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(Previous Thread)
https://suptg.thisisnotatrueending.com/qstarchive/2022/5060599/

(Archive)
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=elin+veteran

(Character sheets)
https://docs.google.com/document/d/1o_UUxh62Gj5_fMjlaRr5cn1BHBB3P8uLpnMy15XcJak/edit?usp=sharing

(Combat Rules)
https://docs.google.com/document/d/1peKn2-vZzeDmAXhy_ZlifFA9nOMlaEs3PK7hgKSel3M/edit?usp=sharing
>>
>>5109195

The training… Suddenly, the attack that the two of you spent countless days breaking wooden dummy after wooden dummy floods your mind. The two of you have it down to a perfected science, so now is the time to utilize all that effort on these motley set of bandits. You’re about to call out to her to signal your plan when she turns back to shoot you a feisty look in her eyes.

She has the exact same idea.

You charge in first, as you practiced. Your boots smack hard against the cold cobblestone as your focus your attention on the leading brigand waiting for his reaction. His eyes show the surprise at your sudden movement, but then he quickly collects himself and winds his sword for a wide horizontal slash. He’s too easily read. You easily block his slash and forcefully pin his sword down on the snow covered stone. His slash is weaker than you had expected, but there’s no time to think about it.

You can hear her rushing forward already.

From pure adrenaline, you let out a fierce shout at his shocked face, as you stomp the sword out of his hand. Hearing the rusted metal clang onto the ground, you take grip of the collar of his armor, and with all the force you can muster, fling him behind you.

The force sends him into a toppling run, but instead of meeting the hard ground, his face is caved in by Seo’s charging attack. His body topples back from the impact, as Seo twists on the slick stone, barely able to maintain her footing. Your arms move for you at this point as your sword swoops to carve deeply into his broken body. He finally crashes to rest between you and Seo.

The pink, red, and purplish contents of his being splatter from the holes in his body like macabre fireworks splashing onto the two of you. A gut-wrenching gurgling spews forth from the fissure in his head as the pressure of his body, no longer held back by intact flesh, forces fluid sputtering forth. He spasms at random before seizing up to let out a horrifyingly desperate wail before finally being silenced by his own blood.

Seo gasps and drops her mace to the ground as she stares upon the impact crater she created. She stumbles on her rear, and crawls back from the body. Your chest fiercely rises and falls with great steaming breaths as you stare upon the person you killed but feeling the heat of the crimson fluid dripping from your hands and blade your chest seizes mid breath. Your senses are overwhelmed to point of blurring.
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>>5109200


“Fuck!” You hear one of the brigands shout at the sight. “Just get the fucking horses and run!”

You senses come rushing back to you as you feel them charging past you.

All of your limbs tingle as your heart slam inside your chest, causing your blood to surge and audibly pound in your head. “P-Pick up your fucking mace!” You hoarsely shout at Seo, the dryness in your throat prickling with each word.

Seo stares at you with horror struck on her face before clenching her eyes shut and shakily standing. She lifts her blood-stained mace from the ground before the two of you hastily turn to the remaining two brigands.

___________________________________________________________

Luca:
>HP: 28
>LP: 8
>Stamina: 19
>MP: 0


Seo:
>HP: 19
>LP: 6
>Stamina: 21
>MP: 0

The two remaining brigands have given up trying to fight you and are attempting to steal your horses. Both Luca and Seo are shaken up from their kill, but are still willing to fight.

>Write in movements/actions for both Luca and Seo
>>
(This thread is picking up directly from: >>5060599 which is very soon going to reach the bump limit.)
>>
lol dumbass kids
I have not paid any attention to the combat mechanics of this quest though so I leave that to someone else
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>>5109328
If you're interested, I'd be more than willing to walk you through the player end of the combat mechanics. No pressure either way
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>>5109209
Seo goes for a Limb smash on one of them, while Luca goes for the other one with just a Focused Slash with the longsword, try and get their attention back on the threats, or get them to bail....without stealing our horses.
>>
>>5109209
support >>5109577

This was their first kill? crazy.
>>
>>5109209
Again, I'll go for the blades, as it's harder to run with a knife in the leg. Seo I don't fully trust, for this turn, but I guess she can go for the bandit closest to her, or whichever bandit dodges the blades.
>>
Rolled 1, 4, 9, 5 = 19 (4d10)

Heyo everyone, I hope that you're all doing well this Wednesday.

Thank you all for the votes, we're going ahead with:
>>5109577
>>5109588

>Seo to limb smash one of the brigands.
Stamina Cost: 6
Total Physical Amplification: 12 + 6 = 18
Rolling 4d10 to see if connected (first two dice)
30% Chance of Evasion and Physical Amplification Reduction


>While Luca heads off the other with a focused slash with his longsword. Overall intent is to drive them off without losing any horses.
Stamina Cost: 4
Total Physical Amplification: 12 + 6 = 18
Rolling 4d10 to see if connected (last two dice)
Bleed Chance 10%
>>
Rolled 3 (1d10)

>>5110031
CR for both of them was 6 as it was for the first brigand. So, Seo's attack fails to connect, while Luca's connects for damage.

Rolling for bleed chance from Luca (1d10, 1 = bleed)
>>
Rolled 10, 7, 6, 6 = 29 (4d10)

>>5110033
No bleed is inflicted. Now for the brigands:

Rolling 4d10 for strike on Seo. (First two dice, CR 8)
Rolling 4d10 for strike on Izurin (Last two dice, CR 9)

>Writing outcome!
>>
>>5109341
Couldn’t hurt. I was wondering why you made a slab of meat the OP picture though lol.
>>
>>5110154
Sorry for the delayed response, I'm currently at work.

Here's a quickish summary of combat:

Combat in my personal opinion is a balance of utilizing the skills your team has in order to achieve whichever goal you think is best in that moment. It could (and often is) trying to maximize damage output to eliminate opponents, but unique situations arise where you need to think about more than just damage output (e.g. the battle with the wyrms in the Slaver Arc where you had children to protect).

So when you've decided what exact goal(s) you want to accomplish in a given situation, you should reference the character sheets of the individuals you are in control of (in this case Seo and Luca) and see which skills they have that could best meet your given goal. Each skill that you use comes with a stamina and magic cost that needs to be considered, especially for combat situations that might be extensive (take a lot of turns.) Of course, you can pair a movement with the skill however you see fit, so long as it's within the realm of possibility for the situation.

Combat Rules for additional Details:
https://docs.google.com/document/d/1peKn2-vZzeDmAXhy_ZlifFA9nOMlaEs3PK7hgKSel3M/edit?usp=sharing

Once a set of actions has been selected through a vote, I perform the necessary rolls. For almost every attack I roll to see if it connects first, 2d10 vs. enemy's evasion. If it does connect, then your attack (represented by Physical Amplification, see char sheet) is subtracted by the enemy's defense (represented by physical resistance, unique to each type of enemy) to equal the resulting damage done to the enemy's HP. (Enemy stats are unknown to you.)

Lots of different effects can also have a chance to activate, depending on the skill. Bleed chance is so far the most common, which you'll often see me rolling the relevant die relative to the outlined chance of activation (%chance in skill description).

From all of that, I write the story to reflect the results of the chosen actions and rolls.

Perhaps a little longer than I had expected, but I hope that it serves to clarify anything that may have been unclear. I'm always willing to answer questions if any should arise.

Speaking of which, the slab of meat is tied to my desire to pick an OP picture that is reflective of the overarching story at hand. It's also not only meat in that picture!
>>
Back from work and hoping to have the update posted in about 30 minutes
>>
>>5110036

You immediately dash toward the two brigands heading for your other companions and horses. One is clearly faster than the other, so you signal for Seo to attack the lagging figure, while you attempt to head off the other. You must keep them from taking your horses.

As you surge past with your longsword held low, Seo sprints toward the closer bandit, and manages to cut him off. She strikes low at his legs with wild, and heavy swings. She attacks hastily, without any measure of where her opponent will move next. Panting she swings and swings again, while the brigand clumsily manages to keep one step ahead of her attacks. Losing patience, she lunges without regard to her footing and slips on the cold stones. Her body falls out from underneath her as the bandit jumps back fearfully as if she were still in pursuit. A small cloud of snowflakes are flung into the air as she lands hard on her arm. The bandit quickly seizes on the chance, and violently hacks downward with his chipped weapon. The rusted sword both slams against the hard stone road and her upper hip as she screams in pain with blood leaking from her wound.

Instinctively, you look back to catch her slam a foot into her assailant’s stomach and break free to regain her footing. Turning back, you’re immediately distressed that you won’t head off the bandit in time before he reaches your horses.

“Hold him off!” You shout desperately at Misha who shakily stands to the side with the blade still sheathed, as if merely a concerned spectator to the whole affair.

Your jaw clenches as you strain your thighs to propel you forward as fast as they can take you.

The brigand locks his sights onto the horse, blinded to Misha standing frustratingly inactive nor the small figure that foolishly moves into his way.

He slams into Izurin, tumbling onto the hard ground with her in a hectic crash. As they both slide on the cold stone, he scrambles to reach for his weapon which lies next to Izurin’s small body. The bandit unsteadily rises to his feet using his sword to push off the ground and in impotent rage, stomps his leg into her stomach, causing her to cough forth blood. Enraged, he slashes at her, which she barely shields with her small arms causing a long crimson line to open on her forearms.
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>>5110383

You hold nothing back as you furiously swing your sword into his unarmored back and feel it slice through tough muscle and chip into the hard bone. With a hard kick to his rear, you free your sword and roughly shove him away from the Elin.

The brigand gives panicked swings at the air between you and him to hold off your advance. With both of you heavily breathing in the cold afternoon air, you size each other up as you pivot to put yourself between him and the injured Elin on the ground.

He’s badly injured, and you’re confident that you can take him down with a couple more successful strikes at most. With that thought in mind, you clench your sword tightly to steady your anxious shaking and breathe deeply to calm your racing thoughts.

The horses are secured, but both Seo and Izurin especially need first aid, so the sooner this encounter is finished the better. Now, how to best accomplish that?

___________________________________________________________________________________

Luca:
>HP: 28
>LP: 8
>Stamina: 15
>MP: 0


Seo:
>HP: 15
>LP: 6
>Stamina: 15
>MP: 0

Cut off from the horses and enraged by the flurry of battle, both brigands are still willing to fight. The brigand facing off against Luca is injured, but still poses a threat. A tension courses through the lull in the battle as both sides watch for the next move.

>Write in movements/actions for both Luca and Seo
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>>5110390
Forgot to include the map of characters!
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>>5110390
Fanned Blades both of them. That'll give Seo enough leeway to finish the job herself, and if the guy in front of us runs, then we can just keep throwing knives until he's dead.

If the brigand sticks to Luca, good. That keeps this encounter short and sweet.
>>
>>5110406
A bit late for those imo, but supporting still.
Seo should just bash.
>>5110154

I'll add to this. Stats don't matter beyond those for our chars we see each turn, since we lack enemy and NPC info.
Worry about these:
HP: General health. 0=Incapacitation or serious wound.
LP= Life points. 0= Death.
Stamina= Mana for physical attacks.0= No physical attacks, but no effect of movement (Note: Has never happened)
MP: Actual Mana. 0= No magic.
Tips: Bleed deals damage based on max health. It puts a 6-7 turn death counter on what you hit. No stack, but get it on though targets.
As I've said, daggers bypass armor, which may come in handy.
You will generally be able to give commands to NPCs after fighting with them a few time.
Here, Misha is surprised and Izurin is both a non-combatant and somewhat aloof.
With Elewyn, we used the area protection so much it's been made a passive, so we tend to stay in a formation. As you've just seen, no doing tend to lead to issues. Keep in mind who is best to make a target for the enemy and who to protect.

From this quest's first fight, we've been looking at it from a support's pov. It's turned battles into a resource management. You've seen it with Elewyn's mana at the beginning o fthe arc. Sundowning is a guaranteed stun, but at 10 mana, it's a risky investment, and a one time trick. Do you overcast your heal ? Do you use your wind to reposition yourself or the enemy ? And where ?
Support MCs I don't see often, and not many people choose to get involved in this quest's combat. No sure if it's because it has no prompts or because the sheets are offsite.
>>
Rolled 9, 3, 10, 5 = 27 (4d10)

Heyo everyone, I hope you're all warm and well as winter takes hold.

>>5110862
This is also has a lot of good information about combat stats and combat from the player's perspective (especially with insight for using the MC in combat) that I definitely recommend reading through. Thank you for putting it together!

>>5110406
>>5110862
Luca to use fanned blades on both brigands and Seo to keep up the attack with a bash.

>Luca to use Fanned Blades to damage both brigands
Stamina Cost: 3
Flat Damage: 4
Rolling 4d10 to see if connected (first two dice, CR 6)


>Seo to use Discerning Bash on her target to keep up the assault
Stamina Cost:4
Physical Amplification: 10 + 8 = 18
40% chance of Physical Resistance Reduction
Rolling 4d10 to see if connected (last two dice, CR 6)
>>
>>5110892
Both attacks connect, rolling for armor break(physical resistance reduction) on Seo's enemy. (Rolling 1d10, 1-4 = reduction)
>>
Rolled 10 (1d10)

>>5110895
I have to forget the dice at least once per thread.
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>>5110897
No armor breaking, and no attacks roll from the enemy this round.

>Writing!
>>
Back home, so update soon! (15-20ish minutes)
>>
>>5110899

With the horses out of reach, injuring them both would deflate their will to fight and would hopefully be enough to drive them away. Striking using your fanned blades will not only damage them both, but provide Seo with an opportunity to capitalize with a follow-up attack.

You slowly step toward a better angle for your thrown weapons, all the while pivoting your sword to not reveal your intended attack. Your opponent does much of the same, but winces in pain as he tries match your last position.

Now!

You grip the pair of small knives on your hip and lunge forward, and with boots scraping hard against the stone path, you fling the blades at the two brigands. Surprised, your opponent jumps back, believing you intended to strike with your sword only to be met with a dagger embedding itself in his stomach. He howls in pain as you watch the other blade find it’s way into his companion’s thigh before he had the time to slide away.

As her opponent loses his footing, she rapidly advances upon him to brutally bash her mace against his shoulder, with both hands gripped tightly around the handle. The crunching impact against thin metal and bone echoes across the desolate cold road, and flecks of blood cling to the flanges of the mace as she pulls it away from the brigand’s torso.

Sensing your upper hand and that their fervor has faltered you call out to both bandits. “Enough!” Your breaths are heavy from the strain of battle. “You’ve both lost this fight, so leave now while you still have your lives to lose.”

They both gawp at you as if they’d never expected you to say such a thing. However, once you raise your sword and show that you still have plenty of fight within you, they lower their weapons.

“Fuck.” The closer bandit curses dejectedly and furiously turns to his companion. “Come on, you useless shit…Couldn’t even take down a woman.” Vitriol courses through his words as you carefully watch them trudge a bitter retreat into the snow-covered hills.
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>>5111286

The blood still pounds in your head as you’re finally able to take stock of your group’s condition. As you wipe the caked drying blood off your weapon, you see Seo gripping the injury on her hip to contain the steady trickle of blood that leaks down her leg. She limps slightly from the pain now that the adrenaline has begun to wear off, and heads toward the horses likely to find bandages to plug her wound. You quietly sheathe your longsword.

Speaking of wounded, you glance among the legs of the horses for the Elin, but only find a small blood trail leading toward the edge of the road and back to where you first encountered the brigands. It’s there, close by the body of the bandit, you and Seo unexpectedly obliterated, that you find the Elin. Perplexed, you head toward her and observe from the blood on the stone that she painstakingly crawled her way over to his body. Once near, you find her covered in blood-stained snow and dirt from the road, but tenderly holding the hand of the brigand that was left here.

“He’s in pain.” Izurin states quietly behind her the mess of hair that clings to her face.

“He’s dead.” You reply flatly, tapping his foot with your boot for emphasis.

“No.” Her voice unusually firm as she leans in close to the gaping hole of gore that used to be his face. “Listen.”

Tensely, you kneel closer and hear her steady breathing and then suddenly…a faint rasping gurgling emanating from his wound.

You stand back in shock, and instinctively reach for the handle of your longsword. “Shit!” You curse, confused at how such a broken body could cling onto life. Even if it was a fight, why must his body pass with such an ignoble and violent manner? Why couldn’t he die cleanly?!

Izurin hums a quiet melody to interrupt your thoughts, as she reaches for the brigand’s dagger secured to his side. With deliberate and unhesitating movement, she settles on the ground and slides her lap underneath his gore-ridden head. She sits, unfazed in a pool of crimson as she rests her free hand over the mangled eyes of the bandit, and with the other, inserts the merciful blade where his head and neck meet.

You’re paralyzed at the bizarre scene playing out in front of you until her watery-blue eyes meet yours. “Now he is dead.”

~
>>
>>5111293

~

Lacking the time and the right tools, you can only drag the brigand’s body to the side of the road, at the Elin’s behest. He’s much lighter than you would expect for someone of his stature, and your fingers dig into a bony torso as you drag him.

She carefully wraps his head in a large cloth he had on his person to preserve some of his dignity before standing and turning to you.

Her face is pale, and body unsteady as she seems to struggle to focus on you. It’s now that you recall the injuries she sustained during the fight, and that the blood that’s on her body is not only from the brigand.

She bleeds, just like the human he was, and just like the human you are.

You angrily grip her upper arm and lead her back to the horses. “You’re an idiot. A dense disappointment that almost got themself killed.” The vapor from your heated words forms long clouds as the sun is beginning to cross the horizon. “He was more than twice your size, you idiot.”

“You said to ‘hold him off.’” She explains hazily.

She’s falling behind to the point you’re dragging her across the cold stone.

“That’s when you manage to follow my words?” You impatiently pick her up and carry her with her head slumped on your shoulder.

As you approach you find Seo already dressing the wound on her hip and Misha solemnly approaches you. “I-I’m sorry, Luca. I couldn't...I just froze up.”

Part of you would like nothing more than to berate him on how shamefully he acted as a Velikan man. But you’re exhausted and he wasn’t brought here to fight. For now, you need to get moving again to clear out of the area in case the bandits decide to bring reinforcements. “We’ll talk about it later. Right now, I need you to retrieve the bandages. I have to make sure this fool doesn’t bleed out.”

Misha hastily follows your orders and heads to the flank of your horse where your supplies are contained. “Should I get the potions as well?”

You quickly think on his question. Seo’s wound weren’t too serious, but it will take time to heal fully that could be cut short if you give her a healing potion to consume. The Elin’s wounds are more serious, but she’s not going to be doing any fighting, so dressing them may be sufficient.

How should you use the healing potions?

>Save them for now.

>Administer one to Seo.

>Administer one to Izurin.

>Write in.
>>
>>5111295
I will add that you currently have two healing potions as a reminder
>>
>>5111295
>Administer one to Seo.
Keep her fighting-fit as much as possible, especially if he doesn't actually know that Elewyn is a healer, or if we have complications actually getting to her.
>>
>>5111295
>Administer one to Seo.
We don't even know how strong the potion is
>>
Rolled 1 (1d2)

Heyo everyone, I hope it's all going well for you as the week wraps up.

>>5111304
>>5111574
Administering one healing potion to Seo to keep her in fighting shape. (Healing potion has a healing recovery range of 2-3.)

As a reminder Seo was dealt 4 damage in the encounter. Rolling a 1d2 to determine the total healing with a roll of 2 resulting in greater healing.
>>
>>5112039
>Seo's Total HP: 15 + 2 = 17
Her wound will heal and seal for the most part with only minor effects lingering.

>Writing!
>>
Finally back home! It was a hectic day, so I wasn't able to have much down time to write, so update will be a few hours out. I'll post again when it's almost done.
>>
Update in about 20-30 minutes!
>>
>>5112041

The brutality and desperation of the fight you experienced has thoroughly ilucidated the importance of making sure you two are in fighting shape. If Seo wasn’t present with you to dispatch the first bandit and then hold the attention of the other, you would have been dealt a three on one encounter. The situation would have been far more dangerous and could have very well cost you your life. If preventing such risks only costs a potion, then that's a price that you’re more than willing to pay.

“One will do.” You instruct Misha as you place the wounded Elin on the ground, and then turn to Seo. “How’s your injury?”

She doesn’t look away from attending to her wound. “It’s starting to sting rather fiercely, but I’m more worried about how well it will seal while we’re traveling.”

“I had a similar thought.” You respond while taking the potion and bandages from Misha. “Here.” You call gently out while approaching Seo. “It’s a healing potion… Misha and I bought it last night. It will at the very least help seal up the wound cleanly.”

She turns impatiently to eye the potion in your extended hand, and then glances at your face. Her expression seems to soften after seeing your concern. “I don’t imagine it will taste very pleasant.” She responds lightly with raised eyebrows while taking the potion out of your hand.

“I don’t think you drink it for the taste.” You follow up, eager to keep the mood light between the two of you.

At this moment, neither of you need to dwell on what you witnessed…or did to that brigand earlier.

You watch as she pops the cork off the bottle, and sniffs to inspect the contents. With only a quick sigh to brace herself, she quickly downs the entire thing in a few large gulps. “Oh, that’s awful!” She gasps as she pulls the empty bottle away from her mouth.

A few moments later she grips the site of the wound. “It’s feels very hot…” She explains with an uncharacteristic note of worry.

You step forward, but she holds up a hand and then pulls away the blood-caked bandage from the wound. The skin appears thin and irritated, but certainly sealed. You both marvel at the effectiveness of the healing potion.

“I’ll have to give my regards to the alchemist that brewed this.” She laughs awkwardly as she tenderly touches the skin. “It’s yet painful to the touch and upon movement, but I’m impressed with how well the wound has sealed.”

“You meeting with her would be something I’d like to witness.” You state before walking away, and sharply feeling the last of the adrenaline wear away.
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>>5112824
Once you sluggishly turn toward the blood-covered Elin on the cold ground, you’re reminded once again that no matter how many jokes you make that corpse is still barely buried behind you. “Come on, you... Let’s get you patched up so we can get moving already.”

She wearily lies on her side all while slowly dripping blood on the the stone road. After a few seconds, she responds by gingerly sitting up and quietly allows you to wrap the bandages around her arms. She only winces as you cinch the knots tightly using the space between her thumb and finger as the anchor point. The procedure only takes you a few minutes, but by the time you stand you notice the loss of light as sun sinks behind the distant hills.

Not much time to find an appropriate place to set up camp, but with the blockade successfully out of the way, you can focus on putting distance between yourselves and this blood-stained site.

“Let’s get the hell out of here.” You announce as you hoist the Elin onto your horse, holding her steady so she doesn’t fall off. “We’ll stop at the first sign of decent cover.

~

You’re fortunate to make camp in between pair of hills that merge into one another. Together, they form a cleaved crevasse that shields you from being spotted from the road, and partially from the elements. With the amount of outdoors experience both you and Seo have, setting up the two tents and cultivating a campfire in this spot were tasks that went smoothly despite your group’s fatigue. Misha was eager to assist in whatever way he could, likely to make up for his inaction in the earlier encounter with the brigands, and before long you group had settled before the campfire into a tense silence.
>>
>>5112826

The three of you eat into your food supplies with only the crackling fire for noise. The cold seems to have driven the fauna you’d expect to hear into their warrens. Even the horses have settled into a silent repose, curled next to each other and eager to rest under their blankets from the day’s long ride.

Seo sits a few feet to your left with feet close to the flames for warmth. You read her pensive silence as her dwelling on the gruesome sight from today’s battle. Her demeanor was heavily changed from how she walked into that battle.

Yours was changed as well. You’ve read of violent duels and wars, you’ve even fought off thieves in your travels with your grandfather in the past, but you’ve never witnessed anything as violently poignant before.

The deconstruction of his bodily form reemerges every time you close your eyes, and the unhesitating way the Elin dispatched him shortly follows. You turn to her.

Izurin blankly gazes into the light of the fire, unmoved from spot that you left her. She didn’t react to the offer of the horse grain for her to eat, so it might be that fatigue has overcome her appetite.

You sigh quietly as you watch her. If she had any special magic within her, she surely would’ve used it to defend herself when she came under attack. You’ve resigned that she’s not the creature you hoped she would be, but perhaps in her lethargic state it would be easier to extract information from her.

Is that your own tired delirium making you hopeful? Or is it making you cruel to the poor Elin?

You clench your eyes to ease heaviness contained within them, but are greeted with the image of bubbling, gurgling hole wear a man’s face should be. Hell, you can’t recall anything of how his partially covered face appeared before.

You open your eyes. That's enough self-pity. You're in charge of this trek to Impel, so you need to help ease the tension that's weighing on your group. Morale is just as important as health.

You glance over your companions and feel the weariness from all of them. You'll do your best with a talk with one or two of them, and then you'll head to sleep. Now, who to talk to?

>Talk with Seo alone about how you and her feel after the battle.

>Talk with Misha alone to assuage his guilt after failing to defend the horses.

>Talk with both Seo and Misha about the rest of the journey, and try to lighten both of their spirits.

>Talk with Izurin to see how she's holding up after the battle.

>Write in/Write in anything you'd like to say in the above options.
>>
>>5112832
>>Talk with Seo alone about how you and her feel after the battle.
>>
>>5112832
>Talk with Izurin to see how she's holding up after the battle.
Ask about her experiences with death
>>
Heyo everyone, glad that we could all make it to the weekend!

The vote currently sits at a tie, so I'll leave it open for about an hour or two longer to see if we can get an additional vote or two. I'll be keeping an eye on it, and I will tally after the time has passed or we get a tie-breaking vote.
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>>5112832
>>Talk with Seo alone about how you and her feel after the battle.
We'll get to Misha later, he'll get his chance to prove himself. No shame in freezing up.
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>>5112863
>>5113347
One on one talk with Seo to sort out our thoughts after the battle.

>Writing!
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Update in about 20 minutes!
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>>5113893

Since the battle was a shared experience, talking with Seo would help sort both of your feelings at the same time.

Once your food was finished, there was an unspoken consensus that it was time to head to sleep for the night. While it is still very early in the night, the nonstop events from the past two days have left you and your companions tired in both body and mind.

“Come on, Misha.” You carefully lead him to the tent as you've allowed him to nod off to sleep. As you pass by, you signal to Seo with a passing glance that you’ll be right back upon getting Misha settled.

His light body is barely responsive as you pluck off his boots, find a good place for his eyeglasses, and toss a blanket over his small frame.

He really wasn’t made for this, was he?

All his life, he’s known nothing but his warm manor, luxuriant bed, and the safety of the indoors. Yet…here he is, right alongside with you and all without a single complaint. You wonder, what’s going through his mind? But there will be time for that later, as you’re sure there will be time for him to prove himself. For now… you’ll keep protecting him.

You exit the dark tent to find Seo still sitting by the waning flame, staring into its ever-shifting shape. The soft light suits her, and the colorful reflection in her eyes serves to complement their vibrancy.

If she didn’t want to speak with you, she would have already headed into her tent, so you settle on the ground next to her, and across the Elin who has fallen quietly asleep by the flame.

Talking with Seo has always come naturally despite the massive disparity between your social status, and yet when it comes to broaching the subject of the battle today, you’re struck with unexpected hesitation.

“Thanks for having my back today.” You awkwardly start after staring at the flame with her for a few minutes. “It was a rough battle.”

She lets out soft laugh. “Is this your way of checking how I’m faring?” She quickly sees through your intent.

“Partly.” You admit honestly. “Is it wrong of me to worry about you?”

“That would entirely depend on what the other part of your motivation to speak with me, Luca.” She quips, as she usually does.

You can’t be bothered to return her banter at this point, but you’re not going to be deterred from speaking with her.
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>>5113921

“Look, Seo…” You sigh which your body twists into a yawn midway. “I’m obviously too tired to participate in our usual verbal dance.” You place a hand on your chest. “I’m checking to see how you’re doing because…of how you acted in that battle. I’ve never seen you react the way you did today… Nor do I suspect you’ve seen that side of me.”

You brace yourself for a retort that doesn’t come, instead Seo silently ponders over your words.

Her silence compels you to continue. “Right now, I can’t stop thinking about the whole encounter. Those foolish idiots attacking us when they had neither the training nor the equipment to stand a chance… The awful fucking mess of a wound. The other bandit’s wanton attack that that Elin. None of it will leave my mind. What the hell would make them risk so much?” You rub your forehead to work through the fatigue.

“They didn’t allow us the opportunity to ask them, Luca.” Seo replies softly to your spoken thoughts. “I…believe that it’s better that we don’t know what drove them to ambush us. We defended ourselves, as was our right.” Her intertwined hands fidget slightly. “Yet, I still take the fact that you balked…that we balked at that gory sight along with it sticking in our minds as a sign that we have a proper conscience. It’s a sign that we’re human, Luca. I only wish that... I didn’t go as far to drop my mace and cower.” She turns her face away from you. “It was unbecoming of me as a noble.”

Ah.

She’s right. It’s a good sign that the brigand’s fate weighs upon you, even if it was completely justified. This is a sensible world where those sorts of occurrences should be appalling. You're sure in time...these feeling will pass. Yet, she’s still unfairly measuring her reaction to her constant need to carry herself with the dignity of a noble of her stature. Her words and your concern for her finally helps calm your thoughts.

“I suppose we didn’t call these lands uncivilized without good reason.” You lean back on your palms and gaze upward at the dark clouds blocking the night sky. “It will be better once we make it to town, and… don’t dwell on how you reacted. How many nobles can claim they’ve been in a real fight in this time of peace and prosperity? Despite how well-bred and fed they all are, put most of them in that situation and they’d be running for the hills. The most important thing was that you picked up your mace…” You turn back to her with a grin on your face. “But you were very cute plopping on your rear like that. I wish I could see it aga-OW!”
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>>5113932

She glares at you after she lands a solid blow to your arm.

“What the hell happened to caring about actions unbecoming of a noble?” You exclaim more than you ask as you rub your tender arm.

Man, she can punch hard.

“I can always make an exception when it comes to you.” She replies with her hand wrapped around her closed fist and a devious smile.

The two of you share a quiet laugh as the campfire is reduced to its last smoldering embers.

“Thank you, Seo.”

“Thank you, Luca.”

There’s a long pause between the two of you as hardly a sound can be heard other than your soft breathing.

With a long and tired sigh, you rise to your feet. “Time for sleep, I suppose.”

She rises as well with your help before nodding. “Long overdue for us all.” She crosses her arms as she looks across the fire. “What should we do about her?”

Izurin lies unmoving on the ground beyond the extinguished fire. From how little she stirred your whole conversation, you had forgotten that she was there in the first place. Just as you forgotten to consider sleeping arrangements between the two tents.

Given your own reluctance to sleep in the same tent as a non-human, you know that neither Misha nor Seo would desire to do so in the slightest. But you brought her along and you're in charge, so you’re responsible for finding a place for her not to freeze overnight.

>Set her down near the two horses. Their large bodies emit plenty of heat.

>Work out a different tent arrangement. (Write in)
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>>5113935
>Bring her to your tent. She can hardly swing a sword, and that was before getting bandaged up.
>Leave your weapons with Seo just incase.
And Misha's, of course
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>>5113947
+1 to this- Seo, you’re with Misha
You brought her along Luca, she gets to hang out in your tent
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Heyo everyone, seems like we have a consensus with:

>>5113947
>>5114248
>Bringing her inside your tent, but ensuring that your weapons are stored elsewhere.

>Writing!
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Update to be posted in about 45 minutes!
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>>5114558

The sense of responsibility you have for bringing the Elin along on your journey outweighs your hesitation to sleep in the same tent as a non-human, if only barely. However, the memory of her unflinching kill makes you wary to keep any weapons in the same tent.

You begin to unclip the sheathe of your dirk from your waist. “We’ll have to keep her in our tent for the night, but away from the weapons.” You announce as you hand Seo your dirk and throwing knives. “I’ll get the rest.”

You two quietly transfer all of your group’s weapons to the far side of Seo’s tent, making them nearly impossible to retrieve without rousing her first.

“Alright.” You wearily kneel and pluck the limp Elin off the ground. “You’re lucky you’re small enough to fit with the two of us.”

Izurin doesn’t respond from being moved, and her arms hang loose and her head bounces as you carry her back to the tent.

“Should I wait here for you to lead me to bed, since it seems you’re offering that service to everyone tonight?” Seo smirks as you pass by her.

“Good night.” You grumble, ignoring her comment as you head into the tent, careful not to catch the Elin’s body on the flaps.

After getting her settled inside, you pry off her shoes only to have one of them fall apart in your hands. With little other option, you set the broken pieces aside. You’re surprised as you feel a thin trickle of hot fluid dripping from her foot. The smell of blood fills your nose as you imagine that her bruised feet have been rubbed raw from her journey, and you prying off her shoes was enough to split open the skin.

With a defeated sigh, you find a small cloth that you daub with water to gently clean off her battered feet. Unthinking, you pass the cloth over and over her skin until a sudden wave of shame washes over you that makes you glad for the cover of darkness and great distance from your home.

What are you doing?
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>>5115155

If any of the nobles in Velika witnessed the act you perform now, it would utterly destroy the social standing of your house. If Misha saw you, if Seo saw you…if your grandfather saw you, what horrible things would they think about you? You turn in silent suspicion to the entrance of the tent and thankfully find no one standing there. You take solace that even if Misha were to be awake, he wouldn’t be able to see without his eyeglasses.

Ashamed, you allow her leg to fall out of your grasp and brood. Izurin finally stirs slightly before slumping asleep once again. In the darkness of the tent, with only the sounds of soft, steady slumber, her shape appears no different than a young girl. Her animalistic ears are lost in her mess of hair, and she doesn’t have any special magic coursing within her. She’s no different.

What are you doing?

You clench your tired eyes and set about removing your heavy gear. Once finished, you squeeze your larger frame between the two sleeping figures, toss over the traveling blanket over you and the Elin and sink into uneasy repose.

If only humans still had the gift of magic, then you wouldn’t have to suffer through this whole endeavor…

~
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>>5115158

~

You idly passed the afternoon hours assisting with the maintenance of the tavern. During that time you were able to devise an act of stating the cocktails were lacking vague elements of taste that allowed you to sample a steady stream of test drinks prepared by Grygas. While you were limited to the most fleeting of sips and had to act as if you did not savor the flavor, each drink was secretly a pleasant surprise. He has talent, given the limited resources he can pull from to create his new concoctions.

“You didn’t stick yer tongue out on that one.” Grygas points jovially while selfishly taking the rest of the drink for himself. “Ohhh. Good balance, and the alcohol is mellowed out in this one. That means I use less.” He whispers.

“Meaning you can save money.” You reply with your hands on your hips.

“Ain’t you a sharp one.” He reaches to rub the top of your head before stopping himself. “Ah, sorry about that.”

“You better be!” Cyrene announces as she enters the kitchen with a pile of clean rags to use for tonight’s service. She swiftly places the rags on one of the counters before pulling her father by the waistband. “The clothes are all dry now, so help put them away before the customers get to see your underwear.” She teases.

“Alright, alright.” He places down the mug before allowing himself to be towed by his daughter. “Hey, don’t act like they wouldn’t see yours too.” He laughs to himself. “I still remember the time you got mad at me this past summer when you told me to set them out to dry.”

“That’s because you hung them out front for the whole world to see!” She smacks his hip before turning to you. “Can you believe him?!”

“Absolutely reprehensible.” You tease before turning toward the back of the tavern. “I would help, but you’ll have to excuse me for a few minutes.”

“Ah. No problem. Just make sure you don’t fall in. You…really wouldn’t want to.” He laughs mirthfully despite his daughter’s protests and heads out of the kitchen.

You sigh quietly you’re left alone. Playing this role isn’t unpleasant in the slightest, but you must never forget that’s it’s only that, a role. You don’t really belong here.
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>>5115165

With a few spare rags in hand, you pull the hood of your coat over your head as you move toward the back of the tavern. With the snowfall faded, the afternoon sky strings thin cloths of yellow-green haze across the immobilized town. A bloated setting sun drenches you in the last droplets of cold sunlight as you carve your way through the white powder to find the bubbling flesh parasite you discarded here a few hours ago.

A few furtive moments of digging reveals the blackened bundled buried within and staining the surrounding powder. For the time being, you secure it with the spare rags you brought and carve your way to the outhouse standing in the far back of their property. It takes some time to clear away enough of the white powder before the door allows access inside, but you finally manage to pry it open to slide within the small structure.

Despite the frigid cold outside, the wood enclosure is unpleasantly warm and humid. The stench is worse. These sensations paired with the actual purpose of the building makes you recall you ventures in the Velikan Sewers…

Hopefully Ruby is finding herself under more agreeable circumstances. At the very least she’s somewhere warmer. You could easily imagine how she would complain about the dismal food supply if she were here.

You place the bundle on the wooden board that serves as a seat with a large hole bored out the center. You…certainly could fall within, so it appears Grygas’ comment was only partly in jest. After unwrapping the ruined shirt, you gaze upon the remains.

In its act of self-defense against your magic, the slab of flesh has managed to dissolve a significant portion of its mass away with its noxious black secretions. What’s left is poorly held together by thin strands of orange tissue and fat. The caustic black fluid has been exhausted, and in its place thin streams of yellow-white pus ooze from the carved pores of the meat.

