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File: intro shot.jpg (136 KB, 800x600)
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Lover! Fighter! Interstellar delivery pilot! Only one man claims to do it all - Jake Starcrash!
>>
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"Hey Primrose, what are you doing?"

"Realigning my robot's targeting system. I've been meaning to do this since we got to Snowball."

"Can I help?"

"Well, this is kind of a one-person job. There's really not much you can-"

"I could get you tools if you need them!"

"Most of what I need is here. I really need to concentrate on this... maybe Krum needs help!"
>>
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"You said you'd teach me how to shoot a burner."

"Yeah, but I also said we can't use the target board until we get the cargo bay emptied out."

"What are you doing now?"

"Cleaning my burner."

"Can I help?"

"No."
>>
File: flight check.jpg (136 KB, 800x600)
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"Hey, kiddo, you want to learn how to fly a spaceship?"

"Yeah!"
>>
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"Okay, now let's bring the aft thrusters up."

"Like this?"

"Say, that's pretty good! Your math looks like it checks out. We might be at Sunrise Station by tomorrow night. Let's see what-"

[beeping noise]

"What's that?"

"Vector approach. There's another ship headed toward us."
>>
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"Class two craft... some kind of military ship? That can't be right, there's no Imperial fleet within-"

"What's that light mean?"

"They're hailing us. Here, stay out of sight. Unidentified ship, this is the Zephyr. Please identify."
>>
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"Good morning, sir! According to my sensors, you're riding pretty low in the water! I'd hate to have to spill you out all over the gravity well, so why not just shut down your engines and save us all a lot of trouble?"
>>
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"Uh, look, you've got a calibration error or something. Our bay is stripped clean! We were just on our way to pick up some-"

"Kick jets before my father makes you wish you never saw his ship!"

"Ash, what are you-"

"Come on, we can take 'em!"

[laughter on radio]
>>
"The kid's got brass, but unless I'm mistaken your ship isn't flying any guns, and mine is. Prepare to be boarded."

>Full burn toward a nearby planet and try to evade them
>Full burn toward Sunrise Station and try to outrun them
>Full burn toward the pirates and try to disable them
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>4855441
>>Full burn toward Sunrise Station and try to outrun them
This is the fastest ship this side of the Diagonal Quadrant, they can't catch us.
>>
Rolled 5 (1d12)

>>4855441
Ramming speed
>>
Rolled 3 (1d12)

>>4855441
>>Full burn toward Sunrise Station and try to outrun them
>>
Rolled 3 (1d12)

>>4855448
I second this
>>
Rolled 10 (1d12)

>>4855441
>Full burn toward Sunrise Station and try to outrun them!

Welcome back, by the way!
>>
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"Okay, okay, you're the boss. No need to shoot up my ship. Beginning shutdown sequence now."

"What are you doing?"

"Look, if you're going to stay alive in this business, you have to learn that sometimes it's best to just give in and go with the flow-"
>>
File: skedaddle joke.jpg (128 KB, 800x600)
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"-but not when you're dealing with pirates! Hang on!"

"W-aaah!"

[engine straining noises]
>>
File: breakaway state.jpg (115 KB, 800x600)
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[beeping]

"We've got a runner, boys!"
>>
File: getting up to speed.jpg (120 KB, 800x600)
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KDROOOM

KDROOOM

"Aaaa-!"

"What's going on?"

"They're shooting at you!"
>>
KDROOOM

KDROOOM

"They're shooting at us. That's what happens when you-"

[beeping noise]

"Jake, you're burning too many ions!"
>>
[beeping continues]

"Jake!"

"I know I'm running too hot, but I can barely keep ahead of them!"

KDROOOM

KDROOOM

"Aaaa-!"

"If you burn out we won't be ahead of them for long!"

[second, unrelated beeping begins]

"Jake!"

"I know!"

>Send Prim outside to supercharge the grav engines in mid-chase
>Push the Zephyr past her safety limit and engage maximum burn
>Try to evade the pirates and hope they go away
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4855599
>Push the Zephyr past her safety limit and engage maximum burn
>>
Rolled 2 (1d12)

>>4855599
>>Send Prim outside to supercharge the grav engines in mid-chase
>>
Rolled 3 (1d12)

>>4855599
Get in a space drag race with the pirates. Try and make them crash.
>>
Rolled 1 (1d12)

>>4855599
>Send Prim outside to supercharge the grav engines in mid-chase
>>
Great rolling from everyone today....
>>
Rolled 8 (1d12)

>>4855599
>Try to evade the pirates and hope they go away
>>
Rolled 3 (1d12)

>>4855599
>Send Prim outside to supercharge the grav engines in mid-chase
>>
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[multiple ominous-sounding warning noises]

"What's wrong?"

"He's overriding the safeties!"

"Come on, come on, you can do it-"

"You're going to blow out an engine!"

"I don't think they're going to let us off with a warning!"
>>
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"Engaging maximum bur-"
>>
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KA-CHOOOOOOOM
>>
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"What happened?"

"Starboard engine just blew! They're catching up to us!"
>>
"Prim, what are you-"

"I'm going out there!"

"Are you crazy? We're in the middle of a firefight!"

"Like you said, they're not going to let us off with a warning!"
>>
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[heavy breathing]

"Okay, I've got the panel off. It looks pretty bad. There's a lot of- huh? What's that light?"
>>
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KDROOOM

"Aaiiii-!"

"Prim? Prim, answer me!"
>>
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"Prim! She's not showing up on the exterior sensors!"

"This is the Locust. You're already half-dead in the water. Bring your ship's engines down or I'll open fire. Your hull won't survive another volley at this range."

"Send me out there!"

"What?"

"When they breach the cargo bay, I'll sneak out behind them and board their ship."

>Allow the pirates to board the Zephyr
>Send Krum to reverse-board the pirate ship
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4857108
>Allow the pirates to board the Zephyr
>Send Krum to reverse-board the pirate ship
Both of these at the same time.
>>
Rolled 1 (1d12)

>>4857172
Based and Krum-pilled
>>
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"What are you waiting for? We don't have much choice!"

"Alright, okay, go ahead! Good luck..."
>>
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>>4857295
Figures.
>>
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"What's going to happen?"

"Nothing. Krum's going to go down to the cargo bay and I'm going to seal the deck hatch."

"What if they want to come up here?"

"They won't."

"What if they do?"

"Just... just stay right here next to me."
>>
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CHA-KUNNGG

"Docking complete."

"We'll teach these sludge to mess with us!"
>>
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"Report."

