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File: intro shot.jpg (136 KB, 800x600)
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Lover! Fighter! Interstellar delivery pilot! Only one man claims to do it all - Jake Starcrash!
>>
File: peer to peer network.jpg (148 KB, 800x600)
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LAST TIME, ON JAKE STARCRASH...

"Eight tons to Sunrise Station with a bid restriction? You mean I need an Imperial-accredited scientist to vouch for my ship's integrity readout?"

"That woman that congratulated you last night said she was a scientist!"

"Still in business, Starcrash?"

"Kristobar!"

"No problem, I know lots of Imperial scientists. Come on, boys. Let's go make some calls."
>>
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"What is that? Some kind of missile?"

"No, it's-"

[groaning]

"Oh... It's good that my servants didn't see that..."

"-my neighbor."
>>
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AND NOW...

[snoring]

"Captain Starcrash! Wake up!"

"Huh? Thela? What's going on? Did a rescue party from Snowball Station find us?"

"Not exactly..."
>>
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"Morning, Starcrash!"

"Kristobar!"

"Looks like I'll be getting that Sunrise run after all! As for you-"
>>
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"Nice of you to show up yesterday!"

"We had... there was... a malfunction on the way to the rendezvous point-"

"Yeah, I see that. We got your buck Snominid. Took a lot more than we expected, so I'm doubling my fee."

"Double!? I can't pay that! I could hardly-"

"-But I'll give you the buck for free if you'll sign off on my integrity readout. I'll even throw in a ride back to Snowball Station."

"What about Captain Starcrash and-?"

"What about him? Come on, get her on board and let's kick jets. I'm freezing my suit off out here!"

[melodic yet haunting hooting noises]

"HROOOOOOOOooooOOO~!"

"And somebody shut that thing up!"

"Wait, you can't- please, don't leave without- stop, you mustn't-!"

"Let's go, human!"
>>
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"Captain Starcrash!"

"Thela!"
>>
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[yawning]

"What is this commotion about? Where is Dr. Morken?"

"Aaaah-!"

"Now what are you-"

[loud growling]
>>
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[loud roaring]

"AAAAAAAAAH!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4767825
Tactical retreat into the relative safety of the snow-mobile
>>
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"Come on, inside the ship!"

"Will that work?"

"You got a better idea?"

"HROOOOOOOOooooOOO~!"
>>
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"Hit the latch! Hit the latch!"

"I am trying!"

"HROOOOOO-"
>>
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KLUNGGGG

[whispering]

"Now what?"

"Now we wait until it goes away!"

"What if it is able to breach the hull?"

"Are you kidding? There's no way it could even scratch the outer-"
>>
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[metal tearing noise]

"Aaaah-!"
>>
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[loud growling]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>4767952
Throw whatever edible at hand at it to sate its hunger.
>>
[loud roaring]

"Quickly! Throw something at it!"

"I'm working as fast as I can, your lordsh- ah, here we go!"
>>
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"Hroo-?"
>>
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"Look!"

"What in the great black hole-"
>>
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"It almost appears to be... giving the food back to you!"

"Yeah, I think you're right!"

"What are you doing?"

"What does it look like?"
>>
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"Easy now... I'll take that..."
>>
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"Why would it act like that? A wild animal refusing a free meal?"

"I don't think it's just an animal, your lordship!"

"What are you talking about?"

"I think we just made an exchange of food. It's a custom of greeting in some cultures."

"Cultures! That beast?"
>>
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"HROOOOOOOOooooOOO~!"

"What is it doing now?"

"What does it look like?"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>4768058
Try to communicate with signs and grunts. Maybe it knows how to get back to civilization
>>
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"Wait! What are you-"

"Just hold this!"

"You're mad! It will tear you to bits!"

"I'm pretty sure it's a she!"
>>
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"Hrooooo-?"

"Hroo! Me, Jake! Jake! Him, Olinoi!"

"LORD Olinoi!"

"Hrook?"

"Jake! Me, Jake!"

"Hrook?"

"Good enough. What about him?"

"Hrooinoi?"

"That's Lord-"
>>
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"Hrooitt!"

"Hrooitt? Is that your name?"

"Hrooitt! Hrook! Hrooinoi!"

"That's Lord-"

"We can explain the finer points of Imperial peerage to Hrooitt later, your lordship. Right now, we need to figure out a way to get-"
>>
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"Hroobo! Hroobo!"

"What kind of nonsense is it- is she spouting now?"

"Hroobo must be the name of the other Snominid. The one that was captured by that spaceship crew."

"Well, now that we all know each other, I suppose you have some idea how we're supposed to get out of here?"

"One step at a time! Hey, Hrooitt!"
>>
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"Hroo?"

"Hrooitt, look here-"

[metal clanking noise]

"What are you doing?"

"Hrooitt, Hroobo, Ship."

"Hrooip?"

"Spaceship. Vrooosh-! Spaceship. Hroobo... is on... ship... vrooosh!"

"Hrooip! Hroobo!"

"Kristobar's ship."

"Hroobar!"

[growling noise]
>>
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"Kristobar's ship... vrooosh... Snowball Station."

"Hrooall! Hrooip hrooip hrooip! Hrooall!"

"That's right! Lots of spaceships go to Snowball Station. That's where Kristobar's spaceship is going."

"Hroobar!"

[growling noise]
>>
"You certainly have a knack with this beast, Captain Starcrash!"

"Yeah, but unless we figure something out soon, Kristobar is going to lift off with MY cargo and we're going to be permanent residents of this tundra!"

"What do you suggest we do? That beast destroyed the hull's integrity! The heating unit will never be able to keep us warm! The navigation array is completely inoperable, and even if it worked, the ship must be carefully lifted to access the thruster linkages without destroying the damaged components!"

