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File: Shadowhawk.jpg (225 KB, 1920x1080)
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>3rd of January, 3015, Fortress Dropship leaving Terra orbit en route to Metis Station

[I] Attention Crew and Passengers. Ship will now swithc from 1G acceleration at 2Gs acceleration. Please assume a stable position and avoid unnecessary movements." [/I]

"Good day Brigadier Smith, Legate Vasicek." you approach the leaders of the two groups hired thus far. "

"Good day Gentlemen, Lady." you approach the leaders of the two groups hired thus far, each with an aide.

Legeate Vasicek and Brigadier Smith are seated at the dining table, next to the Legate is Centurion Williams, and a fatigues wearing woman next to Brigadier Smith.

"Mr. York, meet Subaltern Valeria Kong. She is the one who managed to turn our second Company of mechwarriors into a dropship crew to reduce the ransom we had to pay the Davions."

"A pleasure to meet you" she awkwardly extends a hand that you shake far more easily.

"Likewise Miss." you turn to the two men that were previously discussing mechwarrior assignments.

"I see you are trying to fit all the warriors in the Shadowhawks. Fortunately that will not be necessary. I also have two dozen laserboat light mechs that will fit the warriors of the Stampede."

"That is some good news, and it will leave four mediums unmanned. I think you will want to have those as lance leader for one of the light mech companies to stiffen it up" said the Brigadier.

"No. They are rather special machines, with some very interesting electronics systems. From what I gather they should not be mixed with any other type of machine in order to function as needed." you replied. " You will see what I mean once we leave the system and manage to get some practice in, and you most certainly wont be disappointed."

"That will leave me with the 'hawks, and I guess most of my men in all the Goblins and most of the APCs. Mars be praised, it will be just as it should be" the other periphery war leader spoke.

"You are indeed right. The two of you will operate semi independently I suspect, with the light mechs doing their best to leave no evidence of being on the field, being our scouts and daggers, while the mediums and the mechanized infantry will be the main visible thrust. There are also as of now a company of jump troopers and space marines each, that will be assigned to either of the two units as specialists depending on mission."

"Sounds like the begining of a workable plan, provided the light mechs live up to the hype. I'd say I can't wait but I would rather we do not make a habit of traveling this fast everywhere." said Brigadier Smith
"It is somewhat uncomfortable" concured the Legate, " There is also the next issue, who will have overall comand on the ground? You are the owner, but are a fresh aerospace pilot - you should readjust your rank by the way - I have the most men under my unit, but Smith has the greater number mechs. This should also be settled."
>>
>>5315699

> With larger number of mechs and also the scouts Brigadier Smith will be the one to guide our force for maximum effect.

> With being the more visible unit and with more firepower Legate Vasicek should have command

>With legal ownership of the hardware and as employer I should have command

>With a test ride already sheduled for the light mechs, we should do a full wargame and adjust afterwards [Tutorial extra mission - Training Wargame.]


Previous Thread:
>>5282682
>>5309706

https://www.youtube.com/watch?v=PAGY4UMScyU

>Many thanks to the /btg/ for being a source of literature that ate up most of my free time these past weeks.
>Also many thanks to the anons who are patient with a OP who went in half cocked and has mostly no idea what he is doing. But I intend to be semi autistic enough to keep at it and not let it die.
>>
>>5315703
>With a test ride already sheduled for the light mechs, we should do a full wargame and adjust afterwards [Tutorial extra mission - Training Wargame.]
>>
>>5315703
>With a test ride already sheduled for the light mechs, we should do a full wargame and adjust afterwards [Tutorial extra mission - Training Wargame.]
https://www.youtube.com/watch?v=KlHDe4KqQ64
>>
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>>5315740
>>5315870
Arriving at Metis with five military Dropships at twice the regular cruise speed for civilian transit was sure to leave an impression. One that is expressed in the visible presence of militiamen in between the dock workers and if you are right quite a few curious onlookers and gawkers that are more heavily armed than the usual fare of pistols and short blades.


The dropship crews that have exited seem to constantly look at the dockworkers holsters, the guarding militiamen and the occasional furtive glance at the armed gaggle just outside the docking area. Your infantry men meanwhile seem to be in the process of establishing their own security cordon and trying to liaise with the militamen.


Should this situation be left to resolve naturaly or does it need your personal touch?


>Leave it to the militiamen. Present the proper paperwork for import, and have them liaise with your security. (Roll 2d6, bo3, +3 Protocol +1 Reputation TN:8)

>Organize an impromptu ware sampler. You have genuine american whisky and beef that you will be selling shortly. Might as well make a buzz and greater demand. There might be a fine involved for blocking public areas or creating a disturbance (Roll 2d6, bo3, +1 Streetwise +1 Reputation TN:8)


Eventually after that situation got solved you arrived at the Quartermasters offices for all the armaments you can get.

"Hey there Rickles, got you that celebratory crate of whisky you wanted." setting the 2330 made crate of whiskey on his table.

"Go on, no one here but us. Clerks are off to lunch or getting a haircut." was the comment as he proceeded to open the crate to inspect the bottles.

"I need 92 marine combat suits with maneuvering packs, equipment for 34 mechwarriors, 105 Sunbeams, and 661 generic but high quality full kits suitable for station security or groundmen. Pulse rifles, stun sticks, ablative/flak, electronics; the works."

