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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

You are Captain Caimes, Commander of his very own Task force, commanding from his flagship, the Venator class, Collegiate. You've recently lead a force on a ship reclamation operation in Bestine, but your Benefactor's main fleet has taken heavy damage in succeeding in it's task. Since then, your force has been left to it's own devices, with 3 of your vessels in dock for repairs, and you drawing up ideas for your own operation to launch. As always, however, there are other things goin on before we get there...
>>
Fellow anon captains I purpose that once we grow tired of the running and gunning we collect wife and form outer(rim) heaven. Not right now of course, but I think that is a good fallback plan
>>
>>5045136
I thought a lot of people considered that to be the main plan anyways?

Waiting warmly for the update.
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>>5045185
We can always aim for the holy grail and do our damn best to bloody the rebels in the core, prevent them from advancing as much as possible. Would be difficult, but likely worth it in the end, if we can pull it off that is.
>>
>>5045136
Yeah from what I remember we where planning on taking a world that had some powerful pirates on it from what I remember that held a robot building facility (couldn't remember the name of the planet though) once we became aloft stronger than we are now since we would have to siege the planet on our own to make shure it becomes ours, resulting in us becoming a warlord and also having to power and influence to keep other people out of our system or systems as we would want to secure the immediate systems around it to keep other folks from message with our place then we can build up and strengthen ourselves further with I believe a variant of that bounty hunter droid
Forget it's name
>>
>>5045580
Though this is a long way of from where we ate now
>>
Just got home from 10 hours work gimme bout 50 minutes to make food and wind down then updates
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>>5045544
+1
>>
>>5045580
As of last thread the current plan off action is a series of material/ship snatching raids as we are waiting on some of our ships to be repaired and get official orders.
>>
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With the Fall of Fondor, Republic Forces have slowed their advance, and overhead of the world, rebel fighters of all shapes and sizes flit about, as remaining imperial holdouts are scrubbed away, and high above, over a dozen Star Destroyers in various states of completion, are being scrapped by the new Government.

Fondor's rapid capitulation and willingness to cooperate with the New Republic, has let the Shipwright conglomerates to maintain their yards, with little fear of nationalization or interference. In exchange, they were given orders for new vessels to be built, Starhawks, MC80Bs, all sorts of new vessels are soon to begin flowing out to reinforce the Republic Navy.

This isn't done in secret, as Imperial Intelligence has it's Eyes everywhere...
>>
Is our current goal surviving till thrawn appears?
>>
You are Admiral Anthway Bleyuun, Proud son of Alderaan, and a man silently celebrating his victories. Your encirclement of Fondor had the intended effect of convincing their government to fall, and your chance to thrash an imperial Relief force was more then worth the damage your forces took. Every imperial you killed was another of Alderaan's lost avenged, after all, so you ensured to deploy enough men to the ground to clear the remaining stubborn holdouts. You'd even had to release orbital fire on some of the more prepared enemy positions, and tabled a few complaints from the Guilds, until you informed them that the New Republic would compensate for any damage. A promise you're not sure the government will truly attempt to keep, but that's not your problem.

WIth a mission done, a new Mission's already been given to you, you've received orders to help head up a new committee on Fondor, to review the old Executor class yards used to build the dreaded star Dreadnoughts, and determine if they remained usable. After alot of wondering through quiet facilities, who had last seen use building vessels 2 years ago, you were handed blueprints for what your fleet was to guard; a Star Dreadnought of Mon calamari design, to face off against the eclipse, and win. This vessel was was a scaled down prototype of the new design, to be finished in 8 months, called the...

>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

I do so love those things.

I wonder if we have fondor build the supercarrier. And we stage a hijacking.
>>
>>5045839
>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

I think that once you reach a critical mass of fighters + bombers, any flag ship will get insta-gibbed.
I want to steal it...
>>
Sorry on tbe slow start, tomorrow, meaning about 12 hrs from now should be back to regular speed
>>
>>5045839

>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

>>5045826
Yeah I was referring to what can be considered an goal we could undertake once we've gain a fleet capable of taking on a whole pirate fleet backed by a planet that belongs to, from what I remember a powerful individual from legends,I believe though from what the other anons who came up with this plan he or they are in their later years in our current time period

And as I said we are a loooong way of from doing such a thing
>>
>>5045839
>>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars
cant wait to steal this
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
Would make a good capital ship for our own fleet...
>>
>>5045876
I mean our stormtroopers have proven themselves to be as capable as storm commandos so if we could somehow get a stealth ship…..
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

1000 fighters? No thank you. Besides, it makes more sense that a Star Defender would be on the way considering the choice we made during the beginning of the previous thread, they are already being developed.
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

I'll take 216 starfighters from a single ship rather than 1000+ though it's firepower is still.... well it's absurd.
>>
The Viscount... Apparently it'll take around 8 months to build the first prototype, that'll ONLY be around 7 km long, jesus. You may end up captaining that vessel, and if you do, you already know what you'll do first with it. You just need to wait, less than a year before your revenge can be sated.
>>
>>5045839
>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars
https://www.youtube.com/watch?v=PYtXuBN1Hvc
>>
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You qre Commander Slythas Caimes, and you've been given operational control of your fleet once more. After the previous operation's conclusion, several of your vessels, including your ISD, your former flagship, the Steadfast, and a dreadnought, have been stuck in dock for at least 1 or 2 months. In the meantime however, time marches on, and you cannot afford idleness at this state of affairs the galaxy finds itself in. You've realized your current supplies are rather spotty, and while your fleet outside of docks remains a powerful force, it's not enough. You try calling up the Colonel to get his troops for a mission to the ords, but he calls off, saying he has his own orders to report his unit to Coruscant. With that off, you'll need to find a source of men elsewhere, maybe the Consortium's mercenaries or another source could serve. Other then that, there's some available intelligence dossiers on Bracca and Ord Mantell.

>Start with Bracca's file
>Start with Ord Mantell's dossier
>Call up the consortium on hiring some mercenaries.
>>
>>5046405
>>Start with Ord Mantell's dossier
>>
>>5046405
>Start with Ord Mantell's dossie
>>
>>5046405
> Start with Bracca’s file

It’s more than likely the closer of the two.
>>
>>5046405
>Start with Bracca's file
>>
QM where is our fleet currently?
>>
>>5046405
>Start with Bracca's file
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>>5046449
Currently over Rhinnal, along with New Order Command and the shipyards, hidden near a moon over the main planet.
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>>5046405
>Start with Ord Mantell's dossier
Ord Mantell=Clone Wars gear, hopefully.
>>
>>5046405
>Start with Ord Mantell's dossier
>>
>>5046405
>Start with Bracca's file

A scrapyard for decommissioned starships? Right up our alley.
>>
>Start with Ord Mantell's dossier
I'm not just pursuing Clone War scraps because "I like swords", it's really our best bet. The ships on Bracca sound tempting but they all ended up there for a reason. Meanwhile Ord Mantell is more likely home to up-to-date ordnance and people who can use it. We can't afford Consortium mercs and fuck trusting them anyway.
>>
>>5046595
The only way any modern warship is going to wind up on either bracca or Ord mantell is if it winds up in a state where it can no longer be repaired and is only good for scrap, no matter which we are more likely to find older ship's in a state where we can actually get them off world, also it's not just ship's were after but weapon's, munitions, starfighters, ground vehicles and possibly in some CIS ship's... droids.

Like it or not on both worlds we are very unlikely to find "modern" warships in a good condition given the only reason anyone would put a modern warship on one of these worlds is because they are fucked up enough that their is little reason bother repairing it and putting it into service, either way we are quite litterally picking scraps... because picking scraps is our best bet atm.
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>>5046535
Both world's hold the possibility of clone wars gear from both sides.
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>>5046405
>>Start with Bracca's file
>>
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You pull up the file on Ord Mantell and it's current state. The file goes over most major info... Population: 4 Billion, Imperial Naval Squadron assigned, consists of 2 ISD IIs with accompanying 4 Victories, and some 20 odd assorted Escort vessels. Her designation as an ord was over 3 millenia ago, and since then, the planet has become a massive scrapyard and trading world. While finding Naval military grade equipment outside the Imperial bases would be hard, it is believed there are Black markets heavily invested on the world, with the world's many spaceports acting as a vital Artery in illicit trade between the rim and the core. Scrapyards post Clone wars here were filled in with the wrecks of millions of droids, who have slowly been part of the latest recycling facilities to recover usable alloys.
You may be able to get your hands on some if you go down and explore the SCrapyards, but it notes there is many roving bandits and scrapper groups out there, which has caused the local garrisons to wall it off and use Armored Trains to pass through rapidly.

Seems thats a good spot if you want to get either illegal tech, or more droids that you dont have to report to Command. One upside of using them is that they cant be transferred by higher ups!
>>
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Once you get the lay of Ord Mantell, you pull out your files on Bracca on your Datapad, and start looking at it. It's a massive Clone wars Scrapyard, covered in enough Venators, Acclamators, Munificents and every other type of old Warship that's seen combat in the last 50 Years. As of now, it's firmly behind enemy lines, tucked near Kashyyyk and held in rebel hands. Imperial Intelligence reports the enemy forces in the area mainly gathering their defences around Kashyyyk and leaving a token guard at Bracca however, so a small force like yours would be able to sneak through and take the planet rather easily. The only matter after that is finding and restoring vessels to bring back. Alot of vessels and military equipment have flown in, and by now, most of them will have been picked apart.

>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)

>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)
>>
Rolled 41 (1d100)

>>5046959
>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)
>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)

Both please.
>>
Rolled 19 (1d100)

>>5046965
>Support +1
Both is good, I'm down for both
>>
Rolled 66 (1d100)

>>5046965
Supporting
>>
>>5046972
>Order 66

Based.
>>
Rolled 100 (1d100)

>>5046959
>>5046965
We're dong both?
Hopefully one after another...?
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>>5046985
I'm legit crying now.
>>
Rolled 70 (1d100)

>>5046959
>>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)
>>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)
BOTH
>>
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>>5046985
AHHHHHHHHHHHHHHHHHHHHHH

QM PLEASE HAVE MERCY! LET US TAKE IT!
>>
>>5046985
>>5046987
>>5046989
Sad thing is, I waited specifically to post at that time to roll high minus the 3 second fuck up due to captcha but it worked out in the end.
>>
>>5046989
The problem with allowing crit successes over prior rules means that QM can also take crit fails too...
>>
>>5047012
Indeed we don’t want any reason for crit fails to be taken… especially given last time we had our first genuine crit fail it resulted in a republic battle cruiser turning up and tossing one of our AA frigates like a rag doll into the bridge of our most modern cruiser.
>>
>>5046965
> Both

I’m sure we can give our consortium pal’s a call as we’re scrounging through paperwork.
>>
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>>5046985
Oh come on, taaake it. It's a 100
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>>5047089
We already got a crit fail anyway.
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>>5046985
>both
Ye
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>>5046990
With a 100, we'd probably have found a full fucking mandator.
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>>5046985
god dammit, take away my roll and let this man have it
>>
Guys, don't bother, we just had this happen last thread in the previous battle or something and he didn't take it, plus it sets a bad precedent and if we apply the same logic to crit fails it will totally fuck us someday.

At least whine about it when there are mitigating or unusual circumstances like a voter double posting or not linking back or rolling for an old story post or for fun or something.
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>>5047171
Or a lucrehulk
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>>5047209
We're already getting screwed over by critfails, anon.
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>>5047236
So what, you want the chance to get this one 100 at the cost of setting a precedent that if a fourth roller or further anons after that roll a 1 it counts? Besides, he's not gonna accept it, we've done this whining at least twice in this quest I think and he didn't give in.
>>
>>5047236
That only happened once and it happened as it was in the first three roll’s
Anything after doesn’t count, so say you rolled a 1 but you were the fourth person to roll as it’s a best of three system (crit fails are only over-riding if it is one of the three roll’s) so if we rolled a 69,100 and a 1 the 100 would take precedence (anything after those first three do not count) but if we rolled for instance 69,99 and 1 in the first three the 1 would take over this is what happened last time (not those numbers specifically nor in that order but a 1 was part of the three legal roll’s. If we start allowing 100’s to be taken despite not being legal roll’s (after the initial three) the. We open ourselves up to more crit fails as well.
>>
>>5047251
>That only happened once
We also had critfails in the start. The way i see it, if we're already getting critfails, it would also be good to get a crit success too.
>>
Will you people quit whinging about a missed crit-success already. This is the nature of a quest, you can't expect or demand that things should always go your way, nor should you expect or demand that the QM recompense you for previous bad rolls or missed good ones.
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>>5047294
As>>5047307 said put up and shut up by this point you ain’t getting that 100
>>
>>5047294
Also no you are incorrect, we have only had 1 true crit fail this game so far and that was last thread the QM even pointed out as such
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>>5047312
>we have only had 1 true crit fail this game so far
I'm pretty sure we had crit fails in the start.
>>
>>5047316
We have not, we had our first last thread.
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>>5047318
And it resulted in the Starhawk jumping into the system at bestine, which is why our ISD and vindicator are in dry dock, we’ve rolled 2’s and shit before but they are not critical fails only 1 and 100 are crits.
>>
>>5047322
And they will only ever count if they are in the first three roll’s and that’s how it’s going to stay.
>>
>>5047307
>>5047311
I ain't expecting that 100 to count, but I'd love it if it did. It would automatically make this the most interesting mission yet, it just a shame to see it go to waste.
>>
Man, I shouldn't have rolled, I thought there was only 2 rolls at first glace.
>>
Pulling some strings with your little Consortium friends, has gotten you some listed vessels that are... capable of movement. They were able to mark down the location of a handful of vessels, a trio of Old Recusant Class Destroyers, Droid Brains removed, but little else done. You'd need much larger crews then normal, likely around 5,000 each, but it'd be possible to fly em out of the shipyards.

Your own Paperwork diving finds you deep in the guts of the entire ship retirement process. For the first 2 years post war, over 50 Capital Ships a day were logged and retired, Decommissioned then left to rust until the Scrapper guild made heir way there. Every single Droid warship laid to rest there had it's brains stripped or Blown out, to prevent any emergency reactivations, and more then a few vessels went missing from the yards over the last 2 decades, usually accounted for within the rebel fleet later.

Occasionally, Venators or Victory Is were pulled from the yards in times of emergency, such as the months after The DS-1 was destroyed, and the navy began pulling people out of retirement to fill more holes. As of right now, the yards had seen a handful of old vessels returned from duty, or decommissioned freshly a few months prior to endor. You read 6 Vessels possibly of use. 2 more Venators, and 4 Carracks. Theres a chance rebels may be pulling from the world as well, and may have some of these already though,. or more you hadn't considered

On the matter of manning these vessels, however, you'll need around 35,000 more crewmen, and the New Order isn't willing to provide for this.

You have a few ideas immediately to remedy this. One would be to go to a world and have a... "Recruiting Drive." Send down some troops to a world, and grab up new conscripts. As is, the fleet consists mostly of volunteers, and conscripts could prove to be a morale issue in the future, but it'd be the fastest way to soak in enough bodies to perform your mission.

Another method of operating around this would be to spend some of your coffers on droids. Bulk purchases of droids will fill out the positions, and be able to crew out the total fleet with little issues, but to find competent enough droids to move starships would cost a pretty penny...

>We'll claim new recruits by force(If so, where)

>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)

>Write-ins still acceptable, ill answer questions

>>5046985
I will use this, in a lesser capacity, but it will improve something later...
>>
>>5047449
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
Might as well me thinks
>>
How many influence we's got again?
>>
>>5047449
Nob, can we get a scaling list of what kind of droids would be available by Influence spent?

Could we acquire something more combat capable than a B-1 with sufficient influence- say, 40 or 50?
>>
>>5047468
Why would we have more expensive wardroids to work as pilots?
>>
>>5047471
Multi-use. We'll probably be able to acquire more volunteers later, they're better at resisting boarding than janky B-1s, and they can fill in as ground troops when we don't need 'em as space crew.
>>
>>5047465
113 influence available rn

>>5047468
25 Influence would get the minimum, any droid abke to work ship systems, such as labor and protocol droida. 50 would get assorted security droids for the majority of them, giving them some combat ability, more would get you crews made of more modern Imperial produced droids capable of fighting and working vessels.
>>
>>5047449
>>Write-ins still acceptable, ill answer questions

Can we also attempt recruiting volunteers? Maybe shore up what we cant get with droids
>>
>>5047504
I'd like to do this, but we would need to find a place where there's a sufficient number of imperials or imperial supporters. We're in the mid-outer rim right now, so it's not ideal, but we could try hitting a beleaguered imperial outpost for an evacuation op, though I don't know what kind of battles and sieges are going on right now. A return to Black Sword Command territory perhaps?
>>
>>5047449
>We'll Buy Droids
Spend whatever it costs to give them 100% combat capability.
>>
>>5047449
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
>>
>>5047471
To Quote a pair of B-1's crewing a starship

"What a terrible shot!"

"Oh well it's my programming"
>>
>>5047543
Aren't we just getting them to man the necessary crew to get the ships off-world?
>>
>>5047449
>We'll Buy Droids (purchase the more expensive models for gunnery and command, cheaper models for the remainder of the necessary crew)

> Make some pit stops for volunteers along the way
>>
>>5047545
Given command is playing hard to get with manpower (pretty understandable given the recent losses) and the fact that the empire is resorting to dragging teen's out of the military academies to fill gap's, we are likely to be stuck with droid crew's for a while on some of these ships.
>>
>>5047449
>We'll Buy Droids (45 Influence)
>Look for volunteers
>>
>>5047449
>We'll claim new recruits by force(If so, where)

We should save our influence for star destroyers and technologically superior prototypes.
>>
>>5047558
Force pressing people into service is a horrible idea. It's literally just asking for rebels. I mean, fuck, we're giving these people TURBOLASERS. You do understand that?

Forcing people into joining the army only works if you're using them as infantry - replaceable, unimportant, just throw them at the enemy with a gun and they'll shoot to live.
>>
>>5047553
Though once we eventually do get enough human crew to take over most functions we can utilise the former droid crew's as foot soldiers for planetary assaults, 1 B-1 isn't much of a threat 35,000 or more however... well the rebels aint clone troopers.
>>
>>5047449
>Attempt a recruiting drive on a planet instead of forced conscription
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)

I'm hoping to get some volunteers to knock off the Influence price of the droids.

What about conscripting prisoners, imprisoned smugglers and bounty hunters? I'm sure it won't solve our manpower problems, but it may make a dent enough that we won't be forced to spend all of our influence on competent droids, and we'd be able to offer a pardon for their service.

>>5047498
How much more for modern Imperial droids, just for curiosity's sake? I'm not planning on breaking the bank yet, but I doubt our manpower shortage will be resolved anytime soon either.
>>
>>5047569
>and we'd be able to offer a pardon for their service.

Aren't there large bandit gangs and the like on the world we're headed to? Maybe we can offer pardons for volunteers when we get there as well as trying to pick up other volunteers
>>
>>5047585
Who's to say they havent already recieved similar offers from the New republic? After all Renegade Squadron was a thing (Smugglers, mercenaries and pirates that fought in a number of the rebellion's key battles)
>>
>>5047585
Not a bad idea, I don't 100% expect it to work out but worth a shot. At the very least I bet a few of the scrappers will be willing to seek new employment. Whatever shortcomings we have after that I still support spending whatever it takes to get competent droids to fill them.
>>
>>5047593
I think the best option would be getting enough "Competent droids"/specialised droids to fill the important role's on the ship's that we cannot fill with a organic and the less specialised role's be filled by cheaper droids (as it shouldnt put too much stress on their programming) - buying enough to completely run the ship's as needed and as we pick up more organic volunteer's along the way we can bit by bit move the droids into positions to bolster our current droid boarding/ground forces.
>>
>>5047594
Maybe, we'll cross that bridge when we get to it.
>>
>>5047594
Current droid options:

Command: Cheapest: OOM-1 command droid or B-1 Supervisor droid. Mid-range: T-Series tactical droid, L-1g Series general purpose droid. Expensive: ST-series military strategic analysis and tactics droid.

Control: OOM series pilot droid or V-1 Pilot droid

Maintenance: Cheapest: B1 Engineer battle droids. Mid-range/expensive: BLX-Labour droid.

Gunnery/weapon operation: Cheapest: B1 or OOM Series. Mid range: Dark trooper MK 1's, IG-97's.

Security: Cheapest: B1 battle droids, OOM-Security droids. Mid-range: B-2's, BX Series, HKB-3's,V2-series commando droid, Blastromech's. Expensive: Carbonite War droids, Droideka's, magna guards.

Optional: OOM pilot droids for use in starfighters acquired on these worlds, BLX-labour droids, to move equipment and assist with repairs once we get planetside.
>>
>>5047633
Gonna be frank, theres alot less battle droids then you think active and for sale, plus your captain isnt a droid guy, he wouldnt be handpicking. Thered be a smattering of some battle droids in the bulk of droids bought but not enough to constitute the whole crew
>>
>>5047449
If we just need bodies, we might want to look into putting an add in the news and recruiting from the lower levels of courescant then getting some officers to train the crew deemed workable.
> Wanted: Men, women and most types of aliens who know how to work a star ship console, speak basic and follow orders. (Possible) on the job training, you will get to find out if the sun is really a thing, no gang will be able to collect debts from you, free food and board. will get to hear stories of the clone wars by old veterans. potential advancement into imperial command.
if it's allowed by high command, training is going to take another month or two and we still might want to suppliment them with droids and have the dark side adept kill the gangsters and rebel sympathizers.
>>
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Ok, so far majority favors buying droids, but 2 ideas have been brought up as well on extra crew, either Pardoning criminals for the fleet, or Making pit stops for Volunteers along the way. Ill need to know how much influence you guys want to spend on Droids, and to vote on which of the 2 you wish to do alongside droid purchases.

>Write in how much influence to spend on droid crew, starting at minimum 25 for bottom grade droids,50 for mid tier, 60 and above to get modern imperial grade Battle droids bought and set up for this.

As well, vote for one of the 2 following:

>Penal Crewmen
>Volunteer recruits
>>
>>5047676
>spend 60 influence
and pick up some
>Volunteer recruits
>>
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>>5047676
>60
Go big or go home.

Also
>Penal Crewmen
>Volunteer recruits
>>
>>5047676
>50 influence for droids
>Volunteer recruits
>>5047700
penals are more likely to have rebel sympathies, be alderanians, or be too hostile/dumb to train. regular coreward volunteers are more likely to just want to leave the planet, especially the lower levels of corescant who legitimatly think the sun is a myth. but we should still be on the lookout for rebel sympathisers.
>>
>>5047700
idk caimes seems like the type of stand up guy(for an imperial) and that probably wouldn't sit right with his more roguish side from his academy days
>>
>>5047676
>60 min
>Penal Crewmen

I think it would be rad to have some smugglers, mercenaries, and pirates for our own 'Renegade Squadron'. I don't know why we couldn't do both penal and the volunteer options.
>>
>>5047676
>50 influence
>Volunteer recruits
>>
>>5047676
>>Write in how much influence to spend on droid crew, starting at minimum 25 for bottom grade droids,50 for mid tier, 60 and above to get modern imperial grade Battle droids bought and set up for this.
60 Influence
>As well, vote for one of the 2 following:
>>Penal Crewmen
>>Volunteer recruits

Mainly volunteers but grab some penal crewmen. Offer it as a service for amnesty program. Mainly skilled technicians or trooper candidates as a penal unit but not treated as a disposable force.
>>
>>5047751
I'd +1 that plan, as I quiet like the idea of a highly trained penal unit, a bit like the Dirty Dozen but on a larger scale.
>>
>>5047449
>>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
Spend 60
>fly around and look for volunteers (actual volunteers)
>>
>>5047751
>Support
>>
>>5047676
>60
>Volunteer recruits
>>
>>5047449
Can we take negative influence ie. debt/favors owed?
>>
>>5047751
+1 supporting

Treat em well and not as disposable rags and they may wind up as loyal to us as chatterbox (after all we saved his ass pre quest)
>>
>>5047676
>25 for bottom grade droids

>>Penal Crewmen
>>Volunteer recruits

With an emphasis on volunteers, but picking up penal crewmen where convenient.
>>
>>5047932
+1
>>
>>5047817
Do you want to see the galaxy?

Do you have experience working with machinery simple or complex?

Are you a risk taker willing to give it their all?

Join Task force caimes today where we’ll find you a job that suits you, from maintenance personnel and gunners aboard a venator star destroyer or a combat engineer for Vornskyr company, the finest white helms this side of the core.
>>
>>5047676
>Spend 60 Influence
Why not both...
>Penal Crewmen
>Volunteer recruits

But if only one choice is allowed, then I vote...
>Volunteer recruits
>>
>>5047676
>60
>Volunteer recruits
>>
>>5047676
>60
>Volunteer recruits
Penal Crewmen will just cause more problem in the long run then they're worth
>>
>>5047676
>60 influence
>Volunteers
>>
>>5048004
Do you wanna be a hero in the sky?
Do you wanna be a hero in the sky?
High adventure, higher pay, join the Space Marines today
And you’re gonna be a hero in the sky!
>>
>>5048004
>Do you want to see the galaxy?
yes
>Do you have experience working with machinery simple or complex?
yes
>Are you a risk taker willing to give it their all?
Yes
>>
>>5047676
>50 Influence
>Volunteer Recruits
>>
>>5047676
>60 influence
>Volunteers
>>
Also, did we have date with our lover? Could be good to have her on our side in the future.
>>
>>5048896
I don't think we had time given we went straight on an operation of our own accord, once our damaged vessels were put in drydock.
>>
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>>5048906
Also just waiting on us to stumble across an intact but seemingly abandoned ISD and Prison barge....
>>
Have just realived. Counting votes then writing
>>
>>5047676
>spend 60 influence
>Volunteer recruits
+
Penal's for extra fodder if we are allowed.
>>
A massive flow of freighters meet your fleet, as row upon row of Droids are delivered in crates and containers, some even just on open racks. Eventually, enough droids are aboard youre vessels that alot of cargo space is simply full to the brink of bursting. You go over the orders for droids, and review what you were able to get on:

Hundreds of M-3PO Military Protocol Droids, when it comes to networking and commanding your little legion here of crew droids, these will be the brains of their operation.

KX Series Security Droids, and DT Series droids: Well armored, and provide eneough muscle and combat power to allow the ships decent security, on par with stormtrooper detachments.

Blastromech droids, Security droids of various police types, a metric ton of Pit droids to keep everything running together, and bam. You have enough droids after a spending spree to man your planned new vessels. You even managed to pull some strings to get a small squadron of Dark Trooper Phase Is attached to your fleet, where you keep them though is up to you.

>-60 Influence, Total remaining is 53.

As for your volunteering goals,to supplement the droid crew with some loyal Imperials, you have 2 choices to pull this off in a timely manner: To gather men, ou can make appeals and campaigns for more men, at worlds along the way, as you will pass a few imperial systems n your way to the target, hopefully finding plentiful loyalists to bolster your forces, likely at least over 10,000 to provide human ingenuity where droid minds cannot. This route also passes through Kuat and Commenor, 2 worlds with major political and economic connections, and shipyards to boot!

You could try making stops to see of wrangling vessels at these worlds, but you likely will have to get involved in the finer areas of Politics there, taking more time to reach destination.
>>
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>>5049976
Time that could end up spent by the rebels salvagin vessels you may have to face, or other such activities, but you may be able to make connections that would go a long way in the future. Likewise, Commenor is a major trading hub, so you'll surely be able to make a good call in to the Black Market if you so desired, maybe even trying to get favors there from Zann and his consortium.

>make stops at Kuat and Commenor, see on wrangling us new gear.

>Make stops at Kuat, we can skip Commenor

>Make stops at Commenor, you dislike the stuffy nobility of Kuat

>Make no major stops, just grab volunteers and make for the objective
>>
>>5049979
>>make stops at Kuat and Commenor, see on wrangling us new gear.
>>
>>5049979
>Make no major stops, just grab volunteers and make for the objective
More ships is more better.
>>
>>5049979
>Make stops at Commenor, you dislike the stuffy nobility of Kuat

Well, one if it can get us a good call into the black market we may be able to get some upgrades for our ship's and ground units we wouldn't be able to get from command, whilst the facilities at commenor should provide us with the means to hopefully replace some of our TIE wing's with interceptor's.
>>
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>>5049976
That's bout a few droids.... also near commonor is a planet called Foundry... a former Techno union world.
>>
>>5050023
+1
>>
>>5050025
"Foundry" gee, i wonder what that world could have been used for...
>>
>>5050093
Formerly known as Wayland
They changed the name just to be ironic
>>
>>5049979
>Make stops at Kuat, we can skip Commenor
Maybe we can get a escort or two for cheap there?
>>
>>5050025
Now hat I think of it we may be able to pick up some modifications to give some of our capital ship's Thermal shielding which should provide better protection against the bane of any capital ship... torpedo's (whether fighter/bomber or ship-borne)
>>
>>5049979
>Make stops at Commenor, you dislike the stuffy nobility of Kuat
>>
>>5049979
>Make stops at Kuat, we can skip Commenor
>>
desu we should aspire to be nobility
>>
>>5050172
Nobility of what?
>>
>>5049979
>make stops at Kuat and Commenor, see on wrangling us new gear.

Why not make a solid investment in the future?
>>
Really we should only be stopping at one of these worlds, the entire point of us coming out here is to knock up some scrap planets for loot and in turn, hitting the rebels where it hurts... one of their primary sources of warships and material. The longer we faff about the more shit they can make off with.
>>
>>5050181
Space nobility of course.