"All clear. Looks like everything's waiting for us. Eight tons."
>>
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"Take care of the cargo first...."
>>
File: target of opportunity.jpg (153 KB, 800x600)
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"We'll worry about what to do with them after it's- Huh? What th-"

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>4857313
Crush the pirate's visor with fist, suffocating him and taking away his ability to speak thanks to vacuum.
>>
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"A Sporc! Must have gotten in when we-"
>>
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"Aaaugh-!"
>>
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KSHHH
>>
[silent gasping]
>>
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"Captain!"

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4857428
Wedgie him so hard he's torn in half.
>>
Rolled 4 (1d12)

>>4857428
Slash his air tube
>>
>>4857423
*chef's kiss*
>>
Rolled 12 (1d12)

>>4857428
Throw the knife directly into his eye.
>>
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KLUNNGGG

[air pump noises]

"Drop your blade, Sporc. Lisbon, get some irons. This one will fetch us a nice stack of flatbacks when we get to Sunrise Station."

"Which one of you is brave enough to try and cuff m-"

"We'll need to soften him up first!"
>>
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SHUNK

"-AAAARGH!"
>>
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"Wh-"
>>
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SPLUT

"RAAAAARGH!"
>>
[burner rattling noises]

"D-drop the blade, Sporc!"

"If you're gonna shoot me, then shoot, but you better not miss. No one's putting me in irons."

"Trotter, you idiot! What are you waiting for?"

"Yeah, idiot. What are you waiting for?"

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4857559
Slide-tackle and upwards slash with the knife into guts
>>
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"I said drop the bl-"

"And I said I'm sick of waitin' for you to find some brass!"

"H-oof!"
>>
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SHUNK

"Yaaaa-uck-!"
>>
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[heavy booted footsteps]
>>
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[click]

"Locust calling Zephyr. Come in, Zephyr."

"Krum?! What's going on?"
>>
"The Locust is secured. What do you want me to do with the captain?"

>Put him in irons and take him to Sunrise Station for bounty
>Put him in irons and set the Locust adrift
>Put him down
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>4857636
>Put him in irons and take him to Sunrise Station for bounty
>>
Rolled 1 (1d12)

>>4857636
Give him a swift kick in the nuts, then put him in irons, then lock him inside a crate, and then finally bring him over.
>>
Rolled 8 (1d12)

>>4857636
Eject him out of the airlock without any clothes on.
>>
Rolled 1 (1d12)

>>4857636
>Put him in irons and take him to Sunrise Station for bounty
>>
Rolled 6 (1d12)

>>4857636
>Put him in irons and take him to Sunrise Station for bounty
>>
Rolled 12 (1d12)

>>4857636
>>Put him down
Airlock his ass
>>
Rolled 1 (1d12)

>>4857636
Put him down
>>
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"That's great! Can you put him in irons?"

"They were planning to do it to me."

"Alright, let me know when you're ready to board the Zephyr."

"What about Prim?"

"Don't worry, her suit was originally rated for two hours, so she's got at least thirty minutes."

"What if she-"

"Hey, there's no use thinking about that. One thing at a time. We'll start searching for her as soon as we take care of these pirates."
>>
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"You heard him. Up."

"Hey, I'll do whatever you say! Just don't kill me!"
>>
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"I'll take this for now. Where are the irons?"

"Over there, in that compartment."
>>
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"Hey, there's nothing in here but some thruster panels-"

BEEP
>>
FWOOOOOOOOOOSH

"Yaaaah-!"
>>
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FWOOOOOO-

[silence]
>>
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[annoyed silence]

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4860909
Look for Prim, because clearly sporcs can survive in space without a vacsuit
>>
>>4860909
>Go back inside and knife the mofo. The pressure should have equalized by now. We can look for the blaster (and Prim) later
>>
Rolled 5 (1d12)

>>4861208
Some typo with the dice, it seems, rollan proper
>>
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[beeping]

"Hey, the Locust is detaching!"

"But Krum's on it!"

"Maybe. Zephyr to Locust."

[silence]
>>
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KLUNGGG

"Aaah! They're shooting again!"

"That sounded more like an impact-"

KLUNGGG
>>
[machinery noises, air cycling, muffled cursing]
>>
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"Krum! Are you alright?"

"I'm fine!"

"You look a little..."

"I said I'm-"

[coughing]

"-fine!"

"What about the pirates?"

"Two of them are taken care of. I got sucked outside before I could take care of the captain. If he's not firing, he must have kicked jets."

"He was probably worried there were more Sporcs on board!"
>>
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"Forget about the pirates and get down here!"

"What's wrong?"

"I've got Prim but I can't wake her up!"
>>
File: doctor's orders.jpg (124 KB, 800x600)
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"Prim!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4862943
Have Krum get the First Aid Kit and try to get her breathing again if she isn't already!
>>
>>4862945
... I'm gonna stop rolling for a while now.
>>
Rolled 3 (1d12)

>>4862943
Take off her helmet and give her a good slap
>>
>>4862961
Welp, dice hate us again
Rip Primrose
>>
Rolled 2 (1d12)

>>4862943
CPR, I guess?
>>
Rolled 11 (1d12)

>>4862943
If all else fails, Use the Universal Resonance, Jake!
>>
>>4862992
Thank the schwartz
>>
>>4862992
Thank you, merchandize-space Jesus!
>>
"Krum, get the medkit! There's a pan-stim in it!"

"I can't reach it with these crates in the way!"

"I never should've taken this run-"
>>
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"Try slapping her!"

"What?"

"Old Sporc remedy. Cures all kinds of th-"

[coughing]

"I don't think that works on Streifen!"
>>
"Prim! Don't you do this!"

[mouth-to-mouth noises]
>>
"What are you doing?"

"Old human remedy! Come on, Prim! Wake up!"

"Do something!"

"We might be out of options, kid."
>>
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"There's still one thing I can try..."

"Not that universal resonance again! Kid, talk some sense into him! Maybe we can get her to the upper deck, jettison some of these crates... It'll only take five or six min-"

"There's no time!"
>>
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"Ash-"

"I believe in you."
>>
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"Huh?"
>>
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"Prim!"

"Hmm? Oh, hi, Jake."
>>
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"There's something wrong... I can't get you to wake up!"

"It's alright. I'm sure you did your best."

"Did my b- no, I'm not finished! We have to get you back! Where are we, anyway? This doesn't seem like one of your memories."

"My memories won't matter after I leave here. Only your memories of me will matter. Yours, and Krum's... and my robot, I suppose. You know, I never gave it a name. You should make sure to give it a name. It would be sad if it was destroyed without having one."
>>
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"Come back with me and we can give it a name together! But... where are we?"

"This is the going-away place."

"Going away? You can't leave!"

"Why not?"

"Because..."