Ah. This corruption. It’s highly reminiscent of the affliction that Hraska the Devan had on the hand you amputated, albeit less severe in scope. The color, the secretion of pus, and even the fetid aroma easily cutting through the stench of the outhouse, they are all the same. Then, the punishment that was he was subjected to for smuggling food to his kin… was to be slowly and tortuously fed to the meat he hoped to abscond with? Perhaps. You suspect something at the very least very similar occurred, but you won't know unless he tells you. Carving off a piece of the flesh to take with you when you return to the barracks could very well instigate him to speak more on his capture, but given what happened earlier when you tried to sneak the intact meat into the house, you're wary to say the least.

>Deposit the entire dissolve flesh parasite into the outhouse pit.

>Take a portion with you back to the Devan barracks.

>Write in.
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>>5115182
(This is one of the three images I considered for the OP. It was just a little bit too direct to win out.)
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>>5115182
>Deposit the entire dissolve flesh parasite into the outhouse pit.
Dump it. This 'meat' just gets more and more terrifying, and I want to be in contact with it as little as possible.
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>>5115182
he just clammed up last time elewyn tried to push him, so I don't think 'threatening' him with this will get her anything? though having access to this would help her 'I am totally from the sanctuary' act with the foreman...
eh maybe worthwhile
>Take a portion with you back to the Devan barracks.
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>>5115182
>Take a portion with you back to the Devan barracks.
May as well show it to Luca at least
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Heyo everyone, back to another week of the grind for me, but it's still quiet around here, so I can chip away at updates. Anyway, to tally our vote:

>>5115376
>>5115381
Taking a portion of the dissolved flesh parasite with us, while trying to be in contact with it as little as possible.

>Writing!
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Finally back home, update coming in about 20-30 minutes!
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>>5115826
Wary as you are of the chunk of corrupt flesh, there may still be uses other than intimidating Hraska to talk. You suppress the urge to do away with the entire thing, and carefully pull away a handful sized piece with the spare rag. The flesh separates easily from the rest of the mass, and with an echoing plop, the bulk of the flesh is deposited with the other gifts patrons have left over the years.

Conveniently this flesh piece fits snugly in your coat pocket, even wrapped twice in protective rags. The acrid stench still lingers from the exposure time, you suspect anything with a keen nose might sense the strong aroma beyond the rags.

Time to leave.

Slipping out of the outhouse once again into the nauseating light of the setting sun, you think ahead of what the cover of darkness might elucidate of the Sanctuary’s machinations that yet remain unknown to you. The location they bring the corpses will will involve this “refinement” they’re working towards. You also surmise that the tower cannot be that place as it would be far too risky of to parade dozens of Devan corpses through the town. It must be somewhere hidden from plain view. Somewhere you couldn’t call for help, even if you wanted to.

Not spotting Cyrene nor Grygas upon entering the tavern, you quietly head upstairs to retrieve the rest of your belongings. As you begin head back downs, your animal ears pick up a soft murmuring from beyond the ajar door at the end of the hall.

It’s almost certainly not any of your business, but you must be sure. With agile and silent steps that come easily to most of your kind, you sneak closer to pick up the low whispers.

“…watch over us both for tonight’s service.”

“And Elly!”

“Of course…We miss you dearly, but…we’re also thankful that you don’t have to suffer through these trying times with us.”

Ah. You suspected as much, given that Cyrene never mentioned a mother.

You slip away to return to the main floor of the tavern. A few minutes later two sets of footsteps can be heard rapidly descending the stairs.
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>>5116639

Cyrene catches sight of you first, and spotting that you’re packed up to head out, looks suddenly downcast. “Ohh, you have to go already?”

You nod softly. “It’s the reason I came to this town.”

“Now, now, don’t pout.” Grygas lifts his daughter into his arms. “Everyone has work to take care of, you know. It’s not as if we’ll never see her again.”

She makes a wistful face at her father’s last words before squirming out of his grasp and heading over to you. “You’ll be back, right?”

“I made a promise, didn’t I?” You smile cheerfully. “It might be late, but I’ll come back here-“

You suppress the instinct to dodge as Cyrene hugs you tightly before letting go with a bright smile. “We’ll be waiting!”

Grygas crosses his arms with a firm smile on his face as well. “Watch yourself out there, little one. The snow can be treacherous, especially after dark.”

“Thank you, both. I’ll keep my eyes open.” You bow before setting out into the cold dusk of Impel.

~

With your travels you’ve pieced together a mental image of the surrounding area which is mostly covered by dense trees, but some notable locations come to mind. There’s no sign of any of the tracks that you or others carved out of the woods this morning, meaning that you must take a longer path to return to the barracks, lest someone take note of presence. Thankfully the trees make for good cover, and you’re quickly shielded from the sight of the town.

A sense of urgency is present in each of your laborious steps through the high snow. There’s no concern with you making it before nightfall, however… you’re ill at ease. Perhaps, it’s the impending return of the true cold that night brings, or perhaps it’s the impending knowledge that it brings. The growing number of those you can help rests on what you learn and how you wield that knowledge into the future.

The barracks come into view as the aching numbness in your limbs causes you to pause for a rest. So long as you have a sliver of mana coursing through you, your body will self-repair any damage from the cold, but that comes at the cost of additional fatigue and the constant pain of healing. You know there will much more to come tonight.

You proceed via a roundabout path to the entrance of the barracks and with a deep breath to steel yourself for the potent suffering found within, you cross the threshold and into the building of fetor decay and death.

~
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>>5116649

~

“Two more we lost, madam.” Nento informs you as you take in the sight of sick Devan, which if not for the thin strips of faint light pouring in from the broken windows, could easily be mistaken for a memory of the previous night.

“Were any of them the patients we treated last night?” You ask as you find a place for your belongings.

“No, madam. Both from sickness and cold.” Nento explains wincing as he hobbles toward you. “We no last much longer without more food and better barracks.”

Their fate is entirely according to plan for the Sanctuary, for them to succumb to slow suffering…

Ah. Is it connected? The starvation of the Devans and the famine the humans are suffering through in the city...are they both engineered? The parallels are clear, but how would the Sanctuary ever affect the surrounding oceans to the point where so much of the usual catch is corrupted? Could they merely be taking advantage of a coincidence?

Hard to say without more information, for now you’ll follow through with this line of questioning.

“Where would better barracks be located, Nento?” You ask, taking a mental tally of how many Devan yet remain in these barracks.

“Near shipyard, madam.” He scratches the back of his head. “But only healthy working Devan are allowed there.

Thirty-three.

You turn to Nento once you finish counting. “Who’s gives the say of which Devan is healthy or not?”

His nose puckers as if in disgust. “Foremans say so, madam.”

Yet the foremen take orders willingly from the humans of the Sanctuary. So that could be a temporary means providing better shelter to those Devan most in need, if you play the situation correctly. The Devan near the shipyard could also provide insight into the strange affliction affecting the local sea life, but gaining access for yourself might have to wait.

“Has anyone here worked the shipyard recently?” You press.

Nento thinks making audible noises before answering. “The boy, madam. The one you cut open his head to help. He was only supposed to be here for a day to help, but then he got hurt.”

Which would have resigned his fate to be stacked on the frozen pile of corpses, but now you can make use of him to perhaps learn more of about what's happened to the surrounding waters. Otherwise, the foreman or Hraska could be of use to sort out a means of help for the Devan, or to learn more about this place of refinement you'll be heading tonight.

Time is short before the Sanctuary will arrive for the corpses. Who will you speak with?

>Speak with Hraska to extract more information about "the refinery"

>Speak with the foreman to instruct him to transfer the weaker Devan to better barracks.

>Speak with the young boy to learn more about the affliction affecting the ocean's catch.

>Write in.
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>>5116649
(By the way this is a personally created general map of Impel and the surrounding area that's known to you. The lone building to the southwest is the barracks that you're currently in.)
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>>5116658
>Speak with Hraska to extract more information about "the refinery"
>Hint to Nento that you found more things in the Sanctuary. It's not that they don't care for the dying Devan, they want them to suffer and starve. Ask Nento if their suffering really ends with death.
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>>5116658
>>Speak with the young boy to learn more about the affliction affecting the ocean's catch.
so many pieces of the puzzle evade us still...the docks are the part of town elewyn has the least info on though, even though they're the most universal piece of the situation
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Heyo everyone, hope you're all doing well!

A quick tally has us at a tie between speaking with Hraska and the young boy, so I'll leave the vote open for a while longer and then tally what we have then, rolling if necessary. Any side comments/actions such as >>5116783 quickly speaking to Nento will be included regardless of the main choice.
>>
Rolled 2 (1d2)

Rolling 1d2 to decide which choice we proceed with:

>>5116783
>Speaking with Hraska = 1

>>5116883
>Speaking with the young boy = 2

Either outcome we'll speak to Nento briefly as well.

>Writing outcome!
>>
Hey guys, I came home with a strong stomachache so I will be taking it easy tonight with writing. This means that the update will be postponed until sometime tomorrow morning (US time).

Thank you for your understanding.
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Heyo everyone! I'm still dealing with lingering aches today, but I'm aiming to have the update posted in about one hour.
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>>5117457

The ocean and its gifts were central to both the wellbeing and the economic activity of this town. Coincidence or not, the Sanctuary has skillfully taken advantage of the water’s deterioration to assume control of the inhabitants’ health and livelihoods. By such means, they bestow their own gifts and demand their pound of flesh for it. All this suffering originated from the ceaseless tides that disgorged their poisoned catch, therefore you’re certain the Sanctuary are doing their utmost to maintain the status quo.

You’ll use the opportunity to gather whatever information you can about the waters surrounding the docks from the Devan boy you saved last night. But first, you need to start taking a more active role in sabotaging the Sanctuary’s plans. Continuing to nurture the seeds of insurrection among the Devan is a convenient place to start.

“Nento…” You start with a more hushed voice. “What do you suppose will happen to the boy now that we’ve saved his life?”

“Huh?... He be put back to work when they find him.” His eyes furtively glance around as if detecting the intent of your words.

“Even if your masters knew that he had went through an intensely delicate surgery, and needs days to recover at least?” You speak with quiet graveness.

He swallows but it seems to catch in his throat and make his voice hoarse. “It is so, madam. He work to be safe.”

“Nento, if they truly desired only work from you, then why are they subjecting you to conditions that you will all slowly die from? Why do they care so much to prevent you from burning your dead?” You lean in closer and whisper now. “The Sanctuary is far worse than we imagined this morning. They desire this outcome, Nento. They desire this suffering. I must go now, but Nento, if they’re keeping you from burning your dead, will your suffering truly end with death?”

Even hunched over, he stands taller than you are, but you’ve pushed his back against a wall with your questions. Nento stands with mouth slightly agape, and brow furrowed as you leave him, knowing that no one has ever spoken to him in such a way in his life.

You confidently move through the barracks as if there isn’t a reason you shouldn’t be there. From his cot, the foreman already noticed you upon entering, but given how you handled him already, he makes no fuss about your presence. Hraska lies on his cot much like you left him, idle and unmoving. He could be mistaken for a corpse if you weren’t already sure of his condition.

You approach the makeshift cot with the young Devan boy lying idly at the edge of the bed with his arm dangling and swinging. Upon hearing you approach; he startles and looks upon you with fear.
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>>5118605

You settle on the edge of his cot without any hesitation and turn toward him. “Pretty boring around here, huh?”

He gazes upon you silently for a while, before stiffly nodding his head. He reaches up to probe the cauterization scar while still staring intently at you. The boy has long since done away with small rags that were used as bandaging.

“Does that bother you?” You ask gently while leaning in for a better look.

Given your less than ideal tools, the sealed flap of skin is a twisted purple ridge of hard skin. Flecks of burnt hair still stick to the outside.

“It itch bad.” He complains while lightly pressing the skin between his fingers. “But scratch hurt too.”

“That means it’s healing.” You reach over and pull his hand away from his wound. “So do your best not to touch it for at least a few days.”

“…yeah.” His hand already goes up to probe the wound again, but he stops himself and turns more toward you. “You the lady that cut open my head?”

“That’s right.” You answer with a firm nod. “I needed fix the damage after your head got hurt.”

“Really, you?” His eyes narrow as if you’re about to tell him it was all a lie. “You so small.”

“I saw your brain, you know.” You narrow your own eyes mischievously. “I even touched it.”

“No way!” The Devan boy laughs, if only a little.

“Go ahead and ask Nento or anyone else that saw. I swear.” You place your hand on your chest. “My name is Elly, by the way.”

“I’m Lokas. What brain look like, Elly?” He leans forward inquisitively.

You describe in detail the procedure you performed on him, not sparing any description of the wound you attended to for hours.

“That so gross.” He frequently states, with his nose wrinkling as he laughs. “It sound so different to fish brain.”

There’s your opportunity to begin your real line of questioning.

“Oh, do you work the docks?” You’re quick to ask.
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>>5118607

“Yup.” He lies flat on his back, his hand goes up to touch the wound again, but he settles on probing his budding horns. “I clean ships and move box of fish, but the humans no use the ships too much anymore and fish is bad now.”

“Bad? What do you mean?” You ask already having heard of the misshapen and pustule covered fish being caught.

He looks up toward you before averting his gaze. “They real ugly. Got stinky black and white juices inside, and the guts look like meat. Sometime you catch a fish like that, but only ever once a year, they say. Now it every day, and almost every fish, the fish-er-men say.”

Their intestines resemble meat? This is the first time you’ve heard such a description.

“Does any of the fishermen know what’s causing it?” You guide his hand yet again away from the wound.

His hand idly clasps onto your own as he continues. “Some say it have to happen one hundred years every time, some say its a curse from an angry witch in town, I think…” Lokas’ eyes dart around to see if anyone is listening. “I think it something they eat. Mom always say fish are what they eat. And…I keep one bad fish one time. The only thing it ever want to eat is other bad fish and…”

“And?” You press.

He fixes his solemn gaze at your torso. “One time drunk person fall in water near bad fish…Only bone left.”

There are parallels between what Grygas told you about the ill-stricken townsfolk and what Lokas describes about the fish’s behavior. But what does that mean about the ultimate fate is for those in town, and how would the Sanctuary be affecting so much of the nearby waters?

You smile gently at him and rub his hair with your free hand. “The fish may be sick now, but they will get better. I’ll try to fix them, like I fixed you.”

“Really?” His eyes widen. “You do that, Elly?”

“I’ll do my best.” You smile once more before standing up from the cot upon noticing how dark it has become.

Those from the Sanctuary will be here soon. You need to warn Hraska and stay out of sight. You turn to the cot where he was lying when you entered, but it’s completely vacant. Has he already fled? In which case you get out of sight immediately, but has he gone?

>Quick inquire the nearby Devan about Hraska and ensure he has left.

>Trust that he has gone already, and quickly get out of sight.

>Write in.
>>
>>5118612
>Quick inquire the nearby Devan about Hraska and ensure he has left.
If he’s gone, good, if he isn’t, well, we’ve done all we can.
Also I guess we might be able to find something about potential ‘bad times’ where flesh eating fish popped up in some sort of record office of the town? Maybe in a more civilized place we could track the worst export years of the last century, but I doubt there’s anything like that here, with easy access.
>>
Evening everyone! I'll be leaving the vote open until morning to allow more time for posts and to get us back on the usual schedule.
>>
>>5118612
>Check if the amputated arm is disposed or unrecognizable, then leave
Asking now will just rat him out
>>
Heyo everyone, I hope that you're all doing well. Let's quickly tally the votes so I can chip away at the update.
>>5119178
>>5119326 (Very good catch)
I think to synthesize these two votes we'll: ask Nento if Hraska has left or not, and then check if the amputated arm is disposed of properly. Then we'll leave immediately. This will keep from drawing too much attention, and allow us to leave quickly. Also checking if there are any town records that might help our investigation is definitely something that can be attended to the following day.

>Writing!
>>
Back home now, and hoping to have the update posted in about an hour and a half!
>>
>>5119857

There’s not enough time to search for him yourself, so asking one of the nearby Devan could save you time. However, inquiring about Hraska now that the Sanctuary approaches could put both of you at risk if the Devan has no reason to stay silent, so your best option is to ask Nento if he witnessed anything.

You turn back to the Devan child and pull the mottled sheet over most of his body. “I must go now, Lokas, so listen to me. Stay out of sight of the humans tonight and tomorrow. You need to rest until you’re better, understand?”

Unfortunately, you have little time to soften your words.

His eyes widened as you spoke to him with sudden gravity, but he rallies with an energetic nod. “I do that, Elly. You come back soon?”

“I’ll be around for a little while longer, don’t you worry.” You pat his head and then cover his small frame more with the sheet.

With measured and steady steps, you move toward Nento, but along the way you recall a crucial detail from the amputation surgery and instead make for the cot where Hraska had laid. The space is already occupied by another Devan eager to have room to spread her limbs, but she doesn’t notice as you crouch low to search for the amputated hand. If anyone from the Sanctuary found it, they would know that Hraska had been here and that someone aided his affliction via surgery.

Still wrapped in loose rags, but now having leaked vile humours on the ground lies the rotting extremity that you cut from Hraska last night. Burning it inside the barrack would cause a stench and likely a commotion from the other Devan, so you have little other option other than to take it with you. With a new set of rags, you extract the putrid hand, and like a macabre collector, secure it inside your coat along with the chunk of flesh.

Afterwards, you collect your belongings and quickly locate Nento, who crouches and gazes into a small, weathered truck near his cot. Upon sensing someone nears, he turns towards you with a suspicious glare before his expression shifts to surprise, then shame. “Forgive me, madam. I not know it was you.” He shuts the trunk tightly.

“That is of no matter, Nento.” You kneel closer to him. “They will be here soon, and Hraska is nowhere to be seen.”

His gaze turns to the same cot you just visited before looking back to you. “He still somewhere here. If he went outside, I see him.”

In that moment, your animal ears pick up a faint group crunching noises from outside. A large group is approaching the barracks. There’s no more time.

You pull Nento’s arm to have him look you straight in the eyes. “They’re here now.”
>>
>>5120382
The severity of your tone spurs Nento into standing, pulling you up with him. “Too late for outside.” He whispers. “I know place you hide.”

He’s right. Between securing the amputated hand and speaking with him, you’re left with not enough time to exit the barracks without being spotted. You must hide within this building.

“Which way?” You calmly pull yourself free to not alarm any of the other Devan.

“Across. Over there.” Nento nods toward the crumbling wall near the collapsed storage room.

“I’ll lead then.” You nod and with a deep breath head away from Nento’s cot.

You move toward your target with steady steps, all the while hearing the series of crunching noises grow closer and closer. From the sounds, you deduce that the approaching group is clearing the white powder at a rapid pace as they proceed, likely to make passage easier for someone.

“Here, madam.” He huffs as he motions to a shattered dark opening in the barrack’s wall that the collapse opened. “This best place to hide.”

The narrowness of the opening wouldn’t allow a fully grown human inside, but there’s more than adequate space for you after removing your pack.

The repetitive noises from outside grow louder and clear enough for you to recognize the sounds of individual shovels.

“I wish you leave when I said, madam.” He speaks in a hushed tone as you remove your pack. “Is dangerous in wall. Is dangerous be here.”

“Opportunities require risk, Nento.” You stand confidently in front of the crevasse. “You make sure to stay out of their way as well. Now go.” You usher him away as he looks upon you with sadness in his eyes.

The ruckus outside has grown loud enough that even the weakened and ill Devan within the barrack take notice. Eyes turn tensely toward the entrance as nervous murmurs spread from cot to cot. The sounds stop.

“Help me up!” The foreman barks at a few nearby Devan.

With the room’s attention all on the opposite side, you carefully slide into the dusty, crumbling gap, and feel frigid air blow over your body from the gaps in the rotting wood behind you. Your shoes reduce dried piles of ancient animal droppings to powder as you conceal your whole body within.

The doors open from the outside, and the murmuring ceases.

First, you hear grumbling from several new Devan as they enter the room.

Then, the foreman speaks first. “Master Archon! We not know you come here too.”
>>
>>5120389

You recall mention of the Archon from the enforcers you encountered in the morning. Why would their leader deign to oversee the hauling of corpses?

“The bodies.” A new booming, deep voice reverberates through the whole room causing thin trickles of rubble to slide near you. “Where are the bodies, Devan?”

“R-right through there. All good and fresh like little la-“

“You lot.” The voice interjects luckily not interested in anything else the foreman has to say. “Load the sleds.”

“Yes, Archon!” Several robust Devan voices respond immediately to the order and move through the barrack with dutiful obedience.

“L-L-Lady Enais! You honor us Devan.” The foreman says with a note of unease in his voice.

Your jaw tightens as you lean closer against the dust-covered wall to not miss a single word.

“Thank you, Okymto. Whatever happened to your leg?” Her gentle voice reaches you easily.

“S-small thing, my lady! I still strong and work.”

“I’m very glad to hear that…It would be awful to lose your whole leg to such a small, little thing.”

“Enough pleasantries… Lady Enais.” The Archon speaks once again. “The runaway, Devan. What do you know of him?”

Enais sighs. “He refers to one of your charges, Okymto. Your brethren so helpfully identified him as ‘Hraska.’ He was in severe violation of the rules you Devan so deferentially abide by every day, and he has eluded the responsibility of accepting, the, consequences.”

“Hraska here! Hraska here, my lady.” The foreman huffs in pain as he moves across the room.

He’s going to the cot where the young Devan boy is hiding.

“Here!” He shouts triumphantly before shouting furiously. “What you do here, boy! Where Hraska?!”

“Okymto.” Enais calls out coldly. “Strike him in my presence and I will dole out a personal punishment.”

“Y-yes, my lady…” The foreman breathes heavily as he backs down.
>>
>>5120398

“I hope we didn’t scare you little one.” Her footfalls can be heard making their way across the room. “My aren’t you a cute one…almost cute enough to eat! Oh, but what a nasty scar…” She sighs before speaking again. “Ahh, this has been handled poorly, you must excuse us… He’s not escaped the town, my dear Archon. No, I don’t suspect he’s very far at all. We can leave these poor, suffering souls to their rest.”

The Archon grumbles. “I will still have the patrols increased, even during the daytime.”

“Do what you think is best.” Enais responds lightly. “I have a much better sense of how he still has the capability to elude us, so I can attend to this matter with full focus by tomorrow’s breakfast. One way or another…” She inhales deeply. “Ahh, what an especially lovely aroma this evening.”

…She knows you’re here.

“We all done, my lord.” One of the robust Devans reports while heavily winded. “Twenty-four bodies pack.”

“Good. Let’s us hurry then, Lady Enais. Much work remains and little time.” The Archon calls out.

Their footfalls begin to depart from the barracks, and now is the time to finally figure out where the bodies are being taken. You'll covertly follow the-

Suddenly you hear a sound from deep within the wall crevasse. A few moments later you see the figure of Hraska emerge from the sheer darkness. His frame barely fits within the confines.

"I sorry how I am in morning, nurse lady. But...they no stop looking for me. I no can run." He clutches his stump as he slides closer. "I help because I can help. Like you say, nurse lady...Please...how I help?"

Now he chooses to help? Does he have an ulterior motive now that he realizes he can't escape, or has he truly found the will to help his kin? Either way, you need to follow the Devan corpses quickly.

>Tell him to remain hidden until you return tomorrow.

>Ask him to plan to move sick Devan from here to the other barrack with Nento.

>Write in.
>>
>>5120419
>Tell him there is no time. Discuss with Nento and make their own decisions on how they can help.
I want to see what Nento will do. We can't be here long enough to keep the foreman in line, so any convincing needs to be done by Nento and whatever cards he can play.
>>
Heyo everyone, I hope you're all doing well this Friday!

I'll leave the current vote open for another couple hours to see if we can't get one or two more votes. The window closes a little bit earlier than usual, as I should have plenty of leeway to write throughout the workday, and I'm eager to get to writing this next part.
>>
>>5120419
>>Ask him to plan to move sick Devan from here to the other barrack with Nento.
If all goes well then both of our contacts will stay safe while doing this together...
>>5120581
I would not mind this course of action but I think it would only result in them moving sick Devan anyway
>>
>>5120581
>>5120810
>Having Hraska discuss plans to move the sick Devan to the other barrack with Nento, as well as any other means that could help their kin.
The counter play begins.

>Writing!
>>
Back home, so I hope to have the update posted in about 30 minutes!
>>
>>5120898

Your ongoing efforts to disrupt the Sanctuary’s plans by instilling rebellion among the Devan slaves is the best place for him to be of any service. You’ll put him and Nento together to work toward that end and see what they can accomplish with each other’s help.

“Fine. Help me by working with Nento to find a way to move the sick Devan away from this barrack.” You lean out slightly to spy and assess if anyone is watching this wall, then you turn back to Hraska. “He’ll be willing to work toward that goal, but you also need to open his eyes to the fate you’ll all share if you don’t disobey.”

“I…understand.” Hraska nods firmly.

“There’s no more time. Stay here, and I’ll send him your way.” You slide out of the crevasse immediately upon finishing your last word and make for the entrance.

The foreman can be heard shouting orders from the altar room where the corpses were being held, so you increase your pace. Upon passing Lokas on his cot, you depart from him with a confident smile which breaks him out of his daze from the earlier encounter with Enais. You veer slightly to move past Nento, who stares at you with wide eyes. “He’s in the wall. Find him when it's safe.” You whisper without a break in your gait.

You have no choice but to trust that Nento will keep any plans safely out of the sight of the foreman or any Sanctuary member. You push against the cold, large steel door of the barracks, and enter that bitter cold night.

~

It’s been a long time since you were alone in a situation as dangerous as this. As you attempt to deduce how many different sets of footprints you see on the ground, you hastily dig into your pack to retrieve the thin membrane you received from slaying the chimeric beast. Attempts to puncture through the membrane were uniquely difficult, but a pair of skilled tailors were able to shape it into a lightweight tunic that should fit any Elin or even a human female. The cold wind brutally attacks your bare skin as you slip into it, and then redress. The material reacts to your warmth and compresses around your body slightly uncomfortably.

There’s at least twelve in the Sanctuary's convoy, perhaps more.

Finally, you slip off the cloth hood over your animal ears and let them stretch in the open air as the wind catches your long hair. With the wind picking up it’s more difficult to pick out sounds, so it’s a necessity. As you pick up your staff, you stare at your companion. How many long nights in perilous places have you spent where the only constant was you and this staff? You clench it tightly. May it protect you as it always has.

Move.
>>
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>>5121398

Silently, you dash along the large path of cleared white powder. You keep your head low and strain your ears to pick up any sounds. Currently, there’s only twisted and bared trees around you. The nauseating, yellow-tinged night gazes between the interwoven canopy of spindly branches, watching as you sneak through the legs of the woods.

Will they cut off your head if they capture you? Or will they slice your body into thin slabs of meat for consumption? You can’t envision any way this ends well if you’re caught, so it’s simple isn’t it.

Don’t get caught.

The path they take now diverts from the cleared route to the northeast they must have taken from town. It now pushes straight north into a thick cluster of trees.

Once you sense the faintest traces of voices, you slow to a stop and steady your breathing.

“…won’t be visiting. You know how busy he is.”

“…won’t share in the resplendent glory? Damn shame.”

“He’ll feel it when it happens. His love is far greater than yours or mine.”

You stealthily pursue at a distance, carefully placing each foot down to minimize the sound of crunching icy powder. Thin, white flakes cascade from the sky once again, and cling to your hair and clothing. On contact with your skin, they melt. The voices become more distinct as you near their group.

“Ahh…She’s crying again.” You hear Enais muse with melancholy in her voice.

“Would it not be better for us to keep all of her out of sight, Lady Fleshepherd?” You hear a new voice ask.

“I’m in agreement. You bring far too much risk to our work and her by letting her out.” The Archon’s deep voice is unmistakable.

“You don’t understand the longing that can exist in a girl’s heart, even hers. The whole day she was inconsolable that not even Byrne could calm her, so I gave the order to let her feel the open air today. I believe she had an unpleasant dream last night, but it appears that even now she still has suffering to express.” Enais entreats to the group.

“Then let us do our part in making her whole again, and not tarry any longer.” The Archon relents as if he can’t argue with her reasoning on this matter.

Something greater, a benefactor, a girl… Are they all one and the same? If so, then all the events orchestrated in town are for one girl?
>>
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>>5121406

You can’t dwell on the new information as a clearing in the tree line allows you to finally enumerate the Sanctuary’s group. Other than several Devans hauling sleds some distance ahead, the Archon and Enais have four additional cloaked figures in their entourage, all of them armed.

The Archon himself is difficult to see from this distance, but you can tell he’s a large man with a hefty sword, nearly as long as you are tall, clipped around his waist.

The clearing gives way to the unlit road across which the Devan struggle to haul the large pile of corpses. The Devans roughly tug and jerk at the ropes to slide the cargo across the cold stone. A pair of corpses fall from the pile, and onto the road. One belonging to a female Devan, the other very, very small…

“Drop another one, and I’m adding you to the pile. Pick them up.” The Archon coldly commands with hand on the pommel of his sword.

The Devans scramble to pick up the bodies and slam them back onto the pile.

“…A lot of commotion this time.” Enais looks on at the scene with her arms crossed. “Your presence is setting them on edge it seems.”

“This is one of the very last Refinements of her body, everything else will fall into place only once we’ve succeeded. I will be wherever I deem necessary.” The Archon asserts as the group begins to move once the Devans have pulled the cargo clear of the road. “You…Watch the road for any signs these slaves brought unwanted attention.”

The Archon directs one of the hooded enforcers to keep sentry of the road as the rest of the group proceeds into the dense woods north of town.

You loom concealed at the edge of the trees watching the enforcer’s actions. He impatiently stares primarily in the direction of the town but will occasionally pace in the opposite direction. There isn’t any cover between the tree lines so if you want to cross here, then you will have to rely on fortunate timing to make it completely undetected.

Otherwise, you will have to head further down the road to be completely out of sight, but it will take you precious time to regain the trail of the group, all the while you have to forego any information you could potentially overhear. How will you cross this cold road?

>Straight across. Sneak past the guard when his attention is toward the town. (CR 10)

>Further out of sight. Spend the extra time to ensure you remain unseen.

>Write in
>>
By the way, there are two updates to the character sheets:
>https://docs.google.com/document/d/1o_UUxh62Gj5_fMjlaRr5cn1BHBB3P8uLpnMy15XcJak/edit?usp=sharing

The first being the updated information on the [Chimeric Beast Integument] accessory to have the bonuses it provides.

Second, I have increased the stamina cost of Pursuer from 7 to 13 for both Luca and Seo. This is mainly to make the cost more in line with the damage output. I apologize for not setting the original stamina value to this value!
>>
>>5121415
It's not unheard of for a large amount of snow to be blown from nearby trees, obscuring the road for a few critical seconds, no?
>Use Stellar Gale to knock some snow from the trees, then attempt to sneak across under the cover. Ideally, when he's not looking.

Probably for the best that you upticked the cost for Pursuer, otherwise you get Luca and Seo just repeatedly spamming their combo attack like Ice Climbers or something.
>>
>>5121406
>Something greater, a benefactor, a girl… Are they all one and the same? If so, then all the events orchestrated in town are for one girl?
A goddess figure, most likely, who exists in parts but greatly reduced enough to be mortalish?
>>5121415
>>Straight across. Sneak past the guard when his attention is toward the town. (CR 10)
I'd rather avoid using magic while Enais is around, since she can...smell it or something else on Elewyn
>>
Heyo everyone! I hope that all of your weekends are off to a great start, and that you're keeping warm. I'm certainly going to enjoy this weekend as I already know next week is going to be busy.

>>5121534
>Probably for the best that you upticked the cost for Pursuer, otherwise you get Luca and Seo just repeatedly spamming their combo attack like Ice Climbers or something.
This was essentially my concern, and I want to make all skills considerable depending on the situation at hand.

>>5122044
>A goddess figure, most likely, who exists in parts but greatly reduced enough to be mortalish?
Ahh, I can't wait. Also, you are currently far enough away from Enais that you don't have to worry about her detecting...what she can detect of you!


I'll keep the vote open for about another hour in case anyone else would like to vote.
>>
>>5121415
>Stellar Gale
Yeah I don't really have any other plan aside from the stellar gale.

We could potentially plant the arm somewhere in sight to lead them on a wild goose chase, but I don't think they'd split off for that even if we pulled it off.
>>
Rolled 10, 1 = 11 (2d10)

>>5121534
>>5122086
>Casting Stellar Gale to cause a distraction to be able to sneak across more quickly.
MP Cost: 3 (Deviation needed from linear vector to better conceal wind origin.)

Now rolling 2d10 to determine if we are undetected. (CR 8, reduced for strategic write-in)
>>
>>5122158
Elewyn will get past the Sanctuary member undetected.

>Writing!
>>
Heyo everyone, looking to get the update posted in about an hour
>>
>>5122159

The steady drift of white powder gives you a flash of inspiration. There’s enough of it collected in the overhead branches to knock down and serve as a fitting distraction. Whether it be tears of some greater being or snow, it will fall to the ground all the same with your magic.

To properly conceal the recoil of the gale, you must head deeper into the tree line. This makes the trajectory slightly tricky, but it’s nothing you can’t handle given your experience.

Once more concealed, you raise your staff high and aim it toward a break within the trees, with your target still far to the right.

You calculate how much distance your spell will need to travel, now to pour a bit of mana into it…

Bracing the length of the handle against your back, you evoke your mana to unleash a concentrated torrent of wind. A flurry of white powder is kicked up behind you as you compel the blast to twist as it’s released and listen as it slams against the branches across the road.

A large clump of sand sloughs off the arms of the trees and makes impact with the ground with a sudden heavy thump.

“What the…” You hear the enforcer exclaim as you begin your dash.

The wind rushes across your body as you bolt soundlessly toward your target. His attention is still firmly fixed on the knocked pile of powder as your shoes contact the stone, he then eyes the branches hanging above as you reach the snowbank on the other side and trace the steps the Sanctuary’s convoy carved ahead of you.

“Damn wind…” You hear behind you as you immediately slip behind the closest tree, which is more than wide enough to conceal your frame.

With a smirk on your face, you press forward to close the gap. You note their trail heading hard north with a slight bearing to the west, which already limits the possibilities of their destination. The precipitous feet of the mountains ever looming in every direction except eastward form an impassible border for such cargo, caging both you and them within this isolated land.

The steepness you face with each step grows.
>>
>>5122818

“…lagging behind schedule on that front, so a more aggressive approach will be necessary soon.” You pick up Enais’ voice first.

“I will supply you with more of our brethren to that end. See it done, unfettered.” The Archon grunts as the incline of the terrain grows. “I disagreed with his approach toward the townspeople from the very beginning.”

“He and I must consider the delicate sides of things.” Enais reminds him gently. “But I agree that guiding force is now needed. The seeds of blessing have already firmly taken root inside many of them, yet a firm hand will help with those who refuse the full blessing of our rations. How they ever managed to do so for long will also come bubbling to the very tips of their tongues.”

“A firm hand now will limit the steel that hand has to wield when the final hour arrives.” The Archon proclaims for the whole group rather than just Enais. “They must all reciprocate the gifts provided unto all of us by giving their forms. Devans, Elins, and even us humans!”

What sort of profane creature requires the flesh and suffering of so many beings? Your hand tightens further around your staff causing it to emit a pale and dark aura. What does this being have to do with the killings of so many of your kin?

Again, and again these sorts of proclamations have meant nothing but suffering for your kind. If only Noire were here…



You slowly let the anger subside and focus on what you can address in this moment. The aura dissipates.

They intend a more forceful approach in dealing with those who supply food other than themselves, as it’s been obstructing their plan for the townspeople. Meaning that the Grygas and Cyrene in the tavern will soon come to bear the brunt of the Sanctuary’s will, likely regardless of whether they serve any more of that strange fungus or not. Strangely, the Sanctuary is oblivious to the fungi’s origin, which warrants further study, but your priority upon returning will be to warn them.

If any of your kin are still alive within this land, then you will do your utmost not to repeat what happened in Tulufan.
>>
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>>5122820

A long while passes where the utterances of group amount to little more than barked orders toward the struggling Devan.

The whole time you pursue them with cold purpose, as large boulders embed into the high white powder like parasites into skin with the proximity to the mountains.

The group stops suddenly, necessitating a deviation from their trail to ensure you're not spotted and to gain a better vantage point. You push carefully through the knee-high snow.

“Brethren!” The Archon calls out. “Assist these useless creatures with transporting the flesh.”

A small clearing in the thicket of high, spindly trees allows you to finally gaze upon their destination. At the bottom of a slope lies a series of tall mine entrances, whose aged surfaces suggest they’ve long been abandoned of their original purpose.

Belched forth from the darkness of the tunnels walk hooded figures of strange shape and stature. Some abnormally wide, others abnormally bulbous. You can only speculate what lay hidden underneath their large cloaks. Some of the bulkier figures replace the Devan and easily haul the heavy cargo into one of the tunnel entrances.

You’ve located their Refinery. Now the question remains if you can press any further to investigate inside.
>>
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>>5122821

“Two of you come to me if you would.” Enais calls out suddenly to the malformed cloaked figures. “Please head back and watch this trail for me, blessed ones.” She directs them to the cleared path that both you and their group took, cutting off access.

You body instantly goes into high alert as she turns and looks directly in your direction.

