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File: physeter house -.png (19 KB, 485x480)
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You are Jarson Physeter,second born son of Hectar Physeter the Lord of Boulder island. Your family is sworn to the Farwynds of the Lonely Light, the westernmost region of the Iron Islands, far into the Sunset Sea. You are a skinchanger and currently 15 years old.The year is 294 AC

Last thread you arrived at Fair Isle in the Westerlands and after meeting a peculiar girl, you were invited to Faircastle where you met Lord Sebaston Farman and feasted with his family. Sensing an opportunity, you have engaged in a business discussion with the noble man.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

House Physeter living members:

- Hectar, father ,48 years
- Lexia, mother, 37 years
- Jafir, brother, 17 years
- Jarson(you), 15 years
- Leah, sister, 14 years

- Rodwin Pyke, bastard cousin, 21 years
Thread archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=LeviathanQM
>>
File: Lanna 3.png (1.38 MB, 787x979)
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>>4878276

“I accept your terms. From now on, ships from House Physeter will come every two months to bring iron in exchange for your wood” – You proclaim

Lord Sebaston and his wife seem pleased by your decision while Lanna only displays a bored expression. The Lord of Faircastle closes his booklet and shakes your hand. “I am glad we could come to an agreement. As a token of good faith I shall even buy your current cargo of at 7 kg of silver per ton of iron. This way you shall sail away from Fair Isle in a ship light in weight but full on silver.”

With negotiations concluded on a satisfactory note, you and the hosts can finally focus on the food. You all have a pleasant lunch savoring the delicious feast with the occasional small talk intertwined.

A few hours later, after all at the table had its fill of food and wine, the servants start removing the plates and dirty glasses. The two ladies have departed the room leaving you and Sebaston alone. The Farman a bit inebriated, clasps a hand at your shoulder.

“What do you think of my sister, Lanna? You look a bit younger than her but you two seem to get along well enough…Aye, she is a bastard and quite a handful one it’s true but she deserves a decent match. What says you, young Jarson? Are you willingly to make a betrothal? To strengthen the ties between our houses farther than trade can go? - He lets go of your shoulder and strokes his beard –Of course you are still young so an effective marriage might only happen in a few years…”

An Important decision. On one Hand accepting this proposal would ally your House closely with the Farman House, a regional power on the Westerlands with a strategic location. But are you ready to take this commitment? While not a marriage yet, a betrothal is an important pledge… Lanna is very attractive indeed and the thought of being intimate with her makes you body warmer but is she to be your wife…? Yet,Refusing might offend your host and harm the recent established cordial relations between The Boulder and Fair Isle.

Your mind fells heavy with pressure but you need to give an answer.

You decide to:

>accept the betrothal
>accept, but have him consult Lanna first
>refuse the betrothal
>offer your brother Jafir instead
>other? (write in)
>>
>>4878278
>Write in
Promise to consider it, but explain that we don't know her well enough as our reasoning for not accepting out of the gate. Marriage is a big commitment after all.
>>
>>4878469
+1
>>
>>4878469
If he pushes us on our hesitance, we can mention that she asked Jarson if he fucked seals at the lunch table.
>>
>>4878278
>refuse the betrothal
>>
>>4878469
+1
>>
>>4878835
>>4878530
>>4878394
>>4878469
>>4878471

Roll for diplomacy, three 1d100(best of three)
>>
Rolled 90 (1d100)

>>4879274
>>
Isn't marrying
>A bastard
>A greenlander
Going to annihalate our prestige?
>>
>>4879536
Also, we could have said it's up to our Lord father ifi we didn't want to commit, rules are rules. Nevermind.
>>
>>4879274
>>
>>4879536
We're the second son of an irrelevant lord. We're not above marrying the bastards of a major lord from the Westerlands. Also we're not really considered better than the greenlanders by our fellow countrymen anyway.
>>
Rolled 47 (1d100)

>>4879274
>>
>>4879274
Should I roll again to hurry things along? It took forever to get roll #2
>>
>>4879674
>3 hours
>took forever
>>
Rolled 84 (1d100)

>>4879274
>>
File: Lord Sebaston Farman.jpg (43 KB, 512x512)
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>>4879807
>>4879657
>>4879280

(Diplomatic Sucess!)

In the end your apprehensions push you to reject the betrothal for now. You feel you are too young and know too little about Lanna to accept such commitment. As you stare confidently into Sebaston’s inebriated eyes, you let your decision be known.

“While you honor me with such an offer, I currently consider myself too young to take on this commitment. My Lord father is not here to provide his considerations and my inexperience in such matters forbid me from accepting the betrothal by my own authority. Furthermore, while I am positive Lanna is a sweet and wonderful girl I think we both need more time getting to know each other better before initiating marriage plans.”

Lord Sebaston appears slightly disappointed by your answer, but if he holds any resentment he does not show it.
“I understand young Jarson, you still need time to mature and that’s perfectly understandable. But beware, offers as generous as mine don’t stay available indefinitely and finding other worthy matches outside the Iron islands might prove a challenge for your House in the future. After all, most Reach and Westerlands nobles hold the ironborn in great contempt”

His words, while heavy, hold truth. Unless your House or yourself were to rise in rank significantly, the number of continental noble families that might agree to a marriage pact remains rather small.

With business concluded, Lord Sebaston excuses himself leaving you alone in the empty dining hall. Before leaving, he informed you he would send workers to the docks to retrieve the Iron cargo and hand you the silver later today.

You can’t help but feel a small sense of pride today. Not only you were able to to sell half your cargo, but you also managed to establish a future trade route to Fair Isle. Father and Jafir will no doubt be pleased by this outcome.

As you exit the dining hall you consider what to do next:


>return to the Ship, time to prepare to set sails tomorrow morning.
>look for Lanna, you wish to speak with the girl
>go back to the market area, maybe look for gifts and new cargo to buy?
>go to the craftsman district.
>look for Lord Sebaston and his wife, you wish to speak more with them
>other? (write in)
>>
>>4879933
>go back to the market area, maybe look for gifts and new cargo to buy?
>>
>>4879933
>look for Lanna, you wish to speak with the girl

Nice to see this back mate!
>>
>>4879933
>go to the craftsman district
>>
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>>4879951
>>4880048
>>4880217
>>4880277

The day is still young and there is no use spending time in Faircastle anymore. You make for the market area, now slightly more familiarized with the town arrangement thanks to you tour with Lanna earlier this morning.

The Market area isn’t particularly big but the variety of merchandises being sold is astounding.
There are peddlers of food and wine next to stalls full of jewelry and other trinkets. In the middle of the plaza,surrounde by cages, you spot an Essosi merchant selling exotic animals from distant lands.