"That all? You planing on flying off to the Periphery and taking as a tinpot pirate warlord or something?"

"Or something. I am certain you got a good look at my rides that just docked. They were not empty when I got them."

"I do. So, you want the generic but spetski load out for lumbering meatheads that you left outside? You see, I've managed to get s Comguard ground kits for in station work, so I can get you what you want as we have to dump the old ones on the market."

"Give me a figgure."

"Pulse rifle, HC Powerpacks - 2 military, 4 regular and 2 micro, stunsticks, ablative flak suites with ballistic vest, good helmet with worked in night vision and IR scaner and filter mask, plasteel boots with grip and microhook sandals, microhook gloves, packs and cargo vests, holster, field kit, compass, 4 Stimpatches, 2 Qwickstims, 2 Rage doses,2 Plastiflesh Bandage, 1 Medipatch, 2 Emergency rations, that comes at about 5120 Cbills."

"For one man"
"Times 661, plus the other extras, after discount you are looking at 3,882,179 C-bills."

"It should do I think."
>>
Rolled 3, 4 = 7 (2d6)

>>5315885
>Leave it to the militiamen. Present the proper paperwork for import, and have them liaise with your security. (Roll 2d6, bo3, +3 Protocol +1 Reputation TN:8)
>>
Rolled 1, 2 = 3 (2d6)

>>5315885
>Organize an impromptu ware sampler. You have genuine american whisky and beef that you will be selling shortly. Might as well make a buzz and greater demand. There might be a fine involved for blocking public areas or creating a disturbance (Roll 2d6, bo3, +1 Streetwise +1 Reputation TN:8)
Parteh
>>
>>5316281
I think I will stop rolling from now on. Twice the same result.
Anyway, what style are we going with the paint job for our gear? Default shit we got them in- belters colours for personal gear and SLDF paintjobs? Feldgrau and gumental grey paint? Reneisance bright colours?

We might want to think on that as well for the marketing and branding side of things, provided of course we perform well in our first merc contracts.

We should be able to ensure that outcome with 20 ASF mounting 50 ER PPCs in total no enemy reinforcements are going to land on our boys on the ground, so they can hit whatever we raid or attack in peace.
>>
Rolled 6, 1 + 2 = 9 (2d6 + 2)

>>5315885
>>Organize an impromptu ware sampler. You have genuine american whisky and beef that you will be selling shortly. Might as well make a buzz and greater demand. There might be a fine involved for blocking public areas or creating a disturbance (Roll 2d6, bo3, +1 Streetwise +1 Reputation TN:8)
>>
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>>5316596
>>5315982
>>5316281

Metis Docks Sector
"Corporal MagaƱa, , Corporal Ochoa, we have been tasked with pacifying the homeworlds marginal natives." yelled Sargent Volkoff and quickly continued as he saw Ramirez going for the grenades. "Not with that, with food and drink. The Taurian and the Legatus settled on spit roasting a bull carcass. You get that spit-roast going and you get the whole day off to enjoy the nice local hospitality. Get to it Corporals!"

With that Sgt. Volkoff left towards the area the mechwarriors were sitting about appreciating the internal caverns of the station.

"I'll take third squad and get the meat, some kind of tub and a spit, and keep them from getting in them bottles too soon. You get second to pick a place for fire and the wood?"

"Sure. You do the fine and straight thing. The fuck do we start fire on a station? Under the vents?"

"No idea Ochoa. Seems like a fine idea. Talk to the Load masters or the dude in that office our new young master talked to before this whole barbecue thing started."

"Right. See ya." "Ramirez! Gather up third squad and start smashing some of them unused wooden pallets that got offloaded."

"Aye, Corporal!"

"And tell Popov to meet me at that gangway to our left. We got to talk with the Dock master where we set a fire pit. Hope he speaks some Latin derivative, but with my so-so English i'll need him to play interpreter."


Metis Quartermasters Offices

"Yeah it will do. With what you most likely had in the droppers you are going off to some grand adventure. I'll have to get some new buyers for the excess pharmaceuticals we load up on."

"No need to hurry on that one either. I might make it so my leaving will not affect the arrangements we had."

"Oh, do tell more."

"I think one of my Unions should be swapped for a carrier Union ."

"That is nice, how you are going to manage that? A Mech carrier mostly just aids mining mechs out of jams, not doing trips to Earth and back."

"You just get me a meeting with the right admiral and I will...

>" ... make a massive order with Developmental Neogenics Amalgamated. Rumor is the Columbia Civil war is winding down. It wont be the same volume but it will salvage some of that investments in output. They will make sure there is a trip there, and they should have an escort, no?"
>"... cut you in on the agricultural products business I tested. I got a company there that will be able to do futures contracts with some local administration by a local law office. You'll just have to make having a live meat for memorial a necessity for increased morale, and you will be its main representative in the belt."
>Write-in : ?
>>
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>>5317955
"Of course I am Terry. You've kind of grown on me. Don't want you going off and getting killed out there among the crazy fuckers because your shit crapped on you. One thing I noticed - no Aerojock kits. Going to be the only escort for them ships out there?"

"I hope not. Maybe my unit would be interested in testing their skills in some 'live' exercises."

"Well, good luck with that. You ain't exactly average for a Belters outlook. Might need some extra personal incentives to go and deal with the crazy people orbiting planets."

"Thanks again. I notice you avoided calling me insane or crazy."