“Dear Archon, is your Carrion Beast prowling around?” She asks calmly.

He quickly unsheathes his massive sword and hastily searches within trees around him. “We’re we followed?”

The four cloaked figures that escorted their convoy ready their weapons as well.

She laughs warmly. “No, Dear Archon. Only a precocious creature that I figured it would enjoy playing with.”

The Archon growls at her playful response before removing one of his gloves. “It’s not the time for your games, Enais.” He brings his hand to his mouth and whistles a high-pitched note.

You've already fallen back, when you hear it. From somewhere deep within the caverns an strangled shrieking bellow echoes forth and heralds the stomping of a hulking beast you can feel within your body. A grown Devan male cries out in pain as he's suddenly slammed into the ground by this massive creature. It moves quickly toward the slope with deadly purpose.

Run.

__________________________________________________________________________________

Elewyn:
HP: 11
LP: 15
Stamina: 15
MP: 36

You need to escape. You're heavily outnumbered and the high white powder paired with the many tall trees will make escape more difficult. You doubt they will allow the beast to pursue you as far as town, so that is your target. The path you took to get here will offer easier escape, but you will immediately need to get past the two cloaked enforcers first, and possibly the other you sneaked by. Otherwise, carving a straight path to town southeast will leave you to deal with the Carrion Beast alone, but will greatly reduce maneuverability, including dodging.

>Write in movement/actions for Elewyn.
>>
>>5122837
She definitely knows, so there's no point keeping the arm. Do you think it would distract the beast if we lobbed it in the mouth?

Either way, straight path. Enais doesn't seem particularly motivated to explain our appearance to the others, so keeping us unrecognizable is for the best.
>>
>>5122844
Since you asked, anything with a strong enough stench/aroma could buy you more time to progress.
>>
Heyo everyone! I'm having some hot coffee and hot breakfast on this slow cold morning, so I really do hope that you can all spend your time doing something similarly relaxing.

Anyway, I'll be keeping the voting window open for a while longer to see if we can't get a few more votes. I'll be keeping my eye on the thread in the meantime
>>
>>5122837
I think the arm or meat would be more useful as distractions if left as misdirections paired with breaks in the trail from climbing trees and leaping from branch to branch.
As for path, the Straight path will have fewer other smells, but more trees.
I think Elewyn should take the straight path, combining the use of her two pieces of dead, rotting flesh with Stellar Gale to propel herself through the tree branches and break the trail where she can and distracting the 'Carrion' Beast with...carrion
>>
>>5122837
>Straight path
>Be ready to throw the arm if it gets close to maximize the chance of it getting distracted.

Remember anons, we know from the other threads that:
-We can use Gale to propel ourselves forward and avoid it closing the distance for only 2 mana.
-Using 3 mana on the Gale allows it to be directed somewhat, useful for pushing it to the side instead of back.
-We are in a forest, and fleshy thing do not like getting impaled on trees. There may be an argument to be maybe for using the environment here !

For that last part, I need to ask whether there are branches low enough so that we must watch our heads.
Any power not spent on pushing the Carrion Beast upward will be spent pushing it horizontally and will help cause more damage if we knock it into a branch and the tree behind it !

Never underestimate a support at full mana.
>>
Rolled 1, 2 = 3 (2d10)

Taking the straight path southeast and combining the following strategic write ins:

>>5122844
Distracting the Carrion Beast using our pieces of rotting flesh.
>>5123464
Break the trail the best we can by climbing and using Stellar Gale to propel from branch to branch.
>>5123466
Maximizing our distance using our spells, distractions, and the environment. Possibly use the environment to cause damage.

Wow! I'm both proud of you guys for writing such detailed tactics and glad that I cranked up the difficulty with this battle scenario. Damn, I'm happy to write this quest!

>Elewyn to cast Steller Gale and use one piece of flesh to increase the initial distance from the Carrion Beast. Rolling 2d10 (CR 6, reduced from write-ins)
>>
>>5123522
Those dice...

The Carrion Beast distance will close in, but will not be able to attack just yet due to our strategies.

>Writing
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oh no...
such dice...........many sad.............
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>>5123524

In the danger and darkness of this freezing cold night, there’s no need to hide what you’re capable of any longer. Magic and tactics are your gift, so you will demonstrate for this creature what that brute strength can be overcome.

To the earth-shaking beat of the Carrion Beast’s steps lumbering up the slope, you rapidly carve a path to the trunk of the nearest tree and firmly brace the tip of your staff against the sturdy wood. You quickly glance behind you to secure a target for your landing, and with a quiet note of exertion, jump out of the snow while at the same time channeling your mana to the tip of your staff.

A sudden cloudburst of white powder is left in your wake as you sail carefully through the air dense with tree branches.

Twisting in the air you watch as the base of the tree is punched through like a thin board, adding splinters of tough wood to the fog of white. Your hand quickly secures your desired branch as you quietly land within the low canopy of a nearby tree. You can finally gaze upon beast of exposed flesh and bone huffs and screeches in confusion as it sees nothing to tear into with its deadly hands. It stands twice as tall as a human male, and several times bulkier as hot steam rises from its heaving body. With brutish breaths it inhales deeply of the cold air before suddenly picking up a scent. Its dark, inhuman pupils fix directly upon you before charging to directly for the base of the tree.

Ah, so it can pick up on the acrid scent of the chunks of flesh you carry. You’ll can use this to your advantage.

The thin tree you just stood upon collapses to the ground as you’re forced to weave within the thick netting of branches to keep your distance. The light sounds of your shoes contacting each branch upon landing are immediately followed by a crackling boom of the Carrion Beast blasting through trunks unimpeded by their density or the thick snow at its muscular legs.

You only need to keep up this steady progress if the beast can’t reach you then-
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>>5123638

Enraged by your continued evasion, the Carrion Beast suddenly leaps from the ground, bursting with terrifying speed at the tree you were going to jump toward next.

It adapted!

Caught off guard, you’re forced to twist your legs into a sudden pivot and make a rushed leap toward a different canopy of branches much further away. With all the strength you can muster in your small body, you kick off the collapsing tree and soar with outstretched arms to the thin branch in front of you.

Ah…It’s too thin.

Within a fraction of a second of you grasping its frigid cold surface, the weak branch snaps from your weight and you tumble from the high canopy. The air suddenly rushes around you as you make an instantaneous decision to fling one of the two pieces of rotting flesh you have with your coat toward a tree behind the Carrion Beast. After, you have barely enough time to ease your landing with a hasty gale. A line of white powder is split and cleared ahead of you from the sudden burst of wind, covering the nearby area in a dense white fog as you make hard impact with the ground.

You’re jarred from your crash but know better than to express any sound as you listen as beast the huffs in the air and then fiercely pounces upon the flung chunk of flesh. The beast crashes into the tree with a howl of pain and primal fury. It's capable of hurting itself in hasty anger.

You lie in your sunken, cold crater surrounded by white, with the net of infinite branches blocking the night sky. Its speed and strength are far beyond anything capable of a human, you wonder how something of the sort was created, and what else the Sanctuary can make through their gifts. That thought is of little importance until you make it out of these woods, you’ve made good progress thus far, and while you a bit battered, you’re still unscathed.

The strategy of using the trees to keep your distance was effective, but the creature adapted faster than you expected. Now it looms close, and you need to regain the distance and continue your escape to town.

_________________________________________________________________________

Elewyn:
HP: 11
LP: 15
Stamina: 13
MP: 32

The Carrion Beast's adaptive killer instinct mixed with its supernatural speed and strength are not to be underestimated. Elewyn is unscathed and yet has one last piece of rotting flesh to distract it, but currently lies within a difficult position on the ground nearby the beast. You've made it approximately a third of the distance you need to travel.

>Write in movement/actions for Elewyn.
>>
>>5123649
>Sundowning
We're gonna need to burn the MP to get enough leeway to safely throw the flesh. I'm worried it's not going to properly stop at the village, but we gotta prioritize not dying.
>>
Heyo everyone, just checking in before I head off to sleep to say that I'll be keeping the vote open and see where we're at in the morning.

Have a good one wherever you are!
>>
Morning everyone, back to it with a busy Monday.

I'll keep the vote open for about two hours longer to see if we can't get a couple more votes. I'll be back in short while!
>>
>>5123649
>>Sundowning
Sundown it seems to be what Elewyn can do before continuing to run, even if it will produce a lot of light.
After that, though, she's nearing a ridge. I think what she can do is get under that ridge while the Carrion Beast is stunned, use her last piece of flesh, and then use Stellar Gale again to create a bank of snow-fog:
>A line of white powder is split and cleared ahead of you from the sudden burst of wind, covering the nearby area in a dense white fog as you make hard impact with the ground.
And hopefully that will create enough distance for her to make it the rest of the way back to town.
The other tactic that she could use with Stellar Gale is to blow away her own scent while leaving the flesh-piece's scent strong, and hopefully that will also help
>>
>>5123649
Well, we gotta bank on Sundowning to work, yea.
>Sundowning
>>
>>5123649
I'll support Sundowning, but with the write-in that we should try to get close to the Beast first.
I know it sounds counter-productive, but think: the Fleshcrafters built it, so it must be made in part out of the same flesh that they feed people. It's all on type of sentient goop. We know what happens to the meat with a Sundowning, so I want to try and use it offensively instead of distractively.
We're already close, so we might as well.

>Get close to its mouth or the biggest patch of meat we can see on the Beast.
>Cast Sundowning as close as possible
>Dodge with Gale as needed to close in and back out while its reeling.

Costly, but if I'm right, we can get some real pain in.
>>
Also.

>>5123522
>Wow! I'm both proud of you guys for writing such detailed tactics and glad that I cranked up the difficulty with this battle scenario. Damn, I'm happy to write this quest!

Aww. Thanks QM, I like participating in this quest too !
>>
>>5124838
You're very welcome. Thank you and everyone else for participating!

Let's see how we can synthesize all of the strategies we have here:
>>5123924
>>5124767
>>5124776
>>5124791
>Elewyn to cast Sundowning when the Carrion Beast is close to ensure maximum contact and get out of the tricky spot she's currently in. Then, she'll use the ridges in the terrain and Stellar Gale to cover her retreat/increase distance. Dodging with Gale when needed.
Immediate MP Cost: 12 (10 + 2 from Sundowning and Gale)

Nice plans that built off each other very well! The immediate Sundowning will go through, and keep the dice away, for now.

>Writing!
>>
Finally back home. Hoping to have the update posted in about 45 minutes!
>>
>>5124909

As the beast stomps and screams in its primal fury at your continued evasion, you’re reminded of the impotent writhing of the chunk of flesh when you cast your magic upon it earlier this afternoon. If these creatures are crafted of the same organic material, then you expect a similar self-destructive reaction.

Unfortunately, you’ll need to let him close to ensure that the spell connects with the frantic tantrum its working through right now.

With a deep breath, you quietly sit up in your pit of white powder feeling the biting cold powder on your hands. You can barely see over the top with how thick the snow is on this ridge, so with a sigh and aching limbs you stand to the point that you can push off your knees and study the formidable creature’s movements.

It rampages after having consumed the flung rotting piece of meat. Trees are broken like branches, as it bleeds slowly from the top of its bestial head, dripping a long and dark crimson crown onto its wide shoulders. With every frenzied turn it delicately flourishes red paint strokes onto the blank canvas at its feet. With a sudden pause in its wild movements, it silently turns its gaze towards you. Its dark pupils stare deep within you, its nostrils take in deep gulps of the surrounding air, and its profound and cavernous maw quivers rapidly as its finger-length fangs are suspended like precipitous icicles.

Then it charges.

Even while it’s running, you barely stand as tall as its waist. It brings all that it is with the sole intent of crushing, tearing, and grinding your body into irreparable meat.

“You’re not the first.”
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>>5125523

With your staff raised high, you take aim at its center of its large mass and invoke your mana to stun him in his tracks. Glimmers of bright light cut into the darkness of the woods. They illuminate your two figures as his sprint is cut immediately short, causing his bulk to topple over in front of you. The momentum hurtles his body meteorically toward you, and you instinctively dive out of the way, barely clearing the trajectory of his deadly inertia.

You uncontrollably slide on your stomach down the ridge with the cold powder beneath you scraping roughly against any exposed area of skin. Eventually, you’re able to secure a grip around a thin tree and stop your descent. But it isn’t long after you’ve risen to your feet that sudden ear-piercing shriek from behind you causes you to quickly turn.

A great pillar of steam rises to the canopies from the frame of the Carrion Beast as it spasms against your brutally constraining mana. It lets loose another pained and strangle scream as its body sags and its defined shape is lost before your eyes. Great chunks of its torso and hips are molted to the ground, melting the powder as they slump downward. The Carrion Beast burns with agony as its own body violently reacts to your dominating will.

Yet, it’s nowhere near its death.

At its feet, you see a number of the fallen chunks of flesh writhing with their own life. Even the bulky frame left behind begins to twist into a new adaptation of form. Yet another blessing afforded to it.

You don’t tarry until its finished to act. As you brace yourself with the thin tree at your back you take aim at the slope you slid from moments ago. The twisted, demonic forms of the shed pieces of meat rise from the cold mire of their births. With grotesque visages resembling a tortured man, they howl their first breaths as gangly claws of yellowed bone shakily pull their bodies to rise onto their meaty tendrils. Their eyes focus on you right before an explosion of white powder covers the slope in an opaque veil.
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>>5125527

Using the fog of powder as cover, you vault off the small tree onto your rear to slide down the frigid cold slope. You unsteadily pivot to dodge the trunks of thick trees, all the while hearing the inhuman cries of the newly birthed creatures pushing through the veil. When they finally do make it clear, you’ve already reached the bottom of the ridge and the tree line is beginning to thin. As you stand and run through the thick snow, you turn behind you to see three of the new beasts crawling and carving down the slope with their many limbs rapidly propelling them forward. The town is nearby, but there’s still grueling distance left to clear before you make it there.

_________________________________________________________________________

Elewyn:
HP: 11
LP: 15
Stamina: 11
MP: 20

The Carrion Beast has shed its deadly form into small creatures, of which three are in rapid pursuit of Elewyn. The status of the currently stunned creature left behind is unknown, but these smaller beings will catch up to you soon. Several thick, branching trees remain in the way of a clear open snow field, beyond which lies the crumbling and dilapidated wall of town.

>Write in movement/actions for Elewyn.
>>
>>5125537
Throw the other piece of flesh, or maybe just hang it on top of a tree, then just keep running
>>
Heyo everyone, I hope you're all doing well this morning! This is a quick check-in to let you guys know that I'll leave the voting window open for a couple hours longer to see if any more votes come in. As always, I'll tally what we have then. See you again soon!
>>
>>5125537
>>5125556
I'm up for throwing the meat, but I also have a few ideas.
We know they'll run us down in snow, so we need to make use of the trees to move for as long as we can.
It'll also put us in a good position to throw the meat back. I actually want to spend a Gale to throw it further.
My plan here is to target the spawns directly. As in Gale the meat in their face, or whatever front-facing appendices they have. I'm counting on the things being as frenzied as their parent, but less clever. And since there's three of them...
Worst case scenario, we miss and they slow down to inspect the meat, and have to spend time accelerating again.
Best case scenario, they start savaging the one that smells of meat and buy us some time, maybe even do some significant damage. We won't be here to see it, because as soon as that meat is launched, we're moving along the trees up to the ridge, Gale-ing ourselves as far into the open stretch as possible, and them using more Gales to reach the wall by leap-jumping up to and over the wall. At which point we keep running until we reach the inn, lock ourselves in, and don't look back.

So:
>Gale up a tree.
>Gale meat into flesh spawn
>Use trees to move quickly to the ridge line
>Gale off tree and into open space.
>Leapfrog to the wall and over it using as many Gales as necessary.
>Walk into the snow as little as possible, focus on speed, not mana conservation.

Big plan, but I spent my day thinking it up. Take what you want, as usual.
>>
Rolled 8, 5 = 13 (2d10)

>>5125556
>>5126136
These synthesize well into each other, so I'll be using the majority from this post: >>5126136
with the priority being running rather than doing damage as >>5125556 suggested.

Overall:
>Elewyn to cast Stellar Gale to get back into the tree line, another cast to volley the meat toward the three newly spawned flesh-creatures, and then Gales to escape the rest of the way past the wall.
MP Cost at least: 6

Rolling 2d10 first for the volley of meat: (CR 5 distracts one, CR 10 distracts two, CR 15 distracts all three)
>>
Rolled 2 (1d2)

>>5126180
Two of smaller creatures are distracted. Now rolling 1d2 (1= still stunned) to see if the stun has dissipated from the main flesh creature left behind.
>>
Rolled 2, 4 = 6 (2d10)

>>5126185
It's no longer stunned...

Now finally rolling 2d10 for a single flesh creatures attack on Elewyn: (CR 15-3 = 12, reduced from snowy terrain)

>Writing outcome!
>>
Finally back home! Writing the update, and hope to have it posted in about 45-60 minutes!
>>
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>>5126190

Their reduced size doesn’t leave these creatures lacking anything in aggression. With how frantically they claw and grasp their way forward, they’ll catch up with you eventually, especially if you carve through the thick white powder for the whole of your escape.

As you strenuously wade through the high powder to the nearest tree, you grasp the remaining piece of flesh in your coat pocket. It was the hand this whole time. You suppose it’ll finally have the chance to lend you one and distract these foul pursuers. With some effort, you pull your legs free as you brace the end of your staff against the solid trunk. Quickly, you vault yourself upward and toward the town wall. You coat billows as you sail through the whistling, chilly night air and land lightly within the canopy.

From this high vantage point, you witness the creatures furiously, clumsily, but rapidly carving their way to the bottom of the slope, affixed on your trail. With hardly any time to spare, you allow the soiled rags to fall off the amputated hand and be carried into the darkness. The blackened limb is difficult to see in the low light, so it will all come down to your timing. So, with eyes locked on the three beasts, you toss the rotted hand into the air.

This is your last piece of flesh, better make it count.

A concentrated beam of violent air shoots the corrupted meat directly between two of the beasts, causing them to suddenly double back upon sensing its acrid stench and fight with one another over their newly found prize. The one furthest from the point of impact is unfazed, so you must get moving quickly.

You deftly leap from tree to tree as far as the canopy will take you, until you’re left with no other option other than to jump forth using a gale to propel you far into the snowy field, and another to soften your landing with a great flurry of white proceeding you. Immediately upon making impact with the powder-laden ground, a gurgling bellow can be heard echoing from the slope far behind you. You hastily turn to see a tall thin figure of blood red and adipose white in the distance. Now unhindered by a great amount of flesh, the Carrion Beast adapted for speed and slides headlong with stunning agility. Its once massive limbs have split into smaller, disjointed tendrils which whip wildly in the cold wind.
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>>5127178

Each deep breath signals your position with a tall pillar of vapor. Another blast of wind propels you roughly across the open white plain. The fine flakes don’t provide a hard enough surface to launch you far, and before long the undettered twisted creature closes the distance such that you can see the myriad of tiny, pointed teeth in its set of nested mouths beyond the haphazardly moving extremities.

It’s a disgusting amalgamation of various body parts stretched and distorted into a single form that resembles no type of natural animal. Your legs are weighed down with the thick powder as you carefully watch its wildly flailing limbs for any sign of how it intends to attack. Finally, as it nears you see it plant its two largest arms into the ground to propel itself into snarling tackle.

Rather than fight against the powder, you swiftly slump into it allowing the smaller beast to crash behind you with great eruption of white. You rise wearily to your feet once again and push forward while the smaller creature flails in pain. Each step takes you ever closer to the crumbling old northwestern wall of Impel. Not a single guard mans its collapsing parapets, but the edge of the town lies just beyond it cracked exterior. You see the faint light of buildings beyond the holes within its structure.

A heavy thud of something landing directly behind you causes you to stop and calmly turn back to observe the transformed Carrion Beast. While it stands much shorter than it once did, it still looms high above you with thick drooping tentacles chittering from its bizarrely circular mouth. It’s violently lost most of its intimidating bulk in response to your magic, yet now, it leers at you as if studying you. The heat emanating from its frame easily reaches you, while a thick sharply tipped proboscis deep within its mouth catches the low light reflecting off the powder and drips clear liquid onto the ground.

It is a stand-off, and you can sense its boiling rage ready to strike out at the first opening, at the same time the more senseless beast behind you stamps its limbs to return its body upright.

You sigh quietly as you slowly ready your staff.

_________________________________________________________________________

Elewyn:
HP: 11
LP: 15
Stamina: 8
MP: 10

This new form of the Carrion Beast looms only a few feet away from you, while the smaller creature looms farther behind. Both are ready to strike at any moment, while you stand within the distance of a properly propelled jump of the town's wall. Otherwise, the holes within the wall could be squeezed through by someone as small as you if reached.

>Write in movement/actions for Elewyn.
>>
>>5127212
The creature runs hot enough that it has to be clearing out a sizable amount of snow, surely? And that means it's muddying the ground beneath it? Or if the air and ground is still so cold that it's still frozen despite that heat, then the liquid contacting the cold is freezing and making ice. So waiting is, while not strictly to Elewyn's advantage (since the other two might catch up soon if she dallies), at least not wholly against her either, since it's losing traction as time goes on.
I think the play here is to keep both options live - the continued use of Gale is, by now, what it expects and is ready for, so if Elewyn just flings herself she'll get intercepted again. But she's outsped and outnumbered on the ground so the option of flinging herself has to stay open, as she waits for the creature to lose a critical amount of traction, while backing towards the holes. If the big creature commits to chasing her low, then she can Gale up and its following jump will be impeded first by the ground and snow and then by the air blast below an ascending Elewyn - and if it nears her anyway then it is itself a surface for a second Gale to push against. If it commits to chasing her high then she can just no-mixup mixup it by simply going through the holes and Galeing away the small one while she clambers through
hopefully this makes sense
>>
>>5127212
This is going to be risky, but
>Throw or drag the minion to the Carrion Beast's front
>Sundowning while it commits a big chomp to eat us both
>get through that wall
>>
Heyo everyone! At work early today, but that will hopefully mean being able to leave earlier as well.

Currently we have two separate strategies suggested to get us past the town wall:

>>5127381
>>5127391

Each one comes with its own risks, but given the current amount of mana we have, they can't be synthesized into a single plan. I'll be leaving the vote open for a few hours longer, so feel free to post your own thoughts if you haven't already. Otherwise, I can decide with a roll. See you soon!
>>
>>5127700
I'm not going to make this easier, as I have yet another plan to add. It's been burned by Sundowning before, so I'm hoping to take advantage of its instincts by using an almost forgotten spell: Brilliance.

>Point staff at Beast mimicking the casting of Sundowning
>Cast Brilliance to sell the illusion
>The Beast braces instead of reaching out
>We stop Brilliance, point the staff down and Gale away and over the smaller one, hopefully reaching the wall.
>>
>>5127212
I would much rather have some scraps of mana left than betting it all on a sundowning working, and having nothing left for patching ourselves up.

Could we try to blind it with Brilliance, then Gale ourselves up over the wall?

Then again, I don't know if it even uses sight to see prey, or if our light would even be bright enough to flashbang it. Not to mention, it's definitely not exactly subtle.

We are running out of options and mana, though.
>>
>>5127864
Yea, I'll support something like this
>Brilliance it as if we were going for a Sundowning
>Gale over the wall
>>
Rolled 9, 7 = 16 (2d10)

Alright, so the main strategy that we'll go ahead with is
>>5127864
>>5127871
To open with a mimicked cast of Sundowning, using Brilliance to further sell the illusion then to Gale away as it braces.

As >>5127381 pointed out, we'll have to use the main Carrion Beast to provide a surface from which we can push against to get us over the wall after that creature commits to its action. But there is the small flesh beast to deal with as well, so when it attacks we'll aim to have it thrown ahead of us as in >>5127391 and into the Carrion Beast with an initial Gale, then another to propel ourselves upward.


Nice! There was a lot to pull from with these posts, and it turned out to work together pretty well. Now, let's see if the dice cooperate.

The first 2d10 roll is to see if the smaller flesh creature manages to strike Elewyn (CR 15-3-2+2 = 12, reduced from terrain and disadvantageous positioning, but increased from strategic write-in)
>>
Rolled 5, 1 = 6 (2d10)

>>5127899
We will have to take the initial strike.
>Elewyn to cast two Stellar Gales and a Brilliance to aid in escape.
MP Cost:5

The main Carrion Beast will have a limited window to strike at Elewyn as she ascends. (CR 16, strategy causes no CR reduction from terrain and increases slightly from limited strike opportunity)

>Writing Outcome!
>>
So much for getting home early. I hope to have the update posted in about 90 minutes!
>>
>>5127903

Seeing that this flesh-crafted beast was tenacious and clever enough to hunt you this far and for this long there's sufficient evidence that there’s more than animalistic instinct driving its actions. In fact, this creature in front of you is trying to glean a sign of your next movement just as you do with it. Behind its otherworldly eyes, an uncanny intelligence watches you, ponders you, and adapts to you all with the intent of destroying you.

Unfortunate for it, you’ve still plenty of tricks to demonstrate for it, and its much more impulsive counterpart.

With the town wall close behind, this next strategy will get you over and away from these misshapen malignancies. In the exposed and open field of white powder, the freezing wind abates, and the serene silence is only punctuated by the low growling of beasts and your light breathing.

You keep your gaze fixed on the Carrion Beast.

Then, the frantic commotion of crunching powder grows closer behind you. Your eyes are still staring deep into the dark colored voids in front of you. While the gurgling and gnashing of teeth are only inches away, the heaviness around your legs won’t allow you to fully dodge without ruining your planned move. You pivot the best you can, but the flesh spawn lunging from behind snaps its pointed teeth into the right side of your coat, into your shirt, and finally into the thin skin around your ribs. The instant of sudden snarling, heat, and violence is over as soon as it began as the creature sails in front of you with a large piece of your skin in its teeth.

Your teeth clench and brow furrows, but though the brutally stinging pain you keep your gaze fixed on the Carrion Beast.

It looks away as it begins its attack.

Now!

With a sudden pulse of wind, you send the smaller flesh spawn crashing into the thick tendrils of the Carrion Beast. Its initial attack is immediately pushed back but rallies quickly. You stoically keep your staff raised and channel flickers of bright light beyond its tip. Fearing another bout of subjugation, the Carrion Beast screeches as it suddenly dives low to impale the flesh spawn on its spear like proboscis. Skewered, the smaller creature shrieks in agony as its limbs flail in every direction bleeding grievously onto the melting powder underneath.

You calmly step into the path cleared by your Gale as you watch the Carrion Beast suspend its flesh spawn in the air.

“A fine meat-shield… Now deflect this!” You taunt before charging to close the distance.

Too late the Carrion Beast realizes your bluff and attempts to spear you with the exposed portion of its razor-sharp extremity. The weight of flesh spawn makes its strike sluggish and your easily able to sidestep its attack before aiming your staff at the beast one final time.
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>>5128631

After a running jump and evoking your mana you swiftly rise high into the air in a large arc over the stone wall as the creatures shrink away into the distance.

The sky is clear, and the townsfolk rest in their warm abodes with steady streams of steam and chimney smoke rising.

You’re able to dissipate most of your momentum before you make impact with the powder on the opposite side of the wall, but you still crash with considerable force into dense white mounds.

Your blood steams crimson stains onto the flakes surrounding you as you reel from the arduous journey to get here. The Carrion Beast had the intelligence to know not to sabotage the Sanctuary’s plans by pursuing you this far into town and has since retreated into the dense woods. Now you can afford to finally catch your breath and let some of your mana return.
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>>5128636

Weathered homes lie only a stone’s throw from where you lie, your extremities burn raw red from the biting cold, and the searing tear in your torso draws pain every shivering breath. Yet, you continue stare at the countless stars frozen in the night sky in silence. Eventually, you ponder on your position relative to each different sized and different colored celestial dot. You ponder how you, laid bleeding near the terminus of a road that stretches hundreds of miles, might appear to those very stars. You ponder the stars you once saw when you were much younger, that are no longer flickering in the night.

How long have you been here?

White flakes suddenly appear above you, making ephemeral partners of the faint motes of light before settling onto your cheeks, melting slowly. The stars are unclouded by the descending powder, and for a brief moment of frozen time you’re caught in the very origin of those distant objects.

Ahh, is she crying again?

...

“You’re a bit of a crybaby, aren’t you?” You ask quietly as you finally rise to your feet with the support of your staff. With a concentrated burst of healing mana, you cleanly seal the open wound on your side. “Are you lonely?”

You gaze upward to the peculiarly unclouded snowing sky before traipsing your way into the town of Impel and back to the tavern.

~
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>>5128641

~

Between the now thigh-high piles of powder and the howling cold gusts that freeze the moisture at the tips of your eyes, your progress to the tavern is gruelingly slow. The hour is late, so there isn’t another soul to encounter on this last part of your journey for the night. You slip and stumble undisturbed and alone, until finally the building comes into sight. Once near the low light filtering from the window, you pause and take stock of your own appearance. Every piece of your clothing is ripped or stained to varying degrees, with your coat and underlying shirt displaying the worst of it with a significant chunk of cloth torn away by flesh spawn’s nested mouths. Below the opening, your right side is dyed a deep red to the toes of your stocking which all together certainly gives you a concerning presence.

Luckily drink service seems to have ended long ago as the nothing stirs within the main part of the tavern, but you hear rummaging from behind the building. A deep voice grunts as it moves a heavy object, before finally sighing. You recognize the voice to belong to Grygas. Still out of sight, you sneak to spy on him hauling a large bundle of firewood, and above him the warm light of Cyrene’s window is occasionally blocked by her small shadow.

Appearing in the tavern as you do now will certainly raise questions, but you could approach either Cyrene or Grygas alone to keep the other party unaware of your condition. Whose questions would you rather answer?

>Quietly enter through the front and sneak upstairs to Cyrene.

>Approach Grygas quietly from behind the tavern.

>Write in.

and

>Excuse your appearance by detailing an encounter with a very aggressive and injured patient you had to assist with.

>Write in an excuse for your appearance.
>>
>>5128648
I don't see a need to be particularly subtle.
>Walk in and explain what the Sanctuary is planning to do to the tavern
>Your injuries came from overhearing them
>>
Heyo everyone, I hope everything is going well for all of you. I'm looking ahead toward a rather busy pair of work days today and tomorrow, so it might affect the usual update schedule, but nothing is set in stone. I'll post more about that when I'm more certain.

Anyway, I'll be keeping the voting window open for a few more hours to allow anyone else that'd like to vote the opportunity. Be back soon!
>>
>>5128641
I suppose Elewyn sees the same things as the Sanctuarians...simply reacts differently.
>>5128648
>>Approach Grygas quietly from behind the tavern.
>Excuse your appearance by detailing an encounter with a very aggressive and injured patient you had to assist with.
>>He woke up mid amputation and got a hold of some of the tools.
Grygas will want to keep Cyrene out of it, given the extent of Elly's injuries, and will also want to help what appears to him to be a young girl. Cyrene won't really know what to do with this kind of information I don't think, though she would probably be able to help hide the damage to Elly's clothes a bit better...
Elewyn has plenty of recent detail to help sell this lie, and 'Elly helps with amputations' will go a long way explaining her mature behavior to Grygas. Either one of these two are likely to want to prevent Elly from going back to 'work' but of the two Grygas is more likely to understand, I think, that being hurt is part of the job sometimes
>>5128856
Subtlety is required due to Elewyn being alone in Impel, against an organization. The townspeople will panic and start more bloodshed and more suffering if you bludgeon them like this
Elewyn has no proof, appears to be a child, and her only way to not appear to be a child is to become a nonhuman, which is worse for many of these people than the Sanctuary, who appears to be feeding them
>>
>>5129318
+1 to this, good lie. The time is not right to attempt to go public, methinks
>>
>>5129318
>>5129364
Proceeding forward by talking to Grygas first with the cover story of having dealt with an aggressive patient that needed an amputation.

>Writing! (Will post later in the day if I'll have the time to get this update posted tonight.)
>>
Phew, finally back home. I haven't had too much of a chance to write so I'll estimate the update to be posted in about 90 minutes!
>>
>>5129384

While she’s been through more than her fair share of harrowing experiences, having to witness you covered in blood and then conceal that from her nearby father is asking too much of a child. You promised to come back, and you have, but you and Grygas both would want to keep her in the dark about your “work.” A grown man of his temperament will understand much more what sacrifices “work” will entail sometimes, so a crafted story about a grueling night of labor will ease over your appearance.

Making sure to conceal your animal ears with a secured cloth covering and with heavier steps than you typically proceed with, you pass the side of the tavern and carefully appear before Grygas without surprising him in the low light.

His eyes still widen as he opens his mouth to speak, but you swiftly halt him by raising a single finger to your lips and motioning to move inside. Almost immediately he understands your intent and nods silently in agreement with a serious expression.

He carefully leads the way and holds the door open for you to enter the kitchen of the tavern. While it’s not as warm as you suspect the core of the building is, the heat immediately wraps around your body while your extremities all begin to tingle painfully with the blood rushing back within them.

Once he slowly shuts the door to the back, he turns to you with a serious whisper. “Elly, what tha’ hell happened to you? You alright?” With furrowed brow, he surveys the extent of your disheveled and torn clothing.

You calmly hold up a hand as you smile reassuringly. “I’m perfectly fine. Work was more eventful than I anticipated.”

“What do you mean?” He presses, still confused.

“I’m sure that Cyrene already told you that I’m a physician’s assistant. Well, tonight we had a seriously injured worker in the woods who needed immediate medical attention.” You groan lightly as you remove your pack and then your coat. “A badly crushed arm beneath an improperly felled tree. He vehemently didn’t want our treatment because… we needed to amputate his arm to free him.”

Grygas stares blankly at you with incredulity. “You had to amputate his arm?”

“I had to try to calm him down, or otherwise keep him sedated him with what little ether we had.” You flourish a hand to emphasize your battered body. “The sedation didn’t last long, and he fought back with whatever he could grab, our surgical tools included. Luckily, the blood loss eventually quelled his outbursts, and he’s now recovering as we speak.”

His rubs his forehead with his hand by the time you finish explaining. “Why would anyone ever make a little girl go through such a crazy thing? And you, don’t you have parents that would be worried sick about all this?” He quietly demands, clearly agitated.
>>
>>5130157

Given that his parental instincts are causing him to become more emotional, he’s accepted your story as truth. Now you only need to calm him down.

“I do appreciate your concern, but I’m not as helpless as you might think me to be. I completed my work with what little resources I had at hand, and I did it as well as I could.” You assert firmly. “And… I’ll have you know that there are no parents to be concerned over me, so you need not bother me about that either.”

The concept of a parental love is familiar to you as you’ve witnessed it most of your life with humans and even other races in the past. You both understand and appreciate the importance of such affection, even if you’ve never experienced it for yourself, so recognize the gravity of losing such a thing at a young age.

Your words strike the expected heavy blow within his mind, and he shuts his eyes and sighs. “Yeah, I kinda figured as much from how you act.” He opens his eyes and looks at you for a moment before fixing his gaze at the door to the tavern. “I’m sorry, Elly. Like Cyrene told me already, I shouldn’t be acting like I’m your father. Just… I mean look at ya, covered in blood and bruises.” He shakes his head ruefully. “Ah, never mind. I’m getting myself worked up because it’s too easy to picture the kiddo in your place.”

You put your hands on your hips. “It’s nothing a bit of hot water wouldn’t be able to take care and she’s got a dependable father to keep her out of trouble, right? One that can help me draw a bath so our efforts not to alarm his daughter go to waste?”

He finally smirks and then shakes his head again and then heads across the kitchen to retrieve a sizable metal tub. “Kids these days… I was already heating the water for our baths, but you’ll go first.” He looks up to the roof of the kitchen. “She could be down here any minute, so you’ll have to wash fast.” He turns back to you for only a short moment. "Thanks for not wanting to get Cyrene worried about you, Elly."

~
>>
>>5130161

~

After clandestine transfer of the heated water into the metal bath, Grygas departed upstairs with the promise that he’d distract Cyrene for a few minutes before sending her down with spare night clothes. You’re able to hide away bloodied stockings, shirt, and other items of your borrowed nurse outfit folded carefully within your pack. You have other articles to replace them with for tomorrow, but the coat will need to be mended.

Once bare, you quietly fill a bucket with the hot water, peer out to ensure privacy, and then step outside to hastily wash away the dried blood from your skin. Your feet tense with every frigid step, and your skin desperately tightens from the cold wind as you clean the brown-red stains your body. With depleted hot water already freezing on the ground and your teeth now chattering uncontrollably, you eagerly retreat indoors. You silently shut the door, and with quick and sharp steps you make your way back to the tub and dip into the simultaneously merciful and burning warmth. After several moments of the tingling pain from blood rushing into vessels they have long fled from, you're able to fully enjoy the bath.

You’re quick to wash your hair first, knowing that you will have to conceal your animal ears at any moment. Despite your near-death encounter in that river so many years ago, you’ve never lost the enjoyment of submerging your body into water that all Elin share. Unfortunate that you can’t linger, as there’s something doubly enjoyable about being enveloped in such warmth after being deprived of it for so long. You emerge back into the air of the kitchen and settle against the edge of the tub working your fingers through your long hair and around your animal ears.

