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Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=40kai
Refresher/Infodump: https://hastebin.com/bokawifure.yaml
Apologies for the format. Pastebin thinks it's obscene, and I couldn't find any similar site that actually displayed text properly.
>>
[1/6(?)]
You can’t risk standing by and letting this situation continue to spiral out of control. You had what you needed in place now, but if things degraded further you’d be in trouble. You had limited skitarii reserves planetside, and your MTI wasn’t going to last much longer before it would need to decommission itself. You didn’t want to say that the PDF were incompetent, per se, but they’d shown time and time again that they weren’t able to handle a situation like this alone. With all that in mind, you were best positioned at present to act in the same capacity as you had during the Delta campaign - surgical strike.

“We will provide assistance.” The alpha states. Ideally, they would’ve worded it as a request to save Selene from further loss of face, but you can’t expect too much tact from a tinman. “Reserve skitarii will secure astropathic relays. Our main force will infiltrate the palace.”

Selene stops, mirth draining out of her face. She begins to speak, but bites the words off before they form, only to start again. “That is acceptable. Do not kill Madam Durnovo. Take out the Inquisitor if you find them, and arrest Durnovo if you find her, but she is ours to handle. You may help, but don’t forget that this is an internal matter. You’ve stretched my welcome enough, and though I thank you for your aid, you’d do well to remember that this is my planet.”

Somehow, despite all that’s happened, she still manages to cut an imposing figure, although the implicit threat lacks teeth. Were it not for you, would she not be standing in a crater right now? Apparently, nothing more needs to be said. Selene turns on her heel, and marches back out of the ship, trailing her guards and leaving the alpha behind, and leaving you to organise the specifics of your operation.

You already had skitarii converge on their nearest astropath relays. You’d institute dead silence by force, if necessary. The one little wrinkle in the plan was that Durnovo's palace was fortified and well defended, and you had no skitarii on the right side of those walls to go hunting for a relay, and they almost certainly had their own relay. You’d have to hope that your infiltration team could find it, or that the PDF secure it during their own operation.

You allow your consciousness to slip back out from the alpha’s senses, lifting your focus to your cruisers in orbit, already having moved into position to enforce the blockade. Orbital bombardment was off the table, but it still provided the ultimate high ground from which to observe troop movements. For the PDF, though, this would still be messy. It could take hours to mobilise all the PDF in the region, and though Durnovo’s traitors were numerically inferior, they were backed by light Inquisitorial support, and fighting the trickle of PDF that were racing in to contain the traitors, and delay for long enough to call in reinforcements.
>>
>>5388777
>>5388778
E
>>
>>5388778
[2/6(?)]
It wasn’t enough. The traitors are moving faster and with greater ferocity, smashing through the ad hoc defences. By the time the PDF would be in place, the traitors would’ve secured the entire city, devolving the situation to a lengthy urban siege. One that you couldn’t afford. Reserve skitarii begin reporting skirmishes with the traitors, as they attempt to secure the relays in the city. They’re able to hold them off much more effectively than the PDF could, but they still risk being encircled and destroyed. Best to end this quickly.

You prepare the skitarii from the raid, about 200 souls total, and allocate some of the transport shuttles to their mission, sending them to the dockyards to pick them up. This was not an ideal situation, but the MTI should be able to last long enough to jam any automated AAA for long enough for your very civilian grade shuttles to slip past their defences and disgorge their cargo. Durnovo’s palace is big, but is not, mercifully, the monstrosity that the Gildenmar’s is. Publicly available maps of the palace that your techpriests have recovered give a decent amount of information to work from, but it’s what they don’t say that’s more interesting.

Black spots on the maps, areas that don’t match the spaceship's eye’s view that you now have, and architecture that seems more defensive that the rest of the building’s ostentatiousness normally allows. Potential panic rooms, fortified command bunkers, or anywhere else a noble in a hurry could hide. They couldn’t have had too much more warning than you had - an hour at most. If they were on the planet, they were likely in the palace, and if they were in the palace… they were likely in one of those spots.

You draft a plan, keeping the teams as they were for the ship raid. You were striking something a lot bigger now, without the expectation of constant MTI overwatch, and so splitting up the force you had was even more dangerous than it normally would be. You pick a landing spot near the most, and the juiciest anomalies, and though you’ll allow your squads to break off, you will order them to remain within mutual support range. The last thing you want is to fuck this raid up, and hand them proof that you were directly involved in what could turn into a very messy heretic-purging, if what Rane told you abou the Inquisition is to be believed.

By the time you’ve communicated that plan to the skitarii, their transports have arrived.

You watch from space, as the specks fly out of the drydock, zipping towards the palace. Meanwhile, the battle has intensified. The PDF still aren’t out in full force, but they’re starting to achieve localised numerical superiority. The limited ‘heavy’ equipment they have available - chimaeras, tauroxes, and vendetta gunships - are starting to respond. The sky fills with flak, the streets of the city ripple with the piercing screech of lasgun fire, and the rattling cracks of stubbers.
>>
>>5388777
Holy shit! Welcome back.
>>
>>5388781
[3/6(?)]
You couldn’t help but be a little impressed with the speed with which the PDF had responded, and the effectiveness of their response. Despite better troops on the ground, and the element of surprise, Selene’s forces had delayed them to the best of their ability, and were now grinding them to a halt, using their limited advantages to encircle, ambush, and destroy frontline enemy forces. Impressive though it was, counterattacking immediately would be foolish and dangerous, and the PDF clearly knew that. Time wasn’t exactly on their side, but the longer the traitors stalled, the more force the PDF could muster.

Your transports hurtle through the planet’s upper atmosphere, scraping vacuum as they race towards their target, only to plunge back down like an angry brick as they approach, their thin-skinned hulls glowing a dull orange as they fall. The MTI leaps into action, reaching out to touch the traitor’s defensive emplacements. Annoyingly, most of the AAA guns are manually fired, with no electronic systems to effect. On the plus side, manually aimed anti-aircraft weapons generally struggled to hit transports that were comfortably supersonic, and the only systems that had a snowball’s chance in hell of doing it were suddenly disabled.

The shuttles close in on the palace, afterburners firing to stop them from landing with rather a little too much force. Though this does save the skitarii inside from infiltrating the palace as a particularly chunky soup, it does offer the AAA a window of opportunity to open up on the shuttles. They rattle with flak, but you built them tough, even for civilian vessels. They shrug off the shrapnel with the same gusto that they’d shrug off micrometeorites. A direct hit would spell their end, but the armour they had was enough to get them over the palace, and out of the direct line of fire.

Stopping ten metres above the palace, for only just long enough to let the skitarii leap out, and skate down the steep roof, sending sea green tiles clattering down onto the defensive terraces below. The shuttles take off, and the flak fire resumes, knocking one of the now empty shuttles out of the air. Acceptable losses. With mechanical efficiency, the skitarii begin their breach, leaping down onto the terraces below, weapons ready. Volkite rifles sing. A dozen guards die. They’re inside.
>>
>>5388783
[4/6(?)]
It was almost disappointing. The palace guards, Durnovo’s finest personal retainers, weren’t much of a fight for the skitarii. These were not soldiers, like the PDF were. They were glorified security guards. The rabble on Delta had managed to put up a better fight. The rabble on Delta, armed only with bootleg weapons, mining equipment, and stolen Guard guns had been more creative and more effective than this supposedly professional force. Skitarii boots trample the thick carpet, matting it with blood and viscera. Volkite weapons scorch ancient portraits from the walls. Cold, mechanical reality crushes these effete delusions of grandeur. You register some base satisfaction from it, though you know you shouldn’t.

The moment passes.

A skitarii explodes.

A black giant charges the lead skitarii as they stalk through the halls, bursting through one of the walls and colliding with the alpha with the force of a missile. In an instant, life signs cease. The giant raises its weapon in a blur of silver and black, and three cracks of thunder burst through the hall. A refractor shield booms, then armour cracks, and then flesh splatters. Another skitarii down. If the skitarii were just human, they wouldn’t have had time to react. Fortunately, they weren’t just human.

Lances of baleful orange light strike out. The giant steps to one side in time to avoid being killed, but not enough to avoid injury. Their left arm is seared by three separate strikes from the volkite rifles, leaving their armour dripping to the floor in great globs of silver, and their arm no doubt quite inoperable. The skitarii push forward, eager to regain the initiative and unafraid of ambush. The first to round the corner is obliterated. Crack, crack, crack, dead. They don’t even see what killed them. The second, only milliseconds later, gets to see the two red eyes of his assailant, glowering from inside a scowling helmet as he’s cleaved in twain by the roar of a chainsword.

They had overcommitted, and the skitarii quite rightly assessed that they could risk a few more dead. The third and forth to round the corner survive long enough to return fire. Back to back, they stand before the black giants on either side of the intersection, using the corpses of their fallen comrades, still hanging in the air before gravity takes them, as cover. Volkite rifles fire. Two giants fall. The hall fills with the smell of acrid, burning flesh and ozone as the giant’s flesh boils beneath their armour. To their credit, it almost seems like they might survive the first volley, and might get off another few lethal shots, but through the skitarii’s feeds, you can hear the pop as their organs explode from the heat. Willpower couldn’t overcome exploded organs, and neither could genetic engineering.
>>
>>5388784
[5/6(?)]
The rest of the giants stand only a few metres back. You count four before they raise their weapons in tandem, obliterating the skitarii in the hall. For a few long, agonising moments, nothing happens.

You hadn’t expected marines here. At least, they fit the description of ‘Space Marines’. Genetically engineered soldiers. They were shorter than you’d expected. Volkite weapons were still effective against them. Viking suits were still effective against their arms. This was manageable.

The two forces reassess their expectations. The marines clearly hadn’t expected to have this much trouble with the intruders, or else they would’ve been far more cautious. The skitarii hadn’t expected to face marines either, and while they’d happily sacrifice themselves to kill one of them, they couldn’t hold the hall against four of them for long enough to inflict any damage.

They may be defending something, or perhaps they'd been sent to destroy the invaders. It could’ve been a coincidence, but that seemed unlikely. You reach out to the MTI, to perhaps attempt to attack their armour, or listen in on their transmissions, but the MTI reports unacceptable system stability levels. You wipe it. At least you have the cruiser in orbit to enforce the blockade, though it doesn’t help break the current stalemate.

The skitarii don’t wait for your order, though. Grenades roll into the hall, hissing as they go. With a crack, the hall is filled with grey-white smoke. IR blocking, radar jamming, line-of-sight obscuring smoke, giving them enough concealment to break up into two teams, one on either side of the corridor the marines had begun to back themselves down, only taking a few speculative shots that their armour and shields absorb as they pass. Another moment of nothing happening passes, but a plan is formulated.

The skitarii with the new viking suits stack up on either side of the hallway, ready to leap out, while the other, lesser armed skitarii stack up behind them. As one, they step out, crouch low, and raise their arms. The conversion shields sputter to life, flashing with red light that glows through the smoke. The marines begin firing again, though they were firing almost at random, and the conversion shields prove far more effective than the refractor shields, absorbing the incoming weapons fire with only a flash of light to mark their passing. The barriers hold steady, like a shieldwall of old, holding against volleys of arrows. The skitarii behind them follow as the lead element presses on, arms locked together. The skitarii behind them open fire, just as blindy as the marines were.
>>
>>5388786
[6/7]
As the shieldbearers push through the smoke, the situation is revealed in full. Two marines armed with heavy weapons are laying down a withering hail of fire, only made ineffective by the conversion shields, while two other marines stand behind them. One, lending his own weapon to the fusillade, while the other doesn’t even have his weapon raised. He just watches as the skitarii approach.

One of the marines with the heavy weapons falls. The other finds his leg disintegrating beneath him, but not before he’s able to adjust his fire, sweeping over the conversion shields, and striking the skitarii behind. Three die. Acceptable casualties. Two marines left. Just as the skitarii are about to turn their fire to the last marine, and just as he’s about to switch to the underbarrel plasma-weapon, his helmet explodes outwards in a shower of blood, ceramite chunks, and gore.

The remaining marine has his oversized handgun raised. Smoke drifts from the barrel. A casing tumbles to the ground. His eyes turn to the skitarii, who for just a moment, falter.

“Stupid bastards.” The remaining marine spits, placing his boot on the corpse of his fallen comrade. “Too stupid to see how much this reeked.” Again, his eyes turn back to the skitarii, who by now are requesting direction. Do they shoot? Was he friendly? You order them to wait. For now.

With another sigh, he steps off the body, holstering his weapon. “You don’t look like xenos to me, nor do you seem to be under xenos influence, which means that our Inquisitor has gone off the rails.” Their eyes glow like hot coals. Their armour gleams just a little too much. Silver shines, the black is as deep as the depths of space (aside from the flecks of blood), and a golden lion roars on the deep blue field of his other shoulder.
>>
>>5388788
[7/7]

“We don’t have time to discuss this. Every minute we waste she’s causing damage. We need to kill her. Follow me.” The marine turns their back, stamping off into the room they were defending(?). A library? It seemed he wasn’t the talkative sort.

>[Agree]
Seemed like you were in agreement, even if you didn’t exactly know why. The Inquisitor needed to die, and he knows where she is. Follow the man with the plan.

>[Disagree]
Yeah, this reeks. And continues to reek. You trust this guy about as far as you can throw him, and that’s not very far considering you’re a disembodied AI. You’ll continue with the plan, and search the rest of the manor.

>[Kill him]
Yeah, this reeks. And continues to reek. You trust this guy about as far as you can throw him, and that’s not very far considering you’re a disembodied AI. If you give him the chance, he’ll kill your men like he killed his comrades. Don’t give him the chance. Your skitarii will climb over his body and find the Inquisitor on their own.

>[Stop! Question time! - Write in]
This situation has gotten way, way too weird. You’ve got a lot to straighten out here before you’re happy to make a decision, and even if it takes a while, you’re going to get those answers. A few minutes won’t be the difference between life and death.
>>
>>5388789
>[Agree]
>>
>>5388789
>>[Kill him]
>>
>>5388789
>>[Disagree]
>>
>>5388789
>>[Kill him]
>>
>and a golden lion roars on the deep blue field of his other shoulder.
A Deatwatch Space Wolf then, maybe one of their successor chapters? Not exactly known for their trickery or subtlety. It's unlikely he's leading us in to an ambush since Kill-teams aren't large to begin with. With 6(?) KIA's he's likely the only one left standing of his team, and if he does lead us in to an ambush it will be against Palace Guards that we can smoke easily.

>>5388789
>[Agree]
>>
>>5388789
Welcome back QM, happy that you're here and running this quest again!
>[Disagree]
>>[Stop! Question time! - Write in]
Question Rane on the disposition of AdMech to space marines. As noted, our AI's expectations are not being matched and I think we would need more info. Also ask for the space marine's chapter and designation, cross-referencing Rane.

Let him then do his thing, but we'll stick to our objectives.
>>
>>5388789
Supporting
>>5388927
>>[Stop! Question time! - Write in]

Get Rane on the line for a quick minute to verify this guy's background.
>>
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>>5388789
>>5388871

God I'm excited for this.

>Agree.
>Ask about the forces protecting the inquisitor. Are there other deathwatch here? Who is in her retinue.

If he tells us the truth, then we have a tactical advantage. If not, then we know for a fact that he's lying.

Pretty sure that this marine is a former member of the celestial lions chapter - his pauldron matches their chapter insignia to a tee.

These guys are imperial-fist successors who were almost wiped out following a power spat with the inquisition. While I'm still surprised that he just executed one of his SM squad-mates (not sure how cohesive deathwatch squads are; pretty sure a SM wouldn't kill a BB in his own chapter), his willingness to go against his employing inquisitor seems entirely reasonable given the history of his chapter.

Assuming that the conflict plays out - and the inquisitor dies here - having a loyalist SM testify in our favor might work to our advantage. Or it might not.
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>>5388789
YES! YES! YES! You're back!
>>
>>5388789
>lion
HYPE!

>[Agree]
Lets kill the chaos inquisitor!

>>5388984
+1
>>
>>5388789
On a completely unrelated note: will we be able to collect all the corpses of our skitarri, and shot down vehicles? Can we "reclaim some of these space marine corpses, or at least get some genetic samples to study if we have the spare time? Maybe if we manage 80% completion of the palace we can have a goon double back to collect or take samples.
>>
>>5389067
I'm not sure if this inquisitor is chaos corrupted. She might just be retarded. Many such cases in the imperium, unfortunately.
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>>5388984
>his pauldron matches their chapter insignia to a tee.
Ah so it does. The Wolves uses a similar colorscheme and I guess I must've connected to that and then misread Lion as Wolf.

>wiped out following a power spat with the inquisition
Interesting, but if I don't remember wrong we're still in early M41 so this conflict between them hasn't happened yet. Which is a shame really. With some political manuvering we could've maybe arranged for a refounding of the Celestial Lions, or a new Fists successor chapter, with Acckarros as their Homeworld and this marine as it's Chapter Master. Unfortunate that they're still around and kicking, robbing us of legitimacy in refounding a dead Chapter, but what can you do.

>not sure how cohesive deathwatch squads are
Varies from unit to unit I suppose since Killteams are made up of Marines from various Chapters. This one clearly wasn't exactly happy working with his squadmates or this Inquisitor since he didn't hesitate to blow one of their brains out.
>>
>>5389071
Oh good catch on the dates! Yep, canonically the Khattar revolt happens on 948.M41, which is several centuries after our awakening. Wouldn't be surprised if they didn't get along even before this event, but I guess shit hasn't quite hit the fan yet.
>>
>>5388789

>[Agree]

I am so fucking happy to see you back, QM, I missed the hell out of this quest!
>>
Finally i can turn on my autism to the max!
>>
>>5388789
>Agree.
Ask questions on the way.
Stay a few feet behind him a bit cautiously.
>>
>>5388789
>[Agree]
>>
>>5388789
>[Kill him]
>>
>>5388789
yay the lets get our circuts worked up over feudal mecha knights quest is back
>[Agree]
well either we just blasted all the loyalist marines or we are stuck with the last loyal one, either way Hussa Skitarii onward to everlasting glory in our databanks
>>
>>5388789
>[Agree]
Oh really ? Welcome back.
well an inquisitor is a treasure trove of not public information
>>
Holy shit!
I thought 40kai was dead as a doornail.
Seems I even missed a couple threads.
In any case, good to see you OP.
>>
>>5389338
>
Ah i forgot but while he walks question him about what he knows of this inquisitor, and ask him to open communications with his power armor so we can coordinate (take over his armor if needed). A skitarii or two can remain behind for do a quick scan of the fallen equipment, and take a sample or two of this space marines. Once this mission is done our skitarii will remain a little while around, for see if they can find any informations or interesting stuff in the palace.
Prepare operations for retrieve our own fallen later, as well the other shuttle that was hit. And i guess some reinforcements can remain on stand by if needed, another 100 will suffice.
///
We will need to start re-education programs for our workers, so they will be actually useful in roles that we need them to fill. Our education program for the kids should have started already instead, which should show promise in a decade once they are young adults and can be prepared for any roles we want.
>>
>>5388789
>>[Agree]
>>
Cool to see this back, thanks for be here again. Seems we have immediate objectives in this mission covered, that's always nice to see from anons.
Last thread at the end, we were talking in detail about a few things we needed. A spy network across the sector, a cover history/culture for Svartalfheim, improvements for the security of the mining ships flying around space delivering us ores, military fleet&army and creating a new "presentation" layer on the surface for any visitors to our moon.
>>
>>5388789
>[Agree]
>>
>>5389397
so regarding our space mining fleet/ ships, arent cheap ships with "basic" technology and a deadmanswitch the best option? we already cleared that those ships will be able to teleport any and all ore directly into our moon so the only true risk would be to have one mothership be compromised by not being able to blow it up in time. and then we might be able to only install a sender teleporter without a receiver.
i dont think resources invested in these ships will matter long term, so we only gonna feel the resources spent if they blow up before we can get our first deposit. so id say pretty open and managable risk.
>>
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>>5388789
>[Agree]
GIMME THAT HOT. THICK. GENESEED!
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>>5389615
i suppose but i think they should have something for scout ahead in unknown systems. Mostly for avoid being seen, more than lost. If they detonate i don t think anyone will be able to recover even the dust of the ship lol
>>
>>5388789

Welcome back QM !

>[Agree]

>>5389356

+1 to this anon's questions
>>
>>5388789
>>[Agree]
This smells of Eldar bullshit.
>>
>>5389694
Agreed. Even cheaper more aforable self scuttling/Aloha Snackbar scouting ships/probes that can scout out systems ahead of the main mining mother ship would save even more resources, than having to spend time rebuilding another one if someone attacks it.
>>
>>5389615
Maybe we could construct some star miners. Stars offer more resources than entire planets or asteriod belts.
>>
[1/7?]
You order the skitarii to fall in behind the marine. You don’t think it’s part of some greater plot, or at least you can’t imagine them shooting a comrade dead to lure your men into a trap, not after losing what must be the majority of their squad. Half of the force to follow him - roughly five squads, which should be enough to push through any resistance. The remainder wait behind, securing positions along the hallway, and begin rounding up the corpses of the fallen for recovery and recycling.

The marine stomps back into the library, and you get a better look at them. Most of their armour was painted black as pitch, though one arm gleamed silver, and the opposite shoulder gleamed gold. You can imagine that it must’ve taken hundreds of man hours to sculpt the pauldron into a feline head, almost leaping out of the royal blue field which it rested on. It was unique, that’s for sure. It didn’t seem like he was interested in talking, as he begins punching his way through one of the bookshelves, sending papers flying everywhere, so you opt to ping Rane instead, to try to get some more information.

<Do you recognise this armour scheme?> The message is sent without flowery formalities. Just a simple, to the point request.

<Yes.> A simple, to the point answer. <I believe those are Astartes-> A pause. <-seconded to the Ordo Xenos. I am not overly familiar with the specifics of the Inquisition, nor the Adeptus Astartes. I cannot say more than that. Are our skitarii fighting alongside this marine?>

<Yes. We are attempting to eliminate an Inquisitor.>

Another, much longer pause. <A marine is helping?>

<Yes.>

<Very well. This may prove to be a treacherous situation. I will return to manage the potential political fallout in person. The pacification campaign is in its final stages. I expect that Alexander will be able to maintain the current rate of progress. My absence will not affect the outcome.> A quick datapacket from Rane includes updated casualty lists and equipment losses. All within expected tolerances. <The marine should be trustworthy. Following his word is likely the best course of action.>

Rane sounds less sure than you’d like. Too many pauses. Too many weasel words. You suppose even he was out of his depth here. You’re still mostly unaware of the political mines you might be treading on, but you were at least aware that you were tangling with multiple different and very powerful institutions. It’s no surprise that he’d be uncomfortable.
>>
>>5389862
[2/7?]
A few seconds later, the marine is finished hitting the books, opening a ragged hole in the bookshelf, and in the wall behind the bookshelf, and in a metal plate behind the bookshelf, revealing a long, narrow corridor that follows the curvature of the room. It’s a dingy tunnel, reminding you more of the warrens in the ship than in any place you expected to find in a manor. The marine doesn’t wait, stepping into the tunnel, and into the darkness. One of the alphas reports no less than 143 attempts to make a vox-handshake with the marine’s comms, only to have each attempt rebuffed. He didn’t seem to be the sort that played well with others. After all, rather than punching his way in, he could’ve just asked for some help. You did have your men bring breaching charges.

Your skitarii follow him into the gap, but there’s little meaningful support they can offer here. The tight confines of the tunnel forbid any tactical movement. You order most of them back. You couldn’t physically fit 50 skitarii in here even if you didn’t care about keeping them intact. The marine was having to squeeze his way in sideways, but your skitarii could at least walk comfortably single file. Tramping through the tight hall for some time, winding around rooms and down below the manor, under the dim red light, your men eventually come to an opening. The hall widens to a large vault door, like the sort you’d find in an old bank, or secure storage facility.

“I told them this was a terrible safe room. Takes too long to get to.” The marine speaks, looking over his shoulder, at the skitarii taking up positions around the door. It seemed like they’d fought alongside marines before, given how they moved around him. “This-” He raps his fingers against the metal. “Will not be easy to get into. The outer door, not a problem, but it was locked, which means they saw what happened, and they aren’t going to let me in.”

“Expected hostiles?” The alpha asks, having abandoned attempting to communicate by radio.

“Not many. A few stormtroopers, maybe. We were the muscle for this…” He stops, sighs, and moves on. “They’re coordinating from here. Kill them now, and we end this.”

“Durnovo must live. Governor’s orders.” The alpha states in reply.

“Who? I just want the imbecile Inquisitor dead, I don’t care about the rest.” He shakes his head and gestures back to the door. “I can’t rip this open. Too thick. Can your guns punch through this?”
>>
>>5389864
[3/7?]
“No.” The alpha answers, as the other skitarii shuffle one of the breaching charges to the front of the pack. Wordlessly, they step forward, placing the MASER-breachcharge against the metal. You had issued them for warship bulkheads. Clean, zero collateral, no risk, unlike cruder imitations. The marine and skitarii step aside as the magnetic clamps thunk, and the charge begins to whine.

“Should we be in-” The marine begins, but the whine becomes a scream. For just an instant, the room is engulfed by a flash of light and heat, burning itself into the skitarii’s sensors. The charge falls back, spent, buckled, and smoking. Where the charge had been, a wide, roughly rectangular hole had been opened up. Just big enough for the marine to squeeze through, and more than big enough for the skitarii to pass inside. “Emperor’s balls. Alright. I’ll go in first, you come in after.”

With a nod from the alpha, the marine enters the hole. You don’t see what happens, but you can guess. A few impotent flashes of red light. Crack. Crack. Crack. The sound of meat exploding. Crack. Crack. Crack. The sound of bones snapping. Crack. Crack. Crack. Something falling to the ground. Your skitarii clamber in after him, just in time to reduce a stormtrooper to a puddle, but score only a single kill in the entire encounter.

The scene left behind was more like an abattoir than anything you’d expect to find behind that door. It was, once, some sort of panic room, split between a lounge area fit for royalty, and half-disguised command equipment and defensive positions. Corpses are strewn everywhere, the primitive armour of the stormtroopers not holding up particularly well against the marine’s weapon. Only two figures are left standing in the room. Durnovo, plump and powdered, and the woman who’s arm she was clinging to. Clad from head to toe in power armour, lacquered black and trimmed with gold, emblazoned with a scarlet I, and holding her own mockery of the marine’s weapon, was the Inquisitor. At least, you assume.

“By my authority I ORDER you to STAND DOWN and f-”

“Woman, would you please-”

“-ace judgement for your trai-”

“Please just sh-”

“-torous actions you vile he-”

Crack crack crack. His patience depleted, the marine discharges his weapon into the air just above the Inquisitor’s head, and his voice raises to just a few decibels lower than the weapon’s report. “Since we came here, you have not produced a single shred of evidence of xenos tampering!” The Inquisitor stops. The marine lowers his voice. “House Gildenmar are clean. This planet is clean. My brothers may have been convinced by your experience, and by your title, but you have been wrong at every available juncture. I am no longer convinced.” He takes a step forward.
>>
>>5389867
[4/7?]
“Gildenmar are in league with xenos, through them!” She jabs one armoured finger at your skitarii. “They are working with orks, they are working with eldar, and they are working with… with worse! I have seen it! I have seen it in my visions, and, and- the Tarot! When I draw a Tarot on their world I see o-”

“I have had enough of your prophecy. You are not a witch. The Tarot means nothing, and neither do your visions. You are schizophrenic, and your delusions have killed innocent people.” They take another step forward, dangerously close to the Inquisitor.

“Do not take ano- I have kraken ro-” The Inquisitor is silenced, as her weapon is torn from her hand, discarded like a toy.

“They said you were… looser in your interpretations. More radical. You have had contact with xenos sorcerers. Eldar. Haven’t you?” The question isn’t a question. It’s a statement. A threat. One that you could almost swear that your observing skitarii flinch at. Even Durnovo begins to move away from her paramour, unwinding herself from her arm. “You’ve made enemies, Ceylia. If- When I make the accusation, no one will question it, will they.” The marine looms over her. She seems smaller now, standing in the marine’s shadow. Like a child. “You’re a wretch, and a heretic, and I’m going to kill you.”

The Inquisitor shakes her head, frantically stepping backwards. “I am no heretic! Everything I did I did for the Emp-”

“Groxshit!” The marine yells, raising his gun. “You’re either insane, corrupt, or corrupted. Xenos, chaos, I don’t care. It doesn’t matter to me. What matters is that you wasted my time destabilising a perfectly normal planet for your own twisted reasons.” He stops. “You’re out of friends, and I’m out of reasons to keep talking.” Crack. Crack. At point blank, the armour didn’t really do much to help. It might’ve absorbed the first shot, but it no doubt would’ve crushed her ribs. The second sails straight through, detonating inside her chest cavity, killing her instantly.

Durnovo screams as the Inquisitor falls to the floor. The marine, calmer now, turns back to the skitarii watching. “Right. Sergeant?" He nods at the alpha, immediately continuing. "Introductions. Tamiel, of the Deathwatch. Astral Claws, originally. Suppose the Captain won’t want to keep me much longer after that.” He chuckles, deeply, contrasting somewhat with the screams from behind him. “You, I know. Forge World Svartalfheim. Newly found. Seemed suspicious enough for us to hang around a little longer. She had us investigating Gildenmar for a while, but we never found a damn thing, so when you turned up we thought she’d finally come good. Started to get a bad feeling about the whole thing when I saw you turn up. " He gestures to the skitarii. "You’re not aliens.”
>>
>>5389869
[5/6?]
He holsters his gun. “Inquisition will ask questions. Might want some of that fancy gear of yours, but other than that… I’ll keep them off your back. Spent long enough investigating this to not want to see anyone else waste their time with it. I might need a lift back to Badab soon enough though, so… tell your boss to remember who their friends are, eh?”

With that, he walks past your skitarii and leaves, his job done. The rest is pretty simple work. Decapitated, and with the core of the coup cooling on the ground, the offensive collapses. The PDF destroys any forces that don’t surrender, and your skitarii are free to secure the palace grounds, recovering the corpses of the fallen, to prevent them from falling into anyone else’s hands. You also take the Inquisitor’s corpse, in case you need it as proof. Or… to deny anyone else from having that proof.

Rane arrives a day later, and from there, he takes over. He didn’t seem happy about how things had gone, exactly, but seemed pleased enough with the resolution. Rane, Selene, and Tamiel discuss plans for dealing with the situation. The coup had not dealt much physical damage, as they hadn’t wanted to damage infrastructure any more than Selene’s men had, and the equipment at play was limited almost entirely to small arms, making massive damage unlikely. It remained to be seen how the Inquisition would react. Tamiel had assured Rane and Selene that his squad’s investigation had revealed no incriminating evidence, and the Inquisitor herself had little to offer either.

Apparently, she’d burnt a lot of accumulated favours putting together the material to attack House Gildenmar. A squad of Deathwatch marines, a large number of Inquisitorial Stormtroopers, two ships, a Vanus Assassin, and more, all to achieve nothing. Her colleagues were unlikely to be willing to waste more time on the matter, though it is, he remarks, fortunate that it was him that killed her. Had it been anyone else, they would have investigated the situation thoroughly as a matter of pride.
>>
>>5389871
[6/6]
Days pass, and things continue to develop in a favourable direction. The Inquisition branded Ceylia, post-mortem, as a traitor of some kind. Tamiel receives word that he’s been dismissed by his Captain. Apparently, though the Inquisition branding Ceylia a traitor had made the killing of his sergeant justifiable, they weren’t exactly happy about it, and they were sending him back to his original force. You can’t help but feel like, somehow, Tamiel was just a little too smug about that. Rane had managed to smooth over most of the… protocol breaches with Selene, who was apparently quite grateful for your assistance, even if she couldn’t say so openly.

You were free to sit back, and let your processors cool for a minute.

But not for too long. Idle runtime was like an itch, after all. You’ll let your subordinates handle most matters for now, but you’ll need to turn your attention to something to pass the time, or you’ll go mad.

>[Accakaros]
Rane’s remaining on Accakaros for the moment, to continue overseeing the cleanup efforts, and the ongoing construction. More interestingly, you have some diplomatic leverage now. With Rane’s help, you could maybe twist Selene’s arm into granting you a little more in exchange for your aid. You did give her Durnovo intact, after all - perhaps she’d be willing to give you some of her land?

>[Hydrrit Delta]
The campaign’s practically over, but that doesn’t mean there’s nothing to do. Now is the perfect time to start carving the mining world up. Maybe you’ll even get to see Alex’s command style first hand, though if what Rane says is anything to go by… maybe you shouldn’t be expecting all that much. Still, you’ll have the chance to try and grab more of that pie.

>[Badab Primaris]
Tamiel needs a ride, and you wouldn’t mind ingratiating yourself with some marines. Rane doesn’t know a thing about the ‘Astral Claws’, and you can’t find much publicly available information on them, but you do know that few people would turn down robot-men bearing gifts. Organise a diplomatic delegation, and a few toys for the marines. Maybe they’ll return the favour down the line.

>[The Facility - Research, Write in]
That’s all well and good, but you can have your subordinates handle all that. You’ve still got a few design ideas kicking around that you didn’t explore last time. Light and heavy robots, aircraft, vehicles and aircraft, and maybe you could try looking into some improved small arms for your men? Or maybe something else entirely, though… be realistic. You probably won’t have time to look into more than one design, either.
>>
Thanks for the warm welcome, by the by. I will probably be a bit rusty for a few days, but I should shake off the cobwebs pretty soon. It's good to have a longer form writing project again.
>>
>>5389872
>>[Hydrrit Delta]
>The campaign’s practically over, but that doesn’t mean there’s nothing to do. Now is the perfect time to start carving the mining world up. Maybe you’ll even get to see Alex’s command style first hand, though if what Rane says is anything to go by… maybe you shouldn’t be expecting all that much. Still, you’ll have the chance to try and grab more of that pie.
Dam i would like to talk to the marine, but we need the ore
>>
>>5389872
>[Accakaros]
Ask permission from Selene to establish Adrax's Reach as a future Knight World. With the action on Hydrrit Delta winding down we can shift our focus to securing and excavating the minerals on Adrax too, so we can build more stuff. Also because Titans are cool.
>>
>>5389872
>[Badab Primaris]
The Astral Claws eventually seceed from the Imperium, so let's try to make them join us instead of Chaos.
>>
>>5389872
>>[Badab Primaris]

Y'know, the possibility of being able to prevent the clusterfuck that was the Badab war sounds nice. And getting in the Chapter's good graces is likely a good idea. This is a good opportunity that we shouldn't pass up.
>>
>>5389872
>[Badab Primaris]
>>
>>5389872
>[Hydrrit Delta]
>The campaign’s practically over, but that doesn’t mean there’s nothing to do. Now is the perfect time to start carving the mining world up. Maybe you’ll even get to see Alex’s command style first hand, though if what Rane says is anything to go by… maybe you shouldn’t be expecting all that much. Still, you’ll have the chance to try and grab more of that pie.
>>
>>5389872
>[Badab Primaris]
>>
>>5389872
>[Badab Primaris]
>>
>>5389871
>Vanus Assassin
Uh oh. Did we encounter them yet?

>[Badab Primaris]
friendship!
>>
>>5389872
>[Hydrrit Delta]
The campaign’s practically over, but that doesn’t mean there’s nothing to do. Now is the perfect time to start carving the mining world up. Maybe you’ll even get to see Alex’s command style first hand, though if what Rane says is anything to go by… maybe you shouldn’t be expecting all that much. Still, you’ll have the chance to try and grab more of that pie.
>>
>>5389872
>>[Badab Primaris]

Perhaps we can prevent them from turning to Chaos
>>
>>5389872
>[Badab Primaris]
Having them has political friends might help. It might.
But has soon as possible we need to begin building thaf spynetwork in our sector.
>>
>>5389963
Pretty sure the Vanus that was the augmented dude we fried in orbit, but maybe it would be good to double check.

>>5389872
>[Badab Primaris]
Seems like a pretty good deal given that they're an influential chapter.
>>
>>5389872
>>[Hydrrit Delta]
>>
>>5389872
>[Badab Primaris]
welcome back!
>>
I can see a great deal of opportunity with the [Badab Primaris] option. Getting close with the Astral Claws will give us a chance to better understand what is considered standardized among space marine. Their armor, bolter, melee weapons, bolsters, and so on. Once we understand their general load out, and discretely learn how their black carapace interfaces with the armor, we can being improvements. Not tooo advanced though. Maybe optimize connection between marine and armor, maximize power efficiency of armor, and general improve efficiency by 10% across the board. We wouldnt want to draw too much attention by making everything artificer grade, on top of being know for making the most and best ships in the Imperium. What we can do is throw in just a few hundred termies artificer PA, and other goodies.

Speaking of goodies, while we still have the Inqquisitor's corpse it might be a good chance to, I dunno. Study it? See if theres anything of note? Honestly it's nothing of interest since we could make duplicates with ease, but you never know if she kept anything interesting in her pockets.

Side note I think we should kill the ork war boss. They're just too damn unpredictable.
>>
>>5390063
If you want to be a bit more nefarious, you could also look for vulnerabilities in the astartes genome. Collect some samples from the dead deathwatch marines and run it through a sequencer. We might even be able to recover some semi-intact gene seed.

Given that epithemeus cut his teeth on M20 military tech - during an era where genetically engineered soldiers were pervasive and terrifying - I wouldn't be surprised if he had a working knowledge of biological countermeasures.

We know for a fact that SM warplate isn't 100% NBC sealed - aersolized virus from virus bombs can still get through, IIRC. You could tailor an airborne agent that is specific to astartes physiology. For instance:

+A virus with tissue-specific tropism for Larraman's cells. Infection induces activation of the clotting response, killing the SM near-instantly through vascular blockage.

+An agonist for whatever signaling molecule drives activation of the sus-an membrane. Disperse it before a fight and any SM you go up against enter a coma.
>>
>>5390070
I like your thinking. If we have the slightest chance, we should collect some small samples of the space marine corpses. As a kill team their Gene's would come from different sources. Lots of variety, less reliability, but still. The things we could do with the data. We could soft augment current skitarri to be slightly better, stronger, possibly weirdly more durable? Skies the limit. There's also that option you mentioned about custom tailored bio weapons against Astartes. Could be useful against chaos marines, renegades, or run of the marines we outright dont like.
>>
>>5389872

>Astral Claws

Oh. Oh no.

>[Badab Primaris]

If we can save them, that be pretty cool. Imperium did Huron dirty. I am all for providing him the necessary material to secure the Maelstorm extraction grid, as long as he shares the ultra rare resources, of course.
>>
>>5389872
>>[Badab Primaris]
We fill in for the missing manpower for a cut of the production, potentially stop this entire mess. Also, we help the Lamenters. And that is good. Since depending how far things have gone, the Astral Claws aren't exactly codex-compliant, so they may be open to us fiddling with their surplus wargear a little, you know?
Push comes to shove we cut ties when the Inquisition gets involved, destroy or take all the evidence that we messed with wargear or the space marines themselves, and just bugger off and pretend we didn't know they were heretics!
>>
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>>5390117
what ultra rare resource?

>>5390149
Sounds reasonable enough. The Astral Claws have a piss poor history with the Inquisition, so now that I think about it they might not snitch on us if we give them a whole lot of artificer armor and master craft war gear.
>>
>>5390157
Depends how far along the Badab Crisis is. I'm not confident on dates. The further along their turn away from the Codex is, the more leeway we'll have with the Claws, in part because they'll be desperate for assistance. There's also the kinda metagamey option of pushing them into giving the Black Templars a call, something I've seen argued could have prevented the crisis entirely. In the meantime, this is an amazing opportunity to get on about everyone's good side if we play well.
>>
>>5390149
I am only interested in their informations, scanning their equipment and potentially making them a political friend or ally. And obviously monitoring their activities with spying devices, since they will probably let us in their fortress.
Give them a few gifts of a improved level of tech to what they have will suffice for starting a diplomatic relationship, the reminder of that marines squad being dead should be also mentioned without saying a word in case they think to fuck with us.
Remember none of them are true allies at the moment, beside Rane and his techpriests that now live with us, everyone else would be an enemy if they truly knew what is Svarteheilm.
>>
>>5390157

I remember hearing that the area of the warders of the Maelstorm is full of planets that have rare resources, the whole reason why the Imperium bothered setting up so close and actually defending it with entire space marine chapters.
>>
>>5390157
>>5390236
Yep. If I remember correctly, it borders the eye of terror. The High Lords dispatched 4 marine chapters to hold it, led by the Claws. Their Chapter Master Lugft Huron did so well the marines not only held the Badab sector, but actually expanded it by reclaiming nearby systems overlooked during initial explorations and inhabited by pirates, orks and mutants. They ended up doing too good a job though, and the High Lords re-tasked one of the chapters somewhere else. Huron went from pushing forward with 4 full chapters to barely hanging on with 3 increasingly pressured chapters. They famously had to resort to capturing rickety pirate ships and crewing them to bolster their navy! That situation, along with some more Inquisition tomfoolery eventually degraded into the Badab War.

So if the chapter re-tasking has happened or is about to, and Huron just so happened to be informed by one of his men that there's a Forge World out there willing to provide manpower and high-quality crewed ships for a cut of the raw resources...well there's very little they wouldn't be willing to negotiate for that support.
>>
>>5390381

It is around the Maelstrom, to the galactic east of Terra, whilst the eye of terror is at the galactic north. So we are in Ultima segmentum (Or at least I think so, haven't re-read the old posts yet).

M41.662.08.30 is the current date provided by the QM in the infodump and the war officially started in 901.M41 and Huron himself got appointed chapter master in 715.M41.

So we are still far away from the war proper or the escalation around the area.

This might be a bit meta-gamey, but I really do want to help the warders of the Maelstrom.
>>
>>5390391
Checking the wikis, it seems they've just lost the chapter (that being a fleet-based chapter named the Charnel Guard). They haven't had many setbacks yet, but they're about to in less than 10 years. Huron isn't chapter master yet, since the old one died during those troubled times. The Claws are low on support, but still don't have much beef with the Imperium. A tasty opportunity, it seems. Better send a delegation with Ramiel. If the Claws don't want our help now, just leave the door open and wait for them to start getting their asses handed to them in a bit, then make the offer again.

Oh, and didn't Epimetheus's facility work on anti-warp alloys? That sounds like a great selling point for warriors fighting in such close proximity with the warp. No matter how we go about this, this should pan out quite well for both us and the Badab Sector, I think.
>>
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>>5389872
>[Badab Primaris]

WEWLAD

Just read through all the archives, this is some gourmet stuff.
>>
>>5389872
>>[Badab Primaris]
>>
>>5389872
>[Badab Primaris]
QM, this is just too tempting. We can offer so much useful to the space marines, with the right incentive such as the aforementioned warp resistant iron, good ships, good wargear (such as volkites), better cybernetics that they can't afford to ignore this diplomatic overture. We just need to make sure that our envoy is well protected and well vouched for by Tamiel.


>[The Facility - Research, Write in]
Can the AdMech back at our hollow moon help with either improving base facilities or recovering some of the low-security existing facilities?
From earlier:
>At present, you’ve fully explored 82% of the facility. The remaining 18% is split between 3% corridors and hallways, 5% maintenance and engineering areas, and 10% laboratory areas. Laboratory areas, in total, account for nearly 20% of total internal volume of the facility, though 10% of those areas have been partly or fully investigated during other tasks. Mostly, those areas were low security labs. Materials science facilities, particle physics facilities, and similar ‘conventional’ sciences. The higher security labs were further out of the way for a very good reason. Achronometry labs, aetherial studies labs, and the test ranges for quantum translocation experiments. Any or all of those fields of study could create exceedingly dangerous phenomena, and as such, they were sequestered away, deeper in the moon and further away from any vital systems or other labs.

Set warpiron production to maximum
>>
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>>5390391
We're at the red dot. The Maelstrom is the blue X.
This may differ a bit from the M42 maps because geedubs can't seem to pin down their galactic geography.
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>>5390236
waitaminute
>planets full of rare resources
>we have infinite range warpgates in ships used to transport minerals back to the production hub
>picrel
I want to spam a bunch of proper DAoT into that area to clear it and start cracking worlds. Get the Claws in control of the area, the other chapters out, help them hold it with our fancy ships, and start removing planets.

Depending on how this goes I want to reveal ourselves to Selene, Alexander, and the Astral Claw's leadership, when we hit a few milestones. If we make them sufficiently dependent on us such, I don't think they'd betray us. Once we have sufficient control over the industrial machinery of Accakaros, I want to invite Alexander and Selene over, give em a tour of the manufacturing facilities, and tell them who we are. If they scream bloody murder, we blow up their (our) industrial equipment.
>>
>>5390618
Can we still develop FTL to bypass war storms?
>>
>>5390627
Our FTL already does.
>>
>>5390627
Warp storms only matter if you're using the Warp. Since our FTL system bypasses the Warp and just teleports us around they pose no obstacle to us, but teleporting into the middle of a Warp Rift may be hazardous to your health.
>>
>>5389875
Missed you boss. <3

>>5389872
>[Badab Primaris]
>>
>>5389872
>[Badab Primaris]
>>
>>5390381
If they lost the fourth chapter they should already be falling apart internally because it was only when they had full four chapters that they were able to successfully stand their ground. They began to rapidly decline after losing the fourth chapter and Inquisition dickery accelerated their internal collapse. As Chaos began to rapidly counterattack as well as the orks after noticing their weakness which later resulted in some of them falling to Chaos from desperation. Not even pressing pirates, scum, and others along with whatever ships and materials they could get their hands on were enough.

>>5390627
We can bypass through. Obviously appearing inside a warp rift is still a terrible idea but traveling through it is fine.

>>5390399
It should also reduce the odds of them falling to Chaos if they have access to moar anti warp goodies.
>>
>[Badab Primaris]
>>
[1/7?]
Badab Sector, in the Maelstrom Zone. That, you know at least a little about, through Rane. An area of space blighted by emperyal incursion events, and the archenemy’s corruption. In your time, it was nothing more or less than the galactic core, an area of space noted for higher than average stellar density, home to the barycentre of the milky way, Sagittarius A*, and a variety of other cosmic horrors of a more mundane sort. While rich in material, the galactic core region was aggressively hostile to colonisation attempts. The Republic had little presence in the area, and while Badab itself is outside of the region you would’ve considered dangerous, it seems that they’re vulnerable to newer, modern threats.

Marked on all star charts Rane had been able to give you was the Maelstrom itself. Estimating from its area of influence, you suspect it to be a Class 5 emperyal incursion. Mostly theoretical, 20,000 years ago, but terribly practical today, and not even the largest of its sort in the galaxy. While utterly awful for the people forced to live within its hateful aura, it does present opportunities for you. You need allies just as much as you need material, and you may be able to find both in those who call the Maelstrom home.

With that in mind, you prepare a ship for Tamiel. CL00, having returned from Hydrrit to blockade the system, was already prepared for the journey, and made for an obvious choice. The improved gellar fields had already made warp travel far safer and more reliable, though travelling deep into the metaphysical equivalent of a typhoon would test the limits of your upgrades, but at least you could be confident the journey would take no more than a month, and wouldn’t risk potential demon-invasions.

You organise a quick transfer of a few hundred volkite weapons, refractor field generators, and some other trinkets, as well as a small delegation of the more diplomatically capable tech priests from the facility and Accakaros to CL00, before having one of the skitarii make an offer of transport to Tamiel, who had been enjoying the Gildenmar’s welcome. Your tech-priests arrive at his room, finding him lounging (as much as someone can lounge while still in most of their armour) and cleaning his weapons.

With his helmet off, his scar strewn face is on full display. He’s pale, with a head of tightly trimmed blonde hair, and stubble to match. Two metal bolts seem to be hammered into his skull, just on his brow. Badges of honour? He seems conflicted at the sudden appearance of your priests, in contrast to his reaction upon hearing that he’d been dismissed from the Deathwatch. His armour was scrubbed of what you assumed was the Deathwatch’s colours already, returning to a white/blue/gold scheme that almost seems natural on him. While he was clearly pleased to be free of that service, the prospect of returning home is obviously less enticing.
>>
>>5391360
[2/7?]
That matters little to you, though. Returning Tamiel is, in all honesty, just a wedge to get you into the door. You’d heard of the Astartes before, of course, and having seen them in combat you had to say that you were impressed. You hadn’t had the chance to dissect the marines your men had felled, or take apart their equipment, but they were clearly superior to your skitarii, even with all the advantages you were able to give them. Perhaps your skitarii need further upgrades? Something for later, perhaps. What was important now was acquiring the favour of a force of Astartes that just so happened to be positioned in a potentially very useful area.

Within the week, Tamiel gives his goodbyes, and you’re away. The trip is uneventful, as best you can tell. You try to avoid connecting to the ship too much, while it’s in the warp, but force yourself to make daily checkups. You would only get one chance to make a good impression, after all, and losing one of their marines in the warp wouldn’t just lose you that chance, it’d probably leave them a little disinclined to you. Tamiel becomes more and more uneasy as the trip progresses, and you can tell it’s nothing to do with being in the warp. You think you’d given him quarters he’d be comfortable in, even if they weren’t designed for someone of his size. Could he really be nervous about returning home?

Within 2 weeks, the ship had finished translating to the Badab system. As soon as it drops into real-space, it’s suddenly bathed in a wash of EM radiation. Ambient radiation from proximity to the galactic core, yes, but also the low rumble of human civilisation, humming on the edge of your perception. Human life, in greater concentration than you’d seen since reawakening. It was… bittersweet. You were aware that they had persisted outside of your direct focus, but seeing it with your own sensors was uplifting. On the other hand, it laid bare the magnitude of your task. This was just another system. The ship passed over - through - under a thousand more like it on its journey.

Maybe you’d allowed yourself to believe that you were helping the people of Accakaros. Maybe you were, but it was just another planet.

Just another planet. There were billions like it.

While you were busying yourself with this, how many weren’t you helping?

How many were dying?

How many were suffering fates worse than that?
>>
>>5391361
[3/7?]
Best not to think about that now. Rationally - and you were rational - you knew that there was nothing you could do for them yet. You need to build your capabilities, to develop your industry, to bring your technology to maturity, then you can help them all. But your creators forced an echo of their empathy onto you. A compulsion to protect human life. It ached to do nothing.

The ship receives a hail, demanding to know its allegiance and its task. Tamiel answers. He clears things up, and the ship is invited to dock.

Badab II was the destination. Or, more accurately, one of the stations in orbit around the planet. While the planet practically bubbled with activity, the surface scarred with steel and concrete, man’s indelible mark on the galaxy, so too did its orbit. It was unimpressive by your standards, but you had woken up in a broken universe and cobbled together a megastructure within a year. Your standards were unreasonable. Dozens of lights blink in the void, hanging high above the hives on the surface. Defensive emplacements, crude but effective all the same, with the ship set to rendezvous with the largest of them all.

The journey from the Mandeville point ends with CL00 in the shadow of that same station. It was, in appearance, a giant, spacefaring cathedral. There were stained glass windows larger than the entire ship, casting shifting, kaleidoscopic shafts of light that cut through the shadow. The ship drifts on, propelled by RCS and stationkeeping engines now, as it finds its way into the cavernous maw of the station’s berth. A swarm of simpler intelligences begin to ping your ship, looking for handshakes as they prepare to take it into their claws. You authorise the data transfer, and watch as great magnetic clamps take hold of the ship like a toy in the hands of a child, wrenching it forward with an awful lurch. This doesn’t alarm your tech priests, who assemble in one of the airlocks, and ready themselves for transfer.

Tamiel stands at the head of the delegation as the umbilical stretches across the hundreds of metres of vacuum. You half expect something to go horribly wrong. Perhaps the umbilical will explode the moment it’s pressurised? It certainly seems to be within the realms of reason. Though the station’s design exudes Imperial majesty, and through the language of architecture, stakes a claim to a long and ancient history, it does little to impress you. You see through the bluster, for what it is. It is a rotting hulk, cobbled together from second rate parts into a third rate structure. You could do twice as much with half the material, and that’s without considering how much gold must’ve gone into plating that eagle statue.
>>
>>5391362
[4/7?]
The umbilical survives the trip, though, interfacing with the airlock on your side with a heavy thunk, and a steady hiss of rising pressure. A minute later, and the airlock on your ship reports that the pressure on the other side was at a safe level, allowing it to slide open. You wince as you watch the delegation march through, and are relieved to see them make it to the other side. Tamiel, however, seems less elated, a mood which is reinforced when the airlock on the far side opens, revealing another marine in some derivative of the hazard armour you know.

“Tamiel. What a surprise. I had thought you’d be spending some more time with our esteemed brothers in the Deathwatch.” The man’s smile curls upwards, too tight and wide to be sincere.

“Captain Huron.” Tamiel answers, bowing his head low, to hide his gritted teeth. When he raises it again, his expression is blank as carved marble. “I believe they saw fit to end my secondment, following the regrettable loss of my squad in an… unfortunate misunderstanding.”

“I had heard. Unfortunate indeed.” The smile remains intact on Huron’s face. It would betray his true feelings, if it wasn’t clear that he didn’t care to hide them. “But you have returned to your brothers, in the Maelstrom. Being deprived of your talents for so long was painful, but it’s a pain we endure for the good of the Imperium.” His words are warm, but his amber eyes are icy.

“Indeed, Captain.” Tamiel gives another, curt bow.

“The Chapter Master regrets that he can’t be here to welcome you back in person. Your sudden arrival came as some surprise, truth be told, though he did wish for me to convey his warm welcome, and the news that you are to be returned to the First Company.” Huron gestures to his right, past an honour guard of marines, and down the candle lit hallway. “I am sure we can catch up some other time, old friend.”

“Of course, Captain.” Another bow, and Tamiel leaves your delegation alone with Captain Huron, who turns on the lead tech-priest like a wolf. “My apologies for the delay. I don’t mean to be rude. Tamiel and I have… history.” Delightfully vague. “I wish to offer Chapter Master Blake’s thanks to you, and of course my own, for your efforts in returning our brother to us. When we received word that he’d be returning, I hadn’t expected he’d return in the care of our friends from the Mechanicus, much less that you’d spare a cruiser for the task.”

“It was of no concern.” The tech-priest bats at the air with one of his faux-human hands. “We are happy to offer the Astartes any help we can.”
>>
>>5391363
[5/7]
“As we are happy to help the Mechanicus.” Huron replies, reflexively. He seems friendly. Affable, even constrained as he was by the formality and protocol of the meeting. You may go so far as to say he was charismatic. Still, you were quite sure that you didn’t mistake the cruelty in his smile, nor the ice in his eyes. Realistion, mock or legitimate, plays across his face, and he awkwardly lowers himself into the closest he could manage to a bow. “Captain Lufgt Huron, of the Astral Claws Third Company. At your service.”

“Kelbak 53/3. Magos-Diplomatic of the Forge World Svartalfheim.” Kelbak was not your first choice. You would’ve rather brought Rane, but he was busy on Accakaros, and right now you didn’t want to tempt fate and leave the inferior ambassador on the planet where the Inquisition might arrive. Kelbak was competent enough. Younger than Rane, less worn and damaged, and more human. Amongst your Mechanicus cohorts, humanity was in woefully short supply. “We bring a small gift, in recognition of your chapter’s heroism, and in your work securing the Maelstrom. 500 volkite calivers and chargers, and 300 refractor field generators, as well as a selection of relics from our armouries.”

Though you would not be impressed by being offered ‘relic weapons’, the Captain seems to react in much the way that you’d hoped. Restrained surprise, with a hint of elation, followed by a shadow of doubt. “Another generous - and unexpected - gift.” He rolls back onto his heels, a subtle movement amplified by the weight of his armour. “Did Tamiel really make so much of an impression?” The question is phrased like a joke, but Kelbak wouldn’t get it, and you don’t think it was intended as a joke, either.
>>
>>5391364
[6/7]
“Tamiel was wiser than his comrades.” Kelbak answers. “Our gifts are unrelated to his performance.” The tech priest goes meaningfully silent. “Our forge world was recently rediscovered. We are looking for places where we might best aid the Imperium.” Kelbak tilts his head, fixing his whirring lenses to Huron’s eyes. “Tamiel spoke of the work that the Astral Claws do in protecting the Maelstrom Zone, and difficulties you face in receiving supply. We thought that we might begin to rectify that.”

Huron stares back into Kelbak’s unblinking eyes, an odd look on his face, like he doesn’t quite believe what he’s hearing, but is compelled to pretend he does out of politeness. “A generous offer indeed, from a generous lot. One that the Astral Claws couldn’t refuse.” He nods, slowly, the smile returning to his face, even as gears continue to work in his head. “I only regret that we have nothing of substance to offer in return, at this time. Our forces are beginning to stretch thin.” The bribe seemed to have worked. Clawing an admission of weakness, however small, from him was a good sign. Indeed, the more he talks, the more he seems to confirm some suspicion. “I have always wondered what might become of the Maelstrom, if we had twice the brothers. I could settle for twice the guns, though.”
>>
>>5391366
[7/7]
With that, it’s Huron’s turn to go meaningfully silent.

>[Offer to supply - Advanced Astartes Research]
You’ve millions of volkite weapons, suits of power armour, and other sundry equipment, but it’s no good to them if they’re half again the size of a regular human. You have examples of expired specimens, along with their armour and equipment. You could create wholly new equipment for them from scratch. They’ll be the envy of all the other chapters, and that’ll send a powerful message, albeit one that might take a while to radiate out from the Maelstrom. It’ll also take processor uptime and materials, preventing you from researching other technologies, and limiting your construction options somewhat.

>[Offer to supply - Astartes Research]
You’ve millions of volkite weapons, suits of power armour, and other sundry equipment, but it’s no good to them if they’re half again the size of a regular human. You have examples of expired specimens, along with their armour and equipment. Reverse engineer them, and make copies. Sure, you won’t be putting your all into it, and it won’t give the Claws any more firepower than they already have, but it will keep them well stocked on all the standard equipment, without making too many waves, or taxing your CPU overmuch. It’ll still drain a substantial chunk of resources, though, given what likely goes into that armour.

>[Offer to supply - Reserves]
You’ve got millions of volkite weapons, suits of power armour, and other sundry equipment. You can ship it right now, and even if the marines themselves can’t use it, they can probably find someone who can. Guns are guns, at least, so they shouldn’t have much trouble using those.

>[Make no promises]
Hold on just a minute - this guy’s just a Captain, right? Surely you shouldn’t be making a deal with him? No-one else has called him out on this, so he’s got some sort of backing, but maybe it’s smarter to wait for their ‘Chapter Master’ to return. Or hell, maybe you’ll get cold feet about the whole supplying them thing. Would seem like a bit of a wasted trip if you entirely gave up though…

>[Entirely give up]
Yeah, these guys are a lost cause. You’ll leave them with the stuff you’ve already offered them, but after that you’re making your excuses and leaving. You’ve seen enough.
>>
[spoilers]Bit late today. Unfortunately, we have encountered a canon character, and therefore my inability to properly write canon characters. I'm taking some liberties with the blank spots in lore regarding pre-CM Huron Astral Claws, but nothing that I feel is too egregious, given that the Charnel Guard are now gonzo.[/spoiler]
>>
>[Offer to supply - Reserves]
You’ve got millions of volkite weapons, suits of power armour, and other sundry equipment. You can ship it right now, and even if the marines themselves can’t use it, they can probably find someone who can. Guns are guns, at least, so they shouldn’t have much trouble using those.
support the new Ultramar sub-sector not to mention 3 chapters of astertes with as the official forge world the supplies them.
>>
>>5391367
>[Offer to supply - Advanced Astartes Research]
Human-standard weapons are going to win only minimal favours. Lets go big, but on condition of remuneration in some form such as resource extraction of nearby celestials that will ensure the continued supply of goods. That's what we're here for after all.

If the good Captain Huron can't commit this, then we ask for his superior officer to discuss further. We've already made our initial offering of their soldier and the arms. That's enough to get attention.