>>5050209
Thats what I'm thinking, though I wish we could pick up crew and then hit them on the way back for networking
>>
>>5050023
+1 supporting
>>
>>5050304
>>5050181
Only if we value competency and meritocracy and good governance, and property rights, and right to arms and free speech.
>>
>>5050572
>being apart of the Empire
>caring about rights and free speech

Pick one.
>>
>>5049979
>Make no major stops, just grab volunteers and make for the objective

>Stop by at both on the return trip.

It is simple, we have an objective and we lose out by using our time on anything else other than that objective but we can stop by both on our return trip. I want to make connections for the future so we have more contacts to access more services in the future or have further job offers or make friends with people who can help us when we go our own way, but there is no need to do it on the way to this particular objective.
>>
>>5049979
>>Make no major stops, just grab volunteers and make for the objective
>note the former foundary world near Commenor for later salvaging
>>
>>5050304
But a noble of what government? Basically every planet has its own "nobility", not to speak of imperial cadet houses.
>>
>>5050172
there's only one rank of nobility worth jack shit in the empire, and that's Emperor.
>>
>>5050576
Rights of sentients were outlined in the imperial charter, the empire’s founding document based on the republic’s constitution, even if they look like over the top villains in the movies, the imperials still had a functioning government and legal system. I would assume most of the people who believe in the empire being an overall good thing to exist in the galaxy for anything beyond personal gain, such as Caimes has been written to be, would respect those rights as being important to uphold. Most imperials not directly working with the highest of top brass were decent if not good people.
>>
>>5049979
Also what kind of canon are we working with here? Is the emperor gonna return like in Dark Empire, or are we going nu-lore?

Or are you making your own canon??
>>
>>5050659
Well from what we’ve seen so far there are elements from both legends and nu-lore (the onager, starhawk and our new DT security droids are nu lore for instance, but how events have been playing out on the galactic scale has fitted with legends, so I’d say the senate is still probably in a tube on byss at this time)
>>
>>5050659
Timeline is semi legends with some changes to major events and timescales, so as to make it a non 0erfect book of whats to come so as to reduce meta knowledge power. Expect Legends to prevail on how stuff is going, but see Nu canon equipment and whatnot I like to appear as well.
>>
>>5050792
That’s a good way to do things, take the cool ships and stuff from nu canon and take the good world building from legends
>>
>>5050576
Woops wrong quest.
But still.....
>>
Rolled 28 (1d100)

After a slow clip journey, gathering recruits, you decide wasting time on the snobs of higher imperial society would be q waste, and decide to make an easier stop at Commenor.

Commenor is a major trade world, and home to multiple shipbuilding magnates, that have had or still have contrqcts to produce smaller vessels for the empire, between lancers and vindicators. Business out here is alot more simple as well, you can either meet with the Magnates right now, or go with your Black market contact to meet someone more important to look for special items...

>Talk to big Shipyard, see if you can buy some ships off them First

>Give the black market hub a visit, and specify what you're looking to find or who you want to meet.

>Rolling for base black market availabilty, higher is better
>>
>>5051563
Other notes I forgot to provide there, the Commenor garrison consists of 6 ISDs and 2 Allegiance Battlecruisers, plus a ton of smaller Vessels, in case you all want to call their commander and try securing reinforcements from there.
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
Don't have much black market shit
>>
>>5051572
>in case you all want to call their commander and try securing reinforcements from there.

Sure lets chit chat with their commander
>>
>>5051563
>Give the black market hub a visit, look for cloaking devices or better armour for our stormtroopers, maybe look for a working antique lightsaber for laughs.

I actually would rather just focus on the ships and recruits, but if we were to look for black market items, those are what I would suggest. But, it seems the black market here doesn't have very many goods, so meh.
>>
>>5051563
Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>>Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First

> Give the local commander a call and ask if he has any vessels or manpower he could spare for a raid behind rebel lines.
>>
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>>5051563
Ahh yes the Alliegence class... AKA the THICC ISD
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
>Talk to the local commander, ask how the situation is and if he has any jobs that need doing.
>>
>>5051749
Fucking hell the guns on that chunky boi, I want one.
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
What's up with this black market crap? We're the Imperial Navy. Can't we just buy stuff legally?
>>
>>5051884
I assume that if we'd rolled high enough we could have bought some rebel stuff like x wings and other non-imperial gear.
>>
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Your shuttle makes a grand entry to the Shipyard's office, touching down in your Lambda after making an appointment to meet with the Shipwrights here. The offices seem to be relatively quiet, and even on the way in, the yards seemed rather quiet during your approach. Pretty soon, you're brought before a Duros officeworker, one of the lower suits judging by his title of "Assistant Director of Sales". He shakes your hand once you come in, and makes some Idle chatter before getting down to business.

"Mister Caimes, to be fully honest, your reputation has been one of middling status within the circles of gossip we have our fingers in. While that in and of itself will not affect our will to sell to you, I have been informed that the Moff holding this world has sent strict instructions to restrict our sale of Military Vessels to you, " for the sake of World Security." However, we are able to sell select vessels in limited quantities currently, unless you would be interested in signing this NDA and coming with me to speak with my manager, Then we'd be able to talk of making more available.

What do you say to his offer?
>Yes
>No

Commenor Shipyards Purchase menu
Influence: 53

>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard(Limit: 4 Squadrons)
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each(Limit: 4 Squadrons)
>Carrack class: Small Escort Vessel: 4 Influence each(Limit: 3)
>Strike Class Cruiser: modern Light Cruiser: 7 Influence Each(Limit: 2)
>Cr-92 Assasin Corvette: Light Corvette with modest firepower for it's size, if flimsy.3 Influence Each(Limit: 4)

Be warned, none of these vessels have crews, and will need to be crewed by volunteers or droids.
>>
>>5051904
>No
Not interested, not worth it.

Let's get 3 carrack classes, and just that. The rest are not worth it. Carrack cruisers are more heavily armed than strikes and CR-92s
>>
>>5051904
Will the NDA only apply to the issue being discussed? Then
>Yes
>>
>>5051908
We should probably also pick up the interceptors and Star-wings, if only so we have less standard TIE's, We should probably also ask how much it would cost to get our damaged squadrons back up to full strength.
>>
>>5051927
I say this because stadard TIE's are pretty crap and whilst we have a lot of them... well all they are really good for is being easily replaceable , The interceptor's and Starwings' will give our pilot's a much higher survival rate and will be able to hold up better vs rebel craft.(the starwings are also pretty good multi-role fighter bombers.)
>>
>>5051904
>Yes
This doesn't mean we're going to accept whatever they're going to offer us, just that we're willing to talk.

>4 TIE/IN Interceptor Squadrons
Sell 4 our of TIE/LN squads, we need as many interceptors as we can get. I'm fine with getting any other ships, but we need those interceptors.
>>
>>5051938
The long term goal should definitely be replacing all our LNs with INs. We should aim for juicy stuff like the defenders too, but the INs should be the mainstay of our fighter force.
>>
>>5051943
That's why I think we should pick up the Starwing's too, they can out-turn an X-wing (though are a bit slower by 10 MGLT) and have sheilds and hyperdrives and are well armed (two medium laser cannons, 2 Ion cannons and 2 concussion missile launchers (16 missiles or 12 proton torps) and can be fitted with starfighter sized tractor beams, the two squadrons we have at the moment have served us well in both the anti-ship and starfighter role.
>>
>>5051904
>Yes

Sure. I say we wait until we get the full menu before purchasing our shit.

>Pay to bring our understrength squardrons up to full strength

We've been meaning to do this for a while now.
>>
>>5051954
>>5051941
Signing NDAs I bet you guys don't even read.
>>
>>5051904
>Yes
but as >>5051941 stated this just means were willing to hear them out, no guarantee's we will agree to anything

> 4 TIE/IN's
> 4 XG-1 Star WIng's
> 2 Carrack's
> Sell 8 TIE L/N Squadrons

20 Influence which would leave us with 33... it would be all well and good buying more heavier warship's but the more spare crew we use here, the less we have for our objectives. Hence buying up the fighters as they are replacements and as such can use existing pilots. (we can have chatterbox pick out those he believes are ready to step up to more advanced craft)
>>
>>5051958
Addendum

>make sure to read the fucking small print
>>
>>5051956
Why would we give a fuck about signing an NDA? We got rebels to kill and bigger shit on our plate than worrying about signing an NDA.
>>
>>5051895
Come to think of it maybe we're only supposed to spend our official budget at approved vendors. We are the Empire after all.

>>5051904
>Yes
And as others have suggested, be sure to scrutinize it first. No plans on making any purchases until after.
>>
>>5051968
"we're only supposed to spend our official budget at approved vendors"

Well guess we got to hand our stormtrooper's Ion rifles back, they aint from an approved vendor *cough
>>
>>5051904
>Yes

Finally, some TIE/IN's again.

>Buy 4 TIE Interceptor Squadrons.
>Buy 2 Strike Cruisers.

We should have the crew for this since we paid for droids for our raid and decided to pick up volunteers.
>>
>>5051958
For reference for whenever we buy starfighters
>>
>>5051989
TLDR, TIE interceptors, very good, but anything better than an X-wing is also good for us if we can get our hand's on them, given they are the most likely thing we are to come across when fighting Reb's.
>>
>>5051960
The probably have influence to use it to screw us over. The empire is big and bureaucratic. There will be mechanisms to screw us over.
>>
I'm sort of feeling that after this mission, we should try and increase our rep with some of the other factions, like the Navy, Intel, and the Consortium. I'm sort of itching for something that'll take us on a larger offensive against the rebels, after a fashion.

>>5052006
Anon, the Empire is falling apart, and a bunch of anons want to to carve out some space for ourselves in it. It isn't a concern.
>>
>>5051923
The NDA would apply to everything you hear in that meeting.
>>
>>5052023
Do you work for GamesWorkshop?
>>
>>5051989
Don't forget Imperial pilots are more likely to survive getting blasted since they have space suits with self-contained life support. Honestly I'm kinda baffled the rebels don't, budget cuts maybe?
>>
>>5052067
We're happy to announce that Taskforce Caimes is becoming part of the Commenor defence community! It's always been our dream to serve the empire this way. To that end, we are now giving the Commenor defence force half of our fleet, in the expectation that we will be generously rewarded in the future. Captain Caimes thanks you for your support and looks forward to serving Commenor for the foreseeable future.
>>
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>>5052078
They dont because of differing technical approaches. The TIE fighter itself doesnt come with a lift support system so the pilots wear it. The X-Wing fighter comes with integrated life support. And considering that rebel and republic pilots tend to get picked up after punching out, logic suggest that the life support system shown here is partially integrated into the ejection seat, giving them some time for CSAR.
>>
>>5051904
Sign the NDA after we make sure that’s it’s only an NDA and doesn’t have any other stipulations. I’m not sure why some anons are so scared of non disclosure agreements in a meeting, those are probably pretty common right now in the empire considering how much they love secret super weapons, how they are still trying to hide palatines death, and how bureaucratic they are in general. If this happens to be the kind of NDA related to secret weapons we might be able to get ourselves something really juicy, and having information not privy to the public isn’t going to harm us.
>>
>>5051904
Oh no! I'm a warlord and I think NDA's will restrain me in any fucking way!
>Yes, doesn't hurt to check it out
>>
>>5052213
Its important for now as we're trying to increase our profile with these suppliers. We break the NDA, they're not likely to resell to us again and we dont have quite enough of a big dick to swing and get what we want.
>>
>>5051941
>>5051958

To clarify right quick, the Shipyard is not interested in buying your TIE/Lns
>>
>>5051958
+1 supporting
>>5052304
Guess we will have to sell them on the black market.
>>
>>5052341
Or put them into storage and drop them off at imperial held worlds that could do with the extra fighter craft.
>>
>>5052341
>>5052342
If things go according to plan we are about to get several more ships worth of room to store them
>>
>>5052344
Well if we nab a venator or two…. (Or a providence)
>>
You decide to give it a go, and read the contract. It's rather basic, just explaining that everything you are to hear soon is to be never brought up afterwards, unless with the man who told it to you, under threat of Lawsuits, blacklisting, et cetera...

After signing it and clearing there are no hidden clauses, you are taken to meet the Minister of design, a Muun of all things. His office is a mess, of papers and designs, and stacks of Datapads and Holograms of all sorts of vessels, both ones you recognize, and designs you've never seen before. He introduces himself as Rom Gogg, soon to be famous Ship designer.

"When I found out you were coming through, I had to talk to you Commander! You see, the local Moff has enough men on his payroll to garrison and protect htis world and Foundry, and he's more then willing to spend the dough on ships to guard his territories. The problem is, he refuses to see the light of innovation and invest in any real R&D endeavors, citing our tried and true products as being adequate enough. I refuse to fall prey to this man's failure to see the future, however, and I will offer you a deal of the century!
>>
Gentleanons, an idea has formed in my mind. what if we cut a deal and sell any combat data we have from our encounter with the starhawk? They wanted to innovate, and likely want to one up "lesser" shipwright. what better to do then provide them with a tip on the new cutting edge? of course we don't have anything huge that gives a decisive counter, but in this early stage any information helps in the arms race.
>>
>>5052405
>I will offer you a deal of the century!
A B3 Battle Droid?
>>
>>5052444
Our superiors may also be interested in his idea’s it could be mutually beneficial, these shipyards could serve as an additional front for the new order (providing expertise and material for our own shipyards and a couple of ships disappearing from the books under the moff’s nose) in exchange for supporting and providing the facilities and manpower to make Mon Gogg’s dreams a reality.
>>
>>5052458
B3 Droids are useless if you're not strictly fighting Jedi, you might as well just get some droidekas.
>>
>>5052592
Are you sure your not thinking of the C-B3 cortosis?? The C-B3 is the anti Jedi one due to its specialised cortosis armour, the B-3 us an uparmoured, uparmed and upscaled B-2
>>
>>5052606
C-B3s are literally just B2s with Cortosis. B3s have stuff like that gravity generator that stops jedi from being able to just force push them down. They're also made of Cortosis.
>>
>>5052622
You got a source for the b-3 having cortosis? I know about the gravity generator but nothing for it having cortosis, it’s also still in service on carida for urban combat training.
>>
>>5052635
No just THICC armor. not many source besides wookiepedia
>>
>>5052115
Yeah everyone knows that, but what do they have to lose from putting on a space suit?
>>
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>>5052405
"For a small investment now, you can see the rewards later, by investing in our burgeoning R&D Division! We seek to get some investment of credits our shortsighted Leaders refuse to put down anything beyond a whisper of budget to anything that isnt refitting already existing designs!. A true waste of my Genius, but here, have a look at some of these I have ideas on, and tell me what you think catches your eye!"

>He shows you a design schematic for a vessel called the Tyrant. It seems to be a rather thin, long unit, shaped like a long Dagger and measuring out to similiar to a Victory in size, but with enough Torpedoes to blast apart most enemy warshps unfortunate enough to be caught in it's path. Regarding it's own defences though, it's shields are similiar to the Victory, and its defensive weaponry remains pitiful in all aspects beyond it's torpedoes.

>He is offering it to you for a cost of 50 Influence, to receive the first of his prototypes, after which he can then use battle data and potentially more funding to improve his designs. For now, this would take about 3 to 4 months to complete however, meaning it wont be immediately available for you.
>>
>>5052723
Holy fuck, yes. The amount of torpedoes these things can give is ridiculous - can you imagine how much damage they would be able to do? We're talking a SSD killer.
>>
>>5052723
Okay anon's... we have a choice, bulk up our current force now for the operation ahead (fighters and escorts) or put our influence into this as an investment... of course as the chief investor to get this project up and running we may be able to convince him to add some features that we may be interested in that it currently does not have as... request's or suggestions... a third possible option is getting this man in touch with the New order who may take this idea on board given their need for new ships.
>>
>>5052723
Are their any other designs on his desk?
>>
>>5052723
We have 53 influence... I propose we spend it on this and TIE/INs. We could really do with a good counter to the new ships the rebels are putting out, and out of character we know they're starting production of SSD equivalents.

>>5052736
Also supporting this.
>>
>>5052723
>Yes
>Spend the rest on TIE/IN Interceptor Squadrons

If we can bring our understrength squadrons up to full strength as well, that would be rad.
>>
>>5052726
Dont expect it to kill an SSD alone, but not counting for Point defence or fighter interception, it has a modest chance of damaging an SSD modestly for it's size
>>
>>5052723
>BUY IT
>>
>>5052736
Nothing he'd think of interest to you, beyond some conceptual designs for Ships far beyond his employer's abilities to build, but as a Muun, he is obligated by his fair contract to remain here for it's duration.
>>
>>5052723
>Invest
Also, he doesnt happen to have some Munificent-class ships around, does he?
>>
>>5052723
>Buy it.
>>
>>5052723
> invest in the design

>Ask if we would be able to take the Interceptors and Starwings if they can be spared to cover up the transaction to his employers. Think of our financial backing of his prototype as our investment and the fighters as his investment in us.
>>
>>5052866
Anon, he specifically doesn't like that his employer just sticks to old stuff (Civil War), he's not going to have Clone Wars stuff.
>>
>>5052723
>Tempting, but I need to know I can trust you. Give me something upfront.
>>
>>5052723
Buy if he can install some anti tractor beam BS tech countermeasures.
>>
>>5052899
There is no such thing… we’ve been over this. Tractor beams have been around for hundreds of years by this point, there’s not much you can really do other than some adhoc measures that have no guarantee of success.
>>
>>5052856
WAIT!
What if we sell him combat data from our engagements? Bet he could use that to improve his designs and give us a nice discount!
>>
>>5052903
BS tech needs BS countermeasures.

THROW ENOUGH MONEY AT THE PROBLEM UNTIL WE MAKE PHYSICS OUR BITCH!
>>
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>>5052905
There is one countermeasure...
>>
>>5052723
Invest
Ask him if he would be interested in battle data from our latest run in with the rebel’s new capital ship class to help his next ideas along
See if we can get some star wings or ties as cover for our transaction since he seems to want it kept under the table
>>
>>5052904
This
>>5052723
Agree and negotiate. Offer him some battle data from our last engagements, including the thing that ripped apart ships. Maybe he needs some droids or fresh crewmen to learn his prototype ship without unlearning other habits, and if its going to be ours anyways then we would have to eventually crew it anyways.
>>
>>5053002
This.

BUY! BUY! BUY!
>>
>>5052932
Give now!

>>5053002
What if... What if we have detachable parts that site over the hull that are actually torpedos so when they get pulled, they fly towards the enemy ship?
>>
>>5052723
>buy it.
how long is the range of the missiles/torpedoes it carries, and do they have guidance? this thing has the potential to punch well above its weight class, since some types of torpedoes and missiles can ignore shields.
>>
>>5053062
According to fractal sponge the guy who made the original art, it 4.2km long and the missiles are guided, will have to see what the QM is doing with it.
>>
>>5053002
+1
>>
>>5053002
While he'd love to give his first patron a discount, as it stands, he is unable to do that, as he needs the money to fund the Development and Construction.

>>5053001
He could ensure there's a squadron of Star wings in it for the pickup as a bonus, but you've signed your NDA, he expects you to uphold your part of the deal, or the contract will be rendered moot.
>>
>>5053072
this current version is a pocket design of it, at a length of 1km with Guided proton torpedoes
>>
>>5053191
Would he be at all interested with getting in touch with our own superiors or would it be better advertising for us to return to our own space with his design in tow.
>>
>>5053191
Of course we plan to uphold our deal, the suggestion was to “buy star wings from him at a higher price bc the moff doesn’t trust us” while really just using that as a cover for him to receive money legally and so nobody knows we have anything to do with the project since he wants to keep it NDA’d and presumably black budgeted
>>
>>5053193
proton torps ignore shields, right? oris that just in Empire at War
>>
>>5053354
Depends on whether the target has particle or thermal shielding along with their ray sheilding, proton torps and any physical mass for that matter will ignore ray sheilding but will be stopped by particle and or thermal sheilding, most warships have both particle and ray sheilds, thermal sheilding is less common. An example would be the thermal exhaust port on the Death Star, the rest of the station was both ray and particle shielded except for the exhaust port which was only ray shielded so it could function as an exhaust, as such a proton torps could go down it no problem.
>>
>>5053354
But given massed torp fire from
Star fighters and bombers is capable of overwhelming a warships sheilds, it’s fair to say capital grade torps will have a far greater effect.
>>
You decide this would be a worthwhile investment, and provide the funds. In exchange, by the time you're back from Bracca you should have a new Ship with a squadron of Star wings aboard and ready. With alot of gratuitous thanks and farewells, you leave behind the designer, and before you get on your shuttle, start assessing your wallet.

>current influence is now 3.

You dont have much more you'll be able to get, but you could either buy a squadron of fighters here, or try seeing whats in the markets if you'd be interested.

>Lets buy something else here(anything you can afford.)
>Let's see what we can do in the underworld(Black market stuff)
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Lets buy something else here(anything you can afford.)
Squad of assassin droids?
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
We are broke.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
See if we can earn some favor from the black markets during our current mission, such as picking them up something or delivering it to the planet. An ord world seems like it might have some stuff of interest to them.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)

More funds is always good.

>>5054070
You mean the black market stuff then.
>>
>>5053948
>Lets buy something else here(anything you can afford.)
WE NEED THOSE GODDAMN TIE INTERCEPTORS YOU IDIOTS
>>
>>5054179
We need more influence in general ya moron.

I'm in favor of buying more shit, be we gotta see what other minor jobs we can do on the black market.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)
>>
>>5054179
We have fucking 3 influence, we can't buy jackshit
>>
>>5054220
That's enough for 3 TIE/IN Interceptor Squadrons, as regarded by >>5051904, which would be worthwhile if >>5051989 is anything to go by.

We should totally be going to the black market for some extra work to do though.
>>
>>5054226
We should not be leaving with 0 fucking influence
>>
>>5054264
3 influence is pretty much as good as nothing. We really should be getting those interceptors considering they're only beaten by A wings and Defenders in terms of quality. And we're going to have very few opportunities to grab them wherever we go. We must not let this opportunity pass.
>>
>My wallet is drained, Let's keep going on with our mission.
Interceptors are great but we've got plenty already and we can get a better deal elsewhere.
>>
>>5054419
You not gonna be getting a better deal elsewhere. 1 Influence per squadron is a bargain, and you know it.
>>
>>5054423
It's the exact same price as last time we got them, we can shop around.
>>
>hoarder quest
>>
What we have right now (we have less squadrons than we would normally have due to the ship's undergoing repair's (Dreadnaught, Vindicator and ISD II) (Also imagine their is a squadron of Recon TIE's their, I had to rush this one)
>>
>>5054553
Can you blame us?
>>
>>5054553
high ranks and central command is full of infighting savages raised under the orders of a cult that encourages backstabbing and sadism and are opposed to a resurgant order of telekenetic, precognisant, mind altering and probability altering space wizards led by a guy who can pull off shots computers dont think is possible, they have more equipment now also.
we know things are going to collapse eventually, we want to be in a good position to be on top.
>>
>>5054944
Not in the slightest

>>5054958
>autism quest
>>
>>5053948
>try and recruit volunteers. from this world
it's what we originally came for.
>>
Man, that dark side man hasn't done anything yet, has he?
>>
>>5055014
Well he did make them Golan platforms not fuck us. And a few of our stormtroopers and pilots probably have odd looking tattoo’s at this point
>>
>>5054978
We should probably ask the commanding officer of the local garrison if he can spare any men and ships.
>>
>>5054615
We could have doubled our interceptors... I really hate it when anons act retarded. We really should be buying up all the interceptor squadrons wherever we go, TIE/LNs are shit. Anyway, what's done is done, that's the last I'll say on it.
>>
>>5055062
Anon's gonna anon. I think many are just too lazy to change their votes desu.
>>
>>5055062
We had THREE fucking influence points, i'd rather keep them in case we need to do something. Never go straight to 0
>>
>>5055147
>>5055141
>>5055062
How bout a compromise, buy 2 interceptor Squadrons, keep 1 influence point in reserve. End of the day, the more better snubcraft we get the longer our pilots are gonna live, the longer they live the more experience they get, get enough pilots experienced enough and we may lessen the rebel fighter pilot dice bonus.

But remember TIE interceptor's are good fighters because they are fast and manuverable... they are however not very survivable unlike shielded and better armoured fighters like X-wings or Star-wings and are not multi-role craft.
>>
>>5055147
We need the fucking Interceptor Squadrons for the next mission, and we ain't gonna buy anything else that's useful with 3 fucking influence. The smarter play would've been to check out the Black Market to get more influence, but anons decided to be retarded there and not check out any opportunities for more influence.
>>
>>5055185
Its not retarded when we keep money in the bank. what if the tax collector comes knocking?
>>
>>5055191
What do we actually own that produces wealth? The tax collector ain't gonna rob us, and it's more worthwhile to double our Interceptor Squadrons than it is to save 3 measly influence for a shitty escort, because there wouldn't be anything else worth buying.
>>
>>5055204
Have you never heard of the space IRS before?
>>
>>5055211
Have you ever considered that we're not a company making profit, but apart of the military during a time when the government is crumbling around us? We don't have to worry about paying fucking taxes anon.
>>
Can we spend influence to gain combat roll modifiers? Like what if we spent some point on fleet wide military training and exercises?
>>
>>5055250
I bet he would allow that. it makes sense.
>>
>>5055250
I'm uncertain of that, if only for the fact that we're Imperials and our training should still be the best in the galaxy, current political and material problems notwithstanding. I don't mind improving our fleet's training, but I think that our battles will be won or lost more by the amount of firepower and punishment we can dish out and take than we would by the amount of training we can provide. We should always take the opportunity offered for veterans though, as combat experience and talent is worth more that whatever training regiment we can provide.
>>
>>5055251
>>5055267
What about instead of dice boons, we negate bad rolls by a bit, such as less damage or less loss of lives, or even saving a ship from blowing up even if its out of action?
>>
>>5055520
You mean in a similar way to our damage reduction bonus’s to Venator’s due to us releasing sykes.
>>
>>5055596
Whatever works or is allowed.
>>
I realive, apologies on the wait, gimmme 45 to write.
>>
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>>5056039
>>
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>>5056039
>gimmme 45 to write
Best I can give you is two.
>>
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You decide you've had your fill of purchases here, and after some resupply and Taking on of further volunteers, return onto your advance on Bracca.


While your intel shows the enemy forces present should be not much, you still are fielding a much reduced force of warships. You could send in your Recon squadron first, then go in, or go in guns blazing, to catch anything present off guard.

>Recon flights go in first

>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
also, have been slow because of work, plan is to get battle full going tomorrow, and finish it before week is out
>>
>>5056129
>>Recon flights go in first
>>
>>5056129
>Recon flights go in first

Nothing too risky, try to keep it discreet, so just the TIE SR’s and ARC’s for cover.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
We need to stop them taking ships for their own, surprise is what's needed. And hey, who knows, we might be able to capture some rebels.
>>
>>5056129
>>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Any recon flight will start a countdown. In and out fast raid.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
>>5056138
If the plan was to capture things in orbit we should have picked up an extra squadron of starwing’s given they come equipped with ion cannons and are suited to raids and disabling light ships.

Oh well our two squadrons along with they Y-wings and MC-40 should hopefully be enough.
>>
>>5056129
isn't the ISD out of dry-dock?
>>
>>5056153
No we are doing the oh s operation to pass the time whilst it’s in dock… it might have just finished repairs as we’ve been traveling but it’s too far away to link up at this point.
>>
Anyhow the most dangerous part of this operation will be the initial assault as that’s when our Venator’s will be the most vulnerable as they disgorge their fighter wings and thus need to have their hangar bay open.. all it takes is one lucky hit or an unlucky rebel crashing in there for a lot of flammable and explosive things to go off.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Normally I'd consider not sending our recon in to be objectively retarded, but there are decent odds that there isn't a large enemy force present and we'll probably want the benefit of surprise regardless of whether the enemy present is strong or weak unless we intend to abort the mission if we discover the enemy is too strong.
>>
>>5056195
Our initial firepower will be from the turbo lasers and torps of our capital ships and whatever fighters/bombers we have that have their own hyperdrives (thus not needing time to launch from their carriers after fighting has kicked off)
>>
>>5056129
Send out some probe droids
>>
>>5056129
>Recon flights go in first
Also:
Send along some escorts and make it look like a raid, try to bait some enemy forces close to where our ships would drop out of hyperspace(of course, only if we think we can beat it after getting our scout reports, else retreat and regroup.)
>>
>>5056129
>Recon flights go in first
>>
>>5056129
>>Recon flights go in first
Take no chances
>>
>>5056129
>>Recon flights go in first
>>
Wait, which design of recusant are we speaking about? The big one, or the small one? The big one would make us an unironical war-ready fleet
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
>>5056129
>Recon flights go in first
>>
>>5056129
>>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
boom
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Jump in as close as possible... any fighter/bomber that has a hyperdrive is to jump in with the fleet and is cleared to engage any rebel targets of opportunity, if they can disable them without destroying them that's a bonus.

Our non hyperdrive capable fighters are to be prepped so they can get out the hangers as soon as we enter the system. We have to destroy and disable as much as possible as quickly as possible, the moment anything gets out a message or gets out of system were on a time for when rebel reinforcements will arrive from Kashykk and begin hunting us down.
>>
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Rolled 2 (1d2)

Tie breaker roll

1:recon craft

2 is jumping in ahead
>>
>>5057274
Also, ngl, wouldve updated yesterday but halo infinite grabbed me...
>>
You decide to go in and see if you can get the surprise, trying to leap directly ontop of the world, just avoiding a crash, but too close for the enemy to be on alert properly. There are inherent risks to attempting this, in the worst case, some of your ships could be lost, but to drop in guns ready on unshielded enemies... It's too good a chance to pass up. You and your men begin calculating, and pretty soon your whole force enters jump...

