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File: EUTYM10WAAI7QUp.jpg (90 KB, 750x919)
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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Up to date Pastebin: https://pastebin.com/w3n6dkqR

You are Commander Slythas Caimes, heading up your own independent task force resting over Kuat, trying to return crewmen forced out of your fleet by political maneuvering far above your rank. Last we left you, you were on your way down to the surface to meet a Kuati noble, who called you to dinner, where we reconvene...
>>
>>5128443
Ahh shit here we go again
>>
>>5128443
LETS FUCKING GOOOOOOOO
>>
>>5128443
AY IT'S BACK!
>>
>>5128443
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

There, now that we have that out of the way, welcome back!
>>
>>5128443
I can't wait to lose half our fleet trying to capture a single ship again.
>>
Your shuttle touches down within a landing pad on the inside of a lush yard. You dismount with some trooper guards, and see several house guards and servants caring for the estate or watching over it. Several run forwards to refuel your shuttle as you disembark, and one of the men, more stiff and along in his years then the rest, approaches you and bows before making his aquaintance.

"Ah, you must be Commander Caimes, welcome to the estate of House Shesh, please follow me to the dining hall, your guards will wait with the shuttle."

As you enter the building yourself, you notice it's more ritzy then anywhere you've really been before, outside some house parties in the Academy. The sheer size of it, plus the lack of people beyond the occasional worker scurrying on the side of the halls leaves it feeling more like a vacant building then one people really live in.
>>
>>5128663
just dont roll bad and you wont need to worry
>>
File: Lady Shesh.jpg (76 KB, 281x563)
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After some time through the sterile quiet halls, you arrive to a large dinner table, easily able to accomodate dozens upon it. You see all the chairs pushed in, however, save 4 chairs, places set and pulled out at one end of the table, 1 already occupied. It's lone occupant arises to greet you, a stunning woman in her 30s to 40s, in a dress that tells you she is one of the house's nobility. As you approach, she walks to meet you, and begins her introduction before you get to offer your own.
"Hello, young Commander, I am pleased to make your aquaintance. I am Rayqi Shesh, Head of the Shesh family as of this time. I hope you've enjoyed your little tour of the Estate before you've arrived?"

>How do you respond?
>>
>>5128771
>I have, my Lady, but I’m afraid the beauty of your estate is outshined by your radiance. *Kiss hand*
>>
>>5128718
>woo her
>>
>>5128771
>It's certainly impressive. But I assume you didn't invite me here for a simple tour of your estate, and a friendly dinner?

>>5128776
>>5128787
Go to horny jail.

Thread theme
https://www.youtube.com/watch?v=z56uEsUuUzo
>>
>>5128876
>support
>>
>>5128876
Just trying to play the smooth operator. Way I figure it, the more we charm her, the better deal we get. Cheap high quality fighters is something to lay on the charm for.
>>
>>5128876
Supporting
>>
>>5128876
+1
>>
>>5128876
+1
>>
>>5128876
+1
>>
>>5128876
support
>>
>>5128787
Support

I don't care for smut but we are a casanova.
>>
>>5128876
support, if she is in her 30s or 40s and is of the nobility she is likely already married, lets not get ourselves executed by hitting on noble's wife
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>>5128771
Supporting >>5128876
>>
>>5128876
+1 No seducing the lady that likely knows about the duchess.
>>
>>5128876
+1
>>
>>5128771
A few questions if you want : For recruit/replenish imperial army grunts we would just need some barracks ? I imagine stormtroopers and other specialize types of troops would require more proper buildings.
It s possible to recruit mercenaries or bounty hunters ?
We don't use land vehicles in our operations is that right ? (Or do we have even operations where we need to attack planets/moons on land ?)
>>
>>5130727
I mean we have attached half an Imperial army legion/Battlegroup and 1/4 of an Imperial Stormtrooper legion. A standard Imperial Army Line battlegroup consists of three line regiments, an assault regiment and a command element (14,410 men, 511 Repulsor craft and 53 heavy tanks) though it may be augmented with additional units, if the legion/battlegroup we have attached is close to the standard then we do have heavy vehicles attached though around half the above.

As for recruitment I imagine that depends on where our fleet is currently stationed and whether we have the pull or connections to get an army or stormtrooper unit Re-assigned and attached to our fleet (current ground/boarding forces consist of 1/2 an imperial army Battlegroup/Legion, 1/4 of an imperial stormtrooper legion, 1 Squad of Space/Zero G troopers, 1 company of Dark trooper MK 1's and half a legions worth of assorted battle droids).

As for mercenaries we've hired some in the past but that's only occurred once and it was a consortium star destroyer and it's attached starfighter squadrons. But I do believe we can hire mercenaries yes. And on the topic of barracks and such that's the entire reason we are here in the first place, neither we nor the new order directly administer or control any recruitment worlds... we just have shipyards/repair yards so we are reliant on the wider imperial logistic chain for replacement naval personnel or additional ground forces (hence why were here to get our men back after our more experience personnel were requisitioned by an imperial grand admiral for his own campaign and our men replaced with raw recruits and conscripts).
>>
>>5130763
Thanks for answering anon, i am currently reading the other threads so I was wondering.
>>
>>5128876
Apologies for late reply, covid sucks donot recommend
__________________________

"My, you're rather straight to the point when it comes to business, aren't you? Or is it that you could have something more important to deal with then networking with a Kuati Noble house?"

While you try to explain you don't mean any harm, it seems she does take some offence to the blowing off of banter.

"Regardless of how hurrisome you are, I believe I have a deal worth as much of your time as I desire, Commander. You see, the Fighter Factories of Kuat produce 13% of the Empire's fighters. Thats tens of thousands of fighters leaving annually. And of those, my family has control of 10% of the total. As I understand your situation, you are one who uses fighters like very few naval officers do, and that means that you putting yourself at my beck and call, would be invaluable to your own little missions."

"My offer is such. You remain at my call for when I require it, and I'll give you access to the fighters coming fresh off my house's lines. Interceptors, avengers, maybe even some Defenders from time to time. The missions would be simple, Shows of force, hostile negotiations, dealing with criminal elements as needed. I expect you to show whenever you are requested though, Commander."

>What do you say in response? If you ask questions right now I will answer from either Your own knowledge or Lady Shesh's.
>>
>>5131750
>Charm offensive, regain lost ground with our social networking.
>Agree

Anons, stop self-sabotaging our social networking. Some minor banter with a noble lady won't lead to sex, you incels.
>>
>>5131806
+1
>>
>>5131750
>>woo her
going with this again.
>>
>>5131750
>Refuse the deal

We cannot accept such a one-sided agreement. She wants us to answer her calls 24/7 and act as an enforcer for her family, and all we get in return are some fighters. Either she gives us a constant supply of Defenders,or the deal is off. Know your worth, Kings.
>>
>>5131750
>Write In
"I could agree but those conditions are quite high. I am not sure i can guarantee to always be ready, or near to Kuat. But i am willing to test the waters, Lady Shes. Offer me a set of missions to choose, i will take one, and then you show me what reward i get once i return."
"If i consider the reward enough to satisfy me, we can even continue our working relations with your terms. If not we can simply work together time to time, it would still be beneficial don't you think ?"
>>
Oh nice you're back and still alive!
>>
>>5131806
+1
>>
>>5131806
>Support
>>
>>5131806
>+1
First vote and anon’s shitty social skills have already offended a contact lol.
>>
>>5131806
+1
>>
>>5131806
+1 kek
>>
>>5131750
>Why yes in fact, I have an entire galaxy full of errands to run already. But perhaps we can work something out here.
No way I'm gonna take that deal, that'd be like signing up to be her chief astromech technician and get paid in hyrdospanners. But maybe we can make a deal from some defenders. At least we can get a free dinner out of this.
>>
>>5131750
>Agree
>>
>>5131806
*unzips dick*

Support, buncha spastics
>>
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>>5131806
"Apologies, Ma'am I wasn't intending to cause offence when I skipped to the point, I merely was intending to hurry the meeting, as I do have priorly scheduled meetings to attend, I just had not wanted to ignore your own invitation." You only were slightly lying, but covering your own ass is the most important thing here.

"Regardless, I accept your proposal. Is there any immediate work you were seeking to be done right now?"

Her rather stern look softens some after you accept her proposal, so at the very least it must be relaxing her down some.
"We are not in immediate need of work, but having contacts within the navy is a standard part of doing business in the upper class. Our house had suffered heavily under recent events, but we are regaining our footage. Regardless, I can offer you some initial gifts as an offering to our new partnership. I will have my offices pass along contact information as well to your bridge."

She pulls out a Datapad, and passes it to you, containing production figures for hundreds of fighters build recently, with 2 shipments earmarked for "Special assignment".

"I can offer you one of the 2 following shipments, whichever you pick, I will have sent up to your fleet immediately, then you can get on to your own business you have here."

>Which shipment will you pick?

>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters

>Shipment 2: 4 Squadrons of TIE Interceptors
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
>>5134077
>Shipment 2: 4 Squadrons of TIE Interceptors

We need enough fighters to fill out our republic era vessels.
>>
>>5134077
>Shipment 2: 4 Squadrons of TIE Interceptors
>>
>>5134077
>>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
>>5134077
>>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
>>5134077
>Shipment 2: 4 Squadrons of TIE Interceptors
We've needed TIE interceptors for a while, I'd rather not pass up the opportunity.
>>
>>5134077
>>Shipment 2: 4 Squadrons of TIE Interceptors
>>
>>5134077
>>Shipment 2: 4 Squadrons of TIE Interceptors
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
Quantity over quality, especially for retaining veteran pilots. Also, I feel that we're more likely to pick up Interceptors in the future than Avengers or similar quality fighters.
>>
>>5134077
>Shipment 2: 4 Squadrons of TIE Interceptors.
>>
>>5134077
>Shipment 2: 4 Squadrons of TIE Interceptors

While usually I prefer quality over quantity, in this case we've been hurting from lack of access to what was previously easily accessible TIE Interceptors in large numbers. So, in this case I'll take the ultra-fast and maneuverable unshielded fighter with adequate firepower over the more protected and strategically versatile fighter.
>>
>>5134077
>>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters

It’s pretty much a slightly inferior Defender (just a bit slowe/manuverability)and lacks Ion cannons however it is still superior in speed, matched in manuverability, and superior in survivability and firepower (has multirole missile tubes that can carry proton torps, concussion missiles etc.) compared to the interceptors also with us now having links directly to a major star fighter manufacturer we will likely have an easier time getting our hands on interceptors in the future. Better picking up the avengers now for free than later down the line for the price of a picket warship.
>>
>>5134451
Correction it’s faster but in terms of manuverability it’s matched with the interceptor. think of avengers as defender Lite.
>>
>>5134077
>>Shipment 2: 4 Squadrons of TIE Interceptors
>>
>>5134077
Eh, I'll switch again, sorry for tying things up.

Switching to...
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters

We'll retain our pilots better with them, and if you think about it, by retaining the Avengers through their superior protection we'll save influence because the Interceptors have a high enough attrition rate with no shields that we'll just end up buying more again to replace losses, our numbers will only be higher than if we had paid for a more expensive fighter for a couple of battles at most before losses mount up.

Plus, who knows when we'll be able to get avengers again soon? Just let the TIE/LN's do their job as fodder and if we have a chance to get Interceptors again to supplement them all the better.

Sure, we aren't making the best use of our hanger capacity, but it isn't like we are critically low on fighters even if we aren't at full capacity.
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighter
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters

Given it looks like we will be fighting a lot of TIE's in the near future, having the edge in survivability is probably the best bet.
>>
>>5134077
>Shipment 1: 2 Squadrons of TIE Avengers:Shielded Hyperdrive capable fighters
>>
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You mark off for the Avengers to be sent your way, and after a nice dinner with Lady Shesh, you're back on your way to space. You return to notifications of cargo shuttles moving to drop off unspecified cargo to the fleet. Beyond that, your XO had scheduled a meeting with the Grand Admiral, who will take you in an hour in the comms room.

After your time elapses waiting, your Conference room's holoprojector activates, and you have a sapphire image of the Grand Admiral in front of you. He breaks the ice rather abruptly, before you get the first words in.

"Commander Caimes? I assume you have a good reason for interrupting me while I'm planning an operation?

>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>"Grand Admiral, I have come because you've stolen my men without my consent. I'm here to get them back."
>Write ins acceptable as always
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route)
This was our plan
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
>>5136501
>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route)
Trust EL PLAN.
>>
>>5136501
>I mean no disrespect, interrupting you sir. I'm here to resolve a matter of urgent importance. A substantial number of my men have gone missing, and intelligence indicates that through some sort of clerical error they may have been inadvertently reassigned to this system. I trust it is within your power to return them to my fleet at once.
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
>>5136501
>>"Grand Admiral, I have come because you've stolen my men without my consent. I'm here to get them back."

Don't grovel.
>>
>>5136528
+1
>>
>>5136501
>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
>>5136501
>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
>>5136501
>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
>>5136501
>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
Once he accepts us in (hopefully) we can then go about stealing our men back. By force if necessary.
>>
>>5136501
>"Grand Admiral, I have come because you've stolen my men without my consent. I'm here to get them back."
>that being said I'm willing to join you in your upcoming mission.
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route)
>>
>>5136818
Well I hope we don't have to do it by force as that's going to be pretty one sided.
>>
>>5136501
>>"Grand Admiral, I have come because you've stolen my men without my consent. I'm here to get them back."
>>
>>5136501
>>"I mean no disrespect, interrupting you sir, I merely came to request to join your fleet in this coming mission."(Diplomatic route
>>
apologies on slow updates, am back into school but staying in work so freetime is reduced. Will aim for at least 1 to 2 posts a day.
>>
"Well, that's odd. Normally officers don't jump at a mission they don't understand. I've been briefed on your service record, and you play the political game well. Unfortunately though, you've decided to involve yourself in errant factions within the Imperial Navy, and now you've come crawling back once we took a tithe of the Empire's finest back. I assume you want your men back in exchange for your assistance as well? Explain to me why I should accept such mercenary terms from an officer who is participating in the factionalism infesting my Navy."

>What say? write what you want to say to reply, will post his reply in 5 hours
>>
>>5138499
>because, factionalism aside, I actually care for my men. Also they are experienced, unlike the children currently working aboard my ship.(have random turbolaser fire off) I will fight with you, for you, as long as I get my men back.
>>
>>5138499
>"Frankly, sir, factionalism is inherent in any system that experiences destabilization. My duty has always been to the the Emperor's will as best I could perceive it, and the citizens of the Empire . I'm not just here to get my men back- I am here because you represent a chance to deal with a threat to what remains of the Empire's loyal backbone."
>>
>>5138499
>I may not be the most polished naval officer under the Imperial Navy, nor do I have the cleanest record. I am a veteran commander, having survived multiple battles, and I have always fought the Empire's enemies to the best of my abilities. I offer my ships and my service to fight this three-eyed puppet and his cabal of traitors, not only to get my men back on their ships, but because I am a true believer in the Empire, and with the Empire surrounded by rebels, traitors, and defectors, the Empire needs it's loyal officers now more than ever.
>>
>>5138499
>Because you know that my ships and myself are assets worth having in this endeavor.
>>
>>5138499
>"I must admit I don't take pride in engaging with these factions, but I have been stuck beyond reliable supply lines sir, I must do everything I can to ensure the execution of the empires will and the survival of my men. I made a promise to my men that under my watch none of them will be left behind. I want to make good on that promise sir and to that end I offer my my entire force to crush this pretender and take this step to see the empire restore order to the galaxy. "
>>
>>5138552
>>5138652
Some combination of these, playing up our desire to see the Empire as a whole advanced rather than our own goals. The faction is simply a means to an end; that of course being the return of imperial stability to a war-torn galaxy filled with enemies.
>>
>>5138552
+1
>>
>>5138552
>>5138652
I like these two.
>>
>>5138552
>>5138652
+1
>>
>>5138552
Support.
>>
>>5138552
Long 5 hours huh?
Writing
>>
kek
>>
>>5138552
>support
>>
"Frankly, sir, factionalism is inherent in any system that experiences destabilization. My duty has always been to the the Emperor's will as best I could perceive it, and the citizens of the Empire . I'm not just here to get my men back- I am here because you represent a chance to deal with a threat to what remains of the Empire's loyal backbone."

The Grand admiral's seems to straighten up, and his brow furrows before he replies.
"if you believe in the Emperor's will, surely you wouldn't be associating with forces outside the regular navy? You are a captain with a history of politicking since Endor, and it is not agreeable with my Command that you do such a thing."


"I must admit I don't take pride in engaging with these factions, but I have been stuck beyond reliable supply lines sir, I must do everything I can to ensure the execution of the Empire's will and the survival of my men. I made a promise to my men that under my watch none of them will be left behind. I want to make good on that promise sir, and to that end I offer my my entire force to crush this pretender and take this step to see the empire restore order to the galaxy. "

"Well then," He grins, "If you truly believe in the order of the Empire, and you're willing to fight, then I shall see you prove it in combat. You will follow my orders to the letter and join my campaign to resolve the issue of traitors and seditionists."

>Yes sir, I'll be happy to serve the empire in this!

>I'm sorry, where in this plan do I get my men back?
>>
>>5140031
>I'm sorry, where in this plan do I get my men back?
Order to the letter, ow hell naw.
>>
>>5140031
>>Yes sir, I'll be happy to serve the empire in this!
>>
on one hand, this seems like a trap, on the other if it isn't and we protest it looks bad on us.
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
Don't antagonise him, we can bully some quartermaster into gibing us our men back later by claiming the Grand admiral approved it or something.
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
Great, another suicide mission.
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
>>
>>5140031
>>Yes sir, I'll be happy to serve the empire in this!
>>
>>5140031
>>I'm sorry, where in this plan do I get my men back?

We are such a shitty warlord
>>
>>5140326
I mean we cant be a shitty warlord if we aint a warlord to begin with yet
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
I think he's likely gonna hold onto our men until after the first battle or something to prove our trustworthiness.
>>
>>5140326
Yall haven't warlorded yet, yer still a cog in another mans machine
>>
>>5140384
We'll never get there I feel like

>>5140523
>still a cog in another mans machine

Eternally
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
>>
>>5140536
I'm not nob, but becoming a warlord will not be easy. We've progressed a lot since the beginning of the quest, from a small escort carrier and frigates to a full battlegroup with an ISD and 2 venators (and a praetor soon, hopefully). If we continue like this we'll have an entire fleet eventually.
>>
>>5140031
>Yes sir, I'll be happy to serve the empire in this!
>>
>>5140031
>My apologies sir, I am retarded and gravely misspoke, what I meant to say is give me my men back or I'm taking my remaining crew and finding a more worthy successor to the Emperor.
>>
Maybe say something like. Yes sir. I will await for my men to rejoin us. Or something.
>>
>>5141306
ballsy, witnessed.

