with no survivors for. And AI research don't need a planet of mouth breathers as test subjects.
So it stands to reason that Rot is the most likely subject of research, though it could be about a way to weaponise it as well.
>>
>>4685125
>Get real dweeb. They were obviously trying to figure out how to make Earthling-styled fried chicken.
Oh god, do we know if the planet has 13 or more herbs & spices on it?
>>
>>4685152
>Oh god, do we know if the planet has 13 or more herbs & spices on it?

We must conquer this planet and everything on it
>>
>>4684952
>>4684952

>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
I think this response will make Crane smile. He's a career criminal after all.

me >>4653218
>>
>>4684952
>>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]

lol

>>4653274
Linking back
>>
>>4684952
> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe

That matter 1 mad my morning God demm snakeeyes.

>>4653547
Frist post dust...
>>
>>4685025
You mean she-re or she-hulk right?
>>
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>>4684942
I did a thing.
>>
>>4685291
Please do not shake the baby.
>>
>>4684952
>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
> Bribe the pilot by splitting some of your danger pay with him as well. Maybe offer to fuck the fear out of him, that's right, we're going to fuck the fear turkey.

I mean, fair is fair. He did ultimately save our life and I would like us to stay on good terms with our ride so that we don't have to always hold him at weapon point
>>
>>4653416
Verification, although I now have internet so I shouldn't yave to keep doing this. Yay.
>>
>>4685298
I wouldn't say Senor Pilot was afraid, it's just healthy caution when the thing you're currently docked with is about to have a make-out session with a warship at high speeds.
>>
>>4684982
He might not be bleeding the same blood in the same mud, but he is a Kriger and one you'd be relying on for say; rescue from a faulty escape pod that's falling rapidly towards the planets surface.
>4684952
>Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]
>>
>>4685466
If your escape pod is faulty and going on the expressway to a terrestrial trampoline with none of the spring I don't think a dropship'll be able to save you. Unless they have an expert skydiver and a spare chute in it.
>>
>>4682101
>If anyone has played Heat Signature, you know what I'm talking about.
Man, trying to stealth your way through, failing dramatically, sprinting/teleporting through the entire ship like a madman, with the omega powerfull reinforsements on your tail, just to grab the item and shoot the nearest window, sucking yourself into space as an escape plan. Heat signature can give you a boner hard enough to cut glass.
>>
>>4683179
>Fragging scud!
come on Forgotten, you can use normal swear words, we will not judge you
>>
>>4685507
And lose the PG-13 rating? You know how many sponsors will pull out?
>>
>>4685291
cursed
>>
>>4685505
Fuck stealth. Taking multiple of the best slipstreams and key copiers and just running thru the largest ships with the crew only detecting you half the time is the best.
>>
>>4684952
>> “Alright, who’s not dead? Sound off.” Ignoring the whining pilot, who really despite their reluctance you still owe your life to, you slip back into the Sergeant role with ease and make sure everyone is accounted for. Damn crazy bugs, but humans win out in the end again. [Xenophobe]
>>4654415
me
>>
>>4685557
ah yes, "the fastest crackhead alive" build
>>
>>4685511
>excessive, graphic violence
>mild sexual innuendo
>mild imaginary profanity
>>
>>4685586
It's uh 80's PG-13. You get one F-bomb but kid killing, body-horror, existential dread is okay.
>>
>>4684952
>>“Sorry about that. Looks like I owe you one, Crane. Again.” Not counting that one time on Saratoga, this puts him solidly in the lead. Holding a gun to a Company Pilot’s head could get him in a spot of trouble. You need to think up some way to make it up to him. [Firebrand]

>>4653227
>>
>>4684952
>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]
frag that dude
>>4653348
first
>>4684783
fraggin' legend
>>
>>4685422
It's also very natural to want to bone the realization you could have totally died there away.
>>
>>4685732
I guess I'm just psychotic then cause every time I've nearly died I just wanted to go home and eat some dumplings. I can't even fucking make good dumplings. They're always misshapen and the filling is poorly distributed. Some of them even split. Now I'm pissed. Fucking dumplings.
>>
>>4685732
This is amongst the worst propositions I've ever seen, why do you want to make us the battalion whore?
>>
>>4685745
Y E S.

Did you miss how the quest started?
>>
>>4685774
to be fair that was a prostitute
>>
>>4685774
That was a prostitute twink in celebration of our promotion. There is also the fact that most men would not find us attractive, as also stated in the first thread, we have disproportionately large muscles and physique. Some would like it, most would find it a turnoff.
>>
>>4685790
That makes offering to console the pilot with our body funnier.
>>
>quest with female lead
>anon tries to project male fantasies
pottery
>>
>>4685781
So really this would be a step up.
>>
>>4685820
Anon is tarded more news at 11.
>>
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>>4685821
>>4685824
>>4685819
anons please jack off before posting
>>
>>4685827
Fuck outta here I'm too busy shitposting to be horny. Damn kids.
>>
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>>4685831
whateva you say chief
>>
>>4685839
https://www.youtube.com/watch?v=cF2U6Fo5aag
>>
>>4685819
I mean it doesn't. Lets not turn this into coomers-in-space
>>
>>4685954
Being horny after succeeding a highly dangerous mission isn't coomers-in-space, just normal Merc life.

It's FTB anyways in the quest.

Don't try to make this puritans-in-space, or 40K.
>>
>>4685966
it's pretty coomerish, and besides we have to be refined in our choice of fuck buddies. Fucking the first person we see would make us the battalion whore as anon said
>>
>>4685966
We have better things to do right now, like finishing the mission. Besides, we have already begun o establish gambling as our adrenaline vice, so cooming to deal with near death would be less likely. Hell, we would be more likely to make a bet with the pilot over how many dents over a meter wide the ship took than we are to sleep with him.
>>
>>4685966
Mate we fucked a prostitute thread 1, this isn't going to be puritans-in-space but wanting to fuck the pilot because... what because they did their job under duress? It's coomerville. We can find someone to fuck we actually get along with if need be, or just hire someone again
>>
>>4685984
>>4685977
these anons are not just handsome, but extremely intelligent and keyed patricians
>>
I am reminded of the Vancewell affair for some reason with this shit

I'm still mad we didn't get exposition on that
>>
>>4685966
M8 you're clearly projecting here. It's kinda sad. Not in the amusing "look at this virgin" kinda sad more like the "I bet his wrist hurts" kinda sad.

Could you at least try to make it entertaining?
>>
>>4685993
>all this muh coomer talk
>reminded of the Vancewell affair for some reason with this shit
you don't say i wonder why
>>
All those post about our we Fucked a guy whose in the start is all wrong.
Go re read it we picked up a cute guy then had sex then we thought money at him that he didn't want at all, we gave him money for free never once did we pay for the set.
>>
>>4686175
Didn't pay for sex god demm phone change my shit
>>
>>4685790
Please fit women are hot as fuck, Forgotten never said we are a fucking hulk.
>>
>>4686000
at least Vancewell had something going for it other than Commershit unlike Silver Carthaggi lady.
>>
>SELECTED
>“Really? That’s awful. I didn’t see it, what about the rest of you?” A series of faulty helm-cams, accidentally deleted footage and general user-errors unfortunately result in there being no evidence of the pilot’s accusation. [Daredevil]

“Really? That’s awful.” You blink innocently at the pampered flyboy. Does he really think you’re about to reprimand your Second that stopped him leaving you to die on that station back there? Dream on. “I didn’t see it, what about the rest of you?”

SIG Night Night shrugs apologetically.

“The footage on my helmcam is coming out all blurry, mon ami.” Or it will be, once she’s done editing it.

“Lost my helmet in the wreckage.” Says Trooper Bones, notwithstanding the Krieger helm planted solidly between his knees. Must belong to someone else.

Hssk. Same. Hssk. You raise an eyebrow at Trooper Husk, given that he is literally still wearing his helmet. He taps it apologetically. Hssk. Well look at that. Hssk. I must have turned helmcam off.Hssk. Big oops. Forgot to turn back on, da? Hssk. Just about when we reach hangar bay, I think. Hssk.

++Fabrication. My experience recording instruments suffered a momentary system error around that precise 5 second timeframe.++ GNR Nines cocks his head at the rest of the squad. The motion somehow reminds you of a confused mechanical puppy. ++Addendum. That -hypothetical- 5 second timeframe.++

“Seriously? Is mine the only one working? Do you want-hey!” Trooper Boot yelps as Bones elbows her in the ribs. “Oh, uh I think I was looking the other way… Yes, at the back of the hold. That’s it.”

“Don’t look at me, boss.” Convict adds helpfully from his position on the hold floor. “I didn’t see scud.”

[1/4]
>>
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“Sorry, Ace. Can’t help you.” Your mournful sigh is directed at the indignant pilot. “Looks like my Corporal wasn’t wearing his helmet at the time either, do I have that right Corporal?”

“I was not wearing my helmet at the alleged time, Snake Eyes-gunso.”

“Thank you, Corporal. At the alleged time of the alleged misconduct, there is no verifying HCF.” To your credit you manage to not make your winning smile to the pilot too smug. He’s already sinking back into his seat as his co-pilot tries to suppress his smirk at his comrade’s expense. “What do the Company Disciplinary Committees usually say in cases like that?”

“ ‘No evidence of wrongdoing.’ “ CPL Crane intones the common wording as a priest would recite his favourite psalm.

Not exactly ‘cleared of all charges’, more like ‘we know you did something but we can’t prove it’. The CDCs rarely take action against the rank-and-file on accusation alone.

“There you have it.”

“Fragging knuckle-dragging jarheads…” The pilot mutters darkly throughout the entire trip to the Prince of Meggido. “Just see if I don’t take my sweet time on the approach to the next hot evac zone…”

[2/4]
>>
On approach to the Meggido hangar bay the Lieutenant’s voice chimes in over the Talon’s comms.

++Glad you could join us, Dash-Theta-Fiver.++

“Pleasure is all mine, Centurion.” You can’t help but grin as you hold the Talon vox to your mouth. “Had enough fun at the main event, the after party looks pretty lame from here.”

++That was some crazy scud, Sergeant. I don’t recall ordering you to stick around before evacuating.++

“…yes, sir.” Your grin falters a bit, that’s a bit unfair. He also didn’t order you not to stick around.

++Consider yourself formally reprimanded.++

“Yes, sir.”

++The data?++

“In hand, sir.”

++…excellent work, Sergeant. Welcome aboard, Centurion out.++

“Sir, yes, sir!” Your scud-eating grin returns with full force. “Dash-Theta-Fiver, out!”

[3/4]
>>
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[4/4]

https://www.youtube.com/watch?v=V7OdI-b61qg&ab_channel=EpicMusicEmpire – Acclamation

A warm greeting waits for you at the hangar bays of the Meggido, cheering Kriegers from the 22nd and 55th Platoons applaud as you and the rest of Third Squad pile out of the dinted Talon. But none cheer louder than the 77th, swarming the landing pad as the Talon ramp touches down. Troopers thump their fists against the walls or bash the butts of their carbines on hangar floor, making a cacophony of cheers and roars of approval.

“Snake! Snake! Snake!”

