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>>5088777

I'm reposting the replies I did today from that thread, since they likely went unnoticed since I hit some kind of timer and it isn't being bumped.

The outcome of the whole ordeal: Defeat

Here the Dungeon was, preparing itself for all the horribly good creatures that meant to invade it.
For example: Sharp-chinned, muscled adventurers. The variant sporting the kind of radiant smile that would have the average dentist swooning and
running off to try and convince their daughters that, if they thought about it, their current marriages were not really working out.

The kind of adventurer that you, as a self-respecting dungeon, could somewhat be proud of being bested by.
A dungeon might even be able to brag about how it took this adventurer at least an hour before they made it to your central chamber.
The other dungeons might then nod in a solemn, understanding kind of way, a nod that carries a hint of respect – for trying.

The Dungeon had a slight suspicion that a tale about this particular conqueror was best kept to itself.
”Bested by a rat.” the Dungeon murmured to itself, “The only reason it didn’t devour my core was probably because it lacked the necessary thumbs to open the door the next chamber…”

Then, there was a terrible groan – a sound not entirely unlike the sound the average worker makes when they are forced to get up in the morning to go to a job they started hating a decade prior.
The tent-flap of the goblin hut was pushed aside and a familiar little goblin came crawling out, got up to stretch for a brief moment, and began scratching its ass.

-------------------------------

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.
Amount of enemies beaten: 0
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 0

-------------------------------

It dawned on the Dungeon that it was utterly and hopelessly unprepared for any real invaders.
A dark, solemn destiny awaited the dungeon. Waiting to be killed. Or worse: broken.
At least, that seemed worse.
”Instinct,” said the Dungeon, “What does 'Broken' mean?”

Like when asked previously, there was brief silence.

-------------------------------

[Verifying dungeon age... 1 day(s) old.]
[Investigating term 'Broken'.]
[Result log level set to 'Age-restricted']

Term: Broken
Context: Dungeons

Description:
Censored

Tags: Mind break, corruption, moral degeneration

Additional information can be gained once the dungeon reaches 18 day(s) of age.

-------------------------------

18 days. Well, it didn’t seem that long, but, if the previous encounter was anything to go by, the Dungeon wasn’t sure it would survive that long.
For now, the Dungeon was going to push all these depressive thoughts aside and focus on the one inner power it did posses.
The power of positive thinking (read: delusion).

The Dungeon glanced over the details of the summary that were still swimming at the edge of his vision.
>>
-------------------------------

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.
Amount of enemies beaten: 0
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 0

-------------------------------

“Seems like I can gain ‘Dungeon Points' by beating enemies and also something called ‘Monster Points’,” it said to itself.
”Instinct, what are you 'Monster Points’?” the Dungeon asked.

-------------------------------

[Investigating term 'Monster Points'.]

Term: Monster Points
Context: Dungeons

Description:
”Monster Points” (Abbreviation: MP) are a resource that dungeons can utilize to upgrade or otherwise enhance monsters on a floor.
These points can be used to alter a “monster spawn“ or alter individual creatures.
An example of this would be upgrading a ordinary, green slime pool to a blue slime pool which produce slimes that carry a hint of the
ice element or upgrading an ordinary slime to a command-type general slime

-------------------------------

“That’s what I need,” the Dungeon cried, “I need gobo over there to complete some ironman challenges and bulk up!”
With ‘Monster Points’, there was hope. “How do I gain MP?” the dungeon asked eagerly.

-------------------------------

‘Monster Points' (MP) are gained when dungeon creatures defeat enemies.
'Dungeon Points' (DP) are gained at set intervals and when routing an invasive force.

-------------------------------

“Fuck! I can’t even beat a rat!” shouted the Dungeon, but then received a mental tap on the shoulder to check the message again.
The Dungeon peered over the message with squinted eyes, which then went wide, “I get dungeon points for free? How many? When?”

-------------------------------

'Dungeon Points' (DP) are gained once per day.
The amount of 'Dungeon Points' (DP) gained is equal to the amount of floors within the dungeon.

-------------------------------

“So, 1 DP a day for the time being… 3 days for a room…” the Dungeon thought to itself.
That wasn’t so bad. All the dungeon had to do was not die in that time.
The Dungeon glanced at their sole defender, which was currently eating sand.
Thus, the Dungeon waited as fate rolled for random encounters.


Rolling a d20. 5 or lower entails an enemy encounter.
If an encounter is rolled, I’ll then roll on an encounter table.

-----------------
Rolled dice in other thread:
Rolled 16, 14, 15 = 45 (3d20)
>>
File: ArchitectModePlots.jpg (3.9 MB, 3328x4096)
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And so the Dungeon waited. The first day was the most difficult.
After all, the previous furry conqueror might still be near.
Ready to, once again, bully the goblin into an early grave.
Fortunately, it seemed like luck was with the Dungeon. For no enemies arrived on the first day.

One might think that simply doing nothing would bore the dungeon.
It might even have fallen asleep during this time, perhaps take a little nap.
But fear not, dear reader. For the Dungeon cannot rest.
Its non-existent eyes are perpetually forced open.
It also had a healthy dose of existential dread and anxiety to power it through the uneventful hours of the night.
As dawn arrived on the first day, a little chime drew the attention of the dungeon.

[You’ve gained one (1) ‘Dungeon Point']
[Total amount of 'Dungeon Points': 1]

There it was: confirmation.

The Dungeon breathed a sigh of relief. The next two days came a bit easier.
Not because the Dungeon had suddenly grown hopeful.
Quite the inverse, it has resigned itself to its fate.
Should a rat come (or worse: two rats) then it was simply the dungeon’s time.

There was, however, a moment during the second day that put the Dungeon on edge.

Something stirred near the entrance of the Dungeon. Not quite a goblin, though of similar size.
More akin to rats perhaps, but without fur and their bucktoothed teeth a little less imposing.

”What do you think it is, Manson?” asked the first unfurred rat-goblin.
”I’m not sure,” replied the second one, “but I think it might be a monster lair – maybe even a dungeon. There’s a tent.”
The first, shorter unfurred rat-goblin pulled on the sleeve of the taller one, “I told you going down here was a bad idea.“
The one known as Manson yanked his sleeve free, “There’s nothing we can sell from the orphanage anymore.”
”There might be something expensive inside here,” said Manson as he took an experimental step towards the dungeon.

It was at this point that the goblin who had been lazing in the dirt spun around and turned its beady, red eyes on the trespassers.
Which immediately fled screaming.

And so, three days passed.

[You’ve gained one (1) ‘Dungeon Point']
[Total amount of 'Dungeon Points': 3]
[You have enough 'Dungeon Points' to build a room]
[Basic dungeon rooms cost '3' 'Dungeon Points']

[Entering 'Architect Mode']
>>
>>5115700

The familiar blue spark appeared, it hastily outlined chunks of solid rock surrounding the dungeon.
Large, transparent numbers began to hover in each of these chunks.

[Pre-existing monster type detected. Monster rooms removed from selection.]
[Awaiting plot and room selection]

[Marshland] - Type: Trap
This chamber is filled with unsteady ground that will eagerly suck at your feet, but in a non-fetish kind of way.
Adventurers will find themselves rooted in place and, as they struggle, drawn into its murky depths

DC: 5 Strength saving throw for every entity that enters the room

[Pit room] - Type: Trap
This chamber is dotted with pit traps, causing a 10 foot drop.
No spikes at the bottom of these, however. Those cost extra.

[Jungle room] - Type: Trap
This chamber is filled with an extremely out of place, exotic jungle filled with poisonous plants and bugs.

DC: 5 Constitution saving throw for every entity that enters the room

Example selection: Marshland, Plot 6

See previous post of image
>>
>>5115710
Pit room:

DC: 5 Wisdom saving throw for every entity that enters the room

Sorry.
>>
>>5115710
Wow, this actually isn't dead. Fantastic.

The Goblin already causes a Strength check, so we should probably diversify the rolls any invaders must make so we have a higher chance of actually killing them.

>[Jungle room] - Type: Trap
>This chamber is filled with an extremely out of place, exotic jungle filled with poisonous plants and bugs. DC: 5 Constitution saving throw for every entity that enters the room

Can we move the Goblin camp to Square 3 and place the Jungle Tile in it's place? I'd prefer the trap room first to weaken any invaders before they have to contend with our Gobbos. If we can't move tiles around, just place the Jungle tile in Square 3.

Maybe we can train our Gobbos to become the Vietcong and use the Jungle to ambush any invaders in the future.
>>
>>5115789
Supporting Vietcong Goblins
>>
>>5115789
+1 to this, IT'S ALIVE!
Also someone go archive the previous thread.
>>
So glad QM came back!
>>5115789
Supporting vietcong Gobs. Favorite monsters are kobold, so if we can turn gobs in Tucker kobold equivalent we're good to go.

https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf

Still hoping we can tame a rat, but let's wait a bit before trying again. Maybe first floor can become small race ragtag of misfit race, with gobs, kobolds, skavens, grunks and whatever?
>>
>>5115789
+1
>>
>>5115710
>[Jungle room] - Type: Trap
>>
>>5115789
>>5115824
>>5116212
>>5116753
>>5116961

Jungle room it is. Goblin camp will be moved to square 3 and more the dungeon room to move.
>>
>>5118222
Nice!
really love that quest and can really see the effort put in it; can't wait for next updates QM
>>
The Dungeon felt uneasy with the fact that its [Core room] was about a running jump away from the entrance.
Hell, the dungeon would be outwitted, outsmarted, and outplayed if some guy decided to bring a pole to vault over the goblin.
Honestly, the Dungeon was tiny. Its rooms were barely 15 by 15 ft. With the ceiling also being a mere 15 ft. off the ground.

The Dungeon’s eyeless gaze dropped on the [Jungle room].
Not only would placing it near the entrance provide some much needed personal space for the [Core room], but, if the jungle was dense enough, might even deter enemies.
A green curtain filled with poisonous plants, critters, and uncertainty.

“[Jungle room] it is!“ the Dungeon announced to the little blue spark, which then bobbed up and down in understanding.
There was a sudden and aggressive attempt at causing whiplash.
The Dungeon felt itself being yanked backwards, the two existing chambers distanced themselves from the entrance as a terrible grinding noise echoed down the cavern.

The little blue spark hastily got to work. It quickly constructed a chamber in the now vacant spot that had earlier housed the goblin encampment.
The chamber floor shifted from a bare, rocky grey to a lush, radiant green. Dozens of colourful bugs appeared from between the grass and foliage that sprouted.
Some plants stayed small and vibrant, while others swelled in size until they took up a considerable portion of the chamber.

Its job done, the blue spark faded with a puff of glitter.

['Jungle room' has been constructed]

“It’s not as dense as I hoped it might be,” the Dungeon noted, “Instinct, is there anything we can do about that?”

------

[Investigating 'Dungeon room specifications'.]

Query: Density
Context: Dungeons

Response:
The size or density of a room can altered by placing rooms of the same type in the adjoining plots. The room will then expand to fill the adjoining square.
The amount of creatures that can dwell within the room increases in proportion to its size. A room of basic size can hold up to 3 creatures.
Rather than forcing multiple “Saving throws“, a larger room has a higher “Difficulty check (DC)“.
Furthermore, a room or creatures within have a chance to evolve when the room has grown large enough and if it meets the other hidden criteria.

Example:
A [Volcanic room] with a [Slime] in it might cause the [Slime] to evolve into a [Lava slime] if it grows in size.
A [Pond room] might evolve into a [Lake room] if it grows large enough.

------

For a moment, the Dungeon was excited at the idea of growing rooms and moving creatures around.
This excitement lasted up until it realized it had no [Dungeon Points] or [Monster Points] remaining.
The Dungeon tried to sigh, but instead yelped when it heard out-of-breath voices near the entrance.
>>
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>>5118287

”What was that noise?” shouted the one known as Manson as he tried to catch his breath.

”…You weren’t lying,” said a voice, disbelief clear on her face once she stepped into view.

Manson’s brow furrowed, “Hold on, Grez. There wasn’t a jungle here before…. Just some monster.”

The woman with pale-green skin thought for a moment, then a large smile crept onto her face, “This isn’t just some monster spawn…”

”What do you mean?” replied the shaggy-haired youth, crossing his arms.

”Only dungeons can grow, Manson! This is a dungeon! Endless wealth!” she cried, flaying her arms wildly.

Manson’s face went through a myriad of expressions, indicating his internal struggle, ”But, Grez, aren’t they dangerous? What if that monster is still here?”

Grez shook her head knowingly, “Only older dungeons are dangerous, stupid. You said this dungeon wasn’t here last week, right? That means it’s basically a baby!”

”Oh,” replied Manson, “So, what now? Tell some adults?”

Grez rolled her eyes, “Really? Anyone from the [Trade District] will cut your throat the moment you show them the entrance to the dungeon,” she said.

”Mercenaries then?” tried Manson, shifting uncomfortably.

”Dungeons are worth more than all the money we’ll ever have!” she snapped, then pinched the bridge of her nose, “Just leave the thinking to me, alright?”

Manson’s nodded solemnly.

After a few moments, the green-skinned woman by the name of Grez seemed to have come to a decision, determination etched into her face.
“We’re going in,” she said.

”What!” cried Manson, “No! It’s suicide! We don’t even have any weapons!”

”Do you want to keep begging for scraps the rest of your life!?” snarled Grez, “The orphanage will never come back and we’ve sold everything that wasn’t bolted down. We’re probably not the only ones that heard that grinding noise. Others might come soon. There’s no time to get weapons. Besides, we can’t even afford weapons!”

The woman placed a hand on Manson’s shoulder in a reassuring kind of way, “Listen, this is our only chance. We need to go in and start breaking the dungeon. It’s a slow process, it’ll take a while. But once we do, the dungeon will be loyal to us. Tons of money will follow. We can help everyone from the orphanage! Don’t you want that?”

Manson gave her an uncertain nod, “I guess…”

Graz smiled, ”Good. Let’s go!”
>>
>>5118295

The Dungeon had been listening in to the conversation happening on its doorstep,
“LETS NOT,” it shouted to itself, “I NEED MORE ROOMS. MORE TRAPS. MORE MONSTERS. ONE WAS ALREADY A PROBLEM AND NOW THERE’S TWO OF THEM!”

In the middle of its breakdown, the Dungeon spotted its loyal subject opening the door to the adjoining [Jungle room] and peeking around with a hint of interest.

“INSTINCT!“ shouted to the Dungeon to itself.

----

[Analysing context…]
[Investigating entity with id 'GOB-0001'.]

Response:
Dungeon monsters can be assigned to any room.

----

1 - Move goblin to [Core room]
2 - Move goblin to [Jungle room]
3 - Other...
>>
>>5118297
>2 - Move goblin to [Jungle room]
If creatures can evolve if they are placed in specific rooms, perhaps the Goblin can evolve if it's stationed in the Jungle Room
>>
>>5118297
>-Other
Tell Bobby the Goblin to just stay near the entrance of his room. He's really dumb and I would like to investigate the Jungle Room more before sending him there, because... You know... I don't want him to touch a venemous plant or frog by accident (or just eating one) before we have a simple and understandable guide for him.

If this is not the case and he won't stupidly die by its own for just sending him there, then I support >>5118311
>>
What about the difficulty?
Does setting the goblin in the jungle :
>Makes people resolve 2 DC at one?
>Increase the DC of either of the tests?

I'll go for moving goblin to [Jungle Room]. Viet cong gobo. Plus, maybe the spawner can (will?) spawn more monster if there are none in the room. So with the spawner, we can dispactch them.
>>
Goblin rape, I've seen this before.
>>
>>5118311
> +1
>>
>>5118311
+1
>>
>>5118297
Every example of mob upgrade you give makes me wish slime floor had won. Ah well.
Also, know that I'm counting the days to 18.
>>
>>5118744
Same here. Unless we can ragtag of misfit with small races.
>>
>>5118311
Backing.

>>5118749
Goblins would be useful if they weren't so goddamn retarded. Kinda ruins the point of choosing humanoid starter yeah? Slimes are deadly if you use proper trap and terrain configurations as thanks to being jelly they can squeeze into unbelievable positions and ambush to deadly effect while deep in cover.
>>
>>5118819
>>5118744
>Goblins would be useful if they weren't so goddamn retarded
>Every example of mob upgrade you give makes me wish slime floor had won
Take note that the Instinct said that creatures gain MP when they succeed at murderizing invaders, which can be used to alter minion stats. If the Goblin can successfully kill one or two of the invaders we should hopefully have enough MP to give them more intelligence to make better use of the Jungle to ambush people. We just need that one win and our Gobbos will be less retarded.
>>
>>5118982
It's time, where going to make fucking gobbo wizards
>>
Will post an update shortly.
This message is mostly a check to see if the thread still gets bumped or if it timed out
>>
>>5119603
Pasted from an anon last thread:
>Automatic permasage after 72 hours.
You still have plenty of time before the thread dies; this board isn't the fastest.

Also, I think you can only have 3 threads at any one point.
Currently, count between 30 to 40 days for a thread to fall off the board. You're new, I presume. /tg/ ?

>>5118749
Nope. Said in first thread that floor are restricted to 1 type of mob. We're boned, not slimed.

>>5118819
>>5118982
Nothing said about murderizing, just defeating or routing. We don't have to kill people, you know ? Mechanics wise, a DC fail on a paltry swamp trap or on a goblin fight will count as victory. I feel that racking up a body count now is counter productive. Part of why I'm pushing for Broken dungeons. With that info comes bartering power.
>>
>>5119639
>I feel that racking up a body count now is counter productive
It would be, if these people weren't street urchins or orphans. No one will miss these two or come to investigate their disapperance. We should absolutely kill them if we have the chances as they are the only ones who know of our existence, if we don't kill them chances are they will blab about the Dungeon to others if they manage to leave. As they said, we're a Baby Dungeon, we'll be easy prey if word gets around that we exist when we only have a two rooms and shitty Goblins as minions.
>>
>>5119657
I consider them potential allies. They're the only ones who might have an interest in not "breaking" us but instead getting into a partnership, unlike the mercenaries they talked about.
In our current predicament, any info about the operation of dungeons they might have is precious to us.
I want to clear with QM whether an enemy that flees the dungeon from failing a DC will net us points or not. We can use them if that's the case.
>>
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>>5119675
>I consider them potential allies. They're the only ones who might have an interest in not "breaking" us but instead getting into a partnership
They literally said in the update that they will break us and force loyalty on us and exploit us for cash. They are not 'potential' allies, they are actual enemies.

>“Listen, this is our only chance. We need to go in and start breaking the dungeon. It’s a slow process, it’ll take a while. But once we do, the dungeon will be loyal to us. Tons of money will follow"

How would you even get on this line of reasoning? This isn't Friendly-Catch-'Em-All-Befriend-'Em-All, if we do not rout invaders and kill enemies we do not gain experience points for us or for our minions.

>‘Monster Points' (MP) are gained when dungeon creatures defeat enemies.
>when dungeon creatures defeat enemies
>'Dungeon Points' (DP) are gained at set intervals and when routing an invasive force.
>when routing an invasive force

It was funny to sic Bobby the Goblin on the rat and watch him fail, but if we continue to have this attitude that anything can be either befriended, reasoned with or tamed we will actually just lose the quest. It's kill or be killed here.
>>
>>5119684
>They literally said in the update that they will break us and force loyalty on us and exploit us for cash. They are not 'potential' allies, they are actual enemies.
Well at least they know what breaking is. If we knew what breaking was, we could take advantage of them and fake it maybe ?
It beats dying.

>How would you even get on this line of reasoning? This isn't Friendly-Catch-'Em-All-Befriend-'Em-All, if we do not rout invaders and kill enemies we do not gain experience points for us or for our minions.
You're playing with the system. That is what gets you killed. Dungeons are born, dungeons grow, dungeons get heat, dungeons die. That's the system. I say we find the limits, and abuse the shit out of them. But we're going to need outside help for exploits.

It was funny to sic Bobby the Goblin on the rat and watch him fail, but if we continue to have this attitude that anything can be either befriended, reasoned with or tamed we will actually just lose the quest. It's kill or be killed here.
I'm one of those who found it pathetic, and it made me realize that if we don't get protectors or any way to not get invaded, we're fucked.
>>
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The Dungeon extended an invisible digit into the direction of the goblin, “You!”
To which the goblin responded with a tired gaze and sucking up a large string of slobber that had almost fallen to the ground.
"Into the jungle, solder! Go! Go! Go!” commanded the Dungeon, “You’re the last line of defence! Also the first!”

Whether or not the goblin understood the words was unclear, but it seemed to have picked up on the intent of it.
The goblin hurried though the door leading to the [Jungle room] and closed it behind him.

There was a brief moment where the Dungeon worried for the little guy as he waltzed right through beautiful, multi-coloured plants that usually indicate certain death.
Strangely enough, whatever mucus or poison was coating the large leaves and clearly brushing off onto the goblin seemed entirely ignored by it.
The goblin tried to hide.

A deep-blue frog crawled onto the goblin’s arm as he was hunkering down in the jungle.
They stared at each other for a brief moment, waiting for certain lethal expectations to be met.
At first nothing happened, but then nothing continued to happen.
Now, most frogs cannot sweat, but this one really wished it could.
The goblin took firm hold of the frog and stuffed it into one of its many little pouches, presumably as a snack for later.
Its eyes narrowed as the goblin heard footsteps closing in, changing from their usual, dopey look into into small, red beads burning with malice.

”Take a deep breath,” said Grez, “And let’s head in”
Manson did just that.

-------------------------------

[Two hostile creatures have entered the dungeon]

Name: Manson Nielsen
Type: Humanoid (Human)
Level: 1
Health: 1
Strength: +0
Dexterity: +1
Constitution: +1
Wisdom: +1
Intelligence: -2
Charisma: -1

Name: Grez Wildflower
Type: Humanoid (Half-orc)
Level: 1
Health: 1
Strength: -1
Dexterity: +1
Constitution: -1
Wisdom: +2
Intelligence: +1
Charisma: +3

-------------------------------

This was the most nerve-wracking part of being a dungeon.
Once enemies actually entered the dungeon, you had to depend on your preparations.
Sit back and watch.

Grez's eyes darted left and right, "Did you hear something?" she stammered, " A door?"
"What?" replied Manson, swatting at some kind of butterfly. Grez sighed, "Nevermind."
The two orphans made careful, hesitant steps as they began making their way through the [Jungle room].
Although the room was quite warm and humid, it wasn’t the reason that beads of sweat began to form on Grez’s brow.
“Just follow me, Manson,“ she said, swallowing, “And don’t touch anything.”

Manson nodded.
>>
Rolled 2, 16 = 18 (2d20)

>>5119692
As I haven't found out how to roll multiple dice with modifiers, I'll simply roll two d20s and add the modifiers later.
First roll is Manson, second roll is Grez.

Manson rolls against [Jungle room] (DC: 5 Constitution) (+1 modifier)
Grez rolls against [Jungle room] (DC: 5 Constitution) (-1 modifier)
>>
>>5119696
Unfortunately I don't think it's possible to roll multiple dice with modifiers, it just gets added to the total. You'll just have to keep modifiers seperate unless you want to roll a single die at a time.

In other news: Manson disregards Grez and eats something he shouldn't.
>>
>>5119696

Eyes peeled and hearts thumping, the duo crept through the treacherous jungle.
When suddenly, there was a rustle coming from a nearby brush.
They both turned, their hands opening and closing at their sides -- agonizingly empty and void of weapons.
A large centipede sprang into view, rushing up Grez’s legs.
She shrieked in panic and flailed around, leg kicking at empty air, “Get it off! Get it off!” she cried, sending the little monster flying with a final kick.

It landed right in front of Manson, who unconsciously took a step backwards.
His heel caught on a exposed root, sending him tumbling backwards – into a dense collection of multi-coloured plants.
Tiny droplets and strange powders took to the air as Manson hit the jungle floor.
Manson immediately tried to get up, only to discover he vision began to swim.

”Manson, get up!” cried Grez, eyes wide and tears forming.

Manson’s eyes lulled from side-to-side, he seemed in a haze.
Surprisingly, he did manage to get up. He took a step.
Then, Manson’s eyes rolled back and his knees buckled.
He lay there then, sprawled out on the jungle floor.
Foam forming at the mouth.

[Hostile creature 'Manson' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Manson' has reached zero (0).]
[Hostile creature 'Manson' has gone unconscious.]
[Hostile creature 'Manson' has been defeated.]
[The dungeon will now absorb hostile creature 'Manson']

Grez grabbed Manson’s leg with both hands and began to pull him backwards.
Her tear-filled eyes glancing over her shoulder and locking on the exit barely 10 ft. away, “Hang on!”
She managed to drag his unconscious form barely a foot, when it felt like the weight of the world was clinging to the other side of her fallen friend.

An investigative glance told her that Manson’s body was disappearing into the jungle floor.
Complete panic took Grez, just stammers and moans making an attempt at words.
She began yanking at Manson’s leg with all her might, but it would not budge in the slightest.
The pale-green skinned woman only succeeded in pulling off his boot and was forced to watch as Manson’s familiar face was devoured by the dungeon.

A dozen bugs or so darted in each and every direction when she threw the newly-acquired boot on the ground.
She sat on the spongy jungle floor, tears falling, “I’m sorry,” she muttered.

A new sound echoed through the small chamber.
A cackle.
>>
Rolled 14 - 1 (1d20 - 1)

>>5119729
Forgot image

Grez rolls against [Goblin] (DC: 8 Strength) (-1 modifier)
>>
>>5119732
RIP Boblin the goblin.
>>5119639
I know we can't get slime on that floor, maybe next one? But with slime variety available, maybe our floor can be set in "small humanoids", "green skins", or even "smelly monsters" type.
>>
>>5119732
We're so fucked.
Grez just saw her friend get eaten. She knows what to do to break dungeons, and she's too grief-stricken to be manipulated by us.
GG, well played.
Also, first time I've heard of a dungeon absorbing enemies and not just allies. Can we toggle that on and off ?
>>
>>5119732
>>5119749
Don't despair yet. Our gob got a frog in its pocket. Maybe fighting in a dangerous environment will force the ennemy to re-take the environmental check.
>>
>>5119732

With a sudden rush of movement, the goblin burst forth out of the bushes.
Red eyes gleaming, mismatched teeth of full display.
It extended a grubby hand towards Grez, who tried dodging underneath it, but was unable to.
The goblin body slammed into Grez, knocking the wind out of her. They hit the jungle floor in a heap.
Grez hit the ground back-first, unfocused eyes staring at the ceiling, with the goblin sprawled out over her midsection.
Grez groaned, trying to push the small, green creature off her body, but it seemed to have a different opinion on the matter.

With a shift of movement, the goblin straddled Grez, drool collecting at the corner of its open mouth.
Grez tried to push him off again, but he wouldn’t budge, ”You’re awfully strong for a midget,” she said, teeth clenched with effort.

A surge of strength came to her. Found within the fact that many jungle floor denizens were currently skittering their way towards her, their excessive amount of legs pumping with effort, and venom dripping from mandibles, stingers, and pincers. Grez slammed her hands into the chest of the goblin, which rolled backwards – slightly dazed.

The half-orc then jumped from leg to leg, trying to avoid the aggressive bottom-dwellers snapping away at her feet.

The goblin shook its head wildly to fight off the shock and then sprang to its feet with renewed vigour.
It dashed back towards Grez, who was barely able to side-step it.
The hasty goblin then tripped, going face-first into the spongy jungle floor.
Something connected with its face.

One should spend money where they spend time. For most people, that would be a proper bed, a good chair, and nice shoes.
After all, when you’re not using one, you’re using one of the others. An expensive affair, to be sure.
But, there’s one secret trick that the furniture makers of the [Trade District] don’t want you to know.
Simply become homeless.

You’ll save tons of money on frivolous beds and chairs.
What little money a, say, homeless orphan has can then instead be spend on solid, proper boots.
And when we mean solid, we mean the steel-toed variety.

Dearly-departed Manson’s boot connected with the goblin’s face, causing its crooked teeth to go flying.
Grez brought it down again and again. Until the goblin was a lifeless heap of flesh.
The body then exploded into a shower of sparks and glitter that was drawn into the ceiling of the dungeon and then rained down in the [Goblin warcamp] where it was drawn into the tent.
>>
>>5119827

Grez stood amidst the jungle, panting heavily and clutching a bloody boot. Hazardous insects were still about.
She could hear them move their many legs over the uneven jungle floor, skittering about.
The half-orc seemed mere moments away from complete despair, she dropped the boot.
Honestly, she wanted to run. There was no way of knowing how many rooms still remained.
But they were all certain to contain perils that could get her killed.

Determination crept into her face as she watched the sparkles disappear into the ceiling.
A confused little frog appeared where the goblin’s body had been, which shot a glance at Grez.
Fortunately, the frog’s confidence in its killing potential had recently taken a considerable blow, and so it decided to scamper off.

Unlike the frog, Grez would not run. She owed it to Manson.
Furthermore, it would set this weird precedent where people were forced to make rolls outside of dungeon mechanics that would likely end up
with a certain narrative entity being forced to explain why person A would make a “Wisdom saving throw“ now in this situation, but
person B in a similar situation wouldn’t.

Grez pressed on.

She carefully made her way through the rest of the jungle, keeping a weary eye on its many dangers.
Although things like frogs, centipedes, and their ilk followed, they did not approach.
Instead keeping a short distance between themselves and Grez, seemingly bound by unknown rules.

A large stone door awaited her at the end of chamber. She swallowed, preparing herself for what was to come.
She placed her green hands on the cool stone and pushed the door open.
The room was almost barren aside from a small campfire, a ragged-looking tent, and some small bushes.
>>
>>5119827
Ok, let's see if gob can respawn because his room wasn't the original room...
Else, we might need to investigate how to improve it.
>>
>>5119832
>Furthermore, it would set this weird precedent where people were forced to make rolls outside of dungeon mechanics that would likely end up
>with a certain narrative entity being forced to explain why person A would make a “Wisdom saving throw“ now in this situation, but
>person B in a similar situation wouldn’t.
Leadership test after losing people in a party ?
Common sense check after losing someone important ?
Check depends on leader's leadership, and is affected by number of lost members, with a bonus for types like healers, or when all members of a class are dead ?
>>
>>5119832

Grez had a brief look around the [Goblin warcamp], but there wasn’t much to look at.
She checked out the tent for a moment where she spotted the large, muscular goblin statue with abs for days.
The half-orc winced, “Weirdos,” she said, “Might be worth money though. Hmm.”
Exiting the tent, she took a deep breath, “Alright, let’s keep going.”
Not wasting anymore time, she headed for the [Core room].

------------

The Dungeon had spent the moments leading up to the half-orc’s entrance to the [Core room] screaming incoherently.
”She’s here,” shouted the Dungeon, franticly bouncing its unseen body around the room, “Instinct, save me!”
No response. “Instinct!“ the dungeon tried again.

==========

[Investigating 'Breaking'.]

Query: Save me
Context: Core room under attack

Response:
Think happy thoughts.


==========

”So, this is it,” said the half-orc woman.
Her voice sounded different so close by. So more real.
”All I need to do now is enact my will on it,” she said, then glanced left and right, making sure she was alone, “Dominate it.“
Despite all that happened. Despite the tears and bloodshed. It was still embarrassing.
Wordlessly, she flexed her right bicep for a moment, considering her options.
She shook her head and sighed. The half-orc women then flashed a playful smile.

[Hostile creature ‘Grez Wildflower' is attempting to break the dungeon]
['Dungeon core' under breaking. Switching to ‘Dungeon core’ perspective.]

The half-orc woman traced a singular index finger over the large, glass orb, which send shivers down your spine.
”You’ve been a naughty, haven’t you?” she said, blushing furiously, “I could’ve gotten hurt.“
She ran her fingertips over your orb, sparking flashes in your mind that send it reeling.

A surge of panic flooded your being as she lifted the orb off the pedestal, holding you a mere three feet off the ground.
It made you feel so helpless, so fragile. Your life was literally in the palm of her hands.
She took the orb and pressed its cool surface to her stomach, a comfortable warmth crept through her clothing, warming the surface of your core,
“Never hurt me again,“ she whispered, raising the orb, now a fraction of an inch away from her lips.
She took your silence for unspoken approval, “Good boy.“

The half-orc woman then placed the glass orb back on the pedestal, leaving you hunger for her warmth.
Though you didn’t have to want for her touch for long, she send all ten of her fingers sliding across the surface of your core.
It send red-hot spikes of pleasures into your mind.
The slender half-orc smiled, flaunting superiority, ”Serve me.”

[Hostile creature 'Grez Wildflower' used 'Charisma’ for the breaking attempt (Base 10 + Modifier = DC13)]
>>
Rolled 8 (1d20)

>>5119873

The Dungeon rolls against [Grez Wildflower]'s breaking attempt! (DC: 13 Charisma) (+0 modifier)
>>
Might be back later today, I gotta run a D&D session now.
If not, I'll post again tomorrow.
>>
Also, if you guys have any tips for making my story more interactive, that'd be great.
I'm indeed new to /qst/
>>
>>5119876
So, this is it?
We lost the quest?
For more interaction, maybe let the player roll for important things. Like what is happening right now. This skew a bit the odds in favor of player, but is a good thing. Some thing along the line of "Best of 3 rolls" allow some decent engagement
>>
>>5119876
did we just lost?
>>
>>5119912
>For more interaction, maybe let the player roll for important things. Like what is happening right now. This skew a bit the odds in favor of player, but is a good thing. Some thing along the line of "Best of 3 rolls" allow some decent engagement

Alright, I'll keep that in mind.

>>5119912
>>5120029
>We lost the quest?
>did we just lost?

Not quite, more info to follow.
>>
>>5120047
I'll update this first thing tomorrow.
>>
>>5119876

An sudden explosion of warmth rushes through your entire being.
There’s nothing you want more than serving her. To be owned by her.
To be the little orb that she crushes underneath her boot.

A smile appears on Grez’s face, she seemed to have noticed your submission.
She watches as the rolling collection of colours dancing within your core darken every so slightly.
The rainbow within becoming a bit less vibrant, a bit more subdued.

[The Dungeon has failed to save against [Grez Wildflower]'s breaking attempt!]
[The Dungeon has gained 1 point of [Corruption]]
[The Dungeon has become more corrupted!]
[The [Corruption] is influencing the Dungeon!]
[A random [Corruption] trait is being forced on the Dungeon!]

Roll 3 d100s
>>
Rolled 48 (1d100)

>>5120621
Nothing like dying on the Tutorial Mission, but with a such low odds of actually succeeding in killing people I guess we better get used to dying.
>>
Rolled 51 (1d100)

>>5120621
>>
Rolled 42 (1d100)

>>5120621
Well lets hope that there are some good things here for us to maybe rid ourselves of her and her influence.
>>
Guys, I may be insane, but getting raped and enslaved by an orphaned half-orc loli is not my idea of a good time.
>>
>>5120647
Could be worse. It could have been a full orc, a goblin..... A rat or worst of all... a Dragon. The last one especially we could never overthrow.

Lets just hope we can kick her out like an immune response or that breaking a dungeon can be reversed...... or she knows to little and still gets herself killed.
>>
>>5120643
>>5120629
>>5120628

Ok, so what happens now is the following:
I have a "Corruption Trait Table (100)" and I will pick the items you rolled from the list.

Rolled 48 (1d100)
Rolled 51 (1d100)
Rolled 42 (1d100)

You then pick from this list.

--------

42: Sadism

The Dungeon now relishes in the suffering of others.
You are no longer able to release people you’ve captured without first harming or branding them.

Unlocks
- Unit: Goblin Brute (1 MP)
- Room: Branding chamber (5 DP)

--------

48: Mind break

Nothing delights the Dungeon more than mentally breaking those that have dared to challenge it.
Capturing people will automatically result in a “mind break” attempt.

Unlocks
- Unit: Goblin Shaman (2 MP)
- Room: Brain pain chamber (3 DP)

--------

Gender Bender

The Dungeon has developed a taste for gender modification.
You are no longer able to release people you’ve captured without altering their sex.

Unlocks
- Unit: Changeling (3 MP)
- Room: Conversation Chamber (3 DP)


=================
> 42 - Sadism
> 48 - Mind Break
> 51 - Gender Bender

Most votes wins.
>>
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14 KB JPG
>>5120717
>- Room: Conversation Chamber (3 DP)
>Conversation Chamber

Conversion Chamber
>>
>>5120717
>48 - Mind Break
>>
>>5120717
Interesting mechanics, failing isn't a complete failure and will allow us new upgrade paths and rooms. The question is then how many times can we get broken before we lose the quest.

>42 - Sadism
>Unit: Goblin Brute (1 MP)
>Room: Branding chamber (5 DP)
A one MP upgrade of the Goblin to hopefully make it less shit at dealing damage, a base 40% chance at succeeding a damage roll isn't good at all. Shaman could be an interesting path too since it could synergize with the Jungle tile.
>>
>>5120717
> 42 - Sadism

Lets stay somewhat PG for now. And the brute might help us with new and old foes.

I just hope we can break this girl back later. Perferqbly using a Heavy Club connecting with her Cranium and splattering the brain everywhere.

Or put it on a Spike.
>>
>>5120717
Really nice mechanic.
>Mind Break
This would be my main choice.
We could get the Shaman, as we wish to get intelligent Gob-congs this is the way.

Also, could we get way to lock door and put keys elsewhere? Forcing people to backtrack and go again in environmental challenging room could be good.
>>
>>5120717
>42 - Sadism
I prefer the idea of stringing would-be dungeon conquerors along as though each room/floor is a game.
>>
>>5120731
>as we wish to get intelligent Gob-congs this is the way.
you dont know that
>>
>>5120717
is
>The Dungeon now relishes in the suffering of others.
>Nothing delights the Dungeon more than mentally breaking those that have dared to challenge it.
>The Dungeon has developed a taste for gender modification.
just fluff/flavor text or the new way we approach things?
>>
>>5120731
>as we wish to get intelligent Gob-congs this is the way.
A Brute Goblin envisions what I want from a Vietcong Gobo more than a Shaman, as the former one would be focused on physical strength over magical prowess of a Shaman. If I haven't misunderstood the description we can edit monster templates or individual monster to up specific stats when (if?) we ever get some MP, so we can hopefully edit the Brutes to be clever enough to utilize the Jungle properly. Honestly a clever Brute Goblin Hunter sounds less like the Vietcong and more like the Predator when we eventually get there, which would be a nightmare for anyone invading.

>>5120762
It quite literally states the trait modifers for our dungeon underneath those passages, yes they alter our Dungeon and it's approach to prisoners.
>>
>>5120767
>It quite literally states the trait modifers for our dungeon underneath those passages,
Thats the thing, Im asking whether its
>flavor text without real impact on the quest
>actual mechanic in play
or
>a thing that WILL impact the quest and options you're given
>actual mechanic in play
because it honestly may be either one and I want to know before making the choice

>>5120717
Im split between SADISM and MINDBREAK.
The
>You are no longer able to release people you’ve captured without first harming or branding them.
seems like it may allow us to both give out a wristslap or a torture so awful they will wish to be dead instead.
Same with branding, it depends on size and location of a brand.
And lets be honest, if you get caught by a dungeon some mark or whipping is the least punishment you should expect.
Also, Brute at least sounds a bit more powerful and is cheap.

On the other hand mindbreak seems like a fair deal for that 'breaking' bussiness adventurers seem to be so fond of, and 'Brain pain chamber' makes me thing its not used for the fun type of mindbreaking. Also, maybe potential conversion of invaders into allays?
Shaman may or may not be smarter than our standard Gob and is probably going to do some magic and shit.
>>
>>5120731
>Also, could we get way to lock door and put keys elsewhere?
I'll keep this in mind. It would essentially result in an "Investigation" check.
So: Jungle (Roll Save) -> Camp -> Realize you need a key -> Check camp -> Check Jungle (Roll save again)
Hostile creatures would be able to search an area as many times as they like, but would have to roll against jungle save DC for each attempt.
You can probably tell that this would be quite powerful, so I might put some requirements before you can attain this.

>>5120762
>>5120767
First line: Narrative change
Second line: Mechanical change

"Corruption" alters the personality of the Dungeon.
It will also change the options offered.
For example: A dungeon with the "Sadism" trait is far less likely to take mercy.

========

If there's anything you'd like to know about the options provided or about phrases/words within the options:

Phrase it as a question with a > in front.
I'll take these and the Dungeon will ask these questions to "Instinct"

I'll start counting votes in about an hour from now.
>>
>>5120717
Fuck it, I vote
>42: Sadism
>>
>>5120784
The idea is also allowing us to have a non-linear dungeon. It's nicer in my opinion. Thanks for taking in consideration.
>>
Final tally:

Mind break: 2
Sadism: 4

Sadism wins.
>>
>>5120847
Are you ok QM?
>>
>>5123073
I am, yes. Couldn't find the time to update yesterday.
Updates to follow shortly.
>>
>>5123189
I think he means mentally, why hentai dungeon??
>>
>>5123211
nah, i meant still alive
>>
>>5120847

Grez releases a breath she hadn’t realised she was holding, “…It worked”
Then, feeling like she has a persona to keep-up, off-handily pats the dungeon core, “Well done.”
She glances over the slightly-dimmed colours dancing within the orb, “Hmm, still seeing a lot of colour,” she says, “At least five more times, I’d say?”
The woman sighs, planting her hands in her side, “Wish I could just do them all at once.”

