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/qst/ - Quests


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“…So that is what is happening, in summary? A shame that every plan isn’t coming together, but the progress is tolerable. One can only control so much.”

“Mm, yes. Though some people do have quite the control over the world.”

“Indeed.”

“Not in a material sense, however.”

“Oh? Elaborate. I believe I know what you speak of, but we haven’t the chance to engage in philosophy since you’ve been gone, and the old men have a habit of being too well dug in to their own admittedly worldly minds. Inflexible.”

“I wonder if you are lacking in flexibility yourself? We’ll see. You recall well the theory of the Noosphere. Much like the atmosphere, lithosphere, hydrosphere, all parts of the world upon which we walk. While other spheres are the matter, such is the spirit of our planet, Ganze, do you concur?”

“The spirit? You speak with Mask too much. It is information, history, the how to our what, not our why.”

“Denying the Presence does not make it more a part of our world, you know. Try to ignore it when making up our world and you end up with a dead rock, or would you believe different?”

“To demand it is different from denial. If we do not leave it where it lays, we tempt the doom of the past.”

“If you believe that doom was truly caused by inquisition, and that it was sated by ignorance.”

“Ignorance in the form of arrogance. The assumption that a scrap of knowledge gives one ineffable wisdom of all things.”

“You think me arrogant?”

“We are arrogant. I only think that the direction you point yours leads to the Maelstroms.”

“Maybe. Maybe not. In any case, I have heard of another seeking out this power- and perhaps, even if you remain entrenched in the known, it might be foolish to at least not scout out the possibilities…for ourselves, but also for potential enemies…”

-----

They were here.

You couldn’t see them, but you could feel them. Knew their presence. The wrongness of their kind and their creations, and those who followed them. That feeling was one of the few things you had a certainty about. Besides that, they were enigmatic- they took what they wanted, when they wished, and thought themselves entirely justified in doing whatever they would, since they saw themselves as above mere normal humans like yourself. They scrubbed out gentle spirits and hoarded treasures, and were not above threats and violence. Oftentimes, it was for the best to do as they asked, because despite all your adventuring, they had been graciously rare to encounter.

The adventurer called Andrej needed no introduction, you hoped. Though these people isolated themselves by choice, until you had something they wanted.
>>
Fighting them one on one was suicide. You’d only met one of their stronger sorts- and he’d toyed with you. Let you shoot him to show that he would not die- then rendered you helpless with his bizarre arts, let you be to show how little of a threat you were after taking the bauble you had wrested from a ruin. You had none of the few mystic countermeasures you had gathered- though you had heavier equipment now than you had then, by far. The only true weakness you knew they had, was that they kept themselves mysterious, utterly secret. They were afraid of being found out- so they operated in ways that they could avoid the eye of anybody save for tolerable exceptions, such as the odd stranger who none would believe the tales of. As long as you kept your end of the treaty of secrecy, they’d leave you alone, after all.

Yet this was different. They were moving into a military facility…the only way they’d keep this under the wraps they wanted was to eliminate everybody who would report it. A mass disappearance.

You refused to vanish for their convenience, of course. There were too many wonderful lands to explore, delicious foods and cultures to experience, and lonely women to make beautiful and glad, like the boss lady, with that tall figure, and those oh so oddly familiar green eyes. A lovely world that would come around in the future, after the fighting was done with, in time. One you intended to be around to see and live in.

The living part might have been more troublesome now than you liked, but giving up wasn’t in your character, for better or worse. You were no normal man, after all, in several ways- though in this case, the most relevant matter was that you felt them, could see the unseen, knew of them at all. They were an unknown, but not completely so.
>>
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First of all. Why were they here? What were they after? Garden had been a secret even to most outside of this very site. How would a band of secretive mystics know of it? They had also, from what you could feel, not gone straight to the most relevant place- the Culture Lab, where the microbe itself dwelled. Perhaps they didn’t know it was here, and were drawn here for…some other reason.

No more Netillians were coming for you- the fighting had ended, for now, and all you saw about were various noncombatant staff members scattered here and there, fleeing, and the troops that were under your command. Since the short guy was…gone, whatever had happened, you were the top dog. Even though the objective had been to take every bit of this base and burn it, that didn’t seem very likely to happen with the new arrivals. A thought to wander into the Culture Dome and nab the thing and leave…not for it to be used, but so it couldn’t be used against your people. It was gone, though. Not the least because something in you insisted that you stay, but also, you’d perish to the poison you’d been stuck with, on top of having no chance of railing the bossy tall lady.

Not much to do but stay and salvage what you could, then. Though, your chances of a sweeter reward would surely rise if you did triumph over an unknown and savage foe…

Down, boy. Irrepressible even in the face of danger. Sometimes it had better sense than you, though- and it felt supremely confident.

You admittedly had a decent force, still. Two tanks- commanded by yourself, and the other by a huge set of tits, and three squads of infantry. Maybe one of those monsters could be shot with a pistol and laugh at it, but could they be ripped apart by three machine guns and keep laughing? Maybe it was worth finding out. Or perhaps…they could be spoken with? Negotiated towards? That had never worked in the past, but that was another continent. An ocean away. A land full of strife, and a Federation doing its best to quell the ceaseless wars and violence and oppression, and being hated for it. Perhaps here, they’d be different.

>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.
>Press forth. You are soldiers, and fighting men. The field of battle is yours, not the domain of freaks like these. Take the objectives, and rout the rest.
>Perhaps you can reason- though they are not inclined towards great gatherings. Go alone, on foot- and see who you can find.
>Other?

Pastebin for past threads- https://pastebin.com/UagT0hnh
Twitter for announcements and shitposts is @scheissfunker
Things I said I'd have last thread will come soon.
>>
>>5146875
>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.

Gerovic should have heard from the Relay Team about the reinforcements right?
>>
>>5146875
>>Press forth. You are soldiers, and fighting men. The field of battle is yours, not the domain of freaks like these. Take the objectives, and rout the rest.
>>
>>5146875
>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.
WE know that machine fire can at least top a soulbinder for some time, but it's best we all stay focused, do what we need to do and fuck off.
>>
>>5146875
>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.

Keep together, maintain those clear lines of sight. We should investigate the Archive after the Dome, or at the least burn it down thoroughly in case there are record on how to produce Garden.
>>
>>5146875
>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.

inb4 we accidentally create The Zone and we get 1930s STALKER
>>
>>5146875
>>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.
>>
>>5146875
>Secure the Culture Dome. Get the primary objective, destroy it, and leave. Anything else would be foolhardy.
>>
Alright, my weekend begins.

>>5146890
>>5146919
>>5146928
>>5146938
>>5146985
>>5147232
Get that Garden trimmed.

>>5146903
Take the fight to the wizards.

Alright then, writing.

>>5146890
>Gerovic should have heard from the Relay Team about the reinforcements right?
He will...considering that, with time flowing the way it is, the ambush hasn't actually happened yet.
>>
So long as you destroyed the pestilence in that dome, nothing else would matter, at least in the short term. You knew nothing about how such things were made, but you presumed it took some time- the Vessel Lab could be working on means to deploy other biological weapons, and the Archives presumably held the secrets to creating it all over again, but the most important objective was the one that you could get to quickly, and whatever interlopers were here, were not at yet, or aware of the significance of.

You’d already gotten the word out on what to do if any sorry fool sticking his nose where it didn’t belong showed up where they could be seen, but now, it was time to get a move on for actually getting out of here.

“Move to cover the Primary Objective’s entrances and clear it out, I’ll head in with B team.” Your tank would be outside- as would the other. You forgot the commander’s real name, and her operational designation both, so you referred to her by what you could remember, that wouldn’t confuse her for anybody else. “Tits, you keep watch outside for anything unexpected.”

The only response was a muted grumbled protest that you took as acknowledgment.

“Good,” you said, “Let’s get this done quick.”

Even without the mystic strangers here, you didn’t have an abundance of time. Word of the quick reaction force coming hadn’t reached you yet, but as soon as the ambush kicked off, you’d be told…and it might not be certain whether the reinforcements would be successfully held off. The person put in charge of it was somebody with talent, true enough, but you hadn’t seen him work enough to get a good picture of his chances. There wouldn’t be any outstandingly brilliant fighters here from your enemy anyways, far from the front.

With nobody shooting at you, it was a quick matter to secure the only entrance into the Culture Dome, though running for several hundred meters, after a fight, with a full combat load, did leave the soldiers catching their breath. They ought to be thankful they had that luxury.

You, of course, were fresh and ready to go. A good leader didn’t stand outside while the dirty work was done- and you, in spite of good sense saying you had plenty else to be concerned about, couldn’t help but be curious enough to want to see everything in person. A tank could handle itself without you.
>>
Your hand went to an old acquaintance- or rather, a cousin of it. The old equipment that had been in this T-16 was still inside, despite the journey it had been through to get here, and that included what you knew as a Tsavar 30. The Tsavar was a clone of a gun used against the Federation, and the Twaryian model was a clone of that. The Twaryians were a people stuck fast in their brackish mud bogs, rooted in place for better or worse, and even their primary rifle was a weapon that was well over twenty years obsolete, yet even they could not help but be attracted to the Tsavar’s rate of fire and heft- though its original inspiration had actually fired faster, that wasn’t an attractive feature to most. Except you, but in this unjust world, not everybody could be Andrej Gerovic.

“Vars,” you said to the Arson platoon lead, here with a squad of troops well trained in close quarters combat, “Take your squad with me into this facility. We get this done quick, we get it done proper. You’ve got enough conscience left in you to motivate you, yes?”

Vars Von Kalderhaus clenched his jaw, but nodded. A pretty man, with long hair and a thin scar from his jaw up across his face towards his eye. You’d bothered to learn his name- as he was another person shackled to the Archduchy’s Intelligence Office. Though you weren’t keen on sharing your prize, despite the camaraderie.

“Then we go,” you said, digging a square piece of polished metal and glass from your pocket. You’d have liked it on a stick, but this was what you could get in the short term. “Grab one of the boom tubes from the ratshit men. Hold at the sides.” You pressed yourself against the side of the doorframe, motioned to one of the double-doors- it was opened for you, and you peeked about best you could with your mirror. Nobody in sight. If only you had gas masks to flood the place with tear gas…the buckshot shells would have to do for the theater aspect. “Breach!”
>>
Everybody surged in, spread out- the only people you found were cowering staff, plain workers- not researchers.

A map on the wall- good, because you had no clue what the inside of this building was like. Helpfully, everything was labeled. The Dome was two stories, with an upper floor accessible from the foyer you were inside right now. The interior was arranged into three rings. An outer ring where more mundane facilities and work were arranged- offices, lounges, rest areas, security and such…then a gap. Nothing was in this second ring. All of it was sterilization and contamination containment, and equipment for such. The very center of the Dome was where all the loot was. The cultures, the test chambers, the animals…though there were two floors worth of these, and the map didn’t say what was where. The details were cut out, physically removed. You did noticed from the map depiction that the second layer of the Dome’s center wasn’t accessible from the bottom- you would have to enter through a separate containment entrance on the second floor. How inconvenient.

Tick-tock, you reminded yourself, It doesn’t have to be perfect, but if you don’t hurry, there’s going to be interruptions…

>Time is of the essence here. The longer you take, the less time you might have to get away- as it will already take some time to destroy what you find. Plan your action accordingly.

>Barrel in, spread out, rifle through whatever you can, find what you’re looking for. You’re not here to be well mannered or to sightsee. (Short, Risky. A d3 dice roll for how much time it takes because you don’t know exactly where it is.)
>You can’t be too careful at this stage. Act methodically- don protective gear and be thorough. (3 Time Unit cost)
>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)
>Other? (Time amount will be decided based off of rough estimate)
>>
>>5147790
>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)
Whoever helps us doesn't get his eyes removed with a bayonet.
>>
>>5147790
>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)

Threatening to expose them to the horror they've created seems like poetic justice.
>>
>>5147790
>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)
Separate out the staff by seniority, then make each group an offer. Inform them that Netilland has recently deployed biological weapons as a last ditch attempt to turn the tides of the war. We are here to make sure they don't deploy what has been developed here, and we are authorized to offer clemency in any coming tribunals to whoever assists us in destroying what they developed. Safe extraction out of this facility will also be given to those who do not want to risk the mercy of the Military Government.
I don't think it would be much of a gamble to bluff like this. Who would be willing to risk their life that they worked in the only secret bioweapons facility or that some mid-level field commander went made a desperation play?


Of course if they refuse, >>5147799 the stick is also a powerful motivator. I hesitate to say start killing them if they turn out to have a loyalty complex, but I think it should be something to think about.
>>
>>5147817
>went made
won't have made
>>
>>5147790
>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)
Make a show of having a few of the men take a worker out of sight and knock them unconscious, then let off a shot to give them impression they were executed. Assure whoever cooperates that they will be set free when we have what we came for.
I'd hope that's enough motivation because while we are out of character, I don't think Gerovic is quite so cold blooded as to go ordering public mutilations on a whim.
If only we'd been left with Von Strongarm-Robbery instead of Von Rape.
>>
>>5147790
>>A brute’s way will be the most effective. Seek out staff and researchers- take them hostage and force them to cooperate. (They will require sufficient motivation)
I'd love to take our time and do this neatly and civilly but unfortunately there are supernatural possibly invincible demon creatures outside coming to kill us so some compromises will need to be made.
>>
>>5147930
Go direct and brutish- no time for anything else. As for how to do so, though...

>>5147799
Give them the Maddalyn Procedure.

>>5147814
Threaten to give them Ligma.

>>5147817
Offer an out, for what it is, considering the way the winds are blowing.

>>5147824
Freedom, or death. But not really, because it's a bluff.

These seem a bit awkward to mix but I guess the end goal in intent is what matters most. Writing.

>>5147824
>I don't think Gerovic is quite so cold blooded as to go ordering public mutilations on a whim.
He is not, though I doubt that's something that's a revelation. On top of his general demeanor, there's the matter of his faith, of the Old Cathedra. Or Eastern Orthodox Church :^) One might wonder what a Judgment-fearing man could have terribly different from his brethren over the eastern sea, but one of the defining principles of the Eastern Church is the concept of Ancestral Sin. To put it simply, if your ancestor was evil, then the balance must still be redressed by their bloodline, or in some radical sects, by their friends and acquaintances as well. Acting in a wicked manner is thus dooming one's descendants to repaying that debt to Justice.
Of course, to a wicked person, the matter of their sins being collective is probably a weight off of their shoulders, or so the West Cathedra claims in annulling such things, but to a generally well intentioned (as least as far as he believes) man, wanton torture would not be sensible or moral unless it was of absolute necessity.

Not that Heretics know that, or that threats that are not carried out are particular trespasses.
>>
>>5148209
Good thing von Neubaum isn't here, I shudder to think of what he'd be willing to do.
>>
While none of you in this raid had any specific idea where your target might have been, you were certain of who did- the researchers, the workers here. They wouldn’t willingly cooperate. They’d have to be convinced- but you didn’t have the time to be civil when there were not only going to be Netillian reinforcements sooner or later, but the imagination’s limits of unknown devils coming for you, both at once. A compromise would have to be made somewhere.
“Spread out,” you ordered the men with a whirl of your finger, “Find anybody important, anybody who looks like they’re involved with research here, and drag them all here. We aren’t going to go look for what we can be told about instead. Don’t talk to them- just get them here”

As they went out and did kidnapper’s work, you thought about how you’d approach this. Firstly, they’d be wondering who you were, and the cultivation of a proper intimidating enemy was important in what you had planned. The practice needed to speak Imperial Nauk with little if any accent had been arduous, but now, you were going to discard it all, if only for a little bit. You methodically let your tongue return to the notes of Veterlesa, let it corrupt your speech. There were rather significant differences between Twaryian and Caelussian dialects, but you doubted anybody outside of Twaryi on this continent would know that.
Being scary wasn’t something that occurred naturally to you, but in your time here, you learned that the people of Twaryi didn’t like the other ones, and the reciprocatively feeling was mutual. You didn’t have to be scary, it would just be assumed of you. With the twisting, harsh vowels of the old continent, you could make your threats sound genuine. Like digging their eyes out with a bayonet, or unleashing their own creations on them. Or both at once.

That was rather too much for you to actually do, though. You weren’t a theologian, you had no idea how heavy the sin of creating a weapon was, knowing what it could be used for. For all you knew, these people were forced to, or felt compelled to by the world. It wouldn’t matter anyways, since you were here to destroy that weapon. No judgment could be made on a sin not committed.

It didn’t take long, though the sound of a few shots in the building made you question whether there was resistance or if these troops from the Intelligence Office might be too trigger happy…

Three of them appeared to be researchers, from their dress, but also from name tags denoting them as such, while four more were secretarial sorts, paper pushers. Rounding up the whole complex would take time- and you had a feeling at least one person would be able to help you out here.
>>
“Hello,” you said in the thick sneer of New Nauk corrupted with the east, “We looking for something. You help us, or else.”

“Who the hell are you?” A researcher with greying hair demanded, “Do you have any idea what you’re toying with, blasting everything about like barbarians? You could kill us all!”

“I think about that,” you waved your submachinegun at him one handed, dangerously. He recoiled from it. “We look for Garden.”

“How do you know about that?” A different researcher, a short, squat one, demanded. “How does a Twaryian know about that?”

“I don’t know what you’re talking about,” the greying hair one corrected, “There’s nothing called that here. As if we would help you seize-“

Bang.

You squeezed off a single shot into the ceiling. “Stop talking,” you said, trying not to smirk at your overacting. “We know it here. Help us get it, we destroy it.”

“As if you wouldn’t steal it instead!” The chubby one said accusatorily, and you fired another shot, causing them all to recoil and slap their hands around their ears.

“Help us, and we rescue you, so you not punished. Do not help…example.” You turned your gun around and jammed its butt into a quieter, meeker researcher’s stomach. He doubled over immediately, practically built of twigs, and you gestured for your men to drag him towards a room to the side.

It wasn’t any difficulty to knock the man cold- he was already wheezing from the one blow. This time, you let off a short, frightening burst of shots, that indoors you were thankful to have ear protection for.

Back out. “So,” you said with a slouch to one side, “Who want to help?”

“You won’t kill us,” the grey one maintained his defiance, “Not if you want our help. I’d rather die than hand over whatever mad thing you’re looking for anyways!”

You looked about, and saw a few flashes of expressions that might disagree with that. “Does not matter. Take our time with you, then find anyways. You bet your life? Okay. I bet all the others.”

Then, the weak point for anybody with a pinch of virtue. One of the secretaries was a plain looking woman, with spectacles- terrified. You wrenched her forth by the arm. “This one, we have fun with before kill.”

She made a pitiful wail, begged, and as you dragged her off, what you wanted to hear finally came.

“Stop!” the fat one protested, “Stop, I’ll help you. What is with you Doctor? Even if they use it against us, we know how to combat it! If we die, then that’s gone. Just give up.”

The grey hair grit his teeth and looked down, embarrassed and defeated. Good thing, too- you hadn’t planned on simulating that threat if he called your bluff.
“Hurry then,” you stuck the gun in the senior researcher’s chest as a helpful prod, “As fast as you can.” You didn’t have to fake that one- you wanted to leave.
>>
-----

The impromptu guided tour of the facility’s inner workings would be fascinating, if you didn’t have a mission and weren’t on a hurry. The other people would have plenty of time to tour if you didn’t get this done. Everything was bathed in sterile, white light- everything was fastidiously, sparkling clean, and rows of projectors and strange tools were given plenty of space for themselves. An amphitheater of science, though the actual goods were locked away in a refrigerated compartment, in stacks and rows of little covered dishes, sealed in tape, and labeled.

Strangely, you noticed that, while “Garden” was labeled correctly, there were many different cultures, with slightly different labels. Too many for it to just be attempts at making the same thing…right?

“Which is it,” you asked, in character for your thug nature. He might not have even been able to read Nauk lettering, though you had two other IO operatives with you anyways, so your portly guide didn’t get any ideas.

Garden isn’t just one thing,” he said with a huff, “It’s a mix of several different symbiotic pathogens, that work with one another and off of one another. To put it in language your sort can understand, it’s like being poisoned with three different things.”

You recognized what he was doing. He was painting a picture for you- to assume these different labels were all unified. Yet you took a chance, and looked closer at one name. Then looked among the other compartments and dishes, and saw that same name again. You didn’t have to be a biologist to know that two things with the same name were probably the same thing.

When everything was being carried out, ever so carefully, in special crates themselves, you passed by the senior researcher again. He murmured something- ”May the Judge treat us mercifully, for what might happen.”

Well. You’d loathe to assume the place of the Judge for a Heretic, but he would be merciful this day. You had no intention of letting any bit of this “Garden” roam free.
>>
The IO Disposal team came soon after, as the all clear had been given for them- to enter through the side breach, not the main way. Their smaller truck was loaded down with barrels and munitions crates- a pit had been hastily dug for all that you’d captured.

“What about the rest of the base?” The leader of that detachment demanded, “What of the scientists? They’ll just make it again if they’re left to be. Go take care of it.”

“I think not,” you said back, “Not unless you want to lose this too.” The other side of the base was quiet- but you knew better than to poke around unclaimed territory.

“Hey!” one of your crew called from the T-16, “Captain. We’re getting radio contact. Reinforcements on the way- they’ll be here soon. A platoon of tankettes and a platoon of motorized infantry.”

“Shit! ” The disposal team leader cursed, “What the hell is that Netillian braid-boy doing, sitting around and fucking his hand? He’s not supposed to let them through!

“Relax,” you said, keeping an uneasy eye west, “Only tankettes and an infantry platoon. They’re outgunned.” Netillian tankettes were lightly armed at best, with only 2.5 centimeter or 2 centimeter guns. No real match for the tanks you had here. The capture of the equipment yard had yielded some heavy gear- infantry guns and mortars, heavy machine gun mounts. You lacked for transports for it all, having only the same one truck you came with, but you were much better armed than you were…even though the X-20 and a whole squad, along with the original commander, had all vanished.

Your cool response earned you a glare, “We’ll need time to work. Take care of that.”

A casual shrug was your retort. “Do your job, so you can crawl back under some kid’s bed or whatever boogeymen do. The men here will take care of the fighting.” Well, and the singular woman, who had enough chest heft to count for three.
>>
A quick update over the radio- the ambush proper was under way, and the reinforcements would near certainly be coming by road. Once they got near Site 12, any sensible commander would spread them out and prepare to face you in a field battle- to try and intercept you any other way would cut down their response time.

Your mobile troops were limited. With only one truck, you could take a squad, and one piece of heavy towed equipment, maybe multiple mortars and machine guns, at best, but that would mean not having an infantry squad, particularly. So moving up the road to intercept yourself would mean leaving people behind. On the other hand, you wondered if the interlopers west would make a move, if they saw you splitting away your strongest people and heading out…would that make it more sensible to stay?

Maybe the smartest thing to do would be to dispense with trying to dispose everything on the spot, and running away into the woods. Then, the enemy wouldn’t be certain where you were, for a time; and you’d be away from the other enemy…

The forces available to you were two squads of Intelligence Office operatives- decent infantry. A squad of Netillian cavalry infantry, armed with their curious munitions caster along with standard infantry equipment. The cow and her Emrean tank, you and your T-16, as well as the fruits of your breach movement- a singular 7.5 centimeter short-barreled infantry support gun and its ammunition, a trio of medium mortars, and another triad of machine guns, standard air-cooled Netillian infantry sorts, but given heavier barrels and tripod mounts to be used in sustained support positions.

The infantry gun and its ammunition and equipment would take up most of the space in a truck, of course, as would the full complement of any other thing, with only enough room to squeeze in minimal crews for the equipment, that they might not even necessarily be trained on...

>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.
>Take a force west down the road to intercept the enemy before they get here. (State who and what you want to take)
>Flee with what you can, westwards. You had what you came for, and staying here any longer did no good. (Take what along, if anything?”
>Other?
>>
>>5149354
>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.
But try to pretend we've already fled to take at least some of the enemy by surprise.
>>
>>5149354
>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.

Before that though any estimates for the gap between the Nets and Edelschwert's arrival?
>>
>>5149354
>>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.
I'm too concerned with the other enemy to get distracted by these tankettes. We just need to fend them off long enough to finish destroying the specimens, then we can get out of here and leave the remaining QRF to fight with the hell demons over what's left in the archive.
>>
>>5149414
>Before that though any estimates for the gap between the Nets
About ten to fifteen minutes
>and Edelschwert's arrival?
You don't know.
>>
>>5149449
Also for the X-20, is the hull and the remaining crew just out of contact as fair as Gerovic knows, or are they actually physically gone?
>>
>>5149451
There's been some time to have an eye out, though everybody's kept on the east side of the Site.
Gerovic knows where the X-20 was, but it's not there anymore. It's not in sight, unless it's hidden in relatively specific places. As far as he considers reasonable, it's simply disappeared.
>>
>>5149354
>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.
Following >>5149442 's idea: Hold until we've destroyed the last evidence of Garden then snatch whatever's not bolted down and run.
>>
>>5149354
>>Stay at Site 12 and defend your position. With the loot from the equipment stores, you could blunt an attack far worse than a mere four tankettes with infantry support.
First off, I don't want to be splitting up our group with so many different factors. Any remaining Netillians in the garrison, the wizards, and the QRF all have too many variables to reliably plan around. One squad at the equipment yard was able to hold off two squads and a tank and they didn't even know we would be coming through the walls. I am pretty sure we can mortar the hell out of the archive if we have to, so two out of three objectives isn't bad.
>>
>>5149391
>>5149414
>>5149442
>>5149606
>>5149624
Staying on site- fighting until you can flee.
Alright then. Updating.

Also, a Netillian infantry wearing the infantry protection harness, Netillian make- a difference I missed initially was that it lacks the lower plate section of the Ellowian one. The best reference for that is already on Anya really. I also included a few weapons, though the one in hand is the Grunsen Model 1905, a clone of what was once the standard Grossreich infantry rifle. Though, like the Reich's bolt action, it's being steadily phased out.
The other guns are the W.dB 30 SMG, a gun as unpleasant to shoot as it is to look at, and below it, the Munitions Caster. Don't put your hand in front of the pressure vent valve if you like not having burns and lacerations on it.
Also the Netillian flag, in case it was forgotten. It was in fact not changed between the Republic and the Military Council's rule.
>>
All of the unit leaders were gathered up to the south of the Culture Dome- a place with decent all-round cover. A good place to box yourself in- but you had time to reposition. Barely.

“Listen up, you all!” you declared, “We have to stick around here until our band of garbage men can render the objective harmless, and nonexistent. Reinforcements will be coming soon, so we have to hold out just a little longer. We’re going to remain in this base,” you pointed on the map, “And once we have the all-clear, we’re going to be getting the hell out as quick as we can, and splitting for the rendezvous point. I’m not going to wait for the other guys to come down the road. Who knows how well they’re gonna do. I don’t plan on needing their help anyways, if I can help it.”

“Hey, salty!” Your tank man called again, “Radio for you!”

A deep sigh. “Hold on, I have to see what Mommy wants, presumably.” Nobody laughed. You crawled over into the tank and put on the headset. “What is it?” you asked, “I’m busy enough as is.”
>>
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“It’s about to get busier,” the voice you noted as being from the operations headquarters said, with no sympathy for the amount already on your plate, “Our allies are having some trouble securing our out, and there’s two aerial contacts headed your way, from the south. Autogyros, bigger than the normal ones.”

Autogyros weren’t that intimidating. They were light scout craft; with the heavy machine guns, you could drive them away, you thought. If short stuff’s tank was still around they wouldn’t have dared come close. Though given that when you were reported here, the enemy might not have been able to convey information about the thing they should fear…

“How much bigger,” you felt was pertinent to ask.

“Much. Huge,” a statement that was not reassuring, “I’ve never heard nor seen the like of them. They’re as big as…a two engine bomber, maybe. They’ve got two of the engines.”

Are they bombers?”

“No, I don’t think so…didn’t see much in the way of weapons on them.”

“Hm,” you scratched your head. Not scouts, not bombers…transports? Sending normal paratroopers just for you wouldn’t have been particularly wise, but with an autogyro’s capabilities of short take off and landing… “How long do we have until they arrive?”

“Fifteen minutes, probably. Depends on if they land right on top of you or a bit away.”

You checked your watch. “Popular hour. Tell them I’ve already got a date at that time.”

“…”

“Yeah,” you said as a response to the silence given, “Thanks. I’ll handle everything.” With that, you got off the radio- and went back to sending around the troops. Even a transport that could land on the spot may as well be a glider, for all practical purposes- and only a fool would try and land a glider on top of an enemy…unless they planned on arriving shortly after the group already coming, and exploiting the distraction…

>Arrange your troops and assets. Remember that only the right side of the compound is under your control- moving to the left carries a risk of…encounters.
>Other?
>>
>>5149740
Very nice. Still on the subject of gear and uniform, it occurred to me recently that we've hardly seen any uniforms that incorporate berets so far, unless there's something I'm missing.
I had a run through the archive to confirm my suspicions and I could only find two notable examples of berets worn, the first being Loch in Delsan uniform when we first encountered him, and the second a lot more recently, worn by Hiedler as part of his latest swag.
The last and least novel appearance being a mercenary in the woods in Ellowie who survived to speak all of 2 lines before Richter emptied a box of grenades at her.
Is there some event in the lore that accounts for it's lack of prevalence in military uniform or is it just a few decades slower on the uptake to dominating the headgear role than in our own timeline?
Alternatively, just tell me to shut up and use my imagination, not everything needs an in-depth explanation
>>5149826
I would imagine the infantry and their poor performance trucks will be approaching via the road. Munitions casters shouldn't give them the firepower necessary to open a hole in the walls so their most obvious route is to dismount and attempt a breach from (what remains of) the gate, as well as a flanking attack from own breach to the southeast. Have A squad take a more defensible position in and around the large building by the gate, give them a heavy machine gun and the 7.5cm gun.
Similarly, take D squad out of the open and into the southern gap between the outer ring of the culture dome, they can have the second HMG and a mortar (I'm assuming individual squads do not have the manpower to use more than one mortar at a time).
Place the Lapin in the northeastern gap between the outer ring of the culture dome so that it is facing the northern breaches in the wall and it's flanks are protected.
The tankettes won't be hindered by crossing open ground so we can expect their attack from the north. Like to the infantry, the tankettes and their 2/2.5cm guns won't be best suited to forcing entry through the walls, so I suspect they will search the perimiter for entryways until the find our breach, then upon using it will be funnelled into a kill zone for the Lapin.
C squad are to take the last HMG and accompany Gerovic towards the armoury to find our missing X-20 and Von Walen too I guess if it's not too much trouble. Hopefully the gunner is still in there, or one of these footmen feels confident enough to operate the gun because we are going to need that thing back in the fight.
Have the disposal team hide the 2 tonner within the ring of the culture dome then get to work.
>>
>>5149826
Ok, my plan is like >>5149879, but with a couple changes. Squad A still takes the gate with an HMG, but one of the arson squads sets up an HMG and the AT gun in the equipment yards area. It has a relatively covered retreat to the culture dome and I am worried about being outflanked on that side if we all hole up in the southeast corner. Cow can move up into that gap to cover the equipment yards, or hop out through the hole in the wall to the south to catch anyone going through the gate in the flank. I think it is necessary to make a play for the armory, so Salty and an arson squad need to take it. It anchors the entrance to the culture dome and anyone in it has a perfect position to tear into us. If no one is in it, then we take it and hold a great position. If someone is in it, we need to clear them out now or risk them pressuring us in a critical moment. I say keep the extra HMG and mortars in the truck, we can distribute them after the push on the armory is resolved. I say squad D should get it all if the push goes well, and if not, leave an HMG and a mortar at the entrance of the dome for Squad A to retreat to and man, and take the other two to squad C up north.
>Other?
When Gerovic is driving up to support the armory push, can he spot if there are track marks for the X-20 leaving? It may have genuinely vanished in the thin air knowing what is going on, but I would rather know more about where it could be than less.
If only we had an extra squad to share all this equipment with.
>>
>>5149879
I'm not sure if it's worth risking a confrontation with the demon dudes to recover our X-20. If the reason they haven't attacked us is because they're afraid of our tanks and heavy weapons, going in there with just a squad will give them the perfect chance to slaughter us. If the helicopters are just transports then the X-20's guns won't be as vital as if they were gunships. On a personal level of course I'd like to save von Walen but I don't think Gerovic would take the gamble.
>>
>>5149826
Damn the Netillians really have a lot of funky futuristic toys for the time period and not even a first rate military power. Grenade launchers, transport helicopter-lites, what next?
Does this mean Ellowie is the Netillian Vietnam?
>>
>>5149927
Don't forget their rocket artillery. Combine the three and you've got the potential ingredients for some real 'nam shenanigans
>On patrol in forest
>Suddenly the kalamarz start speaking old Ellowian
>>
>>5149826
>Lapin, 1 HMG and 1 squad in the eqipment yard
>T-16, 2 HMGs and 1 squad in the forest directly south of the SE corner of the base, giving us clear lanes of fire west, north and south
>1 squad and the mortars next to the dome. Give them a radio and a dedicated forward observer placed with the T-16

>Do NOT set a foot inside the western half of the compound.
>>
>>5150030
Ah, and give the light gun to the forest team as well.
>>
>>5149826
>>5149918
This seems like idea.
Support.
>>
>>5149879
>Is there some event in the lore that accounts for it's lack of prevalence in military uniform or is it just a few decades slower on the uptake to dominating the headgear role than in our own timeline?
Berets are unpopular in Sosalia; they're more a western (and west-influenced) aesthetic. They're around, but they haven't happened to be in the zone of, well, where you've been.
Though, the Netillian field cap could be called a beret if you were crosseyed and squinted at it, as the enlisted cap lacks a brim or bill.
>Alternatively, just tell me to shut up and use my imagination, not everything needs an in-depth explanation
I like telling more about the world, at least, where it's something that isn't meant to be particularly secret or too specific concerning a character or characters that one ought to investigate in-character. Though, I am only one man, and one project I have to set aside time for and sink time into is assembling my notes and details in a proper format. There's years of quest and I've forgotten plenty that's buried in those mountains of text.

>>5149927
They're all quite recent, of course, and no doubt aided by a military-first establishment along with a history of having all sorts of enemies to test their tools upon, even though great victories have eluded them.
Conceptually though, I try not to outpace what I think could be plausible. The year in-setting isn't directly analogous to our own, and I have it that way so there's a vagueness on what is and isn't present or possible- and toy with things going in different directions. I'm no engineer or armorer, I'm not even an expert in any historical field, so I'm not going to make definitive claims on what works in what way, especially given things that probably didn't end up a real thing for good mechanical reason, but in a fictional setting I have wiggle room. For example, the Munitions Caster doesn't work on the principle that the IRL m79 uses, but is more based off of a chimera of the Federal Riot Gun (which is solely designed for less lethal munitions) and the Type 89 Grenade Discharger, or Granatnik wz. 36. Now, firing a knee mortar from your shoulder is what's known as "a preposterously stupid idea", so it's not a one-to-one deal, but more of a different approach to the end solution.
Meanwhile autogyros are also ground well-tread upon, but the concept of huge ones is...well, frankly, they're a case of could work, but there's no reason to try, as the only multiple engine autogyro I've been able to find is a cold war Russian design whose development was canceled, though it was something that showed promise in spite of mechanical defects. Again, I'm not an aeronautic engineer.

>>5149936
>On patrol in forest
>Suddenly the kalamarz start speaking old Ellowian
That's what happened to Cranick once. You remember him, don't you?

Anyways, I'm going to make something to eat then get to calling the vote and writing.
>>
Little longer than I'd have liked.

>>5149879
Prepare for an enemy at the gates. Put a tank facing the hole north. Check for the lost tank. Have the disposal team take the heavy cover.

>>5149918
>>5150180
A variation on the above- A squad sets up north.
Look for tracks, where they might end- and if it really did just up and poof into thin air.

>>5150030
Put people in the woods- a nicer surrounding than the closed in base, no?
Also, stay out of the Armory, it's spooky.
>>5149919
I don't think this is a vote but I'll count a sentiment to keep out of spooky dark places.

Writing.
>>
“Get to all your positions,” you finished making your pointing gestures, “Take your crap. You’ve got ten minutes, be done before that. You’ve already wasted enough time listening to me. Go! Except you people,” you pointed to the long haired guy, “Take your other squad and come with me. We need to take that armory.” That was something that was easier to say than for you to agree with yourself on. Von Kalderhaus would think nothing of it, but he didn’t have your sense. To him, there was an enemy there that needed to be eliminated, potentially. To you, there might be demons.

So, he nodded, without a word, and you went back to your tank. On top of making sure nothing slipped out without you noticing, you had to see if the X-20 had really disappeared, or if it had moved- or was still moving. You couldn’t imagine what they might want with a tank, after all. You doubted they had any knowledge of them, let alone a need for them, but then, they never revealed anything about themselves if they could help it.

They had been in, or near, the armory. You could smell it, but also not smell it- in that odd way. Could it be…they were preparing for war?

Ridiculous theorizing aside, you had to secure the location. Even if you risked a fight that you weren’t confident in winning, if they were there, it’d be even worse for them to remain there to screw with you while the Netillians were here too. Though it’d be worse if you lost more people before the Netillians came here…when they arrived, whenever that’d be. You hoped, after you were done with this.

The IO Squad entered the armory- you heard no shots as you directed the T-16 around the armory, gun trained northwards, ready to test its cannon against whatever was pressing against the air, like a breeze only you could feel.

…The tread marks from the X-20 went and…stopped. You had to blink, and stare, and get out of the tank, to look closer. A tank was a heavy vehicle, no matter its relative size. Maybe snow had been swept up behind to hide the marks? There would still be kicked up dirt, tears in the ground, dead grass ripped up and reburied…no. Nothing.

What in the world? Impossible. You felt around in the air, like the problem was merely that you’d been rendered blind, and the tank was right where it should be. No. Your arms fell back to your sides, and your mouth fell open in stupor. How..? Why..?
>>
Rolled 3 (1d3)

“It’s clear,” an operative trudged up to you, “No resistance. Just bodies. A real damn mess in there, only found one guy.”

“A survivor?” you turned, “Enemy?”

“No,” he shook his head, “The Operations Commander. Found him hiding behind some crates. Scared as hell.”

Oh. Well, good for him that he lived, you supposed. “Bring him out here.”

“One more thing,” the operative gestured to the armory, “Weird as hell, some rooms of the place were cleared out. Empty boxes. Stuff stripped out. Like a bunch of looters came through and picked the walls clean.”

“…” You put a hand on your chin. “It doesn’t matter. That’s the Netillians’ problem now. Take up positions in the fortifications around the armory, it won’t be long until a fight.”

The short Strossvalder was brought to you- he was pale as a sheet, disheveled and wide eyed.

“We’ve got to get the hell out of here,” he stammered to you, “Is the mission done?”

“Almost,” you said, “Go over there,” you pointed, “That’s where the disposal team is. Get your shit together, and don’t talk to anybody about whatever you saw, if you want them to stay gone. I’m in command now. Got it?”

“But-“

“Shut up,” you shoved the guy, though you were only taller by a small margin, “Move.” He must have been a junior officer- he obeyed the natural authority one cultivated through command experience, like you had. He shuffled away, then broke into a more natural step. He wasn’t as scared as you thought he might be, though. He seemed somewhat…familiar with what it might be. Odd.

Grilling him on that if you could took fourth place priority after surviving this, nailing one tall brunette, and then another. Mind on the present so you could consider the future later.

>Rolling for timeliness of airborne assets- 2 is on time, 1 is early, 3 is late
It is funny to me that you were relatively close to leaving Von Walen behind The aftereffects would have been fun, to be honest.
>>
>>5150618
I genuinely forgot about him. Poor Teo, even his own quest left him behind.
>>
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Atop the armory, you squatted down and peered over the short wall that formed the perimeter of Site 12- keeping an eye out for mysterious interlopers and Netillians alike. A small hope was that the strangers, with their evasive disposition, had taken what they wanted and fled, for better or worse. A more realistic hope was that they were merely finished with that particular part of the base.

It still bothered you. They couldn’t have come to this place merely seeking weapons. This deep in Netillian territory? In such a facility as this? If anything, they’d have realized the import of this as a research location…right? Maybe a nasty surprise would have been in store for you if you had decided to go and capture the rest of the base instead of letting them have it…

Sounds. Here they came. From the north…the woods, the road. Your hunch had been right. They’d come the quickest way, and disperse for an actual entry assault. A light platoon and tankettes probably wouldn’t have the materiel to break down the walls like you had, after all, especially not one geared for reactions against raiders and insurgents.

You watched them come out, keeping low, before you would leave your vantage point, certain of their approach ahead of time. One tankette, two…three trucks, probably each carrying a squad. Where were the other two tankettes? Wherever they were, they weren’t in this group. The tankettes were dispersing; they probably expected a fight soon. Perhaps for the gate. After all, with no response from friendlies on the radio and the base quiet as it was, what was there to assume but that you held the ground?

There was no sign of aircraft. No propellors in the distance, no silhouettes in the sky bearing down. A little luck, that.

Good enough for now. You clambered down, back to your tank. You had one radio set with the northern infantry contingent, heavily armed with equipment from the yards you’d captured- nobody else had that luxury save for the tanks, but they were not as isolated, or as vital, as the teams covering the north.

The men at the gates might be in trouble, though, if there was armored support bringing up the southern front. Maybe you ought to move…or perhaps, have them move?

>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.
>Move out to support them. You could deal with two tankettes yourself, probably, and the men had a good entrenched position there that you’d rather keep as long as possible.
>Have the south squad retreat back inside the base. No point in exposing themselves to armor.
>Other?
>>
>>5150625
>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.
>>
>>5150625
>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.
Maybe it will make the tankettes overconfident. I would say have Fram turn and face the front though. Get her tank with its back to the Culture Dome wall so no surprise attack from breaches.
>>
>>5150625
>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.

Make sure the mortars are ready to drop rounds on the gate once the first enemy comes in, turn the zone into a meatgrinder for them
>>
>>5150672
Also get one or two guys to climb up the northeastern guard tower to spot, at least we'll have warning if the tankettes are trying to assault through the breach
>>
>>5150625
>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.
Supporting >>5150667 >>5150672 >>5150681 these additions
>>
>>5150672
>>5150681
The mortars were not assigned; they're in the truck.
If you want to retroactively put them on, say, Squad D, I'll allow it, but keep in mind that a support weapon requires crew from the squad.
Same with having people away from their squads in the watchtowers, since moving them now would be...well, not practical, given the distance they have to go.
>>
>>5150692
Blegh, well that's on me for not writing in last vote. Let Squad D man the mortars for now, they can drop them if the enemy gets too close
>>
>>5150625
>>Move out to support them. You could deal with two tankettes yourself, probably, and the men had a good entrenched position there that you’d rather keep as long as possible.
Get Squad D those mortars, as mentioned by >>5150672, the best place for them is probably to bombard is the gate if we cannot direct their fire with radio. Someone higher up on the armory might be able to spot for fire if they are pushed to take positions on the hill though, so lets see if we can encourage that.
>>
>>5150625
>Other?
I believe there is still one HMG left to distribute as well, have squad D take that too. I also think it might help for them to let up on the mortar support so they can all shoot at the autogyros when they get close. They don't have to take them down as long as they can rattle the pilots enough to get them to set down outside of the walls.
>>
>>5150625
>>Keep things as they are. After an initiating fusillade, the men could retreat inside the compound as planned. Best not to show your hand with the tanks too early.
>>
>>5150618
You were the one who threatened us with wizards if we go there

>>5150625
>Have the south squad retreat back inside the base. No point in exposing themselves to armor.
>>
>>5150657
>>5150667
>>5150672
>>5150688
Stick to the plan.

>>5150819 >>5150825
Move the tank forward. What can they do against you, anyways?

>>5150994
Pull the people back inside.

Writing.
>>
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”We’re on our way. Just make sure we have a place to-“

“Damn it all, flyboy, can’t you make this thing fly any smoother? I’m about to take my chances jumping.”

“…Copilot, Check rotor synchronization.”

“Deviation is within acceptable range.”

“Thank you. No, Sergeant, not unless you want me to land and make us later than we already are. Jump out if you want, you’re paratroopers.”

“Smartass. Could at least try and cram a tank in here like they did over west, if you’re gonna fly like you brought your anvil collection.”