It’s not very often you have the opportunity to shop in well supplied markets such as this ans your eyes immediately focus to:

>the wine and alcohol seller
>the food peddler
>The animal trader
>the jewel merchant
>The trinkets and curios stall
>>
>>4881502
>the food peddler
Get it while it's fresh, I guess
>>
>>4881502
>The animal trader
>>
>>4881502
>the jewel merchant
Ask if he knows a buyer for our whale bones
>>
>>4881502
Changing to >jewel merchant
>>
>>4881502
>>the jewel merchant
>>
File: jewelry merchant.jpg (3.75 MB, 3047x4096)
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>>4881521
>>4881530
>>4881658
>>4882064
>>4882177

You approach the Jewel merchant shop lured by the shiny ornaments on display. The shop is surrounded by three sellsword guards that watch over the merchandise with Hawk-like eyes.
As you get close one of the guards, throw off by your age and unusual appearance, moves a hand to his sword hilt and halts your advance.

You are about to argue with the guard when the merchant intervenes.
“Let him through, numbskull! Business is bad enough without you scaring away customers. Sometimes I wonder why I even bother hiring you lot.”

He puts up an exaggerated smile and motions you to come forward
“Come, come young man. My name Is Donnel and I happen to sell the finest jewelry in all of Fair Isle. May I ask you what exactly you are searching for?”

>I wish to buy a gift to my mother
>I wish to buy a gift to my sister
>I wish to buy a gift to my girlfriend
>I wish to buy jewelry for myself
>other (write in)
>>
>>4882301
>I wish to buy a gift to my sister
>>
>>4882301
>I wish to buy a gift to my mother
>Do you know anyone who would be interested in buying some whale bones
>>
>>4882320
+1
>>
>>4882301
>>I wish to buy jewelry for myself
Fuck our family, we gotta have drip
>>
>>4882301
>I wish to buy a gift to my sister
>>
>>4882301
>>4882320
I want to keep my original answer but also add
>Do you know anyone who would be interested in buying some whale bones
>>
>>4882301
>I wish to buy a gift to my girlfriend
>>
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>>4883812
>>4883164
>>4883048
>>4882913
>>4882740
>>4882514
>>4882320
>>4882311

Well you have no girlfriend and your mother is hundreds of kilometers away so you might as well settle on buying a gift for your sister. You inform the merchant of your intention and the man gets to work browsing through collections of ornaments in fancy boxes and finally returning with three items.

He starts by showing you a silver whale necklace. “This piece was crafted from the finest silver mined in the Westerlands. Rather interesting that the sea creature displayed on it appears to match the sigil on your vest, don’t you agree My lord?”

He puts the necklace down and picks up a small black dagger. “But if your sister is more of the adventurous kind she could prefer this decorative dragonglass dagger. The hilt is made of ivory with golden lacing. I gifted a similar one to my daughter on her last name day.”

He places the knife back on the table and retrieves the last product. “Last but not least, I have this exquisitely crafted golden hand-mirror which I acquired in the free city of Lys, across the Narrow Sea. If your sister is a vain one she will no doubt appreciate this gift”

The merchant concludes his presentation with a humble bowing and proceeds to step back to allow you to admire all the three pieces individually.
After a few minutes you decide to buy:

>the silver whale necklace
>the dragonglass ceremonial dagger
>The golden mirror
>nothing

With your purchase completed, you inquiry where you could sell bulk whalebone but the merchant is clueless. While he knows a few people who would buy small quantities of the material, none of his acquaintances has need of more than a dozen kilograms of it.

As you make your way back to the docks to check on your ship and inform Rodwin of the developments of this morning you are halted by a familiar figure. Blocking your way stand the one and only Lanna Hill with her characteristic devilish smile.
“You have some nerve bailing out of the castle without even talking to me one last time”- She puts up a sarcastic tone with accompanying puppy eyes- “I feel used you know? Realizing that you only followed me so you could get access to my brother’s fat purse… Alas, I am a forgiving soul and will allow this slight against my honor to go unpunished if you inform this modest lady what my brother discussed with you after I left.”

>tell her about the betrothal proposal
>tell her you just talked trade business (lie)
>refuse to tell
>make up something(lie)
>>
>>4884657
>the dragonglass ceremonial dagger
>tell her you just talked trade business (lie)
>>
>>4884657
>the dragonglass ceremonial dagger
>tell her about the betrothal proposal
>>
>>4884657
>tell her you just talked trade business (lie)

>the silver whale necklace
>>
I feel like it would probably be a breach of trust to tell her without Sebaston knowing
>>
>>4884657
>the silver whale necklace
>tell her you just talked trade business (lie)

Inquisitive, huh? What makes you think I won't make you my salt wife if this keeps up?
>>
>>4884964
Why? She's his daughter, it's Westeros, she'll marry who he wants her to. It's not like we're getting married immedieately, if we accepted, so if she wanted to renage on the deal she could do so at her own peril
>>
>>4884657
>the dragonglass ceremonial dagger
>tell her you just talked trade business (lie)
Just to be playfull with her.
>>
>>4885195
It's fucking westeros so we should defer to his judgement on whether or not to tell her anything. Managing relationships is important for us, and Sebaston is by far our most important contact.
>>
>>4885206
We can probably spin it if it hurts us, just play the naive and honest card. Easy peasy.
>>
>>4885232
I just don't see a reason why we should
>>
>>4884657
>the dragonglass ceremonial dagger
>tell her you just talked trade business (lie)
except instead of "just" talking about business, simply don't mention the betrothal talk, and focus on the trade instead. It's not like we're lying if we inform her that we secured a trade agreement, and since we've already demonstrated that we're a bore at the dinner table, there's no real reason she'd think we're being disingenuous, EVEN if her brother has already told her we said no. We didn't think saying "not yet" to a proposal was noteworthy, is all

I also don't wanna hurt her feelings, protect her mischievous smile bros
>>
>>4885412
>>4885232
>>4885206
>>4885204
>>4885161
>>4884960
>>4884770
>>4884713
>>4884703
>>4884683

Obsidian dagger it is and say to her you only talked business.

Roll three 1d100 best of 3 to see is she buys your bullshit or realizes you whithold information
>>
Rolled 35 (1d100)

>>4885561
>>
Rolled 80 (1d100)

>>4885561
>>
>>4885561
I'm telling you, salt wife material. Deflect with some playful banter.
>>
>>4885571
I can get behind this.
Pls roll and don't roll a 1
>>
Rolled 93 (1d100)

>>4885561
>>4885571
I'm such a fool.
>>
>>4885571
i dont think we have salt wives. Lonely lighters are basically northerners that live on an island
>>
>>4885577
I know. That's the joke, being confused as Iron Born instead of more civilized people.
>>
>>4885579
ah i see, we just want to fuck with her. nice
>>
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>>4885576
>>4885566
>>4885564

“We just talked business. Supply, demand, rates of exchange…all the boring stuff. Not something you would be interested to be honest.”