"You are rich now kid. Now you graduated to eccentric."


What next?
> To the Trading house to offload the cargo, and buy pharmaceuticals for the return trip.
> To the admiralty to rent a mech Union for a carrier Union.
> To the Pilots Quarters to rile or bribe your unit into going out into the crazy land for fun and profit
> To guide Mr. Karl Sims in getting what he needs to achieve informational dominance on your rival.
>Something else: ?
>>
>>5317955
>" ... make a massive order with Developmental Neogenics Amalgamated. Rumor is the Columbia Civil war is winding down. It wont be the same volume but it will salvage some of that investments in output. They will make sure there is a trip there, and they should have an escort, no?"

>>5317956
> To the Pilots Quarters to rile or bribe your unit into going out into the crazy land for fun and profit
>>
>>5317955
>"... cut you in on the agricultural products business I tested. I got a company there that will be able to do futures contracts with some local administration by a local law office. You'll just have to make having a live meat for memorial a necessity for increased morale, and you will be its main representative in the belt."

> To the Trading house to offload the cargo, and buy pharmaceuticals for the return trip.
>>
>>5317956

>"... cut you in on the agricultural products business I tested. I got a company there that will be able to do futures contracts with some local administration by a local law office. You'll just have to make having a live meat for memorial a necessity for increased morale, and you will be its main representative in the belt."
> To the Pilots Quarters to rile or bribe your unit into going out into the crazy land for fun and profit
>>
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>>5318226
>>5318130
>>5318079

"Gracious exit you are planing yourself. Split three ways?"

"Of course. You and the lawyers handle administration, I provide the brand name recognition and the seed funding. As for our side gig, I will need one of your reliable men to handle the hands on logistics on the runs, and make some introductions."
"I'll have someone reliable look at the Unions, get the inspection started so to say. Speaking inspections and of shit not crapping out on you, I'll give you some free advice. You got the hands to service whatever was in those droppers?"

"Yes. 144 of them."

"Well, they will need tools. I can get you a deluxe toolkit and handheld laser torch for each, 40 of each energy maintenance , cutting/joining kit and electronics, 20 fusion repair kits, 30 weapons and the same in vehicle repair , and then 10 of each myonmer, aerospace, cybernetics as well as slug-thrower and reloading, 20 repair platforms and 1000 radiation sheetings, no major discount on these since they are always in demand and we don't want to have transactions looking out of the ordinary. Maybe shaving off a dozen thousand - one cool million C-bills, if you want them."

"Why you are very considerate."

>and I will take them.

>but I will pick something on my way.

Sabre and pistol at the hip, you walked your way to the Metis Militia Aerospace Quarters while thinking on how to set the table before springing your offer to the fellow pilots.

You did bring in ten ASF's of the Star League, so a bit of stick time in them would be nice, and once some of the dropships are loaded, the fortress in particular you could even play a game of dropper choppers vs escorts.

Or you could rent some of the higher end sim pods, and had some non standard OpFor in the shape of your latest mechwarriors. That should make for some simulated fights, the only thing would be that it would have to be multiple rounds, as you do not think the Taurians and Marians made a habit in assaulting asteroids, and you knew very well Belter Pilots did run planet surface operations, beyond some cursory general notions and pro forma simulated exercises at the start of training.

>Set a few flight plans with tower control for ten extra ASFs orbiting about to 'enhance' security

>Rent the higher end Sim Pods for some friendly games.

Ah, the pilots suit was a nice way to stand out and with your reputation as the Terran who satisfied his 'adventuring' needs by becoming a Belter Pilot gave you a certain aura, so being somewhat an attention magnet when walking the stations was not out of the ordinary. But perhaps...

>Roll 2d6, Perception +2, TN 7
>>
>>5318365
>>
>>5318365
>and I will take them.
>Rent the higher end Sim Pods for some friendly games.
>>
Rolled 5, 3 + 2 = 10 (2d6 + 2)

>>5318365
Rollan.
Forgot a character or something
>>
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>>5319046
>>5318547
>>5319301


Aw, shit. You did not spot the Triconhat dripping a blood drop on the marines in the outer edges of this sector. But you did see something resembling like it on one of the chest of a pilot in a group of three wearing flight suits some two dozen ahead and in your way. The Blood of Patriots must be docket at Metis. Aug'ed the lot of them. From a shoulder patch showing a broom or a musket you gathered that the trio was most likely the 2nd ASF squadron.

Normally this should not be a problem as every pilot and trooper wanted to be augmented as well, however you were part of the free volunteer militia, not the regulars, meaning second liners who if they wanted and afforded could buy themselves augmentation but were not sponsored such. And you did get into some money, hired a bunch of outsiders on account of Belters not being the easiest to recruit to leave the belts and all that. Some kind of fight was inevitable.

Marines! Of course the Blood of Patriots ran 30 ASFs and 10 boarding gunships. If there are Marines nearby there must be some of the gunship pilots as well. If you recall your history the Taurians did some impressive marine and space infantry actions in their history. No riots at the docks, means the free meat and booze approach was working. You do not break stride but keep a keen eye hoping to spot some around any corner before you have to get nearby to have some options.

As you got closer, at about ten meters in a hallway that would lead to the admiralty office you spotted a couple of the right patches you wanted, a black white furry animal with exaggerated claws, artistic rendition of the honey badger.