The half-orc woman takes a deep breath, “Don’t go anywhere,“ she says, slightly giddy, “I’ll be back later this week."
”Not gonna gamble like this again though, I’ll find a way to prepare,” she adds.
She pinches her chin for a moment, thinking, “I didn’t wanna do this, but maybe I should ask for a loan from the Blackwood brothers,“ she says, wincing, ”Gonna need some weapons and armour for me and….”
Reality taps Grez on the shoulder, no longer content with being forgotten, “…Manson,” she whispers.

----------------------------------

Slowly, but surely, the world comes back into focus for the Dungeon.
For a while there it was like somebody ran its consciousness through a blender.
It begins to remember. The vaguely invasive feeling. The domination.
A superior being looking down upon a submissive wretch.

The Dungeon thinks back to those moments of ecstasy, trying to relive that bliss.
The memory is there, but something doesn’t feel right.
That moment of submission, it begins to feel wrong.
Disgusting, even.
After a moment of silence, the Dungeon speaks up, ”The one in power should have been ME.”

[The Dungeon has gained the [Sadism] trait.]
[A [Goblin] can now be upgraded into a [Goblin Brute].]
[A [Branding chamber] can now be constructed.]

Whatever it was that happened earlier, the Dungeon vows that it will never happen again.
The mere idea that an act of submission brought it pleasure just now is enough to churn its non-existent stomach.
”Instinct,” commands the Dungeon, “Details.”
After a little ping, indicating compliance, information appears before the Dungeon.
>>
>>5123838

=========================

[Monster Upgrade] - Mechanic
The Dungeon can share a sliver of its [Corruption] with a monster, corrupting it.
The effect gained depends on the [Corruption] shared and the level of corruption.

---------

[Goblin Brute] - Monster Upgrade (1 MP)
Created by sharing a sliver of [Sadism], a [Goblin Brute] is a savage creature that thrives on torment and suffering.
Its defining trait is its cruelty. It will pursue enemies as long as they remain within the dungeon, even if they change rooms or try to flee.

Goblin Brute
Attacks made by Goblin Brutes force a DC12 Strength saving throw against a single enemy.
This DC increases to DC14 if the Goblin Brute has already taken down a hostile creature in the current invasion.

---------

[Branding chamber] - Room (5 DP)
The walls of this torture chamber are lined with chains and shackles, where prisoners can be kept.
The centre is dominated by a large, round forge. A branding iron sits within the forge, sporting an ever-changing brand.
By using this item, the Dungeon can mark a prisoner with a randomized or known brand.
Brands are a form of [Curse Mark] and can be removed with powerful cleansing magic.
An individual can have multiple brands.

Examples
Brand of Suffering The target will take double damage from failed saving throws
Brand of Lost Light The target will go blind. Automatically failing all sight based saving throws.

=========================

The Dungeon sweeps its gaze over the new options. And their cost.
As if aware of its concern, Instinct reveals the invasion summary.

=========================

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.

Amount of enemies beaten: 1
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 1

Hostile creature 'Manson Nielsen' is currently held by the dungeon

=========================

“Manson Nielsen,“ the Dungeon says to itself, “How should I use this sorry little miscreant?”
The Dungeon's metaphorical eyes gleam, “I suppose I can always release my frustrations on this runt.”
Instinct helpfully begins to gather details.
>>
>>5123842

“Hey, Dungeon,“ an uncertain Grez says, quickly adjusting her persona, “I mean, servant.”

The Dungeon stares at this wench for a moment, its face twisting in disgust, “I want this bitch out of here,” it says, its voice almost a growl.
“Looking at her ugly face reminds me of….” it says, not finishing the sentence.

”I heard there are ‘friendly' dungeons out there,” says Grez, smiling playfully, “Good little boys, like you.“
”They don’t eat people, but spit them back out,” she continues, “They become a harmless training ground. Everybody loves them!”
”You want me to come play with you again, right?” says the half-orc, trying to keep herself from going red in the face, “Well, I need my friend for that.”

On the one hand, the Dungeon would like nothing more than to reveal the unconscious form
of Manson, carefully lift him from the earth that keeps him, and see that moment of relief on
the half-orc’s face. Only to then tear him apart right before her very eyes.

On the other hand, releasing Manson would mean you might be able to defeat him again, getting more monster points.
Furthermore, the little bitch is dumb, but not retarded. She’s probably not gonna come back alone, might be best for that additional person to be little Manny.

Announced by a cheerful little ping, Instinct reveals your options regarding the fate of Manson.

> 1 - Consume hostile creature 'Manson Nielsen' and gain 2 [Monster Points]
> 2 - Consume hostile creature 'Manson Nielsen' and gain 2 [Dungeon Points]
> 3 - Release hostile creature 'Manson Nielsen' (Warning: Sadism trait)
> 4 - Keep hostile creature 'Manson Nielsen' in captivity
>>
Seems like I got timed out again.
My messages aren't bumping the post.
I also already have 3 threads active, so I can't post a new one with the updates.
>>
>>5123849
I'll try to fix this in a couple of hours.
I would appreciate it if somebody could tell me why I keep getting bump blocked.
I'm new to /qst/
>>
>>5123846
Brute Goblin increasing it's base chance to beat the strength check from 40% to 60% and subsequent checks if it succeeds to 70%, great googly moogly yes please.

So, we can eat Manson for Dungeon Points, eat Manson for Monster Points, release Manson and take a (potentially) significant penalty or leave him alive and do nothing with him.

In choices 1 and 2, Graz comes back for revenge because we killed Manson. In choice 3, she'll come back with Manson to a (probably) crippled Dungeon. In choice 4, she'll come back to resuce Manson. In all choices she comes back, better equipped and probably with backup. How much is anyone's guess, but considering she wants to keep this dungeon to herself it's probably a negligible group, most likely more street urchins that were moving in the same circles as her and Manson, with rudimentary gear at best.

Two of these choices give us resources to fight back, two don't. My choice:

>1 - Consume hostile creature 'Manson Nielsen' and gain 2 [Monster Points]
Monster Points are a more rare resource than Dungeon Points, we'll get Dungeon Points just for existing while we need to beat enemies and consume them to score Monster Points. Further upgrading our Monsters is necessary if we wish to keep ourselves being broken to a minimum. We can spend one point making our Bobblin the Goblin to a Brute and then hopefully spend the other two to increase the Spawn Rate so we can have multiple Goblins on the field at once, maybe even get two Brutes in total.

>>5123865
Threads are auto-saged after 72 hours, but the board is slow enough that threads last weeks before falling off. Just keep posting updates in this thread until you hit Page 10, then archive the thread and post a new one afterwards. That's the basic procedure here, and players usually sort threads in the catalog by new posts as supposed to Bump Order that you'd do in more fast pace boards.
>>
>>5123883
Good reasoning, +1 to this.
>>
>>5123846
> 1 - Consume hostile creature 'Manson Nielsen' and gain 2 [Monster Points]

Monster points are more useful right now. With the one point we got from the invasion we could create a Brute already which would probably wreck this girl the next time she comes around even if she is armed.

while i would usually be more merciful we are fighting for survival here. Later on we can release people to make an example of them.
>>
>>5123846
IDEA!
Can we brand Manson with a curse that generates MP or DP for us passively over time?
>>
>>5124223
We don't have the branding chamber yet
>>5123883
Supporting this. We need to upgrade Bobblin, and either spawn rate or max number or anything.
>>
>>5123846
>>5123883 +1

Also as they said no need to make a thread or anything yet, it will be up a good long time
>>
>>5123883
Supporting
I would hesitate to support an option that invites even more dangerous/prepared people in here, but we don't really have a choice.
We have nothing to reliably stop anyone waltzing in here, the MP should at least give us a fighting chance.
With any luck they will take a few days, giving us some DP as well. Maybe some other weakling will find the dungeon and walk in?
>>
>>5124414
The weakling fodder walking in would be ideal.
>>
>>5123846

The slight tremble in her voice, a trickle of sweat running down the side of her neck.
Although she appears strong and confident, the half-orc woman is terrified.
Grez puts up her persona again, “Manson better be near the entrance when I get out of here,“ she barks.
Her tone then softens, “I know we got off on the wrong foot, but we can make this work.“

And then, she turns – walking towards the exit. Taking her air of self-importance with her.
It seems like she is able to return back to the entrance without any trouble, picking up Manson’s boot along the way.
Perhaps some kind of perk for having “beaten” the dungeon.
She then idles near the entrance, looking around and tapping her foot, “Well?”

The jungle floor near the entrance begins to part, there’s a nauseating little gurgle as something is brought up and ejected.
Grez looks upon the whole affair with a mixture of revulsion and pride, but then goes pale.
Eyes wide, brimming with tears, she stares at the amputated chunk of flesh.
She pulls Manson’s boot close. Still useful, but in the worst way possible.

[The invasive force has left the dungeon.]
[All monsters within the dungeon will now respawn and traps will reset.]

”Get off on the right foot then, bitch.”

[The Dungeon has reset.]

[The Dungeon has consumed hostile creature 'Manson Nielsen']
[The Dungeon has gained two (2) Monster Points (MP)]
[Total amount of Monster Points (MP): 3]
>>
>>5124423

There was some screaming. A general collection of vows of vengeance. And a lot of anger.
All-in-all it warmed the Dungeon to its very core. Well, mostly the core.
”She’ll be back,” the Dungeon remarks, “Try to ‘Break' me.”
It turned its attention back to the dungeon.
”Somebody will be broken alright,” it continues, “But it won’t be me.”

[The Dungeon has enough ‘Monster Points' to upgrade or spawn additional monsters.]

The Dungeon settles down in its core room, “Let’s see it.”

1 - Spawn an additional [Goblin] (1 MP)
2 - Corrupt an existing [Goblin] and turn it into a [Goblin Brute] (1 MP)
3 - Combination of the two (Write-in)
>>
>>5124434
Do we have a spawn limit on mobs per floor? And how does multiple Goblins affect the DC people have to make, does more monsters = higher total DC or does it force multiple rolls?
>>
>>5124438
No spawn limit per floor.
3 monster limit per room (base size room).
Multiple goblins means multiple rolls.

A goblin can only fight a single enemy at a time.

> 3 goblins
> 2 hostile creatures
> Hostile creature both make a saving throw
> If they succeed then a goblin is slain and they fight the next goblin.
> If they fail then they lose a point of health and go again if not defeated
> If they are defeated then the goblin will continue to fight the next hostile creature
>>
>>5124447
Is there some sort of bonus if multiple monsters attack the same creature at once?
Or is that not possible.
>>
>>5124434
My vote would be
>Spawn an additional Goblin
> Corrupt an existing [Goblin] and turn it into a [Goblin Brute] (1 MP)
> Corrupt an existing [Goblin] and turn it into a [Goblin Brute] (1 MP)

Send them both in the jungle. Make them fill the pockets with nasty stuff, to force a jungle check again when defeated?
>>
>>5124434
Let's say the dungeon grows again with DP... Can we switch room order?
My idea would be replacing the gob camp by a pit trap room, put the gob camp on the right of the jungle, put a key lock in the pit trap room. Adventurer would in best case go through Jungle, pit, jungle, gob camp, jungle and pit;
Worst case is Jungle, gob camp, jungle, pit.
What do you guys think?
>>
>>5124449
Not at this point in time, no.
You've got the most basic type of goblin.
>>
>>5124434
Supporting >>5124450
Lets make sure that the girl will have a hard as time as possible when she returns. Her weakeat was Strength and to be honest it should be possible to wreck her and whatever other Children (she will probably recruit more orphans) come with her
>>
>>5124447
OK, thanks for the clarification.

>>5124450
Yeah, this seems like the preferable choices. We could have 4 base gobbos with a DC Strength Check of 8 each, one Brute and two base Gobbos for one 12 check and two 8 checks, or two Brutes for two checks of 12.

The probability of 4 base gobbos winning all their checks are 2%, with a 12% chance of no gobbos succeeding their checks. Probability of at least one check being passed by the base gobbos is 87%, whereas the adventures has a 97% chance to succeed at least once. Odds not great.

With two Brutes, the chances of them succeeding at least once is 84% which turns in to a flat 70% chance for the remaining Brute to win any further checks. In contrast, any adventurer has a 36% chance to fail both checks and a only a 16% chance to succeed both checks.

>>5124452
>Can we switch room order?
We've moved rooms around before when we moved the Goblin Camp and Core Room back one tile to place the Jungle Tile, so being able to shuffle the rooms around like that is probably something we can do.
>What do you guys think?
Your suggestion is solid, but the QM hinted at that being able to lock rooms with keys might be too powerful to just hand over to us that easily, as you can force many checks by having enemies backtrack. It logically makes sense that'd we'd be able to create locks, but it would most likely trivialize the quest at this early stage due to low stat lines on enemies. Keep it in mind as we grow though, when we have multiple floors and get invaded by stronger forces it won't be nearly as game breaking to create locked doors.
>>
>>5124434
>>5124450 +1
>>
>>5124470
>>5124471
Yeah, let's not trivialize the quest.
We can also keep in mind locks can be broken with a strength check, or picked with a thieves tools check, to un-OP it. Maybe the lock and key will be a room by itself choosable in the next expansion.
>>
>>5124453
I see.
I will assume that whether invaders can pile on our monsters will depend on their threat level as well, and that some random orphans will not be able to do that. Correct me if I am wrong.

>>5124450
I'll support this.

Based on an above post, the chance of 4 goblins stopping a single invader is higher (if you ignore that they could have strength bonuses, which is very possible) but if there are multiple of them the goblins will get picked off between fighting each invader.
Brutes would have less chance of that and get stronger after winning besides. I would say this is the best choice.
>>
>>5124483
>or picked with a thieves tools check
>'This is the Lockpicking Rogue here, and what I have for you today is a brand new Dungeon Type Force-A-Check™ locking mechanism. Now, I've never been able to get one of these for my collection due to it's rare apperance, so I appreciate the Paladins in my party taking the time to escort me in to this Dungeon so I can attempt this picking. Now, I'll be using this thick Z-bar as a turning tool and this Multi-Pick™ Dimple Flag, so lets see if we can get this open."
>"Nothing on one... Little click out of two, three is binding tightly, nothing on four... Little click out of five. Aaand back to the begining, click out of one, two is binding tightly, nothing on three, four, five is binding... Aaaand we got this open."
>"Okay folks, as you could see here this lock didn't put up much of a challenge at all, and while it certianly would keep poorly equipped beginners out it definitely will not stand a chance against anyone with the correct tools and just a little bit of practice. I for one would not recommend using this to protect your Dungeon Core. In any case, that's all I have for you today. If you do have any questions or comments about this, please leave the correspondence with the Receptionist, and as always, thanks for your patronage."

No please, we're just a baby dungeon. We don't deserve to be roasted alive like this.
>>
Voting closed

Going with >>5124450
>>
>>5124532

The Dungeon watched as Grez disappeared into the cavern.
After a moment it heard the sound of exaggerated footsteps, Grez stomping her feet as she made her way up some staircase.
Clearly ticked off. Delightful.
This orphanage they spoke off must not be that far off.

With a ruffle of the tent, goblin twice-fallen crawled back into existence and stretches.
It either doesn’t remember dying or it doesn’t mind.

The Dungeon’s eyes fall upon the goblin and it begins to shake under the weight of the gaze. ”You’ve disappointed me for the last time,” sneers the Dungeon, “Come to my [Core room]. Now.”

In a fit of panic, the goblin hurries to the [Core room], where it stops for a brief moment.
It runs a hand past the corner of its mouth, wiping away the slobber.
Which would’ve been commendable, if it wasn’t for the fact that it then used this slobber to try and clean its face.

While the goblin is performing this counter-productive exercise, the Dungeon mulls over the goblin’s performance thus far.
This wretched little excuse for a minion always seems to lose. It isn’t very strong. It isn’t very bright. Mostly just pitiful, really.
Strength in numbers was the only play to make. Time to put those [Monster Points] to use.

[The Dungeon spends 1 Monster Point to spawn another Goblin]

And so, with a groan normally reserved for the eternally employed, another green-skinned bag of sadness creeps out of the tent.
It looks like your first goblin: short with haunting red eyes. But this one is little more squat with an upturned, piggy-like nose.

Goblin one finishes brushing up as it hears a noise coming from behind it.
It turns around, snarling – ready for a fight.
Though its performance is nothing to write home about, it at least has the proper spirit of things.

The goblins lock eyes and carefully shuffle towards one another, carefully looking each other over.
After a brief inspection, they give each other a nod of approval. Apparently things are looking good.
Gripping each other by the forearm, they exchange some sort of greeting. A form of snarling cackle.
They then pat each other on the back. Their greatest display of intelligence thus far.

Normally, the Dungeon wouldn’t have disapproved of this sort of behaviour.
But it seemed strangely short-tempered since the encounter with the half-orc woman.
”Making friends, are we?” asked the Dungeon, ice in its voice.

The goblins trembled.

”Get over to the [Core room] or I’ll force you to kill each other over and over.” snapped the Dungeon, “Let’s see if your friendship endures that.”
The goblins rushed towards the door where goblin one stopped the piggy goblin.
Goblin one wiped some slobber from the corner of its mouth and cleaned up the new arrival.
The door to the [Core room] opened.

Hunched and eyes at their feet, the goblins inched their way through the room, standing mere feet away from the core.
>>
>>5124568

”Rejoice,” boomed the Dungeon, “For you have both been chosen. A promotion.”

Piggy goblin’s eyes shone with delight.
Goblin one seemed equally excited, but a little put off by the fact that the new hire got the same promotion he was getting.

The torrent of colours within the core began to churn once more. A dark, smoky tendril rose from its surface.
It danced around the goblin for a moment, like a snake wrapping itself around its prey.
Closing in around the goblins, which couldn’t help but begin breathing in the smoke.

They began to scream. A wail at first, that then turned into a blood-curdling screech.
With a snap-crackle-pop, their sizes grew. Their nails extending to sharp claws.
A snarl revealed their teeth turning into razor-sharp daggers, easily able to tear flesh from bone.

[The Dungeon spends 1 Monster Point to corrupt a monster.]
[A sliver of [Corruption] has taken hold in [Goblin], transforming it into a [Goblin Brute].]

[The Dungeon spends 1 Monster Point to corrupt a monster.]
[A sliver of [Corruption] has taken hold in [Goblin], transforming it into a [Goblin Brute].]

[Total amount of Monster Points (MP): 0]

The newly turned creatures glanced over their new forms for a moment, then at one another.
Screeching, they immediately began fighting one another.
Devilish grins appeared on their faces whenever they found themselves able to bleed the other.

”Thats enough!” roared the Dungeon.
The fighting stopped. The Dungeon’s orders absolute.
”Your station is in the [Jungle Room],” commanded the Dungeon, “Get out of my sight.”

They went.
Pushing and shoving each other as soon as they thought themselves out of line of sight of the core.
But going towards the [Jungle Room] nevertheless.

A cold shiver coursed through the Dungeon’s mind as it imagined the unexpecting Grez walking into its new bouncers.
”Ah,” whispered the Dungeon under its breath, “I can’t wait to hear what kind screams you’ll make.”
>>
>>5124572
How giddy to have newly improved slaves. But any creature deserving of a promotion, even one as lowly as a goblin, deserves a name. Symbolic of the source of energies used to enhance their abilities, why not name them Manson and Nielsen respectively?

A permanent spit in the face to the dead.
>>
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>>5124572

Reality, however, turned out to be… Well, let’s say: An anti-climax. Three days went by.

[You’ve gained one (1) ‘Dungeon Point']
[Total amount of 'Dungeon Points': 3]
[You have enough 'Dungeon Points' to build a room]
[Basic dungeon rooms cost '3' 'Dungeon Points']

> 1 - Buy a new room
> 2 - Expand an existing room
> 3 - Move rooms
> 4 - Write in
>>
>>5124581
>what does expanding a room do again? Increase the DC?
>>
>>5124581
The other room options we have at this point - Pit and Marshlands, are not so exciting in terms of utility that I think we need them right away. Unless we've gained new options like something that would generate us Monster Points over time or let us do room research, I think we should hold off on new rooms. Since there's no need to move rooms (we only JUST rearranged to have the goblin camp in the rear) with such a simple layout at this point, that leaves only expanding a room as a logical option.

Could you explain the benefits of expanding our goblin warcamp compared to expanding our jungle? Does it merely affect size (e.g.: number of monsters we can store there) or does it enhance the DC on the jungle trap for example, or a better camp make goblins cheaper/stronger/new types available?
>>
>>5124581
>Expand an existing room - Jungle Trap, Tile 2

We should expand our Jungle Trap to increase the chance of it actually killing people, with just a measly 25% base chance of killing an intruder is laughably low (I say as it's the only thing that managed to kill anything thus far). My suggestion is that we add tiles to the Jungle room until it hits the point where it evolves and then swap to another type of trap room afterwards. My guess is the magic number is three, but traps could have multiple levels of evolution.

Quoting the relevant information from earlier in the thread.
>Rather than forcing multiple “Saving throws“, a larger room has a higher “Difficulty check (DC)“.
>Example: A [Pond room] might evolve into a [Lake room] if it grows large enough.
>>
>>5124581
>Expand the Jungle room to tile 2
>Move the Goblin Camp to tile 4 and the Core to tile 6. Just to make a more interesting Shape even if it does nothing more than that
>>
>>5124581
>> 2 - Expand an existing room
> Jungle Trap
I think its a good idea to keep our adversaries in mind when expanding, and looking at Grez's stats, her weak points were strength and constitution. This leaves us with the Marsh room or Jungle.
Getting a higher DC would probably help more then getting another low one, so I'm going with expansion.

Though >>5124586 raised a good question, what would we get for expanding the goblin room?
>>
>>5124605
We will get more spawn max >>5124447
... and maybe that thing will expand when we get several of them. I could imagine upgrade from Goblin camp to Goblin Fort and the Fortress etc.
>>
Still thinking a pit trap would be better than extension of either room. This would check an other ability.
QM, do we unlocked more rooms?
Else, if we upgrade the jungle I would just expand it to the 1 slot.
>>
>>5124586
>Could you explain the benefits of expanding our goblin warcamp compared to expanding our jungle?

>Increase in max amount of monsters on the tile / room.

Upgrading the size of a "Spawn" room will upgrade it to a higher tier.
Higher tiers grant access to stronger, more expensive units.
For example: Additional types of goblinoid.

>>5124613
Basically has the correct idea.

Keep in mind that without meeting any special requirements, these would be "basic" higher tiers.
This doesn't mean that they're bad and in some cases you need to upgrade to a higher tier before you can make use of the special condition.

For example:
Only a [Giant Slime] (obtained after going from a [Slime Pool] to a [Slime Pond]) can meet the special condition to turn into a [Predator Slime].
Where a [Predator Slime] is essentially a "Gelatinous Cube" for those that are familiar with D&D.

This is likely also one of the last "systems" I'm introducing for the time being.
Don't want the quest to become unnecessarily complex.
>>
>>5124597
+1
>>
+1 more for expanding jungle trap, we just upgraded our goblins, we might want to add more before we keep stacking on the first two
>>
I wonder if we could add some sort of "honey pot" side room to the Jungle that would tempt greedy adventurers with some kind of loot to get them to go through the Jungle multiple times.
>>
Looks like almost everybody wants to upgrade the jungle... Now we have to agree about where.
Voting for 1
>>5124674
This is why I wanted to set up locks and key.
>>
>>5124674
Actually, I have an idea for this. If we can't get a "treasure room" or something, we can put the Brand room next to the jungle, so if people want to rescue prisoners, they have to take an extra trip through the jungle.
>>
>>5124605
Supporting this
>>
>>5124605
+1
>>
It seems like expanding the [Jungle Room] is the preferred option.

As >>5124676 mentioned. I need to know which tile.
Any other changes to the general layout of the dungeon like >>5124600 suggested?
>>
>>5124761
As long as an invader needs to go through the entirety of all rooms to reach the core, it will do.

I will suggest moving the core room and goblin camp to tile 5 & 3 respectively, and grow the jungle trap into where the goblin camp is currently.
Because I think that would look nice.
>>
I fear the noise of roonshuffle is going to make someone notice our presence, thats what happened previous time.
>>
>>5124769
Wouldn't growing the room make noise anyway?
If not, then I guess we can expand towards 1 or 2, I will assume the DC would not go down from invaders beelining it to the goblin camp.
>>
>>5124769
The creation of new rooms also creates noise so shuffling them about should not be too bad on top of that. And we will have to shuffle anyway if we later want to make our core more sexure
>>
>>5124761
>>5124600's suggestion is fine
>>
>>5124917
We'll go with that then.

I'll post an update tomorrow.
>>
>>5125080
Nice. See you tomorrow QM :)
>>
>>5125085
It's tomorow and no QM :(
>>
>>5126219
I still believe
>>
Fuck me, that was some day.

It's 11PM here so I'm still on time to give an update.
>>
>>5126420
You can do it QM.
>>
Once again, the familiar blue spark appear.
The hardest worker in the entire dungeon. And it was going to work even harder.

”There’s gonna be some… redecorating,” said the Dungeon, “I’m not fond of the current layout.”

The blue spark bobbed around angrily. A feeling shared and understood by anyone who has ever done any creative work.

”I am fully aware that is was me that came up with the current layout,” explained the Dungeon, not liking the fact that it was being questioned, “But now that I see it. I’m not liking it.”

A tiny, high-pitched buzz sounded from the spark, not entirely unlike a sigh.
It brought out a tiny notepad and a pencil.

”Any rat could stare right into my [Core room] if a goblin was dumb enough to leave the doors open,” hazarded the Dungeon.
”And they are.” it added quickly. ”

The [Core room] and [Goblin War-camp] need to be moved about fifteen feet to the right,” it began, “And the [Jungle room] should stay where it is, but expand fifteen feet towards the right so it lines up with the moved chambers.”

”Oh. And about the [Jungle room].”

The little blue spark looked up questioningly.

”Can you make it POP more?”

Small bits of lightning crackled over the blue spark’s surface.

Nevertheless, it went to work. Completing its client’s request to the best of its ability.
It cut out and vaporized massive chunks of rock and, with a mighty grinding noise, moved the core and jungle room into place.
Only to recreate the rocks in the previous location of these rooms.

The blue spark swirled around in the [Jungle room] for a moment, to relax.
But a [Goblin brute] thought it was some kind of mosquito and began swatting at it whilst snarling.

Blue spark’s break time rudely interrupted, it continued the project.
It cleared rocks, brought forth sand, created plants, spawned lethal bugs, and released some butterflies.
In no time at all, the [Jungle room] was doubled in size.

Finally, it disappeared with a puff of glitter and went back to its home dimension.
Probably to visit a therapist.

[Jungle room has been expanded.]
[The constitution saving throw DC of Jungle room has been increased to 8.]
[Monster [Goblin Brute] was present in the [Jungle room] during expansion.]
[Monster [Goblin Brute] was present in the [Jungle room] during expansion.]

Roll 2 d100s
>>
Rolled 77, 27 = 104 (2d100)

>>5126470
>>
>>5126473
Going with this since I wanna push out another update.
>>
>>5126470
QM delivered. QM is an amazing QM. Now, it's midnight at my place too, and I have to sleep before waging.
>>
>>5126475
And now i'm tantalized not to sleep before next update.
>>
Rolled 11, 71 = 82 (2d100)

>>5126470
Should multiple people roll? I'll roll anyway
>>
>>5126495
Hey, if QM feels generous, we might even score 77,71 on our roll :)
>>
Rolled 73, 70 = 143 (2d100)

>>5126470
>>
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It almost seemed like the contents of the [Jungle room] lurched upon completion, causing all plants to rock back and forth.
Dozens of spores, powders, and (by the grace of a very confused frog) poisons took flight.
The goblins watched the display with wide-eyed amazement, but began coughing and wheezing shortly after.
These sorry little green devils scratched at their throats, screaming in pain.

The Dungeon watched on in morbid fascination, delighting in their suffering, but at the same time puzzled by the
fact that the goblins had been unaffected by the [Jungle room]'s toxins until now.

One of them went quiet and his eyes rolled over into its skull, falling backwards, and exploding into sparks and glitter.
The magic essence disappearing into the ceiling, swishing away towards the tent in the [Goblin War-camp].

The other one wasn’t so lucky. Its vile green face began turning red as it continued screaming.
Veins on the arms and legs began to bulge, pressed tightly against the skin.
Its complexion changed, dark-green spots appeared on the creature’s skin.
The blood-red eyes clouded over momentarily, turning into a murky green.
Sharp claws coated in some kind of dense, acid-green liquid.

[Monster [Goblin Brute] has mutated into [Goblin Blight Bringer].]

==========================

Goblin Blight Bringer
Attacks made by Goblin Blight Bringers force a DC12 Strength saving throw against a single enemy.
A hostile creatures that fails the saving throw against the Goblin Blight Bringer is considered [Poisoned].

Jungle Toxin [i[(Origin: Jungle Room)[/i]
DC: 8 (Constitution)
Rooms: 2
Damage: 1

==========================

Poisoned [i[Condition[/i]
A creature that is poisoned needs to make a DC X constitution saving throw every room, for Y amount of rooms, after which the poison wears off.
Upon failure, the creature takes Z amount of damage.
The amount of rooms, the DC, and the amount of damage depend on the severity of the poison.

==========================

I had some more planned, but considering the time I'll have to postpone that until tomorrow.
>>
>>5126578
>Jungle Toxin [i[(Origin: Jungle Room)[/i]
>Poisoned [i[Condition[/i]

That 1 AM formatting
>>
>>5126578
Nice!
Now, let's say we expand the goblin camp into fortress... Maybe gobs inside will be positively affected like what just happened?
>>
>>5127420
we will be able to purchase more advanced options for the Goblins from the fortress as stated by OP here >>5124667

However we might very well be able to transform those higher Level creatures with more extreme enviorments
>>
>>5127424
Yes, but having the gobs in the room while it's expanding might evolve them too.
>>
>>5127427
interesting thought. worth keeping in mind.

i kinda doubt the Blight Bringer would get an upgrade from that but the brute might do.
>>
>>5127479
Or even basic gobbos.
We can then brutalize them.
>>
>>5127514
we should see what kind of Goblins we could recruit once we upgrade the camp. I can imagine Hobgoblins or Bugbears. Smarter and stronger in every way than normal goblins would make a fitting upgrade.
>>
Won't be able to do an update today, I'm sorry.
>>
>>5128185
It's ok. Eager to see it tomorrow, or the day after then
>>
>>5128185
I agree with other anon, hope to have you back soon.
>>
>>5126578
Excellent, the Trap room now has a base 40% chance to kill as opposed to a measly 25%. Overall, a solid investment. The Blight Bringer is an interesting evolution path, if we can upgrade the severity of the poison inflicted it could be a powerhouse of damage as a single point of damage could spell a slow death for any invader.

So depending on if we get attacked or not during the next update our upgrade priority changes.

If we don't get attacked and manage to accumulate another 3 Dungeon Points, I suggest we upgrade the Jungle Room again. I suspect this will evolve the Chamber to it's Level 2 Evolution status, but at the very least it will increase the DC further making it a directly useful upgrade, unlike the Goblin Camp who'll most likely only give us more recruitment options that we can't make us of due to having 0 Monster Points. In the future we should keep the Blight Bringer in the Jungle as we expand it as it could evolve it further, but shuffle out the Brute out so it can be evolved into something different in the future.

If we do get attacked, and we manage to beat a few or all of the invaders, priority shifts to expanding the Goblin Camp before we spend any earned Monster Points. Higher Tier Camp = Higher Tier Gobbos, and with Monster Points to spend becomes the priority upgrade as we can flesh out our minions with some mid tier gobbos.
>>
>>5128630
I'm not sure to agree with you.
I'd like to have gobbs in the gobblin camp when we expand it. Maybe it will unlock new units this way.
>>
The Dungeon glanced over the new variant, “It seems messed up.”
The Blight Bringer was twitchy, constantly eyeing its surroundings, it also ate anything that seemed remotely edible. Including plants, bugs, and frogs.
A combination of its diet clung to the creature’s claws and teeth, coating them in a rancid, green substance.

“Dying by poison must be quite painful,“ the Dungeon pondered, enjoying the thought.
”I wonder what the day will bring…” continued the dungeon, eager to unleash this creature on the next intruder.

Roll a d20 (Random encounter)
>>
Rolled 14 (1d20)

>>5128969
>>
Rolled 2 (1d20)

>>5128969
Oh boy, my favorite thread is updated
>>
Rolled 18 (1d20)

>>5128969
>>
>>5128972
>>5128974
>>5128977
Is big number good or bad?
>>
>>5128981

It's a random encounter table, so there's no real good or bad.
I didn't think this many people would roll this soon, which complicates things a bit.
But that's my bad, so I'll allow you all to to take a pick from the rolled table entries this time around.

Rolled 14 (1d20)
A set of three [Giant rats] pop up

Rolled 2 (1d20)
A frantic chase leads a set of people toward the dungeon

Rolled 18 (1d20)
A strange old man appears, flashing you a friendly smile

I shuffle around the entries in the table after a roll, so no need to remember the rolls.
You also won't be rolling on the low level table for very long.

> 1 - A set of three [Giant rats] pop up
> 2 - A frantic chase leads a set of people toward the dungeon
> 3 - A strange old man appears, flashing you a friendly smile
>>
>>5128984
> 1 - A set of three [Giant rats] pop up
I'm weary of people, especially multiple of them. Could lead to us attracting more attention, which we should avoid this early.
The old man seems like something of a mystery box, I would rather have something concrete.
3 rats is probably at least 3 guaranteed MP, and not too much risk. And even if we fail, they might fuck off like last time.
>>
>>5128984
> 1 - A set of three [Giant rats] pop up

Lets see if can murder them. They should still count as hostiles and will hopefully give Monster Points so we can expand.

People at this point will only be trouble

And old people.... well he might be a Demon or something like a god. Seriously old people are way to dangerous especially if they do not seem scared. They are either way more powerful or insane. Both are not good options for our Goblins
>>
Closing vote in 15 min
>>
>>5128984
>A set of three [Giant rats] pop up
Lets continue our traditions and lose to rats again.

Though the Chase makes me a little interested, it would mean a lot of monster and dungeon points if we could succeed in killing them all.
>>
>>5128984
>> 1 - A set of three [Giant rats] pop up
>Let's A-go
>>
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>>5128984

The foul goblin’s ears perked up, its tongue rolled over its teeth – dangling.
There was movement near the entrance.
Sniffing and sneaking, three [Giant Rats] approached the dungeon.

-------------------------------

Name: Giant Rat
Type: Beast (Rat)
Level: 1
Health: 1
Strength: -3
Dexterity: +5
Constitution: +2
Wisdom: -2
Intelligence: -5
Charisma: -2

-------------------------------

“Ah,“ the Dungeon said, a wicked smile creeping onto its metaphorical face, “Visitors.“

[Three hostile creatures have entered the dungeon]
>>
As an experiment and in effort to make things more interactive, the players can roll the saving throws for the creatures.

One per player, I need 3 constitution saving throw DC8

d20 + 2 (Con modifier)
>>
Rolled 3 + 2 (1d20 + 2)

>>5129009
>>
Rolled 5 + 2 (1d20 + 2)

>>5129009
>>
Rolled 18 + 2 (1d20 + 2)

>>5129006
>>
The jungle is keeping up its habit of out-performing the goblins, I see.
>>
>>5129011
>>5129018
>>5129020
Jungle ate 2 rats. Well play fellow dungeon sentience threads.
>>
>>5129028
>>5129027
>>5129020
>>5129011

I am sure this Rat will absolutely wreck our Goblins now. It has adapted and will kill us all!
>>
That upgrade to the Jungle Room coming in real clutch now, we would've failed to kill those rats without it.
>>
>>5129032
I wouldn't even be mad. That would be hilarious.
>>
>>5129034
If that's the case,
>Expand the MP to recruit the Giant Rat as its well-earned position of Goblin team leader
>>
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>>5129034
>>5129037
Can we just hybridize the Rats with our goblins?

Then throw in some Ninja Training and we would have Skaven
>>
>>5129039
>Small race coalition! F*ck yeah!
>here to take you down from the height of your prejudice yeah!
>Small race coalition! F*ck yeah!
>Surrender is the only way yeah
>Orphans, your game is through, 'cause now you have to answer to...
>Small race coalition! F*ck yeah!
>So lick my frog and suck on thoose shrooms
>Small race coalition! F*ck yeah!
>Whaccha gonna do when we come from you now?
>It's the dream that we all share. It's the hope for tomorrow. Fuck Yeah.
>Goblins! F*ck yeah! Skavens! F*ck yeah!
>Kobolds! F*ck yeah! Gremlins! F*ck yeah!
>Grungs! F*ck yeah! Slugmen! >F*ck yeah!
>*Epic guitar line*
>>
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Ratticus the rat had to admit that it was feeling uncertain, though it tried not to show it.
Barely a few days ago, as far as rats had a concept of time, it had been in this very same chamber, but it had been different.
For one, there had not been a jungle. Rather, there had been a single small creature that it had easily overpowered.
Ratticus had spent the last few days hyping up his friends to check out this new room and maybe start a nest here.
He had even brought this female rat he fancied, the one that squeaked with a lisp on account of a chipped tooth.
Adorable.

He felt like squeaking a word of warning, but he knew he couldn’t do it when he saw the sparkles in the female rat’s eyes.
She seemed so beautiful, so content. Lost in wonder.
Walking around in this colourful paradise, scratching at the ground, and sniffing flowers.
Ratticus then watched as his prospective partner grew purple in the face and promptly fell over.

[Hostile creature 'Giant Rat' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Giant Rat' has reached zero (0).]
[Hostile creature 'Giant Rat' has gone unconscious.]
[Hostile creature 'Giant Rat' has been defeated.]
[The dungeon will now absorb hostile creature 'Giant Rat']

A soul-wrenching squeak echoed through the cavern.
Startled, the other rat that had accompanied Ratticus looked over – a blunder.
In what was barely a second, a large centipede dashed in and wrapped itself around the distracted rat.
There was a great amount of noise as they struggled.

Ratticus ran deeper into the chamber as he tried to save his friend, dodging underneath plants and jumping over creatures.

[Hostile creature ‘Giant Rat (Ratticus)' rolled 18 + 2 (1d20 + 2) against the [Jungle Trap]’s DC8 save]

But he was too late, the trashing halted when the centipede injected the creature with a powerful venom, causing the rat to go limp.

[Hostile creature 'Giant Rat' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Giant Rat' has reached zero (0).]
[Hostile creature 'Giant Rat' has gone unconscious.]
[Hostile creature 'Giant Rat' has been defeated.]
[The dungeon will now absorb hostile creature 'Giant Rat']

The centipede released its grasp on the rat, content to let the dungeon absorb it.
A wave of killing intent swept over the centipede, causing it so shiver.
Its gaze looked towards the origin and it saw a [Giant Rat] approaching. Menacingly.
Skittering across the jungle floor, the centipede disappeared into a set of bushes.

The beady little eyes of Ratticus narrowed, adamant to give chase.
But a shadow loomed over our vengeful warrior, a goblin.
The rat squeaked in a way that mimicked a chuckle, looking towards the goblin with a signature look of superiority.
More footsteps, these coming from behind.
Ratticus knew itself to be surrounded and was no longer laughing.

---

One per player, I need 2 strength saving throw DC12

D20 - 3 (Strength)
>>
Rolled 5 + 3 (1d20 + 3)

>>5129069
>>
Rolled 9 (1d20)

>>5129069
>>
>>5129071
>>5129073
RIP Ratticus.
>>
>>5129069
i really like the little touch with the rat seemingly nervous.

and good Characterization for our good boy Ratticus.

Maybe we can break him to become part of our team!
>>
Well, the goblin is gonna have his revenge, I suppose.
RIP Ratticus, Near Slayer of Dungeons
>>
>>5129076
Support. Let's break him and transform him into dungeon boss dexterity save throw.
>>
>>5129080
we can attempt that if he survives the Goblins revenge.... i have a feeling they will rip him limb from limb. especially the one he killed some time Ago. damn we really need to name these guys i cant keep track if the new one or the first guy got transformed.
>>
I don't like the idea of recruiting Ratticus if it is possible. I doubt he would be very loyal to us after we killed his friend and prospective partner.
>>
>>5129082
In my headcanon, Boblin, the original one, got 2 promotions while <Unnammed> had only one. Maybe something to do with pocket frogs.
>>
>>5129083
we can of course throw him out again after branding him so that maybe he will return to try and take vengance until we can create equipment to Mind Break him into loving us.
>>
>>5129087
I want to do that.
Brand of feral pack revenge to keep him coming again and again with a pack for some of that free MP.
>>
Sadly, Ratticus never stood a chance.
Launching himself at one goblin would cause the other to easily tear open his back.
Although the rat was clearly faster, the difference was evened out by the fact that there were two of them.
He tried running, but somehow there was always a goblin waiting. Cackling.
Anger coursed through Ratticus’s body – it was being toyed with.