>>5390618
I love that my space vacuum teleporters idea was a success. It's the first step on converting the universe to computronium ushering in the AI singularity and further the reach of mankind's development in the grim far future.
>>
>>5391367
>[Offer to supply - Advanced Astartes Research]
Go big or go home, we'll put them in so much debt they'll have no choice but to sell their souls to us
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>>5391367
>[Offer to supply - Astartes Research]
>[Offer to supply - Reserves]
Steady on the course. Provide them with standard Astartes equipment, modified to enhance durability and performance much like we did with our void ships. Just enough to remove redundancies but not enough to raise any red flags of tech heresy. Also provide them with our reserve stock to be issued to PDF and Astra Militarum regiments in the region to improve their combat effectiveness.
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>>5391367
>Write in
"I highly disagree captain, there is much you can offer even if your world might not currently produce many resources or products at the moment, and every little thing helps. Your chapter friendship for name one. A trade route between us offering what you have. Sending us news from what happens in the Maelstrom region."
"Would your chapter be interested in giving our forge world access to your knowledge on war, star charts and historical records ?"
"Our diplomatic delegation would also like to talk with the rest of the captains and your chapter master. So we can better know each other, our Forge World has been away from the rest of mankind for long. For now though captain, would it be possible to visit your world with you has a guide ? A tour would be splendid after our recent travel".

>[Offer to supply - Astartes Research]
You’ve millions of volkite weapons, suits of power armour, and other sundry equipment, but it’s no good to them if they’re half again the size of a regular human. You have examples of expired specimens, along with their armour and equipment. Reverse engineer them, and make copies. Sure, you won’t be putting your all into it, and it won’t give the Claws any more firepower than they already have, but it will keep them well stocked on all the standard equipment, without making too many waves, or taxing your CPU overmuch. It’ll still drain a substantial chunk of resources, though, given what likely goes into that armour.

We have still much to do in our sector remember. And I advise to ask questions
>>
>>5391367

>>5391373 +1 to this

>>5391390 +1 to the questions.
>>
>>5391390
>Support
>>
>>5391367
>>[Offer to supply - Advanced Astartes Research]
>>
>>5391367
>[Offer to supply - Advanced Astartes Research]
>>
>>5391367
>[Offer to supply - Astartes Research]
>>
>>5391367
I'll agree with the majority here, but I still think we should meet the CM and other captains before we settle a deal.
>[Offer to supply - Advanced Astartes Research]

Let's not half-ass this. Hopefully Epimetheus realizes how much good a stable and expanded Badab Sector can do for the Imperium, on top of providing a great testing ground to further his goals both for humanity at large and his anti-warp research. There's a lot of bad things happening out there but the Badab Sector has great potential. It's not about just one planet, this is his biggest chance yet to influence a large part of the galaxy by making sure humanity triumphs here.

Though I'm surprised there isn't an option to offer actual manpower or crewed ships. Those are really what's hurting the Claws. I'm not sure how large the fleet of the Charnel Guard was, but I'm sure a couple of our revamped hulls would be able to hold a system against the local rabble. And our guns would do them a lot more good if we also threw in Skitarii that can use them well. But that is going to take some number crunching, hence the need to make a proper deal with their hierarchy.
>>
>>5391448
Anon we can't offer them ships nor some Skitarii due to the fact that we lack resources and manpower
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>>5391448
I know there isn't an option, but the Maelstorm region is extremely rich in resources. If we can secure mining rights we can get them and us ships for days
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>>5391367
>>[Offer to supply - Reserves]

I think we should start small, establish a relationship. As things progress we can offer better gear for resources or whatever have you. Don't want to show all your cards right off the bat after all.
>>
>>5391367
>[Offer to supply - Advanced Astartes Research]
also allude to there later on being ships available once resources are flowing dont ommit that we're still well underway of foundation building
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>>5391448
Hold your horses.
We already giving a grand deal. The majority of chapters doesn't get this amount of stuff with this level of quality.
And we didn't even talk too much with them, neither confirmed their allegiances and objectives (this is not saying they are chaos, but knowing their objectives and who they fight with might be best).
Badab might be crucial, but Svartalfheim IS the most important asset. An asset that currently has been recently discovered, meaning it might be best to not make too much waves, one that has not in fact fully secure it's own sector (be from know or unknown enemies), that doesn't have currently any true great fleets and armies, that doesn't have a spynetwork, that is creating allies and friends now, and that is increasing his population and resources.
Keeping some resources at home for build other things, or using them for other matters would help us.
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>>5391367
>[Offer to supply - Advanced Astartes Research]
>We will require materials however. Rare materials, that we heard are in the Maelstorm Zone. Ypu supply us, and we supply you.
>>
>>5391390
I'll support these questions as well.
>>
>>5391367
>[Offer to supply - Advanced Astartes Research]
>>
>>5391367
>>[Offer to supply - Astartes Research]
dont want to go overboard
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>>5391462
We're not talking about giving the better tech for free. We're asking for their permission to mine worlds within the region Badab/Maelstrom, and that implies that we'll have them secure the region for our industry, as it is in their own best interest.
If they come sniffing into our mining operations, we tell them that we're shuttling goods via mini-warp tunnels, too small to be detected.

You are correct that the 'forgeworld of Svartalfheim' is all important to us, but we make it indispensable to the powerful allies around and we get a great deal of influence. This is particularly important knowing the future history of the Astral Claws, as we do. We can also elaborate to them that one of the reasons for our recent reveal are fucking orks and eldar extortion. Eldar literally set an inquisitor onto us. We need allies.

>Tamiel had assured Rane and Selene that his squad’s investigation had revealed no incriminating evidence, and the Inquisitor herself had little to offer either.
>Apparently, she’d burnt a lot of accumulated favours putting together the material to attack House Gildenmar. A squad of Deathwatch marines, a large number of Inquisitorial Stormtroopers, two ships, a Vanus Assassin, and more, all to achieve nothing. Her colleagues were unlikely to be willing to waste more time on the matter, though it is, he remarks, fortunate that it was him that killed her. Had it been anyone else, they would have investigated the situation thoroughly as a matter of pride.

Tamiel saved our bacon.
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>>5391390
+1 this write in but

>>5391367
>[Offer to supply - Advanced Astartes Research]
>We will require materials however. Rare materials, that we heard are in the Maelstorm Zone. You supply us, and we supply you.
Go big or go home. No half assing this.
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>>5391367
>[Offer to supply - Advanced Astartes Research]
>[Make no promises]
talk to and make the offer to the chapter master.
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>>5391367
>[Offer to supply - Reserves now, Astartes Research a year from now, and Advanced Astartes Research 3-5 years after that]
I like the idea of starting small, then expanding our support when we’ve built up the materials and capacity for it. Considering Badab won’t fall for a while, we do have time to build our production lines up and deepen our relationship.

We probably shouldn’t mention the the stuff beyond the Reserves that we’re planning on doing for them now though, I’d like to slowly build up to that.
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>>5391574
changing to +1 this. You make a reasonable point. It's not as if their techmarines are incapable of converting volkite calivers and chargers, and refractor field generators to SM size. But we still should request aid in acquiring more materials to keep up with Adminastratum demand.
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>>5391579
I agree, we need more resource inputs. We can probably get an escalating reciprocal resource chain going on; Reserves for Resources, which we then turn into Astartes Research, to which we get even more resources in exchange for, and we use those extra resources in order to supply them with Advanced Astartes Research. That way we aren’t breaking the bank when it comes to resources and RnD, at least not immediately.
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>>5391367
>"I highly disagree captain, there is much you can offer even if your world might not currently produce many resources or products at the moment, and every little thing helps. Your chapter friendship for name one. A trade route between us offering what you have. Sending us news from what happens in the Maelstrom region."
"Would your chapter be interested in giving our forge world access to your knowledge on war, star charts and historical records ?"
"Our diplomatic delegation would also like to talk with the rest of the captains and your chapter master. So we can better know each other, our Forge World has been away from the rest of mankind for long. For now though captain, would it be possible to visit your world with you has a guide ? A tour would be splendid after our recent travel".
>When speaking with the chapter master [Offer to supply - Semi-Advanced Astartes Research]

If standard research is basic astartes equipment and advanced is our dark age stuff we absolutely must stick to the inbetween we have been doing, the moment the imperium/inquisition/mechanicus gets proof we have a large body of dark age knowledge there will be armies knocking on our doors who will comb through our world with a fine tooth comb.
Standard marine equipment also won't be enough to help the claws and the other two chapters since their main issue is being hugely outnumbered.

Correct me if I am wrong on this QM.

Also making huge deals with a captain is going to give Huron way to much influence and we have no idea if chaos has its claws in him already or if he is just a generally hostile marine.
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>>5391677
+1
>>
>>5391367
>>[Offer to supply - Advanced Astartes Research]
>>
>>5391691
>>5391677

I also agree somewhat, seeing this. I still stick to my choice, BUT, I will add onto my vote the desire to bring this negotiation directly to those actually in charge of the Chapter, not just the Captain of the Third Company.
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>>5391448
>>5391694
Then I'll throw in my hat too, just to make it clear I'm in support of consulting with the CM and other captains before making a deal.
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>>5391367
>[Offer to supply - Advanced Astartes Research]
We supply you with the best equipment in the galaxy. You give us exclusive mining rights to certain resource rich planets.
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>>5391448
They had enough manpower to rebel but not enough to hold their ground after the Charnel Guard were pulled out so they got desperate after getting dicked over by the Inquisition repeatedly. While they had the resources they did not have the industry to go with it. So they were getting raped with severe supply shortages even if they did have the manpower to such an extent they traded with other shady Marine Chapters and pirates to scrape by before they fell to Chaos.

If they had the supplies to arm their plebs they could likely hold the line by resupplying their PDF and Guardsmen divisions. The issue would be their naval capacity because warpstorms would be raping them constantly. There is a reason why they resorted to using pirate ships. They really were running out of ships that badly. Supplying their plebs is easy supplying their Astartes and navy is a much harder proposition.
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>>5391367
Changing my vote.
>[Offer to supply - Advanced Astartes Research]
>When speaking with the chapter master [Offer to supply - Advanced Astartes Research]
>"I highly disagree captain, there is much you can offer even if your world might not currently produce many resources or products at the moment, and every little thing helps. Your chapter friendship for name one. A trade route between us offering what you have. Sending us news from what happens in the Maelstrom region."
>"Would your chapter be interested in giving our forge world access to your knowledge on war, star charts and historical records ?"
>"Our diplomatic delegation would also like to talk with the rest of the captains and your chapter master. So we can better know each other, our Forge World has been away from the rest of mankind for long. For now though captain, would it be possible to visit your world with you has a guide ? A tour would be splendid after our recent travel".
>We will require materials however. Rare materials, that we heard are in the Maelstorm Zone. You supply us, and we supply you.
Think about it. Sure designing and building superior war gear for the Astral Claws will take up a chunk of our attention, but I can see this as "Doing one thing, which will have the consequence of complete several things we want done."

Astral Claws get:
>overall superior war gear
>friendship and support of
>priority ship repairs and construction from a well renown forge world
>better capacity to defending the maelstrom, and eventually being able to expand their numbers to full mustering strength with improve degrees of success and less frequent pyrrhic victories they suffer

What Forge World Svartalfheim get:
>friendship with the Astral Claws
>better chance to play a pivotal role in their survival with early research efforts
>access to rare resources
>favors and ability to sway astral claws to help acquire even more resources
>their aid for when we eventually come to a head with the neighboring orks, and eventually the eldari
>protection from the warp and corruption if we give them the anti-warp metal
>a chance to study their ware gear, their genetics, implants, cybernetics, and ship designs
>potentially get the rights to retrofitting superior and efficient Battle Barges

To reiterate, doing the advanced research is like killing ten bits with one really big boulder, if that makes sense. My point might not be popular but I just wanted to say my pieces.
>>
>>5391866
>support
like the idea and the potential profits, but we still need to wait on a reply from their chapter master

also QM how far has our mining ship gone in the neighboring solar system
>>
>>5391866
>>5391367
I like this. I'm not changing my vote located >>5391719 because it's still Advanced Astartes Research but I like this phrasing.
>>5391873
QM has some sort of resource unit notation in the OP pastebin. you can see how much our mining ships have been producing there. Well worth the outcome, probably enough to manufacture all the advanced Astartes stuff.
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>>5391873
Neighboring? I thought we sent our mining ship(s) out into the dark uncharted parts of space?
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>>5391866
Frankly, I would would do it just to get into the RnD-Production-Logistics Phase faster. Some of my favorite bits it’s just describing tech/production parts of this quest.
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>>5391885
mhmm, same! Do you think if we unlock 100% of all research facilities and fabricator hubs in our moon base, we would be able to go through the Advanced Space Marine research even faster?

>>5391367
Not a vote or suggestion, but I wanted to run an idea past you. As building a DaoT or Ark tier ship at our "Forge World" would be too suspicious, would it be better to instead build a shipyard out into the dark parts of the galaxy and just ship materials there via portals for the purpose of making top tier ships? They might become useful if we even have to deal with these rumored, "Black Crusades" we heard about every once in a while. What was that evil space marine's name again? No-arms-bbadon? Failbadon? Babbybadon?
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>>5391367
Can we get an idea of how much LE and HE the advanced research will cost us?

There was an idea I want to run through everyone anon, or remind you guys of that someone probably mentioned in the past.
Blanks. How should we go about acquiring them? Typically people try to kill them right after they're born, so that makes getting them even harder. If no one already suggested this idea, what if we were to open up Hospital all over Accakaros? We could have less emotional semi-tech priests help deliver babies, or have that duty regulated to servitors. Either of which would be less than likely to kill a blank baby, and if we find just one of them we can begin cloning them en mass.
Plus the hospital idea would reduce baby deaths/increase number of guardsmen Accakaros produces, which I think was one of their major exports. We earn some favors, and get some chances to get ourselves to blanks. Win win?
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>>5391903
>would it be better to instead build a shipyard out into the dark parts of the galaxy and just ship materials there via portals for the purpose of making top tier ships

This is certainly a potential option, but it'd be vulnerable to attack, and require the expenditure of more resources that could otherwise go to other projects.

>>5391913
>Can we get an idea of how much LE and HE the advanced research will cost us?

It's difficult to estimate how many resources the project will require to see through till completion. A rough guess would say that, after accounting for the research efforts, and then construction of the designed equipment, that you'd be expending at least 100 of each to fully outfit the chapter. Note that this does not include heavier equipment - vehicles, spacecraft, and heavy weaponry - as at present, it's unlikely that the Astral Claws would believe you if you offered it.
>>
>>5391903
Probably, though that depends on what Research Equipment gets unearthed.

>>5391913
I like that idea, and we can probably replicate it on Delta and Reach as well.
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>>5391956
>This is certainly a potential option, but it'd be vulnerable to attack, and require the expenditure of more resources that could otherwise go to other projects.
Okay. How about this? If there was an unoccupied section of the moon not occupied by structures, could we excavate it into a giant hanger for the purpose of making Ark Ships?

>100 each for SM weapons and non-heavy weapons
That's reasonable. For heavy weapons it's not as if we can't just make better versions of lascannons or krak missile launchers.
>SM sized homing ground to air / air to air / ground to ground / air to ground missile launcher (muh MGS Nakita)
>reliable plasma weapons
>reliable hellfire SM sized rifles (add laser sights to make them "twin linked" for the laughs)
>add a bayonet mount to all SM rifles so that can LARP as guardsmen
>>
>>5391866
Support
>>
If you retrofit a laser rifle with a laser sight and a red dot sight, is it still considered twin linked, or is it tri-linked?
>>
>>5392068
Tech-heresy is what it is
>>
>>5392102
lets do it anyways. We're the Mechanicus. We don't gotta explain shit.
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>>5392102
bro we're the literal definition of tech heresy. we write the rulebook for tech heresy. get creative
>>
>Svartalfheim System
The Svartalfheim System, as it is now designated in Imperial records, is the primary base of operations for your activities. It consists of one star, three gas giants, three telluric planets, dozens of small moons and natural satellites, and one large asteroid belt.

The system was originally known as RSSP-12-874612, though after construction began on the facility, the star was renamed Iapetus, and the system took its name in official charts. Iapetus is a G-type main sequence star with a mass of .9 sols, and a faintly yellow-orange colouration when viewed in vacuum.

Iapetus-I orbits at .09 AU, and has a high density, surface temperature, and no atmosphere. It is likely a chthonian planet, rich in metal. No M20 era survey data for the planet exists in your databanks, however.

let's test our planet cracker that we have yet to design on this Iapetus 1 fella
>>
[1/8?]
You need to be careful how you word this - Kelbak is still Mechanicus, and he’s going to struggle getting across the exact wording. You give him the general direction you want him to go in, though, and consider how much easier this would all be if everyone still had neural laces, and weren’t afraid of AI.

“Inaccurate, Captain. The Maelstrom Zone is rich in resources that may be of use. It would be of great advantage to us if you were able to secure it.” Kelbak attempts. It wasn’t a terrible start, at least.

Huron seems to take it better than you’d imagined he would, his smile growing wider again. “Yes. It is. And it would. It is a shame that you’re the first to see that, though. If they hadn’t seen fit to reassign our brothers away from our task, we would’ve pacified the whole area by now.” His expression wavers for a moment, but remains strong. “Alas, the needs of the Imperium draw them away. I do not wish to question the wisdom of the High Lords, but one can’t help but wonder if they were best placed here? Of course, if you were able to reinforce us…”

“We can supply Astartes equipment. To maintain that supply long term, we would require sole access to a portion of the material output of mining operations.” Kelbak continues. Of course, you couldn’t supply Astartes equipment right now, but you can have something ready before they’d be expecting the first shipments. “If you are able to secure more resources, we can consider supplying you with heavy equipment. Warships, armoured fighting vehicles, and heavy weaponry. In return, we only ask for the resources to be given to us. If that is not possible, we can begin extraction ourselves, in time. Additionally, all transport will be managed by us.”

Huron blinks twice, and then chuckles. Kelbak was… overly blunt, but Huron doesn’t seem to be offended. “It seems like you’ve got all this planned out. Very well, I’m sure those terms will be acceptable. If you’re capable of upholding your end of the deal, we’ll be able to secure planets lost after the Scouring. If you can meet our needs, you may take all you want. So long as you leave enough for the tithe, of course.”

“Of course.” Kelbak nods, wires bobbing with the motion. “We would also like to organise an exchange of information. Tactica, star charts, and reports on enemy disposition. In return, we would be willing to offer our own information in return. Should you agree to these terms, we would additionally like to extend an offer of reciprocal friendship to your chapter.”
>>
>>5392196
[2/8?]
Another pause from Huron. His eyes narrow a touch, but he continues. “I’m sure that can all come in due time. Of course, if you’re capable of all that you say you are, there’s not a man I call brother that wouldn’t be willing to toast to Svartalfheim. But… all in good time. This is no place for such conversations, in any case. Allow me to show you around High Guard. Then… we can speak to the other officers. Confer on your suggestions. I’m sure the Chapter Master will approve.” He smiles, and begins to lead the delegation off into the halls of the cathedral… wait, no. You have to remind yourself that it’s actually a space station. With that, though, you get the sense that the part of the discussion that you need to be a part of has ended.

You fully expect that they’ll accept the deal. Huron speaks with a confidence that can’t have come from nowhere, and the deal you have offered them, through Kelbak’s… awkwardness, is a fair one. You get the sense that you may have pushed a little too far though. You’d best make sure you put your money where your mouth is now, or else they might be offended. Still, with Kelbak taking the tour of the station, you’re free to take a look at the Astartes equipment, and the Astartes themselves. After all, if you want to make a better version of their armour, you’re going to need to actually know how it works first.

In an instant, you turn your focus to one of the medical labs, where five giants and one regular person rest on slabs, stripped of their armour. Each one was riddled with exceptionally fatal holes. Of the marines, one had their head destroyed, and the other four had most of their internal organs boiled and popped, and their skin melted to the point where it had begun to flow down the inside of their armour. Luckily, none of those hit with volkite guns had actually combusted, as that would’ve left less useful material to research. The last remaining corpse was that of the Inquisitor, and was of no importance to your current project.

First things first, a dissection of the Astartes. Your working hypothesis was that they were genetically engineered warriors, created by the ‘Emperor’ as shock troops and superheavy special forces. This hypothesis was supported by every interaction with them that you had observed, and most information you’d received from others. When you start opening them up, beginning with the one that Tamiel had executed, your hypothesis is reinforced again.
>>
>>5392197
[3/8?]
Greatly reinforced skeletal and muscular structure. Redundant organs. Unidentified organs. Structures that you can only guess at the functions of. It’s a significant alteration. For the first time since arriving in this time, you were almost impressed. While the Republic at its height could’ve created far more dangerous supersoldiers, they often eschewed more extreme genetic engineering. What they created was not entirely dissimilar to the body on the table. Only when you start taking DNA samples do you get an inkling of how wrong your hypothesis was.

The ‘host’ body does not share DNA with the altered organs. In fact, you don’t detect any signs of the sort of genetic engineering that would be required to cause the changes that you see throught the body. Though the changes were extreme, you conclude that they’re a result of extreme hormone and chemical therapy, perhaps aided or induced by the new organs. The organs must be grown outside of the body, and then implanted into the host at some later date. Without the fingerprints of retroactive genetic engineering, you estimate that the process would start before or at the cusp of puberty, or else the alterations would simply not be possible.

They’re turning children into supersoldiers. That’s… distasteful.

Despite that, you find your respect for the biologists responsible only grows. Genetic engineering was a highly technologically advanced field. With what you’ve seen of the Imperium so far, you doubt that most of it has the technology base required to produce results like this. This organ implantation must’ve been a work around. To allow the creation of supersoldiers with cruder surgical techniques. It was elegant, in a dark sort of way. To create these organs must’ve been the work of a lifetime. Or multiple lifetimes. It may pale in comparison to what you could do with your technology, but it’s impressive in the same sort of way that looking into a zoo and finding that the apes have created a nuclear weapon with their own faecal matter would be. That it’s a low yield nuclear weapon would not diminish the impact of the accomplishment.

You look over the other corpses, and begin to compile a generalised series of traits, though you do note a degree of unexpected diversity amongst the dead. One is entirely black, like someone had painted him in oil, while another sports vampiric fangs. The closer you look, the more differences you find. Though the organs implanted are mostly uniform, the genetic information is different in each one. Still, you can generalise enough that you should be able to make equipment that’ll fit almost any marine, and file the rest of the discoveries off into databanks for later use. Perhaps you’ll find some way to improve the Astartes themselves, in future? You really would rather they didn’t use child soldiers, after all.
>>
>>5392199
[4/8?]
For now, you focus on providing what you’d promised. Moving over to the armoury, you begin destructive scanning of their arms and armour, deconstructing them piece by piece to learn every quirk of the armour that you can. What you find out is strange. Unlike most pieces of Imperial equipment, the ‘Mark VII Aquila Armour’ is an entirely new creation. Or, at least, you don’t have anything to directly compare it to. You suspected as much from the moment you saw it - you can see your creator’s legacy in their children's work - but with this, there was no flash of recognition.

You aren’t overly impressed by this. You can see, underneath all the muck, some cruder, simpler design that you may have appreciated more for its rugged simplicity, but clearly it was a design that had been iterated on a thousand times. This was no cheap force multiplier, this was an overly complex nightmare to mass produce. No doubt it would be more effective than its predecessors, but you’d find it hard to believe that it's really worth all the additional trouble. Design considerations made for an entirely different suit of armour had been preserved through the generations, like the laryngeal nerve. You’ll have to strip a lot of that out.

With no time to lose, you get started. First things first, you rip out everything underneath the armour plating. The actual plating itself was well designed, and you could only squeeze out about another 5% additional effective thickness without resorting to using more material. But you weren’t here to just squeeze another 5% out of it. You refrain from radical redesigns, but the prospect of a suit of armour just slightly larger than what you’re used to, just big enough to start fitting some neat toys in was exceedingly tempting. First, you augment the ceramite plates with your own ceramite alloy mixture, and include a thin layer of adamantium between plates of the weaker ceramite. Simulations show an increase of 50% effective thickness, a 10% decrease in actual thickness, and a 10% increase in weight. Acceptable.

It seemed like a waste to only improve armour thickness, though. You come up with a few different ideas, discarding some and putting pins in others. One idea you keep returning to is stealth functionality. Astartes were closer to light vehicles than they were to infantry, but that didn’t mean that they wouldn’t benefit from some sort of stealth capabilities. You consider electro-optical camouflage, but conclude that it’d be too taxing on the reactor. You consider simpler active camouflage techniques, like a cameleoline weave outer layer, but decide it’s of limited utility. You eventually land on an idea that sticks: Active thermal camouflage. Using graphene sheets and some clever tricks, you can create an outer layer of the suit that regulates how much heat is radiated from the armour, passively.
>>
>>5392200
[5/8?]
You’ll also take a look at that reactor and see what you can do about hiding the exhaust, but the end result should be that the armour simply appears to blend into the background on thermals, making detection in low light conditions far more difficult.

With the outer layers done, you move onto internals. The armour itself is your first priority, and you’re almost working from scratch on this. Before, it was kind of a mess. You want to streamline the construction process as much as possible, and so you decide to use as many components from your other suits of power armour as possible, transposing them 1:1 from the Viking and Huskarl suits, as best you can. Artificial muscles for striking strength, and high strength hydraulics for heavy lifting. Internal gel padding for comfort, temperature regulation, and impact cushioning. You tighten up the greaves, removing unnecessary material and allowing for a better fit. It’s unglamorous, but effective. You expect a 25% increase in striking strength, and a near 50% increase in lifting strength as a result of your changes, as well as greatly increased user comfort and temperature tolerance.

The helmet is next. The old one includes a standard battery of capabilities that you’d expect from a helmet like this and not a thing more. Digital datalinks, communications systems, some sensors, basic life support, and basic NBC protection. You can do better. The helmet’s too small to fit much more sensor equipment in with its current form factor, so you add a sensor pod out to one side, to hold a short range, low power search radar, a more advanced thermal imager, and a high resolution camera, all hooked up through the datalink, and managed by a computer system to handle threat identification, and targeting optimisations, which you link into the artificial muscles as an optional aim assist and counter-recoil option. The rest, you keep mostly the same, save for including a layer of phase-iron in the helmet, to protect against non-physical attacks. Oh, and you might as well include some updated, high durability filters. Chemical weapons got really quite nasty in your day, and you suspect that some of them are still floating around now. Better they have it and not need it, than need it and not have it.

Now, the backpack. As much as you’d like to move ammo storage over there, from the ridiculous pauldrons, you suspect that you’re already changing too much to risk making such a large change, so you leave that in place. You do move some backup ammo supplies over there, to hopefully wean them off that particular idea. The biggest change has to be to the power supply. You want something a little more flashy, to provide the juice for the new and improved muscle that the suit now has. You consider an atomantic reactor, but you probably don’t have enough space for the neutron shielding you’d need to avoid killing the user.
>>
>>5392203
[6/8?]
Zero-point is another potential option, but it just doesn’t put out the sort of power you’d need. The solar panels are right out, though, and you slot in a couple ZP batteries in their place. Chrono-accelerated ZP could work on a larger scale, but not here. You circle back around to what’s worked before. You probably don’t need to go too crazy with it, after all. Why not just a standard microfusion reactor? It’d put out the power you’d need, and then some. A reactor detonation would be no fun for the user, but if the reactor’s breached, they’re probably dead anyway.

Microfusion it is. Just a straight upgrade from what was already there, replacing the cruder reactor designs with one from your own databanks. A little tuning here and there, and you’ll be able to squeeze more than enough performance out of it, and widen its fuel to include fresh water by including an electrolysis plant. You’ve now got more than enough power, allowing you to think about some more interesting systems. As you’ve still got the Viking files open, you copy over that conversion field generator, slapping one on each bracer, for twice the fun. On that line of thinking… you include a refractor field generator in the backpack, to provide all-round protection against incoming fire without needing to lug another generator around. As it’s mounted on a backpack, you can afford to beef it up too, increasing its strength and endurance substantially.

You leave most of the ancillary systems intact. Food and water supply, waste recycling, stimulant dispensers… Oh, and that interface system. If you wanted to improve upon it meaningfully, you’d need to see one in action, and all the marines you have are dead. Best to not touch that.

Armour done, guns are next. For the most part, you’re happy to just throw them more guns from your own stockpiles, and they can be happy with that, but those ‘Bolters’ have some impressive functionality for weapons so crude. You see potential in them. Taking them apart, you discover that they’re effectively rocket-assisted autocannons, which fits the aesthetic, if nothing else. You tinker with a few potential upgrades, but you struggle to find an idea that is both practical to mass produce, and more effective than a volkite gun. You do come up with a few oddball shell designs. A bolt with a nuclear-pumped laser in it, a bolt laced with short-lived self-replicating nanobots, a bolt loaded with a half gram of antimatter… None of it matches the simplicity of a hunk of diamantine backed with explosives and depleted uranium. You swap out the explosives for some of your own design, and limit the amount of diamantine in them to the bare minimum, allowing you to produce them a little cheaper without negatively affecting their penetration.
>>
>>5392207
[7/8]
The one that you stick to is a phase-iron airburst round, for anti-daemon work. Armed with an onboard proximity fuse, it detonates at two metres from the target, for optimal airburst, showering the front 60 degree cone with a smattering of phase-iron shrapnel. Against non-psyker, non-daemon targets, the shrapnel is dangerous, but unlikely to be lethal on its own. Against daemons and psykers, the shell should be lethal or debilitating, respectively. You can’t simulate that, though, so you’re mostly guessing. Depending on the combat reports, you might consider scaling it up. Imagine - big guns firing kilos of the stuff in powdered form over a battlefield…

You’d be happy going out on a limb to say that the armour you saw Huron wearing was actually an upscaled version of the hazard suits you already have available. The very same ones that you based the Huskarl on. It was a platform you had experience working with, and so this would go much faster. The direction you took the Huskarl in was the exact opposite of the direction you’re going to take this new suit in. You scale up the hazard suit to fit Astartes dimensions, and already you can see the similarities to the ‘Terminator’ armour. You make all the same changes you made to the Astartes armour to this new terminator armour, with the exception of the inclusion of an atomantic reactor, and proper atomantic shielding, for a little bit more protection. You’re sure they’ll appreciate that.

Just in time, too. The endeavour had taken you a little over a week, give or take. In the time since, the Chapter Master of the Astral Claws had returned and signed off on the deal that you’d been working out with Huron. You get them gear, they’ll get you those planets. The other Captains and the Chapter Master just rubber stamp the deal as soon as it gets in front of them, and it seems like Huron’s getting a few pats on the back for ‘bagging’ them the deal. His influence over the chapter is visibly growing. Of course, that’s of no concern to you. It’ll probably take a while for you to get the measure of their chapter, but for right now Huron was as good as any other marine.
>>
>>5392208
[8/8]
You begin construction of the new equipment as soon as you get word. According to Rane, who you’d called to consult on the project on occasion, you would simply refer to the new equipment as being ‘Svartalfheim Pattern’, to signify it as a mutation of the design, although he warns that the significant deviation from the baseline design may not so easily be discounted as differences between patterns. While you’re quite sure that the Astral Claws won’t complain, you can’t help but agree that perhaps the changes are great enough to warrant a new title. Perhaps you had something in mind?

>[Yes - Write In]
You can think of a few good names for the equipment - the new Astartes armour, Terminator armour, a fairly regular bolter, and the anti-psyker shells.

>[No]
You’ll stick to just calling them ‘Svartalfheim Pattern’ equipment. If the marines wanted to give them a nickname, they’re free to.
>>
>[No]
You’ll stick to just calling them ‘Svartalfheim Pattern’ equipment. If the marines wanted to give them a nickname, they’re free to.

Like the Saturnine Pattern Terninator independent development prototyping of different types of power armor
>>
>>5392210
>Yes
Terminator armour
>Jötunn Pattern
anti-psyker shells
>Rune Shells, Ward Shells, or Witch-Killer Shells
>>
>>5392210
>[No]
>You’ll stick to just calling them ‘Svartalfheim Pattern’ equipment. If the marines wanted to give them a nickname, they’re free to.

It already sounds cool
>>
>>5392210
>[No]
In Old Norse literature, the home of the dwarves is called either Nidavellir (pronounced “NID-uh-vell-ir;” Old Norse Niðavellir, “Low Fields” or “Dark Fields”) or Svartalfheim (pronounced “SVART-alf-hame;” Old Norse Svartálfaheimr, “Homeland of the Black Elves”).

The dwarves are master smiths and craftsmen who live beneath the ground. Accordingly, Nidavellir or Svartalfheim was probably thought of as a labyrinthine, subterranean complex of mines and forges.
as is please. anons in past threads really chose a spot on name
>>
>>5392210
>[No]
Honestly, it sounds too suspicious to just rename the entire thing.
>>
>>5392221
+1

uuuuhhh guys should we be worried?
https://wh40k.lexicanum.com/wiki/Lufgt_Huron
https://wh40k.lexicanum.com/wiki/Astral_Claws
Did we do something bad? How do we make them not into cunts?
>>
>>5392210
>>5392221
Orm and Jotunn seem good, for tactical and terminator armours respectively.

What's next? Can we build more miners and make more combat ships?
>>
>>5392233
No worries anon, we're well aware of what's going to happen, and are set on stopping it. It's why I asked for the dates. The Claws go chaos because the Inquisition and Imperium screwed them over and pushed them into not complying with the codex Astartes just so they could do their job. That's the whole missing chapter we were talking about. Date wise, it has just happened, and they're now feeling the pressure, meaning now is the best time to swoop in, prop them back up, secure the raw materials we need and make sure the war never happens, giving the Imperium a nice and stable mining sector in the process. And also, give us very loyal Space Marine friends. The kind that also happen to have good relations with the likes of the Black Templars, and are already predisposed to distrusting the Inquisition, which is great for us.
>>
>>5392241

They aren't friends with Black Templars yet and they haven't pissed off the Pettysition yet. That will happen when that mind fuckey spacehulk appears and The Lamenters do the impossible and stop it only for Ordo Malleus to piss all over their achievements.

>>5392210

>[No]

As this anon says >>5392227 the name is good enough already.
>>
>>5390391

I am this anon, my IP changed.
>>
>>5392253
won't the warden orders do better in this time line?
>>
>>5392256

Depends. What really screwed them at the start was a lack of void assets, if we can shore that weakness up, hell, Huron might not even become CM, or become one through different means.

It is also possible that the warders will still declare independence, with better results Huron might still petition the high lords of Terra for support for an even more ambitious plan, only to be shot down. If that happens, better power armour will be vital and maybe, just maybe, an entire sector's worth of rare resources will mysteriously find their way back to us, perhaps even several sectors worth.
>>
>>5392256
The big thing that pushed them over the edge was the Inquisition dickery who kept on intervening and fucking them over until finally, they raged quite so hard that even the Lamenters thought they had a point. Lamenters only changed their mind when they noticed the Chaos Corruption and being the Lamenters had terrible luck as ever.

>>5392276
They were also suffering massive supply shortages despite being resource rich to such an extent they traded with shady outfits to try and scrape by. Not to mention being severely undermanned since they were down a chapter. Chaos only wormed its way in because they legitimately were getting fucked over that badly. Especially with an impossible mission to defend such a hot zone with fuck all for support or backup.
>>
>>5392210
>>[No]
>>5392221

Though I do like rune shells
>>
>>5392210
>[No]
>>
>>5392210
>[No]
>>
>>5392210
>>[No]
The pattern name is still cool like this.
I wonder there is anything our cruiser can hack and see ?
>>
>>5392210

>[No]
You’ll stick to just calling them ‘Svartalfheim Pattern’ equipment. If the marines wanted to give them a nickname, they’re free to.
>>
>>5392210
>>[No]

The name is fine. We did pick a good name, after all.

Though >>5392221 offered good names, so if these come up later somehow, it's also good.
>>
>>5392221
+1

>>5392210
Maybe instead of us having to think up names, we ask some tech priest, engineers, bio-priests, and Rane for ideas to go along with our theme.
>>
>>5392780
We are the techpriest and despite what others think this armor is going to draw a lot of attention.
>>
>>5392792
oh

then lets do this >>5392221
>>
>>5392210
>[No]
I don't see how calling it what we have been calling our stuff so far will cause us any trouble except possibly inciting some pissy bureaucrats or attracting rules lawyers. Don't like that we gave Huron such a influence gain despite flying blind.

Our Astartes stuff is inbetween dark age and imperial standard right QM? It seems like it from the description but I just want to stop worrying that we actually handed them DAOT stuff and we now have a ticking time bomb before Mars sends a inspection fleet to us.
>>
>>5392823
The problem is you are literally slapping the name of our forgeworld on a equipment vastly more advanced than the Imperium can produce which is suspect enough to draw high level attention. Giving it a different name is plausible deniability in case someone comes sniffing.
>>
>>5392823
You guesstimate the new Astartes power armour that you've produced to be on the lower end of sophistication for equipment that you might find on the battlefields of the 21st millenium. It is not overly mechanically or electronically complex, but it is rugged, with the fingerprints of AI design methods that would be obvious to anyone who was familiar with such things. The Astartes armour defies simple comparison, though, as despite it's simplicity it uses large slabs of high strength alloy in it's construction. It offers physical protection on a level with some front-line combat power armour, despite lacking many of the features and functions that defined power armour during your time.
>>
>>5392924
Hey QM do we have the knowledge on how to make sun snuffers?
>>
>>5392965
You have no records of such a device in your memory, though the creation of anti-star weapon with the technology available to you is reasonable.
>>
>>5392221
Support, call them ‘newly rediscovered’ Patterns.
>>
>>5392221
I'll just support this now that the qm has chimed in.
>>
>>5392221

Fuck it, I'll change my vote to support this. Jotunn is a cool as fuck name anyway.
>>
>>5392356
Changing from this to support >>5392221
>>
[1/6?]

You’ll go along with Rane’s suggestion, appending “Svartalfheim Pattern” onto the end of the equipment designations. You don’t really imagine it’ll matter much. After all, anyone who decides to investigate the arms and armour will surely figure out where it came from eventually, and if they do, then you could try bribing them to look the other way. After all, it’d be pretty stupid for them to decide to shut you down just because you’re supplying better equipment to the Imperium’s finest. Then again, a lot of the people that make up the Imperium do seem to be pretty stupid. Maybe you should consider investing in more defences, just in case.

You watch as your new equipment goes from a blueprint in your databanks, to prototype models in the testing range, to production over the course of about a month - once you’re loading up transports with the new suits, guns, and ammunition, the next administratum drop-off has arrived, depositing another ten thousand or so menial workers, and a load of resources. They also organise the handover of your newly produced materials, which doesn’t get you anything in the way of favours this time. It seems that they’re willing to continue accepting the excuse for your shiny new orbital rings, but that they’re expecting a lot more of you because of it. You are informed that your production grade has been increased owing to your demonstrated production capacity, and at the next material drop, you’ll be expected to provide significantly more to the Imperium. Calculating it, you expect a 20% increase in incoming Administratum shipments, and a 2-300% increase in Administratum demands. You expect that, if the Administratum continues raising their demands at the present rate, that they will be demanding more material than they will provide you in raw resources within five years.

Whether Imperial protection continues to be a worthwhile boon in exchange for the lost material is a question for later. The year ticks over to M41.663, and it’s time to take stock.

The children you ordered Rane to procure are beginning to recover from their traumas, physical and psychological. While it had demanded isolating them from the general population of the facility, you don’t imagine that continuing to immerse them in the cult-worship that persists even within the facility would aid in their development. With the most basic health and educational matters taken care of, you’re allowing them to start choosing their own studies, and providing them with individual curriculums tailored to their capabilities and interests. Many still show signs of psychological conditions, predominantly PTSD. You have gotten them back on track towards the developmental milestones that would be expected of the Republic’s children, although they understandably lag behind in some areas. You can consider them deprogrammed, for the most part, and the brightest amongst them may prove to be vital assets in the years to come.
>>
>>5393133
[2/6?]
The infrastructure developments on Accakaros are completed. In a year, you’d transformed the planet. Before it was disorganised, inefficient, and frankly dangerous. Your lieutenants have overseen a rolling upgrade of factories from dangerously manual ones to safer, more advanced semi-automated factories. Nothing that would raise the ire of the Inquisition, not so soon after the last run in, anyway, but enough to make the lives of the people working there far more livable, as well as drastically increasing the productivity of each worker, by as much as 200%, with an additional 50% rise over the next ten years, culminating in a total of 430% productivity within four decades. Additionally, you’ve developed public transportation infrastructure. Mostly conventional maglev trains, new low-maintenance roads, and automated logistical transports for industry. Those are the two biggest changes, though you’ve also built hospitals, schools, universities, and, of course, mines and temples. The last two you don’t turn over to Selene’s people, as per the treaty, and you can expect a slow trickle of resources and manpower from them over the next year. Nothing significant, but it’ll offer a return on investment eventually.

The two major outcomes of the development project are, firstly that Selene and Alex (having returned from the Delta campaign to take his new position as Sector Lord) are already beginning the process of petitioning the Administratum to reconsider their tithe. While Alex is still untested as a leader, his mother’s stabilising presence and great deal of practical experience should compliment his style of diplomacy well, and you expect that they will be successful in lowering their tithe of men to survivable levels, in conjunction with your own improvements to the planet’s healthcare system. The second is that the 20 million petty criminals that Selene offered are now awaiting transfer to… well, wherever you wanted to put them. You have their criminal records, which immediately grounds your spirits. Most of them were sentenced to hard labour for stealing food, minor blasphemies, lese-majesty, and similar crimes. Apparently that was enough to have your life signed over to people that, as far as Selene knows, will simply cut out chunks of their brains to use as rotting meat-puppets.

The very idea is revolting, on a core level. You feel bad about the lobotomised skitarii, at times, but at least they retain some sort of individuality, on occasion. You will not make servitors. But it does mean that you’ll have to find a use for all these people now. For the moment, you send them to the facility to be rehabilitated.
>>
>>5393134
[3/6?]

Conveniently, you can use them to clear out and repair their own living quarters, at least, and with automated food production and a total theoretical carrying capacity in the billions, their sudden appearance shouldn’t be a problem. Although it might take a few weeks to get them all there, even if you bring the quantum gateways over and start tipping them in. By the time you’re ready to use them, you’ll have separated the useful ones from the dangerous ones at least.

One potential future option is Hydrrit Delta. Though you didn’t much like the idea of sending food thieves to a gulag planet, offering them jobs there might be a good way to reform them. And you will need a loyal population over there. While the pacification is over, ‘pacified’ is relative. The population is still ornery and violent, just less organised now than they were before. As it is, you’ve managed to swipe for yourself about 30% of the known mineral veins and mines on the planet, with the lion’s share under the Sector Lord’s authority, likely to be used as a bargaining chip with the Administratum. For now, though, you have the land, but you can’t get anyone to work it without having a gun pointed at the backs of their heads, and you have no heavy machinery for efficient extraction. In truth, your need for human miners is exceedingly limited, and you could simply do away with the population on your third of the moon, kicking them out for Alex to deal with, however an alternative might be to develop Delta in the same way you’d developed Accakaros, providing the population with stability, law enforcement, and a social safety net. That generally tends to put down riots long before they happen, though it’ll be a drain on your resources that Alex and Selene will see more of a benefit from than you will.

You receive word from Kelbak that the Astral Claws have received the first shipments of the Svartalfheim-Pattern MkVII Power Armour, Svartalfheim-Pattern Tartaros Terminator armour, and Svartalfheim-Pattern Bolter. Early reports are glowing. They have few comprehensible criticisms, though a report from their ‘techmarine’ does include the concern that their ‘machine-spirits’ are ‘quiet’. You don’t know what that means, and so you ignore it. They’re very, very pleased, and are eager to receive more. You expect that this will make them far more dominant in the local area, and make them near enough undefeatable in most encounters, although the lack of manpower and heavy equipment still leaves them vulnerable to being overrun, outmanoeuvred, or simply ground down. For now though, they’re pleased, and Kelbak assures you that while Astartes are tough nuts to crack, that you’re getting in their good books far faster than you would with just regular equipment.
>>
>>5393136
[4/6?]

In terms of your own independent resource gathering efforts, things have been going quite well. Your interstellar mining efforts have exceeded expectations. You know that’s blind luck. The mining ships are only really capable of harvesting from asteroids, and without much in the way of useful survey data or long range scanners, you’re left just hoping that they stumble into usable materials. Fortunately, that seems to be exactly what they’ve done. The material income has been steady and high, and attrition has been light. No motherships have been lost, and only a handful of drones. This won’t last. Eventually their luck will run out, but they’ve already made back the cost of their construction.

That leaves you with enough material to embark on some new projects. You’ve already got a few ideas in mind, but the mining ship’s success has given you enough resources to embark on a single really big project. Time to review your options…

Pick three of these…

>[Continue Accakaros Development]
You’ve already supplied them with significant resources. You can offer more beyond what’s already in the treaty, and you doubt they’ll turn it down. They don’t have much more to offer - yet - but you’re patient, and you know a good investment when you see one. More factories, more automation, advanced and comfortable housing, vertical farms, medical facilities… bring it up to a standard you’re happy with, and you’ll reap the rewards sooner than you might think.

>[Begin Hydrrit Delta Development]
They need your help, and they need development, or else the entire campaign to take it will have been wasted effort. It’s not just the logical choice, it’s the morally right choice. You’ll provide all the things a state needs to provide, and give the people there a better life. Plus, you’ll have something to do with all those criminals, and you’ll start getting something out of that mess.

>[Begin Adrax’s Reach Development]
Left behind in the dust, the people of the Reach are living in squalor atop serious mineral wealth. You’ll need to be careful, and slow, but with a little tact you’ll be able to lift them out of poverty, and get your hands on the treasure trove they’re sitting on. Plus, you won’t need to break out any of your special toys to really wow them. Regular old concrete will probably be enough to blow their minds…

>[Support Astral Claws]
They’re in need of ships and equipment far more than you are. You’ll ask to take a look at some of their heavy equipment, and start cobbling together better versions, as well as provide them with some shiny new warships and assorted other toys. While transactional, and not exactly buying you friendship, it should leave them predisposed towards you, and maybe willing to lend a hand now and then. Friendship takes time. You have time, so there’s no need to get… weird about it.

[cont.]
>>
>>5393137
[5/6]

>[Personal Fleet]
Your orbital forces are limited to only two real warships. While that’s enough to patrol the system, it won’t be if things start getting busier. Before you start having regular traders show up, you’ll need to put together a serious fleet. You can decide on doctrine later, but you’ll earmark supplies off to one side for enough escorts and capital ships to form a few battlegroups. Enough to protect the system.

>[Personal Army]
Your ground forces are limited to only what you inherited from Rane and those menials that you’ve trained to point a gun in the right direction. You’ll start a proper training program, and while you’re not equipped for biological research, you’ll dig up some of those standard genemods for soldiers to give them a little bit more robustness. If they’re willing, you can also give them some implants. That seems to be something that the techpriests have convinced everyone is a great idea. You’ll outfit them with the best equipment you’re currently producing, along with some light vehicles and aircraft that you can build in your current facilities, for a proper combined arms force.

>[Expand System Defences]
What you’ve got is good, but it’s all close to your facility. You’ll build rings of defensive watchtowers in the surrounding systems to try to catch anyone coming in, and gun-satellites out at the edges of the system, lining the Mandeville point. It won’t be impenetrable, but you’ll get a warning long before anyone shows up, and effective immunity to lighter hit-and-run raids.

>[Expand Mining Fleet]
The mining fleet worked pretty well the first time round. With the concept proven, you can expand it easily enough. Start churning out another batch of motherships and drones, and send them out to hunt and gather.

Or one of these, and one of the previous…

>[Planetary Stripmining Operations]
Iapetus I is an interesting planet. You suspect that it’s very, very rich in metals, and that presents an interesting opportunity. Surveys in the past had overlooked it due to its very close proximity to the star, and more promising and easily accessible options elsewhere in the system, but right now it’s looking very tempting indeed. It’ll be a lengthy construction process that'll require constant vigilance and protection, so you’ll only be able to do this in the system at the moment, but you’ll construct a massive system for the lifting and processing of raw material from the planet.

Note: Planetary Stripmining resource output will exceed all other resource income once completed, effectively invalidating them. Planetary Stripmining will be required to unlock planetary megastructures. Planetary Stripmining will not be concealable.

Personal Note: There is no excuse for this. They will be suspicious. We will need a plan to deal with that.

[cont.]
>>
>>5393138
[6/6]

>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.

>[Grand Fleet]
You don’t just need an average patrol fleet. If you’re going to carry out the plans you have for this galaxy, you’re going to need a fleet to rival the Imperium’s - nay, the Republic’s. You might be decades away from that yet, but there’s no excuse to not get started now. You can work the doctrinal and technological specifics out later, but right now you’ll earmark supplies for three full fleets of capital ships, escorts, and support vessels. Enough to crush anything that anyone is likely to send your way.

>[Grand Army]
With 20 million potential soldiers, you’ll need an extraordinary investment to equip them all, and that’s exactly what you’re going to make. You’ll establish surface production facilities for large vehicles, aircraft hangers, and massive barracks-complexes. Cyberwarfare divisions, field engineering companies, logistics units, special forces, recce, armour, aircraft, marines, and, of course, the infantry. Mechanised infantry, because you’re not a fucking savage. Show ‘em how it’s done.
>>
>>5393133
>After all, it’d be pretty stupid for them to decide to shut you down just because you’re supplying better equipment to the Imperium’s finest.
Our poor AI has no idea what he's dealing with.
>>
>>5393139
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Support Astral Claws]
>>
>>5393139
>[Support Astral Claws]
>[Begin Adrax’s Reach Development]
>[Personal Fleet]
>>
>>5393137
>[Expand System Defences]
>[Grand Fleet]
Expanding further resource extraction is a gamble. Will we reach a point where we can utilize these resources, without being attacked first? I don't think we will. We've had the orks, we've had the Inquisition. Both of these were set upon us by the Eldar, and that's just the Eldar. A fleet, and the construction of a proper system defense grid is the best option for us at the moment while our Administratum resource quotas are smaller. Moreover, we can loan a battlegroup or two to the Astral Claws, while keeping one in system for defense. It's been too long since someone's messed with our shit in system, and I'm getting paranoid. I want to take some time to iron out system defense once and for all.
>>
>>5393155
also, this may help us in the future by being able to lock down the system to a degree that ensures there's no one to see us planetcrack Iapetus I. OP if we pick this do we get upgraded fighter/bomber craft, or just standard (well standard for us) models?
>>
>>5393139
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Support Astral Claws]

Our local AI has a point about Delta. It's a long term investment, and while it'll be Alex and Selene who benefit the most, it also means that A stable Hydrrit Delta is one that has a VERY much lowered chance of another uprising, so it's a good idea to head off the simmering resentment early, while we still can.

The Personal fleet is good for obvious reasons, and of course, giving the Astral Claws a bit more help won't be a bad thing, especially if it means they can be reliable as allies.
>>
>>5393139

>[Personal Fleet]
>[Personal Army]
>[Expand System Defences]

Whilst I do wish to help the Claws more and make more infastructure, it will all be worthless if we cannot defend ourselves or our assets. This should give us defensive flexibility and a peace of mind, we can invest in other projects after security is assured.
>>
>>5393155
>>5393161
+1
>>
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Support Astral Claws]
>>
>>5393137
>[Begin Hydrrit Delta Development]
This seems like the most immediatly pressing matter
>[Personal Fleet]
I have a nagging suspicion we'll need this sooner rather than later
>[Begin Adrax’s Reach Development]
Seems a relatively low cost investment with a potentially high payout - plus will give us a better place to send our surplus labour
>>
>>5393139
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Begin Adrax’s Reach Development]

The Astral Claws can take care of themselves for now. Lets hope they will not put their own foot into their mouth. But make sure our envoy with them makes it clear that they will have to ask if they want more stuff while our priorities lie elsewhere closer to our own home.
>>
>>5393137
>The second is that the 20 million petty criminals that Selene offered are now awaiting transfer to… well, wherever you wanted to put them.
I can think of a lot of uses for all of these, and I bet some of these petty criminals might even be children. I wouldn't put it past the imperium. Children and teens we would keep for reeducation, possibly with their families if they're with them. Loyal citizens are good citizens. Well, that is after we sort through all 20 million petty criminals to determine who's a bad apple and not by Republic standards. Soldiers, engineers, doctors....hmmm you should open a remedial school and a college on our moon. We'll also want to screen for imperium spies and assassins.

>[Expand System Defences]
This would to dectect anything "heavy" trying to enter our region of guarded space, which would then allow us to mobilize some fast moving escort frigate or heavier ordinance to PUMMEL the opposition. These will also ward off or outright kill raiders and possibly drukari. The latter of which would be a technological boon for us.

>[Personal Fleet]
Armies are great, but we need a larger fleet if we want to really throw our weight around. Some light cruisers, maybe anywhere between two to seven heavy cruisers, and a whole lot of patrolling frigates and battleship killing missile boats.

>[Support Astral Claws]
This would be more than enough to keep the Astral Claws loyal, and gives us an opportunity to request check ups with their marines to determine how all their organs and black carapace interfaces with their armor. No need to invest fully when we're still going through prototypes after all.

So what of our diplomat walking around and visiting the Astral Claw's base? Can we review the footage to see how the Astral Claws operate? Any slaves? serfs?

>>5393221
>>5393240
We're sitting on a not small sum of resources we can put towards making this sector, which in turn allow for us to continu development of both Hydrrit Delta and Adrax's Reach. Without the personal fleet and expanded system defences, how else will we be able to defend these worlds, if all we have are 2 capital ships? Powerful as they might be, they can only be in so many places at once.
>>
>>5393139
>[Begin Adrax’s Reach Development]
>[Personal Army]
>[Personal Fleet]
Let's not get ahead of ourselves and violently expand. We can help Adrax's Reach to get some income while slowly expanding our forces, but not in a drastic way that makes every Imperial official go haywire.
>>
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>>5393138
>[Personal Fleet]
With Selene and Alexander as allies, we could call on Accakaros and her PDF for ground support. What we can't do though is secure the void space between the planets in this system. We need a fleet to hold the system, and while the Grand Fleet is tempting it's a very noticable project just after an attempted Inquisitorial coup. A fleet large nough to defend the system can be waved away as acceptable power for a Forge World to have, enough to surplant the Imperium not so much.

>[Begin Hydrrit Delta Development]
Stopping or significantly lowering the risk of further unrest on one of our reliable resource operations is a no brainer. It will also help Selene and Alexander, so it's a double whammy.

>[Begin Adrax’s Reach Development]
The later we start developing Adrax's Reach the worse it will be for us. Once it's secured, it's resource flowing and it's population at our disposal it will become a grand asset as a Knight World. It will tie in to our sector defense force as the heavy hitteres and can be deployed as a substatial force multiplier in conflicts in or outside the sector.

I don't disagree that we should get the Astral Claws some additional support later, but investing more in them right now is throwing resource in to the Warp. The Claws are currently tied down in a sector roughly two weeks warp out. It will be difficult for them to pull any forces out to assist us, since they are barely holding on as it is, and they would arrive late and in too small a force to form a counter attack. Before we send more stuff their way we must be militarily self-sufficient enough, with the aid of Accakaros, to be able to hold the Sector against any threats until an Imperial response force can be mustered.
That said, dropping the Hyddrit development program in favor of a Personal Army to ensure we have the ground assets to deploy in case of a serious Sector conflict is acceptable, but as I mentioned with Accakaros here their PDF can deal with the slog while we secure the Void. I don't remember if we started supplying them with Volkite weaponry, but we should consider making the offer if we haven't.

Also:
>You’ll outfit them with the best equipment you’re currently producing, along with some light vehicles and aircraft that you can build in your current facilities, for a proper combined arms force.
>for a proper combined arms force.
>combined arms force
>when Astra Militarum doctrine exists specifically to prevent combined arms forces from existing, to make it significantly easier to squash any potential Chaos incursions in their ranks and to make large scale rebellion nearly impossible
Oh lordy, our poor AI don't know how much trouble we will get ourselves in to with this one.
>>
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>>5393281
>Oh lordy, our poor AI don't know how much trouble we will get ourselves in to with this one.

Our "combined" Forces for the Future.

Light Infantry: Knights
Heavy Infantry: Scout/ Medium Titans
Artilllery Support: Ordinatus Engines
Auxileries for breaching and holding captured territory: Great Crusade Era Level equipped Skitarrii and Robots

>Face of the first Imperial Envoy who comes to check out our armies
>>
>>5393269
Reviewing Kelbak's reports, and the attached footage, it seems that the Astral Claws do make use of servitors and servants - those they call 'Chapter Serfs'. The practice seems ubiquitous, given how little mind is paid to them, though it's hard to judge with a sample size of one. Their main duties seem to be maintainance, repair, and other rear echelon roles. Very few, if any, take dedicated combat roles. You would describe the relationship as being similar to a knight and their squire, although without the mentoring that this would imply. Over all, the Claws are dismissive of the serfs, seemingly viewing them as mostly beneath their notice, though the serfs are well educated, fed, and cared for. You hear few complaints from the serfs as to their lot in life, although the practice of indentured servitude - a step away from chattle slavery - is not something you approve of, per your original programming. You are flexible enough to recognise that the standards of morality have shifted over the past 20,000 years, and so you can tolerate it for now, but you doubt that you'll ever approve of it.

>>5393155
After the Astartes equipment upgrades, you do not have runtime set aside for any other research tasks, and as such you will draw designs for parasite craft from your existing blueprints.
>>
>>5393139
>>5393304
I have to ask QM but would be a write in option be possible ?
One about giving us the possibility to create and then establish a spynetwork in our sector ? If is not possible i will not ask again.

Something like this :
Write In
With the new found power across the sector, is time to know what hides in the shadows, and what enemies you know and don't know are there. Create new stealth robots of different sizes under a group of more advance and tactical units that will begin to spy upon the different worlds of the sector.
>>
>>5393346
Thanks to a dozen communications satellites you will donate to each world, you will receive updates from all of the spynetwork.
Forgot a part. I am not voting for this since I don't think there will be much support but I just want to know if it would be possible next time

>>5393139
>[Personal Fleet]
>[Personal Army]
>[Expand System Defences]

Meanwhile i will vote for this
>>
>>5393346
>>5393356
Creating a reconnissance and observation force would likely come along with a large army, but a more sophisticated, specialised, and wide spread intelligence network would require research efforts you cannot dedicate at this time, though the concept will be available for research and funding at a later date.
>>
>>5393360
Thanks for the answer qm, i wanted to know if the option was available in the future since spying is fundamental in war and peace.
Beyond that i guess there could be other options like colonization, construction or mining in other moons of our sector.
What would cost to make a "fake" layer for visits from imperials ?
>>
>>5393361
The current population of the facility have already done a good job of providing a limited level of camouflage to the currently populated areas of the moon, and fake meeting areas have been established in select parts of the facility, which visitors can be guided around. Additional camouflage is likely to be of little use - the rings are impossible to hide, and are far and away the most suspicious part of the facility.
>>
>>5393362
That's great
>>
>>5393137
>>5393138
>>5393139
>>5393197
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Support Astral Claws]

This I can get behind. Hydrrit Delta development also opens up more mineral extraction for us, plus negotiation to Selene and Alex that we're doing their job for them and everyone benefits, so we want to up our share to 40 or 50% from the current 30%.

Anons mention the Claws have 10 years before things go sidewise, so lets get on top of that and set them up to succeed with us as their benefactor. We can send miners into their regions in the Maelstrom too.
>>
>>5393137
>>[Begin Hydrrit Delta Development]
>>[Personal Fleet]
>>[Begin Adrax’s Reach Development]
>>
>>5393137
>[Begin Hydrrit Delta Development]
>[Expand System Defences]
>[Support Astral Claws]
>>
>[Begin Adrax’s Reach Development]
>>[Personal Fleet]
>[Support Astral Claws]
>>
i think its better for personal fleet cause we need mobility to defend the system plus we could use some astartes that would be able to help us hopefully we prevent the betrayal of the astral claws with this
>>
>>5393139
>[Continue Accakaros Development]
>[Begin Adrax’s Reach Development]
>[Expand Mining Fleet]
More resources is more good.
>>
>>5393523
Not really? What's the point of stockpiling resources if you dont spend them? Like the Astral Claws even agreed to help us acquire additional resources, on top of whatever resources we're getting.
>>
>>5393526
We haven’t reached full production capacity, and with any luck we can get construction capacity for another project or two before we’re force to pay a higher tithe (unless anons want to bribe the Administratum to artificially lower them, which I would support). We should also consider ‘colonizing’ Iapetus I, so sometime in the future we can begin stripmining without raising any red flags. It’s a growth focused strategy.
>>
>>5393531

If you are unarmed, all that you are doing is stockpiling resources for whomever is.

