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File: Broken Empire 2.jpg (369 KB, 2560x1440)
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The 32nd century is full of danger and war, but these bring opportunity to the willing. One such willing man would be you – Commoner in a middle of nobility dominated civilization, Fergus Proenza. You survived a deadly ambush, which saw your CO killed in action. Once you were given independent command, you rushed head first into a bloody civil war. That is where you crushed the rebels and ensured that the noble house you serve, House Roy, would maintain their grip upon the system. Now however, you face the greatest of challenges.

Dramatis Personae https://pastebin.com/epJfFJd7

Ships https://pastebin.com/8LxdVHfm
>>
A banquet. A time-honoured tradition, during which uptight nobles loosen up somewhat, whilst plotting each other’s downfalls. And now you, will have to host one. Thanks to your XO, Erina Tetreault, you were able to put it off, learning that if it is a time pressing mission, the banquet could be delayed. That being the keyword, delayed, now that you sorted out all the matters concerning bringing your fleet back to full action, the banquet is inevitable.

You find yourself in front of a mirror, Tetreault to your side holding a measuring tape. You’ve been at this for over two hours. Every piece of your officer’s uniform meeting all dress code requirement. The navy-blue uniform is now decorated with silver and gold thread, thank heavens you were not born a millennium ago or you would have gone bankrupt by now. You have to say, you look rather authoritive.

“Captain, I must demand that you acquire an officer’s blade.” Exclaims Tetreault.

“Duly noted and ignored.” You give the same response you’ve given for the past hour or so, as you tap the “Avalanche” on your hip. “This thing is just as fine as a high-frequency blade.” Your XO scowls at the statement. “Now, if we’re done, lead the way Lieutenant Commander.”

“Sir.” She salutes and begins leading you towards the reserved meeting room. You can feel the high collar of the uniform tightening around your throat. Did they design these things with uncomfort in mind ? How do those uptights keep themselves from suffocating with their big heads.

Entering the room, all of your subordinates rise from their seats and salute you, making your way towards the head of the table, you simply sit down, the sound of chairs scraping the metal floor fill the room as the various captains under you once more find their seats.

“Gentlemen, it is my duty and honour to welcome you, please drink and eat, for soon, you will once more march to war.” You repeat the words hammered into your skull by Tetreault, the traditional greeting for a military banquet.

Your subordinates raise their glasses. “To war and glory.” The saying echoes across the room.

“Congratulations on your victory Captain !” Cheerfully exclaims Marc.

“You performed admirably Captain.” Echoes Giacomo. Mikel murmurs the same. Based on their looks, you can tell that they feel relief, rather than true admiration. Looks like Marc’s friends were originally sceptical of you. Still, they obeyed their orders without questions, the only really redeeming quality you’ve seen from them.

“How about we finish this nonsense and get going again ? I hardly was able to have a proper fight.” Sourly complains Lloyd. You’ve noticed that he tends to piss off even the most of well-meaning people.
>>
>>5090291

“I have no doubt that with a commoner as our CO, we will be sent to the thick of it.” Lazily responds Ioanna. Ever blunt, she works well off Lloyd, when the two aren’t at each other’s throats. One two knockout punch. I like these guys, still, wouldn’t mind throwing them out of an airlock.

“Enough, the two you, do not annoy the Captain.” Coldly remarks Payat. The man never stood out, did things without question, but you just can’t rid yourself of the feeling that something isn’t right with him. You’ve never heard his tone of voice shift, no matter what. Hell, even Baron and Tetreault have moments when they act like humans. Shit, Gavril almost fell over when he saw Tets smiling at Baron.

Quickly, the first course is devoured by the starving officers, you can feel as your bank account decreases with each bite, your only solace being the good food and drink that you are able to enjoy. As the hosts, you have the option of carrying this banquet anyway you want, you could stay quiet, or converse with some if not all of your officers.

>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.

>Actually, I do have some questions. (Write in) (These can be addressed to the room as a whole or to specific individuals)
>>
>>5090290
welcome back
>>5090293
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
this ain't our battleground, but perhaps overhearing what our captains talk about could be helpful.
>>
>>5090293
>Actually, I do have some questions.
>Suggestions on improving our coördination?We have done well, but shock and awe isn't the only manouver that can be done.
>Has everyone fared well during the battle?
>If I were to die who would be second in command?
>>
>>5090293
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.

Might as well enjoy the meal, it cost us a fortune!
>>
>>5090293
>>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
>>
>>5090293
>Actually, I do have some questions. (Write in) (These can be addressed to the room as a whole or to specific individuals)
How did you (Marc's group) all get to know each other in the academy?
What Noble Houses are you all from (everyone)?
What ships have you served on?
Any of you ever see ground combat or used your weapons outside of combat sims?
What do you think about the state of affairs regarding House Roy, and its relations to other houses?
Opinions or comments on last mission if you have any?
>>
>>5090306
+1
>>
>>5090293
>Payat
Definitely an Oberstein type character we should use to get rid of unwanted problems.
>>
>>5090293
Welcome back Chief!
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
>>
Asking questions 3

Stuffing your face 4

Writing.
>>
>>5090573
Does that make Gavril our Kircheis?
>>
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He who stays quiet, learns the most. Or some such saying goes, I think.

Deciding to observe, you concentrate on your meal, whilst keeping your ears prepared to catch even the lowest of whispers, not the best plan, seeing as how you do not have any enhancements done to them.

As minutes turn to hours, you’ve listened into a few conversations, but none of true note. Marc and his friends were simply talking about how great it is to have independent command. A few mentions here and there of their academy days, a few inside jokes, but that is about it. On the other hand, Lloyd and Ioanna are continuously at each other’s throats, exchanging barbs, insults and threats, both being already eager to go out to battle again. Meanwhile, Payat had stayed quiet, just like you he seems to be concentrated on his meal.

As the conversations begin to turn to a lull, you open your mouth to perhaps as some ques-

The sound of your comms device goes off.

The message demands your immediate presence in the primary conference room, all commanders of independent command forces will be there. Well then, things either got interesting, or they are going downhill.

“Gentlemen, please excuse me, I have a meeting to attend.” You state as your subordinates rise to salute your departure. Luckily, it is a short five-minute walk till the main conference room, and you already came dressed for it.

Unsurprisingly, you are the first one to arrive. The main conference room unlike all of the others does not have a table in the middle, instead it is a bunch of chairs facing towards a wall, which is just one giant projection of the surrounding star systems. For a moment there, you are reminded of the overcrowded school rooms of your youth. Finding yourself a comfortable seat, you sit down and begin to wait. Roughly 5 or so minutes later, your fellow officers begin trickling in, most you’ve never seen in your life, whilst others, you remember their faces, but you’ve never spoken to them. That is until Alpizar comes in, spotting you, she beelines to the seat next to yours, sitting herself, she begins:

“Captain Proenza, surprisingly punctual this time.”

“Was nearby to begin with, did you get intercepted that it took you so long to arrive ?” You respond to her jab in kind.

“No, just had to finish some tasks that couldn’t be delayed. Do you have any idea why the meeting was called for ?”

“If you don’t know, you think they will tell a commoner like me ?”

“Fair point. How was your first independent command ?”

“Decent enough, helped the Unean League put down some rebels. You ?”

“Nothing as exciting as you I’m afraid. Simple shipping escort duty. Still, had to fight off a sizable pirate force along the way.”
>>
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>>5091301

Just as you are about to continue the conversation, everyone around you rises to their feet, instinctively, you follow. Everyone gives a sharp salute, which you mimic, and the reason why is soon revealed. The Countess marches to the front of the room.

“At ease.” She offhandedly states. “Ladies and gentlemen, I called this emergency meeting due to the threat facing this county as well as the dukedom as a whole.” She flicks at a console nearby.

Back in your seat, you watch in muted horror the graveyard of ships with House Roy’s colours.

“These images show the remains of Lady-Captain’s Ranice Herber’s independent patrol detachment, she was on patrol route Talax-Iraah-Geos-Roks-Jed-Roks-Talax.” The Countess stops for a moment to catch her thoughts. “The entire patrol detachment was annihilated to the last, we have found no survivors. Her fleet was located in Jed system.”

This revelation causes hushed whispers to breakout in the room. The Jed system has no connections to other inhabited systems other than Roks, which is firmly under ducal influence. This can mean a few things, none of which are good. There are traitors within the system, an anomaly in the abyssal tide carried a hostile fleet further than it should, or some of those uninhabited systems, are not as uninhabited as previously thought.

“Sir, a question.” A voice calls out from the mass of officers.

“Granted.” Inclines the Countess.

“What was the fleet composition of the patrol detachment ?”

“4 Raider-class, 2 Guardian-class, 4 Striker-class, 6 Wolf-class.” At the Countess’s statement, the room turns utterly silent to the point where you can hear a pin drop. That’s a sizable force, whomever did the girl in, had an overwhelming firepower advantage.

The Countess continues. “This, unfortunately is not the only piece of bad news. The counter-invasion fleet sent against Emari Kingdom, in order to retake Troacsa, has been blunted. The last known report indicates heavy fighting, with the Emarians possessing modern combat vessels.” You can feel the temperature in the room dropping, the fact that some out of the way subspacer nation could field modern combat vessels is rather unsettling. You cannot help but recall that girl you had interrogated with the General back then.

“And now, I unfortunately have to give one final piece of bad news. Thanks to the actions of Margrave-General Chevalier Honma and Captain Fergus Proenza. We have confirmation that House Talon has been secretly supporting the Emarian Kingdom. We also suspect, that most pirate organizations in the region have been united under the banner of group known as “Tristan’s lads”. We presume, that this group is assisting the Emarian Kingdom. We also suspect that they are also financed by a noble house, we still are unsure if it is Talon or not.”
>>
>>5091302

Looking at the rather dark faces of the people around you, you can tell that the coming months will be hectic, to say the absolute least. No doubt orders for mobilizations will be given, you should try to snatch as many things as you can, before they begin to ration them.

“Before I begin handing out assignments, I will host any questions regarding the situation.” Calmly states the countess.

>Remain silent, you know all you need to know.

>I have some questions. (write in)

>(Write in?)
>>
>>5091305
>Was any type of force sent to support the Troacsa system after the report? What condition are our defenses in the Roks system, any reports from them on invading forces in the area? About the "Tristan’s lads" do we have any Intel on their bases or their contacts in the duchy?
>>
>>5091332

>Was any type of force sent to support the Troacsa system after the report?

"The report from Troacsa had just arrived, the support force will be some of you today, gentlemen."

>What condition are our defenses in the Roks system, any reports from them on invading forces in the area?

"Standard subspacer fare, a space station and some PDF gunboats. Last report was an all clear."

>About the "Tristan’s lads" do we have any Intel on their bases or their contacts in the duchy?

"The group was an unknown, only a year back had reports started naming them. Acquiring intel about them will be task for some of you."
>>
>>5091305
>I have some questions. (write in)
What are we doing to protect our operational security regarding spies and traitors or information leak?
Should we start sweeping our ships and crews for spies and bugs?
Do we know about how information on Lady-Captain’s Ranice task force was leaked? Any suspected on her crew?
What new weapon systems are we aware of that are being used by the enemy?
How do their newer ships stack up to our current ones?
>>
>>5091375

>What are we doing to protect our operational security regarding spies and traitors or information leak?

"Office of military intelligence has been notified. The local operatives have begun their investigation. I ask that you all cooperate with any and all of their requests."

>Should we start sweeping our ships and crews for spies and bugs?

"If you have suspicions, do it. Still, I do not want to see witch hunts. Operational morale is imperative. This is why this matter is confidential, for detachment leaders only. If rumours start spreading, I swear by the imperial throne, I will personally hang you."

>Do we know about how information on Lady-Captain’s Ranice task force was leaked? Any suspected on her crew?

Unknown, proper investigation is on its way. There is also a chance that the enemy had simply been lying in wait there, and Lady-Captain Ranice simply got unlucky."

>What new weapon systems are we aware of that are being used by the enemy?

"Based on the reports, the unknown assailants had overwhelming firepower of the railgun variety, a destroyer was also nearly split in half, a powerful M.A.G. system or several were used."

>How do their newer ships stack up to our current ones?

"Ducal forces standard. Meaning that their ships are on par with our own. No reports were given on sightings on heavy cruisers. Talon seems unwilling to share all of their material."
>>
>>5091345
QM how are messages and reports sent between systems? Are they transported by dedicated ships that bounce between two systems over and over again receiving and transmitting information, or do they have a transmission method fast enough without needing ships?
>>
>>5091390

It is done via ship. FTL communications do not exist. A comm ship under the communications guild jumps into system and updates it's solarnet, whilst also downloading it. For military communications, you send a runner ship. In system communications on the other hand, are near instantaneous. Light speed comms, via laser signals and good old fashioned wave frequency.
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>>5091395
Does House Talon have more influence with the communication guild than House Roy?
>>
>>5091305
>(Write in?)
Given the recently losses and the gravity of the new situation, will more ships be released to us and will be be getting new weapons systems, ships, and other war material to give us a better edge against the new threats we face?
>>
>>5091399

The communications guild is a force in and of itself. It actively fights the ducal houses for power, yet it also supports them at the same time. Your perspective should be, will supporting Talon benefit them the most. And don't get me wrong, the ducal houses desire nothing more than to wipe the guild out, but their services are essential in order to keep their domains running.

So to answer your question, even Talon is unsure if it does.
>>
>>5091402

>Given the recently losses and the gravity of the new situation, will more ships be released to us and will be be getting new weapons systems, ships, and other war material to give us a better edge against the new threats we face?

"You will be assigned materiel as needed for your task. I've already sent requests for additional support, but that will take time to arrive."
>>
>>5091305
>Remain silent, you know all you need to know.
Other anons already asked what I wanted to say.
>>
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The Countess looks around, the questions around the room dying out.

“Good, I shall now list the needed assignments.”

“First, I shall be personally leading the reinforcements to Troacsa. All those willing and wishing for a tough battle, follow me. Of course, I am only giving you the chance to choose now ladies and gentlemen, once you leave this room, you will be assigned any and all tasks needed.” The Countess says whilst scanning the room.

“Secondly, the area around Jed needs to be explored, there could very well be nothing there but some worthless rocks orbiting equally worthless stars, but if there is a hidden base, I want it found and annihilated.” The clear annoyance in her voice echoes across the room.

“Lastly, the Vaut system. I know, I know. Call me paranoid, but Raisat Star League, have always been a bunch of opportunistic jackals. With us running ragged and spreading across the region, they could very well use the opportunity to strike at Vaut and push all the way down to Arawan Celeste. If they can do that, they will fortify themselves like they like to.” Ponderously says the Countess.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

>Mission 2. Nothing nicer than blind shifting to godforsaken star systems in the middle of nowhere.

>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>Mission 3. A nice, safe posting.
The Space Italy to our Space Napoleon. Watch us turn the Raisat fleet to a new scrap belt and claim an additional system in the name of House Roy.

>Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy
But that's the fun part!
>>
>>5091592
In My opinion the first mission is the correct option. The second mission involves worst-case combat "ambushes", we'll roam blindly against a force in their own backyard in hopes of finding a base and survive the encounter alive, too much risk. The third mission may be a fair fight but there is a possibility that our force will be stuck in a moment of crisis without encountering any enemies. The first mission could be the difference between losing a very high portion of our House forces, or repelling the main advance of this part of the invasion as well as gaining reputation with the nobles who survived the first battle plus the Countess.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

Better to impress the Countess, assuming what Chevalier said about her liking us is true.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

Mama Proenza and this Man's Navy didn't raise no bitch.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>>Mission 2. Nothing nicer than blind shifting to godforsaken star systems in the middle of nowhere.

Our largest ship is an out-of-date light cruiser, we can't fight on the front-line.
>>
>>5091592
I would like to do mission 2, if only so we don't get flanked, but the sentiment seems to be overwhelming and nipping the main invasion force in the bud will be useful.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>>5091695

I'm going to change my vote to mission 3.
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.

every mission shouldn't be the hardest one. also do we really want to be under someone?
>>
3 mission 5

1 mission 8

Onto the front it is

Writing.
>>
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You join the overwhelming chorus of voices volunteering for the frontline assignment. Say what you will about nobles, but they aren’t shy about diving head first into danger, presuming there is glory to be won.

A few moments later, names are drawn up and the assignments are divvied out. Departing the room, you catch a quick conversation with Alpizar;

“To the front ? You are as foolhardy as ever Captain Proenza.” Says Alpizar.

“I did make a promise to be the greatest admiral, now didn’t I.” You state with a cheeky grin. “But I didn’t see your name Alpizar, why did you sign up to watch Vaut ? I thought you sought military merit.”

“I do, but my forces are nowhere near the standard to be actually used in combat for anything other than a screening force. Neither is yours, but I suppose an outdated light cruiser is still a cruiser. Watch yourself there Proenza, the screens are always the most bloodied after any battle. The most enthusiastic and youngest of officers command those. Just like you, they will not shrink away from danger.”

“That only means that my subordinates simply have to be better than the enemy’s. Don’t you worry, I will not only emerge victorious, but I will do a damn fine showing as well. Who knows, maybe next time we meet you will address me as Knight-Captain Proenza.” Not holding back, you say everything on your mind.

“My husband had thought the same, reign in your tempers and do not simply follow your bloodlust, lest you find yourself behind enemy lines, surrounded.” Grimly states Alpizar.

Well, that’s one way to put a dampener on a conversation.

“Thanks for your well wishes, Alpi. Gotta go and prepare myself for glory.” You say as you begin rushing towards your docking area. Behind you, the soft echo of “I am not Alpi !” can be heard.
>>
>>5092377

Arriving to your berth, you do ponder Alpizar’s words. In such a large-scale battle, your force will only be a minor player, not only that, in the chaos of combat there’s a chance that your forces will be split up. There’s also an issue of officers. You have two brand new destroyers, a wolf and a striker. All of these ships need officers. Granted, with your force ever growing, you could appoint section leaders and let them sort it out, that does however mean that those captains will be far more loyal to their leader rather than to you, the age-old issue of noble command. Thinking about it, a second-in-command of the fleet could be useful, if you are incapacitated, your XO will take over, but if your force is split, having a chain of authority could be useful. Still, you could keep all power, it will be a lot of extra work, but if you want something done, you got to do it yourself, as the saying goes.

>Assign a second. (Whom ?) (If you do not want one, simply write “no one”)

>Assign command groups. (Who is in command of what ships ?) (If you do not want to, simply write “none”)

>Time to go officer hunting. (If the ships without officers are not assigned, you will have to find them.)

>Enough of this, I’ll simply kick up someone from within the ships to hold command. My group is too small to consider splitting of power.

(Please have all of the responses in a single reply)

(Assigning command groups gives their leader limited autonomy when it comes to assigning officers, there is also a chance that they themselves will add ships to their roster.)
>>
>>5092378
>Assign a second. Lord-Commander Lloyd Labranche (Aggressive, independent, skilled) Qualities of a good leader.
>Assign command groups. The destroyer gets a half the wolf classes and all the Javelins.
>Time to go officer hunting. Let's see if the Old timers have more great^n grandkids.
>>
>>5092378
>Marc
>None
>Upper-Middle Decks, maybe one lower deck just for the meme of it
>Gavril Radu gets the Impetuous, Marc the Guardian and Payat the Bullseye
>>
>>5092378
>Assign a second: Marc he's the least risky option after all he's not talented enough to outrun us but he's not so incompetent that he can put our ships at risk, that added to his lineage means no one will fight his authority.

>Assign command groups:
In I think three commando groups. The first group would be ours with Evoker accompanied by the impetuous and Hunter. The second group will be led by Marc commanding the Guardian with the help of Hammerhead, Javelin and Fortitude. The third group will be led by Payat commanding the Bullseye with the help of Reiant plus the remaining wolf and striker.

>Time to go officer hunting, most officers leading formations will go hunting for officers to complement their own forces if we don't decide to find them now it will be very difficult to find them later. Finding officers at at least an acceptable level is the priority.
>>
>>5092378
no one
None
>Time to go officer hunting. (If the ships without officers are not assigned, you will have to find them.)
Upper levels

Our largest ship is an out-of-date light cruiser. We shouldn't split up. Remember what happened to the Viscount and his ship?
>>
>>5092378
>Marc
>None
>Upper-Middle
Give Marc the guardian
>>
The new captains we were just feasting with who were glad they weren't slaughtered under us are now being thrown into the fire for our own glory.
>>
Second:

Lloyd 1

Marc 3

No one 1

Command groups:

Do command group 2

None 3

Officer hunting:

Middle (A.K.A. old timers) 1
Middle-Upper 2
Upper 1
Get your officers hunting 1

Okay then. Marc gets assigned as second. You will not be decentralizing your command structure. You will also seek out middle-upper sections of the station for officers.

Since the list of characters keeps getting bigger and bigger, these will be generico officers. Please give me 1d100 best of three to see how good they are.
>>
Rolled 54 (1d100)

>>5092702
>>
Rolled 52 (1d100)

>>5092702
>>
Rolled 72 (1d100)

>>5092702
>>
>>5092378
> "I am not Alpi !”

Fucking Adorable. Hope we can work with Alpi again in the future.

>>5092711
>>5092726
>>5092737


Well these boys have the rolls covered, Ill hold my own for later.
>>
With the upcoming battle, and most importantly your name on the roster, you finally get to flex your muscles as a commissioned officer. Setting in an order for temporary transfers, you quickly snatch some trained officers, willing or not. For the moment, they have no choice but to obey your orders. You have no doubt that they will scram as soon as possible after the engagement, but for the moment, they will do. The officers seem competent enough, but nothing about them stands out to you.

With that done with, you sort out the last finishing touches. Eventually, you take part of the formation that the Countess assembled. Despite it being a ragtag gathering of ships on the fringes of the Empire, it is still the most impressive display you’ve seen. Close to a hundred frigates, dozens of destroyers and a handful of light cruisers all forming about “Indomitus” a heavy cruiser assault carrier hull. The support ships gathered behind the main fleet, are no less impressive than the combat fleet. Dozens of tankers, supply ships, and most importantly a mobile repair ship. The thing is massive, capable of carrying out repairs on heavy cruisers. Looking at the data of the various ships, you quickly find out that there is only one of those things within the entire region.

As for the other ships:

The Countess commands “Indomitus”

>Crusader-class heavy cruiser. 1,000 meters in length. A crew complement of 800. 10 turret railguns, capable of near full 360-degree arc of fire, a frontal mounted M.A.G. cannon. 2 hangars, one on each side of the ship, each capable of housing 3 wings for a total of 6. 4 top and 4 bottom mounted laser turrets, with two turrets guarding two hangars, for a total of 12. The pride and joy of House Roy, the Crusader is an in-house project, the workhorse of the dukedom, it is thickly armoured, whilst being somewhere in the middle of manoeuvrability within its weight class. The ship embodies the term “assault carrier”, capable of diving deep into the midst of combat, whilst launching its deadly load of spacecraft wings. Crusader-class is one of the most expensive heavy cruisers, but it has no glaring weaknesses, still, it loses out compared to specialized heavy cruisers.
>>
>>5093502

Whilst the rest of the fleet has:

>Rudra-class light cruiser. 650 meters in length. A crew complement of 600. A carrier hull light cruiser. Possessing 4 forward mounted turreted railguns, with two being a floor higher, giving the ship ample firepower if there’s a need for self-defence. 4 top and 4 bottom mounted laser turrets for a total of eight, give decent overall AS protection to the ship. A hangar on each side of the vessel, allows for the storage and quick launching of two spacecraft wings, usually being a wing of fighters and bombers. An overall capable and flexible light cruiser for most combat situations, still, its armour is relatively thin compared to other cruisers of its class, it is best to keep the ship at a safe distance, or if the need to push it forward is there, to ensure an ample screening force.
>>
>>5093503

>Timur-class light cruiser. 700 meters in length. A crew complement of 500. A direct improvement on the vigilance-class. 8 railgun turrets in total, built layer upon layer style, allowing exceptional forward firepower, and decent firepower on the sides. With 10 atop and 10 bottom mounted laser turrets, the ship is capable of decent AS for its size. One downside is the removal of a secondary M.A.G. cannon, leaving only one, but of a higher calibre. The ships armour is also the thickest in its weight class, all this however comes with the downside of the ship being exceptionally slow, beaten by almost all ships its class in terms of manoeuvrability, it is still barely faster than most heavy cruisers.
>>
>>5093504

>>5093504

>Hou Yi-class light cruiser. 600 meters in length. A crew complement of 530. 10 large scale missile launchers, designed to strike ships of its class or higher. 3 forward facing turreted railguns, give limited self-defence to the cruiser. 4 atop and 4 at the bottom mounted laser turrets, giving decent AS coverage to the cruiser. Reinforced bow of the ship, and the design as a whole, reduces chances of ammo detonations, giving longer staying power if threatened, this comes at the cost of weaker rear armour, that is somewhat made up by the laser turret placement.
>>
>>5093510

Combined, this represents the might and will of House Roy within the region, should this fleet be crushed, you doubt that House Roy could maintain hold even on Talax system. But surely, nothing can hold water to this ensemble of firepower.

The order is soon given, and the massive fleet departs, riding the ever-tumultuous tides. Days later, you find yourself orbiting Geos, a white dwarf. This where you see the remnants of the counter-invasion fleet, scarred and bloodied vessels of all shapes and sizes, the one that catches your eye the most, is a Timur-class, which seems to have a wolf-class sticking out of its side, a sign on just how brutal the fighting was. In total, you guess that there are about two or so dozen frigates, a quartet of destroyers and a couple of light cruisers remaining of the counter-invasion fleet, all whom posses moderate to severe damage.

Idly sitting upon the captain’s chair, your thoughts are interrupted by the grim face of Gavril.

“Captain.” He nods. “The brave boys and gals of our might flagship are shitting themselves.”

An eloquent way of putting it Gavril.

“You don’t say. Why ?”

“Oh, not much, just the fact that were are flying an outdated bucket into the middle of the most ferocious engagement this part of the galaxy has seen in centuries.” With his usual sarcasm, responds Gavril.

“Tell them that we will be fine, I, just like them, have no desire to die. Not before I make admiral at least.”

“I am sure that is very reassuring. I’ll try to keep the murmurings down for now, combat discipline and all that, but the crew’s your legs and arms Fergus, give ‘em a speech or something, shit, I ain’t most silver-tongued of bastards out there. All I can do is offer my insurance that they’ll make it out alive.”

“Then what do you think I’m supposed to say ?”

“Fuck if I know, if I knew, I’d be a captain. Shit, pick a style or something, make their blood boil, or make ‘em feel at ease, whatever floats your boat.”

“I’ll keep that in mind. Anything else ?”

“Nah, just came to bitch at ya, I’m going to the lower levels again, best of luck Captain.”

Inspiring, huh ? I suppose every admiral needs a catchphrase, or a nickname. Hmmmm, maybe…maybe…THE GREAT DESTROYER. Oh, yes. No, wait, that sounds stupid…

As you continue to ponder, your XO taps you on the shoulder. Her face already pitch black, no doubt over the fact that you swore. Whoops…

“Captain, The Countess has requested the presence of all detachment leaders aboard Indomitus’ conference room. I have already ordered the shuttle to prepare.”

“No rest for the wicked.” You state rising from your seat. Eventually, you make your way towards the hangar and a few short moments later, you find yourself within the large conference room, rubbing shoulders with your fellow officers.
>>
>>5093512

“Gentlemen, Ladies.” States the Countess. “This is Viscount-Captain Tihomir Hiley, the leader of the counter-invasion force. He has the floor.” She says before sitting down.

“Thank you, Countess.” The Viscount is a rather charming looking man, in his mid-twenties, with long golden hair and clear green eyes. Rising he continues. “My fellow officers, I regret to inform you that we were indeed pushed out from Troacsa system, but not before we equally savaged our foe. The dockyards within still remain, we were however able to damage them, denying the Emarian Kingdom any ability to use them for repairs. This however is of little consolation, as intercepted communiques show that the Kingdom is reacting in a similar way to us, they are gathering their forces for one final push.” He clears his throat before continuing. “Due to this, I’ve come up with an idea. Countess, if you will.” Saying, he bows to the Countess before once more seating himself.

The Countess rises. The screen behind her changing to a display showing the local stars. “There are still parts of the Emarian fleet that have not gathered at Troacsa, and with the docks there disabled, we have a window of opportunity.” She grimly surveys the room. “I need volunteers that will jump to uninhabited systems and flank our foe, doing so, hopefully we will catch the Emarians with their pants down, a part of the fleet not expecting combat, and any and all damaged ships that have limped behind the frontline.” Utter silence grasps the room, you can feel you collar tightening around your throat. “It is a one-way trip, should the main battle turn against us, you will be on your own, stuck inside hostile territory. That is why I am asking for volunteers, I will not force this task onto anyone. Should we succeed, Emarian Kingdom lays open, with General-Margrave Honma within region, I have no doubt that their worlds will roll over, and their capital will be ours within the year.”

Just as harsh murmurs erupt within the room, the Viscount once more rises from his seat. “I will be leading this strike force, what remains of my forces have also chosen to follow me, so I ask you, those willing to die in glory, rather than wallow in obscurity, will you stand with me ?”

>Nothing ventured, nothing gained, I accept.

>I came for glory, not an early grave, decline.

>(Write in?)
>>
>>5093514
Ironically we are not here for glory, we are here because if this battle results in defeat our situation would be worse. Attempting to change the outcome of this fight beyond random dice rolling was why I chose to be here, given that.
>I came for glory, not an early grave, decline.
>>
>>5093514
>I came for glory, not an early grave, decline.
We are not a flanking force. We are more of a exploit a weak point/gap in the enemies line.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.


I understand anons reticence, but fuck it, blood and death among the stars!
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
We are not suited for frontline duty, what with our out-dated light cruiser and all. Ambushing enemy formations before they can reach the frontline will tip the scale of the battle, even if we don't participate ourselves.
>>
File: Size comparison2.png (32 KB, 1916x909)
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Size comparisons are fun.
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>>5093557
This is a big space boat. I want it.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
Surely, nothing can go wrong...
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.

Question. We did have the influence to upgrade our tanker before this, right?
>>
>>5093604

You will be given one to carry out the needed mission.
>>
>>5093609

Would it be possible to spend the rest of our influence on ships before we meet death?
>>
>>5093611

The Geos system does have Drydocks. So yes.

BUY MENU:

FRIGATES:

>A striker-class frigate. (Cost 25 influence)

>A wolf-class frigate. (Cost 20 influence)

>A defender-class frigate. (Cost 15 influence)

DESTROYERS:

>Bullseye-class destroyer. (Cost 90 influence)

>Raider-class destroyer. (Cost 80 influence)

>Guardian-class destroyer. (Cost 70 influence)

FUEL TANKERS:

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

Current influence: 23

(Selling ships gives back half the influence cost, rounding down. If the ships have left port, refunding gives back only half influence, otherwise, it is a full refund.)
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
I don’t think our detachment will last long in frontline combat
>>
>>5093622
You said that we would temporarily receive a large tank:
>>5093609
>So one more wolf would be nice, if no one disagrees of course.
>>
>>5093622
If we sold one of the ships we just bought, would we gain half influence or full influence? If we bought an extra ship, can we get a captain and crew for it now?
>>
>>5093665

Half, since you already left port.

The crew would be made up out of locals with a few proper imperials as NCOs to teach them and keep them in line.

You'd have to promote someone's XO or just kick up a commoner to the post, since there are no idle officers around here, unless, of course, you'd risk a local leader.
>>
>>5093514
>>Nothing ventured, nothing gained, I accept.
>>5093622
>>5093678
Buy an extra wolf-class.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
Buy that wolf class, give it to whoever's most competent we can find.
>>
Decline 2

Accept 8

There seems enough murmuring to buy a new wolf-class. It'll be made up out of locals, and someone will given temporary command, not an official post.

writing.
>>
“Aye, I’ll stand with you. No better place to die than in the midst of glory.” You state with the usual bravado.

The Viscount extends you a smile, as it seems that your statement pushed a few hot-headed officers to join up.

“Gentlemen, I thank you for your trust. Countess, if you would excuse us ?”

“You and your volunteers are dismissed. May whatever beings you worship guide you in battle.”

With leave granted, you, the viscount and a few others retreat to a secondary meeting room. Finding your seats, the viscount begins.

“Gentlemen, the hostile star system we are to jump to remains unexplored by official imperial standards, we know very little of its make-up and capabilities. I can only say, strike hard, strike fast, sweep away all opposed to you.” You see a glint of ferocity flash in Hiley’s eyes. “Where the enemy is strong, rally and destroy them, where they are weak, split up to deal as much damage as possible. Remember, we are not here to win, we are here to delay and cause as much damage as possible.” The viscount takes a deep sigh, before going on. “At the end of the day, we are far more threatening alive, rather than dead. Do not seek a foolish death, we already will be remembered for our actions for generations. That is all, dismissed.” The man rises and begins to depart the room.

Well, that was brief. Why did we even bother going to another room for this.

Slightly annoyed, you are the second one to depart the room, your fellow officers still sitting in their chairs.

Leaving Indomitus, you swiftly depart back to the Evoker, there you instantly ring up Tetreault.

“Tets, no time for formalities, contact the local government, see if you can’t get them to transfer us a wolf-class. Once you’re done, get all captains aboard Evoker’s conference room. Oh, also get Baron and Gavril.”

“Understood, sir.” You can clearly hear the annoyance in her voice, but that is something you’ll have to worry about after you survive the “glory” mission.

The following minutes are spent informing your captains. Marc looks paler than a ghost, his friends seem about to pass out. Lloyd and Ioanna seem to be ecstatic, Lloyd especially so. Payat, well, Payat is Payat, the stars would sooner die before his facial expression changes. Gavril, looks about ready to throttle you, not because of the danger, but because he’ll be the one to keep the crew in line. Baron only really raised an eyebrow. A fine way to meet death, mild confusion. Tetreault simply sighs, holding onto her head.

Hours after, the motley crew of gloryhounds, fools, suicidal maniacs or duty-bound idiots, have all gathered, you are to depart now, since tt will take about a month’s worth of travel to get behind enemy lines. Meanwhile, the remained of the fleet will hold, launching occasional probing attacks, gathering data, before launching the counter-invasion in full force.
>>
>>5094600

Now, you have to hope that you do not run into anything out there or encounter some previously unknown nation, God knows they pop-up all the damn time in the fringe. Any and all, who believe in a greater power, are currently praying that the Abyssal tide will be favourable.

Give me 1d100 best of 3

Everyone loves random encounter tables.
>>
Rolled 26 (1d100)

>>5094601
Haha, time for death!
>>
Rolled 28 (1d100)

>>5094601
>>
Rolled 7 (1d100)

>>5094601
>>
>>5094612
It was a cool campaign while it lasted...
>>
File: 1384350703134.jpg (6 KB, 200x148)
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Oh lord here we go
>>
And so, the Abyss gazes onto thee. Starting the fifth jump, the tide turns erratic, throwing the fleet apart. The rough going only stop days later, you’d rather risk the ship vibrating apart than shifting into reality in between stars. Finally reaching the uninhabited system, the roll call comes up short. A detachment is entirely gone, the rest of the fleet also looks roughed up, but still functioning.

Worse yet, is a M.A.G. round sailing just past your ship. “Sensors, where did that come from.” You look around, as far as you can see, you’ve jumped into system with a red dwarf, there do not appear to be any large bodies within the system, besides an asteroid field around the star.

“Sir, trajectory confirmed, the round came from one of the large asteroids within the ring.”

Before you can start issuing orders, your comms officer turns to you. “Sir, there’s a transmission on open comms.”

“Let it through.”

“Yer no good wretches, damned wee bastards shat out from your mother’s a whore’s cunt. You come closer ‘er and I will personally strangle yer by chopping of ya wee cocks and showing them down your throats, I will cr-“

Your comms officer cuts the connection unprompted. Before signalling to the sensors officer.

“Sir, readings indicate that a good portion of the asteroid ring has power surges. I can pinpoint no less than seven M.A.G. cannons facing us. There also appear to be larger scale readings, the sorts you’d see in dockyards.”

“Ship readings ?” You inquire.

“Unable to tell sir, too much interference.” The officer shakes his head.

“Sir.” Pipes in the comms officer again. “The Viscount is calling for a meeting.”

“On screen.”

The forms of the viscount and your fellow captains materialize in front of you. “Gentlemen. We are now down to 4 light cruisers instead of 5. A fifth of our force is gone and rest damaged. My sensors officer informs me that there are functioning dockyards within the ring. Though foul, we could try to negotiate emergency repairs for our ships.” The viscount looks at the various officers.

Feeling democratic today, are we.

>Open negotiations with these…”Friendly locals”.

>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.

>We have a mission to do, let us just try and leave, no need to concern ourselves with these subspacers.

>(Write in?)
>>
>>5094642
>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
These independents do not want to negotiate when they are in a position of strength, the cultural differences are too great, the only motivation that would give us a chance to negotiate would be to put these individuals in a position where the only other alternative would be destruction.
>>
>>5094642
>>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
>>
>>5094642
It depends. If we think these people are pirates
>Open negotiations with these…”Friendly locals”.
It'll be nice to have a port of call here.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
>>
>>5094653
I mean, we're planning on raiding and looting the enemy anyway, why not give these lads a cut of the pie? It they were aligned with our foes we would have known about it by now, and if these are pirates within enemy lines, then I wouldn't mind working with these lads for a common goal- pillaging and causing chaos within the Emarian
Kingdom.
>>
>>5094696
Excuse if these guys are pirates why can't they be the pirates constantly attacking our territory? Because if they are those individuals, they will either keep attacking us at best or at worst they will betray us at the worst time when all we can offer has already been given. Furthermore, the objective is to destroy their habitats not the station, when they are "pacified" enough that they are no longer a risk to the fleet. Then we opened negotiations for the most precious goods they have, their lives.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
>>
>>5094722
I assume that there's aren't Tristan's Lads and that we're in enemy space, no freindly. I don't mind working with someone against a common foe and then backstabbing them if they don't submit to Roy's authority. Hell, maybe we can get them as a privateer force for the subspacer governments.
>>
>>5094642
>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
>>
>>5094642
>>5094681
I'm changing my vote to

> >We have a mission to do, let us just try and leave, no need to concern ourselves with these subspacers.

We've taken losses already, we can't risk more.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
It'd be useful to have some dockyards behind, or close to enemy lines. Hell, if we're convincing enough, we might even be able to grab their help.
>>
Negotiate 4

Break them 2

Just leave 1

The meeting continues for a few minutes, with your two fellow officers both proposing points against your idea, one advocates aggression, the other simply wishes to depart. Eventually, the viscount, who had remained silent, pipes up.

“I have to agree with Captain Proenza. We need repairs now more than anything. I shall address them with open comms, dismissed gentlemen.” The viscount swiftly disappears, shortly after, so do your fellow officers.

“Comms, open the public channel.”

“Yes, sir.”

As the comms open, the barrage of swearing continues, it appears that the man had not stopped insulting you ever since he started.

“…ye shitstained, mentally challeng-“ thankfully, the man is cut off by the viscount.

“Sir, we are not here to rob you or attack you, we were simply thrown off course by the abyssal tide. We need repairs and we are willing to negotiate with you for them. Our sensors indicate that you have the facilities needed for it.”

Silence follows for a solid minute, before a different voice cuts in, the rough venom filled voice is replaced by a much calmer and collected one.

“Good sir, why did you not state so to begin with ? We are but a simple collection of asteroid miners, I do apologise for my companions’ insults, but I am sure you understand that these stars are harsh. May I inquire as to what is your identity ?”

“We are part of the naval forces of Ducal House Roy, a loyal vassal house of the Unbroken Empire. We are willing to negotiate.”

“Is that so. Very well, we shall extend our dockyards to assist you, but…” Ah, there it is, the ever eternal word someone utters before screwing you over. “…we demand that you shut down all of your power not directed towards life support systems, and that you pay upfront. Oh, and if you do not have the materiel or cash on site, we will also gladly take your ships.” You can hear the ever-growing smile on the man’s face. Goddamned parasites, kicking us while we’re down. That’s our job as the imperial navy !

The demanded sum amounts to 30 influence. Ships are worth half their influence cost.

>Accept the deal, let us get this over with.

>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

>Decline it, go with the aggressive plan.

>Decline it, just try to leave the system.

>(Write in?)

Current influence: 3
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Honestly crew is less valuable than ships or even ship damage, might as well test out our new battle armor.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Spending 30 influence on subspacers? Lol.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

So not only do they want to try and screw is ,but they want to try and hijack a fleet. Yeah lets raze everything to the ground and turn their homes into space dust.

Have the marines prep EMPs, I'll bet they have a half assed exo suit or two.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Just look at that two votes to reach the same conclusion in a suicide mission that even before contacting the enemy we already suffered casualties. I hate diplomacy, I also hate people who think that words are capable of solving any problem.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.
Baron is going to have some fun.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.
Looks like talking was a mistake.
>>
>>5095456
>>Decline it, just try to leave the system.
>>
Pull a sneaky on them 6

Just leave 1

Pretty fucking decisive, you are rather tight fisted, aren't you anons ?

1d100 best of 3
>>
Rolled 96 (1d100)

>>5095656
>>
Rolled 24 (1d100)

>>5095656
>>
Rolled 59 (1d100)

>>5095656
>>5095662

My man out here rolling a crit success. These Marines are the greatest fighting force in the damn sector.
>>
>>5095656
You reap what you sow.
>>
------------------------------
(POV shift: You are Nethanel Scheibe, a repairman. Your bosses just negotiated a sweet deal with some unfortunate imperials.)

You watch as a Vigilance-class light cruiser slides into port. Just 4 years back you worked on slapping the damned thing together. Without the proper facilities and materials, it was an astronomical task to make this thing. Smaller asteroids were used as “temporary” housing, repair, storage, what have you, facilities, but as usual, they became permanent.

As of late, a hydronics farm had failed, the loss of the output could put you at risk of starvation. These reckless fools could not have come anytime sooner. Once you finish the repairs, the payment for your services will guarantee your family fine living for months if not years.

Slapping yourself in the burdensome and bulky spacesuit, you comm your fellows. “Jae, Kyprios, Colvile, with me, get the heavy equipment, we have to even out those warped plates.” Affirmatives fill your ears as you start dragging the equipment.

“Jesus, would you look at that, the plate next to the airlock would have ripped off next time they shifted, what the hell did these imperials go through ?” Voices Jae.

“Who the fuck knows, its not like it is our business.” Says Kyprios.

“Would ya all shut yer traps, I wanna finish this and go drinkin’.” Slurs Colvile. Thank God you don’t have to work in atmo, otherwise you’d have to bear the stench.

“Alright gents, enough is enough, this work will take days, and we don’t have the time, the sooner they leave, the sooner we’ll be safer, and the sooner we’ll be paid.” You turn about, looking for some tools. You expected to hear an affirmative, but you are only greeted by silence. Huh, first time the guys have been so quiet.

Turning around, you see an armoured fist grab your suit’s helmet. “What in the fu-“ Your voice is cut off, as an overpowering force propels you forwards to the plates. Your head is rocked back and forth. You start screaming as you watch your helmet crack, and eventually break. The air leaves your lungs, as your screams turn silent, the last few minutes of your life are nothing but pain.
>>
>>5095736

------------------------------
(POV shift: You are Lieutenant Baron Schriver, as always, the captain orders you into the fray.)

Pulling your arm back, you watch as the subspacer gasps for air, his hands reaching for his killer, in a desperate attempt to find salvation. You offer none. It is still a strange sight to you, asphyxiation was not the way of death you were used to. Still, death was death, just like any other.

“Lieutenant, area secured, the work crews weren’t able to transmit the S.O.S. signal.” Comms in Raymond.

“Understood. All signals, gather on me, prepare to breach.”

Your men quickly start gathering around the largest asteroid. The various metal doors are soon surrounded by your men. Luckily, the locals hadn’t bothered putting in any windows. Not like they could afford any, even if they had bothered to try and install them.

Slamming yourself against the hard surface of the asteroid, you take a moment to inspect your new suit. Compared to the previous mark 5, the mark 6 feels more comfortable, manoeuvring around with the new suit was far easier and better than the previous one. Smashing the spacesuit was also far easier.

Alter taps you on your shoulder, turning to face him, you see that the last charge has been planted.

“All signals, prepare to breach on my mark.” You mentally count out ten seconds, before once more activating your comms. “Mark.”

The soundless explosions rock the asteroid, jumping inside, you land on your feet, the new suits possessing magnetised boots, allow you to stand firm as the artificial atmosphere is sucked out. You hear screams as a couple of subspacers are sucked out, whilst the others are barely holding on. Raising the rifle, you deliver accurate shots, putting your foes out of their misery.

As the rest of your team enters, someone, somewhere finally reacts and hits the emergency locks. Reinforced bulkheads fall behind you. The suction disappears, once more allowing rapid movement.

“Varen secure the location, the rest of you, with me.”

Your forces begin moving rapidly, the subspacer equipment is pathetic to say the absolute least, it is still threatening, but as long as you can find cover, no serious damage in inflicted upon the suits. As you move in deeper and deeper into the asteroid, you find more and more of your forces being split off down the various hallways.

Eventually, you come across marines under fire, they bear the symbols of House Roy, but their armour is older than yours. You have to give thanks to your Captain.

“Soldier, report.” You ask whilst taking cover at the junction.

“Sir, the subspacers have a HMG position set up down the hallway, they seem heavily dug in.”

“Where’s your CO ?”

The soldier simply points towards one of the corpses in the hallway.

Nodding you continue. “Grenades ?”

“Tried it, sir. They have entrenched positions against it.”
>>
>>5095738

While you were doubtful about it, the command from the Captain to get some EMP charges will come in use here.

“Duran, get that charge next to the HMG, disable it.’

“Yes, sir.” Duran jumps into the hallway, you and the rest of your marines alongside your allies begin pouring fire down the hallway. You watch as bullets bounce and occasionally penetrate Duran’s armour. Once he reaches the halfway point, he chucks the charge. It explodes, the charge fries the railgun barrels. Meanwhile, Duran hits a side passage, dropping to the floor.

With the position temporarily disabled, you charge down the hallway. Jumping above the reinforced plates, you open up on full auto. The artificial muscles compensating for the recoil. Moments later rest of the hallway is secured. You send back a couple of your men to retrieve Duran, he deserves rest.

Moving forward, you get a comms contact. “Lieutenant, this is the sensors officer of the Evoker. We have finished a full scan of the asteroid thanks to your breaches. I am sending the pathing towards the command centre.”

“Roger that, tell the Captain that he will have the asteroid in an hour.”

You quickly cut off the signal, as a new one demands your attention.

“Lieutenant.” Comes in the voice of Raymond. “We’ve run into a problem. The sensor readings indicate that the way towards the reactor is through a civilian inhabited area.”

“Then what’s the problem ?”

“The area is also overrun with hostiles. They seem to have concentrated themselves here.”

“I ask again, what’s the problem ?”

“Sir ?”

“There are no non-hostiles within the fringes of mankind’s space, they are all classified as separatist rebels. Am I clear ?”

A few moments of silence later, Raymond once more begins to talk. “Yes, sir. Proceeding to secure the reactor room.”

------------------------------
(End of POV shift.)

“Captain, open comms from the subspacers.”

“Put it through.” You nod.

“Imperial navy forces, you betrayed us ! What is the meaning of this ! You damned tyr-“ A loud explosion cuts into your ears. “Wha-What the fuck.” A barely audible voice once more is heard. Then, a single gunshot rings out.

“This is Lieutenant Baron Schriver of the Evoker, of the Imperial navy. All command and control functions are now under Imperial authority.”

“Sir, the Lieutenant is hailing us.”

“Good, put him through.”

“Captain, we’ve secured all strategic positions. Once the repairs are completed, what’s to be done with the prisoners ?”

>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

>Leave them be, once we finish our repairs we can leave, no need to shed more blood.

>I am technically not in charge, I should contact the Viscount and let him make the decision.

>(Write in?)
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
Baron MVP
>>
Every single time you guys roll for the marines you get a near crit or a crit. At this point and time, I am seriously considering giving them even better modifiers.
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>5095753
Baseline humies rule
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
If enemy forces are compacted by the survivors of this station, our mission will be compromised. This is not an act of cruelty, it is an act of necessity.
>>
>>5095753
Didn't they go through a special secret program? How many modifiers do they already have?
>>
>>5095740
>(Write in?)
Leave a occupation force behind. A place to fix our ships is always good.
>>
>>5095753
They do remind me of our pikechads from previous quest
>>
>>5095754
>>5095761

They got military-grade genetics enhancements. They also went through special forces training program.

Their modifier stands at
+10 Genetics
+5 Superior armour (A temporary one until they meet people with equal armour)
+10 Training

There are also other modifiers based on the situation and what have you.
>>
>>5095775
what bonus would you add on then? A +25 is already very good on a d100. I mean, I'm not complaining either way.
>>
>>5095740
>>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
We've made enemies here today, subspacers in what was believed to be an unoccupied system. We let them live and they become enemies of House Roy for generations to come. They will become pirates and raiders, pawns for other House and Subspacer Nations that wish to see House Roy cast down. They have the Shipyards and the minerals to facilitate ship repair and construction and enough defenses to be a threat to anything less than a squadron of Cruisers to deal with. Leaving them alive is a costly mistake on our part.

Killing them saves us any future loss of life on our side when we have to come back here to quell the new base of Tristan's Lads that this will inevitably turn in to after we leave, if it isn't one already. With the current inhabitants dead the system can also be marked for colonization after we finish this current conflict with Emari, giving House Roy it's own little F.O.B that on paper doesn't exist.
>>
>>5095740
>I am technically not in charge, I should contact the Viscount and let him make the decision.
Shift the blame to the officers.
Also I feel bad for us being such cunts. We are kinda the baddies and we all know why there are sepetarists and rebels.
>>
>>5095753
Hey, they were elite before we got them, now they are superleet with us!
>>
>>5095775
What was their base armor bonus when they had the old power armor?
>>
Guys lets take over, and use the place as a future staging ground run by our appointed puppets while controlling them via contracts, income and food, maybe we can gain income from this place as well.

I honestly thought they were gonna try and steal our ships or pull some funny business beyond ripping us off..... Weren't they?

If that fails then I guess leave them be or kick it up to the count.
>>
>>5095850
If you don't remember we're in territory closer to our enemy than our allies, and if the decisive battle is lost we'll be hunted to death and we don't have the time or extra personnel to hold this position.
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

Also see if they've got any rare ores or refined metals worth stocking our holds with as trade goods.
>>
>>5095818
Aren't you tired of always playing the hero of the story? Not to mention that in this case we're not even that bad, these rebels are conducting attacks against us with the support of another house. Do you think this house is better morally than ours? Or that pirates attacking civil and military convoys care about morality? Or that the rebels themselves never committed cruel acts against our noble house? The current situation is that we are out of time on a suicide mission for the survival of us and all our companions, if you were in this situation what would you do? Would you risk being kind and yet condemning everyone in our fleet to a painful death?
>>
>>5095740
> Kill them

Make an example, these "people" don't get to have rights
>>
>>5095849

If they are fighting against people not in power armour, say against people in protection suits, your marines would get a +10, against people not even in that +20. etc.
>>
>>5095853
I want to try and take it over like a cartel or mafia takes over a small business district.
>>
>>5095863
I was asking how much more in terms of stats or numbers the new armor has over the old ones.
>>
>>5095860
>Aren't you tired of always playing the hero of the story?
I'm tired of always failing.

Plus these guys are kind of isolationists, or they were. Seeing as we allow slavery and the other House we are at war with seem to be for emancipating slaves it does seem like we are morally in the dark. These guys aren't rebels but more like rural space libertarians perhaps?

I'm not even %100 sure they were gonna try and raid or sabotage us....

Plus won't killing them make more insurgents? Even if we got everyone in this region, there are bound to be traders and relatives that aren't here right now would find out what happened here.
>>
>>5095901
>Plus won't killing them make more insurgents? Even if we got everyone in this region, there are bound to be traders and relatives that aren't here right now would find out what happened here.

Absolutely the McFuck not, this is a neofeudalist setting and we are not limpwristed democrats looking to win hearts and minds while running away with our tails tucked. These subspacer yokels need to be taught a lesson that the naval forces of House Roy will brook no plebian fuckery and shan't be overcharged. The curs shouldn't have been rude over comms and they definitely shouldn't have tried to scalp us for repairs. An example must be set.
>>
>>5095901
What kind of quests have you participated in where draconic actions, not stupid but draconic, caused the end of it? If they are isolationists they would not be the same faction that fought against slavery on that planet, if they are the same faction that means they allied with another noble house, do you think that house would be different on their border worlds? They started shooting and then tried to extort us, I think yes they would betray us after a while. It depends, if they are an independent faction and everyone is killed no one will know who did it and a small group will not have the strength to try to get revenge on a noble house, remember we are in enemy territory in the matter of proximity. And if they are allies of our enemies, one more to the list of revenge stories that must infect the border.
>>
>>5095938
>If they are isolationists they would not be the same faction that fought against slavery on that planet, if they are the same faction that means they allied with another noble house
What? I doubt these spacers are directly connected to any house, and the slavery part was to when you said do you think our house was morally better.

>It depends, if they are an independent faction and everyone is killed no one will know who did it and a small group will not have the strength to try to get revenge
Well do you think everyone can keep their mouths shut then? Delete all logs and sensor data and purge their computers of all mention of us?
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095943
Of course we can erase all our "footprints", we can even destroy the station after all the ships are repaired. Remember they don't seem to have high-end equipment. If it were possible, we could plant evidence that pirates attacked the station, but I don't think we have time for that.
>>
>>5095943
In this setting groups like this one can be legally and rightly stomped by the proper authorities, ie us. Fuck em, they wanted good treatment shouldn't have opened with a rip off the Scotsman's speech from Samurai Jack.
>>
>>5095969
But there are plenty of people who weren't part of that decision and are getting unfairly screwed for it. Hell most of them are just workers trying to eke out a living.
>>
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>be random nobodies in the middle of nowhere
>random royal fleet shows up slightly battered
>they peacefully ask to dock with your space station
>immediately try to scalp them while still being in a position of weakness
>mfw

>>5095740
I'd like to see if some of them were here just by coincidence i.e. aren't related to the people who live there but otherwise
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

If you're gonna be ruthless, atleast have the strength to back it up otherwise you will get yourself into a situation like this. Getting curbstomped because you fucked with the wrong people at the wrong place at the wrong time.

>>5095901
Personally, I've enjoyed how the character has been coming along so far. I envision him as a Julius Caesar. An extremely ambitious man who has no qualms about being ruthless when it is beneficial and it doesn't involve people he personally knows. A man of a machiavellian nature not through scheming and intrigue but with the daring and callous manner he pursues his own goals. These are just my own thoughts though, other anons such as yourself may disagree.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

Just caught up.
>>
>>5095740
>Take the best, kill the rest

Given that we've taken some manpower losses, taking conscripts isn't out of the question.

>>5095753
These guys were clearly the elite of the elite, so I fully approve of that being reflected in their modifiers. I know I'm gonna be voting to give them the best equipment we can, any and every time we can.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
I would prefer an occupied friendly station in the area, one that is off the books and not located on anyone's star charts but our own, but they did just try to rip off an angry imperial fleet. I guess we can always inform the rest of the fleet when we get back that there's a good secret base in the area.
>>
>>5095999
I think our guy is still to "uncharacterized" to say so clearly, its only the second quest and we've only done limited personalization on our MC.

Either way, if we do go on with killing them, I don't want any blowback.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.

I'm try to make it a slightly closer call so it reflects our MC's internal debate before killing everyone.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095740
>>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
Now under new management
>>
>>5095860
>Aren't you tired of always playing the hero of the story?

When are we ever the hero? In most quests I have played anons kept picking the edgy "pragmatic" options.
>>
>>5096625
So how many of these decisions were wrong?
>>
>>5095977
I reiterate then.