“I was interrupted. As I was saying, make sure we aren’t shot up as soon as we land. It’ll ruin my record if I lose this on a combat trial…”


-----

No, no help needed. You had a plan- and it wasn’t time to doubt it quite yet. The Netillian Squad at the gates hardly needed to fight to the death- they just needed to delay, to give you time. Give the garbage boys a few more minutes to burn away the taint that you’d come here to destroy, a few more minutes for you to get away. The squad at the armory with you had set up one of the mortars that had been captured- and they had been directed to prepare to saturate the south gate with plunging bombs once the enemy tried to break through there. Though, they could certainly fire elsewhere, if the opportunity presented itself.

Unlike anybody else with you now at Site 12, the squad, made up of Netillian armored cavalry infantrymen had the queer and oddly effective Munitions Casters- weapons that made you envious of something that wasn’t made in Caelus, which didn’t happen often. That would give them an advantage- the weapon could spout smoke grenades, but also tear gas, which was quite effective on unsuspecting armored vehicles. The Netillians did carry gas masks, as they were wont to wander into their own clouds, but even still.

More importantly, no tanker would willingly immerse themselves into a cloud a smoke. Much less these tankettes, whose armor was thin enough that bundled grenade charges were well enough to disable them. Perhaps one of the explosive grenades from a munitions caster might be enough- you wouldn’t want to risk it, if you were them.
>>
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The opening shots echoed over the walls to you- the squad was opening up with their heavy machine gun, at quite a range. It wouldn’t be the most accurate fire, but against targets as large as trucks, it didn’t have to be. You thought about what you’d do as the reaction force, as you weren’t having anything demanded of you yet- you’d probably try and suppress the squad whilst your friendly infantry disembarked and prepared to attack on foot, a position from which they could utilize their own weapons.

Your squad, presumably guessing this by merit of being fellow mounted infantry once, would want to blind this supporting fire, to try and draw them closer, or at least keep themselves from coming under fire.

Indeed, you saw plumes of smoke puff up like cloud mushrooms. The tankettes would still be maneuvering. They wouldn’t be so confident if you had anti-tank rifles, surely; but not opening up with them had revealed your own lack of them. So long as they did not come into knife fighting range, they could rely on their armor to protect them to a degree.

So they’d circle around…and, unwilling to endure fire from multiple vehicles, the squad would probably cover themselves more. This would keep them from firing upon the approaching enemy, yes, but again- they did not need to hold that position to the last. Not when, upon being channeled into the base, the enemy would face far more withering fire,
>>
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A crack that you recognized as the report of the light 2.5 centimeter cannon; another puff of smoke. You wondered if the squad leader managed to recognize the light tank that would have been far deadlier to them- or if both of them were not the 2 centimeter automatic cannon variant. It was hard to tell even close up. With this much smoke, though…it’d be soon a good time for them to retreat.

Though, it made you think- all the noise was coming from the south. Nothing from the north. Only half of the reported tanks were here- where were the others? For that matter, where was their supposed air support? You tried to listen for propellers- but if it was there, you couldn’t tell if it was quiet, or if you were simply hearing your imagination’s conjurations.

“Do you see anything, north boys?” you asked over the radio. They responded in the negative. “Not in the woods, the snow, or the air?” Still no. “Garbage men, what’s your progress?”

“Almost ready to start.”

Slow, as expected. Slow like the air support, the strange heavy autogyros, which had been reported some time ago now.

Were they…late?

In that case, should you act on that hunch?

>No need to act rashly. Let the gate squad retreat and draw everything in as planned. It wouldn’t matter who came when.
>Go to reinforce the gate squad yourself- you could take two tankettes yourself, and inflict a terrible amount of damage, given their proportion of the enemy’s firepower.
>There were holes in the wall. You could slip out that way, and try something clever… (With who?)
>Other?
>>
>>5151452
>No need to act rashly. Let the gate squad retreat and draw everything in as planned. It wouldn’t matter who came when.
>>
>>5151452
>No need to act rashly. Let the gate squad retreat and draw everything in as planned. It wouldn’t matter who came when.
We don't know where the other two tankettes are. Best not to overextend.
>>
>>5151452
>No need to act rashly. Let the gate squad retreat and draw everything in as planned. It wouldn’t matter who came when.
>>
>>5151452
>No need to act rashly. Let the gate squad retreat and draw everything in as planned. It wouldn’t matter who came when.

We've got a good line of fire set up that they have to breach. Once we take care on the tankettes maybe Frame can sneak out a side and plink at the infantry. Would be nice to get their trucks this time.
>>
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>>5151452
>>Other?
Move up to make a shot through the gate as the tankettes are forced to flank around. Should be a relatively easy shot that doesn't tip our hand too much, and it keeps the gate squad relatively focused on threats from only one direction.
>>
>>5151452
To clarify, can the guys to the north see over the wall of the compound or are they limited to what they can see out the gaps in the wall?
>>
>>5151460
>>5151488
>>5151498
>>5151501
>5151501
Stay in the walls. Keep it down.

>>5151504
Edge out a little to peek to the front.

Updating. Going for getting another one, maybe two, before I have to go to the wage cage.

>>5151523
>To clarify, can the guys to the north see over the wall of the compound or are they limited to what they can see out the gaps in the wall?
The gaps in the wall. Unless they were to move to the roof- but there is no cover up there, and it wouldn't be easy getting up there in a hurry at the moment.
>>
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Again, you held yourself back. It wasn’t in your nature to hide behind defenses, certainly, but you did have something to protect back here, for the time being. Without your opponent giving you the signs as to what he held in his hand you couldn’t act rashly- even as plots evolved in your head telling of what fortune might grant you if only you were to act boldly.

Though, if the tankettes you did know the location of were acting aggressively, then you could try and trap them. “Forward!” You ordered your tank, “Move us to get an angle out the other side of the gate!”

Just in time, and you licked your lips when you spied the friendly infantry retreating to the safety beyond the wall- and the tankettes trying to angle themselves outside.
>>
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“Just like you lot,” you whispered as you settled yourself back down into your seat and aimed down the gunsights, “See a pinch of pepper, and you’ll eat a fistful of rat shit.”

>Tankettes us ability- Rapid Retreat

At the last moment, though, the tankettes noticed you- and sped backwards, your shell passing between them with a crack and a whirl of snow. Tricky, quick little buggers, you thought as you pulled your head away and followed them with the periscope, those tankettes could only be expected to have some perception, with how threatened a species they were on this battlefield. When you tried to line up another shot, an explosion of smoke in the gates. They were safe- for now.

“If that’s the way they want to play,” you muttered, and stood up through the hatch again. A hand was held skyward, and you gestured to the squad at the armory. The mortar shells began to rain- nobody would be hurrying to or through the gates now.

-----
>>
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When the smoke had cleared, nobody was breaking through, nobody was coming. You heard naught, as the Netillian squad dug themselves in best they could in a hurry- they weren’t heading for any holes in the walls, either. Let them delay, then. The mortars continued to rain on the gates, of course. You had the ammunition close by to sustain such a rate, even if it wouldn’t be practical to carry that much away with you when it was time to go.

Good news had arrived during the lull, as well. Edelschwert had successfully ambushed the quick reaction force that wasn’t with you now- four tanks and near a company of infantry, and had succeeded in destroying their armor as well as a good portion of their transports, with minimal casualties. They were coming down the way- though, as another alert went out, they probably wouldn’t be taking the path down towards you, rather than an alternate route. Not with enemy here.

That alert was one that told you to finish and leave- immediately. No sooner, of course, the garbage men got their act together.

“What’s your progress?” you had demanded on the radio, “Command says we’re out of time.”

“We’re done!” one of them said, exasperated, “Just finished. We just have to break out of here.”

“Good,” you said, “Stand by on that-“ you heard a sound. Then it grew louder, a droning, and beating. “Ah. Here they are.” You called out to the approaching shapes mockingly, “You’re late, you know that!?”

They were impressive machines, to be sure. Large as bombers, with long rotors beating above either wing- they made for the east side at a decent pace- and were slowing. They were sure to land soon, and though you’d be able to shoot at them with machine guns well enough soon, you couldn’t be sure that would stop them, though maybe good enough fire would deter them from landing in a place you thought inconvenient…

All the while, you had to get everybody started on breaking out. A plan you’d discussed contingencies for, but that you now had to declare which.

>Plan your escape from Site 12. The direction of escape can be either to the south or east- though keep in mind that most of your men lack transport, and you won’t be able to mount them all on your tanks.
>>
>>5151628
What direction is the fallback point again, relative to us?
>>
>>5151635
Southeast, though forcing you to head to a corner wouldn't be reasonable.
>>
>>5151628
>>5151638
East then, into the trees along the road
>>
>>5151628
East sounds good
>>
>>5151649
>>5151653
Are you sure "East" is the limit of how much you want to give as a directive?
Because I will interpret this as an every man for himself disorganized retreat.
>>
>>5151628
let's take the Lapin, make a breach through the west wall and smash those tankettes from the rear together. I want the enemy infantry's trucks for our escape.
Our infantry can stay where they are for the time being. They look to be in a decent set up to weather an attack from the east by paratroopers dropped onto open ground.
>>
>>5151658
Withdraw using the breaches we made in the wall rather than the gate.Those on foot that the tanks can't carry should try to stick to the woods as much as possible, while the tanks follow the road. Right now everyone with a machine gun focus fire on the autogyros to ensure they don't land eastward at the very least; who knows maybe we'll get lucky and down one.
>>
>>5151628
>Plan your escape from Site 12. The direction of escape can be either to the south or east- though keep in mind that most of your men lack transport, and you won’t be able to mount them all on your tanks.
I say we break out of the gate in force. We have already shown we have it sighted in with mortars, I cant imagine they have their whole group ready to push in through it. It is more likely they spread out to find a better entrance, so they definitely also have to be watching the east wall breaches. use the truck to pull back C squad and see if they can bring the AT gun to replace Squad A. Have squad A hop back in the gate fortifications and hit anything on the hill while smoking the flank while both our tanks move out of the gate an hit any targets they see. Squad D has the job of dropping everything and pushing into the forest. After we clear out the forest, or at least damage whatever is in there the cow can go back and cover what is now C squad as they start to move out toward the forest. Squad A moves last because they have smoke.
>>
>>5151696
Cleaned up a tank to avoid some confusion about where the lapin is supposed to go.
>>
>>5151628
>>5151653
>>5151658
I'm a very uncreative tactician, but sure I'll rub my two brain cells together to come up with a better idea.
Ok, so we know Rondo and the boys should be coming along the road from the north, so we ought to go follow that road as far as we can to make it easier for them to catch up to us.
Destroy any equipment we can't carry with the trucks we got and get everyone else loaded as much as we can. If worth comes to work we can bank on the other squad to sandwich the fuckers following us I think.
>>
>>5151703
>They were coming down the way- though, as another alert went out, they probably wouldn’t be taking the path down towards you, rather than an alternate route. Not with enemy here.
I think the idea is that there is a larger alert that has gone out and the door is closing on our extraction. Magnus and the band could come to help us but I think they are on another route that we will have to break out of here to intercept with, or else we risk losing time having them head to cover us. We have got to give the Nets a black eye here to keep them from pursuing our slower force with those slippery tankettes or else not much of the slower infantry is probably going to make it.
>>
>>5151666
Also worth asking, what ability/trait does Gerovic have?
>>
>>5151716
Makes sense to me.

>>5151628
>>5151703
Switching to >>5151696
>>
go left
>>
>>5151696
I'll support this, it's better we give them a sucker punch to recover from rather than harass us. They have a massive mobility advantage not even including the gyros. Although I'd suggest we have the mortars fire a quick barrage up the road West timed to keep the Nets heads down when for when our tanks rush through the smoke before they abandon the mortars.

>Other?
That said, ask the garbage pickers how dangerous it would be to set the base on fire. Is there a risk of other contagions spreading?

If not we may want to cause one to force the Nets to save the base over hunting us down.
>>
I have to sleep more before calling and writing but-
>>5151770
>Also worth asking, what ability/trait does Gerovic have?
It hasn't really come up yet, meant it to be more a surprise, but enough time has passed to not keep it a secret. What's he's got is called The Blessing of the Wanderer's Whimsy. A grandiose title for-
>May reroll any dice once per day, and pick which result to use
This includes enemy ones, but not overall event ones, unless they affect him specifically.
>>
>>5152199
Nice, that's pretty useful.
Let's hope we don't need to use it any time soon.
Let's hope we never see it used at all period.
>>
>>5151664
Crash through the west wall.

>>5151666
Go out the holes on the right. Blast at the flying machines.
So sayeth Satan.

>>5151696
>>5151774
>>5151965
Break out the gate- then get to the south.

>>5151784
go left

Guess you're going left then. Updating.

>>5152210
>Let's hope we never see it used at all period.
He has poor priorities when it comes to using his luck.
Or, Gerovic would say, he has excellent priorities.
>>
>>5152457
>Any Dice once per day
>Any Dice
OoooooooooooooooooooooooooohoHOHOHOHO!
>>
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The direction of the autogyros was headed off to the east…so then. Contingency B. You called it out over the radio- though anybody who didn’t get the memo would get the idea soon after the general movement began.

“Breaking through the south,” the radio operator that Tits had speaking for her asked, “Is it wise to strike them where they are strongest?”

“Of course it is,” you retorted, “It’s the only option if we want to escape. They need to lose enough to be scared of us and not chase us, or else we’ll have to leave them bait to gobble up. Personally, I’d rather march away with my tail held high. Now, I’m going to slide out the gate sideways. Be right behind me.”

You’d be eating the first hits coming out, but being on the move, it’d be hard for a truly damaging shot to be struck at either of you from the enemy. To be quite honest, of more concern was the potential for the enemy to launch munitions casters at you and flush you out of your tanks- but accurate fire with those against a moving target, you were sure, was even more difficult.
All the elements positioned themselves- after you charged out and engaged the enemy, the infantry would follow you up. Once you’d struck your blows, you’d run south to the forest with all you could take along. Unfortunately, in order to carry any significant amount of your infantry out, you’d have to leave behind the mortars, but the infantry gun was a more potent weapon, able to be dragged behind a truck, so it won out over those.

The view out the gate didn’t tell anything; the only new factors now were the autogyros heading to your east, and that the last mortar shell had fallen a minute ago.

Time to hit them.
>>
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Rolled 3, 66 = 69 (2d100)

The signal to engage was the Netillian squad firing a salvo of munitions caster fire over the wall- not with the intent to hit anything but the ground, and for no reason other than to block off visibility to the east. You’d already be under fire from every angle possible, breaking through like this. This would ensure, worst come to worse, your flanks would not be easy targets.

“Forward!” you ordered the driver, “As close to the right edge of the gate as you can, and pivot three-quarter right after!” You didn’t see any enemies directly out the front- which meant they had to be hiding to the sides. Hoping to catch your flanks. You wouldn’t allow that, not the least because the T-16’s side armor impressed nobody and would protect nothing at this close range.

The hunch paid off. Immediately in your face were the two squat little Netillian armored vehicles- and immediately after, was a hellstorm of machine gun and rifle fire, doing its best to dissuade your advance as the tankettes lined up the shots that might actually hurt…

>Enemy rolls of DC roll under 20
>>
>>5152746
Nice roll, off to a great start already /s
>>
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A loud clunk came with the report of the tankettes’ weaponry; though most of what you could hear was the loud rattle of two centimeter fire splattering off the hull and sending fragments of shell all over the outside, like loud and explosive hailstones had started hammering the front of the tank.

“The big planes are landing,” Arson Squad B reported, though you had no time to give that particular mind. It wouldn’t matter- you weren’t staying around to fight whatever they’d be disgorging, even if the rush to do so had meant you couldn’t direct multiple machine guns to perform proper anti-air defense. An aircraft that had to land to be a threat to you was no threat at all right now.

This was the most important part of the breakout, now- infantrymen would be rushing out from behind to get in position, begin laying down their own fire- and moving out south to get away from all this. You’d be fighting until everybody else had fled into the woods- and you’d start with that tankette right there…

…The clunk again, as the turret refused to move. A spot of confusion, and you tried again…

>Use Blessing of the Wanderer’s Whim to reroll enemy hit?
>Continue on- without effective use of your main weapon. (Extreme penalty to cannon’s to-hit)
Also-
>Roll three sets of 1d100 for your allies. First two, higher better, for your infantry, latter one would get a bonus with their HMG of +10, but only after a turn so it can be set up. Last one, for Framboise, roll under 65.
>>
Rolled 61 (1d100)

>>5152783
>Use Blessing of the Wanderer’s Whim to reroll enemy hit?
Yes
>>
Rolled 31 (1d100)

>>5152783
Satan guide my dice!

>Use Blessing
Yes. While it would be fun to keep it saved for Major funsies, I think Gerovic wants to live to get there.
>>
>>5152895
Oh no! The Lord of Lies strikes again!
>>
Rolled 29 (1d100)

>>5152783
>Use Blessing of the Wanderer’s Whim to reroll enemy hit?
Lets try that one again.
>>
Rolled 82 (1d100)

>>5152787
>>5152895
>>5153045
Alright then. First off, the reroll. Still roll under 20.
>>
Rolled 25, 1, 26, 27 = 79 (4d100)

>>5153057
Luck of a sort saves you, it seems. Now, the enemy rolls against you.
Two DC 20, and two competing infantry rolls.
After this give me two things-
One d100, roll under 80 for your now regained shot, then, all at once just roll 4d100 to get your initiatives, from order of T16-Lapin-D Squad-A Squad

I'll see if I can't squeeze out an update after all that. Probably not, but we'll see.
>>
Rolled 9, 93, 11, 64 = 177 (4d100)

>>5153071
Now, that 1 might look scary, but have no fear, just roll higher than their initiative and you'll strike first anyways.
Same order here.
>>
Rolled 41 (1d100)

>>5153071
>>
>>5153082
I forgot to say again that higher is better for initiative, but given this particular fortune that can't be surprising.
>>
Rolled 66, 41, 23, 61 = 191 (4d100)

>>5153071
Come on Judge.
>>
>>
Von Walem gets rescued, and immediately we get hit by Von Walen luck. Coincidence? I think not!

Hopefully the whimsy adventurer survives this and gets injured and knocked out at most. Would be pretty funny if command got hot-potatoed back to Von Walen this fast.
>>
>>5153109
If it is any consolation, that tankette is the 2 centimeter cannon one. It can't hurt catastrophically badly. It doesn't really have the energy to at this angle.
>>
>>5153124
Mhmm. Hopefully the tank is only immobilized, there is a third Tankette out there after all and it'd be awful to leave the poor Noblewoman turned adventurer alone to face two of them.
>>
>>5153155
We have gotten lucky on the infantry rolls at least, but if depending on how it goes from here we might have to consider drastic measures.
>>
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With one more shove, the turret moved again. Just a little hitch- that tankette would be thinking twice about coming here now-

A stitching sound across the side of the hull; the breaking of metal. You had already pulled the trigger, but near jumped out of your seat in alarm, glancing down and hearing the cannon impacts pull backwards- until the engine suddenly sputtered and died.

“Are we alright?” you demanded, as you tried to peek about through the periscope at what was taking place. The reason for the cannon fire stopping showed itself- Tits had shot out the other tankette, while your own shot had struck out the other armor. You’d have to thank her properly later- man, your schedule would be full, concerning women.

“Tank’s not responding,” the driver complained, jerking around his controls, “The tank’s dead.”
>The T-16 can no longer move- and its turret turning capacity is greatly reduced

“Lucky shot,” you muttered, and tested the power turn. Nothing. The hand crank would be an awful substitute- of all the cheap and simple things in a T-16, its armament and gun laying were not among them. The manual turn was not at all built for anything but fine adjustments. “Damn.” You switched to the company chatter channel. “My tank’s disabled, boys. How are we all doing?”

“The enemy seems to be put to flight,” Tits’ tank reported, “They do not want to keep fighting, it seems, with what they have been through.”

“Good,” you said, but were cut off by the squad taking up the rear with the trucks and captured materiel.

“Hear something moving. Something mechanized,” they reported, “Beyond the wall. We ought to get out of here.”

You agreed, though you noticed, to the west- trucks, that the infantry you had defeated were fleeing towards. You’d have liked to have them- but then, there were reinforcements very close; and Netillian trucks, you recalled, did not have the sturdier off-road capability of the trucks that the Intelligence Office had acquired for this…

>Chase down the infantry and capture the trucks. Maybe, with their speed, you could go for an alternate escape route- and outrun any remaining mechanized forces.
>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16
>The rest of the enemy had to be mopped up. Stay in place with the tanks, and cover the other elements’ retreats.
>Other?
>>
>>5153240
>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16

Don't think we can run down the infantry before the rest of the tankettes come around.

Better be careful von Walen or Gerovic's going to steal a march on you after this. Though I wonder if the Major is actually going to fufill her promise to our Twaryian..
>>
>>5153240
>>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16
Have Fram swing south a bit and face any threats from the East. These tankettes seem skittish so just pointing a gun their way will probably deter them a bit. With Squad A keeping the enemy running with HMG fire, If squad C can get to the forest with their equipment I think we will be home free.
>>
>>5153240
>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16

Stick to the plan. Shame about the tank but we have 6 more total, tits tank will have to do when it comes to fending off the Tankettes if they are persistent.
>>
We are not out of it yet, but the picture being painted here is really something. A knocked out Tywarian tank in Netillian colors and a bunch of dead soldiers mostly in Netillian uniforms as the only evidence left behind after an attack on a secret base. This is the kind of thing international incidents are made of.
>>
>>5153240
>The rest of the enemy had to be mopped up. Stay in place with the tanks, and cover the other elements’ retreats.
>>
>>5153240
>The rest of the enemy had to be mopped up. Stay in place with the tanks, and cover the other elements’ retreats.
>>
>>5153240
>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16

As it is we may not even escape on time.
>>
>>5153240
>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16
Rather not try our luck with the rolls the Nets have been getting
>>
>>5153240
Hey tanq, is there any road that leads close to our final extraction if we head north along the road here, or would it pretty much all be off-road travel if we went that way? I have a feeling if we took the trucks we would struggle getting them up that hill in the snow and taking the road through the woods is not really an option.
>>
>>5153240
>>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16
>>
>>5153240
>>You wouldn’t be pursued now, not with what you’d done. Keep going south- and abandon the T-16
>>
>>5153240
>Chase down the infantry and capture the trucks. Maybe, with their speed, you could go for an alternate escape route- and outrun any remaining mechanized forces.
>>
>>5153255
>>5153281
>>5153283
>>5153377
>>5153680
>>5153821
>>5153861
Run south- get out of here.

>>5153311
>>5153360
Clean up what's left for a smooth retreat.

>>5154116
Go get some truck.

Updating.

>>5153684
There'd be a bit of wandering to do- but you could find a path, probably the same one Magnus would be using. Though, you shouldn't be too concerned about the south hill retreat, the hill's gentler than it might seem, since I didn't mark the actual height. Going into the woods and up the hill would be troublesome- but the direct south route isn't too bad.

>>5153301
>This is the kind of thing international incidents are made of.
Strossvald has never (officially) caused any international incidents, of course. Especially not ones that result in military action and territory acquisition.
>>
“All units,” you called out, as a last announcement on the radio, “I’m abandoning my tank. Continue the retreat south- and watch behind you! Tits, bring up the rear with A Squad. Big Sausage out.” That absolutely wasn’t whatever you’d been assigned with as a code name, but you’d been saving it in lieu of actually remembering what the operational name was, and it’d confuse the hell out of the Netillians. “Radioman, pull out the gear’s guts and grab the books,” you said, “You’ve got thirty seconds before I drop the scuttling charge in the ammunition bin.” It was timed for three minutes, but there was no need to reduce the need for haste.

The surroundings as you left the tank and joined the infantry again were much more quiet than a battlefield should be, but the lull was extremely temporary, and hard fought for. After all, the autogyros to the east still had their engines running- and you knew the tankettes were on their way too. The best you could hope for was that there would continue to be a distinct lack of gunfire from either side.

As the trucks the Io had provided drove near, you waved down the former disposal truck, now emptied of its tools to make room for men, and hopped on to the back with your crew. It’d be an extremely tight fit, but you didn’t mind standing instead of sitting. Among the men was the shorter man, the former commander of the operation. He’d calmed down some, though he was still quite concerned looking. Understandable.

“So,” you said to him, “We get to be partners in having lost our tanks, eh?”

Shrimp looked up at you, scoffed, and looked back outside. “Tch. At this point I ought to be used to it. Do you know how many times I’ve had my tank taken out from under me, be it by battle or by somebody else claiming it?”

“It’s pretty lucky to be able to say something like that, don’t you think?” you shook your head, “Hey, we’re out of the part we had to not screw up. From here on out, we don’t have to worry about what happens if we fail.”

“I’d rather live, thank you very much,” he muttered sorely, “I haven’t heard a thing about how it’s going out there. Are you blowing smoke up my ass?”

“We’re not doomed yet,” you shrugged, “We’re on our way back to the rendezvous point so we can meet up with the Netillian Republic Resistance and be sent on our way somewhere we can stop being chased to. We lost a couple tanks and a squad, but we shouldn’t have to fight. Not if everything’s gone as it should.”

-----
>>
In the eleventh hour, everything had gone to hell.

It had been heartening for the Major to hear that the cultures of Garden had been obliterated. Not a perfect outcome- the knowledge of how to make it was still there, and the means to deploy other potential contagions hadn’t been interfered with, but at the very least the most dangerous future had been averted.

Though that did mean that she felt all the more obligated to get everybody out, rather than scraping up what she could and preparing for the consequences of failure.
The plan hadn’t been for her to stay here, to wait. The Netillian resistance had been meant to dislodge the meager local garrison for this town turned barely-used supply base, and provide an easy way out for the raiding forces to retreat southeast, towards firmly Republic controlled territory. However, the Republicans had understandably not sent their best. A disorganized force of substandard troops, made up mostly of poorly militia and reservists, had made a haphazard series of attacks that had only barely managed to convince the garrison to retreat whilst taking many casualties in return.

So here she was, with her team, amongst the smell of gunsmoke. Here to keep what was here from fleeing- reminding them of their own obligation, why they were here. Even if they did not know a thing about this huge woman now standing with them. It reminded her of old times- when she had been younger. Not even a woman grown, but tall and strong enough to fight nevertheless…a strange nostalgia, given the difference between that time and now.

There wasn’t much to hold here with. A battered, subpar force, with whatever they’d managed to scrape up and bring here that wasn’t valuable enough for Republic commanders to have moved somewhere else. What was on the way wasn’t certain- only that the response had quickly become disproportionate, that forces from further off than local garrisons and patrols had become involved. The hornet’s nest had been kicked straight into another, and both swarms were on their way.

The town only had to be held for long enough for both groups to arrive, though.

>Firstly, roll a set of 3d4. The first d4 is for Magnus’s group’s time taken to get there. The latter two are, because the Assault Group is being harried on its way back, for its time, as it must roll two delay dice and pick the greater one.
>Then, roll 5 sets of 1d10 for the Resistance forces. 1-6 is a Resistance militia squad, poorly armed and barely trained. 7 is a proper Republic Squad, made up of well-armed defectors. 8-9 is a heavy weapon, an anti-tank or infantry support gun, and 10 is a tankette or armored car team.
>>
Rolled 1, 4, 1 = 6 (3d4)

>>5155031
Oh shit oh shit oh shit
>>
Rolled 1 (1d10)

>>5155031
>>
Rolled 1 (1d10)

>>5155031
Gonna go ahead and roll for this second part too.
I apologize in advance if I roll up something shit.
>>
>>5155043
Wow.
>>
Rolled 6 (1d10)

>>5155031
>>
Rolled 10 (1d10)

>>5155031
aaaaa
>>
Rolled 4 (1d10)

>>5155031
>>
This is going to be fun.
>>
Ok, could've been worse technically, and the biggest, meanest group is coming soon with 5 tanks and almost 3 squads of infantry so it's workable. Gotta get good use of the light AFVs at our disposal though.
>>
>>5155036
Ironically, the party that was further away will be arriving sooner.

>>5155038
>>5155043
>>5155053
>>5155063
Four militia squads

>>5155062
And a couple of vehicles that are better than nothing.

I'll be updating tomorrow. There's a bit to get ready here.
>>
>>5155487
Tbh I was considering whether sending Magnus's group to help shake off the Assault Team's pursuers and have everyone come together would be faster, but it sounds like the Major's force won't be able to hold out that long by themselves
>>
“They’re using an older code,” the Radio Specialist said to the Major, “But I’ve got it.”

“About time,” the Major said, leaning closer, “What’s coming.”

“Another sector's armored response group. Same standard as the ones Sparrow dealt with, but they know we’ve got armor of our own, and they’re combining their forces. It’ll be double the number at least. Also, a paratrooper section, the same ones that the assault team encountered. They’ve figured out that this place is our exit, so they’ll be on their way. There’s also an armored cavalry section coming, armored cars, light armor, dismounts. Light autogyros as well. That’s not counting the garrison forces that might be nearby, but they left their comms equipment, so they won’t be on the waves. At least the ambush group’s close.”

“It will still take time,” the Major said, glancing to a map on the wall of the armored truck that was the field headquarters- from the outside, a plain looking mail delivery vehicle. “Waldin, what do you know of these paratroopers?”

The information specialist flipped through a few prepared folders, though he was only going to remind himself of minutiae. “Elite troops. The same strict requirements as the Guards units, though they haven’t had the same generous funding and support on a large scale. We’re dealing with an experimental unit, so their equipment isn’t tested, but the men certainly are. If their equipment is the same as airborne standard, they’ll have light protection harnesses and self-loading rifles, though given that they aren’t dropping from planes, and instead stepping out of aircraft, we should expect heavier equipment.”

“They will easily be the greatest threat, then,” the Major concluded, “Once our tank group returns, they will be able to hold for a time, and they should return before the assault group. They know this is where we’re extracting from, and any further along, and they risk provoking heavy Republican response. They cut us off here, or nowhere.” Without this town’s junction of local roads, the chances of getting everybody out was slim to none, and it would be a hard fight all the while, without a link to allies. “What is the delay on the assault group?”
>>
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“They’re having to fend off harassment from token forces left behind,” the tactical consultant answered, a former infantry sergeant with a prosthetic hand, “They’ll be being pursued when they arrive, and a portion of them being on foot does not help their speed.”

“Considering what might arrive before them,” the Major traced a finger along the road map, “Whatever is harrying them isn’t even worth giving a thought towards. If they turn out to be a threat, we’ll be in much worse trouble than we could hope for.” She began to wrap her hair into a tight bun at the back of her head, “Be ready to flee south if this defense does not hold.”
“What about you, Major?” the information specialist asked, “Are you expecting to stay and be captured?”

“No such thing will happen.” The Major declared, “But the militia have been compelled to stay by my words, my relation to their leaders. Should I flee, they will soon follow. No fool would hold their ground and die for a leader who is unwilling to do the same,” she loaded a magazine into her Von Musemachine pistol, “If the defenses fail, I will fire a signal into the air. If you are uncertain, then leave anyways. That is an order. Understood?”

A series of ayes.

“Good. Here’s to hoping that I won’t have to save my last bullets for the Netillian Resistance commander they sent.”

-----

>Arrange your defense. Enemy forces are expected to come from the northern angles, and friendly ones from the western angles. Aerial troops might come from anywhere.
Had to rush things so sorry if stuff is missing
>>
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>>5156283
A spread out formation like this might not help our chances of being defeated piece by piece, but it should buy some time as the enemy has to at least put effort into going after each group. I am not fond of the idea of grouping up anyway, the enemy is superior in about every way and I don't want to risk them taking everything out at once. The tankettes are on the East to begin with to help out that flank because it has the most exposed retreat, but they should not take risks initially because I think they would be better served making hell if any enemy tank comes into the densely packed center area.
I don't know what that big compound is but it looks like as fine a place for a final holdout as any, should it come to it.
>>
>>5156283
Tanq, how big are the buildings in the town? Any basements or cellars to speak of? Was wondering if we could we could conceal the militia and let the Net force waste time having to search through everything and maybe lull them to think that we've fled,then spring the ambush when they turn to face our reinforcements.
>>
>>5156283
>Arrange your defense.
Is this town inhabited? I didn't think it would be but it'd be good to know.

Our allies are Militia. I won't trust them to even hold, just irritate and fall back. The ultimate goal to delay and draw the Nets into the town where our reinforcements can hit them from an unexpected side.

Color squares are by no means meant to illustrate actual amount of allied numbers. I want to divide each squad up into a few people per house in those general areas. If the enemy thinks every house in town has Republicans, all the better. Militia aren't going to resist heavily armed and armored Infantry in close quarters. So we'll make it appear like we have many, many times our numbers.

Their job is to hold their position until the moment the enemy smokes them and is about to storm a house, they pull back. Ideally before that happens and then they move to the next one while their friendly neighbors take potshots and be annoying.

The tankettes will only really survive if they keep moving and running behind houses after shooting once. Think back to our fight raiding the hidden motor pool, the Twaryians kept their armor secret behind buildings/garages until the the opportune moment.

Tankettes should not act as support for the infantry beyond plinking at enemy armor from flank shots and scurrying away deeper into the town. Maybe WE can use their Special Ability: Rapid Retreat for a change.

The more confusing we make for the enemy Nets, the more smoke they have to use and houses they have to storm, the longer they delay: the better.

At one point we're going to get surprised by Gyros landing behind us, but I hope by then we have more friendly units to use, and the town is such a clusterfuck that, even airborne, the enemy won't know what's safe or not.
>>
>>5156554
Supporting this if we can't just hide until the tank group comes.

Also after thinking about it more for a bit, some extra questions:

-If the unpalatable order was given to the assault group to abandon those on foot and get here ASAP would it noticeably speed up their arrival time?

-Do the militia have Molotovs or other improvised weapons that can at least give them a slight chance of hurting vehicles?
>>
>>5156283
>>5156554
Sounds like a good plan to me!
>>
>>5156283
Supporting >>5156554
>>
Man, I'm tired and I barely got anything done today. Won't be awake for much longer.

>>5156435
>I don't know what that big compound is but it looks like as fine a place for a final holdout as any, should it come to it.
It is a storage warehouse- though there's not much in it anymore, let alone anything of destructive use. It's unique in the town for having three stories, with the highest point in that lighter colored corner.

>>5156505
Tanq, how big are the buildings in the town? Any basements or cellars to speak of?
The smaller ones are one story, the larger ones are two story. Yes, there are, in the larger buildings, though they tend to have exactly one entrance.

>>5156554
>Is this town inhabited? I didn't think it would be but it'd be good to know.
It is not, as it's a place that was cleared out like the others to facilitate isolation for nearby bases. Nobody's lived in these places for at least a year.

>>5156588
>If the unpalatable order was given to the assault group to abandon those on foot and get here ASAP would it noticeably speed up their arrival time?
It would speed things up- as the people on foot would not only be not slowing down the quicker elements, but also, they'd be fighting the harassing elements.
However, you are not the Major, and she has decreed that she is getting the people out.
>Do the militia have Molotovs or other improvised weapons that can at least give them a slight chance of hurting vehicles?
Though the Republic's militias are poorly armed, the ubiquitous firebottle, friend of the Revolutionary Rebel in many countries in many forms, is something that they do have. For better or worse.

As a final note, in case it wasn't clear from before, the darker zone is a depression in the ground, and lighter zones are elevation.
If any modification or specification on plans results from this information, I'll be getting to it in the morning.
>>
Alright then, for planning-
>>5156435
Operation Dirty Joke- Spread out and delay destruction. Of yourself.

>>5156554
>>5156588
>>5156591
>>5156718
Operation Cock Itch- See, this is why the Netillian army curated Prostitute Platoons, so that this problem is mitigated, but here you are cropping it right back up again.
Scattering and retreating and delaying as much as possible; with all you have. Similar to the above, but even more spread out.

Alright then, update coming, after raids so in a few hours.

In the meantime, I've scheduled a couple days off of PTO next week so I can take a few quick sketch requests on top of the other things I've said I'd do finally getting done. Though by then, this battle should be done. Probably. Hopefully.
>>
>>5157446
>I can take a few quick sketch requests on top of the other things I've said I'd do finally getting done.
Angel Viska hanging out with Kelwin.
RIP to the boy.
>>
>>5157828
Coin flip I think depending on which squad he was with
>>
>>5157446
I've scheduled a couple days off of PTO next week so I can take a few quick sketch requests on top of the other things I've said I'd do finally getting done.
I may be drunk and forgetting certain
priorities, however, may I request a sketch of the Major at present, prepared to wade into fire to see out the completion of the mission?
>>
The ”soldiers” weren’t much to speak of- most of them were city folk, following a light at the end of a tunnel, of a cause greater than themselves, or so they believed. A few of them, enough to lead and direct them, were reservists, or former military sorts freed from UGZs or prisons. They had old rifles, a lucky few might have an old machine pistol, but few had training with their weapons besides a few hours’ worth of practice. The tankettes were a reserve pair, with reservist crew, who defected with their equipment when the schism in Netilland occurred. All had wanted a fight, though- and they were going to get it.

The reservists were hesitant, when they were told what was coming. The other militia, sensing excitement, heroism, were oddly optimistic. However, the Major knew a thing or two about tactics- and about fighting a superior force. In Strossvald’s newer territories, the Altoss regions, there had been a struggle to claim the “anarchic lands,” that had continued for decades. Insurgents would often use “rat tactics,” to delay and surprise Archduchy soldiers and patrols, hiding a few fighters here and there and forcing any attack or investigation to steadily, slowly, advance, for fear of ambushes. Only a few men could delay even a company of soldiers this way, as it couldn’t be known how many might be lying in wait.
So it would be here. There would be no pitched battle, not yet. Only potshots, lures, and false retreats. Any loss would be painful, when three men had to pretend to be ten, but this was no fight to win. This was a fight to survive.

The commander of this militia force was skeptical of being advised on how to fight by a woman- but she was a monstrous woman, who towered over him and his men, and had a forcefulness to her tone that was foreign to what he thought a woman was like. She had a Strossvalder accent that she made no effort to hide, and it was known that the nobility of Strossvald bore infamously haughty women, the sort of self-assuredness that came from assumptions of higher birth. It was also rumored that such women were able to find themselves in military positions, unlike most nations- it was possible that she had more experience in combat than…well, any of them.

So they deferred. For the more that objection was considered, the more it was realized how little they were prepared.

Meanwhile, the tankettes were covered with sheets, and junk, mimicking the numerous forgotten piles in this dreary town. It was once called Karlsgrube, and a small dig site that had yielded little, in spite of striking a vein of decent ore, was a relic of its past before the territory had been peacefully cleared out with compensation by the Military Council. Its only purpose as of late was a seldom-used resupply and maintenance camp, now cleared out of enemies. With all the Republican Militia hidden, it was as quiet as it would be without its minor garrison.
>>
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Rolled 2 (1d4)

An autogyro drifted close, humming from above, but the curious were scolded when they tried to peek at it. It was searching from above, ready to relay information about the enemy it would know was there- or on its way.

Those it would be telling were close.

>1-2 is the armored cavalry force, 3 is the paratroopers. 4 is both.
>>
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The first to arrive were was the armored cavalry section- more an armored cavalry platoon, an assortment of what could be assembled at some time and called a task force of mismatched equipment. A pair of Handelwagen-25 armored cars, a triad of the same model of car, but with no turret or heavy weapons, to serve as open-topped transport vehicles. An NfK-5, and an Nfk-7. Only the last was something resistant to the weapons of the militia’s owned armored assets, but the operators of the enemy equipment would be more experienced- in addition, the militia’s foot troops could not procure anti-tank rifles, or similar equipment. Their best and only effective weapon against vehicles were firebottles, improvised but effective weaponry that utilized matches, a burning rag, or for the luckier insurgent, reactive flash paper, but all of them produced the same end result. A conflagration upon impact that would burn man and cook machine, if a square hit was struck. Though, firebottles had not been unknown to Ellowian insurgents, either- and they had learned that splattering the bottle against the wrong angle would produce nothing more than a puff and a drip of bright fire, with naught to show for it but an alerted foe.

The autogyro had seen nothing- and the armored cavalry force paused in front of the silent town. They knew, after all, that something lay in wait. They’d been told that their enemy’s path of retreat took them this way. They would be occupying this ground- and being reinforced. Yet they were apprehensive of what enemy might be waiting, it seemed.

The militia commander was apprehensive, too. His tankettes could cause quite a bit of damage- even rout the enemy, if they were allowed to strike from a proper location. Yet they were hidden, as of now.

Was it worth it to deploy them forward? To try and strike at the enemy at the same time as the first militiamen would be opening fire? Or, given the enemy’s lack of exposure, they’d have to stop and dismount at some time…maybe that was when to strike? Or was it right to follow the plan, and stay low as long as possible?

>Advance the tankettes to attack- it’d reveal them, but this was an enemy they could fight.
>Move the tankettes up, and have them make ready to fire when the militia were forced to fight- however the fighting was initiated, it’d be best to strike a strong blow.
>Keep the tankettes hidden. Stick with the plan. A vulnerable seeming enemy, was perfect bait for an overconfident defender.
>Other?
>>
>>5158126
>Keep the tankettes hidden. Stick with the plan. A vulnerable seeming enemy, was perfect bait for an overconfident defender.
Need them to be close for the firebottles to do any significant amount of damage
>>
>>5158126
>Keep the tankettes hidden. Stick with the plan. A vulnerable seeming enemy, was perfect bait for an overconfident defender.
>>
>>5158129
Also just to add if/when the shooting begins driving away or downing the recon gyro should be top priority as well, since our hit and run stuff isn't going to work if their eye in the sky can track all our movements
>>
>>5158126
>Keep the tankettes hidden. Stick with the plan. A vulnerable seeming enemy, was perfect bait for an overconfident defender.
Make them paranoid and fuck with their minds before chattering it.
>>
>>5158126
>Keep the tankettes hidden. Stick with the plan. A vulnerable seeming enemy, was perfect bait for an overconfident defender.
>>
>>5158126
>>Move the tankettes up, and have them make ready to fire when the militia were forced to fight- however the fighting was initiated, it’d be best to strike a strong blow.
Just as long as we can get a good first blow in. We won't have another opportunity as good as this.
>>
Alright, raids were cancelled for tonight so I may have more dedicated time. Depending. No promises.

>>5158129
>>5158135
>>5158194
>>5158199
Keep your cards back. Shouldn't hit even if a 15 looks bad.

>>5158979
Move everything up. Make this a pitched battle right at the door.
>>
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Held breaths. Quiet murmuring and shushes. The militia’s confidence was hurt somewhat, when they saw the quantity of steel moving towards them, but they had faith in the plan- that their cleverness and will would win the day. The enemy was cautious- uncertain. They spread out as they advanced, though their confidence in splitting their strength was more justified than their opponents’.

Though the Major, alone and looking upwards, noted the aerial scout more than anything else. So long as it was up there, the gambit that was being counted on to buy time might not work…though there was little that could be done about it. Rifles alone were insufficient to attack targets as distant and fast moving as aircraft, even with trained soldiers, let alone these militia. The best they could hope for was to drive it off, and even that was doubtful with this lot. They hardly needed to be distracted from the enemy in front of them as is.

So, she walked over to one of the tankettes- an NfK-5, with a two centimeter rapid fire cannon, the same caliber as was placed on many newer aircraft to combat one another. It hadn’t been designed to use this weapon against aerial targets, but the mount swiveled quite high nevertheless. With how low the autogyro circled…it’d be the best hope of damaging it.

The NfK-5 was an unimpressive vehicle. A cheap but swift little angular box that resisted normal rifle fire but little more, and the Major would have been taller than it if she wore her heels instead of her present combat boots. It looked no more threatening than a city automobile.

“You in there,” she commanded, knocking on the hatch until it opened and an uncertain, unshaved face popped out, the mixture of doubt and fear she inspired reflected in his eyes. The Major pointed to the sky. “If that flying machine crosses your arc of fire,” she closed a fist, “Shoot it down. Do not fire unless you believe you can hit it. Is that understood?” A nod. “Good. As you were.”
>>
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Shots began to ring out, and the Major clicked her tongue as she strode back behind the warehouse coolly. Too early. The militia were predictably excitable, and they engaged presumably as soon as the enemy had dismounted. The report was impressive, to be true, with rifles cracking out across such a wide front, but their weight of fire was little more than annoyances. With their lack of training, they couldn’t put down accurate fire in amounts to intimidate the coming troops. They were spread out too far to cause damage…but they didn’t need to. Not yet.
>Militia units broken up into the smallest subdivision cannot harm enemies anywhere but point blank range- unless there are multiple units attacking the same target.
>>
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They’d be running after the first volley- but if the Netillians were wise, they’d be attacking just as quickly. With no anti-tank guns firing, their vehicles could operate with impunity. The Major ducked into the warehouse, and strolled up the stairs, unsheathing a small pair of binoculars to glance out the small windows. She didn’t expect much- and didn’t get it. She saw the tiny teams of plain-clothed militia running out, near being chased down by armored cars, especially on the hill. The enemy commander was taking his time, at least. More time for the Netillian cavalry commander under her to return. She didn’t have access to the radio, but the reports had indicated he was close- with many tanks. Enough to potentially frighten the enemy away, if not to attack and destroy them outright. Then, it would be that man’s fight-not her own. Then, she could coordinate the exit…if only enough time could be bought.

