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/qst/ - Quests


Life as a kobold is not easy. Most of civilized society hates you and you hate them in return. It's a vicious cycle that leads to situations like the one you're in right now. Marching through a swamp with 19 other kobolds after your warren was raided and slaughtered. Your group used to have at least 60 members and much more supplies, but nature isn't kind to your people and one by one they got picked off. A few days ago the group cut through a swamp thinking that they would pass through soon enough to greener pastures and find a good spot to start a new life. The problem is, after days of walking you're still in this awful place with no end to the marsh in sight. Everyone is sick and tired of marching, morale is low, and no one wants to keep moving. A vague consensus has been reached among the group and enough is enough. It has been decided that we must make due and settle here, at least for a little while.

Kobolds naturally like warm, dry, or at least temperate environments. A cold, wet swamp is the exact opposite of that. Morale is low among the group and supplies aren't looking much better. Food stuffs mostly consists of things scavenged while you were moving and very little dried goods. In terms of tools... Well you've got a couple stone knives? Some kept their slings on them at least and you suspect others have odds and ends they're hiding for themselves...

So, what should be done to improve this awful situation?

DAY 1
KOBOLDS: 25
FOOD: LOW
MORALE: CRITICAL

>[PROJECTS]: Every turn you vote a subject to have the group focus on. Subjects may branch out into different choices as kobolds decide and bicker on which is the best way forward in said subject or sometimes just end in a one off. Specifications can be added to votes, but results may vary due to kobolds being argumentative creatures or the cruel realities of a work effort not panning out. Specific numbers of kobolds can be assigned to separate tasks. This can be good for short term tasks, but longer ones can suffer, never forget the physical and mental limitations of a small number of kobolds.

[Choose a subject to focus on]
>Food
>Housing
>Organization
>Surveying
>Tools
>Write-In
>>
>>5059986
>Organization

The only way we're going to get out of this is by getting organized.
>>
>>5059986
>Organization
>>
>>5059986>>5059994
Support. Forming squads and a temp power structure?
>>
>>5059986
It doesn't matter how organized we are if we are completely out of food by next week. Food is most important, and then either shelter or organization.
>Food
>>
>>5059986
>>Organization
>>
>>5060006
This.
>>
>>5059994
>>5060000
>>5060002
>>5060010

A group of unorganized Kobolds may as well be worthless. They'll bumble about inefficiently, probably wandering off and dying in stupid ways. Unlike you of course, you're much better than the others. There's no way you can survive like this. The leader of this little band will obviously have to be you, none of the others could handle such a lofty and qualification heavy position. Unfortunately the others likely wont see eye to eye. You can already see the cliques that have formed over the journey where some of the kobolds have tended to gravitate towards a select few for their desirable traits. Those looks they give others are definitely those of ambition...

They definitely have some merits... But none of them hold a candle to you! So, how to establish yourself as top bold? Each approach will paint how the others view you.

>Attempt to gain leadership through reasoning and persuasion
>Strong arm your way into being the alpha
>Use underhanded tactics to undermine the others
>Try and... Compromise for a council
>Write-in
>>
>>5060014
>Strong arm your way into being the alpha
Snirt is number one!
>>
>>5060014
>Attempt to gain leadership through reasoning and persuasion

Realistically, we should probably compromise or use underhanded methods but meh - lets go for idealistic leadership selection method...
>>
>>5060014
>>Strong arm your way into being the alpha
We are dragon blood.
>>
>>5060014
>Attempt to gain leadership through reasoning and persuasion
>>
>>5060014
>>Strong arm your way into being the alpha
>>
>>5060014
>Try and... Compromise for a council
>>
>>5060014
>Strong arm your way into being the alpha
>>
>>5060020
>Strong arm your way into being the alpha
>>
>>5060020
>>5060022
>>5060061
>>5060077
>>5060079

The only thing these dimwits will understand is force! You boldly step forward to announce your claim to leadership to the group. Not all take kindly to this, some stepping forward and sneering at you. Most assume that kobolds are cowardly creatures, and when alone this is pretty true. It's pretty reasonable when you think about it, fearing for your life and all. But when in groups or facing their own kind? They can be extremely scrappy and aggressive. You're no exception, draconic ancestry is in your blood after all!

Still, there's about four others who are bold enough for this race it seems. The others all sheepishly form a ring hackling at the tension in the air. While you're confident in yourself, well... The others aren't too shrimpy either.

Test your might. Roll 4d20 best of 3 to see how strong you are

>Immediately sucker punch the nearest one
>Stay back and try to avoid being in the center
>GET MAD, GO CRAZY
>Pull a knife and escalate things
>>
Rolled 5, 17, 11, 18 = 51 (4d20)

>>5060083
>Immediately sucker punch the nearest one

STRIKE FIRST, STRIKE HARD, NO MERCY! KOBOLD KAI!
>>
Rolled 10, 5, 16, 20 = 51 (4d20)

>>5060083
>Immediately sucker punch the nearest one
>>
Rolled 19, 3, 7, 5 = 34 (4d20)

>>5060083
>GET MAD, GO CRAZY
>>
Rolled 2, 11, 4, 18 = 35 (4d20)

>>5060083
>GET MAD, GO CRAZY
JACKPOT
>>
Rolled 14, 4, 10, 2 = 30 (4d20)

>>5060083
>Stay back and try to avoid being in the center
Probably too late buy let's at least try to fight a little smart
>>
>>5060083
>Pull a knife and escalate things
>>
>>5060083
>>Immediately sucker punch the nearest one
Worldstar!!
>>
>>5060083
>Immediately sucker punch the nearest one
Lets goo
>>
>>5060085
>>5060103
>>5060344
>>5060110
>>5060358


10,5,16,20

He who dares wins. "It seems we're at an impasse here." You begin, stepping forward. "How about we sit down and dis-" Immediately you interrupt yourself, driving your fist into the nearest bold's jaw, sending them sprawling to the dirt hissing in anger. This sets off the rest as the brawl begins. A particularly big one doesn't appreciate your presence. squaring up across from you before lunging with a punch faster than you expected. Stings, but you can manage. You respond in turn with fists of your own. You've never been particularly strong but you aren't a wimp either, but it's in the middle of the fisticuffs match when something snags your leg.

You've always hated Yirrak, and this just cements it as you're pulled back and faceplant into the muck. The other takes this opportunity and the two start whaling on you while you flail about. It turns the ground into a mess of flying mud and scales. Being dragged down like this pisses you off to no end, you're the one whos supposed to get away with pulling underhanded moves here! In the flurry you see your opportunity and take it. You bite down hard on a tail and start kicking and swinging like mad. There's screaming on all sides as you eventually wrench the two bodies off you and clamber up. In your anger you charge the first one you see, which in retrospect was the one who wasn't even hitting you and just got done dealing with the fourth contestant. He goes down easy though, probably didn't except how pissed off you were. Just one punch lays them out on the mud.

You turn back to the other turn with a derange look in your eye. You hate the cold mud and now you're absolutely coated in it. What the hell are you gonna wash it off with, cold swamp water!? This might have intimidated them or something, or maybe it was the utter fury you had when you started thrashing them. It didn't matter if they hit you because you honestly didn't even feel it you were so mad. By the time you regain some sense of consciousness you're standing over the others screaming at the sky.

The spectators cheer, obviously amused by the display. This fight seems to have done a bit of good to raise spirits. "Anyone else ready to have a go!?" You shout at them. None come forward though. They probably could beat you though, the soreness is starting to creep in now. "Then it's settled, I'm the boss, got that!? And as first order of business..."

>Minor increase in morale. CRITICAL -> AWFUL
>LEADERSHIP over the kobold clan gained. They either fear or respect you now.


>Food
>Housing
>Organization
>Surveying
>Tools
>Write-In
>>
>>5060380
>Food
>>
>>5060380
>Food
We hungry after all that winning.
>>
>>5060380
>Tools
How are we gonna get food if we have no tools? Y'all trying to hunt/fish with your hands?
>>
>>5060380
>Food
We're in a swamp, so most of what we might be hunting or fishing for is going to be small and fairly easy to trap due to the mix of land-and-water we've got.

Lots of small crustaceans, molluscs, insects, amphibians, lizards along with fish and birds. The OP mentioned that although our known tools are limited to stone knives, that we've probably got some slings in someone's possession so those'll do for hunting the birds. Everything else meanwhile it's going to come down to hand-gathering (not too much of an issue for the crustaceans, molluscs and insects - even the amphibians if we're lucky - but difficult for the fish...).

There's also the point of plants we might eat, cattails for example are a IRL swamp plant that is relatively common and somewhat edible even to humans which combined with the possibility of say mushrooms, berries or edible flowers / fruit, should provide reasonable diversity to our diet. Though we should be terrified of the possibility we might run into the local apex predators since they'll probably kill 1/3 of us before we run away or scare it off.
>>
>>5060380
>FOood
>>
>>5060383
>>5060397
>>5060418
>>5060420

Sort of hungry after all that fighting. The first order you issue is that of food gathering. Getting food can't be that difficult in a swamp, right? None of you have any experience in what a swamp is actually like though. This is exemplified when on of the kobolds grabs a weird sausage looking plant and bites into it. They immediately regret this when it burst out into fluff and start sputtering and hacking up the cotton-stuffs onto the ground as everyone watches. Well, that clears up one plant at least?

Vegetables don't really agree with kobolds anyways. Sometimes you can stomach fruits if they taste good, but what a kobolds stomach really needs is meat. Hopefully you can find some small animals that aren't too hard to gut and devour. You don't like the idea of vermin, but if comes down to it, you're ready to eat a rat or something. Got a bit of time till night comes looking at the sky. Hard to tell with how gloomy it looks here...

>Send out a couple of big groups to scrounge
>Let a lot of smaller groups cover a wider area
---------------------------------------------------------------
>Gathering with a cautious attitude
>Let them go at a fast pace

Either way roll 5d100 best of 3 for the results
>>
Yeah, I trust our kobolds have enough wits to find some food, even without spear or bow.

Some basic housing would be in order after that, just enough to keep us dry from rain.
>>
Rolled 91, 62, 42, 66, 83 = 344 (5d100)

>>5060481
>Send out a couple of big groups to scrounge
>Gathering with a cautious attitude
Safety in numbers and taking it slow, we don't know what predators could lurk in the swamps. For all we know we could be in Florida right now, so it's best if we take things slow.
>>
Rolled 90, 60, 55, 59, 36 = 300 (5d100)

>>5060481
>>Let a lot of smaller groups cover a wider area
>>Gathering with a cautious attitude

Big groups and fast could work as well.
>>
>>5060481
>Send out a couple of big groups to scrounge
>Gathering with a cautious attitude
If we run about, we will be hungry earlier, and a large group can comb through an area thoroughly. All this being said, we really need a place to meet back up.
>>
Rolled 69, 29, 95, 99, 90 = 382 (5d100)

>>5060495
>>
>>5060481
>Send out a couple of big groups to scrounge
>Gathering with a cautious attitude
>>
>>5060481
>Send out a couple of big groups to scrounge
>Let them go at a fast pace
>>
Rolled 87, 20, 46, 52, 94 = 299 (5d100)

>>5060481
>Let a lot of smaller groups cover a wider area
>Gathering with a cautious attitude
>>
Rolled 41, 75, 72, 47, 11 = 246 (5d100)

>>5060481
>Send out a couple of big groups to scrounge
>Let them go at a fast pace

Get food fast. If we're overcautious, we'll gather little and rations will worsen morale and health.
>>
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>>5060488
>>5060493
>>5060495

69,29,95,99,90

Ordering your kobolds into some decent sized squads, you order them off to gather whatever food they can. Cautiously though, this place could be dangerous, no one really knows what they're doing. Saying this, you sit down on the spot and take a break while you wait for them to come back. The perks of being a leader of course...

The first two groups come back in a few hours. They seem to have focused on searching the various ponds and water bodies in the swamp. The first group brought back dozens of frogs and toads. The whole swamp is infested with them as far the incredibly common croaking you've been hearing tells you. You once heard that frogs can be poisonous, but that was in the jungle, right? They got a lot of them though. The second group saw some things deeper in the water and were brave enough to dive in and catch has these fat eel things with legs and arms and such. They managed to sharpen a few sticks and impale them, dragging back a decent amount. pretty big things too, one can feed a bold for a whole day you reckon.

One group decided that they wanted to be berry pickers, which you're not too fond of. Probably didn't do a good job hunting and wanted to save face. They've got these big bulbous pink berries that you've never seen before. Apparently there's a lot of the things around here, though you don't know if they're edible. One of the ones with a sling did do something good though and managed to brain a wren bird with a sling. You're claiming that one for yourself though, birds are tasty...

Fourth group didn't have much luck. While walking about the swamp a giant scaled lizard nearly bit a kobold in half if another didn't pull them back in time. The creature was well hidden, floating among the reeds. It almost looked like some malformed cousin of dragons, and has just as vicious a disposition too. They come back shaken with nothing but a handful of frogs between them.

The last group comes back far too late though, and they're missing a member. According to them, they got separated at some point. By the time they found the lost bold he was just laying there on the ground, all the fluids sucked out his body like some piece of beef jerky. Just a scale hide draped over a skeleton. They say they hear some kind of loud chittering when they saw the body... Sort of terrifies you, but can't show that to anyone.

The death disturbs everyone a little, but death is a common occurrence for your kind. Night has begun to set in and it would be too dangerous to venture out now. Everyone is much happier to have something to eat. You are at least, roast poultry is great. Everyone else complains about how the meat is slimy until they figure out that they can use some of the cattails to start fires easily. Some of them are wondering if they should try the berries and have started daring each other to try them out.

>Let them eat berries
>Single out a test subject
>No berries
>>
>[Two predator attack reports]
Giant spiders and crocodiles / alligators, lovely. We're going to struggle to defend against them - best bet I can think of being watch-bolds in high positions with throwing spears to at least provide warning / covering retreats and dissuading attacks. Does mean any housing we build is going to need to be raised or away from the water and preferably thickly walled...

>>5060614
>Single out a test subject

Also, QM, a few questions regarding our 'bolds - are they able to see in the dark or swim well? Are their claws at all effective as tools / weapons? How big are our 'bolds?
>>
>>5060614
>Single out a test subject
Incentivize with our half-eaten wren.
>>
>>5060614
>Single out a test subject
Designate the bravest Kobold to eat the berries.

>>5060643
>Giant spiders and crocodiles
We need to figure out how to hunt the Crocodiles for meat, and then we need to tame the spiders to use as mounts. Long term goals, I know, but I will not settle for not having spider mounts.
>>
>>5060643
Most kobolds have decent dark vision, but they always like torchlight better. They prefer arid climates and definitely aren't proficient swimmers by any means. Claws are just about as sharp as any wild animal's though it's not exactly pleasant to use your fingernails to carve wood, and they're around waist height when compared to a human.
>>
>>5060614
>Single out a test subject
>>
>>5060614
>Single out a test subject
Make sure they follow these steps:
First smash a berry and rub it on a patch of skin (not scales) and wait to see if there's a reaction
Second chew a berry but don't swallow and wait to see if there's a reaction
Third eat just one berry and wait to see if there's a reaction
Fourth eat a bunch of berries and see if there's a reaction

Obviously you should stop if at any point there's a bad reaction
>>
>>5060650
Maybe but I'd council that the spiders are probably uncontrollable - short of magic / divine aid in taming them.

>>5060651
Okay that's good news, working from that we don't need to worry too much about night-shift nor sentry duty since the dark won't be too much of a bother. Similarly, knowing they aren't good swimmers, at least natively, means we can assume that any success at catching fish was good luck - meaning we need nets, traps, rods or spears to make that sustainable.

As to the claws and stature, that at least confirms that the giant spider that took one of us down must have been either large and struck with deadly effect immediately or extremely venomous with some sort of paralytic effect given it took down that kobold without it getting a shout-out to its group or being wounded by it clawing in defence - the fact that it retreated / didn't attack after killing one of us, implies that either it had its fill or it felt intimidated - in future we should move in groups even more carefully...

Also knowing we've got little knife hands is good, because that means we don't need to worry about getting knives, axes and so on quite as immediately or critically - especially since the best we might do currently is flint. Personally, in terms of next priorities I'd say we should work on getting a supply of woven material (cattails being suited to this purpose) since it'll work for making fishing gear (traps), storage (baskets) and even shelter in combination with wood, mud or stone.

We should probably also force everyone to set the more sizable bones of their food aside for use, since bone needles and other such items will be quite useful to us in the near future. Similarly, any leftovers or scraps should be kept for use as hunting / fishing bait later or tomorrow.
>>
Also we should start looking into treehouses soon as they'll at least protect us from the gators
>>
>>5060660
I support this
>>
>>5060614
>>5060660+1
>>
You really don't like berries, but if others are eating them that means more meat for you, and less of a need to scrounge for food. So, you single out a particularly dumb looking kobold and decide to test these berries. You're smart after all, you can use... Scientific method was it called? Not like anyone can deny your orders now, you're the boss. Anyways you start the tests. First you just squish a berry on their scales. Nothing happens and they just look at you blankly. Pretty expected honestly. Next you have them chew a berry. Nothing really happens, but they say they taste kinda watery and bitter. No tongue melting or anything. After that you have them eat one and after nothing happens again after a few minutes, a handful.

They... Seem safe? They're described as just not tasting pleasant at all though, and no one really wants to eat them when they have meat available. Like two other bolds try a handful of them and confirm their preferences. Of course you were right in your hypothesis, berries suck.

We don't really have any plan for where to sleep. Everyone just has to sit around and sleep on the ground or hastily made beds of reeds. Overall it's pretty miserable, wet, and cold. A few bolds are forced to keep watch in shifts so we don't get butchered in our sleep. It's not the first time you've done this in your march through the lands so everyone understands what needs to be done. Doesn't make it anymore pleasant. Hard to sleep with all the critter noises too, so much croaking...

---------------------------------

After a fairly restless night where thankfully nothing bad happened, you discover that yes, the berries did indeed have an effect. The three kobolds that ate them are feeling miserable and groaning on the ground, but don't exactly seem like they're deathly poisoned. Really just looks like food poisoning. This is why you never eat fruits, nothing good ever comes from it. Meat will never betray you. You take a bite of your leftover wren you huddled next to in the night to affirm your beliefs. They'll probably be fine by the afternoon, and if not you'll kick them into working... Does the sky look darker today?...

>Discovered [Marsh Berries] Generally taste bitter and watery. Will probably give you the shits. Still edible in a pinch though.

DAY 2
KOBOLDS: 21/24
FOOD: Meager
MORALE: Awful

[Choose a subject to focus on]
>Food
>Housing
>Exploration
>Tools
>Write-In
>>
>>5060688
>Housing
Past food, shelter is most important, especially in a place as shitty as this. Even getting a couple of lean-to's up would be a huge improvement, if only to sleep out of the rain.
>>
>>5060688
>Housing
Maybe dig under a tree to make a some burrows.
>>
>>5060688
>Housing
Foraging and hunting during the day is ideal, but sleeping on mud sucks.
Stripping trees of bark somehow?
>>
>>5060688
>Housing

Realistically, we should build up a circle of mud/soil and gather enough branches to make a frame for a shelter, using reeds / plants we can then make bundles to cover it for rain protection and to place onto the floor to isolate us from the soil's cold and wet nature.

We could also include a fire pit with a hole in the roof for the smoke to escape - or (if we burry the firepit slightly below the floor or build up one of the walls with mud) a angled flue made of mud through one of the walls.
>>
>>5060692
>>5060700
>>5060702
>>5060707

The thought of sleeping in the mud for another night disgusts you. Something needs to be done about the shelter situation. It's a hazard too, you don't know what else could sneak up on you out in the open. Traditionally kobolds like to burrow underground and create warrens, safe and hidden from above ground threats. It's very comforting to be surrounded by all sides by terrafirma. Even if you're lorded over by a dragon that wants to sit in a castle or something, a clan of kobolds will invariably attempt to create burrows below. You really do miss the old dragon, she was pretty nice compared to most, barely even ate any of the clan...

There's concerns here in the swamp though, the ground is incredibly soggy and moist. Even if you did dig into the earth, there's concerns that our tunnels may collapse or flooding will destroy it all. You might have to resort to other methods including above ground buildings which doesn't sit well with you.

>Sticks and reed shelters for now
>Try to make mud huts?
>Attempt to create burrows anyway!
>Write-in
>>
>>5060777
Any trees or caves abound?
Let's look for those.
>>
>>5060777
>Try to make mud huts?