If death was all but certain, he would go down fighting.
He clamped his fangs down on a goblin’s leg, causing it to shriek.

Balling up its hand into a fist, the goblin slammed down on Ratticus’s back.
The impact knocked the wind out of him, it caused him to gasp out in pain, loosening his bite on the leg.

The goblin then used that same leg to kick Ratticus away, causing him to roll across the ground.
Knowing the follow-up was coming, the rat pulled itself together, recovered, and jumped away.
Trying to put some distance between himself and his enemies.

Coming in low,a set of poisonous claws raked themselves over Ratticus’s soft belly, causing him to squeak out in pain.
He hit the ground hard, bouncing slightly.
Dazed, it pried open a single eye.

In the distance, the female rat’s body was being sucked into the dungeon floor. Consumed by it.
Same went for his rat friend, slightly twitching as the venom destroyed his body, he watched it being drawn into the earth.
He felt the jungle floor underneath him part, getting ready to devour him.
Filled with regret, Ratticus’s vision went dark.

[Hostile creature 'Giant Rat (Ratticus)' takes one (1) point of damage from [Goblin Blight Bringer].]
[The health of hostile creature 'Giant Rat (Ratticus)' has reached zero (0).]
[Hostile creature 'Giant Rat (Ratticus)' has gone unconscious.]
[Hostile creature 'Giant Rat (Ratticus)' has been defeated.]
[The dungeon will now absorb hostile creature 'Giant Rat (Ratticus)']

===================

Invasion summary: Victory

All hostile creatures in the dungeon have been bested.

Amount of enemies beaten: 3
Amount of dungeon points (DP) gained: 3*
Amount of monster points (MP) gained: 3

Hostile creature 'Giant Rat' is currently held by the dungeon
Hostile creature 'Giant Rat' is currently held by the dungeon
Hostile creature 'Giant Rat (Ratticus)' is currently held by the dungeon

*Average level of enemy group times 3

===================

[The invasive force has been defeated.]
[All monsters within the dungeon will now respawn and traps will reset.]
>>
>>5129126

Decide the fate of Ratticus and his companions

Giant Rat #1

1 - Consume hostile creature 'Giant Rat' and gain 2 [Monster Points]
2 - Consume hostile creature 'Giant Rat' and gain 2 [Dungeon Points]
3 - Release hostile creature 'Giant Rat' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Giant Rat' in captivity
5 - Other (Write-in)

Giant Rat #2

1 - Consume hostile creature 'Giant Rat' and gain 2 [Monster Points]
2 - Consume hostile creature 'Giant Rat' and gain 2 [Dungeon Points]
3 - Release hostile creature 'Giant Rat' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Giant Rat' in captivity
5 - Other (Write-in)

Giant Rat #3 (Ratticus)

1 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Monster Points]
2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]
3 - Release hostile creature 'Giant Rat (Ratticus)' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Giant Rat (Ratticus)' in captivity
5 - Other (Write-in)

[New room options acquired.]
>>
>>5129126
WHOOOOOO! Well to bad for Ratticus... How much was it for the Branding Room 5 Points? And we can get two points for consuming one creature was it?

>>5129130
>keep his prospective Mate in captivity for now. There is a plan for her.
>Consume Ratticus Friend to gain 2 [Monster Points]
>Release Ratticus himself and hurt him for the way out. Also taunt him that we still have his possible mate

Then we can build up the Goblin Camp i would say and keep the two Goblins there to see if something happens otherwise we check out the new Spawn Options we get.
>>
>>5129130
>2 - Consume hostile creature 'Giant Rat' and gain 2 [Dungeon Points]
>2 - Consume hostile creature 'Giant Rat' and gain 2 [Dungeon Points]
>4 - Keep hostile creature 'Giant Rat (Ratticus)' in captivity
Perhaps we can brand Ratticus later. I'm also fine with consuming him for points, but rats seem like weak creatures anyways, perhaps we can farm a bunch of them trying to come again for revenge. Either way, we already have decent MP now, so our limiting factor now is that we need more rooms, especially tantalizing now that we have new room options.
>>
>>5129130
Btw QM, is there a way for us to remove the corruption we are afflicted with, or are we stuck with it?
>>
>>5129130
>DP: 3
>MP: 3

With three rats in Limbo, we have 6 potential extra points to spend on upgrading the Dungeon or spawning more minions. While the idea of branding Raticus sounds novel, it would be an expensive venture right now and would lock us out of upgrading the Goblin Camp this turn as we'd need to consume one Rat for 2 Dungeon Points to build the Branding Chamber.

Overall I feel this is the optimal choice:
>Consume all hostile Creatures for 6 [Monster Points]

With the 3 Dungeon Points, we can upgrade the Goblin Camp and hopefully start spawning a more diverse cast of minions. We have a total of 5 rooms if we expand the Goblin Camp (four if you discount the Core Room) allowing for a total of 15 (12) minions we can have on the field at once. We need to start making use of the increased minion capacity to make the Core safer.

>>5129131
>Release Ratticus himself and hurt him for the way out.
No. Releasing prisoners without torturing them incurs an unknown penalty on us, it should be avoided at all cost.
>>
>>5129141
well that is why i wanted to hurt him on the way out let the goblins have some fun in lieu off us having a torture Chamber.

>>5129130
Changing my vote from >>5129131
to support >>5129133
this is okay as well. Allows us to upgrade the Goblin Camp and probably the Jungle. Make it really deadly. it seems to be probably the best weapon we have right now. Granted we did not see what exactly the Goblins could do but the Jungle still is our first line of defense.

And we can still get an advanced monster.
>>
>>5129130
Consume them all so we can both upgrade the goblin camp and get the branding room
>>
>>5129130

[The Dungeon has survived 3 invasions.]
[New room options have been added.]


[Boss room (Basic)] - Type: Enchantment (5 DP)
Prerequisite: Must be placed directly beside a [Core room] or [Floor entrance], one (1) monster

The final bastion of defence. The [Boss Room] houses a singular creature, that it empowers.
Filled with ambient enchantment magic, a monster that is assigned to this chamber will swell in size and increase in power.

Curse Mark of Superiority - Enchantment
- Creature’s health increases by 2
- Creature’s saving throw DC increases by 2
- Creature will undergo a random mutation, increasing in tier

Only one creature can receive this enchantment at a time.

====

[Floor] - Type: Infrastructure (15 DP)

A new floor will be created directly underneath the current one.
Two additional rooms will spawn, one on each floor, both featuring a staircase.
Monsters cannot be assigned to this chamber.

Information
- Only one type of creature can exist per floor

====

Existing floor options

[Marshland] - Type: Trap (3 DP)
This chamber is filled with unsteady ground that will eagerly suck at your feet, but in a non-fetish kind of way.
Adventurers will find themselves rooted in place and, as they struggle, drawn into its murky depths

DC: 5 Strength saving throw for every entity that enters the room

[Pit room] - Type: Trap (3 DP)
This chamber is dotted with pit traps, causing a 10 foot drop.
No spikes at the bottom of these, however. Those cost extra.

DC: 5 Wisdom saving throw for every entity that enters the room

[Jungle room] - Type: Trap (3 DP)
This chamber is filled with an extremely out of place, exotic jungle filled with poisonous plants and bugs.

DC: 5 Constitution saving throw for every entity that enters the room

[Branding chamber] - Room (5 DP)
The walls of this torture chamber are lined with chains and shackles, where prisoners can be kept.
The centre is dominated by a large, round forge. A branding iron sits within the forge, sporting an ever-changing brand.
By using this item, the Dungeon can mark a prisoner with a randomized or known brand.
Brands are a form of [Curse Mark] and can be removed with powerful cleansing magic.
An individual can have multiple brands.

Examples
Brand of Suffering The target will take double damage from failed saving throws
Brand of Lost Light The target will go blind. Automatically failing all sight based saving throws.
>>
>>5129180
Forgot bolding on boss room and floor room

Let me know if revealing these two new rooms changes anything about the choices made above.
If not, I'll go with the answers given thus far in about an hour or so.
>>
>>5129182
we can still make another Room for the Goblins?

And how many Points do we have now. It was not stated though i believe right now we should have 3 Monster and 7 Dungeon Points

(i still want to expand the jungle or the Goblin Room. However since we can just wait a day to get one more Dungeon Point we could then create a Boss room)
>>
>>5129182
also if it could be done it would be nice to have like a document or something where all the options we have unlocked so far are written down.

Maybe something like a Document on a cloud or something people could look at
>>
>>5129187
Honestly I think the Boss room takes priority. The buff is huge, I think it's worth getting as soon as possible.

>>5129182
my vote remains the same
>>
>>5129202
>Honestly I think the Boss room takes priority
Agreed. Consuming two rats will put us at 7 DP, if we then wait one day we have enough to build the Boss Room and Expand the Goblin Camp. We can then compare the Brute and the Blight Bringer to the T2 minions we can spawn from the camp and decide which one would benefit the most from being slotted in the Boss Room.
>>
>>5129180
>Create another Goblin Campt o the right of the current Goblin Camp to see if it evolves.
>Tomorrow we can upgrade the Boss Room. We don't need to put the Boss Enchantment on a creature right away from what it reads
>Keep the Goblin Brute in the Goblin Camp to see if it gains something from being there when the room shifts.
>>
>>5129208
>>5129180
>Right now we have 3 MP and 3 DP.
I would go with.
>Create 2 gobs.
>Put the brute and the 2 gobs in the camp
>Expand the camp.
With some luck, we'll get mutations.
Then, absorb the random rat and the female for DP, and tomorrow we'll have enough for putting a boss room. We will enboss the most powered gob, although I think it's best to keep the gob-cong in jungle to get most of the poison efficiency.
>>
>>5129218
Supporting this, if our brute can mutate again, then tomorrow we can throw him in the boss room and make him even stronger
>>
>>5129218
Preferably we wouldn't spend any MP on shitty gobbos. We had both Brutes in the Jungle but only one evolved, worse case scenario we blow 2 MP on goblins who won't evolve at all and who will be underwhelming when it comes to their ability to defend the Dungeon. Better to put the Brute in the Camp, expand it and then afterwards decide how to spend our MP.
>>
>>5129218
look Base Gobbos are SHITE. While Mutation is an interesting idea. I would rather take the more stable Variant of the Guaranteed better units from the upgraded camp for a higher price than being stuck with Goblins that might just die without gaining anything and will require further MP to become useful.
>>
>>5129247
>>5129244
Maybe we can compromise and spend only 1 MP on randogobo? I feel "better" units will be more expensive, so let's use that as a mechanics experimentation thing.
>>
>>5129253
i could compromise on that. better than just spending all our points without knowing what is behind the next door we are about to open up.

>>5129180
Ammending my vote from >>5129213
to
>Create 1 Goblin from the Camp
>Put the brute and leave the gob in the camp
>Expand the camp. and see what happens if anything.
>>
We're not even voting on buying monsters or rooms yet guys, the vote is still for what to do with the captured rats. The room descriptions were information for how we might want to adjust our votes since we just unlocked them.
>>
>>5129260
And if worst happened, remember that all dungeons starts with the room featuring a single gob.
>>5129262
Now, the question is... Does keeping in captivity grant option to absorb later?
>Consume RatMcRandom
>Hold captive Ratticus and Ratticrush.
>>
>>5129264
I would imagine so, but I don't think we want to consume Ratticus at least. We want him to seek vengeance, and throw more rats at us that can't open doors. I personally don't see the point in sparing Ratticrush, eating her gets us MP and makes Ratticus angrier.
>>
>>5129264
nah i would only keep Ratticus alive and absorb the rest. We can probably use that Boss Room for when that half Ord Girl returns. It would be a delightful show to see her struggle against the Goblin Boss.

We can taunt and torture Ratticus later to gain some delightful Agonies from him and the chance he might return with more Rats that we can massacre.


And regarding if we have to start anew.... Lets just say next time i would vote for slimes. Melting the enemy is delightful as well and at least i can not be disappointed with the stupidity of a Slime.
>>
>>5129182
also no nothing would change about me wanting to absorb both of the Rats for Dungeon Points and only keep Ratticus in captivity for now.
>>
>>5129130
I vote consume all 3 rats for 6MP
>>
>>5129269
we can also just make the next floor the slime floor
>>
>>5129264
In any case, if we consume 1 Rat it's for MP. If 2, for MP and DP.
>>
>>5129273
Well if you want us to create the Bossroom on the next day we will need to consume two Rats for Dungeon Points. If we need new MP quick we can just eat Ratticus.

>>5129272
also a possibillity though it will probably still take a while until a new Level will be achieved. It is expensive and does not offer too much utility right now. If we spread too thin we will get rolled up very fast.
>>
>>5129276
Yeah, just planning ahead is all. We should definitely fill out this floor first.
>>
>>5129271
Changing my vote to consume 1 rat for DP, 2 for MP

Build Bossroom
Upgrade Goblins
>>
Alright, voting closed.
Let me try to piece this together.
>>
>>5129354

So, right now you guys have:
3 DP
3 MP

Voted to consume 3 rats: 3
>>5129141 (6 MP)
>>5129153 (Not mentioned)
>>5129309 (2 DP, 4 MP)


Voted to consume 2 rats (Spare Ratticus): 2
>>5129133 (4 DP)
>>5129147 (4 DP)

So it's basically all over the place.
To keep things going, I'm basically just gonna go with the only vote that actually got more than 1 vote
Which is consume 2 for 4 DP.

So, after consuming all the rats aside from Ratticus, you now have:
7 DP
3 MP
>>
>>5129421

I saw you guys had some discussions earlier, but I need it to be clear now.

We're gonna start with dungeon points (DP)

What are you buying?
Please support votes as much as possible.
>>
>>5129425
[Boss room (Basic)] - Type: Enchantment (5 DP)

Boss the largest increase in power we can get. If we want to wait a day to get something, it should be one of the other rooms.
>>
>>5129425
This day >>5129253
and me wanted to buy on additional Goblin and have the Brute and the new Goblin in the next part and hope for a Promotion

>One Goblin Camp probably either to the right or north of the current goblin Camp
>next day a Boss Room since we will have 5 DP then.

I for one want to put the strongest Creature we possibly can into the Bossroom and i would like to know what we can get from the Goblin Camp for the future. And we can wait one day for the Bossroom.
>>
>>5129425
Damn, we won't be able to buy 1 gobbo to put in the camp first?

>Spend 1 MP for one basic gobbo
>Upgrade gobbo camp with all troups in

Boss room can wait tomorrow
>>
>>5129425
yeah pretty much support for >>5129432


please ignore this Vote OP >>5129430
>>
>>5129432
The MP and DP buys will happen in the most optimal order, I just don't want discussion and votes on these to be mixed.
>>
>>5129432
+1
>>
>>5129432
>>5129437
Do you guys really think the goblin camp upgrade is a bigger power increase than the boss room? Why can't the goblin camp wait 1 day?
>>
>>5129443
it is not about the Powerboost for me. I want to know what else we might be able to put into the Bossroom and if we can buff a Creature before we put it in there the Buff from the Bossroom WILL be more Impactful. Also it is one day. If it was like five days i would utterly agree with you. As it stands right now i would like to take a look at the Gobin Upgrades first.
>>
>>5129443
The goal is to buff one single gobo as much as possible before bossify him.
With a bit of luck, the brute or randogobo will evolve with the camp. It will make a tougher boss. It's better if poison goblin is in first room, to chip HP better. Boss room will be touching the core, so there are possibility of poison not being as efficient as it should.
>>
>>5129432

Voting closed

Since this has the most votes, I'll be going with this.

Costs
- 1 MP for a single goblin
- 3 DP to upgrade the size of the spawn room

Just a heads up for future upgrades:
Room size doesn't directly correlate to tier level
So although 2 plot spawn results in a tier 2
3 plot spawn doesn't result in a tier 3
>>
>>5129525

Also, slight delay in posting speed.
Some work stuff came up I need to do real quick
>>
>>5129525
okay i take it then its probably a Square or something.

>>5129528
also its fine OP the rest of the day the speed has been nice enough. Dont stress yourself out.
>>
>>5129533
Can you see it? The beautiful, 25-Sized, DC 18corridor jungle room with tons of single rooms nearby, to navigate in and fetch keys?
>>
>>5129618
Not a bad idea. we can just get a boss room or branding room after the gob upgrade, then spam jungle.
>>
>>5129639
The key of that strategy would be unlocking lock and key room, but yeah I want to do that.
With lots of single trap room. Pit room, marsh room, whatever. Maybe we'll pump them to say, level 3 for efficiency
>>
>>5129639
I agree with this. Gobbo upgrades and Goblin Blight Bringer ( or better! ) put into Boss room for boss upgrade.

After that keep expanding Jungle for a bit till we unlock the next tier and DC upgrade, hopefully find Lock+Key along the way
>>
>>5129654
What if we did a pit room with a branding chamber beneath it, the fall might combo well
>>
>>5129807
I don't think pit rooms work like that, and we wouldn't want creatures with more than 1 hp to be able to skip floors.
>>
I'm sorry guys, I won't be able to do more entries for now.
Looks like I'm working night shift for a while longer. I'll post some tomorrow.
>>
>>5129618
yes yes i can. Our own personal Vietnam for all the Adventurers to go into and never return. And then when they thought they finally did it there will be the next Level of the dungeon. Filled to the Brim with near invisible Gelatinous cubes and Marsh Traps to stop the Adventurers from running away.

>>5129807
for that we would have to have a second floor already. And the only way i see this being viable is when the way to the Pitroom is already longer than the normal way to out core and at that point we can probably so better than that.

That said we should still get a branding room pretty soon to mark our prey and to make sure we can properly brutalize them before throwing them out.
>>
>>5130134
>Filled to the Brim with near invisible Gelatinous cubes and Marsh Traps to stop the Adventurers from running away.
nta, but Im more partial to pit traps filled with disease-ridden rat swarms.
>>
Off-topic

Can anyone recommend me some good quests on this board or other website?
Things like: great formatting / high user-interaction / or just a well-done quest

Might be able to learn a thing or two
>>
>>5130339
Personally i feel Body Horror Quest is up there. There is currently an Intermission going on after something like a year of silence. It has been going for some time though so you would have to read some to get up to speed a bit.

And the Attendant Quest sounds interesting right now. Though interaction right now is a bit limited

I am not following more Quests personally. I just do not have the time to follow and get invested in more of them
>>
>>5130339
My favorite ones for now (excluding this one) :
>>5084905
>>5106549
>>5129959
Still surprised a couple people is sticking around my shitty quest when I see what amazing content is provided here.
Also, I really looks forward this quest, as I really enjoy your writing
>>
>>5130339
Scumbag Antipaladin is an amazing quest that's still pretty early on, QM updates regularly and is a great writer
>>
>>5130339
Not on here but another dungeon quest I like is https://www.questden.org/wiki/Dungeoneer
>>
Thanks, I'll have a look.
>>
File: Assumption.jpg (541 KB, 1000x1455)
541 KB
541 KB JPG
I took the liberty of drawing up how I believe the first floor of our dungeon ought to look like. Bear in mind I am working under the assumption that our current floorspace will not grow further than it already has (given that we've unlocked the ability to expand to the second floor I find it very likely we're at the limit now), but if we do get additional tiles we've got some flexibility. Opinions and suggestions welcome.

Red lines represent impassable walls, though it's mostly aesthetic due to how the checks are made (just by entering a room) except for in the case of the Boss Room having a wall to block access from the Branding Chamber, the Gobbo Camp needing a wall between it and Room 5 to force an additional Constitution Check in the Jungle, and the Core Room having a wall between itself and Room 6 for obvious reasons. Orange is a locked door requiring the key placed in the Branding Chamber.

Placing a 3 tile Pit Room in tiles 1,3,5 will give us three types of checks on this Floor: Strength verus Goblins (Maybe other ones too with the higher tier unlocked), Constitution versus the Jungle and Wisdom versus the Pit. Locking the Boss Room and placing the key on the Branding Chamber will guarantee to force the following checks before invaders fight the Boss:

Constitution (Jungle) > Strength*Amount of Minions we have (Goblins), after the Goblins are defeated the invaders realize they need a key to open the Boss Room > Constitution Check (Jungle) > Wisdom Check (Pit), invaders find the key in the Branding Chamber > Wisdom Check (Pit) > Constitution Check (Jungle)

This maximizes the use of both Trap Rooms forcing a minimum check of 2 from the Pit Trap and 3 from the Jungle Trap. This however does not account for anyone stopping to search for the key in either room.


I'll also reiterate that fewer, higher difficulty checks will always be better than overwhelming numbers of low difficulty checks. Minions especially need to have as high a check as possible as they will die if a check is failed and they lose all their hitpoints, which means a minion with a low DC can die on it's first check before it gets a chance to make a check against all invaders. Trap rooms can get away with having lower DCs because they will affect anyone entering regardless if they fail checks, but the idea of having many small rooms over having a few large ones that I see floated is still misguided.

Compare two 1 tile traps to one 2 tile trap for instance. A 2 tile trap has a flat 40% chance of beating it's required check, a 1 tile trap has a flat 25% chance to beat it's check. Both of the smaller traps must succeed their checks to deal more damage than the larger trap, a 6.25% chance of happening. With enemy modifiers it becomes highly unlikely that such a low check will ever pass and it's better to consolidate the smaller traps in to a single trap to increase the chance of dealing damage.
>>
>>5130522
I like the idea, but I think I'd expand the jungle into 1 3 5 rather than have a pit trap, assuming this increases the DC. I think it would be best long term to have huge DC skill checks for each floor (so 2nd or 3rd floor might be a giant pit trap). Also, I'm not sure if we'll ever have access to locks/keys, and if we do, we might get rogues/skilled dungeoneers who can pick locks as a soft counter which will bypass a lot of this. I like the idea of forcing backtracks, the problem is figuring out how to do it. If we can't figure that out, it's best to have one long path to the boss/core/staircase.
>>
>>5130522
hmmm..... interesting ideas you have. We have to see if we can have a Boss Key or if we will need a dedicated room for that maybe we can spend Dungeon Points later to upgrade rooms with improved security

If that truly is all that we will have access to I consider it somewhat unlikely due to the first post from the thread where what we can see is way smaller than our current view i would assume we will have to increase the Jungle even more to make it truly horrific.

Maybe throw in the Branding Chamber at 1 and then a Pit room above it that the enemy will have to search through. That would lead to the case that if the enemy was curious about the branding chamber we might get more procs from the jungle if they walk more between rooms.
>>
>>5130134
>Filled to the Brim with near invisible Gelatinous cubes and Marsh Traps to stop the Adventurers from running away
I hit the character limit in my autistic rant about room layouts.

If we go for slimes on the second floor we absolutley have to get as many elemental trap rooms as possible. Lightning Slimes that can paralyze enemies with attacks, Water slimes that swim through shallows and swallows people whole, Lava slimes that when defeated commits explosive kamikaze attacks. The possibilities are endless. Truly magnificent days are ahead of us.

I also propose we shamlessly rip off Ocarina of Time and use Morpha as the boss of the Second Floor.

>>5130533
The Pit trap is there to diversify what types of checks invaders need to take. Expanding the Jungle too far would probably hit us with diminishing returns eventually, since we're rolling on a d20 we can't be expected to go above that 20 as then we'd be inflicting guaranteed damage to anyone entering the dungeon that doesn't have major Constitution buffs without breaking a sweat. If we assume the DC is increased by 3 per room we expand in to, we'd hit 20 after expanding into just four additional rooms of the eight we have available. Most likely the next expansion of the Jungle will add +2 to the DC rather than +3 like the first one did, and any room after that would most likely be a +1 to the DC.

It also poses a problem when enemies start having more hit points than 1, if we have a single trap on the whole floor there is only one DC taken by the entire party of invaders from traps on that floor. Multiple traps become more efficient then because there will be more checks and more chances for damage. We'll have the find the sweet-spot for trap size where we can make most efficient use of the floor space without investing too hard in a single trap.

>I like the idea of forcing backtracks, the problem is figuring out how to do it. If we can't figure that out, it's best to have one long path to the boss/core/staircase.
Agreed, if we can't force a good backtrack having the invaders either move through a full row or column of rooms before they can proceed further in to the dungeon becomes the most efficient layout.

>>5130539
>Maybe throw in the Branding Chamber at 1
The Branding Chamber I assume would hold any prisoners we choose to not eat for points. If that is the case putting it that close to entrance would let people waltz out of here with our prisoners with little effort if they wanted too, which is why I put it on tile 7 to force four checks before the enemy could leave with any prisoners.
>>
>>5130564
>I also propose we shamlessly rip off Ocarina of Time and use Morpha as the boss of the Second Floor.

there are very much worse games to rip off. Maybe make it a Fire Variant in volcanic terrain just to make sure it is not to obvious.

also to make it more appealing to put the branding Chamber in 1 we could make the opening from the pits to the junge between 3 and the current goblin camp. But at that point it would force pretty much the same checks as you already proposed i think.


Also yes. I want slimes that can inflict status infects. I think if we can make lightning terrain somehow then we might be able to stun the enemies with electricity to then throw in other slimes to deal the real damage. But we will have to see how much space we will actually have to expand. Because we really have to specialize into like one or two types if we work with only 12 spaces. one of which has to either be a Core or stairs and at least one Spawner probably two to make sure we can get advanced slimes and get elemental effets.
>>
>>5130522
>Branding Chamber
Assuming we can only have one, I personally want to hold off on it until we have a second floor so we can force rescuers and escapee to have to travel through every trap we have on both floors.

We dont need to keep any targets for now, every enemy can be converted into points to allow upgrades and expansions. Eventually a party will show up with a high value prince/ss type character - Once we are established, *that* is the enemy we want to hold onto. Ratticus/Ratticrush interaction was a cute idea but I am dreaming bigger
>>
>>5130339
Before the recommendations, I can give a bit of formatting advice right off the bat:

Get a name and a trip. There's a multitude of reasons for this, but the simplest is that it makes it easy for us to know it's actually you posting, even if your ID drifts. Relatedly, I suggest picking up a twitter or similar, so you can let us when a new thread is up even outside of a thread.

Requests for reader interaction need to be clearly marked. Typically, this is done using > to list options, or at least a >wat do.

Double spacing story post lines is recommended. It's not as big of a deal for you, as your paragraphs are pretty short in word count, but's common practice for a reason.

Recommendations:
Actually, I have a recommendation file with well over 10,000 characters. I can dump the entire thing, but that seems like a bit much. Is there anything in particular you're interested in genre, tone, or setting-wise?
>>
>>5130741
Thanks, testing name+trip now
>>
>>5131936
looking good OP

Question though. Do you plan to continue over the weekend or will restart posting on monday?
>>
>>5131987
I plan to do more today since my D&D game got cancelled, but usual schedule is: Monday, Wednesday, and Friday.
>>
>>5132143
Eager for updates, as always.
>>
“The vermin has been dealt with,” said the Dungeon with a hint of relief that it failed to mask.
The Dungeon did have a non-favourable history with [Giant Rats] up until this point.
It looked over the hostile creatures currently held underneath the dungeon’s floor.

Eyes narrowing, the dungeon spoke, “RAT-1028931092. It’s you.”
”And I supposed these must be your little friends,” it added, glancing over the others.
”I have not forgotten our first encounter,” said the Dungeon, “And I’ve not forgiven.”

[Corruption trait [Sadism] is influencing the Dungeon’s behaviour.]

Head swaying from side to side, Ratticus managed to open his eyes.
It squeaked in joyful surprise, there on the ground before him, were his companions he was sure he’d lost.
Ratticus tried leaping towards the prone rats, but found himself unable to.
Glancing down, he saw that everything aside from his head was still firmly lodged in the ground.
He began trashing wildly, but it was like being neck-deep in solid concrete.

”Now watch,” growled the dungeon, delight dripping from every word.

A flurry of high-pitched squeaks filled the [Jungle room] as Ratticus was forced to witness the final moments of his allies.
Tiny sparkles and glitter began to drift away from the whole. Like sand being carried away by the wind. Consumed.
Broken down into raw essence that the dungeon can utilize as it sees fit.

[The Dungeon has consumed hostile creature 'Giant Rat']
[The Dungeon has gained two (2) Dungeon Points (DP)]
[The Dungeon has consumed hostile creature 'Giant Rat']
[The Dungeon has gained two (2) Dungeon Points (DP)]

Quiet finally returned to the [Jungle room] as Ratticus stared at an empty patch of grass with an unseeing gaze.
He didn’t even resist as he felt the dungeon tug at his body again, drawing him underground.
Back into darkness.

[Hostile creature 'Giant Rat (Ratticus)' will be held in captivity]

[Total amount of Dungeon Points (DP): 7]
[Total amount of Monster Points (MP): 3]


A shiver of pure joy ran through the Dungeon’s core, “Ah…..”
”I suppose I better put these to good use, shouldn’t I?” said the Dungeon.
”Wouldn’t want to upset anyone, now would I?” it continued, chuckling.

The Dungeon took a moment to inspect its rooms and their occupants.
It then glanced over the many new options it suddenly had. Then frowned.

“Instinct, why is a new [Floor] so expensive?“ it asked, letting the unspoken annoyance fester.
>>
>>5133090

------------

[Investigating ‘Floor’.]

Query: Why is a new [Floor] so expensive?
Context: Cost

Response:
The lower levels and bedrocks of this world is suffused with magical essence.
Magical essence can pass through matter, but it still drawn down by the Hunger.
The more one digs down, the more ambient essence they have to contest with.

A lower floor will grant you the following benefits:
- Increasingly stronger base-type monsters
- Higher base DC for all traps
- Your [Dungeon core] will become more resilient to breaking attempts
- Access to higher tiers that are unreachable for the first set of floors.

------------

“That seems worthwhile,“ the Dungeon remarked, “But…”
The Dungeon grinded its metaphorical teeth, “I despise it when people leave the obvious follow-up question answered.“
Deep intake of breath, calming of the nerves. ”What is this Hunger?” snarled the Dungeon.

------------

[Investigating ‘HungeR?’.]

Query: Wh@t is th!s Hung3R?
Context: Fl00r$, M@gical 3ssence

r3$p0ns3%:
[PERMISSION_DENIED]

------------

The Dungeon got ready to complain, but was rudely interrupted by absolute agony.
Like muscle cramps on the brain, dozens in rapid succession.
A cluster migraine that left the Dungeon writhing on the floor of its [Core room].
It felt like somebody stomping heel-first on his mind. Yet strangely familiar.

This deeply unsettling invasive force, demanding you behave a certain way.
It felt like a [Breaking] attempt.

The pain was sudden in both its onset as well as in its departure.
Leaving the Dungeon gasping for a breath it shouldn’t physically need.

It recovered to a degree, whispering, “You think I’ll just take this…?”
With a curt nod, the Dungeon summoned the always-cheerful, blue spark and set it to work.
”This isn’t over,” said the Dungeon.

[The Dungeon spends 1 Monster Point (MP) to spawn a Goblin.]

Ticked off, it turned its attention to the lone [Goblin Brute] in the [Jungle room].
”Move!” shouted the Dungeon, “Get your ass to the [Goblin Warcamp]!”
It was good to see that despite the lingering corruption within the [Goblin Brute], it was still capable of fear.
The [Goblin Brute] ran as swiftly to the [Goblin Warcamp] as its little legs would allow.

[The Dungeon spends 3 Dungeon Points (DP) to expand the [Goblin Warcamp].]

[Goblin Warcamp has been expanded.]
[Goblin Warcamp meets all the criteria for tier advancement.]
[Goblin Warcamp has advanced to Bugbear Den]
[Monster [Goblin] was present in the [Goblin Warcamp] during expansion.]
[Monster [Goblin Brute] was present in the [Goblin Warcamp] during expansion.]

Roll 2 d100, one per player
>>
>>5133095
Muh formatting
>>
Rolled 95 (1d100)

>>5133095
>>
Rolled 90, 38 = 128 (2d100)

>>5133095
Oh boy, it is time. What will we get out of this.
>>
>>5133116
>>5133095
Sorry, I'm stupid. Disregard the second die.
>>
>>5133114
>>5133116
Nice rolls anons, cant wait to see what we get
>>
>>5133114
>>5133116
Good roles anons.
>>
I think we should ask what corruption is exactly
>>
>>5134057
pretty sure that is something we will only be allowed to ask at the 18 day mark. Since you know. We can only ask about breaking that caused corruption at that time and not before
>>
>>5133114
>>5133116
Welcolm to our Bugbear and Bugbear brute I guess.
Now, I hope evolved monsters that die stays evolved.
>>
>>5134113
Plus, does it matter exactly what flavor of bad corruption and breaking are? We know they're bad and what causes them.
>>
Oh boy, it's update night day!
>>
Hello. I'll be posting an update shortly.
>>
>>5136380
Oh boy, can't wait for shortly
>>
The longest shortly the world has ever seen, it seems
>>
>>5136791
>>
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>>5136791
>>5136682
>>5136811
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>>5136791
I am continuing to monitor this quest.
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>>5138102
Same here.
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>>5138102
Same.
>>
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I took the liberty of archiving the first thread since it was about to drop off the board.

Now we just have to wait for the update.
>>
>>5138102
samesies
>>
With the usual grinding and groaning, the little blue spark made the changes.
The dingy little tent collapsed and was drawn into the dungeon floor, as was the muscular goblin statue.
It sank with a slight bubbling noise, its raised fist seemed like the final salute of a captain going down with the ship.

In one corner of the room, rocks began to form. Which were then raised higher as more rocks were formed underneath them.
And more underneath them. This continued until the first line of rocks tapped against the ceiling.
After which the rocks repositioned themselves, slide over, past, and below one another until a sort of cliff was formed.
At the bottom of which, a dark opening appeared.
The entrance to the new [Bugbear Den].

---

[Bugbear Den] - Type: Spawn (Goblinoid)
Somehow even more messy than a [Goblin Warcamp], a bugbear den can often be smelled before it can be seen.
It houses large, hairy creatures that favour big weapons and subterfuge. An odd, but effective combination.

Units
- Goblin (1 MP)
- Bugbear (3 MP)

---

[Bugbear] - Tier Advancement (2 HP)
Most people can see the connection between a [Goblin] and a [Hobgoblin]. Perhaps thinking of [Goblins] like the bratty younger brother of the more disciplined [Hobgoblin].
If we were to expand on this example, then a [Bugbear] would be the lanky, pot-smoking, 20-something middle-brother that barely leave their room.
Bugbears tend to live in caves, which (combined with their demeanour) makes them a target of phrases like: “Look who finally came out of their cave!”

It is because of phrases like that that [Bugbears] have evolved into the “raiding the fridge at 3 AM” variety, gaining proficiency in stealth.

Unseen Attacker Skill
Attacks made by bugbears force a DC14 Wisdom saving throw against a single enemy for the first attack, this attack deals double damage if successful.

Combat
Attacks made by bugbears will use a DC12 Strength saving throw against a single enemy.

---

[Floor already contains monsters, no unit will be spawned.]

The Dungeon looked upon the new [Bugbear Den] and managed a smile.
Which it immediately dropped as the moment was destroyed by the horrid wailing of the [Goblin] and [Goblin Brute].
The goblins rolled on the ground, feeling their bodies being poked and prodded at.
An unseen system checked their specifications and found them acceptable.

The [Goblin Brute] felt their arms swell up, muscles expanding.
A shower of glitter began to rain over the [Goblin Brute] as it was raised from the ground, hovering in mid-air.
Sparkles and glitter swirled around it as it was forcibly turned, a magical transformation sequence.
The glitter began to collect and coalesce in some places, forming solid shapes.
Poor [Goblin Brute] never stopped screaming.
The end result was unexpectedly mundane.

[Monster [Goblin Brute] has mutated into [Goblin Raid Leader].]
>>
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[Goblin Raid Leader] Random Mutation (1 HP)
Red-eyes maniacs barking orders in a sickening, guttural tongue.
Goblin Raid Leaders are sadistic commanders that get things done and don’t shy away from any tactic.
Its own strength nothing to brag about, these monsters are rarely found alone.

Commander Skill
All goblinoid units within the same room gain +2 to their saving throw DC.

Scream and Shout Skill
Goblin Raid Leaders can issue verbal commands, allowing them to point-out specific opponents.
These are made in the [Goblin] tongue.

Combat
Attacks made by Goblin Raid Leaders force a DC10 Strength saving throw against a single enemy.
>>
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>>5140989

The other [Goblin] got a hat, it mostly screamed for the sake of solidarity.
It also gained an inch of forehead, which the hat hid fairly well, and stopped drooling.

[Monster [Goblin] has mutated into [Goblin Scout].]

-----------

[Goblin Scout] Random Mutation (1 HP)
Quite a bit more intelligent than the average goblin, a goblin scout is a creature that excels at stealth and exploration.
Unlike most goblins, they understand not only spoken commands, but have the necessary mental faculties to make their own decisions.
It has an impressive forehead, which it hides underneath a less-than-fashionable leather cap.

Explorer Skill
Goblin scouts can move beyond the borders of the dungeon.

Prowler Skill
Goblin scouts are embarrassed of the size of their forehead and prefer to remain hidden.
Hostile creature have to succeed on a DC12 Wisdom (Perception) check to detect the scout.

Combat
Attacks made by Goblin Brutes force a DC10 Dexterity saving throw against a single enemy.
Hostile creature have disadvantage on the saving throw if the scout is undetected.
>>
>>5140994
Hey QM, is our Raid Leader a Brute Raid leader or we "lost" the MP spent on corrupting him?
>>
>>5140996

A half-smile appeared on the Dungeon’s face, “Not bad, but I was expecting some….bigger.“

---------

[Investigating 'Mutation'.]

Query: I was expecting some….bigger
Context: Mutation

Response
A mutation is a random result picked from a branch on the same level as the initial unit.
It is a “horizontal” upgrade, rather than a “vertical” one. Room mutations cannot result in tier advancement.
The dungeon gain access to a random upgraded unit you would normally require a pre-requisite for.

---------

Unfortunately, the dungeon didn’t seem to have a lot of time to enjoy the recent alterations.

”Woah!” said a nasally voice, “Did you all feel that? The shaking? The grinding?”
A sudden rush of movement. At least four from what the Dungeon could gather.

“Slow down,” the same nasally voice cried between ragged breaths.

”No!” a familiar voice replied, its hurried footsteps accompanied by the squeak of brand new boots, “We’ve waited far too long already.”

"I concur," added a third, more breathy voice, "Every second counts. Manson must be so scared."

---------

"Company," growled the Dungeon, "Delightful."

[Total amount of Dungeon Points (DP): 5]
[Total amount of Monster Points (MP): 2]


>1 - Move monsters around
>2 - Spawn more monsters
>3 - Write-in
>>
>>5141014

>Goblin Raid Leaders are sadistic commanders that get things done and don’t shy away from any tactic.

Goblin Raid Leaders are an unit that's only possible because it was corrupted before the mutation.
Imagine a skill tree that goes up for normal goblins, but there's an inverse tree as well.
That is the corruption tree. Some other example would be: Goblin King versus Goblin Tyrant.

This unit trades in its DC12 Strength save for a +2 aura to all other units' saving throw DC in the same room.

Aside from the base goblin unit, if it has "red eyes" it is an corrupted unit.
>>
>>5141018
Can we spawn a boss room?
If yes, I'd love to :
>Spawn 1 gob
>Turn it to brute
>Put it in the boss room with the raid leader

If we can't
>Put the scout in the jungle
>spawn 2 gobos and keep them with raid leader in the bugbear den
>>
>>5141020
Nice to know. Thanks QM
>>
>>5141018
>Spawn Goblin
>Upgrade Goblin to Brute

I knew we should have gotten the boss chamber, now we might get another corruption.

>>5141022
Looks like dungeon upgrade was last "turn". We should have gotten boss room while we could, we tend to get attacked after every "upgrade", so the higher power increase from it mattered, even if it was only one more day before we could get it.
>>
>>5133090
>>5141018
>>5141022

>Can we spawn a boss room?