>Roll me 1d100-20, best of 2(not a typo), higher is better.
>>
Rolled 6 + 20 (1d100 + 20)

>>5057309
Check it out guys, we're doing our best imitation of a Thrawn hyperspace jump insystem.
First time I've rolled, I added the -20 to the options field, hope that works
>>
>>5057311
Not sure why it ended up being a + when I wrote it a minus but whatever. Officially rolled... -14?
cool, I'm never rolling again. Fuck me. Sorry lads.
>>
Rolled 19 + 20 (1d100 + 20)

>>5057309
>>
IT'S NOT +20 FOR FUCKS SAKE

God fucking damnit, we're all dead. Cool that's it, end of quest.
>>
>>5057316
K it's-1
Wondering if we should of just gone recon now
>>
>>5057317
I typed it in with the minus but it auto corrected to plus
>>
>>5057318
We should have, but yet again you people doom everything by being retarded. And now, we're going to loose our entire fleet for ABSOLUTELY NO FUCKING REASON

The quest is over. That's it. We're going to turn into a smudge on a junk world because you just couldn't help yourself but choose the most stupid option yet again.
>>
>>5057321
Hey don't yell at me I didn't vote we just jump in and decide to not use the recon craft ment to avoid this specific thing from happening, when I last checked in recon was in the lead so I thought at the time we would be fine
>>
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>>5057317
You wish this wild ride would be over from one bad roll, just means its alot more interesting. Drawing map, will update in a few hrs.
>>
Forgive me if i'm wrong but isn't the correct method for a negative modifier +-? I.e 1d100+-20
>>
Rolled 40 - 20 (1d100 - 20)

Or maybe I'm wrong
>>
>>5057311
>>5057316
jesus christ, a -14 and a -1, if we survive this, i hope anon learns their lesson about blind jumps
>>
Rolled 14 + 20 (1d100 + 20)

>>5057309
let's see if at least one of us can roll well
>>
>>5057366
okay, what the fuck.
>>
Rolled 44 + 20 (1d100 + 20)

>>5057309
>>
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>>5057318
Bad luck happens to everyone, but it's extra bad when you're stupid.
>>
>>5057318
ALWAYS go recon.
>>
Rolled 98 - 20 (1d100 - 20)

Too late to change anything, but let's see if I can get over 50.

>>5057317
Chill it, we're not dead. Nob is not going to kill us over 1 botched roll. Though I wouldn't blame him with the way you keep going on...
>>
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>>5057434
>>
>>5057434
Indeed all is not lost... we've recovered from shitty roll's in the past.
>>
>>5057441
At least this time we had good planning going for us right?
>>
>>5057525
Both plans make sense and have their merits, one was more risky (harder initial roll) but did not risk early detection (our scouts being spotted and possibly destroyed and thus alerting the larger republic force at Kashykk as well) as well as giving the republic more time to scrounge things up, the advantage being catching whatever is there off guard and giving us more time until they can call for reinforcements and less time for them to loot.

Sending scouts would have allowed us to know what we were up against and would have likely resulted in an easier initial roll, but as above the scouts themselves would have likely had a risk of revealing our intent before we could act.

Either way what is done is done and we will just have to see how things go from here.
>>
>>5057528
You do realise that we could have just jumped our scouts into the systems edge 10 minutes ahead of the fleet, right? They do a quick scan to make sure nothing is fugged and then the main fleet jumps in before the enemy has any time to kill the scouts or mobilize extra fleets. OR, if things *are* fugged the main fleet just drops out of hyperspace between systems, waits for the scouts and then fucks off.

Could have had best of both worlds if you put some thought into it instead of dickwaving blindly into a supply world.
>>
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.... And you wake up on the Bridge, tended to by a gaggle of enlisted and medics, while other little checkups are occurring throughout the bridge, and the sounds of panic ring out around you.

"The Hell is happening?" You demand of the man currently treating you."We exited Hyperspace into an enemy ship sir. The impact knocked you and a few others out, but it's only been a few minutes! Most of the Hangar deck is gone, and we are engaged in Hand to hand combat on the lower Decks! The XO has gone down to lead the defense."

You rapidly get up after being cleared, and get a status report on the engagement so far. Sensor ops reported several small nuclear explosions on world that coincide with your exit, most likely some of the missing vessels from your fleet. As is, your flagship and another dreadnought are lodged with enemy vessels, while the rest of your fleet is already going guns ablaze. As is, damage control reports major damage to the vessel's structure, and alot of your onboard fighters were lost in the crash.

What are your orders?

>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

>Head down to lead the Boarding Action, you'll take your vibrosabre and put it to good use out there!

>Write-ins acceptable, as always.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Can't wait for that phyrric victory lads, because this totally wasn't worth it.
>>
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>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

SEND IN THE DROID ARMY.

We have an additional new ship! Its free real estate!
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

We are literally close enough to hit the enemy with our sword.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
>>
How to lose your fleet with this One Simple Trick™
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
Call up Stormtroopers and send a boarding party. We're taking those ships!

Also out fleet may be in dry dock for a little longer than expected...
>>
>>5057321
Talking mad shit for a nigga with 2 posts
>>
>>5057787
Meanwhile as our other venator is having a gun duel with a Providence… wait a second we’re also lodged into a providence… it’s fucking corasant all over again
>>
>>5057850
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Despite the situation we were expecting a battle today, our opponent were not this will have shocked them far more than it has us and despite the loss of one of our Venator’s hangars the other is intact along with our hyperdrive equipped squadrons and ton falk and let’s not forget we have hundreds of droids aboard our ships that should be able to aid in repelling boarders and assist in seizing the providence we are lodged with.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Also send our droids down to the fight, we bought them for that kind of work.
>>
>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
ACTIVATE THE DROIDS!
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Full power to engines, lets ram the rear of the ship we are impaling into the enemy capital ship right in front of us. Launch as many fighters as possible and focus all firepower we have left onto their small-midsize capitals before they can get out of range of our guns or launch fighters.

Send in the droids to that shipboard combat
>>
>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Lol have you had enough of being retarded now anons?
>>
>>5057967
Have you fuckers learned to stop rolling like shit yet? No? Well....
>>
>>5057975
A bad roll with recon? Wouldn't involve a fuck up of this scale, don't blame bad rolls when you had a bad plan to begin with. -20 modifier speaks for itself.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

>ACTIVATE THE DROIDS! Give the order to activate the dormant security and battledroids on board the ship, send the same order to dreadnaught that is lodged, if we can push them back onto their own ships and seize them we can turn their own guns against them.

> All available stormtroopers/Navy troopers/Space troopers are to secure the ship and begin a counter-boarding operation in support of the droids.

> Gun batteries where possible are to engage the CR-90's and nebulon's whilst our bombers engage the republic capital ship's

> Chatterbox and the ARC-170 Squadron are to engage any rebel fighters that attempt to launch (they have to bring down their particle shields to launch fighters so perfect time for a torpedo)
>>
>>5057967
>Lol have you had enough of being retarded now anons?
idk about you but that was fun. Let's do it more often.
>>
>>5058031
+1 to this, well thought out anon.
>>
>>5058031
+1
>>
>>5058031
+1
>>
>>5058031
+1
>>
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>>5058077
>>5058088
Also, check them
>>
>>5058031
+1
>>
>>5058031
support
maybe we can turn this around.
>>
>>5058031
+1
Maybe those B1s weren't a waste after all.

At any rate, this is the first time this quest our rank stupidity has real consequences, so thank you QM for at least being fair.
>>
>>5058191
Well we have about 100 B1's, 50 KX series droids and 100 Dark-trooper MK I's that we had pre-bulk droid purchase now we have 100 B1's and who knows how many other droid types (Dark troopers, DT security droids, KX series and many non combat models)
>>
>>5057772
This shit is hilarious. I'm not even mad

>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!


>>5058031
Supporting this too
>>
Rolled 80, 59, 24, 91, 53, 51 = 358 (6d100)

>>5058031
Seems this is the winning write in, so I'll need 3d100, best of 3, 1st one regarding Boarding, 2nd regarding your Gunnery, 3rd is for your Starfighter Assault.

1st roll of yours has a +30 from your copious number of battledroids.
2nd Roll receives a -10 From ram damage and the Enemy warship counterbattery
3rd roll receives a +30 From chatterbox and element of surprise.

I will be rolling 6d100, best of 2 each to counter your 3 rolls, with an inherent -20 from surprise.
>>
Rolled 85, 69, 67 = 221 (3d100)

>>5058324
Ah fuck here we go
>>
Rolled 34, 21, 37 = 92 (3d100)

>>5058324
Lets goooo
>>
Rolled 99, 93, 35 = 227 (3d100)

>>5058324
Time for some combat, gentleanons.
>>
>>5058341
If I am correct, this means our rolls are 129, 83, and 97 with modifiers on our side.
>>
>>5058324
okay if I haven't fucked up.
129 vs 60 (6 degrees of success)
83 vs 71 (1 degree of success)
97 vs 33 (6 degrees of success)
>>
>>5058347
>Captain Caimes literally jumps his fleet into a planet, and the ships that don't end up as nuclear wreckages on the surface are lodged inside an enemy ship who didn't ask for this
>somehow is able to turn this clusterfuck around by giving basic commands like "Shoot the enemy" and "Repel boarders"

You're a loose cannon, Caimes, but damn if you're not effective.
>>
>>5058355
We're using alliance tactics against the alliance.
>>
>>5058355
Caimes knows how to handle clusterfucks; And Droids follow simple commands pretty well, as it turns out.
>>
>>5058341
>>5058336
129 to repel boarders, jesus christ, thats like 4 hard stomps in a row coming from them, we need to promote whoever is in charge of their platoon.
>>
>>5058324
Can we ram the end of their ship that is impaled onto us into their other capital right in front of us?
>>
I swear this quest is a wild rollercoaster ride of bad decisions and worse dicerolls with some inexplicable streaks of fantastic luck.
>>
>>5058441
honestly. WRiting
>>
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Your signal activates waves upon waves of battledroids, soon flooding forwards to meet a beleaguered few companies of Stormtroopers, and forcing the enemy back as their makeshift crews are beaten down by waves of blasterfire.

They make a valiant stand, using Ray shields and traps to make delay, but anywhere notable resistance forms up, your shock force of Dark troopers gathers and smashes through them, leaving you with some visceral footage of rebels being skewered and sliced apart in vicious Close Combat aboard the providence, rapidly cleaning the ship of significant rebel forces. Meanwhile, your gunnery officers sink the nearest vessels, blasting unshielded targets to bit, and your own fighters blasting apart the remainder of the enemy fleet. Several enemy fighters in a panic flee out, and dive into the world of Bracca itself.

On your right flank, the enemy Providence is raked along one side by your other venator, but is continuing forth, soon to reach Broadside positioning with your vessel. As is, your vessel's damage control has reported the entire Hangar and it's compliment is a write-off, and the forward Shield Generators are gone. It looks like you'll catch the enemy's remaining cruiser, who are barely getting a shield laid out. between your ship and your nearby MC40.

>roll me 1d100+30, best of 3 for Broadside flyby with the enemy.
>>
Rolled 29 + 30 (1d100 + 30)

>>5058473
Rollin!
>>
Rolled 48 + 30 (1d100 + 30)

>>5058473
>>
Rolled 61 + 30 (1d100 + 30)

>>5058473
come on first counting roll
>>
Rolled 84 + 30 (1d100 + 30)

>>5058473
>>
Rolled 60 + 30 (1d100 + 30)

>>5058473
Yooooo!
>>
>>5058483
Ah 22 seconds to late
>>
>>5058486
well, at least I didn't roll a nat 1.
91 ain't half bad.
>>
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With both sides emptying broadsides, your fire pierces the barely charged shields, and crush it's hull, leaving it to fall towards the ground below.

As you do, an enemy Corvette escapes to light speed, leaving your force unopposed in orbit.

As is, your flagship is lodged with a now pacified Carrier, and your engineers are currently developing an idea of the structural damage to her. They think they may be able to fix it given some weeks, to at least get her Hyperspace capable, especially with the supply of spare parts below, but staying too long will increase the likelihood of enemy retaliation.

The Providence class you are lodged with is rather torn up from the boarding and the ramming, with the enemy having detonated bombs throughout the vessel or used explosive to render her inert, basically a Spear impaled through your flagship.

As well, the Priest is telling you he has a bad feeling of the world, as though a despicable presence is down there, awaiting you. This guy may also be where those stragglers flew down towards.

(Also those god rolls really made this a fast ass encounter, ngl)

>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.

>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.

>Try contacting the Salvage Guilds, and coerce them into assisting your venture
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>Spare engineers and crews not repairing our vessels should work to recover the rebel vessels and make them either flyable or towable.

Also search their hangers. We hit their fleet hard enough that there should be fighter squadrons still embarked that we can steal.
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.

This mission is such a clusterfuck that I just want to get it over with. Like, holy shit was this not worth it.
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.
Have our stormtrooper battalion on standby for reinforcements.
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>Spare engineers and crews not repairing our vessels should work to recover the rebel vessels and make them either flyable or towable.

>the Priest is telling you he has a bad feeling of the world, as though a despicable presence is down there, awaiting you.
Guys listen! We have a ton of orbital munitions now.
>>
>>5058529
Even though we are imperials, we can't just bomb a planet because we have a bad feeling about it, especially considering we want to loot it for as many ships as possible.
>>
>>5058511
>Support
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.


Does the Priest detect a possible Jedi, another Dark Jedi? I'm too curious to just ignore it.
>>
>>5058508

>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.

>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>
>>5058513
This.
>>
>>5058508
>Try contacting the Salvage Guilds, and coerce them into assisting your venture

We control the orbit, shouldnt be too hard to subdue them.
>>
>>5058508
> send the majority of our salvage teams to complete the objective and find us those recoverable hulks.

> The remainder are going to get any rebel warship in orbit that is remotely intact ready for towing, we don’t have the time nor the facilities to facilitate meaningful repairs, best we can do is drag them to the yards at Commenor.

> Get in touch with the Scrappers guild, act cordial in asking for their assistance in providing additional manpower for the search and recovery of useable vessels but make a note of having our fighters do flights over their facilities and our fleet in an optimum location for a BDZ.

> Give our resident Wizard/prophet a strike team of dark troopers and elements of Vornskyr company, chatterbox and the defenders will provide air cover.
>>
>>5058633
+1 Supporting.
>>
>>5058633
+1
>>
>>5058633
>chatterbox and the defenders will provide air cover.
>Air power vs a potential force user
Nah, we should not be risking our precious defenders over that.
>>
>>5058633
supporting
>>
>>5058508
can we attempt to deorbit the unsalvageable rebel ships we blew up onto the force user's location by changing their trajectories with our tractor beams?
>>
>>5058633
>>5058685
>>5058780
Right making an addendum to my original post, replace chatterbox’s squadron a CR-90 on a collision course and a volley of orbital turbo laser fire, the space wizard and the attached ground forces can mop up and or check this “grave” threat has been dealt with (ID has likely changed as I’m on my phone)
>>
>>5058035
Please do this is great
>>
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>>5058780
The Priest has no definite location, he'd need to go down to really get a location, and even then, "Those attuned to the force like me do not die so easily."
>>
>>5058508
>>5058808
"While I would hardly call half a dozen nuclear explosions "easy", I will defer to your judgement on this matter." Give him what he requests to destroy this enemy.

Everyone he doesn't need should focus on the mission and getting as much out of those rebel wrecks as we can.

Do we have any droids that can download the data from the providence's navigational computers? Knowing where the rebels are basing in this area would be helpful to future endeavors.
>>
>>5058806
Only if you promise old fashion sword combat in space.
NO JEDI ALLOWED!
>>
>>5058633
+ 1 Support

Though replace the defenders with normal ties
>>
>>5058633
Support
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Try contacting the Salvage Guilds but ask them nicely for help and offer them payment (3 influence should cover it right?)
>>
>>5059149
we don't need to offer to pay them. say that they can have all the scrap from the ships we can't repair or tow in exchange for their help.
>>
>>5059263
That's basically offering them what's already theirs.
>>
>>5059267
then they can consider it our funders fee.
>>
>>5058633
Support and get those bakta tanks ready
>>
Rolled 44, 61, 36 = 141 (3d100)

You have your officers raise comms to the Scrapper guild once the enemy is cleared fully, and you make them the offer to assist you, while your own vessels and squadrons begin going down. They give a very rapid affirmative they will assist you, but only token groups of small salvage units, way smaller then the hordes you know they have, are sent out.

>Make an example of some bases, teach them not to hold out
>The empire doesn't need more enemies right now, accept the little help you're getting.

Soon, shuttles from throughout your fleet are descending with platoons of mechanics and droids, while a handful arrive to your damaged flagship, taking down your prophet and a Platoon of stormtroopers and Dark Troopers down towards the southern hemisphere, away from most of the Salvage sites. Down with him, goes your Defenders as escort, and within an hour of breaking atmosphere, a squadron of fighters, a mix of X-wings, A-wings... and 4 Red TIE Defenders, rise to meet Chatterbox, whose own squadron accelerates to meet the Red Nexu's new squadron.

>Roll me 2d100, best of 3. 1st is for Chatterbox and Red Nexu's Rematch, and 2nd is for the speed of repairing the new vessels.
>>
Rolled 53, 57 = 110 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.

Did our sensors pick up where that squadron took off from? That seems like as good a place as any to drop those cr90s.
>>
>>5060165
in fact, adding to that, if any of their engines are still opperable, send a droid with the ship to aim and accelerate it on the way down as well.
>>
Rolled 25, 51 = 76 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.

Motherfuckers. I'm gonna enjoy getting our revenge on those Red Nexu fuckers.
>>
Rolled 59, 83 = 142 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.
>>
>>5060175
ha eat a dick red nexu
>>
>>5060151
>>The empire doesn't need more enemies right now, accept the little help you're getting.
>>
>>5060176
No red nexu won, he has a 61, chatterbox has a 59, the 83 is for the repairs and salvaging.

>>5060151
> The empire doesnt need more enemies right now, accept the little help your getting.

> "The rats have come out of hiding and shown themselves... divert a flight of interceptors and Starwing's, destroying the last vestiges of rebel resistance on this world should send a message to the locals. (if he agree's to either of the first two in the next bit of text they will not engage, them fleeing or surrendering achieves the same goal)

> "To the pilot who go's by the callsign ''Red Nexu'' this is task force commander Caime's, last time we met me and my men were dragged into being the bait and fodder for the ISB as they hunted down you and your fellow defectors, that day I offered you and your colleagues the chance to return to the fold in exchange for leniency and to that end some of your former comrades serve under my command to this day... those I could save from the clutches of the ISB that is. But today is different, today I do not have the ISB prying over my shoulder threatening to turn me and my men to cosmic dust for disobeying orders, so today I can give you three choices and you have my word that whatever you choose will be respected, option 1, you and your fellow rebels surrender yourselves and your equipment with guarantee's to your safety, it wont be the first nor the last time i've made a deal with members of the republic and it likely wont be the last. Option 2, you and your Squadron disengage from this fight and leave the system... im sure that corvette is pretty lonely at the moment. Option 3, you make a last stand and die knowing every fleet your attached to winds up nothing more than space debris with little to show for it. Try anything funny and we throw every rebel prisoner we have taken in this engagement out of the airlocks and hunt down every remaining republic lifeboat in orbit and blast those planetside."
>>
>>5060151
Supporting >>5060416
>>
>>5060416
No to the wall of text. Let them fight.
>>
>>5060501
Nah anon, given the rolls above Chatterbox is going to be on the backfoot, anything we can do to mitigate that dice loss the better, we’ve lost enough as is, we don’t need to lose our Ace.

>>5060416
+1 support things could go to shit even more from here.
>>
>>5060416
+1 Supporting
>>
Rolled 65, 15, 24 = 104 (3d100)

Within the first seconds of engagement, something weird crops up from their fighters, as the Rebel Defenders line up shots, and blast out streams of blaster fire, easily at twice the standard fire rate of the Defenders. "They've got Rotaries!" Chatterbox calls as he rolls to evade, the rest of his squadron following suit, but some are too slow, either getting shredded under scythes of Energy, or jinking into oncoming Missiles, set as a trap. 4 Defenders go down in the early stages of the dogfighting, while the Prophets shuttles continue on into the rusty wasteland below.

Elsewhere, your droids and their organic crew leads are making headway on the operable vessels. Most are missing up to 50% of their standard weaponry, but alot of basic power lines and these vessel's shields and engines were left untouched, surely meant for later pickings. So far, it looks like a few days work will return 6 Munificents and a Providence to working order.

You qs well divert a pair of squadrons to reinforce the Defenders, but they will be some time until arrival.

>First to 3 wins defeats the other, roll me 2d100 again, best of 3, 1st for Chatterbox's fight, 2nd for the ground search by the Prophet.

>Red nexu has a +5 to their ongoing dogfight rolls from having damaged Chatterbox's squadron.
Chatterbox-0
Red nexu-1
>>
Rolled 67, 71 = 138 (2d100)

>>5060616
Papa needs a new pair of shoes
>>
Rolled 45, 61 = 106 (2d100)

>>5060616
UUUUUUUUUUURRRRRRRRAAAAAAAAAAAAAAAAHHHHHHHHHHH
>>
>>5060616
Forgot to include, any hails made by you towards the fight are either blocked from the start or ignored, as the enemy shows no sign of stopping or fleeing.
>>
>>5060621
>>5060624
We need someone to get a 70 on their first roll at least
>>
Rolled 26, 57 = 83 (2d100)

>>5060616
Yo
>>
>>5060637
Well fuck
>>
>>5060621
>>5060624
>>5060637
What utter bullshit. Chatterbox can't get a break, our Ace is such a joke that he gets fucked even when he gets the higher roll.

>>5060616
What's with the Ace duel debuffs? It didn't happen the last time Chatterbox and Red Nexu dueled.
>>
>>5060644
Well that prophet fellow has been keeping tabs on our pilots… maybe the anger of losing wing mates to these fuckers again may trigger something…
>>
>>5060656
God I hope so.
>>
>>5060656
I doubt it. When it comes to Catterbox, he fails in all the high pressure situations he's been put it. I just want to give our Ace a fair shot against his rival, not cuck him on what's likely to be his only success this duel. Like fuck, the enemy isn't even operating on a full squadron of Defenders, Red Nexu should have been operating on a debuff at the beginning of this engagement in the first place.
>>
>>5060616
Yea, what gives that a mixed enemy squadron filled with inferior fighters are able to go toe-to-toe with our full squadron of superior Defenders without the enemy being debuffed? We only lost the first round by 2, and if we're getting debuffs in this engagement so to should the enemy get theirs from the start of this Ace duel during that first round.
>>
Rolled 42, 1, 61 = 104 (3d100)

>>5060644
It did with an easier dc for them, just this time I am doing it as directly opposed rolls.

---------------------------
"Got a bead on the X-wing on your tail! Keep it together!"

You are chatterbox, and you cant believe what's happening around you. Your squadron is being fought toe to toe by a collection of rebs, and they're taking this fight to you, forcing you to play defensively. Those Xwings may be older models then your own fighters,but theirpilots are keeping themselves covered, protecting each other. But this ones got his cover out of place. You pull the trigger, and dozens of lasers fly true, sending one of their X wings down, and clearing the heat off your wingman. The enemy knocks another 2 defenders out, but you sink down another 2 fighters, leaving you at half strength, but them at 75% still.

On the Bright side, your flight of Interceptors ride in and change up the numbers game Buying your remaining squadron some breathing room, as you order a regrouping to counterattack.

>With the arrival of Interceptors both sides now have a +5 To their rolls.
Red Nexu-2
Chatterbox-0
________________
You are the Prophet, and losing your fighter cover makes you only a little uneasy. It appears the force dictates you will be using only these lesser minions to clear out the light side filth. Your escorts disperse, stormtroopers and droids filing out to escort you on the path you order, 2 Dark Troopers standing close guard to you.

After some walking along, you feel something, and whisper to the sergeant of the men. He nods at your silent instruction, and one of his men with a PLEX Tube fires a rocket into one of the neighboring hangars, eliciting cries of surprise and pain from a waiting ambush. You feel the disturbance shift, as it begins moving towards your position, and blaster fire begins raining as the rebels attempt their foiled ambush regardless.

You are lead by the Sergeant into a nearby shipwreck, as Dark troopers disperse to the wreckages to hunt enemies, and you 2 guards shield you from all attacks with their gauntlets and bodies.

>Let the Sergeant deal with this, you have other matters to deal with.
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)

Write-ins welcome as always.
>roll 1d100+5, best of 3 for dogfight please.
>>
Rolled 100 + 5 (1d100 + 5)

>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)
>>
>>5060744
Wow, timer was off but okay it worked out.
>>
Rolled 80 + 5 (1d100 + 5)

>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.
The stormtroopers have done an exceptional job so far, deal with the force user, as they are the wild card.
>>
>>5060739
For dogfight, perhaps try having the interceptors do a wide arc to turn around into the battle where they start firing mass gunfire into a kill zone and we force or chase the enemy fighters into that zone so while they are busy trying to fight and shake us we have the interceptors blindside them.
>>
>>5060744
Nice. Also i meant to specify which power to try using.
>>
>>5060749
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)
Illusion of additional blaster fire, so like one shot could be 3 shots to increase enemy suppression and fear of being outnumbered and out gunned?
>>
>>5060739
>>Let the Sergeant deal with this, you have other matters to deal with.

Lets not give away our own element of surprise.
>>
>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.(Illusion Creation.)

>>5060744
Local tie ace too angry to die
>>
>>5060751
Maybe make it seem like there are additional troopers as well?
>>
>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.( Illusion Creation.)
>>
Rolled 68 (1d100)

>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.
>nat vs nat 100

Yea, the Red Nexu is dead.
>>
>>5060764
>1 from 69

I swear to god, if this Ace is a she...
>>
>>5060744
>Crit fail vs Crit success
>On our last chance to get a win
Chatterbox better blow the entire squadron out of the sky himself.
>>
>>5060802
At this point I'd love for Chatterbox to get some sort of passive ability that increases in strength the more wins his enemies get just so he has something helps him to beat the odds without fishing for natural crits.
>>
The furball reaches a fever pitch, and Chatterbox feels his adrenaline staying at peak,, feeling all the excitement and terror he signed up for, fighting an equal in the sky. His fighters flitting in and out, firing potshots at any enemy he sees cross his sights, until something unusual happens. You feel tome slow to a crawl, like your whole body beyond your mind were shoved into tar, and see everything clarify ahead of you. For just a moment you feel...

>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)

>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)

At first I felt like doing the other option because it just feels more right to me, but this goes well with our Prophet character and lines up neatly with us possibly be force sensitive as well. It'd jsut fit so well.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Mary and Gary Sue time.
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
I know I'm going against the grain here, but I don't like the idea of special donut steel force sensitive ace. Guess it's just me.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Would've picked the other one but >>5060887 brings up a good point with it fitting pretty well.
>>
Rolled 1 (1d2)

>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)

That's more fucking like it, blast that Red Nexu into dust!
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>Let the Sergeant deal with this, you have other matters to deal with.
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060616
>red nexu: 65
>chatterbox: 67
> red nexu wins, yeah sure, makes total sense
>>
>>5060863
>>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
Space wizards are cool and all but I like imperial skill and veteran grit better.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Oh boy.
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5061047
He had a +5 bonus (red nexu that is) from the initial engagement so it was 67 - 70 also remember the rebels on average have better pilots due to higher survival rates and A-wings are second only to defenders anyhow due to losses on both sides (and the arrival of reinforcements on ours) both sides now have a +5 to their roll’s as seen with our 100+5
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)

He can teach this to his pilot underlings, even if it takes time… he can’t really teach them to be force sensative.
>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.

Our troopers have pretty consistently shown their competency… maybe end or could have gone differently if they were there.
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5061047
He had a plus 5 so it was 70 vs 67
>>
For just q second, you swear that you have a hunch, you have to act on. The A wing will turn right, the Defender next to it will try flipping around... you dont know why, but you're sure of this. Acting on it, you fire a missile into the way of the A wing's supposed path, and then turn out to blast directly into the other fighter's way. Instantly, time speeds back up, and you watch the A wing get vaporized by your Concussion Missile, and the Defender's shields falter and fail as your fire shreds it to pieces. The sudden casualties causes the remaining fighters to turn and try focusing directly on you, and time suddenly becomes a blur. The rebs start moving in slow motion, and you begin turning to meet them.
_____________
What follows is one of the most amazing feats of flying that you, Commander Caimes, have ever witnessed. You dont know what the hell went through Chatterbox's head, but you seem him dodging and pushing his fighter to it's limits, always moving just in time to avoid the next fighter, before putting a shot in them as vengeance. Even his own squadmates can't keep up with his reaction times, as they work the edges and try firing in on anyone around him. Pretty soon, you see him turn and make a straight pass, head on with the Red Nexu themselves, both firing away... before you see a shot break through the Red Nexu's cockpit, shattering it and sending it careening to the wreckage below. Pretty soon, the rest of the squadron joins them.


>Roll me 1d100 for Illusion casting, beat DC of 65
>>
Rolled 21 (1d100)

>>5061325
Cmon space wizard, do your job
>>
>>5061330
Motherfucker.
>>
Rolled 88 (1d100)

>>5061325
uuuuuuuraaaaaaa
>>
>>5061325
Best of 3 as standard
>>
Rolled 48 (1d100)

>>5061325
For the Empire!
>>
>>5061335
Local wizard provides magic tricks for the kids.
>>
The Prophet tires of these games, and wants to focus on the issue, but these irritating rebels must be dealt with decisively. With hand motions and a gathering of his power, he releases the swelling forces within, and reaches out to the minds of those around him. 1 stormtrooper becomes 3, a squad of droids a platoon, and so on. The rebels, seeing how outmatched they are, begin their fighting retreat, having failed their ambush, and moving towards the disturbance. They must be their leader. Weird, you also feel a new smaller one up in the sky, but you only see your own fighters. Weird. You coulda sworn you checked them already.