“Whoohoo! That’s some hot poison right there!”

“Yeah! Krieger style!”

“Way to roll them dice, Snake Eyes!”

Success or failure, the Kriegers would still be getting paid. Just not as much. So what if the cheers stem from a self-interested gratitude at the pay-bump you secured for everyone? You bask in the acclamation all the same.

“You’ve more than earned your stripes today, Snake Eyes.” The Lieutenant unveils a rare smile as you hand over the datastick, such a small thing to be worth all that destruction. Not that you need a reason to squash some bugs, mind. “You’ll need a better callsign than ‘Dash-Theta-Fiver’ on the comms.”

Your commander the Lieutenant carries the callsign Centurion, the fiery New Antiochan SGT ‘Heavenly’ Hutu goes by Prophet and the witchish voidborn SGT ‘Casket’ Irons carries the moniker Banshee. For an NCO, earning your own personalized callsign over the commnet is a sort of unofficial rite of passage…

==============================================================

(1) Third Squad Leader Callsign Happy to take some ideas now and put the top choices to a confirmation vote with the next update
>Predator [Daredevil]

>Hunter [Firebrand]

>Vinehound [Xenophobe]

>Something Else [Write In]

_
(2) Gambling Addict. -10% to Krieger Paycheque.
> Kiss me Lady Luck. It’s just a bad streak, you’ve got a big win coming any second now. Roll to see if you lose more, lose the same, break even or win some extra credits. [Daredevil]

> Luck of the Draw. You take the -10% on the chin, and resist the urge to try and make it back. Next time Lady Luck will be on your side, definitely. [Firebrand]

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
(1)
>Anaconda
(2)
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
Fucking hype Forgotten, great music choice as well. Man this shit is exciting.

(1) Third Squad Leader Callsign
>Something Else

Viper? Taipan? Some sort of snake obviously.

(2) Gambling Addict.
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

Usually I'd go for the bigger gamble but I think this will be great for the squad and I could see her throwing the idea out and not taking no for an answer hot off a crazy mission like that
>>
>>4686303
>Predator [Daredevil]
If anybody finds something more badass I'll switch.

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
I almost chose the rolls but I want to see the squad interacts at the poker table.

>>4685966
I agree its natural to get hard after an adrenaline surge, and I wouldn't mind having a good-time after the mission. But maybe not after every mission.
>>
>>4686303
(1) Third Squad Leader Callsign
>High roller [Write-in]
>Predator [Daredevil]

I feel like something Gambling is good or something Predatory

either way go big or go home.

(2) Gambling Addict. -10% to Krieger Paycheque.
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

EVERYONES GETTING IN ON POKERNIGHT
>>
>>4686303
Agree with a snake theme. But a callsign should be short, two syllables, three at the very most. So no to Anaconda. Viper or Cobra is a bit banal. So I'm proposing
>Taipan
or
>Mamba

That's a weird option for a xenophobe. VERY weird.
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe somehow]
>>
>>4686303

>Black Mamba
>Poker night
>>
>>4686304
Or as an alternative I'd also suggest Serpent? Seems to fit well with the other platoon leads.
>>
>>4686311
Serpent is pretty cool
>>
>>4686303
1) Another vote for
>Anaconda
2)
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>Vinehound [Xenophobe]
or
>write in
>Mamba
>Black mamba

> Kiss me Lady Luck. It’s just a bad streak, you’ve got a big win coming any second now. Roll to see if you lose more, lose the same, break even or win some extra credits. [Daredevil]
fuck squadies i want the goddamn money
>>
First post: >>4653117

>>4686303
(1)
>Predator [Daredevil]
or
>Serpent

(2)
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>(1) Third Squad Leader Callsign Happy to take some ideas now and put the top choices to a confirmation vote with the next update
>>Something Else [Write In]
Black Mumba

Spelling alteration on account of dragging convict back alive. Squad mom.

>_
>(2) Gambling Addict. -10% to Krieger Paycheque.
>> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>Something Else [Hotspur]
were a little pale for the black mamba moniker, Hotspur fits our personality and has a nice historic background.

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

me >>4653218
>>
>>4686303
>Predator [Daredevil]

>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

>>4653274
Linking back
>>
>>4686303
>Vinehound [Xenophobe]

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>(1) Third Squad Leader Callsign Happy to take some ideas now and put the top choices to a confirmation vote with the next update

>White Mamba [Write In]

I think this is more suitable than black mamba

>(2) Gambling Addict. -10% to Krieger Paycheque.
>> Kiss me Lady Luck. It’s just a bad streak, you’ve got a big win coming any second now. Roll to see if you lose more, lose the same, break even or win some extra credits. [Daredevil]
>>
>>4653204
First post.

>>4686303
(1) Third Squad Leader Callsign
> Black Mamba

ngl I love me some Kill Bill.

(2) Gambling Addict. -10% to Krieger Paycheque.
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

Might as well make use of our addiction. Plus, our men deserve it - and I'd love to see more shenanigans.
>>
>>4686303
How close we to next perk? Is it like one per mission or how does exp work?
>>
>>4686383
XP is basically credits, we will look at your paycheque and Tradeway markets next update but I won't lock anything in until we've decided on the new employer and basics of the next mission.
>>
>>4686385
>credits is exp
interesting, this makes the choice of what gambling addict choice more important (E.g. win big on daredevil choice and you could buy multiple perks) although its looking like poker night is gonna win by a landslide.
>>
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>>4686385
That... does put a dampen on things.
>>
>>4686303
>Hunter [Firebrand]
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686390
look at it this way, it emphasises living in the now rather than saving for something like retirement.
>>
I like black mamba but I don't think we should do two words for a call sign. It needs to be more concise. So maybe just shorten it to mamba
>>
>>4686303
>>4686306
Changing my vote to Serpent
>>
How about
>Geronimo
in honor of our crash landing on top of a security team
>>
Snake stuff just seems too much given we're already known as snake eyes.
>>
>>4686303
Callsign, awesome.
OK, so. I like the serpent theme, but given the trend of the other NCO I'd maybe go with something like
>Naga
short and sweet, with some mythological oomph

Uhhh, I'd go with gambling cuz I like the risk, but with the narartive
> Poker Night
is better. New squad after all.
>>4653441
krigga reporting for duty
>>
>>4686303
>Anaconda
2)
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe

We still get a 5% boast from of bounse objective completed and this our first mission.

>>4653547
Frist post dust.
>>
>>4686303
>>Vinehound [Xenophobe]
> Luck of the Draw. You take the -10% on the chin, and resist the urge to try and make it back. Next time Lady Luck will be on your side, definitely. [Firebrand]
>>
>>4686303
>Predator [Daredevil]
I feel like there is a better one, but I cant think of it.
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
Even if we lose money, at least it stays in the squad for a while longer. Who knows, maybe Nines and Petals have tells that we could figure out, and that mask wont save you Husk! We dont need to see your face to know when your full of shit.
>>
>>4686303
1)
>Anaconda
2)
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

>>4685032
here be me
>>
>>4686298

>Callsign:
>Vinehound
>Hotspur
>Taipan

Vinehound's good, especially considering their history of being vicious and sneaky predators of the Green. Hotspur is a classic military one, that would be fairly fitting for the LT to lay out, especially since LT seems to have a hard-on for the classics. It's also got that impetuous need for diving into the fray to lead from the front that we did a lot of in the firefights on the bug station. As for all the snake-related entries, Taipan fits that preffered two-syllable beat and is a fairly apt description of Snake Eyes. They're large for a snake, very fast-moving, and very venomous. Pretty much hits our description on all fronts for a snake-based callsign. Put them in order of preference on my end.

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

Mainly since we have a better idea of how our squaddies act in the moment now, so we should see how they act when they aren't scragging the xenos scum.

>>4653892
Verification.
>>
>>4686303
Callsign:
>Mamba
or something else snake related

(2) Gambling Addict. -10% to Krieger Paycheque.
> Kiss me Lady Luck. It’s just a bad streak, you’ve got a big win coming any second now. Roll to see if you lose more, lose the same, break even or win some extra credits. [Daredevil]
>>
>>4686303
>(1) Third Squad Leader Callsign
>Mamba
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
make that money worth it

first
>>4653348
>>
>>4686303
>Vinehound [Xenophobe]

> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

Verification: >>4653684
>>
>>4686303
>Vinehound [Xenophobe]
Sorry about that, went missing for a few sessions bc of work and school stuff. 2nd round of interviews now, any tips would be greatly appreciated!
>>4653590
Verification
>>
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>>4686303
>Carrier
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
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>>4686303
>Vinehound
Jesus, I just returned to the quest after a week and caught up, what a fucking ride.
>>4653613
Not sure if my vote will get accepted but here's my OG post.
>>
>>4686822
Also, forgot
>Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
Lets fucking throw down some cards
>>
>>4686303
>Hunter [Firebrand]
> Kiss me Lady Luck. It’s just a bad streak, you’ve got a big win coming any second now. Roll to see if you lose more, lose the same, break even or win some extra credits. [Daredevil]
>>4654025
>>
>>4686303
>>Predator [Daredevil]
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

First post on the thread, I was skeptical on Black Company 2230AD but these two threads were a nice change of pace.
>>
>>4686303
>(1) Third Squad Leader Callsign Happy to take some ideas now and put the top choices to a confirmation vote with the next update
>>Black Mamba
>_
>(2) Gambling Addict. -10% to Krieger Paycheque.
>> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>Something Else [Taipan]
>Poker Night done right.
>>4664936
>>
>>4686303
>Vinehound [Xenophobe]
> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]
>>
>>4686303
>>4686502
Changing vote to
>>Vinehound [Xenophobe]
I prefer the explicit animal name.
>>
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THE PRAXIS STATION RAID: MISSION SUCCESS
>Medic Petal is awarded the Order of the Osprey at SGT Snake Eye’s Recommendation for valour in preserving the life of a comrade under fire.
>SGT Snake Eyes is commended for her squad’s performance during the mission, in particular their swift securing of the secondary object and rendezvous with the main force in time for the assault on the primary objective. She is being considered for the Order of the Leopard, pending the outcome of her reprimand for ignoring Company Operational Procedures regarding evacuations.
>SGT Snake Eyes is awarded the Order of the Osprey for valour in preserving the life of a comrade under fire.

Post-mission debriefing, all of the Kreiger’s from 77th have the footage from their helmcams uploaded to the Black Company Archives, as is standard following every mission since the 21st century. Officially, it’s a way of verifying complaints, awarding claiming bonuses and evaluating the effectiveness of certain tactics for future use.

Unofficially, and more popular with the barracks room rumours, is that the elusive Company Archivists sift through the data and the Company Annalist picks out certain extracts to make an official record of in the famed Company Annals. Word has it it’s written in an actual book, real paper an everything. Sure, it’s all copied a dozen times over in the Archives. But the Annals are not the Archives, everyone knows that. There’s something about that analog sliver of immortality that appeals…

But more importantly, it’s Payday.