Lanna kept her eyes fixed on you the whole time as you spoke, probably looking for signs of deceit in your speech and facial expressions. But you proved a far better liar than she expected and she could not really tell if you withhold any precious information from her.

She relaxes a bit and leans closer to you. “Well I am glad I left when I did then. Where are you heading to now whale-boy?”

“After following me here you also want to know where I will be next? I am starting to think you are stalking me Lady Lanna. Perhaps I should take you as a Salt Wife like and carry you all the way to the Iron Islands”

She giggles at your teasing. “I may be a bastard but I am worth far more than any salt wife you could ever hope to acquire…besides, I would pay god money to see you attempting to capture me, Jarson. You don’t look much of a fighter; I doubt you could handle me”

You straighten up, trying to look taller and more intimidating but failing at both. “ I may not be Victarion Greyjoy , but I doubt a Westerlands noble girl would have combat skills superior to mine” – You boast

“You would like to know wouldn’t you? Meet me in two hours near the eastern gate. Don’t be late, I will not wait for you”- She barely finishes the sentence before taking off leaving you alone and wondering what she has planned.

With Lanna gone, you proceed unopposed to the docks and from there to your ship.You Board the vessel and spot Rodwin leaned into the main mast munching on an orange. Leah Is nowhere to be seen on the deck .Most of the crew is off the ship as well, probably enjoying their brief shore leave. You decide to:

>speak with your cousin
>look for Leah
>speak with the quartermaster
>check on Jaws (your orca)
>other(write in)
>>
>>4885680
>speak with your cousin
>>
>>4885680
>speak with your cousin
Best that somebody here has a clue what's gone on, besides us
>>
>>4885680
>speak with your cousin
>>
>>4885680
>speak with your cousin

We'll check on Jaws when it's dark and misty lads.
>>
>>4885680
>speak with your cousin
>look for Leah
Just for safety.
>>
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>>4886038
>>4885781
>>4885751
>>4885701
>>4885697
>>4885683

It’s time to update Rodwin on what transpired this morning. You approach your cousin near the center of the ship. He doesn’t appear worried by your four hour absence at all.

“Oh, welcome back. Me and the quartermaster have already procured enough food and water to supply us in the journey to Lannisport and we should be ready to set sails tomorrow morning if you so wish. Most of the crew has gone ashore but I warned them they should be back in the ship by nightfall”- noticing your new clothes he continues- “So were you just shopping or did you manage to find us a buyer?”

>tell him about the trade route you established
>tell him that you managed to sell all the Iron already
>tell him about your shenanigans with Lanna
>tell him about the betrothal offer
>tell him you got a gift for Leah and ask where she is
>other(write in)
>>
>>4887141
>tell him about the trade route you established
>tell him you got a gift for Leah and ask where she is
>>
>>4887141
>tell him about the trade route you established
>tell him you got a gift for Leah and ask where she is
We can talk about our Lanna clownery some other time, let's get our affairs in order
>>
>>4887141
>tell him about the trade route you established
>tell him that you managed to sell all the Iron already
>tell him about your shenanigans with Lanna
>tell him about the betrothal offer
>tell him you got a gift for Leah and ask where she is

All are pretty important.
>>
>>4887141
>tell him about the trade route you established
>tell him you got a gift for Leah and ask where she is
>>
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>>4887144
>>4887189
>>4887228
>>4887197

“I did better. I established a trade route with the head of House Farman. Our Iron for their wood, every two months. I also sold our current shipment of Iron to them, Faircastle workers should arrive any moment to retrieve the cargo and deliver us the silver”

Rodwin surprised expression shows you that he didn’t expect you to perform that well, in fact you have trouble convincing him of the truth until you show him the parchment signed and stamped with the seal of Lord Sebaston.

As you are about to finish explaining the in depth details of the trade agreement you, your cousin interrupts you.
“So with the Iron gone we will have around 10 tons of cargo available. Should we buy new materials here on Fair Isle or wait until we reach Lannisport?” – He doesn’t wait for your answer- “Acquiring new bulk cargo here would make it possible to sell it at our next destination but there is a risk we won’t find any buyer there. Most of the materials in Fair Isle that we could get our hands on in short notice are probably in low demand in the rest of the Westerlands. Making a profit would be challenging. I think it would be better to wait and restock in the far more diversified markets of Lannisport” – he concludes

>agree, don’t restock the ship.
>don’t agree, I will buy some material to fill the available space.

With business out of the way you show him the gift you bought for Leah and discuss the whereabouts of your younger sister. Rodwin shrugs and point to the town.
“She was bored out of her mind in the ship and begged to go ashore, so I let her go with two of the crewmembers tagging along. I pity those men; she is probably going to drag those two through half the town”

The rest of the conversation is cut short with the arrival of twelve large men at the bridge of the ship. Your cousin instinctively moves a hand to his sword belt but tensions quickly deescalate once the leader of the group man identify themselves as Servants of House Farman, here to retrieve the iron cargo and hand you the silver as agreed upon hours earlier in Faircastle.

You and Rodwin take the next hour and a half coordinating the exchange and helping the workers and your crew as they haul boxes of iron ashore from the Ship’s cargo hold. In the end the worker’s leader delivers you a rather large quantity of silver which you proceed to safely stock inside your cabin.

When the exchange is finalized, you sit on the deck’s floor exhausted from all the heavy lifting but glad to see the exchange concluded. You wonder what you should do next:

>take a nap in your cabin, you are fairly tired and it’s a hot day
>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.
>go look for your sister, she has played in the town for long enough
>other (write in?)
>>
>>4887331
>agree, don’t restock the ship.
>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.