More shooting now, from both directions of the fight. The retreat had stalled, the enemy force had come up faster than the militia anticipated; men would be dying, now. Hopefully, they wouldn’t break at the first sight of blood, though given the mismatch of skill and materiel taking place, the militiamen would be lucky if they had the chance to flee at all…

>Roll 2 sets of 1d100 for each Militia Combined Attack, though given their lack of firepower and firing into hard cover, they’ll have to roll above 80 to inflict damage in the first place. In addition, two more sets of 1d100 for, respectively, hitting the armored car on the hill with a Firebottle (DC roll under 20) and, for the next turn, shooting at the Autogyro with the 2 cm tankete (DC roll under 20)
>>
Rolled 27 (1d100)

>>5159252
Here goes nothing
>>
Rolled 99 (1d100)

>>5159252
Judge, please guide these dice.
>>
Rolled 85 (1d100)

>>5159252
>>
Rolled 7 (1d100)

>>5159252
>>
>>5159257
>>5159265
>>5159282
>>5159297
Considering the DC, passing half of it is pretty damn good
>>
>>5159299
Atleast we hit the Autogyro. Hopefully Magnus can come in undetected with the pilot preoccupied.
>>
>>5159307
Ah right, it's shooting at, not shooting down.
Shit.
>>
>>5159257
>>5159265
>>5159282
>>5159297
I can't say this is what I expected, but luck's on your side, it seems.

>>5159310
I'd consider "shooting at" being done with the intent to hit it, really. Whether it's "down" or not is something different, but hitting it is a thing.
>>
>>5159337
Plenty of time left for the luck to turn, Von Walen hasn't even arrived yet.
>>
>>5159347
If the "speed" at which each of our groups is going is supposed to be represented in turns, then Magnus and the gang should be here either next turn or the turn after that and we'll have to survive another 3 to 4 turns for the Assault Group, followed by however long it takes for everyone to actually get extracted...however, the fuck that's happening.
At least, that's the pace I hope we're going at. Otherwise, we might be in for a loooong and stressful thread. And that's before we even get back to Richter's POV and deal with whatever bullshit he has to get up to.
>>
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”Agh! This is Cliff One, come in, ground. They’ve got something with a cannon down there. It’s taken out some of my controls. I think there’s a fuel leak, and there’s smoke. I have to make an emergency landing. Sorry.”

“Pull back, Cliff One. We’ll handle it. What’s the status on the other gyros?”

“They’re close. Really close. My observer sees them, I think…Damn, I’m going to lose control if I don’t touch down soon. Cliff One out.”


An unexpected turn of events as the Autogyro carelessly glided forth and away; nobody expected the shot to be made, least of all the pilot and observer of the aircraft, but a burst of two-centimeter fire from the ground struck it twice, and it lurched sideways, a stream of thick, black smoke growing behind it. An unimpressive result at first glance, but it was soon clear that the damage was causing the pilot to struggle. Rather than circling as it was, the autogyro began to limp away…

A small victory. The illusion of a great force would be maintained, a steady retreat possible, and busily being executed. Yet, the reality of the situation did not take long to rear its ugly head. A Firebottle flew over an advance armored car- its commander ducking down, and directing the turret to swivel. The militia, unluckily caught in the open between its target and a squad of infantry coming from behind that had failed to be suppressed, was cut down in the blink of an eye. The rest of the Netillian armor surged up with the infantry line- to devastating effect, as they laid down fire to pin down the militia in buildings that would soon suffer under the scrutiny of not only shells and machine guns, but munitions casters and grenades. Yet, these sacrifices had been planned. It was on the militia to properly shoot and run, and if they could not manage it…they paid the price.

The sound of heavy propellors south, and the Major ran to the other side of the building to check what was happening. Indeed…there they were. The heavy autogyros, two of them, the same that had been encountered reinforcing Site 12. They must have immediately loaded back up and left. No easy feat for large planes as those, especially considering where they had landed. Yet now, the situation was even more dire. The militia wouldn’t hold against the northern force as it stood now, let alone elite troops from the south…

-----

“We’re here,” you said, brushing your braid of hair back over your shoulder. “It seems like they’re in trouble. Let’s hurry over and turn the tide. High Cloud, this is Sparrow. We’re approaching and ready to reinforce you. Provide the locations of your forces, please.”

>Magnus’s tank force comes from the north- behind the enemy, but potentially, with others close behind too…
>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
>The Ambush Group arrives from the northeast, ready to hit the flank of the attack.
>>
>>5159416
Honestly, you shouldn't have much left to do now, depending on how the enemy is dealt with. So long as you survive what's coming after, of course.
>>
>>5159429
>>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
Spoil that LZ and force them to fly over the tankette with the autocannon
>>
>>5159429
>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
Flexible is the name of the game after alll.
>>
>>5159429
>>Magnus’s tank force comes from the north- behind the enemy, but potentially, with others close behind too…
>>
>>5159429
>>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
>>
>>5159435
>>5159436
>>5159442
I did the thing where I mixed up my right and left again, I meant west, northwest, and the like. Though I'd hope this is clear considering...there's no way that they'd be coming from the east, since that would mean they overshot the objective, and then came back.
Just making sure this is clear before I decide anything.
>>
>>5159447
Yeah that's fine.
>>
>>5159447
No biggie
>>
>>5159429
>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
>>
>>5159521
We'll need to split the group. Half to put pressure on the north, half to spoil the LZ.
>>
>>5159429
>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.

>>5159416
Maybe Richter should have come up here instead, while things are pretty dicey for now at least the m/32 can take on everything pretty well
>>
>>5159525
>Maybe Richter should have come up here instead, while things are pretty dicey for now at least the m/32 can take on everything pretty well
Yea, I wish I didnt miss that vote, would have swung it from the coin flip...
>>
>>5159429
>Sparrow Group comes from the east. Away from most of the fighting, but able to deploy south or north quickly.
Weast, then split around the town, heaviest elements go north to pin the enemy's armoured support, lightest rush south to spoil those para's landing zone
>>
>>5159435
>>5159436
>>5159442
>>5159521
>>5159525
>>5159563
The west,

>>5159438
The north.

Updating.

>>5159525
>>5159535
Would it have been worth making Anya angry and sad, though?
>>
>>5159912
Anya must be protected at all costs.
>>
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“There’s no radios to go around,” High Cloud’s radio operator told you, “But I can tell you where our people are supposed to be, and what we can directly see. Our forces are ununiformed militia. We’ve told them you’re coming, but they don’t necessarily know what you look like.”

“We’ll have to do our best to be distinct,” you replied, “I see large autogyros coming.” They were like nothing you’d ever seen before. The USz-2 Stratus was well known to you, but the one that had been hanging over your battle and this one was now on the retreat. “What are those?”

“Transport craft. They carry infantry, likely elites.”

Paratroopers. You’d never met any, since their numbers were not particularly high, but their requirements for physical fitness, skill, and intellect were high. They wouldn’t be easy opponents to face, but at the same time, they’d likely be unwilling to face armor in open combat, and their large aircraft would be vulnerable when they were landed, and especially so when they were in the process of landing. That consideration towards the survival of valuable men and materiel could be exploited.

On some level, you also would loathe to rob Netilland of its best warriors. They would be needed in the times after this brief disagreement on rulership was resolved.

“There’s armor to the north, as well. Unknown numbers. Armored cars and a couple of tanks. A tankette and a self-propelled gun model.”

You could see them, already. Two of them, at least. An HW-25 and an NfK-7, at about the edge of ideal shooting range. They’d have spotted you by now, too. The latter one was the greatest threat, at least, to your comrades. The 2.5 centimeter cannon was no threat to you from this far.

“Report any news to me as soon as possible,” you said, “I’m moving our people out, now.” Poorly coordinated militia couldn’t be expected to maintain position against trained troops- you predicted that you wouldn’t know where all of them were until well after the fighting was done. Your role was going to have to be to destroy the enemy’s strongest points, and hope to drive them away…before more of them turned up. More of them would be turning up, and they’d be stronger than this lot.

>Plan your maneuvers. Your forces may be split up as you wish, but keep in mind that mounted infantry are vulnerable- and unless you declare them to be riding the whole way, they will be assumed to have dismounted and be on foot within three hundred meters of expected enemy encounters.
>Other Actions?
Of course, you out of context know where your allies will be- but you can't expect such knowledge to last.
>>
>>5159946
X51,X52, and Squad A, go north to aid that line.
Everyone else go try to intercept the two autogyros to harry their landing as much as possible and confront them as soon as they take the battlefield.
>>
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>>5159946
The X-51 and X-52 take A squad for a bit but kick them off to shoot at tanks. A squad gets to go hoof it to the nearest cover, they don't have to go where I indicated if the bad guys push up, just somewhere they can get in and hold from without being shot up. Magnus takes who he can from C and heads to the middle of the fight, preferably with plenty of waving from the men so they don't get shot up by scared militia. The rest of C can do what they can to catch up and find a fighting position, hopefully also without getting shot by militamen. The NKE-3, M28 madlad duo get to drive on an actual road for once to get to the flank and convince the flyboys to go and stay go.
I want the newly christened C squad heading into the thick of it because they should have the only gasmasks right? that should come in handy if it comes to urban fighting against those dismounts.
>>
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>>5159946
Magnus and the Strossvalders to engage the pair of vehicles (just in case the dice gods cause us to miss a shot again like in the first ambush)
For the NKE-3 and m/28 I'd rather they just dump their infantry with the rest and just rush towards the LZ ASAP, time is of the essence and we need to aggressively force away their drop or even catch them during those precious seconds they're unloading
>>
>>5160110
Also tanq I forgot but do the X tanks have the plastic shot that we had in Ellowie?
>>
>>5159946
I'm seeing enough synthesis between these two >>5160020 >>5160110 that I'll just throw my hat in for them both
With one addendum blow the horns again
>>
>>5160110
This is about what I intended to propose anyway.
>>
>>5160013
The Strossvald Crew and the Expat Emreans go north. Everybody else goes east.

>>5160020
Similar to above- but the leader goes north too.

>>5160110
>>5160479
Three north, Two south. Drop the men and rush the LZ.

>>5160413
The two above melded- with the addition of horn blowing.

Updating.


>>5160120
They do not- only the 8 centimeter gun X tank had access to that, and Gerovic wrecked it.
Well, not him, but forces commanded by him.
The ammunition was being field tested as part of a secret program anyways, and would have been taken back as soon as the X Tanks were leased to the Ellowians. The X Tanks themselves were captured Valsten materiel, and no longer had any secrets that the Archduchy would rather keep for itself.
>>
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“Sparrow Four and Five,” you said, “With me, pivot north. The target is the NfK-7 on the hill and any other armor we encounter. Infantry is to dismount when we halt. Sparrow Two and Three, have your men dismount immediately, and run to the east, directly. Do whatever possible to keep those autogyros from landing to the east or south. If we are outflanked by them, we’ll lose all advantages we might have had.”

“Do you hear that, Four?” Krause spoke, “Hold back a little. We can handle this.”

“No.” A more confident voice from Von Metzeler than before, “I have taken the drug. It was now or never. I will be fine.”

“Ah…I see.” Krause sounded uncertain. You had no idea what to expect, either, but confidence in this hour would be necessary indeed.
>Von Metzeler and his X-51 have improved initiative, and are immune to fear from the effects of Glory Draught

“High Cloud,” you switched to your allies’ higher command, “Those autogyros making to land to your east cannot be allowed to land there. Dissuade them however possible.”

You expected a word of protest at being told what to do, but instead you merely heard, “Acknowledged.”

With a sharp word to your own crew, you were all off in a stuttered advance, your lighter tanks pushing their passengers off and heading off as quick as they could. With how open the terrain was here, they’d be able to take full advantage of their speed…though those autogyros in the distance were already slowing down, descending…
>>
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“Almost at five hundred…no, six hundred meters,” you told your crew, “Driver, halt. Gunner, the target on the hill. We’ll have three guns on it, but make it quick.”

“Aye, sir,” your gunner said, wheeling the turret’s smaller adjustments, “They’re already looking towards us. Suppose they’re confident to take three on one.”

Either that, or they counted on having the first shot. They probably would shoot first, given that they would surely have noted your approach. Its five centimeter gun would be as effective on the Strossvalders’ tanks as theirs would be on it, but the distance was such that a hit was not certain for anybody…they might get the first shot, but three would return in kind.

To the east, a new battle kicked off to compliment the one already taking place over the town. You saw neither, but hoped that, a glance showing the autogyros hadn’t landed yet, it meant you could discourage a landing. Even your men would have to be very lucky to land any hits, but if the paratroopers managed to disembark there, you weren’t sure if even tanks could deal with them should they manage to reach urban ground.

>First, roll initiative. First is for Magnus, Second for Metzeler, Third for Krause, and Fourth is for that tankette that’s rolled out to fight in the town. Von Metzeler will have a +20 bonus, and when the enemy rolls, they’ll have a +10. Then, roll to-hit for each. All your tanks have a DC 50 roll under to hit, save for the tankette, which has a roll under 40. Enemy initiative and to-hit will be rolled after yours.
>>
Rolled 48 (1d100)

>>5161087
Let's get it!
>>
>>5161087
Managed to leave out that the dice for each one is d100s but you probably understand that after what five years
>>
>>5161092
Wanna make it roll 2d100 to get both Initiative and the hit outta the way?
Help move things along?
>>
Rolled 67 (1d100)

>>5161087
>>
>>5161097
Sure, go for it.
>>
Rolled 58 (1d100)

>>5161087
>>5161090
>>5161101
Righto.
Judge guide my dice!
>>
Rolled 19, 7 = 26 (2d100)

>>5161087
Lets go tier one tankette.
>>
Rolled 19, 14, 75, 62 = 170 (4d100)

>>5161090
>>5161101
Counting this as first initiative,

>>5161099
And this as Metz's Init roll,

>>5161127
And here as the tankette.

Just give me three more for Von Metzeler's hit, and Krause's initiative and to-hit.

If the tankette manages to just be less slow than its opponent it'll be golden. First two are the NfK-7's Init and Hit respectively, and the other two are the Armored Car, who has a -10 Initiative, but a roll under 60 to hit. NfK-7 has a roll under 50 and a +10 to initiative.
>>
Rolled 59 (1d100)

>>5161153
>>
Rolled 21 (1d100)

>>5161153
>>
Rolled 5 (1d100)

>>5161153
>>
You guys really are just cutting it close here with those rolls huh.
Updating.
>>
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“Fire when ready,” you ordered, and your shot soon went out- preceded by Von Metzeler’s. Yet, both were off the mark, close, but one skipped off the ground in front of the enemy, and the other glanced off the top of the front with a spray of sparks. “No effect,” you announced, glaring through binoculars at the enemy. They could have rushed their shot- but they didn’t. They were waiting- still making adjustments, taking their time. With its five centimeter gun, a solid hit could strike down either of your allies’ tanks…

Yet just when you thought you’d have to grit your teeth and hope against the worst, a blast from the side- Sparrow Five had loosed a shot, the glowing trace of the shell searing through the misty air and sinking into the front armor of the NfK-7, which fired off its own shell, but the hit had sundered any aim, and it skipped off the ground a good hundred meters before your group, its shooter catching fire on the hill and beginning to burn like a beacon.

You allowed yourself to exhale, and took in the surroundings again. “Forward.” Further battle was ensuing- a look east told you that the autogyros had been driven off from their initial landing point, but they could still land north. A radio report from the town told that one of the tankettes aligned with your forces had won a duel with an armored car. However, there was no little news of what was occurring between the foot soldiers, and you both noted visually and heard of plumes of munitions-caster smoke flowering up here and there.

Your infantry had made it to the town, at least, or was close. Not that you’d be able to coordinate them, but you could trust these men. Better than untrained and untested militia spread thin over the town, at least. Though, if two of the enemy’s four pieces of armor had been knocked out, you now held a huge advantage on the field. The only other reported armor was armed with 2.5 centimeter cannons at best, and the elite paratroopers had yet to deploy. You could advance and hope to force a retreat, or perhaps consolidate your position. After all, Gerovic’s force had yet to return…and weren’t expected to for some time. Enough time that somebody else would surely be arriving before you could escape to friendly territory yourself.

It had to be tempting to the Strossvalder commanders. Only a few kilometers away, there were friendly Republic troops holding the ground, but you appreciated that they saw fit to wait for you. Respected that the militia, for all their questionable combat capability, had come this far to risk sacrificing themselves for a chance at your escape, after your mission had been accomplished. Honorable men whom you hoped the Judge would treat kindly.

>Plan your maneuvers. Note that not all enemies and friendlies are necessarily visible on the map.
>Other actions?
>>
>>5161320
West Armored group should move to secure the 5 road crossroad and the 4 way to its south, provide fire for the militia along the roadway. Their gonna need whatever fire support they can get until our infantry can move up. Any form of suppressive fire to keep the Nets from crossing the main roads should be fine.

Remaining tanks should move to collapse on the two vehicles remaining before assisting the militia there. The autocannon should stay on the autogyro's for as long as possible.

Ideally with most of the armor in the town we could use the roads to quickly redeploy against whatever comes up. Hoping the Paratroopers arnt insane enough to use the snow to cushion their jumps.
>>
>>5161320
I think the western tanks should continue to hook around the town to the northeast and fire into the rear of the Netillian troops to pin them between us and the militia in the town. Doing that will also block the paratroopers from landing any further to the northwest as they'll run into us. But avoid going into the town and keep an eye out to the north in case of additional reinforcements.
>>
>>5161320
Have the X-51 and X-52 move to attack the infantry on the hill, that should bait out their smoke. They can then move around the hill and hit the enemy from behind. They are relatively quiet from what I remember, and the only people that will really see them before it is too late are the group on the hill if they even stay there at all. Edelschwert goes down to the middle of the town where it looks like they are making their big push and does what he can.
I am least confidant about the southern group. I am leaning towards telling them to not take risks and play for time. The enemy has to advance on them so see if they can hold angles and not pop out into fire. I don't want to risk them evening out our large advantage with a few lucky shots when we have the firepower moving in on them already.
The risk here is the situation will rapidly become quite dynamic if those reinforcements show up in 2 turns, but such is life.
>>
>>5161375
Supporting this with the addition that B squad and the militia around it advance to retake the hill in conjuction with the Strossvalders.
>>
>>5161320
Supporting >>5161375
>>
Alright, here again.

>>5161343
The west supports the infantry- prevent further southward incursion. Other armor hunts tanks. Hope that no fly doesn't mean jump good.

>>5161367
Move up and around north- and keep an eye that way.

>>5161375
>>5161512
>>5161642
Have the west guys force the enemy off the hill. Move Sashy to the center. Hold in ambush positions to the south. Have help for getting that hill back.

Writing.
>>
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Rolled 1 (1d2)

“Sparrow Four and Five,” you said, now that the hill was clear of threats, and the rest of the armor was evidently elsewhere, “Move north. We’re going to take that hill back. Go around behind, and I’ll support the town. Two and Three, try to hold position. Don’t act aggressively.” Your crew, next. “Driver, forward. Get us on that road. Gunner, do not engage targets until I identify them.”

Urban fighting was ugly, for tanks, but you at least had no shortage of support. The support of an armored vehicle could turn a fight- but it was a great risk to the tank itself, with it losing the advantages of its speed and long ranged weaponry in close quarters, and its armor not nearly as protective when a man could come close enough to see the weak points. You’d fought in towns two times before, when you were not a captain yet and were new to warfare, and both times, you had lost comrades in armor- an experience you were not willing to readily repeat.

“We’re set, Sparrow Actual,” Arminius said, “But I think our buddy over there’s overconfident. Tried telling him to stop, but these guys might not have working radio sets, or they’re on the wrong channels.”

Now, you were rolling in the streets between abandoned houses, noting the advance of infantry and militia alike, better piecing together the situation in your head, as further updates on positions came from around the field. The cavalry force seemed to have a firm hold on the northeast part of town- and were advancing readily still, even though the paratroopers had been diverted from their original landing. They’d probably go behind the woods to the northeast- where nobody would be able to interdict them, and cover was close. They’d at least have been delayed.

>Rolling a d2; on a 2, enemy reinforcements will appear on the turn after the next.
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“They’re not coming for us,” Arminius said, “We’re at an impasse here to the east. Nothing’s moving yet. Except…rifle fire, to the north of us. Seems like they’re trying their luck on foot.”

“All clear to the north,” Krause reported, “Maybe too much…nobody’s here. Not even north.”

“They’re on their way,” you reaffirmed, when something caught your eye. “Driver, halt! Gunner, turn the turret half-left, targets in that two story house with the two chimneys!”

Your own infantry came up beside just as the shooting began, the enemy intent on clearing away the militia it would have known about- though not the reinforcements they were receiving. The return fire to your own began soon enough, though; including a daring shot made towards you.

“Ready gas masks,” you said, as the first high-explosive shot burst out towards the comrades turned foe…

>Roll 4 sets of 1d100; First for your support of your infantry, then C Squad’s performance, then for the initiative and shot of the tankette to the east. There won’t be initiative rolls for the infantry here- combat is too close-in.
>>
Rolled 50 (1d100)

>>5162590
>>
Rolled 73 (1d100)

>>5162590
>>
Rolled 20 (1d100)

>>5162590
>>
Rolled 88 (1d100)

>>5162590
Satan guide my dice!
>>
>>5162629
The Lord of Lies strikes again!
>>
>>5162636
It does seem to be a theme now doesn't it.
I'll keep it in mind if we have to roll for enemies at any point.
>>
Rolled 63, 87, 12 = 162 (3d100)

And here's the enemy infantry, and the enemy tankette's init and hit.
I didn't put in DCs but they're not changed from before anyways. Enemy tankette's got a to-hit of sixty.
Let's see if I can rush this out before I have to get ready for work. I know this has lasted a long time, but you're close.
>>
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It was quick, explosive fighting, both in speed and the actual dirty work of it. Munitions caster fire was exchanged along with the shells, and before you knew it, it was all over- because the fire and the dust from the numerous explosive shells was finally settling from the mist it had created, and the enemy had, evidently, decided that they had bitten off more than they could chew.

It was good enough for now, though if they were retreating…

“Sparrow Platoon, status report,” you demanded.

“The hilltop’s ours,” Krause reported, “I saw an enemy tankette and a few armored cars retreating, not all of them armed like the turreted ones, from the looks of it. No angles on them.”

“That means our own must have bit it in that last exchange,” Arminius scowled, “Blast.”

So you were down a friendly piece of armor, and the paratroopers seemed to have landed, but they were far, and the enemy was retreating to the northeast of the town, presumably to wait for reinforcement. Was it time to strike, and press them out of this town altogether, force them to start their assault over? Or was it more important than ever now to dig in?

You’d have to request another look north, for any indication on when the rest of the enemy forces would be coming…as well as if Gerovic had hurried any faster.

>First, roll 2d4. The first is whether enemy forces arrive next phase- 2-4 indicates that they do. The other is if the other group of friendlies arrives before them- on a 4, they do, otherwise, they do not.
After this roll, you may decide:
>Clear out the town. You’d need the enemy on the back foot as long as possible, and this opportunity would not linger. (How do you attack?)
>The militia had taken a beating as is, and you’d been lucky enough not to sustain casualties yourself. Best not press that luck- dig in your current positions.
>Pull back to more defensible positions. You didn’t have to hold the whole town to keep the way out open- focus on a firm defense above all else. (Arrange your defense- You’ll have some time to move things where you want.)
>Other?
Obviously, if everything’s gone luckier for you than you can hope, then just securing your final out and booking it is an option, however you do it. They’ll be coming from the west, or northwest road, depending on enemy presence.
>>
Rolled 1, 2 = 3 (2d4)

>>5162742
>>
>>5162742
>>Clear out the town. You’d need the enemy on the back foot as long as possible, and this opportunity would not linger. (How do you attack?)
Looks like the enemy isn't showing up just yet. Get the southern group to try and round up the militia and bring them up for an attack north. When they have that done they should move north as well to see if they can engage the rest of the enemy armor. Magnus likewise should get Squad A and C to move to attack the enemy and then try to get over to the remaining tankette and see if he can support the push at all. If the smoke is too much for that though reposition onto the hill. The Archduchy crew should coordinate with the southern group to go after the armor at the same time. The tankette might be slippery enough to get away but that last armored car should be toast.
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>>5162742
Clear out the town. You’d need the enemy on the back foot as long as possible, and this opportunity would not linger. (How do you attack?)

Strossvalders and the m28 to flank around and eliminate the fleeing armour, Magnus and the NKE-3 to support the fight in town. C squad and the militia to provide suppressive fire while the IO and Revoluntary dudes manouevre to assault those two Net squads.
>>
>>5162742
>Clear out the town. You’d need the enemy on the back foot as long as possible, and this opportunity would not linger.
By the look of it we already got them in a pincer of sorts, we just need or elements to close in on them and we should take them out on way or another. Hopefully then we'd have handled them long enough to reposition back to how we had it when we started, just with more guns to support this time around.
>>
>>5162742
Supporting >>5163328
>>
>>5162778
The enemy is late. Unfortunately, the other group is not early.

>>5162854
>>5163328
>>5163607
>>5163713
Drive them from the ground, with two angles of attack.
Updating.
>>
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“The north remains clear,” Von Metzeler said, “I cannot see a single sign of any enemy, let alone an armored force.”

“Then our course is obvious,” you declared in response, “Attack! Sparrow Two and Three, press the enemy’s south, Four and Five, attack from above. We drive them from this town as far as we can.”

Some more shouting and gesturing got nearby infantry to get the idea- though the enemy sensed the tide turning well before you did, and had laid down smoke for themselves as cover. It mattered little whether you destroyed them at this point, though. A secure position was worth more than any amount of blood on your hands, and if the enemy gave it up without fighting, they would not have any of yours on theirs, either. Though their mechanized capabilities were not so readily dismissed.

“Armored Car sighted,” Von Metzeler reported, “Sparrow Five.”

“Sparrow Two here,” Arminius said, “I’ve got an angle too. Let’s go for it.”

It was three shots on one- the car scarcely stood a chance, and you were unsurprised when you heard report of its destruction. The infantry were also harassed with whatever fire could be brought down upon them, but they as well, escaped into the sloping, worn depression of the old quarry site, where the tankette had slipped off as well. The attackers had been well reduced by your intervention- and you set to arranging what resources you had into the defensive positions recently lost.
>>
Rolled 2 (1d2)

As you were telling your infantry where to establish themselves, though, the enigmatic tall woman who was only known by a rank, approached your vehicle. She looked unperturbed, though her grooming had suffered a little from some unknown event, and she was far more prepared for battle than when you’d last seen her, a harness of leathers carrying an assortment of ammunition and equipment, with a machine pistol you’d never seen the likes of held loosely in a hand.

“Captain Edelschwert,” she said up to you, “You’ve done well. What is the status of your task force?”

“Unchanged from my last report,” you said, “We’ve driven the enemy from the town without further casualties to my force, though the militia here have been battered.”

“As they were expected to,” the Major looked north, “The anticipated armored force, according to my radio specialist, was delayed. They decided to join with another smaller section, and that delay might cost them their chance to catch us. If Von Walen and Gerovic do not arrive soon, however, you’ll have to fight this stronger force anyways. Are you prepared?”

“To fight? Of course.”

“No,” the Major said curtly, “To retreat. I do plan to remain here, but if you are overwhelmed, or suffer losses that will break your defense before the others arrive, I will not sacrifice everyone in lieu of escaping with what I can get out. You have operatives of mine amongst your command. If I command them to retreat, they will not stay with you in a hopeless defense. Is that understood?”

“I don’t think that will be necessary.”

The Major crossed her arms. “Hm. Then be ready for what may come.”

>Rolling for what’s coming next. 1 is allies, 2 is enemies.
>>
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You waited for good news- that the rest of your expedition would be arriving before the enemy. That there would be no more fighting today, let alone against a collected and superior enemy force.

No news like that came. Instead, were the words from the Strossvalders.

“You see that, Sparrow Four? Something’s coming from the north.”

“I do. I see tanks. Six…perhaps seven. Unknown type. They are too far out still. There are also trucks, and they may be towing equipment. How close is the assault group?”

“Close,” you answered, “They and the enemy may arrive at the same time.”

“And they are being pursued themselves,” Von Metzeler said, “By enemies who will surely be bolstered by the knowledge of so many of their own close by.”

Thankfully, you did have one thing going for you all. You had had plenty of time to prepare- not enough time to dig in and prepare suitable fortifications, no, especially with the possibility of artillery bombardment now. You did have as good positioning as you’d be allowed.

>Position your units, if you’d like to alter your defense.
>>
it rains, it pours
>>
>>5164480
>I see tanks. Six…perhaps seven. Unknown type.
Probably a bit optimistic to hope they are experimental lightly armored gun testbeds yeah? It may be better to shoot a track off them then try to test their frontal armor.
As for troop deployment, I would have Militia squad B and Netillian Squad C move to the houses on the east flank. There will be at least 4 squads on infantry coming from that direction and the hill is very likely to be bombarded by artillery it seems. I am not very keen on holding that hill for long so putting more targets on it to hit with arty seems like a waste. The two A squads should know that when the tanks come off the hill it is time for them to pull back too.
>>
>>5164480
sigh
Well, the good luck couldn't streak forever I suppose.
>Position your units, if you’d like to alter your defense
Could we create a sort of pocket with a false front?
Republic troops the do a false retreat into a pocket of our tank hidden with the city?
If not, then just leave it I guess.
>>
>>5164480
How far is it to friendly lines, or least a point where pursuit can be discouraged? I can see us getting everything mechanised out if/when the order to retreat but the infantry seems to be out of luck.
>>
>>5164798
For the purposes of the map, leaving down the south-southeast road is enough. In context, about for to five kilometers, though you could meet in the middle before then.
>>
>>5164919
Cool.
Anyway for defence I'd say concentrate our armour on the reverse slope of the hill and wait out the bombardment, then immediately move to take a hull down position when the enemy armour comes forth.
The NFK-5 and NKE-3 remains on the eastern flank to guard against the airborne troops coming from that side.
>>
>>5164480
tanq has the previously retreating Net Infantry and tankette properly left the battlefield or are they still lurking in the quarry somewhere?
>Plans
If the enemy has arty no where is safe, they could bombard any house and their tanks superior firepower and range to blow away any hiding near the outskirts.

Two plans, either hold your ground as best you can where the enemy won't have any cover for their attack in keeping our current configuration, which honestly isn't that bad considering we are going to have a lot of tanks on the line for their approach.
>Pros
If we knock out enough tanks that might force the enemy to creep more slowly to us, hopefully giving Assault group enough time to get into the town and for everyone to get the fuck out. That first round will be the most important of any this entire fight.
>Cons
Everything is exposed to the worst the Nets can throw at us and if we don't do enough initial damage then everything is fucked.
Also Assault group is on their own against their pursuers.

Or we basically go back to the first plan which was surrender territory to buy time and funnel the enemy into the streets.
Their main advantage are those tanks, where they'd have to squeeze in to engage us. However this would be sacrificing the town the moment the Net Infantry digs into the houses there is no dislodging them. Could just try and out flank us instead of doing what I'd expect too.
We'd have a fighting retreat the entire withdrawal.

Tanks skirmish in the first zone and pull back to second with allied infantry to discourage the tanks from just barging in. This continues until we've done enough damage or our morale plummets into a rout.
>Pros
Less exposure to tanks limiting their advantages in the open. It might buy us time if enemy tanks don't aggressively pursue and instead wait for infantry support.
>Cons
When the enemy infantry arrive they are going to ruin everything and this clusterfuck will properly begin. Losing that hill will also really, really hurt us.

Both plans are bad and I don't want either. Default to hold the line.
>>
>>5164480
Supporting >>5164931
>>
>>5164952
>tanq has the previously retreating Net Infantry and tankette properly left the battlefield or are they still lurking in the quarry somewhere?
They have not left the field entirely- they've been chased out of the town. You can't really be sure if they're in the old quarry or if they're further beyond, but they haven't attracted attention to themselves.

Anyways I'll call the vote in a bit, just leaving this space for any alterations due to expansion of situational information.
>>
>>5164994
Just curious but in the worst case scenario for the Major or any character of significance besides being ded ofc are the enemy fanatical or bloodthirsty enough to commit atrocities in the aftermath? Being in a Net POW camp for a while would be ignoble but hopefully it wouldn't be long until the overall war is finished.
>>
>>5164480
Supporting >>5164952 and >>5164511 move infantry Northeast and send the M28/31 to escort Von Walen's group in but otherwise hold the line as we are and whittle them down deeper into the city before we break and run
>>
>>5165015
That depends on if they're seen as foreign elements, or as traitors. A simple enemy grunt who is an may become a mere erstwhile enemy wouldn't be particularly hated compared to a former comrade whom had stabbed you in the back, for example, particularly in Netilland where many see the Military Council as having rescued the country from the downward spiral the Republic was seen to have put it in, whilst the Republicans see supporters of the Defense Party and its like as tyrants who abused everybody in a mad lust for power.
Of course, the Intelligence Office operatives such as the line men and Gerovic are coerced with slow acting poison that must be treated using antidotes on a regular basis, so being captured and detained for too long would not be in their list of ideal ways to perish.
Good luck committing an atrocity on the Major without having to kill her first.Or Anya for that matter.
>>
>>5164511
>>5165030
Reinforce the east. Leave the hill be.

>>5164515
Make a pocket. Of death.

>>5164931
>>5164987
Prepare a fire position for the tanks from the hill. Keep the east well manned.

>>5164952
>>5165030
Either hold the line, or pull a fighting retreat.

Alright, I'll knit these together in a way that's hopefully satisfactory. Update soon.
>>
Rolled 85, 82, 96, 29 = 292 (4d100)

The best chance of holding out as long as possible, you considered, would be matching your armor against the enemy’s. If they were bringing artillery, then your limited cover wouldn’t be of much help. You’d have to move the soft targets of yours to where they were less likely to suffer shell fire- and do your best to not make the tanks obvious targets. Keeping yourselves on the down slope seemed a good way of doing this, and when the barrage ended and the enemy advanced, you’d roll back up and…see what you could do. Frankly, there wasn’t much hope of winning this face-to-face. There wasn’t likely to be anything that you hadn’t seen before here, given the distance from the front where all the newest and best toys were (with the exception of the strange new autogyros), but even plain NfK-7ts could deal with most of your force here.

“They have stopped,” Von Metzeler reported as you finalized your positions. “They are unloading equipment. Tanks are NfK-7 and 7t type. Guns do not appear larger than eight centimeter.”

Then they couldn’t flatten your tanks with artillery fire; though they could get a lucky damaging shot. There’d also be plenty of smoke deployed. “Roger that. Button up, be prepared for Lacrimation munitions. Sparrow Three, make sure to watch out for anything coming from the east, and report it. Sparrow Two, be prepared to assist the Assault Group on their return.”

“So long as we’re not chewed up instantly,” Arminius sighed.

No sooner had you closed the cupola hatch, then you heard the echo of guns opening up. So it began…and continued. Blasts rocked the tank back and forth. They were delaying their attack with such a heavy barrage- but apparently they had come to respect you.

>Rolling a d100 for each of your front line tanks, from left to right. A roll below 18 means damage, including the possibility of immobilization, may occur.
>>
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The shells came down, rained down- more than you would have expected from a mere reaction force. They really had delayed to pick up extra capabilities- but when the shells crept away from you, and instead, ahead, smoke was fired, you checked in with the tanks. None reported anything worse than dents and scrapes. The buildings themselves had suffered damage- and you doubted you’d have been relieved if the infantry were still about, considering the collapse of roofs and crumbling of walls, but for now, the opening blow from the enemy had failed to set you at a disadvantage.

Though…an unexpected thing happened. As the smoke blew up before you, drifted forth, covering the advance of what would come until it would be right up in your face…a radio message.

“This is Big Snake, over. Hey there, looks like you’ve started without me,” Gerovic’s voice- and in an inappropriate mood indeed. “Not to ruin your festivities, but I’m ready to go home. I’ve got a date I have to get to as soon as possible.”

“The joker’s group is coming this way,” Arminius said with a growl, “One tank, one truck. Everybody else is on foot, but they’re here. Are we changing the plan, Sparrow Actual?”

“I said over, Sparrow boys,” Gerovic said, “How about letting me in on this plan, hey?”

>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.
>New plan. Retreat! Through the town, use the tight quarters to affect a delay and keep your fronts forward.
>If you were all here now, there was no need to be dispersed, Shift everything west to link up, and then start heading south. The enemy would be hesitant, surely, if you concentrated your strength.
>Other?
>>
>>5165142
>New plan. Retreat! Through the town, use the tight quarters to affect a delay and keep your fronts forward.
>>
>>5165142
>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.
We can't retreat with infantry on foot against seven tanks and artillery. Have Lapin and the captured gun prepare to shoot from the flank.
>>
>>5165153
>We can't retreat with infantry on foot against seven tanks and artillery.
Damn it, you're right. I just want my boys outta here.

>>5165142
>>5165146
>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.
>>
>>5165142
>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.

Better pray to the Judge you get your date Andrej
>>
>>5165142
>If you were all here now, there was no need to be dispersed, Shift everything west to link up, and then start heading south. The enemy would be hesitant, surely, if you concentrated your strength.
Run awaaaaaay
>>
>>5165142
>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.
>>
>>5165142
>>New plan. Retreat! Through the town, use the tight quarters to affect a delay and keep your fronts forward.
If we aim to immobilize as many of their tanks as possible as they make their way through the town then they'll be stuck there uselessly. Then we only have to fight the remaining tanks that follow us out of the town to the south, and we're home free. Retreat through the town aiming at the enemy's tracks when we do spot them, and direct the infantry to do the same with explosives or whatever else they have that can damage a track.
>>
>>5165142
>>The plan was still to maintain position and at least get one volley off on the enemy line. You weren’t going anywhere with seven tanks bearing down on you, let alone what might be following Gerovic in soon.
Stay on the line with the small change of getting the X-51 to pull back West. Most of our firepower is west and if the enemy comes out of the smoke relatively evenly spaced I don't want Von Metzeler to be the main target half of them see. That means the tanks on the right flank will need to keep aware that they are exposed and maybe retreat more quickly, but ceding the east side of the town is acceptable if we can can fall back to the southwest.
>>
>>5165142
>>New plan. Retreat! Through the town, use the tight quarters to affect a delay and keep your fronts forward.
>>
>>5165153
>>5165156
>>5165168
>>5165355
>>5165695
Stand and fight!

>>5165171
>>5165487
>>5165710
Run away!

Update on its way.
>>
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“Assault group,” you said, “We’re receiving this attack, and concentrating strength on our west. Deploy your assets capable of fighting against armor accordingly, and order your infantry to begin their retreat southwards.” If you turned and fled now, the mobile elements would be able to escape- but not the men on foot. Such was not something a man of the caliber you aspired to be would think of. “Have your men spread the word- retreat south. We’ll be the last out.”

“Alright. I’m getting Tits on your side. The bosses’ll keep you up to speed on the infantry situation. Give ‘em hell.”

Tits? Who the hell was that? Regardless, seeing the wall of smoke before you, you made an adjustment to your plans. “Sparrow Four,” you called on Von Metzeler, “Move your tank to the east, to the other side of the hill, beside my tank. We need to concentrate our strength, you’re too exposed.”

“Affirmative,” Von Metzeler replied, “I am on my way.”

His tank pulled up beside yours just as the smoke began to fade, and give way to a wall of steel coming for you. Three NfK-7s, with 5 centimeter guns, and four NfK-7ts, with 3.7 centimeter guns. None of them were a particular threat to your frontal armor in your current position, though they were to your allies. So you did as you could whenever given the opportunity- and presented your tank as a shield, forwardmost, the obvious yet unassailable bastion.

“The range isn’t good,” Arminius said to you, “Probably isn’t for the girl either, but I’ll try and nail ‘em.”

“Do your best.” It was true that, at the present range, the caliber of the guns of your westmost assets would be ineffective against the frontal armor of NfK-7s of both kinds, but yours and the Strossvalder’s cannons would be. The NfK-7s, the turretless yet upgunned types, presented the greatest threat; and they had deemed you the most threatening as well, save for one angled to the west. Thankfully, your gambit of positioning had paid off, and a solid third of the enemy force did not have firing angles on you. The odds, for now, were even.

You’d have to make the most of it.

"On target, commander," your gunner said.

“Fire!”

>You will claim the initiative this round- though the enemy will be able to fire on you immediately afterwards. Roll 2 sets of 2d100 and 1 of 1d100 for your attack rolls- the first two, Edelschwert and his second in the m/28-31, the second, Von Metzeler and Krause, and the third, Framboise. Arminius and Framboise’s tanks are armed with less powerful cannons than your 5cm guns, so while most of you will have a DC roll under of 65 to score damaging hits, based on how much lower you roll, they will have to roll under 30. Default targeting is from left to right matching respective of each tank's place in the line.
>>
Rolled 94, 2 = 96 (2d100)

>>5165887
>>
Rolled 5, 69 = 74 (2d100)

>>5165887
ALRIGHT!
LET'S GOOOOOOOOOOOOOOOOO!
>>
Rolled 55 (1d100)

>>5165887
>>
>>5165890
>Ed: 94 Hard Miss
>Armin: 2 Solid Hit
>>5165891
>Rondo: 5 Solid Hit
>Krause: 69 Miss
>>5165893
>Fram: 55 Miss

Not gonna lie, was hoping for better but hopefully, we'll be fine for the next round.
>>
>>5165917
At least the two we killed seemed to be ones with the 50mm gun if I'm reading it correctly
>>
Rolled 15, 92, 29 = 136 (3d100)

Alright then. Decent going.
The return fire comes now. From the left to right- DC roll under of 45 for the first, and roll under 15 for the latter two.
>>
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The shells went out- and you did not see them hit before a pair of shells came soaring for you and struck the tank twice in the front, driving you into the turret for shelter.

“Gunner, report!” you said as you scrambled back up.

“Glanced off the bottom,” he said, “Adjusting. They’re on the move. Looks like two of them ate it.”

That was accurate- two of the 5 centimeter armed NfK-7s, but the enemy wasn’t cowed yet. Two appeared to have peeled off to the east, whilst what remained either came closer- or was lining up another shot.

“Attackers coming from the eat,” Herman said, “Tankette. And…paratroopers. We’d better leave soon. Opening fire.”

“Assault Group’s tank is down,” Arminius reported gruffly, “Looks like he’s coming for me next.”

“Not if I have anything to say about it,” Krause declared hotly, “Come on, Rondo, we’ve been through worse than this!”

“I am alright,” Von Metzeler said calmly- in opposition to his comrade’s demeanor, “Mind after your target. I will protect you.”
Another shell finally rattled into place in the gun breach. “Armor Piercing loaded!”

“Fire when ready, gunner,” you said, trying to keep that same strange cool that had descended onto Von Metzeler. Was it the drug he had been speaking of? Hopefully, it did something for his gunner’s luck, too…

>Again, you have the initiative. Roll three sets of 2d100- first for Edelschwert and Arminius, next two for Von Metzeler and Krause, and the third for the light vehicles to the south. DC has improved by ten for range and lack of smoke- DC is roll under 75 for 5cm armed tanks, 40 for the m/28-31, and 60 for the south tanks.
>>
Rolled 58, 76 = 134 (2d100)

>>5165971
>>
Rolled 100, 28 = 128 (2d100)

>>5165971
>>
Rolled 20, 81 = 101 (2d100)

>>5165971
Satan! I beseech thee! Less lies this time!
>>
>>5165977
>100
I cant believe the targeting optics cracked!
>>
>>5165987
Too bad we aren't using the old system right now.
A miss that bad might have hit something near by!
>>
Rolled 59 (1d100)

One roll for the enemy- on you. DC roll under 20.
>>
>>5165988
pissed off crab incoming
>>
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Von Metzeler’s shot was hurried- you noticed it before your gunner did.