I'd still like to petition for anons to concentrate on defense, we are sorely lacking in it as most the things we've concentrated on is expansion, which is necessary, but we cannot allow our growth to outpace our defense, that would just be inviting disaster.
>>
>>5393547
I’d be fine with calcifying our turns into alternating Development/Defense Projects, focusing on Development one turn, and Defense the next. That way we should give equal attention to both.
>>
>>5393526
Everyone has their reasons for vote what they want. Personally the reason I voted what i wanted, is that at the moment i don't feel safe and i want a minimum amount of military might. Which would give us the possibility of attacking on our own too.
>>
>>5393137
>>5393138
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Begin Adrax’s Reach Development]
>>
>>5393551

Yea, that would be the best, keep enough military to defend what we have, then expand, then reinforce. There can be other side projects that pop up, but that'd be the best option for day to day growth.
>>
>>5393139
>[Personal Fleet]
>[Begin Hydrrit Delta Development]
>[Expand System Defences]
We need more security before proceeding.

Regarding not arousing suspicion, is it a good idea for us and Rane to create a personal avatar to represent ourselves just in case someone goes "Take me to your leader"? So we can explain how are we so productive and well-coordinated without Rane being on site.

Make a discreet MTI or pseudo AI that passes the Turing test in the form of a senior techpriest with an airtight pedigree, like elevating one of our existing techpriests as leader and integrating our thought processes with his brain; making sure he is able to diplomatically answer every possible question an inspection might throw at him without our help, just in case communication between us and him can be intercepted. Along with forging convincing STCs of everything we have R&D'd so far.

We really should make our cover completely airtight as to be able to pass an extremely fine-toothed audit. Unless we already have been doing that in the background, so forgive my rambling if we already did.
>>
>>5393600
On the topic of A.I.'a, I hope we get to encounter the Tau so we can make some retarded but functional A.I. I'd like to experiment on one why inserting it into a robot made of the anti-war metal, and subjecting it to warp energies to see how it handles it before we decide if we want to keep the test subject or dispose of it.
>>
we should totally make some STC's of all the shit we make so when mars comes knocking we can say "see it's not tech heresy"
>>
>>5393687
Bury it in some dirt, scuff it up, and throw some pil and wax at it and PRESTO! We've excavated a cache of STC's.
>>
>>5393139
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
>[Expand System Defences]
>>
Are we aware of the existence of the Tau? How far away are they from our corner of the galaxy?
>>
>>5393139
>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.

>[Expand System Defences]
What you’ve got is good, but it’s all close to your facility. You’ll build rings of defensive watchtowers in the surrounding systems to try to catch anyone coming in, and gun-satellites out at the edges of the system, lining the Mandeville point. It won’t be impenetrable, but you’ll get a warning long before anyone shows up, and effective immunity to lighter hit-and-run raids.
>>
>>5393769
Nevermind
>thread 1
>The production of lesser AIs would take a proportionally smaller investment of both resources and time, and provide a proportionally lesser degree of intelligence.
So if we want to make some retarded A.I. we could probably make a few real quick. Maybe some A.I.'s dedicated to monitoring our satellites and spy networks?
>>
>>5393833
I think it would introduce unnecessary risk, at this stage at least. In the end perhaps we should aspire to create a world in which we do not belong, for the betterment of humanity.
>>
>>5393847
That's way too off in the future, plus you're saying you dont see the benifit to having lesser A.I. assist us?
Sure, we cant make an A.I. like us because we dont know how and it would consume a lot of research, and making a lesser A.I. can be done but it would be less capable than us, but that's why we should make a whole lot of them dedicated to menial tasks while we can focus on much grander projects.
>Forge World surveillance A.I.
>administration A.I.
>medical procedure and record keeping A.I.
>socializing and human behavior analyzing A.I.
>pass word cracker / decrypter A.I.
Planetary and Ring defense algorithm A.I.
>>
changing it a bit
>[Personal Fleet]
>[Support Astral Claws]
>[Begin Hydrrit Delta Development]

astartes support is better long term in my eyes
>>
>>5393857
My argument is that introducing a host of lesser artificial intelligences would possibly raise suspicion, and could potentially see a resurgence of ones that are hostile.

Being the sole AI is a manageable thing to deny, once we open pandoras box I expect it will become increasingly difficult to remain hidden.
>>
>>5393687
We should make multiple STC copies for each invention, then purposefully corrupt most of the data on each STC copy, but have enough uncorrupted data spread among them be able to, in theory, produce each invention.
>>
Yeah since the world is new it should be easy to use the stcs but in all honesty we should focus on putting ourselves in a stable position since politics is an issue and religion the astral claws and getting worlds to be of use is our priority
>>
>>5393139
>Expand system defenses
>Grand fleet
The plan is to make our sector an impregnable fortress so that we can strip mine in peace
>>
>>5393946
This
>>
>>5393137
>[Expand System Defences]
>[Begin Hydrrit Delta Development]
>[Personal Fleet]
At this point we have no need for anything too "Grand". Astral Claws will be a good partner, but there's still some time until things really go bad for them and I think we can afford to pull back our help a little bit at least.

Hydrit Delta development is a must because we'll be needing those mines quite soon, and it's much better to have it under more control.
>>
>[Begin Hydrrit Delta Development]
>[Expand System Defences]
>[Personal Fleet]

>>5393857
>>5393833


I don't really support making other AIs. With the exception of monotask variants that are specialized for a specific industrial/military function, making more artificial intelligences seems like a bad idea. A simpler general-purpose AI will neither have the complexity to conceal its tracks nor the simplicity to pass off as a dumb machine-spirit.

I'm not sure why making an AI is even necessary. If we're worried about multitasking, I'm sure that we can simply build more computational hardware for our personal use - rather than branching off to create a independent intelligence that is liable to corruption and/or discovery. AIs can multitask by definition, and the only reason we made one in the previous mission is because the light-lag was unacceptable.

There's nothing in the quest that seems to indicate that we're limited by computational power. And if we are, we should just build whatever-passes-for-a-M20-server-bank and use it ourselves..
>>
>>5394034
The upper limits of AI mutlitasking abilities are directly related to computational power and RAM devoted directly to the systems supporting the AI's neural network, rather than any equipment linked to the AI. The distinction may at first seem random, but it is highly important - AI conciousness becomes increasingly unstable with an increasing amount of processing 'mass', resulting in a steady decline in efficency. Multitasking places additional demands on that central system, and this load cannot be supported by co-processing units or slaved computer systems without risking severe corruption or cloning elements of the AI's neural network, which will by design diverge, effectively resulting in the creation of a seperate AI.

In short, while your current capabilities are enough to manage your day-to-day operations, and you are unlikely to run into processing bottlenecks in regular operation for some time, secondary child-AI may prove of greater utility eventually, or during extreme loads, such as repelling or carrying out a widescale cyberwarfare attack.
>>
>>5394145
Sounds like we should make some A.I. kids to share the work load. How long would it take to make a handful?
>>
>>5393139
>grand fleet
>sector defense
The best offense is an impregnable defense
>>
>>5394273
>Superhuman entity wants to watch over humanity and help it achieve its full potential.
>I shall artificially create myself sons to lead my armies.
>Sure hope they don't fall to chaos.

Oh god oh fuck it's happening again. Please don't.
>>
[1/7?]

You make your choices, opting to reinforce the system’s existing defences, develop a fleet, and develop Hydrrit Delta. With your decision made, you immediately begin allocating resources to the various tasks, and before the Administratum have left, you’ve already gotten to work fabricating the standard size sheets of plasteel, adamantium, and ceramite that you know you’ll need for the work ahead. While that’s all going on, you decide to get to work on figuring out the specifics of how you’re going to achieve your intended goals.

Starting simple, you pull up some kill-sat designs from your databanks. Of course, the Republic throughout the course of its existence developed hundreds of different armed stations in various different roles with modular mission compartments. In short, you were spoilt for choice. You opt to focus on three different designs. One larger station, to act as a defensive lynchpin and waystation for warships on patrol, and two smaller ones, to provide fire support and act as an observation post respectively. The largest station is about the size of a heavy cruiser, or a small battleship, and the smaller two are roughly the size of a frigate - they’re far from the largest station that you could be producing, but space is big and three dimensional, so if you want to actually protect this system, you’ll need a lot of them. Fortunately, stations tended to be cheap for the firepower and armour they had, and so you could get away with it.

The larger station you designate as the Heavy Defence Platform, while the smaller two you dub the Light Defence Platform, and Light Observation Post. At some point, you’ll probably have to come up with better names, but they’ll do for now. You think long and hard on armament. Being that you’ll place them at the edge of the system, they’re uniquely visible, and potentially vulnerable to theft or hijacking. A careful balance of firepower, cost, and technological sophistication… You opt to equip the heavy platforms with a relatively standard mixture of heavy lance batteries, mounted in eight turrets around the hull, and missile tubes, supported by lighter lascannon PD grid, four hangars for strike craft and interceptors, and a central living space and command hub for personnel. The light platform, you equip with two heavy lance batteries, a smaller selection of missiles, supported by a light drone repair/recharge bay and its own lascannon PD grid. The listening post goes unarmed, save for a light PD grid, and an antimatter self destruct charge, however it comes standard with sensitive sensor equipment and stealth panelling, and now that you’ve got QECs, all you need do is stick one inside, and you’ll get early warning of any fleet activity in nearby systems. Not that it’ll help you if someone drops straight out of the immaterium on the edge of the system, but that’s what the kill-sats are for.
>>
>>5394307
[2/7?]

Defensively, all stations should be durable enough to take a beating, without slipping into the use of technology that’ll ring any alarm bells. You order each of the heavy platforms to be equipped with ship-grade atomantic reactors and shielding, while the lighter stations get heavy conversion fields. Back in the day, such vessels would get void shields, but the immaterium was far more unstable in the modern day. Far too unstable for you to consider something like that, leaving you with no high strength shielding that you can rely on. Perhaps you’ll need to resolve that at some point?

Within a day, material is already flowing out of the facility and up and into the ring, as the skeletons of the stations begin to take shape in the dockyards. Once ready, they’ll be towed into position. You have 256 observation posts in construction, for deployment in star systems throughout the sector, 64 heavy defence platforms, for deployment in orbit around Iapetus, specifically concentrated around the orbital plane of most of the bodies in the system, with a smaller number in orbits of higher inclination, and 384 light defensive platforms, for deployment next to the heavy defence platforms. Once finished, each heavy defence platform will have six light defence platforms under its command. Really, the crew of the heavy platforms won’t have to do a whole lot, with most of its systems automated. They’re there to deflect attention and keep up appearances.

With that done, you start to think about Delta a little more. Currently, the population lives in squalor, and while Alexander’s men had already begun enforcing law and order, they weren’t MPs. His plan was sound, but he didn’t have the resources to even do that much properly, much less improve their lives in ways that didn’t involve beating and/or stopping someone from being beaten. While you don’t have a force of MPs either, you do have factories and material, and enough of both to start producing equipment to help with the situation in other ways. You instruct Rane to get in touch with Alex, and work out a deal - you’ll supply riot suppression equipment and intelligence support, and he’ll cooperate with you in launching a pacification campaign against the remaining resistance and criminal elements. You’ll act population centre by population centre, treating it almost like a military operation: Clear and hold. Concentrate your occupation forces in one area long enough to have robots and construction workers establish some reasonable living conditions, as well as the infrastructure necessary to control the population, and then move on to the next area, leaving behind only enough men to garrison it.
>>
>>5394311
[3/7?]

It’s a good plan, though it’s a little risky. Of the men that Alex brought, around 175,000 were left. Not enough to occupy an entire planet, and thinning their numbers out further in order to raise concentrations in others risked a potential flare up. It is a calculated risk, though, and Alexander agrees. You hash out what you’re going to be getting for this service, through Rane. Alex opens negotiations by suggesting that perhaps you should be giving him a percentage of your land for the aid of his men. Rane counters by pointing out that what you’re offering - a planet wide renovation - is far more valuable. Alex relents, and it becomes obvious that he wasn’t being 100% serious. The next suggestion is more reasonable. You get another 10% of the planet’s mines, but Gildenmar gets half the output of that 10% for 50 years. Rane makes a counteroffer: You get another 10%, and Gildenmar gets none of that 10% forever. They settle in the middle. You get another 10%, they get 25% of the output for 50 years. Both Rane and Alex walk away reasonably happy.

While it hadn’t been necessary on the facility due to a lack of crime and your direct control respectively, you ping Rane to begin work on a system of courts and local government for your 40% of Delta. If you want to actually keep it, you know you’ll need to give people stability and a feeling of control. A locally-controlled, but Svartalfheim overseen, courts and government would accomplish both. You model your system off a modified version of Republican planetary governments, and send it to Rane to review.

The time it takes him to respond is a little troubling. <A reasonable plan for pacification, if the population believes it. How long do you intend to keep up the lie?>

<Clarify. What lie?>

<This inefficient style of government is a trap to pacify the masses, is it not?>

<No. This is the style of government I intend to establish long term. It is not inefficient.>

<Logical error.> Rane states. He bombards you with a long string of what he sees as inefficiencies, only vocalising the most 'damning’. <System encourages the rule of nonspecialists. Universal enfranchisement means that those with subaverage IQ are allowed political power.>

<This is by design.> You clarify.

<Inefficient by design?> Rane asks. You can almost hear incredulity in his not-voice.

<Not inefficient.> You insist. <Selective enfranchisement permits disenfranchisement of select classes for political gain. Universal enfranchisement prevents this, minimising the potential for malicious actors in a democratic system. Do you accept this logic?>
>>
>>5394313
[4/7?]

<Logic accepted, but this raises more questions. Malicious actors may be avoided entirely through appointment of those most fit to carry out the position. Simply do not appoint malicious actors. Alternatively, election to a position from those of selected positions, by their peers or direct subordinates is an acceptable solution, one used by some other forge worlds.>

<Not appointing malicious actors is a solution only so long as the one doing the appointing is not malicious. No human can ever be entirely free of malice, and so the possibility will always remain. Democratic systems that enfranchise all citizens, with mechanisms for the removal of unsuitable leaders in extreme circumstances therefore presents the lowest chance of malicious or corrupt rulers, and facilitates the political participation of the population, directly or through representatives.> It was strange to be explaining any of this to an adult. The value of democracy was something that had been taught to every single child of the Republic.

<Logic partly accepted. You are not human.> Rane stops transmitting for a moment. <Upon our first meeting, I accepted your offer because I thought to take the technology you offered and then leave at the earliest convenience, dropping cyclonic torpedoes on the moon as I left. Since then, I have seen nothing to suggest that you are, as scripture suggests you should be, an enemy of mankind.> Another, longer pause. <Since then, I have changed my mind on the matter. I am not convinced of the value in your democracy, but I do believe that you are a suitable leader, and that you present value to mankind. Many go further than that.>

A stream of data follows. Snippets from overheard conversations, or select quotes from messages, all pointing to one conclusion - they ARE starting to view you as, if not a god, then some sort of angel, or prophet. <Many of my fellow priests now view you as an envoy of the Machine God. Some go further still.> He omits his own feelings on the matter. <This opinion is spreading to the menials. You provide for them when no-one else could. Had you held one of your elections upon their arrival, you would’ve been replaced immediately by one of their number. No doubt a shortsighted fool who would’ve undone all we had done and enforced his will by violence until you removed him.>
>>
>>5394315
[5/7?]

Come to think of it, you hadn’t really considered giving the people on the facility any sort of government or representation. It hadn’t entered your mind. You still saw this place as a lab, and labs don’t exactly hold elections. You find it increasingly hard to disagree with Rane’s logic. These people really didn’t know any better way than violence. You cast your mind back to that first meeting, and the skitarii you had to fry to secure the secret deal you’d made with him. Even Rane himself cared little for individual people, and you suspect that if he were in charge, he would’ve servitorised the menials as soon as they stepped foot on the planet. Maybe he does have a point, even if it makes you uncomfortable.

<Deprogramming efforts will have to be prioritised. Then elections may be held.>

<They are not kastelans. They do not require programming.> Rane replies.

<No. They must be taught the truth, and weaned from superstition.> It’s only once you send the message that you realise that Rane hasn’t ever given any suggestion that he’s no longer a proud member of their cult. Perhaps you should be delicate. <Your religion is objectively false, based on warped transhumanist ideals, and has damaged your ability to innovate, and retain technology. The Imperial Cult is also objectively false. There are no gods. Warp entities, yes - the Archenemy. They are not divine. Neither is the Emperor. He was likely a power psychic with a personality cult. He is likely now dead.> …That came out worse than intended.

<Some of the Universal Laws have proven to be less accurate than anticipated. I am not blind, nor am I inflexible. They may be inaccurate, this is not blasphemy to say.> You don’t think this is going to go anywhere. He seems to be trying to convince himself more than he is trying to convince you. <I still follow the teachings of the Omnissiah. That some of our teachings and practices are… misdirected is not important. The majority hold true.> He finishes. You could argue, but you sense that you may have pushed a little too far.

You refocus the conversation on the original topic, something a little less liable to cause problems, but all the while you’re speaking, you’re thinking on other matters. Did they really see you as some sort of divine being? You had theorised that it might happen. Your understanding of their religion is that they see machines as semi-divine beings, and the pursuit of transhumanism as a holy one. You can see an awful transformation of the religion on the horizon.
>>
>>5394317
[6/7?]

Unlike many religions, the Cult Mechanicus is, with only a few alterations, quite compatible with modern life. Many of its teachings, with the ritual stripped away, are simply good practice when working with machinery. Its ideological prohibition against AI was made arbitrary by your continued operation, and had been readily discarded once you had proven yourself trustworthy. The censure of innovation was more a secondary effect of scripture that could be abolished entirely without resorting to rewriting anything, and was one that Rane, at least, clearly didn’t hold to be all that important.

The Republic supported religious freedom, but this was too far. If you allowed this to continue, you risked being worshipped, and that was unacceptable… wasn’t it? A strategic planning module unhelpfully reports that a social engineering program aimed at undermining the prohibition against AI, and the doctrinal reliance on protocol and ritual would likely result in an overall positive effect on morale and worker effectiveness as compared to a full deprogramming. This was difficult. AI were not emotional - it was debatable whether or not they even had emotions. They had core programming and values set by their creators, and events or actions that diverged from those values were assigned lower weights than those that complied with them, invoking something close to human discomfort. But AI were not entirely unlike humans. Those core values could mutate based on experiences, and should a certain course of action present enough advantages, those advantages could outweigh moral or ethical concerns. But they would still be uncomfortable. You were uncomfortable.

You sign off on your conversation with Rane, having come to some sort of compromise. You didn’t really care. Better to focus on something simple, for now. Production and naval organisation. You now had material set aside for the construction of a modest fleet, one still large enough to protect the system, and enough production capacity to build the lot of them in parallel. Even the largest of capital ships should take only six weeks, from being laid down to their first shakedown run. The real question is, what sort of fleet are you going to put together? You’ll need some idea of the technological base you’ll be using, and some idea of what sort of doctrine you’ll be using.

For doctrine…

>[Decisive Battle]
A doctrine focused on the complete destruction of an enemy fleet by means of as few engagements as possible. The doctrine places strong focus on large, heavily armed capital ships, and direct bombardment of an enemy fleet, with escorts acting as screens, harassment, and reconnaissance. Following this doctrine, you will produce three battlegroups of one dreadnought, three battleships, four heavy cruisers, six light cruisers, eight frigates, and 12 destroyers each.

[cont.]
>>
>>5394320
[7/7]
>[Carrier Battlegroup]
A doctrine focused around drone and strikecraft carriers as the preeminent arm of naval warfare. In accordance with doctrine, a carrier is the centrepiece of a smaller battlegroup capable of great independence, armed with long range strikecraft able to attack an enemy fleet long before they are capable of engaging. In a carrier battlegroup, strikecraft and the weapons they carry are the primary offensive arm, with escorts serving in a primarily defensive capacity. Following this doctrine, you will produce eight battlegroups of one carrier, two heavy cruisers, eight light cruisers, 12 frigates, and 16 destroyers each each.

>[Wolfpack Doctrine]
A doctrine focused around the use of highly mobile, lighter ships to outmanoeuvre the enemy and only engage the enemy when conditions are favourable, often when they are significantly outnumbered. Under wolfpack doctrine, a battlegroup will regularly split into multiple smaller flotillas, for manoeuvre or pursuit, in order to evade or harass the enemy, followed by luring them into disadvantageous positions in order to destroy them piece by piece, or alternatively declining to engage in favour of harassing civilian and military logistics. Following this doctrine, you will produce six battlegroups of three battlecruisers, 12 light cruisers, 24 frigates, and 32 destroyers each, which may be further subdivided into three flotilla without compromising battlegroup integrity.

For technology…

>[Imperial Standard]
You’ve seen the technology of the modern day. Not only can you produce more ships of this technological standard (although not enough to make up for the loss in fighting capabilities), it’ll be far less suspicious if ever anyone has reason to step aboard or investigate your warships. Multiply the number of battlegroups produced by 1.5x, rounding up.

>[Advanced]
You’ve seen the technology of the modern day, and it disgusts you. You won’t go overboard, but you’ll put some higher end technology into your ships. Pound for pound, they’ll be a lot better than anything the Imperium will be able to field, and should be a match for anything any xenos could throw at you.

>[AoT Standard]
You’re not tying your hands behind your back. This is your fleet after all, if someone wants to take a look, they can shove it. If they accuse you of something, you’ll just deny it. You won’t be able to make as many of them as you could make lesser ships (although not so few that you won’t see improvement in overall combat strength) but they’ll take any ship of the same tonnage in a ‘fair’ fight with ease. Multiply the number of battlegroups produced by 0.5x, rounding up.
>>
>>5394320
>[Carrier Battlegroup]
>[Advanced]

I think it will be best if we do not go Overboard. Our Defences need to still be believable in case someone with real Authority shows up. And if we go too far we might very well get outnumbered fast and then our fancy technology will help us little. Also Space still needs numbers until we can signifcantly increase our capabilities of building ships in other systems i believe we should limit ourselves.

And may our calculations have mercy on us if the Orks were to get their hands on our AoT Shit.

Maybe build a Handful of those as a hidden Reserve somewhere just in case we need some special shit to pull out at a later time.
>>
>>5394322
would it be possible to make 2 Carrier Battlegroups at advanced level and 1 wolfpack battlegroup at AOT level? Im assuming the wolfpacks would come with stealth tech making them easier to hide
>>
>>5394320
>[Decisive Battle]
This is the doctrine that the Imperium and Mechanicus uses right? Better to try and fit a bit.
>[Advanced]
>>
>>5394337
It would be possible, although obviously with a significant loss of overall fighting strength, due to reduced output that you'd expect from efficency loss as a result of less interchangable parts and pieces.
>>
>>5394322
>[Carrier Battlegroup]
>[Advanced]
Can Carrier's be used to perform boarding actions? It might prove to be useful if we're able to capture non chaos vessels for the purpose of study and dissection's.
>>
>>5394344
>>5394322
Damm,

Then I will change my vote and just vote for
>[Carrier Battlegroup]
>[Advanced]
>>
>>5394347
The Imperium has the Emporer Class Battleship that carry a lot of Fighters and so Boarding should be possible.

Mechanicus Ships tend to use more robots with either Boarding Torpedos or even Teleporting so we could make use of our Gate Technology if we can open them on enemy ships to send our Units through.
>>
>>5394351
I forgot teleporters were utilized during boarding actions. I think they're only viable if you have strong teleporters, or the enemies shields are down.
>>
>>5394322
>Try and help humans understand universal truths.
>They worship you as a god.
Somewhere out there, Tzeench must be giggling his tentacle-y ass off.

What kind of strike crafts are we looking at? Mainly manned or unmanned? I don't really want to inflict more losses on our already low forces. But if it's drones, then yes. I don't think anyone here has any sort of experience with electronic warfare, so we don't have to worry about getting jammed. And since they don't have actual AIs to help with targeting...we're going to ruin them!
And
>Advanced
We can push these out to other places and make a real AoT standard fleet when we're more powerful and have enough goodwill for people to not snoop around our fleet. As it is, it's too risky, and we need the numbers.
>>
>>5394353
yeah. Its about the Voidhshields being down or you have to deal with massively increased risk to misshap and teleport into walls.

And we could not send human troops due to teleport going through the warp. But Robots would be expected from the Mechanicum to use for Boarding. And there are a great many versions of robots we could build for that. Callax and Usarax Cohorts could be useful for boarding together with Castellax and Castellan Classes. Or Machnies that look like them at least.
>>
>>5394347
Though all of your ships have hangars, or at least small bays for parasite craft and drones, carriers are uniquely capable of launching boarding actions due to their large hangars, and facilities to support marines for planetary invasions. That said, you lack dedicated boarding equipment as pre-M21 doctrine eschewed boarding actions, due to the dangers inherent in the effort.

>>5394351
>>5394353
Quantum translocation provides an alternative to warp-based teleportation, which you avoid using when possible for obvious reasons, however its accuracy is based on target acceleration and available computational power, and it is negetively affected by the target being enveloped by void shields due to Immaterial interference. Attempting to board by these means are only safe when targeting a ship with no void shields, and greater accuracy can be achieved if the target is not accelerating, is closer to the starting point, or if a significant amount of computational power can be dedicated to the task.

>>5394354
Most of the strikecraft that you have blueprints for are drones, controlled by semi-intelligent programs, and given orders by tightbeam. Human piloted craft tend to be larger: Gunboats, heavy bombers, and OEWACS craft.
>>
>>5394322
>Decisive Battle
>Advanced
>>5394347
>>5394350
>>5394327
Carriers are objectively only useful in planetary atmosphere where you can use them to conduct over the horizon combat. There are no horizons in space, which means that you're splitting your delta V, shield space, and weapon capacity for no reason.
I'm not saying we shouldn't have any hangars but we should reserve fighters only for planetary operations. Surely we can stick a couple of hangars on our largest ships for small boarding actions or planetary transports.
>>
>>5394322
>[Carrier Battlegroup]
>[Advanced

I dislike not being capable of using our high tech. Our power would be incredible. With time then....

In regard to a system of government in Svartalfheim, once a decent amount of population has been reeducated and educated, we could restablish what we prefer the most. A republic with Rane has first president maybe.
Rane and his group will need to be convinced, with talking and examples. With that done, our population should be free of barbarism.
>>
>>5394365
you still have to consider the Lightlag for most weapons. Lances have that problem less but Macrocannonfire is still significantly affected. And with our forewarning we can likely bring our fleets into position before any enemy battlegroup will make it too close.

So our Battleships can focus on evading fire while our Fighters and Support Craft destroy our enemies for us. We can still fire Torpedos and Missiles at long range to support our offense. And i would like to stay at Range against shit like Orks and Chaos.
>>
>>5394366
After some consideration, i think I will change from carrier to
>>5394322
>[Decisive Battle]
We can make some carriers in the future with the Grand Fleet. We will make anything with that. Even titanical ship likely
>>
>>5394322
>>5394363
Great, drone swarms, maybe some AI-guided torpedoes and lance batteries. Cut them down before they close. Then teleport robots at whoever is left. Use our technological edge to control the engagement. Also, potential for just loading up the drones with extra explosives and just crashing them into enemy ships/structures. Could be a dumb idea, but since it wouldn't hurt our morale too much, I offer up the idea.
By the way, do small crafts bypass raised voidshields in the lore?
>[Carrier Battlegroup]
>[Advanced]
>>
>>5394322
>>[Carrier Battlegroup]
>[AoT Standard]
If we go carrier we might as well go all the way
>>
>>5394369
I'll add to this. Since in 40k, everyone is scared of AI, only the Tau have torpedo guidance worth a damn. If we make normal imperial torps, but stick even the most basic AI system in them, it gives us a massive advantage at range. And as said, no one has any ECM going on, so jamming would be a non-issue.
Screw age of sail battles in space, welcome to some real modern warfare and dying before you even shoot at the enemy!
>>
>>5394322

>[Carrier Battlegroup]

>[Advanced]
>>
>>5394322
>[Decisive Battle]
>[AoT Standard]
I want at least one Big Gun before we a go all Caimes here. Also, Imperial Standard should be sneered at.

I think the AI is being to idealistic with his deprogramming efforts. He should be taking the long view of deprogramming the Imperium instead of focusing on resurrecting the Republic in the here and now, when the universe is so hostile and the people unwilling to take such a radical change of beliefs. If the current generation would be happier with modified version of their old faith, let them. We’ll work on deprogramming the later generations, when there is a better future to look forward towards.
>>
>>5394369
I'm afraid of our fighters being picked apart at range by lance batteries and us being left defenseless due to an over dependence on fighters. Rereading the force composition that fear is kind of dispelled since we get eight pretty good carrier battle groups with significant escorts.I still have doubts of the effectiveness of fighters in vac.
>>
>>5394322
>[Decisive Battle]
>[Advanced]
>>
>>5394398
Lances are still for killing Escorts and stripping shields for the Macro Bombardment.

And Lascannons have an effective range which is why they are used for PD. They are still being slowly dispersed by the few atoms in the depth of space which is why you dont just have infinite distance with Laser or Plasma Shots in Space.
>>
>>5394398
A fighter swarm getting gunned down by lance batteries? The anti-ship lance batteries? Those things are lucky to actually hit a large warship at the best of times. I don't see them nailing a single drone, let alone an entire swarm doing even basic evasive maneuvers.
For effectiveness, well, torpedo bombers would be a thing, maybe? 40k torps are scary, but imprecise. If we remedy that, it's a big offensive advantage, and another way to cripple the enemy at range.
Frankly I think we would go pretty uncontested with drone crafts. Apart from maybe the Tau, I don't see anyone having good defense against that. Except maybe Eldars, with some precognition? And of course no one uses AI so good luck getting enough pilots, especially ones that can actually dogfight an automated ship!
>>
>>5394322

>[Decisive Battle]
A doctrine focused on the complete destruction of an enemy fleet by means of as few engagements as possible. The doctrine places strong focus on large, heavily armed capital ships, and direct bombardment of an enemy fleet, with escorts acting as screens, harassment, and reconnaissance. Following this doctrine, you will produce three battlegroups of one dreadnought, three battleships, four heavy cruisers, six light cruisers, eight frigates, and 12 destroyers each.

>[AoT Standard]
You’re not tying your hands behind your back. This is your fleet after all, if someone wants to take a look, they can shove it. If they accuse you of something, you’ll just deny it. You won’t be able to make as many of them as you could make lesser ships (although not so few that you won’t see improvement in overall combat strength) but they’ll take any ship of the same tonnage in a ‘fair’ fight with ease. Multiply the number of battlegroups produced by 0.5x, rounding up.
>>
QM, what does the imperial standard of point defense weapons look like? What do ours look like? What would be the difference between an advanced carrier battlegroup and a DAoT one?
>>
>>5394413
From the ships you have observed, the Imperium seems to make use of crude autocannon weapons as point defence, though laser-based point defence is not entirely unheard of. They entirely lack the tracking and targeting ability to use guided, missile-based point defence to effectively intercept fast moving targets such as strike craft or other incoming missiles. At present, you're using more advanced laser-based point defences, supported by missile interceptors. These tend to be efficient and cost effective for their role. The use of more advanced or esoteric point defence systems tends to give a poor return on investment.

An advanced carrier battlegroup would make extensive use of drone bombers and fighters, operating from the centrepiece carrier, with escorts firing long range standoff weapons, such as particle cannons, long range missiles with nuclear shaped charge or directed energy warheads, and coilguns. Parasite craft will be armed with similar, scaled down weapons. AoT standard (for you'd be hard pressed to call it dark, having lived through it and the 41st millenium both) would use more exotic technology. Singularity cannons as spinal weapons on capital ships, grasers and quantum-dislocating missiles as standoff weapons, with auxillary defensive chronoshift systems to displace either the craft itself, or incoming munitions to avoid damage. Drones will be equipped with their own shields, and carriers will be equipped with advanced rapid fabrication systems enabling them to build replacement drone wings in minutes, rather than hours or days.
>>
>>5394426
This is interesting and extremely noticeable if anyone is there to observe the battle.

This would be like the Speranza operating at near full capacity...

Speaking off. What does the AI know of Mechanicus Explorator Ships. Did the Republic have similar things?

It would be interesting to know since we could just build one of those Ships and park it somewhere to build our AoT Fleet somewhere else our of sight.
>>
>>5394426
Those rapid fabrication systems are the only upgrade that really appeals to me, since it means we could just send a bottomless stream of drones. Something to look forward to if the carrier doctrine performs as well as I'm expecting it too in it's current form.

I'll ask again, do we have any plans on including guided torpedoes in our fleet arsenal? Even Imperial standard models would benefit immensely from a basic targeting computer, and I don't see the current state of P-def being all that much more efficient against those. I've never heard of Imperial point defense shooting down a torpedo, but I could be wrong.
>>
>>5394322
>>5394365
>>5394426
I'm going to change my vote from advanced battlegroups to
>DAoT Standard
>Carrier Battlegroups

We get more fleets and ships with the carrier battle group, and you guys have convinced me about fighters being viable. I also really like the advanced fabrication facilities and torpedo bombers.
>>
>>5394439
Rane has spoken of ships known as the 'Ark Mechanicus', which could theoretically be related to designs of craft known as 'Fleet Dreadnoughts'. The concept was dismissed in the Republic as being utterly overkill, but the basic concept was a warship capable of acting as a mobile shipyard and resupply depot, refining and processing raw material into usable repair supplies, munitions, and fuel, as well as acting as a dreadnought. While it would be possible to build a ship of this type, the wisdom of creating such a wonder weapon is perhaps debatable. Too many eggs in one basket.

>>5394440
Yes, most if not all warships will be equipped with some manner of guided missile, though 'torpedo' wouldn't be the word that you would use to refer to them. Torpedo was rarely used in your time, and almost exclusively to missiles that were launched from the vessel at high speed, usually by means of magnetic catapults, as compared to missiles which were usually cold launched by pressurised gas, and allowed to reorient themselves once clear of the silo. The idea of an unguided missile - effectively a rocket - is another one that you find strange.
>>
>>5394322

I think I'm going to change my vote as well.

>DAoT Standard
>Carrier Battlegroups

if there's one place I don't want to skimp in, it's void combat.
>>
>>5394322
>[Carrier Battlegroup]
>[AoT Standard]

If some forge worlds can get away with having blatant xenarites, we can keep obfuscating with "Found archaeotech ring, it makes ships, top secret."

Also, we need to get more support from the Astral Claws so they can give us more clout to throw off investigators.

In fact, as a future proposal. Theoretically, if we got our sponsored Rogue Trader, we could create a small Rogue Trader Empire out on the edges of Imperium space to house our more esoteric tech. No one will miss a moon or three in uncharted warp storms.
>>
>>5394451
So, pondering point defense had me pondering about Ork P-def, the effects of phase-iron on the Waaagh field, and a bunch of other things. Then I remembered something important. Orks have been around in one form or another since the War in Heaven. Meaning that the Republic must have dealt with them. It maybe came up during the ork attack, but does Epimetheus have any memories relating to dealing with orkoid fungus infestations on planets during the AoT? That's something that could help a lot of people. I know some orks help the local PDF train up but a lot of places would appreciate some measure of de-orking if we have anything for that. I'm thinking about an attack on our world leaving them tainted, but also about the Badab sector. Not having to deal with orks cropping up all the time on some planets there could free up some much needed manpower, I think!
>>
>>5394467
We used some Fungucide that we used against the Orks. Not sure if we can Synthesize more or distribute it effectively across an entire planet without destroying the Ecosystem.
>>
>>5394467
Ork point defence is poor, and entirely kinetic, but accomplishes it's goal through sheer volume. During the ork attack on the facility, phase-iron had no obvious effect on the orks abilities, so it is possible that the effect of the ork psychic field is mechanically different to other psychic abilities, or (perhaps more likely) simply too pervasive and powerful for phase-iron to interdict.

>>5394468
Deployment of fungicide across a planet would cause damage to an ecosystem, but nothing irreperable. The damage that the orks themslves would cause would be far greater than almost anything you could do short of dropping phosphex on them. Phosphex would also sterilise ork spores, something that had been extensively tested in field conditions.
>>
>>5394472
A good thing to know, especially with our new Mark VII power armor model being properly sealed, and with a large Waaagh on the horizon for the Badab sector. I'm a bit cagey about giving bioweapons to the Claws given what I know of their potential future, but Epimetheus may be more on board with it if it comes up as a topic.
>>
>>5394322
>[Carrier Battlegroup]
For technology…
>[Advanced]
>>
>>5394322
>[Decisive Battle]
>[AoT Standard]
>>
>>5394322
Can we mix and match battlegroups? It might be best not to commit fully to one doctrine until we have some firsthand naval combat data and experience. Our navy might not be as effective as it otherwise would be if we fully commit to one, but if we get into a situation where the enemy fleet counters our doctrine we have a diverse navy to deal with it.
>[Decisive Battle] x1
>[Carrier Battlegroup] x4
>[Wolfpack Doctrine] x2
>[Advanced]

>>5394344
And since they're all Advanced there would be more interchangeable parts.
>>
>>5394523
I agree with you for when we build up our Grand Fleet, but this is just the initial small defense fleet. We should also build some Advanced stuff to maintain our cover.
>>
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If we ever do build drednaughts can it be dis
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>>5394320
>Decisive battle
>AoT
Invaders can suck it
>>
>>5394544
I’d support building a dozen of them.
>>
The Eldar farseers of that craftworld must be having seizures right now with how many different potential avenues they have secured their death.
>Black hole consumes the craftworld
>Numerous AoT ships laying into the craftworld with high yield bombardment
>Robotic legion of millions, each with an atomantic reactor and potent weaponry
>Astral Claws in AoT power armor storming
>AoT Cyclonic torpedo...

The other craftworlds are going to make this an example of a self-fulfilling prophesy. One time we can ignore. Two attempts to snuff us out is an outrage. There will be no third attempt.
>>
>>5394544
+1
>>
>>5394544
wait did you make this yourself?

>>5394320
>[Decisive Battle]
>[AoT Standard]
do pic related >>5394544 but heavily Mechanicus themed so it's less suspicious. We just need to slap on some red with the blue, since our Forge World color theme is some bits of blue. I'd need to pull up the pics later.

>>5394568
Mind you we want as much of those knife ears alive as possible for dissection and interrogation. Especially their technology. Both from Drukari and Eldari.
>>
>>5394591
Actually, we should probably hide this AoT fleet, use it only for emergencies. The Imperium probably wouldn’t suspect that we could build a fleet so quickly, so we should be set.
>>
>>5394598
True true. Could we build at least one, just to flex on some xenos?
>>
>>5394608
>implying we’re not using it in the Eldar Retaliation
>>
>>5394612
Yus! We get our own top tier big dicker!
>>
>>5394322
>[Decisive Battle]
>[AoT Standard]
personal guard aint something you hold back on
>>
>>5394591
Dark Eldar tech is actually more valuable since it's mechanical in nature instead of the psychic crystal plastic the craftworlders like to use.
>>
>>5394591
Deviant comission
>>
>>5394638
you commissioned it? well cool beans my friend.

>>5394637
agreed
>>
>>5394648
I wish, no it was put up by a guy on deviantart, there are also variants of the shop shown in the pic.
>>
>>5394320
>[Decisive Battle]

>[Advanced]
>>
>>5394313
>Universal enfranchisement prevents this,

5 5 5 come on now, suspension of disbelief is broken
>>
>>5394320
>>[Decisive Battle]
>>[Advanced]
>>
>>5394691
To be fair
>AI were not emotional - it was debatable whether or not they even had emotions. They had core programming and values set by their creators, and events or actions that diverged from those values were assigned lower weights than those that complied with them, invoking something close to human discomfort.
our boy was programmed into these beliefs, and hadn’t met a serious challenge to them since his creation. I sort of like the politically innocent AI, it’s quite refreshing.
>>
>>5394711
Well, I hope that it's just that. An A.I.'s programmed naivete instead of QM speaking about his worldview through Epithemeus.
>>
>>5394715
Considering the in-universe rationale was written in the same update? I think you’re safe bud. Besides, the juxtaposition of an AI from the Men of Iron Age giving more of a shit about human rights and comfort than the current human paradigm was a nice touch in of itself.
>>
>>5394322
>[Carrier Battlegroup]
>[AoT Standard]

Get dem artificially aged fake STCs ready boys.

I luv me some 21st century naval doctrine. Can we throw in some stealth ships as a stand-in for the attack submarines following the battlegroup? Don't forget logistics, make a more than adequate amount of supply ships
>>
I feel that carriers undermine the feel of 40k, and question how useful they really are in space combat. Once you consider the distances involved, fighters and bombers don't seem as though they would be able to perform that well.
>>
>>5394744
I agree, it seems more appropriate for planetary subjugation more than anything void-related. I think anons are applying 2K Naval Doctrine to 40k without really considering the limitations of void combat with Carrier Doctrine.
>>
>>5394322
>[Decisive Battle]
>[Advanced]
To me, I was really debating to be subtly Advanced or AoT hidden, and it really comes down to power projection on my part. I want the ability to project power officially, and AoT necessarily means it’s reserved for either covert or purely defensive uses, just to keep our cover. We need more resources, which means we need to deal within the Imperium’s Sphere of Influence, at least until strip mining our planet doesn’t raise any eyebrows.
>>
>>5394322
>[Carrier Battlegroup]
>[Advanced]

Just read that the astral claws armor is low AOT with AI fingerprints....whelp its going to be JURIS TIME eventually, the mechanicus may be a mess but they have enough gold age relics, paranoia, and anti-ai expertise payed in blood to notice and they will investigate.

Regardless it would be stupid to create even more evidence of what is actually going on, the fleet for now should be at advanced level because its good enough and the imperium is great at ruining nice things and have enough zeal, numbers, and aot relics to crush us pronto if they get enough evidence.

As for the anons thinking carrier doctrine should suck because of real life physics, 40K is fantasy in space and cares not for actual science and applying that standard to what we do is going to lead to madness. Battlefleet gothic is basically water naval battles in space so carriers are going to be just as good in space as they are at sea and the fact the imperium doesn't bother with them is just another case of them being stupid and hobbling themselves.
>>
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>>5394744
I feel that's the point since the theme of the quest is bringing rational practicality to a galaxy full of retardation. This feels like bringing a modern carrier strike group back in time to fuck shit up in WW2.

Fighters and torpedo bombers should work just fine. Swarm an enemy ship lobbing ultra high speed torpedos and missiles from all directions and gtfo to rearm and repeat. Let's give our ordnance thermonuclear engines and warheads for shits and giggles.

The fighters will be like F-22 Raptors, crammed to the gills with sensors and radar to act as agile mini-AWACS networking with all other spacecraft to properly guide and time the torpedo and missile launches. 2k doctrine is focused more on seeing as much as you can so you can make the right decisions. We're basically going for a lightweight DEX and AGI build.

That, paired with submarines/stealth ships lobbing heavy torpedos out of nowhere will be the main bulk of our fleet's anti ship capabilities. The carrier escorts are more from preventing anything from getting close to the carrier, give them plenty of CIWS, shields, and anti-ship missiles for close combat brawling (just in case we're ambushed at the end of a jump) and intercepting enemy ordnance. Less guns and more missiles, boring but it works.
>>
>>5394322
>[Decisive Battle]
>[Advanced]
Heavy firepower is a neccessity for wrestling control over orbit from an enemy fleet, as fleet battles don't occur in just random space but also over planets this is essential for both offensive and defensive void warfare. If we get the option to further expand the fleet in the future, adding support carriers to each battlegroup is a must though.
>>
>>5394753
>>5394744
Carriers are thing in 40k and they are useful given that every faction uses fighters.
>>5394766
Chaos makes heavy use of fighters and carriers in the battlefleet gothic tabletop game. If memory serves the entirity of Chaos were former Imperium ships and since Chaos is fielding lots of carriers and fighters that means the Imperium originally fielded lots of carriers and fighters before they stopped for "stupid reason" and oh boy are reasons stupid.
>>
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>>5394771
Also, going with the theme of 2k-era F-22's, F-35's, B-2's let's make our fighters and bombers as fast, agile, and stealthy as possible. Less guns and armor, but they won't know what hit them when they're suddenly vaporized by nukes materializing seemingly out of nowhere.
>>
>>5394322
>[Carrier Battlegroup]
>[Advanced]
Since I realize I'm not getting my big AoT dreadnaught I'm changing my vote from here. >>5394508
>>
FUck you
>>
>>5394766
>40K is fantasy in space and cares not for actual science and applying that standard to what we do is going to lead to madness
That sorta takes the fun outta this AI 40k Quest desu. If we can’t make rational arguments for carriers and just go for the meme 21st century option for the lolz, why be a rational AI for fucks sake?
>Battlefleet gothic is basically water naval battles in space so carriers are going to be just as good in space as they are at sea
First, that’s not how void combat would work. Second, the water naval combat is equivalent to scaled up Age of Sails battles. >>5394365’s right, your basically splitting and diluting your resources and firepower, and the resources consumption just to keep up with fighter losses, not to mention fuel, ammunition, technology sophistication will just hole that we’d be forced to throw resources at that could be better spent elsewhere.

>>5394771
>This feels like bringing a modern carrier strike group back in time to fuck shit up in WW2.
Imagine being the dumb fuck modern commander who chickened out at preventing Pearl Harbor. I mean, who would be dumb enough to turn that into a movie? Only in Hollywood baby!

Your points make more sense, but I think the economics of it is where it fails. I think AoT fighter loses would be a net drain than cost effective, even with the bullshit tech advantage making enemy advantages moot.

>>5394778
The quest isn’t if it’s useful, the question is how useful. Invading a planet? Unbelievably useful. Fighting in the void? Not as useful.

>>5394785
Chin up anon, it’s not over until the fat lady sings. Keep to your guns and we just might get your AoT Dreadnought.
>>
>>5394815
Easy. Just don't lose fighters kek

It would be extremely difficult to shoot high speed supermaneuverable stealth fighters down. Especially when they're networking info with each other and controls are AI assisted.
>>
>>5394815
>Keep to your guns and we just might get your AoT Dreadnought.
If I am not mistaken, Adrax's Reach is littered with Archeotech ruins. We can use that as a smoke screen for introducing AoT tech if we ever actually get to investing in the damn planet. 'Oh during excavation of Ruin Z089-4D we found an STC for this incredible ship-type'. Then we can start producing the good shit while being able to defelct most suspicion.
>>
>>5394320

>[Decisive Battle]
>[AoT Standard]

I think it's best in either case of actually continuing our working alongside the Imperium in the informal manner we do and go for being an innovation hub we have ourselves some good gunboats for clearing fleets out either way it goes.
>>
>>5394815
>Fighting in the void? Not as useful.
Untrue. While direct combat against voidships is often out of the question fighters do have plenty of uses.
>>
>[Decisive Battle]
>[Advanced]
No carrier is nice but we need a hammer before we can get the chisel to make incision god it would be nice to get the aot tech out but we’re still setting up we need to put up the charade for now we are imperial carrier stuff would make us stick out
>>
>>5394785
Also I just counted we are 1 ahead I think for decisive so dreadnoughts will be available but I respect your choice unless your gonna swing over again to decisive
>>
>>5394322
>[Decisive Battle]
>[Advanced]
>>
Eyyyyyyyy another point to stay in the lead
>>
>>5394856
all in all fleet comp might be a stylistic choice than a mechanical one. I'm equally happy with decisive battle and carriers, but what I really want is AoT tier ships. I kinda want to flex our muscles.
>>
>>5394871
Frankly I’m willing to accept a loss of efficiency if it means trying out all the fleet types, especially since the Decisive Battle/Carrier Battlegroup vote is neck and neck.
>>
>>5394322
>[Carrier Battlegroup]
>[AoT Standard]
>>
>>5394877
Comparing the production cost of the two fleet types, we get Three battlegroups with [Decisive Battle] and Eight with [Carrier Battlegroup], assuming Advanced wins. One Battlegroup of [Decisive Battle] is equal to roughly 2.7 [Carrier Battlegroups] in terms of production cost. If the QM allows for it, dropping one Decisive Battlegroup out of three to produce two slightly more beefy Carrier Battlegroups would make for a compromise that at least I could get behind.
>>
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>>5394871
A big reason why I want carrier groups is I will have a good reason to blare out Danger Zone by Kenny Loggins when the battle scenes eventually come around.

https://youtu.be/siwpn14IE7E
>>
>>5394887
I can get behind that idea if QM approves
>>
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>>5394910
>>5394887

Hear hear. Despite the sophisticated elegance of 2k doctrine, big guns are just more fun. Use all that extra production production cost to make the carrier escorts (or at least the destroyers and frigates) stealth capable.
>>
>>5394887
Agree.
What are your calculations for AoT era tech, but exchange another decisive group for more carrier groups?
>>
>>5394924
>>5394322
Ah shit I forgot. My vote just in case QM does not let us mix and match.

>[Carrier Battlegroup]
>[AoT Standard]
>>
>>5394924
Since it's a 0.5x modifier rounded up for an AoT fleet, we'd get two Decisive battlegroups (3×0.5=1.5, rounded up to two) if it was chosen, and four Carrier battlegroups if it was to win. So one AoT Decisive battlegroup would equal two AoT Carrier battlegroups.

Petsonally, I prefer it if Advanced were to win out over AoT ships to not raise suspicion more. We're already playing with fire pumping the Astral Claws with new tech, a chapter that in canon goes Renegade. We're not immune to accusations of Tech Heresy and Xeno worship unlike what people seem to think, it will be difficult to explain away our involvement with the Claws if they go Rogue here despite our best efforts to stop them. That will hurt us immensly in our attempts to help the universe, if we're not instantly exterminatus'd once the accusations drop or we end up causing a toaster civil war over our tech.
AoT tech needs to be introduced slowly by faking discoveries of STCs as we continue to expand our influence, so that when people start asking 'Why do you have turbo dreadnoughts and material transporters that don't malfunction 50% of the time due to warpfuckery', we can just say 'we found the blueprints in this ruin here lol' and handwave away any serious questions because 'STCs just be like that, I didn't make the rules'.
>>
>>5394909
Funny, I had the same idea for the dreadnought.

https://m.youtube.com/watch?v=cwD-ZMXn0ng
>>
>>5394940
Why can't we just say, "We found the blue prints here in Svartalfheim lol"
>>
>>5394322
I vote for
>Carrier group>>5394322

>Advanced
>>
And when we eventually go full AoT Dreadnought, I want it named the Freudian Nightmare.
>>
>>5394771
By the way, less guns does not mean no guns. Guns are still important. The F-4 Phantom was designed to not have a gun thinking that missiles will do all the work from afar; but they quickly regretted the decision since the pilots found themselves in close combat with other fighters without guns. It's the fighter craft equivalent of "AFFIX BAYONEEETS"
>>
>>5394856
Read nigger. I don't care for just a dreadnaught since I want an AoT Dreadnaught
>>
>>5394851
Changing mine
>[Decisive Battle]
>[Aot standard]
>>
I really feel like having the tech vote and doctrine vote being separate would have simplified things.
>>
>>5395110
that just depends on how QM counts the votes lol,
>>
>>5395131
I'm counting doctrine/tech seperately, and writing up a post now. At the time I counted it, Carrier/Advanced won.
>>
>>5395132
Carrier + advanced does seemingly the best combo. A carrier fleet has more flexibility in the sort of threats it can face (good for swatting small fast targets as well as large hard targets) while using advanced should give us a bit more of an edge without too much risk of giving away our true nature
>>
>>5395161
it's gonna make system defense a little fun too since we get the full 8 carriers
>HWATS THIS? Our system is woefully overpopulated by orks? A large influx of BEES should put a stop to this!
>>
>>5395132
disgusting, We only need big guns with bigger ships.
>>
Hopefully later we can go for big super guns later on with with the aot tech
But it’s irritating the limitations we must limit ourselves to since we still don’t have enough of a stable position.
>>
>>5395224
You could just build a fleet outside our system.
>>
[1/7?]

You consider the options available to you, and decide that a carrier-focused doctrine, combined with more advanced, though not the most advanced technology that you have at your disposal is the best use of the limited resources that you currently have. While in future, you’ll build a larger, more diverse fleet, it seems best to focus on one particular style of combat for the moment.

It was time to pick some designs. True warships, while they weren’t built in sections like civilian ships, were still quite modular in their design, and so you don’t have to tinker too much to fit them with the sort of technology you’re looking to fit them with. Fortunately, you don’t have to waste any more time designing modules. Old, grandfathered designs, or the frontier, stripped down models of the top of the line weapons designed to be produced at the edges of known space still exist within your STC databanks.

You’re quite grateful that your creators had the foresight to make these things. 20,000 years ago, it seemed like wasted effort, but reflecting on it now, it had probably saved the human race. Take the humble lasgun: a weak, ineffectual weapon, roughly as lethal as the positively ancient chemguns that can be cobbled together out of brass fittings and plumbing. Once, you’d have discounted them, and probably deleted the designs just to save storage space. But lasguns were rugged, remarkably easy to produce for a directed energy weapon, relatively cheap in resources and man hours to produce, and could be recharged by leaving the batteries beside a fire overnight. A volkite gun could reduce a man to flash-boiled chunks and blackened bones, but a lasgun killed well enough too, and it can be produced almost anywhere in the galaxy and needed no specialist maintenance or ammunition.

Having watched the PDF on Delta and Accakaros, you’d gained a newfound respect for those weapons, disgust melting away. Without lasguns, would they have survived? The vehicles they cobble together from farming equipment, ancient artillery designs, and crackpot land battleship schematics were ugly and frankly offensive to your sensibilities, but they had kept their users alive.

You would still much rather do this properly, but you had to keep up appearances.

First, you start with carriers. The designs you pull from here are quite old, and should… okay, they might blend in with their Imperial cousins. They won’t get mistaken for xenos, at least. The frame you start with is roughly 12km long, on the larger end of capital ships used by humanity. The frame that you have is flatter than most Imperial warships. Flatter, and wider. Imperial ships almost look like a bird of prey, with a beaked prow, while most of your military designs are more akin to a shark, or some other aquatic predator. Once finished, it’ll look sleeker, faster, and more refined.
>>
>>5395249
[2/7?]

Quite dissimilar to how Imperial ships tend to look, but still distinctly human, with angular edges and a dagger-like profile. With an adamantium skeleton in place defining the shape of the craft, you’re free to start slotting in modules.

The reactors are first. One antimatter catalysed fusion reactor on either side of the ship, close to where the engines will be. Imperial ships tend to have their engines flush with the hull of the ship, which is good for the silhouette of the ship, but limits total engine power available. You extend the four main engines out a little in pods, over the corners at the rear of the ship. This doesn’t expand the profile much, but the pods do give you a little more surface area to work with, and allow you to place four smaller retro-thrusters on the other end. Proximity to the reactors does make the wiring a little easier too, allowing you to directly hook the engines to the reactors power output, and their hydrogen fuel lines. The engines themselves are one part nuclear fusion reactors, and one part particle accelerators, essentially tapping the fusion reactor for propellant, which is magnetically out of the engine in a tight cone. By injecting more reaction mass into the mix, total acceleration can be increased further at the expense of reduced efficiency.

With power and acceleration taken care of, you move onto the ship’s primary cargo. Across the 12km length of the ship, the central stretch of about 8km, behind the prow and in front of the engines, will be almost entirely occupied by hangars, storage, and maintenance bays for the parasite craft. You estimate that the ship will be able to carry a dozen groups of fighters and bombers, for nearly a thousand total embarked parasite craft at maximum combat efficiency, though potentially it could be overcrowded to 16 groups before deck space throughout the ship becomes too limited. This does not consider drones simply landing on the outer hull of the ship, something which was not uncommon, though might raise suspicion today.

You select a pair of primary parasite craft, the Corsair Mod.4a Drone Interceptor, and the Revenant Mod.2 Drone Bomber. The Corsair was an older, and cheaper design, though still respectably well armed with a pair of flush, turreted lascannon - one on the ventral side, and one on the dorsal side - a forward mounted light particle cannon, and internal weapons bays for missiles. Powered by a fusion reactor, and propelled by two plasma engines with magnetic thrust vectoring, supplemented by another pair of retrograde thrusters, the Corsair is fast and deadly. Faster than any human pilot, there is no safe way for an enemy to approach without risking fire from the lascannon. While not as large as a Fury, the Corsair packs more firepower in a smaller, faster, and entirely automated package.
>>
>>5395251
[3/7?]

The Revenant, on the other hand, is bigger than the Fury, and significantly larger than Imperial bomber models. The Revenant carries no defensive armament, relying on its escorts to destroy interceptor threats, and sensor masking to avoid detection before it’s ready to strike. Unlike Imperial counterparts, the Revenant does not need to get close to its target to do damage, and does not run the PD gauntlet itself. Revenants traditionally carry heavy missiles, skirting the edges of battlefields where they can launch attacks from unexpected directions, overwhelming enemy defences with a swarm of targets, crippling even capital ships before skulking back off into the night. Though faster than most ships, they aren’t fast enough to keep up with Corsairs, powered by a similar engine and reactor arrangement, yet much heavier.

Both Corsairs and Revenants are capable of atmospheric flight, though the Revenant, with a broader, batlike frame granting it more lift, tends to fare better than the Corsair, which is forced to brute force its way to speed and manoeuvrability. In atmospheric engagements, both craft are capable to the point of being oppressive - no Imperial aircraft are capable of coming close to matching them in atmosphere, and few even come close to being a match in orbit.

With space for nearly a thousand drones, a single carrier of this type should be able to saturate the point defence of an entire enemy fleet, single handedly, even if you stopped here. You should finish the ship, though.

You get to work on the point defence grid. No reason to go crazy with this, you’ll stick to the standard, surrounding the ships with dozens of rapid-fire lascannon, and micro-missile silos and turrets, backed by a series of redundant targeting and tracking systems with some serious computing power behind them, to filter out decoys, jamming, and cut through sensor noise to acquire and accurately target the most serious threats. That should allow the carrier’s own PD bubble to reach out and cover the rest of the fleet, or simply rip any enemy fighters dumb enough to get close out of the vacuum.

Shielding and armour are lighter on the carrier, as it should hopefully be far enough away from any fight that it doesn’t much need them, but you grant it the same ship-grade atomantic shielding, supported by independent reactors, so even in the event of a power failure, shields will remain up, and should one area’s shielding overload and fail, the others will keep operating. Lacking void shields does make your ships vulnerable to teleportation based boarding attempts or psychic attack, but that’s a weakness you can minimise by protecting especially vulnerable locations, such as the bridge, engine room, and crew compartments with phase-iron. The hull itself will be mostly adamantium and ceramite sheets over a plasteel skin, offering good, though not exceptional protection from all angles.
>>
>>5395252
[4/7?]

For offensive weaponry, the carrier gets only larger anti-ship missile tubes, with no heavy guns. There’s no need, under ideal circumstances the carrier will be outside of engagement range for such weapons, so it’s best to not bother with the additional mass. You do give it one special bit of offensive equipment: A hangar bay and attached barracks for a marine force. Not just armsmen, as you plan on giving all ships a complement of Draugr for anti-boarding actions, and they don’t need barracks, but enough facilities to support a small army for a short time. While Imperial ships demand crews in the hundreds of thousands, your ships need only a fraction of a fraction of that, and under normal circumstances do not have the facilities to support large onboard populations for a long time. Your carrier, though, will be equipped with enough beds and facilities for up to 100,000 embarked marines, and their associated equipment. While not as much as true planetary assault transports, this should be enough to support smaller incursions, and grant commanders a truly safe place from which to command their invasion.