>The Zephyr needs you
>We need you
>I need you

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4864520
>I need you
Love confession in newtype space go
>>
Rolled 5 (1d12)

>>4864520
>I need you
>>
Rolled 2 (1d12)

>>4864520
>>I need you
>>
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"Because... I need you."

"What?"

"I need you, Prim. I need you by my side. My life wouldn't be the same if you weren't in it. You're the reason I keep going when the chips are down. Whenever I'm about to give up, I just look at your smile and I work twice as hard. You're not just the best mechanic I've ever flown with, you're... You're the one for me, Primrose."

"The one?"

"I didn't think I could ever love someone, really love someone, the way I loved Ash's mother, but I love you, Prim. I love you more than anything, and I'll do anything to keep you alive and happy. I didn't realize it right away, but I do now. It took me almost two years to figure it out, but that night on Snowball when I thought I might lose you... I don't ever want to lose you, Prim. I love you, And what I want most of all, more than anything, is for you to tell me that you love me."
>>
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"Oh, Jake... do you really mean it? Do you really love me?"

"I love you, Primrose! More than anything! I've been falling in love with you since I met you. I see that now. I was a fool not to see it the moment I first laid eyes on you in that barn on Welland-3! Tell me you love me, and you don't want to leave me!"

"I... I think I-"
>>
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"What about that Scarloid barmaid you 'went skimboating with' our first night on Shaxai?"

"Aroonmay had never been out in the bay to see the whole city at night before!"
>>
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"Or the Limalian barmaid you 'went skimboating with' the second night."

"Well, once Vaxann heard about it from Aroonmay, she wanted to-"
>>
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"What about that feral human who thought the Zephyr was a god?"

"I can't be blamed if Cha-La's first contact with the outside universe after twelve generations was a little overwhelming! She needed someone to, uh, guide her through how we do things!"
>>
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"And the mechanic for our rival team in that race we entered so we could meet that shipping boss?"

"I was just making sure we'd have an edge in the race! Not that we would have needed it with you working on our speeder, but Monika's a top-notch mechanic so it never hurts to be pre-"

"There's also Dr. Morken... and that Celadonian..."

"Thela and I never- I mean, Dr. Morken and I got along together, sure, but nothing like you and me, and as for the Celadonians, that was just-"
>>
"Captain Starcrash, you said you were going to take ME to the orbital aquarium!"

"You said you were going to take us both! Just the three of us!"

"Jay-Ka return in time of good rain! No need Pree-Ma for this ritual!"

"Ready for anothah lap, Stahcrash?"

"Face it, Jake. I'm just another girl in your life."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>4865942
Love is based, but sometimes you have to
>Let her walk away
>>
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"You're the only girl in my life... these others-"
>>
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"-They're just poor stand-ins. You were so innocent and kind. About the exact opposite of me. I knew you enjoyed my company, but I guess I always thought of you as unapproachable, as though I'd... sully you, if I got too close. Every time I started thinking about telling you how I felt, I'd think about how you deserved better, and I'd go find someone at the next port who I could pretend filled the ache you left in my heart. But then I'd get back on the Zephyr and there you'd be. I could see that you looked upset sometimes..."

[silence]

"It sounds horrible, but I would always tell myself that it was good you were upset. That it was good for you to think that we could never have anything together. It made it easier for me if I thought that you wouldn't want us to be together after it happened enough times. I can see how unfair that was. Holding you at arm's length."
>>
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"It was never my place to say whether or not we were together. Most people go their whole lives without finding someone to love, and I threw away a second chance at it because I thought I knew better..."

[silence]

"...and now you're gone, and I could never fault you for leaving. I did everything I could to drive you away from me."
>>
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>>
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"We could have really been something, though."
>>
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"Maybe it's not too late."

"Prim!"
>>
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"I love you, Jake Starcrash."

"I love you, Primrose."
>>
"Now, let's get that grav engine running so we can make it to Sunrise Station on time!"

"Looks like your old human remedy works-"

[coughing]

"-better than that universal resonance!"

"Krum, there are some things you just have to take on faith!"

>Help Prim repair the grav engine
>Help Ash learn to fly the Zephyr
>Help Krum with his medical issue
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>4867379
>Help Prim repair the grav engine
Get Ash to help too so you can keep an eye on her.
>>
Rolled 10 (1d12)

>>4867379
>Help Prim repair the grav engine
You have a lot of catching up to do, so better start now.
>>
"Wait up, I'll go out with you."

"I want to go out on the hull! I've never been in vacuum!"

"Sorry kiddo, we don't have a suit that fits you. Just wait here with Krum. We'll be back inside soon."
>>
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"No one lets me do anything! I hate just sitting around on this ship doing nothing!"

"Hey, kid-"

[coughing]

"-you wanna learn how to clean a burner?"
>>
[heavy breathing]

"You know, you really need to get Ash a suit of her own. She should be out here learning how a grav engine works!"

[heavy breathing]

"I'd rather keep her in atmo if I can help it. It was bad enough almost losing you. Besides, she doesn't need a suit."

[heavy breathing]

"Why not?"

[heavy breathing]

"She's not going to be on the ship long enough to need one."

[heavy breathing]

"What do you mean?"
>>
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[heavy breathing]

"I'm going to use that twenty thousand flatbacks we won to send her to a boarding school. A nice one."

[heavy breathing]

"A boarding school? Why would you want to send her away?"

[heavy breathing]

"A tramp ship is no place for a kid."

[heavy breathing]

"Being away from your only parent is no place for a kid."
>>
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[heavy breathing]

"I know you feel that way because of what happened with your own parents, but it's not like I'm dumping her on the street!"

[heavy breathing]

"It's not just my parents I'm thinking about."

[heavy breathing]

"What do you mean?"

[heavy breathing]

"All I have left of them is that sealed letter. You still have a chance to be with Ash, if you're willing to take it. I know if I could choose it, I would risk living on the Zephyr if it meant I could have my parents back in my life. I think if they had the chance, they'd want to be back in my life as well."

[heavy breathing]

"Maybe you're right... how's that?"

[heavy breathing]

"All set. It should be ready to initialize."
>>
>>
Jake's adventures will continue, right here in this thread!

Thank you for playing so far!
>>
>>4868981

Thanks for running.
>>
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"Attention crew: Thanks to Ash's excellent math, and Prim's outstanding repair work, we'll be arriving at Sunrise Station only thirty hours behind schedule!"

"I can't wait to get off this ship and walk around! What's Sunrise like?"

"Well, uh, it's just a station, not a planet. It's a freeport."

"What's that?"

"It's a place where people can exchange things without Imperial oversight. The station orbits close to a star."

"I can't wait to see it!"

"There's just one more thing..."
>>
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"You'll have to stay on the Zephyr with Prim."

"WHAT?!"