Fuck them

And fuck moralfags
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5096629
They were morally wrong, that's the point.
>>
>>5096625
You’re simply playing the wrong quests if you think anons don’t have a natural inclination to be a hero.
>>
>>5095746

Leave them be 6

Kill them all 12

Occupation 1

Kick the buck 1

Aggressive recruitment 1

Writing. (Might take a while, since Christmas eve and all that.) (Also, Merry Christmas everyone)
>>
You ponder for a moment Baron’s question. At the end of the day, these subspacers now hate you more than ever before. Allowing them to live is the same as killing your own men further down the line.

“Have them prepped to repair the ships. Afterwards, take care of it, lieutenant.” You say maintaining an even tone.

“Understood, sir.” After saying so, Baron cuts the connection.

“Comms, how’s the rest of the fleet doing ?”

“Reporting, sir. The largest asteroids have all been secured by ducal forces. The smaller ones do not posses any kind of weaponry to threaten us.”

“Good.” You say before contacting Gavril.

“Captain, what is it ?”

“Get some of the more disciplined ones out there, get them to keep an eye on the subspacers, make sure that they don’t try to screw us over whilst repairing the ships.”

“Got it Captain, I’ll pick out some sticks-up-their-arses.”

Thinking for a moment, you turn towards the comms officer.

“Comms, tell Baron to search for anything worthwhile within the asteroid.”

“Yes, sir.” The comms officer instantly starts carrying out your orders.

Five days later, you find yourself staring out of the command bridge window. The conscripted subspacers have all been put into spacesuits, they look like a swarm of ants, bustling about your ship, with the watchful eyes of your men hovering over them. The promise of their lives keeps them inline. It’s only the fact that, that hope is misplaced. I had only promised to leave the system once the repairs are complete. I never said anything about sparing their lives. They tried to fuck me, so they should have expected to be fucked in return.

“Sir, the repairs are nearly complete. Lieutenant Baron has also finished cataloguing the asteroids inventory.” States your XO.

“Anything of note ?”

“Nothing that would be worth our while. Presuming we had the time and the transport ships for it, there’s plenty of raw and processed ore we could bring back to Talax, but that’s about it.”

“Any ships ?”

“A few, nothing combat worthy. It seems like they had mostly stripped them clean, mounting the weapons on their asteroids. A good plan, it would take a lot of firepower to break through the asteroids, further investigations have shown that if they had been prepared, it would have been painful for us to take over. We were quite lucky in catching them unprepared.”

“That, and Baron is simply that good.” You smirk.

Your conversation is interrupted by your comms officer. “Sir, reports coming in, all ships reporting green. Allied ships are reporting it too. In fact Viscount-Captain Hiley, has already begun organizing his forces just outside of the belt.”

“How’s he treating the subspacers ?”
>>
>>5096822

“He had them all gather in one central location within the largest asteroid in his area. Reports also indicate that he had set a timed nuclear device, sir.”

“Understood, comm Baron, tell him to do the same.”

“Yes, sir.”

A few hours are spent on the finishing touches, just as the fleet begins shifting, the nuclear devices go off, a chained explosion rips apart the area, the largest asteroids cracking open, whilst the smaller ones get smashed out of orbit or simply crushed by the debris. If you cannot control these assets, you may as well destroy them to prevent the enemy from acquiring them. Better them than us.

------------------------------
(POV shift: You are Countess-Commodore Philicia Lauritzen. You have a battle to win.)

You watch as the timur-class next to you collapses, a devastating barrage from four raider-class had finally done it in. You’ve seen the ship take volley after volley in the battle that had now lasted seven hours. Finally, the ships plating could no longer hold. Fire bursts out from the stricken vessel, to your surprise, a single volley is unleashed from it. The fire being overwhelming enough to obliterate a raider. What fine crew. A shame.

“Gunnery, all fire portside. Comms, direct our bombers to my designated targets of Beta and Charlie.”

Blood spilt shall be avenged tenfold, subspacers. I’ll make sure your king is brought to the Duke in chains.

A cold smile is reflected by the bridge’s window. Some people always used to say that your smile was scary, but as you gaze upon yourself you cannot see anything wrong with it. No matter, the sight of your broadside annihilating one raider and successful bombing runs destroying the other two, improves your mood.

Gazing upon the sight of hundreds of vessels flying all around you, you see a vessel breaking apart every minute or so, the fighting had been brutal. The Emari seem to be willing to fight to the death. Entertain me well Emarians, if you put up a good enough show, I might keep some of you as my own personal slaves.

“Comms, any news from Viscount-Captain Hiley ?”

“None, sir.”

“Keep me informed.”

You gaze as a couple of wolf-classes get obliterated, who foolishly had gotten too close to Indomitus.

Do your best out there. Whether you survive or not, I will make sure that your names are remembered in glory.

------------------------------
(End of POV shift.)
>>
>>5096823


You slam back into reality, looking about, you find yourself in another start system that has absolutely nothing other than a lone red dwarf.

“Sir, this is the final jump before we enter Emrian Kingdom proper.” Pipes up the sensors officer.

“Fuel ?”

“Almost out of it, sir.”

Well, we’ve been hopping about for around a month now. I suppose it is too much to ask to have a little extra spare.

“Sir, order from the Viscount, we’re to shift.”

“Do it.”

Once more, you ride the tide. In but few scant days, the waiting will be over and the battle will commence, you can only hope that the position you appear in be favourable. The last thing you need, with a fifth of your force gone, is to appear right in front of a combat ready fleet.

1d100 best of 3 to determine your starting situation within the system.

It is also the best time to give a speech, giving an idea to your subordinates what sort of leader you are.

>There’s no speech needed. Actions speak louder than words.

>(write in) (If you anons don’t have a specific speech in mind, give me the characteristics of it, bloodthirsty, arrogant, calm, etc.)
>>
Rolled 43 (1d100)

>>5096824

>Calm speech that translates into bloodthirsty as we speak about our enemy and mission.
>>
Rolled 84 (1d100)

>>5096823
>“Understood, comm Baron, tell him to do the same.”
we were just following orders
>>5096824
>Calm speech but rile up the crew with our slick words
We Gotta make ourselves look good.
>>
Rolled 33 (1d100)

>>5096824
>Stress the importance of our mission and what we are about to do and then transition into ecstatically explaining the glory we will win through our actions.
>>
>>5096824
>Would it be possible to broadcast the speech to the entire crew of our fleet?

>Gentlemen our moment has finally arrived, we are in enemy territory with no support, our survival in this battle will depend only on us.
But depending on us is the Viscount, is if we fail in our service he is all allied fleets under his command to be destroyed. Besides him the Countess is also depending on us, if this mission is not a success the great battle for the Troacsa system will be lost and countless of our countrymen and nobles will be slain and soon we will follow them to the next life. If we fail today the sovereignty of House Roy will be lost in these systems and that is unacceptable. We will not disappoint any of them.
Each shot, each maneuver, each command, each action that will be taken today will define our destiny, and the alternative will be our deaths. Loyal servants of the royal house of Roy onward to Victory and Ruin!
>>
>>5096824
>Give a speech
"To the good men and women of patrol detachment Proenze, I see ahead a foe worth defeating and beside me a crew that is up to the mark. To this battle ahead, I have words I'd like you all to hear so listen well: Your Emarian enemies are proud, perhaps too proud. I mean to see them humbled and cut down to size. We'll see how these over-proud subspacers like the taste of the House of Roy's steel. Remember again, ladies and getlemen, of the important mission we have been tasked with by the Viscount and the Countess. Both they and their crews have put great trust in you and me, for if we fail in our task, the great battle for the Troacsa system will be lost and countless of our countrymen will be slain and soon we would follow them to the void. But fear not, my brothers and sisters, we will not disappoint them - we will not fail our mission for if you put your trust in your commander, put your trust in your fellows and put your trust in your ships then we will move together as one towards victory and triumph!"
>>
>>5096637
Fuck one ID fags.

>>5096646
lel.
>>
>>5096824
>>There’s no speech needed. Actions speak louder than words.
>>
>>5096824
>There’s no speech needed. Actions speak louder than words.
But if we do vote to speak
>(write in) (Charismatic, Bold, Heroic, Aggressive, Noble)
>>
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>>5096824
>Speech
Welcome to Emaria gentlemen. I will not lie, the chances of your survival are small. Some may even turn against your friends as filthy traitors, but you have my word that I will use my influence within the fleet to ensure your deeds are forever recorded. This is the greatest reward, more than even credits, for the legacy you leave is an eternal concern. Now come, follow me. Strike down the subspacers that rise against us, allow me to wreak havoc upon their worlds. I ask not for my own selfish advancement, but for the good of the Empire!
>>
>>5097519
Fucking Kek
Changing my vote to support this
>>
>>5097519

Changing to support
>>
>>5097519
+1
>>
>>5096892
Supporting this, it feels good.
>>
Okay >>5097519 Legally Not-Balthasar Not-Gelt, fuck you, you can't sue me GW, wins.

Anyways, writing and drawfagging.
>>
>>5097519
+1
kek
>>
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You wait until your sensors officer finally informs you that there are but a few scant minutes until you once more will have to shift into reality.

“Comms, I want to address the crew, also prepare to record this message for the rest of the detachment once we shift into reality.”

You clear your throat and begin. Your voice carried across the vessel, where there are screens, your stern face is also shown.

“Welcome to Emaria gentlemen. I will not lie; the chances of your survival are small. Some may even turn against your friends as filthy traitors, but you have my word that I will use my influence within the fleet to ensure your deeds are forever recorded. This is the greatest reward, more than even credits, for the legacy you leave is an eternal concern. Now come, follow me. Strike down the subspacers that rise against us, allow me to wreak havoc upon their worlds. I ask not for my own selfish advancement, but for the good of the Empire!”

Your voice dies out just as the vessel begins to shudder, the dropping feeling fills your stomach. You once again slam into reality.

“Sir, it appears that we shifted in right behind some of the Emarian drydocks, their defensive fleet is on the other side.” Informs you the sensors officer.

Your eyes are filled by the sight of a blue gas giant, and just as you were informed, the drydocks are exposed to you and your men. The enemy defence fleet based on the scans looks formidable, but they are out of position.

The fleet goes on full burn, arriving closer into the system, the enemy’s sensors seem to have detected you, unsurprising, your fleet size is not one for stealthy advance.

“Sir, the drydocks appear to house ships in construction, however I detect power surges in one of the docks. Two Rudra-class light cruiser hulls seem to be completed, but not yet fully operational.” Says the sensors officer.

“Can they join the battle ?”

“If given enough time, sir.”

“Any orders from the Viscount ?” You ask your comms officer.

“Yes, sir. He has granted operational autonomy, but he wants the docks and the defence fleet destroyed.”

Destroyed ? Those are a couple of fine cruisers there.

>Concentrate your force to annihilate the docks

>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

>Full burn ahead, intercept the fleet whilst it’s still out of position.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position

We’re here for glory not ships and influence. Those are left for the petty squabbles of nobles.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
Take out the biggest threat now
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
Beating the enemy with the fewest possible casualties is our priority.
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

Secure the docks before they ready the ships to battle, and we'll hit their main fleet after it has engaged fully with ours.

>>5098576
Trying to take on three modern cruisers with our light cruiser is doomed to fail, we need to know what the fuck the other cruisers are doing before trying to run the gauntlet.
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Concentrate your force to annihilate the docks

We try and rush the fleet solo we get focused down and annihilated. We send our marines to capture the almost finished ships, the enemy blows up the docks to stop us from stealing their ships.

If we're not the only group rushing the enemy fleet, I can support that.
>>
>>5098581
The enemy isn't ready to do battle yet, if we're lucky we can destroy at least one of the cruisers before they start firing, after that we can join the rest of the formation.
>>
>>5098601
>the enemy blowing up their own docks

I always love when an enemy does something so retarded as to benefit us. Destroy their repair docks only works to our long term favor, not theirs.
>>
>>5098611
Yeah, kills all our Marines too. Very good for us.
>>
>>5098610
Being out of position to defend their docks is a far cry away from being unready to do battle, and we don't have the firepower to go toe-to-toe with their cruisers. Committing to Pickett's Charge is a retarded play, especially since we don't know what our freindly heavy hitters are even doing.
>>
>>5098614
Destroying your own ships, crewmen, and repair facilities near the front lines to kill a detachment of enemy marines is so retarded that I can imagine a firing squad for whoever survived the battle, win or lose, especially since the dockyards have their own security forces to fight them off.
>>
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>>5098622
>denying the enemy two fully built light cruisers, a bunch of half finished frigates and destroyers and the industrial capacity to repair their own ships is a 'retarded move'
>denying the enemy tacitcal assets (the ships) and strategical assets (the dockyards) by blowing them up so they can't be used against you is a 'retarded move'

Denying your enemy the use of your resources if you can not hold a location is a strategically sound move. The only retard here is (You) for suggesting the enemy command is as dumb as you are.
>>
>>5098538

>Concentrate your force to annihilate the docks

We have our orders.
>>
>>5098538
Changing my vote from:
>>5098576
To:
>Concentrate your force to annihilate the docks.
>>
>>5098538
Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>Concentrate your force to annihilate the docks

Orders are clear
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>>Concentrate your force to annihilate the docks

Our Marines have been too good to us for the risk, sadly
>>
>>5098538
>>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.

Bust up the fleet, Then afterwards we can see what we can do with the docks.
>>
I am not understanding why we shouldn't take care of the defence fleet we caught off guard first then deal with the stationed ships.
>>
>>5098699
>>5098699
Because that fleet is larger than our detachment.

Secondly, they are out of position. This means that we can destroy the docks before they even reach us.

While I'm at it, I will also explain why we can't attempt to capture the ships. It is directly against the viscount's orders to DESTROY the docks.
>>
>>5098713
If they are out of position, doesn't that mean we can do a bunch of damage before they are able to turn around and actually fight us with their bigger guns?
>>
>>5098713
>>5098715
>It is directly against the viscount's orders to DESTROY the docks
Note that we've been given Operational Autonomy which means we can tackle this however we see please, but the Viscount wishes the Docks and their ships destroyed rather than captured.

I do agree that we probably stand little chance solo against the enemy fleet, if we're unlucky we lose a large quantity of our ships pulling off this manouver. They have some serious Missile Boats and good Missile Defense, so we aren't exactly in a good position to engage solo since we lack the Missile Defense to stand up to a salvo from 4 Bullseye classes. Though if there are other detachments that are going to engage our chances improve drastically, especially if the central detachment moves to engage with it's Frigates we stand a good chance.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

Clearly the optimal play, give our lack of firepower.

>>5098637
Not to be a dick about it, but unless their high command went full scorched earth and gave orders to that effect, I don't think that they'd blow up their own repair docks just because we appeared, especially since these are probably the only repair docks near the front where they can reasonably repair and resupply their forces. Doing the enemy's job for them by denying critical infrastructure to the Emaria Kingdom wouldn't take priority over engaging the enemy.

>>5098699
I don't know, considering that the only thing that'll keep the enemy fleet here would be the docks. If their gone, no reason to stick around, meaning we also fail in our goal of destroying the remnant enemy fleet.

>>5098715
No, it mean that they can't defend the docks that they're forced to defend.
>>
>>5098715
They are out of position to DEFEND THE Docks. We can destroy the docks BEFORE they reach us.
>>
>>5098538
>>Concentrate your force to annihilate the docks
No time to capture, and I don't fancy a suicide charge.
>>
>>5098538
>>Full burn ahead, intercept the fleet whilst it’s still out of position.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
We get this done quick enough and there just might be ships left for us to grab.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>>Concentrate your force to annihilate the docks
>>
File: Droac2.png (1.38 MB, 6352x3935)
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Full burn 5

Destroy docks 11

Capture ships 6


“Tetreault, coordinate the fleet, I want those docks annihilated. Helmsman, full burn, get us in range. Gunnery, all weapons ready. Sensors, what’s the rest of the fleet doing.”

“Sir, two of the formations alongside ours have begun opening fire upon the docks.”

“And the other ?”

“It has launched its frigates forward in an attempt to secure the docks housing the Rudra-classes. Enemy forces are reacting aggressively, their frigates are moving ahead of their main forces.”

You watch as the ducal forces open fire, most of the rounds obliterating the poorly armoured dockyards, the half-built ships are also destroyed by the endless shower of bullets.

“Sir, comms from Lord-Captain Sorrel Nease. He demands that we halt fire upon the docks housing the Rudra-classes. He will defend them until the cruisers are secured.”

Greedy bastard.

>Ignore him, we still have a short window, obliterate that dock.

>Fine, change targets, destroy the fleet. If he want to be our shield, let him.

>(Write in)
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.
If we can't have them then no one can
Now that the enemy has turned around we are gonna take some heavy casualties
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
Considering he's going to be the main target of the enemy fleet, that's fine. If he dies we can even "rescue" the ships so they don't fall into enemy hands.
>>
>>5099250
>>Ignore him, we still have a short window, obliterate that dock.

I am under the impression that the Viscount is above Lord-Captain Sorrel Nease in the chain of command.
>>
>>5099250
> Ignore him

If his dumbass wants to be disobedient he can eat that frigate screen.
>>
>>5099255
>>5099271
>>5099279
The idea is to use this idiot like an shield , the enemy forces will focus on it giving the opportunity for our force to flank them during the attack. Our ships will fight with less risk, and if Sorrel's forces are destroyed or damaged enough there will still be time to destroy the docked ships. As for Viscount orders? Technically Sorrel goes above us in the chain of command
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>Note his command in the logbook for when shit goes south.
>>
>>5099250
>Make it known that we want Half the bounty
>When he agrees, change targets, destroy the fleet. If he want to be our shield, let him.

I ain't about to let him steal our loot, even if most voted to autisticly destroy out of some retarded idea that they'd pull a Stalin just to kill some of our marines.
>>
>>5099296
>idiot

You know how much those modern cruisers are gonna be worth in influence, right? Way more than the frigates he's risking to secure them, that's for damn sure. Assuming 10 Wolf-classes (and I know that there are Defenders sprinkled in there), that's equivalent of one destroyer, and he's getting two cruisers out of it, not one destroyer. He may be ruthless, but I doubt that he's an idiot.
>>
>>5099328
Yeah, I still don't understand the adamancy behind anons' reasoning for destroying the cruisers without trying to capture them first.

>>5099250
I know I'll be outvoted but I'll still go for it anyway

>Race him, try to capture them first.
>>
>>5099328
QM made it clear that these ships could join combat if they had enough time, which means they're already manned. With that in mind, first this idiot's ships will be the focus and frontline of this fight if he has some bad data rolls his ships will be destroyed, second there is the possibility that his marines are not of the same caliber as ours, if they fail to invade the ships he will only have delayed the inclusion of those ships in the fight, thirdly if he gets these ships he will have to retreat with them because I don't think that marines have the ability to control warships like these efficiently . In short, he will have to survive combat, have a successful submission and besides he will have to be able to escort the stolen ships without the enemy destroying them in combat. To me this is a stupid plan with a lot of chances to go wrong.
>>
>>5099356
>QM made it clear that these ships could join combat if they had enough time, which means they're already manned.

Wrong, it means that they're unmanned and the crew are stuck on the dock.

Second, our equipment is superior to that of these subspacers, and I think expecting bad rolls is too metagamey for my tastes.

Thirdly, he can shift his crew from his already manned vessels for this, and given the increased firepower and durability these cruisers gives his force relative to the manpower of his other ships, it's a justifiable trade.

Anon, he ain't an idiot, he's just greedy, and anons should stop making up retarded reasons for attempting to board and commandeer these ships beyond 'it's stupid because it is' and 'risking our marines to triple our task force's firepower and durability isn't a good trade'.
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.

Fuc dat guy
>>
>>5099382
Stuck on the docks? Based on the fact that these ships are almost ready, that they could go into combat at any time and it is obvious that these ships would have some crew, at least security personnel to maintain order on these ships.

As I don't know if you read it wrong, it wouldn't be the first time considering the shit you're writing, but these forces are mostly gear from the royal house that are getting ready to join the great battle for the main system in this region. They have equipment on the same level as ours.

You didn't understand what I said about the marines, first they would have to win the fight for control of the ships, after that part of the crew of other ships would have to be transferred during combat, which would undoubtedly disable at least one ship in the fleet, moreover this would only be possible if he was already carrying more sailors than necessary because if not one or more ships would be operating below their capacity, do you have any idea of how much crew a ship like this needs to operate 100%?

And finally as far as I know all ships in combat follow the same rules that we follow, by those same rules this entire operation would be too risky for ships that we wouldn't be able to operate in this specific fight, it's not worth these ships are more death traps than perks.
>>
>>5099401
If they're stuck in dock, then it's obvious that most of the crew were on the dock, enjoying some RnR before they crew it fully. That means that it isn't a stupid play to attempt a boarding action before they begin to organize themselves.

As I don't know if you read it wrong, it wouldn't be the first time considering the shit you're writing, but it's obvious that we have a qualitative advantage as well superior numbers for this one dock. I don't know why you think subspacers would somehow have better mechs in greater quantities that a Royal House would.

You're also assuming that we'd have to focus on one ship specifically, and not simply both at once. Plus, it seems to me that we'd have additional help in regards to any boarding action from the good Lord-Captian here, so in all likelihood the enemy isn't about to set sail from these docks.

>it's not worth these ships are more death traps than perks

That BS and you know it. Two cruisers is a more powerful force than our whole task force combined, and you'd have to be a moron or operating in bad faith to assume that the risk outweighs the benefits, especially since this is the exact reason we have marines in the first place, to board and take over enemy vessels. To assume that a company of marines is worth more that two cruisers is just retarded on the face of it, simple as. Let the marines do their damn jobs instead of thinking them as too invaluable to use in combat.
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099250
>>5099255
changing vote to:
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
I agree with other anons that we better get one
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099443
These are not subspacers they are noble forces preparing to fight on Troacsa, you also ignored the fact that it doesn't make sense these ships are completely empty security forces would be present, and it's not our forces invading these ships it would be Sorrel's forces, and finally, boarding sailors in ships of that size in the middle of a battle would be impossible, calculate the number of sailors our fleet has and calculate the number needed to occupy one of those ships. Seriously you're forgetting the fact that this is a battle, there wouldn't be time to transfer the sailors before the enemy ships arrive. We don't have the firepower for such an operation.
>>
>>5099490
These are subspacers larping as a kingdom, they aren't Nobility that's apart of the Empire. And you also ignorethe fact that our forces are qualitatively and quantitative better than whatever security force are defending the docks (I never said that they'd be empty of security forces anon). You're also assuming that we'd immediately shift sailors and other personnel to those ships during this battle, which isn't what I wanted to do. I want those ships secured in order to prevent them from leaving, not try and use them in this battle.
>>
>>5099250
Remember to haggle for a cruiser before we leave the docks alone, because otherwise I fail to see the point in not destroying these docks if we don't get anything outta it.
>>
>>5099270
>>5099313
>>5099327
>>5099447
>>5099450
>>5099489

Where do you retards expect to find crew for these ships? We're in enemy territory and the QM has given no indication that we have surplus personnel on our ship. The enemy crew will obviously be hostile to us.
>>
>>5099581
Combat losses of vessels. Besides, we're not planning on using them in this battle, so a skeleton crew is sufficient.
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
Hard flanks are always fun.
>>
>>5099581
What? I didn't vote to board or steal the ships. Dudes gonna be a meat shield for us.
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.

He won’t be able to take them - just destroy the dock
>>
>>5099716
The point is to use this idiot as a shield while our fleet to flank the enemy from a safe position.
>>
>>5099250
>>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099611
Cruisers require many more crew members than destroyers and frigates. QM said that the Rudra-class has a crew complement of 600.
>>5093503
>>
Destroy the docks 4

Change targets 7

Negotiate 1

Rush to capture 1

1d100 best of 3
>>
Rolled 56 (1d100)

>>5100304
>>
Rolled 92 (1d100)

>>5100304
>>
Rolled 53 (1d100)

>>5100304
>>
>>5100321
Another near crit
Why are we so good?
>>
>>5100327
Silence cur, you'll jinx it.
>>
>>5100393
Well it wasn't jinxed.
>>
>>5100425
>you'll
>not you'd

Future tense lad. That's just basic English.
>>
>>5100430
It's not jinxed until we get a really terrible roll in the near future.
>>
>>5100441
Hence the
>you'll jinx it
part. It's not a statement of the present, but of the future if you continue commenting on our good fortune. Hence the 'you'll jinx it' part instead of the 'you jinxed it'.
>>
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Let the man’s greed be our shield. Hopefully the fucker gets hit by a stray M.A.G. round.

“Order acknowledged. Tetreault, swing us around the dock. That carrier is exposed, concentrate fire upon it. Also, get a couple of wolf-classes onto the enemy’s frigates flank.”

Your ships move onwards, with the corner of your eye, you see enemy bombers and fighters dive in an out the dock, heading straight for the Timur-class and its Bullseye escorts.

Looking upon the tactical data displayed, you see a general advance by both sides. And as the battle begins in full, Greedy Nease proves his worth. His frigates, alongside a little flanking manoeuvre from yours truly, utter annihilate the enemy’s. With the flank secured, the enemy Rudra-class begins to exchange fire with you, without any proper support.

The ship shakes as the fire rakes the Evokers bow. “Sir, forward armour plating holding.” Calls out one of your officers.

You watch as the enemy cruiser is equally being bloodied, despite your outdated guns, you are breaking the plating apart with surety, at the end of the day, you are fighting a dedicated carrier.

Your own Strikers and Bullseye begin firing their missile payloads as soon as possible, but the nearby Guardian-class is able to soak up most of the fire, still, missile pierce the defences and impact the vessel.

Overall, it is only a matter of time before you break through.

These subspacers are hardly worth a damn, how the hell did they beat back the original invasion force ?

That is when, upon your tactical display, you see one of the escort Bullseyes of Greedy Nease get utterly obliterated. A successful bombing run causing ammunition detonation.

Me and my big mouth.

The fighting in the centre devolves into a Timur-class manoeuvring its best to hide behind the now utterly destroyed docks, popping occasional shots at your side. Whilst the both the friendly and enemy missile ships exchange volleys, the local AS systems doing their best to strike down as many as possible.

The other flank however, just as things went swimmingly for you, they go swimmingly for the enemy. The friendly frigates simply get obliterated by the foe’s. A Raider gets simply split in half by the enemy Timur. At this rate, the flank will be lost.

And so, the battle once more swings towards uncertainty.

As you observe the battle, your sensors officer says in a frantic voice. “Sir, docked Rudra-classes are having a power surge, I think they are preparing to launch their spacecraft. Lord-Captain Nease is unable to launch any of his transports due to enemy spacecraft presence.”

“Looks like Greedy Nease bit more than he can chew.” You smirk with unhidden schadenfreude.
>>
>>5100482

“Sir, referring to your fellow officers as “greedy” is unacceptable in proper polite society.” Once more Tetreault rains on your parade.

>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.

>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.

>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.

>(Write in)
>>
>>5100484
>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
If we take the flank and push, the battle is won. Inform Nease to stop fucking around at this point and blow the docks to kingdom come.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.

Better us than them I say.
>>
>>5100484
>>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.
He prepared them nicely for us to finish them.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
Please anons enough of this autism, we don't have the necessary personnel to operate these ships, and openly fuck one of the noblemen of our house seems like a bad idea. Let's simply win the battle before our forces take any more casualties.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the center will be ours.
Y'know if he offer to split the ships between us 50/50 we'd both have a cruiser each.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100482
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
Destroy docks 2

Smash through 10

Capture docks 3

1d100 best of 3
>>
>>5101067
First nat 100
>>
Rolled 47 (1d100)

>>5101069
Goddamnit
>>
Rolled 8 (1d100)

>>5101067
>>
Rolled 98 (1d100)

>>5101067
>>
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>>5101074
Absolute destruction of the Emari Kingdom.
>>
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Praise be to Rngesus!
>>
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“Gunnery concentrate all fire upon that Rudra. Tetreault, have all the weapons coordinate with us.”

You watch as the Rudra-class begins to buckle, a carrier hull without support is easily overwhelmed. As the ship begins to turn about, your M.A.G. rounds finally penetrate the hull. The damage is extensive, but it is incomparable to the awing firepower of the rest of your fleet as they concentrate upon the hangar. The armoured doors are reinforced, but they are still incomparable to proper armour plating not meant to be moved. As the door is blown out, more and more fire keeps pouring, the inner hull now exposed is obliterated. This combined with your M.A.G. rounds eventually split the bridge from the rest of the ship. The Rudra class is done with.

“Helmsman, full burn. Tetreault, have Captain Labranche, Datz and Marc move around the Rudra, have them concentrate fire upon a Bullseye. Comms, signal our missile ships to concentrate fire upon another Bullseye. Comms, have the rest of the fleet with me, annihilate that Guardian.”

You watch as the frigates take a hard starboard, whilst remaining ships the port. The Guardian is caught unawares, your weapons in a few minutes melt away the limited armour of an AS dedicated ship, the guardian’s armour cracking and breaking apart. You watch on your tactical display as coordinated fire of your frigates cause ammo detonation of one of the Bullseye’s, half of the ship being pulverized and the rest becoming nothing more than a dead hull. The other Bullseye gets cracked open and ripped apart by the missiles of your fleet. Two down, two to go.

Whilst you make exceptional progress, Greedy Nease surrounds the port with his frigates, preventing any and all launches, his encirclement is bitter-sweet however. The enemy spacecraft cripple his last Bullseye, the engines being destroyed and the reactors disabled. Without proper facilities, and most importantly trustworthy repair crews, the ship will not function.

The Viscount meanwhile, seems to have spilt up his escorts, the Timur keeping him pinned clearly frustrating him enough to take a more aggressive stance, not to mention the need to support his flanks. He dedicates small forces towards harassing the Timmur-class, as well as deploying his AS, now that the enemy Bullseye threat has been reduced, to taking down those spacecrafts. Finally, he sends his largest detachment to his port flank.
>>
>>5101143

There the battle is the worst, two strikers destroyed two of the enemy’s wolf-classes, but for that price, a wolfpack destroyed his Raider. All the while, the two Timurs are continuously exchanging fire, ripping apart each other’s forward armour plating.

The battle has decisively swung in your favour, but the final victory will still reap its fair toll of souls.

>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

>That Timur harassing the Viscount is exposed. If we hit it before it reorientates itself, we will be able to inflict some serious damage.

>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
Rolling their lines.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

Leave no survivors.
>>
>>5101145
>That Timur harassing the Viscount is exposed. If we hit it before it reorientates itself, we will be able to inflict some serious damage.
We don't have nearby places to repair our ships, reducing damage taken as much as possible is our priority. QM how much does a dedicated repair ship cost?
>>
>>5101171

>QM how much does a dedicated repair ship cost?

Those cannot be purchased. For the most part they are mobile shipyards and they are appointed on a need basis.

But if you can somehow get your hands on one, you can more or less produce and repair ships wherever you are. presuming you have the needed crew and materials.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

We shouldn't expose ourselves with our weaker force, the battle seems to be won, we will win by weight of numbers in time even in decisive maneuver by us doesn't end the battle sooner. We are also a commoner and advancement and materiel will come slower to us, so we should husband what war materiel we do possess.

The enemies flank will soon collapse and the Timurs dealt with in time, meanwhile it doesn't seem like the enemy Timurs are in any danger of destroying a similar sized vessel in return. Or perhaps on the flank they are, but if that happens we likely wouldn't be able do get there in time to do anything about it.

Lets prevent them from getting away or adding their firepower to the fight. Plus, we'll be in their direct rear.
>>
>>5101145
>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.
We can take them out and focus on the guardians next
I swear this battle could have been won already if the fucking retard of a commander stopped trying to get some more fucking cruisers for himself.
>>
>>5101239
I'm honestly just waiting to see Greedy's remaining force be obliterated by his own prizes desu.
>>
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Just thought that I should make rankings clearer.

Military rankings:

The marines use army rankings, spacecraft personnel use the air force, and naval forces use navies.

https://en.wikipedia.org/wiki/Military_rank if you want to look into the ranks more.

As for noble titles, from lowest to highest:

Knight/Dame (Usually commoners who got a noble title, the title is not inheritable. But usually the eldest child is given the title by his liege lord.)

Lord/Lady (Unlanded nobles and/or children of landed nobles. Any and all of noble blood without lands to call their own will be referred to as such.)

Baronet/Baronetess (A Baronet could be in charge of a city in the core, or entire continents on the fringes. Lowest of noble titles)

Baron/Baroness (Could be in charge of a continent in the core, or an entire world on the fringes.)

Viscount/Viscountess (Could be in charge of a world in the core or an entire star system in the fringe.)

Count/Countess (Could be in charge of a couple of star systems in the core, and upwards to, if not a bit more than, a dozen star systems. (Countess Philicia Lauritzen officially controls 14 star systems. She has no vassals.))

Margrave/Margravine (Could be in charge of a dozen star systems in the core, or upwards to dozens of them in the fringe.)

Duke/Duchess (In charge of hundreds of star systems. There are only 12 of them within the Unbroken Empire.)

Prince/Princess (Not in command of any land, but as the direct descendant of the Emperor/Empress, has the right to command any noble within the Unbroken Empire.)

Emperor/Empress (Owns the Galaxy. (The rumours of hostile nations in existence outside of the Unbroken Empire are a lie, I tell you.))
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

>>5101179
What about getting our supply ships to tow another ship? like Tank recovery vehicles in the past.
>>
Guardians 3

Bullseyes 4

Timur 1

1d100 best of 3
>>
Rolled 60 (1d100)

>>5101315
Keep the luck going
>>
Rolled 43 (1d100)

>>5101315
Big crit hours.
>>
>>5101311

>What about getting our supply ships to tow another ship? like Tank recovery vehicles in the past.

You can get a tanker or any other ship really, presuming you have enough engine power to propel it forward to haul the ship, if you want to.

(Forgot to link)
>>
Rolled 86 (1d100)

>>5101315

>>5101319
What about attaching the ships to each other? Can a bigger ship "grab" onto a smaller one and vice versa if it has strong enough engines?
>>
>>5101323

>What about attaching the ships to each other? Can a bigger ship "grab" onto a smaller one and vice versa if it has strong enough engines?

Presuming you can get some space hooks and space rope, yes. There are no tractor beams in this setting. Powerful enough engines, or alternatively, enough engines can drag other ships around.

Also, writing.
>>
>>5101327
Sounds good, We can retrofit our tankers with big ass claws and clamps, some rope and hooks, and throw in a magnetic plated underside and some drills while we are at it.
>>
I wonder if we can demand the surrender of those ships?
>>
>>5101259
>The rumours of hostile nations in existence outside of the Unbroken Empire are a lie, I tell you.
Uh oh. Alien or human I wonder?
>>
>>5101353
Even worse, subspacers
>>
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A vicious grin spreads across your face. “Helmsman, pursue those fleeing cowards. Tetreault, have our fleet in full pursuit of the Bullseyes. Time has come for the killing blow.”

You move in pursuit, your missile ships blowout the engines of the Bullseye you are pursuing. With the engines gone, your fleet opens fire. The rear armour is quickly rent asunder, with it gone, your M.A.G. rounds find easy purchase, the rounds piercing deep into the ship, in but a few moments, a dead husk is all that drifts forwards carried by inertia. The other Bullseye is not any better, with surprising coordination of you captains, the reactors are hit and go critical. The ship is ripped in half, with the explosion, ironically enough, propelling the more intact end onwards.

The damned Emarians were a lot tougher than I thought. You watch the tactical display with an impassive gaze.

On it, Captain Greedy has manoeuvred his burdensome cruiser to the other side of the debris. With brutal volleys, the light cruiser mangles the Guardian-class and unleashes its M.A.G. round volleys, biting deep into the side armour of its fellow class. The foe responds with its own volley onto Captain Greedy. The forward armour crumbles, but before any serious damage is done, the Viscount’s Hou Yi-class finally is unperturbed with its missiles, whom utterly obliterate the enemy. The missiles poke holes in the vessel and detonate within.

The lucky ones died from the explosions, the others are probably burning alive or asphyxiating. A shitty, shitty way to die. But a damned deserved one.

Compared to this spectacle, the detachment sent to deal with the spacecraft sees a wolf-class destroyed, but the AS fire decimates the spacecraft wings. Without any proper support, you doubt that the spacecraft will do any damage.

They are simply prolonging their deaths.

The flanking detachment also obliterates the wolfpack, now facing a prepared Raider and another wolfpack, they meet the expected end. Still, they are able to drag down a wolf-class to hell alongside them.

While this is happening, the Timur-classes continue to pummel each other. With the enemy managing a successful salvo, destroying some of your ally’s railgun and laser turrets. The enemy is able to shift itself in such a way that only the front armour gets hit in return. An enemy Guardian also begins fleeting to a safer location.

Looks like we won this one. Hopefully this is their largest garrison force in system. I have no doubt we won’t survive another one like that.
>>
>>5101432

“Sensors, how is Captain Gree-“ You shut your mouth as Tetreault begins to glare at you. “Ahem. Sensors, how’s the boarding action from Lord-Captain Sorrel Nease going ?” You say with unmasked sarcasm.

“Sir, they’ve breached the airlocks, but that’s about it, the subspacers are not budging.”

>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.

>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

>We’ve done enough. I’d rather not risk this perfect engagement. Is this how nobles feel when they get to claim all the credit and suffer none of the losses ?
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.
Send in the real professionals
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

About damn time.
>>
>>5101436
>>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.

We can't let a single enemy ship survive this battle. We're here to do as much damage as possible. Focus on the remaining Guardian first and then the Timur.

Besides, the docked cruisers are not going anywhere.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
Remember, information isn't actually transfered through some magic radio waves that travel faster than light. It's transfered via ships jumping between systems. If we stop every enemy ship from leaving the Emari Government won't know what happened here, we'll remain undiscovered for a while longer.
>>
>>5101436
If it's not time sensitive then
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
QM how many crew would it take to operate one of these Guardian in skeleton crew mode?
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101473

>QM how many crew would it take to operate one of these Guardian in skeleton crew mode?

1/4 can get basic maneuvering going without any RNG rolls to see if there's a system failure. This applies to all ships.

>>5101472

>If it's not time sensitive then

It is RNG sensitive, if the Captain gets a crit success and the Emarians get a crit fail, for example, he will more or less decline any offers made to him.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>5101475
Thank you QM.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.
>>
>>5101436
>>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

Away Boarders, Aye!
>>
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>>5101475

>>5101439
>>5101454
>>5101518
>>5101571
Lay aboard lads!

>>5101460
>>5101464
>>5101472
>>5101474
>>5101480
>>5101489
>>5101516
Destroy the enemy, leave none alive!

Looks like the enemy can't retreat without a fight under Proenza's watch
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
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>>5101651
Black dog Proenza never lets go once he bites into the enemy
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

If this doesn't go through, I don't mind seeing >>5101243's version of events for Greedy here.
>>
>>5101432
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
Let none survive!
>>
>>5101436
>>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101439

Gib Rudra 5

Warcrime time 10

1d100 best of 3
>>
Rolled 77 (1d100)

>>5102098
>>
Rolled 18 (1d100)

>>5102098
>>
Rolled 34 (1d100)

>>5102098
>>
Rolled 62 (1d100)

>>5102098
How is chasing the enemy a warcrime? What we did to the spacers was probably a better qualifier...
>>
File: Droac6.png (1.81 MB, 6352x3935)
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“Comms, patch me through to the rest of the detachment.” Your comms officer nods and a moment later gives you a thumbs up.

“This is Captain Proenza to all ships, chase the enemy down, leave no survivors. That is all.” The comms officer cuts the connection.

Your frigates pounce upon the fleeing guardian, the enemy Timur is distracted by your allied forces, allowing the wolf-classes to unleash fire and brimstone upon he guardian, the fire comes from two different, eventually a fissure forms and spreads. The ship is torn in half, afterwards missiles sail across space and impact the enemy Timur, this combined with the fire from your allies sees the ship hulked. The final enemy vessel in combat has finally been put down.

At the end of the engagement, you begin reorganizing your fleet. Whilst this is going on, your comms officer turns to you. “Sir, Lord-Captain Nease reports that he has secured the dock and has prepared explosives to destroy it, his marines are currently attempting to breach the Rudra-classes.”

“His casualties ?”

“No reports about the losses were given, sir.”

Keeping quiet about it ? Captain Greedy must’ve lost a lot of his men to get so far.

“Sir, incoming conference request from the Viscount.” Continues your comms officer.

“Patch it through.”

The forms of the Viscount and your fellow officers once more appears in front of you.

“Gentlemen, a fine battle. The Emarians have once more proven themselves more formidable than expected.” Wearily says the Viscount. “Lord-Captain Nease, I assume you will be able to secure the position without further assistance ?”

“I shall Viscount. With one of my Bullseyes damaged and no trustworthy repair crews in sight, the Rudra-classes will have to become the new housing for my crew. The Rudra-classes will move.”

“Good. Onwards with the meeting. While we destroyed the drydocks here, no doubt that the enemy sent S.O.S. signals across the system. The remaining locations will be prepared for us. Hopefully, the garrison forces there are nowhere near as tough as here.”

A few dry chuckles echo across the meeting.

“Now then, we were finally able to get into the local Solarnet. As you can imagine, no real information of import was found, but thanks to it, we are aware of population centres, potential targets and the like. Still, there could be hidden military installations in the area, masked from the prying eyes of civilians. Now then:”
>>
>>5102178

>”Droac II a.k.a. Triea, is the largest population centre and where most of the industry is concentrated in the system. There are other orbital dockyards in the area, but the Emarians have used this system as a front world, due to this, the local defensive installations are formidable compared to our own force. A quick strike in and out is the only feasible way to put a hurt on the enemy.”

>”We are currently orbiting Droac V known as Llore. The enemy will send forces to investigate, it is a perfect place for ambush, but only a small force will be able to use the surrounding debris to mask themselves. A dangerous prospect, but success here will see whatever amounts to a rapid response force bloodied.”

>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”

>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”

>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”
>>
>>5102179
>”We are currently orbiting Droac V known as Llore. The enemy will send forces to investigate, it is a perfect place for ambush, but only a small force will be able to use the surrounding debris to mask themselves. A dangerous prospect, but success here will see whatever amounts to a rapid response force bloodied.”
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”

Let's go poke the Grey Goo quarantine.
>>
>>5102179
>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”

Are we actually legitimately the greatest military commander in this part of House Roy's territory? Everywhere we go we beat ass and take negligible to zero casualties, all while commanding a 10 year outdated light cruiser. If we weren't on the flanks of this advance imagine how many additional casualties this strike force would've suffered here.

Also how badly did our Greedboi roll on the die if he couldn't even breach the ships in three turns of combat?
>>
>>5102179
let's analyze our options:

The first option is nothing more than a hit and run without any immediate reward, one of our strongest formations would be better suited for this job.

The second option It would be more interesting essentially we would be decreasing the total level of enemy forces in the system with the advantage of the ambush, we would take a risk to make the other objectives easier to complete. It is a noble option but with no immediate rewards either. Although unlikely it would be perfect for greedy.

Third option Things are getting better this one does have immediate rewards but with very high risk if it were possible to advance on this objective after the ambush of the second objective, it would be very worthwhile but we cannot always count on above average rolls and recover losses where we are would be a problem. Risky but profitable not to mention that our fleet would be the only one with the ideal size for this mission.

The fourth option is making me very curious, they are not resources as there is already a place to store them not to mention low security, they would not be ships because civilians are prohibited in the vicinity and in addition there are other stations in the system with valuable ships, the same reason which why we know it is not a production zone. If I were to guess I would say this would be a place to find flat information or potentially valuable prisoners. It's a very interesting option but it would be a waste of time for our firepower, hopefully one of the smaller fleets can have decent marines and secure the site without losing anything.

The fourth option, and worst of all for us, is no guarantee that our possible enemy would not be able to organize during the battle and cause us casualties, and not to mention that it is not a guarantee that an enemy fleet will enter the system while we are watching, no immediate reward plus the risk of being run over by a greater force with a bit of bad luck. This job should be for two small fleets not one.

Taking all this into consideration, this is my vote:
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
Only the Empire gets to keep secret blacksites. None for the peasants!

Also, QM, do you have an archive of the previous threads? I'd like to go through the lore dump from the first one again.
>>
>>5102219

>Also, QM, do you have an archive of the previous threads? I'd like to go through the lore dump from the first one again.

https://suptg.thisisnotatrueending.com/qstarchive/2021/5069403/
>>
>>5102179
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
Because of >>5102216
That's a lot of reasoning.
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
>>
>>5102179
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
>>5102182


I'll switch to this
>>
>>5102179
>>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
>>
Droac I known as Striea 3

Droac IX 4

The system’s edge 2

Writing.
>>
“Sir, if I may. I would like to take my forces to Droac IX.”

Any location declared off limits by a government should have plenty of goodies squirreled away… that or some fuck up and immoral experiments.

“Very well, I shall bring my forces to the system’s edge. With any luck, my force will be able to ambush any unprepared Emarians.” Says the Viscount.

“My frigates are entirely intact, the damage done onto my flagship will also assist me in my task of launching an ambush. I shall remain here, after all, I have the perfect bait.” Responds Lord-Captain Nease.

“Then I will attempt a harassing raid upon Droac I. I doubt that I will be able to do much damage, but my presence there should attract enemy’s attention.” States the final officer.

“If everyone’s decided, then gentlemen, I wish you all the best of luck. Remember, if you run into overwhelming mobile forces, do not engage, keep your distance and contact your fellow officers for assistance. Dismissed.” The Viscount’s figure disappears, shortly after so do the other officers.

With your bridge no longer perturbed by outsiders, you turn to Baron. “Lieutenant, if there’s anything of interest there, it’s either on a station or deep underground. Either way, prepare your men, there will be a hell of a fight down there.”

“Understood, sir. I shall begin the preparations.” Baron salutes before departing the bridge.

“Tetreault, get the fleet organized and prepared to move out in ten.”

A short while later, you find yourself near Droac IX. A set of buoys with flashing red lights float in high orbit around the planetoid.

“Fuckin’ charming innit. Must look like Christmas every day from down there.” With the usual sarcasm states Gavril, who found a moment of free time to bug you on the bridge, much to the chagrin of Tetreault.

“They really want to keep the civvies out. It only makes me more curious.” You say.

With a visible eye twitch, Gavril begins. “Fergus, could you please not. You have any idea how many horror films started such a way ? Don’t fucking jinx us.”

“Don’t worry about it, we’ll be fine.” The ever-increasingly grave expression on Gavril’s face offers you an endless amount of amusement. He was never good with ghost stories and the like.

Finally turning serious, you turn to your sensors officer. “Sensors, what can you tell me about those buoys ?”

“Nothing much sir, they seem to be nothing more than simple buoys you’d see anywhere. The only thing of interest is the fact that all of them are the same amount of distance away from the planet.”

“How same ?”

“More or less within a meter, sir.”

“Ships ? Stations ?”

“None on the sensors, sir.”

“Any power readings from the world itself.”

“None, sir. It could be that we are simply too far or whatever facilities are down there are deep underground.”
>>
>>5102484

“Fergus, this shit is giving me the creeps, I say we scram and hit a proper target, rather than muck around here.”

Maybe I should have Baron take Gavril down there. The vids of him quaking in his boots would allow me to torment him for years to come.

>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

>”No offence Gavril, but a simple bad feeling won’t stop me. Helmsman, move us forward.”

>Have on of your subordinates fly in. (Which)

>”Screw it, fine. There are better targets out there. Helmsman, get us out of here.”

>(Write in)
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

I say blow all of them, see if we can scan for anything cloaked or covered in stealth material.
>>
>>5102542
Supporting
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Better safe than sorry.
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Bring forth the horrors
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>>”No offence Gavril, but a simple bad feeling won’t stop me. Helmsman, move us forward.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

If there's fuckery afoot, best we find out from a healthy distance.
>>
>>5102230
Thanks!

>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Why do I get the feeling we're about to awaken some Lovecraftian horror that's sleeping below the surface of the planetoid?
>>
>>5102486
Seems like there should be an option to send in an unmanned probe...
>>
>>5102789
I thought that was implied?
Either that or a super secret lab or something.
>>
>>5102789
I'm expecting bioweapon exo suit type of thing, or rouge killer AI, or some werid BS energy ray weapon thing.
>>
>>5102486
>>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
If that has no effect push one of the buoys into the planoid should activate any hidden trap
>>
Maximum range 10

Move forward 1

Unsurprisingly, this option wins.

>>5102819

You have none. You are not an exploration fleet.

Writing.
>>
“Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

In but a few minutes, a railgun round blows apart one of the buoys. Shrapnel spreads around the area. The blinking red lights on the literal thousands of buoys, stop blinking, instead they all simply keep glowing.

“Sir !” The sensors officer calls out. “I am detecting an automated signal being transmitted from every single one of the buoys towards Droac II and Droac V.”

“What does it say ?”

“Possible containment breach, requesting immediate assistance. Any and all civilian personnel are to remain calm and in the same place until arrival of governmental authorities.”

“Fucking brilliant, ain’t that a fucking charm.” Growls Gavril.

Okay then, seems like we have a time limit now.

“Comms, get Lord-Captain Lloyd to bump a buoy forwards.”

With the sound of Gavril’s chattering teeth, you watch as Lloyd’s “Hammerhead” bumps the buoy forwards.

The buoy is ten meters in width and ten in height, or it at least it was. A round from the planet’s surface smashes the buoy apart. Lloyd must be swearing up a storm right now.

“Sensors, what the hell was that.”

“An automated defence system, most likely.”

“A.I. ? V.I. ? Something else entirely ? And what makes you think it is an automated system.”

“Well, sir. The round could clearly go further than where the buoys are, but it only activated once a certain distance was reached. A human or an A.I. would be limited by this, even a V.I. would notice something wrong.”

“Could it be that whatever sensors there are simply do not reach that far ?”

“It is possible, sir. But I doubt that they would cheap out on the sensors with so many expensive systems already in place.”

“So then, what is it ?”

“Probably a simple sensor, once something over a certain size moves into its motion sensor, it simply blasts it apart. A simple, rugged system. Unlike V.I. that need constant updates and an A.I. that is prone to corruption, thus needing extensive maintenance. Such a system could be left to run by itself years on end.”

“I assume our ships cannot enter ?”

“No, sir. But a small shuttlecraft should hopefully not trigger the response.”

“Alright. Gavril, prepare a shuttle. See if anything happens.”

A rather pale looking Gavril simply departs the bridge. Ten or so minutes later a shuttle is slowly pushed outwards, beyond the buoy line. A few tense moments later, the shuttle isn’t blown out of the sky.

“Sensors, anything happening ?”
>>
>>5103330

“Nothing that I can see, sir.”

“What is the possibility of it being a layered sensors system ?”

“Depends if the Emarians wanted to reach the surface or not. Of course, they could have a set of codes or a specific signal that would disable the sensors.”

“Could we use something as cover to get closer ?”

“Presuming that there is a limit to the sensors range, yes. But if there is no limit, whatever ship is in the range will be blown apart.”

>”Time is limited, Baron, prep your men. Find out what is down there.”

>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”

>”Sensors, find a large asteroid, if we can tow it around here and throw it in front of us, a frigate could approach the surface.”

>(Write in)
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
>>
>>5103332
>>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>>
>>5103332
>Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
Containment breach implies something generally hazardous. We maybe impulsive but we aren't stupid. At least not suicidally so.
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>”Sensors, find a large asteroid, if we can tow it around here and throw it in front of us, a frigate could approach the surface.”
>"Look for every option we may have!"
>>
>>5103332
>>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>>
>>5103332
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
apparently this one was the bad option, fuck.
>>
>>5103427
This.
>>
>>5103332
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
When the subspacers eventually get destroyed I say we come back here and figure out this mystery after the war.
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
While Baron is prepping:
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”

Quarantine breached, yet there's something on the planet that will shot you down if you approach. If it was something actually system threatening there wouldn't be an automated security system on planet, cause it'd get rekt by whatever is down there, there would be security forces in space to protect the quarantine line. No doubt there's either a blacksite or a secret research facility down there doing God knows what.

We have a timer before enemy reinforcement shows up, no time to fuck around. Baron leads the greatest men in House Roy, he can get shit done. Let the bois do what they do best.

On the plus side we've alerted the enemy of the Quarantine Breach, meaning they'll dispatch troops here that would otherwise head to intercept the other units of our task force. If we're quick enough in and out we can jump to support another group while the enemy units sent here will do fuck all.
>>
>>5103562
Even better is if they are a secretive unit that have their own directives independent of the war.

I'd like to see them try to buy us off.

We can also bomb the plant from a distance with MAC rounds.
unless it has shields, maybe it has shields only around the secret facilities?
>>
We should also send in extra shuttles with medical and scientific staff.
>>
File: Hackerman.jpg (119 KB, 1280x720)
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Shuttle time 2

Hacking extravaganza 6

Everything 2 (Counts as a plus one to all choices)

Hackeroony wins.

1d100 best of 3
>>
Rolled 83 (1d100)

>>5103674
Taking the pussy option was a trap last time, why people think it's a good idea to continue on the path of being a pussy instead of being proactive is beyond me.
>>
Rolled 20 (1d100)

>>5103674
>>
Rolled 90 (1d100)

>>5103674
>>
Minutes pass after minutes. But no progress is made.

“Talk to me officer. What’s taking so long ?”

“I am trying my best, sir, but I simply can’t get any readings. I am not an expert at this, nor do I have the equipment. At most I was able to get into the buoys, and it seems that they’ve received a return signal from Droac II. It is a confirmation that the “dedicated special response force” is mobilizing.”

“Response time ? Complement size and make up ?”

“Half an hour to an hour, sir. As for size and make, it is remarked that three combat groups are moving. Other than that, I have no idea.”

“At minimum, we are looking at 3 light cruisers, a handful of destroyers, and dozens of frigates.” Cuts in Tetreault.

“And I assume we can’t fight them ?”

“I would strongly recommend against it.”

If we can’t fight them straight up, we can always fight dirty.

“Tetreault, can we split the grouping apart ? Lay an ambush ?”

“Perhaps, but the entire system is on high-alert. Forcing the force to split would be unlikely, unless their leader is a headstrong fool.”

“And the chances of a headstrong fool being in charge of a response force for a governmental blacksite is unlikely then. Wonderful. Baron, if you find the facility, can you take it in an hour ?”

“We can certainly try, sir.” With an even tone responds Baron.

>”You have thirty minutes Lieutenant, make sure to get out of there alive.”

>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”

>(Write in)

(Happy New Years ! To all of you anons)
>>
>>5103761
> ”You have thirty minutes Lieutenant, make sure to get out of there alive.”
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

A dedicated force of this size ensures that the prize is worth the effort, intercepting and harassing the enemy force midway through their route would be ideal for giving the Marines more time. The objective would be hit and run not to focus on destroying but delaying our enemies.

>Happy New Year QM!
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

Happy New Years everybody!
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
This op is starting to seem a little ominous...

We could always withdraw ourselves from the area and watch what the response force does when they reach the planetoid. I really want to find out what's down there...
>>
>>5103761
>>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

No doubt drawing forces away from their postings will help the other groups in their tasks.

Happy New Years!
>>
>>5103761
>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”
>>
>>5103761
>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”
We don't have time to pull this off
>>
>>5103761
>>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
Inform our other bois!
there was one guy who wanted to check out the main planet that was heavily fortified, ask him for back up as he has a better chance with us doing damage to the RRF then going sightseeing on the central planet
>>
Time limit 1

No matter the cost 6

Leave 2

1d100 best of 3
>>
Rolled 40 (1d100)

>>5104533
>>
Rolled 12 (1d100)

>>5104533
>>
Rolled 65 (1d100)

>>5104533
>>
”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

“Understood, sir.” Baron salutes you and departs the bridge.

“Tetreault, prepare the fleet, we will have to either carry out a fighting retreat or flee as quick as possible.”

Moments after, you watch the two shuttles carrying away 40 marines in total towards the planetoid. Once the shuttles pass the line of buoys, you let go of a breath you’ve been unconsciously holding in.