"Hroo?"

>Enlist Hrooitt's great strength to fix the ship
>Enlist Hrooitt's great speed to carry you
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4768346
>>Enlist Hrooitt's great speed to carry you
>>
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"Hrooitt could probably lift it! You saw how she popped open the hatch like it was-"

"I said carefully! That clumsy beast wouldn't be able to-"

"Hroocha!"
>>
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"I think you need to give her some-"

"How dare you take that tone with me-"

"Listen here, your lordship, if you think-"

"Why don't you just ask her to carry us both back to Snowball Station?"

"That's not a bad idea...We wouldn't be able to beat them back to Snowball Station, but we might be able to get there before they can load the cargo and take off. Say, Hrooitt, how much can you-"

"You can't possibly mean for me to-"

"Hroocha!"
>>
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"What is it- is she doing now?"

"Hroocha!"

[growling noise]

"Hroocha? What do you suppose that means?"

"I don't know! Hrooitt, what is hroo"
>>
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CHOOF

[pained roaring noise]

"Hrooitt!"

"A White Subterranean Chainsawfish! Dr. Morken said another one would claim this territory after a few hours!"

>Search around for the trophy of the WSC you killed yesterday
>Fight it with the signage in your hand
>Use Lord Olinoi as bait
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>4768443
Rodeo it. It's our ride.
>>
That's it for tonight but I will be back tomorrow to keep playing!
>>
Rolled 11 (1d12)

>>4768443
Seconding >>4768449
>>
>>4768451
Damn you timezones! I just woke up. Thanks for running Lego Quest for about ten years now!
>>
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"Hold on, Hrooitt!"

"Wait, human!"

"Not now, your lordship! This thing's as good as tamed!"
>>
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"But what of the instinctive response Dr. Morken warned us about?"

[roaring noise]

"Yaaa-!"
>>
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CHOOFCHOOFCHOOFCHOOFCHOOF

"Aaah! Universal resonance, here I-"
>>
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"...come?"
>>
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"Huh-?"
>>
"Hroocha!"

"Hrooitt! You saved my life!"

"It would appear that beast is useful for other things as well!"

"Save the flattery for after we get back to Snowball Station, your lordship. Is the hatch still more or less intact?"

"Yes, why?"
>>
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"Well, your lordship-"
>>
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"I hope this vessel is up to your high standards!"

CHOOFCHOOFCHOOFCHOOFCHOOFCHOOFCHOOF

"Are you sure you know where you're going?"

"HROOOOOOOOooooOOO~!"

"Hrooitt says this is the right direction! We should be coming up on Snowball Station any minute!"

"If we survive the journey! Oof-! Slow down!"

"No can do, your lordship! If we can keep this speed, we just might get there in time to stop Kristobar from making off with my crates!"

"How are you planning on stopping once we arrive?"
>>
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"One step at a- huh?"

"Hey, you!"

"Oh, no! Just what we need-"

"HROOOOOOOOooooOOO~!"
>>
"Halt immediately and move away from those animals! Trafficking in native wildlife is a serious crime!"

>Pull over and explain that this is all a big misunderstanding
>Engage in a high-speed chase with the police
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4770137
Ride into traffic with the native wildlife.
>>
Rolled 3 (1d12)

>>4770137
>>Engage in a high-speed chase with the police
>>
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"Captain Starcrash, look out! We're heading straight for the landing fields!"

"That's the plan! We can lose them before the next ship comes in!"

"Does HE know about the plan?"

"Wha- oh, no!"
>>
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[twangy guitar music and vocals]

"Ever since the day I met you,
I've been trying to forget you
You got me all turned upside-down
And you been 'round all over town-"

[off-key singing]

"-and it's high time
I got the low-down on you,
I was right, I should have left you-"
>>
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"Aaaaaah!"

"Aaaaaah!"

"HROOOOOOOOooooOOO~!"
>>
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[off-key singing continues]

"And it's... high time I got the l-"

[frantic beeping noise]

"Huh? What the-"
>>
"-aaaaaaah!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4770523
Do a sick drift around the spaceship!
>>
Wow I should stop rolling
>>
Rolled 12 (1d12)

>>4770523
Duck! (And push everyone down in the process)
>>
>>4767790
love the mixel eye headpiece wearing the cyclop head/helmet!
looks great!
>>
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"Steer away from the ship!"

"I can't! The chainsawfish is out of control!"

"We're going too fast!"

"I can't stop it!"

"HROOOOOOOOooooOOO~!"
>>
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[singing, music in background continues]

"But all along, you were shortin' me-"

[frantic beeping continues]

"Jesus Mary an' all th' sainted prophets LOOK OUT!"
>>
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[deep rumbling noise]

KRRRRRCHHHHOOOOOOOOOOOF
>>
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"The cable!"

"Forget about the cable, what ab-"

"Hroo!"

"What are you doing, you filthy beast? Let go of m-"
>>
"-eeeeeeeeee!"

"Aaaaaaaaaaaaah!"

"HROOOOOOOOooooOOO~!"

[roaring noise]
>>
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"That's it, let's go!"

"Where scientist? Usually he here, vouch in person!"

"She's uh... she's sick. Got a nasty cold. What's it matter anyway? She already vouched for my ship's integrity field! Says so right there! Besides, you get your commission whether she's here or n-"
>>
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"Hold it, Kristobar!"
>>
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"That's MY cargo!"

"Starcrash!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4772175
Let our furry friend so something intimidating to show we're serious.
>>
Rolled 5 (1d12)

>>4772175
Accuse Kristobar of every crime he commit (and didn't commit)
>>
Rolled 7 (1d12)

>>4772175
Accuse Kristobar of smuggling native life-forms off-planet
>>
>>4772632
And also negligence in emergency situations involving royals
>>
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"Come on, Hrooitt!"

