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File: ComeForth_LittleWhite.jpg (26 KB, 383x383)
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You are little white, a crystal dragon. A young one, hatched fourteen days ago.
In your first day in this harsh word, you learn the necessary skills every dragon needs to survive, flight, fighting and breathing.
You also specialized in strategy thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
Your crystalline bloodline gives you natural affinity with light, wind and divination magic. Your scales immunize you to light and cold damages.
You also accumulated significant riches, stored in your prized crystal necklace : an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
Last time, you met your siblings, starting on a conflicting relationship. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunter, which killed Father.
What about Mother? Well, let's not talk about Mother.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her three cubs.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
A vision granted you the knowledge of the skavens coming back for their outpost with a small army, so you recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair.
The humans are lead by a young noble, Hector known as the well endowed. Despite showing some greed and ambition, he managed to salvage a bad situation involving one of his men and the griffons which cohabitation harder than anticipated.
While flying out for training your whole pack acrobatics and air dodge, you spotted the rat army, and took advantage of a strategic mistake to eliminate a jezzai sniper squad and take your own their riffle and a mighty ratmen artillery.
>>
There are some loose ties, you dreamed of just yesterday.
>The whole matter of your name. Name is part of a dragon's power and you didn't go through naming ceremony. Highborn elves might know were an elder dragon could help you.
>An infernal dwarven engine, heart of mighty machines if you know how to pierce its secrets.
>The glowing arcanic dwarven fountain of the second floor. No clue what it could be used for.
>The matter of food. For now, you are all small and rats have decency coming back to fill your cellars. But how to ensure subsistance in the long run to four apex predators, five counting the griffin?
>The human late-teen girl you adopted, suffering from an head wound she never developped intellectually and emotionnally. You'll need time to mend her inner wounds.

Pastebins :
Character sheet : https://pastebin.com/yStUJtfH
Siblings sheet : https://pastebin.com/11Kh8vR9

You just came back to your hold; and have a little bit of time before the rat tide comes for you.
>Try to install the skaven's lighting canon and see if the humans can figure it out (High DC)
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it)
>Heal your siblings and you before the incoming fight
>>
>>5343554
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it). Let Purple explain it. She is better with such contraptions than you are. Just help her along a bit
>>
>>5343554
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it)
>Ask Little Blue how much healing salves we have left. We have a few more hours to prepare for the army.
>>
>>5343582
[Woops; haven't made a stockpile paste yet.
You still have 8 doses of balms after applying some to the flogged man to get him back to battle condition. However, Balm "just" ensure no infection and improve recovery speed of wound; they are not potions of healing]
>>
>>5343583
Remind me what glasswalk does again, and how often can we use windshield? Did Green already try to use self healing?
>>
>>5343594
>Glasswalk : Walk accross a mirror, crystal, glass or other translucide structure. (from the pastebin). Almost mana-free.
>Windshield : narratively use a little bit of mana; takes one "combat action" to raise. Auto success for yourself, barring crit fails. More success = ability to stop stronger projectiles, or protect close allies too.
>>
>>5343571
>>5343582
[Locking that one.]
>Roll me 3d20. DC : 12 (partial application of Tinker trait for -2; -1 from first-experience of the weapon)
>In this quest, rolls are made mostly by players. 3 anon roll me 1d20. Double-rolling is allowed after 20 minutes
>>
Rolled 14 (1d20)

>>5343677
>>
Rolled 13 (1d20)

>>5343677
>>
Rolled 10 (1d20)

>>
File: BattlefieldView.png (1.19 MB, 1000x1000)
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First thing you do upon reaching the hold is dropping the skaven's engine in the hold himself, near your lair, and refill your necklace with rocks for one airstrike.
Then, priority will be using the rat's gear against themselves.
In a last-minute attempt to increase your fighting capacities, you and your sister Purple attempt to teach the humans how to use the skaven's riffles.
>14,13 for DC 12 : Two successes
All archers try to shoot a couple round with the riffle on targets. Most are not way worst with the unknown technological device than their dear bows, training marksmenship since they are around eight year old.
However, two of your archers stand out being naturals. As accurate with the riffles than the bows, at targets higher distance. That won't make for month or years of training, but they are at least already used to ranged weapon fighting.
>Two of the archers have been promoted to Jezzai Sharpshooters (2d20 on a target each)
>Jezzai range: around twice the sling's; outrange the bows.
>Trait : Neophytes. -2 to rolls made with that weapon.
>Trait : snipers. Can point them to any unit in the army in range and try to get 'em, instead of random members of the pack

>Do you assign the last riffle to another archer (-4 to rolls) or leave him with his bow?

Ratmen are close. You can see their battle standards.
Lead by some form you still can't discern on top of a bell mounted on wheels, and the big rat you didn't fought nor meet lead his own elite force, made of big soldiers with a fur as black as night in your parent's cave.
There are two packs of sling-wielders, and one pack you didn't noticed before : weaklings, starving rats, merely standing up by themselves. Canon fodders.

On your side, you have 13 archers and 5 soldiers lead by the one named Hector. You also have four wounded wyrmlings and one griffon.

[time to explain how battles work : Each time one Regiment attack another, d100 are involved. Modificators are applied : 10 chaos warrior will have something like +35 against a single pack of rats.
Exact rules will be subject to fine tuning, but engaging with a second pack on the rear or the flank will grant advantages.
Pack can have a command group, made of a Champion, a Standard Bearer and a Musician.
Champion is the mightiest opponent of the pack, such as the Rat that fled the hold. Musicians help with the coordination of the army while Standard bearer increase moral. Standard bearer are hard to get down as another one can just pick up the flag.
Elite troops, such as your Jezzai Sharpshooters, will resolve their actions using d20. A key factor of the battle is Moral : Heavy damages on one pack will make them take a leadership test; a demoralized pack might flee the engagement]
>Roll Strategy for the battle plan (DC is 15 but clever write-in will decrease it)
>>
Rolled 6 (1d20)

>>5343838
>White will fly far up and out of range and begin his first bombing run on the more elite rats. It wont be really accurate but if we murder the stronger rats the slaves will break more easily. With a lucky shot we might be able to take out the Boss.
>Snipers try and gun for the Packlord
>Bowmen use your range and elevation advantage to pepper the enemy
>Hector hold the Entrance together with Green and Purple
>Blue keep in reserves to either help with remocing casualties from the frontline and treating them or using her breath

>Do not assign the last Rifle to another archer. That will only be a cause for disaster if the Thing explodes.
>>
[forgot to say, Strategy is 3d20]
>>
>>5343851
[It's been one hour; feel free to double-roll]
>>
Rolled 1 (1d20)

>>5343838
>>
Rolled 20 (1d20)

>>5343838
It looks like the skaven army is traveling through the base of the valley, using the natural terrain to reach us. We can take advantage of this by having little green use his Geomancy to harry the incoming army sith rockslide to kill them. Being green himself he should be well enough camouflaged from their snipers, and the rock slides he be more or less able to hit them since they're confined within the spaces of two valleys. Better yet, if Green is fast enough, he could cause an avalanche in front of the army, and behind or in the middle of it. That would briefly box the skaven army in, and cause them to slow down and force March through rough terrain, which would mean they can be picked off by our snipers as they're delayed, and they will have to abandon their war machines or else get sniped!

Give the last bowman the sniper. When the skaven army reaches normal ranges to utilize the bow, then all snipers can switch to bows.

Until the Skaven reaches Jezzai Sharpshooters range, Little White is to use divinitation to determine what the officers within the army looks like. The snipers are then told to target said officers for the purpose of damaging enemy morale and cohesion.

All Jezzai Sharpshooters are to continue firing their rifles until the skaven army reaches bow shooting range, to which they will then switch to rely on the bows which they are more proficient with.

For Hector he I'd to organize the snipers and bowmen to ensure group cohesion.

If we successfully box in a portion of the skaven army within the valley, or at least kill a bunch of their leaders to reduce group cohesion, all dragon siblings and griffin can go in for a synchronized dice attack with Little White at the fore front to tank all the sttacks utilizing wind Shield, then dump ALL his rocks on the enemies.
>>
>>5343907
>hurray not death!

>>5343851
Maybe we can combine a bit of both plans? I dont know how long divinitation takes, but maybe Little While can do his rock bombing runs as Little Green boxes the enemy army in, or maybe something else?

Wait these guns explode? Ah who care.
>>
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>Strategy : 20
A mix of common sense and divination magic bring you a clear vision of the beginning of the battle to come.
Sending forward the weaklings, the elite troops pack will walk behind their meatshield; both groups holding wooden ladder.
The slingshoters will open in arc on the west and east flank of the melee fighters. The west pack will use a rocky ridge as an impromptu coverage while the east pack will walk while out of range to position directly on the east of the hold.
The real menace remains the bell rider; your visions indicate magics such as turning the sling stones into unhealthy green things with a nasty smoky trail.
You see several path in your vision; one where you get shot down by the pellets and one where they fail to reach you thanks to your windshield; allowing full aerial supremacy only contested by the priest sickening arcana.
You also see the ridge collapsing, trapped by green's geomancy.

Good thing your vision indicated that.
>2 anons roll me 1d20 for green; DC 12 thanks to the crit revealing exact location to sapper
>Also, still waiting on tiebreak for giving or not the riffle
>>
Rolled 2 (1d20)

>>5343937
Sure lets give it to him. if it explodes in his hands i will have the last laugh. and it will be a good thing we saved our healing.
>>
Rolled 11 (1d20)

>>5343937
Give rifle! If they get too close, he can switch to the bow.

Note to self: if we win ask humans how they preserve meat. Weather the humans like the idea or now, we gotta eat something, unless they want to give us their cattle and animals instead. They gotta show us how jerky is made, or we get a human to do that for us.

Come on Green. You got this.
>>
>>5343945
>>5343951
>11 : Green, as usual, don't got this
Green goes and try to do his stuff. But the rat advancing and the scold of not taking risks deter him for taking a bit more risk and he instead comes back to hold the door with Purple
>Let's start the Battle plan. I'll need 3 anons to roll me 2d20. First couple are DC 16 (+1 to advantageous position, -2 from malus), last roller will have to beat DC 18. Those are the Sniper attempt on the slave pack, first in range, to get their command group down
>I'll also need a roll of 3d20 acrobatics for white
>>
Rolled 6, 10 = 16 (2d20)

>>5343963
>>
Rolled 3, 5 = 8 (2d20)

>>5343963
>>
>>5343963
Has Green used his Tough ability yet to regenerate?
While the slingers are still out of range, could he instead take the time to make the terrain rough to slow down the army?
>>
>>5343977
>Toughness : Yes he failed last thread
>could he instead take the time to make the terrain rough to slow down the army?
No, he was busy getting back after failing magic
>>
>>5343964
>>5343971
Double-rolls allowed after 20 minutes
>>
>>5343984
Silly brother being silly. His breath attack will work wonders in spaces like hallways since the AoE is almost as wide as it is long.
>>
Rolled 2, 6 = 8 (2d20)

>>5343963
>>
Rolled 1, 9, 10 = 20 (3d20)

>>5343963
>>
>>5344000
Pain. Good ideas, bad RNG.
>>
File: PowerWord_Rekt.png (536 KB, 800x450)
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You rise in the blue sky of that nice day. Everything will be fine. You are prepared, stockpiled and have a good plan
>>5343964
>>5343971
>>5343991
>Sniper attack : Failure, failure, failure
A few bolt beams from the mountain; raising dust in front of the marching column. It's ok, after all those shot could not have been taken with bows so you lost nothing while missing them right?
>>5344000
>1 : critical failure
Distracted by your cope, you get frontally hit by a sickening green thunderbolt. Falling like a rock amoung your cargo of stone you dropped too early under the shock, the world is fading to black.
But there is still a light between you and oblivion : your potent magic and your healer's heart.
>4 anons Roll 1d20 for healing; DC13.
If you fail, the quest might become really !!!FUN!!!
>>
Rolled 5 (1d20)

>>5344004
it burns me..... but the Dice Gods said fuck everyone and everything we hold dear.

>>5344008
well lets see if we fall to darkness right now.
>>
Rolled 8 (1d20)

>>5344008
>>
Rolled 9 (1d20)

>>5344008
i do wonder how good that Shaman rolled to Oneshot us or if that warplightning is just that powerful
>>
Rolled 19 (1d20)

>>5344008
>>
You're all welcome
>>
>>5344039
>>5344038
Jesse Maria und Josef. Thank you very much man.
>>
>>5344038
SUSPENSE!
>>
>>5344008
What's the range of White's dragon breath if he practices his sniping skill?
>>
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You gather your energy, trying to recover from the chest hit and the damage dealt to your organs.
>>5344009
>5 : Failure
But the pain is unbearable. You almost pass out when you hurt one of your rocks, losing the precious white mana.
You gather your power again and open your inner eye
>>5344015
>8 : Failure
But the sheer size of the task burn your hope like a twig. And you realize the hope was a metaphor for mana. It's not over yet; there is still some time and a bit of energy
>>5344028
>9 : Failure
The floor is half a second away, and your heart is almost stopped. You'll need a miracle to make it.
>>5344038
>Success
As a last gambit, you burn everything in reserve.
Mana to the last drop, muscular energy, power from your breath. A vigor fill you, enough to flap your wings to the fortress. Humans look really concerned. You must look at least half as pathetic as you feel.
>19 : You are stabilized, at 0 wound with 0 bad conditions. The almost-crit grant you the right to stay awake and lead the battle. I'd advice not getting wounded any more.
>New turn. Roll me :
>1d100+33 for archers. (+5 from high ground; +13 from the number of soldiers, +15 from troop quality bonus). Specify if you aim them at the weakings or the slingers on the roll post. Higher is better; require 50 to hit)
>3 times 2d20 for sniper. Specify target among slaves leader, sling leader or blackfur leader on the roll post.

[Last update of the night.
>>5344062
At least as much as riffles ;) ]
>>
Rolled 61 + 33 (1d100 + 33)

>>5344073
Shoot. If we're about of breath attack energy, focus on strategy and using our insight to guide the archers and snipers. Get some of Little Blue salves to ease the pain.
>>
Rolled 4, 20 = 24 (2d20)

>>5344073
Target the slingers. No fire support dor the rats.

The snipers should aim for the Slave Leader. If we kill the Slave Leader it will probably cause panic and if someone else takes over their attention will be divided.

We can wi. This fight by breaking the enemies morale. Wipping tvem out is probably not necessary
>>
>>5344079
+1
>>
Rolled 19, 14 = 33 (2d20)

>>5344073
>>
Rolled 8, 6 = 14 (2d20)

>>5344073
Shoot a leader. Pray you get lucky.
>>
Rolled 2, 16, 19 = 37 (3d20)

"Arrrcherrrs... At my worrrrd... Now!"
>>5344078
>94 : 8 victimes
A rain of strokes fall upon the slinger, before they can position. A little less than half the pack is pinned down on the hill.
>>5344079
>>5344082
>>5344088
>19,20 : 3 kills
Meanwhile, the snipers recalibrated their riffles and tried again. The champion and command leader fall at the same second. A second shot get the standard bearer down.
Both packs look heavily shaken
>Rolling for the general's diplomacy.
DC 11 for the first (15 -2 for the bell, -1 for the Champion, -1 for the Standard bearer);
DC 15 for the second (-2 for the bell, +2 for being shaken after leader get exterminated)
>>
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>>5344514
>16,19 : double success
Even if both the pack looks shaken, the toll of the screaming bell coupled with orders barked from their leader hold them in place. After all, life is cheap among ratmen. Another slave picked up the slaves' standard and they resume their march onward. Meanwhile, slinger get ready to shoot at Archers.
>New turn. Roll me :
>1d100+26 for archers vs slings. (+5 from high ground, +5 from fortification; +1 from the number of soldiers, +15 from troop quality bonus).
Higher is better; require 50 to hit)
>3 times 2d20 for sniper. Specify target among slave Standard bearer, sling Command group, blackfur command group or the fighter leader on the roll post. Blackfur are harder to hit because of their meatshields.
>>
Rolled 22 + 26 (1d100 + 26)

>>5344521
Is this +26 gimmic borrowed from WesternQM?
>>
>>5344527
[Not at all]
>>
Rolled 14, 5 = 19 (2d20)

>>5344521
>>
>>5344527
Ouch.
>>5344529
I like it. Adds a lot of flavor. Personally think it looks better on d20 with small, varied numbers, tho.
>>
>>5344540
[Last turn, you were shooting on walking troop. This time you are trading blows. Could you roll me 1d6 in addition?]
>>
Rolled 19, 1 = 20 (2d20)

>>5344521
Second time

Go for the sling Command group
>>
Rolled 3 (1d6)

>>5344548
sure
>>
>>5344527
>>5344535
>>5344551
>>5344561
Alright; I still need 2d20 for the last sniper (the DC 18 one) to finish the turn.
>>
Rolled 1, 15 = 16 (2d20)

>>5344521
Last Shot.

Slingers. He cant hit the Black Rats
>>
Slingshoters are positioned, launching a hail of projectiles on the archers, which in turn answer with their owns.
>>5344527
>48 : one more down on your side than theirs
>>5344561
>3 : 3 humans down, 2 skavens
Some of your followers get hit by the stones. One ducked quickly under the rock, definitely saved by the makeshift fortifications you spent some time building.
>>5344535
14 : Success
>>5344551
19 : Failure
>>5344581
1,15 : Won't count that as a crit fail due to beating "normal" DC. Lucky you.
A coordinated wave of green beam fall upon the rats, killing their musician. Champion is still up; you're pretty sure standard switched hands at some point. Less than ten of them remains.
[Rolling for the slingers moral. DC : 15]
>>
Rolled 17 (1d20)

>>5344587
>>
Rolled 5, 2, 7 = 14 (3d20)

>>5344588
[Bravest rat warriors ever.]
The priest start incanting on his bell...
>>
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>>5344590
...And a layer of green energy fell on the decimated slinger pack. The layer create a green aura around the musician, starts expanding, and is dissipated by the clean Jezzai shot.
>New turn. Everybody barring the priest is at bow range. Priest himself is at riffle range.
>Second slinger pack is positionned to open fire
>Rat slave will reach the walls next turn. They still carry ladders.
>Every pack is at reach of Ballistas. However ballistas are manned by your lancer.
>Griffin is still undeployed. The middle pack can be covered by both slinger packs and the priest. The west slinger pack and the priest are mutually covering each other. East slinger is on its own; but 20 rats hurling pebble are probably enough to get the mythical animal killed

>Write in targets of bowmen, riffles, ballistas
>>
>>5344594
Bowmen: target their slingers so we can safely deploy the Griffin.
Riflemen: all focus fire on the bell priest guy. Hes very dangerous and is augmenting their army. We take him out, we dont have to deal with super charges up pebbles.
Ballistas: half target the priest, the other half focuses on the leaders.

If a good number of slingers are killed and the priest is dead, send out the Griffin to destroy the ladders and kill the slaves.
>>
>>5344599
[You have 3 ballista, please clarify halves
Assuming shots on the east slinger pack?]
>>
>>5344603
Bowmen are to target western pack since they're the ones closest to the priest.
Sniper are to target priest. If the priest dies and we still have some queued up shots, target the champion.
I forgot ballistas dont have the sniper ability. Ballistas fire at the the ladder carry group. I assume when next turn arrives that will mean the ladders are set up and they will begin ascending, which would mean we our archers and Lancers would have to deal with melee combatants, which is bad.

If that is not the case, and when next turn rolls around the skaven slaves will only p r e p a r e to scale the walls with the ladders, the ballistas are to target the eastern slinger pack.
>>
>>5344606
Supporting this

Dont forgrt that we can just habe the dragons breath down the ladders. The Slaves would be easy fodder there
>>
Rolled 60 + 5 (1d100 + 5)

>>5344608
>>5344606
Allright.
>1d100+26 for archers vs West slings. (+5 from high ground, +5 from fortification; +1 from the relative number of soldiers, +15 from troop quality bonus).
>3d20 for ballistas against weaklings
>3 times 2d20 for Snipers
[Personnally rolling for the east pack. You hope for a low roll]
>>
>>5344629
[The -5 get turned into a +5; result is 55]
>>
Rolled 59 + 26 (1d100 + 26)

>>5344629
>>
>>5344638
[As every other player look on holidays, feel free to double roll every 15 minutes]
>>
Rolled 10, 19, 13 = 42 (3d20)

>>5344629


>>5344668
Sorry about the long wait. I was in a meeting for thr last couple of hours... and eating company provided food
>>
Rolled 18 (1d20)

>>5344629
>>
>>5344679
[You are required 2d20 per sniper squad, roll a second one please]
>>
Rolled 5 (1d20)

>>5344685
Ah sorry. Posting while at work is a bit difficult.
>>
Rolled 8, 9 = 17 (2d20)

>>5344629
,go for the Slave Command Squad or if that is gone for the Shaman
>>
Rolled 9, 17 = 26 (2d20)

>>5344629
Kill them all. But especially the Shaman.
>>
Rolled 15 (1d20)

>>5344692
[Slave doesn't really have a command squad anymore. They have still a standard bearer.]
>Rolling for the slave's morale. Hope for low.
>>
>>5344696
wow... those slaves are pretty morale friendly...... or more accurately they are probably more scared of the ones behind them than the dragons and Humans in front of them.
>>
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>>5344694
>17 for sniper squad shooting on siege weapon (DC-1)
A green beam hit the bell. The nearby slingers turn around, waiting for a command
>5344679
>18 : Success
And spectate the monstruously muscular bell ringer getting a clean shot, falling from the dreaded platform, while the priest hold for dear life.
>>5344638
>Archers attack : 85
Inattention cost them life. Staying up idle, they make easy targets for your archers.
>Congratulation, you cleaned the west slinger pack

>5344629
However, the other slinger pack takes opportunity to shoot your own archers. They have quick reflex, and hide behind the fortification just in time, except two slowest ones.
Attrition is starting to wear them down, and so many enemy remains.
>8 archers still in fighting condition.

>>5344677
>Ballista shot : 19
In the same time, three heavy spears fly from the ballista. One of them fly over the head of both packs while the other is sidestepped and buries itself.
The sidestepping, and overall lack of coherence of the leaderless pack, lead to bickering over tail stomping. Distracted, the last bolt hit the heart of the weaklings'pack.
Ladder carriers are aligned by nature, after all. So is the trajectory of the bolt, empalling four of them in a nice Shish-Kebab as would say the Khans of the Ogres tribes.

>>5344696
>Leadership : success
Alas, more scared of the blackfur behind them than the human, they press forward and lay down two ladder, the third one getting picked by other troops.
The first rats are climbing them.
>>
Rolled 19, 8, 14 = 41 (3d20)

>>5344734
[Woops.
DC +1 for the priest as he's lightly stressed]
>>
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>>5344742
A green glow linger on the slave pack, giving their weapons an eldritch taint.
Battle status :
>West slinger got exterminated
>East slinger alive and shooting
>Priest war machine suffered two wounds
>Slaves lack command group. They are under the cover of the mountain so shooting them will give up the fortification bonus of the archers. Plus, they have a weapon buff.
>Blackfur is in full health.
>Priest is at bow range. Everybody is at bow range.
The current plan is :
>Deploy Green and Purple on the raised ladders to breath on the weaklings
>Do you support them with your fighters? Or are they still manning ballista? If on ballista, who are they targetting?
>Who is the bow targetting
>Who is the sniper targetting?
>Deploy Griffon? Where?
>>
>>5344749
>Deploy Green and Purple on the raised ladders to breath on the weaklings
>Support them with two ballista Crews. One on either side to push the Skaven back down.
>Last Ballista shoots at the Bell
>Snipers target the Priest and his Bell
>Bows target the last standing slingers.
>Griffon screams. Maybe we can intimidate the Skaven Slaves into running away. Keep close to the backline just in case any skaven Break through we will need to push them back but not expose ourselves yet.
>>
>>5344749
>>5344755
Alright, we'll go with that plan.
>Roll for me :
>3d20 for Green's breath
>5d20 for Purple's breath
>1d20 for Hector's Ballista shot
>6d20 for snipers
>1d100+13 for bowmen
>1d20 for Griffon
>>
Rolled 13, 3, 2 = 18 (3d20)

>>5344827
For the Green Ones Wind
>>
>>5344827
do we get some reduced DC because the Skaven are on a very narrow Path that they can not really stray from if they want to advance?
>>
>>5344843
[Fair point. DC are 10/15/20]
>>
Rolled 14, 5, 15, 18, 1 = 53 (5d20)

>>5344827
Purple has a lot of breath skill....... wow. 5 Dice.
>>
>>5344852
[4dice + 1 for the lancer's help]
>>
Rolled 12 (1d20)

>>5344827
I believe in Hector.... to at least nit destroy the Ballista
>>
Rolled 1, 9, 4, 3, 18, 7 = 42 (6d20)

>>5344827
>>
Rolled 30 + 13 (1d100 + 13)

>>5344827
Rolling for bowmen. Got a moment free at work to catch up.
>>
Rolled 1 (1d20)

>>5344827
So will this be an opposed check with Griffon Roll VS best of Rat General Roll?
>>
>>5344916
uffff...... Face Palm....... this will panic the humans will it not....
>>
>>5344916
And you though a screech would be a good idea?
>>
>>5344923
I thought it might help break their morale. They might have expected the Dragons and Griffons to kill each other. Realizing that not one set of young Apex Predators but an Adult Griffon were residing in here peacefully with each other might have helped break their morale.

And be honest what else could the Griffon do here? Not try anything?
>>
>>5344927
It's a fucking Griffin. It could attack, and the enemies make their own morale checks to determine if they fail or not if we kill enough of their leaders.
>>
>>5344937
>It could attack,

And get shot down by several dozen Stones to the Face.

But the Plan is set now. We can send it out later if nothing goes wrong to majorly.

To be honest i would have liked to have this discussion hours ago when it was still relevant. I could have used some more input.
>>
>>5344943
I was asleep then. Well if anything I dont see why our Lancers can just kick the ladders over.
>>
>>5344984
[For the same reason ladder were historically used : it's freaking hard to push one down. To do so, you'll need to push it at more than 90°; and assaulters were not retards and put them around 1.5 meters away from the wall so defender need to push 3 meters. Some specialized tools exist for that purpose but you don't have any of that available.]
>>
>>5345042
Do they have some form of spikes or Anchors at the top that stop them from just being pushed to the side to topple over?
>>5344984

Otherwise we might have to grab the ladder with a dragon that then jumps out and away from the battlements to drag the ladder with them and then just continue flying after we dealt with most of their archers
>>
>>5345042
Just dragon breath the ladders to destroy them and anyone climbing up.
>>
>>5344831
>13 : One. partial success
Green takes a deep breath and a rain of slashing death runs along the ladder. One of the slaves get literally cut in half. Alas, at the second he stops to get some air, an agile weakling runs on all four on the ladder, and step right on the second floor of the hold.
>Human reaction : 2
The lancer are frozen in fear. It's one thing training against straw dummies and scarecrows, real combat is always a trial the first time. A wooden pole don't strike back with a lethal intention, for example.

>>5344852
>14,15,18 : 3 success
On the east side of the fight, purple is luckier. Using her incredible accuracy, she spits an array of suppressing shots on the unlucky rats trying to climb. She waits until they're high enough to fall a fair distance before releasing the force bolts.
>Human reaction : 1
Meanwhile, the lancers supposed to help her are shaking. One even wet his pants.

>>5344876
>12
Hector, manning the Ballista, released a spear aimed at the rat priest. Shooting too high, it flies over the mighty opponent.

>Sniper squads :
>1, 9 : critical failure
>4, 3 : failure
>18, 7 : success
One of the sniper land another hit on the bell itself. The strange contraption seems on the verge of collapsing. The first sniper however had a technical issue...
>Roll 1d6 for misfire. Higher is less bad.
>>5344903
Bowmen and slings exchange projectiles again. One arrow strike true, but at the cost of two more archers.
The situation is dire. Welp, time for everybody to jump in the battle. You send a mental picture to the griffin, one of a dominating presence scaring all rats to their holes.
>>5344916
>1 : critical failure
The griffin is ridiculous in real life. A shriek ending in a strangle coughed, results of the ray wound suffered a few hours earlier. Wound clearly visible and bleeding a bit. The emotions of the rats are clear and submerge you.
Weaklings. Half-dead beast. A dozen monkeys still standing,
Your human fighters seems panicking.
"Onward, comrads. We must not fail, or this scoundrels will be the bane of our people!"
>roll 2d20 diplomacy for Hector to rally the lancers.
>>
Rolled 2 (1d6)

>>5345104
BANG
>>
Rolled 20, 6 = 26 (2d20)

>>5345104
>>
>>5345122
Shot My Dick™
>>
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>>5345122
>2 : Unusable weapon
You hear a sizzling sound, and no more light comes out of the skaven crystaline weapon. The wielder shrug, grab his bow, and join companions.
>>5345123
>20 : Critical
The spear-wielder doesn't seems much impressed by the speech. You're not sure they hear it.
"Well, time to do what I was learned to and lead by example"
Hector leaps forward and slash at the rat that made it to the top of the ladder. Properly cut in half, a second of silence spread over the battlefield while the corpses mangled part fell down.
>New turn. Current plan is :
>Green and Purple attack on the ladder themself
>Humans fighter try to spear eventual other ladders climber
>Bow fighter still dueling with slings
>Remaining snipers keep focusing the priest
>What do of the griffin?

I let you agree over the night, we'll resume the rolling tomorrow.
>>
>>5345157
>Green, Blue, and Purple will try to destroy the ladders. Failing that they will join the fight.
>White will bellow commands from a vantage point and mentally communicate with the griffin, acting as extra eyes to ensure nothing backstabs it and it can dodge incoming attacks.
>White gauges if enough time has passed for him to recover his laser breath again.
>Human fighters and Hector defend everyone
>Bowmen keep attacking the slingers
>snipers target priest
>griffin just keep killing things.
>>
>>5345157
Would it be possible for us to repair the destroyed golems in the future?
>>
>>5345173
should the Griffin go after the Priest? Because plunging into an Infantry Unit with Halberds sounds like a good way to get skewered even with Dive Attack.

And to make sure that we can actually kill the Priest we only have two Snipers left.
>>
>>5345262
[You don't know enough about runes and enchantment to answer that yet]
>>
>>5345443
>>5345173
Taking this. Give me
>3d20 for green
>5d20 for purple
>3d20 for blue
>4d20 for snipers
>1d100+13 for archers
>3d20 for griffin
>>
Rolled 4, 10, 1 = 15 (3d20)

>>5345501
>>
>>5345173
>White gauges if enough time has passed for him to recover his laser breath again.
White is actively fighting to stay awake and not feint after the damage received. So, hard for him to do anything. Adrenaline is fueling your consciousness.
>>
>>5345487
If kobolds do not exist in this universe, could we create or summon them then? Failing that, can we get those Slan lizard people to worship us?
>>
Rolled 15, 6, 19, 9, 1 = 50 (5d20)

>>5345501
Here goes.
Hey wait where's White's roll? He not helping?

>>5345502
Fuck Green is not doing so hot
>>
>>5345503
Oh. Tired babu.
>>
>>5345507
>Kobolds :
Kinda. The dragon-featured skaven dragonslayer could be a lead.
>Get slan to worship :
Definitely feasible.

>>5345510
Cf.
>>5344073
>19 : You are stabilized, at 0 wound with 0 bad conditions. The almost-crit grant you the right to stay awake and lead the battle. I'd advice not getting wounded any more.

You are at 0HP/3HP; staying awake and commanding is a miracle itself.
>>
Rolled 18, 14, 9 = 41 (3d20)

>>5345501
Blue
>>
Rolled 2, 5, 6, 4 = 17 (4d20)

>>5345501
Snipers
>>
[Feel free to double-roll for archers and griffin]
>>
Rolled 1, 13, 2 = 16 (3d20)

>>5345501
Please a good roll
>>
>>5345549
Oh come the fuck on......... why.... why.....

QM there is no bonus because the Priest was already getting shot at is there?
>>
Rolled 6 + 13 (1d100 + 13)

>>5345544
ARCHERS DONT FUCK THIS UP I SWEAR ON THE OLD ONES!
>>
>>5345554
>>5345555
Man this some bullshit. Why does RNG hate us?
>>
[Thanks to the amazing rolls, give me 3d20 strategy]
>>
Rolled 9, 6, 10 = 25 (3d20)

>>5345559
Oh RNJesus have mercy upon our poor plagued dragons
>>
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>>5345561
He was not merciful
>>
It seems I am too late to save the day, fuck.
>>
Man win or lose, this battle had better been worth the EXP.
>>
>>5345580
If worst comes to worst we grab the humans theiw them in the amulett, grab the chicks and ask that one of our siblings fly us out.

I would rather not become enslaved to the Skaven
>>
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>>5345502
>Green : 10 for DC 10 thanks to the cutting property of breath. Success
>>5345508
>Purple : 15, 19 : two success
>Green and Purple's human scored double 1
>>5345519
>Blue : 18. One success
It was a bright idea targetting the ladders. Among the specific breath kinds of your siblings, Green's wind blade turns to be the most effective, splitting the ladder in the middle like Ogres' chopsticks.
Your sister's breath, although more controlled, are less effective and only manage to flip down the ladders. It will buy a little time, but not much more.
On the bright side, Purple's and Blue's ladder flipping have dealt some damages to the climbing rat. On green's side, they used the pole to slide down, unscathed.

>>5345549
>Sniper : Failure
>>5345549
>Griffin : Critical failure
You ordered troops to concentrate on the wizard. Sniper shots couldn't hit the fragilized bell's erratic movements nor its rider. And when the Griffin approached, he was repelled with the same kind of bolt you suffered moments earlier. She's still flying, but seems deeply hurt.
>>5345555
>Archers : 19.
On your ranged side, this time you suffered a lot. Six more archers are down, the only remaining are the girl champion and the sniper.

You take a bit of time to assess the situation.
>>5345561
>Strategy : 10
It's not over yet. Getting the leaders down, the rest of the army might reconsider... At least you have the option to flee.
>Flee! Flee for your life!
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?
>>
>>5345584
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?

>"The wounded to me. If the worst happens we flee. And i will not leave you behind" Gather the humans in your amulett. At least those that might stand a chance surviving.
>Snipers target the Priest.
>Momma griffon. One more Attempt. We can just leave her nest behind.
>Green support the Griffon
>Blue and Purple scatter the Skaven slingers with your Breath

Just a preliminary plan. Anyone else any suggestions?
>>
>>5345592
I am >>5345582
My internet my phone just lost all intrrnet for no reason
>>
>>5345584
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?
Mom can fuck off, dad was the only role model we needed.

>>5345592
Gonna add onto this. If all the skaven that are on the second floor have been killed, all able bodied humans are to man the ballistas (only as many as needed) and focus fire all three ballistas on the bell. If the bell goes down, the snipers target the commander, else they will target the bell.
If the first or second ballista successfully destroys the bell, the third is to target the leader.

Also tell the Griffin parent to send their kids to us so we can carry them to safety as well if things go sideways.