“Hold fire!” you said, “Just a moment.”

You watched in that instant, as Von Metzeler’s shot skated off the top of the turret of his target- right as it was aiming for his friend…
“Gunner, change target! Immediate left adjacent!”

He did not question why you were diverting from the target that was aiming its own cannon at you. Neither of you could read one another’s thoughts- but you were part of the same organism, in this tank. He turned the turret, and cracked off a shot that struck the front of the NfK-7t’s turret, and cracked it into pieces like a hammer hitting a stone. It wouldn’t be firing off a shot any time soon.
In the meantime, Krause had knocked out the final turretless tank. The rest of the enemy formation had its confidence shaken- you could see them beginning to turn, reverse, to get out of your field of fire.

“Enemy tankette destroyed,” Hermann reported from the south, “Though there’s going to be plenty of infantry soon…

“I’ve heard enough,” the sound of the Major’s voice once again, “All elements, retreat. If we stay any longer, then the escape will be cut off from within the town. Remain here, and nobody will have an obligation to aid you. That is an order. I repeat, all units, retreat. Out.”

It sounded as though the shady woman was not accepting any debate on the matter. To be true, with the enemy half-down on its armored reinforcements, there was likely no time like the present to escape…

>No. Complete the victory- take your tanks and wipe out the rest of the armor while you could. Regardless of who left or stayed.
>Fine, you’d flee, now. Testing the enemy further might force them to desperation- and they might take out more of you than the few they had managed.
>Other?
>>
>>5165993
>Fine, you’d flee, now. Testing the enemy further might force them to desperation- and they might take out more of you than the few they had managed.

Either Magnus or Arminius swings by Fram's tank and get any survivors out but otherwise we are out of here.
>>
>>5165993
>No. Complete the victory- take your tanks and wipe out the rest of the armor while you could. Regardless of who left or stayed.
Alright! NOW let's get the fuck outta here!
But please someone check in on Fram real quick. Make sure her beautiful tits haven't been turned to mash.
>>
>>5165993
>Fine, you’d flee, now. Testing the enemy further might force them to desperation- and they might take out more of you than the few they had managed.

Any infantry or militia that can hop on along the way let them, no man or woman left behind as much as we can
>>
>>5165993
>Fine, you’d flee, now.
At least the tanks won't chase us now.
>>
>>5165993
>>Fine, you’d flee, now. Testing the enemy further might force them to desperation- and they might take out more of you than the few they had managed.
If Armin can't see that Fram has bailed out by now then that is probably it for them. If there is movement over there have the M28 swing wide to go pick them up. Magnus should probably stay on the hill while the X twins pull back, but then he should also pull back as well. It may be prudent to keep at least one tank in a spot to cover the others in a sort of bounding retreat in case the enemy gets their courage back, the infantry don't run as fast as tanks after all.
>>
>>5165993
>>5165998
Oh wait. I accidently voted on the wrong thing.
>Fine, you’d flee, now. Testing the enemy further might force them to desperation- and they might take out more of you than the few they had managed.
>>
>>5165997
>>5165998
>>5166002
>>5166009
>>5166010
Secure the milk and get on out of there.
Writing.
>>
“Affirmative,” you answered back, though in truth, you would be slightly disobeying orders. After all, you had your company, and you were no thrall of a foreigner. “Sparrow Two! Investigate our knocked out tank. See if there’s survivors.”

“You’re gonna owe me, Sparrow Actual,” Arminius said with a heavy sigh, “That generosity of yours is gonna get us all killed. I’m moving, I’m moving.”

“All other elements, fall back!” you ordered, “I’ll be the last out. Do not engage except to retreat. We are leaving!

-----

Finally. It was almost over. Von Walen could hold his head and sit back, relax…it was all going to be fine.

Only. He looked over, to where that friendly Emrean woman’s tank was smoking- he thought about that. Thought about how long he’d been sitting around when he could have seized his moment. Sat still while everything passed by.

“Hey,” he finally stood up and waved off the infantry, the crew, “I’m taking back command. Abandon that gun, everything and start moving south. Do it now!”
“What about the truck?” one of the infantry asked, dumbfounded.

“I’m taking it. Ride or leave, that’s an order!” Most chose to ride- leaving the infantry gun and its ammunition behind.

Von Walen had never been the best driver, but he knew how to put his foot down, especially with the pedal to the metal. He wasn’t going to allow another thing to be taken away right when he felt he’d won again. To hell with that!

It only took a minute to think better of his decision, as a tankette loomed up. Stupid, stupid, stupid! Your actual sacrifice was dying for a pair of fat tits! Von Walen closed his eyes…then opened them again, as the fire came from behind rather than in front. No time to question it- he pulled aside the tank, and scrambled out, and over it, practically flying up to the cupola hatch and reaching inside.

“Hello?” He asked, in desperation, “Anybody alive in there?” he saw Framboise’s head; half was covered in the crimson sheen of fresh blood, and he reached in, put his hands under her arms, and summoned all his strength to pull her out. Blood down her arm, down her side, down her leg…no time to check anything, even if he might be pulling out a corpse. He leaped down, set her down on the snow, and looked again. “Anybody?” He called into the tank again.
>>
This time, bloodied men came out in response to the call, and crawled out of the tank. One, two. The other one, Von Walen went in after and pulled out too, as the men in the truck got the idea and started tending to the wounded.

A tank screeched to a halt beside the stricken one, and a dirty faced, peasant-looking Netillian tank commander popped out the top of it, looking mad as hell. “The hell are you doing?” He hissed, “The order’s to retreat!”

“You retreat then, you Netillian bitch!” Von Walen shot back.

“I was ordered to come over here and save you lot,” he scowled, “No thanks for me, I see!” He looked over the tank, “Is everybody out?” Von Walen nodded. “Then let’s get the hell away from here.”

Easier said than done. There wasn’t enough room for the wounded in the truck- and laying them down means that the extras had to ride on the tank. There wasn’t quite enough room…only just.

…Von Walen puzzled over it, pleaded with logic, then grimaced and looked down. He knew the solution, and he hated it.

“Damn it all,” he shook his head, “Go! Go without me, I’ll be alright. I can scurry out of anything.” Every other man looked befuddled- but his shoulders couldn’t help but sag when he wasn’t questioned at all, and everybody loaded up quick as lightning, and was on their way before he could reconsider. A last thought, as he shouted after the truck. “Hey!” He cried, “HEY! When she wakes up, tell her what I did! I expect to be repaid, you know! Those fat teats are mine! You hear!?” A glance over his shoulder. “Urgh…shit.” It was time to flee. Run and not look back…because he was sure nobody was going to be looking out for him now but himself.

-----

The Netillians did pursue- at a distance, but they were dissuaded by a surprise the Major had in store- because she wasn’t sure if they’d arrive. Netillian Republican fighter bombers swooped down, and it didn’t take long to drive away what continued to pursue the task force. The situation in Netilland was one of uncertainty- many military units were commanded by independent commanders now, aligned to one side or another but sympathetic to one another. To provoke another commander and make a definite enemy was not something so readily done, though arguably, that had already occurred. Every vehicle had been disguised as Netillian; but the lack of support must have made it questionable, now that the forces were on the retreat.

“Mission report,” she spoke to her intelligence analyst, “How did that go, all things considered.”
>>
“Garden was located and destroyed,” the intelligence analyst rattled off, “The archives and vessel lab were untouched, save for what Operative Gerovic described as “unknowns,” discounted for operational conclusions. This means that the development and deployment of another similar biological weapon is possible- but not by the Military Council. It will take months, at best, to develop another batch and make it ready for deployment. Time the Military Council is not speculated to have, let alone the effort required for it. Casualties were lower than expected. Operations Commander Teobaldt Von Walen is missing in action. Two tanks were knocked out. Allied squads suffered casualties, but the only Intelligence Office operatives lost were a trio of tank crewmen. Foot operatives only suffered light wounds. The mission was a success, though, if I were allowed my opinion, not one to be particularly exuberant about.”

“It’s good enough,” the Major said, thumbing her lip, “Prepare that report for the Lieutenant Colonel. Willen’s worst ambitions have been foiled, despite the odds. A shame that none of the operatives here will be publicly recognized for what they’ve managed to avert. Though…Damn it all. Why did Von Walen have to get himself lost, while Gerovic came back?” A side effect of lacking for casualties…

“With respect, Major,” the communications specialist sniffed, “We’re not quite out of the woods yet…”

“I am not enthusiastic about returning to safety, frankly…” The Major sighed, and let herself out of her leather combat harness, took a deep breath, and stretched. “Oh well. Perhaps it’ll be fun, if he’s clever enough…”

-----

Netilland was set against itself- that much was true. The Military Council had never had more enemies than it did now, with the Republicans, Mittelsosalia, Ellowie both at home and in exile, and the Archduchy’s elite goons for hire all at its throat. However, the question of whether Netilland as a whole was friend or foe, had not quite been addressed. Here, in the rural southern new territories of Netilland, not long ago an extension of what was called Sosaldt, that distinction would finally be agreed upon.

The meeting place was a dingy house with dim, half-broken yellow lighting, in the dead of night- when it was so quiet about that a mouse’s crawling would be heard over the hills. The caution displayed by both parties might have seemed silly- were they not generational enemies.
>>
One side included the esteemed Field Marshall Rummel- the architect of Alpha Two, and commander of the Ellowian Republic’s armed forces. Ellowie’s last hope in the face of defeat- and he intended to win back his country’s honor, its glory, brought so low in the ignominy of the defeat of months past. He was dressed in his grey dress uniform, not afraid to show himself as decorated as he could muster, even in these humble surroundings. He was seated directly across from the representatives of Republican Netilland, and his escort of soldiers was behind him; not beside him, unlike the cluster on the other side of the table, huddled and wary.

“I’m sure you want to bring an end to this as quickly as possible,” Field Marshall Rummel said to the leader of the resurgent Netillian Republic- at least, its political figurehead. Yes, the Ellowian government officials could have been the ones to make negotiations, but they did not hold power. Rummel had Ellowie’s military, and the King held Ellowie’s land. The Prime Minister and the Cabinet held nothing. “So. My offer to you, as an ally in your cause. We march to Berkesseburg, and defeat your enemy’s armies, and you return to us all of the land that Netilland has taken over the years, as well as agreeing to a reparations program to help repair the damage the Military Council has brought upon Ellowie. Does the general gist of that sound acceptable?”

The Field Marshall was negotiating with Netillian Republic politicians, members of the Representative Assembly, most of them having been disgraced, exiled, or imprisoned for years, their leader being former President of the Assembly, Beran Hassell, a wiry and beaten man with hair that had gone grey in his captivity, a sharp brow shadowing eyes that gazed through round spectacles, mounted atop a square nose that pointed off his face like a cliff in contrast to a round pointed chin. Rummel had expected a man who would grovel for aid, but he did not like the stoic quiet of the President and his associates’ expressions.

“I think not,” Hassell replied, “We don’t want your assistance. We won’t fight you, and we’ve withdrawn completely from Ellowie. You can go home, and prepare for the Twaryians to make their next move. Is a promise of peace not enough for you?”

Rummel banged a fist on the table. “Ellowians have died defeating the menace that you could not rise against until we defeated them. We only speak because of my country, and you wish to repay us with nothing?

“I refuse to give up my own nation’s sacrifices, Herr Field Marshall,” Hassell replied.

“That’s right!” another assemblyman cried, “Don’t act as though Ellowie does not have its own trespasses against Netilland! We offer forgiveness, and you counter with a demand for tribute.”
>>
“Go home,” a third representative said, “You’ve won your war, haven’t you? Your men haven’t been home for so long. You and them can go back now.”

Rummel stared coldly, opened and closed a fist on the table. “Whether you agree to terms or not, my men are marching into Netilland, to the capital. What happens when we go home, and the Military Council wins over you? We are placed back between enemies again, but this time, we are even weaker. No. I have confidence in my army to bring victory. I have no such confidence in you. You can either join my victory parade in Berkesseburg, or you can stay out of my way.”

Your victory?” Hassell adjusted his glasses, “Is that what this is all about? Not liberating your country, but defeating Netilland? Because you took the army and left?”

The Field Marshall glowered silently.

“I will not tolerate my homeland being invaded by a glory hungry mirror of the tyrants I seek to oust, under the guide of helping us. I heard not of Ellowie’s grand victories on the field, but that of Mittelsosalia breaking the back of the Military Council’s expedition in the Battles of the Northway. You may have had your part, and for that, we thank you, but your war is over now.”

Rumell simply stood, and leaned forward, his palms on the table. “Perhaps you will reconsider,” he weighed those words on his tongue a moment, “Call again, when you realize what the situation is. Until then, we will do what we think is necessary.”

-----

It had been a few days. Back to safety…for what it was. Back in Strossvald. It wasn’t possible to be far from home when you had no home. An Adventurer’s home was the World, as they said. Or, as you liked to specify, a lovely woman’s bed.

You, Andrej Gerovic, were ready to head on to that home. That Emrean lady would have been a stop- but she had been badly hurt in that operation, whatever it had ended up being called. Operation The Hardest You’d Ever Fought for Pussy. She was fine enough- despite that face of hers. Those milk tanks she had swinging from her chest were worth whatever might have lurked above the neck. Though, that Strossvalder twerp had yanked her out of her tank…and that meant she was reserved. You were a scoundrel, a womanizer, true, but you didn’t like treading on places you thought fate had reserved for other things.

Besides, the Emrean lady, in the state she’d been before being carted off for surgery, had been a very bad one indeed. She’d have likely died if shed been left alone- and if you had your way with her, you’d probably open her right back up again and kill her. No, you had some fine prizes already. Like that Major…tall, fine, and severe. Now, it was time for her to fulfill her side of the bargain…heh heh heh.
>>
A knock on the door of her hideout house. One of many- the only one you’d been allowed to know. It was a pleasant surprise when she answered herself, instead of any goons waiting to beat the hell out of you.

She wore a sleeveless coffee-hued button-up, and tight black denim trousers, a light jacket thrown over her shoulders in the barest recognition that March had arrived, but winter was not over yet. Her hair was pulled back in a ponytail, and her sharp, fierce, strangely familiar green eyes dulled when they passed over you.

“Good afternoon,” she said, with absolutely no goodwill behind that greeting, “So. You’ve come around. I hope that you’re at least intending to act like a gentleman.”

“So presumptuous!” You clutched at your chest, and let yourself in the door. She was a good head taller than you, at least. “But yes, I’m not beating about the bush. I’m here for my reward. My just recompense.” You looked around the place as you came in, and whistled lowly. “You like to live in style, don’t you, big girl?”

“I prefer to take my off hours in whatever luxury I can get,” the Major said, as she closed the door and crossed her arms. “So. I’m going to have a drink first.”

“Of course,” you said, “This is a date. A date with a steamy ending, yes, but never fear, I’m a hopeless romantic.” It was true. Satisfying to the body as it might have been to bend over the Major right there and pork her until she went crosseyed, the eyes really were the star of the show- and you were here to satisfy your spirit. To see what those harsh eyes were shielding from the world…

“Did Lucia consider you a hopeless romantic?” The Major said as she went around what seemed almost like a miniature bar- and what, upon closer examination, it turned out to be.

“Ah, don’t bring up other women,” you held up your hands, “You shouldn’t be trying to compare yourself. But, yes, I might have paid for her, but, Judge Above, I was really tempted to keep her, you know? Good thing you had your hounds intervene.” Lucia had been a fine, clever, lovely woman; and an excellent lay. You wouldn’t have minded if you accidentally knocked her up, but that would have been cruel to her. Cruel to her boy.
>>
“You were too troublesome for anybody’s good,” the Major said, leaning on the counter. “So. What will you have to drink?”

“Whatever you’re having,” you grinned, as you settled back on a leather sofa, imagining how you’d absolutely ruin it. Had to get the old boy in action somehow- it wasn’t a good sign if you unbuttoned your pants and the soldier wasn’t standing at full attention.

“Yes,” the Major cleared her throat, and glowered severely, “What are you having.

Ah. So that was the game she was playing. She wanted you to guess. For such an effort to be fierce, she had spoiled it all and exposed herself as being very cute. Well, it could be a few things. Wine? Yes, women loved wine, especially when they hit their thirties, which the Major looked to be in the middle of, at least, despite not being stricken much by age if at all. Some women hit that age like a truck, but the Major hadn’t. Not just any wine, though…yet the vineyards of this continent eluded your knowledge. You’d have to be vaguer, yet definite…mulled wine. Yes, that was an easy one, especially since you wouldn’t have to specify what it was mulled with. That, and if it was done in a pot over a fire, it’d let you get to know her…soften her up. See how deep you could get in her head before you went as deep as you could between her thighs.

Or was she more the type to get hammered? To get smashed over the head, a drink of straight spirits to get in a reckless mood. You never minded that- whiskey dick was not something that happened to you, at least, as long as you were cognizant.

Yet…maybe she was asking for your favorite. Though, you doubted she’d have it. Maybe an approximation of it. An almond and herb liqueur- not the manliest drink, but it had a beautiful taste, and it was easy to share. Almonds were not native to this continent, but perhaps they grew them here, or figured out the taste..?

>What will you have to drink?
>Anything else?
>>
>>5166070
>What will you have to drink?
Activate those almonds Gerovic, this is your own reward after all. The Major is an Intelligence Officer anyway, its her job to learn things about people, what they like and all that.
>Anything else?
They must have music players on this continent, maybe one can be found to play something to set the mood, or at least fill the silence if the Major fails to pick up on our boys charming personality and wit.
>>
>>5166070
>>5166084
Supporting this. My guess is that she uses this to profile people or something.

Meanwhile the curse of von Walen's luck continues, maybe it's the Judge's way of making him a better person before he finally gets some good things in his life.

Btw tanq

>We march to Berkesseburg, and defeat your enemy’s armies, and you return to us all of the land that Netilland has taken over the years

How much land are we talking about here, considering the Republicans are flatly refusing?
>>
>>5166070
>What will you have to drink?
A Garden Party: tequila, lime, sweet syrup and cucumber slices. But that might not exist here in Vinstraga.
Perhaps Gerovic is in a victorious mood, the conqueror here to celebrate with bubbly champagne?

We could apparently do what the German army used to do after a victory: the Bierstiefel, drink beer straight from their general's boot? Dunno, Strossvalders are weird.
Prune juice for the Major but she'd probably just command him to cut his balls off or something.
>>
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>>5166098
>How much land are we talking about here, considering the Republicans are flatly refusing?
It's land accumulated over many years, decades, bitten off in chunks over repeated wars. Ellowie has never been able to gain territory since the fall of the Grossreich's Sosalian holdings- as it hasn't been in a position of strength for a long time.
Keep in mind that Ellowie was strong- and then the Reich rolled in, and it decided to submit rather than resist. This gave them assistance in subduing and right to rule over the territory where Twaryi is now; and all the troubles that came with it. The red lines are Ellowie's borders at their height, and the blue, in case it was forgotten, are their present borders...at least, before the country was double teamed finally and conquered. As one might notice, the old borders are right up at the capital; because Netilland was founded in a relatively chaotic period, by Republican-minded Reich governates, who then seized more territory to secure their borders, from then, all the way up until now. Of course, with anti-Reich sentiment, the Ellowian Kingdom was seen as unrighteous holders of this land, and to be true, it was indeed land that does not hold Ethnic Ellowians exclusively, but Alexander purposely threw a wrench into what people could and couldn't define as cultural ethnicity when he took over and instituted his cultural purges.
>>
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>>5166070
>What will you have to drink?
Go for the Almond and Herb Liqueur.
Gerovic is already guaranteed to smash and I doubt attempts to loosen her up with alcohol of either end of the spectrum will be taken well, so might as well go for the favorite and get the night started right.

Side note, RIP Von Walen.
Can't believe our cuck son finally and totally got himself killed. And for some tiddies at that.
Gotta make sure everyone drinks to him during Richter's wedding.
Not rolling for his escape is totally throwing him a bone, though I'm not sure he'd much enjoy spending time in whatever the Nets pass for a POW camp given most of theirs have been overrun from what I remember.
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>>5166070
>What will you have to drink?
Red wine, it's an aphrodisiac.
>Anything else?
Bring out all the charming tricks we have.

Von Walen is our cockroach isn't he?
He's probably going to be on some wacky adventures. Those adventures are probably going to cause a lot of death and chaos.
TFW Von Walen causes the fall of the Nettiland state and gets some fat tits at the end.
>>
>>5166185
von Walen being stuck with a bunch of Net Republicans for a while would be pretty funny considering how he acts to perceived social inferiors. Bonus points if Richter ends up meeting him as we head north
>>
Yeah come on, Von Walen is gonna be fine guys. When has his ability to rat his way out of any situation failed him?
>>
>>5166070
The trusty old 'getting the Major a drink' routine, it never fails.
I'd like to go with trying to replicate the almond liqueur, however, I wouldn't put it past the Major to "accidentally" improvise with the herb and give Gerovic a big mug of wakeleaf lean or something.
>What will you have to drink?
Going with the mulled wine.
>Anything else?
Elect to light the fire, if it's not already going. Use the opportunity to have a poke around while we look for matches/newspaper, etc.
>>5166130
>someone remembered the prune juice
it's the small things in these quests, lads.
>>
Kek the only IO casualties was literally just Teo's crew. Truly his ability to get out of the shit he gets himself into must come from absorbing all their luck
>>
>>5166070
What about mulled wine made with whatever ingredients we can find that would approximate the flavors of that almond and herb liquor? Should be something new for her at least.
>>
>>5166084
>>5166098
>>5166178
Almond liqueur; why go with something other than what you like best?

>>5166130
As agave and products made from fictional agave relatives are not particularly popular on the continent, at least not enough to maintain reserves or alternatives in times where the south is closed off, tequila is not around presently. High quality sparkling wine is easier- though those come from Vitelia rather than what Gerovic might consider the best of the old world...

>>5166185
>>5166220
Break out the wine. The greatest men have been destroyed on red wine at least once.

>>5166506
Try and go for an in between?

Updating.
>>
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“I doubt you’ve got it,” You tried anyways- maybe she just wanted to know more about you? You were the most interesting person you knew, after all. “But my favorite drink’s a sort of almond and herb liqueur, it’s called Alyyrubin, Red Ruby. Very nutty, very sweet. I like it straight, but people like it with cream, too. I believe it has almonds in it, of course, but also a few other things. Very local herbs, to my homeland in Caelus. I doubt you’d have anything like it, but it’s worth a try, isn’t it?” You would have also suggested the mulled wine; you were strongly inclined to believe it was her favorite. Then came the thought of trying to replicate the taste of Red Ruby in a mulled wine, but without the exceedingly special herbs and a lack of knowledge of what might be equivalent here…you ended up just wanting the old liqueur even more.

“That sounds,” the Major dug in the drinks cabinet, “Like a Vitelian drink called Amaretto. Fine. I’ll pour some.”

“Vitelia, huh,” you mused as you looked in the fireplace- it had been used before, judging by the charcoal still there, though the ash had been cleaned away. There was firewood too- even the late winter demanded a fire. “I’m going to start a fire in here, alright?”

The Major raised an eyebrow. “Why? You are not mulling wine.”

“To make it nice and cozy in here, of course,” you were already arranging firewood. Not an activity your groin considered erotic, but it had to learn some patience. This lady was clearly one who preferred to take things slow, even if she had agreed to a specific wording. “Besides, if I’m to, as you said, do as I like to you until the sun rises again, it might get a bit chilly with no clothes, no?”

The Major hardly reacted to that, and uncorked a bottle of golden-orange potion; rather less red than your favorite, but alas.

“Anyways. Vitelia. I’ve heard that they hold the continent’s best wine, yes?”

“The Delsans may debate that, and Emreans,” the Major said without looking up as she measured out glasses, “But most agree that Vitelian wines are the best, especially their sparkling stock. They’re also very creative with liqueurs, and cordials. One could say that without their inventions a drinks cabinet would be practically empty.”

“Sounds like a fun people.”
>>
“Before their most recent misfortune,” the Major said as she lifted a glass and sipped at it, “Their lands have broken apart, and the country itself has fallen into civil war. A long way to fall, from being the greatest empire on the continent after the Nauk, the bridge between east and west. One day, the empire was split by the maelstrom, then when the storm rose again, the Dhegyars came through and shattered it. Before the Emrean war, they were beginning to find their place in the world, but then, they deigned to fight the Reich, aiding the Emreans, thinking to reclaim their place as the greatest empire. They failed that particular goal, even if the Reich lost the greater war.”

“It seems that fighting is not their talent,” you took a glass and tasted it. “Not as sweet as I’m used to, but it’s still nice.” A glance around. “Do you have a music player? A turntable? Radio? Musical automata?”

The Major pointed. “A turntable and a radio, yes.”

“Well,” you offered a hand up, “I hardly know what your tastes in music are. What if I pick the wrong thing and kill the mood? I’m here to give you a good time, mind, not just to indulge myself.” You poked through the place nevertheless- checking random cracks and crevices.

“You’ll find nothing,” the Major said, noticing right away, “This place is for recreation. You and I’s work relation will not have changed. If you are looking for music though,” she sat on the couch, leaned forward and started the fire, and beckoned back to you. “Then sit here. Find out. You’re chatty enough.”

You smiled at her sweetly, “I have the feeling I could ask you a hundred things and come away knowing less, my lady.”

“I did not think you were one to give up so easily.”

Well now she was taunting you. You vaulted over the couch, and expertly tucked your head in to roll perfectly onto her lap and face up to her.

She pushed you back up.

“Fine, fine,” you shrugged, “You just make me want to get to it is all.” Conversation, though, hm…questions to get to know her…she probably wouldn’t answer the most probing things, but maybe you could get some way into that ironclad soul…

>?
>>
>>5167301
>How does she feel about the mission and Gerovic's performance in particular?
>Why did she take up doing spook work?
>Most riveting success and the tightest spot she's been in? Leave it open ended so if she doesn't wanna talk about possibly classified missions she can always talk about her personal life, which is the point.
>What does she do when she's not working?
>What’s her type of lady?
>What’s her favorite part of a woman's body?
>>
>>5167301
>>5167337
Would Gerovic even know the Major swings that way?

As for questions, what's the fartherest/ most exotic place she's been either for work or pleasure. I think Gerovic being a wanderer would enjoy hearing tales of Lands yet unvisted.
>>
>>5167356
He's experienced enough to pick up on it, but even if he wasn't, Rondo told him about it.

>I think Gerovic being a wanderer would enjoy hearing tales of Lands yet unvisted.
True true.
>>
>>5167337
Supporting >>5167356
Where was it established that the Major likes women?
>>
>>5167649
It's been heavily implied throughout the Ellowie arc.
>>
Alright then.
>>5167337
>>5167356
>>5167649
Plenty of things to talk about!
Writing.
>>
Those eyes. You’d seen them before…but she wouldn’t say, or maybe even know, whose else they were. Her name? Well, nobody who called themselves by rank and nothing else would tell you their true name, either their first or their family name. So…yourself, then.

“What did you think of what we got done?” you drank more, got up, and grabbed the whole bottle. It wasn’t too high proof of a liquor, so some more wouldn’t hurt. “Particularly, where I had to do with it.”

“A work evaluation, with what you’ve come here for,” the Major rolled her eyes. “Passably well. Particularly with the Operational Commander’s disappearance midway through the assault. It was hardly perfect, but Garden was wiped from Velekam, for the time being.”

“Passable?” you frowned and pouted, “You’ve very high standards. Anybody tell you to be less a perfectionist?”

“For what it is worth,” the Major leaned back, “Your actions saved many, many people that will never know what they owe you. Operational perfection is a lofty ideal, but even passable is a great deal better than what might have happened had we failed. Even now…things are still happening, but you are not cleared to know.”

You frowned deeper, and your pants got looser. “Another thing?”

“It concerns myself and our faction of the Intelligence Office, but not you,” the Major waved away the subject.

Fine, then. If it wasn’t your concern anyways, you had things you’d rather think about. “So, Lady, this couldn’t have been your first choice of career, yes?” You turned sideways and draped your legs over her lap, “When you were a little tall girl, you didn’t think, what I want to do when I grow up, is have no name and go on secret deadly missions in other countries. What’s the deal? Did some other tall thing bust into your life and do to you what you did to me?”

The Major thought a moment. “No. This was not my plan. How I came to be here is none of your concern, however.”

Stonewalled utterly, besides the vague, humanizing implication that she wasn’t here because everything in her life had gone right. “Fine. So then, can you tell me anything about the jobs you’ve done?”

“No.” The response was immediate and firm.

“Come on now. Your best and your worst. Brag a little. Lament some. I’ll tell you some stories of my own, if you want. I’m an adventurer, I live to go to exotic places, dangerous locales, I wander, and I wander vicariously, too. Don’t be such an ice queen, Lady. I’ll go soft while I’m plowing you. Make my imagination work. Screwing’s not a one person game, I’ve got my hand for that, for the love of God.”
>>
The severe glance at first threatened to tell you that no pleading would get you anything, but she sighed a small sigh and crossed her arms. “I was young. Not even twenty years old. In Strossvald, up until very recently, living memory for most people, criminal gangs, syndicates, and separatists infested the region of Altoss. One turned out to be a territorial lord himself, utilizing the underworld to gain more and more power and influence, and justify accumulating force. It was the missing piece of the puzzle as to why the region had refused to stabilize. I was part of an effort to finally expose that corruption…and I was discovered by him, while breaking into his villa.”

“I’d have been pleased as pie to find somebody like you giving me a visit at night.”

“He was not pleased,” the Major said, “But he was easily subdued. He pleaded, attempted to bribe me, give anything I wished. I took a singular liberty, before leaving with all of what had been asked of me to acquire. I shot him through the head.” She tilted her head back and sighed again, more slowly. “I was not supposed to do that, but it felt damn good to. I was young and hotheaded.”
Very young,” you observed, downing the rest of your drink, “You had a history with the guy?”

“His machinations hurt many people,” she said wistfully, before regaining focus. “Anything else was irrelevant. I burned with a desire to deliver justice.”

“Alright, alright, I see you’re not going to let that much out” you said, “Tightest bind, then. Something you had no idea how to get out of, and barely slipped away from.”

“Once,” she said dully, “I promised a man that I’d let him do whatever he wanted to me until the next morning, if he came back alive from an assignment. Then, against my predictions, he returned, and was hungry for his reward.”

“Ah, I wonder how you’re going to get out of that one,” you said smoothly, drawing your finger across her shoulder and down her arm. She had some strong muscle, there. “You been to a real neat place? This job must make you travel.”

“The Intelligence Office’s mission is of domestic nature, actually,” the Major corrected, not showing a sign whatsoever that she was doing more than tolerating your touch. Maybe you should have moved right on to her breasts, but that was rude. Even if the shirt she wore was invitingly open and the eyes stared down her blouse readily.
>>
“Its international missions are more haphazard. Variable. As far as stated mission goes, it has no place outside the borders. That said…a spectacular sight was when I went to Paelli. Partially work. Partially holiday. I went to the edge of the world, to the lands where the Iceforth Gale weaves back and forth. The wind itself is still. The ground is bleached and dusty, where it is not fused into many-colored glass and smears, or burnt dark as night. Fossilized remnants of what was there before are made of the same, and some new growth sprouts where it can, in defiance of reason. It is a land that looks as though many craftsmen’s studios crashed together and mixed up. It was an unsettling place, and one can feel that they nor any living things do not belong, but there is a beauty in it, as long as you can stand being so close to certain doom.”

It was an intimidating description. For all the places you had journeyed, you had never been to one of the edges of the world. Even the places where they once were, when they had departed, were said to be noticeably scarred in all sorts of ways, and most certainly cursed.

“Sounds like a wild place,” you said, “Takes a brave sort to wander close to where nobody has ever, ever, come back from. Though, a holiday, eh? All work and no play makes the Lady a dull girl, you do anything for fun? When you’re not doing the no-name spook thing, or going to cursed dead land.”

“Study of how the world works. Recreation with friends to clubs and natural beauty. If I can find time to travel, I enjoy nights on the beach, and the ocean. Long nights with women I’m fond of. Bursts of life in between the endless work I’ve taken up.”

“Long nights with women you’re fond of..?”

“Yes, I sleep with them,” the Major said coolly, “You hardly seem surprised. Many would consider that destructively deviant.”

“Nah, I heard plenty about it,” you gestured to yourself, “But you haven’t turned down men, eh?”

“I’ve had well enough of men. From a young age, they couldn’t give me what I wanted.”

“Eh?” you leaned forward, “What’s that supposed to mean? What you wanted? You got a type?” you leaned back again, “A type of girl, that is.”

“One who knows her place. Clever, useful, but not ambitious. Passionate, but cool headed. The hot tempered are fun, for a time, but when the blackflower fades, their flaws are too much to linger with.”

When the blackflower faded…she partied hard. “You’re immune to the stuff? Resistant?” Some women were. It had to do with their souls…or something.

“No,” the Major said, “I partake for the pleasure of it, sometimes.”

“Too much can wreck your head, you know. Make you forget the difference between a good and bad dicking,” you said, with a hint of concern. Prostitutes loved the stuff- made the job a joy, but like any substance that clouded the mind, it could make reality taste less sweet than it was.
>>
“Anyhow," You were hardly one to lecture on vices, "Sounds like you want a housewife.”

The Major thought. “Perhaps. The sort of role that men are resistant to taking up. I would not mind a male housewife, but those sorts of men tend to turn out pathetic. Unacceptable. A proper man makes a woman take his name, but what I wanted was for one to take mine. When I was young and open minded, I found out I wanted something impossible for men, so I turned to women.”

Hmm…there was something missing, though. Was a secret agent spook even allowed to have a family? “You do have lofty standards, but to be so picky of a proper sort of man…are you a noble?”

The Major barked out a laugh. “That is hardly a revelation, is it? That a noble would be an officer of import in Strossvald??”

“Ah, finally, I got something like a smile,” you crawled over the Major further, “Progress. Maybe it’s time to get to business.” You’d been ogling her while she rambled- and no matter what her tastes were, you were thinking you’d set them straight the good and proper way. “So, Lady, what’s your favorite part of a woman, since you love them so much? As a fellow lady lover, I can be objective about it.”

“Between the legs,” the Major said with a tilting up of her chin, a slight smirk, a glint in her eyes. Was she getting in the mood? “It’s the feeling. The center of sense. When you make love, you do not rub arms. You touch one another’s cores.”

“Ahhh, right to it,” you smiled widely at her, and pressed your hand against her abdomen, moved it down, “Some people like to be artsy, I like to be. Say the eyes, say the nape of the neck, the lips, yes, it’s all good, the breasts, the thighs, the buttocks, but I have to agree,” you moved your hand between her thighs and grabbed her crotch through her trousers, pressed your palm against it, then slipped your fingers down her pants, towards the heat, “The cunt just can’t be outdone for what it’s good at.” You moved your other hand to your own trousers, and unbuckled your belt. Time for…

Time for…

You lost your strength, and fell sideways, head spinning, then senses dulling. So sleepy…

“Ahhhhhh, shit,” you swore, “You crafty, crafty girl. I’ve got to stop letting women do that to me…” Then everything went dark.

-----

“Hmph. What a disappointment,” the Major said, standing up and brushing herself off, “I would have let you, played along, if you hadn’t been so self-assured of victory,” she put her jacket on, and stepped towards the telephone to make a call. She had places to be. “I do have standards. Reasonable expectations to make of warrior men. Perhaps another time, Gerovic. You’re lucky enough to not have spoilt your only chance.”

With that, she left into the night.

-----

>Try again with a different tall lady, with many more scars.
>Back to Netilland- in different boots.
>>
>>5167856
>Back to Netilland- in different boots.

Lol I think most people knew the Major was going to pull something but it's still funny to see when Gerovic's confidence bites him in the ass
>>
>>5167856
>Back to Netilland- in different boots.
That's about what I expected.
WE learned a lot though, so you can't say it was a waste of time.
That's said, Gerovic is just gonna have to hold this L.
I'm ready to return home.
Our baby boy needs us.
>>
>>5167856
>Back to Netilland- in different boots.
Don't want to feel to depressed about her again. everytime we write about her I just break.
>>
>>5167856
>Back to Netilland- in different boots.
>>
>>5167856
>Back to Netilland- in different boots.
I don't trust anons not to do Hilda dirty.
>>
>>5167856
>>Back to Netilland- in different boots.
>>
>>5167860
>>5167867
>>5167871
>>5167872
>>5167874
>>5168066
Time to slip back into a much less handsome face, then.
Updating.
>>
[I]March 2nd, 1933[/i]

The campaign for you and the Silver Lances had begun once again- though it hadn’t felt like it. What was once definitely a war had turned into an odd traipse across the countryside, the sun growing higher and brighter these days, though the snow stubbornly stuck to the ground. Meanwhile, Netilland was just as stubborn in what was surely a twilight for its forces- not for lack of them or equipment, but for apparent lack of coordination, of leadership, of factions willing to band together to effectively resist. For your part, your company’s sum of experience in Netilland thus far had been two odd encounters. One, where you were politely asked to pass through without incident, and another, where the other half of the company encountered a group that demanded they turn about and leave. This had not been done, and a brief battle scattered those Netillian soldiers.

The cause of the disorder was simple to point to. The Netillian Republic had risen again, and was competing with the Military Council, vying for final control over the country, as foreign forces crossed the borders, the Netillian forces that would have come for them instead were squaring off against one another. Either that, or sticking in place, rooted, refusing to fight until the situation became more certain. Nominally, you were at peace with the Netillian Republicans- but it was near impossible to tell them apart visually yet, and the Ellowians appeared to fight with them regularly anyways, for some reason. Impatience, maybe. After all, the objective of the campaign was clear- force Netillian surrender, and to do that, you were pushing up the Northway road, into Netilland’s heart, towards the capital, Berkesseburg. Either the surrender would come, or the allied Republic forces would beat down the door and force the surrender through force of arms.

The reinforcement of Panzergrenadier to the Silver Lances had not only replenished the infantry losses, but added an entire new battalion of mobile infantry to the unit in the form of the Reserve Panzergrenadier Battalion- naturally, attached to the Reserve Panzer Battalion you were a part of. If the history of the latter was any indication, the moniker of Reserve would mean very little insofar as actual duties were concerned. The greatest change was that infantry accompaniment was standard for your unit now, even though, with many of the men being new members, you were encouraged yourself to be somewhat standoffish. There were so many, though, that it felt like you were the outsider once again. Especially since many of the newly donned black uniform infantrymen were likely more experienced, if not at least as experienced, as you were. They all at least seemed happy to be part of the illustrious expeditionary unit.
>>
The supply situation had once again become problematic, and with the increased numbers in the unit, it was proportionally more troublesome despite the great road that now lay behind the lines all the way to Mittelsosalia. Recently, you’d been directed to begin requisitioning supplies such as food and fuel from the locals- a practice which had been met begrudgingly at best, though apparently the Ellowians had started off with local requisitions and not stopped. It saved room on the limited trucks for ammunition, injured. Without a powerful enemy to fight, you couldn’t help but wonder something in particular.

Why were you still here?

Not you, yourself, but the Silver Lances. If the fighting was done, you were quite ready to go home, though when you confided in the other members of the platoon…they were not so eager. Especially not your leader, Captain Vehrlors. You asked him why you were still here, why you weren’t going back, with the war having turned so.

“Can’t say,” he said with a weary smile, “But I know one thing, and it’s got nothing to do with what anybody above us wants. And I’m afraid, Von Tracht,” he told you, as you both were keeping watch at night, “Not of the fighting. Not of that Ace. I’m afraid that the lords and generals are going to decide that it’s time for us to go back, and the fighting’s going to end. I don’t want to leave this place with unfinished business. No war only half fought, with my comrades dead, but my enemies walking on.”

He couldn’t have cared less about whether it was Netillians, or anybody else. His fixation on that vengeance- it was what the war was to him. Though…you weren’t sure if that was your war too.

Today, you asked the other remaining tank commander in the platoon, Verhlors’s second, what he thought. Elder Von Rotehof was a much more mild, and seemingly peace minded, and as he was sitting cross legged on the ground the morning after that, you picked his brain about the matter of why you were all still here.

“As far as the generals and lords are concerned?” Von Rotehof the Elder said distantly, eyes closed. Meditation was his way of dealing with stress- and something else was on his mind. His brother? Though Stevan had been whisked back from the front. “I would suppose something to do with Baou. Netilland is weakened right now, and despite this unit’s identity as a quasi-mercenary unit, it does represent the Archduchy’s interests in where it is even sent. The Silver Lances have history in defending Baou. You know about the Kingdom of Baou, yes?”

“I know where it is,” you said, “I’ve forgotten everything else.”

“That’s quite a bit to forget.”

“I know,” you said dryly, not particularly mournful to have lose this minutiae, “What’s a quick summary?”
>>
“The King of Baou is allowed his land by right of noble rule, so says the Archduchy, and because of that the country rose up in revolt against Netilland. Of course Netilland disagrees, and they don’t recognize it as a country, to the point of fighting wars to reclaim it. There’s gold and rare minerals studding the country, and the good King Tierres trades gold and goods for guns, and diplomatic protection.”

“So we’re here as pressure from our homeland for Netilland to let the matter lie.”

Von Rotehof opened his eyes, looked back and shrugged lightly. “My best guess. Besides the matter of pay and favors, like was the original intent.”

Fair enough.

“So. Will you stay?”

“Huh?” you repeated, “Stay with the Silver Lances, you mean.”

“Yes. Many lords offer tasty promotions for members of the Lances who might be tempted with a path upwards and out. I know some people who have. It’s not a bad idea.”

“Yet you haven’t done it,” you pointed out easily.

“No,” Von Rotehof agreed, “I haven’t, but drifting down the river of life, I’ve come to prefer the Lances as my vessel for the journey. Maybe that will change, but so far, I prefer it to an easy promotion…though I’ve been here for some time. Captain in less than a year is a great career move, all things said.”

“Hey. Lieutenant,” your gunner, Schafer, came up from behind and called to you, his dog close behind. “You’ve got mail behind the lines.”

“Thanks, I’ll get to it,” you called back. Though the last “mail” you had was from the IO- unmarked, save for a seal, and a letter that ominously merely said, Soon. Presumably referring to the Ace, Crown Taker. He had failed to appear recently, in spite of your meeting. It’d be very nice if it was from Maddalyn, of course…

“I won’t keep you,” Von Rotehof said as he closed his eyes again, “It’s your river, after all.”

“I do have an answer for you, first,” you waited to go and claim that anticipated prize, “About me and the unit.”

“Oh?”

>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
>You’d worked so hard to get here. Why wouldn’t you stay with the Silver Lances? It was your legacy, your pride. Even if you felt different from most here. It was who you were, though that didn’t mean it was all you had to be.
>After this tour, frankly, you were probably done, regardless of future rewards. You’d neglected your life outside of matters of war and bloody glory- and you’d already made promises to not be so fervently devoted to it in the future.
>Other?
>>
>>5168240
>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
>>
>>5168240
>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
Seems like a good middle ground.
It was short-lived but Richter reached his goal of a Von Tracht finally returning to the Silver Lances. Richter however is under no duty to stay, and now thanks to several promises and life revelations, has the opposite obligation.
After this it's time for the next goal, growing the family line and creating a path for future Von Trachts to meet and exceed him.
I can't imagine Richter not being a military man though, so a spot under Von Blum seems like the best choice.
>>
>>5168240
>>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
>>
>>5168240
>>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
A little funny that for all Von Tracht has done, toppling warlords, capturing cities, conspiring with kings, that what gets him his promotion could be a single tour as the new guy in a (prestigious) mercenary unit.
>>
>>5168362
It's also fitting that this be the jumping off point for the rest of his life.
It's like now that his lofty goal of getting into the Silver Lances has been accomplished, Richter can do anything! So long as he doesn't allow the Lances to be his end goal as opposed to one along his path, anyway.
For all our fuck ups, I'm glad we've been able to get Richter to the point in his life where he's asking, "what's next", instead of allowing himself to get stuck thanks to pride or hunger for glory.
Not that he's totally beyond those things just yet, but he's come to know there's more to life than just that, and potentially better ways to get it besides throwing your life at a brick wall doing dangerous shit for little gain.
>>
>>5168255
>>5168270
>>5168320
>>5168362
Out- the upwards. Ever forward.
Writing.
>>
>>5168240
>An upward career path would be tempting- and the way life had turned out, you’d probably turn towards more localized military focuses anyways. Such was the reality of being in a Territorial Lord’s direct family, after all.
>>
whoops, didn't have the auto update on
>>
“I’m plenty tempted by moving upward, even if it is outward,” you told Elder Von Rotehof, “I’ll have fulfilled one part of my duty to my family. Yet I also have to put down the blade sometime, and make sure there’s a future after all of it. My other duty is to live, for others.”