“Evoker, this is shuttle one, line passed, moving towards Droac IX. All systems nominal.” Calls out one of the pilots.

“Evoker, this is shuttle two, everything nominal.” Calls out the other.

A few a minutes after, once again, the pilots call out.

“Beginning scanning process.” Says the first pilot.

“Sir, no defences have been activated due to the scans. So far I’m seeing nothing on the scans.” Calls out the sensors officer.

“Keep looking, we don’t have much time.” You absently murmur.

------------------------------
(POV shift: You are Roselynde Franks, pilot of shuttle one of the Evoker. And you are above a quarantined world.)

Grey, more grey, even more grey. Oh, a crater. And even more grey.

Your hands were pouring rivers of sweat when you had to pass the buoy line, but now, meeting nothing except boredom, your nerves are not in the best state.

“Two, you see anything on the sensors ?”

“That’s a negative. Nothing but grey and craters, it almost makes me miss the times I was being shot at.” Responds two.

“Give it thirty and we will be under fire, and I’d rather not. I personally enjoy days where there’s nothing trying to kill me.” You respond with unhidden sarcasm.

“A damned rarity these days.” Dryly remarks two.

BEEP BEEP BEEP !

“Contact ! Hard right !” You call out.

“AA missiles ! Deploying flares !” Shouts out two.

The shuttle sized laser turrets begin shooting and taking down missiles.

“Shuttle one, shuttle two, you are directly over a facility.” Calls out Evoker’s sensors officer.

“We’ve noticed, sensors. Attempting to do a landing !”

Your body is thrown left and right as the shuttle is continuously flung side to side. Missiles are flying all around you, your shuttle shakes and you momentarily lose control. A missile got shot down by your laser, but the explosion was too close. The shuttle goes straight down towards the ground, holding the control stick, you are able to get the shuttle straight again, using the window of opportunity, you make what can only be described as a “rough landing”.

“Go, go, go ! I can only stay here for but a few moments !” You call out to the passengers.
>>
>>5104707

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you just slammed down on the planet’s surface.)

The shuttle door slams downwards, you and your marines instantly rush out. Missiles are flying over your head and the shuttle you just left revs its engines and once more takes to the skies.

“Move, find the entrance !”

You watch as the second shuttle comes down, ejecting more of your men. They begin moving up to join forces with you. Moving crater to crater, you are able to establish a proper formation. Once more rising from crater, one of your men is simply blown apart. His blood and gore splatters on your armour and anyone else unfortunate enough to be near the man.

“Turrets ! Hit the ground !”

“Sir ! I am seeing movement around the turrets, they appear to be manned !”

You look at your power armour’s readings, the planetoid has a thin atmo and about 0.5 G. This should be good enough.

“Smokes ! Advance forward and use flashbangs !”

Your men obey the orders, the smoke from the grenades starts to spread across the battlefield. Bullets whiz overhead and close by. You see a couple of friendly readings disappear as your men move forwards. Then flashbangs detonate close to the turrets, hopefully they don’t have anything that would compensate for the flashes and the noise. If nothing else, you were able to close the distance.

Hurling into another set of small craters, you open fire. Railgun rifle rounds impact the turrets, the extremely close range allows the rounds to pierce the turrets. Now that you can get a closer look at them, the turrets seem to be simple prefabs. Widespread across the Unbroken Empire, simple and cheap, but utterly made out of paper if you can close the distance.

Three minutes later, the half a dozen turrets are all destroyed. With no more fire over your heads, you finally are able to move freely. Inspecting the area, you find a detachment of forty dead soldiers in protection suits.

Five lost for this ? The bastards sure knew how to set up a killing ground.

“Varen, move up your men, find the entrance and blow open us a way in.”

“Yes, sir.”

Securing the area, you spend another five minutes finding a way in.

“Sir, we found something. There appears to be metal doors sticking out of the ground here.”

“Understood, open up them up.”

You spend another minute stacking, charge after charge upon the metal outings. Clearing a safe distance, the large explosion rocks the area near you.

“Alright. Go, go, go !” You call out.

Your forward elements halt dead in their tracks, staring at the metal doors.

“[i[Uhhhhhh[/i] Lieutenant. We have a problem.”
>>
>>5104708

“What is it serge-“ Your question dies in your throat, as you see the metal doors still intact, despite the fact that you put down more or less all of your explosives atop it, you barely scratched the top lair.

Sighing, you activate your comms. “Evoker, this is Lieutenant Schriver, we’ve run into an issue.”

------------------------------
(End of POV shift.)

“What do you mean they weren’t able to breach ?” You ask whilst looking at your comms officer.

“Exactly that, sir. The explosives brought along were simply not enough.”

“Sensors, how long till the enemy arrives ?”

“Fifteen to forty-five minutes, sir.”

>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”

>”Tell them to find another way in. I don’t care how.”

>”We don’t have the time, pull them back. We’re leaving.”

>(Write in)
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
We're going all in on this dammit. Or could we blow a hole with our railguns? QM, what exactly is meant by our guns range?
>>
>>5104710
QM how accurate are our MAG weapons, could we destroy the doors with a precision shot?
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”

If they aren't done in 20 minutes, tell them to fall back. We can come back here once they disperse after failing to catch us, or if we want to risk it we can set up an ambush.
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
The shuttles still have to go down there anyway to pick up the Marines when they're done. Once they've dropped off the Explosives they can remain on Standby for a quick escape
>>
>>5104710
Also:
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
AAAAAAAAAAAAAAAAAAA
>>
>>5104710
>>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
If they can't get through the doors they might be able to get through the ground surrounding the doors.
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
While the marines wait
>”Tell them to find another way in. I don’t care how.”
>>
>>5104710
>”Tell them to find another way in. I don’t care how.”
>>
>>5104710
I'm for a nice clean orbital shot straight to the problem area.
>>
>>5104759
if we hit it from the orbit then there's a good chance we'll destroy whatever goodies are hidden behind the doors though.
>>
Explosion Express 7

Another way in 2

Delivering bombs win.

2d100 best of 3

First one's for the shuttles, second's for the marines.

>>5104712

>>5104713

>QM, what exactly is meant by our guns range?

>QM how accurate are our MAG weapons, could we destroy the doors with a precision shot?

You can fire at pretty much any range you want to, the issue is with accuracy, hitting an object a few meters across hundreds if not thousands of kilometers away is a tall order.
>>
Rolled 14, 48 = 62 (2d100)

>>5104833
Right lets get in to this secret base already.
>>
Rolled 46, 72 = 118 (2d100)

>>5104833
>>
Rolled 20, 70 = 90 (2d100)

>>5104833
Why did we have to overstretch our hands?
>>
------------------------------
(POV shift: You are Roselynde Franks, pilot of shuttle one of the Evoker. And your shuttle was just turned into a flying coffin.)

Carefully stepping around the boxes full of explosives, you finally make your way towards the cockpit, strapping in, you run a diagnostics check and call out to two. “Two, this is one. All systems nominal, confirm ?”

“Confirmed.” Comes in the voice of two.

“Alright then, once more into the breach.”

The shuttles engines flare to life, lifting the shuttle up, the hangar doors slowly open up, and you once more plunge into the cold darkness of space.

A few minutes later, your vessel begins to shake as you penetrate the thin atmosphere. You immediately start taking evasive actions as missiles rush towards you once more. The missiles seem to pass by you awfully close this time. Whomever is responsible for launching the missiles has certainly gotten better, or the person was replaced.

“Two, watch your port, watch your port !” You grit your teeth as a large explosion rocks the skies. “Dammit, Evoker, this is one. Two has been destroyed.” You call out as an ever-increasing number of missiles sail towards you. “Requestin-“.

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are busy digging a hole.)

You watch as the second shuttle detonates above you, the shockwave washing over you and your men. Your armour compensates for it and allows you to keep standing upright.

Well, we’re not getting in through the front door anymore.

“Dhimitrios, how’s it going ?”

“Would be easier if I had an actual shovel, sir.” Dhimitrios growls with annoyance.

“Duran, you sure this is worth out time ?”

“Well, sir. Even if it isn’t, it’s not like we can leave any time soon. Best case scenario, we found a buried exhaust port, and hopefully our armour will prevent us from being cooked alive, otherwise, we found an active magma source or a geyser.” Duran says sarcastically.

“Medwin, how’s the readings ?”

“The closer we dig the higher the temperature, we’ve reached 80 degrees Celsius.” Medwin stops digging for a moment to answer your question.

“Alter, can the armour hold ?”

“The new suit’s life support can resist up to 300 degrees Celsius for over five minutes, sir. Once we get down there, we’ve got to move fast.” Says Alter flipping through the suit’s schematics.

Suddenly, the sound of metal hitting metal fills the area.

“Sir ! We found the exhaust !”

“Temperature ?”

“500 degrees Celsius, sir.”

“We’ll have to make it work. Raymond, you and your men take point.” Turning to face the sky, you once more activate your comms. “Evoker, this is Lieutenant Schriver, we found a way in. Comms, we are going dark.”
>>
>>5104927

------------------------------
(End of POV shift.)

“That’s the report, sir.” Says your comms officer.

“Understood. Sensors, the enemy ?’

“I am picking up frigate equivalent power signatures at the extreme range of our sensors, sir. The Emarians will reach us in ten in full force.”

“Sir, your orders ?” Questions Tetreault.

>”The Lieutenant will have to make do, pull us out. We will move back in as soon as possible.”

>”No use in hiding like rats. Full burn, we will meet the enemy’s full force head-on.”

>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”

>(Write in)
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
Guerilla warfare is a go.
>>
>>5104928
>>”No use in hiding like rats. Full burn, we will meet the enemy’s full force head-on.”

Also contact Viscount-Captain Tihomir Hiley and all the other detachment leaders. Inform them of how many enemy ships are coming to us and ask them to come help us if they are not in combat.
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
>>5104928
>>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
If we pull this off we may really become Napoleon
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
I wonder if we could bullshit them by claiming we already have whatever is down there? It'll be difficult if we don't actually know what it is, a weapon or some hyper deadly disease or something, but it could work. And if we fail we might always discover what it is from them.
>>
>>5104928
>(Write in)
What for them to close the distance and then jump them.
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
File: Droac7.png (561 KB, 7362x3395)
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Delay 6

Head-on 1
.
.
.

”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”

“Understood, sir.” Tetreault instantly starts coordinating the fleet and in but a few minutes, your formation begins to move.

“Sir, enemy frigate signatures have detected us, they are turning about and presumably joining the remainder of their fleet.” Informs you the sensors officer.

You can feel sweat drops forming in your palms, you have a hell of a battle in front of you.

The bridge is eerily silent the entire way, the five minutes taken feel like five years, as you finally get a visual confirmation of the enemy force, and quite the force it is.

“Sir, your orders ?” A slightly nervous Tetreault asks. Well, there’s a first time for everything, I suppose.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

>”Time for a flanking manoeuvre.” (What ships ? Which side ?”

>(Write in)
>>
>>5105942
29 Wolves
12 Defenders
10 Strikers
6 Guardian Destroyers
2 Raider Destroyers
2 Timur Light Cruisers
1 Hou Yi Light Cruiser

This is actually just death. I estimate 5 crit successes at a minimum needed to come out victorious in any type of conflict.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
This is the only option if we don't intend to immediately turn tail and run, and honestly I am tempted to suggest we do. We're so inredibly outgunned that any long range slugging fest or any ordinary ship combat means we just die. We throw one salvo of M.A.G rounds and they throw six back, the sheer volume of enemy counter fire means they will hit us before we hit them.

We need thick cover, like an asteroid belt or a large scrap field that can't be navigated by their Light Cruisers and that will hinder movement of their sluggish Raiders. Then if we're lucky we can pick off the overwhelming number of Wolves through lightning ambushes until we can skeddadle and snatch up Baron and whatever he found. If there's no cover we should immediately get the fuck out of here, there is no salvaging this in a combat situation but if we can lead them on a goose chase with our faster detachment we could still buy time for Baron to clean out the research base.
>>
>>5105942
Flanking seems pointless, I counted and the sides are basically equal in terms of strength with no major weaknesses to Anti-Ship or missiles or whatever.


>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

Basically, do both of these, they aren't mutually exclusive.

Tetreault did say something like it was unlikely splitting them up would work if they are a crack team dedicated to being a QRF for this site, but it is still worth a try, since the benefits of succeeding at this and defeating a fleet element in detail are one of the only ways we can snatch a favourable engagement out of this. Otherwise we'll just have to pelt them from range and back off repeatedly.
>>
>>5105942
>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”
We are here to gain some time not to win.
>>
File: The PLAN.png (57 KB, 1196x551)
57 KB
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>>5105942
>>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”
Pop kinetic shots at the encroaching fleet to bust up their formation a bit, leave some gifts behind in the form of missilemines and head off towards any cover we find. if we find nothing then we just fly off. Also gotta make sure our allied fleets are aware of the massive force of enemies we pulled away from Droac 2
>>
I should clarify.

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

This option keeps you in the open, maintaining distance. Moving wherever you can.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

You still fire upon the enemy, but you also are headed in a specific direction towards cover.

Sorry if that wasn't clear.
>>
>>5105942
This seems like a solid plan:
>>5105958
+1
>>
>>5105942
>>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>>
>>5105942
>>5105976
I'll switch to...
>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

Thanks for the clarification.
>>
>>5105942
>>5105976
Actually, nevermind, I'll support this plan >>5105958
>>
>>5105958 Wins

2d100 best of 3

First for the marines, second for you.
>>
Rolled 59, 66 = 125 (2d100)

>>5106247
>>
Rolled 61, 81 = 142 (2d100)

>>5106247
I'm praying hard.
>>
Rolled 68 (1d100)

>>5106247
What fun
>>
Rolled 45, 41 = 86 (2d100)

>>5106247
Sorry, 1d100 habit.
>>
“Tetreault, can we create a minefield in front of us using missiles ?”

“We can, sir.”

“Will it work ?”

“It might buy us a minute or two, before their AS ships move up and destroy the field.”

“It’ll have to do. I want all of our missile ships to create a field in front of us. Have all of our M.A.G. cannons fire at extreme range.” Usually, hitting a wasp’s nest is a bad idea, but I’ve got no choice, you better move fast Baron.

“Sensors, find me a dust cloud, an asteroid field, hell, look for a large swathe of debris from Droac V that somehow made its way here. I want cover and I want it now.”

“Yes, sir.”

You watch as the M.A.G. rounds begin sailing forwards, shortly after followed by every missile you can muster.

And just as you’d expect, the enemy responds in kind. At such an extreme range, the shots go wide, impacting nothing in your fleet, but the same can be said about the enemy, with the shots so choreographed, it is easy for them to dodge your attacks, but one thing is for certain, you have their attention.

The enemy fleet begins burning towards you at the fastest speed possible, their guardians now positioning themselves closer to the front, their laser turrets already getting busy with clearing out your ad hoc mine field.

Come on you bastards, that’s right, pay attention to me.

As the distance between you and the enemy draws ever closer, you naturally stay at range, but out in the open, it is only a matter of time until the sheer amount of flak that the enemy is throwing will result in a lucky hit upon you or one of your ships.

The Evoker groans, as a stray M.A.G. round impacts it, luckily, the smaller calibre and the extreme range has seen the round merely bounce off your armouring and do nothing more than scratch the paint off.

“Sensors, I’d like to hear some good news right about now.”

“Working on it, sir. I am-“ The man goes momentarily silent. “Sir, I think I found what we are looking for. The enemy had not expected us here. There is a large civilian, merchant, and what have you convoy close to us, we can dive into it.”

“You heard him helmsman, get us to those coordinates.”

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are busy crawling through an exhaust port.)

The armour is doing its damndest to compensate for it, but you can feel the temperature ever-increasingly rising. Uncomfortable sweat covers your entire body, breathing is becoming increasingly harder as well. The fact that you are on all fours doesn’t help your situation, as moving in such a tight space requires careful manoeuvring, which slows you down to a painful crawl. You’ve been at this for two minutes, the ever slopping downwards exhaust seemingly having no end, the incessant beeping of your suit has been deafening you for the past 30 seconds, warning you of extreme temperature about to cause your untimely death.
>>
>>5106390

Never imagined that this would be how I’ll go. On my knees like a dog, about to die from a heatstroke.

Your “lovely” thought are interrupted, when Raymonds voice fills your ears. “Lieutenant, the path branches out.”

“Difference in temperature ?”

“None, sir.”

Just as you are about to speak again, the sound of groaning metal echoes across the entire tunnel. The sounds of clicks and clangs becomes ever-increasingly louder as well.

“Shit ! Lieutenant, the temperature’s rising !”

The sound of turbine activating becomes audible and hot wind starts blasting you in your face.

“No time, everyone, split up, we have to get out of here as fast as possible, move it marines !” You call out.

You can only hope that your men will find exists soon. Hell, if you weren’t genehanced, you’d be dead already.

Taking the right most tunnel, you lead your squad onwards, crawling down for another 20 seconds, you feel like you’re about to lose consciousness, then, all the sudden, you feel weightless. The sharp drop came as a surprise, but as you slam out of a duct into a room that has a normal temperature, the sharp pain, nausea and your swimming head are a small price to pay. What isn’t is the rest of your squad dropping right atop of you.

The sound of your armour bending, is the shock needed to drag yourself out of the pile, the rest of your squad slowly stumbling to their feet, as you slip out.

Taking ragged breaths, you watch the steam rising off your super-heated armour, before speaking out.

“Roll call, everyone alive ?”

The pained, tired grunts of nine distinct voices informs you that all of your men made it, a small miracle in and of itself.

“To your feet marines, the fleet above us doesn’t have the time to dillydally.”

As your men slowly rise, you can finally take a look around the room. The numerous pipes are dripping water from them, putting your hand on it, your suit reports that the temperature is in the negatives.

Cooling pipes ? Just how large is this facility to require so many ? Must be using neutronium reactors to boot, just what is drawing so much power ?
>>
>>5106391

Your fascination is cut short, as the sound of a door opening behind you is heard, reacting on instinct, you and your men instantly dive for cover. Good thing you do, a flashbang goes, shortly after followed by fragmentation grenades. Cooling liquid spills around you, superheated steam fills the chamber reducing visibility. Despite all this, the power armour of your foes is clear. It is sleek, beautiful even, a type of suit you’ve never seen, not even when fighting the ducal houses. The railgun rifles themselves look far more modular than what you have, and the round slamming through a bundle of pipes, smashing straight into Alter, his swears fill your comms. Popping from cover, you fire off a pinpoint accurate round, straight into the head of a foe. To your surprise, the round bounces, you can see the visor crack, and whomever is behind it is rocked backwards, momentarily dazed.

Not good, never seen a suit take it so well. How do these subspacers have suits that would make even a Duke envious.

>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”

>There’s a door behind us, might as well attempt to get into better terrain.

>If railguns don’t work, let’s see how well it’ll handle a high-frequency knife.

>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

(Trying some different perspective prompts and rolls. Next section, back to Fergus, section after that, back to Baron, etc. Let me know what you think anons.)
>>
>>5106394
>>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

We can't use explosives because we might need them to blow doors open. We can't flee because we have to kill them. We can't go in melee because it is too risky.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
crack a few and blow up the rest. We only need a few models to be usefull for research and our own usage.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

Our boys can handle these ponces with their fancy equipment
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
Just shoot 5

Just bomb 4

Shoot & bomb 3

Pewing wins

1d100 best of 3
>>
Rolled 19 (1d100)

>>5107123
>>
Rolled 44 (1d100)

>>5107123
>>
Rolled 30 (1d100)

>>5107123
>>
Well looks like this is the end of Fergus Proenza.
GG, we should have left when we had the chance.
>>
>>5107160
>thinking it was Fergus Proenza that was affected
>>
>>5107165
Its our reputation, crew and fleet that will get trashed.
>>
>>5107167
I think you're overblowning this out of proportion, but you do you lad.
>>
>>5107172
Overblownen like our fleet and mission!
>>
The kick from your rifle symbolizes a kill. This is your third round, directed towards the same foe that you had dazed previously, the second shot had seen the visor shatter, the third one will finally kill. Blood gushes out from the helmet of the emarian and his body drops dead to the floor.

“The round burst fire, target the heads.” You call out.

Your men begin to throw down accurate and disciplined fire, the Emarians, just as you had expected, begin to falter, despite their better weapons and armour, they are poorer soldiers than you. With battle swinging in your favour, the Emarians begin to route, leaving behind their dead fellows. Fire still descends upon as they continue to fire from the cover of the doorway. Checking your comms, you quickly notice that victory, a small one at that, came at a heavy cost – two life symbols of your squad have gone down. You came in with nine men, and now you are pinned down with seven.

“Raymond, Varen. Come in.” Nothing greets you but static. “I repeat, Raymond, Varen. Come in.”

Just as I thought, comms dead.

“Sir, what do we do now ?” Asks one of the marines.

“Covering fire, we have to get out of here and figure out where the rest of the company is.” You hold the rifle closer to you. “Three, two, one. Open fire !”

------------------------------
(End of POV shift.)
>>
>>5107233

The missile detonates close by, rocking the Evoker. You see some of your crew stumble and fall, before quickly jumping back to their feet. Having realized that they cannot catch up to you without splitting their fleet, the enemy had started lugging missiles you way, this had forced you to put your AS ships in the rear.

You comms device begins to beep furiously, opening it, Gavril’s voice comes in. “Captain, we just got hit in one of our storage rooms, we won’t be having any greenery for a while.”

“As long as the ship holds, I don’t care if I won’t have some broccoli to go with my lunch. Just make sure that the crew is fine, cut off any rooms that you have to.”

“Aye, aye, Captain.” Gavril’s voice cuts off. “Sensors, where’s that fleet ?”

“Should be in visual range…now, captain.”

Looking through the window, you finally spot your salvation, a convoy of transport ships. Without the system being evacuated, the various merchant caravans and transports are scattered all across the system, and this one will have to do.

“Sir, open comms from the Emarians.” Says your comms officer.

“Patch it through.”

“To all Unbroken Empire naval elements, this is Commodore Darcel Printz. I demand your immediate surrender. Shut down your weapons and engines. I promise that you will be treated well as prisoners of war. You have my word of honour.”

Haughty prick.

“Cut comms. Helmsman, dive through that convoy, if he’s so honourable, let us see if he will fire upon his own citizens.”

As you come close, you see as the convoy tries to disperse, a few warning shots from your side prevents them from splitting up, you need mass between you and the enemy.

Diving through, you quickly find that your fleet is no longer under fire. What a softie. Sometimes, that whole noblesse oblige is actually useful.

“Sir, public comms again.” Calls out the comms officer.

“Ignore it. Sensors, what is the enemy doing.”

“They are holding position, sir.”

“Good, good.” You absently murmur.

This standoff lasts for only about ten seconds, Mister Commodore must’ve realized that I’m not at all willing to talk.

“Sir, the enemy is splitting forces, they are sending flanks around us, whilst the main fleet itself seems to be trying to fly over the convoy.”

>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)

>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.

>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.

>(Write in)
>>
>>5107234
>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.

We needed backup an hour ago.
>>
>>5107234
This idiot rebel just pissed away his main advantage. You never, EVER, split your forces when fighting an enemy.

>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.

Target the side with the Hou Yi cruiser I believe it is. That should be easy enough for our fleet to handle since it's a long range ship, not a close in brawler.
>>
>>5107234
>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.
hostage situation is a go.
-"Wah you can't do that it's in your noble obligations"
"I ain't no noble you inbred cunt."
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.
The side that has Hou Yi in its midst.

Didn't you want glory? Cram your glory into an icy coffin, you greedy little shit!
>>
>>5107233
QW the option we voted on in the plan to slow the enemy included requesting help from our allies, did the other fleets not respond to our request? Like the bulk of the system's enemy forces are with us and they've split in two, it would be perfect for our allies to ambush them.
>>
>>5107234
What are the flanking forces composed of? would be easier to pick a target knowing the exact disposition of our foes.
>>
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>>5107307

Comms sent messages, but no response yet.

>>5107312
>>5107234

Forgot the image, my bad.
>>
>>5107234
>>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)
The one with the Hou Yi
>>
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>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)

Our left/their right flank.

>(Write in) Seed the convoy with more mines and tell the opposing main force and other flank that if they cross the line then civies get dusted.
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.
Don't split up your forces in a situation like this, though if we get a bad roll it won't matter either way. So start praying.
Told ya guys we should not have stuck by the planet and dropped Baron there, though I still hold hope he is going to take over the facility by himself and come back alive.
>>
>>5107497
I hope he takes over the planetary defenses so we can use it to even the battlefield.

Lure the enemy fleet well within range of the guns and then when they can't escape while they start to engage the whole planet opens fire.
>>
>>5107505
I was thinking of something like that but it would be really hard to pull off.
>>
>>5107234
>>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.

Focus on the ship Commodore Darcel Printz is on. If we don't know which one it is, focus on the nearest Timur-class. It is unlikely that any of our missiles will be able to hit due to the six Guardians but the MAG guns from the Evoker and all our Wolves should be enough to sink the ship.
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (left)
>>
>>5107234
>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.
>>
>>5107341
i do like using the civies as a shield here +1 for write in
>>
>>5107341
In support of this, it’s certainly rather devious.
>>
>>5107341
If other allied forces had responded to our request I would have supported another option, but moments of desperation desperate measures.
>>
>>5107341
+1 for warcrimes
>>
"Polite" conversation 2

Smash left 5

Smash left + warcrime time 5

Charge 2

Write in accepted.

[red]1d100 best of 3[/red]

New id, let us see if formatting works.
>>
>>5108541

Looks like I will have to unfortunately inconvenience you anons. I will still put the formatting down when appropriate, so just imagine that the colour of certain passages changed.
>>
Rolled 73 (1d100)

>>5108541
My id also changed out of nowhere, I didn't understand why so far.
>>
Rolled 80 (1d100)

>>5108541
Unfortunately only the original ID that posted the thread have access to Formatting options.
>>
Rolled 74 (1d100)

>>5108541
>>
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“Comms, patch me through to Lord-Commander Teigon.” An idea already forming in your mind. The sound of comms connecting quickly informs you that Payat is on the other end. “Teigon, I want you to launch missiles into the convoy, do not detonate them yet, make a minefield like we did previously.” Without waiting for a reply, you cut off the connection. “Helmsman, swing us starboard. Tetreault, coordinate the fleet to follow right behind, we are smashing through the flank. Comms, open up the public channel, I have a message.”

The comms officer quickly gives you a thumbs up and you begin. “To whatever smarmy noble prick is in charge, this is Captain Fergus Proenza of the Unbroken Empire. If you cross the line of the civilian transports, I will detonate the numerous missiles I just launched. Do not even think of moving your centre and port flank. That is all.”

[blue]Come on mister noble, you gotta show your honour now, don’t ya ?[/blue]

You see the enemy ships cut their engines and halt their advance. Just as a smile begins to form on your face however, they reignite their engines and push over your red line.

[blue]Shit ![/blue]

“Helmsman, full burn. Gunnery, prepare all cannons.”

Giving out your commands, you are momentarily distracted as the missiles within the civilian convoy detonate. [blue]Payat.[/blue]

You are unsure if he did well or not. On one hand, he just proved that your threats are genuine, on the other, the enemy is now probably even more pissed off.

An enemy upfront, one about to slam you from behind and another even bigger one on your flank. Looks like you are in for a challenge.

M.A.G. rounds fill the battlefield; the enemy and you both manages to dodge most of the rounds before closing into railgun range.

Your cruiser decapitates the destroyer, your double M.A.G. cannons cutting out the raider’s M.A.G. cannon, internal detonations cripple vessel. Despite the largest ship in the flank being destroyed, the enemy’s superior number of frigates come to bear. Your own screen begins to exchange fire, with three kills in the first minute of fighting. As the combat goes into a full swing, you watch the tactical display nervously before your attention is drawn by your sensors officer.

“Sir ! WCF-TR-052 has been destroyed.”

[blue]Never trust subspacers to do any good.[/blue]

“Captain ! I am detecting energy readings ! Incoming combat group !”

“Friendlies ?”

“Unknown, sir.”

“Comms, get on it.” You state turning to the other officer.

[blue]Well then. If you believe in a greater power, time to pray.[/blue]
>>
>>5108624

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are running for your life.)

Pain courses through your body. The last round had penetrated your left shoulder. The Emarians clearly know where you are, even if you destroy the cameras as you move, they enemy will still be able to track you.

Running through the doorway, you slam at its side, the sharp pain from doing so gives you the adrenaline rush to keep going, popping out, you fire a three-round burst, each and every single bullet impacts the visor of your enemy, as he drops dead.

[blue]That’s the eight one.[/blue]

“Alter, get this door closed right now.”

“Working on it, LT. !”

Exchanging a few more round, you see another of your marines get slammed straight into the centre of mass, luckily, the armour and the reactive suit underneath had saved his life. The door finally slams shut as Alter finishes setting it up, the Emarians will have to blow their win. This is the first door that you found that was not automatic, and you are going to put it to good use.

“[i]Uuuuuu…LT. I think you might want to a have a quick look.[/i]” Calls out Medwin.

As you turn around, you are quite confused by the sight. You see a few golden crosses, paintings of Virgin Mary and Jesus Christ, a few statuettes. You’ve stumbled into a church, an odd sight to find in a place like this. Odder still is the fact, that there is a layer of dust upon the religious symbols, while the rest of the chamber had been turned into a storage room. Looking at the flooring, there are clear signs of furniture that had been moved, that had been in place for years at the minimum.

“Duran, crack open the boxes, see if you can find anything of use.”

“Will do.”

Walking a bit more around the room, you find traces of wax upon the floor, a rarity in these days. And behind a bunch of boxes, you find another pneumatic lock door. Signalling your men, you stack up and open it up. Rushing in with you rifle raised, you find yourself in a main corridor, with even more pneumatic doors. Quickly doing a once over them, you find that each room is dedicated as a place of prayer of various different religions of Earth: A Muslim mosque, Jewish synagogue, Shintoist temple, Daoist temple, church dedicated to Protestantism, Orthodoxy, and half a dozen more that you have no idea about.

[blue]The amount of time and resources dedicated to this make no sense. In places like these you might find a shrine for those more religiously inclined, but never this. One’s religion and beliefs are a private, intimate matter, unless of course the world has a state religion.[/blue]

Your puzzlement is quickly answered, as you find a symbol, that also raises even more question:

A hand wreathed in flame, holding onto prayer beads, each bead depicting a symbol for the various religions on Earth, you recognize some, mostly those whose temple’s you’ve also recognized.
>>
>>5108626

“Bloody hell, why’s there a fucking Prometheus base here ? What the shit did the Emarians find here ?” Dhimitrios voices the thoughts of everyone present.

Looking behind the pedestal at the end of the corridor, you find an exit.

“Alter, Medwin, scout forward.”

“Yes, sir.” Your men respond before rushing out.

A minute or so later, the marines return.

“Sir, this seems to lead to auxiliary tunnels, we found no surveillance equipment and the tunnels seem to go on for a while.”

I suppose the place of God, Gods, spirits and what have you are truly blessed.

>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

>”This is clearly not originally built by the Emarians. They must have wrested control of the facility, maybe we can do it too, at least knock out their surveillance system.”

>”There is something here clearly of interest for the Emarians, we find it, if we can we extract it, if we cannot, we destroy it.”

>(Write in)
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
Never leave men behind.
It's also pretty handy to have more hands to wrestle for control.
>>
>>5108628
>>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
We should have used one of our wolves to approach the planetoid, close range MAG could have avoided many of our casualties.
>>
>>5108628
>>”There is something here clearly of interest for the Emarians, we find it, if we can we extract it, if we cannot, we destroy it.”
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

Once we've saved our men and preventing them from being destroyed in isolated pockets we can think about doing something further with this facility or these tunnels.
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
Why do I get the feeling this is all to contain some unfathomable horror that's going to consume the entire star system once we let it out?
>>
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>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

>>5109131
It's Prometheus so it's probably some cloak and dagger bullshit

Although I still really hope we get this setting's equivalent of a Doom or a Ziggurat out of this.
>>
>>5109353
I would settle for a [REDACTED] weapon as well.
>>
Rally 6

Interest 1

Rallying wins.

Wins.

[red]2d100 best of 3[/red]

First for the marines, second for the fleet.

>>5109353

Man, I remember having to fight that damned thing for the first time, it ripped my paragon apart, luckily the rest of my fleet was able to finish it off.
>>
Rolled 51, 81 = 132 (2d100)

>>5109668
>>
Rolled 59, 67 = 126 (2d100)

>>5109668
>>
Rolled 81, 2 = 83 (2d100)

>>5109668
Surprised you played Starsector. Thought you would have yoinked it's sprites for this quest.

Only the OP ID can format btw
>>
Rolled 76, 84 = 160 (2d100)

>>5109668

>>5109679
RIP fleet
>>
>>5109670
>>5109679
Twin 81s. Nice!

>>5109688
Pretty sure only nat 1s are considered crit fails, not 2s.
>>
>>5109688
What do you mean? It's best of three and this anon >>5109670 rolled an 81.
>>
>>5109692
I’m pretty sure crits in this are

0-5 and 95-100

So actually anon we are absolutely fucked.
>>
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>>5109704
Just checked the last thread and goddammit, you're right.
>>
>>5109704
>>5109708
If that’s the case, it was nice knowing you lads. Shame we had to end this quest on such a shit note.
>>
>>5109679

>Surprised you played Starsector. Thought you would have yoinked it's sprites for this quest.

I might've, but they would have stood out like a sore thumb.

>Only the OP ID can format btw

I know, but I will keep doing that so as to distinguish character thoughts and the like. It is also done in order to prevent a brain part on my end once I can do proper formatting again.

Anyways:

Marines 81

Fleet 2

Writing.
>>
>>5109737
Not to doompost, but we're so hilariously dead. If this was an even fight, I would call us crippled but still in the fight. When we're so hilariously outclassed and just committed war crimes against the enemy? Survival is just a bad joke at this point, and even if we were to surrender, we'll still get shot in the head.

I ain't aiming to surrender. I'd rather die on our feet than live on our knees. The least we can do is make sure we die fighting rather than get shot in surrender.
>>
>>5109737
Marines 81, fleet 2 really?
The 51, 81 were the best rolls.
Or is two also a crit?
>>
>>5109749
2 is a crit. Frankly, this encounter was rigged from the start. How are we expected to fight a force three times our size? It was unreasonable when we were getting decent rolls, and fatal with this critfail.
>>
>>5109749
Read
>>5109670
>>5109688
>>5109691
>>5109692
>>5109704
>>5109708
>>
>>5109752
>>5109753
>0-5 and 95-100
FUCK!
We are probably dead or almost obliterated.
>>
>>5109757
You mean dead or soon to be dead. We committed war crimes against this commander's nation, we ain't getting any mercy here.
>>
>>5109757 >>5109758
Again, pray to god we get a an OP, broke as fuck, ship outta this. The kind of ship that can carry our entire fleet or whatever remains of it.
>>
>>5109766
>expecting us to survive a crit fail with the enemy outnumbering us 3-to-1 and us only the turn before committing war crimes in front of the enemy commander's eyes to his countrymen
>>
>>5109771
What? You think QM will just end the quest because of 1 roll? We're not going to get anhilated from existence because of this, have at least a little more optimism than that.
>>
To be fair to QM you guys choose the hardest possible scenarios every single time.

You can't expect a fair fight when you do that Anon's.
>>
>>5109779
It's not about optimism, but playing our situation straight. We're facing a force three times our size, and we just got seriously crippled when we needed all of our ships to fight 5 times their numbers to even survive. Everyone who could help us are too far away to assist and I wouldn't trust this commander's mercy or offer of surrender since we just massacred his countrymen right before his eyes. There is no winning or coming back from this situation, realistically speaking, and I'd prefer it be played straight instead of insulting our intelligence suggesting we have a snowball's chance in hell of us making it out alive.

>>5109782
There's a difference between unfair and unreasonable, but I'll leave the semantics up to other anons.
>>
“We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save. Remember, this is the only chance we’ve got, once the enemy learns that we are using these tunnels, I doubt we’ll be able to pull off something similar, am I clear ?”

“Sir, yes, sir !” Comes the chorus of the marines.

Moving down the tunnels, it doesn’t take you overly long to start hearing the sounds of combat. Quickly finding the closest exit, you and your men burst through the door. Luckily, you find yourself right behind the enemy. Swiftly opening fire, your entire squad expends and entire magazine dropping about half a dozen men in the intricate power armour, and two dozen in subspacer power armour.

Reloading the rifle, you call out. “Marines, report in.”

Popping out of cover, you see haggard and injured men emerge.

“Lieutenant, we’re down half strength, five in total, everyone sporting an injury.” Varen tiredly reports.

“Raymond ?”

“No idea, sir. The moment we got out, we got ambushed by the Emarians. We’ve been running a fighting retreat ever since.”

“Fall in, we’re looking for the remainder of the company.” You’ve got no time to waste in idle conversation, every moment spent not moving is a moment spent poorly. ”Tell me, have you spotted anything of interest ?”

“As we were busting our way through the doors, we ran across a few people in white coats being escorted by Emarian marines. They went down an elevator, that was the last we saw of them.”

“Can you guide us to it ?”

“Just follow the blown-out holes, sir.”

“Good.”

------------------------------
(End of POV shift.)
>>
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>>5109803

“Sir, the Bullseye was obliterated.”

“The strikers ?”

“They’ve reached our position.”

“Helmsman, swing us about, our wolves need assistance.”

The barking of orders has already dried out your throat, the last few minutes have probably shaved years off of your life. With enemy about to out flank and surround your force, you were left with no other choice other than to smash forwards. Your wolves dove forwards, holding both flanks against overwhelming odds, they suffered heavy beatings, but that allowed your broadside to devastate the Emarian forces. Still, that small victory came at a cost, your newest wolf-class was destroyed, and the remainder have suffered extensive damage, the sacrifice however allowed your AS ship to slip by, protecting you from the overwhelming missile fire coming your way. But your missile ships had lagged behind only for a moment, unfortunately that moment was too long for your Bullseye, as the enemy concentrated fire upon it.

[blue]Shit, this time I might’ve bitten off more than I can chew.[/blue]

“Sir !” The comms officer draws your attention, for the first time since the start of the battle you can actually see relief in his eyes. “It’s Lord-Captain Toshiro Labounta, he has finished his raid upon Droac II and has arrived in full force.”

“Captain, further sensor readings, more ships have arrived, frigate and destroyer equivalents.” Cuts in the comms officer.

With an ever-changing expression, the comms officer once more chips in. “Sir, forward elements of Viscount-Captain Hiley have arrived, the remainder of his force is also in route.”

“What about Lord-Captain Nease ?”

“Nothing from him, sir.”

[blue]Leave it to captain greedy to disappoint.[/blue]

The rising mood is quickly doused, as Tetreault speaks up. “Captain, the enemy has finished positioning their strikers, they will overwhelm our AS defences in moments. Our rear is also entirely exposed and about to be slammed into.”

“Always the ray of sunshine, Tets.”

>”We’re out of position, helmsman, beeline us towards Lord-Captain Labounta.”

>”The enemy is entirely concentrated upon us, either because they think they can quickly overwhelm us, or they just really hate us now. Hold position, allow our allies to strike upon exposed weak points of the enemy.”

>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
>>
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
WITNESS!
>>
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

They'll never expect this shit.
>>
>>5109804
>”The enemy is entirely concentrated upon us, either because they think they can quickly overwhelm us, or they just really hate us now. Hold position, allow our allies to strike upon exposed weak points of the enemy.”
>>
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>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
Forward to victory and glory men! CHARGE!
>>
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>>5109804
WE'RE GOING ALL IN LADS!

>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

I BELIEVE! IT'S ALL ACCORDING TO PLAN!
>>
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>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
THE BRAVE CHAPS OF CAPTAIN FERGUS PROENZA FEAR NO ENEMY, ESPECIALLY NO STINKY SUBSPACERS. IF WE DIE THIS DAY WE DIE IN GLORY!
>>
I have a question about the exact size of the relevant fleets and how they relate to the larger level of balance and scale. This seems like a hell of a lot of ships for a single system to have (along with what we already took out and what is around elsewhere) compared to our strike force. Furthermore, considering the size of the shipyards we saw and the size of the battle taking place elsewhere the question remains exactly how many ships does an average system have? Did we just jump into a military forge world hub or something? How fast can they move fleets between systems and is our House just laughably small compared to the held territory?
>>
>>5109804
>>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
>>
“If we die here then knowing and fighting with you lads has been an incredible honor”
>>
>>5109860
Considering that this force is several times larger than the fleet we faced upon entry into the system, we likely kicked the hornets nest and stomped on it for good measure when we chose to attack this blacksite. Makes you wonder what on earth is buried there...
>>
>>5109860

You are at the front line, the Emarians had mobilized their entire nation for this war. Whilst your forces are just second line border guards for House Roy. Best example, the countess is a commodore and she is in command of the entire section of the border, talking about hundreds of ships, whilst someone of equivalent rank within Emarian Kingdom has three combat groups, a roughly similar number to your strike force at the start of the mission, if not slightly overall weaker, since you had more light cruisers to begin with.

Should House Roy be annoyed enough, even in its weakened state, they could easily wipe out the Emarians. Another good example, the countess controls just as many if not more systems than the Emarians.

An explored jump system to system roughly takes 6-8 days. So jumping a distance of 3 systems would take roughly 3 weeks.
>>
>>5109867
What I mean is that judging by the map of the sector you gave us before these guys should not have this many ships in some random system while the main battle is taking place, presumably, quite a ways away. This on top of the "long jump" being a risky thing and us losing 1/5 of the ships with it.

Basically what I am asking is numbers to make sense of who exactly we are fighting here and how our "strike force" relates to this. The higher ups were pretty spooped over a detachment getting wrecked in our own zone but these guys seemingly have ships to throw around like no tomorrow.

>>5109864
Ziggy plox.
>>
>>5109881

Alright, excuse me, I'll try to elaborate further.

>these guys should not have this many ships in some random system while the main battle is taking place

This system is directly behind the frontline, this was the system in which Emarians had built their logistics backbone to facilitate their large-scale invasion. Should you jump into a system behind this one, there might be a single patrol group, maybe two at maximum. What you are fighting here, is most likely than not, the last of the enemy's mobile response forces worth a damn.

>The higher ups were pretty spooped over a detachment getting wrecked in our own zone but these guys seemingly have ships to throw around like no tomorrow.

Your superiors weren't spooked by the loss of the ships, what they were spooked was the fact that, a presumingly large hostile force is behind your lines, and you have no idea where it is. The lost ships could be, and probably already have been, replaced.

Is that clear enough, or do you want me to answer other questions ?
>>
UUUUURRRRRAAAAAA 6

Hold the line 1

Top kek anons, fuck it, 1d100 best of 4.
>>
Rolled 29 (1d100)

>>5109907
see me roll a 1.
>>
Rolled 75 (1d100)

>>5109907
Two thread is all it took to die.
>>
Rolled 23 (1d100)

>>5109907
>>
Rolled 17 (1d100)

>>5109907
watch a god roll the dice
>>
>>5109918
There is no god then.
>>
>>5109919
He exists and he hates us all
>>
>>5109886
>This system is directly behind the frontline, this was the system in which Emarians had built their logistics backbone to facilitate their large-scale invasion. Should you jump into a system behind this one, there might be a single patrol group, maybe two at maximum. What you are fighting here, is most likely than not, the last of the enemy's mobile response forces worth a damn.
Fug. I thought we were hitting systems away from the front lines in an effort to draw them away and divert their reinforcements. Turns out we went in between the front lines and the reinforcements. Got my answer.
>>
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75 is still solid, though I wonder what hidden modifiers affect that number. Chance are we won't come out of this without further casualties, but at least we're most likely living through this mad charge. Somehow.
>>
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”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

Momentary shock takes over the command bridge, before a glare from you jolts them to action.

Your AS ships came alongside you, their laser turrets shooting down the incoming barrage and drawing the attention of some of the enemy vessels. Meanwhile, your strikers hold back, assisting the wolf-classes.

You watch as Lloyd’s “Hammerhead” and Ioanna’s “Hunter” with the help of strikers finish off the remainder of their foes, but the arrival of the rear attack sees them both crippled and taken out of the fight. Marc, aboard “The Impetuous”, had found himself still in fighting shape, but surrounded and soon to be annihilated.

Luckily, the overwhelming majority of the rear attack was stopped, as the Viscount’s forward forces were able to move swiftly and viciously, to disable the engines of the two Guardians and Timur. With the potential destruction of a light cruiser and two destroyers hovering over their heads, the enemy force decides to turn about, you can already imagine the brutal fighting to come, but you should emerge victorious, as the Viscount had arrived with the remainder of his ships.

With the enemy entirely concentrating upon your insane charge, Lord-Captain Labounta splits apart a Guardian and then with a devastating volley, annihilates the enemy Hou Yi-class.

[blue]Looks like we will win this one after all.[/blue]

The madden smile on your face, certainly disturbs your crew, without you even realizing. Ordering an accurate volley, your M.A.G. cannons tear apart two wolves in front of you. Smashing aside their broken apart wrecks, you open up your broadsides, the powerful guns fire upon the brittle armouring of missile frigates, annihilating four.

Your plan had worked.

But a price must be paid.

Ceaseless railgun fire tears apart your M.A.G. cannons, crumbling and breaking through your already damaged frontal armour plates. The ship shakes and begins to break, barely holding on to your seat, you are never the less thrown off it, a painfully sharp pain pulsating from your head, warm trickle of blood flows down your face, blinding you. Wiping away the blood, you realize what happened. The Timur’s M.A.G. had ripped your ship open.

Grunting and painfully moaning Tetreault, rises to her feet, you see that her left arm had been broken from the impact. “Sir, the ship’s about to break apart, we have to evacuate.”

>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

>”Come on men, we don’t have time, to the pods, now !”

>”Everyone ! Keep to your posts, that is an order ! If we are to greet death, let us meet it in glory.”

>(Write in)
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
We go down like men
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now !”
Our character has promised more than once that he would not die before becoming an admiral, well we are not yet so it's time to run and pray.
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
Let's hope we survive the ramming and come back as a cyborg.
What would our nickname be after the battle QM?
>>
>>5109982

Probably something like "The mad bull" or "The reckless", but I am opened to anons and their suggestions. If you do survive, the countess promised glory for this task, so more likely than not, your name will begin to spread across the county and inevitably across the duchy.
>>
>>5109983
I think the bloody commoner would be a pretty funny one.
Another one could be the battering ram.
>>
>>5109975
Question: Can we order Engines to Full and then bail, or do we have to remain on deck to keep the ship moving?
>>
>>5109991

The ship's out of control, you'd have to steer it manually if you want to ensure a hit. You could always take your chances and just let it go on its own, but there's a good chance that it will be knocked off course and miss the target due to the enemy's firepower.
>>
>>5109997
That's what I figured, just wanted it clarified.

>>5109975
>”Come on men, we don’t have time, to the pods, now!”
When Tetreault eventually stumbles on the way to the escape pods, as the trope demands, we sweep her up in a princess carry the rest of the way. It is what must be done.

Also we still have Baron to pick up, we can't die until we see that great big bastard again.
>>
>>5109997
If that's the case changing this :
>>5109982
to
>>5110000
This and also holy fuck that number.
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now !”

Jesus Christ, what'd I miss?
>>
>>5110000

>When Tetreault eventually stumbles on the way to the escape pods, as the trope demands, we sweep her up in a princess carry the rest of the way. It is what must be done.

Baron might get jelly.
>>
>>5110002
Apart from the fact where we:
1. Discovered a fucking blacksite.

2. Got chased by an enemy with overwelming force.

3. Commited warcrimes.

4. Got our whole fleet blown up to piece while trying to charge the enemy to buy time instead of keeping distance and waiting to regroup.

Not that much really.
>>
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>>5110002
The most glorious battle this side of The Unbroken Empire. Even if Patrol Detachment Fergus Proenza have taken severe losses, we have successfully wiped all major pockets of resistance in this sector and if the Duchess succeeds in defeating the main Emarian Fleet this whole Subspacer Kingdom is ripe for conquest. All it took was an absolute madman of a captain to make it happen.

Petitioning that we name our next Flagship 'Suicidal Insanity' due to the fact that we're absolutely fucking bonkers.
>>
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>>5109975
Don't pussy out, trust the plan.
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”


Cmd. Printz: Well congratulations, you got yourself caught. So what's the next step of your "master plan"?

Cpt. Proenza: Crashing these ships... WITH NO SURVIVORS.

Make sure to wear the power armour though.
>>
So, I think it’s safe to assume we are the MVP in this situation.
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
The Unspoken Maritime Law: The captain ensures the safety of everybody else before his own.
>>
>>5109975
>>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
TRUST THE PLAN
>>
>>5110024
At least when the ship is lost, anyway.
>>
>>5109975
> A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

I trust the plan.

If this is the end, at least Proenza goes down as an absolute madman.
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now!”
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

It's been an honor lads, and a glorious one at that. Proenza's Charge will be remembered for the remainder of House Roy's existence!
>>
Aloha snackbar the enemy 6

Pods 5

Alright then anons, balls to the wall as usual.

2d100 best of 3.

First for the MC, second for the marines.
>>
Rolled 20, 89 = 109 (2d100)

>>5110080
>>
Rolled 27, 89 = 116 (2d100)

>>5110080
I know I keep saying this, but I'm pretty sure now is the time we die. Sad that I won't get my princess carry scene because of two [One posts by this ID], but whatever.
>>
>>5109983
I'm partial to 'Madlad Proenza' myself, but I'm also fine if they just call us Proenza.
>>
Rolled 53, 31 = 84 (2d100)

>>5110080
>>
>double 89 for Baron and his bois
What does this mean
>>
>>5110089
That baron and his boys are +1 compared to the 88 boys.
>>
”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

The man raises up his battered body, before saluting you and rushing towards the escape pods.

“Good luck, Captain.” The pained voice of Tetreault greets your ears, as she too departs.

“Ladies and Gentlemen of the Evoker, this is your captain speaking, its been an honour, now get your asses to the pods, may fortune favour you.”

Turning off the comms, you hop into the helmsman’s seat, struggling against the failing engines and the ever-shifting weight of your vessel, as more and more of it is continuously sheered off by the enemy’s fire.

Seconds pass, as you see that the last of the pods was launched, you put the engines on overdrive, something you’re not meant to do, since it does risk the explosion of your ship, but it is going down anyways.

Screaming, for nothing more than to encourage yourself, you open the public comms. “I’M COMING FOR YOU HAUGHTY !”

The Timur-class grows closer and closer, ever more accurate rounds impact the bridge, one hitting the glass and cracking it, the artificial atmosphere rushes past your ears.

Then.

Everything.

Goes.

Dark.
>>
>>5110112

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you’re running low on ammo.)

The past few minutes had been hectic, running and fighting, you were eventually able to rally your men, the auxiliary tunnels proved quite useful, until the Emarians started to booby trap them, you lost some good men to that. At the end of the day, out of a grand total of 40 marines that came to the planetoid, only 22 remain, worst casualties you’ve suffered in a damn long time, irreplaceable too.

“Ammo call in.” You call out.

The chorus of “last mag” or “got one extra” doesn’t raise your confidence, you are running low on grenades to boot, at the very least, you had saved most of your explosives, only using them when absolutely necessary.

Ducking under the suppressive fire pouring down the corridor, you turn towards Raymond, you had found him entirely encircled, had you been late a few seconds, you doubt that he or his men would’ve survived. “Talk to me Raymond, I want to hear some good news finally.”

“I’ve got something, sir. Linking together all of our suits recordings, I was able to get a rough map of the facility, the place is massive, I wouldn’t be surprised if the Emarians had stationed an entire regiment down here, and from the looks of things, they have.”

Popping out, you deliver a single precise shot, ripping off the arm of an Emarian dumb enough to leave cover. As of late, you’ve been fighting a lot more army regulars, rather than powered armoured troops, or those bastards in strange suits. “That doesn’t sound like good news to me, Staff Sergeant.”

“The good news is the fact that we might actually know where we are going, sir. I’ve been able to identify a few places of interest we could try to hit.”

>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

>”A lot of those guys in fancy armour are situated large distance away, around this particular area. Now, I was able to trace a lot of comm traffic there, based on the recordings from everyone. It is possible that the enemy HQ is located there, coordinating their efforts for the facility, or at the very least, this floor. If we hit that, good chance we’ll take out their surveillance capabilities.”

>”There’s that elevator Varen found, we’ll probably find what we came here for down there. It’s only a short distance away, but the area is saturated by the enemy, of all types, sir.

>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”

Taking bets on how dead Proenza is.
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>"Use the weapons and ammo of the dead men. When dry prepare for close quarters.
>>
>>5110134

>"Use the weapons and ammo of the dead men. When dry prepare for close quarters.

You are already doing that whenever you, unfortunately, you usually have to abandon positions as soon as you take them, so as to avoid being encircled.
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
WQ I know that the dice decided the fate of our insane captain, but would he be allowed to die after receiving his title at least?
>>
>>5110116
>>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

>>5110133
If he isn't, he'll wish he was.
>>
>>5110143
Listen, it'll be fine, he'll be implausibly resurrected by a rogue paramilitary organization as a cyborg to fight a threat from darkspace.
>>
>>5110147
I'd prefer gene-editing if we're horribly crippled, but I'd prefer to keep any gene-enhancements and augments to a minimum if possible, really lean into our baseline heritage.
>>
>>5110116
>>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

F fo Fergus
Secure more Dakka first
>>
>>5110112
No way such a mad man will die like this
We are going to be rebuilt.
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
Get this and btfo finally, we have lost too many characters.
>>
>>5110116
>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”
Right, liberal use of explosive to get there with as few casualties as possible but save enough so we can blow the door.

While the Lab is tempting, if our boys have nothing to shoot with we're not leaving this facility alive even if we find things on the lab computers.
>>
>>5110116
>”A lot of those guys in fancy armour are situated large distance away, around this particular area. Now, I was able to trace a lot of comm traffic there, based on the recordings from everyone. It is possible that the enemy HQ is located there, coordinating their efforts for the facility, or at the very least, this floor. If we hit that, good chance we’ll take out their surveillance capabilities.”
Cut off the head of the snake and we should have free run of the place. Also Goddamn what a way to go for Proenza, if he really is gone that is...
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
Damn, couldnt vote because i lost my internet. Gg all. Public wifi wont last for me.
>>
>>5110116
>>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
Lab 8

Armoury 3

HQ 1

Lab raid it is.

1d100 best of 3
>>
Rolled 2 (1d100)

>>5110607
>>
>>5110608
Uh.... let's hope we roll a positive crit
>>
Rolled 20 (1d100)

>>5110607
Truly we live in the worst timeline.
>>
Rolled 85 (1d100)

>>5110607
>>
Well. It's over boys. gg
>>
“The lab, if we lose that data, then we came down here for no good reason.” You call out.

Rallying your men, you begin rushing down one of the tunnels, hoping cover to cover, you start making your way towards the target. But the going is slow and painful, the enemy had dug in deep, with pre-prepared firing positions and ambushes, you are continuously delayed, and casualties are mounting, by the time you are able to bludgeon your way to the lab, you’re down to 19 men, including yourself.

“Sir, the door’s locked.”

“Blow it.” Grunting as a round impacts, you give the order.

A few seconds later, the door is blown open.

“Move, move, move. Get to cover.” You command your men.

“Raymond, secure the files.”

Running inside the lab, you are surprised by the fact that it is empty, you see no guards, no scientists, no workers, nothing. A sinking realization fills your stomach, that is unfortunately confirmed by Raymond.

“Shit ! Sir, no good. The data’s gone. I was able to scoop up some scraps here and there, but nothing solid.”

[blue]Wonderful. The captain will have my head for this.[/blue]

“Lieutenant, half of the men no longer have ammo, your orders ?”

>The armoury, we can’t fight without any guns.