>>5140536
Just do yer best, you've come a long way in 1.5 years or so since you were a captain in an escort carrier

>Yes sir, I'll be happy to serve the empire in this!
writing
>>
Alright ill have a map for next post in an hour or 2 when I get off work but I'm going to need to clarify one thing on hyperspace, as I've had it moving very slowly due to my own misunderstanding, but I now have a proper speed chart to understand speeds, so im putting this to a quick vote for future reference.

>Keep slow speeds
>Go to more regular fast speeds
>>
>>5142470
>Go to more regular fast speeds
>>
>>5142470
>>Go to more regular fast speeds
>>
>>5142470
>Go to more regular fast speeds
>>
>>5142470
>Go to more regular fast speeds
>>
>>5142470
Gotta go fast.
Can we start space drifting our ships?
>>
>>5142470
>Go to more regular fast speeds
It depends on the hyperspace route we use, right?
>>
>>5142673
yes, using the hyperlanes will result in the speeds of crossing core worlds to outer rims in a week, while trips throughout non hyperlanes will add days to weeks to that amount
>>
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>>5143053
forgot my name, oops, either way speedy hyperspace is a go

______________________________

Your agreement seems to please the Grand Admiral, who rapidly signs off to return to his own operations planning, and orders you into a waiting pattern. Over the course of several days, your Avengers and their pilots arrive aboard, while Makati's fleet gathers. In all, it soon has it's tactical data transmitted to you, consisting of 5 Divisions:
1st Division- Makati and his flagship, with assorted escorts
2nd Division- 4 Star Destroyers and escorts led by Admiral Spriegue
3rd Division- 4 More Star Destroyers with escorts led by Admiral Hower
4th Division- Escort force, consists of 4 Dreadnoughts and other Screen elements operating independently
5th Division- Your own fleet, acting as an operational reserve.

The plan is transmitted to you, labelled...

>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.

>Operation Swamp Hammer: A daring plan in which all forces upon arriving into hostile space, will concentrate and besiege Kessel, forcing the enemy to gather and defeat them in a single decisive battle, hopefully finding and killing Trioculus in the engagement
>>
>>5143090
>Operation Swamp Hammer: A daring plan in which all forces upon arriving into hostile space, will concentrate and besiege Kessel, forcing the enemy to gather and defeat them in a single decisive battle, hopefully finding and killing Trioculus in the engagement

Trioculus is a fuckin bitch. Let's hammer his ass.
>>
>>5143090
>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
Sweet, a chance to ditch this asshole and join Trioculus in one move!
>>
>>5143090
>>Operation Swamp Hammer
>>
>>5143090
>>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.

More likely to reduce casualties without a massive pitch battle when we can kill off individual moffs or convince them to return to the fold. Dont damage troops that we can still utilise which will be needed against the New Republic.
>>
>>5143090
>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
>>
>>5143090
>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
>>
>>5143090
>>Operation Swamp Hammer: A daring plan in which all forces upon arriving into hostile space, will concentrate and besiege Kessel, forcing the enemy to gather and defeat them in a single decisive battle, hopefully finding and killing Trioculus in the engagement
>>
>>5143090
>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
Blackout sounds cooler.
>>
>>5143090
>Operation Swamp Hammer: A daring plan in which all forces upon arriving into hostile space, will concentrate and besiege Kessel, forcing the enemy to gather and defeat them in a single decisive battle, hopefully finding and killing Trioculus in the engagement
>>
>>5143090
>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.

Break them and cause piecemeal defections. All in a days work.
>>
>>5143090
>>>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
>>
>>5143090
>>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
This seems like the perfect mission for us, a good amount of independence and serving as a quick reaction force plays to our strength as a fleet based around fighters and artillery
>>
>>5143090
>>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.
>>
>>5143090
>>Operation Blackout: Using Hyperlanes through Onderon to Bypass Kashykk, The fleet will arrive to the Outer rim area near Kessel where Traitorous Moffs and their fleets have gathered to support Trioculus. Your fleet will lead a campaign to reclaim the rebellious sectors, and you shall act as a reserve element for any force that makes contact.

Here's to hoping we can get some defectors.
>>
So we got our men back right?
>>
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A few hours of briefing and meeting the other Division leads, you've got their general personalities down.

Admiral Spriegue is very aggressive and loud, if anyone would have been a good big stormtrooper in another life, it would be him.

Admiral Hower is alot quieter, seeming to more be trying to dissect you in the time spent together then really conversing with you like you were another human.

Pretty soon though, the supply ships loading the fleet up finished their laborous journeys, and your fleet began advancing along the route, hoping to avoid Rebel forces...

>Roll 1d100 for fleet evasion, roll under a 60, best of 3 to avoid rebel detection along the route.
>>
Rolled 63 (1d100)

>>5146026
>>
Rolled 91 (1d100)

>>5146026
>>
Rolled 37 (1d100)

>>5146026
>>
>>5146035
nice
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>>5146035
good job
>>
>>5146035
Okay were not going to be gang-banged by rebels wanting revenge for Bracca.. Good.
>>
>>5146035
Nice save.
>>
Rolled 19, 57, 86, 17 = 179 (4d100)

The journey is smooth, with the only rebel units along the path consisting of rather easily cowed Planetary militias, who understood how fast you could make stains of them if they tried to be heroes.

Within a few hours of arriving over the orbit of Bimmisaari, a remaining imperial bastion defended by it's own loyalist garrison that welcomes the fleet, and happily resupplies the the divisions, before each one begins on it's route, 2nd Divisions departing towards Boonta, 3rd Division leaving to take Nimban, and 4th Division sending pickets behind both forces to maintain communications lines and secure supply routes. Grand Admiral Makati also takes his leave, joining 2nd division in the march to Boonta, while you're being left in Bimmisaari to await a call from any force.

>Rolling 4d100, first 2 are Allied forces at Boonta and Nimban respectively, and the next 2 are hostile forces encountering, rolling lower is better.
>>
wait do you mean you want us to roll 4d100 or the 4d100 you rolled are the results?
>>5146709
>>
>>5146729
ones I roll are the results, writing next part now
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>>5146709
So one of those forces has run into trouble...
>>
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2 days pass, before you start receiving a flurry of communications. Reports back form Boonta report victory over the defenders, and request you mobilize your own ground forces to take over the occupation.

More pressing however, is reports from Nimban. While technically a section of hutt space, Traitor forces have built a Defensive station at the Jump point, and have drawn 3rd division into a siege of the lines until they can break down the Gravity well equipped Starfort.

>Shoot a message to 2nd Division and Makati informing them of the situation in Nimban, then move to help

>Split off some ships to carry troops to garrison the worlds taken in the north, but take the bulk of the fleet to support Nimban(if so, which ships will carry the ground troops and be unavailable for the fight.

>write-ins available

willl upodate in 12 hours
>>
>>5147286
>>Split off some ships to carry troops to garrison the worlds taken in the north, but take the bulk of the fleet to support Nimban(if so, which ships will carry the ground troops and be unavailable for the fight.

Ground Assault Component:
1x Venator star destroyer (Carida Brave- Regular)
2x Arquitens AA Frigates
2x Armed Freighters

1x ARC-170 Squadron
1x TIE Brute Squadron
1x TIE Interceptor Squadron
3x TIE Fighter Squadrons
3x TIE Bomber Squadrons

-half a Legion of Imperial army forces aboard
-Stormtrooper contingent of 1/4 of a legion aboard the flagship

Assuming the 2nd Division is still there to consolidate, this force should be sufficient to protect our ground assets while providing air cover for our ground operations. The armed freighters will be better utilised in a more sanitised enviro where enemy attacks are less likely to be as strong as a siege. Furthermore, they provide additional void to ground transport capability should more flexibility be required.

------

3rd Division Reinforcements:
1x ISD II (The Imperial Star destroyer Irrefutable- Regular)
1x Vindicator Heavy cruiser (Steadfast Regular)
1x Dreadnought Cruiser(D-78- Regular)
2x Proclamator (Proclamator -Green & Promulgator -Green
1x Experimental Missile cruiser (Tyrant- Green)
1x Ton Falk escort Carrier (INS Irreputable-Veteran)
3x Lancer AA frigates


2x ARC-170 Squadrons
3x XG-1 Starwing Squadrons
5x TIE Brute Squadrons

Fighters:
1x TIE Defender Squadron-50% integrity
2x TIE Avenger Squadrons
2.5x TIE Interceptor Squadrons
7x TIE Fighter Squadrons

Bombers:
1x TIE Interdictor Squadron
8x TIE Bomber Squadrons

-1 squad of Spacetroopers
-1 Company's worth of Dark Trooper Mk 1s
-1/2 Legion worth of assorted combat droids

The remainder of our forces will be centered around our Imp Star Deuce, retaining our Spacetroopers, Dark Troopers and the combat droids for risky space borne assaults should the situation call for it.
>>
>>5147286
>Split off some ships to carry troops to garrison the worlds taken in the north, but take the bulk of the fleet to support Nimban(if so, which ships will carry the ground troops and be unavailable for the fight.


>>5147318
support plan
>>
>>5147318
+1
>>
>>5147318
Sounds good however I propose a slight alteration, swap out the Irreputable for the Carrida brave, we don’t need to deploy a star destroyer (even a dated one) for garrison duties especially when we could bring more firepower to break the siege at Nimban that and it saves us (Caimes) having to fuck about transferring flag from one ship to another (the carrida brave is the battle groups flagship) and the Irreputable has been with us since the beginning, I trust her captain and crew to be the most capable of operating from the rest of the fleet being the most experienced men we have (excluding one of our ARC squadrons) as for ground forces I would swap the droids and stormtroopers… we have about a regiment worth of stormtroopers (1/4 a legion) a regiment is rated to be capable of seizing a class A planetary star port, garrisoning is better suited to the army troops and droids.
>>
>>5147318
Support, though I'm not too happy with splitting the fleet.
>>
>>5147371
I originally wanted the droids with us as they were an expendable force we could readily commit but I see your point.

Also I misread and thought that Group 2 was asking us to take over ground operations to capture the planet. If thats the case then a planetary assault craft isnt required and your change is more than warranted.
>>
>>5147371
I can support this alteration, everything else looks good to go.
>>
>>5147371
>Support, a balanced and well thought out proposal.
>>
>>5147371
+1
>>
>>5147286
>>Shoot a message to 2nd Division and Makati informing them of the situation in Nimban, then move to help

Splitting our fleet, great now that'll get us plenty of losses.
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>>5147286
Supporting >>5147318
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>>5147286
Do we know which ships/divisions our men are in? I wholeheartedly propose
>Show up at Nimban, blast Makati's forces in the rear and say hi to our new boss Trioculus
but not if it means attacking the men we swore to protect.
>>
>>5147371
>>5147318
>support
>>
>>5147371
Supporting this
>>
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Your force detaches the Carida Brave and several escorts to send off your garrisons, and before long, the rest of your considerable Fleet is departing to Nimban.

A day of Travel later, you arrive to the sight of 3rd division ,battered and bloody. One of her Star Destroyers is missing, and the other 3 are damaged to varying extents, while a debris field of enemy and friendly vessels separates the Enemy and your own forces. Jade bolts dot and decorate the wreckage, as fighters from both sides skirmish throughout the No man's land.

Admiral Hower calls you soon after arrival, his bruised and bandaged face telling you exactly how it went for him.

"Commander Caimes, you are a sight for sore eyes. The enemy has battered and bloodied my fleet, and exhausted my men in maintaining the cordon against them counterattacking. I believe we must regroup and get the Grand Admiral, or we will be destroyed here."

>"Calm yourself, Admiral, there is still a chance, listen to my plan."(What do you propose)
>"Your fleet has seen enough, allow me to fight a rear guard here while you quit the field and call reinforcements."(Stay and fight)
>"The enemy seems to have all the cards here, we should leave and conserve our strength."(All units Quit the field.)
>Write-ins acceptable
>>
>>5148784
>"Calm yourself, Admiral, there is still a chance, listen to my plan."
>As you can see, I happen to have a cutting edge new weapon that can turn the tide of this battle. But only the men who were in my fleet before being kidn- I mean reassigned for this mission are trained to use it. I assume some of them found their way into your fleet. Transfer them to my flagship and then I'll hold the enemy off so you can get clear.
As soon as he jumps out, inform the fine folks in front of us that we mean no harm, in fact we're actually here to join them.
>>
>>5148784
>"Admiral, any data on the enemy force's commander, vessels and capabilities?"

I'd like to see what we know about the enemies and what they've got here before we formulate strategy.
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>>5148784
>"The enemy seems to have all the cards here, we should leave and conserve our strength."(All units Quit the field.)

Whatever that is it's big and intimidating
I'll happily change my vote should another anon come up with a fezable plan, I mean we do have that experimental ship, though I forgot what it does exactly, something like a long range cannon? Missiles? Not shure would have to go back in the threads but to lazy
>>
>>5148784
>>"The enemy seems to have all the cards here, we should leave and conserve our strength."(All units Quit the field.)
>>
>>5148837
The experimental ship is a tyrant-class missile cruiser, it basically shoots a shitload of concussion missiles, if we can disable the shields and get in a clear shot we might be able to just gun down that bigass ship they have.
>>5148831
+1, we need a better description of just what the enemy forces are before we do anything stupid
>>
>>5148831
"The Enemy is Anchored around a Golan III Platform, equipped with Gravity well projectors. It is built to guard the other Hyperspace point in the system, and is preventing us from advancing further along this hyperlane. Beyond that, it's got enough firepower to account for 1 or 2 ISDs alone, on top of it's compliment of ISDs, Victories, and other escorts.
>>
>>5148784
>"The enemy seems to have all the cards here, we should leave and conserve our strength."(All units Quit the field.)

While I could see us winning by focusing our firepower in intelligent ways or using the debris in the middle of the battle-space for tricky shenanigans like using debris as shields with tractor beams or hiding missiles to be used as mines in a trap, or hiding boarding units amongst the debris, I think Admiral Hower is correct. The enemy seems to be superior despite them being badly mauled and technically having less Imperial class SDs. We could eek out a win, but to what purpose? We'd take high losses for sure, regardless of the rolls or unique stratagems. Better to retain our forces and regroup and reassess the situation and come back here with superior strength to reduce losses on our side than risk losing entirely or succeeding but with higher losses than necessary.
>>
>>5148830
Unless this is a trick, I don't see the point in switching sides. Makati has the New Order in a bind, and remember that we have a HUGE fleet being fixed up back in the territory of the people you are now suggesting we abandon. We'd lose a shit ton of progress and invested influence to join some loser pretender. Not to mention we'd be joining a pretender for the throne, and I'm pretty sure that would piss off the secret faction that the dark prophet is a part of which I think was revealed to be Palps dark empire.
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>>5148852
Ah, then it seems like a nearly symmetrical engagement with a slight-moderate edge in heavier firepower for the enemy and perhaps a slight edge for us in fighters depending on what fighters we have with us in these ships. Two of our fresher ISDs could possibly survive if we engaged and won against the Golan, both sides would probably lose the damaged ISDs, and it'd be a toss up who won in regards to fighters and smaller medium sized ships or the Victories.

Again, I don't see us having good odds of winning, though maybe with some shenanigans involving the debris cloud we could pull it off.
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>>5148861
>I don't see the point in switching sides
Because our side fucked us over, that's why.

>Makati has the New Order in a bind
He needs us to do his dirty work and give him manpower, we need him like a bleeding hole in the head.

>I'm pretty sure that would piss off the secret faction that the dark prophet is a part of
The oldest Sith teaching of all is when your leader shows signs of weakness, screw him. Only a pathetically weak leader treats his followers like a fleshlight and then puts them in a position to abandon him so easily. Continuing to follow him would be the very last thing a true Sith would do.
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>>5148784
>"Calm yourself, Admiral, there is still a chance, listen to my plan."

>"We have no need to throw ourselves into the enemy's jaws to achieve our objectives here- merely crippling the gravity projectors will provide us the ability to flank and outmaneuver the enemy. To that end, I propose a right-flank drive with a contingent of my fighters screening your intact ISD in lead element, with your remaining ships supporting. My element will push up the middle as though to support yours, when in actuality the Tyrant will put a ruinous display of missiles on for the defense platform. We pull back if the enemy is too tenuous on the right flank or catches on too early. Is this palatable to you, Admiral?"
>>
So good news at least is that Golan III's don't really have good point defense so our specialty of star fighters are a good match up against it, especially with our juicy new fighters. If we can mop up the enemy fighters, we could use the mauled ships as bait to draw in the escorts and ISD's and fuck them up with either our own capital ships or our anti-ship fighters. Once they're out of the way, we just spam missiles with the tyrant and bomb it to hell with fighters until it dies. Even if we take some causalities, proving ourselves a capable commander here could seriously get us some good influence with the grand admiral.
>>5148880
Don't forget Makati was threatening to cut us off from imperial logistics if we don't play nice with him. Betraying him for some 3-eyed mutant pretender is fucking retarded. You also forget that we aren't his sole manpower source, he'll get more from other places, he was even agreeing to give back the men after the operation is over before we decided to march our asses down here. Also, the emperor isn't training us to be a sith or anything like that, he needs reliable and capable officers to fight back the new republic, he can't waste manpower by having officers stab each other in the back.
>>
>>5148903
>Don't forget Makati was threatening to cut us off from imperial logistics if we don't play nice with him
Doesn't scare me. This "pretender" must've gotten a Golan III from fucken somewhere.

>You also forget that we aren't his sole manpower source
I didn't forget, I just remembered the number's not infinity, and it's gonna drop by quite a bit soon if we're not the only commander with a pair of nuts.

>he was even agreeing to give back the men after the operation is over before we decided to march our asses down here
I missed the hell out of that part, when did he say that?

>Also, the emperor isn't training us to be a sith or anything like that, he needs reliable and capable officers to fight back the new republic
All the more reason he'll support us ditching Makati.
>>
>>5148784
>>"Calm yourself, Admiral, there is still a chance, listen to my plan."

Forming up in a tight formation and using the debris as cover, we move all our forces along the right flank, leveraging our overwhelming firepower to destroy their ISD on that side before focusing fire on the Golan. Our fighters and bombers will mop up in the middle and move on to harass their damaged star destroyer, preventing it from engaging us or at least damaging it further. The admiral should also probably move his damaged ISDs to the rear of the formation, to minimise any further damage.
>>
>>5148941
>>5148900
Supporting pushing on the right flank and taking the middle, trying to keep the friendly damaged ships out of the fighting as much as possible. If things get rough we should keep an avenue open to fall back and regroup. The key to winning this battle still lies with the Tyrant's concussion missiles, whether it's to destroy or simply disable the platform will be a bridge to cross when we get there.
>>
>>5148880
Our "side" has been fucking us over in minor ways since the beginning of the quest, from our allies and leaders abandoning us when the rebels show up, to our Imperial Intel suicide mission, to this sort of interference.

It doesn't change the fact that we'd be gaining a reputation for treachery, joining an alien pretender who seems to have a good chunk of the imperial hierarchy (including force-related factions) against him, and there is the fact that we know basically nothing about this faction we'd be joining in-character.