I trust our sister won't get into too much trouble.
>>
>>4887331
>agree, don’t restock the ship
>go look for your sister, she has played in the town for long enough
>>
>>4887331
>agree, don’t restock the ship.
>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.
>Take Rodwin with us
>>
>>4887331
>agree, don’t restock the ship.
>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.
>>4887398
I'm pretty sure she WILL actually get herself into trouble, but we have an actual obligation with Lanna. Leah should've known she'd be bored on a business trip
>>
>agree, don’t restock the ship.
>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.
>>
>>4887407
+1
>>
>>4887331
>>4887407
aight i've lost this, might aswell make my vote count
+1
>>
>agree, don’t restock the ship.
>>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes.
>>
>>4887331
>>go look for Lanna , you are supposed to meet her in the eastern town gate in 15 minutes
We can also ask around if anyone wants to Transport his goods from the Island to the Mainboard, that way we can Use the Free space on the Shop, maybe some merchant
>>
>>4887407
Support
>>
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>>4889507
>>4889009
>>4888314
>>4887727
>>4887620
>>4887602
>>4887558
>>4887476
>>4887407
>>4887400
>>4887398

After a quick stop in your cabin to change your sweat soaked clothes you realize you should head to the eastern town gate for your not-date with Lanna. You consider bringing Rodwin with you but find the young man set in a deep sleep in a shadowy corner of the deck’s floor. With a large potato sack as a head pillow you cousin apparently found no trouble dozing off on the hard wooden floor of the ship.

Not wishing to disturb him, you address the Quartermaster instead and let him know you will be gone for a few more hours and to kick Rodwin awake if anything important happens during your absence.

Returning to the Town and following the shoreline, it doesn’t take long before you reach its eastern palisade walls. From there you spot the gate and leaned next to it, the familiar comely figure of Lanna Hill.
She is not dressed in her usual red dress but instead dons a much more practical and masculine attire. Regardless,even wearing leather pants, wolf fur boots and a crimson blouse, she still manages to look cute.

Next to her, on the floor, sits a rather long hide bag around three feet in length. As you approach the girl, she nudges the bag with her foot, motioning you to pick it up.
“Let’s go whale-boy we don’t have many hours of sunlight left.”

You awkwardly lift the bag up. It’s heavy. “Nice to see you too. Where are we even going? And what is in the bag?”

She starts moving towards the woods outside the gate. “Lots of questions and not enough walking. Be patient,Jarson.”

You sigh and follow her lead as you both dwell deeper into the nearby forest.

It’s the first time you have trekked inside a forest and to be honest it is a bit frightening. You are not used to being surrounded by trees and the creepy noises all around do not make it any easier. Still, you put up a brave face and steady composure as to not alert Lanna of any supposed cowardice. Gods know she would love to tease you for this.
>>
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>>4890561

After about 5 minutes walking you already feel completely lost but Lanna seems to know these woods like her own garden and it’s not long before you both reach an ample clearing with a small pond in the middle. She halts next to the pond and turns to face you.
“All right we are here. You can drop that on the floor now”- she points to the hide bag you have been carrying since you entered the forest.

The bag lands with a loud CLANK on the grass floor. Lanna doesn’t waste any time and proceeds to unpack its contents, revealing two wooden bows and two sets of quivers and arrows. She picks up one of the bows and points it to a rather crudely draw target painted on a nearby tree. From 15 meters away she loses an arrow, it flies smoothly and gracefully, hitting the target. While it was not a bullseye it was still pretty close to the center. Lanna grins at you with her characteristic devilish smile.
“Time for truth. How good are you with a bow? Depending on your skill level we could spend some time target practicing or we can skip straight towards hunting actual game…”

>Better than you (big lie)(proceed to go hunting)
>I am pretty good (lie) (do a bit of warming up and proceed to go hunting)
>I have used a bow before but I am an amateur at best (Just do target practicing)
>Bows and arrows are weapons for women and cravens. I will not take part in this game.
>I am not good at it all and would be glad if you could teach me…(do some practicing and maybe watch Lanna hunt a bit)
> other? (Write in)
>>
>>4890566
>I have used a bow before but I am an amateur at best (Just do target practicing)
>>
>>4890566
>I have used a bow before but I am an amateur at best (Just do target practicing)
Competition
>>
>>4890577
>I have used a bow before but I am an amateur at best (Just do target practicing)
>>
>>4890577
>>4890657
>>4890777
>>4890863

Roll a single 1d100 to see how well you do
>>
Rolled 50 (1d100)

>>4891299
>>
>>4891301
Nice. 50/50!
>>
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>>4891301
>>4890863
>>4890777
>>4890657
>>4890577

(a 50 is good enough not to embarrass yourself and actually improve your bow skills, so Congrats?)


“I have used a bow before but I am an amateur at best”- You explain while picking up your own set of arrows and bow

Lanna is not surprised by your answer; in fact her face displays a smug expression. She would probably never bring you here if she actually thought you were any good at this.
“Since you are an amateur we won’t do any hunting today but we can do some target practicing. Plenty of trees around for you to hit…and who knows? Maybe some of my great skills will rub off on you.”

For the next two hours you and Lanna repeatedly shoot arrows at the nearby marked trees. In the beginning you missed most of your shoot, but as time advanced you started nailing the edges of the round target. Even Lanna was impressed by your rapid development, albeit she considered it was all thanks to her masterful teaching.(+20 Archery exp)

Though Lanna could be rather annoying at times, you genuinely enjoyed this carefree period of archery and private conversations and time flew before your eyes. Your aching muscles didn’t bother you anymore and you didn’t even notice the encroaching night arrival. But all good things must end and when it was starting to get too dark, Lanna and you had to collect the bows and remaining arrows and make it back to the town.

As you two were about to exit the woods she held your hand and paused. Her blonde hair fluttered in the light breeze and her blue eyes reflected the twilight sky as she spoke.

“I had fun…and I hope you liked it too. I must go home now and I don’t know if we will see each other again. I know you must consider me an annoying brat but I wanted to say I would like to see you again someday…”- She trails off. And in this instant you could finally see her not as the strong predatory figure you grew used to, but as a vulnerable and affectionate girl. You were painfully reminded that behind all her sass and insolence hid a bastard girl with no living parents and life for orphan bastards, even those of noble heritage, is rarely an easy affair.