Regarding our siblings, besides us our sisters are good sith ranged attacks. Little Green should be delegate to defending the second floor, and holding over water against more attempts to use ladders. His Dragons Breath only has a DC of 10 to kill and disable all ladders and their users. Which is really fucking good.
>>
>>5345597
Oh right yeah. Definetly ammending my vote >>5345584
Instead of >>5345592
>Green support the Griffon

Make that
>Green destroy further ladders

>>5345597
And yeah. Dad was a real Role Model. If Mom shows up eventually we will have to collectively to go to hell and never return if she wants a pice of our pie that we are creating here
>>
>>5345600
Tell mom to go to hell and never return*
>>
>>5345600
Mom is or was the equivalent of a dad leaving to grab some smokes, then comes back ten years later then leaves again, or just never come back.
She better be packing heat if she comes around asking for a slice of our kingdom (if we succeed), because we ain't sharing.
>>
>>5345592
>>5345597
[Mechanically, bell and priest share health pool]
>2 Sniper on priest (4d20)
>3 Lancers to ballista. First target : priest. If dead, report attack on slings (only reachable pack) (3d20)
>2 more lancers and Hector to help Green with defense of the ladders (2d20 for Green DC 10)
>Remaining archers on slings (1d100+7)
>Griffin on priest (3d20)
>sisters on slings (4d20 for purple, 2d20 for blue)
>>
Rolled 17, 5, 16, 11 = 49 (4d20)

>>5345603
Might as well get this out of the way
>>
Rolled 16, 7, 3 = 26 (3d20)

>>5345603
R-Rollan for Griffo
>>
Rolled 1, 11 = 12 (2d20)

>>5345603
GO GET THEM HECTOR!
>>
>>5345603
Snipers : >>5345605
Griffin : >>5345606
Remaining :
>3 Lancers to ballista. First target : priest. If dead, report attack on slings (only reachable pack) (3d20)
>2 more lancers and Hector to help Green with defense of the ladders (2d20 for Green DC 10)
>Remaining archers on slings (1d100+7)
>sisters on slings (4d20 for purple, 2d20 for blue)
>>
>>5345608
HECTOR YOU CUNT HOW DID YOU JOB THAT!
HE better be taking some wounds instead of letting rats up. AT LEAST SOMEONE got a single success.
>>
>>5345610
[You technically only rolled for green. Some skaven are making it to the platform; so we'll need 4d20 for Hector and his men. Feel free to dice hog this one.]
>>
>>5345610
It might not have been Hector. There were teo other lancers with him.

So far he has been surprisingly capable.
>>
Rolled 12, 13, 4, 17 = 46 (4d20)

>>5345611
>SCREEEEAAAAAMMMM!
>>
Rolled 1, 4, 4 = 9 (3d20)

>>5345603
Lets go see what the Ballistas will do to the Slingers.... lets hope its good... for us.

>>5345613
So you got your wish. Hector got one of them.
>>
>>5345619
I should just keep my mouth shut. Good lord. How many 1's can i roll today. My lack of playing DND is showing
>>
Rolled 85 + 7 (1d100 + 7)

>>5345609
Archers? Hell's what are we gonna do with only 7 left?
>>
>>5345609
We still need a 2d20 and 4d20, right?
>>
>>5345632
Yeah 2d for Blue and 4d for Purple.

>>5345628
Apperantly a lot
>>
>>5345628
[Nah; not 7 left. 2 archers. And the answer is : their goddamn best.]
>>
>>5345636
If they some how pull a victory I say fuck it, reward then with something nice. Maybe make nicer bows or guns.
>>
Rolled 14, 7 = 21 (2d20)

>>5345603
Okay.... Blue
>>
Rolled 20, 3, 4, 11, 20 = 58 (5d20)

>>5345609
Doesnt purple roll 5d20 for breath attacks?
>>
>>5345646
nope the fith was for the Help she had when holding the ladder.... Which is very sad i have to say... since that would be a beautiful double crit.
>>
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>>5345646
MOTHERFUCK
>>
Also, what are the rules on rolling multiple times by same IDs?
t. OtMmdELI
>>
>>5345648
RNG! THEY TAUGHT US! MAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOP!!!!!!!!!!
>>
>>5345650
>rolls two 20s
>MAKE IT STOP
huh..?
>>
>>5345649
its about fifteen to twenty Minutes wait between multiple rolls from the Same ID.

>>5345650
....... now they just need to fail a Morale Check. Because Skaven have notoriously High Morale as far as we know right now.
>>
Rolled 3, 18, 2, 17, 18 = 58 (5d20)

>>5345605
>Snipers : 1 success
A well aligned shot. The cursed platform flinched and collapsed, the priest crushed under the weight of the bell he was riding in an ill-omen sound between the bell's "Doooong" and a tunnel collapsing.
>Griffin : one success
Her target out of sight, the mighty beast redirected her attention on the blackfur behind her. Easy prey, distracted by the loss of the general. One less to worry about.
Meanwhile, near you on the second floor, you crawl from fallen human to fallen human, putting them in the safety of your necklace. It's hard to know who will make it and who won't.
>>5345608
Green : 1 success
Green destroyed a second ladder, but two more are raised. A last one remains on the ground. Rats set foot again on the second level.
>>5345613
>Hector : 13. Human : 17. One success
The young knight bravely charge on the rats. The human, skilled with his blade, prevent the rat from progressing and is holding back two of them. His two companions, manning the second ladder, impaled and repelled one of the slaves.
>>5345619
> Ballista : critical failure
The scared human reorient the ballista from the fallen bell to the slingers. But one of them, his pants still wet from terror, released his bolt early. Way too early. One of the two soldier gets hit from behind, and fell among the rat, pinned to the ground.
"NOooooooo Joffrey!"
"What have I done what have I done what have I done what have I done"
>1 human dead, the one manning the ballista in mental breakdown

>>5345628
>Archers : 92 :
The two remaining archers lands arrow upon arrow on the slinger. They can shoot freely, undisturbed. The slingers, however, have multiple concerns preventing them from doing anything
>>5345644
>Blue : 14 for DC 13 (breath strong point is AOE) : 1 success
>Purple : 20; Counting that as two success [not counting the fifth die]
Dragons flying over their heads, hurling devastation. Purple sending force bolts, rats jumping out only to become prime targets for the two markswomen. One get surprised by Blue's breath width and collapse, inner organs reduced to a pulp.

>Rolling for morale check. 1d20 for the slaves, 3d20 for the blackfurs, 1d20 for the slingers
>>
>>5345731
>Slaves won't climb the ladders until regrouped
>Blackfur and slings are undisturbed.
>>
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>Validate plan :
Sniper's target?
2 lancers are manning the ballista, 1 is on breakdown, 1 is fighting the rats with Hector
Green is destroying ladders
Griffin is attacking blackfurs
Archers are fighting slings
Sister are fighting slings

Feel free to change orders/assignations
>>
>>5345731
okay.... at least the Slaves broke. If we destroy the Ladders we can make sure that we are close to unassailable if the enemy has no more slings or magic.

>>5345752
Sniper Targets.
I assume the Blackfurs now do not really have their Meatshilds anymore so are normally vulnerable to Sniping their Command Squad now.

>So target their Command Squad with the last two Jezzais
>Blue continues fighting the Slingers to keep them disorganized
>Purple helps out the defenders on the Second Floor with her Breath Attack. SInce its a Magic MIssile it should help not just blow our own people away.

With Green destroying the ladders the rats hopefully will no longer be able to climb up to us and just leave since we then hold the range Advantage.

Anyone else any ideas?
>>
>>5345758
i was thinking maybe instead of firing the Ballistae we just have the two fighters up in the front to murder the rats that got up there while green destroys the Ladders.
>>
>>5345758
>Anyone else any ideas?
More rifles?
>>
>>5345884
[I don't get your point at all... You are in the middle of a battle, the rifles were looted on all rifled unit, you break one and you lack humans able to wield them]
>>
>>5345884
sadly one broke......

so we only have two left. WE have a Siege Engine... but yeah.....

>>5345890
shit did we dump the engine first before loading in the humans?

Please tell me we did..... no yes we should have since we had stones in the necklace that went wide when we got blasted from the Sky.
>>
>>5345897
oh yeah my point >>5345884
We have no knowledge how to use it. So yeah. Rather not risk that one misfiring and exploding in our faces.

Maybe keep it as a last resort and fling the core into the blackfurs and use Dragonbreath to blow it up... hopefully.
>>
>>5345752
White tries to use Pressence to calm down the panicked Lancer? Speech? Turn his fear and panic into hatred towards the skaven. If successful, 2 ballistas target the leader, and the other ballistic targets the black guards.
Snipers: if the ballistas succeed in targeting the last leader, switch to bows since those are safer, if not then keep using the rifles to target leaders.
Everything else is good.

So how many humans are dead, and how many are simply too wounded to fight?

>>5345758
I think we should keep our sisters focused on the slingers so ranged attacks dont kill us or the Griffin. If they prematurely finish their attack, then can then focus fire on black guards or any remaining rats on the second floor. That's my take.

>>5345897
I think we dumped the siege engine somewhere.
>>
>>5345940
okay. sounds good. i was thinking that we might clear the upper ramparts from Skaven but you make a good point as well.

>>5345731
So yeah. QM.

>So target their Command Squad with the last two Jezzais
>Blue and purple continue fighting the Slingers to keep them disorganized
>White tries to use Pressence to calm down the panicked Lancer? Speech? Turn his fear and panic into hatred towards the skaven. If successful, 2 ballistas target the leader, and the other ballistic targets the black guards.
>Snipers: if the ballistas succeed in targeting the last leader, switch to bows since those are safer, if not then keep using the rifles to target leaders.
>>
>>5345959
Looks good
>>
[Nice plan. However the ballistas and bows cannot shoot immediately under the wall, where the slaves stay safe from projectile.
Sniper can shoot at blackfurs by climbing on third floor but being really exposed to slingshoters. Said slingshoters are a bit busy right now though.
The part where white tries to calm down the broken soldier is a nice find.]
>>
>>5345988
okay.... then we fire the Ballistas at the Blackfurs and the Bows at the Slingers.

That should work as well.
>>
>>5345988
So ballistas and bows cannot target the commander and the black furs because they are right next to the walls with the slaves? Then we can target whatever group is within their range.
Snipers are still expected to target leaders until leaders are dead, to which they will them switch to bows and arrows for safety reasons.

If all slingers are dead, and all skaven on the second floor are dead, all defenders (archers, lancers, snipers, Hector) are free to grab skaven corpses and YEET them over the edge for the purpose of killing the enemies with the corpses of their allies to break morale.

Next turn if White, Siblings, and griffin are free, would could try going for a group intimidation check. Just a suggestion.
>>
>>5345994
+1

>>5345988
Obligatory humans must use racial slurs against rats.
>cheese munchers
>pox walking mutts
>inbreed rodent
>>
>>5345752
>>5346000
>>5346000
Roll me :
>3d20 leadership for white
>4d20 for snipers on blackfurs
>2d20 breath for Green
>4d20 breath for Purple
>2d20 breath for Blue
>3d20 for Hector
>3d20 for Griffin
>1d100+27 for archers (15 quality, 5 High ground, 5 distracted opponents, 2 troop number)
Will deal with ballistas depending on the result of the earliest roll.
Double roll time set at 10 minutes so I can try to update once more before bed.
>>
Rolled 17, 8, 11 = 36 (3d20)

>>5346035
Altight. Lets get this Show on the Road
>>
Rolled 18, 17, 5, 16 = 56 (4d20)

>>
Rolled 3, 6 = 9 (2d20)

>>5346035
Green.
>>
>>5346046
wow... is his name cursed or something?
>>
Rolled 13, 1, 16, 14 = 44 (4d20)

>>5346035

Purple
>>
Rolled 15, 15 = 30 (2d20)

>>5346035
De blu!
>>
>>5346056
Ddddduuuubbbsss!
>>
Rolled 14, 14, 8 = 36 (3d20)

>>5346056
nice and with the AOE Breath as well

>>5346035
Hector.
>>
>>5346059
Aww dang... lets hope it is enough to hold off a demoralized Skaven Slave
>>
Rolled 9, 9, 2 = 20 (3d20)

>>5346035
Griffin
>>
Rolled 96 + 27 (1d100 + 27)

>>5346035
ARCHERS!
>>
>>5346080
WHOOOOOOO!
Those guys are shooting as if Belakor himself was after their souls. Why couldnt this have been our opening volley......

I should not complain. The opening was good aside from that magic Missile that took White out
>>
Rolled 9, 1, 12 = 22 (3d20)

[Great rolls. My turn]
>>
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>>5346038
You can not fight, but you can damn well talk. Specifically, to the trigger-happy mental meltdown monkey.
"Lisssten human. You'rrre not rrrresponsible. The rrrrats are..."
>>5346038
>17 : success
Lacing the words with image, the farmer get back to his senses
"Death to the pestilent rodents"
In the meantime, the snipers repositionned one the top of the heal.
>18,17,16
A coordinate salva takes out the second-in-command, atrocious rat with metal claws.
[Well, here goes the epic duel with Hector]
>>5346046
Green is overwhelmed by the ladders. Too much. Too many place require attention, not enough braincells. More rats start pouring on the top of the hold.
>>5346049
>>5346056
>16,15,15
>>5346080
>123
Meanwhile, death and desolation is laid on the slingers. After the devastating repeated attacks, an handful remains.
>>5346072
Nothing else have significant impact on the battlefloor.
>>5346091
[Leadership roll]
>Slaves : 9
>Blackfurs : 1
>Slinger : 12
Upon the death of their biggest, meanest warrior, the rat soldier probably coerced to fight turned around, dropped on all four, and are running away.
Slaves still downstairs, not pushed by bullies to stay in place follow. Slinger too.
>Critical failure of the not-insignificant regiment : they won't rally.
The battle is almost won. you only have to deal with the 6 poor slaves trapped with you.
>Roll 3d20 for Hector
>1d100+35 for lancers

What do you plan about the fleeing ones?
>Exterminate. All shall run and get them
>A couple arrow and dragon breath will be enough, no overextension
>everybody back inside as soon as possible to deal with wounded.
>>
>>5346059
>>5346109
[Didn't write that one up... Hector held ground against rats already here; it's a new turn]
>>
Rolled 18, 17, 2 = 37 (3d20)

>>5346109
Hector
>A couple arrow and dragon breath will be enough, no overextension
>Blue and Purple can chase them while Green helps mirdering the rats on the Battlements
>White releases the human soldiers and Blue can start trying to heal them before Shite passes out
>>
>>5346118
Oh god. I meant just purple can chade them for a bit. Blue should help with the wounded.

Its too late to think
>>
Rolled 40 + 35 (1d100 + 35)

>>5346109
>Exterminate. All shall run and get them
Green, Blue, and Purple will go out and kill all that flee. Prioritize the black guard as they have better gear and training, as by killing them will deprive the skaven of useful footsoldiers. Leave no survivors. Archers and ballistas are to target all that flee. Snipers are to abandon their weapons in favor of the reliable bows to aid in the killing.
The griffin will kill as much as it can.
Hector and the lancers will kill the slaves or force them to surrender. I dont know their morale is broken, so maybe make the slaves make a morale check. If they're useful they might live.
White uses presence to cow the skavens.
>>
>>5346121
I JUST WANT TO KILL! But I agree that Blue should stay to heal while we pass out. At least have Green and Purple go out to maim the rats? Hector and the Lancers should be enough to defeat 6 rats.
>>
>>5346109
Ammensing vote from>>5346118
To
>Green and purple go out to follow the rats together with Moma Griffon and murder them with their breaths and Claws. Pull back if they believe that they are overextending themselves. Though their wings will help them be faster and more mobile over the rough terrain
>Archers try to shoot as many Skaven down as they can but do not pursue them.
>White releases the wounded Soldiers from inside the Necklace
>Blue starts Treatment asap while Hector and Comapny clean up and start moving the wounded once we bandaged and provided emergency triage
>>
>>5346159
Agreed, but siblings and griffins target remaining slingers before targeting black furs to ensure no ranged attacks can retaliate. They should all kill for as long as they think they can reasonably manage before coming back to rest.

Everyone is going to need some healing salve so we at least start the next day with +2 health, for White at least. If our siblings and the Griffin still has energy left today, they can go about collecting all the skaven corpses for looting, and bugging the humans on how to make jerky. Slings might sell for a bit in bump, but the bell and the wargear from the black guard is where the money is at. Same with their biggest guy who we killed.

The day tomorrow we'll need to ferry the dead back to town, but also maybe host a victory party to stabilize the morale of the humans. We could probably just use whatever money the skaven had on them, or just sell a few of their weapons. Easy.
>>
>>5346203
I just hope that the Humans will be fine. I would guess that most have broken bones that we should be able to fix unless they have internal bleeding then only Helaing Magic will help them. At least they were not stabbed.

Also the one Chap with a Ballista Bolt in his Torso is not gonna survive
>>
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>>5346118
>>5346140
>>5346159
>Hector : 17,18 : double success
Hector, feeling victory close but very little glory accumulated in the battle, is filled with determination. One swift blow, returning in a devastating arc, kills two of the rats.
>>5346140
>Pursuit/close : 75
The four other blackfurs are promptly dispatched, by arrows and spear thrust.
Your sisters finish off the slingers, while the griffin and humans have free targets running away.
>75% of the remaining troops have been killed.
>Survivors : 9 weaklings that scampered away.

Mustering your last force, you carry the burden of your necklace to various rooms, where you get the wounded humans on the various beds of the hold. You limp back to your lair, and succomb into torpor.
>2 anons roll me 1d11 for archers wound. [the biggest number is the number of archers that can be saved]
>>
Rolled 9 (1d11)

>>5346792
>>
Rolled 10 (1d11)

>>5346792
We'll save as many as we can. I hope we get to be heroes today.
>>
>>5346797
>>5346806
You sleep deep. But your consciousness still watch what's happening in your lair.
On your side, there are two immediate death : the poor sap suffering the friendly fire, and one of the archers hit by a stone in the temple. Other are still alive, most looking like they will make it.
>10 archers recovering.
>You have 9 balms. Using one balm one a human drastically increase the recovery chances.
>Balms can not be used on the dragons or griffin wound as they are internal, energetical-based
>Recovery of wound takes longer for non-draconic life forms.
>Assuming you will use all balms on archers, roll me 1d100+40 for the balmed human, and 1d100+10 for the unlucky one
>Your siblings, barely grazed, are scooping everything valuable back to the hold.
>Roll 1d100 for loot
The still-well human answered Purple's inquiry about creating jerky. As they have nothing better to do while their village pal recover, they help her set up smoker and work the ratmen meat. You feel their disgust, at the idea of eating anthropomorphs, eating rats, and mutilating corpses. A few of the vermin are left alive for the Griffin's cellar. There were some tensions around the impaled lancer's corpses, but human managed to unpin him and bring him in the hold's safety for carrying back to the village.
>>
Rolled 65 + 40 (1d100 + 40)

>>5346839
Yeah we will use the Balms on the humans.

And once we recovered some we can use Healing Magic.
>>
Rolled 30 + 10 (1d100 + 10)

>>5346839
All balms on humans.
White should inform them that they should look at it from our point of view. If they cows and they ate grass, and the grass talked back to you, how would you feel?
Skaven are mostly impolite jerks, but we eat them more out of necessity. Not unless there's a magic bread farm. Speaking of ask them if there is a way of rehydrating meat so we can combine meat with bread? Absolutely revolutionary!
>>
>>5346855
Aight. I propose White sticks to light duties and naturally heals, but uses his one healing to heal the unlucky human to full health. White could read more of his strategy book to pass the time, or practice pressense by becoming a socialite with the humans. That's my suggestion at least. Paired with friendly and we not opposed to healing humans, and having a pre-existing rapport with the humans, I think improving his standing wont be too hard. Me thinks two separate DC's for rolls: one for socializing and one for exp gain?
>>
>>5346856
Sounds good for a plan. But i think the socializing will give us Xp naturally
>>
Rolled 16 (1d100)

>>5346839
Loot?
>>
>>5346855
maybe also bring up that we need to eat meat and would rather not hunt the local deer and other animals to extinction.

If that were to happen then we would have to range farther for prey and we do not want to step on the toes of Humans and other Races by plundering their wildlife reserves and animals.

So as distasteful as it is the Skaven are the better way until we manage to find a sustainable alternative.
>>
>>5346875
We should probably use what little clout we earned from this battle, in addition to some of the spoils of war to set up a frameworks of a farming community nearby. Farmers develop crops, crops get recycled or eatened by farm animals, farm animals shit and fertilize the crops. Rinse and repeat.
I monster want farms for pigs since they're easy to please. Pigs and maybe goats. If the farmers are smart they might know some useful agriculture techniques. Failing that we could be them via magic to make food last longer or take longer to spoil (i.e. artifical giant magic cooling box/fridge).
>>
>>5346940
well we are in the woods. if they are more of the leaf kind instead of needles there should be loads of nuts and fruits that the Pigs can eat during the Summer and Autumn so less crop production would be needed.

With Goats we would have to be careful. if the walls are not angled enough they could just walk out of their coop.... but they eat a lot of different foods and give Milk and Wool that can be used by the Farmers.

And those animals will have to get used to the Draconic Presence that we have. Otherwise they will likely panic quickly and die of stress.
>>
>>5346942
For run away animals we'll need several Shepard's dogs and a single shepard.
>>
>>5346963
yeah thats kind of a given since we will likely need several coops and pens for enough animals to feed four dragons and a family of griffons. But it could be a very useful tool for Empire Building in the future. If we become accepted and the Griffons are cooperative we might amass enough interest to allow us to petition to become an imperial City whose main Export is Griffon riders and helpful Dragon Crafts.
>>
Rolled 80 (1d100)

[Don't mind me. Trying to update in the next hour]
>>
Rolled 4 (1d5)

>>5346847
You come back to your senses and another day passed. Strangely, some crystaline growth, no bigger than the tips of your claws, appeared near you this night.
>Little white recovered 1 wound (1/3 hp)
First thing first, you go check on your siblings. They are more than well (Siblings 3/3). Next, the humans who fight for you. Opening your inner healer eye...
>105 : going well for everybody
The one treated with balms looks like they'll make it; you expect them to be fully functional before the end of the decade for the less serious cases to half a year and daily exercises for the one getting a bad wound on the thigh, with an average recovery around one month. The balms and oil should prevent festering for now. Good. Turning your attention to the less lucky human...
>>5346855
You feel some blood poisoning. That guy, Roland, won't make it out without magical healing.
Your griffon friend is badly injured, too. Meat won't be an issue, as she stockpiled various barely alive rats, but her recovery time is estimated in months.
Next, spoils of war.
>>5346869
>16
The bell itself collapsed and bent. You might be able to fix it, but the main interest, the glowing green rock making the clapper shattered in dust-sized shards during the collapse.
Regarding armor, weapons and other metals or coin... Their smithing is awful. It would be a disgrace offering anybody such weapons, they are only worthy in your eyes as raw materials to melt and reforge.
Regarding meat, the jerky still drying will fill numerous barrels. You estimate more than two decades without the need to hunt. Good.
Your magic is back. But lots would need healing.
>Write in priorities. Here's some help
>The unbalmed human, good as dead without
>The Griffin; you can't afford her grounded for so long
>The girl. You're afraid more time between healing salvas will re-inflame the brain wounds
>The humans that will take long to recover.
>Yourself.
>>
>>5347108
>You estimate more than two decades without the need to hunt.

Does this mean weeks? Because i do not believe these will be twenty years worth of Rations.

>The unbalmed human, good as dead without
>The Griffin; you can't afford her grounded for so long
>The girl. You're afraid more time between healing salvas will re-inflame the brain wounds
>Yourself
>The humans that will take long to recover.

Getting back on our feet is something that we really need. We will make sure that the Life Threatening Injuries are treated first but we are worth Several humans already with our abilities and the more we can stay awake and help the quicker the other humans will be back on their feet again.
And i would think that the girl can take more than a day without a healing Salvo.
>>
>>5347113
no wait i am stupid. You probably mean that it will be meat for twenty days. my mind just jumped to a decade being 10 years.
>>
>>5347108

1. Dying human
2. Gryffin
3. Ourselves
4. Stable humans
5. Girl

She's made it this long, and I assume we'll have some downtime at some point.

A decade is typically ten years. Are you looking for a word like fortnight, which means two weeks or 14 days? Or just typoed autocorrect from days to decade?
>>
Roll me 4d20.
In the settings, weeks are 10 days long, I'm using the Roman word for such weeks
>>
Rolled 20 (1d20)

>>5347149
I will just do one so someone else also gets to roll

>In the settings, weeks are 10 days long, I'm using the Roman word for such weeks

ah okay.
>>
Rolled 6 (1d20)

>>5347149
>>
Rolled 18 (1d20)

>>
Rolled 12 (1d20)

>>5347149
Yayayayaya!
>>
White is making up for yesterday's bad rolls in a hurry.
>>
>>5347161
yeah three successes and that in a hurry. With a Critical Success. Lets hope we get to try and heal again.

>>5347154
>>5347160
do you guys still go ahead and support one vote or the other as a Tie Breaker for who will be the ones to heal after Number two and One?
>>
>>5347165
I support this >>5347136
>>
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>>5347150
>>5347158
>>5347154
>>5347160
>20,18 : Double success
First thing first, the dead meat popsicle. It's surprisingly easy. As you're healing him early, the cost of energy to clean his blood and body from the corruption, tainted in your eyes in the same green hue than the skaven's artillery shots, is seemless.
Next, the Griffin. With heavy internal damages, you focus your efforts in not repairing the bigger damage but bringing most tissues closer. With only a few days of complete rest, she'll be as good as new.
>Critical :
With energy left, you can try again, this time on yourself...
>2d20: DC 13
>>
Rolled 11 (1d20)

>>5347178
>>
Rolled 6 (1d20)

>>5347178
>>
>>5347178
3 healing attempts in a single day? We're getting better.
>>
>>5347192
pretty sure that extra Heal is because of our Critical Hit. Otherwise we would still only get one Heal a Day.

We really need to up our Mana Capacity.
>>
>>5347194
Cant really do anything besides waiting to be older, or doing magic research. Probably. Still three attempts even if it's just a crit is impressive in my books.
>>
Directing the energy excess toward yourself, you try improving your condition...
>>5347179
>>5347181
But you've overestimated yourself.

Hector is knocking at your door, alongside the only competent warrior of his little troup.
"Excuse me, ... I still don't know how to call you...
How are you feeling? I've come to discuss important matters. Let me introduce you Guillot. You see my dear, Guillot is my minstrel. I do the whole errand knight thing : bravery, prowess, wooing the ladies, and my good Guillot here record and makes songs.
Yesterday was a tale of bravery, such a story will be sung thousands time. Such a good song come with influence. And we have several propositions about how we'll tell that story"
>Emphasis on the human's prowess. Griffin and Dragons are mentioned only as landmark name, if ever mentioned.
>Emphasis on the Mighty beasts. How mythical creature built a moat on the way of a dangerous vermin army to protect a small human settlement.
>Emphasis on cooperation. How improbable alliance granted a victory against an enemy with four times the men.

"There is also the matter of our dead and wounded. We'll need to get back as soon as possible to the village, so fathers can bury their sons and mother cry for them. You were right. The blood toll was inexistant thanks to your help."
>Send back all humans to the village
>Keep the most wounded archers in the fort, in case you can speed up their recovery
>>
>>5347316
>Emphasis on the human's prowess. Griffin and Dragons are mentioned only as landmark name, if ever mentioned.

Best to lay low, you never know who might be listening.

>Keep the most wounded archers in the fort, in case you can speed up their recovery

Let's get these men on their feet in days, not weeks or months.
>>
>>5347316
>Emphasis on the Mighty beasts. How mythical creature built a moat on the way of a dangerous vermin army to protect a small human settlement.
Woe is the sad mortals who forget the era of dragons, a time of power and majesty.

>You were right. The blood toll was inexistant thanks to your help.
See? We told you it was a good idea. Are we not benevolent and very handsome?

>Keep the most wounded archers in the fort, in case you can speed up their recovery
Only for a few days in case they come back. Blue can crease additional salves for everyone while we divine the fates of the rats. If all is well, we will help host a feast to our victory this day! Rejoice humans! It is not every day you get to lay waist to an army four times your size. Feel pride for your selves and fellow comrades.

>>5347323
Nah fek em', we deserve recognition.
>>
>>5347331

Just worried about Slayers hearing about not one but four young drakes raising hell. But eh, we can always run again, and with windshield it's pretty tough to stop us.
>>
>>5347423
Yeah, plus if we build up a great enough rapport, the dragon slayers will get all iffy trying to kill humans who actually want to protect some dragons. We might even get a chance to capitalize and kill them. We'll certainly have plenty of time to recover, and this battle has earned us a nice sum of EXP.

I think continuing to deal with humans, heal their infirm, and possibly teach those that are worthy and empathic how to ride hippogriffs.
>>
>>5347316
supporting >>5347323

I would rather few people learned about us right now.

Also we might want to offer to give the most healthy people a lift in our amulet back to their village it would be quicker and safer.

And we could check if we can help them a bit. The Old Woman is gonna die soon if we can not help her and the other people could use some help so that the humans might be willing to help us with melting down the weapons into bars.
>>
>>5347662
am >>5347194
not sure why my ID switched
>>
>>5347323
>>5347331
>>5347662
Locking in focus on Human prowess.
"The battle was an opportunity for all to see what are they made of. Turns out, archers are warrior material. The lancers, not so much. I doubt they will take arms again. There is also the riffle matter... The one wielding them in battle would surely appreciate taking them home as trophy, but they are your possessions."
Well, you won't have to take that decision until you carry them back home.
It's around noon.
What do you plan to do of your afternoon?
>Divination. Make sure the fate of the rat is sealed
>Carry the valid humans to their village [you can't try and heal villagers today]
>Try to convince the cowards to stay working the earth for you
>>
>>5347780
>Divination. Make sure the fate of the rat is sealed
Lets see if we can find out what the rats are planning and if we have to prepare for another quick assault or if we scared them away enough for now.
>>
>>5347780
>Divination. Make sure the fate of the rat is sealed
>>
>>5347788
>>5347813
>Give me 3d20 for divination
>>
Rolled 14, 1, 4 = 19 (3d20)

>>5347816
>>
Rolled 4 (1d20)

>>5347816
>>
Rolled 2 (1d20)

>>5347816
If we fail, let's go bully our rat captives into telling us the locations of all their rat holes.
>>
>>5347780
Btw QM. Is Divination easier when we tty it in our sanctum?

You said sonething about the chappel being ideal for spiritualism and scrying or something last thread
>>
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>>5347820
>>5347821
>>5347832
You dive in the flow of past, future, present, here and everywhere.
14 : Failure
And get lost. Surely, the rats should have fled toward where they came from, right? But they didn't. You rewind and try to follow them from the moment the nine of them flee the battlefield, but you lost focus just before knowing what you haven't seen.
>>5347836
You expected divination to be easier in the sanctum. The place is great, maybe you can change it to fit your needs? After all, this is truly your lair : some white quartz is growing. You're pretty sure you can tune it to your needs.
Your reflexion is interrupted by your siblings. First, green.
"Green smart. Green have idea. Green fight Knight. Green gets hurt. Green gets better."
Looks like this idiot wants to get hurt on purpose to train? On the good side, since you fled the dragonslayers, he checks every initiative with you.
>That's even stupider that it sound. Don't, we have enough wounded around
>That's actually quite a good idea. Both him and Hector could train that way. And he might learn about consequences of his own actions.

Then, purple.
"Hello, brother. I was looking at the riffle that stopped firing. This is outside my expertise as I lack Arcanic sensibilities. Would you care have a look?"
>2 anons roll 1d20

Your other sister didn't come and talk, busy as she is with the humans...
>roll 1d20
>>
Rolled 6 (1d20)

>>5347852
Arcana
>>
>>5347852
>That's actually quite a good idea. Both him and Hector could train that way. And he might learn about consequences of his own actions.
>"No Claws or teeth or spikes and no attacks against his head. He is so much less tough than you or I and i do not want to have to explain to his father what happened should he die. Also you have to ask him yourself"
>>
Rolled 14 (1d20)

>>5347852
Green just.... dont kill each other. Humans are rather fragile and slow to heal.

Sis helping with arcana. Let's take it to our lair. Maybe that might help.
>>
Rolled 6 (1d20)

>>5347852
Blue
>>
>>5347853
>>5347868
Purple walks you around how the green crystalline structure is inserted in the riffle, the various triggers, and energy direction. The problem lay with the stone itself.
>14 : Failure
The working of the item reminds you of the infernal engine, the necklace and also echoes similarly to the glowing liquid upstair. Still, you can't pierce the secrets of enchanting and runes for now.
>>5347874
>6 : nothing significant happen.

Meanwhile, Hector and Green clash.
Green is careful; you fill the exact moment he jumps on Hector's blade to make sure he's wounded enough
>Roll 1d20 toughness
After the training, Hector tries to visit the Griffin
>Roll 2d20 animal handling
>>
Rolled 5 (1d20)

>>5347880
Green
>>
Rolled 11 (1d20)

>>5347880
Hector 1
>>
Rolled 2 (1d20)

>>5347880
Okay.... no one else is around or want sto roll.... so hector 2?
>>
Rolled 14 (1d20)

>>5347880
>>
>>5347931
>so hector 2?
>Rolls a 2
Interesting....
>>
>>5347985
Also, it's been a few days since I last lurked here, but you people really got cursed by RNGesus, huh?
>>
>>5347988
yeah it happens... we had some good rolls but a whole lot of miserable luck with all those ones we rolled.

It barely helps that the DC for most things is a DC 15 on a twenty sided die and modifiers are hard to come by.
>>
>>5347988
>>5347990
[It's only fair I share my current life's suffering and systematic fail forward with you kind people, isn't it?]
>>
>>5348001
oh you flatter us too much QM. I just want to roll some dice since my DND Campaign is on hold over the Summer. And i might steal some ideas from here and adapt them to my own world.

Though unlikely since in my world ALL Dragons are MASSIVE DICKS. Even the nicest ones
>>
>>5348007
>i might steal some ideas from here and adapt them to my own world.

[Wow. This is like the second greatest compliment one can do a QM barring drawfagging/Commissioning. I'm touched, really.]
>>
>>5347888
>5
Play stupid games, win stupid prizes. Green fail to display the toughness he showed when you first fighted. Maybe you'll have to bully him again for it to work?
>>5347908
>>5347931
After the sparring, Hector is confused. Green seems happy to get hurt then not happy. He shrugs and goes for his own stuff, checking on the griffin pup.
>11
Near the cave entrance, the pup itself is chirping and seems happy to see? Smell? the young knight. His mother not so much and forbid the human to get in, or the kid to get out.

And before you know it, the sun settled.
The meat stockpile is a great thing. Way less time lost to hunt. Maybe getting assaulted by edibles species every now and then is a good thing?

With the new dawn, you decide to...
>Attempt healing someone [You? The girl? The worst wounded humans?] as you plan to stay there
>Keep the healing for the villagers as you plan to drop humans
>>
>>5348024
>Keep the healing for the villagers as you plan to drop humans

We will likely not go to the village too often but drop off some of the shabby metal we got. Maybe the humans can melt it down for us and keep part of its as payment if we do not manage to heal some of them.

>>5348019
right now i have no named Gem Dragons in my Game... so this Tetrachie of the last Gem Dragons might actually make a nice Force behind my egyptian gem themed ancient civilization in addition to the God King that founded the land in ancient times and left it to rot when he grew tired of it and dove into interdimensional Invading and wholesale slaughter of the dominant species of that particular plane.
>>
>>5348024

> Heal yourself

I'd really like to get above 1HP. Second priority are the soldiers.

Our shoddy chances of doing anything are frustrating, but we're also basically dragon toddlers. Might be a good day to take to the skies and scout the area from up above, make sure nothing new is approaching.
>>
>>5348038
[With draconic regeneration, you are at 2HP today]
>>
Out of curiosity, what is our HP cap?
>>
>>5348224
right now its 3. we gain 1 HP per Age Group we reach. So if we graduate from Wyrmling to young Dragon we go up to 4 MAX HP and so on. So an adult would have i think 5. An ancient Dragon 6 and a Great Wyrm 7 HP i think. unless i missed an Age Bracket
>>
>>5348040

If that's the case then sure, let's take the soldiers home and do triage from there.
>>
>>5348024
Attempt to heal the girl.
>>
>>5348246
>>5348245
>>5348031
[Locking in going back to village]
Getting out of your lair, you go find Hector.
"I thhhhink it issss time forr me to brrring you back to yourrrr village...
-You know, that's not my village. As a young Equitanian, I have to prove myself worthy. Then, I'll get assigned some land. For now, I have hidden my origins, thus why I don't display heraldics on my shield... Anyway, would you let me say goodbye to the little Griffin?"
>Roll 2d20 for Hector's animal handling
You load the necklace with every well enough human after rounding them. That include the three farmers that would never raise weapons again, Guillot the minstrel companion of Hector, Roland, the man you saved from blood poisoning, five archers with minor wounds that should recover between one and three weeks, and the marksmen.
>Do you gift the marksmen their riffle or do you keep them in the hold?