Kill Count: 10
This refers to confirmed Hostile KIAs by your own hand. Your helmcam did not record the initial squad destroyed by the Krieger Pod impact. Plus I think that’s covered by the Helldrop Hazard Pay anyway.
x2 Yib Damage Control Team
x6 Yibrak Security Thoraxii
x1 Yibrak Security Mandible Overseer
x1 Yibrak Security Overseer

[1/5]
>>
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PAYDAY: Krieger Paycheque
>PRIMARY OBJECTIVE: Secure the Station Command Deck and extract the research data before exfiltrating. COMPLETED: Krieger Paycheque +100%
>SECONDARY OBJECTIVE: Sabotage the Station Gunnery Command to secure a safe approach for extraction dropships. COMPLETED: Krieger Paycheque +20%
>TERTIARY OBJECTIVE: Maintain 50% Combat Effectiveness for Third Squad. COMPLETED: Krieger Paycheque +10%
>HELLDROP HAZARD PAY: Krieger Paycheque +20%
>Kill Count 10: Krieger Paycheque +10% While there will always be a kill count, the pay bonus is specific to this intro mission only. Don’t want to encourage too much murderhoboing.
>COFFIN FUND: Krieger Paycheque -10% Meals, basic living expenses, burial costs, retirement fund etc…
>POKER NIGHT DONE RIGHT: Krieger Paycheque -15%

===========================================

Krieger Base Paycheque = ₡1000 CREDS
Total Paycheque Modifiers = +135%
₡1000 x 135% = ₡ 1350

₡ 1350 DEPOSTITED INTO YOUR ACCOUNT
>>
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[3/5]

Prince of Meggido – Krieger 77th Platoon Rec Room – 19th Cycle March 2230AD

https://www.youtube.com/watch?v=y2oKRKZnEoA&ab_channel=HipHopWorld – Petal on Poker Night

There is a house in New Orleans
They call the Rising Sun
And it's been the ruin of many a poor boy
And God I know I'm one


“Okay Crane, you’re big blind this round. Boot you’re little blind.” You explain the rules as you dish out the cards expertly, years of practice behind you. You’d think you’d have won more games in that time given your accrued experience. “That means you have to put creds in the pot before you look at your first card.”

“Hey, hey, hey! What in the void do you think you’re doing?” Bones objects strenuously to Boot’s play. “You can’t play a widow before a soldier on the second hand, everyone knows that! Ain’t you never played Wendelt Fives before?”

“Ignore him, ma sœur. He’s thinking of Cain Hold ‘Em, same cards different game.” Night Night is already on her second bottle of wine, and bleeding creds quickly. But she doesn’t seem too concerned, understandable given that they’re your creds. “What’s the matter Bones, stuck with a bad hand?”

“Bad hand? Try fragging piece of scud hand.” Bones mutters sourly, chucking his cards down. “I’m out this round.”

Hssk. Fold. Hssk.

My mother was a tailor
She sewed my new blue jeans
My father was a gamblin' man
Down in New Orleans


Hssk. Fold. Hssk.

“Yeah, yeah. Surprise, surprise.” Goldie winces as he leans forward to sweep in the pot. “Looks like it’s down to you and me, Bones.”

“Not so fast.” Crane nods at the rookie. “Boot might take this one.”

“Uh-huh, she’s got a Prince so what?”

“Nah, he's not wrong.” Convict adds helpfully, tagging another swig from his flask. “It’s a Black Prince, see the Father and the Spectre?”

Bones squints suspiciously. “I ain't never heard of no Black Prince in Wendelt Fives before…”

“No, he’s right.” You nod, in agreement with your Second and Convict. “Company special rules, Boot wins.”

“See? Would I lie to you?”

“For this pot of creds? Absolutely.” Bones snorts as he and Goldie flop their cards down. “Scud, it’s probably what got you locked up in the first place.”

“No need to take losing personal, son.” Convict comments nonchalantly between swigs. “ ‘Sides, I got no skin in this game. Losing the bossman’s money is almost as fun as winning it.”

“Whatever man, just deal the next hand.”

Now the only thing a gambler needs
Is a suitcase and trunk
And the only time he's satisfied
Is when he's on a drunk


[3/5]
>>
“You going to actually play, Husk?” You ask smugly, sizing up your main competitors this round. “Or just keep bleeding creds all night?”

Hssk. …Fold. Hssk.

“That’s what I thought. What about you, Nines?” Your robo gunner is the only other player still in. “Can’t take you that long to calculate the odds of losing this round. Let me give you a hint, it’s approaching 100%”

“++Fabrication. I am in possession of a winning combination of cards.++”

“…Nines, you can’t tell us you’re bluffing and then try and bluff. I raise."

“++Query. Even if I am fabricating my initial dialogue indicator? Raise.++”

“…damn, this is worse than those online card games.” Your confidence is shaken by the implications that the AI can potentially lie. And convincingly. “…I fold.”

“++Paradox. This statement is false.++”

“No need to rub it in, cog-boy. Wait, did you even have winning hand or what?”

“++Conclusion. After analysing the results… affirmative.++”

“Sunnuva bitch. You groan, watching your hard-earned creds slip away.

Oh mother tell your children
Not to do what I have done
Spend your lives in sin and misery
In the House of the Rising Sun


Hssk. …Raise. Hssk.

“Do it, Bones. Match him. Don’t be a pussy.”

“Yeah? If you think he’s bluffing why don’t you raise him?”

“I folded like three rounds ago, bro.” Goldie holds his hands up defensively, looking at his comrade innocently over his slick shades.

“What do you think, Crane? He’s bluffing right? Way too obvious and now he’s coming out of the gate late.”

“Certainly. I absolutely think Husk is bluffing.” Crane delivers his stoic answer as he places his cards in a neat little pile and pushes them forward. “And I fold. Good luck.”

“Oh what? Come on… Frag it, I fold.”

Hssk. Is bluff. Is good. Hssk.

“I knew it!”

“Sacre bleau, I’m getting too drunk for this…” SIG Night Night goes to get a third (or is it fourth?) bottle of wine. Obviously standing up that quickly was not a good idea, she slips and lands with a solid thump. “Yeah… deal me out…”

“You lost your last creds two rounds ago, Night.” No one moves to help her, though Petal does lean over to make sure she hasn’t broken something.

“ ‘sssnot Night. Ssssnight night…. Gotta say it twish... twiche? How you shay in englisshh...”

Well, I got one foot on the platform
The other foot on the train
I'm goin' back to New Orleans
To wear that ball and chain


[4/5]
>>
>>4687489
>Total Paycheque Modifiers = +135%
>₡1000 x 135% = ₡ 1350
Huh? If the paycheck modifier is +135% the paycheck should be 2350 credits. 1350 is a modifier of +35%
>>
>>4687486
I'm not sure if the Damage Control Team should actually count as hostiles.

>>4687495
Nines is based.

>>4687496
+135 looks like a modifier to the percentage, not to the pay.
>>
>>4687495
By the way, does Nines have backups?
>>
>>4687496
Nah see the normal modifier is 100%. If it were say, 90% you would get 900 creds. 1000 is the pool the percentage is how much of it you get.
>>
File: Poker Night 3....jpg (92 KB, 1280x720)
92 KB
92 KB JPG
[5/5]

“Someone needs a Casevac.” Goldie whistles, grimacing as your intoxicated SIG tires to kick him from her prone position on the rec room floor. “Hey, hey! Watch the leg…”

“ これが私がカードシャークスで遊ぶのをやめた理由です” Crane yawns, deciding to call it quits. “I fold. Deal me out. Let’s get you to your bunk, soldier.”

“I dun wanna go to bed…”

“Have fun with that, Crane.” You call over your shoulder, turning your attention to the last men standing. Well, when you say ‘men’… “How the hell is the cabbage still in?”

“I don’t know, boss. But I’ve got my eye on him. Them.” Convict seems to handle his liquor better than Night Night, that or he’s got some pretty weak stuff in that flask of his. “Voiddamn plant has been picking winners all night long. But looks like it’s just us and the bot left…”

“++Assertion. The victory of the machine race is assured.++”

“Hey, I’m still here!” Boot pipes up, agitated at being forgotten. Again.

“You’ve been getting by on pure luck kid, doesn’t count.”

“Are we all just going ignore what the fragging AI warmachine said just now?”

“Boot and I don’t buy Nines’ bluffs as easily as you seem to, boss.”

“That’s not what-… Whatever. I raise.”

“Now we’re talking…”

Well, there is a house in New Orleans
They call the Rising Sun
And it's been the ruin of many a poor boy
And God I know I'm one


==========================================================

(1) Comm Net Callsign. My apologies if I left your suggestion out, these were the top picks
>Taipan
>Black Mamba
>Anaconda
>Serpent
>Predator
>Vinehound

-
(2) The Order of the Leopard
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>It’s just a piece of tin. If it means keeping ahold of your creds to forgo some sort of official recognition of your badassery, so be it. [Informal Reprimand ₡ 0 Fine]

_
(3) Trooper Goldie’s Recovery
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission] I’ll let anons roll up an OC donut steel replacement for the next mission if they like

>Trooper Goldie’s ruined leg is replaced with a cybernetic one. Cybernetics may not be as aesthetic or natural as Regen, but it gets soldiers back to effective fighting shape quickly and efficiently. The flesh is weak. [Trooper Goldie is present for the next mission. Gains +1 AV Re-Roll.]
>>
>>4687496
You're getting paid 135% of 1000. Not 1000 + 135%.

So even on a mission fail you're likely to make some creds provided it's not a total wipe.
>>
>>4687504
Check out the Tradeway Market comrade section
>>
>>4687506
(1) Comm Net Callsign
>Serpent

(2) The Order of the Leopard
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

(3) Trooper Goldie’s Recovery
>Trooper Goldie’s ruined leg is replaced with a cybernetic one. Cybernetics may not be as aesthetic or natural as Regen, but it gets soldiers back to effective fighting shape quickly and efficiently. The flesh is weak. [Trooper Goldie is present for the next mission. Gains +1 AV Re-Roll.]
>>
>>4687502
>>4687505
It says "+135%". If it's a normal modifier of the usual rate, it should say just '135%' or '+35%'.

"+135%" means a modifier of x 235%. This is basic maths.
>>
>>4687506
(1)

>Serpent

(2)

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

(3)

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
>>4687506
>It’s just a piece of tin. If it means keeping ahold of your creds to forgo some sort of official recognition of your badassery, so be it. [Informal Reprimand ₡ 0 Fine]
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks.
>>
>>4687506
>Vinehound
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

Call me a communist, but I'd prefer to remain intact and I'm sure goldie would too
>>
>>4687510
It's not my intention for it to be read the way that you are reading it. To clarify, the amount of credits you have gained IS 1350.
>>
>>4687506
>Taipan
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
Money comes and goes, respect is forever.
>Ask Goldie what he would prefer.
>>
>>4687513
Scud, I meant this:
>Black Mamba
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks.
>>
>>4687510
And yet the very next fucking line shows the operation being used is multiplicative. Stop being autistic.
>>
That brings us to an end of the POV for SGT 'Snake Eyes' Natalya for this mission. I sure had fun!