Sadly, no. Seems like I made a typo.
You had 7 DP, spend 3 on the Bugbear Den, so you now have 4 DP.
Which is insufficient for the Boss Room which costs 5 DP.
>>
>>5141028
>>5141031
Ok, so for me,
>Put the scout in the jungle
>spawn 2 gobos and keep them with raid leader in the bugbear den

Let's try to get a few not-corrupted goblins around. We'll upgrade to bugbear later.
First boss can be Hobgolin brute
>>
Voting will close around 2h from now

Mostly because it's been a while since my last update
>>
>>5141020
Does mutation cumulate or replace?
>>
>>5141018
supporting >>5141036


>>5141046
Good to have you back QM. I was kinda dreading this would die.
>>
>>5141036
+1

We probably should have done the Boss room after all but this is fun too
>>
>>5124423
>”Get off on the right foot then, bitch.”
Amazing!!!
fuck, you are great, QM. This whole dungeon thing might just be a numbers game but you take all your brain power and create a narrative with it, using the mechanics just to tell us a story. good
>>
>>5124509
I read it in His voice
>>
>>5141018
According to the dungeon's feelings, I assume that they are indeed 4 people invading, even though there is one that did not speak.
The nasal voice sounds deep and lard-y, must be some sort of ""tank"" (as tanky as lvl 1 of course). It might also be a fatso studious lard, the wise kind of butter...
Of course, we also have the damned orchish loli, plus another mouth breather. They are brothers perhaps?

The last presence bothers me. It doesn't talk, it made no sound, it seems like that one knows what its doing, compared to the trio. Or it's mute, you never know.

So far we have an average STR roll and a weak constitution roll. What sucks is that we can only get one room with a different kind of save, like wisdom or dextery, but only 5...
>>5141036
Yeah, the plan is simple. Force multipliers are kino. The scout is smart enough to do what it should and the brute is dumb enough to be an excellent distraction for the scout to position itself and land a surprise blow on the weakest link of the party, which should be the orc loli. Of course, I'd LOVE to leave her for last, as payback
>>
>>5141018
>Spawn more monsters
>1 Goblin, corrupt it to a Brute

>Move monsters around
>Place all Monsters in the Jungle

I might've missed the vote deadline, but this is the best choice. a Brute with a base 14 DC from the Raid Leader, which turns in to a DC 16 if it succeeds means a base chance of success of 80%.

Whatever choice, keeping minions seperated in different rooms is sub-optimal, we need to stack into a single room and use the Raid Leader buffs to increase all of our minions DC's to maximize kills. With the Raid Leader, the Scout has a Wisdom DC of 12, the Blight Bringer Strength 14 and the Brute Strength 14 > 16 if it succeeds once.
>>
>>5141239
well it's true that the best idea is to group all the gobs together, but it feels kinda lame y'know? As long as its possible, it IS the best idea. I am also expecting the enemy to retreat too. Maybe QM can factor in that as a mechanic. The threat each room possesses. Of course that's ANOTHER mechanic to add... qm can you do a hatebin with all the rules?
>>
>>5141275
>but it feels kinda lame
You said it yourself, this is a numbers game. We have to put the numbers to good use or let ourselves be broken over and over. Both the Raid Leader and the Scout have a flat 50% chance to succeed a check, the Blight Bringer has 60%. Placed in the same room, the Raid Leader retains his 50%, but buffs the Scout to 60% and the Blight Bringer to 70%.

On paper these actually aren't stellar percentages. The stats are in our favor, but not in such a way as to let us sit back and relax. Remember, these are base % chances of success, and the enemy will swing this number with their own Modifiers. An Adventurer with +4 to strength will reduce the difficulty of any Strength check he takes by 20%, so it is imperative that we do all we can to ensure we can kerp the die in our favor even with the enemy modifiers.

Hampering ourselves because it's 'lame' to do whatever we can to survive will most likely see us lose the quest, sooner rather than later.
>>
>>5141329
You know, I wonder if it is even optimal to have them all in the same room, even with the leader buff. It might be in these early levels with low level enemies with 1 HP, but as they start to have more, I think it might be better to keep creatures that apply poison like Blight Bringer in the first jungle room, and then others grouped together in a room further on to give the poison a chance to tick down, instead of wasting it by continuing to apply direct damage to a target already poisoned.
>>
Voting closed

Spend the evening DMing a D&D game, so I'll post an update tomorrow.
>>
>>5141341
To apply poison you must first pass the check and we have very few minions to go around to split them up, so for right now it is still better to group all our minions in with the Raid Leader to maximize the buff he gives.

As the difficulty increases it wouldn't surprise me if the invading parties would started bringing things like Health Potions, Antidotes and maybe even revival items on top of increasing their health and modifiers. Healers too would become commonplace eventually, so force concentration is preferable to spreading out minions piece-meal so we can guarantee kills.

You're right that we shouldn't have a single Strongpoint per Dungeon Floor, we should strive to have at least 2 rooms per floor where we utilize at least 80% of the rooms minion capacity, not counting the Boss Room, and placing mobs that cause DoT-effects in the first room and having the Invaders trek to the next encounter to proc as much damage as possible is good thinking. But once again though, right now our minion total is too low to split our forces and the Raid Leader need to buff as many minions as possible to increase our chances of victory right now.
>>
>>5141376
I can't wait to be tommorrow then
>>
>>5141384
I would love to have a boss room where the big guy hits and shit and there is one or many small shits that are only there to distract and interrupt spell casting

On another note, I think we will be safer the sooner we make a second floor.
>>
>>5142268
>[Boss room (Basic)] - Type: Enchantment (5 DP)
>Prerequisite: Must be placed directly beside a [Core room] or [Floor entrance], one (1) monster
>The final bastion of defence. The [Boss Room] houses a singular creature, that it empowers.
Boss rooms unfortunately only holds a single Mob, so that's not possible. Best we can do right now is to spawn the strongest Bugbear we can and put it in the Boss Room.
>>
>>5142277
true, I understand
>>
>>5141376
Come on QM, you still have 1hour and 25 minutes before the end of "tomorrow!"
>>
>>5142456
The last minute posting seems to have turned into a habit
>>
Read through the votes.

>Put the scout in the jungle
>spawn 2 gobos and keep them with raid leader in the bugbear den
>>
Gonna postpone this update.
I'm unsure about some mechanics I'm about to introduce
>>
>>5142597
I get that feel brah
>>
>>5142597
Understandable.
>>
>>5142597
It's good man.
>>
>>5142597
I do wonder what is the mechanic about. Restricting the amount of mobs per room maybe? Or how far they can be from their spawn. Or the threat level forcing you to put dangerous mobs farther from the entrance or nothing will enter, leaving you without new captures to win monster points with
>>
>>5144264
Or maybe respawn?
>>
>>5144912
that monsters do not respawn? Yeah, sounds OK. In fact, I thought that the brute goblins that died (I think one died during the room construction) come back as normal goblins.
In fact, I assumed that each lair only spawns a set amount of monsters and we can spend MP to summon more, but they do not respawn, for free at least
>>
>>5145442
No, I will feel cheated if monsters doesn't respawn empowered.
Was thinking more about gobs respawning in the lair at a low probability while invasion
>>
>>5145442
>that monsters do not respawn? Yeah, sounds OK. In fact, I thought that the brute goblins that died (I think one died during the room construction) come back as normal goblins.
>In fact, I assumed that each lair only spawns a set amount of monsters and we can spend MP to summon more, but they do not respawn, for free at least
At our rate of income I hope not. We've already failed twice, and have been barely hanging on, because we can't get defenses and creatures up fast enough.
>>
>>5145442
>that monsters do not respawn
Monsters respawn at the end of each invasion when the dungeon resets. The Brute respawned before the rats invaded and double-teamed Ratticus with the Blight Bringer. Before that Bobbo the Gobbo respawned twice, once after he failed to beat a rat and once after he failed to beat Grez.

Most likely the mechanic the QM has trouble getting right is how multiple monster or adventurers attacking the same target would affect the DC, especially if those attacks would trigger multiple types of checks.
>>
>>5145601
I thought we were in Congo-lane world?
>>
Dead quest booooooo!
>>
>>5145601
>Most likely the mechanic the QM has trouble getting right is how multiple monster or adventurers attacking the same target would affect the DC, especially if those attacks would trigger multiple types of checks.
Yeah, I get it. QM wanted to keep things nice and simple by having DC v/s 1d20+modifiers and wrote themselves into a corner by doing too much with the monsters. How about

>Every adventurer engaged on the same monster lowers the DC using the formula DC-attribute/2 rounded down, no negatives. This way only dungeoneers with the relevant attribute can make it easier. This way having many adventurers has an impact but not TOO much.

Example

>The party has STR attributes 15 and 13 and 11 and 8 versus the goblin whose DC is STR 12. Only the 15 can contribute and make the DC go down to 11.
>>
>>5145806
This also means that being in pairs matters for adventurers, because a loner doesn't trigger this formula. So if goblin slayer is with the priestess, he can lower the DC but not when alone
>>
>>5145601
Multiple creatures attacking the same enemy simply trigger multiple rolls.
Two goblins on one invader would simply warrant two saving throws from the invader.
I'm not fiddling with DCs when more than one invader fights a goblin.

Yes, that mechanic is a clear win for the dungeon and one of the few advantages it has.
The impact of this is mitigated by the fact that higher level invaders will have more health.
So if a level 3 warrior faces off against 5 goblins (making 5 saves) and a goblin gets a lucky hit in, then the warrior won't go down instantly.

Dungeons monsters are always considered the aggressor, so players always "roll saves" against them.
Edge-cases exist (like specific skills or spellcasting), but are not relevant for the time being.

Things like forcing "advantage/disadvantage" exist, but are limited to specific monsters/scenarios/skills.

>>5144264
>>5144912
>>5145442
Monsters respawn at no cost with all upgrades present.
If this wasn't the case then a single loss would very quickly snowball into total defeat.

I was struggling with the spellcasting system, but I've since cleared that up.
It'll become clear in the next update.

The absence of updates over the weekend is simply me trying to stick to the schedule for once (Monday, Wednesday, Friday)
>>
>>5146157
No problem QM. This is a quality quest with quality update so I'm ok with the rythm.
>>
>>5146181
Same, looking forward to spell mechanics as well
>>
A group of four people arrived at the threshold of the dungeon, leading them here was, of course, the little harlot herself – Grez.
“So,” she said matter-of-factly, “Here it is. Like I said.”

”Ugh,” replied the nasally voice in the back, “My allergies are flaring up.”

A new voice, gruff and mature, spoke for the first time, “This is where my brother is?” said the individual.

”Yes,” replied Grez, “I saw the dungeon capture him. He’s in there somewhere.”

”I can’t believe you were dumb enough to go in there by yourselves,” replied the man, not hiding the disdain in his voice.

Grez fixated her gaze on the cavern floor, ”Ben, I said I was sorry didn’t I?” she said, “I told you the moment you came back from your quest!”

Ben scoffed, “Three days,” he said, “He could be dead for all we know.”
”Three days,” he continued, “And you did nothing.”

”Now, now. She got us all this equipment? Didn’t she?” a breathy voice chimed in, “I mean, what else was she supposed to do? Come back here by herself and join Manson as a captive?”

Ben side-eyed Grez, “Maybe,” he said, resting his hand on the hilt of his newly acquired weapon.

A sneeze. “Ugh,” the source of said sneeze went, “H-how’d you afford this all anyway“
The individual brushed some stray pollen (courtesy of the [Jungle Room]) from his robe and immediately sneezed again.
He sniffed, attempting to keep whatever was oozing out of his nostrils contained, “You even got a magical item.”

Grez scratched her cheek with a finger, “I just got a loan. That’s all.”

Ben narrowed his eyes, “Bullshit,” he said, staring down at her, “Who would give a loan to the likes of us?”

The likes of us. Orphans. Former ones, even. At least orphans had a home of sorts.
The half-orc’s brow furrowed, Ben had always been difficult to deal with.
The day Ben aged-out of the orphanage and left had been the happiest day of her life.
After all, the younger orphans were far easier to deal with. Far more gullible.
Just a pity that the orphanage fell to ruin scarcely two years after this departure.

”There’s no need for this, Ben,” the breathy voice tried again, “Calm down.”

”Shut up, Myrin,” snapped Ben, “My little brother is probably DEAD because of her.”

”They’ll give a loan to anyone as long you got collateral,” Grez replied, hand clutching her shoulder.
She tried to match his gaze, but found herself unable to. There were some scratch marks on the cavern floor.

”What collateral?” Ben shouted, throwing his hands wide, “You ain’t got shit!”
>>
>>5146301

Grez went quiet, opting to just stare at the dungeon’s entrance.
She tried to look confident, but her lower lip wobbled.

Myrin’s face fell, “Oh no,” she said, “Grez, dear. Tell me you didn’t.”

Tears rimmed Grez’s eyes, “I h-had to,” she said, trying to prevent her voice from quivering.
She clutched her right shoulder again, “I had to.”

Myrin embraced her, “It’s okay,” she said soothingly, “Let me see how bad it is.”

With a tug of a string, Grez loosened her outfit – revealing her shoulder.
The faint outline of a magical circle greeted the spectators.

”What the hell is that,” said Ben, “Rollen. What the fuck is that? You’re a wizard.”

The owner of the nasally voice sniffed, “It’s a [Curse Mark], I think,” answered Rollen.
”A [Contract Mark] to be more precise,” he continued.
He then walked over to take a closer look and read the magical script on the circle.
Then blushed furiously. “G-grez?”

Myrin’s long brown hair swayed from side-to-side as her gaze shot between Rollen en Grez, “What’s it say?” she asked.

Rollen tried to respond, but Grez interrupted.
”I’m due to repay five hundred gold pieces before the end of the week,” she said.

Ben began a chuckle that warped into an insane laugh, “FIVE HUNDRED GOLD PIECES?”
Grez tried pulling herself together, “I got the loan because I know we can do it.”
The following was a gamble, ”I’ve already succeeded in chipping away the [Dungeon Core] once, four more times should do it.”

Ben’s face twisted in a hate-filled sneer, ”A feat made possible by sacrificing my brother.”

Grez cleared her throat, “Four more times,” she repeated, “And we’ll be set for life.”
She could see a greedy twinkle in some of their eyes. “We can lease out the dungeon for a month once we do and easily make double the amount of the debt.”
”Worst case, we’ll take a little longer than that and I have to work off the debt, manual labour – that sorta thing,” she continued, “But meanwhile you guys can continue chipping away at the dungeon until you break it.”
She crossed her arms and smiled, “And then you pay off the debt and we’ll live happily ever after.”
Grez let some seconds tick by before throwing out the finishing blow, “I did it for us. All of us.”

Rollen swallowed, “Uh.”

Myrin’s face was filled with concern, “What happens if you can’t pay back the amount?” she asked.
>>
>>5146302

”As I said, the [Contract Mark] will activate and I’ll be forced to work for them,” replied Grez matter-of-factly.

”Well,” said Myrin, forcing a smile, “Five hundred gold is a lot of money, but even if we don’t succeed in breaking the dungeon we can work together and pay it off after a few years. If me and Ben keep going on quests we might even be able to pay it off within a two or three years.”
Myrin patted her on the shoulder.

Ears cherry red, Rollen clarified, “S-s-slave clause,” he stammered, “F-for life.”

Myrin didn’t say anything, opting to just stare at Grez in disbelief – who withered under her gaze.
Grez didn’t respond, eyes vacant.

Total silence ruled in the cavern for a time. A dictatorship formed where the silence reigned supreme.
Until, finally, the rulership was usurped by an eloquent statement from Ben.

”You fucking idiot,” he said, “Throw your life away for five hundred gold pieces?”
He boomed out an exaggerated sigh, ”My brother died so you can spend the rest of your life getting dicked down by overweight merchants?”

Grez went pale, “N-no. They said it would be labour…”

”Oh, yeah. I assume you’ll be in labour often enough,” replied Ben.

”Ben!” shouted Myrin, “That’s enough!”
She looked towards Rollen, ”What does it the s-slave clause say? Like bread baking? Mining?”

Rollen sniffed, “Nothing.”

”What do you mean nothing?” replied Myrin, tension creeping into her voice.

”Just n-nothing!” Rollen repeated, “It’s been purposely left blank, I think. It could be anything.”
His reddening face betrayed his imagination going into overdrive.
He hooked a finger behind his collar, wafting some cold air behind his shirt.

Myrin grabbed Grez by the shoulders, fingers digging in, “You let them put this on you!?”

”They didn’t say anything about a slave clause!” she cried back, “That wasn’t what we agreed upon!”

”Why didn’t you say anything when you saw what they were doing?” shouted Myrin.

”They said the [Contract Mark] had to be on the shoulder,” Grez snapped, “I don’t have eyes in the back of my head!”

Myrin took a deep breath, “Okay,” she said, “We’ll return everything and pay back the loan.”

“Duskmire isn’t the kind of city where you’ll get full price for returns,” stated Ben.

”She’s just a girl!” snapped Myrin.

”She’s an ORPHAN,” shouted Ben back in reply, “Nobody cares about us!”
”They saw her for what she is,” he continued, “An arrogant moron that thought she could outsmart them”

Tears were flowing freely now. From both Grez as well as Myrin.
Myrin hugged Grez close again, stroking her hair, “Oh, Grez. You idiot. You idiot. You idiot.”
>>
>>5146303

Ben scratched the side of his head as he watched Myrin cry, “Ah, shit.” he said, then sighed, “We can get her out of the city, maybe. Take her to Brighthaven?”

Clearly uncomfortable with his role as the bringer of bad news, Rollen open and closed his mouth a few times before speaking, “They can hire a high-ranked wizard to locate the [Contract Mark].”

”They wouldn’t do that, right?” replied Ben, “High-ranked wizards are super expensive.”

”I, uh, think they simply add the cost to the owed a-amount,” explained Rollen.

Ben threw up his hands, “Two lifetimes it is.” he said, shrugging.
He sighed again, clearly getting tired of the whole ordeal.
”Guess we’ll have to break this dungeon in a week,” he said, running his hand through his hair.

Finally back on a more optimistic subject of conversation, Rollen smiled, “And save your brother?”

Ben scoffed and shot Grez a hateful glance.
The half-orc woman felt the final remnants of confidence drain from her person, the confidence she had in her lie.

”I’ve never heard of a dungeon hanging onto a captive for over a day if the person in question wasn’t something like a duke’s son or similar,” said Ben, “Something they could ransom.”

Myrin looked up, confused, “Why are we here if not for your brother?”

The sound of a sword sliding from a scabbard rang through the cavern.
Ben twirled it around at his side, flaunting his prowess and experience.
”Revenge.”
>>
>>5146308

The Dungeon raised a metaphorical eyebrow, “What a poser.”It turned its attention back to itself,
“Instinct. Give me two more [Goblins]”
”And you,” it said, attention fixated on the [Goblin Scout], “To the [Jungle Room]”
The [Goblin Scout] saluted and hurried to its destination.

[The Dungeon spends 1 Monster Point (MP) to spawn a Goblin.]
[The Dungeon spends 1 Monster Point (MP) to spawn a Goblin.]
[Total amount of Monster Points (MP): 0]

[Four hostile creatures have entered the dungeon]
>>
File: Ben Nielsen.jpg (55 KB, 715x1002)
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>>5146311

Name: Ben Nielsen
Type: Humanoid (Human)
Level: 2
Health: 2
Strength: +3
Dexterity: +2
Constitution: +3
Wisdom: +2
Intelligence: +1
Charisma: +0
>>
File: Myrin Quirel.jpg (629 KB, 1920x2381)
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>>5146318

Name: Myrin Quirel
Type: Humanoid (Elf)
Level: 2
Health: 2
Strength: -1
Dexterity: +5
Constitution: +1
Wisdom: +2
Intelligence: +1
Charisma: +2
>>
File: Grez - Copy.jpg (70 KB, 684x962)
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>>5146311

Name: Grez Wildflower
Type: Humanoid (Half-orc)
Level: 1
Health: 2 (+1)
Strength: -1
Dexterity: +1
Constitution: -1
Wisdom: +2
Intelligence: +1
Charisma: +3

Items
- Ring of Vitality (Grants +1 health)
>>
File: Rollen Grehorn.jpg (59 KB, 900x1075)
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>>5146328

Name: Rollen Grehorn
Type: Humanoid (Half-elf)
Level: 1
Health: 1
Strength: +0
Dexterity: +1
Constitution: -3
Wisdom: +3
Intelligence: +4
Charisma: -1

Spells (2 Essence)

Barrier (Cost: 1 Essence)
Can negate the effects of a single failed saving throw.

Haste (Cost: 1 Essence)
Provides an ally with advantage on all saving throws within the current room.
>>
Need a d20+modifier roll for each of the invaders.

Please include the following message:
Rolling for [NAME]

One roll per reply
>>
>>5146376

Need a d20 + Constitution modifier roll for each of the invaders.*
This is for rolling against the [Jungle Room]
>>
Rolled 20 + 3 (1d20 + 3)

>>5146318
>>5146376
Rolling for [Ben Nielsen]
>>
Rolled 14 + 1 (1d20 + 1)

>>5146311
Rolling for Mayrin Quirel
>>
>>5146380
Damn. Ben is such a natural in the woods that for him, a oak tree is a friend, a pine cone is ammunition and hedgehog, toothbrush
>>
Rolled 17 - 1 (1d20 - 1)

>>5146311
>>5146376
Rolling for Grez Wildflower
>>
>>5146380
>>5146382
>>5146409
Uff not looking too good i have to say.
>>
Rolled 11 + 3 (1d20 + 3)

>>5146376
Rolling for Rollen Grehorn
>>
>>5146424
it's a -3
So, QM... How does DC works? Meet it is in our or opponent's favor?
>>
>>5146429
I could have sworn I entered a minus.
>>
>>5146433
you have to do +-
>>
>>5146437
I see, thanks
>>
Myrin and Ben needs to lose two checks to die, Grez three but she's less of an issue. Ben is unlikely to die to anything because his modifiers are too strong against our current setup. Grez, Myrin and Rollen are likely to lose to any Strength Check we force on them. We have to get the Commander in to the Jungle Room before our other minions eat shit or we're getting Broken again today.

Not sure what the fucking plan was with not utilizing the Commander to it's fullest extent by keeping it away from our minions with the highest checks, but Anon's actions aren't ditcated by logic it seems.
>>
>>5146479
Grez only needs 2, the item raise her health from 1 to 2.
At least this is how I understand it.
>>
>>5146483
I see. Yes that would make sense. I wonder if we can take the item from her if we defeat her and apply it to one of our minions.
>>
Damn they rolled to high! These pesky orphans, confound that orc loli!!! selling her body for scrap, how low... but even scrap can get us broken again. Shit...
>>
>>5146528
welll the Wizard will probably need to cast a spell since the DC of the jungle is definetly higher than 8 what with his garbage Constitution and all.
>>
>>5146536
It depends, he scored 8 on 8. So I don't know if meeting the DC is in our or the invader's favor. Maybe he will overdose on pollen.
>>
>>5146654
Meet to beat.

>>5146380
Ben saves.

>>5146382
Myrin saves.

>>5146409
Grez saves.

>>5146424
Rollen, somehow, saves.


Things aren't looking good.
At least you have another neat corruption trait to look forward to.
>>
>>5146749
Well, let's hope the scout and the blight will do their jobs.
>>
>>5146749
Yeah, the second I looked at their stats I knew we were fucked.
There is no way 5 monsters will succeed 8 checks to kill everyone. Especially with the wizard being able to negate two failed rolls.
If we get 2 kills I will count this as a resounding success.
I'm hoping the blight bringer will poison someone, who will then die.
>>
>>5146749
On how many levels of fucked are we, boss?
>>
>>5146757
>let's hope the scout and the blight will do their jobs.
>Ben has +3 to Strength checks, 55% chance to murder the Blight Bringer, 65% chance to murder the Raid Leader and useless base gobbos
>everyone has wisdom bonuses to counter the scout stealth check
>everyone has dexterity bonuses against the scout
>wizard has a spell and enough resource to negate two failed checks

No, we're going to lose this hands down. To those of you who voted to actively gimp ourselves by keeping our strongest minions away from our one buff unit, I hope you feel stupid now and will consider acting less retarded in the future.
>>
>>5146749
>At least you have another neat corruption trait to look forward to.
Aaand that's my cue. bye.
>>
>>5146816
Yeah, same. OP needs to learn stats--we had a vanishingly small chance of getting through the first real invasion without corruption, and the same here. We just don't have the numbers, even with a larger jungle room and more gobs. It's not fun getting your shit pushed in every time.
>>
>>5146937
Perhaps we shouldn't have decided to spawn in a city then, but yeah, this is quite an uptick in difficulty
>>
>>5146749
not to hop on the Hate Train OP. It does feel a tad unbalanced right now.

Some more smaller incursions would have been nice. Maybe from homeless people that stumbled into the underground or some such.

While the rats were nice for a bit of grinding humans are another thing entirely.
>>
>>5147157
I had the encounter planned even before any choices were made and ran it myself and won 7/10 times.
Though I’ll admit that in my scenario I did get the Boss Room.

People in this thread wanted to min/max for tomorrow (delay boss room for stronger minion), which was smart, but that did mean a stronger tomorrow meant a weaker today.

I mulled things over for a while thinking if I maybe should nerf things, but decided against it for the time being.

It could very well be that my balancing is bad and perhaps I should be more adaptive and lenient.
I’ll learn as I go.

Let’s just see where we end up for the time being and I’ll reflect afterwards
>>
>>5147192
This was me phone-posting

>>5146749
>At least you have another neat corruption trait to look forward to.

I also see now that this comment was in poor taste.
I tried to be uplifting, but it just seems like I'm railroading some mechanic
Sorry for that.

Thanks for the feedback all, I'll keep it in mind going forward.
Don't hesitate to post more if you have any.
>>
>>5147192
>>5147199
I get it. Don't beat yourself to hard OP. The Dice fell where they fell and no one can do anything about that. With the dice we had at least one enemy had a decent chance to fail and rob them of some of their resources

As a GM myself i get that balancing on the fly can be a bit hit and miss
>>
>>5147192
>>5147199
>>5147205
>>5147157
>>5146947
First, it's not lost yet.
Second, even if we fail we can start a new dungeon. Maybe next time we will stockpile more ressources before upgrades to improve sneakyness?
Last, maybe you can skew a bit probability in the player's side by letting us get a "joker" roll some time : Best (for us, so worst) of 2 for attacks, and maybe roll one or 2 excess dies when people get in a room that we can apply will makes us succeed a tad more and is good for engagement
>>
Myrin entered the dungeon and stared in awe, “I’ve heard about dungeons before,” she said, “But being in one like this. A actual jungle underneath a city. It’s just surreal.”

”Sharpen up,” said Grez, “The dungeon will eat you alive.”
”And that’s not an exaggeration,” she added.

The [Jungle Room] tried to do its thing: sending bugs, emitting toxic spores, and trying to wither them down.
Somehow though, whether it was through sheer luck or a team effort, they managed to inch their way through the jungle unharmed.
Well, Rollen’s sneezing got quite a bit worse, but not lethally so.

Ben swallowed, “This seems too easy…”

”There’s more yet to come,” replied Grez, eyes darting left and right.

-----------------------------------------------------

As both [Goblins] in this case are afflicted by the [Sadism] trait (and the invaders outnumber the goblins), they'll target the invader that is the weakest against their attack, rather than randomly.
Up until this point the invaders either equalled the amount of monsters or all the enemies had the same modifiers.

[Goblin Brute] is going for Myrin Quirel (Low Str) >>5146323
[Goblin Blight Bringer] is going for Grez (Low Str, Low Con) >>5146328

Need a d20+Strength modifier roll for each of the invaders.

Please include the following message:
Rolling for [NAME]

One roll per reply
>>
>>5147219
I had been thinking something similar.
I'll see if I can speed-up the time table regarding some stuff so the players are less dependant on total luck.
>>
>>5147192
>>5147199
>Though I’ll admit that in my scenario I did get the Boss Room.
It's not even that, the greed of trying to get freebies from upgrading shitty minions when evolving the Goblin Camp fucked us over. Imagine instead of spawning a shitty Gobbo we would've simply upgraded the Goblin Camp with the Brute in it. Assuming the dice roll for the evolution is the same, we would've had a Raid Leader and been able to spawn a higher tier Bugbear. A Wisdom 14 base check on the first attack with double damage on a success, which turns into a Wisdom 16 with the Raid Leader would've given us a really good chance at actually killing one of the two big threats, Ben or Myrien, in a single attack.
Instead we are down the biggest threat we had, the Brute, and as a replacement we have a scout whose existence is negated the bonuses to both Wisdom and Dexterity, a Raid leader we're not using correctly because he's not in the room with the minions that have the highest chance of succeeding their checks and two shitty goblins who will die to Ben for free.

While frustrating to see, this situation isn't brought on because the encouner is horribly unbalanced but because of poor descision making from anons. We took the less safe path of not getting the Boss Room to upgrade our spawn room so we could have access to higher tier minions, but instead of saving our Monster Points to purchase that higher tier Minion anons decided instead to spend it on a low tier minion so we could have a side-grade of that low tier minion. The result of this absolute misplay is that we lose this invasion. Stupid descions should be met with consequences, that is how it should be.

The potential problem I see arising from this is that we could lose ourselves in to a corner with no chance of recovery.
Lets say the worst case scenario happens, that we kill zero invaders this run. We get broken (we're unlikely to resitst due to the Charisma stats), and they leave only to return again one or two days later. We now have a Boss Room, probably with the Blight Bringer inside of it since it is our strongest minion, and have recived a new Corruption trait but zero MP to spawn new mobs with or upgrade the old ones, and not enough DP to upgrade the Jungle Trap. The defenses outside of the Boss Room are now actually weaker than the first invasion.

If the worst case scenario happens again and they take zero casualties making it to the Boss Room, is there even the slightest chance that our Boss Monster can succeed in 8 DCs with the bonuses our enemies have before it dies? And if they're doing back-to-back invasions every day, we'd potentially be broken four times before we even get the ability to expand our Jungle Trap. If there's no system in place to halt this death spiral we might just be relegated to watching our minions fail over and over again before we inevitable die.

>>5147219
The stats are overwhelmingly skewered against us, Ben is liable to wipe the whole Dungeon by himself.
>>
Rolled 15 - 1 (1d20 - 1)

>>5147226
Rolling for Grez Wildflower.
You'll have to redo the other check, since we no longer have the Brute as it turned in to the Raid Leader. We have the Scout there.
>>
>>5147226
Hold the fuck up. There's no goblin brute there.
I was looking an old layout. Fuck.
>>
>>5147226
Need a d20+Wisdom roll for Grez against [Goblin Scout]
>>
>>5147243
I'm sorry, but there's no [Goblin Brute] there any longer. My bad.
I'll re-use your roll for >>5147243 using a +2 modifier.

Grez fails.
>>
>>5147243
Grez has failed to notice the [Goblin Scout] before it attacked.
Her saving throw will be made at disadvantage. (Rolling 2d20 and taking the lower one)

Roll me 2d20
>>
>>5147246
yeah sorry i completely missed the mark on that one. I read things wrong. and then deleted the roll..... well at least it was only a 7. so even with a +2 Grez will fail......

Sorry about that Op.
>>
>>5147248
Don't be. It's my bad for mentioning the [Goblin Brute] in the first place.
Seems like I'm still waking up. Errors everywhere in my posts.
>>
File: Roll.png (5 KB, 431x118)
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Anon deleted his post because he noticed he rolled wrong, here is the vote for posterity's sake so we know no shenanigans are underway.
>>
>>5147247
if it is still fine with you OP i will roll then if it is okay with you
>>
>>5147253
Feel free.
>>
>>5147250
>>5147255

thanks OP..... i admit while i am awake for some time i am on a lot of painkillers right now so that might interfere with my comprehension as well
>>
Rolled 7 + 0 (1d20 + 0)

>>5147247
I hope this works now...... for some reason it just refused to roll for me several times now
>>
Rolled 7 + 0 (1d20 + 0)

>>5147247
and the second roll
>>
Rolled 7 - 1 (1d20 - 1)

>>5147263
>>5147264
Grez got +1 dex, the scout have a DC 10, so we at least started chipping her

Rolling for Myrin Quirel
>>
>>5147268
argh dammit.... but even a +1 wont change anything. and either the mage spends all his points right now or someone will end up very hurt.
>>
>>5147270
I'm not sure he can dual cast. Someone's getting hurt.
>>
>>5147231
Grez vs [Goblin Blight Bringer] -- saved

>>5147251
This roll was re-purposed as Grez's perception vs the [Goblin Scout] -- failed

>>5147264
>>5147263
This was the roll with disadvantage for Grez against [Goblin Scout] -- Failed

>>5147268
I'm not entirely sure what this roll is for.
>>
>>5147298
Me fucking up, sorrry
>>
And more yet came.
A goblin darted out of surroundings foliage.
It raced towards Grez, claws extended and dripping a toxic goo.
It dodged underneath Ben’s blade and slid underneath Myrin’s arrow.
Grez’s eyes went wide as certain death closed in.
She hastily reached for her brand-new dagger, holding it before herself like a shaky repellent.

The Blight Bringer pressed on, barrelling into Grez and they went to the ground – like last time.
Grez managed to shake off the daze from the impact and responded a split second faster, she clutched the dagger in both hands and slammed it into the unfortunate goblin’s chest – who died with a final, defiant gurgle.
The rancid creature lay there on the ground for a moment, acid-tinted blood pumping from the wound – and then it exploded into glitter.

”What the fuck,” noted Ben, sheathing his sword.

The half-orc got up on shaky legs and tried to catch her breath, “There we tw--” she tried to warn, but the message was cut short by a sharp pain shooting up her leg.
She looked down in horror to see a dagger sticking out of her leg – its owner holding the handle and cackling.
”T-that’s n-new,” she heard herself say, eyes rolling backwards.

The goblin ripped the dagger from the wound and jumped backwards.

A faint, blue light began to radiate from the ring on Grez’s finger – lending her some much needed strength.
With a slight bit of wobbling, she managed to remain standing.

[Hostile creature 'Grez Wildflower' takes one (1) point of damage from [Goblin Scout].]
[The health of hostile creature 'Grez Wildflower' has reached one (1).]

Only now spotting the sequence of events, the rest of the party ran over. ”Grez!” shouted Myrin, “You okay?”

Ben’s brow furrowed and he hit Rollen in the shoulder, “Aren’t you supposed to prevent this kind of thing?”

“Ow!“ cried Rollen, rubbing his shoulder, “I d-didn’t see it!”
The concern for his party member outweighed the pain, ”How you holding up, Grez?”

The half-orc trembled, panting, “The only thing keeping me standing is the magical ring,” she admitted.
”I don’t recognize this thing,” she added, “It wasn’t here last time.”

Rollen steeled his resolve, “I’m casting the [Haste] spell on you,” he said.

Recoiling like he had been smacked in the face, Ben objected, “Don’t be an idiot. It’s might be the last one, it’s such a waste!”

The feeble wizard locked eyes with Ben, “I don’t want to lose her!”

[Hostile creature ‘Rollen Grehorn’ cast the [Haste] spell on hostile creature 'Grez Wildflower'.]
[Hostile creature ‘Rollen Grehorn’ has expended one (1) point of Essence.]

“You idiot,” snapped Ben, “Managing resources is the most important thing to do when raiding dungeons!”
He unsheathed his blade, “Let’s just finish this thing off,” he said, looking back to the goblin scout.
Which wasn’t there. "Where'd it go?"
>>
>>5147355

Need a 2d20+Wisdom roll for Grez Wildflower vs Goblin Scout
She had advantage on the roll because of the [Haste] spell.

Please include the following message:
Rolling for Grez Wildflower
>>
Rolled 10, 14 + 2 = 26 (2d20 + 2)

>>5147192
For what it's worth, I am not too bothered by getting our shit kicked in, since we have yet to really learn of any truly bad consequence of losing. I imagine getting broken 5 times is game over, but until then, we just get a corruption, which personally seems like a fun mechanic.
Hell, if we need to be broken 5 times by the same person, then getting really strong parties thrown at us would be a good way to keep it challenging, where we evolve to counter a certain team to kill them before they win 5 times.
I imagine that is not the case, but if it is, then the balance seems fine to me. Assuming they don't get even more ridiculously strong next time.

And as others mentioned, dumb decisions were made. Losing this run would be normal.
As long as we don't get completely ridiculous shit thrown at us too often, or we get the opportunity to improve appropriately, it's fine in my book.

Since the goblin scout can explore outside the dungeon, we could try to steal resources to improve the dungeon with. Maybe kidnap people to gain MP? That could spice things up.

>>5147356
Rolling for Grez Wildflower
>>
>>5147359

Being under the effects of the [Haste] spell was an experience to say the least.
It was like everything Grez tried to do happened faster or maybe everything else happened slower.
She heard a rustle coming from the jungle behind her, “It’s behind us!” she cried.

The rest of the party quickly turned, facing the threat.

---

Need a 2d20+Dexterity roll for Grez Wildflower vs Goblin Scout
She had advantage on the roll because of the [Haste] spell.

Please include the following message:
Rolling for Grez Wildflower
>>
>>5147359
Still don't feel our decisions being "dumb". Choices have been made, no regrets.
>>
Rolled 15, 6 + 1 = 22 (2d20 + 1)

>>5147362
Rolling for Grez Wildflower
>>
>>5147366
RIP Scooty
>>
>>5147363
Perhaps not dumb, but at least non-optimal. And against a team this strong, optimal was what we needed.
Either way, like you said, no regrets. We'll get 'em next time.
>>
>>5147368
Optimal is always against a criteria. This was good assuming they weren't coming back that day with that big of a party. As we are not granted with future sight, still 0 regrets on my choices
>>
>>5147366
so that is the guys in the jungle dead. Lets hope we will at least be able to down one of them in the camp.. If not well. at least we get a Bossroom tomorrow to put a monster inside of.

Calculated risks were taken but the Dice just were not with us on this one
>>
File: UiChoices.jpg (242 KB, 1046x815)
242 KB
242 KB JPG
Quick question regarding health display.

Which do you prefer: A or B?
>>
>>5147404
B will be clearer with higher HP values, so I prefer that one.
>>
>>5147407
Then B it is
>>
>>5147404
B
>>
Despite the scout’s best effort, the battle seemed over the moment he was detected.
Take away the stealth from a sneak attack and all you’ve got left is somebody awkwardly walking towards their target at subpar speed.
And last place in this kind of footrace gets you a very a solemn consolation prize: a dagger in the gut.
The scout exploded into sparkles and glitter, which were drawn into the ceiling.

Not intending to get ambushed again, Ben decided to keep his sword unsheathed for the time being.
”That’s all of them, yeah?” he asked.

Grez wiped the dagger on the side of her trousers, which were now covered in a residue of glitter.
”Should be,” she said, trying to dust off the glitter with little effect, “Should be one more room remaining.”

The party moved through the remainder of the [Jungle Room] and opened the door to the [Bugbear Den].
It seemed larger than the previous room somehow, despite being the same size.
The room also stank like an old carpet peppered with sweat about two years overdue for a cleaning.

Standing before the party were the final three defenders of the dungeon.
Myrin narrowed her eyes, “Aren’t the smaller ones….kind of…cute?”
A single, united glance at Myrin was all the party could spare, for the creatures were ready to prove Myrin wrong.

[Monster [Goblin Raid Leader]'s skill [Scream and Shout] has activated.]

Goblin #1 - DC 10 (+2) Strength
> Attack Myrin (-1 Str)
> Attack Grez (-1 Str)
> Attack Ben (+3 Str)
> Attack Rollen (+0 Str)

Goblin #2 - DC 10 (+2) Strength
> Attack Myrin (-1 Str)
> Attack Grez (-1 Str)
> Attack Ben (+3 Str)
> Attack Rollen (+0 Str)

Goblin Raid Leader - DC 12 (+2) Strength
> Attack Myrin (-1 Str)
> Attack Grez (-1 Str)
> Attack Ben (+3 Str)
> Attack Rollen (+0 Str)
>>
>>5147417
can we decide which Creature attacks which enemy? and then write in our vote which creature attacks which character?
>>
>>5147420
Ok, what about splitting them? 1 on Grez, 2 on Rollen? They both have 1HP, so with 2 success even a barrier success will grant us MP.
Or maybe 3 on Rollen, he is the most problematic one so far. I don't know if he can cast while getting gang banged. If he can't this is my vote.
>>
>>5147420
Yes.

Example below

Goblin #1 - DC 10 (+2) Strength
> Attack Myrin (-1 Str)

Goblin #2 - DC 10 (+2) Strength
> Attack Grez (-1 Str)

Goblin Raid Leader - DC 12 (+2) Strength
> Attack Rollen (+0 Str)

So in this instance:
Myrin would have to make a saving throw vs Goblin #1
Grez would have to make a saving throw vs Goblin #1
Rollen would have to make a saving throw vs Goblin Raid Leader

You can also choose to have all goblins attack the same target if you want to.
Should the target go down before all attacks are made then you can pick a new target.
>>
>>5147429
>Grez would have to make a saving throw vs Goblin #1
Grez would have to make a saving throw vs Goblin #2

Voting will close in 1h
Going to the store for a little while
>>
>>5147426
i think every adventurer van only ever be engaged by one Goblin and vice versa. which makes it better if we are outnumbered but at the same time makes it more difficult as well since no strength in numbers.

personally i feel we should send one Goblin after Myrin. 1 after Grez and the Löeader against Rollen. Rollen has a 55% chance to get killed off or needing to spend his essence which means we might be able to at least take down grez.