"I know, you've been cooped up in here for a long time, but I need you both to stay on the ship. We're just going to make the delivery and leave. Then we'll find a planet where you can burn off some energy."

"This is sludge!"

"Where did you learn to talk like that?"
>>
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"Why do we have to stay on the Zephyr?"

"Sunrise Station is... a little rough. The last thing I need is for someone to see that I've got a pair of pretty girls on board."

"I can take care of myself!"

"Yeah, so can I! I've been taking care of myself since I was born! You can't make me stay on this ship! If there aren't any laws here then I can leave whenever I want to!"

"Look, just promise me you'll both stay out of sight on the ship. Alright? We'll do this as quickly as we can."
>>
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"You must be our-"

"You're late."

"Yeah, we had some trouble with pira-"

"Here is your payment. That will be all."
>>
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"Those guys don't waste any time. At least it's all here. Let's get back to the Zephyr."

"I think we're gonna have a problem with that."

"What's wr-"

"Starcrash! The boss wants to see you."
>>
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"Jake! How are you doing? And look at this, they're observing our local personal defense rules. Isn't that great? So, how are you, Jake?"

"Hi, Artie... Still flying, you know how it is..."

"I sure do! I sure do. Listen, Jake, that's almost EXACTLY why I asked you to stop by. Did you see those burners the men who took your cargo were carrying?"

"I saw that. I thought you didn't allow-"

"We don't!"

"Oh."

"You see, Jake, these guys didn't care much for our local personal defense rules. And they had a second ship with an armed oranganium warhead parked right over there, so we couldn't exactly tell them how to conduct themselves while they were here, could we?"

"Uh, no, I guess n-"
>>
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"And there's another problem, Jake."

"What problem?"

[breathes deeply]

"Take a deep breath, Jake. Go on, take a deep breath. Feel how cool the air is? This station costs a LOT of flatbacks to maintain. These atmocoolers aren't cheap. And do you know how we pay to maintain them?"

"With... portcharge?"

"With portcharge! Exactly! And do you know what those buyers of yours did besides ignoring our personal defense rules?"

"They stiffed you?"

"Exactly, Jake! See, I told you this guy is quick. He's a real character. Now, Jake, you can see the big problem here-"

"Listen, Artie, I can make this up to you right now! I've got the flatbacks right here, all twenty-two hundred, and I can give you portcharge plus a little extra to make up for how those guys were-"

"Jake. Come on, Jake. You're thinking small-time. This is big-picture stuff. I can't have everyone thinking that all they need to do to skip out on the portcharge is to hold my station hostage!"
>>
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"No, we need something big and flashy to let people know this kind of thing will not be tolerated here!"

"Hey, listen, Artie, I don't think we need to-"

"I want your robot to fight in my new arena."

"Your... arena?"

"Yeah, that way I don't have to kill you and Krum! Isn't that great? You should come up to my booth with me after we're done here, Jake. You can get a great view of the place. The whole thing is real class."

"Who does Pr- I mean, who does my robot have to fight?"
>>
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"My robot!"

"Aaah-!"

"And Jake, make sure your robot lasts a couple of minutes so the crowd doesn't get bored."

>Return to the Zephyr and try to escape from Sunrise Station
>Return to the Zephyr and ask Prim to gird her robot for battle
>Send Prim's robot and Krum back and socialize with Artie
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 12 (1d12)

>>4871257
>>Send Prim's robot and Krum back and socialize with Artie
>>
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"When's the last time you were on the station, Jake?"

"Oh, maybe twenty months ago."

"Two years! Jake, you're killing me! Listen, you tell the guys at the dock that Artie says you get a five percent discount on docking fees from now on. Five percent across the board. Two years! I gotta get you over here more often! Repeat business, Jake! That's how a guy like me gets by in the universe!"
>>
"Here we are! Help yourself to the buffet, Jake. It's all flown in. Real quality stuff. Oh, this'll be a good one! This guy's great, Jake. He's got a great theme. I think the guy he's fighting couldn't pay back his loan. You'll have to ask Frila. She's the one that handles these bookings. By the way, Jake, your robot is scheduled for twenty-two hundred tomorrow night. Can't wait!"
>>
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"Oh! What a hit! Did you see that, Jake? That was one for the- wait a second, Jake! What time is it?"

"Twenty-one nineteen."

"Just in time! Come on, you've gotta see this! I put together a classic stage, right here on the station. Perfect copy, Jake, exact replica, just like one you'd see way back when. Did you know my ancestors were from Earth, Jake? A real ancient place called East Saint Louis. Have you ever seen Sammy Kollin's act, Jake? He's the best."
>>
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"I tell ya, I got the worst luck! Last week, I came home early and found my wife wearing this real slinky little number, but when I make to go in for a closer look, she tells me the air recycler is broken and I gotta fix it before I do anything else. So I get to fixing it and I turn around and see the mailman halfway out the front door. So I put two and two together and I think there might be something going on! So I ask my wife, honey, why is the mailman in our home, and she says it's a surprise party for me! And I look at her and I say, how dumb do you think I am, a surprise party with only two people? And then the repairman comes out of the bedroom and says 'Surprise!'"

[laughter]

"So then I figured, since he was already here for the surprise party, I'd see if he could fix the air recycler, and he says that since he's off-duty he's gonna charge me double! I tell ya, I got the worst luck!"

[laughter]

"That's it for me, but we got a real number coming up next. Thank you!"

[laughter, applause]
>>
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"You're gonna love this, Jake!"

[hooting, catcalls]
>>
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[hooting, catcalls continue]

"Looks like Sammy left me a little short!"

[laughter, catcalls]
>>
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"This one's called 'Cannonball'."

[hooting, catcalls]

[slow singing begins]

"The sign said
Wanted
Navigator for a long haul
Looking for a special man
Who can guide the Cannonball
He needs a steady hand
He needs a steady eye
And if you think that you're the one
Then send me a reply

Tell me that you're ready
Ready for the long haul
Tell me you're the kind of man
Who can guide the Cannonball

She's a good ship
When she stays true
But when she crashed and burned
That was the last she flew
She's a good ship
When she stays true
But when she crashed and burned
It seemed her days were through
>>
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[singing continues]

"Wanted
Navigator for a long haul
Looking for a special man
Who can guide the Cannonball
She's ready for a liftoff
She can't take another fall
Looking for that special m-"


"Ooliz, excuse me? What is this? I thought we talked about this? Didn't we talk about this, Ooliz? You're working for me now, so you're going to work the way I tell you to work! None of this slow and moody stuff, Ooliz! These men want to be entertained!"

"Sorry, Artie-"

"Don't apologize, Ooliz! Do better! Or else you're not going to be around much longer!"