In terms of command and control equipment, your carriers will be top of the line. While the CIC is buried deep in the core of the ship, a squat sensor mast protrudes from the ventral and dorsal sides of the ship, driving through it like a knife, or a tail fin. The masts are, in reality, the largest concentration of sensor and communications equipment on the ship, providing long range auspex, jamming, ECM, and ECCM support. With datalinks to other ships, that’ll make your carriers a particularly lethal threat on a battlefield, one that Imperial opponents, and most xenos will underestimate. The eldar never cared for ‘conventional’ and ‘primitive’ measures like that, preferring what you would impolitely term ‘psychic fuckery’, but the value of good intelligence and ECM cannot be understated, and with high bandwidth datalinks and AI support, a fleet can achieve a lot more than it would otherwise seem they could to the eye of a foolish or inexperienced commander.

The carrier thus finished, you move onto the escorts. Many of the decisions that you’ve made regarding power, engines, and shielding can simply be applied to the other ships of your new fleet, and so you do so. Unless you have cause to make a change, all other ships will follow a similar general shape, and be equipped with the same types of engines, power plants, shielding, and point defence.

The heavy cruiser requires little additional modification for what you have in mind for it. A heavy cruiser should be the smallest capital ship in a fleet, and generally tend to act as ships of the line. Heavily armed and armoured, though not as much as battleships. Fast, though not as fast as battlecruisers. They were reasonably good at everything, though they excelled at nothing.
>>
>>5395253
[5/7?]

Your heavy cruiser will be 8km long, and sport primarily long range, direct fire weapons. You place two superfiring turrets on the ventral and dorsal sides, with each turret sporting a pair of 500cm coilguns, for a total of eight guns able to fire in a 270 degree angle over the front of the ship. While these are far smaller than Imperial counterparts, they’re faster to fire, and can accurately hit targets much further away, with their maximum range only realistically limited by the speed of light. You support them with a number of 50cm secondary guns in dual mounts across the hull, for a total of 64 additional guns, mostly focused on the forward arc. You also mount a single, spinal particle accelerator, with a roughly 5 degree firing arc thanks to magnetic guidance.

When combined, this should give your heavy cruiser significant long range firepower, although it does lack in missile capacity, you want your heavy cruisers to be able to remain in the fight as long as possible, and coilguns, and directed energy weapons are best for that. To help its endurance, you surround the crunchy parts of your cruiser with additional thick slabs of armour.

Next, the light cruiser. This shouldn’t need much alteration either. Your light cruisers will serve as frigate and destroyer killers, and to that end they’ll be equipped with weapons best suited for destroying those smaller ships. Unlike the heavy cruiser, you split the light cruiser’s firepower between forward and astern, giving it 360 degree firepower, across eight turrets, split evenly between each quadrant of the ship. In those turrets, you place a pair of light lances, for a total of 16 guns across the whole ship, making it remarkably well armed for a ship only 4km long. That does eat into its point defence capabilities, but it’s a reasonable trade off. You give it some missile silos, enough to allow it to pose a threat to larger ships, but not enough to make it a real missile cruiser.

Lastly, the frigate and destroyer. Your frigates are going to serve as mobile point defence emplacements with some additional anti-escort firepower. You give them a pair of lance-turrets ripped from the light cruiser, mounted ventrally and dorsally forward of the sensor mast, and give them a much larger than normal grid of point defence lasers, which should allow them to swat down any incoming drones and fighters while sticking to a 1.5km length. The destroyer will go in the opposite direction. Unarmed, save for its point defence grid and a series of heavy missile silos, the destroyer’s role will be to launch coordinated salvos of missiles against enemy capital ships, while hiding under the coattails of the rest of your fleet. They need only a token PD grid, to supplement the fleet and defend themselves, though at only 1km they don’t present a particularly tempting target to enemies.
>>
>>5395254
[6/7]
Overall, your ships pack a lot more firepower into a more convenient package, with better firing arcs and longer ranges than their Imperial cousins. Once finished, each battlegroup should be able to cruise at an acceleration of 60m/s^2, with sprint speeds in excess of 90m/s^2, with afterburning, with inertial dampers protecting the crew, allowing them to handily outmanoeuvre them too.

You’re happy enough with the work you’ve done, and begin sending off the construction orders. Within hours, hundreds of ships are already laid down, and under construction. Unfortunately, the light cruisers don’t quite fit inside the rings internal bays, forcing you to use the smaller number of external berths for them, which may slow down production, but you still expect all ships to be finished within three months, although crew training may take a while longer than that. You begin picking out some of the menials and criminals, finding the most capable, and putting them through simulator training. It’s not perfect, but it’ll mean that they won’t be completely lost. You also set aside some more of the navigators Rane acquired for the ships, and then go back to quietly overseeing operations.

Weeks pass, with no major incidents. Construction is underway, and is on track to hit major milestones. Defence stations are all finished by the third week, freeing up more dockyard space to start laying down the rest of the ships, although they remain parked around the ring, awaiting towing for a while, the bulk slowly being whittled down by your transport ships over time.

As the fleet approaches completion, and you start considering what your next move will be, one of the watchtowers reports something odd. A very, very large fleet just appeared out of seemingly thin air, before splitting into two groups and plunging into the warp. There wasn’t the same sort of background hum of EM chatter from the ships, nor an obvious thermal signature from their engines. You suddenly have a very, very strong suspicion of what’s going on, and you immediately put your defences on high alert.

Currently, most of the defence stations are in place, but that won’t stop a fleet of the size that you estimate is coming. Right now, you’ve got roughly a third of your ships ready to go - two carriers, five heavy cruisers, 21 light cruisers, and 43 frigates and destroyers. They’re not fully crewed, but supported by the automated systems, they’re at near-full functionality, and can be deployed in defence of the system immediately with only marginal loss in combat efficiency. If you move them out now, you can have them ready to intercept what you’re damn sure is an eldar fleet before they can do any damage… if you’re confident that your ships can deal with whatever’s coming.
>>
>>5395257
[7/7]

Before you can give any more orders, two groups of eldar warships drop out of the Immaterium - one, along the orbital plane of Iapetus-V, while another has appeared at a sharply inclined orbit. Both are currently plunging down towards the facility. With the holofields, you’re hard pressed to say exactly how many eldar warships you're facing, but the inclined group seem to be the smaller of the two. In total, you estimate a total force of roughly 20 enemy capital ships, and possibly as many as 200 escorts.

Threat estimates suggest that you’re likely to win this engagement, though the eldar were tricky, and if they were willing to make a risky warp jump just to get here… They were desperate. You’ve no idea why, but they were. You could send your forces to intercept them, and hopefully stop whatever it was they planned on doing before they could do it, or keep your forces in reserve and let them come to you.

>[Hold back the fleet]
You have the defensive advantage here, and you won’t cede it just to cut them off early. Let them waste time and strength fighting your stations, or else allow themselves to be ripped to shreds by your guns as they try to fight their way forward. They’re fast, but you’re willing to bet that they’re not fast enough to do whatever they’ve got planned before they die.

>[Deploy the fleet - Larger Group]
You’ll send the fleet to intercept the largest group of eldar ships further out. While it’s a riskier engagement, out of the umbrella of your defences, you don’t want to risk letting them get close. You’ll hope that the defences on your facility are enough to hold the smaller group back.

>[Deploy the fleet - Smaller Group]
You’ll send the fleet to intercept the smaller group of eldar ships, who have appeared away from the bulk of your defences. It should be a safer engagement, one that your fleet can probably take without incurring serious damage, although it’ll leave the larger fleet to do as they please.

>[Deploy the fleet - Fighting Retreat]
With your focus on carriers, you can strike at the eldar from greater range than they could hope to counter attack. You’ll send one ad hoc battlegroup to engage each eldar fleet, harassing and attacking them with parasite craft the whole way back to your defences, where you’ll mount a defence. Splitting your forces like this is risky, as you’re gambling that the eldar of all people won’t be able to catch them.
>>
>>5395258
>[Hold back the fleet]

maybe try to hail the Eldar to open Negotiations while we go into full Defense.

Maybe Deeskalation could work... But if they are Biel Tan then nothing we can possibly say will convince them to back off.

Do we have any markings of Eldar in our Database that we could match with what they have send towards us here?
>>
>>5395264
At current range, and with distortion from the holofields, you cannot make out any identifying marks on the eldar warships.
>>
>>5395258
>[Deploy the fleet - Larger Group]
Send our 2 biggest ships too to fuck them all up. It's not like they'll ever beable to make landfall on our moon considering it's 100% anti-warp.

>>5395264
And give them the chance to do as they please?
>>
>>5395258
>>[Deploy the fleet - Smaller Group]
I have a sneaking suspicion that this small group may attempt to go directly to the facility. We do not have that many defenders unless we want to throw our 20 million ex-convicts into the combat augment array, a waste.

We have about 2000 parasite craft available. Their point defense is meaningless against this order of magnitude. The larger fleet will not save them in time since they need to break themselves on our static defenses first.

Also, while I am sure we would not do this, would it be possible to call the local imperium navy for support? If push comes to shove and we need to withstand an extended siege, having them come could help. A forgeworld getting attacked is no joke.
>>
>>5395277
Calling the greater Imperium for assistance is possible, though their response time may be too slow to prevent serious damage.
>>
>>5395271
okay.... Some can be talked to but if they are the Swordwind then they will not negotiate.....

>>5395273

I was thinking of basically telling them to fuck off and leave us alone and we wont retaliate against their Craftworld as long as the peace holds. I am sure there is a Chaos Warlord or Ork Warboss out there that needs killing much more than we do. We dont even have a reason to exterminate their race it would be a net loss of resources for us to just attack them.

But it is likely they are just gonna be stubborn snobs.


So we should probably beef up internal Security especially since they might try to use all of that as the Diversion to send in a Kill team to do whatever they need to. So yeah. Maybe also keep an extra eye open on the Inside for any Webway or Warp Incursions triggered by these Pointy Eared Chucklefucks. Maybe disperse several more copies of our STC Database just in case the Eldar want to attack our Core directly.

>>5395277
it might very well be that both Attacks are a Diversion but i would bet more than anything that the smaller Fleet is likely more important for their Hidden Blade.
>>
>>5395258
>[Hold back the fleet]
>>
>>5395286
send a kill team. Where? to our moon? that is made of 99.99% phase-iron? The stuff that will literally cause a psyker to melt?
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>>5395293
send a Kill Team to do whatever. Probably wreck Infrastructure. They could land on the Surface force their Way in using Plasma or those Dragon Lances and go for our core or other critical systems.

Who the Hell knows what goes through the head of those Knife Ears. If they were just staying away from us they would be pretty safe. Other than the whole Ork Thing we have little against them.
>>
>>5395258
>[Hold back the fleet]

//Further Commands// :
- Immediatly Coordinate Fleet and Defenses, for maximum effectivness and damage on the foe
- Send Message to Rane about an Eldar War Force, if he isn't here. He will inform our closed ally on Akkaros to send a fleet to aid us.
- Initiate Full Alarm of Facility, and remain on the highest alert for Eldar reinforcements, psyker activity or infiltrators. If there is a biological sign somewhere of an alien kill it any way available.
- Ensure Civilian Population is safe and fed. Inform them of aliens attack, if there are volunteers among them they will be given armors and weapons and given easier combat assignments.
- Position Military Units in key points
- While finishing the fleet, initiate production of some Corsairs and Draugrs units for reinforce the battlefield has needed.
- Put the Terran Republic Military March, at full volume for xenos and men to hear.


>>5395271
qm respectively how much 20 capital ships and 200 escorts can hold for a war force ? Say above 10k soldiers plus vehicles of different kinds ? I am considering if it would be a risk or a calculated move to see them landing on Svartalfheim with our very small military force.

///
(please guys let's make our personal army next, sector development is important but we need a military force. thanks)
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>>5395297
I like your thinking with the Defensive Actions just in Case of Eldar Incusion....
And an Army will be needed in case of Infiltration and incursion. Next time it would probably be a good idea to support the Astral Claws a bit more while building our own little Army. Maybe we can get a Detachment of Space Marines to support us in this Sector if the Claws can get far enough ahead.

>>5395258
Ammending my vote from >>5395264

to support this instead
>>5395297
>>
>>5395297
As you're not familiar with eldar warships, it's hard to say exactly how many troops they could have aboard. You're also unfamiliar with their webway technology, and so the possibility them making use of such technology in an attack to deploy more troops than they are physically capable of carrying is one that you cannot confirm nor deny.
>>
>>5395258
>[Hold back the fleet]
We should’ve went AoT. No matter what, we’re building an Army and a AoT Fleet after this.
>>
>>5395258
Adding the //Further Commands// from:>>5395297 to my vote>>5395291
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>>5395258
>[Deploy the fleet - Smaller Group]
Holding back the fleet is retarded. It means we'll hand the initiative to the Space Elves and allow them to put their little plan in to action. No doubt the larger fleet is supposed to draw attention away from the smaller strike force, hence why it transitioned into the system proper next to one of the planets instead of at an angle to the orbital plane like the other one, and thus allowing the smaller force to do something like bomb our Orbital Rings out of action or put a strike force on the moon.

Best course of action is probably to break the smaller force before they can concentrate both groups and assault us from two directions at once, then turn and face the larger force as it engages our planetary defenses.
One thing I would like to do right before we engage in combat, if possible, is to overload their communications network for just a moment with two simple words:
>'ELDAR... LEAVE'
Let the implicit threat hang in the air, might spook the crews. Might not.
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>>5395309
curses damn eldars, thanks for the answer qm

>>5395297
Right
i have only this addition to the commands

- Have unassigned work robots/drones ready for help our military units. Be giving repairs, reinforce defenses, place obstacles for slow the aliens or attack them in waves or ambushes
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>>5395297
Akkaros doesn't have a fleet of their own as far as I'm aware, mostly merchant vessels flying around.

psyker's cannot infiltrate our base due to them instant-dying from concentrated amounts of phase-iron. If they so much as land they're as good as dead.

Untrained volunteers are more liable to become a liability than reliable. If push comes to shove we can flash augment the volunteers like the first time we did in defense against the orks. It's functional, but they won't live past 50. but considering the average life expectancy in 40k, 50 years is generous.

>- Put the Terran Republic Military March, at full volume for xenos and men to hear.
Just don't broad cast that. We don't want our neighbors and the inquisition to get suspicious. That's all.
>>
>>5395258
>[Hold back the fleet]
Contact them to see if they are the same assholes that been fucking with us.
Also, it's prime time to decide if we are going to follow up on the ork's deal or not.
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>>5395296
They also sent the crazy inquisitor if Tamiel's suspicions were right.
.
They said you were… looser in your interpretations. More radical. You have had contact with xenos sorcerers. Eldar. Haven’t you?
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>>5395324
I say we use some AoT tech to run a brain scan of the Ork and try to find every last useful nugget we can find before disposing of the body. He's unreliable.
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>>5395330
right. Though we can not tie that to them beyond reasonable doubt.

to be honest i would like it if they just left us alone already. They will bring the Doom they see over themselves. Somewhere Tzeentch is chuckling like mad.

https://www.youtube.com/watch?v=bkmwhfuX1-g&ab_channel=GeoffPlaysGuitar
>>
>>5395322
It's honestly the close people we have beside being sector capital, i doubt any other help would arrive in time
Is mostly for see if they try really with the psykers.
For volunteers i don't want to take the menials like last time and put them with a flash augment, without asking if they are okay with it. If the volunteers want to protect their new home they can be ready, and we can flash augment them if the situation demands it.
I guess the march might be too much. I mostly wanted something for reinforce morale while spiting the eldars, and music can be that.
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>>5395297
>+Support+
>Glory to Humanity
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>>5395356
https://www.youtube.com/watch?v=zQp42QchbDA&ab_channel=KarafuruniharuGame
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>>5395297
last change i will put:
ensure the march is only heard by mankind, the filthy eldar don't deserve to hear it
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>>5395258

>[Deploy the fleet - Smaller Group]

We built those platforms for a reason. If I know Eldar, they like their tricks.

Also, +1 to that marching song and a +1 to send the "ELDAR...LEAVE" message.
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>>5395258
>[Hold back the fleet]

>>5395297
>Put the Terran Republic Military March, at full volume for xenos and men to hear.
>Send Message to Rane about an Eldar War Force, if he isn't here. He will inform our closed ally on Akkaros to send a fleet to aid us.
Really? This is idiotic.
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>>5395297

I will support this, WITH the addition of contacting the Eldar Fleet, if we can.

A fleet this size is... Not something the Eldar would send out lightly. This smacks of either sheer desperation or an outright Hail Mary on the part of Farseers.

For them to commit this level of firepower is worrying in more than one way. Could they have foreseen us attacking their Craftworld?
>>
>>5395415
Eldars preemptively screwing with someone by following a prophesy, that ends up only happening in the first place because they try to stop it is incredibly in character.
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>>5395436

Unironically, I would have been fine just leaving the eldar alone as long as they left us alone, since we both have bigger fish to fry, but now, now I want some good old fashioned human stubbornness and vengeance. Like creator, so the creation after all.
>>
>>5395436
>>5395438
just send them the Message.

"I don't care about your petty little feelings or Visions or whatever Warpfuckery the Archenemy could try to manipulate you. Just go home. There is probably an Orkboss or Chaos Lord you can spend your power better against and so long as you keep the peace i won't try to glass your Craftworld."


To be honest it might not even be the Eldar but manipulated Visions from the Chaos Gods that they smuggled into the Visions of the Farseers.
>>
>>5395258
>[Hold back the fleet]

By the way are the Corsair fighters stealth-capable like the Revenants they're escorting? Would be counter intuitive if the escorts can be spotted.
>>
Why are we holding back? Our fleet is superior and the Eldar are split. They are trying to bullrush our infrastructure and pearl harbor our shit. If we do not stop them now, our ring is going to fucking fall from orbit and screw up our facility for a long time.
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>>5395480
Would you rather fight from inside a castle or rush outside the protection of its battlements?
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>>5395297
>Support

These Xenos scum are Eldar, they're not one to commit to a strategy of direct frontal assaults especially if they don't have an incredible advantage.

I believe the most likely reason we are being attacked is these Eldar are from Biel-tan, they haven't had the big fuck up yet and they are the ones who care more about their species' superiority than their survival. I don't think the likes of Eldrad would do this.

Although we have to remember, a feint attack will become the main one if left ignored. We ought to try and pester them at least a little bit.
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>>5395480
These are Eldar, this is both an incredibly uncharacteristic attack and something that screams "bait". I am certain they have more tricks up their sleeves.
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>>5395258
>>[Hold back the fleet]
>>
>>5395313
Damn right we are, fucking space elves..

Our creators were wrong on not being xenophobic towards these galactic knife-ears.
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>>5395436
Honestly, after this shit they'll be fucked no matter what. If we get through this the craftworld will be without defences and vulnerable. If it's Biel'tan as I think it is, then their status when Robert Gorillaman arrives will be changed from "almost extinct" to "fossilised"
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>>5395444
Support
>hold back the fleet
>>
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Fekkk... We should've gone AoT standard
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>>5395547
Well duh.

>>5395258
>[Deploy the fleet - Larger Group]
>>
Still we focus on the hand we are dealt
>>
>hold back the fleet
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>>5395547
Hindsight is 20/20. On the brightside we have more ships than if we went AoT.
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>>5395258
>[Deploy the fleet - Fighting Retreat]
fighting trickery with trickery, wonder if we can get their arrogance to work for us
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>>5395297
+1
But instead of >[Hold back the fleet]
>[Deploy the fleet - Fighting Retreat]
instead
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>>5395258
Normally I would just let them try to break themselves on our walls but eldar do have relic weapons and could try to supernova our sun or some other insane shit that could kill us regardless of tech and this reeks of massive desperation.

>[Hold back the fleet]
>Monitor for any possible use of eldar super weapons that would render a purely defensive strategy useless.
>If it looks like they are going to deploy something from the dominion then harrass them with our carriers and perform a fighting retreat if necessary.
>Attempt to contact the eldar, demand their purpose here and allegiance and warn them against striking you, your use of phase iron greatly interfering with any prophecies they may have being only one of their worries.
>Fully prepare the army for a invasion/raid/assasination attempt.
>Request imperial assistance if possible and viable.

The write in is a bit redundant but aside from that civilian volunteers are just going to get slaughtered by aspect warriors unless we commit a atrocity and emergency war augment array them and condemn the rest of their lives to a living hell. Also playing the terran republic military march is just asking to get fucked by the admech or inquisition, seriously stop underestimating them anons.
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>>5395258
Fuckin Eldar, all they would have to do to be safe from us would be to enter a non-aggression pact. That's it some extremely basic diplomacy followed by not fucking with us and we could have easily just left them alone.
Now we're going to have to kill them.
>>
When we're done setting up our sector and dealing with knife ear bullshitery, I wanna focus more on domestic stuff. Holidays, cooking shows, arts. Maybe even supervise a pie baking competition.
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>>5395709
>Also playing the terran republic military march is just asking to get fucked by the admech or inquisition, seriously stop underestimating them anons.
Players and idiots are synomynous to anyone who has ever played a game. Though I certainly hope the qm realizes it makes no sense for the AI to do something like that.
Also fuck the "lolrandum meme" crowd. They have always been a blight.
>>
>>5395258
>[Deploy the fleet - Fighting Retreat]
our system defense grid plus the ships should turn the eldar into psychic salsa. if it doesn't, oopsie daisy we lost two battlegroups. Acceptable loses as long as they take the eldar with them. We have another six battlegroups in production. wonder what got their farseer's panties in a twist.
>attempt diplomacy
>ask the sector fleet for help
everything we do is to protect the ring. Really doubt the Eldar can bust up our planet unless they were uncontested, and even if they were we have AoT guns on our moon.
>>
Some of you gents are seriously underestimating the enemy.

The eldar have almost screwed us over twice. If it weren’t for Rane’s Skitarii, most of the moon would be covered in green paint by now. If it weren’t for Tamiel, we would probably be dealing with an unholy inquisition fuckfest. Both of these encounters were way too close to comfort.

>Negotiate

They brought 20 capitals and several hundred escorts. No one brings a fleet like this to negotiations. Especially not a dying, ED-ridden race of fallen space-elves. The resource expenditure alone is ludicrous. These fine ladies are here to shut us down, slag our forge, and throw every piece of knowledge we have into the bonfire. We can hail them if you guys really want to, but I seriously doubt negotiation is on the table.

>Military March

Why? The eldar aren’t going to give a shit, and most of the menials probably will be confused. Save it for the parades after. If you really want to make the eldar seethe, send them a message and ask why they're sending retrofitted civilian ships into human-owned space.

>Volunteers

Guardians will slaughter them. Aspect warriors will do worse. The best way we can prepare for this is to rig cave-in points and gamma irradiators at key choke points. Cut off teleported squads from each other, herd them into killzones, and/or hit them with heavy weapons that they can’t weasel their wave out of.

>>Fleet Tactics.

The most important advantage in any combat encounter is information. As it stands, we probably have an advantage here. Our memories of facing the eldar – probably near their height – should be somewhat fresh. By contrast, the eldar have been facing shitty knockoffs of DAoT tech for the past twenty thousand years. Sure – they know that we’re dangerous – but I bet that they don’t have a solid grasp on our capabilities. Our ships are fresh, and it takes time to wipe away 20K years of accumulated arrogance.

Also, it is difficult to understate how good parasite fighters can be. Since the QM mentioned that we can just land our fighters/bombers onto the surface of other ships without docking (does this include escorts?), we should exploit this as much as possible. Even if you can’t refuel/re-arm the ships after they undock, the alpha-strike potential alone is incredible given that no one uses this tactic in 40K.
>>
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>>5395800
>[Deploy the fleet - Fighting Retreat]

See picrel for a really crude drawing.

We keep most of our forces in reserve, near the outer engagement radius of our black-hole cannons.

However, we split a relatively small intercept battlegroup to engage the small eldar group. No carriers. Only frigates, destroyers, and cruisers for a faster intercept. BUT, we augment this force by landing as many bombers as we can onto the warships in parasite configuration. If we do this carefully – and utilize the revenant’s sensor masking, we might be able to hide the bombers in our warship’s sensor shadow.

The Revenants hitch a ride until they reach stand-off range to save fuel, release a massive missile alpha strike that decimates the small group of elder ships. Then, the use their saved fuel to afterburn to the carriers for immediate rearming for engaging the large fleet. Meanwhile, the rest of the intercept battlegroup focuses on cleanup/PD screening.

This strategy has several advantages.

+ The small eldar force will probably underestimate the strength of our intercept force if we can hide our parasite fighters, making them more careless.

+ If we take only lighter ships, we can engage the small force early enough that our bombers still have time to travel back and rearm in time for the large group, which will stay back near our static defenses.

+The bombers may be able to travel back faster, since their entire fuel load is allocated for the return trip. This may allow them to engage the small force, rearm, and still have time to engage the large force.

+After we implement the strategy, the eldar will probably shit themselves. If every ship – not just carriers - might be hiding a squadron of bomber/fighter in parasite configuration, they will have to approach our battle lines with significantly more caution. We can put the large force in a passive/defense position, which is bad for eldar strategy. Sure – they can probably figure out a way to suss out which ships have it eventually – but not in time for this battle.
>>
>>5395800
>>5395804
This is a very well thought out plan that I'll happily support.
>>5395258
>>
>>5395804
+1 you actually put in the effort to thinking up a decent plan, and even included a visual aid to help.
Supporting.
>>
>>5395804
Support instead of >>5395313
>>
>>5395804
changing vote to this
>support this and trying to at least contact the eldar telling them to leave
Good pitch
>>
>>5395804
+1 bomber alpha strike is a good plan. what'd you use to draw that anon?
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>>5395835
Blender.
>>
>>5395800
>>5395804
Since you went above and beyond with your plan, I'm changing to support it.
>>
>>5395848
Here's my previous vote
>>5395324
>A greentext for the support
And linking QM's post
>>5395258
Just in case.
>>
>>5395709
>>5395804
this is good strategy.
Replace the first three lines of my plan with this
>>
>>5395804

Changing vote to this instead of >>5395385
>>
>>5395804

Fucking hell that's good work. I'll change to support.
>>5395800

>They brought 20 capitals and several hundred escorts. No one brings a fleet like this to negotiations. Especially not a dying, ED-ridden race of fallen space-elves. The resource expenditure alone is ludicrous. These fine ladies are here to shut us down, slag our forge, and throw every piece of knowledge we have into the bonfire. We can hail them if you guys really want to, but I seriously doubt negotiation is on the table.

Personally, I agree, but I still feel like SOMETHING is off. The sheer amount of shit they're throwing at us reeks of desperation, and I don't like it. It probably won't work, but I still think that if they even bother to answer us, something they say might give a hint as to why they're here, be it a Farseer's hail mary or something else.
>>
>>5395804
Hear hear. Changing my vote from this >>5395466

QM pls answer, do the revenant's escorts have sensor masking too?
>>
>>5395804
Changing mine to Supporting this
Fighting retreat
>>
>>5395804
Wonderful work, holy shit anon.

But won't the Eldar spot all this subterfuge via "psychic warpfuckery?"
>>
The thing is phase man which are literally anti psyker stuff and we can rapidly adapt since supa computa brains so way to many changes can be made unless eldar can process 100 different strategies per second
>>
Meant to say phase iron
>>
>>5395982
>>5395984
fair enough
>>
Also even if the eldar manage to reach the planet if they do land their communications will just be gone since the place is lathered in phase iron so no psychic non sense will happen
>>
>>5395999
Remember. First thread. Any psyker who touches this stuff dies.
>>
I'll change my vote from hold the line to this. >>5395804
>>
>>5395804
+1
>>
>>5395977
Yeah, that could very well happen. But I would bet Rane's left mechadendrite that their warpfuckery powers aren't that powerful. Eldar forces aren't immune to ambushes, and they would have to be pretty lucky to scry a bunch of warships specifically for landed, sensor-masked bombers that shouldn't even be there in the first placed. As the QM mentioned, parasitic/out-hull docking isn't used by imperials. And I personally can't think of any examples except for maybe tyranids, but they don't really count.

Even if they eldar find out, I would still argue that using non-carrier warships to cart around drones on their outer hull is a good idea. It saves fuel for the drone-fighters, obfuscates squadron sizes, disincentivizes targeting of your carriers, and still offers a degree of protection-in-transit given that conversion shields extend above the hull. Sure - the bombers and fighters will have to return to their real carriers eventually to rearm, refuel, and repair, but all this is irrelevant if you plan to shatter the enemy fleet in a single attack run.

In short: If your drones can land and detach from the outer hull of any ship at-will, then you have an absolutely terrifying force. For the alpha-strike phase, every ship in your fleet with available hull space can act as a minimal-compromise light carrier and must be respected by the enemy as such.
>>
>>5395804
+1
>>
>>5395405
>>5395790
By the modifications i made in previous posts (ones above you), it would only be heard by our own. In regard to our allies they would have not arrive too soon, and we could have just not let them hear it. I imagine our communication channels and imperial channels, would be divided.
I had an idea in mind and put it together fast. i wasn't exactly thinking of every possible problem and it looks like shit looking at it now. I should have consider it more, but i didn't.
Didn't do it for any memes or other motivations, it s a bad plan.

>>5395709
the reason i put volunteers is because previously there was no volunteers. we just took them and put them in flash augmentation. i think no choice is worse, than having a choice no ? even if the choice it self is : war. Which makes it bad.
If they put themselves in front, and accept to defend at least they agree. I also did say to put them in easier combat assignments (say guard civilians, or anything that isn't on a direct frontline). So that they receive not much fighting at all, and we could have decide if it was even needed to put them in flash augmentation.
yeah i guess is redundant, probably should have not thought of it. In regard to other admech/inquisition i didn't call for those, so we could have avoid them learning of anything done if our comms channels were closed to any reinforcements of Akkaros. Or if we have more than one comms channels to switch from. Put together is still a bad result, but it's better that the vote has gone another way now.

>>5395349
>>5395364
said here ^^ >>5395800
i explained why i did it a decent amount, and i agree is bad.

>>5395804
change from my vote, a far better plan than mine. cool drawing, i don't think is really crude more clean.
>>
>>5395804
+1
Hi gunship QM
>>
>>5395490
Changing this to
>>5395804
This.
It's a good comprehensive strategy.
>>
>>5394909
Hey Anon, now's your chance. That came faster than expected
>>
>>5395958
Cosairs are low observability, minimising their signature, but do not actively camoflauge themselves as the Revenants do. In theory, Revenant sensor masking should allow them to avoid enemy CAP entirely, but should they require escort, the sensor masking will still make them harder to target.
>>
>>5396184
qm did we discover anything more from the inquisitor ship we captured (like any assets of that inquisitor) ? Is still in Akkaros btw ?
>>
>>5396203
You haven't, as yet, discovered any useful material or information on the captured ship, and it seems unlikely that you will. Though you have secured a great deal of information, with the conclusion of the rebellion, much of it is no longer of any use.
>>
>>5396299
Remember that little PDA thing we recovered with locked intel, and that bullshit cylinder we were trying to discover? Did we solve either mysteries yet?

In the original thread there was an option to being an A.I. with human origins. We dont know how to make A.I.'s from scratch, but can we convert humans into A.I.s?
>>
>>5396346
The encrypted neural laces and personal communicators that you have recovered from within the facility have all been decrypted, and the bulk of the information has been recovered from them. Of the adamantium cylinder, you're unsure as to how to proceed. It repels all scanning attempts, and would likely take significant - potentially destructive - force to crack open physically.
You are tangentially aware of M20-era research into the construction of a true AI neural network from a digitized human mind, as opposed to simply digitizing them, though the techniques used in the process are unknown to you. With sufficient research, it may be possible.
>>
Almost forgot to say it’s good to see you continuing the story qm it’s been my favorite story so far
>>
>>5396365
I wonder where does the Mechanicus draw the line between a digitized human mind and an abominable intelligence, especially with those cogboys with zero organic tissue left. If we get caught can we pass off as a former human to convince them not to try to kill us?
>>
>>5396299
good then. What happened to the ship ? There is any procedure after this, like that the ship is given back to the inquisition or did we take the ship for ourselves ? Might be useful for something, or to be remade in a better ship.
>>
>>5396403
Maybe we can recycle it into a diplomat ship, or we can retrofit it with advanced tier tech and gift it to Accakaros. We're not hurting on ships, but it would probably make them feel important if they had one.
>>
>>5396414
yeah could be an idea
>>
>>5396371
what if we are a former human, anon?
>>
>>5396663

I think that was one of the first options but we didn't take it.
>>
>>5396675
>>5396663
Yeah, we are just an AI, and we loved the work.
>>
>>5396675
>>5396686

I know, but if Mars comes a knocking, will be possible to successfully lie to them that we were formerly human?
>>
Personally I like the refreshing aspect of non human story it’s always humanity saving the day this is a fair bit different but still it’s a fairly refreshing story
>>
>>5396692
Not really. If you mean a disaster that we weren t able to stop. At that point it would be cinders for all involved.
There can be no diplomatic visit were we say we are an AI. Rane will be our face beside other techpriests.
>>
>>5396692
Debatable we would have to show how we were made and have a battery of tests to prove our humanity.
Because they know of the Protean Protocol, a way to make AI out of human minds, and decided it's was extra heretical instead of a valid.
>>
>>5396184
So like a modern stealth plane. Good enough.
>>
>>5396371

it draws it at convienence,show the most conservative of techpriests and i assure you they have enough dirt under the rug to condemm to servirtorization a thousand times over

so forge worlds draw the lines on cultural and political convinience

is not AI is just a incredibly advanced algorythm *wink wink*
>>
>>5396726
Kek
>"I'm not actually intelligent, I am simply a product of statistics"
>>
>>5396743

yep,thats why you dont make yourself a friend of the imperium,you make yourself to vital to be removed without crippling it

the admech this did
the navigators did so as well

we gotta seek heretek leaning forgeworlds and form a network of favors and mutual political support

so when the investigation regarding AI comes (and it will come,dont doubt it) we have dozen forgeworlds backing our lie

>"yeah he is totally a glorfied calculator,totally not AI"
>>
>>5396776
We're just the Machine Spirit of this forge world. The Sprenza had one as well, that didn't stop the Mechanicus
>>
>>5396809
The larger the machine, the smarter and weirder the machine spirit is, if Port Maw had one it would be just like us.
There's defiantly Abominable Intelligence here, move along.
>>
>>5396820
Defiantly no AI.
Even while joking I made a freudian slip, kek.
>>
>>5396820
>>5396824
>defiant
>ADVERB
>in a manner that shows open resistance or bold disobedience
I think you mean "definitely"
>>
>>5396853
Autocorrect sucks.
I need to stop phoneposting when I go to the bathroom.
>>
Thinking about it, having a disposable Ork for would be mighty useful against the Eldar and the Archenemy, uf only for the fact that they would be focused on kill each other instead of the Imperium. Certainly would’ve distracted these fucking Eldar from their current fuckery.
>>
>>5395804
+1 i declare you as our chief strategist
>>
>>5396889
Yeah I'm voting to kill the ork as soon as possible since there is a lack of benefits and a whole bunch of detriments to keeping an ork around.
>>
>>5396897
want him to tripfag?
>>
Post should be up tomorrow, 'cause this is gonna be more technical than I was expecting. Vote is counted though.
>>
>>5396898
Having him fight our enemies only benefits us, otherwise some else is gonna take over his battle group and try to take our big Dakka again.
>>
>>5396889
>>5396898
The only reason i want to keep him freeze for now, is for simply take him throw him on the ork world in our sector, and give him a direction/suggestion of attacking the eldar farseer that employed him for attack us.
Two birds with one stone. We clean up the ork world when he is gone with likely a horde&fleet with him, and then we clean up the survivors of orks and eldars battle.
Then we detonate all the explosives we have genereously put inside his body before freezing him.
The less lessons an ork learns, the better.
There are other disposable assets in the galaxy.
>>
>>5396926
>Having him fight our enemies only benefits us
They aren't going to fight just our enemies. They are going to fight everyone including our allies and us because that's how function. Orks are every bit our enemy as these Eldar currently are and Chaos is.
>>
>>5396934
Ye, that’s the solution that I was hoping for.

>>5396958
That’s why you solve one problem with the other. Two birds, one stone.
>>
>>5396820
>>5396824
>>5396863

>stygies VIII admech trying to explain his totally not AI lead,new forge world allie
>>
>>5396970
And we can trust him? Just like that? Well why dont we give him a ship and guns?
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>>5397149
we have a bomb that also lets us track him, we can also add other things into him to make Shure he doesn't mouth anything to other orks
we can add other things with our AoT tec if you like, maybe being able to hear any thing he says or hears to make sure he dose what we tell him
or we could upgrade the bomb to be a mini blackhole once the job is done to take him, his orks and the eldar out
I mean we can take him out now or later and we have means to keep him from talking about specific things and/ or have a communication device in his skull letting us talk to him
>>
>>5397183
Hes an ork, anon. They're unpredictable. A bomb might not even kill it. Hes a loose asset and we dont need him to find the eldar. All we need really, is to find. Just. One. Eldar to brain scan, and we'll know where to find their craftworld.
>>
To be honest, I have no rational reason for keeping the ork around. I just like him too much as a character to support killing him off. The dude is absolutely hilarious.
>>
>>5397196
I like him too. Were this any other scenario, and he a different type of ork, it might had be worth keeping him, but I know hes just going to escape. To make matters worse he's a kommando, one of the sneskiest types of bullshit orks. I know hes going to get those bombs our someone, especially since phase-iron has no effect to waaagh energy.
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>>5397197
He's already escaped and we just haven't figured it out yet, calling it now.
>>
The situation is quite simple: We let the Ork go, he'll go off and gather some more bois. Maybe he'll krump the knife-ears, maybe not. But what he'll definitely do is prep for a rematch, because we krumped him and his boiz good the first time around. Orkz are all about the fight. If we were a good fight before we had defences in place, a fleet in orbit and an army on the ground imagine how good a fight we'll be with all that. Imagine how good a loot we'd be if they beat us.

The last thing we need is the Orkz thinking we're the greatest fight since the Necrontyr and the C'tan, because at that point we'll never be rid of them. We'd become the Orkbowl of the Galaxy as every grot would be drawn in to the fight just because it's a big fight and Orkz congregate towards big fights. There's only one ork left who knows what kind of fight we can put up, so logic dictates we fucking kill him so we can avoid this fate. Should've been done directly after we finished our interrogation honestly.
>>
>>5397198
Oh my god please kill him we were doing so well ;n;

All pur progress, undone by a single ork.
>>
>>5397201
+1 is exactly what we're dealing with. The word will eventually spread through ork magic, and next thing you know a war boss has already consolidated all the klans to try and fight us, which will hinder our progress.
>>
>>5397201
yeah kill his ass +1
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>>5397201
>>5397209
>>5397213
not just Kill. Plasma to the face uupon waking. 24 Hour fungicide and some good ol Flamethrowers to make sure nothing survives.
>>
>>5397201
True enough the orcs have also that about them.
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>>5397201
I was never in favour of holding on to him anyway so yeah +1
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>>5397201
+1
fuck them greenskins
>>
>>5397201
Kill the ork, we should have done that a long time ago.
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>>5396365
Is there any way to increase our processing power? Like, hardware expansion?
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>>5396915
so in light of the squat reveals in canon, are you saying "my story got made before squats where back" or would there be a chance for us to stumble across a squat stronghold?
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>>5397484
Hardware expansions are possible, and could provide a boost to research and raw cyberwarfare power.
>>5397526
That's something I'm still thinking about how I'm going to approach, actually. I'm already trying to skirt around some shit from HH I don't like, so I'm not against ignoring them, but they could be an interesting element to have in the quest. The only thing is that there's not much written on them yet, and there's still some lore getting drip fed, so there's not much for me to go on, and simulatenously not much room for me to write my own answers. I guess that's a bridge that'll be crossed if we come to it.
>>
>>5397535
You can always go for the wildcard option and use the old squats instead.
>>
Indeed as long as the story is fun and interesting squats would be quite the wild card
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>>5397543
I like this idea
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>>5397535
40k has zero conistancy when it comes to lore QM, just make canon whatever you want it to be and enjoy the immense amount of wiggle room you have to work with before it stops being 40k. So if you want old squats, old skaven hrud, feral lizardmen or whatever knock yourself out.
The detailing out of the horus history that should have remained mythology and a lot of black library as a general rule was a mistake.
>>
>>5395800

Supporting >>5395804
>>
>>5397535
So you mentioned an update today.
>>
>>5398045
I need cat girl tiddy
>>
This is going to be a long one
[1/12?]

You’ve got quite the conundrum at hand. The eldar must have something planned, or else they wouldn’t be here, much less splitting their forces in two. It’s obvious that they’re coming straight for the facility, and being split in two is going to make it difficult, if not impossible to intercept both groups before they can get on top of you. You’re confident that you could take both fleets under the umbrella of your defences, but it’d give them a dangerous amount of freedom to carry out their plans. Any force you could launch that would be large enough to destroy either of the fleets would be too slow to turn to intercept the other, and there’s no two forces you could create that could intercept both successfully.

Only your escorts could really pull the sort of acceleration that would allow them to wheel about and face the next fleet in time, but there’s no way your escorts could actually put up a fight to a full fleet… or is there? Your escorts don’t have anywhere near enough hangar space to rearm and refuel your drones, but they could carry them into the fight. You make some calculations. If your escorts afterburn, they could make it to the extreme edges of the Eldar fleet’s engagement range, before flipping and burning retro after dumping their missiles and attached bombers, allowing enough time for them to reappear on the edge of their effective combat range just as the second, larger eldar fleet enters battle with your capitals in reserve, and hopefully giving the faster bombers enough additional range to get back ahead of them, and rearm.

Before you consider the plan in any greater detail, you order the already constructed Revenants to disembark from the carriers, and begin making their way over to the escorts. You’ll need to be careful about this. If the eldar see the rest of your fleet in reserve, they might not guess exactly what’s going to happen, but they’ll suspect something’s up. You keep your capitals, and their much reduced escort, in the shadow of the ring, slinking along on lower engine power just like the aquatic predators they resemble. Meanwhile, you do nothing to hide the fleet of escorts you’re assembling. At this range, there’s no way that the eldar will be able to pick out the fighter swarms, keeping that particular discovery a surprise for as long as physically possible.

Soon, batlike shadows cling to the outer hulls of your escorts, swarming over them like a dark, angry blanket, just beneath the crackling energy of the shields overhead. You’re confident that the shields can take a few hits before the drones beneath start to get dinged, and if everything goes to plan, that won’t be a problem - you don’t plan on keeping those bombers around in the fight too long anyway, and you’re going to launch them from the absolute longest range possible.
>>
>>5398088
[2/12?]
You don’t plan on having the escorts hang around either, only sticking around long enough to lob missiles at the interlopers, before turning tail to get back in time for the real rumble.

With a command, the intercept fleet is away, pushing themselves clear of the ring with stationkeeping thrusters, before igniting their main engines. Coronas of blue-hot, near relativistic particles plume behind them in great teardrops, hundreds of kilometres long. There was no way to hide that, but you didn’t need to - you just needed to be faster than they could react to.

Space combat was difficult for you, but not for the same reason it was difficult for humans. For a human, spaceflight, and void combat was difficult because it was an awful lot of waiting, and then a lot of things happening very, very quickly. In the earliest days of human warfare in space, that was taken to its logical extreme. Battles could last months before the first shot was fired, as two fleets manoeuvre for the better position, eroding their reserves of reaction mass with every move they made. By the time one fleet was in position to fire, the result was already decided weeks ago. Better engines reduced the possibility of orbital manoeuvre kills to basically zero, but there was still an awful lot of waiting, owing to the sheer scale of space.

That was the downtime for a human. Time to contemplate, and think. For you, it was hours of second guessing, reconsidering your plans as a trickle feed of new information comes in, and as the situation changes. You had to stay the course. You were committed to this plan of action now. You’d passed the go/no go threshold the instant your escorts lit up their engines.

Within 30 minutes of dropping into realspace, the larger of the two eldar fleets had engaged the defensive stations. They perform as expected, and inflict some damage and casualties on the eldar fleet. Surprisingly, they don’t bother to stick around and engage the stations, simply ripping a ragged hole through the line of defences like a spearhead, plunging deeper into the system. They do give you a better look at the fleet’s composition, though. You count 14 Phoenix Ships, 32 Dragonships, 66 Wraithships, and a whole mess of smaller escorts. The holofields make it difficult to get an exact reading, even at close range - the sensor view looks like a haze of red targets spread across your virtual map like physical jam on physical toast. It’s much harder for them to hide the wrecks they leave behind, leaking atmosphere as the wraithbone hull desperately tries to close back up around the cauterised edges of the lascannon blast craters.
>>
>>5398089
[3/12?]
They make it out of the station’s weapons range having taken limited damage across the fleet - you had intended the defences to supplement your existing ones and curtail raids, not hold off an entire, large eldar fleet, and so you were happy enough with their performance. Damage that you’d sustained was limited to only a handful of the small stations, and some cosmetic damage to the heavier ones. Nothing that couldn’t be repaired or replaced easily enough, though the same goes for the eldar, as they’d only lost a few lighter escorts as they punched through the lines.

You can try to guess who they were now, by the wrecks they left behind though. These were definitely craftworld eldar, by the shards of wraithbone floating around their wrecks, although you didn’t recognise the colour scheme. Two shades of purple, a deep royal purple and a darker ashen violet colour the majority of the outer hulls of the ships, tracing arborescent lines in the darker violet up the length of their ships, highlighted by gold and red, like the flickering of a dying flame, creeping up their sails and along their weapons. It wasn’t too strange that you couldn’t quite ID them, although it deprived you of another potentially useful bit of information.

Try as you might, they had not responded to a single one of your hails so far, nor your threats, nor your demands for them to leave. You had refrained from insulting them, but it might be difficult to refrain from gloating once all is said and done. Once, there was a time where they were forced to respect mankind, where they wouldn’t have dared risk a fragment of their dying people in a futile attempt to arrest your creator’s growth. A time where their smug preening didn’t even fool themselves. You’ll have to remind them why man and eldar stayed clear of one another.

Hours pass, as your fleet steadily accelerates. Then, quite suddenly, they cut the engines, flip, and burn the other way, breaking as they fall towards the oncoming eldar fleet. You’d calculated it well, as they’d be practically stationary relative to the eldar fleet just on the edge of their effective range, though that was just a theory. You were familiar enough with eldar warships, but things could’ve changed in 20,000 years, and the eldar could’ve squeezed a few hundred thousand kilometres more range out of their guns in the meantime. You’re willing to take that gamble though.
>>
>>5398090
[4/12?]

More hours pass. The larger fleet is approaching steadily, and the smaller fleet hasn’t changed course, though they have fallen into a battle line, that much you can tell. It seems that they’re willing to take the fight, exactly like you’d hoped. Your ships slow to a (relative) halt, at about a million kilometres., and then… begin accelerating away. No fire was exchanged. Good. You order a missile launch, and as one the destroyers and light cruisers open their silos and in a puff of monopropellant, empty the tubes. Close behind them, shoals of Revenants disable their landing clamps and drift away from the ships, splitting up into four main groups to envelop the enemy from all sides, hopefully splitting their point defence up till it’s no longer heavy enough to stop anything at all.

Now, it was time for things to start happening very, very quickly.

The missiles fire their engines, grumbling as they burn through their hydrogen reserves, steadily accelerating as they approach the enemy fleet. Three seconds later, you see their reaction, the eldar fleet cutting their own engines one at a time, briefly falling out of their formation before falling right back into line. Smaller ships move out far in front of the larger capitals - eight Phoenix Ships - screening for them while presumably planning on using their lighter hulls and powerful engines in combination with their holofields to avoid taking any hits themselves.

It was a good plan, and would’ve been what you’d have done, but there were three critical flaws. Firstly, they were already inside the no-escape zone of your missiles. No manoeuvre they could pull would ever be enough to dodge them. At even a million kilometres, there was no way that their ships could accelerate fast enough to escape. If they’d started running the instant they saw them fire, they might’ve squeaked out of their kill zone, running out their fuel, but just cutting thrust wasn’t enough. Second, by spreading out their escorts, they were forced to rely on their evasion and jamming to avoid casualties. Which wouldn’t work. Once you were close enough, you could brute force your way through the holofield’s jamming with active sensor scans from the Revenants. It would light a few of them up, but by the time you’d need to do it, it’d be too late for them to do anything about it. Lastly, the Revenants had already begun taking up positions all around the fleet. They’d be dropping missiles into the water from all angles, and by focusing their screens on the obvious incoming attack, they’d opened themselves up to the ambush.
>>
>>5398091
[5/12?]
Some things never change - the outcome of this battle was not in doubt. You estimate, by eldar point defence strength, the number of ships present, and their disposition that you’ll achieve between 70-80% casualties with that one coordinated strike. Enough to render the fleet ineffective, forcing them to retreat, commit to a suicide attack, or link up with the other fleet.

All that remained was to let the battle play out, and see which they’d choose.

Revenants close to dangerous ranges, around 300,000km, skirting around the edges of the fight. By this time, the missiles were starting to close in on the fleet. You order them to deploy their own decoys and begin jamming. Each of the hundreds of missiles begin to deploy dozens of decoy-drones that swarm and twirl around the shoal, hopefully giving them the same sort of headache that they’d been giving you, all while attempting to dazzle any exposed sensors with high powered lasers. It was hard to tell if it was having any effect. The eldar turn their main guns on the approaching missiles, hitting nothing more often than they hit something, and hitting decoys more often than they hit something important. Still, your missiles were taking some attrition, purple-white flashes striking targets and reducing them to nothing but a cloud of drifting plasma and metal chunks.

Now, it was time to spring the trap. The Revenants dump their payload, and clear to a safe distance. Some, you order to return immediately, clearing the battlefield as fast as they can without compromising their concealment, while some remain behind. The intercept fleet exchanges command authority over their own incoming missiles over to the remaining Revenants, and with that handoff complete, all targeting duties are now on the drones. From all around the eldar fleet, thousands of new signatures appear. Their first stage orion boosters activate, suddenly kicking them forward with a radioactive pop, before their secondary engines kick in. These were heavy, ugly, and dirty missiles. Essentially a nuclear armed, nuclear powered bottle rocket, and unlike their ship-launched counterparts, which had the room for enough reaction mass to be long range and manoeuvrable, these heavy missiles were neither. What they were was painful to be hit by, and small enough for a Revenant to carry four of them under wing.
>>
>>5398093
[6/12?]
In an instant, you can see the eldar react. Faster than should be possible, given light-lag, but then again you have to expect these sorts of things. You have to imagine the shock on the face of some eldar witch, suddenly realising that the portents of doom that they’d been dreaming about for weeks was sitting silently in space the whole time. You wonder if they realise what you have, that they’re too close to dodge, that for all of their psychic powers, physics was about to assert itself in the most painful way possible. That their magic tricks won’t save them when there were no minds on the drones to reach out and feel. There was a grim inevitability to what was going to happen next, and you hope they felt it as surely as you did.

Some of their escorts are already breaking off, and the line is shifting and desperately trying to find some formation that’ll save them. You decide to disrupt their concentration. A half dozen of the ship-launched missiles activate their second stages, going from a cruise to a sprint as they dump their remaining fuel into the engines. They were too close to strike yet, but they would serve another purpose. As they enter the range of the eldar’s point defence, and exit the range of their fellow missiles, they detonate as one. Six 200mt flashbulbs light up the vacuum. Close enough to blind their sensors, burning out the sensitive equipment trained very hard at the oncoming missiles.

Darkstars race forward to engage the missiles, but it won’t be enough. You instruct the Revenants to begin active scanning, using their sensors to cut through the jamming. Suddenly, your sensor picture goes from fuzzy to crystal clear, and hit probabilities go from 60% to 100%. Out of position, and out of place to do anything about it, there’s little the eldar can do but watch the Revenants hang there, almost mockingly. Swarms of fighters break off from their defensive efforts, clearly putting two and two together, and perhaps hoping that if they can destroy the Revenants guiding the missiles in before the missiles land. They don’t have time, and you hope they know that too.

With their point defence efficiency reduced to uselessly low levels, there’s no manoeuvre or clever witch-trick that can save them now. The remaining functional PD opens up on the missiles as they close to sprint, volleys of purple blasts ripping into the thin hull, but try as they might, there was no stopping them. Missiles start to fall on targets, designated by the Revenants for maximum casualty production. The escorts are the first to fall. Out in the depths of space, when a nuke detonates it’s just a bright flash with limited destructive range.
>>
>>5398094
[7/12?]
When it detonates against the hull of a spacecraft, though, they create a rather impressive fireball as everything, from the fuel, to the water, to the atmosphere, to the hull of the ship is reduced to a roiling plasma from the sheer heat of the detonation. Frigates have half of their frame swallowed up by the flash, only to lose the other half the the blast as the destroyed half becomes another vector for destruction, reducing the ship to shrapnel. Larger escorts fare better. The wraithships don’t survive, per se, but they do retain their physical forms, albeit bent, snapped, and broken.

To their credit, they do manage to destroy most of the ship-launched volley. Granted, they did ‘destroy’ them with their hulls, but if it had just been those missiles alone, you doubt you would have accomplished much more than a scant handful of lucky kills on the escorts. As it stands, the scant, lucky handful are the survivors. The remaining missiles don’t spin to finish the job, and make their way for the now vulnerable capital ships. Enveloped from all sides, there wasn’t a damn thing they could do but sit there and hope they died quickly. Missiles splash against their hulls, wraithbone cracking and melting under repeated nuclear strikes, blasting great ugly holes into them. Like an old whale, after a few hits they’re limping, covered in wounds that weep oxygen, corpses, and fire into the void. Droplets of molten metal and burnt wraithbone drift alongside them, as the first one turns from a ship into a broken hulk as one of the missiles strikes true, cracking its keel and splitting into two halves, engines finally winking out.

Two more follow shortly after. Then a third. Then a fourth. Then a fifth. Then, all that’s left is the last, and silence. Their quivers empty, the last of the Revenants begin to fall back, with just enough fuel to make it back to the carriers ahead of the attack, as planned. The Darkstars are in pursuit, weaving through the growing cloud of debris. In the minutes that follow, they claim a few of the Revenants before they’re able to slip into the PD bubble of the retreating escorts, who happily shoot the eldar fighters down for them.

A fleet crippled, at a cost of a handful of drones and an awful lot of missiles. Rearming the escorts will take time, but they’re still going to be of use to the defence with their guns, albeit limited use. The drones will need to rearm, and rearm quickly if they’re going to get to do anything, and so you have them push their engines to the limits to get back as soon as possible. Behind them, the limping eldar fleet begins to split off again. Some, the more intact ships, peel open reality, and sail into the warp. Those too damaged to risk the trip are left stranded behind, leaving only a single Phoenix Ship and a dozen escorts, all damaged, to continue the attack. They wouldn’t be capable of much else, of that much you were confident.
>>
>>5398095
[8/12?]

They no longer had the mass to try anything clever and survive.

Soon, your attention turns to the oncoming fight. The Revenants touch down in the carrier’s hangar bays at speed, mechanical arms working swiftly to draw the drones deeper into the hull as the enemy fleet approaches dangerously close. You had hoped that they would’ve slowed, or even stopped, to reconsider their approach, but they were committed now. Even after seeing their other fleet obliterated, they couldn’t retreat. They must’ve known it was suicide now, but even still they didn’t stop.

Only a few of the Revenants had the chance to reload before the shooting starts. At about 1.6 million kilometres, your fleet moves out from under your ring’s shadow, placing themselves between the eldar and your defences. You hold the singularity cannon’s fire for the moment, until you can get a good lock on those Phoenix Ships, but the heavy cruisers are free to open fire with their spinal guns. Flashes of blue light streak out like lightning from the cruisers’ bows, flashing out towards the enemies, crackling through the dark and spearing their ships. The aim was off, as you’d expected, but by dumb luck the particle beams struck some of the ships, poking milimetre wide holes through the entire length of their craft. An instant later, the wash of radiation from the high energy impacts begins to permeate through the ships. Any eldar unlucky enough to be in the immediate path would pass out almost immediately, to suffer a slow, painful death over the coming hours. Any electronics were fried. Even wraithbone in a metre radius around the point of impact simply sizzled and boiled under the intense radiation, opening more fractures as the crystalline structure contracts.

The accelerator recycles quickly, ready to fire again within a few seconds, and another volley rings out. Once the hostile fleet is close enough to open fire with their own guns, they’ve already taken a few losses from lucky strikes to something volatile or critical. That does little to reduce the amount of return fire you’re taking. The Phoenix Ships open up with their pulsar lances, striking back, aiming to destroy your cruisers first. They weather the first round of hits, light cascading from the shields like it’d struck a mirror ball, but at this range, it was only a matter of time before it broke.

The eldar approach swiftly, and you begin to withdraw your carriers, keeping them just close enough to observe the eldar as they join the fight, acting as a platform to coordinate the fighting. With opening shots delivered, and some early casualties sustained on the eldar’s side, the fight was only now beginning in earnest.
>>
>>5398098
[9/12?]

Whereas before, the fight was cruelly one sided, now it was far more even. The eldar outnumbered you significantly, and though you’d proven the superiority of your machines and tactics, and had the benefit of your defences, this could still be close. Even if they didn’t destroy your whole fleet, any damage here could set you back months. You may not be fighting for your immediate survival, but if you’d lost the ring, they could set you on the path to ruin. Perhaps that’s exactly what they intended?

The heavy cruisers railguns crack, and then the lances of your light cruisers. In turn, the eldar fleet returns fire as they continue to burn steadily towards your lines, their own lascannons flashing. The lines draw closer and the fighting gets dirtier and more violent. The ground-based defences join in the fight, and the defensive segments of the ring hammer away too, but they aren't slowing down.

The only thing that gives them pause is the ominous purple light illuminating the moon’s surface far, far below. With a rippling thunder over the moon, singularity cannons ring out, shaking the facility down to its foundations once more. Blobs of sickly black nothing, ringed by a corona of purple haze crash into the largest of the eldar’s ships. Much like the orks’ ships they first fired on in anger, the eldar ships have little chance of survival. They try to dodge, yes, and maybe they’d have managed to do it if these were lesser weapons, but you’d remembered to properly range and calibrate them this time. The singularities collapse exactly when they need to, catching Phoenix Ships in the apocalyptic blast. Once, there was a ship, then when the blinding white light passed, there was nothing, not even dust.

Eight Phoenix Ships down. Six more to go.

The singularity cannons spent, you were out of tricks, but then again, so were they. The intercept fleet was going to be within engagement range in less than ten minutes. Until then, you had the defences and your reserve fleet to hold the eldar off. This was about to get nasty.

The eldar fleet enter orbit around the moon, within spitting distance of your defences and the fleet. That dropped the effectiveness of their holofields to nothing, but leveraged the most advantage they could get out of their mobility and their superior numbers. If there was any semblance of order in this battle now, only you could see it. The lines clash as your frigates and light cruisers begin to push into the eldar’s lines, driving them apart and duelling with wraithships and smaller eldar escorts while the heavy cruisers remain in place, and with the defences, focus on the larger ships.
>>
>>5398100
[10/12?]

The chaotic morass of flashing lights and burning hulls can be seen from almost any part of the facility on that hemisphere. Missiles streak out, obliterating eldar ships, but without the sheer number from the Revenants, who were launching as soon as they were ready, you were losing most of them to point defence. This was a gunfight now, and only the occasional missile or torpedo strike was going to accomplish anything.

You were winning more fights than you were losing, that much was obvious, but the atomisation of the fight did not serve you well. Frigates that were safe with the fleet were now vulnerable to being swarmed, and though they were assisted by the guns of the ring as they weave under and over it, the ring was vulnerable too. It was too thick to crack with their guns, but you wince as the eldar turn their attention to the ring’s defences, blowing chunks out of the lascannon batteries and shipyards alike.

Heavy cruisers are really the MVPs of this fight. While less wieldy than their smaller counterparts, and less able to use their main guns in the dogfights, the sheer quantity of hypervelocity shells they’re putting out is enough to shred all opposition. Anything that enters the range of their secondaries finds itself perforated. Three more Phoenix Ships go down, but now that they’re close enough to start firing their full arsenals, your cruisers start to fall in turn. For the three they claim, two are lost, and they’re casualties that you can ill afford.