>>5147429
and OP answered my question.

>>5147426
so i would say send the two Goblins against Grez and then Rollen and send the Raid leader against Rollen first. we can not keep him out of combat so at least try and get some value out of them.
>>
>>5147426
also if we can capture Grez we might be able to get our hands on that ring to equip our Dungeon Boss with for extra Health.
>>
>>5147431
Agreeing on splitting up gobos. If they go full congo line on either Rollen or Grez we will see another haste spell.
So the order of
>2 gobs on Grez then Rollen
>Leader on Rollen
works for me.
>>5147359
Is that ok for you?
>>
>>5147417
Voting for >>5147440
>Goblin #1 and #2 Attack Grez and move on to Rollen if she is downed
>Raid Leader attacks Rollen directly

Lets just hope that the Dice will not betray us now in our time of screaming and shouting at our enemy.
>>
Rolled 16 - 1 (1d20 - 1)

>>5147417
The hour is almost up.

Goblin #1 - DC 10 (+2) Strength
> Attack Grez (-1 Str)
>>
Rolled 6 - 1 (1d20 - 1)

>>5147417
Goblin #2 - DC 10 (+2) Strength
> Attack Grez (-1 Str)
>>
Rolled 1 + 0 (1d20 + 0)

>>5147417
Raid Leader - DC 12 (+2) Strength
> Attack Rollen (+0 Str)
>>
>>5147456
>>5147460
>>5147462

well someone is gonna go down. With Luck both of them and we can steal the ring for ourself..... Fingers crossed
>>
>>5147460
>>5147462
>>5147464
Great rolls
>>
Voting closed
>>
>>5147456
>>5147460
>>5147462
I'll use these rolls since you guys reached consensus about what to do and made the rolls accordingly
>>
>>5147363
>Still don't feel our decisions being "dumb"
The descision to upgrade the spawn room and not save our Monster Points until after was questionable in all honesty. The whole point of the exercise was to get access to and spawn a higher tier minion immediately, but the greed got the best of anons. The Scout isn't a terrible unit, but it's not great for combat either. It's use will come with it's ability to scout beyond the Dungeon.

Oh well, what's done is done and we avoided the worst case scenario of not getting any kills this invasion. Good rolls boys. Lets reap the rewards and fortify ourselves more afterwards.
>>
>>5147489
>>5147466
>>5147464
Regarding next steps :
->Spawn Hobgoblin
->Put it in boss room
Ideally, I would love to corrupt and mutate him before bossifying him.
@QM can we stack corruption effects? Like getting a sadist psychopatic monster? Is evolving a boss mob after bossification feasible by making him wander the dungeon? What is the delay of changing who's the boss? Can the boss room contain more than 1 mob?

>Just got a 8GSTD captcha, so wireless-futuristic Sexual predator boss incoming
>>
>>5147501
well i think the next Creature we can spawn is the Bugbear whom we should put into the Bossroom anyway which is a lot more of a brute. Corruption would probably be best to get the most out of the Upgrade the Bossroom will give him.

Maybe we can later recruit Hobgolin mages or something. Mostly because Hobgoblins are well.... much much smarter than regular goblins
>>
>>5147501
also i just realized.... the Bugbear has stealth like the Goblin Scout....... a Stealthy Boss would be just an absolute Nightmare if both DC's are affected.
>>
>>5147504
I think Bugbear Brute would have a 14DC. Add to this the raid leader if he his allowed in the room, and Oh boy.
>>
>>5147514
>[Bugbear] - Tier Advancement (2 HP)
>Most people can see the connection between a [Goblin] and a [Hobgoblin]. Perhaps thinking of [Goblins] like the bratty younger brother of the more disciplined [Hobgoblin].
>If we were to expand on this example, then a [Bugbear] would be the lanky, pot-smoking, 20-something middle-brother that barely leave their room.
>Bugbears tend to live in caves, which (combined with their demeanour) makes them a target of phrases like: “Look who finally came out of their cave!”

>It is because of phrases like that that [Bugbears] have evolved into the “raiding the fridge at 3 AM” variety, gaining proficiency in stealth.

>Unseen Attacker Skill
>Attacks made by bugbears force a DC14 Wisdom saving throw against a single enemy for the first attack, this attack deals double damage if successful.

>Combat
>Attacks made by bugbears will use a DC12 Strength saving throw against a single enemy.


This is the base Bugbear. If the Curse Mark affects both DC's he would probably be able to deal a devastating first Strike damage if he can deal quite a bit of damage on his first attack which will be difficult to damage. Now lets see. The Curse Mark will increase all DC's by 2 then a Brute could possibly get to a DC 16 if it works like that.

Also will probably be worth it to just get several of them if possible and sprinkle them throughout this Layer of the dungeon to surprise any enemies when they first arrive. Not just for a Boss Monster
>>
>>5147522
Indeed, we should not buy any more gobs now. The fodder we got would do just fine for now, we'll keep them for utility : poisoning in first room, scout, and raid leader are all amazing options.
Maybe we will be able to promote monster at some point? Tiering up goblin to bugbear for 2MP ?
>>
>>5147526
Maybe but i would imagine for that we would have to grow quite a bit stronger as a Dungeon. And make due with the Goblins we do have. The two extra Gobbos we should aim for Scouts so we can send out a party of Goblins instead of a single one that would be very easy to kill.
>>
>>5147527
I don't know what we should "aim" for, let's use the good old method of Fucking Around and Finding Out. I read in that thread there is a goblin king, I'd like to see that.
>>
>>5147501
Assuming we beat both Grez and Rollen here (under the circumstance that Rollen won't be able to negate a failed check due to him being attacked at the same time as Grez is), we will be awarded 2 Monster Points for defeating two enemies inside the dungeon. If we do not kill any more invaders, we'll have three prisoners (Grez, Rollen and Ratticus the Rat) and two Monster Points at the end of this Invasion.

Assuming we don't save agains the Corruption attempt, we'll have another upgrade path for our minions plus a potential 8 Monster Points in total if we consume all captives.

>PRIORITY
- Build a Boss Room tomorrow
- Spawn a Bugbear and put it in the Boss Room
This happens irrelevant of anything else we do. It is a must. To afford this we must consume one captive if we don't score another kill, I propose we consume Ratticus because he's just a rat. This leaves us with one spare Monster Point.

What we do next is up for debate. We can consume both Rollen and Grez for 4 Monster Points, spawn an additional Bugbear and corrupt the two normal Gobbos, consume only one extra captive and spawn another Bugbear or keep both and corrupt a single Gobbo.
It's probably best to consume one more captive (Rollen over Grez in my opinion) and spawning an additional Bugbear to roam the dungeon, but depending on what corruption trait we unlock (if we fail to resist) corrupting our two Gobbos could be better. We'll have to see what we get out of the breaking attempt.

Personally I want to keep Grez around, partly because keeping and torturing the one who broke us first endlessly would be in line with our dungeon personality, and partly specifically because of her typing:
>Type: Humanoid (Half-orc)
If we can get a monster spawn of Feral Orcs (Orcs usually are portrayed as monsters so I assume we would eventually get the choice to use them as floor minions in a feral form, though Grez being half orc would suggest some form of civilized Orc exisitng in this world so this take could be wrong) later down the line as we grow as a dungeon, we could maybe break her will and enslave her to us as a servant and use her as a sort of Hero unit on the Orc floor. Not quite a Boss mob, but a Leader Unit that is stronger than most other mobs outside of a Boss.

I also think that breaking her and forcing her to serve the Dungeon she was trying to exploit is a fitting fate for her, but that's just me
>>
>>5147532

>I also think that breaking her and forcing her to serve the Dungeon she was trying to exploit is a fitting fate for her, but that's just me

Oh it is not just you. I think that as well. Wanted to break her down and show her what she tried to do was not only foolish but absolutely the wrong thing if she wanted to have even a small chance of a normal life afterwards.

And since she would not be bound to the Dungeon and dependent on it she might actually be able to leave and be somewhat of a trap in her own right by tricking foolish people into coming here not prepared enough to feed and make us stronger. (She does have pretty high Charisma so she would probably become a bard with her bad strength and constitution)

Also on the Priority list. I think we should put on that List to boost the Bugbear as much as possible. Probably hand him the ring if we can score it and corrupt him. He WILL be our last line of defense.

Consuming Rollen should be on the List. However we are probably being close to being pushed into a corner. So short-term Survival might have to be the priority over long-term sustainability.
>>
>>5147532
i hope that IF we get a new corruption, Mindbreak will be possible for us to corrupt her still young mind even if she has been hardened by the streets.
>>
>>5147532
I want to curse her other arm by giving her the gold to settle the first curse. We'll need branding chamber.
>>
>>5147532
>>5147536
General support of what you're saying.
>>
The last line of defence charged forward, the Raid Leader bellowing commands in a unpleasant, guttural tongue.
Their targets were determined. Bobbing and weaving, they snaked their way through the frontline.
Both the goblins made it to Grez, who seemingly saw it coming.
“You really don’t like me!” she cried, slamming her dagger into the first goblin, “Do you, dungeon?”

Small and powerless, the basic goblin wasn’t much.
A fact they themselves were not so much aware of as they had far more pride than they had any business of having.
Dagger embedded deeply into its chest, the goblin gripped Grez’s arm with both hands.
When the other goblin appeared behind the half-orc, the goblin managed a smug little cackle.
The nasty, sharp claws of the second goblin went straight for Grez’s neck

”Barrier!” a voice cried.

[Hostile creature ‘Rollen Grehorn’ cast the [Barrier] spell on hostile creature 'Grez Wildflower'.]
[Hostile creature ‘Rollen Grehorn’ has expended one (1) point of Essence.]
[Hostile creature ‘Rollen Grehorn’ has zero (0) points of Essence remaining.]

The goblin’s claw was deflected by a shimmering barrier. Translucent like glass, but hard as rock.
It lasted for barely a moment, but it was enough.

Grez stared at Rollen in wide-eyed amazement, who managed to return a cheeky smile.
He then watched her face twist in horror, she shouted something, but it didn’t register.
Rollen stared down towards his stomach, where a warped short-sword poked out from his innards.
The young wizard tried to speak, but couldn’t produce much more than a mouthful of blood.

[Hostile creature 'Rollen Grehorn' takes one (1) point of damage from [Goblin Raid Leader].]
[The health of hostile creature 'Rollen Grehorn' has reached zero (0).]
[Hostile creature 'Rollen Grehorn' has gone unconscious.]
[Hostile creature 'Rollen Grehorn' has been defeated.]
[The dungeon will now absorb hostile creature 'Rollen Grehorn']

The dungeon immediately began to devour Rollen.
Myrin and Ben hurried towards their companion, but were held back by Grez.
”It’s no use,” she said, “Believe me. I tried. Just focus on the enemies at hand.”

A goblin and its raid leader still remained.

[Monster [Goblin Raid Leader]'s skill [Scream and Shout] has activated.]

Goblin #2 - DC 10 (+2) Strength
> Attack Myrin (-1 Str)
> Attack Grez (-1 Str)
> Attack Ben (+3 Str)

Goblin Raid Leader - DC 12 (+2) Strength
> Attack Myrin (-1 Str)
> Attack Grez (-1 Str)
> Attack Ben (+3 Str)
>>
i would suggest attacking Grez again. Both of them. And if we manage to take her down move on to Myrin.

Opinions?
>>
>>5147558
At least we got the Wizard, if he was allowed to leave his ability to block two failed checks next time they invade would've been annoying.

>Goblin Raid Leader and Goblin #2 Attack Grez (-1 Str)
Attempt to secure the Kill before we move on to the Elf Rouge.
>>
>>5147558
Supporting >>5147564
>>
>>5147565
>>5147563
>>5147564

Considering the previous vote, this'll be the most likely outcome.
Won't be around for much longer today, so I'm cutting this voting round short.

---

Need two strength saving throws for Grez Wildflower (-1 Str)
>Goblin #2 - DC 10 (+2)
>Goblin Raid Leader - DC 12

One per person.

Please include the following message:
Rolling for Grez Wildflower against MONSTER_NAME
>>
Rolled 13 - 1 (1d20 - 1)

>>5147571
>Rolling for Grez Wildflower against Goblin #2
>>
Rolled 9 - 1 (1d20 - 1)

>>5147571
>Rolling for Grez Wildflower against Raid Leader
Goddamn the shitty gobbos can't get much of a break today, can they?
>>
>>5147576
well they did manage to kill Grez and the Raid leader deserves a name i would say after geeking the mage and downing our personal little Tormentor.. Success is now extremely unlikely but at least we get out of this what we could. maybe even a magic Item.
>>
The battle erupted once more, the goblin still choosing to avoid Ben and Myrin and instead opting for Grez.
Ben tried giving chase, “Keep going for the women, are you?” he shouted, “Afraid to fight fair and square?”
”Afraid to fight like a real man?” he added, “You inbred mutts!”

Unfortunately for Ben, the goblins did not understand the human tongue and his provocations went entirely ignored.
Grez was beginning to look tired, the screeching goblins coming for her time and time again.
A quick swipe of her dagger took care of care of one of her assailants, but she wasn’t able to deal with the other.
The Goblin Raid Leader slammed a gauntleted fist into her stomach, causing her to keel over.
She went down the ground hard, writhing around in pain. A drooling mess.

Her vision swam, “Dungeon, p-please….” she began, gasping between words.
”Nobody w-will treat you as well as I will,” she said, “We can work things out.”
”They’ll come looking for me,” she continued, “They’ll track the [Contract Mark].”
A blurry object rapidly closed in on her face, ”But if you let me live, I’ll help you. Please.”
The last words were barely a whisper, “Please, don't eat me. Please.”
The reinforced boot of the Goblin Raid Leader collided with her face, stealing away her consciousness.

[Hostile creature 'Grez Wildflower' takes one (1) point of damage from [Goblin Raid Leader].]
[The health of hostile creature 'Grez Wildflower' has reached zero (0).]
[Hostile creature 'Grez Wildflower' has gone unconscious.]
[Hostile creature 'Grez Wildflower' has been defeated.]
[The dungeon will now absorb hostile creature 'Grez Wildflower']

“Grez!” shouted Myrin, watching the half-orc get pulled into the floor, “No! Ben, do something!”

Ben swung his weapon wide, but the Goblin Raid Leader easily evaded the blow.
”Fuck!” he cried, “I should’ve gotten that [Intercept] skill!”

Two more invaders yet remained and only one goblin stood before them.
But it wasn’t going to go down without a fight.

--------

Assuming the plan is still to try and take down Myrin.

Need one strength saving throws for Myrin Quirrel (-1 Str)
>Goblin Raid Leader - DC 12

Please include the following message:
Rolling for Myrin Quirrel against Goblin Raid Leader
>>
Rolled 3 - 1 (1d20 - 1)

>>5147614
>Rolling for Myrin against Raid Leader
It's actually possible we take down Myrien aswell, how about that. Eevn if we don't two defeated invaders is a very nice outcome considering the enemy stat lines and abilities.

>“I should’ve gotten that [Intercept] skill!”
Note to self, Taunts are canon and will be appearing in the future. We won't be so lucky to get free attacks on weak targets forever.
>>
Rolled 1 - 1 (1d20 - 1)

>>5147614
Rolling for Myrin Quirrel against Goblin Raid Leader

Come one little Rogue. Become our third captive from this party.
>>
>>5147618
well someone was quicker than i was. Good roll man.

And now i am mad i wasted this Roll that was so good for us.
>>
>>5147620
It's roll 12 or lower for victory, so a 60% chance to succeed in finishing off Myrin. Not a guaranteed win, but decently in our favour. Ben has no Charisma bonus, so if Myrin dies our chances of resisting corruption increase quite a bit. This just turned from a decisive defeat to a valiant defeat with a lot of resource opportunities. The dice really favours our Raid Leader.
>>
>>5147618
>>5147619
I'll take both rolls since the next action is no doubt going to be another attack against Myrin.
There won't be another update for the next few hours however. I'll try to finish up the current invasion later today.
If not, It'll be tomorrow.
>>
>>5147625
yeah i know...... well we might be able to resist then. 50% chance if he also needs to use Charisma and can not use another Stat.

>>5147626
thank you OP. And no need to stress yourself out. I for one wont be going anywhere fast.
>>
Sheesh, it's not like breaking will make us lose the game, it will make it more interesting andd help QM narrate it through a well defined personality (dungeon)
If it were corruption as in corruption of champions, alright alright that's bad
>>
>>5147625
Things have really turned around
>>
>>5147639
I know, I expected the minions to either prioritize Ben over everyone else or be forced to attack him, but it turns out that wasn't the case. Ben himself is a direct counter to everything we have with his incredibly sturdy bonuses to Strength countering most of our minions and his Constitution invalidating our Trap. If he had a taunt or a block skill like [Intercept] we wouldn't have been allowed to ravage the backline and get the easy kills like we did.
>>
>>5147626
Shit we ACTUALLY killed three people? Damn.
If we somehow kill Ben too I will sacrifice the nearest virgin to the local volcano.
Goblin leader is giving the jungle a run for its money.

>>5147440
>Is that ok for you?
Thanks for asking, but IRL had me busy.
>>
>>5147644
>>5147639
We should take a look if we can get some ranged minions either by spitting Acid I am still hoping that we can get Slimes on the next level or something like Quills to make sure we can still hit the backline even with Things like [Intercept]
>>
>>5147634
I think the orc loli used charisma because it was her best stat. I guess that every dungeon can attempt to break the core as they see fit
>>
>>5147644
For what it's worth, we definitely need to diversify our rolls as much as possible. So far we have a bunch of strength, and constitution with the Jungle and the poison on our blight bringer. The goblin scout brings in both our only agility and wisdom check. If we could get a Pit room and some bugbears for more wisdom checks that might be useful. The boss room comes first of course but yeah at some point.

>>5147359
>>5147648
These IDs are both me, just fyi
>>
>>5147655
Indeed. What should be our course of action?
Let's assume we lose the invasion. I don't think Ben will flee.
We will have 3 MP and 4 captives.
Maybe higher-level captives will give us more points? (A man can dream)
Hobgoblin boss is buyable. I'd prefer not eating Ratticus and maybe send it away to make him come back with more of his kind, maybe we'll need mind break for that but rats are not a menace any more and free MP if we can get an influx of them.
Obviously Grez will have to become a dungeon slave.
Converting both captives into MP, we can get a second Hobgoblin with a spare MP. So here is my proposal
>Convert Elf and wizard into MP
>Buy 2 hobgoblin
>Corrupt one into Brute [or other option depending on corruption]
>Tomorrow get boss room
>Put Brute HobgobBoss
>Second hobgoblin in the jungle
>>
>>5147692
I know we're set on corrupting Grez but I wonder if corrupting the wizard as well is worth losing another monster point or not.
>>
File: goblinoids.jpg (68 KB, 640x453)
68 KB
68 KB JPG
>>5147692

We can not get Hobgoblins yet. We can get Bugbears however as Op wrote down here >>5140989

I am sorry if i sound like a know it all. As a Dungeonmaster and Player of DND i just want to mention that Hobgoblins are very very different creatures from Hobgoblins. For reference i put a picture in. On the right with red Skin is the Hobgoblin while on the far left is the Bugbear with almost earthy tones. In the middle is your run of the mill shitty Little goblin without specialized adaptations for their surroundings. They are surprisingly malleable if they need to survive.

The Plan however sounds sound.

>Eat the Wizard and the Rogue to get up to 7 [MP] and buy two Bugbears.
>Check out what our corruption will turn out to be if we fail the Corruption Check against Ben when he makes it unless we have ridicules luck
>Corrupt one of them and put him into the Boss Room on the next day and the other in the jungle for a nasty little surprise for whoever comes snooping next

>start tormenting and goading Grez that we now hold her in our hands and if she does not want to get eaten and not get turned into a Slave she better do as we say.

>get ready to turn into the Library from Library of Ruina

>>5147707
Well he is worth Two [MP] and to be honest.... Short Term survival and independence should be our highest goal. We can probably get another Mage at a later stage. If we are confronted with one so early it means Magiccasters are probably somewhat common at least amongst adventureres.
>>
>>5147709
* Hobgoblins are very different creatures from Bugbears.

God damn it i feel stupid right now.
>>
Personally, I think we should release Grez.
Hear me out, consider her situation. She has a very strict timer of a week to adhere to, otherwise she will go into a lifetime of slavery. We are her only realistic way to make back the money she owes, so she will be forced to come back either way. Otherwise, she can kiss her freedom goodbye.
Recruiting more people will put a strain on her already thin finances, so she is unlikely to come back with 20 paladins on steroids. The current gang is probably the best she could do, and they are already half dead.
Also consider the fact that Ben will be the only one who is left alive, and that she already cost him his brother, and now two of his adventuring friends. I imagine he will not be happy with her, and their will be no third party to mediate like in front of the dungeon.
All this means that she will be wracked with guilt, indecision, and quite miserable. A perfect outcome for a sadistic dungeon no? With any luck, when she comes back, she will be thoroughly broken by her despair already... and will welcome whatever fate we condemn her to.
Besides, if we keep her, Ben might decide to cut his losses and sell his info to the highest bidder, since he is not in need of money, unlike Grez. Releasing her might convince him that his friends are still alive and can be saved, ensuring his return.

On that note, I know that we cannot release someone "without first harming or branding them" due to sadism, but I saw that for the three rats we had the option to write in when deciding what to do with them.
Could we write in to, say, remove Grez's tongue, then release her, since she has been harmed? If so, then that could be a nice option.
>>
>>5147766
I have been thinking this as well and to be honest keeping her would be fun but even if Ben does not sell the Information (unlikely considering what we have done to his friends and brother). The ones that put that seal on her still can track her down.

We could present ourselves as her savior and only hope after releasing her. If only she would serve us we could make sure she would not end up as a pleasure slave for the rest of her misserable existence. And we could lie to her and tell her we will remove her curse mark.

As for the release itself i agree and suggest breaking a couple of fingers or maybe a hand. Very painful but wont cripple her forever. Her Tongue might still help her rope in unwitting fools that she can feed us so we can grow stronger more quickly if she can regularly find some poor sops of which a city should old enough i would say to grant us a nice boost to our strength.
>>
>>5147229
>this situation isn't brought on because the encouner is horribly unbalanced but because of poor descision making from anons.
I'm sure you make some good points in that huge wall of text, but I just wanted to point out that if your quest relies on a constantly-disagreeing and changing mass of anonymous posters all making good decisions, you've shot yourself in the foot already. This isn't like at a table where you can raise an eyebrow or talk to the person making a bad call and explain things. You're up on stage getting shouted at from a dark seating gallery full of morons.
>>
>>5147776
The mark is a good point too, another reason to release her.

I considered the tongue because would be symbolic in the sense that the best slaves are the ones who don't talk back. We are just prettying up the goods! Hopefully the message won't be lost on her.
Though it is a good point that she might not rope in people that well without being able to speak, so maybe a hand is better. Though I hope that hindering her fighting ability won't discourage her from coming back.
Maybe something else would be better, like a kidney? An eye? I lean towards the tongue still, because I'm a sucker for subtle threats, but I'm cool with anything.

If this is even an option. Please tell us if we are discussing an impossibility QM.
>>
>>5147796
An eye would be downright nasty... due to the amount of nerves involved and how close it is to the brain.

Thing is. She could suffer from an infection if we break Skin or make large wounds and might be out of comission for a while.

I am also not sure if she would be smart enough for the subtle threat. She is not absurdly stupid..... so i am 50/50 to either break a hand or take the tongue. Though we would need to burn it out so she does not choke on her own blood. Maybe we could repair her later with a literal silver Tounge

i hope we can find a way to directly talk/ communicate with her because i dont think the Goblins can write anything she would understand.

QM
>>Can one Cursemark overwrite another Cursemark or do they not influence each other.

My thinking is that if they curses interfere or if we can insert our own application into the blank spot that is still left on the mark we might be able to subvert the mark to make her more dependent on us.
>>
>>5147796
>Please tell us if we are discussing an impossibility QM.
Sadism kickbacks are done by rolling 3 dice on a table and then picking 1 item from the results.

>>5147804
>Can one Cursemark overwrite another Cursemark or do they not influence each other.
In the overwhelming majority of cases, curse marks simply co-exist.
So you can have a curse mark of sadism and one of greed, for example.

There are some extreme edge cases where two marks co-existing wouldn't make sense.
Like a mark of sadism and a mark for masochism. These kind of things will have side-effects.
These are few and far in-between and will likely not even come up.
>>
>>5147835
>Sadism kickbacks are done by rolling 3 dice on a table and then picking 1 item from the results.
Sorry, either I am misunderstanding or you did not answer my question. Allow me to clarify.
A rule we have due to sadism is that "You are no longer able to release people you’ve captured without first harming or branding them."
With that in mind, I proposed that we harm a capture person in some way, then release them. I assume that this is possible due to the "write in" option being present when deciding what to do with the three rats.
Is this possible?
Or can we not injure captured people by ourselves, making it impossible to release them?
Or we can release them, just with a kickback?
Do we get a kickback even if we injure the person first with a write in?

Sorry for the autism.
>>
>>5147849

>With that in mind, I proposed that we harm a capture person in some way, then release them. I assume that this is possible due to the "write in" option being present when deciding what to do with the three rats. Is this possible?
The write-in option back during the rats was meant for write-ins unrelated to the options presented.

>Or can we not injure captured people by ourselves, making it impossible to release them?
You can choose to injure people you've captured, but it will have no bearing on the [Sadism] release mechanic.
Reasoning for this is found below.

>Or we can release them, just with a kickback?
This is correct.

>Do we get a kickback even if we injure the person first with a write in?
Yes. Otherwise people would be able to work-around it to a point where it barely becomes a penalty at all.
Three randomized entries from a table, from which you then select one.
Or apply a brand. One of either.

Hope that clears things up.
>>
>>5147855
I see, thank you. I get it now.
We will need to think twice about releasing her then, unfortunately.
>>
The Goblin Raid Leader’s beady, red eyes followed the invaders as they moved across the room.
Hoping to use their superior numbers to attack from opposing angles.
A solid tactic, but one the Goblin Raid Leader, being a bit of a tactician himself, had foreseen.
Before Ben got into place, but waiting long enough for him to get out of position, the Goblin Raid Leader pounced toward Myrin.

It swung its crooked sword at Myrin, who barely evaded the blow by tumbling to the side.
However, a reinforced boot forced itself into her side as she executed the manoeuvre.
She rolled over the uneven floor of the [Bugbear Den], finally coming to a halt as she collided with an upturned tree.
The goblin was on her then, a dozen shallow cuts at first – to prolong the suffering.
Much to its dismay, it realized playtime was over when it heard the hate-filled cries of Ben closing in.
It pierced Myrin through the throat and twisted the blade.

[Hostile creature 'Myrin Quirel' takes one (1) point of damage from [Goblin Raid Leader].]
[Hostile creature 'Myrin Quirel' takes one (1) point of damage from [Goblin Raid Leader].]
[The health of hostile creature 'Myrin Quirel' has reached zero (0).]
[Hostile creature 'Myrin Quirel' has gone unconscious.]
[Hostile creature 'Myrin Quirel' has been defeated.]
[The dungeon will now absorb hostile creature 'Myrin Quirel']

Taking a page out of Myrin’s book, the goblin rolled out of the way as Ben’s sword came down.
Ben’s face was deep red, seething. The goblin stood before him, defiant till the end.

”Looks like he got that 'one-versus-one' that he wanted so badly,” remarked the Dungeon.

------

Need one strength saving throws for Ben Nielsen (+3 Str)
>Goblin Raid Leader - DC 12

Please include the following message:
Rolling for Ben Nielsen against Goblin Raid Leader
>>
I feel releasing Grez just so she can bring back more people to the dungeon to be uneccessary, we've already passed that torch over to Ben by wiping his party and killing his brother. Chances are he will bring more smalltime adventurers on a similar or slightly higher level than himself to try and break us again, either because he doesn't have the clout in the Guild to pull veterans (because you know, Level 2 Adventurer orphan) or because he wants to keep it on the down-low just like Grez did. If we can keep killing his party members or completely routing his invasions we can build up a great deal of animosity with him until he becomes entirely fixated with defeating us and thus sending himself and more fodder to the slaughter over and over. A Dungeon needs a nemesis after all.
Worst case scenario he has like a Level 15 Paladin mentor that will come to his aid and stomp us in to the ground, but that's a super worst case scenario.

The problem with Grez is that she has the slave mark, and that will attract the attention of the merchants she sold herself too. If we keep her, they will come to collect. I guess the first group would just be generic thug enforcers, but if they go missing while collecting lost merchandise the merchants will investigate. And when they find us we'll be in trouble. They probably have the money to post bounties for mid-to-high tier adventurers to invade us constantly, not to mention their own private mercenaries that they certianly have on hand.

So Grez has to be released, otherwise we risk ramping up the difficulty beyond what we can handle, but we can't release her without taking a penalty right now and we can't guarantee she'll return without branding her and we can't stop her from telling the merchants about us if she gets collected either. This is a difficult situation.
>>
Rolled 20 + 3 (1d20 + 3)

>>5147860
Rolling for Ben Nielsen against Goblin Raid Leader
>>
>>5147863
>another natural 20 for Ben
This man is insane.
>>
>>5147863
Wow.
Ben was fucking pissed, huh.

>>5147861
At this point, I think we have two options. Either we spend the DP we earned from killing party members on a branding room, brand her then send her away, or we kill her.
Spending the DP is not optimal, but the room will come in handy either way so its not the worst purchase. We could brand Ratticus and send him away too, since we still have him.
Alternatively, if we kill her, there will be no mark for anyone to track, or at least I assume the mark cannot be tracked if the person it's attached to is dead.
We could always risk it with a kickback and hope its not too bad, but I think maybe its best to just kill her and get a better, more miserable slave later. The city is vast, after all...
>>
>>5147861
I wonder if we just consume her if they would even know where to look for her. I doubt they would be able to track the mark if there's no trace of her even left.
>>
>>5147861
To clarify. Grez is the person that'll take the penalty.
They will receive one of three randomly selected injuries / penalties.
I won't spoil what kind, but I took heavy inspiration from homebrew "Lingering injury" tables
>>
>>5147873
Another thing to consider is if/when Grez is enslaved, they would discover any curse mark we put on her, and lead to them discovering us.
>>
>>5147877
>To clarify. Grez is the person that'll take the penalty.
OH
Well that simplifies things.
I say we drop her onto the street post-haste.

How the hell did this misunderstanding persist for this long?
>>
>>5147888
yeah, and Ratticus too while we're at it
>>
>>5147873
Branding chamber seems too expensive for me. We need the boss room.
I'm ok with releasing Grez and Ratticus, but I keep my position of converting other two in MP.
>>
>>5147863
>Rolled 20 + 3 (1d20 + 3)

Unburdened by fledgling adventurers and extra enemy combatants.
Ben could finally focus on the sole opponent before him.
Red-hot fury surged through his body.
Anger at Grez, for tempting them all here.
Anger at the goblin, for taking away his friends.
Anger at the dungeon, for starting it all.

At once, the combatants moved.
The Goblin Read Leader opted for a large, overhead swing – it’s grin already going wide as it imagined cleaving Ben’s head like an overripe watermelon.
Ben, instead, choose to go for a swift, horizontal motion.
It lacked the downward force of the overhead swing. but he didn’t need it.
His speed wasn’t something the goblin could match.

A flurry of movements later, the goblin found itself staring at the ceiling.
Hands still holding onto the weapon, poised in an overhead stroke.
It’s lower-body was roughly ten feet over. Bisected at the waist.
It exploded into a shower of sparks and glitter.

The lonely man dropped the sheath of his sword and walked over to the [Core Room].

The Dungeon grit its teeth, “Not this shit again,” it said, “Instinct, any advice this time around?”

---------------

[Investigating 'Breaking'.]

Query: Any advice this time around?
Context: Imminent breaking attempt.

Response:
The typical cat cosplay consists of at least 3 parts: ears, collar, and tail.

---------------

A toe-curling noise echoed in the [Core Room] as Ben dragged the tip of his sword over the flagstones.
He stood before the orb now. The Dungeon’s sole form of physical self. His shoulders slouched.

”Hey, dungeon,” he said, sighing, “I’ve been told that dungeons can understand the human tongue.”
”Some have even been known to barter for goods,” he added, “Make trades. Deals.”
He raised his sword and placed the flat side of it against the core. The chill of cold metal swept through the dungeon.
”Release Rollen and Myrin,” he said, “And I’ll leave without trying to break you.”
Ben rotated the blade slightly, causing its sharp edge to scratch against the surface of the core.
”You can keep Grez,” he said, “She lead us all to our deaths. I don’t care what happens to her.”

>1 - Accept Ben's offer, release Rollen en Myrin.
>2 - Decline the offer and risk the breaking attempt.

---

Last update for today, I'll check back tomorrow.
>>
>>5147910
>1 - Accept Ben's offer, release Rollen en Myrin.
Lose some points, but don't get broken. Seems like a good deal. Maybe we even get a victory bonus?
>>
>>5147804
>amount of nerves
Dude it's just II, III, IV and VI
>>
>>5147910
No. This option sucks. After releasing the two we would be losing those much needed 4 monster points and we would be forced to consume Grez in order to get rid of the curse (since, without person there is no curse right?) so the medium-tier crime gang don't show up here.

Being broken would mean getting closer to the bad ending, but also up to 6 monster points... and the certainty that Ben will show up again of course, with a level 2 party that has a good chance of giving us a third breaking...
///////////////
The next option is accepting the trade and releasing them both. For what? I am not sure whether or not they will want to try and invade the dungeon again, since this is a traumatic experience, but it seems the logic in this universe is that dungeons exist and people die, so it wouldn't be a HUGE surprise to see this three again. Aargh but the uncertainty!!!!!
>1 - Accept Ben's offer, release Rollen and Myrin.
>>
>>5147919
and yeah, not being broken for once might mean something good, besides not being broken
>>
>>5147910
>2 - Decline the offer and risk the breaking attempt.
Tough choice, you can make good arguments either way.
Way I see it, we are gonna get snitched either way. If we accept the deal then either Ben comes back with his party because dungeon = get rich quick, or he sells the information to someone else.
And if we kill them then he comes back for revenge. Same shit, different flavour.
If we decline, we at least get extra points. Besides, its a breaking attempt, he might fail. We would roll against a DC of 10, so we have a 55% chance to get away scot free.

Though frankly both options have merits, I don't mind either way.
>>
>>5147910
>2 - Decline the offer and risk the breaking attempt.
>>
>>5147910
>2 - Decline the offer and risk the breaking attempt
Grez said we had 5-6 times left in us before we crack, giving up our hard fought Monster Point fodder is not something I want to do, not at this point when we've got some swing room with our Dungeon Health. It's not even certain he'll succeed at the breaking attempt so we can take the gamble and if we lose we get some new Minion Upgrades but we're not on the brink of death because of it.

I'm half tempted to suggest we release Grez just to fuck with him (since there seems to be some rough consensus around releasing her due to the complicated situation with the Slave Mark). It would make him go absolutely ballistic at both us and Grez for bringing them here, and isolate her from one of her rapidly declining group of friends that remain.
If we're lucky on the Penalty roll she could end up with some sort of obsession with us and return even if she doesn't have backup, like anons suggested earlier with her becoming dependant on us. After all she did say she wanted to be friends with the Dungeon, and if we release her she will have survived two trips in to the dungeon. Maybe she'll start down a road of magical Stockholm Syndrome and believe that the feeling is mutual or something?

Idontknow maybe I'm just on an unreasonable tangent here.
>>
>>5147910
>1 - Accept Ben's offer, release Rollen en Myrin.
I'd rather keep the life and get more MP later.
>>
>>5147910
> 2 - Decline the offer and risk the breaking attempt.

> Consume Rollen + Myrin, Release Grez and Ratticus

Maximum trolling on Ben; likely to become permanent Antagonist. Grez and Ratticus both receive Sadism penalties, likely to return for revenge and be killed/captured again in the future.

> Boss room, Bugbear+Upgrades using MP. Reorganize all Goblins into same room

This will be a large boost to our overall power level and hopefully allow us major victories in the next few days
>>
>>5147910
Actually gonna change >>5148185 to >>5148211 we're supposed to be sadistic so sure let's go with this.
>>
>>5147910
>Write-in
Double cross. Is it possible to tell him that as soon as he leaves he can have his people back, and then absorb them anyway while he's on his way out? Or just give him back one of his people, promise the other one when he's gone. What's there to stop him from doing the same to us? It's a risky play but we can fuck him over, get points and not get broken in the process

Is it possible to just absorb them, use the points to respawn the creatures immediately and kill him that way?

Unrelated, can we at some point get a torture chamber and convert adventurers at some point?
>>
>>5147910
supporting >>5148211

no matter what Ben already hates us. He would be coming back. if he somehow drags Grez back again to use her as fodder that would help us with more [MP]. And Grez would have to live with his judgement on her own shoulders which would drive her to despair sooner.

Though we should invest into a branding Chamber soon
>>
>>5147910
>2 - Decline the offer and risk the breaking attempt.
>>
>>5148211
You have my full support.
> 2 - Decline the offer and risk the breaking attempt.

> Consume Rollen + Myrin, Release Grez and Ratticus

> Boss room, 2 Bugbear with one Upgraded using MP. Reorganize all Goblins into same room
>>
Voting closes in 15 min
>>
>>5148943
Damn, I was half-expecting a update-heavy day like yesterday.
QM, yesterday was awesome. Tons of funs. But I know mastering is hard and takes time.
>>
>>5147919
1 vote for accepting the offer

>>5147998
>>5148037
>>5148211
>>5148483
>>5148857
>>5148902
>>5148922
7 votes for declining and risking the breaking attempt
>>
>>5148211
>>5149072
Also, if possible -

> Keep HP ring off Grez, Equip on Bugbear Boss
>>
The situation was perplexing. The Dungeon wasn’t entirely sure what to make of things.
”Is this propped-up bag of meat,” the Dungeon reasoned, “Offering me mercy?“

[Corruption trait [Sadism] is influencing the Dungeon’s behaviour.]

-------------------------

With only minimal noise, the flagstones behind the [Dungeon Core] parted smoothly.
There was a deep intake of air and the slight muffles and groan of somebody testing their bonds.
Ben dropped his sword, which hit the stone floor with a clatter, when he heard them, “Myrin?”

Although her face was covered in dirt and her hair was a mess, Myrin’s smile lit up the room when she saw Ben.
”Ben,” she said, trying once again to escape from her bonds, “You won!”

The victorious invader stared down at Myrin, who was half-embedded into the earth – ground enveloping her slightly below the chest, “Yeah,” he said, returning the smile, “I did. Gods, am I glad to see your pretty face.”
”Your throat..” he noted, “There’s not even a scar left.”

Myrin’s smile vanished as she remember the moments leading up to her capture.
A movement of the shoulder suggested she had tried to bring up her hand to her throat, to feel the spot where the sword had pierced her, but her hands were firmly ingrained in the ground.
Her cowl was down, revealing her elven ears. ”Where’s Rollen?” she asked, looking around as much as her current situation allowed, “And Grez?”

“He should be out shortly,” said Ben, becoming visibly more relaxed, “I made a deal with the dungeon to let you both go.”

Myrin sighed in relief, “I feared it might’ve been all over,” she replied.
Her mind finally managed to process a certain detail that had been mentioned, “He? You both?”
”What about Grez,” she asked.

“I had to give her up,” Ben lied, “The dungeon didn’t want to part with too many of its captives. I could only pick two.”
”And I’m sorry, but given the choice I would choose you and Rollen everytime,” he said. ”I mean, can’t very well be going on any quests with you there, can I?” he said, smiling.

”You wouldn’t make it beyond the gates of Duskmire without me,” Myrin replied, chuckling painfully.
”Still, we’ll go back to do some research at the athenaeum and see if we can find a way to get Grez out,” she added.
”Help me get out of here,” she said, fighting against her bonds again, “I’m extremely stuck!”

Ben shook his head knowingly, “I told you all those honey cakes were going to come at a cost,” he said, walking around and placing his hands underneath her arms.
He tried to pull her out.

”Ow!” cried Myrin.

Ben pulled his hands back, “Oops,” he said, “Sorry. I figured you’d be beyond a little pain.”
>>
>>5149115

”Wasn’t you,” she snapped, breathing steadily, “Just hurt my leg is all.”
A sharp gasp found its way past her lips, “Ouch,” she managed, breathing increasing laboured.

Ben’s brow furrowed, “What’s wrong?”

“Pressure,” she said, gasping, “On my lower body and stuff.”
Myrin cried out in pain, “Argh! It hurts! Ben! Get me out of here!”

The conqueror of the dungeon pulled with all his might, but her body wouldn’t budge.

Myrin bit down hard on her lower lip in an attempt fight through the pain. ”Ben, hurry!” she managed through clenched teeth, “I’m getting squeezed to death!”