We'd be abandoning the however many old CIS ships (it was a lot, maybe dozens) we worked so hard to get in the hands of the faction we are abandoning in addition to the ships of ours that are being repaired, and to make matters worse you would essentially be abandoning the men we lost to Makati that spurred your own (and others) anger. It is fucking pointless, we'd have no hope of getting them back, you'd be handing us a triple loss of reputation, ships, and skilled personnel just over a fit.

We'd also lose access to the logistical support we'd had access to in exchange for an uncertain future with a leader who we know nothing about and who knows little about our own reliability, which will be in question given we'd be a traitor. The three-eyed freak could just steal our men or ships like Makati.

The stuff about the sith is just plain weird. I don't give a fuck about sith ideology, the point is that we'd be suffering worse losses from betraying the New Order than if we stuck with them. I'm not arguing for what I did for adherence to sith ideology, I'm trying to avoid pissing off the prophet and Palps himself.

Finally, and I've said this before in prior threads in some form or another, but Makati ABSOLUTELY has the right to requisition our men. He's a fucking grand admiral, we are in the Imperial Navy. A military organization serving an ultra authoritarian state. We aren't a warlord yet, and we've still been gaining more ships despite our losses, we have no reason to defect. Imagine if every one of our captains or subordinate commanders acted like you are suggesting we act because we needed to shuffle around resources to priority tasks. It is just insanity.
>>
Frankly is there a point to attacking if we mean to quit the field.

The gravity well projectors can only project so far.

Recall our fighters, begin a staged withdrawal out of range. The enemy can neither give chase nor bombard us at range and if they even attempt to chase us down, we need merely wait till they are beyond help from the golan to slaughter them.
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>>5148912
Golan platforms are a dime a dozen for major planets or space lanes if I remember correctly, they are like the default space defence platform. This guy having some doesn't mean anything.
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>>5148784
Wait, something is wrong with this image. Shouldn't the Vindicator and our Dreadnought be with us as well? Unless I didn't read the vote that won carefully enough or am mistaken about which vote won.
>>
>>5148997
>Our "side" has been fucking us over in minor ways since the beginning of the quest,
We allowed ourselves to be cucked before, therefore we should continue being cucks?

>It doesn't change the fact that we'd be gaining a reputation for treachery
Worse than our boss's? Doubt it.

>We'd be abandoning the however many old CIS ships (it was a lot, maybe dozens) we worked so hard to get in the hands of the faction we are abandoning in addition to the ships of ours that are being repaired
Oh yeah I totally forgot about those old Clone War barges. We can come back and get those another time, don't worry. Might have to be a little more clever about it but that's what we're good at.

>and to make matters worse you would essentially be abandoning the men we lost to Makati
Go back and read my plan again, slowly.

>we'd have no hope of getting them back
Hardly seems like we do anyway, and even if we do groveling for them isn't my idea of a good time

>We'd also lose access to the logistical support we'd had access to
Fat load of good that did us, having to scavenge junkyards for literal Clone War scraps.

>in exchange for an uncertain future with a leader who we know nothing about
Fair but in this case I'm perfectly willing to take the devil I don't know.

>The stuff about the sith is just plain weird. I don't give a fuck about sith ideology
Maybe you should because it's important when you get to this part:
>I'm trying to avoid pissing off the prophet and Palps himself.

>Makati ABSOLUTELY has the right to requisition our men.
Only if we give it to him.

>we have no reason to defect
Except not being cucks.

>Imagine if every one of our captains or subordinate commanders acted like you are suggesting we act because we needed to shuffle around resources to priority tasks
That'd be nice.
>>
>>5148784
>>"Calm yourself, Admiral, there is still a chance, listen to my plan."
>”As you can see, one of my ships is unlike any other you may have seen. It is in fact an advanced missile ship, and I believe it may be the key to breaking this deadlock. I propose to launch my fighters to engage the enemy as we collectively push up to the left flank. Once we enter stand-off range, I will show you and those damned traitors what my new weapon is capable of. As I do so, I ask you to protect my flank to ensure we are not outmaneuvered. Once we have finished our demonstration, they will likely move their right flank to engage us as well, at that time, I will break off some of my fighters and send a squadron of star wings to punch a hole in the stations exposed flank. If they do not commit the rest of their fleet, we will break their left flank and punch in there instead.”
Basically engage at stand-off range where our ships are able to harass without committing, launching fighters to distract their screen, then once we have hit their front most ship’s shields a bit, open up on it with a long range barrage from our missile boat and torpedo boat. Once we make a hole there, we can saturate their point defense and snipe out their remaining ships while keeping stand-off distance from the platform and keeping the platform more or less between us and their right flank of ships. If the right flank of ships moves towards us and leaves the stations right side more open, we can break off a squadron of starwings which are good against emplacements and an escort of fighters to punch a hole there and get our space troopers and droids onto that thing.
>>
>>5149003
This is the first time I'm seeing one.
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>>5149008
Fairly sure they got damaged in that operation over Bracca. They're in drydock with our CIS ships and other Venator.
>>
>>5149022
We saw some in three 3 halfway down the thread during Bestine. The QM showed a 3d image model from either fanart of official art. Plus a anon (or the QM with his name off) made a map with the golan in it that the QM then used. Then another anon summed up its armaments in another post later. They are super common, maybe not ultra common in this quest so far (though to be fair we haven't been fighting battles over the major worlds where they'd be) but common in the source materiel.

>read my plan, slowly

You don't have a plan. You wrote a couple of short lines with no plans of any sort, unless your plan is under a different ID. First off, you said to show up behind Makati's forces at Nimban and shoot them in the rear. That isn't likely to happen given that we are on the hyperlane to Nimban right now adjacent to the forces you want us to shoot, not in their rear. They also outgun us and the enemy is some distance away, perhaps too far away to help us should they elect to.

Makati has already achieved success in his area with the 2nd division, we aren't likely to overcome him by surprise now.

Fair enough about getting our men back.

I will contest the bit about our logistical support not being worth shit. We got our men taken from us recently, but before that we owe our success to having had easy access to men and repairs, the part about repairs still apply, not to mention us being paid in "influence" which the QM has mentioned is an abstract representation of credits, favours, materiel, etc, is supplied by the hierarchy we are apart of, it hasn't been worthless.

If you are going to vaguely allude to how doing what you want us to do will help avoid pissing off Sheev then you ought to explain it instead of just leaving others to figure out your internal thoughts. Remember, the prophet was working with the New Order, the faction you now want us to abandon.

I'm guessing you didn't get what I meant about "what if our subordinate commanders act like you" bit. What I'm saying that is that if our subordinates act like you suggest we act, then they'd rightfully turn traitors and abandon us the moment we do any of the normal logistics and bureaucracy that is part of any normal functioning military system involving personnel or war materiel.

But, I doubt I'll convince you or the other anon, so I'll leave it for now. It seems like we'll both be outvoted anyways by people who just want to attack.
>>
>>5149035
Ah, did they? I can't remember and am too lazy to go back and check. They seem to be part of our fleet in the fleet picture near the start of the thread, so I assumed they were still with us.
>>
>>5149048
>You don't have a plan. You wrote a couple of short lines with no plans of any sort, unless your plan is under a different ID
Well yeah, I'm Captain Underpants, have to change my underwear every so often.
>>5148830

>the part about repairs still apply
Surely Trioculus has some of his own if he's made it this far.

>not to mention us being paid in "influence" which the QM has mentioned is an abstract representation of credits, favours, materiel, etc, is supplied by the hierarchy we are apart of
Same

>If you are going to vaguely allude to how doing what you want us to do will help avoid pissing off Sheev then you ought to explain it
I'm not too worried about pissing off a corpse.

>Remember, the prophet was working with the New Order
Seems to me like he was doing his own thing. I doubt he's any more beholden to it than we are.

>What I'm saying that is that if our subordinates act like you suggest we act, then they'd rightfully turn traitors and abandon us the moment we do any of the normal logistics and bureaucracy that is part of any normal functioning military system involving personnel or war materiel.
Well in that case you're making a big 'ol strawman, what Makati did to us is not normal. There's nothing we could even do to the men that would be analogous, besides maybe confiscate their uniforms and use them as costumes for a musical.

>It seems like we'll both be outvoted anyways by people who just want to attack.
It's a close vote, 4-3 attack vs. skedattle by my count and there's certainly no consensus on how to attack.
>>
>>5149085
You do realize that every time we send a star destroyer into battle, we are potentially signing the death warrants of thousands of our own men right? Every ship that we use as vanguard we are basically telling them something that can be easily interpreted as "Go risk your lives so the rest of us can sit back here and live because we are more important than you." To me that seems like as good a reason(more like 100x better a reason) to turn traitor than having your commanding officer reassign men out of your fleet for a strategic operation.

We are an honorable captain of the Galactic Empire, not a fucking child, act like it you whiny brat.

If you want to continue reeeing about this nonsense, remember, we don't even have our men, currently we are staffed by greens, many of which are not personally loyal to us, and would certainly see betraying the empire and firing on our own team as traitorous and a good reason to mutiny.
>>
>>5149109
>To me that seems like as good a reason(more like 100x better a reason) to turn traitor than having your commanding officer reassign men out of your fleet for a strategic operation.
We're not "turning traitor" any more than you betrayed your boss at the last shitty job you quit. Makati is not the Emperor.

>We are an honorable captain of the Galactic Empire, not a fucking child, act like it you whiny brat.
There's nothing honorable about allowing ourselves to be cucked, and being cucked out of fulfilling our own obligation to our crew no less, poopooface.

>betraying the empire and firing on our own team
Why does no one read?
>>5148830
>>
>>5149116
You are suggesting we abandon the empire, taking all our ships with us that we got as a part of the empire, then join their enemy with the intent to attack the empire's navy, that is the literal definition of turning traitor, what is wrong with your brain anon

We serve the people of the empire, not ourselves. We signed up for this military position knowing we would be subject to the whims of our superior officers, as that is literally how the military works, and how it MUST work to function properly. Imagine if a US army platoon decided to join the Taliban because a bunch of their guys got transferred to another platoon, that is approximately what you are suggesting. Not only would we be betraying our "country", but also our ideals and our men.

I did read that, that doesn't mean its intelligent enough to be worth considering. If they went along with it, that would still only be about 1/4 of our men assuming they were assigned evenly, and they would still be heavily outnumbered by the other personnel on board, even assuming 100% of our guys would also turn traitor on the empire, which I doubt, you still don't have a winning plan. Furthermore, if 1 comms officer doesn't turn traitor and radios the fleet saying us and our guys are traitors, we would be a huge target and likely have the other 3/4 of our men serving on their vessels in other fleets imprisoned or executed. Furthermore, we would be making ourselves an enemy of the imperial navy, imperial intelligence, our old faction where we left our ships to get refit, and the sith order. We stand to gain practically nothing from what you propose. I get that you want to greif the quest, but at least try to be clever enough in your execution of doing so to come up with a workable plan.
>>
>>5149049
Actually no, you're right about them appearing in the fleet overview. Maybe just an oversight by QM, or maybe they're with the other fleet.
>>
>>5149116
>You are suggesting we abandon the empire
Stopped reading right there because you clearly didn't read any of my posts.
>>
>>5149133
>>5149128
>>
>>5149133
>>5149134
>Haha i just said we should betray every single organization in the empire, not the empire it self! I bet u feel real dum right now xddd
t. you
>>
>>5149142
Makati isn't every single organization in the empire, take your meds.
>>
>>5149148
>He is a grand admiral in the imperial navy
>He is currently working with Isard from imperial intelligence for this operation
>The New Order, our current faction is working with him enough to send him troops
>He is exterminating an enemy of the sith's doctrine
So which imperial organizations are we not betraying? Please remind me.
>>
>>5149149
>He is currently working with Isard from imperial intelligence for this operation
>He is exterminating an enemy of the sith's doctrine
[citation needed]

>So which imperial organizations are we not betraying?
All the ones we're not working for, which is to say most of them.
>>
>>5149156
Thread 4, ctrl f Isard
>He enters your meeting room, arms open, as though to signal he isn't hostile to you or your fleet. "Commander, I don't think we've had the pleasure of meeting, but I understand things are tense, so I will keep this short. The Grand Admiral, Afsheen Makati has offered us a deal on behalf of Director Isard. As it is, there is a 3 eyed mutant named Trioculus trying to claim the throne of emperor. The good Admiral is demanding we prove our loyalty to the empire, by claiming 200,000 of our fleet's crew, to form a new squadron in Kuat, meant to deal with secessionist forces related to the bloody Trioculus Bastard for a few months, then have the vessels and their crew returned to us. He informed us we could refuse, but would be cut off from imperial logistics, something he is holding over our heads already. We decided to allow them to take their tithe, as an investment in gaining those future vessels."

as for the Sith, hes a heretic claiming to be the son of palpatine, its pretty likely they arent a fan of him
>>
>>5149149
Makati is under the command of Issard who at the moment is the de-facto leader of the empire (controlling the Imperial capital). Betraying Makati would essentially be betraying the empire.
>>
>>5149164
OK, you win, but only because I'm not interested in having assassins on my tail. As soon as the mission's over I say we go west at the next opportunity.

>as for the Sith, hes a heretic claiming to be the son of palpatine
That gives him precisely as good a claim as anyone else right now.
>>
>>5149168
But seriously what the fuck have I come back too.
>>
>>5148784
Okay so it seems we decided to send of the Carida brave instead of the Ton falk... that's problematic the Carrida brave carries most of our fighter Squadrons. So this is going to be hairy. (the ships we have here can carry 23 at minimum or 27 at maximum (dependent on how many the proclamators can carry) so just about half of our total fighter compliment, questions is which ones are they carrying (did we accidently leave chatterbox on garrison duty)

>>5149008
Probably a mistake on the QM's part we should atleast have the Vindicator and Dreadnaught as well.
>>
>>5148941
>>5148900
+1 Supporting this combination.
>>
>>5148784
>>"The enemy seems to have all the cards here, we should leave and conserve our strength."(All units Quit the field.)

>>5148830
I would support you if our fleet had not been split.

Seriously fuck these guys, and you cucks need to stop groveling.
>>
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>>5148784
>"Calm yourself, Admiral, there is still a chance, listen to my plan.

We have two fully operational ISD's whilst they have two that have sustained damage, using the Tyrant Missile cruiser we can engage any target we please beyond standoff ranges and with the additional starfighters we have brought along we can secure control of this No man's land that has developed.

From our stand off point the tyrant will bombard the Golan platform outside of the reach of it's turbo lasers forcing it's screen to come to us to prevent the Golan's destruction where they will be harried by our strike craft and brought into gun range of our own destroyers whilst taking them away from the firepower of the Golan, should they not take the bait the tyrant will shift it's fire to the left most ISD and the Victory star destroyer there, either they come to us or we knock them out one piece at a time.
>>
>>5149271
we essentially have a warship designed for eliminating space defences and sieges... may well use it in it's intended role.
>>
>>5149085
I said I'd drop it, but I guess I may as well respond. Discussion may as well happen now rather than later when people are thinking about changing sides or not in a future discussion.

>changing ID and complaining about people not reading

I didn't know that was you since it was a different ID, you didn't refer to the post you wanted me to read so I assumed that was a different anon. I just forgot to quote the other post by what I assumed was the other anon in between responding regarding the Golans and the other stuff.

>logistics and repair

That is fair, but my point wasn't that he was a helpless retard with no logistics. I was responding to you saying "fat load of good that did us". My point is that the logistical support did help us. Us raiding a junkyard was something out of our own initiative, we didn't do it because there was literally no ships to buy as far as I recall.

>Palps corpse

To be fair, in character you are right. Out of character I was worried about it because I recall (perhaps incorrectly) that the QM revealed the secret faction the prophet was working for to be the Dark Empire, so I assumed Palps has his clones.

>Nothing analogous

On the contrary there is something that would be analogous now in the present and in the future. Supposing that every captain in our fleet (or subordinate fleet commander in the future when we are a warlord with more fleets) acted or thought like we are thinking about acting both now and in the future as a warlord then they would have every right to be constantly mad at us.

Lets say that due to losses suffered during boarding or battle or whatever our flagship or another subordinate ship is low on either manpower or supplies or needs supplies from another ship for maintenance. And lets also say that each captain is ultra self interested and thinks like the players in this quest and thus actually considers themselves to be a potential future warlord in the making and wholly sovereign and unwilling to part with the men and materiel organic to their ship or fleet. (in the future case of them being a fleet commander) If we ask them for their supplies or a shift in what they consider "their" personnel then they would be mad like us. The same would apply to in the future when we are larger with subordinate fleet commanders. Any operation that must take ships or men away from "their" fleet to support a priority operation would make them mad at us for "cucking" them, even though they serve under us in a military hierarchy and it is our right (just like Makati) to make such personnel and materiel transfers. The same could be said of order said commanders or captains to do even basic things like commit their stormtrooper detachments that are organic to their ships/fleet to a basic boarding/ground operation, they'd be mad we were using "their" stormtroopers.

Do you see, or is there some issue with this that you don't think is analogous?
>>
>>5148784
I don't support the part of >>5148830 that wants us to turn traitor, but I'm up for trying to trick Hower into giving us back our men if he has any of them.
>>
>>5149129
The plan voted in here >>5147318 has the Vindicator and the Dreadnought coming with us. Only the Venator, armed freighters, Arquitens and some ground troops plus a few squadrons of fighters/bombers were assigning to support the other operation.
>>
>>5149335
Well there not much we can do with the fighters but we can only bring half our total compliment because well we’re not bringing our biggest fighter carrier
>>
>>5149368
Yeah. Honestly, I wish I tried to persuade people earlier to make use of a modified version of that anons plan. I didn't read it carefully enough as I was in a hurry. I'm confused as to why we chose to send the Venator instead of our Accalamators, aren't Acclamators planetary assault ships meant for the ground assault/garrison duty we were sending the Venator off for?
>>
>>5149271
supporting anon here
>>
>>5149271
I like the idea, but why wouldn't we just start off with bombarding their capital ships at range if we're not going to commit our tyrant to destroying the Golan outright?
>>
>>5149271

changing from >>5148843
to support>>5149271
>>
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>>5149008
THIS GUY IS CORRECT i will add them in next battle map image, apologies
>>
>>5149445
ISD’s are pretty much open to being boarded or bombed to oblivion, same with the golan as their armaments are not well suited to dealing with small craft.
>>
>>5149550
>>5149445

Okay so it didn’t paste all my text, but essentially atleast at a stand off range the golan will be easier to hit as it cannot manuever this will be less of an issue for the ISD’s if we force them closer, of course depending on the outcomes of the Roll’s and how the enemy reacts we can change targets accordingly.
>>
>>5149271
>support
>>
The golan has almost no point defence, so our goal should be to either destroy the picket craft so we can punch a hole in it with the missile boat or pull ships guarding one of the flanks away from it so we can send in fighters and starwings to bomb it.
To do this, our best maneuver would be to try to put the golan between us and the far flank so they are forced to move off the far flank to engage us. If they do not come, we outnumber the near flank with all our ships and wipe them with little risk, if they do come, we launch chatterbox's arc 170 squadron and a couple other squadrons of ties escorting a squadron of starwings, which are really good against emplacements, to punch in the far flank of the golan.
>>
>>5149578
I understand we want to lure them closer away from the station. My point is that why not force them closer by shooting the ISDs themselves first and foremost? I'm questioning why we start the barage with the golan.
>>
>>5148784
>>"Calm yourself, Admiral, there is still a chance, listen to my plan."(What do you propose)
fighter screen the middle
>>
Well I suppose we will have to see if we get a post tonight.
>>
>>5149271
Supporting this
>>
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>>5149271
this wins, but am tired, but have dayo ff tomorrow, will get immediate post out in morning, then post preferably get 2 to 3 more posts out tomorrow. Writing and drawing
>>
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"As you can see, one of my ships is unlike any other you may have seen. It is in fact an advanced missile ship, and I believe it may be the key to breaking this deadlock. We have two fully operational ISD's whilst they have two that have sustained damage, using the Tyrant Missile cruiser we can engage any target we please beyond standoff ranges and with the additional starfighters we have brought along we can secure control of this No man's land that has developed.