"Hroobar!"

[growling noise]

"Too scared to speak, Kristobar? If I were you I'd forget about this Sunrise run and take some cargo that's headed a looooong way from here!"
>>
[human, alien laughter]

"What's so funny?"

"This the first Snominid you've seen, Starcrash?"

"Yeah, besides the one in your ship! Why?"

" 'Cause if you knew anything about 'em, you'd know they're afraid of just about everything-"
>>
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"-including fire!"

"Hroo! Hroo! Hroo!"
>>
"Hey, look, these guys aren't just hauling cargo! They're career criminals! Thela- I mean Dr. Morken isn't sick! They practically kidnapped her this morning right in front of me! And they had Hrooitt's mate in a cage-"

"Who?"

"Hrooitt! The Snominid!"

"I don't know about you guys, but the only Snominid I see is the one that Starcrash brought in. Iko, make sure Starcrash don't go nowhere."

"You got it, boss."

"Ganto, why don't you take this guy for a walk and help him remember what he's gotta-"

"Hey, this not my business! I come back later, figure out shipping then."
>>
"Lord Olinoi, get over here and help m... aw, great."
>>
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"You've been scavving my runs for too long, Starcrash! It's about time you got what's coming to you!"

>Saved by a friend
>Save yourself
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>4774362
...saved by the Farce, as unlikely as our rolls to do so have gone.
>>
>>4774391
Support
>>
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"Any last words, Starcrash?"

"I was about to ask you the same thing! While you losers have been out skimming your cargo, I've been developing astounding mental abilities. I don't need to lay a hand on you to take you down, Kristobar!"

"This guy's nuts! Are you sure it's OK to beat him up, boss?"
>>
"Don't worry, I'll knock some sense into him! Hold him!"

"I tried to warn you, Kristobar! Hand over Thela and the buck Snominid and kick your jets while you still can!"

"That's it, I'm gonna make you eat that sm-"
>>
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KLANGD

"-aaugh!"

"What the-?"

"I SEE NO ONE!"
>>
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"Ganto, look out!"

"AAAAH! IT IS SOME KIND OF SPACE MAGIC!"
>>
"Let's get outta here!"

"Hey, get back here, you twerps! Wait for me!"

>Chase them down yourself
>Rally your friends
>Inform the police and let them handle it
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>4778727
Capture Kristobar and have a Talk with him.
>>
Rolled 9 (1d12)

>>4778921

Sounds like a Plan.
>>
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"Get the door open, Ganto! Hurry, before he does somethin' else!"
>>
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"Hold it, Kristobar! Don't move, Ganto!"

"YOU WOULD NOT BE SO TOUGH IF WE HAD OUR BURNERS, STARCRASH!"

"Where's Thela? And Hroobo?"

"Stashed away where she can't say nothing until I'm out of here for my Sunrise run! Tell you what, Starcrash - You take your name off the list for MY run and I'll let you have 'em both! Just as soon as we kick jets, of course."

"I've got a better idea. How about I-"

"You there, in the red snowsuit! Halt!"
>>
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"Stop where you are! You are under arrest for attempted trafficking in native wildlife!"
>>
"Hang on a second, officer! This is a big mistake! This guy has a captive woman on his ship, and a Snominid too!"

"Hey, I ain't never seen this guy before in my life, officer!"

>Politely convince the police to search Kristobar's ship
>Acquire police burner and convince them to search his ship
>Flee the scene and find allies
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4781071
>>Politely convince the police to search Kristobar's ship
Use the Schwartz to persuade them.
>>
Rolled 5 (1d12)

>>4781074

Eh yeah, lets do that!
>>
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"You don't need to arrest me... I'm not the one you need to worry about. You don't want to arrest me... You want to arrest Kristob-"
>>
"Hey, isn't that Kristobar Delaran? He's wanted for questioning over a freighter tug that was found disabled and stripped near the Port Argent asteroid field!"
>>
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"I don't care what your record of note says! You ain't allowed on the Dragon and that's the end of it!"

"Sir, either you comply and open your ship's hatch or we will cut it open."

"You can't do this! I paid my docking fee!"
>>
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"Don't even think about it, Cateroid!"
>>
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"Help! Help! Somebody must be able to bloody hear me! Help!"

"HROOOOOOOOooooOOO~!"

"Oh, do stop that! Help!"
>>
"This is terrible... I shan't ever write my-"

[loud mechanical whining noise]

"Wha-? Help! In here! I'm in here!"

"HROOOOOOOOooooOOO~!"
>>
"You better hope I never see you again, Starcrash!"

"Sounds like nobody's gonna be seeing you for a long time, Kristobar! Have a nice vacation here on Snowball!"

"Let's go, you!"
>>
"HROOOooooOOO~!"

"HROOOOOOOOOOOOOOooooOOO~!"

"HROOOOOOOOooooOOO~!"
>>
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"It's uncanny! It's almost as though they're communicating thoughts with their calls!"

"That's because they are! From everything I've seen, Hrooitt is just as intelligent as you or me... just a little unfamiliar with technology. In fact, she's the one who led us back to Snowball Station. She even saved our lives along the way with some quick thinking."

"What marvelous insight!"
>>
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"Captain Starcrash... I must thank you for saving me once again.... for everything you've done!"

"All in a day's work for a starship pilot-"

"It seems you lead quite an exciting life after all!"

"Well, it's not-"

"I feel that I owe you more than I can easily repay with mere words... Perhaps we might encounter one another again during our stay here."