>Make an excuse to return to the Zephyr
>Talk to Sammy Kollin at the bar
>Stick around and talk to Ooliz later
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>4874468
>>Make an excuse to return to the Zephyr
We gotta make sure Primrose can get the robot into fighting shape
>>
Rolled 8 (1d12)

>>4874468
>Stick around and talk to Ooliz later
>>
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"I should be getting back to the Zephyr-"

"Jake, come on! We just got here. You need to hear some more. Ooliz! Do that one I like! You're gonna love this, Jake. This is what convinced me to buy her."
>>
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[seductive alien humming]

[seductive humming continues]

"I want a man who- Aah-aah-ahh-ahh-ahhs me!"

[catcalling, hooting from audience]

"I need a man who- Mmm-mmm-mmm-mmm-mmms me!"

[catcalling, hooting continues]

"And when we-"

[seductive alien humming]

"And then we-"

[seductive alien panting]

"You're gonna-"

[seductive alien trilling]

"-for me!"

[sustained catcalling, hooting continues for duration of song]
>>
"You want anything from the bar, Artie?"

"I'm good, Jake! Real good, thanks for asking, though, Jake! You tell them you're with me. On the house tonight, Jake!"
>>
"Skydrop, please."

"Make it two."
>>
"Hey, you were great up there."

"Thanks."

"Ooliz, right? I'm Jake Starcrash."

"You part of Artie's crew?"

"No, I'm a spaceship captain. The Zephyr. I'm just here to find some cargo and lift off again."

"Really? You have a spacesh-"

"OOLIZ! I didn't buy your contract so you could stand around all night! Get back up there, Ooliz!"
>>
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"See you around, Captain. You know where to find me."
>>
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"This is gonna take a while, Jake. You better take off. Remember, Jake: twenty-two hundred hours! AND STAY UP THERE UNTIL I TELL YOU TO GET OFF THAT STAGE!"

"Right. Thanks, Artie-"
>>
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"Whew, what a night! Hi, Prim! Looks like Krum told you what we need you to d-"

[sniffling]

"What's wrong?"
>>
[sobbing]

"You bought me this robot as a present... and we refurbished it together... And... and now-"

[sobbing continues]

>Tell Prim you did it to save everyone else's lives (Love)
>Tell Prim you know her robot can win if she rebuilds it (Pride)
>Tell Prim you'll fight Artie's murderbot yourself (Wat)
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4876354
>>Tell Prim you'll fight Artie's murderbot yourself (Wat)
But the robot has to cheer for him.
>>
Rolled 9 (1d12)

>>4876354
>>Tell Prim you did it to save everyone else's lives (Love)
Your crew should always know the truth.
>>
Rolled 12 (1d12)

>>4876354
>Tell Prim you know her robot can win if she rebuilds it (Pride)
>>
>>4877434
https://youtu.be/K07vhQEkfzA
>>
Thank you to everyone for playing so far! The next update will be tomorrow night at the earliest.
>>
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"What's all the noise about?"

"Couldn't you have broken the news to her a little more gently?"
>>
"I told her that robot was getting trashed. What's the big deal?"

"Who wants to trash Prim's robot?"

[sobbing]

"Jake t-t-told the station owner that my robot would fight h-h-his robot!"

[sobbing continues]

"How could you do something like that, old man?"
>>
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"Alright, listen, Ash. Prim. I was wrong to hide what kind of situation we're in right now. I didn't want you two worrying, but you deserve to know the truth. This is a pirate port, and Artie is the worst of the pirates here. I told you two to stay on the Zephyr and stay out of sight because I didn't want to attract any attention. I mean, I didn't want you attracting any-"

"We know what you mean, old man."

"Ash, this is serious. If I hadn't agreed to Artie's idea, they would have killed me and Krum right there in that room, and then they would have cut a hole in the Zephyr and found the two of you. They still might, if we aren't caref-"

[sobbing resumes]
>>
"Prim, please! I can't stand to see you cry... If saving your robot will make you happy, I'll fight Artie's robot myself!"

"What?"

"CAPTAIN-YOU-CANNOT-BE-SERIOUS."

"If you mean that much to her, little buddy, you're worth it. You'd better be there to give me some moral support, though. Krum, I'll need to borrow your armor and some-"
>>
[sobbing turns to wailing]

"Now instead of losing my robot I'm going to lose y-y-y-"

"Alright, alright, I won't fight it! We'll come up with another plan."

[wailing returns to sobbing]
>>
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"Why don't we just rig it to win?"

[sniffling]

"What do you mean, Krum?"

"I mean, what if you bulk up your robot just enough to make the fight look good, and we sabotage Artie's robot so it takes a dive after a couple rounds? We can even clean up if me and Jake bet on yours."

"I... I guess that would be alright."

"That's not a bad plan, but now there's something I don't understand."

"What?"
>>
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"Why bother sabotaging Artie's robot? Prim can just rebuild her robot and win the fight clean."

"Are you crazy, Jake? You saw the size of that-"

"Yeah, but this is Prim we're talking about. There's nothing she can't turbocharge."

"Do... do you really think my robot can win the fight?"
>>
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"You bet I do. I've got three thousand flatbacks left from this run, and we've got almost nineteen standard hours to put something together. You'll have to conceal and minimize the enhancements so we don't tip our cards too early. Put together a list on your transcoder and Krum and I will get you whatever you need. Anything we've got left, we can bet on the fight."

"What about me?"

"Now's as good a time as any for you to start learning about robotics. What do you think, Prim?"

"I think we're going to need all the help we can get!"
>>
"Oh, and one more thing, Prim..."

"What's that?"

"Just in case your robot doesn't win... you should give it a name."

"A name? What should I name it?"

"I'm sure you'll think of something before the fight."
>>
Robot's first appearance:
http://suptg.thisisnotatrueending.com/qstarchive/4559028/#p4565496

Prim receives her robot:
http://suptg.thisisnotatrueending.com/qstarchive/4559028/#p4573968

Prim's robot faces off against the antagonist of the week:
http://suptg.thisisnotatrueending.com/qstarchive/4649632/#p4667387
>>
Name for a robot?
Isaac?
Izzy?
>>
Rolled 1 (1d12)

Thrustmaster 3000
>>
>>4886018
Optimal Primus
>>
>>4886027
kek, appropriate roll
>>
>>4886028
Optimist
>>
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"Will you relax? You're going to wear a groove in the deck plate."

"Something's wrong. We'd better go down there and check."

"Prim was pretty specific. She said she didn't want us to disturb them while they were working."

"The fight is in half an hour!"

"In that case, we'd better make sure we don't disturb them so they have as much time as possible to finish. She'll let us know when they're done."

"Did she have to manually engage the deck seal?"