>Our only option now is the elevator.

>The possible HQ, time to decapitate the snake.

>Our position is untenable, we’re leaving this facility.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.

Wow, we're really getting jack shit from this bullshit huh? What a shit mission this turned into.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.
Goddamn, this entire thing is turning into a right mess.
>>
>>5110642
>>The armoury, we can’t fight without any guns.
>“Lieutenant, half of the men no longer have ammo, your orders ?”
FUCK.
>>
Armoury 6

1d100 best of 3
>>
Rolled 79 (1d100)

>>5110714
>>
Rolled 72 (1d100)

>>5110714
please no crit fail.
>>
Rolled 52 (1d100)

>>5110714
>>
Rolled 38 (1d100)

>>5110714
Should've gone to the armory first, with half the squad without firepower chances are were not getting in there now.
>>
You check your heads-up display; you notice that you only have three rounds.

“Understood, we need ammo. Marines, rally ! Those with ammo, stay in the back, single shots only, the rest of you, with me ! We will cut our way through !”

Locking the rifle on your back, you pull out your high-frequency knife. The slight shaking of your hand, and the high-pitched noise of the metal shaking without stop, makes your heartbeat increase, the rush of adrenaline fills your body, as you prepare for the bloody charge.

“Ready ? Covering fire !” Shouting your command, your men pop out of cover and begin delivering accurate single shots, the rest of your forces charge forwards following your lead, their knifes drawn.

Closing the distance, you jump at the nearest power armoured foe, driving your knife straight at his shoulder, a kick from him connects to your abdomen. Shifting backwards, you grunt and grab the foot, driving the blade downwards, your hand and armour is stained with blood. Your enemy screams, before headbutting you. Your head is rocked backwards, you push your weight downwards, bringing the enemy down with you, swiftly withdrawing the knife, you plunge it right at the visor, your own helmet is covered by viscera and gore, as the vibrating knife rips apart bone, flesh and brain matter.

Rising to your feet, your neck guard is pierced by a rifle round, your reactive suit stops the round from penetrating further, but another shot quickly hits you in the head. Raising your left arm up, you block most of the incoming fire from an army regular, had it been power armour grade rifle, you’d probably be dead by now. Unfortunately for your enemy, it is not. You shoulder charge with the speed and strength of a bull. Driving the man onwards, you slam him into the wall, the sound of a ribcage being crushed, and blood flowing from under the protection suit, informs you that the foe is dead.

All around you the battle is intense, as more and more of your men run out of ammo, they join into the bloody melee. Despite the increased danger, the fact that friend and foe are now intermixed, prevents the enemy from firing into melee, lest they risk killing their comrades.

You watch as an HMG is rolled out at the end of the corridor. Heavy explosive rounds, made to pierce thick armoured plating allows the HMG to can rip apart light vehicles. You grab the power armoured corpse of the guy you just finished stabbing to death, hefting him up, you begin running down the hallway, you can feel rounds impacting the corpse, the body falling apart right in front of your eyes. Hurling the body onwards, you knock the HMG out of position, grabbing an explosive, you hurl it at the enemy, jumping into cover, you activate the charge. The fire spreads down the hallway, peeking over, you see that your way is clear. “Marines, go, go, go ! The area is clear !”
>>
>>5110806

Your men urgently rush onwards, swiftly planting explosives, without waiting to even clear a safe distance, they activate the charges.

What greets you is the sight of paradise. Magazines upon magazines of all grades of ammo, rifles, protection suits and power armour, you find rocket launchers, LMGs, and HMGs. Everything here is inferior to your standard issue within the empire, but a man stuck in a desert must take what water he is offered.

Your men act closer to a pack of hungry dogs that found a scrap of meat, rather than professional soldiers. But thanks to that, you once more are fully stocked up with ammo, grenades, explosives. You also see that everyone is grabbing a heavy weapon, and more or less anything that they can carry.

Inspecting your tactical data, you see that now you are down to 18 men.

>Our only option now is the elevator.

>The possible HQ, time to decapitate the snake.

>Our position is untenable; we’re leaving this facility.
>>
>>5110808
>The possible HQ, time to decapitate the snake.
We have to achieve at least one clear objective.
>>
>>5110808
>Our only option now is the elevator.
>>
>>5110808
>>The possible HQ, time to decapitate the snake.
>>
>>5110808
>The possible HQ, time to decapitate the snake.
In the HQ their also could be people who have information on what the fuck this place is.
>>
>>5110808
>The possible HQ, time to decapitate the snake.
>>
>>5110808
>The possible HQ, time to decapitate the snake
>>
>>5110808
>The possible HQ, time to decapitate the snake.
By the graces of our marine rolls let us not crit fail here
>>
>>5110808
>>The possible HQ, time to decapitate the snake.
Who knows, we might even find the data there.
>>
HQ 7

Elevator 1

1d100 best of 3
>>
Rolled 81 (1d100)

>>5110860
With heavy weapons hopefully there's little that can stand in the way of Marines out for vegance. We should try to salvage one suit of the Subspacer armor on the way out if we can, it's quite clearly of a different stock than most and could serve as a base for a new line of imperial armor.
>>
Rolled 59 (1d100)

>>5110860
>>
Rolled 38 (1d100)

>>5110860
>>
>>5109679
>>5110864
>>5106265
I'm thinking we need to rename our marines to something containing the number 81. Since they seem to be fated to roll it.
>>
>>5110868
How about Company 81 If we replace the losses and The Squared 9 Platoon If we don't
>>
Hefting a missile launcher, you do not hesitate to fire it off. For the longest time, the Emarians were unwilling to deploy their more destructive weapons, you do not have that concern.

The missile flies out, impacting down the hallway, causing fires and destruction aplenty, dozens of men are killed by this singular attack.

Dhimitrios rushes out with a war cry, hefting an LMG, by power armoured infantry standards, he spits fire down the hall, the enemy keeping their heads down, allowing for an easy advance onwards. That is, until you once more encounter the bastards in advanced suits, the Emarians finally have something to act as a speed bump, but with shock and a liberal use of ammo on your side, you are able to simply overwhelm the advanced suits with sheer weight of fire.

Dropping your missile launcher, its last piece of ammo being expended to quite literally blow away one of the advanced suit Emarians, you rush forward, you had to more or less expend most of the heavy weapons you just acquired, but your victory is absolute. Still, you’ve been fighting for way too long, against way too many opponents, your current tactical reading indicates that 17 men are left.

“Alter, explosives, now !”

Hopping once more into cover, you begin the same nerve-wracking process of holding back an overwhelming force. Your armour reading informs you that most of your frontal plating will soon collapse and break apart, due to the sheer amount of firepower that it had endured.

[blue]Come on, hold. Just hold on for a few more minutes.[/blue]

An explosion deafens you just for a moment, before you hear Raymond ordering what remains of his squad to secure the HQ.

Sounds of gunshots, screams, curses, the struggles of melee fill your ears. Your tactical display informs you that now you are down to 15 men.

“Lieutenant, command post secured, just as I had thought, there’s surveillance equipment here.”

“Wreck it. See if you can’t find the expunged data as well. See if you can’t figure out what the Emarians are doing down here.”

A couple of minutes later, Raymond once more contacts you. “Sir, I wasn’t able to find much, but apparently the Emarians found this base abandoned. Prometheus forces were nowhere to be seen. They only found a few boxes of equipment at the lowest levels; the rest of the facility was cleared. Apparently, the Emarians found something down here of great import for project “Hercules”. This discovery it seems, was the breakthrough the Emarians needed to complete the project.”
>>
>>5110890

“Lovely, any idea what it is ?”

“It’s classified, sir. If we had time, I could try to extract it, but the way things are going, the Emarians might destroy the facility themselves to deny us the assets they found.”

“The armour and weapons ?”

“Prometheus make, sir. The records here indicate that the Emarians couldn’t figure out how to reverse engineer it, the construction process being out of their reach.”

[blue]Since when a bunch of luddites have superior tech to us ?[/blue]

“Can you get the data ?”

“None here, sir.”

>”We hold here, get whatever data you can.”

>”We now know that our suspicions are correct, we are breaking through towards that elevator.”

>(Write in)
>>
>>5110891
>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
It's time to stop, at least the marines have to survive this suicide mission.
>>
>>5110891
>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
>Scalp one Subspacer who's armour is relatively intact, our own technicians could maybe reverse engineer it.
We're bringing something with us from this fucking trip.
>>
>>5110891
>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
>>5110904
also support nabbing one of the suits.
>>
>>5110891
>>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
>>
>>5110891
>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
>>
>>5110891
>>”We hold here, get whatever data you can.”
>>
>>5110891
>”We now know that our suspicions are correct, we are breaking through towards that elevator.”
>>
Elevator 6

Hold 1

Write in accepted.

1d100 best of 3
>>
Rolled 25 (1d100)

>>5110932
Ho boy.
>>
Rolled 85 (1d100)

>>5110932
Let's pull through!
>>
Rolled 93 (1d100)

>>5110932
>>
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>>5110935
The greatest Marines in all of House Roy
>>
>>5110938
They always have been, I just hope the craziest captain in the royal house Roy is alive to welcome them.
>>
>>5110938
Fergus is smiling down from the afterlife.
>>
>>5110965
Dont say that anon, I didn't hear no bell.
>>
“Set charges, deny the Emarians whatever info is still stored there. Everyone else, form up on me.”

With your forces quickly forming up, you once more begin leading the spearhead, with their command and control decapitated, the enemy is still in chaos, unlike previously, where you would quickly find yourself under fire from four different directions when entering a new chamber, now the resistance is haphazard, you have a few dozen seconds before military hierarchy reasserts itself. And you use it damn well, splitting your forces in to three five men teams, one offers covering fire, whilst the other two advance, hopping cover to cover, then one stays in cover, offering more suppressive fire, as the first group turns around and begins to cover your rear, the final group then closes the distance and utterly annihilates the enemy.

This rapid advance, in the midst of enemy confusion, sees you cleave a clean path towards the elevator. Rapidly securing the area, you begin forcefully opening the doors. You could try to hack the control panel, but you have neither the time, nor the expertise. The groans of metal bending and breaking irritates the ears of anyone within dozens of meters.

What greets you is a large dark chasm, with half a dozen thick wires going up and down.

>Time to test your upper body strength, climb the hell out of this place.

>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.

>(Write in)
>>
>>5110987
>Time to test your upper body strength, climb the hell out of this place.
>>
>>5110987
>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.
Don’t be gay. Stick to tradition
>>
>>5110987
>>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.
>>
>>5110987
>Climb down

Lets not risk a lethal fall, but we want to discover where this leads, not run back up to the surface to face the enemies guns or get caught out in the open when the enemy can just come out of their base via the normal entrances with their regiment strength element to wipe us out.
>>
>>5110987
>>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.
>>
>>5110987
>Time to test your upper body strength, climb the hell out of this place.
>>
>>5111015

Don't worry, if you do go down, you'll grab onto the cables.
>>
>>5110987
>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.

We are not leaving without loot, Intel, and the corpses of our enemies.
>>
>>5110987
>>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.
Time to dig greedily, and dig deep. For the 81st!
>>
>>5110987
>Nothing more fun than dropping, presumingly, hundreds of meters into unknown depths.

Once more unto the breach, lads.
>>
Climb 2

Slide 7

1d100 best of 3
>>
Rolled 23 (1d100)

>>5111554
>>
Rolled 25 (1d100)

>>5111554
Lets see how bad this fall is.
>>
Rolled 40 (1d100)

>>5111554
>>
Rolled 91 (1d100)

>>5111554
>>
[blue]Nothing ventured, nothing gained.[/blue]

“Marines, we are going down.”

You call out jumping towards one of the cables, grabbing on to it, you proceed to rapidly move downwards. The friction of your decent causes sparks to illuminate the shaft, you impact heavily onto a metal floor, quickly realizing, that it is the roof of the elevator. Clearing the line, you swiftly raise your rifle as a loud bang echoes near you. You fear an attack, but you quickly realize that it is the corpse your men had been lugging around for the short while.

“Okay, which one of you dropped this.” With annoyance you call out.

“Sorry, LT.” Medwin’s voice come from above you.

With an annoyed grunt, you order the marines to prepare to breach. Slowly lifting up an access hatch to the elevator, you notice no one in it. Hopping down, you order the men to say atop, as you approach the control panel and brace yourself against it.

Pressing the “open” button, the elevator is swiftly filled by gunfire. Just as you had expected, the enemy is ready for you.

The fire lasts for a solid ten seconds, before the Emarians realize that there’s nothing there. You wait, crouched down like a panther, your high-frequency knife at the ready. You slow down your breathing and the drumming of your heartbeat fills your ears, the barely distinguishable sound of footsteps approaching barely audible.

[blue]Three…two…one…NOW ![/blue]

You pounce, the knife sailing straight at the visor of your target, the knife pieces the visor, but it is stopped halfway. Cursing, you quickly grab the person and start using him as a shield, but despite your rapid movement, you can feel that a round had pieced your side, neither the armour, nor the reactive suit underneath able to fully stop it. You are forced on your knees, dragging your impromptu shield with you. That is when your marines begin their assault, your distraction buying them time to rush to cover and begin exchanging fire. You begin grappling and tossing on the floor, as bullets wizz over your head. With the few glances that you can catch, you notice a dozen Emarians in the advanced suits and two dozen more in standard issue, with heavy weapons pointed your way. A quick glance informs you that you have 13 marines left.

Your men, despite their tiny numbers, have grown accustomed to fighting the foe by now, and thanks to a liberal usage of explosives, the two sides are equal.

1d100 best of 3
>>
Rolled 60 (1d100)

>>5111839
Hoo boy.
>>
Rolled 21 (1d100)

>>5111839
>>
Rolled 7 (1d100)

>>5111839
>>
>>5111846
Close but not today
>>
does our captain being possibly dead, does this mean we might need to make a new character, or is this the end of it all?
>>
>>5111861
We’re gonna be a noble snob next time
>>
Rolling around the ground, you deliver an elbow strike towards your knife, still stuck within the visor, the blade sinks in deep, blood spurting from the opening.

Instead of rising to your feet, you begin to rapidly crawling towards cover, as the firefight around you still rages. Despite your speed, a round impacts your leg, finding a gap in your armour, hitting the left kneecap, you fumble and fall down, the attempt of rising to your feet a failure. Luckily, you are grabbed by one of the marines, he drags you into cover.

“Sir, are you okay ?” Duran asks with concern.

Gritting your teeth, you reply. “I’m fine, just prop me up, so that I could provide covering fire.”

Grunting through the pain, you are hefted up and placed in position, you begin opening fire into what looks like Armageddon. Your men have expended every single bit of explosive still on them, the heavy weapon installations have been reduced to molten slag, parts of the facility walling have collapsed, revealing the dead rock underneath.

Your enemy, had responded in kind, the cover used by your men had been turned into swiss cheese, broken corpses litter the floor, the liquid of life liberally staining the cold, pale floor. This day, you’ve lost a third of your company, and more casualties are no doubt to come.

The Emarians on the other hand, are just as equally savaged. Broken bodies, thrown apart limbs, flaming wrecks burning, that were once power armour suits, fill the air around you with the horrid stench of burning flesh, hair, and fat.

Screams, shouts, curses, the occasional plea for mercy, makes up the bloody orchestra of this vicious fight. You have won, but you are down to 7 marines, the best of the best, who had survived the baptism of fire. The very same men who had served with you the longest in the ducal army.

Duran and Alter heft you up, and begin assist you to hobble onwards.

“Raymond, Medwin, scout forward. I want to see if what we found here is worth the price.” You say in between tired pants.

Securing chamber after chamber, you find that no more guards are around the area, seems like the Emarians hand-picked the guards here, probably due to loyalty, skill, or both. Which resulted in small numbers.

Eventually, you reach the end. A single large hangarbay like door, looms over you.

“Raymond, open it.”

“Sir.” The man quickly rushes towards the control panel, and slams it.

Blaring red lights begin to flash all around you, the sounds of an automated voice fills the chamber. “Nearby personnel, be warned, isolation doors to the reactor are opening. Nearby personnel, be warned, isolation doors to the reactor are opening…” The automated voice keeps repeating the same phrase over and over again.
>>
>>5111991

Diving inside, you see as small arms fire starts impacting Dhimitrios, the pistol rounds easily bounce off the plate, then a power armoured hand flies through the air, slamming into the chest of a man in white, sending him flying and impacting the wall. Blood flows from his mouth as he coughs.

The chamber itself has research equipment thrown all about, you’ve no clue what any of it does. The one thing that you do know however, is the single reactor in front of you. Its endless hum gives almost a calming feeling, you see numerous cooling pipes and exhausts ports connecting to it. Looks like you found what nearly fried you. Though you are no expert, you can tell by the fact that it is obscenely hot, it is not a cold fusion reactor. You also notice the lack of any way to fill it up with neutronium, meaning, it is not a neutronium reactor. It seems like that this facility is entirely powered by this reactor. Its size is close to the one you’ve seen on the Evoker, the idea that it could keep the entire facility running, including the power-intensive security systems, doesn’t really match up to its scale.

Looking at the now secured man, you wonder where everyone else is.

“Listen, listen. I’m not an Emarian, the reason I fired was to protect myself. I will cooperate, just please be reasonable, gentlemen.” Painfully, but full of vigour, calls out the man.

>The man is subdued; you can ask him any questions that you will. (Write in)

Once the questioning is done, what is to be done with him ?

>Leave him here, let the Emarians think what they will.

>No mercy to rebels, put one through his skull.

>He probably knows about the facility and the reactor, time to bring along as a company mascot.
>>
>>5111992
>>The man is subdued; you can ask him any questions that you will. (Write in)

Ask him about what they were doing in this facility, what the purpose and goal of their research was and what was in the lab.
>>
>>5111992
>>5112010
Also
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
>>
>>5112010

>Ask him about what they were doing in this facility, what the purpose and goal of their research was

"This !" With quite the showmanship, he points towards the reactor. "This thing is decades, perhaps even a century more advanced that what we have right now. It does have some issues however, its intense heat for one. As well as large amounts of radiation. The reactor itself is much smaller than this, most of the bulk here is shielding against said radiation."

>what was in the lab

"Research notes, the progress we've made so far in figuring out how to reverse engineer it."
>>
>>5111992
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
Bag and tag, time for exfil.
>>
>>5111992
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
>>
>>5111992
>The man is subdued; you can ask him any questions that you will. (Write in)
Ask him if he knows a safe way out and if he is not an Emarian then what is he?
>>
>>5112021
>"Research notes, the progress we've made so far in figuring out how to reverse engineer it."

Did Prometheus make it originally? Are any of the creators still alive?
>>
>>5112037

>Ask him if he knows a safe way out and if he is not an Emarian then what is he?

"Auxiliary tunnels, the place is full of them. Some lead to the top, and I know the access codes.

As for who I am, well. I am Anum Zamor, I hail from Miri, a mid coreworld, galactic north of Earth, the world is the domain of the ducal house of Kade. I'm a physicist, I was approached by men who offered me a tidy sum, and an opportunity to study advance technology."

>>5112040

>Did Prometheus make it originally? Are any of the creators still alive?

"We presume so, at least, well, we found their markings all over the place, but the facility was probably abandoned for a decade if not longer by the time we got here. So to answer your question if the creators are still alive, your guess is as good as mine."
>>
>>5111992
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
>>
>>5111992
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
>"We better be able to retire or be used as special forces trainers. I'm done with this shit."
>>
>>5112107
Also
>"Secure that fucking reactor"
>>
>>5111992
>He probably knows about the facility and the reactor, time to bring along as a company mascot.
Baron doesn't know whats happening in space.
>>
Bag and tag, unanimous win.

>>5112109

You are in no position to do. Once the enemy reorganizes they will definitely try to secure it themselves. But that is a fair point.

So one extra vote.

>Overload the reactor. (chance that you will be caught in the blast, will require a roll.)

>Leave it be.
>>
>>5112137
>>Leave it be.
>>
>>5112137
>>Overload the reactor. (chance that you will be caught in the blast, will require a roll.)
>>
>>5112137
>Leave it be.
It's too valuable.
>>
>>5112137
>Overload the reactor. (chance that you will be caught in the blast, will require a roll.)
Dead people can't shoot us in the back while we're running.
>>
>>5112137
>Leave it be.
Us getting out with this information is worth more than denying the enemy this reactor.
>>
Leave it 3

Blow it 2

Wanna write a segment before going to bed, so short vote on this one.
>>
Too late to vote, but I think leaving it is fine. We'll have crushed this foe after a short while regardless of our possible individual death, House Roy will be able to take this place and the reactor in good time. We shouldn't risk our extraction and the knowledge of this place on trying to move a superhot radioactive reactor.
>>
“Alright, mister Zamor, lead the way.”

“Sure, sure, of course. Follow my lead, gentlemen.” Mister Physician seems to be just as excited to leave the place as you.

Soon, you quickly find your way towards the auxiliary tunnels, with a quick passcode, the doors are opened and Zamor start leaving you upwards. Your movement is slow and painful, there are no stairs the way you are being led, only ladders give you vertical mobility, and with most of your men heavily injured, you barely climb your way to the top.

Adrenaline wearing off visibly affects your men, you are also not excluded. Most are barely dragging their feet, limping and slowly climbing. The fact that Zamor keeps humming some weird chirpy tunes doesn’t help your men’s morale. You have to stop Dhimitrios on two separate occasions from killing your newest guest.

Finally, you reach the upper most layer. Tired, but prepared, your men stack up as Zamor opens up the door. What greets you is the sight of smouldering, blown apart transport ships and the sounds of active combat. It seems the Captain had sent down some reinforcements, but things are not looking too good. The Emarians had brought up more heavy weapons and further dug in.

Suddenly, your comm starts to ring. “…of the Evoker, do you read me ? You are to retreat from the facility and rally at the designated coordinates. I repeat, Lieutenant Ba-“

“This is Lieutenant Baron Schriver of the Evoker, we read you loud and clear, who is this ?”

“This is Lieutenant Shai Furuta of the “Apollo”, the flagship of Viscount-Captain Tihomir Hiley, we are here to evac you.”

“Where’s Captain Fergus Proenza ?”

“His current location is unknown, he was last seen on the bridge of the Evoker, ramming his falling apart ship into a Timur-class.”

You are shocked, you knew your Captain was prone to reckless behaviour, but what the hell happened in the minutes you spent down there ?

[blue]Crazy bastard. I should’ve known, someone willing to take on a squad of genehanced spec ops soldiers by himself, would definitely do something so rash. Mad foolhardy lunatic.[/blue]

“Understood, we number 7 plus 1. We found the reason behind the blacksite, exfilling now.”

Luckily for you, with the Emarians preoccupied with ducal forces, you are able to easily slip away, ironically, your small numbers is the fact that makes this possible.

A dozen or so minutes later, you slam heavily onto a transport’s seat, the loss of blood, wounds, bruises, cuts, broken bones, finally catch up to you, as you pass out.
>>
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>>5112198

------------------------------
(POV shift: You are Viscount-Captain Tihomir Hiley, and you are leading a rescue operation.)

Luckily, you were able to defeat the enemy, with one ship disabled, one annihilated, and one rammed, you were able to overwhelm the remaining forces. Still, this came at serious losses, most of your escorts are gone, your own detachment cannot be relied on, your light cruiser now exposed to rapid movement of lighter ships.

Lord-Captain Labounta’s fleet remains just as tiny as previously, minus the even worse damage taken by his Timur-class. His detachment is barely functional.

Lord-Captain Nease recently sent word that he was able to overwhelm a combat group, due to this, his force is also almost out of action.

As for Captain Proenza’s forces. His strikers are fine, the AS ships have taken light to medium damage, and none of his wolves remain, luckily, you were able to save their captains. Lord-Commander Labranche and Lady-Commander Datz are both in a serious condition, their survival not a guarantee. Suprisingly, Lord-Commander Ahsing had proven himself capable, able to beat one of his attackers, and then use the subsequent debris to hide his escape pods.

The rescue operation is currently ongoing, hopefully you will be able to at least locate the body of Captain Proenza, he deserves a proper burial.

------------------------------
(End of POV shift.)

Okay then anons, here be the gist of things:

>Take a crippling injury. 1d100 best of 3, lowest DC.

>Take a grievous injury. 1d100 best of 2, in between DC.

>Take a light injury. 1d100 best of 1, highest DC.

Rolling will be done ONLY AFTER one of the options wins. This roll shall determine whether or not, your favourite hothead survives his shenanigans.
>>
>>5112201
>>Take a light injury. 1d100 best of 1, highest DC.
All or nothing baby
>>
Also, fucking Marc, rolling a crit as usual. He a good boi.
>>
>>5112201
>>Take a grievous injury. 1d100 best of 2, in between DC.
>>
>>5112201
>Take a crippling injury. 1d100 best of 3, lowest DC.
>>
>>5112201
>Take a crippling injury. 1d100 best of 3, lowest DC.
Lets bond with General Homa over being batshit insane later.
>>
>>5112201
Oh god, my heart's going weak just thinking about
>Take a light injury. 1d100 best of 1, highest DC.
Jesus christ these thrills are too good.

But it's more responsible to go for
>Take a grievous injury. 1d100 best of 2, in between DC.
So I'll go with that.
>>
>>5112218
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.
Actually I am feeling a little bit more daring, swapping to Grevious wound.

QM, does this roll have degrees of success to it? Say if we beat the DC by like, 20 points or we hit a Critical Success, will we get a less severe injury of our choice as opposed to if we just barely beat the DC?
>>
>>5112201
>Take a light injury. 1d100 best of 1, highest DC
>>
>>5112239

Pass or die. You get to choose the severity, so no degrees of success apply here.
>>
>>5112246
What will happen if we die? Will the game end, will we make a new character or will we play as a character that already exists?
>>
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.
With the way our luck has been going this mission I don't want to risk it. Also, what possibility is there of finding replacements for the marines we lost?
>>
>>5112259

New character. I made this setting, and I'll be damned if I only get two threads out of it. More options for starting factions will now also be unlocked, silver lining and all that.
>>
>>5112269

The guys were elite, so low. You could however, possibly get Baron to look into it, if you are willing to spend the influence.
>>
>>5112269
>>5112279
>Also, what possibility is there of finding replacements for the marines we lost?
I'm thinking if we live through this we bring in new Marines, give them the same gene enhancements as Baron and the boys have and let Baron break them in with a gruelling training regiment. We'll have fewer Marines in total and a difficult time replacing them, but those we have won't break for anything.

We'll also need to get them better gear, the best of the best for our absolute champions.
>>
>>5112276
So all the options for sex, class, house, enhancements, personality, starting ship etc will be open?
>>
>>5112201
>>Take a light injury. 1d100 best of 1, highest DC
>>
>>5112279
New thread, new start, new characters. Just make sure you don’t leave the vote open overnight to avoid the absolute shitshow in the beginning of the first thread.
>>
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.
I really like our insane captain, especially when he's not suicidal. I swear if he survives I'll never vote for the surprise option again.
>>
>>5112201
>Take a light injury. 1d100 best of 1, highest DC.

Man up. Fergus Proenza wouldn’t take anything less.
>>
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.
>>
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.
>>
>>5112201
>Take a grievous injury. 1d100 best of 2, in between DC.

I'll be real with ya, if Proenza dies, that's it for me for this quest. Too much investment in out hothead to really care about starting over.
>>
>>5112201
>Take a light injury. 1d100 best of 1, highest DC.

Well, I wanted to take the less risky options to avoid having this happen at all, but now that we are at this crossroads I'll go all or nothing. I don't particularly care for continuing to play as a cripple having lost a significant part of our fleet and not being a noble or having the resources to pay for treatments or enhancements to deal with our injury just because anons were feeling like being unnecessarily ballsy.
>>
>>5112720
While I agree that turning around and attempting to ram the enemy was idiotic, so to was the QM handing us impossible odds with the force we had to deal with. I wanted a decent fight, not an impossible one.
>>
>>5112720
the last time I remember a quest did this it died.

op please don't trust anything to rolls that you don't want to write.
>>
>>5112741
Yea, I sort of agree. I don't mind having a serious injury if it means we can still play as Proenza, it just won't be the same without him.
>>
>>5112737
>so to was the QM handing us impossible odds with the force we had to deal with.

Please stop whining, we chose to go on a suicide mission. War isn't fair.
>>
>>5112758
There is a difference between having us fight a suicide mission as a group and having the weakest task force take on an entire armada by itself. It's entirely reasonable to let us know what kind of wasp-nest that we're stepping into alone, and I didn't expect an enemy response to be three capitals thicker and 5x our escort's number.
>>
>>5112765
We did our duty dammit, and when we saw the size of the force we were facing we didn't decide to turn and run like a coward even though we certainly could have. We chose to fight to the bitter end, the consequences be damned. I don't know what you're complaining about.
>>
>>5112765
We attempted to breach an black site that was housing advanced tech. Plus QM gave us more than ample enough time to leave but instead we decided that it would be a quick 20 minute adventure and sent Baron down there instead of leaving. We even knew the composition of the force afterwards since the message was sent out after we breached quarantine. I don’t think this is QMs fault but instead, us being greedy.
We did fuck them up though and will be immortalized so it’s not that bad.
>>
>>5112767
I would've liked to have made an informed choice before it was too late to back out. I stayed and fought to get Baron and his men a fighting chance of getting out, not because I wanted to commit suicide via superior enemy numbers.

>>5112774
>us being greedy

Where the fuck did that idea come from? Greedy would've been commandeering those two enemy cruisers at the dock. We haven't been playing greedy lad, we were playing as honorably as we could've by not running away when it became clear that we were hilariously outgunned. I expected the dockyard battle to be the most numerous fight, not being jumped by a miniature armada AFTER our Task Force Leader deemed it safe enough to split up his force five ways.
>>
>>5112777
>AFTER our Task Force Leader deemed it safe enough to split up his force five ways.

Individual characters in the setting are not omniscient.
>>
>>5112782
Splitting the fleet five ways in the heart of enemy territory when you don't know if you finished off the enemy forces is a brainlet move no matter how you cut it, and letting the smallest and most inexperienced task force handle a military black site without any assistance was just asking for a court martial whenever House Roy get wind of this mess. We didn't fail in our duties, we were hung out to dry intentionally.
>>
>>5112784
Anon. We've chosen the hardest choice no matter what, and RP'd as an absolute maniac. Whether this was fair or not, this should be a wake up call not to be a complete retard.

Just pray the rolls go well
>>
>>5112276
I would be down to play as Marc
>>5112777
It would have been greedy if we attempted to take those cruisers, that’s why most anons realized that was retarded and didn’t go for it. Doesn’t change the fact we decided to send Baron down while we knew how large the enemy formation was and still attempted to fight it.
>>5112784
We chose to go into the black site out of free will

Also anon calm down, Our main man ain’t dead yet.
>>
>>5112788
So you're say that if the situation was reversed and we were playing as Viscount-Captain Tihomir Hiley dealing with an unknown number of enemy ships in the heart of the enemy territory, we would split our fleet five ways and have the least experienced man with the smallest force deal with the secret military black site?

>>5112789
Think critically for a moment. We should never have been allowed to go it alone without confirming that the enemy doesn't have a significant force to defeat us in detail, and we certainly shouldn't have been given the option of the black site as the smallest force here. There is a reasonable expectation that our commanders wouldn't be this grossly negligent, regardless of our choices.
>>
>>5112792
So your angry the QM didn’t call us retarded and start railroading us?
>>
>>5112794
I probably wouldn't be thinking this critically if I thought we had a fair shake with what we encountered. No one reasonably expect an outdated light-cruiser with two destroyers and nine frigates to defeat a force of
29 Wolves
12 Defenders
10 Strikers
6 Guardian Destroyers
2 Raider Destroyers
2 Timur Light Cruisers
1 Hou Yi Light Cruiser

We needed, what, 5 critical successes to reasonably beat this off? Why isn't this railroading by your standards?
>>
>>5112807
War isn’t, shouldn’t and will never be fair. If you don’t want to take risks then you should’ve taken patrol duty.
>>
>>5112847
Please, stop with the rhetoric about war and ask yourself this- if there was a reasonable chance that an enemy force depicted in >>5112807 was still in system, would it make sense to split up the fleet five ways?
>>
>>5112855
>if there was a reasonable chance that an enemy force depicted in >>5112807 was still in system, would it make sense to split up the fleet five ways?

No, but we obviously didn't know about the enemy force at that point.
>>
>>5112860
Then why split the fleet while in the fog of war in enemy territory? Wouldn't it make more sense to concentrate our forces and attack the enemy at a single point, to defeat the enemy in detail instead of the reverse?
>>
>>5112867
You could have wrote in that suggestion when you had an opportunity to do so. Or would you rather continue to play as Admiral Hindsight?
>>
>>5112201
>take a light injury. 1d100 best of 1, highest DC.
I really want him to live but is this not on course for our madlad's character? fuck it full speed ahead boys.
>>
>>5112880
I assumed splitting the fleet five ways meant that the majority of the enemy’s force was just destroyed, not that our commander would risk splitting our inferior force in front of a superior enemy in such a was as to make Napoleon roll in his grave. Still want to play Devil’s Advocate to a blatant mistake?
>>
>>5112737
>so to was the QM handing us impossible odds with the force we had to deal with. I wanted a decent fight, not an impossible one.
>It's entirely reasonable to let us know what kind of wasp-nest that we're stepping into alone, and I didn't expect an enemy response to be three capitals thicker and 5x our escort's number.
>I would've liked to have made an informed choice before it was too late to back out

When we broke the Quarantine of the Blacksite we were told they were assembling a force of at least three light cruisers, a handful of destroyers and dozens of frigates to stop us. We knew before we went to intercept exactly how large the enemy fleet detachment would be. If you wanted to back out, should've voted against engaging the enemy in a delaying action. You had plenty of opportunitites to present your case and get Anons to back you.

In the end we chose to stay, we chose to interecept, and through absolute levels of bullshit we devastated a third of that force alone (something we had absolutely zero right to do considering how badly outmanned and outgunned we were) before we chose to ram a Light Cruiser with our dying ship when we could've hit the escape pods after already going above and beyond the call of duty.

While I disagree with some choices made to get to this point and voted against them, do not come here and tell me that we were acting without information. Do not say we've died making blind choices and that the QM has thrown bullshit odds at us that we never could've seen coming. We've been privy to enough details ever since the briefing with the Countess to make informed decisions at every step of the way. If anything getting a chance to roll Fergus back to life is a cop out from the QM's side, he should rightfully be dead after doing something that stupid when our allies would've picked up the slack and cleaned up the remaining enemies anyway.

Stop pissing and shitting in an impotent manchild rage over it being 'unfair' that the Emarians have a defense fleet that can kill us easily in their home systems, and that we chose to engage said fleet, whose size and composition was known to us, even though it couldn't have lead to anything but this outcome if we were caught in a fleet battle. You are actively ruining the quest with your inability to cope with that things don't always go to plan, or that we're not always entitled to win through against impossible odds.
>>
crippling injury 2

grievous injury 8

light injury 6

1d100 best of 2

We shall see if Madman Fergus survives.
>>
Rolled 59 (1d100)

>>5112900
Please god
>>
Rolled 80 (1d100)

>>5112900
>>
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Rolled 11 (1d100)

>>5112903
There it is bois, if 80 is not enough to save our absolute chad of a captain I'd hate to know the actual DC we were rolling against.

Rolling anyway because I love to roll dice.
>>
>>5112903
I was secretly hoping we’d die. Our legend can only grow and get embellished over time rather than becoming some teched up freak. Oh well, onwards.
>>
>>5112895
Opportunities? Sure. Not the time to process the information properly, as I do have a life beyond /qst/. Shocker, I know.

You could blame me for being the ill-informed one, but that doesn't lessen the nonsense of our fleet splitting up multiple ways in enemy territory to get defeated in detail, or letting the most green, inexperienced captain take on a military black site with the weakest task force.

Now, are ya done attacking my character, or do you really want this quest to devolve into an autistic shitfest between two anons who think their brains are just as big as their ego?
>>
i like when spaceship explode
>>
The sound of steady beeps greets your ears.

[blue]Annoying. Let me sleep for five more minutes.[/blue]

You find it difficult to open your eyes, exhausting even. But eventually they do, your eyes sting, getting used to the light, you also find them irritated, sleep crust, had formed annoyingly over it. Raising your hands, you try to wipe them away, but something stops your right arm, glancing over it, you see medical tubes attached to it, following the tubes leads you to a drip, its mixture of vitamins, minerals and whatever your body needs, slowly but surely flows into you.

Using your left, you clean your eyes and look around the room, realizing that you are in an infirmary. Pale metal walls, a blindingly bright white light above you, the now you realize, incredibly uncomfortable bed, that or you just laid there for too long. Trying to shift around to a more comfortable position, you realize that something is wrong, you find that you can’t really maintain your balance when trying to lift yourself, looking downwards, you notice a distinct lack of the couture of your right leg, underneath the bedding.

Slowly lifting the sheets, your fear is confirmed, where your right leg was, now there is nothing. It is also only now that you begin to feel, pain across your body. Giving yourself a quick once over, you’ve turned more blueberry than human, burns, cuts, and lacerations, cover your body.

Whilst you are still busy exploring your body, the sound of an opening door grabs your attention. You see a menial dressed in a nurse’s uniform step in, before he notices you.

A look of shock is visible on his face, but he recovers quickly and gives you a salute. “Captain Proenza, please stay seated, sir. I will go find the doctor.”

You give the man a weak grunt of affirmation. Before tiredly once again falling onto the bed. The mild continuous pain preventing any rest you’d hope to have.

It doesn’t take long for the door to open once again, in it steps a woman in a white coat, the doctor you presume. “Captain Proenza, how are you feeling ?”

“Like I got hit by a truck and went to heaven to meet an angel.” [blue]Being in good graces of a pretty doctor is always a plus for a wounded man.[/blue] You hope that your bravado takes away from your rather damaged form.

The Doctor gives you a gentle smile, before pulling out a datapad and starting to look you over. “I will prescribe you some painkillers. You will probably have to rest in bed for months, unless we can of course get to a proper medical facility, then it would only be a couple of weeks. I am sure you have many questions; please feel free to ask me anything you want.”

>Any questions for the doctor. (Write in)

(Congrats anons, you beat the DC. The DC was as follows:

50 for crippling

60 for grievous

70 for light)
>>
>>5112919
>Did we win?

The only thing that matters. No other questions needed.
>>
>>5112920

>Did we win?

"The engagement, Captain ? Yes, we've won that one. The war ? I am unsure, we are still within Droac system. On its edge for that matter, we've located a number of large comets that would disguise our presence."
>>
>>5112923
>How soon can I be back in the field?
>>
>>5112924

>How soon can I be back in the field?

"Like I said, without better equipment, a few months. If we can back to Talax, a couple of weeks.
>>
>>5112919
>Did my crew make it out? And what if Baron and his men?

I'd hate to see what you think cripppling injury means QM.
>>
>>5112201
>>Take a grievous injury. 1d100 best of 2, in between DC.
>>5112201
>>Take a grievous injury. 1d100 best of 2, in between DC.
limbs are for the weak!
>>
>>5112929

>Did my crew make it out? And what if Baron and his men?

"Most of the crew were able to reach their escape pods, the chaos of your...tactic...had distracted the enemy sufficiently enough for them not to bother firing upon the pods.

As for Baron, I assume you mean Lieutenant Schriver ? He and his men are currently resting in the infirmary a couple of rooms over. The total number of their wounds equals yours. As for their number." The doctor goes silent for a moment. "A total of 7 marines made it out, including the Lieutenant."
>>
>>5112919
The captains under my command, did they survive?
>>
>>5112919
A missing leg is a fantastic trade for what we pulled, it also might serve to mellow out Proenza and his suicidal tendencies a little. Consequences and all that for not thinking things through enough. We should ask General Homa for advice on which prosthetic leg is best when we return to Talax.
>>
>>5112936
Considering that biotech is extremely advanced in this universe, a leg of flesh and blood would be possible.
>>
>>5112938
But that's not as cool.
>>
>>5112919
Where are we now, exactly? On a ship, a space station or on a planet?
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>>5112938
I agree with >>5112940 let's get some kind of combat enhanced peg leg.
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>>5112934

>The captains under my command, did they survive?

"Some, your AS ships and striker-classes had survived the battle intact. The captain of the bullseye had unfortunately passed away. So did two of your wolf-class captains. Fortunately, Lords and lady commanders Labranche, Ahsing and Datz have survived, despite the fact that their ships were destroyed.

However, Lord and Lady, Labranche and Datz are grievously injured, just like you, they are also currently unconscious and recuperating."
>>
>>5112941

>Where are we now, exactly? On a ship, a space station or on a planet?

"You are aboard the "Apollo", a Hou Yi-class light missile cruiser, the flagship of Viscount-Captain Tihomir Hiley"
>>
>>5112919
>What is Viscount's opinion on our unusual maneuver?
>>
>>5112950

>What is Viscount's opinion on our unusual maneuver?

"I wouldn't know. Strategy and tactics are not my forte. And I would never dare to guess the thoughts of my liege lord."
>>
>>5112952
Guess we have no more questions. Can we pass out and follow the Countess around until this conflict has been resolved or we get blown up by Emarians again?
>>
>>5112992
Considering the number of casualties our mission caused, I wouldn't be surprised if Viscount's gave the order to withdraw. The problem now is whether we've won the main battle.
>>
This is a test to see if "Error: Our system thinks your post is spam." happens again. Fuck you system.
>>
“If that will be all, Captain, I have other patients to attend to. Have a good rest.”

Having satisfied your curiosity, the doctor departs you room. The swift injection she had given you before leaving had numbed the pain, allowing you to relax.

Finally, sleep once more greets you, if nothing else, being injured at least means that you will have a good rest without being inter-

“Captain ! Are you awake, Captain ?”

Frustratingly you slowly peel your eyes open, the eyelids feeling like lead.

“It is good to see you alive, Captain. The whole battle was truly frightening, I, ummm, am gald to see that you are still alive, we feared the worse when we heard what you did.” Marc’s concerned face enters your vision.

“Marc, is that all ?”

“Huh ? Why, y- yes, sir.”

“Marc, I’ve got you an important mission, listen to it carefully. I have important stratagems to consider, and I cannot be interrupted. Do you understand Lord-Commander ?”

The serious Marc nods firmly. “Do not worry, sir. I shall make sure that no one interrupts your ponderings.”

You let out a sigh as the door closes, finally setting in for a good rest.
.
.
.
You awake, groggy, wiping away spit that had flown from your mind, you star stretching. “Ouch ! Shit, goddammit, fuck. Shouldn’t have done that.”

“[i]Sigh[/i], I’m bored…Hey, Marc, Marc !”

The door opens. “Yes, Captain ?”

“How long was I as-, erm. I mean, how long have I been pondering ?”

“Oh, just about 10 hours, sir.”

“And you stood by the door the entire time ?”

“Yes, sir.”

[blue]The kids follows orders, if nothing else.[/blue]

“See if you can’t meet up with the Viscount, I’d like to know our current situation.”

“Understood, sir.” Once again, Marc rushes off.

After twiddling your thumbs for a while, someone enters your room. Looking the person over, you realize it’s the Viscount himself.

“Captain, Proenza. Back in the land of the living I see.”

“I promised not to die until I make admiral, Viscount.”

“A bold promise. It is good to see that you are still alive. What you did was foolhardy.”

“Foolhardy ?” You can feel anger rising in your voice.

“I meant no insult, your strategy resulted in our victory, no mobile elements had pursued us after the battle, meaning that the Emarians don’t have much left if anything. Still, you will receive plenty of criticism, for not maintaining distance until reinforcements arrived.”

You scoff. “So what, all of this is my own fault ?”
>>
>>5113043

“Some will say so, others will praise you for your bravery. Once we return to civilized space, you’ll be thrown right into the middle of a storm. I suggest you prepare yourself mentally. I for one, am on your side Captain, though I disagree with your aggressive strategy, I cannot deny that your sacrifice is what allowed us to snatch victory from the jaws of defeat.”

“Yea, yea. Tell that to those uptights that will chew me out. I won’t even be able to walk away from them.” You state with some humour. “How’s our situation ?”

“Bad, we cannot strike the enemy anywhere now. But the drawing of the enemy forces saw Droac II’s defences left with a momentary gap. Lord-Captain Labounta was able to use that to deliver heavy blows onto the shipyards in orbit. The damage is not as extensive as what we were able to do near Droac V, but they are out of commission for the moment.”

“Any word from the main battlefield ?”

“No, but I’ve sent some frigates to scout around the system, they reported back that the number of damaged ships returning to system had grown exponentially. Presuming that they are not simply pulling to repair after a victory, I’d say the Countess is giving them hell.”

Having said his part, the Viscount begins to depart. “Hey, before you leave. Get me a datapad or something, if my injuries don’t finish me off, the boredom will.”

“Very well, Captain. I will have one of my subordinates come down shortly.” With a nod, the Viscount departs the room.

------------------------------
(POV shift: You are Countess-Commodore Philicia Lauritzen, and victory is within your grasps.)

“Lieutenant-Commander, the readings ?” You call out to your XO.

“Total enemy forces have been continuously decreasing, routed Emarians have not returned to combat, we can safely presume that their logistics network in the rear has collapsed. The strike must have been successful.”

“Good. Prepare the fleet for the final push, enough of these skirmishes.”

“By your command.”

The fleet had long been prepared; you’ve been waiting for this moment for a long time. You’ve finally reached the point where a single, spectacular push, shall break your enemy’s back.

With the fleet in full burn, it does not take long for the battle to commence. Your mobile shipyard had kept the fleet in pristine condition, whilst the enemy’s fleet had been degrading over the days of combat.

“Indomitus” leads the charge as always, you’ve been duelling with an outdated couple of heavy cruisers for a while now, no doubt the pride of the Emarian fleet, as much pride as one could have in ships half a century out of date. With your frigates charging forwards, they deliver precise stinging attacks upon hostile AS ships, with most fire drawn towards “Indomitus”, your bomber wing decapitates one of the cruisers. An overwhelming barrage of missiles destroys the other.
>>
>>5113044

Exhausted, beaten, and demoralised, the Emarians finally rout.

A blood-chilling smile blossoms on your face as you give the order. “No survivors. Kill them all. Annihilate the escape pods.”

[blue]A hyena should never dare to threaten a lion. Now you pay the price, subspacers.[/blue]

------------------------------
(End of POV shift.)

Crutches are annoying. You’ve never realized how difficult it is to actually move with them. Still, thanks to your stubbornness, pig-headedness and an absurd number of painkillers, you were finally able to move about again, sitting in bed for a couple of weeks had nearly drove you insane, so you are glad to be able to move once more.

You able to hobble your way towards the bridge, with Baron, hobbling net to you, the damned bastard’s genehancements already allowing him limited movement.

“Got anything more from the physician ?”

“Nothing new, sir. Bastard’s chirpy, but knows what he can and cannot reveal. He’s told us enough to prove his use, but not enough to allow us to simply put one through his head.”

“Disappointing.” The man had barged into your room, wishing to meet you after he heard of your exploits, to this day you still curse the Viscount for allowing him to move around the ship.

[blue]There’s no need to worry. He is always watched. He has half a dozen marines following him. He can do no damage. What about my emotional trauma ?! Will anyone compensate me for the damage done to my ears ? Loud-mouthed prick.[/blue]

Entering the bridge, you are greeted by the sight of a rather stressed out crew, hiding behind enemy lines does that to a person.

“Greetings Viscount, how’s the shit today.” You grumble.

“No damaged ships are returning.” He says seriously.

“Well I be damned, maybe the Countess has finished playing with the Emarians.”

“I hope so, Captain.”

Silence descends, just as you start to feel tired, the comms officer jumps up. “Sir, reports from the frigate captains, ducal forces have arrived in system. The Countess is in charge.”

You watch as everyone upon the bridge visibly deflates, as if a huge weight was lifted from their shoulders.”

“Good, full burn ahead, we are to rendezvous with her.” The smiling Viscount calls out.

Swiftly, the might of the ducal fleet becomes visible, you’ve survived, you went on a suicide mission and you lived, not only that, you also achieved your mission’s objective. Now, it is only a matter of time until the system comes under ducal control.
.
.
.
“You sure this will work ?” You question with a bit of reluctance.

“Do not worry, Captain. This is a simple procedure, it is not permanent and easy to remove, if you’d like to get biological treatment you will be able to, that or if you wish to make this permanent.”

“Hadn’t considered that.”

“Now, please be still, this will be painful for a moment as your nerves connect.”
>>
>>5113045

You grunt as the artificial limb is attached to your stump. Luckily for you, “Indomitus” is a modern heavy cruiser, capable of housing the facilities needed for limited cybernetics, and what is currently being rather painfully hammered into you is a temporary medical cybernetic.

“There, all done.” Calls out the old doctor. The man looks to be in his 70s, with greying hair and all. “Now keep in mind, this isn’t meant for active combat, even running too fast can be detrimental to it. Stand up, please. I wish to check if the length is correct.”

You rise to your feet, the feeling on your right is…strange, to say the absolute least, it is not something that you are used to and the sensation is weird.

“Alright, everything seems fine. Find me if anything is off, Captain.”

“Thanks, doc.” You say limping out of the room, still getting used to the new leg. The Countess wanted to see you, personally. You had a debrief the moment you entered the ship, the usual spiel of “you are great heroes”, “you did well”, “no one died in vain”, etc., etc.

Making your way to a private meeting room, you open up the door, two men in power armour guarding it not getting in your way. Inside, you find the Countess already waiting, tapping away at a datapad. She raises her head and gestures you to sit down. Taking the seat, you wait for her to begin.

“I am a busy woman, Captain. So, I will get straight to the point. I am in need of skilled men. I offer you, right here and now the chance of becoming my vassal. You shall be granted the title of a knight, with of course, opportunities to advance in ranks.”

[blue]Of course we must discuss such an important subject when I am high of my rocker on painkillers.[/blue]

>I accept.

>I decline.

>First, let me ask you some questions. (write in)

>(Write in)
>>
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>>5112880
>Admiral Hindsight
Pic related

>>5112944
What's the situation of our other captains? Payat Teigon, Mikel Leiser, and Giacomo Kenne?
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>>5113048

>What's the situation of our other captains? Payat Teigon, Mikel Leiser, and Giacomo Kenne?

It was addressed that all of them are alive.
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>>5113046
>How much territory will our possible vassalage title provide me?
>>
>>5113046
This seems like a positive thing to do. Or at least it's reward for our actions in battle.

>First, let me ask you some questions. What would becoming your vassal entail? What of our relations to other members of the nobility? Would we only answer directly to you?
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>>5113051

>How much territory will our possible vassalage title provide me?

"A knight receives none, but you will be granted a yearly stipend. Prove yourself and as I said previously, you may earn a greater title."

>>5113052

>What would becoming your vassal entail?

"You will become loyal to me, you will fight against my foes and I shall shield you from the threats of the galaxy."

>What of our relations to other members of the nobility?

"Naturally, my political rivals shall become your enemy's, but at the same time, anyone who dares to insult you means that they insult me. Believe me, disrespect is not something that I tolerate."

>Would we only answer directly to you?

"Me, Duke Roy and the Emperor. But of course, the latter two are technicalities."
>>
>>5113046
As I see it, there are no downsides to this deal, We're not going to be stuck in any specific territory, We're going to get a guaranteed salary and political protection. If the Countess lived in a territory where the opportunity for advancement was rare I would advise against it, but battles will not stop in the region where we are if I understand correctly, therefore:
>I accept
>>
>>5113046
>I accept.
We can't be a commoner and become an admiral. Shit just doesn't fly like that. Unless we want to be an element that doesn't have noble obligations.
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>Countess Philicia Lauritzen officially controls 14 star systems. She has no vassals.
Holy shit this is a massive offer.
>>
>>5113046
>(Write in)
>"Did my men discover anything on that damned blacksite?"
>>
>>5113046
>>5113053
>burst out laughing, partly due to the painkillers and partly because General Homa wasn't lying or messing with us when he said the Countess thought very highly of us
>"So you want me to become your gallant knight of the stars, do you? What a hopelessly romantic notion, Countess. I did not peg you for the type. Now how could I possibly decline such an offer from you. Very well, I will be your Sword, Countess, for as long as you have need of me."

>>5113067
>14 star systems, no vassals
>we, a commoner, is granted the honour of becoming her first vassal
She's absolutely riding the forbidden love train towards Fergus right now.
>>
>>5113068

>"Did my men discover anything on that damned blacksite?"

You've already talked to Baron about it. You know what's down there.
>>
>>5113046
>i accept
>>First, let me ask you some questions. (write in)
what is going to happen to my leadership position as captain? i can guess loosing ones fleet doesn't usually look good on ones resume.
>>
I didn't get to ask the Doctor questions and I doubt she'd be able to answer them but how did we even survive our ship breaking apart anyway? How did we not die from the lack of oxygen? How did we get our burns and our leg cut off?

>>5113046
Kind of supporting this >>5113071
>Start giggling to yourself, partly due to the painkillers and partly because [blue]General Homa wasn't lying or joking when he said the Countess thought highly of me[/blue] "My apologies Countess, I was simply thinking about the situation I now find myself in. It sounds like something out of a fiction, with noble ladies and gallant knights of the stars or some such. And how could I possibly refuse living in a story? Very well, I will be your knight Countess and I hope you make good use of me. I accept your offfer."
Maybe this?
>>
>>5113134

For the first part. Your uniform budget was not skimmed out of by house Roy. The uniform, when reacting to the lack of oxygen creates a thin membrane around your head, with enough oxygen to last 30 minutes, it also seals any externals, preventing the loss of heat, but not for longer than the base oxygen supply. There is also an inbuilt transmitter, to allow friendly forces to easily locate you.

The burns naturally came from the explosion that happened when you rammed two ships together. Most debri was stopped by the uniform, for it was designed for that, but a large piece of metal armour was far too big, fast, and sharp, to be stopped. Thus, leg go bye, bye.

The second part. It is indeed better if you wish to avoid decapitation.
>>
>>5113046
>>I accept.

Do we know whether Gavril survived?
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>>5113141

>Do we know whether Gavril survived?

Will be adressed.
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>>5113046
>I decline.

She’s smelly
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Fuck. Completely forgot this.
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>>5113046
>I accept
The general said we should start making connections. Now with the good graces of two Viscounts it’s only best if we continue to secure ourselves politically.
Other than thatI I do have a question which is how much more we got left to do in this system before we can head back.
>>
>>5113155
So the leftmost group is the one we lost before we even reached Emarian Space, right? That's a significant reduction in our actual firepower lost before we even engaged the enemy. That roll screwed us over almost as bad as our last combat rolls did.
>>
>>5112737
I don't agree, we aren't entitled to a fair fight or a win every time, especially when we have the generous Bo3 d100 system to cover for any mistakes or lack of tactical thinking on the part of anons. It is fair to not expect us to be able to handle a QRF when we chose to be a non-enhanced non-noble with a slower rank/fleet development or even if we had chose a different character it still would've been fine. Where we should've chosen differently is to taken a bite out of the QRF before retreating but preventing them from committing to the surface through the threat of our presence, our reinforcements would've arrived anyways to help us extract our marines. Or any number of slightly more cautious choices beforehand. We didn't have to commit the marines either, we could've come back after the QRF came and found nothing.

That isn't to say that all the aggressive choices we made were retarded and that I, or some more cautious anon knew the only one and true way to play the game, (TM) but just that this trend that has been around forever of anons choosing to throw caution into the wind and go balls to the walls and expect the dice to save them once they've taken losses and they just don't care anymore is just tiring and insane.