>Leave Thela to her research and get to the cargo
>Stick around and see where this goes
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4781172

>Stick around and see where this goes

Since we probably aren't in a huge rush...
>>
Rolled 8 (1d12)

>>4781172
>Leave Thela to her research and get to the cargo
>>
Rolled 6 (1d12)

>>4781172

>Leave Thela to her research and get to the cargo
>>
>>4781172
>Stick around and see where this goes
>>
Rolled 6 (1d12)

>>4781172
>Stick around and see where this goes
Time to give her the best sex of her life
>>
Rolled 3 (1d12)

>>4781172
>Stick around and see where this goes
"Why yes, perhaps we shall!"
>>
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"I still need you to sign off on my ship's integrity readout before we go our separate ways."

"Of course! It's the absolute least I can do! But then I suppose you will have to be on your way soon-"

"Well... my name is the only one on the list now that Kristobar's been arrested. I think I could spare a few-"
>>
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"ATTENTION OUTBOUND SHIPS. DUE TO AN ACCIDENT, ALL OUTBOUND TRAFFIC HAS BEEN SUSPENDED FOR THE NEXT TWO HOURS."
>>
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[twangy guitars in background]
>>
"Hrooitt, you and Hroobo had better wait in the Zephyr until I can take you home. Some people might be... surprised... to see a pair of Snominids walking around the station."

"Hroo!"
>>
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"So this is the famous Zephyr I've heard so much about!"

"He said, uh... he's gonna wait down here with Hrooitt."
"She's not much, but she does her job! While we're waiting, would you like a tour of the upper deck?"

"I would be delighted!"

"Sorry, Hrooitt, I'm afraid you might not be able to fit."

"HROOOOOOOOooooOOO~!"

"What did Hroobo say?"

"He said, uh... he's gonna wait down here with Hrooitt."
>>
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"Hey Jake, you up here? Where were you all night, and why is the cargo hold full of Snomin-"
>>
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"Krum! Uh, you remember Thela- I mean, Dr. Morken!"

"Mr. Krum! I'm... delighted to make your acquaintance once more! Captain Starcrash was just showing me his... his... his radar array!"

"Uh-huh. Dockmaster says we're cleared for liftoff. What's with the Snominids?"
>>
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"According to what Hrooitt says, they live not too far from where we crashed. We can tow your ship back to Snowball Station after we drop them off."

"Wonderful!"
>>
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"We're coming up on the crash site now. We should be there in about-"

[beeping noise]

"What does that sound mean?"

"Something's approaching us - it's another ship!"

"The station police?"

"Oh, no... it's-"
>>
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"Kristobar!"

"Can't say it's nice to see you again, Starcrash, but I know I'm gonna enjoy what comes next! Your new friends are gonna find out why this ship is called the Dragon!"
>>
"What did he mean by that, Ja- I mean, Captain Starcrash?"

"The Dragon is a former mining ship with a front-mounted corer!"

"WHAT?!"

"Prim's right, Jake! If that thing cuts through our hull, it's all over!"

"I know, I know!"

"Jake, look out for the-"

"Captain Starcrash, perhaps you should-"

"Jake, the corer's range is-"


Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4783086
Evasive manoeuvres!
>>
Rolled 9 (1d12)

>>4783086
Get around behind it! Everyone knows Mining Ships turn about as quick as a Tantallan Marsh Beast!
>>
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[dire-sounding beeping noises]

"Jake, watch out for the-"

"Captain Starcrash, look out for the-"

"Jake, you've gotta-"

"Quiet on the bridge! Prim, you replaced the ventral thrusters, right?"

"Yeah, why?"

"I think you might need to replace them again!"

"Wha-"
>>
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"Everybody hold on!"

[surprised shouting, engine straining noises]
>>
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VRRRRRMMMMMMMMMMMMmmmmmmmm

"What the-"

"Where did they-"

"THEY ARE OVERHEAD! HE IS GETTING BEHIND US!"
>>
[very loud engine sounds, heavy wind]

VRRRRRRRRRMMMMMM

VRRRRRRRMMMMMMMMMMMMM
>>
"Is the Zephyr well-armed?"

"Not exactly, but I've got a few seconds before they can get that corer trained on us again!"

>Retreat to Snowball Station and risk the Snominids being seized by police
>Flee from Snowball and risk losing the profitable cargo to some other spacers
>Force them down and risk damaging the Zephyr from direct hull-to-hull contact
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4783295
>Force them down and risk damaging the Zephyr from direct hull-to-hull contact
The Zephyr's a tough old bird, she can take it.
>>
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"-and I'm only gonna get one shot at this!"

VRRRRRRRMMMMMMMMMMMMMM

BEEPBEEPBEEPBEEPBEEPBEEPBEEPBEEPBEEPBEEPBEEPBEEP

"Jake, you aren't really going to-"

"What are you doing?"

"HE'S GONNA RAM 'EM!"
>>
[loud metal grinding noises]

"Aaaaugh-!"

'WUUGH-!"

"Geddoffme!"
>>
"WHAT HAPPENED?"

"We're goin' down!"

"STARCRAAAAAAAAAAAAAAA-"
>>
[indistinct shouting]

>Leave them in the Snowballian wilderness the same way they left you
>Perform a citizen's arrest and take them back to Snowball Station
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4783426
Send a message to Snowball Station PD about Kristobar needing a tow and some time in the cooler, then let them freeze for a while.
>>
"Ah, Snowball Station, this is the Zephyr, please respond, calling Snowball Station, come in, please."
>>
>>4783436
Also pretend to be nice and throw them one coat and a half eaten protein bar or something. We don't want them to freeze to death before the cops show up.
>>
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"Snowball Station control, this is Gerry."