From our stand off point the tyrant will bombard the Golan platform outside of the reach of it's turbo lasers forcing it's screen to come to us to prevent the Golan's destruction where they will be harried by our strike craft and brought into gun range of our own destroyers whilst taking them away from the firepower of the Golan, should they not take the bait the tyrant will shift it's fire to the left most ISD and the Victory star destroyer there, either they come to us or we knock them out one piece at a time."

Your plan laid out, Hower takes a minute, before deciding to agree, before declaring as well, he will return his fighter wings as close fleet defense when yours relieve them.

Soon after, your own air wings are launching, and you launch out...

>all the starfighters. Every single one

>Only fighters, maintain bombers.
Updating in 90 minutes
>>
>>5150466
>Only fighters, maintain bombers

>Launch multiple fighter waves- enough to contest the enemies and have a relief force in reserve, if possible
>>
>>5150466
>Only fighters, maintain bombers.
>>
>>5150466
>>Only fighters, maintain bombers.
>>
>>5150466
>>>Only fighters, maintain bombers.
>>
>>5150466
>Only fighters, maintain bombers.
>>
>>5150471
+1
we need to have a reserve in case of shenanigans and also maybe send out some engineer vrws to the 2 ISDs to see if we can rig them into impromptu bombs like we did in the first battle of this quest i think
>>
>>5150466
>>
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Your fighters disgorge in their multitudes, fighters flowing like streams to meet the enemy. While your bombers waited, ready to launch in the hangars, your fighters would clear the way for your missile ship, then the bombers could move for the kills.The Admiral's fighters see their relief on the way, and begin to turn about, several getting blasted as they disengage to return and cover the fleet.

-----------------------------------------------------
Chatterbox's squadron leads the way, watching the wings form up behind him, he makes steady calls, designating sectors for each wing to fly towards before the chaos of a dogfight breaks out and most control is lost.

As both sides reach missile range, proton torpedoes from your own fighters reach out to touch whatever they can before initial contact is made.

>Roll 1d100, best of 3, DC:80, roll under
>>
Rolled 50 (1d100)

>>5150518
>>
Rolled 46 (1d100)

>>5150518
>>
Rolled 10 (1d100)

>>5150518
>>
>>5150519
>>5150528
>>5150534
oh yea it's all coming together
>>
so when the fleet engagment is set to happen what ship should we focus on to take via boarding. Probably could take a couple escorts with our small droid complement given how small they are, but should we instead focus on taking a bigger ship to bolster our line more?
>>
>>5150550
No. we need our troops to take the Station itself.
>>
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>>5150518
>The enemy fleet has magically fixed all their ships to full strength
>>
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>>5150582
Quick fix whilst waiting on the QM
>>
>>5150600
>didnt remove a ship or two
For shame.
>>
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the salvo flies true, concussion missiles and proton torpedoes slamming into fighters, removing a squadron from the line, while another half dozen TIEs are reduced to atoms. The fighters entangle soon after, and you watch the carnage from the bridge, while your own fleet advances forwards. The enemy fleet seems content to stay waiting, while your own fleet begins to lumber forwards. You position your Star destroyer ahead of the Tyrant, while the rest of the fleets remain arrayed to screen. The enemy fighters fail to breakthrough, and soon you enter range to fire missiles from maximum range. You could fire from here, or close the distance to increase missile accuracy, and the chance to hit the station.

Update in 1 hour

>Close the distance further

>Fire at maximum
>>
>>5150806
>Fire at maximum
STICK WITH THE PLAN BOYS
>>
>>5150806
>Fire at maximum

Perfect accuracy doesn't matter that much to the plan anyway
>>
>>5150806
>Close the distance further
>>
>>5150806
fire at maximum and tighten up our right flank of fighters towards the center
>>
>>5150806
>>Fire at maximum
>>
>>5150809
that golan is basically a barn and its broad side is facing us, if we manage to miss we probably need to refund this ship
>>
>>5150806
>Fire at maximum
>>
>Fire at maximum
>>
>>5150806
>Fire at maximum

Stick with it it's shooting at the broadside of a barn
>>
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so i was thinking about some ideas for the battle and how to position our forces. A quick and dirty paint operation latter.
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>>5150921
all the yellow stars are battles between star fighters and im trying to make sure we are never going 1 on 1 even if its superior craft. I want the central craft to divert left after skimming the middle section to hopefully drag them and the X1s into the furball so we can destroy them before they make runs on our escorts. After the furball is over id like to position our bombers in the wrecks of the 2 ISDs before we launch missiles so that when the ships advance they can swoop out from behind the wrecks and onto the escorts and capitals like how the Thrawn Pincer is executed. The Brawlers and XQ1s are to reinforce the line in case of any miracle break throughs and Defender and regular ties to mop up the left before retreating
>>
Rolled 45, 97, 26 = 168 (3d100)

Settling in at furthest range, you begin preparing your missiles for a full barrage.

over 200 Proton Torpedoes exit in a massive barrage, slowly arcing towards the Golan, before enemy Point Defense guns begin to fire to intercept as they close....

>roll me 1d100+15, best of 3 versus my roll, also best of 3. highest wins
>>
Rolled 16 + 15 (1d100 + 15)

>>5150969
>>
Rolled 28 + 15 (1d100 + 15)

>>5150969
>>
Rolled 69 (1d100)

>>5150969
>>
>>5150969
f
>>
>>5150991
In all honesty, it was over when he rolled that 97.
>>
>>5150992
oh for sure.
still throwing an f out for the RNGod
>>
>>5150990
Oh well our foe for the most part seems content to sit it out for the time being, we can probably send a message for resupply if it looks like it’s going to carry on a while, furthermore we can also put in a request to bring our flagship and the rest of the battle group over from occupation duties if we need to break the deadlock the classic way via overwhelming star fighter supremacy.
>>
>>5150969
F

Hey QM, would you considerincreasing the number of rolls? It feels really limiting that only three people can participate in battles.
>>
>>5151127
That just increases the likelihood of us getting a crit fail.
>>
>>5151127
That seems like a horrible idea. We already have good odds with a best of 3 system, which was made with allowing more people than necessary to roll anyways. Like >>5151141 says, all that does is increase our chances of crit failing. The main part of participation is in the voting and discussion.
>>
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Apologies on the long wait
------------------------------------------

The missiles fly, unharmed through the debris, before passing through the dogfight unscathed, before enemy fleet ships start moving. Aruitens and Victories start filing forwards, as their ISDs fire barrages along the path of the torpedoes, while victories and arquitens use their laser cannons to reduce numbers. One badly damaged Victory flies ahead, disgorging escape pods, before ramming into a missile stream and stopping one of the missile barrages outright.

Regardless, over 50 of the missiles make it on target, their heavy payloads reaping their toll on the station, obliterating the lighter armored areas surrounding the Hangar bays, and opening several sectyions of the station to space. The impact had is horrific on the visual, but the shields remain up and the Gravity well is still active. A strike by bombers into the heart of the station or another salvo may well bring a more agreeable effect.

>Send out the bombers

>Reload missile tubes and give it another go.

>Close the distance and try a gunfight.
>>
>>5153497
How many more rounds of missiles do we have?
>>
>>5153497
>>Reload missile tubes and give it another go.
>>
>>5153497
>Reload missile tubes and give it another go.
>>
>>5153497
>Send out the bombers
better to send them now since the enemy will want to try and close in on us
>>
>>5153497
>Reload missile tubes and give it another go.

if we have enough for a third or fourth volley for those goes, once enemy fighters have been thinned out we could time the bomb run's and the missile barrage so that enemy point defence has to choose which to focus on (or target both at the cost of effectiveness)
>>
>>5153497
>Reload missile tubes and give it another go.
But aim for one of those ISDs, make them come to us.
>>
>>5153497
>Reload missile tubes and give it another go.
>>
>>5153497
how many more missile rounds do we have?

>Reload missile tubes and give it another go.
if 2 or more.
>>
>>5153497
>>Send out the bombers
>>Reload missile tubes and give it another go.

MORE DAKKA
>>
>>5153832
>>5153554
enough for 3 more full salvos
>>
>>5153497
>Reload missile tubes and give it another go.
>>
>>5154033

>Reload missile tubes and give it another go.
send in a wave of bombers on the left flank to it the capital ships while they are distracted by the missiles
>>
>>5153497
>Reload missile tubes and give it another go.
Should probably get our bombers out in case they decide to try and close in on us.
>>
>>5154219
We should wait for the enemy to get close first, don't want the bombers running into their fighters.
>>
>>5154231
A compromise would be getting our bombers out of the ships but in a holding pattern to the rear, that way they are safe from the enemy fighters but are ready to go in at a moment’s notice.
>>
>>5153497
>Close to max turbo laser distance with main line of ships and start firing to keep them from using their main batteries as point defence
then
>Reload missile tubes and give it another go.
Also fire the torpedos from our torpedo boat.
>>
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>>5153497
>>Reload missile tubes and give it another go.
>>writein
Order our bombers and missile capable craft to form up on the missile cruiser to add their strength to the salvo.

The bombers should at least also hold some proton torpedoes as well. If they thought the initial salvo was bad, this will scare the shit out of them and we might get a parley request even.
>>
>>5153497
Supporting >>5154296 and >>5154283
>>
>>5154296
Our fighters and bombers won’t have the same range as the tyrant in terms of their missiles/torps it’s like comparing a Javelin ATGM to a tomahawk cruise missile, the tyrant has a far greater range than any fighter borne torped by sheer virtue of launching capital ship grade torpedoes.
>>
>>5154283
Closing to gun range now will lose us two ISD’s if we close to gun range your putting us in range of not only a functional star fortress with the equivalent firepower of Two ISD’s but two practically intact ISD’s as well and to top it off 3 Victory class star destroyers (pretty much mini ISD’s) in a gun duel we’re outgunned even more so when they blast apart the two crippled star destroyers on our side.. ones we cannot afford to lose for the sake of this military campaign. Make them come to us so they are at the disadvantage as the golan cannot move to support them, if we go forward we’re putting ourselves in the golans killzons… be patient.
>>
>>5154506
I dont want to hard engage in full gun range, just on the edge of max range where we can take potshots at them without too much risk, we arent trying to destroy the ships, just get them to take pot shots back at us instead of try to shoot down the missiles, if they dont fall for it we might be able to snipe out a picket ship since their shields are weaker as well
>>
>>5153497
>Reload missile tubes and give it another go.
>>
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>Reload missile tubes and give it another go.

Writing

Dont have access to the editing software for the images so theater of the mindi s in effect for next 8 hours, should get 3 to 4 posts and finish this fight preferably
>>
you let the admiral know you'll hold to fire another salvo, and he remains in position with you. As your crews begin the loading process aboard the Tyrant, dozens of cranes and massive droids filling in the Torpedo tubes with their payloads, you see the enemy fleet begin it's own offensive, all enemy vessels forming up between you and the Station, before advancing towards the fleet.

The admiral signals to you he will begin to attack to buy time for the Tyrant's next salvo

>Defend the Tyrant, all other ships forwards!
>remain stationary, provide long gun support to the Admiral
>Forget reloading full salvo, fire the missiles as they load at the fleet and worry about the station later.

update next in 1 hr
>>
>>5155637
Back the tyrant up, stay in current location so we aren't in the stations range, reload the full salvo and prepare to fire at their ship line as it advances
>>
>>5155714
>Defend the Tyrant, all other ships forwards!
>Forget reloading full salvo, fire the missiles as they load at the fleet and worry about the station later.
>Launch Bombers
>>
>>5155714
>Forget reloading full salvo, fire the missiles as they load at the fleet and worry about the station later.
Might be a good time to launch the bombers as well.
>>
>>5155714
No this is exactly what we wanted.

>>Writein
Order the Tyrant to cease reloading and begin withdrawal.
Our ships will form up to engage but will position themselves to force the enemy forward more and fight beyond the umbrella of the golan defence platform. If necessary, they too will shift backward to do so.

The enemy can choose to fight under the golan's defensive umbrella and continue to weather more salvos or have to move forward to respond to the Tyrant.
>>
>>5155714
> Request that the admiral put's his starfighter squadrons back into the fight so we can tie down their TIE Squadrons and star-wings.
>Defend the Tyrant, all other ships forwards!
>Forget reloading a full salvo, fire the missiles as they load at the fleet and worry about the station later
>Launch the bombers, request the admiral do the same, any point defence they may have will be overwhelmed by the Tyrants missiles and our bombers.

With them coming to us we wont have to move as far forward to meet their ships in gun range whilst still staying out of range of "most" (we may be in range of it's heavy turbolasers) of the Golan's guns.
>>
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>>5155743
>>
>>5155743
Support
>>
>>5155743
>With them coming to us we wont have to move as far forward to meet their ships in gun range whilst still staying out of range of "most" (we may be in range of it's heavy turbolasers) of the Golan's guns.
Great point but the logical conclusion is for now we should stay put.
>>
>>5155959
Issue is the admiral is already pushing to meet them and without support we could be loosing those two damaged ISD's which i'd rather avoid given we don't know how many of our men are aboard those ships.
>>
>>5155714

let them advance and pull back a bit.
tell the admiral to do the same.
me need to kite them out from the Golan
>>
>>5155980
Best we can do is suggest that he pull's back, we cannot order him to do so given he is a superior officer... however he'll certainly owe us a favour after dragging his ass out of the fire.
>>
>>5155966
The Admiral can get stuffed but fair point about our men. Perhaps we should politely inform him that he's taking an unnecessary risk.
>>
>>5155813
Freindly forces:
3x ISD II's (2 of which heavily damaged)
4x Strike cruisers (medium cruisers)
3x Carrack Light cruisers
Fighters: 8x TIE L/N Squadrons, 2x TIE IN Squadrons, Unknown number of reserves/bombers

Armaments (Allies): 300 Ion cannons (180 heavy), 80 Light Turbolasers, 220 turbo laser Batteries, 222 Heavy Turbolasers (most of these are from the ISD's octuple barbettes), 4 warhead launchers (bear in mind the actual number of weapon systems is likely to be less due to structural damage)

Task force Caimes Nimban contingent:
1x ISD II (Temporary flagship the Imperial Star destroyer Irrefutable as the current (Also temporary flagship) the Venator star destroyer Carida brave is on garrison duty)
2x Proclamator Star frigates (Heavily modified Acclamator II Assault frigates, modernised and upgunned) (Proclamator and Promulgator)
1x Dreadnaught Heavy cruiser (D-78)
1x Vindicator Heavy Cruiser (Steadfast)
1x Experimental Missile cruiser (Tyrant) (a downscaled prototype to serve as a test bed for the full sized model)
1x Ton Falk escort carrier (Irreputable) (The most experinced/veteran crew and ship in the fleet, Caime's original vessel)
3x Lancer AA Frigates
Fighters: 7x TIE L/N Squadrons, 3x TIE IN Squadrons, 2x TIE AD Squadrons, 1x TIE D Squadrons, 2x ARC-170 Squadrons (Current capacity without the venator is around 24 Squadrons total meaning we have 9 Bomber squadrons of unknown type in reserve)

Armaments (Caimes): 70 turbolaser batteries, 148 Heavy turbolasers, 120 Medium Turbolasers, 185 Light turbolasers, 416 point defence lasers, 60 heavy Ion cannons, 20 Point-defence Ion cannons, 10 heavy laser cannons, 258 torpedo tubes (8 of these belong to the proclamators the remainder are the tyrants), 1 warhead launcher

(note in the case of the proclamator and tyrant i've had to go off what people counted on the fractal sponge models and in the case of the tyrant i've halved the number due to this being a much smaller prototype version rather than the full scale battlecruiser)

Hostile forces:
1x Golan III Space defence platform
2x ISD II's (light to moderate damage)
3x Victory star destroyers (going to assume Victory II's)
3x Carrack Light cruisers
4x Arquitens command cruisers
Fighters: 3x XG-1's, 8x TIE L/N's, 4x TIE IN's

Armaments: 170 Turbolaser Batteries, 180 Ion cannons (120 of which are heavy), 158 Heavy Turbolasers, 120 Medium turbolasers, 184 Light turbolasers, 76 Concussion missile launchers, 24 Proton torpedo launchers, 124 "lasers"

(whilst overall having less firepower it's important to note that in a prolonged duel their ships namely the two ISD's and the Victory's are tankier than most of our ships)
>>
>>5156045
Addendum I was a dipshit and used the Nu-cannon stats for the Victory II's,

So in total the enemy has 278 Heavy turbolasers, 240 "turbolasers", 64 Light Turbolasers, 16 Concussion missile launchers and an additional 30 Heavy Ion cannons.
>>
>>5155728
Support.
>>
Rolled 59, 3, 23, 25, 11, 31 = 152 (6d100)

fuck i thought i uploaded the next prompt
_____________________________________

You shoot off a request for the admiral to send forwards his fighters, and he partly obliges, sending out his TIE/Lns to join the furball, while your own bombers stream out to strike down those capital ships up ahead.

You also have your officers send new targeting data to Tyrant, who dutifully acknowledges the orders, and you see ripples of missiles cascade, before stopping short where the tubes haven't been reloaded. He'll have to fire as they load, but it'll do for cleaning those stations out.

>Roll me 2d100, best of 3, 1st is for Dogfight, 2nd for Capital ship combat

Dogfight roll DC: 20
Base: 50
The Ace:-10
Superior numbers:-10
Superior fighters:-10

Capital ships DC: 20
Outnumbered enemy:-10
Missile Barrages: -10
Bomber Attack:-10

Rolling for enemy on their own DCs
>>
Rolled 46, 55 = 101 (2d100)

>>5156243
LESSGOOOOOOOOOOOOO
>>
Rolled 9, 62 = 71 (2d100)

>>5156243
hoh boi
>>
Rolled 100, 50 = 150 (2d100)

>>5156243
let's do this thing
>>
>>5156260
WITNESS ME
>>
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>>5156260
LETS GOOOOOO
>>
>>5156260
fugging noice.
>>
>>5156260
Good shootin son
>>
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>>5156260
>>
>>5156264
WITNESSED
>>
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>>5156260
IT IS MERELY A DIFFERENCE IN SKILL
>>
>>5156260
My fuckin sides Anon.
>>
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Rolled 23, 50, 15 = 88 (3d100)

Your squadrons gut them. Minutes of combat against your fresh and experienced pilots cross out the enemy with minimal losses, barely a squadron of tie/LNs lost of your own. Youre own bombers continue to stream out, preparing their run through the enemy Star Destroyers, while your own Tyrant seems to get the better of them, beginning to vaporize through a Victory class as though it weren't more then cardboard in acid rain. A carrack of Hower's explodes under a brutal barrage of fire from the traitors, but the battle goes on.