Once in the village, you are greated by the carpenter, which wife recovered. The farmer, father of a whole tribe you saved from the festering wound, doesn't seems to be around. Same for the ederly council member.
A crowd forms around you when the villager emerge from the necklace, followed by the two corpses. A few human gather around each and start to welp.
"Half of them? One of two of the village's youth died?
-What? No! We lost Jofrey and Gideon. This is tragic. But our other companion, although wounded, are recovering in the dragon's keep.
The village could never endure such a tide of Vermin. Behold!"
And he raise the head of the dead general, the abomination of a rat almost two meter high, one hundred and twenty kilograms of muscle, slaughtered by the marksmen.
Hmmm. That bastard didn't told you he took that.

Who do you want to heal?
>A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half.
>An old woman. Some say she's a storyteller, other say she's a witch. You kept her disease on check last time.
>>
Rolled 17 (1d20)

>>5348376
Hector

>An old woman. Some say she's a storyteller, other say she's a witch. You kept her disease on check last time.
Treat her at least some. If we can only heal her some and not fully in the end then we try and help the boy for a bit.
>>
>>5348376
> the head of the dead general, the abomination of a rat almost two meter high, one hundred and twenty kilograms of muscle,

Christ this was a full on Claw Lord was he not?

How many wounds did he have?
>>
>>5348376
>Gift the Marksman the Rifle they can use it to get much better at using it though ask them that they consider joining you here in the Keep if they feel ready for it.

You know... just in case the thing explodes and he needs someone to patch him up
>>
Rolled 10 (1d20)

>>5348376
Gift rifles
Animal handling Hector roll
Heal old woman.
>>
>>5348376
Keep rifles. They got wild magic in them so they might not be safe for the humans. They can have them once we make sure they're safe.
Heal the boy first. if we have any energy left, use divinitation on the old woman to determine who she really is. Is she a witch?
>>
>>5348377
>>5348472
17 : one success
This time, Hector did go through the mother to pet and play with the cub.
>Lingering effect of the other's day critical
When he went out of the cave, the little one was following him around. It's time to leave now, but the small griffin looks like it want to stay with the knight... The mother doesn't seem to care much. It might be the age where they start fending for themself? Or maybe their link is just that special?
>Allow Hector to take the young griffin with him
>Hell no young man; you're staying with your mom until majority

Locking giving riffle and the old woman.
>3 anon roll 1d20 healing
>>
Rolled 4 (1d20)

>>5348956
>Allow Hector to take the young griffin with him
>"You have to take best care of him or you will face our wrath as well."
>>
Rolled 20 (1d20)

>>5348956
>>
Rolled 20 (1d20)

>>5348956

>>5348965
Well played man. Maybe we can heal the woman and the boy.
>>
>>5348980
bro the fuck bro
>>
>>5348981
oooh yeah baby! DOUBLE CRITICAL HEAL!

A great way to start the Saturday
>>
>>5348982
we overhealed 50%
>>
>>5348984
lets hope that we can also heal the boy then. or maybe the Woman just gets the clock turned back a couple of years if we can not heal the boy.

Either way the villagers should be pretty grateful
>>
>>5348956
>Hell no young man; you're staying with your mom until majority
This gives reason for Hector to stay around. Hes a useful sort of guy, and it's best the little Griffin learns how to be a Griffin from his mom before setting out.

>>5348965
>>5348980
Come on QM GIVE US ANOTHER RANK IN HEALING!
At least transfer the EXP to arcana.
>>
>>5349010
To be honest another Healing Perk would be very nice. Maybe one that reduces the DC further or allows more efficent use of Healing
>>
>>5348984
[Dear anon, could you break the tie regarding young Griffin?
Also, side note : I'm in holidays starting today. I might not update as much; will do my best to provide one or two update/day.]
>>
>>5349020
Sure
>Allow Hector to take the young griffin with him
t.>>5348965
>>
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>>5349020
And also enjoy your holidays.
>>
>>5349020
Have fun QM. Relaxation is important
>>
>>5348965
>>5348980
>DOUBLE CRIT
Your inner eye shows you the wriggling mass of tendrils burrowed in the elder woman. Best strategy would be divide and conquer.
You start your work. And as soon as you've cleared the first region, something strange happens.
The mandala glows in a white light. That is, a white light that is not yours. The tale of an arcanic gifted person were not lies...
That person is good at this. Not as much as you, but good nonetheless. Her way to use Arcana is more weaved than your raw power. You can definitely learn just by watching that.
>Trait improvement : Healer's heart.
>Heal DC is now 12 instead of 13
The best part : it virtually didn't cost you energy.
>Do you save your energy for the wounded of the fort?
>Or try to heal the boy?

Before you go back, Hector comes to have a word with you.
"Once again, let me thank you. Now, Guillot, the little one and me will take the road, looking for glorious deeds.
I have little to offer back, but could you gift me one of your scale as a keepsake?"

You feel in your bones that request have implications.
Not any known by Hector himself, he is genuine with his request. But deep inside, you know accepting will have repercussions.

>Give Hector the scale
>Refuse
>>
>>5349071
> Telepathicly "You are good at this. If you want to share some time in the future we can probably talk for a bit. This will likely not be the last time we came to visit yout little village"
>Try to heal the boy?
Just because we wont be here daily.

>Refuse for now and request that he wait a bit longer for you to think about it
>"I will have to refuse that request for now. I do not know how i know. I just know that something like that can have serious repercussions. I know not for who or of what nature it will be. But until I can learn more about my Nature as a Dragon I believe that it would be safer for all of us if I refused.

If you wish to stay here for a couple days longer i can try to scry what could happen and think about it some more before presenting you a final answer."
>>
>>5349082
+1

>>5349071
Dab on grandma just to prove our superiority, but also ask for a couple loaves of bread. We want the good shit, the fancy bread with the nutts and oats.

While we're in town can we get a few things? Did we earn enough "CoolDergPoints" (tm) to ask for stuff from the small towns folk? Tools for our sisters? Book on cooking and jerkies (eating rats all the time will probably get bland eventually)?

Yo anyone in town know much about the glowing green rocks the skaven have? We got a siege weapon from them.

Is there a Blacksmith we could hire, or offer to tutor is and our sisters?
>>
>>5349092
wasn't it so that we can not eat wheat?

or was it the fruits that let our stomach growl with discontent?

Pretty sure we could not eat wheatproducts. maybe we can have the humans teach us how to make things like pastries or Meatcakes or something to help us with developing our palette.

QM Question for your. >>5349071

Are we full carnivores or could we eat fruits and nuts as a supplement to stretch our reserves of meat?
>>
>>5349096
[Wheat is fair game as a supplements. Fiber is not that good. You won't finduch books in the village.
Healing their crippled (and their own healer) granted you a few Good Boy Points. Spend them wisely.]
Roll me 4d20 for second healing round
>>
Rolled 3 (1d20)

>>5349103
oh good to know then we can surely try to get some extra Food that will hopefully help us with stretching our reserves of food.
>>
Rolled 8 (1d20)

>>5349103
I demand free bread from their bakery. Please.
Can we roll pressense to convince some cook to move into our fortress? I dont know much about dragon eating habits, but I cant imagine eating rat jerky the same way for months would be exciting. Rat stew, rat kebabs, and rat sandwiches would be nice.
I think what or rice flour couple be used as a gravy. Mmmmmm gravy.
>>
Rolled 7 (1d20)

>>5349103
>>
Rolled 11 (1d20)

>>5349103
What the fuck rng
>>
>>5349121
>>5349118
>>5349116
>>5349105
okay..... this is really not funny anymore. The first attempt is super good and then we just scrape the bottom of the barrel for rolls.
>>
>>5349123
It's called getting tired.
Also, just caught up. Nice little thing you got going here, interesting premise and one hellova pace. Looking forwards to more
>>
>>5349124
yes it does.

Dice though should not get tired. The getting tired is already being represented in that we only get one shot a day with this spell unless we get a crit and we usually do not get the full Dice Pool back even with a Crit.

Our luck here with Second rolls was just rotten i feel like for the last couple of days.
>>
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>>5349105
>>5349116
>>5349118
>>5349121
>Failure
Well, looks like someone won't walk again. Ever again? Not sure, but nerve damages seems really hard to cure. A thousand of strand to knit whole again one by one. It's almost as bullshit as the broken mind of the girl you took back to your place. No wonder why the local witch couldn't do much about that.
>Request bread
When you ask the villager for an hefty amount of bread, they look at you like you're mad. Sure enough, they give you a few loafs.
"Bread goes stale after one day or two. You should take floor, or if you have a mill grains, and bake your own."
Well, at least you got wheat and rye flour now, and enough bread for feeding you and the human today and tomorrow. Villagers also give fruits, vegetables and cheese for their wounded.

Regarding the scale matter...
>Roll 3d20 divination
>>
Rolled 14, 15, 15 = 44 (3d20)

>>5349301
>>
Rolled 11 (1d20)

>>5349301
>>
Rolled 9 (1d20)

>>5349301
>>
Rolled 15 (1d20)

>>5349301
>>
Rolled 14, 11, 16 = 41 (3d20)

>>5349301
>>
>>5349308
>>5349310
>>5349315
>>5349326
>>5349439
[Should have precised 3 anons roll me 1d20... Taking the first of the 3-set and the next ones]
Divining what you don't know seems a good strategy, especially for things that have such a resonnance in your core. Gathering your remaining Arcana, you open your third eye.
>14, 11, 9 : failure. Off by one.
But can't get a clear focus.
Your instincts tries to reach you, and you're pretty sure gifting the scale could either be something completely trivial, but would put a target on Hector's back, and yours if he talks. Or maybe it will bring him strength and enchanted luck. It can also mean he can use it as a component of occult ritual to bind you to his will. Unless he will be the one binded? No way to know.
>Gift the scale
>Decline
>>
>>5349453
>Decline
>"The future is unclear and it could either make you mighty or paint a target on your back for many enemies. I would rather not put you in danger on a faint chance of gaining strength. I wlll delve into this further and you will still be a welcome ally in our fortress in the future as long as you bring no dragonslayers with you to hunt us."
>>
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>>5349453
>Decline

>DragonphagQM complains he gets too much unwanted traffic
holy based, first world /qst/ problems
>>
>>5349467
+1
>>
>>5349453
>Decline
>>
>>5349453
>Decline
https://youtu.be/en1nbj_Q-6I
Honestly if we ever gotta go through with snake donations in the futures, its gonna be someone badass with either a big gun or can cast fireballs.
Fuck the dwarves though, those little knee high jerks.
>>
>>5350118
more importantly it will have to be someone we can be completely sure we can trust. Hector is still young and a whirlwind. If he grows older and actually takes good care of the little griffon then maybe one Day he will be worthy of that much trust.
>>
>>5349467
>>5349481
>>5349919
>>5350118
>Decline
"The future is unclear and it could either make you mighty or paint a target on your back for many enemies. I would rather not put you in danger on a faint chance of gaining strength. I wlll delve into this further and you will still be a welcome ally in our fortress in the future as long as you bring no dragonslayers with you to hunt us."
... "I understand. Farewell, tactician, and may our path cross again."

You're back to the hold. The various actions done at the village, plus the trip itself, took the biggest part of the day. Each one of your siblings was busy with his or her own endeavor today. After sharing a feast of fresh products with the wounded still in your care, you go to sleep.
You have food in quantity. Your immediate safety is not in danger. You successfuly developed a good relationship with your closest neighbors. Your last wounds will be closed upon waking up.
It's time to think strategically about the future. What do you need most?
>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.
>Knowledge. Especially of your dragonic legacy.
>Defense. Shape the whole mountain as an inexpugnable hell, with multiple dangers for invaders.
>Lair. Find ways to shape your temple as a lens focusing your might.
>>
>>5350175
>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>>
>>5350175
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

They make everything easier. We can have them trade for Material and Knowledge later. They can help us become sustainable while we grow and the threat of several dragons protecting the region should discourage many raiders with time.
>>
>Lair. Find ways to shape your temple as a lens focusing your might.

As my first choice. If we're tied up though

>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

Is fine as a second preference. I'd prefer the lair since buffs to us would presumably improve our healing and divination, which improves our ability to acquire other things and endur hardships. And our healing is a great tool for trade and goodwill building.
>>
>>5350175
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

Treasure will come naturally, if nothing else from the simple fact that there are precious few things who could stop four dragons from nicking their shit.
>>
>>5350175
>Lair. Find ways to shape your temple as a lens focusing your might.
>>
>>5350181
>>5350306
>>5350310
IMO we should level up arcana a bit first to increase our level cap for magic, and be able to level up Healing since our ranks of healing is capped by our current Arcana level. Then we can spam healing as much as we want.
>>
>>5350175
ammending my vote from >>5350181
to >Lair. Find ways to shape your temple as a lens focusing your might.

>>5350352
you make a point we should check up on the girl anyway every second day at least to make sure her condition is not regressing..

Lets hope the lair helps a lot with magic.
>>
>>5350352
Nonsense, being pampered and given properly prepared provisions rather then raw ratmeat is much more important.
And, also, you know. Opposable thumbs do be handy.
>>
>>5350179
>>5350181
>>5350306
>>5350310
>>5350325
>>5350352
>>5350359
>>5350378
[If I count properly, lair won.
First I'll need rolls of the day.
One anon roll 4d20 healing for the wounded soldiers.
One anon roll 1d20 for purple secret stuff
One anon roll 1d20 for blue secret stuff
One anon roll 1d20 for greens stubbornness
>>
Rolled 14, 16, 14, 13 = 57 (4d20)

>>5350398
>>
Rolled 15 (1d20)

>>5350398
Purple
>>
Rolled 4 (1d20)

>>5350398
Blue secret stuff
>>
>>5350398
Green
>>
>>5350414
dude you might want to try again for that roll.
>>
Rolled 10 (1d20)

>>5350398
Green
>>
>>5350404
>White's healing : 4 success
[blue]Your sister[/blue] spent the better part of the last few days to nurse the wounded, reducing fractures whenever she can. Using what you learned yesterday, you optimize your energy. You have enough to help almost all of the archers, except the one suffering from the complex femoral fracture.
Once this is out of the way, time for a little bit of home improvement.
First, you'd like to...
>Build an astrolabe with the help of Purple, helping with divination
>Create wind chimes, helping with air magic
>Place a big table and create some decors, helping wargaming future battle plans
>Mirrors. A lot of them. Anyone stepping in your lair will be shot from a myriad of improbable angles
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination

Knowledge is power.
>>
>>5350544
First, you'd like to...
>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350544
>Mirrors. A lot of them. Anyone stepping in your lair will be shot from a myriad of improbable angles
Swingle swangle, get fucked from an angle.
>>
>>5350544
>>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
>create a crystal that can focus your laser breath even further, denser, more powerful.
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350581
>>5350601
>>5350672
>>5351059
>>5351077
>>5351131
>2 anons roll me 1d20 for White's craft
>2 anons roll me 1d20 for purple,s tinkering
>>
Rolled 5 (1d20)

>>5351243
White
>>
Rolled 16 (1d20)

>>5351243
>>
damn, was trying to roll for white
>>
Rolled 9 (1d20)

>>5351243
Purple
>>
catching up on quest, read a comment that irritated me tons.

>>5332271
>Im kind irritated that you previously mentioned her being “a child trapped in an older body” not “retarded” as in your last post, there is a big difference between the two.
it means the same thing, it is the original definition-- "stunted". usually used now as an insult as "mentally stunted"
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
Let us know immediately when we rank up in Arcana.
>>
Rolled 8 (1d20)

Here's hoping for the best.
>>
>>5351243
Good on white. At least someone succeeded.
>>
>>5351287
>op says she's literally me
>op then clarifies he meant she's mentally retarded
I'd be mad, too
>>
>>5351287
First, stunted doesn’t necessarily need to be in an insultative way, since being developmentally stunted is also just a more common way to describe the more complex problem of a person becoming unable to function as an adult while physically being the age of one.

And second, no???? I literally described in the message right underneath the difference between beting developmentally stunted and retarded. Retarded people are unable to think about why something is, and just get confused and irritated when something doesn’t come out the way they want it to.
(Kind of like how you’ve made her act as of yet with the fighting back at the village)

Developmentally stunted people are instead ones which can, while not understanding a situation, able to act upon it and try to work with What they have.

A Good example:
Two girls are in front of a man, one of them is developmentally stunted and one is retarded.
The man talks about his day, and talks about being angry at his boss for making him do over time.
The retarded one, get’s annoyed, for he is raising his voice and to the girl that is irritating, she doesn’t know why he is doing it.
The developmentally stunted girl is trying to calm him down, she doesn’t understand why he is angry, But she understands that it is not Good for him to be.

The developmentally stunted one doesn’t fully get the situation, the retarded one is unable to work with it to begin with.

You get What my point is in making a distinction?
>>
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>>5351249
>>5351250
>White : Smithing success
You craft the separate intricate pieces necessary for the astrolabe. Only thing missing is a mechanism to adjust them. Knowing relative position of stars and planetes at a set time will definitely help you, guiding you in the stream of event and improving your focus with more points to determine the time you're looking at, versus the one you're looking for.
>>5351275
>>5351326
Your sister might know how to do that...
You go toward her lair. She is in a meditative stand
>>5350409
>15
until she's suddenly a few meters away.
"You spook me brother"
-How did you do that?
I don't frankly know. I was thinking about your divination and heal, while green is more aligned with earth. Mainly, I was looking for my thing
- Could you help me with a contraption? I'll need your skills."
Taking along the stunted girl to make sure she doesn't put herself in danger again by walking on the cliff, you go and make the requested pieces of your sister
>Purple : 8,9 for DC10 (Tinker's soul trait)
And spent the day getting really close, but not quite there. One time it's a metal bar a bit too short, the next one you bend a small part by underestimating relative movements. At one point, the system seems to hold itself well, until you spin it and everything collapse for one more oversight.
Regarding the girl, her head seems to hurt again. But she likes the clatter and reflection of your not-working contraption, so there's always that for you.

The next day, you..
>Try to heal the last wounded soldier.
>Try to improve the girl's condition.

>1d20 Blue's stuff.
>2d20 Purple's tinkering.
>1d20 green stubbornness.
>Do you ask the healed humans to do something for you?
>>
>>5351287
>>5351361
>>5351430
[Wow, my first quest drama! I feel like a grown up.
Looks like slowing a bit the pace is good as a lot of anons are catching up]
>>
Rolled 7 (1d20)

>>5351445
>Try to improve the girl's condition.

The Soldier can wait.

>Ask the healed humans to try andscout the Area for possible arable land and where pastures might be easily constructed. at least try to get their manpower useful for something while they are here.

Die is for blue

>>5351447
I think two (more mayor) updates a day should give plenty of time to catch up. Just asking for a roll should not prove much of a burden on people capable of reading.
>>
Rolled 13, 10 = 23 (2d20)

>>5351445
For purple?

I hope no one else rolled for her yet. 4chan was so goddamn slow for the last couple of hours. didn't even load the Captcha
>>
Rolled 8 (1d20)

>>5351445
Will green finally have a good roll?

>>5351500
>Spoiler
Phew, thought it was a problem with my internet...
>>
>>5351521
Guess the answer is "no".
>>
>>5351521
No he won't because Boss turned Ally Syndrome... We really need to find a way to ease that for him somehow.

I thought so at first too but then it happend to my mobile data while i was far away from my house on my phone. Maybe 4chan just had a fit.
>>
>>5351527
Who would have thought that this trope is so powerful that it even influences RNG...
>>
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>>5351445
>>Try to heal the last wounded soldier.
>Ask humans to help blue with the garden

>>5351430
>>5351361
no, because they mean the exact same.
retard is synonomous with stunt
"a late snowstorm retarded the growth of my plants" (verb form)
"he is retarded" (adj, could be insulting or simple descriptor of being developmentally stunted)
"tard" comes from french, and means "late", you see the use in "tardy" too.
while stunted is now an uncommon definition as "retard" was slung around as an insult and is now considered offensive in all forms, it is still a correct definition.
don't let your english get warped by 4chan
>>
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>>5351609
Did you just call me retarded you retarded little bitch
>>
>>5351609
>Arguing with the QM about definitions as defined within the quest
That's pretty retarded, gotta say.
>>
>>5351616
Unironically unfunny how dumb that anon is.
>>
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Pic related.

Is this really necessary?
>>
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>>5351622
bumps
>>
Please break the tie between the girl and the broken leg
>>
>>5351652
>Try to improve the girl's condition.
Sure thing
>>
>>5351445
Heal retard

Ask soldiers if they would like to stay and garrison the fortress every once in a while in the events more Skaven try to threaten the realm. As they can see we are continuously improving things around here, with the ultimate goal of create a fortified city state. Be they interested?
>>
>>5351609
>>5351613
>>5351616
>>5351620
Jesus fucking christ. I'm here for flying danger noodles, not definitions and shit.

>>5351634
What as re you bumping for? This your first time on /qst/? Theres no suck thing as bumping.
>>
>>5351705
>he doesn't sort by latest reply
>>
>>5351730
Wat?
>>
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>>
[alright 4d20 healing]
>>
Rolled 16 (1d20)

>>5351775
one at a time i assume
>>
Rolled 6 (1d20)

>>5351775
>>
Rolled 19 (1d20)

>>5351775
>>
Rolled 9 (1d20)

>>5351775
>>
>>5351775
If Green uses his geomancy powers to mold some earth into a barrel, then rifle the interior of the barrel, would his breath attack have a little extra range or nah?
>>
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>>5352460
I have several questions.
First of all: how would a weeks old dragon know about rifling, gunsmithing concepts or barrels? Secondly would be even be capable of such comparably fine detail work? So far Little Green hasn't exactly been the subtle sort and lastly...How on earth would wind catch, latch onto, and be made to spin by a rifled barrel?
>>
>>5352460
>>5352512
The best thing i could imagine would be a pressure gun by taking inspiration from the Jezzais. But rifling would probably be outside Greens perview even if he knew what that meant. Most mortal empires probably would not even know of rifling for barrels
>>
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You have to heal the girl first. More hands and getting someone dedicated to you and your well being sounds amazing.
First, the nasty inflamation is coming back. You have to cleanse it before any sort of work.
>16 : success
Then, you have to rebreak all the badly healed brain wounds, to mend them.
>19 : significant progress.
She's still far from healed, but you improved her condition. Her memory and attention span should have increased a fair bit. If you want to follow that road, better not letting much time between healing sessions. But the human with the complex wound will need help as sound as possible. You fear is condition might get worse.
>Purple : 13,10 : two success
While you're busy with the girl, your sister finished setting up the Astrolabe. The thing is nice. Now you have to calibrate it, and make sure you can work with that.
>4 anon roll 1d20 for Divination
>>
>>5352460
>>5352512
>>5352514
[Who knows about a barrel to focalise the breath? Although I'd have to join other anons about the rifling part, you can definitely try that]
>>
Rolled 1 (1d20)

>>5352776
Divination.
>>
Rolled 15 (1d20)

>>5352776
Div roll

>>5352781
We could certainly offer up the suggestion to green to see if it goes anywhere.

>>5352785
Oof
>>
Rolled 7 (1d20)

>>5352776
>>
>>5352786
thank god. At least we don't destroy the thing anymore.

Also about that Healing QM said. Should we alternate days we spend healing the Girl and the Bowman?
>>
Rolled 6 (1d20)

>>5352776
>>
>>5352788

At least until he's stable enough to heal on his own. Once he's stable it's probably best to focus on the girl.

Would a healing salve help the soldier?
>>
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Rolled 16 (1d100)

>>5352785
>>5352786
>>5352787
>>5352792
>15 : success
The afternoon is merely enough to figure out the calibration process. Your new tool broaden your horizon way more than expected. You worked with the clearest memory of your life, the night you fled from the dreaded hunters. Rushing under the stars' cover, you had plenty of time to engrave all details in your heart. Comparing to the three moon's current position, you can picture broadly where they are supposed to be in your divining transe.
Seeing again that night, you witnessed first hand how close the hunter were from catching up when you settled to take a breath. That gives you a minor spike of anxiety.
>Lair trait unlocked : three moon's astrolabe (decrease DC of divination by 1)
>Divination reached max XP : +1 dice
[Previous roll was a mistake, you were only supposed to roll three. Sorry]

This day have been enlightening in more way than one, you think with your belly full of a delicious stew featuring some bread dumplings. You are getting better at Arcana. Way better. But does it define you more than breath? Than flight? Strategy?
Several things are preventing you from growing. You feel your next development step will need...

>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
>Knowledge. Especially of your dragonic legacy. You still lack a name and you're curious about the scale gifting business.
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
>>
[sorry for the delay today. 4chan ate the update of the child earlier, had to wait before posting]
>>
>>5352885
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

We're basically halfway there with the village.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
The greatest hordes of all are the friends we've made along the way.
>>
>>5352885
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
The more people we attract to our side, the harder it'll be to keep ourselves a secret. We've helped these people out because it was mutually beneficial, but I think it makes sense to prioritize anything that makes us more self-sufficient.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

While we will become more visible it will also benefit us to have People around us since they can take over the daily grind for food that we need to engage in otherwise and can focus on more important things. Like Magic and treasures. A castle build on sand will crumble when the flood comes. A castle build on Bedrock will become near unbreakable.
>>
>>5352885
>>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

I mean, pretty much the first thing we did in life was to set ourselves up as the leader of a pack of dragons. It seems the most in line with LW
>>
>4 anon roll me 1d20 healing
[Specify girl or soldier]
>3 anon roll me 1d20 presence for trying recruiting humans to form a guard [what subskill is it? Diplomacy or manipulation? I'll go more foe manipulation]
>>
Rolled 9 (1d20)

>>5353662
Soldier heal
>>
Rolled 20 (1d20)

>>5353662
Soldier again
>>
Rolled 13 (1d20)

>>5353662
Girl. Lets keep on track with her to make sure she actually recovers.
>>
Rolled 20 (1d20)

>>5353662
heal
>>
>>5353662
Voting for girl

>>5353662
Sweet. Dubs 20 for healing, with 3/4 success. Not bad.
>>
Rolled 8 (1d20)

>>5353662
Presence

Also two nat twentys are really nice. That should really help both of them with their healing.

That should be what... like 9 degrees of success for the girl and 8 for the Soldier?
>>
Rolled 6 (1d20)

>>5353662
I'll say Soldier, if he's starting to turn bad we need to have a look at it.

Manipulation!
>>
Rolled 15 (1d20)

>>5353662
manipulacionn
>>
>>5353662
Will offering free health care help? Beyond dying of old age, there is little our might healing magic cannot overcome. We'll heal you so good you'll be as agile as a 20 year old even in your 90's!
>>
Working on the update. I swear I'm not flaking, but blogpost time : As every year my holiday is a one week intense training of martial arts with 7 hours by day. This year I'm in charge of some of the organisation, so it's even more taxing in time and energy than before
>>
>>5354760
thank you for the update.

Well i hope your vacation is a rewarding experience. I liked Martial Arts a lot when i was younger. i just do not have the time for that anymore in any organized setting.
>>
File: AlmostThere.png (1.41 MB, 1000x1000)
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Rolled 89 (1d100)

>>5353672
>>5353690
>>5353722
>>5353735
>20,20,13 : Double crit; 5 success
You spend the morning on your healing duty.
First, the soldier. You really fear his condition to worsen. Such a wound prevent from walking, his muscles might take a long time to reform after being bedridden so long.
When you check is state with your inner eye, you see his leg is getting mended all wrong. With a push, you rebreak the bone, making the patient gasp. You move the bone, solder it again. Good as new. A little push of energy to fortify the muscles as good as two day of heavy training, forcing him to rest one more day, and he'll run as a dove tomorrow. Next, the girl.
You are in complete mastery of your art today. Still not enough to get her whole again, but you definitely see the progress. The mind chucks are getting bigger, more connected. You feel like you're at least halfway there.
Your siblings are all outside doing their thing.
>Roll 2d20 for Blue's alchemy
>Roll 1d20 for Purple's arcana
>Roll 1d20 for Green's stubbornness.

>>5346984
>>5347108
>>5352885
Something tingles your mind. Guest. Unwanted ones kind. What's your plan?
>Scout using your stealth to assess the menace
>Divine the menace
>Fly out and intimidate the menace
>Write-in
>>
Rolled 5 (1d20)

>>5354950
>Scout using your stealth to assess the menace
To level up stealth or flying since Divinitation is capped. If we fail, and they are agreessors, use flashbang to escape.

Rolling for Green. If he fails I'unno so nap it off and sunbathe, maybe ask a human for a pillow.
>>
Rolled 11 (1d20)

>>5354950
>Scout using your stealth to assess the menace
>rolling for Purple
>>
Rolled 8 (1d20)

>Divine the menace

Didn't make no astrolabe not to use it
>>
Rolled 15 (1d20)

>>5354950
BLUE!

>>5355036
see here>>5352885
>Lair trait unlocked : three moon's astrolabe (decrease DC of divination by 1)
>Divination reached max XP : +1 dice
>>
Rolled 19 (1d20)

>>5354950
forgot the other dice for blue

>>5355036
I misread your post. Yeah we did make it, but we could level up other stuff while we're at it.
>>
>>5354950
>Scout using your stealth to assess the menace
>>
Give me 1d20 stealth
>>
Rolled 8 (1d20)

>>5355336
here ya go
>>
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You flap your wings, raising in your temple until you reach daylight. Then, you flicker your scale's taint, turning yourself as azure as the skies. A couple more wing beats and you're soaring high in the sky.
Hovering with minimal movement, you feel like you finally got it. Until you see on the ground a huge blue projection where your shadow should be. Note to self : you really need to learn that scale color shift trick properly. Or become an entertainer specialized in light shows. Maybe you can get your sisters to dance?
Anyway. You can see the invaders as they can see you. A group of warriors clad in blue, white and gold. Thirty of them. Highborn elves.
One of them -- their leader probably -- raises his voice. A melodic one, intonations smooth as silk.
"We came looking for you, young sire. Please, come with us"
>Accept
>Kill them all. Trespassing is not allowed.
>Fly back in the hold
>Keep flying and ask them why
>Write-in
>>
>>5356769
>Keep flying and ask them why
>"I had precious little friends in this world. May I inquire to your name and why you would like me to come with you?"
>Warn your Siblings with Telepathy that you have High Elves in your Frontyard
>>
>>5356769
From what little I remember about Warhammer, Dwarves hate dragons, but elves more or less like them. They referred to Little White as "young sire" which means theres some amount of respect the elves have towards him, and I doubt they would lie as their massive pride would prevent them from using such tactics. Still, they are new faces, and they haven't tried hitting White with spells or arrows.

>Write-in
Strangers be strangers, but so far these guys seem polite. Theres too many of them for us to ferry, but we can take their leader and a bunch of them back to our fort so we can talk more. The rest will have to stay here for now.

>polite conversation
Mention we got a cool rock lair that we really like. If the elves need help with things, we'll consider it if they have something to offer. Gold, gems, and valuables is the standard stuff anyone cares about, but knowledge would be nice.
>>
>>5356803
So I would caution against drawing 1-1 comparisons between Fantasy and this quest, just so that OP can actually do his own thing without feeling pressured to do otherwise.
That said Warhammer dwarves don't really hate dragons as they consider them either a monster burning their shit, or a pet of the elves...Whom they do hate with a passion.

As for warhammer high elves yes they would lie. It's not even a question, the high elves arn't really the dainty holier then thou type.
Much more like old Athens, "The strong do as they can, the weak suffer what they must" holier then thou types.

>>5356772
I second this, but I don't think we have telepathy? Do we?
>>
>>5356842
i think that is how we communicate with everyone.

We have that Shared Mental picture so it might not be complete telepathy but apparently we could feel these people show up. so some psionic potential is definetly there.

>>5356803
look i would trust an elf around as far as i can throw them to not try every trick under the sun to try and get their way. (Probably means that they want us as their ser i mean allies. Yes. Absolutely no magically enforced servitude at all here.)
>>
[Your telepathic bound is short range, and work only with other dragons. This is why I'm trying to add an accent each time you communicate with the humans. However, if you want to warn your siblings, this is a perfect application of your wind magic. If one or more anons confirm, I'll make you roll for it]
>>
>>5357010
pretty sure >>5356842
was also for it. he was just unsure that we could communicate with them.

If we can use our wind Magic then sure. Lets at least try it.
>>
Ok. Give me 3d20 wind magic.
[You don't get the 4d arcana just yet. This will be a choice for later...]
>>
Rolled 17 (1d20)

>>5357019
First Dice.
>>
Rolled 9 (1d20)

>>5357019
>>
Rolled 4 (1d20)

>>5357019
Lets go. Please one more success
>>
>>5357015
He was indeed, thank you for popping in while I was distracted.
>>
>>5357033
>>5357074
>>5357085
>17, Success
"Intrrruderrrss. Frrrontyarrrd. Elvvesss."
It's rudimentary, but it will do the job. The words you muttered are shielded by three layers of wind, each tracking and finding one of your siblings.

>"I had prrrreciousss little frrrriendsss in this worrrrld. May I inquirrrrre to yourrrr name and why you would like me to come wizzz you?
-Give me your name and I shall give you mine."

Crap. The name thing again. Is it a trap? Should you tell him you're the one known as little white? Is it a nickname or a true name? So many questions. Quick, dodge.

>"We have a cool rrrrock lairrrr that we rrrreally like. If you need help wizzz yourrr... thingsss... we'll considerrrr it if you have ssssomething to offer. Gold, gemsss, and valuablessss is the standarrrrd stuff anyone carrrrresss about, but knowledge would be nicccce."

>>5352885
>Attitude towards you : 16/100
The elves are muttering to each other. Your sharpen Presence pick up "he confirmed there's several of them" and "we can't afford to fight them in their lair".
And they start charging at you. You scoff. Ants wanting to fight an eagle? And then, they start walking on the air. This is not funny anymore.
"Young sire, we're taking you with us. Don't resist, this is for your own good. Don't make us hurt you."
>>
>>5357738
They have chosen violence....LMAO
>spam flashbang until they suffer permanent deafness and blindness
We know about the name game you deceitful mortals! Surrender or else!
>use presence/barter they will cooperate with us, and maybe we might restore their senses, or we can just leave then alone to fend for themselves. Would be a real shame if we fed them to a griffin. Real damn shame.
>>
>>5357738
>"Just don't come closer without answering questions. If you can not state what you intend then you make yourselves enemies."
>Use Wind Magic to try and blow the elves away while you fly back to your lair and call your siblings for help.
>Try and use your mastery over light to blind the elves.

>>5357754
yeah..... attacking a Dragon that was willing to talk to you before at least offering them something is pretty stupid i feel.....

typical Elf arrogance.
We should not let them get close to our hold. so that if some of them manage to get away they will be useless for future invasions
>>
>>5357757
They rolled poorly. Sucks to be them I guess.
>>
>>5357764
yeah. i kinda not want to murder them. just defend ourselves. These elves definetly have some magic power and i would rather not make enemies of them. Just make it clear that we are not some naive Chicks that will let themselves be taken just like that.
>>
[Waiting for a couple more vote...
Blogpost time : training finished yesterday. Back home for the weekend; I'll be busy next week as I'll spend it at my brother's place but I should be able to chuck out a couple update every day.
>>
>>5357738
They literally want to capture and/or kidnap us and our siblings. Gloves off, and if we let them get away more of them are gonna come back later.

>>5357767
I don't mind, they've made it pretty clear that they are a threat to us and ours at the very least.

>>5357757
I second this, first we escape and then we strafe
>>
>>5357738
Thirty of these guys. Uhhhh.

>Fly away
>>
>3 anons roll me 1d20 Breath
>Then 3 anons roll me 1d20 Wind Magic

Double rolled allowed after 20 minutes
>>
Rolled 4 (1d20)

>>5357942
Breath
>>
Rolled 10 (1d20)

>>5357942
Breath!
>>
Rolled 6 (1d20)

>>5357942
Why are we rolling a 1d20? Is flash a 1d20?