Basically, I haven't caught up with the discussion since I went to sleep, but I think we could've made different choices and didn't have to do crazy stuff, nor did we need to fight every battle or expect to win. I just don't care if we live and continue or start over with a new character, playing as a cripple with a fleet comparable to the start of the quest is not super appealing. I didn't mean to spark further negative feelings among the anons.
>>
>>5113046
>I accept.
>>
>>5113223
> but just that this trend that has been around forever of anons choosing to throw caution into the wind and go balls to the walls and expect the dice to save them once they've taken losses
Personally, I love throwing caution to the wind and going balls to the walls but I don't expect the dice to save us. I do it because I love the thrill and I haven't found it tiring so far. Although im not for going suicidal every mission of course, that would actually make it lose it's luster and turn it tiresome.
>>
>>5113046
>>I decline.
>>
>>5113241
Okay, I don't mean to fit you or anyone else into a box or to insult you, I'm just frustrated.

In many quests lots of people go all out or refuse to retreat hoping for one last good die roll or say "screw it, YOLO" or whatever and it annoys me. It seems to happen regardless of the type of quest, economics managements quests, sci-fi ship battles quests, fantasy quests, whatever. It has been happening forever, you can pick a random quest from the archives and it is pretty likely you'll rapidly find anons choosing to go crazy, especially when their lives are on the line, the battle is going against them, they just suffered a loss, but seemingly that just makes people want to go crazier.

But, whatever, we lived.
>>
>>5113046
>I accept.

No need to beat around the bush.
>>
>>5113223
There's a difference between a fair fight and command incompetence. If this was any other military there would be questions why the commander split his fleet in enemy territory five different ways and having them do whatever they feel like instead of finishing off the enemy's home force first and foremost.

How come no one has an answer to that and instead resorts to projection?

>>5113256
I think it's safe to say that anons don't think rationally when they're emotional. I had to deal with a paranoia of a quest that runs deep, and it's so fucking irrational it's akin to taking a cheese grater to your tongue trying to talk them outta it. Anons gotta get a hold of their emotions for fucks sakes, not vote to jump off every cliff because they feel like it.
>>
>>5113345

Right, I am getting tired of this.

>“If everyone’s decided, then gentlemen, I wish you all the best of luck. Remember, if you run into overwhelming mobile forces, do not engage, keep your distance and contact your fellow officers for assistance. Dismissed.” The Viscount’s figure disappears, shortly after so do the other officers.

The Viscount had no idea about the forces, in his eyes, you destroyed most of the enemy near the docks, but he did caution you to hold back should you run into an overwhelming foe.

Secondly, the tripping of the alarm allowed one of your fellow captains to carry out a successful and devastating raid in Droac II as most of the mobile elements had departed, leaving a few frigates and a couple of destroyers, alongside static defenses.

You anons were also given 3 separate occasions to disengage, first when you tripped the alarm, second when you found out the size of the fleet, and a third one when you hid behind the convoy.

As for whether it is fair or not, it was not. Simple as that. There will be times where odds are entirely stacked against you, times where caution is better part of valour, I am trying to do a semi realistic representation of warfare. Most fleet compositions are dice reliant, as it was for your allies, if I think, or if I know that there is a bigger force somewhere, they get more dice. Certain actions reduce this amount. For example, with this system and the main force out of action, the destroyer dice, which would have been a 1d6 for the Emarians, will now only be a 1d2, presuming the fleet even gets destroyers.

And yes, you probably could have kept running, from the fleet and brought enough time for reinforcements to arrive.

The whole idea behind this mission was to deal as much damage as possible, which in this case was best done by splitting up, since keeping your forces together would make very easy for you to be discovered.

I do not mean to be mean or anything of the like, I apologize if I came off as such in this explanation. If you have further questions, I will address them.
>>
>>5113046
>I decline.
Fergus Proenza is and will always be part of the common man. None of that noble crap.
>>
>>5113356
No, that's fairly illuminating of the reasoning behind all of this, even if I still think the reasoning behind splitting up the fleet wasn't the best.
>>
>>5113399

As the saying goes, hindsight is 20/20

Had the Viscount known of the remaining forces in system, he would not have split up.

Had he known that the quarantined world had a blacksite, he would have dedicated more forces to it.

But in the end of the day, he didn't.

What he thought was the overwhelming enemy force, proved to be only about half.

What he thought to be the weakest target, turned out to be one of the toughest nuts to crack.

The Viscount does feel guilty about the whole situation, which is why he is willing to support and assist the MC, at the very least until his consciousness is cleared.
>>
>>5113046
>I accept.
>>
>>5113345
I again, do not agree. The QM must give us the freedom at certain points to choose our own assignments or paths we take beyond simply commanding our own force after being told where to go and how to do it. This is unrealistic to a degree but this is how it has to be if we want a reasonable degree of choice beyond the individual battles we fight. The same applies to TTRPG players who play a military campaign in any neo-feudalism space opera setting. If this were realistic we probably wouldn't get to keep captured vessels either, nor would we purchase ships or have the recent trend of fleet-builder quest elements, we would just get assigned an appropriate number of ships according to our rank and billet as the doctrine we follow demands, but that ain't as fun.

I also don't think your accusations are warranted, if we are suffering from information asymmetry then it is up to us to do the appropriate scouting and guesswork to gain more information before acting, we have the option to do so every time we are presented with choices, as the write-in is always available. If you don't have time to keep up with the quest then I don't think it is fair to blame the QM for that as you initially did, I understand that you have a life but that is still on you.

I also don't think the viscount was being retarded. You claim he was retarded and allowed us to be defeated in detail, but splitting your forces is actually part of how one attempts to USE defeat in detail, for example - https://www.youtube.com/watch?v=zz3JmXSEM4o - though obviously we don't have real life examples of the same in space warfare, in all forms of warfare land, sea, air there are legit reasons to split your forces. To give some land warfare examples, in pre-modern warfare and early gunpowder era warfare especially, it was common to supply your army by living off the land, but a certain area of land only has some much stuff you can take, so you'd need to split up your army into along different routes if they didn't want to drain the resources of the land beyond what it could supply them, it is also faster to march in separate columns along different roads. There are many other reasons to split your army like to do diversionary attacks as we accidentally ended up doing. As long as the viscount was sure we could mass at the decisive moment faster than the enemy could bring in other fleets, then it wasn't a bad call. Especially since as we were in the primary enemy logistics hub right behind the frontlines, of course we wouldn't outnumber them after one good battle. We were still outnumbered, if we stayed together the enemy could mass and destroy us in a symmetrical engagement with no fears of other places being destroyed while they massed to destroy us.

I do agree that anons were being emotional, but I guess we can't avoid that.
>>
>>5113409
I don't think my call was made in highsight, but that's splitting hairs at this point. Maybe I'm just disagreeing because I'm subconsciously operating from Honor-verse space mechanics or other such sci-fi mechanics. Sort of reminds me of Sanderson's 1st Law of Magic.

>>5113427
I'll give you some cliffnotes because I got some shit to do, but saying it's up to us to independently scout when the commander himself doesn't feel it necessary enough to order it in general is unreasonable, we are the most junior captain here after all.

Second off, splitting your force without knowledge of the enemy's whereabouts is risky, but if it was in two groups it wouldn't be as bad splitting it four ways. If it wasn't for us taking the heat, that successful raid in Droac II turn into a slaughterhouse for that larger task force.

Thirdly, wouldn't it make more sense to focus on destroying all the enemy's repair docks first and foremost and then split up the fleet to cause further chaos? Or are we assuming that we wouldn't know about the dockyards orbiting a populated world from Naval Intel?

Nice to know we agree with the emotions stuff though.
>>
>>5113427
Can you please stop complaining and wanting to be right regardless of Quest's stability? I just want to play, and I have no problems with the course of the story so far. Seriously this is the first time our failures have been significant, a bit of repercussion in the form of starting from the bottom doesn't seem like an exaggeration to me.

Not to mention that we didn't suffer that much in the end, most of our characters survived, our marines are still alive, and our reputation isn't eroded by our actions. No reason to write books complaining about QM's every action.
>>
Jesus Christ can these idiots shut up. This was the best thing I've read since Knight Guided Missile in STV

OP, this stuff is magical. Please continue. I'll wait till I'm back on my usual ip to vote.

Proenza is my favorite quest protag in forever.
>>
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>>5113517
It is mostly the other anon complaining, I was mostly just responding to the people replying to me from last night but you either didn't read the discussion closely or are just getting over-concerned about other people expressing anything other than complete contentment with the story. Nor have I "written books about the QM's every action", this is the most I've written in both threads.

>>5113496
*scouting* Sure, it could've be gone differently, I just think the QM wanted to give us a choice of where to go and didn't want the viscount to dictate the next courses of action so as to railroad us or burden the QM with writing extra to flesh that out. I mostly just meant that if we feel that we are in the dark we should scout, regardless of how our superiors feel.

*Splitting forces* Sure, splitting forces is always risky. Us being an impromptu distraction was indeed fortunate, but that is one of the potential benefits of splitting up and causing such chaos, though we are obviously now familiar with the downsides.

*Repair docks* Yeah, it probably should've been the main objective, splitting was just a potential way to divide the enemy in an unfavourable way for them and to potentially achieve local superiority for us. From a meta perspective it was probably just because the QM felt it was an appropriate time to give us a choice instead of writing "the viscounts orders this, and this and this, and you do it, and here is a choice of how you do it". Giving us a more broad choice of our own objective is probably more interesting even if from a strict 'does this make perfect' sense standpoint it arguably may have not been ideal.
>>
>>5113155
Is there one for the enemy?
>>
>>5113581

I can make it if enough anons want it.
>>
>>5113517
Sure.

>>5113536
I like your enthusiasm.
>>
>>5113585
If you feel up for it. Comparing our losses to theirs after each mission could be good to get a sense of how well we did and how good our choices were.
>>
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>>5113581
>>5113622

This doesn't show infrastructure damage or ships that were not ready for combat, or those that were captured.

This shows destroyed ships only.
>>
Accept 10

Decline 3

Writing.
>>
You ponder over it for a moment, on one hand, you will be tied to the Countess, if her ship sinks, so does yours, but on the other hand, you will be made a noble, the lowest ranks, but a noble rank nonetheless.

You can’t help but to let out a dry chuckle. The entire situation seems surreal to you, countless billions dream of becoming a noble, and now this chance, this opportunity is within hands reach of you.

[blue]I suppose General Honma didn’t lie about the fact that the Countess had an eye on me.[/blue]

“My apologies Countess, I was simply thinking about the situation I now find myself in. And how fantastical this opportunity is. Very well, I will be your knight, your sword Countess and I hope you make good use of me. I accept your offer.”

The Countess rises from her seat and draws her high-frequency blade. “Take knee.” She says without any pomp.

You do as she commands, taking the knee using your right leg, no reason to bruise your knee, now is there ?

“Fergus Proenza.” She rests her blade on your right shoulder. “Do you swear an oath of honour. To be my loyal subject ? To fight those who would threaten me ? To protect the honour and dignity of my house ? To obey and serve House Lauritzen for generations to come ?”

“I do.”

“I dub thee a knight of my house. From this day onwards, you are part of the noble class of the Unbroken Empire, its shield and sword.”

You rise to your feet; the quick and humble ceremony had allowed you to achieve something that most couldn’t till the end of their bloodlines.

[blue]Kinda expected more ceremony to this, but this works, I suppose.[/blue]

Sheeting her blade, the Countess once more sits behind her desk, before stating:

“People like you shall become a new generation of skilled nobility. There are others that will soon join you in rank, if they continue to perform well. For now, rest, with this system in our hand, the possibility of the Emarians being able to launch and support an offensive has dropped rapidly. Dismissed.”

You salute and depart the chamber. Still floating and feeling giddy, be it to the promotion, or just the sheer number of drugs you’re on, you end up bumping into Gavril, who seems to be out of sorts.

“Oh, hey Captain, didn’t see you there.” He calls out listlessly.

“What’re you doing here ? What’s wrong ?”

“I was told to give my after-action report directly here. As for what’s wrong, well, I’ve been thinking, Captain. I’ve served long enough to finish my mandatory period of service. I- I’m thinking of retiring from service. See, I’ve got family back home, we ain’t wealthy by any means, but we are deep enough in the core that war shouldn’t reach it, and if it does, the world is too valuable to be bombarded or heavily damaged.”

You can feel your wooziness disappear. Gavril had been alongside you since the very beginning.

“So that’s it, you’re leaving ?”

“Aye, that’s what I’m thinking, Captain.”
>>
>>5114195

>Convince Gavril to stay, a man like him, who knows how to control and have a beat on a ship’s crew is rare to find, especially one that is loyal.

>At least convince him to stay until the end of the campaign in the fringe, the area still isn’t secure, how can he leave with a job half-finished.

>Wish him the best and let him go.
>>
>>5114116
Damn, impressive. We really kicked their asses. (While getting a sound beating in return, but I'm fairly sure our force came out better materially.)

>At least convince him to stay until the end of the campaign in the fringe, the area still isn’t secure, how can he leave with a job half-finished.
It'll be a shame to see him go, but he does have a family and we can't keep a man from them longer than he has to. And hey, maybe he'll be able to find and train a replacement in the little time we have left with him.
>>
>>5114195
>At least convince him to stay until the end of the campaign in the fringe, the area still isn’t secure, how can he leave with a job half-finished.
>"Also I'm a noble now and I can maybe give you a retirement bonus."
>>
>>5114198
>Wish him the best and let him go.
'Twas a pleasure to serve with you, Gavril. A shame to see a man of such qualities go, but when home calls at the end of a tour of duty there is little that can be done. I'll come visit you when I make Admiral and embarrass you in front of your Children.
>>
>>5114195
Gavril has always been a loyal and helpful companion in our missions it would be unfair to try to stay with us when he has his own family to take care of.

In my opinion the best thing to do would be to ask him to stay until the end of the campaign and promise a fair bonuses for his services so that his family can live well as long as he lives, honestly for what he had to put up with in our hand nothing would be fairer. In the meantime, we are going to prepare a substitute so that his vacancy will not be a problem.
>At least convince him to stay until the end of the campaign in the fringe, the area still isn’t secure, how can he leave with a job half-finished.
>>
>>5114198
>>Wish him the best and let him go.
>>
>>5114198
>>5114209
Support.
>>
>>5114209
+1
>>
Just one more tour until retirement 5

Let him go 2

1d100 best of 3
>>
Rolled 64 (1d100)

>>5114337
Rolling a 1.
>>
Rolled 92 (1d100)

>>5114337
>>
Rolled 81 (1d100)

>>5114337
>>
“Listen, Gavril, I know you want to return. I cannot stop you, nor can I blame you, but you are the only damned person in this entire swathe of galaxy that I can trust.” You keep your voice even and clear.

For this part, you lean in. “I am still finding my footing, you know Baron will shoot me in the back of the head, the moment he thinks I’ll fuck over House Roy. Tets will probably hang me because I used the wrong type of fork. Marc’s a good guy, but holy shit is he skittish and naïve. The Captains under me are either inflexible robots, hardly capable of a single original thought, or so damned skill that they are waiting for the exact moment that I’ll slip up so that they could replace me.”

Leaning back, you lock your eyes with Gavril once more. “I need you, man. Stay at least until we secure the border, hopefully by then, I will have a cadre of loyal officers.”

You see a conflicted look play out on Gavril’s face. He sighs. “Shit, man. Fine. I will stick around till the end. I’ll also look to see if I can’t find some trustworthy people that could replace me.”

“Thank you. Now, if you’ll excuse me, I am tripping balls, and the world is spinning.” You wobble away from the chuckling Gavril.

A few days are spent securing the Droac system. Orbital installations are annihilated, a significant force of marines is sent downwards to secure the blacksite. The space is yours, but the worlds themselves remain out of your reach, with planetary weapons poised and prepared to obliterate any of your ships foolish enough to enter the cannons sights.

Then, three weeks are spent securing the reactor alone. As in they more or less cut out the flooring, celling and the walls, extracting the entire room. As Anum Zamor, the physicist Baron extracted, coordinates the entire effort. The rest of the system ? Abandoned.

The Countess gave orders for an organized withdrawal, with the way the Emarian Kingdom is situated, at least another two fleets of the same size as was assembled now will be needed to ensure that the attackers do not get outflanked and encircled. Your objective is also complete, Troacsa is secure, and back under ducal influence.
>>
>>5114390

Another reason for withdrawal - Raisat Star League had launched its invasion. Be it good fortune, skill, or incompetence on the part of the enemy, their attacking forces fell apart, partly due to the valiant efforts of ducal forces, and partly due to infighting. And unlike Emarian Kingdom, the Raisat Star League is a prime target for conquest, a quartet of systems, situated right next to each other, insanely mineral rich with habitable worlds capable of large-scale food production to boot, they had become a target that simply cannot be ignored.

On your way back, the Countess also diverts a force to pick up General Honma, his capabilities needed for the upcoming campaign.

Not all news is good news however, the task force dedicated to the rooting out of piracy was not heard from in a long time. A grand total of 6 combat groups had been set on the task, but none had returned, this significant lost for nothing more than an anti-piracy operation has the officership core drowning in paranoia, and you can’t blame them.

And finally, months after, you reach Talax system, home away from home. Unceremoniously kicked off the Countesses ship, you are informed that you are to assemble a new task force as soon as possible. And that the Countess will sponsor your limbs replacement procedure.

>Cybernetics, a favoured choice of the lower classes, you could get a military issue to boot, after all, the Countess is paying.

>Genetics, nothing fancy, you just want to regrow your lost limb like it was.

>Genetics, but make it wild, maybe allow the leg to elongate somewhat, allowing you to deliver kicks from a further distance, no foe would expect that.

>I’ll keep the medical leg, maybe paint it brown, look like a stereotypical Captain of old.

INFLUENCE ROLL:

Suicide mission: 20d20+50

Performance during it: 15d20+30

Blacksite and what it housed discovery: 10d20+100

Total: 45d20+180 best of 3

Light Cruisers will be unlocked in the buy menu next prompt.
>>
Rolled 6, 5, 8, 8, 15, 8, 12, 14, 2, 6, 20, 9, 8, 13, 10, 5, 10, 7, 13, 4, 16, 8, 16, 2, 10 + 180 = 415 (25d20 + 180)

>>5114395
>>Cybernetics, a favoured choice of the lower classes, you could get a military issue to boot, after all, the Countess is paying and I'll also paint it brown, look like a stereotypical Captain of old.
Holy fuck that's a lot of dice.
>>
Rolled 2, 16, 11, 12, 19, 11, 16, 3, 5, 15, 7, 7, 1, 8, 8, 20, 9, 18, 9, 7, 11, 3, 19, 11, 18 + 180 = 446 (25d20 + 180)

>>5114395
>Genetics, nothing fancy, you just want to regrow your lost limb like it was.
return the LEG
>>
Rolled 8, 16, 6, 4, 19, 1, 6, 4, 3, 6, 3, 9, 5, 15, 12, 15, 16, 15, 6, 16, 17, 3, 7, 13, 2 + 180 = 407 (25d20 + 180)

>>5114395
>>Genetics, nothing fancy, you just want to regrow your lost limb like it was.
>>
Rolled 14, 3, 18, 2, 12, 10, 5, 1, 17, 18, 5, 9, 20, 8, 11, 8, 7, 19, 4, 8, 7, 6, 15, 18, 15 + 180 = 440 (25d20 + 180)

>>5114395
>>
Rolled 11, 17, 16, 9, 10, 3, 3, 7, 20, 4, 3, 5, 17, 9, 7, 6, 3, 16, 13, 14, 18, 9, 20, 9, 17 + 180 = 446 (25d20 + 180)

>>5114395
>Cybernetics, a favoured choice of the lower classes, you could get a military issue to boot, after all, the Countess is paying.
Big cybernetic hours.
>>
>>5114395
>Genetics, nothing fancy, you just want to regrow your lost limb like it was.
baseline human leg only
also seems the dice caps out at 25 rolls.
>>
It also would appear that the highest dice number we can roll is 25, so we'd probably need to re-roll and roll two dice per person.
>>
Yea, if you anons could roll the extra 20d20 and link it to your previous rolls, that'd be appreciated.
>>
Rolled 14, 20, 8, 3, 7, 1, 8, 10, 16, 11, 6, 18, 9, 5, 6, 12, 3, 13, 16, 20 = 206 (20d20)

>>5114421
>>5114402
Here you go.
Already thought in the 400s was a lot, but adding another 200 on average. Jezus Christ himself.
>>
Rolled 14, 13, 10, 12, 17, 6, 9, 11, 20, 6, 18, 3, 6, 15, 15, 3, 15, 19, 2, 4 = 218 (20d20)

>>5114421
>>5114413
>>
Rolled 15, 16, 4, 3, 13, 15, 18, 7, 15, 12, 14, 7, 18, 7, 2, 15, 5, 4, 17, 8 = 215 (20d20)

>>5114414
I was fourth but may as well do it for the fun of it.
>>
>>5114395
>Cybernetics, a favoured choice of the lower classes, you could get a military issue to boot, after all, the Countess is paying.

The plan from what I perceived and to stop with the suicidal decisions, besides that we have already become nobility, choosing to be weak with a normal leg seems stupid.
>>
>>5114395
>Cybernetics, a favoured choice of the lower classes, you could get a military issue to boot, after all, the Countess is paying
I imagine it would be like a badge of honour. We actually lost the leg instead of just replacing it like those prissy transhumanists.
>>
>>5114395
>>I’ll keep the medical leg, maybe paint it brown, look like a stereotypical Captain of old.

REMAIN TRVE TO TRADITION
>>
>>5114395
>Genetics, nothing fancy, you just want to regrow your lost limb like it was.
>>
Rolled 1, 20, 10, 17, 3, 13, 7, 9, 11, 6, 11, 11, 11, 19, 5, 1, 10, 9, 14, 13, 5, 3, 7, 6, 1 + 180 = 403 (25d20 + 180)

>>5114395
>Genetics, nothing fancy, you just want to regrow your lost limb like it was
31st century Napoleon
>>
>>5114395
>>I’ll keep the medical leg, maybe paint it brown, look like a stereotypical Captain of old.
>>
>>5114503
>>
>>5114511
Meant to post more like admiral nelson since he won the battle by charging in like a madlad.
>>
>>5114513
Could be Admiral Farragut too, “Damn the Emarians! Full speed ahead!”
>>
>>5114402
>>5114430

621

>>5114413
>>5114431

625

>>5114414
>>5114432

655

(The only two rolls, and I want to write)

Cybernetics 4

Old leg 5

Space peg leg 2
>>
There’s something weird about seeing your dismembered leg floating in a tank. A few years younger than your own, but the geneticist assured you that it will age one year every weak. [blue]I still feel unsure about that silence when I asked if they can stop the accelerated aging process.[/blue]

“You’ll burn a hole in it if you keep staring like that.” An unfamiliar voice calls out.

Turning around, you spot a copper skinned man, with shot curling black hair and hazel eyes. The man is well built and stands 1.9 meters tall. And he has a massive grin on his face. You notice a distinct lack of cybernetics, the occasional imperfections upon his face, a chipped tooth. Tell you all you need to know; the man is a normal just like you.

“And you are ?” You ask with annoyance clear in your voice.

“Captain Maluhialani Sampselle, uh, Knight-Captain Maluhialani Sampselle, now I suppose. I was knighted just as you and now serve the Countess.” Smile still on his face.

“Great, did you come down here to show me ? Want a cookie ?” You can’t be bothered by chirpy people. You have enough to deal with when it comes to Marc.

The man’s smile finally disappears. He stands around awkwardly, rubbing the back of his neck. “Well, I came here so that we could get to know each other. We’ll be serving the same master after all.”

“Yea, we will.” You rise to your full height. “Knight-Captain Fergus Proenza. Say, how many more of us are there ?” Curiosity pushing down your annoyance, you inquire with him.

“So far, there are 8 of us, you included. From what I can tell, the Countess seems to be throwing a wide net. Catching as many of us commoners as possible, weeding out the weak.” Once more, a bit chirpy, the man informs you.

“Oh, suppose should’ve expected that.”

“Yea, me too. I felt like a knight in shining armour, like in one of those fairytales. Imagine my disappointment when I was told that I am her 3rd knight.” The man’s smile turns awkward as he seems to recall his own knighting ceremony.

Exchanging, a knowing glance. The man extends his hand, you grab it and give it a firm shake.

“Anyways, pleasure meeting you.” Maluhialani says before leaving the infirmary.
>>
>>5114686

------------------------------
(POV shift: You are Duke-Grand Admiral Augustine Roy. And yet another meeting about your brand-new crumbling Duchy is on the way.)

“Countess-Commodore Lauritzen has provided definite evidence that Talon supports a subspacer nation, our intelligence operatives also claim that Scorpio has been funnelling materials towards the same area as well.” Remarks one of your admirals.

“The scouts and spies that you had ordered, your grace, have come back reporting strange movement. We’ve no evidence yet, but some of our more paranoid operatives have speculated that the two houses may set aside their differences.” Your other admiral goes silent.

“To attack a weakened lion.” You utter the unspoken words. “Your plans ?”

“Defensive measures are already being prepared, your grace. One matter remains unsolved however. As you had commanded us, your grace, we have looked into the potential of more advanced R&D.”

The man is cut off before another admiral cuts in. “I must still protest it, you grace, we should concentrate more resources on overall increase in production.” Says the woman.

“Very well, present me the options.”

>”I would recommend that we concentrate on a new line of frigates. In any battle, they are the most numerous, having a superior set of designs would allows to pack a bigger punch.”

“However, that means that our numbers would over all be lacking, in individual engagements, yes we would emerge victorious, but we would sacrifice greater tactical flexibility that sheer numbers would provide.” Once more one of your admirals criticizes the plan.

>”I’d say that we require a new destroyer. A single destroyer is worth 4 frigates and a new one would be far more useful overall.” (Further prompts of what type to follow if chosen.)

“A better destroyer would not be worth the increased cost, the ships we have now fill their roles more than well, that is why I say that we need better frigates.” Cuts in the previous admiral.

>”At the end of the day, a better line of screen ships simply cannot match the power of even a single light cruiser. I say that we dedicate the resources available on new dockyards. Increase the overall production of light cruisers, and retrofit older designs to reach modern day standards.”

“More light cruisers will not solve the issue here. They will simply be outmanoeuvred. The enemy already has superior numbers, we cannot match those no matter how we struggle. Now as I have mentioned previously, a new destroyer, for its cost will be the perfect solution in delaying the foe, and buying us time.” Once more a cutting remark is uttered by an admiral.

With this endless bickering between your admirals, you, with the authority as a Duke, must decide.
>>
>>5114687
>>”At the end of the day, a better line of screen ships simply cannot match the power of even a single light cruiser. I say that we dedicate the resources available on new dockyards. Increase the overall production of light cruisers, and retrofit older designs to reach modern day standards.”

It would be good to have something like the Timur-class but faster and more maneuverable like the Vigilance-class.
>>
>>5114687
>”I would recommend that we concentrate on a new line of frigates. In any battle, they are the most numerous, having a superior set of designs would allows to pack a bigger punch.”
People underestimate the importance of screens.
>>
>>5114700

This option is for increased production, anon. Not a new class. Retrofits would also see something like a Vigilance get better armour and weapons, but at the cost of speed.
>>
>>5114687
>”At the end of the day, a better line of screen ships simply cannot match the power of even a single light cruiser. I say that we dedicate the resources available on new dockyards. Increase the overall production of light cruisers, and retrofit older designs to reach modern day standards.”
We shall be forced to fight guerilla warfare when facing against an enemy with double our resources.
>>
>>5114687
>”At the end of the day, a better line of screen ships simply cannot match the power of even a single light cruiser. I say that we dedicate the resources available on new dockyards. Increase the overall production of light cruisers, and retrofit older designs to reach modern day standards.”

maybe https://www.halopedia.org/Orbital_defense_platform if we're going to be fighting a defensive war. Supercapital grade railguns anyone?
>>
>>5114718
I think that may be not that good of an idea. It would be a space maginot line and space has a lot of space (heh) to bypass those positions. They would only bypass the planets with those guns and you would still need a big force on those planets to perform sallies and raids. It may be similar to castles in medieval times, but like them these guns will take a lot of time and resources. We need a more deep defence doctrine.
>>
>>5114718

>maybe https://www.halopedia.org/Orbital_defense_platform if we're going to be fighting a defensive war. Supercapital grade railguns anyone?

Don't worry anon, there are defensive platforms. Set around worlds, usually to guard the various orbital facilities. This concerns mobile elements.
>>
>>5114687
This first option has a catch, our old models would still be active. Yes if we only use the new models we would really be at a disadvantage when it comes to numbers, but the old models would still exist to be used on less valuable fronts.
>”I would recommend that we concentrate on a new line of frigates. In any battle, they are the most numerous, having a superior set of designs would allows to pack a bigger punch.”

The second option seems more like a desire than a necessity, not to mention that in all our combats the only way for the numerical majority to be defeated is through suicidal and cowardly tactics.

The third option is another trick, what is the use of having a huge renovation process when our noble house docks, if we are suffering a lot for lack of quality officers? As cruel as it is, these current ships serve as a perfect "natural" selection only the most competent and insane will be able to rise in rank in this house.
>>
>>5114687
>”I would recommend that we concentrate on a new line of frigates. In any battle, they are the most numerous, having a superior set of designs would allows to pack a bigger punch.”
>>
>>5114687
>>”I’d say that we require a new destroyer. A single destroyer is worth 4 frigates and a new one would be far more useful overall.” (Further prompts of what type to follow if chosen.)
>>
>>5114687
>”I’d say that we require a new destroyer. A single destroyer is worth 4 frigates and a new one would be far more useful overall.” (Further prompts of what type to follow if chosen.)
>>
More light cruisers 3

New frigates 3

New destroyer 2

Need a tie breaker.
>>
>>5114856
>”I would recommend that we concentrate on a new line of frigates. In any battle, they are the most numerous, having a superior set of designs would allows to pack a bigger punch.”
>>
“We cannot stop two ducal houses at once, flexibility and manoeuvrability will be key. Admiral, go ahead with the frigate plan. Now, if there is nothing else, you are all dismissed.”

------------------------------
(End of POV shift.)

You sit on the most comfortable ottoman ever imagined. Puffing upon a cigar and a glass of scotch next to you. [blue]Man, the noble’s officer lounge is as great as I have imagined…wait…didn’t I pay taxes for this ? Hold on, I am still paying taxes for it ![/blue] You scrunch your face in annoyance.

“Sir, your sirloin steak, apple pie, oysters, a fine selection of chocolate, fruits and nuts.”

Your thought process discarded, you simply wave away the servant and start digging into your plentiful meal. Whilst doing so, you also look over your datapad, you’ve been agonizing for a while on your brand-new fleet. Decisions, decisions.

BUY MENU:

FRIGATES:

>A striker-class frigate. (Cost 25 influence)

>A wolf-class frigate. (Cost 20 influence)

>A defender-class frigate. (Cost 15 influence)

DESTROYERS:

>Bullseye-class destroyer. (Cost 90 influence)

>Raider-class destroyer. (Cost 80 influence)

>Guardian-class destroyer. (Cost 70 influence)

LIGHT CRUISERS:

>Hou Yi-class light cruiser (Cost 300 influence) (In dock – 2)

>Timur-class light cruiser (Cost 280 influence) (In dock – 1)

>Rudra-class light cruiser (Cost 260 influence) (In dock – 1)

>Vigilance-class light cruiser (Cost 200 influence) (In dock – 2)

FUEL TANKERS:

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

Current influence: 658 + 200 Extra given from the pocket of the Countess for this purchase only.

(Selling ships gives back half the influence cost, rounding down. If the ships have left port, refunding gives back only half influence, otherwise, it is a full refund.)
>>
>>5114873
What is the level of our current fuel tanker?
>>
>>5114880

>Medium range
>>
Current fleet:
2 Striker frigates
2 defender frigates
1 Guardian destroyer
1 medium tanker

We're really starting from scratch aren't we?
>>
>>5114873
QM could we request a small repair ship for our fleet? She doesn't need to be able to build ships just to have the ability to repair them.
>>
>>5114873
I am at work so I don't have time to write down a proper list, but we absolutely get another Vigilance-class. Maybe both. We've done well working with it's excellent mobility and devastating broadsides and that's not something we'd get with a Timur cruiser. If we don't get both Vigilance cruisers the next best pickup is a Rudra for those Strike Craft.

I also think we drop our Missile boats and go heavy on Raiders and Wolves. Missile boats need protection, are slow and not suited well to the type of balls-to-the-walls maneuvers we've been pulling. Fortunately our Missile defense ships survived so we have to spend less cash on those.
>>
>>5114886

There is only one type that is worth to actually build, and there's only one in the region. So unfortunately, no.
>>
>>5114873
>Vigilance-class light cruiser x2 400 influence
I'd suggest we go with these two rather than the heavier Timur class because the Vigilance is faster and more manoeuvrable, which suits the nature of our character diving deep into combat.

>>Raider-class destroyer. x2 160 influence
>>Bullseye-class destroyer. x1 90 influence
More ships for that quick strike doctrine.

>A wolf-class frigate. x5 100 influence
>A striker-class frigate. x4 100 influence
A little low on frigates, but we'll hopefully be able to get more later.

Total: 850 influence (If I've got it all right.) Leaves us with 8 influence, which isn't much, but gives us a nice aggressive fleet.
>>
>>5114873
can we get a brief on the new cruisers we have access to?
>>
>>5114873
>>5114899
Actually, do we have the opportunity to get some more men and gear for Baron? If that's the case I'd suggest dropping the Bullseye destroyer and using that influence on Baron and his men instead.
>>
>>5114900

>>5093503 Rudra

>>5093504 Timur

>>5093510 Hou Yi

There you go anon.
>>
>>5114873

This combination seems best suited to our style of command:
>>5114899
>>
>>5114899
I will support all of this but instead of 4 Strikers, drop them in exchange for another guardian and we should have 38 credits left over. With that, I say we use them on Baron.
Also, I assume we are going to be getting our already battle-tested captains into the bigger ships?
>>
>>5114902

>Actually, do we have the opportunity to get some more men and gear for Baron?

Will be given after fleet building.
>>
>>5114873
Sell our medium range fuel tanker and buy a long range tanker. This leaves us with 837 influence.

Buy:

Timur Class x1 (our flagship)
Bullseye class x2
Raider class x3
Guardian class x1
Wolf class x3

7 influence remaining

I think this is a good and well-balanced fleet. We already have one Guardian and two defenders, therefore one additional guardian is enough to cover us from missiles.
>>
>>5114899
>>5114922
I'd suggest Anon's not to get too fixated on big ships, both suggested lists have a very low screening frigate to 'capital ship' (well, larger ship) ratio. Defer to the Emarian Rapid Response Fleet and our own allied fleet detachments, they all had a fairly low number of Light Cruisers and Destroyers compared to Frigates. Both of these lists lack the Screening Frigates to protect our flanks, the first list in particular runs the risk of being outmanuvered by more Wolf heavy strike forces and annihilated as both Raiders and Strikes are vulnerable to such tactics.

While I initially suggested we get both Vigilance class cruisers, forming our strike group around one Light Cruiser, 3-4 Destroyers at max and then filling out the rest with Frigates seems like it would more sense than slapping in big ships but have no screen to go with them
>>
>>5114913
In that case,
>Vigilance-class light cruiser x2 400 influence
>Raider-class destroyer. x2 160 influence
>A wolf-class frigate. x5 100 influence
>A striker-class frigate. x4 100 influence
>Sell the medium tanker x1 6 influence
>Long range tanker x1 27 influence
Total: 787 influence
With 77 influence leftover to spend on Baron and his men. They will get only the best.
>>
>>5114873
Just catches up on your quest!
Thank you for not killing our boi and being paient with us autists
>>
>>5114948
Frigates are only good for scouting and zerg rushing, they are cannon fodder in a large battle. Raiders can serve as screens.
>>
>>5114948
>>5114969
Quality over quantity.
>>
Btw, i just had a thought.
If possible, during the next missions which are likely to be in the reisat star league, could it be a possibility to request conquest rights to certain/things which we have come under house Roy control? Specifically thinking about the possibility of finally becoming a landed(if somewhat poorer) noble.

Also, really loving the quest as of yet, and hope for many more posts to come, keep it up qm!
>>
>>5114981
Fergus bitching about nobles while being a landed noble himself does sound kino, honestly.
>>
>>5114873
858
>Hou Yi-class light cruiser (Cost 300 influence)
300
>Bullseye-class destroyer. (Cost 90 influence)
>Raider-class destroyer. (Cost 80 influence)
>Guardian-class destroyer. (Cost 70 influence)
240; 540 total, 318 remaining

>4x A striker-class frigate. (Cost 25 influence)
100
>7x A wolf-class frigate. (Cost 20 influence)
140
>4x A defender-class frigate. (Cost 15 influence)
60

300; 840 total

If possible, I'd like to grab
>Long range tankers, extends jump range by 6. (Cost 27 influence)
but if that's too expensive, just buy another Defender with our remaining influence.
>>
>>5114873
Actually, are we buying anything for Baron with our influence? If so, I'd rather we wait on buying the ships to make sure Baron and his men are well supplied. Makes no sense not to merge these two influence menus together.
>>
>>5114976
Quality has no meaning when your guns aren't capable of tracking outside of a 120 degree frontal arc and you get flanked by Wolves that your screening ships can't lock down (Achillies Heel of Raiders), or when the Frontline can't halt an enemy advance because we lack the ships neccessary to engage or destroy more numerous, nimble opponents who are then free to ravage the backline (Achillies heel of Strikers and Bullseyes).

I disagree with your assessment that screening ships are useless, especially considering your loadout choice, but all the more power to you.
>>
>>5114873
>>5114957
Supporting this, we do need more marines!
>>
>>5114993
That is the point of getting the Vigilance's instead of the Timur, they're manoeuvrable and well armed on the flanks. There's also a good backing force of striker frigates. I'm of the opinion that our force should be geared towards diving into the enemy lines and causing as much havoc as possible, as we did over the shipyards in the previous mission.
>>
>>5114993
>I disagree with your assessment that screening ships are useless

I never said they are useless at all, I said that Raiders can be used as screening ships.

> especially considering your loadout choice

The only reason I voted to buy three wolves is because there wasn't enough influence to buy an additional raider, I did the maths.
>>
>>5114998
If anything, the ships we'll struggle against are other light cruisers and other heavy ships. We're extremely well suited to destroying picket forces, even destroyers, but our only heavy weaponry is in the two cruisers. Which means we'd need to get in as close as possible to nullify the enemy's range and firepower advantage in battle, a risky strategy, but it could pay off extremely well if done right.
>>
Furthermore, in historical naval warfare such as in the world wars, frigate ships were used for escort and patrol duties as is their role. They were usually not involved in all-out naval battles.
>>
>>5114989
Now, the Hou Yi should give use the firepower we crave to blow a hole open in the enemy's flank, with Marc's Guardian still operational that leaves us with two Guardians, a Raider, and a Bullseye, a decent destroyer force. We should also have 8 Defenders, 7 Wolves, and 6 Strikers, which is quite a formidable screening force by itself. I think this is a solid formation that anons will ignore trying to chance bigger ships without the relevant protection that a decent screening escorts can provide.
>>
>>5115008
I can see myself supporting a modified version of this list, it unfortunately has no money left over for Baron and his Marines.

I'm thinking dropping the Hou Yi for a Vigilance (I really like the Vigilance, and it would be hard to make use of our traits Skilled and Reckless from a missile boat), buying another Bullseye to make up for the lack of Hou Yi's missiles and then dropping either two Strikers or one Striker/Defender each for 78/68 influence to spend on Baron. That should hopefully be enough to get him replacements and gear of goid quality.
>>
>>5115075
We can always sell a Wolf class or two, but in all honesty, QM, if you are listening? Don't separate the influence buy menus into two separate update. I want the buying spree to be done in one update, not three (Ships, Marines, and Ships for the remaining influence).
>>
>>5114969
>Raider-class destroyer. 300 meters in length. A crew complement of 250. A favorite in rapid-response or raider fleets. Powerful engines and strong top mounted guns, give the ship unparalleled frontal firepower. Its weakness comes from the lack of any backwards facing guns, and weak AS for its size. A total of 6 top mounted railguns along side a forward facing M.A.G. cannon allows the vessel to tear apart smaller ships, as well as vessels of similar size. With only 3 top mounted laser turrets, its bottom is exposed to enemy missile fire or more maneuverable frigates.

Notice that the description of the raider says that it has strong top mounted guns, and unparalleled frontal firepower, but no guns facing behind it and apparently despite its strong frontal configuration the guns either aren't very strong or there are other classes of destroyer with better AS firepower because it is stated to have weak AS for its size. It also says that the M.A.G allows it tears apart similarly sized ships or smaller ships, but do not mistake this ship for a fast "punch above its weight" sort of ship, it says nothing about doing well against larger ships despite its strong frontal firepower configuration. Finally, it is explicitly a bad screening ship as it is vulnerable to both missiles and maneuverable frigates, it'll have trouble protecting both itself and others given the way its guns are orientated.

We need something to deal with big ships while having enough to deal with smaller ships.

>>5114873
I'll support >>5114989 for now.
>>
>>5114987
Yep

Imagine him being able to finally not care too much about noble etiquette, since if any fleet noble will try to dismiss or demonize him he can just hit em with the “Im literally higher rank than you, lmao”
>>
>>5114989
>>5114873
While I disagree with the choice of Light Cruiser (would've prefered a Vigilance over a Hou Yi), this is still the most appealing fleet loadout. I'll suppor this one for now.

If we can also trim 2-3 frigates from this we have enough influence to hopefully get Baron what he needs to train up and outfit new Marines.
>>
Oh btw, i have a few questions for our QM if he doesn’t mind

First, biological enchancements have been mentioned several times before, But to which “extremes” can it go to? Im thinking specifically about such things as lige extension treatments and possible brain transplantation, since growing body parts seem like a possibility for wealthier people to stay alive/stay healthy for longer periods of time.

second: if one was to get land rights to new colonizable area’s, Would such as being able to tow destroyed ships be a Good way to jumpstart colony efforts? Thinking about it since we’ve gotten alot of space scrap that we know of(created ourselves) But havent the slightest idea where it could be useful other than Maybe spare parts.

thirdly: Would it at any point be possible to buy the exosuit we sold back again? Thinking after all since we’ve been getting a larger and larger fleet, being able to also have one which could work on ground combat Would be kino.

And fourthly(last) Would it be possible to, for a influence markup, be able to Buy larger classes of ships(heavy cruisers, battleships) from more core-ish worlds remotely as to get them out here to the frontier?

Sorry if these questions have already been answered, but it’s just been What’s on my mind as of yet.
>>
>>5114899
+1
>>
>>5115421

>First, biological enchancements have been mentioned several times before, But to which “extremes” can it go to? Im thinking specifically about such things as lige extension treatments and possible brain transplantation, since growing body parts seem like a possibility for wealthier people to stay alive/stay healthy for longer periods of time.

You can get shit like lungs capable of neutralizing airborne toxins, stronger immune system to defend against disease, superior strength, flexibility and agility. Fucking with the nerves and the brain is still difficult, best way to modify it is while the fetus is still forming, after that the modifications become increasingly dangerous and deadly.

So you can get pretty far, but the more you fuck with your genetics, the lower your fertility becomes. So if you are willing to push it, you could become the peak of human perfection, and then die off alone. Said enhancements are also ruinously expensive.

>second: if one was to get land rights to new colonizable area’s, Would such as being able to tow destroyed ships be a Good way to jumpstart colony efforts? Thinking about it since we’ve gotten alot of space scrap that we know of(created ourselves) But havent the slightest idea where it could be useful other than Maybe spare parts.

Depends, you could rip off the armoured plating to make space habitats or if you are colonizing a planet, homes. It'd be a half-assed measure, but it could work in the short term. Specialized equipment will always be better.

>thirdly: Would it at any point be possible to buy the exosuit we sold back again? Thinking after all since we’ve been getting a larger and larger fleet, being able to also have one which could work on ground combat Would be kino.

Exo-suits are rare, the one that the chief engineer bought of you is now the property of the Countess, so you'd have to convince her. Finding one is going to be difficult, as the facilities meant for their construction only really are in the deep coreworlds.

>And fourthly(last) Would it be possible to, for a influence markup, be able to Buy larger classes of ships(heavy cruisers, battleships) from more core-ish worlds remotely as to get them out here to the frontier?

Possibly, but you'd need to have the security clearance and rank to be even given the chance to purchase them.
>>
>>5115215

>We can always sell a Wolf class or two, but in all honesty, QM, if you are listening? Don't separate the influence buy menus into two separate update. I want the buying spree to be done in one update, not three (Ships, Marines, and Ships for the remaining influence).

Fair enough, gimme a sec.
>>
>>5115579
>So you can get pretty far, but the more you fuck with your genetics, the lower your fertility becomes. So if you are willing to push it, you could become the peak of human perfection, and then die off alone. Said enhancements are also ruinously expensive.

so, couldn't one just keep a frozen coomjar/eggjar around somewhere, as to be able to modify yourself while keeping a fertile pool available in case we'd want him to get a family?

secondly:
>Depends, you could rip off the armoured plating to make space habitats or if you are colonizing a planet, homes. It'd be a half-assed measure, but it could work in the short term. Specialized equipment will always be better.

so it would instead be a better idea to use these scrap ships to cobble together orbital infrastructure, like MAG defenses and a repair depot?
>>
>>5115602

>so, couldn't one just keep a frozen coomjar/eggjar around somewhere, as to be able to modify yourself while keeping a fertile pool available in case we'd want him to get a family?

You could shoot your old ones, yea, but those would be entirely unmodified. As fucked up as it sounds, it is much safer, effective and better to modify a fetus than someone whose already born. You are potentially taking great risks every time such an operation is done, not to mention that as I said previously, modifying someone whose already formed is much, much more expensive.

>so it would instead be a better idea to use these scrap ships to cobble together orbital infrastructure, like MAG defenses and a repair depot?

That could work, yes. The subspacers you guys genocided did more or less what you are suggesting.
>>
A few ideas have come to you about reorganizing your fleet, but none really stand out, when you consider other possibilities.

“Waiter” You call out. “Please call up Lieutenant Baron Schriver, I have things to discuss with him.”

A dozen or so minutes after, an awkward looking Baron walks into the officer’s lounge, he seems to be uncomfortable in the setting.

“Lieutenant, come, sit. Oysters and scotch ?” You call out with good humour.

“Just scotch, Captain.”

“Now, how are our marines ?”

“Devastated, we are at half strength. That operation had seriously damaged us.”

“You’ve got more men to assist us ?”

“No, sir. My entire company had already joined up your command.”

“Could you find more ? Those fitting your standards ?”

“Hardly, the process of “making more of us”, for the lack of a better term, is time and resource intensive. It’d be months, if not years before the replacements will be prepared.”

Noticing your disappointment, Baron begins speaking once more. “I still maintain contact with some of my old instructors, most of them are still in the service. I could contact them, see if they can’t fudge the paperwork a bit and put my company on priority reinforcements list.”

“And how much would that cost me ?”

Baron gives you an estimate of [red]50 influence[/red]

“Expensive. Equipment ?”

“They’d be equipped just as well as us. We always had priority for the new equipment.”

“Anything else I should know about ?”

“Nothing, unless you are planning a planetary invasion.”

“Not yet, but soon.” You give a cheeky grin.

“Then if you’ll excuse me, Captain.” Baron says before downing his glass of scotch and departing the lounge, seemingly glad that he’s not made to stick around for longer.

[blue]This talk of equipment reminds me of an annoying two-toothed fatass. Suppose I could go down there, see what he’s cooked up.[/blue]

Standing, you depart the room. [blue]What a nice noble tradition, not having to pay for food.[/blue]

The elevator quickly brings you down, and you soon find two-tooth, busy as always, ripping off a poor new officer.

“…sounds kinda steep.” Says the unsuspecting vic- erm, officer.

“Don’t ya worry about it, I offer the fairest deals out here, now come on ya little brat, the fine new pieces are yours !”

“Not like I have choice, fine.”

The deal is struck and the down-crested officer departs.

“Scamming people as always two-tooth ?” You call out with a barb.

“Oi ! When have I scammed ya ? I only ever gave ya a reasonable deal !”

“Sure, you did. What have you squirreled away that you’ll be hanged for a few years later on embezzlement charges ?”

“Heh, heh, heh. Come on. Follow me.”

Once more you are led to a secluded area, where two-tooth shows you his wares.
>>
>>5115611

“Right then, this here is something interesting that some of my “friends” had brought over from the core. See its shine, beautiful, isn’t it ?”

“Its an armour plate.” You dryly remark.

“Not just any plate ! The royal fleets are coated in these, seems like they figured out a way to produce more of ‘em, easier.”

“And ?”

“And ? And ! Don’t ya have a brain in there ! This plating offers more or less similar protection to our current modern-day plating, BUT, it is much lighter and thinner. Let us take your Vigilance-class, where is it by the way ?” You stay silent. “Fine, be that way, but let us take you Vigilance-class, if we coat it in this, it will be still just as fast, but it will have better protection. Now do you see why this is great ?”

“Aha, and what is the cost of this greatness ?”

With a grin, two-tooth gives you a price of [red]180 influence for outfitting a Vigilance-class[/red]

“I’ve got no more of this plating than that, so make up your mind or someone else will come along and snatch it !”
>>
Shilling my updated fleet proposal again.
>Vigilance-class light cruiser x2 400 influence
>Raider-class destroyer. x2 160 influence
>A wolf-class frigate. x5 100 influence
>A striker-class frigate. x4 100 influence
>Sell the medium tanker x1 6 influence
>Long range tanker x1 27 influence
Total: 787 influence
With 77 influence leftover to spend on Baron and his men, which will leave us with 27 influence in total, enough to grab an extra frigate. We could also refrain from purchasing the extra Vigilance and instead upgrade the other one, which would leave us enough to grab an extra wolf or defender.
>>
>>5115629
In this account, are you already including the Vigilance improved with the new fuselage?
>>
>>5115629
i think it would be a much worse idea to not buy the second crusier, since even if the armor of the one we would have would be much stronger, the fact that we are getting rid of the weaponry of an entire cruiser just to make one more durable will hurt the rest of the fleet, since it will take longer to damage other vessels/kill enemies, which will leave longer periods of time for frigates to kill OUR frigates/destroyers.
>>
>>5115632
A vigilance is 200 influence, we can either have 2, or one that's upgraded. Buying the upgrade will leave us with enough to purchase one extra wolf or defender.
>>
Changing this
>>5115507
to this
>>5115629
>>
how about we just keep the whole 2 cruiser idea, and we can keep the little bit left for later? could use like, 5 of them on our buddy's retirement such he gets payed enough he won't need to work again afterwards.
>>
>>5115612
How much better is this royal armor?
>>
>>5115674

Equivalent to modern day light cruiser armour, but much lighter. Thus you are making a Vigilance-class just as tough as a Timur-class, but you maintain its speed.
>>
>>5115635
I'm inclined to agree, but making a Vigilance as well armoured as a Timur is extremely tempting, especially considering we'll keep the speed. If it wasn't a one time offer I'd go with the two cruisers anyway, but considering we can always grab another cruiser later I'm a little hesitant...
>>
Giving our marines the necessary upgrade which costs 50, and selling our old medium tank, we have 814 influence left. Remember that we still have: 2 Striker, 2 Defender and 1 Guardian.
>>
>>5115612
Light Cruiser
>Vigilance-class light cruiser
200

Destroyers
>Raider-class x2
>Bullseye-class
>Guardian-class
320

Frigates
>Wolf-class x8
>Defender x3
>Striker x2
255

>Long Range Fuel Tankers
>21 (27-6 for selling the Medium Tankers)

>Baron's Bois
50

Total: 846
Left: 12

I tried working in two Light Cruisers or one Light Cruiser + the new armour plate, but it was too expensive no matter which way I turned the numbers and would lead to us dropping Destroyers or severly compromising the frigate screen and missile defense capability of our strike group, something I am not comfortable doing.

This loadout is I feel is generally balanced with good missile defense and enough firepower to break through enemy lines if we concentrate force in one location. We're lacking staying power in a slugging match due to no Armor Plating on the Vigilance or a Timur class to act as damage sponges, but we've always relied on quick decisive strikes to win battles thus far and it should hopefully not pose problem in the near future.

>“I’ve got no more of this plating than that, so make up your mind or someone else will come along and snatch it !”
I still really want that armour plate, can we bribe this man with the remaining 12 influence for him to stash away the Plating until we return from our mission and hopefully have some more cash to spend?
>>
>>5115716
With that in mind how about:

>1-Vigilance-class light cruiser (With upgrade). 380.
434

>2-Raider-class destroyer 160.
>2-Bullseye-class destroyer 180.
94

>3-Wolf-class frigate 60.
>1-Long range tankers 27.
7 of influence remaining.
>>
wait a fucking second

could we not have our frigates be plated with this instead, like 1-3?
if the armor would be same quality, aka be able to take the same amount of damage, that would mean that if our lighter ships would engage other light ships, then they would be at a very large advantage since they could possibly shrug off multiple rounds.
>>
>>5115734

"I ain't trimming the plate to fit it on a frigate. Especially when every Captain out here would stab both you and me if they learn about it."
>>
>>5115611
>>5115612

I have a question, QM. Can the 200 influence the Countess gave us also be spent on marines and armour plating, or is it only for buying ships?
>>
>>5115963

For the sake of simplicity - everything.
>>
>>5115991
QM could you use the two shopping lists placed after the Vigilance special offer to create a poll? It would be much cleaner and easier to continue the story, especially given the similarity between the two lists. Of course I'm suggesting a simplification of the vote, no problem if you want to leave it the way it is.
>>
BUY MENU:

FRIGATES:

>A striker-class frigate. (Cost 25 influence)

>A wolf-class frigate. (Cost 20 influence)

>A defender-class frigate. (Cost 15 influence)

DESTROYERS:

>Bullseye-class destroyer. (Cost 90 influence)

>Raider-class destroyer. (Cost 80 influence)

>Guardian-class destroyer. (Cost 70 influence)

LIGHT CRUISERS:

>Hou Yi-class light cruiser (Cost 300 influence) (In dock – 2)

>Timur-class light cruiser (Cost 280 influence) (In dock – 1)

>Rudra-class light cruiser (Cost 260 influence) (In dock – 1)

>Vigilance-class light cruiser (Cost 200 influence) (In dock – 2)

FUEL TANKERS:

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

Current influence: 658 + 200 Extra given from the pocket of the Countess for this purchase only.

MARINES - reinforce Baron's company to full strength (100) - 50 influence.

Chief Engineer's offer - Vigilance armour upgrade (1 upgrade, limited time.) - 180 influence.

(Selling ships gives back half the influence cost, rounding down. If the ships have left port, refunding gives back only half influence, otherwise, it is a full refund.)

>>5116024

There you anons go, I've been waiting for a while now for a complete consensus.
>>
>>5116038

Next time, I will ensure to give all options possible, unless of course you go out of your way to search for more options.
>>
>>5116038
Sell our medium range fuel tanker and buy a long range tanker. Reinforce Baron's company to full strength. This leaves us with 787 influence.

Buy

Timur class x1 (our flagship)
Bullseye class x2
Raider class x3
Guardian class x1
defender class x1

This leaves us with an influence of 2.

The raider-class should be the core of our fleet, they are just a higher-tier version of the wolf-class. In regards to our light cruiser, it is more expensive to buy a vigilance-class with the armour upgrade than it is to simply buy a Timur-class. The vigilance-class is also already a decade out of date and it will only get more outdated in the future when our enemies make new classes of ships. Therefore, we have to stay on the cutting edge.
>>
>>5115629
>>5116038
This one
>>
>>5116038
In this case, I choose this list:
>>5116061
>>
>>5116061
looks good, +1. Wish we could have armor upgraded the Timur but oh well
>>
>>5116038

>>5116061
I'll back this one
>>
>>5116038
>MARINES - reinforce Baron's company to full strength (100) - 50 influence.