>Order Bombers to sink those Star Destroyers

>Order Bombers to power through to the Station and sink it.

>Roll me 2d100, best of 3, 1st is for Bombing, 2nd for Capital ship combat

Bombing roll DC: 10
Base: 50
No Fighter Cover:-20
Superior numbers:-10
Trench Run Disease:-10

Capital ships DC: 10
Outnumbered enemy:-10
Missile Barrages: -10
Bomber Attack:-10
No Fighter Coverage:-10
Rolling for enemy on their own DCs
>>
Rolled 46, 88 = 134 (2d100)

>>5156648
May the Force be with us
>>
Rolled 3, 35 = 38 (2d100)

>>5156648
>Order the Bombers to sink those Star Destroyers
Let's mop up the defenses before destroying the station
>>
Rolled 52, 85 = 137 (2d100)

>>5156648
>Order Bombers to sink those Star Destroyers
>>
Rolled 55, 2 = 57 (2d100)

>>5156648
>>Order Bombers to sink those Star Destroyers
>>
We should broadcast instructions for captains who wish to cease hostilities should heave to off to the left and right of the battlescape.

Some might not have signed up for this.
>>
>>5156648
>Order Bombers to sink those Star Destroyers

>>5156688
Supporting this. Always need more material for the war effort.
>>
>>5156688
+1 this
>>
>>5156648
>Order Bombers to sink those Star Destroyers
>>
>>5156688
+ support

However we should add that they switch over their IFF’s and disable their guns. You are correct their is a chance some of them are here by circumstance of their superiors defecting, even if their own loyalties lie with the imperial centre.
>>
>>5156688
>>5156726
+1
>>
>>5156688
>>5156726
Second. Cant hurt to try, unless they try to "surrender" only to open fire låter, that would hurt.
>>
>>5156648
>Order Bombers to sink those Star Destroyers
>>
>>5156808
We’d know they were up to something if they keep their weapons online or if they try powering them up again
>>
>>5156648
>Order Bombers to sink those Star Destroyers
>>
>>5156648
>>Order Bombers to sink those Star Destroyers
>>5156688
Support
>>
>>5156648
>>Order Bombers to sink those Star Destroyers
>>5156688
Order them to abandon ship through escape pods to the planet bellow. The empire will kill them if they come back with us like what happened last time we tried to take prisoners, and they probably know that. If they jettison to the planet below, we get the ships, they don’t have to die, and we don’t have to worry about traitors. Make it clear that we will not take prisoners but will not pursue any who flee, as the crews are not at fault for their captains poor judgement.
>>
>>5157056
>support
>>
>>5157056
Something like
"As you can see, you are outnumbered and hopelessly outgunned. While the imperial navy has no place for traitors, I have no patience to chase rats fleeing a sinking ship. Surrender immediately and take every available lifeboat to the planet below."
>>
>>5157056
>Support
>>
>>5157056
+1
>>
>>5157056
+1
That is smart
>>
>>5157056
Support
>>
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Hundreds of fighters and bombers descend on the enemy fleet, guns blazing. Shields falter under your own fleet's cannonade, and Ties line up to drop bombs, torpedos, concussion missiles, even the dinky lasers of their fighters to every spot vulnerable looking. Before Long, a Surrender Signal is sounded, and the Remaining Seditionist fleet and Station are surrendered.

Your own legion is ordered aboard the station to occupy it, while the admiral meets with the enemy Station commander, who was in charge of the Division you'd just faced down. You were placed in charge of orbital cleanup, recovering stranded pilots of both sides, and blasting down any large bits of debris that could threaten the populace below.

Pretty soon you receive a message from Grand Admiral Makati, and you make your way to the conference room aboard your vessel, where the other 2 Admirals are also present. Makati begins before anyone can get a word in first;"Gentlemen, in 3 days we have engaged and defeated 2 enemy Divisions, while maintaining minimal losses. Due to battle damage to Hower Division, however, he is going to take all captured enemy Vessels to Bimmisaari, and recuperate his fleet, while acting as reserve. Commander Caimes, you are to take his place, and spearhead the attack to Zerm, and take that end of the Kessel Run. Strike fast, and prove yourself to me. My arm of the offensive shall continue on through the Galactic North, and encircle the Kessel run, to be accomplished in 10 days."

10 days.... That's plenty of time for you to reach your target, but for him, he's basically racing across 6 or 7 hostile systems.

"If you need assistance, Hower will be who you call. If you believe yourself capable of taking this mission.

>How will you reply?
>>
>>5158075
Acknowledged, sir. For the good of the Empire. What are our orders should a fall back become necessary?
>>
1>>5158075
>understood sir, I’d like to request the handover of the recently defeated enemies XG-1s and other fighters to replenish my loses before setting out and if possible the 2 intact carracks to bolster my AA and picket line
>>
>>5158086
Seconded, also see if there's any concussion missiles we can get to restock the ones we used for this engagement, the tyrant was such a valuable ship in this battle so we need make sure it's ready for whatever might get thrown at us next
>>
>>5158075
I'll support both of these >>5158082 >>5158086 but it is worth keeping in mind we may not have the spare personnel to man those fighters/ships. Remember we got in this mess in the first place because Makati was starving for skilled personnel thus taking our men and forcing us to rely on droids and fresh recruits.
>>
>>5158075
Yeah, this as well >>5158108
>>
>>5158086
>>5158108
>Support both
>>
>>5158075

>>5158108
>>5158086
+1
>>
>>5158075
Hey boss, just to check.

Was looking over our graphics for the battle and saw that the escort carrier is still there.

The two vote choices here >>5147318 & >>5147371 had the agreement to change the assignment for the Irreputable to be sent on garrison duties and Carida Brave to remain with us.

Can we get them swapped back before we engage on the next system?
>>
>>5158113
We dont but we have a few options as to what to do with em. 1st we could easily transfer some of our TIE/LN pilots into em, directly upgrading their capability. We should do this at least for one of our more experienced LN squadrons.

2nd, we could actually take the local pilots. They might not have had a choice in the defection and as products of the imperial war machine should be easy to fit into our capabilities. Whats more we simply need to reorganise them. Distribute the survivors among our squadrons, transfer some of em to LN squadrons if necessary so that each squadron will hold at most, 2-3 of these pilots. Their squadron mates will then be able to keep an eye on them.
>>
>>5158151
Sure, that could work.
>>
>>5158082
>>5158086
>>5158108
+1
>>
>>5158082
That's cowardice friendo, at least I think that's how the admiral who just said "prove yourself" will take it if our first response is "What if I run away?"

Take the first half, nice short and simple, we are in command of our own formation and are expected to do so ourselves... Perhaps add in a
"I'll begin re-organizing my forces immediately" and begin pulling some of the ships stationed for garrison duty to us, since we are no longer the rearguard, and said garrison would now fall to Hower as expecting us to conduct offensive operations with diminished forces would be downright daft.
>>
>>5158086
+1
Also contact Hower and ask him to to transfer any men from our fleet back to us. We need them more than he does, and at this point I'm sure even Afro Sheen would agree.
>>
>>5158174
I was a bit unsure of adding the last bit in myself, but it was more in case the admiral or the other groups run into trouble, considering they'll be hitting a bunch of hostile systems. We don't want to get cornered.
>>
>>5158206
I hear what you're saying, but we are an independent command and considering the admirals command style seems to be trusting his captains (I want you to take these objectives, and no further micromanagement) we can make these calls, just like admiral Hower did, if and when it happens.
On the other hand asking for permission to retreat before our campaign even begins just doesn't shine a very flattering light on our Commander Caimes
>>
>>5158075
No reward. Typical.

And you're all a bunch of boot lickers.
>>
>>5158228
Don't blame me, I wanted to demand our men back at Kuat.
>>
>>5158263
Same.
>>
>>5158228
...? Our mission isn't over, we don't receive influence until the end of the mission.
>>
>>5158263
>>5158228
>>5158317
"Hello Mr. Admiral who outranks me, outguns me and have absolutely no reason to do as I wish: I demand that you stop what you are doing and follow my orders, do I say right now!" *stomps foot*

Because acting like a child rather then negotiating always works, right?
>>
>>5158263
So you wanted to choose suicide by turbolaser or court martial?
>>
>>5158345
>Mmmm I love the taste of your cock Grand Admiral mmm yum yum yum put it in my bumbum
Your idea of negotiating is interesting.

>>5158377
At that point if he said no we could've at least ditched him and gotten away with it.
>>
>>5158322
We win the battle, and the other guy gets the ships? Pft.

>>5158345
>acting like a child

You're a bunch of wimps sucking up to people pushing us around.
>>
>>5158448
>>5158451
Yes. Welcome to the military.
>>
>>5158451
>We win the battle, and the other guy gets the ships? Pft

Yes, typically you give medicine to the wounded man rather than the person who is fine
>>
>>5159023
I suppose they should have given Varus more legions? You're retarded.
>>
>>5158108
>>5158086
+1

Furthermore recall the Carida brave and the Arquitens along with any of our ground forces from garrison duties.. If were picking up for the third division were going to need every ship we can get a hold of, furthermore we can transfer our flag back to our actual command vessel.
>>
>>5159102
Supporting this. We need to consolidate our forces before pushing any further.
>>
>>5159102
>Support this as well
I was >>5158121
>>
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"Your request is reasonable, I'll have Hower give you one of the Starwing squadrons, as well as 1 Carrack. Outside those, the rest will reinforce him. We'll have your garrison unit returned to you as well, and Hower will take over those duties. Beyond that, I think this meeting is over. I expect a report when you've taken Zerm, Commander."

He cuts the feed before you can reply, and you're left to take account of the fleet. You lost a squadron of TIE/LNs in the fighting, but a replacement unit of Starwings fills that hole well. The carrack will thicken up your screen as well. The Station did have a supply as well of Torpedoes, enough to restore your Tyrant's firepower to 3 Salvos for the Campaign

With regards to personnel, you're left without crew for the Carrack, but the prisoners are still here. Empowered under the Imperial Navy's conscription laws, you can conscript the enemy crews, or try taking volunteers to help fill out the spots in your fleet. It'd help replace droids, who while they can keep a ship running, fail to really be effective in a combat capability, on top of their inability to learn from combat.

>Split your loyal crew further

>Draft up swathes of prisoners

>Look for Volunteers

Also
>Wait for the Other vessels to arrive from the Northern push

>Begin attacking now, Carida Brave and the others will have to catch up later
>>
>>5158075
Yes sir. I will get it done and meet you there. Do we have any information on what sort of opposition to expect and may I request a resupply of (whatever missiles that ship uses) from a logistics vessel?
>>
>>5159768
>Split your loyal crew further
>Look for Volunteers
>Use droids in any positions they can’t mess up
Placing our crews in charge of newbies

>send our scouts to recon enemy forces while we wait for the cardia brave and get new volunteers ready
>>
>>5159768
>Look for Volunteers.
>Wait for the Other vessels to arrive from the Northern push.

It's past time to expand our loyal crew, recruiting volunteers should make this task easier. And invading enemy territory with just a portion of our forces doesn't seem like a good idea.
>>
>>5159768
>Look for Volunteers
>Wait for the Other vessels to arrive from the Northern push
>send our scouts to recon enemy forces while we wait for the cardia brave and get new volunteers ready
Slow and steady wins the race.
>>
>>5159768
>supporting this
>>5159779
>>
>>5159768
>Look for Volunteers
This would be a very opportune moment for anyone who doesn't wish to be labled a traitor and/or deserter. If you only followed orders, well then that's just what a good soldier does now isn't it?

>Begin attacking now, Carida Brave and the others will have to catch up later
>But for the love of whatever gods exist in this universe send out plenty of scouts first

Ok, so I know it'd be a lot safer to wait for our reinforcements however we sustained basically no losses and the enemy lost a strongpoint they probably expected to hold a whole lot longer then it did... Meaning right now they are probably scrambling to organize a response, and if we hit them before this is done we can probably make good way towards our objective rather then fighting for every meter in space against a well organized and prepared hostile force.
And if we do run into a wall, there is (hopefully) nothing stopping us from holding back until reinforcements show up either. Comparatively low risk, potentially very grand rewards.
>>
>>5159857
Support, we must maintain our momentum
>>
>>5159768
>Split your loyal crew further
>Look for Volunteers
I think most of the prisoners will take up the offer, we just have to watch for renegades. The best way to do this is to use mostly the old guys to staff the new ships and distribute the new guys throughout the entire fleet, that way if they're planning something they won't be able to organize.

Also I reiterate my proposition to ask Hower to give our men back, if he has any.
>>
>>5159768
>>Look for Volunteers
>>Wait for the Other vessels to arrive from the Northern push
>>send our scouts to recon enemy forces while we wait for the cardia brave and get new volunteers ready
>>
>>5159768
Also
>Wait for the Other vessels to arrive from the Northern push
>>
>>5159891
oh that is a good idea at this point
>ask Hower to transfer any of our men he might have back to us
>>
>>5159768
>Look for Volunteers
>Send hyperspace-capable scouts ahead to assess the enemy. If there is a good opportunity it may be worth it to hastily attack before the Carida Brave and others join us, and them arriving late may even be beneficial depending on the hypothetical course of the battle.
>>
>>5159768
>>Look for Volunteers
>Wait for the Other vessels to arrive from the Northern push
>>
>>5159768
>>Split your loyal crew further
>>Look for Volunteers
>>Small limited draft to fill the rest of the numbers

The answer to this is a mixture of these two measures. Send out to various crew chiefs to nominate some crew from our vessels to be sent to the new vessel. The volunteers and limited draftees can then be distributed across our fleet. Perhaps leave our main flagship to be draftee free.
>>
>>5159768
>Look for Volunteers
>Wait for the Other vessels to arrive from the Northern push and send scouts ahead while we wait.
>>
>>5159768
>>Look for Volunteers
>>
>>5159768
Hey, Warlordnob, you gonna archive 2008: an Armored Odyssey Quest?

>>5088298
>>5088298
>>5088298
>>
>>5160558
fuck, I missed it but I have my notes, I'd probably restart from scratch with improvements regardless

>>Split your loyal crew further
>>Look for Volunteers
>>Look for Volunteers
>Wait for the Other vessels to arrive from the Northern push

writing, this seems to be the winning things
>>
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In the meantime, give me 1d100 for how well the hunt for volunteers goes, ill take those in the morning

>roll 1d100, best of 2, higher is better. 2 is also not a typo, just want 2 rolls for this
>>
Rolled 13 (1d100)

>>5161677
ROLLING
>>
>>5161677
>>
Rolled 54 (1d100)

>>5161677
>>
Rolled 34 (1d100)

>>5161677
you get three
>>
>>5161681
>>5161685
JUST
>>
>>5161677
Can we also be sending out scout ships while we wait?
>>
>>5161930
forgot to add that, alot of people voted for it so ill add in, my bad

>>5161702
tempting to take this over the 54 in the name of spite

writing
>>
Your officers fan into the prison cells, mainly just the Barracks of the Golan III, repurposed to hold the large quantities of crew, who haven't really sought to fight back or the like. Seemingly most just want to go home. Your officers manage to gather enough crews to fully man your ISD, and send the droids to work in lesser positions amongst the smaller vessels.

Scouts report in on forces ahead in Sleheyron to be nonexistent. The only vessels in the system were Hutt pleasure yachts or other such vessels, none in imperial service, but unsure if they are friend or foe. Further units are past Sleheyron but have not reported back, can be expect in the next day

After a few days of getting your new crews integrated, your rest of the fleet has arrived, and you have 7 Days to reach and conquer Zerm.

>Send a small unit ahead to investigate and see if the hutts are hostile.

>If they bother us, we'll glass their world. Press on through to the next world.

>Await scouting
>>
>>5162245
apologies, remain scouting was not what i meant vaguely, moreso meant >

>Await Scouts to return from beyond Sleheyron before advancing.

Write ins always acceptable
>>
>>5162245
>>If they bother us, we'll glass their world. Press on through to the next world.

Momentum men!
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
We need to genocide those guys anyway, might as well do it now.
>>
>>5162245
>>If they bother us, we'll glass their world. Press on through to the next world.

If they bother us we should be able to deal with them with relative ease, besides we'd be doing our consortium friends a favour by fucking over the Hutts.
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>Advance to Sleheyron and see if the Hutts are open for business
Maybe we can recruit some privateers.
>>
>>5162245
>>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162619
Honestly, if we have enough money for that I'd rather buy *information* from them.
If we could get an idea of what, where, who and when we're up against that'd be hella worth some cash.
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>Send a small unit ahead to investigate and see if the hutts are hostile.
>>
>>5162245
>If they bother us, we'll glass their world. Press on through to the next world.
>>
>>5162245
>>Send a small unit ahead to investigate and see if the hutts are hostile.
>>
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>>5162858
.......you know we have an entire recon unit already, right?
>>
>>5163774
That doesn't invalidate buying information though. I would support that anon, we might be able to get info they can't.
>>
>>5163812
I foresee shelling out some hard credits just to get told something we already know.
>>
>>5163774
>>5163835
Right, here's the thought process:
We have scouts, they can report what they see and what their sensor have picked up, this is limited by where they can go and how long they can remain there.
Meanwhile if these Hutt bastards practically live in the area, or have at least been here for a while, they probably have a pretty damn good idea of exactly what's been going on for the last weeks and months or have people in the area who can just look out the window, so to speak, and report back. A lot less limited then our scouts, and hell: If both of them say the same thing then we can be sure that the intel is accurate we probably won't have to worry about additional forces, ambushes, etc etc.
>>
>>5163844
But the Hutts aren't military men, I highly doubt they'll know anything our scouts won't be able to pick up in an instant. The only way they'll have actionable intel is if they're doing business with the enemy, in which case they might deliberately give us false intel.
>>
>>5163851
What about the things not in the system our scouts jump to? For example: If the enemy has a total of 25 ships, our scouts report an enemy fleet of 10 in system. We have little to no actionable information of the enemy, at all so *anything* is a whole lot better then praying that our scouts somehow manage to give us a complete picture.
These are Hutts, paranoid bastards accustomed to gang warfare and avoiding the powers that be (or simply fighting them off), if there are Imperial or formerly Imperial ships and soldiers anywhere around them they simply must keep tabs on them as part of the daily running of the underground enterprises that entire species is known for. Anything less would be neglectful in the extreme
>>
>>5163851
I think you vastly overestimate the abilities of a reconnaissance force.
>>
>>5163865
Things not in the system our scouts jump to? If we're talking about things in different systems that's all the less reason to count on the Hutts. It's our scouts' job to figure this stuff out, the Hutts have their own business to mind. Besides, our scouts may not be omniscient but at least we can trust them.