Rolling wind.
>>
Rolled 14 (1d20)

>>5357942
Since that one Anon rolled for the first wind i will roll for the third Breath Die
>>
Rolled 19 (1d20)

>>5357942
Rolling wind again, these are some shit rolls.
Also oops I didnt fully read your post. My bad.
>>
Rolled 3 (1d20)

>>5357942
>>
Rolled 8 (1d20)

>>5357942
Rolling to replace the lowest breath, since it's been 20 minutes.
>>
>>5358056
[that doesn't work like this in this quest. Nice try.
Writing the update]
>>
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Rolled 56 (1d100)

>>5357945
>>5357947
>>5357983
>14 : Breath failure
Gathering your energy, you let go an explosion of light seconded with a boisterous sound. However, it's the first time you're trying this out and it shows.
Quick, You should do something to save face!
>>5357972
>>5358004
>>5358025
>19 : Wind magic success
With a thought, you expand the range of the wind dome to your location. Expending most of your arcana, the magic allowing airwalking is overcharged and the elves are starting to fall down.
d100 is for how they are affected by that. Higher is better.
You have enough juice for one last breath. Your siblings are nearby. What's the plan?
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you
>All out attack. Their survivor, if any, will learn to fear your wrath.
>Retreat to the hold. Would they want to press on, you will introduce them to your favorite spell : Power Word : Ballista Bolt
>>
>>5358178
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you

We will just repel them while trying to minimize casualties. we just want to make sure they come back with more words and respect for our independence

also 56.... so not bad but also not good.
>>
Rolled 14 (1d100)

>>5358178
>Retreat to the hold. Would they want to press on, you will introduce them to your favorite spell : Power Word : Ballista Bolt

Save that for just in case.
>>
>>5358178
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you
Demand they give us their armor
>>
>>5358248
[My quest doesn't work like that]
>>5358200
>>5358720
I'll need :
>1 anon roll of 3d20 for white's breath
>1 anon roll of 2d20 for green's magic
>1 anon roll of 4d20 for purple's breath
>1 anon roll of 3d20 for blue's breath
>>
Rolled 4, 14, 14 = 32 (3d20)

>>5358949
White
>>
Rolled 16, 9 = 25 (2d20)

>>5358949
Green!
>>
Rolled 8, 8, 3, 17 = 36 (4d20)

>>5358949
Purple
>>
Rolled 4, 10, 1 = 15 (3d20)

>>5358949
Blue

Does she get a bonus sonce her breath is more for AOE?
>>
>>5358993
Ouch..... damn.
>>
>>5358993
[She doesn't. And unless of a +5 that's a crit fail]
>>
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"Alright boys. Let's scare them off"
>>5358954
You gather your last light energy and release it in a more intense and long-exposure than last time. >14,14 : Almost but not quite
Your lack of energy shows. once again it's a nuisance but not a real tactical flash and loud sonic bang.
Speaking of sonic...
Your sister tries to launch a zoning deafening wail.
>>5358993
>1 : critical failure
Turns out she miscalculated both the zone and intensity. One elf drop dead, his head leaking blood from every orifices. Woops. That won't help negotiations.
>>5358960
Meanwhile, ground shake. A surprised elf leg get biten by a very determined green, tearing the calf then burying once again.
>>5358963
Purple launch a hail of magic missile style spits. one hit an elf in the gut, making him throw up in his helmet and armor. Not so high and mighty right now, Eh?

>What's your plan?
>Ask them to go back from where they're from and come back with proper offering unless they want to inquire more of your wrath (Higher DC, you killed one of them)
>Intimidate them to leave and never come back (Lower DC, will they really never come back?)
>Fight until you break them.
>>
>>5359066
>"Leave us and return with better arguments than just us needing to come with you. Or the only thing to be found here will be death"
>Try and intimidate them into more of a parlay now that they have seen we are more than capable of killing others.

We can hope at least
>>
>>5359066
add in to
>>5359073
>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."

Maybe they will understand that we might be a tad Paranoid.
>>
>>5359066
>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."
>Use presence to cow the elves into submissions. You may be baby dragons, but you are four baby dragons. That's four flavors of pain.
>Determine why they thought trying to force a dragon, no matter the age, to do anything was a smart thing. What is it these guys really want?
>see pic related in regards to elves
>>
>>5359066
ammending my vote from
>>5359073
>>5359077
to support
>>5359080
which i greatly approve of.
>>
>>5359083
>>5359066
I thought of something but wanna get simevopinions. Green suffers from boss to babu ally syndrome, and his Tough magic skill has been found wanting. Perhaps if we invested heavily into agriculture for the purpose of producing magic dense mana potions, Little Green might be able to try using Tough more than once a day?
>>
>>5359109
we can try it. Could there be such a crop that concentrates Mana?

Maybe the Lizardmen could have something like that. In fantasy they had a lot of Geomancy as far as I can tell.
>>
>>5359110
Could work, might not exist. You do bring up a good point about the lizard folk, ap it's only a matter of finding them. Of course there are these elves here too and they seem proficient in magic.

If anything, maybe we can use our knowledge to make money, convince farmers to live in our domains, and make money for us? For the purpose of increasing our magical capacity.

Still wanna see if we can combine our four dragon breaths into something weird though. Maybe we have to make poses? Stand on top of each other?
>>
>>5359111
>Maybe we have to make poses? Stand on top of each other?

So like Power Rangers Style? Then we need a fifth Member for our Group.

For the Idea with the Farmers. I think i said something about that some time ago where we can use them to creat a sustainable Foodsource with Meat and Wheats as well as People that would like to do things for us like either Research about Places where we can loot Stuff or gain more Knowledge.

Capable Agents, even a small City should be within our grasp if we offer our healing powers to Noble and or rich people. Mortals are the future and will probably one day rule this world. We should be progressive and make ourselves indispensible. Like Lofwyr with Sader Krupp. https://shadowrun.fandom.com/wiki/Lofwyr

Build our own business Empire
>>
>>5359119
>Shadowrun
>Purple in change of facility defenses and corporate dealings
>Green in charge of corp sec and military affairs
>Blue in charge of manufacturing and R&D
>White in change of social affairs and a little magic
Nice. I like the Shadowrun setting, it's fun. Dunno how our siblings would feel about letting mortals rule, but being vital components to society (preferable worshiped as opposed to being made as slaves) would be something they could agree on. Maybe once we finish with the immediate issue of these elves, then heal all the injured within the Village, we could work towards making the Fortress more habitable again. Then we could convince the villages to move in.

We could even make a rudimentary wooden wall out of chopped down trees, then expand with our borders. It wont keep the skaven out, but it would keep the wild animals at bay.

From there we work on being self sufficient with the farmer like ya mentioned.
>>
>>5359121
oh yeah that is what i wanted anyway. Create a safe environment and get the humans to move in.

Then use the humans to expand. We will life for a long time but we are only so many as Dragons. For every Dragon there must be thousands of humans and more of any other race on top of that. We are hideously outnumbered and while Dragonslayers are not particularly common a Thousand Pesants with Crossbows would bring down a even an Adult Dragon easy.

So using Soft Power of persuasion and MONEY to convince the Monkeys it is better to serve us than try to Lord over us, is the way to go. Even Green would probably agree... Though i would not make him head of any real department aside from maybe security. With a lot of capable advisors... He is not too bright sadly.
>>
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>>5359121
>Purple in change of facility defenses and corporate dealings

We will go for the eco Win i take it then.
>>
>Use presence to cow elves into submission

Alright. 4 (3+1 from Blue)anon roll me 1d20. DC : 17 (not really friendly)
>>
Rolled 18 (1d20)

>>5359175
Okay.
>>
>>5359177
White just completely unimpressed with the Elves.
>>
Rolled 16 (1d20)

>>5359175
>>
Rolled 14 (1d20)

>>5359175
>>
Rolled 20 (1d20)

>>5359175
Let us see if we can get another success
>>
>>5359265
okay..... wow.

okay what is Whites Tounge made from? Mythril and Silver?
>>
>>5359177
>>5359265
>>5359175
EEEEEEYYYYYYY 2 FOOKIN SUCCESSES AND A NAT 20 EEEEYYYY
>>
>>5359121
>I disappear for a day and this happens.
And it is glorious!

Quick thing tho: you generally didn't have large populations living inside forts, the fact that its a *fortress* makes that remarkably inconvenient, instead they, especially later medieval ones, had two very important purposes which our hold will and can serve very well:

The first is logistics, boring but true. A lot of material, trained soldiers, food etc in a fortification means you can survive the guys fucking around outside the walls really can't without a long supply train, which enables!

You can leave the fort, attack something, raid a village, burn a supply caravan and then go back inside where you are safe, and the bad mans can't get to you.

The Hold itself won't be the primary benefit of us having it, it'l be the fact there four fucking dragons can exert influence over a wide area where everyone else will be comparatively vulnerable since we can come and go as we please and they'd need to defend everywhere, at all times, or get picked apart.

That said we are going to either need to expand it, massively, or find a replacement comparatively soon because our little pack won't stay the size of dogs for very long.
>>
>>5359358
>That said we are going to either need to expand it, massively, or find a replacement comparatively soon because our little pack won't stay the size of dogs for very long.

So we should try and train Greens Geomancy more so he can expand the Mountain and possibly the halls as we grow?
>>
>>5359358
Yeah what other anon said. Green's geomancy, and White's potential to make Crystal's might become more prevalent in the future (mostly Green's magic) for the purpose of expansion and fortification. Green would be idea to digging up minerals and ad-hoc tunnels, or possibly compacting tunnels enough where we can put in support beams, in addition to generally molding stones like clay. White could potentially utilize crystals for utilitarian and aesthetic purposes acting as support beams, additional cover, bomb as chandeliers. At least until he learns how to make permanent crystal formations. White and Green will probably do most of the manual labor, while Blue and Purple will do the brainy work needed.

In terms of expansion, me things that the surrounding forests needs to be cut down, and the stumps uprooted. If nessassary we could try making an improvised lumber operation for cutting down trees. For actual 2x4 lumbers and stuff we'd need a watermill for the water powered saw, but I doubt theres enough room to maneuver big ass tree logs down to the basement where the underground water is. Instead, the lumberjacks trees could instead be used to make GOOD OLD LOG HOMES. No idea about roofing, but solid log homes will probably be the way to go for our initial settlers. Forget about my idea of making log walls though. We could probably make a walkable and defendable stone/Crystal wall around the fortress, and around a few acres of land around our cozy hill/fortress/lairs.
>>
>>5359367
I cant stop imagining Green playing with rocks like they're playdoo and getting it everywhere.
>big colorful dwarven fortress, but expanded places is made of veins of gold and iron. It's not even refined, literally veins of precious metals cuz, Green: "pretty colors swirly. Green is best."
Still love our slow bro tho
>>
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>>5359390
Well uprooting the trees should be pretty easy if we use some geomancy to soften the Earth and then have the two dragons pull the stumps out.

The Log Home idea for a start is an interesting one. I would go a bit farther. Go grab some Clay/Dirt to make some half timbered houses wo safe on wood for more important constructions and half timbered stuff is still pretty well insulated for the Short term. For the Roof i would say either fired Clay Shingles or maybe Reed if we have enough reeds close by. Maybe even wood Shingles

>Pic related
>>
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>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."
>Use presence to cow the elves into submissions. You may be baby dragons, but you are four baby dragons. That's four flavors of pain.
>Determine why they thought trying to force a dragon, no matter the age, to do anything was a smart thing. What is it these guys really want?
>18, 20 : huge success, critical

Mustering your psyonic energy, you imprint images with your words in the mind of the mortals. Images of independence. Images of the dutiful respect they would need if they want your help. You break them like nuts.
[blue]"I'm seeing... Fear. Not fear of us, but of daemons. Dwarves. Humans. Warriors of the dark gods. Saurians, Vermins. Heck, they are even afraid of other elves. Despite their technical prowess, their number are lacking and they're making up with powerful allies. They wanted to take us to their island, and raise us as servants of them. Dedicated to war, glorified mounts of their wizard-kings and magus-princes. They are convinced this is for our own good as this outer world is dangerous."[/blue]
While your sister makes the status report, the elven captain gather his men, one carrying the corpse and another helping the wound-legged one. They're retreating.

That went surprisingly well. But will they come back? Will their arm carry gold or blades?
Other questions for other days. What you want right now is getting your own people, starting a little Hamlet right outside the hold where people working woods and tending fields can live, hiding in the hold in case of menace.

>Blue's alchemy : 15, 19
While green and purple didn't accomplished much today, blue have been harvesting materials again to create more balms. She's got enough to create around ten more units.

The invasion stressed you a bit and all four of you are not really able to do much the afternoon. With a way to regenerate your healing, you could have made progress with the child. But you don't have such a boon for now.
After a good night of sleep your arcana is back. Time to save some lives.
>4 anon roll 1d20 for the girl
>>
Rolled 20 (1d20)

>>5359936
Now the revenge of the Dice for that NAT 20
>>
Rolled 2 (1d20)

>>5359936
Wow....
>>
Rolled 11 (1d20)

>>5359936
Third times the charm?
>>
Rolled 9 (1d20)

>>5359936
H
E
A
L
>>
>>5359943
Looks like that 20 is all we're getting. Better than no success I say!
>>
>>5359394
Speaking of uprooting, I wondering if there is some way that White can duplicate the magical effect of his necklace, so it can house greater volumes of whatever he puts in there. Instead of a 3x3x3 meter space, what if he could instea fit as much as 20x20x20? Maybe a small home? I bring this us because if White could increase the volume of his personal pocket dimension, we could forgo the weeks to months long process of building homes to instead simply uproot entire homes from the small town and move them here, turning months of labor into just a days worth of juggling buildings.
>>
>>5359936
A comparatively small number of highly proficient people constantly searching for new means of protecting themselves against a hostile world, because they're paranoid over being wiped out.

Ladies and gentlemen of the jury, does this not seem like something we should *really* keep the back of our heads?
Because to me that is a society ripe with possibilities as long as we have the force required to offer them this safety.
>>
>>5360005
Do your telling me, we should try to make us rule the elves?
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>>5360024
We're a dragon.
We're supposed to be greedy.
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>>5360002
that will likely be pretty difficult. The Amulet is from dad who was quite a bit more powerful and knowledgeable than us.

But with time? We can probably replicate the effect at least.

Though Moving buildings will be difficult unless we can uproot their foundations as well. Without those they would just collapse. Though we are dragons we can play the Long Game with Months and years slowly building up to something.
>>
>>5360080
If we had enough Humans, and Green was able to soften up the foundations a bit, we could have maybe a hundred humans lift and carry one of their homes back to our domain amish style. That is to day, only small homes. Maybe if we delved more into magic, we could make some like of levitation flat platform to slip under houses to make it easier to carry back? Jeez, I can only hope that's a thing. Our dergs arent even 1 year old, so that's probably not gonna happen. Eh, we should probably start with clearing out trees and building walls first before we consider getting villagers. Not everyone (humans) can or wants to stay in a dwarven fortress.
>>
>>5360289
You mean not even twenty days old, right?
>>
>>5360298
>Not three weeks old and already planning on seizing an entire nation.
Dragons are awesome.
>>
>>5360307
not two weeks old. Weeks in this world have ten days.

And yes. Dragons are awesome. Specifically if they get controlled by a somewhat well meaning Hive of people.
>>
>>5360310
Damn hobbits and their second tuesdays.
>>
>>5360298
need big tittied tomboy followers with the fattest milkers.
I'm talking chest udders.
>>
>>5360298
Instead of Blue harvesting her own herbs, would it be possible to get a human to do it for her? The human would get payed for their work, and the balms would be saved in times of war or sold to the herbalists/doctors in peace times. That's a good way for her to expand her horde!

Idea! In regards to building walls, the sisters can use their powerful breath attacks to shatter boulders and quarries, white can carry said rocks too and from the designated wall building piles, and Green can use his MIGHTY BABY GEOMANCY to mold the rock piles into might walls, that are at least wide and thick enough for 5 humans to run side by side with each other. That'd be wide enough to place ballistas on!
>>
>>5360298
Also I forgot to ask, but would Whites Friendly trait play into any of this when we met the elves? Did ya forget?
>>
>>5360883
We met on hostile terms and left with demands toward them. So i kinda doubt that. We will have to soothe them into at least neutrality for the trait to work again i think
>>
>>5360895
Pretty sure that one is for "first contact" only, and we've already had that. So it's not gonna do much more with that flavour of elf.

>>5360576
Unless you cover them with more gold then aztech royalty I fail to see the point.

>>5360881
I would say that yes indeed, it is very possible to get servants to do things for you in return for protection, cash or more esoteric favours like healing or construction.
>>
>>5360896
>Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.

Here pulled it from the Pastebin with our traits. If we can initiate at least neutral diplomatic contact that trait could still help us. Maybe we should write a letter..... and nail it to the front door of whoever their current Big Wig Boss is.

For that we will need to learn to be as Stealthy as a Steiner Atlas on a scouting Mission.
>>
>>5360915
...You want to kick the door down, guns blazing wildly, while wearing a coat that costs more then a small kingdom and one of those funny powdered wigs?
I mean I'm not opposed to it, but I don't know how it would help
>>
[Sorry for slow updates; I'm trying to write big ones to compensate. Should have time for a really big one this afternoon.
Side note, I really love your planning and discussions. Everything is feasible granted you invest enough. Shadowrun era when you reach grand ancient not out of reach but not confirmed.]
>>
>>5360960
Dude its your life and you are giving us free entertainment on the Internet. There is litte justification you have to give us. Though Information is very appreciated.
>>
>>5360995
[You're giving me an audience and I really love the flux and direction you're giving me on that common story, in addition to Kek. I'm far from a writer, this isn't my mother tongue, but it'll definitely help me for my later project of a comic book and a video game]
>>
Rolled 81, 99 = 180 (2d100)

Her wounds still brimming with energy thanks to yesterday's attention, you work once more on the girl's damagaged psyche.
>20 : critical.
You break, mend, weld her consciousness. She's almost there once your energy starts lacking.
>2 days critical in a row. Here's a freebie.
This can't be over just yet. Diving in your heart, your motivation of getting your own servant as a plow in the more and more solid muddiness of the world's color fading, you keep pushing until you can't anymore and fell from exhaustion.
When you wake up, the girl is whole.
"Sire dragon, are you alright?"
You felt she was sitting next to you the whole time you were uncouscious. She even bringed two buckets full of water. She's really a keeper, you think gratefully while drinking.
"I didn't knew dragons could be grateful, My sire"
She felt that? Did a link sparkled between the two of you? It can't, it must be the exhaustion that made you lack control on your mental images.
"I feel well. Better than I can remember. How I felt... Before. Sorry for being such a burden and a nuisance. My name is Agathe."

The next days are peaceful. A lot to do, so little time.
>>5353742
>>5353751
>>5353753
Manipulation : Success
You convinced the humans a permanent watch would be necessary for future dangers. Divination can provide early warnings of big herd attack, but small troups or scouts can be dispatched only with a few soldiers.
>Gained minimal guard: 3 human will permanently stay at the hold in addition of Agathe. They'll train as archer or marksmen, and help a bit Agathe tending a field Green plowed with his magic.
Speaking of Agathe, she's a sweetheart. Considerate, she brings you every day clean water from the river before you wake up. You rounded a few mountain goats she takes out to graze every afternoon.
You bringed her back to the village on your trip every couple days to rotate your helper. Things where really akward between her and her family. Shame mostly, and a lack of real connection. Her parents are relieved to see her better but no magic can mend this kind of wounds.
The carpenter, which wife you saved, repaid the favour with a week of free labour. Between your necklace and Your brother's breath cutting capacities, trees were felled and put in place really fast.
>Your hold is now owner of a budding one-house village. Inhabitants : Agathe.
[Rolling for elves]
>>
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All this task developped both your Presence and Strategical thinking. Time to make a decision; a big one.
You were a competent flyer, this days are far and this is no longer what defines you. What did your first three weeks of life developed most? How will you be known in the legends?
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
>A Noble. Charismatic politician and skilled negotiator.
>A Stratege. Battlefield expert, born leader, able to get the best out of everyone.

What did your siblings focused on?
>Green : Toughness or Earth Magic,
>Purple : Mechanics or Space-time Arcana
>Blue : Psyonics or Craft


>99 : I guess elves are your little bitches now?
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>>5361002
AAAnd i forgot the first pic
>>
>>5361002
>ELVES
AW GAWD WE FUCKED! That better be rolls for compensation and not war, holy shit.

So on a less terrifyingly suspenseful topic, I dont image the fields are big since they're mostly for growing the herbs needed for the balms, which should be fine for her. We could possibly try to help with the family issue, but that's probably more something only they can solve themselves. I guess in the parents eyes, their mentally 6 year old daughter matured too fast for them to cast up. Maybe with time, they'll come to accept her changes.

>>5361003
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
For the heal slut!

>Green: Earth Magic
Mom gave him a shit skill, how dare she! We'll help our bro improve him magic, once we figure out how to make magic potions.

>Purple: Mechanics
Become the Artificer, magic a magic missile chaingun.

Blue: Craft
G U N S.
>>
>>5361003
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.

Support Caster Online

We can be a Noble on the Side though

>Green : Earth Magic
>Purple : Mechanics
>Blue : Craft

RnD Online
>>
>>5360999
What is your native tounge?

I kinda figured it was not english due to some misuse of times and sometimes and oddly placed word

If you dont mind me asking
>>
>>5361003
>We not only fixed the poor girl, but got a bonus weird connection to her. Splendid!

>>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
It's what we've been doing the most, altho the noble route does look mighty tempting.

>Green :Earth Magic
Again, its been what he has been doing... And lets be honest, the toughness rolls haven't exactly justified anything else.

>Purple : Mechanics
She's been doing well with those rolls, so why not keep going? And it does help keeping her unique in our little clique as White already has some spatial nonsense in the mirror magics

>Blue : Psyonics
She's been doing a bit of both, but c'mon guys. We're already doing a lot of diplomancy and having a sister who can read/fucking around with minds is going to come so very, very much in handy.

>>5360999
>this isn't my mother tongue
Not to be rude, but yea it is somewhat noticeable. Not enough to detract from the quest and, hey, practice makes perfect!
And yea, it is damn good fun... That moment when people start planning and discussing means they've gotten invested in the story, a great feeling for every gm.
>>
>>5361002
>She felt that? Did a link sparkled between the two of you?
"Dragon God's priestess" acquired.

>>5361003
>Magus
The "God" part has to come from somewhere.

>Green: Earth Magic
Agree with everyone.

>Purple: Mechanics
Same as above.

>Blue: Psyonics
Will side with >>5361040 on this one.
>>
>>5361014
I'm french
>>5361040
Feel free (pretty please?) To point out mistakes and unnatural phrasing. Else I won't improve

The choice you are making between noble, magus and stratege is definitive. It will give you a Trait.
>>
>>5361002
>>5361070
One thing i immediately noticed. You used "bringed" for the Water repedeatly. It would be. She brought you Water.

>This can't be over just yet. Diving in your heart, your motivation of getting your own servant as a plow in the more and more solid muddiness of the world's color fading, you keep pushing until you can't anymore and fell from exhaustion.

You keep pushing until you fall from exhaustion

or

You kept on pushing until you fell from exhaustion.
>Did a link sparkled between the two of you?

Did a link spark between the two of you?

If you want to use sparkled it would be more like. Was a link sparked between you?

Mostly i think it is the time with the Past tense of some words messing with you.

Maybe try to read your sentences out loud before posting it might help you with sentence building.

Sadly i am not a teacher and i learned english more by reading novels and listening to videos rather than cramming in the vocabulary.
>>
>>5361070
Sure, I can point one out right away.
>>5361003
"this days are far and this is no longer what defines you. What did your first three weeks of life developed most?"

This is a bit of weird sentence.
First of all: "This" refers to a single item, this (one) day. "These" days refers to multiple, and "those" refers to something further away. This thing in my hand, these things in my hand, those things over there.

The second half is just word order, really.
"You were a competent flyer, these days that's no longer what defines you. What developed most in the first three weeks of your life"

Or "You were a competent flyer in those early days but that is no longer what defines you. What did you develop most during the first three weeks of your life?"

If that helps at all.
>>
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Rolled 1 + 25 (1d100 + 25)

Not locking anything yet for the player on different time zones. Just the current tally. Try to tiebreak it in the next 12 hours.
>Magus : 4
>Green : 4 earthmage
>Purple : 4 mechanics
>Blue : 2 Craft, 2 psyonics.

[Thanks for pointing out English mistakes]


>99
Around 8 days after the elfic attack, you feel the same tingle in the outer range of your territory. They're back. The feeling is different. More of them, around two to three hundred. Mounted ones. And one of your kin.
The dragon and one elf stand fifty meter closer than the rest of the army, obviously waiting for parley. You gather your siblings. The couple-minute flight is silent, each of you oppressing the others with dread across your special link.
>>
>>5361157
oh god..... they are super fucking hostile.
Rolled 1 + 25 (1d100 + 25)
>>
>>5361157
>99
>big scary army
>rolled a fucking follow up 1
>army consists of elderly, kids, and urban elves
>dragon is just tired and wants to go home and sleep, not really into it today
Yo what are these rolls? This silly.

Hey what did we do during those 8 days? did we manage to heal everyone in the town?
>>
>Hundreds of them
>With a grown dragon
>probably ridden by a mage of some flavour

So, we are running away right?
Cause I don't see any reasonable decision to be made other then "Fucking legg it", cause I doubt they want to occupy the area and search for us, and if they do we are basically self sufficient and a small army sure as all hell won't be.
>>
>>5361177
We should see if they are hostile towards us or if the Dragon will be like. "Damn these kids beat you into a retreat? Maybe i should re-negotiate my rates with you guys."

But i kinda doubt they will be friendly so yeah. Grab the Humans and leg it. Only the Dragon can keep up with us in the mountains. And i hope he will understand our reasoning and is independent from the mage.
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>Hundreds of them
>With a grown dragon
>probably ridden by a mage of some flavour
You start drawing contingency plan to get out of this bad situation. You are at visual distance of the army.
[red]"Greetings, children. I am Wersundikeiv. We come in piece"[/red]
Father? No, no. The voice and power is similar. But the dragon facing you is a red, leathery one.
After a second, the name's power hit you. It means "The friend of elves".
Still weary, you land. The male elf, standing side by side with the dragon, say :
"Greetings, young sires. My name is Glorfindel Teleri, Prince of the Highborn.
My men reported the find of your land. I know you blood was shed. Let me tell you, in the name of all my people : I am deeply sorry."
And the prince bow. So does the adult dragon, and every soldier. Even the horses bend the knee.
>99
"We are ready to take responsibility. First, We owe you reparations for trespassing. Second, we also want to bring you a little something as show of goodwill. You told you want valuable, or knowledge. So here's what I brought for you. As a last gift, I give you options. After all, every race have legends about king gifting three valuable things to the Mother's chosen child"

>Pick two among
>Gold and jewels
>Secrets of Elven Steel
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
>The sealed box exuding an aura of magic
>An elite elven warrior guard. Full time. Your own, with elven kingdom providing food and gear.
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
Jewels, gold, and gems are nothing really special to write home about, the mystery box is meh, and the group of elite body guards is also kinda men since we could just train our own/they could relay information back to the dwarves but I doubt they will after this roll.

I guess since they're sorry we should try to be gracious hosts? We got enough rat meat for Wersundikeiv (the dragon), maybe some bread for the elves? What did they want to discuss?
>>
>>5361282
>Secrets of Elven Steel
>Secrets of Draconic Knowledge
>>
>>5361282
Would it be possible to ask what's in the sealed box, before we consider whether we want it or not? If he's not willing to tell us, I vote
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
>>
>>5361522
+1 same

>>5361282
>"I'm seeing... Fear. Not fear of us, but of daemons. Dwarves. Humans. Warriors of the dark gods. Saurians, Vermins. Heck, they are even afraid of other elves. Despite their technical prowess, their number are lacking and they're making up with powerful allies. They wanted to take us to their island, and raise us as servants of them. Dedicated to war, glorified mounts of their wizard-kings and magus-princes. They are convinced this is for our own good as this outer world is dangerous."
Can we ask them about that? Do they want an alliance?
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge

We can get our hands on Steel some other way. And even if we had the secrets to elven steel we would still need raw Materials to create the stuff while the knowledge can be immediately useful even without much of an industrial base.
>>
>>5361282
Adopt Wersundikeiv as our new dad. Ours died fighting Dragon Slayers so we can escape, and mom just left us.
Ask Dad if hes a simp for elves or is their relationship mutual as equals? No way we'd consider being lessees to being that only live to a fraction of the thousands of years we can live.
Ask them what they know about skaven tech. We got this big siege weapon we stole and a couple of their rifles.
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
I want that "Dragon God" title, even if I'm way ahead of myself.
"Infinite healing"
"Vast knowledge of past and future"
"Magic so powerful we can destroy entire armies without even moving"
Or are my aspirations too high for this setting?

Also, supporting these questions:
>>5361522
>>5361534
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge

Glorfindel Teleri, is it? Glorfindel the last, if my quenya still serves. Pretty sure he was noldor, either way this is not how I expected this to go. Not at all.
Also "We come in piece" I think you mean "in peace"
>>
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>>5361831
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
>I want that "Dragon God" title, even if I'm way ahead of myself.
Same bro, same. Maybe we could think of something related to wind? Create instant hurricanes to destroy armies? Fire short burst of wind blasts to knock over or knock out people? wind blade attacks?
https://www.youtube.com/watch?v=Zwgulyrge0g

>>5361282
pic related. Had some ideas but no real way to implement it. The curves and numbers represent some walls. Wall 1 would be built to defend our territory from attackers, in addition to hiding homes and fields for the people to live and work. When our population increases we'll knock down or keep some walls until we go to wall 2, then 3, then so on.

The green circles are ideas for watch towers. When we have around some hundreds of citizens, we could have them build so they could alert us if anyone tried to invade or sneak it by trying to scale the mountains.

The black grids are just a moldable idea to build homes, businesses, and locations in designated squares to optimize space and traffic of carts and people walking through, though its not very inspiring.
>>
>>5361840
You are obviously missing one super cruicql part man.

A giant Avenue straight through the center of town with statues to our grandeur.

And Walls for kow are probably impractical as long as we only have so few people that we can bring everyone into the walls of the keep for Emergencies.

Though high Stone fences could help with Soil retention over Windbased Erosion and keeping animals.

>>5361831
Maybe we could learn to imbue our magic into places and keep it there. Would be useful to protect the town from storms. Especially useful in Winter because of Blizzards and in the autumn period for Thunderstorms that can be very violent without much shelter in the mountains.

Also talking about Water. We will probably need to dig trenches to to divert water for Agriculture and ro prevent floodings for the Spring Melting and autumn storms
>>
>>5361840
When I mentioned "destroy armies without even moving", I was thinking something akin to summoning pillars of light, which would "erupt" from the ground and engulf the enemies, kinda like those weird lightnings that strike upwards (I remember them having a specific name, but I don't remember what it is). That said, expanding our wind magic is also great, especially because wind is very versatile for combination attacks:
>Help accelerate projectiles, and even remote control them (combination with Purple, or even Green, by having him make some stone lances, launch them, and we control where they will fall);
>Elemental combination, we make a tornado, throw some fire into it, and its destructiveness just multiplies.
(also, I gotta ask: Can we learn magic of any element, or is it tied to some affinity? which in our case I guess would be Light, Wind and probably Ice. If it's tied, maybe we could check if our priestess has any magic affinity at all, if she turns out to have fire, that would be marvelous)
And for defense as well:
>Use our Wind Shield not only to deflect attacks, but launch them back into the enemy;
>If some magic attack that can mix with the wind, expands the shield until it reaches the enemy.

And of course, our solo play would be no less powerful, using your Wind Blade idea, if we ever manage to actually become invisible with that light refraction thingy, just imagine:
>Through divination, we detect a hostile army much like we did last time
>We turn invisible and fly over them
>Uses Wind Blade
>Soldiers start to randomly get decapitated
>Panic kicks in, suddenly they are all useless, too afraid to do anything
>Easily finish them off, or even let our snipers deal with the rest
>War won before even starting
Yep, we can definitely work with that.

Also, your city building plan reminded me of Age of Mythology, now I kinda want to play it again.

>>5361842
Not entirely sure what you mean, my brain is painting an image of a city-wide "Wind Shield" maintaining the environment inside the city neutral at all times, but I feel like you have something else in mind.

>We will probably need to dig trenches to to divert water
Sounds like good practice for Green.
>>
>>5361863
>Not entirely sure what you mean, my brain is painting an image of a city-wide "Wind Shield" maintaining the environment inside the city neutral at all times, but I feel like you have something else in mind

I was thinking about Runecraft to link several smaller and weaker shields until not only the city is protected from steong winds but alsonthe Mountaintops around us so that we wont get Avalanches just waiting to happen because of all the oiled up snow blown up against our mountainside.

Maybe also to redirwct storms and rainfall towards cisterns to store the water so we have a continous supply for our city.
>>
>>5361870
Oh, I see. That's very nice, I like how multitask it is.
>>
>>5361282
>Blue for psyonics
If a tiebreaker is still needed.

>Secrets of Elven Runes
>Secrets of Draconic Knowledge
The good stuff.
>>
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Today's update is... Challenging. Don't count to much on it. Sorry.

I still need blue's tiebreak between craft and psyonics
>>
>>5362137
Pretty sure this guy >>5362118
Just provided the tiebreakee in Favor of Psionics
>>
>>5362140
Yeah, posted before reading everything. Thanks.

Blog post time : the mega split between 99 and 1 is keeping me on my toes. I hope you will like what's coming :)
>>
>>5361831
We should have something like "Eye's of Sauron" Towers we could use to watch over our lands either passively or actively. Bonus points if the towers ca. shoot laser beams.

>>5361842
Not too many statues, at most and minimum 2 statues that are roughly 10ft tall, and maybe we could terraform a bit of land to create a park. OH! Maybe we could even create a large lake with a self sufficient ecosystem for people to play, fish for sport, and other nice things.

>>5361863
I'm really digging these dragon picks. Instead of light erupting from the ground, what if we could like mortar launch balls of plasma? Not that light erupting from the ground isn't cool or anything, but mortars are fun.

>>5361870
So we should build a wall to act as a defendable barrier and a wind shield so strong winds don't damage crops and homes? I can dig it.

>>5362141
How's life going DragonPoster?
>>
>>5362141
Well i hope it is not a Chaos Horde attacking us in the rear and not the elves being treacherous little shits.
>>
>>5362644
Thatd be some serious shit luck wouldnt it. I'd it is Chaos, I hope the elves decide to stick around to help, else we'll need to think up a way to prepare for ANOTHER FUCKING SIEGE GOD FUCKING DAMMIT!

We might as well go ahead and plan for the worst. So we have a Permanent garrison, the little girl is healthy enough to help treat injured soldiers and drag them back inside the fortress to recover. What else should we do? We're all a little bit more stronger so maybe we should ask the adult dragon to help teach us cool moves: like mass dragon breath, how to give us natural armor, etc. If the dragon cant help us, then we should probably study the siege weapon to see if we can discover how to safely operate it, and learn under the Griffin to learn how to dodge mid-air and do melee attacks guuder.
>>
>>5362264
[Pretty good. I'm at my brother's place and we spend twelve hours yesterday to pour a concrete slab for an external kitchen]
>>
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>Secrets of Elven Runes
>Secrets of Draconic knowledge
You take a moment for discussing with your siblings. You convince them easily for the Draconic legacy part -- the choice of Elven runes is trickier, as Green would have prefered the riches, Purple the steel secret and Blue the artifacts.
"We won't abuse of your hospitality any more. Men, onward!"
The elf prince took his leave, leaving behind his master smith. Wersundikeiv will teach you one week later.
>Learned "Enchantment" skill
>Learned elven runes : Lightness, Durability, Sophistication.
>4 anons roll 2d20 for free progression in the enchantment skill. DC : 15

Lightness : Elven renowned agility might come from this secret. Objects engraved with this have strange effects on weight and mass. This is the reason their builders can create such slender buildings, small ogives scratching the clouds. A pair of boots with a high-level version of those runes allow its wearer to walk on snow, walls, or even water. Your instructor also teach you how to make a weapon such as an halberd or warhammer light as a feather for his wielder while remaining of the same weight and inertia for the rest of the world.

Durability : Elven are long-lived. Not as much as dragons, but without any common measure with other mortals. They build to last; this runes help with that. Objects engraved with this rune stay as pristine as the day they get out of the workshop, out of grasp of both wear and time.