> Go forward to the militia pilots quarters. Most likely end up in an argument, thanks to the rumor speed, to be settled with some casual violence with three other pilots. Their augmentations are not relevant in the normal spin gravity of Metis. You have a sword and a laser pistol. They have needlers.

>Take a left, as if you were intending to go to the admiralty. Try to convince a couple of xenophobic pilots of the boarding contingent of a Vengeance dropper that it would be a great idea to have the entire boarding contingent inspecting your sponsored food and booze event. You hope the Taurians you hired are better on their history than you are or inventive enough to compensate and have the stories and anecdotes that marines and borders want to hear. By the time you finish up with the admiralty the rumor mill should have settled if there is no incident and you have a clear path to the militia quarters

>Take a right and go in the below decks, still a fight but most likely with some thugs.
>>
>>5320809
>>Take a left, as if you were intending to go to the admiralty. Try to convince a couple of xenophobic pilots of the boarding contingent of a Vengeance dropper that it would be a great idea to have the entire boarding contingent inspecting your sponsored food and booze event. You hope the Taurians you hired are better on their history than you are or inventive enough to compensate and have the stories and anecdotes that marines and borders want to hear. By the time you finish up with the admiralty the rumor mill should have settled if there is no incident and you have a clear path to the militia quarters
This. Beers over bullets.
>>
>>5321221
I kind of want to do some fighting in what seems to be one of if not *the* best med tech factions in the sphere. We are ok with the sword and not helpless with guns and fists.

How about a deal? I support the admiralty option, but before we leave I have your support to go below decks and slice up some thugs.

>>5320809
If anon is fine with the deal can we have that penciled in before we leave?
>>
>>5321488
Before we leave the station, not the hallway or admiralty.
>>
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>>5321492
>>5321488
>>5321221

You decided you would not have any incidents with fellow service members. You could not afford to look unprofessional or get involved in some incident unpleasant for the brass. Not now. Not so close to the Admiralty. So might as well get that out of the way before anything else might happen.

So you took the left, approached the duo violent freight pilots and opened communications before entering proximity.

"Hello to the Badgers. How is this new year finding you all good I hope."

"Ah, the Terran Pilot. heard some stuff about you. Something about leading a boarding party of barbarians straight to Metis."

"Please. Just some talent from the periphery I had to contract for ground security. I've gotten lucky and decided that before having to leave the system I would share my good fortune. Fresh, real beef, and american whiskey is being served at the docks on my tab."

"What? Lack of explosions clued us in on the lack of enemy boarding but fresh real meat? You are fucking with us."

"No joke. I had the new hires start spit roasting a bull, and serving a glass of whiskey made in the old country once it is done. Everyone is welcome, Aside from the dockworkers and the milita guards i think I saw some of the more go getting people living in the are waiting on that feast."

https://www.youtube.com/watch?v=eDtGpq2ZdNE

"You have actual fire in the docks? "

"I already settled that. You know some of the people I have are Tuarians. You know the ones that did boarding while firing at the ship during the Reunification War."

"That was a long time ago."

"They might know some stories. Also enough meat for all the badgers, boarding parties included."

"That was a long time ago"

"Come on Barker, leave the 21 questions for another time. We have ten squads of marines that have been cooped up on a ship for too long. Don't look at a gift horse in the mount and lets get this to our squadrons and get to the free fancy food and drink."

"Fine. Croaker. Oh and Thanks ________"

>Insert Callsign


With that done you continued to the Admiralty's office. There you got identified and left past the guards, got a form for request to transfer from active to reserve, and set about completing it.

>Insert full name
Calling your dropships to adjust the whole event order and just keep that PR spit roast constantly supplied as long as they are in port, and Rickles to see about what meeting you got.

"Hey kid just working on it. give me five minutes and it's settled. Since you called might as well say if you have a preference I can get you Lee, Rozhestvensky or Lord Cochrane?"

>Admiral Lee, known for interest in gunnery and runs a few of Mules with extra large party favors...
>Admiral Rozhestvensky, usually patrolling the Trojans, known to personally discipline officers and hard pressed for serious crews.
>Admiral Lord Cochrane, known to have participated as a private person in the Columbian civil war recently returned to Sol.
>>
>>5322125
>Admiral Lord Cochrane, known to have participated as a private person in the Columbian civil war recently returned to Sol.
sounds like this one got some usefull stories we could profit off from, just gotta find out if hes a stick-in-his-bum noble or approchable
>>
>>5322125
>Insert Callsign
Airedale
A good working dog
>Insert full name
J.R. York-Rubinsky
Junior is a misreading or deliberate obfuscation. And we use only one of the compound family name because reasons. Also easier to pronounce.
>Admiral Lord Cochrane, known to have participated as a private person in the Columbian civil war recently returned to Sol.
A Kindred spirit perhaps? Maybe he even has some unfinished business he wants us to handle in Columbia? Post civil war situation is always fucking crazy times where military force can get you some stuff.
>>
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>>5322248
>>5322267
"Lord Cochrane will be making his way to the small craft bay in a few minutes, to inspect the entertainment his men just found. This can be good or bad depending on how it plays out, but he will appreciate it if it is a walk and talk and it clears a meeting out of his schedule. I'll make sure there is a slight delay for the take-off and so you get some time to pitch your deal to him. By the way what is the name of our new company again? That will be who he has to meet"

"Intra Sol Commercial. Also, thank you." you reply before closing the line and informing your escorts outside the militia compound that they can return to base as you will be taking a ride.