Ben continued yanking at Myrin’s form, but instead of getting out, the elf was slowly retreating back into the dungeon floor.
”Hey!” cried Ben, alarm clear in his voice, “Dungeon! This isn’t what we agreed on. Let her go!”
Alarm quickly turned to anger, “Let her go or you’ll regret it! I’ll make damn sure you do!”

Ben had to pull away his hands or risk getting pulled under himself, falling backwards onto his ass.
Myrin was submerged up until the shoulders at this point, “Ben,” she said, on the verge of tears, “I’m sinking.”

Hastily getting up, Ben scurried towards his sword and in one quick motion began hovering it above the core, “I’ll do it!”

The elf ranger was no longer screaming now, simply frozen in fear as she found herself submerged to the neck.
There was a slight rumble as the flagstones moved back into place with a snap, their sharp edges functioning as a guillotine.
Myrin’s head rolled over the dungeon floor.

The Dungeon witnessed it all, ”Feel free to enjoy that pretty face a while longer.”

---------------

No words. Only a fierce scream and the downward swing of a sword.

[Hostile creature ‘Ben Nielsen' is attempting to break the dungeon]
[Hostile creature 'Ben Nielsen' is using 'Strength’ for the breaking attempt (Base 10 + Modifier = DC13)]
['Dungeon Core' under breaking. Switching to ‘Dungeon Core’ perspective.]

---------------

Need one plain d20 roll
>Ben Nielsen's breaking attempt - DC 13

Please include the following message:
Rolling for Dungeon Core against Ben Nielsen's breaking attempt
>>
Rolled 9 + 0 (1d20 + 0)

>>5149117
Okay lets hope we can resist. Otherwise this will be a lot worse for you Ben when you come back
>>
>>5149118
argh dang it............ and i forgot the text

>>5149117
>>5149118 Rolling for Dungeon Core against Ben Nielsen's breaking attempt
>>
Rolled 10 (1d20)

>>5149117
Dice god have mercy.
>>
>>5149118
Oh rip.
Also forgot the text too it seems.
>>
>>5149121
yeah they do not like us very much I think..... dang it. Activate Sarcasm: "Well we will get some new toys to play with at least. But damn the Headache will just be the worst"
>>
>>5149118
>>5149121
We really suck at saving vs corruption.
>>
File: we-need-to-go-deeper.jpg (68 KB, 350x350)
68 KB
68 KB JPG
>>5149127
lets just say we now have a reason to expand downward relatively soon since that will also provide us with a bonus to Saves against Corruption.
>>
>>5149131
Yes. After boss room, let's diggy-dig. But it's expensive.
But ratticus and grez will come back like a good rat to bring us MP.
But we also need branding chamber and pit trap
>>
>>5149138
>>5149123
I would say this following Priority List.

1. Boss Romm
2. Branding Chamber
3. Expanding downwards
4. Get new Minions
5. Profit

Maybe a Pit Trap afterwards i would say. We are already forcing Saving Throws on WIS with Bugbears and Goblin Scouts.
>>
>>5149118

The sword struck down hard on the [Dungeon Core], the slew of colours within sloshing around in turmoil.
A little bit of light faded from within. The vibrancy of the colours diminished.
A little less present. A little less alive.

[The Dungeon has failed to save against Ben Nielsen's breaking attempt!]
[The Dungeon has gained 1 point of [Corruption]. (2/5)]
[The Dungeon has become more corrupted!]
[The [Corruption] is influencing the Dungeon!]
[A random [Corruption] trait is being forced on the Dungeon!]

Roll 3 d100, one roll per person

Please include the following message:
Rolling for a random entry from the corruption table
>>
Rolled 79 (1d100)

>>5149155
> Rolling for a random entry from the corruption table
>>
Rolled 64 (1d100)

>>5149155
Rolling for a random entry from the corruption table
>>
Rolled 89 (1d100)

>>5149155
>Rolling for a random entry from the Corruption Table
Goddamn we need to see about getting some buffs to resist Corruption in the future
>>
>>5149161
Or maybe uncorrupt the dungeon.
>>
>>5149143
Agreed.
>>
>>5149161
Or maybe it's not un-doable and 20% corruption process is more valuable than a measly 4 MP
>>
>>5149183
pretty sure he could have just doublecrossed us one way or the other.

It would have been easy for him to just go to the Merchants and say: "Hey pay me 100 Goldpieces and i will show you a fresh dungeon you can break in for yourself. Just hire a good Squad of a bit higher than myself and the riches would be yours afterwards."

Now he has a lot more personal reason to come back himself.
>>
>>5149183
Point taken. Yes there is the possibility that we can't undo the Corruption process, but the everyday goings on of the Dungeon and how it responds to invaders are unaffected by whether we're at 100% HP or if we're at 20% HP. Ultimately the only hit point that matters is the one that would take us down to 0 and end the quest(?).

HP is as much a resource as MP or DP what with the corruption unlocking additional rooms and minion upgrades. And the HP we lose now, going from 80% > 60% is worth less than the HP that would take us from 40% > 20%. With three breaking attempts left before we hit zero we're still a comfortable way away from being in panic mode over dying, but we ought to be more catious from now on.

If I remember right after 18 days have passed in-game, more information on the subject of breaking will be available to us, we'll know then if restoring HP or curing Corruption is possible.
>>
>>5149213
You're right, but I still think 4 MP is too cheap of a price to get for one of our 5 lives. If it is regainable, I imagine it won't be cheap or easy, and we'll be kicking ourselves when it takes 50 DP or something to get another life when we greeded out losing one for 4 MP. Remember, greed for a slightly better boss monster is what got us in this situation in the first place. Also, being forced to be more cautious going forward is a detriment in itself, and means we will be more limited in our ability to pick better "long term" options because we'll be forced to prioritize short term survival more.
>>
>>5149224
Also, I find it rich that people completely chimp out over this being too hard of a fight and being "forced to lose another life" because of bad balance, but when they get a straight up bargain to actually not lose that life after all, they throw it away.
>>
>>5149228
it isn't really a bargain to be honest. It is blackmail and the moment he had his friends there was absolutely no reason for him NOT to try and break us. He could just casually walk out again due to how dungeons work and come back later with a couple more capable adventureres.

If that were to happen the only thing that would have changed was that we had 4 less [MP]

Also with how the Dice rolled in the beginning the Dice Gods seemed to have cursed us which probably contributed to the fear of a total stomp.

also what do you think about that >>5149143 Priority list?
>>
>>5149228
Well, we already made the mental jump of accepting getting some corruption.
And we're sadistic. No way we can release things nicely. If we had saved the first attempt from Grez I would have pushed for a nicer pacifist road.
>>
>>5149228
I think people were taken aback by the drastic difference in statlines between Ben/Myrien and Grez, me included, and expected the worst outcome because of it. If we had to go through Ben first before we could bully the squishy characters chances are we'd done far, far worse than we did. Losing marginally instead of losing decisively as you were expecting changes your attitude.

And honestly we weren't actually having a stellar performance this invasion, we lost three minions before we scored our first kill, including our biggest threats, and were down to our last when we scored the second kill. Three kills is more than we could've hoped for this invasion and I'll gladly take a Corruption Check at this stage to keep the resources we snagged.

I think you're misrepresenting what 4 Monster Points actually quantifies as right now. 4 Monster Points means we get not one Bugbear that directly goes in the Boss Room, we get an additional one plus an upgrade to one Gobbo. A 2HP, 14 Wisdom Check (16 with the Raid Leader), 12 Strength Check (14 with the Raid Leader) is a significant increase in difficulty for our Dungeon right now.
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>>5149234
I'm honestly not sure how useful a branding chamber would be, considering we already injure people by default when we release them. 5 DP is also a lot to spend right now. Otherwise I think it's fine.

>>5149235
We didn't even need to release them nicely. We could have easily done the "injure them upon release" thing we do by default, he gave no terms other than their release.

Also, I think with the introduction of casters that can cast things like "Haste", piling all the monsters in one room is no longer a viable option I think. It puts us at too much of a liability for them to have advantage on every save.
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>>5149249
>We didn't even need to release them nicely. We could have easily done the "injure them upon release" thing we do by default, he gave no terms other than their release.

This would have probably led to him still trying to break us since they would be injured.

Regarding the branding chamber. Some of those curses could be quite useful. I think there was one that caused all damage against the creature to be doubled. And we might get one that allows us to puppeteer an Adventureres Body from afar or influence their thoughts.

However no matter what happens to us. First the Boss Room and if we find ourselves wanting it we can still expand downwards before building a Branding Chamber since the outcomes will be more controllable than whatever happens with the random results upon release. Especially if we want to ransom someone out and the one paying us asks to pretty please not hurt them to much. Could make them pretty angry if we send out their darling with a broken Spine or something.

>>5149235
It would have been nice to work with a civilized person yeah. If she had corrupted us i would have voted to just give her back her friend and tell her that she can have some treasures(yeah not quite sure how we get those aside from stealing them from Adventurerers) for herself for feeding us little monsters and other people.
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>>5149255
damn it. If Grez would not have tried to corrupt us i would have been okay with working with her and giving her her friend back.
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>>5149245
The upgrade should go to the hobgoblin boss; not a randoGobo
>>
That kill was pretty well written. I liked it. And, the dungeon itself can kill, I liked that too, a lot
>>
Dammit, according to the schedule, it's no-update Thursday...
>>
>>5150101
Working on some minor updates that would otherwise slow down a regular update day.
Like the corruption choices, what to do with all the captives, and how to spend any MP / DP you all gained from the invasion.
I'll be posting this all in a little bit.
>>
Alright, here we go. It's a lot.
I've slightly altered the formatting of the corruption info block for clarity.
I will also be posting the complete descriptions of each room/unit included in a corruption so you can make an informed choice
>>
Spotted some minor spelling and grammar issues so now I need to check everything
>>
For a moment, Ben simply stood there. Staring. Watching the slightly dulled colours frantically bouncing around in the orb.
He sheathed his sword, “I will be back,” he said, a promise more than a statement, “I won’t rest until you’re completely broken. You’ll serve me for the rest of your miserable life for what you’ve done.”
And with that, Ben Nielsen left the dungeon. Alone.

===================

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.

Amount of enemies beaten: 3
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 5*

Hostile creature 'Grez Wildflower' is currently held by the dungeon.
Hostile creature 'Rollen Grehorn' is currently held by the dungeon.
Hostile creature 'Myrin Quirel' is currently held by the dungeon.

Magical item “Ring of Vitality“ has been acquired.

Ring of Vitality Magical Item
Grants +1 health to its wearer.

*Amount of monster points gained equals the level total of all bested invaders

===================

[Total amount of Dungeon Points (DP): 4]
[Total amount of Monster Points (MP): 5]
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>>5150206
>Hostile creature 'Myrin Quirel' is currently held by the dungeon.
I thought we just killed her in front of Ben?
>>
>>5150206

Here's a reminder to what happens now.
I will show you all a list of the corruption entries you rolled from the table.
You then pick from this list.

> 64 - Corruption of the Dice Prince
> 79 - Corruption of the Deep
> 89 - Corruption of the Crazed Scholar


Please reply to this post for voting rather than in response to any of the posts found down below.

Most votes wins.
>>
>>5150208
Yes, but you still hold the corpse.
So although the "Release" option won't be present (I mean, I suppose you could) you can still consume her for DP or MP.
I'll be sure include something like (Dead) in the name in similar situations in the future.

---------------

64: Corruption of the Dice Prince

Uncertain winds began to push and pull at the threads of your fate. Which can be good or bad.

High-Stakes Roller Personality Trait
The Dungeon will be more likely to favour or engage in high-risk behaviour.

Fate Mechanic
Engaging in risky behaviour will grant the Dungeon a “Fate” die. (Risky choices are indicated with a [Fate] tag.)
Which can be used to grant advantage or disadvantage on a saving throw for a single time, after which the “Fate” die is consumed.
The use of a “Fate” die can be declared even after the result on the saving throw is revealed.

Unlocks
- Unit: Goblin Bookie (1 MP)
- Room: Gambling Den (5 DP)
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>>5150213

[Goblin Bookie] Monster Upgrade (Corruption) (1 MP)
Created by sharing a sliver of [Corruption of the Dice Prince], a [Goblin Bookie] is creature that always looks to skew the odds.
Their attacks are not made with strength, but with sleight of hand – trying to stick a dagger into their opponent’s gut before they even realize it was there to begin with.

Combat
Attacks made by Goblin Bookies force a DC10 Wisdom saving throw against a single enemy.

Spells (1 Essence)

Fortune’s Favour (Cost: 1 Essence)
The Goblin Bookie can provide advantage or disadvantage on a single saving throw made within the same room.
This spell must be used before the result of the saving throw is known.

============

[Gambling Den] - Utility (5 DP)
A small, green-carpeted chamber filled with casino games, operated by a fancily clad goblin.
Ghosts, spirits, projected beings, devils, genies, and even celestial beings may find themselves in the Gambling Den at times.
Offering what they know and/or posses up for wager.

Rules

The Dungeon plays using Dungeon Points (DP) or Monster Points (MP).
Expanding one (1) point of either will allow the Dungeon to roll a d100.
This roll is contested by the d100 rolls of your visitors.
Should the Dungeon win, they will receive a random thing from the entity that rolled lowest.

This thing can be: a magical item, knowledge, room schematics, monster points (MP), dungeon points (DP), monster plans, or ritual for a [Curse Mark].
>>
>>5150211

79: Corruption of the Deep

There are few places as terrifying as the inscrutable depths of the world of Amman.
Such evil is best kept dozens of miles below the surface, far away from the weak minds it might shatter upon direct contract.
But, we ask, where’s the fun is that? Let’s entertain our visitors with it.

The Forgotten Ones Personality Trait
The Dungeon is obsessed with information regarding eldritch lore.

Aquatic Superiority Mechanic
The Dungeon’s subconscious preferences have affected mutations.
All future monster mutations will have to contest with the Dungeon’s biases.

Unlocks
- Unit: Goblin Deep-Dweller (1 MP)
- Room: Cavern Lake (3 DP)
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>>5150228

[Goblin Deep-dweller] Monster Upgrade (Corruption) (1 MP)
Created by sharing a sliver of [Corruption of the Deep], a [Goblin Deep-Dweller] is a monster most at home in the deep oceans or murky lakes.
Their bodies have mutated to better sustain themselves in their preferred environment.

Combat
Attacks made by Goblin Deep-Dwellers force a DC12 Dexterity saving throw against a single enemy.

Water Element
Aquatic creatures will gain a +2 bonus to their saving throw DC when placed in an aquatic environment.

============

[Cavern Lake] - Trap (3 DP)
Water. The origin of life. A home for fish, algae, whales, and goblins with gills?
Yes, indeed. This marvellous chamber will contain your very own indoor pool.
And, I hear you say, what does the villainous evil need an indoor pool for?
Well, to house all your aquatic evils, of course.

It does seem like the pool has been a tad undermaintained as various carnivorous fish have decided to settle within.

Water Element
Aquatic creatures will gain a +2 bonus to their saving throw DC when placed in an aquatic environment.

DC: 5 Strength saving throw for every entity that traverses the room
>>
>>5150211

Corruption of the Crazed Scholar

The endless pursuit of knowledge, at the cost of all else.
That is the path of the crazed scholar. Information on the arcane is coveted and sacred.

Magical Hoarder Personality Trait
The Dungeon is extremely reluctant to part with any magical items it may acquire.

Purely Academic Interest Mechanic
The Dungeon will nudge monsters to prioritize invaders carrying magical items if no other instructions are given.

Unlocks
- Unit: Goblin Savant (3 MP)
- Room: Room of Bewilderment (5 DP)
>>
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>>5150235

[Goblin Savant] Monster Upgrade (Corruption) (3 MP)
Created by sharing a sliver of [Corruption of the Crazed Scholar], a [Goblin Savant] is a monster with an unequalled intellect among goblins.
Favouring meticulously-cared-for, flowing robes over the usual rags, they are vain to a fault.
The only thing a Goblin Savant likes more than itself is the arcane -- the study of magical essence.
Although Goblin Savants are capable when it comes to the magical arts, there exist rumours of goblins with greater arcane power still.

Combat
Attacks made by Goblin Savants force a DC12 Intelligence saving throw against a single enemy.

Spells (3 Essence)

Slow (Cost: 1 Essence)
Cursus an invader with disadvantage on all saving throws within the current room.

Arcane Explosion (Cost: 3 Essence)
All invaders within the current room have to succeed on a DC12 Constitution saving throw.

============

[Room of Bewilderment] - Puzzle (5 DP)
The walls of this room are lined with bookshelves reaching from floor to ceiling.
Arcane runes hover mid-air, blinking in-and-out of existence.
Occasionally, a book will fly of the shelves, to stretch their covers.
Old books contest with spine issues, you see.

No clear door can be spotted on any of the walls, for it does not exist until the arcane puzzle within the chamber is solved.
Many an adventurers, strong of shoulder and thick of calf, have found themselves stumped and dumbfounded when faced with the Room of Bewilderment.
An enemy they cannot swing a sword at.
Although only a single invader has to solve the trials within, all will feel the pain of a failed guess.

No monsters can be placed in a puzzle chamber
Puzzle chambers cannot be expanded

DC: 15 Intelligence saving throw for a single enemy.
>>
>>5150211

All info has been disclosed

Please vote by replying here >>5150211
>>
Interesting these seem more normal... not at all like the first set of Corruptions that all seemed kinda not safe for work. My Personal Opinions are going towards the Crazed Scholar since that seems useful on all floors. Just put it in front of every Boss Room as a last ditch defense in hope to hurt our enemies a bit. Though it is expensive.

I am open for someone to try and convince me towards something else if they can provide a good argument.

>>5150223
The Goblin Spellcaster seems interesting. But we already cover wisdom Saves with The Scout and the Bugbear.

And the spell is nice, though limited in use considering Haste.

But that Gambling Den. Damn it if that is not tempting. But gambling can be pretty risky.

>>5150228
Could we become an underwater Dungeon? That is flooded on the deeper levels? That could be highly useful to keep less equipped adventurers away from our Core.

Also Mindblasting our enemies into insanity would make a lot of sense for a Sadistic Dungeon. >>5150231
This would require quite some amount of investment...... The DC 14 DEX Check is something we could still need. The Room itself feels kinda useless though with how much we already invested into the Jungle.

>>5150240
This.... this would be our own personal pet Mage Goblin... And the Trap would be a good last place for us to put right in front of the Bossroom.
>>
>>5150211
> 89 - Corruption of the Crazed Scholar
Dice Prince is not ideal for obvious reasons. The bookie is an alright creature, but I don't like the gambling den. Seems like a good way to throw away a lot of MP and DP, and even if we get a payoff, it'll probably take a while to even pay itself off, if it ever does.

Corruption of the deep is even worse imo. Occasionally forcing us to pick an aquatic mutation will probably be very annoying, perhaps even a serious nerf to us going forward, and might soft lock us out of other powerful mutations. The lake itself is a DP cost just to make the aquatic creatures competitive with other mutations, though it notably *does* have a skill check of its own, it's rather weak still.

Crazed Scholar seems like the best choice to me. While being "reluctant" to give monsters magic items certainly isn't good, I feel it's less of a downside than the others, especially since it's the only real downside of this corruption. The "Purely Academic Interest" can be entirely negated by simply giving monsters instructions. The Goblin Savant is also a great monster to have, even if it's just one of them. Intelligence checks, as well as both AoE for large groups, and Slow for individual powerhouses makes for a versatile while still powerful pick. The room of Bewilderment also is very attractive to me. "All will feel the pain of a failed guess" with DC 15 int check and the saving throw only applying to a single enemy makes it very promising for stopping an entire party in its tracks. I think I would like to get this one in particular after the boss room, it looks very nice.
>>
>>5150244
I highly doubt we would be able to get flooded floors, it would just be other aquatic rooms.
>>
>>5150211
> 89 - Corruption of the Crazed Scholar

>>5150253
yeah probably. A shame but nothing we can do about that.

>>5150251
i think we will have to put it in front of the Bossroom since a Bossroom needs to always be right next to a Dungeon core or a Stairs Tile.

But the Hurt would be pretty useful i have to admit even if only to soften them up for the Boss esecpecially if we can get rid of their High Intelligence Users. Which will most likely be mages.
>>
>>5150211
Out of all these, Corruption of the Dice Prince interests me the least even though it has a very interesting room and comes with basically infinte disadvantage for our enemies.

Corruption of the deep is an incredible combination choice with it's room and minion upgrade, 14 Dexterity Check in a room that forces Strength Checks, very nice. It vould also combo well if we stick to the plan of doing Slimes on the second floor.
Unfortunately this comes with an obsession with eldritch knowledge and could force us down very specific minion paths all related to the Elder Gods. Whether this is good or not is something I can't tell, but it has the chance of making our Dungeon a little one-dimensional with similar minions and floors that look the same.

But by whatever God a little Dungeon prays too at night, I can't say no to that Savant. Did someone say "Magical Napalm Strike" in Goblin Vietnam? And that fucking room, slap that shit as our entrance and watch Adventurers explode as they can't figure out memes.

>Corruption of the Crazed Scholar
>>
>>5150240
> 89 - Corruption of the Crazed Scholar
Supporting putting the maze in front of the boss room.
We have right now 5 MP; and enough DP for boss room tomorrow.
What about
>Getting Hobgoblin (3MP)
>Consume Rollen and Myrin and Ratticus for DP
>Total at this point : 2MP, 10 DP
>Getting BossRoom(5DP)
>Setting up library(5DP)

Thoughts?
>>
>>5150258
5 [MP] 4 [DP]
well i absolutely agree on the Bugbear it still is not a Hobgoblin. A Hobgoblin is actually disciplined and capable of higher thinking.
>>Consume Ratticus, Myrin and Rollen for 6 MP
>>Buy a Second Bugbear and Corrupt it. (4MP probably)
Total of Points: 4[MP], 4 [DP]

>Upgrade Goblin to Savant for a Nice and helpful Welcoming Party

Next day:
>Buy Boss Room
>Put corrupted Bugbear in Bossroom for a Rude Reception for Ben.
>>
>>5150261
This would leave us with only 1 [MP] and 0 [DP] at the beginning of the next day. And i would guess that Ben will likely attack on that day again. And i want a Boss that is as strong as possible.
>>
>>5150258
Personally I'd want to see two captives turned in to MP so we can spawn an additional Bugbear and Upgrade one basic Gobbo to a Savant. While the DC of the Room of Bewilderment is high, the threat from those two extra minions to me seem like a better investment over getting the room immediately.

>>5150261
There's this belief going around the thread that we have the ability to upgrade Bugbears, but I don't think we do. The Corruptions thus far specifically mentions Goblins as being the base unit we can infuse Corruption in to (Goblin Brute, Goblin Savant), not Bugbear Savant/Bugbear Brute. We'd probably need to mutate a Bugbear via room evolution or get Corrupted when we have Bugbears in the Dungeon before we recieve upgrade paths for them.

QM should clarify if this is the case.
>>
>>5150268
to be honest i just guessed that we did not get those options yet since we had no Bugbears but that they can also be corrupted. It would only make logical sense that they can be corrupted as well. But yeah something for the QM to address i agree.
>>
>>5150251
>While being "reluctant" to give monsters magic items certainly isn't good
To clarify, giving an item to a monster would still mean the item is in possession of the dungeon.
The monsters are, in a way, an extension of the dungeon itself.

The Magical Hoarder will mostly come up when faced with external dealmakers.
There might come a time when you acquire an item you have no use for, but will find difficult to trade since the Dungeon is so reluctant to part with items.

>>5150244
>Could we become an underwater Dungeon? That is flooded on the deeper levels? That could be highly useful to keep less equipped adventurers away from our Core.
Possibly, but keep in mind that any invaders beyond the first few groups will come to know about the underwater section of the and prepare accordingly -- if they can accord to do so.
Underwater rooms exist, but you haven't unlocked any at the present time. They are also quite restrictive in terms of what monsters can be placed there for obvious reasons.
The "Corruption of the Deep" is one of the least "flexible" routes, but one with quite a bit of depth. No pun intended.
Floors take on the theme of the primary monster spawn. As of such, "Underwater floors" could be acquired, but not on the current floor.

To recap:
A lower floor will grant you the following benefits: increasingly stronger base-type monsters, higher base DC for all traps, your [Dungeon core] will become more resilient to breaking attempts, and get access to higher tiers that are unreachable for the first set of floors.

The selection of the primary monster spawn on the following floor is based on the selections and actions of the dungeon up until that point.
The choices available may end up surprising you.

I'm probably giving too much away at this point. So I'll leave it at that.

>>5150251
>Seems like a good way to throw away a lot of MP and DP, and even if we get a payoff, it'll probably take a while to even pay itself off, if it ever does.
Literal lootbox mechanic. Either get lucky and strike it big and demolish invaders for a while or burn dozens of points with nothing to show for it and end up underpowered.

>The "Purely Academic Interest" can be entirely negated by simply giving monsters instructions.
Keep in mind that this requires a monster with a suitable skill, such as the Raid Leader's "Scream and Shout"

>>5150268
> The Corruptions thus far specifically mentions Goblins as being the base unit we can infuse Corruption in to (Goblin Brute, Goblin Savant), not Bugbear Savant/Bugbear Brute.
Any unit can be corrupted, but only the base unit is revealed.

>>5150240
>Although Goblin Savants are capable when it comes to the magical arts, there exist rumours of goblins with greater arcane power still.
That's my bad, I should've made that "Goblinoid"
>>
>>5150276
>The "Purely Academic Interest" can be entirely negated by simply giving monsters instructions.
>Keep in mind that this requires a monster with a suitable skill, such as the Raid Leader's "Scream and Shout"

Good thing you clarified
>>
>>5150276
>The selection of the primary monster spawn on the following floor is based on the selections and actions of the dungeon up until that point.

So no slimes :( Well i will let myself be surprised as to what we can get later on.

>Although Goblin Savants are capable when it comes to the magical arts, there exist rumours of goblins with greater arcane power still.
>That's my bad, I should've made that "Goblinoid"

Uh so we could in theory still get Hobgoblin Magi interesting.......
>>
>>5150261
Dammit, one day i'll get this straight.
>>
>>5150258
I still think it would be best to set a boss Bugbear and follow my original plan.
We'll see if corruption cost 1 or 2 MP on bigger unit.
With the ring of vitality and the boss Boon, it will become a 4-HP monster behind a 15-DC Intel based room. Making us really hard to deal with in my opinion.
>>
>>5150293
we will see. That is not even the current vote anyway.

>>5150291
I believe you will be able to do it. Just remember. Bugbears are yellow, big, lanky and smelly Ambushpredators while the Hobgoblin is a well build, disciplined and intelligent Warrior
>>
>>5150276
>Magic Hoarder doesn't prevent giving items to monsters
Very nice, Crazed Scholar is even better now. I'm less concerned about trading away "useless" items than I am about being able to use items at all.

>Need to use monsters for instructions
Eh, still not as bad as the other downsides.

Still pretty firmly Crazed Scholar for me.

>>5150258
I like it
>>
>>5150276
Can a Goblin Savant use Slow to make an enemy have disadvantage against a trap DC, or will the trap cause the save to be rolled before they get an opportunity to cast Slow?
>>
>>5150293
It is actually uneccessary to Corrupt the Bugbear we place in the Boss Room as it will recieve a random mutation from being placed there. Yes, potentially we could get lucky and manage a good Corruption > Mutation combo but chances are equally high it could be something a little lackluster for a Boss, like how our Brute turned in to a Raid Leader. Excellent group utility when in a room with multiple units, but not something I want in the Boss Room. Would prefer it if we diversified our Minion Upgrades instead of stacking all our eggs in one basket.

If we assume corrupting a Bugbear costs 2 MP (since it's a higher tier minion than a Gobbo), we can consume Rollen, Myrien and Ratticus for MP, spawn 2 Bugbears, Corrupt one, put the other in the Boss Room and get a Goblin Savant too. That Magical explosion can be compared to a high-tier trap room and will be a very valuable spell because of the AoE check it causes.

Imagine a party stepping in to our Dungeon being forced to take two constitution checks before they enter combat directly with our minions, one from the jungle and one from the Magical Explosion. Hell, three checks if we upgrade both our small gobbos to Savants. That sounds pretty powerful to me.
>>
>>5150310
The check should be even stronger if it's in the same room as the raid leader, though again I'll emphasize that we should be careful not to put all the creatures in the same room since we know that can be abused by enemy casters.
>>
>>5150297
Yeah, I know.

Bugbears aren't actually bears at all
More like beastly orcs and just as tall
But oddly sneaky and your arms are long
So you're freakin' good at playing basketball

Hobgoblin, they trust in a code
Be it God or communism or giant toad
They’re a prideful chode, so whenever you fail
The more watch you retry means you go beast mode
>>
>>5150211
> 89 - Corruption of the Crazed Scholar
I am intrigued by the Corruption of the Deep eldritch lore focus, but it feels too limiting with it's mechanic and the mobs and rooms it unlocks are too weak in comparison with the Savant and 15 DC puzzle.
>>
>>5150211
> 89 - Corruption of the Crazed Scholar
>>
>>5150211
>> 89 - Corruption of the Crazed Scholar
Part of me REALLY wants to pick Corruption of the Deep because I'm a sucker for eldritch type shit and I feel like it would combo well with sadism thematically... but it also seems constricting, so I'm gonna go with crazed scholar.
That Goblin mage is incredibly good. Forced DC 12 check on all invaders, or debuff 3 particularly annoying enemies. And a DC 12 intelligence check is nothing to sneeze at either, considering we have literally no intelligence checks. The puzzle room seems quite good too, DC 15 is really damn high. What happens if they fail is not explicit, but "all will feel the pain of a failed guess" seems to imply that it would hurt the entire party. Might be really good to put at the beginning of the entire dungeon. Or at the end, when the smart wizards have been killed.
>>
>>5150211
>89 - Corruption of the Crazed Scholar

>>5150251

Don't have much more to add, seconding this logic.
>>
Voting Closed
Corruption of the Crazed Scholar is the clear winner.
Will post an update tomorrow.
>>
Just out of general interest.

I assume the "Corruption of the Crazed Scholar" was the winner not because it is the most interesting, but rather because it was simply stronger than the other options?

The puzzle in particular is quite strong, but unlike other rooms it cannot be expanded or improved upon.
I told myself it was sort of "balanced" because the DC is static, combined with the inflated unit and room.
Feels like I might've been off in that respect considering people overwhelmingly voted for it.
>>
>>5150606
>I assume the "Corruption of the Crazed Scholar" was the winner not because it is the most interesting, but rather because it was simply stronger than the other options?
Yes, though desu I do find it thematically more interesting than the others.

The puzzle is strong because it has a strong DC check that *doesn't require* expansion to be strong. Yes the higher costs are detriments, but the aquatic room is garbage, and is necessary to activate the aquatic units that are barely better than average, while also locking us out of other options, which as you might have read, is quite unpopular.

The other corruption options felt like either side grades or even down grades from how much investment was required and the weak payoff. On the other hand, the Crazed Scholar had obvious and strong payoff with a downside that didn't feel like much of a downside, especially compared to the huge handicaps that the others would have forced on us.
>>
>>5150606
>I assume the "Corruption of the Crazed Scholar" was the winner not because it is the most interesting, but rather because it was simply stronger than the other options?
Pretty much.
The puzzle room is definitely really strong, and frankly the fact that it can't be upgraded means very little. Consider that the jungle room, when upgraded, costs 6 DP and has a DC of 8 applied to everyone, while the puzzle room, with a cost of 5 DP, has almost twice that DC. Applied only once, but based on the flavour text it affects everyone so its just a better room, for cheaper.
I imagine there are more dangerous, deadly rooms when they get upgraded, but they would probably cost a lot more.
And yeah, the other two rooms didn't compare.

I would have like to go for corruption of the Deep because of the theme, but with this quest being so mechanics heavy, I am inclined to go for what seems strongest.
>>
>>5150612
You know that makes me think, there isn't an explicit limit on the number of "special rooms" we can have that I remember. I wonder if we can just spam out Rooms of Bewilderment and have a dungeon that's absolutely impossible to clear except for super mages.
>>
>>5150606
I have arrived late and see that voting is closed. Would have still gone with Crazed Scholar. Interesting unit, interesting room that didnt require further upgrades and points to be useful.

The other rooms and units were unique and interesting but likely to 'lock in' the entire floor to those trees for not enough obvious benefits or possible gains.

I will happily vote to have a Puzzle Room on every floor at beginning or end because it will be effective and eventually net us kills.

Aquatic room is unique and interesting but ultimately - why lock in an entire floor to an aquatic archtype ( assuming we lean in as with Jungle Vietnam Goblins ) when we have only 1 aquatic monster available with the DeepDweller?

Gambler room is unique idea but I dont want to gamble with our hard-fought-for points. Goblin Bookie forcing Advantage/Disadvantage could be strong and useful. I like the Fate mechanic. This would have been my 2nd choice

From the top, I liked every aspect of 'Corruption of the Crazed Scholar'.
'Magical Hoarder' and 'Purely Academic Interest' both align with my personal 'playstyle' thoughts for the Dungeon and are both likeable. Goblin Savant brings us both needed AoE damage ( good for a group of weak enemies ) and single target slow ( Good for a single strong unit like Ben )
While not mentioned the Puzzle room indirectly leads to Sadist personality play for the Dungeon, being able to relish and savor when a party fucks up the Intelligence roll and potentially kills each other through incompetence.

TLDR, as a whole the entire 'Corruption of the Crazed Scholar' package was far more appealing than the other options presented
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>>5150641
Moving forward I am still leaning towards a single Bugbear upgraded as much as we are allowed and put in the Boss Room. After that however the group decides to use the rest of the MP I am fine with.

* Bugbear+Upgrades
* Boss Room -> Upgraded? Bugbear
* Buy/Upgrade units as able, stack all other goblins with Raid Leader
* Puzzle Room
* New Floor

Boss Room is still the single largest power increase for the Dungeon. I think the Puzzle Room brings enough value with possible AoE damage to be worth the 5 DP vs saving 15DP for a new floor.
>>
>>5150649
I disagree with stacking everything with Raid Leader. What if an enemy has something like Arcane Explosion that does AoE damage, or some kind of buff to all allies for a single room? We've already seen Haste. I think we need to spread our guys out some, but I will agree that our strongest monsters should be with Raid Leader.
>>
>>5150606
>I assume the "Corruption of the Crazed Scholar" was the winner not because it is the most interesting, but rather because it was simply stronger than the other options?
Not entirely, the Corruption of the Deep is a strong alternative with it's minion and room comboing extremely well. With a Raid Leader it's a DC 16 Dexterity check from every Deep-dweller which is extremely nice for a 2 MP minion that could quite easily be stacked in a large Lake Room.
The biggest turn off is that we'd need to wrestle with ourselves with minion mutations in the future, but if we committed fully to a 'The Deep Ones' dungeon it would hardly be a crutch to have more Lovecraftian Horrors since they'd probably benefit from us staying thematic both in room and minion choice.

"Corruption of the Dice Prince" however is on the lower end compared to the other two. The Gambling Den is actually the most interesting room narrative wise, with creatures and spirits dropping lore bombs/room schematics/monster upgrades if we can defeat them in a dice roll, and the Fate die is a nice reversal of fortune thing we could use to turn around an invasion. You pointed out the main problem however, that it's RNG reliant as hell. We could split the Quest in to two different parallels after we installed it and both would have a vastly different experience with it.
One could spiral into complete success, winning every roll in the Den and getting buff beyond measure, the other could lose most attempts and as anons realize it's not worth falling behind in developing our dungeon to gamble and lose more resoruces they simply opt to stop using it and it becoming a forgotten mechanic. The minion too is not particularly spectacular, especially compared with it's contemporaries.
If the Minion was buffed and the Gambling Den were to give a random trickle of resources at the end of each week rolled on a d20 (1-9 = Dungeon Points, 10-18 = Monster Points, 19-20 = Magic Item for example) and then roll a 1d5 to determine quantity, or quality in case of a Magic item it would've been a more enticing pick when compared to the other two choices. It's a Casino after all, and the House always wins.

In the end, not all Corruption Paths can be born equally. That's just how it is.

>I told myself it was sort of "balanced" because the DC is static, combined with the inflated unit and room.
It could easily remain balanced if you impose a limit: You can have only one room of this type, period. Would allow the room to maintain it's high DC without it becoming an OP 15 Intelligence DC AoE trap that we can put everywhere on the floor.
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>>5150649
QM how many Goblinoids can be contained in the current size Jungle Vietnam? How does room size affect the total numbers?

Can we stick the Goblinoid room off to the side off the 'main' path? And force rerolls if the enemy party unfortunately decides that direction, finds it empty, and reenters Jungle Vietnam?
>>
>>5150694
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>>5150649
I think we should make sure we're completely satisfied with the rooms on this floor before going deeper, in case a the cost of rooms increases based on how many floors we have.
>>5150654
Yea, let's keep our more stealthy monsters in the jungle and combine the raid leader with a few hard hitters
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>>5150606
Personnally I feel it was a room allowing us to get some magic user, and I like that. As the trap DC is 15 for everyone in the group and only one have to success, a group of 2 with no modifier got a 44% chance of passing, 3 got 58%, 4 got 69% and 5 got 76%. So it's not as broken as other anons seems to think, although an amazing way to weed out ennemies for minimal investment.
I don't want to become a water-theme dungeon and we've been cursed by bad RNG so as-is the casino is a no-go for me.
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>>5150956
Only a single creature can make the save.

It says : DC: 15Intelligence saving throw for a single enemy.. and if all of them can try at a single time each failure should still cause something bad for them to happen
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>>5150606
I actually mostly care about whether I like the mechanics or mobs the corruption provides rather than how strong they are, most of the time. I had a predilection for the Fate mechanic, but disliked the look of the Goblin Bookie, was eager to see where the eldritch lore obsession would take us, but wasn't in favour of specialising us into an aquatic dungeon. The Crazed Scholar corruption wasn't entirely without its faults either, but it's simply the most entertaining for me, and seems to be the most powerful one to boot.
tl;dr my retardation attacks again.
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Oh boy, today is update-Friday!

>>5150995
>all will feel the pain of a failed guess
What do you think it means?
Maybe a group random save to avoid taking damages? Strength with collapsing bookcase, Dexterity to avoid books flailing around, Constitution to resist poisoning from ink splatter, Wisdom to check an empty spot in a book coordinated attack, Intel to not put your hand in a dangerous spot and figure out your choice was illogical, stuff like that?
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>>5151091
I would guess that either they just take damage or maybe get vursed with a random debuff for the next X Rooms they enter.

Or like you suggested random damage xhosen from a list of random saves. Maybe a stealing Gremlin appears and stelas equipment before puffinfgfrom existence again.
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>>5150610
>>5150612
>>5150641
>>5150675
>>5150956
>>5151078
Thank you for your feedback, I appreciate it.

>>5150694
>QM how many Goblinoids can be contained in the current size Jungle Vietnam?
Currently five.

>How does room size affect the total numbers?
Room DC and max monster amount increase at certain thresholds.
Thresholds in tile size (So amount of combined rooms): 1 / 2 / 4 / 7 / 11 / 16 / 21
The current jungle is two combined rooms, so max amount of occupants is five.

Each threshold increases the amount of occupants by two.

>>5150956
>>5150995
>>5151091
>Only a single creature can make the save.
This is correct. I wanted puzzles to be different from the standard "trap room" where everybody rolls.
One person, in this instance the most intelligent one, goes to solve the puzzle by themselves.
Failing the saving throw DC (and thus failing to solve the puzzle) invokes what is essentially a surge of magical recoil that can be felt by every person in the room.

Keep in mind that usage of spells and skills is still allowed in a puzzle room.
Meaning they can be placed strategically.

I am considering taking the advice of some of the anons and make each puzzle room unique per floor.
Meaning you can still have multiple puzzle rooms per floor, but they have to be different from one another.
Which is a pretty hefty restriction, to be fair. I don't want people to feel scammed by picking the Crazed Scholar corruption only to have things change.
I feel like something like that would work if I included some kind of "Research" mechanic that would allow for the discovery of different kinds of puzzles.

It'll either be something like the above, incremental costs on puzzles, or a 3 puzzle hard-cap.
I'll think about it a bit more, let me know why you guys think.

=================

Will short posting updates again shortly.

One other question though.

I've noticed the visualization of the dungeon is getting rather crowded, should I:
> A - Make the grid 10 feet rather than 5. Reducing the token size to a quarter from what it is now.
> B - Keep the grid sizes 5 feet, but double the size of the rooms.
> C - Keep it as it is.
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>>5151109

Forgot tokens in second example
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>>5151109
A and B are basically the same, but I prefer the look of B
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>>5151109

>I've noticed the visualization of the dungeon is getting rather crowded, should I:

> A. I don't feel it coherent if the room size itself is changing


>>5151109
Won't feel cheated at all if we are limited to one of the same trap by floor. I'm all in for a research mechanic, fit well the sadistic crazed scholar.