Sophistication : The object is beautiful. At higher level, the effect shows and give out a charismatic aura; for example such a ring could impress people talking with its wielder.
>>
Rolled 11, 14 = 25 (2d20)

>>5363032
Let's go.
>>
Rolled 8, 18 = 26 (2d20)

>>5363032
Lets see what we will be able to do
>>
>>5363032
Also the Lightnes Enchantment....

That will be nice for later. Imagine Knights and Griffons armored head to talon in Steel that weighs only as much as a feather giving unmatched protection for those air units.

And the Durability can be very useful if we build canals to funnel water. Usually those take a lot of maintenance due to the corrosive Nature of Water but we can reduce that workload to removing silt from the channels and not needing to replace any parts.

And the Sophisitcation. A dream come true for our little dragons. They will make beautiful statues and then put these runes on them to make them absolutely impressive.

Good times in our future..... unless we get wiped out by whatever comes next.
>>
>>5363042
[Glad you're happy about the rune set. I gave lots of thoughts about what runes or Magic elves such as Elrond would have used or needed for building Rivendell.]
>>
>>5363044
and then here is my human brain already thinking how we could use those things to massive pieces of rock far further than we should be able to by first making them light and on the apex of their flight removing the runes to put them back to full weight and just feeling the Earthquake.

Even the Sophistication Rune. If we make them good enough we could maybe hypnotize infiltrators or spies.

Thought for the Evening: "If it exists Humanity will find a way to weaponize it."
>>
Rolled 10, 20 = 30 (2d20)

>>5363032
learn bitch! For green we can sell enchanted stuff for muny, and these enchantments can help augment any steel thing or artifacts they make.

>>5363042
Those are some good ideas! No, BETTER YET! GRIFFINS IN FULL PLATE! Why stop at mounting men when the mount itself can also be armored to the gills in steel?
And speaking of the sophistication enchantment. It could possibly boost everyone's charisma a tad if we make necklaces or bracelets for everyone.

>>5363044
Can we bully the dwarves into teaching us how to make dwarven steel, runes, and guns?
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>>5363106
well i was kinda saying that what with being Armored Head to TALON in Steel. The only thing i see as not too possible to armor without reducing mobility is the wings.

And we have not met any dwarfs yet unless you count the Chaos Dwarfs that we looted shit from. Also good one on ya with that Crit.
>>
Rolled 3, 11 = 14 (2d20)

>>5363032
>>
>>5363106
There is a whole lot of deal you can learn from dawis. You might not even have to bully them.
>>
>>5363106
>>5363138

oh right i remembered. Warhammer inspiration. Lets not bully the Dawi. or Gotrek may come for our head.... Or Felix's Sword wants to see us dead.
>>
>>5363138
>>5363142
Dawi don't like dragons as far as I can tell.
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>>5363155
I think Qm told us a while ago that the History of Dawi and Dragons is very mixed. They could be allies in creating incredible magic Items and Works of Art or the Dragons were stealing the treasures of the Dawi and killed their people for greed, malice or just sport.

So we will have to hope its not a Crazy Slayer Hold we meet first so we can hope to establish a positive Raport with them
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Once your enchantment master take his leave, he's replaced by the Adulte dragon.
He request everybody out of the hold.
>The name deal :
A young dragon can choose his own name based on its life experience. Usually it's done before leaving parent's nest It would had happened if you succeeded the !!!FUN!!! Dragonslayer roll back in thread 1
An unamed dragon can be named by an other party. The trick is the name of the dragon have tremendous influence on him and is life.
A dragon will act as his name command : A dragon named "the Brave" will never fail a panic test but won't retreat or flee.

>The scale business :
Gifting a scale to a willing creature can create a link between the dragon and the creature now known as guardian. The guardian will protect and become devoted to the dragon over time, in exchange of draconic abilities and improved physical and mental characteristics.
The number of guardian is limited (one for now). You don't know how this raises.

>Name-choosing minigame!
Little white :
>Eye of Mayhem : Extending critical range [Unlocked thanks to the multiple Crits/Crit fails of the quest in succession]
>Compelling : Improve Management, Manipulation and Leadership
>Write-in

Little Green :
>Relentless : Decrease DC of repeating tests.
>The Tree (Between Earth and Sky) : Decrease DC of Earh and Wind effects
>The Boss : Once per week, can chose to auto-succeed one test (Green choice; so mine not yours)
>Write-in

Little Purple :
>The Double : grants a cloning ability
>The Metamorph : grants a self-polymorphing ability
>Write-in

Little Blue :
>Dragon Princess : Allows bullshit such as getting even more dragon to cooperate and live together. Totally forbid CQC.
>Psyker : get really good at psychic things.
>Write-in

Feel free to be really creative with your names and write-in.
>>
>>5363197
Little white :
>Vigilant: Bonus to perception and sense motive against danger as well as Scrying.

Little Green :
>Resilient: Gains bonus to Toughness.

Little Purple :
>The Metamorph : grants a self-polymorphing ability

Little Blue :
>Disciplined: Bonus to checks involving willpower and motivation.
>>
>>5363197
For little white:
>Mender
Gets better at healing physical and mental wounds and negotiating with hostile partys (until a neutral state has been reached). Also good at disspelling negative feelings

Little Green :
>The Mountain
Incredibly tough( eases Tough Checks) and improved Earth Magic

He wants to be unique does he not? Then become a Master of the Elements your siblings can not use.

Little Purple:
>The Metamorph : grants a self-polymorphing ability

For her Inventions opposable thumbs are probably gonna be very useful (creation and deployment)

Little Blue :
>Dragon Princess : Allows bullshit such as getting even more dragon to cooperate and live together. Totally forbid CQC.

Sure our Sister can be the bridge to other dragons. We will likely need a PR Person towards other dragons anyway. White will be the contact Point for mortals.

Hmmm now i am kinda sad we did not give Hector a Scale back then. But we could not be sure. And to be honest we still can not be sure if the Scale can not be abused in magical rituals.

I would guess the limkt rises with age and Size of the Hoary of a Dragon
>>
>>5363209
>>5363197

Support on this if allowed. Healing feels very central to our identity. Perhaps instead of reduced DC we can always heal multiple targets at once, scaling as we age?
>>
>>5363209
+1

>>5363197
Adulte is now officially the adopted uncle. Ask if we can ride on his back.
>>
>>5363355
i just wrote improved healing so whatever that means will probably depend on QM.

To be honest i wrote this down minutes before going to sleep.
>>
>>5363197
Ho ho, time to name ourselfs "Meruem" (Light that illuminates all). . . I'm joking, as I have no idea what effects such name would grant.

Also, the name being so important as to even influence actions can only remind me of when Yuuko wrote the name of a sword on a baseball bat and was then able to cut a notebook with it.

Either way, because I really like overpowered characters, my mind goes straight into trying to break the system with things like:
>"The bringer of miracles"
>Massively increase healing capabilities and effectiveness
>Increase chance/effects of crits while decreasing of crit fails
>Can endure death once per battle
>Immunity to curses and status ailments

Many such things, but I think this is pretty much cheating, and all in all, I think this is too important of a decision for a lurker such as myself to take part in, so I'll leave it to everyone else.
(that said, I do like >>5363209's choices)

Also,
>>5363209
>we still can not be sure if the Scale can not be abused in magical rituals.
Well, I don't know about this setting, but having a piece of the owner is a perfect way to place curses upon them.
>>
>>5363695
look even if you are a Lurker you have as much a right to make your voice heard as anyone else here.

QM can still just veto your proposal though... or twist it like a Monkeypaw with massive Downsides.As i would do as a GM

But breaking the System.... i know someone like that. I use him as a Beta Reader whenever i Homebrew stuff to make sure it becomes not too broken.
>>
>>5363695
+1 do it for the lulz

>>5363697
If we ever give our a scale to someone, should it be to the little girl we healed? She seems like a good candidate, but then again it might be too early to tell.
>>
>>5363708
I think it is just too early to tell. She seems to have some connection with us so maybe we kind of created a Pseud Guardian already. if that is the case we sure as hell can upgrade her later.
>>
>>5363697
Guess so.

>twist it like a Monkeypaw with massive Downsides.
How could "The bringer of miracles" have any downside? The only thing I can think of is to be like a Zashiki-warashi, who brings lucky and fortune to the place it inhabits, but as soon as it leaves, the place falls into ruins, so essentially binding us to a single location (which would kinda make us something akin to the Ganges river, that people travel to in seek of healing).

>spoiler
Haha, typical, me on the other hand, was a very generous GM, which would often make things scale to Disgaea levels of damage (I'm exaggerating, but it would normally reach the hundreds of thousands).

Despite what I said, even if I can break a system, I'll always stop myself from doing so (however, if the system is already broken, I have no problem exploiting it, much like I did to become immortal in a Ragnarok private server many years ago).

>>5363708
Kek.

>>5363709
>we sure as hell can upgrade her later.
Like I said before, let's try to find out if she has any magic affinity.


PS: Found an image of Green.
>>
>>5363709
What should our relationship with her be? What is it? She seems to have some more or mind reading regarding White, or is now highly empathic to his intentions and needs. That.....or we just unlocked 100% of her brain and she's got an IQ of 400.

What ever the case is we should probably ask the archers and guards to teach her how to fight for the sake of self defense, maybe even acquire chicken (eggs) and a goat (milk)from the village/town. She needs her source of proteins, and I doubt she would appreciate sharing in our surplus of Skaven meat. She's also gonna need books. Lots and lots of books, maybe we should even hire a tutor that knows Dawi so we can finally understand those damned books.
>>
>>5363716
He's derpy now, and he'll still be derpy all grown up. I approve!

>>5363197
Would it be possible to commission things such as a 3x3x3 chicken coop and small barn for animals?
>>
>>5363716
>The Bringer of Miracles

Definition of Miracle: an extraordinary and welcome event that is not explicable by natural or scientific laws and is therefore attributed to a divine agency.

It says not for whom the Miracle is welcome or pleasant or that it can be triggered at will since it is by definition beyond any understanding but the divine.

As you yourself pointed out the prosperity brought could be a very temporary thing.

Also Shackles for the Dragon's behavior are a real thing according to his name. As Qm stated "The Brave" would make someone unwilling to run away even if it was the prudent choice to not get killed and return later.

The Bringer of Miracles could very well be so far up there in morality that things like fighting or the smallest Thing that is self interest would become unbearable for them and the smallest injustice a travesty either driving them violently insane or catatonic.

The disgaea thing. Well the campaign before my current one went into the same territory but it just got no longer fun to play and have any meaningful threats that could not just crush the entire world with a single digit.


>>5363718
Regarding the Girl. I think we do have goats already.

And we have to explore how deep our connection goes. Can she draw from our powers like a Warlock or did we spark something inside her with that Super Well timed Critical?
>>
[How could I twist the bringer of miracle? Well, how about the fact miracle can be for your opponents too, as a steroid-version of the eye of mayhem I proposed?]
>>
>>5363720
My thoughts exactly.

>>5363722
>>5363732
>Miracles helping the enemy instead
Oh... So that kind of twist.

>Such high morality that becomes useless in combat
Nevermind the idea then, I still want to be able to eradicate entire armies.
>>
>>5363732
>>5363738
You didn't said "the saint" so no high morality need.
If you want to become bringer of miracles :
-Improved healing (+1 free success)
-Improved Crit range (18-20)
-Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
Downside : huuuuuge crit fail range (1-5 without success)

Other side of the coin : White will be inclined to high-risk / high-reward plays
>>
>>5363744
I see, I see, that's certainly something, I wouldn't say it's the best option, but maybe people will like it, so I'll at least be glad I brought the idea up.

That said, with how our RNG is, I almost feel like it would be too risky.
>>
>>5363748
Its effectively a DC 18 for it to work. And with how our luck was this entire quest so far we get three critical failures when we trie to use it for every time it works. But if it works it will WORK
>>
>>5363197
>Little White
This might be a bit on-the-nose, but I kind of like The Mirror, for White's epithet. It fits both with his leadership (keeping the family together, using scrying and divination), his light and reflection-based powers, and general attitude of "Do no harm, but take no shit". He literally gives back what others give him, for good or ill.
>Little Green
I like The Mountain for him-- even if I'm not psyched about the potential reduction in mobility that might accompany such a name.Who knows? He might even get a general size/strength boost out of it as he matures.
>Little Purple
The Metamorph is fine. We can use their polymorph ability to spy on others, just as readily as using it to further his inventive capabilities. Not sure how it'll affect his breath weapon, though. Also, I would go for something cooler-sounding like "The Lord of Change", or "Father of Progress" but invoking Tzeentch is not something one should do lightly.
>Little Blue
As much as I dislike the complete inability to do CQC that comes with Dragon Princess, I kind of want to see if we can create a faction of our own. Four orphaned children founding a nation of dragons seems like the ultimate rags-to-riches story, and I'm fully in favor of it.
>>
>>5363805
Hi. Just wanna remind you that purple is female.
>>
>>5363757
>Those odds
You sure we wouldn't die before succeeding a second time?
>>
>>5363197
Well this got real interesting, and important. So lets add my five cents to the hat.

>>5363805
>Little Green
Mountain fits him: Big, hard headed and not necessarily all that clever. I like it.

>Little Purple
I mean, I don't really know where the metamorph idea comes from but people seem to like it. "Smith" or "Builder", "Maker" or "Tinker" sounds like it'd fit her preference towards and understanding of machinery more then metamorph.

>Little Blue
Dragon Princess works, she began cooperating with others before she had even hatched. I think it fits.

and lastly
>Little White
So what have we done, we've taken a leadership role from the start, have a fascination with the skies and are good at healing. I actually like "Compelling" but it doesn't seem very poetic, and being a dragon we should want something proper fancy.

I hope people like the idea and can help but something to do with Stars or the Moon, I think would be fitting.
People are guided by them (in a navigational sense, but it does tie with with leadership), they are beautiful and shining (as are we) and star or moonlight is generally considered calming and nice (which one could tie to our healing habits, if you squint)
Thoughts everyone?
>>
>>5363829
The metamorph thing comes from Dnd, where high level dragon can morph into humans. I felt it was in line with her cunning nature and could work really well to scout other civilizations as she's basically the rogue of your party (street-smart, dexterous and range DPS)

For the name, something like "A star Brighter than the moon" would grant you bonus in leadership, healing and divination. However it would also boost you for everything while it's the night at the cost of a disadvantage under daylight

I'm glad I have lurkers. I'll keep the vote open as the discussion is really interesting and this might be one of the most meaningful decision of the quest.
>>
>>5363829
to be honest For little White it makes more sense to do something with healing and Social at the Same time. I thought it would be fitting if he got a Name that reflected him wanting to mend things between his siblings to go forward as a stronger(or as strong a) unit than before.

Purple the Metamorph thing is mostly because opposable thumbs are great and her kinda tricksy nature with her traps. More deception just seems appropriate i think

>>5363834
and good to know that she is supposed to be the Rogue. Can she get a Sneak Attack Die? I am joking of course
>>
>>5363829
>but something to do with Stars or the Moon
The "Heavengazer".
>Can observe all probabilities (basically a trait under divination that allows to predict incoming attacks to increase dodge)
>Cause natural admiration to those around him
>Bonus proficiency to light attribute
>In combat, prevents allies from panic, fear and such things that may cloud judgement

Just throwing ideas.
>>
>>5363837
Miracle is not out of reach with the insane luck you guys have. The maths gives me 0.61 chances of success. As failure is irrelevant I didn't Mathed it, it won't happen right?

Also, the big four (slanes, nUrgle, tzeentch, Khorne) are not in this universe. So Lord of change does not have a chaos taint.
>>
>>5363834
>I'm a lurker am I?
This is how quickly I am forgotten.
Fine, mate. There is no "e" in Adult.
That said, yea, that's the kind of fancy name a dragon deserves... And we did make our escape in the dead of night, didn't we?

>>5363845
I like the spin on my idea, definitely fits with the personality and I like the implication of ambition.

I still really don't like "Metamorph" yea I can see the argument for the effect on Purple, but it sounds so very modern.
"Unbound" (as in not limited to her own body) or skinwalker (as in... Skin, not scales) or somesuch.

Preferably also made fancy, but I am far from a poet, with the artistic inclination of a stick figure
>>
>>5363860
Thinking of it, yea. "Unbound mind" would tie in the shapeshifting and imply cunning and cleverness without sounding so very scientific and modern.
Dragon princess, that's fancy as it is.
Mountain... I don't think Little Green wants fancy as much as impressive/Big. So it fits him.

Heavengazer, Star in the Sky, Brighter then the Moon.
I may be somewhat biased but I really like the direction.
>>
>>5363860
Oh yes. No one could remember such a generic colour as in your ID. Better than me who switched ID's like seven times during this Thrad alone

Maybe for Purple we could go with the "Scalewalk Tinker"

To go with the Skinwalker part and implying her fondness of Traps and all things mechanical
>>
>>5363845
How sbout Morning Star?
Kidding, of course.
>>
>>5363932
Luci?
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>>5363952
Yes. Lucy
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>>5363958
Hey.
You know I'm talking about this Luci (pic related).
Also, I should probably finish Fairy Tail someday.
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>>5363990
It can't be. I was thinking about this POKéMON

I read it in its entirety..... You better plan some time for that. I wasted one entire summer on it and barely remember anything years later. Except the Fan Service. Ye both kinds
>>
>>5363990
Yes i knowmy picture is of a Digimon and yes i know you were talking about Lucifer the Lightbringer Morningstar. Biblical Angel and first of the Fallen ones
>>
>>5364001
I always prefered Azazel, the fallen angel who taught mankinds the secrets of swordmaking and cosmetics.
Because that's a portfolio that makes sense.
He had a mate too, Gadreel, who showed people how to use said swords... And also more makeup.
>>
Alright. Looks like :
>Mountain win for Green
>Metamorph win for Purple
>Dragon Princess win for Blue

For White :
>>5363207
Vigilant
>>5363209
>>5363355
>>5363462
Mender
>>5363695
>>5363708
Miracle
>>5363805
The Mirror
>>5363829
Hevangazer

As I gived precisions and new idea, let's lock the vote for siblings. Feel free to backlink and change your vote. I'll lock in something like 12 hours.
I have my own preference among your propositions. Trying really hard to stay impartial.
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>>5364101
Dont be impartial. Be very biased. :^)
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>>5364101
>Trying really hard to stay impartial.

Your not getting away. Tell us. Pic related ;)
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>>5364121
Miracle. Think of the potential to derail the quest and provide me entertainment with the shenanigans and bounces. Plus it gives an out to some... Dire... Situations
>>
>>5364101
If nobody else votes for Heavengazer, please sign me up for Miracle.
I just think "Mender" is a little to all in on the healing, and our White has done so much more then that.
>>
No love for Vigilance?
>>
>>5363197
>>5364101


Now that i had a night to mull it over i think i will change my mind a bit. From >>5363209
to Support the Miracle thing as outlined here >>5363744
instead
>>
>>5364101
> Changing to Mender from Vigilant
>>
>>5364286
>>5365058
>>5365063
[If my count is correct we have 4 Miracle and 3 Mender... Locking in]
>>
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>>5365120
No, he's changing his vote from Vigilant, TO Mending.

And so far, only only 1 other guy voted fro Miracle, so Mending is still leading.
Get your huge crit-fail bullshit range out of here.
>>
>>5365131
Wait no, I'm the dense motherfucker.

>>5365120
Anyways I'm retracting my vote for Miracle and voting for Mending. RNG has never been kind to me, and that's not going to change anytime soon.
>>
>>5365131
>>5364286
-1 Heavengazer; +1 Miracle
>>5365058
-1 Mender, +1 Miracle
>>5365063
-1 Vigilant, +1 Mender
>>5365132
Dude, really? I locked in and updated all character sheet already...
>>
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>>5365134
Yeah I dunno man. I just got off work. What do you want from me?
>>5363744
All I'm saying is a crit fail range of 1-5 for whatever we do is painful. I'm not feeling the worth man.
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>>5365136
Would 1-4 crit range feel fairer to you?
>>
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>>5365139
a crit fail range of anything higher than a 1 makes be want to curl up and die. That's just me. RNG is out for us I swear. Some of these fools don't understand that rolling more dice doesn't make it a "Best Of" system. Ya roll a 1, you're keeping that 1.

Least that's what I understand so far with this system.
>>
>>5365141
to be fair so far it has always been. If you roll a 1 and NO Successes it is a Crit Fail.

And at least in Healing we can Never Fail since there is 1 Auto Success always

>>5365139
a Crit Chance from 1-4 would be better since it is pretty much a quadrupeling of a Chance for a Crit Fail while tripping the Chance for Crits.

This feels kinda fair. Though only if we manage to find more ways to reduce DC's so they become less likely to just explode.
>>
>>5365141
it's a Best of, unless crit fail.
Let me detail :
you roll 5 dice for a DC 12.
You got 6,6,7,8,8 : Failure
You got 6,6,7,8,13 : Success.
You got 1,1,1,1,13 : Success.
You got 1,6,7,8,8 : Critical failure
Success/Crit success override crit fail. The more dice you got, the less likely you are to crit fail. The "Miracle" skill, with 3 dice and a threshold of crit to success need only one of the dice 18+. I did the maths, it's 61% chances of success, 27% of nothing, 12% of miracle AGAINST you.

>>5365142
The free success is not an auto one. If you succeed, you got one more success. This can mechanically grant more healing/day (It's based one one success for one HP; unless special diseases and overriding successes translate in reduced pool for more heal attempts)
>>
>>5365143
ah okay. then i misunderstood that ruling.

I was thinking about how it works in Star Wars by Fantasy Flight where you can get extra Successes and Advantages through talents that always apply.

Though it is still great for our Healing since we can press down the DC so much
>>
>>5365143
I do not fucking trust statistics, not on this site. I'm still not all too hypes about miracles, but if it goes through I insist we hire a shit ton of tutors. The fact we can cure brain damage should be a good amount of advertisement we can use to earn a shit ton of cash by healing ugly ass incestious nobles and royals.
>>
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Alright, here it goes :

Verthicha (The Mountain), Emerald dragon
Name Trait : Mountain
- +3 to Toughness rolls
- +2 to Earth Magic rolls.
- +1 to Breath rolls (Mountain is a wind channeler after all)
Flip side of the coin : In life, only mountains never move : extremely averse to leave his lair and as stubborn as a pile of rock.

Throdenslemoni (Of Many shapes), Amethyst Dragon
Name Trait : Polymorphing
Unlocked metamorphose Arcana. DC -5 for changing her own shape.

Wanotreyxkaiv (The Princess), Sapphire Dragon
Name Trait : Dragon's conclave Princess
- Tune down the natural territoriality of dragons, allowing deeper communication and cooperation among the mighty beasts.
- Can't fight CQC

Sidridijika (The Harbringer of Miracles), the White Magus
Name Trait : Harbringer of Miracles :
-Improved healing (+1 free success)
-Improved Crit range (18-20)
-Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
Downside : huuuuuge crit fail range (1-4 without success)
Other side of the coin : White will be inclined to high-risk / high-reward plays

Title Trait : Magus (+1 Arcana)
>>
>>5365167
So Green will get out when we can coax him with Money to help us with his magic or if someone wants to steal his shit. At least he now has a 15% better chance to actually make his Toughness Rolls
>>
>>5365170
He can get out of the actual lair and hunt in the nearby ground. Good luck taking him out on an adventure or diplomatic trip.
>>
>>5365171
he hates people anyway so no loss there. But we will likely have to bribe him with a lot of money and a good chance to impress everyone with plays and statues of him that he would be willing to go further.
>>
>>5365171
and someone will need to stay home and watch out while the Social People go out and make new allies
>>
>>5365171
Shit, we got miracle. Oh well.
On the Flip side it looks like Green will at least stay around home to guard the place, the lazy bum.
>>
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The ritual of self-discovery is over. This few hours felt as several days. The red dragon then takes his leave, while you're still on an introspective high. A half-thought in your scrambled mind :
"Too bad. Would definitely had adopted him as our uncle..."
Morpheus then quickly appear. Instead of taking you to dreamscape, he touches your forehead with his extended finger, right in the location of your mystical third eye. Your consciousness is taken in a far away place, in the west. An old stone city, covered in mist. The setting sun illuminate a group of young knights. Unmistakenly lead by the young Hector, his friend and minstrel Guillot on his right, the griffin pup sitting on his shoulder.
>>5361157
>1 : critical Failure for Hector's quest of glory
He's walking right into a trap. The lord of that city is a traitor. Traitor to King Henry the Young, traitor to mankind. Corrupted by night's power, the host invited the knights-errant for a feast. He didn't precised his guests they are also the menu.
[Inaction is not an option because of your name]
>Only a Miracle can save them!
>Immediately fly over there! Just hope most of them survive untill you make it there.
>You won't save them. You can only gift them revenge. Wipe out the filth in their memory.
>>
>>5365192
>A Miracle can Save them and if you have to create that Miracle yourself.
>Try to use Miracle but start Flying anyway as soon as possible
>>
>>5365192
>Only a Miracle can save them!

Eh fuck it, let's go for it.
>>
>>5365192
>Only a Miracle can save them!
>>
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>>5365192
As the one who came up with the Miracle route, I'm very concerned, but no time to test like the present I guess, so supporting >>5365195.
>>
>>5365203
>>5365228
>>5365233
Alright.
3 anon roll 1d20.
>>
Rolled 16 (1d20)

>>5365240
>>
Rolled 10 (1d20)

>>5365240

Well Hector you're either about to be eaten or saved by a surprise visit by a ten avenging holy angel.
>>
>>5365251
>Mentionned ten in the comment
>Rolled a ten
>Confirming neither scenarios
What did Kek meaned by that?
>>
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>>5365251
I was thinking more like this guy shows up screams a lot and then shoves the vampires face in with Slaaneshes favorite Dragon D****

https://www.youtube.com/watch?v=dUM_lpvsZ_Y&ab_channel=StringStorm
>>
>>5365240
Here goes nothing!
>>
>>5365263
And nothing happened. Did you write it correctly?
>>
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>>5365265
>>5365263
Ok I'm scared of what I bringer in my own quest now
>>
Rolled 7 (1d20)

>>5365265
I did not, no.
>>
>>5365269
You could have just vetoed the suggestion or toned it down if you had wanted to.

>>5365270
And at least there was no Crit Fail. So maybe we will still be able to go and help Hector out. Though it is unlikely
>>
>>5365269
What you -> brought <- into your own quest.
And yes, yes we should all be.
>>
>>5365246
>>5365251
>>5365270
Channeling your namesake skill, you try to save the young knight
>16 : Failure
This is it. You can feel it. It's under your claw. Bu inexperience makes it fizzle, and your newfound strength is nowhere to be found.
Guess you'll have to do it yourself...
>Bring Purple?
>Bring Blue?
>Roll 3d20 long flight... Write in if you have ideas to improve your odds
>>
>>5365280
>Bring Purple
>Bring Blue

For fire support
>Grab a couple of rocks you still have lying around for your necklace roughly half full so you can grab Hector, his minstrell and the Pup if things go badly.
>Check if you can maybe use divination to send a Vision to Hector to warn and inform him that you are on the way against the vampires
>>
>>5365284
Oh right i forgot
I am >>5365265
Just on my way to a family gathering. Grandmas invitation
>>
>>5365280
Does Blue have combustibles we could use?

I think we had those fire Bombs or something that might be useful. Maybe even more so than the rocks
>>
>>5365284
This.
Also, can we use the lightness magic to get bigger rocks? The bigger they are, better are the chances of squashing the vampires.

---
Also also,
>>5363993
The only black and white winged Digimon that matters is Mastemon.
(this went off-topic enough, so no pics, although I'm sure you know who she is. . . I miss Digimon... I only played up to the PS1 ones and the anime only watched until Frontier... will probably get Survival(?) any of these days to see how it is)

>and barely remember anything years later.
Many such cases.

>>5364001
And I appreciate the exposition.
>>
>>5365301
Our pocket dimension is Volume dependent not weight. We could stuff part of a Black Hole in there in Theory as long as its dunensions do not exceede the Size of the Pocket Dimension. And I do not think we have the time to engrave some runes into rocks we can just carry around

If QM can tell us if we have Firebombs than i would rather take those than rocks to burn the vampires

And i sure know who Mastemon is. Ibjust pucked out Lucemon becaue of its closeness to the biblical Lucifer in Name
>>
>>5365306
Yes, you have around 20 jars of wildfire you never used
>>5365284
The closest you'll have is wind message but it's not instantaneous and I expect it to be as fast as you are. Rocks are free game.
>>
>>5365280
In light of this information i will ammend my vote slightly from >>5365284
To replace the rocks with Wildfire jars and then fill up to half the maximum Capacity of the amulett with rocks.
>>
Rolled 18 (1d20)

>>5365280
Oh roght and i should probably roll some dice
>>
>>5365280
Also.... just another thing can we use the Wind Magic we have to strengthen our flight and improve the distance we cover with each swing by manipulating the wind?
>>
>>5365318
Take our sisters, and take the jars of wild fire.

Can we roll speech to convince Green to come along? There's gonna be loot. Things to add to his horde.
>>
Rolled 7 (1d20)

>>5365284
What about the wildfire? Just get those instead of the rocks.

>>5365301
We dont have the time for that, and they won't fit in our necklace. Our necklace is limited by volume. not weight, which is kind of interesting.

Could we also take the Griffin adult with us too? Is the adult healed? I think it wouldn't be too hard to convince him. If he helps, he'll earn some food, and maybe some stuff from the humies to make his nest prettier and shinier for his mate or another mate.
>>
>>5365327
Good news for you. That's a crit, I think.
>>
>>5365394
>What about the wildfire? Just get those instead of the rocks.

Already ammended that into my vote here >>5365324

>>5365396
And your right totally forgot that
>>
>>5365394
Also the Griffon is a She. She is the Broodmother and sees Humans mostly as food. And her Pups have started fleeing the nest. They are on their own now mostly
>>
Rolled 10 (1d20)

>>5365280
Oops, also forgot.

>>5365306
I see I see.

>Lucemon
Yeah, I'm aware of what were your intentions.

>>5365394
Yeah, the other anon explained it, but thank for reiterate.
>>
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>>5365379
I'll second this. Adventure!
He's probably dead tho, but at least it'l be a neat story!
>>
>>5365329
[Yes you can! Add 1d20 to the needed rolls
[red]"Brother, I might have something that help...[/red]
>Add 1d20 for Purple
>>
Rolled 2 (1d20)

>>5365318
>>5365433

Okay 1 more for Magic
>>
>>5365429
You know it will take at least an hour to convince green to even considerate leaving. You don't have that kind of time in your hand.
The Griffin will take lots of time. Way more than picking things in the stockpile and quickly sending a mental request to your sisters.
>>
>>5365437
To consider Means to think about what is being presented. He considered my proposal

Being Considerate means being thoughtful or respectful towards another creature. He was considerate of my time?
>>
Rolled 6 (1d20)

>>5365280
>>5365433
For purple?
>>
>>5365402
At least we convinced her to stop eating humans. If the pups are already leaving the nest, should we try to get them adopted? Could win us some favors with Hector if he has his own personal squad of Griffin cavalry. Or better yet we could keep them and have our humans train to ride them.

>>5365437
Since taking the Griffin and Green with us would take too much time to convince them, let's instead take all the humans with us. The fortress will still be defended by our brother and mother hen at least. We have what, 3 humans trained as archers and marksmen? Does this mean they have the snipers on them?

Just got an idea for a side hustle: with Purple's polymorph powers she can disguise herself as a human, and we can advertise that as her being a powerful wizard that managed to tame not one, but THREE dragons. To the common man, that is impressive. To people that know a little bit about humans, that is VERY FUCKING impressive. Point is, Little Purple can be Little White's avenue towards selling his healing powers to people in great need of healing. Especially towards the nobility if they are suffering from diseases and viruses common or magical means cannot fix. That and advertise to the common man if normal healing stuff doesnt work. We'll make money, and Purple will be able to build up a network with her human personal.

Also, do we still have your two skaven captives? What have they been up to? Cry?
>>
>>5365471
>Also, do we still have your two skaven captives? What have they been up to? Cry?

Pretty sure we ate them already.

I dont know if three humans will make a difference if an entire army of fighters is being pulled into an Ambush.

If Hector survives his Errant Quest then we might offer him some help with building a Griffon squad if he becomes a Vassal or something

But that purple Side hustle.... that sound actually really good idea. Maybe it should be less: Tamed them

And more like: entered into a contract with them. With anyone being safe under her Aegis if they want to petition the healer dragon through her.

Will still be very impressive
>>
>>5365471
I really don't think we should advertise just yet... We're still only a few weeks old and there hasn't exactly been a very long time since those dragonslayers tried to kill us, just based on time they're probably still not to far away... And if they hear about a bunch of young dragons. Yeah.
That kind of thing, I would argue, works when we're powerful enough to survive the fame, which we simply arn't.
That and I dunno if any of the four would be up for playing a pet either.
>>
>>5365479
Considering we only had a small handful of archers to help us during the skaven siege, I'd say they're pretty fucking useful, but more help is better than no help wouldn't you agree? At the very least they could take the heat off of us or Hector in a fight.

I can agree with the "maybe Hector becoming Vassal or something" idea. if that doesn't play out, we can always recruit the humans from the village.
The Purple contract idea is also a good one. It would be good to hold that guise until we're all strong enough and can curb stomp all the dragonslayers that we don't like: which is mostly the ones that killed dad. We should really recover dad's corpse, his treasure horde, and weight in gold of whatever alchemical concoctions they used his flesh and organs for.

>>5365481
It's an idea at least, a very good one for when we're at least a few more years older.
>>
>>5365471
>>5365496
[Allright, I'll need 3d15 of luck to know if there are any named archers with you]
>>
Rolled 9 (1d15)

>>5365518
Interesting choice of Die
>>
Rolled 13 (1d15)

>>5365518
>>
>>5365496
>We should really recover dad's corpse, his treasure horde, and weight in gold of whatever alchemical concoctions they used his flesh and organs for.

There probably is not much left...... but we can try later once we know more about it and what he was used for.

And i was kinda thinking that a contract would be much less chaffing than being perceived as a pet.

And with the Archers. Well apparently we are taking them with us anyway. Lets just hope it will help us against the Vampires.... With a bit of luck we will have some Vampire Slayers on our hands soon.


But we will need to impress upon Hector that we only helped him out because it was close enough for us to intervene. He can not hope for our help all the time. And maybe put in a good word for us in the Imperial Court after this entire thing is over.
>>
Rolled 6 (1d15)

>>5365518
>>
Rolled 3, 6 = 9 (2d6)

>>5365520
>>5365540
>>5365546
>6,9 : randoms
This days, two archers you never bothered to learn the name are in the hold. But you know the last one.
>13 : Hugues
It was the guy struggling a bit with the riffle, that get a nice grasp on it in the battle and continuously trained after. He is not as good as Marie, the exceptional one, but he's on par with Roland, the one with the broke riffle.
"Hectorrr is in dangerrr. In the Necklace, we'rrre offf to sssave him"
>>5365327
>18 : Critical as you're Sidridijika.
The town you're reaching for is a fortified city a little bit East of the metropolis of Avras. Two layers of walls, separating wilderness to a recent-looking town, with old stone building in its heart. You're looking for the palace, in the new town. You hope the knights are still alive.
Rolling for number of deads. You hope low, taking the lowest of the 2 rolls
>>
Rolled 5, 4, 6 = 15 (3d6)

>>5365578
Rolling for dead.
1 : Hector
2 : Griffin Cub
3 : Guillot
4-6 : randoms
>>
>>5365580
XD

Lol only the randos died. Guess Hector had some lucky Dragon watching over his Guillots shoulders

>>5365578
And what is it with riffle. Auto Correcting from rifle?

Its doubly funny for since in Ferman Riffel just one letter swapped means Grater like in cheese grater which i read it as first
>>
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>>5365578
>>5365580
Battle still rages on the palace.
Among the walking dead, you feel the aura of 3 living things. Three you know well : Hector, the griffin Cub, and Guillot. They are on a dining room, in the 3rd floor of a four-floor building (the one labelled 4 in Picrel).
Situation is dire. They are swarmed by the dead; it's a matter of seconds until they go back to the Mother.
What's the plan?