Blessed trips mate.
>>
>>5060777
>Sticks and reed shelters for the plebs
>Mudhut for me and my best friends/most useful bolds in the tribe
Snirt does NOT sleep on the ground!
>>
>>5060811
Yeah, we sleep IN the ground!
>>
>>5060777
>>Try to make mud huts?
Ideally, we'd use clay, but the situation is currently not ideal.
>>
>>5060777
>>Sticks and reed shelters for now
>>
Oh, how you wish you could make a burrow to rest in, away from the horrible sight of this environment. Too much risk though, what with the huge quantities of water here and all. Mud huts will have to do for now. After all are roused and prepared, the plans are set and kobolds are put to work making some huts. This is yet another field that none of you really have experience in. Sure you know that you need to set supports in the form of sticks laced into the ground to form the mud around, but the soil here is so moist that it's hard to use. The stuff just refuse to solidify half the time and it's causing problems.

It's not looking good until one of the wretching kobolds manages to get up from his slump and start instructing others. Krikyak, from what he says, used to work with ceramics and such back in the old warrens and knows quite a few tricks about masonry. Plant fibers are mixed with mud to make the mud more pliable and solid. Fire is used to help dry up mud slightly while others dig drainage ditches to leach off some of the ground water from your encampment. Much better at instructing how primitive above ground architecture is made, half the bolds don't even know how to make proper rope from reeds.

By the evening, the 24 of you have barely managed to make two relatively small huts. Large plant fronds have been placed on top in such a way to keep the rain out. Not a moment too soon as well, as the rain starts to come down in light rivulets. You're all crammed inside the much too small shelters at 12 each. Concerns are raised whether or not the buildings will hold given how moist they are, and plant fronds were hastily pasted over them in an effort to keep the water off. For now they hold.

It's still light outside. Even if it's raining, it's not too harsh. You might be able to send out some bolds to get some work done before nightfall if you want, even if it'll piss of the unlucky sods...

>Stay inside until tomorrow
>Exploration
>Food gathering
>Write-in
>>
>>5060935
>>Stay inside until tomorrow
>>
>>5060935
>Stay inside until tomorrow

We can work on making more of these tomorrow, assigning our best builders to do that while the rest get food. Also, QM, you say we're stacked 12 per shelter? Yet in the OP you say that there were 19 other kobolds with us and we've lost one, so it should be 9 and 10.
>>
>>5060948
if there were any confusion about that, it must have been a mistype. The total population right now is 24 after the 1 casualty which includes you.
>>
>>5060935
>Stay inside until tomorrow
>>
>>5060935
>Stay inside until tomorrow
>>
>>5060935
>>Food gathering

A light rain might be a good time to catch frogs
>>
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>>5060942
>>5060948
>>5060951
>>5061018

Probably not the best idea to go outside now. It's not like you have anything pressing to do right now that can't wait till tomorrow. Certainly uncomfortable being pressed up against a bunch of other ornery lizards, but better than being out in the cold rain. You swallow the rest of your Wren and settle in for the long haul, trying your best to sleep in the cacophony of rain splattering against the ground and frogs croaking. Are there more of them out there than yesterday or something? Whatever, more food for tomorrow, the supplies are running low...

----

By the time day breaks everyone is clambering outside to stretch and get away from each other. Mud huts have degraded while you slept, but it's probably still repairable. Last of the food is just a couple frogs on sticks and the bad berries, so some hunting is probably in order now. Hopefully it won't rain any time soon again, but knowing your luck it's going to be a common occurrence. Like hell you'll be sharing your hut with everyone else again though.

DAY 3
KOBOLDS: 24
FOOD: Low
MORALE: Okay

[Labor force can be divided between tasks, but efficiency will drop depending on the work.]

[Choose a subject to focus on]
>Food
>Housing
>Exploration
>Tools
>Write-In
>>
>>5061437
>>Housing
>>
>>5061437
>Food
>Housing
>>
>>5061437
>Tools
>>
>>5061437
>Food
Those who saw the predators two days back should be in each hunting/foraging party. We also need to go out too.
>>
>>5061437
>Food
>Housing
The group of kobolds that collected the frogs did a great job at collecting frogs for everyone, we can split half into making more huts to get less crammed at night and probably a bit drier.
>>
>>5061437
>Food
>Housing
Half repair, half forage.
>>
>>5061437
>Food
>Housing

I want my mud mansion god damnit!
>>
>>5061442
>>5061497
>>5061510
>>5061521

You decide to split the Kobolds into two groups. 15 are sent to hunt while 10 including you sit at home and practice your architecture. It's much smoother going today now that everyone has had some practice. Though the mud is slicker today, ash from the previous fires is spread to dry up the ground. The swamp has plenty of material to work with in fibrous plants and thin trees that can be cut with sharpened stones. Some work on repairing the two buildings you already have while others set the framework for 3 more huts with their better supervision.

You personally take the time to manage the improvement of your own. How can the leader live in a run down pile of mud? Some time is spent speaking with Krikyak on the encampment development. "High clay in soil." He says, speaking in short sentences like some weirdo. Last night you're pretty sure he stared at a wall completely unblinking the entire night. "Mud wear down quick. Fired bricks last longer. Need find clay deposit and kiln though."

At the current rate of building the huts will be done by nightfall and you might be able to start the frames some new ones. But they're still just mud, and clay is sturdy. You don't know when rain will fall again either. 5 bold per hut is pretty good spacing right now too, even if you still want your own adobe to yourself, but the utility of some other buildings may come in handy.

>Continue construction on more huts
>Start work on a kiln for the future
>A storage hut would help
>How about a palisade?

Regardless, roll 3d100 for the hunting parties events. Danger reduced due to new knowledge and preparation.
>>
Rolled 94 (1d100)

>>5061540
>Start work on a kiln for the future
>A storage hut would help

We haven't explored yet, there might be better ground elsewhere to settle on in this swamp.
>>
Rolled 29, 89, 32 = 150 (3d100)

>>5061540
>Continue construction on more huts
Let's just focus on getting a decent amount of shelter. Useful stuff we find can still be stored in a hut temporarily, since the lot of us cramped into two - it will also help morale for the other 'bolds to get back and see we made a lot of huts.

Like >>5061545 said we might find better ground elsewhere so let's hold off on investing in more complex and I assume work-intensive buildings like a kiln until we explore the swamp some more.

>Palisade
Working on a palisade would be good too, incase we get attacked. Maybe we should aim to get together one more hut and a palisade around the camp, leaving space for a couple more buildings. Once those are built we can think about exploring the swamp more or maybe spending a day making some proper weapons.
>>
>>5061540
>Start work on a kiln for the future
>How about a palisade?
>>
>>5061540
>How about a palisade?

More accurately, stack mud and dig in to make a fairly steep cliff that'll discourage wildlife - that'll let us not worry about a croc coming in for a snack or a snek sneaking through...
>>
Rolled 90, 42, 7 = 139 (3d100)

>>5061540
>Start work on a kiln for the future
>>
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>>5061545
>>5061550
>>5061553
>>5061583
>>5061624

29, 89, 32

While you aren't too certain on the effectiveness of a kiln yet, you're willing to let Krikyak work on the tool himself, he's the only one who seems to know how to properly make one anyways. The rest of the workers are set about finishing up the 3 huts before beginning our newest project, a palisade around the camp. Trenches are dug and mud stacked high in the form of walls with sharpened wood spears driven into them to fend off any wildlife. By nightfall, about a quarter of the wall is done, and It'll likely take another day to fully finish the wall. The ceramicist seems to have finished his kiln, but he says there's still much work to be done with a charcoal pit before it can even be used.

The hunting parties return relatively unmolested. No birds or anything special, just... A lot of frogs. They're not bad, and some of the kobolds seem to quite like them when roasted, but it's just bland to you really. The last party to return though has a story for you. while they were trudging through the marsh at evening time and the mist had almost completely lifted, they saw something. Off in the distance something tall, at least 16 feet tall by estimate. It looked almost transparent like a ghost and stood on four stilted, spiderlike legs. They connected to some bulbous sack of body that hung down. As it walked along an alligator crawled out from a nearby pool. Slowly a tentacle appendage with a needled tip emerged from its body. Like lightning it stabbed into the lizard, and in minutes the creature was left a drained husk of scaled skin laying on the ground. The hunting group was too frightened to even think of checking the corpse before they slunk back to camp, barely caring to look for more food.

The story is horrifying to think about. What if a monster like that comes across the camp? A tiny palisade won't do anything to fend off that thing! What to do... Well, regardless all you can do now is sit at camp and roast some frogs. Maybe some solution will show itself in time? Speaking of frogs, the damn things are so vocal tonight. It's like a thousand of them are out croaking in a concert or something...

By the time daylight hits, everyone is up. People seem to be getting used to the routine of camp, though everyone is a little quieter than usual. Has the story affected them too? The additional houses let everyone rest a little better at least. You take a spitted frog that was sitting outside and chomp on it thinking about what to do next.

DAY 4
KOBOLDS: 24
FOOD: Decent!
MORALE: Okay?...
PROJECTS: Kiln, Palisade

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5061656
>Military
Time to drill the bolds. May need to defend ourselves soon. Should make people feel more confident, at least!
>>
>>5061656
>Exploration
Look for a more defensible or fertile place to change camp to, and also just get the general lay of the land.
>>
>>5061656
>Exploration

Frankly this just shows how little we know - we need to find out if there are any other threats nearby or any resources we can exploit.
>>
>>5061656
>Exploration
>Military
>>
>>5061656
>>Military
>>
>>5061656
>Tools
>Cultural
>>
>>5061656

> Exploration
> Military

Better be prepared for the worse and know what we are dealing with here
>>
>>5061656
>Exploration
>Military
>>
>>5061674
>>5061678
>>5061700
>>5061704
>>5061712
>>5061738
>>5061749
>>5061803

There could be other awful things like that lanky monster out there. That's why you're going to need to prepare for them. Half the kobolds are selected and organized into an exploration squad while the rest stay home to prepare weaponry. You choose the most promising looking bold, a young one named Yapyaw, totally not by random and designate them as squad leader to explore the lands of this swamp after waiting long enough to collect some weapons.

In terms of weaponry crafting it's really simple stuff. Fibers are corded and tied into slings, while sturdy sticks are sharpened to spears. Time is taken to find a good quantity of stones and stockpile them in the camp for use. Most humans would scoff at the simple sling. They think it primitive and pathetic. True, it's pretty low tech. In the last nest the most beloved defenders in the warren got crossbows and other metal worked goodies. But one should never underestimate the power of a rock launched at speeds high enough to shatter skulls.

This is why while the others scout about, your half of the kobolds practice with the noble sling, missing a respectable 60% of their shots for most of the day. It might hurt like hell but boy are slings hard to aim. Practice makes perfect anyways, you reassure yourself fashioning a hat out of the wren feathers you kept. Krikyak is covering up a bunch of wood with mud. Says something about charcoal. Weird.

--------------------------------------

As Yapyaw you have no idea what you're doing really, but it does feel good to have authority and order people around! You confidently stand with your spear over your shoulder as you wonder which direction to aimlessly wander in. Probably not east, that's the direction everyone came from after all, not much of notice would be there if everyone saw it all coming here right?... The other directions don't look that different from where you are right now. Less trees and plants in the west maybe? Fairly sure that most of the frog croaking has been coming from the south too. You idly kick a bullfrog that attempts to bite your foot as you contemplate. Lots of those things lately... The north is absolutely mundane!

>North
>West
>South
>East

>Slow pace...
>Regular pace
>Speedy pace!
>>
>>5061832

> South
> Regular Pace

Man, we’re gonna find so many fucking frogs
>>
>>5061832
>South
>Regular pace
>>
>>5061832
>South
>>5061832
>>Speedy pace!
>>
>>5061832
>>South
>Regular pace
>>
>>5061832
>South
>Reg'lar

lookin fer whut the frugs ar gettin up tew, and where they comin from

we came from eggs in the ground, diddn'we?
stands to reason we could find the eggs in the water they came from, maybe they're good eats or maybe we could raise them so's to not have to go looking for them every day

any purty colored frogs or flowers should be grabbed, seems like just the kind of thing to liven up the drab mud everything of the camp
>>
>>5061832
>South
>Regular pace
>>
>>5061862
>South
>>
>>5061832
>South
>Regular pace.
>>
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>>5061862
>>5061865
>>5061874
>>5061880
>>5061901
>>5061905
>>5062020
>>5062032

Southward you march together! It's minutes on end before you reach your first notable landmark. There's a big body of water out here, not too uncommon in a swamp. It's sort of deep though. Now that you look at it, the sides don't really angle into a bowl like most ponds, it just sort of... Drops off into a big, deep hole. Is there a bottom to that thing? Sorta feels unsettling the more you look at it though, kind of like the cold icy grip of death has grasped your heart and is pulling you forward. As if the abyssal depths threaten to yank your soul into the cruel darkness away from the warm sun... Moving on!

There's lots of frogs, though they seem way too small to bother eating. There's like hundreds of them hopping about in the new large stretch of thick brush that you find yourself in. There's a lot of these short stubby bushes that seem to be growing fist sized fruits, but they look really hard and rough. Like rocks? You pick one and look at it, poking it with a nail and... This is just a rock.

Why are plants growing rocks?

Suddenly you hear a rustling in the foliage a distance away. Out emerges a very strange figure. It looks... Vaguely human. It's completely naked except for its body which is wrapped in a ball of uncleaned pelts completely covering it's torso and head. It has a floppy, pointy green hat balanced atop its head pelts too. The arms and legs seem twice as long as they naturally should be and the guy just seems bigger than a regular person should be in general even without the stick limbs. He looks at your direction and stares directly into your eyes. The face is hidden and all you can see are glowing yellow lights where eyes should be and rotten, sharp teeth. He plucks a rock off of a plant and just... Takes a bite out of it like it was the juiciest apple. Just crunching along and letting gravel spill out his mouth while never breaking eye contact.

>Attempt to interact
>Forget this ever happened and keep walking
>KILL
>>
>>5062422
>Attempt to interact
"What do rocks taste like?"
>>
>>5062422
>Forget this ever happened and keep walking
>>
>>5062422

>Attempt to Interact
Make the most Beta Kobold go out and talk to it, that way we don’t lose anyone valuable
>>
>>5062422
>Forget this ever happened and keep walking
Kobold flesh is significantly more pliable than that rock it just ate... if we don't want to become it's next meal I say we avoid it and hope it doesn't pursue.
>>
>>5062422
Maybe its not a rock but a real hard nut?
>>Attempt to interact
Try to do as the stranger does?
Give the rock a chance, carefully?
>>
>>5062451
Supporting this approach.

>>5062422
Casting my vote thusly!
>>
>>5062426
>>5062444
>>5062451
>>5062452
>>5062461
>>5062560

Everyone looks at each other for a moment and then unanimously decides on what to do. Pushing forward some random unlucky sod forward and seeing what will happen! The singled-out bold stares back at the rest of you, betrayed and shivering in fright. As soon as you break the staring contest the lanky man starts laughing. Leaning over in one smooth motion he grabs the frightened kobold by the back of the neck, picks him up, and points at him laughing and looking back and forth between the them and the group. As the confusion thickens, he stands up and jauntily jogs away all the while the kobold screams in terror.

You hear those screams fade into the distance to the north-west as the croaking of frogs slowly overcomes it. Slow rhythmic thumping too? Maybe that's just your heart.

Well that was... That. A kobold picks one of the fruits and bites into it. It is in fact, just a rock, it tastes like granite... Huh???...

>Just keep moving forward
>Pursue lanky guy
>Lets go home...
>>
>>5062565
>Pursue the Lank stealthily, to learn more about this threat

Or maybe ally? Dragons are allies, and they sometimes eat us. Maybe he can be bribed into a cooperative relationship. If not: maybe he can be killed while he sleeps.
>>
>>5062565
>Just keep moving forward
well that was dumb, we are nowhere near equipped to deal with a swamp demon or whatever it is, keep looking around.
>>
>>5062565
>>Lets go home...
>>
>>5062565

> Pursue lanky guy

Although I recommend leaving that Kobold as a sacrifice, I still don’t want to listen to him get wisped away. Let’s follow carefully and see if we can help him.
>>
>>5062565
>Pursue lanky guy
>>
>>5062565
>Pursue lanky guy
>>
>>5062565
>Just keep moving forward
>>
>>5062568
>>5062587
>>5062600
>>5062699
>>5062701
>>5062709

Okay, MAYBE that was a bad idea. But how should you have know he was going to just yoink him away like that?... Well, you should probably chase after the creepy thing. Leader will be so angry if you come home with less people than you started with. So, uh... Forward march to the north-west!

You leave the froggy south and keep on walking, even if the rest of the squad is extremely reluctant and unhappy about it, you're the boss for now. The ground mostly clears of vegetation the more west you go. It's a lot of flatter ground and water pools. Makes it decently easy to follow given the big foot prints left behind. As you keep going you start seeing new stuff. Like mounds of dirt that just keep getting higher and higher. Some of them have pieces of metal embedded in them, most of which have been rusted into uselessness. As you keep following the tracks as they turn west vegetation keeps getting sparser and rusted metal pokes out of the ground and water like reeds. You often have to take roundabout ways to avoid wildlife, and a fog has started to settle down. His pace is so much faster than yours too with how long those legs are.

At a certain point, inexplicably the footprints duplicate and split off in different directions. You've stopped really questioning what this thing is capable of really. The right path seems to lead to more and more rusty wreck, while on the left, the ground seems VERY moist, almost soupy. How long have you been out now, is it mid day or something? Maybe.

>Take the left path! [2d100 bo3]
>Take the right path! [2d100 bo3]
>Go home [No roll]
>>
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Rolled 84, 67 = 151 (2d100)

>>5062743
>Take the right path! [2d100 bo3]

Let's investigate the wreck!
>>
>>5062743

>Take the right path!

I fear that going the other way will cause our Kobolds to drown as they accidentally walk into a river or something and who knows, that thing is probably quite effecient at swimming.
>>
Rolled 63, 10 = 73 (2d100)

>>5062766

Fucked up the dice
>>
>>5062743

>Take the right path! [2d100 bo3]

https://en.wikipedia.org/wiki/Left-hand_path_and_right-hand_path#Right-Hand_Path

The Right Hand Path Is The Path Of The Law, How Could We Act Otherwise
(also lets hope to find gubbins, I want robotically enhanced cybolds)
>>
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>>5062768
how do I dice
>>
Rolled 92, 73 = 165 (2d100)

>>5062743
>right path
>>
>>5062771

You put “dice+2d100” in the options without quotation marks.
>>
>>5062743
>Take the right path
>>
Rolled 85, 28 = 113 (2d100)

>>5062770
Nat 200
>>
Rolled 69, 60 = 129 (2d100)

>>5062833
ty
>right path
>>
>>5062757
>>5062766
>>5062768
>>5062770
>>5062783
>>5062912

92,73

Water is awful, and you hate it. Metal is cool though, so you take the right path. Ground here seems slightly dryer. Also warmer for some reason? Sort of nice. Slight hills and valleys are showing up and the metal seems slightly less rusted? Birds are using them to make nests which is strange. Less wildlife too, and the ones that do appear are odd looking. There was a wren that had two heads, though the other one hung limply.

It's several minutes of wandering until the evening has started to set. In the distance you find what you were looking for. Standing tall among the mud pillars is a wooden pole, carved with cartoonish figures of swamp fauna and flora. You see your kidnapped kobold tied to the pole at the top, though he seems dazed and out of it... There's empty bottles at the bottom, is he drunk? But none of that stands out as much as the lanky freak sitting perched at the top, giggling like mad at the top. He points at you and laughs before tearing off pelts from his rotted fur covering and tossing them to the ground before you. From an unknowable location he pulls out a tiny fiddle and begins stringing at it like mad.

The piles of rotted fur jiggle and bounce, forming themselves into crude puppets of pelt and bone in the shape of some kind of dog. They howl with nonexistent vocal chords, jerkily bounding towards your stunned group with their pack of five.