>Hou Yi-class light cruiser (Cost 300 influence)

>Bullseye-class destroyer. (Cost 90 influence)
>Raider-class destroyer. (Cost 80 influence)


>4x A striker-class frigate. (Cost 25 influence)
100
>8x A wolf-class frigate. (Cost 20 influence)
160
>4x A defender-class frigate. (Cost 15 influence)
60

840 total

If possible, I'd like to grab
>Long range tankers, extends jump range by 6. (Cost 27 influence)
but if that's too expensive, just buy another Defender with our remaining influence.

I would've been interested in a Evoker refit, but shelling out 380 for a better armored fast shity light cruiser? That fucking nearly half our influence right there. As much as I'd love to be zooming around in better armor, this ain't a practical price when we can buy a Hou Yi for 80 influence less. I'm almost insulted by the price here.
>>
>>5116061
I wouldn't go for the Timur, it's slow and unwieldy, vulnerable to flanking moves. Our entire fleet would then revolve around the Timur, dedicated to its protection instead of making decisive movements. The vigilances would allow us operational flexibility, if we got 2 or the upgraded one (which would only be outmatched by a Timur in firepower). And there is a single frigate in that list, leaving us with only 5. I personally favour using more heavier ships, but 5 frigates really is too little.
>>
Oy, a question
As our fleet gets bigger, shouldn’t we also require more tanker ships than just a one purchase? Because i think something like a light cruiser and several destroyers might be requiring a little bit more than 2 frigates. Or is that just me?

Mentioning Because that could in the future become larger parts of some fleets, with possible missions anout destroying JUST fuel tankers of enemy fleets in pricision attacks. Just as much as they might wanna hit our beutiful tanker ships,
>>
>>5116061
I won't support any plan that skimps out on an escort screen for bigger vessels. Your purchase list is bad, all the firepower of a decent task force with none of the escort elements to protect it.

>>5116293
The only problem with your plan with the Vigilances is the price. Two light cruisers, without the screening elements to protect them? It's a retarded idea that'll eat away the majority of our influence for the necessary escort screen that we will need. Just no.
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>>5116359
As I've said before, the main problem with getting the Vigilances, either both or one upgraded, is not dealing with escorts but with heavier ships like enemy Timur classes. The Vigilance class is a perfect counter to enemy frigates and destroyers, but against ships with heavier armour the fleet will struggle as the Vigilances will be the only ones with guns heavy enough to deal adequate damage. I suppose that an upgraded vigilance would mitigate this risk though, it'll be tanky and quick enough to get through most of the damage that will come its way, enough to get close enough to wreak havoc in enemy fleets. It's really a question of preferred doctrine I suppose.
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>>5116375
Like I said, the only problem with it is the price tag. Unless you want to buy and armor a vigilance, and buy a second one later after another mission, but buying both vigilances and the armor will force us to skimp out on the escort screen, which we need to keep our light cruisers from getting overwhelmed by enemy fire.
>>
>>5116359
The Timur doesn't need protection. It has good armour, a high calibre MAG gun and eight railguns.
>>
>>5115629
Supporting this.
>>
>>5116222
>btw, one thing i thought of:
>in the spirit of "crumbling house" that is house roy, wouldn't it be a good idea to kind of have a optional "salvage phase" after each big fight? it would make sense if we could roll to get repair parts which could be translated to influence once home, or even the ability to get a whole ship from a battle repaired enough to get it back to our docks, taking peices of tech from ships to try and repair or make make-shift solutions which work long enough to run the ship on skeleton crew homeward in exchange of also under-crewing our already existing fleet ships. it could even be a seperate roll for scrap and ship recovery, with each ship needing on a d100 roll to be 80+ for any ship, with it going down by 5 every size it increases, as to say that larger ships would of course have more localized damage instead of the whole thing possibly being ripped in two.
>i got the idea, from the thought "well, what will happen when the house has matters which are so pressing(like war with two houses) that they can't trust their own shipyards to be enough? will they need to make do with battlefield leftovers, like vultures just trying to get by?"
>since, i would think this is definitely not going to be the last, or even biggest fleet we will be seeing in a while (aka things are still gonna be tough, this is a way to increase difficulty as well qm)

Most of the time, repairing hulked ships is simply more expensive than simply making a new one. So it is only really done with heavy cruisers or above. Also, as I've already addressed it before, you could get some wires and simply drag hulks for rebuilding later if you want to.

Also, top kek anon, thanks for making House Roy canon in the AI quest.
>>
>>5116298

>As our fleet gets bigger, shouldn’t we also require more tanker ships than just a one purchase? Because i think something like a light cruiser and several destroyers might be requiring a little bit more than 2 frigates. Or is that just me?

It will increase automatically as needed.
>>
>>5116038
I'll support this one >>5116279
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>>5116889
>as I've already addressed it before, you could get some wires and simply drag hulks for rebuilding later if you want to.

so how does FTL in this world work exactly? you of course mentioned that they use neutronium star fuel for the ships, but is it a bubble? is it within a area of space, and does tugging something behind a ship attach the broken ships warp drive, or does the working ship just extend their warp drive out over the broken one?

asking specifically because im curious about the FTL in this universe, especially with how it functions and the other possible uses for it other than just material transportation/ship movement.

also, is starship fuel very high energy? wondering specifically because with where the fuel would come from, i could definitely imagine it would be a quite frequent explosive if used by guerilla warfare against enemy faction star stations. civilian ship kamikaze runs with overloading engines with abundant fuel on em. and such.
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>>5116968

The energy from the neutronium reactor is used to shift into the 5th dimension, where gravity is more or less the only thing that matters, centres of mass produce gravitic waves (Called the Tide or the Abyssal Tide), ships ride these waves to move at incredible speeds, which is why you want to be near stars when making the shift, since that is where the wave originates, as you had seen in combat, you can shift whenever, wherever, but you risk being "capsized".

There is no real protective bubble, it's just your ship and its armour and hull integrity that keep you from falling apart. So tugging a broken ship would require you to attach the hull to your own, and hope that the weight distribution and mass doesn't rip you apart, or you run out of speed and have to shift in between the stars.

Ships have to shift into system at it's edge. Where they will usually be stopped by patrol ships for investigation. Neutronium reactors and its fuel is expensive and it is always investigated. The reactors themselves, due to their critical role in human civilization have dozens of in built failsafes. And even then, the energy itself dissipates quickly if not contained.
>>
>>5115629 4

>>5115724 1

>>5115729 1

>>5116061 4

>>5116279 2

Okay, seems like it comes down to

>>5116061

>>5115629

Need a tie breaker
>>
oh yeah, i didn't vote yet.

>>5115629
is the one i support
need to have more firepower.
>>
reasoning:
even if we don't get upgraded armor, having the two light cruisers be able to assist one another while still having a medium amount of screening will allow them to punch forward when need be, and protect each others weak points when defending/being attacked, and since we already have a guardian, the anti-missile protection will be made more than up for if we keep it either in between or flying circularly around the two cruisers.
>>
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“Sounds like a rip off, two-tooth. I’d rather buy another Vigilance than some plating.”

“Your loss.” The Chief Engineer grunts before hiding the armour plating once more and leads you out of the room.

Once you leave engineering, you make your way towards your room, a premium large scale one at that, being the sworn vassal of the person that owns the station has its perks. Sitting down, you spend hours agonizing over your new fleet composition, but at the end of the day, you think you came up with something you think will fit well.

Another thing of interest, you being a noble now and having a powerful backer, new ships will have captains appointed to it, you will now no longer have to have the headache of finding new officers, this does come with one downside, some hostiles might be put in charge, but you already have a decent core of officers.

Speaking of appointments, you need of choose a new flagship.

>Choose flagship

Your core of officers too, you could change their positions.

>Lord-Commander Marc Ahsing (Second-in-command) (Timid, skilled, loyal) (Current command: none)

>Lord-Commander Giacomo Kenne (Unimaginative, by-the-book, loyal) (Marc’s friend) (Current command: none)

>Lord-Commander Mikel Leiser (Unimaginative, by-the-book, loyal) (Marc’s friend) (Current command: Defender-class frigate “Fortitude”)

>Lord-Commander Lloyd Labranche (Aggressive, independent, skilled) (Old timer’s descendant) (Current command: Defender-class frigate “Reliant”)

>Lord-Commander Payat Teigon (Obedient, by-the-book¸ cruel) (Old timer’s descendant) (Current command: Striker-class frigate “Javelin”)

>Lady-Commander Ioanna Datz (Independent, skilled, blunt) (Old timer’s descendant) (Current command: none)

If you do not assign positions, your captains will simply choose what they think’s the best for them. Those already in command will stay aboard their ships.
>>
>>5117047
>Choose flagship
Horus.
Officer core can change to change and be on whatever ship they want.
>>
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>>5117047
>horus
you know what we must make our flagship. i suggest we name the guns on it the spear/spears of horus

also, onto ideas for command placement.

>lord-commander Marc Ahsing - ever vigilant
(will act as backup flagship in case of command getting cut in half/dying) since he has been a good boy and should get some big dick energy for his work

>lord commander - payat teigon - guardian class ship(the singular one)
the man is by nature cruel, so putting him in the role of a defensive commander will let him have much fewer chances to have it come out.

>lord-commander Lloyd labranche - first raider class destroyer
we need someone able to act on his own in critical situations and skilled enough to actually use his/her given guns to the best of their abilities.

>lady-commander ioanna datz - second raider class destroyer.
we again need someone able to shoot when the time is right, and tell us when the shit has hit the fan during an assault.

now for an idea of formation command

lord - commander Giacomo Kenne - battle group Artemis - reliant (ship)
leading the first of two battlegroups, Giacomo will also have command over 4 striker class frigates, with the javelin wolf class leading as spearhead. this formation is more for attacking smaller targets and hitting ships with low amounts of laser missile-defense. can also in defense act as a defensive formation by creating a ring around our two cruisers (since they have alot of missile defense together themselves)

lord commander mikkel leiser - battle group hunters pack - fortitude (ship)
leading the wolf frigate heavy battlegroup, intended for swarming of larger ships, mikkel will be in control of one strike class missile boat and five wolf class ships, with the marksman being the leading element with the fortitude right behind it aiding the wolf class ships

(sorry if it comes out looking kinda fucked, im not used to writing like this)
>>
>>5117047
>Choose flagship
Horus

>Lord-Commander Marc Ahsing (Second-in-command) (Timid, skilled, loyal)
Ever Vigilant. Our 2iC deserves nothing less.

>Lord-Commander Lloyd Labranche (Aggressive, independent, skilled) (Old timer’s descendant)
>Lady-Commander Ioanna Datz (Independent, skilled, blunt) (Old timer’s descendant)
Both on the raiders. They're already friendly (?) rivals, and Labranche is aggressive which is a quality we'd want for those kind of ships.

>Lord-Commander Payat Teigon (Obedient, by-the-book¸ cruel) (Old timer’s descendant)
I really think we should put him on intelligence work, but for now the Guardian should do.

The other two will have to do with the frigates.
>>
>>5117047
>Choose flagship
Horus cause it sounds cool.

Marc will get the Ever Vigilant because at this point I believe he has proven himself loyal and skilled enough to warrant being our second in command and also we need a backup flagship in case we are incapacitated and our chain of command is kept intact.

Otherwise let the officers choose their ship, but allow our guys first dibs and allow them to change if they want.
>>
>>5117047
>>5117075
+1
>>
btw QM, have you possibly thought about making either a small website or document with the lore and different worlds + map of the galaxy(as of yet explored)?

i really have loved what you've made as of yet, and wish to see it grow further, it's good shit man.
>>
>>5117047
>>Choose flagship
Horus
>Lord-Commander Marc Ahsing (Second-in-command) (Timid, skilled, loyal) (Current command: none)
Ever Vigilant
>Lord-Commander Giacomo Kenne (Unimaginative, by-the-book, loyal) (Marc’s friend) (Current command: none)
Guardian
>Lady-Commander Ioanna Datz (Independent, skilled, blunt) (Old timer’s descendant) (Current command: none)
Raider

Keep those with a current command where they are.

I have to tell you anons that this composition is rubbish. Why SIX striker-classes? Did you not account for the fact that we already had two?
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>>5116889
ah shit, guess i fucked up there lol
>>
>>5117116

>btw QM, have you possibly thought about making either a small website or document with the lore and different worlds + map of the galaxy(as of yet explored)?

I've made a pastebin, but that's about it. Not really planning to make anything else.
>>
well, it seems like there isn't anyone who disagree's as of yet, and it's been quite a while. i think we can continue.
>>
Is Tets dead? Hope not, I liked the bitch. Aldo I want that anon to get his princess carry eventually.
>>
>>5117047
Supporting >>5117069
>>
>>5117069
Support.
>>
File deleted.
Reorganizing your fleet, you also begin to assigning new positions, as well as organizing your frigates into easier to command groups, in the up coming fights in the future, the importance of a single frigate will decrease, but the importance of group organization will only become ever more pertinent.

A couple of weeks down the line, you are carrying a tube with your ever-growing leg in it, a weird feeling, but the geneticist assures you that everything will be fine, a few more weeks down the line your own onboard doctors will be able to reattach the limb.

Outside the walkway onto your new flagship “Horus”, Tetreault is waiting for you with a datapad.

“Knight-Captain, I’ve finished the inspection.”

[blue]Still feels weird to be addressed that way.[/blue]

“Anything of interest ?” Shifting the tube, you ask, the leg moving around in the liquid.

“It has been maintained well for its age, in fact, this one appears to be on the older end of Vigilance-class, there are plenty of spaces around the ship that had been damaged and repaired. The vessel had gone through its fair share of combat.”

“She sounds like a tough beast.”

“Luxurious one as well. Looking at the previous logs, she was originally commanded by a Margrave, internal decorations, especially on the bridge and the captain’s quarters, have been done to match such an august rank.”

“Well, what are we waiting for. Let me see my new muse.”

Going aboard Horus, you instantly notice that the walls have a bit of charm to them, unlike the Evoker, or most ships you’ve been aboard, where the walls were plain and utilitarian, there are gold inlays on the walls, simple straight lines, but they do add some décor and help with the monotony.

Marching down the hallway, a brilliant new banner of House Roy hangs opposite to the entrance of the bridge, but this time, a smaller banner is also present. The banner depicts a side shot of a red tiger, moments before it leaps onto its pray, set into a white background – the banner of House Lauritzen. The new banner, a proof of your new allegiance.

Entering the bridge, you are greeted by the sight of familiar faces, most of your crew surviving the end of the Evoker. Everyone rises to their feet and salute you. Dismissing them with a wave of your hand, you take in the sights. As Tetreault had informed you, the bridge is finely decorated, you’re no expert when it comes to art, but it looks nice if nothing else. Black enamelling, with lines of gold decorate the room, detailed shields made entirely out of silver, depict fleurs-de-lis. Said shields are set into corners and are also surrounded by gold.
>>
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>>5118137

The most important part, the captain’s chair, has red, comfortable looking cushions. The chair itself is also enamelled black, with gold decorations, but this time the shields are made entirely out of diamonds. Taking a quick seat, you suddenly realize just how nice it is to be a high-ranking noble.

[blue]Holy shit, the seat is heated, wait, I don’t recognize this button…It has a massage function ![/blue]

Satisfied with your new seat, you reluctantly rise and begin moving towards the captain’s quarters. The quarters are just as luxurious as you’d imagine. In contrast to the bridge, the quarters have white enamelling with white golden lines all around the room. There too are shield here, this time they are made out of rubies. Overall, while nice looking, these are not the most expensive ornamentations out there, clearly the ship had some importance, but not enough to go all out.

Putting down the tube housing your leg, you take a seat and grab a datapad. “Tetreault, any orders for us ?”

“A couple, sir.”

>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”

>(Mission 2) “Raisat Star League had tried to invades, but they blundered and left themselves exposed to a riposte. The Countess intends to once and for all put down the threat that they pose to the border. Fighting there will be on a large scale. The Raisatans being fond of static defences mean that taking of any strategic locations will be a long and bloody process. The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command, rather than as a detached force or the fleet as a whole.”
>>
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>>5118137

Fucked up the group names.
>>
>>5118139
>(Mission 2) “Raisat Star League had tried to invades, but they blundered and left themselves exposed to a riposte. The Countess intends to once and for all put down the threat that they pose to the border. Fighting there will be on a large scale. The Raisatans being fond of static defences mean that taking of any strategic locations will be a long and bloody process. The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command, rather than as a detached force or the fleet as a whole.”

Because in all honesty we don't have the defensive capabilities needed for sustained combat, we can only work as a force multiplier, not a force in of itself. We need more defensive ships, not to autisticly focus on an agressive one-punch solution.
>>
>>5118139
>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”

We didn't leave enough influence to get the marine reinforcements so capturing strategic locations is no in our purview. Mission 1 is probably a better use of our new and improved
>>
>>5118149
*new and improved fleet
>>
>>5118149

>We didn't leave enough influence to get the marine reinforcements so capturing strategic locations is no in our purview. Mission 1 is probably a better use of our new and improved

You had enough and you purchased them, but it will take a while for reinforcements to arrive.
>>
>>5118151
Oh whoops I missed the bolded marines at the top of the other anons plan somehow

Well we still won't have them for this anyways
>>
>>5118152
Wait I'm not being sarcastic towards you I was looking at the wrong vote that had marines bolded at top

Im just hungerover and tired
>>
>>5118141
The absolute lack of proper missile defense in our detachment is truly frightening. Next shopping round we need to get a couple more defenders and wolves to flesh out the Frigate Screen, and maybe one Bullseye/Guardian and another Raider. At that point we'd have a farily solid battlegroup.

>>5118139
>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”
Can we rope in other Detachments to go with us on this Mission? Maybe Maluhialani or anyone else of the Knighted Eight of the Countess. This would be an excellent opportunity to do some networking and scoring some allies in this group.
>>
>>5118162

>Can we rope in other Detachments to go with us on this Mission? Maybe Maluhialani or anyone else of the Knighted Eight of the Countess. This would be an excellent opportunity to do some networking and scoring some allies in this group.

If you are willing to share the spoils, you can possibly recruit some assistance, yes.
>>
>>5118139
>(Mission 2) “Raisat Star League had tried to invades, but they blundered and left themselves exposed to a riposte. The Countess intends to once and for all put down the threat that they pose to the border. Fighting there will be on a large scale. The Raisatans being fond of static defences mean that taking of any strategic locations will be a long and bloody process. The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command, rather than as a detached force or the fleet as a whole.”
>>
>>5118139
>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”

>>5118163
I'd like to see if we can convince Lady-Captain Rasia Alpizar to come along with us on this mission, she seemed friendly and competent enough.
>>
>>5118163
Also, will Greedy Nease and the other officers we worked with last mission be added to the character pastebin?
>>
>>5118170

>I'd like to see if we can convince Lady-Captain Rasia Alpizar to come along with us on this mission, she seemed friendly and competent enough.

Last you saw her, she said that she will be stationed in Vaut system, facing the Raisat Star League.
>>
>>5118172

>Also, will Greedy Nease and the other officers we worked with last mission be added to the character pastebin?

When time comes for a new thread, yea. I will update the pastebin.
>>
>>5118139
>>(Mission 2) “Raisat Star League had tried to invades, but they blundered and left themselves exposed to a riposte. The Countess intends to once and for all put down the threat that they pose to the border. Fighting there will be on a large scale. The Raisatans being fond of static defences mean that taking of any strategic locations will be a long and bloody process. The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command, rather than as a detached force or the fleet as a whole.”
>>
>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”

can we ask for rights to of any military gear which could be found after any given skirmish inside Jed? thinking specifically because if the scorp's have been financing these guys, they would most likely have some goddies which aren't easily gotten a hold of otherwise. (this is just a request before we leave for the system, seperate from the wish we might have afterwards when the mission is over)
>>
>>5118192
By a reward I presume she'll give us something herself. If that were the case, I was hoping we'd be able to nab that cruiser armour the foreman was offering us.
>>
>>5118139
>(Mission 1) “The disappearance of the combat groups have raised the alarm bells of high command. Detachments are now being station in force in Jed system. However, the enemy is still unknown. The Countess is looking for volunteers to locate the enemy’s base. She has also promised a reward of one’s own choosing, within reason of course, for the locating of the presumed pirate base of operations. Intelligence has also come in that; it is probably that the pirates have been financed by the Ducal House of Scorpio. Heavy fighting should be expected.”

I hate it but the pirate threat has grown too much in our territory. I just hope you all are aware that if we are ambushed our losses will be worse than the "suicide" mission, splitting the spoils and recruiting another force as support is the best option. After all, you can't share treasures with the dead.
>>
>>5118199
i don't think that will be a possibility, since as he said, the armor would be gone by the time we get back. and even then i don't think that is the kind of favour we would want, since what we would want if anything is a position in which we would be able to have higher command-chain power, such as becoming an admiral instead, with captains under our control instead, such that se are more easily able to respond to whatever situation is needed/request whatever is required of us when it is needed. together with the influence boost such would give having to take care of several fleets which are able to act individually.
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>>5118139
>(Mission 2) “Raisat Star League had tried to invades, but they blundered and left themselves exposed to a riposte. The Countess intends to once and for all put down the threat that they pose to the border. Fighting there will be on a large scale. The Raisatans being fond of static defences mean that taking of any strategic locations will be a long and bloody process. The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command, rather than as a detached force or the fleet as a whole.”
Some normal battles may be a good break to that suicide mission we went on.
>>
wait im changing my vote to vaut, since i wanna go and meet up with lady Alpizar.

even if we don't have alot of marines, i'm game for romancing Alpizar. especially if we can group up with her more light battlegroup to support our lack of escort.
>>
1st mission 4

2nd mission 5

Raisat Star League wins

>>5118229

>i'm game for romancing Alpizar

She's a widow with a baby back home, trying to carry on her husband's House's name. All I'm saying, good luck anon.
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>>5118246
Damn i was just about to vote but had not decide with my hearts or brains choise.
Well nevermind looks heart wins
>>
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>>5118246
i mean....remarrying wouldn't be getting rid of her old husbands housename, since we have none. she would still be marrying one of title, AND, we would be able to help her and the burdens that has been put onto her. it's not unreasonable at least of what i can see
>>
“Where’s the Countess going ?” You inquire.

“Raisat.” Responds Tetreault.

“A Knight must always be by the side of his master. That’s where we too are going.” You stand, striking the most heroic pose you can imagine.

With an eye twitch, Tetreault salutes you and departs the room.

[blue]Still need to work on that. Huh, I’ll also get to see Alpi, now that I think about it. Would be nice to see a friendly face after so long.[/blue]

As days pass and your fleet prepares, you are interrupted from your daily duties by your comms device. It informs you that the Countess shall be hosting a banquet before the departure, you and all of her new vassals are cordially invited to attend. [blue]Ah, noble speak. Cordially invited meaning you have to. Thanks for the schooling, Tets.[/blue]

Calling on Tets, you begin garbing yourself for the banquet, Tets’ demands for you acquiring a blade had now become even more incessant and lauder, since you are now a noble, but once again, you shoot her down. Not like you can afford one anyways.

Moving onwards towards the banquet hall, and yes, it is a hall, you run into Maluhialani, who just as you is rushing towards your destination.

“Ah, Sir Proenza. A pleasure bumping into to you here.” The man extends his hand.

Grabbing it, you quickly shake it, before releasing. [blue]Maybe I can get something out of him, right here and now.[/blue] “Sir Sampselle, a pleasure as well. Now then, tell me Sir, do you know the others in the banquet ?”

“Well, I’ve introduced myself to them, but that’s about it. I had to reorganize my forces and so did many of our peers, unfortunately no one really had the time to sit down and simply converse for a couple of hours.” Sheepishly responds Maluhialani.

“I see, well then. Let us go, wouldn’t want to be late like I was last time.”

“Last time ?”

“Long story.”

Quickly reaching the well-guarded doors, the household guards there swiftly check your identity before letting you through.

Entering, you are immediately impressed by the sheer waste of space, which in a place like this comes at a premium, as most of the room is entirely empty, other than a couple of tables at the far end, the largest capable of seating 10 people in total, 4 on each side, and 1 at each end. You can estimate that there could be ten such tables here, if you place them start to finish, add a couple of rows to boot, and you could comfortably house around 300 people with room to spare.

Moving down the well-lit hall, the ornamentations strike your fancy. Rare minerals, gemstones, gold, silver, platinum and what have you are all around you. The furniture that you spot is all made out of high-quality wood, real wood at that, expensive in such environments.

The table itself is currently bare, nothing more than cutlery, a few candleholders and white cloth, food has yet to arrive. There is however, a side table with finger snacks and booze.
>>
>>5118280

Besides you and Maluhialani, there’s also a man and a woman within the room around the snack table.

The man stands roughly 1.9 meters tall, with black skin, short cut, curling, dark hair and a full, dark beard, he strikes a steadfast and heroic image. His looks appear average overall, but one feature differentiates him, adding an air of a warrior – a large scar, running from his left eye downwards towards his right cheek. The scar itself looks relatively fresh, perhaps a few weeks old, framing his bright blue eyes, making them all the more distinguishable.

The woman appears to be slightly shorter than the man, but still taller than you. She has pale white skin, short, wavy, golden blond hair. Her bearing strikes you as slightly haughty, arrogant even. You’d say that her looks are pretty good for someone without any genehancements, at least those that you can see. What you can clearly see however, is the fact that her right hand is cybernetic. It looks new, the sheen from a freshly made product still visible. Her light brown eyes cast you a brief look before losing interest.

Maluhialani walks ahead of you and calls out. “Knight-Captain Athemar Todoroff, Dame-Captain Marsalina Akim allow me to introduce you to Knight-Captain Fergus Proenza.”

Athemar gives you a firm nod, maintaining his steadfast image. “Knight Proenza, I look forward to fighting alongside you.”

“Yes, yes, greetings to you.” Marsalina says absently, far more concerned with her drink.

Maluhialani looks around awkwardly, seems like he’ll do his best to facilitate a conversation. [blue]I suppose we have our appointed mediator.[/blue]

>Questions for your peers ? (Write in)

>I'd rather keep to myself till the banquet proper.

(Questions must pass majority, as they have a chance of impacting their opinion of you)
>>
>>5118282
>Questions for your peers ? (Write in)
Keep it simple, ask them for their history in service to House Roy and what great victories they have earned to be knighted. Respond in kind of course, we have a few actions that are worthy of accolades ourselves (and we're probably a little bit of a braggart considering our traits). Also inqure about Todoroff's scar and Akim's Cybernetic hand if it doesn't come up in conversation, two glorious wounds like that must have equally glorious tales to them.
>>
>>5118282
>Gentlemen it's a pleasure to meet you, I must admit I'm not familiar with your achievements but would be happy to hear about them. (Who are they in the aspects of influence, experience and firepower?)
>>
>>5118282
>>I'd rather keep to myself till the banquet proper.

Anons, please. Why do you keep ignoring the pirate missions every time? The problem is going to continue getting worse and worse the longer we refuse to deal with it.
>>
>>5118282
>I'd rather keep to myself till the banquet proper.
>>5118299
I am sure our colleagues can handle it
>>
>>5118301
>I am sure our colleagues can handle it

They're not doing a good job of it so far.
>>
>>5118282
>Questions for your peers ? (Write in)
inqure the good sir and madam where they are headed to, since the good countess seems to be going, are they going to be there for her as well?
>>
>>5118302
It was an off day
>>
>>5118288
Support.

>>5118299
I was looking forward to a nice reward from the countess, but oh well.
>>
i know the whole thing of taking out the pirate base in jod is kinda a bummer. but hey see it this way.

right now, if we were to join up with alpizar, we would actually get a quite balanced fleet, since as alpizar herself said: "I do, but my forces are nowhere near the standard to be actually used in combat for anything other than a screening force. Neither is yours, but I suppose an outdated light cruiser is still a cruiser"

if we assume she hasn't just suddenly gained a large qualtity of cruisers/destroyers, we can assume she most likely has all the screening which our current fleet is lacking. since our fleet has too few screening ships, with only a few defenders and a singular paladin class. this could be a perfect proposal to get us and alpizar to do joint strikes for this entire mini campaign since it means your two fleets can punch much higher than either of them could if they acted independently. and since we are on good terms she most likely would also be glad to share evenly between the two of us(as well as the added protection from having a cruiser heavy fleet with two destroyers on boot)
>>
>>5118288 2

>>5118292 More or less the same as >>5118288

>>5118303 1

keep to myself 2

Okay, 3 for questions 2 for keeping to oneself.

Writing.
>>
With the awkward silence becoming ever more oppressive, you decide to pop up, with drink around you, maybe you can loosen some tongues, speaking of which, you decide to grab yourself some brandy.

“So, all of us are Knights and a Dame now. I am sure that all of you have seen plenty of action to acquire your noble title.” You say, addressing the room in general.

Maluhialani jumps at the bone you’ve thrown out to him. “Ah, I’ve been in service for about 5 years now. My father is the on the board for “Simon and Richard”, he had put me through the academy and purchased my first commission and frigate. A tumultuous time for a new officer, I’ve served under the Countess before she acquired the title. I was by her side during the civil war, but afterwards I was transferred out. You can imagine my shock when she requested me to once more come under her command by name.” [blue]Of course the happiest and most insufferable out of all of us has a rich daddy.[/blue] “What about you, Sir Todoroff ?” Masterfully throwing the buck, Maluhialani continues the conversation, closer to forcing it.”

“Ah, well.” Comes in the rough voice. “I’ve been in service for about a decade now. For the most part, I did my duty as an XO to a patrol officer. When the succession crisis began, I was assigned my own command, the need for fresh bodies outweighing that of experience. Many of those in a similar situation like me had died, but by luck and toughness I survived. Eventually I made destroyer captain and was transferred here. I had led my small detachment to overwhelm a couple of Rudra-classes at the backlines when we fought in Troacsa. I can only assume that my actions caught the eye of the Countess, and she gave me this once in a lifetime opportunity. And you, Knight Proenza ?”

“Well, I was just a humble man, really humble man. At a tender age of 18 I joined the navy, preferring starships to, whatever hell I’d be drafted into for ground combat. At 20, my brilliant and wonderful CO, managed to get himself ambushed, alone, against overwhelming force, but not to worry, his strategic genius had seen him position his frigate is such away, that enemy fire would miss all critical systems of import, except the bridge. So, after he got himself and the bridge crew spaced, no doubt part of his plan that I simply fail to comprehend, my good friend, Gavril Radu, rallied the surviving crew under me. Unfortunately, we had to reluctantly withdraw from battle.
>>
>>5118523

Afterwards, I arrived here. Got ambushed in Arawan Celeste, once again, my CO had perished, ironically enough, where my CO died is where I found my current second-in-command. A nice bit of good fortune. Once that was done, I had fought against the Emarians. There, I followed Viscount-Captain Tihomir Hiley onto, what amounted to a suicide mission. Thanks to my capable command, in our first engagement I flanked the enemy, smashing apart their missile destroyers and carrier. Once that was done, I had quite the heart pounding battle, that I will not go into detail here, to simply make a long story short, I had rammed my Vigilance-class into a Timur-class, thus decisively swinging the battle into Imperial favour.”

“A very rapid rise, Sir.” Chimes in Athemar. “I can see you having a lot of hurdles to overcome, many will be envious of your rapid rise. I suggest you to be careful.” You cannot detect any malice in the man’s voice, he seems to be offering genuine advice.

With that, all eyes turn to Marsalina, the only not to speak during the conversation.

She sighs, before in a reluctant voice beginning. “I’ve been in service for about 12 years. I served with distinction, eventually I made frigate captain, then I made destroyer captain. In the battle against the Emarians, I with my Raider-class, was able to destroy a Timur-class. I suppose that is why I was chosen. That is all.” Saying such, she completely shuts down the conversation.

[blue]Oh, no you don’t. If I am forced to socialize like this, so shall you.[/blue]

“Did you lose your arm because of the battle ?” Without tact you throw out.

You see as Marsalina’s brow furrows. “No.” She remarks, refusing to elaborate further.

“Aha…Sir Todoroff, if you would be so kind as to inform me, where did you get the scar from ?” Maluhialani once again tries to carry the conversation.

“Oh, this ?” He points to his face. “Well, taking those Rudra-classes wasn’t all that easy, my ship suffered critical damage. And we were dead in the proverbial water. The Emarians for some reason decided to board us. That is how I got the scar, fighting off those filthy subspacers defiling my ship. And I assume you acquired such a leg due to your, “I shall not elaborate further” battle ?” Throwing out a slight jab, he directs the question to you.

“I did, I’ve got a new leg growing right now. Better than ever before.”

As silence once more ensues, you start pondering another question. “Gentlemen, Lady how is your force looking ?”

“About the same as yours I assume; the Countess had given us plenty of resources in the hope that we will be in back in battle soon.” Maluhialani responds.

A little while later, the door behind you opens, and another four people step in.
>>
>>5118527

They all appear to be rather quiet, and none of them strike you a deep impression. The reason for the silence become very apparent as the Countess steps in. The sound of boots hitting the floor occupies the room. Finally, the Countess reaches her seat at the head of the table and sits down. Only then does everyone else sit down as well, you included.

“Ladies and Gentlemen, I welcome all of you to my household. Before we begin, I would like to inform you, that I expect greatness from each and every one of you. I also plan to establish two battle detachments, four battle groups each. I shall allow you to determine your leadership.” She calmly states, her rather arbitrary order.

You look to your left and right, looks like jockeying for power had already begun. [blue]It is difficult to serve a cruel mistress.[/blue]

“Keep in mind, if I find you lacking, you shall be removed from command, and someone more capable shall replace you. Those of that rise to the top, shall see greater rewards bestowed upon you, however, I do not wish to see pointless infighting and rivalries. If you put your own personal interests before those of my House, or the greater Empire, I will personally behead you. I hope I made myself clear ?”

The sounds of “Yes, Countess.” Fill the room.

“Now then, please, eat your fill, quench your thirst and converse, for soon you shall all meet battle”

>I do have questions. (Write in)

>How can I talk with such a hostile atmosphere ? Better keep my head down.
>>
>>5118531
>I do have questions.
>"So which of you all is the least stiff. Be more gregarious, because we will be spending a lot of time together under the command of the Countess."
>>
>>5118531
>How can I talk with such a hostile atmosphere ? Better keep my head down.
We are gonna have to show our worth soon.
>>
>>5118531
>>How can I talk with such a hostile atmosphere ? Better keep my head down.
>>
>>5118531
>>How can I talk with such a hostile atmosphere ? Better keep my head down.
>>
>>5118531
> I do have questions. (Write in)

Operational specialties. Ours is being batshit but let's see who we are working with.
>>
Question: can we ask the countess herself? And if so What knowledge do we already have of her?
>>
>>5118636
Support.
>>
>>5118823

>can we ask the countess herself?

You can ask anyone present in the banquet.

>And if so What knowledge do we already have of her?

You are aware that her title is relatively new, she earned it after backing the correct cadet branch in the succession crisis. Afterwards, she ruthlessly purged all existing powers in her new county and began her reign as an absolute ruler.

You also know that she has proven to be incredibly skilled tactician, and exceptionally ruthless.

Her original house was a Baron House. She was the only one from that house to back the correct branch. She also killed her siblings, 2 brothers and 1 sister, either in personal combat or on the battlefield. She is now the only one from House Lauritzen.

Other than that, you were unable to dig up anything extra.
>>
>>5118871
I think I'm in love.
>>
>>5118871
Can we ask her about her current thoughts about house Roy’s situation? And if so, her view on how her realm is doing(compared to the other counts as Well)?
Maybe even ask about her ideas for the future, having her territory threatened at almost all times. seems like it would tire a person out, to try and hold back a seemingly immovable force. Trying to Maybe get on a little bit more of a positive relationship other than just “oh u Good with ships bro”

And just Because why not, What her favorite hot beverage? I wanna know if she’s a tea or coffee girl.
>>
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>>5118904
>>
>>5118910
It was a joke anon

We all know Fergus is meant to be with Alpi.
>>
While i will not want to imply anything for the coomers who lurk and occationally post here. There is one thing which most people have overlooked.

Alpizar, by nature is able to be described as a Milf.

That is all.
>>
>>5118964
my man.
good to see that im not the only one able to appreciate Alpizar.

also >>5119385
yes, by definition she would be one. however before we even get started down that train let's just get a little bit farther in our adventure. don't wanna be disrespectful to one of the only captains currently on good terms with us.
>>
>>5118531
>How can I talk with such a hostile atmosphere ? Better keep my head down.
>>
welp, seems like most people just want to keep down.

you going ok currently QM? just wanna check in and see if ya feel ok
>>
You can only hear the sound of silver impacting ceramics. The atmosphere seems, tense, to say the absolute least. The Countess seems not to mind it one bit, however.

Trying to break the ice, you clear your throat and state “So, which of you all is the least stiff. Be more gregarious, because we will be spending a lot of time together under the command of the Countess."

The sound of cutlery ceases, but before things can turn awkward, Maluhialani jumps at the opportunity given. With a laugh he states. “That would be me ! If anyone wishes to converse, feel free to come and meet me.” The natural charisma oozing from him allows to diffuse the mood.

With food in your bellies, and alcohol flowing, eventually hushed conversations begin, getting progressively louder.

Seeing as how your comrades will form a battlegroup with you included, you throw out another question that has been nagging you. “Gentlemen, Lady what are your operational specialties ? I’d rather know whom I’ll have to entrust my back to. I’ll start first, my command style can be called, “aggressive”, I just need the opportunity, and I will rip out the throat of an enemy.”

“I prefer to keep my distance and form proper battlelines, I can assure you, that no enemy will be able to break through my defences.” Remarks Todoroff. (Traits learnt: Steadfast, Calm, Defensive.)

“Ah, as for me, well, I prefer not to be bogged down by any particular style, if it works, it works. After all, why would you use a hammer when you need a scalpel and vice versa ?” Happily informs you Maluhialani. (Traits learnt: Adaptable, Experimental, Fickle.)

“I suppose this is a reasonable question. If at all possible, I’d rather the enemy be even unable to trace me, I suppose I too command aggressively, but differently from you, Knight Proenza.” Dryly says Marsalina. (Aggressive, Stealthy, Opportunist.)

(If you need explanation of any traits, feel free to ask.)

Your curiosity satisfied, you now only have some questions you desire to raise, but they are directed towards the Countess, and you’d rather she be a bit more inebriated before you ask her. Soon enough, after she downs her fourth glass of wine, you think you found your chance.

“My Countess, if I may ?” She simply nods, giving you the permission to proceed. “Since this banquet is meant to form closer relations, I hope you will answer some questions, that I am sure my peers are also interested in.”

She ponders for a moment. “Very well, go ahead.”

“Well, since we are now nobles of House Roy, I do wonder what are your thoughts about the current situation.”

Once more, the table goes quiet, all of your peers seemingly quite interested in her answer.
>>
>>5119615

“Precarious, a weakened Ducal House is still a Ducal House, we are in a worse position than Both Scorpio or Talon, but that is also a blessing. Our rivals will not take our threat seriously as they will one another’s. This gives us breathing room, a chance to recover our strength. The succession crisis, though painful, was a necessity. Many old, lumbering and incompetent houses were toppled, the injection of new blood, in the long term will be of benefit.”

[blue]That explains why is she so willing to allow a bunch of commoner nobody’s to become her vassals.[/blue]

Sensing that she is still up for more questions, you once more pipe up. “Then what about your realm ? After all, it us who will be guarding it.”

“Underdeveloped, neglected. Simple as that, it will take time for it to bear fruit, but do not worry, plans are already in motion, and I’ve long since cleared the rot.”

“Plans, my Countess ?”

“Yes, plans, being a frontier county, we are constantly under threat, but this offers opportunities for growth. While the coreworlds are overpopulated, the fringes of our bright civilization remain barely touched, I am planning on importing mass number of commoners, the more skilled, the better. Eventually, presuming I can hold back the endless tide of subspacers, my county will prosper, and grow ever-increasingly powerful, by then I would be able to annihilate the Emarians by simple using my house’s troops.” A cold smile appears on her face, eyes clear, lacking any buzz you’d expect, stare straight into the future.

You see that your peers are all approving and nodding, even if they weren’t, they’d never dare to say their true thoughts, here and now.

Finally, you decide to move in for the kill. “Since we discussed war, politics and economy, that only leaves more personal question. Tell me, my Countess, do you prefer coffee or tea ?”

The frigid look on her face finally collapses, seems that your question had thrown her entirely out of loop. [blue]Success ![/blue]

Blinking rapidly, she raises an eyebrow, but before she can begin to speak you cut in. “As I said previously, Countess, I am merely asking so that we could all become more familiar with each other, a relationship between a lady and her vassals is a close one, so we must swiftly form this bond.”

You keep an unbreaking smile on your face, you can feel cold sweat roll down your back, you are playing with fire right now.
>>
>>5119616

To your surprise, it seems the Countess is pondering your question seriously. Making up her mind, she simply utters one word. “Tea.”

Feeling like someone who had just tried to grapple and ride a tiger, you remain quiet for the rest of the banquet. As it draws to a close, you find yourself in a private room, cigar smoke filling in to the brim. Within the room are four people, besides you, there’s Athemar, Marsalina, and Maluhialani.

Calm dominates the room, but an undercurrent of a power struggle is apparent. Time has come to determine who is going to be in charge of the battle detachment.

You will naturally support:

>Yourself, nothing better than you after all.

>Maluhialani, he has the personality and charisma to manage a formation like this.

>Athemar, you don’t think you’ll see many last stands under his command, but at the same time, you will not see many last stands under his command.

>Marsalina, she’s a crafty one, you have no doubt that she will locate the best opportunities to strike unsuspecting foes.
>>
>>5119595

Sorry, anon. You were a bit too late.

>>5119612

I am doing fine, fleet-anon. This month is exam month, so I am a bit busy preparing.
>>
>>5119617
>Yourself, nothing better than you after all.
>>
>>5119617
id say maluhialani, since while we most likely wouldn't be able to lead the squad just voting on ourselves, the fact that we are able to discuss plans and actually have a genuine conversation with maluhialani means that we wouldn't just just have to get ordered around, but also be able to actually give good advice or even ask him to trust us on some occations. and while he might be fickle and a little bit indecisive in his plans. adaptability is one of the better things we could possibly do given the fact that we are meeting an enemy on their own playing field.
>>
>>5119617
>Maluhialani, he has the personality and charisma to manage a formation like this.
We need someone who makes people trust eachother.
>>
>>5119617
>Yourself, nothing better than you after all.

I think as the first person knighted by the countess and the one who took the initiative in the conversation at the table we are the obvious choice. It is probably a bit of an exaggeration to say we have the most social capital out of all the captains but I'd like to think we deserve to lead a battle detachment after committing to a suicide mission and discovering the Prometheus site.

Maluhialani may have the energy and dynamism to lead but I'd rather not have a leader that won't commit to his initial plan just because of initial set-backs, and I think if we were to have a different leader than Marsalina would work better with us. Besides, with the enemy in disarray from their botched assault, won't we be on the offence this time around? Probably calls for the aggressive people to be the detachment leaders.
>>
>>5119617
>Athemar Todoroff (Traits learnt: Steadfast, Calm, Defensive.)
>Maluhialani Sampselle (Traits learnt: Adaptable, Experimental, Fickle.)
>Marsalina Akim (Aggressive, Stealthy, Opportunist.)
>Fergus Proenza (Impulsive, Skilled, Rash)

>Athemar, you don’t think you’ll see many last stands under his command, but at the same time, you will not see many last stands under his command.
Todoroff is my choice for acting Commander, an immovable rock at the heart of the formation who can camly assess and deal with situations, even if his combat doctrine clashes with our own. A commander must inspire confidence in the fleet at all times, especially during combat, something Todoroff will have little problem with.

Maluhialani unfortunately I feel wouldn't be suited for overall command of the Detachment, with him being unable to commit to one standard tactic chances are we would be flip-flopping between strategems and if those would be met with little or no success chances are his confidence would drop like a stone and morale would crumble with it.

Marsalina and us, we work better as vipers striking hard an fast from unexpected directions, pushing deep in to enemy lines which is honestly not where you want the Fleet Commander to be (we've already almost died once from doing this). When the enemy falls on Todoroff and Maluhialani we can play the flanks and pincer the enemy, taking advantage of weaknesses to deal crippiling damage to the enemy.
>>
>>5119617
>Marsalina, she’s a crafty one, you have no doubt that she will locate the best opportunities to strike unsuspecting foes.
Stealth raids against the enemy sound like the best option, and it'll hopefully give our marines a chance to shine too.
>>
>>5119617
>Maluhialani, he has the personality and charisma to manage a formation like this.

It's not our time yet, we need more renown, a more balanced formation and our marines to get back to their full strength.
>>
also, PLEASE, have it that a tea graze happens within the countess's lands, having the knowledge of her personal drink choice slowly go down the chain of social class.

i NEED this to be a running joke, about how there is suddenly entire tea ships just for the purpose of trading tea, and specialities from different worlds being shared around. with a black market for weirder psychedelic teas and such.
>>
Keep in mind, the Countess said she intends to establish TWO battle detachments, each with four battle-groups.
>>
>>5119617
>Yourself, nothing better than you after all.
A near death experience shouldbt mean we should lose our trademark recklessness
>>
>>5119617
>>Marsalina, she’s a crafty one, you have no doubt that she will locate the best opportunities to strike unsuspecting foes.
>>
>>5119617
>Yourself, nothing better than you after all.
We are pros
>>
>>5119617
Who better than our crazy protagonist himself?
>Yourself, nothing better than you after all.
Do try to get Maluhialani on our side though.
>>
>>5119669
>>5119617
Support.
>>
>>5119617
>Yourself, nothing better than you after all.
>>
>>5119617
>>Yourself, nothing better than you after all.
We'll not make Admiral hiding behind the skirts of others.
>>
Numero Uno 7

Maluhialani 3

Athemar 2

Marsalina 2

1d100 best of 3 to convince your peers
>>
Rolled 69 (1d100)

>>5120681
TIme to pull off the charm
>>
Rolled 7 (1d100)

>>5120681
>>
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Rolled 3 (1d100)

>>5120681
>>
>>5120688
Uh oh.
>>
>>5120688
Along with the 69 we might have made inappropriate comparisons of the Countess’ tits
>>
>>5120690
Inappropriate commentary made towards Marsalina, get backhanded and relegated to rear guard duty. Sounds right.
>>
Hey, it’s at least above a 65

It might not be enough, But at least we didn’t acidentally say we banged their moms individually through the last week.
>>
>>5120707
3 is a critfail anon. Damn our luck this quest...
>>
>>5120707
>>5120709
that is exactly what we are about to say
>>
Rolled 2, 62, 6, 89, 80, 79, 57 = 375 (7d100)

Rolling to appease the dice gods and expunge our shitty luck.
>>
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>>5120709
>>5120712
We've crit-succeeded plenty as well, don't act like we've done nothing but fail on our path here.
>>
“Well then, we need a leader, and I think I know the best choice.” You say whilst puffing on your cigar. “Me, of course.” You state with sheer unbridled confidence.

“No.” Shattering your dream remarks Marsalina. “I’ve heard of your last battle, whilst I can appreciate aggressive command, I cannot tolerate a foolhardy one.” After voicing her disapproval, she takes measured sips of her drink.

“I have to agree with me Marsalina here, I mean you no disrespect, but when it comes to command, calm and rational solution is the best. I do not deny, that a tactical situation may call for such manoeuvres like yours, and I do not deny their effectiveness, but strategy is an art of logistics and patience.” As politely as possible, Athemar shoots you down.

“Now, now. Knight Proenza would make an excellent commander and leader; he has proven so numerous times.” Maluhialani begins to coax your wounded ego. [blue]You’re not as half bad as I thought.[/blue] The small appreciation in you dies almost immediately as he continues. “It’s just that, please do forgive me, you are not diplomatically minded at all. Such a position would require much elbow rubbing, and you are not cut out for it. One must always play to their strengths.” He finishes with an apologetic smile. [blue]You traitorous snake ![/blue]

With your candidacy crushed before it can even leave the cradle, the rest of you peers begin to argue over who should be in charge.

>Fine then, let them sort it out themselves.

>Fuck this, I am a noble now, and I shall act like one. If diplomacy does not work, then let our might of arms do the talking. I challenge them all to duel for the position. The overall winner, becomes the leader.
>>
>>5120745
>>Fine then, let them sort it out themselves.
>>
>>5120745
>Fine then, let them sort it out themselves.
>>
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>>5120745
You know what we must do.

>Fuck this, I am a noble now, and I shall act like one. If diplomacy does not work, then let our might of arms do the talking. I challenge them all to duel for the position. The overall winner, becomes the leader.
>>
>>5120745
>Fine then, let them sort it out themselves.
>>
>>5120745
>Fine then, let them sort it out themselves.
We need a basic level of loyalty among our officers, forcing them to submit to us will be asking for assassination attempts.
>>
discression is the better part of valor, we shouldn't be trying to bite the hands which we are going to be working with.

rather, i suggest that at least we try to then get Maluhialani to be captain, even if he didn't agree either, we still want a friendly face to be in the leader role.
>>
>>5120745
>>Fuck this, I am a noble now, and I shall act like one. If diplomacy does not work, then let our might of arms do the talking. I challenge them all to duel for the position. The overall winner, becomes the leader.
>>
>>5120745
>Fine then, let them sort it out themselves.
It's fair enough. We are kinda known as a big risk taker.
>>
>>5120745
>Fine then, let them sort it out themselves.
This hurts far more than any limb loss
>>
>>5120745
>Fine then, let them sort it out themselves.
Wounded before even the first battle
>>
>>5120745
>>Fuck this, I am a noble now, and I shall act like one. If diplomacy does not work, then let our might of arms do the talking. I challenge them all to duel for the position. The overall winner, becomes the leader.
>>
>>5120745
>Fuck this, I am a noble now, and I shall act like one. If diplomacy does not work, then let our might of arms do the talking. I challenge them all to duel for the position. The overall winner, becomes the leader.
>>
>>5120745
>Fine then, let them sort it out themselves.
>>
>>5120823
also yeah i should probably specifically say that:
i vote
>Fine then, let them sort it out themselves.
>>
You sullenly watch and listen as your fellows argue with each other without end. Finally, Maluhialani is the first one out, odd considering his silver tongue, but then again, the people he has to please are not easily convinced. It finally comes down to Marsalina and Athemar, both and each other’s throats, disagreeing one almost every minutia of leadership, eventually, it is Maluhialani interference and Athemar’s stubbornness that wins the day.

Winning the argument, Athemar addresses all of you. “I will endeavour to ensure our survival at all costs, we will achieve our objectives, but we will not pointlessly expend our lives, and I hope that you will obey my commands as given, as I give them in the best interest of us all.” [blue]Short to the point at least.[/blue]

With the matter of leadership sorted out, much to your dismay, nursing a headache the battle detachment departs alongside the Countess.

The fleet gathered is less impressive than when you faced the Emarians, the piratical activity forcing a large portion to be left behind for patrol duty.

A bit more than half a month later, you finally find yourself within Vaut system. The entirety of it is littered with ship hulks and debris. Seems that there was a fierce battle here.

“Tetreault.” You call out. “Was the garrison here large enough to cause all this ?”

“No, sir. The reports aren’t clear, but it seems like the Raisatans fired upon each other, be it betrayal, miscommunication or some other reason, we simply do not know why this happened, however, it is the reason the local garrison was able to beat them back.” Your XO informs you.

[blue]Seems like the star league is about to collapse even without our help.[/blue]

Pushing deeper into the system, the fleet forms up around Vaut III, the only inhabited world. The local space station appears to be in tatters, with works busy trying to repair the battered station to the best of their abilities.

Around it have also formed the damaged remains of the local garrison. A handful of destroyers and frigates, you spot no light cruisers in the mix, they must’ve been lost during the battle.

“Comms, look for Lady-Captain Rasia Alpizar, connect us immediately once you are able.”

[blue]Come on Alpi, I’d rather not have the only friendly here turn out dead.[/blue]

A few moments later, your comms officer gives you a heads up, and shortly thereafter, the bruised form of Alpizar shows up.

“Captain Proenza, fancy seeing you in our neck of the woods.” You can tell that she’s having issues breathing.

“I’ve made Knight-Captain now actually, like I told ya, I intend to keep my promise.” You try to lighten the mood somewhat. “What the hell happened here ? And are you in any shape to fight.”
>>
>>5121102

Alpizar sighs, tiredness clear in her voice. “We were standing guard as ordered, when the Raisatans appeared, the local sensor network quickly picked up their force, we knew that we stood no chance against them, so the CO here gave us an order to pull back, since the entire system is full of space dust and asteroids, he figured that we would be able to inflict more damage then we really had any right to this way.”

You watch as she visibly turns paler. “It worked, we more or less doomed the local PDF to their deaths, but it worked. We spent days harassing Raisatans, hitting their patrol forces, pulling out more aggressive commanders away from their main fleets. We even managed to hit their troop transports. That’s when it really got difficult.”

Alpizar seems at a loss for words for a moment, before she collects herself and continues. “They threw caution to the wind, spreading out their fleet as wide as they could, it allowed us to deal some serious losses, but it also exposed us, hemmed us in. The CO and his force were the first to go, his battlegroup being made up of the largest and most numerous ships. He died so that the rest of us could break through.

Afterwards, we spent days being chased and hunted down one by one. A few of us managed to rally at the systems edge, we were contemplating shifting out of system and hoping that the Tide does not swallow us. That is when we were found.

We fought tooth and nail, but it wasn’t enough, as more and more friendly sensor readings decreased, I decided to give the command to shift, despite the risks that this could pose, but before my orders could be carried out, the enemy withdrew.”

With a dry chuckle and a wry smile, she says. “You can imagine our astonishment, we were like lambs for the slaughter, and they withdrew. The next thing I know, Raisatans were blowing away Raisatans. We simply let them fight, and once they exhausted themselves against one another, we pounced.

Thanks to comm traffic, we were able to locate command ships. We struck them with all we had and we had won. The enemy was in disarray, failing to realize that they could have easily finished us off, they instead chose to retreat, leaving us in our current state.”

Catching her breath, Alpizar’s eyes meet your own. “We somehow won. As for your second question, I have a battered Raider and a couple of crippled wolf-classes and a defender-class. I will unfortunately be of no use for the following campaign.” Wearily she remarks.

“All that’s important is that you are alive, don’t worry, with me here, and I suppose the rest of the fleet, no stinking Raisatans are ever going to threaten you again. Have a good rest Lady-Captain.” Standing, you give a salute, which she returns before cutting the comms.

“A damned bloody battle.” States Baron.

“It sure was.” You nod.
>>
>>5121103

“Sir, the Countess has relayed her orders. We have knowledgeable intelligence on the Raisatan system, she has given command to our detachment as a whole. Knight-Captain Todoroff has already called for a conference.”

In a few swift motions, your comms officer patches you through.

“Ah, good, since we are all here, I will begin the briefing.” States Todoroff. “The system we will be attacking is known as the Shu system. The most heavily militarized of the league members. Our objective is to secure Shu IX then proceed to Shu VIII. Our orders are as such:

First – Destroy any hostile mobile elements.

Second – Capture or destroy static defensive installations.

Third – We are then to rally with the main fleet as it makes its push towards Shu II, the capital of the system.

Our orders are prone to change as the situation evolves.”

After stating your briefing, Todoroff hesitates for a moment. “I would request that you all retreat to your private quarters for this part of the briefing.”

[blue]My, oh my. Fresh command and already keeping secrets ?[/blue]

Lazily rising from your chair you make your way to the captain’s quarters. Quickly then after, you continue the conference.

“Gentlemen, Lady. The Countess had also informed that we are to keep our marines at the ready at all times. If she issues the order, we are to deploy them without question.”

“May I inquire as to why ?” You ask. [blue]My force is at half strength, I’ll be damned if I simply throw them away.[/blue]

“The Countess did not decide to enlighten me about the matter. She simply stated that it is classified. And if we are still curious, we shall be briefed after the end of the campaign.”

Taking a moment to allow his words to settle in, he finishes the briefing. “Now then, any questions ?”

>None, sir.