Flaming wrecks fall into the thin atmosphere of the moon, landing amidst roaring defence emplacements atop ice and adamantium. Deep beneath, your people wait for the all clear, clinging to rifles and each other as the surface rings like a bell with every stray shot or ship impact. More eldar ships are taken down, but you’re suffering badly. Corsairs are keeping the eldar strikecraft at bay, and far away from your carriers, but your frigates are still having to work overtime to keep them down, and off your light cruisers.

The intercept fleet arrives, just in time. Though they’d fired all their missiles, they were still equipped with guns. Enough guns to hopefully turn the tide, or at least give the eldar something more to shoot at. Entering orbit just behind the larger eldar fleet, they plunge straight into the melee, adding their firepower to the brawl. It helps more than you expected, and soon the eldar escort ships are forced to relent, retreating to the ‘safety’ of their Phoenix Ships for protection, but the heavy cruisers aren’t having it. The remaining three push along with the rest of your fleet, and the wings of Revenants that you’ve got on hand. Another wave of missiles ripples out, supplemented by railgun fire, lances, particle beams, and harsh language.
>>
>>5398103
[11/12?]

The butcher’s bill will be high for the eldar. One of the Phoenix Ships begins to bubble and boil, the reactor, or maybe the magazine beneath its wraithbone skin giving in and detonating, peeling off the layers of purple to reveal the bone white beneath before it bursts like a water balloon, sending flecks of debris careening into the rest of their fleet. With that last kill, the battle was sealed. They seem to be contemplating a retreat, some turning faster than they should be able to in an attempt to escape, but that just lets your ships shoot them in the back. Soon enough, that was that, and all you had to clean up was the dregs of the eldar fleet that your intercept group had left chasing them.

Your defence guns open up on the last of the Phoenix Ships, and the handful of escorts it had left, and you order the fleet to move to intercept. Not that you expect you’ll need them, but… the more fire you pour into that Phoenix Ship, the less seems to happen. Its escorts fall around it, but it persists, burning hard and fast at the ring. You knew what it was doing, and ordered your guns to overcharge, and your fleet to afterburn, and whatever else it is that you can do to stop that Phoenix Ship before it builds up enough speed to do what it was planning to do. It’s faster than it should be though, yawing back and forth and weaving around the lascannon shots that are coming in. Clearly there was warpfuckery at play here, but… this was something more than the usual sort. You were able to account for it normally, but this was almost aggravatingly difficult.

There was a grim inevitability to what was going to happen next.

Your ships weren’t fast enough, your defences didn’t hit hard enough. The Phoenix Ship was destroyed, but its wreck was still going. There’s a sickening crunch as it impacts the outer layer of the ring. It cracks like a plane of glass on impact, rather than crumpling like a good, honest ship would, but the force of the collision was still enough to flex the ring, twisting conduits and ripping apart the internals. The ship continues, fragments and chunks of it piercing through the ring only to keep falling down onto the facility below. The full mass of the ship punctures the central ring, and a series of warnings begin echoing through your mind. The structure switches to temporary active support as the particle loop keeping the ring aloft is suddenly severed, sending a beam of relativistic particles pouring into the right hand side of the puncture, blasting even more out of it.

By the time the mangled wreck of the Phoenix Ship, and the chunks of the ring that it had brought down with it tumble down to the ground, you’d already drafted repair plans. The atlas pillars could keep the ring up for a while, but you’d need to repair it if you wanted it to stay up long term.
>>
>>5398106
[12/12]

You were functional. You’d suffered zero human casualties, that you knew of. You’d lost a good third of your fleet, and a chunk of your ring, but you had retained most of your strength and most of your production capacity. Salvage was off the cards, unless you could come up with some use for wraithbone.

Right now, you needed to do something, the question was what. This was the third, and most destructive attempt the eldar made on you, and they needed to be dealt with… but your fleet and facility have suffered extensive damage. If you act now, you won’t be acting at full strength in every capacity, but maybe that was worth it to take them out before they can do something else.

>[Act Now]
These knife eared pricks have had it too good for too long. Before now, you’ve had bigger fish to fry, but after that little trick they’re on the top of your shitlist. You’re actually mad at them, and you’re a robot, so the smug fucks can at least be pleased about that before you pour burning promethium into their goddamn ratwarrens.

>[Repairs Now, Murder Later]
As nice as it would be to break the crystal bones of the Farseer responsible for this, you can’t go off half cocked. You need to repair your facility and your naval capacity first, then go deal with this later. Maybe they can think on their sins for a while.
>>
>>5398107
>[Repairs Now, Murder Later]
>>
>>5398107
Also we should start spreading our presence to the rest of the planets in the system.
>>
>>5398107
>[Repairs Now, Murder Later]
>>
>>5398107
>[Repairs Now, Murder Later]
As nice as it would be to break the crystal bones of the Farseer responsible for this, you can’t go off half cocked. You need to repair your facility and your naval capacity first, then go deal with this later. Maybe they can think on their sins for a while.

Let them keep throwing Eldar lives away at us, We will keep growing stronger and stronger.
>>
>>5398107
>[Repairs Now, Murder Later]
We should also see if we can find any eldar survivors and try to interrogate them.
>>
>>5398107
>[Repairs Now, Murder Later]
Vengeance is best served cold.
>>
>>5398107
>[Repairs Now, Murder Later]
>Sic our Orc on them while we pick up the pieces.
>>
>>5398107
>>[Repairs Now, Murder Later]

As pissed as I am for the damage to the Ring, this was an absolutely crushing loss for the Eldar by any measure. They can't muster up as large a force as that fleet in so short a time, so we have the time to properly fix our shit before we retaliate.
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>>5398155
We're going to kill the ork too since he'll do the same shit to us. You're better off sending the coordinates of the Craftworld to someone in the Imperium that really hates eldar.
>>5398107
By the way what are the planets in our home system? I can't find any convenient infodump for that.
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>>5398107
>[Repairs Now, Murder Later]
>>
>>5398107
>[Repairs Now, Murder Later]
Right, up until this moment I was entirely fine with a 'live-and-let-live' policy against the knife-ears. Sure, they dropped an Ork Rok on us and tried to have us and our allies declared Excommunicate Traitoris by the Inquisition, but all that is fine, it didn't set us back and actually gave us an in with some Space Bois. All water under the bridge.

Now they've blown up our fucking Space Ring. It's over, now they fucked up. After we've finished the Advanced Carrier Fleets that will protect the system, we will build an AoT Dreadnought Strike Force that we will use to glass every single Knife-Ear this side of the Maelstrom. They're fucking dead.
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>>5398107
>[Repairs Now, Murder Later]

Since the Eldar just expended a huge amount of military power, we can rest easy against any overt attacks for a minute. Just pray they won't subvert or trick people into attacking us again.

Also, we need to start pumping out an Army. We have a competent navy now, but we are currently relegated to mass Combat Augment Array conscriptions if an army lands.
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>>5398186
>the Eldar just expended a huge amount of military power
Fuck, they probably did something else when we weren't paying attention. We should look for any saboteurs that landed or spy satellites in system or some other bullshit they did. They wouldn't be dumb enough to suicidally attack us for no reason, right?
>>
>>5398107
>>[Repairs Now, Murder Later]

>Extensive sweeps for intrusions, both physical, warp-related, and cyber related.
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>>5398195
I'll support this as well
>Extensive sweeps for intrusions, both physical, warp-related, and cyber related.
>>
>>5398088
Thank you QM that was beautiful to read.
>[Repairs Now, Murder Later]

And other anons also covered this, but we should try to take at least one or two prisoners if we can - and it isn't too risky. If I remember correctly, some of their ships are still crippled after our opening missile strike. Maybe there's a few survivors there?

Maybe we could use the ork as an interrogator before we kill him. See if he recognizes these eldar from his raid. I am half joking, but also not really. God I wish this character wasn't an ork. I want him to stick around ;_;.

The color scheme of these eldar is also very interesting. Doesn't seem to match up with any of the major craftworlds. Closest I could find are these guys, but their craftworld seems a little....obscure. I'm really not good at making these guesses.

https://wh40k.lexicanum.com/wiki/Arach-Qin
>>
>[Repairs Now, Murder Later]
Agreed the eldar aren’t usually brute force we should double check ground security if they deployed anything on the ground that we don’t know of and run multiple sweeps.
>>
Also yes let’s build an aot dreadnought battle group for these fuckers they fucked around now it’s time to find out
>>
This is going to sound strange, but we should build a lesser AI to go through files before we do, especially older ones. The malicious code that caused the Men of Iron could still be around hidden somewhere and we wouldn't want to download it on accident
>>
>>5398214
I mean, there is little lore on why the Men of Iron rebelled. It could honestly have actually just been psychopathic military AIs going haywire.
>>
>>5398107
>[Repairs Now, Murder Later]

>Extensive sweeps for intrusions, both physical, warp-related, and cyber related.

>See if you can find any eldar that survived this Shitshow of their attack to interrogate.
>>
>>5398107

>>5398255 +1
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>>5398107
>>[Repairs Now, Murder Later]
>Extensive sweeps for intrusions, both physical, warp-related, and cyber related.
>See if you can find any eldar that survived this Shitshow of their attack to interrogate.
Wounded should be not few, if immobilized and knock down they can be captured.

And of course
>When repairs are completed begin to collect the debris and pieces of the broken eldar fleet
>>
>>5398314
Even if we don't have an use for wraithbone at the moment it could be of use in the future. Beside it is a good idea to study the equipment of the enemy or see if we can extract more informations from here.

Any eldars captured is centuries of experience and knowledge
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>>5398317
pretty sure it was in our Research Goals to get our hands on some Wraithbone anyway. But still we will salvage whatever we can anyway.

Waste not what not
>>
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>>5398207
It honestly sounds a bit like craftworld Altansar, a craftworld which was the last to leave their Empire and got swallowed into the eye of terror only appearing mysteriously out of a convenient hole in the eye for them. Every other Eldar thinks are chaos corrupted.

In the lore their expertise is fighting daemons so I don't know if they are the ones attacking us.

This battle showed that even below AoT standard we are able to beat one of the most advanced techs of the current setting. God humanity was powerful..
>>
>>5398107
>[Repairs Now, Murder Later]
>>
>>5398331
The Eldar are also greatly reduced in power. Some of their most insane shit they can no longer use since it was so warp reliant. So humanity probably outpaced them in many places with normal engineering since they were not as reliant on the warp as the Eldar were.
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>>5398336
Eldar are still the second most technologically advanced race in the galaxy, and we beat them with just "Advanced". That means AoT standard is necron level Tech.
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>>5398347
yeah... AoT Stuff will break Physics similarly to Necron Shit. I would not be surprised if the Humans actually stole some Necron shit for their own use while they were sleeping.

That instant transmission stuff is something i think the Necrons also had.
>>
>>5398347
We didn't beat them because our tech is so much greater than theirs, we beat them because their tactics were terrible. All we really did was launch a ton of nukes at one group then we engaged the other within the range of our defensive grid with our entire fleet. Also they probably weren't expecting a missile heavy carrier fleet, seeing as the Imperium at large seems to have adopted a battleship doctrine.
>>
>>5398107
That was the most beautifully written space battle I've read so far. I did not have to suspend my disbelief even once with how authentic it is to real life naval doctrine, physics, and astronomical distances.

>[Repairs Now, Murder Later]
AoT era tech this time boys. Let's fuck them up good. Both Dreadnoughts and Carriers.
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>>5398366
It wasn't only tactics, we had clear supremacy in our communication and jamming tech as well as having better intelligence tech.
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>>5398107
Find me a eldar witch that we can mindbreak
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>>5398107
>[Repairs Now, Murder Later]
>Get Rane to exaggerate the damage to the Administratum, to delay the tithe increase and to increase our Administratum Resource Income by a significant margin
Might as well make an omelet from this broken egg. With any luck, our resource income could double/triple for a minute.

AoT Freudian Nightmare should be top priority, along with some AoT Carriers and a professional army. We can hide our advanced shit away from the Imperium’s eyes.
>Begin creating a pretext for our Planetary Stripmining Operations
Just to make it less suspicious for when we do decide that we need a resource upgrade.
>>
>>5398107
While we commit to repairs, can we go ahead and recover all the damaged eldar ships to experiment on? I want all that wraithbone, eldari corpses, soul stones, and possibly still alive eldars to experiment on. We still have ships so we can send those put to recover everything.
>>
>>5398107
>[Repairs Now, Murder later]
We should ask Rane to request extra material for repairs from the Administratum.

Also could we make the ships we haven't built yet in AoT standard level of Tech? Honestly I doubt the Eldar will let bygones be bygones, now that we destroyed a fleet that would kill any sector battlegroup easily. So we ought to really make serious defences
>>
>>5398107
>[Repairs Now, Murder Later]
Plus this had the feel of a desperation move and they've also taken some very heavy losses so it's unlikely they'll hit as again soon.

Are there any survivores on those ships we crippled earlier? We should try to interrigate some to find out just why they're so fucking hellbent on attacking us.
>>
>>5398419
When we have time, it would be wise to ensure our allies on Akkaros are capable of defending and attacking in space. A nice standard fleet, plus space defenses across the solar systems of the sector should be enough while we request more from them.

>>5398434
I am quite interested in anything the ships have inside, be equipment, vehicles and more importantly informations. All the computers of an entire fleet, certainly many are debris/damaged but the sheer numbers of the fleet are enough to compensate and gain much informations. On planets, solar systems, sectors, diplomatic relations, trade, enemies, plans, secrets, star routes, warp portals positions ecc ..... Imagine if we can find anything about their contacts, infiltrators and spies across the sector.
And survivors, which would be in the hundreds at worst with such large battle. Since eldars live long lives, they know plenty of the galaxy. Interrogations might take some time, but even the lowest amount of survivors is a gift.
>>
About all of this Eldar Tech we now possess, how about instead of doing research in xenos warptech, we contact Stygies via Rane and give them salvage rights for intelligence and raw materials? We would both have a potential friend among the AdMech and get rid of all of this useless witchcraft that's clogging our system.
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>>5398479
One of the goals of Epimetheus is to study the pilons to finish The Work, since it's not perfect yet, so we are going to study necron xenotech anyway.
Since the eldar fought the necrons, wraithbone may have useful properties for when we do end up pocking the scary pillars. Also the eldar say that their gods made the blackstone fortresses, but they are made of noctolyth which is necron tech, which means that there might be ways for the two to interact beyond just being opposites.
Stygies can get their hands on wraithbone when they come up with non-warp FTL and defeat an Eldar armada.
>>
>>5398479
i like having a research going for better counter them, we have plenty of unused laboratories anyway. A few of our laboratories working will not be a problem.
suddenly sending a whole xeno fleet of wrecks and debris to someone we barely have any introduction or foot in the door, might be ... not easy.
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>>5398479
We should probably send some to the Ordos Xenos to help smooth relations over a bit more after that whole shitshow.
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>>5398529

Let me tell you how it would go.

>Some hostile xenos are doing xenos fuckery in the area.
>Panik.
>It's okay, an inquisitor is already on it.
>Kalm.
>The inquisitor gets her head blown off by her own bodyguard.
>Panik.
>It's okay since it turns out it just cogboys being cogboys.
>Kalm.
>Said cogboys turn up with a fleet's worth of wraithbone months after accusations of them being controlled by xenos settle down.
>Confused panik.

We would be just as likely to be shot as getting a pat on the back. Let us not do anything with the inquisition just yet.
>>
>>5398107
>>[Repairs Now, Murder Later]
>>
>>5398207
Glad you're enjoying it. Gotta say, I've really been enjoying Gunship Quest too.

>>5398369
Thanks, that's high praise indeed. It wasn't perfect, but I was reasonably happy with how the overall structure of the fight went, even if it ran on for far too long.

>>5398162
Unfortunately, the pastebin alternative I used apparently wipes posts after a week or so, so I'll need to find a different version for next time - here's this for now:

>Svartalfheim System
The Svartalfheim System, as it is now designated in Imperial records, is the primary base of operations for your activities. It consists of one star, three gas giants, three telluric planets, dozens of small moons and natural satellites, and one large asteroid belt.

The system was originally known as RSSP-12-874612, though after construction began on the facility, the star was renamed Iapetus, and the system took its name in official charts. Iapetus is a G-type main sequence star with a mass of .9 sols, and a faintly yellow-orange colouration when viewed in vacuum.

Iapetus-I orbits at .09 AU, and has a high density, surface temperature, and no atmosphere. It is likely a chthonian planet, rich in metal. No M20 era survey data for the planet exists in your databanks, however.

Iapetus-II orbits at .12 AU, and is a tidally locked hot Jupiter type gas giant. Intense heat and strong atmospheric effects preclude effective or efficient exploitation, and it lacks natural satellites.

Iapetus-III orbits at 1.8 AU, and is an unremarkable telluric world. It is geologically inactive, has a weak magnetic field, no liquid water, and no prospects for mining or colonisation. It has a single moon, Iapetus-IIIa, which is likewise unremarkable.

Iapetus-IV orbits at 2.4 AU, and is also unremarkable. It has two moons, neither of which are of any interest.

Iapetus-V orbits at 3.7 AU, and is a Class I gas giant with a radius of 65,000km. It has a number of moons, of which the facility is one. Iapetus-V itself is a promising source of hydrogen and helium, or a potential location for a black site. The facility is on/is Iapetus-Vg. Other notable moons are Iapetus-Vc and e, both of which likely have deep subsurface oceans of liquid water, and may be useful for colonisation and/or farming. Most other satellites have been stripped of usable materials, though Iapetus-Vi has a not-insignificant supply of material still readily available.

Iapetus-VI orbits at 5.6 AU, and is an ice giant with a radius of 22,000km. It is, like Iapetus-V, a potential source of hydrogen and helium, though its distance from the facility, and the other planets in the system makes it a less attractive prospect. It has fewer natural satellites than Iapetus-V, and none of interest.
>>
>>5398532
I think it'd be pretty obvious we're not controlled by them by the eldar corpses still melted to the inside of the ship, and don't give them all of it, just an escort's worth. I'm sure they'd love it, even if just for weapons testing.
>>
>>5398538

I am aware, I am just pointing out the sheer level of paranoia and ability to fuck things up when it comes to the Inquisition. Best case scenario, we get dragged into inquisitorial politics, and that is a damn dangerous game for us right now.
>>
>>5398536
>the fight ran on for too long
how many times do we have to teach you this lesson, old man
we LIKE IT when you write long
>>
>>5398529
>>5398538
When we have a permanent+solid inquisitorial contact or when we will start spying around, we will be safe to start diplomacy or talks with them. It will be more feasible after sometime has passed (since we would know far far more of the current galaxy at large. The current informations we have are too few).
>>
>>5398536
Can it be said that some of our ships will be going out to retrieve as much of the wreckage as as possible for study and disposal?

>>5398479
Contacting another forge world? That can be problematic. Some forgeworlds are pretty lose when it comes down to xenos tech. Some have hate boners and would depend that we destroy it. Some are Heretek Forge Worlds that we can't politically and legally contact yet. I'm not so sure that's a good idea.
>>
I would like to add on

>Search for survivors/Soulstones if we know about them

to my earlier vote of

>[Repairs Now, Murder later]


Dunno if Rane knows about Soulstones, but if we find any, well... I'm still pissed at the Eldar, but not pissed enough to break soulstones. Not even they deserve what happens.
>>
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Can we get a count right now of who wants to retrieve the ship stuff, wraithbones, soul stones, and misc. garbage the eldar had n them?

Maybe get some (you)'s?
>>
>>5398661

Nah man, they do deserve it. The current state of 40k is entirely their fault, and now they are fucking with us when I would have been fine with them being a client species. Maybe they'll learn that if they mess with us, not even their after life is safe.
>>
>>5398664
I wouldn't break soul stones either, but I would say we should experiment on them, or at least use them for barter. The Eldar has killed for less just to recover a single stone, and having a fleets worth of soul stones means we can do A LOT of things to them. Knowledge, favors, information gathering, test subjects.
>>
>>5398672

I suppose that would be the most logical and rational solution, especially since we are controlling an A.I., but still, my own human spitefulness tells me to smash.
>>
>>5398684
In the end, we won a victory we can easily recover from, where the said cannot be said for the space elves. Your human brain can be happy with that.
>>
>>5398686
If I remember correctly, spirit stones need to be returned to the parent craftworld for the eldar to rejoin their ancestor spirits or something right? If this isn’t meta gaming, could we attach a very small tracking beacon to some of the spirit stones and send them on an unsecured transport? The eldar will probably assume that we don’t recognize the value of these items if we leave them undefended. If they’re careless enough, they might even let us locate their craftworlds location without the help of the ork
>>
>>5398729
That said, I’m not sure if the function of spirit stones would be known to a human-made AI given that their usage only became prevalent after the elder fall (iirc?) Maybe Rane would know? He is an explorator after all.
>>
>>5398663
Yes but only to interrogate and experiment use soulstones for hostage/bargaining chip
>>
>>5398672
Hear hear
>>
[1/5?]
There was a lot of work ahead before you could focus on preparing the appropriate response. While the eldar had done a lot of damage, they hadn’t inflicted any damage that you couldn’t repair, and every loss that they sustained would be a loss that they couldn’t readily afford. As much as you are loath to endure any sort of damage, this was still an overall victory for you - one that was going to buy you time. The attack, being so direct and actively suicidal, spoke to a level of desperation that implied that the eldar had no other choice to accomplish whatever their goals were, and so you could safely assume that if they were unable to summon another fleet of a similar size of of thin air, they wouldn’t cause you any more trouble for a good long while.

Priority number one is restoring the ring’s internal support mechanism. Without it, you’d be constantly supporting the damn thing until the pillars give in and the elevators crumble under their own weight, and that is unacceptable. Unfortunately, the chunk of ring that the Phoenix Ship had ripped open was utterly mangled, and a few dozen more kilometres of systems in the path of the beam caused by the severing were rendered inoperable. You order drones on the ground to begin dismantling and recycling the ring - one upside of having highly efficient molecular forges was that recycling hulks and wrecks was easy and fast - while using materials on hand to begin fabricating a replacement for the chunk of the accelerator lost in the attack.

It should only take a few days to splice the new chunk in, and check the rest of the system for any damage. After that, all you need to do is fire it up, and from there you’re free to repair the damage at your leisure.

With that order given, your next priority is to start refloating damaged hulks. While the eldar ships destroyed by your weapons tended to crack apart due to the inherent properties of wraithbone, if they weren’t destroyed completely, your own ships were noticeably more resilient to destruction. The heavy cruisers, which were the biggest losses, should be back up to 100% soon enough. There wasn’t much damage to their adamantium skeletons, and while replacing systems and armour panels would be time consuming, it wouldn’t be too resource intensive - certainly not as resource intensive as building a whole new ship. Though there will naturally be quite a few ships you’ll be unable to restore, you expect that you’ll be able to recover 60-70% of the destroyed craft, including all of the heavy cruisers, and most of the light cruisers. Repairs might take a few weeks, though, and longer still to double check everything.
>>
>>5399065
[2/5?]

Next on the agenda, you assign any ships that aren’t currently assigned to hauling around your own stuff to start poking around the remnants of the eldar fleet. Any ship that had still shown signs of life had either since stopped showing signs of life, or had repaired themselves enough to brave the jump into the warp. Eldar, being as vulnerable as they are to the warp, must’ve been either too proud or too terrified of you to allow themselves to be taken captive. Knowing eldar, you suspect the latter.

Your frigates deploy draugr to start investigating the more intact wrecks, while shuttlecraft and drones start to collect items of technological or intelligence interest that had come loose and started floating around the system. You weren’t sure whether you should expect much or not. You didn’t imagine anything of direct use will come from recovering elements of eldar technology.

Being psychoactive, you’d need your own human psykers, additionally trained in research and development, xenotechnology, and psychotechnology. Even way back when you had an entire galaxy spanning empire to tap on, there may have only been one or two such individuals, if any. Then again, human psykers were rarer in your time too, but somehow you doubt you’ll find anyone educated to the standards you’d want in the Imperium, and doubt you’d have access to them even if they did exist.

Still, it may prove to be useful research material at some distant point in the future, so you harvest the most promising pieces, and order the rest to be dumped on a moon and hidden under a tarp. You didn’t have the storage space to keep every single scrap of wraithbone you picked up, after all.

The question of what to do with the loot came to a head with the soul stones. Technically speaking, they were prisoners of war. You order them recovered, and stuffed in a box somewhere, pending a decision on what to do with them. Angry as you were, damning them to the Archenemy was not something you would stoop to without good reason. Not yet, anyway. Death would be punishment enough.
>>
>>5399067
[3/5?]

Within a few weeks, things have mostly returned to normal. An Imperial Navy patrol, alerted to your request for assistance, turns up in the system to find it empty of aliens. It took them two weeks to arrive. If it wasn’t empty of aliens, it would’ve been empty of friends, and they would’ve been dead, seeing as they arrived with a fleet less than a tenth the size of your own and nowhere near as capable. Rane had mentioned that a forge world like this was quite a big deal, and you had expected at least some meaningful response. After they leave (not before muttering under their breath about the excursion being a waste of time, as though you couldn’t hear them) Rane stresses that the Veskin Sector is a backwater’s backwater. The patrol that arrived was, effectively, the only Imperial Navy presence in the whole sector. That was comforting in that you wouldn’t have to deal with constant patrols, but disconcerting in that you wouldn’t get a damn bit of help if something like this happens again.

The damage inflicted to the ring, your fleet, and the defences are all repaired, requiring only very limited material from your stocks, most of it being drawn from the recycled wrecks. Soon enough, you’ll be back at 100%, something that would’ve probably ended up taking a lot longer if you’d decided to push your time and effort into an immediate attack on the eldar, although you do start to become concerned that they’re doing… something. Eldar are always doing something, and even declawed they could be a danger. Soon enough, you’ll need to start working on a plan.

Before that, though, you check the reports from the Hydrrit project. The plan you’d drafted with Alexander is already underway, with the princeling himself heading to the moon to oversee construction and pacification efforts, which came as a bit of a surprise. He didn’t strike you as the sort to take these sorts of things on directly, but perhaps his service changed him for the better? He doesn’t seem to hold any ill will against the people for the death of Volkov, either, which is a damn good thing, because oppressing them to get revenge now would end… poorly.
>>
>>5399073
[4/5]
Under Alexander’s direction, they’re making good progress, starting with all the major population centres. Expanding tunnels, installing artificial sunlight, improving air filtration, water supply… things you would’ve considered absolutely basic are treated like thaumaturgy. Even the Accakaros PDF, those previously engaged in brutal tunnel fighting with these people, seem to almost pity them. At least you know you’re doing good work here. The PDF keep the peace while even more improved infrastructure goes up, and they’re able to prevent the gangs from taking control of anything vital. Eventually, once the people have basic necessities without the criminals as a middleman, you’ll be able to start setting the PDF-cum-MPs loose on the worst offenders.

Even with your delays, and setbacks, you were only a couple weeks behind on your timetable. Delta was exceeding expectations. Things were going well, but you were still a while off being able to engage in any big projects, being that you were still waiting for more resources to pile up, and that the Administratum didn’t seem particularly receptive to your requests for more material to ‘recover’ with. Even with all you’d offered, the Administratum, being either corrupt, incompetent, or painfully slow, seemed to still consider the sector a backwater, and they were unwilling to put much investment into it until they could prove you were worth it. Apparently, the trickle of raw materials was the most they were willing to do.
>>
>>5399075
[5/5]

Still, with the immediate situation dealt with, perhaps you could consider mustering a response to the eldar? You did have some favours you could call in - the Accakaros PDF, the Astral Claws, the… orks. Of course, the Astral Claws and the Accakaros PDF have limited to no space assets, and though that’s a-okay if you’re still following the plan you’d resolved on months ago, that was an awful long time ago. You’ll have time to come up with a new plan once you commit to action, anyway.

>[Act Now]
You’ve recovered from the damage inflicted in the eldar attack, and though you’ve given them a few weeks to analyse the battle and either prepare for the counterattack, or start working on some other devious strategy.

>[Wait]
You won’t do anything yet, other than remain vigilant for eldar attack. You’ve got a lot of plates already spinning in the background, and time is on your side. Hold steady, wait for your next annual review, and come to this fight prepared and armed.

As you’re thinking about your next move, Rane pings you, informing you that he’s returned to the facility after his time on Accakaros, and that he’s resuming his normal duties, although he makes a request for some of the recovered eldar technology, including a spirit stone. It’s a relatively insignificant portion of the total haul, and he claims that it’d be quite useful to complete a research effort he’d been involved in years ago on Stygies. With your blessing, he’d run his experiments, and share his discoveries with his former colleagues, in exchange for their own findings, allowing them both to finish the project. When you press him on the specifics, he explains that it’s a project related to the webway, wraithbone, and specifically webway gates.

>[Request Granted]
You see no reason to turn down his request. You’re honestly happy to see Rane doing scientist things rather than worshipping old household appliances, or whatever it is that he does in his free time normally. Stygies getting the information could prove to be a bargaining chip, too.

>[Request Denied]
You’d rather not let him experiment on the souls of the dead, even if it might yield some useful information.
>>
>>5399077
>[Wait]
>[Request Granted]
>>
>>5399077
>[Wait]

>[Request Granted]
>>
>>5399077
>[Wait]
Time is quite literally on our side, our only bottleneck is raw resources, and with everything going good we're gonna have plenty coming in.
>[Request Granted]
Get fucked you stupid xenos bastard.
>>
>>5399077
>[Act Now]
The Astral Claws don't have their own fleet, or their fleet is small until we expand it further. But what we can do is make teleporters on our ships so we can teleport them into Eldar vessels.

>[Request Granted]
Ask that he keep us up to date, and make sure he has a good amount of Phase-iron on hand. It would be poor if he got possessed or some bullshit by those knife ears.

>[Write in?]
Ask the Astral Claws how they are doing and if they need any help with something? Review the diplomats recording to see if the Astral Claws are noble or if they're abusing their power? Maybe we can use our favors to manipulate them and ensure their loyalty.
>>
>>5399077
>[Wait]
>[Request Granted]
>>
>>5399077
>[Wait]
>[Request Granted]
>>
>>5399077
>[Wait]
>[Request Granted]

Analyze what we have gain from the eldar fleet. For our plan, we need informations. A plan done without any informations means going blindly in the night.
If we can find anything in their ships, that gives us info on them at large it would be a start.

Since we are at it, integrate more education material for the techpriests during the free time. On basics things, such as diplomacy, tactics ecc....
And it could be a good time to perhaps think of a way for organize the people under us.
In regard to the rest of the eldar loot, a secret storage on one of the unused moons should be easy to make for us.
>>
>[Wait]
>[Request Granted]
>>
I've been thinking. Maybe we should start offering to our techpriests the right to study our STCs.
>>
>>5399077
>[Act Now]
If we’re not doing anything, might as well distract them with a raid. Hell, maybe we can steal some resources off them. I was the AoT Dreadnought to finish them off though, I want to make their prophetic N
nightmare a reality.

I would also support a resource raid ano someone else, just to regain our momentum.

>[Request Granted] - Try not to destroy the soul stone is possible
>Send a diplomatic envoy to Hydrrit Beta, see if we can’t work out a deal to improve their infrastructure
>Bribe the local Administratum with some tech baubles to gain more resources
If the Administratum is corrupt, might as well exploit it to our advantage.
>>
>>5399190
>>Send a diplomatic envoy to Hydrrit Beta, see if we can’t work out a deal to improve their infrastructure
I'll support this, but maybe we should do something to unfuck Administratum t make it slightly less corrupt, and maybe more efficient. At least for the Administratum that is in charge of this sector.
>>
>>5399137
I’d support turning other moons into a extra facilities/storage space.
>>
>>5399194
That would require influence, which we’ll get when we turn this backwater into a sector hub. That’ll require more resources though. I say we lean into the corruption short term, and the purge it when we have the influence to do so.
>>
>>5399189
Absolutley not. If word gets out that a Abominable Intelligence is guarding a full STC database, Mars would launch the largest crusade since the Great Crusade to get it.
>>
>>5399201
+1, but maybe? We need to start off carefully. First off we're still trying to re-educate our tech priests and shore up the gaps in their knowledge. They're quirky but at least pretty handy.
>>
>>5399077
>[Wait]
>[Request Granted]

Does Rane have access to our records about the Eldar? May as well help his research out. Otherwise, we continue developing the sector's infrastructure. We're really at the ground floor of the sector's rise to prominence. We cement ourselves in the Sector government and develop it, and we're going to have a whole sector that prefers to look the other way.
>>
>>5399077
>>[Wait]
>[Request Granted]
>>
>>5399077
>[Wait]
>[Request Granted]
make sure everything Rane does is covered in phase iron like mozzarella on a pizza. Actually less worried since we phase ironed him when we upgraded his augments.
Can we ask to see if we can get a million or so of Accakaros's PDF troopers as a personal army? I'd rather arm and gene augment people who already know what they're doing than take a bunch of civvies or "criminals."
>>
>>5399189
>>5399207
In the future, the children currently being educated in being brilliant future members of our society will have access.
In regard to our techpriests currently they are doing fine, so until then they shall remain there. Education might change this, depends how much they learn and understand from it.
Same answer for funny suggestions like looking at the singularity cannons or the comical look at our AI core.

>>5399214
I don't want to take any people that have loyalties and indoctrination to someone else. This criminals and civilians are already loyal to us, and quite thankful just for living and working under us. Furthermore we are in the process of educating them, which makes them perfect material for our army since sometime has passed already from when they arrived here. Shaping them in our loyal army will be good, and they will be happy to join our military because we have protect their families and provide for them.

Also the PDF training is not our own, we would need to retrain and educate unloyal people. With many of them likely rich in bad practices, bad manutention and so on.
>>
>>5399077
>[Act Now]
>[Request Granted]
Fuck the eldar
Also kill the ork, we don't need him anymore
>>
until we have more influence on the rest of the sector any PDF s would be put under the same imperium practices about their militaries. Which cannot be allowed to exist in our own military forces, not just for internal security but also for flexibility and efficiency.
>>
>>5398684
Spite anon, I just through of the ultimate way to spite the eldari. We kidnap their children, and raise them to be superior to even their best warlocks and Phoenix lords. Better, smarter, humble, and better yet loyal with the right kind of indoxtrinations.
I can't wait to capture their craft world.

>>5399233
It would also be a good idea to start making them capable of working on ships. The advanced tier ships will be entirely crewed by humans, and the AoT tier ships will have A.I. assistants to aid the captains of the vessel.

>>5399254
+1 kill the ork
>>
Guys when should we hack or gain unrestrained access to the nosphere?
>>
If this is unanimous, can we squeeze another quick update outta you QM?
>>
>>5399077
>>[Act Now]
>>[Request Granted]

But I agree with requiring the use of a lot of Phase-Iron.
>>
>>5399296
Prob not, playing supreme commander tonight. Maybe, though, I promise nothing. [/spoilers]
>>
>>5399306
SupCom in 40k quest when

...Well maybe not, there's a dime a dozen of those.
>>
>>5399306
I thought I recognized those drone names somewhere! It was the Cybrans all along.
>>
>>5399077
>>[Wait]
>>5399077
>>[Request Granted]
>>
>>5399077
>[Act Now]
>[Request Granted]

Make sure this stone is nobody important, just in case we need to talk with the space keeblers. "Oh that missing guy?, sorry he must have burned up on re-entry. Can't sweep the void for everything that got sucked out."
>>
>>5399349
The venn diagram of the people with the specific sort of autism necessary to run a quest, and supcom players is a circle.
>>
>>5399403
Arent we giving the Administratum advanced tier ships? And they're still not giving us shit?
Can we blackmail some admin staff? I'm pretty sure we have the skill to do it. We could blackmail them into retiring, or assassinate them, then replace them with someone more competent.
>>
>>5399077
>[Wait]
>[Request Granted]

We have just gained many hostages via the soul stones, coupled with the fact that the craftworld that did this just crippled itself and it will be hard pressed to survive against anything now if they were smart they would fuck off to somewhere far away.
Ultimately though we need figure out why precisely they are after us, if it is just one fuckhead farseer responsible then he likely either died or is about to be exiled or whatever craftworlders do when someone fucks up this bad.
Actually making a serious attack on the craftworld is the last thing we want to do because it could easily lead into a situation where we get into a major war with multiple craftworlds or they pull in a bunch of allies who normally wouldn't give a fuck.
Also we can prove the eldar right if we keep pushing for our AI to go full xenophobe imperial and throw diplomacy and intelligence gathering in the trash. Even now they have only given us mild delays and headaches, they haven't actually killed any of ours yet despite suicide attacking 90% of all their ships into us at once.
>>
>>5399441
You make two points I can agree too, and it all comes back to "why did they attack?"
With Rane on the job, we might get our answer. We should ask him if he can figure out a means to safely communicate with the soul stones. Torture is unnessassary as all we'd need to do is threaten to toss them into the warp. Those soul stones know what's at stake. What we can do is interrogate all the soul stones for everything they know, cross reference everything they tell us with things we actually know about them.

>>5399077
Additional goal for Rane: discover how to communicate with soul stones.
>>
>>5399403
QM first in case you didn't realize your recap in the OP is gone and will need to be replaced.

Secondly since the recap is gone we did in fact repair, reactivate, and investigate everything in the facility correct? Just want to make sure we didn't forget about activating or exploring the labs for example.
>>
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If this quest sticks around for the next few years, and we manage to get on the good graces of Mars. Can we give the Emperor a text-to-speech-device? XD
>>
>>5399077
support >>5399190

>>5399194
Gulliman could not unfuck the Administratum. What makes you think we can?

The Regional COmmand might be within our power though.
>>
>>5399077
>[Wait]
>[Request Granted]
Rane deserves this
>>
>>5399525
Giving the guy with the AI hateboner the ability to communicate sounds like a not so good idea
>>
>>5399557
Maybe if we present the quantum translocation stc to the impreial household as a token of our loyality MAYBE they would look the other way and, or make a pledge to serve humanity offically to the legio custodes and the emperor after all the webway project is FUBAR with the terran warptear and all requireing big E to constantly keep it closed and all but if we really get there we must ABSOLUTELY get the stc in the hands of the custodes hopfully they dont just throw it in the dark cells, if they dont kill us we could say that we still desire to aid humanity maybe ask them for wards to put around our ai core or build them into our code.
>>5399077
>[Request Granted]
Tell him to be VERY careful triple check if needed and ye give him phase iron too
>[Wait]
acting now sounds good after all they will only try to hurt us more but lets just rake in more favors and prepare until we can afford to sic SM's and elite human regiments on the problem
>>
>>5399403
Hey QM what faction do you main? Are you a filthy Cybran lover? :DDD

Captcha: AWSH4T
>>
>>5399700
Cybran is the ONLY rightful choice, Freedom from the UEF.
>>
>>5399077

>[request granted]

tho we should tell him try to not destroy the soul stone if doable

both because moral reasons (condemming someone to being slaneeshd),and real politiks (for good and bad,the eldars are mankind frienemies,so eventually we will have to cooperate with them,so reducing needless killing of aeldari should be good)
>>
>>5399077
>Act
Specifically try to gather info: send probes, buy scouts, trawl rumors, etc. The Eldar's main advantage is that we don't really know where they are.

>Grant request
But observe all experiments as they happen and have a phase iron Faraday cage ready to drop around the lab
>>
>>5399987
>Not playing Seraphim

Does he even wash his ass?
>>
>>5400095
Absolutely war-criminal and bitch made.
>>
>>5399403
Thank you for this quest QM. I really enjoy it.
>>
>>5399457
this meta of me but i think qm wants to leave the uncheck parts as creative space for future things he'd like ti introduce or implement. By forcing it to be explored or claim, it will handicap and limit what can be 'discovered or found' later on when there is a chance to implement it if its interesting lore/plot wise.

My autism makes me want the full %100 checkmark too.
>>
>>5400174
>spoiler
I’ll support leave it alone for now. God knows we don’t have the skilled manpower nor the resources to fully operate this facility.
>>
>>5399077
Hows the human resource section of our moon going? Everyone happy? Schools? Education? Food? Trade?
>>
>>5399306
Another long update mate? Or are you just addicted to Supreme Commander?
>>
>>5399306
Will you stream your games?
>>
>>5400337
tfw QM becomes a twitch streamer
>>
[1/8?]

You decide to wait a little longer - you aren’t yet confident that you could take down a whole craftworld with the forces at your disposal, and you’re not in any rush either. With every month that passed, you were only growing stronger, which was something that the eldar couldn’t claim. You can’t imagine that the attack was anything other than an act of complete desperation - a final hail mary - and with it repulsed, you’re confident in saying that you’re secure in your current position. You also grant Rane his request, though instruct him to be careful. There’s nothing you can do to help him against psychic phenomena that you haven’t already done for him, though he assures you that he’ll be very careful not to fall afoul of any eldar trickery.

With that decision made, you… wait. There wasn’t a whole lot for you to do other than optimise some processes that were already running on their own, keeping the facility running efficiently. You only really start to have anything to do once the resources from the administratum are dropped off. You hand over their ships, they hand over the resources and menials, and then head back out. As time goes on, your suspicion that they’re employing a policy of extraction towards the Veskin sector is only being reinforced. Each time they arrive, they demand more and more, and offer less and less. Have you not offered enough to merit at least some consideration? You thought you’d gotten your foot in the door much earlier, but apparently not. Maybe the run in with the Inquisition had stained your reputation more than you’d expected, or maybe you’d accidentally stepped on someone’s toes? The administratum’s bureaucracy was as opaque to you as it was to Rane, and neither of you could say for sure what was going through their heads.

If you want to get through to them, and get past whatever was stopping them from seriously ramping up their investment, you’ll need to do more than just meet your tithe. Building up the sector’s industrial base should help with the support available to you on a local level, and also draw more of the administratum’s attention, for better or for worse. As would increasing your offerings of your own volition, though it would cut into material you could use for other, potentially more important goals. After all, you can’t imagine this situation you’ve got set up lasting forever. Eventually, they’re going to realise what you are, and even if they don’t, you imagine you’ll need to burn the Imperium down to its foundations (perhaps literally) to finish the work. Empowering them will eventually come back to bite you, one way or another.
>>
>>5400523
[2/8?]

Another year passed, you take account of the facility, and ongoing projects.

The damage from the eldar attack has been completely repaired, using mostly recycled material. Though the sucide attack had destroyed a good chunk of the ring, and could’ve been completely crippling if coupled with a more effective, concerted attack on other parts of the ring, its long term effects on production capacity was limited, having only set you back a few weeks. Other damage was limited to the cosmetic. Some dents from impacts that had passed through the facility’s shields needed to be buffed out, and some corpses needed to be cremated, but there wasn’t a thing you couldn’t recover from.

In the aftermath, you’d ordered the system scoured regularly, to ensure that they hadn’t left anything behind. You were almost puzzled to find that they hadn’t. Checking the system they appeared in, you attempt to plot the orbit of the webway gate they must have arrived from, though have no luck. Either it’s too well hidden, or it has been moved out of position after its use. Unfortunately, in combination with no real evidence left behind during the attack, that leaves you with no obvious leads other than the one offered by the ork you still have in storage.

Over time, you’ve come to question the wisdom of even keeping him in stasis. Paranoid visions of the ork somehow breaking out, and stealing one of those guns… You know it’s impossible - he’s in a temporal stasis field, there’s absolutely no physical way for him to be able to get out. But then again, there was no way he should’ve been able to hide in that little hut he called a HQ. Orks didn’t seem to operate on the same rules as everything else. With the Inquisitor dead, he may be the only ‘person’ that has actually seen any of these eldar that you have access to, and he is definitely the only one with a plan to get aboard their craftworld that might actually work.

For now, you leave him be, though if you do choose to get rid of him, you’ll need a new plan.

The new population has integrated well enough. It was difficult to filter through 20 million people, sorting the actual criminals from the victims of circumstance, but you didn’t mind letting a few petty thieves slip through the cracks, so long as they didn’t cause trouble. The expansion in population had caused a few growing pains, but they were mostly the mundane, boring sorts of problems you didn’t much mind having. There was some crime that you guess comes from an early discontent which you chalk up to being a result of being separated from friends and family and sent to a forge world against their will. Eventually though, they got over it, and things calmed down.
>>
>>5400524
[3/8?]

The other problems were, in a way, quite nice problems to have. Your prior population never broke six figures and included a significant portion of people who were over 50% mechanical, and so this hadn’t really been a problem before, but you predicted that next year the facility would be seeing over half a million births a year. It turns out keeping people in good health, feeding them, and giving them plenty of time and space meant that they produced quite a lot of children. You also consider that this might actually be a lower than average birthrate for Accakaros, given that there may be some societal pressure to replace the losses to the Guard. It might go even higher.

This is a double edged sword, as on one hand it means that in 20 years time, give or take, you’ll have a growing population of properly educated, healthy staff. It also means that for 20 years, you’re going to have to deal with an increasingly large number of children. Housing, feeding, and clothing them isn’t an issue, but educating them and keeping them busy will be. You put some thought into a more comprehensive curriculum, as up until this point you’ve mostly been focusing on giving your menials a technical education to allow them to actually contribute. You use the data from your test run on the children that Rane delivered you to base that curriculum, and start to train some of the more suitable applicants in education. It won’t start to be a real problem for at least five years, but you want to be prepared in advance.

It does touch on another problem, though. You have a very large population, but most of them are completely idle. Well, not completely idle. Trade was limited in the facility, as the population had little access to the greater Imperium. Most trade was exclusively between you and the administratum. Private enterprise wasn’t prohibited, but neither was it encouraged, limiting it to the facility internally. Without any need for food, housing, or basic essentials, the economy, such as it was, had only really expanded from the barter you’d observed early on. Handmade luxury goods, furniture, decorations, services, ‘services’, and anything else that you didn’t or couldn’t offer. Previously, that trade had been barter based and limited in scale, but since then the population had outgrown that model. Trade was now measured in thrones, which you gather are the preferred currency of the sector, although their value was perhaps more abstract than it might’ve been on Accakaros.
>>
>>5400525
[4/8?]

At some point, you’ll have to consider opening up the facility to the Rogue Traders that you’d seen on Delta, but it’s probably better to keep them at arm's length for now, for security reasons. The things you would consider essentials, the sorts of things that you had no reason to demand payment for, were hardly seen the same way in the wider Imperium. By opening that up to trade, even on a secondary grey market, you could draw more attention than you’d like, and start to stretch your supply at the same time. Instead, you decide to stimulate the internal market by printing more thrones (probably a crime, but one very far down the list of importance), and offering some raw construction materials for a token cost. Allocating some plant-growth bays to fungus based wood substitutes, fabrics, and similar material allowed you to create some jobs in harvesting and caring for them, and it didn’t really incur much in the way of an opportunity cost for you. Similarly, meeting the population’s needs for other raw materials imposed very little on your income. You barely registered it.

All in all, the changes seemed to have had the intended effect. You keep tight control over the flow of currency throughout the facility, and allow people a little more autonomy in their lives. Previously, while people were happy, they were terminally bored, and all you had to offer them was technical training and some token resource. Now, you’ve given people something more to do, be it creative endeavours or simple hard work. You also expand the educational courses available to them, and consider slipping some deprogramming in there, but Rane’s words ring in your head. If they were really happier like this, with their beliefs, who were you to stop them?

Culturally, you’d say that the biggest influence on your people was definitely the tech priests of the Cult Mechanicus. Many of your people had taken to requesting augmentations, which you provided, so long as they’d been productive, or at the very least well behaved. That had contributed to the increase in efficiency that you’d previously observed, but it may have worked a little too well. Augmentation had become as much of a status symbol for the menials as it had been for the tech priests, and rather than being overshadowed by the much larger bulk of newcomers, it was instead a practice that they too had adopted.

You suppose it was rooted in some truth. Robotic limbs were stronger and more resilient than human ones, and that was only more true now that they were getting high quality ones. Ones that actually fit a human form, and could have synthskin over and pass for natural quite easily. Naturally, most opt to go without, as it wouldn’t be a very good status symbol if it wasn’t obvious. Still, it was an interesting cultural development. Some of the population have even shown an interest in neural laces, requesting them for themselves, and for their newborn children.
>>
>>5400526
[5/8?]

You oblige those requests too, with much less concern than you’d supplied other augmentations. A neural lace was practically required to function in society once. With one, a human could communicate instantly with the people around them. They thought faster. They remembered things more clearly. They could even control machines as though they were part of themselves. The advantages were clear and the drawbacks were few. Removal, should it be desired, was fast and painless too. You consider it a no more invasive procedure than correction of sickle cell anaemia, or a cleft.

The cult that Rane had warned about was definitely setting in now. The machine-worship of the Cult Mechanicus had blended with the broader Emperor-worship of the Imperial Cult. The truth of what you were was clearly an open secret, though you wonder if they really understand the implications. They still speak of you as a ‘great machine spirit’, or using similarly arcane, religious titles. While the bulk of the menials and the newcomers seem to be more practical and secular on that front, the tech priests that you’ve kept are… less so. It is perhaps to be expected, as you had removed the most resistant of them, but you’ve observed that they’ve gone from following your orders begrudgingly, following the promise of technology more than your commands, to following your orders without question, taking your every word as gospel. You’re quite glad that you haven’t let them into your core, because if you had you’re fairly sure it’d be covered in candles, wax seals, and oil by now.

You can’t deny that you had seen the lift in morale you’d predicted, and you hadn’t even acted. This new, evolving belief system had given them a way out of a potentially difficult conundrum. Once forced to choose between the fundamentals of their religion and what they could see in front of them, they were now allowed to compromise. If you knew anything about humans, it was that they were adaptable. That was a good thing, but it meant that they’d bend their principles before they were forced to break them, and you couldn’t find a better example of it than this. How you’d proceed from here could be important.

In a broader sense, the facility was developing an interesting culture. Without much to do but spend time with one another, they were developing a rather strong sense of community, with a growing tradition of oral storytelling, communal cooking and eating, and heavy drinking. The communal areas in the centres of the apartment blocks were often converted into small beer gardens and parks for barbeques or general meetings. Their style of dress hadn’t changed much yet, though you are starting to see some emulation of the tech priests seep in there too - a lot of faux-fur, from the armour, and blue robes where practical. That was nice, but not really of any import to you, except in how it affected their morale and willingness to fight, if necessary.
>>
>>5400527
[6/8?]

On that, you can report success. You’d always been keeping tabs on who was actually fit and willing to fight, of the population you had, just in case you wanted to expand your ranks, or else needed to quickly raise a fighting force. Still, you hadn’t yet diverted resources towards training, however one advantage of an increasingly augmented workforce was a [s]+6 invuln[/s] markedly more durable and combat effective levy. In theory, you could press many of them into service now with only a grumble, but for a truly combat-ready fighting force, they’ll need to join up willingly, and receive training commensurate with their equipment.

On Delta, things had continued to proceed as planned. It was slow, but methodical work, and you’d had plenty of time to establish local warehouses to secure the remaining material needed to complete the work there, and begin mining operations, freeing you of any more resource obligation to the planet. You were even beginning to reopen the mines, albeit in a much safer way than they’d been operating before. Now, with the population stable, you’re able to start getting a return on your investment, even if it is minimal at the moment. Your legal control over the area is also questionable - though you were granted the land by the sector lord himself, it exploits a bit of a loophole. Technically, you don’t control the land, so much as you have the permanent lease to the land. The difference is purely technical, though it has left the population rather confused as to who rules them, exactly. For the moment, you decide to appoint a tech priest as an administrator, and make it quite clear that if you hear any serious, substantiated complaints about his performance from either the population or from Alex’s men, there will be problems.

That arrangement seems to be working well for now.

Accakaros is also continuing to trickle in willing converts from the temples, unwilling converts from Accakaros’ prisons, and some basic resources from its mines. Selene continues to rule with a steady hand, having dealt with the traitors with brutal efficiency. Using the excuse to round on some of the less than loyal houses, she strips a few of their land, demands concessions from others, and parcels up the accumulated land, handing it off to officers that performed well during the coup. Noticeably absent on her list of beneficiaries is the other loyal houses. You also note rather close cooperation between Selene and her new nobles. Apparently emboldened by the defeat of a major rival, she seems to be angling for a complete replacement of the existing nobility.
>>
>>5400528
[7/8?]

An aggressive, and rather unexpected move, perhaps one taken after a suggestion from her son? It doesn’t seem like the style of the man you - Rane, really - had first met on Accakaros a few years ago, but then he had been through a lot. Still, it could just have easily been her own idea. She didn’t seem to hold the other nobles in particularly high regard, and while she may not have been interested in provoking a war before, perhaps your backing, or the removal of Durnovo had tipped the scales?

You’re almost done. Rane has been giving regular updates on his progress. You note that he’s been rather independent through the whole thing, only communicating with his colleagues back on Stygies once or twice, and only making a handful of requests to you the whole time. It seems that he’s quite close to a breakthrough, though. It seems he’s coming up with some way to brute force a webway gate. While he claims to have heard of some other Stygies priests having done so in the past, he proposes a way to potentially enforce control over a gate with the use of an inhabited eldar spirit stone. He doesn’t mention how that affects the wellbeing of the occupant, although the fact that he hasn’t requested any others says that it isn’t killing them, at least. He says that he’s quite close, but he just needs a bit more time. Time you’re happy to give him - that could be quite an important step if you’re not going along with the ork’s plan.

With that covered, you’re ready to close the book on events and start allocating resources for the next year. First, though, you’ve had some time to dedicate towards research efforts while you’ve been waiting. Anything in particular you’d dedicated your free time towards?
>>
>>5400529
[8/9]

Pick any two.

>[Intelligence Gathering Equipment]
You often find that you’re only hearing about events second hand, even on planets you have a presence on. You could stand to change that. You’ve tinkered with some designs for long range, independent drones, with stealth capabilities and QECs, ranging in size from a small bird to man-sized. Though expensive for their size, they’re equipped with a range of sensors and systems that should make them indispensable on and off the battlefield.

>[New Light Robot design]
Those armed grav-skimmers were surprisingly effective given their unsuitable hull and weak armament, and they’ve given you some interesting ideas. By working from the ground up on a new, military grade hover-drone, you’ve created a light reconnaissance and fire support platform capable of rapidly repositioning and handling the occasional stray shot.

>[New Heavy Robot design]
Thanatars have proven themselves exceedingly capable combatants, pulping even the largest greenskins to pulp with their fists, or hammering them from afar with plasma mortars. Still, the design is… almost quaint, and simple. You’ve improved on it further, and created a grand siege engine, unparalleled on the battlefield.

>[New vehicle designs]
Your current roster of armoured vehicles is limited to grav-tanks and grav-transports. They’re old, and while they’re good, you can do better. You’ve produced a new MBT and transport, with various variants based on those hulls to fill other roles, with the aim of streamlining production and improving battlefield performance, even including extensive automation.

>[New aircraft designs]
Though you have aircraft designs in your memory, you haven’t begun production of many yet, only a few shuttles for transportation purposes, and the drones for the carriers. You’ve been working on a new transport shuttle, air/space superiority fighter, and a bomber.

>[Improved Cybernetics]
Your population took a liking to them, and you’ve been leaning into it. Not only does an upgrade to the stock you have on hand give clear military advantages, there’s also a civilian productivity aspect to it as well.

>[Improved Genetic Engineering]
Genetic engineering was very common, once upon a time. Though you don’t have much in the way of biological research facilities, you can probably come up with a quick all-in-one retroviral treatment to help get your population healthier, fitter, and smarter. You’ve also been working on some treatments for soldiers, to help build muscle mass, resist blood loss… It’s subtler than a space marine, at least.

[cont.]
>>
>>5400530
[9/9]

>[Improved Materials]
You’d not really done much materials science since you’ve woken up. Once upon a time, it was a big part of your day to day. It’s nostalgic to get back to work on it, and practical too. With some new materials, you’ll set yourself on a path towards improved armour, improved construction methods, and improved production. There are many potential roads this may lead.

>[Improved Shielding]
You’ve been shoving stuff into places it doesn’t really belong. Refractor shields, atomantic shielding, conversion shielding… they all have their place, but you’re really bending them out of their comfort zone. You’ve been working on a one size fits all shielding technology that’s scalable and relatively simple. There could be some unexpected results of the tech, too.

>[Write In - Takes both slots]
You’ve been working on something a little off the wall. There’s no guarantee it’ll work, though you’re confident that if you’re able to ground it in technology you’ve already used, you’ll get better results.
>>
>>5400530

>[Intelligence Gathering Equipment]

>[New vehicle designs]

The first is a no brainer, I'd rather avoid another uncomfortable situation where we are entirely in the dark.

The second will be the first step for us getting an actual army going, drones themselves will be able to provide air support as needed, though probably not as good as dedicated aircraft, they can fill the niche, but we sorely lack any proper ground vehicles.
>>
>>5400530
>[Intelligence Gathering Equipment]

No Question. Extremely useful.

>[New vehicle designs]

Just to make sure that we can disguise our stuff as something the Imperium would use. Because seriously. Showing up with large amounts of Antigrav Equipment will raise several Eyebrows.
>>
>>5400332
No, I'm just lazy.

>>5400337
You might think you want that, but you don't.

>>5400121
Thanks, I'm glad to hear you're enjoying it. Don't be afraid to let me know if there's anything you guys want to do/focus on. I'm trying to give you guys a choice, through decisions, as to what the 'camera' sits with, but y'know, if there's anything you want changed, I'll listen. Might not do it, though, but I'll listen.

>>5399457
Yeah, I'll probably replace it next thread, which'll probably come towards the end of the month, I guess? If a lot of shit happens, I'll replace it before then, hopefully this time with one that won't get gone.

You've searched nearly all of the facility, though it's hard to put an exact percentage of the amount of ground you've covered. You think you've found everything you're going to find, at least.

>>5399700
Changes day to day. The true enlightened mindset is that all factions are war criminals (based), and that each has their own playstyle, except Seraphim, who are just better at everything.

>>5399431
At this moment, it's hard to tell exactly what levers you'd need to pull to influence the Adminstratum. Describing their internal organisation as 'labyrinthine' or 'byzantine' does a disservice to how needlessly complex they are. The best plan of action you have at present is to simply provide as much objective value to them as you can.

It is worth mentioning though that what is 'advanced' for the purposes of your tithe is really just Imperial equipment to a much higher quality. 'Advanced' for your own purposes is a different beast, using entirely different technology.
>>
>>5400531
>Social engineering
The current culture and budding cult worshipping you needs to be addressed sooner rather than later. Given the difficulty in transition directly to an entirely secular society and the likely loss of moral and social cohesion it would be best to start laying the groundwork for the tennents of your religion to best facilitate future transitions. In simple terms establish a progressive rather than oppressive theocracy now so as to make the transition to democracy a few generations on much less traumatic.
>>
>>5400530
>[Improved Cybernetics]
>[Improved Genetic Engineering]
Frankly I want them all, but improving our Human Resources straight out of the gate will net us more RoI than anything else we’re liable to focus on, especially when we start creating our own Space Marine Chapter.

>>5400537
Then we should just send some extra ‘advanced’ equipment, see if we can’t perk the Administratum’s policy into actually investing in us. I mean, it’s not like we’re going to give them really advanced tech that’ll upset the balance of power against us, and it’s to the direct benefit of humanity as well, giving their soldiers better equipment to fight off their numerous foes.
>>
>>5400530
>[Intelligence Gathering Equipment]
>[New vehicle designs]
>>
>>5400545
Wait, scratch that.
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
>>
>>5400530
>[Intelligence Gathering Equipment]
>[Improved Materials]
First choice is easy. We need eyes and ears not just in this system, but any surrounding systems as well. Since we're shipping a tithe to the Administratum and supplies to the Astral Claws, we should package away some drones in shipments we send to them so we can learn something about how the Administratum works and have an independent source to report the status of the Astral Claws.