COMBAT
[5d100 for the combat round]

>Spears out!
>Sling volley
>Write-in
>>
>>5063126
>Sling Volley
Spears stabbing through bare bones wont hurt much but rocks cracking them will
>>
>>5063126
Okay that guys dead time to get the fuck out
>We should all run away as fast as we can
>>
>>5063126
>Sling volley
if the battle starts taking a turn for the worst, we bolt
>>
>>5063126
>Sling volley
>>
>>5063126
>>Sling volley
Slings out boys!
>>
Rolled 87, 72, 13, 21, 16 = 209 (5d100)

>>5063126

>Sling Volley
If possible have some Kobolds in the front with spears so they can protect the slingers against any advancing enemies.
>>
Rolled 58, 12, 81, 23, 19 = 193 (5d100)

>>5063126
>>
Rolled 4, 23, 95, 36, 88 = 246 (5d100)

>>5063126
>Sling Volley
>>
Rolled 61, 19, 57, 34, 59 = 230 (5d100)

>>5063126
Sling volley
>>
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>>5063153
>>5063167
>>5063169
>>5063191
>>5063200
>>5063207
>>5063270
>>5063303


4, 23, 95, 36, 88

"ROCKS, THROW ROCKS!" You shout as you immediately take the clever decision to start backing up and spinning a rock in your corded sling. Obviously, all the events of the day have made everyone nervous, and this is just one of those breaking points. Accuracy is minimal, and it's by a miracle that even one of them clatters to the ground in a furred heap after it gets its skull shattered. It surprises you how much fur can pad against blunt force trauma honestly. They're simply too fast for you to reload another round of rocks before they're upon you, and you find yourself viewing a bone hound in slow motion with its jaws open about to chew your face off. It's at this time that you enact a move of utter tactical genius and skill of a true leader.

By which you mean you grab the kobold right next to you and push him in the way.

While you're both screaming, you take the opportunity to start whaling on the dog with your loaded sling, smacking it over and over with the rock while it's busy chewing up the less fortunate bold. The other kobolds are doing much of the same. It is a feverish frenzy of rocks and teeth and kobold and construct flail about in a sea of violence to the backdrop of discordant, high pitched fiddle music. It's the type of insanity that one can never really prepare for. Somehow, some way, after who knows how long of fighting, you emerge victorious. The shield you used? most certainly dead along with another. No one seems to have escaped without scratches except you, and it's by sheer numbers advantage that you won. How lucky.

The lanky man stops his fiddling and starts clapping and hollering at your group. He pulls at a rope ribbon and the kobold tied to the pole drops to the ground dazed and confused. He leaps from the totem and lands a few feet in front of you. Like lightning he pulls out three tiny chests out from the floppy pointed hat on his head and slaps them down on the ground grinning like mad and staring you in the eyes with those yellow pinpricks of light.

They each have a little piece of paper with a drawing on them. One, a short girl with a wide brim hat, surrounded by frogs. The middle has what you assume is the lanky man preforming an esoteric interpretative dance. The last is a man in an overcoat, his face concealed by scarves and a pointed hat with a massive feather in it.

>Frog lady
>Him
>Plant fella
>Attack the freak!
>>
>>5063388
>Frog lady

Fuck it, lets go for the chick.
>>
>>5063388
>Frog lady
Frogs are food, and we could use more of that. She seems least threatening, too. Had enough threatening for one night.
>>
>>5063388
>Frog lady

Presumably a witch? Kinda feel like this guy might be a demon or something...frankly pretty cool guy tho to give us a boon for not-dying.

Also that's us down to 22 kobolds. We REALLY need to stop dying...suggestion that we bunker up at home for a turn or two (or more), make some progress on settling in and prepare some gear for our expeditions (shields, spears, baskets, nets / traps) so we can gather more food, defend against threats and all that without losing 8% of our population in a fight? Luckily for us, being lizard-people we might spawn from eggs which'd let us really min-max population growth and hopefully bounce back quickly...
>>
>>5063388
>Frog lady
Frogs are like the only nondangerous thing we've met so far
>>
>>5063388
>Frog lady
>>
>>5063388

> Frog Lady

Hey QM, do we know if other Kobolds from warren survived and might be wandering the swamp too, and if so could we search for them?

>>5063415

Yeah our population is dwindling pretty badly, hence my question towards the QM, after we get some better equipment it might be worth looking for our Kobold brethren in the swamp, depending on how long it will take to raise children.
>>
>>5063388
>>Frog lady
>>
>>5063396
>>5063410
>>5063415
>>5063418
>>5063443
>>5063628
>>5063459
It's very possible that other groups of kobolds have wandered in this direction after the nest collapse. For kobold birth rates, a pregnant lady kobold lays around 1-5 eggs after a few days however it will take a month or two for them to mature into a juvenile. The ratio of male to female kobolds is about 1:4 as well.
------

You tentatively walk forward and on a whim, pick up the one with the frogs on it. For the first time since you've seen him, the lanky man frowns, and then... He spits in your face. Why did that make him upset out of everything that happened? The other boxes are quickly snatched up as he sprints away leaving you with the chest you selected.

What an awful day. This whole mission has left you with a net loss of two kobolds and many injuries. You open up the box, hoping whatever is inside will make this trip worth it, and... Oh?... Wrapped in exceptionally soft velvet is a singular, large egg. The shell is rough and black with spiderwebbed veins of green. You place a hand on it and feel the warmth of it. It has to be...

-----------------

Military training goes on and on. Eventually training switches from slinging rocks to practicing spear formations and jabs against piles of mud. It's boring, but important that they all understand what to do in a fight instead of running around like chickens with their heads cut off. A short break is taken and some are directed in piling mud on wood for some charcoal pits.

It's in the night when the expedition finally returns. Initially you're livid that you lost two bolds and have to worry about the wounded getting infections, but they've brought back something quite special. An egg that by all accounts, seems to be a dragons egg. The warmth gives you such hope for the future... Sure some might say that being ruled by some draconic brat is an incredible downgrade, but serving others is natural for kobolds. We usually hate it if it's some big monster like an ogre or an orc warlord, but something in our genetics just makes us happy to be around dragons. Must be the will of Tiamat. The egg is stuffed into your hut and covered in warm plants for safekeeping.

-------

Sunrise is met with hope for you. The expedition kobolds are still sore from last night, but there's still work to be done. Perhaps something else to get done besides exploration? Still learned a lot from that trip. The hells is wrong with that lanky thing?

>Landmarks discovered: The water pit, Stone fruits, Metal marshes

DAY 5
KOBOLDS: 22
FOOD: Low
MORALE: Okay.
PROJECTS: [Palisade 1/5]

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5063690
>Tools
>Kiln
>>
>>5063690
>Tools
>Food
>>
>>5063690
>Tools
>Food
>>
>>5063690
>tools
>kiln
Is there any peat in this swamp by any chance???
>>
>>5063732
>>5063756
>>5063810
>>5063834

Half the camp is tired and cut up from yesterday, so they aren't as motivated to work as hard. Soreness with the other half from training all day as well. Today will be one of rest and improvement in terms of our tools. The charcoal pits finished burning yesterday, so we do have fuel to run the apparent kiln that was built recently. You pat the egg before going outside to organize daily events.

From the previous expedition and the descriptions given of the area, Krikyak determines that there must be good clay in that watery pit from the coloration of soil. This can be used to create some real nice ceramics and other goodies but we need to actual cart the stuff to the camp. On the other hand there might also be some salvageable metals to the west if it all hasn't rusted to scrap yet. Another kobold says he thinks that the trees get a lot thicker up to the north, but we haven't actually explored up there yet.

>Start harvesting high quality clay from the pit
>Try scavenging metal from the marshes
>See if good wood can be found in the north
>Focus on basic tools and maintenance


A lot of the kobolds grumble at the thought of going out hunting. Must be the strain put on them over the days or the complacency of sitting in the camp. Could always try to find a more stable form of food gathering. Then again telling them to shut it and get to work is always a perfectly acceptable option.

>Maybe try fishing?
>Let's make traps
>Force them to go out hunting
>write-in
>>
>>5063979
Can the kiln be used as a forge? If so then
>Start harvesting high quality clay from the pit
if not then
>See if good wood can be found in the north
and
>Maybe try fishing?

With clay and a kiln we can presumably start to build sturdier houses as well as have the gear necessary to forge basic metal weapons, or if we can't forge with the kiln then we can still build some decent defenses and structures with the good wood.
>>
>>5063979
>Start harvesting high quality clay from the pit
>See if good wood can be found in the north

>Maybe try fishing?
>Let's make traps
>>
>>5063979
>Focus on basic tools and maintenance

>Let's make traps
>>
>>5063979
>Start harvesting high quality clay from the pit

We need clay to build good structures. Solid walls, tile roofs, pottery - even metalworking - it all depends on clay. Good wood is similarly useful but give we lack a great carpenter or tools to really manipulate it quickly / well, clay is probably more useful short-term.

>Let's make traps

Traps are good, they'll let us reduce our labour cost for food and when we have kids they can be sent to check them letting adults focus on important stuff.
>>
>>5064045
Supporting!

>>5063979
>Clay
>Traps
>>
>>5063985
+1
>>
>>5063979
>Start harvesting high quality clay from the pit
>Maybe try fishing?
>>
>>5063979
>>Try scavenging metal from the marshes

If we want to use the kiln, we need charcoal. If we want charcoal, we need wood. If we want wood, we need to chop down trees. If we want to chop down trees, we need axes. Better scrap metal than stone.
>>
(Thanksgivings forces me away from the PC. Expect potential mistakes from phone posting)

It’s settled that clay is to be harvested from the hole for making tools. Reed baskets are made to ferry the clay back and forth as well as make traps. Hopefully they can ease the burden of labor to keep the camp fed. Traps are the specialty of kobolds after all. You would be surprised how much you can do with some rope.

As the clay comes in, pottery and other useful bits are formed and prepared to fire. A backlog of unfired ceramics is quickly created and extra work is put in to expand the kilns. About a day of up time and you’ll soon have well filled your need for ceramic goods.

After a good deal of clay is harvested and stockpiled a break is taken. Most kobolds report feeling uneasy near the hole and don’t want to be near it for some reason. One reports seeing a giant frog in the distance but no one else does. Probably a liar.

Traps are set and only a small amount of game is caught due to set up time. Food consumptIon has been slightly slowed for today. One kobold e we as sent off to the north far enough to confirm that there are more trees of a higher quality up there. Ground seems slightly less damp too?

Overall it was a decent day. Spirits don’t seem to improve for some reason though, even lessening. The wounded still gripe of hurt and even others still find ways to complain. Being sick of frogs, cramped huts, it’s too cold, etc…

DAY 6
KOBOLDS: 22
FOOD: Low
MORALE: Bad
PROJECTS: [Palisade 1/5]

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5064376
>Scavenge metal
>Build clay huts, kiln

Why aren't we moving north to the trees? We could burrow there.
>>
>>5064376
>Construction
>Build clay huts or reinforce the existing mudhuts with clay.
>Cultural
>Hold a tribe meeting to discuss the current state of the tribe, future plans and suggestions and concerns. Snirt cares about you, really!
>>
>>5064376
>Construction; build more huts
>Cultural; establish a breeding hierarchy

We need meat shield replacements.
>>
>>5064376

> Exploration
Search for Kobolds in the surrounding area that survived the destruction of our Warren.

> Cultural
As >>5064409 says

I’m thinking we should prioritise finding surviving Kobolds because the longer we wait, the less likely we are to find living ones. Besides, trying to grow our population from eggs will take around a month, and we’ll probably all be dead by then in addition to the fact that at that point we’ll only have juveniles. That’s just my two-cents though, so vote what you will.
>>
>>5064398
>Support
>>
>>5064376
>>5064392 +1
>>
>>5064376
>>Construction
>Food
Let's try out fishing.
>>
>>5064398
Support! Also, at least discus a breeding hierarchy.

>>5064376
Let's do it up.
>>
>>5064409
>Support
>>
Given how much spirits have fallen it may be best to work on the important cultural and recreational aspects of kobold society. Orders are given to construct some clay huts in the meantime to slowly replace our weak mud ones. If good time is made, one or two more huts can be made. The privacy will be appreciated.

You take the time to ask around for what the others desire. With the mood so low and the population dwindling, you do have fears that the others wont… Be able to get in the mood. Some joy in their lives might help with that. One asks for booze which we obviously cant manage. A feast may work though, but you would have to hunt down a beast like an alligator to make it mean something. Maybe there good stuff in that forest? Several mention a place of worship. That could be arranged, an altar to one of the patrons may be beneficial. Gods can be fickle at times but powerful. Theres a scant few that talk of how drab the place is. Decoration and trinkets might appease them, Kobolds are naturally and like to horde things for themselves. Clay does lend itself well to paint if you could find the dye.

>dedicate an altar to-
>>Tiamat, God of dragons
>>Krish’gah, Patron of kobolds
>>Baphome- wait what?

>organize for feast
>>Hunting a notable beast of the swamp
>>Search the tree grove for foods
>>Making due with a variety of foods and experimentation

>Spend time improving the aesthetics of the camp and making trinkets
>>
>>5064872
>dedicate an altar to-
>>Tiamat, God of dragons
>>Krish’gah, Patron of kobolds
>>Baphome- wait what?

>organize for feast
>>Hunting a notable beast of the swamp

Hunt alligator, create a shrine to all the gods listed above.
>>
>>5064872
>dedicate an altar to-
>>Baphome- wait what?

>organize for feast
Time for a gator hunt.
>>
>>5064872

>dedicate an altar to-
>>Baphome- wait what?

>Organise a Feast
>> Hunting a notable beast of the swamp
>>
>>5064872
>>5064872
Bahopmet

Great Beast
>>
>>5064872
>Tiamat, God of dragons
We have a dragon egg, after all!

>Hunting a notable beast of the swamp
>>
>>5064872
>Baphome- wait what?
I mean he's also a dragon god
>Hunting a notable beast of the swamp
But let's come up with a plan and some traps
>>
>>5064872
>>Baphome- wait what?

>>Hunting a notable beast of the swamp
Scavenge metal for spearheads.
>>
>>5064872
Adding the spearhead idea from >>5065007
to >>5064982
>>
>>5064872
>>Krish’gah, Patron of kobolds
>>Search the tree grove for foods
>>
>dedicate an altar to-
>Krish’gah, Patron of kobolds

>organize for feast
>>Hunting a notable beast of the swamp

Tiamat is an angry bitch, and Baphomet is hahahaha no level.
>>
i dont know dnd or whatever setting this is lore, but just based on the choice baphomet seems bad. just how big of a mistake is picking him? also you guys have been pretty reckless with our bolds, it would be fine if we had even just a 100, but we got less than 25 at the start, and you keep making them sacrifice to demons and then chase down the demon and then fight the demon and all that shit, maybe chill until we get at least 50 bolds and a steady birth rate before doing wild shit.
>>
>>5064872
>>Baphome- wait what?
>>
Why are people wanting Baphomet? Actual question.
>>
>>5065029
They're both dragon gods

Tiamat = evil bitch but will probably favour us just enough to ensure the safety of our dragon egg

Baphomet = Stick up his ass good god but is a lot less likely to demand blood sacrifice or fuck us over when board
>>
>>5065034
We're kobolds we serve the biggest and the baddest around. We don't question, morals, or even whether it's a good idea or not. I'm sure it'll turn out fine anyways, probably.
>>
>>5065038
Oh okay, I had imagined it would be the reverse, based on the names. Thanks anon.
>>
>>5065038
...Are you thinking of BAHAMUT?

BAPHOMET is a Prime Evil. Literally Satan in some depicitions.
>>
>>5065042
Oh. Why the fuck is everyone voting for Satan and not a dragon or kobold god?
>>
>>5065045
That's what I'm asking. But if >>5065038 is a trend, some people might've legit confused the two names.
>>
>>5065038
Hahaha, oh man. Oh shit. Did our poor little bolds just ACCIDENTALLY sell their souls to Satan?
>>
I will say that the setting isn't exactly D&D, but yes that last option does happen to be the funny goat man, and no he is not generally worshipped by kobolds
>>
>>5064872
>Krish'gah, patron of kobolds
fuck the other two, lets set ourselves up as the strongest and invert the power pyramid, make us the masters of dragons for a change

let us consecrate the egg to the kobold god, maybe that'll make it more compliant when it is born
>>
>>5064872
Switching to
>>Krish’gah, Patron of kobolds
>>Hunting a notable beast of the swamp
>>5064894
>>
>>5064872
>>>Baphome- wait what?
>>Search the tree grove for foods
>>
>>5064872
>Krish’gah, Patron of kobolds
>Search the tree grove for foods
>>
>>5064872

>Krishgah
vote "doesn't see our race as snacks"

> making due with experimentation
lots of desperation foods become cultural centerpieces later on during prosperity, lets develop a few now, maybe frog caviar on bitter swamp herbs?
>>
>>5065103
>>5065220
sorry about doubleposting, thought 1st hadn't gone through
>>
>>5064872
>>Krish’gah, Patron of kobolds
Like me 'bolds, 'te me frogs, 'ate other gods. Simple as.

>>Search the tree grove for foods

One thing we might consider, since we've got pottery now, is we can make soups. Soups are an easy way to make pleasant food with basic materials - although our dislike of consuming plants as a species would probably cause issues there since we can't use vegetables to bulk it / enhance it, we'd effectively be making Bovril / meat-drink. Also regarding the point of alcohol, those berries that give you the shits might be a possible source - worth checking out if nothing else what they mulch and ferment into. Worst comes to worst, we've gotten a source of deadly deadly poison...

>Spend time improving the aesthetics of the camp and making trinkets

Regarding future morale - What we could do is build up a reserve of food and give everyone a day off. It'd only really work if they've stuff they can do to relax but days off are always popular.
>>
>>5064872
>>>Baphome- wait what?
>>organize for feast
>>>Hunting a notable beast of the swamp
>>
>>5064872
>>Baphome- wait what?
Hue
>Hunting a notable beast of the swamp
Do Goats live in Swamps?
>>
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>>5064881
>>5064925
>>5064894
>>5064969
>>5064982
>>5064983
>>5065007
>>5065011
>>5065017
>>5065025
>>5065033
>>5065173
>>5065183
>>5065220
>>5065345
>>5065365
>>5065713

A good feast would do well to improve the mood. An alligator or something like that would be perfect. You order the kobolds out to hunt one on the idea that they would get the rest of the day off after they bagged something significant. As you wander about the camp you think that some faith would do well to help. Which god to make an altar to first though-

There's a spot outside the camp you should go. It's a deep hole in the earth choked with water. Four others are ordered to come with you, bringing sturdy ropes. As you walk into the shallow waters, the mud sucking your feet in you know where to go. This spot right here, your claws start to shovel out earth and the others must join in. Eventually you find it, smooth black stone immaculate in its creation though marred by filthy soil. The other whisper in fright at its sight, but you order them to bind the stone and drag it back to home. When sat up in its proper location and wiped of grime, it reveals itself in terrible splendor. A six sided rod of polished black stone engraved with the iconography of an ominous bestial goat man preforming great feats of debauchery, hedonism, lust and violence in six terrible acts.

The hunters eventually come back with their grisly prizes. Two alligators. As it was reported, they had surrounded a pool, viciously pelting the beasts with stones and keeping them back with sharpened spears for a long time until the great lizards finally succumbed. The meat will be quite tender.

You have them wait till midnight for the ceremony. Torches are lit and put about as the carcasses are set upon slats of wood. You take and another take stone knives, ritualistically carving them open and removing the vital organs to be put into fine jars and set by the altar. The precious blood is drained as well, saved for later use. The others watch in nervous glances until the meat is sliced off, set to cook, letting the smell of cooking flesh flow through the camp.

Before anyone is allowed to eat, blood is mixed with thickening material and painted upon the bodies of every kobold in celebratory ceremony. After preparation is done we ravenously descend upon the food. The meat is delicious and dripping with juice, the blood is drank and tastes like fine wine. Songs are sang as we dance in the fire light, reveling in the end and beginning of life. The skins of those we felled are hoisted upon sticks and paraded about while others join together mirthfully.

Joyous. Bloody. Carnal.
>>
>>5065834
When you come to, your mouth tastes stained with iron and a female is draped over you still asleep. You walk from your hut to see the mess made last night and the state of the others in a similar manner. You stare at the pillar and wonder just what you truly did yesterday and what the implications of your actions are...

[Organs will now be harvested and brought in urns to the Altar of Baphomet. Acts of... "Faith" can be preformed with them.]