>Onwards, we'll all go together

>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5060913
He aint gonna be no luke skywalker, on the topicof the force, big stuff will be left to the major players in that. Your powerful prophet has a drop of power compared to them, and only in limited areas. The force will be much more like in the old legacy stuff, at this point the major knowledge of it is held by eithsr dark side adepts or sorcerers with limited total knowledge, or self developed "wizards" would be the best term.
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
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>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.

I guess that we'll have our second Ace be the Hotshot...
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>Onwards, we'll all go together
>>
>>5061471
>>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
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You send off the sergeant, whose men rally forth into the wreckage, and soon you hear distant blaster fire and explosions, signalling their meeting of the enemy. For your prey though, you can start to sense their emotions. Defiance, then tinges of fear start slipping it, it's likely theyve sensed you, and soon will be headed straight to your position. Before long, you're faced with a man in the fabled robes of a Jedi. You feel pulses of dark side in between the light emanating, and you immediately can tell he is panicking, but steadfast.

"Your presence will desecrate this world no longer, vile Sith." He has no idea what he faces. Youve spent a modest bit of your power on those illusions before, and you wield no lightsaber like he does, so you may rely on your droids to deal with his combat prowess.

>Let the Droids dispatch him.

>Try to convince him to fall to the dark.(If so, what do you say.)

>Prove your might and dispatch him with your own force powers.
>>
>>5061562
>Try to convince him to fall to the dark.(If so, what do you say.)
>You are afraid. Clinging to your memories of what once was but no longer is, you wonder if you will die here. You think it may be a mercy to meet death at last. I am here to tell you that you need not fear me, or fear what you may become. You have already faltered. There is no going back to what you once were, but that was a lesser man. You can become more, show the galaxy that you are no longer afraid! Come with me, and I will show you what true power you can wield. If not, then I will give you the death you seek.
>>
>>5061562
> let the droids dispatch him

He’s unlikely to have dealt with dark troopers before and they are made out of a material resistant to lightsabers
>>
>>5061562
>Let the Droids dispatch him.
>>
>>5061579
+1

Get on board the Empire train lad.
>>
>>5061562
>Let the droids go in, but support them with Force Illusions to make it seem like there are more of them than there are or that they are making attacks where they aren't, thus leaving openings for the real attacks by the real droids.
>>
>>5061562

>Try to convince him to fall to the dark.(If so, what do you say.)

"Was it not for your sake that these men fell to a violent, pointless death. The ruins of their fighters and their lives decorate this planet because you failed them. Even one as uneducated as you knows their final moment was one of defeat and helplessness...as you feel now. That is our burden, to know the memory of those deaths will echo on this world and on all worlds as these struggles continue. I am not here to kill you, only to reveal this truth. It is you who decides whether the truth will lift you to strength without doubt, or send you falling to your death."
>>
>>5061579
Support

If we fail attempting to turn him it ends in combat anyways I suppose, may as well try.
>>
>>5061579
>Support
>>
>>5061562
>Try to convince him to fall to the dark.

The Jedi Philosophy is an Absolute Mess
https://m.youtube.com/watch?v=qLV5EXXzzXI

Star Wars is Pro-Jedi Propaganda
https://m.youtube.com/watch?v=9RFPaBAYi3c

The Jedi Code vs the Sith Code
https://m.youtube.com/watch?v=s0MGUew1F_I
>>
>>5061562
>>Try to convince him to fall to the dark.(If so, what do you say.)
attack his fear
>>
>>5061562
>Try to convince him to fall to the dark.(If so, what do you say.)
Your friends actions today have been brave young jedi, very noble... But where, may I ask, has all that bravery gotten them? Your fleet in orbit crushed in an instant, your greatest pilot torn from the sky, and your pathetic ambush cut down in a hail of blaster fire. No, that foolish bravery is not going to save you... And you know that, don't you... Yesssss. I can feel the fear inside you. Its crying for a way out. Listen to it. Feel it. That fear is a natural instinct. It is there to help you survive in situations where your hopes have been crushed... Just like this one. It begs you to listen to me, and listen you should... I am not your enemy child, nor is the Empire. We are the natural way of things, the natural way of the force... The strong must stand at the top to protect the weak... Thats right, did you think you were just? Look at the pain your rebellion has wrought... For years we kept the peace through power, but once more the galaxy is plunged into war by self righteous fools who can see no further than their own fingertips. How many do you think have died? How many planets could the corpses cover? Can you truly say that blood is only on our hands, or are yours dyed in it as well? (use force illusion to make his hands bloodied) How many have your actions killed? How many has the hope you inspired doomed to oblivion? How many brothers will never return home? How many lovers lost? How many friendships torn apart? Yes... This is what the jedi tell you to distance yourself from... The consequences of your own actions... But you can make up for your mistakes. It is time to wake up from the heroic fantasy boy... Join us... or be destroyed! ( force lightning if he isn't turning)
>>
>>5061579
support
>>
>>5061579
+1
>>
>>5061579
+1
>>
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As your droids advance, slowly fanning out, the Jedi makes his move, attacking one, and getting parried, before being forced back by an adjacent Droid's attack. You decide this hopelessness radiating off him will be your best chance, and give him your speech

>Roll 1d100+10 for persuasion, best of 3 with the +10 from the good speech

DC:80
>>
Rolled 89 + 10 (1d100 + 10)

>>5061852
>>
Rolled 67 + 10 (1d100 + 10)

>>5061852
>>
Rolled 34 + 10 (1d100 + 10)

>>5061852
Damn, we good.
>>
>>5061858
Haha, gottem.
>>
>>5061858
lolol
>>
>>5061858
>99

Damn, that's some good shit.
>>
>>5061858
Based AF

https://www.youtube.com/watch?v=A--BbNlCrVs
>>
>>5061858
Nice roll
>>
(Got dead for a day am back)

Sensing what he feels, you know he is ripe for conversion, a rare feat that could see your prestige in the Adepts rise. You go for the capture, ordering off the droids, but leaving him surrounded.

"You are afraid. Clinging to your memories of what once was but no longer is, you wonder if you will die here. You think it may be a mercy to meet death at last. I am here to tell you that you need not fear me, or fear what you may become. You have already faltered. There is no going back to what you once were, but that was a lesser man. You can become more, show the galaxy that you are no longer afraid! Come with me, and I will show you what true power you can wield. If not, then I will give you the death you seek."

He pauses for a second, before his lightsaber deactivates, and he falls unconscious. He seems dead to the world, but you can sense the darkness in his heart consuming the light as he slumbers. You order your droids to heft him, and begin to walk to the shuttles.

Elsewhere, the sergeant, with starwings overhead, finishes off the remaining rebels in the area, tqking a few injured, and a handful of dead troopers for cost.

__________________

"The enemy corvette has jumped out sir. We expect enemy reinforcements to potentially reach us in about 2 weeks, and estimates have us done here in 12 days for the majority of the vessels, however there is an issue."

You are Commander Caimes, and you are changing the bandage on your head, while another injured crewmate reads you the salvage reports planetside.
"What could be an issue if we're going to finish this in time?"
The ensign looks up nervously, he's someone you've not seen before, which means he's still rather new, or that the normal qdjutant that reports these things is dead. Either way...
"The 6 Munificents would be floghtworthy within 12 days. As is, there are reports from another crew that there's something underneath the providence they want to investigate, as they're getting some serious sensor readings from the mounds below it. but to get to it they'd have to deprioritize the Providence, and it would take enough time from that that rebel reinforcements could arrive. The Department head down there thinks it may be worth it though, if his hunch is correct."

>Give per.ission to mount a full expedition to the anomaly

>Play it safe, get that Providence running and get out.
>>
>>5063318
>Ensign, what do our intel spooks have to tell us about the potential quality and quantity of enemy reinforcements that would be headed this way?
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
>Get the planet's salvage teams to pick up the slack on the Providence

While I do think we should fully investigate the anomaly, I still want to attempt at getting the Providence flight worthy before any rebel counterattack. We already lost a significant portion of our force on this mission, I'd rather not leave any potential replacements behind if we can help it.
>>
>>5063326
We don't have any intel spooks anon. We sacrificed our chance at the Spy in exchange for the Prophet.
>>
>>5063318
What sort of readings are they, before I authorize it, I would like an idea of what sort of prize such an expedition would yield?
>>
>>5063329
Any command staff has at least basic intelligence capabilities; it's a necessity of existence for a military organization. Whether or not Caimes has competent personnel is another matter..
>>
>>5063332
Ya ain't gonna get the reading until they do an exploratory search anon. It's clear to me that this is where our nat 100 went to, and the QM is asking if we'd like to risk not getting the Providence in exchange for a mystery box. Take the risk, its worth it.

>>5063337
We also just crashed a significant chunk of our force into the enemy. I think it's fair to say that even if any intel guys survived, the intel itself didn't. Just assume that the rebels will reinforce with a larger force than us.
>>
>>5063328
+1

Sounds smart.
>>
>>5063328
Support. We could offer some salvage from the battle just now if they manage it. Threats in one hand, rewards in the other if need be.

>>5063318
Do we have a right as an imperial agent to call for a tithe on this world? Are there other ships that can't fly but could be converted into beached-ship forts/planetary defense batteries?
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
6 Munificents are a pretty good prize either way, have a look at what's under the Providence
>>
>>5063318
Supporting >>5063328

We have the manpower available now to focusing on coercing the salvagers, no other distractions around to stab us in the back while we get the salvagers in line.
>>
>>5063318

I suppose if theres something really nice down there we could also prepare some kind of planetary hostage situation to buy time. Tell them we have hostages from the rebel fleet, like our new former-Jedi recruit here. That should get them to pause and maybe sit down for a trade. Maybe we even send him over and he betrays the rebel commander, we jump them as their leadership is beheaded.

We could also set the ship that impaled us to crash into a populated center on command? Rebels show up with a gape fleet, get them on the holographic phone to tell them we have the planet hostage. Have the Prophet nearby during the call to get a good read on the commander's reactions. Could go a few ways. Us and the rebel fleet at a stalemate until we are ready to jump. The rebels attack and devote some assets to breaking up the falling ship before it crashes. Or they ignore it in favor of just fighting us.
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
>>
>Play it safe, get that Providence running and get out.
>>
>>5063318
>>Play it safe, get that Providence running and get out.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
>>
>>5063318
Did the records we went through mention any interdiction ships regardless of their flyability? If we can haul an interdiction dome up and position it at the outlet angle we expect the rebs to be using from whatever info we got off their ships nav-computers and that cruiser's escape route, we could catch them in a minefield and gun them down before they can get out
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
Fuck it, just go for broke.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly

Are there any Imperial forces we could message to come to our support?
>>
>>5063447
Not really I’d imagine given we are balls deep in republic held space.
>>
>>5061562
Quick question didn’t our consortium contacts locate 3 Recuscant class destroyers that could be utilised?
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
What could it be I wonder... A lucrehulk? Something from the Old Republic?
>>
>>5063571
Are Lucrehulks even worthwhile battleships? Fantastic for shitting out Hyenas and Vultures but in terms of our setup they seem lackluster (even though they are objectively the coolest ships in SW).
>>
>>5063589
Their big advantage is their fighter complement, but they can pull their weight in a fight too. One could definitely take on a venator or two without major issue.
>>
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>>5063345 those that serve as reliable structures and still show energy readings are the Salvage guild bases, and technically you could try conscripting the people below, but theyre likely to resist.

>>5063424
Sadly, no. Anything of that level of value was either scrapped already or sent to other yards
>>5063460
Forgot those, but yes, thats another 3 ships youre repairing.
>>5063337
Intelligence reports you have access to show the world within quick reach, Kaashykk is home to one of the Major Rebel fleets, with a full 20 Capital ships.

>>5063447
The Prophet would volunteer to take a shuttle and his prize at top speed back to imperial space, but itd likely be well after rebel reinforcements arrives that youd get any help at all.

>>5063356
The Jedi isnt really mind broken yet, he wont be ready to betray his conrades for awhile, right now hes still raw materials for the prophet to fix.
Regarding your hostage idea, so far your experiences with Rebel Command have left them with an honorable impression of Commander Caimes, since youve prior worked out ceasefires and truces. Committing to a hostage situation may stall them, or cause the salvage guild to rise up. For the long term however, itd make the rebels less likely to negotiate with you, or be friendly in any capacity.
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
go big or go home.
>>5063356
lets not do anything that will ruin our image because I am pretty sure the whole 'competent but fair' commander thing we have going on is pretty good.
>>
>>5063318
>Play it safe, get that Providence running and get out.
>>
>>5063328
+ 1 Supporting this

Perhaps we can offer any willing scrappers a ticket off world promising jobs's in the ship building industry than the scrapping industry... better pay and safer work. After all pre-imperial era many of these scrappers were ship-builders/repair specialists with Bracca formerly being used for starship repair before going full scrap-world.
>>
>>5063912
Might be a good way to get additional manpower needed to keep the providence on schedule whilst having the numbers necessary to launch the expedition.
>>
>>5063681
Would the 3 influence we have left be enough to buy any help from the scrappers? We can also offer them a way offworld, jobs working on our ships, jobs back at our rally point, contact with the black market guys we work with, and maybe some spare basic tie fighters they can use for patrols.
>>
>>5063975
We dont really have Spare Tie fighters anymore... you know with one of our ventor's entire TIE compliments being smashed along with the hangar into the hull of a providence
>>
>>5063987
If giving away a squadron of basic ties gets us out of here a day faster, I would consider that a trade in our favor.
>>
>>5064009
A squadron of TIE's isnt going to get us didly squat
>>
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Right so if we manage to successfully make operational all the ship's planet side and tow the rebel ship's in orbit (so looking at the map 2 nebulon B's, 3 Assault frigate II's and the providence we are lodged with) this should be an approximation of what we will be leaving with (includes the vessels we came with that did not smash into the planet)
>>
Would it be possible to propose a temporary crunch? Put all capable individuals to work on repairs non-stop, using energetic drugs. Pointing out that if the enemy appears before the ships are ready we will be destroyed, and promising rewards when we return to Imperial territory.
>>
>>5064016
A squadron of used ties is worth approximately 300000 credits, and our influence seems to get them at 1 squadron per influence, so we probably have around 1 million credits worth of value to offer before even dipping into ties. Considering a credit is approximately 1-2 usd, that’s a fair amount of money.
>>
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>>5064046
>detailed ships with even more pixels
>>
>>5064124
>>5063681

With that note, could we spend our influence to get the locals to help us fix shit faster?
>>
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>>5064009
THEM PIXELS
THEM DETAILS
I AM THOUROUGHLY AROUSED
>>
>>5064046
At work at the moment (same anon who posted this) but I can say this. Is this is in no way accurate the rebel ships are very much in the air, the only ones I’m certain on are the munificent frigates, the recusant destroyers, providence as well as the rammed providence and the rammed assault frigate our dreadnaught collided into as these two ships were boarded by our men/droids whilst the two nebulons and other two assault frigates are likely beyond the point of recovery. But even then that’s still 12 heavy vessels including two capital ships (and even the smaller ones are capable warships with strong sheilds and armament but poor armour though that can be rectified with modifications)
>>
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>>5064662
Okay so this is what things should look like if we get a hold of all we can (excluding whatever is beneath the providence) this includes our ships in drydock and takes into account our starfighter losses from this engagement (half our defenders to red nexu's squadron and half of our standard TIE's and TIE bombers from the collision)
>>
>>5065010
You're a fuckin champ, anon.

Seems like our fleet priority will be reconstitution of our fighter wing. We've acquired a nice amount of vintage firepower if we can get everything up and running, enough that I think we could duke it out with most common rebel scum fleets and not take too much of a beating.

That goddamn Starhawk, though.
>>
>>5065010
Seems like a good fleet. Better fighters should definitely be our priority from here on, we have way too many TIE/LNs and not enough TIE/INs.
>>
>>5065055
well now's a good time given half of our TIE's are dead
>>
>>5065066
And our pilots are no longer disposable.

Well we could supplement with vulture droids actually. Those will do in a pinch. Not like they have to deal with some enhanced super-mandalorian clone fighter corp.
>>
>>5065014
Oh yeah i forgot the prototype Missile destroyer and the retrofitted Acclamator oh well.
>>
>>5065066
Oh yeah, forgot about that. Hope we didn't lose too many interceptors. And Chatterbox's Defender squadron got chewed up pretty badly too. We definitely need to grab more fighters wherever we can.
>>
>>5065014
That and we should probably pick up more pickets/corvettes, as despite our clone war era ship's having pretty decent point defence compared to later imperial designs, they dont have enough to cover their entirety and it's better warding off a rebel bomber wing with a more disposbale vessel rather than hoping enough get shot down in an attack run.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly
>>
Perhaps we can set a trap in orbit using the destroyed ships and codes supplied by the defectors we have from when we spared people that one time?
Tug any not entirely destroyed rebel ships into a semi stable orbit, broadcast distress signal, use battle droids to kamikaze them into a ship if any engines are working or overload their reactors when rebs come to investigate?
We can hide our star destroyers as "scrap" on a point far enough from the orbital path that the rebs wont be able to get in rage of them while they head up to space and perhaps hide some fighters in the wreckage near the rebel ships to apply pressure on them once the trap is sprung. If the responding rebel fleet is beyond our ability to deal with, this ought to give us time to hyperspace out of system, if we manage to cripple them, we could come out with a major victory using the chaos, and even if we don't we should still be able to score some relatively free kills.
Can battle droids pilot a tie fighter in a relatively straight line? If so that makes it even better, we can load some ties up with 10 bombers worth of proton bombs in the cockpit, hide it near the trapped rebel ships state and drive them into the nearest big ships as soon as something happens.
>>
>>5065231
Well the force that will be responding will likely be from kasshyk which consists of atleast 22 capital ships, those could be anything from Venator’s and providences on the older and lighter end to captured ISD’s, mon calamari cruisers, Bulwark battle cruisers and star hawks and an unknown number of lighter escorts (nebulons, assault frigates, CR-90’s, Mc-40’s, and light carriers and maybe even interdiction vessels) we are in no position to fight even a minimal response best we can do is have all our non-hyperdrive equipped star fighters return to their carrier and have the fleet prepped to jump to hyperspace at a moment’s notice… also I don’t know how you got the idea of somehow fitting 10 bombers worth of proton bombs into a TIE’s cockpit even if we were to use droids to pilot them on this suicide mission you cooked up they wouldn’t be able to do it as there’s no room for them to get in and pilot the thing. This plan also doesn’t account for rebel picket ships nor starfighters which given they know we are here will jump in separate from their carriers (all mainline rebel starfighters and bombers have hyperdrives) as for your plan to use the rebel hulks as bombs, sound idea… if we knew exactly where they would be jumping in.
>>
>>5065231
Maybe we can grab a bunch of space mines and lay em on a space lane.
>>
>>5065342
We know the general area they would be jumping in if they are coming from kashyk, the way hyperdrives work means ships have to follow certain hyper lanes to get from one place to another and have to come out in a general area rather than any point in a system. They could come out farther from the planet or pretty close to it, but it will always be on the same vector unless they took the long way going to another system first. That doesn’t really matter though since the plan would be to hide our capitals and broadcast a distress code saying imperials got what they wanted and jumped away and that the ships still had survivors and needed help. We could position them in a geosynchronous orbit near the hyperspace vector we expect them to take so our ships can be hidden on the far side of the planet, putting the planet between us and them to buy us time to jump out.
For the bomb tie, didn’t mean literally 10 bombers worth, I meant as many bombs as can fit in a cockpit, which should still be a fair amount considering the size of a tie cockpit compared to the size of a tie bomber’s bomb bay and that the bay isn’t just full of bombs tightly packed together, we can also strap extra bombs on the outside of the hull since the bombs themselves are spaceworthy.
>>
Ok, am now free again to write.

So far, it seems like people want to commit to the expedition, but people are also mentioning trying to get the Scrapper Guild to assist in picking up the slack. I'll need a vote on that right quick then update tonight with the winner.

>Threaten the scrapper guild to force them to assist
>Barter to get their help
>Ignore them, we'll do this on our own.
>>
>>5065646
>Barter to get their help
>>
>>5065646
>Barter to get their help

Trading our remaining influence or even one of the ships in order to get all the ships ready and be able to salvage the unknown vessel afterwards before the rebels arrive is worth it, we aren't prepared to deal with anything but the lightest response.

If this doesn't work then we can switch to threatening them.
>>
>>5065646
>>Barter to get their help
20 influence once we get paid
>>
>>5065646
Perhaps we can establish a working relationship between the scrappers guild and our superior's with the consortium as a middle man, the new order pay's the scrappers guild to get ship's that are brought to bracca to a spaceworthy state and our consortium partners pickup and deliver the ships in exchange for for credits and 1 in 4 of the ships.
>>
>>5065646
>>Barter to get their help
threats dont work, thats why the tarkin doctrin failed
>>
>>5065646
>Barter to get their help

>>5065681
It isn't worth 20 influence mate.
>>
>>5065646
>>Barter to get their help
>>
>>5065715
It might be depending on how much of a help they are, us avoiding a fight here could be very important depending on how strong the rebel response is. And 20 influence used to be a lot for us, but isn't that much to us now with our typical payday. Even one of these ships we are salvaging could pay for most or all of that if exchanged for influence.
>>
>>5065646 #

>Barter to get their help
>>
>>5065759
A modern dreadnought costs about 7 influence, and it comes with weapon and defense systems included. This Providence dreadnought outdated, scrapped, and barely flight worthy, let alone functional in a real fight. We can get 3 modern dreadnoughts for 20 influence, it isn't worth the cost lad.
>>
>>5065808
This isnt the dreadnaught model, else it would be double the size (around 2km an example would be admiral trenches flagship), the providence class in itself is related to the dreadnaught class of heavy cruisers, the providence was a later design and yes it's dated but the class itself is newer (in fact it originally came about as a newer model of dreadnought under built licence from rendill) than the dreadnought, a refited and modernised providence in the long run is a much more value given it is a younger and modular design meaning it can be brought upto and likely greatly surpass the refitted dreadnaught heavy cruisers currently in imperial service.

Note im not defending the guy wanting to give the scrappers 20 influence for it, just pointing out that yes it's outdated but so are the Dreads. (given our second venator set us back 36 influence a providence destroyer in mint condition would probably be around the same ballpark depending on configuration) and given it's likely to be refited at an imperial dockyard well im expecting it'll likely come out with a few more turbolasers than standard if it makes it out.
>>
>>5065646
>>Barter to get their help
>>
>>5065837
>calls it a dreadnought
>says it isn't a dreadnought

Not this autistic argument again. Look, I don't really care what it's called, I don't think it's worth shelling out 10 influence, let alone 20. We ain't buying it off the production-line as a functional warship.
>>
>>5065899
Dreadnought is Dreadnaught
>>
>>5065646
>Barter to get their help
>>
>>5065646
>Barter to get their help
Maybe see if the Prophet would like to assist.
>>
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You decide to barter, with the Guildmaster eventually coming up to negotiate aboard your Flagship, flying up witb a squadron of N-1 Starfighters, old but beautiful ships, and judging from these ones, heavily modified. Their Yellow and Chromium paintjob remains, but the Gun ports are widened, holding much bigger guns, to the point their barrels stick out of the ships.

Out steps an old, but tough man, easily the body of a man whose worked his entire adult life, but has a tired look on his face beyond his sturdy exterior.

After some smalltalk, you both get down to brass tacks rather quickly. His understanding is that yer probably not gonna be keeping control of the world, considerin youre inside Republic lines and you dont have a single modern Star Destroyer with you, but he sees an opportunity for profit here for both of you. He will send crews to keep you on target for your take off date with the current set of ships, but he wants 2 things. One: your Mc30, and 2: your squadrons of Y-wings. Both are alot more valuable to his markets since the republic loves Mon Cala designs, and the Y wings are a workhouse well known.

>deal
>no deal
If no deal, give a counteroffer
>also, roll me 1d100, best of 3 for the expedition effort.
>>
Rolled 29 (1d100)

>>5066930
>deal
>>
Rolled 26 (1d100)

>>5066930
>deal
Y Wings are a bit tough, but we do get a providence out of the deal.
>>
Quick, someone roll a nat 100.
>>
Rolled 32 (1d100)

>>5066930
>deal
>>
Rolled 100 (1d100)

>>5066930
>no deal
>Our flagship Venerator and a bunch of TIEs. Bigger class of ship and with the Republic's buying spree on fighters, he'll stand to make a profit out of any fighters that we give him anyway. We also can make quite a mess on our way out if we're not satisfied with our dealings.

Don't tell him that our flagship is the broken one, as I assume that we're holding negotiations on the other Venerator so it looks like we're operating from a position of strength.
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>>5066958
>>5066959
>>
>>5066964
I legit threw my phone when I saw this, this is complete bullshit and I ain't happy about it at all.
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>>5066964
>>
I only wanted to make a positive difference in this quest lads, only to nail it when it doesn't count. I'm extremely upset over this.
>>
>>5066930
take the deal, install tracking devices in the frigate
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>>5066940
>>5066953
>>5066958
>>5066974
The deal is clearly shit, we only need help with the Providence, no other ship. We're effectively downgrading not only in tonnage, but also in fighters and weapons/defensive systems for what is effectively a shitty scrapped ship with zero offensive/defensive capability, when we control the skies and can blow craters into their cities and salvage. If they were offering us other ships that we didn't know about, or that we needed more help on some of the other salvage ships, maybe I'd consider it worthwhile. As it stands, we're overpaying to get a shitter ship that's barely flight capable and doesn't come with any weapons, defenses, or fightercraft to really make it worthwhile. Renegotiate, we are in a position of strength, not them.
>>
>>5066974
What if they install shit on our ships to sell to the Rebels?
>>
>>5066996
There's nothing to install, as we're giving them a fully functional warship in exchange for one that's barely operational. It's a shit deal, we're supposed to renegotiate.
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>>5066986
It's a frigate for a cruiser, no? I don't think the mc30 has any particular advantages over the providence. We get a bigger hull, extra fighter space, and cruiser scale weaponry. The big loss are those bombers, but if we install tracking devices we can do some fighting to get them back I reckon.

>>5066974
Supporting.
>>
>>5066930
>no deal

Bulk TIEs, and we won't immolate the planet.
>>
>>5067005
A fully operational MC30 compared to a barely functional Providence? That would be a tough sell, given that they can immediately sell the MC30 to the rebels and we don't know how long the Providence will take to become fully operational. Given that he also wants the lion's share of our best bombers available for nothing in return? Given that we specialize in a carrier/fighter doctrine, this sounds like a retarded deal for us. And now that we've achieved space supremacy and could bombard the planet into molten slag, and he's treading in delusional territory.

Fact is, we don't need him to get the majority of our haul off world, and we can seriously cripple his operations planetside, assuming he survives the general immolation of the planet, and he still stands to make a profit selling regular TIEs to the rebels. I don't understand why we wouldn't leverage our space supremacy and overwhelming firepower to our advantage here, especially since he isn't offering other potentially useful capital ships that we haven't already occupied and begun repairs on. One combat capable warship and some of our best bombers doesn't equal a single scrapped warship barely flightworthy, especially if we control the skies and the majority of the firepower.

I could just be depressed about missing my nat crit, if I'm not making any sense here. I'm still very upset over that whole affair, to the point of tears.
>>
>>5066986
Position of strength? We are in enemy territory with a good part of our fleet damaged, and at any moment republic reinforcements could appear. I'm not talking about capital ships but a quick response force, not to mention no guarantee that fighting on the planet's surface would be easy, plus they have some space combat capability, we can't take any more damage on this mission. Lastly, our reputation among imperial officials is unique, in the eyes of the republic we are one of the few honorable leaders, a reputation that cannot be bought or plundered. Do you think losing that advantage in exchange for a frigate is a fair trade? In my opinion, to ensure that this expedition is profitable and does not affect our reputation, the best option is to accept this agreement. Think about it, we invaded enemy territory and confiscated "powerful" ships without the republican forces being able to do anything, in exchange for "little" losses. This is the kind of action that can lead to a promotion.
>>
>>5066930
>no deal
>>5066959
RIP
>>
>>5067029
>I could just be depressed about missing my nat crit
Understandable.

I personally think that the trade, while not great, is still tenable for us. As you said, we're going for a carrier/fighter doctrine and the providence would provide us more fighter space. Bombing the planet into slag is not a good idea I feel, as we seem to be going for the speak softly and carry a big stick kind of deal where we don't want to pull a Tarkin every other weekend even if we could. But you do have a good point about the value of those bombers, perhaps we could ask about trading an equivalent in regular TIE fighters instead?
>>
>>5067029
>I don't understand why we wouldn't leverage our space supremacy and overwhelming firepower to our advantage here
Caimes is so far an honorable man, and while the top may be corrupt, the empire as a whole stands for stability and peace in the galaxy, don't let the rebel propaganda make you forget that.
>>
>>5067031
Our strategic position is immaterial to the Guildmaster, as we have firepower supremacy over this world and can turn it into molten slag before the rebels even hear words of our existence here. The Republic won't get here in time to save them, even assuming a QRF is stationed nearby this star system and not the star system that they are actually focused upon. We can immolate this planet and the Guildmaster can't do a damn thing about it, even assuming his scrapers can go toe-to-toe with our Imperial Troopers with use having Air Supremacy.