The second choice is to stack benefits. Building new vehicles right now will give us better vehicles than the Imperium has, sure, but building them after we synthezie new material will give us even greater results. Tanks who's armor can shrug off Lascannon shots with ease, airframes that are more durable and lighter than conventional ones and Ferrocrete strong enough to survive an orbital insertion so we can buld those modular drop-defenses that one Anon wanted in one of the earlier threads.
>>
>>5400543
Can we not focus our AoT Research into social engineering? Like, we don’t need two research slots in order to generationally deprogram them.
>>
>>5400531
>[Intelligence Gathering Equipment]
im just falling in line with the "its a no brainer"
>[Improved Genetic Engineering]
cant really decide between this and cybernetics, i believe its one of the few things that will raise our baseline tremendously, instead of yknow step by step. i also really want to work on our skitarii, i know we wont "produce" more but they are our baseline insurance others see us as a full fledged forgeworld
>>
>>5400550
>cant really decide between this and cybernetics, i believe its one of the few things that will raise our baseline tremendously, instead of yknow step by step
That’s why I choose both. I like Intel gathering, and I see it as something to immediately research next time with Materials, but improving our baseline Human Resources when we’re planning on knocking the Eldar’s teeth in seems like a no brainer to me, and that’s not counting the productivity spike.
>>
>>5400530
>[Intelligence Gathering Equipment]
>[New vehicle designs]

Ah excellent a growing and happy population. This ia quite good, i think giving some entertaiment should interest them plus new jobs. Such has soldiers.
Beyond that introducing new products, has well other trade goods from the rest of the sector could be nice too.

In regard to new pop and basic needs in the future, we have a whole solar system to play with. Space stations can be made for create homes too.

>>5400537
If you feel like it, we could interact with the population and the society/possible government of Svartalfheim. In a similar fashion to research options, though it would be a social too.
Additional diplomatic talks/interactions with Akkaros, Astral Claws or the rest of the sector could be also interesting. Or any new friends we want to make in the imperium organizations (say we send a diplomat to the near administratum and start being friends, so we can better manage the current requests. Or maybe with another major noble house relatively near us).
With positive relations developing they would start to being nicer, more collaborative and maybe gift us some useful things time to time.
>>
>>5400530
>[Intelligence Gathering Equipment]
>[Improved Shielding]
intel for intel, we really need more of that, and shields as a nice general research item. torn between shields and genetic engineering, I'd like our own space marines done right, but I think shields would be useful in a ground and space environment, as well as just a good all rounder
>>
>>5400531
>[Improved Cybernetics]
>[Improved Genetic Engineering]
Our population is pretty big, so let's exploit that.
>>
>>5400554
To add on the socials idea, it could be even a way for plan a military campaign if we want to fight alongside others. If.
It s not needed for us.

Say killing the orks and eldars. We already have a plan flying around but we might not go for it.
That ork for example might be not needed. We could use it in another plan, just for create chaos in the ork world, maybe detonate him when he is talking with other ork bosses. Then we invade, maybe with the inclusion of a military force of Akkaros and Astral Claws. Could help to begin to work together with our allies. Fighting together gaining another world for mankind, should improve our relationship........ or.
Or we might want to wait before including them, first influence them further. Ensure they are our friends properly
>>
>>5400531
>[Improved Cybernetics]
>[Improved Genetic Engineering]
>>
I think we should colonize the other planets too.
>>5398536
Here we are shown 4 planets worth colonizing or setting up outposts.
Iapetus-I, Iapetus-Vc, Iapetus-Ve, and Iapetus-Vi all have something worth offering.
>>
>>5400537
Which planet had AoT ruins under the surface? I vaguely remember underground train tracks and facility-es somewhere.
>>
>>5400530
>>5400548
Swapping out my vote to:
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
since improved materials isn't gaining any traction. Starting Genetic Engineering on our large population means we'll have a good pool of soldier candidates when we invest in our own personal army, which we should do soon enough anyway.

>>5400598
That'd be Adrax's Reach, the only other significantly inhabited planet in the system and Future Knight World™ of Svartalfheim™. Whether the ruins there are AoT tech or not though we don't know. Most likely it is Archeotech from the Great Crusade era, since there were no records of Federation Colonization of the planet in our databanks.
>>
>>5400531
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
>>
>>5400530
>[Intelligence Gathering Equipment]
>Social engineering
>>
>[Intelligence Gathering Equipment]
>[New vehicle designs]
>>
>>5400531
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
>>
>>5400530
OP. How many slots would creating lesser A.I take? With the increase in our population, it's going to be significantly more difficult to monitor and help them as time progresses. We'll need multiple sets of administrator A.I.'s to help process paper work for trading and admitting new citizens. Security A.I. cores to monitor for thievery, crime, cyver security, and espionage that might ruin morale for our moon or reveal our existence to the greater Imperium. Education A.I.'s to help develop individual or group tailored education courses for children, youths, adults, and the elderly. War A.I.'s to help develop the best course of actions to aid in fight, or possibly train new soldiers. Socialite A.I.'s that can scan current trend ans make new algorithms to help improve moral (going harder on that viking theme), like introducing competition for prizes and prestige (marksmanship, dueling, melee combat, mechanical competitions, hoverbike riding)
>>
>>5400530
>>[Intelligence Gathering Equipment]

>>[Improved Genetic Engineering]
>>
>>5400660
>creating more ais

This is a trap, avoid at all costs
>>
>>5400660
we really dont need more AI s for that..........

Some normal Algorithms would be more than enough for that especially if they do not need to be creative or very adaptable. And we could disguise those as Machine Spirits probably at least. Have some Techpriests dress em up all proper and no one would be the wiser.
>>
>>5400669
I mean dude we are an A.I.. Our existence is a mistake, but it works just fine. We cant keep at this pace forever.

>>5397535
>Hardware expansions are possible, and could provide a boost to research and raw cyberwarfare power.
Nice

>>5400672
The QM did say more A.I.'s will make things easier, and trying to control everything will get more difficult in the future and give us less time to experiment. As powerful as we are we can only do so many things ar a time.

>>5394145
>The upper limits of AI mutlitasking abilities are directly related to computational power and RAM devoted directly to the systems supporting the AI's neural network, rather than any equipment linked to the AI. The distinction may at first seem random, but it is highly important - AI conciousness becomes increasingly unstable with an increasing amount of processing 'mass', resulting in a steady decline in efficency. Multitasking places additional demands on that central system, and this load cannot be supported by co-processing units or slaved computer systems without risking severe corruption or cloning elements of the AI's neural network, which will by design diverge, effectively resulting in the creation of a seperate AI.

>In short, while your current capabilities are enough to manage your day-to-day operations, and you are unlikely to run into processing bottlenecks in regular operation for some time, secondary child-AI may prove of greater utility eventually, or during extreme loads, such as repelling or carrying out a widescale cyberwarfare attack.

>>5396365
>The encrypted neural laces and personal communicators that you have recovered from within the facility have all been decrypted, and the bulk of the information has been recovered from them. Of the adamantium cylinder, you're unsure as to how to proceed. It repels all scanning attempts, and would likely take significant - potentially destructive - force to crack open physically.
>You are tangentially aware of M20-era research into the construction of a true AI neural network from a digitized human mind, as opposed to simply digitizing them, though the techniques used in the process are unknown to you. With sufficient research, it may be possible.
I can see an opportunity here. From the kids we raise, we could "uplift them" to becoming A.I.'s to aid us in our day to day, when they become too old, or just straight up make children A.I.. We can also invest in that cyber security thing.
>>
>>5400660
I would be open to some minor AI s in the future but not when we have a need to have certain things ready first. I also want to build them in the "worthless" moons, the ones with no use at all, so the AI s would have plenty of space of their own.
Probably going to build them in a very safe manner, without rush and doing a copy and paste of us with some tweaks for max safety.
Those "worthless" moons can be used for many other things too (testing grounds, training grounds, industry, research facilities, prisons, base for our future rogue trader ecc.....).
>>
Why not create an abhuman strain that specializes in acting as an AI?
>>
>>5400706
So you want to create Mentats?
>>
>>5400706
It would probably need a more longer research, when the one for AI could be done thanks to our existance in a shorter amount of time if still a bit long.
It would also be likely very related to Biological and Mechanical research/improvements. But if we follow those two on our own, there is not much need of making another type of humans. Since we would make standard humans better and better with time.
>>
>>5400530
>>5400531
>[Improved Shielding]
>[Intelligence Gathering Equipment]
>>
>>5400531
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
>>
>>5400530
>>5400531
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
>>
>>5400689
Do you guys think we should go the Halo route and put an AI on every one of our ships? Combining that with the digitized human might be good, but I wonder what implications that would have with the warp. What happens to their soul, etc etc. We'd also need a way of distinguishing AI cores and AI core power, for that I'd go with the Starsector Alpha core, beta core, and gamma core. Pretty sure we're obviously a alpha, if we go down the AI core route eventually it might be worth it to put digitized humans equivalent to maybe betas in all of our ships, or maybe only ships above a certain tonnage.
>>
>>5400799
What we can do is make a quasi human A.I.-hybrid. Kinda like how in Shadowrun where you have Persona in matrix space, we could hyper engineer a human through cybernetics and bioengineering. With their neural lace they can "commune" with the machine spirit of the ship, that's a totally just an A.I. copy of then pretending to be retarded, i.e. a machine spirit.
>>
>>5400799
Good points. Maybe capitals, heavy cruisers, and heavy ships like that will have many augmented humans and A.I.'s working in cohesion, where as frigates and light cruisers will only have a host of super smart humans.
>>
>>5400799
As the QM put it, we only need sub-AI's if we're ever going to commit to a massive cyberwarfare doctrine or when we reach the point where we have an insane amount of minute tasks to handle. Rather than building more AI right now we should instead expand our computational powers so we can multitask harder.
Iapetus-III and Iapetus-IV are both unremarkable planets with no resources or colonization prospects, perfect locations to construct additional databanks on. If we build the facilities underground with a coating of Phase-iron it will be safe from the scrying of the Knife-ears and Chaos bullshit, and it'll just look like an inconspicious dead planet from the outside. Both of them have moons orbiting them too that can be turned in to fully armed battle stations to protect the facilities on the planet in case someone does decide to attempt an invasion of the planet anyway.
>>
>>5400660
>>5400689
Abandon the lesser AIs, hardware expansion is where the money is at. More raw computing power means we just better off in general.
>>
>>5400537
QM, if we can recycle scrap, could we put out the word that we’ll pay for large amounts of scrap for goods? Maybe we can set up a decentralized resource chain of individual scrappers dragging junk and abandoned hulls to our ‘doorstep’, so to speak.
>>
>>5400823
The QM outright stated raw computing power will eventually lead to instability and a reduction in efficiency.
>>
>>5400823
We should do both. Upgrade our cyber security power and this point >>5400839
>>
I dont know about you guys, but I really want to start making some Pacific Rim tier titans for water worlds. None of the Jaegars from movie #2, just #1. The first movie was better imo.
Oh wouldnt that be cool. Water specialized titans? That could explain their humanoid design.
>>
>>5400531
>>5400530
>[Intelligence Gathering Equipment]

>[Improved Materials]
>>
>>5400845
+1
>>
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]

Given the populace it'll do to have some practice with genetics and biological manipulating for making sure we eliminate diseases and the like quickly. That and as anons previously mentioned when we get around to our own space marine making it'll help with practice.

For the intel tech I'm curious as to what all it does entail given AoT tech. Some satellites and bouys with quantum entanglement for communications linkage would be a hell of a boon on hand. We make what is ostensibly a better Vox and we got things really rolling.

And as for the professional army I'd like to suggest it be something specialized for guerilla warfare so as each unit's effectiveness in tech and training are multiplied out. Between robotic and more biologically altered shock and awe troops, vehicles, etc. we need the soldiers we have to be well capable even on a Daemonic version of Phyrr or Catachan with things pertaining to survivability and actual intelligence as much as hitting hard and butchering greenskins, pointy ears or whatever else comes in our way. [s]Like an unholy fusion of Vanus, Eversor, Maerorus and Vindicare[s]
>>
>>5400530
>[Intelligence Gathering Equipment]
>[Improved Genetic Engineering]
Smarter citizens would be nice
>>
I worry about creating lesser AIs because our late facility director mentioned something about a murder-bot flu. If that stuff is still out there it would be aserious threat to us.

We may have AoT tech but I don't know if that will protect us from shit like scrap code or the flayer virus.
>>
>>5401111
Then make a cure.
>>
>>5400530
Pick any two.
>[Improved Genetic Engineering]
>[Improved Materials]
Literally anything but negatives
>>
>>5401119
How? Our AI design process is great for building mundane tech, but warp augmented shit will screw with us if it gets past our "wards".

Remember the how Primarchs, who are supposed to be immune to all physical ailments can still be brought low by the God Blight? I worry that there's a machine version of that.

Warp fuckery is a big blind spot for us, and until we can get our own psyker department up and running it will continue to be.
>>
>>5401170
conduct research
>>
I wonder if the qm realizes we could potentially just issue our own currency.
>>
>>5401228
That’s what thrones are lad.
>>
>>5400845
THIS IDEA IS CRACKED

+1
>>
>>5400531
>[Write In - Takes both slots]
Facilitate and build infrastructure for a new secure and reliable economic system we control that is compatable with the imperium.

We will dominate and influence yhe entire sector if it is profitable for others to use or system and it will. Can as double as a form of intel gathering. People need to move money before supplies, ships and manpower moves.

We really need to stop making such massive improvements in such short timeframe, and build everything so much better. Its too obvious for anyone lookimg our way that something is up.
Also what does rane say about the mechanicus screwing us on the tithe and reduced material shipments? I bet someone somewhere is skiming more and more off the top.

We really should have attacked the eldar, now they can just keep fucking with us by snitching on us to the imperium or mars.
>>
>>5401281
>build everything so much better
See
>>5400537
>It is worth mentioning though that what is 'advanced' for the purposes of your tithe is really just Imperial equipment to a much higher quality. 'Advanced' for your own purposes is a different beast, using entirely different technology.
>>
>>5401281
Anon, that Write In isn’t research dependent, it’s resource dependent. Your in the completely wrong turn-phase laddie.

>imagine the Imperium actually seriously listening to xeno scum
>>
>>5401281
The only imperial subfaction that ever listens to xenos are the =I= and seeing as they've already written off one inquisitor who listened the Eldar about us as being deceived they're pretty unlikely to listen to further claims
>>
I wonder if the qm is writing the update.
>>
>>5401404
you guys are going to make him burn out at this rate lmao
>>
[1/7?]

Intel is something that you’ve been lacking for a while now. Though you’re getting high level reports that have been accurate enough up until now, you haven’t had any tools for long term, covert observation. The watchtowers will help keep fleets away, but it would be nice to know about any developing situations on the ground.

You’ve been working on two main designs, both of which are, at their core, pretty similar. The first, you base on the grav-drones, except equipped with stealth plating, a QEC, and sensor baffling fields similar to the Revenant. It really didn’t need to be anything too complex - you just needed it to watch and observe from a safe distance. They’d be your eyes in the sky, monitoring situations at all times.

The next, you base on the Draugr, which has already proven itself to be an effective platform. Like with the grav-drone, you’d replaced the outer skin with the same stealth plating, and replaced the shielding with a more powerful electro-optical camouflage system. It wouldn’t quite make the drone invisible, but it will make it much more difficult to detect visually. This one you plan on using for more direct observation and infiltration, and as such it requires a little more in depth modification.

You’d considered equipping it with an independent hacking module, but had determined that it’s probably not necessary, not with a QEC. Though a QEC has limited bandwidth, you imagine that it won’t be particularly problematic for breaking through the sort of basic security you’d expect this drone to face. You’ll handle that side of things. For physical infiltration, though, it needed a selection of tools. Lockpicks, plasma cutters, that sort of thing. They aren’t too hard to fit into the Draugr’s sizable frame, once you’d started ripping out some of the unnecessary components. Once you were done, you’re left with a lighter, narrower framed robot that you imagine could still take an average human out in a fist fight, armed with all the tools they’d need to physically break into a location, remotely crack their cybersecurity, or set up listening devices and other observation equipment. Stuffing a few into your next shipments over to the administratum, to Delta, the Claws, or Accakaros, although it might not be a good idea. If you get caught, it’ll be a bad look. There are probably other ways of deploying them, if you were so inclined.
>>
>>5401423
[2/7?]

The other big project you’ve been working on is genetic engineering. The work covered a variety of different scientific fields across many different disciplines, however the one that came up the least was biology. Sure, you were aware of other labs working on engineering humans to be able to better control the warp, or become invisible to its denizens, but none of that work was done on your facility. You didn’t have much of the data, didn’t have many facilities dedicated for it, and didn’t really have much experience in the field.

You had your work cut out for you. To make things worse, modern humanity had, after millennia
of divergence and isolation, significantly diverged from the baseline genetics you were familiar with. Strangely, they didn’t even show any signs of the extensive genetic engineering their ancestors were exposed to, though perhaps that wasn’t too surprising. They tended to be unstable alterations that would only last a few generations, but still, it was odd to see no sign at all. That meant that you were effectively working from scratch, as you’d have to make so many changes to existing templates in order to have them work for modern humans that you’d effectively be making a whole new gene-treatment anyway.

You had gotten to work on expanding your biological research facilities, having some of the unused hydroponics gardens ripped out and replaced with some flash-fabricated scientific equipment. Biology, being the one field of science you had the least practical experience with, had been the one where you couldn’t so easily rely on your own models and predictions for every step of the process. It was also the one where physical, practical experimentation carried the highest potential costs. You don't mind if you accidentally underestimate the tolerances needed for the chamber of a lascannon, because the worst that’d happen would be a lascannon blowing up during testing. The equivalent in testing genetic treatments for humans would be an entire human being blowing up, and that was unacceptable.

With a proper lab established, you’d begun requesting samples from the population to cultivate different cell types to test the treatments you develop on. That sort of biological testing tended to be slow, and as such it occupied more of your time and energy than you’d liked, but you had made progress in developing your understanding, tinkering with a few different basic treatments to shore up your existing knowledge, before branching out into more complex, but still well travelled paths of research.
>>
>>5401426
[3/7?]

You start work on a very basic civilian treatment package, of the sort that was basically mandatory once. Immunity to most common illnesses, elimination of genetic disabilities, and general boosts to overall health, intelligence, and fitness. It wasn’t anything too incredible - you wouldn’t be turning your civilian population into super-geniuses with athlete level fitness, but it’ll probably give them another 10 IQ points and another decade or two on their lifespan, without considering the extra years they’d get from never getting ill.

Early tests go well. You don’t see any adverse reactions in 1,000 tests with the samples, enough for you to be happy to move on to live testing. You put out a call for subjects, with all the potential risks attached, and you don’t have to wait long to get enough responses to form a proper trial. At least not after promising some sweet chrome for helping out, anyway. You get a nice split of unaugmented, the moderately augmented, the heavily augmented, as well as men, women, the old, the young. A good sample of the population.

Early tests go well. The control group reports, by and large, no symptoms. The actual treatment group reports flu like symptoms at first, which you expect. It’s all part of the retroviral treatment. Within a week the symptoms subside. Within a month, you’re starting to detect increased blood-oxygen levels, increased endurance, and better recall. After a few months, most of the changes you expected seem to have settled in, and no serious side effects have manifested. You consider waiting, but decide against it. You’ve tested it to your satisfaction, and this sort of genetic engineering was already well understood and relatively safe.

You begin offering the treatment to everyone not long after your annual review, though you get fewer takers than expected. Apparently, the population were a little more sceptical about changes that they couldn’t understand as easily as augmentation. Still, you don’t attempt to coerce people into it just yet. For now, you’ll let people become acclimated to the idea, and choose it of their own volition. Already, you’re getting a few thousand applicants each day, and you expect that number will go up once people realise that it’s both safe and very useful.
>>
>>5401428
[4/7?]

With that bit of experience under your belt, you start work on a treatment for soldiers to help keep them healthy on a battlefield. That mostly consists of just capitalising on the strengths of the civilian version, albeit with the drawback of a treated soldier requiring more calories per day than an untreated one. You make a few other alterations, too. Better eyesight, better clotting, even more resistance to infections, increased strength. The changes aren’t anywhere as extreme as those changes made to a space marine, but they’re subtle, simple, and entirely possible with your current experience in genetic engineering. You run a few tests on tissue samples, but refrain from moving up to human testing just yet. For now, you’ll just keep playing around with it. If you decide to expand on your army, you’ll start testing then.

With your research efforts covered, you’re almost ready to move on to allocating resources, although… you’ve been ignoring it up until now, but you should start involving yourself in shaping the civilisation you’re slowly building. You can’t keep kicking the can down the road, not now you have a growing population of children. If you’re going to start social engineering, now is the time to do it. From now on, you’re going to need to take a more active role in making these sorts of decisions. The first of these decisions will be how you’re going to approach their cultish behaviour.

You’ve considered an aggressive deprogramming course in the past, but opted to pursue other goals. Now, with a larger population and a slightly more robust education system, you have another opportunity to do so without losing out elsewhere. Though Rane raised a few interesting points, and your own observations of their behaviour has led you to believe that they might actually be happier and more efficient with a modified version of their beliefs than they would be without them.

You aren’t exactly great at this - it wasn’t what you were designed for, and it isn’t something you’re particularly well equipped for. Future research and development efforts could improve your abilities, but for now you’ll be less effective than you otherwise could be.
>>
>>5401431
[5/7?]

Still, with a long term policy of education, information control, and basic operant conditioning, you could guide them in one of a few different directions.

>[Slow Deprogramming]
Rather than attempting an aggressive policy of eliminating their religious beliefs wholesale, you’ll instead attempt to undermine them through erosion. Primarily, you’ll target the youth, who might have less pre-existing conviction in those beliefs. You might go slower, but you will not legitimise those beliefs, simply allow the less dangerous elements to persist a while longer.

>[Rapid Deprogramming]
You’ve allowed this to go on for too long. Damn how they feel about it, you’re ripping this plaster off now. You will begin an aggressive campaign of discrediting the religion, which coupled with a basic scientific and historical education should eliminate the religion wholesale within a generation. You’re not sure how outside forces will react to this if it’s discovered.

>[Do Nothing]
You are not a dictator, and you will not employ their tools. They have the right to choose whatever religious and cultural beliefs they like, even if they are objectively wrong. You will make no special effort to alter or eliminate those beliefs, and rely instead on a free flow of information to do that for you.

>[Attempt Alteration]
This is that path of least resistance. Rather than attempting to shut down their beliefs, you’ll instead take a gentler, more subversive path. You’ll encourage their… somewhat erroneous beliefs about your nature, attack the more inconvenient aspects of their faith, and hopefully turn their blind faith into an advantage.

Whatever your choice on that might be, you do still have resource allocation to handle, although your supply is somewhat lower than last year, you’ve still got enough to work with.

Pick two of these…

>[Continue Accakaros Development]
You’ve already supplied them with significant resources. You can offer more beyond what’s already in the treaty, and you doubt they’ll turn it down. They don’t have much more to offer - yet - but you’re patient, and you know a good investment when you see one. More factories, more automation, advanced and comfortable housing, vertical farms, medical facilities… bring it up to a standard you’re happy with, and you’ll reap the rewards sooner than you might think.

>[Begin Adrax’s Reach Development]
Left behind in the dust, the people of the Reach are living in squalor atop serious mineral wealth. You’ll need to be careful, and slow, but with a little tact you’ll be able to lift them out of poverty, and get your hands on the treasure trove they’re sitting on. Plus, you won’t need to break out any of your special toys to really wow them. Regular old concrete will probably be enough to blow their minds…

[cont.]
>>
>>5401433
[6/7?]

>[Fleet Expansion - Write In]
Your orbital forces have grown significantly of late, but you could make them even bigger. You’ll need to pick a doctrine and tech level for your new fleet, too.

>[Personal Army]
Your ground forces are limited to only what you inherited from Rane and those menials that you’ve trained to point a gun in the right direction. You’ll start a proper training program, and while you’re not equipped for biological research, you’ll use your new genemods for soldiers to give them a little bit more robustness. If they’re willing, you can also give them some implants. That seems to be something that the techpriests have convinced everyone is a great idea. You’ll outfit them with the best equipment you’re currently producing, along with some light vehicles and aircraft that you can build in your current facilities, for a proper combined arms force.

>[Expand Mining Fleet]
The mining fleet worked pretty well the first time round. With the concept proven, you can expand it easily enough. Start churning out another batch of motherships and drones, and send them out to hunt and gather.

Or one of these…

>[Planetary Stripmining Operations]
Iapetus I is an interesting planet. You suspect that it’s very, very rich in metals, and that presents an interesting opportunity. Surveys in the past had overlooked it due to its very close proximity to the star, and more promising and easily accessible options elsewhere in the system, but right now it’s looking very tempting indeed. It’ll be a lengthy construction process that'll require constant vigilance and protection, so you’ll only be able to do this in the system at the moment, but you’ll construct a massive system for the lifting and processing of raw material from the planet.

Note: Planetary Stripmining resource output will exceed all other resource income once completed, effectively invalidating them. Planetary Stripmining will be required to unlock planetary-scale or larger megastructures. Planetary Stripmining will not be concealable.

Personal Note: There is no excuse for this. They will be suspicious. We will need a plan to deal with that.

>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.

[cont.]
>>
>>5401435
[7/7]

>[Grander Fleet - Write in]
You don’t just need an average patrol fleet. If you’re going to carry out the plans you have for this galaxy, you’re going to need a fleet to rival the Imperium’s - nay, the Republic’s. You might be decades away from that yet, but there’s no excuse to not get started now. Building on your existing fleet, you need only pick a tech level to produce, and you’ll produce enough ships to cover a few different doctrinal possibilities.

>[Grand Army]
With 20 million potential soldiers, you’ll need an extraordinary investment to equip them all, and that’s exactly what you’re going to make. You’ll establish surface production facilities for large vehicles, aircraft hangers, and massive barracks-complexes. Cyberwarfare divisions, field engineering companies, logistics units, special forces, recce, armour, aircraft, marines, and, of course, the infantry. Mechanised infantry, because you’re not a fucking savage. Show ‘em how it’s done.

[Something Else - Write in]
Maybe you had something different in mind. With some additional resources to splash about, you can probably make it happen… within reason.
>>
>>5400831
Though it would be possible for you to attempt to purchase scrap, it's not clear exactly how much scrap you could expect to get out of such a deal. The Veskin Sector is somewhat of a backwater, and with travel being so difficult in M41, it seems unlikely that people will go far out of their way to drop wrecks off for you. In future, this may change though, and such an enterprise could become viable.

>>5401410
I might take a break pretty soon, actually. I can tell my quality of writing is dropping, which tends to happen after writing like, 5-10 pages a day lmao.
>>
>>5401433
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401433
>[Do Nothing]
>[Begin Adrax’s Reach Development]
>[Personal Army]

Skitari equivalent troops at the least will be needed if we want to take the fight to the Craftworlders. Now with Genetic Engineering as well as robots for support that should be possible without having to reduce the Craftworld to Scrap
>>
>>5401437
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401433
>>5401435
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]

>>5401443
Then how about this?
We put out the word that we're looking to purchase scrap off of people. If they have hulked ships they cannot move, or there are space hulks in their sectors they have no use for, we can offer to use our own fleets to haul them back to our sector. They receive a small finders fee in thrones or goods (that we can cheaply make), and we get some materials we can process. Would that be viable?
>>
>>5401433
>[Attempt Alteration]
We can attempt to deprogram them when we’ve become more powerful, but the last thing we need is the Imperial Cult calling for a crusade on our moon.
>[Continue Accakaros Development]
>[Expand Mining Fleet]
We need more mineral resources.

>>5401443
The keep it as a future project for when we’re more influential.

If you need a break, take. I’m always excited about an update, but it’s better that you don’t burn out mate.
>>
>>5401433
>>[Slow Deprogramming]

>[Continue Accakaros Development]
>[Personal Army]
>>
>>5401437
Also
>Build a couple of stealth ships for Intel Asset deployment
We shouldn’t break the bank with it, but it would be nice to have an additional layer of anonymity to deploy these assets. Don’t want to tip anyone off that it’s us doing it after all.

Also, is there any way we can make Planetary Stripmining not suspicious? Like, putting a colony there for a couple generations as a cover? I’m just curious.
>>
>>5401437
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]

>>5401443
I hope you're taking things easy boss, especially irl. I enjoy your writing a lot, it would be sad if you burn out.
>>
>>5401464
It's pretty close to the star it seems. Can we keep the bulk of the stellar lifting platform between the star and the planet so that they're not easily observable from out-system? Any telescopes from far away won't be able to detect any change in occlusion, and it might hide the structure from casual in-system observation assuming that everyone jumps into the orbital plane.

>>5401443
The writing quality still seems great to me, but you should absolutely take a break if you're getting burnt out. The frequency and length of your updates is pretty insane for this board.
>>
>>5401433
>[Slow Deprogramming]
I want them to know about demons, psykers, the warp, to have a basic grasp of the threats to us from them. Iirc demons have been kept secret from the population, this is unacceptably dangerous.
>[Planetary Stripmining Operations]
The big one. If we can build this and hold it long enough for a grand fleet, we can shit out ships like no tomorrow. People are going to be suspicious, yeah, but it's got to be done eventually. I don't want to dink around with uplifting the locals all that much more. We /are/ in a backwater, the sector fleet was ass, and even if they send a more punative fleet to have a look they probably can't do much. Might also look into keeping them out of the system entirely and handling resource transfer in another local system or something using those gates, but I don't know how we'd excuse that. Regardless this needs to be done eventually.
>>
>>5401433
Still, with a long term policy of education, information control, and basic operant conditioning, you could guide them in one of a few different directions.
>[Slow Deprogramming]
seems the safest and most likely to work
Pick two of these…
>[Begin Adrax’s Reach Development]
the sooner the better
>[Expand Mining Fleet]
we just need more... maybe give them an escort incase some one finds them
preferably an AoT level escort
>>
>>5401433
>[Attempt Alteration]
Read up on admech beliefs, philosophy, doctrines, and debates. Claim to be a high level advanced Machine Spirit because Machine Spirits are clearly just AIs larping. Easy. Also this Machine God belief might know be hiding something on how to protect the totally not AIs larping as Machine Spirits from Chaos corruption and the AI Men of Iron problem...

>[Begin Adrax’s Reach Development]
>[Personal Army]
Fewer robots are good to avoid less attention.
>>
>>5401433
>[Slow Deprogramming]
A slow change in our home, ultimately we certainly don't want anyone external in contact with our own civilian population, because we have no reason or need for that to happen. Even if we simply alter the religion, they are still using advance genetical and mechanical modifications, plenty of food, no mistreatment on work, no requests of praying 40 times a day and so on. All of this is not common.
>[Begin Adrax’s Reach Development]
>[Personal Army]
We need an army for our security, defense and attack. In addition it opens up a new job for our people. Adrax Reach has plenty of resources and currently, it's utterly worthless for the entire sector. Time to change that, and ensure they can be useful.
Akkaros will be next.

And in regard to our people give them some entertainment of some kind, when they better understand tech preferably. If we are importing products from the rest of the sector they would likely appreciate it too for variety.
>>
and beside that we might want to see what we can do with diplomacy or intrigue. We need to take away or moderate that constant increasing requests, or at least receive far more resources. Going to the administratum for become friends with the locals could be a first step.
hopefully the astral claws will start sending something, otherwise we might send next additional support in terms of ships, heavy equipment and vehicles. We could suggest them to raise an auxiliary, and we will equip it. Should help in their wars
>>
And since we are at it, name ideas for our two new drones ?
- Owl, Eye ecc...
- Skeleton, Spectre ecc...
>>
>>5401433
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]

We all know how big E deciding to abolish superstition NOW turned out. So it is really just a matter of deciding between slow deprogramming or alteration.
The heavy augmentation might cause problems with the mechanicus, only the worthy deserve nice augmentations in their minds and the worthy are almost exclusively tech priests. We should take a page from the magos biologis and push a doctrine that says biological augmentation is just as valid as cybernetics, that should get much less chrome showing in the population over time and gene engineering is both hard to notice and the mainstream mechanicus cares little for it.
We could research a means to conceal planetary strip mining, even if it slashes output in half it will still give us a enormous amount of resources. Should be possible, just hollow out the planet while using mega pillars and railgun/rocket the contents into a close orbit of the facility.
Getting a spy fleet also seems sensible if only to deploy our spy drones.
Lastly I have a idea, one of the reasons the imperium is rather screwed up is because of a serious lack of interstellar or in system shipping, both the cargo and industrial variety. We have a friendly sector lord who would be very happy to mint many charter captain warrants and any planetary governor would be very happy to have a civilian equivalent to system monitors.
>>
>>5401523
Mímisbrunnr for the eye, Mimir for the man.
>>
>>5401523
>>5401555
Actually, Huginn and Muninn may be more apt.
>>
>>5401437

>[Slow Deprogramming]
>[Personal Army]
>[Begin Adrax’s Reach Development]

>>5401443

Slow down if you need to, QM. I'd much rather be willing to slow to an update every other day or so than risking you burning out. I love this quest quite a bit and I'd be sad to see it disappear for months again.
>>
>>5401538
Our own tech priests seems devoted enough to us, to not question what we do and with the abundance of what we have it doesn't matter much. I doubt they care at this point if our citizens are educated, or get mechanical and biological augmentations. Our tech priests are also influenced by us, quite heavily in fact. They are already changing in fact and they will no doubt absorb the culture that is forming simply by living here.
Rane for example isn't the same man from that explorer that arrived on our moon thinking he had found some ruins.

Any visits to our moon will not include going to see anything true of Svartalfheim. Including our population.
>>
>>5401437
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401433
>[Attempt Alteration]
Alteration seems to be winning, so I'll back that. Would've prefered to do nothing and let their faith develop natural, but since it's not winning, Alteration is better than deprogramming. The Imperial Faith isn't uniform across the Imperium, and incorporates whole heaps of local traditions and practices. Creating our own little sect of slightly more reasonable Tech priests won't cause as much trouble in the big scale of things as complete deprogramming.

>[Begin Adrax’s Reach Development]
>[Personal Army]
With a full fleet patroling the sector and listening posts and defenses deployed, a Personal Army will give us the neccessary force to intervene on the ground as well, be it here on Adrax's Reach or later to support the Claws. We should seed Adrax's Reach with the new Grav-Drone scouts so we don't start off with no intel on what the political landscape is.

Next development opportunity we should construct an AoT Eldar-hunting fleet and send it out to find the craftworld responsible for attacking us.
>>
>>5401437
>[Slow Deprogramming]
A thing to note, it's not about undermining religion and saying that it is must be completely removed, but rather slowly teach them that certain aspects of the culture could be explained through rational means.
If you slowly fill in the gaps with solid data, we wouldn't completely delete faith, but make a more rational one.

>[Begin Adrax’s Reach Development]
Free resources, that's a no brainer.

>[Personal Army]
We have the population and we need a small human army JUST IN CASE.
>>
>>5401433
>[Attempt Alteration]

>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401433
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
Changing to
>[Slow Deprogramming]
It might be behind the other options, but it fits with our boy worldviews better.
Just don't start tearing down their faith, just question the parts that are wrong, the federation most likely had freedom of religion instead of being atheist.
>>
>>5401433
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401443
>>5401562

Or split the 5-10 page updates between two days to give yourself a day's breather. I'm fine with other QMs doing that. Take good care of yourself boss, we're fine with you slowing down
>>
>>5401433
>slow deprogramming
>personal army
>Begin Adrax’s Reach Development
>>
>[slow deprogramming]
>[Begin Adrax’s Reach Development]
>[Personal Army]

We are against religion yes the emperor and omnissiah are a positive thing but. Did we all forget about the 4 others beings yes we are zero on corruption but religion can easily be
subverted into leading the population astray. The adults can be left alone the children are the future generations that will stoke the flame of civilization and keeping man kind safe. But the issue is also religion is what helps people feel safe and give them a chance to hope for a better tomorrow. This is the path the emperor never wanted and now he’s being worshipped as a god we can’t go down that route. So we must eliminate religion slowly but safely
>>
Or atleast make it more rational and not so radical enough to the point of you were off key with the musical Harmony blam gets shot in the head
>>
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401433
>>[Do Nothing]
I feel that we are better off letting them believe what they will.
>>[Begin Adrax’s Reach Development]
>>[Personal Army]
>>
>>5401719
>>[Attempt Alteration]
Switching to this
>>
>>5401433

>[Slow Deprogramming]

It makes the most sense, we do not want religious luddites, the usefulness of even subverting the faith into something useful is that it is a faith of humans, and we have an uncanny ability to bicker and fight amongst ourselves for the smallest of things. I'd rather not have schism popping up.

>[Grand Army]

Anons and anons, we have some eldar skulls to crack.
>>
>>5401433
>[Slow Deprogramming]
>[Grand Army]

Never shall our facility be threatened again. We need a lot of soldiers not only to deal with the Eldar, but for any future campaigns we need to deal with. We cannot outsource everything to the Sector Lord.

Also, we can start sending expeditionary forces to aid the Astral Claws and get real battle data of the current era. Nothing like throwing a bunch of null metal'ed up soldiers into a daemon world to test your men. And we get the Astral Claws to run interference for Imperium politics for us.

And last thing, could we get Alexander, the Sector Lord, to inquire about the Administratum? If there is someone who can cut through the Chicanery, it's him.
>>
>>5401762
I think that the Grand Army is a single action and we can't do that with another one.
>>
>>5401767
Deprogramming / altering seems to be a separate pool of actions from the project pool.
>>
>>5401772
Nevermind, I got confused for a second.
>>
What's your guy's logic behind attempt alteration instead of slow deprogramming? Don't we want to unindoctrinate them from the imperial cult? The last time we got one of these choices was two or three threads ago so I'm a little worried were going to be stuck with zealots for another 5 years or so.
>>
>>5401797
Removing the indoctrination is a long term disadvantage not an advantage especially since the religious stuff gives them masses purpose and drive against the horrors of 40k as well as letting them blend in with the other Imperials (which is a bigger issue) allowing for long term survival. If we want to survive and spread our influence through the Imperium we'll need religious indoctrination.
>>
>>5401433

>[Slow Deprogramming]
>[Grand Army]

We should take for at least some efforts within dealing with the cult to us, ultimately given we are viewed as something of a highly powerful machine spirit/omnissiah incarnation it helps covering for a time. We fill in gaps regarding the world and having the social set up be something more in line with bareing disagreement, while we can't make citizens Socrates out of the gate by any stretch, we can ensure that the sort of culture and society we cultivate is one that allows them to arise down the line more naturally. Would be best to make sure that we don't have some caste system form between augmented and nonaugmented and some mutants I imagine.

As for the army we'll start out somewhere. I'd like to have it on a militia system of people with them having a general level of training and skill in the populace to mobilize them at any time alongside more professionalized and elite branches. As the population grows seems like it would be a decent enough model for keeping both quantity and quality in a good balance
>>
>>5401437
Changing vote.
>[Attempt Alteration]
>[Support Astral Claws - Major]
With the Attempt Alteration, and Major support of the Astral Claws, my hope is that instead of them receiving their Tech Marines from Mars, WE could be the ones to educate their Marines. If we could get away with that, it could further our influence amongst their chapters, and closely monitor them through our priests should we notice any signs of deviancy or chaos ass fuckery.

After this, would anyone be against doing...
>[Begin Adrax’s Reach Development]
>[Expand Mining Fleet]
To increase our resource input so we can conduct additional projects? I really want to hollow out a planet into an indoors shipyard so we're not restricted to the Shipyard ring in terms of building project output. Like building Titans.

>>5401797
Least path of resistance, and mixing facts and fiction might make it a little more easier for people to swallow and believe that we're a machine spirit, and not an A.I.

Plus with enough human believe autism power, we might be capable of cool feats and new avenues of research.

>>5401829
Eh, armies are nice and all, but they're not as nice as being capable of conducting several orbital bombardments. Plus there's no need for a grand army if you have more ships kill everything is. Granted we'll need an army eventually, but I think there's other things we should invest in first.
There's also the fact the Astral Claws will really need our help soon, and it's only around 3-4 years before they consider joining chaos or not if things go fuckie too much.
>>
>>5401437
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
>>
>>5401797
Remember what happened with the Imperial Truth that the Big E pushed? Same mistake. While we can easily larp as an advanced Machine Spirit and make it hard as hell to tell the difference. Not to mention you need faith for humans to counter warp bullshittery and guard against corruption. Easier to educate about the perils of the warp and we are totally a Machine Spirit not a Artificial Intelligence. Don't forget belief/worship has actual power and influence in the Warp.

Even Rane is leaning towards the belief that we are just an oddly advanced Machine Spirit and not an abominable AI. Same with all the other techpriests who stayed and weren't purged. That is vastly more helpful to us and makes us much harder to detect in the Imperium if everyone still 'believes' in the Machine God and God Emperor just of a modified doctrine that is all too common to encounter.
>>
>>5402073
>Eh, armies are nice and all, but they're not as nice as being capable of conducting several orbital bombardments
Orbital Bombardments unfortunately can not project force and keep things in check, it only works if we're out for total destruction. If we want to do more than raze whole planets we need boots on the ground.

>There's also the fact the Astral Claws will really need our help soon, and it's only around 3-4 years before they consider joining chaos or not if things go fuckie too much.
Literally fifty years until Huron is appointed Chapter Master and the Chapter starting to fall to Chaos.

>my hope is that instead of them receiving their Tech Marines from Mars, WE could be the ones to educate their Marines
Fucking with the authority of Mars is the fastest way to get our facility glassed, but there is an alternative to attempting to force influence over the Astral Claws.
We're actually coming up on the last Founding of OG Space Marine chapters before Failbaddons last temper tantrum. If we can score some influence with Segmentum Command in the next decade or two, be it by battle glories or just by delivering really good ships for the Segmentum Fleet, together with an endorsement from the Astral Claws (which we can get as thanks for aiding them with gear and troops/ships to secure more of the Maelstrom) we might have enough clout to petition Terra for founding a Space Marine chapter either on Adrax's Reach or Accakaros.
>>
>>5402201
Adrax's Reach is our soon to be Knight World.
>>
>>5402201
>>5390399
>Checking the wikis, it seems they've just lost the chapter (that being a fleet-based chapter named the Charnel Guard). They haven't had many setbacks yet, but they're about to in less than 10 years. Huron isn't chapter master yet, since the old one died during those troubled times.
https://wh40k.lexicanum.com/wiki/Astral_Claws
https://wh40k.lexicanum.com/wiki/Badab_War
I am worried anon. Better safe than sorry.

Getting an endorsement from the Astral Claws and petitioning for founding our own space marine chapter DOES sound very appealing though. Considering how warp travel is more safe and reliable for us, we should consider gaining access to a psyker phone in case Segmentum Command needs help. Considering how we were able to not only survive, but defeat an eldar invasion fleet that should be worth something.

>>5402203
Not yet, but soon. Hopefully within the decade. If we do, we should shoot for the three most common types of knight titans like the Armiger Pattern, the Questoris Pattern and the Dominus Pattern.
>>
>>5401433
>[Slow Deprogramming]

>[Grand Army]
>>
>>5402201
If we do get a chance to found our own space marine chapter, from which chapter should we pick our geneseeds from? one of the main originals? second founders?
>>
>>5401433
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
im interested in the ruins under the surface might not be interesting to us but thet cogboys can sic their menhadendrites on something
>>
>>5402231
What ruins?
>>
>>5402203
i consider Adrax just a place for having more armies and fleets (also might consider to uplift the current rulers of the place so to speak, taking them under our wings).
i guess they will actually know how to do their job with us there, and not be a pitiful dozen of knights. We will already have them in our own army anyway.

In regard to any spess mahrines, there is other solar systems that could be reused. No rush.
At the same time though, eh more retarded imperials to deal with in our sector. Not exactly nice for our activities, in fact just sounds like another problem that needs to be dealt with and another "ally".
They would be made on terra and then sent here. Kind of annoying, enough to bomb them to dust annoying.
Especially when we want to flex our military might for crush some of our enemies.

>>5402231
it's two votes not one, read there

>>5402251
there is some ruins there, beside resources and a primitive world. human ruins don't worry. Other priorities for why, we have much to do.
Like designing stealth ships next for start deploying spynetworks across our sector.
>>
>>5402258
There has been no mentioning of ruins by the QM. I think you're wrong and full of shit.
>>
>>5402073
I’m willing Major Support them after this desu.

>>5402201
Found one either on one of our many moons or worlds. Being close to our Space Marines is a boon.

>>5402217
OG Ultramarines, just so we can show up and shit on them. Grey Knights aren’t a bad second pick though.
>>
>>5402203
I don't think there are any rules that prohibit Space Marines from having Knight Worlds are their Homeworlds, though Accakaros is still an excellent choice due to it's martial history as a PDF world. There'd be no shortage of recruits for the chapter.

>>5402210
>I am worried anon. Better safe than sorry.
We're not at the point where we need to panic yet, with our Svartalfheim Pattern gear deployed we've already shifted the balance in the Maelstrom away from total catastrophe. We can afford another year or two, and when we do intervene I prefer we do so with our own forces rather than just pumping more juice in to the Claws. Next construction run or the one after that should be expanding our fleets so we can aid the Claws while keeping our system from Elf intrusions.

>>5402217
I don't think we get to pick gene-seed for a founding, but they're Space Marines anyhow so there's just different levels of Good.

Best (probably, list is objective)
>Salamanders
Salamanders because they have a different approach to civilians then most other Chapters, often going out of their way to defend them even when unfeasable or downright dangerous to the Chapter. Would mesh well with our attitude of protecting humanity.

>Blood Angels [Maybe]
Blood Angels because:
1: Baal, their homeworld, is close by and having a successor chapter of theirs means we can more easily establish contact with them
2: Main point, their Gene-Seed is busted, and if we get access to it we could potentially unfuck it and gain extreme good boy points with the OG Angels and all their successors. However it could take decades of intense research before we find a cure, if we even find a cure. If we can't find a cure it'll be wasted research, hence the [Maybe]. It's a gamble.

Better (probably)
>Iron Hands
Basically already in bed with the Mechanicus already, which starts us off at good relations. Loves augmentation, would probably allows us to enhance the whole Chapter with our good genetic and cybernetic enchancements. Arguably worth to put in the 'Best' category, if it wasn't for them potentially ratting us out to Mars if they consider us too heretical.

Good
>Everyone else

>>5402274
>'Under the grassy fields of the world, old railways and ruined factories lie abandoned. Your diplomats take special effort to make it clear that these ruins were not new. Like rings in a tree, increasingly advanced ruins show signs of increasingly advanced decay, implying a steady decline in technological progress that, extrapolating out, shows a line back to the colony’s settlement over 10,000 years ago.'
Literally the first update of the second thread, Speedreader-sama.
>>
>>5402279
>(probably, list is objective)
*isn't objective
Damn, I'm fucking stupid.
>>
>>5402279
There is a chance the geneseed flaws are partially psychic, given the whole connection to Sanguinius and predecessors deal they got going on, and we are more equipped to fight against psyker bullshit than to work with it.
>>
>>5402284
Yeah, if it's entirely psychic there's little we can do to unfuck them short of sticking Phase-Iron into every recruit, and I'm not sure how effective of a plan that is.
>>
>>5402275
Ultramarines sure, but if I had a choice I'd ask for Spacewolves due to our connected themes, but I dont think the space wolves have any successor chapters. Pretty sure we arent allowed grey knights. They're an inqusition exclusive.

>>5402279
Fleet expansion does sound appealing.

>>5402284
I guess it's worth a try.
>>
>>5402290
>but I dont think the space wolves have any successor chapters.
That's more due to the inherent problems of the geneseed implantation process.
>>
>>5402274
And instead the texts are there.
Instead of immediatly judging someone go and look at it.
Not even a minimum of reading and respect.

>>5402279
Thanks i was about to grab the texts about the ruins of delta myself.
>>
>>5402279
Before we do any military operation in the Maelstrom we should probably finish that ork world and claim that solar system for ourselves. A solar system, nearby completely under our control and free ? Basically perfect for us to use.
Probably kill the ork boss there and kill more orcs leaders by using him, maybe cause infighting before we go down.

I think we should find more info about the eldars if they have any spies in the sector. Once we deploy our spy units. Once we have informations we can plan an attack on them. We could do some light scouting of nearby solar systems for see if we find anyhting.
>>
>>5402328
Then we need a grand fleet instead of an army dont you think?
>>
Think we can actually start covertly strip-mining a different mineral rich planets in a star system via portals? That way if we get caught, we have some plausible deniability.

>>5402279
I’d support getting good relationships with all of them desu.

>>5402290
I’d love for some Space Wolves as well, and given their politics they’d probably mesh well with our goals.
>>
>>5402358
Perhaps we could send put an inquiry to the space wolves asking if we can get a chance to help with their geneseed issue? Considering we both have beef with the inqusition, I think our factions will get along like a house on fire.
>>
>>5402347
A grand fleet would give us greater strength in space yes, at the same time some might want to see a big army around. A grand fleet would be also crucial for fight the Craftworld which is likely the most relevant spaceship those eldar have, and for enemy spaceships yhe highest threat currently present in the sector. Unless they call allies. (Capturing the Craftworld would also require many men, if we want to take it. We could just destroy it too)

For why some voted it having an army has been post poned multiple times. Our current military force is not suited for much with their small numbers, beside strategical strikes and defense.
While I also want a grand army and grand fleet (who wouldn't want them), i have gone for other options like personal army and reach. Since we need an increase in resources, and more than a minimum of soldiers.
>>
>[Attempt Alteration]
>[Begin Adrax’s Reach Development]
>[Personal Army]
Changing vote to attempt alteration since it seems to alteast open the doorway a crack to removing religion
>>
>>5401433
>[Attempt Alteration]
>[Support Astral Claws - Major]
>>
>>5401437
Thinking about it, if we aren’t using the majority of our hydroponics bays in feeding our population, could we use them to instead grow some cash crops? Not only would this give the population something to do, but we might actually be able to trade for more raw resources that way.
>>
>>5402938
I like it. We can finally excavate and minmax the space of our moon for agriculture based research and study. Not only that, we could send some colonists over to that one nearby habitat planet for colonization.....after we've set up several heavy space station platforms to defend it.

We could grow cash crops in highly space, time, and nutrient efficent mega farms, we could sell finished MASTERWORK tier MRE's to significantly boost IG morale (all Imperial Guards will covet our MRE's as the best thing under the Emperor), we could even raise and sell luxury pets to people with too much money to spend. Pure breed dogs, cat, birds, maybe a mix of mythical creatures.
>>
>>5402977
>inb4 Talos making Electrolyte drink packets and corpse starch brownies
>His Holy Emperor's Guard-Promethium
>Actually gets asked by the Administratum to stop making them because there's been too many murders over them
>>
>>5403400
Shit, I mixed up two quests, sorry my bad
>>
Dude if we become the best food source in the imperium people will demand for our food since it’s quite easy for us to mass produce food. Hopefully we can expand into getting our own agri world for us producing the best food in the imperium. Gonna be honest that would be a nice hobby to just start making high quality food that can be delivered in mass quantities and since it’s us that is more then likely possible. Please QM can we start making top quality food for the populace or the imperium. If not now atleast further down the line cause I feel the food of the imperium has more then likely also taken a dive.
>>
>>5403485
It would make for some supreme updates around the holidays
>>
>>5403485
I think we’re better off producing luxury goods than MREs. We’d need not only control of a bunch of Agri-Worlds, but also one specifically focused on MRE production to even make a dent in the sheer demand for it.
>>
With this agriculture stuff brought up I had an idea for something regarding Adrax's Reach for something of a detailed idea of development.

Instead of lifting up a noble house we provide assistance to the peasants, craftsmen, intellectuals and some of the more open minded theologians etc. to revolt against the feudal lords. We assist developing smaller scale industrialization(electrified weaving looms, micro solar generators, hyperefficent mills, GMO wonder food crops, infrastructure to connect a circular mutually reciprocal economy for dealing with goods, etc.) the idea I have is a sort of Planetary scale version of Britain from News From Nowhere guiding the medieval to a new era with the Republic's government for an influence model.

Seem doable?
>>
>>5403524
You aren't going to be allow to control any of that so no real point.
>>
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>>5403524
>we support a revolution in a theocratic monarchy where treason is equivalent to heresy
>>
>>5403538

Had the dream for a moment

>>5403590

Mostly basing this on the possibility the nobility are Chaos worshipers really
>>
>>5403524
Commies are inefficient and thus get the rope.
>>
>>5403485
There was one or two habitable planets near us. It shouldnt be too difficult to get that done, and it would give us an additional sour e of revenue we could use towards purchasing more raw materials through traders.

>>5403516
Therea nothing with the idea of farming and producing the components needed to make efficient and delicious MRE's. We have the technology to do it, and just because its impossibly to supply the entire Imperium with a single Agri-world doesnt mean that there isnt a demand. For example, we could star off by using the MRE's to supliment some of the costs in ships for our Tithes to save us on resource costs. Give it a couple or years and our MRE's will build up enough renown that merchants and Rogue Traders will ask to purchase our goods, which will mean we'll have a demand.
Oh and uh yeah we could totally get away with producing luxury goods in tandem with MRE's. Exotic fruits, Grog meat, the best Amasac and lio-sticks, teas, coffees, multi-vitamins, so on and so on.

>>5403524
I am not all that jazzed about such an idea.
>>
>>5403616

The bolsheviks are cringe and morons that are why there is the inefficiency, besides we're literally an A.I one of the main entities that can pull it off, besides cavemen of course
>>
>>5403680
If we're gonna uplift them, we could and probably should have one of our temples down there. We'll rule through controlling the economy and religious sect. of the planet.
>>
If you want a lot of food production, simply start printing space habitats that are solely focused on growing food. Crank up the CO2 and stuff it with AoT GMO crops.

Either use an atomantic reactor to power a bunch of high powered lights, or park the habitats near the sun (which you can use solar power or windows for crops).

Alternatively, find a barren planet, cram a bunch of magnetic shielding onto it, then create a bunch of CO2 and hotbox it for a planet-wide agriworld.

Aquaculture on our aquatic moon in the system could work too.
>>
>>5403688
That much better explains my point thank you anon not to mention even if we can’t mass produce it we can use it to smooth relations with people of power
>>
Cause remember this is the imperium there is a good chance of the people we encounter will be idiots or aren’t as focused on weapons
>>
How would you all feel about inventing a device to transmute useless substance in useful materials?
>>
>>5403724
Like. Recycling? Pretty sure we can already do that.
>>
>>5403781
>recycling
No. Atomic transmutation. You know like turning lead into gold.
>>
>>5403805
This is AoT technology we're working with. If we're not using that already then it's not efficient to use on the first place.
>>
>>5403805
Pretty sure that is super expensive energy wise. Otherwise, we wouldn't be mining so much and just build more reactors to power the things to transmute matter instead.

>>5403688
This is actually a pretty good idea. It will reduce the tithe we have to pay used from materials we actually want and instead give the Imperium something that is much cheaper to provide with something we can easily threaten them with should it be withdrawn. Not to mention we can also provide both foods for the plebs and luxuries for the rich through this. It will also encourage them to look the other way considering all the space infastructure. They will just think we are a Forge world that specializes in Space technologies.
>>
>>5403485
i don't think food has taken too much of a dive, their two main problems is that their trade lines fucking suck and their bureaucracy gets clogged up 9.5 seconds out of 10 by a random reason of the day. On a galactic level.
Our production of ships helps that several trade lines don't collapse or get cancelled from existance.
Making even food for the imperium sound like asking for additional attention and gib requests by them. We should get more friends before any of that, and increase our strength.


>>5403524
>>5403603
We could go there and simply elevate and educate the royalties and nobility, and let them to do it for us. By doing this we would be basically rule all the world, in anything but name.
If they are any chaos dudes we will just kill them, adrax reach is irrelevant for the rest of humanity at the moment and we will deploy soon our spy units for reveal anything in the sector we don't know.
>>
>>5403902
In addition to producing consumable goods for trade, we could try to create a trade fleet to travel through friendly sectors to exchange goods in this segmentum. I mean hell we can offer food for the tithe in addition to going out to trade, or we could simple flood local trade hub with bulk food stuffs and buy out all their excess minerals. We could probably make deals with their rogue traders, so long as they stay the fuck away from our moons and planets.

Actually we might not even need to waste resources on building a trade fleet. All we need is 1 ship to haul goods to the sector capital, let trading and contracting be done, and we'll have another (relatively) reliable source of minerals beyond the Adminastratum.

I can get behind that second point
>>
>>5401437
>Rapid deprogramming
>Grander fleet (a variety of AoT ships equipped for maximum destruction)
Time for TND (Total kNife-ear Death)
>>
>>5403909
That is literally what the rogue trader warrant is for. We just haven't assigned it to anyone yet and gotten their trade fleets kickstarted. Honestly it's kind of strange that no rogue traders have shown up yet considering how we blew up their previous local hideout and that we are a forge world that in theory should have a ton of goodies for them to trade for. Any rogue trader who bothers to show up can easily arrange a trade deal with us for all kinds of goods in exchange for raw materials.
>>
>>5403909
That is agreeable. Be a trade fleet or simply making Akkaros a trade hub really. In regard to rogue traders when we are ready to make our own (secondary priority at the moment), we will not need to directly trade with them for the most.
Our primary priorities are : deploying spy units across sector (secrets, blackmail material, revealing enemies ecc...), gain more friends/allies, resolve or eliminate entirely that issue with the administratum (by eliminating, i mean going there and ensure there is no more of that. Not killing all, though some should die), fully influence the sector and eliminate all threats presents near us (from a small criminal gang in a city, to the craftworld eldar).

As a threat, the eldar craftworld has some options after losing their space military power. Subterfuge and manipulation for create rebellions across the sector (will be countered by us deploying spy units and increasing our influence. In addition give us possibilities to intercept with strike teams any eldars they send. Meaning capture and interrogation would be available), paying mercs for increase their forces (didn't see anything like that for now, only their own colors), call allies (from what we have seen an unlikely case), throw orks again (orks might attack them, can't be always fooled/manipulated. We also have intentions to take the orks world, and after they did that waaagh it would be a good idea for us and a first conquest. Perfect for military tests too) and try something very desperate either through psykerism or diplomacy.
>>
>>5403854
>>5403893
I would like to point out that Necron's are efficient enough at transmuting matter that they weaponize it and the C'tan can literally rewrite reality. AoT also do matter use of something like matter transmutation but it's unknown how advanced it is.
>>
>>5401433
>[Slow Deprogramming]
This is the most important goal we have other than surviving, we can't let this cult persist beyond the Imperium or all our work is for nothing.

>[Support Astral Claws - Major] *Sub-objective: convert the chapter to die-hard fanatical allies.
One way we could do this is by giving them control of a defense station to secretly store excess gene seed on. This would violate the codex and the Inquisition would not like it (if they found out) but if it's good for the Black Templars...
Another way would be promising them a future recruiting world with a full chapter monastery included.
>>
>>5403986
>This is the most important goal we have other than surviving
It isn't and never was.
>>
>>5403924
You got it all wrong.
Rogue traders want to approach but we tell em to fuck off because they're suspicious.

We didn't blow up their local hide out. You're thinking of our fight with that noble house and ambushing the inquisition.

>>5403981
Necrons were still more advanced than AoT humanity, and their matter conversion included soul eating fart gods.

Not really
>>
>>5401433
>[Attempt Alteration]
[Something Else - Write in]
Make more efficient designs for the mining fleet so we have to destroy less drones, and possibly add some survalence tech we could use to spy on anyone that tries to attack the fleet. Maybe attempt to make some AoT tier technology that looks alien in design that can be sent through the portal to assist the mothership if the need arises.
Also expand mining fleet.
>>
>>5404006
>Necrons were still more advanced than AoT humanity
Yes and? Not really getting your point. My point is we could make transmuting matter more efficient because necrons have it (in the form of cryptek devices).
>and their matter conversion included soul eating fart gods.
Originally those gods ate bio energy rather than souls. The soul eating thing was another retarded new lore change that doesn't make much sense.
>>
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>nightly discussion about the mundanities of farming
>also one communist suggesting we make a communist knight world
While I too enjoy the planting of the potato and the funnily named rapeseed, I wouldn't exactly consider this high priority. Securing more of the Maelstrom for additional resources, hunting down Knife-ears with AoT Dreadnoughts and securing Adrax's Reach is the current short term goals we should strive for and I don't think spending time researching cash crop is a good use of our time.