I'll continue to post updates at a rate of once-per-day, but these will be mainly from the POV of The Captain in selecting your employer and the general nature of the next mission (and finally, spending those sweet sweet creds). About two weeks from now I'm taking a month break, basically surfing and reading and nothing else. Good times. But that's not for a few weeks.

Don't forget to upvote the archive, it makes my QM peepee happy.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD

Like I said,

But how did you lads enjoy that? Anything I did well, anything I could stand to improve? It's my first time writing sci-fi stuff.
>>
>>4687521
That was great fun Forgotten, really enjoyed the atmosphere, music and the characters.

Any favourite characters of yours? Anything that surprised you?
>>
First post: >>4653117

>>4687506
(1)
>Serpent

(2)
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

(3)
>Trooper Goldie’s ruined leg is replaced with a cybernetic one. Cybernetics may not be as aesthetic or natural as Regen, but it gets soldiers back to effective fighting shape quickly and efficiently. The flesh is weak. [Trooper Goldie is present for the next mission. Gains +1 AV Re-Roll.]
>>
>>4687524
I guess saying Snake Eyes is my favourite would be cheating... But I REALLY like the stark Ying-Yang relationship she has got going with the CPL Crane you selected. Anons have leaned into her own unique character, I can already feel it beginning to develop as Emile's did in Sworn to Valour.

Convict was a dark horse for me. Initially he was my least favourite sapper, but I've kind of grown into writing him. I also like Boot, but I'm trying to be real careful in not making her a carbon copy of Kid from the OG BCQ.

The main thing that surprised me is the speed with which you guys managed to achieve all of your objectives. There were several choices thrown your way that risked slowing you in time for the approaching Cruiser impact to be way more critical, but everyone time you either picked or rolled the fasted option.

I had a not-insubstantial side-plot based around you being stranded planetside with hostile primitives on the hunt. But fortunately, unlike some other instances I could name FUCKING COUNT VERMILLIO FUCKING ALBANI WARMACHINES I steered clear of investing too much effort into that arena before anons upset expectations by effectively having their cake (mission success) and eating it (getting out in time).
>>
>>4687506
>Serpent
We gotta get some poison darts now. Husk knows about Xeno weaknesses, maybe he can look up common poisons for them.

(2) The Order of the Leopard
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

(3) Trooper Goldie’s Recovery
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission] I’ll let anons roll up an OC donut steel replacement for the next mission if they like

Mad scientist? Eager to dissect Xenos? Mad vivisectionist *hobbyist*.
>>
>>4687531
>FUCKING COUNT VERMILLIO FUCKING ALBANI WARMACHINES

Heh, makes all the dead children worth it.

So many dead orphans.
>>
>>4687521
I don't have any meaningful feedback to give you, but I enjoyed the show a lot.
>>
>>4687531
Yeah I wasn't a fan of Convict at all to begin with either but I've definitely come to enjoy and appreciate him as a character. Nines is still the best though
>>
>>4687506
>Predator
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
As for purchases here is what I reckon:

Stim Injections (250 cred) x 4 (max out our current gene implant)
Spidersilk mesh armour (200 cred) x 1
Extra Grenades (100 Cred) x 1
Total == 1300 credits

So this would give us every genemod in the current implant (Predator) which would result in the following:

+1 re-roll to Leadership
+1 re-roll to Close Encounters and Wetwork
+5DC to Leadership
+5DC to Battle Round results
Resistance to venoms and toxins
Hostiles must re-roll 1 successful AV save
Lethal casualties caused by Lead by Example have a 66DC chance to inflict a further casualty

And that's just the implants.

Spidersilk mesh:

Improve base AV to 20
+1 re-roll Wetwork
+1 re-roll Wetwork Plot Tactics
+10DC Physical Tests: Dexterity
Worn under normal clothes

and finally the Extra Grenades:

+2 re-rolls to Firefight until used up.


Obviously there are a bunch of great options out there but this is my first pick for the money we've made. Afterwards I think it'd be worthwhile unlocking Amplified Physique and maxing that out or grabbing some tactics and knowledge stuff.
>>
>>4687492
>It’s a Black Prince, see the Father and the Spectre?”

Heh I don't know where this could have possibly came from....

>>4687506
(1) Comm Net Callsign.
>Predator
>Vinehound

Just please not a snake it's overdoing the motiff

(2) The Order of the Leopard
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

while it means taking the fine & a formal reprimand its a little bit of glory for us that I can kinda see us taking the hit for.

plus the fine is tiny if the price lists for stuff is anything to go by

(3) Trooper Goldie’s Recovery
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

I almost want a Bug comrade as a replacement just so we can hate on it but >>4687543 suggestion of some kind of Scientist freakshow who loves cutting up Xenos sounds fun.

>>4687588
While maxing Predator is really tempting it might be good to dip into amplified Physique since we could end up favoring physical CQC in the future

also maybe some more standard stuff for the squad?
>>
also holy shit Drugs are crazy, unlocking ALL perks for any applicable unlocked tree is mental
>>
>>4687588
I agree with you on maxing predator but we should keep 50 credits spare so we can receive the medal.
This means we have 250 cash available not 300.
>>
>>468750
>Vinehound

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
>>4687684
>>4687506
Forgot verification: >>4653684
>>
>>4687506
>>4653469 1st vote
>Vinehound
The nice thing about this vote is that since we will be looking from the captains POV, this wont need to be settled for a while.
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
The credits are an investment.
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
Its Goldie. He prides himself on his body and its performance. I just cant do it to the guy.Plus, he would appreciate it. I'm almost hoping the substitute OC is meant to get killed off, that way we can have a sacrificial lamb(though only implicitly, as squad leader e would only do it if we needed to designate someone to a high risk position), or even better, they somehow live and become a character in their own right.
>>
>>4687506
>Serpent

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
give the man his leg back
>>
>>4687506
1)
>Anaconda

2)
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

3)
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

we gotta get him to the babes!
>>4686508
dats me
>>
>>4687506

>Callsign:

>Vinehound
>Taipan

In that order of preference. Predator just feels too long for a callsign on my end.


> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

Creds come, creds go. Recognition is harder to get. Besides, we're due for a hot streak soon. I can feel it. Spoken like a true gambler.

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

Let the man have his own two legs again. He'll have to fix the jank tan, but you can't just replace that level of sculpture with a prosthetic. They'd be spending nearly as long trying to get it match in detail as it would for regen tanks. That extra AV re-roll would be nice though, but if there's anyone I'd recommend to keep it natural, it's Goldie.

>Shopping list, total is 1300$:

>2x Stim Injections (Venomous, Hyper-Reactive Pupils): -500$
>1x Bonsai Tree: -350$
>Krieghast Visors: -300$
>Quexi Trade Tongue Module: -100$

Leaves us 50$ to spare. Picked those two implants to raise our DC, gain resistance to toxins and venoms, and force enemy AV re-rolls. The bugs had really low AV, and their cardboard still kept enough of them alive to drag things out. Forcing them to check again for one closer to Critical or KIA will be useful, especially when we start coming up against people wearing actual armour. Adding on flat DC is always nice too.

Getting that Bonsai tree for our best bro Crane is valid recompense for putting himself at risk making sure we had a ride to come back to. We also used his Squaddie Order a LOT while doing Close Encounters, and it'll raise his DC bonus as well. Plus if we bite it in the next Big One, he'll have something to remember us by.

Went for the Visors for the Leadership Re-Rolls in combat, and an Adverse Leadership Re-Rolls for Hostiles. Getting them to break earlier will help us in future, non-murderhobo contracts. If they're running or surrendering, they aren't shooting Goldie in his other leg. The extra AV is nice too. Especially since it doesn't seem like a consumable.

Trade Tongue is useful for talking to our cabbage, yeah, but mainly wanted to get it to get better translations from ""people"" we interrogate in the future. A few more idioms or nuance in the translations will make it more useful when we have to capture specific things.

Was tempted by some of the consumables for the extra bang for our buck, but decided against it for now. Extra grenades or AP ammo would help a lot, especially if we come up against any Drex or Auxl opponents, but get some hard boosts to our DC is a priority first. Got start stacking that deck in our favour now.
>>
>>4687760

>all these wordswordswords and I forget my verification.

>>4653892

Why even live...
>>
>>4687521

>Feedback

Had a blast, usually not one for Sci-fi stuff, but this was a refreshing change of pace. Helps that it felt like everything tied in together. Still a bit annoyed that people didn't go [This Is The Way] instead for Hell-drops, but at least [Smells Like Green] didn't win. It is what it is. Was pretty stoked when we focused down on going high-speed, low-drag for this mission. It was a smash-and-grab, and glad people viewed it as such instead of dawdling enough to get squashed when the bugs put their human-crushing boots on too.

Wasn't sure how I'd feel about any of the squaddies early on, since a lot of the ones I wanted went to other squads, but they are all won me over pretty fast. Glad to see that our bro-bot isn't a one-note guy, even if he really only has the one tone in his voice modulator. Looking forward to the salt when one of them gets got later on, it was one of those things I missed from BCQ that we didn't have as much in StV. Just fuck my emotions up senpai, it's a good pain.
>>
>>4687521
You know, going by the discussions of BCQ in /qtg/, I expected edginess. But I didn't expect it'd be such unabashedly chuuni edginess.
>>
>>4653204
Verification.

>>4687506
1)
>Black Mamba
2)
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
3)
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

Other Anons have already mentioned why these options are good, so I'll focus my autism on shopping.

x 4 Stim Injections are absolute no brainers. For 1000 Creds we unlock we whole Predator tree, which this Anon >>4687588 has already explained in detail.

That leaves us with 300 Creds. So, what would be best?

The current armors are traps at the moment: we can't wear more than one, one reduces our AV and the other gives a penalty to Wetwork. Our default 30 AV is solid as it is.

You know what are cool instead? Ghosthelms. If Wetwork is chosen they give a FLAT +10 to Firefight aka how our Squad fights AND a Wetwork re-roll to us. This reduces the triangle casuality and turns that tactic into a strong neutral position - or outright killer if we have Advantage.

And while I'm getting too far ahead, ideally speaking next mission will give us at least 900 Creds to buy the Alpha Instinct Genemod and Maglock upgrades for the Squad. The synergy between Predator, Alpha Instinct and the Maglock turn the squad into both a murderblender and a tanky unit thanks to lethality and re-rolls.
>>
>>4687506
>Anaconda
Don't want non unless you got buns.

(2) The Order of the Leopard
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine

Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission

Metal will just wrong his look.

>>4653547
Frist post dust..
>>
>>4687618
Good point, I honestly forgot to take that into account
>>
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53 KB JPG
>>4687506
>Vinehound
Still like it the best. A nice reminder of the shithole we cam from. But a home is a home, after all.

>>4687506
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
Shiny

Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission] I’ll let anons roll up an OC donut steel replacement for the next mission if they like
I have the feeling Goldie would prefer a proper leg to a cybernetic one. He's /ourprettyboy/ after all.

>>4687521
I didn't read the OG BCQ mostly because of its intimidating size, but I did read a chunk of StV and I enjoyed immensely so I felt glad when I saw this sci-fi version in the catalog. And I was pleasently suprised. Been loving the characters and Snake Eyes' character, especially their interactions. Can't wait for the gut wrenching moment when one of them dies for that true Black Company experience. All in all, can't wait to continue reading this quest, QM.