>>5365586
No auto correct, just me being a scrub ESL as usual.
I'm as surprised as you for the rando death. After the miracle roll fail, I was definitely ready to kill the young knight and his not-gown-yet mount
>>
>>5365590
>They are on a dining room, in the 3rd floor of a four-floor building (the one labelled 4 in Picrel).
>Situation is dire. They are swarmed by the dead; it's a matter of seconds
We might not have a much better option than just busting in through the window and trying to get back out as quick as we can. As far as an exit strategy goes, we can probably use light magic to stun the undead (or even have Blue use her psionics to support us, since undead usually have little will of their own) and then see about getting the boys in the necklace. We can regroup once they're out of immediate danger, and make a plan to counterattack.
>>
>>5365601
>>5365590

I'll support plan Big Damn Heroes. Let's blow out the windows with a blinding breath attack from us and suppressing fire from sisters, then get in and out as fast as we can.
>>
>>5365601
+1 we go in and out, recuperate and plan our next actions.
>>
>>5365647
>>5365601
Wait actually dont do the flash bang attack. Just use the regular breath attacks as we might blind allies, not to mention only rolling a 1d20. We're very likely to crit fail.
>>
>>5365649
Flashbang is a sub-skill of breath so you will roll 3d20.
Wanna crash the window or glasswalk it?
>>
>>5365652
CRASH!
>>
OOOHHH YEAHHHH!
>>
>>5365590
Supporting >>5365601

And bust through the Wíndow so our siblings can help with keeping the Undead away from Hector and group. Send a Wind Message to the three of them. "Don't resist wehn your lifted up. You are getting rescued by White and Family."
>>
[Alright. 3d20 flashbang.
Add 1d20 for blue help; and 1d20 for purple help]
>>
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Rolled 16 (1d20)

>>5366107
BOOM!

Eat Light Vampires
>>
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Rolled 1 (1d20)

>>5366107
DRAGONS! DROP YOUR WEAPONS AND GET ON YOUR KNEES!
>>
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>>5366123
WHAT'D I TELL YOU MOTHERFUCKERS! RNG!

>>5366107
Was this a total of 3 dice, or 3 dice from white, plus additional dice from each sister for a total of 5 dice rolled?
>>
>>5366124
Total of 5 dice.
And for now you have one success overriding the crit fail. So everything is ok.
>>
Rolled 16 (1d20)

>>5366107
Everybody on the ground. We have Stakes of Light
>>
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Rolled 7 (1d20)

>>5366124
been 20 mins ,gonna roll again.

>>5366107
THEY'VE GOT A WEAPON! OPEN FIRE!
>>
Rolled 2 (1d20)

>>5366107
So anyway we started blasting!
>>
>>5366146
I admit this line was not great. The Gods punished me for my hubris
>>
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>>5366114
>>5366136
>16,16 : 2 success
"Coverrr yourrr eyesss, Hectorrrr"
Blasting through the window, your body irradiate light and noise.
That's it. You made it. The innate flashbang aspect of your breath flash and banged. You feel proud.
Now is a better time to assert the situation.
Hector, blade drawn, is fighting back to back with Guillot. The pup just teared open the throat of one ghoul. You can't see the undead master yet. Judging by the trail of un-undead, the fight has moved. The lack of ruling masters are interesting : either they are scared of the knights, or feisting with their earlier preys. The room is filled to the brim with zombies, ghouls, ghasts and even a couple abominations. What's the plan?
>In and Out. Fighting a whole army by yourself is not feasible yet.
>Now you are there, kill as much as you can. They made you rush in the heart of the night. How dare they?
>>
>>5366153
>In and Out. Fighting a whole army by yourself is not feasible yet.
>>
>>5366153
>your body irradiate light and noise.

Your body --->radiates <--- light and noise

>In and Out. Fighting a whole army by yourself is not feasible yet.

We will come back soon with some witch and Vampire hunters. And maybe some imperial backing.
>>
>>5366155
Once again, thanks for the corrections.
>>
>>5366153
>In and Out. Fighting a whole army by yourself is not feasible yet.
>>
>>5366153
>>In and Out. Fighting a whole army by yourself is not feasible yet.
>>
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"RRRelaxxx, humanssss"
A mix of surprise and relief is showing on Hector's visage. You quickly stuff him on the necklace, in the company of archers, rocks and wildfire.
You fly at the center of the formation, your sister acting as wingdrakes. A shriek pierces the night.
Behind you, five shapes. Armored, riding dark wings.
How do you plan to deal with them?
>They can't outfly a dragon. Show them your flight superiority by leaving them behind.
>Time to fight. Drag them away from their ranged soldier capacities, and confront them.
>Time to harass. You can't get the archers to ride you as you're too small, but you definitely can juggle with them and catch again in the necklace
>>
>>5366336
>Time to fight. Drag them away from their ranged soldier capacities, and confront them.

Are they Vampires riding on Nightmares? With our holy breath we should have a massive advantage.

and i kinda doubt the humans would appreciate it if we threw them out and expect them to fire during freefall before catching them again.
>>
>>5366336
>Time to harass; drag them away from their ranged soldiers capabilities and dogfight with our breaths.

So I don't think it's a good idea for dog sized less then a month old dragonlings to go into melee with vampires of unknown capabilities riding god knows what kind of a monstrosity.
But we are small, pretty good at flying and can hit them from range... So lets do that instead!

Also.
Capacity: how much you can put inside of something, or how much something (like a farm or factory) can produce
Capability: your ability to do something.

Our mirror amulet have a limited capacity, some of the undead have ranged capabilities.
>>
>>5366336
>>5366419
+1
>>
>>5366345
>>5366419
>>5366445
Alright.
5d20 Hit&Run
(3 for you, one for blue, one for purple. Yours got DC 12 thanks to radiant damage type)
>>
Rolled 13 (1d20)

>>5366472
Nice to know that our Damage type will help with actually damaging the unholy.
>>
Rolled 18 (1d20)

>>5366472
Rolling...
>>
>>5366477
yeah man. Critical Hit!
>>
Rolled 12 (1d20)

>>5366472
>>
Rolled 13 (1d20)

>>5366472
Rollin' rollin' rollin'
>>
Rolled 20 (1d20)

>>5366472
Well Purple i guess as the last roll.
>>
>>5366472
3 successes from White, one of which was a crit, a fail for blue, and a crit from Purple. All around pretty nice.
>>
Rolled 58 (1d100)

>>5366531
>Critical, 3 success
The one thing that defined you most of your life : you're a natural-born flyer. After all, this is how you broke out of your egg, and your first days focus. With a clever loop, you send a barrage of precise shots. Right in the eyes of the riders. Suckers. The light even seems to sear their flesh, as the wind carry back a faint odor of roasted meat.
And then, Throdenslemoni jumps on the opportunity to deliver a deathly salva.
Four force missiles, striking true, hit the head of the riders. Blinded by your strike, they never saw it coming and couldn't brace for the impact, falling to a quasi-certain demise. The winged monster, no longer under duress, disperse in the night.
Only one remaining.
>>
>>5366548
>58 : nothing significant
A voice catch your attention. The young knight.
"Little white, I have a request. Let me duel the treacherous scoundrel!"
He wants you to loop above the last bat, jump on its back and fight the night king.
>You didn't save him for risking his life so stupidly ! Fly away
>Shot down the vampire's mount and act like you didn't hear the request
>Cripple the mount and let him fight -- on the ground, where an extraction if (when?) he fails
>This stupidly audacious plan resonate with you... He can definitely do it.
>Write in (last second scale gift allowed)
>>
>>5366555
>Cripple the mount and let him fight -- on the ground, where an extraction if (when?) he fails
>Write in (last second scale gift allowed)
Hector doesnt seem like the worst human. Do either of our sisters want to gift him a scale?
>>
>>5366555
>Cripple the mount and let him fight -- on the ground, where an extraction if (when?) he fails
>"We will not allow you to throw away your life against an undead monster and we did not come here for nothing. You will have your chance and if you succeed we might even grant you a Scale."
>>
>>5366548
I think it is still a Salvo.

And Salva is more of an Ointment.
>>
>>5366555
>Cripple the mount and let him fight -- on the ground, where an extraction if (when?) he fails
I'm not sure about gifting him a scale, but we can cross that bridge when we come to it. Whoever does so is stuck with him-- and he with us, until he dies. By his own admission, he is an aspiring knight-errant, so would he want to give that up and pledge lifelong servitude to us, as our Guardian?
>>
>>5366574
You make a fair point there. Unless he is willing to pledge his life to us, he probably wouldn't be all to jazzed to being connected to any of us. More actually, he would probably like the powers, but we the dragons wouldn't like our connected follower to go around and get themselves killed.

But what I think we can do for Hector and his few remaining friends is offer them a deal: What we can do is enchant their arms & armor for them, and in exchange they will give us a share of their riches and we will be their sole Armorer's when it comes to repairing and modifying their Wargear. Examples:
>Man portable ballista with the lightness enchantment (think Monster Hunter World)
>comically large siege tier weapons (Monster Hunter sized)
>Plate armor with Durability
>Full body set of light weight gamberson, leathers, or brigandine
>basic bitch longsword folded 1 gorillion times for max sharpness with durability
>>
>5 anon roll 1d20 for crippling breath
>>
Rolled 13 (1d20)

>>5367171
Die!
>>
Rolled 3 (1d20)

>>5367171
>>
>>5367178
>>5367183
Oh and DC is 14 (-3 thanks to the attribute, +2 because of the difficulty)
>>
Rolled 17 (1d20)

>>5367171
>>
Rolled 2 (1d20)

>>5367189
Please god we need a crit
>>
Rolled 20 (1d20)

>>5367171
>>
>>5367209
Ask and you shall receive apparently. For White can be a merciful God. XD
>>
>>5367221
>>5367214
I think that's purple critting. Again.
With her breath. Again.
Still, good show!
>>
>>5367228
It's not all that surprising. Purpose has Magic Missile as her breath attack, and those rarely miss.
>>
>>5367228
Well its still white because he brings the Miracles and Luck.

But yeah. She seems to have a Vengance against these Creatures. Maybe she likes Hector XD

Or the Griffon Pup
>>
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Rolled 8, 18, 16 = 42 (3d20)

>>5367209
[you don't Need a crit as 17 was already a success overriding the crit fail]

>17, success
>20 : Purple's critical assistance
Using the same strategy, you blind and your sister hurls missiles shredding the wings of the bat, sending it towards a soft landing. Then, a last shot pierce the head of the huge bat, defeating it for good.

Flying down, Hector jumps of the necklace around two meter above the ground. Landing on right knee and left hand, his right one carrying bastard sword and the griffin pup circling above his head, he picks himself up and look right in the eyes of the Vampire.
"Let's settle this. Without your army."
>Roll 4d20 for Hector (3 for his CQC, one for his pup (DC + 2 for last one)

Purple and blue supporting attacks does not benefit nor suffer the miracle bonus. So does Hector's
However, thanks to her two nat20 in a row, Purple reaped some benefits : Crit range of her breath is 19-20
>>
>>5367231
Well she's been performing above and beyond with her ranged attacks since the beginning, it's just something she's really damn good at.

>>5367230
It's a good explanation
>>
Rolled 4 (1d20)

>>5367233
Go on Hector. We know you can be a Badass. I just hope the Vampire is still relatively young and thus weak.
>>
Rolled 12 (1d20)

>>5367233
We need to beat a 17, no pressure. How many hits can Hector take by the way?
Also how fucked is the city? Burn it down to the ground? Is it saveable if we kill all the under? Can we loot the place?
>>
>>5367240
if its like it would be in Fantasy then you cut of the Head of the Snake(i.e ALL the Vampires in the local Area) then the Undead should just collapse into useless Meat Puppets. But we can not be sure how long it takes for the Magic of the Zombie, Ghast and all those monstrosities to dissipate.

And the 17 is only for the Pup. Hector needs to beat the usual 15 if i understand correctly.
>>
Rolled 7 (1d20)

>>5367233
>>
[fighting among important characters is resolved with opposing rolls. And you can see how he rolled...]
>>
Rolled 7 (1d20)

>>5367233
Come on little Pup. I know you can do it.
>>
>>5367235
>>5367240
>>5367249
>>5367251
well looks like we will have to bail him out with our Healing Magic.
>>
>>5367252
Yeah we're definitely going to need to throw a few healing at his stupid ass.
>>
>>5367254
and then some Light Breath and Magic Missiles to murder the Vampire.
>>
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>>5367233
>>5367235
>>5367240
>>5367249
>>5367251
>18, 16 versus 12
The vampire opposing Hector accept the challenge.
Pale hairs, swift with his blade, he starts the engagement with some quick swordplay. His extraordinary speed surprise the young knight, his sword piercing through his shoulder.
>Hector suffered 2 wounds
The vampire quickly takes a step back, licking his bloody blade, a mischievous look in his eyes.
Hector is still standing. You can feel his determination burning.
>Let him fight without meddling. You're pretty sure you can heal him if he loses.
>Heal him. You won't let him takes many risks. He can continue playing after.
>Blast the vampire. Hector lost that fight.
>>
>>5367262
>Let him fight without meddling. You're pretty sure you can heal him if he loses.
>"Pride is not Worth dying over when you can still offer something to the world unlike this parasite before you"
>>
>>5367262
>Let him fight without meddling. You're pretty sure you can heal him if he loses.
If we can still save him after his defeat, I'd say wait for it, maybe he can still turn the table.
>>
Rolled 6, 15, 4 = 25 (3d20)

>>5367267
>>5367321
Alright, 4d20.
>>
Rolled 18 (1d20)

>>5367324
Ok, let's see.
>>
Rolled 13 (1d20)

>>5367324
Come On Hector
>>
Rolled 7 (1d20)

>>5367324
>>
Rolled 15 (1d20)

>>5367324
>>5367325
25 minutes passed, guess I'll roll for the Griff.
>>
>>5367325
Well, at least there was 1 success.
>>
Rolled 13, 10, 9 = 32 (3d20)

>>5367325
>>5367327
>>5367347
>>5367351
>18,13,13 vs 15 : One success
Absolutely sure of his superiority, the vampire tries to end it with a decipating strike. Hector lunges behind, strikes and draw blood.
>Vampire suffered one wound
>One more time.
>>
>>5367358
[By one more time, one more time 4d20.
Dice are really selling me the underdog overcoming insane odds story this far. Do not dis]
>>
Rolled 4 (1d20)

>>5367358
Well lets see if Hector can turn this around.
>>
Rolled 3 (1d20)

>>5367359
>>
Rolled 12 (1d20)

>>5367362
>>5367370
I don't think he can
>>
>>5367372
well.... Hector is probably down. We will have to step up. But hey. He wounded an immortal undead horror. Something he can be proud of. Most mortals would not have gotten this far.

But hey he is still young. If he survives he can learn from this.
>>
>>5367374
It's not over yet. 20 minutes have passed, you guys are allowed to double roll. Griffin can do it.
>>
>>5367374
Pretty sure the vampire stabbed himself mate.
"his extraordinary speed surprised the young knight, his sword piercing through his shoulder"
Which makes it somewhat more confusing for out little White Sidri
>>
Rolled 3 (1d20)

>>5367358
>>
>>5367375
yeah no its over.

>>5367378
Hector will need to get some food proteins for his pup for the future.
>>
>>5367381
Hector will *be* that protein the protein the way this is going.
>>
>>5367375
Just for the sake of clarity, how does the double-roll work? Anyone who rolled before can roll again, right?
>>
>>5367358
>>5367372
>13 vs 12
The swordsmen rush at each other, each one trading a blow.
https://www.youtube.com/watch?v=9Qza-E8xOX0
Both of them are standing. One second later, Hector fell down.
The Vampire gaze at you, and turns into mist.
>Blow up the mist with your breath! Hector can wait
>Heal Hector! The vampire can feel your revenge later
>>
>>5367390
[Yes, I usually have two player actives at one single point. Try not dice hogging though, I prefer at least 2 player rolling than one three time when possible]
>>
>>5367390
there is a mandatory waiting period of at least twenty minutes to half an hour. but if people seem to be active try to leave some more time between rolls.

>>5367392
>Have Purple blow up the mist her breath is Magical Missiles
>Blue takes a lookout for any encroaching enemies
>Heal Hector yourself
>>
>>5367392
>>5367397
+1
>>
>>5367392
>>5367397
Thirded. Leave the vamp to our sisters, and heal our boy off death's door.
>>
Roll 4d20 healing
>>
Rolled 10 (1d20)

>>5367415
>>
Rolled 13 (1d20)

>>5367415
>>
Rolled 12 (1d20)

>>5367415
Theres really no reason why we cant blow them up AND heal Hector. There are three dragons after all.
Also, do we roll 5 dice now since we got a +1 Arcana from the magus trait?
>>
Rolled 16 (1d20)

>>5367415
>>
>>5367424
Still 4 dice. The +1 from magus is allowing you to XP until level 5.
>>
>>5367432
Oh. So it was only XP progress. Alright.
>>
>>5367417
>>5367418
>>5367424
>>5367426
>16, 13, 12 : 4 success
You focus on Hector while your sisters blast away at the mist.
He suffered heavy damages and strain tonight. You can mend his flesh, replenish his blood and unbruise his tendils. You can't dissipate the pain and guilt of guiding the other knights to their death.
He'll need rest. Better fly him back to the fort.
Out of your transe, your sisters report a complete failure. Both sound waves and force missiles were inefficient to hurt the mist-turned monster. You'll get him next time.
Flying back to your base, you ponder your next objective...
>Turn humans into guardians [who? They won't need to be permanently at your fort, you will only create a link with them giving strength and they will visit once or twice a year. Think of them as political and strategical pawns]
>Enchant Hector's belonging...[write in what you plan to gift/do]
>Prepare a crusade against night terrors
>Write-in
>>
>>5367474
>Offer Hector to turn him into a Guardian if he wishes to support your crusade against the Night Terrors and Vampires that are corrupting the very Flesh of the Country he is in. What better Quest to go on than cleansing this corruption under your aegis.
>If he wishes not to become a Guardian instead offer to make his sword and Armor unbreakable so he will have a better chance out there against the Vampires. They are probably after him right now.
>>
>>5367483
Would Hector even accept? As I see it, that would be "rewarding failure", as he would be receiving gifts right after leading his comrades to death, and failing to at least avenge them, through a duel he himself requested.

So I'd say we give him some words of encouragement, but only give him a scale if he asks for it again, we explain what it entails, and he still agrees.
As for the runes, maybe ask him what he intends to do next, and give one rune in accordance... Maybe.
>>
>>5367500
so you would go more for a suggestion like this.?

>"You failed today but you still live to see tomorrow. If you wish to seek revenge we can offer you a Deal depending on what you wish to do next or if you instead wish to serve us."
>>
>>5367503
Yeah, that sounds good.
>>
>>5367510
i can live with it as well. If you want to vote for it or add something feel free.
>>
>>5367503
+1

>>5367474
On the chance he accept other anons proposal, I have some ideas on what to equip him with.
>Enchant Hector's belonging...[write in what you plan to gift/do]
Depending on his preference of combat, we can give him heavy full plate with lightness, or light weight armor with durability. If he likes to be sneaky while crusading then he'll want to get light armor that's not chainmail.

We'll give his sword durability so it maintains its edge longer and doesn't break in the middle or combat. Alternatively, we can enchant it to be lighter so he can swing it faster and doesnt tire as much.
What we wont do is enchant a great sword with lightness so he can swing it around like a toy. He needs strength to match the weapon.

If he knows how to use a bow or crossbow, we can enchant the weapon itself with durability to reduce wear and tear or chances of the string to snap, and we can enchant a quiver of arros/bolts with lightness so they travel faster and farther. We could probably enchant a set of small cute light weight durability armor for the Griffin cub too just in case.

Oh, yeah, we could also probably give him a Tabbard with our insignia on it with the Sophistication enchantment on it.
>>
>>5367538
well making Armor for the Cub will probably be a complete waste until he grows up. It will grow quickly over the next few years i would guess.

The Tabbard is probably not the greatest thing unless he works for us since it would announce an Allegiance where none truly exists.
>>
>>5367547
Of course. It would need to be replaced every once in a while, which is a good excuse for Hector to come visit us every once in a while, although that doesn't mean we can't at least give it something. Gamberson is a cheap light weight type of armor, meaning it's cheaper and more readily available than leather armor, so it would cost almost nothing to enchant.

You're right about the Tabbard. If he agrees to work for us, he gets one. If he doesn't work for us, no Tabbard.
>>
>>5367555
Arent Gambesons pretty warm?

We could offer it some kind of Modular Breastplate(with Leatherstraps or something) that can be expanded. It would be difficult but if anyone could do it i would guess Purple could.
>>
>>5367558
dunno about warm, but I think it can insulate? May or may not be a problem for them depending on where they go, and a modular breastplate doesn't sound very structurally sound, even with a durability enchantment. It also sounds kinda ghetto in my head.
>>
>>5367500
Don't think of it like rewarding failure, think of like it like a certain kind of legendary monster occasionally famous for the guile and and habit of manipulation.

What you have is a man who just failed, who just led his friends to their graves and would have followed them if it weren't for the timely intervention of our esteemed selves.

I'd say right now would be the ideal chance to get that guardian thing going and it would be a win-win, even if it seems to do him dirty with the "becomes devoted over time" bit, but he gets the opportunity to gain the power and glory he wants and we get a long term investment practically guaranteed to pay off.
And we will likely never have a more opportune time to do so.

>>5367474
>Turn human into guardian (Hector)
>>
>>5367512
Ok, then

>>5367474
I vote for this
>>5367500
>>5367503

As for other stuff, I don't know how many actions we still have for the day, but if not many, maybe consider it for following days:
>Check if our future priestess whose name I forgot have any magic affinity
(don't know if we can do that just yet, as it may require some tool or spell we don't have)
>Check that strategy book(?) of ours, the one we used to learn a bit about the world, if it have info regarding vampires, as we may have to defend against them in the future (since we took half of the guy's preys and killed 4 of his knights)
(there's always the option to go and bombard their town, but I'd rather avoid being the aggressor in a conflict)

Also, if Hector decide to become our guardian, I urge us to give him an axe someday down the line, so that he may become as strong as pic related.

>>5367574
That's a fair point.
>>
>>5367575
Thank you, as for the vampire...I think from a narrative perspective it is better left as Hectors little quest. I mean for gods sake the man decided to go one on one with something like that... All out gift would do is let his body keep up with his balls.
And he can become the big damn hero, and be satisfied that he did the thing thanks to our blessings. Rather then us ripping the quest out of his hands, demeaning and unfair as that would be to him.
Give the man the tools he needs, and those tools will tie to him to us. Faustian deals 101.
>>
>>5367474
On the topic of giving Hector cool shit, what about his other still living companions? Can we offer the same deal?
Could we use our crystal magic to train it up to make crystal based weapons and armor?

>>5367575
He only gets the Axe if he agrees to spend a month becoming more proficient in the armaments we will be giving him, and getting SWOL! I want this man strong enough to bisect an ork first.
>>
>>5367585
Aren't you shooting a bit too low? He needs to be strong enough to sunder a Stone Elemental and quick enough to catch up to a Quickling before he goes Vampire Hunting.
>>
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>>5367589
That too. Think we could learn more about potions to give him strength, endurance, and agility boosting supplements?
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>>5367589
>>5367585
Wouldn't the classical thing to do be to send him out to "prove himself" (buy enough time for us to figure out how to actually make things like that) before we start handing out fancy toys like some kind of armsdealer-slut?
>>
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>>5367583
>All our gift would do is let his body keep up with his balls.
Kek. Ok, I change my vote to your idea, just because you made me laugh.

>>5367585
>He only gets the Axe if he agrees to spend a month becoming more proficient in the armaments we will be giving him, and getting SWOL! I want this man strong enough to bisect an ork first.
I'm okay with that.
>>
>>5367591
yeah probably. Right now we are only offering to make something for him. If he actually wants it without serving under us he will have to do a small laundry list of things. Typical Fetchquest things.

What will we need for the next week to have a good variety? I would say 60 chicken Eggs, 10 loafs of Bread, some Bacon, a Barrel of Salted Meat and several young cows for long term Livestock Raising.
>>
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Something to consider: if you make potions that last for at least an hour, and you send that time working out with a pre- and post- workout meals, would you get swol faster?

>>5367591
Yeah actually I can get behind that.

So are in we general agreement for:

combination of these >>5367500 >>5367503
Give griff cub cheap disposable armor
he has to "prove himself" while we figure out how to actually make shit for him.
potion supplements to get RIPED faster

>>5367595
Those in some additional farm hands, animal shepard, live chickens, and shepard dogs and you got yourself a deal.
>>
>>5367598
oh that list was for ONE Item

But yeah i have to say i like that Idea pretty much. XD
>>
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>>5367599
Oh! Then your list for 1 item, and my list for another. It's very generous for him, and a good chance for him to earn EXP through FETCH QUESTS!
>>
I love how the converation is going.
Minor precisions to help you with your choices :

>White's scale gift : The miracle's guardian
>Unique skill unlocked : Miracle (1d20)
>Light affinity
>Crit range upgrade : 19-20
>Crit fail range upgrade : 1-2
>Prone to high risk/high reward plays

>Green's scale gift : The mountain's guardian
>Unique skill unlocked : Toughness (1d20)
>Earth affinity
>Stubbornness...

>Purple's scale gift : The guardian of many shapes
>Skill Mechanics
>Space, Time, Force affinity
>Paranoia (except toward dragon)

>Blue's scale gift : The princess' courtisan.
>Unique skill : mind-read
>Psy affinity
>Can't fight

Regarding enchantment, they require materials.
DC is 2 point lower while crafting an item. The biggest difficulty is getting a magic fixative. The elves left three doses. Suppose you roll for enchantment. On a failure, you lost a dose. On a success, you can expend one dose for one rune. On a double success, two dose for an higher level rune or two dose for two basic level rune or one dose for a basic level rune.
This resource is mainly the in-game reason you won't be able to fit whole regiments with outrageously high level gear for now. You don't have much knowledge on how to get some. Trade with the elves? Find other power sources? Fuck around and find out.
>>
>>5367629
I vote we study the magic doses, but put Hector and his men on a heavy training regiment until we figure out how to craft gud.

A shame we wont be able to do not of construction any time soon with the enchantments.
>>
>>5367629
hmm.... i think having him as Whites Guardian would be the best. He already is a bit of a Risk Taker. And if he is to hunt a Vampire he will need some good ways to kill them. And Radiant Damage would probably be best.

If we want a Guardian for the Hold i think Green would be best. Having an immovable defender would be great. Though just as a Champion not a Commander. A commander needs to be flexible.

And an Errant Knight needs a healthy dose of Scepticism but not outright Paranoia.

And Blues Gift..... well..... for an Errant Knight bad. Very Bad. But for a Diplomat? Wonderful.

>>5367638
yeah +1
>>
>>5367638
>His men
For now, there are two of them (Hector and Guillot, without a coin as they left their horse and saddlebag which probably got killed in the city). The archers have their own life at the village and won't assault a town so far. This is the feudal system role to protect them after all.
>>
>>5367629
>The miracle's guardian
my boy wanted to duel a vampire. In the middle of the night. On top of a monster bat.
He is already "prone to high risk plays" that and we are the oldest so we get our pet champion first! If the others want one they can, and should, find one themselves. We arn't that tyrannical and controlling.

>>5367638
Training regimen? We're three weeks old! we didn't know food could be cooked for most of our life, I don't think we are capable of that kind of thing... What we might be capable of is pointing Hector in the direction of something interesting and have him figure it out/quest.
>>
>>5367640
Wow, it's like i designed the rogue dragon fit for raising rogues.

More precision about enchantment :
You can improve enchantment on an already enchanted item. Cost is just DC +2.
Crit fail on an enchantment attempt : item is destroyed.
>>
>>5367629
>>5367644
When you work out, your body is breaking down and building itself back up. Healing magic should in some make improve the rate of recovery or something. If Hector works himself to death, and we're always healing him each day to make his body grow more muscle mass, how long will it take before he maxes out his strength?
>>
>>5367629
>Give Hector the White scale if he agrees to work for us.

>Tell him to work out or something in the fortress, we'll hire some work out instructor from the village/small town to help train him. The townsfolk owes us some favors. (1-2 months)

>acquire some work out equipment using our HealSlutPoints for Hector to get stronger, and for our future garrison of soldiers to use.

>recruit old witch lady to help with Hector's development and offer to let her live with us. We'll cure her shitty back ache and constant old people pains if she agrees.

>spam heal on Hector and Guillot on the daily so they get strong faster when we have magic to spare.

>White, Blue, and Purple spend time pouring over magic fixative to figure out how to get some and make their own. If discovered early then the three of them learn how to craft things.

>Green spends the 1-2 months building walls, building waist high stone cover for archers/snipers on the second and third floors of the fortress, and expands the fortress downwards
>>
>>5367772
>Work out instructor/equipment
The closer thing would be master at arms, which is not something you'll find in the village.
Hector is almost as fit as possible, had heavy training before leaving home as an errand knight. He mostly lacks real experience and looks for feats of arms to be granted some land by the King.
Guillot, however, could get some meat over his bones.

>Pouring over magic fixative
Any idea on where you could find some?
>>
>>5367799
Divinitation to find locations?
Do we have enough GoodDergonPoints to recruit a master of arms? I've been assuming we've healed everyone in the village already, and have been going over there on occasion to see if anyone needed healing or a regrown leg. Actually how good is our healing? Can we regrow entire missing limbs if we're capable of curing brain damage?
>>
I don't want to turn Hector into our guardian.
>wanted to duel a vampire. In the middle of the night. On top of a monster bat.
He's already stupid, plus like high risk/high reward will get himself killed early
>>
>>5368251
Any guardian we give a scale to is gonna try doing bullshit like what Hector did today. The least of what we can do is train them so they can survive being high risk/high reward builds. Me thinks we should even try training Hecter how to use healing magic.
>>
>>5367799
I suspect the old woman in the village that we healed knows magic. Can we recruit her as a magic tutor for all of us? We gotta upgrade that Arcana so we can max roll for healing.
>>
>>5368389
[You already learned a lot of what she knows from a crit. However, she doesn't have much theoretical knowledge and you're far better than her]
Parsing out the whole conversation,
>Locking Turning Hector into guardian
>Try to swole Hector and Guillot with training, magic, potions and healing
You don't have a master at arms; but you have the next best thing : Verthicha
>One anon roll 4d20 CQC for Verthicha
>One anon roll 3d20 CQC for Hector
>One anon roll 1d20 CQC for Guillot
>One anon roll 1d20 CQC for Cub
>One anon roll 2d20 Alchemy for Blue

>Give him quests to bring you stuff for treasures
>Research Enchantment Fixative :
>One anon roll 4d20 Divination for white
>One anon roll 2d20 Enchantment for Purple, getting ideas on her own.
>>
Rolled 8, 19, 5, 14 = 46 (4d20)

>>5368420
Rolling for Verthicha beating the shit out of people for fun
>>
Rolled 16, 10, 8 = 34 (3d20)

>>5368420
Come on Hector. What did you remember from school?
>>
Rolled 7 (1d20)

>>5368420
Time to do something other than play music Guillot.
>>
Rolled 17 (1d20)

>>5368420
>>One anon roll 1d20 CQC for Cub

Smoll birb shall do better then Guillot!
>>
Rolled 12, 11 = 23 (2d20)

>>5368420
Alchemy makes the world go BOOM!
>>
Rolled 2, 9, 10, 19 = 40 (4d20)

>>5368420
White's Divination. You better get it right Mister. We made you a damn Astrolabe.
>>
Rolled 17, 14 = 31 (2d20)

>>5368420
>>
>>5368450
Our dragon princess is not loved by the dice...

---
Also, all this talk about getting Hector SWOL, really makes me think that christmas is arriving earlier.
(the can he's holding says "protein")
>>
>>5368496
>>
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>>5368496
At least she did not explode anything.

And ripped Santa... well with our magic Hector might very well become a white bearded old man that is ripped as shit. and we can teach him some magic as well.
>>
>>5368420
>Give him quests to bring you stuff for treasures
-Go visit that human town he was at and ask if there has been any bandit problems. Also acquire new horses for himself and Guillot. (Pay through our BrowniePoints in Village, bonus points if he can give us whatever scraps of arms and armor the bandits used to use so maybe Blue can repurpose them.)
-tell us more about that city where all those undead were. Was that city full of undead? Like there is no saving it? Should we burn it down? (Intel for us to share in the loot if we burn that city to the ground or just kill all the undead)
-milk runs: >>5367598 >>5367595 (additional Proteins for Hector, Gulliot, and the cub)
-check out that goblin settlement and determine if they are a threat or not (if friendly leave them alone I guess, if not kill them all if capable, or try bringing one back alive)
-Spam Miracles on the Griffin Cub to make it bigger and stronger every week. If we fuck it up we can always just heal it.
>>
>>5368610
>Spam Miracles on the Griffin Cub to make it bigger and stronger every week. If we fuck it up we can always just heal it.

Pretty sure we can fuck up a lot more shit than we can possibly heal with that miracle Skill. Its Payout is supposed to be large and a Crit Fail catastrophic.
>>
>>5368621
What do you propose we do with the Miracles then? Are you fine with trying to upgrade the cub, or should we do something else?
>>
>>5368633
while i would rather safe them in case of emergency(Like what happened with Hector even if it did not work). If people want to use them asap I would rather use them to help out with Creating things that would be useful for our colony. Like finding/ creating easily accessible Ore Veins of rare metals useful for forging and enchanting. Or maybe use the Miracle to create Situations where we can help people out and get rare Ressources(once again Metals or other things like Rare Herbs etc) in return.


Something to kickstart our Settlement Development instead of trying to boost a Living creature that we might turn into an Eldritch horror (Or a Chaosspawn) by Accident.
>>
>>5368638
You did warn that using Miracles could fuck things up more than we could fix it. Trying to find ore veins on a crit fail can result in the lands being barren of ore and useful minerals, trying or orchestra scenarions where people need our help could just result in them dying faster.

You're sending me mixed messages here.
>>
>>5368644
As i said in the very first sentence i would rather not use them as soon as possible and instead only in emergencies.

If you were to force me into choosing to do something with it I would rather use them not on a Living Creature that we know directly. it just easier to justify in my thoughts because we could horrifically destroy this young pup that we have known for some time now. Rather just some Person we don't know.

But the Risk is there no matter what we do when we use try to use the Miracle Skill.
>>
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>>5368650
The problem I have with your worries is that we'll never improve and rank up, ergo reduce the chances of something terrible happening, unless we actively utilize the Miracle Skill and become more proficient with it. If we only choose to sit on it until something happens, but nothing happens that week, then the skill won't improve.

So yeah I'll agree with you on not using the skill on living things. Instead how about a compromise? Something small in scope that won't hurt anyone as much or render mining attempts a mute point? We can channel Miracles into a sword to make it, fuck all I know something like a "+3 Sword of Kicking Your Ass".

Maybe once we get 5 dice in the skill do you think it would be safe to use on people? Should we try to make additions in our Lair to channel our Miracles?
>>
>>5368657
can we even Level up the Skill?

if so i would agree that going very low tier stuff. Like. Make this Sword a +1 without using resources and it gets destroyed or possessed if it goes very wrong.

Even if we can Level it up. If it gets a Level Progression System it is probably already rank 3/4 we have 3 Die and all while Hector would have one as our Guardian and 4 seems to be a Maximum without special titles and stuff.

So we would need to find more ways to improve our max.
>>
>>5368633
Explain exactly how someone with Sidir's skill/power suite can suddenly "upgrade" a living creature?
The skill is called "miracle" not "Do whatever the fuck you want and hope for a crit" it still needs to actually conform to what we are reasonably capable of doing.
And I say this because limitations makes things interesting "the power to do anything" isn't. It just isn't.
>>
>>5368662
Use Healing magic to overclock the Processes of the Body in specific ways and restore what is being damaged by the rapid Celldivisions and it would need a lot of raw Biomatter for it to work. Or a lot of fat.