After a few more minutes of silent bathing, you hear a rapid set of footsteps descending the stairs, so you carefully wrap your damp hair in a large cloth and then settle again with your arms resting on the edge of the tub.

Cyrene’s voice starts before the entrance to the kitchen fully opens. “Gosh, Elly! You should’ve told me you were back.” She hastily dumps an armful of night clothes on the ground near the tub before abandoning her own clothing and then messily splashing into the hot water near you. “I’ve been waiting forever! I almost fell asleep!”
>>
>>5130189

"Sorry about that." You slide over to accommodate her body in the now crammed metal tub. "I was freezing when I got back, so I couldn't think about anything else besides getting warm."

"Well, you're back and that's what matters. We're going to hang out all night tonight..." She yawns loudly. "Right?"

You grin to yourself knowingly. "If you say so."

The two of you talk casually for a while about how the evening service at the tavern passed by until the conversation begins to settle as she starts to drift to sleep on your shoulder. Amused, you watch her nod off, and then startle awake again.

It happens once more before she turns to you with glazed and dreaming eyes. "Elly...What's a womb?"

Your eyebrows raise instantly at the sudden question. Bewilderment gives way when you see that despite her speaking to you she's clearly half dreaming. Is she simply recalling having heard the word at some time in the past, but not having known its meaning? You could explain that part of woman's anatomy to her, or you could leave it to her father for another time.

>Answer her question in a brief manner before she fully falls asleep.

>Let her fall asleep and have her father address the question some day, hopefully soon.

>Write in.
>>
>>5130193
>"The place which babies are born from, but should never return"
>>
Heyo everyone, we're already at Friday, but it certainly doesn't feel that way for me. I hope that you all have a relaxing weekend planned ahead for you!

Anyway, to see if we can a few more votes, I'll be keeping the voting window open for a good bit longer(~4 hours) as I also will be headed into an extensive meeting in about an hour and won't be able to attend to tallying until its over. See you all later in the day!
>>
>>5130193
uh oh...cyrene dreaming again........I suppose a motherless girl would be most susceptible to this line.
>>5130197
something like this would do. anatomy alone won't answer her questions, and this is more pertinent
>>
>>5130581
(That was an excessively tedious meeting, that I'm glad to be away from.)

>>5130197
>>5130841
A simple and comforting response for a sleepy girl.

>Writing!
>>
Back home and aiming to have the update posted in about an hour!
>>
>>5130862

There isn’t a need to excessively elaborate an answer for someone that’s more asleep than not. A simple answer, a then a quick cleaning, and then off to sleep for this young one.

You grasp her under the armpit to keep her from sinking into the warm amniotic fluid of her dream. “It’s the place where babies are born from… but should never return. Now don’t go sinking into the water when you’re about to fall asleep” You explain as you gently work water through her dark brown hair. Areas of her scalp are showing signs thinning hair and your fingers only find skin and bone to push against in the delicately thin areas around her ribs.

Investigating the Sanctuary’s involvement in perpetrating this harrowing famine and the continued affliction of the ocean life will continue tomorrow. Making this a priority will elucidate the central structure of the Sanctuary’s plot for this town, and hopefully help those suffering from the lack of food.

Cyrene keeps sinking into the water despite your warnings, so you secure her arms over the lip of the tub and turn to washing her back. Her shoulder blades and vertebrae jut noticeably as you pass a soaked rag across her skin.

Then there’s this young one and her father to worry about falling into the Sanctuary's sight, the plan to transport the Devans you’ll need to manage, dealing with Enais’ morbid fascination with your supposed suffering, strategizing a mission to sneak into the Refinery, and importantly, verifying if there are any of your kin captured within this town.

You sigh quietly as you stop to enjoy the warmth of the water for a moment...You will keep fighting. You will keep searching. You will keep moving.

Thankfully, your assistance should arrive in town the day after tomorrow if everything goes according to the schedule. Then, you’ll have more options to help you achieve these ends.

After finishing cleaning Cyrene’s body, your wearily wash your own and step out of the warm water to dry off with clean rags. Cyrene’s night gown fits you well enough, but you don’t have the strength to pull the young girl from the tub and dress her, so you call her father down to assist you.

“No matter how many times I tell her, she almost always falls asleep like this.” He grunts as he kneels and easily fishes his daughter from the water. “Seeing as the whole night she was excited and all about when you’d get back, I thought it’d be different, but I guess old habits die hard.” She slumps in his extended grasp, and drips nosily over the water of the tub for a short while before he accepts a large rag to wrap her within. To his credit, he skillfully wraps her hair within a cloth to dry while all while having her slung over his broad shoulder.
>>
>>5131549

You follow him upstairs with your arms full with your belongings, and with your bare feet rapidly sapped of excess warmth with each step. Once inside her room, the two of you manage to slip on a large night shirt over Cyrene’s body and when she’s finally deposited within the large quilts of her bed you and Grygas share a look of satisfaction.

He turns away while lightly scratching his rib. “Well, I’m beat. I’m going to go reheat the water, have me a bath, and then knock out…” He pauses for a while within the doorway of his daughter’s room before finally quickly turning back to gaze toward your legs. “She…uh, the kiddo was the happiest I’ve seen her in a long while. I mean, she’s always smiling, but I uh, can tell when she’s not really feeling it. Today was different.” He idly rubs his large hands together before he finds his words again. “There’s hardly anyone around anymore that’s close to her age, so uhh… thanks for hanging out with her and thanks again for keeping your work out of her sight, Elly... I really appreciate it.”

Seeing this grown man both clearly care deeply for his child, but also bashfully demonstrate his gratitude toward you can't help but make you smile.

His ears turn red as he locks eyes with your amused expression. “Ahh, shit…Night.”

“You’re welcome, and good night.” You call out teasingly as he quickly closes the door. The heavy creaking footsteps descend back to the first floor of the tavern.

The faint warm glow from a small lantern and the hearth cast long shadows in multiple directions in the humble room. The shapes of small, strategically placed carved animals are magnified as they are projected across the wood furniture and walls. They dance in beat to the flickering flames to create a fantasy image for a young child to dream alongside. Their repetitive movements and Cyrene’s steady breathing draw a deep drowsiness from your body, and after extinguishing the lantern, you find a space underneath the heavy quilts. Once satisfied that Cyrene’s hands are clear from her mouth, you settle down and stare silently toward the small window. While the night sky is clear, the fog of sleep creeps quickly upon you.

~
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>>5131562

~

You startle awake, but not truly. Immediately, your senses are assaulted by the impossible shapes of red, green, and yellow viscera twisted into cavernous lesions that howl with the moist breaths of unseen, unfathomable entity. A foul, dull greyish-brown blend of puss, blood, and other vile secretions ooze from the pulsing meat caves and splash down into creeks that collect into rivers even further below, terminating in a great sea of the fluid at fathoms you couldn’t possibly delve.

Once more, you're stuck in some unknown place within this abyssal dream world.

You hear no unsettling, serene song, but instead from your high vantage point, you spot two irregularities in the infinite fleshscape of this dream world. Two silhouettes of young girls. One with a watery-blue aura stands at the edge of a raging river of the bodily humours. She stares deeply at the rushing water, fixated. The other, of pure white aura lies supine and sleeping on a steadily-beating buds of flesh. One of these incongruous figures could provide better understanding as to the existence of this dream world or why you and they are found within. They’re both in nearly opposite directions in the far distance, and you have no idea of how long you might linger in this dream world, meaning that you may only be able to speak to one of them. Which will you head toward first?

>Head toward the entity with the watery-blue aura.

>Head toward the entity with the pure white aura.

>Write in.
>>
>>5131571
>Check your mp, if you could forcibly cast Sundowning if you really wanted to
>Head toward the entity with the watery-blue aura.
>>
>>5131571
>>Head toward the entity with the watery-blue aura.
>>
>>5131571
>>Head toward the entity with the pure white aura.
>>
Heyo everyone, I hope that all of your weekends are off to a good start! I'll be heading into work today, so I can leave the vote window open for about another hour in case anyone else would like to vote in the meantime. I'll tally what we have then
>>
>>5131577
>>5131662
>Heading toward the entity with the watery-blue aura.
The question of stats and skills is trickier in this dream world, and the overall details can potentially be revealed with continued exploration. That said, you will proceed forward with abundant caution to not be caught off guard.

>Writing!
>>
Back home and ready to finish writing. The update will be posted in about an hour!
>>
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>>5132327

It’s difficult to determine which of the two silhouettes would be any more or less safe to approach than the other, but the pale-blue entity appears conscious at the very least. As you intend to discover what this realm is and why you’ve encountered it two nights in a row, a lucid answer within this dream would be valuable.

With tentative steps, you proceed toward the conspicuous light blue aura. Your eyes are continuously inundated by the intestine-spectrum palettes coloring structure, and with each footfall your skin squelches into the soft palate foundation of this world. The fleshscape reshapes in the softly observed periphery of your gaze, and to turn back is to look upon an entirely dissimilar version of the past, and to turn again is to be presented an alternative future. The only anchors in this realm are warped anatomical motifs, the bizarre impressions they constantly impart, and the strange, estranged forms of the effluvial figures in the distance, and yourself.

Your body and mind are thankfully whole and unaltered, but entirely bare and defenseless in this space. You’ll proceed with an abundance of caution as the availability of mana is uncertain and were it available the efficacy of magic would be severely limited without your conduit. Setting the unsettling impermanence of dimension and the instinctive revulsion of being swallowed into this world of meat aside, far aside, there isn’t a sense of hostility here.

So then, what is the purpose of this world?

You finally approach the pale-blue entity in the vague shape of a young girl. Her form is incomplete, and much like an image of a distant memory, only the bulk details persist. She doesn’t notice your approach as she’s entirely transfixed on watching the same rushing torrent of fluid which seems to have gained permanence from her observation.

“Hello.” You call out keep a slight distance between yourself and this entity.

“Hello.” She responds not looking away from the efflux of dark brown humours.

Your eyes turn to where her gaze is locked, and you spot a small and dark larval creature helplessly clinging to an outcrop of meat within the rapids. “What is that you have your eyes on?”

The small being trapped in the unrelenting flow almost seems as if it could belong within this realm if it weren’t so desperately fighting to keep from being swept away.

“He came here with me. Or maybe I came here with him?” She begins to turn toward you, so you keep an eye on the small creature to prevent the fleshscape from shifting. “Oh, an Elin! Did you walk here from Pora Elinu?”
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>>5133794

If she’s mentioning Pora Elinu, then she must be an Elin as well. She could be held within Impel somewhere and is encountering this realm as she sleeps.

“I don’t believe you could walk to this place from anywhere, much less Pora Elinu. I had only fallen asleep in a town named Impel. Do you know of it?” You take the turn watching the pitiable creature in the fluid stream.

“Do they have fish there?!” She asks offhandedly.

“They do, but they’re all afflicted with a disease right now, so they’re not edible.” You kneel to gauge the distance between the edge of the fluid and where the creature holds on desperately.

If she’s casually asking about fish, it’s unlikely that she’s in Impel, but she must be in the nearby area if she’s being afflicted by this dream.

“Aww…” She pouts as she kneels to turn her gaze back to the creature. “That’s too bad.”

“If you’re hungry, then you should do your utmost to avoid Impel. There’s no food to be had here.” You warn as you carefully study her aura, the pale-blue shape does have the faintest wisps extending where her animal ears would normally be.

“I want to share the fish with him.” She points toward the pathetic creature. “I don’t think he likes me very much, but he’s taking care of me. If I caught some fish, it would make him and his friends happier, I’m sure…” She places her foot in the rapidly flowing fluid and her vague shape is toppled off balance as she tumbles to the ground. “He’s going to be upset again since I can’t even manage to get him out of the water.”

Her incomplete form doesn't seem to provide her steady enough footing to make the journey to rescue the helpless being.

You sigh as you stare river of mixed bodily fluids. You would certainly have preferred to not touch it, but since that abject creature seems to have value to her, you will do what you can for your kin. Once you’ve rescued the creature, she should be able to focus more on your questions.

With shallow breaths directed from your mouth, you slowly wade into the nearly knee-deep stream by shuffling sideways from the shore. The hot mixture slides roughly against your bare legs, as you painstakingly slide the soles of your feet against the rubbery bottom. After several minutes of tedious progress, you reach the flesh mound on which the creature grasps. There, you secure yourself by holding the mound tightly with one hand, and with the other hand grasp the small larval by its nape and tow it back to the shore with you.

You lightly toss the creature on the flesh ground ahead of you before carefully sliding back onto your departure point and catching your breath. As you lie on your side, you finally have the chance to get a good look at the rescued creature. With helpless rubbery appendages for limbs, small cusps protruding at various points on its blotched body, and a twitching vertical slit for a mouth its reminiscent of the Carrion Beast creatures you encountered.
>>
>>5133805

The pale-blue figure scoops up the twisted creature and cradles it within her arms. “You’re safe now.” Her figure turns to you on the ground. “Thank you for saving him!”

“Your thanks are appreciated.” You smile politely before sitting up. “I’m Elewyn, how about you?”

“I’m Izurin.” She replies happily. “I think I know you, Elewyn!”

Her name isn’t familiar to you, so perhaps she heard about you from another Elin.

You deftly rise to your feet. "How do you know of me?”

“I don’t know… But I know that I know you.” She explains emphatically.

You cross your arms and turn back in the direction of the torrent of fluid, only to find towering stalagmites of flesh instead. “I’m sure you’ll figure it out, but first…What do you know of this place?” You motion to the fleshscape around the two of you.

“Hmm…” She considers your question for a long while. “It looks like the inside of a body and there isn’t any fish here.”

“If there were, you wouldn’t want to eat the fish from this place…” You pause to contemplate a simpler question for her. “Where were you when you fell asleep, Izurin?”

“Hmm…” Izurin takes her time to consider your words once again. “I don’t know. He didn’t tell me where we were going, but I do remember being very warm when I was falling asleep. Then we were here, but I don't remember walking here or being taken here, and I don't think he knows either....Are we lost?" Izurin asks worriedly, holding the larval creature close.

"I don't believe it would be very difficult for us to return to where we came from, especially now that you have your companion there." You answer quickly to reassure her.

Despite that, should you explore this place further? While you discovered more of the Sanctuary's plot yesterday, this abundantly related dreamworld remains nearly as enigmatic as it was when you first visited it. That said, while there's no bewitching melody ringing out tonight, there's no telling if it might begin again, and what the effects of staying here too long might be.

>Have both you and Izurin wake from this fleshscape.

>Have Izurin wake with her companion, and delve further into this realm on your own.

>Write in.
>>
>>5133843
>Keep studying her companion, and delve further
>>
>>5133843
>>Have Izurin wake with her companion, and delve further into this realm on your own.
Humans (unblessed) take rather strange shapes here...
>>
Heyo, everyone and happy Sunday! I'll get to have a mellow morning before heading in to work, so I'll be leaving the voting window open for about another hour before tallying. See you soon
>>
>>5133873
>>5133997
We'll take some time to study the strange shape her companion takes in this realm before sending them off and delving further on our own.

>Writing!
>>
Update in about one hour!
>>
>>5134697

While you’ve encountered this dream world two nights in a row now, you still aren’t certain how you’re being transported here nor what’s creating it. If it comes to pass that the Sanctuary has a means of keeping you from this place, then your opportunities could be limited. You settle to further explore this bizarre realm of flesh, but on your own.

You cross your arms as you carefully consider the distinct forms of these two, and how especially altered the larval creature surely must be. “I’m assuming that this little one doesn’t appear quite so pitiful in the waking world.”

Izurin takes a moment to stare at the small being and ponder. “No, he was a lot bigger than this earlier, and he could speak.” She gently strokes the back of the creature which seems to settle its writhing. “But I think he can hear us because he kept turning back to me when I was speaking to him earlier.”

Likely a human. You must wonder if he was brought along unintentionally as his form would hardly allow him to survive alone in this place.

“Hmm… Aren’t you lucky?” You poke the creature in his rubbery side. “She kept you company until help came.”

The larval creature’s mottled skin ripples and twitches from your touch and he flees further into Izurin’s arms.

You lean close to observe him wriggle away from you. “He’s acting rather instinctively. I wonder if his mind has been affected by this realm as well, and perhaps his senses as well...” You straighten yourself and look at Izurin’s aura. “You should try waking from this place. I’m sure it’s been especially stressful on him being here.”

“Wake?” The head of her aura tilts to the side. “You mean that I’m dreaming?” She laughs lightly at the thought. “This is a very strange dream.”

“That’s right. Now try to recall all that you can before you fell asleep and you should be able to wa-“ You begin to explain how she might be able to return when suddenly her aura disappears, dropping the larval creature on the deep red tissue network of the ground.

Fortunate for her she was able to easily leave this place, but now this one is all alone.

Kneeling near the larvae that frantically writhes for the warm comfort he lost, you ponder a method of how to wake him considering he might not be able to fully understand you in his altered form. “Take care of her.” You warn regardless of being understood, before giving his rubbery flesh a quick pinch, and then finding him vanished.
>>
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>>5135865

When you rise again, the structure of the fleshscape around you has once again metamorphosized. Now thick and convulsing rugae stretch beyond the absolute limit of sight and as the ground beneath attempts to shift you into unified synchronicity. You stumble repeatedly in unintentional defiance, splashing into small pools of pungent brownish-green secretions as you push forward. As you make slow progress, you have ample opportunity to consider the reality you’re faced with.

Is it the nature of space being altered here, or has it been time this whole time you’ve been here? Would any of this flesh be present to be altered were you not here to observe it? Furthermore, you wonder why an ethereal low light is ever present as if emitted from the purplish red flesh itself.

It’s all been reactionary to your presence…

Before realizing, the ceaseless terrain of meat twists into coniform spirals stretching into tunnel-shaped simulacra of intestines. Along the path of digestion, your proprioception is assaulted as you walk with the sensation of lying on your side, being strung upside down, the other side, conventionally, and then a repeat of the unconventional again and again.

The divergence from the waking world intensifies the longer you travel. Then, does that signify there is a terminus to realm? By extension, does a terminus define a purpose? But if you and others, spatially apart in the waking world, are being pulled into this place, then there must be an objective guiding who’s brought here otherwise you would have expected to have seen far more entities here.

What then do you have to build from logically? Deducing what you can from what you have witnessed, you’ve ventured further into a manifestation of organs that loosely reflected the insides of an Elin or human… Now you move through a winding path of intestine to reach what exactly?

You stop as your animal ears pick up the squelching of footfalls somewhere nearby in this labyrinth. Turning to determine if a path of retreat is available to you reveals only a tightly sealed sphincter only a short way behind you on the long path you traveled..
>>
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>>5135869

With little other choice, you tensely approach the encroaching footfalls and then find a figure of another young girl staring suspiciously at you.

She’s unaltered, but not human. Her stature and her bare form resemble that of an Elin, but two twisting horns set upon her head would suggest otherwise. The horns paired with her pointed ears might make her a Castanic child…but her complexion is far too light. Given the extent of your exploration, you’re somewhat relieved to encounter her. Nevertheless, you know well enough not to lower your guard.

She smiles impishly as she places a hand on her chest. “I would have never imagined I’d encounter someone else in this terrible place, let alone an intact Elin. You’re an orchid blooming from the carcass of surreal dread.”

She’s not a child, and she’s encountered other Elin here.

You smirk at her words. “I’m as surprised as you are, but what you are, I can’t say. Therefore, I yet unable return a colorful metaphor for your appearance. Still, a pleasure to meet you.” You bow slightly.

She returns your bow and then claps her hands together. “Oh, delightful! Shall we make a game of it then?”

You hold up your hand in rejection. “If we were in the waking world then I might consider it, but I must pass in this special circumstance.”

“Understandable, but you mentioned a waking world…” She rubs her chin as she considers your phrase. “I can see why might think this a kind of dream, but trust me, this is a real place. Your surprisingly unaffected body is real, as is this altered state you see before you. The consequences of harm, and pleasure exist here. It's...more like a mirror. A mirror that is more warped for some than others.”

“If what you say is true, then how can our form exist simultaneously in the world we know and this ‘real place’?” You press.

She shakes her head lightly. "That, I sadly do not know. Try as I might these past few nights that is beyond me. I've settled on trying to find the origin of this place in our world."

You laugh lightly in response. "I believe I've come very close to pinpointing an origin, what I've been trying to scour from this place is a purpose."

Her smiles darkens. "I think I have your answer, if you'd be willing to share what you know..."

You cross your arms as you carefully consider her offer. It is strange to find her here, and for her to be as outwardly calm as you are. In fact, the peculiarities about her are numerous, as you're sure it's the same for you from her perspective. How should you approach this, and regardless of your response, is there anything else you should ask of her?

>Politely pass on her offer for now.

>Accept and exchange information.

>Write in.
>>
>>5135880
>Accept and exchange information.
If she's the one they've been feeding bodies, she'd find the origin on her own just following the trail.

If she's looking for the girl they've been feeding....is helping her bad? Is she going to put a stop to it?

>When you say intact Elin, are you saying most come here with incomplete....qualifications? Or are they literally missing limbs both here and in the world we know?
>>
>>5135880
>Accept and exchange information
An Intact Elin? Meaning she's expecting not-whole Elin creatures? Or expecting that something else already took parts off of said Elin?

I do like that Elewyn just instantly can make an educated guess at what see's looking at.
>>
Heyo everyone, just a very quick check (another meeting soon) in to let you know that I'll keep the voting window open another two hours or so in case anyone else would like to vote. See you soon!
>>
Accepting the offer to exchange information, while:

>>5135892
>>5136262
Pressing further on her comment about intact Elin.

>>5136262
Extensive experience is helpful in making educated guesses of this type. Writing the contrasting case with other characters is very fun in conjunction with this.

>Writing!
>>
Phew back home, and the update will be posted in about one hour!
>>
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>>5136484
Her non-human nature and her apt description of this realm suggest that she’s not affiliated with the Sanctuary. While that doesn’t inherently make her trustworthy, it does make the proposed exchange of information less likely to be of harm to you, but only less. Careful leveraging of your knowledge will help you identify her allegiances.

“Oh, I’m certainly not opposed to sharing what I know. But knowing what I know, I know that knowledge can be dangerous.” You return a playful answer.

Her hungry smile widens. “One can only know what they know, so does that make you dangerous? It’d certainly be a treat if you were. I thought dangerous Elin were a pastime only to be savored in the academy.”

Ah. The Eldritch Academy, a short travel from Pora Elinu, and has only ever catered to Elin, magically gifted humans, elven, and Castanic girls of the far distant past, and…

“My danger depends on the individual I encounter, but if I recall it was the Vampyr that had the notorious reputation in the academy. Truly briar roses among orchids.” You grin knowingly.

“How did you-“ She loses her composure for a moment before collecting herself. “The game is over already when I had hardly the chance to play.” She pouts. “Fine. I suppose I ought to introduce myself.” She squares herself directly across from you. “I am Sayazade Melia Alberfall, current duchess of the Sinestral Manor and Matron of the Vampyr.” Her moon-yellow eyes lock on with your own.

Her presence in this realm now begins to make sense. The shadowy Vale of the Fang where the manor is located juts right against the southern mountains of the Velikan Wilds. Memories exist of a rain cursed haunted land designed to deter any would be adventurer, but most it has long been lost to the encroaching woods.

This points toward an epicenter for this realm in Impel with a limited area of effect around itself. Has it grown such that this Sayazade has been swept in it as well? You’re not familiar with her, but the Alberfalls were made stewards of the manor after the Federation cleansed the previous leadership due to their ties with dark gods. The noble Vampyr have been especially reclusive since then, but this one is choosing to take a risk in introducing herself.

“Elewyn.” You announce simply and hold her gaze.

“Elewyn of the Holy Light?” She blinks hard, dumbfounded then turning sheepish. “My grandfather told me stories of you. I would never have thought-”

“Elewyn is fine, please.” You wave her off as you turn to the side and notice the dull illumination of the fleshscape is beginning to darken. The intestine walls are losing their rigidity as well. “It seems we haven’t much time, so tell me what you know of the origin of this place.”
>>
>>5137271
Sayazade comes to the same realization and hastily clears her throat. “Very well. I’ll be as short…I've come to understand this place as a manifestation of a dream, an aspiration. In this manifestation, every path has led to the same conclusion, the same place every night.” She motions toward the dark passage of intestine that lies behind her. “Aspirations are desires for things we do not have, and this entire world is shaped around a void in this macabre world.”

A void? If this world is a surreal representation of anatomy, then the void that your journey is leading you toward…

“A womb.” Sudden realization dawning upon you at the recollection of Cyrene’s question. “Is that why she was crying?”

“A womb seems most likely, but you’ve met this creature?” Sayazade leans forward with suspicion.

You idly shake your head, still in thought. “No, I haven’t…”

That still leaves why you, her, and Izurin can encounter this realm as a mystery. However, that’s not everyone according to her earlier comment about you being an “intact Elin.”

The encroaching darkness makes her shape harder to see, so you step forward to get closer as she does the same. “I’m within the Velikan Wilds. The cause of this is most certainly here as well…There’s too much to explain now, but given the situation I face in our realm, I must insist that I take lead in asking questions now.”

She grins while twirling her long hair. “By all means. I’m always the one to take the lead, so it is pleasant to see how it is to submit.”

Your eyes narrow at the timing of such a comment. “Tell me of the other Elin you encountered here. Specifically, what exactly made them as you said…not intact.”
>>
>>5137280

Sayazade takes a deep breath before proceeding. “First, they certainly didn’t have the complete bodily form that you carry. More so wisps or impressions of the usual shape of an Elin. But all of those I encountered were all…”

“Mutilated.” You say quietly.

“Precisely.” She whispers back. “I dare not go into detail as to what they were missing, since it seems you already know but suffice it to say they could not communicate. Instead they twitched, they were all irrational, panicked, and tortured. Husks. Their bodies shuddered with crying sobs, but I could not help them. I hope they met a quick and merciful end… Ah.”



She reaches and grabs your hand within hers. “I apologize! I should have put together sooner why you were here.”

“There’s no need to apologize.” You shake your head softly. “As accursed and unnatural as this realm and where it originates is, as terrible the truths I uncover are, as hostile those would would stand in my way are…I’ve come to the exact right place.”

She stares at you blankly for a long while before speaking, by now you can hardly see her face despite her being within arm’s reach. “As have I! ” She tugs your arm. "If we do not meet again here, please, promise me that you will come to my manor... and I don't believe it would be of too much trouble to also promise me to have a insignificant amount of your blood taken from your thigh-"

You immediately pull free from her grasp and sigh. Blood offerings to the Vampyr would make one their lifelong thrall, except Elin can't enter that sort of contract due to the nature of their creation. Her request is purely out of innate thirst. However, a visit for an in person exchange of information could be promising some time in the near future. Provided you make it out of Impel safely...

>Make no promises. Make it clear she'll have to help you in this realm if she wishes to see you again.

>Be open to the visit. Make it clear she'll have to help you in this realm regardless.

>Write in.
>>
>>5137303
>Be open to the visit. Make it clear she'll have to help you in this realm regardless.
>But blood right now would probably be a bad idea, unless they purposely want to connect with this world the same way it's forcing its way into Elin
>>
>>5137303
>>Be open to the visit. Make it clear she'll have to help you in this realm regardless.
>>
>>5137303
>Be open to the visit. Make it clear she'll have to help you in this realm regardless.
>Chide her for asking for blood right now, though
Really, how many people go for that ahead of time?
>>
>>5137303
>>
Heyo everyone, I hope that your mornings are all off to a good start! We have a good amount of votes already, but I'll leave the window open for another hour and a half in case anyone else would like to vote.

>>5137705
I believe that you may have forgotten to post your choice, so feel free to add that if you'd like
>>
>>5137310
>>5137647
>>5137696
Keeping an open mind to the visit, but keeping her bloodthirst in check from the outset.

>Writing!
>>
>>5137748
woops
I meant to second chiding her, though so it works out
>>
Heyo everyone, I'm back home from work, but there are a few personal things I need to take care of first. I believe that I will still get the update posted tonight, but it won't be for at least a few hours. I'll be sure to let you guys know!

>>5138426
No problem at all. I have forgotten to include the dice more times than I'd like to remember.
>>
I hope to have the update posted in about 45-60 minutes!
>>
>>5139248

You confidently speak to the darkness, assured that the matron of Vampyr of anyone would be able to linger within it better than anyone else. “The last I visited the manor certainly wasn’t for pleasantries, so I’m open to the idea of being hosted. This is provided that host continues to be as accommodating in this realm and outside and especially only if she knows to keep her greedy fangs to herself.”

After some internal deliberation, you hear Sayazade’s sulking voice respond. “Fine! I will accept those terms. However, be forewarned that the natural allure of my usual form might make you sing a different tune when you finally visit me in me our world. Or perhaps, you will be the first to get the upper hand… Please do stay safe until then, Elewyn of the Holy Light.”

The dark dissolution of the realm is complete just as the Vampyr finishes her final word.

What a mouthful… and what a handful. The matron of the Vampyr who’s taking proactive measures to investigate an encroaching threat to her people, and the Sinestral Manor that you haven’t seen in ages…

Sleep, real sleep finally takes hold.

~
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>>5139309

~

You and the blurred shapes of four other figures trek through a harsh rainstorm to proceed through the hostile Vale of the Fang to deal with the defensive encampments of zealous Vampyr. The goal is to help clear a way for a strike force to infiltrate the Sinestral Manor and deal with the dark cultists within.

“Hurry the hell up, rookie!”

“Y-yes.” You answer quickly while hauling a large pack of the group’s traveling supplies. “B-but, based on our ranks, I, I think I’ve been adventuring as long as you have…”

”And somehow you’re still a complete fucking rookie! Gods, why did we even have to bring her along?”

“True holy magic is rare, and these foul blood hungry creatures shrivel like wilting flowers against it. Unfortunate that the gift is wasted with someone as unreliable as her, but given our lower ranking, the Federation wouldn’t give us permit to travel here unless we had someone like her…”

Both sets of your ears burn hot, and you can hardly make it up the slope while carrying such a heavy pack. Your group moves ahead of you without noticing your struggle or caring.

”Unreliable?! Is that why you all insisted on bringing so many healing potions? Oh no…”

Maybe you should just quit already… No matter how hard you try, it’s never good enough.

Right?! Don’t worry, I made sure to pack extra. Making her haul them around will let her pull her weight.”

You lose your footing and stumble onto the rain-soaked earth, sliding messily into thick mud.

“Oi, you idiot. That’s my pack you’re getting dirty. Get up already!

You don’t want to. You don’t want to. You don’t want to… Why is always like this? Are you truly as useless as they say?

Get up. You’re only getting started.

Lamentably Noire is busy on a more pressing mission, but you already know what she would say to you if she were here. If not for yourself, then you can do it for her.

With considerable effort, and falling back down more than once, you finally push yourself out of the mud and rise shakily to your feet.

“Y-yes!” You call out clearing your face and rushing to catch up.

~
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>>5139314
~

Why can’t you move your arms? Where are your arms…your legs...Your body?! Your body has been reshaped into rounded, limbless uselessness. You can’t think. Think. Think? Your mind swims in the densest of fogs. What are you? What are you?!

Feeble squirming is the only means of expressing this agony. Every second is eternal in this vivid nightmare. In here your form has been violated and reconstructed into a rubbery, defenseless larval creature with only the basest thoughts driving you.

RED. WET. RED. EVERYWHERE.

Your blotched and hazed vision can only perceive the utter redness of the nightmare prison. Rushing fluid terrifies you with its speed, and your tense as you try to avoid being swept away.

SOUND. VOICE. VOICE. GIRL.

Someone calls to you, again and again. Their company is reassuring, but you desperately wish you could plead for them to save you from this terror.

GRABBED. GRABBED. FALLING. GRABBED.

You feel primal panic as something hoists you into the air. For the first time in your life, you come to know the fear that something might consume you. Try as you might, you can’t escape, but you’re dropped onto the ground only to be lifted once more.

“…safe now.” A soft voice calls out to you.

BLUE. BLUE. WARM. Warm. Safe…

If you must be subjected to this torment, then you want to stay where you are. Petted, warm, and safe. You attempt to flee from any perceived threats to your sanctuary. Suddenly, you drop to the ground once more, and the hopelessness of loss threatens to overtake you. Then, the last thing you feel…

PAIN.

~
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>>5139332

You shudder awake, heart racing, with a chilling sweat coating your body. Your leg jerks at your panic, and the relief you feel for having regained your body is indescribable. Yet, it’s short lived at the delirious paranoia that it might all be taken away from you again.

You realize suddenly that your head is wrapped gently in the grasp of a small arm, with the other delicately patting your head. The repetitive motions and the warmth calm you. The feeling of alarm slowly dissipates and you gain lucidity.

You’re in a tent. You’re on the way to a town called Impel for a mission. You just had one of the worst nightmares of your life. You’re letting a non-human that you met only yesterday cradle your head…

Her light resistance is broken, and her arms fall away as you quickly rise and sit up in the small tent. The faintest of blue light filters in from the thin slit of the entrance. You quietly ponder that sliver of light as you allow the shame to settle. The sun begins to gain more purchase, illuminating the whole tent in the soft blue of your dream.

The experience exists inside you more like a waking memory than that of a dream. Was it a dream? Why was she there to comfort you?

You finally find the will to turn to your side and find the Elin thankfully sleeping, but with a deeply furrowed brow. Her hair clings to her face as she sweats profusely, and she appears to be a great deal of discomfort. Tentatively, you place your own warm hand on her forehead.

She’s severely burning up.

If she has this strong of a fever, then it suggests infection. Her wounds are infected.

You're still nearly a full day's travel from town, and you're ill equipped to handle this type of sickness. You have a small amount of liquor that could clean her wounds, but you're unsure if it's too late for that or if might aggravate her weak body. In which case should rouse the others so you can get moving immediately and find a physician in town?

>Treat her wounds with the alcohol, and then resume traveling to Impel.

>Wake Misha and Seo immediately to pack up camp and leave for Impel.

>Write in.
>>
>>5139347
>Use a potion. Warming if she's too cold, Healing if her body is still fighting.
>Make sure she eats
>>
Heyo everyone, I do hope that you're all doing well. It's been a hectic past week for me, and it's not quite over yet. I might have to take today off from updating to catch my breath a little bit, and plan for the upcoming story elements as well.

For now, I'll leave the voting window open so that we can hopefully get at least one or two more posts, and I'll tally within 4-5 hours or so. I'll still be working on the update, if I do take the day off, just at a slower pace. Of course, I'll be around and checking in on the thread if you have any question you'd like addressed too.
>>
>>5139347
Her best shot is finding a doctor asap, We Ride!
>Wake Misha and Seo immediately to pack up camp and leave for Impel.
Hell, it might be faster to just leave them a note, toss together our stuff, and ride hard.
This isn't quite like getting stabbed by a morgul-blade, but still life threatening. And at least we don't have Black Riders behind us.
>>
>>5139347
>>Wake Misha and Seo immediately to pack up camp and leave for Impel.
I don't recall exactly how the function of the Healing potion was described but my general impression was that it was better for wounds, not infections or illness. I might be wrong
>>
>>5139815
Most likely. She also happens to be severely wounded, which tends to be a problem for people fighting illnesses.
>>
>>5139688
I like this colorful allusion! The parallels between the disparity of sizes of the humans and another other race also adds an amusing connection.

>>5139815
>>5139816
This interpretation is correct, the healing potion would seal any openings remaining in her wounds, but wouldn't provide any assistance against the infection.
>>
>>5139688
Yeah, that sounds best. Get our stuff, wake the other two and tell them we have an emergency with the Elin, and ride ahead with her to Impel in hopes of finding a healer. Infection has set in, but one day without treatment should hopefully be alright. Just make sure we take one of the health potions with us in case she degrades too quickly.

Also, it was fun to see a Vampire of all things just go white in the face after realizing just who she was talking too. After all that time, there mustn't be many who could remember this Elewyn.
>>
>>5139889
It was also fun writing the lead up to that realization as well!

>>5139421
>>5139688
>>5139815
>>5139889
For certain we will leave for Impel immediately, while quickly making sure Izurin eats and is warm on the trek(warming potion if necessary).

There's a tie in votes between:
>skip packing up camp and ride hard ahead of your companions
and
>Waking Misha and Seo to depart as a group

So I'll leave the vote open for even longer (~2 hours, as I will be taking the night off from updating) to perhaps allow the tie to be addressed without a roll.

(If we do depart alone with Izurin, the healing potion will be brought with us as well, but not used just yet.)
>>
Rolled 2 (1d2)

>>5140037
First off, rolling to see which of the following options we proceed with as we quickly depart:

>Head off with Izurin alone, riding quickly to get to town as soon as possible. = 1

>Collect all of your companions to head off as a group. = 2
>>
>>5140299
We will rouse the others, pack camp while we make sure that Izurin eats something, and ride off as a group directly for Impel while keeping her warm along the way.

>Writing!
>>
Heyo everyone, I hope you're all doing well. This is just a quick update to let you guys know that the update will be posted at the usual time around the end of the day (PST).

Thank you for your patience!
>>
thanks for the update QM. I appreciate the heads up and adherence to a pretty regular schedule
>>
>>5141209
No problem at all! I think communication is important in this hobby where QMs often disappear without a trace. Trying to adhere a regular schedule is harder with work and all, but I really enjoy writing this story so like hell if I'm going to be stopped unless absolutely necessary!