You do not have to wait much in the small craft bay of the admiralty before you see Lord Cochrane coming in, followed by an aide and four marines - were it not from the uniforms you would thing it is a squad of marines.

As you are quite some distance you can only see that the admiral has a talk with the crew chief. But on approach the conversation becomes audible.

"I was told the Shuttle will be ready in ten. How much of a delay"

"Five Sir. There was a mix-up Sir. 76 just launched and we received two orders to ready 76 instead of 76 and 26. We also have no pilot."

That would be your cue.

"I'd be more than happy to fly the admiral, Chief."

The admiral turns to you. " And you are?"

"Pilot 'Airedale' York, Sir, soon to be in the reserves. Where to?"

"Sunward docks. Some crazy bastards started a spitroast and I heard from my marines the crazy fucks are out of the Periphery. I want to see them."

"Those would be my new hires"

"Interesting. Fly me to them, then."

"Aye sir. "

>[Affect Businesslike demeanor]I also wanted to meet you, if I managed to get a meeting with you, regarding Intra Sol Commercial. (2d6 bo3, bundled: Negociation+3, Tactics/Space +1)

>[Affect Starstruck Junior Officer demeanor] I was hoping to get a chance to talk with you sir. How did things go in Columbia? (2d6 bo3, bundled: Tactics/Space +1, Interest/Terran History +2 Interest/Military History 0 )

>Write-in: Something else?
>>
Rolled 2, 2 = 4 (2d6)

>>5323387
>[Affect Businesslike demeanor]I also wanted to meet you, if I managed to get a meeting with you, regarding Intra Sol Commercial. (2d6 bo3, bundled: Negociation+3, Tactics/Space +1)
>>
>>5323978
Anyone rolling some more?
Mine are crap as usual.
>>
Rolled 3, 2 = 5 (2d6)

>>5323387
>[Affect Businesslike demeanor]I also wanted to meet you, if I managed to get a meeting with you, regarding Intra Sol Commercial. (2d6 bo3, bundled: Negociation+3, Tactics/Space +1)
stick with your guns and so
>>
Had to do some work and I am beat. I'll try to go for a multiple tomorrow.
>>
Rolled 1, 4 = 5 (2d6)

>>5323387
>>5323978
rerollan
>>
>>5326918
>>5325806
>>5323978
>[Affect Businesslike demeanor]I also wanted to meet you, if I managed to get a meeting with you, regarding Intra Sol Commercial. (2d6 bo3, bundled: Negociation+3, Tactics/Space +1)
>TN 8 Negociations met, TN 9 Tactics Failed.

"Is that right adjutant Reynolds? I have a meeting with some generic sounding entity like Intra Sol Commercial?"

"Aye sir, just before lunch."


"If you don't mind me asking 'Airedale' how come a fresh pilot suddenly is retiering to be the face for some corporate entity, running around with people from the periphery and wanting to meet an Admiral?"

"Sir, it literally fell in my lap. I am certain you noticed a small flotilla of dorpships burning at double regular speed to the belt - that was also me, and once you see the dropships you'll see my reasons. Coincidentally that is also the reason I was interesting in meeting you, sir. "

"Why, you want to donate some ships?"

"Not quite, I was thinking of renting one of them."

"Naturally you though of the Admiralty to rent it to? Not the most profitable of choices around."

"True, but I was thinking of renting it out for another dropship. A swap if you will."

"That is novel. Let's say I am intrigued. What kind of ships are you looking to swap?"

"A regular Union for a Carrier Union."

"I do not see you having much luck with such a proposal with anyone in the Admiralty."

"The Admiralty has an overabundance of carriers, but they also need to occasionally get in close to aid the mining mechs, so a Mech carrier is also a necessity."

"That it is, but why would I need a full company of them? Most mining mechs are on some asteroid and if a lance of mechs can't handle whatever is wrong there a company won't do better on most asteroids."

At this the Admiral gave you a funny look just as the Chief came about to report the small craft is ready for departure. Thus the entire group boards the craft, while they go to the passenger compartment the cockpit is left for you, and you go through the procedure to check instruments, hook and helmet up, and leave for a short trip from one section of the station to another via the express space route.


>Cowboy Pilot Stunts ?
>Yes (2d6+3 Piloting Aerospace, Bo3, TN 6)
>No

>Insert Argument Why a Belter Admiral would want a Mech Carrier drop ship
>>
Rolled 5, 3 = 8 (2d6)

>>5327308
>Yes (2d6+3 Piloting Aerospace, Bo3, TN 6)
>Insert Argument Why a Belter Admiral would want a Mech Carrier drop ship
>Sure, you do not need more than a lance of mech on most asteroids to deal with any problems miners might have, but it would make a great aid ship as should some mishap happen you cna just up and load the miner mech in a mech at faster than in a cargo hold, and with the facilities available more easily service the machine and retrieve the pilot.
>>
Rolled 5, 3 + 3 = 11 (2d6 + 3)

>>5327308
>>5328013
support, (cant really wrangle my brain as to why asteroid miner mechs would ever need a dedicated mech carrier + why they wouldnt have one already) speed of deployment + evac seem to be the major reason for?
maybe they can be used as makeshift field repair workshops?
>>
>>5328158
Throwing shit at the wall from my part. Also the navy of a space base civilization that is supported by habitats and asteroid mining would probably not trade an asf carrier for a mech carrier but it is worth the shot.