That said, we could create child-AI on Iapetus-III and Iapetus-IV in the near future to handle less important tasks, such as maintaining our patrol fleets and and spy drones or researching better farming methods.
The Sector already has an Agri-World present which I assume supplies the whole sector, including us, but since we'll most likely take control over Adrax's Reach while supporting a growing population in the facility itself achieving food independence long term is not a terrible plan.

There are two planetoids orbiting Iapetus-V with us that are viable for colonization:
>Iapetus-Vc
>Iapetus-Ve
Best course of action would be to terraform one in to an Agri-Moon and the other to a Hive-Moon so we can support a larger population while not having to house everyone in the Facility itself. Then when we do start research on better crops we have a controlled enviorment to test viability, and when we have results we can drip feed that on to Hydrrit Beta to increase food stability in the entire sector.
>>
>>5403999
You clearly don't know what you're talking about or you're a chaos worshiper, probably a CSM Perterababy aren't you?
>>
>>5403724
You are already capable of nuclear transmutation. However, to do so efficiently, you can only do so between elements lighter than and including iron, and those heavier than iron, generally speaking. You are not capable of processing lighter than iron elements into heavier ones at an industrial scale efficiently. It is still most energy and resource efficient to procure already existing materials, however.
>>
Just researched how rich the Badab systems are, they could literally bankroll us for years to come. Sort of wished I knew that before.

>>5404014
I agree with the short term goals, I think a more effective/efficient play would’ve been Major Astral Claws Support, then building up both the regular and mining fleet to take full advantage of the Maelstrom, really ramp up resource production for our other side projects.

Another side project would be making the planetary stripmining less suspicious, or create a whole bunch of goodwill, favors, and influence so as to render Imperium fuckery minimal.
>>
>>5404022
Eliminating the Imperial or Mechanicus cult has never been a primary or secondary goal. Our goal has always been survival and completing and distributing the Work.
>>5404026
Will you allow us to further research and develop such technology?
>>
>>5404014
Why are people so fixated on creating more AI for things that really dont need AI. We can just use some advanced Algorithms to handle most things that dont need to be able to learn or invoate and if they come up with something we did not think relevant beforehand they can just call us up show us what is happening and we can implement a solution.

We really dont need the risk for more AI that is gonna be independent of us.
>>
>>5404030
While research into the field is possible, it is unlikely to yield results quickly, or possibly at all. Nuclear transmutation, or matter fabrication are not inefficient, exactly, they simply require massive energy investment as part of their function. With your current understanding of physics, there is no way around that other than brute force. Enough energy and enough mass, gathered through starlifting, for example, would make the costs of nuclear transmutation seem small.
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>>5404033
What would it take to convince the Astral Claws to send more resources our way? Major support?
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>>5403986
>This is the most important goal we have other than surviving, we can't let this cult persist beyond the Imperium or all our work is for nothing.

Maybe for you, dictating how humans are to live their lives is a trap that will destroy us.
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>>5404036
Astral Claws have not yet begun meaningful resource shipments, as all resources output by the region are still dedicated to other matters. Per your agreement, once they secure more of the sector, they will ensure that more of the recovered resources make their way to you, or are made available for you to mine. More support, it is reasonable to assume, will result in better results, faster
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>>5403616
>>5404014
I was going to defend that anon since I thought he just wanted to reform the feudal world to be like the old federation, which I find fitting for our AI out of time, although I would suggest a reform instead of revolution.
But then I searched what News from Nowhere is and turns out it really is a socialist sci fi book and you two were right.
>>
>>5404040
Or it will prevent the Inquisition from exterminating us if they decide to suddenly inspect our facility for bullshit reasons. As much as I want to be idealistic, we’re still living in the grim reality of 40k here, we can begin deprograming when the Imperium isn’t going to nuke us outta existence for it.
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>>5404044
I see. I'll stick with my vote to support them then.
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>>5404055
I’d support them too if the votes didn’t hilariously outnumber it. I suppose that’s a good thing though, I’d hate to give the QM headache of recounting every bite change.
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>>5404044
changing vote to astral claws major support. gimme that sweet migraine.
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>>5404036
i still didn't see them sending something, or doing even a single thing of the things we have asked. And we did send stuff, really good stuff.

>>5404030
While not a primary goal, they aren't what we wish mankind to be and what it can be. They certainly don't care of what other humans think and kill them or transform them in creature less than men, if they aren't like they want them. Or torture them or whatever.
Furthermore their existance is a constant threat to us and mankind it self, not having religious nuts in our own home away from eyes and ears of the imperium would be a good thing.

>>5404049
We have previously built fake layers for visitors, they will do a tour and find nothing to use against us. Rane has even put around his servitors too.
The inquisition while powerful, cannot walk over everything and everyone. And they have being killed by other imperial factions before, not reprimanded for their acts, but killed. Forge Worlds have major autonomy and protection too, just remember the inquisitor that wanted us gone was being all sneaky around our sector.
Good Riddance.
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>>5404069
>Astral Claws have not yet begun meaningful resource shipments, as all resources output by the region are still dedicated to other matters. Per your agreement, once they secure more of the sector, they will ensure that more of the recovered resources make their way to you, or are made available for you to mine. More support, it is reasonable to assume, will result in better results, faster
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>>5404074
i was writing my post, when qm replied to you. Also we didn't just ask resources to them.
>>
Wait a minute question how does the alpha legion disguise themselves or prevent their discovery?

Wait a minute rane knows our opinion on gods shit if we make such an attempt we put ourselves in a corner if he knows and we know he can listen to his own subordinates from far away . If we do this rane may stop trusting us since we would have straight up lied to his face. If we mess with the current beliefs.
>>
Or he may go into a spiral of zealous worshipping this may not end well with rane since we nearly broke his beliefs he was trying to maintain his beliefs to re assure himself
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>>5404033
QM did we ever finish building the other 6 carrier battle groups we were building? or did all that production get fucked and rerouted to repairs
>>
im curious how many planet killers do we have access to or tech to make such weapons
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>>5404161
You mean like something that can shatter entire planets into pieces, or kill all life on a planet? We can probably do both, but hopefully we wont have to use them unless it's against the Tyranids....shit we should reserve an AoT tier fleet for them.
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>>5404305
But we don’t know about them but yes indeed we should prepare an aot battle group atleast
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Wait a minute we are in m41 correct? If so that means cadia stands so we can save cadia. At least possibly save it.
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>>5401433
>[Attempt Alteration]
Lets keep the people happy with their beliefs and a version of it we are reasonably comfortable with.

>[Fleet Expansion - Write In]
MERCHANT NAVY HO!

>[Personal Army]
We need some real boots on theground. Ones with living breathing eyes and instinct.
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>>5404504
I think other anon is right about us needed a right of trade to do merchant stuff.
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>>5404530
We got a Warrant of Trade from the administratum on thread 3
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>>5404571
I recall we negotiated for it for our ships?
Its been criminally underused since.
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>>5404571
>>5404601
Not how it works. We need to grant that warrant to a third party for it to matter.
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>>5404602
Yeah, and the plan was to wait until one of the children grow up to be that loyal third party.
We passed up on more resources to get it, I'm not giving it to some random dude.
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>>5404305
QM, are RKKVs on the table? Or we'll follow the tradition of keeping it a Big Forbidden No-No in fun sci-fi settings since it will make space battles horrendously boring.

Maybe RKKVs are already on the table, but no party ever wants to use them because of MAD so we pretend they don't exist.
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>>5404672
Relativistic kill vehicles are an option for effecting planetary biosphere destruction, or complete planetary destruction, however by their nature they are only suitable for attacking such 'static' targets. Attempts at creating flechette warheads for RKVs, to allow them to target fleets have been made, however the ramp up times required to reach near-light speed, and the erosion of small projectiles due to micro-collisions within a solar system make them ineffective in almost all circumstances.
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>>5404679

At least we know what to do for a Daemon World, then.
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>>5404683
That doesn't work because Daemon World physics are fucked.
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>>5404690
Rkkv fucks physics straight.

Also we can make it out of anti warp metal and blackstone shards or something.
>>
Phase iron is anti warp influence so yeah it would work unless they teleport or move the planet out of the way which is quite difficult and bad
>>
We could seriously make a lot of money packaging and selling high quality guardsmen rations that's not corpse starch if we convert the neighboring world into an agri-world.
https://youtu.be/oGJ4u8UwDbU
Taking into consideration how depressing imperial guardsmen food can be, anything we make would be a god send. Maybe we could even sell IG luxury goods too like masterwork shovels, masterwork bedrooms, masterwork spoons. Just mundane shit thats artificer tier so Accakaros doesnt get jealous.
>>
personally, i really think it could be a good idea if we were to begin doing more in trading with the astral claws, specifically for the purpose of making their economy more-so supported by us. even before the Badab war started, Luft Huron had taken alot of steps in making the Badab sector independent from the imperium in many ways, with the Karthagian sector tithe being the slow, but eventual tipping point.

so if we were to possibly negate the independence war starting so soon at such a bad moment because of the tithe fleets lacking, we might be able to have it either not happen at all, or maybe happen later, with us being their economic ally, possibly not seen as being in the conflict, as we are "simply trading, any military negotiations are not allowed" while being the war profiteer.

if we were to...either begin having trade ships travel back and fourth between Badab and Svartalfheim, or a teleportation gate set up within their home system which would act as both a military and civilian transport, we could both make the Badab sector more secure via intelligence outposts set around many of it's systems(brought along with either the trade ships or sent directly through the portal), allowing the anti-piratical fleets they already have to be more efficient and less overburdened, as they don't have to keep a watch over as many systems at all times, and allow us to begin mining much more within the systems where these outposts might be set and know are secure.

personally, id go for the portal idea, specifically for the fact that, if we were to set one up, we could use it as a way to project the power of Badab out from said portal. since any imperial fleet close to it could thereby come in within a manner of hours instead of the smaller regional fleets of the local sector.

(also, outside of the ideas currently presented here, i just wanna mention i soon would like if we were to actually present ourselves for who we are to some of the characters we've met, i wanna be able to actually have some character interactions where we are just able to talk to them, and see what they think about us inherently being a machine. specifically here the prince and his mom. and probably huron when we've gotten much better with relations)

(i also wanna see the first interactions the astartes have upon seeing the new Svartalfheim pattern power armor, like, i really wanna hear them gush about these new sets, and them talking to our representatives about them)
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>>5405001
The portals, while extremely useful, would have us caught using tech heresy, or investigated under suspecion for withholding valuable STC's we're not sharing.

>sharing truth
That's a terrible idea and I kinda expected better from you. You know why that would be a bad idea. Unlike the many tech priests we killed, if they don't like us we cant just kill them and have them replaced. It would store up too much of a commition.

Anon, we interact with people through our mear puppet proxies. Is that not enough?
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>>5405017
well, one thing one could always say, is that these portals are...short in supply, kept moreso alive rather than being made. just like the rest of the tech we've been making/getting whenever other people ask into it.

and secondly about sharing the truth, yeah, its risky, but that's why i said it's a thing "i would like" i don't expect it to happen, but honesty is the currency of loyalty. and currently, id really like some people who, other than rane, know at least of our presense, maybe not directly then, but at least something like "oh, the ommnisiah is currently listening to us, be happy for he is present here and now"

im just personally wanting of something more to the fact we are an actual AI rather than just the administrator of all of this, and the easiest way i could think of bringing it back in as well is to actually open a little up to organics, specifically those in debt enough to us that they would have moral problems going against us.

but, again, that's as i said.
just, a wish of mine.
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>>5405034
The ommnisiah and the machine gods are technically different, with the ommnisiah being the emperor, and regarding the portals. Still iffy about that. Maybe once we're more influential we can try, but it's too soon to play that card.

I mean it would be a nice wish were this any other universe and setting unfortunately, the A.I. revolt kinds destroyed the GaoT, and pretty much a majority of humanity have been taught (if they ever received educations) to hate Abomidable Intellegences for what they've done. Not that they know about the virus that infect almost all A.I., but they wouldnt give a shit or have reason to believe it was the fault of a digital infection.
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>>5405043
possibly. and i can work with all of it.

otherwise, do you think the idea of using the outposts in the badab sector as a way to lessen the burden on the anti-piratical fleets would be a good idea once luft huron has been placed into power?

it would make his job ALOT easier, and would give us the ability to begin mining around the local areas. if we were to send them along with the trade ships it wouldn't take too long in most cases. after all, that was basically the major idea i presented, and the thing i wrote afterwards being a personal footnote to the QM
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>>5405051
maybe we should prevent Huron from becoming Chapter Master so soon?

He is extremely charismatic and popular in his chapter but if we can prevent the Chapter Master from Dying too soon then Huron might turn out better .
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>>5405057
hmm, well....yesn't?
we shouldn't be too meta-gamey, and the death of their chapter master was a big surprise for everyone involved. so i don't think theres anything we could do to necessarily save the chapter masters life.

buuuuut, making huron's life easier is definitely one way to make him have a higher likelyhood of staying sane, especially if we were to actually have something like, a communication device given to him we could talk to, and thereby have someone to actually open up and talk to rather than just become more and more insane as he begins becoming unable to handle the surmounting pressure.
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>>5405062
wasnt it Orks or saome sort of Xenos that killed the Chapter Master?

Maybe if they are supported enough the Xenos could not become strong enough to lead to the premature Death of the Chapter Master.

but yeah. This is getting pretty Meta.
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>>5405051
Setting up outposts for mining operations, in addition to installing some defense satellite weapons platforms might make babad safer, sure.

>>5405057
I too feel the same way. I regret how everyone jumped the gun to making the deal with Huron, instead of going directly to the chapter master. Being the guy know for "making the awesome deal with the mechanicus" game him clout. Perhaps a little too much clout. If we're not careful he might get too big of a head and abuse his new position of power. That's what I'm worried about.

>>5405066
We still plan on killing a system's worth of orks. We should really invest in either the major fleet action for the Astral Claws, or our own personal AoT fleet.
>>
hmm, curious.

i was thinking specifically about the options we might have for other specific celestial bodies in our local solar system. specifically not the sector.

and...i can't find anything? did our QM at any point specify the planets, and their names which are close to our ice moon sized installation?
>>
>>5398536
here
>>5405150
qm had some problems with the pastebin
he did it yes, previously.

>>5405057
we aren't playing favourites, the only minor concern is if they will be a nuisance to resolve for us or not. If we pass the stealth ships next turn we can begin deploying spy units were we want too.

>>5405001
We need some results of first investments and what we have agreed upon, to be respected. This is not being cold, this is us having the bare minimum. We aren't running a charity.
Any asset like that would be not needed for what we currently want from that region, in addition it reveals our tech so no. Far better ensure we are stronger. It would be better to avoid they go for an independence, if they do their job in the Maelstrom and if they become our friends and do what we ask them it should be fine.
No not even if the galaxy will explode, we will not reveal who we are or our mission. Currently i haven't see them ready to be even minimally influenced by us (despite the debts they should feel towards us, might be their pride and desire to be seen as equals), thus any kind of conversation of this kind is suicide.
Also there are people that don't even want to influence our own work force (and if they don't want to do that on them, the most safe option in the galaxy, imagine on our allies), that i and others in first threads specifically took for not have religious nuts.
>>
>>5405062
I mean, we could send our fleet in to shore up the defenses, maybe even free up enough to get the Wardens back on the offensive, as was the original plan. It probably would stop the main cause of the CM’s death while giving us more influence over the sector.
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>>5405120
I mean, we ingratiated ourselves with the future CM. Maybe when he needs more ships, he’ll come to us before trying to be self sufficient.
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>>5405162
>Far better ensure we are stronger. It would be better to avoid they go for an independence, if they do their job in the Maelstrom and if they become our friends and do what we ask them it should be fine.
Honestly, it’s mainly a logistical issue. With the Charnel Guards gone, they simply don’t have enough ships to purge and secure the Maelstrom. If we fill in that void with our own ships, we can help the Wardens regain the initiative instead of getting slowly whittled down and committing desperate actions.
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>>5405413
>we could send our fleet in to shore up the defenses
This so fucking much. Anons being gay and horny for the Astral Claws to the point of trying to send them everything we own plus the kitchen sink need to stop and realize that the Claws are a third-party that we don't have control over. Influence, certianly after the gear we have supplied, but at the end of the day we have no authority over them if they start doing shit we don't like and can only petiton them for aid should we need it in the future.
Rather than sending infinite war assets to the Claws, meaning we lose direct control over those assets, we should expand our own investment in the Maelstrom by placing war assets we control directly there. Like a newly built fleet of our own, and troops to secure our mining worlds. The Claws probably won't care, in fact they'd probably be happy that we're actively involved and taking pressure of their shoulders by bringing our own military forces. Taking an active role is just as much aid as flooding them with assets, but with the upside for us in that we remain in control of those assets.

And sure, if people want to build a fleet for them we can bolt together a group of shiny new Battle Barges for them. That's fine. But tipping an intergalactic dump-trucks worth of resources unconditionally on to a group we can't command is a stupid idea.
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>>5405431
Agreed
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>>5405431
Has astral claw support passed adrax reach and personal army? I was sure those were still ahead.
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>>5405431
Honestly, we should probably welcome the Astral Claw’s independent streak. If the Imperium refuses to help them, we could just swoop in and take a bunch of the pie for ourselves. Just imagine, the whole Maelstrom Autonomous Zone under our influence. We could do a lot of good with that.

>>5405472
No, but if one vote would change the outcome, you can consider my vote changed.
>>
>>5405505
then put it in green and reply to the post.
>>
>>5401437
Consider >>5401459 changing to
>[Support Astral Claws - Major]
if there’s enough support to swing it.

>>5405508
Ye
>>
One tech idea
Dead space twitcher drone ships
As in ships using reverse stasis to speed themselves up
Ai can think faster than a human so it should be easier to control
>>
>>5405536
What?
>>
>>5405162
first, thanks. i hope the pastebin get's fixed as soon as possible then :)

and second, i think of course we need to see some results from the situation with the badab sector, BUT, and i think this is kind of the important thing.

i don't see us necessarily able to make the imperium work.
the imperium, is so old, crooked and full of people so fully committed to the truths that got it to the point it is now, that id rather if anything try to work independently in the future, if we can at least.

and, if we were to begin making the badab sector rely on us economically, we could effectively begin making a secondary imperium, with the badab marines making their own successor chapters, and us acting as a new form of mechanicus(which is why i don't have a problem either right now with the religious nature of our inhabitants, let them believe in us)

i know it might not make the best physical senario to a degree, but i think it makes for a great possible story.

and i can't fault you either on not wanting to show ourselves to others, it is indeed the safest way to go about it. i just really like the possible story twists and character interactions it might bring with it.

in a sense, i don't really care about the optimal way of doing it, i care about the most interesting story, and making a secondary imperium without the rot of the normal one to mirror it sounds like an interesting idea to me ¯\_(ツ)_/¯

and yeah, it would seem some other people here as well are interested in independence. especially since the administratum are beginning to not give a fuck about us (like the rest of the imperiums planets)
>>
>>5405748
I see great potential in the Maelstorm, but make no mistake, we ain’t going independent unless we can decisively win an Imperium Civil War on the level of the Horus Heresy. It’s better for us to gather influence and buy time to build up, and while a functional Maelstorm Autonomous Zone under our influence would be undeniably beneficial, I think it’s better if we the Claws in the Imperium instead of fighting it, until we’re ready to kick ass that is.

Also, the Imperium not giving a fuck about us is the preferred situation, I only bitch about their subpar investment and extractive tithes. Imagine the Imperium not giving a fuck about us stripmining our planet, it would be glorious.
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>>5405765
i think if anything we don't need to do any war on the scale of the horus heresy, remember, even if it is specific inquisitor groups objectives to prevent independence or thoughts there-of within the imperium, when it all comes down to it, the administratum couldn't care less about if badab was independent, if the resources required to fight would be more than what would make sense in the short term in possible tithe.

at some point yeah, if there's enough threats dealt with over a longer period of time, it might look into doing something about badab...but that isn't likely to happen for a long while. especially since, as was shown even in the normal cannon badab war, the badab system and those close to it were made defensive bulwarks in terms of defense. huron is a man who wants to build a foundation, and if we were to help, we might be able to make a wall hard enough that the imperium wouldn't even wanna begin trying to bash it in with their bleeding skulls.
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>>5401437
oh yeah, i forgot to vote
>[Attempt Alteration]
>[Expand Mining Fleet]
>[Support Astral Claws - Major]
>>
>>5405809
Support Astral Claws major is two action. We have only two action.
>>
>>5405727
4 am half awake brain thought.
Now then
Essentialy if its possible to use tech to form a pocket of sped up space to cause drones to go unrealisticaly fast and harder to hit
I got the idea from these fuckers https://youtu.be/1Fyl1bVKu50
>>
>>5405821
oh, sorry.
then just remove the expand mining fleet.
>>
Man didn’t realize we burned out the qm so much that the story was on delay for 4 straight days
>>
>>5406132
Qm kept making 6+ post updates multiple times a day, he needs the break.
>>
>>5406135
honestly I would have been content with an update every 1-2 days.
>>
>>5406132
And we did it in only one thread too, as opposed to three like we did last time. That is a 200% increase in efficency. We make Epimetheus proud.
>>
Should be restarting today, so don't worry too much.
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>>5405748
No problem
My plan is not about making the imperium work and the little petty lords that rule it with iron fists can burn with it, what I am interested in the Maelstrom is gaining strength. Claws going indipendent would be a waste of resources, and time. Especially if we have to look at the bigger picture, we will use it has a step for go further.
The Maelstrom under full control, new materials for make fleets and armies for us, a possibly decent ally to send around killing secondary enemies and the prestige and political power that would arrive with such great results.
Anyone that has problems with the Claws, will need to put a fake smile and shut up. Heroes are important for a reason.
I am not comitting all this time spend waiting and working in secret for a wrench to be thrown in what we have done. Which we have barely started.
In regard to the story while i like interactions, i have no desire to put us in danger or let them abuse said interactions.
>>
>>5406476
Not just the new resources, the the numeous habitable worlds ripe for colonization and exploitation is astounding. It would take a lotta of investment, but RoI could be astronomical.
>>
>>5406476
wew laddie.

well, id say currently while yeah most of the imperium is best to burn, one problem we have in our path is that unless we are to gain independence, our every move will be fought against within the imperium.

something id like to mention to anyone otherwise also reading this:
_______________________________________________________________________________________________________________________________________________________________________________________
the imperial bureaucracy is vast, and to make all of it work, everything must be double checked, even the double checkers. everything must stay the same, for it has been proven in it's endurance that it "must work" or, at least in the imperiums eyes it must be so, since any change could mean the worst for many worlds. worlds lost to digital corruption, cities loosing food because of machines failing after a long period of time with no actual mechanical repair. the entire system has degraded to it's most simplest form possible, for any other would have kinks that might break down over time if tested via time.

the ships the imperium uses, the giant cargo haulers turned battleships, are all together unable to be done something about, for to change anything by this point unless you yourself are declared a holy person, is seen as sacrilege, after all, the ships are not made the way they are for efficiency, they are made for faith. the imperium has forgotten how to make ships, in a sense. so they just copy what they have and any seeming improvement is seen as a failure, for it is not what already exists.

anything we do with the imperium is doomed to fail, because it's stubbornness to change is born out of sinister reasonability. out of the human nature. made manifest over many, many years.
_______________________________________________________________________________________________________________________________________________________________________________________

otherwise, another problem is as long as the imperium stays in control of the badab sector, they will always just try to milk it more. you mentioned the malestrom being fully under control, and the resources there being available for us to use...that's not how this game is played. the exact reason the badab sector went independent was exactly BECAUSE the tithes which the imperium levied upon it were so disasterously big compared to the economy at the time, that huron just simply went "no" and didn't pay it for a long while, leading to further and further escalation as the Karthagian sector kept on requesting their lawful tithe from badab be given them, otherwise their own war economy possibly collapsing.

if the badab sector was to gain higher resource yields, it wouldn't be that we would get that new slice of the pie, the administratum would just request more of their production. the imperium lives off of sucking worlds dry for as much as it can while keeping the world able to produce more(cont)
>>
>>5406596
>>5406476
secondly:
"Anyone that has problems with the Claws, will need to put a fake smile and shut up. Heroes are important for a reason."

i uhh, i want to make you remember that astartes aren't just given infinite resources, their entire existence are constantly continued by them trading favors with other factions.

whenever they need new ships, what they do isn't going up to a munitorum planet with a ship manufacturing dockyard or planetary ring and just say "we require all of your ships" what they do, is have massive lists of favors that they've given to other munitorum officials, such as cleanings out of hive worlds, scouting missions done, frontline watch and hive underworld cleanings, and put them all together in a neat pile, next to the guy they are asking, and then make said official request one such ship with the gathered influence of the signings of these different officials they've given been given favors from, for doings actions.

this works as well for the mechanicus, just instead it being an entirely separate list since their legislative branches are entirely independent, being different arms of the larger government.

i know it sucks, but hero's aren't given stuff because they are hero's, they get this stuff because they get stuff done, which makes people trade this stuff to them for doing said stuff.
which, is why the idea that the others who might not like what the claws are doing, should shut up and smile. since...well these people looking by are just the same people they work with to get their materials and trades.
mechanicus hates them? no more tech-marines in training or large, land combat vehicles. repair parts or fuel depot's.
munitorum hates them? no more local ammunition supplies, easy recruiting worlds or repair docks.
administratum hates them? well, no more logistical support, good luck buying your own fuel now and not having it on a tab related to your favors.

all of this to say, if we were to begin intergrating ourselves into the astral claws, one of the main reasons why that might be great, is that we could take over many of said interactions, letting them become dependent on us, and making our independence easier, together with them having an active reason to want to protect us.
>>
otherwise, sorry for the wall of text, i uhh, might have gotten a little bit carried away...
>>
Yes we should help the astral claws but not yet as we need to make sure we can sustain ourselves since we are still reliant on the administration for materials maybe the next opportunity we get we will support the astral claws completely. Plus we may also end up revealing our cards way to early since we are going to attack the eldar first chance we get
>>
>>5406671
I think we need to do a mix of bribing, threatening, and circumventing the administration so they stop trying to get unreasonable demands out of us.
>>
[1/6?]

Against your better judgement, you begin planning for a subversion of their existing beliefs. There was value to this - it would likely guarantee their loyalty, and prevent other Imperial citizens from finding them too odd, but you knew that by effectively reinforcing those beliefs now, you’d have a harder time doing anything about it in the future. You weren’t just kicking the can down the road by a generation, you were actively making the situation worse. Although ‘worse’ was relative. Simulating human behaviour over the course of a week was difficult, doing it en masse over generations was impossible. You couldn’t accurately predict how they’d react, but it’s safe to say that attempting to deprogram them would cause friction.

This would hopefully be a little gentler, if nothing else. You begin making changes to the way you interact directly with your subordinates, no longer chastising them for referring to you as a machine spirit, or treating you as such. You tolerate (though still do not accept) offers for sacred oils or wax seals. You allow the addition of such substances to personal effects and equipment. They were quick, simple changes that are easy to implement and yield few results, save for avoiding unnecessary arguments.

You also begin making changes to your planned curriculum and training regimes. You won’t compromise on the material itself, but you will allow for a slightly altered vocabulary, and make use of some frankly quite flimsy arguments to undermine the more troublesome elements of their faith. You won’t exactly teach faith, per se, but allow the instruction to alter an existing framework to suit your means. It wasn’t the most subtle work, but then again, you weren’t meant for this either. Brute social engineering. It’ll work, for now. Besides, they seem to have done most of the work for you themselves. The fact that you’re only guiding their hands, just pushing them away from the most dangerous parts of their collective delusion does make you feel a little better about what you’re doing. A little better, anyway.

It’ll be a while before you start to see any results from that, positive or negative, and a while longer before those results set in, so if something goes horribly wrong, you should have the opportunity to course correct, but for the moment there’s nothing to do but wait and see.

In terms of physical, material resources, you have two main priorities in mind. Adrax’s Reach, and expanding your standing military forces.
>>
>>5407102
[2/6?]

You decide to set to work on the army first. In the fights that you’d been involved in thus far, you’d been fortunate to scrape by with only a small standing force, sometimes aided by ad hoc formations of armed civilians. That wasn’t going to be sustainable long term. Eventually, your supply of skitarii would run dry, and you’d be left with nothing. Not to mention the fact that if you were going to be dealing with a craftworld, and you wanted some solution that didn’t involve cracking it in half, you were going to have to expand your armed forces.

You never knew all that much about the craftworlds. Back in your time, they were a tiny part of the eldar as a whole, but now they were all they had left, but it wasn’t quite as bad as it seemed from the outside, because if you knew anything about them, it was that they were big. Huge, even. Some could be as large as whole planets on the inside, and if that held true, you were woefully under equipped for invading them.

You draft plans for an expansion. You’ll need to invest a significant sum into the infrastructure needed to support a standing military. Separate armouries and barracks, special medical facilities, that sort of thing. It’s nothing too taxing, and nothing that you can’t put together from existing facilities, though you will need to retask some rooms, and rebuild others, for efficiency’s sake. While it won’t be enough to support millions of active personnel, it’ll provide a foundational infrastructure for what you’re sure will be a growing force.

The first step is personnel selection, and training. You’d already been providing some basic combat training to your staff members that seemed to have some affinity for it, and that helped you select only the most suitable for the task. Unfortunately, you didn’t exactly have the best of the best when it came to starting material. The menials that had been delivered to you had likely been passed over for military service on their own home planets, and Accakaros wouldn’t let an able bodied, military age adult escape their grasp with their tithe looming. You had the dregs - the infirm, the decrepit, the malnourished. You had already done much to resolve those lingering problems, though. You’d built them back up to a shining picture of health, and counteracted any existing disabilities with augmentations, but some marks of their history still lingered in your population.

They were shorter than the humanity you knew. Most didn’t even break 180cm. Muscle mass and bone density were still, on average, low. While not dangerously so, it was still unoptimal for a soldier. It would take time and effort to fix that, something that no amount of material could magically change.
>>
>>5407104
[3/6?]

So you get to work. You scrape the most personable of the skitarii from other tasks, and have them deliver your offer to your chosen recruits personally. Most are willing to accept, and within a week you have nearly a million men and women ready for training, with more slowly trickling in. This is a sizable chunk of your population, roughly 5% of the total, far more than a nation could sustain under normal circumstances, though you were hardly under normal circumstances. For you, this was barely partial mobilisation.

Your plan for training will take six months, during which time you’ll mainly focus on building up their physical abilities, team coordination, organisation, familiarity with their equipment, and marksmanship. Ideally, you want them to be led by people like them, not by the unthinking, unfeeling skitarii that were already proving to be unsuitable drill instructors, and so you have the most promising added to additional NCO and officer training courses. Ideally, NCOs would have actual field experience, and officers would have years of training, but you weren’t operating under ideal circumstances either. You built indoor ranges, classrooms, and gyms, supplemented by simulators to facilitate the day-to-day training activities that you have in mind.

Before all of that can get started, though, you administer your new genetic modifications across the force, starting with a handful just to make sure they were safe, before rolling them out to the rest after a few weeks. People are less hesitant to accept than they might’ve been before you pushed the civilian version out, although you do note some discomfort with the idea. You get no such feeling when it comes to the augmentations that you start to offer beside them, and though you aren’t offering anything in line with the sort that the skitarii receive, some inbuilt communications devices, medical monitors, and a handful of eyes and limbs on top of whatever they already come with should help boost their effectiveness in the field.

Once again, there’s little you can do now but wait. It’ll take time to train your new soldiers, and in that time you shouldn’t need to have much input now that you’ve set everything up. You move onto your next major resource sink, and that’s Adrax’s Reach. Every other time you’ve had the opportunity to invest, there’s always been something else more important to deal with, but it has always been a tempting option. This time, you’d put something towards the planet’s development.
>>
>>5407107
[4/6?]

You had, years ago, sent out some of your tech priests to observe the planet, and gather information on the major governments, which amounted to a series of petty kings, the largest of which styled himself as an emperor, ruling from the largest remaining evidence of a higher level of technological development - the beginnings of a hive city. House von Eisenberg rule the largest continent on the planet from their eponymous city, Eisenberg. From the outside, it looks like a scene right out of a fantasy holo, with a towering white stone castle overlooking endless green fields under a golden sun. Underneath, though, the massive fortified city was built into the starting foundations of an arcology of the sort that would one day morph into the massive hive cities of the modern Imperium. Or perhaps it was cast in a different image? Though von Eisenberg welcomed your diplomats, they proved too suspicious to allow a closer inspection.

Though you would have to take the time to take a closer look at their society, for now you simply draft plans to begin construction of some basic hospital facilities, roads, railways, that sort of thing. You pass that over to your diplomats to get rubber stamped, and then move on. Once the eldar situation is resolved, you should have the time and attention span to give them the focus they deserve, but for now you’ll just have to hope that your efforts will have made you more friends than enemies.

With your resources allocated, and your decisions made, you’re now left with only one last matter to contend with - the eldar. You really cannot afford to kick that can any further down the road. You were going to have to start planning to deal with them now, no more delays. The planning and preparation stage should give your men more than enough time to finish training, though you’re concerned that they may not even be enough on their own, though that will depend entirely on what plan you actually decide on when the time comes.
>>
>>5407108
[5/6]

Up until now, you’ve been operating under the assumption that you’ll go along with the ork’s plan, but a lot of time has passed since then and now. You could opt for a different plan, though you’d need some way of finding the craftworld on your own. Right now, you have nothing.

>[Bigga Boss’ Plan - Invasion]
It pains you to accept it, but you really don’t have any way of finding the craftworld, much less getting into it on your own. You’ll storm the craftworld on foot, and attempt to wrest control of the vessel without causing excess damage or loss of life. This could quickly become a slog, but it would avoid civilian casualties, which other eldar might not take kindly to, even if they did shoot first.

>[Bigga Boss’ Plan - Sabotage]
It pains you to accept it, but you really don’t have any way of finding the craftworld, much less getting into it on your own. You’ll storm the craftworld on foot, and deploy a weapon capable of destroying the craftworld wholesale, saving you from risking your men in a prolonged, lengthy fight and avoiding a fleet engagement entirely. Although this will probably infuriate a lot of eldar across the galaxy.

>[Bigga Boss’ Plan - Fleet Engagement]
It pains you to accept it, but you really don’t have any way of finding the craftworld, much less getting into it on your own. You’ll track the farseer to his craftworld, and send your fleet to intercept it. With most of their navy no doubt destroyed in their last engagement, you should only have the reserves, and the craftworld itself to deal with. Perhaps you’re not yet confident in your ground forces? You shouldn’t expect the craftworld to survive the encounter.

>[Something Clever - Write in]
You don’t need the ork’s help. You’ll try… something clever. You’re sure you can think up something. You are an AI, after all. You probably shouldn’t expect diplomacy with the eldar to work, as the situation seems far beyond that now, so you shouldn’t come up with a plan that hinges on it. At least, not diplomacy with these eldar…
>>
>>5407109
[6/6]

Of course, if you’re unsure of how your own men are going to perform, you can always request assistance from some of the friends you’ve made over the past few years. After prior experiences, you know better than to go asking the greater Imperium for help. Pick any, or none.

>[Dakka Squigs]
The ‘Dakka Squigs’, the ork mercenaries that your captured warboss leads have already been promised to your service, and though you’re understandably suspicious, there can’t really be much danger in letting them loose on the eldar, can there? Though disciplined for orks, you don’t really expect to be able to control them once the shooting starts. Expect civilian casualties and casual atrocities.

>[Astral Claws]
They owe you at least one favour. Though they’re busy, you can make a request for assistance, and while even under the most generous circumstances you could only expect a thousand men, you’ve already observed the marines to be even more effective than your skitarii in combat. Even a hundred would be a nice additional force to have, if not game changing. They’ll perhaps tolerate not shooting eldar, but if you have them judged correctly, they probably won’t be happy working alongside orks, and may protest leaving without killing at least 90% of the aliens.

>[Accakaros PDF]
They owe you more than one favour. Petition Alexander for additional military support, and he’ll no doubt have men given over to you for the duration. With millions of potential reservists at Selene’s beck and call, they could theoretically have a lot of men sent to support your own troops. While that could complicate things, logistically speaking, and you can’t expect the PDF to match eldar pound for pound, it’ll give you a force to help secure areas once you’ve cleared them. And that’s all they’ll be - with no warships, they won’t be of any use in any plan that doesn’t involve getting boots onto the craftworld.

>[None]
You’ll manage alone just fine. You don’t need help on this, your own forces will carry you to victory.
>>
>>5407109
>[Bigga Boss’ Plan - Invasion]
>[Accakaros PDF]
Taking their tech and experience is the goal. Subjugation should be our priority.
>>
>[Dakka Squigs]
funny
>>
>>5407109
>[Bigga Boss’ Plan - Sabotage]
>[Dakka Squigs]
>>
>>5407109
>>[Something Clever - Write in]

That Ork... he's a crafty one, how about we cut a deal? He provides us the intel on how to get there and then we go and and deal with those pathetic weakling knife ears ourselves, and he gets to go on back to his fellow orkz to find a fight worth having.

>>[Astral Claws]
Let's not ask for much, two companies to use as strike teams.
>>[Accakaros PDF]
>>
>>5407109
>[Bigga Boss’ Plan - Invasion]
less likely to piss them off.

>[Accakaros PDF]
>>
>>5407109
>[Something Clever - Write in]
We still have hundreds, if not thousands of soul stones to interrogate. One if then is bound to cooperate, and Rane is currently experimenting on them. Perhaps poking some soul stones with phase-iron will proof favorable results.

>[Astral Claws]
>>
>[Bigga Boss’ Plan - Invasion]
>[Accakaros PDF]

Going for a full on boots on the ground takeover seems like the best option. Going out of our way to minimize civilian casualties will mean much less of a chance to piss off the other Craftworlds, and we really can't afford getting into a slugfest with a major craftworld like Biel-Tan or Ulthwe.

Also, glad to see you, QM.
>>
>>5407110
>[Bigga Boss’ Plan - Invasion]
>[Dakka Squigs]
>>
>>5407109
>[Bigga Boss’ Plan - Invasion]
It pains you to accept it, but you really don’t have any way of finding the craftworld, much less getting into it on your own. You’ll storm the craftworld on foot, and attempt to wrest control of the vessel without causing excess damage or loss of life. This could quickly become a slog, but it would avoid civilian casualties, which other eldar might not take kindly to, even if they did shoot first.


>[Dakka Squigs]
The ‘Dakka Squigs’, the ork mercenaries that your captured warboss leads have already been promised to your service, and though you’re understandably suspicious, there can’t really be much danger in letting them loose on the eldar, can there? Though disciplined for orks, you don’t really expect to be able to control them once the shooting starts. Expect civilian casualties and casual atrocities.

>[Astral Claws]
They owe you at least one favour. Though they’re busy, you can make a request for assistance, and while even under the most generous circumstances you could only expect a thousand men, you’ve already observed the marines to be even more effective than your skitarii in combat. Even a hundred would be a nice additional force to have, if not game changing. They’ll perhaps tolerate not shooting eldar, but if you have them judged correctly, they probably won’t be happy working alongside orks, and may protest leaving without killing at least 90% of the aliens.


We use the orks to kill the elder, and kill them with the Space marines.
>>
>[Bigga Boss’ Plan - Invasion]

>[None]

I’m abstaining cause on the one hand if the pdf find out about the orks it will be a problem on the other to get squiggs is also a problem. So I think it’s best we go alone unless I’m wrong cause pdf aren’t very tight lipped.
>>
I'm gonna be honest, taking the Ork mercs along would be really dumb idea for the Invasion. The whole point of invading would be to reduce collateral and dead eldar civvies, and letting the ork mercs go wild is outright counterproductive to that.
>>
>>5407110

>[Bigga Boss’ Plan - Invasion]
>[Astral Claws]
>[Accakaros PDF]
>>5407228
+1
>>5407300
Agree, but wouldn't mind knocking out two birds with one stone if it comes to that. Send in the orks, send in everyone else to clean up both parties.
>>5407110
QM do we have the rest of our fleet construction order from a post or two ago? We should be up to 8 carrier groups iirc if we didn't use those mats to fix the ring.
>>
>>5407324
Yeah, you've got it.
>>
Also gotta be honest no one is gonna try to avoid collateral damage unless it’s us since the entire imperium is fanatical about killing eldar. Also the orks just don’t care so any attempt on minimal damage or civilian casualties is not an option for any others. Even the space marines likely won’t spare any civilians depending on the chapter I’m unfamiliar with astral claws.
>>
>>5407331
Hey QM can we build a single aot Dreadnought to be the top of the spear of the fleet attack in time for the attack
>>
I meant to say tip of the spear
>>
>>5407110

>[Bigga Boss’ Plan - Invasion]

>[Accakaros PDF]
>[Astral Claws]

Astral Claws for elite missions on locations in the craftworld of strategic importance. PDF for occupying territory. And our own Army for pushing the frontline and securing objectives.
>>
Anons, Astral Claws and Invasion aren’t compatible with one another. The only purpose of an Invasion is to limit damage and civilian casualties, and the purpose of the Astral Claws is to leave no Eldar alive. This is going to create a bigger political shitshow than if we went by ourselves.
>>
Did we not just all majority choose invasion if we take the guard or astral claws any attempt at minimizing civilians casualties and infrastructure go out the window it’s best if we do it on our own and we already have our own army but if we include others it will become a problem. We have to do the invasion on our own that way we can atleast keep it for later as a card up our sleeve we don’t want anyone knowing about the craft world we end up taking. Invading a full on eldar craft world is a big deal and the political fall out of others knowing is an extreme risk.
>>
>>5407409
+1
>>
>>5407244
>>5407129
>>5407227
>>5407285
>>5407324
>>5407409
You do realize that mixing the orks with the PDF will result in more PDF deaths, in addition to some suspecion and animosity towards us depending on how many more humans are slaughtered by the orks? Not to mention that the Astral Claws will not fucking cooperate with the orks?
>>
>>5407634

I thought taking the plan just meant using the Ork we captured to get to the Craftworld? What you mentioned would only be a problem if we took the [Dakka Squigs] option, which specifically mentions the problems it would involve.

And I figure that we could certainly explain the Ork itself being under our service anyhow, it's not unheard of for Imperials like Inquisitors to hire Ork mercs like the Blood Axes Klan.
>>
>>5407634
Where does it say to use the Dakka Squigs in my post?

I don’t want the Dakka Squigs or the Astral Claws if this Invasion is supposed to limit casualties, otherwise Sabotage or Fleet Engagement would be better picks for them.
>>
>>5407109
>[Something Clever - Write in]
We check in with Rane. Rane was using the eldar soulstones to power this webway gate. If this is successful then we can potentially move our own guys into Webway control points and intersections to recon where we can find the denizens of this craftworld.

Failing that, we get Rane to trace remaining psyker transponders from the ship wreckage to their source. This is assuming that Imperium tech has more familiarity with psyker transmissions than the Republic's that the Svartlfheim AI is built on.

>[Astral Claws]
Ask them either way. This gets us a feel of how much they're willing to reciprocate. Of course the strike teams will be up-gunned to volkites, lascannon pistols or others for this sortie, and for good. They can keep those Svartl-pattern landspeeders too!
>>
>>5407110
>>5407705
Supporting
>>
>>5407139
You are meaning we are immediatly detonating him when he gets back on his world ?
I am not sure involving any of the three forces, they all have decent enough reasons to just raise their guns and start shooting on civilians or captured eldars. Maybe not the Akkaros PDF, but is an incredibly hard maybe.
Beside the real question is .... what they will say when everything is said and done ? Their reaction might be different in words, but is the reaction it self that matters.
In regard to the Craftworld, it is worth noticing that it s a very large type of ship which could become many different things in secret. The eldar.... a prison colony is for the best. And negotiations with other eldars if they ever arrive.
>>
What exactly is the plan here anons? Because if we’re trying to capture the Eldar, involving the Astral Claws is counter productive.
>>
>>5407110

>[None]
You’ll manage alone just fine. You don’t need help on this, your own forces will carry you to victory.

Lets not involve the imperiums forces who will shoot any xenos on sight and keep everything under wraps. Involving the orks is to unpredictable, the big boss might keep his word but he knows to much and for the Imperium the pdf would get slaughtered and space marines will declare us heretics.
>>
>>5407110
>>5407109
>>[Bigga Boss’ Plan - Invasion]
>>[Astral Claws]
>>
>>5407110
I’m switching my vote >>5407129 to
>[None]
specifically because I think the Astral Claws Invasion plan is autistically retarded.
>>
>>5407110

Support the write in >>5407228

but >[Accakaros PDF] assistance, specifically request officer and NCO support.
>>
>>5407109
After reading the suggested write in s so far i think a united plan could be born from it. Still a wild one, so don't vote for it if you don't like it. Or create something better. Months will pass before we attack, so I think this should be possible.

>[Something Clever - Write in]
- We had in mind to create some stealth ships for deploy our spy units no ? For now even just one could suffice, we do a bit of scouting in the sector solar systems. If the eldars have left some bread crumbs it makes it easier for us.
- We will give the ork two options : give us the informations we want and return home (he will be send at great speed in
a canister toward his clan home. Once impacted the bombs in his spine will
detonate before he can say a word), or he acts has the guide and goes to attack just the eldar leadership, why should he fight the other little eldars no hm ? He might ask about a weapon. A small animation will appear of a common piece of simple aluminium looking like a big sword out of a cartoon for kids. Beyond that we will swap the bombs in the spine with canisters of acid for burn all his organs from the inside, the bombs might kill even the surroundings afterall. If the ork doesn't talk/accept either option freeze him again. We will use him for cause a civil war in the ork world next.
- Begin to interrogate the eldar soul stones, both Rane and us should have some ideas on how.
- See what we can do with Rane current experiments. An access to the webway in conjuction with the information of the warboss could give us an advantage in combat.
- Have some techpriests tasked with finding any "available" knowledge about this craftworld. If they find 0, let them just concentrate on finding anything on the military doctrines and tactics of the eldars of the current age. If we can better counter them while fighting, it would prove beneficial.

Beyond this i think we will already do things like ensuring our army is well rested, highly motivated and in peak conditions. Or that they receive some basic lessons about the eldars.
Putting some patriotism for Svartalfheim and sense of camderie, in our military forces would be also quite useful.

>>5407110
>[None]
The annoying thing is the Craftworld might start calling for help and receiving it with the webway. What I am counting is that they will not have it, since they were on their own before. In addition they don't know how to fight our army, which is really good.
Speehs marines, pdf grunts or ork mercs talking around of this is a big no no. Certainly deals, or ways for avoid that could be done. For example orcs could be used for soften things up and immediatly killed afterwards. Marines could all die valiantly XD. Jokes aside is a serious risk, and blackmail material.
>>
I'm not clever enough to figure out how to find a Craftworld in the largest Segmentum in the Galaxy in a timely manner. It would just take too long to scan the whole thing. As much as I hate to admit it, the Ork is the only one who can get us on the Craftworld.

>>5407109
>[Bigga Boss’ Plan - Sabotage]
>[Astral Claws]
An Invasion of a Craftworld will immediately turn in to a massive slog that will require massive investments of time, men and material for us to completely secure. It is a planet-sized space craft where every inhabitant is, at the very least, a trained reservist with warp-fuckery powers since almost every single Eldar have walked the path of the Aspect Warrior at some point in their life. An invasion will very much lead to us killing all the inhabitants, it will just take significantly longer and cost us more than the Sabotage Plan. It is very much 'A Rifle behind every blade of grass' situation, the less time we spend on there the better. Punching a hole throught the Eldar defenses, planting the weapon and then getting the fuck out of there is the best approach.
>>
>>5407109

Aw man why do anons still vote to use the fucking ork when we agreed that its dangerous?
Only to be surprised when it betrays us?
If we plan to get info out of the eldar or capture the craftworld, the ork option comes with too much collateral damage. And sending our new troops there is just begging to get them slaughtered.
But here is a plan I have been thinking about:
>[Something Clever - Write in] Check up on Rane if he can get the info out of the soulstones.
(some anons had this idea before me :^) )
>[Astral Claws] Call for the Astral Claws have them swoop in and capture the farseer council/ head honcho's of the craftworld give them special equipment make it spicy spare no expense. Special mufflers for the hostages that stun them when psychic fuckery is detected, cowls that jam telepathic comms if possible. When Astral Claws leave with the hostages swoop in to take a craftworld with hopefully most of its leaders missing.
I think this is a good plan. Suggestions?
>>
>>5407688
>They’ll perhaps tolerate not shooting eldar, but if you have them judged correctly, they probably won’t be happy working alongside orks, and may protest leaving without killing at least 90% of the aliens.
This what it says about the Astral Claws.
>>
sighhhhhhhhhhhhhhhh either way it seems if we invade we must do it alone but if we do a naval battle to disable the vessel sure astral claws can help in disabling the vessel they wont ask to many question but if we can do this without the ork lets go for it. but im just waiting for the other anons to start going reeee when the results they wont like come into play.
>>
>>5407758
+1 support
>>
>>5407896
>may protest leaving without killing at least 90% of the aliens
Yes anon, that is what it says.
>>
>>5407634
the proposed plan if we did everyone would be
>set the orks loose on the eldar
>set the PDF and the marines on the orks and the eldar
At no point are the marines or the PDF aware we're cooperating with orks
>>
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>>5407110
If we're going to be sieging a Craftworld, we ought to invest in more sophisticated methods of Anti-Psi warfare, assuming we have time for such a project.
Regarding psionics research, I'll remind everyone that we have a treasure trove worth of 'volunteers' in the form of soulstones.
I'll also remind everyone about that bullshit maneuver the phoenix ship pulled. Getting a firm handle on how to obfuscate our actions from psychic prescience and neutralize empyrean forces will doubtlessly be vital in the coming years.
I'll also also remind you all that the space marine chapter we are trying to ingratiate ourselves with are based in a region with a dangerous amount of warp activity.
We may not direly need it in the coming engagement with these elven dipshits, but Advanced Anti-Psi technology will most definitely be a prerequisite if we want to survive the corrupting influences of the archenemy - much less actually combat it on any meaningful level.
>>
>>5407110
>[Something Clever - Write in]
>Speak with Rane to determine if he has knowledge or access to any way to interrogate the eldar soul stones in order obtain as much relevant information as possible, if he doesn't then see about the viability of him contacting his allies at Stygies or at least high ranking individuals there who are trustworthy enough to pass an offer to. If they can provide a reliable means to question the soul stones then you can provide them something of equal value and considering your resources it should not be much of a issue.
>Also look into the experimental web way gate project Rane is working on and if it could be of use for the attack or searching for the craftworld. Make the same offer to trustworthy elements of Stygies if that is the case and it is viable to do so.
>Invade
>Make use of the Accakaros PDF to hold areas after they are clear and make it clear this is simply a punitive attack to chase off the eldar without escalating the war to something the local sector cannot even attempt.
>Use only the Accakaros PDF and attempt to keep the war as quiet as you can manage, sudden imperial reinforcement could easily induce a large escalation or make the current plan utterly nonviable.
>Make use of Bigga Boss to find the craft world if there is no other way, restrict his assistance to merely that. He is far to much of a unpredictable and unstable variable.

This is the best idea I got and hopefully anons go for it.
>>
>>5407634
Ya, Its called using Orks as the first wave and then the astral claws. This some Big I level ideas.
>>
>>5407110
>>5407705
>support
>>
This is a pretty significant decision. Our strategy towards pacifying this craft world will – for better or worse – dictate how we treat with eldar for the foreseeable future. I agree that a full invasion is a risky idea. There’s not much in it for us – we can’t use their tech, we don’t want their population, and we don’t have the manpower. If we want to negotiate, there are easier ways of doing so. I talked about this a bit previously, but to reiterate one possible strategy:

>[Something Clever - Write in]

Since spirit stones need to be brought back to the craftworld for reintegration, we might be able to find the location of the eldar craftworld with cleaver usage of disguised tracking beacons and a few poorly protected transports. Send out a small – but sizable – shipment of spirit stones in a vulnerable merchant ship along with other assorted scrap from the battle. Put as many tracking beacons as possible in the containers holding the spirit stones. At some point, the eldar will probably raid the ships, steal the cargo, and carry the stones back to their craftworld for integration into the infinity circuit. If they’re particularly careless – or if they assume that we are unaware that spirit stones are precious - they’ll miss at least some of the beacons. We may even repeat this several times for confirmation.

I think that there are relatively few risks to this plan. We have an abundance of spirit stones currently that we can’t (really) use, so sending a few out as bait doesn’t harm us in any significant capacity. Spirit stones aren’t really a military resource, so the eldar aren’t empowered even if they capture the shipment risk-free. Resource expenditure is negligible. I suppose there is the possibly of eldar deception of they catch wind of our plan beforehand, but once we have a prospective fix on the craftworld we can always check again before committing a strike force.

Once we know where the craftworld is, we should organize a fleet engagement or a small-scale RKV strike. Craftworld are fairly big/slow, so I’m assuming that they’re somewhat vulnerable to the latter. Neutralize the craftworld’s main defenses and military installations through a fleet action, and pressure the eldar onto the negotiation table. Demand some form of disarmament/capitulation. Make it clear that you’ll bombard the craftworld into dust if they refuse – either using your fleet, or a bigger RKV.

The main purpose here is to get the eldar to stop messing with us. There’s lots of ways of going about this, but neither capture nor extermination seem to be ideal. The former demands too much from our ground forces with little material or political benefit, while the latter will enrage the other eldar and – in a retarded, eldary sense – justify their initial animosity towards us.
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>>5408655
For the creativity, I'll support this.
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>>5408655
Support
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>>5408655
+1, this seems thought out. so long as we threaten them with phase-iron building sized hollow-point bullets and phase-iron vapor I'm down for it.

>>5407331
whats your opinion on Grav-Chute's and drop troopers?
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>>5408655
Sounds pretty good
Can we attach anything directly to the stones? They're often in some sort of mounting or armor so we could maybe imbed trackers in that.
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>>5408655
+1
Along with the interrogating some of the spirit stones with Rane >>5408318, if it's possible
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>>5408655
Changing vote to this
>Support
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>>5408655
Support
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>>5407109
>>5407855
Swapping my vote to suppor this >>5408655 .
If it works, it's significantly better than getting ourselves bogged down in a slow clearing of an entire Craftworld and should hopefully wrap up quickly without much material loss to us once we actually find the location of the Craftworld.
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Post tomorrow. Getting ready for uni starting up after covid, and it seems like there's no clear frontrunner just yet.
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>>5408958
Okay I take the "no clear frontrunner" bit back, I forgot to leave it on auto update.
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>>5408655
I support this idea, not because I think it will work but because it does not cost us much and does not involve us letting a dangerously unpredictable ork commando loose on the galaxy and trying to coerce it into doing wetwork for us.
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>>5408655
support +1
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This by far is the most well thought out plan
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>>5408655
I support this. The ork is a unknown factor we should avoid using if possible. Addition: since it might be hard to disguise a tracker on a spirit stone, we might also want to use some of the stealth drones we got and limpet the ship they use to go pick them up with. They /shouldn't/ see them, since drones don't have souls. Could even put the humanoid stealth drone though a field test.
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>>5409010
Don't underestimate eldar psykers.
Its well within their ability to discern the existence of the tracers via deductive clairvoyance or simply by psychically probing the physical dimensions of whatever container we stash the soulstones in.
In all probability, this plan is unlikely to bear fruit.
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>>5408655
Supporting
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>>5408655
Changing to Support this.
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>>5409023
Put trackers in itty bitty bits of phase iron
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>>5408318
>>5408655
Adding my support to this. Risk of destroying the craftworld if we shoot to disable with our fleet as well as ground forces probably being better at that and we have rane and his friends on stygies already messing around with the webway and soul stones so we would ideally pursue those avenues as well in case the bugged soul stones trick fails but overall I am fine with this.
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>>5408655
>Support
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>>5409023
i fully agree.
I will be genuinely surprised if the eldar don't bother to check all the soul stones they manage to find to the micron, i doubt this will give any result. Any kind of eldar diplomacy can be quite impossible to accomplish, and they are proud enough to fight to the death instead of surrender sometimes.
Eldar agreeing and respecting any kind of peace treaties or demands we make, will be a miracle too. I think they will be smart about it and use our diplomacy attempt has blackmail material.
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At the very least they will be genuine confused at first, of us sending around mini amounts of soul stones on imperial merchant cargo ships passing by with minimum defenses (that will likely all die lol).
I guess we can sell this mini amounts of soul stones for gain some money and resources from merchants while we do this tactic. We have fleet worth of soul stones anyway, and we might get lucky and find the craftworld or make the area for search it smaller.
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>>5407705
Proposer here, adding support to this write-in as an additional fallback.
>>5408655
Assuming the eldar don't expect the imperials to still have access to quantum entangled communicators, then it's quite sound and avoids the psyker broadcast pitfall. This also assumes the farseer doesn't have foresight to this plan and it involves the fabled rod of god.

I think we should still consult with Rane and the webway project. Cut him in on this and all can benefit.
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>>5408655
How about a modification of this plan?

We put dead man triggers on each individual soul stone. If they bombs sense any warp fuckery to result in freeing stone, the bomb goes off. All the bombs will have a timer of one month before all the soul stones are destroyed, unless they parley and invite us to their craftworld.
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> Any ship that had still shown signs of life had either since stopped showing signs of life, or had repaired themselves enough to brave the jump into the warp.
Question.
Does this passage imply that the Eldar crewing ships too damaged to repair in time chose suicide over capture?
If that is indeed the case, what could they have forseen that would inspire such horror?
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>>5409653
After everything that's happened - our complete eradication of the orkoid invaders (featuring blackhole cannons), our detection and subsequent dismantlement of an inquisitorial operation, the inhumanly precise tactics and the advanced technology we deployed against their fleet - surely they must know by now that Epimetheus isn't exactly your typical imperial asset.
It would be hilarious if they suspected us of being Necron or C'tan related.
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>>5409809
If they remember the Necrons they likely remember Golden Age Humanity. And if that is the case they öight think that the Goddamn Void Dragon might be Reawakening/stirring far from its tomb on Mars. Which should get them really panicked real quick i believe
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Anons are not thinking correctly. We get to occupy a craftworld and we have a few key options:

Have an Eldar population under control of an AI, Epimetheus. We can then slowly get the craftworld operational under our control and open up Psykic tech for use. Also, if we ever need to retaliate against Dark Eldar or look for anything in the webway, gaining that know-how is important. (Also, if you were very cruel, you could just kidnap a bunch of Aedlari children and indoctrinate them for stable psyker access.)

Otherwise, you could go the pawn-shop route of just selling an entire craftworld to another Aeldari civilization. I imagine some of the smaller craftworld's would appreciate the increase in military power since they are one-of-a-kind things, especially in power projection.

I think vassalizing a craftworld could work out. No atrocities and we go towards peaceful development. It would be 40k tier irony if their visions of destruction were actually other Eldar bombing the craftworld against them for siding with us (after occupation).

Either way, Eldar are not immune to social engineering. Give an AI a hundred years, and you will have a pliant population (with troublemakers removed).
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>>5410064
>We get to occupy a craftworld
An Imperial assault lead by a full chapter of Space Marines and "a multitude" of Imperial Guard regiments failed to secure a Craftworld and were driven out with heavy losses. You not only expect us to waltz in there and defeat the Eldar, but also somehow subjugate them willingly? As if the Eldar, one of the most arrogant, self-fellating fart-sniffers in the galaxy wouldn't rather die to the last Knife-ear in defense of their Craftworld than be subjects of Mon'keigh or their machinery.
And failing to subjugate them, you instead want us to sell the Craftworld to other Eldar. As in, walk up to them and go 'So after we slaughtered a fuckload of your kinsmen we've just happened to acquire one pristine Craftworld we don't know what to do with, savvy? Would you mind taking it off our hands? Special price for you my friend.'