If you insist on trusting the Hutts though, it'd be wise to get on their good side first. What better way to do that than patronize their business? Sleheyron is known to be a slavery hub, maybe they have a solution for our manpower shortage.

>>5163891
Maybe, or maybe you overestimate the reliability of the Hutts.
>>
>>5163952
Yes, things not in the system our scouts jump to.
You know, we are not 1 jump from the objective of our little campaign, and the enemy is more then capable of moving things between systems. And if they haved moved through this system the hutts need only have noted "X amount of ships passed through here a week ago" and that would be information well worth paying for, because our scouts couldn't be here said week ago.

little FTL scouts are pretty much invaluable, but they are limited to the scifi version of running up to the borders and looking through some fancy binoculars and hoping they'l notice something import. It's limited, very limited.
As for slavery, well, if we oppose conscription due to the low quality it offers I doubt slaves is a solution. Good thinking tho
>>
>>5163988
What good is knowing where they were a week ago? They could've gone anywhere. And you're still not considering their reliability.

>but they are limited to the scifi version of running up to the borders and looking through some fancy binoculars and hoping they'l notice something import
Don't underestimate the power of sci-fi.
>>
>>5164010
>What good is knowing where they were a week ago?
Well, then we could know how far they've gone and thus how quickly they could return to reinforce whatever forces will be arranged against us: but more importantly it would be *how many* ships, what kind of ships. How big the ships, things like that which are kind of important to know when you are planning a campaign, let alone a battle.
Put it like this: Would you act the same facing 20 star destroyers as you would 2?
>>
>>5164037
>Well, then we could know how far they've gone
No way in hell they'd know that unless they're in cahoots with the enemy, in which case we really, really shouldn't trust them. If your client is in the neighborhood with 2 star destroyers and someone comes stomping in looking for him, wouldn't you say he has 20?
>>
>>5164061
You know the speed of a ship, and considering they are Imperial ships we damned well should, and you know how long they have been traveling then yes, you can very easily figure out how far they could have gone.
And if my client has two star destroyers, and someone comes stomping after him I'd consider getting a new client. Or at least hedging my bets.
>>
>>5164074
>you can very easily figure out how far they could have gone
But not where.

>And if my client has two star destroyers, and someone comes stomping after him I'd consider getting a new client. Or at least hedging my bets.
You're right, they'll probably just say nope, haven't seen 'em.
>>
Rolled 1 (1d100)

You motion your fleet ahead, making your coordinated jump to the system of Sleheyron.

You receive greetings from the local Hutt Clans, who welcome your arrival and send you offers for a dinner and whatnot, to thank you for liberating them from the.... so on and so forth, just slugs groveling for position with the new guys in charge. Upon your arrival, you sight in on your own Recon TIEs returning with their report:

>rolling for effectiveness, higher is better
>>
>>5165518
iugdfwergfwowgwrbouiw
>>
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>>5165518
fuck
>>
>>5165518
Jesus
>>
>>5165518
It's OK guys, we can trust the scouts guys. They'l solve our every issue guys.
Promise.
>>
>>5165566
They lead an entire task force to us bro. we are screwed.
>>
>>5165568
Biggest armada that we have seen
>>
>>5165572
They even brought a SSD.
>>
>>5165518
Well, at least we waited for the rest of our ships and we're going to know whats coming
>>
bruh
>>
i was really hopeful that that was the enemy resistance roll, like come on man. We have no good luck this quest.
>>
>>5165568
>>5165572
>>5165733
What's wrong guys, the scouts just found another target rich environment for us! Aren't you excited? I KNOW I AM!
>>
>>5165972
Hey, and this time there isn't some other cunt to steal away any ships that we capture!
>>
>>5166200
Yes there is. We're not a solo act here my friend, we are under someone else's command who is free to requisition captured ships to reinforce weakened formations, or his favorites as he sees fit.
You know. Exactly like he did with our crew. To avoid this we'd need to falsify reports for them to have been destroyed or have fled, and potentially every computer log in our battlegroup to support this, scurry away the hulked ships somewhere and falsify crew casualty reports so said damaged ships can be crewed or towed to a friendly port which is probably the easy bit considering we have some connections with Zann (as the First order docks are obviously surveilled and monitored by the navy)
Not saying we cannot do it. In fact it is eminently possible to do so, and a bit of dickery I wouldn't mind pulling for a prize actually worth the hazzle... But it isn't just taking a ship, slapping our name on it and calling it a day.

Another option for a friendly port could have been our dear Duchess, who probably wouldn't mind the commission but she's in rebel territory and I don't think they'd be all that happy. House Shesh back on Kuat as well, if we could get the ships there without being noted and logged by our own side (hah) I'm sure they could easily be made to disappear in such a massive shipyard as Kuat.
>>
>>5166200
And how are we going to crew said ships?
>>
>>5166211
>Yes there is. We're not a solo act here my friend, we are under someone else's command

So many of you are so hung up on this detail, its like you believe we shouldn't "betray" him at the first opportunity. You'll never make it with that attitude anons.
>>
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Your second scout flight comes back down most of it's TIEs, save 2. They report that enemy forces ahead were waiting near the Jump Point with several Star Destroyers of Varying size, and at least one vessel they believe to be of Battlecruiser size. They were hounded almost immediately by pickets and TIEs, so the pilots who made it out had little time to collect much sensor data reporting more then a muddled mess of enemy signatures throughout the area, with the data showing at least 20 capital ships between pickets and Battlecruiser size. Moving ahead could be a special kind of nightmare if there truly is that many forces awaiting at the point. You could of course, try jumping the fleet towards a more dangerous position near orbit, but you haven't prior had luck with that.

Beyond that, your little prophet friend has returned, aboard a Large cargo shuttle, and says he has a gift for when you're not busy

Time until report:5 Days

>"We're breaking through! Call Hower, we'll need all hands on deck for this one(Lose 3 Days, launch Direct assault)

>We'll try a direct jump to the Planet, instead of the Jump point(Immediate jump, Will roll for jump accuracy.)

>Send yourself or an officer to try negotiating for passage or their surrender.

>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)

>Call the prophet up, let's see what he has for me.

>Write-ins acceptable
>>
>>5167044
20+ capitals including a battlecruiser, what the fuck world is that ahead and why are they there? do we know anything about the system its in?

>Call the prophet up, let's see what he has for me.
maybe the space wizard can give us some way of solving this mess
>>
>>5167044
>>Call the prophet up, let's see what he has for me.

20 Capital Ships. Fuck me. Do we have any soft/human intel assets we can deploy to go and check out wtf?

Like sending one of our frieghters on a trade run, etc.
>>
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>>5167058
20 Capitals meaning vessels above Fighter and Shuttle size, my bad for not clarifying. 20 Includes corvettes, frigates, anything picket size.

Regarding data on the World, Ulmatra is an old financial world in Hutt Space, generally having served as a large Banking world for companies doing business along the Dead Road. Nothing of real importance in the world, but it's a defensive point preventing you advancing towards Kessel, which is probably why they're there.

>>5167071
You individually do not have any real disguisable vessels beyond your armed freighters, but they'd likely be inspected and captured if they try to walk in the door., but you could call up your Consortium contacts for assistance. Worlds this deep in Hutt Space are bound to have consortium presences, that can likely provide intel or mercenaries to you.
>>
>>ask Hower for the most damaged but still hyper space capable ISD and load it with a skeleton crew. Have them jump in blaring the codes for one of the ships we defeated and buy time to send tactical data for our hyper capable bombers to then jump in right on top of the enemy capitals with our ships jumping in right after at close range with bombers fueled and ready and all missiles and turbolasers powered on
>>
>>5167088
I'll amend my vote here >>5167071 to

>>5167044
>>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
Check with them whos fleet is that and what their intention is. If its simply a defence fleet that will let us through we might be able to arrange safe passage. Otherwise we go around. Too strong for us to simply blitz through. Better off avoiding.

>>Call the prophet up, let's see what he has for me.
>>
>>5167044
>Call the prophet up, let's see what he has for me.
And once that's done, assuming it doesn't take too long,
>See if the locals can connect us with new ships or suitable crew or help us hire some privateers
>>
>>5167088
>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
How long would it take for us to request them to send us a more accurate count of the enemy's forces? I assume they already know more or less and it should only take as long as communication and someone going to fetch it
>>
>>5167158
I second this, furthermore could said contacts guide us in for a jump? Because if they can we may be able to ambush them as they try to ambush us.
>>
>>5167044
>Call the prophet up, let's see what he has for me.
>>
>>5167126
Support
>>
>>5167044
>Call the prophet up, let's see what he has for me.
And once that's done
>"We're breaking through! Call Hower, we'll need all hands on deck for this one(Lose 3 Days, launch Direct assault)
Which will leave us with 4 days to get the rest done. Even if we don't end up calling him we should still ensure he stays a day or two within range, our schedule is short.
>>
>>5167044
So at minimum 1x battlecruiser type vessel, could be a Preator (MK 1 or 2) or an Allegiance class and several star destroyer class vessels (Could be anything from ISD 1's or 2s to Victories or Venator's maybe a Gladiator or Procursator or Tector... the remainder will likely by cruisers and corvettes of various types (Carracks, dreadnaughts, Arquitens, strikes, lancers).... now we could call up Hower however it's likely that his ships are still not in any condition to fight.
>>
>>5167044
>Call the prophet up, let's see what he has for me.

>The local world is a Criminal hive, you can contact your friends and see what they can do. Call up whatever Consortium contacts we can get on world and have them provide us safe jump co-ordinates in system.

> Once in system the garrison at the jump point will be forced to split if they want to engage us and defend the jump point, use this as an opportunity to get them to surrender, let us through or change sides. if not...

>Inform Hower of the situation, if things do go hot were going to need those ISD's, have his fleet make it's way to our current location and in position to jump in and engage the forces left at the jump point.
>>
>>5167044
>>Call the prophet up, let's see what he has for me.
>>
>>5167627
+1
>>
You call your wizard friend up, and soon get a call from security demanding you come down and clear the situation.

A quick lift down to the hangar immediately makes you understand what's wrong. The Prophet has 2 Massive Lads with Force Pikes the size of an AT-ST leg with him, and you see your navy security troops holding them up here outside his shuttle. The unit Captain seems to be arguing with the mage, and you have a feeling theyre looking for your approval to let these through.

The mage sees you first, and quickly cuts the captain off, before calling to you." Ah, Commander Caime, it's nice to be in your presence once again. My higher ups send their regards, and hope you may be open to receiving an invitation from them in the future. In the meantime, they've allowed me to return to your fleet, but it appears my new bodyguards are causing a commotion with your little security guards here. I trust you'll let them pass."

"Sir, Are you sure we should let these things wonder the ship freely. I've seen my fair share of freak shows, and there's something about these guys that are leaving me uncomfortable with allowing them aboard our ship. I want to quarter them aboard the shuttle, if that'd be acceptable with you sir."

The prophet, obviously agitated, even under his mask, begins to intercede;"Commander, those 2 are Imperial Sentinels, some of the finest warriors of the Empire's forces, and loyal to the cause wholeheartedly. They're under my orders, and will not cause trouble in the vessel, I vow to you."

>"Stand down men, Allow the Sentinels through."

>"Captain, keep those monsters aboard the Shuttle. We can't let these roam the vessel."
>>
>>5168058
As well, pick which of the following to do next.

>"We're breaking through! Call Hower, we'll need all hands on deck for this one(Lose 3 Days, launch Direct assault)

>We'll try a direct jump to the Planet, instead of the Jump point(Immediate jump, Will roll for jump accuracy.)

>Send yourself or an officer to try negotiating for passage or their surrender.

>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
>>
>>5168058
>>"Stand down men, Allow the Sentinels through."

>>Send yourself or an officer to try negotiating for passage or their surrender.

Its worth a shot yea? Bring the prophet with us. The less dead imperials the better.
>>
>>5168058
>>5168061
>"Stand down men, Allow the Sentinels through."
But do point out that part of causing trouble is unsettling our crew.

>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
Accurate information on the enemy fleet hanging out in system, and safe jump coordinates so we can pop in and start blasting.
>>
>>5168058
>"Stand down men, Allow the Sentinels through."

>>5168061
>Send yourself or an officer to try negotiating for passage or their surrender.

>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)

Bring our elite forces, the sentinels, our best storm troopers and droids, the dark troopers, etc. We may need to fight our way out or outright coup the ship we negotiate on.

Getting an exact disposition of the enemy order of battle would be good, as would getting saboteurs onboard or flanking mercenaries if we can afford it. Though it depends if we even need it.
>>
>>5168076
>>5168130
So we are to appear, in the middle of an ambush when the enemy (based on what happened to our scouts) open fire at anything which appears, alone and practically helpless and ask the enemy who are in command of an impressive fleet with a supremely strong position and ask for their surrender, when doing so is more likely then not (going by how people have been treated so far) going to end in their execution.

Could someone please, for the love of god, explain to me why they would even consider accepting said offer instead of either blasting us before we can send it, blasting us after we've sent it or taking us hostage and demanding our surrender?

You demand surrender from a position of strength, from a position when there is more to gain from surrender then fighting to the death, not while they (at the very least in their eyes) hold absolutely every possible local advantage.
>>
>>5168058
>"Stand down men, Allow the Sentinels through. Though may I ask where are the dark troopers I allowed you to borrow?"

>The local world is a Criminal hive, you can contact your friends and see what they can do. Call up whatever Consortium contacts we can get on world and have them provide us safe jump co-ordinates in system.

> Once in system the garrison at the jump point will be forced to split if they want to engage us and defend the jump point, use this as an opportunity to get them to surrender, let us through or change sides. if not...

>Inform Hower of the situation, if things do go hot were going to need those ISD's, have his fleet make it's way to our current location and in position to jump in and engage the forces left at the jump point.. if all goes well we should be able to break up there force into more manageable portions."
>>
>>5168058
>>"Stand down men, Allow the Sentinels through."
"Uncomfortable? This is the navy soldier, we don't give back rubs, we don't serve hot cocoa, and we certainly don't deny quarters to the Empire's loyal warriors because we are "uncomfortable"! Do you hear me? I expect a "YES SIR!" and you to go get them situated. ON THE DOUBLE!"
>>
>>5168058
>"Stand down men, Allow the Sentinels through."
>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
Ask for readings on the enemy forces
>>
>>5168142
Basically the idea is.. see if we can get a hold of some consortium contacts on world who can give some safe jump co-ordinates (so we dont smash into the planet) and avoid the kill zone at the jump point, once were in system the opposing force will have to split it's forces sending one group to deal with us whilst retaining forces at the jump point, thus splitting their combat power, this is where Hower comes in, he'll take some time to get here but once he does we'll have him jump in and engage what's left of the jump point garrison
>>
>>5168061
>"Stand down men, Allow the Sentinels through."
>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
>"We're breaking through! Call Hower, we'll need all hands on deck for this one(Lose 3 Days, launch Direct assault)

>>5168137
So glad someone else understands this. We are in no position to demand anything of them.
>>
>>5168058
>>"Stand down men, Allow the Sentinels through."

>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
>>
>>5168137
Go suck makatis dick you fag, our fight really isn't even with these guys.
>>
>>5168058
>"Stand down men, Allow the Sentinels through."
>We shall not be governed by fear, but still, subtly signal the security detail to keep blasters pointed at these creatures' backs at all times.

>>5168061
>See if the locals can connect us with new ships or suitable crew or help us hire some privateers
>>
>>5168318
>I have no way of refuting the guy so I'll just call him happy instead
Interesting tactic... Let's see how it works out for you
>>
>>5168335
>our fight really isn't even with these guys.

Fag
>>
>>5168058
>"Stand down men, Allow the Sentinels through."
>"We're breaking through! Call Hower, we'll need all hands on deck for this one(Lose 3 Days, launch Direct assault)
>>
>>5168335
You are right this time but I guess he hasn't forgotten you you used similar reasoning to justify spreading our manpussy for Makati.
>>
>>5168058
>"Stand down men, Allow the Sentinels through."
>The local world is a Criminal hive, you can contact your friends and see what they can do.(Will take time to enact, depending what you ask for.)
We need accurate info, we could also ask if there's a route around these fuckers so we can get to zerm without having to waste resources on another costly battle, also the prophet said he had a "gift" for us. Is it the bodyguards or something else?
>>
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"Stand down men, they're servants of the Empire now."

The smugness is radiating through the Mage's masked face, even as his brow reads neutral regardless."Thank you Commander for your understanding. I wanted to inform you as well, your assistance has granted me greater prestige with my superiors, and as such, you will share in my rewards. They may well be interested in inviting you to meet them one day, but in the mean time, my Sentinels are yours to command, lest I need them. Do try not to break them."

>Gained Sentinel Bodyguard

Beyond that ,you begin calling people through comm codes given by prior vendors, and soon enough you're put in contact with a man who calls himself "The local Dealer", who begins answering your questions about their service.

>Call up whatever Consortium contacts we can get on world and have them provide us safe jump co-ordinates in system.

"Listen man, your ships we can get jump coords for, but they are dangerous for small ships. Your larger Star Destroyers could do it, but theres a small chance, I'm talking miniscule, that you come out into the planet and shatter the world like you wanted to reenact Pammant. Not a guarantee, its a 1 in a million chance, not for unlucky men though. I'll give you the coords but at a cost."
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)

>See if the locals can connect us with new ships or suitable crew or help us hire some privateers

"Ships? I got plenty of. Warships? Barking up the wrong tree. I've got some old used Z-95s and cloakshapes, but nothing expensive or of much note. I can call up some friends and buddies who are mercs, some even have a corvette or 2, but they'll take some days to be here. The ships in orbit are all cartel ships, their "Proud little navy".
>Hire Mercenary groups to join you for the push to Zerm(6 Influence, receive 5 Corvettes and 3 fighter squadrons to join you along the warpath, will take 2 Days to arrive.)

>Intel on the enemy forces.

"As blind as some of our guys may look, they can read a mean sensor. We can have some of our guys check em out and bring back the intel, but I'll need an insurance fee on the ships that go on the job for ya."

>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>>
>>5169704
>>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)

Bargain this if they can also check and listen in on their intentions and inclinations.
>>
>>5169704
>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>>
>>5169704
Without a doubt the Sentinels are here to spy on us. Better keep them out of earshot except in times of urgent need.

Anyway
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>Hire Mercenary groups to join you for the push to Zerm(6 Influence, receive 5 Corvettes and 3 fighter squadrons to join you along the warpath, will take 2 Days to arrive.)
>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>>
>>5169704
>>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>>
>>5169704
>The ships in orbit are all cartel ships, their "Proud little navy".
So these guys aren't affiliated with the imperial turncoats? We might be able to just pass through with the promise not to interfere in their business if they don't in ours.
>>
>>5169722
Aye. A big force of SDs and ancillary vessels jumping in might be enough.