The problem is we do not have the ability to deploy our ful asf force.

So the idea was to somehow swap a mech carrier for an asf carrier. The only thing I could think that is not tactics based, since we failed that role, that one being boarding with mechs somehow I suppose, was resque operations for miners or something similar.

If you can think of a better argument for them to give us our desired asf carrier I am game for anything.

Currently we have 20 asf and the ability to launch ten from our dropship flotilla. 6 from the leopard cv, four from the two stock unions and none from the triumph and fortress.
If we load the monolith bays with asfs as well we can launch sixteen. Not the worst, but when as I wrote the gamelan last thread I thought we should be able to go full 20 asf fighters in space to have a good chance of taking over a jump point or pirate point. However, I'd prefer we have a few extra spare small craft bays for militarised shuttles, since we have marines. Boarding the jumpships of our opponents should make for some nice addition to our assets. It is a bit piratical but the prices on jumpships are very tempting and the almost nonexistent defences once we chase or blow up the dropships makes it rather viable.
>>
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Rolled 4, 3 + 3 = 10 (2d6 + 3)

>>5328013
>>5328158

"That is a nice sales pitch. But it mostly looks like a solution looking for a problem pilot. Luckily for you I know of such a problem. However it is not something that I have to deal with this year, so tell you what. You come back in a year with a well run outfit with some viable work history and I might take you on my next trip to Columbia, and I will have a carrier standing by for that trip. The Columbians might be still willing to entertain such notions you want to present. If they still have mining mechs by then."

" From what I heard the civil war was ending, so they should be recovering"

"The war is dying out, not quite the same as ending."

"Very well Sir. All passengers please hold very tight."

And with that forewarning you send out a flight plan and launch, hard. You clear the station, cut thrust, spin the shuttle around and then reengage the hard burn, before repeating the maneuver to decelerate, ending the usage of the engines just before the exhaust would affect the station, and coasting into the dropship docking area your small fleet is located.
The passengers probably felt quite a few G forces but they seemed to be marine augmented so this should be familiar to them. Maybe the people in traffic control uttered some curses.

As you exit the shuttle you can see the admiral and his escorts are not all that worse for wear, the service crew is giving you the appropriate looks for a hotshot pilot and below you can see the spitroast is functioning well enough with some of your soldiers eating with the local population, and no major fight.

Things should be allright.

"Thank you for your consideration Admiral. Have a nice time and enjoy the roasted beef. "

"Thanks for the trip it brought some memories. If you are in a hurry and dead set on having an extra carrier Dropship I'll let you know if something crosses my desk."

"Much appreciated Sir."

The admiral then nodded and proceeded to your totally planed product exhibition.

What was next on your to do list?

>The Trading house for bulk sales and purchases
>The Pilots Quarters to get Pilots
>Playing guide to the Spymaster on spytoys shopping.
>Write-in?
>>
>>5329243
>The Pilots Quarters to get Pilots
even if we dont have the means to launch all our birds, getting reliable Pilots sooner rather than later seems preferable in sight of build up of loyality and wing cohesion.
>Write-in?
im not so well versed with the battle tech universe, so how expensive/ propable is turning our union dropship into a ASF carrier? question of time or does cost just not justify it and we'd be better off buying one straigth?

Why cant we get one from Earth? Did we think of that too late or was there something else?
>>
>>5330310
ComStar who runs the terran system are basically the interstellar communications monopoly running the HPG network and they are also basically the adeptus mechanicus who until the Helm memory core is discovered in 3028 and proliferated and then after the clan invade in 3050 are not just hoarding technology but covertly ensuring everyone else loses it. Also getting a dropship swap was a moon shot. Dropships are not as invaluable as Jumpship who outside of fringe exceptions are not to be destroyed but captured with the crews usually surrendering, but they are expensive and also hard to get. Dropships are the stl craft you use to get from the jumpship, who is 90% ftl drive, to the planet or destination. It is why an automated assembly plant that makes a compact drive, well the subcompact drive and the smallest warship ever, is such a big deal. Outside of ComStar and the clans no one can produce compact drives that are only 45% volume or so of the craft.

More when I get home. Or use sarna
https://www.sarna.net/wiki/Main_Page

sarna.net is king:
https://www.sarna.net/wiki/DropShip
https://www.sarna.net/wiki/JumpShip
https://www.sarna.net/wiki/Hyperpulse_Generator
https://www.sarna.net/wiki/WarShip

But yeah pilots are a requirement. And belter pilots are some of the best, if we cna get them out of the belts and into the wider scary universe of basically game of thrones in space only 1000 bigger and with way more occasional warcrimes and bullshit schemes and intrigue.
>>
>>5330310
According to Aerotech 2, a leopard goes for about 60 million, a union for 160 or 180 I can't recall. A fortress is as expensive as a jumpship.

Refit costs are not specified, but there are construction rules and once I read up on them. But it is going to take a few months of yard time to swap mech bays for aerospace bays, make the asf hangar exits, etc.

Plus since it is 3015, I suspect the hurry is to get to Galatea and sign up with the soon to be winning side in the marik civil war...

>>5330310
Finding out that the data from Helm got disseminated caused Primus Tiepolo, the most diplomatic person to hold the position thus far, have a hear attack that eventually did him in.