“Like the blonde girl with the cut face?”

Strangely, you didn’t think to bristle at that. “Yes. Among others. My father and mother. My ancestors before them. My comrades whom I’ve fought beside, and my fiancée. I am a soldier, I can’t let that go, and for now my place is still here, but when I’m approached for a promotion and a transfer, I’m sure that I’ll take it and bid you all farewell.”

“That’s for the best. Plenty do that. Plenty do it, then come back, some don’t. Though the ones that come back…don’t tend to leave a second time,” Von Rotehof had some apprehension on that last note, ”Though, I think we’re not quite at the place where we can be sure about building futures…it’s just a feeling. Don’t mind me.”

“I’d rather hope for the best. Thanks for the talk.” Though, you couldn’t help but think- what did this placid fellow who did his best to imitate a rural guru think was going to happen?

“Just don’t lose your edge.”

Whatever edge you had left to hone.

You left to go collect whatever mail had arrived for you- but when you came to the spot at the edge of the outpost you and your panzergrenadier detachment had set up, you were surprised to see not a Republic courier, nor a logistics car, but a plainly dressed woman, with neatly straight cut black hair, evened above her eyes and just above her neck, a brooch with a ribbon on her chest with an emblem you recognized, a far more fancy decoration than the plain long skirt and jacket she wore- though most elaborate of all was an engraved silver box, a small chest, that she carried in both hands.
>>
The woman curtsied politely. “My Lord Von Tracht. I am a servant of Von Blum. Her ladyship, your fiancée, has sent me to deliver a gift of great import.”

“Ah,” you straightened, “Thank you.” You looked around for others- the pesky little sorceress Pact had grown bored with you after Anya had departed for home- but it would be just like a soulbinder to be lying in wait for you to slip up, you were sure. You dug about in your pocket for your canned spirit- it rose up curiously when you opened it, but shut it right away. “Is it the box itself?”

“I am to take the container back,” the servant said, “You have the means to open it.”

You stepped forward and tried to open it while she was saying this- it held fast shut. The black haired woman coughed into a hand, and pointed to your right hand. You shook your head, not understanding.

“If you please, may you hold this for me,” the servant said, and you held the chest under one arm as she took your right hand, removed the glove upon it, and squeezed the metallic middle finger inwards. A swift motion rotated it backwards, and you blinked at the protrusion of a patterned protrusion in the middle. She took the chest back, and pointed to a circular hole in the center. “A key,” she said, pointing out the obvious.

It felt odd to stick a finger into a chest to open it, but just as you thought you had reached as far as the hinge in the prosthetic would allow, a small click popped the chest open, and then another clack swung it wide as a secondary container inside popped open as well. Inside were three objects- a folded piece of paper, a shimmering, round, rainbow hued gem as big around as your thumb, and a strange device that looked like a long lightbulb set inside a thin metal sheathe, with a sliding switch.

“Oh. Ah,” you quickly pocketed the Radiant Pearl- something so valuable, of course, couldn’t be trusted to anything but a personal attendant.
>x1 Radiant Pearl obtained.
>PCI Lamp obtained

You opened the note, expecting a long and heartfelt response- the heart was there, somewhere, but from the beginning through most of it…
>>
Richter,

The lamp is a Presence Concentration Illuminator. When turned on, it glows brighter and brighter white-green, based upon the amount of stored Presence in an object. Relative brightness is relative power. There is a panel in your tank’s turret, near the left of the gun, that may be opened by touching the lamp against a pattern it glows softly near. Fix the PCI into the slot inside the compartment, and turn the lever from the middle, to the highest setting. As long as there is sufficient Presence accumulation, this will allow for accumulation from the armor in order to prepare for firing of the Vital Lance. The gun barrel of the cannon is used to direct weaponized energized presence on a flat arc at a target one half meter wide, up to a distance of one thousand meters before dissipation occurs. It is equally powerful against a singular target at all ranges- but do not allow a Soulbinder to witness its use. To measure when the Vital Lance is ready to fire, watch the PCI’s glow. When it is at its brightest, usage of the cannon trigger will fire the Vital Lance at a perfectly straight trajectory.

I wish I could do more for you, but this is all I can make ready quickly enough. I hope you will not have to use this weapon- it draws power from the same force that may protect you. However, if I cannot stand beside you when you are in danger, I cannot allow you to go into battle without having helped you all I am able to.

I wish I could be there. I lust for you. I dream of you. But my work is too important for both of us, for me to abandon. Know that I am yours, and that you are mine- you do not have my permission to lose your life. Not before you have at least carried me away from the ceremony.

- Maddalyn Annelie Erdelia Von Blum

PS- Return this letter to the maid whom delivers it. Do not forget the instructions upon this letter, and most of all, do not allow any you are suspicious of to see you using any of these tools.


You did as the letter asked, and the servant placed the letter inside the chest, and upon seeing that you had taken everything else out, closed it again, multiple locks closing as she did so. She bowed. “My Lord Von Tracht. Is there aught you wish for me to convey to Lady Maddalyn?
>?
Also-
>Feed that Radiant Pearl to the tank as quickly as possible. It must be starving. Poor thing.
>Save the Radiant Pearl. Maybe you could find a better use for it than mere tank chow.
And-
>Make any tests with this new capability you’ve been informed of?
>Any other things to take care of, either now or around the camp?
>>
>>5168547
So our m/32 has a Presence beam cannon. Neat, if extremely concerning on what we'd need it for or that it'd be hard to use unless we're alone.

>?
Take care of herself, and that we're coming home soon.

>Feed that Radiant Pearl to the tank as quickly as possible. It must be starving. Poor thing.

>Make any tests with this new capability you’ve been informed of?

Not with Pact lurking around, Judge knows how our Hellfire shot seemed to have caused no end of Soulbinder attention.

>Any other things to take care of, either now or around the camp?

Let's carry on.
>>
>>5168547
>?
We have not much else to send but our love, and a hope that when we next see each other our remaining duties will be more pleasant to attend to.
>Save the Radiant Pearl. Maybe you could find a better use for it than mere tank chow.
I still plan to use it, but for now with Pact here having the tank be low on presence may suit our interests. It may be harder to detect that it is anything other than a normal tank at all with such little presence. Just make sure the pearl does not go missing. I would even consider informing the crew to keep an eye on it. If we have to use the mega beam they will figure out more anyway, but for now saying we have a keepsake pearl from our fiancée we want to hide in the tank may not fall too far outside noble eccentricities.
>Make any tests with this new capability you’ve been informed of?
Are there any other patterns the Illuminator reacts to in the tank?
>Any other things to take care of, either now or around the camp?
Is there any news from the King's Revolt in Ellowie proper? Is there any rumblings around the camp about how the Ellowian Republicans feel about it? That Field Marshal of theirs seems a bit uncompromising and I would hate to hear that another civil conflict could be brewing in Ellowie when this is over.
>>
>>5168546
To confirm before I suggest this tanq, Pact has left correct? And if so for how many days?
>Maddy
Keep your ears clean hun, see you sooner rather than later.

>Feed that Radiant Pearl to the tank as quickly as possible. It must be starving. Poor thing.
I refuse to be bait for the Crown Taker without some juice in the Armor of God.
Even with it might not be enough.
>Make any tests with this new capability you’ve been informed of?
ONCE WE ARE IN THE TANK, shine the light inside of it and see if there are any other hidden compartments. Shine the light on the Hungry Darkness for a control test. Shine it on the Hellfire shell too.

>Other
This is a radical idea but I was re reading the past threads and when we fired the shell it actually replenished the Armor. If we are worried about a Soulbinder seeing it, we could go way off the line and fire it in the middle of nowhere for a quick boost. Seems like a waste but I'd rather have the protection and remove the evidence at the same time.
Or if we are in a real pinch at the Crown Taker...
It also sounds like our fellow nobleman knows that there's going to be civil strife in the Archduchy soon. Perhaps staying with the Lances at that critical juncture may be prudent. I can't imagine a more stabilizing influence then the Lances declaring their loyalty to the next Pretender in a Succession Crisis. I also don't know how I feel about fighting for the Von Blum's knowing they lobotomize lunatics into Super Soldiers.
>>
>>5168547
>?
I firmly wish to be back into your arms when I return, don't push yourself too hard.
>Feed that Radiant Pearl to the tank as quickly as possible. It must be starving. Poor thing.
>Anything else?
I'd say that we should at least try to practice with a gun's trigger now that we have our dominant trigger finger back, if we haven't already. I assume some part of us still instinctively can shoot, if not we can semi-effectively use our dominant side again at least.
>>
>>5168547
>Is there aught you wish for me to convey to Lady Maddalyn?
Ask if the maid could stick around just for a second for us to write a personal response, if not, gush. Just let the maid hear the full blunt of Richter's love for his darling little wife. With how much he's gone on about it in various states of sobriety, the words of appreciation and longing should flow naturally. Richter misses Maddalyn so much and it needs to be known!
>Feed that Radiant Pearl to the tank as quickly as possible. It must be starving. Poor thing.
Tank is HUNGRY!
>Make any tests with this new capability you’ve been informed of?
Not with Pact around, nah.
>Any other things to take care of, either now or around the camp?
Talk to the crew real quick, see how they holding up.
>>
Telling Maddalyn to take care of herself, send her love, you'll be back soon. Potentially pester the maid to stay for a full recitement.
Funny to tell her to clean her ears but not to shave.

>>5168551
>>5168627
>>5168631
>>5168781
Feed that tank some food.

>>5168600
Tank is a pig. Put it on a diet. Concentrated energy of life is fattening.

>>5168551
>>5168781
Avoid shooting off lasers.

>>5168600
>>5168627
See if the Illuminator shows anything else that wasn't noted.

>>5168600
What of the King's revolt? How do the returning Ellowians feel about it?

>>5168627
Consider the benefits of shooting off an extremely dangerous spirit weapon, perhaps.

>>5168631
Practice that new trigger finger. Just in case you have to use it.

>>5168781
Check out things with your crew.

Writing!
>>
“Oh, many things,” you said quickly, “Tell her that I’ll see her sooner rather than later. To keep her ears clean, to take care of herself, oh, that we’ve so much that we’re going to…do you have a paper and pen? I could-“

The servant cleared her throat softly. “Hem. My pardons, my lord Von Tracht, but her ladyship urged me to be as hasty as possible…I do need to return immediately. My apologies.”

“Oh…” you felt crestfallen, but accepted it. “Then, just tell her to not overwork herself, that I’ll be back soon to give her everything she could want, do anything we’d like. I want to come back to her healthy and well rested.” Maybe you could write something proper up a bit later, even if it would take time. The lady servant seemed empathetic to your desires- but from how she acted, perhaps Maddalyn had been concerned with attempts at interception…

The servant bowed deeply. “I will convey such to her immediately. Be in good health, my lord.”

“…Yeah,” you waved lazily, “You too.”

She nodded, turned quickly, and strode away, still carrying the silver chest in her arms.

An innocent stone beside you was kicked away, and you toyed with the lamp in your hands. You wouldn’t test its capabilities concerning whatever this Vital Lance was, not yet. You had a feeling that preparing such a weapon to fire, even as a test, would most certainly draw Pact if she was still sniffing about, waiting for you to trip and reveal what you’d refused to. Though, if it reacted to parts of the tank and opened compartments…what else was there in it? It’d certainly make feeding the Radiant Pearl to the m/32 far easier than…however you were planning to do it.

When you toyed with the switch on the way to the tank, it seemed like it was broken. It didn’t glow at all; though that was expected. You saw no place on it for a battery or anything to properly draw power from, unless it was very small. Inside the tank you climbed, and pointed the lamp about for anything you thought was suspect- it did begin to glow softly, with an ethereal greenish white light no brighter than might come from a singular glowbug. Firstly, a place you had seen Maddalyn open in the past- as expected, a panel’s edges seemed to come forth from nothing, and a sheet of dull steel was readily pulled up as though on a hinge. A solid layer of gold underneath, inscribed with all manner of strange symbols, that felt as though they looked at you with a multitude of eyes…without hesitation, you pressed the Radiant Pearl forth, and it melted into the gold with a splotch of black expanding and then fading away where you pressed it in.
>Armor of Fate- 2/5
>>
Perhaps it would have been easier to hide the m/32’s nature from the inquisitive if you had kept it malnourished, but the artifact portion was kept under steel, anyways. You had a good feeling that it was hidden well enough to be a safe exchange for the safety the armor would provide.

A scan around other parts of the tank- you discovered the port where one would activate the Vital Lance, though you closed that again as soon as possible. Another two portions…had connections, but they appeared unfinished. They hadn’t been mentioned- were they incomplete, or canceled? Nobody was nearby who would know. They were best left alone.

As you poked about inside, the ever present feeling of the tank objecting to its starvation faded. The crew wouldn’t have to fear the strange feeling of being eyed hungrily for now.

As you were poking around, the lantern began to glow near the ammunition boxes- curious, though certain you knew what it was reacting to, you opened the box and held the lamp near the suspected perpetrator. Indeed, the Hellfire shell caused it to glow, ever so softly. You wondered idly, if you should get rid of that somehow. The energy it released upon detonation seemed to nourish the tank- or had it only drunk of those that had been slain? There wasn’t a good way to know. For now though, if it wasn’t going to be used, then keeping it around was indeed more trouble than it was worth…but you’d keep it still. Just in case. Keeping any ideas of how else to deal with it in the back of your head.

Another thought, as you pulled out the old chocolate tin and opened it to view the Hungry Darkness in your possession. The lamp, when held near it, failed to react at all. Perhaps the simple little creature was just so lacking in any power that it caused no reactions. The only light you saw near the being was the blinking of its puzzled little orb eyes.

All of that done with…you thought to check on your crew, hang out with them some. There were a few things you wanted to do while there weren’t bullets whizzing by your head- some things you thought worth talking about in particular.

First, you saw Malachi and Jorgen- they were rolling dice at one another, but when you asked them for help with practice with weapons, they dropped what they were doing to help, even though you had to repeatedly insist you were uninterested in close combat training.

“I might break these mechanical fingers,” you explained, “I’d rather keep them working for when I might need them in a crisis. To pull a trigger for example.

“Ahhh, baollshet,” Jorgen grinned wildly, “Yae jeas caen’t getten mood waetout Anya, caenye?”

You turned your nose up. “I can spar with people besides Anya. She’s been too hurt to spar with for…some time, anyways. Neither of you know to go easy.”

Malachi made a motion like he was lifting at his chest and laughed to himself.
>>
“Yes, the jokes about myself and my retinue are as funny as ever,” you grumbled, “Stop and help me with this. Can you look at my finger while I dry fire this? I don’t know how much tension I need to pull the trigger well.”

It took a few tries. Since the motion of the fingers was based off a very small bit of motion from your hand, getting used to finer motions was still difficult.

“These small motions are difficult,” you complained aloud, “There’s no trouble with grasping a larger object, like the gun itself…”

“Aer Anya’s caeboose.” Jorgen made a stiff impression that was supposed to be you, if somebody had clocked you in the head with a thick Old Nauk accent, while grasping at the air by his hip. “Hmm, vaery naes, naet paerfeck pearl, baet shesgod a great butt.”

“I did not say that,” You energetically flexed your hand and the mechanical finger finally managed to snap the trigger back. “The trigger weight might be too much for this setting, maybe?”
Malachi babbled something and pulled back the hammer on the handgun. “Traeenah.”

The trigger was far easier to pull when the mechanism did not have to pull the hammer back, true enough. “I suppose it’s a method.” You put the pistol down and fiddled with the mechanical prosthetic. “So, how are either of you doing? Are you holding up well? I ask because I’ve been thinking lately, what I’ll do after this campaign,” you messed up the fit of the prosthetic somehow, and growled as you took it off to readjust it. “Either of you have plans? You’ll probably have much more time off after this,” you looked to Jorgen, “Maybe you’ll return to the Yaegir Forests? You’ll have tales a plenty. You’ll have the Silver Lance service that’s the envy of the continent.”

Jorge scratched his whiskers, and pondered. “Maeybe. Maeybe forraest, no haeme.” He closed his eyes, “Maeybe caemback here waed a woman. Sae mae waefe. An’ haer saester. Paetet toff tae long. Caen’d be waerse than death, eh?”

Jorgen had been seeking to marry a woman- from what he’d said, a lovely young blonde thing. Yaegir courtship rituals were odd, though, and he had accidentally committed them with the wrong woman- his wife to be’s similar looking sister. He hadn’t gone home since. Part of you wondered if that was a tall tale, though, and the truth was something more sobering and sad, considering not only the crude silliness of the story, but how wistful he was for the woman he lost.

“Haebaet ye, Mal?” Jorgen asked the masked mountain man, “Faend a gaerl? Head tae th’ mountaens?”

The masked man shook his head. “Chehhkkun Hans Sten.”

“I wonder if they’re still bickering over Smitty,” you said, thinking of your old crew, “That’s nice of you, Mal. Don’t you have plans for the future, though?”

Malachi held a finger to where his mouth would be.
>>
“I see, I see,” you replied, “You’re both coming to my wedding, I hope you know. I expect you to be on your best behavior.”

The issues with the exact functioning of the fingers continued- and the frustrations seemed to have no solution. Jorgen finally came up with the idea that you simple didn’t have enough practice with several more basic activities- and suggested you go over to your other crew, whom had found a ball that they were having Sieg the dog play fetch with. Poorly. The shaggy black and grey shepherd dog had become rotund in the time he’d been away from his master, and inexplicably, had not lost even a sliver of weight. Schafer had suspected that somebody was feeding him still, but that seemed a strange thing to do when the unit was practically out of food for a few days now. Emergency rations were extending your time in the field, but thinking about a hot bowl of stew that you’d not been able to get since leaving Sundersschirm made your stomach growl despondently.

“Huh?” Hausen’s ears picked up that embarrassing outburst, “Damn, Lieutenant, if you’re that bad off we can boil some shoes or something.”

“Don’t be ridiculous,” you said, “I’d rather have the boiled boot leather broth than coffee though.” You held a hand out, “Can I play with Sieg a bit? I need practice throwing things with this hand.”

“With your gut makin’ those sounds, I bet Sieg would think you’re gonna eat him,” Schafer said. You’d come to learn that Sieg was a personable dog- gentle, but also rather cowardly. That lack of boldness at least meant he would not be injured recklessly in a war. The ball was handed over to you- some hard rubber with some flex to it, cracked on the outside, easily fit into the palm. A child’s catch toy that had been lost or abandoned- it didn’t seem like something for any sport you remembered.

An underhanded toss in the air. Competent enough from you- but Sieg completely failed to jump properly and tumbled into a heap as the ball sailed past and over him and rolled on the ground while the dog whined on the ground, seeking pity.

“Teach you t’ eat so damn much,” Schafer said, “How in the blazes did you get that fat so fast, dog…Don’ just lie there whining, get the ball. Judge Above.”

Sieg pushed his bulk up and waddled towards the ball, gripping it in his teeth and bringing it back to Sieg.

“No, th’ Lieutenant’s playing with y’now,” he pointed. The dog went and dropped the rubber ball before you and looked up, his mouth open and panting hopefully.

“Are you hungry because you’re giving him food, Lieutenant?” Hausen asked as a joke, “The way you were spoiling your retinue, if we kept her around much longer I bet she’d get just as chubby.”
>>
You couldn’t even imagine Anya being chubby, and frankly, her body was something worth the extra effort not to sabotage, though you only ever wanted to see her happy, too. “I will uphold my retinue’s honor and declare you to not call her fat,” you said, joking yourself as you picked up the ball and gave Sieg an easier, low angled rolling throw that he trotted after. You flexed the steel fingers afterwards, trying to feel the subtle difference in movement, in digits you could not feel. Sometimes you thought you could feel the old fingers- and the prosthetics fooled you just as often, but taking off your gloves made certain the delusion did not remain.

“Probably one of th’ new guys,” Schafer huffed, “This crop isn’t the best. To get as many new people as we’ve got, they probably had to lower th’ standards.”

“They’ll still be harder than the average trooper,” Hausen said, “Besides, this is as fine a place as any for them to cut their teeth. The hardest fighting must be over. We’re in their homeland and we’re not facing near the fight they had outside it. Remember the Vitelians? The utopianist ones. Even when they were being beaten back and rolled ass over teakettle, they fought hard, even if it was easy for us to handle them. Here, the Netillians don’t much want to fight anymore.”

“Don’t be t’ optimistic,” Schafer said, taking off his bandanna and showing his smooth bald head for just a bit as he tied it anew, “Not time to explore another tourist trap yet. Lieutenant, give th’ boy a long throw this time.”

As you pitched the ball for the woods and Sieg ran after it in a thundering lope, Hausen shrugged. “I just want my piece of the regional action. Fuckin’ Vehrlors went off and got some sweet pussy while we were stopped off in Sundersschirm.”

“Where’d you hear that,” you asked, “He just wandered off in the night.”

“From his crewmen,” Hausen said, eager to tell a story, “Say he met a girl who shared his problems. They both lost people close to them, both of them wanted revenge. Fucked like rabbits whenever they could, before she went off into one of the new Republic formations. Wonder if they’ll look for each other, hey?”

“Sounds like a good way for th’ Captain to get fuckin’ cock rot,” Schafer said disdainfully, “Sosaldtian girls are dirty sorts even if they’re not prostitutes. Wild minded from the lawlessness, same sort of thinking noble brats get, when they think nobody can hold ‘em accountable.” He glanced to you. “Some’a them, ‘least.”

“No offense taken,” you said, squinting after Sieg. “Did I throw it too far?”

“Nah. Makes ‘im work harder.”
>>
“Alright,” you squatted down, “If the both of you’ve been talking around, either of you heard anything about the Ellowians? I haven’t been near any in a while, and I was wondering something.”

“Something about the Ellowians?” Hausen followed on, “haven’t seen much of them in general, really. Besides the planes. You want to find out if we can get more flights over us?”
“No, it’s not about that,” you said, “In Ellowie itself, you’ve heard of the King’s Rebellion, right? King Wladysaw XI rose up with local forces, whatever he could, and now he’s wrested control back of a lot of the country. It makes me wonder what the Ellowian Army people here think. After all, they’re from the Republic of Ellowie, not a Kingdom.”

“Does it matter that much?” Hausen asked, “I wouldn’t think it does, but you’d have to ask them yourself. What I have heard, from some other people who’ve been close to them, is that their leader, some Field Marshall Rummel, he’s a real hardass. Been brewing them up with talk about winning this one. Not just surviving, not just coming home, but returning home victorious. Bringing pride back to their country and all that, marching all the way to the capital of Netilland and having the victory parade there, and then maybe going and hitting the Twaryians too. I don’t think a guy like that’s listening much to either the Republic government in exile, or even if he is loyal to the Republic, he’s definitely not interested in taking his people home and bending the knee to a King, I’d say.”

“Hmm,” you pondered on that. You remember little about the Ellowian Republic, but felt sympathetic to Wladyslaw- he did not seem particularly power hungry, either. Perhaps they could all just come to an agreement? A Republic and a King could exist together, you saw no reason for why it’d be otherwise.

Sieg took more time than expected to find the ball and bring it back, but again, Schafer urged you to throw the thing as hard as you could. As you waited again, Vehrlors approached your group.

“Captain,” you stood straight and saluted, “What is it?”
>>
“At ease, Lieutenant,” he waved casually, “Company commander’s not here, no need to prop a stick in your arse. We’ve been asked for help. Split up three different ways, and we got three tanks here, so the company commander’s made us the helper mules while he takes the other people on a recon in force.”

Errand boy duties? “He wants us to do the laundry using our tanks, then.”

“Heh. Not quite. Like I said, we’re splitting this three ways.” He rolled out a very local map, and pointed around it. “Here’s the situations we’ve been told to help with. We can split them up to whoever we want, I think any of us can do any of them, so take your pick. Right here, we’ve been asked by Netillian Republic people to help tow some broken down light equipment. They just need to move it from potential fire from enemy reservists who got left behind. Some panzergrenadier will go with whoever goes there, to help in case a tank isn’t enough to keep them from causing trouble. They’ve offered supplies in exchange for their help. Another one’s here,” he moved a finger to a village, “There’s a situation going on. A platoon of chocolate troops went here to get supplies, but they’ve encountered a strong militia force that’s stonewalling them. Local volunteers. There’s a standoff- and they asked for a third party in force. A tank and some panzergrenadiers should be good representation, and if it gets ugly…then you’ll have the advantage. Maybe enough of one to keep it from getting ugly.”

“If they have any sense, they won’t pick a fight with Silver Lances,” you said confidently, “I’m sure a peaceful solution will come easily, maybe even happily.”

“Last one,” Captain Vehrlors sighed with this task, as he traced his finger over a town. “A grey helm company’s going to be conducting an attack here. They say they’ve sighted enemy forces here, and heard there’s a significant supply dump. Something we all need for sure. They called asking for armored support. We can spare a tank. Should be simple. Whoever goes here just gets on the line with the Ellowian company commander, and makes sure our guys come out on top. So what’re you feeling like this afternoon?

>Helping move equipment with the Netillian Republicans was dull, but it’d be safe. You deserved some low stress work, for all the nonsense you’d been up to last month.
>You held rapport with the Mittelsosalian soldiers. You’d go and help them with their situation- and help ensure that a poor first impression isn’t made with the locals.
>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
Also-
>Anything else to bring up or take care of beforehand or on the way?
>>
>>5168959
>Helping move equipment with the Netillian Republicans was dull, but it’d be safe. You deserved some low stress work, for all the nonsense you’d been up to last month.

Maybe we'll run across familiar faces as well
>>
>>5168959
>You held rapport with the Mittelsosalian soldiers. You’d go and help them with their situation- and help ensure that a poor first impression isn’t made with the locals.
>>
>>5168959
>Helping move equipment with the Netillian Republicans was dull, but it’d be safe. You deserved some low stress work, for all the nonsense you’d been up to last month.

We know we have at least one confirmed fight before we go home, no need to get into anything strenuous for now.
>>
>>5168959
>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
>>
>>5168959
>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
>>
>>5168959
>You held rapport with the Mittelsosalian soldiers. You’d go and help them with their situation- and help ensure that a poor first impression isn’t made with the locals.
The Kommandant still lives within us.
>>
>>5168959
>>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
>>
>>5168959
>>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
>>
>>5168959
>You held rapport with the Mittelsosalian soldiers. You’d go and help them with their situation- and help ensure that a poor first impression isn’t made with the locals.
>>
>>5168959
>>The Ellowians needed armored support? You were willing to help. An easy fight to keep you limber.
>>
>>5168959
>>You held rapport with the Mittelsosalian soldiers. You’d go and help them with their situation- and help ensure that a poor first impression isn’t made with the locals.
>>
>>5168965
>>5168993
Somebody needs a tow.

>>5168968
>>5169008
>>5169426
>>5169574
Man this Kommandant thing can't be kicked, huh.
Maybe you just like being with people who like you.

>>5168997
>>5169003
>>5169033
>>5169192
>>5169554
You haven't kicked your Ellowian habit yet either. Even if that's for a specific one.

No update yet, I slept all day and I'm keeping my head clear for now. I'll do it when I get back from work.
>>
It was something to think on a bit. You’d liked to have go and helped the Mittelsosalians- you were the Kommandant, and held rapport with them. You had a sort of pride in their legacy that perhaps was no longer your own, but perhaps, it was like what a parent felt like when their child left the nest. You’d like to still be there for them. Yet, you were also incredibly curious of the Ellowians- you’d hardly even so much as spoken to any. Besides Anya, but, well, she didn’t really count, did she. She might have been ethnically Ellowian, but she identified with the state about as much as you did, which was not at all.

They were an unknown element- despite ostensibly being the reason you were even here. At some point, you had to meet them. Know them well enough to be able to explain your continued presence, however long that might be.

“I’ll go help the Ellowians with the armored support they need,” you told Vehrlors, “If there’s a fight, it’ll be an easy one. Enough to keep me limber.”

“Nice of you to take the tough one,” Vehrlors nodded, “I’ll tell Von Rotehof what he’ll be doing them.”

“You wanted one in particular?” You asked.

“The easy one,” he said back, “I won’t be any good for negotiation right now, heh. Not feeling very patient.”

“I…see.” Von Rotehof’s calmer nature might lend well to settling tensions anyways. “So where are they? Can you point me in the right direction?”

“Down this road here. Follow it until you see Ellowians, grey uniforms, round helmets,” he traced a finger down a small road, and pointed to where it was away from you, “They want you over as soon as possible. You know what to do.”

-----

You were away from the frontline, so it was tolerable- though not advised- to take your tank out by itself. Strict precautions had been advised, but as time had gone on, were rarely followed. Some theorized that the actual fighting to come wouldn’t be one of “rat wars,” where insurgents wore you down. The Military Council had faced a loss of prestige after losing a bombastic pitched battle in the field, and they’d want to regain their advantage with something suitably loud and decisive. Or so it was thought, to explain why you had barely been harassed as of late.

It wasn’t enough of an excuse for you not to be wary, still, even if you passed by a patrol of Silver Lances panzergrenadiers who looked painfully bored about halfway to your destination.
>>
It didn’t take long to reach the Ellowians, and find their picket line right on the road. They looked tired, and dirty- you’d heard that the Ellowians had not stopped like your own forces did to rest and recuperate, and they looked it from the dark circles their eyes resided in, the beaten grey overcoats, and the scuffs on their helms and weapons. A note of confusion in their eyes revitalized them, as they looked at you queerly.

“What unit are you with?” one of the men asked.

“Second Platoon, Fourth Company, Silver Lances Reserve Panzer Battalion,” you recited. Then looked at your coat, the same grey tone as theirs, though a different material and length. Theirs also lacked the green-hued lining. “I bought this.”

The rifleman that had addressed you looked crestfallen, though he really should have known based off your tank’s blue hue. Perhaps, to a tired mind and considering that the tank had been through quite a bit without a repaint, it might look like a blue-ish grey, but you couldn’t quite imagine it. Maybe he was just hoping you were a far-flung countryman coming back to the fold.

“I’m supposed to speak with the company commander of the infantry here,” you said, “A captain…erm…” you dug out a note, “Bielinski?”

The man looked blearily at the others, then back at you. “Wait here a minute. I think we were expecting you. More of you, though…”

“No, it’s just me,” you said, “But I can wait.” As a couple of men got out from behind the small set of breastworks to inform their unit, you drummed your fingers, expected further conversation, but the hollow eyed men looked elsewhere. “So,” you coughed, “Any of you Ellowians know of King Wladyslaw XI?”

One of the men turned his head and squinted. “Who?”

“The King of Ellowie.”

“Ellowie has no king,” another man shook his head, “What are you talking about?”

“The so-called High Protector,” a third man butted in, “Installed by the Netillians after they carved their path of ruin through our homeland. Come to pretend at a throne after anything to resist was either gone from the country or in ashes. A puppet with no sense of shame.”

Uh oh. They didn’t seem to have a good opinion of the man. “He rose in revolt against the Netillians. Have you not heard?”

“Good for him,” the most bitter of the men spat, “Has he given power back to the Republic, or is he content to remain ruler of a stolen land?”

“My home is the Republic of Ellowie,” the first man said, “I have no other home. The Royal Family, they had plenty more than most of us could dream of over in Vynmark. He can go back there. Where can we go back to besides Ellowie?”
>>
“I see…” you dropped the subject. You hadn’t expected this level of…hostility. At least some level of expectation of compromise, certainly; Wladyslaw didn’t seem to lust after power, from what you knew of him, but his mere existence was problematic to these people. It seemed the most acceptable terms were for him to be exiled once again- terms you were sure he would not agree to if presented, let alone the acceptability to his supporters. What would happen if the army and government in exile decided to force the issue?

A few minutes later, you were waved on through, with an apology for your time.

Captain Bielinski was not easy to pick out- when you were guided to him, you noted that he looked much the same as the other soldiers. Sleepy eyed, but restless, still. Driven by some determination that animated the limbs but gave no glint in the eye.

“Just you, then?” he asked gruffly after a short salute.

“Yes,” you said, saluting back, “I am Lieutenant Von Tracht. I’ve come here to help you with your operation.” You put your hands behind your back, “Were you told that there would be more tanks?”

“No. When I was informed my request for armored support had been heard, though, I expected more than…never mind. Come over here. On foot.”
>>
The place you were being guided to was a hill a good fifteen minute walk away, with an abandoned old tower on it, where you saw more Ellowians; one of the three there had a scope attached to his rifle, and he nodded at the captain when you both stood by him at one of the windows.

“Over there,” Bielinski pointed, “Easy to see, from here.”

The town was still small, but with binoculars, you could see the people inside moving. Life looked…normal. The green uniform of Netillian soldiers was there, but there was trim around the shoulders, and they wore caps that were distinct from the proper army ones. If these were militia, perhaps these were reservist wear?

“No heavy weapons. No prepared positions,” Bielinski said, “It should be easy. We’re going to roll on three sides,” he pointed to the woods that surrounded the town, embracing it in a semicircle, “Open fire with everything we have at once. Wipe out as much as possible and put the Netillians to flight,”

The Netillians- you’d have to figure out some easy shorthand for the difference between Republican Netillians and Militarist Netillians at some point. Something short and punchy yet descriptive, so you didn’t have to overelaborate with ideological identifiers. “Where is this supply dump we’re after?” You asked.

“You see that space in the center, near the largest building?”

You scanned over there. “The market?” Something seemed odd. For a “supply dump,” there were no guards to be seen at the storehouses nearby. That, and no prepared positions, barely any watchmen, no patrols, just the militiamen idling here and there, mostly dispersed throughout the town, in no teams whatseoever… “There are many civilians around.”

“Yes. It’s a town, of course there are,” Bielinski glanced crossly at you, “There were civilians in the towns up to here too. They’ll run and hide when the shooting starts. Just don’t be careless with your aim. That’s more courtesy than some of the Netillians had in our country, after all. So. Do you understand your role in this operation? Though I doubt it could be more simply laid out. Drive right up the road and open fire when the mortars drop…”

>Yes. Everything couldn’t be clearer. Time to get this done.
>Wait a moment. You had some questions.
>Other?
>>
>>5170177
>Yes. Everything couldn’t be clearer. Time to get this done.
>>
>>5170177
>Wait a moment. You had some questions.
You sure these aren't fellow republicans and that we are going to raid our allies. If we miss the fallout of our fault isn't going to be pretty.
>>
>>5170177
Getting a suspicious feeling that the aftermath of this might turn ugly....

>Wait a moment. You had some questions.

Considering the gross disparity in firepower here why the heck did they even call in the Lances in for, much less expect more than us to turn up?

Otherwise when we get back to the tank tell the crew to watch out for colleratal damage.
>>
>>5170203
Also they are just going to rob the locals aren't they. Living off the land can mean a lot of things.
>>
>>5170203
If they guy doesn't know I suggest we drive forward with our tank and ask them which side they are on.
>>
>>5170177
>Wait a moment. You had some questions.
In addition to what other anons have suggested, I'd like a better explanation from the Captain of what this "supply dump" is worth and if he believes it's absolutely necessary to saturate this militia and the town around it with mortars, a tank and snipers. They don't seem like the kind of threat to warrant this level of firepower.
Could we not attempt to make them aware of their disadvantage and force a surrender by less destructive means like a parley?
We've got an ongoing food shortage in the lines and a lightly guarded market town, combine that with some tired, half cocked Ellowian soldiers in enemy territory, indifferent at best towards civilians and outmatching their enemy by a margin and you've got quite the setup for an unnecessarily nasty situation if nobody's holding the reins responsibly.
>>
>>5170206
Also tanq we're still close enough to our lines that we can radio our command correct? Just in case the good captain here is more driven by vengeance than reason having our superior back us up may be helpful.
>>
>>5170287
You are, yes.
>>
>>5170291
Great. By the way does Richter know what's been causing our food shortage? Are other supplies like fuel and ammo affected?
>>
>>5170393
>does Richter know what's been causing our food shortage?
Yeah, he was just playing fetch with it
>>
>>5170194
Let me at 'em.

>>5170203
Do you know which Netillians these are? This could look pretty bad.

>>5170206
Do you really need even one tank, let alone more? It seems you have this handled just fine.

>>5170264
The amount of effort doesn't seem worth the reward. How about resolving this more peacefully?

Alright, writing.

>>5170393
>By the way does Richter know what's been causing our food shortage?
Logistics, mostly. Not enough junk coming up the stream is part of it, but mostly, it's a lack of motorized supply moving capability. The Silver Lances have a dedicated logistics unit, but they can only drive so far.
>Are other supplies like fuel and ammo affected?
Fuel, yes. Ammunition less so, because it has priority and there hasn't been a lot of intense fighting.

>>5170459
Hah.
>>
“Wait a moment,” you said, quickly, thinking your unquestioning participation and its motivation had been far too readily assumed, “I need to ask a few things. For example, who these Netillians even are. What if they’re Republican Netillians? Attacking and raiding our allies would carry awful consequences.”

Captain Bielinksi blinked at you like you’d said a complete non-sequitur. “What difference is there? Republican, not Republican, they are Netillians all the same. They were not fighting one another while they were winning. They did not take up arms for whatever righteous cause when we were attacked from two sides. You don’t expect us to feel pity, do you?”

What? “They are fighting against the Netilland that invaded and conquered your country. Isn’t it good enough that the enemy of your enemy is your friend?”

“The Netillians have been our enemies for decades,” Bielinski had a tone like he was explaining to an idealistic child how the world worked, “They have been the Archduchy’s enemies for decades too. Netillians are a greedy and brutal people, mercurial at the best of times. They are not friends, regardless of who else they are fighting. They have supplies we need, and they could pose a threat and refuse to hand them over, as they have done in other places. This is a war. The sooner it ends, the better, and higher command recognizes that.”

So that was how it was. They didn’t care who was there, they just wanted the supplies. Whatever might have been at a non-military target, which probably meant robbing the civilian population of necessities like food. An ugly but unavoidable circumstance in history sometimes, true, but was an attack necessary? “All this buildup of forces,” you tried to keep from sounding too demanding, “The sharpshooters, the mortars, an enveloping attack and armored support on top of that…don’t you think it's too much considering what’s there? They’re only militia, and there may well be fewer of them. Come to think of it, why even call us to help you?”

“The Netillians are not our allies, but you are, Lieutenant,” the Captain said with a confused tilt of the eyebrow, “Everybody is suffering from lack of supply. I extended an offer to your company commander that, if I was helped with this, then you would get a good share of what we seized. Even if you do not think it is necessary, the aid is still appreciated. And rewarded appropriately. After all, who can say if all this force truly is enough? The battlefield is unpredictable.”

“Who says there needs to be a battle?” You finally threw up your hands, “This could turn into a nasty situation without any cause for it. If you need a mediator, I volunteer. I’ll drive up and ask them whose side they’re on, and ask them to surrender and turn over their supplies. Not a single shot has to be fired.”
>>
“That will not happen,” Bielinski said flatly, “That would spoil our chance at surprise. They could do as they have in the past, and prepare for battle, refuse to hand anything over, threaten to destroy their food solely so we cannot have it, all because we are invaders. So, no. Shots will be fired, I’m afraid. Because we are invading this country.”

“…Fine,” you said, though your answer was disingenuous. If you raised actual protest, then the captain might have reason to suspect you’d defy his plans- and he’d probably have you detained. He certainly was refusing to be convinced whatsoever- he just wanted you to do what he said. “I’ll return to my crew, then. I understand the operation.”

“Good,” Bieliniski said, and waved you to follow him again, down the tower. “There is no helping it. You will see.”

-----

You returned to the tank, and closed the cupola hatch; the outside world had no reason to hear of your discussions or plotting. You were alone with the crew and with the tank, for now, until you figured out what to do…

>What could you even do? You’d just mess things up worse if you tried to intervene. Close your eyes and hope for the best.
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
>Take matters into your own hands. Sneak out and towards the town. Maybe if you warned them, this could be averted.
>Go back to your own camp. You refused to take part in this scheme of vengeance and plunder, and would certainly not accept booty as payment for your aid in it.
>Other?
>>
>>5170581
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.

Much as I would like to take matters into our own hands, Richter is in a proper unit this time so informing command is probably for the best, and the Captain could actually well be right about them burning the supplies if they knew. Not to mention how anything here might affect relations between the Lances and Ellowians as a whole.
>>
>>5170581
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
>>
>>5170581
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
>If they say we can't drive up we will fucking drive up and negotiate.
>If command says so that the Ellowians have gone to far, coldly state to the Ellowians that if they want to keep their ally they better not Rob fucking civilians.
>If they fucking whine tell them of our time in the pre-Mittelsosalian Sosald and how they would fit in really well there and that the chocolate boys even have more honor while they came from the asshole of the world.
>If they whine even further state our political leverage in multiple fucking nations and ask if he really wants to face the tank that held out against a full Netillian armored assault and shot down a fucking plane.
Taking supplies from civilians because you're starving I can somewhat begrudgingly understand. Taking supplies from them because "they" are the enemy is some fucking bs. They just want to take their venguance for the loss of their country so now they wanna make them lose theirs.
>>
>>5170581
>>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
>>
>>5170581
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
Hope command can help out here, though we have no idea how the new commander is like. Another reason to regret Von Silbertau's death.
>>
>>5170581
>Call your higher ups and inform them of the situation. Whatever they decide, you’ll do. At least then it’d be on them, whatever happened.
I want to speak to your manager
>>
>>5170605
Not gonna lie, from what we've seen from Rummel and those troops are any indication, it would be pretty ironic if Ellowie and Netilland's political situations get swapped by the end of this.
>>
>>5170591
>>5170603
>>5170655
>>5170661
>>5170664
Call your people and ask what you're supposed to do.

>>5170605
Perhaps consider doing further things beyond.

Writing. This'll be the last update for today though.
>>
“Hausen,” you said over the intercom, “Link me to company command. I need to talk to them about this.”

“Right away,” your radioman said, “You don’t sound very happy. What’s going on?”

“Listen in if you want, I’ll be explaining to command. I’ll explain it to you after,” you said, and waited. “…Four Company, this is Two-Five. Do you copy, over.”

A pause. “Say again.” You did. “We hear you, Two-Five. What’s the situation?”

“I need to speak with Four Company Actual about a situation. I’m detached from my platoon leader, and you’re closer than he is anyways, currently.”

“Hold, then. I have to call Two Actual to confirm.” A couple of minutes passed, and the voice from company command returned. “Acknowledged. Do you have access to the Four Company Encrypted line and cipher machine code?”

“…No.”

“Then the Two-Encrypt will have to do. Getting Four Company Actual with you.”

You sighed, and beckoned down towards Hausen for the platoon codebook- though it was really the company’s codebook, but shorn down for the platoon only keys and what they were on certain days. Speaking in code would be laborious, but necessary for procedure. If there was one thing you knew for certain about the new company commander Major Pfortner, it was that he was very by the book, inflexible, and though he tolerated independent initiative, he did not place support behind properly planned and coordinated actions, which made him less quick, but neater than some other company commanders.
>>
P- Two Five, situation abnormal? With Ellowians?

VT -Ellowians planning attack on civilian target, town with militia, unknown if allied or enemy Netillian

P- Have you investigated the town to find out?

VT- Forbidden to by Ellowians. They want surprise and no alerts to enemy.

P- Wait. Will contact Ellowian company and request elaboration. How much time until attack?

VT- Ten minutes at best. They are not interested in waiting. Wasting much time right now as is. What are my orders?


A pause as you drummed your fingers and waited.

P- Violent pillage of civilian assets is against Archduchy military law except in emergency. Current supply situation is ready to become emergency. However, Netillian Allies are not enemy under any circumstance except self-defense.

VT- Will inform Ellowians of this.

P- No. I will inform Ellowian Commander that I am withdrawing you for other task. Ellowians are also allies. Relation with them should not be harmed if possible. Ellowian relation with Netillian allies already poor. Unit relation remains positive.

VT- So I am ordered to withdraw?

P- I will inform Ellowian Commander that I am requesting you back. Individual initiative in ignoring or not following orders in this instance will be overlooked. So long as you do not do something idiotic.