"Gerry with a G?"

"That's right, who is-"

"It's me, Jake Starcrash! From the casino!"

"Captain Starcrash! How are you and Miss Primrose?"
>>
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"Never better! Say, Gerry, I need you to pass a message on to the station authorities. There's a downed craft at these coordinates: Thirty-Bravo-Eighteen. Three crew, all armed and dangerous wanted felons."

"Thirty-Bravo-Eighteen. I'll relay it at-"

"And Gerry, could you do me a favor and wait a few hours before you make the call?"
>>
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"Of course, Captain Starcrash! Is there anything else?"

"That's it. Thanks again for everything. Zephyr out."
>>
[wind blowing]

"Is this it?"

"I guess so. Doesn't seem to be much of anything around. Hrooitt, are you sure this is the right-"
>>
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"-place?"
>>
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"What in the great black hole..."

"How could they simply-?"

"Where'd they go?"

"There's no way- I had my eye right on 'em!"

>Look around for any clues about the Snominids
>Head back to Snowball Station and your cargo
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>4783572

>>Head back to Snowball Station and your cargo

The Snominids are where they want to be, time to be on our way.
>>
Rolled 3 (1d12)

>>4783572
>Head back to Snowball Station and your cargo
>>
Rolled 7 (1d12)

>>4783578

And I forgot my dice roll.
>>
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"Come on, let's head back to Snowball Station and grab Ash so we can get that cargo loaded before someone else claims it. I'll radio the hotel and have them meet us in the docks."

"It appears as if they are through being studied... for the moment."
>>
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"Alright, looks like I'm still the only name on the list, and here's my Imperial-accredited scientist to vouch for the Zephyr's integrity readout."

"Okay, everything look good. You hurry up, get cargo loaded! I already lose enough commission!"
>>
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"Well, Dr. Morken... Thela..."

"I shouldn't tarry... I have so much to write about this encounter with the Snominids, and I know you have your own duties..."

[speaking together]

"I hope we meet again sometime!
>>
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"One problem, how are we gonna move 'em? They're too heavy for Prim's robot."

"Allow me! Stand back, everyone!"

"Not this again! Don't tell me, you're gonna use that universal resonance?"

"Come on, Jake, get serious! We need to rent a loader!"

"You two should have been here earlier when I lifted these tanks with my mind-"

"Well, young fella, that ain't exactly true!"
>>
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"Mister Hock!"

"Hello, darlin'!"

"You again? What are you doing here, old man? And what do you mean, 'it ain't exactly true'?"

"Well young fella, you were in here earlier, that much is true, and them tanks DID get lifted up into the air without nothin' touchin' 'em, but about what did it, I have to claim responsibility."

"You? I told you, old man! I have unbelievable mental powers! That's how I-"

"Well, now, young fella, I wouldn'a believed it myself, until I saw..."
>>
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"...this!"

"It's beautiful! What is it?"

"Well, darlin', I ain't exactly sure, myself! I found it when I was prospectin' on that forsaken world. All I have t'do is think about somethin' and the durn thing makes it happen! I tried breakin' off a piece to sell, but I can't even put a crack in it!"

"What do you mean, 'it makes it happen'?"
>>
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"Like this!"

>Ask Abe to load the cargo
>Better get a certified loader instead
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4784649
>Better get a certified loader instead
We don't know how fragile the cargo is, better to be safe than sorry.
>>
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"Can you put it back down again?"

"Sure! Like I said, young fella! Anything I want, it does!"

"Anything, huh? Maybe I could use your help getting these crates aboard the Zephyr!"
>>
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"You sure about that, Jake? All these warning labels... you might have a big problem to deal with if something happens."

"I guess you're right... I'll see if the dockmaster has something I can rent."
>>
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"You need rental? Sure, I can help. Say, you win big at casino other night, yes? For you, I got special price. Six hundred flatback."

"Six hundred-!"
>>
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"Four hundred, five hundred, six hundred. Alright, here you go. Hurry up, will ya?"

"I get it loaded right away!"

"Okay, this Sunrise run is still profitable, as long as nothing else happens..."
>>
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"Well, old man, I'd invite you along to Sunrise Station but we've already got all the bunks filled."

"Nope, I ain't a-goin' anywhere until I get all the papers settled on my claim. 'Hock's World'. Has a nice ring to it, don't ya think?"

"Good luck with that. And hang on to that treasure you found. Looks like it might be worth a lot."

"You do the same, young fella!"

======

Anything to do before you leave?

>See if the dockmaster wants to buy Prim's robot
>Keep the robot and lift off for Sunrise Station

The first option to receive three votes will be chosen!
>>
>>4784818
>Keep the robot and lift off for Sunrise Station
He tore the shit out of an evil mind controlling computer. He stays.
>>
>>4784818
>Keep the robot and lift off for Sunrise Station
>>
>>4784825

I concur. Also, it might play another role in the near future for all we know.
>>
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"Well, Ash... welcome to the crew of the Zephyr! For now, anyway. We'll see if we can find you a more suitable guardian once we get to Sunrise Station. Come on, let's get onboard before they finish filling up the cargo bay."
>>
"This is your cabin. There's a light switch inside, opens up like this. If you have anything you're carrying around, you can leave it there. We won't touch it."
>>
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"I'm going to get the Zephyr prepped for liftoff. If you need anything, ask Krum or Prim. Or the robot, I suppose."

"I thought you were gonna sell that on Snowball."

"Are you kidding, Krum? That thing saved us all!"

"Yeah, I remember your story..."

"It wasn't just a story!"
>>
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[snoring noises]

"Jake! Jake, wake up! I can't find Ash!"