>>4653613
First post baby
>>
>>4687797
>Our default 30 AV is solid as it is.


Shit I didn't check our AV before I made my post so the spidersilk armour is actually worse than I realised. I'd say yeah the Ghosthelm is a great choice except as anon here said >>4687618

we've actually only got 250 credits left, not 300 after the medal
>>
Also, where did you guys find these items? I'm blind and can't find any list.
>>
>>4688026
Right here anon:

>>4687489
In the image Forgotten posted
>>
>>4688026
Nvm, just saw it
>>
>>4687506
>Black Mamba
you guys are missing a lot by not choosing this nickname

>It’s just a piece of tin. If it means keeping ahold of your creds to forgo some sort of official recognition of your badassery, so be it. [Informal Reprimand ₡ 0 Fine]
fuck the shiney every bit counts

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
>>4688078
>>4653149
Me
>>
>>4687506
>Taipan
>It’s just a piece of tin. If it means keeping ahold of your creds to forgo some sort of official recognition of your badassery, so be it. [Informal Reprimand ₡ 0 Fine]
>Trooper Goldie’s ruined leg is replaced with a cybernetic one. Cybernetics may not be as aesthetic or natural as Regen, but it gets soldiers back to effective fighting shape quickly and efficiently. The flesh is weak. [Trooper Goldie is present for the next mission. Gains +1 AV Re-Roll.]
>>4654025
>>
>>4653227
me

>>4687506
>Vinehound
>It’s just a piece of tin. If it means keeping ahold of your creds to forgo some sort of official recognition of your badassery, so be it. [Informal Reprimand ₡ 0 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
>>4687506
>Taipan

>You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie’s ruined leg is replaced with a cybernetic one. Cybernetics may not be as aesthetic or natural as Regen, but it gets soldiers back to effective fighting shape quickly and efficiently. The flesh is weak. [Trooper Goldie is present for the next mission. Gains +1 AV Re-Roll.]

>>4653274
Linking back
>>
>>4687506
>Predator
>Vinehound

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]
>>
>>4687506
>Anaconda
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

me
>>4654415
>>
>>4687506
>(1) Comm Net Callsign. My apologies if I left your suggestion out, these were the top picks
>>Black Mamba

>-
>(2) The Order of the Leopard
>> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>_
>(3) Trooper Goldie’s Recovery
>>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission] I’ll let anons roll up an OC donut steel replacement for the next mission if they like

>>4687489
With regards to the purchasing plan, certainly buying all 4 of our current genemod makes sense.

However the rest of the 300 should be held in immediate reserve. A number of them are situational and fairly useful once we know who we are facing for the next mission. That will allow us to purchase the ammo or nades best suited to enhance our survivability.

That most of them are marked as 'until used up' means there will eventually be no downside to go into combat festooned with all suits of specialty ammo and grenades.
>>
>>4687506
>Vinehound
I'm fine with anything two syllables though, including just "Mamba".

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

I support getting all Genemods and hoarding our remaining credits.
>>
Krigga if you are so desperate for all the perks in a get go just buy some crack why you think is there
>>
>>4688371
>telling people how to spend their hard earned cash
Even after the near extinction of the human race, in the middle of bumfuck nowhere, surrounded by people who die for a living, you still can't escape the fuckin commies
>>
>>4688386
He's got a point, the crack will allow us the same access to a perk tree at a quarter of the cost for a mission and would certainly allow us to build wide rather than tall.
>>
>>4688406
>this just in: anon suggests renting is financially ideal
>>
>>4688413
I mean, it is a technically viable plan. Get both genemod paths opened, stick us with the juice box.

Become tyranno-sapien with the +1 save next mission.
>>
>>4688413
In the short term for a mission? absolutely as it allows us to divert funds into other purchases and will give us the equivalence of what the outright buy would albeit for a single mission.
>>
>>4688406
But I want to build tall.
>>
>>4688406
those credits for the drugs will add up long term, lets not even get into us rolling a 100 critfail for the drug and facing the listed consequences
worst part is drugs would probably force us to become addicts over time which would be another cash drain when we already have our gambling addiction to deal with.
>>
>>4688371
>>4688406
Fuck no, I don't want Snake-Eyes to become a drug addict or get absolutely fucked when we critfail.
>>
>>4688596
in the long term sure the cost adds up but the cost effectivness for what it gives for a mission can't be understated seriously a whole perktree.

as for the critfail its a critfail it will either happen or it won't, the addiction side of things is something I think forgotten would have to enlighten us on as a potential side effect.
>>
If we're going to be throwing money into temporary buffs, we should be looking at more than just drugs. At this point, we might as well look at options for the squad as well.

I'm not buying it. At this point I'm looking for long-term advantages. Like, if the pulse rifle upgrades were permanent, I'd be buying those in a heartbeat.
>>
>>4688680
we could probably start looking into a long term upgrade for our squad weapons though it might be pricey given it would be more permanent than per mission.

the main thing about the drugs is its a cheaper alternative for what seems to be our potentially largest money sink and its use allows us to look at other stuff on the list like squad upgrades and kit purchases rather than sinking our paycheque into mostly genemods.
>>
>>4688686
Our genemods are a long term investment with benefits that only come into play once we have them all unlocked. I think it's worthwhile, especially given that we've earned enough in this one mission to unlock a whole branch right away.
>>
>>4688687
we've also earned enough to unlock another tree and combining that with a dose of drugs we'd have a net gain of 5 bonuses for our next mission plus the mastery bonus for the predator tree.

ultimately im not against dumping it into mods I just see other options we could do in the short term.
>>
>>4688690
The only short term worth considering is the one that lets us waste a tenth of our paycheck on bad calls and shit rolls.
>>
>>4687506
>Vinehound

> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]

>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]

while I kinda like the idea of pretty boy slowly turning into a disfigured and bitter killing machine, I think the general plan is to keep our people whole in mind and body.

me >>4653218
>>
>>4688755
We do need someone with the bionics tho, eventually.

That drone tree with 4x drones that each take up two casualty slots. With +5DC guns, 35AV and +5AV for squaddies. mmm.
>>
>>4688762
yeah let's just do that with Husk, he's half machine already in my book.
>>
>>4688762
Boot already has a bionic arm.
>>
What we should do is slowly and subtle lead our whole squad into enough situations where just one or two need a limb or something else major replacing each mission. Whilst this is going on we're secretly buying backup harddrives for Nines and having him back himself up.

As time goes on our whole squad ends up almost entirely robotic and then we somehow hack their brains, upload Nines and have a full squad of badass robros
>>
>>4688006
We don't need to.

1350 (current creds) - 50 (fine) = 1300.

1300 - 1000 (x4 Stim Injections) = 300.

We can afford Ghosthelms. Now, some Anons want to keep some spare money but there's no Wealth rule like in StV nor I think that it's that necessary at the start of the Quest, when we need to git gud asap.
>>
>>4688816
Oh right good point anon. Yeah I agree, if we make use of this money now, maximize the potential use of it right now, it'll allow us to survive and perform better in the future and bring in more money.
>>
>>4688816
A good Krieger never keeps money in their pocket, what if they die in the next run?
>>
>>4688808
This is horrifying and hilarious
>>
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>SELECTED
>Vinehound
> You earned it. Losing 5% of your paycheque because of a formal reprimand is a small price to pay for the recognition. [Order of the Leopard] + [Formal Reprimand ₡50 Fine]
>Trooper Goldie spends the next few weeks in and out of Regen Tanks. In a month or so time his organic leg will be as good as new. He’ll need to work on that even spread tan though. [Trooper Goldie is absent from the next mission]


Prince of Meggido – The Captain’s Solar – 20th Cycle March 2230AD

https://www.youtube.com/watch?v=GrI21TOT884&ab_channel=Vhetin1138 – The Captain

The Captain sits at his desk, reading from one of the many dataslates strewn across his solar. Mission Summary Reports, threat assessments, fuel allocations, chartered courses, expenses and overheads, headlines from the major xenos news cycles. Possible offers, potential threats, hopeless calls for help. It never ends. Some lay scattered about the floor, dismissed and discarded. Others find purchase on furniture, tabletops or in one particular case dangling perilously from the ledge of a bookcase. These are set aside, considered but momentarily forgotten. The most important ones he leaves at his desk.

The dataslate of a Post-Combat Assessment flickers before him. Twenty years ago the Black Company flagship was matchless, not even the finest xenos battleships could hope to call themselves her peer. Even ten years ago that first volley from the Prince of Meggido would have cut that Yibrak Cruiser in half. But advancements in design, shielding and maneuverability meant that now, a decade later, the Audacious Sunset of Oxx’Arr survived long enough to manage limping towards the station and ramming it, potentially jeopardizing the entire mission.

[1/2]
>>
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[2/2]

The intel has been delivered. The funds from the Employer have cleared, and with it the main ongoing contract of the Black Company is fulfilled. No words of congratulation or customer satisfaction, but so long as the bills are paid no one much cares. With the surplus from this successful contract, the ships railguns could be upgraded to the latest in Gauss weaponry. That would ensure the Prince continues to dominate all but the strongest of her peers for years to come in a fair fight. Not that the Company goes out looking for fair fights…

The Captain’s gaze shifts to another report on his lap, one from his operatives on Three Pines. The Republic of Earth is long gone. There is no one looking out for the few million homo sapiens that remain, precious few of which are not under the sway over one xenos overlord or the other. Doomed planets like Three Pines depend on charity and handouts to survive, still independent but inevitably slipping into uninhabitable toxic wastelands. The powers that be might wring their hands and offer their condolences at the massive waste of sentient life, if even that, but they will not act. Nevertheless the Company is not the keeper of its fellow man, and it is certainly not a charity. It is not their responsibility to offer aid, certainly not at the expense of the Company itself. The needs of the Company, not the betterment of mankind, has always been the sole responsibility of The Captain. Of every Captain throughout the ages.

Hasn’t it?

==============================================================

The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]
>>
>>4688853
The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

As sad as it is to see mankind fall, it's an all but certain fate regardless of what we do. More importantly The Captain has a responsibility. A responsibility to the men and women of the Black Company first and foremost, and that means keeping us in prime fighting condition so that we never find ourselves outmatched and outgunned.

Black Hearts. Cold Steel. Dark Deeds.
>>
>>4688853
Really hard choice but
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

If the Company can grow further maybe it really can make a difference for Mankind.
>>
>>4688853
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

as much as the thought of some savior of man path interests the optimist in me its not ultimately what appeals to me in a Black company quest.

Besides mankind will need guns if its ever to be saved

and of course the frakkin Feds ''missed'' the delivery
>>
>>4688853
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
More recruits
>>
>>4653204
Me.

>>4688853
> The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

If the Company needed the edge to survive I would choose the other option. As it is however, the Prince is still an excellent vessel - merely one with rivals, and not the absolute apex predator.

Besides, propaganda and goodwill do a lot of work when it comes to recruitment and information sharing.
>>
>>4688898
>As it is however, the Prince is still an excellent vessel - merely one with rivals, and not the absolute apex predator.