So you had an official way out of this. The unit stance- to do naught, for the greater good of the unit and the Archduchy. However…was that the line you wanted to follow? You had very little time left now to make a decision…

>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
>No, you’d been given free reign to make your own individual judgment, though you couldn’t expect support for doing it. You’d do something else. (What?)
>Other?
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
Whole lota yikes in this situation. Haven't been in a pickle this morally messy since that town got bombed.
>>
>>5170749
>>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
Those supplies probably arent worth potentially killing civilians or republicans. Though hopefully not too many additional Ellowians die from the lack of armor support.
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.

Not the best solution but I don't think we need Richter's IO Ethos class to climb any higher.

When we get shit from the Ellowians tell them that these are enemies they are actively making. It's like what we said to Kelwin way back when: does he want this to happen to his family again in 10 years?
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
Unless we do something really drastic, I don't see us stopping this. The drastic measures being to at least involve threatening to fight against the Ellowians to stop this and force them to accept a bargain with the town. That would be bad enough if they backed off without a fight, but they may be so angry and desperate that they are willing to take that fight, and that would be a complete disaster.
>>5170901
>I don't think we need Richter's IO Ethos class to climb any higher.
Oh yes, the rating that puts Richter one level below the serial rapist. Kind of makes you wonder what events the IO was evaluating for that rating. Though if you looked at the early situation in Ellowie with the retinue sneaking off to keep children fed and the lord going out to massacre resistance fighters I could see how the contrast would look a little bad for our boy.
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.
>>
>>5170901
Don't think we need to interact with them further for the sake of both side's tempers; just drive off and let our company commander settle things with the Captain.
>>
>>5170749
>Yes. Whether or not you agreed with it, it was the unit’s orders, and the conclusion of somebody in a higher leadership position than you. You’d be going back.

>and though he tolerated independent initiative, he did not place support behind properly planned and coordinated actions, which made him less quick, but neater than some other company commanders.

I don't get this part, he's by the book and inflexible but doesn't support planned and coordinated actions?
>>
>>5170762
>>5170776
>>5170838
>>5170901
>>5171060
>>5171132
>>5171200
Well this is unanimous then. Updating.

>>5171200
>I don't get this part, he's by the book and inflexible but doesn't support planned and coordinated actions?
I don't know how I produced that complete mess of a sentence. It's meant to more say something along the lines of,
>and though he tolerated independent initiative, he did not place support behind actions that were not properly planned and coordinated
Basically, he'll let you do your own thing- but he won't change his plans for your sake if you mess things up for yourself.
>>
A response was promptly send to your company commander- Yes, Sir. You might have thought about what else you could have done, but they were smothered by the reality that the best you could do, was not get involved. This was above you, greater than you, and it was most likely anything you did would cause more problems than it would sole. As pitiful as it felt, your company commander was in the right. Other people higher up were the ones who could deal effectively with this problem- not you and your singular tank and crew. That was just reckless- and reckless with lives besides your own. Not in the direct sense- but in the way you could fire all the shells in your ammunition towards and still hit nothing significant.

So. Your glum response to your company commander, followed by your announcement to the Ellowians of the change in plan- made by your commander, of course, not by you. They weren’t happy about it, but did not try to stop you. They knew better than to try and order you around when the person making decisions did not outrank Pfortner.

As you left, uncertain of the future, you finally explained the situation in full to the crew. None of them were happy about the revelation- for somewhat different reasons perhaps, but the trip back was silent. Not so much as a word raised, when everybody knew they couldn’t do anything about it.

One of the panzergrenadiers asked why you were back so early, when you disembarked from the m/32. Your response was curt, and brief, and a poor summary of events half mumbled. He got the hint that you didn’t want to be bothered, but a staff officer didn’t.

“Major Pfortner wants to have a brief meeting,” he said after saluting, “Concerning the recent situation.”

Wasn’t he meant to be leading the reconnaissance in force? Perhaps he had taken a detour because of the gravity of the situation. It wasn’t as though he didn’t have plenty of capable subordinates. “Fine,” you said, “Lead the way.”

This would actually be the first time you’d so much as seen Pfortner, even if you’d seen him before by chance, you couldn’t recall what he looked like. Von Silbertau had been tall, dashing looking, with bright blonde hair and the look of a champion that one imagined from the Silver Lances. You didn’t expect the same when you met with Pfortner, but his appearance was less inspiring than initially thought.
>>
He was physically fit, as could be expected, but in a stocky and unflattering manner. Pfortner was short, only somewhat taller than your diminutive driver Malachi, though less dense in musculature. Despite not being fat, he had a jowly appearance and a weak shaved chin that folded into his neck, a razor thin mustache just above the lip, and thick round spectacles that looked utterly unsuited for any situation whatsoever, including combat, though they were thin, so his vision must have been only slightly poor. His mud hued hair was cut close to his head, but despite his frankly dumpy look, his stance held supreme confidence.

“Lieutenant Von Tracht,” he saluted, from beside a radio set and operator he had been speaking lowly with, “Thank you for being prompt.”

“I couldn’t stand sitting around and doing nothing after that,” you said sorely, “What is it you wanted?”

“I also wanted to thank you,” he gestured towards an empty chair for you, “For not doing anything reckless. With your history, I was somewhat expecting you to act on your own initiative. Georgen certainly encouraged that, admired it… but, now is no time for heroism, as much as it might rankle men like you. What I require of you, is this,” he tapped a small folder on the table. “Report everything you can. Write it down, include names where possible. This will equip us to deal with this on a wider level. This isn’t the first report of our allies fighting one another we’ve received, but this Is our best way to deal with it.”

You blinked at the paperwork, and sorely missed your retinue. “This doesn’t feel like it’ll do much.”

“No,” Pfortner admitted, “If Georgen were alive, he would take the company and stand in the way of Captain Bielinski himself, and fight him, if it came down to it. The diplomatic repercussions would be of little concern to him…” He reminisced with a sad look in hie eyes, “But this is the proper way to do things. How to stop this across the front, rather than in one place. So,” he tapped on the table, spun the chair, “You have your assignment. Get to work. I have to return to the front.”

As you sat down, and begrudgingly put pen to paper, and looked about for a typewriter for the more extended sections to have text attached, your blood cooled- and you became ever more aware of an emptiness in your stomach.

-----

The other members of your platoon were more successful in their outings- for better or worse, and they did support your decision; though it did mean that the Ellowians sent none of their ill-gotten gains your way, and the Republicans of Mittelsosalia and Netilland had no supper to spare, though they did have fuel. It was another sort of nourishment not to be eating from supplies you knew you wouldn’t have approved of the methods of gaining…
>>
March 3rd, 1933

…but the next day, you woke up, and there was no breakfast to be had then either.

Sieg was looking strangely tasty.

There wasn’t time now to think up of ways to cook the dog, though. In the morning, reports came back in full about the “reconnaissance” done the other day. A unit of Netillian Military Council troops had been encountered in the midst of establishing a defensive line south- surprised- and put to flight. Your platoon hadn’t been involved- but you were also quite a bit behind, and were ordered to make your way back up to the front ten kilometers north from where it once had been; a bulge that had prompted charges down the line to try and exploit the opportunity that Pfortner had evidently identified in the midst of the reconnaissance in force.

Though, that wasn’t all. The food shortage situation had been noticed by Pfortner, and passed down to Vehrlors to try and solve. On your way up, you and the pair of panzergrenadier squads assigned to your platoon had been assigned to collect whatever foodstuffs you could whilst the field headquarters caught all the way up. Unglamorous work to be sure, but it was hard not to be excited by it. You weren’t starving to death quite yet, but even now, you were sure that if you got into a fight, you might eat the enemy instead of shooting them.

“We’re expected to be at the new field headquarters by evening,” Vehrlors told all of you, including Sieg, who looked very uncomfortable to be being stared at by the entire platoon, “I doubt the company will be picky. Just don’t get into a fight if you can help it. There might be enemy stragglers, and if there are, then call the rest of us for help. Otherwise, we’re dispersing and seeing what we can find. Let’s get some dinner for tonight now.”

A weary, and rather sarcastic cheer to that. Nobody wanted to think about the possibility that there wasn’t food to find.

As for how you’d handle your part, though…

>Poke around settlements. Maybe you could negotiate deals for supplies- or, if you were desperate, plead for them.
>Nobody said you had to arrive at the headquarters from the south. There were enemies in disarray- propose that you could go on a raid.
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>Other?
>>
>>5171730
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.

We have Jorgen with us as well, hunting shouldn't be too bad and after the Ellowians' various actions going to settlements seem pretty risky (and likely everyone else is going to do it).
>>
>>5171730
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>>
>>5171730
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>>
>>5171730
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>>
>>5171730
>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>>
>>5171730
>>There were woods and forests. Woods and forests meant animals. Go for a group hunt- even if your marksmanship was lurking in the latrines, you still knew the outdoors.
>>
>>5171730
>>Nobody said you had to arrive at the headquarters from the south. There were enemies in disarray- propose that you could go on a raid.
I prefer to do my food finding with a tank actually. Overrun a position or run down a truck, it keeps our options a lot better than having to fight a patrol of enemies on foot in the forest.
>>
>>5171730
>Nobody said you had to arrive at the headquarters from the south. There were enemies in disarray- propose that you could go on a raid.

It also prosecutes the war a little faster. And this we will know they are enemies.
>>
Ugh, oversleeping on a saturday is expected by a bad habit for actually writing.

>>5171741
>>5171748
>>5171749
>>5171750
>>5171775
>>5171807
Eat the natural fauna. Hope that you don't run into spiritual flora.
>berrypicking

>>5171810
>>5171902
Order takeout. You've done it before, after all- this time don't come back with a girl.

I'll see if I can get a short update out that has a decent amount of flexibility out, because a long one is probably out of the question today.
>>
For all your present lack of marksmanship, you had people to shoot for you, and with the front in motion, and forests and woods intact, it meant that there might be creatures of the forest to hunt, kill, and most importantly, eat. Yes, there were also plants…but no amount of herbs or wild onions that you might recognize would sate the amount of hunger here quite like, say, a good deer, or even some rabbits or game birds, maybe even a Netillian Great Fowl.

Three of the panzergrenadier (All of them riflemen) attached to the platoon were from rural backgrounds, and had experience with hunting, and the land, with one of them having even having come from the border between Netilland and Strossvald. They were allowed to you. After all, you’d still have to watch over the tank. There would be little you could successfully hunt with that here…hopefully. Barring encountering particularly monstrous Maned Pigs, Greater Thornbrush Elk, or some manner of cave fauna such as Wooly Gurteltier. Though the largest varieties of those were supposed to only be further south…going into great caves in general was a poor yet lucrative idea, for what sometimes could be found tumbling about in them. Apparently. The area of Strossvald you grew up in lacked for Great Cave systems.

Fantastical fights utilizing the tank against wildlife were unlikely, though. There was naught that could not be taken down with a single disciplined rifle or carbine shot, or several at once, if needed, though any birds would be more wisely dispatched with pistol shots at best. Or, as the rural fellow from the east of the Kalderhauslands said, an enthusiastically hurled stone.

It would take all day. Such was the reality of the hunt, and even an entire day might not yield a thing if you were unlucky- but quiet conversation could still pass the time, so long as proper respect was given to the wariness of most creatures…

>First, divide your people into a party to hunt, and a party to guard the tank, and potentially be on standby to respond to threats.
>Then, roll 4 sets of 1d100 for two hour sections. 1-2 will find nothing. 3-6 is small game such as fowl and rabbits. 7-8 will be larger mammals such as deer- 9 will be a large creature indeed, and 10 is the most dangerous prey. You may decide your contingencies for each after rolling for things that might seem of particular threat. They will have to be rolled against to capture, after all, so if you have ideas of how to potentially deal with them to increase your chances, that may help you, even a little.
>Also, if you wish, you may talk to people about whatever you feel like. Or perhaps do other things. You do have a day of what will likely be very much waiting and walking, after all.
>>
Rolled 9 (1d10)

>>5172242
>>5172250
>First, divide your people into a party to hunt, and a party to guard the tank, and potentially be on standby to respond to threats.
Hunting Party: Richter, Jorgen, panzergrenadiers
Tank Party: Malachi, Schafer, Hausen

>Also, if you wish, you may talk to people about whatever you feel like. Or perhaps do other things. You do have a day of what will likely be very much waiting and walking, after all.

Talk to the infantry, how did they end up in the Lances? Thoughts on the campaign so far?
Also gather herbs/fungi/plants/fruits/nuts etc. if we can, though as stated the meat is the main course anything edible would be appreciated I think.
>>
Rolled 2 (1d10)

>>5172242
>First, divide your people into a party to hunt, and a party to guard the tank, and potentially be on standby to respond to threats.
>>5172271
Looks like a good idea, if the tank needs Jorgen loading the main gun anyway we are probably best served just sneaking away.

Do the panzer grenadiers have any portable radios? We will bring them back, honest. It just might be a good idea to have them to keep the tank a bit more informed of the situation. Its not like we can have them rush over every time they hear the sound of gunshots, they would scare away everything in the forest.
>>
Rolled 3 (1d10)

>>5172242
>>
Rolled 4 (1d10)

>>5172242
>>5172271
These sound good to me.
>>
>>5172242
>>5172271
As for contingencies for what to do if say, a large creature is spotted, it should probably be left alone until the whole hunting group can take shots on it. It may be a good idea to subdivide the hunting party into two groups, lets say Von Tracht and two grenadiers and Jorgen and one grenadier just as an example. Ideally the two groups wouldn't be too far apart so the group that makes contact can can send someone to get the other group.

Another contingency could be if a shot is fired everyone moves towards the sound of that shot. Single shots are probably just opportunistic firing at small game, but there is the chance that something got the drop on who fired and they only got one shot off. If there are multiple shots fired, move quickly to where they where heard from but be aware that whatever was fired at may still be around and a bit pissed off.

>Also, if you wish, you may talk to people about whatever you feel like. Or perhaps do other things. You do have a day of what will likely be very much waiting and walking, after all.
What does hunting as the common man look like in Strossvald? Did these panzergrandiers do it for food, money, sport, as an apprentice to some nobles huntmaster maybe? We met a hunter girl down by Valsten when that whole mess kicked off who could plug a man in the dark of the night from across the river. I assume she was exceptional in that case but if they know something about ways to hunt in the dark please share.
>>
>>5172271
Also is there a shotgun around Richter could use to compensate for his fucked aim?
>>
>>5172271
A veritable feast.

>>5172318
Nothing.

>>5172392
>>5172502
One Pot Dinners.

>>5172271
>>5172318
>>5172502
Make some new friends in the infantry, and bring your forest fellow.

>>5172658
Take precautions against large fellows and potential enemies.

Also chatting with the infantrymen, and not being too picky about forage. Writing.

>>5172318
>Do the panzer grenadiers have any portable radios?
They do not, not on the squad level. The smallest man portable radio available to most is still about the size of a large backpack and restricted to platoon use at the very best. The Panzergrenadier's radio assets in particular are truck-mounted.

>>5172921
>is there a shotgun around Richter could use to compensate for his fucked aim?
There might be, but it would not be in the possession of any military sort. If you get what I mean.
If only you had Anya here, but you bought her a shotgun as a present, and she won't let you use it for free for sure.
>>
Firstly, your people were divided into teams. One to stay with the tank, and if need be, be retreated to for aid, and the other to properly wander the woods looking for animals to kill and prepare for consumption. Any forage that could be done along the way could be done too, but you had little expectation to find much of a bounty of that. The winter was ending, but the snow was still on the ground, and nothing was rushing to sprout up for your convenience yet.

With the m/32, you left all of your crew save for Jorgen, who you brought with you and the panzergrenadiers you had managed to get to yourself. Everybody in a proper place, save for you, of course…but despite you being about as capable with the carbine and pistol you carried as you would have been with a sailor’s instruments, you still recalled well how the forests behaved. The traces and tracks to follow, and the unglamourous work of making an animal ready for consumption, though with the food situation as it was, it was likely nobody would be choosy about the pluck of whatever animal being used.

As expected, most of the first hours were idle wandering. Time to get to know one another a bit more.

“So,” you said, after having to be reminded of everybody’s names. Initial introductions had taken place when you were all together. “How did you end up here? Not just anybody gets into the Silver Lances, anybody would know. Where were you before here?”

You left out the fact that the rapid reinforcement and expansion had been openly rumored to reduce the normal choosiness of the unit’s recruiters. Many of these men would not have been as familiar with one another as would be normal in replacements who were held in reserve until needed. Panzergrenadier also had a tendency to come from the well-educated and mannered middle classes when it came to most curated military units, but the Silver Lances drew their infantry from all over.

“Hennes and I were part of the Varbonnland’s motor cavalry, Second Battalion, First Company, when we went in on Valsten in that preemptive assault, last year. We fought at the part of the Glennz where it meets the Traebr and goes down to the sea. Important objective.” A panzergrenadier called Walsen said. Motorized Cavalry- they sounded exactly like panzergrenadier, but you didn’t recall the difference, if there was any. “Near the city of Meresbrunnen. They were built up there pretty well. They were ready. So we had to go around and keep going. We were isolated for days, not hearing much from higher command ever, but we kept fighting. Eventually, the kliefnaz had to leave, because we wouldn’t stop burning them in the butt. We lost a lot of guys, but,” he gestured to his breast, where a bronze shield emblazoned with the Archduchy Lotus hung from a ribbon. A Shield of Bravery and Merit, rewarded for particular conspicuous performance in war, underneath a glinting bronze bar that was part of the unit’s Recognition of Merit.
>>
You looked to Hennes’ chest, and noted a lack of the same. “Where is his? You were part of the same unit…”

“Oh,” Walsen was the more talkative one, “He has one.”

“I’d rather not wear it.” Hennes said with no emotion, “That’s all I’m saying about it.”

“Alright.” You could tell there was something deeper to that, but you weren’t meant to know it. “What about you, what was it…Michen.” The long faced but shorter man nodded, “You are from the lands of Von Kalderhaus?”

“Grew up there, fought there, in the Cauldron. Where the wastes and the Netillian and Kalderhauslands are all one thing,” he swirled his finger illustratively, “Wild place.” An upbringing that apparently led him to prefer a few palm-sized stones as his hunting tools. Not that you expected him to default to throwing rocks when time came to fight against other soldiers, but how could you judge, the other man you’d brought along was the sort that threw sharp metal on sticks. “One day, I got a call saying they wanted me. They paid much better than the Grenzwacht, so I thought, why not?”

The pay wasn’t a unique motivating factor, you supposed. The prestige came with Strossmarks that few who were talented yet lacking in money could pass up. You’d not bothered finding out how much your pay increased, but a Silver Lance enlisted man easily earned about one and a third to half times that of a normal soldier’s minimum, who himself was hardly paid a pauper’s wages.

“How has it been so far, then?” you asked, “Besides the food situation.” There had been little fighting- it was more a question of their sense of place in the unit.

“Glad to get away from noble officers with a stick in their arse,” Hennes said, “The people here are different. There aren’t people who are such pieces of shit about being better than you. Even though this is the elite.”

“Some of you are sort of strange though,” Walsen pointed to your face, “That mask right there, for example. What’s with that?”

“It was a gift from Waldysaw XI of Ellowie,” you said, not particularly interested in sharing the greater story. These men were your juniors in the unit- you had learned that it was acceptable for you to be evasive with them, like others had been with you, while being able to freely ask about them.

“Nothing’s happened since we joined up and came over,” Walsen went on, “But I’ve been hearing about you. Von Tracht, Half-Faced, Mittelsosalians calling him The Kommandant, what you were doing in the Battle of Sundersschirm. I was expecting somebody more imposing, honestly.”

You glanced at him, then glanced away. “I was never alone.”

“Still though,” Walsen said, “You must have a few pretty medals at this point, right?”
>>
“…No,” you said, “I don’t have any.” It didn’t hurt to admit it as much as you thought it might.

Walsen blinked and frowned. “Oh.”

“…Wait,” you held up a hand. Despite all the punishment your face had taken, from getting shot to getting punched and burned with Flayer, your eyesight was as trustworthy as ever. “Tracks,” you pointed, “Something big. Let’s go look.”

It was something making large, shuffling steps. Large hooves, long stride, a lot of weight. If you were to guess…larger than a deer, an elk of some kind, maybe? Though you didn’t remember exactly what ranged down this ways, one was a rather unpleasantly tempered creature called a Thornbrush, which whose antlers branched into a number of short spiny outcroppings that made its name unnervingly appropriate. Unpleasant as it would be to be attacked by one, you were four armed men, and its meat would be perfectly good, and in great quantity…

As you followed the tracks, the scrapings on trees of telltale scouring gouges, you kept up the conversation after Jorgen did his best to communicate, often failing to be understood through his thick accent.

“You have experience hunting then,” you said, “How so? Did you do it for sport? Money? Food? Apprenticeship to a noble house’s warden?”

As expected, Michen did it for food. He had been a poorer sort. Walsen, for the fun of it- he was well off enough to have joined a club that sometimes gained patronage from smaller landed nobility under the Von Varbonns. Meanwhile, Hennes was a more unique sort- he had been a warden himself, patrolling for poachers as well as creatures of the wild.

He didn’t talk about why he stopped, though.

They did all relate that they were practically the only men they knew of in their entire company, let alone platoon, that hunted. Not many common folk in Strossvald did any more, depending on the territory. Much game land was noble owned, though the Varbonnlands were an example of a place where the majority of hunting land was not restricted, and the border lands often had looser restrictions if any, because huntsmen were particularly prized for the border troops and their long range patrol duties. Even Michen, who had spent his hunting life doing so without a firearm at all, related that he’d been offered a hearty bonus to enlist as soon as he was able.

The next sign encountered, besides the tracks, was a bush that had been demolished, cut apart by a puckish creature, then departed from. It had also deigned to leave scat- and you could tell you were getting close- you divided the hunting party into two groups, each with two capable shooters. Even with a large creature, a 7.5 millimeter bullet from a Hagen in the right place would kill it just fine.

Closer. Closer. You heard the sound of brush moving, of twigs and sticks snapping, just over the next small rise.
>>
There it was, and it was a big bastard, easily two meters tall. A king of the forest unperturbed by the recent intruders. Long, shaggy fur sprang from its back and shoulders like a cloak, and its head was equally furry, with big bony brows over its round, black eyes, and its impressive antlers covered in the detritus of the forest, leaves, branches, lichen, even what appeared to be greenery living like mistletoe in the mummery of a tree that the Thornbrush had accumulated. It gazed over at you…

“A spiraet aef the foraest…” Jorgen said, some odd reverence in his voice.

The creature had not grown this large by being a brazen fool, apparently, and when it noticed you…it slipped into a shallow gulley and out of sight, crashing away quicker than either Michen or Jorgen could react, let alone yourself. Yet you were not so easy to dissuade from your prey…

>Roll 3 sets of 1d100. Two for pursuit, and the other one for shooting the thing to death. Because of your planning, you may have a single reroll of any of your rolls. DCs are DC roll under 50, 50, and 40. Succeeding the prior rolls well enough gives bonuses to the later ones.
>>
Rolled 48 (1d100)

>>5173204
>>
Rolled 38 (1d100)

>>5173204
>>
Rolled 38 (1d100)

>>5173204
>>
Look like Sieg isn't going into the pot tonight after all.
Just kidding, Sieg's a good boy, no bully
>>
>>5173204
Off the back of this >>5173234 post, are there any meats in particular that Strossvalders avoid eating entirely or occasionally for a particular holiday?
I'm thinking less dog and more in the spirit of how horse meat - something with pagan connotations - largely ceased to be eaten in western europe after majority conversion to christianity, how turkey is often saved for the winter months and so forth.
>>
>>5173204
Is there a chance that this thing really is a forest spirit? Should we be eating it?
>>
>>5173264
Spirit meat probably goes well with dead girl beer
>>
>>5173264
I see what you're saying and I agree, it might have ghosts in it's breasts. We should keep the tank ready to fire the Phantasm Phaser.
>>
>>5173357
Richter and Jorgen don't necessarily have to share the meat, if we do bag it. There's still safer, smaller game out there to catch instead if the furry elk is indeed bad juju. We can always have our mountain man give it a once over when it's butchered and shine the lamp on the cuts to see if there's anything amiss.
>>
Intended to take a nap and instead took a coma.

>>5173205
>>5173214
>>5173217
An all around success, really.

>>5173241
>are there any meats in particular that Strossvalders avoid eating entirely or occasionally for a particular holiday?
The Church of Justice did have stigma against creatures of the "deep," seen as having particularly primordial origin, but since Vinstraga largely lacked the large scale religious wars of the old continent, most just think eating something like, say, a Living Stone, is unappetizing because it's strange. Same with cave system creatures, though this is a matter of Nauk or Vitelian or Valstener descended cultures (which make up the majority on the continent) and Vinstragan ancient cultures such as Nief'yem, Yaegir, and Vyemani. Not to mention Subterraneans whom I've failed to give a proper name.
Besides those there's "dirty" creatures such as carrion eaters and rats and the like, and Strossvalders in particular aren't very fond of mollusks or crustaceans. Besides those, there aren't particular rules on meats, besides general cultural ideas like that eating a creature that is particularly respected and seen as virtuous is frowned upon.
Which means Sieg better not be a bad dog.

>>5173264
>Is there a chance that this thing really is a forest spirit? Should we be eating it?
This isn't a spooky forest, but if you're unsure...
>>
“After it!” you urged everybody with you, looking over to the other party who was also on the move now- the Thornbrush had made a good deal of noise, and was continuing to do so as it outpaced you but did a sloppy job when it came to properly throwing you off its tracks. Soon enough, after a breathless, shuffling trek through the woods, you were on either side and behind it still, above it, and the beast became arrogant. It stopped running, and let its guard down.

“Take the shots from here,” you told your men, and they shouldered their rifles. “On my count. Three…two…one…shoot.”

A pair of shots from them, and the great elk was struck twice, and swayed on its hooves. Another pair of shots drove it to its knees, and it slumped quickly, its spiny and broad antlers propping it up as it lost any strength to rise again. All of you drew close, and when you were only about twenty paces away, Michen aimed again, and put a hole right behind one of its floppy ears- only then did it cease its weak struggles.

“That’s a big ‘un,” Michen said in admiration, “Never seen a thorny that big. Wonder what it’s been eating.”

“Jorgen,” you motioned to your forest man to be a bit away, “That thing…is it really a forest spirit? In that way, I mean. Do you think…it’s alright to eat?”

Jorgen gave you a puzzled look. “Yae, ets faene taeat. Only haeve to sael ets powaer.”

“Seal it’s power?” you repeated, “So it is evil, or something, you think?” Part of you had extreme doubts. Even a huge Thornbrush was still a natural being, not some sort of spirit. “Can’t we just…I don’t know, what do we do?”

“Ets saoul caen rese and haunt us, bad luck,” Jorgen said sagely, “Aets powaer maest be saeled en new lefe. A trae plaented en ets blaed.”

You didn’t exactly have a tree nut on hand to bury in the giant patch of red that would only grow once you bled out the creature. The rope to do so was on hand, but you couldn’t help but wonder if even the five of you could heave this creature up, let alone the effort needed to drag it all the way back on a travois that you still had to make. “Is there something we can do besides plant something on the bloody ground.”
>>
Jorgen shrugged. “Aef yaer Retinue were stael haere.” You furrowed your brow and he explained, “New lefe. She draenks the blaed and thaen yae paet a baeben her.”

“…I wasn’t expecting a joke,” you said flatly, “Fine, I’ll see if I can find a…cone, or something…”

Jorgen frowned back at you. “Naet a joke, aet be a streng kaed.”

Whatever. When you returned, having found an acorn that had been missed all winter, you found Jorgen busily hacking the Thornbrush’s head off. At first you assumed he was doing it for some strange Yaegir ritual like putting it on a spike and burning it, or some other intolerably strange thing, but he gave the entirely reasonable explanation that the thing would be impossible to drag anywhere with its branches on its head- and that it wasn’t respectful to the animal to chop off its antlers away from its head. The latter point was definitely some forest man thing; Michen had asked if he could take its tongue, though the southerners were in no rush to claim the potential head cheese despite the unit’s hunger. Perhaps it was the difficulty one would have in obtaining anything with the antlers still on.

After veritable flood of blood over the ground and a pile of digestive tract deposited in the snow, and a few of you looking like you’d come from an ancient slaughter (your uniforms were spared, mostly), the kill was ready to return- the buried seed supposedly in place to contain a vengeful spirit’s might. You’d have to get a few second opinions when you got back to the tank- and maybe a better way of moving this thing. It looked a lot more plausible without a head, but it was a big boy, still…and the day was far from over. There was time to do more- and turn out an even more impressive result. The meat from this alone might give the entire company dinner, which they hadn’t had since before a battle of all things.

A few hours of huffing and puffing later found you back at the tank- and your crew marveling at the catch, but you left them in a hurry to find the Presence Lamp. You had to know if this thing was some sort of strange half-spirit, really. Because if it was, you’d rather eat anything else…
>>
…The lamp failed to glow appreciatively. Either it was too bright outside to see any of it, or this thing wasn’t a strong enough source of power, at least, after it was dead. Presence was vital energy incarnate, after all, or something like that. Maybe everything left it when it was dead? Or maybe it was just a larger than average Greater Thornbrush and you were worrying about nothing.

Back out you all went- even if this was probably enough. Luck was a funny thing- you were either lucky to have bagged this thing at all, or so much so that it would be foolish not to exploit your fortune while you had it for a day.

“You know,” you struck up conversation again whilst you were all searching on the trails and through the brush, “I know a woman from the Varbonnlands who was a crack shot. She could hit a man, in the dark of night, from across the Glennz.” Though Hilda might have also swam across, it wasn’t particularly clear.

Hennes made a low whistle. “Is she single?”

“Yes.”

“Hold on,” Walsen interrupted, “Don’t get to hasty. Is she pretty?

That was something not to lie about. “…No.”

Hennes shook his head and clicked his tongue. It was worth a shot, you thought.

>Roll another 4 sets of 1d100 for small game acquisition, DC roll under 70 each.
>Also, if you want to take care of anything else or chat about other things, you can write those in.
Including anything I managed to overlook.
>>
Rolled 73 (1d100)

>>5173626
Watch us fuck this up.
>>
Rolled 15 (1d100)

>>5173626
>>
Rolled 24 (1d100)

>>5173626
>>
Rolled 96 (1d100)

>>5173626
>>
>>5173626
I mean we could offer to at least have them meet her if they're so inclined. Just say "Why don't you find out how pretty she is yourselves" or some shit. This can also backfire and just fuck her up even more because her crush is trying to introduce other men to her to get her off our trail but it's the thought that counts, right?
>>
>>5173626
>Hennes shook his head and clicked his tongue. It was worth a shot, you thought.
Come on Richter, that's when you hit them with the fact that she has big boobs instead.
>>
>>5173626
>Also, if you want to take care of anything else or chat about other things, you can write those in.

One for Michen, how do most borderers feel about the Nets? Mere dislike or a deeper hatred? How ugly, if at all do things get on the border (with stuff like the Ellowian raid as reference)? Any noticable shift in conductr or increase in border skirmishing after the Military Council came to power?
>>
>>5173645
>>5173650
Mucked up.

>>5173647
>>5173649
Wucked down.

>>5173767
>>5173774
Wingman for Hilda a bit more. Maybe. Good luck with that.

>>5173820
Ask about Pepperhead Bastards.

Writing.
>>
“What if I told you,” you tried to salvage that lost thread, “That she has…large breasts?” Your praise faltered as it left the mouth, and it was readily noticed.

“You don’t seem that enthusiastic about that,” Walsen said.

“Well. She’s a friend,” you said in defense, “Of course I’m not enthusiastic.”

“I think,” Hennes caught you out right away, “That you just prefer them small. Like I do.”

“Well. Yes.” Two missed shots. It was probably a trend- unless this man you were trying to turn into a suitor was fond of mutilated women or ones who were already pregnant. Best to call a loss, probably. At least until the mission the Silver Lances had here was over.

The sound of gunshots nearby was likely to have scared away most game now- but the ongoing war echoing through the air might have hardened the local wildlife a little as well, as distant artillery and rifle and machine gun fire had ramped up in frequency as the day went on. A constant reminder that you weren’t on any old hunting trip. You noticed a rabbit- and thought to plug it with a carbine shot. Striking the body would destroy the rabbit, yes, but it had hopped out rather close by- maybe you could strike off its head…

You tried to steady your aim, keep the trembling that had come back down, squint down sights that only had distant familiarity now, though you were regaining your skill, unbearably slowly. You had to see if you could hit something now. A squeezed of the hand to pull the mechanical finger further back…nothing. You had to change, and shift your hand, but when the rifle fired, it blasted a chunk out of an innocent tree’s bark instead, and sent the rabbit scurrying.

“Damn it,” you growled, shouldering the Hagen carbine again.

“Maybe leave the shooting to somebody else,” Michen said uncharitably.

“I used to be a crack shot,” you complained dejectedly.

“Not anymore, apparently. Practice some other time.”

“Yes, yes.” The rural man had a point- and if you let him throw his stones, those wouldn’t spook other animals nearby.

Finding other small game took some more walking deeper into the woods- away from the place where a massive pool of gore would be sending game running and luring in scavengers and predators- no need to see if you could fight against a gang of wolves right now. You probed Michen’s mind further during that.
>>
“You’re from the Kalderhauslands,” you said, “I’m from the Capital region, so I don’t know much about the borders.” At least, not anymore. “How do you feel about Netillians? How bad was it where you were, through your life?”

There was a measure of relativity to that question. The Cauldron was so called because it was a particularly chaotic and violent region, with three competing interests and the levels of general autonomy. Even in times of peace, violence persisted in one way or another, and soldiers with experience in the Cauldron were well known for being tough, or at least lucky. They had to be, since the region wasn’t given the best support for funding and materiel. The Cauldron was not where Panzers and Panzergrenadier made their names.

“Don’t like ‘em,” Michen said of Netillians, “Not the ones ‘round home, at least. Mostly because they shot at us and stole things, but the brigands did that too. We did that to them, too. Did everything to each other, don’t know who started it, but I bet it was the peppercorn pecker heads. They’ve got a way of thinking they’re the underdog all the time. That they’re justified no matter what. Republicans like that. Say the land’s not the Archduchy’s anyways, or that manner of shite. Some people really hate ‘em, but I can’t be bothered. My wife is one.”

“Really,” Walsen said, “That seems mighty strange.”

“When we went on a raid once, I grabbed her from a town and took her home,” Michen referred to an abduction awfully casually, “Didn’t do nothin’, that’d be improper. Just wanted to get to know her. She ran off, so I grabbed her again next I went out. After the ninth time she sorta gave up trying it again. Told her I’d stop nabbing her if she just came back by sundown. It was dangerous for her to go running off alone anyways. There’s places for safe passage if you really know ‘em.”

“…And she does that,” Hennes asked slowly, “Instead of running deeper into the country where you can’t…get her?”

“Women are strange. I think she liked it and just didn’t say. You ever try just grabbing a girl off the lines?”

Jorgen started snickering, then cackling, then elbowed you.

“That only happened once,” you said.

“Twaece,” Jorgen corrected.

“I did not kidnap Anya,” you said.

“Thae raeded yae ded.”

“Yes, but that was,” you stuttered, “I let her go.”

“Then you went and got her again?” Michen was trying to pry for a kindred soul that was not there.

“No, I did not,” you said with finality, “I am engaged, thank you. I have no need to go about the countryside looking for anybody to snatch.”
>>
“Good thing she has her looks,” Michen said as you broke off a trail and headed through a knot of brush, “She can’t cook for shit. Peppercorns just love their rat shit too much.”

Netillians were indeed unreasonably fond of pepper spice, particularly, you had learned, the two varieties native to Netilland (pepperwort rather than peppercorns like one might assume, though Netillians loved those too). One was a sort that was exported, and another was particularly strong, and they liked to have entirely too much of either, or both. On their meat, in their porridge, even in their distilled spirits like Biting Gin. Yet, you would have been perfectly fine with it if they were less liberal with the stuff.

After an hour, you finally heard a fluttering- saw a branch bend- and you hushed everybody and pointed. Michen saw first what had caused the disturbance- and whipped a stone so fast you heard it shrilly whistle as it flew through the air like a dart, and a puff of feathers signaled a strike against a bird that had just become food. It twitched on the ground, a large breasted wild pigeon, and it was marveled at for just a moment before Jorgen picked it up and put it out of its misery.

“Ey, kommandaerr, lek, et’s yaer retinae and ye craenk,” he wrang the bird’s neck with a sharp crunch.

Thankfully, nobody bothered to ask for context.

Eventually, you all found another rabbit, one that Jorgen insisted on dispatching with an axe, as a sort of contest against Michen’s stones. When a fierce looking throw buried one of his throwing hatchets into a tree, only nicking the rabbit’s ear before it fled in terror, the northman became extremely aggrieved. With a howl, he charged after the rabbit with his remaining axe, leaving the rest of you to retrieve the buried hatched- something that took far longer than you’d think. The man had an impressive arm to him, at least, if not a sense of responsibility.

By the time you found Jorgen, he had caught the rabbit- a big bunny, but perhaps not worth the effort, and was eminently satisfied with having bested this cotton tailed opponent. You only hoped he wouldn’t claim the whole thing to himself.

The two pieces of small game that you’d nabbed by sunset, supplemented with what forage you felt confident in (a small bag full of herbs) weren’t particularly impressive results for their time- but the Greater Thornbrush was, and you contented yourself with such as everything was bundled up and thrown on the back of the m/32, before you drove off to the arranged rally point up the road, at a small village that would surely have been occupied or at least cleared out by friendly forces now.
>>
To your relief, Elder Von Rotehof and Vehrlors were there waiting, and both were impressed with your results. They had fallen upon the charity of the locals, and though that was more moral than outright stealing, they had correspondingly less to show for it. Salt, cheese, butter, oil, flour, and pickled onions- only two rather small boxes of what would have at best only made dissatisfying unleavened pan cakes. With onions. The addition of this amount of meat raised everybody’s spirits.

“What’s the news from the front, then,” you asked, “I hope that the company’s been keeping us in mind…”

“We’ve lost a few tanks to mechanical failure and enemy fire both. They should be back up soon. Though…” Vehrlors took a drag from a cigarette, a different brand than he used to have. Something you thought you recognized being hawked in Sundersschirm. “We need a couple new officers, new commanders. The crews could take that up, of course, but it’d be easier if we were sent some more ourselves…”

“We might be having our platoon reinforced, in short,” Von Rotehof said, “Since the other battalions got all the love when it came to priority. Not that we’re expected to do less…”

You had to wonder where Vehrlors might have expected to grab officers, but when he glanced at you while speaking of it, you wondered if you had sowed expectations by managing to make Anya a part of your operations again. However, you doubted you’d have a repeat of that situation. Anya would be recuperating- maybe he was thinking you could draw in some Mittelsosalian volunteers? You’d have to consider it next you encountered them, even though the Republic’s armor corps had apparently been forced to be rebuilt after the battles through Sosaldt, with heavy incorporation of newly “joined” members of the nation who were paying their entry dues with the submission of their armed forces to the Republic of Mittelsosalia.

Though such people would be far less amicable to the character of the Kommandant, perhaps.

“We’re getting to the camp now,” Vehrlors said after he made a report on the radio, “We can finally make the field kitchen staff get off their arses and get busy.”
Gladly. Though you would count yourself lucky if you didn’t eat some of the supplies on the way before they were made more palatable.

>You’ll have some time to yourselves at the camp. Eating is non-negotiable, but if you want to do or talk about anything else, write it on in.
Otherwise I'd have to make you go way too long without input and that won't do
>>
>>5174658
>Try shooting with the left hand and see if it comes easier than using the prosthetic.
>>
>>5174674
Supporting
>>
>>5174658
>>5174674
This and also work out some.
Sure you can't practice cqc with the fake fingers and partners that wouldn’t be careful, but you can always try to keep yourself in shape.
Also maybe we should write to Hilda and the family again?
I don't think we got any letters back from them, but sending out more is never a bad thing. Gotta keep Momma VonTracht and Hilda from worrying.
>>
>>5174658
This isn't necessarily something we can do now but I'd like Richter to get back into the habit of reading in his free time to build back his knowledge of the setting, particularly history, foreign cultures, and geopolitics. Maybe we can barter some good books off of the locals?
>>
>>5174694
Also how time-sensitive is the volunteer thing? I figure it might be worth investigating it a bit more, especially if we want to ask around for candidates through our various social connections than simply leaving it to who we chance across.
>>
>>5174828
>Also how time-sensitive is the volunteer thing?
Not particularly. Of course there's the limitation of how long you're actually going to be lingering here.

Also I'm going to let this particular vote sit for today so I can recharge a bit before the next jump. Just until tomorrow.
>>
>>5174658
>>5174828
Maybe we should draft a letter to the funny mustache man to see if he wants to support our semi-autonomous group of mechanized death dealers with some of his army recruits. Either that or see if there are any more independent merc groups with the brownshirts who would be ok getting beguiled by the Kommandant to fight at the tip of the spear, or Lance you could say.
Or we could try to recruit locally from any Net republicans, though that one may be a bit tough to pull off.
Anyone come up with any shorthand for the two subspecies of Netillian yet?
>>
>>5175074
>spoiler
Since they love pepper so much, how about Milds for Republicans and Spicies for Military Council?
Sounds kind of dumb, but it's an idea.
>>
>>5175074
.Some more that I've thought about besides what you've stated:

-If the Lances are taking most of the new replacements from the territorial forces maybe we can get a volunteer or two from the Blumlands by asking our in-laws through Maddy? Plenty of officers that would jump at the chance I think. Main issue would be getting them to the front in time but maybe they could piggyback off how replacements are coming to the front anyway?

-We could see if the Ellowians have any orphaned tankers pressed into infantry service like Wielsczi back in the Border Zone, though how bloodthirsty the exiles have been they'd have to be interviewed for suitability I think.

Otherwise I'd say asking the Hogs if they have a couple of officers to contract out would be a good choice yeah.

Write to Mommy Major, she dumps Gerovic onto us (Not that he'd ever be let close to the Lances imo, even the Reich guys have a better chance of getting in) I maintain it'd be hilarious if we run across Von Walen and he gets drafted in somehow

>spoiler

Blue and Red Netillians? Tanq are the various factions doing anything to distinguish themselves somehow, kinda like the armbands the RAGV guys were wearing back in Luftpanzer? Maybe old Republican symbols repainted back on or something that we could derive a nickname from
>>
>>5175365
>Tanq are the various factions doing anything to distinguish themselves somehow, kinda like the armbands the RAGV guys were wearing back in Luftpanzer? Maybe old Republican symbols repainted back on or something that we could derive a nickname from
The thing with Netillian Republican symbology is that the Military Council never really changed up the symbols, the flag, or much of anything really when they took power- considering they saw themselves as a legitimate continuance of the state and merely guarding the ideals of the Republic for...an unspecified amount of time. They even framed themselves as a political party operating within the bounds of a Republic, despite, you know, jailing the opposition. However, if one were forced to come up with something that absolutely no Netillian Republican would use, it would be the emblems of the Kommissariat, which include the Hammer and shield. At this point, it's quite hard to tell, what with the lack of coordination between factions, but one could surely find out with investigation.
Funnily enough, opposition to the Military Council would reasonably include Utopians, who would use similar colors and signs as the RAGV might.
>>
I'm catching up myself here, and that guy from last thread who said he binged this in a week must be the king of speed readers. It's taken me what must be several months of time (not counting breaks) to read through this. Also if I can get my opinion in on what the new "aside for 3-5 threads" thing that was brought up before, that Vitelian civ thing sounds neat. Hopefully it can keep up with characterization and such that this quest is rich with.
>>
>>5176246
yes hello speedreader here. I essentially did nothing except sleep, wake up, eat, and read this shit for like a week straight because winter break and I had nothing to do, good times. Also the older combat rolls were incomprehensible so I skimmed the snappy combat updates

As for other parts of this universe, I am curious about the not!Asia/China areas myself.
>>
>>5174985
>Tomorrow
>>
>>5177076
It's always tomorrow somewhere.
>>
Lull turned out to last two days.

>>5174674
>>5174694
>>5174733
Try to train the body better. Keep up correspondence.

>>5174781
Expand the mind. Fill in the holes that were dug out.

>>5175074
>>5175365
Look around for people to draft into the band.

Alright, writing.

>>5176246
Glad to have you. God knows it's certainly not easy to wade through everything up to this point.
Anyways after like six years I'm thinking Richter ought to at least get married by the end of this arc.
>>
Now that we've fought in an official capacity, would Richter qualify as a Tank Ace?
>>
>>5177549
Don't think so.
Tank Ace requirements are crazy high and for all the work he's put in, I don't think Richter's kill count is high enough.
>>
>>5177535
>Anyways after like six years I'm thinking Richter ought to at least get married by the end of this arc.