"Yeah, because you wouldn't stop checking on them."
>>
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[background machine humming noises]
>>
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"That's it, I'm cutting a hole in the deck seal."

"Just give them a little more time!"

"We don't have any more time! We've gotta get out there and f-"

"Prim to flight deck, are you there?"
>>
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"We had to cut a few safety protocols to fit it into a casing this size, but the power unit will run for about forty minutes before it permanently fries the brain unit. Until then, you can expect a minimum two-hundred percent increase across the board. Strength, processing speed, you name it. We'll have to do a full disassemble and diagnostic after the power unit shuts down. There are also a few other additions-"

"That's amazing! I can't believe you did all this with the list you gave us. Did you come up with a name?"

"Well... When I first started it after we left Detri-5, I used the standard Benson-model "I" intelligence sequence and that's what its brain was labled as but before we could start work on reinforcing the casing we needed to move its brain pattern into a temporary container-"

"-and then we had to test it a bunch of times to make sure it was properly installed and we named all the attempts with letters and we got all the way to "O" before we got it stablized-"

"-then we started calling it "I-O" to differentiate it from the others when we were talking about it to each other while troubleshooting, then when we-"
>>
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"IO. Got it. Good enough. Thanks, Prim. Thanks, Ash, you did great. Now get out of sight and stay hidden!"

"Wait, I didn't tell you about the-"
>>
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"Jake! Good to see you again. I was getting a little concerned, Jake. I thought you might not get here on time. I was starting to think I might have to send someone to come pick you up, Jake. And you brought Krum!"

"Sorry, Artie, didn't mean to keep you waiting!"

"I was just about to announce the fight, Jake. Krum, help yourself to the buffet. Come on over, Jake."
>>
"Hello, gentlemen. Nice to see so many of you here tonight."

[muffled cheering, hooting]

"Welcome to tonight's main event. Let's get started. On the arena floor, representing the house and honor of Sunrise Station, is the undefeated... the invincible... the unstoppable... BLOODBATH!"

[cheering intensifies]

"Taking the arena floor, tonight's challenger, here to answer for the crimes laid against its masters: failure to pay portcharge, failure to obey station personal defense rules, and failure to have the courtesy not to bring an oranganium warhead near my station! Presenting... What's your robot's name, Jake?"

"Uh, IO."

"Are you serious, Jake? I-O? That's no good! It's gotta be flashy, Jake! Flashy!"

"Well, what about, uh... Thrustmast-"
>>
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"PRESENTING... THE RIPPER!"

[booing, shouting]

[bell ringing]

"Remember what your robot looks like, Jake! It won't be recognizable once Bloodbath starts in on it!"

"I wouldn't count the Ripper out just y... Oh, no!"
>>
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>Ignore the crowd and focus your good vibes on the fight
>Try to get Prim and Ash back to the Zephyr before they're noticed
>Socialize with Artie and his goons
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4889111
Focus your mind on spectacular fight to keep everyone captivated.
>>
Rolled 4 (1d12)

>>4889111
>Socialize with Artie and his goons
>>
>>4889403
Time for more Universal Resonance.
>>
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"This one's hardly better than the one last night!"

"Forget the robots. Look at this!"

"Haven't seen you here before. Let's get a better look at y-"
>>
"Seems like this fight is about over, Jake! How about after this we head back to the club? I told Ooliz to drop that slow stuff. Real entertainment, Jake! Are you listening, Jake?"
>>
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"ERROR-GYROSCOPIC-STABILIZER-EXPERIENCING-UNKNOWN-MALFUNC-"
>>
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[crowd cheering]
>>
"What is this? What am I seeing? Get Frila in here! There's something wrong with Bloodbath!"
>>
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"Don't sweat it, Artie... They're just... getting started."

"Jake, are you alright? You seem a little out of it. Don't get sick on my carpet, Jake! This stuff is real expensive!"

>Keep focusing your mental powers on the fight
>Make a wager on the fight with Artie
>Surprise Krum distraction out of nowhere

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>4891262
>Make a wager on the fight with Artie
>>
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"Maybe you should sit down, Jake. I'll get some chairs in here-"

"I'm... I'm fine, Artie. In fact... I'm... more than fine. How about... a wager?"

"Now you're talking my lingo, Jake! What kind of wager did you have in mind? Flatbacks? Got any contra on that ship of yours?"
>>
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"I was thinking... something... a little taller."

"Taller?"
>>
"Like... Ooliz."

"OOLIZ? ARE YOU CRAZY, JAKE?"

"If IO... I mean... if Ripper wins... I... get Ooliz's contract."
>>
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"Uh-huh. And let's say I agree, Jake. What could you possibly offer me that would be worth losing a valuable asset like her?"

"What about... five thousand flatbacks?"

"Five thou- Jake, are you out of your mind? Do you have ANY idea what I paid for her?"

"What about... free shipping... anywhere you want... on my way out?"

"Jake, come on! You're still thinking too small!"

"What did... you have in mind?"

"Why buy the emos when I can have the extruder for free, Jake?"
>>
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"If Bloodbath wins, I get your ship!"

KLUNGGGG

Roll a d12 and link to this post for whatever you or "Ripper" do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>4891348
Ripper suplexes bloodbath into a window.
>>
Rolled 8 (1d12)

>>4891348
Surprise space police raid
>>
Rolled 3 (1d12)

>>4891348
Ripper rips Bloodbath's arm out from the socket. Artie chose the name, now he suffers the consequences.
>>
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"My ship? I don't know about-"

"Jake, come on! You can't expect me to settle for less! You don't think Ooliz is only worth five thousand flatbacks, do you, Jake?"

"Well, n-"

"I knew you'd see it my way, Jake. It's a deal!"
>>
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"Seems like this is just about wrapped up, Jake. Why don't you go ahead and give Frila the access codes to your ship and we can head over to the club?"
>>
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[frantic banging on door]

"If that's Frila, tell her not to worry. Seems like Bloodbath is working fine now. Here we go, Jake! Just another few sec-"
>>
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"Artie! It's a raid!"

"What?"

"The Space Police are boarding the station! They're looking for you!"
>>
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"Get me to my ship!"

"We can't! They already sealed off your private dock!"

[muffled commotion]

>Help Artie escape from the Space Police
>Help the Space Police find Artie
>Find Prim and Ash before the Space Police do
>Something else

Roll a d12 and link to this post for whatever you or "Ripper" do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4892578
"Well, Artie, I could be inclined to help you get out of Dodge... if Bloodbath there gets his pincers off my bot."
>>
Rolled 9 (1d12)

>>4892578
>Find Prim and Ash before the Space Police do
Let Artie get what's coming to him, we need to find Prim and Ash and get the fuck outta this shithole
>>
Rolled 5 (1d12)

>>4892590
+1
>>
"Jake, you have a spaceship! You can get us all out of here!"