That would be an absolute Miracle if that would go off without a hitch. A biological Body is very squishy and prone to suffer damage that can be crippling or life Ending.
>>
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>>5368719
Little White welcomes all into his Temple of Gains.
>>
>>5368719
And we are basing this on modern knowledge of biology rather then what a few weeks old dragon who can fix wounds with fairy dust knows and understands?
Yes it would be a miracle if it worked because there has been no indication that White has any clue that this is how it works, or that he can begin adjusting biology like that.
>>
>>5368795
Yeah, and? Lets try it out anyways and see where it takes us.
>>
[tried to phonepost an update, and kt bugged minutes before pushing the post button. Don't have enough energy to retype, it will wait tomorrow. Deeply sorry.
Also, I need 1d20 more
>>
Rolled 17 (1d20)

>>5368835
Sleep tight QM. Sorry to hear about your troubles
>>
>Ceremony of scale-gifting.
In the second floor of your mountain keep, your siblings, Hector, Guillot, the cub and you share a meal.
"So let me get it straight. Taking your scale will create a link among us. This link will empower me. In exchange, you require help and protection.
- Yesss. You will get a bit of my luck, and of my light.
- ... I accept.
- Not fair. I want guardian.
- Find yourrrr own then.
- Yeah. But if you want a bigger pool of candidate, you'll have to move from here.
- I don't want.
- Maybe the one of us actually moving can recruit for you. What's your expectations?
- Strong. Stronger than Sidridijika's guardian."
Verthicha shot a scornful look at Guillot, instantly aware of his lack of brawn.
"Singer human... Not good enough..."
Your sisters glare at Guillot. He raises an hopeful eyebrow.
"Not enough wits nor independence.
- Too much violence, not enough subtlety"
The poor minstrel looks like a kicked puppy.
You abscond, getting your human to follow you.

In your temple, you reach your back with a claw. Pulling on a scale, it comes easily. You feel it brimming with power, illuminating the whole room.
Hector kneel, bow his head, extend both his hands.
"I swear to serve your temple and hold, with my allegiance to you only weaker to my allegiance to the Kingdom.
As your ambassador in the world, I swear to take care of my body, mind and soul.
I swear to bring you glory once you wish so, keeping discrete about your role on my successes for now.
My word is my bond."
You drop the scale in his hand. A light filament extend from your body to his, through the scale. The radiance becomes blinding, then completely dims. You can feel your guardian presence through a sixth sense.
This link fills you with determination. A relentless will, able to move mountains. You also feel a desire of glory, of the world singing the praises of your high deeds.
That last one feel dangerous. You might have to tune it down.

Hector wants to try out his new power, and request to spare with Verthicha
>19 vs 16, 7, 17
Your brother decided to toy with the humans. Guillot took an humiliating and breathtaking tail blow to the belly. Catching his breath the rest of the fight, he doesn't achieve much.
Hector fights well. In the middle of the fight, the knight's blade starts glowing of a warm white, similar to your breath. That doesn't help him overcome the sheer fighting efficiency of the mountain.
The cub lands a clean hit, sharp talon scratching the hide.
>>5368841
>Toughness success
... Or so it appears. Your brother turns a darker green, almost obsidian, with gold reflects. The same he did when you fighted on your second or third day.
>Green made a toughness roll. Unlocked Trait : Born to fight Got that in store since more than one month ago... Finally...
>>
Rolled 39 (1d100)

Back to your lair, time to find a way to get your hand on some fixative.
>19 : Critical
There indeed is some, really close. Going back through time, you see the life of the hold when dwarves where still living here.
In the heart of the fort, a master smith is working on an axe. Double edged, crafted in the usual dwarven steel - heavier and harder than the elven one, better suited for cutting weapons.
His apprentice is sent to carry buckets and buckets of water in the fountain of the second floor. The craftdwarf uses the water to quench the blade.
Slamming down the hammer, he strike down a strange sigil. One of the renowned dwarven rune.
The unknown fountain of the second flour is a dwarven source of magic, what they use for their molten runes...
But the divination is not enough to learn the secret of their craft. You'll have to find a dwarven runesmith master to learn how to use that as a fixative. Then, you can try to adapt their method to elven enchantment.
"Master, is the blade ready?
- Yes, son... My finest craft... Excluding that one made with dragon bones..."
That... Was disturbing. But an accurate source of inspiration. Mythical creatures have a magical essence; no need for fixative while working such materials.
>>5368482
>17 : Purple's inspiration success
Your meditation is interrupted by Throdenslemoni.
Brother. I had a breakthrough. I might have find a way to replicate the skaven's riffle. Have you noticed crystals growing in your lair? I have some in mine... They are still smalls, but maybe we can replicate the green stone effects with our crystallized mana?.
That could work. However, the crystals are too small for now. And plucking them once they are of decent size would stop their growth. Maybe their are some hidden benefits in bigger crystals?

You hope for high score in the surprise roll
>Write in plans for tomorrow. you still have around 5 days worth of Skaven Jerky.
>>
>>5369537
>Green does some more Earth magic Training to start creating a Wall for our small settlement. Control more than pure power

>White tries to learn more about crystals by studying the Skaven Warmachine together with his sister Purple

>Blue tries to inprove her Psionics for better Mind Reading and prepare our Human Guests by teaching them how to defend against mental incursions
>>
>>5368657
>>5368659
>You used "Miracle"
>You wished for a tuna sandwich
>It fails, and creates a skaven sandwich isntead
This little scenario appeared in my head with this miracle talk and I had to say it.

>>5369517
>The same he did when you fighted on your second or third day.
Past for "fight" is "fought".
>>
Hm, I'll have to do something to remember the properly draconic names. I have a difficult enough time with ones I can pronounce rather then these french ones.
>Sidrid
>Verth
>Lemoni
>Kaiv

So before I put down votes I'd like to discuss what our goals are: Obviously Hector needs to go shank a dwarf and nick his shit (It's not stealing, nor murder, if its a quest!)
And a lot of people wanted to forge equipment for him... Well then we need a forge, fuel, tools, material, and the first inclination about what to do with all of that.

Also I wanna say that I quite liked the longer form post here, with some more characterization and dialogue. It's good.
>>
>>5369517
Tell Hector to tone down the glory seeking. Remember what happened to all his men. He can seek glory but just be smart about it and dont be an ass. How did that saying go, "Pride cometh before the fall?"

>all our siblings want guardians
I think so far, it's only been Sidridijika who's visited the human Village. What we can do is try to do is descretly try to appraise the people there and bring them back to the fortress if we think our siblings will like them. I recalled there were options to try and recruit the farm boys, practicing archers, veterans, old people, and I think a noble?
For Verthicha, I think what we can do is recruit a war veteran for him. Someone not too old, not too young, but a touch old mean som' bitch. Someone's who's stuborn, but maybe preferably a family man?
For Throdenslemoni and Wanotreyxkaiv I dont know, we'll need to being them to the town to determine who they like. At least our sisters would have any easier time shopping for candidates than Green.

>>5369537
Sidridijika uses miracles to find a dwarven gunsmith willing to teach us all that dwarven bullshit and who isnt an asshole to uses dragon bones and stuff. In his spare time he'll heal Hector, Guillot, and the cub with healing magic, and visiting the town for potential candidates for his siblings.

Verthicha continues beating the shit out of the three and using his earth magic to build ranged attack cover for the second floor.

Throdenslemoni pulls a page from her sisters book and 'farm's mana crystals?

Wanotreyxkaiv does what this anon >>5369548 suggested, which will hopefully protect Hector and co from corruption from the dark gods. It might also help that Hector now has a light affinity too.

>>5369560
We have the forges and the tools available. There were workshops in the basement level and fuel can be had in the form of charcoal. We've plenty of skaven scrap metal to fuck around with. We just need to bully a dwarf into spilling the beans.
>>
>>5369560
[Not french. Humans from Equitaine have french name. For dragons i'm using a fantasy language of dnd]
>>
>>5369618
[The noble was Hector, you got with a handful farm boys. And you're not limited with humans of the neighbour village. Don't you want to try something fun like giving a snotling to Green for shits and giggles?]
>We have the forges and the tools available. There were workshops in the basement level and fuel can be had in the form of charcoal. We've plenty of skaven scrap metal to fuck around with. We just need to bully a dwarf into spilling the beans.
Exactly.
>Sidridijika uses miracles
You have 9 day cooldown.
>>
>>5369625
>You have 9 day cooldown.
>-Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
Gonna assume a day past since yesturday where we tried to use Miricle to aid Hector, but had to fly out to help him. That means weeks in setting are ten days long, right?

>snotling
Kek, maybe, but then we'd have to kill it. Maybe we should get him an ork? Dunno how well of an idea that might be. Orks are all about fighting, even if it's one another or so, right?
>>
>>5369637
>That means weeks in setting are ten days long, right?

Qm stated that during the last thread already when there was some confusion with using decade as a measurement for time. Two Decades are apparently two weeks.

>>5369548
And i really need to hammer those Names into my head and not just refer to them by color.
>>
>>5369697
>And i really need to hammer those Names into my head and not just refer to them by color.
[Dude same]
I'm just dragging all of you in my suffering.
>>
>>5369625
What are our current skills looking like now? Would we be able to forgo finding a runesmith if we used Arcana to study the fountain some more?
>>
>>5369702
[I'll make soon-ish an updated player shit.
> if we used Arcana to study the fountain some more?
Irrelevant skill, you need enchantment for that. And unless you pull out a crit, low chances. More chances to fuck up your magical material source]
>>
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>>5369707
Right, we're pretty unskilled in enchanting. Any teacher in the village, or do they have any books on enchanting? Matter of fact did the villagers have a small library or a minor lord/chief who owns some books we can borrow?

Is Verthicha's earth magic capable of making the soil fertile for farming? That would make things very optimal. I can imagine in a few decades from now farming villagers singing our stubborn brother with words of praise and offerings of meats and wheats. Dunno if he'd care though.
>inb4 people make Verthicha scare crows to scare away vermin
>>
>>5369840
[The village is ready small. A wooden fence like Asterisk village, around one hundred house. The biggest building is the church. They have a mayor, but you're not sure anyone there can even read
About farming... You can certainly try]
>>
>>5369855
Any chance the mayor could buy books for us, in exchange for more healing services and our continued protection?

Would it be possibly to move entire houses from Asterisk village to our Fortress dominion? I had some ideas. First off would be forging a solid iron or steel slab and enchant it with lightness, in addition to attaching thick chains to each corners of the slab- also with lightness. Next up we would get (bribe) Green to carefully slip the slab underneath the foundations of the buildings, and either 1 or a pair of dragons will fly the homes carefully back to our lands.

I think I know how to convince Green to help. If we find him his own guardian, maybe he'd be more willing to help move homes here if anyone wants to move, and help make the lands fertile and farmable. Would that be reasonable to our Barney Green Brother?
>>
>>5370016
[That might work... Assuming of course the villagers are willing to move

I put myself in a mess with that open write in. votes are way harder they should be to tally.

I'll take :
>Green earth magic for fortifications and maybe farming (3d20 DC 13)
>Blue mindrape humans (2d20 vs 2d20)
>White and purple analyze warmachine (3d20. Dice 1 and 2 are DC 10)]
>>
Rolled 20, 19, 7 = 46 (3d20)

>>5370388
Rolling for Green's green thumb
>>
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>>5370390
Looks like this mountain is a perfect biland
>>
>>5370394
Heck yeah! Does Green wags his tail when hes happy?
https://youtu.be/p-zGIS-WWZQ
>>
Rolled 17, 3 = 20 (2d20)

>>5370388
Rolling for brain grape
>>
Rolled 13, 13, 10 = 36 (3d20)

>>5370388
white and purple
>>
>>5370016
I mean if you wanted books I think we'd have more luck if Lemoni went out, she can turn into a human/elf after all, and bought some.
The problem there is cash , we don't have much. So it'd be a matter of getting hold of the gold, which means we need to find someplace to raid cause we don't have much product or infrastructure to enable trade.
It'd simply be a matter of figuring out who/what lives in the area and doing the dragon thing.
>>
>>5370411
>raid
There's still the skaven and the beastmen, both factions we'd want dead. For the Beastmen it's a simple matter of burning down their forest. We could always regrow it with some magic help, or it would work as a diversion for them to try and put out.
What do you say, who do you think we should raid? me thinks that Purple can disguise herself as a human, while White and Blue could possible hide in the necklace as Purple wear's white's necklace.
>>
Rolled 9, 19 = 28 (2d20)

>>5370388
Rolling for brain Defense
>>
>>5370420
I dunno, no clue who or what lives anywhere close to us, or where they might be.
We know the elves have some means of coming here relatively fast,there was the city Hector went to which can't be *that* far away but otherwise I don't know.

Which means we'd have to figure that out since both rat and beast men tend to be rather prickly bastards without sweet sweet money we desire.
And yea, we could definitely do that. I'd probably prefer keeping Lemoni's alter egos separate from our dragon selves for now tho, anonymity isn't something one easily gets back once lost. It's a solid idea tho
>>
>>5370429
Sorry. The bottom half here >>5370420 was more thinkin towards Purple disguising herself as a human for the purpose of purchasing all the books and manuals we need. Good point about the anonymity thought, but she should have some back up in case someone tries to kill her while she's polymorphed as a weak fleshy human. Perhaps we could train a griffin cub to be the mount and guardian of her human person? That's an idea.

Oh um yeah. The goblin village is also nearby.

I'm thinking the beast men would be easier to deal with that Skaven, as the Skaven would be underground. We could deal with them eventually when Green is stronger as the earth is his domain, but later. For now we can spam an ungodly amount of wildfire all over the beastfolk's territory to both kill, distract, and coerce them out of hiding.
>>
>>5370420
>The Beastmen
I just had an idea. Let's see if it stands up to scrutiny.
>Verth wants a champion, and he wants physicality over anything.
>Beastmen are big, strong and not all that clever.
>If we can Guardian one of their chiefs we will basically begin the process of turning them into Verth's personal fucking army.
>And then they can go raiding for us, and also keeping or "borders" safe from intruders.

I'm starting to understand why dragonslayers exist, the whole guardian thing is fucking dangerous to literally any established society.
>>
>>5370439
ngl I really like that idea. Thing is we're gonna need to tell them to abandon chaos bullshit, and accept dragon awesomeness.
>>
>>5370443
It shouldn't be difficult, we need to talk about it but Lemoni could infiltrate the local area, find the equivalent of an up and coming ambitious wargor who wouldn't mind trading a blessing and the power/status it brings in return for worship of different gods. I can't imagine it being *that* difficult.
"magical spirit/creature which grants awesome power to the tribal leader" is a pretty solid pitch for a religion after all, and one already in line with their presumed (again, we shouldn't assume they are just like fantasy, because they probably arn't) established culture.
Especially if said leader can't help but to become more and more "devoted over time" was it? And then simply repeat the process with the next one after a pilgrimage or some such ritual.
I don't think it'l be a fast or bloodless subversion but I think our green brother would quite take to the idea of being the patron deity of a beastman tribe.
>>
Regarding beastmen :
On the pro side, they are not affiliated to chaos in the settings.
On the con side, they are a migrating species. Your guardian will become territorial. What is already hard to deal with will become almost impossible on the scale of an army]
>>
>>5370500
What about corgi beastmen? Adorable beastmen?
>>
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>>5370620
I woukd rather go full Doombull for Green. He would be the Biggest, Meanest and Greenest Ork-I mean Dragonworshipper around
>>
>>5370640
I mean, the thing is we'd want a leader to begin restructuring their tribe around. Changing the culture focus from beastman things to being beneficial to dragon...things.
Not a cannibalistic brute who is only good for killing whatever happens to wander within arms reach.
Yes Verth would agree with you but that's why we sell him on the idea of veneration rather then just having the biggest, baddest most brutal guardian possible.
There is also the catch that a big minotaur like that might simply kill and eat him. So there's that.

Still I'm glad people are taking to the idea, I think an actual long term goal we can work towards will help structure the entire thing rather then the monster-of-the-week kind of show.
>>
>>5370651
Your right.... i was a bit too caught up on the entire: They follow the strongest. thing and immediately went to Minotaur.

I thought maybe we could retrain him... but he would become incredibly stubborn. So we would need that Guardian to be at least somewhat open to living with other races to forge him into what we will need.


As for Long Term goal we might have to hold a Vote as to what we want the future to be like for our Dragons. At least a couple of SHort Term Goals for the Next year. Maybe three or four Mid Term Goals for the Next Decade(10-20 years not weeks) or two and then 1 Long Term Goal for the next Century. Next Part is just Brainstorming

For Short Term Goals i would say.
- Get an Agricultural Base going with Fields and a Water Supply that can be regulated
- Get people to move here under our protection
- Build defenses for a small town
- Start Animal rearing and getting them used to Dragons
- Start Growing Mana Crystals
- Start defenses and a Crusade against Vampires and their undead servants

Mid Term:
- Get Recognized as a Town of the local Kingdom. It will bring Taxes but also improved protection
- Establish an industrial foundation for Self Sufficency in the Mountains
- Protect Town from Natural Disasters using Magic Runes
- Establish a Network of Agents headed by Purple
- Establish Contact with more Dragons to start Planning for Dragon Nation.

Long Term: Become Major Economical and Political Power in the Region and possibly Empire.
>>
>>5370659
We can remold and retrain a theoretical minotaur before he turns into a guardian, that way he would be more receptive to the idea of collaborating with other races, and possibly have other things on his mind beyond killing, raiding, and pillaging. Like guarding our fortress.

For short term that's more or less what we aught to do, in addition to getting stronger.
Mid or long term goals I'd say we should kill the dragon slayers that killed dad, reclaim the sum value of his horde, and ever piece of his body.
>>
>>5370659
And that is why things are and should be discussed. For example I really disagree with your set of focuses because I'm paranoid as hell and wouldn't doubt for a moment that the dragonslayers we escaped a few weeks ago wouldn't turn around the moment they heard to many rumours about a bunch of young dragons making waves.

Food? Yea, I agree. We should work on that village (Do we have a name for it, cause I've forgotten). We have a good rapport with them, now we just need to change their allegiance from whoever they serve to us, and trade taxes (food) for protection and services. Because that's how that works.

I don't think there's any reason to start moving them around, the village seems to prosper just fine where it is so lets leave good enough alone for the moment, shall we? Nor do I really want to begin building a city where we are, that draws attention. Attention is dangerous, I really would prefer to be hidden and instead work on influencing what's around indirectly rather then so very overtly.

I would say that the important things we should work on is, in no particular order:
>Conquering the village via diplomacy
>Subverting a beastman tribe
>Information, Getting a good grasp on the local area.
Who lives here, what's it like. Cities, who and how far, civilizations, big scary things who'd like to eat us. Without information we cannot make informed decisions
(Sorry Qm, mon capitan, but its your fault for making an interesting quest)

For longer terms I'd say lets look at what Sidri seems to be driven to do: gather people around him, power and influence. He seems to desire status more then gold (We do want gold tho). But that can be arranged once more information is available. And then there's the fact that we have our siblings' needs and wants to consider.
>>
>>5370680
so maybe start a bit more with creating a Network. If we want to find and kill the Dragonslayers we will need information on them.

So in the very Shortterm subverting the Village and Beastmen Tribes and setting up some sort of Information Retrieval System.
>>
>>5370691
Yea, and just generally flying around the area.
I mean we're gonna go on hunting trip none the less so might as well make it last a few days to get an understanding of the area and if we spot smoke we know there is someone living there.
>>
>>5370705
should we do some Divination where we can hunt best in our current surroundings and not scare away so many creatures it becomes unsustainable?

Or just fly out and hope for the best?
>>
>>5370719
The magical equivalent of a radar or standing no our fort with a pair of binoculars? I like it, good thinking.
>>
[No update tonight, sorry.
>>5370680
>Blatant flattery
Ohh thanks. I love the planification you guys are making in the quest, raising valid points and concerns... And the holy fear of dragonslayers (healthy one)
Balancing is quite hard on my side as dragons are inherently strong and hard to deal with. I'm doing my best to keep you in that sweet spot where there is real danger without unfair lethality...
What do you think of dice-driven world building? For example, your location was determined by where would it make sense to have equitainian village, orcs, abandonned dwarven old, chaos dwarfs and beastmen]
>>
>>5370829
Planification? Planning, or making plans. Or scheming, conspiring, machinating, plotting and conniving.
Now I wouldn't worry to much about balance, even if you've done fair show of it, to much balance becomes somewhat stifling for the story: I mean you sent a bunch of dragonslayers after us pretty much right away and that was not only interesting but a character defining moment for the then Little White.
I like the dice, it's a neat idea that keeps the world from being planned out and outcomes decided based on preference. But always feel free to fudge the numbers (cheat) every now and again if you think it makes the story better. We won't know unless you tell us.
That said I don't know where our location is, but I'm glad you do! We're in the early stages of life, both of the quest and protagonist, so I wouldn't expect there to be a clear understanding of the world... Hell I wouldn't expect you to have it all mapped out yet.

But yea, you've set yourself up to do the most difficult thing I know in a game: running a sandbox. Freedom is difficult, luckily people do seem happy to set goal rather then merely following the story.
>>
>>5370659
>Long Term: Become Major Economical and Political Power in the Region and possibly Empire.
Don't you mean "World Domination"?
>>
>>5371450
I would not say that World Domination is within our Grasp within the next Century which that Long Term Goal was set up as.

As the very long Term Goal absolutely. We will be THE Conglomerate out there and everyone will work for us and buy our shit.
>>
>>5371454
Nice. Although your description sounded more like "World's CEO".
>>
>>5371454
Considering more other dragons are little bitches because they cant play nice in scenarios beyond a good fuck, I think are quite exceptional. The strategy guide we read was tailored to individual dragon. Not an actual group of dragons working together. Considering the fact we can have multiple champions in one location at once, we stand a chance to kill the dragon slayers in under a century if we play our cards right.

I had an idea for Purple's next potential guardian. We could maybe save the second or third son/daughter of a noble or high merchant. They wouldnt be expected to have many responsibilities as their older siblings, which would give them just enough freedom to do politic for Purple. That or we get a noble for Blue.
>>
>>5371490
Sure killing the Dragon Slayers is probably something that we can do within the next Year or two.

Taking over the World while we are not even Adults? Unlikely.

But i like the Idea of getting a Nobleman/Woman for Blue. She already is a Princess herself ;)

For Purple she would probably appreciate someone that is a lot more capable of being subtle with Power in the Underground. Probably a Mob Boss or something similar. Maybe a Merchants Son with a Father with Connections.

>>5371457
What is the Difference if the entire World either works for us or is reliant on our products?

I would say very little. As a Company we can probably stay a bit better under the Radar and just use puppet Governments(or as they say: Lobbying) to push for things that are useful for us before finally taking direct control or just remaining the Puppeteer behind the Curtain.
>>
[no update today either.
I swear I'm not flaking, just too busy right now...]
>>
>>5371762
it happens QM. As long as you do not run out of inspiration / motivation for this Quest its all good.
>>
>>5371765
[Yeah, family time this weekend.
Do not worry, my holidays are over Tuesday. I always find time for the quest when working]
>>
>>5372520
Test
>>
Before we consider getting an army of any sort, we need to be able to feed it. For beastmen our bread and butter will her herbivores and omnivores. Carnivores will require more meat to feed and should be reserved for hero units, where as crops are easier? I dont know to be honest. So long as we have enough plants to feed the animals and beast men, or feed the animals we feed to the beast men uh....fuck farming. Point is, we need to up our farms and figure out rations.
For dwarves it's a common fact they can survive on nothing but beer and other types of alcohol for several weeks straight.
For elves fucking I dont know they eat daisies or some shit.
>>
>>5372520
How will you handle mechanics for farming: crops, cattle, wages?
Did our dad and mom have their own champions?
>>
i kind of feel maybe like the weird guy in this but i kind of don't want to make a nation if anything, im verily ok in getting a small community going, but i think becoming a regional power is just so...cliche, alot of quests are about that already.

how about becoming a deity? how about breaking down larger nations through intrique because of how corrupt we see them as? how about invading the realms of the gods and take names?

i don't think that becoming a regional power is seperate from alot of those ideas either, it's just i think it would be alot more fun if our end goal for now would be something else than creating cities. creating said cities instead being a means to another end.
>>
>>5374629
Godhood is good too. We'll need to grow strong enough to ascend though. It would be pretty cool if we managed to speed run this and become gods before we're even 5 decades old.
>>
>>5374159
>How will you handle mechanics for farming: crops, cattle, wages?
[Rest assured, we won't turn that on a sim game with tons of numbers. It will be a narrative approach. Time scale will slide over time : you should already noticed "days" are going way faster than they used to. You will have an harvest roll with modifiers each year with something like 30- : not enough to autofeed you and your people for the year
30-50 : meager year, still manageable.
50-70 : Opulent year, with little excess you can sell.
70+ : Bountiful harvest. Enough to feed several time your population.
Working on the update.
My phone deleted it twice, so I waited to be back behind a computer with a notepad application
>>
>>5374629
>>5374667

I am more partial to achieve an economic Victory by becoming a Mega Corp and ruling the World through that.

But a Religious Victory sounds good as well. We will make everyone worship us, ascend. Then we kick Bahamut and Tiamat in the Ass and take their Place as a Dragongod of Balance instead of being a Creature of Supreme good or evil.
>>
>>5374629
I don't really care about breaking down nations because of morality or somesuch, the way I see it we are basically in the backstory of a bbeg, because we are going to be the monstrous villain to someone. Probably a lot of someones.
We are a dragon, and dragons are by their nature greedy, ambitious and driven and so we will be on a collision course with basically everything around us due to our nature. Now I quite like that we're more focused on social capitol then just gold and gems, makes it very interesting.
But in the end we are going to be a destabilizing force, and a threat to be stopped no matter what.
>>
>>5374696
Did Greens earth magic help with the soil? Can we exchange our healing services still to the villagers in exchange for services like farm hands and tutors? Theres a Smith in town that can teach us how to smith or not?

>>5374713
Ah fuck you man. Damn you for making me excited for you Shadownlrun dragon idea. Ssshhheeeiitt dragon ran corporations are cool, but we're kinda low tech high magic so kinda mixed bag.

>>5374726
Kek, they can try. People have encountered dragons, but not dragons working together.
>>
>>5374746
>Low tech High Magic
You can hoard all the magic and give back high tech. However don't count on pulling this out in three weeks.
>>
>>5374746
Tech can always be developed. Even magic Tech could be within our Grasp since Magic will probqbly not prevent technology from being created since Magic is by its very nature an exclusive club.

As long as we stick with our siblings and stay friendly to each other we can probably rule the world in the next Millenium or two. That is with no one to Question our Authority. Domination can probably be achieved within the next four to fivehundred years

>>5374726
We are bringers of Change is likely how we should sell it to the people and try to do good things for our subjects. And never dorget the Top 100 Rules for evil Overlords and adapt the list a bit for neutral Overlords
>>
>>5374751
>living out my Shadowrun dream
You mean it?
>>
>>5374773
I mean it.
>>
QM had to take a crash course on farming for the update. I hope you are proud remaining me of my childhood >>5370390
>>
>>5374799
do you mean we are reminding you of your childhood?

I dont think we can cause you to timetravel or de-age you.
>>
>>5374805
Yeah, that.
>>
>>5374629
If you read some of my previous posts (not that it's easy to know since my ID is changing constantly, maybe I should namefag as well, t. lurker), you know that I'm all in on becoming the Dragon God.
Really, all I want is to eventually be able to flex some overwhelming power, as long as we can get there, I'm fine with whatever path people here choose, be it to first become "the World's CEO" or otherwise.

>>5374756
>We are bringers of Change
"When a Dragon moves, the world follows."

>>5374805
>I dont think we can cause you to timetravel or de-age you
Speak for thyself.
>>
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>20, 19 Rolling for Green's green thumb and masonry
>Masonry success
Today, Verthicha did amazing work regarding Fortifications. He fitted them for human archers with slanted murder holes. Better than the small cylindrical ones for arquebuse-carrying dwarves. The best part-it only took a couple hours.
>Farming critical
Behind the hold, a mountain pass lead to a sheltered valley, enclosed by cliffs. This one is inaccessible to you potential opponent, barring digging from below or flying over the mountains. The valley is quite rocky, with a spring running across before burying on the ground, chanelled in the Underground river and powering the mechanisms thanks to the mill's wheel.
On the advice of humans, Verthicha gathered forest soil, prepared fields location and tiled the earth. Humans were astonished : ten farmer's whole season of labor, accomplished in one day.
It is too late - or too early to plant crops. Your best course of action would be planting wheat in end of Autumn for harvest in a bit more than one year. There are several kinds of wheat or grains you could plant.
First, the easiest one would be Spelt, or Epeautre. There are wild sprouts all around the mountains, so it won't be challenging to gather grains, nor need special cares. The peasants also talk about the fabled Bread Wheat, also called Froment in their dialect.
This rare crop, a gift to the King from the forest elves, is said to give as much as ten time the amount of Spelt, doesn't need to be sorted after threshing, and gives a floor as white as fresh snow.
You won't need to be as lucky to find Durum wheat, or hard wheat. This branch is badly suited for floormaking, but mashed grains with water can produce small starch-heavy grains, bringing diversity. Adding eggs to the mix will make pasta, an exotic dishes from the far east where the crops originate.
Last, Buckwheat or blackwheat. The crop is less nutritious, but can survive poorer soil and harsher winters.
Of course, you can always pick other cereals, during planting season
>>
>Blue's Brain grope : 17
>Hector : 9
Meanwhile, a match of brain and guts occur in the underground. Wanotreyxkaiv is proding the spirits of the human, while they're shielding themselves.
First conclusion, it is outside of the blue princess grasp to prode undetected. However, this can be a great intimidating tool as you feel among the link your guardian's distress. He feels threatened in his inner core, uncomfortable. What if the intruder discover his greater shames? Can he really hide anything?
Then, the despair set as his assaulter get an increased focus on aforementionned shame. A lost fisticuff at twelve against a ten year old peasant, malnourished and lacking the advanced martial training of a knight's son.
The time Hector met Marie, your sharpest markswoman and great friend to the archer's leader Isabelle. His first time so close to a girl. The first failure of his was getting entranced and following her in the straw. The second was finishing the fight the second drawing his sword. Hector still wonder if his chastity is intact.
Last, the guilt of losing the three young men. He promised them valor and glory, while they just died at the rotten hand of already dead opponent. What glory is there to killing something already dead? The shame widen when Hector realize he barely remember the names of the young knight which traveled a couple days with.
>Guillot : 19
Meanwhile, Guillot seems ok. Turns out singing, or thinking about songs, can break the trance. As your sister point out, the rythmical pattern of songs and constant expectations, both betrayed and resolved, of music is awful for focusing on something as refined as mind probing.

>White and Purple's merry research about the highly honored and respected Kaboom branch of engineering
>13,13 : two successes.
The frame of the machine itself is quite easy. The challenging part is the riffle itself.
However, close examination grants you knowledge about the skavens gun principle. The trigger activation smash a teeny-tiny hammer with a green crystalline head on the other energy-charged stone. The result of this percussion is a wide stroke of lighning, channelled through the pure metallic rod. The discharge comes from the shape of the riffle itself.
Maybe these informations are enough to repair the broken riffle?

The next day, Hector, Guillot and the cub leave for glory as you promised him enchanted gear. you decide to focus on...
>Trying to repair the riffle
>Quest for grains
>Quest for Fixatives
>Explore more the surrounding. Meet new people, maybe suited for becoming guardians?
>>
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>>5374813
>Durum wheat

this sounds pretty good. relatively easy to procure and offers diversity. Nothing kills the Pallete more than boring repetition.

>>5374813
>Quest for Fixatives
White and Purple since we do not want to disappoint Hector when he returns.

>Quest for grains
Blue can try her hand at maybe talking to people about where to find the stuff and then venture forth to actually find it.

>the highly honored and respected Kaboom branch of engineering

This.... this gave me a good laugh
>>
>>5374813
Alright, so floor is the thing you walk on indoors. Flour is how you get baguette, and to make it worse its pronounced like flower. The things you buy you girlfriend after you did something stupid.

>Gather the siblings to discuss the beastmen and how to subvert them to Vertch's and our service
Quite frankly I'd really like to just see our four dragons interact and see what they think about the idea.
>Exploration
If you'd prefer something more concrete and less character work.

And lastly, because we are a dragon and thus deserving of only the very best. We just need to get our claws on it first, but that shouldn't be impossible once we have something to trade with.
>Froment
>>
>>5374810
Regarding namefagging, as a IP-hopping anon I'm not adverse to the concept. Plus there is a sense of kinship, propagated thread to thread. However I'd like the name to be self-contained in the quest as I don't want "identity" of a well known QM (or impersonator) to act as a focus and bring unilateral power to one player.
>>5374837
English is three language in a trench coat pretending being only one. And don't get me started on the clusterfuck of pronunciation. I might get it right one day, for now I can only express my dearest thanks to all of your help and effort, as much as accepting playing a broken syntax and orthographic quest.
>>
>>5374813
>The next day, Hector, Guillot and the cub leave for glory as you promised him enchanted gear. you decide to focus on...
Already? We barely put a dent into their training. Their funeral I suppose.
Before Hector leaves, tell him we have plans to acquire a reliable source of enchanting, so it will take time.

>the rythmical pattern of songs and constant expectations, both betrayed and resolved, of music is awful for focusing on something as refined as mind probing.
So harmony is a good tool against chaos or mind probing? Neat.

>>5374834
+1 this, but with some adjustments if you dont mind.
Green continues Fortificstions and Farming. From the text it doesnt sound like he hates it, dare I say he might even enjoy just doing it. Good for Verthicha for enjoying what he does.
I agree to White and Purple, except White uses Divinitation to find us a proficient and nice Dawi smith, and Purple for studying more about enchanting. We might as well learn to enchant properly before making the attempt with the finite amount of fixatives we have.

Very easy starting quest for our nice sister, Blue can travel to the human village White has been frequenting most of late. The populus should have a better opinions of dragons, or at the very least dont mind dragon babies to much thanks to our efforts (honestly White's services have been extremely generous and reasonable). She can go there to see if the humans have any wheat seeds we can acquire. She's free to use White's [HealerSlutPoints] from his [SluttyHealerDragon] account to get what she needs. Failing that she can take 50 muny from White's horde if she doesn't want to spend from her own.
She should ask for a farm expert, spare farm hands that White can pick up at a later date, and books on farming, cuz we can harvest the crops, but how are we gonna store it? That's right- we'll need to design grain silos! Preferably with the durability enchantment and maybe made of stone.
>>
>>5374961
>but with some adjustments if you dont mind.

sure knock yourself out. I am always willing to hear other peoples opinions on what they want to do and the reasoning they have for their choices.

I have to say your ideas are a pretty good expansion on the basic idea.
>>
>>5374961
Why would illiterate farmers have books on farming?
And its to late to plant, so continuing that doesn't do anything...
And again instead of trading or trying to convince a few people to do as we want it'd be so much simpler if Kaiv and Lemoni went there to talk the village into becoming *our* village.
Taxes and services in return for protection and services, rather then negotiating for individual items or ideas.
>>
>>5375602
Not all farmers will be illiterate. Some are, but not all, and on the chance someone has books related to the subject. Well good for us?
Good points about what being out of seasion right now. Sending blue out for some diplomacy sounds like a good idea. It would honestly be good practice for her as she is the "Princess" dragon.

Ah! Idea! Me thinks that if we can convince some people to help us mine out ores and smelt some ingots, we can train and arm some humans to help kill things? Okay that idea was half baked. I had some idea of us selling armor and weapons to merchants that might pass through the human village, buuuut that probably wouldn't so well. I dunno.
>>
>>5375660
[Not all farmers are illiterate. But the village is small, most of them are, and there is no real written tradition except for the holy texts of the priest]
>>
>>5375664
Well there we have it I guess. Can we get a copy of this "holy text" for laughs and giggles?
>>
>>5375664
Question: we cannot plant or grow grains right now because they will not grow in cold weather. Are there any types of crops that will grow in this season? You know, crop rotations and stuff? Could we try building a pump to pump water from the underground water reservoirs up to the surface to make farming easier?