In regards to our reputation with the Republic, it won't be improved unless we show ourselves to violate Imperial orders to their advantage, which Caimes won't ever do, and you wish to prevent us from profiting from this mission because threatening (not committing on the threat) the Guildmaster will somehow result in the Republic lowering our already double-digits negative reputation with them even further? I actually want to feel like we accomplished something this mission, not feel like we traded our fleet in for an outdated non-functional version of it, with even less anti-capital ship capabilities than we did before we even took this shitty mission.

And losing almost half of our task force isn't 'little', anon.

>>5067034
I would accept the TIE trade, but I still think giving them our fully operational MC30 in exchange for helping make one ship flightworthy (as we can get all the other ships flightworthy without the Guild's help) is a bad deal, especially since we can leverage our firepower supremacy and the Imperial reputation for destroying rebel planets to our advantage (even if we don't decide to slag the planet like it was Alderaan).

>>5067042
We are also in the middle of a civil war, and we need even ship we can get. Trading ships that will fall into rebel hands and take Imperial lives shouldn't be an easy decision, if we truly believe in what the Empire stands for.
>>
>>5067045
Fair point that them selling to rebels potentially puts imperial lives at risk, but i think the potential advantage outweighs that risk as long as the rebels don't know it previously belonged to us, which they likely wont suspect since mon-cal ships are pretty rare in imperial fleets, its not giving them a free ship, its giving them a trap. If we know where the ship ends up, we know where at least a few other ships probably are and where they probably arent, meaning we can gank their base when they are out, take out multiple ships in an ambush, or just kite away from them when we know they are coming.
Perhaps we can ask them for any other prime salvage targets they might be willing to help out with as well as part of our negotiations.
>>
>>5067050
We could always promise to transmit the locations of every battle we fight to them as way of reward. First dibs on scraps as it were.
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>>5067052
that might be a good idea, while we may already take everything that even resembles a vaguely operational ship, they don't know that
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>>5067045
Wait a minute I'm confused, you say we have absolute superiority but is it a certainty? Is it a certainty that they do not have space defense capabilities? Or in the lore it says they don't have that much firepower. I'm operating on the idea that the guild is hiding its defense capabilities, seriously are you telling me that a company responsible for dismantling military equipment doesn't have any anti-air defenses, nor hangars full of outdated fighter jets for self-defense? The issue of reputation is this, today this reputation is not so important but if we are in a situation where a battle would be too bloody to fight, the chance to avoid losses using dialogue is more valuable, or in the case of a defeat our reputation may be the difference between capture and execution. My point is that the opinion of the republic can be negative with us but that does not mean that we cannot be respected for our actions, we will be the roumuel of the empire is my point. The "few" was written like that for a reason, it would be more like we would describe the battle.
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>>5066986
“Downgrading in tonnage” that is very much false the MC-30 is a much lighter vessel.
>>
>>5066959
This is like the second or third nat100 just out of the window. Shit is cursed.

>>5067052
I like this idea

>>5066930
Counteroffer. The transmit battle locations is nice. Does the Republic reimburse battle damage to guild assets caused by their presence, if so what if we offered to help stage some battle damage, a bit of Republic insurance fraud. Maybe have some intelligence boys forge some orders by the local Republic garrison that says their representative ordered some ships but got them blown up. The government is still obligated to honor deals by their reps.
>>
>>5066930
> Deal
> Install a Tracking device. On the MC-30

We will be picking up a fully functional and armed missile cruiser and a squadron of superior multi purpose craft on the way home so overall it won’t be a net loss, furthermore with a tracking device on the cruiser we can all ways have our consortium friends “liberate it” in the near future for us or simply let the consortium have it for influence. As for the Y-wings, well there might be a few lying around the assault frigate and providence we boarded given as far as we can tell only one rebel squadron even managed to launch and make it planetside. And besides it won’t be the first time we’ve salvaged functional rebel fighters from the burnt out hulks of a rebel fleet.
>>
>>5067057
Considering that there was a rebel garrison planet-side?
>>5060151
>Make an example of some bases, teach them not to hold out
and
>>5065646
>Threaten the scrapper guild to force them to assist
implies we can just force them into this. We're just being polite in offering them 'payment' for their assistance here.

I also fail to see how threatening will lead to a lower Republic rep, considering we just butchered the rebel affiliated forces in this system. Whatever remains isn't related to the Republic, its related to the Guild.

>>5067050
I think putting a tracking beacon is a smart play right out of Tarkin's playbook, and I think that asking the Guildmaster for more salvage targets would be more worthwhile than a single vessel.
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>>5066959
NOT AGAIN
>>
>>5066930
> No deal
> introduce them to our black market contact/consortium

“It would take a lot more than a singular clone wars vessel for us to give up one of our fleets light cruisers and hyperspace capable bombers, if you were to perhaps locate and assist in getting operational more vessels than those currently found then perhaps, but unless that is guaranteed I would like to give you a counter offer, at this time the new republic only controls so much of the galaxy and you would be tied to one major business partner however I can introduce you to someone who will allow you to profit from both the empire and the rebellion as well as numerous other wealthy organisations throughout the entirety of the galaxy, my associate can also facilitate the transfer of assets whether it be repaired vessels or credits anywhere in the galaxy, what I’m offering in exchange for your assistance is a way for you and your guild to make dealings with myself, the empire, republic and anyone who seeks refurbished craft at any time anywhere and you will be able to charge far more than you would be allowed in the open under competition laws and well let’s just say with this you’ll have a lot more chances to get a hold of some MC-40’s, 30’s, 80’s whatever and those y-wings you want any time.”

“Furthermore we will hand you any rebel prisoners we have taken in this engagement and assist in putting the orbital debris caused by this action planetside so you may profit from it, you get to improve your image to the republic for securing the release of their men and Task force caimes will in turn increase its own reputation. How does that sound”
>>
>>5066959
Warlord, please have mercy and grant us this blessing
>>
>>5067142
Supporting
>>
>>5067142
“ I would say increasing the reach of your business and profits long term for helping ready 1 or two ships is worth it especially for when the republic will inevitably start putting increased restrictions on your business in terms of wages and safety”
>>
>>5066930
>no deal

I did say if he didn't give us a good deal then we should switch to threatening, or at least I think I did.

I'll post this for now and maybe change my mind based on the discussion which I haven't caught up on yet.
>>
>>5067169
I believe we should only switch to threats if he is unwilling to budge and negotiate, need to figure out if he is taking the piss or whether he can genuinely be bartered and negotiated with. Which we will see depending on how he responds to a counter offer.
>>
>>5066930
I guess I'll also throw in my support for giving the counter offer of giving him the sites of any of our future battles so he has first dibs on any scrap from it and/or introducing him to our contact in exchange for his help.

If this doesn't work out I'll throw in my support for switching to threatening him.
>>
>>5067175
I think that >>5067052
in combination with>>5067142 could work but if I was to go with just 1 I’m backing >>5067142 (+1) if only because the presence of someone who has direct acces to the consortium is more tangible than a promise to give the location of scraps.
>>
>>5067183
I agree.
>>
>>5067142
Support
>>
>>5067069
I think what >>5066986 is trying to say is that we'd be losing a combat capable ship with modern systems that is fully maintained and flight-worthy in exchange for getting access to the ships we are salvaging which are going to be barely flight-worthy and salvaged of a lot of their armour, parts, and systems on time before the rebels arrive. He just used confusing words that make his point confusing by using "tonnage".

What I don't understand is why this matters at all. If we are ready to leave before the rebels arrive then who cares? We avoid a potentially lethal fight we wouldn't be ready for even with the MC30 or our Y-Wings and the only reason we'd care about combat readiness is if we were concerned with taking a fight in the immediate future. Once we are back home we can rearm and modernize them all for a little influence which we can gain by exchanging one of the ships or possibly even for free because it is naturally the duty of any imperial faction to provide maintenance, repairs, rearmament, and logistics to their fighting forces.
>>
>>5067142
+1
>>
>>5067202
>the only reason we'd care about combat readiness is if we were concerned with taking a fight in the immediate future

Anon, even if the New Order wasn't going to be ready for major operations in the immediate future, I would vote for another operation on principle alone, and we desperately need influence to rearm on fighter squadrons.
>>
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Seems that >>5067142
and Deal arre tied, as such one more quick vote, to close in 2 hours from this post.

vote 1 or 2,
1: Take current deal
2: Try offering them zann consortium contacts.
>>
>>5067329
>2
>>
>>5067142
+1 supporting
>>
>>5067329
Ohh.. voting 2
>>
>>5067142
This
>>
>>5067329
>2: Try offering them zann consortium contacts.
>>
>>5067329
>2
Shit, wish I thought of that before.
>>
>>5067329
>2: Try offering them zann consortium contacts.
>>
Is there any reason why they wouldn't already have Zann consortium contacts? To be honest I just want to install a tracking device on a ship and see where it ends up, but if anons want to get by without selling any ships thats fine too.
>>
>>5067397
To be fair, I'm also interested in doing that. I'm hoping that if we commit to selling, the QM wouldn't cuck us out of it by someone disabling the tracking device.
>>
>>5067329
>2. Try offering them zann consortium contacts.
>>
>>5067329
>2: Try offering them zann consortium contacts.
>>
>>5067329
>2: Try offering them zann consortium contacts.
>>
>>5067329
I assumed we already offered 2 since it’s one of our major cards, so 2. If they aren’t interested we should still go with 1 and put a tracking device in the frigate
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>>5067003
I mean if they come onboard and try oto put in hidden trackers all over the place to track our fleet. We may not have gotten to the repair point yet, but we might have to stomach the shit deal if we want to leave with all our ships. The lost of a single ship compared to a few is more optimal. I don't think the dude gets all our x wings tho, if anything that should be all he gets, not both.
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>>5067142
This is pretty good.
>>5067329
Support,
>2

>>5067052
This can get us tracked and hunted down by Rebel forces.
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>>5067329
>2
>>
>>5067505
All the better opportunity to fight some rebel scum.
>>
I guess I will switch >>5066940 to >>5067142
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>>5067631
Then why are we trying to run from rebel scum when we know they are coming to us right now?
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>>5067656
Because the majority of our fleet isn't combat-worthy at the moment, and playing the the enemy's advantage is retarded.
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>>5067656
Those rebels are too strong.
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>>5067802
>>5067794
So then why are we risking the trackers then when we are so vulnerable?
>>
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You offer your contacts in the Underworld, but the man cuts you off before you even finish.

"Listen here captain, I'm gonna save you the breath right quick, but if you're gonna suggest the Consortium, we've known em for years, where do you think they get their ARCs from? Sorry, but you're gonna need to offer me something different if you don't want to give up your Y Wings and the MC30.

>Threaten him.(If so, what will you say)
>Acquiesce to his trade.
>>
>>5067850
>Ah, a shame. Jerid was looking to expand his fleet, I guess he'll have to look elsewhere.
If namedroping an important Consortium leader doesn't get us anything, then
>Acquiesce to his trade. (Put a tracker on the ship).

I would've rather you just shoot us down on the Consortium bit straight up rather than having us go through the motions of two votes just to arrive at the same conclusion we would've gotten to two days earlier. Like fuck hell mate, we wasted two updates just to arrive at the same point we were at in the beginning of negotiations.

>>5067397
I personally think putting a tracking device on the ship is wasted effort, but fuck it, I'll give the QM a shot at making this more interesting than 'the rebels deactivated the tracking device'.
>>
>>5067850
>Acquiesce to his trade.
>Alright, you can have the frigate and bombers, but I must warn you: the Empire has eyes everywhere, not excluding this system. If a single rivet from any of them ends up in rebel hands, you will be personally considered a traitor to the Empire and dealt with accordingly.
>>
>>5067850
>NO DEAL
Don't take the deal you idiots
>>
>>5067850
>Counter offer him just the MC30. It is a frig in near mint. If one, one additional influence or its equiv in credits.
>>
>>5067850
>Acquiesce to his trade. (Put a tracker on the ship)
>Ask for his contact details (so we get more options whenever we check the black market at our home base)

“As much I’m not a fan of this deal having a link to Bracca and with the head of the guild no less well that would be useful for my fleet as were always in the market for second hand ships and fighters and I’m sure you wouldn’t mind the extra business on that note if you would be able to put aside some ARC’s and Tri fighter droids if you have any for a purchase in a few months, getting a new business partner might at the very least make this worth it in the long run”
>>
>>5067888
No.
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>>5067850
>Acquiesce to his trade.

We can finally get off this planet without any further complications, I'm curious to see how these ships will look after the upgrade.
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>>5067850
>Acquiesce to his trade. (Put a tracker on the ship)
>>
>>5067850
>>Acquiesce to his trade.
Ask if he has any more arcs laying around to throw in since we are giving him a whole modern frigate for a week of extra work
Install a tracking device in the frigate before hand off
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>>5067874
>I would've rather you just shoot us down on the Consortium bit straight up rather than having us go through the motions of two votes just to arrive at the same conclusion we would've gotten to two days earlier. Like fuck hell mate, we wasted two updates just to arrive at the same point we were at in the beginning of negotiations.

I was gonna say it might have been related to the dice rolls but that was in an entirely different scene and that was us crashing and crippling our ship.

You've got a good point there.
>>
So what do we get in return for the MC30 AND what seems to be all our Y wings that we paid premium for?

Just ship repairs?
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>>5067958
We didn’t pay anything for the Mc-30 or the Y-wings they were all captured, the MC-30 at bespin and the y-wings from a rebel supply convoy.
>>
>>5067958
Unless you count a handful of spacetroopers and a dozen TIE’s premium payments.
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>>5067850
Saw that coming.

NO DEAL

we're keeping the y wings, glass their bases before we leave.
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>>5067898
+1 backing this

Otherwise >>5067850

>Acquiesce to his trade.
>>
>>5067850
>Acquiesce to his trade.
>>
>>5067850
>NO DEAL

>>5067874
I would've rather you just shoot us down on the Consortium bit straight up rather than having us go through the motions of two votes just to arrive at the same conclusion we would've gotten to two days earlier. Like fuck hell mate, we wasted two updates just to arrive at the same point we were at in the beginning of negotiations.

This is the real problem. And of course, most anons agree to the deal just so they can end this awful “negotiations”.
>>
>>5067850
>No deal
>>
>>5067874
Was considering doin that but its one of those things that i feel like just straight telling you no would seem a bit railroady, could just be me tho. Next time ill do that though to save time.
>>
You agree to his deal, and shortly after, the man returns to his fighter and heads off to the Mc30, to oversee its transfer. Shortly after he leaves, the Captain of the salvage team investigating below, turns in a report.

"Commander, I am transmitting Images now, we've found a wreckage below thats larger then anything else in our sensors. It appears to be a strupper and wrecked Praetor I, preliminary investigations show the Hyperdrive and engine, plus most weapons were stripped. If we could get a station or a bigger crew, we could fix it back to service readiness, but it would take months, way too long for us.

And one more issue sir. I don't know how desperate for hulls the republic is, but if they catch wind of a free Battlecruiser, they may fix it and get it in service.

As is, its deep below the surface, we only found it from exploring the providence on top of her. If we move that it highly increases the chances of people finding it, but strewing wreck or other ships where the providence is after we take off could be a decent camoflauge
>Blow the wreckage. It hurts but it's better then allowing it to be discovered
>Pile other wrecks on it, try to hide it from view.
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)
>>
>>5068081
>Blow the wreckage. It hurts but it's better then allowing it to be discovered.
>>
>>5068074
It felt more railroady that you entertained the vote twice just to say 'nah mate, same deal and options as before'. I'd almost prefer that we'd glass the planet than entertain these negotiation further, this left that bad a taste in my mouth.
>>
>>5068081
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)

not just handing off our Y-wings and shit for nothing. Deploy scout ships to see what the rebels will be bringing where.
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)

Another nat 100 fucking wasted. I'm so upset right now, this fucking mission is worst than the fucking Starhawk bullshit.
>>
>>5068081
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)
CAPTAIN CAIMES NEVER PULLS OUT
>>
>>5068081
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)

>Flood the local space with a pair of concentric rings of useless debris from the scrap world, loading some explosives in the outer ring
>>
>>5068098
So you want us to fight off elements of one of the Republics primary battlefleets… you know the one’s that contain their largest and most modern ships up to and including battle cruisers as well as halting progress on all the gains we can literally get away with before they turn up? (Order all crews to begin repairing the Praetor) I’m
Sorry but we’re not pulling that off with a venator missing it’s front half (and a lodged partially scuttled providence) a dreadnaught heavy cruiser (lodged into an assault frigate), 2 modified cargo haulers and 3 lancer AA frigates I mean I guess if you want to go out with a bang…. I mean if we want to do something stupid, all our current ships are light enough to land on the surface, just pretend we’re debris and hid amongst the scraps until all of our work is complete and the bulk of the retaliatory rebel fleet leaves system trying to find us.
>>
>This quest will end because of an old broken ship.
>>
>>5068115
Best case scenario 2-4 of Mon Cal capital ships with two dozen or so escorts (cr-90’s, MC-40’s or 30’s, Assault frigates, nebulons b’s etc.) worst case anywhere between a dozen capital ship or all 22 of them… you can scale up the number of escorts and likelihood of their being a home one type, star hawk or a Bulwark from there. Not to mention starfighters.
>>
>>5068116
Start on an old ship, end for an old ship

Itd be a glorious last stand though
>>
>>5068124
Fuck it how many of our ships can land planet side…
>>
>>5068129
If we’re playing stupid games to win stupid prizes then I have a stupid plan.
>>
>>5068081
>Blow the wreckage. It hurts but it's better then allowing it to be discovered

Anything else is objectively an awful idea. Attempting to hide the ship implies we'll try and come back for it later, but that's not something we can guarantee we'll be able to do. We're beholden to the New Order, and I highly doubt they'd be interested in a single Praetor Battlecruiser that is basically just an empty hull. No guns, no hyperdrive, no engines. To protect the refurbishment from the Rebel Advance would require massive time and force investment, why would they agree to this when we just nabbed a bunch of Shipyards for ourselves. We could just build a new one instead, in a much safer location to boot.

Staying and fighting the Rebel fleet is the game ending choice. It will kill us, anyone can see that. The absolute best case scenario, the Natural 100 in this choice is we escape with only our heavily damaged flagship and nothing else. The overwhelmingly likely outcome is we die to a man trying to refurbish a ship we know we don't have the time to make spaceworthy simply because we're having a manchild temper tantrum over not getting what we wanted out of this trip, and we're not leaving until the QM lets us have our special toy and a Happy Meal on the side. It is a full blown retard moment of galactic proportions, and that people are voting for it boggles the mind.
>>
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>>5068132
But firstly for the anons here Is what you would have to fight the new republic response
>>
>>5068081
I personally will be voting for

>Blow the wreckage. It hurts but it's better then allowing it to be discovered
>>
>>5068129
Most of them, but thatd leave em very vulnerable to orbital bombardment.

>>5068138
You'd be surprised what the sheer material cost of a battlecruiser is. An intact hull like you found is a valuable strategic asset, especially with the limited capital ships avilable to the new order at thw moment. Claiming a battlecruiser may be heavily worth it in the long run.
>>5068141
You would also have the Old refurbished vessels, most would be at around 50% capacity for combat, but would be well used to screen the other vessels.
>>
>>5068081
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)

Fuck this gay galaxy. Valhalla awaits us brothers.
>>
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>>5068144
But for those Wish to stay to fix it I have an alternative than just staying in orbit and getting swatted by whatever turns up.

>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)

> All crews prepare for atmospheric entry we may be staying here a while. (Take our ships to the surface and hide amongst the debris)

>Pile other wrecks on it, try to hide it from view.

> Get in contact with the guildmaster, offering to provide the services of our crews and droids for the period of our stay (scrapping and providing muscle and security though we will have to ditch our uniforms for the time being) in exchange for not notifying the rebels of our presence or prizes.

> Send of our wizard compatriot to gather reinforcements and to take his charge somewhere secure.

(The goal here is to hide amongst the debris until the majority of the rebel fleet fucks off and then preferably once reinforcements arrive and or the praetor is operational we get the fuck out of dodge... this will take a while however would allow us to possibly scrounge up some starfighters to replace our y-wings)
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.

Frankly, these last couple of choices pissed me off. First negotiations were a waste of time, then we give up a significant portion of our battered fleet just to get some help with the Providence and whatever else, and it turns out that the Guild is useless in helping get the Praetor flight worthy, making me want to start glassing the planet like we were playing as Halo : Covenant Remnant Quest. It honestly feel like we've been wasting our time and our fleet for jack shit, and it's frustrating the fuck out of me.
>>
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>>5068124
Fuck it, if this can be the end, let's do it right.

>First the guild, we saw one of the warehouses they got the ships from during our deal right? We will attack them by surprise, aiming to capture every combat-ready ship in this system. Anything that cannot be recovered will be destroyed by orbit bombing.

>Second, all ships that cannot fight will be sent to Imperial space before us, the rebels will not take our reward. These ships will be controlled by as few robots as possible, all of our injured and personnel who will not help the downed ship will evacuate with them.

>Third, we're going to use the idea of dumping garbage into space for our ships to use as a shield and if possible create an improvised minefield.

>Fourth and last, we're going to extend the fight as much as possible, running and shooting is the plan, we're going to fight as far from the planet as possible. If we fail to slow the enemy down long enough, we'll detonate explosives in the old ship's hull but if they manage to take off in time we'll run away.

I don't want this Quest to end here but if we're going to face this shit, let's use any trick to survive, damn the rest!
>>
>>5068170
>but if they manage to take off in time we'll run away.

That's gonna take months not hour's or days which a battle will take, were talking reinstalling the hyperdrive and engines of a battlecruiser.
>>
>quest on suicide watch
>>
>>5068081
Change my vote >>5068105 to just
>Pile other wrecks on it, try to hide it from view.

I don't want to encourage suicide, but I ain't blowing our double almost nat 100s because anons want to get retarded in the other direction.
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.
>>
>>5068081

Changing my vote >>5068148 to >>5068154
>>
>>5068081
>>Pile other wrecks on it, try to hide it from view.
>>
>>5068147
Can we strike a deal with the new order? say hey we want this BC but we need help claiming it.

Also guys what if we just rig the old BC to blow if it is discovered and leave droids behind to attack anyone and anything that gets too deep into the ship wreck?
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.
Let’s not be suicidal guys
>>
>>5068081
>Blow the wreckage. It hurts but it's better then allowing it to be discovered

If we can scout the enemy before they arrive I'm fine with trying to repair the ship as long as we have time to abort and blow it up if they send a force too large to deal with. The problem is I don't think hyperspace works like that. If they leave their base, we aren't gonna be able to magically see into hyperspace to determine their fleet size, nor do they have to come out into real space at each planet, at least I don't think, so we have no chance to scout them because they can hyperspace right to us.

I also think piling wreckage onto it is too risky, they were looking to do the same thing as us and salvage stuff, if we could find it this fast, so could they. Better to deny them an asset, there will be other big ships for us to capture.

I'm a little bit in disbelief at how many anons wanna fight, I don't know if it is because they are frustrated or just looking for another battle, or are just getting greedy and have no impulse control, but if warlord spits out a conveniently sized rebel fleet just small enough for us to eke out a win against then I'm callin' bullshit, we'll have been able to get this Praetor and not die or limp away after a mauling essentially due to plot armour. Operational decisions should matter as much as tactical ones.

I do like this creative plan though >>5068154
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.
As long as we IMMEDIATELY return to claim it once we get the rest of our fleet, I'm happy with this. But fucking hell, the miss on that nat 100 is infuriating.
>>
>>5068154
Supporting this if at all possible though.
>>
>>5068349
I'm just not sure we can, we'd probably need to repair our ships, the New Order could order us on some other mission, and we simply may not have the necessary firepower to fight off the rebels if we return and they stick around with a more sizable fleet this time.

Still, I think both hiding the ship or blowing it up is better than sticking around and fighting.
>>
>>5068081
Rig it to blow but don’t set it off, leave battle droids in it with orders to blow it if rebels get to it before we come back. Hide it under as much junk as we can for now, if we barely caught it, there is no guarantee the rebs will.
>>
>>5068081
>>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)
>>
Guys we can work out a deal with the Order and they can send us reinforcements. We can at least try or ask.
>>
>>5068440
That would require us holding out on world either by somehow fending off new republic reinforcements (>>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)) or >>5068154 trying to use subterfuge
>>
>>5068440
Actually, think about it for a second.

If we leave, the rebels turn up to see us long gone and the Guildmaster reporting the fact that we just looted a bunch of ships and left. The rebels will assume that the Imperial operation was successful, and leave another token force to defend here as they reroute their main fleet back to their main defensive line, presumably with our MC30 that we put the tracking device on, so we'll at least be aware of when the main rebel force will leave. Considering that they'll get get info of a minor carrier fleet with heavily damaged outdated capital ships and scrapped vessels from the Guild, it stands to reason that any force left behind will be relatively light in comparison to our fully repaired main force. Remember, we have 1 ISD that will be repaired by the time we head back with our current bounty, and another newly minted ISD by the time we get back (and potentially the mercerary ISD if we can get the influence necessary in time for the second assault). The enemy force will be underprepared for a second wave, this time with 2 ISDs, and maybe our Academy Sweetheart's Praetor if we can solicit her assistance in this matter, and this time fully stocked with the engines that'll get Praetor off world. We stand a decent chance at getting that Praetor lads.
>>
>>5068173
The rebel force will take months to arrive, this is the time to fix the ship, the hit-and-run tactic is in case the ship is not ready when they arrive.

Another thing, for those who are voting to hide the ship, I have one questions. What guarantee do we have that the guild didn't know what we were digging? If we try to hide the ship, the guild can simply sell it to the rebel fleet when we leave.

Let's say it's decided to stay on the planet with the guild's agreement, we know they have connections to the pirates, the rebels and us. My point is that they only care about increasing their profits, what keeps them from stealing our ships when we're on the planet? Come to think of it, with the rebel fleet above the planet they might take our precious ships with the threat of revealing our location to the rebels, we would be in a position where we can neither run nor hide.

>A complete defeat
>>
>>5068478
We know it's not going to take the rebels months to get here, but 2 week's which is why we tried negotiating with the guild in the first place as we could not investigate the anomaly (which turned out to be this praetor) and keep the providence on schedule for the 12 day limit at the same time. this is the post that explicitly say's 2 weeks >>5063318
>>
>Blow the wreckage. It hurts but it's better then allowing it to be discovered
>>
>>5068124
Can we reasonably expect to win an engagement right now, or is this suicide-levels retarded from Caimes perspective?

>>5068478
What make you think that the rebels won't take the same amount of time (i.e. months) to repair the vessel as well, assuming that they find it? What make you think that they'll be interested in repairing it when they just gain control of a huge shipyard to build their ships? Finally, what makes you think that 1 Salvaged Praetor will make any difference in regards to the rebel's advance?

Fact is, the Praetor is more valuable to us than the Rebellion, and it's worth the risk of the Republic discovering it if it means that we have a decent chance at recovering such a boon to our fleet.
>>
>>5068081
Nevermind, I decided.
>Pile other wrecks on it, try to hide it from view.
It's worth the attempt to recover it later, and the Republic isn't going to find and repair the Praetor within a month anons.
>>
>>5068520
Echoing the question. From what we know, is sticking around plain retarded, or just risky?
>>
>>5068520
One of the biggest bases of the rebellion is practically around the corner, you didn't realize the reason we are taking so long to fix this ship is the lack of personnel. How many people can the Republic send to repair this ship? Exactly, they won't take months to fix this ship, and it was said in this very quest that the rebellion doesn't have many ships of that size. For rebellion it is much easier to activate this ship than waiting months for another ship to be built. And I already said there is no guarantee that the guild does not know about the excavation, the Republic will investigate this place. My point is that without a fight it won't be possible to get this ship back.
>>
>>5068081
>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)
>>
>>5068556
Anon, even if they find the wreck (and clearly no one knew it was there, so it can be reasonably hidden again) it'll take them time to transport personnel to repair it in any decent timeframe, and they might not even find it at all in this junkyard (reminder, it took us literally exploring the ship above it to find the Praetor, so it ain't even a likely occurrence). The Republic isn't likely to investigate the area where we picked up our junk ships, because they already will know what we were doing and that we stole a bunch of salvageable ships right under their nose. They have no reason to suspect that we left flightworthy ships down for the rebels to pick up after. Plus, if the Rebellion needs a ship of this size, certainly the New Order would be interested in obtaining this ship as well, and would be willing to send reinforcements to help us recover the vessel anyway. We can recover this ship mate.
>>
>>5068579
Last question, can the new order "pay" for this fight? My point is, the ship was successfully hidden, wonderful. But the garrison that the Republic will leave in this system will be much larger than the previous one. Can the new order afford a higher risk expedition for just one ship for us? Or the order will wait until things cool down to try to retrieve the ship. In that case there is a chance that the guild or the Republic will find the ship no matter how small is a possibility. Seriously, of all the digs we've done we've never buried any debris before but in this particular case we wasted time, NOTHING SUSPECT ABOUT IT. Even if they don't find the ship until the garrison downgrades, that ship won't be part of our fleet. We're going to trade the ship's information for influence, that ship at best won't be part of our fleet.
>>
>>5068081
>Pile other wrecks on it, try to hide it from view.
>>
What if we came back after the rebels nearly finish repairing the ship for us and we attack and steal it?
>>
>>5068614
Anon, the New Order can afford this fight, what with the 42 Accumators that they retrofited and our ISD finally joining the fight. If large ships are at a premium for the Republic, they ain't gonna waste them guarding this shithole when they could instead be pressing the advance forward. At best, you may get a ship similar to an ISD plus escorts on garrison duty, it ain't going to be more than that if they want to keep on the attack elsewhere. Second, there was always a small chance that the Republic can may find the ship, but it isn't like they're going to be actively searching for it like we were. Plus, the Republic are not going to figure that we wasted time, they're going to assume that we've been doing repairs to the Providence LIKE ALL THE OTHER VESSELS. And if we're commanding this mission, then it stands to reason that we'll be in direct control of that vessel, as apart of our fleet.
>>
>>5068081
Changing my vote >>5068085 to:
>Pile other wrecks on it, try to hide it from view.
>>
>>5068629
+1 that idea, we do have contacts in-system that would tip us off to the Republic finding and repairing the Praetor.
>>
>>5068646
Fine Anon, you win I just hope the new dice roll is better for camouflage than it was for repairing ships.
>>
>>5068649
I'd rather we bury it and rig it to blow if they try to life off with it at this point. We don't actually have to plant the explosives ON the ship, but rather underneath it, so if it lifts off (sticking to the outside hull, the loss of pressure can set it off and catastrophically ruin anyone's day.
>>
>>5068081
>>Damn the rebels, order all crews to begin repairing the Praetor.(Warning, would involve fighting the Rebel fleet guaranteeably)
how many of the salvaged sips will be ready by he time the rebs arrive? also
>attempt to call reinforcements, its in everyones best intrest to deny the rebs a BC
>>
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Seems wreck hiding is the winner, writing

>>5068520
As it stands, you're a hop skip and jump away from a major Republic Battlefleet, that has at least 10 times his capital ship count, of more modern make too. You're at best expected to be able to sink one or 2 of their capital ships before being drowned in numbers, assuming you even get to do enough damage for that.
>>
With some quick orders, you make plans, having the expedition teams make their way up, and planting explosives along the way. The goal is to drop the other wrecks on the Praetor, making it look like another piece of wreck, unimportant looking against the backdrop of all the other wreckage. You'll blast it after lifting off with the ships, making it look like a simple collapse occurred and hopefully keeping it out of mind for others.