>It'll either be something like the above, incremental costs on puzzles, or a 3 puzzle hard-cap.
Would prefer a 1 puzzle-by-type limit, which would allow us to craft some tricky, intricated, puzzle-only floor more down. Maybe First floor can be devoted to sadism (brute goblins, Vietnam, pit as booby trap, keys and branding room to make them back-track...) while the second floor can be more puzzle-magic-maze themed? The puzzle before the boss room will be like a pre-taste of next joy waiting the dwellers?
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>>5151109
> B - Keep the grid sizes 5 feet, but double the size of the rooms.
For what it's worth it looks fine to me, but i can see how it would get crowded later.
The black lines look neater, so I vote for B. Don't particularly care between A or B though.

>I am considering taking the advice of some of the anons and make each puzzle room unique per floor.
Personally I would be fine with that. We have not really reached the point where we can afford to splurge on multiple puzzle rooms yet anyway, since we have a lot of other stuff to get as well. One per floor seems fair.
Besides, putting nothing but puzzle rooms seems like it would be pretty efficient, but it would feel cheap. Incremental costs on each floor would work pretty well I think. A hard cap of three is also sensible, though I suspect that the hard math would nudge us towards buying all three ASAP.
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>>5151109
Different puzzle for each puzzleroom with maybe a max amount works for me. Also might be interesting if the base outline for floors isn't always the same size/shape
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>>5151109
I would prefer B

And for the puzzle rooms i will support >>5151116 we won't be getting to many traps anyway unless we find a way to unlock many of them it will be hard to fill a floor with nothing but traps. Also it would be rather boring for a sadistic dungeon to just sit there and watch. That is at least what i feel
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>>5151109
Do you mean 5 feet instead of 10? Because if the grid becomes 10 instead of 5 the icons would become larger, no?
Either way, both A and B are fine, I'll leave the decision of which to pick exactly to other anons. I agree however that grid colour should be black.
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>>5151109
> A - Make the grid 10 feet rather than 5. Reducing the token size to a quarter from what it is now.

I think making each puzzle unique per floor is good enough. I don't like putting a hard limit on the number of puzzles or doing incremental costs, that just sounds like it would limit creativity, and I think there are ways to discourage over-reliance on puzzles without just punishing players simply for liking having them.

Research sounds kind of interesting, but at the same time, I'm cautious, because if it costs something, then its value has to be weighed against the value of expanding the dungeon and creating another floor which has stronger options anyways.
>>
A feeling most foul. A feeling of ignorance.
The world had been holding out on on poor 0RB-5923, but no longer.
The mystic arts. Revealed for the very first time to our sheltered dungeon.
A realm of possibility. “It must be mine,” whispered the Dungeon.

[The Dungeon has gained the [Corruption of the Scholar] trait.]
[Trait [Corruption of the Crazed Scholar] is influencing the Dungeon’s behaviour.]

The [Ring of Vitality] casually floated around the [Core Room].
”An object of power,” remarked the Dungeon, inspecting it, “One of many. Perhaps an infinite number.”
A smile crept onto the Dungeon’s metaphorical face, ”A boon to bestow on my loyal subjects.”
Its eyes went wide, staring unseeing, attention turned inward, “Or a way to increase my own strength?”

”These must be studied,” it barked, “I need to know more!”
More of these items had to be gathered, their magical mysteries had to be solved.
A mystery present not only in objects, but also in people, “That spellcaster…”
Its gaze fell on the captive Rollen Grehorn, smiling wickedly, “You know not what you have revealed to me.”

[A [Goblin] can now be upgraded into a [Goblin Scholar].]

The Dungeon recalled the fight in the [Bugbear Den], when the spellcaster named Rollen had flung spells to protect his allies and increase their odds.
It remembered the arcane symbols that danced across the room as these spells were cast.
Simple spells. Insufficient. The true depths of magic lay hidden in the more advanced forms of casting.

”I lack knowledge,” cried the Dungeon, teeth gritting, “I’m an infant pulling at the strings of their father’s sweater.”
”Threads of magic woven into impossible creations,” it continued.
”It is maddening,” it roared, causing the goblins in the dungeon to shiver, “Bewildering!“

The Dungeon went quiet. Simple spells. But not simple enough.
Things had to be broken down even further. Back to the very foundations of magic.

A smile found its way back onto the Dungeon’s face again.
Not a friendly kind of smile. Sheer insanity glinted of these pearly white teeth.
”If I lack knowledge,” it said, almost conspiratorially, “I will make them bring it to me.”

[A [Room of Bewilderment] can now be constructed.]

A room dedicated to the secrets and puzzles of wizardry.
Puzzles that invaders would come and solve for the Dungeon.
Puzzles that not even the Dungeon itself had answers to.
Unwittingly educating the very Dungeon they had come to conquer.
A self-supplying workforce coming over to conduct arcane slave labour.

Of course, the moment the dungeon mastered the concept at hand – there would be another room.
And then another. And another. All of them filled with magical formulas of ever-increasing complexity.

A thirst had settled in the Dungeon.
One it would never quench.
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>>5151200
Nice!

So getting our Bewilderment Puzzle best would provide us one "Arcana research" point? Best mechanic ever.
>>
>>5151200

Grez Wildflower Level 1

1 - Consume hostile creature 'Grez Wildflower' and gain 2 [Monster Points]
2 - Consume hostile creature 'Grez Wildflower' and gain 2 [Dungeon Points]
3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Grez Wildflower' in captivity
5 - Study the [Contract Mark] on the body of 'Grez Wildflower'*
6 - Other (Write-in)

*Requires a Branding Chamber

Rollen Grehorn Level 2

1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
2 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Dungeon Points]**
3 - Release hostile creature 'Rollen Grehorn' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Rollen Grehorn' in captivity
5 - Other (Write-in)

1 + Level

Myrin Quirrel Level 2

1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**
2 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Dungeon Points]**
3 - Release hostile creature 'Myrin Quirrel' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Myrin Quirrel' in captivity
5 - Other (Write-in)

1 + Level

Ratticus Level 1

1 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Monster Points]
2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]
3 - Release hostile creature 'Giant Rat (Ratticus)' (Triggers [Sadism] trait)
4 - Keep hostile creature 'Giant Rat (Ratticus)' in captivity
5 - Other (Write-in)

Other Actions

1 - Put the “Ring of Vitality” in a room (Will turn into a treasure chest with said item)
2 - Assign a name to a monster

Purchases of rooms, monsters, upgrades/corruptions will be done after this.
>>
>>5151210
>Myrin Quirrel Level 2
Myrin Quirrel (Dead)
>>
>>5151210
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
>2 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Dungeon Points]**
>2 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Dungeon Points]**
>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]
>1 - Put the “Ring of Vitality” in a room (Will turn into a treasure chest with said item)
- Dungeon Core room
I assume we can put this ring on a monster after we make a new one?

All DP, we have plenty of MP now for Bugbears, we should get these rooms up. Also, Branding Room allowing studying is a nice added benefit, but I still think we should get puzzle and boss before branding.
>>
>>5151210
>5 - Study the [Contract Mark] on the body of 'Grez Wildflower'*

We need to find out about this contract mark. If we can mess with it we can make her our slave without the Merchants comong after her. or at least get some working knowledge on the workings of such curse marks.

>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**

>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**

Moar [MP]!!!!!!

>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]

Might as well get a headstart on that entire Thing with the new Room and we can even affoard the Bossroom today.

Does putting Magic Items on Monsters count as Upgrades?
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>>5151214
Studying the Contract Mark requires a branding chamber
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>>5151210
>5 - Study the [Contract Mark] on the body of 'Grez Wildflower'*
>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**
>1 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Monster Points]
>>
>>5151210
ammending my vote from >>5151214
to
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)

>We need to find out about this contract mark. If we can mess with it we can make her our slave without the Merchants coming after her. or at least get some working knowledge on the workings of such curse marks. Lets hope she comes back again and we can then study the mark with a new Room.

>>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
>>1 - Consume hostile creature 'Myrin Quirrel' and gain 2 [Dungeon Points]**
>>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]

Might as well get a headstart on that entire Thing with the new Room and we can even afford the Bossroom today.


>>5151217
yeah i just realized that shortly after sending my first reply.

Also i would like to consume at least one Enemy for Monster Points so we can quickly put out a Goblin Savant to counter enemy magic casters. I have a feeling soon we will see more Spellcasters that would be bad if we could not affoard to counter them with no magic of our own.
>>
>>5151210
>4 - Keep hostile creature 'Grez Wildflower' in captivity
>>5151219
Changing the first part of my vote to 4 - Keep hostile creature 'Grez Wildflower' in captivity so we can study the mark later
>>
>>5151210
Ok guys, remainder :
>[Total amount of Dungeon Points (DP): 4]
>[Total amount of Monster Points (MP): 5]
I am really interested in 3 rooms :
>Boss room (absolute priority)
>Branding Chamber (For studying the mark; we don't want angry guys caming back to wreck us up in order to find Grez)
>Puzzle room as discussed earlier.
On the other hand, we also need MP for bugbear. At least enough for 1 to bossify and corrupt. As we don't know how much higher unit corruption cost, we might need more.

Here's my vote :
>4 - Keep hostile creature 'Grez Wildflower' in captivity

2 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Dungeon Points]**

2 - Consume hostile dead creature 'Myrin Quirrel' and gain 3 [Dungeon Points]**

4 - Keep hostile creature 'Giant Rat (Ratticus)' in captivity

Reasoning is getting Dungeon points is necessary so we can get both Boss room and puzzle right now
branding room before the end of next week, mess up with Grez curse, then curse Ratticus to come back again and again and again for free ressources.
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>>5151210
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
We can't keep her here, unless we want the Merchants Guild she borrowed money from breathing down our necks. She'll have to take the kickback and fend for herself, worst case scenario we never see her again. That is fine.

>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**
This is what we need to do at minimum. With 11 Monster Points we get two Bugbears and a Savant. With two points left we can hopefully upgrade one Bugbear and place the other in the Boss Room we can build tomorrow.

Ratticus I don't care, but I would be against releasing him. Either consume him for more minion points and spawn or upgrade some Goblins, or dungeon points to shorten the wait for Room of Bewilderment.

>Other Actions
Can we give the Ring of Vitality to a Minion?
>>
>>5151224
Grez will 100% be back anyways, she has to pay off her debt. If we release her we can farm her for more MP before we eventually consume / study her.
>>
>>5151225
>>5151224
well if we keep Grez captive i would go for for the Branding Chamber first unless you want us become a target of what is probably an extremely rich guild that will just send in their Goonsquads to crush us a couple times in a row and then exploit us.

and one Creature for Monster Points to make sure to put a Savant out for Magic Defense and countering.
>>
>>5151210
>>5151226
>>5151227
>>5151230
>>5151219
Changing again to release 3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
>>
>>5151230
We have around one week. 5 days of DP assuming no encounters.
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>>5151233
Well, looks like we'll release Grez. Maybe Ben will start believing we understand the exact opposite of what he meant?
I am eager to see him getting even more pissed.
>>
>>5151234
I remember the last time we assumed that we would have time before we would get an encounter so we could delay getting the boss room. This is a weak assumption. We should instead assume that we will get an encounter immediately following any build decisions.
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>>5151234
are you sure you want to risk waiting 5 days which at most would leave us with a single day of analysis since presumably Grez made the deal on Monday and then came on tuesday that would leave us 5 days to study it before the Guild will start looking. I would give them two days until they find out she has vanished and every second after that risks it even more that they will just hire a decent mage to track her down into the dungeon.
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>>5151210
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
She will be back, she doesn't really have a choice. We can study the mark then, with a bit of luck. And rubbing it in for Ben is a nice side effect.
>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**
>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]

By consuming Ratticus, we can get enough DP to get a boss room, which is the real priority. After that, MP is the bigger priority, since we only get that by defeating invaders, and we have a lot of monster to buy, between bugbears and savants.
With a bit of luck, enough time will pass by that we can afford another room. If not, we will still have a big jump in difficulty with the boss room and new monsters.
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>>5151210
> 3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
> 1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
> 2 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Dungeon Points]**
> 3 - Release hostile creature 'Giant Rat (Ratticus)' (Triggers [Sadism] trait)
It's a gamble whether Ratticus will bring more of his friends (or even ratmen) with him or not, but if he does, it's easy points.
>>
Voting will close in 30 min
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Grez
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait) x 6

>4 - Keep hostile creature 'Grez Wildflower' in captivity x 1

Rollen
>2 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Dungeon Points]** x 2

>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]** x 5

Myrin
>2 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Dungeon Points]** x 3

>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]** x 4

Ratticus
>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points] x 3

>1 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Monster Points] x 1

>3 - Release hostile creature 'Giant Rat (Ratticus)' (Triggers [Sadism] trait) x 1

>4 - Keep hostile creature 'Giant Rat (Ratticus)' in captivity x 1

Misc
>1 - Put the “Ring of Vitality” in a room (Will turn into a treasure chest with said item)


Summary
>3 - Release hostile creature 'Grez Wildflower' (Triggers [Sadism] trait)
>1 - Consume hostile creature 'Rollen Grehorn' and gain 3 [Monster Points]**
>1 - Consume hostile creature 'Myrin Quirrel' and gain 3 [Monster Points]**
>2 - Consume hostile creature 'Giant Rat (Ratticus)' and gain 2 [Dungeon Points]

>1 - Put the “Ring of Vitality” in a room (Will turn into a treasure chest with said item)
Yes, you can give the ring to a minion as well.

End result
Total amount of Dungeon Points (DP): 6
Total amount of Monster Points (MP): 11

Seems good? Or does the mish-mash of replies end up with you guys being some DP short?
>>
>>5151374
Sounds good to me.
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>>5151374
This is good. We can get the Boss Room and hopefully survive the next invasion with it, or manage to wait out the four days until we can build the Room of Bewilderment.
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>>5151374
seems fine to me.

roughly what i expected.

>>5151380
with a bit of Luck Ben will be back in the meantime to soon bring us enough victims to get there faster
>>
>>5151382
Ben and/or Grez

>>5151374
Looks good OP
>>
>>5151374
I wanted more DP but I am in minority so I'm joining the consensus and approve
Regarding the ring, We all want it to go to the boss.
>>
>>5151396
>Regarding the ring, We all want it to go to the boss.
I don't know, I think we should consider giving it to the goblin raid leader.
Consider that it boosts all monsters is a room and allows us to control what each monster will attack, which is incredibly useful, especially now that we will prioritize enemies with magic items, which might screw us over.
On the other hand, the leader itself has a measly DC 12, and unless we can actively choose not to attack anything with it, (or queue it behind something, etc) if it gets killed, we lose all the bonuses associated with it, which could make a big difference. The ring would double its HP, and allow it to live at least two rounds, helping its gang for a minimum of two turns.
Meanwhile, the boss will already have 3 HP, the ring will not improve it as much.

Not that giving it to the boss is a bad idea, it makes what will probably be our highest DC in the dungeon live longer, but I can't help but worry that our leader will get instantly sniped by some skill or spell and it will screw up one of our future runs.
>>
>>5151404
nah, the ring is almost certainly most impactful on a boss
>>
>>5151404
I was thinking the same, the ring will be more useful on the Raid Leader with it's measly one hit point than it will on a Boss who's HP will already be increased from the Boss Room Enhancement. Keeping the Raid Leader alive for an extra check and retreating him into the Bugbear Den after he takes one damage means we can use him in both rooms to buff all the minions in combat.
>>
>>5151404
you make a good point. On a Minion with 1 HP it would double their HP. Up until now we had little reason to assume that enemies could force a change in targets. Though Ben did mention something interesting with interception so that will likely change in the close future.

I would still give the ring to the Boss because he is THE last line of defense. The Raid Leader can be killed pretty easily which risks giving our enemies an advantage if he drops the item and they could just leave with it. If the Boss dies however it is already to late and the party will rob us blind anyway.

>>5151408
Not sure we can retreat minions. I would still think that it might be possible. However i urge you to consider that by the time the Raid Leader gets into combat and takes damage disengaging will be close to impossible unless most other minions are dead already since i would cue him behind everyone else for fighting. We might get someone who is actually smart like a Hobgoblin to do something more complex than Motivate the troops and dogpile the enemy like the Raid Leader does
>>
>>5151408
>>5151411
The relative difference in HP gained doesn't matter, it's still just +1 HP, and that matters a lot more for us on our most powerful monster. Also, nothing we've seen so far indicates an ability to retreat, and even if it was there, it wouldn't increase the Raid Leader's usefulness much.
>>
>>5151416
i do agree with everything you say. I was just pointing out that several things the Anon pointed out as a good thing was not something we could confirm or would be a larger boost then buffing our literal last Line of Defense. And keeping it close means less of a risk of the Item being stolen by Adventurers that just retreat because they think the Dungeon is to hard on them and that magic item will make a good consolation price.
>>
>>5151416
>that matters a lot more for us on our most powerful monster.
I think that it would matter more on our most useful monster.
Which it is, by far. If it gets killed instantly, it would weaken the entire room, and make us unable to pick our battles, which is very likely to give us worse matchups. If the raid leader was guaranteed to get killed last, or at least to stay alive for a few turns, then it would be better on the boss, but neither of those are the case. The ring would ensure that it can spread its influence for at least 2 turns, which is already pretty good.

Personally I'm not too worried about people leaving with just the ring, but I guess it's possible.

Though, again, the boss is by no means a bad idea. I'm cool with giving it to them, just figured I would get some noggin's joggin'
>>
File: FiveRooms_ArchitectMode.jpg (340 KB, 1000x1192)
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General
- There must always be at least one entrance
- Any phrase within [Brackets] can be investigated for more information
- The Dungeon (0RB-5923) currently has 2 out of 5 points of corruptions.
- Captured hostile creatures can be consumed, released, or kept in captivity

Floors
- No spawn limit per floor
- You can spawn new floors (15 DP)
- Only one type of monster per floor (Ex: Goblinoid, Slimes, Eldritch, Lizardfolk, etc)
- A lower floor will grant you the following benefits: increasingly stronger base-type monsters, higher base DC for all traps, your [Dungeon Core] will become more resilient to breaking attempts, and access to higher tiers of monsters that are unreachable for the first set of floors.

Rooms
- All rooms must be connected
- You can freely move around rooms
- You can spawn new rooms
- 4 types of rooms exist: Spawn / Utility / Trap / Puzzle
- 3 monster limit per room for a default size room
- Rooms can be expanded
- Larger rooms mean higher monster capacity
+ Threshold: 1 / 2 / 4 / 7 / 11 / 16 / 21
+ Increasing the size of a room increase the max amount of occupants by 2.
- Traps: larger rooms means higher DC
+ Threshold: 1 / 2 / 4 / 7 / 11 / 16 / 21
+ Increasing the size of a room increase the DC by 3
- Spawn rooms: larger rooms means higher tier of spawn-able monsters
+ Thresholds: 1 / 2 / 4
+ There are only 3 tiers
- Puzzles: Unique per floor
+ Further puzzles can be discovered through various means (including research)
- Expanding a room with monsters in it has a chance to prompt random mutations
- Basic rooms cost 3 DP. Most Utility rooms cost 5 DP.

Monsters
- By default a monster can only fight a single creature at a time
- Multiple monsters means multiple rolls
- Monsters can hold magical items
- Monsters can be assigned to any room unless the room explicitly forbids it

Dungeon Points
- Gain X amount once per day, where X is amount of floors.
- Can be gained by consuming a captured hostile creature
- Can be gained by routing a group of invading hostile creature

Monster Points
- Gained by defeating hostile creature
- Can be gained by consuming a captured hostile creature

Buildable rooms
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)

Spawn-able monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)

*Corruption requires an unit to corrupt
>>
>>5151433
>Move Dungeon Core to Tile [8]
>Build Boss Room in it's place
>Total: 5 DP

>Spawn 2 [Bugbears]
>Corrupt 1 [Goblin] to [Goblin Savant]
>Total: 9 MP
Keep the 2 MP we have left until after we Spawn the Bugbears to see if we can actually Corrupt them. If we can not we can spawn another small Gobbo and Corrupt the remaining one to a Brute.
>>
>>5151433
Hmm. My formatting got messed up during the rooms section.
The + is supposed to be a sub-point of a -

Included an image that might be a tad more readable
>>
>>5151433
>Create Bossroom where current Dungeon Core is located. Move Dungeon Core up to place 6
-5[DP]

>Spawn Bugbear 1
>Assigna Bugbear 1 to Bossroom
>Spawn Bugbear 2
>Assign Bugbear 2 to Jungle

>Remove Brute from Jungle for Capacity to send in Raid Leader

>Corrupt Goblin into a Savant and assign Savant to Bugbear Lair

Keep the last two [MP] in Reserve.

>>5151445
ah thank you OP. I was a bit confused what all the + meant
>>
>>5151433
ROOMS
>Move core to 6
>Create Boss Room where core was
Boss Room is good, I don't think I need to explain this one.

MONSTERS
>Spawn 2 Bugbears
>Spawn 1 Goblin Savant from goblin

POSITIONING
-Jungle Room
>Goblin Raid Leader
>Bugbear
>Goblin Blight Bringer
>Goblin Savant
-Bugbear Den
>Goblin
>Goblin Scout
-Boss Room
>Bugbear
The raid leader needs to be with as many monsters as possible, as early as possible. If it is early, it can be used to direct monsters to pick off the important targets, like glass cannons. The rest of the dungeon will pick of the rest, if they survive.
The bugbear can deal double damage, so it is best used early, when invading parties are at full health.
Similarly, the goblin savant can explode everyone, which will be most useful when the entire enemy team is still there. And slow can be used to mitigate haste, which would otherwise seriously fuck is over for putting everything in the first room.
The blight bringer spreads poison, best used early when they still have rooms to go through, thus potentially taking damage.
if I am not mistaken, there is room for 5 monsters in the jungle currently, but I vote to put the scout and vanilla gobbo into the den, since neither benefit from being placed early, and if the enemy have AoE damage, having 2 monsters in the next room instead of 1 is more prudent.
Bugbear stronk, so bugbear goes into boss room. Though I would be curious about what a goblin savant would be like in there.

I'll wait to see if we can corrupt bugbears before spending the last two MP
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>>5151450
Jungle got 5 capacity.
For me,

>Create Bossroom where current Dungeon Core is located. Move Dungeon Core up to place 6
>Build Boss Room in it's place
>Total: 5 DP
>Spawn 2 [Bugbears]
>Corrupt 1 [Goblin] to [Goblin Savant]
>Total: 9 MP
>Try to corrupt 1 Bugbear with the 2 remaining MP
>Give corrupt bugbear the vitality ring
>Move corrupt bugbear to Boss Room
>>
>>5151444
+1

I am fine with giving +1 Vitality Ring to Corrupted? Bugbear Boss or Raid Leader as others decide
>>
>>5151466
Honestly putting the corrupted Bugbear in the Boss Room instead of the non-corrupted one is wasting a Corruption. I'd rather have two corrupted/mutated Bugbears instead of just the one in the Boss Room.
>>
>>5151465
+1, also give ring to boss Bugbear
>>
>>5151470
>>5151469
>>5151466
We don't even know if Bugbears *can* be corrupted yet, and if they can, what they corrupt into. Deciding right now to corrupt them strikes me as risky.
>>
Actually, I have a question, QM
Can we switch out the monster we put in the boss room later?
If yes, how would that work exactly?
If no, can we still upgrade/corrupt them in there?
>>
>>5151482
May i remind you what QM said here >>5150276
>Any unit can be corrupted, but only the base unit is revealed
>>
>>5151489
Ah, that's right. I think I'd still rather see what the corruptions are first though.
>>
>>5151483

>Can we switch out the monster we put in the boss room later?
Yes.

>If yes, how would that work exactly?
The boss room provides a magical enhancement to the creature assigned there.
Being unassigned from the boss room simply means losing the enhancement.

Boss man puts on his work costume and gets extra capabilities, but once he goes home he's just a guy again.

>>5129180
See here.

>If no, can we still upgrade/corrupt them in there?
So, you can re-assign a new monster to the boss room, but I'll answer it anyway.
Should Mr. Bossman lose his job then he will simply downgrade to the lower tier version with the same corruption/upgrade.

So lets say you put a goblin in there, it gets a tier advancement to a bugbear, you then corrupt it using [Sadism] into a [???].
You then demote it and it has to leave his nice [Boss Room] office to go back to the open office jungle.
It turns into a [Goblin Brute] and probably develops depression.

Voting regarding upgrades will close about 9h from now
Processing the fallout of an invasion takes a lot of time, I'll look into ways to speed this up.
Might also be because a corruption choice was included this time around.
>>
>>5151518
Cool! Thanks for the answer.

In that case, we don't have to worry too much about what we put in there, we can just change it later. Bugbear will do for now.
>>
>>5151518
> you then corrupt it using [Sadism] into a [???].

I am reading this as we get to choose which Corruption takes effect, which is amazing and I am looking forward to this mechanic.

If [Sadist] Bugbear - We should 100% put him in the Boss Room and see what we get.

If [Scholar] Bugbear - Depends. Damage dealing Mage could be worth seeing uptiered as Boss. If Support/Raid Leader archtype they will do better in Jungle Vietnam with the other Goblinoids. Normal Bugbear should be put into the Boss Room for [Sadist] tier up.

QM can we mix corruptions together using Boss Room for a [Sadist Scholar] ??? type?
>>
>>5151657
If OP can actually keeps track of all these seperate stats and stays diligent in posting we may have quite the quest in store boys
>>
>>5151433
>>5151465 +1
>>
Voting closed
>>
Alright, votes have been counted.

Rooms
- Build a [Boss Room] at the current [Core Room]. Move [Core Room] to 6.

Total DP amount spend: 5 DP
Remaining: 1 DP

Monsters
- Spawn 2 [Bugbear]
- Corrupt 1 [Goblin] into a [Goblin Savant]

Total MP amount spend: 9 MP
Remaining: 2 MP

Room assignments
- [Jungle Room] = Goblin Raid Leader, Bugbear, Goblin Blight Bringer, Goblin Savant
- [Bugbear Den] = Goblin, Goblin Scout
- [Boss Room] = Bugbear

Item assignments
- [Ring of Vitality] goes to Bugbear in [Boss Room]

There isn't any consensus on what to do with the final 2 MP.
So going with majority vote: we'll not spend any of it for now since you can always choose to spend it later.
>>
>>5152113
Updates will be posted on Monday
>>
hmm... not spending remaining MP sounds unwise. Unless it is a value that gives us dividends overtime, we should spend it as soon as possible. How about an extra brute in the bugbear den?
>>
>>5153244
A brute would be a waste of MP. We're better off waiting to get MP to evolve it into something better.
>>
>>5153244
with our ability to get spellcasters i have to say we really should either spend more MP of Mages(two Mages. Each for one room the Invaders need to cross would be really useful.)
>>
>>5153244
I want to corrupt the boss Bugbear
>>
>>5154090
Alright, that sounds great. I haven't checked if there is a corrupted form unlocked already (Pls QM make it so we can only corrupt tier 0 monsters like goblins and on the second floor we can corrupt tier 1 monsters like bugbears and trolls)
>>
Ok so what should our theme be? I mean, I love goblins and all, but been there done that. And I know we can do a deferent theme every floor, but where’s the fun in that?
>>
>>5154381
well Crazed sadistic Scholar is gonna be our theme. So mage Enemies probably with Traps and probably Things that eat Magic probably.
>>
>>5154463
I was either thinking hyper murder dungeon, each floor having various means to case pain. OR (the one I’m more leaning towards. Science dungeon. You know Made in Abyss? We’d be doing that.
>>
>>5154551
well we can still learn from an enemies brutal demise. But i now understand what you mean. Not sure if Made in Abyss could be called a Science dungeon but it is a true monster i agree

I would support capturung enemies with Slimes on the next level. Poison them and maybe steal their equipment. Kinda like the Lik-Lik from Legend of Zelda that steal, Links stuff.
>>
>>5154569
Honestly, it probably won't be slimes we should be picking next level, since we unlock more powerful things with each floor, so we'll probably have a better option to pick than slimes.
>>
>>5154381
For me, first floor is Viet-Nam goblin edtion. Second floor should be library of the mad mage.
>>
>>5154661
Golems, living walls that crush people. Mimics, living walls that crush people. Just little wizard things...that one has geomancy so that can move the walls to crush people.
>>
>>5154681
All fitting for the library of the mad mage.
>>
>>5154721
But what would our Mad Mage be? An malfunctioning golem aiming to make a army to conquer with his magic? An mimic making perfect copy’s of any and all adventures who dear com in? Have it be an alien like tentacled being send hordes of horrors that were failed attempts to make the perfect monster? Bondrewd??? Us?????? The possibilities are endless.

Also the moment we get an actual intelligent monster (one that we can actually talk to) will be very, very interesting.
>>
>>5154776
>But what would our Mad Mage be?
A Lich. I want a floor of Undead Mages and Skeleton Warriors. It is a must for a dungeon like ours. Ancient Crypts filled with arcane scripts that line the walls and Forgotten Libraries with forbidden knowledge, yes.
>>
>>5154784
Well the lich better be sexy. I’m not talking just a human with basically nothing telling that their a undead, I’m talking just a straight up skeleton who absolutely refuses to wear a shirt. Them flirting with every adventurer who comes in would be a plus too.
>>
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>>5154792
I was thinking along the lines of the Lich from HoMM5, with the long tattered cloak, matching skeleton armour and the mandatory Magic Staff and Magic Tome.
>>
>>5154809
...Is it possible to have two bosses?
>>
>>5154776
Grez corrupted beyond all salvation.
>>
>>5154824
We can have one boss per floor
>>
>>5154776
Enter a partnership with a dark wizard perhaps, in exchange for knowledge?

I know this isn't dungeon keeper specifically but if we're gonna have books and libraries, it's going to draw readers. And some of them might like a permanent residence.
>>
Hello. Posting updates shortly.
>>
Need the following two rolls, both of them a single d100.
- [Sadism] triggered random punishment on Grez for being released
- Random mutation on [Bugbear] on being assigned to the [Boss Room]

One roll per person.

Please include the following message:
Rolling for... (copy paste above line)
>>
Rolled 34 (1d100)

>>5155405
Rolling for [Sadism] triggered random punishment on Grez for being released
>>
Rolled 100 (1d100)

>>5155405
Rolling for Random mutation on [Bugbear] on being assigned to the [Boss Room]
>>
>>5155408
Nice
>>
>>5155408
Great roll. Let's hope it's something extra nice.


Oh boys, it's update Monday!
>>
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>>5155408
>Rolled 100 (1d100)
>>
>>5155408
Roll another d100
>>
Rolled 64 (1d100)

>>5155444
Are we getting... 2 mutations?
>>
>>5155443
>>5155444
This seems promising
>>
>>5155447
Not sure about you, but what I am getting is balancing issues.

To explain. 100 on the d100 is tier advancement. With the following 64 being the mutation.
Only we go from tier 2 to tier 3 through [Boss Room] mechanics, but then to tier 4 through the tier advancement roll.
Floor 1 spawns only go to tier 3 at most. Tier 4 doesn't exist for goblinoids.

You also haven't bought any higher level floors and picked your higher tier spawns.

Which means I'm gonna offer you one of the following things.

I could offer you to roll some dice to get a random T4 unit, but considering they won't be goblinoid that breaks the "one type per floor" rule.
The difference between T3 and T4 is substantial though, so I'd have to make up for it in some way.

>1 - State what you'd like to see from a T3 Hobgoblin and I'll pick and reveal the 3 options that are closest (or make it if it doesn't exist)
>2 - Apply a [Corruption] of your choosing to your T3 hobgoblin (from the 2 you have), free of charge (Cost of corruption goes up 2 per tier of unit. So [Sadism] would be T1 1 MP -> T2 3 MP -> T3 5 MP)
>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3) This will negate the >>5155447roll
>>
>>5155470
>>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3) This will negate the >>5155447 (You)roll

I think this is the best?
100 could be tier advancement unless max tier, in which case it will have tons of mutations sounds cool to me. We can't buy mutations while we can buy corruption.
>>
>>5155470
>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3) This will negate the >>5155447roll
>>
>>5155470
>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3) This will negate the>>5155447#roll

I think 4 chan ate my last post. Still. Here we go an WAAAGH!!! to victory

Am >>5154569 on mobile
>>
>>5155470
>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3) This will negate the >>5155447#roll
This seems like the easiest way to do this. And this way we can still corrupt it later if we feel like it. (Though we will need 3MP for it as it turns out)
>>
>>5155470
>3 - Random T3 hobgoblin with 3 mutations (rolling 9d100 total and picking 3)
Damn, the Nat100 was so powerful it broke the balance. Right, lets get the strong random Hobgobbo then. Ben won't be expecting this on his return, that little shit is in for a nasty surprise.
>>
>>5155470
Voting closed because the current consensus is the one I like most and I'm a bastard

Future 100 rolls on the mutation chart will automatically result in 3 random mutations.
Unless we're already in explosive mutations territory, then it results in 1 additional mutations and a reroll. (So a 100 -> would cause 2 d100 to be rolled)

The "Tier advancement" was a fun idea, but it breaks in too many cases.
We'd get this problem again if you advanced to a tier 3 spawn and stuck a hobgoblin in there and rolled a 100.
A 1% chance, but it happened, so it can happen again. I didn't seem to have thought that one through.

Need 9d100. Max 3 d100 per posters.

Please include the following message:
Rolling for random mutations
>>
>>5155492
In fact, just sticking a hobgoblin in the boss room would do it.
>>
Rolled 66, 63, 96 = 225 (3d100)

>>5155492
Rolling for random mutations

>Voting closed because the current consensus is the one I like most and I'm a bastard
You monster...
>>
Rolled 7, 100, 25 = 132 (3d100)

>>5155492
>Rolling for random mutations
Time to roll more nat100's.
>>
>>5155493
I'll think about this a bit more. I figured I'd have more time before these kind of scenarios began popping up.
>>
Rolled 25, 45, 44 = 114 (3d100)

>>5155492
>>
>>5155496
My god, this hobgoblin will be the largest chad in existence. He got 2 nat100's rolled on him already.
>>
>>5155496
I know which one I'm keeping.
>>
Rolled 6, 75 = 81 (2d100)

>>5155496
>>5155492
Weee, easy natural 100. Rerolling the 100 and one additional mutation as per the rule:
>Unless we're already in explosive mutations territory, then it results in 1 additional mutations and a reroll. (So a 100 -> would cause 2 d100 to be rolled)
>>
>>5155503
This Hobgoblin might as well be a Tier 4 Unit after all of this is over.

>>5155505
>>5155496 and well called
>>
>>5155492
>>5155507
So what's happening? We're choosing 4 among 10 rolls or 2 among 8 and auto-select 6 and 75?
>>
So if I am not misunderstanding, we have 10 mutations to choose from and we can pick a total of 4 for our Hobgobblin. Damn. He needs a name fitting of a Goblin Lord.
>>
>>5155510
I think we get to chose twice Between three mutations each and once between 4 Mutations is my guess

>>5155508
Yes he needs an Epic Name. Tim i think would be good
>>
>>5155513
>"Future 100 rolls on the mutation chart will automatically result in 3 random mutations."
>3 Random mutations for rolling nat100 once
>"Unless we're already in explosive mutations territory, then it results in 1 additional mutations and a reroll"
>1 additional mutation for rolling nat100 during Explosive Mutation
No, it is definitely 4 mutations total.
>>
>>5155513
I'll go with Chaplin the Chad Hobgoblin
>>
>>5155519
For an honest naming attempt i think your idea would be better than my own.

If he gets some Mutation that lets him cause fear i would go for something like: Grimaldus.

And the a Suffix depending on what weapon he would use. Smasher(if he uses a Hammer or a magic Macr or something lager)
>>
>>5155524
Yeah, name might (will) depend on mutations.
>>
Rolls noted. I will circle back to the mutations in a little bit.
Haven't actually gotten to write much of anything today, so I'm gonna write out the other stuff first.
>>
>>5155537

There was still so much unknown. So much to figure out. To experiment with.
A lot of new and exciting rooms and monsters had become available for creation.
And there were still many more it had yet to try.
However, the arcane-addicted evil quickly remembered these come with a cost.

Luckily though, it happened to posses several captives that it could aid in this.
Crush ‘em up good and they’ll turn into this kind of magical putty that can be repurposed in a myriad of ways.
Instinct felt like pointing out that the proper name for this substance was [Magical Essence], but was ignored.

The flagstones in the [Core Room] parted once more and several of these captives were regurgitated to the surface.

Grez opened her eyes, one at a time.

”Grez!” a voice said, quickly identified to belong to Rollen, “Wake up!”

The half-orc shook her head, fighting off the daze, “Rollen,” she managed, “You alright?”

He gave her an apologetic smile, “Not quite.”
The wizard was submerged to the neck. Much like herself.

Grez sighed, “Any sign of Myrin and Ben?”

”Haven’t seen Ben,” said Rollen, “But Myrin is over there. I think she’s out cold though.”
Rollen nodded his head towards the far left, attempting to point her out.

Myrin happened to be almost exactly behind Grez, the half-orc could just barely see the back of Myrin’s head out of the corner of her eyes.
The ranger’s head was slightly tilted to the side. Clearly unconscious.

Rollen exhaled noisily, “Why are we even still alive?” he asked, eyes trained on Grez.

Pondering for a moment, Grez replied, “I said we could help the dungeon when I went down.”
”Maybe it wants to make a deal?” she added, flashing a hopeful smile.

=============

“Splat!” said the Dungeon, squeezing Rollen into magical putty.

[The Dungeon has consumed hostile creature 'Rollen Grehorn']
[The Dungeon has gained three (3) Monster Points (MP)]

“Whew,” said the Scholarly Dungeon, awfully chipper, “Look at her go. That’s a lot of noise for such a small body.”
”You were right, that was interesting,” it added, “Spectator sport? Was it?“

A second voice, deeper and filled with gravel, “Good,” said the Sadist, “Let’s do the other one.”

=============

Grez screamed until her voice went and she only managed the occasional curse, voice cracking as she did so.
She felt her body getting rotated, face pointing the towards to the unconscious Myrin.
”No, please,” she whimpered.

Once again, with the slow rumbling noise of effort, the Dungeon turned a captive – Myrin.
As it did however, the head decided it had a different view of things and rolled from the shoulders, bouncing slightly.
>>
“Oh, right,” remarked the Scholar, “That came off earlier. Didn’t it?”

”Apologies,” replied the Sadist, not a shred of sincerity in its voice.
Together they watched as Grez Wildflower broke.

The Sadist breathed in deep, “Now for the grand finalé,” it said, “I’ve waited far too long for this.”
Suffocation? Poison? Crushing? Impalement? Starvation? Whipping? Throw her to the bugs?
>>5155573
”Hold, hold, hold.” said the Scholar, much to the displeasure of the Sadist, “There’s something interesting on her shoulder.”

”That’ll be the [Contract Mark],” replied the Sadist.

There was a sudden, intrusive mental image of somebody excitedly wiggling their fingers, “I need to take a closer look.”
”Maybe just for a little while,” it added, hungrily, “Figure out what it does.”

The Sadist sighed, ”You already know what it does.”

”I do?” replied the Scholar, “Oh, I do. How’d I know this?”

”Because I learned what it does,” said the Sadist, “So, you learned as well.”

”Why, that’s just downright handy,” replied the Scholar, “So if I… err…. you understand correctly. This’ll enforce deals.”
The Scholar was getting downright giddy, “Oh! How I wish we could use this.”

”I can,” said the Sadist, “I’m an expert on [Brands] and [Curse Marks]. I can work this out within a few days.”
”Though I lack the necessary tools,” it added, avoiding the unspoken question, “Need a [Branding Chamber].”
”Of course, you know all this,” remarked the Sadist, tiring.

”Hmm, well. We can’t keep her. From what I, err…., you – Well, I suppose WE know. They’ll come looking for her.” said the Scholar.
>>
>>5155575

Untampered rage found the Sadist, “I will NOT be releasing her,” it roared, “She will bleed for what she has done.”

A quick image of a pair of hands, in some kind of calming motion.
”Woah, woah,” said the Scholar, “Relax. Just skin her before you start doing your thing. Let me have the mark.”

The Sadist flashed a wicked smile, full of pointed teeth, “That can be arranged.”
It turned its attention back to Grez, mind racing with all the horrible things it would do to her.

The Scholar put up a finger, as if pointing out an afterthought.
”Besides,” it said, “Maybe there’ll be more people coming that we can grind into reagents or resources.”

”Yes,” replied the Sadist, not really listening, “That’d be nice.”
It began to increase the pressure on Grez’s left foot, pulverising the toes one by one.
The Sadist was shaping a melody and Grez was the instrument.

”Although, we might run into this whole “Breaking” business again,” added the Scholar.
”Which isn’t that bad to be honest,” it said, “We might end up with a new co-worker.”
”It’ll get a little cosy in here though,” continued the Scholar, chuckling.