I think it's worth considering however that whilst it's an excellent vessel we're somewhat a minority in the galaxy. I could see other alien races seeing this as an opportunity to finally snuff out the uppity human mercenaries, both so that their own forces are again the only good choice for merc work, and due to either fear or xenophobia towards humans.

We're one of the best mercenary companies in the galaxy and that has to make some people nervous or angry. Seeing our flagship slowly fall to mediocrity, especially when it was once the pinnacle war vessel of the galaxy, could possibly invigorate hidden enemies and lead to disaster
>>
>>4688901
If alien races wanted to wipe out the Company, they would have banded together ages ago. Before the combined might of two or all three superpowers, the Prince would stand no chance - even at its prime.

But that's not going to happen. The aliens need an expendable, deniable work force which does dirty jobs. Not to mention that the Company has its own fallback plans and connections - it won't go down because the Prince is in Top 5 instead of #1.

Besides, you're talking as if it's impossible for the Captain to upgrade the battleship later on. Gauss cannons won't run way anytime soon, much like profitable contracts.
>>
>>4688911
Humanities a dying minority I don't see how helping a portion of them will provide more profitable contracts, its not like they'll be swimming in money or the big wig politics to provide such things.
>>
First post: >>4653117

>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
What constitutes the black company is not its technologies but rather its people and the recruitment and other benefits of helping mankind outweigh the gauss cannons.

This also gives the company legitimacy and support from human civilians which is not as easily purchasable as gauss cannons.
>>
>>4688918
oh the id changed>>4688596
>>4687618
>>4686386
>>4686383
this is me
>>
>>4688853

>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

Me :
>>4653643
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
>>
>>4688853

The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

The Company is humanity and we'd be better served by being able to blast xenos scum from the skies besides Three Pines is doomed anyway just let it die instead of propping it up for a few months

Verification
>>4653301
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

I was going to vote for the cannon, but discussion actually convinced me this time.

me: >>4653218
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

I really want those guns. We'll need to balance out those company upgrades and doling out of aid but right now we are the last of those who would advance the needs of mankind.
>>
>>4688853

>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

Verification: >>4653684
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

>>4687741
here me am
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

So long as we treat the Prince like a Battlecruiser instead of a Battleship, we should be fine. In fact, considering that Battleships are expected to function in a line of Battleships (or at least more ships than the handful we have with us) we really should have been running her as if she was a Battlecruiser instead.

>>4653092
This is me, but I don't know if my ID has changed on me or not.
>>
>>4688852
The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
>>
>>4689210
If anything the Prince will need some escort ships until there is enough cash on hand to upgrade the guns.
>>
>>4688853
The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

The guns still work fine just need to use a few extra rounds.
Mybe the bc will eventually have all of humanity part of it and we can finally lunch a black crusade And own plants.
>>
>>4689357
Forgot to link back
>>4653547
Linked to frist post.
Also people became full of use all many drugs as I'm sure qm will smack us with an addiction because of high use of drugs.
>>
>>4688853
The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

I mean. A single ship ain't gonna be enough no matter how advanced it is. We gotta prioritize fighting smart and dirty over just having one big gun.
>>
>>4689361
Sweet, an addiction for balance means those drugs will give significant bonuses then.
>>
>>4689369
Then why don't you go out and shoot up some heroin anon?
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
One top of the line battleship will not save humanity should all xeno forces band together against us. Instead, humanity's strength is its unity and ingenuity. We must use subterfuge to prevent the enemy's battleships from even flying in the first place.

>>4654415
me
>>
Just to be clear I wasn't suggesting that all of humanities enemies would band together, I was suggesting that any one of them could see an opportunity to strike that they didn't have before. Smelling blood in the water as we fall out of supremacy in the starship arms race might perk up a few xeno heads and have them thinking about what could be done to remove some competition
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
For what is the company without humanity?

>>4653227
>>
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>>4688853
>black mamba didn't win
dammit it was totally fitting
>we never what was that information
>what is so important for the bugs to do "heroic" sacrifices
>we didn't know even how those spear chuckers look like
reee
i wonder if is this possible for the bugs to domesticate those wild beast as their new pets
>>
>>4688853
The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]
>>4654025
>>
File: Space Bucaneers.gif (6.1 MB, 768x432)
6.1 MB
6.1 MB GIF
Forgotten, how do you manage to find all the songs and stuff you use?

Honestly, your writing plus the music adds a ton of gravity to it. I find myself going back to read posts once or twice.
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]

Things arent too desperate for us enough that we have to give up on the remnants of humanity.
>>
>>4689510
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

>>4653589
Verrific
>>
>>4689616
Completely agree, the music enhances the atmosphere so much. That last post with the Captain going over documents and making important decisions felt so much more important and weighty with the backing music. If anons don't listen to the tracks whilst reading the write ups you're doing yourself a disservice
>>
>>4688853
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none. [+1 Saviour of Man]
The refugee of today can be the Krieger of tomorrow, if they don't starve to death. Anyway; the Company doesn't do fair fights.
>>4664936
>>
>>4689616
Thank you, I appreciate your kind words!

A sci-fi quest has been on the backburner for a while now, so I had plenty of ideas and sometimes I’d listen to a track and think ‘damn, this fits that scene perfectly’.

The easy answer of course is that my taste in music is dangerously based. But I won’t overawe you with my collection of Lebanese Dubstep bangers just yet.
>>
Hey if any anons want to help I’m trying to find a better font for the BCQ cover title. Someone gave me a link but I lost track of it.

And if we have any drawfags among you I will happily PAY for a drawing of the whole squad at poker at night. I really enjoyed writing that scene.

>>4689882
Cheers habib
>>
>>4688853
>Saviour of Man path: company dies to secure humanity's fate
>Eternal Company path: company lives but employs more and more xenos, as humanity fades from the galaxy
this is just my headcanon, but that's such a good choice.
I'm gonna go with
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]

Time to go extinct boys
>>4653486
yep, 'tism check
>>
>>4689897
https://picfont.com/editor

Seems pretty handy for fonts. That drawfag request sounds cool, sadly I am only a Paint3D and Gimp shitposter
>>
>>4689897
>>4689916
Played around with the font editor a little and made a couple here to look at. There are plenty more fonts you can test out though, along with adjusting the sizes and colours

https://imgur.com/a/j0PKhuw
>>
>>4689897

Probably something more futeristic and more corporate feel.

https://www.dafont.com/neuropolitical.font?text=BLACK+COMPANY+QUEST

https://www.fonts.com/font/urw-type-foundry/microgramma

Try these.
>>
>>4688853
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]
BIG GUN
im just throwing this out there but [eternal company] decisions should be black fond desu
>>
>>4689996
>>4653149
Me
>>
>>4688853
>The Prince of Meggido was a top-of-the-line battleship two decades ago, more than a match for the largest flagships of the major alien powers. But that was some twenty odd years ago, these days she is not without potential challengers. Refitting its main armaments with the latest Gauss Cannons that credits can buy will put the Megiddo back at the head of the pack where she belongs. [+1 Eternal Company]
>>
>>4689916
>>4689946
>>4689947
Thanks fellas!

I especially like these two, but I'm thinking maybe white text? What font did you use?
>>
>>4690046
"Inversionz" for the second one. Not sure about the first but I didn't go far down the list
>>
>>4690060
By the Green's Gooch that looks so much better than my shitty wordart attempts.
>>
>>4690074
You should remove the dots, they look out of place.
>>
>>4690074
brutal.
>>
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An update is coming, I'm just having fun with this font stuff

>>4690076
I kind of like it? Here's the alternative though.
>>
>>4690081
Doesnt look as rad, tbvh
>>
>>4690081
Red 1 pops more, white 2 appeals to me
>>
>SELECTED
>The latest food riots in Three Pines are spiralling out of control following the missed Federation Aid delivery. With the surplus from the Company’s latest contract; food, medicines and others essentials could be supplied to millions in the camps on that slowly dying planet. That will buy stability, and more importantly time, for their extradition to some other world. Barely a fraction of them, maybe. But some is better than none.
The Black Company GAINS +1 mark as the Saviour of Man.

The reports from Three Pines made for grim reading indeed. One hundred million humans huddled together in city-sized camps on a frigid alpine world that pre-colonisation projections estimated would support a tenth of that. Missed shipments of food and basic necessities, either blamed on piracy, lack of official funding or without explanation at all. Fighting in the streets for what little was left, diseases and ailments that basic medicines could treat tearing through the camps with all the mercy of a Kroll genocidaire. Mothers boiling their own skin to feed their children. Famine. Pestilence. War. Cannibalism. With the purchase from a dozen different suppliers The Captain had just arranged, escorted under heavy guard by several of the Black Company’s own cruisers and distributed by SecCom elements currently on standby, the spectre of those looming threats to the last independent human world could be held at bay. For now.

“A temporary solution.” The Captain speaks to himself. The next dataslate contained the details of Three Pines collapsing ecology and deteriorating atmosphere. Behind him, in the luxurious feathered bed adorned with red velvet curtains, his bed partner stirred at the broken silence. The Captain paid her no heed. Those last true believers of the RoE, the ones The Captain and his Company were paid so handsomely to wipe out ten years ago, perhaps the dream of an independent human nation died with them. Who was left for all those poor souls in refugee camps Three Pines? More importantly, where was left? “We could organise a steady evacuation, staggered over months…”

And take them where? Perspira? The Federation would turn them away. Clayton’s Cradle? More fertilizer for the Green. Whitelake? If the Mandate wanted more humans there they’d just lift the current population controls. That leaves the Savis Empire then. The Company had fallen on hard times in the past, but it had never sunk so low as selling the own kind into slavery.

[1/3]
>>
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Well… That wasn’t technically true according to the Annals. Not all Captains had been as scrupulous in how the Company turned a profit. On at least one occasion in antiquity an Employer, lacking other forms of payment, had paid the value of the Company contract entirely in captured slaves. Admittedly in time many of those ended up joining the Company that owned them as free soldiers in their own right, or camp followers and hangers on of some description. Not an easy life, but a life better than they could have reasonably hoped for otherwise. Certainly past the 18th century the Black Company hadn’t traded in human livestock. The Captains of the Black Company were soldiers first and foremost, not slavers.

In any case, The Captain of the Company in this era had seen first hand the horrors of the Savis Station Mines. He was not an easily shaken man, not by far. But the atrocities he had witnessed there had haunted his nights of sleep for some time after. He would not countenance inflicting that fate on others, not ever.

Was it guilt guiding The Captain’s hand? Guilt for his part in the Fall of Earth, leaving the cradle of mankind to her sad fate. Guilt for abandoning humanity once before already. Guilt for taking sorely needed credits from xenos expansionists, suppressing the few last Republic of Earth holdouts that hadn’t deserted or turned to outright piracy.

“The wages of sin…” The Captain muttered darkly, the mantle of responsibility weighing heavily on his head. He would not sacrifice the Black Company on the altar of the survival of the species, no. But was it so impossible to both save what he could and secure the Company’s future? “This amount will buy us… damn. A few months? A year at most.”