"Huh? Whuh-?"

"I can't find her anywhere!"
>>
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"She couldn't have gotten too far. We're in vacuum and the ship's not that big. All the suits are still there... She's gotta be inside somewhere. You checked all the cabins?"

"Twice!"

"Well, she's gotta be in the cargo bay. Come on."
>>
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"Any luck?"

"I don't see her anywhere!"

"MY-SENSORS-DO-NOT-REGISTER-HER-ON-THIS-DECK-BUT-THEY-CANNOT-PENETRATE-THE-HULL-OF-THE-SH-"
>>
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SSSSHHHHHUNK

"The deck hatch!"

"Is this on?"

"Ash?"

"She's on the bridge!"

"Ash, the deck hatch engaged! We're sealed in down here!"

"Just stay where you are. I'm going to take you to the closest planet."

"What-?!"
>>
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"I know you're gonna sell me to a work colony. I'm not stupid. Why else would you take me off Snowball?"

"Ash, listen, we only want to help y-"
>>
"Tell me how to fly this ship or I open the bay door."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>4785072
It took me two years of studying and practice to learn the proper procedures on how to fly a spaceship in standard earthlike atmospheres. Earning your true spaceflight license takes about five years of studying and memorization with a total flight time of 1,000 hours under a certified flight instructor. You're not going to figure it out in a half hour, Ash.
>>
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"Ash, come on, be reasonable! There's no way I can teach you how to fly this ship on such short no-"

"Tell me how or I'm gonna open the bay door and vacc you all. Don't think I won't do it!"
>>
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"You probably can't even reach the top swi-"

"Five. Four. Three. Tw-"

"Okay, okay! I give up! You win!"

[whispering]

"Jake, what are we going to do?"

"I don't know! Maybe we can-"

"What did you say?"

"Uh, I, uh-"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4785133
Trick her into rebooting the ship's computer. That should give us some time.
>>
Rolled 8 (1d12)

>>4785133

Try to use your space magic abilities to convince her to stand down?
>>
Rolled 6 (1d12)

>>4785133
Tell her that killing us is the same thing as killing herself, offer to take her anywhere she wants.
>>
Rolled 4 (1d12)

>>4785133
Try to gain her trust by telling a personal story
>>
Rolled 3 (1d12)

>>4785133
>>4785386
Supporting this.
>Well, where do YOU wanna go?
>>
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"Where do you want to go?"

"I haven't decided yet. I think there's a planet coming up in an hour. I'll let you out there."
>>
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"That's assuming you don't crash the Zephyr on the way down-"

"Are you going to tell me how to fly this or am I gonna have to figure it out myself?"

"No, wait!"

"He's just kidding!"

"Okay, before you chart a new course for this planet you're taking us to, you're going to have to go through a few steps. First, disengage all the thrusters and the grav engines. They're the row of switches directly above you. Tell me when you've got them shut off."

"They're all shut off. Now what?"
>>
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"Now, do you see the tape reels to the left?"

"Yeah."

"Alright, shut them both off."
>>
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"Wait a second... the chart tapes are spooling separately from the system tapes. You're trying to trick me! That's it, I'm opening the hatch-"
>>
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[ominous mechanical cycling-up noise]

"What are you doing?"

"I'm attempting a mind-merge... maybe I can remotely stop her from-"

"Not that universal resonance junk again! Look, kid, you vacc us and you're as good as-"

"Ash, before you open the bay... I have a last req-"
>>
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"Kid, listen-"

"Ash, please-"

"Quiet, everybody! I can't concentrate on the mind-merge!"

>Jake tries to mind-merge with Ash
>Krum explains pragmatism to Ash
>Prim asks Ash to read her sealed letter
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4787352

>Jake tries to mind-merge with Ash

I believe in you Jake!
>>
>>4787392
Welp
>>
>>4787418
>>4787392

Welp indeed.
>>
Rolled 4 (1d12)

>>4787352
>Jake tries to mind-merge with Ash
Come one, universal resonance, give us a miracle!
>>
Rolled 3 (1d12)

>>4787352
>Krum explains pragmatism to Ash while ignoring Jake.
>>
>>4787825
Okay I guess we die. Do we have any space-rated cargo containers?
>>
Rolled 3 (1d12)

>>4787427
>>4787392

Attempting to rewrite Reality!
>>
Rolled 3 (1d12)

>>4787352
>Prim asks Ash to read her sealed letter
>>
wtf is it with these rolls?
>>
>>4787998
We're destined to be spaced from our own ship.
>>
>>4789633
2.8 average score on d12 is pretty damn low. The Universal Resonance has come back to punish us for our arrogance.
>>
Rolled 4 (1d12)

>>4787352
The robot saves us. Somehow.
>>
>>4790347
Well, it's as high as our highest roll yet.
>>
How long can you survive in the vacuum of space?
>>
Rolled 3 (1d12)

>>4787352
>Jake tries to mind-merge with Ash
AND /qtg/ SHALL ANSWER!
>>
Rolled 3 (1d12)

>>4787352
Jake calls for aid! And /qtg/ answers!
>>
Holy shit, cursed rolls.
>>
Rolled 11 (1d12)

>>4787352
>Jake tries to mind-merge with Ash
>>
Rolled 7 (1d12)

>>4787352
>>Krum explains pragmatism to Ash
>>
Rolled 7 (1d12)

>>4787352
>Jake tries to mind-merge with Ash
>>
>>4790960
Nice job breaking the curse, Wux, you've saved this lego man from a terrible fate.
>>
Rolled 7 (1d12)

>>4787352

Anonymous lurker coming to save the day with the power of infinite luck!
>>
Rolled 9 (1d12)

>>4787352
you guys still rollin?
>>
Apologies for the lag

Still working on the next part
>>
>>4791633
I can imagine that having everthing float into space might take a while to build.
>>
Jake and the crew should get the drawfag treatment desu
>>
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[muffled voices]

"CAPTAIN-STARCRASH?"