"Uh, sure, Artie. But can you stop the fight so I can have my robot back?"

"You heard him, Frila! Shut it down and let's get out of here! Where are you docked, Jake?"

"The Zephyr is in Dock Fifteen, but we should split up so we don't draw attention. Meet us there as soon as you can."
>>
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"I have a better idea, Jake. We'll all go together. You wouldn't want to get separated from us and accidentally leave on your own, would you, Jake?"

"Sure, Artie! Whatever you say!"
>>
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"What about Sammy and Ooliz?"

"Forget about them, Frila! Just worry about getting me out of here!"

"What about those robots?"

"They might be useful if we have any resistance. Bring them along."
>>
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"Not a bad show for your first time in the ring, little buddy!"

"T-T-T-THANK YOU CAPT-T-T-TAIN-ST-T-T-TARCRASH."

"Better get that checked out. Change of plans - Bloodbath and these people are coming with us."

"UNDERST-T-T-TOOD."
>>
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"We have to find Pr- my other two crewmates!"

"No time, Jake! You'll have to lift off without them!"

"Wait, there they are! Pri- uh, Crewmen!"
>>
"Jake! What's g-"

[artificially deep voice]

"...um, I mean, Captain Starcrash. What is happening?"

"Space Police raid. We're taking these five and their robot to the Zephyr! That's an order... crewmen."

[artificially deep voice]

"Aye-aye, Captain!"
>>
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"There he is!"

"Freeze, Artie!"
>>
"You're not taking me anywhere, sludge!"

FRRRRZZAAAAAAP

FRRZZZZZZAAAAAAP

FRRRZZZZAAAAP

>Fight alongside Artie and his goons
>Escape during the chaos of battle
>Hang back and see how this plays out
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4893735
>Escape during the chaos of battle
>>
Rolled 3 (1d12)

>>4893735
>Hang back and see how this plays out
>>
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FRRRZZZZAAAAP

FRRZZZZZAAAP

FRZZZAAAAAAAP

"Aaaai! Big Tuna! Get over here and shield us!"
>>
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"Come on, while they're distracted! Get the others and follow me!"
>>
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FRRZZZAAAAAP

FRRZAAAAAAAP

FRRRZZZZZZAP
>>
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"Hold on!"

"There's no other way to the dock!"

"We'll never get past them!"

"Not without a fight!"

"Hang on, Krum - I've got an idea."

"Not that universal resonance again!"

"No, this is just your average trick. When I tell you to, everyone make a run for it. I'll be right behind you!"

"Are you kidding, old man?"

"Trust me!"
>>
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KLANG

KLONGGD

KLANGANGANG

"What was that?"

"Go check it out."
>>
"Now for the universal resonance... I just need a minute to concentrate and-"

"SEE? BIG TUNA NOT LIE!"

"Yaaah-!"

"IT-APPEARS-THE-OTHERS-HAVE-FLED-BUT-NO-MATTER-WE-ONLY-NEED-THIS-ONE."

"BIG TUNA... EAT HUMAN?"

"HE-DOES-NOT-NEED-LEGS-TO-ENTER-THE-ACCESS-CODES."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4894173
Invoke the Law of Robotics on Bloodbath.
>>
Rolled 3 (1d12)

>>4894173
Assert dominance by punching the shark
>>
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"You can't hurt me! Your programming won't allow it!"

"YOUR-ASSERTION-IS-FALSE-I-HAVE-INTENTIONALLY-INJURED-OR-KILLED-MORE-THAN-FIFTY-ORGANICS-IN-THE-PAST-YEAR."

"But Artie didn't specifically say to hurt me, did he? He just wants me to fly him out of here!"

"CORRECT."
>>
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"In that case, the logical decision for you is to make sure you don't injure me, because if you injure me and it turns out Artie didn't want that, you'll be responsible for a less than optimal outcome!"

"YOUR-ASSERTION-IS-VALID."

"In fact, you have a strong incentive to protect me from getting injured."

"DON'T-PUSH-YOUR-LUCK."
>>
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"As for you, back off before I-"
>>
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GRUNCH
>>
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"BIG TUNA STILL HUNGRY!"

"Yeah? How about a knuckle sandwich?"

THWOK
>>
[shark-like laughter]

"I-CANNOT-BE-HELD-RESPONSIBLE-FOR-THE-ACTIONS-OF-BIG-TUNA-ALTHOUGH-IT-SEEMS-PRUDENT-TO-MENTION-THAT-HE-IS-AN-EXPERT-PUGILIST."

>Go toe-to-fin with Big Tuna
>Run away
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>4896975
>Run away
>>
Rolled 9 (1d12)

>>4896975
Kick him in the dicks
>>
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KLONK

"WATCH-IT."

"BIG TUNA NOT AIM AT YOU!"
>>
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KLUNG

"YOU-DID-THAT-ON-PURPOSE."

"DID NOT!"
>>
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KLANGD

"THAT-DOES-IT."
>>
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[loud brawling noises]
>>
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"WHERE HUMAN GO?"

"THIS-IS-ALL-YOUR-FAULT."
>>
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"Now all I *huff* have to do is find-"

"Jake!"
>>
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"Krum!"

"We thought you might have gotten pinched."

"Forget me, what about Ash and Prim?"

"They got caught by the Space Police. They're in a processing line now."
>>
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"Oh, no!"

"WHAT-IS-WRONG-CAPTAIN-STARCRASH?"

"Streifen don't have any legal Imperial recognition, and Ash doesn't have any records! We've got to get them out of there before they get to the front of the line!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4897093
Throw trash at the cybermonkey until he chimps out.
>>
Rolled 12 (1d12)

>>4897093
Time to use the farce to cause a distraction
>>
>>4897189
By the Resonance...
>>
>>4897189

This is going to be interesting.
>>
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"WE-CANNOT-ALLOW-THEM-T-T-T-TO-BE-INCARCERATED."

"Maybe I can peg one of them from here, get them distracted enough to take out a couple m-"

"Hold it, you two! I've got this."

"Here, take my burner."

"I don't need your burner, Krum. All I need to do is concentrate."

"I keep telling you, that universal resonance stuff ain't real! Robot, tell him!"

"IT-IS-HIGHLY-IMPROBABLE-THAT-YOU-CAN-AFFECT-T-T-T-THIS-SITUATION-WITHOUT-PHYSICAL-INVOLVEMENT-CAPTAIN-STARCRASH."

"What he said!"

"Just watch."
>>
FRAP
>>
"See?"

"See what?"

"That litter! I made it move with my mind!"