So a proper threat assessment and possible intentions. The jump coords are not too useful since we have a number of small ships in our ranks and for a show of force, everyone together is better.
>>
>>5169704
>All of these, the intel, jump coordinates, and mercs, if we don't have enough influence then just get the coordinates and the intel, we'll push through ourselves.
>>
>>5169736
Support
>>
>>5169704
>>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)

>>5169727
Yea, I doubt the local cartel would want to get in the middle of an imperial civil war without very good reasons to, as for the jump coords it's still our best bet. The cartel fleet is not the same as the Imperial with (with a battlecruiser!) blockading the jump point. Orbit =/= jump point.

Jumping our larger ships in to begin breaking up the enemy formation, which then gives our escorts a chance to jump in without being imminently vaporized is a whole lot better then either jumping everyone blind or everyone jumping into a known ambush. Especially since you do not want to launch carriers while they are blasting our hangars.
Tho if we do this the Ton Falk simply cannot take part, it would be ripped apart for little to no gain.

This is assuming the "big ships" are the around 1km ones; our Imperial, Venator, Tyrant and Dreadnought.
>>
>>5169854
If you're afraid of them being vapourised upon entering, then its merely a matter of having our large ships be up from as shields while our smaller craft form up behind.

Splitting up our force is just begging for them to defeat us in detail, especially if we follow up with our smaller vessels into the regular jump point. I believe its better for us to jump in expecting a combat situation together. Weapons and shields fully charged with our biggest Destroyers running as the vanguard to shield our smaller vessels.
>>
>>5169896
A perfectly reasonable concern. Would you care to alleviate some of mine?
Being that we have preliminary reports of a battlecruiser like an Allegiance class or possibly even a Praetor, how do we engage something like that in an honest gunnery duel and come out on top?

Secondly; How do we deploy fighters, as they are our primary source of firepower, into the inevitable fusillade without taking immediate and catastrophic losses as they leave the hangars?

I would argue that the jump at the very least would allow us to deploy our fighters much less molested and that a dozen TIE bomber squadrons and the Tyrants missile volley shoved up someones tailpipe being a much safer option then a broadside engagement we are simply not equipped for.
>>
>>5169704
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>>
>>5169704
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
Intel and terrain, the two key parts to winning a battle. I'm also thinking we should call up Hower and have him jump up with us, but it depends on how much we want to risk the schedule.
>>
>>5169704
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)

>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)

> Call up Hower, Once he is here and we have our intel he will strike the jump point with his Star destroyers and escorts a couple of hours after we’ve used our consortium provided co-ordinates thus dividing the enemies forces.
>>
>>5169704
>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>Hire Mercenary groups to join you for the push to Zerm(6 Influence, receive 5 Corvettes and 3 fighter squadrons to join you along the warpath, will take 2 Days to arrive.)
>Hire Consortium scouts to give intel on the fleet(2 Influence, half a day, receive enemy fleet details on capital ships, and part of their compliment of fighters.)
>>
Rolled 372548 (1d1000000)

>>5169704
>>Buy Safe Jump Coordinates(2 Influence, Jump outside of enemy Ambush area.)
>>
Question for all you who know star wars better then me; can you use ships to guide others in?
As in if our larger vessel successfully bypass the ambush can we light a signal beacon or somesuch to let the remainingfleet (safely) jump to them?
>>
>>5170640
I believe you could, I haven't read anything where it has happened but I don't think it would be outside the realm of possibility
>>
>>5170640
No but also yes, how hyperspace works is that if you want to get from one point to another you have to calculate the required jump co-oordinates, typically this is done from a well known point to another well known point known as a hyperlane (pretty much points that have been mapped out from one system to another without any obstacles in the way ie. a star or black hole that would rip you back into realspace and kill you, thus these already mapped out routes are typically the safest but in this case the exit point of the lane in this system is guarded) Any miscalculation risks you winding up within a celestial body ie. a planet or star or worse case a wondering black hoe hence why even the safe co-oridinates being provided by the consortium are risky as these are not well traveled and know (so won’t be in our nav computers logs thus increasing the chance of an accident)… there was one incident during the clone wars when a republic Praetor battle cruiser miscalculated its jump resulting in it colliding with a separatist planet… now most star destroyers and up have reactors with the power output of stars… so this collision wound up cracking the planet. (Tldr they could but it’s even more risky than that given to us by the consortium)
>>
>>5170752
How hyperspace worked has changed over the years in canon.

Previously you couldnt hyperspace out of a planets gravity shadow and running into one brought you out of hyperspace instantly.

Thawn famously used this in his Thawn Pincer maneuver in the trilogy of books, using interdictor mass fields to precisely bring his fleets right on top of New Republic forces and in the chase for Iron Fist, said SSD is caught out of position by lara notsil deleting a planet from the hyperdrive databanks and so when it jumped, it was brought out of hyperspace at the system in question, allowing han solo's task force to catch up with Zinsj.

Based of this tho, we're likely on the newer definition of hyperspace movement, including the allahu ackbar hyperspace maneuver.
>>
>>5173134
Well we’ve already had several escorts lost to exiting hyperspace on/inside a planetary surface (3 lancers and an armed freighter) creating a pretty mushroom cloud light show… but as you said hyperspace has changed over the years including in the EU/legends (where I took the example of a Praetor battle cruiser accidentally wiping a planet)
>>
i live, writing
>>
>>5176034
take all the time you need
>>
>>5173134
>Based of this tho, we're likely on the newer definition of hyperspace movement, including the allahu ackbar hyperspace maneuver.

Guess it's time to strap hyper-drives to large asteroids then.
>>
>>5176896
>>5173134
>Based of this tho, we're likely on the newer definition of hyperspace movement, including the allahu ackbar hyperspace maneuver.

No. Just no.
>>
>>5177017
It would be a rather cost effective alternative to DS1 & DS2.

A special Engineering Projects type ship with a Task Force and it'll cow any system its in. And you can have multiple vessels too.
>>
>>5177041
Yea, it would make the Deathstars, any ships larger then fighters, every single war in Star Wars, and every single person who ever took part in any of these not merely incompetent: But actively self sabotaging
That concept single highhandedly destroys the entire plot of the original trilogy, and renders space navies obsolete, not to mention the concept of ever trying to hold territory, obsolete. Warfare becomes a simple race of who can launch their hyperspace kill vehicles before the other one, and either wipes out the opposition or everyone gets wiped out. MAD on a galactic scale
>>
>>5177049
I know. And I agree. This single addition to NuSW was a terrible thing and made the underlying conflicts of the previous films and ages suspect. All the hardship for naught.
>>
>>5177049
Yep. Though It'd make an interesting setting for sure, galactic hyperspeed missile warfare has no place in Star Wars.
>>
>>5177069
For sure, it would force a lot of undercover, proxy nonsense, information warfare etc just like it has for us, which with a pinch of creativity could be really damn interesting.
>>
fuck me, I forgot you guys had very little influence.
---------------------------------
While you do want to buy all 3 of the major bonuses, your pockets are relatively baron for credits. You can get your hands on them by Burning a Reputation point with the Consortium, reducing your relationship to 2, but earning you all 3 things as a big favor. That or you could see if they have any work or trading they're willing to do to get your handso n the goods.

Forgot this, my bad but
>current influence:0

>Forget the stuff, we'll wing it ourselves.
>Burn a Reputation point to get everything
>See if they have any missions for you to do in exchange
>Maybe they want some of our stuff(if so what do you offer)


Apologies again, I will work the influence count into the Pastebin, I thought i had it there already.
>>
>>5177591
>>Forget the stuff, we'll wing it ourselves.
>>
>>5177591
>>See if they have any missions for you to do in exchange
>>
>>5177591
>See if they have any missions for you to do in exchange, but make sure they know we are on a tight time schedule for now
>>
>>5177591
>See if they have any missions for you to do in exchange
>>
>>5177591
>See if they have any missions for you to do in exchange
>>
>>5177591
>See if they have any missions for you to do in exchange

>>5177619
I beg to differ. We're doing this because Makati wants it done, not because we want to. He can have it done fast or done right.
>>
>>5177833
we have literally been ordered to get it done in 7 days anon, stop trying to sabotage the quest
>>
>>5177852
That's plenty of time, and if we take a little more what's Afrosheen gonna do, fire us? I'm not trying to sabotage the quest, you're just upset not everyone is a whiny turbocuck eunuch like you.
>>
>>5177881
The navy, imperial intelligence, and our faction back on the rim all support the admiral. What the fuck do you think we have to gain betraying them all by abandoning our mission to gain favor with pirates?
Best case scenario for Caimes if we go with your idea, the admiral fails because we abandon the mission and the loyal imperial faction is destroyed, leaving only a bunch of power hungry traitorous moffs and fucking rebs left to take over the galaxy while we play warlord until the rebs or traitor imperials stomp us out and/or force us to work for them. Much more likely scenario though would be the admirals mission succeeds anyways since we weren't expected to be part of it to begin with and he orders the rest of his grand fleet to hunt us down and kill us for being traitors while our own troops and crewmen mutiny on us for betraying the empire.
Every time you post you are suggesting the equivalent of "lol just shoot urself in the head bc its funny xd", calling other people names doesn't make your dumbfuck idea any more reasonable
>>
>>5177852
We're being coerced into doing this you damn quisling.

Who cares what the grand faggot thinks so long as we we get our men back.
>>
>>5177957
Dude.
I support the same option as you, I just disagree with the gratuity about making extra massive cucks of ourselves just because.
>>
>>5177957
>The navy, imperial intelligence

People who do not give a shit about us, and have used us as fodder. Fuck them. It doesn't appear that the New Order is supporting this, but being forced. We don't owe anything to this current band of dickheads using us.

I've said it a million times, we need to focus on ourselves. Secure that SSD and I doubt we'll be getting bullied around like this much more, I'll say that.
>>
>>5177960
how are we being coerced? we literally showed up and asked to join his fleet, if we wanted to say "fuck this shit" and leave, we should have done it as soon as the new order shipped our men off
>>5177969
Nobody gives a shit about us personally, we are a soldier, not a fucking snowflake child, they care about our results and our ability to lead a fleet, not about coming to our fucking birthday party. If you want to know how much they "care" about us, they are giving us the opportunity to prove our skill by entrusting us with a flank of their attack. If you want to "focus on ourselves", the best way to do that is by making ourselves look good in front of the top brass of both the navy and imperial intelligence and reaping the benefits of it. We are already half way there after what we did to that golan, why not finish up here properly and get the recognition we deserve?

>>5177967
How is saying we have a timeline to keep making a cuck of ourself? Realize if we don't get it done in time, that risks the entire operation, as this seems to be a blitzkreig sort of attack. If we dont show up and they go on with the attack anyways, how many star destroyers worth of men are we potentially putting in danger when the guys we were supposed to kill show up on their flank to attack them rather than us showing up to help them? Its likely at least a 30 ship swing and could decide the battle. If we dont show up in time and they decide to wait for us, considering we are fighting our way through enemy outposts that haven't gone back to protect their core yet, the enemy could have time to rally a larger fleet from places our forces aren't cutting through and it might be an even larger swing. Considering this, being late is not a risk I think we should take.
>>
>>5178003
Are we free and willing volunteers? Or does he have leverage over us?

I'm all for doing as little as possible and keeping as many of our men alive and ships operational that we can in order to get our crews back, whatever loot we can snatch all the better. We need to make our own way instead of letting these assholes use and abuse us.

Fuck the admiral, fuck the navy, and fuck intelligence. Maybe the mutant would have treated us better, who knows.
>>
>>5178003
>How is saying we have a timeline to keep making a cuck of ourself?
Mentioning it to the Consortium accomplishes absolutely nothing except making us look desperate and inviting them to screw us too.
>>
>>5178029
Desparate? If they can't keep to our timeline we will literally just go without their help and they know it. Us offering to work with them later is a win-win for them since they risk basically nothing giving us their scans and coordinates.

>>5178025
We are in the military, he is literally our superior officer. If you sign up to go to join the army, are you a free and willing volunteer when you get sent to Iraq? No, but that doesn't matter because YOU LITERALLY SIGNED UP TO DO IT. Are they doing it because they want to "use and abuse" you? No, they are doing it because its their job to get somebody to do it and YOU LITERALLY ENLISTED TO DO IT. The "willing volunteers" part was already decided before the quest even began when Caimes and every one who serves under him went to the imperial academy/boot camp/whatever serves as imperial recruitment for shipboard crew.. The Grand Admiral's job is to run a fucking fleet to win a decisive battle for the continued existence of the Empire for fucks sake. He didn't have enough men to run the fleet, so he requisitioned men from elsewhere to run it with the full intent to return them afterwards whether we personally joined in or not. The men weren't stolen from us either, they were offered by our CO in the New Order, Admiral Noork, in exchange for continued access to imperial logistics. Does cutting your faction off of logistics count as having leverage? I suppose so, but for good reason, why the fuck would you let a group of warlords who refuse to work with you have access to your logistics network in the first place?

Quoted from thread 4
>"The good Admiral is demanding we prove our loyalty to the empire, by claiming 200,000 of our fleet's crew, to form a new squadron in Kuat, meant to deal with secessionist forces related to the bloody Trioculus Bastard for a few months, then have the vessels and their crew returned to us. He informed us we could refuse, but would be cut off from imperial logistics, something he is holding over our heads already. We decided to allow them to take their tithe, as an investment in gaining those future vessels."
>>
>>5178062
>If they can't keep to our timeline we will literally just go without their help and they know it
If only you were this gung ho when we had a chance to avoid this whole situation in the first place.
>>
>>5177591
>See if they have any missions for you to do in exchange
Otherwise?
>Forget the stuff, we'll wing it ourselves.
>>
>>5177591
>See if they have any missions for you to do in exchange
If it takes time which we don't have then
>Forget the stuff, we'll wing it ourselves.
>>
>>5178003
>>5178062
I'm with you Anon, some people in here have a severe case of "Main character" syndrome where they think the entire universe revolves around them, personally, and have no clue what words like "Responsibility" "Duty" or "Job" means or entails. Thank you for helping shoot them down.

>See if they have any missions for you to do in exchange
Now this to me seems like a very simple exchange, we have proved ourselves a reliable asset and customer to the Zann and now they have an opportunity to compromise an officer in the navy by doing him a real simple favour (some jump coordinates and maybe a scanning mission or two?) and holding it above our head later. Ah, textbook corruption.
But we sure as fuck need that information, and we sure as fuck need those coordinates, the mercs were a luxury but if we literally cannot pay for them I'd rather not go in debt for that *and* wait lose a third of our alloted time for half a dozen frigates to show up.
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>>5178244
>some people in here have a severe case of "Main character" syndrome where they think the entire universe revolves around them
It's called a game
>>
>>5177591
>See if they have any missions for you to do in exchange
If it takes time which we don't have then
>Forget the stuff, we'll wing it ourselves.
>>
>>5178255
A *role playing* game, in which you play a role
That of a person in the military, ie someone who cannot by any definition do whatever they want. And so we cannot, not until we have fuck off money, a logistics base, infrastructure and the weight of arms to throw around. And even then there are still considerations to maintain all of said things rather then just ranting and raving like a madman
>>
>>5178062
>We are in the military, blah blah blah *cock gargling noises*

The emperor is dead, and thus the empire with him. We have no real loyalties to these cunts and they know it, the very same reason they leveraged the new order into this fight. We are not willing participants, neither is the new order.

What was the first thing we did when everything collapsed? Seized ships and became mercs, nevermind our political meddling and consorting with criminal enterprises. Then we joined an imperial faction that aims to look out for and empower junior officers. Don't pretend we're some diligent imperial loyalist.

We should seize power for ourselves somewhere while there is still a power vacuum and infighting everywhere. If you want to remain some bootlicking cuck groveling to whichever member of the former imperial forces is pushing us around whatever, not me.
>>
>>5178401
And we have ships. A valuable asset for sure but do you know what we do not have?
Manpower
Munitions
Repair facilities
Anywhere that's safe
Enough ships to tell people to fuck off
A reliable food source
Any kind of logistics
We have fucking dick and until we get something, anything, that allows a fleet to function for more then one engagement I suggest you stop acting like we're some kind of big shot with massive opportunity, because on our own, without support from the existing infrastructure we have exactly 1 battle in us. So until we have all of those things, you suck it up and act like a functioning person.

Also we are willing participants. We literally showed up and said "You have something I want, I have something you want. Let's make an agreement here so both sides end up with what they want" when we could simply have *not*
>>
>>5178255
A game where we are playing an honorable captain in the imperial military who was characterized as caring about his men and fighting for peace for the galaxy at large, not a sub 70 iq murderhobo with a fleet of star destroyers.

>>5178401
Does the emperor being dead mean that every imperial citizen is dead? That every imperial captain who fought for galactic stability is broken or corrupt? That the terrorist rebels are legitimate? Of course not! We still have something worth fighting for, thats the reason we don't just fuck off and retire to some paradise world after selling a fleet of star destroyers worth billions of credits in total. Fighting on the line for a cause you believe in as part of a unified war machine is not the behavior of a coward or eunuch, it is the behavior of a brave man willing to put his ego aside for the greater good, a defender of justice, something you could apparently never imagine being.
>>
>>5178341
We already pulled off a mother fucking hyperspace kamikaze attack and lived to tell about it, take your notions of what we can and can't do and shove 'em right where the sun don't shine.

>>5178503
>A game where we are playing an honorable captain in the imperial military who was characterized as caring about his men
Oh yeah stellar job we've been doing at that lately, letting the brass haul our men away to probably get them killed and showing our discontent by offering our anus free of charge. And now amidst your lectures about honor and loyalty and justice you're advocating for doing business with the Empire's enemies. Not that I don't agree with you there but holy crap you could save yourself some energy on the mental gymnastics.
>>
>>5178857
>We're an honorable and just member of the imperial navy! Loyal to our very core.
>why yes mr merchant, we'll gladly take your money to guard the area instead of following orders
>take on shady jobs from the local nobility? Of course!
>work with criminals and do business with them? Well sure

Why yes, a paragon of virtue we are, we must strive to put the grand admirals cock as far down our throat as possible.
>>
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>>5177591

"Takin some work on from us for your intel? Sounds like a fair deal, no one smart wants to mess with an imp Fleet out here. I'll pass the word up the chain and we'll see what we can work out."

Some waiting is done for the next hour, before you get the data of coordinates and intel transmitted, as well as mercenary crew info.
The trader returns the call as well. "Seems you've got a reputation with the higher-ups. Anyways, theyve sent permission to send you along the way, and they'll be in contact when you're needed later.

>Gained Mercenary assistance
-5 Corvettes and 3 Z-95 Squadrons have joined your fleet for the duration of this campaign.
>Gained Secure jump coords(Still a risk for Larger vessels, like Star destroyers to jump through, but relatively minimal.)

>Gained intel on enemy fleet.
Enemy ambush force
-1 Secutor Class Fleet Carrier
-2 Imperial II Star Destroyers
-3 Dreadnoughts
-2 Ton-Falk carriers
-3 Lancers
-4 Carracks
-3 Arquitens

-1 strategic shitload of fighters

The numbers on their fighters make you sweat a little, youll be facing an enemy force with somewhere around 12 to 13 wings of fighters. A stand up fight may be suicide, but theoretically you aren't necessarily required to fight them....