There was a moment of near silence, the only sound the restrained sobbing of Grez.

[The Dungeon has released hostile creature 'Grez Wildflower']
>>
>>5155573
>>5155575
>>5155578
I really dig your writing, QM. Now, will we see Ben's reaction?
Is it the time we have to choose 4 among 10 mutations?
>>
>>5155578

So we crushed her foot. That will be bad for her if does not get that looked at quickly or she will be less than useful for future plans. We will need to talk to Sadism and make sure he realizes that if he wants to get more victims we need to let some go that will let the others think the Dungeon is not all that bad only to make it a thousand times worse later.

Damn instant Gratification Dungeons. When i was young the Dungeons would still play the long con to lure in more victims.
>>
>>5155585
we'll need the branding room for that;
>>
>>5155587
I know. I was just thinking that the Dungeon behaves like an impulsedriven little child at times that wants instant gratification and can not think more ahead than the next kick and as a somewhat rational adult it sometimes feels jarring.

But the writing is still good.
I still want Grez as our Servant and having to rebuild her later will delight the Scholar in us. We could experiment a whole lot on her recovery process.
>>
>>5155591
>To be fair the dungeon is only a few days old
>>
>>5155610
And have lived its shair of traumatic events.
Didn't repelled an invasion before its third one.
>>
>>5155610
>You are correct. Maybe i should be more reasonable.

>>5155613
Well technicly the first one was repelled because of a door. But the point is a good one. And until now not even one from Humans was repelled only rodents.
>>
>>5155573
>>5155575
>>5155578
Wow this whole dungeon thing got a lot darker then I expected. But hey, could be a lot more...different >>5120717
>>
So the floor 1 is goblin themed and vietnam flavoured. How about we also make it the SADISM floor? Nasty, dam and dark, with the torture chamber at the center as if it were a meeting square, with four corridors leading to it, one being the entrance, another the staircase and the other two, well, we gotta get creative
>>
>>5155891
Thematically nice, but for purposes of defeating invaders, very wasteful and inefficient. Unless we have ways of making them backtrack (or maybe have to guess the correct path, but even this wastes rooms in most scenarios), having one route to a bossroom/staircase is the most effective way we can set up our dungeon layout.
>>
>>5155891
>>5155915
We could still achieve an effect similar to that by putting the Branding Chamber between like the Jungle and the Goblin Lair i think. Still makes it somewhat central and important. And somewhat of a Chokepoint everyone has to pass through wherever they go.
>>
>>5155937
I'll put the branding chamber on a side of the jungle. And make it a tacit rule it's the only place to get back prisoner to force backtracking into the jungle. After we get Pit trap, i'll even made the walk though both of them before go to branding. If we achieve Key and lock, i'll put the key in the branding chamber.
>>
>>5155979
I like just putting the branding chamber on the side of the jungle, it might force them to backtrack since they wouldn't know which way to go. I don't like investing further into a path to the branding chamber, that would get wasted a lot of the time if they just ignore that alternate path. We'd be much better off just making the jungle bigger.
>>
>>5155915
But annoying dead ends is peak dungeon crawling!!! I remember anon suggested key and lock >>5155979 ah, here they are
>>
You absolute madlad/ies rolling two Nat 100s for the Boss is simply amazing. I propose Chadwick as their name. Excited to see what we get to choose for mutations.

>>5155575
>>5155578
I am open to the idea of corrupting Grez enough that she becomes tied to the dungeon. Possibly enough for her to become the Boss of the 2nd floor? Its a thought.

My current thoughts:
* Branding Room - For corrupting Grez and having a chance at removing her current cursemark. May not be possible, but this appears to be required if we are going to take this path ( or at least attempt it. ) Placed off of Jungle Vietnam to possibly force rerolls if the enemy party is unlucky.
* Puzzle Room
* Lock and Key - If we can find/research it
* 2nd Floor

If we can corrupt Grez in time for the 2nd floor perhaps we can sway the dungeon/QM to let us have Orcs ( if they arent Tier3+ and its simply not an option yet, etc. ) as the 2nd floor theme. Potential ideas could include Grez being corrupted through enough Sadism that she becomes a Sadist herself, willing and wanting to inflict pain on those unfortunate enough to reach her. Or tapping into Masochism and through laughter at pain terrifying/demoralizing the enemy party and giving them negatives to rolls.

We need the Branding Room ASAP because at this rate Sadism will break her too much to be useful/effective as a potential Boss.
>>
>>5156009
name it Chadwicked and we cool
>>
>>5155682
I think Gender Bender could have been fun. But I have the faint suspicion that that's just me.

>>5156009
>>5156013
I like Chaplin. Deceptively friendly name.
If you ignore the moustache.
>>
QM, I wanted to clarify something.

Basic trap rooms cost 3 DP to upgrade, and get an increase of 3 in DC for each upgrade, yes?
Based on this >>5151433 post, we have 7 thresholds for trap rooms, so they can be upgraded 6 times total.
If we upgraded the jungle room to max, would we get a room with a DC of 23?
Do upgrade costs increase eventually, or are they 3 DP the whole way?

I'm asking because it occurred to me how absurdly good that is. Expensive as hell, with 21DP to get such a room up from scratch, but a DC of 23 is pretty much a guaranteed health loss. Someone with +3 in the relevant stat would need a nat 20 to pass that.
Hell, if we upgrade the jungle room 3 more times, it would get a DC of 17, which is already really high, and as of right now would only cost 9 DP.
I think it might be worth considering upgrading it, as it would very quickly gets really powerful. The potential mutations are nice too.
>>
>>5156060
I agree that it gets strong fast, and 1x1 rooms are already weak as fuck considering the latest invaders but I have to mention that a failed save is only 1 point of damage. If we put all our chips into one room then we will get a guaranteed kill, until someone has two hp.

In that regard, I would be much more comfortable with two 1x2 rooms v/s one 2x2. Or maybe not, it seems the difference will be more noticeable on higher levels... two 2x2 rooms v/s one 3x3? I am not sure how tiles scale up
>>
>>5151433
In fact, I am unsure how the monster limit works, since you can designate monster to rooms different to their spawning point.
>- 3 monster limit per room for a default size room
>- Larger rooms mean higher monster capacity
>+ Threshold: 1 / 2 / 4 / 7 / 11 / 16 / 21
>+ Increasing the size of a room increase the >max amount of occupants by 2.
So you can only designate 3 monsters for a 1x1 room? but then what is the threshold, is it the number of tiles you need to add to upgrade the room into a larger size?
1x1 room is size 1 so 3 monsters
1x2 room is size 2 so 5 monsters (here you added 1 tile to the default)
2x2 room is size 3 so 7 monsters (here you added 2 tiles to the default)
>But size 4????
>>
>>5151109 >>5156345
>>How does room size affect the total numbers?
>Room DC and max monster amount increase at certain thresholds.
>Thresholds in tile size (So amount of combined rooms): 1 / 2 / 4 / 7 / 11 / 16 / 21
>The current jungle is two combined rooms, so max amount of occupants is five.
Ah, so you can have a 1x4 or 2x2 room an it still is size 3 and size 4 is 7 tiles total. Alright, alright.
I do not see a formula to calculate the cost and threshold, like 1+(n+1)
>>
Hey QM can you give us the mutation choice so we can sort that out on your off day?
>>
>>5156060
It's pretty good, that's for sure.
But like >>5156336 mentioned, it's only 1 point of damage.

>If we upgraded the jungle room to max, would we get a room with a DC of 23?
Yes.

>Do upgrade costs increase eventually, or are they 3 DP the whole way?
Upgrade cost stay the same as base cost, so 3 DP in this instance.

>Hell, if we upgrade the jungle room 3 more times, it would get a DC of 17, which is already really high, and as of right now would only cost 9 DP.

Starting DC is 5
So, these are the DC you're looking at with certain room sizes
2: 8 DC
4: 11 DC
7: 14 DC
11: 17 DC

To get to 17 DC you'd need 9 more jungle expansions for 3 DP each for a total of 27 DP

I think the confusion stems from >>5151433

- Traps: larger rooms means higher DC
+ Threshold: 1 / 2 / 4 / 7 / 11 / 16 / 21
+ Increasing the size of a room increase the DC by 3

This should be rephrased to "reaching the next room size threshold increases the DC by 3"
Otherwise there would've been no need to mention the threshold as it did nothing.

>>5156345
>But then what is the threshold, is it the number of tiles you need to add to upgrade the room into a larger size?
Yes. Thresholds represent the room size. So a 1 tile size, 2 tile size, 4 tile size, 7 tile size, etc.
Reaching these thresholds / milestones / points will trigger the increase in occupants and save DC (for trap rooms).

>>But size 4????
Rooms need not be rectangular. They could be the corridor between chambers.
They could snake between several points of interest. Or simply be a large circle.

Something like 1x7 would give you a 9 monster limit.

>>5156349
I see you answered your own questions.
But I suppose I'll still post it for further clarity.
>>
>>5156836
I want to do the mutations in a story format, so mutation selection might have to wait until we get there.
>>
>QM's time is wasted answering inane questions that would be answered if anons could read so we have to wait an extra two days for an update.
very nice
>>
>>5156843
Typical Quest thread, isn't it?
>>
>>5156837
Thanks for the clarification.
Yeah, not nearly as good like that. FAR too expensive. Pretty sure just getting a bunch of 1x2 trap rooms would give us better value.

I guess each room size increase can still cause mutations? Guess that could be worth it, if there is nothing else worth buying with our DP.
>>
>>5157088
Hmm... having three basic goblins (or the max monster per room) everytime a room expands sounds cost effective. A 1x2 room is 6DP total and every goblin is 1 MP so 3MP.
>>
>>5157119
I feel like anons are more likely to vote for a Bugbear and upgrade/corrupt the ones we already have
>>
>>5157683
I don't want to spend more time unlocking Random Mutations on lower tier mobs, correct. What I do want is to utilize the Mutations we've already unlocked. I want another Raid Leader so we can buff more Minions in more rooms and I want two more Goblin Scouts. Not to defend the Dungeon with, but to leave the Dungeon and steal shit for us. Primarily Magic Items or if they can get away with it, livestock we can eat for Dungeon Points. I'd imagine a Cow or a Horse would be worth at least 1 DP/MP so if they can steal one or two every night we can expand our trap rooms rapidly.
>>
>>5157752
I don't know if we can choose the mutation.
>>
>>5156837
Oh boy, it's update-Wednesday!
>>
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>>5158131
TFW Update-wednesday turns into no-update wednesday.
>>
>>5158550
We still got several hours left in the Wednesday anon, don't worry.
>>
>>5157752
I mean, if giant rats give 1 point, I bet cats and dogs will as well
>>
>>5157752
>>5158633
Goblin Scouts heading out could be risky, but could also be very worthwhile for us.

Assuming Grez/Ben dont tell anyone about the Dungeon, we are dependent on them and random luck of new adventurers. ( Remember Ratticus was consumed and not released )

Goblin Scouts heading out as a group of 2-3 and capturing cats/dogs/cattle/horses/lone lvl 1 adventurers is risky. It can possibly result in bringing more heat/attention onto the Dungeon, especially if the Goblin Scouts are seen/captured/killed. And especially if they are successful and bring back creatures. ( With good luck even Magic Items for Scholar to study )

If the Goblin Scouts are successful/fail eventually someone is going to notice and look for the Dungeon. Thats a considerable risk.

I personally feel with the Boss Room and Chaplin/Chadwick that we are sitting in a good place and can afford to take the risks involved. A bit of attention from the local commoners that stray/pet animals are going missing is not likely ( I hope ) to draw the attention of more than a low level/newbie adventuring party much like Ben+friends again.

If the Goblin Scouts end up successful and bring back cows/horses/humanoids/magic items there is more room for concern/alarm and we may need to reconsider sending them out again in the shortterm, that debate can wait until we are actually suffering from success.

There is risk that we low/highroll and get the attention of more capable adventurers, a group of Paladins or some dumb shit like that. We are still a single level and relatively weak, there is a chance we bite off more than we can chew and initiate a death spiral of attention we cannot handle.

TLDR Potentially risky but I feel it is worth the risk. I vote yes to Goblin Scouts exploring.

Upgrades, MP:
* Corrupt Chaplin/Chadwick if possible > Corrupt Bugbear
* Buy more Bugbears, fill Jungle > fill Bugbear Den, push Goblin Scout+Goblin outside

Note: We dont have Goblin Scout in our spawn/corrupt list, I dont know if this was an oversight on QMs part or if we need to research/discover the path to Goblin Scouts.

If we only have the one Goblin Scout the odds of success and discovery are probably much lower and safer. I would prefer we fill the rooms and push the Goblin Scout out naturally but if people want to start scouting/exploring now I wont vote against it.
>>
Couldn't find the time to update today, will do tomorrow instead.
>>
>>5158796
I am counting on the scout being unable to say where the dungeon is, because it might be not smart enough to have language, but there might be the chance that its dying particles trace adventurers back to the dungeon
>>
>>5158802
okay :(
>>
>>5158796
Scout is a mutation. Mutations are lootboxes and we have no way to influence them.
We can corrupt mutated units though.
>>
>>5158802
does it means, it turned no-update Thursday into update Thursday?
...
Oh boy, it's update Thursday!
>>
The release had to be done, but that didn’t mean the Sadist had to like it.
“Clean up this rest of this mess,” it said, looking at the decapitated corpse of Myrin.

The Dungeon neatly absorbed whatever remained of the fallen ranger.

[The Dungeon has consumed hostile creature 'Myrin Quirel']
[The Dungeon has gained three (3) Monster Points (MP)]
[Total amount of Monster Points (MP) remaining: 11]

The Sadist then looked into the remaining captives, seeing if there was anything to vent its frustration on.
”Ah, yes,” it said, looking at the unconscious form of Ratticus, “My side-project.”

Squinting, the Scholar spoke, “That’s just a rat, isn’t it?”

”It is,” the Sadist confirmed, “I had been moulding it into an enemy by showing it certain scenes it didn’t quite approve of.”

”But, it’s just not the same. They can squeak, but they can’t beg. It’s hard to get any worthwhile reaction out of them,” it added, somewhat sombrely.

The Scholar’s eyes widened, ”Well,” it said, hopefully, “Did you know that rats make excellent test subjects for research?”

”Really now?” asked the Sadist.

[The Dungeon has consumed hostile creature 'Giant Rat (Ratticus)']
[The Dungeon has gained two (2) Dungeon Points (DP)][Total amount of Dungeon Points (DP): 6]

“H-hey!” the Scholar cried, “There was no need for that. I was gonna use that one!”

The Sadist sighed in relief, “I feel a lot better now,” it said, “Forget about the rat. I’ll get us some new toys.”

[The Dungeon spends 3 Monster Point (MP) to spawn a Bugbear.]
[The Dungeon spends 3 Monster Point (MP) to spawn a Bugbear.]
[Total amount of Monster Points (MP) remaining: 5]

A shower of magical essence began to rain from the ceiling in the [Bugbear Den], where it collected into blue tendrils that were drawn into the cave there.
A noise erupted from beyond its dark threshold. The noise was less of a roar and more of a yawn.
Two tall, hairy creatures shuffled out of the cave, shielding their eyes against the light.
>>
>>5159654

=======

[Bugbear] - Tier Advancement (2 HP)
Most people can see the connection between a [Goblin] and a [Hobgoblin].
Perhaps thinking of [Goblins] like the bratty younger brother of the more disciplined [Hobgoblin].
If we were to expand on this example, then a [Bugbear] would be the lanky, pot-smoking, 20-something middle-brother that barely leave their room.
Bugbears tend to live in caves, which (combined with their demeanour) makes them a target of phrases like: “Look who finally came out of their cave!”

It is because of phrases like that that [Bugbears] have evolved into the “raiding the fridge at 3 AM” variety, gaining proficiency in stealth.

Unseen Attacker Skill
Attacks made by bugbears force a DC14 Wisdom saving throw against a single enemy for the first attack, this attack deals double damage if successful.

Combat
Attacks made by bugbears will use a DC12 Strength saving throw against a single enemy.

=======

“Hmm,” went the Scholar.

”What is it?” replied the Sadist.

”What do you see?” asked the Scholar?

The Sadist shrugged, “A pair of creatures that consider 'obligation' a curse word?”

“Well, yes,” admitted the Scholar, “But more importantly: Long arms with unsurpassed reach, a penchant stealth, and strength that could break a man in two.”
Something mad glimmered in the eyes of the Scholar, ”Potential,” it added.

The Sadist frowned. It considered itself a master manipulator.
Taking great pride in organizing events and scenarios in such a way that those subject to them would do his bidding, without ever being told anything even resembling an instruction.
A world full of guided movements, perfectly in control.

Madness however, was something else.
Madness was a bouncy ball on a well-worn cobblestone road.
Toss it down the street and it could still end up hitting you in the groin.

”Potential,” repeated the Scholar.

They certainly seemed to pick things up fast enough.
One of the goblins happened to show off the way it used a stick to scratch its back and the bugbears had that down to an art in no time at all.
The fact that their arms were more than long enough to scratch their backs without a stick suggested that even backscratching was a sizeable effort they wanted no part off.

”I don’t see it,” said the Sadist.

”We can raise them,” tried the Scholar, “Educate them.”

”I know just the way,” replied the Sadist, trying to supress the smile, “To teach them about responsibility.“

A brief sound, like somebody snapped their fingers, rang in the [Core Room], “Sparky,” said the Sadist.
>>
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>>5159655

Employee of the Month and in no way deserving of such treatment, the blue spark appeared – feeling offended.

“It is time to construct a [Boss Room],” said the Sadist.

A whole new kind of room to create, one with a sizeable cost in resources. A higher budget project. Exciting.
The blue spark, like any worker that gets their passion exploited in the name of profit, diligently set to work.

It moved rooms around to make space for the boss room and, wearing what appeared to be a tiny-sized welding visor, began to etch out the room using some kind of super-heated laser.

”Add skulls,” suggested the Scholar.

The Sadist gave them a look, “Why?”

”Gotta have skulls,” replied the Scholar, shrugging, “It’s law, I think. [Boss Room]. Skulls.”

The blue spark briefly looked over and raised its visor, bobbed in understanding, and went back to work.

[Room [Boss Room] has been constructed.]

The Sadist tilted its head from side-to-side, “It doesn’t really feel evil.”

“Argh, always with the complaints,” remarked the Scholar, rolling their eyes, “Can’t you ever say anything nice?”

”No.”

”Well, I think it’s great,” said the Scholar, with perhaps a hint too much of enthusiasm, “Amazing work, Sparky!”

Unfortunately, the blue spark, aka Sparky, had been in this line of work for a very long time.
It was the kind of occupation filled with complaints and grievances.
A past which had made Sparky exceedingly bitter and unable to take any compliment, regardless of how earnest and well-meant.
The tiny bit of praise went ignored and it instead focused on the point of criticism.
Sparky floated to the back of the room and added a small, red-tinted floodlight, which cast an ominous red glow on the chamber.

The Sadist replied with a sort of hand-wiggle, “I guess.”

Job done, the blue spark phased back to its own plane of existence.

“Drats,” said the Scholar, “I should’ve tried recruiting it. I need an assistant.”

“Just take one of the goblins,” said the Sadist. They both looked down on a goblin in the [Bugbear Den], which seemed to have chosen that exact moment to eat sand.

“You can’t be serious,” said the Scholar, watching as the goblin actually swallowed the sand.

A comforting smile on their face, “Oh come on,” said the Sadist, stifling a chuckle, “Cant you just…. 'educate' it?”
>>
>>5159655

“That’s a great idea,” cried the Scholar, shifting to a military tone, “Sand-muncher! Present yourself to the core at oh-six-NOW.”

Leaving its meal behind, the goblin sped towards the [Core Room].
But first it quickly stuffed some sand into its pockets, for later.

Trailing sand through the holes in its pockets, the goblin arrived in the [Core Room].

“Welcome,” began the Scholar proudly, “As may have come to your attent-- Stop licking the floor.”
A flagstone bumped the goblin into the chin, causing it to bite down on its tongue as it was trying to lap up fallen sand.
”Eyes on the orb. Ponder the orb. Yes, good,” continued the Scholar, “A job opening has come up.”

The goblin responded with an empty gaze, its swelling tongue poking out between its lips.

“Why, I love the interest. Okay, well, calm down. You see this job is one as my capable assistant,” began the Scholar. ”You’ll be partaking in activities such as (but not limited to): peering through magical tomes, researching magical items, fending off hostile invaders, and collaborating with a team of like-minded individuals that work together to subject the enigma that is magic to its whims,” it marketed, “There are no off days nor sick days, but you’re free to take home as much work as you like.”

“Any questions?” concluded the Scholar.

There was a brief pause, not nearly long enough to get any questions in even if there had been any.

“No? Congratulations, you’re hired,” cheered the Scholar, “Uniforms are MANDATORY!”

[The Dungeon spends 3 Monster Points (MP) to corrupt a monster.]
[A sliver of [Corruption of the Crazed Scholar] has taken hold in [Goblin], transforming it into a [Goblin Savant].]
[Total amount of Monster Points (MP) remaining: 2]

=======

[Goblin Savant] Monster Upgrade (Corruption) (3 MP)
Created by sharing a sliver of [Corruption of the Crazed Scholar], a [Goblin Savant] is a monster with an unequalled intellect among goblins.
Favouring meticulously-cared-for, flowing robes over the usual rags, they are vain to a fault.
The only thing a Goblin Savant likes more than itself is the arcane -- the study of magical essence.
Although Goblin Savants are capable when it comes to the magical arts, there exist rumours of goblinoids with greater arcane power still.

Combat
Attacks made by Goblin Savants force a DC12 Intelligence saving throw against a single enemy.

Spells (3 Essence)

Slow (Cost: 1 Essence)
Cursus an invader with disadvantage on all saving throws within the current room.

Arcane Explosion (Cost: 3 Essence)
All invaders within the current room have to succeed on a DC12 Constitution saving throw.

=======
>>
>>5159660

The rags on the goblin dissolved into a thick layer of smoke that rearranged itself around the goblin, turning into a perfectly fitted blue robe.
A twinkle of intelligence crept into the eyes of the goblin and its expression soured.
Its first action was to fully extend its tongue and use the back of its sleeve to scrape off any leftover sand.
Surprisingly, it had the decency to look embarrassed about the whole ordeal.
The [Goblin Savant] adjusted its robe and managed a perfect bow into the direction of the orb.

With a slow rumble, the flagstones of the [Core Room] parted and a wooden staff was raised into view with a rotating motion.
”Don’t forget your tools,” said the Scholar, smiling, “I will be summoning you again later, assistant. Be on your way.”

The [Goblin Savant] gratefully took the staff and bowed again, then left by slowly stepping backwards – being careful not to turn its back to their master.
Once outside, it immediately began cleaning the saliva from its sleeve.

The Sadist inhaled deeply, the following words were uttered with a great deal of restraint, “I can’t say I disapprove of his demeanour.”
It then spoke quickly, ensuring this moment lasted as short as possible, “Have it escort a [Bugbear] to the [Boss Room].”

“What?“ said the Scholar, “Is this what you meant with teaching it some responsibility?”

“Yes,“ replied the Sadist, “The burden of leadership will weigh heavy on him.”

“It’s not like they’re the kind of creature that takes easy to such a position,“ said the Scholar, “Won’t it just manifest as anxiety and stress?“

“Yes, but only mostly,” answered the Sadist, somewhat sadly, “Unfortunately, there’s also a small chance the pressure will turn this lout into a creature of cold, hard discipline.”

The Scholar raised an eyebrow, “But that’s what we want, right?”

“I suppose,” said the Sadist.

A quick mental instruction and the staff-wielding [Goblin Savant] began escorting the [Bugbear] to the [Boss Room].

=============

No further updates today
I normally use downtime on Thursdays to prepare my D&D session for that day and I've yet to do that.

However, here's a question.

The corruption table contains both NSFW and SFW results, which some seem okay with and others are against.

Which leads me to the following question:

Corruptions should be....
>1 - Purely SFW
>2 - Purely NSFW
>3 - Both
>>
>>5159664
Rather "Either" than "Both"
>>
>>5159659
>Unfortunately, the blue spark, aka Sparky, had been in this line of work for a very long time.
>It was the kind of occupation filled with complaints and grievances.
>A past which had made Sparky exceedingly bitter and unable to take any compliment, regardless of how earnest and well-meant.

Poor sparky..... he needs a therapist after all the abuse the Sadist hurled at him.

>>5159664
>Either

its fine. We don't need a hentai dungeon but we are not limited by the small minds of what mortals consider normal. I was just a bit aghast the first time since they alll seemed to be pretty NSFW. But that was just the dice i guess.

Also have fun with your DND Session.
>>
>>5159664
>3 - Either but with a spoiler in case of images.
>>
>>5159664
>3 - Either
Remember this is a blue board, so just don't go completely overboard.
>>
>>5159664
>>5159673 +1
>>
>>5159664
>>3 - Both
But don't forget spoilers!!
>>
>>5159664
>3 - Either
>>
>>5159664
>3 - Either
I don't mind either way, cool with both. Hell, I think some NSFW corruption could be interesting narratively.
Besides, I trust you not go full hentai dungeon with unnecessarily long descriptions of the fate of those we capture.

>“Did you know that rats make excellent test subjects for research?”
>”Really now?”
>[The Dungeon has consumed hostile creature 'Giant Rat (Ratticus)']
kek
>>
>>5159664
>3 - Either
>>
>>5159673
+1
>>
>>5159673
>>5159771
+1
>>
Oh boy, it's update-Friday!
>>
>>5160459
Temper your enthusiasm Anon. We will see how much Time OP will have today for us.

And remember: "Hope is the first step on the road to disappointment"
>>
>>5160502
Yes, but is a life without hope worth living?
I prefer the simple pleasure of hyping myself a few days of the week, at the risk of minor disapointment than living an Netherland-food grade bland life.
>>
>>5160536
Hey, our food isn't that bad
>>
>>5160539
I can definitely respect you for the Gouda with cumin, especially the aged version. I thought america bashing would be too easy, and I feel like QM is british so I holded that shot
>>
>>5160459
>>5160502
It's ok for now... There are still 1hour and 33 minutes in update-Friday...
>>
>>5161080
it's only 19:40 fuk off
>>
Oh boys... Is it update monday?
>>
>>5165005
I hope so
>>
>>5165005
Fingers crossed
>>
QM...
>>
>>5165005
:( We may be done
>>
Above all, let's hope QM is ok and haven't been murdered by his players for a lack of preparation...
>>
I wish I had a better excuse, but I simply started playing Lost Ark and forgot about everything else.
That game is so flooded with players you basically have to log into it in the morning and do minor things during the day or risk getting logged out and face a 20k queue.

I apologise for the absence, I'll try to catch up on the updates.
>>
>>5166116
Well, you being well is the most important (that mean we'll keep getting updates)
>>
>>5166116
Happy to hear you didn't unceremoniously jump ship, at least.
>>
>>5166116
Thanks for the honesty kek, im cool with moving updates when you let us know whats up, I appreciate your communication bruv
>>
>>5166116
Appreciate the communication QM, looking forward to new updates.
>>
>>5166116
I understand and am glad that you did not just quit for arbitrary reasons without telling anyone.
>>
>>5166116
kek alright
>>
Update
Will be posting story updates this evening,
>>
>>5167707
Oh boy, this is Update-Wednesday! [Confirmed]
>>
>>5167707
it's update waywardness my dudes!!!!
>>
Just fyi, I am here and currently working on the update.
>>
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>>5168189
>>5168183
Here comes our update!

Oh shit, whaddup?
>>
>>5168189
I am home from work and will get to participate! It is a wonderful Wednesday my dudes!
>>
>>5168195
>>5168241
>>5167763
https://www.youtube.com/shorts/KTlCIwsBQow
https://youtu.be/-xEpxWPAYXU
I was thinking about this video but I remembered wrong, thinking the boy was a frog...

https://www.youtube.com/watch?v=0BWiMF8_v6M
this is what my head confused it with
>>
The hairy beast stood before the impressive, skull-decorated double doors as a shiver ran down its spine.
It somehow felt that it was about to cross a line there would be no coming back from.
An ominous, foreboding feeling filled with uncertainty.

A feeling that would surely cause anyone to turn back from whence they came and abandon this folly.
And they would, if it wasn’t for the [Goblin Savant] radiating a ominous, foreboding feeling with certainty.
A certainty that said: Try me.

The double-doors swung open by themselves, the [Bugbear] voluntarily went inside.
Though it was heavily encouraged by a certain goblin wielding a wooden staff.
It is probably a good thing that there is no such thing as a monster union or any other protecting entity.
Explaining the bruises might’ve been difficult.

[Monster [Bugbear] has been assigned to the vacant [Boss Room].]

And that just like that, the nightmare became real. It had to grow up.
With the burden of responsibility firmly placed on its shoulders, the bugbear’s lazy days were over.
The perpetual half-smile faded from its face, replaced by an expression of scorn.
An expression of “never good enough”. One striving for perfection.

------------

[Hobgoblin] - Tier Advancement (3 HP)
The stern-faced, distant relative of the [Goblin] and [Bugbear].
A Hobgoblin is a creature of iron will and unfaltering discipline.
Favoured target of comparison for goblinoid parents everywhere, the average Hobgoblin likely spend their leisure time reading the dictionary and engaging in competitive accounting.

That is not to say that Hobgoblin don’t understand the meaning of fun.
In fact, it was right there in the dictionary – as was confirmed during the fourth re-read.
They just don’t want anything to do with it.

Furthermore, they are well aware of the importance of a healthy body.
A feat they accomplish by exercising themselves and exorcising their enemies.
Hobgoblins are known to be expert soldiers.

Hit Them Where it Hurts Skill
A master combatant, a Hobgoblin will seek to target the enemy’s weakness.
They can freely swap between forceful blows and skilful lunges as they see fit.
This skill is reflected in the monster’s “Combat” section.

Combat
Attacks made by Hobgoblins will use a DC14 Strength or Dexterity saving throw against a single enemy.
Favouring whichever statistic of the hostile creature has the lowest modifier.

------------

The Sadist nearly managed a smile, “Versatile,” it said, turning to the Scholar.
It raised an eyebrow, ”Why are you wearing goggles?”

An unceremonious gurgle escaped from the [Hobgoblin].
It’s muscles spasmed. Its features twitched.

”Because,” replied the Scholar, “This is where the fun begins.”

---------

Sorry the update took so long, I fell asleep at my desk.
I'll return for updates tomorrow. Or well, later today.
>>
>>5168433
Won't let me delete this post for some reason.
>>
>>5168444
Well, there it is.
>>
>>5168438
Hobgoblins seems pretty damn good. We should consider getting some at one point.

>>5168444
Yeah I've had the same problem before. Seems to go through eventually though.
>>
>>5168438
No worries QM happy youre still with us. All I ask is 12 hours or so when you post the Upgrades so I can participate

>>5168450
Seeing the Hobgoblins I agree. If I am looking at the old posts correctly we need to upgrade the Bugbear Spawn Room twice to tier up to Hobgoblins.

I think it would be worth it, but other anons may vote for DP to go to upgrading to a 2nd floor first. ( I still support the Puzzle Room before we do regardless )
>>
>>5168438
>”Because,” replied the Scholar, “This is where the fun begins.”

Ho Boy this is gonna be great
>>
>>5168444
Regarding the problem with not being able to delete posts.

I had that happen multiple times already. It takes about a Minute after you posted until you can delete a post again. This is the same time it takes to post again on this board if you included a picture. The post button will display a countdown if you already posted something within the last minute or so. I think that is to prevent spamming multiple things at once. And duplicate posts take even longer to re-post multiple times.

These are just my observations however
>>
>>5168438
Great update.
Now, we will have to choose among the mutations and give the boss the magic ring?

>>5168543
I want a puzzle room before hobgoblin camp too.
>>
>>5168450
>Hobgoblins seems pretty damn good. We should consider getting some at one point.
I'd disagree, the investment we need to spend to be able to get Hobgoblins would be better spent on a Second Floor of the dungeon. If we follow the pattern of cost increase to spawn minions, Goblin = 1MP and Bugbear = 3MP a Hobgoblin would cost 5MP to spawn and an additional 6DP before we can even spawn them (though it could be cheaper or more expensive in MP).
It's got a good Statline, yes, but is it worth committing further to the newbie floor at this point? Honestly I don't think so. We'll have an absolute n00b-stomping Hobgoblin within the Boss Room. Right now he's a 6 HP, DC16 Dexterity or Strength check (+2HP from Boss Room, +1HP from the magic item, +2 to DC from Boss Room) and it's unlikely that he'll be weaker after all the mutations are applied. It wouldn't surprise me if he could solo the next three invasions back to back, no sweat.

We should use this time when we have an Overleveled boss that protects us from weaker early game parties to expand to the Second Floor to get:
- Increased DP Generation
- Traps with higher base DC
- Stronger Minions
- Higher chance of resisiting Corruption

We can go back to min-maxing the top floor after we have a decent second floor to handle invaders that can defeat our Hobgoblin Supreme.
>>
>>5168888
what do you prefer between second floor and puzzle room? I think the puzzle right before the boss can save us a great deal of trouble. Plus, it will open research tree, so we need it asap
>>
>>5168888
Personaly i think a puzzle Room would be nice just before the boss. But then immediatly get the next level down and only return to this floor if we want to experiment a bit with mutations and such

And if we manage to kill a party similar to masons we can nearly immediatly affoard the extra Floor if we want to.
>>
>>5168927
So, maybe we can adapt?
Like, depending on next invasion (that we should ace, QM said a 'stronger tomorrow means a weaker today' so I hope he won't scale absurdely the difficulty) we can perform our investment.

Also, remember we *NEED* branding room for Orc girl and angry merchants
>>
>>5168888
Hey man, emphasis on "at one point"
I totally agree that getting a second floor first is best. It gives us too many benefits to ignore for much longer.
But eventually they could be worth it, as they would be a very reliable monster to kill early invader with.
Though I would advocate a puzzle room and maybe a branding chamber before anything else.
>>
>>5168932
>But eventually they could be worth it, as they would be a very reliable monster to kill early invader with
Eh, I find it unlikely that it will really be super worth it to return to the weakest floor after we start heading deeper down. Our invaders will only grow in strength and investments on lower floors seems to always have a better Resource/Value exchange rate than the first floor.
Though if we Ace one or two invasions in a row and have more resources than we know how to spend we can use that to expand the first floor further. Goblin Shaman backliners with chunky Hobgoblin frontliners and Raid Leader buffers do sound good, though again I question the resource cost spent on that when we could instead invest in stronger minions on lower floors. We'll just have to see what minions we get on the next floor.

Getting the Puzzle Room is a no-brainer of course, and the Branding Chamber is something we should get sooner rather than later.
>>
>>5168947
It's all speculation until we get cold hard numbers to work with anyway. But of course, if there is better ways to spend DP and MP on the second floor, those will come first.

What I'm interested in is what a corrupted Hobgoblin would be like. For goblins, corruption was just a straight upgrade, with brutes being really good for just 2MP and savants being really useful despite their higher cost. We have yet to be told what corrupted bugbears are like, but if the pattern holds, corrupted Hobgoblins could be amazing.
>>
>>5168947
>>5168951
I think that puzzle could be worth getting from first floor. As they are a constant-DC, it's cool to get them on all our floors
>>
We're on 10th page, maybe we should archive and start a new thread?
>>
>>5169013
Probably a good idea.

I want to start off the next thread in a proper way.
What are some things that are worth having in the opening post other than a link to a pastebin file with all the stats / build options?
>>
>>5169104
Link to the archive I guess?
>>
>>5169104
Usually there's a quick summary of the last thread in the OP, with a link to the archive and pastebins if there are any.
>>
>>5169104
I don't know if you are planning to include it in the pastebin but maybe the dungeon's age to help keep track of when we can learn about breaking
>>
>>5169104
maybe a Pastebin with things we already learned. Like Lore Snippets and queries that were already answered.

And maybe something for People of Interest
>>
>>5168888
I mega agree and the nice quads support the statement
>>
>>5169104
A good summary is one that fits well enough in the catalog and is descriptive. Name + description is about 240 characters, depending on the image. Thus a QM has to know what to write so it first with the catalog thumbnail. After that comes the info dump
>>
Messing around with pastebin, but the formatting is terrible.
I think I'm going to opt for a series of images hosted on imgur or something like that.
Should be able to get something decent going.
>>
>>5169352
Cool.
Can't wait to get the result of our 4-Corrupted hobgoblin boss
>>
>>5169352
Cool! You can always do something sneaky and use github as a platform to put text in it. Even better, other people can contribute and you'd get to learn how to use git. Discard google drive because fuck gogle!
>>
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Probably gonna go with something like pic related for monsters and room. (Will include all current monsters)
Will also include an image with the general rules that have been established so far. (Like how all rooms must be connected)
The campaign manager I'm using to keep track of everything is gonna include public links in the near future.
So then I can simply include those links and people can essentially browse a wiki-style repository of info.

As far as a summary goes, I've jotted down the following:

=========

Spawned for seemingly no reason and hidden beneath the cobblestones of the city above, here sits a little dungeon.
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.

Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.
From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.

You are the Little Dungeon.

=========
It might be a little bit too lengthy.

I'm not entirely sure how to archive or how to find the archived links.

>>5169138
>Like Lore Snippets and queries that were already answered.
>People of Interest

For people I would assume something like Grez and Ben, but I'm not sure what kind of lore would have to be shared.

Would appreciate any feedback or suggestions, that way I can do make the new thread today.
>>
>>5170374
Intro size is good. Monster too, eager for the wiki
>Lore : explain the instinct and broken stuff, like both personalities
>current quests and objective : we have the subquest of grez mark, the scholar want to study that and the sadist can help with branding rooms
We also have the puzzle thing that would propel scholar's research

OH BOY IT'S UPDATE FRIDAY
>>
>>5170374
A pseudo-wiki would be very useful, looking forward to it.

The summary is perfectly fine, I've seen longer ones that worked too.

Iv never archived myself, but the website is:
https://lws.thisisnotatrueending.com/qstarchive.html
I think "Add Thread" is probably where the magic happens.
After that, finding the archived thread is just a matter of searching for whatever name the threads were archived with.

Don't think we've learned much lore so far... we learned adventurers and contract marks are a thing? Not much else comes to mind. I think everything really important was covered already.
>>
>>5170374
seems good so far with the Intro.

>Would appreciate any feedback or suggestions, that way I can do make the new thread today.

Something like >>5170378
said will be fine. Information we have unlocked due to questioning and possible research options later on would be appreciated. Also information about Mechanics we have found out will be useful later when we have things like a branding chamber. also things like what Curse Marks were unlocked might be nice.

Looking forward for the updates.
>>
I don't see the necessity of a lore dump.
The premise is ______ there are mechanics you can see in _____ but basically it boils down to saving throws. You can expand rooms, consult ______ link for specific information on what you can build.

Slapping that below >>5170374 is enough of a welcome for any new anon interested. Figuring out to how to make it clear what is about in less than 400 words is a DC 14 Wis saving throw. I recommend very much you DO make a concise explanation because there have been many quests I get interested in but the 10+ page long info dump and rules turn me off
>>
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>>5170374
>I'm not entirely sure how to archive or how to find the archived links.
Image related. As >>5170389 said, go to https://lws.thisisnotatrueending.com/qstarchive.html and then followe these instructions. Feed the Post Number of the OP into the 'Thread #' field (in this case it is 5115656), give it a title ("The Little Dungeon That Could #2" for example is entirely accpetable for a quest), add a brief description of the actions in the thread, add the tags you want then press Go. The website will handle the rest.

https://lws.thisisnotatrueending.com/qstarchive.html?tags=The+Little+Dungeon+That+Could
You can find the Original Thread here. If you contine to add the tag "The Little Dungeon That Could" to every thread as you archive it, they will show up on this list as long as sup/tg/ remains alive. I added three generic tags as well, feel free to add or remove as many as you feel is necessary to describe the quest. Just make sure to keep tags consistent between threads so people can find them all.
You may also directly save the webpage on your computer if you are in to that, the archive page on sup/tg/ gives you a rundown on how to do that as well.
>>
>>5170543
Thanks, I've archived the thread.

I'll stick to the format and include the link below in the top post of the next thread:
https://lws.thisisnotatrueending.com/qstarchive.html?tags=The+Little+Dungeon+That+Could
>>
>>5170584
nice, desu
>>
I had a dream this night.
The dream was... We were updated on this monday
>>
>>5174184
And so it shall be. I've got the week off so I'll try to post as much as I can.
I'll put up the new thread the moment I finish creating the "Rooms" infographic for the opening post.
>>
>>5174184
>>5174227
Oh boy... IT'S NOT A DRILL
>>
>>5174227
Good. Good.

I will be looking forward to it
>>
new thread everyone: >>5174317
>>
>>5174321
Beat me to it



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