Looking at her eyes you tell her:

>It was a lovingly time and promise you will see her again
>you had fun but you must go now
>Thank her for everything but say you will probably not see her again
>Just kiss her
>Tease her by saying you hope you never see her again
>other? (write in)
>>
>>4892688
>>Tease her by saying you hope you never see her again
>>
>>4892688
>Just kiss her
>>
>>4892688
>It was a lovingly time and promise you will see her again
>>
>>4892688
>Just kiss her
>>
>>4892688
>Just kiss her
>>
>>4892688
changeing answer
>It was a lovingly time and promise you will see her again

really dont want to get route locked this early into the story
>>
>>4892688
>>Just kiss her
I have a soft spot for girls like her
>>
>It was a lovingly time and promise you will see her again
>>
Ah yes another tie,marvelous indeed
>>
>>4892688
>>Just kiss her
>>
>>4894356
Was I just in time to break the tie?
I’ve been following from work and just caught up.
>>
>>4892688
>Just kiss her
>>
>>4892688
>It was a lovingly time and promise you will see her again
>>
>>4892688
>It was a lovingly time and promise you will see her again
>>
>>4892688
>>Just kiss her
And you were fools not to accept the betrothal. My god, we're the second son of an obscure Iron Island house and she provides a connection to one of the wealthier houses of the Westerlands, and she's a qt.
>>
>>4895649
>>4895556
>>4895537
>>4895219
>>4894428
>>4894331
>>4893771

>Seven 1 ID posts in a row
Hmmmmmmmmm
>>
>>4895675
Is kinda suspicious isn't it.
I think we can be pretty confident TagarosQM isn't trying to samefag and I'm just late - that was my first post in this thread, but not my first in the quest (I was the one suggesting archery over swimming as a skill during character gen).
>>
>>4895688
I don't really see the point in samefagging, especially since they can both be combined.
>>
>>4895675
>>4895649 is right though
>>
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>>4892692
>>4892698
>>4892760
>>4893009
>>4893059
>>4893107
>>4893297
>>4893771
>>4894331
>>4894428
>>4895219
>>4895537
>>4895556
>>4895649

(Didn’t think such an inconsequential vote would cause all this commotion. Also there is no fucking route lock, this isn’t an Anime Visual Novel.)

You empty your mind, and in a moment of impulse, lean forward. Lanna follows suit, closing her eyes and accepting your initiative.

Then it happens. Your lips touch and you feel like time has frozen. Lanna holds you affectionately while you embrace her slender form thoughtfully tracing your fingers along her back.

For what could be no longer than ten seconds you both stand connected and immobile among the foliage and the dusk breeze. Yet, it was enough. This might not have been your first kiss but for sure it was the most memorable.

As your teenager frames separate, you finally notice how blushed Lanna’s cheeks are. You try to speak but she places a finger to your mouth. There are no goodbyes or long farewells from her, she simply hugs you and leaves. You are left alone at the edges of the forest with her strawberry fragrance still clinging to the air.

Your mind takes a few seconds to come to terms with what happened. As your senses fully reestablish themselves back, you finally notice the hide bag containing the archery equipment near your foot. Did Lanna just forget it here? Or did she leave it as a memento? You will probably never know the answer. Regardless, you decide to bring it as you slowly walk back to your ship.

By the time you come close to the docks it’s dark already. Now the only source of light is the moon and the few lit torches around. Despite the shadowy atmosphere, you have no trouble spotting your cousin and an assembled group of men at the edge of the wharf. Their faces are laden with anxiety and stress. Rodwin catches sight of you and barges through the small crowd to reach you.
“We have a problem. Leah and her two escorts haven’t returned.”

You heart rate increases, a few drops of sweat pour down your neck. “Maybe they got lost?”

“Maybe”- Rodwin mutters but he doesn’t seem to believe the words- “The town guards have found two bodies near an alleyway. Based on their clothing, they suppose those bodies are of dead sailors…”

Panic starts to set in; you feel your mouth dry and your teeth grit. “Why are we still standing here?”

“Well, we were just about to go inspect the crime scene when you arrived. Now that you are here we can leave.”- He points to two guards nearby – “They will lead us there. How do you want to proceed?”

>go alone with the guards
>go with Rodwin and the guards
>send Rodwin alone with the guards
>go with the quartermaster and the guards
>send Rodwin and the quartermaster.
>other? (write in)
>>
>>4896098
>>go with Rodwin and the guards
>>Send a runner to castle, let the Lord Farman know our sister is missing her and her escort likely dead. Suggest he might send Lanna or someone else who knows the city to assist us. Also request he order the port and town gates closed to ensure he is not taken out of the city.
>>
>>4896098
>>go with Rodwin and the guards
>>Send a runner to castle, let the Lord Farman know
>>
>>4896098
>go with Rodwin and the guards
>Send a runner to castle, let the Lord Farman know
>>
>>4895675
>>4893771 (You)
I was the anon in the first threath who help choose the cargo
>>
>>4896128
+1
>>
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>>4896128
>>4896253
>>4896256
>>4896275
>>4898170

Anger and fear boil in equal measure inside your mind. There is not time to lose. You single out one of your man standing idly nearby.
“You. Run as fast as you can to Faircastle. Tell Lord Sebaston that my sister is missing. Ask him to shutdown the town gates and lock the docks for the next few yours. Whoever has her will not leave this city alive.”

As soon as you are done speaking, the sailor nods and bolts towards Faircastle, his footsteps echoing in the darkness. Next, you turn around and address Rodwin and the two guards.
“Take us to the crime scene. We need to confirm those are our men”

The older guard answers with a stern expression. “All right, but stay close, fucker who did this might still be lurking around.”

With one of the guards leading the way, your party of four swiftly departs the docks and moves through the narrow and dimly lit streets that lead deeper into the town. You notice the path your traverse is mostly devoid of people. It appears most of the city inhabitants have retreated home by now, the few souls that still prowl around after nightfall are likely drunks or vagabonds.

The walk amidst the dark streets is slow and tense, your mind is in turmoil and you can’t keep it from wandering. Why would anyone target Leah? Why would this happen specifically to her? Would a common thug attack two sailors just to abduct an ordinary little girl….? But this being a premeditated crime would make even less sense. You can’t imagine your house being relevant enough to have enemies outside the Iron Islands…

You would like to reflect further on this but your path has ended. The leading Guard has signaled you to stop. You have arrived.
Before you stands a murky alleyway formed by the corner bond of two large buildings. The first body is near its entrance and the second one all the way in the back. Rodwin wastes no time examining the corpses, he returns with a notable frown.
“They are our men. First one had his throat slit. He died instantly”- he lowers his gaze – “Second one was stabbed many times in the stomach…poor bastard probably crawled to the end of the alleyways where he bled to death…”

You sigh in frustration. “And Leah?”

“No sign of her.”
You take a moment analyzing the scene before you. From the trail of blood it’s obvious the second sailor ran to the back of the alley in desperation after being stabbed. The first sailor appears to have been dragged and dumped near the entrance by his assailants. They moved his body from the main street after he died, likely to hide it…

Your observations are cut short by a fat crow pecking at your feet. You kick it away but it retreats to a nearby pole where it caws at you. Annoyingly.
>>
>>4898263

You wish you could have time to think further but time is precious and the assembled group wait for your instructions. You decide to:

>Lets investigate the two buildings that form the alleyway.
>I want to investigate the bodies more attentively.
>Try to find a witness on the main street, someone might have seen the murderers.
>…whys is that crow still here?
>other? (write in)
>>
>>4898265
>…whys is that crow still here?
>>
>>4898265
>>…whys is that crow still here?
>>
>>4898263
>>…whys is that crow still here?
>>
Oopsie

>>4898265
>>…whys is that crow still here?
>>
>>4898265
>…whys is that crow still here?
Our sister is a skinchanger like us.
>>
>>4898265
>…whys is that crow still here?