Times were, back before The Captain was even born, the Company worked exclusively for the Republic of Earth. The Gethsemanie Blitz, the New Antioch Police Action, the Kroll-Belcossan Intervention War, the First Battle of Three Pines. Pages of proud accomplishments in the Annals as the Black Company helped humanity grip the stars with both hands. And making a shameless profit while doing so.

Then there was the Blossom Humanitarian Effort. The Fall of Valkyrie. The Gethsemanie Evacuation. The Breach at Anatolia. It was a losing game, even before Earth was a cold dead husk. Soon the dwindling Republic of Earth government in exile couldn’t afford them at all. So now the Company takes whatever job passes basic risk-assessment, and in lean years even those that don’t. More and more it is xenos claws and mandibles handing over the creds rather than human ones, especially after the fall of Earth to the perfidious Rot.

[2/3]
>>
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[3/3]

The Captain had never been what one might call a patriot, but he considered that lucrative contract clearing out the last RoE holdouts in the Southfold Valkyrie systems some ten years ago to be a low point in the Company’s long history. By then the RoE were little more than pirates and guerrillas, but they still flown the flag. Still fought the good fight. Since then, the Company’s main employers have been exclusively alien. No human can afford them.

And so it is with this new Employer…

========================================

The Employer This will influence the nature of the available future missions

An influential Yibrak Minister, blurring the line between influential bureaucrat and legitimized crime lord. The right form filled out in triplicate and the right words whispered in the right honeyed ear can secure fortunes. But should such traditional measures fail to secure results, the deployment of hundreds of lethal barbarian mercenaries can cut through an incredible amount of red tape. Traditional Mandate mercenaries hold too many divided loyalties, have too many spies in their ranks, come with too many legal loopholes to use freely against rival Ministers. In the Mandate, success breeds resentment… and assassins. [The Merchant]

A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
Feds are probably the least asshole-ish of the bunch (which is a pretty low bar, but still)
>>4653095
Me
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

I like the vibe of the prince and his disregard of tradition. Him is one of a few who might deign to reward richly and possibly shelter the remnant human population.
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]
We don't want to strengthen the Federation, so no to the General, and the Merchant is likely to be stingy.
>>
>>4690139

>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

Fuck the rats, and fuck the bugs. The Drax aren't exactly bro-tier like the cabbages, but they're light-years ahead of the other two.
>>
>>4690139
Greed, Ambition, or "Greater Good."
Christ, I could shoot all three of these with a smile on my face. However..
>>4690139
>An influential Yibrak Minister, blurring the line between influential bureaucrat and legitimized crime lord. The right form filled out in triplicate and the right words whispered in the right honeyed ear can secure fortunes. But should such traditional measures fail to secure results, the deployment of hundreds of lethal barbarian mercenaries can cut through an incredible amount of red tape. Traditional Mandate mercenaries hold too many divided loyalties, have too many spies in their ranks, come with too many legal loopholes to use freely against rival Ministers. In the Mandate, success breeds resentment… and assassins. [The Merchant]
>>4664936
>>
>>4690139
Both the general and prince are really appealing so it becomes a matter of high risk high reward with the prince (since he may become emperor one day) or better morality with the general (since federation seems most likely to one day support humanity as its already racially diverse).

I'm gonna go with the general but I think the prince is perfectly valid choice too.

>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]


>>4690074
>>4690076
>>4690081

Personally I like the dots, adds some scifi flavour
>>
>>4690151
I think one issue I have with the Prince is the short lifespan the foxes have. Even if he seizes the Throne or something, he probably won't reign for that long, and who knows if his successors will renege on whatever promises made?
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

this guy sounds fun.

me >>4653218
>>
>>4690141
Ah but you know how it is. He'll stab us in the back just as quickly as his fellows. Though when it comes down to it so will everyone else.
>>
>>4690157
The Drax would sell us down the river too. Perspira joined the Federation in part thanks to them violently crushing a protest against the vote. And that's what the golden Republican Guard gets order to do. Think about the image they have to maintain but still do that, and then think about what they'll order of us.
>>
>>4690155
Hopefully they wont be stupid enough to backstab the force that got rhe previous dude on his throne. If I was them Id do everything possible to keep such a successful power under my employ.

Honestly any of the choices could easily choose to backstab us so we might as well discount that and pick based on other factors
>>
>>4690161
>Hopefully they wont be stupid enough to backstab the force that got rhe previous dude on his throne
Standard procedure in revolutions would be for the previous dude to do exactly that.
>>
>>4690157
>>4690160
In the end, they'll all sell us out. For country, ambition or monetary gain.

Ultimately, the only ones who will look out for the Black Company is the Black Company.
>>
>>4690164
Which is why we should vote for the new gu- oh nevermind, we voted to help humanity survive another couple months
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

Almost chose the General because he seems the safest option, but If we ever make the Prince into an Emperor then the potential rewards and benefits for humanity could be huge.

Me :
>>4653643
>>
I'm kind of amazed nobody's picking the Yibrak. Come on guys, don't you want to make the power move of charging the people you just spent a thread slaughtering for the privilege of getting us to kill more of them?
>>
File deleted.
>>4690172
like they said "if the monkey does a good job he may get a bone" so yeah the bug could also probably save your precious humans
>>
>>4690161
>Hopefully they wont be stupid enough to backstab the force that got rhe previous dude on his throne
Oh man that's like every "Next page" in a history book.
>>
>>4690161
Purging the old ruler's favorites is a time-honoured tradition. Need to reward your own followers after all.
>>
Can't vote cus I lurked too long but I find the idea of Federation deniable ops more interesting.

Yibrak and Savis are basically the same IMO; corrupt politicians looking for more power. We'll just be offing their rivals.

Meanwhile I wonder what it is the proud and powerful Federation can't be seen to be doing.
>>
>>4690182
What cant the righteous federation not be seen doing?

Offing their own citizens of course.
>>
From the way Forgotten wrote that Savis comms officer during the final shootout I got a distinct feeling that he would like to write more Savis, and that the power politics of these coked up space rodents will be a lot of fun.
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
>>
>>4690172
Imagine wanting to work with disgusting bugs at all. You sicken me
>>
File: SGT 'Snake-Eyes' Natalya.jpg (5.25 MB, 1587x3309)
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Forgotten I made a fanart, I hope you'll like it.
I'm a bit busy atm to make a poker scene, but I'll do some sketchs of the squad as practice and post them in the thread from time to time.
Of course some anons probably see Natalya differently, so I emphase on the fact that it's a fanart.
>>
>>4690196
Fucking sick, nice work Krieger
>>
>>4690193
So which flavor of asshole is your call. The Savis who work humans to death in the mines or the Drax who publicly beat them while rigging a referendum to join their federation. Either way worse than the Yibs.
>>
>>4690196
Holy shit, that's amazing!
>>
>>4690196
Damn dude, that's really good.
>>
>>4690201
But anon, Yibrak are bugs. Bugs are detestable. Bugs go crunch under Kreiger boots. There is no working with cockroaches anon
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]
I like screaming bastards and this one seems like a standout among a race of screaming bastards
>>
>>4690196
Damn, anon, you're good.
>>
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>>4690196
>Lucky Pod Serial Number ‘X-90//B-403’
>holstered mag pistol
>smug Crane and irritated Boot on the side-screens

Anon this might just be one of the best pieces of fanart made for any of my quests, and there's been some good ones. Well bloody done!
>>
>>4690228
I just noticed Goldie's sunnies and dazzling smile behind the others too
>>
>>4690196
>Of course some anons probably see Natalya differently, so I emphase on the fact that it's a fanart.
Are you telling me I'm not allowed to criticize you because you're using a catch-all net of protection? Guess again drawfag. I'm just taking the piss

Real shit though if I could do it I'd just make her arms a little bulkier. I'm sure some anons would say you didn't make her BRICC enough but she's hot so whatever. I like it.
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]
Anabasis here we go.
>>
>>4690196
Goddamnit Anon, that's a beautiful piece of art!

>>4653204
Moi.
>>4690139
> A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

At the end of the day, all of these would backstab the Company if it the gains outweight the cost. So it's not about loyalty or honor.

I chose this because of the possible developments for Natalya (as she knows well of Savis' cruelty) and that the Prince might be someone capable of change.

The General is too loyal to the Federation to ever consider change. The Merchant is after power for its own sake, simple as that. The Prince...well, there's a 1% chance he'll bring some positive change opposed to the others' 0%.
>>
>>4690196
Amazing work mate.
>>
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>>4689897
Feast your eyes
>>
>>4690268
Pottery, pure pottery

Night Night should be on the floor tho
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
I wanna banter the high and mighty Drax warriors.

>>4653613
Moi confirmacion

>>4690196
Fucking beautiful mate
>>
>>4690269
Ask and ye shall receive
>>
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>>4690275
>>
>>4690139
So our choices are

Guess I'll go with Savis Cao cao because I love unscrupulous ambition and while I like the bug setup we already dealt with them once.

>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]


>>4690196
This thing is stacked with so many details its awesome great work anon.
>>
>>4690139
A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

It's good to be bad.
>>
>>4690139
>An influential Yibrak Minister, blurring the line between influential bureaucrat and legitimized crime lord. The right form filled out in triplicate and the right words whispered in the right honeyed ear can secure fortunes. But should such traditional measures fail to secure results, the deployment of hundreds of lethal barbarian mercenaries can cut through an incredible amount of red tape. Traditional Mandate mercenaries hold too many divided loyalties, have too many spies in their ranks, come with too many legal loopholes to use freely against rival Ministers. In the Mandate, success breeds resentment… and assassins. [The Merchant]
Ironically, I think the cockroach is the least probable to backstab us
>>
>>4690296
>>4653486
check
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]
Game of thrones kind of work? Let's fucking go

>>4690196
The details really make this work A+++
>>
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>>4690196
>>
>>4690139

>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

Verification
>>4653301
>>
>>4690275
It's missing Petal, but puttinv a regular potted plant in the middle of the table would be representation enough.
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

>>4689047
here's me
>>
>>4690139

An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

Fucj rats and fuxk the bugs
If there's no where for the humans then I guse we better start taking planet's as payment.
>>
>>4690371
Forgot to link back
>>4653547
Frist vote dust.

>>4690196
Demm thats good and il be saving that thank you
>>
>>4690139
An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

Prince also seems interesting
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>>4690196
> Of course some anons probably see Natalya differently, so I emphase on the fact that it's a fanart.

Yeah, I mean she's a genemodded beatstick character so I kind of had a thicker version in my head like pic related. I noticed most people got this skinny arm and slender shoulder version in their heads tho.

Not to say your art ain't gorgeous!
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>>4690592
Or Pam Poovey in SPAAAAAAAAAACE
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>>4690592
>>4690598
Yeah I definitely imagine Snake Eyes to be way thicker and muscular.
>>
>>4690611

Yup, I'm thinking the kind of person that her friends call "Forklift" behind her back.