DAY 7
KOBOLDS: 22
FOOD: Okay
MORALE: Fantastic
PROJECTS: [Palisade 1/5]

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5065840
>Construction

Let's get our palisade set up so we're safe in here - especially if we're going to be worshipping the Big Evil - then we can look at other things. Specifically I'd like to work out how to get our population growth up. Easiest routes I can think of are increasing security and food supply, decreasing workload and keeping morale high as hell. Also constructing more huts.
>>
>>5065840
Oh. Baphomet. Not Bahamut. Cool. Yeah nah. Fuck this. We all thought we were going to worship the other dragon god, not the devil.
>>
>>5065847
Honestly, I figured that the different spelling, double take in the actual option, and other anons actually having that very realization in the replies would be enough of an indication.
>>
>>5065847
Did you miss >>5065042, >>5065045, >>5065056 and >>5065083? This was a semi-known fact - even if it seemed like some voters didn't actually know / realise what they were voting for.
>>
>>5065840
>>Construction
Finishing the Palisade will be nice.
>>
>>5065850
You think too highly of anons, and I don't mean that as a cheap insult.

Rule 2 of QMing- players will always pick the trap option. Don't put one in unless you legit want them to.
>>
>>5065858
To clarify: don't put in a trap option even when it's obviously a trap. Anons, as a whole, tend to lack the ability to utilize context clues.
>>
>>5065840
REEEE BLOODY CIVIL WAR AGAINST THE FALSE GOD
YIPYAW THE TRUE PROPHET WILL TEAR DOWN THE FALSE IDOL AND ITS PROPHET, AND RESTORE KRISH'GAH TO HIS RIGHTFUL PLACE
>>
>>5065862
I wouldn't exactly call it a trap option to be fair, I'm not cruel enough to put a flat out bad end option in so soon. Other altars can be built just as easily later on if wanted. This is just one of the paths that can be chosen and has its fair few benefits.
>>
>>5065847
based retard who started worshipping satan out of pure stupidity.
>>
>>5065840
>Construction
Palisades and more huts
>Exploration
Send those not need for construction to go hunt for metal
>>
>>5065850
>>5065847
>>5065858

I don’t really see the problem personally. Demonic Kobolds worshipping dark gods in the swamp seems pretty cool, besides, think about all the possible boons we could get from our new benefactor.
>>
>>5065840

>Construction
Continue to build the Palisade

>Exploration
Search for Kobolds from our old warren who may still be alive in the swamp
>>
>>5065910
Eh, one of the issues I forsee is this kinda prevents us from ever doing diplo with most races / societies since we're worshipping the evil god of evil. We were going to struggle before but with the Kobold Patron or Draconic god, we wouldn't be entering negotiations as "followers of absolute evil" - you know? Similarly, this'll attract the enemies of this god to attack us.

On the other hand, organs for godly boons is fairly easy for us to do and shouldn't cause many issues besides slightly reducing our calorific intake from hunts. Though this depends on what the boons are really.


Also I would've preferred the Patron of Kobolds because that is cuter / might lead to a more functional society in my opinion.
>>
>>5065840
>Construction
Finish Palisade
>Cultural
More Based Bahpomet worship

I don't know what's everyone's complaining about we get to be based devil worshipping swamp kobolds
>>
>>5065840
>Construction

Palisade and a breeding hut!
>>
>>5065840
>Construction palisade
>>
>>5065916

Yeah didn’t really take diplomacy into consideration but I doubt we’ll find many “good” societies out so hopefully it doesn’t bone us that badly.

I do respect some cute kobolds though, perhaps they don’t have to be mutually exclusive and we can have cute bolds that harvest the organs of their enemies for demonic blessings
>>
>>5066036
Mm, that I can agree with. Frankly, I don't imagine we'll have great luck with diplomacy either but that is why we must clearly learn to make this swamp a fortress and our Kobolds deadly. Kobold Roman-Vietcong mix when?
>>
>>5065840
>Military
Train
>Cultural
Get the other alters up and running, I'm want to make this Pantheon the triad of evil!
>>
Taking a step back to really take stock of the situation, you grab a cup to get a drink, promptly spit it out when you realize it's blood, then get some water. Every kobold slowly gets to work setting the camp back in order. The Palisade is the main project of the day since a defensive perimeter you don't have to watch as much is very useful. As everyone gets to it, you discover that somehow, all the females got pregnant last night and now there's about 12 eggs all piled up in one of the huts. No one really knows who's the father of any of them, last night was really wild... Population bonus is nice though?

The clouds seem to darken and rain might fall soon again, so clay is packed on top of the walls to waterproof them. You want room to grow within the walls, so if you really push it you can get them done within the day. The kobolds seem happier today so they're putting in extra effort at least. The traps can be easily harvested and we're getting better at knowing how to use them in this different environment, an alright haul pads the food stock out at an even level. Others have talked about looking for new types of food to spice things up.

While thinking about the eggs and how you might need to make a new building for them, a kobold tells you he thinks he saw a smoke cloud coming from the east while checking traps. Fires don't really happen naturally in a swamp so that must be other people in this swamp. It could be kobolds if you're lucky, but it could also be some humans or others who would gut you on sight.

Another comes at you with something astonishing. In his hand he holds a fat toad of decent size. The aggressive and annoyed creature is quite something. Its skin is the color of gold and shimmers like it's made of the metallic substance. On its head is a little crown like growth as well! Never seen anything like it...

[Expedition has time in the day for two targets]
>Investigate smoke stacks
>Explore the forest
>Scavenge in the metal fields
>Look further south

------------------------

>Keep the toad as a pet of status
>Sacrifice the toad
>Eat the rare delicacy
>Let the creature go
>>
>>5066499
>Investigate the smokestacks
>Keep the toad
>>
>>5066499
>Scavenge in the metal fields
>Keep the toad as a pet of status
King Toad
>>
>>5066499
>Investigate smoke stacks
>Keep the toad as a pet of status
>>
>>5066499
>Try to gesture that if they give us back the prisoners, we will leave.
>Scavenge in the metal fields

>Keep the toad as a pet of status

Feed the toad something it'll like.

So lads, after we get Palisade fixed up, what next? We try an make this ground more solid, or try for better ground? I don't mind living in the swamp, I just want to make sure that anything heavier or more sturdy than a hut won't sink into the swamp or collapse around us. I want to create a castle god damnit, or at least a keep with decent walls!
>>
>>5066499

>Investigate Smoke Stacks

>Keep the Toad

>>5066548

Personally I don’t mind too much. Maybe we should look for better settlement location first and then decide if it’s worth moving or staying here. If we do stay I’m all for building a castle as long as the ground is stable.
>>
>>5066548
if we want to make heavier structures, the answer isn't (just) adding dirt to the ground. Pilings like in venice or amsterdam underneath the heavy structures would work tho. maybe we make a canal system and go plutocratic path?
>>
>>5066499
>Investigate smoke stacks
>Keep the toad as a pet of status
>You heard a story as a youngling about a toad who was really a prince, which when kissed by a princess turned hooman and rewarded the princess with her own kingdom. While we don't have anything near a princess, one of the females will do. Get one of the females to kiss the toad and see what happens.

Captcha:T0YS4
>>
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>>5066503
>>5066517
>>5066532
>>5066548
>>5066708
>>5066729

It's such a nice looking thing this toad. Truly a perfect start to your treasure hoard. It's placed in a small enclosure with a puddle of water where it constantly tries to escape.

You send a little scout group off to investigate the smoke and supervise the construction of the palisade. Would be a fine day if not for the dark skies and clammy temperatures. Decently relaxing enough and good time is made. By the time evening comes all the work is finished up and you've got a decent defensive wall. Even put in a gate of wooden spikes to raise and lower.

When the scouting team does come back they've got a very nice surprise. A band of kobolds from the same nest who happened to wander on over in your same direction. They're more or less just as ragged as you were when you started, but the 16 of them really do well to pad your numbers. They've got some interesting information as well. Apparently a far off human settlement to the east they stole food from is sending an expedition to settle somewhere in the swamp. At the rate they're moving they might arrive in... Around a week or two? Give or take. Still, extra numbers means more dwellings to make. Such a pain...

--------------------------------------------------------------

When you come to in the morning, the skies are pouring down with rain. Normally you might consider keeping everyone inside to wait it out, but with no end in sight and this being the start of the day you've got no choice but to tough it out.

DAY 8
KOBOLDS: 38
FOOD: Low
MORALE: Doin' fine

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5066801
>Food
>Cultural

Create another shrine, and sacrifice another alligator to either another patron god or the devil.
>>
>>5066801
>Food
>Military
Train troops with hunting exercises.
>>
>>5066801
>Food
>Cultural
Krish'gah altar with sacrifice of alligators (ideally more than 2 to one up the last event)
dedicate egg to service of Krish'gah so that God has a vested interest in it turning out beneficially for us.
Noobs should focus on throwing rocks, they can get scrap for equipment tomorrow, and housing being cramped shouldn't be an immediate problem if the events from last celebration is anything to go by.
>>
>>5066801
>Construction
Build traps to kill humans, we're fucking kobolds, come on now.
>Food
Hunt shit, if we catch anything big, sacrifice.
>>
>>5066801
>Food
>Cultural

Built two more alters, sacrifice one alligator for each. Simple as.
>>
>>5066824
>kill

Hey, I want a couple slaves to help out with the labor, and imagine what goodies we'll get if we were to sacrifice a couple humans. We should definitely begin raids on the surrounding settlements.
>>
>>5066824
Sensible combo.

>>5066801
Supporting
>Food
>Construction [traps]
>>
>>5066801
>>5066824 +1
>>
>>5066801
>Food
>Cultural

>>5066824
>wanting to build traps in the rain

Maybe after we explore the East mate, but we don’t have to worry about the humans tonight.
>>
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Quick low effort doodle of lanky man and here is his theme

https://open.spotify.com/track/3yuVxaWKEl9rl9O1Ukb6Nr
>>
>>5067021
Wait forgot fuck Spotify
https://youtu.be/8IsHkrRfaeg
>>
>>5066824
Support
>>
>>5066824
+1
>>
>>5067021
nice art anon
>>
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>>5067021
very nice
>>5066806
>>5066821
>>5066823
>>5066824
>>5066829
>>5066845
>>5066868
>>5066903
>>5067028
>>5067082

The rain can't be helped, though there are some tasks that can be done indoors for the moment. Kobolds don't like humans, that's a very well known thing. And the fact that they are going to be encroaching on your swamp? Well you take offense to that. Time to really get going with making traps. It's not easy in the intellectual sense, even for kobolds given the open nature of a swamp. It's mostly sharpening spears and making tools for trap kits that'll be easy to deploy out in the field. Most anti-humanoid traps aren't going to be particularly effective at catching animals given how they're different purposes and all.

While everyone is whittling away there gets to be talk about alternative food sources that aren't frogs again. One says something about a fish farm using the weird fat eel things that live in the murky pools about the swamp. They're decent enough, but it's annoying trying to spot them in the cloudy water and there's no telling if there'll be any in a particular pool. A farm would solve those issues, though you're not very knowledgeable in that field. It would take a lot of effort too considering the digging, irrigation, and construction needed.

If you felt like the trek, you might be able to find some fruit trees (as much as you hate the stuff yourself) or less dangerous and meaty game. Spices are in forests too, right? In the old warren you're pretty sure you remember that there was a mushroom farm as well. Do mushrooms grow above ground? Swamps are probably good enough for them to grow in, you think you saw a few around as well, though no one was brave enough to eat some. Mushrooms are the meat of vegetables anyways...

The rain goes on as the hunting party goes out, and they spot something that one might consider concerning. There's frogs to the south near the camp. Big frogs. Like fat cow sized and having the temperament of bullfrogs. And to vouch for how dangerous they might be, one snatched a bird out of the sky with its tongue like a fly. Oh dear... They're still far enough from the camp that they're just lazing about the water pit, but they might move closer eventually.

>Begin planning of a fish farm
>Consider the logistics of mushroom farming
>Scout the forest for alternative foods
>>
>>5067122
>Begin planning of a fish farm
>>
>>5067122
>Begin planning of a fish farm
we swamp billies
>>
>>5067122
>Begin planning of a fish farm
>Attempt communication with the golden frog in our downtime--you never know, it might be magic
>>
>>5067122
>Begin planning of a fish farm
>Consider the logistics of mushroom farming
>>
>>5067122
>Begin planning of a fish farm
>>
>>5067122
>Begin planning of a fish farm
>>
>>5067122
>Scout the forest for alternative foods

Big frogs, big sacrifice.
>>
>>5067122
>Begin planning of a fish farm
>>
>>5067122
>Begin planning of a fish farm

If we had chickens, I'd start ranting about South East Asian combined aquaculture and poultry farming.

>Capatcha: ka0rp
Yes Capatcha, karp are a fish but these are eels.
>>
>>5067138
>>5067145
>>5067168
>>5067219
>>5067246
>>5067254
>>5067269
>>5067488
>>5067587

A lot of advanced constructions might require wood or stone, but there's always the most basic of construction techniques, moving dirt around. Kobolds are sent out and ordered to start excavating a pool outside of the palisade for the fish farm. They all grumble at working in the rain, but what are you supposed to do about that, rip the clouds of the sky.

Some have taken to tying big leaves to their heads like some sort of improvised rain hat. You're busy attempting to sew a coat out of your alligator skins yourself, gotta look respectable after all. On the plus side the ground being mush doesn't really affect the dig that much, you're just removing earth from a spot anyways. It'll lessen how much water you'll have to move as well. By the evening you've got a small pond going. Still need the fish to actually put in the pond, but it's a start.

The hunters manage to bag two birds and a lot of frogs. Not the big ones mind you, they're terrified of the things. An alligator is hard enough to kill but those things are giant slabs of meat and in a herd. Your spears aren't going to do jack against them.

Carrying on into next day the rain still carries on, and you find yourself huddling around the fire trying to warm your muscles into moving. Maybe one of the benefits of crowded huts is the shared body heat? Egg seems cold too. Hopefully it clears itself up today...

DAY 9
KOBOLDS: 38
FOOD: Okay
MORALE: Okay
PROJECTS: Fish farm (Small 1/2)

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5067704
>Food
Send some kobolds to find fish to put in the pond, not having to spend an action every other turn on food will be huge
>Construction
Crude watchtower, having a high up place to be able to see shit might be better than going on expeditions and losing 3 kobolds everytime. Also time to prepare if any enemies are coming.
>>
>>5067716
rather than a watchtower, couldn't we just climb a tree or something? Install handholds and a platform to make it more safe and useful, but a tower seems like a ton of extra work, nevermind that it'll stand out like a beacon calling intelligent life to our hideout
>>5067704
otherwise vote w/ above
>>
>>5067704
>Food
>Send some kobolds to find fish to put in the pond, not having to spend an action every other turn on food will be huge

>Cultural
>Assign bolds to cuddle the egg, to talk to the egg, to whisper hopes and dreams to the egg
>Set up a small shrine to Baphomet, with the egg at its centre, and pray for its health

Even as Kobolds serve goatman, Kobolds serve dragons.
>>
>>5067704
>Food
Finish fish farm.
>Cultural
Get the egg warm and keep it warm. Create another shrine, pray for egg's health.
>>
>>5067704
>>5067780 +1
>>
>>5067780
+1
>>
>>5067752
+1
>>
>>5067716
>>5067746
>>5067752
>>5067780
>>5067814
>>5067819
>>5067918

Nothing that can be done about this damn rain, work continues as usual. A group of gathers are sent out to wrangle some swamp eels into pots and steadily transfer them over. No one knows what you need to maintain a stable population of them or if they've got special food needs, but it's a touch and go process. Besides, if they croak you've just got some fresh fish to eat anyways.

After that, it's time to do some important building work. You're building a shrine for the dragon egg. The architecture is very important, that's something you do happen to know. Dragons are vain creatures with a very specific sense of aesthetic. The small stock of clay bricks you've stockpiled are put to this task in forming a smallish cubic structure. Angular patterns are engraved into the surface and detailing gouged out with the most precision we can muster. a bed of dried plants is put inside where the dragon egg (and all the kobold eggs as well) is nestled. A carefully made ceramic dragon is placed on a pedestal behind the egg and bones are strewn about in honor of Tiamat. You know for a fact that as temperamental she is, the goddess cares deeply for the eggs of her kind and their servants, the children are safe her.

As you admire the egg in its fanciful room, a kobold comes to you with a concerning matter. You have a visitor.

Needless to say, peaceful visitors are not something you would remotely expect in this place, coupled with that fact that you're kobolds. When you reach the entrance of the camp, you see them. Standing there in a comically large wide brimmed hat that, holding a gnarled wooden walking stick that has a lantern hanging from it. It's someone you've seen before, at least a depiction of them. A short human lady in drab gray robes.

"Have you seen little Oswalt, vermin?" She asks in a quiet tone that's hard to hear over the rain.

>Maybe?
>No, please go away now
>Kill vulnerable human
>>
>>5068052
>Maybe?

You're not talking about that dancing weirdo, are you?
>>
>>5068052
>who?
>>
>>5068052
>Maybe, what's he look like, why's he missing?
trying to make a schmooze check
>>
>>5068052
>Maybe?
>>
>>5068052
>Maybe?
>>
>>5068063
>>5068076
>>5068087
>>5068090
>>5068200

"Maybe? Who would this be, the strange dancing man?" You respond standoffishly. This girl doesn't seem to be concerned with being potentially surrounded by angry kobolds, so she must be confident in her abilities. Looks like a witch outfit she's wearing? Probably some sort of magician, all those types love pointy hats.

"Do not associate me with that blithering fool. And if you have been speaking with the fool kindly tell him to stay away from my domain. "She scowls at your words, clearly knowledgeable of the horrifying person in question. "Oswalt is a toad of regal breed. His auric hide crown a clear sign. The adventurous little one has wandered too far and I wish to bring him home. Have you seen him or not?" Very demanding tone of hers. Obviously she's talking about the one you caught a few days ago...

>Bring the toad out
>Would there happen to be a reward?
>Nope haven't seen one of those around here
>>
>>5068314
>Bring the toad out
>>
>>5068314
>Bring the toad out

lets not piss her off
>>
>>5068314
>Bring the toad out
>>
>>5068314
>Bring the toad out
>>
>Bring the toad out
>>
>>5068314
>Bring the toad out
>>
>>5068314
>>Bring the toad out
>>
>>5068317
>>5068326
>>5068343
>>5068400
>>5068407
>>5068413
>>5068414

Well, it's clear what she wants and you'd rather not be rude to this strange woman. You quickly return with the toad in question wriggling unhappily in your hands. In a moment of clumsiness you stumble and it takes the opportunity to make a great leap out of your grip. Unfortunately for him, the girl opens up a bag and catches the amphibian mid-air.

"Yes, I see you haven't harmed him, very good." She pets it while the thing makes unhappy squeaking noises inside its leather container. "Well fed. I smell the blood of these folk on you though, so what could it be that made you spare this little one's life? The caprine as well, very dirty reptiles..." Her gaze turns back towards you, and you can't quite read the intent of the question.

>Too regal to harm, so majestic
>Normal frogs are part of the food chain
>Honestly just wanted a pet
>>
>>5068438
>too regal, but also because we thought it had power and wanted to harness the power of the hypnotoad
>>
>>5068438
>>Honestly just wanted a pet
Gotta be honest.
>>
>>5068438
>Too regal to harm
>And kind of cute, thought it might make a good pet
>>
>>5068438
>Honestly just wanted a pet

Maybe she'll give us a new one?
>>
>>5068438
>Too regal to harm, so majestic
>Honestly just wanted a pet

Both really.
>>
>>5068480
+1
>>
>>5068441
>>5068453
>>5068462
>>5068474
>>5068480
>>5068749

"Well, it looked nice and I wanted a pet." You answer honestly. "Very regal looking and shiny, not something to eat..."

"Is that so? Regal, but troublesome as well..." She stands there for a moment while the rain pours down, staring down at the bag and listening to the aggressive croaking. "If that is your opinion on such then I suppose I shall hold no significant malice against you. The abundant and mundane children that inhabit these swamps I have only a surface level love of. Should you harm one of the beloved though, Things will be very different..." Does she mean special frogs like that one? Either way the way she speaks it seems like that's a promise. " Lucky you that I am so forgiving, Reylas is not so kind as lazy as he is." She secures the bag by tossing it in her hat and then shuffling it about. "Well then, I suppose my business is done here?"

>Care to answer some questions? (Write-in)
>Too much to ask for a reward?
>Could you move the frogs near the pool?
>>
>>5068755
>Too much to ask for a reward?
From such a lovely lady, only a kiss should suffice *wink*.
>Could you move the frogs near the pool?
>What about the large frogs, are they surface-level love or beloved?
Legitimate question.
>>
>>5068755

>Care to answer some questions?
>What about the large frogs, are they surface-level love or beloved?
>Who is Reylas, is he the dancing man?
>There are some humans coming to settle the swamp, are you going to do anything to them?
>Do you know anything about fish farms?
>Do you have any advice on how to survive in these swamp?