Next time Leah you'll stay home for giving me a heart attack like this, by the Old Gods....
>>
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>>4898926
>>4898907
>>4898780
>>4898613
>>4898431
>>4898382
>>4898303

There are many lines of investigation to follow. Maybe studying the bodies more thoroughly could wield some new information. The buildings flanking the alleyway are also worth checking out. Hell maybe a witness on the main street saw-
CAW CAW CAW!
CAW CAW CAW!
Your line of thought is shattered by the shrieking crow.
WHY THE FUCK IS THAT BIRD STILL HERE? You are about to lunge a rock at the vexing animal when it finally hits you.
Wait a minute…That’s no ordinary crow. It stares at you with intelligent eyes, as if it knows you….
Fuck, that’s Leah. Clever girl probably skinchanged into it from wherever the hell her abductors are keeping her. That means she can lead you there. Jackpot.
You turn to face Rodwin and the two guards.

“We need to follow that crow! It will take us to my sister!”

The older guard scratches his head. “What…? Are you drunk boy?”
The two guards stare at you like you are some sort of fool. Shit,how are you going to convince them that you aren’t insane and that following a damn bird is the best way of locating Leah?

>tell them she is a warg
>dismiss them and just take Rodwin with you
>just go alone
>other (write in?)
>>
>>4899774
Tell them she had a pet crow that she had trained to deliver messages. Rodwin can back us up (I assume he'd know about her abilities)
>>
>>4899774
>other (write in?) it is her crow, she has saved it when it was a baby bird and the bied allready saved our sister once back home
Also my sister is missing and i will skin everyone who doesnt do his best to find
her
>>
>>4899818
+1
>>
>>4899818
+1
>>
>>4899812
>>4899818
>>4899961
>>4900005

Roll a diplomacy three 1d100 (best of three) to convince the Guards
>>
Rolled 4 (1d100)

>>4900049
>>
Rolled 52 (1d100)

>>4900049
>>
>>4900095
Good job
>>
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>>4900095
>>4900057
>>4900054

(Diplomatic Success! Jarson is turning out to be a diplomancer)

Telling the guards of Leah’s warg powers is out of the question. Yet, you still need them to stick around for backup for when you reach the kidnappers hiding spot. Time for a little white lie.

“That Crow over there is my sister’s pet bird, they grew up together. It’s a remarkably smart animal and I think it’s trying to lead us to where she is being kept. It wouldn’t be the first time this crow has helped me find her”

The guards condescending expressions change to one of confusion but they don’t seem to be fully convinced. Thankfully, Rodwin catches on to your reasoning and intercedes.

“Yes I remember now. We once lost Leah in our hometown and, surprisingly, that damn animal managed to lead us right to her!”

With both you and Rodwin validating the crows alleged ability to find lost little sisters, both guards shrug and agree to you plan.

The crow caws enthusiastically before leaving its pole and setting flight to a new destination. Your party doesn’t argue any further and you are all soon in hot pursuit of the feathered guide.

For the next half hour your group would engage in a curious game where the crow would fly, perch on a new rooftop and wait as its human followers ran to catch up to it before setting flight once again. You could almost imagine Leah having a laugh at this were not the inherent danger of the situation.

After several rooftops and hundreds of meters exhaustively sprinted through, the crow finally stops. It stands still, perched atop a two floor wooden shack on the town’s edge.
The older guard turns to you and speaks in between shorts breaths:
“Is this it? Are they inside?”

“I think so. We should be careful though, we don’t know how many outlaws are inside.” – You conclude

As the group recovers its breath you start to wonder what you should do next…

>just kick down the door and charge through!
>sneak to the door and try to listen to any noises or conversations
>send the guards to look for another entrance while you and Rodwin will storm through the main door
>knock on the door alone, pretend you are lost and try to distract the kidnappers
>other? (Write in)
>>
>>4902293
>>send the guards to look for another entrance while you and Rodwin will storm through the main door
>>
>>4902293
>send the guards to look for another entrance while you and Rodwin will storm through the main door
Knock knock
>>
>>4902293
>knock on the door alone, pretend you are lost and try to distract the kidnappers
>>
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>>4902475
>>4902380
>>4902368
>>4902299

Weren’t you so exhausted you might have come up with a better idea. But you are just so depleted by today’s events that the best you can think of is splitting up and sending the guards to flank the kidnappers through the backdoor. A simple plan but hopefully an effective one.

No one questions your reasoning and the party splits into two as the guards sneak to the other exit leaving you and Rodwin with the front entrance. Once both of you are in position you whistle to let the guards know that it’s time to break in.

The Front door is obviously locked but that doesn’t stop your cousin from charging through the fragile wooden door like a battering ram. He barges into the room, sword in hand and fury in his eyes. You immediately follow after him firmly grasping a handaxe that feels far heavier than it did this morning.

Inside the shack two men were seated at a table playing dice but the destruction of their front door gave them more than enough time to arm themselves and prepare for combat. Both thugs are armed with long knifes and no armor, and there is not much distinction between them besides the fact that one is rather fat and the other wears an eye patch.
The fat thug is the first to speak.
“SHIT! How the hell did they find us here !?”

The one-eyed answers with a raspy voice: “It doesn’t fucking matter! We have no choice but to cut them down!”

Conflict seems inevitable; the men eye you up looking for weakness and openings. Your cousin takes a fighting stance, longsword held firmly in balance. The tension in the air is palpable; you have a split second to act:

>charge the fat thug
>charge the eye patch thug
>stand back, let your cousin deal with them alone
>try to talk it out, maybe there is no need to fight?
>other? (write in)
>>
>>4902559
>charge the eye patch thug
use his lack of depth perception against him
>>
>>4902559
>stand back, let your cousin deal with them alone
Jarson is a lover, not a fighter.
>>
>>4902293
Both
>>send the guards to look for another entrance while you and Rodwin will storm through the main door
>>Sneak up to the door and listen for any clues inside before we storm in
>>
>>4902559
>>charge the fat thug

>>4902879
What's a mere 3 hours between friends?
>>
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>>4903099
>>4902567
>>4902565
>>4902562

The bigger they are the harder they fall. You decide to engage the fat thug leaving the other one for Rodwin to deal with.