"Jake?"

"What's wrong..."
>>
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"...Jake?"
>>
"Starco? They haven't been in business since-"
>>
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"Yrin!"

"That's my name, spacer... what's yours?"

"It's me... Jake! But... I'm so young!"

"You look old enough to me!"

"I haven't seen you since we..."
>>
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"Who's the prettiest baby girl on Snowball? It's you! My sweet little Ash..."

"Yrin! You mean... Ash is..."

"It's not so bad here! I'll make sure to take good care of you, and we'll get out of here as soon as I can! Maybe your father will come back and we can all..."

"Yrin, I came back a year later! Why didn't you..."
>>
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"Wait, what's wrong? Yrin, what's the matter? Are you sick? No, don't turn Ash over to her! I'll be back on Snowball in a few..."
>>
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"Who's this Anneliran? Don't let him near Ash! Can't you see he's bad news? You promised Yrin you'd look our for Ash!"
>>
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"No, kick jets! Get away from here!"
>>
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"Run, Ash! Get away from him! Get your hands off her, you..."
>>
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"Don't worry, Ash... They can't find us in here..."
>>
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"Hey, leave her alone, you little brats! Can't you see she's hungry? At least give her a little food!"
>>
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"She's not in this duct! Go search somewhere else!"
>>
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"What are you doing here?"

"Huh? You can see me?"

"These aren't your memories! You don't belong here!"

"Ash, it's me! Jake!"

"Whoever you are, you'd better get out of here before it's..."

"There they are! Get them!"

"Oh, no! They found us!"
>>
"You don't belong here!"

"That's right!"

"Yeah!"

"Get out of here!"

"This place belongs to us!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>4793603

Uh..."Freeze All Motor Functions!"
>>
Rolled 5 (1d12)

>>4793603
Stand your ground!
>>
Rolled 8 (1d12)

>>4793603
Activate timestop
>>
>>4794094
>No, Ash, *I* am your father!
>>
The next update will be Saturday at the earliest. Thank you to everyone for playing so far!
>>
I suppose I should put these links near the beginning of the thread but I never think about it

If you want to catch up on the adventures of Jake and crew, almost all Lego Quest episodes are archived on suptg along with all the pictures:
http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest

The official Lego Quest wiki has writeups for most of the characters encountered so far:
https://legoquest.fandom.com

And if you follow me on Twitter you will get a tweet whenever a new episode goes up:
@EndmanOfFuturon

We'll be back with more, right here!
>>
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"Wait! Stop! I control the universal resona-"

"Get him outta here!"

"We'll teach him to intrude where he's not wanted!"
>>
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"Ash, wait!"

"Ash doesn't want you here!"

"We've heard enough!"

"Come on, Ash!"

"You don't know him!"

"Yeah, Ash! We're all you've got!"
>>
"That's not true! She has me now!"

"Who are you, anyway?"

"I'm your father! And now... now you never have to be alone again!"

"My-"

"He's lying!"

"Get away from him, Ash!"

"Don't listen to him, Ash!"

"None of these people can hurt you anymore! They're just bad memories!"

"Are you... are you really my fa-"
>>
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"If you're her father, how come she doesn't remember you?"

"He's lying!"

"Get 'em both!"

"Teach her a lesson!"

"Yeah, teach her a lesson!"

"She doesn't deserve a father!"

"Kill the intruder!"

>Attack the traumatic memories directly
>Conjure a memory of Yrin to shield Ash
>Flee the memories and return to reality
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4797624
>>Conjure a memory of Yrin to shield Ash
>>
Rolled 3 (1d12)

>>4797624
>Conjure a memory of Yrin to shield Ash
Just hope it's not a sexy memory...
>>
Rolled 1 (1d12)

>>4797624
>Conjure a memory of Yrin to shield Ash
>>
Rolled 8 (1d12)

>Conjure a memory of Yrin to shield Ash

4th time the charm!
>>
Rolled 7 (1d12)

>>4797624
Better attack the memoies as well.
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"Are you really... my..."

"I'm your father, Ash. Your mother and I... we loved each other very much. Isn't there anything you remember about her?"
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"I remember... the place where we lived. I was scared, because of all the people walking by. They were so close, and there were so many of them. She would hum to me, just loud enough for me to hear it..."
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"That's all you remember because she died the next day!"

"She would have been alright, but then you came along!"

"You were too much to take care of!"

"You killed her!"

"She was probably glad to be rid of you!"

"If she really loved you she would have lived!"

"She didn't even care about you!"

"That's not true!"
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"Yrin... your mother... She was the kindest person I've ever met. No matter what kind of day you had, she was always there to brighten it up. She loved thinking about traveling all across the Reach... but what she wanted to do more than anything was start a family."
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"Is this Ash?"

"M-mommy?"

"Oh, Ash... you grew up to be such a beautiful young woman, just like I knew you would! You've been so brave, all alone for so long. I'm so proud of you, my sweet baby Ash!"

"Mommy, I love y-"
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"You're dead and you should stay dead!"

>Attack the traumatic memory
>Tell Ash the story of how you and Yrin met
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
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Rolled 12 (1d12)

>>4797886

>Tell Ash the story of how you and Yrin met

(Hopefully nothing too...awkward)
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>>4797892
Finally! We are going home, bros.
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>>4797892
Ka-ching!
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>>4797892

Success so clearly in view...or is it merely a trick of the light?
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"Mommy!"