Anyway, finally back home and I hope to have the update posted in about an hour!
>>
>>5141070

The severity of her fever is alarming enough that you seriously consider heading off on your own with her and leaving Misha and Seo to catch up with you. It would certainly save you precious time in getting her medical attention, which has often meant all the difference in these kinds of cases. But you don’t know for certain what may lurk on the long road ahead of you. While you’re certainly not helpless on your own, you finally conclude that it will be better to collect the others.

A sliver of the sky’s azure glow rests on Izurin’s troubled expression, hearkening to that strange comfort you found within your tormented nightmare. As you clear the matted strands of hair from her face, the blue radiance falls upon your hand. If she feels half as helpless as you did in your nightmare…

You need to get moving. You need to get her to someone that can treat her as soon as possible. You need to get riding.

You vigorously shake Misha’s chest. “Get up, Misha!...” After receiving little response, you roughly prod him in the side which finally startles him. “The Elin is extremely ill. We need to get moving to town…Now!”

His long hair sits messily in front of his face as he blinks repeatedly at you. “Are we under attack?” He groggily asks once you finish speaking.

Trying to waste as little time as possible, you place his eyeglasses on his face for him and pry open the flaps to the tent allowing the cold of the morning to shock him further awake. You grab his shoulders firmly and look him straight in his eyes. “Get your boots on, get this tent packed up, and let’s get moving.”

Immediately following your own advice, you slip on your boots and your heavy coat. Then, after wrapping the Elin within one of the blankets, you scoop her off the floor and carry her out of the tent.

At first, you head for the horses, both of which quietly steam heat in the cold morning as they rest near each other. But, upon recalling that she’s yet to eat anything, you decide that must be taken care of first before she doesn’t have the energy to fight the infection.

As you hurriedly turn away from the horses, you nearly bump into Seo, messy-haired and lightly dressed.

“Oh? All this shouting and all I find is you running off with your new…” She begins her first quip for the day before fully appreciating your panicked expression and the sweating, pale Elin you carry. She sighs before back to her tent. “Since your new pet appears rather ill, I’ll ready the horses after I get dressed.”
>>
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>>5141751
You can only nod your thanks as you move to your next target, your pack. While digging through it with one hand holding the limp Elin against your chest, you finally secure the sweetened bread you have as your main rations. The cold has hardened the bread to the point even you have difficulty pulling small pieces off.

You hold the torn piece to her lips. “Come on, you. Eat it.”

With eyes closed, her mouth moves weakly in response to your orders and pulls in the bread. You watch as the tough piece rolls around in her mouth, largely unaffected by her feeble chewing. Eventually, you’re forced gently pry the piece out of her mouth as she might choke if she tries to swallow it.

Well, think. Think! What’s the next move here if you don’t have the time to start a fire to soften the bread with the heat? Frustratingly, your mind keeps thinking of the childish fantasies you had creating magical fire from your hands-

Why is this magical creature so helpless?!

In your anger, you furtively glance at your companions blearily packing the camp as you instructed. With a shameful shake of your head, you pop a large piece of the bread into your mouth. You roughly chew it just enough to get through the hard crust before pulling it from your mouth and tensely placing it within hers. With some effort, she’s able to get the piece chewed and swallowed.

You only dare repeat the process two more times before giving her water and then swiftly transporting both her and your pack to your horse. However, as you continue to prepare, you don’t dare look either of your companions in the eyes, in case their gaze betray any distaste at your disgraceful and uncouth actions. After the three of you finally finish packing your camp, you wordlessly mount your horse, securing the blanket-wrapped Elin tightly between your legs. As you head for the snowy road, you keep pace ahead of Misha and Seo. The soft blue dawn already evaporated with the bright, rising sun by the time your horses’ hooves find the frigid stone road.

The first sounds of hoofbeats call your attention for a moment long enough to glance upon the scratched and reddened feet of the small Elin held between your thighs. With clenched teeth, you slow your horse to a stop and then take the time to dismount, dig through your pack for spare socks, and carefully secure them such that they don’t slip off the Elin’s thin legs. The dainty and ill-suited shoes she once wore have been lost to the unforgiving land, broken, and soon forgotten more and more with every step taking her further from home.

~
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>>5141755

~

The well-bred, fed, and rested horses quickly and steadily carve a path down the isolated, long road. In the few hours since departing, you’ve long since habituated to repetitive sounds of each footfall. Now, your focus has been split between watching the road ahead and minding the small creature that helplessly lolls and bounces to the rhythm the horse sets as she lacks the strength to hold herself up. The juxtaposition of the sharp, snow-capped mountains beginning to fill the entirety of your view and the bundled Elin easily kept under your nose makes each seem more polarized in size. You sigh worriedly at the thought of having to bring her through the mountain pass in her condition.

As you turn your attention forward once more, it's then when you spot something that immediately causes you to pull your horse to a sudden stop. You pull the Elin close against your chest as the horse rears up to obey your direction, all the while keeping your eyes fixed on the two prowling figures on the side of the road a short distance away.

Their emaciated, but no less intimidating forms lightly trot in circles as they sniff the ground for a tracked scent. A pair of direwolves easily standing more than half your height frantically dig together before moving away, agitated by their continued poor luck. It's then that the larger of the two sniff the air deeply, and then turns to lock eyes directly with you, seemingly sizing you up.

Seo slowly pulls her horse next to yours. "There's been a strange absence of animals the closer we approach the mountains, and those two certainly appear affected by that fact."

"If there's nothing around for them to eat, then they've been tracking our scent..." You continue to maintain eye with the two wolves as they mirror you and Seo.

"We're at a stalemate." Seo states while also keeping her gaze fixed forward.

"I wonder if there could be more of them..." Misha worriedly scans your surroundings, but finds nothing for the moment.

If you had the luxury of time, then you could wait them out or find another path without worry. But with every passing minute, this Elin in front of you is getting weaker as she fights against the infection.

Your hand tightens around the reins of your horse.

It's a harrowing balance to manage. Do you risk rushing through and potentially losing the horses or worse? Do you bring the fight to them and risk injuring yourselves in this bitter cold land? Or do you pay the cost of time to try to wait until they lose interest and move on?

>Charge through defending yourself as needed, but not stopping.

>Use an aggressive offensive approach and attack them, hoping to drive them off or subdue them if needed.

>Carefully maintain your distance, and wait until they move on.

>Write in.
>>
>>5141793
>>Use an aggressive offensive approach and attack them, hoping to drive them off or subdue them if needed.
Hopefully this is a mix of speed and caution, and doesn't just get the group tied up in something unnecessary. I don't think they'd back off if the kids stopped, though, and I think they're desperate enough to chase. they have to be shown that this isn't worthwhile
>>
>>5141793
>>Use an aggressive offensive approach and attack them, hoping to drive them off or subdue them if needed.
Even if we weren't in a rush, it's clear there's a famine going around. We're going to need all the meat we can get.
>>
>>5141793
>>Use an aggressive offensive approach and attack them, hoping to drive them off or subdue them if needed
Show that we are not prey, and I hope it will be enough.
>>
Heyo everyone, I hope your Fridays are all off to a good start. This busy week(s) has finally wrapping up, and I'll get to have the weekend off so that's fantastic.

Anyway, it seems pretty certain that we're going ahead with an aggressive show of strength in hopes to drive off or otherwise subdue the direwolves. However, since I wouldn't be able to do much writing yet, I'll leave the vote open for another two hours or so to allow anyone else who would like to post as well. Be back soon to tally!
>>
Rolled 9, 3 = 12 (2d10)

>>5141844
>>5141854
>>5142134
>Taking the initiative to charge the direwolves with an aggressive attack from horseback. The current goal is on driving them off, and continuing forward.

Rolling 2d10 for our show of force from horseback to get the direwolves to back off. (CR 8, reduced from having Seo charge with us.)
>>
>>5142324
Currently, we will be able to drive them off.

>Writing!
>>
Finally back home, and hoping to have the update posted in about an hour!
>>
>>5142325

You cautiously observe the direwolves, as they watch you from the position on the road. You weigh the best means of approach, just as they do the same with you. Both sides brace against the cold gusts of wind rolling off the towering mountains with desperate goals in mind.

The similarities are numerous, but the differences are key.

If the beasts managed to get the upper hand, you could plead for mercy until the cold air makes your voice hoarse, but they wouldn’t feel any remorse at your plight. There would be no sting of guilt as their long fangs tore into your flesh, their claws splashed your companions’ crimson blood onto the white snow, or pieces of this sickly creature you’re trying to save rests heavily in their stomachs. As they feasted, they would not feel regret at their primal actions, they could not.

The only aspect of suffering they can comprehend is hunger and pain.

“We’re going to charge in with a show of force, demonstrate very thoroughly that we are not prey, and try to drive them off.“ You slowly tap the hilt of your longsword with your finger, and in your periphery you sense Seo reaching to grip the length of her mace.

“Misha, you’re going to want to hold on tight.” You announce calmly as your legs tense, ready to squeeze your horse into action.

“Grip on already or you’re going to fall off, and the direwolves will pick you up first.” Seo warns as Misha awkwardly places his hands lightly on Seo’s sides.

“Oh, fine...” He groans as he firmly takes hold of Seo’s hips.

In a continuous, fluid set of movements you first draw the long steel of your sword out into the chilled air, you secure the reins and the Elin with the other free hand, and then tightly squeeze the horse’s flanks to propel it into a cantor that quickly builds into a gallop.

Your mounts lean into their charge, kicking a cloud of white powder in their wake. As each dulled hoofbeat takes you closer to the gaunt direwolves, you realize they have no intention of moving aside without the sufficient prodding. Instead, their ears pin back as they fiercely bear their brutal fangs in preparation for their starvation driven attack. Their sense of self-preservation has been twisted by the voids in their gut, and they brazenly sprint forward to meet you. The steaming white breath of your horse obscures the visage of the hungry beasts with each mighty exhale. On the beat of each inhale, you watch the haggard frames of the direwolves still easily sprinting on fallen snow, and with predatorial efficiency, they cover the distance to meet you nearly halfway.
>>
>>5143067

You tightly grip your mount between your legs to keep it from faltering at the direwolves’ attack. With only a few meters of distance between the two groups, you boldly raise your sword, ready to strike at either side of your horse. At the same time, the direwolves both hastily decide in unison to make your horse their desired prey.

Their snarling breaths finally reach your ears as they leap from the powder, with your horse’s prominent neck as their targets. In that split second, you search for the angle to cleave at both beasts but can’t find it in time, so you take aim for the larger of the two.

The primal yellow of their eyes, the horse’s shriek as the wolves close in, the stifling heat of your torso as you pivot for your attack, the infinite periphery of white powder, all exist as flashes as they proceed the moment of ferocious impact. That instant proceeds as great crash of steel against meat as your sword finds its mark against the larger beast’s shoulder cleaving fur and flesh from bone. Seo slams her heavy mace into the tender torso of the other, the snapping of ribs is one with the violent cacophony. The direwolves yelp and are soon kicked aside by the panicked pair of horses and crash against the hard stone road.

You and Seo struggle to regain control of your horses following your cavalry charge. She nearly falls from the combined momentum of her horse and strike, but Misha dutifully clings onto her body to allow her to rectify herself. Though it is difficult to manage with your hands as full as they are, you pull your horse into order and are finally able to sheathe your sword as you slow to a steady trot.

You stoically look back at the injured direwolves whining in the blood-stained snow, and breathe a short-lived sigh of relief. Unless you linger, they can’t assault you anymore in their condition. You gaze downward at the unconscious Elin who slumps loosely against your body. In a striking wave of panic, you lean your ear close to her mouth, and feel only faint breathing against your skin. She’s being kept sufficiently warm between you, the horse, and the blanket tightly wrapped around her, but the infection isn’t relenting in the slightest.

There’s nothing you can do for her now besides ride onward, so you ride onward.

~
>>
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>>5143070

It’s only at Seo’s insistence that after another few hours of hard riding, you give time for your horses to rest and drink from a frigid stream before you reach the base of the mountain pass. For you, those restless minutes are spent giving small amounts of water to the nearly unresponsive Elin as you have her slumped against a small tree.

There's still the matter of getting her through the treacherous mountain pass.

“Look it’s only a few more hours. So, you’ll be fine and there isn’t any reason to worry over something minor such as this…” You speak quietly to the unconscious creature and receive no response. “Look! There’s a stream over there you could try to catch fish in just like yesterday. You didn’t seem to mind the cold, so the fever shouldn’t be anything your strange body can’t handle.” You glance back to your horse and realize that her fishing trap has been lost at some point without your notice. “I…I'll get you a new one, those things aren’t even that costly, so it won’t be any issue-”

Her hot, sweaty hand rests gently on your own, halting your hurried string of words. You can't help but let your own linger underneath.

“Luca!” Misha calls out suddenly causing you to jump and jerk your hand free.

You hastily stand and turn to see Misha and Seo watching a small group of shabbily dressed figures slowly make their way toward you from the direction of the mountains. The figure of man waves at you frantically, as a woman and small child trail closely behind. Within the woman’s embrace, lies the small bundle of a warmly wrapped infant.
>>
>>5143096

They struggle to make it through the snow on a direct path toward you and your companions. You move in front of Misha and Seo to be first to meet them.

“Hey!” The man yells hoarsely as he stumbles in the white powder, all the while holding his patchy cloak to conceal most of his face. “Help, please!”

You notice the mother is also obscuring the exposed skin of her face by keeping her gaze fixed low as she lingers a slight distance away with her children.

The father of the family nears your group as you all stand tensely, watching him approach. He pants heavily as he nears, and for some reason tries to move past you.

You cautiously block his path before he bumps clumsily into your frame. "Hold on there. Where did you even come from, and where are you even going?"

He falls on his rear, and immediately hides his face toward the snow. "Please... I can answer your questions later, but we've been traveling since last night and my family has been starved for so long. If you have any food you could grab and spare, sir... Please, I beg you. You don't know how we've suffered."

Their concealed faces and his evasiveness puts you ill at ease. Perhaps they are fugitives of some sort. Regardless, they certainly are a desperate-looking bunch with very young children. Your group would only have to last a few more hours until you make it to town. However, you certainly don't have enough food to last them for much time, nor the time to linger here.

>Quickly consult with your group and discuss sharing half of your remaining food to spare for the family.

>Quickly consult with your group and discuss sharing the majority of your remaining food for the family.

>Deny his request so long as he's being secretive.

>Write in
>>
>>5143103
>>Deny his request so long as he's being secretive.
I suspect they might be Devans but are they runaways though?
>>
>>5143103
>Warn them of the wolves. They're injured, but if this group insists on leaving, the wolves will also be their best chance for food.
>>
>>5143103
>>Quickly consult with your group and discuss sharing half of your remaining food to spare for the family.
>>Warn them of the wolves. They're injured, but if this group insists on leaving, the wolves will also be their best chance for food.
I doubt they'll find the wolves, but it's something.
Luca and co. will not enjoy their stay in Impel, especially without this food, but they are also starry-eyed enough that I don't think they could deny the request
>>
Heyo everyone, and I hope you're all having a pleasant weekend! I slept like a rock knowing that I didn't have to go into work today.

Our current set of votes has us likely to warn this family of the wolves, but whether we:

>>5143118
>deny his request until the father stops being secretive,

>>5143203
>ignore his request for food other than to give the warning

>>5143429
>Quickly consult the group to discuss sharing half the remaining food

all currently stand at a tie. I'll leave the vote open for another 2 hours or so before tallying what we have then, and rolling if needed. See you soon!
>>
>>5143103
>deny his request until the father stops being secretive
>Attempt to barter some food for information on where they come from

I want us to at least try and get something from it
>>
>>5143118
>>5143203
>>5143429
>>5143490
Denying the father's request, only offering food in return for answers. We will also try to inform him of the direwolves we left in our wake.

>Writing!
>>
>>5143640

While time is precious, if he came through the mountain pass then he could provide you with valuable information on where your group is headed. He’s certainly a pitiable sight, much like the beggar you encountered the other day in the city. It’s unpleasant to bear witness to such sights of poverty, but that doesn’t mean you should simply give him what he wants. He is still a man capable of coherent speech, so there’s no reason why he shouldn’t be able to answer your questions in return.

“I’m not blind to your family’s hunger, nor am I uncaring. Information about where we’re headed is what I ask for in exchange for food.” You attempt to walk around the beggar to glance at his face, but he persists in keeping it hidden from view. “In fact, there were direwolves we ran down just a few hours ago that will soon perish and make for decent traveling rations. I'll tell you where they are as well. Is that agreeable?” You ask not only him, but also turn to Misha and Seo standing closeby.

Seo approaches you and pulls you a few feet away from the father. “The parents may be able to hide their faces, but inspect the child’s face…” She whispers nearly inaudibly with her back to the begging family.

You subtly turn your glance to the thin mother and child nervously standing back in the snow. You can observe malformed growths of flesh contorting and stretching the small face of the young girl. Hideously, the lumps break open into red sores at their peaks, and as she notices your gaze, she waves shyly before her emaciated mother pulls her away from view.

The sight her affliction turns your stomach, and you can’t help being put on edge as you recall the red hostile world of your nightmare.

“Disease.” You mouth to Seo who slowly nods in agreement. The last thing your group needs is another one of you becoming ill, when there's still Izurin that needs medical care urgently.

You hastily turn your attention back to the father while ensuring distance is kept. “Hurry and tell us about the mountain pass. Should we expect any bandits on passing through?” Your growing agitation and impatience to resume traveling clear in your voice. "What of hostile animals?"

“Bandits?” The father bitterly repeats. “No… The Sanctuary has gotten rid of any of those sort.” He inches around you by shamelessly crawling on the ground. “They didn’t want us to leave… so we had to sneak away during the night. There haven't been any animals round here for a long time now.”

Sanctuary? If they’ve eliminated any threats of marauders on the most perilous part of your trip, then you’re grateful to them. It’s also understandable that they wouldn’t want this starving family to venture off on their own during the winter months, especially if wild game isn't available.
>>
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>>5144045

This makes his actions to leave town all the more idiotic in your mind. “You left during the middle of a winter night with your young children?” You press incredulously. “What did you hope to accomplish with such a foolhardy act?”

Misha holds you back by the arm as the three of you keep careful watch of the pathetic father.

He freezes, still slumped on the ground. “What do you know of it, boy?...” The quiet vitriol in his voice causes you to move your hand to the hilt of your sword. He slowly begins to raise his head. “I see your clothing with hardly a tear on it, I see your fat, selfish bodies…” In his anger, his hood falls from his head, and you gaze upon true wretchedness as he stands.” I see the fullness of your faces! And I see that you know nothing of the suffering we’ve been through!”

Both you and Seo ready your weapons at the sight of the painfully thin man with rusted dagger clumsily held outstretched, and more so from revulsion of the distended face he wields. The skin, now meat-red, has been fused and stretched more severely than his young daughter, extending his nostrils to unsettling lengths and creating a thick patch to block one his eyes from view. Even Misha clasps his own dagger with both hands.

The father’s heavy breaths hiss as they pass through his nose. “All you need know is that I will do everything necessary to see my family through this… NOW, BELLA!” He desperately shouts behind you as he lunges awkwardly at you with his knife, nearly falling over in the attempt. You’re forced to react, but are able to sidestep his feeble attack and knock him to the snow with a heavy kick to his leg. You move immediately to secure his weapon underneath your boot.
>>
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>>5144048

“Don’t hurt him anymore!” You hear the mother’s panicked voice shout from the spot you left Izurin resting. You swiftly turn and to your dread you see the woman with a long knife aimed shakily at the unconscious Elin’s neck.

The young child tasked with holding her infant sibling cries out in panic as the father abandons his weapon to rise to his feet with a heavy groan. “It, It’s going to be alright, baby! These people are going to give us those horsies over there so you’re going to get to ride one!” He calls out reassuringly before gravely turning back to you. “I don’t want to hurt that little girl of yours, but if it’s either her or mine..." He thin hand taps his chest roughly. " I know my choice. I know what will happen if I didn’t do this, so this was my gambit.”

“We need our horses.” You state with cold fury while alternating your gaze between the mother and father. “Persist and there will be no way this ends well for your family. We were more than willing to give you food-”

“If I don’t persist, the outcome is the same!” The father responds with great agitation. “I’m not taking my family back there, and I know it’s a long way before I reach any town. The horses will get us there and fetch plenty of needed coin for my family.” He looks over the three of you carefully. “You lot will be fine, so just give us the horses. We're not backing down.”

Even through your anger you can envision the actions needed to absolutely ensure the safety of the Elin. Seo and Misha are more than capable of keeping the father in check. The mother...would have hardly the time to react to a hard thrown knife of your own, but to ensure that that she couldn't rise and do any harm, you'd have to aim for one of her vitals. You'd have to aim to kill. Otherwise, you'd have to risk the time in between the knife reaching her and how quickly you could sprint to subdue her.

But what comes after?

There is truth to what the father told you, and now you appreciate how dire the circumstances they've foolishly stumbled into are. Even with your food, if they don't take a horse, they will not make it the long way to civilization, and they will not trust you to keep one either.

But for the sake of that sick Elin you can't give them what they want.

How did this get so out of hand? This mission wasn't supposed to be anything like this!

_______________________________________________________________________________


Luca:
>HP: 28
>LP: 8
>Stamina: 26
>MP: 0


Seo:
>HP: 17
>LP: 6
>Stamina: 28
>MP: 0

The mother tensely holds Izurin hostage for your horses, the father impatiently awaits your decision, while their child (green dot) watches in fear. They are no match in combat for your group, but their profound desperation to protect their family guides their actions.

>Write in movement/actions for both Luca and Seo
>>
>>5144088
>Signal for Seo to go for the mom
>Demand information on what exactly is happening in town. If it's a deathtrap in there, the wounded girl is dead anyway.
>Make a show of aiming a knife at the daughter if they still aren't distracted
>>
>>5144088
>Luca, throw the knife, with lethal intent
>Seo keep the father down
If they choose to save their own over others, by banditry, then it's the path they've chosen. It's not the responsibility of others to bail them out, not anymore
>>
>>5144819
This. We were fine with food, but then they got greedy. There is also no way they can reach civilization the way they are even with horses.
>>
Heyo everyone, I hope that your Sundays are off to a relaxing start! To those dealing with the excessive gifts that winter brings, I hope that you're all keeping warm and safe.

Anyway, I'll be leaving the vote open for another two hours to allow any additional votes the chance to come in, and I'll tallying what we have then. See you soon!
>>
>>5144088
Oh well, it can't be helped

>>5144819
He's right, you can't let people threaten you and live.
Izurin must be protected, so the mom has to die.

I'll also take a page out of the aspiring villain's book and say that the dad must die too, since he'll try to avenge his wife, and we can't keep looking over our backs for potential protagonists.

Unfortunately, that same line of reasoning means the kids are most likely gonna have to go. Because if not, you can bet they're going to miraculously survive, get some plot armor and mcguffins, and come back to avenge their parents in an epic quest 15 years down the line once you've relaxed and forgotten about it. Fucking protagonists. They make it so hard to let people live sometimes.

The main problem now really becomes, who's going to take care of the whole kid deletion business. All three humans are too soft, I believe, and even if Izurin was awake, doing things by the book would cause severe damage to not only her standing with the rest of the group, but to the group's relationship with Elewyn. Driving this kind of wedge into our team's dynamics is a great way to drive efficiency into the ground and get someone (important to us, anyway) hurt or killed.

So yeah, that's what we get for trying to help people, just all inefficient options. Tsk.
>>
>>5144088
We protect our own. These people made themselves no better than the bandits earlier, they made their choice. They reap the rewards of it.
Guess Luca needs to pick up a ruthless or logical streak, much as it will weigh on him later.

So yea, knife the woman, disarm or disable the man, ride off.
>>
Rolled 8, 4 = 12 (2d10)

>>5144819
>>5144866
>>5145153
>>5145237

Moving ahead with Luca using his thrown knife with lethal intent to stop the woman, and for Seo to keep the father from interfering any further.

>Luca to use Fanned Blades on the mother holding Izurin hostage:
Stamina Cost: 3
Rolling 2d10 to see if connected as intended (CR 3)
>>
>>5145268
The fanned blades will connect as intended.

>Writing outcome!


>>5145153
>Because if not, you can bet they're going to miraculously survive, get some plot armor and mcguffins...
Not that I would ever outwardly eliminate the possibility of any outcome, but I hope that I haven't given you the impression that I would ever spite any of you for any of your choices (That aren't done with pure ill will toward the quest, not that I believe you would do that.) by writing some unexpected, and unstoppable revenge against you. Because I wouldn't want that to ever occur in the quest.
>>
>>5145282
Ahh, don't worry. It's just general stereotypes, they're not related to your quest or QMing style. I know you aren't the kind of QM that "fights" their players.
It's just that those things tend to happen, and I'd like to preempt them if possible.
And I never miss an occasion to bust out the "reasonable villain stratagems for achieving stress-free world domination".

But jokes aside the kids are still going to be an issue we'll need to deal with. One way or another.
>>
Time for a mega post 1/3
Let’s compile what we know, and what we can do with the additional manpower we might possibly be getting
Sanctuary is run by an Archon, with a public face being the Shepherd
The archon controls creatures of rotting flesh, who burn when faced with holy magic, and mutate rapidly in response to attacks
Sanctuary seems to also be close to finishing their goal, that being some sort of “Refinement”
The flesh being fed to people also dissolves in response to holy magic
It seems to grow aggressively into an active bloodsucking parasite when pressed to Elewyn’s flesh- attracted to magic/magical beings? Or just anything living?

The flesh seems to make people want to eat it more, along with being more aggressive
The ‘bad’ fish in the water also exhibit cannibalistic urges, suggesting they’ve been devouring the flesh also somehow

There are stories in the folklore of this sort of event happening once or twice every century
>>
>>5145501
2/3
The corpses of devan are being taken into the woods, in sleds stacked high, in regular shipments. Is this to feed something?

When magical beings sleep, they dream of a realm of meat and flesh, the insides of a body. The zone of influence is large, and seems to be growing.

We also now know people have been physically twisted and mutated as shown by this fleeing family- possible results of consumption of the meat over time?

There are also rapidly growing fungi on dead rodents in the village- might not be relevant or magical, but something might come up

The Shepherd seems to have a suffering-sense, which is very good at detecting elewyn. Perhaps the three amigos would be more hidden from it? Or Izurin, if she feels things less strongly than the humans?
>>
>>5145504
3/3
So, putting things together, I have wild speculation
The flesh source came from the sea, and the fish there naturally ate it, devouring other fish and thus causing the bad fishing season. We know this has happened before, ages ago, from the boy’s story, which suggests this just occasionally occurs, and not because Sanctuary arrived.
However, Sanctuary and the Archon got the body, or the source of the flesh, somehow, and started using it for experiments, which explains the strange animal bodies that washed up earlier, making us investigate. They also are some buyers of the slaves, who are used in the experiments. Elin flesh is particularly good for this, which we know from our experiences with the raw meat parasite, which explains why they asked to buy exclusively Elin, and why the mutilated ones keep showing up in the dream realm.
The Carrion beast is one of the things they produced from these experiments.
The corpses of everyone else are just food for the source of flesh, which are then doled out as rations…..
I would guess that people who ate the flesh are more suitable subjects for experiments, somehow, which is naturally why they want people to keep eating it

I might be way off base with this, but it’s one guess at what’s going on. If anyone else wants to add to the list of things we know, I found it very helpful to write out.
>>
>>5145508
The Archon and Enais were discussing how the longer this state of affairs goes on, the less steel they'd need to reach their win condition.
>“A firm hand now will limit the steel that hand has to wield when the final hour arrives.” The Archon proclaims for the whole group rather than just Enais. “They must all reciprocate the gifts provided unto all of us by giving their forms. Devans, Elins, and even us humans!”
>Belched forth from the darkness of the tunnels walk hooded figures of strange shape and stature. Some abnormally wide, others abnormally bulbous. You can only speculate what lay hidden underneath their large cloaks. Some of the bulkier figures replace the Devan and easily haul the heavy cargo into one of the tunnel entrances.
I would guess that the 'blessings' in question, besides mutating the forms of people, also bring them into willing cooperation with the Sanctuary, but it's not certain
There is a mysterious 'she' who the Archon and Enais are trying to...do something with. 'make her whole': Revive or pull together?
Enais lets 'her' out (parts of 'her', at least) out of sympathy
'She' dreams to express her suffering
Elewyn, after pondering the stars, addresses another or the same 'she', calling her a crybaby and asking if she were lonely
'She' has something to do with the stars, it seems
>White flakes suddenly appear above you, making ephemeral partners of the faint motes of light before settling onto your cheeks, melting slowly. The stars are unclouded by the descending powder, and for a brief moment of frozen time you’re caught in the very origin of those distant objects.
>>5145508
so I'd guess that the mutation has to do with the alignment of celestial bodies, as much as with the sea. I don't know anything about TERA lore though I can't carry that forward at all
>>
ah, the other bit of useful-ish information is that humans, although nonmagical, can be drawn in. Cyrene and Luca have both had the relevant dreams, and Cyrene asked Elewyn about 'wombs' suddenly in relation.
so some kind of mark or characteristic can draw humans in, even if not every human seems to. Cyrene's dreamed these dreams since before meeting Elewyn, so it's not just proximity to an Elin
>>
>>5145389
Thank you for your reassurance. Please continue to contribute your voice as you see fit!

>>5145501
>>5145504
>>5145508
>>5145582
>>5145584
Speculation and planning really gets me excited to continue to unfold this quest, so thank you for compiling all of these observations. I will do my best on my end to live up to your investment!

Update to come within a few minutes!
>>
>>5145756

The self-destructive senselessness of the parent’s scheme, the blatant lack of self-preservation with the direwolves, and even the bandit’s ill-equipped attack on your group all push you to question to how such madness has come to exist in the natural and civilized world. In their own ways, they’ve wrongfully demanded the impossible, and have left you no other choice than to correct their deviance with your blade. Even here, even in front of their young children they persist to hold the defenseless Elin hostage and offer only her death as supposed choices?

No.

The loathsome thought of making orphans of these children sits in your throat like acid, but by your honor as a man and a noble you will protect those under your charge.

Even if it’s a non-human…

A hard look toward Seo while your hand drifts toward the small blades at your thighs communicates all that you need to her. Her gaze lingers on yours to ask, “Are you sure?” But when you give your conviction with a stoic nod, she needs no further questions. She is willing to share the consequences of whatever will happen next with you.

You slowly sheathe your longsword, and then with all the speed the two of you can muster, you act.

Needing only a split second to take aim, you lead your charge with a forceful throw of a single blade aimed squarely for the neck of the mother. The blade tears through the cold air ahead of you, taking the unimpeded, unburdened path while you are forced carve through the snow with vigorous treads.

Behind you, Seo lunges to block the emaciated father from stopping you with a hard blow with her mace straight to his stomach, crumpling his thin frame to his knees, and causing him to spew forth a mixture of bile and blood. She follows up with a solid kick to his back to pin him under her boot.

That razor thin sliver of time after the cold blade left your fury-heated hand will be ever etched as scar tissue in your memory. The stinging cold air of the winter painfully filling your lungs, incorporating into your boiling blood with every grueling step. In your periphery, the shape of a small, horrified child holding her infant sibling. The panicked mother, fumbling with the dagger to bring down upon the defenseless Elin, and most of all...

The sight and crunching impact of your blade piercing into the side of the mother’s throat.
>>
>>5145764

The scene will forever be a part of you.

When that sliver of time has come to an end, the father and child emerge into your world screaming with gut-wrenchingly pure grief. The woman drops the knife to grasp at the bubbling fount of stark, red pouring from the side of her neck. She gurgles wordlessly, reaching out in helpless panic to her husband and her children as she staggers aimlessly searching for something, anything to save her from agony she experiences.

You nearly falter at the wretched cries punctuating the pounding blood in your head and at the surreal sight of the copious red, unendingly birthed, steaming into the hostile cold. But there is no chance to falter just yet. As she falls to her rear, the mother’s free hand jerkily reaches for the knife as if losing sight of any other recourse to her assured end.

But, you’re finally able to put an end to her madness with your own hands.

Her bloodshot, crying eyes are shut by the crashing impact of your fist against her bloated and disfigured face, as you and her tumble violently into the stained snow.

Once you finally recover, you pursue the mother to bring your fist down upon her again, only to be stopped by the realization that the crimson wellspring has dribbled to its feeble end.

Now, she is dead.

In panicked adrenaline, you fall back from the body and crawl through the red-dyed snow to find the Elin right where you left her, with only a small nick on her throat that beads with a single drop of her blood.

The sight of her soft breathing allows you to regain some composure. Afterward, you lift her small frame into your arms and carry her with you to the crazed father who has since morphed his display of grief into poisonous scorn at you, Seo, and Misha who has collected the screaming children and does his best to keep the traumatic sight of fallen mother and deranged father out of view.
>>
>>5145768

The father only stops when you loom over him covered in his wife’s blood, which causes him to sob uncontrollably into the melting snow underneath his body. His anguished cries are stopped only by his puking of blood onto the ground.

“This was your choice.” You declare, emotionless, before looking toward the horses and thinking of a way to sort out the end of this mess.

Your only desire is to get moving again, but you don't believe you can do so without dealing with this deranged fool… and his children.

You could take your blade to him, but the thought of taking your blade to his children is impossible to even imagine. You can’t… You won’t.

Sensing your turmoil, Seo calls out to you. “As opposed as I am to the idea of traveling with diseased children… I see no other way they survive.” She sighs while rubbing her forehead. “We will leave them off to the authorities once we reach town. Perhaps the Sanctuary this fool mentioned will live up to its name. But this one…” She digs her boot into his back. “One of us will have to deal with him now, otherwise he will die slowly.”

Then, by the hands of those who were once partial or complete orphans, these children will be made the same? What is to come after you do so? What will the one to carry out the act feel once the adrenaline has settled?

You’re shocked out of your thoughts as you feel a weak tug at the sleeve of your coat. You quickly look down to see Izurin, still with closed eyes, weakly moving her mouth to speak to you. You bring her close to your ear to hear her over the frantic cries that persist around you.

“I’ll take care…the one in pain.”

You’re unsure if this creature is simply speaking in her dream or not, but her pained and slurred words focus your thoughts on the returning to the road.

You’ve lost enough time here.

>Leave the father to bleed out in the cold and take the children with you to town.

>Have one of your group finish off the father before leaving with the children in tow. (Specify who will be the one to kill the father.)

>Write in.
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>>5145773
.....Damn, that was every bit as brutal and heart wrenching as I thought it could be. Just....Holy shit.

Points for Misha grabbing the kids during all that, and try to keep them away from seeing it. And now, we deal with the aftermath. Now I'm worried about us getting knifed in our sleep by the kids, as terrible as that is. That's horrifying to consider, but it's something to think about.

>Have one of your group finish off the father before leaving with the children in tow.
>Luca
Do it out of sight of the kids, and tell the father we'll do our best to make them live. (Although this is more for Luca's sanity than the father's)
He's going to be so broken by the time he arrives in town, and he hasn't even met the reason he's in this frozen hellscape yet.
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Elewyn, talking to Luca and company after they get into town.
Remembering how the slaver arc ended for the 'rescued' elin.
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>>5145773
>Have one of your group finish off the father before leaving with the children in tow. (Specify who will be the one to kill the father.)
>Luca

Need a stronger connection to the fleshzone so he can at least walk on his own.
>>
Heyo everyone, back at it with the start of the weekdays, but I hope that it's off to a good start for all of you!

As usual, I'll be leaving the vote open for about 2 hours before tallying in case there's anyone else that would like to vote in that time. See you soon!

>>5145805
>>5145810
I'm very glad that you felt so strongly about the last scene! And there certainly are parallels between the quest and that scene from GS. It being the exact opposite in terms of age of who's speaking and who's listening is humorous, among other differences...

>>5145811
"Fleshzone" has a certain unsettling ambiguity to it that I really enjoy.
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>>5145805
>>5145811
Having Luca carry out the kill out of sight of the children and with reassurances to the father that the children won't be left in the snowy wilderness to die.

>Writing!
>>
Finally back home, and I hope to have the update posted in about an hour!
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>>5147009

You pull the Elin away from your ear and with a heavy sigh you turn toward Seo. “You and Misha take the children out of sight on the road. I’ll be there shortly.”

Her vibrant, serious gaze considers your words before lifting her boot from the back of the sobbing man. “Father or not, he carries the blame for violating the laws of our kingdom. Which means dispatching him is within our right, but…” She kneels to recover the rusty dagger the father threatened you with. "I would never blame you if you changed your mind, Luca.”

Without looking back, Seo strides toward Misha, the children, and the horses to carry out your orders.

You rest the small creature on the ground nearby as you wait for the sound of hoof beats to fade into the winter landscape. It’s only then that you unsheathe your longsword once again to dole out the merciful justice of which Seo spoke.

“We will take charge of your children and bring them with us to town. They will not die in this cold wilderness.” You announce bitterly at the bleeding husk of a man at your feet, as you tighten both hands around the frigid hilt of your sword. “For demanding your wife kill one of ours, I will carry out your execution. You may continue to lie there as you are, or you may kneel.” Your arms tense as the father shakily pushes himself onto his knees.