As you approach the plump outlaw you notice he seems rather relieved to be fighting you instead of your far more menacing cousin.
Well, while he does have a significant size and weight advantage over you, you just need to hold him off until either Rodwin cuts down his opponent or until the guards break through the back door.
You decide to…

>stand your ground defensively. Wait for him to attack
>attack with a series of fast strikes! Try to keep him off balance
>charge at full speed! Try to tackle him to the ground
>throw your axe at him. He won’t expect this coming.
>other? (write in)
>>
>>4904695
>throw your axe at him. He won’t expect this coming.
At this range with such a big target? Can't miss.
>>
>>4904695
>throw your axe at him. He won’t expect this coming.
no matter which way this goes it'll be entertaining
>>
>>4904695
Do we have a second weapon? Because if so, this
>>throw your axe at him. He won’t expect this coming.
If not, anything fucking else.
>attack with a series of fast strikes! Try to keep him off balance
>>
>>4904704
>>4904710
>>4904820

roll a single 1d100 (hope its good)
>>
Rolled 33 (1d100)

>>4904856
>>
>>4904872
Oof
>>
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>>4904856
>>4904710
>>4904704
>>4904820

Better keep this landwhale away from you. He has no armor to speak of so a single good hit from the axe should be enough to neutralize him. Axe-throwing might do the trick.
In a fast but dexterous movement you aim the handaxe at your opponent and lunge it aiming at his chest.

The axe flies awkwardly but fast and in a split second it has crossed the room…
To your horror, it goes flying past the thug’s bulbous head and hits the wall behind him before falling to the ground. Uh-oh.

The outlaw grins at your failure and, realizing you are now unarmed, slashes forward with his knife. You try to step back but the limited size of the room makes dodging the strike near impossible.

The attack hits true. The thug’s steel dagger strikes your clavicle first, cutting cloth and flesh alike as it produces a downward diagonal cut all the way to your stomach.

You fall down grasping at you wounded and bloody torso as the fat criminal leans over you triumphantly.

He might as well have finished the job was it not for the timely arrival of the town guards. Seems they finally managed to demolish the house’s back door.
Your allies’ arrival distracts the fat thug and he is forced to face them, but not before delivering a powerful kick to your stomach.

You manage to crawl through the ground, reaching a wall which you lean into as you rise to a sitting position. Looking up, you notice the guards have started fighting your former opponent so you appear to be safe for now.

There is a lot of blood coming from your wounds and the pain is excruciating but luckily the cut appear to be superficial. You try to stand up but the pain forces you to the ground again.

A second attempt at standing up, this time using a nearby bookshelf for support is interrupted by an ear-piercing scream. On the other side of the room, Rodwin has just disemboweled the eye-patch thug with a brutal slice through his abdomen. The man fell down screaming and bleeding like a pig. You are no maester, but you doubt he will survive that.

Now outnumbered three to one, it doesn’t take long for the fat thug to be cut down. To his credit he did put up a good fight, only collapsing after a spear to the right lung and a sword to the belly. A loud echo travels through the cabin as his lifeless corpse finally drops to the ground.

Where there was combat and clashing steel now only remains silence. Both kidnappers are dead.
>>
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>>4904992
With the adrenaline fading, your allies remember your dire circumstances and rush to your aid. The younger guard speaks with a concerned tone.

“Poor lad is bleeding too much. We got to take him to a healer.”

“I am fine”- You manage to utter amidst flashes of pain- “Check the attic Rodwin. Leah is probably there.”

Your cousin kneels besides you, gently holds your shoulders and smiles warmly.
“I will get her back, don’t worry. But now you should let these brave men carry you to a healer all right?”

>Agree. Go to the healer immediately.
>Refuse. This only a flash wound! I will get treated once we are back at the boat.
>Just nod and faint.
>other? (write in)
>>
>>4904994
>Agree. Go to the healer immediately
>"Woman dig scars don't they?"
>>
>>4904994
>Refuse. This only a flash wound! I will get treated once we are back at the boat.
>>
>>4904994
oh god oh fuck of shit, i have doomed us all

>>Agree. Go to the healer immediately.
>>
>>4904994
LEEEEEAAAAAAHHHHH!
>>
>>4904994
>Refuse. This only a flash wound! I will get treated
>>
>>4904994
Switching to
>Agree. Go to the healer immediately.
>>
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>>4906814
>>4906315
>>4905167
>>4905020
>>4904997
>>4904996

Against better judgment you refuse to leave for the healer now.
“I said I am fine. I will see a healer when we are done here.”

Your cousin sighs but he doesn’t have the energy or the patience to argue with you over this. He stands up and addresses the guards.
“Search for some cloth or clean rags to stop that bleeding. If you can find some alcohol around pour it down on his wound. I am going upstairs to check the attic”

He leaves the room and you can hear his footsteps climbing the stairs to the attic somewhere else in the building.

Following Rodwin’s instructions the guards manage to locate a half empty bottle of wine. They empty its content on your wound and you instantly regret not going to a healer.
The pain you experience is nothing short of agonizing and you find yourself screaming like a dying man as the guards hold you down.

When they finally use the rags to apply pressure to the wound, you are so exhausted you are unable to keep your eyes open…
Your conscience slowly slips away and you collapse into a deep slumber.

------------------------------------------------------------------------------------------------------------------------------

Once again your sleep is plagued by obscure dreams. This time you stand on a frozen landscape with nothing but ice and snow around. Leah is standing a couple meters from you, shivering and afraid. You try to reach her but your feet are frozen to the ground. The mound of snow between you starts to shake and, from underneath it, a gargantuan white bear rises.

The towering bear turns to face you and in his red eyes you see rage and bitterness. He brings one of his enormous paws down on your body and you brace for the impact…
But his claws never reach you. They stop a mere inch from your face before retreating.
The paw proceeds to slowly morphs into an equally huge human hand. It extends, presenting itself in an inviting manner… it appears the creature is offering you a handshake?

The bear looks far more amicable now but something tells you that refusing this gesture holds dire consequences. The hand he offers you is one of friendship, but it is also covered in blood and cruelty and you dread to touch it.

At your hesitation, the beast grows impatient and his jaws contort into a snarl displaying a row of ominous ivory fangs. Behind the animal Leah has stopped shivering and is attentively observing your next move…

>Take the Bear’s hand/paw
>Refuse to take it
>Wake up
>>
>>4907551
>>Take the Bear’s hand/paw
>>
>>4907551
>Take the Bear’s hand/paw
>>
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>>4907576
>>4907590
>>4907877

If this bear offers friendship why squander it?
You extend your hand forward and clasp it with the bear’s own. Your diminutive hands feels like a kittens paw next to the creature’s palm, but the bear’s grasp isn’t forcibly strong or painful. It could even be considered delicate and caring were it not for the blood and gore spreading from its hands to yours.