You could Jump in, and steam through at maximum speed to reach the opposite Hyperlane entrance, which would allow you to flow through past these guys, and continue onwards. They may well give chase, but if you have Hower come in behind you, they may end up going for him instead.

You could call Hower in and use the jump point to enter the system together through the other point, and try to engage the enemy head to head, but the fighters would heavily tilt this in their favor. Your own advanced fighters are a helluva help, but they wouldnt be enough to do more then distract for some time for you own fleet to make decisive action against their carriers.

Other then that, the thought of trying something stupid and attempting to board the secutor sounds appealing, but suicidal, unless you can come up with a crazy idea to pull it off.

>Sacrifice Hower, speed on through

>Call Hower in, we'll crush their carriers and capture the fighters.

>Write-ins acceptable
>>
>>5178940
>>Call Hower in, we'll crush their carriers and capture the fighters.

May as well make the best of it, we've got to wait on the mercs anyways right?
>>
>>5178940
>>Call Hower in, we'll crush their carriers and capture the fighters.
>>
>>5178940
>Call Hower in, we'll crush their carriers and capture the fighters.
>>
>>5178940
Can we contact hower and have him jump in one of the damaged star destroyers rigged to blow and using some droids to pilot it into the middle of their ambush point while we jump in at the safe coordinates and catch them off guard? a star destroyer frag grenade like the rebs used on us might do well against those fighter swarms
>>
>>5178940
>Call Hower in, we'll crush their carriers and capture the fighters.
I expect this to be a bloody fight but thwarting the enemy ambush + having Hower on our side will tip the balance in our favor.
>>
>>5178987
This sounds like an excellent idea, if we can take out their escorts and star destroyers the fighters won't be a problem. Hower might be hesitant to sacrifice an entire star destroyer, but in a straight up battle we'd lose much more than that, so it's still the best option. Supporting.
>>
>>5179092
A few of those star destroyers are probably barely salvageable with how much damage they took, might as well use them
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>>5178987
+1 if it is possible
>>
>>5178987
+1 to this but as an add on we could also use said star destroyer to provide tactical data to our hyper capable fighters and bombers to strike the escorts or hanger bays
>>
we could also do something a little more sneaky

Have Hower jump in with his fastest and most reliable ships into the jump cords we gave him and make a 'run' for the opposite jump point drawing away the defending fleet. Once they have launched their fighters and bombers to go after Hower we jump in right on their tail with our hyper capable ships loaded with ion torps and bombs and immediatly send over a boarding force of all our droids and our best stormtroopers once they are disabled and captured we make them call off their fighters and send Hower back with the prisoners and any damaged ships
>>
>>5178987
Changing vote to support this
>Support
>>
So lets see, other then the Secutor we have relative parity with the enemy fleet, but by god it would be bloody without Hower, and us jumping in to launch fighters as they blast our hangers seem like it would incur unnecessary losses

>>5179162
The issue with that notion is that small and fast ships won't be able to make the jump safely, and big Star Destroyers (without point defences!) are likely to simply be chased down and torn apart by the enemy fighter screen.

>>5178987
I second this, but I don't think it would have a significant effect on starfighters... I do think it would achieve something much more important tho: Breaking up the enemy formation, even more so if we can add some nonsense to fuck with sensor readings (more then what a massive explosion and massive chunks flying about already would) to buy us another minute or two's worth of confusion.

>>5178987
Support. For clarity's sake
>Call Hower in, we'll crush their carriers and capture the fighters.
>>
>>5178987
>+1 Supporting this plan.
>>
>>5178940
>Call Hower in, we'll crush their carriers and capture the fighters.

I'll also support >>5178987 if Hower is willing to make the sacrifice.
>>
>>5179208
Well the debris should hopefully give us cover to deploy our fighters with and in terms of raw firepower we should be able to eventually overwhelm them...
>>
>>5179655
maybe if we are lucky, debris will give us an advantage due to our more advanced fighters being able to maneuver it better
>>
>>5178940
>Call Hower in, we'll crush their carriers and capture the fighters.

>Have Hower bring up one of the critically formerly hostile damaged ISD's to use as a trojan horse with a droid skelton crew, with it having one of their IFF's and a call for assistance they may not engage it immediately, this will detonate like the ISD at bespin hopefully eliminating some of their forces.

>Task force Caimes and Hower's operable vessels will use the jump point provided by the consortium where we will then strike the foe from the rear in the confusion, using this point will give us enough time to safely deploy our fighters.
>>
an idea has formed in my head, it may too risky though. What if we send in chatterbox and our most elite fighters ahead of us to wreak havoc and cause as much chaos and confusion as they can before sending us the signal where we and hower can, if everything goes well be able to hit them hard
>>
>>5179802
>2
Chatterbox is good but he isn't 864 fighters good 12 fighter wings is 72 squadrons... each consisting of 12 fighters or bombers
>>
>>5178987
>Learning from the rebels I see? Well hopefully it pays off.

>Writing.
>>
>>5179802
I think that it would be suicide for him, and everyone we send with him to do so. It's not a bad idea, generally speaking (I mean its basically the MO of the rebellion) but that many hostiles? And that many AA platforms? All on high alert and knowing exactly where they'l pop in?
It would be over in minutes, at best.

>>5179659
Again, I don't think the fighters are going to be the primary targets for our bomb: Even a tie can maneuver pretty damn well, or just accelerate away from the debris cloud.
But good luck getting an Imperial 2 from from dodging, and their attempts at doing so will absolutely destabilize their formation
>>
are all our missiles for the tyrant impact detonated, or can they be remote detonated or proximity-fused? if so they could decimate the hostile fighters
>>
>>5181118
If they can be remote detonated, we could possibly create an ad hoc minefield with them. Fire them in front of our forces and leave them there until the fighters entre the field, or forcibly redirect them to where we want them.
>>
ngl blame elden ring for the lateness
>>
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___________________________
You are M-JPO, Imperial Protocol droid, and you are currently embarking on the most important mission of your service lifespan. Currently, you have been promoted to Ad-hoc Captain of the Imperial Star Destroyer Reckoner, and you are writing your own reports to be sent back upon entry into realspace. Right now though, the Reckoner is in transit with 4,000 other droids keeping the near-crippled wreckage together in Hyperspace. Your orders were simple: Jump your vessel into the Ambush position, then detonate upon reaching proximity to the enemy fleet. Your own records show this is violation of several protocols, but the Admiral Hower ordered superseding of said protocol. Your own record shows a request for court martial of all involved officers upon return from campaign.

You do make sure to include a write-up of protocol violations you yourself have made. You are the first Imperial Droid to ever captain an Imperial Class Star Destroyer, which violates several safetyy protocols, as such your report will request a promotion to Captain, then a Demotion and request to be scrapped on the previously record violations, should you survive this mission.

Beyond that, more violations were ordered: Unnecessary amounts of explosive, unauthorized storage of weapons or munitions in crew quarters, It'll all be in your records, and as hyperspace fades around you, you see the enemy force, and order engine rooms to full speed, transmitting forwards and back reports and Callsigns to Coruscant and the enemy Secutor...

>Roll me 1d100, best of 3, higher is better. This is for how close your Star Destroyer bomb gets to the enemy before it is discovered
>>
Rolled 78 (1d100)

>>5182032
>>
Rolled 55 (1d100)

>>5182032
Godspeed M-JPO
>>
Rolled 55 (1d100)

>>5182032
>>
>>5182035
I'll take it
>>
Rolled 77 (1d100)

>>5182032
>>
So QM since we got dubs and a high roll can we have the star destroyer disable most of the ships instead of outright destroying them? I forget if dubs are counted as soft crits in this quest or not
>>
>>5182049
also almost double dubs that would have been funny as hell
>>
>>5182035
I missed the dub memo
>>
>>5182040
>>5182044
well thats unlikely
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>>5182075
Well dubs are a lot rarer than just 100, so it would make sense to get some goodies
>>
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>>5182075
as rare as it is im not handing over whole fleets, also dubs not account for in the system

>78 writing
>>
>>5182185
No they are not, it is exactly as rare as a 100.
Assuming that the previous roll was a number there is an exactly 1-100 chance of the next roll being that same number. Same 1-100 of rolling any given number on a d100
>>
>>5182269
>Assuming

Well aren't we retarded
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>>5182269
>>5182334
If you don’t care it is dubs and only care if you roll the same number, it’s a 1/100. If you care that the number is dubs it’s 1/1000, if you care that the number is a single particular number it’s 1/10000. Rolling dubs on a d100 is 1/10, once the first number is determined rolling the same number on the second dice is 1/100, so rolling double dubs is 1/1000. I’m not arguing for bonuses, I’m just highlighting a neat occurrence.
>>
>>5182568
Nono, not quite friend.
The first roll doesn't matter, it is rolled without in any way affecting the chance of dubs, it exists in a vacuum.
To get doubles you need the *second* roll to line up with the first, 1/100. To get that 1/1000 you'd need to first declare something to make the first roll important, such as "Double 1's is extra bad" rather then "any double"
>>
>>5182588
The first roll, 55, is dubs and your new is showing
>>
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havent have access to editing software mybad

____________________________________
A magnificent blast occurs over the orbit of Ulmatra, as a star destroyer detonates, scattering debris and shockwaves through neighboring space. For but a moment, the enemy fleet witnesses the birth of a new star, before watching the debris cloud that was their escort fleet scatter ahead of them.

The detonation of your Bomb Destroyer is the signal, as your own fleet begins it's jump. They said it was safe enough, but million to 1 odds are still worrisome

>Your fleet maintains 3 Capital Grade vessels for this jump, roll me 3 1d1000000, literal 1 in a million chances, if you roll a one, one of your vessels will hit the planet, and things will occur.

>1st Roll is ISD Irrefutable
>2nd Roll is the Carida Brave
>3rd Roll is Tyrant
>>
Rolled 579106 (1d1000000)

>>5184545
>>
Rolled 298930 (1d1000000)

>>5184545
>>
Rolled 325276 (1d1000000)

>>5184545
>>
Rolled 111537 (1d1000000)

rolling for lulz
>>
Rolled 854809 (1d1000000)

>>5184545
Hm. So it wasn't a complete success, but we took out some of their escorts including their two carriers, so it wasn't a total waste. Still, I wish it had gotten closer. Also rolling for Fun.
>>
>>5184545
Nice, we just knocked out both ton falks before they could launch fighters, that’s 144 less enemy fighters to worry about
>>
>>5184755
Considering the potential losses the enemy would have inflicted on us had we simply jumped in and slugged it out, I'm happy to trade a non-functional Star destroyer and a portion of our droid crews for that, whatever damage the rest of the fleet took, ruining their formation and probably causing more then a little panic amongst the captains.
Lets see if we can capitalize on it.

>>5184550
>>5184552
>>5184554
I am almost. *almost* disappointed in you anons, should'a gotten that one just for spites sake
>>
>>5184755
That's a lot of damage. How come we don't have these ton fucks?
>>
>>5185411
we did, that is what we started in, but as to why now that's alot of fighters and men we don't have. Especially since we just replaced the droid skeleton crews with human ones.
>>
>>5185418
Could we have enough crew if we used aliens as well, or put the criminals in fighters without atmospheric capabilities so they can't just crash on a planet
>>
>>5185477
We could probably have enough crew with humans, it's just that we wanted and needed a lot of good enough in order to salvage and manage the scrapped ships we nicked. Munificents and the like
>>
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Your fleet arrives safely over the World of Ulmatra, receiving several emergency warnings from your hyperdrive systems, as well as some angry chatter from local space traffic control. Beyond that, your fleet is ahead of the enemy's in regards to advancing towards the next world. They're likely to be unable to catch up with their own capital ships, but their fighters may well come to harass you if you leave them behind here. Attempting to destroy them is also an option, but they still maintain a superior number of fighters.

>They're still shocked right now likely, let's keep going before they can move to block us.

>Turn about and engage the enemy before they rally

There is also an enemy Garrison on the ground, one prefabricated base on the outskirts of the largest city, do you wish to engage them?

>Blast them from orbit, no need to waste troops

>Disgorge your own compliments, you'll take the base for the empire

>Smallfry ground pounders aren't your concern, ignore them and move on.

This will be the last post on this thread for the story, I will start the new thread at some point this weekend where we continue from this vote.

I apologize for postin slower this past month, but school and work be back in session, so I'll try to keep the pace and tempo up with next thread instead of how it was this thread.
>>
>>5185601
>Blast them from orbit, no need to waste troops
>They're still shocked right now likely, let's keep going before they can move to block us.
>>
>>5185601
>They're still shocked right now likely, let's keep going before they can move to block us.
>Blast them from orbit, no need to waste troops
>>
>>5185601
>>Turn about and engage the enemy before they rally
>Smallfry ground pounders aren't your concern, ignore them and move on.

It is pretty much our only chance to do so with any solid chance of victory, they're probably confused and panicking over the bomb as is, now enemy ships appear where they simply shouldn't... We draw enough of them away from the jump point and bugger up their entire plane enough to allow the remainder of our, and Hower's, fleets to jump in and begin tearing shit up.
I don't know about you all but I'd think a cloud of missiles from the Tyrant should serve as a fantastic distraction to force their fighter screen to intercept all of that instead of, you know, doing their jobs for the moment.
>>
>>5185609
That's not our mission though, our mission is to take Zerm.
>>
>>5185619
And we are going to do this with 3 ships, no escorts and minimal fighter support? While being cut off so that "taking" Zerm means absolutely nothing until we've gotten rid of the blocking fleet.

There was a plan, a pretty good one too. Abandoning it because reasons is just throwing away the lives of our crew and our most valuable ships.
>>
>>5185625
>And we are going to do this with 3 ships, no escorts and minimal fighter support?
We can try it with that or we can try it with that minus our unpredictable but likely significant losses from this easily avoidable battle.
>>
>>5185601
>Turn about and engage the enemy before they rally
>Smallfry ground pounders aren't your concern, ignore them and move on.
>>
>>5185631
>Blind jump three unsupported capitol ships deeper and deeper into enemy territory.
>While being chased down by fighters, and the enemy being able to easily inform everyone around of what we are doing
>To try and capture the flag until the victory
points tick up and we win the mission.
>Surely this cannot go wrong in any way, shape, form or flavour.

I literally cannot see any other logic to why you would ever want to do that. We have an entire fleet on standby to jump in after our bomb, we have our ships and Hower's star destroyers.
Because "Some" losses from a battle we can win is a whole lot better then "guaranteed crippling" losses from throwing ships away.
Or I can put it like this; When a military gets a objective to take it is generally assumed that they need to take everything on the way there as well to do silly things like establish logistics routes, protect flanks, not get encircled and hunted down.
>>
i dont think people are thinking of the fact that if we just jump to the next planet we have the really high potential to be sandwiched between a battlecruiser, 2 ISDs and escorts and more than likely 3-5 ISDs and escorts wherever we end up. Because If we get into a line battle or have to stop to engage in a battle of manuever with a fleet in the next system or two this fleet can easily jump in behind us and cut us off from escaping and grind us down. Right now we have an opportunity to secure our rear line and are lucky to have faced a enemy that is light on heavy capitals and who we have taken down to essentially fighter and turbolaser parity with our own force. If Hower jumps in and we can sandwhich them between us they are more likely to surrender than be destroyed.

And yes there is the hope that we can hijack that secutor but also hopefully we can capture some data on the systems we are attacking next so we have an idea since we got very unlucky and lost most of our scout ties with that nat 1

>>Turn about and engage the enemy before they rally
>Blast them from orbit, no need to waste troops
>>
>>5185601
>Turn about and engage the enemy before they rally
>Blast them from orbit, no need to waste troops
>>
>>5185645
>Surely this cannot go wrong in any way, shape, form or flavour.
It's not as risky as picking a fight we might not win.

>Because "Some" losses from a battle we can win is a whole lot better then "guaranteed crippling" losses from throwing ships away.
The only way we get guaranteed losses is picking a fight now. An old friend of mind once told me if you are not certain of victory then you must not fight, even if the ruler demands it.

>When a military gets a objective to take it is generally assumed that they need to take everything on the way there as well to do silly things like establish logistics routes, protect flanks, not get encircled and hunted down.
This isn't Empire at War Anon, we're not in 2d space. If something goes wrong we can always find another escape route.

>>5185656
>>
>>5185656
See above
>>5185672
>>
>>5185601
>>Turn about and engage the enemy before they rally

I would sure hate to run into some serious resistance and then have these ships come and bite us in the ass, let's take care of business.

>>Disgorge your own compliments, you'll take the base for the empire

Loot, prisoners, intel, etc.

All told, lets appropriate all the men, materials, and ships that we can. For ourselves. Truth be told, all the excess crew and soldiers we can take on will benefit us down the line.
>>
>>5185601
>Turn about and engage the enemy before they rally
>Disgorge your own compliments, you'll take the base for the empire
>>
>>5185645
>I literally cannot see any other logic to why you would ever want to do that.

Knob slobbin makati

Simple as
>>
>>5185601
>>They're still shocked right now likely, let's keep going before they can move to block us.
>Disgorge your own compliments, you'll take the base for the empire
>>
>>5185601
>>They're still shocked right now likely, let's keep going before they can move to block us.

>Blast them from orbit, no need to waste troops

> Once the enemy fleet turns about to move towards us and their fighter compliment has moved a substantial distance towards us, send a signal for Hower to jump in with his fleet to engage the enemies rear.
>>
>>5185601
>Turn about and engage the enemy before they rally
>Blast them from orbit, no need to waste troops
>fire all weapons at the secutor’s hangar bays so they can’t disgorge fighters as we close distance

The sector is basically a dedicated carrier with fairly light armament, I think we have an advantage here in terms of capital firepower. They have a huge amount of picket ships and probably still outnumber our fighters even without their ton falks, but if we fire all our missiles, torpedos, and turbo lasers at the secutor targeting the hangars, maybe we can stop their fighters from coming out in time and force a surrender since they only have 3 big ships to really trade blows with our capitals.
>>
>>5185601
>>They're still shocked right now likely, let's keep going before they can move to block us.
Fein this to draw the fighters to us.

>Blast them from orbit, no need to waste troops
force them to engage us

>Disgorge your own compliments, you'll take the base for the empire
hopefully this will draw some of our fighters away from us till

> Once the enemy fleet turns about to move towards us and their fighter compliment has moved a substantial distance towards us, send a signal for Hower to jump in with his fleet to engage the enemies rear.
>>
>>5185672
>we're not in 2d space.
No, its worse then that. We're in Star Wars, where you either follow pre-planned and set ftl routes or you start losing ships from asteroids/black holes/planets/black holes/random space nonsense
In a 2d plane we could move in any direction, in this setting there are at best a few points in a system that can be safely used to go to another specific point in a specific system.
>>
>>5185601
>Turn about and engage the enemy before they rally
Never leave an enemy force behind you.

>Smallfry ground pounders aren't your concern, ignore them and move on.



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