Another six years for the kids to come out then?
Jokes aside though, married life for Richter should be interesting, given all the skeletons in the von Blum closet.
>>
>>5177535
Alright, just caught up properly. Would it be possible to maybe... get some of that thornbush creature blood? You know, to maybe... get a strong child from Maddy?

>>5175074
Militarists comes easily enough, but it's more difficult for the other group. Maybe we can just call the Republicans and assume they're of the Netillian variety for now?
>>
>>5177692
Every predator in the wood with a nose will have descended on the Thornbrush's remains by now and I don't think we'll convince the Panzergrenadiers to wade into them for the sake of Yaegir superstition, so going back isn't really an option.
We might be able to collect some residual blood from the meat cuts but I don't know how we'd be able to preserve it long enough to get it back to Maddy.
>>
>>5177710
Just kill another and get Maddy to drink that blood, would be a good incentive to get good at shooting again too
>>
>>5177739
Eh, not if it would delay starting the family. This seems like a rare thing to encounter.
>>
>>5177746
That's assuming that it even has an effect, rather than being some Yaegir folk tale.

Though I wouldn't be surprised if Maddy knew some Presence-related means to the matter...
>>
>>5177750
>spoiler
You don't know the half of it anon.
I'm nearly certain her experiments into creating super soldiers stemmed from her animal studies into presence and children. Maybe even further back...
>>
The panzergrenadier rode with you on the tank, but there was no real need to rush. They were mostly on to make sure the Thornbrush didn’t fall off somehow, but it meant they were at east speaking distance as well.

“So,” you said to Michen, “On the border. Did it get any worse, or more intense, when the Military Council took power in their coup? When was it…three years ago? Four?”

Michen shrugged. “Don’t know, I didn’t see much difference myself, they acted the same. Though they got better equipped. We started getting more attention from the Sosaldt bandits, ‘cause they went after the Netillians less. A Netillian with a better gun is still a Netillian, though. They don’t have our iron.”

You hoped so, even if you rather doubted that after fighting alongside and against them all this time. It would mean an end to this sooner…whatever the Archduchy would like the end result to be. You had forgotten near everything about what Elder Von Rotehof had said would be the primary subject of any negotiation between the victors and the Archduchy, the matter of the Kingdom of Baou. None of the crew or the panzergrenadier paid much mind to that kingdom either- besides that the Silver Lances had fought in its particular defense in the past, in a time before either Schafer or Hausen had been members of the unit. Mostly, they concurred that it was a wealthy land with a wealthy king, but a poor people.

“You know,” Walsen said, “The nice thing about you people so far, is that you can actually talk to blue bloods like human beings. In the old unit, they never let you forget who they were, even if they couldn’t fight their way out of a wet paper bag.” He gave you a look, “I don’t think I’ve ever heard of any of your family. Are your folks rich, or powerful?”

“No,” you shook your head, “We’re only a singular family. My mother, my father, and I.”

“Yet you’re here,” Hennes said.
>>
“I do have a legacy to rebuild,” you replied, “The Silver Lances, before they were the Archduchy’s finest, were a band of mercenaries led by my ancestor. I’m the first to be a part of the unit again in a long time. It’s always been my dream, in a way.” You looked skyward. You hadn’t expected things to turn out like this. Far sooner than you expected, yet…

Your platoon’s arrival at the company field headquarters didn’t have the reception of a military parade in Strosstadt, but everybody there looked about as happy to be there at the same time as you did, as field kitchen officers ripped down your kills and hurried them away to be butchered. They were a funny sort- unexpected to do any fighting, yet held up to a similar sort of standard as the fighters were when it came to their duties. Maybe it meant another sort of talent besides the gastronomic, though- either that or the limitations in ingredients and preparations available to them meant they only did the best they could in making their stews at the bare minimum palatable.

The thought of butchery brought the blood of the Thornbrush back to mind. You absolutely were not going to follow the Yaegir’s recommendation to breed with your retinue, but if the blood was power, and you got some back to Maddalyn…

There were justifications against the idea. It wouldn’t have kept that long anyways. You shouldn’t be messing with things you don’t understand to that sort of degree. Yet what if you could make the blood into black sausage..? No, you would just have to hunt another one, if you needed that supposed spirit strength. It was probably just folklore anyways.

The logistics situation was such that nobody could expect mail to be delivered. Yet you prepared letters anyways, as you waited for some morsel of sustenance to be delivered from the field kitchens. The smell of it made thinking of anything but the food on the way difficult. The grass below the snow would probably be pleasant if you went without food for much longer.

Much as you would have liked your correspondence with your parents and their guest, Hilda, to have detailed everything that had happened, you were instructed to be as vague as you could. There was a level of trust in the Silver Lances to ensure your letters wouldn’t be opened, but that was predicated on not being so foolish as to reveal facts such as, say, the present supply shortages. Going hunting for game unfortunately hinted at such. So you’d have to wait until you returned home to tell that particular story. Instead, you went with the old standbys. That you had strong allies, things were going well, and you had a good hope that you’d be back soon.
>>
Dinner was not ready yet- so you passed more time by asking around concerning books. Current events, politics, history- something to try and fill the gaps in your knowledge in down time such as this. Nobody had anything that they wanted to lend- but your interest was noted. Maybe somebody would have a gift sometime. After all, to your pleasant surprise, much of the Company seemed to know about Vehrlors’s newest officer and his exploits.
>There aren’t any books for you now. However, you can write in requests for potential enlightenment on various subjects.

Your hunger had made you unreasonably impatient, and forced you to reconcile with the fact that time wouldn’t accelerate for your benefit to deliver food to your stomach more quickly. That frustration was multiplied by attempts to become ambidextrous, like your retinue was. Yes, your left hand was whole like your right, but it was so much clumsier.

Relax, you told yourself, Nobody becomes good with both hands overnight. Including your wife. How ungenerous a thought that was.

A tap came on your shoulder as you were messing about with Signy’s automatic in your left hand, testing its weight further and trying to do little nonsense tricks. An adjutant had come to you with a bowl of stew, as well as a plate with a large medallion of meat upon it.
“You get a tenderloin for bagging the beast, my boss says. The best he could do.”

“Oh,” you accepted both items, only having accepted the former. “Thanks.” It was mostly meat with very few vegetables whatsoever, but you drank down the stew and its chunks ravenously, and ripped the meat cut apart so quickly that it was gone and you were licking your fingers like an animal before you even thought to use any utensils. The roof of your mouth and your tongue burned, but you felt better than you had in some time.
>>
Night had set in, but you were far from tired. Instead, you were rejuvenated; thinking on how you could improve your odds, potentially reinforce your company, and potentially, your platoon. The Judge knew that you’d need the help, especially with your eventual, assured encounter with the Ace, the Crown Taker. You knew plenty of people, come to think of it. Hadn’t you just recently been requested to help train Republic units, help coordinate them? What better training program than to temporarily lease some of them to your unit? Somebody in, say, Hiedler’s position ought to make such a thing a reality. Even if it were only a couple of tanks or crews, placed with your unit…your own tanks wouldn’t even necessarily have to be used, though they’d likely be better.

There was also the possibility of the Netillian Republicans or Ellowians being approached for volunteers, but you had less ready access to them. Yes, you knew people amongst them…but you doubted you’d be coming into contact with Wladysaw soon, for example, or Edelschwert. Perhaps, though, you might write to Maddalyn- asking for her territorial support? After all, the Von Blums did curate panzer units, and few refused a potential invitation to the Silver Lances. Yet, the amount of time it might take for such a request to be heard and filled gave you doubts as to whether you’d ever see anything before the war was practically already over.

Perhaps the Iron Hogs would have been able to have a few officers for hire? It seemed unlikely that higher command would be willing to shell out money for things a company would like to have rather than needing, from their perspective. It might have been a possibility if you had a big lump of money. That wasn’t an extraordinary possibility to come up upon though, frankly.

All of that could be dumped on the company staff’s desk, transferred however high it might need to go, be processed…though perhaps, if you volunteered yourself for a more active effort, you might see more immediate results. Not that you’d have much time. After all, you were supposed to move back up to the front by tomorrow morning at the latest. You’d probably only have time to try for one candidate close by…

>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>The Netillian Republicans hadn’t been pissed off by you lot. Yet. Further cooperation would be a good idea for everybody, considering how things were right now.
>The Ellowians were close by, hard fighters, and certainly experienced. They would be the best people to draw skilled sorts from, though they might be hard to work with…
>Do anything else?
>>
>>5178287
>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>>
>>5178287
>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>>
>>5178287
>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>>
>>5178287
>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>>
>>5178287
>>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
>>
>>5178287
>You held the strongest reputation and relation with the Republic of Mittelsosalia. Get in touch and try and secure some help from them for your company.
More out of curiosity to see who and what they'll send than anything.
>>
>>5178294
>>5178320
>>5178324
>>5178340
>>5178510
>>5178586
Man you guys really trust this guy with a funny mustache huh.

I stayed up near all night because I was following recent events that I'm not nearly informed enough of the background on to spout off shit about even if it was relevant here, but I'm sure people can guess anyways. In any case it'll probably affect my ability to make multiple updates today, but I'll try and get a short one out now so you aren't left high and dry.
>>
The Mittelsosalian Republicans were the sort you could expect the friendliest and most prompt answer to- they’d be lacking in experience in working with your sort of unit, and their equipment likely wouldn’t be the best, but they’d be available. You’d just have to write up an appeal to Hiedler to lend some to your company. Or at least, just one. The thought would count.

Some shaded red lamp light was sought out in a dug in command tent. Aircraft hadn’t been common, but precautions were still taken against things like lights and fires revealing your positions. Even the field kitchens did not give off much light, increasingly apparent as the evening turned completely dark.

It was a simply written appeal to the Lieutenant Colonel. Your unit was low on forces, and you’d appreciate if some were sent, whatever could be spared- even if it was a singular tank, or even just a singular officer. After all, there were crews and tanks who needed to be led. Not ideal for a crew to be under a new leader so quickly, but better the well oiled machine be coordinated than a piece of the machine being taken out to mind it. The request was hardly expected to be fulfilled, considering the Republic’s troubles with even putting together an armored unit that could be fielded, but if anybody could feel confident about calling in favors with the Republic, it was the Kommandant, no?

Though, you held off on finishing the note quite yet, holding the pen up and reviewing everything. Nowhere did you say you had a preference, completely expecting to only get what could be gotten rid of at best, but maybe you had a right to ask for more? Maybe doing that would make decisions easier for the former Netillian NCO whom had managed to rise up so far, with your help. It wasn’t as though some specificity would be unreasonable…

>The best they could send. Their most experienced. Somebody with a reputation- somebody you wouldn’t have to mind over.
>Whoever had the best equipment. It would make up for the lack of skill.
>You’d want somebody who was a big fan of you. The admiration would mean you wouldn’t be questioned, and obedience would be the best quality you could ask for in this situation.
>Other?
>>
>>5178670
>The greenest brown beans they got.
It's so we can mold them in our own visage.
>>
>>5178670
>Whoever had the best equipment. It would make up for the lack of skill.
>>
>>5178670
>The best they could send. Their most experienced. Somebody with a reputation- somebody you wouldn’t have to mind over.

I doubt the best Republican gear is better than what the Lances have (though I could be wrong), and against the Ace the more seasoned commander the better

>>5178622
No problem, I think plenty of us are.
>>
>>5178670
>The best they could send. Their most experienced. Somebody with a reputation- somebody you wouldn’t have to mind over.
We're more in need of men than gear it seems, and I think it would be easier to send over a capable commander than a full tank.
>>
>>5178670
>The best they could send. Their most experienced. Somebody with a reputation- somebody you wouldn’t have to mind over.
>>
>>5178670
>The best they could send. Their most experienced. Somebody with a reputation- somebody you wouldn’t have to mind over.

Maybe someone even the Ace has heard of, make him obsess over two targets.
>>
>>5178674
An extremely impressionable and new thing.

>>5178677
Whoever's got the best rig.

>>5178683
>>5178685
>>5178688
>>5178740
The most talented sort you've got. I want your best.

I'm gonna push posting an update back to tomorrow, though. I'm feeling a bit dry and I'd rather kick off this next part feeling well thought out and ready for it.
>>
It'd be easier to give over a person in these times for the Republic, rather than materiel; and they’d be more useful to you as well, since even a plain m/32 was likely better than most of the Republic’s armor roster. However…there was something to be said of picking away Mittelsosalia’s best away from their men. They wouldn’t send all of their most talented officers or non-commissioned leadership to you, or even a large amount. No, you’d probably be able to count on getting just one. That was still one more than none, though. One that, you stressed in writing, you wouldn’t have to mind over. Somebody with a reputation of their own, enough of a warrior that you wouldn’t have to glance over your shoulder to make sure they hadn’t been reduced to wreckage.

All of the letters were handed off, and you had officially done your best for the night. A military correspondence to allies close by was guaranteed to arrive in a timely manner- outrunning your mail home might well be a possibility in the current situation. That wasn’t a bad outcome. Just an odd one to consider.

With a full belly and a clear mind, you returned to your platoon, and were asleep before you knew it.

Then awake before you’d have liked to be, with your eyes closed but failing to slumber until the edge of dawn broke and tickled your eyes, and an unnecessary shake roused you from a sleep you hadn’t committed to. You couldn’t tell yourself why- it might have been the constant reminder in the distance. The battle going on in all directions, in spite of the peace close by.

“Morning, people,” Vehrlors said to you and Von Rotehof the Elder. A small mercy had come with first light- the supply situation had affected all consumables, including the coffee ration, which had run completely dry. The day was already looking up. “I hope you’re through being comfortable. We’ve already got a mission to get to as soon as possible.”

“Not joining up with the company, then,” Von Rotehof said in advance, knowing something you didn’t.

“Nope. We’re still moving forward, as much as we can until we hit another Netillian line, or enough troops to hold back on. That’s what we’re going to do.” He held out a roughly drawn map, with barely any terrain features on it, but only a rough road. “We’re to go down this way,” he pointed to a dirt road, “and find a village at this turn,” he traced a finger down the wax-pencil line scrawled on paper. “Once we get there, we’re to clear it out if there’s anything there, and if there isn’t anybody there, we ask the locals where to find them. If it’s something we can’t handle, we draw back and call the company, because we’ve found what we’re looking for.”
>>
Von Rotehof beckoned for the map, and Vehrlors handed it over. “Got this by asking for directions to the latrine, I take it,” Von Rotehof said, mixed between sarcasm and dissatisfaction, though still placid.

“They’ll be enough,” Vehrlors said dismissively, “It’s only a few steps off of going straight down the road until we’re shot at. Von Tracht, go get our panzergrenadier, I want to be off before the sun’s over the trees.”

The going was steady, but not careless. The Panzergrenadier only had two men in their armored truck, with the rest of the squad fanned out ahead and around the tanks as you rolled forward. All the fighting seemed to be further away- but your gunner told you, it could never be certain whether a firefight was about to start in your face precisely because everything else was far away.

That kept you on edge, but other than seeing a few things that could have been tricks of the light- or spirits, a happened often in Ellowie- you saw nothing that would shoot at you or your allies. Spirits hadn’t shown themselves in Netilland yet, and you hoped they’d stay absent, as well. Ellowie sometimes had very unpleasant looking specters dawdling around that looked like they wore cloaks- just like infiltrating Twaryians, but their nature of being startling but harmless rendered them unimportant compared to actual threats.

Concerns of spirits were not spoken of. No need to imply to anybody anywhere that something you saw might be in a state of doubtful existence.

The village, upon encountering it, seemed peaceful enough. The inhabitants walked about in and around it, attending to morning business, but you noticed something odd when you peered through binoculars from the edge of the woods, away from your m/32B.

“They’re all older, aren’t they?” you asked Vehrlors, who had come along with a few panzergrenadier. “Where are the children and the others?” Not one person you saw lacked grey hair.

“Who knows?” Vehrlors said, staring as well, “The men might have been drafted. The women and children though…perhaps they will tell us.” If they were inclined to. Which, considering this ground had been taken from Militarists…who could say if they were? “Do me a favor,” Vehrlors said as you were returning, “When we get to that village, take off your mask. I think it might help us.”

Precisely how, you wondered. “If you say so.”
>>
Rolling into the village initially brought about an unpleasant surprise- a shot cracked out, and then another, and everybody scattered and ducked. Calls to find the sniper- but they weren’t found. Neither was anybody wounded, but it was a dissatisfactory state of affairs. Somebody had popped off a couple of shots at you from in the village, and despite searching everywhere, they had gotten away. Worse, none of the locals were telling you who they might have been or where they went, either.

“Damn,” Vehrlors swore when you all reconvened, “There’s enemies around, or there were, but all these surly locals don’t want to say a thing.

Indeed. One man who looked to be in his fifties that you asked had only invited you to consider the possibilities of “not sticking your imperial snout where it had no right being.” With some other ruder terms along with it. He had been the only rude one, though. Without your mask, you had managed to unsettle quite a few people, though they insisted they knew nothing.
Like hell.

“Don’t like this,” the Panzergrenadier squad leader shook his head, “Whoever ran off is gonna tell their buddies we’re here. Then what?”

“We’re not staying here any longer than we need to,” Vehrlors said, “We’ll have to move on, or rendezvous with another platoon. I’ll see if I can raise somebody on the radio. In the meantime,” he pointed at you, “Von Tracht, try again to see if you can force anything out of the people here. We need information.”

The first attempt hadn’t produced much for you. Though maybe he was asking for you to be less diplomatic…or maybe, more so, in a different fashion.
>Try and be friendlier about it. Ask about things that aren’t related to your mission, but are related to the villagers. You need to seem more human. (Ask about what?)
>This wasn’t something to negotiate about. Ramp up your intimidation. Be threatening. Even if you had no intention of cruelty. (How?)
>Other?
>>
>>5180505
>>Try and be friendlier about it. Ask about things that aren’t related to your mission, but are related to the villagers. You need to seem more human. (Ask if they've run into any problems recently regarding Elowians. Ask if they're in any need of supplies. Ask about kidnappings as a probing question about the lack of anyone but old men)

My idea is leading them to believe there's something bigger going on involving a stray Elowian element and that we might be looking into it as well as providing aid to the citizenry.
Might not be the most convincing lie in the world, but given what we've seen the attitude of some of them are, a bunch of bitter old bastards might come to believe it if Richter is convincing enough.
>>
>>5180505
>Try and be friendlier about it. Ask about things that aren’t related to your mission, but are related to the villagers. You need to seem more human. (Ask about what?)
Ask about the local geography, any landmarks nearby worth noting that we can add to our map. See if they will share with us what happened to the village's younger people, or at the least let us know if they are safe and not missing, using >>5180515 's idea about a potential rogue Ellowian unit causing mischief.
Assuming there are any old women left among them, try and find a couple to ask these questions, ideally somewhat older than that last guy.
Put the mask back on if they're particularly bothered by Richter's face.
>>
>try and find a couple to ask these questions
that is to say a married pair, not a "couple" of old women as in several
>>
>>5180505
>This wasn’t something to negotiate about. Ramp up your intimidation. Be threatening. Even if you had no intention of cruelty.
We could put our acting skills from our time as a "ruthless mercenary" when we got the device from the crashed Ellowian plane (forgot our callsign) to use here. We don't need to act particularly well, they've likely formed an intimidating image of us already in their mind, especially with our scarring.

Vehrlors wouldn't have asked us to take off the mask if he thought being friendly with them would get us results. Intuitively, yes, being friendly and diplomatic would be the typical way to get people to open up, but in this scenario, I think we should trust our superior's insight.
>>
>>5180524
+1
>>
>>5180505
>>This wasn’t something to negotiate about. Ramp up your intimidation. Be threatening. Even if you had no intention of cruelty. (How?)
Do they want their children to die for their country? They are old enough to remember what it was like before. They should be able to see what is happening has been caused by the Military Council's reckless wars. They want to protect their neighbors, their children, that is respectable. This is their chance to help them, tell us where they are, go out and talk to them if they think they could surrender, whatever they think will help them. We are here to fight Militarist combatants, and we are very good at our jobs, but if they surrender and lay down their arms no harm will come to them. If not, its on their heads. Better pray they go down easy so we don't have to break out the flayer gas, and as we can personally attest, it would probably be the most excruciating their final moments could possibly be.
>>
>>5180505
>This wasn’t something to negotiate about. Ramp up your intimidation. Be threatening. Even if you had no intention of cruelty.(How?)

If they aren't going to be talkative about what lies ahead, then we'll threaten to take some of their elderly women with us into whatever trap lies ahead. If they are so callous as to let us kidnap their people and put them in harm's way still not saying then nothing we can do will convince them.
>>
>>5180505
>This wasn’t something to negotiate about. Ramp up your intimidation. Be threatening. Even if you had no intention of cruelty. (How?)
We might be moving on soon but there's a whole bunch of Ellowians nearby that might get the job instead. And unlike us will happily pillage this village, especially if they know they're hiding information.
>>
>>5180505
>Try and be friendlier about it. Ask about things that aren’t related to your mission, but are related to the villagers. You need to seem more human. (Ask if they've run into any problems recently regarding Elowians. Ask if they're in any need of supplies. Ask about kidnappings as a probing question about the lack of anyone but old men)
People can't easily be scared into submission when you invade their land.
>>
>>5180515
>>5180518
>>5180825
Good Cop.

>>5180524
>>5180600
>>5180647
>>5180651
>>5180667
Bad Cop.

No update today, sorry. Wrecked sleep schedule being beaten back together.
>>
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>>5182039
Nice, thank you
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>>5181213
How big is the village? Is it possible to look for recent tracks leading away?
>>
The initial desire was to be kind. To try and be gentle with these villagers whom you had no war with, no quarrel against. They were caught in the middle of this, in a war none of them may have asked for, and you were in no way a punishment. Yet…trying to act nice might not get you anywhere. Vehrlors had told you to remove your mask, to expose the startling half of your face to these people. An ugly face that would frighten them. He did not expect these people to cooperate out of goodness of their hearts, for one reason or another.

It wasn’t as though you’d actually act any cruelty upon them. All that was necessary was that they believe that you might, no matter if you would ever consider doing so in your lifetime. It was a deception for the sake of the better. Thinking about how you might intimidate them became easier when you rationalized it so. This was a maximization of terror to minimize suffering.

You’d acted the part of the ruthless sort before. When the Intelligence Office had demanded you act the part of Sleepwalker, in the mission that officially inducted you as “Lieutenant.” For what good that may have been. Had it been wise to induct yourself as part of the IO? Maybe, maybe not, but at the very least being part of them was better than merely being their blind tool, at the bottom of the pile. The experience would serve you here. These people had no idea who Richter Von Tracht was, or no knowledge of the true name of the Kommandant, or his true character, if stories about that legendary figure had any consistency. As far as these poor villagers were concerned, you could be whatever their imaginations might conjure you to be, such as a sadistic invader who was better off left satisfied rather than being given an excuse to wreak havoc amongst the common folk.

“Hey you,” you approached an old couple sitting in front of their house, both well aged. For how well the years seemed to have treated them, this encounter might not have done them any favors.

The elder gentleman waved his wife inside. “Go inside, I’ll deal with this uppity brat.”

“You will go nowhere,” you declared at the old lady with a pointing finger, touching a hand to the pistol at your side, “I’m here to ask questions. You will answer them, or I will find somebody with a longer life to do it for me.”

“Hmph,” the old woman leaned back on her stool, “The Dogs of Baou have as little respect for others as they deserve themselves, I see.”
>>
The Dogs of Baou? No matter. You didn’t know, and your persona didn’t care. “You are both old. You’ve seen how it was before, and how it is now. Tell me; do you have children? Do you want them to die for the Netilland of now? Because as it is now, that is certainly going to happen. Leniency is only shown to those who surrender. For any others who choose to fight, we will not hold back. All of our storied skill, and all of our equipment. Do you see this face?” You pointed to your burns, “I know just how well some weapons work on people, how they feel. Do you want that to happen to these fighters you’re supporting?”

The old man squinted at your face, your eyes. He sighed. “You’re a poor liar, boy. You know you wouldn’t do that to anybody else.”

…He was right, but, were you truly so unconvincing? “Are you sure?” you challenged nevertheless, “If you won’t talk, how about we take some of your women to walk in front of us? You’d best hope there’s no trap waiting for us.”

“You’ll do no such thing,” the old woman scolded, “I have a suggestion for your lot. Why don’t you just turn around and leave? Who wants you here? Leave us alone.”

So that was it. Despite their low opinion of you, or perhaps people of the Archduchy, they didn’t think you had it in you to act the part of monsters. Not of you, or perhaps any of the Lances. That answer wasn’t good enough for you, still.

“Even if we leave,” you said, “The Ellowians won’t. And they won’t bother asking nicely, or pretending, will they?” You pointed south wondering if your appropriated jacket was recognizable to them or if it was after their time, “On our way up here, I was with some Ellowians. They didn’t think anything of pillaging from the locals, of taking what they wanted out of spite for your nation. So, fine. We’ll turn around and go away, but they’re still coming along, so what then? Will you hide information from them, as well?” You crossed your arms, “Or do you think it’s better to cooperate with people who at least think about talking it over?”

There it was, you saw as they looked at each other. Despite everything you had gone through, what had happened to you, there was some part of you that was fearsome to some of your peers, your juniors, but not to your elders. The threat of vengeful Ellowians, however, caused a reconsideration to germinate.

An attempt at a justification crossed the elder man’s mind as he opened his mouth, and let it hang slightly, before admitting, “I’ll have a talk with the others. Go on inside, dear.”

“But he came to help us!” his wife said with admonishment.

“I know!” the old man said sharply, “They’ll be fine. At least these people aren’t nachzehrer. Just gilded pigs.”
>>
Gilded pig wasn’t one you’d heard before. “Hurry up, then,” you waved a hand up then down, “We don’t have time for you to deliberate.” You’d gotten what you and your unit wanted, you supposed…though not really the way you thought you might.

-----

A few of the men had assembled themselves before you and Vehrlors and explained themselves, finally. The sniper that had harassed you upon coming here had indeed been part of a Militarist detachment; though one that had stayed here in order to help find a burglar or thief who had been stealing supplies in the night, and capture them. Only, they hadn’t gotten the chance to do so before the breakthrough the other day had happened and sent any Netillians nearby into a retreat. The soldier in question had stayed behind- because, he had claimed, his allies wouldn’t go too far until they were pressed. Of course, this thief would still be at large…and was absolutely a recent arrival, given that the thefts had only started two days past.

“Awfully stubborn to stay, considering,” Von Rotehof commented to Vehrlors, “Though this doesn’t tell us anything about many Netillians there might be close by, or where they’ve got any defense or rendezvous set up. Or if any are coming on back this way to say hello.”

“It sounds like they’re not sticking and holding yet,” Vehrlors said, “And they are close, but not so close that they could send more than one grunt after a thief. They’re low on manpower, or they’re keeping only small groups forward for advance warning or delays.”

“Won’t know for sure unless we find him,” Von Rotehof said, “Von Tracht, you’ve gotten a reputation for hunting things down, now. If he left in a hurry he must have left footprints in this snow.”

“Animals don’t shoot back, though,” you frowned. “He might not give up without a fight.” An idea. “What about this thief that we’ve heard about? Maybe they know something? They could be tracked down too.”

“It’s not our problem,” Vehrlors said, “But if they’re any easier to track down, I don’t see why not. Otherwise, if we can’t expect to find anybody in a timely manner, I’m thinking of calling the company and advising we link back up with them. If they’re organized in their retreat, I don’t like the idea of being the first to find out we’re about to run into a whole other company all on our lonesome…”

>Tracking down the Netillian soldier was a good opportunity. If he fled, he couldn’t expect help soon, could he? It would be your only potential source of good information.
>The thief would be isolated, without allies, and unwilling to fight against being caught. They’d be far easier to find- and more compliant.
>There wasn’t anything more to be done here, what little you found out would have to do. Agree on drawing back.
>Other?
>>
>>5182572
>How big is the village?
About twenty or so buildings of varying size, in a few close clusters. Perhaps three dozen people.
>>
>>5182938
>Tracking down the Netillian soldier was a good opportunity. If he fled, he couldn’t expect help soon, could he? It would be your only potential source of good information.

Curious to know, what does the slur mean?
>>
>>5182938
>The thief would be isolated, without allies, and unwilling to fight against being caught. They’d be far easier to find- and more compliant.
>>
>>5182938
>Tracking down the Netillian soldier was a good opportunity. If he fled, he couldn’t expect help soon, could he? It would be your only potential source of good information.

On the condition that we aren't just going after him on our lonesome. Otherwise just go for the thief.

I don't really like the idea of tracking down a sniper, but not only do I doubt the usefulness of anything this thief can tell us, but it just might be some Ellowian. Or maybe it could be Von Walen?
>>
>>5182938
>>The thief would be isolated, without allies, and unwilling to fight against being caught. They’d be far easier to find- and more compliant.
Last time we took a group of dudes out to hunt one guy it didn't go so well, and we don't have a magic demigod to bail us out of this one if it goes south.
>You’re a poor liar, boy. You know you wouldn’t do that to anybody else.
I think the only time I can remember Richter standing face to face with someone and trying to be deceptive actually working out was when he called upon his noble snootyness to get a face to face meeting with Zohl to blow his head off, and even that didn't work completely because he still got socked in the face. At least this was not one of the patented Von Tracht jaunts behind enemy lines using a fake persona. Those had a 100% fail rate even before we got half his face burned off. Richter is probably the anti-Gerovic in that sense now that I think on it. It would have been fun to have him and Richter meet again, but oh well.
>>
>>5182938
>The thief would be isolated, without allies, and unwilling to fight against being caught. They’d be far easier to find- and more compliant.
>>
>>5182956
On second thought swapping to the thief, maybe the villagers might even (very, very grudgingly) provide clues just to get this person out of their way.
>>
>>5182938
>The thief would be isolated, without allies, and unwilling to fight against being caught. They’d be far easier to find- and more compliant.

I doubt we could get the sniper to sing unless we got real ugly.
>>
>>5182991
Go and get that soldier. Though yes, you would not be alone.

>>5182971
>>5183010
>>5183017
>>5183087
>>5183142
Grab a burglar. Assuming local duties.
Writing.

>>5182956
You might have heard of a Nachzehrer from German folklore, or something that uses it like Battle Brothers where they're monsters. In the context of the quest, though, it would essentially be referring to a "ghoul" or a cannibalistic zombie. In short, it's referring to Ellowians as being dead things that eat people. Not terribly specific, though colorful, a lot of it is rooted in the former Ellowian place as enforcers of the Reich's will locally. The Ellowians might call this ironic, considering the present state of Netilland was founded by a clique of rebellious Reich governors who split away from the Empire.
>>
“That soldier has a whole army with him,” you agreed with your platoon commander, “However, whoever that thief is, does not. He’s been here longer than we have. He’ll surely know something, and he won’t shoot back.”

Vehrlors scratched his chin. “Alright. Fine, then. Take those men you hunted with and see if you can track him down. Retreat at the first sign of enemy contact and don’t get stranded out there. I’m of the mind to pull back. I’ve got a bad feeling that we’ve been too lucky in how quiet it’s been.”

Being shot at by a sniper was a funny way of saying you’d been lucky, if not inaccurate. “Yes, sir.”

It was an odd feeling, when you asked the locals about the thief and they were immediately more receptive. Did they think you were helping them? Probably not. It’d be nice if they treated you better for it, but you couldn’t be too optimistic with people who referred to you as a pig. Not being shot at or pelted with stones was good enough. The locals hadn’t seen the thief, of course, but they did say what places had been looted. The latest would be good enough- you went to see what tracks there might have been.

A scrounging about the shed that had been broken into and robbed; you noticed something you found quite strange. This thief had taken food, yes, and they’d removed goods like tools and mementos, an old watch, from the boxes, the shelves…and put them back. That didn’t seem like what a looter would normally do. A look at that watch in particular…it was old and beaten, tarnished bronze, scratched. The winding mechanism did not turn. A piece of junk. Yet it had been inspected? You tried your best to match the faded footprints to a size of tracks outside. Not particularly easy, given the amount of foot traffic in the sleepy village even now, but you managed it more readily when one set went out to the forest, to the east.

“Let’s go,” you waved for the Panzergrenadier to follow you, the same three from before. “This person wasn’t very concerned with hiding their tracks.”

“Be easier if we had a dog,” Michen said, “Saw you guys had one, didn’t you? Not in any of your tanks, is he?”

“He’s not here right now,” you said, “Besides, Sieg doesn’t do that, I think.” He wasn’t a bloodhound, but some shepherd dog mutt, and more importantly, he wasn’t inclined towards labor, and was obese.

“What sort of dog can’t chase a thief down?” Michen grumbled. “What can he do?”

“Eat,” Walsen joked. The dog was admittedly rather useless, but his master still loved him. “Is his name Sieg because he’s fat?”

“He wasn’t always that way,” you said.
>>
“The Archduke? Maybe not while you were alive, hah.” Walsen spoke rather freely of something most enlisted didn’t mouth off about. Though, nobody here would scold him. It wasn’t as though you knew much about the Archduke…or perhaps you didn’t recall much that you did know, besides that he was a fellow of the courts and socials, and that the situation regarding his heirs, his current being Alden, the six year old Crown Prince.

There was the matter of his daughter too, who was only a few years older than you, his only surviving child. One Eliette Von Strossvald. Unmarried. She was of the Archduke’s second wife, though, and not seen as an aspirant to the throne...

“Over there,” Michen pointed as the tracks swerved, “Looks like he didn’t bother walking too far. Look at that.” Litter. Discarded paper- a depression in the snow where he had sat down. “If he’s been around a couple days, that means he’s sleeping somewhere.”

“With any luck, he’s as bad at hiding where that is as he is at hiding where he’s been,” Hennes said as he moved on ahead. “…Yeah, right over there. That hollow there. See.”

Hennes pointed, and there was indeed a hole that you thought might have been fit for at best a large badger, or maybe an Ironwood Bobcat, or an extremely fat raccoon. Yet the footprints led to it, and somebody was probably inside…

“Hello?” you spoke towards it, “Is anybody in there?”

“Don’t be silly,” Walsen said, “That’s not a hole that people fit into-“

The subtle click of a hammer being cocked back.

“Now now,” Michen pointed his rifle to the burrow, “Let’s have none of that. Come on out nice and slow.”

“Who the hell is that out there?” a strangely familiar voice shouted out, “Say who you are! I’ve got explosives in here, so you better not stay close!” What was that sort of accent doing here?

The panzergrenadier took a few steps back, but you answered. “Who are you, hole man? I am Lieutenant Richter Von Tracht, of the Silver lances Reserve Panzer Battalion. I’m looking for somebody who’s been stealing from the local village. We aren’t constables. We just want to ask you some questions, there’s no need to do anything stupid.”

A pause. “Von Tracht?” the voice said with a surprised croak, “I’m coming out. Don’t shoot me.”
>>
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The hole man crawled out, squeezing out on his belly before shaking himself off, and brushing off his coat. He was unwashed and disheveled- and short. Far better dressed than you’d expect a countryside thief to be. He looked around at the panzergrenadier, then at you, and his eyes widened.

“Strossvalders, finally,” the badger man breathed out, “Finally, I can get out.” A look at you. “Judge Above, did you get screwed up.” He tilted his head backwards and squinted slightly at something to the side, frowning deeply. “What? Don’t you recognize me? I know you, even though you’ve only got half a face now.”

Well…

>Of course. Teo. Teobaldt Von Walen. You’re…here. Why?
>…No. You don’t recognize this man. You’d have remembered the sort of man who crawls out of badger holes. Who was he? You’d met, it seemed.
>Oh, certainly, he was…Von Reitberg? Von Igel..?
>Other?

Me earlier: Hey, maybe it'll be fun to have him come back down south!
Everybody, immediately- Yeah he's showing up again
>>
>>5184131
>Of course. Teo. Teobaldt Von Walen. You’re…here. Why?
>>
>>5184131
>Joke: "Hey von Neubaum"
then
>Of course. Teo. Teobaldt Von Walen. You’re…here. Why?
"Weren't you in Almizea?" (I know we know but Richter doesn't)
>>
>>5184131
>Of course. Teo. Teobaldt Von Walen. You’re…here. Why?
>>
>>5184142
Also walk and talk as we head back, with the Nets who knows where best not to stand around in the woods while swapping stories.
>>
>>5184131
>>…No. You don’t recognize this man. You’d have remembered the sort of man who crawls out of badger holes. Who was he? You’d met, it seemed.
It's been a while, and there have been some memory hiccups along the way.
>>
>>5184142
I'll support this.
also
>Other?
Were you really scrounging for collectibles at the same time?

>Other? >Other?
Let's not tell the townsfolk the thief was Von Walen.
>>
>>5184142
+1

I can't believe I was right about it being Von Walen
>>
>>5184183
also don't forget to question him on anything he knows of Netillians around here.
>>
>>5184131
>Of course. Teo. Teobaldt Von Walen. You’re…here. Why?
Another step on the road to rebuilding Richter's true harem: The lads.
>>
>>5184166
Who the hell are you, again?

>>5184142
>>5184183
Ah, my good friend Von Neubaum, who has never done anything nefarious. I thought you were north.

>>5184133
>>5184152
>>5184312
I mean, Von Walen.

>>5184182
You have odd priorities, don't you? As well as taste.

Writing!
>>
”Hello, Von Neubaum,” you said at first, and watched the short officer’s face twist in confusion. There was absolutely no confusing one for the other. “I’m kidding. Teo. Teobaldt Von Walen. You’re…here. Why..?”

“Why are you here?” Von Walen answered, still incredulous.

“You know this guy?” Hennes asked the obvious, “What is he, a diplomat? A tourist stuck in the wrong place?”

“No, he is an armor officer. A junior lieutenant.” That got the panzergrenadier snickering for some reason. “Anyways. We can’t stay and talk in your burrow, there’s Netillians about. Come over, my unit’s not far away.”

“Oh, I know they’re about,” Von Walen retorted as he followed you, “I’ve gotten away from fighting them, it was the real deal, not some little skirmish.”

“You were fighting them?” Walsen asked, “With nothing but…” he looked over Von Walen, “Nothing but a pistol? Do you even have any ammunition for that anymore?”

“Not like this, obviously,” Von Walen hissed, “It was more…never mind. It’s not something I’m supposed to talk about.

“The IO?” your question was completely blunt, and it made Von Walen’s head snap around.

“You’re just going to throw that out there?”

“Yes.” The Lances were your brethren, no matter how new they might be. You wouldn’t be spouting off about anything that might get you hurt, but this was an innocent assumption anybody might make.

“Well, yes, it had to do with them, but,” he crossed his arms, “I can’t say anything else about it, not even to you. I was ordered not to, you know. It was a real fucker, that’s all I’ll say.”

Was it all he could say, though. Von Walen was an operative. Meanwhile, you were officially a ranking member of the Intelligence Office- and you knew what to say to an operative to, for example, eventually receive your update on where the Crown-Taker would be…

>Pull rank and invoke Clearance Winter Night Three One One Six Seven Seven Six. He was going to tell you everything he knew about what he was doing with the Intelligence Office.
>Let that knowledge lay. You didn’t really need to know.

“Anyways,” you let that thought stew a little, “Weren’t you in Almizea?”

“Again with the…” Von Walen shook his head, “Yes, but that’s over with now. Plisseau is getting ready to kick itself around again. What a surprise, this never happens. Only this time one part is sick of it and wants to align itself with the Archduchy. I left because I wasn’t needed there to help anymore, and that’s it.”
Still evasive, though you’d been nowhere near any of that. Maybe he didn’t want to speak up around people he didn’t know.

“The local townsfolk were complaining about a thief recently,” you said next as you walked around a tree.
>>
“Is this about stealing? I had to steal to survive. I had to steal a truck and drive it a while just to get here,” Von Walen complained, “It’s not like I took anything valuable.”

“I’m not blaming you for that,” you said. It was something you might have to do in the future depending on how the supply situation persisted. “I noticed something strange, though. You were picking through junk besides food. Is this really the time to be scrounging for collectibles?”

Von Walen’s ears went red and he clicked his tongue. “Tch. Come on. Give me a break. I have to live like a beggar in a country that wants my blood, I can be excused for looking at antiques.”

“I’m just getting everything I need to know,” you said, glancing to the Panzergrenadiers, “If anybody asks, we didn’t find the thief. The townspeople don’t need to know, especially since they called in a soldier to look for him.”

Von Walen swallowed loudly at that, and didn’t object to being saved from either party.

“So did you see anything while you were coming from…wherever?” You asked next, the village was getting close. “We’re trying to gather information. The Silver Lances have managed to push the Netillian Militarists back, but we’re overstretched and don’t know where the Netillians might be regrouping, or how strong they are. Surely you’ve seen something.”

“Oh, definitely,” Von Walen perked up, “North of here, there was a lot of traffic on the roads. Maybe five klicks or something. They were setting up something, though I couldn’t get close enough to say what. That was a couple days ago, too. If you only started pressing them recently, I think they were ready for it.”
“Damn,” Walsen swore, “That doesn’t sound good. Company commander’ll have to hear about this.”

“Yeah, uh, good luck with them. If you beat them before, you can do it again, but damn, I can go back now. Get back to where I ought to be, to what I was promised…” Von Walen looked relieved to see tanks painted in Strossvald blue. “So, you can send a dispatch or something to pick me up, right? You can send me back to the battalion headquarters where I can be sent off.” He looked at how you looked at him, and blinked. “After all, I’m not in the Silver Lances. I shouldn’t be here. Right?”

…Actually, there were openings you had been requested to fill…

>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
>The Silver Lances were recruiting, actually. And the need was dire. Welcome to this prestigious unit, Von Walen. It isn’t time to go home quite yet.
>Other?
>>
>>5184354
>Pull rank and invoke Clearance Winter Night Three One One Six Seven Seven Six. He was going to tell you everything he knew about what he was doing with the Intelligence Office.

>Other
Leave it up to Vehrlors and Pfortner on whether Teo gets to stay or go.

Also how long has it been since the Garten raid again?
>>
>>5184354
>Let that knowledge lay. You didn’t really need to know.
Ask about it later in private. The Major did inform Richter and the mission, hinting that we know about it should get him to spill.

>>5184355
>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
>Tell him he owes us one.
We did safe him and let him go without fighting, which is his job.
Least he can do is hit Richter with a favor later down the line.
>>
>>5184354
>Pull rank and invoke Clearance Winter Night Three One One Six Seven Seven Six. He was going to tell you everything he knew about what he was doing with the Intelligence Office.
Not here though, when we get back to camp
>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
>>
>>5184354
>Pull rank and invoke Clearance Winter Night Three One One Six Seven Seven Six. He was going to tell you everything he knew about what he was doing with the Intelligence Office.
When we are alone with him. So ask the guys to leave us alone for a moment.
>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
>Tell him he owes us one.
Von Walen just brings bad luck upon himself.
>>
>>5184377
>>5184381
Also supporting him owing us one if he gets sent back. Send our regards to the rest if he runs into them.

Maybe Teo can give back the family blade, it'd make for a good wedding gift.
>>
>>5184393
We don't know about him having our family blade.
>>
>>5184406
Richter doesn't know, but that doesn't mean Teo giving it back isn't on the table.
It's up to Von Walen though.
>>
>>5184355
>Let that knowledge lay. You didn’t really need to know.
>Offer Von Walen a chance in fighting with the Silver Lances. If he declines:
>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
>>
>>5184355
>Let that knowledge lay. You didn’t really need to know.
I don't want to bring the hammer down on either of us if Teo reveals something that we really shouldn't know about.
>Other?
I want him to join at least somewhat willingly. We don't have anything to give him now, but when we get married to the daughter of a territorial Lord, we can see about repaying him duly if he stays. Plus we may be able to write to the Major and see if we get any IO allowance we might be able to mark for him in the future. Not least of all, service with the Silver Lances is a fast track for promotion. Be sure to remind the junior lieutenant that.
>>
>>5184355
>Pull rank and invoke Clearance Winter Night Three One One Six Seven Seven Six. He was going to tell you everything he knew about what he was doing with the Intelligence Office.
Hearing "mission to decide the fate of the continent" went successfully and that Von Metzeler and Krause made it out unharmed should help ease Richter's mind.
>He’s been through enough, and you didn’t want an unwilling ally in this. Sure, he can come back with you to the company headquarters, and your superiors could get him on his way home.
Do inform him of our current manpower shortage and give him the invitation to stay and command first though.
>Commit to unreasonable suicide mission
>Ask for respect, a woman and somewhere to live as your terms, should it succeed
>Mission succeeds
>End up shot and forgetten, lose your command as well as your shot at a woman, get left behind and forced to become a buglar who lives in a hole in the ground.