>Yes, a few. (Write in)
>>
Hadn't made images in a while, so here you go.
>>
>>5121106
>Yes, a few.
What kind of marine forces do you have?
Which ones ground units will take command?
What's the preferred formation for the whole force?
>>
>>5121110
Forgot the how many marines also.
>>
>>5121110

>What kind of marine forces do you have?

"Army regulars. Good fighting men, but there's nothing special about them." At Todoroff statement, both Maluhialani and Marsalina also acknowledge that they are in a similar situation. "Each detachment could bear to depart with 150 marines, without risking lapse in discipline. It is a large force, as long as we have surprise on our side, we should emerge victorious."

>Which ones ground units will take command?

"My forces, unless you have a better alternative."

>What's the preferred formation for the whole force?

"A diamond formation, with me at the head, Maluhialani in the rear, you and Marsalina on the flanks."
>>
>>5121106
What is our level of operational flexibility? Do you expect us to follow orders at all times, or will we be permitted some level of independence to seize any opportunities we see?
>>
Perhaps we can suggest Baron take command of the overall ground forces, wasn't he part of the ducal guard or something? He is probably the best and most experienced ground force commander out of all our combined marine detachments.
>>
>>5121106
Inform him that our marines are not at full strength after the previous operation.
>>
>>5121107
Considering our fleet seems the most balanced, I'm afraid.
>>
>>5121175
This. We're also likely to see less casualties among our own ground forces if we can limit their usage to guarding Baron as an HQ element and spec-ops force multiplier.
>>
>>5121198
Look on the bright side, at least we're not on point or by ourselves this time.
>>
>>5121106
>Yes, a few. (Write in)
"what forces are we expected to meet other than static defense?"
and
"what do we know about shu II? if it's the capital, i can assume it would be quite the tough nut to crack"
>>
>>5121107
One worrying thing about this task force is that apart from Todoroff's main Timur class, our force lacks the heavy guns to go toe to toe with other light cruisers. Which means that we'll have our work cut out for us running interference as an anti-frigate and destroyer force so everyone else can concentrate on the heavier ships. For example, I imagine we wouldn't have too much trouble dealing with the other two battlegroups if we faced an enemy with that composition, but against Todoroff's group we would struggle. Just something to keep in mind and implement into our battle plans.
>>
>>5121387
I'd consider the startling lack of missile defense within this force to be a more significant factor than a lack of adequate light cruiser firepower to be honest. It's also interesting to not that with the exception of the Bullseye, we are the only force with significant missile capability. This is a force of an aggressive commander, not a defensive one.
>>
>>5121172

>What is our level of operational flexibility? Do you expect us to follow orders at all times, or will we be permitted some level of independence to seize any opportunities we see?

"We will keep formation until hostile mobile elements are destroyed. Even then, I want all of you to stay within visual range of at least two other groups."

>>5121175
>Perhaps we can suggest Baron take command of the overall ground forces, wasn't he part of the ducal guard or something? He is probably the best and most experienced ground force commander out of all our combined marine detachments.
>>5121176
>Inform him that our marines are not at full strength after the previous operation.

"Hmmm, very well. If your ground forces are as skilled as you say, they will be given operational command."

>>5121331

>"what forces are we expected to meet other than static defense?"

"Unknown, but with the losses they've suffered, I doubt they will be able to bring up a large force than ours."

>"what do we know about Shu II? if it's the capital, i can assume it would be quite the tough nut to crack"

"An industry and fortress world. From reports, the planet was in the midst of terraformation, but it was continuously delayed due to a lack of resources. The atmosphere is toxic due to overwhelming polution and outdated industry measures.

Most cities are either underground or domed above ground. The heavy industry has allowed the world to rival an outer core world, the defenses are to match."
>>
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“If there are no more questions, I suggest you all prepare yourselves for we shall be departing soon.” Saying so, Todoroff cuts off comms, your peers quickly following him.

Returning to the bridge, you wait for a few more hours until the fleet is once more ready to shift. Once shifting is complete, days pass as an undercurrent of pressure keeps building, the unmistakable unease that all feel before battle.

Finally, you shift into system and M.A.G. rounds begin sailing towards you almost instantly.

“Evasive actions, get us some cover.” You order.

The entire fleet begins dodging. The locals seem to have used a chain of asteroids at the system’s edge as means of defence.

“Sir, Knight-Captain Todoroff is sending transmission.”

“Put it through.”

“Gentlemen, no time to discuss, we are to bank hard starboard, we have our objective to secure, the main fleet will smash through this line of defence.”

“You heard him helmsman. Tetreault, organize the group.”

You watch as your battle detachment breaks away from the main fleet, which is busy hurling itself towards the defences, enemy ships sallying forth to meet them. A bloody battle is soon to ensue. This does surprise you a bit. Mass combat like this usually takes months, as both sides skirmish and look for the best opportunities to overwhelm their foes without exposing themselves. It seems like Raisatan have decided to throw caution to the wind, for good or for ill.

“Sir, incoming enemy force on intercept course.” Informs you the sensors officer.

“Orders from Knight-Captain Todoroff ?” You question the comms officer.

“We are to ensure that we are not bogged down, as more enemies are on approach.”

>Full burn. We will do our job as the hammer of this formation.

>Hold back, keep formation.

>(Write in)
>>
>>5121974
>Hold back, keep formation.
Can't charge in out of formation.
>>
>>5121974
>Hold back, keep formation.

They are provoking our fleet to launch an ambush, maintaining formation will force them to fight a "conventional" battle and in that case it will be our victory.
>>
>>5121974
>Hold back, keep formation.

We may be the hammer of this formation, or one of them, but first we need the "anvil" to fix them in place.
>>
>>5121974
>>Full burn. We will do our job as the hammer of this formation.

Focus on destroying the enemy guardians, so that our strikers can do their work.
>>
>>5121974
>Full burn. We will do our job as the hammer of this formation.
>>
>>5121974
>Hold back, keep formation.
Flank them when Todoroff force engage group of 5 with priority on enemy guardians
>>
>>5121974
>Hold back, keep formation.
try to shoot for repairable parts of the three vigilance classes we see in front, try to take out the weaponry if anything, so that we might be able to board them after having them become incapacitated.

have it such that we could possibly take them back to a dockyard, since more light-light cruisers could definitely help our fleet in making it a quick but hard hitting son-of-a-gun fleet. especially since we do get to keep em.

(an extra bonus could be all the data on the enemy fleets and formations we might be able to extract if we only cripple the vigilance's, as a possible way to sneak up on waiting fleets and hit em in the back, an idea which we could definitely get Marsalina to support)
>>
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The enemy force moves forward slowly and evenly, seemingly willing to meet you rather than rush head on.

The same cannot be said about your side, for you, time is of the essence. Your side is moving onwards at full burn.

M.A.G. fire is exchanged at extreme ranges, most sailing harmlessly on its endless journey across the universe. Your tactical display informs you that despite the distance, Marsalina scores a lucky hit, taking out a frigate.

“Sir, enemy seems to be keeping distance, I am also detecting more signatures closing in fast, more destroyer and frigate, they will be in visual in a few moments. I also see a few larger signatures, but they are a fair distance away.” Informs you the sensors officer.

Your comms officer turns to you. “Captain, Dame-Captain Marsalina is moving a head of the formation and engaging the enemy.”

[blue]Smelling blood, are we ?[/blue]

>We will engage them as one formation, keep same speed.

>I’m not the first, so I can’t be punished, right ? Full burn, we are hitting the flank.
>>
>>5122137
>>I’m not the first, so I can’t be punished, right ? Full burn, we are hitting the flank.
>>
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>>5122137
>We will engage them as one formation, keep same speed.

We're going to be flanked or hit by a suicide ship, this is not the time yet.
>>
>>5122137
>We will engage them as one formation, keep same speed.
>“Sir, enemy seems to be keeping distance, I am also detecting more signatures closing in fast, more destroyer and frigate, they will be in visual in a few moments. I also see a few larger signatures, but they are a fair distance away.” Informs you the sensors officer.
Nope not falling for that trick.
We may be able to roll this group, but we are too far away to do that.
>>
>>5122137
>>We will engage them as one formation, keep same speed.
>>
>>5122175
Changing my vote
>>
>>5122137
>We will engage them as one formation, keep same speed.
>>
>>5122137
>We will engage them as one formation, keep same speed.
>>
>>5122137
>>I’m not the first, so I can’t be punished, right ? Full burn, we are hitting the flank.

Caution is against our personality.
>>
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You maintain formation, something in the back of your head warning you, that this is possible a trap to divide your forces.

Attentively watching the tactical feed of Marsalina’s engagement, you watch as she decapitates 3 frigates, but in return, her raider, due to the enemy’s skill, luck, or simple concentration of fire, is brought down and turned into a flaming hulk. The foe in the first proper fighting had come out on top in terms of material costs, at least for now.

The centre meanwhile, is going in your favour, with Todoroff’s Timur-class sheering off forward armour plating of one vigilance, another volley like that, and you will have painful flashbacks of your own encounter.

“Captain !” A panicked sensors officer calls out. “Enemy destroyer and frigate readings now visible, sir. It’s an entire line of Bullseyes.”

A vicious grin appears on your face. [blue]Just as I had thought.[/blue]

Before you can issue further orders however, the sensors officer once again calls out. “Sir ! The readings just changed, the power output of two light cruisers has jumped immensely. It appears that it was a heavy cruiser running silent. They will intercept us in a short while !”

[blue]Damned bastards.[/blue]

>The missile destroyers are our target. Heavy cruiser or not, they will pelt us to death if given time.

>Wheel us around, those Vigilance-classes are trying for broadside, if we clear the centre, we will roll up everything else.

>Full burn, position ourselves on intercept with the heavy cruiser, buy the rest of the force time.

>(Write in)
>>
>>5122379
>(Write in)
Ask Maluhilanai or Todoroff to lend us atleast a Guardian to assist as we burn past the Vigilances and aim for the Bullseye line. We need to break them before we drown in Missiles, our flank is completely open but we lack the needed Anti Missile Screen to push them.
>>
>>5122379
>>The missile destroyers are our target. Heavy cruiser or not, they will pelt us to death if given time.
>>
>>5122379
>>The missile destroyers are our target. Heavy cruiser or not, they will pelt us to death if given time.
>>
>>5122379
>Wheel us around, those Vigilance-classes are trying for broadside, if we clear the centre, we will roll up everything else.

Break them apart to get to guardians that way Maluhilanai can help Marsalina and wipe the first way before the second one can help them
>>
>>5122394
+1
>>
>>5122379
>The missile destroyers are our target. Heavy cruiser or not, they will pelt us to death if given time.
>>
>>5122394
+1
>>
>>5122379
>>Full burn, position ourselves on intercept with the heavy cruiser, buy the rest of the force time.
>>
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>>5122432
>>
>>5122394
Support.
>>
>>5122618
Please no, maneuver towards the group of missile destroyers in the back while rotating to face the intervening group. It's Newtonian physics, Battlestar Galactica not Star Wars
>>
>>5122379
>The missile destroyers are our target. Heavy cruiser or not, they will pelt us to death if given time.
>>
Write in 4

Missile destroyers 3

Vigilance 2

Heavy cruiser 1

Write in accepted

please give me 1d100 best of 3
>>
Rolled 55 (1d100)

>>5123149
>>
Rolled 59 (1d100)

>>5123149
>>
Rolled 24 (1d100)

>>5123149
>>
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“Comms, contact Knight-Captains Sampselle and Todoroff, tell them that I need their Guardians in order to take out the Bullseyes. Helmsman, full burn to the targets. Tetreault, get the fleet in order.”

You make best speed towards your prey, the enemy escorts noticing your charge move in to delay you, for they have no chance of actually beating you.

Whilst closing the distance, you see that Marsalina must be pissed off, as she drives her ships forward to point blank range, the swift and rather dangerous manoeuvre surprises her enemies. With all of her ships driven forward, she had concentrated fire upon the escorting Wolf-classes, annihilating them entirely, in exchange, most of her vessels front armour plating takes a beating, but if this continues, she will overwhelm her flank in due time.

Meanwhile Maluhialani’s spacecraft begin their strafing runs on a Vigilance-class. They expertly dodge incoming AS fire, but the bombing run itself is unsuccessful, most shots go wide and the few that impact do not deal any real damage.

As for Athemar, the overbearing fire of a Timur-class finally cracks the central Vigilance and tears it apart with railgun fire, the obsolete armour plating bucking and breaking under the barrage of advanced railgun fire. The flank Vigilance’s on the other hand, also endure brutal fire, but they close the distance and open up their mighty broadsides, swatting away most of Athemar’s escorts, obliterating the frigates and inflicting serious damage upon the Raiders. The enemy Guardians also heavily bank starboard, trying to reach the safety of friendly forces.

Though painful, overall, you allies are winning the fight. Still, the sight of 6 Bullseyes launching their missiles causes you pause, not because they are heading towards, the opposite in fact. Todoroff had sent his Guardian to assist you, and the Raisatans are punishing him for it. Impacts rock the Timur-class, luckily, the sheer amount of debris around it, its AS fire mean that not that many missiles cause serious damage, but you can only rely on luck so much before it runs out.

With the consequences of failure more than clear, you begin to engage the escorts. Your disproportional number of strikers coming into good use, as the sheer volume of missiles slip pass Wolf and Defender class defences, trimming the escorts rapidly.

As exchange of fire begins, one of your wolves impacted by an accurate shot from a Raider, splitting the comparatively brittle frigate in half.

>Maintain distance, allow our local advantage to grind down the enemy.

>Push forward, ignore the enemy, the Bullseye’s are our target.

>Hold position, have our strikers fire upon the Bullseyes, they enemy will return the favour, but at least they will not target Torodoff…hopefully.

>(Write in)
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.

We don't have time, we need this dealt with before the heavy cruiser comes into play.
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.

Now is the time to be suicidal!
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.
If they want to target the tanky ship while getting blown to pieces themselves, let's oblige them.
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.
Our Vigilances will do work the deeper in to the enemy ranks we are due to the broadside railguns they have. If we can break the Bullseye line fast enough we can swing around and break Marsalinas flank from the rear.
>>
>>5123217
>>5123226
+1
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.
first break their back then roll their lines.
>>
>>5123217
>>Push forward, ignore the enemy, the Bullseye’s are our target.
>>
>>5123217
>Push forward, ignore the enemy, the Bullseye’s are our target.
>>
Unanimous consensus, I see.

Push forward

1d100 best of 3
>>
Rolled 94 (1d100)

>>5123298
>>
Rolled 28 (1d100)

>>5123300
>>5123298
So damn close.
>>
Rolled 78 (1d100)

>>5123298
>>
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“Full speed, we are punching through.” You give out the decisive order.

Your forces move forward, your broadsides utterly devastating one of the escort groups, leaving nothing but spinning superheated pieces of metal in space, allowing your Vigilances and Raider to go through and straight into the Bullseyes, whom a while before had already begun to turn, hoping to escape before you reach them, but now you have a clear shot.

Your escorts meanwhile are busy fighting the other group, exchanging equal amount of fire, but not scoring any kills on either side.

The rest of the battle sees Maluhialani’s spacecraft striking a surprising victory, something that by your estimate is rather statistically improbable. The starboard Vigilance’s engines are crippled by a bombing run, leaving it crippled, meanwhile the fighter dive closely and perilously, decapitating the various broadside railguns. The light cruiser is by all standards, out of the fight.

On the other hand, the last remaining Vigilance-class delivers a final killing blow onto a Raider and begins to engage Maluhialani’s forces proper. Then, something that can only be described as “absolutely bullshit luck” occurs. The M.A.G. rounds sail through space, missing the frigates and impacting straight onto the friendly Bullseye, causing an uncontrolled explosion.

Meanwhile, Marsalina continues her ferocious battle. Realizing that their chances of victory are ever decreasing, the Raisatans concentrate fire upon a single Raider, exposing themselves to the fire of now unmolested vessels, they nevertheless drag down to hell another Raider, to keep them company.

“Sir ! Heavy cruiser on visual.” Your worried sensors officer informs you.

1d100 best of 3 for the killing blow and escort fight
>>
>>5123440

>Hammer-class heavy cruiser. 850 meters in length. A crew complement of 600. 18 turreted railguns, each and every capable of full 360-degree arc of fire and 3 frontal mounted M.A.G. cannons, made Hammer one of the most powerful M.A.G. doctrine heavy cruisers in its era. The idea behind the vessel was – “How many railguns and M.A.G. cannons can we put on a ship without having to use battleship scale reactors ?”. Hammer was the answer. Due to the immense power drain of its weaponry, the vessel possesses no AS capabilities of its own, requiring escorts to shore up this weakness. Its speed, even when it was still in active service, was considered to be one of the slowest for heavy cruisers. The class is now 50 years out of date, but it is still commonly seen in subspacer nations as the pride of the fleet, with upgraded reactors and weaponry, making them a deadly, if slow opponent.
>>
Rolled 94 (1d100)

>>5123440
>>
Rolled 11 (1d100)

>>5123440
Lets go big hero hours.
>>
Rolled 98 (1d100)

>>5123440
>>
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>>5123454
Hot diggity damn, that's what we want to see.
>>
>>5123454
Holy shit, a crit! And I was just about to lament that >>5123447 was so close to a crit.
>>
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Your Vigilances execute a perfect turn, your starboard broadsides obliterating the Bullseyes, one by one. Whilst your port broadsides unload unto the remaining escorts, obliterating most hostiles, with your own forces wiping out the rest.

As the heavy cruiser encroaches upon the battlefield, Torodoff contacts you and other Captains. “All forces, most of the enemy is routing, do not engage. We need to build distance from that Hammer-class.”

Just as Todoroff said, the enemy forces appear to be routing and quitting the battlefield, most likely trying to rally around the heavy cruiser.

>Orders are orders, you will obey.

>We can take it. Rally the force, we are taking that heavy cruiser down.

>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
It's time for the hunt.
>>
>>5123513
>Orders are orders, you will obey.
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.

If we deny it enough support ships, it will be vulnerable.
>>
>>5123513
>Orders are orders, you will obey.
We did our job, we utterly wrecked their shit and took down a sizeable amount of enemies. Also, can't we totally beat that heavy cruiser? Let's say hypothetically if our group helped battle group no screenies take down the last sizeable force of enemy resistance at the top, can't we then swing around and hit the heavy cruiser to the side while the others can pelt it from a different direction?
>>
>>5123513
>Orders are orders, you will obey.
>>
>>5123513
>Orders are orders, you will obey.
It's firepower is magnitudes higher than what we have combined, fifty years out of date or not. I'm not interested in raming our new Vigilance through another ship this quickly after the first time.
>>
>>5123513
>>Orders are orders, you will obey.
Cohesion is very important.
>>
>>5123513
>>Orders are orders, you will obey.
>>
>>5123513
Going for the cruiser right now is stupid but why is everyone so hesitant to go after the routing enemies? Just hunt as many as we can whilst keeping a safe distance from the heavy.
>>
>>5123577
Because it goes against our direct orders and shows a lack of respect for our chain of command and our newly knighted peers. I'd rather not tempt the other commanders to follow our lead and create a division in our ranks about what to do or risk causing a cohesion problem. That, and I'm not sure if we are within range of the Hammer, I'd rather not risk it. If Torodoff says we need distance, then I'm inclined to listen.
>>
>>5123583
We could just hit and run at routing enemy before that slow heavy cruiser catches up to us and them move to formation
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
>>
>>5123513
>>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
>>
>>5123583
If your problem is going against the order, how about asking Torodoff then?
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
To elaborate, my reasoning for going after the fleeing enemies is two fold. 1. Its one less enemy that lives to fight another day and 2. I don't want them to rally behind the heavy cruiser. If we take them out, we could surround the Hammer and possibly dispose of it safely or at least make it's attempt to fight much more untenable.
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
>>
>>5123619
Sure. I don't consider going after the routing enemies to be suicide or stupid. I'm just don't want us disobeying Torodoff to cause a spat later where he whines to the countess later about how we are chronically incapable of obeying direct orders or something. That and I'm just ignorant of the range of the hammer, so I'm erring on the side of caution, but if we ask Torodoff and he's okay with it, then I'm fine with it.
>>
>>5123513
>Those Raiders and Guardians are routing, we can hunt them down before the cruiser reaches us.
Just send some parting shots to the forces that Marsalina was dealing with using our Vigilances and raider, then make a turn to the right to return to formation.
>>
>>5123683
>I'm just don't want us disobeying Torodoff to cause a spat later where he whines to the countess later about how we are chronically incapable of obeying direct orders or something.
Given his description, I doubt he would do that. Sounds more like something that Maluhialani would do if he was the leader.

>That and I'm just ignorant of the range of the hammer.
Since QM gave us this >>5123443, I assume that the hammer class's design is known so data about it such as it's effective range should be in our database.
>>
>>5123513
>>Orders are orders, you will obey.
>>
Routers 8

Orders 7

Please give me 1d100 best of 3

>>5123832

You are aware of the standard design parameters, but you have no idea how it might have been modified.
>>
Rolled 83 (1d100)

>>5124552
>>
Rolled 95 (1d100)

>>5124552
>>
Rolled 36 (1d100)

>>5124552
Here we g-

>>5124560
Based!
>>
Rolled 45 (1d100)

>>5124560
>>5124552
Truly magnificent.
>>
>>5124560

Fuckin' hell anons. Having some good luck lately.

Writing.
>>
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You jump at the fleeing foe, Marsalina acting like a hound, biting down upon the leg of your prey. Maintaining your momentum, you fire. This combined with the assistance of your peer’s vessels results in the annihilation of 3 Raiders and 1 Guardian. The last Guardian and defenders proving too swift to be chased down.

The remainder of your allies still continue their retreat, and now you finally understand why Todoroff was so eager to get out of dodge. A single, pinpoint accurate volley of railguns, without even using the M.A.G. cannons, see one of Marsalina’s Raiders melt in front of your eyes. The ship is crippled, broken, and destroyed in mere seconds.

>We’ve done enough, time to get the hell out of here.

>We can take it, I am sure Marsalina will be more than eager to avenge her subordinates.

>(Write in)
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
Nope, not enough firepower in this group to take that one out in a straight up firefight, we're hauling ass out of here right now.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.

lmao, a raider gone in one volley of railguns, lets gtfo.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
We should organize a siege, with the support of our entire fleet it would be possible to hit it while dodging the Hammer's fire.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.

We've destroyed most of their force that could keep up with us, all that's left is to outpace the ones who can't keep up. We should keep an eye on that crippled enemy Vigilance, could be a nice prize to take later on, what with half their engines gone.
>>
>>5124596
>>We can take it, I am sure Marsalina will be more than eager to avenge her subordinates.

Have our strikers focus all their missiles at the Hammer all at once. The rest of our ships will focus their fire on the two defenders escorting the Hammer.
>>
>>5124596
>>We can take it, I am sure Marsalina will be more than eager to avenge her subordinates.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
That thing can only be destroyed with ranged missiles.
>>
>>5124754
>That thing can only be destroyed with ranged missiles.
Then it's a good thing we have six strikers.
>>
hey QM, can we get an image with the current state of the different fleets within our battle detachment? specifically the currents ships still alive and their damage. could even post the image as a "damage report" when we get out of dodge. since it seems that nearly everyone here is on the idea of fucking off.
>>
>>5124596
> We’ve done enough, time to get the hell out of here.

Most of their screen is toast, missile the fucker.
>>
>>5124596
>We can take it, I am sure Marsalina will be more than eager to avenge her subordinates.
>>
>>5124596
>We’ve done enough, time to get the hell out of here.
Our strikers are too far out to lend a hand, and we'd lose too many ships taking out those guardians escorting it. Best to leave them in the dust and glow of broken ships.
>>
>>5124596
>>We’ve done enough, time to get the hell out of here.
Let's away posthaste, while the body count still remains in our favor.
>>
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Leave 10

Attack 3

>>5124829

Here you go. Proper update in a bit.
>>
>>5125771
A K/D ratio for each battle group would also be quite kino, for how else are we to politely dunk on our fellow peers?
>>
>>5125771
ok so, we nearly lost nothing, while todoroff and Marsalina nearly lost most of their fleet. id definitely say we should now try to be humble if anything, since the two of them most likely feel quite bruised and self conscious about their either perceived failures, or the perceived cowardice of us in having not taken any of the damage ourselves, taking all the fame while also taking none of the damage(in their perception)

also, could we get some indication as to which ships ship is the capital ships of Marsalina? while i could hazard a guess from Todor and Samp, i can't really see which one would likely be hers.
>>
>>5125833
>perceived cowardice
>after charging straight into the enemy's teeth and having a reputation of ramming our flagship straight at the enemy's flagship
>>
>>5125833
>perceived cowardice
>killing your enemies efficiently is cowardice

That said, I do feel bad about Todoroff taking the brunt of the casualties because I suggested we request missile cover as we pushed the enemy flank. In my mind I imagined Maluhialani would send his own Missile Defense Units forward of his own accord to aid Todoroff since they aren't doing jackshit in the backline. I guess having the ability to command doesn't automatically make you intelligent, but that's just my take on this.
>>
>>5125833
>perceived cowardice
We killed about half of the enemy fleet alone, cmon.
>>
Discretion is better part of valour. You already sated your need for blood by hunting down some of your fleeing foes.

“Helmsman, bring us about, rally with Knight-Captain Todoroff.”

You watch over your tactical display, as the cumbersome heavy cruiser tries to chase you down, firing a few shots here and there, for no other reason than to scare you off.

Afterwards, it begins scouring the abandoned battlefield, what few survivors are around on your side, won’t be living for too long.

Making distance, you proceed to regroup with the formation and start making your way towards your primary objective – Shu IX.

A brief appears before you, informing you about the world and its defences. The planet is Earth-sized, with a thick and heavy atmosphere. Most of the habitats float at the top of the cloud layer. Primary industry revolves around the gathering and production of chemicals.

The sensors output also gives you a rough idea of the defences around the world:

The signatures show a dozen or so energy readings indicating defence platforms of smaller scale. Emplacements meant to fight off frigates and destroyers. There are also readings showing four larger stations, meant to fight off light cruisers, but no mobile signatures stand out.

“Captain, Knight-Captain Todoroff requests a frigate detachment for scouting purposes, he wants visual confirmation before we reach the planet.”

>Scouting is good. Don’t won’t any surprises.

>The enemy is probably unprepared as of now, we hit now, we hit hard.

>(Write in)
>>
>>5125884
>Scouting is good. Don’t won’t any surprises
>>
>>5125884
>Scouting is good. Don’t won’t any surprises.

Boss is the boss. Better to follow orders when we're not under fire.
>>
>5125884
>>Scouting is good. Don’t won’t any surprises.
no mobile signatures stand out.
Heh space maginot line it is.
Once we breach one of the defensive areas their can be landings.
>>
>>5125904
fuck can't spell.
Once we breach on of the defensive areas there can be landings.
>>
>>5125884
>Scouting is good. Don’t won’t any surprises.

also QM, could we later on request custom designed ships? stuff like a capital ship which hasn't been seen in this galaxy before.
>>
>>5125884
>Scouting is good. Don’t won’t any surprises.
>>
>>5125884
>Scouting is good. Don’t won’t any surprises.
>>
>>5125884
>>Scouting is good. Don’t want any surprises.
>>
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“Tell him he will have his scouts.” You respond to the comms officer.

Moments later, your frigates zoom past you into the unknown. And finally, a while later, a clear feed showing what defences there are is displayed.

You see a circle of defences; 12 Hadrian-class defence platforms, a decent amount of fire power, able to scare off most pirate raids and is capable of rapid rotation, so that multiple Hadrians could assist one another. The cherries on top of the formation are the 4 Vulcan-class defence stations. Extensive armour plating, powerful light cruiser calibre railguns and heavy cruiser calibre M.A.G. cannons, with a garrison force of 4 spacecraft wings. By itself, the station is capable off holding off, and bloodying a decently sized attack force.

A sizable defensive installation.

“Sir, Knight-Captain Todoroff has called for a meeting.”

“Put it through.”

You watch as your peers are once more before you.

“Gentlemen, a fine battle. Though I would have preferred had you Dame-Captain Akim, and you Knight-Captain Proenza would have properly obeyed my order. I hope a situation like this does not occur again.” Todoroff reprimands the two of you.

Before you can even begin to retort, which is something Marsalina is about to do, Todoroff speaks up. “Knight-Captain Sampselle, when I order you to advance fully, you do so. Am I clear ?”

With a cheeky smile, Maluhialani makes an apologetic bow.

“Now then, as I said. A fine battle, I hope that your might of arms continues for the entirety of this campaign. Now we have a problem to solve The defences are formidable, ideas ?”

“We faint an attack, then we pounce at them. Overwhelming spearhead to punch through and roll the line, they won’t know what hit them.” Throws out Marsalina.

“Now, now. We are clearly in a superior position and the Raisatans should know that the end of their nation is now inevitable. Diplomacy is always an option, we can make them put down their arms in exchange for promises of amnesty, I do believe they will take it.”

“A fool’s hope. Even if they do accept, we have no authority to do so, it would be up to the Countess.” Rebukes the Dame.

“Ah, that is where the Countess’ orders come in ! She gave us the authority to claim trophies. All of these prisoners are our trophies, and we can choose to release them.” Slyly continues Maluhialani.

“And what makes you think they won’t simply shoot at us the moment we close the distance to secure the area ?”

“Well, I do admit that is the one hole in this plan, but it is still less risky than going under fire of all of those cannons.”
>>
>>5126059

“Both can work. What are your evaluations of marines assaults ?” Questions Todoroff.

“Possible, presuming we can absorb the incoming fire.” Answers Marsalina

“We also need to clear those spacecraft, but if we can do it, I doubt that the locals will be able to stand up against our armed forces.” Muses Maluhialani.

“Knight-Captain Proenza, your opinion ?”

>”I’m with Marsalina, we need to strike hard, strike fast, and overwhelm them before they bring all the cannons to bear.”

>“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”

>”Marines all the way Todoroff. My men have pulled through worse and for them, this will be cake walk.”

>”Actually, I think I do recall and think something else.”(Write in)
>>
>>5126060
>>”Actually, I think I do recall and think something else.”
>What about sieging them?
>>
>>5126060
>>”I’m with Marsalina, we need to strike hard, strike fast, and overwhelm them before they bring all the cannons to bear.”
>>
>>5126060
Personally I think either Marsalina's or Maluhialani's plan is fine, both make sense. It makes sense to strike them before their mobile elements can reinforce them, if we try diplomacy they can stall for time like what has been done historically countless times. On the other hand their morale is low and they may even have some sort of civil strife or factionalism going on giving that they literally obliterated their own force and bungled their assault, so diplomacy could save us the headache of further bloodshed, though we may need to give guarantees or concessions that we otherwise would not want to give or not have to if we just took the planet by force.

>“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”

I'll go with this for now. I haven't counted how much firepower they have per side of the planet, but given that the stations are heavily armoured and have light cruiser tier railguns and heavy cruisers tier M.A.Gs and I saw a lot of blue on those images I think taking even a fourth of the stations on may be suicide, if negotiations fail the heavy cruiser joins them I don't think it'll make much of a difference.
>>
>>5126059
How much can these stations move?
>>
>>5126060
>“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”

Gentlemen, we are on our way to achieving a never-before-seen feat in this Quest. Completing our Quest objective without taking massive casualties, which is why I chose this option.

The enemy is divided and with very low morale, in addition to the disastrous fight against the first force that our house sent, the second fight ended up with their forces annihilated by our own. Combined with the fact that we have recently repelled the advances of rival houses in idefinitively, it seems that they know they don't have enough strength to resist for long.

If they're smart they'll accept surrender terms when their world hasn't been hit by war, "YET."
>>
>>5126060
>“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”
A mission without grievous casualties (for us)? Impossible.
>>
>>5126060
>>”Marines all the way Todoroff. My men have pulled through worse and for them, this will be cake walk.”
>>
>>5126130

They can quickly turn left and right, but that's about it. They are bound by the world's gravity.
>>
>>5126237
Can rotate fast?
>>
>>5126237
nvm...
>>
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>>5126060
>”Actually, I think I do recall and think something else.”(Write in)
"new idea. a bit cruel, but this. is. not. our. land."(yet at least)
suggest we contact them with terms of surrender, a representative getting sent down to the planet to oversee the planet for it's integration into house roy. with the possible split up of land on the planet getting under the control of each of our captains when the war is over, with the overseeing representative watching over the planet until the war is over such that the political split will only happen after the fighting is done. with current politicians able to keep their ranks and status as long as they come under the rulership of whichever force they then are given to under house roy.(the split-up might be negotiable depending on if we otherwise take it all for ourselves, and promise the others alone get the other spoils of the hunt we are on, which could just as well be a really good deal for the three of them if then one or more of them dies, letting the survivor get the rest of the spoils, which if there are none else might then again be us)

otherwise, conditions of surrender would just be to integrate into house roy.

and if they don't accept?, well here comes the cruel bit.
we will bomb the shit out of all population centers, and any form of life vital infrastructure such that the planets defenders will just starve out as we continue on to other targets while the water and food dwindles, leaving the people who's houses are now gone to die out via MAG bombardment.

they can accept the terms of surrender, at any given time while the bombardment is happening.

this way, we risk nothing. as we will have our bombardment happen from far enough away that, while inaccurate, their defenses won't be able to hit us, but we'd be able to hit them, them being a stationary target in space compared to us who can move in any direction we want to dodge.
and we would've even tried out diplomacy first, keeping us unable to be blamed for however long the bombardment lasted since it would then have been the politicians choice to endure it.
>>
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>>5126060
I think we should try diplomacy first but if the dont give up we should Marsalina plan.
>>
>>5126264
It seems pointlessly edgy and wasteful to actually follow through with this threat and to waste population and infrastructure by bombing them.
>>
>>5126284
edgy? maybe a little bit i guess, but still, it's efficient and safe. two things our current commander quite likes
>>
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>>5126059
I propose we follow one of two options

>Return to the battlefield we just left, and begin towing shipwrecks until they reach speeds that the defensive installations will be obliterated. Since they can't dodge, it should work out well. The only downside is that if we miss it might impact the planet below...
But we'd be using them as relativistic kill vehicles essentially.

>Put all our marines on one ship, and have it flee towards their defensive lines while our entire fleet pursues them, making it look as if they are on the enemy's side. Once our marines dock, have them board the station and turn its guns on the stations surrounding them. This should open up a clear route to the planet and secure our orbit to boot. The only risk to this plan is that we have to hope that the enemy doesn't see through the plan and shoots at our marines.
QM, how exactly does friend-foe ID work in this universe? Can we rig up a frigate or destroyer to look like a Raisatan ship?
>>
>>5126060
>“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”
Prolly not gonna work, but hey, we lose nothing by trying.
>>
>>5126284
Not necessarily wasteful, as word will spread and reduce the morale of civilians and other planetbound defenders, while minimizing our own casualties and potentially allowing us to capture the defenses relatively intact. Not even really edgy, just taking advantage of the fact that spaceships dodge projectiles way better than planets given equal range brackets.

Supporting 5126264 >”Actually, I think I do recall and think something else.”(Write in)
>>
>>5126060
Supporting >>5126264
>>
>>5127333
Damn, i actually got trips
>>
Siege 1

Marsalina 1

Maluhialani 4

Todoroff 1

>>5126264 3

Diplo then Marsa 1

>>5126737 1

Maluhialani's plan wins. 1d100 best of 3
>>
Rolled 58 (1d100)

>>5127641
1
>>
Rolled 99 (1d100)

>>5127641
>>
Rolled 79 (1d100)

>>5127641

>>5127655
There we go
>>
>>5127655
Proenza the fucking Diplomancer. I've never been prouder of my rolls these last couple of days.
>>
>>5127655
Witnessed!
>>
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>>5127655
Can we actually never stop fucking winning? Are we actually the greatest man in all of House Roy, bar none?
>>
>>5127674
Madlad, baseline, commoner... and a master diplomat. Who knew Proenza was born with such a silver tongue?
>>
>>5127687
He is gonna Romance the Countess isn't he.
>>
>>5127698
Some say he gonna romance Alpi
>>
>>5127698
Absolutely, we're gonna ram her nether regions like we rammed our Vigilance into a Timur. There is no other choice.

Roll 3d100 to determine how broken our pelvis is, how satisifed the Countess will be and the chance of impregnation respectively. Best of 3.
>>
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>>5127701
Either way he's gonna be a madlad once he visits his homeslum.
>YOU BECAME NOBILITY AND MARRIED INTO HIGHER STATIONS OF NOBILITY!!. YOU EVEN HAVE YOUR OWN PLANET!!
Yes
>>
Rolled 32 (1d100)

>>5127707
Can we also roll for D size. It's tradition after all.
3d10 averaged for PP size.
>>
Rolled 94 (1d100)

>>5127707
Fuck it, I'm game.
>>
Rolled 6 (1d10)

>>5127712
I will start with the first d10
>>
>>5127716
Lets go
>>
Rolled 70, 55, 24 = 149 (3d100)

>>5127712
>>5127716
3d100 you muppets, like this.
>>
Rolled 47, 32, 90 = 169 (3d100)

>>5127712
>>5127719
Welp I'm a muppet then.
Previous rolls don't count.
>>5127712
I meant to type 3 1d10 averaged. Am multitasking (studying) so sorry if I make some mistakes while reading.
>>
Rolled 55, 26, 56 = 137 (3d100)

>>5127719
You ain't taking away my 94 like that, it's canonical now (if we ever arrive at that specific situation that is).
>>
Rolled 3 (1d10)

>>5127712
>>
Rolled 10 (1d10)

>>5127712
>>
>>5127798
VICTORYYYYYYYYY
>>
>>5127712
Sorry, this quest operates off of Bo3 mechanics, not Ao3 like Local Lord Quest.

>>5127798
>>5127799
Nice going lad!
>>
>>5127798
>>5127753
>>5127717
These three averaged means 6,33 or 16 cm.
Not bad boys
Or if we take the 10 it's a whopping 10 inches or 25,4 cm. We know now why his his such big balls. (figuratively and literaly speaking)
>>
>>5127816
>>5127814
If it's best of three then it's Fergus Madlad Long Dong Proeza.
>>
>>5127820
>the Longdong Madlad

That's a hell of a nickname.
>>
>>5127820
You know, if Tetreault ever comes into our quarters as we're changing, maybe she's quit nagging us about getting a sword, eh?
>>
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>>5127844
>Captain Proeza's reply when asked why he doesn't carry a sword.
"What do you mean no sword? I always carry a sword."
>>
>>5127655
Things got so ridiculous that QM gave up on the Quest.
>>
>>5128034
Most likely his gonna post tomorrow
>>
“Maluhialani’s plan has merit, with how Raisatans tore themselves apart, I think their morale is low. They should be susceptible to our offer.”

“Thank you for seeing my point.” Happily, exclaims Maluhialani.

“Out of everyone here, I thought you’d see my point.” Annoyingly states Marsalina.

“Very well, Knight-Captain Sampselle you have your go. We will cruise just out of accurate range and begin negotiations.” States Todoroff.

The battle detachment quickly arrives at the edge of maximum range, and Maluhialani begins transmitting on open channel.

“This is Knight-Captain Maluhialani Sampselle of the Unbroken Empire. I request to converse with whomever is in command of the defensive installations around this world.”

Moments pass, before finally a voice responds. “This is Commissar Kyron Bloodworth of the Ospanan people’s republic, under the Raisat Star League. We read you loud and clear, what is your purpose of conversation ?”

“We wish to discuss terms. How about we set up a neutral space where we can have a calm and civilized talk face to face ?”

Tense silence follows, minutes pass until the comms once more flair to life. “Fine. Transport shuttles at half-way point.”

“Sir, Knight-Captain Sampselle is contacting us. He is asking for your presence in the negotiations.”

“Alright, prep a shuttle to Maluhialani’s Rudra-Class.”

Promptly arriving, you barely take a step before you are whisked away into another transport where the smiling Knight is awaiting you.

“Good to see you Fergus !”

“So, why did you call me here ?”

“Simple, negotiation tactics ! Have you heard off the concept of “Good cop, bad cop” ?”

“Heard it ? I’ve experienced it. So, you want me to be the bad cop, then.”

“Bingo ! You pressure him while I give him breathing room, do this continuously and we will easily break through.”

“Alright then, let me see you work that silver tongue.” You sitting down next to him and a gaggle of marines.

The shuttle rapidly moves towards the meeting point, where another shuttle and a larger civilian freighter await.

Your vessel docks and the marines rush out, securing the local area, before informing you and your peer that you can safely move in, reaching about the midsection of the ship, you find a man wearing authoritive looking black and gold clothing, with the stereotypical black jackboots of a commissar.

[blue]Ah, just like out of history books.[/blue]

Maluhialani moves with large strides, closing the distance with confidence and bravado. “Commisar Bloodworth, I assume ? “

“Knight-Captain Sampselle, I presume.” A cold, indifferent voice of the commissar calls out.

“A pleasure to make your acquaintance. Now then, onto matters of business. Your league is on the verge of collapse. I come here today, to offer you terms of surrender. A way to save and protect the lives of your people.”

“Our people do not fear death, tyrant.”
>>
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>>5128048

“I wonder how much your people will fear when they starve ?” You harshly cut it. “Listen here, pomp-ass, there is a graveyard right behind of your so called “great and brave” soldiers, now listen here, if you do not accept the terms that my friend here proposes. I will drag the hulks of the vessels that once protected you, whatever survivors there still are, left on the damned things, and fling them towards your world.”

You half-hearted, casual remarks fill the empty cargohold, the commissar remains unmoved, but by the shifting of the men around him, you can tell that they are rather uncomfortable.

“That is the alternative, unfortunately, although such loss of life is regrettable, orders are orders. We are to secure this world, no matter the cost. I can guarantee you that your lives shall be spared, you will be treated with dignity and respect.”

Bloodworth looks between you two, the smiling Maluhialani, and the bored looking you.

“Very well, the league is dead anyways. We shall no longer interfere in this conflict. If we are done here, I must prepare for reorganization.” With that, the commissar simply turns around and departs, leaving your party the only ones aboard the freighter.

“That was…easier than I expected.” Admits your peer.

“Sometimes you just need to be a bit honest to convince people.”

Maluhialani laughs. “I see you don’t really see much of a difference between persuasion and intimidation, Fergus. Anyways, we should return and inform everyone of the good news.”

Returning to your own command, you pass the now non-hostile world, you love it when things go to plan.

You begin looking into Shu VIII and its potential defences. Unlike Shu IX, the world has scant defences, its strategic importance being negligible, so it is safe to assume that at most, there will be a few destroyers and some frigates, you doubt that they’d bother putting a light cruiser down there.

The world itself is a planetoid with deposits of common ore, a small population living in domed settlements on the world’s surface.

All things considered, you think that maybe you could secure the objective yourself, allowing the remainder of your detachment to join the main fleet and assist in the battle sooner. You’d also gain all of the credit for securing the world.

>Bring up this proposal, you will take everything alone.

>Bring up this proposal, you will take someone along. (Who?)

>You doubt Todoroff will approve of your tactic, may as well keep shut.

>(Write in)
>>
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>>5128044

Suprise !

Image related to all horny posters.
>>
>>5128048
>2 min later
>>
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>>5128053
Does this mean our whopping 10 inches is not canon?
>>
>>5128049
>Bring up this proposal, you will take everything alone.

But just maybe we should scout it first
>>
>>5128049
>Bring up this proposal, you will take everything alone.
>>
>>5128049
>>(Write in)
Let our second in command claim it in our name, being stationen there with a his vigilance cruiser and two of wolves. This way we can, even if of lesser strength, still join the rest of the expedition ourselves for other possible oppotunities.
Aka
Have marc claim it in our name as our representative, and continue on with the rest while he garrisons the planet.
>>
>>5128049
>>Bring up this proposal, you will take everything alone.
>>
>>5128049
>Bring up this proposal, you will take everything alone.

Finally! The perfect opportunity to lose an absurd number of our ships in a ridiculous way, for a second I thought our tradition was going to be violated for the first time.
>>
>>5128049
>>Bring up this proposal, you will take everything alone.
>>
>>5128053
It was just banter to fill in some time until you were back QM. To be fair quite horny postery, but no harm was done.
>>
>>5128049
>Bring up this proposal, you will take everything alone.
We're currently the least damaged force out of everyone, it makes sense. inb4 they have 2 heavy cruisers stationed above the world...
>>
>>5128049
> Bring up this proposal, you will take everything alone

We can handle it easily. Let's earn our keep.

And OP, I am not a horny poster, I just think Proenza and Alpi would be cute together, until he inevitably gets himself killed(again) and makes her a double widow.
>>
>>5128049
>Bring up this proposal, you will take everything alone.
It makes sense to at least check with Todoroff, our detachment is the strongest in the formation after the battle so we should be able to handle this alone. It's simply more efficient if we do things this way, but maybe phrase it less like we're glory hunting and more like it's just the logical thing to do.
>>
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“Comms, get me Knight-Captain Todoroff, I wish to discuss something with him.”

Minutes after, the Knight appears before you.

“Knight-Captain Proenza, what is it ?”

“Sir, I would like your permission to secure Shu VIII with my group. The defences there are light and my force is still fresh. Whilst I do this, the rest of the detachment could join the main battle sooner and assist the Countess.”

Todoroff begins to ponder your suggestion. “Very well, I will leave this to you. If the situation devolves however, I order you to contact the rest of the detachment. I do not want to see any unnecessary risks, am I clear ?”

“Perfectly, sir.”

With that, the comms cut out and your group splits off.

Moving towards the world, your sensors officer informs you that he detects energy signatures, nothing above destroyer, just as you had thought.

Entering visual range, you finally see the garrison, but as you are closing the distance so that you could begin to engage, the enemy begins retreating.

>Cowards, the lot of them. Chase them down, there can be no survivors.

>Leave them be. Try to secure the world.

>(Write in)
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.
>>
>>5128994
>Leave them be. Try to secure the world.
Shit may be a trap. a feigned retreat is a really effective strategy after all.
>>
>>5128994
>(Write in)
Demand that they stop and prepare to be boardead and they will not be hurted
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.

Ambush or not, letting such a force escape will only give us more headaches in the near future, but please let someone dedicated to the sensors. If the "Hammer" appears when we are busy we will be raped.
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.
Remain on high alert, do not pursue them into an asteroid field or anywhere they could find some advantage in. Be vigilant for enemy reinforcements.
>>
>>5128994
contact their fleet, without readied weapons, and request that they lower their guns, and they won't just be spared, but will also be re-embursed in either getting home to any form of family they have, or starting a new life within house roy. as long as they in the process scuttle their ships weaponry and follow our fleet back to the closest docking star system.

this way, they won't need to fear physical violence, since they will still be in control of their own ships, will be pardoned of being an enemy after surrender, get the monetary or physical things needed to either start a new life(if they have nothing to come back to) or go back to the one which they previously were a part of.

this would cost pennies compared to the worth of the ships they are on, and they would have nothing to loose if they were to get captured since they would get out of this with their lives as free men & women.
>>
>>5129078
Or they can run away and join their allied fleet in another system or in this system itself, remember the Hammer is still somewhere and with the support of these ships it would be impossible for us to take control of the planet.
>>
>>5128994
>Demand surrender
If that fails
>Leave them be. Try to secure the world.

No unnecessary risks. If they don't surrender, they're probably leading us into a trap.
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.
In this quest, we kill our enemies.
>>
>>5128994
>>Leave them be. Try to secure the world.

They intend to lead us into the Hammer.
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.
>>
>>5128994
>Cowards, the lot of them. Chase them down, there can be no survivors.
>>
>>5128994
>>Cowards, the lot of them. Chase them down, there can be no survivors.
>>
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“Pursue them, the planet is not going anywhere.”

With full burn, you begin pursuing the small force, which keeps its distance with you, just out of range, their destroyers and frigates being faster than your light cruisers, the distance between you begins to grow little by little.

“Sensors, are they heading in any particular direction ? Comms any responses from public channels ?”

“No, sir.” Quickly responds the comms officer.

“They are either heading towards Shu I, or alternatively the star itself, it is possible that they are trying to shift out of system, sir.”

“Can the star interfere with our sensors ?”

“It can, sir.”

>Send forth the frigates, they should hopefully keep them pinned long enough.

>Maintain pursuit, once they try to swing around the star, we will have our chance.

>Fuck it, order the fleet about, you’ve wasted enough time as it is.
>>
>>5129438
>Send forth the frigates, they should hopefully keep them pinned long enough.
>>
>>5129438
>Send forth the frigates, they should hopefully keep them pinned long enough.
>>
We outnumber them with frigates and can probably catch up before they turn around, thus allowing us to strike without facing the heavier vessels that don't have rear-arc weapons, and even if we can't our frigates can probably just maneuver around to get in their rear and fight there.
>>
>>5129438
>>Maintain pursuit, once they try to swing around the star, we will have our chance.
>>
>>5129438
>>Fuck it, order the fleet about, you’ve wasted enough time as it is.

They're obviously going to the Hammer.
>>
>>5129438
>Send forth the frigates, they should hopefully keep them pinned long enough.

If we manage to intercept them before they join the Hammer we will win the fight, if they divide to continue fleeing we will destroy those that remain and go towards the planet avoiding the Hammer, if the Hammer appears only the frigates are at risk and they are agile enough to have a chance to escape.
>>
>>5129438
>Fuck it, order the fleet about, you’ve wasted enough time as it is.
it wasn't a trap so let's take a defenseless planet.
>>
>>5129438
>Fuck it, order the fleet about, you’ve wasted enough time as it is.
We don't have enough defender frigates to ensure we don't lose anything to that missile destroyer. Let's just turn around.
>>
QM?
>>
Frigates 3

Maintain pursuit 1

Turn about 3

>>5130397

I am still alive, don't worry. I still need a tie breaker.
>>
>>5130526
Here you go.
>Fuck it, order the fleet about, you’ve wasted enough time as it is.
>>
“They are dragging us by the nose. Helmsman, if they do not wish to engage, turn us about.”

Cutting engines, your force begins to turn about and return to Shu VIII.

“Sir, the forces we’ve been pursuing have turned around as well. They are still maintaining distance.”

Annoying parasites.

“Sensors, give me the readings on Shu VIII, what are their planetary defences ?”

“Minor, sir. Enough to scare off raiders or small-time pirates, but nothing compared to proper military forces.”

“Population dispersion ?” You continue your inquiries.

“Everything is situated in a single central location; the settlement’s power readings indicate a population in the low tens of thousands.”

>We will take some shots, but a couple of volleys onto the settlement might force the hand of the enemy forces.

>Prepare the marines, I doubt that they have anything worth a damn there capable of threatening them.

>This entire situation is pointless, let us re-join the main force.

>Call in back up, we’ll encircle the enemy if we have to.

>(Write in)
>>
>>5130595
>(Write in)
>Position ourselves above the Settlement and open a broadcast on an open channel about the surrender of Shu IX to House Roy, there will be no reinforcements to lift this siege. Demand the surrender of the colony and the fleet under threat of bombarding the surface.
>>
>>5130595
>>5130611
Supporting
>>
>>5130611
And on the lines of "you can decide to die today with everyone you love or live and prospere tomorrow
>>
>>5130595

+1:
>>5130611
>>
>>5130611
+1
>>
>>5130611
+1
>>
>>5130611
+1
>>
>>5130611
1+

should we let the enemy fleet also hear this message? if so maybe it will just say "we came to protect this planet, so long it stays safe, we will follow it's rulers" or something if alot of them are locals.
>>
>>5130611
support
>>
>>5130611
+1

>>5130726
thats what open channel should mean
>>
>>5130595
I'll support >>5130611

...but it should be noted that we have to deal with the defences first and the enemy fleet may attack us while we attack the settlement.
>>
>>5130848
The defences are paltry, I'm sure we can position half or more of the fleet against the enemy while the rest deal with whatever's already in orbit.
>>
>>5131014
To be clear, I don't think we are in the danger of being destroyed or even suffering great losses. However I think that we could suffer SOME losses, as I think the point of this choice and recent ones is that the enemy fleet or the defences kind of act as a fleet-in-being in the sense that they constrain our choices to engage or pursue one or the other without being attacked in the rear or led into a trap, hence us having the option to try and bait them out to destroy them in isolation first or to try and catch them before they successfully lead us into a trap. (if that is indeed what they are trying to do)

But, who knows, I could be wrong and over-thinking it.
>>
Write in wins decisively

Please give me 1d100 best of 3

(Hopefully I will be free today, so expect a decent numbers posts.)
>>
Rolled 24 (1d100)

>>5131681
>>
Rolled 89 (1d100)

>>5131681
>>
Rolled 14 (1d100)

>>5131681
>>
“Tetreault, arrange the fleet in position for bombardment, keep us out of range for now, I don’t want those ships hitting us in the back. Comms, once we are in position, open a public channel.”

Time to once more work my charm.

Once your ships finish positioning themselves, you notice that the enemy ships had also grown closer to you, once you get in range to bombard, they will most likely plan to hit you in the back.

“To all defenders of Shu VIII, this is Knight-Captain Fergus Proenza. Shu IX has surrendered without a fight; your main defensive line has been breached by our fleet. Most of your mobile elements have been annihilated.”

You allow silence to hang in the air for a few moments, before delivering your ultimatum.

“Your planetary defences may be able to shoot down a frigate or two, but your fight is already lost. Your settlement is exposed, your fleet is far too small to threaten us. I give you 30 seconds, surrender or die.”

You wait until the time limit of your ultimatum.

“Sir, enemy forces have turned off their IFFs.”

“They surrendered ?” You quiz.

“Their weapons and engines are still fully powered, but they stopped moving towards us.”

>”Neutrality is good enough, our objective is complete. Let us join the main battle.”

>”Demand their immediate surrender, I will have nothing else.”

>(Write in)
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else.”

This is our role in this mission at the moment, we cannot have them go back on their word or allow the commander of the Hammer or other mobile elements come to this planet and coerce them back into fighting.
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else.”
Our enemy is a trickster so nothing else, but surrender.
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else.”
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else."

The war is over, you lost. Save your families and surrender.
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else.”
They are no threat to us in a direct conflict, they will either surrender properly or we commence bombardment.
>>
>>5131845
>”Demand their immediate surrender, I will have nothing else.”
Order Marc to shoot off some rounds to the outskirts of some city on the surface.
>>
Go big or go home wins.

1d100 best of 3
>>
Rolled 63 (1d100)

>>5132115
>>
Rolled 42 (1d100)

>>5132115
Well then.
>>
Rolled 98 (1d100)

>>5132115
>>
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>>5132128
Literally can not stop winning
>>
>>5132128
the Longdong Madlad strikes again!
>>
”Demand their immediate surrender, I will have nothing else.” You coldly state.

Your comms officer quickly relays your words, and just for good measure, you order Marc to open fire upon a valley, 60 or so kilometres from the settlement, a throwing distance away when it comes to space warfare.

“Sir, I am detecting intense comms chatter from the ships towards the planet’s surface.”

“Sensors, they making any moves ?”

“Nothing yet, sir.”

You wait, with your comms officer informing you that the amount of chatter keeps increasing, until finally it completely dries up.

“Captain, I am detecting energy signature decreases for both the settlement and the ships in orbit. They still have their engines on, but the weapons have been disabled.”

Another fight won without even a drop of blood, at least as far as you concerned, maybe you should give this whole – diplomacy – thing a try. You are damn fine at it.

“Captain, what do we do with the ships ?” Questions Baron.

>”Just leave them be, their spirits are broken.”

>”Prepare boarders, secure them and leave them here.”

>”Prepare boarders, secure them and leave them here. With friendly ships as guards” (Which ships ?)

>”Prepare boarders, secure them and bring them along to the battle.”

>(Write in)

“It shall be done, Captain. What do you wish to do with the settlement ?”

>”Leave it as is, not like they can go anywhere.”

>”Baron, send some of your best, keep their leaders under tight watch, make sure that the locals do not get any funny ideas.”