Cyborgs can be thin, genemods be hulks.
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>>4690611
Really captures the essence of Boot, Crane and Goldie though.
>>
>>4690627
Absolutely, I especially like Goldie's smile.
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]
>>
After this vote I think I will start a new thread. I was hoping to polish it off here but I think we are at the point of significant loading issues and there are a few updates to go yet.
>>
>>4690139
>An influential Yibrak Minister, blurring the line between influential bureaucrat and legitimized crime lord. The right form filled out in triplicate and the right words whispered in the right honeyed ear can secure fortunes. But should such traditional measures fail to secure results, the deployment of hundreds of lethal barbarian mercenaries can cut through an incredible amount of red tape. Traditional Mandate mercenaries hold too many divided loyalties, have too many spies in their ranks, come with too many legal loopholes to use freely against rival Ministers. In the Mandate, success breeds resentment… and assassins. [The Merchant]
>>4654025
>>
>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

>>4654415
moi

>>4690735
Is this vote as important as choosing the necromancer as our boss? I hope not, I'd not be locked into a route so soon.
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>>4690322
Hilarious idea anon
>>
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>>4690139
>An influential Yibrak Minister, blurring the line between influential bureaucrat and legitimized crime lord. The right form filled out in triplicate and the right words whispered in the right honeyed ear can secure fortunes. But should such traditional measures fail to secure results, the deployment of hundreds of lethal barbarian mercenaries can cut through an incredible amount of red tape. Traditional Mandate mercenaries hold too many divided loyalties, have too many spies in their ranks, come with too many legal loopholes to use freely against rival Ministers. In the Mandate, success breeds resentment… and assassins. [The Merchant]
For i welcome our bug overlords and pledge my alliance to their shekels, the space mutt monkey fears the bug
>>
>>4690139
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
Someone who can pay reliably without any intrigue

>>4653227
me
>>
>>4690832
>Is this vote as important as choosing the necromancer as our boss?
I would say so, yes. Mind you, I think in the OG BCQ we voted for the Employer at the very start of the first thread.
>>
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>>4690139
>The Prince
>>4690871
>>4653149
me
>>
>>4690139

>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]

Verification: >>4653684
>>
>>4690139
1st vote>>4653469(just moved back into my home after a house fire, furniture wont come in for a few days, and i'm not keeping my PC where my dog can hit it).
I would have preferred to upgrade the ship's guns, as this wont help mankind that much and a more meaningful choice will certainly come later, but I'm fine with this too.
Now for a tough choice:
Yibrak: fuck bugs. The don't care that much for their own kind, let alone humans.
Rats: slightly better, at least if you prove to be useful you can have advancement, even a cushy retirement. Not a bad choice. However they still dont care that much for humanity.
Feds: A bad choice, but the best of the three. THey shafted humanity in the past, but everyone was getting shafted and humanity was just a rising star, not one of the big boys yet. At least these guys will give lip service to the betterment of humanity, as long as the money they are throwing our way comes from them actually getting something. FUck these guys, but fuck everyone else more.

Also Forgotten, I was under the assumption that we would not be employed for one client for the entire quest. I apologize if I was mistaken, but I would have preferred not being backed into a corner and having to to what one guy says forever(questwise). If I am actually mistaken about this and we will be changing after a long while, then sorry for the question.
>>
>>4690869
>anon making all these changes when asked
Based
We don't deserve you
>>
>>4691034
Nah it's all good senpai, takes a couple of seconds in paint3D and it's fun. If I was putting out high quality memes or something like draw anon up there that'd be something else
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>>4690975
There will be indenpendant contracts, side hustles and the like. But the BIG jobs are going to be heavily influenced by this choice in employer.
>>
>>4691054
He Forgotten something I've been meaning to ask: Can you tell us anything about this "Judas Contract" we seem to be able to purchase items to gain insight for?
>>
>>4691054
but not forever hopefully? as a merc we can play with everyone and make sure nobody gets too strong.
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>>4691058
It is very within the realm of possibility that we'll do something retarded and get our employer or his allies killed.
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>>4691054
Heavily influenced? So not set in stone? Im fine with a having a our employment last a significant stretch I just dont like feeling like we are going to be stuck with them until one of us dies.
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>>4691063
I’m at work currently, but I’ll try to address this with the later update today.
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>>4691058
I want to give anons the option of trying to play all the sides, or of sticking to one main employer.

Both approaches will come with growing plot and mechanic bonuses over time, depending on which way you lean.

But this vote here is for the the next couple of missions. Or for the very next at least.
>>
>>4691057
>>
>>4691134
Hahaha I assumed so, just checking
>>
>>4691136
Might be worth while to spend that 100 just to see what we're looking at.
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>>4691153
I am quite curious. I was thinking after next mission it could be worth investing in a few of those very obvious plot hooks haha
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>>4691134
Not like I need you to tell me what it is anyway. It's the contract Judas took out. Duh. And that means he probably shot the Company in the asscheek and ran off like a Judas do.

Bullet's probably still there, even. Setting off metal detectors and clanking ominously on the metal seats every time it sits down.
>>
>>4691158
I mean it's called the Judas Project and the information that we ought to gain if we buy the stuff seems to hint at something happening in the last days of planet Earth. My guess is that the Company probably took out a contract from someone to sabotage/destroy the Anatolia Defense Line(which so far has been described as being held town until it quickly unraveled and was breached). The only thing that seems fishy to me is how obvious it is, you know? Might be a missdirection to make us assume something that is wrong.
>>
>>4691195
Yeah there is definitely some interesting plots to unravel there
>>
>>4691057
A trade paperback of that one New Teen Titans Arc?
>>
>>4691244
Turns out its just mountains and mountains of Christian porn from old Earth days
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>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

The general and minister are likely to see us as disposable assets

For the prince, we are his unlikely route to power - and he’ll be less likely to throw us into the meat grinder

>>4653274
Linking back
>>
>>4691341
A very good point.

>>4690139
>A young Savis Prince, a minor scion of the Royal Savis Empire that has only recently inherited his title. The scale of his ambitions are grand, even for his kind, and he is willing to play the deadly games of the Royal Savis Court on a whole other level from his peers. Using human mercenaries in these power gambits is something of a faux-pas compared to the more traditional sworn Savis Household Guard or Pect’Max sell-swords, but the Prince laughs at such notions. There is no place for such nonsense as tradition, etiquette and following unspoken rules in Savis politics. In the game of thrones, you win or you die. [The Prince]

>>4653092
Here I remain, hopefully.
>>
Forgotten, Is there any way we can get a flamethrower at some point? We ARE fighting aliens, and, DESU, there's no weapon more human-esque than saying "watch me bake you and everyone near you with reckless disregard for my own safety or oxygen."
>>
>>4691374
Haha holy shit anon, the sheer friendly fire we would cause. Great idea though
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>>4691369
>>4691341

Regarding the meat grinder, this is where I disagree. Mercs provide three things: deniability, reliability, and expendability. Of these three, reliability is by far the most important - you have a politically reliable fighting force. Other than that, we are a tool, and not the expensive kind you take care of like a Milwaukee M18 Knockout 6 Ton ForceLogic No Die (2.0Ah) Kit 2677-20....More like a drill bit that you break and replace.

Whoever we pick, we have to be sure we're more useful to them alive to stay out of the meat grinder... I'd much rather spend my time slapping down rebellious civilians because their own forces won't than go for pitched battles.
>>
>Black company is going to be working for the 2230 version of the STV prince

Nice
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>>4691420
Snake Eyes going to become a Son (Or Daughter) of Sin at the end obviously.
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>>4691382
>I'd much rather spend my time slapping down rebellious civilians because their own forces won't than go for pitched battles.
Unless they go full fanatic revolutionary and think themselves all martyrs. Then the FUN begins.
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>>4691431

Shooting galleries are fun. I can do shooting galleries.

Artillery is not fun. I don't like artillery. Well, wait. I like MY artillery.
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>>4691436
Can't wait until we unlock the danger close air strikes and have to use one. Can you spell exciting? Shits going to be nuts
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>>4691436
I love artillery. Whether it's the shock running through the ground as it fires or the boom when it lands a mere hundred feet away. Making meat fountains out of targets or just redecorating the landscape. Watch the contrails as they soar through the low hanging clouds and dense smog. The smell of a detonation and freshly upturned soil. It doesn't matter if it comes from batteries a few kilometers away or from orbit. What matters is the sheer undeniable power. The rush of battle. The ecstasy of grand war.

Sunsets are pretty nice too ngl.
>>
>>4690871 me
well the bug has no chance at all shame poor underbug anyway
Changing vote to
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]
>>
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>>4690140
>>4690145
>>4690151
>>4690154
>>4690188
>>4690273
>>4690321
>>4690350
>>4690371
>>4690412
>>4690633
>>4690880
>>4690970
>>4690975
The General [14]

>>4690141
>>4690143
>>4690156
>>4690166
>>4690218
>>4690248
>>4690249
>>4690286
>>4690289
>>4690307
>>4690832
>>4690890
>>4691341
>>4691369
The Prince [14]
>>4690149
>>4690296
>>4690828
The Merchant [3]

>>4690656
Invalid

Tie Breaker Roll: The Employer
>50 DC

1d100. First roll under gets their pick.

================================

>The General

>The Prince
>>
Rolled 72 (1d100)

>>4691476
>>The General
>>
Rolled 27 (1d100)

>>4691476
>The General
>>
Rolled 18 (1d100)

>>4691476
>>The Prince
Well, why not.
>>
>>4691476
Hmm, actually, theres something funky here with >>4691462 's which should allow a general win. Just that i see votes for all 3 options on his posts.
>>
>>4691476
Any personal thoughts on the matter Forgotten since it's been settled?
>>
>>4691483
It appears the Dice Gods recognise your point as well >>4691481
>>
>>4691487
Both would have been interesting, but very different sorts of missions. The Merchant had some unique, but I hadn't quite figured out what his endgame was aside from making a shit-ton of money.

In any case, you may still later on get options for contracts with these two and independents. But The General will dominate in the early mission offers.
>>
>>4691483
eh in both ways the general won, i thought that prince was the victorious so i voted general so that the dice gods decided the fate it was a very hard choice for me t b h
>>
>>4691492
Gotcha. Also, will the Savior of Man/Eternal Company bonuses be listed similar to the Adam/Cain path perks? Is there a equivalent to Thorns in 2230?
>>
>>4691502
Not from the Captain's POV. I'm hesitant to introduce something similar for our MC. I don't think a mercenary moral code is as easily, or rigidly, defined as that of a holy knights.
>>
>>4691507
I mean we have the different upgrade paths with genemods and cybernetic/voidborn shit. I don't see the need for yet another upgrade path
>>
>>4691507
Yeah I was thinking more about from the Company perspective since as you said, we're a merc not a knight.
>>
>>4691507
Please don't it sits wrong
>>
>>4691507
Did you know there are three kinds of mercenaries? Those who seek strength. Those who live for pride. And those who can read the tide of battle.
>>
>>4691522

And those who want to die at 80 from a OD of poon and Viagra.

Makes four kinds.
>>
>>4691537
>>4691537
>>4691537

New thread is up
>>
>>4691062
The Black Company has never betrayed aa client, although they have been betrayed themselves and subsequently made sure that their former clients found it to be a losing deal.

FYI BCQ 1 got me interested in reading the whole series, and wow, what a ride.



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