With a repugnant blood and mucus-soaked face, he stares at you hatefully as the sobs still hiccup in his chest.
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>>5147111

A heavy silence holds between you both, until the howling voice of the wind demanding justice breaks the stand-off. The adrenaline has already begun to fade from your tired body as your limbs ache from the ceaseless cold. If the elements desire his death so badly, then surely, they can carry out the odious task.

Agitation grows inside your core at your own hesitation, and you hastily speak lest you fully lose your waning will. “Do you have anything left to say?!” The heaviest it’s felt since you first wielded it, you struggle to hold your longsword steady.

The father unleashes a heavy cough, wet with his mixture of blood and phlegm. “This land is cursed, but it is by your hand, boy. By your hand, my entire family has been killed. You will live with tha-”

A furious shout escapes your body as you cleave his head from his neck, stumbling to your side from the sheer force. Not wanting to witness what's left of him, you dull your sight to yet another fountain of crimson created by your own hands, and scramble away. You pick up the Elin and quickly head to the remaining horse.

Your breaths come to you short and fast.

Don’t think on it. Don’t you look back. Keep moving.

The taste of blood fills your mouth as you unconsciously bit into your cheek somewhere along the way. Metal from blood, blood from metal. The blood needs to be wiped away from the steel. His blood. Their blood?

Don’t think on it!

The Elin’s hand weakly rubs the back of your head, breaking the dam of emotion with hot tears proceeding an unsightly, shouting sob. She hugs you as tightly as her weakened body can.

You want to go home.

~
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>>5147119

Over the course of your life, you’ve learned when to savor the stillness of the early morning. Between missions and personal goals, you’ve traveled to most corners of this world and experienced mornings, days, and nights aplenty. In every place, the rising of the sun has invariably signified a threshold of duty that can’t be reversed until it’s been carried through to its conclusion. No matter how many days pass, and no matter how many tranquil moments are lost during, the end must be reached first. Here, in this remote and brutal land, the stark silence of dawn is so profound that it elevates this area to an otherworldly exile. Nothing moves, no sounds heard save for the faintest of breaths, and even time seems frozen by the harsh cold.

But equilibrium is returned by disparity, and for every morning, there is a night.

Cyrene stirs next to you, jabbing you in the ribs with an errant elbow cast forth from the depths of her dream…which does little to make it hurt less.

You slide out from the warmth the heavy quilts captured overnight, and into the chilled air of the softly illuminated bedroom. Your skin immediately reacts to the sudden variation in temperature, tensing as you quietly shiver and stretch your sore limbs for the day to come.
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>>5147134

Your investigative movements from yesterday were fruitful, but they will certainly have spurred reactive measures from the leadership of the Sanctuary. As you recall from the conversation you eavesdropped on between the Archon and Enais, there’s at least one other important figure lurking outside of these lands that carries even more zeal about making a certain being whole again. Their collective actions, their beliefs, everything here appears to be devoted to that sole purpose.

As you learned from the Vampyr, Sayazade, they’ve neglected a key desire that this being wishes for, a womb. For which there can be only one outcome for that desire… Still, an oversight that’s worth keeping in mind.

Womb or no, the Sanctuary is assured that it's near to its goal. With such an extensive amount of infiltration and infrastructure needed for their cause, they will not relent when put this close to their goals.

However, once they decided to harvest your kin like cattle, then they chose to meet their end at your hands. You'll need to be careful, and you'll need to be clever about how you decide to counter their goals. You'll quickly mend the hole in your coat and warn Grygas of the Sanctuary's intention to crack down on outside sources of food before you set off, but the first destination needs to be decided.

Time is limited, so the unique cost of every choice needs to be weighed very carefully.

>Meet with Enais. Her leadership position, and her continued obsession with you poise her to be your best bet for information, albeit a risky one.

>Sneak to the Devan barracks. Your plan to foment insurgence among the Devan will disrupt the Sanctuary's refinement, but will require personal manipulation to ensure its completion. But the increase in guard the Archon plans will make this a more difficult task.

>Head to the docks. An angle that you've yet to pursue is to investigate the source of the famine and learn more about how the affliction of the sea life came to be, and how the Sanctuary manipulates that fact. The healthy Devan that work the dock may be especially difficult to extract information from, due to fear of repercussion from their masters.

>Write in.
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>>5147152
>Head to the docks.
I think this is our best angle to investigate that we haven't checked out already. And, it lets me try to confirm or deny some of the theories above about the source being from the Sea, along with hopefully us picking up a little more information on what exactly we're facing. What are they even having the Devan work on over there, anyways?

The Devan barracks being more heavily guarded makes it more dangerous, and I don't really want to end up under even more suspicion.

As for Enais.....The next time we see her, I want her on the wrong end of our staff and/or bleeding out into the snow. She's part of the leadership of Sanctuary, the ones taking advantage of the town, and whatever sense she has that can detect us means we cannot move as freely as it would be desired. Also, she cannot have expected us to live through the Carrion beast getting set on us.

Thinking about it, an assassination on whatever leadership or mid-level overseers we can find would be one way to slow down their operations, although at the cost of increased scrutiny and potential retaliation on the town. And, we're not well-suited to carry it out on our own, we just don't have the damage output or staying power to hit more than one target at a time. Like, spamming Sundowning repeatedly on a target and slitting their throat might work, but that's an insane amount of mana, and we'd be on the run and probably screwed.
>>
Heyo everyone, I hope you're all doing well at the start of a new month!

I'm a being kept rather occupied this morning, so I will leave the vote open for a couple more hours to hopefully get a few more votes in the meantime. See you soon!
>>
>>5147152
>>Meet with Enais. Her leadership position, and her continued obsession with you poise her to be your best bet for information, albeit a risky one.
>>
>>5147152
>Head to the docks. An angle that you've yet to pursue is to investigate the source of the famine and learn more about how the affliction of the sea life came to be, and how the Sanctuary manipulates that fact. The healthy Devan that work the dock may be especially difficult to extract information from, due to fear of repercussion from their masters.
It's either this, or try to meet up with the others sooner. We've got nothing to bank Sundowning as a consumable grenade, right?
>>
>>5147475
>>5147647
The docks will be our first site for today's investigation, in order to learn more about the affliction affecting the sea life and what the Sanctuary has the healthy Devans working toward. We'll also be keeping our eyes open for opportunities to impede their operation along the way.

>Writing!
>>
A rather long day, but it's finally done. Update to be posted in about an hour!
>>
>>5147698

The individual pieces to this puzzle have already developed shape such that they've now begun to converge and reveal what’s transpiring in this town. The skeleton of flesh motifs that, collectively, once seemed nothing more than a ghoulish abattoir, now are visible for the patchwork walls of a preternatural nursery. Yet, not every corner of this nursery has revealed itself to you, and none more so than the coast of the great sea. The bottomless water accepts all secrets fed to it openly, but like the lead that brought you here in the first place, many secrets are washed ashore just as easily.

The affliction affecting the sea life, how the resulting famine is perpetuated, and the unknown work of the Devans for their Sanctuary masters are all mysteries that bear investigating at the Impel docks. You will make that your first target.

You softly make your way out of Cyrene’s bedroom with your pack and coat and then move across the aged wood with deft footsteps to avoid the many creaking boards. Given how little the humans are eating in this town, especially those who’ve largely avoided the Sanctuary’s rations, they need all the rest they can get. Much like young Elin, their bodies require substantial nutrients to function, and much like young Elin, they need their rest.

They should all have the freedom to do so.

You recall from yesterday where a set of thread and needle are kept near the kitchen, and after kindling the hearth to warm the bottom floor, you settle near the flame with outstretched legs and set about mending your coat.

After some time, you’ve managed to patch the significant tear that the flesh spawn bit from your coat, but the result resembles the sutures you’ve stitched in times where magic wasn’t an option. The mended side appears pinched and has thick, knotted threads jutting outward.

Well, fine, it doesn’t have to resemble expert handiwork, so long as it keeps the cold away from your body. Heavier footsteps begin to make their way toward the stairs, so you quickly tidy up the many scraps of thread you used in the process.

“I could’ve done that for ya, if you just asked.” Grygas, still dressed in his night clothes, mirthfully announces as he nears to inspect your work. “Not bad for a first timer.”

Your glare causes him to draw away from you. “Whoa, I meant that it looks pretty good. Yeah… I was just suggesting that I could’ve helped ya since I gotta fix something of the kiddo or mine every other day. But, uh, don’t worry, I’m sure when you have kids, you’ll get better at it…” You double down on your frown, causing him to turn toward the kitchen. “I, uh, think I’ll go empty the bladder. I mean… Never mind.
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>>5148750

You laugh quietly to yourself as he retreats into the kitchen. He reminds you a bit of… Never mind.

Hearing him exit the kitchen, you take the opportunity to change from Cyrene’s nightgown, into a fresh set of clothes you had tucked away in your pack. You’re adjusting the toes of your leggings as he returns to the tavern.

“Heading out this early?” He asks shivering and eagerly moving toward the flame to warm his limbs.

“Given the seriousness of an amputation, close and constant monitoring of the worker will be necessary for the next day or so.” You explain tucking your shirt into your skirt’s waistband.

He pulls away from the flame and turns toward you. “Good on ya for helping the poor fellow, cause I don’t think I’d have it in me to be a physician if it meant having to rough it in the cold at all hours of the day.”

“You get used to it.” You state flatly before cinching your pack shut and resting your coat on top of it. You turn toward him with arms crossed. “Will you be opening the tavern today?”

His eyebrows raise as he looks over the empty tables nearby. “I don’t see why not? Folks need a stiff drink to get them through the end of the day, especially now.”

Ahh, if only you could ask for a full drink for yourself, but it’s not only yourself that you need to think about in this case.

“That much is true, but…” You pause to make sure no small ears are overhearing your next words. “For the meantime, please don’t take the threats from those insolent fellows that visited yesterday lightly. I believe that they intend to use force to impose their senseless health orders.” You warn him quietly. “I’d advise you to remain here for the day with the place locked until you know better what they may be willing to do.”

He sighs heavily while considering your words. “Normally I would say you’re too young to be worrying about such things, but…” He motions to the entrance of the tavern. “Since you stuck yer neck for me and mine yesterday, and ya got a good head on ya, I’ll listen.” He smiles warmly. “I agree that those idiots might try to test me, but I’m no idiot. I made a promise to protect that little girl so if it means leaving everything else and hightailing it with her, I’d do it without a second thought.” He nods to himself. "I'll do my best to make sure it doesn't come to that."

You smile at his sensibility, and from everything he’s shown of himself, you speak your next words with confidence. “You’re a good father.” You head for the stairs as he seems too bashful to speak any longer. “I’ll go say bye to Cyrene, lest I upset her and make your day harder.”

~
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>>5148762

At first Cyrene asked if you could return to sleep with her but given the assurances that you will come back as soon as you’re able, she seemed content to return to her rest. Her early morning outing the previous day, combined with the sharper cold today has brought has sapped her usual exuberance. You departed after starting the warming fire in her bedroom brazier, to provide her with additional comfort.

Immediately, upon exiting the tavern, the consideration of returning to bed gained keen renewal.

As cold as the interior of the building was when you first awoke, you realize it did trap an important fraction of heat as the wind chill rips it relentlessly from your skin. This morning is easily the coldest it’s been since you first arrived, and the warm morning dew of your eyes freezes between every blink, weighing and sticking your eyelids. Your forehead stings, your exposed ears sting, your fingers sting, everything aches with the primal urge to escape the elements as your body compresses tightly. Even the polluted snow overcomes to forces of separation to freeze into thin icy sheets that crunch nosily with every step through the isolated streets.

The perilous cold forces everything in sight to the brink of a unified condensation.

You resist the influence of the cold and persist past the crystalline frozen facades of the town’s buildings to eventually fall under the shadow of the Sanctuary’s tower. A short perimeter around the tall building has melted away revealing the barren and stained ground underneath, as a great plume of steam rises high from a ventilation portal near the top. It extends far into the discolored sky and freezes motionless like a great fatty tumor off the stone. The oozing heat is far more potent than it was yesterday.
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>>5148770

You swiftly move through the area to remain undetected. Eventually, the putrid stench that you’ve become partially habituated toward regains its biting edge as you near the sea. Stepping past the final buildings of the town proper, the roaring water comes into view at last. Islands of decaying wood jut out from the befouled shoreline that seamlessly melds into the squalid waters. Like bloated carcasses, these warped shacks here stand uselessly with rashes of discolored salt on their surface. The vast and turbulent sea beyond lies unmanned and you easily can envision the diseased fish that lurk beneath the black-green depths. Despite the absence of fishing vessels, you observe a scant few groups of Devan are already moving about the wooden docks in these early morning hours as you keep your distance.

Work for them has already begun for the day, and from your vantage point you spy three separate work groups set about their own tasks.

A group of four Devan hastily carry a small rowboat northward. They pay little mind to their surroundings, instead focusing on speed. It’s certainly not a vessel meant for the open sea, so they must be using it on a calmer body of water nearby, but you can hardly hazard a guess as to what they hope to accomplish.

Separate from the buildings, a group of Devan struggle to pack an old cart with small sealed crates, causing them to argue and insult with each other. Their robust forms seem more than capable of lifting cargo of that size, so you're curious as to why they're having such trouble.

Finally, a group in excess of ten Devan hesitantly enter a ramshackle building on the rocky shore. The building is far too small to have them all working or resting inside comfortably, and after entering, two Devan linger to remain as cautious sentries for the entrance.

Their work is somehow in service of the Sanctuary as they are the masters of the Devan in this town. The group heading north with the rowboat you could likely watch from a distance, but the other two groups will require you to put on an act to learn what their goal is.

>Pursue the group heading north, making sure to remain hidden for the time being.

>Approach the group loading the cargo. (Write in the attitude you will speak to the Devans with. e.g. idle curiosity, domineering, etc.)

>Approach the two sentries in front of the small building. (Write in the attitude you will speak to the Devans with. e.g. idle curiosity, domineering, etc.)

>Write in.
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>>5148807
Either we go under Nento's recommendation to see if there's any problems, or to verify the foreman Okymto's claims that everyone at the docks is healthy.

>Approach the group loading the cargo. (Write in the attitude you will speak to the Devans with. e.g. idle curiosity, domineering, etc.)
The building might have the processing, but sealed containers are pretty suspicious. Are they good fish, or payloads of whatever is being used to infect them?
>>
Heyo everyone! I hope you're all still fighting the good fight during the middle of the week.

Just checking in to let you know that I'll be leaving the vote open for another couple hours to see if we can't get another vote or two.
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>>5148807
>Pursue the group heading north, making sure to remain hidden for the time being.
This seems the most time-sensitive, following the actively moving group.
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>>5148807
>>Pursue the group heading north, making sure to remain hidden for the time being.
>>
>>5149281
>>5149413
We will move to follow the the group of Devan with the rowboat heading toward the north.

>Writing!
>>
Back home and ready to get the update posted in about 45-60 minutes!
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>>5149436

Each group of Devan slaves moves with vitality starkly different from those slowly suffering in the distant barrack. The Sanctuary yet has a need for these healthier subservient creatures, just as many factions have made tools of them in the past. Only now, death grants them no respite, as their bodies still serve after an agonizing life. Your gaze is caught by the group quickly trotting to the north. Their vessel suggests that they plan to go out on the water, but the size of it would be ill-suited for the open sea. What need would the Devan have to travel of any nearby waterways in such a hurry begs answering. You follow the path they take along the stony coastline.

The barren, rock-strewn beach piles into snow-covered boulders that offer enough cover for your small frame to move along unnoticed. Yet by the same hand, they offer slippery and ruthless terrain that one could easily lose their footing upon and crash upon jagged points. With the knowledge that you would be agonizingly broken upon the sharp rocks if you happen to slip, you carefully hop across precipitous gaps and land with unsteady footing and cold hands scraping to clutch the surface of unforgiving rocks. The torrents of coastal wind blast against as you proceed, sending slices of icy shale sloughing off like shed scales to implode upon the roaring tides, warning you once again. However, you don't have the opportunity to relent, otherwise you’d lose sight of the running Devan.

All this time the extreme cold does persistent harm to your body, forcing even more of your mana than usual to be diverted toward regenerating the frost damaged portions of your extremities. If these Devan are forced to work in these conditions, it’s no surprise that so many of them have fallen ill and forcefully relegated to the other barrack. Yet, there is still a sizable group of healthy Devan despite the severe weather, suggesting that the barrack near the dock must be equipped somehow to mitigate the cold and is supplied with ample food. The wind chill is somewhat abated by the trees for the other barracks, but they aren’t so fortunate here. It is as Nento told you, the Devan barracks near the dock is far better suited for survival.
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>>5149922

After climbing atop a tall outcrop of craggy cliffside, you crouch and have a favorable vantage point. The height allows you to watch as the group of Devan reach the foot of the mountain, then hastily turn to follow the frozen surface of a wide and filth-colored river. The estuary belches forth a black broth of unidentifiable chunks that is greedily consumed by the rolling waves and disperses the impurities into the great body of water.

The carcasses of sea birds, fish, and beached sea mammals swarm the area in untold numbers as the grains of sand for this shore. Those that still have meat on their bones, are little more than noxious, contorted tumors that spew forth a visible miasma into the air.
When the wind rolls the toxic cloud toward you, the sharpness of the acrid stench can only be described as metaphysical. It invokes a primal reaction from your body, painfully seizing the tissues of your throat to prevent the stench from invading any further within you.

This town has no shortages of curses.

As you urgently move away from the coastline to continue tailing the group of Devan, you recall the anecdotes that the Devan child, Lokas told you of the sea life. The fisherman of old would catch such a corrupted fish extremely rarely, and it seemed as if large scores of their catch were heavily affected once in a human lifetime or so. But the potency of what you witness before you is far beyond what the young child described. This catastrophe is magnified by some force bleeding from upriver, and that’s exactly where the Devan are leading you.

They continue to stomp through the soiled powder along the riverbank, and eventually reach their destination. A gaping, rusted tunnel embedded into the terrain protrudes brazenly into the river, discharging a reddish-brown liquid mixture that is corrupted to the point that even the extreme cold can’t condense its form. The excretion seeps underneath the hard ice and is carried toward the open sea.
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>>5149926

For a moment, the Devan hesitate to ignite a thin torch, and drop their vessel withing the stream to then slowly paddle into the profound darkness.

With concern of stealth temporarily out of the way, you quickly move to the gaping orifice and are nearly overwhelmed by the moist wave of heat that blows forth from the cavernous depths. Still, this stench of sewage is a merciful relief to that of the blanket of rotting animals covering the nearby shoreline.

You sigh extensively. The tunnel heads in the direction of the town, so the source of this impure sewage and whatever these Devan are tasked to accomplish are likely there as well…

You’re going to need a bath after this.

A thin overhang, caked in desiccated rat droppings provides you a merciful means of keeping out of the bubbling runoff, but is barely wide enough for even your small body. Clutching your staff, you cautiously proceed to plumb the warm depths.

The metal channel transports you to a warmer world of rust and fermenting fluid, bubbling with strong heat. Extremely eager not to fall into the stream of unknown sewage, your progress is slow as you inch across the overhang, balancing your pack and staff. As the last of the natural light begins to fade, you take one last look behind you before committing to exploring what lies ahead. The Devan’s torch exists only as a faint smear of flickering orange light that does very little to illuminate the twisting path, slimy with the excrement of countless creatures, none of which seem to occupy this tunnel any longer. You invoke a weak stream of mana into your staff to light only a few feet ahead of you. With the staff in one hand, and you grasping the hard edges of rusted metal that jut along the path, you progress quickens. After a long while of uneventful trailing, the familiar sound of a great amount of pouring liquid starts suddenly as the source of the heated draft draws near.

You’re nearby the Sanctuary’s tower again.

You snuff the light emitting from the tip of your staff as around the next bend the group of Devan have stopped their vessel, and a shout echoes loudly around you.

“We here, sirs!”
>>
>>5149930

A few moments later a cacophonous sound of scraping metal screeches through the tunnel before stopping suddenly.

“You lot took your damn time! We have half a mind to let you go without for your slothfulness!” A human voice caustically scolds from above your position. You inch forward carefully until you’re able to see that the tunnel opens into a wider culvert. Their vessel stands afloat in a massive pool of thick liquid of reds, browns, and blacks. Above, a portal of light shines down upon the four Devan, as they all look upward reverently at a sight still out of view from your position.

“Forgive us, sirs! We not want to offend you!”

“No matter… If you Devan desire our forgiveness, then eat deeply and happily of your blessing!”

The deafening, wet and frothy noise that follows makes you recall forgotten memories of overhearing human companions violently relieve their stomach illness after eating spoiled food. A surge of filth-covered, drenched meat rains atop their vessel and splashes forcefully into the large pool. Hundreds of pounds of the saturated solid are messily defecated onto everything that lies below the open portal, including the Devans themselves. Before the pouring has finished, they take to ravenously lapping the chunks that landed on their own bodies.

You cover your mouth in disgust as you witness this feeding. Some digestive part of the being the Sanctuary is devoted to is housed within the tower, and its excrement is being used to nourish the Devans, and possibly the humans of this town. Much of what isn’t collected washes away toward the sea to afflict the fauna there, but it doesn’t seem to account for the entirety of the waste stream leading into the river. Corrupted fluid from further south joins with this deposition of flesh excrement to form the potent solution that poisons the water. Following this path further south would eventually lead you to another Sanctuary facility, provided you can evade being caught.

On that note, if you assuredly wish to avoid detection you should head back to the tunnel entrance immediately before the Devan set about turning around. However, just a few meters above you lies a portion of the great being that would normally be inaccessible behind the tower’s thick walls. If you chance sneaking by the Devan and remain unseen, you may have a chance to gaze upon this being with your own eyes for the first time.

>Attempt to sneak closer to gaze upward at what has been lurking within the Sanctuary's tower this whole time.

>Head back for the docks. There were other Devan working there that are worth investigating.

>Write in.
>>
>>5149934
>>Attempt to sneak closer to gaze upward at what has been lurking within the Sanctuary's tower this whole time.
This is the root cause and the goal of the Sanctuary. The Devan at the docks are the hands of the beast, but this is the head
>>
>>5149934
>>Attempt to sneak closer to gaze upward at what has been lurking within the Sanctuary's tower this whole time.
>Throw or scare a rat somewhere
>>
>>5149934
Well, that's certainly horrific and disgusting, while seeming like an access point for later. I guess this is one distribution point, although inefficient. I would be exceedingly interested in exploring for alternate access points further in, as long as we can get around these Devan.

Considering how poor visibility is with only a singular torch, we could just flatten ourselves against the wall, stay out of the torchlight, and let them pass by, then head past them. Or, return at a later time, now that we know this access point is here.
And while witnessing some part of it would be helpful for identifying it....we're at a massive risk if we get spotted by someone who can actually report back properly.

>Hide against the wall until the Devan pass, then pass by them to look for entrances

Hell, we could technically employ the "Bardic knock" practice of entering, by just knocking on the door, and seeing what looks out. (After the Devan are gone, anyways)
>>
Heyo everyone, I hope you're all doing well this Thursday. I'm looking ahead toward a busy pair of days, but I don't believe it will affect the update schedule unless something unexpected comes up.

Anyway, we have a good amount of votes that can be synthesized, but I'll leave the voting window open for another ~2 hours in case anyone else would like to post. See you soon!

>>5150267
>Well, that's certainly horrific and disgusting...
I'm very glad that I was able to convey that feeling through the writing!
>>
Rolled 6, 8 = 14 (2d10)

>>5149958
>>5150090
>>5150267
We will attempt to sneak closer to see what is providing the blessing that rained down upon these Devan. We'll do our best to keep to the darkness in the narrow passageway, and use distraction if absolutely necessary.

Rolling 2d10 for our attempt to sneak by. (CR 7, reduced from write-in)
>>
>>5150445
We will pass by unnoticed by the group of Devan.

>Writing outcome!
>>
Back from work and hoping to have the update posted in about 30-45 minutes!
>>
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>>5150447

Bearing witness to the Sanctuary’s accursed flesh excrete from the tower above as a bloody deluge of raw meat provided you with singular insight as to how they kept the town nourished. However, of those present here, the genesis of the twisted blessing remains hidden to your eyes alone. The origin and the end, the vehicle and the purpose, and the root of suffering that sprouted into a monolith of sin is only a matter of meters away from you.

To know the sight of the sin, you will risk the chance of being caught here.

Before the euphoric frenzy fades from the Devan, you crouch to shuffle silently along the edge of the chamber. The light of their torch reveals your frame for them to gaze upon, if only they had turned their heads to their side. But they do not. Instead, they fervently groom themselves until not a single morsel of the flesh remains on their bodies.

In the low light, you wonder when this cycle of consumption will close upon itself. In the dark, you sense it will be soon.

Eventually you reach the safety of the shadows near a tunnel opposite the one you emerged from. Your position is out of the way of their eventual return path, but still crucially separate from the sight of what lurks above the illuminated portal.

“Go on and share the blessing with your kin already!” A harsh voice breaks the moist ambience.

The Devan are torn from their gluttonous trance. “Y-yes!” One calls back, while the others dutifully right their meat-laden vessel to make the return trip.

Their rapid movement stirs the heterogenous pool of fleshy excrement and sewage, splashing the fringes of the chamber with gliding waves that drag wads of multi-color mass toward you. Before the last of the torch’s light fades, you witness the meaty amalgamations slip effortlessly away into broken holes in the chamber walls to eventually journey to the town’s water table.

Only the illumination of the overhead portal remains now, a clear demarcation of your goal.

With soft breathes of exertion, you hop your way closer atop crumbled stones jutting out of the polluted basin. The path snakes, edging you closer, and closer to the light. Not sensing anyone lurking immediately above, you make your final jump, and gaze upward.

Ah.
>>
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>>5150846

You know what the sight is, yet at the same time you don’t.

Straightforward, familiar, unclear, foreign.

For a singular moment, you stand transfixed wondering if you should flee.

You’ve been in the presence of gods and goddesses, spoken with them, fought them, and even loved the half-blood offspring of one. All of that which came with being born in the age of heroes and the hundreds of years that followed have still left you poorly equipped for what you witness.

The colossal, tender red sphincter of the great being drips viscous, yellow mucous as has finished evacuating itself. It’s appalling size stretches several meters in length and distends from nothing but more tender green, yellow, and red coiling tissue above defying any sensible forms of anatomy. Contained in nothing but suspended from chains in the space of the tower’s core, the ouroboros of intestines…

Bowels.

Nothing more.

Yet, it still twists and moves of its own volition, it displays a primal type of emotion through its quivering flesh, the fragmented eldritch being is alive in a disconnected form unknown to anything else on this planet.

Now you understand the ardent desire of the Sanctuary to make this being whole again, but what would come to pass after that unification?...

Your ruminations are cut short as you watch as the bowels stretch toward you, and entranced you are snatched like the plaything of a rambunctious child into the great fleshy folds.
>>
>>5150854

You snap to your senses as you’re swaddled painfully in the sweltering, sticky mass and hoisted from the sewer, crossing the boundary into the Sanctuary’s tower. Shallow exhales exhaust your supply of air as the fleshy pressure around you pushes against every angle of your body.

Ahh, this is not a mistake you’d ever want to make again.

As you struggle blindly to reach for your staff, the being seems to detect your discomfort and relents on its titanic grip. Gasping, you’re able to pop your head free of your confinement and find yourself suspended upside down, and high in the air of the interior steamy chamber.

“…seems agitated this morning!” Your ears catch a voice the instant you emerge. You watch as she tenderly slices huge, amorphous clumps of meat into steak-sized pieces. One of many that have fallen to the latticed floor of the tower from the bowels of the great being.

“Perhaps those creatures did something to annoy her. We’ll block the draft from the sewers and see if that helps.”

Another hooded figure strides across the grated floor to reach a cranking mechanism on the moisture-saturated wall. With a great amount of effort, the human seals the portal to the sewers mostly closed with a screeching plate of rusted metal.

Once finished, he turns to his companion. “Don’t just watch us! The Lady Fleshepherd wants the quota completed early before the Archon’s enforcers arrive.”

“Right!” The other two women responds zealously and resumes carving the chunks of excreted meat into the towns rations.

What a horrible position to be stuck within, and yet this being seems keen on keeping you hidden from the Sanctuary cultists below. Regardless of it's intent, you have no desire of remaining within its uncommunicative, digestive folds. You need to get out of here to decide upon your next move. Slipping from the being's grasp is far more feasible now that it's relented its pressure, but the three Sanctuary members cutting and packaging meat are near the path to either exit. You gaze at what would be the top of the tower and spot a ventilation chamber venting the steamy air into the sky above. A potential way out, but if Enais is present within the tower, it would bring you very close to her position.

Alternatively, casting magic directly upon the bowels could have catastrophic consequences, especially in such a confined space. But, there are plenty of chunks of flesh on the ground to target instead. You could more subtly escape via the thin opening to the sewers, or make for the main metal passage that leads to the town, but would be far more of a conspicuous escape.

>Use Sundowning on the most distant chunk of flesh, and then drop into the sewers.

>Use Sundowning on the most distant chunk of flesh, and then make for the main exit to town.

>Climb the chains upward to escape from the top of the Sanctuary's tower.

>Write in.
>>
>>5149958
Looks like we're getting up close to the ass, not the head
>>
>>5150871
>>Climb the chains upward to escape from the top of the Sanctuary's tower.
>>5150872
lol
desu I should have expected this from the diarrhea-description
>>
>>5150871
>Climb the chains upward to escape from the top of the Sanctuary's tower.
I think chancing that Enais isn't at home and/or paying attention, is better than trying to crank open the sewer door again. And if we get to literally any access point, we can Gale out.

I admit, I wasn't expecting a goddamn living tower when I postulated the theories above.
I feel like we're in the situation of trying to kill an elephant with a pocketknife. The only place where it would be lethal is in the brain, and getting there isn't an easy process.

Outside of it manifesting itself in something smaller that we can actually hurt, which the earlier comments of being allowed to walk around outside might indicate, our best path might be to check out the Fleshscape dream realm, with an eye to trying to find a path to the brain, or heart.

Really wishing we had more magical firepower at this point, like Yuna. She probably couldn't stand the whole laying-low part, though, and we just don't seem to have enough time to get more people here.
>>
Heyo everyone! Being kept extremely busy here, but I wanted to let you guys know that I will be tallying the vote in about 3 hours, as that's as early as I'll be able to do it.

Thank you for your votes so far, and please feel free to post during that time!
>>
>>5150872
>>5150968
With some lifeforms the distance and distinction isn't always so clear.

>>5151282
>Really wishing we had more magical firepower at this point, like Yuna. She probably couldn't stand the whole laying-low part...

It's quite fun to imagine how non-present characters would react to the same situations. It's definitely something I will keep in mind for potential future arcs.

>>5150968
>>5151282
We'll chance heading to the top of the tower and then escaping with a Gale.


>Writing!
>>
>>5150871
>>Climb the chains upward to escape from the top of the Sanctuary's tower.

Man, I start thinking about how the Nurgle design for TWWH3 looks dope, and all of a sudden we're getting eaten by a giant sentient sphincter. Jeez.

I'll take the chance to ask if we know anything about the town exporting lamp oil from whale fat or another source. Because we're going to need a lot of fire, methinks.

Though I'm intrigued in that this... thing doesn't seem overly malicious. At least I don't this vibe from it yet. Is there more of it or is the entire tower just the digestive track ? Is there a mouth, could that thing talk ? So far, visiting the docks has proven very productive.
>>
>>5151454
I only have a cursory knowledge of WH, but looking at the anatomical designs for those daemons right now makes for great imagery inspiration.

>I'll take the chance to ask if we know anything about the town exporting lamp oil from whale fat or another source.
The general feeling is that animal products are more and more difficult to come by other than the Sanctuary's rations, however animal fat isn't the only thing that can burn well...

>Is the entire tower just the digestive track ?
The tower only houses what would be roughly analogous to the latter half of the digestive system.

If any other questions from anyone arise, please feel free to post them!
>>
Back home. Yeah, today was a rough one, but the work week is done and the update will be posted in hopefully 60-90 minutes!
>>
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>>5151449

You’ve had enough of delving among the basal excretions of this great mass of intestines, and the passage the Sanctuary members use is far too substantial a risk with the unknown forces that could lie just beyond that metal door. No, you’ll head upward. A path only available to you with your magic, but a path that also positions you in close contact with Enais’ sensory capabilities, if she is present in her study.

She’s no fool, but she is yet inexperienced. Your investigation into her goals has been deduced, but you’ve not yet made a move of open opposition. This makes her wary, as her deployment of the Carrion Beast last night would suggest, but not to the point that her personal motivations don’t keep her from outright hunting you down with full force. Ultimately, being an astute and devious leader makes her dangerous in conjunction with enforcers, but on her own, she must bide her time and plot.

Now, to get out your present bind…

The circumfluous steam rises around you to conceal your long dangling hair and exposed head. Before your blood pools too excessively, you struggle against the constricting fleshy folds which are pliable despite their firm grip on your body. You’re finally able to secure your staff as you pull your upper body free from the lowest portion of the bowels. Your hands grasp thick handfuls of meat to awkwardly right yourself and make you way up the humid organs, birthing your body fully free into the tower interior.

Despite your intended escape, the being acts to support your movement as bulbous portions of the bowels distend in response to aid your hands and feet, at one point pushing you up by the rear. Yet, the infinite, dizzying coils of intestinal folds provide no tenable organization nor any sight of a sensory or nervous system. The thousands of bodies you’ve healed of the greater races, all share the same base characteristics, which gives you confidence about anatomy. But what you see before you is a heavily distorted reflection of a dissected impossibility.

Thick chains ground the assemblage of tissues to our reality and to the structure of the tower. They provide plentiful space to plant your small hands and feet and climb to their high anchor points, but as you begin to depart from the bowels, a hard tug at your foot nearly topples you backward.

You turn back to see a single tendril of deep red sinew coiling around your ankle. It seems to have realized that you weren't simply playing and intend to leave it. “You’re yet a child, aren’t you?” You whisper quietly with a weary sigh.

You recall from your first venture into the fleshscape realm that this isn’t the first time this being reached out to you. In fact, it somehow already knew your name. But this is only a primordial portion of the greater being, making it react far more impulsively on its overall desires.
>>
>>5151900

You crouch nearby to the barbed anchor point of the chain and gently pat the fleshy rippled surface. “I think you know well enough that this isn’t a place for us to have a conversation. However, I’m certain that we will meet again soon… You won’t be forgotten about. So, don’t pout.”

By your own hands you’d murder this creature if it was necessary to stop the suffering of your kin and those in town. You accept that burden because there isn’t anyone else that should, but here and now isn’t when it will happen.

The tendril quivers before eventually deciding to release your leg.

“I wonder if you have a name… If so, perhaps you can tell me it, next time.” You give it one last soothing touch before rising to grab the damp chains and climb your way free from this tower.

The chain takes you upward to the narrow ceiling which serves as the floor to Enais’ chamber. You carefully transfer from the metal links to one of the ventilation shafts that bleed the hot steam as the giant cloud you witnessed earlier in the morning. Those faithful zealots of the Sanctuary below may be oblivious to your escape, but if she’s lurking beyond this barrier, you’re certain that Enais would be able to detect your presence.

“Would you be surprised to see me still living, young one? You wouldn’t be the first.” You muse before moving into the narrow chamber to crawl your way out of the Sanctuary’s tower.
>>
>>5151920

The dramatic temperature differential between the interior and exterior of the tower causes a strong current of moist air to batter against your frame, ruffling hair and clothing as you head toward daylight. Eventually, you’re greeted by the familiar bitter cold as you crouch at the exit of the ventilation shaft. Dozens of meters in the air, you easily overlook the small portion of the town that lies between the tower and the docks, the shoreline itself, and the icy and blighted sea beyond. Far to your left lies the rocky cliffs where you followed the group of Devan on your journey to your current vantage point. To the right lies the thick blanket of woods that stretch all the way to the southern mountain range.

Toward that southern direction is where you spot a small group of Devan dragging the cart you saw being loaded a short while ago. You know of no structure in that direction, yet they transport their heavy cargo along the edge of the tree line with obedient purpose. There must be something hidden among the trees, which is supported by the other sewer tunnel you saw before entering the tower.

Before you head off in that direction, you spot a familiar hobbling figure trying to get the attention of an uncaring large Devan upon the docks. Nento has made the trip from his barracks to speak with the Devan of the docks, likely to do with transferring the ailing Devan to better quarters, but it seems he's having poor luck at it.

The voluminous clouds will cover your departure from the tower, but you will need to land a sizable distance away from your eventual target to be assuredly unseen.

>Head toward the Devans hauling the unknown cargo to the south.

>Head toward the docks to see if you can assist Nento.

>Head somewhere else (Write in.)
>>
>>5151924
>>Head toward the Devans hauling the unknown cargo to the south.
Elewyn cannot be what the Devans' salvation rests on, Nento or another like him must be the basis. She has her hands full saving the Elin and they must stand on their own
>>
>>5151924
>Head toward the Devans hauling the unknown cargo to the south.
Try to dry yourself before fully getting back into the cold, or you're literally going to freeze down there
>>
Heyo everyone! I do hope that all of your weekends are off to a good start. I slept like a dead person with the knowledge that I didn't have to be up early.