>Too much to ask for a reward?
>>
>>5068755
>>5068779 +1
>>
>>5068779
+1
>>
>>5068755

>>5068779
Supporting!
>>
>>5068761
>>5068779
>>5068789
>>5068906
>>5068947

"Would a reward be too much to ask for considering the gentle care I took with it?" You're not really hoping for much given their attitude, but hey there's a chance.

She looks at you for a moment in consideration and then reaches into another bag. She pulls out a little cloth bundle and tosses it at you. You open up the thing and see a handful of cheap looking rings, about 9 in total. "You have these pieces of junk. I've been meaning to get rid of my enchanting practice rings."

You thank her for them despite the backhanded words and continue on a line of questioning. "Who's this Reylas? The strange dancing man?"

She scoffs at that. "That fool would be Kyrnos. A wretch who's only concerned with entertaining himself with his inane antics. Reylas is the third of us magicians who reside in this swamp. Lucky you've not encountered him, he's much less forgiving to those who meddle with his business." Another item is withdrawn from the bag; a withered, preserved hand that appears to have wood growing out of it, pushing up through the skin and sprouting dark red leaves. "So indignant for someone who spends his time sleeping instead of watching his land."

"Is that so?" The forest is sounding significantly more dangerous to you now. "A group of humans seem to be aiming to settle these lands by the way, what do you think of that?"

"The same opinion I have of you, indifference. Know this, others before have tried to tame these lands and by one reason or another they've all croaked. You and them are nothing special."

"And before you leave, you wouldn't happen to have any special feelings towards those big frogs near the water pit, yes? We don't particularly appreciate their presence."

"Those? They are nothing special either. I care for the truly exceptional. If you are concerned of them they shall move on to their next favored spot soon. Enough talking, I have business to take care of and wont waste my time here any longer." Without saying another word, she turns on her boot heel and steadily paces off into the rain. All together not an unpleasant experience? For a human at least. Got some shiny rings and good information out of it in the end. Gonna get that treasure hoard eventually... Wait, did you not get her name?

----

By tomorrow the rain has lightened up slightly. If your guessing is correct. Mostly just a heavy fog over the place reducing visibility by a lot. it should clear up later in the day? Food supplies have remained level after the trap hauls and excess fish caught yesterday. Everyone has decided to feed the fish ground up scraps of leftover food like fish bones and gristle. We'll see if it works out soon enough. It's strange, the daily routine is starting to feel normal.

DAY 10
KOBOLDS: 38
FOOD: Okay
MORALE: Okay

>Fish farm (small) complete! Provides a tiny amount of food each day

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5069536
>Tools
Test the rings on some of the more gullible kobolds
>Construction
Build more hut to house the excess kobolds

Let's do this then start preparing to kill the humies
>>
>>5069536
>Exploration
Scavenge the metal fields.
>Tools
Test out the rings and try to make some better axes and spears.
>>
>>5069536
>Construction
Build more huts, if we can manage it.
>Military
Frog Calvary, gotta test it out. General training exercises as well.
>>
>>5069536
>PUT ALL THE RINGS ON MY HANDS, OH THEY GLITTER!

>Exploration
Search for metal ore.
>Tools
See if any of the smarter bolds remember how to craft bows, even primitive ones can be very deadly indeed.
>>
>>5069536
>PUT ALL THE RINGS ON MY HANDS, OH THEY GLITTER

>Construction
BUILD HUTS

>MILITARY
BUILD THE TRAPS TO KILL DIRTY HUMANS
>>
>>5069572
Support for this anon's suggestions. Traps and bows next time.

>>5069536
>>
>>5069657
+1
>>
>>5069536
>Construction
>Tools
16 new adults, 13 infants, one a dragon, we need to improve our shelter.
Though I don't relish thinking of how we're going to feed any of these fuckers.
>>
>>5069536

>>5069572+1
>>
>>5069536
>Tools
Test the rings.
>Exploration
Scout the north to see if it's worth settling.
>>
>>5069572
>>5069584
>>5069618
>>5069657
>>5069681
>>5069675
>>5069746
>>5069940
>>5069975
>>5070144

Efforts are put towards building more housing for the growing population. Almost 40 people to make huts for, and with the population at this size, it's gotten more difficult to organize them. Some have started wandering off and working on their own projects when you aren't looking. Huts take on their own different look, sometimes built connected to others or built on top of each other thanks to the sturdiness of the new clay bricks. Maybe you'll eventually reach a point where this place is a maze of shaped earth stacked on top of itself. That's far off though, for now you build.

On the topic of the rings you've recently received, you immediately try them on. From the start you could tell they were magical, most magic items tend to give off that sort of indescribable feeling that can only be worded as, 'it feels magical'. You can't really tell what they do, but you might say that you feel sort of stronger and better in general. Not by a lot for sure, like maybe... 10% general improvement? The frog witch did say that these were just junk from 'enchanting practice', so you suppose that really is what they are. Well, if they aren't exceptionally useful, it wouldn't be too bad if you kept them all for your self now would it?...

Speaking of usable items, there isn't much you can do with what else you have right now. There's only so much that can be made out of sticks, rope, and mud. Sure you can make more spears, pots and urns but if you're going to make more specialized tools you'll need better materials. Where would you get them from though? There's always the metal fields but it's all rusting. The woods could give good lumber, but that warning you've received from the witch was incredibly ominous. A kobold says they once heard about something called 'bog iron' being in swamps, but they don't know much about it. How would you know what to look for?

>Scavenge the metal fields
>Visit the woods for lumber
>Scour carefully for 'bog iron'
>We'll make do with what we have
>>
>>5070802
>Scavenge the metal fields
>>
>>5070802
>Scour carefully for 'bog iron'
swamp kobolds have to use swamp iron, it just makes sense.
>>
>>5070802
>>Scavenge the metal fields
>>
>>5070802
>Scavenge the metal fields

You know rusty metal is perfect for traps
>>
>>5070802
>Scavenge the metal fields
>See if small frogs and eels have applications for making bowstring or anything
>>
>>5070802
>Visit the woods for lumber
>Scour carefully for 'bog iron'
>>
>>5070802
>Scavenge the metal fields
>Scour carefully for 'bog iron'
>>
>>5070802
>Scavenge the metal fields
look for a big solid hunk that looks like a good anvil, and then use our furnace to see if we can't reshape this metal, even if it doesn't get up to molten we can experiment with material properties, remove the rust, and reshape it a bit
>>
>>5070805
>>5070812
>>5070869
>>5070870
>>5070874
>>5070943
>>5071152
>>5071224

Well it can't be helped. You're gonna have to settle with an expedition to those fields and scavenge up some metal. Hopefully you'll get something useful out of it. There must be something there, fully refined metal just doesn't form naturally all by itself, so maybe there are ruins or wrecks out there.

----------------

It's time for you, the great Yapyaw to lead another daring expedition into the wilds. Sure your last one may have been controversial with the deaths and all, but you brought back a dragon egg of all things. Truly a valuable treasure! So now you find yourself with 11 others at the edge of the metal fields where the pieces of rust poke out of the ground like caltrops. The stuff on the outskirts doesn't seem valuable at all to say the least, but from what you recall, the metal seems to get more abundant the further you travel in. More metal, but it's also less charted and probably dangerous. You recall that the last time that spider thing was spotted it was over in the west here. Think people have named it the Jui-kan or something like that. Not to mention the creepy dancing bastard and the general weird vibe of the place...


>Stay in the nearby known areas (3d100 Bo3)
>Go further in where Kyrnos was last seen (4d100 Bo3)
>Venture in as far as you can! (5d100 Bo3)
>>
Rolled 93, 20, 57, 43, 56 = 269 (5d100)

>>5072005
>Venture in as far as you can! (5d100 Bo3)

Adventure boisssss!
>>
Rolled 9, 84, 88, 13, 7 = 201 (5d100)

>>5072005
>>Venture in as far as you can! (5d100 Bo3)
>>
>>5072005
>Venture in as far as you can! (5d100 Bo3)
>>
Rolled 88, 23, 2, 97, 34 = 244 (5d100)

>>5072019
>>
>>5072005
>>Venture in as far as you can! (5d100 Bo3)
>>
>>5072005
>As far as we can
Go big or go home. Seems we already have enough rolls?
>>
>>5072005
>Venture in as far as you can
>>
>>5072005
>>Venture in as far as you can! (5d100 Bo3)
>>
File: 4326346234.jpg (453 KB, 1024x768)
453 KB
453 KB JPG
>>5072009
>>5072013
>>5072019
>>5072023
>>5072046
>>5072063

93,20,57,43,56

Fortune favors the bold. The kobold that is. You and your little expedition group marches on to go as deep west as you can to see what lies in the metal fields. it's easy going as you reach the point where you last left off. The point where metal starts becoming less decayed and the ground seems warmer for some reason. You don't want to stop here where you last saw the creepy dancing man, instead you keep going west where you hope to find great treasures. it's hard to see, because a thick mist covers this area, probably because of all the warmth and current rain. It's somehow both pleasant and irritating at the same time. No one likes being wet, but at least it isn't cold.

You do finally strike gold when you spot something real remarkable. It looms in the distance like some great skeletal carcass. A strut of solid iron stuff poking out the ground with limbs branching off to the sides like a ribcage. It's much less rusted than the other bits and pieces you've found. Did dwarves used to live in this place? You hate dwarves, but why would they build stuff above ground, they usually stay underneath like you.

This would be a lovely find, but you realize some important facts. This thing is way too big to just drag away, and you have no real tools to cut it apart. Sort of faced with a conundrum here on this. While you ponder what to do you hear the cries of distant strange birds and things you think you've never heard before but sound... Wrong?

>Try to find some way to break pieces of it off
>Explore and dig around the strut thoroughly
>Settle on taking whatever bits you find and going home with them
>Move on and keep exploring
>>
>>5073018
>Try to find some way to break pieces of it off
>>
>>5073018
>>Try to find some way to break pieces of it off
Try to yoink off one of the limbs.
>>
>>5073018
>Explore and dig around the strut thoroughly

My Kobold trap sense is going off
>>
>>5073059
Seconding the paranoia.

>>5073018
>>
>>5073018
>Explore and dig around the strut thoroughly
>Settle on taking whatever bits you find and going home with them
>>
>>5073018
>>5073191 +1
>>
>>5073018
>Explore and dig around the strut thoroughly
>>
>>5073026
>>5073056
>>5073059
>>5073115
>>5073191
>>5073199
>>5073676

The big hunk of metal isn't going anywhere so you might as well look around and explore the thing. The crew begins to dig around the metal structure to get a deeper understanding of the structure. Your decision to do this is only enforced when you see on one of the sides of the strut, is the words 'Goboz wuz hyere' in bright red paint along with several crude symbols, which is... Slightly concerning?

The soft mud is easy to move, and you occasionally find bits and pieces of crafted metal in the soil. Finely made, but corroded screws, nails and other pieces. It's just tossed into the baskets you carried with you, hopefully it's useful. As it turns out, once you dig deep enough you find that there's a smooth stone floor several feet beneath the mud. This must be some sort of old decayed structure left behind. Who would build something with this much metal though, it just seems wasteful. By now you've collected around 2 baskets filled with relatively decent quality iron stuffs, which would probably make a few ingots worth.

The strange noises and animal cries continue on as rain patters about. It's so hard to see in this foggy mist... Are those shapes in there or are you just getting spooked?

>Continue to excavate the structure
>Attempt taking apart the main strut
>Explore elsewhere
>>
>>5073853
>>Continue to excavate the structure
>>
>>5073853
>Continue to excavate the structure

Probably not a good a idea, but I'm a greedy guy.
>>
>>5073853
>Attempt taking apart the main strut
>>
>>5073853
>Return home, avoiding any shapes in the mist.
Also check if we can find something interesting on the way back home.

Guys if we get murdered here we won't get any goodies and we will lose a third of our functioning population.
>>
>>5074113
This we have enough to make some proper tools and weapons for the return trip
>>
>>5073853
>>Continue to excavate the structure
We can come back after making proper tools.
>>
>>5074131
Whoops I meant
>Return home, avoiding any shapes in the mist.
>>
>>5073853
>>5074113 +1
>>
>>5073853
>Continue to excavate the structure
>Make preparations for a fight, wr can use the structure as a defensive installation if something comes for us out of the mist
Maybe we have a few bolds climb on top and keep watch while we work?
>>
>>5073853
>Continue to excavate the structure
>>
>>5074113
>Guys if we get murdered here we won't get any goodies and we will lose a third of our functioning population.
Less mouths to feed and shelters to build.
>Continue to excavate the structure
Momma didn't hatch a coward.
>>
>>5074779
>Less mouths to feed and shelters to build
Good luck running a tribe of infants
>>
>>5074113
I am supporting this.
>>
>>5073894
>>5073914
>>5073964
>>5074113
>>5074121
>>5074131
>>5074223
>>5074424
>>5074691
>>5074779
>>5074792
>>5074828

You continue to dig into the soft earth and excavate the ruins despite the strange noises. While you dig you discover more and more interesting bits. In one corner a kobold actually manages to uncover some strange boxy contraption, bigger than a man. That has some neat bits you can take. Over an hour or so you've marked dozens of holes over the mire and found a quite sizable quantity of material! Another interesting discover hits you soon after. Right down in the stone floor, there's a patch of squarish metal. Its got indents in it, and... You think it's a hatch?

Problems occur when the shapes come out of the mists. Big salamander like lizards that making gurgling honking noises. They're slightly larger than alligators, but more rounded and covered in black and orange scales. Their bodies seem strange though, with multiple eyes and a fiery bioluminescent glow coming from their membranous bellies. They crawl their way over to the site and don't seem to appreciate your presence. The pack hisses and honks at you, one even hacking up some glowing substance at a kobold. They squawk and scramble away as the lambent goo plops on the ground, sizzling with visible heat. They're like some bastardized ancestor of dragons, twice removed!

They aren't quite aggressively attacking you yet, but it's clear the half dozen of them won't tolerate your existence for long.

>Prepare to fight for your site
>Climb the strut and see if they'll leave you after a while
>Calmly remove yourself from the zone and return home
>>
>>5074871
>>Calmly remove yourself from the zone and return home
>>
>>5074871
>>Calmly remove yourself from the zone and return home
>>
>>5074871
>>Calmly remove yourself from the zone and return home
>>
>>5074871
>Calmly remove yourself from the zone and return home
>>
>>5074871
>Take what we can carry and leave the zone
>>
>>5074871
>Calmly remove yourself from the zone and return home
>>
>>5074874
>>5074901
>>5075050
>>5075090
>>5075111
>>5075156

No need to risk getting more kobolds killed over some testy animals. You're already sore enough from that last time. Everyone picks up what the can and starts backing away. They don't pursue thankfully, and you begin the long trudge back to camp. Overall the haul seems to be about four and a half baskets full of metals. You've also gotten the location of a future harvesting location and knowledge of the wildlife. Overall? It was a good day!

--------------

The expedition arrived at around late evening last night. We were optimistic and presumed that they would bring back metal of some kind, but their bounty seems to be of good quality as well! While construction efforts were going on, our ceramicist went through the relatively simple process of making a makeshift smelter and so kobolds were set in shifts over night to process the salvage. In total we've obtained a fair dozen metal bars to use, a major milestone! The news of those ruins also interests you. Perhaps you can find more treasures in there?

In just as thrilling news, the dragon egg has begun to crack and shift! It may be today or tomorrow, but soon it's going to hatch. Sure it'll be a hatchling but it's exciting nonetheless! It's going to be hungry though, which brings up a concern. There seems to be less small game about in the swamp since yesterday and today, or so you've been told. Maybe the frogs are migrating, or it could be just a coincidence. Fish farm will sure help at least, those buggers can't run away!


DAY 11
KOBOLDS: 38
FOOD: Low
MORALE: Okay?...

>The dragon will hatch soon!
>A small quantity of metal is available for use!

[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5075344
>Food
Start mushroom farming
>Tools
Convert some of the weapons into iron the humans will get here in a few days at the earliest and we will meet them with cold steel and traps!
>>
>>5075344
>Food
Hunt frogs, feed baby dragon.
>Military
More training exercises, test the viability of frog calvary.

Also, make sure we close at hand so that the dragon imprints on us when it hatches.
>>
>>5075344
>Tools
Use the most skilled trapsmiths and weaponsmiths to prepare for the coming of the ummies

>Food
All remaining free hands should be catching frogs, we need to feed the dragon and ourselves ASAP, no more wasting precious calories on gifts to the demons.
>>
>>5075344
>>Tools
make faming tools
>>
>>5075344
>Food [frogs]

>Tools [traps]
>>
>>5075349

Changing vote to:

>Tools
Make traps

>Food
hunt frogs

we need food now for the dragon
>>
>>5075344
>Food
Hunt and increase food stockpile to feed the dragon.
>Tools
Craft iron weaponry.
>>
>>5075344
>Food [frogs]

>Tools [traps]
>>
>>5075344
>Food
We need a lot for this fella to grow up straight
I hope its not a normal chromatic/metallic dragon but obviously itll be fine if it is
>Traps
>Write-in
Lay any leftover metal around the dragons egg, the sooner we can start its horde the better
>>
>>5075599
A black dragon would do very well in this environment.
>>
>>5075356
>Seconding frog cavalry
We need to make this happen guys it'll be sick against the humans
>Food
Dragon gotta eat
>>
>>5075747
Oh for sure, but im hoping bossman hits us with something original outside the monster manual, cant always expect stuff like that and still honestly shouldnt but im having a good time with this quest
>>
>>5075344
>Food

>Cultural
Get to work on planning a birthday party for the dragon baby, it's kind of a big deal
>>
>>5075356
>>5075364
>>5075382
>>5075388
>>5075449
>>5075486
>>5075562
>>5075599
>>5075761
>>5076354

Welp, it's going to be another day of food gathering. Real pain to do this stuff, especially with the low amounts of small game. The fish farm certainly bandages the consumption rate, but a tiny fish pond won't keep a camp of 38 and a dragon fed. You're going to have to organize a hunt for some larger animals like the gators and such. Maybe you should try to go wild with the hunting for a bit however reckless it may be? The efforts to keep everyone feed are tireless regardless, whatever route you take it's gonna be a pain.

Not everyone is hunting though, others set their efforts on making tools and trap components. The more tools you get to handle smithing, the easier it gets. Most of the metal you got is of... dubious quality and you tried your best to filter out the impurities and slag. Those lumps that came out are smacked into sharp implements for killing.

While you're organizing today's schedule, you're suddenly hit with a compulsion to visit the shrine. The black pillar of the goat stands before you. You've only had the thing for less than a week and you don't know much about the dark patron, but you're certain they have a link to blood magics. You feel like it's asking a price for a gift, but should you really give it?...

>Aggressive and reckless hunting
>Expand the fish farm
>Begin to attempt mushroom farming
>Explore new food avenues in the forests

>Offer up a quantity of canopic urns? [Total: 4]
>Deny the sudden compulsion
>>
>>5076411
>Aggressive and reckless hunting
>Explore new food avenues in the forests
Both mesh well with one another.
>Offer up a quantity of canopic urns? [All 4]
Fuck it, I'm willing to spend it all to get this gift personally. Maybe we should organize another sacrifice orgy?
>>
>>5076411
>Aggressive and reckless hunting
Use all the pots.
Let's go wild.
>>
>>5076411
>Expand the fish farm

Let's go all in the on the fish farm. We already have the basic set up so we might as well start expanding. Aggressive and reckless hunting is just going to make us bleed kobolds

>Offer up a quantity of canopic urns? [Total: 4]

I wonder if our god will influence our dragon egg in any way
>>
>>5076411
>>5076427
+1
>>
>>5076411
>Explore new food avenues in the forests
>Offer up a quantity of canopic urns? [2]
>>
>>5076411
>Expand the fish farm
>Offer up a quantity of canopic urns? [Total: 4]
>>
>>5076411
>I wonder if our god will influence our dragon egg in any way
We don't want our dragon to be a bull mutant that will eat our bolts.
I suggest
>Tear down the shrine to the bull and reinstate it to the kobold patron god
We need someone who appreciates our trap making culture.

>Expand the fish farm
Hunting is a short term solution we need to think long term this dragon will be eating more and more by the day.
>>
>>5076427
Supporting this combo.