>(Write in)
>>
>>5132153
“Captain, what do we do with the ships ?”
>(Write in)

for being such good boys & girls for standing down and surrendering, we will let them now be the garrison for this planet, this way we will be sparing them from combat, the exact reason why they stood down to begin with. with a few marines keeping watch of their command until the battling is over.

"What do you wish to do with the settlement ?”
>(Write in)
with the previous force which was protecting this planet now being the garrison fleet, they will likely not rebel in any way, since we would be keeping watch on them at all times.
otherwise, just send maybe like, 10 marines down there and keep track of their highest political leaders. not bossing them around but just acting as "body guards".

with these two, the planet AND the ships should just go "yeah we got out of that without loosing anything, why the fuck would we try and fight back?"
>>
>>5132153

+1:
>>5132162
>>
>>5132153
>“Captain, what do we do with the ships?"
>”Prepare boarders, secure them and escort them to Shu IX for internment until further notice.”
>The Countess has also expressed that she grants permission for the claiming of trophies, meaning that whatever we capture we will be allowed to keep as individual command

This fleet detachment is ours, all of it. When the system is secure and resistance wiped out, we can pick them up from Shu IX and bring them with us on the next mission.

>>5132153
>”Baron, send some of your best, keep their leaders under tight watch, make sure that the locals do not get any funny ideas.”
Just to keep them from doing stupid shit until we've secured the sector.
>>
>>5132153
>>5132171
Support.
>>
>>5132171
+1
>>
>>5132171
+1
>>
btw, i have a question QM
does there exist such a thing as enhancement cybernetics? in the sense of cybernetics that doesn't replace body parts, but instead works together with the already existing biomass body to improve whats there.

(thinking stuff like ship interface cables to the brain, augmented skin points which allow remote textile feeling, magnetically implanted skin, small magnets inside the skin to feel electromagnetic fields as a sensation. etc.)
>>
>>5132153
Supporting >>5132171
>>
You order Baron to begin organizing boarding parties, thinking that Shu IX would be the best place to place the ships at, you realize that you will need more marines than you have.

Quickly bringing up Marc, you think you found a solution to your problem.

“Marc, I need you to prepare some of your marines, secure those ships in my name, understood ?”

“Oh, ah, yes, Knight-Captain, my troops will be at the ready.”

“Good, be prepared to move out in ten.” You state before cutting the connection.

Then, without much fuss, your new trophies begin their voyage. With a few “observes” left on the planet’s surface, you doubt that the the space forces, nor those within the settlement will think of rebelling.

“Comms, contact Knight-Captain Todoroff. Inform him of our success. Also, ask with him how’s the battle going.”

A couple of minutes pass before Todoroff’s voice is heard on the bridge. “Knight-Captain Proenza, details of your objective ?” Is that annoyance I hear in his voice ?

“Secured without any bloodshed, the locals gave up once I convinced them of the futile of their resistance.”

“I see you have better luck than us. The main force is progressing, but we had suffered horrible losses compared to what we should have. The enemy is fighting tooth and nail. Do not allow any of their ships to close distance, for a moment I wondered if they had been your relatives.”

The slight joke eases the tensions, but the data transfer you are currently looking at makes you realize why someone like Todoroff would be frustrated. For every ship lost, the Raisat Star League brought down one of our own. Horrible exchange ratio when you compare the quality of your ships and crew, and the sheer quantity difference.

“The Countess is livid, she has given an order that once we reach Shu II, we are to drown it in nuclear fire. We are to offer no quarter from this point on. She has decided to make an example.”

Looks like the she-devil has finally been unleashed.

“With the losses we suffered, gaps have formed in our battleline, some enemies managed to slip through, the Countess would rather not have them at her back. Same holds for the refuelling station, our liege has no desire to allow anyone to escape.”

Sighing, Todoroff continues. “Since your element is still intact, I am giving you operational autonomy. Do what you see best, Proenza.

>”Sit tight, Knight-Captain, I will be joining you shortly.”

>”Not to worry, I will clear out our rear.”

>”The refuelling station you say ? I think I might find a challenge there.”
>>
>>5132793
>”The refuelling station you say ? I think I might find a challenge there.”

Do i hear a big boom or is this just my imagination?
>>
>>5132472

Not particularly, you can get cybernetics made to the point where at a glance they will look nothing more than normal body parts. Those tend to have the same feel as regular body parts do, and they tend to be very expensive. The type of cybernetic that you'd see the upper class use.

I also have a question for you anons. Would you like to see more enemy POV ? Like I had done with those poor innocent spacers. It would give me a lot more to write about, thus resulting in larger, longer posts. And give you some insight into potential rivals and all that.
>>
>>5132817

Well I know your writing skills are exceptional but I wouldn't want these POV visions to become tiresome, I would say yes it would be nice to have more of these snippets but in moderation.
>>
>>5132793

>”The refuelling station you say ? I think I might find a challenge there.”
The system's infrastructure would be the likely target of enemy elements that escaped anyway.
>>
>>5132817
i have no idea actually, the metagamer in me does say yes, but i feel it could become quite cheesy if you where to put plot hooks in there our character couldnt know.

I did like the perspective of the asteroid spacers, as it was telling us the world isnt b/w. Also might steer some anons away from the murder-hobo path.

Also it could give you the chance to show how your setting works and how much gears you allow to grind behind the scenes. It does feel kinda red-shirty atm where life is just another resource waiting to be spent, with just a few character exceptions so far.

Also are there more weapon systems? like torpedos, mines or laserbeams? also are there smart munitons?

did the catch up and am now here to stay.
the only true drawback i see rn is the lack of salvage but well cant have it all
>>
>>5132793
>”The refuelling station you say ? I think I might find a challenge there.”
its the most likely target
Also, from my tally, we just gained 2 raiders, a guardian and a bullseye alongside 2 defenders and 4 wolf frigates. Overall: a net gain
>>5132817
I say yes but it may become a problem with metagaming but the way you handled the sub spacers from before is good. Plus your writing is excellent.
>>
>>5132793
>”The refuelling station you say ? I think I might find a challenge there.”
>>
>>5132793
>>”Not to worry, I will clear out our rear.”
>>5132817
>I also have a question for you anons. Would you like to see more enemy POV ? Like I had done with those poor innocent spacers. It would give me a lot more to write about, thus resulting in larger, longer posts. And give you some insight into potential rivals and all that.

I don't want you to give us information that Proenza lacks.
>>
>>5132793
>”Not to worry, I will clear out our rear.”

>>5132817
I'd be up for it. Always interesting to learn more about the world we're playing in. I don't think metagaming will be an issue, and even if out of character information is revealed we can always choose to ignore it.
>>
>>5132793
>>”Not to worry, I will clear out our rear.”

find smaller fleets and demand surrender, that way we can keep the backline more secure and get more small screening for our fleet. and if they don't go along? just cripple their weapons and send the marines in.
>>
>>5132817
If you think they are necessary and/or useful for us. Poor spacer one did make me feel bad for our oppenent.

But it is your choise as our nariator

>>5132793
>”The refuelling station you say ? I think I might find a challenge there.”
>>
>>5132793
>”Not to worry, I will clear out our rear.”

I'll piss against the wind here and vote for this.

I think enabling the main force by providing security for them is more important than some objective that we can take with ease once the main force is free.
>>
>>5132793
>”Not to worry, I will clear out our rear.”

regarding >>5132817 it would be cool every once in a while (subspacer POV was nice) but like other anons have said I wouldn't want info that would affect our decision making. Ultimately up to you the quest has been very enjoyable so far.
>>
Station 5

Rear 5

Need a tie breaker. Also not to worry anons, msot POV shifts would only be done after the fact of a decision, I will try to limit any and all metagaming. I will also try not to make it cumbersome.
>>
>>5134175
>>”Not to worry, I will clear out our rear.”
>>
>>5134175
>>”The refuelling station you say ? I think I might find a challenge there.”
>>
>>5134175
QM only the first vote counts or are you going to flip a coin to decide the result?
>>
>>5134175
Go with whatever option that Proenza believes will get into the Countess's good graces the best.
>>
>>5134175
>>”Not to worry, I will clear out our rear.”
>>
Rearguard it is ! Locked in.

Writing.
>>
”Not to worry, I will clear out our rear. You can send my regards to the Countess, that whatever job I take, I will do damn well.” You state with gusto.

“I hope your confidence is not misplaced, Knight-Captain.” With a final goodbye, Todoroff cuts the comms.

“Helmsman, bring us about. Tetreault, prepare the fleet. Sensors, keep your eyes peeled, if you locate any signatures alert me immediately.”

With the force moving off rapidly, you arrive at the backlines at no time. With the information you had previously received, it safe to assume that a decent portion of ships had broken through, you alone is simply not enough to cover the entire area, that leaves you with a couple of decisions.

>Split the force to cover more area. Time has come to hunt. (How ?)

>Keep all of your forces together. You’d rather not risk any fair fights.
>>
>>5134390
If we are to formulate a plan, could we possibly get a map of the backline+battlefield such we might be able to discuss/form ideas?
>>
>>5134390
>Keep all of your forces together. You’d rather not risk any fair fights.
>>
>>5134390
>Keep all of your forces together. You’d rather not risk any fair fights.
>>
>>5134390
>Keep all of your forces together. You’d rather not risk any fair fights.
>>
>>5134390
>Keep all of your forces together. You’d rather not risk any fair fights.
>>
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>>5134406

Here you go.

Hopefully the map is clear, if you need clarifications feel free to ask.
>>
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>>5134445
>Keep all of your forces together. You’d rather not risk any fair fights.
proposed flight idea.
use the different planets in the system as planetary swings, using their gravity to cruise around without having our engines give away our position, making ourselves look more like asteroids than anything ship related (energy signature wise) then once we get near the sun, we use it as a backdrop to try and conceal ourselves, keeping our sensors on the side concealed from direct sunlight so that we can effectively look out towards the empty space above us, being able to fly in and sneak kill any enemies on the way as we approach the backlines of our fellow ships, killing anything which would've worked as potential backstabbing attacks. then going around in a circular pattern(quickly stopping at shu 4) as to lock them inside the bubble we've traveled and slowly pick them off.
>>
>>5134390
>>Keep all of your forces together. You’d rather not risk any fair fights.
>>
Alright, keeping the force together wins.

Please give me 1d100 best of 3 for the encounter.
>>
Rolled 93 (1d100)

>>5134506
>>
Rolled 27 (1d100)

>>5134506
>>
Rolled 20 (1d100)

>>5134506
Impressive 93, check this crit fail.
>>
>>5134520
Close but not
>>
Your forces begin patrolling the area, you will cover less ground, but when it comes to having a fight, your force will be overwhelming, at least you hope so.

You slowly pace back and forth, a means of relieving your boredom. Nothing but the darkness of space greets your sight, the occasional planet, being a larger, more colourful dot than the endless sea of long dead stars, enters your sight.

All of the bridge officers are busy on their stations, keeping quiet, less a spoken word distract someone from the hunt.

Finally, the primordial, instinctual hush of a tribe searching for prey is broken.

“Sir, sensor signals, two distinct groups. Too far from each other to intercept both.”

“Signal sizes ?”

“Dozen of frigates and handful of destroyers. One of the two groups have two light cruiser signatures, the other only one.”

Before you can decide, your comms officer turns to you.

“Sir, I think I just intercepted some chatter.”

“You think ? I need details. Sensors, look into the area.”

“I am seeing nothing, captain.” Calls out the sensors officer,

“Are you sure you heard comm chatter ?”

“I think so, sir.”

>Strike the larger group.

>Hit the smaller one.

>Fine, I’ll gamble, search for the source of that comm chatter.
>>
>>5134569
>>Hit the smaller one.

It will be easier to destroy the smaller group first before the larger group comes to help them, rather than the reverse. The enemy is split up, we are not, we will defeat them in detail.
>>
>Fine, I’ll gamble, search for the source of that comm chatter.
>>
>>5134569
>Fine, I’ll gamble, search for the source of that comm chatter.
If they are keeping silent and we only found them via comm chatter then I believe 2 things:
They are a small group because if they were larger or had any large ships we would detect some type of signature.
Second, if they trying to keep this silent while the other two could be detected then they are probably on an important mission thus we should fuck them over.
>>
>>5134569
>Fine, I’ll gamble, search for the source of that comm chatter.
>>
>>5134569

>Fine, I’ll gamble, search for the source of that comm chatter.
It is obvious that our enemies are coordinating in some way, discovering the origin or their plans by the communication signal is our priority.
>>
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“Very well then, full burn, I want to get to those coordinates before whatever is there gets away.”

Minutes later, you find yourself staring at blank nothingness.

“Well, comms ?”

“I’m looking sir.” A flustered comms officer answers you.

“Sensors, anything ?”

“I am detecting nothing, captain.”

You once more gaze upon the distant stars, as far as you can see, well, you can see nothing.

>Turnabout, you wasted enough time as is, maybe you can still catch a group.

>Spread out, search the entire area.

>(Write in)
>>
>>5134779
>>Turnabout, you wasted enough time as is, maybe you can still catch a group.

Retarded anons picked the retarded option, as usual.
>>
>>5134779
>Turnabout, you wasted enough time as is, maybe you can still catch a group.

the one with only one light cruiser signature, in lieu of that heavy cruiser pretending to be two light cruisers.
>>
>>5134779
>Spread out, search the entire area.
Never spread out unless within reinforcement range.
>>
>>5134779
>Spread out, search the entire area.
Something is here I trust it
>>
>>5134779
>Spread out, search the entire area.
>>
>>5134779
>Spread out, search the entire area.
>>
>Turnabout, you wasted enough time as is, maybe you can still catch a group.

I sincerely believe this option was retard bait for us. We should be helping the rest of the fleet right now. Maybe there won't always be a secret base or scheme.
>>
>>5134569
>Fine, I’ll gamble, search for the source of that comm chatter.
inb4 it's the heavy cruiser
>>
>>5134779
>>Spread out, search the entire area.
>>
>>5134779
>Spread out, search the entire area.

Having just caught up with the few posts I missed I certainly hope this was worth it and you anons knew what you were doing.
>>
Turnabout 3

Spread out 6

Okay, let us see if you discover anything on the map.

1d100 best of 3
>>
Rolled 90 (1d100)

>>5136032
>>
Rolled 30 (1d100)

>>5136032
>>
>>5136032
dice+1d100

i hope this works (never rolled dice before)
>>
>>5136043
fuck
keke
>>
>>5136043
In the shame corner with you, namefag
>>
>>5136047
oi, i just took a name since i am currently the one who compromised our fleets formation and command structure.

though, i guess maybe that isn't a (name) worth thing, but what do i know?
>>
Rolled 76 (1d100)

>>5136032
>>5136043
Just type in what you typed in there in the options bar.
>>
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The ships spread out and begin covering the local area. Your crew is growing visibly relaxed, the adrenaline of war slowing ebbing away. You yourself are starting to feel tired.

Rhythmic sound of your fingers tapping the armrest fills the bridge, you can tell that your comms officer is growing ever-increasingly nervous.

The hunched figure instantly jumps up, like a man who managed to grasp straws capable of pulling him out of a raging river.

“Sir, on our starboard, Lady-Commander Ioanna Datz reports that something had set off her sensors, it was so tiny that if it weren’t for her sensors officer keeping watch, she would have missed it.”

“Sensors, is it possible that it is simply a false-positive ?”

“It is, sir.”

>Fire around the area, if there is something there, maybe we’ll get lucky and hit it.

>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.

>Order Lady-Commander to full burn into the ping, if there’s something there, maybe it hasn’t moved.

>(Write in)
>>
>>5136063
>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.
>>
>>5136063
>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.

keep an eye on the sensors other than just on the signal, wanna avoid a possible ambush if possible.
>>
>>5136063
>>Order Lady-Commander to full burn into the ping, if there’s something there, maybe it hasn’t moved.
>>(Write in)
>>>5136072 # >>
Its a fking exo suit, isnt it?
>>
>>5136063
>Order Lady-Commander to full burn into the ping, if there’s something there, maybe it hasn’t moved.
>>
>>5136063
>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.
It's either an exosuit, or we're about to discover that someone's got their hands on cloaking technology. Also order all ships to full combat alert, we do not want to be caught unprepared.
>>
>>5136127
OW FUCK. DON'T JINX!
>>
>>5136127
if it's another exo-suit, i want it to sit on our current capital ship/future capital ship, like a praying mantis lying in wait as it pounces on any ship which tries to get close. the exo would be named "horus's hound"
>>
>>5136063
>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.
>>
Why would there be a single EXO-suit floating about in the middle of nowhere? When we encountered EXO-suits the first time they were being transported on converted Striker frigates, and when we blasted the transport craft apart the one was left floating helplessy in space until we knocked it out with a M.A.G round because it has no space propulsion system.

If this signal is anything other than a red herring it's overwhelmingly more likely that it's some sort of prototype Stealth Cruiser rather than an EXO-suit.
>>
>>5136063
>>Fire around the area, if there is something there, maybe we’ll get lucky and hit it.
>>
>>5136063
>>Start manoeuvring the ships, maybe we can box in whatever there is without alerting it, presuming something is actually there.
>>
Manoeuvring 5

Ram 2

Fire around 1

1d100 best of 3
>>
Rolled 52 (1d100)

>>5136290
>>
Rolled 34 (1d100)

>>5136290
>>
Rolled 83 (1d100)

>>5136290
Tactical advantage!
>>
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Your ships begin to move, slowly, carefully, meticulously. You start forming a blockade, this coordination comes at the cost of increased comms chatter from your forces, as that is the only thing that can justify what happens next.

Out of nowhere, a vessel materializes right in front of your eyes. Whatever cloaking system it used must be power intensive, as only after dropping it does it start up its engines.

And what engines they are, rapidly flying circles and carrying out manoeuvres, it continuously positions itself where there are the least number of cannons pointing at it.

“Sir, that thing is moving faster than a frigate ! Its energy signature is going off the charts for its size !”

“I assume no IFF on the thing ? Any chatter ?”

“None, and it is maintaining silence, sir.”

>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.

>Surround it, and send a message demanding that it shut down its engines.

>Open comms, I have something to say to it. (What?)

>(Write in)
>>
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Something to also mention, it was always on screen. Had one of you anons pointed it out, I would have treated finding it as an auto success. Would you anons like more things like these ? As mentioned previously, if you find it, or you notice something, it is an auto success and can possibly reveal more decisions, etc.
>>
>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage
Attempt to cripple the engines if it is at all feasible, but if it's not show no hesitation in deleting this thing. We can't afford to let it escape after wasting this much time hunting it.
>>
>>5136446
Sure.

>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.

I'd love to capture it, but we'll have to settle for examining the wreckage. It is faster than our frigates, so it has a high chance of escaping, we cannot let that happen. Who knows what intel it has gathered or the boon we could garner for our faction by discovering special forces utilizing cloaking tech.
>>
>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.

We should try cripple it also on open channel: "i see you"

And to that one anon who said something about bait, do you feel silly?
>>
>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.
cripple preferably but otherwise take it down
>>
>>5136446
Sure now that we know to look
>>
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>>5136439
>>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.

Also see if there's anything in the red square I drew, or if it's just a contrail of the same ship.
>>
>>5136439
>Surround it, and send a message demanding that it shut down its engines.

if we can get this thing on our side, it could be the perfect form of espionage for future situations. this is invaluable
>>
>>5136439

>Surround it, and send a message demanding that it shut down its engines.

>>5136563

too bad we sent most? of our marines away, this would have been a prime candidate for boarding and claiming.
>>
>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.
>>
>>5136439
>Surround it, and send a message demanding that it shut down its engines.

Anons wanting to blow up a valuable research? I don't want the time and effort spent to be a waste, we could've been fighting lone enemy wolf packs instead of this shit.
>>
>>5136439
>Blow it out of the sky, I doubt its armour has the integrity to resist much damage.
>>
>>5136439
>>Surround it, and send a message demanding that it shut down its engines.
>>
>>5136439
>Surround it, and send a message demanding that it shut down its engines.

>>5136446
Damn, that is subtle. We definitely need to keep an eye out in the future.
>>
>>5136563
There's something there for sure, but it's very small, smaller than a frigate. We should keep an eye on it though.
>>
>>5136808
we are already seeing the ship, it had to disengage its cloak to start its engines
>>
>>5137103
Oh, whoops, meant to reply to this >>5136529
>>
>>5136529
It's a second ship isn't it.
>>
File: ALAAAAARRRMMM.gif (3.48 MB, 500x288)
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>>5137479
And we're all facing the wrong direction. Oh dear, I wonder what's going to hit us...
>>
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>>5137479
>>
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>>5137493
WE NEED TO LEAVE
>>
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>>5137498
Wrong image
>>
Anons, please, for the love of the empire and whatever god is most popular in it, do not fire on the currently non-hostile cloaked death star and its friends.
>>
>>5137499
wait what
i can't see anything???
>>
>>5137526
Check just above the corner of the cloaked ships first position here>>5137493. There's a thin dotted line there, and following it you realise that we're sitting in front of something massive, as I've extrapolated here>>5137499. Boost your brightness if you can't see it. We do not want to fuck with these cloaked ships, not if we value our lives. There's also another small dotted line in the red box here >>5136529 but it's minor in comparison to the big sphere.
>>
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>>5137536
okay so uhhh
at first i thought you might've smoked something, but then i went into edit mode on 3d paint and....
>>
>>5137555
Now do that for the entire map.
>>
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>>5137581
>>5136439
I think these are all
>>
>>5137657
You know what time is it again lads? It's time for Fergus Proenza's trademark suicidal maneuver!
>>
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>>5137662
>>5137657
>>5136439
i founded two more gray pixels
>>
>>5137662
Charging headlong into an overwhelming enemy formation is one thing, fighting the cloaked death star and fleet is something else entirely. And based off this >>5137664 we have a minimum of 6, possibly 8 enemy ships of unknown class whom we cannot see. Also I feel that even if we do manage to come out on top, we'll have kicked the hornets nest of whatever shadowy organisation is pulling the strings in this area of space. Likely the fucking prometheans that ran that reactor and have been fucking with humanity since we tried to reach space.
>>
>>5137675
And I fucking bet they're the ones behind the disappearance of all those fleets in that one out of the way system. Cloaking tech, it all makes sense.
>>
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>>5137675
I would add that one ship is only one thats clearly a ship, other can be space dust or something. pics for reference
>>
This is paranoid overthinking. Compare the lines you've found to the QM's provided example of the hiding ship. In the latter example it has a clear and distinct outline as opposed to being just a line or pixel. There are no other discernable shapes of any kind, sure you could argue there is a half-crescent shape but it's riddled with holes and doesn't actually form anything that is close to a shape that could represent either a ship or a giant battle-station.

Cloaking technology isn't something we've been briefed on for this mission so one could assume this technology has not been adapted for military use outside of a rough prototype stage by anyone, otherwise countermeasures would exist. If the Star League could produce such devices in quantity and fit them on ships like Anons suggest, why wasn't their invasion fleet cloaked when they jumped into House Roy territory? Why would the fleets we've encountered thus far not have cloaking devices? If the Star League could build and cloak a giant battle-station in the middle of Bumfuck Nowhere, which presumably would take an enormous amount of effort and resources, why wouldn't they also cloak their defense platforms orbiting Shu IX? Why wouldn't the cloak their Heavy Cruiser so it could sneak up and murder us? Could it be perhaps be because they can't?

Where did we find this ships signature initially? When we were looking to intercept enemy elements that had broken through our lines. We chose to track it to this location after it breached our lines. It hasn't led us to some TURBO-HEUGE-INVIDSIBLL-BURTLE-STURTION, it's been trying to dodge our sensors by running silent like a Submarine until it could get the hell out of dodge. It only bothered to blast off after we were literally sniffing up it's tailpipe, most likely because:

A: The cloaking device uses up so much power that there is almost nothing left for the engines, or
B: The cloaking device is incapable of scrubbing the energy output of the engines at full power from our sensors, which neccessitates 'silent running' for maximum stealth.

This vessel has no weapons to speak off, it's roughly 2/3rds the size of our Guardian but with frigate levels of armament and faster speed, most likely it's armor is paper thin and the weapons are only for fighting off Frigate-tier enemies if the cloak fails.

Conclusion: This is not a combat vessel, instead it is most likely a working prototype Stealth Destroyer trying to escape to the other systems of the Star League, most likely with Political VIPs from the sector, the Scientists who constructed the vessel and the plans for the Stealth drive.
All this nonsense about a stealthed fleet and mega battlestation that are ready to pounce on us and kill us at any time is construed from pixels out of paranoid minds after QM showed a hidden thing he put in his MSPaint visual aid.
>>
>>5137722
This.

People are suddenly going crazy over nothing.
>>
>>5137722
>>5137771
I agree, anons are acting retarded here.
>>
Blow it 7

Surround 5

Blow it wins.

1d100 best of 3

Also, holy shit anons, you all are paranoid as fuck.
>>
Rolled 37 (1d100)

>>5137861
>>
Rolled 51 (1d100)

>>5137861
>>
Rolled 24 (1d100)

>>5137861
Right, lets leave this paranoia behind and finish this mission.
>>
>>5137861
Sorry QM, but wouldn't you be if a ship appeared out of nowhere?
>>
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>>5137880
Next mission briefing: It has been rumour that enemy has stealth armada.
>>
“All ships, open fire ! I want that thing blown out of the sky.” You decisively give out orders to the bridge crew.

Shells fly, however the sheer agility of the vessel sees it dodge and weave most of your shots.

------------------------------
(POV shift: You are [REDACTED] Kain [REDACTED] in command of [REDACTED]. And your back is covered in sweat. Minutes prior.)

Your mission has been completed, the Star League is finished. Sending off the signal, all you have left to deal with it is to simply cruise through the two fighting sides.

Everything was going fine for you, until that damned Roy fleet stumbled on you. Your ship had been slowly drifting onwards, you had to keep your engines low, lest the power drain overwhelm your reactor and cause a shutdown.

Come on, come on. Keep going, nothing’s here.

They are spreading out. Okay, there’s a gap there.

“Helmsman, move us in between those ships, slow and steady.”

With slight auxiliary thruster manoeuvring, slowly, painfully, you move the ship about, hoping that the slight increase in energy output won’t trigger any of the sensors.

Minutes pass, you keep your composure, as does the rest of the crew, after all, you are the best trained men and women in the known galaxy.

“Sir, I am detecting increased comms chatter within the Roy fleet.”

“Comm chatter ?” You say, whilst gazing at the tactical display.

Watching where the chatter flares up, and how the ships are moving, you slowly begin to realize something.

They know we’re here !

“Helmsman, if that ship moves closer to us, hit full throttle.”

“Sir ?” You can hear apprehension in the man’s voice, switching power so rapidly could lead to issues, but you have no choice.

“Do it. That’s an order. To the rest of you. Prepare protocol Pandora, be ready to enact it under any circumstances.”

A chorus of affirmatives fills your ears.

------------------------------
(End of POV shift. Back to present.)

Just as the ship seems to about slip pass you, one of its 3 shielded engines blows out. Losing its stability, the vessel begins to veer sideways and spin out of control.

You got your target.

“Was that one of ours ?”

“Negative, sir. It seems that they blew out their own engine.” Quickly responds the sensors officer.

“Captain, the ship is out of control, your orders ?” Questions Tetreault.

>”Baron scrape together all you have, get me that ship.”

>”Finish the job. I want to see nothing but slag.”

>”Encircle it, prevent any further movement. Time has come for a talk.”

(Fucking crit fail on the stealth ship, poor guys.)
>>
>>5138034
>”Baron scrape together all you have, get me that ship, I'm joining in. Rest of the formation form a way perimiter, to keep the ship in check and also possible enemy ships."
>>
>>5138034
>”Baron scrape together all you have, get me that ship.”
Time to show them why our marines are our staple. We are low on numbers however so call up Marc and our other captains to supplement that.
>>
>>5138034
”Baron scrape together all you have, get me that ship.”
>>
>>5138034
>>”Baron scrape together all you have, get me that ship.”
>>
>>5138034
>>5138060
Support.
>>
>>5138034
>”Baron scrape together all you have, get me that ship.”

>>5137861
Okay, the smaller pixels might not be incoming ships, but there's clearly a giant circle like shape there. And considering none of our ships actually crossed that line, it feels deliberate...
>>
>>5138034
>”Baron scrape together all you have, get me that ship.”
>>
>>5138034
>”Baron scrape together all you have, get me that ship.”
>>
>>5138034
>”Baron scrape together all you have, get me that ship.”

I have a feeling they are willing to delete all their data or self-destruct, so this is risky as we could lose Baron, but for this technology it may be worth it.
>>
>>5138034
>”Encircle it, prevent any further movement. Time has come for a talk.”

I dont want to lose Baron to some self destruct bullshit.
>>
Marines + you 1

Marines + allies 2

Marines 6

Encircle 1

Alright, you are sending your marines into the unknown vessel.

1d100 best of 3
>>
Rolled 2 (1d100)

>>5139405
Here we go...
>>
>>5139406
Shit
>>
Rolled 37 (1d100)

>>5139406
:)
>>
Rolled 52 (1d100)

>>5139405
God damnit
>>
well shit lads, >>5139406
our marines had a good run, but we've otherwise been having crazy luck, guess it had to run out eventually.
>>
”Baron, scrape together all you have, get me that ship.”

“Understood, Captain.” With a quick salute, says Baron before departing.

Time to open up your secrets. Whomever you are.

------------------------------
(POV shift: You are Lieutenant Baron Schriver, and you have to take on an unknown ship. Minutes after.)

The ships hull is strange, you tried to lock yourself onto its armour plating, but the magnets simply didn’t stick. The armour plating itself is also pitch black, were it not for your headlights, you doubt that you could distinguish the ship in the backdrop of the universe.

Still, the charges have been set, at what you presume to be an airlock. The door is soundlessly blown inwards, until it is once more sucked outwards, as the atmosphere leaves the airlock.

You and your men swiftly move in and blow the secondary door. Wind howls as it is forever lost, you’ve yet to encounter resistance. Not contesting us at the airlock ? Either they are stupid, lazy, or they simply do not care.

Moving further in, you encounter not a single living thing. Something at the back of your mind tells you that this situation is wrong. Regardless, you have your orders, moving with caution, you clear corridor after corridor.

Eventually, you reach what you can only assume to be the bridge, to your surprise, the door opens automatically, you carefully step in, and are greeted by something you never would have expected.

“Crazy bunch of bastards.” Dhimitrios calls out.

The bridge is covered in bodies, moving closer to inspect, it does not take an expert to realize that everyone here killed themselves via poisoning.

“Alter, check the logs.” You half-heartedly call out, doubting that there will be anything left.

“Everything’s been purged, sir.” Calling out, your subordinate confirms your suspicion.

Sighing, you open your comms and call out.

------------------------------
(End of POV shift.)
>>
>>5139569

“Lieutenant Schriver to Horus, area secured, enemy personnel had committed suicide, we are in control of the bridge, spreading out towards other sections.” Baron’s distorted voice is heard on the bridge.

“Understood. If anything happens call out immediately.”

“Ro-g̴̛̬̿̀͌͋̈́̋ë̸̡̗̼̹́̂̏̌͋̂̕͝ŕ̵͔̤̩̠͕͎͗̾̚ͅ.̶͈̩̈̄̍́̔͝͠ ̷̨̺̺̞͎̤̦̃̄̀͋̌́͌̇́̈H̵̨̯͎̪͉̼̯̠̳̣͗͝o̸͍̠̜̮͖̤̰̞̱̍͑̈́̎̔̏̉̈l̵̛̮̤̈́̇̂̎́̈́̈́̔̈́d̸̩̣̙͓̦̰̘̊̇͆̃͆̾̑͌ͅ ̴̢̜̼͈͚̼̬̠̏̓̓̽o̴͕̫̣̩̩̭̤͋̿̂͐̍͘͝͝͝ń̸̳͚͜,̴̜̈́͑̑͒́̃ ̶̗̩̼̫̮̟̭̭͌̎ȅ̶̢͎̺͊́̐͛͐́̏ä̶̡̼͎̙͚̫͚̼͓d̷̢͔͇͙͆͗͒̉͌͠ͅf̵̢̋͊͘ư̵̢̢̛̜̩̥͍̣̱̠̏͋̆̈̓̾͂͝ͅb̴̨̠̮̰̮̞͈̀̓͌̎͂͋̄͘̕͝i̸̺̞͑̂̈́̉̚͝e̶͈͚̟͈̳̯̪̤͓͆̄́b̷̠̳̮̳̊͐͌̈͒̄̂͘͝r̶̖̣͒̂͌͊̈́̕ǧ̵͚b̴̢̙͚̤̰͕̙̏͆́̓̿̇̈͝͝i̶̧̭̪͔͎̫̓̉̀͒͊͗͜e̸̟̾̇̊̑̉͘r̴͍̖͍͈͕̹͎̤̓̿̉̎̃͛h̵̫̬̗͉͇̓͑͂̋i̴̳̱̰̯̘̫̱̔̑͑̀̿̔͘.̵̢͇̹̮̩̯̩̝̙̃̂̐͌͋̍̌̋̿͜͠”.

“Lieutenant ? Do you hear me, Lieutenant ?” You worriedly call out.

“Captain, I am detecting a massive power surge on the ship ! There se-“ You sensors officer’s voice dies out, as the former location of the stealth ship becomes a glowing, growing ball of light, ever spreading out before the energy dissipates and slowly disappears.

“Sensors, look for S.O.S. and IFF signals !” You quickly call out.

“I am trying, sir. The radiation is playing havoc on the sensors, we need a bit more time to accurately locate them.”

You watch on in silence, for a minute, pondering your next move.

On one hand, you could mount a search and rescue, chances of survival are low, but the explosion originated on the other end of the ship, plus all of your marines are in newest power armour, they could be alive.

On the other, the more time you waste here, the more time you spend not fighting the Raisat Star League. More and more ships will slip away from your grasp, locating them will be a nightmare, presuming they don’t shift out of system as soon as they can.

>”Get everyone you can, launch search and rescue ships.” (One roll only)

>”They’re lost, we might still make this worthwhile if we leave now and try to catch some fleeing foes.”

>(Write in)
>>
>>5139572
>>”Get everyone you can, launch search and rescue ships.” (One roll only)

No man left behind
>>
>>5139572
>>”Get everyone you can, launch search and rescue ships.” (One roll only)
>>
>>5139572
>”Get everyone you can, launch search and rescue ships.” (One roll only)
Son of a fucking bitch. If Baron is fucking dead I'll kill him myself.
>>
>>5139572
>”Get everyone you can, launch search and rescue ships.” (One roll only)
>>
>>5139572
>”Get everyone you can, launch search and rescue ships.” (One roll only)

I'm just fucking pissed now.
>>
>>5139572
>”Get everyone you can, launch search and rescue ships.” (One roll only)
>>
btw QM, you mentioned that we would be able to choose more about our origin later on when we got further away from the fringes. but wouldn't it be a good idea to bring it up soon? it just feels as if we currently don't really know alot about our captain, and think that if we were to flesh him out a bit more that would be quite a good thing since it would give us alot more to possibly talk/discuss about when we take into account what way he should act like.
>>
>>5139572
>”Get everyone you can, launch search and rescue ships.” (One roll only)
Cmon Baron you survived a suicide mission you can survive this.
>>5139830
Great time to see how we process grief.
>>
Okay then.

Please give me 1d100 best of 1
>>
Rolled 29 (1d100)

>>5139916
>>
>>5139920
looks like we wont be having a neat personal guard made up of ex spec op marines
>>
>>5139920
This means we recover 29% of the marines, right senpai?
>>
>>5139920
We payed good influence to waste our sec-ops marines on Prometheus bullshit that just kills them all. I'm frankly sick of our bullshit luck when it comes to Prometheus' shenanigans, it always seems to backfire on us horribly.
>>
>>5139942
If I had been here for the vote I'd have advocated to not fall in the obvious trap but anons were greedy.
>>
>>5139944
I agree. I think we should make it a point to avoid anything out of the ordinary from now on, I honestly lost the taste for Prometheus plot hooks.
>>
>>5140001
you mean go against our suicidal and homicidal character? i dont think so, just watch us throwing barons replacement into a grinder called "sidecharacter disappearer" aswell.
>>
I feel like the only way this quest will end is with the QM going "meteors fall, everybody dies".
>>
>>5140072
Im for being suicidally reckless in pursuit of victory, Im against being reckless for nothing at all.
>>
”Get everyone you can, launch search and rescue ships.”

You pace back and forth on the bridge. Awaiting results of the search…but after 10 minutes of intense searching, other than recovering a few burnt and mutilated bodies, no survivors are found.

“Sir, we’ve finished an extensive sweep. Should we attempt another ?” Questions Tetreault.

You ponder for a moment, before turning to your sensors officer. “Any hostile signals around the area ?”

“None, sir.”

“Comms, what is the current situation of the battle ?”

“The Countess has broken the Star league around Shu III and pushed them back to Shu II. Shu VI is still contested, but we are winning. Shu I has been entirely broken through, the forces there were utterly annihilated.”

>”We will continue our hunt, we promised to secure the rear.”

>”We will divert to Shu VI, give our allies there the needed assistance to finish the battle quickly.”

>”The final battle is upon us, we will join the Countess.”

“Understood, sir. I shall prepare our forces.” Quickly affirms Tetreault.

“Good, if I am need, I will be in the captain’s quarters.”

Slowly making your way into your room. You finally find yourself alone with your thoughts. Baron is gone, a man, that you couldn’t really consider a friend, but someone you could definitely trust your back to.

>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.

>You simply fall back onto the wall, tears rolling down your face. You are not one to cry, but sometimes, even men shed tears.

>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.

>(Write in)
>>
>>5140120
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Anger over your decision to send them over.
Good job anons, we lost Baron for absolutely no reason. I know I can't do anything about it but I still don't know why you sent them over to the obvious trap. Shadow Quest levels of greedy stupidity.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
and after the battle we go to our quarters and
>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”

time to do what we wanted to do in the first place

>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.

stone cold is what we've been doing all along

>>5140135
welp hindsight 20/20 n all but imagine the glory of a cloaked ship
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
We will do as our mission was.

>(Write in)
Request that a large chunk of the ships plate gets taken into within the ship. When we get back to port, we will have it be re-melted into a gravestone for baron. He might not have a body to bury, But we won’t let him be forgotten. Let the halls of our largest ships forever have their memories engraved into their walls via these gravestones as to remember who got us here in the first place.
God speed, baron. You will only ever dissapear when these ships die as Well.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.
Fuck. I'm sorry anons, that crit fail was a bad one.

>>5140176
Supporting gathering what we can of the ship for evidence.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”

>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.

>>5140135
Capturing that ship would had give us tech unknow to us and hell the intel on that ship could have change everything on this front, system, even on our house.
That is was the reason, why our marine are now death. Heavy price, sure. Unreasonable, not.

But your complaint is null and void because you didnt vote.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
We had a job, so let us complete it.

>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
At this point in time we can't let our emotions cloud our judgement since we may be entering a battle soon though I 100% agree that once this is over and we are in a more private space:
>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.

I don't think our decision to capture the ship was a bad one. Yes, we failed but we can't predict the outcome of the dice especially since it was a crit. The tech we would have gained could be a game-changer to our house.
>>5140176
support, perhaps the wreckage could still be of use.
>>
>>5140120
>We will continue our hunt, we promised to secure the rear
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
A plaque with the names of our fallen Officers and a holoprojector that shows the names of the ships and enlisted men that fell in battle would be kino to have in our private quarters. Baron is gone, but we'll remember him and those who served with us.

>>5140135
Nigger stop playing as Captain Hindsight. There was no evidence that suggested boarding and securing the craft was inherently a bad idea. The deciding factor was that we lost a dice roll. Don't go throwing around 'Everyone is retarded but me' just because you can't deal with a loss or a setback and you need to vent your dissatisfaction of not winning constantly.

No one cried foul when we pulled an arguably retard move and remained on the bridge of our rapidly disintegrating ship to ram an enemy light cruiser and potentially killing the main character, but sending our marines to secure a highly valuable ship is 'Retarded' and 'An obvious trap'. So obvious in fact that it could only be seen after the choice was made, the dice rolled and the outcome written. Fuck outta here with this bitch attitude.
>>
>>5140120
>”The final battle is upon us, we will join the Countess.”

>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.
>>
>>5140217
>Capturing that ship would had give us tech unknow to us and hell the intel on that ship could have change everything on this front, system, even on our house.
Of course, but how did boarding it make that better? How would it not have been better to secure it but not board it?

>That is was the reason, why our marine are now death. Heavy price, sure. Unreasonable, not.
A heavy price with extremely poor return, bodies for breadcrumbs. I find that unreasonable enough.

>But your complaint is null and void because you didnt vote.
If I had voted and we boarded anyway, how would my complaints then be more valid than now? They wouldn't be, they are null and void simply because I can't change what has been done.

>>5140234
1. Captain Hindsight? You mean an unknown cloaking capable ship just going silent in the middle of your fleet isn't extremely suspicious?
2. The deciding factor was getting on the ship in the first place, without it you wouldn't even have the diceroll.
3. Everyone is retarded, including me but going into that ship was next level and you can secure the ship without boarding it.
4. Im not upset at not winning, I've never complained at any of the other times we've failed in this quest.
5. The ramming manouver was way better than this one. Insulting me doesn't change the fact that this was a bad call.

Anyway, Im done bitching. It's just disappointing to see a cool character go a disappointing way due to player choices.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”

>You slam your fist into the wall, rage is all you can feel. Rage for your comrade’s death, anger over your decision to send them over.

You anons are retarded.

>>5140217
Your excuse is null and void because Baron is dead.

>>5140234
I don't know nigga, the Pandora Protocol seems go against your 'no evidence' claim. I'm not even saying that boarding was a bad idea, but claiming that there was no evidence that boarding was a bad idea is clearly false.
>>
>>5140267
>Of course, but how did boarding it make that better? How would it not have been better to secure it but not board it?
Not so broke ship etc. more likely get intel. Also to counter Pandora Protocol, sure it can explode or just make blind jump or it explode and take half the fleet with it.

>A heavy price with extremely poor return, bodies for breadcrumbs. I find that unreasonable enough.
And i would paid it again with same odds.

>If I had voted and we boarded anyway, how would my complaints then be more valid than now? They wouldn't be, they are null and void simply because I can't change what has been done.


>>5140277
Its not excuse its reason. and you didnt vote did you.
>>
>>5140302
>>5140267
>If I had voted and we boarded anyway, how would my complaints then be more valid than now? They wouldn't be, they are null and void simply because I can't change what has been done.

It would gice ground to your grievance and you would not look like bitch.
>>
>>5140302
>And i would paid it again with same odds.
I can respect that.

>It would gice ground to your grievance and you would not look like bitch.
In other words, it would eliminate the possibility that im angry simply because it didn't work and not because of the execution itself? I understand your point then. Don't think I've been a bitch though but maybe >>5140135 this post was too salty. I'll exercise more restraint from now on.
>>
>>5140311
am angry too that baron is dead but if there is decision that needs to made and you are not here. Then dont say that all anos *add word here*, we are already living with our decisions.

Please it make you look bad. What is worth i dont think your a bitch but >>5140135 makes you look bad and give bad taste in my mouth.
>>
>>5140340
I've admitted my fault already, let us leave it at that.
>>
>>5140374
am more than happy to my brother-in-arms :)
>>
>>5140302
I did vote actually, and my response was a jab at your brainlet take that 'oh you didn't vote so you don't have the right to speak your mind on this subject'. Just because you didn't agree with his remarks doesn't me he loses his right to have them, and whether he voted or not is irrelevant to that point.

>>5140306
You look more like a bitch focusing on whether he voted instead of what he's saying lad.
>>
If you don’t like it, vote for a more reasonable MC next time when we die
>>
>>5140440
>implying anons were voting for IC reasons

Sorry, I don't believe that. Besides, we can always vote to be reasonable IC, as your point also doesn't hold up.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
>>
>>5140426
>I did vote actually, and my response was a jab at your brainlet take that 'oh you didn't vote so you don't have the right to speak your mind on this subject'. Just because you didn't agree with his remarks doesn't me he loses his right to have them, and whether he voted or not is irrelevant to that point.
Not with that ID, you didnt vote whether to send Baron to that ship. But already in first message i was stating the reasons of our decision, the reasons you so mockily called "excuses" and unlike the other anon who seems to by able to do critical think, you didnt understand the point did you? So let me spell out for
using the word of smarter anon: "it would eliminate the possibility that im angry simply because it didn't work and not because of the execution itself?"

>You look more like a bitch focusing on whether he voted instead of what he's saying lad.
I know it hard to read whole post anon but please try as not make fool of yourself, good anon.
>>
what happened happened
now, we will have to just try and make the best out of a situation.
if anything, we should be happy the ship didn't ram one of ours before destruction
it wasn't a good decision in hindsight, but there is a reason why hindsight is HINDSIGHT
if we could know which choices were gonna be good or not before doing them, there would be no real gamble to any given action.

now, instead, let us remember the death of baron, such we might be able to morn him once the fighting is over.
(im supporting the idea of making a gravestone for him out of old ship hull, and put it within our ship as >>5140176 mentioned)
>>
>>5140120
>>”We will continue our hunt, we promised to secure the rear.”
The battle is won anyway.
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
>>
>>5140120
>”We will continue our hunt, we promised to secure the rear.”
>You simply sit down, your face cold. You pour yourself a drink, and one for the fallen. Grief is a luxury you cannot afford.
Let's name a ship after Baron when we get the chance.
>>
>>5141304
We'll name our flagship after him. It needs a name after all.
>>
>>5141582
our future flagship? this one we're flying right now is called "Horus".
>>
>>5141582
i don't think so, at least not our flagship. but we should definitely name a cruiser after him.
id suggest "the brave baron"
>>
>>5140135 1

Rearguard 12

Main battle 1

Stoic 8

Anger 4

>>5140176 (Write in) 4 (Accepted)

Okay, continuing the hunt.

1d100 best of 3
>>
Rolled 51 (1d100)

>>5141995
come on, please let us find a target to bite into.
>>
Rolled 65 (1d100)

>>5141995
>>
Rolled 95 (1d100)

>>5141995
>>
You sit in absolute silence within your quarters. The cold drink in your hands calming your heart. Staring through the window, you watch as stars pass you by as the fleet continues its hunt. You will not cry, you will not rage, you will simply observe and remember the fallen.

Before you is a lockbox, containing a large shard from the stealth ship, the plate itself was irradiated by the nuclear explosion, due to this you cannot gaze upon it properly, but that does not matter now. You have plans for that plate, there are plenty of other shards for research, but this one will have a special purpose.

Downing your drink, you contact the bridge. “Lady-Lieutenant Commander, report.” Your calm and even voice, you hope, providing a measure of assurance to anyone listening.

“Sir, we’ve intercepted an encrypted transmission, comparing it to what we know already, it is only used for top priority transmissions from high-ranking Raisat officials. We have no idea what they are saying, but we can confirm that someone important had sent it.”

“Can we reach them ?”

“Yes, sir. Though our sensors indicate a comparable enemy force to our own.”

“Anything else ?”

“Another target, judging by the signatures, it seems to be transports and freighters. We don’t know what they are carrying, but their escorts seem to be light.”

You stand, preparing to head over to the bridge, and issue an order.

>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”

>”The supply ships, easy work for a quick payday.”
>>
>>5142035
>"We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
>>5142035
>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
The hunt continues.
>>
>>5142035
>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”

It's time to do what we do best, fuck with the plans carefully crafted by our enemies.
>>
>>5142035
>>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
>>5142035
>>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
>>5142035
>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
>>5142035
>>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
>>5142035
>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”

Baron would want blood to ease his passage into Valhalla.
>>
>>5142035
>”We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.”
>>
File: Shu15.png (421 KB, 6522x4881)
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421 KB PNG
“We’re taking the head of whomever bastard is trying to run. The Countess should appreciate it.” You state moving down a corridor.

Arriving at the bridge, you once more assume direct command. With the fleet at fullburn, you arrive at the coordinates.

“Sir, enemy force is not trying to keep distance, they are turning to face us.” Reports the sensors officer.

Reaching visual range, the enemy fleet had positioned itself against you.

>”Our force has more weight, smash right through the middle.”

>”The flanks will win this battle, even at the cost of some damage to the light cruisers, we need to overwhelm the frigates.”

>(Write in)
>>
>>5144944
>”Our force has more weight, smash right through the middle.”
Our destroyers and cruisers at range can take care of their cruisers, and then our cruisers can make mincemeat of the frigates using their broadsides. The frigates can focus on whittling down their frigates to mitigate incoming damage.
>>
>>5144944
_(write in)
Hail them, and demand that they step down at once, if they do so, we will spare them. and if they won't do it for the dying star league, demand they at least do it for those they all hold dear at home, since nothing will be gained for the widowed women and men, and grieving mothers, knowing that their sons, husbands and wives lost their lives fighting for naught.
>>
>>5145058
fuck
>(Write in)
fixed

also if they either say no or my suggestion doesn't get enough votes, then +1 to >>5144972
>>
>>5144944
>>”Our force has more weight, smash right through the middle.”
>>
>>5144944
>>5145058
>>5145062
Supporting
>>
>>5144972
+1
>>
>>5144944
>”Our force has more weight, smash right through the middle.”
>>
>>5144944

>”Our force has more weight, smash right through the middle.”

Let's end these fools
>>
File: formationpitchno1.png (290 KB, 6522x4881)
290 KB
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>>5144944
>”Our force has more weight, smash right through the middle.”

can we take our frigates in the middle of our formation? considering the numerical advantage of enemy frigates id like to cover our frigs as much as possible before we clash roughly pic rel
>>
>>5145058
+1
>>
>>5144944
>>”Our force has more weight, smash right through the middle.”
>>
>>5145058
Support. If they want to live. If not then smash them.
>>
Smashing wins

1d100 best of 3
>>
Rolled 85 (1d100)

>>5146191
come oooon
>>
Rolled 33 (1d100)

>>5146191
>>
Rolled 56 (1d100)

>>5146191
>>
File: Shu16.png (421 KB, 6522x4881)
421 KB
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”Our force has more weight, smash right through the middle.” You give out an aggressive order, as has become your inescapable style.

The enemy, who had so bravely turned to face you hold. Clearly thinking of firing upon you whilst you close the distance.

Then, all the sudden, the enemy’s frigates on your port charge, but only they. The centre, lags behind for seconds, before also joining the charge.

Meanwhile, those on your starboard, hold their position, seemingly unwilling, or simply to disorganized, to join the attack.

[blue]What a bunch of amateurs.[/blue] You cannot help but think.

“Sir, massive comms chatter across the enemy fleet. Almost from each and every ship, sir.”

“They seem to lack a proper command structure, judging by how they move.” Analyses Tetreault.

“The more disorganized they are, the better it is for us. Make them pay for their mistake.” You call out.

“Captain, one of the enemy light cruisers has just broken off from its charge and is heading towards our strikers, Lord-Commander Labranche is moving to intercept.”

The initial following exchanges see most fire missing, but with distance closing, bloodshed shall once more fill the stars.

1d100 best of 3
>>
Rolled 39 (1d100)

>>5146322
>>
Rolled 23 (1d100)

>>5146322
May the spirit of Baron guide us
>>
>>5146331
>>5146343
Uh oh
>>
Rolled 47 (1d100)

>>5146322
Looks like our dice are weighted.
>>
File: Shu17.png (425 KB, 6522x4881)
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Be it chance, ability, or the sheer disbelief of your officers, but somehow, the enemy haphazardly charging seems to work. It seems like your side has gotten far too used to fighting organized enemies.

On the brighter side, your fumbling still isn’t as bad as the enemy’s, their unengaged frigates seem to have found something more interesting to do than fight you, and are simply departing the system.

Whilst the remainder are exchanging, what could charitably be described as “inaccurate fire” with your forces.

Despite all this, your gunners prove their professionalism, with few shots smashing at the hull of enemy ships, scratching off paint and dealing minor damage, but dealing damage nonetheless.

1d100 best of 3
>>
>>5146359

Never fear anon, in occasions like these, I naturally roll a 6
>>
Rolled 81 (1d100)

>>5146455
>>
Rolled 44 (1d100)

>>5146455
>>
Rolled 57 (1d100)

>>5146455
A battle on par with Waterloo
>>5146459
good roll anon
>>
>>5146504
you call this waterloo already? whats next? Cannae? Troy? Allesia?
>>
>>5146532
Stalingrad
>>
File: Shu18.png (390 KB, 6522x4881)
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The rather lacklustre engagement, fires up and turns bloody in but a moments notice. Accurate fire is exchanged between both sides.

Your ship shakes and rocks as an enemy broadside rakes your side, in response, Marc responds in kind to the enemy cruiser facing you.

The tactical display lights up as Lloyd’s Destroyer breaks apart, but in exchange, Marc delivers a killing blow on the Vigilance-class.

Meanwhile, you entangle yourself in a slugging match with the last cruiser, frontal armour on both of the ships is sheered off, with a M.A.G. round each, penetrating armour, cutting deep into the vessels.

Your portside engagement is equally bloody. Lady-Commander Datz in her Raider annihilates three frigates in quick succession, allowing two of your frigates to concentrate fire and take out another, one friendly and one hostile frigate begin their own duel, resulting in a bloody victory for the foe.

Seeing the way things are going, despite the fact that relatively comparable loses were exchanged, enemy AS ship captains seems to have gotten enough and begin to rout. Following the long-disengaged detachment of frigates.

>”All forces, concentrate fire on that cruiser. Leave the fleeing foe to their own whims.”

>”Pursue those fleeing ships, let none escape, we will handle the cruiser.”

>”All available forces, start rescue operations, now.” (Will give an extra roll)

>(Write in)
>>
>>5146637
>”All forces, concentrate fire on that cruiser. Leave the fleeing foe to their own whims.”
Looks like Lloyd is going back to the medbay
>>
>>5146637
>Tell the enemy to surrender now and their vessels won't be cracked open like a nut to a hammer
If that fails
>”Pursue those fleeing ships, let none escape, we will handle the cruiser.”

I'm personally curious as to what's going on with this combat group, they clearly weren't organized for a proper fight.
>>
>>5146637
>”All available forces, start rescue operations, now.” (Will give an extra roll)
Have the missile ships aid us againts last enemy cruiser while rest of our force rescue first our troops and then enemies

And why you ask? For intel and vip captives of course!
>>
>>5146637
>”All available forces, start rescue operations, now.” (Will give an extra roll)

Also hail the cruiser and demand they surrender.

>>5146650
my guess would be they werent an assigned battlegroup eg. they just recently grouped up + the raisat league doesnt exactly seem all too cohesive so far.

also the more obvious guess is that the line of command of the league has been shattered already.
>>
>>5146637
>>5146650
>>5146652
Actually i support this diplomacy but if it fails then my own plan, so half-supporting?
>>
>>5146637
>>”Pursue those fleeing ships, let none escape, we will handle the cruiser.”
>>
>>5146637
>”All available forces, start rescue operations, now.”
I'm tempted to just obliterate that cruiser, but I don't want to lose another man to this campaign.
>>
>>5146637
>>”Pursue those fleeing ships, let none escape, we will handle the cruiser.”
>>
>>5146637
>”Pursue those fleeing ships, let none escape, we will handle the cruiser.”
>>
>>5146637
>”All available forces, start rescue operations, now.” (Will give an extra roll)
>>
>>5146650
+1
>>
concentrate fire 1

Surrender (If fail, pursue) 2.5

rescue operations 4

pursue 3

Okay, rescue barely wins.

1d100 best of 3 to finish the fight.

Will make a new thread afterwards
>>
>>5146637
>”All forces, concentrate fire on that cruiser. Leave the fleeing foe to their own whims.”
>>
Rolled 15 (1d100)

>>5147274
nevermind
>>
Rolled 36 (1d100)

>>5147274
>>
Rolled 62 (1d100)

>>5147274
C'mon, dice. Don't be like that.
>>
>>5147312
I hope 62 is enough...
>>
New thread >>5147449



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