That being said the part about ComStar fucking with everyone trying to advance technologically is only suspected in very well informed circles of power. Even most of ComStar is not aware of that. Until they advance sufficiently in rank or are in the right departments.
>>
>>5331240
House Marik being the leaders of the Free Worlds League. Where civil wars are common. Columbia is an independent system. Just FYI so people do not confuse the two.
>>
>>5329243
>>5329243
>The Pilots Quarters to get Pilots
>>5330310
In regards to buying one, we don't have the cash right now unless we try and sell one we have. The notion was that since we are part of the belter militia we might as well try our luck with said institution, and we might get some offer still, depending on if what the admiral last said to us was genuine or just pleasantries.

That being said a carrier drop ship is not that necessary. As of now we are a new middling merc outfit with some very fancy gear. And honestly ten Royal Stukas should clear out any opposition we should encounter, provided we don't go crazy and invade major worlds without support or other such interesting ideas.

Best to limit our purchases to what we need. Some merc rankers once we get at Galatea will probably be available, if we go with the current one year payment that will be nice chunk of our funds and then there will be the personal tanker gear we will have to buy.


Plus if we really have to the other ten ASFs can be stored in the cargo space. It just takes considerable more time to launch them and load them back up.

But that should not be necessary, unless we really want all birds out and to try and blow up opponents while in their dropships...
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>>5330310
>>5331307

You notify traffic control that you will be leaving the shuttle in the care of the docks crew, and a pilot for it will be needed once the admiral is done with his business.

With that done you proceed to again head to the Milita Pilots Quarters. This time it seems the rumors of free live meat has taken over the airways and no one is inclined to be moody with you.

As you walk towards your CAGs on station office thankfully you are not interrupted. You knock and are invited in by a curt "Enter"

"Commander Samuels." you salute.

"Cadet York.", replies Samuels making a lazy salute allowing you to lower your arm. "what kind of official business are you going to dump on my desk?"

"Transfer papers to the reserves, sir. Already submitted to the admiralty's personnel office."

"I heard you rode in hard with five dropships. Those would be the reason for your sudden change to the reserves?"

"Aye sir."

"You do understand you will have to be present for two weeks of exercises a year while in the reserves."

"I hope we will be able to work something out on that front should logistics prevent my presence. Sifting them around ?"

"Why would that be approved?"

"Because I am certain I will be coming in with a greater experience in what is out there Sir. I'll be starting a mercenary company and that should let me observe if not directly combat other pilots."

"Interesting proposition. That could be taken into consideration."

"I'd also like your permission, sir, to invite any volunteers into joining up with my new outfit."

"Provided you convince some of them or even all of them to do so, that would leave a considerable hole in our force. Might even ground a Carrier. Training up replacements takes time, recalling reservists into active service is a lot of paperwork and you are a reservist that just exited active service - you and the rest who do so would be the first to be recalled. A lot of work for ending up where you started don't you think?"

"I see. Sir would it not be prudent to gain such experience once it gets rotated in? Could that be something that would be looked on favorably by the brass?"

"Yes, some might. Some might not. But it would put me in a position of having to do a lot more work. You know, have you ever visited Dawson's Speakeasy?"
>>
>>5331765

"No sir, I have not."

"Instead of poaching my pilots why don't you take a look at the place. That is where some of the older and former militiamen pilots tend to gather to keep in touch. Not fresh graduates."


"Thank you sir, I will take it under consideration, but if they know me they only know me by reputation if at that, and they probably already have set their sights on some job in the belt or the Trojans. Would you have any advice on how to get them to sign up?"

"Hmmmh. You know a lot of the former pilots are not lifers and few manage to afford the proper pilot package. If you aim to strike it rich fighting across the inner sphere, perhaps promise them that, and start with a sign on bonus that affords the prerequisites for it. Bone and Joint Reinforcements are the first requried stage."

"Thanks again Sir. Pleaseure serving with you."

"Likewise. Don't get killed."

>Try and present your case to an Admiral and gain permission to 'recruit' a cohesive ASF unit freshly turned reserve (Lord Cochrane or someone else if preferred).
>Visit Dawson's Speakeasy and meet older and former pilots. Less cohesion, more skill.
>Fuck it, just try and poach your unit from under your Wing Commander.
>Write-in: ?
>>
>>5331766
>Visit Dawson's Speakeasy and meet older and former pilots. Less cohesion, more skill.
we might be able to counter cohesion with loyalty if these guys are hopelessly groundstuck as the commander described them as. considering our birds are quite the joy.

>>5330424
>>5331307
thanks for the rundown, my knowledge about battletech is basically that turnbased paradox game and mechwarrior 5 which i played a couple hours each.

and "You dare refuse my batchall?!"
>>
>>5331766
>Visit Dawson's Speakeasy and meet older and former pilots. Less cohesion, more skill
>>
Rolled 91 (1d100)

>>5332435
>>5333572
>>
When the wing commander offers a hit, it is wise to take it as they say, and you took it. So with that in mind you searched for Dawson's, the designated watering hole for pilots who wanted to get away from nuggets and rookies or to keep in touch with retired friends.

On the way you thought about how to pitch your sale. The obvious answer was of course drink, either buying a few rounds on you for your good fortune and let pilots approach you. Another way would be to speak to the owner and see about filling up his stocks of hard liquor with some of your cargo, and offer him a discount in exchange for the organisation of a special event, where he or she would invite as many of the notable regulars as possible and where you can drop in, presented by the owner as the co-host of the event.