>>5076411
>>
>>5076613
-1 to tearing down any shrine, but I wouldn’t mind completing our Pantheon Triad with the Kobold Patron God.
>>
>>5076411
>Expand the fish farm
>Offer up a quantity of canopic urns? [Total: 4]
2
>>
>>5076613
Boooooo
>>
>>5076411
>>5076427
+1
>>
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You started this and you might as well commit to it. Taking the canopic jars that have been placed near the shrine, you kneel down and... You're not really sure what to do, there isn't actually a guide on this stuff. You awkwardly look around for a bit before putting a hand on the pillar. There's a sharp cutting pain and you recoil back holding your hand. There's a cut on it now somehow after touching a completely smooth stone face and your blood drips freely down the side of it.

You're about to start cursing the damn stone when you see the blood congealing into a little ball. The jars shudder and viscera squirms its way into the ball growing the meaty mess. When all of the organs have melded into the ball it begins to condense, crushing in on itself and smoothing out until it becomes a berry sized crystal orb of carmine red. You pick it up and can faintly feel a pulse like a throbbing heart against your palm. The urns have been emptied, but one has something inside it now; a scroll with strange symbols on it. You're not sure what the writings mean but they definitely have significance. Rituals of symbolism and blood for blood...

------------------------------------------

A fair few traps and basic tools have been produced by the time the hunters return with their spoils. It's a good haul too. Absolutely bafflingly good for a single day. Three gators, five birds, a score of speared swamp eels, and most confusingly an adolescent of those lambent salamanders.. When asked of how they got such a bounty, they all report that they simply had good luck or were feeling particularly strong today especially around noon. No one can really find any reason to complain about these results despite how strange they were, so we simply accept the good fortune. A small group of kobolds explored the forest today, though not very deeply. They encountered a very peculiar animal that they considered quite dangers. Large weasels the size of wolves that could likely overwhelm any hunter with ease should they slip up. They saw one leap out of a bush and rip the throat of a small stag creature in seconds. Good lumber sits there for sure and they decided to play it safe and return home, managing to collect several baskets of herbs and mushrooms before they go.

With the surplus a little celebration is thrown again, much smaller than other one. With the available metal, we decided to splurge slightly and make a large pan and cooking tools so that we could finally indulge in one of the staples of kobold cooking; stir-fry. Fat is use for oil and strips of gator meat are fried up in the pan with mushrooms and herbs for consumption. Delicious. The salamander as you've discovered is incredibly hard to butcher and much more effort than it's worth as the inner guts and meats are absolutely filled with that caustic burning goo. The stuff is shoved into pots and set aside in random corners just in case. It was a good night to be certain.
>>
>>5077426
Spirits are good and food stocks are high after yesterday. Everyone is spirited and ready to work today. A quick visit to Tiamat's shrine and you see that cracks have begun to form on the shell. By afternoon or tomorrow the dragon will hatch, and luckily you'll be able to feed it handily. Wish you knew more about how young dragons are though, the old lady never did tell you...


>Canopic jar count: 6
>Blood magic Vol.1 (Untranslated) and a blood orb (tiny) obtained!
>Metal count depleted!
>A stockpile of metal trap setting equipment has been made

DAY 12
KOBOLDS: 38
FOOD: Good!
MORALE: Spirited


[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5077427
>>Food
>>Improve fish farm
>>
>>5077427
>Military
Train more, instill some more discipline in everyone.
>Cultural
Build the last shrine, translate Blood Magic Vol.1, proclaim ourselves king, and celebrate the birth of the dragon. Note that the king proclamation and the birth of the dragon are to be done simultaneously.

Tomorrow we should either meet with the frog lady again or begin another excavation of the metal ruins. If we're lucky, that might be a good place to live in this swamp.
>>
>>5077427
>Food
>Improve fish farm
If we don't get a stable food source going our Dragon won't grow, or worse it will start eating our bolts!
>>
>>5077427
>Cultural
Get to work translating the scroll. Maybe choose one the smarter kobolds to be a dedicated priest

>Military
Train the bolds! Mainly in javelins and skirmishing since ideally we don't want to engage larger humies in melee combat so we have to stay afar and let traps and skirmishing do all the work.
>>
>>5077449
Hunting will be best for us, not fishing.
>>
>>5077473
Farming is a permanent food source tho, hunting generally isn't.
>>
>>5077488
Farming is better done on plains, not a swamp. Besides, hunting seems more thematic with the style of quest we're doing. I'm not saying farming is a bad idea, I just think hunting is way better one, especially in gathering more urns for sacrifices.
>>
>>5077497
We're talking about fish "farming", the swamp isn't badly suited for that because we are already in the natural habitat of the fish.
>>
>>5077510
Still doesn't fit the style I believe.
>>
>>5077427
>>5077449

Adding something to my vote
>Large weasels the size of wolves

Forget frog cavelary we should
>Raise the altar to the Kobold patron god
Riding dire weasles is a time honored kobold tradition!
>>
>>5077768
I agree, full support!
>>
>>5077768
I think we should also try to include gator "boats"
>>5077427
>Cultural
>>
>>5077797
Tame some alligators. Simple as.
>>
>>5077427
>Food
Improve fish farm.
>Military
Keep training for the eventual human encounter.
>>
>>5077444
Support
We should go to the ruins for more metal. We could use the jars to bless our position as king.
>>
>>5077427
>Cultural
Raise the third altar, and pray for guidance in taming the weasels
>>
>>5077427
>Blood magic Vol.1 (Untranslated) and a blood orb (tiny) obtained!
And thus starts our descent into being Aztec Kobolds.

>Cultural
AND/OR
>Tools

Fact is we've stable food and decent housing - military is lagging but the path to better performance there probably lies behind improving our tools so we can shift over to metal as much and as soon as possible.
>>
Man i'm liking this quest, but I kinda feel that we should dump Baphomet. Between Him and Tiamat we could get fucked with some of their demands.

I say we should look out for some Swamp god of the land or something.
>>
>>5078632
Baphomet is our swamp god anon, we just haven't experienced the terror of the swamp-goats yet.
>>
>>5078632
Ditch a demon after he has given us gifts? Scorn a creature of hell? That's just asking fir vengeance.

Could downgrade his importance in the pantheon by praying more to Tiamat and Super Kobold, though.
>>
>>5078632
This is a bad take, why would we turn him away at this point, we had an amazing hunt after we gave it offerings, as well as got some new shinies
>>
>>5078829
Yeah so far big B has been good to use, it's not like we aren't going to be killing shit anyway we might as well make some offerings and reap the benefits
>>
>>5077438
>>5077444
>>5077449
>>5077450
>>5077768
>>5077768
>>5078126
>>5078359
>>5078393
>>5078582

So far todays plans are to improve your fighting capabilities and consider some cultural aspects of the camp. In terms of fighting, you could continue training the general population to not be useful in a standup fight. There's also the opportunity to create metal weaponry to use, but you sort of used up all the metal yesterday creating trap implements and various tools. An expedition could be sortied to handle that shortage and explore some more. That ruins location seemed pretty interesting. Organization of a dedicated military might also help for an actual defense, though "military" is a strong word for a group of almost 40 kobolds.

On the cultural side there's that scroll you received yesterday. Magic is exceptionally rare for civilized races to use since you're sort of born with it or stumble on it by accident somehow. The exception is rituals and such considering the magic is about the whole ceremony instead. Not sure what this scroll is on, but it's definitely blood magic which involves a lot of rituals or so you think?... Could always liven up the camp with some decorations and really mark your territory in this swamp. That's always nice. Or you could also put down a shrine to Krish’gah to really finish off the trifecta. Oh, the stories of his adventures!...
>Attempt to decipher the scroll and experiment with blood magic
>Create decorations and cultural artifacts to place about the camp
>Raise a shrine to the patron of kobolds

>Organize an actual dedicated fighting squad
>Gather more metal to create weaponry
>Continue with general combat drills for all
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic

Baphomet! Baphomet! Baphomet!

>Continue with general combat drills for all

Listen we're kobolds we're not going to win with elite soldiers. It's always been numbers and traps and shall forever be numbers and traps!!!
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic
>Raise a shrine to the patron of kobolds

>Organize an actual dedicated fighting squad
>Continue with general combat drills for all
>>
>>5078875
>Raise a shrine to the patron of kobolds
If we want to go the hunter route we got to tame those weasels.

Weasels are very good hunters, stronger and faster than bolts and they can swim and climb (show me a climbing gator).

We could more than double our hunting force!! They can even fetch us morcels while the bolts stay home building traps.

>Gather more metal to create weaponry
Hummies are not gonna kill themselves
>>
>>5078875
>Raise a shrine to Krish'gah
>Combat drills for all
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic

>Continue with general combat drills for all

Krishgash deez nuts fags baphomet will make krishgash be personal mouth maid
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic
>Continue with general combat drills for all
>>
>>5078875
>Raise a shrine to the patron of kobolds
>Continue with general combat drills for all
>>
>>5078875
>Raise a shrine to Krishna
>Organise a dedicated fighting squad
The squad will be specifically tasked to sort out some kind of cavalry, ferret gator or whatever.
Guys baphomet is good and all but we should make sure to curry the favour of every god we can
>>
>>5079081
>Krishna
>curry the favour
Street shittin lizards
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic

>Gather more metal to create weaponry
>>
>>5078875
>>Attempt to decipher the scroll and experiment with blood magic
>>5078875
>>Continue with general combat drills for all
>>
>>5079293
>implying we can even manage streets yet
>>
>>5078875
>Attempt to decipher the scroll and experiment with blood magic
Raise a shrine to the patron of kobolds
Continue with general combat drills for all
>>
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>>5078880
>>5078886
>>5078902
>>5078908
>>5079015
>>5079022
>>5079075
>>5079081
>>5079298
>>5079334
>>5079583

The scrolls are too interesting to pass up studying. It's going to be a day of relative calm and staying in the camp. You order for the construction of a shrine to the patron of Kobolds in the meantime. A clay statue of his visage will take time to make, so it'll be a while until it's done. And with those who aren't doing anything important? Military drills. Discipline isn't really a strong suit in kobolds, so it's important that they know how to act in the case of a conflict.

On the subject of the magic scrolls, it's not like you truly understand what most of it means, but it's also not exactly a true language you have to translate either. A large majority of it is symbols and crude art depicting acts. For instance, one such section depicts a man standing with blood dripping down his carved up arm like a stream as others around him writhe on the ground in agony. In another they dance in a contortionist twisting manner while another mimics them, breaking limbs and tearing skin in the process. Or the one where a brutally injured man pinned with arrows and missing whole sections of muscle to the skeleton butchers a crowd of soldiers as if nothing is wrong. You can see what it's trying to convey through these ritual instructions, but it's hard to pin down what it wants to be done due to how simplistic and vague some of the lead up art is. Likely you'll have to do some experimentation to understand it more without blindly guessing.

Taking a break from the reading, you check up on the progress of the training. Javelin and sling volleys, and formation drills take up most of the activity. Getting nearly 40 kobolds to all work at once without slacking off is pretty difficult by the way. As numbers increase it'll get harder and harder to watch them before a few slip away and screw around on their own. Sometimes it's productive like them expanding their own huts, but other times it's something like what you're seeing right now. Two kobolds beating the hell out of each other in a petty squabble. We're a naturally testy species so it's sort of expected for others to find insignificant reasons to just fight. It's been getting more common recently and you've been trying to ignore it, but it's getting on your nerves seeing your workers be unproductive. How are you supposed to stop something like this every time though?

>Try to experiment with your organ jars
>Practice the rituals on a live animal
>Attempt to continue work with just reading

>Discourage it and future squabbles by punitive measures
>Ignore it, it's nothing serious
>Set up an official dueling policy
>>
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>>5080038
>Practice the rituals on a live animal
Alligator or big frog.

>Discourage it and future squabbles by punitive measures
>Set up an official dueling policy

We'll section off an area and some time in the day to deal with duel, everywhere and anytime else will result in punitive punishment. We'll call the dueling ground... the Thunderdome!
>>
>>5080038
>Try to experiment with your organ jars

>Set up an official dueling policy
lets try to create a society of honor obsessed satanists
>>
>>5080038
>Practice the rituals on a live animal

We get Humans later for baphomet

>SET up official dueling policy
>>
>>5080038
>Practice the rituals on a live animal
Assign your most trusted bolt to be the royal shaman, have him focus all his time sacrificing frongs and fish from the farm and report to you. So you can have more time to do important work like watching the fights and surveying your future kingdom.

>Set up an official dueling policy
This will ensure bolts will kind of train on their own, without injuring each other to bad. This is also sure to be great entertainment to raise moral and finally a great way to select wich bolts should lead the hunts and human killing expeditions!
>>
>>5080038
>Practice ritual on live animal
Preferably we catch a salamander, but otherwise big frog will do
>Set up official dueling policy
Two bold enter one bold leave, dont kill eachother though or we'll feed your corpse to the dragon once it hatches
How's dragon egg looking btw QM?
>>
>>5080038
>Set up an official dueling policy
No weapons wrestling/boxing winner is whoever manages to get their opponent out of the ring, to surrender or unconscious. If the loser is too hurt or dead to work the winner has to do their share (should help discourage them from hurting each other too badly).

A test of skill is also acceptable so long as both parties agree to it ahead of time
>>
>>5080038
>Practice the rituals on a live animal
>Set up an official dueling policy
>>5080165 +1
>>
>>5080038
>Practice the rituals on a live animal
>Set up an official dueling policy
>>
>>5080165
Oh and if the grievance is so great that only death will settle it then make the duel a formalized ritual with the blood and flesh of the laser becoming an offering to Baphomet
>>
>>5080038
Maintain my vote >>5080067

>>5080165
Support

>>5080284
-1
There is no grievance that requires dead bolts. All bolts one clan!
>>
>>5080038
>Practice the rituals on a live animal

Eh, personally not interested in most of what these scrolls seem to teach (pain-transference, puppeting another and unnatural endurance are my guesses for those three sections) - would've preferred more practical blood magic like "cure disease" or "ensure healthy child" or something. Hopefully stuff like that is in there too...

>Set up an official dueling policy

Duels are kino, ensures our guys and gals know how to fight.

Regarding their morale / ensuring productivity: What might be smart is punitive measures against groups like the Romans did. Make groups of 8 kobolds and assign tasks to them - with the understanding if they fail to produce sufficient results, the whole group will suffer even if 7/8 of them worked hard. They'll self-police and we can avoid having to deal with the minutiae of projects too. Disadvantage is our limited population means we'd be making a coup / power struggle more likely by solidifying lines in our society, assuming we made these groups permanent / long-term membership rather than assembling them at the start of each work day.
>>
>>5080038
>Practice on a live animal

>Set up an official dueling policy as per >>5080165 and >>5080284
>>
>>5080038
>>Practice the rituals on a live animal
>Set up an official dueling policy
>>
>>5080563
this for romans
>>
>>5080048
>>5080050
>>5080065
>>5080067
>>5080070
>>5080165
>>5080281
>>5080563
>>5080638
>>5080712

If fights are unavoidable... Why not make a spectacle about it? If two kobolds want to beat the hell out of each other because one looked at the other funny they'll do it properly. So, you break up this fight and set an official dueling policy. Every night anyone who wants to throw hands will be set in a ring to kick one another's teeth in. No weapons of course, you don't want anyone dying too easily. And as a bonus it's really fun to watch!

While those with grudges glare at each other, you go back to working on your ritual studies. The first one seems relatively simple... You think? You've got a basket full of frogs and start doin' stuff, because nothing ventured, nothing gained. Over the course of several hours you maim and accidently kill about nine frogs in your experiments. It took a while to actually understand how to use the spell which you now call, 'Cause Harm'. As the name implies it inflicts pain and torment on a creature, but at the cost of the pain of something else. A thing you've learned that a very important factor in this blood magic is the intent of the person using it. Very important that you've got a focused idea of what you wish to do for the thing to actually work. You can use a frog to harm another frog by carving it up, and even mangling up a jar of guts works a little, though the meats get used up in the process. Another little quirk is that if you cut yourself, the effect is MUCH more potent. You rub your bandage wrist as you remember just how loud that frog screamed...

Trying to forget that as communal dinner time rolls in, you walk into the hut you've been storing food in to discover something gorging itself the lower half of an alligator. A reptile the size of a dog. Its hide is scaly and green, but there's a weird fuzz growing over it like fresh moss. From its angular head to horns of what looks like woody bone nubs poke outward. It turns towards you with the condescension and superiority complex that only a dragon could give. Your egg seems to have finally hatched. Doesn't seem like any dragon you know though, too... Planty? Still seems hungry either way, really just demolishing that gator.

As the day comes to a close, the relief of Krish'gah the champion of kobolds has been finished. A modest capture of his visage in hardened clay that we place on a pedestal and give offerings of food. Small celebrations are had around the fires as people tell tales of his legendary adventures as a mortal before his ascension while watching a heated fight in the ring. He who stole from the royal armory of the dwarven capital Moklesh, slew the court of king Aberdain of the Al-Sharin, seduced one of the daughters of Tiamat (Don't ask how the size difference worked), and so much more. Really makes you forget about the troubles of life....
>>
>>5081491
It's another rainy day today. Can never really get used to the stupid humidity. The dragon, (A girl, you checked) seems content to laze about its shrine like a cat and occasionally gorge itself on meats. Unfortunately, not all of us can be so casual and have to work for a living. Though, you've gotta say, the bolds seem to have been getting more content as the quality of life goes up. Is that a good thing? Maybe, who knows.


>The dragon has hatched
>Canopic jar count: 5
>Understand of blood magic has advanced. 'Cause Harm' Learned.
>A nightly dueling tradition has been established

DAY 13
KOBOLDS: 38
FOOD: Okay
MORALE: Good


[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5081495
>Exploration
Explore the ruins and the woodlands, scavenge some metal and wood.
>Cultural
Learn more bloodmagic, and try and bond with our dragon.
>>
>>5081495
>Exploration
Send a a group of kobolds to explore that ruin

>Cultural
Sacrifice to Tiamat (maybe some of our jars?), our dragon was just born so a sacrifice to Tiamat is only appropriate. Also sacrficie something to Baphomet too. Don't want our MAIN god to get jealous.

We have traps and general drills are ongoing so we're okay on the military front for the most part. Are our traps already set up in the swamp for the humies?
>>
>>5081495
>Military
have kobold practice lurking in swamp

>Cultural
sacrifice to baphomet promese many huma sacrifices if he can help with the humans in da future
>>
>>5081495
>>5081509 +1
>>
>>5081495
>Sacrifice the dragon to baphomet in exchange for great power
>>
>>5081506
+1
>>
>>5081495
>Exploration
Send a group of kobolds to explore the metallic structure from before.
>>
>>5081610
>sacrifice our only super weapon

Lol
>>
>>5081495

>Cultural
Have a praying ceremony to ask Krish’gah help taming the weasels do we might become legends as he.
Also dedicate the gladiatorial fights to him, they are a means for all of us to be more like Krish’gah.

>Exploration
Send a large group of bolds to find and tame the giant weasels, they should bring frongs and other morcels for this purpose.
>>
>>5081610
Dumbest shit I ever read, stop smoking crack anon
>>
>>5081679
>>5081768
It's our only chance to sac a dragon if we want to consider it. The dragon will fast be too strong. Just thought it might be interesting to roleplay kobolds degenerate enough to do that
>>
>>5082002
>Lets RP lizards obsessed with maintaining the comfort of a dragon because it will protect us and fill our empty days with a deeply seeded purpose that we were basically made for but how about instead just throw away all of our ideals because funsies lawl
Again, stupidest shit I ever heard
>>
>>5081506
support
>>
>>5081506
+1
>>
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>>5081506
>>5081509
>>5081519
>>5081558
>>5081610
>>5081663
>>5081671
>>5081742

In order to get more of that sweet, sweet metal, you'll need to get an expedition out there to the ruins again. Some wood would also be quite nice, so you form a secondary group to the woods to hopefully get some better lumber than the thing stick-like trees that you've been using in the swamp. While those two squads are readying themselves for the days work, you settle down for more research. You stay near the dragon while working to try and get it to like you more and to learn about it. Little brat stole one of your rings when you weren't looking and won't give it back. Guess the hoarding instincts start very early. Not like it's very useful with such a weak enchantment... Could you learn to enchant yourself? Maybe that witch would know. Whatever, time to figure out more of these spells!

When the expeditions head out, they bring two important things with them that you happened to ensure were made when you got the metal. A hacksaw, and an axe respectively! Anything to ease the absolute pain of material harvesting.