After a few seconds he lets go of you and you can see a glimpse of a smile spreading through its jaws….but could a bear even smile…? It is gone almost instantly and you are left wondering if it actually happened.

The Bear then starts shrinking and tunnels back into the ice very much like a candle burning out. Soon, all that’s stands in front of you is a large pile of snow. You check your right hand and it is dripping red…not only that but it fells warm…wait is there someone holding it?

You start to awake and the frozen landscape slowly fades into darkness. The darkness is then gradually replaced by a much more familiar setting: Your ship’s cabin. You are lying on the bed and next to you a smiling Leah holds your hand. Once she notices you are no longer asleep, she hugs you tightly.
“I am so glad you woke up! You have been unconscious for almost a full day…”

You are still drowsy and it takes some time for your mind to recollect the events that led to you here…Leah’s disappearance…the storming of the kidnapper’s hideout… the fight against the fat thug… the dagger to your chest. You instinctively move a hand to your chest and trace the length of the wound. Instead of felling skin and blood, your fingers are graced by cotton and wool. It appears your chest and torso have been carefully bandaged while you were unconscious. It is still painful to feel over it, but it’s far more tolerable than the pain of the fresh wound.

You vision adjusts to the dim lit room and you eyes finally focus on your sisters face.
“Are we back at the ship? Where is Rodwin? What happened after I passed out?”

Leah caresses your hair and speaks with a sweet tone.
“Don’t worry, everything is fine. But cousin asked me to call him as soon as you woke up. There are some matters we need to discuss together…”

Before you can intervene, Leah has jumped up and is moving towards the cabin’s door.
“I will back in a jiffy. Don’t try to leave the bed! Your wounds aren’t fully healed.”

The door closes and you are left alone. With Leah gone, you focus on your surroundings and start wondering why the cabin feels a bit shaky…wait, Is the ship is moving? Does that mean you are no longer at FairIsle?
>>
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>>4908878

You want to leave this wretched bed and reach the deck but your body feels stiff and unresponsive. You attempt to stretch your members and it goes well for both your legs and the left arm but moving the right arm too much causes severe pain on your chest wound. Eventually you manage to rise to a sitting position. As you contemplate if you should actually stand up, the door flings open as your littler sister enters the cabin followed closely by Rodwin.

She looks annoyed and raises glares at you.
“I told you to stay in bed!”

“I am still in bed. You told nothing about sitting up.” –You shrug

Rodwin laughs at this exchange.
“Your brother is made of hard stuff. I didn’t expect him to wake up so soon”
He proceeds to pulls up a chair to sit next to you. Leah does the same and the three of you end up facing each other in a compact semi-circle. Rodwin anticipates your many questions and leads the conversation:

Rodwin: “You still remember everything that happened before you passed out correct?”

You: “Yes, up to the moment those bloody guards filled my wounds with wine.”

Rodwin: “Well as that happened I made my way to the attic and just as you thought, Leah was indeed being kept there. She was unharmed and untied. We took her and your unconscious ass back to the boat.”

You: “How…?”

Rodwin: “We had to carry you and it fucking sucked. For such a tiny guy you weight a lot. I gave the two guards some coins as a token of appreciation for going above and beyond on their duty that night. It’s unlikely we would have prevailed without their assistance.”

You: “You did right. I hope Lord Farman rewards them as well. Dutiful guards are a scarce commodity”

Rodwin: “I am sure he will. Anyway, after we brought you back to the boat and the guards left it didn’t take long for Lord Sebaston to learn of your woes. He sent his personal Maester to tend to you. He treated and cared for you in this very room and left after bandaging you up. According to him your life is not in danger but you must refrain from using your right arm as much as you can for the next few weeks.”

You: “How long until I am fully healed?”

Rodwin: “He didn’t specify but it will take at least a few months. After the Maester left I assembled the crew, notified them on what had happened and informed we were setting sail immediately. We were gone from Fair Isle in less than an hour.”

You: “Wait. So where are we now?”

Rodwin: “En route to Lanisport, as planned. We should be arriving in less than a day.”

Your cousin crosses his arm and leans back in his chair.He appears to be done speaking

You: “Is that all of it?”

Rodwin: “Almost. There is still the matter regarding the kidnappers… unfortunately we were unable to interrogate them. Neither of them survived their wounds…so we don’t know much about their motivations.”
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>>4908886
Hearing those words,your little sister nearly jumps of the chair.

Leah: “Well,I spoke with them a little while I was held captive!”

Both you and Rodwin stare at her with bewilderment and confusion. Rodwin looks like he is about to throw her off the ship.

Rodwin: “And you just forgot to mention this before…?”

Leah: “I was waiting for Jarson to wake up! Now you can both hear it. As I was saying, when they killed the sailors they made sure to not harm me. They told me they were hired to bring me alive and well and they would not hurt me as long as I cooperated. I asked who hired them but they didn’t answer. They brought me to that filthy shack and locked me up in the attic. They told me I would stay there until they were ready to move me outside the town.”

You: “What happened next?”

Leah:”Not much. They talked a lot downstairs but I couldn’t make out what they were speaking. I tried to look for a way out but the attic was solid wood and I was afraid of screaming for help. Fortunately, after a few minutes I got the brilliant idea to warg into a crow and bring you guys over.”

Your cousin looks pensive. He stands up, and walks around the cabin anxiously.

Rodwin: “But who would hire thugs to kidnap you? And all the way in the Westerlands? This makes no sense.”

Rodwin’s words echo through your mind. He is right. It doesn’t make sense. Does your family have an unknown enemy? Why Leah and not you? Where would the kidnappers take her? Is Jafir also in danger? The more you think about these questions the more your head hurts. It’s too late to look for clues now, the trail is cold. You will just have to keep your wits about during the trip and report this to your father when you return home.

Your next destination is a much more dangerous location than Fair Isle. It’s one of the main power bases of the Lanisters and a hotspot for intrigue, but if you traverse it carefully the monetary and diplomatic opportunities are immensurable.

You soon drift off to sleep again, but this time dreaming about the famous city of Lanisport.


END OF PART 3

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All right everyone this is it for this thread. Next session Jarson and his crew will reach Lannisport. I hope you guys had fun. If you have any questions or suggestions I will be here to answer them until this thread gets archived
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>>4908889
Good wrting, good quest, keep it up qm
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>>4908889
Good run as always. Looking forward to the next one.
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>>4918749
>>4918749
>>4918749

OP really needs to get in the habit of doing this



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