Anyway, I'll be leaving the vote open for another ~2 hours to see if anyone else would like to post. See you guys soon!
>>
>>5151990
>>5152148
Focusing on our own priorities and moving ahead to follow the cargo heading toward the southern woods. We'll take the time to dry off the best can before fully entering the cold.

>Writing!
>>
>>5152564

Prudence is a necessity deep within hostile and unforgiving territory. You’re still sympathetic to the plight of these Devan, but their salvation cannot rest within your own hands when you’re already struggling to save your own kin. At this point, you know not of the role Elin play in the Sanctuary’s plan, nor where any of your kin are being kept in this brutal clime. But if Sayazade’s word is to be believed, then so many have already been made to suffer, and while the Sanctuary’s plans are still in motion you know that will persist. The investigation of a new location related to their motives will take priority.

Before you fully depart from the stream of warm air rushing around you, you carefully remove your coat and leggings that are still damp from the contact with the bowels of the great being. You squeeze the moisture free as best you can. Before redressing, you allow the rapidly moving air current to dry both your hair and clothing. The task is made difficult given the constricting opening, but it’s far better than having to deal with wet clothing in below freezing weather.

Once finished, you crouch at the edge of the small opening and judge the strength of the gale you will need to cover the distance to the edge of the southern woods. You highly doubt that the tower will topple from the force, but wouldn’t it be nice if it did…

Imagining the outcome, you smirk to yourself as you slowly stand with your back toward your target, and then… allow yourself to fall from your perch. With your staff angled downward as you begin to plunge, you invoke a strong blast of wind at the hard stone which boosts you high into the frigid air.

It’s rare that you’re provided opportunity to soar to this height, so you’re sure to enjoy the tingling liberation of being unburdened by gravity, if only for a fleeting moment. Only the cold and the sound of rushing air exist around you. You easily twist in the air as your momentum ceases and can gaze upon your target clearing of open white powder. Your body is pulled downward with rapidly increasing velocity, so you carefully time two more blasts of wind to slow your descent.

Yet, to prevent kicking up a conspicuous plume of powder, you don’t invoke any wind near the ground, and plummet into the high pile once again.

If the body is a vehicle for the will, you certainly are forced to crash your vehicle more than others.
>>
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>>5153735

Bruised but not injured, you dig your way free and head southward to initiate your new pursuit. You keep to the edge of the tree line along the coast. The hazed, morning sun has gained additional over the sullied sea since your venture into the sewers. The Sanctuary furthers its purpose in tandem to your counteractions. Soon, the meat you witnessed being processed in the tower will soon be distributed as rations with a more forceful hand than the day prior.

Eventually, the coast is blocked by steep boulders that would be impossible to traverse with a heavily laden cart. The only options the Devan would have would be to turn around, or head into the woods, so you know to look for a path toward the trees. Soon enough you find a slope with disturbed white powder that leads into the tree line, and an easily followed trail leading further within.

A glint in the snow catches your eye before you head off. You kneel close to the powder-laden ground to inspect the shiny material that slowly seeps downward. It’s liquid, and metallic… You vaguely recall seeing this strange substance within the workshops of alchemists in the past. The cold has increased its viscosity significantly, but you’re sure of it.

Quicksilver.

Its practical usages are limited to metallurgical processes, so what are the Devan doing hauling a cart load of it into the woods? There isn’t enough time to speculate, so you keep following the small beads of shiny metal.

The roar of the ocean slowly fades as you proceed deeper into the southern woods, and the further you travel the more your body seems to react to this space. This barren thicket would appear much the same as any of the others you’ve already traveled through in this land. The tall, unforgiving pillars of wood burst from the ground the same, the powder underfoot still crunches with the expected consistency, but the nuanced effect this area evokes within your core are perceptible as sight and sound. At a sudden instant, you feel sorrow much as you would see an individual come across your field of view. The sensation absorbs your focus. It’s there, then it isn’t, it’s there, and then it isn’t.
>>
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>>5153754
Grief. Regret. Dread. All present in the air, to repeat the cycle of sensation along with the cold. These feelings aren’t originating from your own mind, but from where? This extreme conveyance of emotions isn't unheard of within Elin, but it's always been between an Elin and someone she has a close connection with, and never before at such a distance...

You rub your eyes to regain focus. You ought to keep moving.

The ever-present blanket of powder you’ve always trudged through thins as does droplets of metallic liquid. Only light snow remains. Luckily, the Devan’s trail remains easy to follow with how much the wheels of the cart have dug into the ground, but it’s peculiar that this area has a much thinner layer of impeding powder in comparison to the rest of the region. It’s certainly not being lost through heat.

Echoing voices from ahead begin to reach your animal ears, so you take a stealthier approach until the site you’ve been searching for suddenly appears as you clear the tree line.

A massive, gaping pit has been ruptured within the earth of the expansive woods and yawns a desolate breath unto the world. An invasive cut into the flesh of the ground, it evokes a primordial and hostile origin. Within the center of the crater lies an open structure, designed with the purpose of surrounding an even deeper cavern with long pulleys and chains that provide access into the fathomless deeps.

Here lies their maturation pit. Here lies the piece of the great being that yields its tears. Appropriately, it is well-guarded by several cloaked figures of large stature that patrol around the inner cloister. A single path wraps around the exterior of the pit to give access to the bottom.

Sneaking any further would be impossible without some sort of plan.

You spot the Devan struggling and shouting among themselves to not lose control of their heavy cart as they head down the long winding path. Through brute force, they manage to avoid crashing into a pile of fallen rocks, and their cart remains stuck until they manage to clear the path ahead. You observe them carefully as they begrudgingly begin to push against large rocks, and note that none of them keep a close eye on the cloth covered cargo, nor have any of the cloaked figures at the base of the pit have noticed their arrival.

There's no denying the immense risk that proceeding any further might carry, but the more information you gather about this pit, the more strategies you will be able to devise to stop the Sanctuary's plans. You could always rely on your evasion skills if you do get caught, but would it be worth it?

>You've seen enough. Head back to to the tavern hopefully before the Sanctuary starts poking around.

>Sneak into the Devan's cart, and head further into the pit to investigate.

>Write in.
>>
>>5153850
>Setup something to tip over the cart and spill its contents.
>Watch how the cloaked figures react, if they demand a new cart from a source or try to do whatever ritual is necessary on the spot.
>>
>>5153850
>>Sneak into the Devan's cart, and head further into the pit to investigate.
spilling the cart will sentence these devan to death and stir the hive without any benefit
>>
>>5153850
>Wait outside and wait to see who goes in/out, and if the cloaked figures change position or shifts on a schedule
Trying to sneak in on the cart leaves us inside a place we have no idea how to get out of, and a high chance of being discovered
>>
Heyo everyone, I hope that you're all having a relaxing Sunday.

We are currently at a tie between two options that aren't able to be synthesized, so I will leave the vote open for ~2 more hours to see if we can get a few more votes. I'll roll to decide if necessary. See you soon.
>>
>>5154466
Oh, make that three options! The voting window will still remain open for the whole time.
>>
>>5153850
Man, I'm too tired to be doing tiebreaking, but if>>5154379 is right, then >>5153914 is no good.
>>5154462
We could get more intel, see if carts come in regularly, and if there's exploitable gaps in the perimeter.
After the Great Mighty Poo episode, maybe we've done enough sneaking into questionable and tight places for one day.

Okay, third time changing my mind.
>Grief. Regret. Dread. All present in the air.
If this is what I think it is, we need to get inside. Now.
So my (final) vote is:
>Sneak into the Devan's cart, and head further into the pit to investigate.
We were too late last time. We won't let it happen again.
>>
Rolled 10, 6 = 16 (2d10)

>>5154379
>>5154629
Using the Devan's cart to sneak into the pit and investigate further.

Rolling 2d10 to see if Elewyn manages to conceal herself in the cart without arousing suspicion. (CR 5, for the preoccupied Devan)
>>
>>5154683
We easily hide within the cart without being detected.

>Writing outcome!
>>
Update in about 20 minutes!
>>
>>5154684

The gnawing emotional resonance you’ve felt as you approach this gaping pit is reminiscent of the time you ventured into the slaver ship to rescue Yuna. It takes a toll on your mind in the same way, but some aspect is amplifying the effect to this great distance. Somehow, somewhere within that chasm, Elin are suffering, and you’re the only one here that can and cares to help. You must see how far you can infiltrate.

Your eyes quickly trace the snow-dusted path that the Devan’s cart took along the winding course and you study the best approach. Without any hesitation, you break into a low trot, keeping your eyes affixed on the Devan clearing away the heavy rocks. The instant their bodies and voices strain heavily, you dash to close the crucial distance and then silently slide to a stop behind the back of the cart.

With deft hands, you test the wood frame of the cart to ensure that no pieces will come loose as you clamber inside. Satisfied, you deposit your staff first, then swing over the edge and immediately scramble your way underneath the concealing cloth tarp.

The light is greatly reduced once underneath, you pull your thighs close to your chest to shrink your frame to listen with soft breaths. Cold droplets of quicksilver glide across the wooden body, and push against your hips as you hear the Devan clear the rest of the obstructions and then move back toward the cart.

They grunt with exertion as they maneuver the creaking cart down the rough and steep slope.

“Push left, push left!”

“Slow it! Slow!”

“Keep moving!”

All the while the heavy crates bounce, audibly sloshing the liquid metal contents within, and threatening to crush you if the Devan suddenly lost control.

This persists for a long while as the cart makes cautious progress down the snaking path, until the pitch of the vessel suddenly levels out and the Devan’s straining voices noticeably lessen. The squeaking wheels now gently carry you across the flat bottom of the pit until a voice calls out from ahead.

“Hold!” A gruff human voice shouts its command.

You tightly grab your staff in case this is as far as you make it.

“What do you creatures have for us today?”

“Is the heavy metal water, sirs. We told to bring it here in today morning. We show you?” A Devan at the head of the cart responds meekly.

“Leave the tarp there, you fool!” A differnt voice shoots back. “We don’t want to breathe that poison.”

There’s a short murmuring between the Sanctuary members before the first voice speaks again, approaching closer. “We’ll receive the cargo from here… You all did well getting it here, so go on back to your barracks and fill your stomachs.” His voice snickers along with his companions.

“T-thank you, sirs!” The Devan reply in unison before heading back to the winding path.
>>
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>>5155195

“Those creatures yet left make for good workhorses, but soon enough they’ll meet their ultimate purpose… Along with those wretched animals in the pit.” A hand smacks against the cart. “Get this cargo inside. The Fleshaper will want it in place before their feeding.”

Poison and feeding… Their twisted intentions for the quicksilver begin to gain clarity.

The cart is pulled forward once again until the light of the outside fades and you’re surrounded by a foreboding darkness where the grinding sounds of machinations ring out in every direction. You make note of the turns and the sounds of steam and chains before you reach a stop once again. Several voices call out to each other to announce that a delivery needs transport.

Suddenly, the sensation in your stomach tells you that the cart moves directly downward as a cacophonous mechanical lift transports you several meters deeper into the pungent pit.

Unease builds inside you as primal and guttural howls echo in the underground at your arrival, mixing with the discordant metallic pangs. What you can make of their cries sound reminiscent of the Carrion Beast but each have their unique distortions. This set of beasts slam against their metal cages, creating a horrid pandemonium that forces you to cover your animal ears.

“Something has them more agitated than usual…” A voice shouts above the screeching and beastial din.

“What?!” A separate voice screams back from the distance.

“Nothing!”

Eventually the lift comes to an abrupt stop ceasing the metallic grinding noises but allowing the chorus of snarls and screams to echo unimpeded, redoubling the creature’s voices infinitely above you. The cart proceeds among the assaulting clamor until the scraping noise of a metallic door can be heard, and the cargo is pulled into a separate space from the chamber that led you here, wherein the suffering saturates the very air.

It’s only after entering that you can hear the bulky footfalls of whatever hauls the cart until you’re finally deposited with a straining grunt. A deep voice sighs before the sounds of two more human-like footsteps depart along with the heavy creature.

Once the heavy metallic door slams shut, the cries of the collection of anomalous beasts dampen greatly that you can now hear moving fluids and soft whimpers…

You strain your ears to detect any movement around you before daring to lift the tarp to peak outward at the hellish chamber they’ve left you inside.

Rusted, and blood-stained metal comprises the entire space you gaze upon, and upon leaving the cart the brutality of the room assaults you from every direction. You appear to be alone here, but that does absolutely nothing to settle your mind. Your feet stick to the viscera-caked ground with every step. There’s little else in the room that hasn’t been broken and abandoned save for your cart, a few stray crates of rotting meat, and three torture pits carved into the ground.
>>
>>5155208

A complex mechanism of chains and gears interconnect the three pits and drop onto something deep within the foreboding holes.

You can immediately detect the complexity of the connection and that it's doing more than simply leashing whatever lies within, but frustratingly, the mechanism is beyond your knowledge.

Your own emotions are heightened here, and you feel your pulse quicken with every second spent investigating. Controlling your rising unease is far more difficult here, but you slow your breathing and tensely approach the edge of one of the pits.

“N-no! No more!” A small, panicked voice shrieks upon detecting you looming overhead. The shrouded figure covers the top of her head, but you still saw her animal ears and another chained by their necks within the murky pit.

You shudder and step back from the hole. Pangs of raw fury tightly twist the muscles in your chest and stomach as you take the time to calm yourself and strategize.

Two in that pit…

You quietly walk over to the pit on the left and see two more of your kin kneeling naked in rotting filth. Neither seem to notice you nor move much at all.

Before proceeding to the final pit, you realize the sound of moving fluid comes from below metallic grates. The fluid drains toward the north, likely meeting up with the sewer system you encountered earlier…

The second you reach the edge of the last pit; you are forced to dodge a lobbed ball of filth.

“Get back! Don’t you dare feed her any more!” A defiant voice shouts at your figure before shielding another Elin.

Six… There are at least six of your kin imprisoned within this structure, chained to one another, and being force fed the quicksilver…

You rush to the metal door and find no locking mechanism nor anything sturdy enough to wedge it shut.

Damn it!

You hastily calm yourself and assess what you lies before you.
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>>5155211

With a tightly clenched fist, you begrudgingly accept that you don't have the option to free them by yourself and without knowing how the system of chains works. You'll act in accordance to help them survive until you return here to rescue them.

All you can tell is that the chaining mechanism that links all six of them is controlled by a complex system that is operated adjacent to each pit. Without fully understanding how it works, using it could come at extreme risk to the Elin held within. You made your request for someone with an experienced hand with traps and mechanisms for a reason. If you were to sketch the design, it would facilitate the eventual rescue when your backup does arrive.

You also consider that the health of those trapped here is unknown to you unless you descend into their abyssal prisons. You’ve kept quiet as you didn’t want to agitate their mental states with the uncertain hope of freedom, but healing any of the wounds they’ve sustained will greatly increase their chances of survival. Although, it will arouse suspicion if anyone is keeping a close eye on their health.

Finally, there’s the matter of the quicksilver that the Sanctuary plans on forcing these Elin to consume for some terrible reason. If you somehow managed to dump the heavy cargo into the draining canals, they would have no way for the Sanctuary to recover it. But this would certainly take considerable effort, and would have no way of being concealed.

Ultimately, the fact that the Sanctuary has yet to finish their 'final refinement' of flesh means that these other pieces of their plan can't finish just yet. These Elin still have time. You inhale and exhale deeply and consider what of your options you pursue first.

________________________________________________________________

Elewyn
HP: 11
LP: 15
Stamina: 15
MP: 39

Time is precious within the greater structure of the Maturation Pit. The lesser pits where the Elin are being held prisoner are within the center of this room, and are a few meters deep. The cart (circled green) was deposited a few meters away from the drainage grates, but Elewyn lacks the natural strength to move the cargo on her own. Her ears are keenly listening for any approaching figure, and she plans to make her escape through the sewers unless otherwise necessary.

>Write in movement/actions for Elewyn. (Focus toward one option for now. e.g. Dumping the quicksilver or healing the Elin, or sketching the chaining mechanism design.)
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>>5155219
Welp, there's the easy chance to get rid of the quicksilver gone. We can try to dump it in the pits anyway, just not directly into their mouths, but mercury fumes are toxic as well.

Having the beasts "accidentally" destroy the quicksilver containers might be safer, and poisoning them will help out the battle later.
>>
Ruining the quicksilver is the best option available to us in my eyes. We could try and punch holes in the bottoms/sides of the crates with some sort of chisel/stake and a rock, causing to to spill out. Yes, this causes fumes and runoff, but rather fumes than being forced to drink the damn stuff.

Assuming that shipping quicksilver is a slow, infrequent process, and they need it for whatever stage of the plan they're at, this buys us the most time, as they'll need another shipment mined and delivered, which will take at least a day or two, giving us the time to return with reinforcements ASAP.

If we do anything obvious, we leave door open for them to get worried and speed up their timetable, or double the guard, or move the prisoners, so perhaps they chalk this up to poor handling.

Another option we could take is to heal and question the talking prisoners, although they probably know very little, apart from MAYBE a timetable on when they get fed/experimented on, and their general health so we can get a better guess at what sanctuary is trying to accomplish.

Sketching the mechanisms will help us at some point down the line, and is the lowest-impact thing we could do to avoid detection, but I would argue helps us the least in time or information right now. Yes, it will force us to take more time later to figure the damn thing out, but we just will need a bit more faith in our expert.

I hesitate to suggest this, as it goes against just about everything we are trying to accomplish, but we could move to deny enemy assets. They clearly require multiple alive Elin, and without that, they will be stalled greatly until they get another shipment of this much more rare resource.

So with all that in mind
>Attempt to dump the quicksilver by punching holes into it, then secure an escape route into the sewers. If anyone comes in, hide behind the rotting crates, or bail if that option is safer
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>>5155219
Time to arm ourselves with the tools at hand.
>Use the rotten crates to make a ramp for quicksilver to flow to the drainage, then poke a hole
>Soak rotten meat in the quicksilver, to either scatter around the room or keep on your person to throw at pursuers
We can still go loud to dump everything and get out, but setting things up before any use of magic helps.
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>>5155219
the quicksilver is announcing that this whole operation, including the Elin's location, is known, and makes useless all the information to which Elewyn has current access. it's very emotionally compelling to try to prevent another feeding, but it's also exceedingly bleeding-heart and makes a further rescue less likely.

if the quicksilver is to be damaged, then do so in a way that is less conspicuous. there was already leakage while it was in the snow, after all, so it's not too unbelievable that the leak was...just a bit bigger.
though the method depends on how they're stored. if it's in barrels then you can knock the rings askew to loosen them. but all we really know as readers is that they are stored in leaking 'crates'. so I can't really plan a detailed method.
historically it was carried in skin flasks or iron flasks. it might also be stored in glass ampoules, depending on technology. or a magical method might be used. I think skin flasks are cohesive with the rest of the Sanctuary's imagery, but that's hardly a useful method of determination (though it does tell us that Impel is warmer than -40 degrees C)

elewyn doesn't know enough about mechanics to tell what parts are important, which means she wouldn't know what details to keep in her sketch, which makes it useless. sketches always lose detail and detail is what matters for this type of matter.
so my vote is for:
>Heal the Elin
hope could hurt them, as Elewyn fears, but it could also help them live and bear the pain. many people simply die because they have nothing left to live for.
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Heyo everyone! Thank you very much for your insightful comments relating to your votes. It's really enjoyable to see the individual thought you guys are putting into your choices.

One thing out of the usual that I want to say is that whatever choice you think is best is definitely the one you should pick, but please don't think that I'm presenting you with a "trap" option that would be useless to pick.

In my opinion that wouldn't be in line with our main character's experience/thought process, wouldn't be the kind of relationship I would want to foster with you guys, nor would it be fair when there's other story obstacles to be faced (e.g. something to do with rolls.)

If you have any questions about something in the update that wasn't clear, and that makes you unsure of an option, please feel free to ask me as sometimes I might miss including those details/might not convey them as clearly as I should.

Anyway, I will be leaving the voting window open for another 2 hours before I tally what we have. See you soon!
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>>5155219
Well, I feel vindicated now. I hate being right about stuff like this.
>>5155430
Supporting.
I agree with the assessment here >>5155248 that quicksilver is the linchpin we need to remove first. The idea with the planks is good, but what I want us to do most is take at least two pieces of meat and hold them under the hole we poke in the containers. They've proven their worth as bait, and giving them poisonous properties will give us an edge if we face Carrion Beasts and the like in the future.
Revealing ourselves to the Elins is a double-edged sword, but even if I think it is more beneficial than not, I would rather go into that conversation by telling them we got rid of the poison for now. Hope is what they need.
So far, we have:
1: Afraid, but active. Can probably help carry 2. Probably our best source for intel at a glance.
2: Unknown, may have to be carried.
3: Unresponsive
4: Unresponsive
5: Rebellious. Useful for escape, but chances are she hasn't been here long enough to tell us much.
6: Unknown. Protected by 5, who is probably best placed to carry her.

I'm thinking about positioning for when we break them out. 3 and 4 are the unknown, and may require a heal to become mobile. Perhaps even that won't help.

So:
>Make improvised ramp from cart to drain using crates if possible.
>Poke holes to leak quicksilver.
>Soak rotten meat into quicksilver (2 pieces or more).
Let's see where that gets us.

To maybe get the taste of despair, pain and murderous thoughts out of our minds for now, I have questions about magic again. Specifically, how does Dawn's Blessing work ? I'm especially interested in how we can cast a spell with an AOE, and how it distinguishes friend from foe. There are basic principles at play here I'd like to understand. The mana cost is fixed, so it's an aura that differentiates friend from foe ? What are the rules, and limits Elewyn might be aware of ? Also, how did it become passive ? Are we emitting it from our bodies instead of the staff now, or does the staff multicast ?
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>>5155692
Regarding the AOE nature of Dawn's Blessing, Elewyn decides who in the area she would want the aura to affect. You can think of the passive form of the spell as a static perpetuation of the original active cast that lessens the strength of the spell, but allows the uses of other spells (or a passive blessing in gaming terms). Elewyn would still need the staff in order to maintain the spell even if the passive state.

The immediate limits would be mana, range, extended interruptions to line of sight, and in rarer cases interruption via extreme attacks directed at Elewyn or outside magical influence.

I hope this clarified a bit, but I'm more than willing to follow up on any other questions!
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>>5155713
Okay, but how does the cost work ? It's cost is fixed by the duration rather than by the amount of targets or by range. Would changing the number of targets or the range to one extreme or the other have an effect on the spell's cost or potency, or would it just not work ? If that's clear.
Also, why can that spell specifically be cast as an AOE. It sounds like a pretty good self buff with a target limit of one and a range of >1 meter ?
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>>5155738
Hmm, good questions! Exceeding the range would cause it not to work, but the number of targets I will say is only limited by the number of people that Elewyn can focus on (we've used it on four others in the past encounter with the Chimeric Beast).

As to why that specific spell can be cast as AOE is a more complicated answer. It's a balance of reflecting the original blessing spells AOE effects from the actual game and the limitations imposed by the depletion of magic in this story's world. Most other spells were treated in the same manner.
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>>5155226
>>5155248
>>5155430
>>5155692

To synthesize what we have between these votes:

We're going to dump the quicksilver away into the drainage canals, being careful not to get any in the pits where the Elin are being kept. We'll go about doing this by enlarging holes in the container where the quicksilver is already leaking from, and using an improvised ramp to direct the flow better. While the quicksilver is flowing away, we'll take the time to capture what we can of it inside the chunks of meat lying around.

No rolls nor mana are needed for the time being.

>Writing!
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Also, Elewyn, I know you're used to partying in a group and all, but you have Got to pack a few more useful basic tools just to have on-hand for situations like this one.
Like....A knife, some sort of firestarter for lighting things on fire, a handcloth/bandanna for....lots of things. Some sort of small twine or string to tie things together/set things up, a waterskin of clean water.

Maybe because I like trying to macgyver things together in plans, but seriously, just a small kit of random useful things would make it so we don't need to try and scavenge stuff from around our immediate surroundings whenever we make plans.

Also this might be prompted because I realized we've got no backup weapon besides our staff, if we run out of mana for whatever reason or another
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>>5155897
You know, to be honest, these kinds of utility items have never been overly focused in my quests, but I can definitely make more of a point to have our Elewyn carry them more often in the future. This will need to be reconciled with her usual lack of financial resources, and her general(albeit lessened) Elin nature, but I'll think it through!

Potentially for the nearer future, our human companions already have all of the things you listed.
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Heyo everyone, back home and still working on the update. There are a few personal things that I need to take care tonight, so the update will be posted in 2-3 hours. Thanks as always for your understanding.
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>>5155807

Pulling together what you’ve learned of the Sanctuary’s plan, the reconstruction of their deity hinges on the refinement of the town’s humans, Devans, and these captured Elin. With propagation of suffering as unifying factor, their bodies are being prepared with distinctive torture at isolated locations. With the disembodied bowels being stored in the tower, you surmise that there’s another part of the being here, and inside the mines where you tailed the Devan corpses. Disrupting the consumption of rations, disrupting the slow death of the Devan, and disrupting this force feeding of quicksilver all counter their strategy of reunification.

And for your kin, you’ll increase the intensity of your sabotage.

With your animal ears probing for the sounds of advancing footsteps, you hastily move toward the cart once again and unlatch the back of it. You step aside as a small splash of the quicksilver falls to the sticky ground and disperses in every direction after it makes impact. Before you open any of these containers, you’ll need to find a way to guide the stream, as you don’t have nearly enough strength to move them closer to the grates.

You dash back to recover the discarded lid of the large rotten meat container and pick up a pointed piece of rusted metal off the ground along with it. As you head back to the cart, you can hear the Elin in the pits reacting to your movements with unease. A chain leading toward the pit with Elin that hurled filth at you slides slightly, but then stops as her movement strongly tautens a chain leading toward the pit with the unresponsive of your kin.

Keeping focused, you firmly wedge the wide piece of wood under the lip of the cart, and angle it toward the grate. Then dragging the cloth tarp downward, you create a covered ramp to direct the quicksilver straight to the rushing fluid below.

That was the easier portion…
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>>5156568

After hopping back into the bed of the cart, you discover that the lids of the containers have been left unsecured and are able to be lifted with only small effort from the rest of the crate. Inside, you spot the dark leathery bladder that houses the quicksilver.

Gripping the rim of the container with both hands, you attempt to topple the contents outward, but you don’t have nearly enough force in your body to direct it to move as you desire. Instead, after pinpointing the cracked corner from which the metallic liquid leaks, you stab at weakened wood with the metal shard until you’ve chipped away a fist-sized opening.

Then, you hastily reach in to unfasten the thick cord around the mouth of the bladder and reveal the reflective contents to the fetid room. With considerable effort and while holding your breath, you roughly tug the mouth the bladder toward your carved opening and watch as the quicksilver spills readily. The contents hold together strongly, and the exiting stream of liquid metal pulls more to replace it. The glimmering stream slides heavily down your makeshift ramp and its momentum slams it toward the insatiable mouths of the grate. After a short time, the quicksilver flux slows and you’re able to upend the bladder to dump the rest.

The other two crates are similarly painstaking, and by the time you’re ready you hoist empty the last bladder, your arms shake with fatigue and you’re breathing heavily. While catching your breath and listening to the distant howls, you recall the voracity of the flesh beasts that hunted you the previous night, you think it wise to collect precautions. You drop out of the cart to retrieve two hefty pieces of rotting flesh and dump them with the quicksilver left in the last bladder.

It’s certainly not light, but you can haul the tied bladder around with you without any quicksilver leaking. A hunger driven creature could consume the whole package and be poisoned for its effort, but you suspect that flinging the individual pieces meat as you did last night will shake the quicksilver off.
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>>5156570

You’ll cover your retreat through the sewers via misdirection. By opening the metal door to the rest of the structure, they’ll have temporary suspicions that the culprit yet remains somewhere in the maturation pit.

After exiting the cart for the final time, a whisper calls out from the sunken pit. “Who are you? What are you even trying to do up there?”

It’s the same rebellious voice that shouted at you earlier, but her voice carries far less of a biting tone. While apprehensive, she recognizes that you aren’t with the Sanctuary. Now that you’ve done away with the quicksilver, you have a shred of good news to tell her before you are forced to depart.

You slide the heavy metal door open wide enough for a human to squeeze through, then return to the edge of the pit. “I’m here to help. I’ve dumped the poisonous liquid metal away.” You calmly explain in simple terms. “Given how much of it there was, it won’t be easy to replace.”

The chain to her pit moves in surprise before stopping suddenly. “An Elin?! You need to leave right now!”

The chain leading to the other responsive Elin jerks suddenly and tightens a chain leading toward the who was just speaking to you. “Wait! Can you get us out of here? Please, my stomach hurts so much, and I don’t want to eat any more of the shiny stuff” She moves as she begs, not realizing the increasing effect she has on her paired chain.

“Haruei, stop!” The first voice harshly scolds. “You’re choking her!”

Haruei gasps and then stops moving immediately. “I’m sorry. I’m so sorry…”

“Just stay quiet and stay put…” The other Elin adjusts the chains on her silent companion before speaking again. “Listen, you. Thanks for dumping that poison, but you seriously need to get out of here. They don’t keep more than six of us at a time… It happened when I got shoved in here.” Her bitter words trail off as she finishes.

They could easily hold more prisoners in other spaces. You suspect there’s more to this set of pits than a cruel set of leashes.
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>>5156572

You've hardly had the chance to speak before the creatures you heard on your descent are suddenly disturbed and scream out in the same manner. There’s movement from above, but it’s hard to gauge how far the lift has traveled with the primal tumult.

“I understand the risk but putting a stop to what they’re doing to our kind, is the entire reason I journeyed here.” You explain emphatically. “I will help you and I will stop them-”

The beasts quieten instantly, forcing you to dash and slide into the large grate leading toward the sewers and fall painfully on your ribs as you hit the hard, wet stone. You wince in deep pain in the darkness as you listen to soft footsteps enter the chamber.

“Hmm, not here, anymore?” A soft woman’s voice calls out jovially. “It’s been so long, but I knew the instant the Fleshepard sent warning about you! Tell me, did you bring little Rynna with you?" The voice shouts, awaiting a reply. "My other companion especially misses her, though for our purposes she just didn't have a good enough head on her shoulders…” Her laugh reverberates through the chamber.

Ah, it's her... From the guild hall.

The lift arrives, and more Sanctuary members can be heard charging toward the room.

"The quicksilver! Fuck! The Archon will be furious!"

"Warn the others and get those gorehounds dispersed already!"

You rise to your feet in the dark sewage tunnel, and beyond your waves of pain you see two paths near you. Northward in the direction of the town and south, which drops down immediately into an even greater abyss that lies below where the Elin are kept.

________________________________________________________________

Elewyn
HP: 10
LP: 15
Stamina: 14
MP: 39

Escape is your utmost priority. You still carry your pouch of flesh and quicksilver. While your current position is unknown, you suspect you will be set upon soon by some manner of flesh beast. If you where to set up an ambush, the path south might provide a means of eliminating any pursuers that make their way down here. Regardless, it's a long, dark path back to town.

>Write in movement/actions for Elewyn.
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>>5156594
>Head north
We need to stay in the quicksilver fumes. We can heal, but it'll keep the human members away. We can pulse gales for distance and stall the hounds for any poisoning we're going to do.
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>>5156594
Well, damn, someone's onto us, and they know who we are. I'm betting someone else besides Enais has a magical detection aura, and if there's one thing we're going to show up on....well...

Interesting to note that they can only store 6 here, which implies they specifically need 6, and that any more than that are dumped somewhere or used.

Good luck to the hounds if they're trying to track by scent in a sewer, which means we need to worry more about magical tracking, mundane getting outrun, or them cutting us off by getting guards at the exits. Although again, that requires them to outrun us and get a message at speed to the town.
And we can probably consider our civilian identity compromised, which really really sucks, but I guess we're gonna need to find another place to base out of. Maybe the bartender knows another place we can hide safely in for a while?
>Head north at speed
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Heyo everyone, I do hope that your weeks have been going well. I'm starting to feel a little gassed, so I might consider a break sometime this week. But for now, I'll leave the voting window open another ~1 hour and tally what we have for votes/write ins then. See you all soon!
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>>5156611
>>5156922
Immediately heading northward to increase the distance between potential pursuers.

>Writing!

(I'll keep you guys updated on whether there might be a break in posting today. It depends on if there are any lulls in work long enough to get some words on the page!)
>>
I do apologize, but between feeling unwell and since I will have to be at work overtime tonight, I will be skipping tonight's quest update.

Please have a relaxing rest of your day, and I hope to see you all tomorrow.
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Rest all you need QM, hope you're well
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>>5157496
Hang in there QM, the week is halfway done !
We'll be there when you feel better.
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Heyo everyone! Your support really does mean a lot, and taking last night to catch up on sleep did help a good bit.

Thank you for bearing with me, and I will be sure to get us back on schedule later tonight!
>>
Finally back home and hoping to have the update posted in about an hour!
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>>5159304

The unsightly swollen whole of the macabre machinations blossoming before you eclipses more than the months the Sanctuary has made this town its parasitic host and the tormented land itself. From this spot, a perverse umbilical cord stretches to Velika and has nourished this abhorrent reconstruction and refinement via the suffering of humans, Devans, and Elins alike. For over a decade this has gone on, and for humans a decade wields the weight of a significant slice of their short lives, but a decade of slicing lives short makes one much less human.

In shadows, you’ve discovered these sickening truths and ruthless enemies in abundance, but in shadows even small lights shine luminously. You were born into a world where monsters obscured even the sun in the sky, but by your hands even that came to pass.

This will too. Bruised ribs as well...

For now, an immediate escape is your top priority. It seems that Enais deduced your bearing from your earlier ascent of her tower and sent word of warning to the maturation pit. While you must leave for now, you will return to rescue these Elin and sever the cord around their necks that brought and keep them here.

You turn your back on the profound abyss and sneak away from the chamber of torture pits. Lukewarm filth sloshes onto your legs quietly as you touch against the viscid and rounded wall of the tunnel for guidance. You delay evoking light from your staff until you’ve made it further away from the overhead grates, but once you do, you reveal a polluted passage of crimson fluid, dotted with small pools of spattered quicksilver and outgrowths of fatty viscera. This collective filth creates both a gelatinous membrane that your shoes dig into with each rushed step, and a putrid miasma of sulfurous gas that makes you quite glad you don’t have to use a torch as a light source. As a result, care must be taken such that the dispersed filth doesn’t cause you to lose your balance, more so with the numerous cracks and narrow alcoves that drop into unknown cavernous depths.
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>>5159374

With a significant distance to cover until you reach town, your sluggish movement will make progress far slower than when you had to escape the Carrion Beast. If only you could pulse gales of wind to increase your speed, but the narrow and occasionally winding tunnel makes such useful tactics difficult. But you carry with you the leather bladder filled with the quicksilver-soaked meat for potential pursuers, and growing aplomb in your chest as the aura of anguished emotions fades with each passing step.

All of which helps a great deal as your animal ears pick up the vigorous splashing of set of primal paces. You push as fast as your offal-caked shoes can balance. From the swelling sounds of assured tramping in the darkness behind, you deduce that the ‘gorehounds’ can traverse these tunnels guided with sense other than sight. Cutting off your light now would only hamper your own progress. Not that they aren’t already faster than you. In your mind’s eye you can pair the echoes reaching you with the spots in the decrepit sewer you passed, and it’s only a matter of seconds before they will reach you.

Fine, if you’re not fast enough to outrun them…

You turn and plant yourself side face in the flowing stream of filth, ready to encounter whatever the current washes to your feet. First you remove the stifling cloth around your animal ears and allow them to twitch fully open, ready to detect all faint noises. Next, you brace your staff against your back illuminating the snaking sewer until the rounded corner impedes your line of sight. Finally, in your offhand is the leather pouch of poisoned bait.

The first gorehound makes its way around the corner. The bright, sheer white light tempers its primal charge, and reveals the horridly human form. With the twisted limbs and torso of an emaciated and skinned man, it crawls cautiously toward you with its engorged maw and snout. It snuffs deeply and quickly of the air, its chest rising and falling at a disturbing pace. Its eyes without the slightest shred of humanity left in them, gaze widely at your frame. Then suddenly, it distends its jaw far wider than any human could handle and emits a guttural scream as if vomiting the sounds.

“ULGH…ONE…NHHAAAAAA”
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>>5159381

Then it suddenly charge, but not toward you, instead it dives back into one of the nearby clefts in the tunnel and disappears into darkness.

You quickly turn to the numerous wide, cracked openings around you to watch for where it might reappear, but more of the gorehounds arrive to answer the first’s call. All are uniquely deformed from the bodies of human males, but they all share the same characteristics of flayed skin and disgorged heads and hands. One noticeably smaller adolescent lingers behind the front two, seemingly more skittish than the others.

As they all near, yellow fluid leaks from their mouths, indicating to you their eagerness for a next meal. Then, with distended mouths birthing spittle-laden screams, the front two charge at you.