The weeks roll by, and the day of escape comes. As you watch your new fleet ships rise, the Chief Engineer aboard the providence triggers the explosives....

>roll 1d100, best of 3, DC 40
>>
Rolled 52 (1d100)

>>5068815
Fun

>>5068809
This is what I'd call pertinent information QM. I don't understand why'd you put a suicidal option when our MC isn't suicidal.
>>
Rolled 51 (1d100)

>>5068815
Rolling
>>
Rolled 94 (1d100)

>>5068815
Well let's see how this goes.
>>
>>5068820
Based third roller.
>>
>>5068820
All this was not in vain, wonderful!
>>
>>5068817
Well we have two capital ships (our two venator's), we knew the republic had approximately 22 Capital ship's stationed at Kashykk... just means they sent all of them.
>>
>>5068882
So one of the biggest battles after Endor can take place above a junkyard because of a broken ship, technically if we win this fight by a high margin the Republic will have to delay its advance. A hidden blessing.
>>
>>5068889
We aint fighting, the option to hide the wreck won so we've done that and are buggering off with a day to spare before they turn up.
>>
>>5068892
Not now, when we come back with the support of the new order to pick up the ship.
>>
>>5068817
Because I like giving options. Its been made rather clear throughout this that its not a good idea to fight the rebel fleet, but that doesnt mean you cant do it. Taking it away as an option doesnt make sense to me, especially if as seen, alot of people would have wanted to stay and fight.
>>
>>5068903
Fair enough, anyhow this battle at the very least got us a revenge of the sith moment when our other venator and then our flagship got in a broadside with the second rebel providence. https://www.youtube.com/watch?v=8iRCucHqwso
>>
>>5069057
It hasn't been made clear, because of it was clear there would be no need for questions to clarify the situation.

Also, promoting suicidal actions by passing them of as a regular option if what I find more distressing about this situation, as it doesn't lead to more options but instead commits us to a single self-destructive course of action instead of any flexibility in our actions. If your going to promote a self-destructive course of action, at least have the decency to state in clear terms what the MC expects to happen, don't leave it up to interpretation.
>>
>>5069323
Dunno chief, i think it was rather obvious (and clear) that fighting an actual rebel task force in our current state is a poor idea, before we began this operation we knew the planet was in close proximity to a rebel staging ground, we knew they had at the very least 22 capital ship's within range to respond in a decent time frame, it was obvious that our fleet was in no position to fight an actual rebel force after our initial engagement.

As for the option, well we had two other options and whatever plans people could write up and convince people to vote for and the fact that the one that involved us staying explicitly had a warning given we know it would push us past the deadline as to the estimated travel time of rebel reinforcements, in character we know there are at least 22 rebel capital ship's at Kashykk (10x our capital ship amount), what we dont know in or our of character is how much of that fleet is being sent our way, it could be the whole lot or it could be 2 or 3 capital ship's and some escorts that's dependent on what the rebels believe they would need to destroy a pair of 30 year old capital ship's and their escorts. What Caimes would be thinking is less of whether he could win because that depends entirely on what the republic sends, but that matters little now as we will never find out unless we leave our TEI Scout's behind.
>>
>>5069323

If you paid attention to the quest text, you should know how strong the enemy forces are, how little firepower we have. Is it asking too much for you to understand how to calculate the risks of each option?
Seriously, you look like the kind of person who would need an "inedible" sign on a pack of cigarettes.
>>
>>5069323
I concur with these anons
>>5069356
>>5069358
>>
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You watch as the explosives go off, and debris tumbles down while the Providence ascends above the new wreckage pile. It looks perfect, like the take-off was what had caused the piles to collapse. It should keep everything concealed well.

with some final checks, you review your newly pulled in vessels: 9 in total, 1 Providence Carrier, 2 Recusant Destroyers, and 6 Munificent Frigates. A formidable force some 30 odd years ago, but for now, would be an excellent screening force for your ships.

As you set out into jump, your Prophet seeks you out and makes a request.

"Commander, my prisoner requires extensive work, the sort I cannot do alone out in your fleet. I wish to take a shuttle out with him to another facility, one more suited for the task. If you'd like, I could possibly look into an invitation for you if you would like, as a thanks for what your assistance in capturing this target.

>Let him take the shuttle
>Keep him aboard for now.
>>
>>5069390

>Let him take the shuttle.
>>
>>5069390
>Let him take the shuttle
>Yeah, put in a good word for me.
>>
>>5069390
>Let him take the shuttle
>>
>>5069390
Do we have that assault frigate and other providence in Tow? The one's we collided with and boarded?
>>
>>5069390
How familiar is Slythas IC with Sith/Jedi teachings and traditions?
>>
>>5069390
>Let him take the shuttle
>>
>>5069390
In addition to:
>>5069394
>Thank him for his support, and accept his invitation.
>>
>>5069390
>Let him take the shuttle
Oooo a pretty good haul
>>
>>5069390
>>Let him take the shuttle
>>
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>>5069390
>Let him take the shuttle

Its like giant moths were nibbling on the ships for the last 30 years.
>>
>>5069390
>Let him take the shuttle.
>>
>>5069356
>>5069358
>b-but it was obvious

Look, I work for a living. I can't afford to obsess over this quest. It's entirely unreasonable to expect people to remember a bit of information written once three weeks ago, or shift though 700+ post to get an accurate account of our current situation. It should've been explained in the post or the prompts what Caimes expects to face (even if it only says 22 capital ships and escorts), not a warning explaining instead how we'd be fighting a rebel fleet, not the numbers that either may bring to bare. For all we know, their fleet could be small enough for us to reasonably fight off and win, but it doesn't erase the fact that it wasn't explained in the update what we know about the tactical situation should we decide to fight.

As a sidebar, I find it ridiculous that the entire rebel fleet would respond to this incident. A significant portion of it? Sure. Enough to waste our fleet? Almost certainly. Leaving the linchpin of their advance on Imperial territory completely defended? Are they fucking retarded? For all they know, we could be a diversion, and the main attack could commence Kashykk at any moment.
>>
>>5069390
>Let him take the shuttle

I'm fine with letting him work on his pet project.
>>
>>5069390
>>Let him take the shuttle
>>
>>5069575
>Are they fucking retarded? For all they know, we could be a diversion, and the main attack could commence Kashykk at any moment.

Rebel admirals are suffering from a chronic case of “Major skill issue”.
>>
>>5069390
>Let him take the shuttle
>>
>>5069390
Also, is it just me, or shouldn't those munificents be a tad smaller? I'm fairly sure they're not bigger than providences or close to the size of a venator.
>>
>>5069358
Hes >>5069575 got a few good points you' know.
>>
>>5069575
Congratulations you are a functional human being capable of working, I think you deserve a cookie. Speaking a little more seriously did you know that one of the anonymous drew our forces capable of fighting, he didn't write he DRAWN but let's ignore that and let's talk about the messages. The author of this quest usually posts three messages a day, and there are days he doesn't. You don't rush through all the messages, you just need to read his messages to get the information you need, I doubt it takes you more than five minutes to read those messages. If you had read them you would have known that on the warlord's estimates we were only going to be able to destroy two of these capital ships, a force of five of them plus escorts would be more than enough to destroy us. But of course we're going to bet on the slim chance the Republic will send a force small enough that we can destroy ourselves, based on your opinion. I have bad news friend you are not playing this game alone, regardless of your vote other people have the right to vote as they please is if these people can read fifteen messages and come to a conclusion why not you?

>>5069616
What point? That we should get less updates because he's lazy?
>>
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>>5069404
They're wizards to him, something unnatural but he shares the regular forces precautions on them, after the stories of Darth Vader.
>>5069402
Those were too badly damaged from the actions to be brought back to service in time, so they are not with the fleet. Instead useful parts were stripped to fix the other vessels.

>>5069608
yeah, didn't get the scale down correctly, but they're around 75% the size, 800 meters relative to a Venator's 1100. Rather large but this should look better for scale.
>>
>>5069662
We couldn't just tow em, given were likely going to be stopping at commenor again?
>>
>>5069665
I say stoping at commenor as we'll have to pick up the prototype tyrant.
>>
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>>5069665
anyhow in that case then
>>
>>5069673
*remove one of the recusants
>>
>>5069655
Congratulations, you can spell a functional word, I think you deserve a cookie. We'll focus on creating coherent sentences next.

Roasting aside, (and yes, >>5068141 is quite based with his pixels) I shouldn't have to scroll to look for the information that's immediately relevant to the current update. >>5068809 should've been in the update we were voting in, not after the voting has been finished. How are people expected to make reasonable decisions if they don't have the information required to make them?

Also, I'm not saying we should bet that they would send an inferior force to face us, but even if they send half of their forces to respond to us, it would significantly weaken their position on Kashykk from any major Imperial assault.

Given that a significant portion of the people here voted to suicide this quest from their 'conclusion', I think my position here is justified. Same shit happened in Sun Belt Crusaders Quest (great quest btw), in which anons almost unanimously decided that instead of giving in to an raider commander, we should instead attack a superior enemy force if negotiations failed. This resulted in the faction being wiped and nearly the death of the quest, to everybody's shock and horror. We didn't know how hilariously outclassed we were, since the anon's interpretation of the relatively vague description of the enemy force wasn't the same as the QM's interpretation in his head, and if it wasn't for the QM resurrecting the quest on the third day (nearly a month really, but you can't beat the Jesus memes), it would just remain a cautionary tale about how people's interpretation of these evens can wildly differ to the point of unintentional quest seppuku, and I ain't about to let this quest jump off a cliff just because the QM failed to tell us that we will only land on solid rock with that choice.
>>
>>5069655
What? No? What's missing here?
>>
>>5069390
>Let him take the shuttle
>>
It's noit long before he takes his charge, and a cluster of dark troopers on an IOU, back to his place. From how he talked of it, you're hoping he can make you some friends in higher places.

>>+1 to Reputation with "???? ??????"

It's a fast passing trip to Commenor, where the new Missile cruiser, the Tyrant, is released to you. Her holds store 2 more Squadrons of Star wings, but due to the massive amount of inner space taken by missile magazines, that is all she can fit. Other then that, her status as a first production prototype has some interesting quirks...

>Roll me 1d100, need 2 rolls for ships quirks. Could be useful, could be not.
>>
Rolled 81 (1d100)

>>5069870
>>
Rolled 28 (1d100)

>>5069870
>>
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The Vessel has a few issues and bonuses, if they could be called that. The Tyrant is a full missile boat, and she aims to please on that front, but also for the crew. A recreation room was installed, with improved service, including a few dozen Laser Pinball machines, for the crew to use in time off. the other quirk was one in the vessel itself's performance. She can fight well in Atmospheres and in Space, but her engine's mounting are improper somehow. Every time the vessel brings them offline and turns them on, they cause her whole interior to shake unrepentantly, trying to dislodge anything not tied down or anchored. To compensate, the Missile Magazines have enough redundant safety features installed to ensure it doesn't affect her weapons or anything dangerous, but it makes her a helluva bumpy ride when they pull her out of dock.

With your hands on your new vessel, it's a good time to plot course for home, considering the damage your fleet has taken; unless you wish to head elsewhere, and seek more glory.

>Return to New order HQ, we need to get these ships repaired

>Call the Consortium, surely they have a job your diminished fleet can do for some prizes.

>Look up Intelligence, They probably can find you an assignment.

As well, roll me 2d20 for Influence gain from casualties inflicted to the rebel forces.
>>
Rolled 97 (1d100)

>>5069941
>>Return to New order HQ, we need to get these ships repaired

Rolling

I wonder what the reaction of the rebels to us is now.
>>
Rolled 15, 5 = 20 (2d20)

>>5069941
See if he has any other plans on the drawing board he wants funding for before we go.
>Return to New order HQ, we need to get these ships repaired
>>
>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
Rolled 1, 19 = 20 (2d20)

>>5069941
>Return to New order HQ, we need to get these ships repaired
>Call the Consortium, surely they have a job your diminished fleet can do for some prizes.
>Look up Intelligence, They probably can find you an assignment.

It wouldn't hurt to check our mission options for the undamaged portions of our fleet. We need enough influence to replace our fighter/bomber losses after all.
>>
Rolled 13, 17 = 30 (2d20)

>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
>>5069711
Yes I wrote the last message with my ass I know, it's not just you who has work and I didn't have much time to write. If I understand your argument correctly and that people have the right to vote for the worst possible decision right? I agree but in this quest you can see that the majority of votes went to the least bad decision. That's why it was chosen, and if the majority managed to interpret the text correctly, what's the problem then?
>>
Rolled 13, 8 = 21 (2d20)

>>5069941
>Return to New order HQ, we need to get these ships repaired.

>Warlordnob
Could we try volunteer recruiting on the planet? Our casualties plus the fact that most of our ships are being controlled by robots doesn't make me comfortable.
>>
>>5069941
>>Return to New order HQ, we need to get these ships repaired

We need to restock our starfighter wings as well as get our flagship repaired and our prizes fully fitted.

>Call the Consortium, surely they have some things they would like smuggled from Commenor to the core worlds.

Might as well see if we can do some deliveries along the way… we certainly have the cargo capacity…
>>
>>5070028
Because there may be a time when the majority does vote for the most damaging option, and people have a right to know what they are getting into before they cast their vote.
>>
>>5069941
>>Return to New order HQ, we need to get these ships repaired
>>
>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
>>5070230
In this case I or someone else will try to convince that person of the stupidity they are doing, as happened before in this same quest.
>>
>>5070288
But you'll be doing so without the relevant information posted beforehand, and in my experience, anons rarely change their vote after they cast them. The information needs to be in the equation before the vote is cast, otherwise you do get people unknowing jhading themselves and turning this quest into a martyr. All I ask for is just a bit of context before the vote happens, at least for the extremely dangerous options.
>>
>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
Rolled 9, 10 = 19 (2d20)

>>5070182
+1
>>
Rolled 6, 16 = 22 (2d20)

>>5069941
>>Return to New order HQ, we need to get these ships repaired
>>
>>5069941
>Return to New order HQ, we need to get these ships repaired
>>
Rolled 19, 17 = 36 (2d20)

>>5069941
>Return to New order HQ, we need to get these ships repaired
>Look up Intelligence, They probably can find you an assignment.

We should look to get a favor from intelligence for next time we come out here to actually get this Praetor with some kind of cover. Unless the consortium would be better cover.
>>
Can we leave a stealth recon ship to see what arrives after we leave?
>>
>>5070829
Would the rebels notice a probe droid? It might tip them off that there's something valuable in the area.
>>
>>5070881
I wouldn't worry about it, they're probably used to seeing them everywhere. In fact we should probably be more concerned about them spying on us.
>>
>>5070881
How did we do it with the small ship we sent to see a fleet of ships bombarding a planet to dust?
>>
>>5071053
I think we just sent Chatterbox and his merry band of Arc 170s. Could do it again, have them confirm presence, tally up the rebel fleet, then get the fugg out
>>
>>5071053
>>5071129
It was our ARC-170 Squadron escorting our TIE scout squadron both are recon craft just the ARC is more heavily armed.
>>
>>5071131
Could one of the good droids pilot one for a while?
>>
>>5071195
As far as I’m aware we didn’t purchase any pilot droids.
>>
>>5071131
>ARC-170 Squadron
Just leave a pair of fighters then.
>>
>>5071235
It’s a little late for that
>>
>>5071258
We've been talking about doing it before we even left.
>>
>>5071292
Then you should have made it a write
>>
>>5071320
Even if it was a write-in, I doubt it would've accomplished much. We should tell our Prophet to interrogate the Jedi so we have some intel to give Imperial Intelligence btw.
>>
>>5071325
It would have been a high cost low reward effort attempt and possibly cost or stolen votes from another option as some people would think the QM might accept or add it into the story. Either it would be acknowledged by the QM or it wouldn't have and be ignored.
>>
>>5071375
The Jedi interrogation?
>>
So gents we’ve got a decent number of capital ships, once we have our prizes fully fitted and potentially modernised (we could try getting them to refit our flag venator as it undergoes repairs) we have 4 Battlecarriers (2 Venator’s a providence and the vindicator) 1 dedicated Carrier (ton falk) 12 cruisers/destroyers (2 Dreadnaught heavy cruisers, 6 munificent heavy frigates (they are classified as cruisers despite the name), 2 Recusant destroyers,1 modernised Acclamator II Assault frigate and 1 tyrant missile cruiser (not counting the vindicator here as I’d count it closer to a battle carrier) and 5 Frigates/escorts (3 lancers and 2 modified cargo haulers) and of course one battleship (1x ISD II)

Now this is a formidable force despite the age of some of the ships… he’ll if our dreads are original production they could be near 100 years old now. But there are three things we need to round this out.

1. Star fighters (preferably anything but standard TIE’s I’d even take V-wings if necessary) to cover our losses and to fill our new ships.

2. Anti-star fighter/missile escorts: our clone wars era ships have decent AA armament especially compared to our ISD however they are not particularly manuverability being full sized capitals meaning they cannot rapidly respond to protect other lesser AA armed ships, as such I recommend if possible we get more lancers and if they are not available tartan patrol cruisers or DP-20 corvettes or imperial Nebulons B’s (which have external TIE racks for two squadrons) or the guardian class.

3. More specialised support craft to provide flexibility and self sufficiency, cargo haulers, additional landing and boarding shuttles, additional stormtroopers and space troopers (and walkers), CUV’s for restocking and rearming our fighters in the field, and if at all possible at some point a class 7 repair vessel.
>>
>>5071664
Excellent to-do list, of the many ships we can buy from the black market, which models would be the best to buy to complement the fleet?
>>
>>5071701
>>5071664
Maybe we should try and get some Anti starfighter/missile ships first, then get some support craft. With how much we rely on our fighters for offense, it doesn't quite leave much for when (going off of our roll luck I'm saying "when" and not "if") a bomber squad slips through. Then the support craft so we can carry more supplies, as well as spare fighters (or at the very least fighter parts) so we don't need to constantly travel back to resupply on fighters. Obviously set some aside for what extra repairs and resupply we'll need now, but so far that's what I'm thinking we should spend our influence on.
>>
>>5069941
>>Return to New order HQ, we need to get these ships repaired
>>
>>5071701
This wasn't a black market exclusive list, all the warships I listed are small enough that the new-order could feasibly produce em themselves. With the idea being this is something we should look into once.

1. We are back at New order HQ
2. We have covered the costs of repairing our fleet.
>>
>>5071701
>>5071738
So my personal opinion we should have at minimum 9 AA or dual purpose corvettes at all times, at the moment we have 3 (not counting the armed bulk freighters) in the form of Lancers.

Now the New order going off previous ship purchases (when we got out second venator Carrida brave) sell's Lancers for 2 influence a pop and imperial nebulon B's for 7 influence each, lancers are slow and lack dedicated anti capital weapons but with their 20 quad point defence laser cannons are a hard counter to starfighters, the nebulon B is quicker and slightly longer and is more dual purpose with only 12 point defence cannons but also 12 turbo lasers and a missile launcher as well as the ability for the imperial use models to carry 2 Squadrons of TIE series fighters. That's the two options we know the new order can produce though we should ask if they are capable of producing other types of light imperial warships.
>>
>>5071783
Two Nebulon Bs for 14 influence, five Lancers for 10, spend the rest on fighters and bombers?
>>
>>5071783
The Other types being

DP-20 Corvettes: the CR-90's dedicated gunship cousin, next to no cargo space or troop capacity as it's taken up by shields generators and guns, 8 Double turbolaser cannons, 6 Quad laser cannons and 4 concussion missile batteries and only requires 91 crew members, operating in packs they can threaten larger vessels and their laser banks make them significant threats to Starfighters though they don't make the literal wall of lasers the lancer can produce. 120m

CR92a Assassin class corvette: Much like the DP-20 it's related to the CR-90 however it is less well armed than the DP-20 in favour of retaining some cargo space and nearly half the cost in credits. 6 Dual turbo laser batteries, 2 Quad laser cannons, 1 proton torpedo launcher and a tractor beam projector. 139m

Vigil Class star Corvette: termed a pocket star destroyer it is armed with 3 twin medium turbo lasers and 5 twin light turbo lasers with the light turbolasers being configured in anti-starfighter mounts, exchanging volume of fire for a guaranteed kill on a hit, can carry 12 TIE line starfighters and 4 shuttles to transport it's 100 man marine compliment, good sensor suite and ability to keep pace with rebel corvettes top's off the features, suffers from cramped crew conditions. 250m

Crusader class corvette: A mandolorian design often seen in use with the Zann consortium, nimble and quick with a decent cargo capacity for a ship it's size it has a crew of 80, fragile but fast it lacks dedicated anti-ship armament instead having 10 point defence laser cannons in banks of 5 on each side of the ship as well 3 larger double point defence lasers in turrets 2 on the underside and 1 on top, whilst it may seem a meagre armament, this has led to the deaths of many a shocked pilot and the bewilderment of many starship captain as they find their starfighter torn apart or their well placed torpedo prematurely detonating due the extremely advanced targeting systems aboard the Crusader, this targeting system and it's top of the line engine is however the reason for the ship's hefty pricetag for it's size at 5,200,000 credits for a new ship. 90-100m

Arquitens class command cruiser: A post clone war's refit of the republic era Arquitens improving it's speed, agility and power output and putting it's internal systems on par with modern ships, Armed with 4 Quad light turbo lasers, 8 Quad laser batteries for anti-starfighter defence as well as a medium tractor beam projector and 4 concussion missile launchers at 230m and with a crew 750 it lacks any meaningful starfighter capacity at best being able to dock 3 TIE series craft between it's two front spars.
>>
>>5071799
I'd wait to see what we have available before making any decisions, just drumming up possible ship types we can ask the QM if the new order has available or is able to build (in terms of lighter escort vessels), the lancers and nebulon's are pretty much guaranteed.
>>
>>5071831
On a side note despite our rather unfortunate dealings with the head of the scrappers guild we know he has dealings with the consortium so we know now we can use the consortium as a middle man to possibly purchase clone war's era equipment (maybe not more capital ship's but defo starfighters and droids... after all our ARC's have served us well and have been with us since the beginning and personally I would love to get some Tri-fighter droids if possible, no shields but well armed and hypermanuverable to the point they give force users a hard time)
>>
File: Fleet post repairs.png (1.44 MB, 2100x2100)
1.44 MB
1.44 MB PNG
>>
>>5071783
Honestly? I think we should have 2 AA vessels for each large escort, Ton Flaks 3-4, and every capital ship around 5-6. I don't want what happened at Bespin to happen to us later on.

>>5071881
Based Pixel Anon does it again!
>>
>>5071936
As for escorts, that number would be nice, but we cannot really afford that without compromising other area's significantly as well.. we aint broke at the moment but we aint swimming in influence either, if we put all our influence into lancers we'd be able to get 16 more for 32 influence so 19 total but we wouldnt be able to facilitate restocking our strike wings to pre-bracca strength let alone improving the quality of our strike craft or fitting out our new ship's with squadrons (each of our new munificent's can carry 2 each)

End of the day we will have to see what's available to us, im partial to getting a couple of Arquitens and some lancers.
>>
>>5071936
Seems a bit overkill, we only need enough to prevent significant numbers of bombers getting through, not a wall of fire (though that would be cool).

>>5071881
Looking very nice.
>>
The journey back to the yards is uneventful, and you see the yards are ever more bustling since your leave months prior. of the Acclamators you'd brought back, you see 7 of them in the yards, alongside a smattering of other smaller vessels, and Commodore Merid's Praetor in the center of them all, in the end processes of replacing the hull around the area a Star Destroyer was previously implanted. It seems the fleet has decided to skimp on the material, using cheaper and lighter Havod alloys, making for a Bloody Scar across the center of her hull.

Your damaged vessels are flagged down by Port Control, and assigned docks for immediate repairs, with 2 Acclamators being kicked out of their own to accommodate yours. As repair units descend upon your fleet, quartermasters make tallies and new crewmen arrive to the fleet to replace losses in battle, but 3 major issues are brought to your attention as the repairs and replenishments begin;

One complaint from the Crew chiefs, regarding the quality of replacement crew.

Another is the repair estimates given on your fleet. The Dreadnought and Collegiate have their central Spine warped from the stress of impact. To return the vessels to structural soundness, it'd take at least 6 months for your Venator, and 3 for the Dreadnought.

Third: The Yard wants to know if you want anything done with the Old Confederacy Ships you've brought, such as returning them to combat capability.

What will you tackle first.

>Talk to your crew chiefs, find out what the devil is going on with your crews.

>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)

>Call the Supply Office, see what you can buy(Open Influence store)

Reminder: Current influence is 32
>>
>>5072002
>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the Munificents and other CIS ships)

Also inquire as to the potential sale price of the older vessels.
>>
>>5072002
>Talk to your crew chiefs, find out what the devil is going on with your crews.

>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)

>Call the Supply Office, see what you can buy(Open Influence store)

In that order, please. I don't want to waste updates deciding which problem we should solve next.

>>5071948
I meant eventually, it clear that we're spending all our influence to recover our fighter and bomber losses.
>>
>>5072002
>Patch in to Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships).
>>
>>5072014
If possible I support this if not

>>5072002
>>Talk to your crew chiefs, find out what the devil is going on with your crews.

Got to keep our own house in order above all else, a leader who ignores his men is no leader at all.
>>
>>5072014
>In that order, please. I don't want to waste updates deciding which problem we should solve next.
I concur.
>>
>>5072002

>Talk to your crew chiefs, find out what the devil is going on with your crews.

>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships) as well as seeing if any improvements can be made to the Collegiate whilst the she is undergoing surgery.

>Call the Supply Office, see what you can buy(Open Influence store)

Whilst our Venator is being worked on we may well see if she can undergo modernisation as she is being repaired.
>>
>>5072002
>Talk to your crew chiefs, find out what the devil is going on with your crews.
>>
>>5072002
>>Talk to your crew chiefs, find out what the devil is going on with your crews.
>>
>>5072014
>>5072002
Support.

Are the Yards the ones we captured/Liberated?
>>
>>5072078
yes
>>
>>5072082
Sweet, ofc they give us the royalty treatment.
>>
>>5072082
Was wondering why they booted two ships off. Preferential treatment is awesome
>>
>>5072002
Were going to be here a while can we see what black market man can feasibly offer us in that time?
>>
>>5072014
+1
>>
>>5072095
That and I think the venator with the broken spine is more pressing than an acclamator.. on that note good thing we released Sykes and got that Venator survivability bonus.
>>
>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)
>>
>>5072002
>Talk to your crew chiefs, find out what the devil is going on with your crews.
>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)
>Call the Supply Office, see what you can buy(Open Influence store)
In that order
>>
>>5072002

>Warlordnob

I found a slight mistake. Our influence should be 36. See here >>5070790
>>
>>5072002
>>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)
>>
>>5072002
>Talk to your crew chiefs, find out what the devil is going on with your crews.
>>
>>5072014
Supporting this.
>>
>>5072014
This
>>
>>5072002
>>Talk to your crew chiefs, find out what the devil is going on with your crews.
>>
>>5072002

Sorry, I'm going to change my vote from:
>>5072017
for:
>>5072114
>>
>>5072118
Not a mistake, i grabbed the best of first 3

Writin
>>
File: FFGSWDCVG134.jpg (35 KB, 300x419)
35 KB
35 KB JPG
(That took a fat minute to get back to the post)

You call a meeting, and word spreads fast, to the point a horde of 50 or so crew chiefs is crowding your meeting hall, demanding an explanation for this. After confronting them and getting them to stop shouting, you're faced with one demand from them. there are several vessels down crewmen, after the last battle, and the local supply garrison sent replacements, but an issue arose in the new blood. 9 out of 10 of the new guys are Draftees and conscripts. The complaints extend further, that orders coming in and out for the crews are draining out the experienced crewmen, and odds are the replacements won't be academy trained. The chiefs tried calling up but got stonewalled by higher ups, and they want you to go in and get their crews back.

>This is an outrage! you'll get to the root of this immediately.