This is beginning to sound like the set up for Teo Von Baggins' quest across the continent to throw a certain sword into the maelstrom and break an ancient curse.
>>
>>5184357
>>5184379
>>5184381
>>5184594
Tell me what you know, shorty. When we're alone.

>>5184377
>>5184435
>>5184587
This is better off unknown.

>>5184357
Defer to superiors as to forcing Von Walen to stay.

>>5184587
If he stays, you can pay him back. After all, you'll be linked to the house of Von Blum.

>>5184377
>>5184393
>>5184379
>>5184435
>>5184594
You can go, but you owe me one.

Alright, writing.

>>5184357
>Also how long has it been since the Garten raid again?
That took place roughly at the end of February or so, in quest. I want to say the 28th, but I could be contradicting myself and putting it on the 27th instead.
Currently, it's March 4th in quest, so it's been about four days.
>>
“We are looking for replacement officers,” you mentioned, “From a career standing, I wouldn’t tell you to leave so quickly, but…yes, we can find some way to get you back to the Archduchy, easily.” He’d been through enough. You couldn’t wait to get home yourself, and you hardly wanted to drag somebody else into more of this for your own sake, former comrade or no. Even if you did rather need more officers. With that in mind, “I think you’ll owe me one, though. Trained armor commanders wouldn’t be passed up by some other officers.”

“I’ve had enough,” Von Walen said, “Just get me back, alright?” you took that as thanks enough. Maybe he’d be more grateful when he had actually gotten back to his country, and allowed a bath.

There was another matter to ask about, though, once you were back at the village and could get some time alone with Von Walen. The matter of this Intelligence Office operation that he had been on, and for whatever reason stranded in Netilland afterwards. You had a good feeling about what it was; the mission that the Major had approached you about, the one that was described as an “extremely dangerous operation” whose stakes involved averting the potential for “an unthinkable amount of death.” A mission that you had turned down.

Much as you might have liked to forget about it and continue on in ignorance, it did gnaw at the back of your mind since you had declined participating. You at least wanted to know if it had succeeded

So once you had come back and explained the situation to Vehrlors, along with a few questions from himself for Von Walen, you let the Captian return to his tank while you took Von Walen aside, away from the others.

“So, about that mission you’ve returned from,” you said in a quiet voice, “I was informed of it…and I was actually given a promotion in the organization. I’d like to know more about it.”

“Yeah, that’s nice and all,” Von Walen continued with his attitude problem, “But I was told not to talk about it to anybody.”
>>
“I have clearance,” you retorted quietly, “Winter Night Three One One Six Seven Seven Six. Tell me everything about whatever was happening to the north.”

Von Walen glanced sideways at you in confusion. “How did you…” he looked back over at the others, and cleared his throat, glared. “Fine, whatever. I don’t know much about it anyways. What do yo want to know.”

“All of it,” you said, “But first of all. Did you succeed?”

Von Walen scoffed. “Of course we did. I probably wouldn’t be talking to you if we failed, would I?” He grew more quiet again, “Though…that wasn’t actually a sanctioned Intelligence Office operation, or so I heard. That was that tall scary woman’s idea, or her faction, whoever they are. I guess you’re part of that club, maybe.” He paused. “You are, right? You aren’t gonna stick one in me?”

“Of course not,” you scowled in offense, “I’m with you. So I suppose I’m with the Major.” You weren’t aware of what risks you unknowingly were in with this “faction” but you had gotten an idea that the entire organization wasn’t behind the operation, if you had been the first the Major had come to for help in commanding the operation. “I was told it was dangerous, and that a failure of the operation would involve massive amounts of death. What was the target?”

“A research facility deep in Netilland. Some place just being called Site Twelve,” Von Walen said, looking all about as he talked, in halting speech whenever he thought somebody might have strayed close, “They were developing some sort of plague there. A disease. They called it Garden, or something. I was in command of the operation, you know, so I think I’ll take credit for saving the day…”

There was a sore tone in his voice like that wasn’t the whole story. “Who else was there?” you asked, “It wasn’t just you, right?”
>>
“No, there was…” Von Walen thought and counted off his fingers, “Von Metzeler and his commoner friend. No Von Neubaum, Judge Above be thanked. A few Netillians, too, a man with long woman hair called Edelschwert. He was wondering why you weren’t there. You and one of your friends, or something. You know him?”

“I do.” The last you met you had shot at each other, though not out of hatred. It did make you feel a little bad that so many people you knew were there…but it wasn’t as though the Major had bothered telling you they’d be there.

“Then there was this guy from…he was Caelussian, or something. His name was Gerovic. Real cocky guy.”

“Geh-“ you choked, “Why was he there?”

Von Walen squinted at you. “Hell if I know. I think we just had whatever we could scrape together. There were Emreans there, too. One of them was this broad with the biggest rack I’ve ever seen. The sort of chest that can’t be contained no matter how man might try. That somebody else you know?”

…It could have been. “I’ve met Emreans, yes. So if you were left behind…did it end poorly, even though it was a success?” It made you apprehensive. So many people you knew, with the supposed commander getting left behind alone in Netilland? “How did it go?”

“Well,” Von Walen shoved his hands in his pockets and stiffened his shoulders, “I guess we didn’t lose much. Nobody I knew, nobody we knew, I think. One Netillian squad whose leader was somebody I never even talked to, and the tank I was on. I tried to attack an armory along with that squad and a few guys, and it…went bad. Some weird creeps came around, and were gone right as they came in. I don’t know who or what they were. They weren’t Netillians. They were like monsters.” He shivered. “They didn’t show up again though. We managed to find the Garden thing and destroy it. We didn’t get everything we were supposed to, but that was the most dangerous thing. That Emrean girl had her tank get hit, while we were retreating. There wasn’t room for me on the last truck out if it had to carry her and the other guys wounded in her tank. So I sort of…just let them go without me. I evaded the Netillians until I found a vehicle I could steal, and drove that as far south as I could, until it ran out of fuel. I figured if I could make it far enough south, I would run into you people…” He looked at you, “Guess I was right. Though I thought I wouldn’t make it a few times, I’m good at hiding.”

>Anything else to ask about?
>>
>>5184881
>Anything else to ask about?
Can't think of anything Richter, given his current knowledge, would ask after beyond making sure everyone he knows got out ok, and from the sounds of it they did! RIP Kelwin, I suppose we'll save that revelation for later
So instead of questions.
>Sigh with relief that everyone made it out alright.
>Give Von Walen a pat on the back for doing a good job.
>He still owes you one though. Don't let him think he doesn't for doing a good job filling in your shoes.
>>
>>5184881
>Anything else to ask about?

Is that truck anywhere nearby? If its still abandoned and the locals haven't recovered it I figure the panzergrenadiers could use the additional transport, or we could pass it over to the supply guys so can our rations can actually pass up the line.

Otherwise give him a pat on the back for his selflessness plus being able to get to friendly lines solo, wish him well for his R&R. Hopefully his rewards turn out better than Gerovic's did.
>>
>>5184881
>Anything else to ask about
Commend him for his role
Ask about the weird creeps, at least a description in case we see them later
Ask about anything else special the Netillians threw at them.

Otherwise good luck Von Walen, next time we see you, you better ride in a tank you bought yourself, this is becoming a theme.

tanq in the highly unlikely chance all the panzer officers had died or incapacitated would we have actually played Von Igel? Seeing a rough sketch of all 5 of them assembled would be neat at the end of the quest.
>>
>>5184881
So after your past few outings how do you feel about the whole IO thing in general?
>>
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>>5184881
RIP in peace. A victim of tanq's cruel plot to cull the population of his B characters.
>Anything else to ask about?
These monsters, was there anything about them he could describe other than them being big and scary? There are factions of these guys and even though I don't think we could tell them apart, some people we know might.
>>
>>5184947
Such is the infantry life, tanker side character survival rate has been much better on average (with some exceptions, RIP Von Silbertau)

Additionally tanq maybe not for this thread but I'd be curious to know what happened to the rest of the company we served with in Ellowie. Which Net faction did they throw in with, or are they interned in some Ellowian POW camp after the Revolt happened?
>>
>>5184893
>>5184900
>>5184944
>>5184945
>>5184947
Questions and queries aplenty.

Update in progress now.

>>5184944
>tanq in the highly unlikely chance all the panzer officers had died or incapacitated would we have actually played Von Igel?
Possibly. Though what I even have written of his character wouldn't make for much of a good main character without some other developments.
>Seeing a rough sketch of all 5 of them assembled would be neat at the end of the quest.
Even with my time compromised as it's been for months now (I've thought about opening for commissions to replace being a wagie in the future but that would require a minimum amount monthly to be feasible, which I'm not sure there's enough demand for) I could probably do that long before the end. The only character who lacks a design of the original band after all is Von Igel. Because he's not very important.

>>5184947
>RIP in peace. A victim of tanq's cruel plot to cull the population of his B characters.
This plot turned out to not work as much as I thought it might. Though the planning for the riskiest parts was solid and the rolls didn't disagree too terribly.
Maybe Magnus is overpowered.
>>
>>5185567
>One especially well armored tank is able to bounce armored car shots most of the time
>"Maybe Magnus is overpowered"
uh... at least have the super ghost armor to protect us
>>
“Is that truck still around, somewhere nearby, maybe?” You asked, “We could always use more…”

“No,” Von Walen said back, “I left it on the road a ways back. It’s probably already gone.”

Oh well. “What about the strange…monster things?” You asked about next, “What were they like, since they weren’t Netillians? What would they even be doing there?”

“They felt like…” Von Walen looked uncomfortably trying to reach into his memory, “Do you know like…the mansion. The mountains. They had that sort of creepy as hell feeling about them. Because what happened was,” he gesticulated with his hands, “Me and some of the men went into this fortified armory, but we got ambushed with a grenade. I managed to get away,” he put a hand to his leg, “And I hid. Hid because I didn’t know what else I could do. Only then…all the fighting that was going on stopped. It went quiet. Something came into the storage room I was hiding in, it was one of those things. It was tall, too tall to be a man, even though it looked like one. Arms that went down to its knees, a cloak over it and a hood. It didn’t breathe, it made sounds like some sort of old wooden doll…” Von Walen shivered, “It was commanded by somebody, too. I didn’t want to look at it too long.”

There were many questions Von Walen couldn’t answer. Their physical description, strangely enough, reminded you of Poltergeist. His arms were proportionate, but he was also inhumanly tall and broad, and completely covered in a cloak and hood and mask. Did he breathe? You didn’t remember, but he did talk, and was very fond of doing so. It was all a stretch, though. What Von Walen was describing sounded nothing like anything that might be called a man. It was also unfortunately not enough that anybody who did know what they were might know why they were even there.

Why any soulbinders of either faction you knew of would show up at a secret Netillian military research site was beyond you, especially at the exact same time a raid from the IO was happening. Powerful as they were, you were relatively certain they were not actually all knowing, despite what they might have tried to pretend at.

Absolutely no explanation occurred to you, so you moved along with a shake of your head. “I have no idea.”

“I’m just going to forget about them and hope that makes them never show up again,” Von Walen nodded along, “They weren’t the only strange things that came up though.”

“Eh?” you frowned, “More strange tall people?”

“No, no,” Von Walen waved his arms, “These were Netillian inventions. Strange flying machines with rotating wings.”

“Oh. Autogyros. I know about those,” you said, “The Netillians use them for reconnaissance. They’re small craft, not very dangerous.”
>>
“Well, there were other ones that were big, with two of those rotating wings above them,” Von Walen splayed his arms out wide, “They were saying that they carried men, because they weren’t dropping bombs. I thought they might, because they were the size of aerial bombers. I’ve never seen anything like them.”

Large autogyros that carried soldiers…you’d never heard of the like either. Autogyros could take off and land in remarkably short spaces. If these large versions were as versatile as their smaller cousins, could that mean that the Netillians had paratroopers that did not need to fall slowly with parachutes? That could be dangerous…though they might not be existent in numbers to prove a factor.

“So after this many operations with the IO, in Sosaldt, in Almizea, here,” you asked of Von Walen slowly, “What do you think of them? I can’t say everything is positive myself…”

Von Walen scoffed. “I don’t know. I’m through with them. Frankly, Von Tracht, I didn’t get anything from anything to do with them, besides that gold that one time, and that was from you,” He paced sideways with his hands in his pockets, “I got a deal with them this time, though. Because I went along with their mission to save the continent, so I’m going to get an arranged marriage and land. I can get out of doing any more bull shit and expand my collection of curiosities in peace…ah…” he sighed out.

“What’s in that collection?” you asked absently.

“Uh,” Von Walen squinted at you, “Not much you’d appreciate. Old plates and wine and that sort of thing.”

“Oh. Alright.” Maybe his collection wasn’t a point of pride yet. “You got that as a reward? I was only offered answers to questions…did other people pick different rewards?”

“I dunno,” Von Walen rose and lowered his shoulders in a single quick motion, “I think some people decided not to get anything at all. Not a smart move I think, but whatever. What would you do with what I got, anyways? You’re already going to be married into Von Blum. The only way you could get any higher is if you got engaged to the Archduke’s daughter.”

“Did they all get out alright?” you asked, “Von Metzeler, Krause, the rest…”

“I don’t know,” Von Walen frowned, “I think they all got away. The Major had some sort of plan to escape to Republican Netillian territory. I got left behind and had to make my own way, and nobody came back for me, so, who knows. Probably. They had all their tanks with them after all.” He paused, “Aren’t you a fancy IO officer now? Ask for the Major or something about that. I bet she would tell you who got out and who didn’t.”

“I doubt she’ll make a trip up here.”
>>
“Maybe not.” Von Walen’s ears perked to you both being called for. “Can we leave already? I don’t want to get caught in whatever you’re about to be in…”

“Yes, let’s go,” you said, walking by him and patting him on the back, “I just wanted to say…you did well. I think everybody owes you for what you managed to do, for putting yourself in danger for them. Except me. I think you still owe me.” Von Walen snorted, but you continued after. “Thank you for telling me all that. I was…worried.”

“No need to worry when I’m there,” Von Walen tried to sound haughty, but his confidence vanished halfway through. “Judge above. Can we hurry up?”

How impatient, since you weren’t even mounted up yet. Next time Von Walen appeared, he could at least bring his own tank to ride in…

-----

A rendezvous was had with the rest of the company later that day, at the headquarters, behind the skirmish lines set up by panzergrenadier. Apparently, reconnaissance combined with the knowledge Von Walen brought with him had shed light on an important fact of what was coming.

Netillian resistance had been encountered, but all of it light. Though Pfortner’s offensive had indeed caught the enemy unprepared, they had been ready to fall back. Prisoners captured had also told a tale of a defensive line waiting, but not for how long it had been being built up. Von Walen’s account completed that story. The Netillians were ready- and waiting. Potentially, they might even have prepared a counteroffensive, with how long they’d been trading ground for time up to this point- word had been sent back to the Battalion on future plans. Pfortner was loathe to attack a fortified line with only his company and not much intel, after all.
>>
Not that you were expected to sit on your laurels, for what they were. Defensive positions scouted earlier were to be returned to and prepared, while further fallback lines were to be dug. Nobody was spared from this duty- as soon as Von Walen had been spirited to the rear, you found a mattock in your hands to break up the ground around the HQ. Your forces were the most vulnerable, after all- in front, and dispersed as they were. A counterattack now could be a disaster.

As you worked into the afternoon, though, the sole interruptions arriving in the form of a lone Ellowian aircraft flying low overhead and the sounds of sporadic gunfire from the north, a pair of new arrivals came.

One was a courier with a letter for you- with a blank, black was seal that was the same as the last you’d seen from the prior correspondence you’d had with the sender. The Intelligence Office- the letter was given, and the courier vanished as quickly as they could. Opening the mail would be at your leisure- though you’d have to do it soon, you were sure.

The other newcomer was the reason you couldn’t look at what had arrived right away. Their tank came along- an m/32, as expected, though one armed with the typical 3.7 centimeter cannon rather than a newer sort. You were the Reserve battalion, after all. Yet when the new commander approached…you hadn’t been expecting them to wear the colors of one of your former foes.

The person was familiar, yet they hadn’t been what you were expecting for Hiedler to have sent, even if you couldn’t deny that they were likely amongst the top of what he could give to you, as you’d requested…

>The red and black of the Twice-Damned
>The black and white of the Death Heads
Also-
>Anything else to get done or discuss while you’re back?
>>
>>5185715
>The black and white of the Death Heads
>>
>>5185715
>The black and white of the Death Heads
>Anything else to get done or discuss while you’re back?
I don't know.
>>
>>5185715
>The black and white of the Death Heads
>>
>>5185715
>>The black and white of the Death Heads
>>
>>5185715
>The black and white of the Death Heads
>>
>>5185715
>The black and white of the Death Heads
Did we ever write letters for the family + Hilda? If not, we can do that. Otherwise, more reading if we can, and dry-firing some guns as practice for form, if not directly accuracy.
>>
>>5185760
Also we can get some shooting/marksmanship tips from the panzergrenadiers
>>
>>5185715
>>The red and black of the Twice-Damned
>>
>>5185715
>>The red and black of the Twice-Damned
>>
>>5185715
>Anything else to get done or discuss while you’re back?
We should open that letter soon, obviously, maybe not now but when we do I think we need to have a sit down with the crew. Lay out to them what is happening with us contacting the IO to try to take down the crown taker and maybe also explain how the Vital Lance at least is operated. I believe we said last time we were working with the Von Blums and the IO to testbed new technology in the tank, so if they ask why we didn't tell them about it we might be able to justify it to them as this wasn't a part of the weapons test, this was put there specifically as a last resort to keep us safe. I am for letting them in on this because I do not want to have to explain it mid combat, and I especially don't want there to be confusion on how to aim and fire the damn thing.
>>
>>5185993
Highly disagree with telling the crew anything. There is no need to tell them anything related to spookiness or the IO. If/when the time comes for taking on Crown Taker, our role will be as bait anyways, not as the one to take him out, so there will be no need to use the Vital Lance, and in the first place Crown Taker doesn't drive a heavily armored tank. The fewer people that know about our secret shenanigans the better, and I doubt we'll be with these particular crew terribly much longer. If we *do* tell them anything, it should be an absolute minimum of what they need to know to do their jobs.
>>
>>5185993
>I am for letting them in on this because I do not want to have to explain it mid combat
I highly doubt it will be a problem.
>>
>>5185999
agreed
>>
IMO considering there seem to be plenty of actual Soulbinders lurking around (besides Pact) using the Vital Lance or last Hellfire shell should be saved for those contingencies. Even then the first response should be run away as fast as we can if possible.
>>
>>5186013
you know I almost think it would be better in a worst case scenario to ditch the tank and run than to fire off more magic shit, at least in this environment.
>>
>>5186033
Nah, personally I'd rather not have Soulbinders crawling all over our tank and probably going after Maddy over it.
>>
>>5186041
Why would soulbinders crawl all over our tank unless we fire off magic shells or that Vital Lance?
>>
>>5186046
The Armour of Fate? Or that if we don't fire the last shell it's still in the tank?
>>
>>5186046
Pact could sense something weird going on with the tank just from proximity to it
>>
>>5186049
Sure but how many Soulbinders are going to get that close to our tank without reason to do so?

>>5186048
Don't think they can detect it from miles around, our own presence scanner was only really able to sense anything once we opened the ammo compartment and started waving it around in there.
>>
>>5186050
If they're far enough away that they aren't bothering us/ we can reverse and fuck off why ditch the tank?

Anyway Richter still has Poltergeist's mark on him so hopefully any other Soulbinder will think twice initially about messing around if someone that person has taken an interest in. Plus he still needs to collect that Demiphantom
Anyway
>>
>>5186050
I'm saying if the only realistic options we have are ditching the tank or shooting off a super shell (like back when we fired off our first one) we should seriously consider just booking it. While the spirit armor doesn't attract from very far, the spirit shell does, and caused big waves in the Soulbinder world for what we know.
>>
>>5186074
meant for >>5186063
>>
>>5185999
Supporting this
>>
>>5185722
>>5185727
>>5185734
>>5185736
>>5185737
>>5185760
The older foe

>>5185831
>>5185953
The last enemy

Alright then. I sort of wonder what the motivation is, but it's not terribly important for me to know, though I can speculate.
Though the Twice-Damned pick would have been a girl.

>>5185760
>Did we ever write letters for the family + Hilda?
That was done, yes.

>>5185993
>>5185999
>>5186010
>>5186357
Opening the letter. However, holding back on the IO and Spooky Stuff.

No update today though. I have been invited to attend a showing of the entire extended cut trilogy of Lord of the Rings. Even then I won't be able to go through all of it before work. I'll have something ready for next morning though.
>>
>>5186724
For me at least it's partly because I feel Richter doesn't really have that much of a connection or in-quest interaction with the Twice-Damned, besides our leave in Sunderschimm? For this campaign it seems like we've mostly been up against Netillian regulars while the Northern Lords fought the chocolate boys.

Meanwhile everyone in Sosaldt knows the story of the Kommandant and the Republic bringing down the Death Heads.
>>
>>5186724
Girls are yucky
>>
I ended up sleeping all day again, and I'm not going to fool myself into thinking I'll manage an after-work update either, so I'm delaying til tomorrow.
Probably a good sign to wrap things up for this thread writing-wise, since I've hit the end of where I planned to take things for this thread, probably.
>>
The first thing you noticed was the silver skull on the man’s black field cap, glinting in the light despite how dusty the rest of the man was. Polishing it was something of a priority, compared to the brown boiler suit, though a new leather jacket had adorned the man’s shoulders since you last saw him.

“We meet again, Kommandant,” the former Death Head tank commander sauntered forward with a loose salute as he walked. A Strossvald one- as he was formerly of the Archduchy, before he deserted, years back. “I was told you asked for me personally, but I think I was just being flattered, wasn’t I?”

“Lieutenant Planckner,” you saluted far more formally. “It’s good that you’re here. I didn’t ask for you, per se, but we’re short of experienced tank commanders. I wouldn’t turn you down if they believed you were the best I could be sent.”

“You asked for the best?” Planckner paused, and tilted his cap, “Well, damn, now that’s not good for the Republic, is it.” He flicked his cap back up. “I got a promotion since we last met, but I won’t hold you to that. Besides, ‘sure everybody here would probably rather call me Corporal instead. Funny feeling to head back into an army I left, without being thrown in prison.” Or, more likely, being shot. Border territories were harsh concerning deserting Grenzwacht, and few looked kindly on deserters who joined up with Sosaldtian mercenary brigands. These interesting times demanded peculiar exceptions, however. “I won’t ditch this time, trust me.”

“If you haven’t so far, I doubt you would again,” you replied.

“So are you the one in charge here?”

“No,” you told Planckner, “You’ll be with me, under Captain Otto Vehrlors. I’ll introduce you.”

“Alright,” Planckner peered around again, “Hey, where’s that other guy you showed up with last time I was around?”

“Ah. His tank was hit. He was wounded and sent home.”

“That’s a shame. Sorry ‘bout that.”

“His brother is the other commander in the platoon, Vehrlors’s second,” you pointed to the tank, “Come, let’s go. I’ve had enough trench digging for now.”
>>
As you were stepping off, leaving your mattock with the men, Planckner had apparently been holding off on bringing up another subject that must have been sticking in his mind to come up with it so fast.

“So I heard you gave One Day a tumble in the sack, eh? You dog. There’s some people who thought she’d die a maiden. If she was one, I dunno. Was she?”

“I- what?” you stopped in your tracks, “Damn it all, of course not. I mean, I didn’t. You ought to know better than to claim that.”

“I was doubtful,” Planckner said smugly, “But I hear, oh, the Kommandant went into a bar and got drunk, danced with his blonde shorty like she was his party date, then they checked into an inn for the night. Ask anybody around and they’ll assume she woke up sticky inside.”

“For the love of-“ you pulled your cap low over your eyes, “Knock it off. I’m tired of explaining things to everybody I meet, I ought to just let you just keep believing in your stories because the Judge himself probably believes these stupid rumors at this point.”
“Come on. This is a mystery of the world here that I know all sorts of people want to know. Don’t be a miser, share with your fellow man, eh? Grass shorn or no? What position? She a dead fish?”

“Captain Vehrlors!” you shouted to Vehrlors, who was still rather far, “I procured us a new platoon member!”
>>
Vehrlors was ruffled as he came to you. “Judge Above, Von Tracht, do you want to call me by radio next time you want to talk across the country? I thought this might be a problem.” He looked to Planckner, “A Mittelsosalian tanker? I’ve heard their performance is variable…”

“I specifically asked for the best amongst them,” you said, verbally trampling on any attempt Planckner might have made to direct the conversation backed to a fictitious scandal between you and your retinue…hopefully fictitious.

You scarcely remembered a thing about that night…and it was hardly your first intoxicated night with your retinue whose only remains were foggy memories. Yet you trusted in the both of you to not be so forgetful of who you were to one another. Doubting that did nobody any good- and admitting to such doubt would lend the rumors the plausibility of mere possibility. Maybe you shouldn’t have been so unyieldingly defensive- that might have fueled enough on its own. Maybe you could have some fun, just to give it the air of a joke rather than…

Back on your feet. “This is Lieutenant Planckner, of the Republic of Mittelsosalia’s 2nd Mechanized Company.”

“Where’d he come from before that?” Vehrlors asked.

You shot a glare to Planckner, and he threw up his hands in innocence.

>He was formerly of the Grenzwacht of the lands of Kalderhaus. A deserter, a time ago.
>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
>A former associate of your Retinue, and by her reliable word, a serial lout and layabout. Somebody who needed to prove himself with some manual labor.
>Other?
>>
>>5188868
>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
It's true and mostly what he's probably looking for anyway. I doubt he wants a life story.
>>
>>5188868
>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
>>
>>5188868
>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
>>
>>5188868
>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
>>
>>5188868
>>He was formerly of the Grenzwacht of the lands of Kalderhaus. A deserter, a time ago.
Its ok, we know Vehlors can tolerate deserters under his command.
>“But I hear, oh, the Kommandant went into a bar and got drunk, danced with his blonde shorty like she was his party date, then they checked into an inn for the night
Please Planckner, if we porked Fluffy after every night of drinking and festivities we had been through she would be showing already.
>>
>>5188868
>>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
>>
>>5188930
Kek
>>
Snead's Deads and Heads, formerly Kalderhaus.
>>
>>5188868
>>A Death Head, a member of one of the most formidable of the Brigand-Mercenaries of Sosaldt. Our first encounter was a battle against one another, but we’ve fought alongside one another too.
Inb4 Michen recognises him
>>
>>5188868
Unrelated to the vote, but do you have a sketch of one of the White Eyes' slingbombs you could drop in at the wrap up of the thread? Also, do Mossheads grow green beards? I'm sure we've brushed the topic of their carpets matching the drapes before, but not facial hair, unless I'm misremembering something.
>>
Also now I'm curious on who the other choice would've been.
It'd be the girl who's twin sister in us and Little Von Rotenhof blasted into pulp wouldn't it?
>>
>>5188885
>>5188899
>>5188908
>>5188927
>>5188949
>>5189029
The history between you. The stuff you know for sure.

>>5188930
What was before Sosaldt, for better or worse.

Writing.

>>5189045
>Unrelated to the vote, but do you have a sketch of one of the White Eyes' slingbombs you could drop in at the wrap up of the thread?
Sure. In fact I'll just drop it now.
The white section is a paper wrapping for the hexogen charge- where the counterweight is, is a place another explosive charge can be attached, if desired, though usually one of these by themselves is rather enough...
>Also, do Mossheads grow green beards?
They do, though not all Nief'yem have green hued hair. The ones that do are certainly green all over.

>>5189057
>It'd be the girl who's twin sister in us and Little Von Rotenhof blasted into pulp wouldn't it?
It was indeed.
Surely there were no hard feelings, though having abandoned the crew, she wouldn't necessarily know who was responsible anyways...
>>
>>5189814
Also, the matter of how long it takes for the bomb to go off depends on the fuse stuck into it beforehand. Usually, it's about ten seconds at the shortest, though an enterprising expert could make it shorter, or even have a system for blowing it up immediately, though that should ideally be done at a safe distance.
>>
>>5189814
Would she also happen to be Verlohrs's rumoured Sunderschimm fling? That would have made things even more awkward.
>>
>>5189967
Well I can't just reveal everything instead of inferring it, now can I? Though yes, were that the case, it would have indeed been awkward.
>>
“Before he was part of the Army of the Republic,” you told, “Planckner here once fought against it. Their first great opponent, as part of the Death Heads of Todesfelsen. We first met fighting against one another, actually, but since then we’ve fought alongside one another. Little Von Rotehof and I conducted an operation with his unit.”

A sigh from Planckner as Vehrlors nodded. “Good thing you didn’t take each other out back then.” He cocked his head towards the other tank, “Come over here, I’ll get you up to speed with the last commander in our platoon. Von Tracht, go back to what you were doing. When we’re done building our fallback positions command wants us to set up forward positions.”

These were the fallback now? Ugh…

At least, left alone now, you could peek at the letter the Intelligence Office had sent. The seal was peeled off, smashed up in the hand, dropped to the ground and smothered under a foot. The body of the letter itself was written in curling script by a passable calligrapher- and seemed at first to be completely unrelated to anything. A relation of an unremarkable day in the countryside of the Capital territory of the Archduchy. Yet, proper examination with knowledge of current IO code that they had used last time told a different story.

Crown Taker waiting for you in settlement ten kilometers north-west of present lines. Nearby town called Alkenssand. Will be there for three days. Present with one other crew with new heavy-type armor. Make your move or don’t.

So the time had come, you thought as you clenched the paper into a ball. He was waiting- and you’d have to come to him. What would happen if you didn’t? Surely he wouldn’t just leave you be. That, and there was the matter of that being behind the defensive line the Netillians were building up, the potential counteroffensive. It wasn’t so simple as just going over and getting into a fight. You would be going there, even if it wasn’t clear quite how yet. Though this wasn’t what you imagined the opportunity given would be like…

The crumpled paper was shoved into your pocket. The tank needed a look-over more than you needed to dig a hole, right now.

-----

Alkenssand was a ghost town. Evacuated- with very few residents having chosen to stay anyways. A lonely place, save for twelve stray soldiers who had come there just that day.
>>
“This smells of a trap,” the Disciple said to the Ace. He was younger, talented, a force of his own to follow the Ace’s legacy, whenever that was laid to rest. He bore a single pale scar on his chin, but was otherwise an ordinary looking shaven-headed man with only the slightest wear about his eyes. “You are infamous among the enemy. I wouldn’t doubt that they would demand whatever aircraft they can come to bomb us into oblivion.”

“The skies will not be nearly safe enough for them to do that,” the Ace replied as he climbed atop his tank, eyeing firing lanes and vantage points. “He will come, with whomever he brings. That is just the way of it.”

“…The Republicans came around to me,” the Disciple said, “They have friends, and the Militarists do not. The Defense Party’s leaders are in disarray. The army is strong, but divided against the enemy and themselves. They lead our country to ruin, the way they are now. To be frank, I would rather fight alongside the Republic Reborn, if I were to choose.”

“You are free to choose your master,” the Ace said without looking down, “These countries, these governments, rulers- they are all the same, in the end. When the war is over, they will demand you surrender your strength, the power to forge your own destiny, to them. Whomever claims victory, it makes no difference. Only in War is a warrior allowed to decide their own destiny.”

“My master is you, Stalker.” The Disciple said clearly.

“Then join me in waiting,” the Ace said as he lowered his eyeglass, “Have faith that it will happen. It is here that the battle that truly matters will occur, come what may of anybody else.”

-----

Strosstadt Outskirts

She was by the pond, like before, fishing. Unlike where Gerovic had been some days past, the snow only remained in patches, though the greenery was dull and had yet to be woken up with spring showers. His quarry played unaware, but he knew she knew he was approaching, from how she shifted her scarf back over her face.

Calling out from either person wouldn’t do. Fish could be shy, after all, but Gerovic knew this sort of fishing. It wasn’t a matter of sustenance. It was watching the world go by and enjoying the view.

“Hey,” he said once he was a good ten paces behind and to her side, “Fancy seeing you again.”

“You.” The fishing woman said flatly, turning her head to glance at Gerovic, “You’re here again. Why.” Her tone had that odd, consistent trait, like it was being stretched taut to avoid any inflection from emotion whatsoever. A rasp that held no curiosity nor surprise.

“Because of you,” Gerovic went up and sat beside her. She stared coldly. “You’re memorable. And I’m interested.”

“I’m not.”
>>
Gerovic only smiled. “Ouch. Are you sure? I’ve seen a few places around town that look lovely for tea time. The fish are patient. They’ll wait for you. Let yourself be a bit tempted, I’m not out to poison you.”

“I know your sort.” Hilda said dryly, “You’re out for a cheap thrill. Go to a different part of town and find a whore. I’m not interested.”

“Please,” Gerovic smirked and shook his head, “If I wanted a whore, why would I have come here?”

“I have no idea. Now leave.”

“You know,” Gerovic raised a finger, “I heard tell that, in a different world, you would have been out east, and you’d have put a bullet in my head. That true? You don’t seem like a killer to me.”

A pause. “…I wasn’t.”

“I am,” Gerovic said, rather too irreverently, “You think a lot more about that when you can see ghosts, like I can. Bet you think that’s bullshit, huh.”

Silence.

“Oh?” Gerovic leaned over, “Can you see them? That’s a rare talent. Though I should have known from those gems you’re looking out of. I can look in them, and I see calm seas at night. They’re a lovely blue, my lady.”

No reaction whatsoever. The only thing he got for that effort was the retort of- “Go away. You’re wasting your time.”

“No, I’m not,” Gerovic countered, “Chase me off, if I’m such a bother, eh?”

“No.”

“Huh,” Gerovic sat still for a few minutes. She didn’t object if he didn’t say anything. She was just ignoring him- or trying to. “Here. Let me show you something neat.” He reached for the fishing rod mounted in the dirt in front of them, and reeled it in. At the end was a hook- threaded with bright yellow corn kernels. “Not just a nightcrawler for bait, eh?” No response. Gerovic squinted at the pond- cast the line out himself again, jerked the rod a few times. “I don’t like to boast about it too much but, see, sometimes, things just work out for me. Lucky that way.” It took a few minutes, but a fish did come around to his fortune- and it put up a hell of a fight before it was reeled in.
>>
“See,” he manhandled the fish into keeping its trap open and dug the hook out of its lip, “I see things different. That truth helps me make my way. Off with you, you big git,” He tossed the fish back into the pond, where it swam away. “Aren’t you convinced that I see something in you, then?”

No response. “I’d like my fishing rod back.”

“Fine, fine,” Gerovic handed it back, and Hilda reapplied bait before casting out the line again. “So. How’s the kid doing, eh?”

“Well.”

Gerovic edged closer again. “Don’t mind if I touch, do you? I might be able to sense something, you know…”

“…I don’t care.”

Yet she did. It wasn’t about her now, was it? Gerovic touched his palm to her stomach, and closed his eyes. “…Oh. Oh my. Congratulations, miss. They’re doing real well.”

“…They.” A hint of a question. A smidgen of dread.

“Yep. Twins.” Gerovic took his hand away and smiled, “Cause for celebration, I think. Want to go get coffee?”

“T…Twins…”

“Alright, I get it,” Gerovic got up again, hanging his head in mock defeat, “I’ll come back around, though. Change your mind by then, alright? I might be a louse, but I don’t know anybody who’s got better taste in women than I do. Doesn’t have to go any further than where you want it to.” He spun on his heel and walked off. “Cheers, Miss Glennzsegler.”

-----

That'll be it for story updates in this thread. I'll be around for questions and/or comments and such, and of course, the drawings I said I'd get to. Thanks all for playing- I'll be taking about two to three weeks break from this thread til the next.
>>
>>5190559
Thanks for running.

How many months in is Hilda again?
>>
>>5190559
Thanks for the run bossman.

Is the Silver Lance emblem the exact same as the Von Tracht heraldry as Richter would use it currently?
>>
>>5190559
Cheers for the run and for facilitating my random lore probings, tanq. Looking forward to the next one.
I suppose I owe an explanation for all the out of place queries about Sosaldtian uniforms and gear this thread and last. I graciously inherited 1000 points of Astra Militarum from a friend this christmas so I've decided to punish myself by resculpting all the models into Vang Republic forces, circa siege of Todesfelsen, to stave off actually playing the game as long as possible.
I hope you don't mind me using your IP for my bugmanism, if it's any consolation I wouldn't be allowed to use them in any official tournament with the amount of modifications I've made, so they're purely a fun 'basement game with the lads' type army.
>>
File: Major_Harness.png (1.34 MB, 1000x1039)
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>>5190585
>How many months in is Hilda again?
A little more than four. Though Gerovic is absolutely not trained in any measure of gynecology nor is he an obstetrician, despite his interest in female anatomy. Any ability to identify anything would be based, perhaps, on things not able to be sensed by either sight nor touch.

>>5190698
>Is the Silver Lance emblem the exact same as the Von Tracht heraldry as Richter would use it currently?
Practically exactly the same, yes. If one were to establish a cadet branch there might be differences put in, but as it stands now, the Von Tracht emblem is the Silver Lance of Helman. Who never actually wielded a lance, but that's beside the point.

>>5190713
Nah, I don't mind at all. I'm flattered. Frankly it's a huge amount of kitbashing to do, I hope it goes real well- I know that's it's an absolute assload of work, but it'll be worth the effort.
I've got some IG models myself, but I lost motivation to get them all painted and to get into the local scene here. It seemed to be dying off last I checked, but then I haven't been to the local nerd shit shop in over a year either.
Though really the reason to buy overpriced plastic and pewter isn't to play the game anyways, it's to make them your little guys, isn't it?

>>5158106
>however, may I request a sketch of the Major at present, prepared to wade into fire to see out the completion of the mission?
Accommodations for the Major's figure had to be made in fitting a combat harness. However, given that her role is no longer as a field operative rather than a leader, she would only be demanded to enter the field in an extreme emergency. After all, she is in her late thirties, at best. Though she is still as formidable as she would claim she ever was if not more so, with the new model Von Muse Submachinegun and the standard equipment of mini-grenades. Not pictured is another piece of standard kit- a suppressed, manually cycled pistol. The present situation pictured would be unideal for it. No piece of equipment has identifying markings on it, and the uniform is similarly nothing used by any force of Strossvald, save for the highly secret Intelligence Office Taktischegruppe-Schwarz, whose own uniforms can vary heavily to aid in deception of enemy and ally alike.
She is not masked. However, when one needs not assume a persona to linger in a place, why would one ever need to mask somebody who has no identity..?
>>
>>5190889
Seeing as certain regular and irregular forces across the continent have been shown to retain a use for personal body armour in specialised roles (I say "retain", going on Richter's thoughts/fluff text on the cuirasses given to Honnrieg and Hiedler in thread #36, giving me the impression that they've been phased out in Strossvald at least), is there still an application for body armour in the heavy mechanised roles, such as the "splatter masks" worn by tankers in our own 1910-20s to make up for the shortcomings of their vehicles' optics and riveted construction at preventing ingress of small arms lead splatter.
I'd imagine something analogous to those maille veils will have been made obsolete in any first rate military by 1933, but could we expect to see tankers wearing such like ballistic defences in the ranks of the less industrialised reaches of the continent or among what gangs and warbands endure in "free" Sosaldt?
>>
>>5193317
>going on Richter's thoughts/fluff text on the cuirasses given to Honnrieg and Hiedler in thread #36, giving me the impression that they've been phased out in Strossvald at least
The Archduchy never really implemented infantry armor. at least, the "modern" sort, so there wasn't anything to phase out. The only military that has on a particularly large scale (Equipping the entirety of the Reich Proper's regiments save for the Luftwaffe, rather than other nations' restriction to specialists and "elites") is the Grossreich; and even that armor is more meant to protect against artillery shrapnel and fragments. The opinion of Strossvald military theorists is that since the armor is not resistant to rifle rounds while also being cumbersome and heavy it is of little use, and since the Battle Line is meant to ensure artillery superiority, it isn't considered where other countries' militaries see the increased survivability of a soldier as a priority. Is it because of Strossvald's inherent class divides that the average rifleman is seen as not needing an investment such as personal armor? Perhaps, but it does save expenses for other things.

>I'd imagine something analogous to those maille veils will have been made obsolete in any first rate military by 1933, but could we expect to see tankers wearing such like ballistic defences in the ranks of the less industrialised reaches of the continent or among what gangs and warbands endure in "free" Sosaldt?
It's certainly possible, even very likely, given the state of how much old equipment is still floating around. Tanks from the Emrean War (and all sorts of other gear) are not uncommon in the smaller less well equipped armed forces and reserves, and though some are updated or modernized models there are plenty that have changed little other than having to have rust scraped off of them. Given the situation of even some militaries and not just Sosaldtian mercenaries, they're in a place where they'll take what they can get, even if it's only marginally more helpful, or even just has the illusion of such, though such is mostly surplus of old wars or completely custom-made accoutrement of great variety each made in limited number.
That, and even old martial (or martial-looking) equipment, whether it was useful or not, was desirable for aesthetic purposes with the brigand-mercenaries.

Anyways I'll try and get Viska and Kelwin drawn tomorrow. All I have to do is remember that I said that I'd do a sketch instead of whatever the hell I keep doing.
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>>5194125
If you had to stat out army sizes for Strossvald, Netilland, Ellowie and Mittelsosalia how large do you think they'd be roughly?
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>>5194435
It's hard for me to say without mapping out a lot of stuff I haven't really done anything for. Even the speculated population numbers I made up are probably obsolete now- there's also the matter of what portion is full time professional and what portion is reserves or population available for conscription, though there isn't a single country in Sosalia (the region of the continent to the east of the Grossreich but to the south of Naukland) with any sort of centralized organization that doesn't have a form of mandatory conscription for most of the male population anyways.

In the Archduchy in particular each Territorial Lord has an obligation to the state to be able to provide battle-ready soldiers within a short period of time (duly compensated, of course), which necessitates that said portion of their subjects keep up training, as well. The theoretical standing army size thus isn't huge compared to the population, but most of the male population that is in conscription age has completed basic military training, so if need be the Archduchy can have its army balloon in size regionally to fit the needs...given time for refresher training and mobilization. Its potential armed forces numbers are easily the largest in the subcontinent, even though the decentralized structure of total authority means its mobilization process is a diplomatic procedure rather than a firm and immediate decision.

Netilland's army hasn't traditionally been particularly large. Its population has consistently risen in larger proportion to its neighbors over recent years, however, and one of the first decisions of the Military Council with its rise to power in 1930 was to massively increase the size of the armed forces- a program that was still dragging its feet to 1933, but the program has transformed the Netillian army to a great degree, as not only is it large enough that it would be the second most powerful army in Sosalia (were they united), but they're also quite well equipped with a diverse array of capabilities, as hopefully has been indicated.

Meanwhile Ellowie's armed forces have been, since the formation of its Republic away from the Kingdom, been relatively small, considering its purpose as a defensive army and its diplomatic strategy of never facing more than one enemy at once.

Thusly relative power on the continent as a whole would go something like Grossreich-Emre-Naukland-Strossvald. That fourth place spot is contested, however, as Valsten would take it if they were one country, and Vitelia would take it if it wasn't divided between Sudvitel and its Revolutionary North. Twaryi would be hard to gauge considering an unknown but huge amount of aid of various kinds comes from across the sea.

If Valsten's Zeeland portion far to the south was involved and not blocked away, Valsten's potential power might even surpass the Reich...
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File: viska_kelwin.png (2.29 MB, 1300x1341)
2.29 MB
2.29 MB PNG
Alright took me long enough.
>>5157828
Here we see two dead people whose families will never know what happened to them.
Okay that's a bit harsh but they're toast one way or the other.
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>>5198484
I mean hey, if just anybody can wander in and get Viska headpats before they're judged, maybe this death thing isn't so bad.
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>>5198484
>>5198540
Get headpats from a lady named Wisdom before heading off to somewhere or other in the afterlife. Doesn't sound so bad other than being dead, what with four armed monsters apparently being able to snatch up your memories or something and shove them into some cripple jerk. Hopefully there are at least some cool looking crabs they can take solace in at least.



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