One would be faster and get you some results now, while the latter would be probably later. Either way you would get some pilots. After that you will have to just set a time with the simulators to see how everyone performs together and get an idea of how to get organised.

You found Dawson's the next station section over and below, and were surprised to find it quite populated at this early in the day, pilots in ASF suits, civilian shuttle pilots, other patrons in civilian clothing. You could spot a few empty spots here and there at carious tables but a casual observer would not be mistaken to call it jam packed.

>Roll 2d6 + Leadership 4, to see what kind of pilots you can find. TN 2-5: Green, 6-9: Regular, 10-11: Veteran, 12: Elite

>Order drinks for everyone!
>Meet the owner
>Write in Something else
>>
Rolled 2, 5 + 4 = 11 (2d6 + 4)

>>5334714
>>Order drinks for everyone!
We have a full house let's skip a step and get some mother fucking pilots already.
>>
Rolled 5, 1 + 4 = 10 (2d6 + 4)

>>5334714
>Order drinks for everyone!
>one drink for everyone and one drink more for everyone listening to my proposal
>>
Sorry for being incommunicado this week, work has gotten a bit out of hand. I still have some stuff to finish up, but I hope that by next week we an resume with the usual time intervals of 1/2 days depending on how we all manage to post.
>>
With such a large crowd, it would be perhaps best to just endear yourself to them and so, you went to the bar and proceeded to order a few rounds of drinks to the whole bar.

The barman was looking decently happy about the money , and offered you a change to address the crowd you would be sponsoring and rang a buzzer fire alarm to get everyone to quiet up.

"Hear all, a couple rounds of drinks from the generous man over here" he said pointing at you.

The natural reaction of everyone making some perfunctory gesture or noise about appreciation was soon to be heard or seen, and as it died down you addressed the crowd on your own.

"I lucked myself into a nice opportunity and thought to myself, it would be good to share the cheer with other pilots. Hell I think i would like to share some of this with other pilots as well. So, a toast .... "

>To Pilots
>To Belters
>To Good Fortune
>Write-in : ?

After the toast you managed to meet with a few groups of pilots and other folks interested in what business offer you might have. Then there was your by now standard way of starting with the payment for a new hire, with a full year payment placed in escrow and so guaranteeing one year of payment, regardless of situation. These two incentives were certainly a draw you would think.

There was also the advice of your wing commander, bone and joint reinforcements costed about 10k C-bills, so if you were to included that for every pilot, or belter, it would also work as a way in prevent any health issues that might appear if working for a long time in unfamiliar gravity. If some pilots where asteroid homesteaders and visited the Metis habitat only briefly, tolerating 1 G for extended period of times would present a problem. The same is of course valid in reverse - if you or any of your other regular gravity planetborn men were to operate for long time, measured in multiple months, in low or high gravity health complication would appear. The reinforcement prevents that. Belters medics and cyberdocs even managed to do away with most of the recovery time for one of the more sought after elective implant.

You could also be completely profligate and offer to also sponsor a vacuum resistance package treatment that for one it ensured the augmented person would be able to survive in space vacuum for extended periods of time even with compromised suits, and are also what the combat enhancement treatments for belter pilots and marines are further added on. These however costed 300k C-bills per treatment, and would require some considerable downtime of anywhere between 6 to 12 months adjusting to it, thus perhaps something to be considered only once they have done a tour under your employ.

The stock offer:
>Standard offer ( Recruits : 5d6)
>Standard offer 1 + Bones Reinforcements (Recruits : 5d6+5)
>Standard offer 1 + Bones Reinforcements + Vacuum resistance on contract end. (Recruits : 5d6+10)
>>
>>5350212
>To Good Fortune
>Standard offer 1 + Bones Reinforcements (Recruits : 5d6+5)
>>
to dice write 'dice+5d6+5' in options. no quotes.
Also month end closing is coming at my new job.
This week is not complete ass, but the next one will be.

What do anons think of preplaned sessions?
Say saturday 19:00/20:00 to 00:00 / 01:00
or sunday 10:00 to 16:00 all GMT hours of course.

it seems to take me 1/2 to 1h to write an update depending on how it flows

A session i think is something we should go for once we go in for the simulated battle.

It will also offset me going on another hiatus for months close, and afterwards if i do both sessions and update once every other day or so we should probably finish the bloody fucking around on terra the coming month. i hope.
>>
>>5352463
>>5352659
oh and it is bo3 with the houseruled rpg to quest edge mechanics
>>
Rolled 2, 4, 3, 5, 3 + 5 = 22 (5d6 + 5)

>>5350212
>To Pilots and good fortune
>>5352659
im more of a checks /qst every now and then anon, so im pretty neutral about preplanned sessions, also i am guessing the lack of action so far might have stiffled some.
>>
Rolled 1, 2, 3, 6, 5 + 5 = 22 (5d6 + 5)

>>5353683
>>5352659
Slow-burning setup.
Also should we also get ourselves those bone implants? Especially if the terran belter ones require no recovery times

>>5350212
>Standard offer 1 + Bones Reinforcements (Recruits : 5d6+5)
>>
Rolled 6, 1, 1, 6, 2 + 5 = 21 (5d6 + 5)

>>5350212



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