"Don't worry about that... It's just a bad memory. Say, did I ever tell you about how your mother and I met each other?"
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"You mean... before I was born?"

"That's right. We met right here on Snowball. In the very same dock where we picked up that Sunrise cargo. Do you want to hear about it?"

"I want to know all about it!"

"Well... It was my first real job on a deep-space hauler."
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"My captain was a long-time company man. A real hard-nose. When we got to Snowball Station, it turned out the cargo was supposed to be labeled do-not-stack. That meant the dock was charging the company a fee, which meant the captain had to take it out of his own pay. He was so mad... I thought he was going to vacc me on the spot!"
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"Instead, he cut a deal with the dockmaster to have me work in the Snowball docks for two weeks until the ship returned from Port Argent. In exchange, the dockmaster waived the fee."
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"I thought that dockmaster was gonna work me to death! He got their fee's worth in the first couple days, but my captain wanted to set an example and the dockmaster was happy not to have to wear out their robot."

"What about my mother?"

"I wouldn't have been able to keep going if it hadn't been for your mother. I met her the first day on the job. She had just gotten in on a transfer from Port Argent and barely had enough flatbacks to rent a pod. We met while I was working in the dock. She said she liked to watch the ships come in. Once we started talking and got to know each other a little, we were inseparable... I didn't know much about love, but I knew that I was in love with Yrin. Before I knew it my shift would be over..."
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"When I wasn't on duty, we'd spend our time at this diner named Phil's where the promenade is now. The food was terrible - it was a real greasy spoon, but it was about the only place we could have a little privacy. Yrin loved to hear about the planets I'd been to. She had a list of all the places in the Outer Reach that she wanted to visit someday."
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"When my two weeks were up, I almost thought about jumping ship and staying on Snowball, but that wouldn't help us get anywhere. Instead, I told Yrin that I was going to save as much of my wages as I could, and our ship would be back through Snowball Station in a year. Once I got back, my term would have been up and I would have enough flatbacks to buy us both passage off Snowball. I didn't know exactly when I'd be back, but we agreed to meet at the diner. She said she'd wait there every day until she saw me again."

"What happened?"
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"Once I got back to Snowball, the first thing I did was head straight to the diner, but she wasn't there. The cook said she used to come in every day, but he hadn't seen her for a few weeks."
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"I looked all over Snowball Station, but I couldn't find her anywhere. I thought maybe she had decided to move on with her life. After all, it had been a year. I thought maybe I was a fool to expect her to wait around for me. That day outside the diner was the last time I ever saw her..."
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[silence]

"Huh? What's going on?"

"The bay release has been disengaged!"

"See, Jake? I told you that universal resonance is a bunch of-"

SSSSHHHHHUNK
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"Ash, what-"
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Most episodes have twists and turns that I don't expect, but this one was even more surprising. Ash went from unnamed background urchin to long-lost daughter thanks to die rolls and make believe, which is just how I like characters to be.

There's still a lot I need to build before the next part of Jake's mission, so this is probably a good place to call the end of the episode. Thank you very much to everyone for playing!

Easter eggs and miscellania to follow
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>>4799144
What a rollercoaster! Thanks for the wild ride!
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>>4799144
Always a pleasure, OP--good on you for rolling with the punches and whatever the dice give you! Thanks again for running!
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>>4767806
New this episode is Kristobar's ship, the Dragon. I posted some early WIP pics of the lower deck on /toy/ a month or so ago. On one hand, I'd like to give a tour of the upper deck. On the other hand, maybe I should keep it a secret until someone actually gets on it..

>>4768046
Bigfigs are a pain in the butt to pose

>>4768437
This scene is a callback to their argument in Episode 3

>>4768443
It's true; she did

>>4770516
Making up songs is one of my favorite parts of this game. Making entire spaceships based on a roll and a whim are not my favorite part of the game, but only because it takes up a lot of time in the middle of an action sequence!

>>4770523
Even though this spaceship is the very definition of slapdash, I like the overall design and will probably refine it for later use. I really like how it has two docks on the back for tanks.

>>4771378
Thanks, I think it makes him look very menacing

>>4781067
I've been including several Ice Planet references around Snowball, but this garage door is one of the more blatant exampled. I actually had to modify the build slightly between shots because I realized the door couldn't roll up all the way. You can see the support is slightly higher here >>4781165

>>4783414
I like to think that this was the moment when Krum began to genuinely respect Jake

>>4783554
Gerry with a G is of course the Whitehat dealer who presided over Jake's game against a slew of sharks in the previous episode

>>4784647
Abe's mystery treasure is finally revealed! Sort of...

>>4787352
Prim's letter was last referenced in Episode 2 when she remembered the first time she met Jake

>>4793575
First rule of time-travel: always check the advertising signage

>>4793587
This Anneliran pimp came together pretty quickly and I'm quite happy with his look, but this guy >>4793593 is probably the creepiest minifig I've ever made

>>4799106
I think this game might hold the record for most background characters, but this guy is one of my favorites.
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>>4799148
>>4799155
Thank you!
>>
Thanks for running LQ!
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>>4799144
>>4799169
>>4799412

Great stuff as always!

Looking forward to seeing the proper family reunion soon-ish!
>>
Nice story with twists and turns!

One thing I don't fully understand is how Jake ended up taking the short end of the stick in >>4799106
It looks like it was his mistake somehow, but it's not fully clear why.
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>>4800813
I had to re-read the post but you're right - I dropped a line! I meant to include how Jake was the one who registered the cargo with the dockmaster.

I never claimed Jake was a good story-teller...
>>
One more Easter egg I forgot to point out

>>4799109
The robot here is the same robot >>4772171
with a fresh coat of paint



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