Now that I think about it, it would probably be smarter to send Purple around to act around humans since she can polymorph, and blue would be idea with diplomacy with other dragons. Eh, good as any time to improve her presence.
>>
>>5375675
>because they will not grow in cold weather.
Several crops and grain can grow in cold weather. The main issue : you are too late for spring plating, too early for autumn planting as you are in late spring right now
>>
>>5375678
What about growing carrots, onions, lettuce and beets? Are there some crops that can grow throught the year?
>>
>>5375680
[A well-made garden will give all year round. Regarding vegetables, assuming you have some sprouts or seeds, you can try...
>Pumpkin
>zucchinis
>Lettuce
>Cabbage and Cabbagesprouts Brussel does not exist in the setting, but same vegetable
>Chard
>Spinach
>Carrot
>Radish
>Turnip
>Parsnip
>Salsify
>Leek
>Celeriac
>Green Beans
>Snow peas
>>
>>5375660
>we can train and arm some humans to help kill things?

That was kind of my idea with the beastmen, we guardian a chieftain/someone who can challenge and take over and use them to fight and more importantly: Raid for us, and can then either keep things like cattle for ourselves or sell the resulting loot via the village or again Lemoni
>>
>>5375688
Quite the selection. It was fortunate that green was able to turn over so much soil. If the farmers had any spare wheat they were planing to store me thinks we can trade these crops for all the wheat and flour they have.

>>5375698
We'd probably need to vet the big beastmen boss for green. Its gotta be someone who would listen, but not be entirely blood thirsty. At least not foolish enough to accidentally fall to chaos. Should we pick a druid or buff guy for Green? What if we got really lucky and found a BUFF DRUID?
>>
>>5375703
I mean he would want a buff guy, but that's why we have Lemoni, who can shapeshift, try to find a suitable candidate for Vertch...Who if given the choice, as Anon said earlier, would probably pick something like a Minotaur
>>
>>5375707
or a snotling. And it will turn the biggest meanest baddest mothersnuggling anthroposhroom.
>>
>>5375710
Green would probably est the Snotling. Arent they supposed to be pretty good snacks according to the Ogers?
>>
>>5375721
Ogres literally eat rocks.
Everything is a pretty good snack when you have the Maw constantly screaming in your ears
>>
>>5375707
The more I read about beastmen, the less I feel inclined to try and recruit them. Maybe we should try interview and mind reading some of them first before we ever consider getting one to be green's guardian. Dont want them to needlessly kill humans or be tainted chaos assholes.

>>5375721
They're pretty stupid, like really dump pets.
>>
>>5375721
>>5375731
In the settings, and white knows this, orcs are gender-less. Sometime, nose,mouth and eyeball sprout in the camp. Those are grafted in the junkyard until full blown snotlings walk around. Survive and fight, and you'll get a goblin. Survive more, fight bigger things, you get yourself an orc.
>>
[Alright. We've been cabbageposting for one day, moving on. I'll take...
>3d20 Earth magic for Verthicha's vegetables patch , DC13
>3d20 for Wanotreyxkaiv Wander in the village
I'll assume White and Purple split for exploration
>1d100 for Sidridijika's divinated search for a dawi runemaster and champions
>1d100 for Throdenslemoni's slitherin in search for enchantment lore, fixatives and champions
>1d100 + 10 for Hector, Guillot and the cub's quest for the glorious Milk Run

Double run after 15 minutes; specify who you roll for. Will take the first post for each name.
>>
Rolled 4, 2, 14 = 20 (3d20)

>>5375787
Ver Garden Builder Sim
>>
Rolled 88 (1d100)

>>5375787

Sidridijika's

Lets find us some Dawi that we can kidna- *cough* brainwa- *cough cough* politely recruit to our side.
>>
>>5375807
>85+
... I'm afraid you just crit succeed.
>>
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>>5375808

>*laughs in Don*
>>
Rolled 1, 14, 3 = 18 (3d20)

>>5375787
Wanotreyxkaiv's walk in the village, hope she doesn't panic or something.
>>
>>5375829
Oh shi-
>>
Rolled 98 (1d100)

>>5375829
FUUUUUUU.... We will have to go so far into our Good Boi Points to smooth this one over i guess.

Hope she does not kill anyone.

>>5375787

Throdenslemoni's
>>
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>>5375807
>>5375829
>>5375837
>Crit
>Crit Fail
>Crit
Picrel
>>
>>5375807
>>5375829
>>5375837
>>
Rolled 14 + 10 (1d100 + 10)

>>5375787
Rolling for milk money. So far White and Purple are on a roll, but our other two siblings look like they might need some help.
>>
>>5375846
God dammit Hector. STOP FALLING FOR INDIAN VAMPIRE PRINCE SCAMS!
>>
>>5375846
well Green is fine... Blue might have a Panic Attack though.
>>
>>5375846
>Not a crit fail
>Less than 25 so dire situation with potential lethality.
Do Hector try out a miracle?
>>
>>5375853
ähem... QM. You kinda lost your name again.
>>
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>>5375807
>>5375829
>>5375837
>>5375846
The absolute state of our cursed dice.
>>
[So... Do you guys want a Miracle roll?]
>>
>>5375867
i don't need it to be honest. But if someone else wants to roll it i would not be against the idea. Hector can never get better at it if he does not at least try.
>>
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>>5375867
sure.
>>
>>5375867
I entirely forgot that Hector can do miracles now.
Really quick can we wind whisper to Hector that if he kills a substantial amount of things, can he inform us so we can pick up the corpses for food?
>>
>>5375867
Sure, as long as it isn't me rolling, because he would be sure to die, as seen in the crit fail, I already used all my luck for this week.
>>
>>5375869
>>5375873
>>5375877
Alright.
The bravest of you can roll 1d20.
1-2 : crit fail
19-20 : crit success
inbetween : nothing.
>>
Rolled 8 (1d20)

>>5375888
OH GOOD SWEET RNJESUS HAVE MERCY
>>
Rolled 71 (1d100)

>>5375846
>>5375892
[Alright, let me roll a consequences die. You hope for high]
>>
Rolled 1 (1d9)

Rolling first for who/what Hector is meeting.
>>
[Thanks to the crit... Where/what faction do you want purple to infiltrate?]
>>
>>5376019
I think infiltrating the Local Dwarfen Community would be very Handy since we are already ingratiating ourselves with the Humans through White.

And the Dwarfs are hardy and would probably be very helpful for building defenses around our home and help us with their Enchanting and Smithing Techniques.
>>
>>5376031
[Are you sure? It's a bit of waste, you got a critical with dwarf interaction thanks to white]
>>
>>5376035
oh okay..... then i think i would probably best to go for the elves to keep an Eye on their scheming Asses.

I was thinking that the Crit would only give us a Good Chance to start friendly relations. But if it will start good relations then sure go for something else.
>>
>>5376035
I vote lizardfolk. We have a good chance of getting those as easy followers.
>>
>>5376035
If no one else throw their two cents, you gonna flip a coin? I'm feeling pretty solid about the elves since we more or less know what they want, and they were even nice enough to give us stuff to help smooth over our rapport with them, and I really want those lizard folk for their big crock hulks. Me thinks Green would certainly like having one as a champion.
>>
>>5376036
>>5376082
>>5376058
Since we haven't ran into any lizardmen, don't know if any of them exist, and are in general not in contact with them in any way, shape, form or flavour.
I'd have prefered "Beastmen" but throwing in another option won't help, so I'll support elves on that caveat.
>>
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>>5376088
Cool. I'm still adverse to recruiting beastmen, but dragon mentioned we can manage to recruit a colorful community of people if we play our cards right. I should really be more open about this. Me thinks we should determine if there are any herbivore or omnivore beastmen. Then only eating meat will be expensive.
>>
[Got people over for dinner so won't write right now...
No one is interested in skavens? Regarding elves, Highborn already contacted you. In the settings, there are Sylvan elves and Dread elves]
>>
>>5376099
I mean, that is a good point and we're gonna have to keep tabs (or preferably exterminate) those bastards, thank you for the reminder.
I'll assume he meant the highborn buggers we've almost been kidnapped and invaded by.
>>
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>>5376099
Skaven are relatively close by, but we can get to them a bit later. Maybe after we deal with Hector and learning to enchant, we can try to convince the skaven to abandon their god in favor or worshiping the nicer, better, and cooler dragons.
>inb4 skaven mutate into kobolds

>>5376103
Agreement to deal with the skaven in a post or two?
>>
>>5376099
Skaven are backstabbing little shits with unreliable but devastating Engineering and prone to Slavery and Wave Tactics.

We will have to deal with them eventually and some insight might be useful but i think more allies will probably help more.

Maybe we should go after the Sylvan elves and build them a forest later. But for now i want to keep an eye on the Highborn Elves to make sure they stay in their line and maybe get more informations on more Dragons that are still independent that we can contact first.

>>5376106
>Agreement to deal with the skaven in a post or two?

We can start making plans sure. They Skaven are probably a Threat to many different factions what with their likely very large population and aforementioned engineering. Please don't build a Doom Rocket
>>
>>5376106
No no, please for the love of undefined dragon gods no.
They have rifles and lightning cannons, we are doggo sized and fragile. That's a long term case of organizing the forces to deal with them, and more importantly: Keep them away.

Not to mention the sheer horror if we fucked up and one or two of our siblings got captured and dragged underground.
Not worth the risks, just not worth the risks.
>>
>>5376109
we should at least make plans on how we could possibly deal with them.

Ver will probably be at the center with his Geomancy to open us tunnels for a direct attack Path.

And will likely need allies or some very advanced Alchemy to get that Chlorine or Mustard Gas to pour into their tunnels and melt their eyes and lungs to soup without sacrificing our soldiers.
>>
>>5376109
I think we should mind probe them more, so we can at least understand them, or at least get a bonus towards killing skaven by understanding how they think.
>>
>>5376119
Even more important then his ability to *open* tunnels would be his ability to *close* them.
Makes it somewhat difficult to keep pouring in more rats and unless I'm entirely mistaken it becomes somewhat difficult to breathe after a while.
>>
>>5376132
can we not just create explosives for that?

But maybe he will be able to find hidden unnels and collapse them remotely to trap the Skaven underground with poison gas to make sure none of them ever get out of their holes no matter how quickly they can dig themselves our of that Hole.
>>
>>5376554
>Use Divination to see the structure of their caves, thus finding all possible exits
>Close them
>Let them die by the natural poison that is CO2
>>
>>5376719
Also, with enough effort, maybe Vert can pull a Gaara and crush them with their own cave.
>>
>>5376719
if we really wanna go there we should burn whatever city they have created down there to really hasten the consumption of Oxygen and the Creation of CO 2 before they can take Magical Countermeasures or emergency plans.


Also closing ALL Entrances and Exits with Vents and stuff will need to be extremely well coordinated .
>>
>>5376740
>Crit, success in sealing all exits
>Crit fail: Instead of sealing the exits, Vert accidentally makes the entire cave system collapse, killing them anyways and faster
That's not how it would happen, but would sure as hell be funny.

And yeah, starting some fires beforehand would be quite useful.
>>
>>5376754
>Crit fails, Vert collapses the cave. Open it to their ancestor's ancestor cave network and warpstone stockpile
>Miracle fail. Warpstone stockpile detonate and sterilize this corner of the world
>>
>>5376755
That's a different kind of funny, but still funny.
>>
>>5376755
sounds about right for our luck

>>5376754
Maybe Glass Walking could be used to just stick our head through shiny surfaces down there and light things on fire by either throwing stuff in or using our Laser Breath to Superheat something flammable.
>>
>>5376769
As the resident "don't know anything about Warhammer" who haven't even heard the name "skaven" before starting reading this quest, if they really have things with reflective surfaces, then using the "Glass Walk" would be indeed ideal.
>>
>>5376822
Skaven are ratmen who live underground.
They are utterly evil, devoid of empathy, incapable of understanding concepts like "honour" or "virtue", comically cruel, vicious, vindictive, deceitful and deceptive. They are, to a one, utterly convinced of their own supreme destiny to rule the world (if that's enough) and that they, from the lowest slave to the lords of decay, is the single most supreme example of Skavendom which has ever existed. They are also entirely incapable of introspection; Any flaw, or failure is always, without exception, the result of either deliberate and jealous sabotage or the astonishing incompetence of everyone around them.
They also speak-squek in an amusing-funny manner, yes yes.
But yea, if we could get good enough at the glass walking it would open a great deal of doors for us and so we very much should.

Also, I think that's a new IP tag so welcome aboard! What do you think of the quest so far, and all the plans discussed regarding our somewhat near future.
>>
>>5376842
Oh, I see, I see. So in summary, they are scum.

>Also, I think that's a new IP tag so welcome aboard
Why, thank you. However, I'm here since some point of the first thread, it was just my ID changing again for whatever reason (most likely it changes whenever the internet on my phone oscillates).
>>
>White's quest for a master runesmith : Critical
Guided by your divine inspiration, you know where to find some help. Remining dwarfs reside far from your place, to the West. You have several days of flight to reach their mountains. On you way, you fly over wasteland stepps, forests, sea, villages and town. The human wooden houses with straw roofs at some point are replaced by bricks and flat stone roofs. You do your best not to get spot, until you reach your objective : one of the closest hold. Now, the challenge is to find the runesmith and approach him. Lucky for you, your sea of consciousness allowed you to watch under scrutiny the life of several masters of wondrous arts. Your focus remained on one with a quite tragic life : the hold he lived in was wrecked by ratmen. Holding the lane till the bitter end, unable to protect his wife and two children, he made it only thanks to a rat's equipment malfunction. The explosion wiped most of the atrocities while the old master suffered only minor burns, thanks to the legendary resistance to magic of the dwarven people.
The irradiated corpses of his family were denied ritual burial and their graves are under the star's gaze instead of buried in the earth. This is your chance to initiate contact with the old master.
>How do you present yourself and engage conversation?
I plotted out what's happening back at home, and other places. Didn't had time to write this out properly and there are separate time scale at hand
>>
>>5377102
....hug sad dwarf dad. We know your pain bro, we lost our dad some weeks ago.
>>
>>5377102
Also mention that we live in an a previously occupied craven stronghold that was overrun by skaven, that we manage to repel after their attempt to reclaim it. They failed of course. If he would like to continue his trade and work towards prevent such tragedies as his to happen to anyone else, he could maybe please move into our fortress. The facilities are all functional.
Would he like to bury his family in a proper fortress like ours?

If he agrees mention that we can help him move all his belongings into our necklace. Depending on how much he would like moved, this might only take us 1 or 2 trips.
>>
>>5377224
*dwarven stronghold, overran by skaven
>>
>>5377102
I'm all for being empathetic, but it's also important not to be too needy or forceful when dealing with someone bereaved. I don't know about you guys, but the last thing that I would want to hear after a major attack, losing my spouse and children would be "Hey, come work for me-- I hate those rats too."
>>
>>5377102
>Present yourself as you are. Show them that you have no reason to disguise yourself or try to trick him.
>"Greetings old Master. I am sorry for your loss at the hands of the Rats, Not long ago i too lost family. Would you be willing to help my family and me to create a safer Place for all to life?"

Hmm..... not too sure about this. maybe still a bit too forward.
>>
>>5377444
Ah, fair point. It would be a bad idea to ask him to work for us, right after his family died.
What about hugs? Hugs cool with you?
>>
>>5377464
I'd second this, I don't think we need to say more then
>>"Greetings old Master. I am sorry for your loss as an introduction but it certainly beats having a small dragon jump you.

>>5377102
"You do your best not to get spot *Spotted*"
There does seem to be a trend towards having difficulties, mon Baguette, with the past tense.

"your sea of consciousness allowed you to watch under scrutiny"
This one is a tad weird as well. If we are watching under scrutiny that means someone else is looking over our shoulder, watching us watching others, I'll presume you might have intended something akin to: To watch without scrutiny or that our magic allowed us to scrutinize several life stories?
>>
>>5377102
Supporting >>5377636
instead of >>5377464

Still show him your true form.

>>5377636
i think you make a point. To be honest i wrote this being half asleep before stumbling to work so maybe i got a bit too wordy.
>>
>>5377639
I know mate, its so easy to get carried away with wanting to write out the entire conversation in the opening sentence. Trust me, I've done worse.
But yea, I'm generally good with anything in that direction that doesn't involve an old dwarf being physically assaulted and ambushed by a small monster.
>>
>>5377641
[Feel free to give me more material and how you want the conversation going, it helps me as you are the characterization of White]
>>
>>5377662
I would guess that White will bring up that he also has learned loss with his father being murdered in front of his eyes pretty much and his Mother abbandoning him and his siblings to make sure that the Smith can understand that we are not too different from him and that our wish to eventually bring peace to this place is a genuine one.

Maybe try to have him think that it was his idea to help us out by moving in.
>>
>>5377662
I wasn't planning on saying anything, but since you asked, I guess I'll give out another option:

>"Greetings,
>I come in search of a good smith, and sensed great ability within you. If you not yet have a path or purpose to follow, consider aiding me in my quest to create a better, peaceful world."

If he asks why we chose him when there's many more options available, then we explain about the divination showing us a bit of his past, about how getting rid of the skaven is one of our objectives, and how his help in doing so would be greatly appreciated.

Because I have a funny feeling that the hold we live in now may be the one he used to live.

Also, I guess we can bring up our own loss like others are saying for the extra empathy points.

>>5377673
>Maybe try to have him think that it was his idea to help us out by moving in.
That seems more like something Purple would be better at.
>>
>>5377677
[You know he is right now in his own hold. There are an handful dwarves remaining; the fort lost between 90 and 95% of its population on the raid]
>>
>>5377722
Oh, I guess I felt wrong then, I thought the survivors had to flee the hold leaving it to the attacking skaven, and since the hold we found was controlled by skaven, I thought we had in our hands a little "coincidence".
>>
>>5377722
Wait really!? While we're here, do any of the dwarves want to move into our fort?
>>
>>5377743
>>5377755
after we talked to him we should see if the others would like to move in with us. If not directly maybe during the next year once we have filled our Granarys
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>>5377759
I'm hoping we'll be able to convince them. Our horde will consist of people me thinks.
>>
>>5377662
Do a silly dance to make him happy
>>
>>5377755
Hopefully we can have a conversation with em and find out.
>>
>"Greetings old Master. I am sorry for your loss as an introduction but it certainly beats having a small dragon jump you. "
The dwarf react to the noise, visibly startled. Regaining his composure, he slowly turns around.
"Vat have ve there? Aaaah, a drake chicken... Marvelous."
His attitude towards you is quite tender.
"And Vat a so young dragon vant vith the old Borri?
- Learrrning. Ze arrrt offf zzze old rrrrunes.
- ... The secret knowledge of my people. Gifted to stranger. Other species...
The dragons have been there for so long. Sleeping under the earth. The myths of old said your kin where there even before the first age...
Each age foretold the certain doom of the firebreathers. And yet, you're here. Young, full of curiosity, of ambition...
Maybe the old masters vere vrong. Maybe you vill inherit the earth in the end... My kind is bleeding out. No new hold shape the undermountains.
And the hold of our great-uncles... They are falling under the tide. One by one...
No one believes me... But I swear I saw some rats striking a rune of cleaving.
But what are you gifting me against my people's secrets?"

>You have his attention. Your approach looks sincere so you'll roll Diplomacy. 4 anon roll me 1d20. DC depends on what you offer (Settling a grudge? giving back the hold to his people? Dedication in the craft?)
>>
Meanwhile, south of your hold...
Guillot playing https://www.youtube.com/watch?v=cRIfsFefatg in the background, Hector walks a stady pace. The grassland turns into a small wood. Hector kneel, pick up a stick.
"Vaillant, Fetch!", he says as he throws the piece of wood. The griffin cub bolts toward the target and grips the stick with his sharp claws.
Guillot finished his song, stretches his hands.
While he strains a new arpeggio, he is interruptedby his liege.
"Quiet."
A few seconds pass, the group halted.
"Do you hear that?
- No sir, I don't hear anything...
- 'Xactly. We didn't spook crows, haven't seen the occasional hare..."
Hector draw his blade, steps back. His eyes widen, he rotates and swing the bastard sword above the minstrel's head. The metal tip bites in the flesh of the beastman pouncing on the humans.
"AMBUSH! SCRAM, WE NEED TO GET OUT!" Hector then mutters while raising his eyes :
"Now could be a good time for a miracle". A white glow embrace the light-sensitive man.
>Failure
And evaporate instantly.
The beast surround the guardian's group. Twenty nine of them, goatmen. The fight is fierce. Hector dodges, strikes, dashes back. Guillot slide his luth on his back, and grip firmly his walking stick, a two meter straight and thick pole.
"Alright, we won't get all of them" -- schling -- "And no clue on how much of them are in the wood" -- Bonk -- "So... Let's force our way out!"
Perfectly synchronised, Hector and Guillot turnaround and run across the beastmen. Such a bold strategy is rewarded by a gash for each, but enough life in their body to live an other day, and tell the glorious story on how, at two versus thirty, they got out alive while taking down four of them.
>>
>>5378008
Helping to settle grudges against shaven, free healthcare to anyone why wants to move into our home (functional livers again due to dwarves alcoholism)
>>
Rolled 20 (1d20)

>>5378017
>>5378008
Some more points to make I just thought up.
Mutual friendship, protection, an alliance. We'll help you if you help us. Plus, We're really, really long lived. If they're grandkids are in danger we'll be able to help them. Just please don't initiate a fight with any friends of ours first.
>>
>>5378024
We're the gift that keeps on giving.

>>5378010
Offer up the demon engine thing?

I gotta ask, is it our fault his family is dead due to incurring the miracle?
>>
Rolled 4 (1d20)

>>5378030
Oops
>>
Rolled 10 (1d20)

>>5378010
is the DC 10 due to the friendly trait?
>>
Rolled 10 (1d20)

>>5378008
>>
>>5378008

A long lasting alliance of dwarves and dragons. Help us grow strong and we'll help his people grow strong as well, together.
>>
>>5378122
And possibly elves too if the dawi not not have any grudges against them. From what we can tell they seem pretty cool people, but very paranoid about everything out to get them.
>>
>>5377102
>irradiated corpses
Oh! Irradiated! Radiation! We have the light domain. Could we possibly purify the corpses so they can finally be moved inside? Would be like that?
>>
>>5378379
[Nice catch. If you got support for this vote, you can]
>>
>>5378379
oh yeah.... that is a pretty great idea. He is a Dwarf so family and funerals for said family gotta be pretty important to them. If we can make sure their fallen are all properly buried that would lift a lot of pressure off their shoulders.

so yeah. >>5378008
i am supporting that burial vote.
>>
>>5378402
>>5378403
[4d20 Arcana. DC : 15]
>>
Rolled 4 (1d20)

>>5378409
COme one White
>>
Rolled 20 (1d20)

>>5378409
I really shouldn't be the first one to roll, but let's see.
>>
>>5378414
dont worry i took the hit for you so you can CRIT!!!!
>>
>>5378413
Thanks for stopping me from being the first.
>>
Rolled 6 (1d20)

>>5378409
Second Try
>>
Rolled 18 (1d20)

>>5378409
Guess I'll reroll too.
>>
>>5378413
>>5378414
>>5378425
>>5378430

damn dude you rolled two Crits with White.

I think it used up all my luck on cooking today XD
>>
>>5378431
What were you cooking that demands luck?
>>
>>5378441
I was cooking for my mothers Sense of taste. Sometimes she registers nothing no matter how hot or bitter and sometimes a bit of pepper is too much for her.

But it apparently tasted great for her.
>>
>>5375807
>>5378024
>>5378414
>>5378430
>3 interraction inclulding the dwarf master
>4 critical

I guess I have to reward you guys for that...
>>
>>5378443
>But it apparently tasted great for her.
Nice. That's luck well used I'd say.

>>5378446
Ehe.
Let's roll.
>>
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>>5378446
"But vat are you gifting me against my people's secrets?, the old dwarven master asks.
- Firrrst, closurrrrre..."
You feel the energy behind you, 6 dwarven feet, so 4 human ones, under ground. This energy is a burning light, akin to your breath. Maybe you can absorb, negate it?
>Double critical
And you indeed can. Surprisingly, it's not even taxing in energy. Perhaps you can use the surplus as something close to healing... To restore and preserve the corpses...
This one is way more taxing, but the dead dwarves should now look good enough to get exhumed and properly buried.
>Learn new spell : Dimming Light (absorb anything with light property, including radiations)
"The evil light... The one preventing Irma and the kids from a marble slab... Gone...
...
...
Thank you.
- I will also givvve my word, masssterrr. A long lasting alliance of dwarves and dragons. Help us grow strong and we'll help his people grow strong as well, together... And not just them. Your nephew, and grrreat nephewws, and the ooones afterrr them too... Just please, don't initiate a fight withhh any frrriendds of oursssss..." Damn, the old dwarf speech pauses are communicative.
"... Alright. Ve have a deal, snakeling. Once my kin is properly buried, I'll go in an hermitage for a couple year. You'll first need to gather material. The hardest part will be finding a forge vorth its salt. Then, Pover Metal."
Due to Kek's will, the runemaster Broggi Ironbrow will join your hold for an indeterminate time scale. Rune training will be time consuming as dwarves are obsessives little autists.

While your new master settle his duties, leaving the prestigious runesmith position to a still brown-bearded newcomer, you meditate and divine. What are your siblings doing?
>>
The wind is roaring under your wings. You're flying east, toward the little human village. The one where you're looking for seeds, and long term inclusion in your influence.
Kids point their finger up. A couple known visages, the ones drafted as defensers against the rat tide. An elderly woman, a stern look on her face, crossed arms, wait as you lend.
"Greetings, humans. I am Wanotreyxkaiv, the princess. I know some of you. You know my brother well. Today, I come for trading."
>Crit fail.
The atmosphere is tensed. Strange, they should be grateful after all you made for them... A mental probe should help you read the atmosphere
"What you've done for us?"
Damn; the target of the probe was the healer White saved. And it looks like she mistrust your brother effort as a way to grow in influence; Why else would he healed the sacred healer last? And the death of their youngs... Was the rats really a menace for the village, or just a convenient threat, or scapegoat? Did the dragons picked a fight, played saviors, in an attempt to enslave the village inhabitants as their slave-cattle?
Preposterous. Our plan to get them as our subject would have been mutually beneficial.
"I can hear your thoughts as well, chaos spawn. You try to drag us out of the influence of the Good King Henri. We won't betray the crown for you, princess". The last word is more spitted than pronounced.
A stone is thrown. Shifting your mind focus to understand the hate, it comes from an older woman. One that is marked by sorrow. One that is pretty sure you ordered, or organised, the ballista incident killing her son. Her son, so smart, and brave, and loyal, who certainly saw through your lies and manipulations. You have to get out of there.
>Relationship with the village heavily damaged. The archers and marksmen still like you, but won't patrol your hold anymore because of peer pressure.

>Roll 1d100 for more Hector's adventure.
>>
Rolled 34 (1d100)

>>5378467
>>
and luckily we wont need them to patrol anymore since Ver will just stay home at most times and wont be far in case something happens.
>>
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Well then, what do I return to?
Clever with the dwarf, I can totally buy that paying respect to the fallen like that would ingratiate ourselves with him.

I can equally accept that a few people with a bone to pick could steer up anti-dragon sentiments and effectively cause a mob to gather against poor Kaiv.
Which I don't think Sidri will take well to, not at all.

Oh well, pic related, that just means we need to work in less open manners.
For example if their crops would start to wither and die (something which should be well within eithers Verth's perview or Sidri as plants need light to live and we just learned how to fuck with that) that might be taken as a sign of some importance.
Especially if Lemoni begins working them over to encourage that very notion.
And then, of course, after a nice apology and maybe sacrifice (they did hurt our dear sister after all) we'd be all to happy to help and accept them all into the fold.
We are a kind and generous dragon after all.

Either way I think we need to move up the timetable with those beastmen, because if the villagers spread rumours about monsters attacking them there might be some knights or adventuring types who needs to disappear in an unfortunate, but entirely unforeseeable, accident that doesn't implicate us.
>>
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>>5378467
>blue told them her name
God fuxking dammit.

>What are your siblings doing?
Are you asking us what they're doing, or eluding to what they will due from our previous votes for their actions?

Okay I think Blue is gonna need some help from White for more presence training and assistance.

>>5378527
+1

oh here we go >>5375787
Verthicha only got a 14 for vegetable patch
Wanotreyxkaiv got her crit fail (we need to hug her later)
Throdenslemoni got that FAT FUCKING 98
Whit finished his thing.

If White improving his flight or any skills as he travels? Like his sneak skill?
>>
>>5378527
You mean they need to disappear after falling prey to Savage and brutal Beastmen that the righteous Dragons then purged and subjugated to try and remove the threat.

White to the Villagers after they got raided by Beastmen: "And as everyone knows Beastmen are very prolific. No we dont know how a whole horde of them slipped by us but here are a couple hundred Goat Heads i hope this helps for the rebuilding your little hamlet while our people sit in the Warmth with filled bellys and Beer on their table"

*Makes giant Puppy eyes to seem sorry we only got to the Beastmen after they murdered so many people but we have to take care of our own first.*

>>5378531
Dude We all know that our living Disco Ball can not sneak. Maybe we should ask our sister if she can teach us to take on a Form that does not Shine like a thousand bright suns whenever we try to be stealthy.
>>
>>5378537
>sorry the beastmen ate your asses
lmao I can vibe with that

And Green couldn't use toughness to save his life, but he learned now didn't he? I mean look at us, we managed to sneak by all those settlements on the way to meet the dwarf.
>>
>>5378537
It's nice idea, some would say a little brutal and I'd say a tad wasteful. We can still turn them around to us by creating a problem (crop failure), giving them scapegoats to blame (the healer and woman who accused Kaiv) and the solution to their problem (You're with team Dragon now) and then solving the issue we created in the first place.

However yes we should definitely employ the beastmen in that manner should opportunity arise. It works.
Actually, hm, come to think of it. Vertch might not be all that interested in leaving his lair to go effectively help us curse these bastards... Do you think he would do it in return for the whole beastman champion thing? Cause I think that would kill two birds with the one stone right there.
>>
>>5378467
While we're flying, could we practice Wind Whispering?
>>
>>5378531
[It was a narrative trick to switch focus]
>>
[We'll start a new thread quite soon... what image can provide a good cover for next one? ]
>>
>>5378652
>>
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>>5378652
i think the current one works quite well.

Or Pic related could be a nice one as well. Maybe a bit too blue though. Maybe he should lay of the Booze.
>>
>>5378652
gonna just spam some pics
>>
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>>5378652
and another one
>>
>>5378652
Or if ya gonna be weird about it.
>>
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>>5378652
>>
>>5378664
oh I really like this one. It's crystal, just like our baby boy!

>>5378669
man we should create some spells and dragons breath attacks based on crystals. It'll be a blast!
>>
>>5378652


>>5378672
yeah i just came across that one and thought. he looks Trustworthy.
>>
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>>5378652
This one maybe looks a bit too much like Diamonds.
>>
>>5378652
If you are, would you mind a suggestion?
Don't be afraid of letting conversations take more then a single post, I can't speak for others but I definitely wouldn't mind more characterization and personal interactions between characters, because you have an interesting setup.
>>
>>5378651
I'll show you a narrative trick
>>
>>5378693
I'm trying to put more emphasis on character and dialogues since >>5369560
So... Duly noted
ce
>>
>>5378805
SEXY SKAVEN BOOBIES!
>>
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>>5378907
You mean like Pic?

>>5378805
yeah some characterization will help keep the Characters interesting and not make them robots just doing stuff.
>>
>>5379126
This. This is wife. I can't wait for us to domesticate some skaven into a race of obedient serfs after several generations of selective breeding.
>>
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>>5379210
Gonna burst that bubble now. It would probably more result in something like these Stormfiends. and much more insane engineering like a Doomrocket.
>>
>>5379214
White should try to capture and experiment on some skaven for the purpose of seeing if they can be purified of their evilness. Could it work? Maybe?
Researching and reverse engineering skaven tech into something more stable sounds fun though. I wonder if we'll be able to enchant dragon sized armor that can expand as we age. Hmmmm perhaps crystal armor with the lightness enchantment?
>>
>>5379229
forgot pic related

>>5378454
Could the light absorbtion spell be used to restore our mana? That would be pretty game changing if that were the case. Like, we could try to cultivate some of our crystals to absorb some Sunny-D, then we'd carry those wherever we go until we need to absorb some sun juice, then we'd plop it back down at our Lair to bath in the sun some more.
>>
>>5379229
i think their Mana Crystal Tech is probably extremely good to start our own research off on since we can produce the basis Ressource ourselves. Once the kinks are hammered out.


As for the breeding program and experimentation on the Skaven..... we would need them very safely secured and strictly regulated. Not sure if we can guarantee that without some more advanced Tech/ Magic.

but they are rats. they will probably be around long enough for us to try that.

>>5379232
Those Energy Crystals sound like a pretty nice idea I have to say.
>>
>>5379234
We still have the siege weapon. With Purple's help we can probably start examining our crystals and refine ways to harvest them. yeah! I'm feeling really good about this.

You're probably right that the breeding program should be attempted a few years down the line from now. Once we're more established.

>Those Energy Crystals sound like a pretty nice idea I have to say.
Now we're thinking with portals. Think about it man. Depending on how much energy can be contained within a single gem, and the volume of said gem, we might be able to spam healing, dragon breath, windshield, and other spells. Mmmm but only if the QM give the go ahead about absorbing energy allowing us to restore our magical reserves.
Pic related will be us trying to min max space within our necklace between treasure, wildfire, and crystal batteries.
>>
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>>5379240
well.... if we can charge those things to the brim and maybe find a way to overclock them into exploding a couple seconds later maybe we could build Radiant Grenades. Pic very much related.

Maybe we can also learn to absorb Solar Radiation and just build massive mirrors to supercharge our casting while we stay in the Castle .
>>
>>5379243
Oh yeah dude! an over charge radiance bomb would be radical, especially if we could tune it towards targeting undead and chaos. Those would make for excellent gift for any of our allies. Or better yet if we could create healing grenades to heal multiple people at once.

>Once this is out of the way, time for a little bit of home improvement.
>First, you'd like to...
>Build an astrolabe with the help of Purple, helping with divination
>Create wind chimes, helping with air magic
>Place a big table and create some decors, helping wargaming future battle plans
>Mirrors. A lot of them. Anyone stepping in your lair will be shot from a myriad of improbable angles

Remember when White had the option to decorate his Lair? We could totally do that. That thing you mentioned about solar radiation. We could have a ton of mirrors all over the roof targetting light in one specific spot within our Lair, and White could just spend all day sunbathing to accumilate that solar radation....or get scale cancer.
>>
>>5379232
Regarding the crystal use as battery...
You will have to try it :)
>>
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>>5379279
Yus! Lets do it! No wait what if w absorbed some of the water in the fountain back in the fortress, or absorbed one of the fixatives?
>>
>>5379298
look lets not get overzealous. We got a Dwarf coming that can help us with understanding the fountain. I think that thing can wait until we have someone who knows what the Hell it really is.

But we can try the Fixatives idea once Purple Returns.
>>
>>5379234
I don't know if you should call not-warpstone "Mana crystal"
I'm gonna be the paranoid bastard on this but please don't start huffing magical uranium.It's not gonna end well
>>
[Ok, I've archived; I'm preparing next thread, it might takes a bit of time... Any expectations/Things you want to see? Once again, sorry for the slower rhythm. Can blogpost why if anybody is interested.]
>>
>>5379703
What did Purple do?

Maybe meeting some other dragons.

Look it does not really concern us why you had to slow down. You already told us about your Vacation and what you did there. If you feel the need to justify yourself feel freee but I do not require it. I am patient...... I play Tyranids..and now collect Eldar. I had to learn Patience
>>
>>5379704
>Purple
Due to her critical success, what she's doing is taking quite a bit of time...
>>
>>5379770
>>5379770
>>5379770
>>5379770
>>
>>5379778
I want to breed skaven babes
>>
>>5380049
Too bad. White is far from sexually mature. And if it's really your goal you need to access aforementioned rat babes. That mean stealing baby girls from livin'breedin'fatty rats before they're fattened and bread. Possible in the quest.



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