>You have other matters, you'll get to this when you can.
>>
>>5073014
>>This is an outrage! you'll get to the root of this immediately.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.

So they not only gave us crap trained crew, but stole some of our regular crews?
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.

>>5073045
Can't be too mad since we kinda shanghaied someone else's crew not too long ago. No reason to let it happen to us though.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
It's one thing if they shove shitty troops on his given how fucked the Empire is. It's another when they still our current crews.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.

Spend some influence if we have to. If they aren't willing to provide the base requisite logistic and personnel support then we can always look for some other faction to work for.
>>
>>5073053
What? Like literally stole peoples crew and never returned them?
>>
>>5073053
I honestly can't recall doing that, I remeber we sorta got pressganged into an attack for the promise of a ship and we ended up losing two of our own.

Then there was the young barely trained cadets we more or less rescued from getting slaughtered if they stayed on deployment.
>>
>>5073014
>>This is an outrage! you'll get to the root of this immediately.
Bruh
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
We're going to need quality crew if we're going to add a Praetor to our fleet.
>>
>>5073085
Yeah we kinda did on Bestine.
>>
>>5073181
hey, they willingly came with us. they are straight up trying to steal our crew without giving us a chance.
>This is an outrage! you'll get to the root of this immediately.
>>
>>5073252
And we sent them off for more training on top of that.
>>
>>5073014
>>This is an outrage! you'll get to the root of this immediately.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
>>
>>5073014
>>This is an outrage! you'll get to the root of this immediately.
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
>>
So to put things in perspective to run our ships at full efficiency we need:

139,066 crew members(not counting pilots and marines, also not counting the cargo freighters or the tyrant as I do t have accurate crew requirements for those)
>>
>>5073014
>This is an outrage! you'll get to the root of this immediately.
>>
You give reassurances to your crew chiefs, and decide to give your attention to this issue, following a shuttle of crew shipping out, and passing alot of rather unhappy to be here conscripts along your way.

A quick shuttle ride to the docked shipyard sees you finding streams of men. From what you gather of several other captains and officers following along the hordes. After some talking, you see this has been implemented across the majority of the fleet, and all these men were here to get their troops back as well.

Eventually, you reach a large hangar, with several Transports parked, and men being sorted into them. You see one man leading a throng of stormtroopers in sorting the men to shuttles, and your group makes their way towards him, and he sees you, already growing red in the face.

"Oh, more of your kind!? I've told your lots before to spread the word, and I'll repeat it again for you! These men aren't yours, they're the Navy's! My orders are to ship these boys out to Kuat tonight, come hell or high water, and these stormtroopers will see to it I am not interfered with, on order of Grand Admiral Makati, so clear out!
>I don't care who the hell this Grand Admiral is, I'm taking a shuttle to Kuat and getting my men back!

>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>If we take our fleet to Kuat to group up with the Admiral can we keep our men under our command? I believe my track record in battle should be satisfactory to prove we are an asset taken as a package.
>>
>>5073478
>>Time to go to New Order Command and see what the hell they have to say of this.

I'm assuming we can coordinate with them to put a stop to this and get our crews back.
>>
>>5073478
>>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>>Time to go to New Order Command and see what the hell they have to say of this.

If the Grand admiral wants our men he can come and hand us the paperwork himself and if he’s looking for men how about he takes these conscripts rather than compromising the integrity of existing units.
>>
>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
>>Time to go to New Order Command and see what the hell they have to say of this.
>>
>>5073478
Inb4 we have to do some minor treason and intercept the shuttles to get our men back...
>>
>>5073478

We should call up our best storm troopers to back us up then.

>I don't care who the hell this Grand Admiral is, I'm taking a shuttle to Kuat and getting my men back!
>>5073881
By the time we even et a response our men will be gone. How did they even get men off our ships in the first place, we should place some really specific order in the future to prevent crew drain. I'd rather have kept our ships under crewed than lose the experienced guys.
>>
>>5073478
>Time to go to New Order Command and see what the hell they have to say of this.
>>5073930
Supporting putting our Stormtroopers on standby. If we still have them that is...
>>
>>5073942
Don’t forget we have DT and KX security droids to call upon as well as our B1’s and the dark troopers that were not borrowed by the prophet.
>>
>>5073478
>>I don't care who the hell this Grand Admiral is, I'm taking a shuttle to Kuat and getting my men back!
>>
>>5073478
I wish to fuck with this man by asking if he can provide the necessary documentation in duplicate and if he is a lower rank than us, ordering him to get us some blue milk.
>>
>>5073478
>Time to go to New Order Command and see what the hell they have to say of this.

Wasn't the New Order's whole shtick that they formed a faction because they were mad that admirals were stealing their crew, their ships and that they wanted to launch a glorious counter-offensive against the rebellion? They better back us on this.
>>
>>5073942
Not on standby, have them in the room and outnumber them. Having them a call away while a squads worth of blasters is pointed at us is kind of pointless.
>>
>>5074110
Is this guy even part of the new order?
I highly doubt he has the authority to do this so hes acting in a De Facto manner as no one has a rank or manpower to really stop or stand up to him so if we don't act and stop him now and he leaves before the New Order even reads our message, it would be near impossible to get our men back short of chasing him down and forcing him at gunpoint with overwhelming firepower to give them back.
>>
How about we just skewer the cunt with our vibro sword?
>>
>>5074165
He very well may not be, he said "these men aren't yours, they're the navy's!" So a regular imperial navy officer, not part of the New Order. What I'm mad about is that they gathered up our men at all and our men went along with it right under our noses, I wish we got to interfere further back along this process when they were stealing them from our ships or from when they were rounded up while they were having some R&R.

I don't think going over to Kuat is much better, I think we either make this a political issue to get some weight behind us and start a standing order that our personnel are not to obey anyone but us or someone part of our command or from the New Order, draw a line in the sand. Make it an issue of chain of command, just because someone is higher rank that us does not make them part of our chain of command per se, we can muddle the issue by saying we are part of "X taskforce, which serves under X officer who is part of X formation which is part of X theater command, etc, etc." That or we go straight to enforcing or will with force and fire up our ships and threaten to blow their shuttles out of space unless we get our men back.

But just demanding our men back from a fucking admiral isn't going to work even with a surplus of similarly minded lower ranked New Order officers behind us, especially not on their home turf. Or maybe it will work but will cost us a disproportionate amount of influence just to get the crewmen we already had and were entitled to back.

>>5074171
Reread the post, we transferred over to the shipyard and the officer is surrounded by stormtroopers loyal to him. If we just kill him we'll end up shot to pieces and dead. Quest over.
>>
>>5074178
>What I'm mad about is that they gathered up our men at all and our men went along with it right under our noses, I wish we got to interfere further back along this process when they were stealing them from our ships or from when they were rounded up while they were having some R&R.
Absolutely agreed. Like did he freaking order the people off our ships then thought to try and sneakily replace them with his crap conscripts or were they on the station/yard looking for R&R? I doubt most of our men just willingly went ahead with it so maybe he forged some documents or orders?

I'm not looking to meet the guy directly I honestly thought we'd be sending armed men to confront and detain forcefully but rereading it I guess it be like us dropping by on his ship and us going "pls stop pretty plz!'.

I'm honestly considering turning our ships on this guy.

Perhaps we should all back a write in to forceful take back all our men with force and at gun point if necessary. We should look at what forces he has at his disposal and how loyal they are and willing to die for him they are.

Maybe he's the Admiral of the two ships we booted out of dock?
>>
>>5074187
Maybe. I'd back it. The empire is already falling to factionalism, us acknowledging that by drawing a line in the sand with the New Order and backing our demands with force at this point is A-okay with me.

It's a bit earlier than I would have liked for sure, I wish we did a little more work for each of the factions and did what I suggested earlier and made connections on the way back from our raid. But it seems that wouldn't have worked out since if we had made connections with the Kuat nobles before leaving for the raid we could've had help here, but I didn't want to delay our raid too long.
>>
>>5074194
Maybe instead of looking for outside connections we look for inside connections within our own force and our officers? They are bound to know people who know other people or have some interesting connections.
>>
>>5073478
>Disable the transports with our Ion Cannons.
>I don't care who the hell this Grand Admiral is, I'm taking a shuttle to Kuat and getting my men back!

These are our men, not the Navy's. We're not getting shanghaied here.
>>
>>5074203
I guess we could try.
>>
>>5074224
I figure its a suboptimal subsite for better connections given our circumstances, but I'll take whatever we can get.
>>
>>5074194
I'm not too familiar with SW lore, at least not Nu-cannon so I', hoping someone can provide the bases and we discuss and refine it further.

But so far I'm thinking, we identify where and who the orders are coming from including the lower level men like >>5073478, we subdue them, at least at the local level of the people carrying out and directing the crew and handing out orders with our forces and troops and recall what men we can and prevent any from leaving the station or the local area with ships blockading.

We may not be able to override his authority going through regular channels and bureaucracy, and even if we do so we'd probably not be able to stop the departure of crew in time to do anything of meaning, and even if we could there needs to be some sort of external force of men and ships that will do so which is a huge pain in the ass in itself.

That means we have to use our power to do something and do something immediately. So we stop him at the local level were our forces are more numerous and our power more direct by arresting and detaining men with our security forces at gunpoint and shows of force while ordering crew back to their ships and posts. We'd likely get a lot of local captains and allies that would be very grateful if we helped them returned their crews unless we are the only task force affected. On the flip side, unless this Grand Admiral is a push over on his last legs and lost much of his fleet and forces, he would be a guy who has us on his shit-list for a while and maybe try to mess with us at a later date.
>>
>>5073478
>I don't care who the hell this Grand Admiral is, I'm taking a shuttle to Kuat and getting my men back!

We have a bunch of captains and officers here together, angry and in need of someone to make something happen now. Take a vocal stand, rallying them to stand up to this guy. Whether we all go in shuttles or with the fleet is the real question.
>>
>>5074235
Sure, we just have to make sure the rest of the captain's are onboard with this.

As for canon, I think the QM said that this was mostly Legends but that he might be changing some things. I've mostly based my assessment that the empire is splintering already based on what has been seen in the quest. I myself own almost every Legends book but I haven't read the vast majority of them in years and I know almost literally nothing about nu-canon.
>>
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You suppress the Masculine Urge to skewer this rat with your vibro sword, and make your way back to make some calls to the higher ups. They send over an admiral to personally make the situation clear.

Admiral Noork arrives, a broken and torn man, but an admiral nevertheless. He was captaining a Star Destroyer when a rebel saboteur detonated the station he was docked with, causing debris to strike the bridge as he was in it. Some valiant crewmen managed to drag him back alive, and since then he's served with the dishonor of being near half prosthetic, and crawled up to admiral. If anyone were to know the pain of getting screwed by the system, it's him.

He enters your meeting room, arms open, as though to signal he isn't hostile to you or your fleet. "Commander, I don't think we've had the pleasure of meeting, but I understand things are tense, so I will keep this short. The Grand Admiral, Afsheen Makati has offered us a deal on behalf of Director Isard. As it is, there is a 3 eyed mutant named Trioculus trying to claim the throne of emperor. The good Admiral is demanding we prove our loyalty to the empire, by claiming 200,000 of our fleet's crew, to form a new squadron in Kuat, meant to deal with secessionist forces related to the bloody Trioculus Bastard for a few months, then have the vessels and their crew returned to us. He informed us we could refuse, but would be cut off from imperial logistics, something he is holding over our heads already. We decided to allow them to take their tithe, as an investment in gaining those future vessels."

"If you wish, you can probably take the functional vessels of your fleet, and go to Kuat. He probably would allow you to join, and it would keep us in the loop on the mission. Otherwise, if you can pull names or try calling contacts, there's nothing else we can do about it, without losing any ability to supply our refitting and repair efforts.
What do?
>Further question the admiral on the goings on(What specifically

>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.

>Call someone and see if they can help?
(Current Relations:
Navy: 1
Intelligence Office: 2
Consortium: 3
Prophet's Friends?: 1)

>Write-ins always acceptable
Also, regarding the claimed personnel of the fleet, you've lost approximately 20,000 of your
trained men. Not enough to render your fleet a catastrophe, but it'll detract from combat operations.
>>
>>5073478
To be explicit I'm switching my vote something like >>5074235 or otherwise rallying the captains to confront either this officer or his immediate superior or perhaps stonewall and delay them while we outright gather our ships and stormtroopers to forcibly prevent the transfer of our men.

Though I still think we ought to contact the New Order immediately afterwards to make this a broader political issue and get their backing on this on pain of us leaving for greener pastures if we aren't supported in this affair.
>>
>>5074258
Oh, nevermind, one sec.
>>
>>5074258
Damn, we cannot call in the Navy or Intelligence since this is a Grand Admiral acting on behalf of the director of Imperial Intelligence, Isard. I suppose we could call in the Consortium if we wanted to pull a black op or try blackmailing someone.

>"So, if I join this squadron, will I get my men back? Since I'll be working towards this effort that requires taking my men in the first place it's only fair."

>"While I have you here sir, we should really see about acquiring an independent supply chain and becoming self-sufficient in terms of logistics. After all, wasn't the New Order founded to strike back against the rebellion, to not have our resources taken to hide behind cowardly fortress worlds while the galaxy falls to anarchy!?"

>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.

It kinda sucks that they can just keep doing this, in a way it is a not-even-that-clever scheme to gather manpower and war-materiel for whatever operation some other faction desires. Steal our shit, say we can keep it if we work for them. We may as well not even be part of a independent faction if they can fold this easily to another, but I guess that is what happens when they have higher authority than you and control your logistics.
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>>5074258
>Take your functional vessels to Kuat, we're going to demand entry into the Squadron
It’s a good opportunity to get some more influence with the navy and potentially the spooks and the prophets friends and get our hands on some of the latest imperial tech and properly trained personnel instead of ancient junkers dredged up with nobody to crew them.
>>
>>5074274
We do have people to crew them, we explicitly paid 60 influence to have a surplus of the best-money-could-buy droids to pilot any ships we salvaged. I agree on the chance to gain more rep though.
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>>5074258
>Further question the admiral on the goings-on
ask him if we would be able to keep our men under our control if we take our ships and demand entry into the squadron.
if so
>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.
If not
>try and get help from the Intelligence Office maybe offer to do a mission for them if they can let us keep our men.
>>
>>5074258
>Further question the admiral on the goings on(What specifically)
What kind of taskforce with recovery crews could we send over to Bracca to dig up a hypothetical battlecruiser and make it ready and operational once we return from Kuat?

>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.
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>>5074294
That’s a good idea, adding
>tell the Admiral about the battle cruiser and rebel fleet at bracca
to my previous vote >>5074274
>>5074258
>>
>>5074258
>Further question the admiral on the goings on(What specifically
>A three-eyed what is doing what? How come I've never heard of this?
>>
>>5074258
Hmm I thought we had Relation 2 on Prophets Faction/?????

Call the Consortium and make a case of doing business for supplies. If the Imperial Core can't keep shit from hitting the fan then we make the necessary changes to keep things working if need be. We're both out here trying to at least maintain status quo. Some mercenary work to keep us supplied might be a fair trade to keep our own crews. It gives us some opportunity to make deeper connections out here.

Maybe call up the Prophet and see if hes been able to learn anything from his latest pet project we could use as a nice fat target for supplies.

Then if that tracking beacon was put on the ship we traded to the Scrappers Guild we don't wanna forget about that. Could point out an interesting spot worth sending a probe.
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>>5074258
>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.
Can't wait for this to end like another Bespin. At least we'll have fully trained and veteran manpower to fully crew our vessels, and we'll keep them, assuming they survive.
>Call someone and see if they can help? (Consortium, Imperial Intel)
>Hit up our Consortium and Imperial Intel pals for side missions, intel, and influence market
Not to steal our crew back, but to see if they have any side missions or smuggling we can do along the way, any info they can gather relevant to our mission, and goodies they are willing to sell us. I'm full open to drawing some manpower from our Consortium friends btw.
>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)
>Call the Supply Office, see what you can buy(Open Influence store)
Just making sure we hit these up before we leave.
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>>5074258
>Take your functional vessels to Kuat, we'ré going to demand entry intro the Squadron.
+1:
>>5074274
It would be possible to leave the newly captured ships getting upgraded. Or buy some fighters before we embark on this quest?
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>>5074279
>using our droid workforce to crew our fleet instead of relying on Grand Admiral Makati's trained veteran manpower

Just leave our droids in storage and have our 'benefactors' supply us with the manpower. I assume that we'll keep these men after this mission btw.

>>5074294
>>5074296
I say we ask our Academy Sweetheart to do it with some of our ships remaining here. Call it a personal favor, and she's the only one that I'd trust to actually get and give us back our Praetor and not keep it for herself.
>>
Well shit, Lets look for missions to improve our logistical situation.

Our crews stand greater chance of living and coming back to us alive if we go with them.

I'm worried they'll try and rob us of ships again. If we showed up with that big ass ship we found at the junk yard, you can bet they'd try to steal it from us.
>>
>>5074327
>>5074327
>I'm worried they'll try and rob us of ships again. If we showed up with that big ass ship we found at the junk yard, you can bet they'd try to steal it from us.

Commodore Merid, anon. I trust her not to fuck us over on this one.
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>>5074258
I'll support asking >>5074294 as well.
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>>5074258
>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.
>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)
>Call the Supply Office, see what you can buy(Open Influence store)
>>
>>5074258
>>Take your functional vessels to Kuat

And assassinate the "grand" admiral.
>>
>>5074596
I’m sorry but that is a horrible idea.

1. He’s one of the few semi-competent grand admirals left.

2. He is connected to the current head of imperial intelligence (Issard)

3. Do you want us to die??
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>>5074614
>2. He is connected to the current head of imperial intelligence (Issard)

Another one we should kill. It's going to be another suicide mission.

I've about had it with serving these assholes. The way the New Order didn't even let us know about what was going on with the crews makes me want to ditch them too.

It's about time we went our own way. Whatever we do, I say we work towards mounting an expedition to salvage that praetor then strike out on our own.
>>
>>5074294
Functionally, that depends who's willing to go. If you dont personally lead the charge, odds qre the vessel will be funneled to another person's fleet.

>>5074272
So your function is semi independent. While the gathered brass have enough bars to shut down most people from messing with you, they can't beat the hand of a Grand admiral and the nominal head of state. Right now the new order is still building it's strength, and isnt ready to make the move to independence, as while it has shipyards, it has no supply lines or economic base to exist by.

>"So, if I join this squadron, will I get my men back? Since I'll be working towards this effort that requires taking my men in the first place it's only fair."

"That's up to the Grand Admiral, I doubt he's going to negotiate with someone below him though, especially with the difference in rank."

>"While I have you here sir, we should really see about acquiring an independent supply chain and becoming self-sufficient in terms of logistics. After all, wasn't the New Order founded to strike back against the rebellion, to not have our resources taken to hide behind cowardly fortress worlds while the galaxy falls to anarchy!?"

"Working on an independent supply chain is being done, but it'll require more time on the highest levels. It's likely that'll be a campaign in and of itself"
>>
>>5074274
They likely would appreciate the assistance, and increase reputation with em, to volunteer for this sort of mission

>>5074302
Theoretically, hitting the supply bases of other rival factions may provide noce respites....

The consortium cant really stop the taking of your crew, instead they could offer you replacements, in the form of mercenary crewmen. It'd keep your vessels up, but take a tithe in your influence after missions as pay.

>>5074596
He has alot more power then you estimate, fair warning.

>>5074317
Commodore Merid may be your sweetheart, but even if she recovers it itd need months in a shipyard, likely new order. You'd always end up giving them a share in the idea of who takes it. The consortium though, may be more partial to fix it up for you if you got the dough or the trading goods to give.
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>>5074747
If we go, will they supply our vessels with trained/veteran crew? If not, the I don't know why'd we'd be volunteering for the meat grinder, because untrained conscripts ain't gonna cut it against this three-eyed insurrection.

I'll be real with yea, I want that Praetor for ourselves. What do we need to do to make sure it stays in our hands?
>>
>>5074747
Yo
>>5074300
>>
>>5074754
Tric is a little more than an insurectionist, the man has essentially declared himself emperor and has the backing of several moff’s (sector heads) as well as a number of admirals and a grand admiral.
>>
>>5074720
roughly how much influence with the new order would telling the admiral the location of the praetor give us? A prize like that sounds like something the faction could really use right now, and I would rather settle for a finders fee then have to go against it on a new repulic battle line if they get to it first.
>>
>>5074421
+1
>>
>>5074258
>Take your functional vessels to Kuat, we're going to demand entry into the Squadron.

>Inquire if any other officers in the new order are willing to join us on this endeavour to get our men back (the more ship's under our command the more likely we are to gain this grand admiral's attention and possibly and audience)

>Whilst supply of men may be an issue I have a suggestion that should mitigate some future concerns we may run into in regards to accessing new ship's and raw material for the new order, though some in the admiralty may find it distasteful (Suggest establishing ties between the order and the consortium).

>Patch in to the Dock Master, see what can be done with your new Vessels(See on upgrading the munificents and other CIS ships)

> Get in touch with our consortium contacts on whether he can Scrounge up some ARC's and droid fighters. (vultures are well armed which makes them suitable for engaging TIE swarms and the ARC's and TRI's provide versatility and pure manuverability respectively)

>Call the Supply Office, see what you can buy(Open Influence store)
>>
Just to note if we go straight to Kuat before the Confederacy ship's have been refitted and potentially modernised and if we dont purchase anything we will have the following:

1x ISD II (The Imperial Star destroyer Irrefutable)
1x Venator Star destroyer ( The Collegiate's sister ship in the fleet the Carida Brave)
1x Vindicator heavy cruiser (The Steadfast)
1x Dreadnaught heavy cruiser
1x Refitted Acclamator II Assault cruiser (hopefully)
3x Lancer AA frigates
2x modified armed Freighters
1x Experimental Missile cruiser
1x Ton Falk Escort carrier
>>
>>5074851

I don't see a reason why we can't buy more ships before leaving.
>>
>>5074913
never said we couldnt
>>
Now if we had all of our ships (the Collegiate and our second dread were not in drydock as a result of colliding with other warships and the CIS ship's were already sorted)

1x ISD II (The Imperial Star destroyer Irrefutable)
2x Venator star destroyers (Collegiate and the Carrida Brave)
1x Providence class Carrier/Destroyer
2x Reucsant Light Destroyers
6x Munificent Frigates
2x Dreadnaught Heavy cruisers
1x Vindicator Heavy cruiser (Steadfast)
1x Refitted Acclamator II
1x Experimental Missile cruiser (Tyrant)
1x Ton Falk escort Carrier
3x Lancer AA frigates
2x Armed Freighters

Total Armaments: 2,257
Heavy Turbolasers: 166
Medium Turbolasers: 28
Light Turbolasers: 617
Turbolasers (generic): 180
Long range Heavy Ion Cannon:10
Heavy Ion Cannon: 22
Heavy Laser Cannon: 40
Medium Laser Cannon: 0
Light Laser Cannon: 0
Point-defence Laser Cannon: 526
Light Point-defence Laser Cannon: 408
Point Defence Ion Cannon: 12
Light Point Defence Ion Cannon: 20
Flak Guns: 12
Medium Flak guns: 48
Deck guns: 12
Heavy Proton Torpedo Launchers: 10
Proton Torpedo Launchers: 102
Concussion Missile launcher: 1
Tractor beam projectors: 37
Hyperwave jammers: 6

(Unknown number of guns and missiles from the tyrant and freighters)

Theoretical starfighter capacity (In Squadrons not accounting for space.. larger fighters may take up mores space in ships designed for smaller craft for instance CIS ships designed for droid fighters this also based off the Wookiepedia numbers so don't take this as gospel, 12 makes a squadron however some ships may have less capacity in game for the QM's sanity.. looking at the providence and venators with 20 and 35 squadrons (70 for both venators) respectively): 132 Squadrons or 1,584 starfighters.
>>
>>5074754
Something you'd need to talk to the Grand Admiral himself about.

>>5074300
>A three-eyed what is doing what? How come I've never heard of this?

"Some cult's sprung through the empire as of late, been claiming the man who wields the Glove of Darth Vader would be the next Emperor. This little mutant, named Trioculus, who's been the lord of Kessel, has gathered a handful of admirals to his name and is seeking out the Glove, but so far they haven't attempted to call us. He probablyh as some moff's assistance as well, but for now, he's merely a pretender to the Throne that Isard is heavily against, but his influence is growing in the more isolated Imperial forces, outside the Core and Mid Rim."

>>5074314
"we're still short on all but the TIE/Ln boy, if you're lookin for something fancier, you'd be better off hunting and browsing at Kuat."

>>5074793
Depends if you try demanding you get it after or not
>>
>>5069870
>>+1 to Reputation with "???? ??????"
>???? ??????
faction name, 2 words, first 4 letters, second 6. active post endor...
>???? ??????
>Dark Empire
hang on a fucking minute
>>
>>5074754
Would Still require you to talk and negotiate with the Grand Admiral

>>5074300
"Trioculus is some mutant from the Rim, who was the master of Kessel before, who is attempting to claim himself as the Emperor, something Isard and most of the Admiralty are rather against, but a decent bit of the moffs are supposedly all over him He has gathered support in the Midrim and Outer Rim territories, however, but has yet to reach us.
>>
>>5074983
Dark Empire Quest lets go! Where is our girl Alana?
>>
>>5074994
Given our current facilities would we be able to begin production of older starfighter designs? V-wings etc. for instance if we were to get a certain organisation to ship the necessary parts from a certain scrap world.
>>
>>5074961
I meant in the case we don’t ask for them to give it to us and we tell them it’s there for them to go pick up
>>
>>5074983

PATRIOTS ARE BACK IN CHARGE
PALPATINE IS REINSTATED AS EMPEROR
REBELS AND TRAITORS BTFO
YOU CAN'T STOP THE SIGNAL

>>5074999
>999

Trips don't lie. Alana joining the love triangle confirmed.
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>>5075020
The Love Quad
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>>5075021
Force powered Love Quad
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>>5074851
On one hand, it's gonna be a slaughterfest on both sides at Kuat.
On the other hand, we'll get to see our baby Tyrant Missile Massacre Cruiser in action.
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>>5075038
The tyrant in conjunction with the providence... we'll have a wall of missiles.
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>>5074961
>Hire Consortium crews for the time being
>Head to Kuat to lobby for our crews back
And if they say no, see if we can get in touch with this Trioculus fellow's HR department.
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>>5075166
I think we can save our influence by having our droids pick up the slack where necessary as they won’t be of much use sat around on the CIS ships as they are being fitted out in dock for months, leave the conscripts and raw recruits at base so they can build up atleast some semblance of competencey and familiarity l.. we purchased top of the line droids, might as well continue to use them.
>>
>>5075214
Of course we're gonna use our droids for what we bought them for, that goes without saying. As for the carbon-based crew, we're gonna need every hand we can get, and them being green is all the more reason to bring them aboard, like the 8th rule of fight club.
>>
So what should we do with that Praetor? It seems like we have a couple of options.
>1. Let it stay there until we can pick it up again.
>2. Tell the New Order about it and get some nice influence (No way in hell)
>3. Get our Academy Sweetheart to pick it up, let her have it as way of apologies until her own Praetor gets fixed up. (Risk of losing it to the New Order though)
>4. Save up enough influence to get the Consortium to repair it. (Would take a lot though)
I'm leaning towards Commodore Merid or the Consortium myself.
>>
So what's our current voting options since going to Kuat and demanding entry probably will turn out very poorly for us.
>>
>>5074258
>>Further question the admiral on the goings on(What specifically)
Ask about resource acquisition prospects(trioculus supplies lines)
Ask about leads on Manpower
Ask him if how we can thank him for his time and information.
Ask him for any more intel he has
>>
>>5075370
Supporting asking if there's anything we can do for him. It's always good to make friends with any level headed brass.
>>
>>5075266
>>1. Let it stay there until we can pick it up again.

I say we keep it for ourselves, but perhaps we can get some mercs from the consortium and maybe get some support from the new order in the endeavor?

Also, why not send some advance party ahead when we get ready? Some commandos and spies to lay some groundwork and gather recon. A good use of the modified freighters I would think. Maybe make a deal with the scrappers guild for some support when we arrive.
>>
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>>5075370
"We don't know Trioculus' supply lines, as he is not in our real range of operations.

"The Manpower we know of that we can gain in large quantities, is what we're utilizing, a gaggle of conscripts to fill the gaps."

"Consider it nothing, for the Bloody Bandit of Bestine. You got us the Proclamators, it's the least I can do at this point.

"The Grand Admiral is a level head, but remains firmly loyal to the Empire, and Isard. Getting into his squadron is likely, so long as you remain calm and level headed, after all, you're an experienced Commander, and have some victories to your name. Don't expect him to be one to play politics though. If you're looking to play politics though, the families of Kuat are where you can find that, but be warned; They're wealthy, and good at the game. You can get lots from them, but they'll only be doing it if they see a chance to profit from you."

Seems split so i will open another vote here.

>Continue on our current issues(Upgrading CIS Vessels, check supply office)

>Go to Kuat and try finding a solution to your issues there.

>Buy Consortium Mercenaries to replace the Conscripts
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office.)
>>
>>5075935

>Continue on our current issues(Upgrading CIS Vessels, check supply office)

>Check what ships are available on the market.

Having an optimal fleet for the job is priority number one.
>>
>>5075935
>>Continue on our current issues(Upgrading CIS Vessels, check supply office)

>Check out what's on the black market

Pick up some lancers and get our prizes in order and hopefully pick up the Acclamator we had left here for refit then. Nosy in the black market and hopefully find something that catches our fancy.