Roll 6d100 Bo3 for expedition results

>Wood harvesting time
>Exploring deeper into the woods
>A mix of both
>>
Rolled 99, 87, 63, 46, 21, 2 = 318 (6d100)

>>5082481
>A mix of both
>>
Rolled 35, 36, 71, 28, 90, 92 = 352 (6d100)

>>5082481
>A mix of both
>>
>>5082481
give me the fucking goodies
>>
Rolled 87, 60, 1, 15, 36, 69 = 268 (6d100)

>>5082514
>>
>>5082481
>A mix of both
>>
>>5082481
>A mix of both
>>
>>5082481
>Wood harvesting time
>>
>>5082481
>A mix of both
>>
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>>5082481
>A mix of both
Besides the wood, search spicificaly for weasels to train.
We will need expedentialy more food to feed our dragon and we have few bolts, the eggs will take weeks at best, probably months until they become hunters, the quickest way to add hunters to our tribe would be to tame weasels.
>>
>>5082764
>the eggs will take weeks at best, probably months until they become hunters
Going by DnD canon, the kobold reproductive cycle is 2 months from laying-to-hatching for eggs - with a two week "hosting" period between impregnation and laying.

Given we got the eggs from our females literally the night after committing a dark magical ceremony / party - thus skipping the two weeks of hosting - it seems reasonable to assume they might also hatch quicker.
>>
>>5082481
Wood harvesting time
>>
>>5082823
Can't wait to see the next generation of demonic-bodls
>>
>>5082481
>A mix of both
>>
>>5082481
>>A mix of both
>>
>>5082951
That's a concern - but frankly so long as they obey us we can have a two-tier society if there's issues with them. Also on that point, hopefully in the blood magic scroll is "inducing pregnancy" as a magic.
>>
>>5082488
>>5082495
>>5082515
>>5082528
>>5082538
>>5082585
>>5082625
>>5082764
>>5083006
>>5082864

35, 36, 71, 28, 90, 92

The expedition heads into the woods on a mission to get some decent lumber and maybe map out the place a bit. You don't stop at the edge and cut down anything yet, instead traveling further in to see what you can find. As it turns out further in, the terrain gets a lot more treacherous. Huge increase in the amount of plants and shrubs, and the actual ground starts taking dips. This leads to a large grove where the ground is mostly water with these big trees sitting on stilt-like roots that dip into the swamp water. Here you find something real interesting. A lean tree with blue leaves. Its pale white bark peels of all flakey like and this glowing teal sap oozes out of its flesh like blood. Its gotta be special or something if it looks like that!

>Cut down the blue tree
>Tap the thing for saps
>Return to the edge and cut some trees there
>Write-in

---------------------------

Again Yapyaw the courageous sets out to the ruins to pluck the succulent metal bits from its rotting carcass. It's becoming a familiar hike to you, and when you do get there it seems that the salamanders have moved on from the spot. Now you have a perfect opportunity to do whatever you want with the site. You've got the option of slicing off some of the structure with the new tools you have, but then again the pieces would be really heavy to haul away. There's also that mystery hatch in the ground that you haven't explored yet. Really crusted over though, you're going to have to try hard to force this one open.

>Let's keep picking scraps to smelt
>Try to slice off a strut with your tools
>Force open this hatch
>>
>>5083503
>Return to the edge and cut some trees there

Nope!

>Let's keep picking scraps to smelt

The Hatch will be there later, when we've got armour and trained-ish soldiers and stuff.
>>
>>5083507
+1
>>
>>5083503
>Scavange what you can of the special material without harming the tree
>Return to the edge and cut some trees there

Not taking the bait until we talk with the third mage about this.

>Let's keep picking scraps to smelt
>Force open this hatch

Just a peak.
>>
>>5083503
>Tap the thing for saps
>Try to slice off a strut with your tools
>>
>>5083503
>>5083517 +1
>>
>>5083503
>Tap the thing for saps
>Force open this hatch
>>
>>5083700
>>5083558
>>5083533
>>5083517
>>5083516
>>5083507

Something feels suspicious about a glowing blue tree sitting in the middle of a forest. You decide to simply scrape the excess sap off into some fluid skins and return to the forest edge and cut down some more mundane trees. It might be for the best. The whole group has been hearing an annoying buzz and you think you saw some big insect thing moving in the grove.

The process of cutting down a tree and hauling it off is much harder for a small race such as yours. The size and weight of the lumber is difficult to even haul so you've got to get created. Things such as a makeshift sled to which you'll dump the chopped up logs you can actually manage to drag away. Long tedious process ahead of you and you're worried that some woodland creature might decide to snack on kobold flesh...

------------------------------

You decide to stick with picking up metal bits and tossing them into your baskets for now. The tool does help with breaking off some of the bigger junk heaps buried in the muck. While the others do that, you and two other kobolds get busy trying to force over the aged hatch stuck in the ground. It really isn't being easy. The sky is clear today and there's no mist. Perfect visibility in this metal filled wasteland with no visible monsters to worry about.

Somewhere along the line, one of the kobolds spot the lanky magician, just sitting atop the skeletal structure frame staring down at you, smiling as he shoves rock nuts into his rotted toothy grin. Everyone tries to ignore his presence. He's strange, but seems to have a method to his madness? No good comes from interacting with him... Well except that dragon egg, but that's besides the point!

And after quite a long time and no short amount of sweat, the hatch pops open with a billow of old musty air. There's a ladder leading into a dark stone room. It seems quite expansive down there. quiet too... Though you think you hear rhythmic squishing from...Somewhere up here? Doesn't happen too often, must be the marsh. There's a lot of heat around here for some reason, maybe a geyser?

>Let's check out what's down there
>Just keep pickin' up scrap then head home
>>
>>5084597
>Let's check out what's down there

That's the sound of Adventure lads! Let's goooooooo!!!
>>
>>5084597
>drop rock into hatch
Just to see what happens
If nothing out of the ordinary, then
>Let's check out what's down there
>>
>>5084597
>>5084660
This
>>
>>5083517
>>5084660
This but only send a few bolts in, and have them run at the first sight of trouble be it gelatinous cubes, oozes or other baddies.
>>
>>5084597
You know what would help with this hauling of wood and metal?
Some domesticated Dire Weasels.
>>
>>5084597
>>5084660 >>5084737 +1
>>
>>5084597
>Let's check out what's down there
>>
>>5084597
Suggestion for encounter:
>>
>>5084660
>>5084737
Supporting these...

>>5084740
And weasel or frog domestication efforts ASAP.
>>
>>5084609
>>5084660
>>5084678
>>5084737
>>5084740
>>5084817
>>5084874

You kick a rock down and it clatters onto the stone floor and it echoes across the hall. Listening closely, you hear... Nothing. Well, nothing except clapping from above but you ignore that. The squishing too. With curiosity getting the best of you, you decide to clamber down there with a couple bolds to see what's inside. It's an old hallway of some kind that goes on for a fair distance. The walls are slightly degraded with age, and the rooms that branch off of it are occasionally collapsed in on themselves. The first room you enter is a sort of storage room. There's large old barrels and when you pop them open you find them filled with molded flour, long past its expiration date. On the other side is an intricate rusted machine and several crates, inside of which you find yellowish, paper wrapped bars of something. A brave or stupid kobold sniffs one and takes a bit. Turns out they're edible, if extremely bland and dusty. They've got this strange jelly inside that's oily but tasteless?

What a strange place. Is it dwarvish? Putting aside that little discovery, you head out to the hallway and decide to look further. A lot of the doorways are just blocked by heavy rubble or the rooms are completely empty, but near the end it sort of opens up into a squarish room and a large metal door. It has intricate looking mechanisms that you don't quite understand, but you're pretty sure you can get it open if you just work it a little?

>Crack open the vault!
>Start carrying away these ration bars
>Write-in
>>
>>5085709
>Crack open the vault!

Listen, lately we've been real pussies. It's time to crack open the vault, guys.
>>
>>5085709
Crack the vault!
>>
>>5085709
>Crack open the vault!
>Start carrying away these ration bars

We can do both. Also, this seems like a good settlement option for our future castle/Aztec temple.
>>
>>5085709
>Crack open the vault!
>>
>>5085709
>>Crack open the vault!
>>
>>5085709
>Crack open the vault!
>>
>>5085709
>Carrying away the ration bars to the entrance then crack open the vault

This way we don't loose the food if we have to flee from the slime, food that will help us feed our bolds while we reserve our meat for our dragon.
>>
>>5086127
This.
>>
>>5085709
>Crack open the vault!
>>
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484 KB JPG
>>5085722
>>5085817
>>5085934
>>5085956
>>5085973
>>5086080
>>5086127
>>5086306

You and another kobold start trying to work on the mechanisms that keep the thing shut. It's difficult considering how rusted over some of this stuff is, but bit by bit it starts moving until finally it gives in and you can turn a lever far enough that something clicks and the massive door cracks open. As the door shakily scrapes to the side, something happens. A loud keening noise from somewhere in the door, like some sort of alarm. It only lasts for a few seconds and cuts out at moments but when it ends something else joins in.

From deeper inside the vault you hear it. Howling, guttural and low, slowly rising with more joining in. The sound of many things rushing through the abandoned structure, right towards you and the opening you've made. And they don't sound happy.

3d100 for results.

>Stand and fight here
>Find a chokepoint
>Get to the surface now
>>
Rolled 4, 43, 14 = 61 (3d100)

>>5087441
>Find a chokepoint

find chokepoint then fight. if catch up throw a weaker kobold back there to distract then
>>
Rolled 21, 56, 53 = 130 (3d100)

>>5087441
>Stand and fight here

Maybe they're like bears? Make a lot of noise and make ourselves big and they'll get scared and fuck off
>>
Rolled 73, 93, 75 = 241 (3d100)

>>5087441
>Get to the surface now

Oh boy
>>
>>5087441
>Get to the surface now
>>
>>5087441
>>Get to the surface now
>>
>>5087441
>Get to the surface now

Nop! Where out of here!
>>
Rolled 17, 64, 85 = 166 (3d100)

>>5087441
>Find a chokepoint
>>
>>5087803
>>5087698
>>5087569
>>5087474
>>5087468
>>5087452
>>5087448

73, 93, 75

If there's one thing that kobolds are good at it's running. And so you and your cohort do just that, sprinting to the exit in a panic. It's when you reach the ladder, you realize there happens to be some logistical problems with escaping. First, by their nature you can only really climb a ladder one at a time and pretty slowly at that. Second, the other half of the expedition is currently trying to climb down the ladder screaming something about the Jui-kan, the giant fluid sucking spider being above ground and somehow invisible. This is understandably a lot to process, and in the time that all this occurs the things chasing you catch up.

Two vaguely humanoid creatures with pitch black skin covered in patches of lambent orange boils. Sharp bone spines and a face replaced with a great toothy maw all point at you with deathly intent as the things lunge at you. By some miracle, your kobolds don't panic and manage to form a spear wall, skewering them as they charge, spilling fluorescent orange bile. They squirm a lot as we stab them to death. It seems the drills paid off. From the continuous howling, those were by no means the end of them. Now you're face with a conundrum, filter up the ladder one by one and face the creature up there, or take your chances down here against who knows how many monsters. You think you hear faint fiddle music in rhythm with your heartbeat....

3d100 for combat challenges

>Break for the surface
>Make your stand underground
>Write-in
>>
>>5088257
>Break for the surface
Lure one enemy into another!
>>
Rolled 63, 71, 83 = 217 (3d100)

>>5088257
>Make your stand underground

Do or die.
>>
Rolled 2, 77, 6 = 85 (3d100)

>>5088339
Oh, right, forgot to roll.

>>5088257
I am >>5088294
>>
Rolled 70, 59, 60 = 189 (3d100)

>>5088339
+1
>>
Rolled 57, 93, 16 = 166 (3d100)

>>5088257
>Break for the surface
>>
>>5088339
+1
>>
>>5088339
+1
>>
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62 KB
62 KB JPG
>>5088339
Tonight we dine in hell.
>>
>>5088339
>>5088608
+1, if it wasn't clear
>>
>>5088609
>>5088485
>>5088455
>>5088384
>>5088379
>>5088346
>>5088339
>>5088294

63, 71, 83

Stuck between the giant invisible monster above and the horde of toothy things rushing at you, you'll choose to stand your ground and fight. You're down a kobold it seems from what happened up there, leaving you with a total of eleven sat in this subterranean tomb. And so you stand at the ready for the oncoming horde. A couple come in and they're skewered on the spears. Then a couple more, come and a kobold's spear breaks as they smash into the formation. They're scratched up we try to jab and prod the horrid things to death. Before those are even dealt with the next group hurls itself into the wall of meat.

They just keep coming and coming. Splatters of orange bile pour out and out, slicking the ground in its sickly light. A bold misses and has their face gnawed to mush, another is dragged out and perforated to a hole filled sack. It's a horrendously desperate struggle of nothing but wooden spears against a horrific onslaught. The only thing keeping us frightened folk from outright running is that there is no retreat here. By the time the carnage is over and you realize that there's no more coming all are exhausted and battered. When a head count is finally conducted the numbers are in. Five dead in total against a mass of what might be 27 wretched monsters. The scent is putrid and the survivors aren't unscathed. Even you've got a gash on the arm from that.

Everyone silently moves to the food room and just sits in uncomfortable quiet, trying to recuperate from that experience. With the monster above you can't leave for now, but no one exactly wants to move right now. It's a bit hard to even stomach eating right now, you can smell the nauseating scent from here...

>Just rest for now then rush home
>Spend the night in the room
>Explore the opened vault once everyone is rested
>>
>>5089594
>Explore the opened vault once everyone is rested

Time to see what they were protecting.
>>
>>5089594
>Explore the opened vault once everyone is rested
>>
>>5089594
>Explore the opened vault once everyone is rested
>>
>>5089594
>Explore the opened vault once everyone is rested
>>
>>5089594
>Just rest for now then rush home
>>
>>5089594
>Explore the opened vault once everyone is rested

Be stealthy and careful about it, devise an exit plan, rest and eat before, inspect your spears and take the unbroken ones from the fallen.
>>
>>5089594
>>Explore the opened vault once everyone is rested
>>
>>5089604
>>5089608
>>5089621
>>5089667
>>5089812
>>5089971
>>5090400

It's a long while before anyone is willing to move again. Understandable given what happened. Despite all that, you want to see what you've fought over. Such a big number rushed for you, so that must've been all of them, right?

You take the first steps into the enlarged chamber with your dwindled cohort to examine the room. It seems like it was supposed to be some place of work? Maybe study?... It has definitely seen better days as whatever creatures that were locked inside had made it their home. Masses of organic stuffs mixed with items and furnishings are strewn about the room with strands of black goo. Large glass containers are filled with bright orange liquids, but half of them are broken and have long since spilled their contents. The place seems to go further on considering the large door at the opposite end identical to the one you just came through. Some kind of extreme laboratory containment procedure? It's not like anything you've seen or even heard of. Sure humans have started making those powder rifle things and such, but this seems so far removed from regular... Anything.

On the plus side, no more monsters are in here it seems. There's interesting its hiding in the trash piles as well. You've never been good at appraising so it's hard to tell what's really notable, it all looks weird and foreign to you. It's like the people who built this place threw around metals like it was nobody's business. A lot of glass too By the time you're somewhat satisfied in your investigation, it's night time above ground. You don't really want to travel at night so the only option really is to just spend the night. It's not exactly ideal, but with the hatch and big door, nothing is going to get in. It's probably going to take a while to really understand what this place is and the value in it. Work for the future. Hard to sleep with all the orange glow about this place though....

----------------------------

One of the two expeditions hasn't come back since last night. You're not sure if you should be worried or not about that, and no one really knows what happened to them. Let's just hope that they're doing fine. The other team came back just fine, slowly hauling a small amount of decent quality lumber to the camp over the coarse of the day. They've brought back some weird glowing sap too, wonder what's up with that. Well, can't hold yourself up on what's happened with that other group, work still has to be done today.

DAY 14
KOBOLDS: 32
FOOD: Okay
MORALE: Okay


[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural
>Tools
>Write-In
>>
>>5090951

>Construction
Build traps, weapons, wooden armor, everything we need for a fight!

>Military
Deploy the traps and send some scouts to see any signs of humans.

Ok so I checked back and on day 8 those kobolds said that the humans would arrive in a week or two week. So worst case they're here now, or best case we have another week. We still have to get ready since the worst case could happen
>>
>>5090951
>Construction

Expanding our fish farm seems like a good idea - the less we need to rely on wildlife and foraging to survive, the greater the population we can sustain (and the more resistant we are to bad events / sieges / monster attacks). Also holy crap can we please stop risking kobolds until we get some more hatched? Watching our tiny pop get whittled turn by turn is horrifying...

Also, if I had to take a guess at what we just found, an alchemist's workshop of some kind. Presumably working with some sort of corrupting magical substance, perhaps based off of an extract of the fire-breathing lizards up above. The Weird Tree (tm) meanwhile is presumably magical - I imagine drinking or applying the sap as a salve might have healing or mana-restoring properties. That or it gives you magic cancer.

>>5090967
Regarding the humans you aren't wrong but realistically our best bet to resist them is to avoid confrontation for as long as possible and build up further. Fact is, even a dozen humans would be enough to kill all of our kobolds assuming they're even somewhat prepared. Realistically we want to slowly secure our area of the swamp with traps and build up our defences around our settlement to resist attack better (e,g elevated positions for slingers / spear throwers or additional layers of walls to provide redundancy against attack).

Ideally, we keep the humans back by being non-aggressive and too difficult to remove until such a time as our population starts rising every turn / we've population to spare. If we're really lucky, they might come to us for trade and then we can buy time or possibly even establish good relations.
>>
>>5090987
I don't think we're ever going to be able to be peaceful with or even co-exist with the humans while serving baphomet.

Also don't forget these humans are an expedition, they have access to resources from their motherland, they can easily outpace us in development thanks to that.

It's better to kill them now and make the humans think that the swamps here are too expensive to invest in. If we let them set up they'll kill us as soon as they get more powerful.
>>
>>5090967
+1
we are kobolds in a hostile scape the first thing any human would do is try to kill us , it's just the best way to survive
>>
>>5090951
>Construction
Build traps around the swamp, for hunting and defense. Continue fortifying the settlement.
>Cultural
We need another roun of eggs laid. After that, we can focus on our food sources.
>>
>>5090995
>I don't think we're ever going to be able to be peaceful with or even co-exist with the humans while serving baphomet.
That relies on them knowing we serve Baphomet. Also there's no reason to believe we can't at least have a non-aggression treaty.

>Also don't forget these humans are an expedition, they have access to resources from their motherland, they can easily outpace us in development thanks to that.
16-18 Years, 9 months to make a human adult. 6 Years, 4 Months to make a kobold adult. Assuming that holds true, delaying their attack even a single human generation would let us have 3 entire generations of kobolds be born and grown to adulthood before we fight them.

Math below based on DnD lore of kobolds, which we seem to semi-use, if QM says its different, ignore this:
1 kobold female can lay a egg every 2 weeks + time for actually fertilising, supposing it was a month overall, that means 12 broods per year - each brood has a 10% chance of producing two eggs, which means a total of 13.2 children per year per kobold female at that rate.

Assuming our population is 50/50 split (meaning 16 females at this point) and we can maintain even 1/3 of that rate, we'd be looking at something along the lines of 422.4 kobold hatched before the first of them reach breeding age and start contributing the population growth. Note: this also assumes we've only got adults, but that seems somewhat reasonable. Assuming even 75% of them survive to adulthood, that's almost 10x our current population. This is to say nothing of using magic to accelerate pregnancy or something.

Our real issue is humans KNOW this - that we can outbreed and even outlive them - and thus will probably not exactly be in favour of giving us good relations if they think they can take us without serious losses by acting immediately. This is why I think building up our defences as much as possible is needed, to harden ourselves to losses that might well be coming.


>It's better to kill them now and make the humans think that the swamps here are too expensive to invest in.
Except my point is we probably can't. Suppose it takes 3 kobolds to actually threaten a human that is at least somewhat prepared (note, they're colonising a unknown region that is not easily habituated and is probably known for hosting monsters to at least some degree - assume they're armed and ready for something) then that means even a group of 10 humans requires almost every kobold in our colony to pose a threat.
>>
>>5091023
This is not a straight up fight.

This is going to be ambush. The humans don’t know we’re here, we’ll have LOTS of traps ready and baphomet will certainly give us a power boost if we sacrifice to him before we battle the humans. Building up slowly is just going to prolong the problem for us and lose us the element of surprise.
>>
>>5091027
>This is going to be ambush. The humans don’t know we’re here, we’ll have LOTS of traps ready and baphomet will certainly give us a power boost if we sacrifice to him before we battle the humans. Building up slowly is just going to prolong the problem for us and lose us the element of surprise.
If everything in your plan goes perfectly, sure.