"That was just breeze from the atmocoolers!"

"I just need to concentrate harder-"

"THE-PROBABILITY-REMAINS-EXT-T-T-TREMELY-UNL-"

"Alright, Jake, I'm taking over this op. You're not right in the head. I'm gonna count to ten, then I'm gonna start taking them out. Robot, I need you to-"

[voices become indistinct]

"Huh? What's this?"
>>
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"Some kind of d-"

"What I am does not matter. What matters is what you are. Do you know what you are, Jake Starcrash?"

"Yaaah-! You can talk? Wait, are you talking? You're not, are you... you're using the universal resonance, just like me!"

"You are quick-witted, but still you stumble blindly. You have not yet learned the true depth of the universe. You lurch from one vantage to the next. You perceive the deep universal resonance only when it suits you."

"How do you know so much about me? Are you reading my mind?"
>>
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"I have been aware of you for as long as you have been aware of yourself, Jake Starcrash. I have watched you walk along your path. I have seen where you have been. And where you will be. I have seen those whose paths intertwine your own."

"You seem to know all about me. I don't even know your name."

"I will not remain a mystery to you forever, Jake Starcrash. We will one day meet in the world above, as I have foreseen."

"That's a pretty impressive feat. Being able to predict the future could come in handy for a guy who deals in trade goods."

"You squander your insight, Jake Starcrash. You have only reached the edge of your potential. Even still, with enough time and training, there may yet come a day when you see your current acts as parlor tricks."

"Are you going to lecture me all day? I've gotta save Ash and Prim!"

"Your friends must not be taken from you, if you are to continue along your path. I will aid you this one time."
>>
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KLUNG

KLANGD

"Look!"

"What's going on?"

"Gravity plates are malfunctioning! All of you, relocate to Dock Ninetee-"
>>
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"-eeeyaaah!"

"Come on!"

"Let's get out of here!"

"See you later, sludge!"

"Stop! Halt! Get back here!"
>>
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"Ash! Prim! Over here!"

"Jake!"

"It's about time we found you, old man!"
>>
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"Did you see what just happened?"

"See it? You can thank me for it! Well, me and some kind of d-"

"I told you, Jake, none of that is real! It must've been the gravity plates cutting out. Remember the last time we were here, the atmocoolers cut out and the whole station had to be evacuated before we could load the rest of the cargo? The atmocoolers were running hard enough to move that garbage around. I wouldn't be surprised if they were the reason the grav plates shorted out. Must've been a power short."

"I-DID-NOT-DET-T-T-TECT-ANY-SIGNIFICANT-POWER-FLUCTUATIONS."

"You're probably malfunctioning too. Prim said you only have a couple more minutes before your brain fries."

"That's right! We'd better get you shut down!"
>>
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"Come on, let's get to the Zephyr and kick jets before any more Space Police show up. Too bad we couldn't pick up any cargo before we-"

"If you're flyin', we're buyin'... Captain."
>>
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"Ooliz! Mr. Kollin!"

"Call me Sammy, kid."

"We heard you needed some cargo. We can pay you two thousand flatbacks to take us to Port Argent."

"What about your contract? If Artie finds out, he'll have me killed!"

"Artie got nabbed by the Space Police, kid. I saw it with my own two eyes. He won't be walking around here for a while, I tell ya."

"I promise, we'll be long gone before he finds out where we disappeared to. I won't tell if you won't tell, Captain."

>Take Ooliz and Sammy to Port Argent
>Politely decline

The first choice to receive three votes will be chosen!
>>
>>4900184
>Take Ooliz and Sammy to Port Argent
>>
>>4900184
>Take Ooliz and Sammy to Port Argent
>>
>>4900184
>Take Ooliz and Sammy to Port Argent
>>
>>4900184

>Take Ooliz and Sammy to Port Argent

A honest job no less.
>>
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"Two thousand or ten thousand, it won't matter if the Space Police get us before we can kick jets!"

"Does that mean you'll take us?"

"It means we've all got about five seconds to get to Dock Fifteen! IO, help Ooliz with her luggage!"

"Thanks, kid! We owe ya one!"

"At least the trip will be entertaining!"
>>
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>>
That's it for this episode! A big thanks to everyone for playing!

If you enjoyed this and want to see more, almost every episode of Lego Quest from 2010-2021 is archived on suptg along with all the images:
http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest

The official Lego Quest wiki has entries for Jake and crew, and will soon have entries for newly-introduced characters (and a few hundred other pages):
https://legoquest.fandom.com

And if you're on Twitter and you follow me, you'll get a tweet whenever a new episode goes live:
@EndmanOfFuturon

Easter eggs and miscellaneous blathering to follow shortly.
>>
>>4901260
Thanks again for running, man--Excited to see where the next one takes us.

Question for you: how long does it usually take to set up all the Lego Pictures?
>>
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>>4855417
Prim disabled IO's targeting system back in Episode 2 in order to defeat the ancient supercomputer ALPHA-8000

>>4857310
Krum proving once again how durable Sporcs are

>>4864518
Long-time players may recognize this as the entrance to the land beyond
https://legoquest.fandom.com/wiki/The_land_beyond

>>4865938
Kinda disappointed we didn't get to see Cha-La's episode

>>4868958
I'll have to get some teenfig legs in more colors just in case Ash needs a spacesuit

>>4871257
As Sunrise Station is pirate-themed, I thought it would be fun to give the robot a hook-hand. The caution stripe is supposed to be analogous to a tattoo. It was a lot of fun to beef up the standard Benson model, and then I got to do it twice!

>>4874456
Sammy is fun to write

>>4874465
Ooliz and Big Tuna are both made with pieces from the new Vidiyo line. Ooliz's arms are from the Toy Story Jessie minifig so they're longer than normal minifig arms.

>>4885745
I'd been meaning to get around to finding a name for Prim's robot; we'll see if this sticks.

>>4889111
Ash's disguise changed a little from when Jake first met her in Episode 3 (pic related)

>>4893735
I used to use UV bulbs in my pole lights to produce these glowing effects, but now I have a small UV flashlight that's much more precise

>>4900169
This character has been lurking off-camera for a while

>>4901343
>Thanks again for running, man--Excited to see where the next one takes us.
>Question for you: how long does it usually take to set up all the Lego Pictures?
Thanks anon!

Setting up the pictures is usually the fastest part. I suppose the average time to set up AND get a satisfactory shot of a single setup is 2-4 minutes for a talking shot, 5-7 minutes for a fight/action shot, 8-10 minutes for a shot where one object is in midair, and about another 5 minutes for each additional midair object. I usually take about 20 shots per picture. Sometimes it's 50 or more. Sometimes I only take 2-3.



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