________________________________________________________________

Elewyn
HP: 10
LP: 15
Stamina: 13
MP: 38

Four of these hungry gorehounds have caught up to your position, and one has disappeared into a cleft in the wall. You sense that it intends to ambush you. Given how quickly they caught up with you, they would have the advantage in complete darkness. Based on the distance you've covered, you're approximately one-third of the way to the terminus of the sewers, and other than bruised ribs, you're in good health.

>Write in movement/actions for Elewyn.
>>
>>5159405
>>5158737
Phoneposting for the sake of speed.
We have a good opportunity for a 2-for-1 deal. I say:
>Let them approach and maybe leap at us
>Sundowning at close range/when they leap
>Dodge forward, low if they leap, high if they don't.
>Try to not drink sewer juice
If I'm not mistaken, we have 3 charges of Sundowning, and then we're fucked. Do we have a knife or anything to finish these two off while they're stunned ?

I know they're light enough to Gale, but even a directionnal Gale into the walls won't pick up enough speed to do them real harm, I think.
Hopefully the juvenile retreats once we deal with the other three.
>>
>>5159405
We've got just enough juice to take care of all of them. 3 Sundownings, and forcefeed the last one quicksilver and juggle it around with gale until the poison does its work

It's just a matter of wheres and whens, and to keep retreating while the dispel stun does its work. I imagine the ambusher is going to strike away from where Elewyn's staff is pointing, so itll probably get a face full of sack.
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>>5159405
One more than we have stuns for. Hopefully, our holy magic burns them like it did the earlier one, and that incapacitates them for longer than the stun.
We do have the poisoned meat which we could use to distract, although that isn't going to buy us much time.

These things don't seem to primarily sense based on sight, but communicate through sound, and probably don't track based on smell, because, again, sewer, so we might have a good chance of evading the last one if there isn't another squad of them immediately on our tail. Then again, this might be just because they sent a bunch out in differing directions, and then we didn't try to hide when one caught up to us.

>Sundowning at the frontrunner, attempt to keep retreating, keeping an eye out for side passages or exits. If we can get a place that's easier to chokepoint, all the better to minimize their numbers advantage.
>>
Heyo everyone, we're moving through the week at a pretty good clip. I do hope it's been going well for all of you. However, the weekend has the dreaded promise of overtime for me...

Anyway, I will be keeping the voting window open for another 2 hours to let any additional posts the chance to come in. I'll see you soon!
>>5159508
In this scenario, we can use large pieces of rubble to finish off any enemies provided that they are sufficiently incapacitated/ we have the window of opportunity to do so.

>>5159657
You are correct in assuming that their primary sense is sound, but they also did react to strong light.
>>
Rolled 1, 9 = 10 (2d10)

>>5159508
>>5159537
>>5159657
Alright! If we synthesize what we have we'll:

>Sundown the foremost approaching gorehound to prevent an attack, and then Sundown the other after we dodge any incoming attacks following with the priority to use the poisoned meat if we are ambushed this round. We'll aim to retreat while spreading their numbers. If we happen to gain the upper hand/opportunity, we can begin to more permanently incapacitate stunned opponents.

>Elewyn to immediately. cast Sundowning on the closest gorehound.
MP Cost: 12

First off, rolling 2d10 for the first dodge of the frontrunner gorehound that we don't Sundown off the bat. (CR 13, reduced from slippery footing within the sewer and narrow space.
>>
>>5159804
From here we can immediately Sundown the second gorehound afterward. Since neither the hidden gorehound nor the smaller gorehound choose to attack this round. we'll have the time to eliminate one of the incapacitated pair before retreating.

Additional MP Cost: 12 (Total 24 MP)

>Writing outcome!
>>
Finally back home and hoping to have the update posted in about an hour!
>>
>>5159807

Sewage splashes wildly as the two gorehounds plod on all fours intent on gnawing your flesh from the bone. The disturbed fetid fog of fumes obscures the dimming light of your staff as you evoke your mana toward a new purpose, to prevent that outcome. With this redirection, an exchange begins to take place in this narrow cesspool. A shroud of darkness gradually settles over your shoulders, and a veil of flickering light swathes the stampeding gorehound at the front. His muscles are suddenly lock, immediately plunging him into the fermenting juice of sewage. As his paralyzed skid comes to a halt near your feet, his bodily distensions pulsate frantically at the sudden influx of binding mana and spill away from his human frame in foaming black chunks.

He gurgles pain in soft moans as his constricted diaphragm will no longer push forth bellowing cries.

As he lands, you swiftly lunge to your right, digging your foot into his fleshy back to take bound off the hard surface. Pivoting sinuously in the humid air, you evade the charging beasts as it dives toward your first maneuver and finds nothing to sink its pointed teeth into. You relent nothing as you evoke yet another spell of constricting retribution into the confused back of your attacker, arresting his stampede within his taut and twitching frame. You land on your heels, sliding back from the momentum, and turn your hard gaze toward the remaining adolescent gorehound. Fearing the same fate as his corroding kin, he abruptly recedes into the shadowy recesses at his side.

It is near one of these fissures that you find a collapsed stone with a conspicuously pointed end. Putting aside the leather bladder, you hoist this heavy fragment of rubble within your thin arms, and with shaky legs advance toward the immobilized gorehound. From his prone imprisonment, panic emanates from his crazed eyes as you lock gazes.

“Apologies for the burdening you...” With a soft grunt of effort, you toss your weighty debris onto his exposed nape. A meaty crunch echoes in the drainpipe, as the rock cleaves through his neck, splashing dark crimson into the squalid stream.
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>>5160367

For the moment, the fatigue quivering in your arms advises you to avoid another delivery, and instead, you resume your retreat to town. After collecting your pouch of bait from the ground, you rush past rigid form of the remaining gorehound with illuminated staff leading the way.

Clamorous howls precede unintelligible murmurs in the distance behind you, but the gorehound choose to remain ever in the shadows, biding their time for another attack.

These creatures manifest hints of human intellect in their festering forms. Much unlike the Carrion Beast and its spawn, whose primacy seemed entirely alien to its core. You surmise that the gorehounds were once human, much like those of the Sanctuary that have received heavily of their deity’s blessing. Perhaps predecessors to those with the self-control to dwell above ground… As the Sanctuary’s machinations have taken time to bear the fruits of refinement, so too must their flesh shaping evolved.

If the blessings evolve with their deity, then what forms would they take once the being itself is fully refined and reconstructed…?

The thoughts swim in your mind as you concentrate carefully on your pursuers’ advances, but for much time you’re left undisturbed to advance through the tunnel of filth. Eventually, it’s not only from behind that you must consider as your animal ears begin to detect movement from far ahead.
There’s steadiness in the steps that you hear moving toward you, a complete lack of the animalistic beat the limbs behind you slam into sewage with.

You sigh as you sense the gorehounds press in to close the distance. Truly a formidable blend of mind and body…

Despite it blocking the full potential of your hearing, you cover your ears once again with a concealing cloth and press forward in hopes of avoiding the encroaching pincer.

Then, your luminous staff reveals the being that has been encroaching this whole time.

"I can hear you breathe..." The towering cloaked figure announces with a toneless reverberation that resonates in your bones. "A little girl? No matter..." He pulls his dark concealment away from his upper body to reveal his distorted form. Pallid, dusky skin covers his altered frame of bulging muscle, and two sets of abhorrent arms that tighten with violent intent. "The Lady Fleshepherd wishes anyone coming through here stopped, so I will pull your pluck your little limbs like petals, and drink from the red nectar of your body."
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>>5160391

You breathe deeply as you assess this severe position you find yourself between. Given the size of the individual in front you, his promises hold deadly merit if he does manage to get the upper hand, or hands. The gorehounds lurking at your heels makes this even more troublesome, but you sense that if you get past this towering creature, the outside will be quickly approaching. There you will have the clear advantage of mobility.

You calmly level your trusted staff toward the enemy ahead, with the end facing those behind you.

________________________________________________________________

Elewyn
HP: 10
LP: 15
Stamina: 10
MP: 14

Here in the hellish sewers, this enforcer of the Sanctuary is not limited by discretion. He will assault you with the full force the blessings provide his body until you slip past his grasps. The Gorehounds, opportunistic as they are, await for an opening to lunge forth from the dark. Make your way past, and the town outside is a short distance away.

>Write in movement/actions for Elewyn.
>>
>>5160407
Important question: does he still have only two eyes?
>>
>>5160438
There are indeed only two eyes on this new enemy.
>>
>>5160407
>Gale downward to splash sewage at the enforcer
>Shine light at full blast right after
>Sundowning after closing distance or he grabs you through the feints
>Gouge out his eyes and run
>>
>>5160407
I really want to avoid burning the last of our mana on Sundowning this chump, so just a usual Gale to splash and distract him, then slip past, at that point when we are out of sight or in the clear we can start taking to the sky. I wish we could stop him reporting, but it would take too much mana.
>gale the water for a distraction, then attempt to dodge past
>>
Heyo everyone, welcome to the end of the week!

This is just a quick check-in to let you guys know that I will be leaving the vote window open for another 3 hours before tallying. See you soon!
>>
>>5160855
Now that I have a breather from work, I'm back to check in.

Something I should've remembered to comment about earlier, is that the explicitly stated strategies our current posts have can't be synthesized. As I won't be able to get to chipping away at the update now, I will leave the vote open for one more hour. I'll roll at that point, if necessary.
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>>5161050
I'll tiebreak. We're way too low on mana after using two Sundownings last update. We need to rely on Gale here.
>>5160692
The idea is sound, but sound will betray us when we rush past. So I suggest an additional casting of Gale at our feet to blow past him. The air movement is less of a directional indicator than footsteps in water, after all.
>gale the water for a distraction
>dodge past using Gale to avoid interception.
>>
Rolled 5, 3 = 8 (2d10)

>>5160692
>>5161057

We'll open aggressively with a gale to surge the sewage toward this new enemy's direction and have the balancing force emit toward the charging gorehounds. This will allow us to prevent the first two gorehound from reaching us, but we'll have to dodge the last. We'll then crouch and initiate another gale to rush as far ahead as the tunnel will allow. This will put him in close range as we pass, but he'll still be recovering as we have to dodge his attack.

>Elewyn to cast Gale twice to get past this pincer attack.
MP Cost: 4

Rolling 2d10 for the gorehound's attack on Elewyn. (CR 13, reduced from poor footing with the narrow sewer.)
>>
Rolled 8, 8 = 16 (2d10)

>>5161114
Alright! First dodge is successful.

Now rolling 2d10 for dodging the Sanctuary enforcer's attack on Elewyn as she attempts to slip past. (CR 15, overall balanced from strategic offensive use of terrain, and the disadvantages of the same terrain on mobility.)
>>
>>5161118
A precarious development...

>Writing outcome
>>
Back home from work! I'll try have the update posted in about 90 minutes
>>
>>5161123

The churning bowels of this town have been repurposed to be the dark and hidden organ of Sanctuary’s schemes. A twisted reversal in which excrement is brought back to the starving mouths of the inhabitants to consume, only for them to be eventually consumed and bring the cycle to a close. From this loop, a distillation of suffering grants raw blessings of the flesh as you see in the towering creature before you.

Of course, the beasts behind you are eager to charge into your field of view to be thoroughly included in your consideration.

Yet these parasites still need to dwell in the innards of their inception. The cold and harsh world outside the belly of their host would prove fatal at this stage of their development, and that’s exactly where you intend on returning to plot your counterattack.

Now the mutated enforcer before you rushes forward on his bulging legs.

With how long you’ve lingered within this cesspool, perhaps you’re beginning to miss the frigid brutality of Impel. Then again, down here your limbs have been free of wrenching pain…

Regardless…

You crouch low, and the creature’s massive frame becomes even more threatening as you feel it shaking the tunnel as it moves. You then aim your staff toward the stream of filth that courses at your feet connecting all of you within this moment.

You have promises to keep.

From your small frame, a thunderous roar blasts the sewage into a brutal swell toward the multi-limbed figure intent on drinking from your broken body. He staggers as the surge strikes plenty of surface area. Behind you, the recoil of your gale sends the gorebeasts roughly crashing into the nearby stone wall. Only hearing two voices of pained shrieks you swiftly roll as far right as the tunnel will allow, narrowly dodging the tackle of the adolescent. Coming out of the roll you fluidly angle the tip of your staff behind you and swell your mana to call forth another burst of wind.

You’re pushed forward with sudden celerity, doing your utmost to control the flow of wind while the sewer passage is still without curve.

In the moment you pass his immense form, the towering enforcer clutches at your body in an impotent rage.

Ah.
>>
>>5161572

Perhaps you were trying too hard to keep from crashing into the walls, or perhaps his colossal limbs were too extensive to slip past.

In that fraction of a second, his gargantuan hand wraps easily around your forearm, elbow, and arm.

The leather bladder of tainted meat falls from your bending limb.

Thick and wet popping noises are nearly inaudible in torrent of wind, as the joints in your elbow and shoulder are twisted beyond the limit and burst with a jarring wave of pain.

You cry out in agony as your momentum doubles the severity of the twist, and deep purple bruises blotch your pale arm. But the same momentum allows you to slip free from the enforcers titan grasp just as quickly as you were grabbed. The wall violently greets your back as you slam forward several meters away from the enforcer. With grit teeth, you clutch onto your staff with all the strength in your uninjured arm and direct your frantic speed as best you can.

Sewage is splattered, stones are crumbled, and your already battered body is forced to bear impact after impact as you desperately retreat away from your pursuers, all the while your left arm dangles uselessly for the ride. In your haze of misery, you rush past the chamber where you witnessed the unearthly defecation earlier today, and roughly scraping against the same overhang you crawled along, you finally make it to the outside.
>>
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>>5161574

Once you blast forth from the protruding tunnel orifice into the blinding light of the afternoon, you cease your gale and careen onto the frozen river coated in filth, bruises, and blood, skidding with face smeared against the biting cold ice until you come to a slow stop.

After a few seconds, you roughly cough a thick plug of blood onto the ice as you instinctively invoke your healing mana to staunch the bleeding. In your daze you know not to allow the magic to flow into your arm's joints until they've been reset otherwise it would severely complicate that process. It would be preferable if someone were to help you with that procedure, but you could set them yourself if you must. However, discounting your arm for the moment, your body is still quite injured, and you'll need time to rest.

The unrelenting wind, uncaring of your condition, coldly buffets against your body as if controlled by an impetuous child wishing to see his toy fly through the air again.

You believe you're capable of rising to your feet, you ought to otherwise the cold will take you after all that effort. You'll still have to sneak through town, but once you do rise, where should you take your ragged and wet self?

>During your passages through town you saw some abandoned domiciles. Perhaps you can sneak within one and recover within.

>Head back for the tavern. You'll have to think of a way to explain your condition again, and take extra precautions not to attract attention on your way.

>Head for the Devan barracks. This option allows you to avoid town if you wish, but it's a much further trip along with it still being a facility of the Sanctuary.

>Write in
>>
>>5161598
>Head back for the tavern. You'll have to think of a way to explain your condition again, and take extra precautions not to attract attention on your way.
We need to meet up with our reinforcements. Unless there's a better place to check, the Tavern's where they'll go first.
>>
>>5161598
>>Head back for the tavern. You'll have to think of a way to explain your condition again, and take extra precautions not to attract attention on your way.
>>5161649
Adventurers go for the local tavern. Just as we did. I just hope we'll have enough mana left for Izurin.
As for an explanation, same as last time. We tried to hold down a delirious patient who was brought to the physician by the arm and he flung us away in an adrenaline-filled rage. Note for veracity that accidents like this are getting worse these days with the famine, and that people are also starting to get "weird" beyond that. That might get us some info out of him. At the very least, it corresponds to our injuries.
>>
>>5161598
>Head to the tavern
How dumb is trying to feed him that we got attacked by a gore hound? Or actually reading him in on parts of the truth? We will need somewhere to hide out, especially if we’re planning on bringing more captives back and stashing them somewhere
>>
>>5161901
At this point, it's just a matter of how much hassle it will be to lie. There won't be much time for them to get attacked once we actually enter the sanctuary, and if they really wanted to kill everyone they could've done it weeks ago.
>>
Heyo everyone, I hope that all of your weekends are off to a great start. Luckily, I get to have at least Saturday free from work, so I'm taking it nice and slow this morning.

Based on the votes so far, it seems pretty certain that we'll be heading back for the tavern. I'll still leave the vote open for another 2 hours to allow anyone else that would like to vote a chance. Be back soon!
>>
>>5161598
>>During your passages through town you saw some abandoned domiciles. Perhaps you can sneak within one and recover within.
>Head for the Devan barracks. This option allows you to avoid town if you wish, but it's a much further trip along with it still being a facility of the Sanctuary.
this is too much injury for the tavern. in her current state Ellie is a patient, not a nurse, and humans don't heal fast enough to allow Elewyn to explain away her healing magic.
>>
>>5161649
>>5161846
>>5161901
Heading back to the tavern, and using the deteriorating mental state of the town/patients as the reason for our work-related injuries

>Writing!
>>
>>5162205
I'll take the opportunity to mention that I'll be phoneposting for 3-4 days starting tomorrow like I did here >>5159508
So if you see a bunch of 1ids, it's just me, not new players. Which makes me wonder why there are so few of us here. We're what, 4 maybe 5 regulars ? It's not like we get new people sticking around either. I'm fairly certain we've all been here since the prologue or the first arc. I'm not sure what is causing this. We're past thread 2, so they're not afraid of flaking. I know Terra is now so irrelevant this might as well be an OC quest (and in many aspects it is), but we've had a thread on the board getting daily updates for months now. I guess I expected more attention. Not one mention of us in the /qtg/ either, though that is perhaps for the best.

See, I say that, but I kind of enjoy the small committee. I just hope it isn't discouraging or anything, QM.
>>
>>5162281
Thank you for letting me know about your upcoming posts. I do hope that it's for a leisurely reason such as a trip or something of the like rather than anything troublesome.

There's two aspects of the rest of your post I'll give my opinion about.

First, is my QM thoughts and approach. I know not to measure the quality of what I'm putting out here by the number of active readers, but curiosity has made me roughly tally what how many we have and I agree to center it around 5. What makes a quest popular is not something I'm overly concerned with emulating at all, especially if it's counter to the setting I'd like to explore with you all. Though, that isn't to say that I'm not concerned with making sure you all are enjoying yourself, quite the opposite in fact. I really do endeavor to address your thoughts and suggestions for things you all vote for/would like to see in the quest. This is conjunction with balancing a natural flow of the story, and the things I'd like to touch upon. Perhaps this is better done with a smaller audience? I'm not sure what I'd do if my quest suddenly exploded with participation, but I'd try to remain true to the atmosphere set in place, and hope that the participation would be meaningful.

Next is the setting of this particular quest. As you mentioned, Tera is not a property that has had any relevance for going on 10 years now, but one that I enjoyed quite a bit when I experienced it. The contrarian in me likes to pick up, observe and expand upon things that are not currently receiving a lot of attention. These aspects paired with it's expansive fantasy setting made it seem well-suited for the heavier themes that I wanted to explore. Do these things inherently draw in a large audience? I don't believe so, but I think it draws in those who this quest is better suited for. I'm glad to have you all here.

I've had fun writing what I've written so far. It's really only real life(work mainly...) that causes me to want to take breaks from continuing the story, but that's pretty unrelated. I'll definitely keep at it without discouragement, and resting when I feel the need. Funnily(?) enough there's more work in the upcoming months, but we'll deal with that when it comes.

Thank you again for your concern and your thoughts!
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>>5162281
I have been phoneposting too >>5160438
, although I haven't been checking if the phone keeps switching
>>
>>5162894
Thank you as well for keeping me informed!

Update to be posted in about an hour
>>
>>5162205

Although the opaque surface of the frozen river belies utter stillness, the trickling flow of putrefied waters still steadily course for your keen animal ears to detect beneath the ice. It’s the tenacious pulse of a growing entity that you alone have stumbled before, within, and just now, away from. Its form stretches from one boundary of inhospitable mountains to the other, infecting all suitable voids in between, and sending its poison out to the sea. However, an entity with an anatomy is an entity who can be harmed.

Your contorted and mangled arm skirting uselessly atop the ice affirms such a fact, so now is not the time for your own utter stillness.

With hair clinging to your face, you achingly raise your head off the cold surface and gauge in which direction the town lies. Then, with your three functioning limbs, you scrape your way to the rock-strewn edge, and awkwardly push yourself to your feet. You ponder where you should drag yourself to recover.

A drink would be splendid before your arm is set, more so if you could prevent your body from neutralizing the intoxicating alcohol. Regardless, you decide to head back to the tavern to have an extra pair of hands to set your arm, and to inquire about a few matters that might be useful for a counterattack.

You’re confident that you can dream of a plan that would diminish the count of the Sanctuary’s blessings.

For now… how many agitated patients would be necessary to cause the damage you exhibit? The filth coating you could also be explained by such a reason, but you anticipate a stern suggestion to reconsider your profession…

~
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>>5163282

~

The cold mounts to a degree you’ve never experienced before in your life. To make matters worse the vile wind intensifies the sensation along with carrying a revolting stench.

The steep and snow-laden terrain has made the last leg of your journey especially arduous, but the land is the only hazard you’ve come across for these past few hours. Wolves, bandits, or any other hostile figure would certainly have the advantage among these frigid peaks and your group has quickly taken charge of more of those that can’t protect themselves. Yet, this set of perilous circumstances fare far better for their survival than simply turning a blind eye to their plight. There is a town at the end of this road, after all, but why anyone would subject themselves to this frozen hellscape for the sake of settlement is beyond you.

A more ponderous question is what would drive a family to be desperate enough to leave after they or their predecessors went through the effort to make this crossing… Not that they gave you much opportunity to inquire before taking the creature hostage. Those demented parents found out what happens when you toss around ultimatums thoughtlessly, and now your group is forced to take responsibility for their senselessness.

Responsibility…

Your cold-numbed fingers tighten around the reins as you begin to worry that the law could view your actions as unjust. Luca’s nobility does grant him the right to take charges of such non-humans for the sake of their own protection. But by the same merit of non-humans being unqualified for citizenship, they aren’t afforded the same protections by law, and therefore their inferior lives are secondary to a human’s in matters of life and death. How such a complicated case would proceed depends on the whims of the presiding magistrate. Without standing precedent that you’re aware of existing, the situation may be viewed favorably for Luca’s natural right or as a wrongful execution for a hostage that’s the equivalent of a pet, or piece of furniture…
>>
>>5163297

Oh, what a headache this whole trip has become. This fool in front of you has been made miserable for taking that thing as a pet, and now he doggedly endeavors to save her. For what reason? You do suppose he’s always had a soft spot for the helpless, as Mishenne cradling a baby behind you has been testament for years, but surely, he’s begun to see that this is too much.

Since he dealt with the father, Luca vigilantly hunches over the culpable creature with the quietly sobbing orphan tied tightly to his bulky torso. He’s been forced to listen to her cries for her parents for the entire trek through these precarious slopes. A small part of you that stems from your frustration at the situation he’s orchestrated desires his earnest reflection, but his suffering is far beyond what anyone should experience. Too much or not, you’ll help this fool as you always have…

The ground only a few feet to the side of your steadily ambling horse drops a lethal distance into nothing but a rocky and cold grave. But after so much time, the incline of this pass has finally begun to level out, indicating your impending arrival.

Good, you’ll finally have the chance to warm up and get some proper food provided for you.

Rounding the rocky barrier ahead of you, Luca suddenly raises his hand to warn you of something on the road ahead.

You squeeze your horse to close the distance and keep your hand on the freezing handle of your mace. A wide clearing opens to you as you pull alongside Luca’s horse with several individuals in the distance. You immediately observe the movement of the darkly hooded figures as they come into view. They’re conspicuous bunch, contrasting heavily with the white snow at their legs. It seems they’ve set up a outpost here equipped with robust tents, and small fires to warm themselves.

They soon notice your approach, and while they proceed with cautious hands on their weapons, it doesn't seem as if they have the intent to attack you.

"Hold!" The foremost cloaked figure shouts with a raised arm.
>>
>>5163333

The two of you pull your horses still, while guardedly keeping your distance.

"Young travelers, huh..." The shrouded man announces for his companions. "You needn't worry about us. We are no band of brigands, actually quite the opposite. We're here to keep those unenlightened from crossing, and provide sanctuary for those in need. And you all?..."

Luca solemnly responds. "We're in need of help." He pulls his horse to the side to display the small child at his back. "We rescued these sick children in the cold as their parents perished, and we were told that they are from this town."

"The tracks we saw last night..." Another cloaked figure speaks, pointing to herself.

The first gives a heavy sigh. "Ah yes. Once we saw the tracks, we feared the worst given the severity of the weather. You all did well bringing them back to us." He motions to his companions to approach your horses. "We'll provide these poor children sanctuary, so you needn't worry about them anymore."

As the cloaked figures approach your horse, they gently accept the infant from Mishenne's grasp, and begin to reach for the young child and the Elin on Luca's horse.

"Not her!" He admonishes pushing the cloaked man back with his burly arm. "She's with our group."

"Our apologies..." The lead figure steps in to prevent any escalation. "But she also appears to be in need medical attention. We'd be more than willing to take her to our facility for health ministration."

"I appreciate your help, but I'm going to accompany her, so if you could lead me there..." Luca responds flatly, keeping a hand on the top of the Elin's head to keep the blanket over her inhuman ears.

The cloaked figure seems irked at Luca's response, but continues with no hesitation. "Fine, if you and your lady companions could just tell us what business you all had in this town, we'd be more than willing to provide you help and even food to fill your stomachs. We're sure your hungry after traveling through the mountains..."

You quickly notice Luca's shoulder's tense as he's growing impatient with the questioning. You'll have to step in and answer lest he get himself in trouble. You know well enough that you shouldn't say that you came here for a mission, but what would be a believable excuse?

>Explain that your group was camping in the area at the base of the mountains and happened upon these children while doing so.

>Explain that your group was headed to Impel as scouts for a merchant company and then you happened upon the children.

>Write in.
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>>5163374
>You're from the family that owns the restaurants in the capital, and you're here to see just why the fish has been so terrible.
>You might be able to bribe her father, but this has gone on for long enough

>Don't go into detail about what's wrong with the fish, just bluff that a few suspect ones got through and it's obvious from how they look that noone would eat them.
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>>5163394
This sounds like a good way to be put on a hit list, no one likes investigators.
Would saying we were looking to visit an old friend work? Still sounds suspicious, but at least not appearing to actively accuse them of anything?
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>>5163765
We only need to get through the gate.

But as for other options, we need a name if we're going to visit someone. About the only believable reason is that we're taking them away from this starving town.

Otherwise uhhh we gotta go with the stated options
>>
Heyo everyone, I hope that all of your Sundays are off to a great start!

I'm quickly checking in here to say that I'll be leaving the vote window open for another ~2 hours to see if we can't get one or two more votes, while I'm busy with work. See you soon!
>>
>>5163374
>>Explain that your group was headed to Impel as scouts for a merchant company and then you happened upon the children.
business and outside attention: saying that this group would be missed, so they can't be completely disappeared. when alone, always present the image that you are connected to some other apparatus
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>>5164146
Yeah, that's a sound reasoning. Too risky to silence. Maybe. At least it would be something they'd think of, since they still don't know how bad things truly are.
>>5162421
Yeah, a small trip. Just enjoying some off time during the holidays.
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>>5164146
+1 to this, sounds good

>>5164169
Small trip to a seaside village?
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>>5164169
>Yeah, a small trip. Just enjoying some off time during the holidays.
I'm very glad to hear that! Please enjoy your trip and your time off.

>>5164220
>Small trip to a seaside village?
Hey, you shouldn't tie what's happening in the story to their trip. Especially not the fact that they're also heading off during the winter as well!

>>5163394
>>5164146
>>5164169
>>5164220

Primarily using the excuse that we're hired by a merchant company to investigate the lowered supply/quality of the fish available in the capital, all the while presenting the image of a group connected to a larger conglomerate.

>Writing!
>>
Finally back home from work! There are a bunch of chores that I have to take care of for the upcoming week, so the update will be posted a few hours later than usual.

I'll be sure to announce a bit before it's posted.
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Aiming to have the update posted in about an hour!
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>>5164230

Whether it be in personal or business matters, connections are the key to open the doors to where you wish to gain access. In the case of nobility, as your house grows so too will the doors you have access to under its roof. Obviously, you can’t wantonly throw your family name around in this case, but the largest of merchant companies have the same influence as the middling noble houses. Now if only you had ever bothered to remember their names… But, the son of the Minister of Commerce is close enough to say that you have him in your back pocket. This could serve dual purpose as an excuse and a test…

You clear your throat to take charge of the conversation. “I’ll answer that, as my companion here is distraught over his young sister…” You push your horse forward a few paces. “Supply chains are the lifeblood of trade for the capital. We were sent here by our employers to check on the ailing health of the seafood trade.” You subtly kick the heel of your foot at Mishenne’s toe.

Mishenne tenses heavily before speaking. “Uh, t-the Jax Trust has significant financial interest in supplying the growing appetites of the aristocratic and wealthy gentry and would rather have us, a s-small unobtrusive group investigate, here than send a f-full division.”

His body may be soft, but at least his mind is sharp.

The lead cloaked figure crosses his arms stares at both of you with a thoroughly irritated expression. “You merchants don’t ever quit, do you? It hasn’t even been a week since we had to explain the marine disease we’ve been dealing with in our ports to a caravan, and another group of you come knocking… Fine. We’d rather avoid any further pestering, so we’ll allow you to temporarily pass on a few conditions.”

Your crafted excuse is credible in his mind but has also put him on guard. Now if this could be resolved already before Luca loses his temper.

You swiftly raise your hand to calm Luca. “Go on but be quick.”
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>>5165020

The cloaked figure shakes his head at your tone. “Foremost, we’ll have to confer with our fl…superior about exactly how to handle your requests, so you’ll have to stay put in town until that’s been addressed. That means no moving around on your own, so we’ll be taking charge of your horses after we escort you there.” He briefly turns and gives orders for those carrying the children to return them to town, and for others of his group to approach you. “If you can't comply, then we’ll have to ask you to turn around.”

Hmm, a rather about-faced turn to slap your group with sudden heavy-handedness. Think… The excuse you gave creates a difference of belonging to a business conglomerate rather than being lone travelers. You'd be expected to report back what you found here. Which wouldn’t be an issue for any town guard, unless they’re not actually town guards… Ah, swell. Just when you thought things were going to get easier.

“Your conditions are agreeable to us.” You respond tersely, not having much other choice. “I imagine you all are eager to get back to your warm fires. One would have thought the town would’ve built you guards an outpost by now.” You announce to their whole group, observing their reactions.

A few of the cloaked figures turn to look at each other while avoiding your gaze.

Their leader impatiently speaks for them. “Resources are short at the moment, so we all have to make do with what we have. Now let’s be off…”

That statement is consistent with the condition of the family you encountered, but these individuals all appear to be rather well-fed…

As your group is lead away from the crest of the mountain pass, your senses are assaulted to an overwhelming degree by the sickening hue of the horizon, the stomach-churning stench, and the vexing cold, all of which intensify with every step you take closer to Impel.

The only rational course of action seems to be to turn around immediately, but you must keep on guard for the sake of these two fools and your group’s new pet.

You sincerely doubt things could get any worse than this…

~
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>>5165024

~

The frigid journey back to the tavern is lengthened since you must pause at the corner of every other cold-blasted building and carefully listen for approaching figures. Even coming across a townsperson would be an unwanted encounter given your soaked and battered image. Not to mention, fleeing from any Sanctuary cultist would be burdensome in your condition. Yet your ears detect no crunching on the powder-laden streets other than your own. The especially intense cold may play a role, but for the early afternoon, these paths are conspicuously empty in comparison to when you first arrived.

An empty town or not, your vigilance is still crucial. Often, when injured creatures within the dense forest realize too late that they're being stalked. But this place is far worse than any forest that exists currently, and it will take even more caution now to keep from being hunted.

Ah. The pain, the cold, and their noxious synthesis are putting you on edge. Most of your attention is drawn toward your numb and swollen arm, but all of your extremities are being heavily assailed by the chilling wind, taxing your limited mana to regenerate the damage.

You breathe deeply to manage the pain and your racing thoughts.

It's only a short distance further... Wait.

The sounds of several sets of feet move through the white powder and closer toward you. Every instance of such a large group moving town like that has been tied to the Sanctuary...

You fall back out of sight within a dirty alley between two buildings.

The voice of an annoyed man slowly becomes audible beyond the footfalls. "We expect that you were headed for the inn first, so you two can deal with your lodging and your belongings here. Remember to stay put here until we arrive to retrieve you... and you." He pauses in consideration before speaking again. "Since you insist on accompanying your sister, you'll head with us now to get her so we can fix her ailing flesh."

If they were headed for the inn, then they must be... You sneak to the edge of the building to glance at the scene.

Four cloaked cultists surround a two pairs of individuals. A small young human male and an armed spry young woman stand further back watching as their burly companion carries an...
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>>5165055

Your uninjured hand tightens around your staff as you spot the small covered lumps where her animal ears would be.

Why is there an Elin with them?

Her bandaged arms, and her severely flushed appearance immediately informs you of her poor condition.

At the very least they had the sense to conceal her identity, but they're being splintered to be dealt with more easily, and if they discover that she's an Elin then she'll be taken to the maturation pit and one of the six others will be killed. Right now, her and the large man are being escorted by the four Sanctuary members further into town, as the others watch cautiously nearby the inn.

If you were in a better condition, you might have considered an ambush, but your injuries paired with not having yet made contact with any of your help makes such a plan too risky. For now, you must decide whether to quickly trail the young man and the Elin to find their destination, or to make contact with the other two young humans and attend to your own injuries first.

>Focus on following the group of Sanctuary cultists to discover their intended destination.

>Immediately make contact with the other two member of your group and bring them to the tavern to attend to your injuries and formulate a plan of rescue.

>Write in
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>>5165060
How risky would it be to reveal ourselves now, before theyre separated? If they insist on keeping up the charade, we've bought the time we need. If they fight, taking on all 4(or rather 3, since one will break off to inform) will clean things up.

On the other hand, if we follow Luca we can stun one of the two and convince Luca to kill the other after seeing what it does to his flesh.

Can we spook the horses to run off and force them to split off to chase it?
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>>5165066
A little bit of additional info so you can weigh the risk of attacking.

Your mana is rather low at the moment. Coming off the battle you were MP = 10, then the healing light to physically recover enough to travel to town dropped your to MP = 4, and you haven't had the chance to recover any MP due to the deleterious weather conditions sapping your usual passive recovery.
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>>5165066
Oh, and the horses can be spooked, but they'd need a strong stimulus as they're rather well trained.
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>>5165060
>Immediately make contact with the other two member of your group and bring them to the tavern to attend to your injuries and formulate a plan of rescue.
only a matter of time before izurin is discovered, and the longer elewyn is outside the longer she's out of commission as a piece.
and I don't think Luca is in any state to fight something that looks at all human at the moment.
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This.....is not an ideal situation, to say the least. However, if there's ONE thing I really, really, don't want to do, it's add another Elin to their pit, because that means condemning one of the current ones in there, and even more people to the "needs to be rescued" camp.

I don't LIKE our odds of Seo+Luca vs them 4, when they're starting off surrounded, unless they can get an immediate advantage through a surprise round.
With that in mind, I'm thinking we need to give enforcers a better target to chase, or a more pressing distraction that will make them run off to deal with it

So, 2 proposals
1. Throw a rock at one of them, get them to chase, then try to lose them in the town and sneak back to the inn. Easier said than done, I know, but being able to run into an alley and Gale up and away is damn unexpected
2. Just run up and try to bluff them with orders that they're needed elsewhere. Like, say, that one of the prisoners escaped and Enais needs them to cover the sewer entrances RIGHT NOW.
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Heyo everyone, I hope your weeks are all off to a pleasant start!

We have a lot of strategies proposed, but no particular majorities have arisen yet. I'll leave the post window open for another 2 hours or so to see if we can a few more votes to settle the decision. I'll be back then to tally what we have. See you soon!
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>>5164230
No sea, but mountains, thankfully without snow.
>>5165060
Tailing is bad since Elewyn can't regain combat readiness. Also, 1v4 is a bad gamble in our state. We can't trust Luca.
At least we can track them in the snow.
The other two won't be easy to convince and we'll most likely have to blow our cover with the inn folk in the process.
So I guess make contact, get our arm reset, and bring the other two close to Izurin and Luca.
My hope is that upon realizing what Izurin is, they'll either send a runner out or bring her there, and that's where we hit them. Of course, the other two would be more focused on Luca, but we get there when we get there.

Bottom line, conflict now is suicide. Keep up the element of surprise until we can strike. And pray it doesn't get an Elin killed.
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>>5165098
>>5165463
The plan laid out will have us make contact with Seo and Misha first, get our arm quickly fixed at the tavern, and try to regain the trail of Luca and Izurin right after. Our actions will emphasize gathering information on where they might be taken, while maintaining our outward cover with Grygas and Cyrene as emphasized in previous votes.

>Writing!
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Oh, and an important thing to note is that the thread is quickly approaching being bumped off page 10, so I will start a new thread for this next update.

I will take care of archiving soon, and link the new thread here, if possible!
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This thread has been archived and the new one has been posted!:

>>5165966



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