>Go to Kuat and try finding a solution to your issues there

Where we can hopefully buy up some interceptors and bombers to replace our fighter losses, also be on the look out for DP-20 corvettes and Arquitens command cruisers.
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office)

>Check what ships are available on the market.

Won't seem level headed if we show up with a half broken fleet.

Plus assuming like it takes however long for our men to return we can train up most of the new people probably.
>>
>>5075935
Is our Acclamator/Proclomator ready btw? I'm assuming so as the refit time was similar to the repair times on the Irrefutable.
>>
>>5075935
>ask the admiral to write us a recommendation, it might help us get our men back if we have an admiral backing us, even if its an admiral from a shitty backwater area of the galaxy
>leave cis vessels here for refits
>Go to Kuat and try finding a solution to your issues there.
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office)
We must replenish ourselves before we commit to anything. Plus even if the CIS ships are outdated they are still good.
>>
>>5075935
>>Go to Kuat and try finding a solution to your issues there.
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office)
>Check what ships are available on the market.
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office)
>>
>>5075935
>Continue on our current issues(Upgrading CIS Vessels, check supply office)
>>
>>5075975
>Continue on our current issues(Upgrading CIS Vessels, check supply office)

>Go to Kuat and try finding a solution to your issues there.
lets try to mooch
>>
You have some more simple talk with the admiral. Apparently, your little escapades have you known as the Bloody Bandit throughout the New Order. Eventually though, he takes his leave, and you resettle to other things. One of which is the refit of your new ships. Refitting them immediately would take time, around 9 months to be exact, as they are not priority above some of the work orders already in, but will be done at no cost to yourself.

You could spend some influence of yours to speed them along the line, but it'd still take 6 months.

>Let them be done when they are done.

>Bump em up the line: Cost 30 Influence, done in 6 months rather then 9

Current Influence is 32
>>
>>5076245
>>Let them be done when they are done.
>>
>>5076245
>Let them be done when they are done.
>>
>>5076245
>Let them be done when they are done.

Yea, I'm fine with waiting.
>>
>>5076245
>Let them be done when they are done.
>>
>>5076245
>Let them be done when they are done.
>>
>>5076245
30 points for 3 months less isn't really worth it, Rather splurge it all on X-Wings and maybe some heavy duty fighter squadrons.
>>
>>5076294
we aint gonna be able to purchase X-wings, only way we'll get our hands on them is via capturing them from the Republic especially given the republic has been splurging on buying up every fighter they can get a hold off on the market.
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>>5076297
What if we captured a facility that could make them?

Fuck it, lets go reactive some old separatists droid foundries.
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>>5076317
Frankly, if we can capture foundries, we might as well mass produce vulture droids. Droids paired with our human pilots ala loyal wingmen.
>>
>>5076245
>Let them be done when they are done.
>>
>>5076245
>>Bump em up the line: Cost 30 Influence, done in 6 months rather then 9

Quicker we get them on the line the quicker we can claim the praetor
>>
>>5076343
Okay but good luck doing that without replacing our fighter losses because you spent all our influence on bumping up the schedule by 3 months, we wont be claiming the praetor for sometime given were gonna have to do something regarding the kuat issue first.
>>
>>5076352
>>5076343
Restock and train the crews in our down time, Hell spend the points on training materials and skilled instructors, and have our experienced crews mentor them directly 1 on 1 if we have the manpower to.

6 to 9 months of training can accomplish plenty especially if everyday is a training day, and you get one on one direct supervision and being taught directly.
>>
>>5076372
Training is less the issue, it's that these are conscripts and draftee's (9 out of every 10), not volunteer's, there is no loyalty and certainly no esprit de corps, furthermore we've likely not only lost experienced crew men who have recieved actual training but officers as well, were not an imperial academy we dont have the facilities nor resources to train them to the same level especially given academy training begins in one's youth and takes years (you start at your local system or planetary academy and depending on how you do in terms of scores/attributes after some year's your assigned to an academy that fit's the role best suited for you)...

Point being were not going to be able to to get the same quality out of these men no matter what we do unless you want to start putting in a request for youth's and to be sat here for literal years.
>>
>>5076413
An example once you've completed basic you get assigned to a specialised academy, Training for example at the imperial naval academy is three years, an additional two years are required to be considered for officer candidacy training. Even those kids we picked up at bestine will be ready for proper service sooner, given they have been through basic as well as indoctrination into imperial beliefs, whereas we are stuck with people who have been rounded up onto shuttles and basically told they are in the navy now.
>>
>>5076245
>>Let them be done when they are done.
>>
>>5076352
I'd argue opportunity cost, the quicker we can get those on line the quicker we can use them to gain more influence. After taking part in this business in Kuat we'll be able to spend what we make there afterwards, after gaining some rep hopefully, on some goodies in any case.

Heres to hoping for making some extra cash doing some side jobs while we're on this fuck up of an adventure in any case. Whether with locals or picking up some side work with the consortium.
>>
>>5076413
Agreed though, we're pretty well screwed with this current batch of dregs. We might be able to make an effort of sifting through them for decent hands to try and put some investment in though. Might be a good time to attempt recruiting penal troops/crew though.
>>
>>5076413
Then strip out the bullshit and train what is necessary rather than what it currently is. We only really need them to do ship functions, not lead, and we have the ships they can get hands on experience from with trained and experienced men watching their every move and any fuck ups till they know how to do they job.

It seriously does not need 5 years to train enlisted and junior officers. All we need is less than 1 year at most if we skip any requirements for degrees.

We can also start by dismissing and sending some of these folks home as they of dubious value and probably more mouths to feed at this point. We just dismiss them as currently unsuitable for service.

Maybe if they officer something to us in the form of influence points, we can send them home earlier within the month.
>>
>>5076413
You'd be surprised at how well conscripts and draftee's can perform if well motivated and indoctrinated.

We need some good propaganda and treat them right.
>>
>>5076245
>Let them be done when they are done.
>>
>>5076245
>Let them be done when they are done.
Frankly we have much more pressing issues at hand. I say we take a trip to Kuat and lobby for our crews back, hiring Consortium crews only if we need them after transferring our droids to the active ships. At the very least it'll be good to give the noobs some experience with interstellar travel.
>>
>>5076245
>>Let them be done when they are done.
>>
>>5076245
>Let them be done when they are done.
We need to save our influence to replenish our fighters at kuat. It’s a shipyard system so it’s probably got plenty for us to buy. We might also need to spend some to convince the admirals there to give us our men back since influence isn’t just money, but also partly how much political pull we have with imperial forces.
>>
>>5076245
>Let them be done when they are done.
>>
Me hopes we can become the bloody baron, just for the red baron parallels desu
>>
>>5076918
Well it is possible given the title of baron is a thing within the empire... hell if chatterbox makes a name for himself outside of our fleet he could rise to the rank of Flight Baron.
>>
I'm back

Writing
>>
You leave it be, and shift over to the next big topic of concern: Supplies and available equipment. As you have lostn early half your fighter force in the last operation, you do feel rather naked in your current fleet situation.

>Current ships out of action: 1 Venator, Collegiate, 1 Dreadnought, and 9 Clone Wars Separatist Vessels.

>New Order Influence Menu:
>Current Influence: 32
>Available:

>Arquitens Light Cruiser:5 Influence Each, 4 Available: Capable light screen or patrol vessel, effective in ship to ship combat, limited in Anti Fighter ability against Rebel fighters, effective enough against unshielded units.

>Lancer Class Frigate:6 Influence Each, 1 Available: Modern Anti Fighter vessel, high in demand after Endor, highly effective against fighters.

>Proclamator Class Cruiser: 12 Influence, 1 Available: Modernized Acclamator, heavy in ship to ship combat, can carry 2 Squadrons in the ship.

>Carrack Class Cruiser: 7 Influence, 5 Available: Aging screen vessel, effective and efficient, as well as durable.

>Available Fighters

>TIE Brute Squadron: 1 Influence per squadron, 6 Available: Heavy Laser carrying TIE Squadron, effective in light anti ship work, as well as convoy raiding.

Part 1 of 2
>>
>>5078683
So I take it were not getting the one we sent in for them to fiddle with back for free even though it was our ship...
>>
>>5078700
We better, the New Order promised to give our Acclamator back, and I didn't loan one of our biggest ships (at the time) just so the New Order can steal our shit just like the Navy in the Core did.
>>
>>5078683
Whatever we pick, we need that Lancer. Wouldn't be opposed to a couple of Arquitens and TIE brutes as well.
>>
>>5078683
Current wishlist (subject to change when Part 2 final comes out)

>Proclamator Class Cruiser: 12 Influence, 1 Available: Modernized Acclamator, heavy in ship to ship combat, can carry 2 Squadrons in the ship.
Just to see how effective they are. We should have another already, given that we loaned them our Acclamator to make the necessary upgrades.
>2x Arquitens Light Cruiser:5 Influence Each, 4 Available: Capable light screen or patrol vessel, effective in ship to ship combat, limited in Anti Fighter ability against Rebel fighters, effective enough against unshielded units. 10 total
If we're fighting other Imperials in Kaut, this is a decent enough escort against TIEs.
>6x TIE Brute Squadron: 1 Influence per squadron, 6 Available: Heavy Laser carrying TIE Squadron, effective in light anti ship work, as well as convoy raiding.
A no brainer here.

28 Total Influence Cost

>>5078723
I think Arquitens will be better that Lancers in this fight against the 'New Imperial Emperor', since we'll be undoubtedly be facing a shit-ton of unshielded TIEs.
>>
>>5078683
I oppose the TIES brutes simply because I wish to minimize Disney shit.
>>
>>5078758
If your gonna be like that then I guess you won’t want the Arquittens given the imperial use version first appears in Star Wars rebels…
>>
>>5078772
Don't give him ideas, I want some cheap anti-Impetial AA so we could spend more on our fighter wings.
>>
>>5078758
And frankly that’s a pretty stupid reason to refuse what is essentially an up gunned TIE
>>
let's just wait for warlord to post the second part before we decide to buy anything.
>>
>>5078778
Anon, I can't fault a man for operating on principle. I can however fault a man trying to provoke an argument. Please, just wait for the 2nd part of the update.
>>
>>5078784
I’m sorry but it irked me when someone will just throw out some of our options because it was introduced after a certain period. The QM went out of their way to say they are including Disney shit because he enjoys some of the designs and gives us the players more toys to play with, I can fully understand and agree with the Disney films being by and large shit but I’m not going to say no to an Onager star destroyer for example because it’s a post Disney take over design.
>>
>>5078790
You sound like you've googled "mount & blade cheats" at least once before.
>>
>>5078828
We talking the original, warband or bannerlord here, or are we going for fire and sword.
>>
>>5078683
>Part 1 of 2

Should the 2nd part be coming out soon or is that it?
>>
>>5078683
>Arquitens Light Cruiser:5 Influence
>Lancer Class Frigate:6 Influence Each
>Proclamator Class Cruiser: 12
>Carrack Class Cruiser: 7 Influencece
>x2 TIE Brute Squadron: 2 Influence

>>5078730
Was thinking maybe drop the Carrack for another Arquitens and two more squadrons.

Total cost 32 In.

>>5078845
I'm not sure there is a part two.....

>Proclamator Class Cruiser
Is this a mistake? I can't really find this as a cruiser in a search.
http://fractalsponge.net/?p=3737
?
>>
Just a thought, but we should probably report to New Order High Command about the Praetor hull we found on Bracca post haste. Since our fleet is incredibly busted we won't be able to return in a decent time frame ourselves, and leaving the hull for too long (even if it is well hidden thanks to good rolls) doesn't sit right with me. We might not get command of it ourselves but directing the New Order too it would buy us some good standing and influence with the, and it's better to have the Praetor in our faction that to not have it.
>>
Rolled 1 (1d100)

>>5078683
Took awhile to get to, rest of list now:

>TIE/LN: 1 Influence per 2 Squadrons, 10 Purchases available: Standard Bottom Tier Line Fighter, effective in numbers

>TIE/sa Bomber:1 Influence per 2 Squadrons, 4 Purchases Available: Standard Issue Bomber

>ARC-170 Squadron: 2 Influence Each, 2 Available: Modest Heavy Fighter, capable of recon or bombing effectively.

Rolling for special equipment
>>
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>>5078868
>Rolled 1
>>
Anyways, how many fighter squadron slots do we have to fill?
>>
>>5078864
I think that either way, QM will make us fight for it. Its far more likely the Rebs know or will have some sort of QRF that arrives or an ambush waiting. I'm betting on the former but I'm also gonna bet on a bad encounter too The Piolet and the tractor beam Bullship that will cost is regardless if we came overprepared.
>>
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>>5078683
>>5078868
>Proclamator Class Cruiser: 12 Influence, 1 Available: Modernized Acclamator, heavy in ship to ship combat, can carry 2 Squadrons in the ship.
Just to see how effective they are. We should have another already, given that we loaned them our Acclamator to make the necessary upgrades.
>2x Arquitens Light Cruiser:5 Influence Each, 4 Available: Capable light screen or patrol vessel, effective in ship to ship combat, limited in Anti Fighter ability against Rebel fighters, effective enough against unshielded units. 10 total
If we're fighting other Imperials in Kaut, this is a decent enough escort against TIEs.
>6x TIE Brute Squadron: 1 Influence per squadron, 6 Available: Heavy Laser carrying TIE Squadron, effective in light anti ship work, as well as convoy raiding.
>2x TIE/sa Bomber:1 Influence per 2 Squadrons, 4 Purchases Available: Standard Issue Bomber
>2x ARC-170 Squadron: 2 Influence Each, 2 Available: Modest Heavy Fighter, capable of recon or bombing effectively.

>special roll
>pic related
>>
>>5078876
Seeing as its been mentioned that we lost half our fighters we look at how many we currently have and that's the number we can fill?
>>
>>5078877
Frankly, the QM will make us fight for any good rolls we get. I'm just so goddamn frustrated by these bullshit rolls.
>>
>>5078879
It doesn't matter, there isn't enough fighters for us to be worried about our squadron limit.
>>
>>5078868
>That Roll
Man talk about dumb ass shit that's going to go down under the hood.
>>
>>5078882
We really need a proper pastebin or something.
>>
>>5078868
The Lancer and ARCs are a must in that case. I'll vote for any list that has those two in it.
>>
>>5078868
I say we take it all, fighters are what we need most of. Even if you don't support the rest I'm sure everyone will agree on the ARC-170s.
>>
>>5078915
Mine has all the ARCs and two Arquitens, which are better and cheaper than the Lancers in the AA fight we're planning on getting into (the Imperial variety).
>>
>>5078683
>>5078868

>1 Proclamator
>6 Brute squadrons
>16 Tie/LN
>4 TIE bombers
>All ARC-170s
I count by squadrons.
>>
>>5078920
Some of our ships are in dry dock, are they not? We wont need to buy a complement for them immediately.
>>
>>5078923
I know, Im just buying what I can. You never know when the republic or some warlord decides to fuck with our logistics. Besides, if we buy them now, we can get them to train while we are gone, so they can be more effective in combat.
>>
>>5078683
>>5078868
Gotta keep our anti-fighter screen capable, and we want the ARCS plus the beef that Proclamator will provide,so here's what I propose:

>1 Proclamator (12 Influence)
>1 Lancer (6 Influence)
>1 Arquitens (5 Influence)
>4 TIE Brute squadrons (4 Influence)
>2 TIE S/A (1 Influence)
>2 ARC-170 (4 Influence)

Spends our full 32 Influence but fuck it, let's stock up. We'll make it back.
>>
>>5078860
Technically its in cruiser size, im just usin that to refer to it

>>5078890
ill work on that

>>5078700
no need to mention that in the shop as thats not the focus, well get to that later
>>
>>5078878
Yeah, I'll support this one.
>>
>>5078937
>Technically
I see. Well, at least it seems like more bang for our buck then.

>ill work on that
Awesome.
>>
>>5078683
Supporting >>5078878
>>
>>50 78683
+1 to:
>>5078878
>>
>>5078878
+1
>>
>>5078920
Support
>>
>>5078878
Support

>>5078868
Special equipment, or equipment for special people
>>
>>5078878
+1
>>
>>5078881
You dont have to fight for em, just land em in the best of 3 format
>>
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>>5078878
Is 2 influence over, but I'll roll with it instead of just offerin bad special equipment

You decide on what you'll requisition, getting your hands on another Proclamator, and a flight of 2 Arquitens to flesh out your screen, after the mauling it took in that hyperspace jump.

A further shipment of a wing of Tie Brutes, as well as some bombers and ARCs to replenish the losses, take spots in your hangars, filling your returned ISD and the 2 Proclamators to capacity.

Your fleet rallies forwards, and you find yourself rather happy with your fleet. Even down a Star Destroyer, the fleet is impressive, especially with the shiny new Proclamators forming up. You get a broadcast from one of them, the newly christened, "Bespin Ghost", and you protege captain Thagg appears.

"It's an honor to be back in your command, sir! The Bespin Ghost has gone through all tests and passed with flying colors! We are ready to receive your orders."

>Please set a flagship to host your colors on, as the Collegiate is currently out of commission.

>Imperial II star Destroyer Irrefutable

>Venator Carida Brave

>Proclamator Bespin Ghost

>Vindicator Steadfast

As well, choose orders for the fleet

>"We will make best speed for Kuat, and join a Grand Admiral's hunt."

>We will return to Bracca and contest the Rebels for the Praetor.

>we will wait for the Newly taken vessels to be refitted as needed.(Wait 9 months)

>Write in
>>
>>5079450
>>Venator Carida Brave

As before, enemies are gonna be focusing on the Impstar Deuce, so we want the highest chance of being able to continue commanding in a shitty fight.

>"Make best speed for Kuat- and Captain Thagg, it's good to have you back. We're going to need every good officer we can get in this slugfest."
>>
>>5079450
Also will note, am at work, will get a fleet roster and a picture drawn up when I'm home
>>
>>5079471
+1
>>
>>5079450
Is Thagg a trap?
>>
>>5079502
No
>>
>>5079471
+1
>>
>>5079450
>Venator Carida Brave

>we will wait for the Newly taken vessels to be refitted as needed.(Wait 9 months)

>We will return to Bracca and contest the Rebels for the Praetor.

Once our fleet is at full strength, we will hit the rebels with everything we got. The Praetor is the main prize but if our attack is overwhelmingly successful, I say we plunder every last ship, shipyard, machine part and scrap of usable metal fromBracca.
>>
>>5079450
>>Venator Carida Brave
>>"We will make best speed for Kuat, and join a Grand Admiral's hunt."
>>
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>>5079515
>>
>>5079450
>Venator Carida Brave
>We will make best speed for Kuat and lobby for our crew back. If they say no, we will initiate covert correspondence with Trioculus' HR department.
>>
>>5079450
>Imperial II star Destroyer Irrefutable
>"We will make best speed for Kuat, and join a Grand Admiral's hunt."

We will be able to go back for our Praetor after this, right?
>>
>>5079450
Ohh, so the Proclamator is the Acclamator refit? Makes sense.

>Venator Carida Brave
>"We will make best speed for Kuat, and join a Grand Admiral's hunt."
>>5079740
Yeah, we should only be going to Kuat if we can still grab the Praetor later. Giving it up for some crew and maybe a star destroyer or two is not worth it at all. The rebels shouldn't know about it, we hid it pretty well. And they'll also have to take several months to repair it even if they do somehow manage to find it.
>>
>>5079750
Yeah the proclamator is originally a fractal-sponge design and is essentially an up gunned Acclamator with 6 triple mount Heavy turbolasers (the same kind on the ISD I just a barrel short) and a number of quad and double medium and light turbolasers dotted over the hull.
>>
>>5079450
Supporting >>5079471
>>
>>5079471
>>
>>5079450
>>Venator Carida Brave
>We will return to Bracca and contest the Rebels for the Praetor.
>>
>>5079450
>Venator Carida Brave
>"We will make best speed for Kuat, and join a Grand Admiral's hunt."
>>
>>5079450
>Venator Carida Brave

>Write in
Attack areas near Kashykk and Bracca that are weak enough for us to easily win but strong enough to warrant hitting them. We'll draw suspicion away from Bracca itself so we can grab the ship later.
>>
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"Make best speed for Kuat- and Captain Thagg, it's good to have you back. We're going to need every good officer we can get in this slugfest."

You gather your personnel and personal belongings, and move your command staff and yourself over to the Carida Brave. Keeps you out of the line of fire, and it's a vessel you're intimately comfortable with, after the time aboard the Collegiate.

A few hours of sorting later, your fleet is ready to go, and you direct their beginning jump out towards Kuat.

-------------

A week of travel later, your fleet arrives short off the trail of the transports carrying your former crewmen. The shining jewel of Imperial Industry, Kuat's magnificent ring is glittering, a large portion of it in some states of repair and reconstruction, while thousands of ships, ranging from star destroyers, to massive superfreighters, to small shuttles ferrying between ships or the surface. After shining your IFFs and naval codes, you are slotted to a specific orbit, near to the Moon of Bador, close enough to allow shuttles down to Kuat, but out of range to do anything without every gun in the system turning towards you.

On the topic of guns, the place has enough guns to wipe out the whole rebellion if they chose to. 5 Star Dreadnoughts orbit the world, 3 Mandator IIIs, an Executor Class, and 1 Allegiance Class Battlecruiser, ID'd as the flagship of Grand Admiral Makati. His Task Force gathered about him.

You as well have received a communique from the surface, a member of House Shesh inviting you to a dinner, to meet you.

>Contact the Admiral

>Call back and see who this Kuati is.
>>
>>5081004
>Contact the Admiral
>>
>>5081004
>Call back and see who this Kuati is.
Seems our reputation precedes us.
>Contact the Admiral after
>>
>>5081004
>Contact the Admiral.
>>
>>5081004
>Call back and see who this Kuati is.
>>
>>5081020
Support
>>
>>5081020
+1 supporting

We can arrange dinner once we’ve got a feel for our temporary boss and hopefully convince him to allow our men to be stationed aboard ships they have experience with.
>>
>>5081020
Support, the admiral's not contacted us yet so we don't need to keep him waiting.
>>
>>5081020
+1
>>
>>5081020
+1
>>
>>5081020
+1
>>
>>5081004
Supporting >>5081020
>>
>>5081004
>Call back and see who this Kuati is.
Maybe it's another hot duchess. Business before pleasure if you know what I mean.
>>
>>5081004
Can we quickly recall anything we know about/look up house shesh for an idea of who they are before choosing? I don't want to blow off imperial nobles by accident, but aside from that reporting in to the admiral should be top priority.
>>
>>5081451
I'm honestly more curious as to how this noble knew that we were coming/here.
>>
>>5081020
Spoort!

>>5081455
Might have just been an opportunistic chance the guy jumped on.

Otherwise it probably would have been that Admiral we talked to, as we asked only him that question unless someone was eaves dropping.
>>
>>5081020
support
>>
>>5081004
>>Call back and see who this Kuati is.
>>
>>5081538
Considering it’s an imperial drive yard, they could probably be someone looking for prospective buyers, sending out messages to every captain jumping in looking for one that will buy like a space cold caller, or possibly someone connected to the consortium or who knew us from imperial academy if they actually know about us personally, could also be related to imperial intelligence since we worked for Isard before and know they are aligned with this operation
>>
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>>5081004
After some short messages to the relay, you manage to get some info form local databases as you wait for a reply.

The people calling you, are a group Called House Shesh. They are one of the families heavily invested in the Kuat Shipyards, but their main yards they owned were destroyed in a disaster that blew 20% of the Ring, after an Ammunition ship messed up and came in too fast, causing a massive chain reaction. To this day, their main income is gone, and the family's a shadow of itself economically, relegated to the production of freighters and small fighters.

You receive one more communication, on if you will attend the Dinner.

>Send your RSVP, and start getting ready

>Skip the small fry, we need to get in with the Admiral
>>
>>5082347
>Send your RSVP, and start getting ready

It's not like the Admiral is going anywhere.
>>
>>5082347
>Decline but promise to call on them once we have reported to the Admiral.
>>
>>5082347
>Send your RSVP, and start getting ready
>>
>>5082347
>Send your RSVP, and start getting ready

As a heavily fighter-based force, we should take pains to get in good with these dudes.
>>
>>5082347
>Send your RSVP, and start getting ready
>>
>>5082347
>Skip the small fry, we need to get in with the Admiral
THe Admiral will probably note our immenante action and see that we fuck around more than we focus on the job, and think us asking or demanding of our men back to not be very serious as it was not one of the first thing we did when we arrive.
>>
>>5082347
>Send your RSVP, and start getting ready

Doing this because I'm hoping we get to have more character interaction and story in general.

>>5082415

Relax, the Admiral doesn't even know we are here.
>>
>>5082415
I'd be more than willing to meet with the Admiral first, but we ain't skipping a family focused on the production of star fighters. Vote instead to Contact the Admiral first, then prepare for the dinner, not 'skip the small fry'.
>>
>>5082347
>Assure them we would love to attend and are quite excited at the process of doing bussiness with them, but as an imperial captain, need to speak with the Grand Admiral first as a matter of important military business.
I doubt even the nobles would want to argue with the level of authority a Grand Admiral has considering the amount of ships he has mustered under his banner in orbit, saying we have to deal with him first seems like an extremely reasonable reason to show up fashionably late.
>>
>>5082425
Could we vote to contact then go to meet them, so basically say yes to the RSVP only at a later date?
>>
>>5082442
I'll switch to support this then if this is a vote.
>>
>>5082442
Supporting, if at all possible. If not,

>Skip the small fry, we need to get in with the Admiral
>>
>>5082347
>Send your RSVP, and start getting ready

If their specialty is starfighters, then I think this is an opportunity too good to pass up. And I don't want to snub them by giving them a lukewarm answer like "I'll call you back."
>>
>>5082442
I'm fine with this if we can accomplish it.
>>
>>5082351
+1
>>
>>5082347
>Send your RSVP, and start getting ready.
>>
>>5082347
>Send your RSVP, and start getting ready
A man has to eat.
>>
>>5082347
>>Send your RSVP, and start getting ready

>>5082415
"Sorry bud with all the shitty conscripts it took forever getting the fleet sorted out when we arrived ;)"
>>
>>5082751
As fun as that little jab may be, I think his jab back would feel like a piece of broken glass.
>>
>>5082821
Perhaps so, but at the same time I doubt we'll receive an immediate audience, we do appear to be a pretty small fish next to the rest of this task force.
>>
>>5082840
We may be small fish however we do have some things that may catch his eye:

1. A task force commander who is for 1 still a standard captain, and commands a force containing an Imperial Star destroyer, yet commands his fleet from an old ventator.

2. The Tyrant and Proclamator's.. the tyrant being around 1km (so similar size to our Venator) and fitting the imperial aesthetic however it is currently a one of a kind and the two proclamator's which are as far as we are aware are only available to the new order as they are based on the acclamtor's we provided.

3. Makati himself was one of the first grand admiral's however his appointment came as a surprise due to him not having done anything of note. He is however loyal to the empire as an institution and hasn't gone warlord or rogue like several other grand-admirals and so far we've proven our-selves capable in dealing with threats to the empire and whilst we have not proscribed to all aspects of the traditional aspects of an imperial officer our track record of overcoming the odd's should provide a measure of interest.

If we can get on his good side he would be an excellent individual to have as an acquaintance or better yet as a friend.
>>
We are soldiers, not socialites, our first order of business should be contacting our superior officer and reporting in.
>>
>>5082821
It's a good ass point, if it doesn't make him think twice he's not worth serving anyway.
>>
>>5083150
>insubordination
>against a Grand Admiral hunting heretics
>who is also backed by the Imperial intelligence division
at the very least thats a good way to never get our men back, and probably a good way to either get every one of our officers black bagged or get our ships shot into little bits
>>
>>5083230
All I'm saying is this Trioculus dude we've been hearing about suddenly doesn't sound so nutty.
>>
>>5082347
These
>>5082355
>>5082442
>>
>>5079477
Can we get our fleet layout as of Kuat, Nob? Would be good to visualize it.
>>
>>5083256
>Send your RSVP, and start getting ready

Writing, and getting a fleet layout ready
>>
>>5083371
My body is reggie to see the Tyrant Missile Cruiser in pixel sprite format.
>>
>>5082347
>Skip the small fry, we need to get in with the Admiral
>>
>>5082442
this
>>
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>>5083371
You send down an RSVP, and prepare yourself. You don your finest Imperial Uniform, maintaining your Commander's bars at perfect height to be noticed by any who gaze on you. Your officer's sidearm, and your Vibrosaber are also on your belt, helping to give you the look of the adventurous officer.

Soon after, you make your way to the cleanest shuttle you've got aboard, and begin making your way down to the Surface of Kuat.

-------------------------------------

Alrighty, for now I will call this thread here, as I am burning out, and will continue this in the New Year. For now, I will be likely posting a short test quest in a few weeks, that ive been wanting to run. That wont mean im putting htis on hiatus or on hold, just gone for like a month and a half.. In the meantime, feel free to ask questions while the Thread lives
>>
>>5084711
Tyrant Missile Cruiser a cute. 10/10 Would definitely captain it.
>>
>>5084711
Cool. When do we get an Executor?
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>>5084711
How likely would people try and commandeer or steal the big ship in the junk yard if we got it? Would we be able to trust the new order to helping is acquire it or would we only be able to trust bringing it to the shipyards for repair?

I suppose this would be ask from Caime's prospective. and judgement.
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>>5084819
When youre lu ky or scheming enough to make your way to one

>>5084856
Caimes has some measure of faith in New Order Command, but anyone who provides help owuld likely be lookin to get their fingers in tbe pie, especially if you were to ask and get help from a larger force, who likely wpuld have their commander see it as their prize moreso then yours
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>>5084856
Also depends on what the risk reward is. Maybe providing vessels or awards to those you want to assist may change their mind more towards helping you



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