Fact is you need to find the humans, observe them long enough to figure out a viable ambush spot (since they won't follow bait most likely), fill that spot with traps and then leave our warriors lying in wait for the humans to walk by and hope they don't notice us hiding. If you get spotted finding, observing, placing traps (or if they find the traps) or actually waiting to ambush, then not only does you plan suddenly risk complete failure (Humans retreat back to town to get aid from adventurers or guards) but even worse, we're clearly an out-and-out hostile force with no hopes of diplomatic solutions.

Even in a ideal outcome for detection (ambush and traps ready), where the humans choose to fight us for whatever reason, I find it unlikely that their colony will just die with a whimper - as you said yourself, they've outside support and outside support minds outside interest. That means the same result as the above but with the only benefit being that we've plausible deniability that we killed their people.


Fact is we've no idea how far away the humans are too - for all we know they're two days travel away which seems quite likely given how long it took our kobolds to wander this far into the swamp.
>>
>>5091039
There’s not going to be a diplomatic solution we’re kobolds
>>
>>5091042
Unlike our encounters with the dancing man or the witch you mean?
>>
>>5090951
>Construction
Woodworking workshop
>Tools
Make axes for easier lumber obtaining
>>
>>5091023
If you're thinking defensively, maybe resettling in the secret lair is prudent.

You also not considering the environment- it's a swamp with other dangerous creatures and magi living here. Assuming natural dangers we can augment with traps and such, and maybe lead some natural predators at their hunting/scouting parties and human settlements, and we can maybe stand a decent chance against them, maybe grabbing a couple of human slaves and sacrifices along the way. I'm also willing to bet that the humans may end up pissing off one or more of the swamp magi, which would benefit us, especially if we can get some magical assistance from them in pursuit of our common foe. Granted, it may not happen like that, but there are definitely more concerns and disadvantages going on in relation to the human's ignorance of the region, which we can exploit.

>>5091027
>>5091039
Your both assuming that we'd go on the offensive in the hopes of a decisive battle, but I'm think more in terms of minor raids and the general whittling down of the enemy's forces and their will to fight. Think like the Swamp Vietcong would, not like a traditional fantasy milita force.

These are my two cents on the matter, do with them as you wish.
>>
>>5091061
>If you're thinking defensively, maybe resettling in the secret lair is prudent.
Mm, I mean exploring away from the humans deeper into the swamp ain't a bad idea either - seeing as we're probably gonna want to expand that way in future anyway.

>You also not considering the environment- it's a swamp with other dangerous creatures and magi living here. Assuming natural dangers we can augment with traps and such, and maybe lead some natural predators at their hunting/scouting parties and human settlements, and we can maybe stand a decent chance against them, maybe grabbing a couple of human slaves and sacrifices along the way.
Oh I don't think we couldn't beat humans or something, my concern is the fact any losses we take currently are insanely huge for us: a single kobold currently is 3.125% of our total population. We lose 3 kobolds and that is basically 10% of our population dead. Thus I want to delay until we actually have some idea of how quickly new kobolds will be coming in past this point so we don't accidentally run out. Even if we traded perfectly with the humans kobold-for-human? A dozen and we're losing a third of our population.

I'm apprehensive about anything that risks our lives currently - I've been suggesting camping out on safe options for a few turns to just get some breathing room. Humans, I think, are more dangerous than anything we've yet encountered since humans hold grudges, plan and call in allies.

>I'm also willing to bet that the humans may end up pissing off one or more of the swamp magi, which would benefit us, especially if we can get some magical assistance from them in pursuit of our common foe.
Frankly a fair and honest point - but I caution that we've no reason to believe that the witch who delivered her warnings wouldn't and hasn't done the same to the humans, seeing as she is the one who told us they are even here.

>Granted, it may not happen like that, but there are definitely more concerns and disadvantages going on in relation to the human's ignorance of the region, which we can exploit.
To be frank, the ignorance of the humans only dwarfs our own by a literal fortnight. That also presumes that they know nothing of the swamp like we did when we first arrived but I'd be willing to bet that they know a fair bit more than that - at the very least they must have reason to think settling here is smart.

>Your both assuming that we'd go on the offensive in the hopes of a decisive battle, but I'm think more in terms of minor raids and the general whittling down of the enemy's forces and their will to fight. Think like the Swamp Vietcong would, not like a traditional fantasy milita force.
Fair enough and perhaps that'd work but my fear is we've only got one settlement and about two-and-a-half dozen 'bolds: if they sent a force to attack us, they could breach our walls and do horrific damage before we can stop them even with our magic and dragon. I mean shit, imagine if they managed to destroy our eggs.
>>
>>5090951
>>5091061
>>5091070

A lot has been talked around here about what to do about the coming of the humans.
The gist of it is that we are FEW ill-equipped bolts with a BABY dragon, so it's clear that we need to buy some time to have a better chance of not being wiped out.

>Exploration/Write-In
I suggest we move to the forest and ally ourselves with Reylas
>3rd swamp mage
>resides in the forest
>unforgiving with those who meddle with his shit
>Is always sleeping

We hopefully can convince him that the humans will mess with his shit (probably true) and we could stay there and watch over his shit while he sleeps if he let's us be there.

Why the forest?
>Good materials
>Better for underground home
>Far from humans
>Only place that is not proven to be filled with horrible monstrosities

What is keeping us in the swamp? A bunch of mud huts surrounded by a twin fence and a small fish farm?

We can leave this be like an outpost, where the fish feed the few kobolds that stay here and if humans get too close they run back to safety as kobolds do.
>>
>>5091712
>What is keeping us in the swamp?

Despite it being a Kobold Swamp Survival Civ? I imagine that Reylas may take us moving into his forest as meddling with his shit, and thd real question is how he'll treat us if we disturb his slumber. If he's just grumpy, no big issue, if he turns our scouting party into frogs, very big issue.

Plus, image of us eventually building an Aztec temple in the Swamp and becoming fantasy Aztecs is stuck in my head, though I know that we're a long ways off of that.
>>
>>5091736
The forest is still technically the swamp my friend, Reylas is a swamp mage, it is still on theme just less mud and more trees. Also we need stone for those cool temples, we wont find it under the mud.

About how he will react about us waking him you are right, but we have done more risky stuff for less gain.

We could just raise a shrine to him there as we have to other fickle godlike creatures and wait for him to wake while respecting the forest and all that.
>>
>>5091712
>The gist of it is...
Broadly the gist of it yeah.

>I suggest we move to the forest and ally ourselves with Reylas
I doubt we can achieve the latter - but the former might be possible. Frankly we should look into establishing outposts throughout the swamp since that'll make extracting the resources of the swamp and making areas safe from the larger predators (giant invisible death spiders for example) much easier.

>Why the forest?
The forest I'd point out may well take us further from our sources of metal and clay, both highly valuable goods for our further development. Also, we've no knowledge of what direction the humans are coming from so we can't say if the forest is far from them or not. Also the forest having not shown any horrible monstrosities doesn't mean it doesn't contain them - if it didn't, the horrible monstrosities from elsewhere would spread there as the new apex predators.

You are right however, it ought to be easier to build underground there, but the simple fact is the water table will likely still be too high meaning any burrows would be near the surface at best.

>What is keeping us in the swamp?
A bunch of mud huts, a forge, three temples and a fish farm contained inside of a palisade that we know is close enough to our present resource extraction sites.
>>
>>5091809
I agree with you that establishing outposts is a must. The metal place kinda already has one now, as does the frog swamp we could establish one in the forest and use all tree, and move the bulk of the bolts to the one that proves more profitable and less dangerous. Having a place to flee if the humans are to well prepared or the traps don't prove to be enough is not a bad idea.

>I doubt we can achieve the latter (ally with Reylas
Both other mages have been interested in bargaining, the lanky one just fought us because we kindof went back on our offering of a kobold and even then he presented us with a great reward after fighting him and then left us alone. So I see no reason this third mage would be impossible to work with if you don't mess with his shit.

>The forest I'd point out may well take us further from our sources of metal and clay
The metal is west and the woods are north so if we go northwest we might find a place in the woods closer to that resource and use it as a more central location between outposts.
Regarding the clay it's still swampy there, no reason clay should be rare there, we could even make the outpost on top of the first deposit we find there so we don't have to cart it, and if we are gonna burrow and use wood for the tunnels we don't need that much clay just enough for a furnace.

>Also, we've no knowledge of what direction the humans are coming from
This is true, I'm thinking if they came from the woods they would have no reason to settle on a watery swamp. Also if they come to the woods they will probably anger Reylas and die a horrible death.

>burrows would be near the surface at best.
Surface burrows are better than no burrows, and deeper into the woods the ground should be more solid from all the roots.

>bunch of mud huts, a forge, three temples and a fish farm
I'm not suggesting we abandon it, it's a great outpost site. The forge we can build another, the temples are really just small shrines/altars, the faith will follow us, we can build more worshiping places.

Also let's not forget the forests have giant weasels, they look to be easier to domesticate than frogs and more useful as well. Weasels and kobolds are like goblins and wolves.
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>>5090967
Supporting!
>>
I think you guys are vastly overestimating the level of organization kobolds have here with all these big plans. We're already seeing some signs of disorder with only 30 kobolds who all live in one place.
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>>5092096
That's why we drill discipline into their skulls. That'll take, what? A hundred turns or so of cultural actions? It's doable.
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>>5090967
>>5090987
>>5091014
>>5091058
>>5091712
>>5091009
>>5092018

With the lumber you've gotten a new round of crafting is in order. It's so much better to work with this stuff than bent sticks and gnarled swamp tree. It's difficult to plan out the usage of the tree trunks you've gathered, but eventually you mark out which sections are to be used for what. Waste not want not after all. Slats of wood can be carved out and tied to the body for armor, and with the gators that you've gathered you have some scaled leather to add on to that as well. The benefit of being such a small species is that you don't need as much material to make apparel. The scaled cloaks make surprisingly good camouflage in the dreary gray mud too.

By noon meal time, you're carving out spears when the second expedition comes back. Battered and dwindled in numbers but alive. The wounded seem nauseous and have rashes for some reason, but they do have treasures and information from their journey. The metal items are of a good purity, and can easily be melted to make spearheads at a minimal cost. There's other goods too, for instance three identical looking glass tubes with glowing red crystal shards in them. They seem like they have a purpose but you're not sure? They would make good treasures for the hoard either way. The dragon certainly has been side eyeing them..

>Experiment with new items
>Give up the shinies to the dragon
>Keep them to yourself.

>Send a scout team east to look for humans
>Prioritize spreading traps far out
>Stealth practice
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>>5092108
>Experiment with new items
Still give the shiniest one to the dragon

>Send a scout team east to look for humans
Info is the best thing no matter our plans
>>
>>5091986
>Both other mages have been interested in bargaining...
And the frog-witch of those two basically warned us that forest-boi isn't as social as her, even if he is more sane than dancing-lad.

>This is true, I'm thinking if they came from the woods they would have no reason to settle on a watery swamp. Also if they come to the woods they will probably anger Reylas and die a horrible death.
I mean we've no idea where they're settling (meaning they could be going to the forest), where they're coming from or if they're even anywhere near us in real terms - we just know they plan on moving into the swamp somewhere, from somewhere in some quantity with some level of support. Hell, we don't even know if they came here willingly or they were forced here.

>Surface burrows are better than no burrows, and deeper into the woods the ground should be more solid from all the roots.
They are useful but I'd point out roots do little for the water table.

>I'm not suggesting we abandon it, it's a great outpost site...
I suppose but this outpost represents the majority of our past two weeks in labour.

>Also let's not forget the forests have giant weasels...
Domestication is a bit of a waste of time in our current situation: weasels especially given they rely on predation to survive, meaning that keeping any significant number of giant weasels will cut into our food supply (if not directly then indirectly since we use the scraps for bait and for the fish farm).

>>5092096
My plan is "Kobold Maginot and BREED" - what part of that do you think they can't do?

>>5092108
>Experiment with new items

Magic glowing crystals from a strange alchemical lab that produced a bunch of seemingly toxic zombie mutants? What could possibly go wrong?

>Stealth practice
>>
>>5092108
>Experiment with new items

>Stealth practice
>Send a scout team east to look for humans

HELLLOOOO VIETNAM!
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>>5092112
Supporting this one.
>>
>>5092108
>>5092112 +1
>>
>>5092112
Also, your wrong. Stealth practice applies to all enemies and increases survivability.
>>
>>5092112
+1
>>
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>>5092112
>>5092113
>>5092115
>>5092119
>>5092132
>>5092516

Since you're not really keen on getting jumped by an incursion into YOUR territory, (Yes this swamp is kobold territory now, feels good to say that.) You decide to send out a little scouting team to the east to see if they can spot any human settlement group. Not the recently wounded of course, they're sort of out of it... And vomitting. It would probably be a good idea to have everyone practice up on their sneaking skills. Another perk of being small, you can skitter around all hard to see-like.

And in your personal time, you see it fit to examine your little trinkets. These tube things are finely crafted for sure. Glass blowing was never really a craft kobolds mastered. And to get these fine detailings in the goldish metal... Uniform though, like its been mass produced for a purpose? You fiddle with it but the thing seems inert for now. That is until you touch a silver of metal into the caps trying to pry it open. A miniscule jolt of lightning shocks your claws and makes you drop the artifact. Whatever these things are they've got potential energy in them. Maybe you throw them at people and electrocute them?...


The sap is a bit harder to explain. It's just a cup full of glowing goo and it's hard to tell what it does if anything at all. So, you take the most logical route and have a gullible kobold taste the stuff. Nothing much seems to happen, but then his eyes go wide and he falls over. He just lays there, but doesn't seem to be in pain. In fact, he just starts dumbly giggling while drooling some frothing blue stuff. Doesn't seem like he's dying just... On a trip as they say. Maybe this stuff has alchemical potential...

When meal time comes around, you consider that large store of food back at the ruins the others mentioned. Food is holding for now but you'll need to go out hunting again in a day or two with the rate the dragon is eating. Those 'ration bars' could give you a good buffer. Things to consider for tomorrow...

------------------------------

And today is quite mundane. The wounded seem to have overcome their sickness or whatever caused it (including the 'test subject' regardless of how jittery they seem now) Just another in a series of dates.

>Scouting group is currently out traveling east...


DAY 15
KOBOLDS: 32
FOOD: Low
MORALE: Okay


[Choose a subject to focus on]
>Food
>Construction
>Exploration
>Military
>Cultural and magic
>Tools and research
>Write-In
>>
>>5093296
>Food
Food buffer and hunting.

>Cultural and magic
Blood magic and petting the good girl! Also, laying more eggs would be rad.
>>
>>5093296
>Food
Send people out to get the ration bars. Also ask some of the surviving expedition members what the fuck the invisible spider is.

>Military
More stealth practice and military drills
>>
>>5093296
>>Food
>>
>>5093296
>>Food
>>
>>5093302
+1
We are a bit too low on bolds for my comfort
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>>5093296
>Food
Recover the rations to use on bolts so we can reserve the meat for the dragon.

>Military
Have the bolts do emergency drills, and work on some excape routes, so the tribe has a better chance of fleeing unharmed in case the humans are too strong or the invisible spider attacks the camp.
>>
>>5093302
>>5093305
>>5093318
>>5093318
>>5093364
>>5093462
>>5094002

Gathering up the freshest looking kobolds, you send them out to ferry the food back and forth from the ruins. From the reports of the Jui-kan of the the expedition and various information bits, you've pieced together something about the spidery creature. It seems to naturally camouflage itself at all times. Every time you've actually seen it is during rain or some form of fog, so you can assume that rain interferes with its ability to hide itself. It just so happens to be raining today as well, so no worries on that front. The rest of us busy ourselves with more practice.in covert tactics.

You simply oversee it all. At one point you take a break nd sit down with the dragon. She doesn't seem to like those ration bars, just spat it back at you when you tried to feed her one. Real weird type she must be considering how there's moss growing on her back. Occasionally she preens herself and sheds it about. Has she grown more? Hard to say...

By the time pretty much all the stock has been deposited at your camp, the scout team returns. They report that they found the human expedition a fair ways off. About 60 in number and a fair number being armed. At their current pace they estimated that they should be close in about... 2-3 days? With their current direction, it seems like they'll end up north to the grove when they reach your concern range. Gonna have to consider how to approach this situation tomorrow... At least you don't have to worry about food for a while, this stuff is really filling even if it sits like a brick in the stomach.

------------

>Human settlement expedition arrives north in 2-3 days

DAY 16
KOBOLDS: 32
FOOD: Surplus
MORALE: Concerned


[Choose a subject to focus on]
>Food
>Construction
>Exploration and Military
>Cultural and magic
>Tools and research
>Write-In

------------------------

Will most likely take a break until after Christmas after the next update for family business. Everclear makes a good sleep-aide.
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>>5094310
>Exploration and Military
Put as many traps as possible in the humans path and keep scouts watching their moves covertly. If the scouts see a chance for sabotage such as destroying equipment or ruining food, take it.

>Cultural
Sacrifice to Baphomet for guidance and help.

Ok, so we're definitely not going to be able to fight them. Let's just try to wittle them down to the point to where they won't be able attack us easily.
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>>5094324
+1

Sacrifice an alligator if we can.
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>>5094324
+1 Sacrifice alligator or salamander if we can, might not be a bad idea to throw in blood magic and use one of the sick kobolds as voodoo doll of sorts to make the humans sick with whatevers afflicting them, if they think the area is causing them to be ill theyll probably try to go around the swamp in the future which is a win for us and the frog witch as she isnt fond of visitors either as far as I can remember
>>
>>5094310
>>5094324 and >>5094326 +1
>>
>>5094310
>Exploration and Military
Make wooden armour.
>Cultural and magic
Sacrifice an alligator to Baphomet.
>>
>>5094310
>>5094324
Support this except the Baphomet part, you sacrefice for. Baphomet when you want raw wild strength like that of a raging minotaur for hunting and stuff.

For covert actions we better give offerings to the kobold patron, he is a master of traps and stealth

Also prepare an emergency evacuation plan so we don't lose our dragon if all goes to shit.
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>>5095119
I'm willing to sacrifice two alligators here.
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>>5094324
Supporting!

>>5094310
>>
>>5094324
>>5094326
>>5094385
>>5094386
>>5094387
>>5095119
>>5095165

With the imminence of a potential human incursion, the choice is clear in harrying them as much as possible before they can settle down. A dozen kobolds are sent to prepare various traps and pitfalls in their predicted path. They seem quite alert from the far distance you can stay, you'll likely not be able to actually get close enough to do anything without getting noticed.

While they get that done, you decide that it's time for another sacrifice. An alligator to gut and splay out is perfect. The extra meats from small game will help to feed the dragon too. Several hours later, the prey is in order, with one gator all prepared to sacrifice. As you stand there with your knife, you realize that you're not sure what you did last time or what to do now. It just sort of happened, but this time there's no impelling force to be found as of yet.

>Canopic jar count: 5

How exactly should you handle this?

>Carve out the organs and leave the carcass at the shrine
>Splay out meats and organs in some ornamental pagan fashion
>Attempt a ritual with some sort of intent?
>Directly attempt to commune with the god
>Write-in
>>
>>5095443
>Splay out meats and organs in some ornamental pagan fashion
>Cut our own hand and drip our blood over the meats and organs
>Directly attempt to commune with the god

I think mixing our own blood with the sacrifices is a good symbolic way to try to commune with baphomet directly.
>>
>>5095458
Support
>>
>>5095443
>>5095458 +1
>>
>>5095458
>>5095443
+1
>>
>>5095458
Sure, I'll try anything once.
>>
>>5095443
>>Splay out meats and organs in some ornamental pagan fashion
>>
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>>5095443
>Give our offering instead to someone who's present when we need him
Krish’gah, Patron of kobolds, God of traps and master of stealth.

>>5095458
I have a feeling this will get us possessed and not in a good way..

Also if we want to sabotage the humans why are we praying to Rage axe in hand Bullman instead of Traps Mcstealthy Bolt?
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>>5098096
>Also if we want to sabotage the humans why are we praying to Rage axe in hand Bullman instead of Traps Mcstealthy Bolt

Why not both?
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>>5098096
I would change my vote to this if I didn't think changing deities mid ritual would infuriate one or both.
>>
>>5099957
A new thread has been formed
>>
>>5099958
Did you archive this one?



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