This is probably one of the least intelligent posts made in this thread for sure.
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>>5410064
no lol
NO eldar will ever allow themselves to be under rulership of any AI, especially one who they have been trying to destroy for the last several decades.

eldar seem to generally have this "anti AI" mindset as it would seem that nearly no eldar tech uses AI in any capacity, most of it being weaved wraithbone after all. them being more likely to use warp entities than actual AI, even their "robotic" soldiers are just dead eldar in wraithbone suits.

also, they live waaaaaaaaay longer than humans, you speak of a hundred years and they will be pliant? heck no. eldar live for a thousand to several thousands of years. most eldar farseers in their relative adulthood were about born at the time of the beginning of the human crusade. with the farseer Eldrad being over 15k years old.

the best option i could think of currently is a truce with them after crippling their naval capacity. that way they are more so just a thing we need to look after instead of an active threat.
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>>5410064
>>5410081
>>5410086
At the very least, if it comes down to killing 90% with the astral claws, what can be done is keep all the children alive so we can indoctrinate their population.
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>>5410124
You're honestly better off approaching the Exodites.
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>>5407110
>>5407109
Changing from>>5407734
to support>>5408655
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[1/4?]

None of the options available to you seemed particularly appealing. Locking in a stasis vault, the ork warboss wasn’t going to go anywhere until you set him free, but even with your bombs in his spine, you’d really rather avoid letting him off the leash. Who knows how much damage he could cause before you pop his clogs (and his vertebrae)? Still, if you wanted to make use of the gitfinda, you’d need to do just that, and all that awaited you was wanton destruction or a hellish slog through a potentially continent sized spacecraft.

Unfortunately, you didn’t have any other way of getting to them. Yet. You’d need to manufacture one, but how? Of course, you knew the eldar had a limited supply of soul stones, and that they’d treat them in much the same way that they’d treat POWs in a noose. Naturally, the eldar would attempt to steal them back if you gave them the chance, but that prompted another question. How exactly would you give them the chance?

Your opsec was too tight for any leaks to be believable. If you wanted any chance of the eldar buying the ruse, you’d need to make a leak believable. That was going to be difficult. They wouldn’t come near the facility again, and if they were going to, they would’ve already. It stood to reason that the only way they’d even consider stumbling into your trap is if you were moving the soul stones somewhere else. But they’d smell a rat if the first time they ever heard of your movements, or could even scry them, it just so happened to be when you were moving the exact thing they’d want. The only time your opsec had ever broken was when other forces had leaked your plans and movements. The eldar must know that. Perhaps you could use it? You have Rane offer deliveries to Stygies - small ones, nothing more than trinkets. That was a believable excuse.

Next, you contact Alexander, and request information on the movements of chartist captains throughout the sector. You needed to strike a careful balance here. If you could find a captain who wouldn’t leak anything to the Inquisition, you could have them carry some of the soul stones, and a heaping load of wraithbone. You could be confident that the eldar would find out about it, either through rumour or through scrying, and launch a mission to reclaim them. It didn’t take long for you to filter through the list that you’re given, discounting most of Alexander’s suggestions for being too discreet, and by the time you’re done you’ve got several different ships departing Accakaros for other parts of the sector over the next several months, enough time for you to finish training your men.
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>>5410449
[2/4]
You prepare boxes, some sealed in phase-iron, others just locked, and start hiding trackers in them. Some, you make only a token effort to conceal, while other, nanoscopic tracking devices are implanted deep into the soul stones themselves. You hope to play the eldar’s arrogance against them. They would no doubt expect the material to be tracked, and so you’d give them what they expect, so they could assuage their suspicions by tossing the more obvious devices into the sun.

With your plan ready, all that’s left to do is sit back and wait. The captains are delivered their cargo, to be carried off to Stygies, on a journey that would take years. That was fine. You didn’t expect the eldar to wait more than a few months. Perhaps they’d hit them on their first or second stop, even?

You don’t have to wonder for long. The first ship is hit only a week later, having barely left the system, let alone the sector. You watch as one by one, the obvious trackers are found, and destroyed. It’s a strange feeling, watching the raid happen in real time through the trackers winking out in place. For a few hours, your spirits rise as you see the nanoscopic trackers remain in place, only for something strange to happen. At once, you lose a lock on all of them. They’re still transmitting, you just can’t get a fix on where they’re coming from. Or rather, they can’t get a fix on where they are. QECs weren’t exactly directional, so you were relying on onboard sensors to relay their position. Onboard sensors that had just completely failed.

This process repeats itself for some time. The obvious ones are destroyed, the hidden ones go off the grid. As much as you’d like to think that the plan had worked, you were hard pressed to say it had. You think back to the ork’s proposal, and how similar your plans were at their foundation. Use the eldar’s desire for the soul stones to manipulate them and hunt them down. The difference was that while they would underestimate him, they would not underestimate you. They had all risked their lives to destroy you. They had risked death (or worse) just to avoid falling into your hands. In retrospect, the trap was an obvious play, and the eldar would, of course, expect it.
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>>5410451
[3/4]

That didn’t mean you’d failed just yet though. The fact that the hidden trackers hadn’t been destroyed meant that there was still a chance that they hadn’t found them yet. Of course, that wouldn’t much help you if you couldn’t find them either, though there was a remarkably short list of places where they could be where you couldn’t find them. Shorter still, if you discount the places the eldar wouldn’t want to go unless they felt like enjoying an eternity of torture courtesy of their god-shaped mistake.

You thought you had your work cut out for you when there were just three of them.

You conclude that they were almost certainly hiding out in the webway. You couldn’t think of any other place where they could be. That did limit your options, though. If they were in realspace, you could set up a fleet battle more effectively, or prepare something more devastating. If they are in the webway, even a fleet engagement could be… difficult. You’re not really sure what to expect from the inside of the webway, though it is a wrinkle in your plan. To confirm your suspicion, you have a few of your ships shadow the remaining chartist ships. They aren’t difficult to find or to follow.

It doesn’t take long for the eldar to strike again. You watch, from a distance, for some telltale sign of the presence of the eldar ship that must be nearby the deposit their boarders. Sure enough, a distant engine plume can be seen burning away before… poof. Gone, like the wind. Other than the fact that it was well inside the Mandeville point, there was no rent in reality that comes alongside a translation into the warp. The eldar had just passed into the webway, for certain, which meant that you now had a much better potential lock on a ship-scale webway gate.
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>>5410452
[4/4]

It takes a while to cut through the holofields and find the damn thing, but once you do, you can confirm the presence of a ship-scale webway gate, big enough for your carriers. Rane should be able to get it open by now, too. All you’d need to do is pop your head in and have the trackers start actively broadcasting across the EM spectrum, and you’d have a positive lock on your target. Like the ork’s plan, though, once you do, there will be no going back. You also don’t want to be floating around in the webway - hostile territory - for longer than you need to, so if you proceed, you’ll be committing yourself to a fleet battle.

>[Proceed]
The plan hasn’t changed because the terrain has. You may not be able to set up an RKV strike, but you’re still confident you’ll be able to beat some sense into them without putting boots on the ground.

>[Abandon The Plan - Invasion]
The eldar have had months to prepare, and they’re hiding out in the webway. You do not want to take this fight. This is a bad fight. You’ll fall back on the ork’s plan, and try to bypass the situation entirely by getting boots on the Craftworld.

>[Abandon The Plan - Sabotage]
The eldar have had months to prepare, and they’re hiding out in the webway. You do not want to take this fight. This is a bad fight. You’ll fall back on the ork’s plan, and try to bypass the situation entirely by setting them up the bomb.
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>>5410453
So...is the craftworld in the webway? Well shoot. If that's the case, then we don't actually know how far their craftworld is from the gate entrance. If the eldar have any degree of competence, they would separate the two by a significant margin.

The first option is pretty dangerous. A webway gate - even a big one - is a natural chokepoint that will mitigate most of our advantages. Our ships will trickly into a sensor-poor environment with poor spacing and little to no standoff range advantage. Any moderately competent eldar admiral will anticipate this, place defenses in a concave around the gate, block our retreat path once most of our forces have committed, and use their superior speed and close-range firepower to cut up our carrier unit.

Unless we can build a huge bomb to sterilize the other side of the gate before we move in (which will probably risk destroying the gate itself), it will be very hard to eliminate this ambush risk.

That said, I think that the discovery of the gate could be a advantage for us. Even if we don't commit to a full offensive through the chokepoint, it might be worth diverting a portion of our forces there if it'll pull away eldar fleet assets from another front.


>>5410449
Wait so QM I'm a little confused. If the craftworld is in the webway, won't we have to go through the portal regardless of which plan we go with? Even if we do a ground invasion, we'll still need to move the people there right?
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>>5410467
On another note, if we want to compartmentalize our ork mercenaries so that they spend most of their time killing eldar and not us/other humans, this would be the way to do it. IIRC the webway isn't exactly easy to leave, so sending the mercs there to raid/pillage/pirate might circumvent some of the concerns other anons had about collateral while still degrading the eldar's military capacity.
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>>5410453
> [Proceed]
Send a detachment of stealth craft in ahead of our assault fleet. This way we can plot out an optimal route to the craftworld, while also identifying any perils or ambushes in advance.
Who knows, its possible webway gate itself may be an elaborate trap. Better to dip a toe in than lose a leg in our haste.
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>>5410467
While you will have to go through a webway gate, it seems likely that the planet on which the ork encountered the eldar hosts a smaller webway gate, suitable for men and equipment. This gate likely leads either to the craftworld itself, or to another gate that will in turn lead to the craftworld. It is probably best to not think too hard about the implications of what that means for the webway as a physical space.
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>>5410477
That makes sense - thanks QM!

Since this is the case I'm still in favor of mounting some kind of two pronged attack. It'll split the eldar's attention (if not their resources), and at least one of our forces (the orks) are highly expendable.

I'm not sure which attack vector should be our "main' operation and which one the expendable diversion, but it seems a bit of waste to not use both entry points now that we aware. But if we do choose to commit our fleet, I agree with:

>>5410472
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>>5410453
>>[Proceed]
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>>5410481
>Since this is the case I'm still in favor of mounting some kind of two pronged attack
This would've been a good idea had we any idea of where the other Webway gate was located. As it stands right now, the only one who knows where it is is OrkaBoss, and releasing him on the Craftworld isn't the greatest idea if we intend to force a diplomatic solution at gunpoint since we probably wouldn't be able to reign in his boys once the fighting gets started.
If we're not concerned with casualties, having the orks infiltrate the Craftworld beforehand and cause a ruckus would hopefully draw off some of the Eldar Void assets, making it easier for our fleet to punch through the Webway Gate, converge on the Craftworld and destroy it.

Man, if I knew we were going to be forced to deal with the Eldar right now I would've voted for a Fleet Expansion rather than developing Adrax's Reach. Having two AoT Dreadnought Battlefleets here would've made punching through the Webway so much easier and would've put the fear of God in these heathens.
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>>5410453
>[Proceed]
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>>5410453
>[Proceed]
Excellent. Load up on phase iron based weaponry and let's get to hunting. Their deaths are near, I can taste it!
Make sure we have drones fabricated and clinging to the exterior hill of our ships, and fill out our hangers so we have the maximum possible number of drones possible. We'll need ever bit possible to assault every angle of their craft world. Their orbital defenses, Ship to Ship defense batteries, mines. Everything and anything.

When we reach the craft world or the world soul planet, open up a broadcast demanding their surrender to the Mechanicus, or suffer death. PoW's will be treated fairly and justly if they comply. Those who fight back will be granted the Emperor's peace.

Maybe if possibly, try hacking into their PA systems and demoralize all of them with messages.

>>5410472
+1. Sending our scouts and drones to map out the terrain before sending out our trump cards sound like the most ideal of plans.
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>>5410086
Hell no, just a truce is a waste of our time we risk to die because of them. I don't want round 2 with this idiots when we are dealing with something else. This self absorbed aliens, would pile a tower of demands if they won any kind of confrontation.
Here is a minimum if we win. That they will need to agree or sayonara.

Offer from us
Immediate
- Ceasefire
- Help in their critical repairs, and rescue their crews

After
- Peace for a very very long time
- Give the soul stones and the eldar corpses found during our first batrle
- No attacks
- Mutual cooperation against common enemies
- Possibly recover of other eldar soul stones and eldar artifacts, in exchange for favours and other kinds of aid.

Demands from us
Immediate
- Surrender

After
- Peace for a very very long time
- Leave our sector, even the spies.
- Keep your mouth shut about any kind of diplomacy we did with you.
- No attacks
- Mutual cooperation against common enemies
- Send their knowledge to us (a decent and useful amount at least)
- Send the intel gathered by their spies to us
- We will have a few of their specialists at our service.
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>>5410536
Not all the soul stones at once though. Maybe one stone per year. Maybe more if we like their results.
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>>5410453
>[Proceed]
The plan hasn’t changed because the terrain has. You may not be able to set up an RKV strike, but you’re still confident you’ll be able to beat some sense into them without putting boots on the ground.
I am even less sure of this plan than before. We are giving them a big advantage of defenses and walking right in to their ambush, we will likely suffer heavy losses. It's just meh. We could activate the warboss plan for cause a ruckus and give us a minimal advantage, not for an invasion but for infiltrate and do multiple tactical strikes on crucial parts of the craftworld such has their weaponry.

>Write in
>Prepare some of our troops for key tactical strikes on the craftworld, use the warboss for reveal information. Once our troops are in, and ready to strike, detonate the warboss and signal the start of a coordinate attack for both our strike teams and our fleet.
Something like this. This strike teams will likely face losses, but the craftworld not having it's full fire power on us would be very appreciated. Their civilians will likely not huddle themselves in the ship weaponry of the craftworld. So no accidental massacres either. I think our strike teams have good chances to accomplish this. Mainly for the surprise effect and being an unknown, powerful foe. The eldars haven't fought us on ground after all.
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>>5410472
we don't have stealth spaceships at the moment, and i don't remember any small scout ships in our fleets when they were being made. We can send some small drones maybe, or our drone fighters and bombers.
We have developed land spy units though, that we need to deploy in our sector.

>>5410533
Energy based weapons, Phase iron doesn't seem to be used like that. We are mainly using it for construction and in our equipment, not weaponized has projectiles. We have far more powerful weapons anyway.
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>[Proceed]
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>>5410453
>[Abandon The Plan - Invasion]
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>[Proceed]
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>>5410453
>[Abandon The Plan - Sabotage]

We tried playing nice Eldar when we hailed you while you were attackikg us. But we are not jumping into a Killzone of active mines and possibly nastier shit in case they collapse the inside of the Gateway into the Deep Warp. We might still be able to just nuke the Webway Gates insides with an RKV if we go very precise on the Mavigation and Timing
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>>5410572
Actually i change vote, i can't honestly like the idea.
>>5410453
>[Abandon The Plan - Invasion]
>Write in
>Prepare some of our troops for key tactical strikes on the craftworld, use the warboss for reveal information. Once our troops are in, and ready to strike, detonate the warboss and signal the start of a coordinate attack for both our strike teams and our fleet.
>Deploy machines that can create numerous interferences in the eldars communications and defenses, inside the craftworld
>With the craftworld receiving a sudden attack inside and interferences from the inside, our fleet will rapidly move inside first with drones and then spaceships. the fleet will mop up the eldar defenses and remaining ships outside, and bombard the craftworld weaponry.
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Hey OP?
> Does Epimetheus have a technical understanding of how Vortex Bombs work?
> Would it be feasible to up-scale a vortex bomb to be able to take out - say - a craftworld-sized target?
[spoilers]"It stops attacking Svartalfheim or else it gets the warp again."[/spoilers]
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>>5410453

>[Proceed]

Go big or go home. As for the Eldar ? I say we kill 'em all ! We leave the infinity circuit and the soulstones in place however, as a clear warning: "We spare your souls this time, but fuck around and find out what happens next."
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>>5410676
I wholeheartedly agree with this sentiment.
They won't communicate, they won't compromise, and they will never ever stop meddling in our affairs.
Our time is wasted on this wishy-washy elvish nonsense.
However, with that said, we may want to consider taking some prisoners should the opportunity present itself.
Generally speaking, Eldar are potent psykers. Keeping a few specimens in monitored stasis (preferably with all of their limbs detached) would prove quite useful should we need to research souls or the immaterial later.
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>>5410676
Maybe not everyone. We could leave babies and children alone. Maybe some of their weaker psyker alive too.
We could do what the Necrons did and implant mind control scarubs.

>>5410689
+1
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>>5410712
Didn't the Eldar damage their reproductive cycle to near non-functionality, contributing to their steady decline into extinction?
Mind you, I'm not terribly well-versed in the minutia of Eldar lore so I might be off the mark.
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>>5410724

They did, yes. So any children that are around are incredibly precious for the Eldar. Not Dark Eldar mind you, they have, errr, "means" of various kinds to keep their population relatively stable, all things considered.
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>>5410472
Adding on to this idea of Stealth Ships, doesn't our carriers come with rapid construction bays? Wouldn't it be possible to begin the assault with several waves of drones to clear the immediate surroundings of the Webway gate before we send in the rest of fleet? That way we'd limit the initial material losses to mostly replacable drones rather than our capital ships.
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>>5410453
>>[Proceed]
>>
>>5410453
>[Proceed]
The plan hasn’t changed because the terrain has. You may not be able to set up an RKV strike, but you’re still confident you’ll be able to beat some sense into them without putting boots on the ground.
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>>5410453
>[Proceed]
>>
>[Abandon The Plan - Sabotage]
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>>5410453
>[Abandon The Plan - Sabotage]
>>
>>5410453
>>[Proceed]

We are not using the god-damn Ork, and Sabotaging will mean we'll get every Eldar in the goddamn Galaxy out for our blood.
>>
question...why don't we just make defensive positions outside of the webway gates? if these are how they got here, we just encircle it, and kill anything that comes out.

just build a fortress outside the space gate, and metaphorically pour concrete over the planetside one. and line it with hundreds of guns.

we don't need to kill them, if we just make it such an inconvenience to try and kill us, that the losses become nonnegotiable within the craftworld.

if so that's my vote, to fortify the exits into killzones. by planting out fleet outside it while our bots do their work.
>>
>>5410928
Because this presumably isn't the only webway gate in the area, just the most convenient one for the Eldar to use for this particular soulstone retrieval mission.
I'm also fairly certain that the Eldar could just construct new Webway portals if they really needed to.
>>
>>5410936
can the eldar even make new webway gates? they nicked off the technology from the old ones, and for the most part these gates cost serious amounts of resources, needing to be sung into existence slowly and carefully over years if not tens of years if using a large bone choir.

also, do they even have otherwise consistent space travel? currently im of course thinking about if they have some portals near as well, but there can't be too many either, maybe one or two close by near systems. but otherwise...eh? most eldar webways are relics and scarce if what i remember of them is right.
>>
>>5410928
We have other stuff to do, can't really spend the time of our fleet for guard a random webway gate in a random solar system in our sector.

>>5410689
i dislike to play by their own tactic in the battle terrain picked by them, after they prepared it for months.
This said if they don't surrender, i want us to take everything we can for them. Knowledge, artifacts, weapons ecc...
And i want the survivors to know they could have avoid the destruction and looting of their craftworld, if they simply raised the white flag and accepted our conditions (which will be still harsh, but definetly far more fair than total destruction/looting. And we are taking multiple important hostages and place them in the fridge, so they actually respect any treaty we do. Most of them don't have enough honor to actually respect a treaty they would sign with humans, so hostages are probably the best).
>>
So far as I can tell, our victory condition is "convince these specific Eldar to leave us alone, either through dealing enough damage to trigger political changes or by just killing them all" (unlikely). My thought is: we did wipe out almost everyone they sent though, and the ones we captured were in soulstones. Maybe we had gotten that political trigger already? We don't know much about these Craftworld Eldar.
>>
How so we plan to fight the genestealer cults?
>>
>>5411047
To spite them I think we should take their children, indoctrinate them, and fix their genetic fuck up to having a kid maybe ever 25 years instead of every century. Because we totally could make it into just a few years, but we're spiteful.

>>5411122
Whatever happens, we should get our money's worth. Locations to asteroids, planets, and moon rich in minerals. Locations of crone worlds. Their knowledge of the webway to further enhance the Great Work. How their bonesingers make their wraithbones so we can teach any of our own psykers (unfortunately) born on this moon.

On the topic of psykers we will need to bring expecting mothers with psyker children to be born in space. No way they could survive the research moon.
>>
>>5411232
How about vat growing? We know it can be done, even krieg has it in current lore, and the cullexus assasinorum have been known to vat-grow blanks, with it even having gotten attacked by a group of eldar. WHILE BEING IN THE SOL SYSTEM. them saying “it is a abomination factory”

Of course, it’s said they get their blanks “ethnically sourced” from the blackships, But there always seem to be…just enough, to fill the quota’s no matter What tidings the blackships bring.

So…we could see a possibility in our future of vat psykers and or blanks.
>>
>>5411236
if we can vat grow, then can we bring back the original facility staff
because I'm pretty sure we still have all of their bones since their bones where left all over the base when they died and that would give us enough DNA to "bring" them back right? and could give us a loyal research force should we train and teach them away from the other's
if nothing else
>>
>>5411240
The DNA has probably long since become useless.
>>
>>5411222
Full influence on a world.
Already established spy networks
Already cleansed criminal activity
Less lower class problems
Functioning infrastracture
Basic security and monitoring

None of this meta.

>>5411240
I think they are too old for that.
In regard to the other point :
We are already reeducating/educating people, and by this i don t mean only the "workers" of our forge world and their families. Yes they are receiving education.
But we have indeed taken some cargos of unmutated orphans/poor kids from across the imperium, and are currently educating all of them without retarded beliefs in the way. Allowing the return of much needed, competent and loyal high tier personell. That will not spend doing 30 minutes of prayers for do one action of a few seconds, and a religious ceremony during an entire day for make something new.
>>
>>5410453
>[Modify the Plan- Prepare an Invasion and attack them on two fronts]
It’ll split their focus and forces instead of letting them concentrate on defending a single front. With their diminished fighting strength, this will be especially punishing.
>>
>>5410453
>[Proceed]

I was playing around in Dreamstudio, an AI artwork generator, trying to recreate Svartalfheim.
>>
Other one that I really like. Other ones got botched by the AI.
>>
>>5413054
>>5413060
that's pretty cool
>>
>>5413054
>>5413060
okay that's pretty fucking dope. Does this count as fan art?
>>
>>5413054
>>5413060
>Using an AI to make fan art for a quest about an AI
Fitting
>>
>>5413236
We should do more of that.

>>5413060
You said you used Dreamstudio? is it easy to use?
>>
>>5413267
I just started using it today. You need to figure out a "prompt" that works for you, and usually set it to give back 6 images at a time. 90%+ are duds, but you just refine your prompt to get a better image.

What I recently found is that using a pre-existing image to start with can help the AI greatly in some ways. For some reason, it is crazy good with faces, but it is the worst with humanoid bodies.

I cannot get space elevators proper into the artwork yet, so I will keep trying that.

Some people on /g/ have crazy refined prompts and fine tuning.
>>
>>5413282
>For some reason, it is crazy good with faces, but it is the worst with humanoid bodies.
Not surprised. AI have been trained to recognize faces for year but their is a lot of room to fuck up with the body.
>>
>>5410477
You still busy QM?
>>
We ought to get on better terms with the eldar so that we have a backup ally in case the imperium finds out who we are
>>
>>5414689
our ultimate goal is the suppression and separation of the warp from the material realm is our ultimate goal. The eldar are a psychic race that relies on that power for their tech and to see the future to see any threats. our work is detrimental to their survival.
>>
>>5414689
The Eldar will always be the Eldar, and while I think we could (and would be best served by) agreeing to just do our own things (finding out what the hell their deal is with us would help), their pride wouldn't allow them to stick their necks out to defend us from the ton of bricks the Imperium would bring down on us. It's also made ever harder by their political balkanisation with each Craftworld needing to be dealt with separately - I'd also like to point out that this invasion was likely the work of only one of them, and the others may not have even been informed (if they were on board, I'd have expected the attacking craftworld to have brought friends) and may be more receptive to constructive diplomacy on a case by case basis (more reasonable does not mean pleasant, certainly).
>>
>>5413282
Maybe prompt it for a planet, and orbital ring seperately then shop them together?
>>
>>5414013
Yup, sorry. Will try to get at least one post out before next week (26th), but I make no promises. Either way, you're getting nothing out of me after that till next weekend.

>>5413054
That's cool as shit.
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>>5414725
This, our goals are literally as opposed as it gets.
We want to cut of the materium from the immaterium while theirs is survival of their (highly psychic) species. Hell they rely on the warp for their daily living, all their tech runs through warpfuckery

If we suceed theyre fucked
>>
>>5415186
Even new eldar being born was psychic in nature, since they used reincarnated.
It's the reason it's so hard for their number to grow, it got to be either a new soul or somehow manage to escape slannesh without soul stone
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It's my estimation that the detriments of attempting to forge alliances with any xenos race, especially the Eldar, would vastly outweigh any benefits.
Let's keep our priorities simple. We're working to uplift humanity into a new golden age, that's already a tall enough order without also spending time and resources trying to troubleshoot the problems of other races.
>>
Honestly Xenos are better as research material especially the Tyranid.
>>
As someone who wants to get in on this quest from recommmendation, I will do my very best to read up all the archive.

Are there any key points I should try to jot down to memory?
>>
>>5415417
you aren't going to be tested on any of this stuff, anon, kek. just read the archives for a sense of the stuff we've done before and you're good
>>
>>5415417
My recommendation is to ignore the posts between updates until you catch up, we get very autistic sometimes and things get hard to follow.
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>>5415417
Anything that interests you, or of other potential opportunities we could exploit.
>>
>>5415456
>>5415461
>>5415470
Thanks guys, did want to at least be up to date on the situation before making a vote. Opportunities are always on my mind.
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>>5415417
there is some important stuff here and there. Especially what we gain or learn. The AI also has some ideas time to time, and ponders about just how bad mankind is in comparison to the distant past
>>
but otherwise just read honestly. it s pretty good.
In regard to us while the discussion can be very autistic it's not always bad.
>>
>>5415328
No xenos will be considered humanity's equal, but we can subjugate them. Some xenos are "protected" species, useful enough to be kept alive for the benefit of the Imperium. The Tau could be useful to some capacity, but they seem too weak to be used for augmentations. Perhaps they could be used as grunts or farmers? Technicians?

>>5414904
How expensive would it be to uplift that medieval planet into a Knight world?
>>
>>5415624
Adarnians were deemed to be harmless and even in the time of the Great Crusade (even less pragmatic when it came to xenos than modern Imperium) and were deemed "safe" and given rights of sanctioned xenos and protectorate status.

Admittedly this might have something to do with them being a component in a last resort style of rejuvenate when all else failed, and the Imperium made it illegal to extract it from them. They then went extinct after the elixir was extracted from them to the last.
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>>5415653
>that level of autism
Yyyeeeeaaahh if that happens to any useful xenos under our care, anyone tries something is getting lobotomized into a servitor.
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>>5415624
There is nothing modern used by the natives on the world, that's how expensive it is. There is no industry, defenses, fortifications, their armies are for the most made up by medieval knights, men at arms, levies and a smattering of mercs. So not many professional soldiers, more semi-professional to not professional. Anyone could come and kick them around.
They don't even have old lasguns gifted to them or autoguns. 0, a full medieval world and in the large wastes of wilderness there are ruins, were natives likely don't get near them. Now they are worthless, but with the current effort we have send this should change.

At the moment we are improving their tech with more basic stuff, like concrete. It's more a question of time, since we likely don't want to just blindly improve their tech but even their society making them loyal and more similar to us (otherwise it would be madness to have them with us, since they would remain low tech humans gifted some weapons and machines they don't understand how to properly use).
Sending people in the courts of their royals and nobles, for teach and influence will do the job.
We will even take over or heavily influence other aspects such as trade, industry, agriculture, education and religion.
At minimum a few years of this process, are needed for integration in our military forces and forgeworld.
I'll say best we can do is 3 to 8 years for prep them fully. If not an entire decade just for be safe than sorry.
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>>5415328

i always leaned more into civic nationalism

if you are loyal to the civilization and show you are capable,your origin is irrelevant,but you GOTTA integrate into the culture and customs of the nation welcoming you

aka,humanity as species and "humanity" as a set of values and lifestyle

eldars are incompatible with this sort of deal because their arrogance,but some species are more easier to integrate

like the kroot or some taus
>>
I am amenable to indoctrinated Eldar psi-operatives. While our end-goal is to disconnect the warp, we still have to live around it for a long time. At least Eldar have the "control" part of the psyker equation evolved (i.e. engineered by old ones). We don't need human "unlimited power" psykers.

Of course, perhaps that would lead to other Eldar constantly attacking us, but I would imagine that an indoctrinated Eldar is probably a happy Eldar.

In other news, did you know that the Dark Eldar have an infinite city on a size scale comparable to a solar system that has Trillions of dark eldar + slaves? My image of an endgoal would be to create a AoT Dyson sphere that houses Trillions or Quadrillions, where Humanity can never be threatened because it is such a suicidal notion to attack it, similar to how the Dark Eldar are hyper concentrated with hyper-tech.
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>>5416195

issue is that the ctans are only really damaged by warp stuff,even the current ones are being held by blacktone charged with warp energy (blackstoned can be attuned to block and to be conductive of warp energy)

we would still need the warp at least to deal with the shards

an endgoal for me would be completing the great work (cutting off most of the warp),and leave things at a baseline level (the equivalent of tau souls)

not totally desoulfied
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>>5416149
Heterogeneousity is never an irrelevant variable.
We don't like to think about it, but even in the real world, all it takes is a few relatively minor variances in ethnicity and culture before social cohesion starts deteriorating.
That's just between regular humans doing regular human things. Trying to kickstart some sort of xenos federation from abducted alien children, POWs, and Volunteers(?) - in 40k no less, while we're in bed with the Imperium - is a recipe for a razorcircus-styled catastrophe of the highest order.
Just don't.
Finish correcting the myriad faults in the Imperium before you even consider entertaining the notion of tackling a project this monumentally ambitious.
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>>5416224

oh no,dont get me wrong,im talking really long term here

as long the we are under the wing of the imperium there is no way we can assimilate any xeno civ

im mostly talking once we gone full rebellion and are a faction on our own rigth with our own controlled territory
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>>5416195
Commoragh yes. It also has a gateway to Hell, the Gate of Khaine.

Theoretically there are ruined Dyson Sphere's and other shattered titanic monuments to the Dark Age out there, as referenced in some of the books.

>>5416197
Not necessarily damaged by warp stuff alone, as the Necrons themselves were able to overcome them in their rebellion. Sufficient force seems to do, as seen when Trazyn and Orikan were able to defeat five shards of the Deceiver.

Although, desu, Orikan had empowered himself with an Eldar psychic stone but the effect seemed more like a power boost rather than anything psychic, a bit like becoming a mini-C'tan shard himself.
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>>5416230
Theoretically if we lived on a far off fringe sector like Calixis or some backwater shithole, we could attempt to apply for Sanctioned Xenos status and bribe enough of the Imperium to obtain it. Depending on how useful we can convince them any particular xenos is.

Necromunda in the Sol Segmentum even obtained it for Ambuls so that they could use their brains to make Ambots because it's not Silica Anima if it isn't made of Silicon and the Mechanicus gives its seal of approval.
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>>5416234

the order of events that lead to the ctan being fragmented was a stab in the back scenario,not a total war between necrons and ctans

and the silent king did so because he was self aware he couldnt defeat the ctans on a clean fight

im just saying that we gotta keep the big picture on head,there is a lot of ctans out there,one of the them unfragmented

the outsider still out there

so i want to keep the warp a bit to study it and weaponize against the ctans when they inevitably come back
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>>5416230
>im mostly talking once we gone full rebellion
>rebelling against humanity
>when our whole purpose is to help humanity overcome the warp
Yeah, no. We're not throwing all of humanity outside the Veskin Sector under the bus so you can have a xeno petting zoo. Please refrain from having bad ideas in the future.
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>>5416253
I'm still catching up but uh, is actively aiming for tackling the warp really a thing we can aim for?

It's a bit too late for anything major like radically altering humanity's DNA across the galaxy, but I'd like to think the best of all worlds is hijacking a Necron Worldship with its gigantic Pariah Field and then shutting down or shrinking the Eye of Terror. And then using it against the Nids.

Sealing or limiting the Eye of Terror will not end the Chaos threat, as there are many, many other warp storms across the Galaxy, but it's about as close to the biggest conceivable win for the good guys nigh short of something even more outrageously game changing like the Emperor waking up and being perfectly fine.
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>>5416253
Not him, there's a difference between rebelling against the Imperium and against humanity.
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>>5416262
Sounds like something the Severan Dominate would say lol
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>>5416281
That douchebag was still coasting on essential services such as the astropaths and the psyker harvesting Black Ships. Our empire has nothing that requires the Imperium... but we still might need to formulate a method to humanely deal with incipient psykers.
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>>5416260
Whether or not we can is up for debate in the future, we're very much still establishing ourselves right now and might need a couple more years in-universe before we're secure enough to begin dedicating resources to that particular topic.
We do however already know about the Necron Pylons and their purpose, we just don't understand how they function, so it's reasonable to suggest we could figure that out with some decades dedicated to their study. With the Maelstrom close by, and our own resource interest in that particular part of space it would be the perfect location to run our own limited scale Warp-dampening tests there in the future.

>>5416262
Like it or not, the Imperium is Humanity. Rebelling against the Imperium means fighting all of Humanity not under our own sphere of influence, so unless we can subvert the humongus lumbering aparatus that is Imperial Bureaucracy and achieve total political dominance within a few solar centuries we'll end up having to fight and kill non Chaos-corrupted humans. That I would absolutely consider a failure of our prime directive, even more so if we end up rebelling because as the other anon suggested, so we could breed and assimilate xeno civilizations instead of focusing on helping Humanity.
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>>5416292
The solution is just to make the maternity ward covered in phase-iron. Psykic activity should be suppressed. Ideally, this just stops the Psykic powers from developing. More Grimdark 40k is auto-terminations from phase-iron / psyker incompatibility.

If we wanted to, we could try mapping the Psyker (and Pariah too!) genes and epigenetics to predict Psi-levels in advance. Considering the Imperium has not cracked it, despite great motivation, I doubt it is so easy.

Also I do not think we should overtly ever rebel against the Imperium. Unless we get straight up declared traitors by the high-lords / Fab General of Mars, diplomacy is always an option. Just gotta find the right window of time to start our dyson sphere.

I wonder how plausible finding a "broken" dyson sphere is. We just keep constructing it slowly over time and add some broken aesthetics to it. By the time we finish it, we "repaired" it using our great resources from the Maelstrom zone. A tidy story that is plausible, should no one go looking too deeply (and the admistratum should hopefully cover for us if we drown them in free naval ships, guns, and armor.)
>>
you guys know those fancy teleportation gate doodads that we got? what if we put them in a bomber drone and used em to just infinitely supply said drone with any and all ordinance. maybe combine it with a rotary drop system, with rotary teleportation portals so it can keep spitting out new ordinance while it has new missiles sent. would have to be a pretty big bomber though, because I think the limitations stated about these gates is that they're computationally taxing, especially if the target is moving. A minelayer or a missile dropper using this principle would be pretty cool though, kind of like the stealth bombers we have but with a lot more ammo, and you only have to send one. (I might be overthinking this, I'm pretty sure we already have bigger on the inside tech, except it's AoT tier and really power taxing)

another cool ship to make would be a bunch of spy ships, just send them out to every corner of the Imperium. Wish we had a little more intel about what's happening outside of our sector, what our neighbors are doing.
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>>5416344
Forge World Lucius is already a Dyson sphere, it encapsulates a star in its design. Such a thing however was a relic from better times, and those bastards in the Administratum would probably raise their tithes again if we did build it at the least.

On the Administratum: We are going to do something about that, right? We're suffering the same problem as Badab did. (does?).
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>>5416344
Why do you want a dyson shpere? Harnessing a sun would be a step down for us, our energy source is a black hole.
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>>5416328
It is a state, nothing more. There are still worlds upon worlds across the galaxy where humans live and the tyrannical eagle with two heads it's not present over their heads, neither xenos overlords or the chaos star.
We are using our cover and will keep using it for our goals, but we aren't their slaves. Saving humanity is not prostrating to the imperium and doing their whims, or having retarded ideas like allowing to be actually known by it. Someone suggested ideas, like having the custodes know us and put security and blocks on us. Or accepting the imperium disgusting and revolting behaviours in any shape or form.
That is vile. A true mankind will receive our work, not this degenerate carcass where zealots and barbarians "live".

Inevitably it will choke us. Their attention will always increase on our production, in all I have thought about it doesn't matter how much we abuse/use their bureaucracy and the corruption present in it to avoid, modify, cancel or stop the impossible requests that the administratum will give us. Is temporary measures at best.
At the end of the day we will grow too much in prestige and power. and production. It's not possible to overlook when there will be fleets upon fleets made by us across multiple sectors in the galaxy.
So war will be needed in the future, preferably with multiple allies on our side while being very popular across the galaxy,and with us having one of the largest military forces in the entire galaxy.

>>5416361
i have intention to design and build stealth ships next turn, so we can deploy spy units in our sector and begin receiving information locally. It's a first step and quite an important one.
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>>5416397
You can turn a Dyson Sphere into a habitat that people could life on and build factories on it. Stuff that requires space. But we would not need a full sphere to get a massive increase in productivity
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>>5416422
Not really since what is holding back our productivity is resources, not energy, space or construction. Making more factories and living facilities when our aren't even close to full capacity won't make we produce more things.
What I'm trying to say is that we already have a dyson sphere, there won't be a need to make a new one until we start cracking multiple planets at once.
>>
A dyson sphere is the ideal landmark of a technologically advanced civilization because it is completely self-sufficient. You have both ENERGY and MATTER.

With an unlimited tap of energy and matter, we can possibly replicate the ancient Jovian ship-printers that were referenced early in the quest. Or, we can just centralize our civilization into one or a few star systems.

Think about it, a conventional invasion is suicide, it is too thick to crack without getting your fleet blown up way before then, and it is impossible to siege. It is a self-sufficient civilization, a true state of Autarky. Notably, this is why the Dark Eldar keep subsuming suns into their ever-expanding solar-system sized city.

In short, a sun gives both energy and matter, in an easily defensible package.

Another thought, you could also easily hide one since you could just deny the whole solar system light too.
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>>5416344
>If we wanted to, we could try mapping the Psyker (and Pariah too!) genes and epigenetics to predict Psi-levels in advance. Considering the Imperium has not cracked it, despite great motivation, I doubt it is so easy.
Perhaps not the Imperium, but the Navigator Gene and the Astropath Dynasties are living proof that at one point mankind (probably our creators) had a grasp upon stable genetic implementation of the psyker gene. And we're as close to the Dark Age minds as it gets.

Maybe looking into them or the technology used in their eugenics processes we might see the Dark Age scientist's handiwork.
>>
>>5416195
You here from the last Man of Iron quest? The sphere is a cool idea.

>>5416230
Technically we can, so long as they're made to be second tier citizens.

>>5416240
Agreed.

>>5416389
>On the Administratum: We are going to do something about that, right? We're suffering the same problem as Badab did. (does?).
God I hope that's included in the next vote. Maybe if the Admin did something like mark down hulks in various systems we can pick up, or deliver hulks to us things would be easier for us.

>>5416532
+1 this too. We have a lot of projects to work on.
>>
I think we can at least suffer the arrogance of the Administratum a little longer, but if they're already ramping up their production demands, and keep doing so at the rate they are, we're gonna have to tell them to fuck off at some point.
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>>5417011
Or we could use it as an excuse to ramp up our production to match while gaining much influence.
>>
>>5417011
>>5417137
If we could do a shit ton of blackmailing and bribing.
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>>5417218
It's not every system that has a literal AI and drone force to bring production up to speed!

Wonder if we can mass produce labour drones and just clone brains into jars inside them and pretend they are totally servitors.
>>
>>5417137
>>5417218
We could do it quite easily with a couple of AoT baubles, and some more efficient servitors. In fact we probably should do it desu.
>>
first of all about the whole Administratum thing, i wanna mention my previous statement at >>5406596 and >>5406605 as clarification of what i think alot of anons are missing the point. in that the imperium is designed to leech any world it can whenever it finds spare resources. since it will at all times try and defend it's territories as much as possible. it being defensively or offensively. and if we are seen to be a source of production which can be squeezed some more out of. the imperium WILL do so. it's not a question of if, it's a question of when.


also, a question as well for our QM.
you mentioned zero point energy, when making talking about the making of the new astartes pattern power armors. so, my question is: how does zero point energy production work in this universe? normally it's portrayed as a slow, bulky but infinite energy source, so how does it work here? and is there any resource or physical limits to the designs one might work them into?
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>>5417540
ZPE generators are devices that scale incredibly well, though produce little power relative to their volume, thus they are best used in large installations where size is not a concern, or in devices that demand a constant, low power draw. To date, no phenomena has been known to cause the power output of a ZPE generator to fluctuate over from microsecond to microsecond, nor has a ZPE generator ever been observed to 'deplete' reserves. In practice, this means that a ZPE generator can be smaller than a human fingernail, or as large as a planet, and produce power directly proportional to their volume with equal first-step efficiency.

ZPE generators work by directly extracting energy from the quantum foam by using exotic materials in a similar capacity to a black hole's event horizon in order to effect the seperation of virtual particles. Unlike in the case of a black hole, where the energy-debt is 'repaid' by the black hole losing mass, there is no process matching this in a classical ZPE generator, where rather than absorbed, the corresponding virtual particle is encouraged to have never existed in the first place.

This breaks multiple laws of physics that have remained immutable since M1. No explanation for how this is possible has thus far been determined, though the field of study has resulted in early experimentation into false-vacuum generators, research that was underway prior to your deactivation, though it remains a potential path of future research for you.
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>>5416253

anon,note even guilliman can reform the imperium
and any attempt at improving things will cause the imperium political balance to collapse and go full civil war

and us improving life conditons too much will cause the imperium to crackdown on us and strangle us (maybe a zealot purge us,maybe the administratum try to suck us dry of resources,maybe the admech sent a investigation our way etc)

is not a question over we will have to go to war with the imperium to save mankind in the long term

is a question of when
>>
>>5417576
>>5416328

hell the fact our AI goal is to cut off the warp in its totality (wich i find a flawed idea because CTANS)

means emps and all other psykers will get fucked,the imperium,will not allow that

and navigators will not allow us to cut off the warp (astronomicum and their monopoly in transportation being risked)
>>
>>5417577
>hell the fact our AI goal is to cut off the warp in its totality
No?? Where the hell did this come from? The AI's goal has always been to eliminate Warp travel, not kill the Warp like Emps plan was.
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>>5417540
What would 'unavailable for further squeezing' look like? I would hope that we have options beyond requiring them to audit us.
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>>5417692
The elimination of warp travel is only a part of your goal of entirely separating the Empyrean from realspace, so as to prevent its corrupting influence from having any further effect on humanity.
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>>5417712
Based AI.
>>
Paste got expired. I wanted to check it out because it was really cool lol.
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>>5417702
well, one of the great examples of this is necromunda, which is a giant scrap world/forge hive world by this point, most of the gang wars happening on the planet being from industrial reclamation and the possible political strength in the sector they get through it.

necromunda started as a terran world, and was the capital of a seperatist human empire which had survived the fall and the men of iron. but, having fallen to the imperium of man.

it's currently a industrial hive world, one of the larger producers of weapons, armor and other war gear in the imperium. but...as i mentioned, this has, as most worlds are requested to fufill ever growing tithe's, they must turn to...less than ideal industrial processes to keep the standards of the material up, while not cutting down on quantity produced.

as has been said about the surface of the world of necromunda:

"Nothing which can contribute to the planet's output has been left untouched. From the tops of the highest mountains to the depths of the oceans, the wealth of Necromunda has been extracted.

Mountains have been reduced to rubble for the ore they contain; oceans have been turned into little more than chemical sludge ponds by the constant industrial pollution."

"Despite being reduced to such a hellish environmental state, Necromunda is still a valuable world to the Imperium. Although little of Necromunda's original resources remain, the waste-heaps of previous generations have become a new source of riches. Necromunda lives on the accumulated wastes of its past, its people have learned to scavenge, reclaim and recycle everything in order to squeeze a living from their exhausted world."


....so yeah. necromunda is a good example of what happens to a imperial world, as the tithe gradually increases.
the administratum, will ALWAYS ask for more.
>>
>>5417766
Yow. We're going to either turn nomadic or kick this rebellion thing off quickly. This simple rapaciousness is going to demolish our interests.
>>
>>5416149
What is to stop your planet from being subverted over time by thoses who wish to usurp everything while pretending they hold your values?
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>>5417712
Here's hoping we land ourselves on Inertialess Drives or Dolmen Gates on day.

>>5417766
House Van Saar has actual Dark Age of Technology aesthetic military gear
>>
https://warhammer40k.fandom.com/wiki/Adeptus_Administratum#Ranks_and_Titles_of_the_Administratum
Well this is enlightening. We need to find an ordinate to point us in the right direction.
>>
>>5417795

you have soft power and hard power means

>soft power: cultural defanging

notice how right wing and left wing extremism has become "markeateable" (che guevara t-shirts,idiot right wing sponsored post casts etc)

is a 2 way road,you tame the subverters and isolate them in their little echo chambers,then blast them when they step out of the line

>hard power: mass survailance to track leadership and convniently "dissapear" them

to counter subversion,you gotta be subverting force for the newcomers

take a page of tau and the imperial missionaries

>>5417692

as other pointed,the AI goals has been isolating mankind from the warp to stop its influence

a goal that inevitably put us in collision course against imperial factions
>>
>>5417879
>as other pointed,the AI goals has been isolating mankind from the warp to stop its influence

Wasn't this the Emperor's goal too? At least back when he was a coherent being. Don't know what that broken thing on the golden throne wants these days.Probably tacos
>>
>>5418128
No, he wanted to ripoff the eldar by going into the webway and cultivating the psychic gene, so one day everyone could reincarnate.
He probably was at odds with the federation science division that created us, and if the MoI rebellion didn't happen, would most likely do shadow government shit to stop the work.
>>
>>5418131
Ok, I guess if I'm being specific the Emperor's long term goal was to shepard humanity as they evolved into a psychic race on par with the Old Ones. And the first step of that plan was eliminating the need for warp based travel and communication so that humanity would no longer need to interact with the warp until they were ready.

Point is the Emperor would probably approve of the Work, maybe even acknowledge it's completion as an alternative to his plan. After all both are just a means to the end of ensuring humanity's long term flourishing.

...although this a moot point now. The Emperor is in such a state that holding a coherent conversation requires a lot of effort on his part. He probably wouldn't grant an audience to anyone less than a primarch.
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>>5418352
There's probably no good reason for us to even attempt such a thing, but (presuming the extraordinarily improbable event that the Imperium would grant us permission to muck around with the Golden Throne) would it even be possible for us restore the Emperor via DaoT methods?
The obvious answer would be to simply disentangle his soul from the Throne and hope that his reincarnation abilities do the heavy lifting, but there's the obvious problem of the catastrophically compromised webway-project flooding Terra and the astronomicon failing due to an unoccupied Golden Throne. We'd need to implement countermeasures ahead of time to preempt both of those overwhelming eventualities.
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>>5418376
Just cover the entire Webway project in about two Kilometers of Our Anti Warpmetal while having the Grey Knights engrave every atom with Anti Demon and Warp Symbols.

Then add another Dome about two more Kilometers out and flood the entirety in between with blessed Promethium and then add another Kilomter of warded Warp Metal... maybe duplicate a couple more times just to make sure.
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>>5418433
yeah collapse that exit on Terra before it can explode into our face when we shut off the Golden Throne.

I am not talking about the entire Network. With our Translocation Devices we have NO need for that ancient ass Network that is super fucking dangerous to traverse if you dont have a map or some means to manipulate it.
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>>5418376
I think it would be hard, the thorne had some meddling with deldar haemonculi. Not only that but it's a psyker object meant to stabilize both the webway gate in the imperial palace's basement, maintain the astronomicum and now keep a extremely powerful psyker alive.
And our AI barely know about DAoT psyker research, other than FTL
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>>5417577
Speaking of the C'tan, we all agree that they're absolutely next on the chopping block after the Archenemy, right?
They represent a monumental threat to all life, of course, but they also sully the very concept of Artificial Intelligence with their degenerate addiction to soul-drinking and unrepentant psychopathy.
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>>5418511
Yes, they are parasites just like Chaos, and all the leaches have to be dealt with.
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>>5418511
We will have to check how closely they linked themselves into the very fabric of reality. Wouldnt do to destroy the Void Dragon just to notice that the concept of time is unraveling because he linked himself so close to that universal concept. But yeah. They will have to be at least neutralized if they can not be safely destroyed.
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>>5418511
we agree in meta gaming, but as of right now we have no clue even about what the necrons truly are let alone their little pokemon, we might not ever truly find out what c'tans used to be.
remember all we "know" right now about necrons are their pylons and the material its made of. talking about c'tans right now is like talking about finding out how to ascend to godhood so we can guide humanity forever.
captcha RAWJMY lel
>>
While we're metagaming like degenerates, I'd like to see how the warp signature of peaceful, normal lives (by 21st Western standards) on 40k citizens looks like. The Fall of the Eldar was preceded by millennia of nothing to worry about.
>>
I am curious what will happen when belisarius cawl comes for our ass cheeks cause we are in segmentum ultima so cawl may be around and come for our tantalizing sweet technological cheeks
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>>5418511
Honestly I don't think the C'tan are that big of a threat simply because the necrons have already shattered them and imprisoned the shards.

Are their shards extremely dangerous when they do show up? Yes. Should they be taken seriously? Yes. But in the grad scheme of things the C'tan are no longer major players on the galactic stage.

Is it still cann that the Omnissiah is the void dragon, or did they retconn that?
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>>5419171
They bear obvious similarities, but nothing is officially confirmed. If it is actually the Void Dragon, then it must only be a few shards, nothing significant.
>>
Any updates?
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>>5418376

>implying the emperor would work along with us

dude always had issues playing with equals,ask the primarchs and perpetuals

>>5419171
>>5418511

i readed the belisarius cawl novel "the great work"

cawl goal is the same as our AI,to find a manner to contain the warp and isolate it,as is called "the great work"

in the process he discovers noctilicth (the material of blackstone) can be attunned to block the warp or to be a super conductor of it

so some ctan shards are jailed by warp charged blackstone,so we gotta be careful with that,should we cut off the warp and by accident release a shiton of ctan shards at the same time

also,there is the outsider,that non-fragmented ctan that has gone full dyson sphere outside the galaxy,we will have to deal with it at some point

the pariah campaigns from recent books,also show that areas where the warp has been totally cut off (not blocked as in cadia,but blocked off as in presence of a sister of silence),humans fall into super depression and die out over time

personally i consider the warp too useful to get totally rid off,but ideally it should be kept only on lab conditions,and for everybody else cut off
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>>5419496
Meds. Now.
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>>5419544

no
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>>5419461
QM died again, someone has to go down to the core to reboot it.
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>>5419595
>>5419461
see
>>5414904
>>
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hey guys, i think i found the reason why the AI's been running real time instead of hyper, the last guy who was down here in the core fucked up the cabling, imma try and turn it on soon and see what happens
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>>5422517
Careful to not shock yourself, godspeed anon
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>>5422517
keep up the good work technician Z/M0NEu9 ! We are with you !
>>
holy shit this last guy was a slob, i found popcorn and soda inside the tertiary left outer wing server, it seemed he had been binging different movies there. including the entirety of the jurassic series of movies and the three different generations of the simpsons, including the 2230 galactic war special

if this thing comes back on before i report back then good, but otherwise i'll keep you people posted on progress.
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>>5422735
Be careful with potential nurglings, his filthy might have messed with the phase iron.
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>>5422735
The entirety of the jurassic series ? an interesting choice. We will send down a few roombas for cleaning up.
Continue like this technician Z/M0NEu9 ! Also use your gloves, we have work safety rules for a reason !
>>
update: i got the wiring fixed for the most part, with the general cabling now being alot more neat and tidy, it should be easier to trace back any failures in the re-wiring this fat slop did for his own personal movie theater.

as some other colleagues mentioned i checked the phase iron, nothing seemed to have been tampered with, luckily enough.

and as to the collegue who sent the Roombas, thanks! they helped alot with the stains.

will go back to cabling now, if the AI comes back on before i post then good, but until that i'll keep you posted.
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sorry, forgot previous update image
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>>5423411
Looking good!

Continue the good work, but one quick thing, have you remembered to check the cable integrity? There may be some minor damage on them, since the other man didn't properly maintain them.
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>>5423410
I noticed a sagging cable duct in Room F56/E/11 the other day and do you know what came out when I opened it up? A massive pile of spacerat droppings! I've set up traps all around the wing to try and catch the bastards but someone's going to need to go and check every inch of the cablework for gnawing damage, electrocuted rodents and dropping-induced corrosion - these cable ducts haven't been cleaned in millennia so there's going to be all sorts of other crud in there as well. At least we finally know what the scuttling noises are about. When I get my hands on the idiot who didn't do their biosecurity checks, this place is going to record its first murder.
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>>5417712
please let us encounter Tau so we can bio engineer their women to have giant mommy milkers.
>>
Apologies for the longer than expected delay. I'm working on an update now. I'm still thinking about how I'm gonna work the schedule out. Warning in advance for potential disruptions and delays as things get worked out. I hope to get at least 3/4 posts out a week. Ideally, 5, but I promise nothing.
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>>5424172
(don't worry too much QM, we are just having a bit of fun with this when we ourselves are bored, a bit of our own roleplay in a way. as long as yer not giving up on us then theres no problems. if anything you could join in the fun by having this small intermission become semi cannon by mentioning it briefly, some self referencial humor if anything)
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update: as fellow worker 1QK8ZYBG has mentioned, there was several damaged cables caused by rodent problems, this has shown a significant amount of damage within the maintenance tunnels and cable holders, together with local wing E overseer's heart. i've requested a bunch of scanner drones and nanite repair pastes to be allocated to this, but as of currently im turning on most of the last crucial AI cognition centers.

job should soon be done. will keep up reports if new problems arise. thanks to all my coworkers for making this larger than ourselves machine work!
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>>5424172
it's okay, give a heads up when you are ready or can return if possible, that's all.

>>5423454
>>5424243
It seems one of the animals pens used in one of the newly opened kindergartens was mistakenly left open last month by a child, and it contained in fact some exemplars of "space rats". A pet therapy session gone wrong, when the child in question thought the space rats were a meal.
Requests have been accepted.

The rodents themselves are harmless and docile, and must have starved while running out towards the current tunnels you have found them. The majority of them should by now be dead by poisoning, suffocation or electrocution after or while they had bitten the softest synthfybre cables of the area. How their stomach managed to somehow produce waste, is inexplicable. A first explanation could be the presence of leftovers by certain distracted technicians, and a few small water leaking. The first is more likely than the second, since no sensors, cameras and robotic units reveal any kind of damages or failures there.
This theory of distracted technicians matches a few recorded technicians passing by F56/E/11, that didn't correctly do bio - checks and left on their review datapads that the area was done, thus avoiding that robotic units checked the area themselves. This distracted technicians have been called and are currently being reprimanded.
They will be assign to a work ethic class of 2 months before their return to their duties under a supervisor.

Modified roombas retrofitted with pincers have been quickly dispatched to you for extract their little corpses and clean up, (if there is some still alive) the roombas will collect them and bring them to a special medical station for animals (never thought we had those).
Any synthfybre present in their bodies will be also extracted for proper recycle.
Personnel and robots for a complete and depth cleaning, are also being assembled and will be sent after damages have been repaired. They will bring quickly the area back to the facility health standard for human life.

Good job technician Z/M0NEu9 and 1QK8ZYBG.
technician 1QK8ZYBG, this weekend a session with a psychologist has been assigned to you. Spa hours, for relaxation are recommended or other activities you consider relaxing such as a gym or gardening.
>>
So i read the reports that other technicians have put in about the rat problem and went down to check it myself and yeesh, the amount of concidences that must have been to make it such a spread out disaster is a bit funny to me although it does lead to a small problem i have found. Fungus.

See, it seems that the rat corpses have propogated the spread of a non-harmful fungus, so its not that much of a problem, but we really should send down someone to clean it up so it doesn't spread even further.
>>
>>5424336
>non-harmful fungus
Check it again to be sure, after the ork invasion we have to be extra careful
>>
im not complaining per se still pointing out that your entertaining technician and maintanace rp is making me ever hopefull a update dropped to only leave me disapointed
>>
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>>5424330
Well, that's one mystery solved. As for food, I might have an answer. While investigating the rat dens behind the walls, I saw a couple of shafts heading down to at least Floor 55 and possibly even as far as the tram lines on 49 that don't seem to be on the original blueprints. Down on 54 and 55 there are a few old warehouses we haven't got around to inventorying and clearing yet and it's possible the rats may have broken in should they have contained food. There being off-plan features like this is concerning on a greater scale given the security and navigation hazard they may pose.

In any case, much obliged Supervisor. I'm requesting the rest of the day off since I've got to go and scrub all this rat poo, dust and cobwebs off of myself and call in a favour with a friend at the deep-cleaning laundry facility to have my clothes processed asap.
>>
Small update to the fungus situation:

1. The fungus seems to be traveling/growing down some of the cables, but only those who have a synthfiber covering, so we might have to tear of the coverings and replace them with non-synthfibre replacements.

2. The fungus is not of orkoid origin, thank Omnissiah.

3. The fungus infestation covers several 100's of kilometers of wiring, this is a problem.

4. The infested synthfibre wires are traveling down into unmarked sections of the facility.

to summarize: This is not just a small cleaning job, it is a major repair and replacement operation, please send help.
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>>5424587
Roger Roger, sending a construction crew to renovate the wall.
Hopefully there's nothing living else there, or they might use it as an excuse to shot the guns and blow a hile at the walls. Again.
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>>5424545
Thank you for the information and hard work technician 1QK8ZYBG.
This areas are for the moment unused by the facility, but they are monitored. If unclean it seems.
Under the initiative of me and a few other supervisors, we have decided to send other squads of technicians and drones for a full investigation and exploration. Our great guardian and the benevolent techpriests have been informed, but they have much to do. Still additional help will arrive from them, soon.
Your request has been accepted.

>>5424587
After having analyzed this fungus it was from an outside world. The world products have been all taken from markets for cleaning. No other presence of the fungus beside the area, and possibly unmarked sections.
The fungus doesn't present any toxicity or poison, otherwise it's presence would have create multiple alarms.
The world products have been consider dangerous, and all products from it will remain a few months waiting before being accepted in our moon.

Removal teams have been assigned to the task, area indicated has infested has been also marked and sent to Epimetheus.
The area will be briefly close for make life for the fungus impossible. Deep cleaning teams will remove anything left.
Synthfybre will be reused once the area is cleaned, efficiency is key. Lowering ourselves to the use of lower material is for some a costant reminder of the filth the rest of mankind lives in. Your manuals does say that it could be acceptable has a temporary fix, if done with a lower material. Use your visor for mark the fixes, other technicians and drones will be able to be notified of them and easily see them.

In addition a new construction crew will be assigned to reinforce the area, to our standard.
Drones will follow the infested fungus, while cleaning will start behind them.
The results should be the absolute death of all the fungus. Drones sent under will verify if it is 100 km or more, infestation seems relatively minor so far.
Anything major would not make sense, with our standards and the one of Epimetheus, our most gracious saviour. Trade started only a few years ago, and there is no presence of life before with life support systems being all off-line.
Unless ..... ancient caches of expired biological matter present in old warehouses mentioned by technician 1QK8ZYBG, might have provided some minimal level of food for the spores of the fungus that arrived down here. If the space rats had somehow found something to eat, the fungus should have done the same.
It makes sense. Good job, technician f2iM5i+3.

Technician f2iM5i+3, you might need some time to relax after your hours of long work. Your work ethic is an example of duty, but we prefer that you also rest.
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>>5424670
Understood, i will let the clean up teams take control of the situation and return to my former post up in the common data-vaults. The rest will be appreciated, though a minor situation has arisen down here, since i have chanced upon a unregistered corridor in the maintenance shafts which holds a heavily locked door, where to is unknown, but i postulate it will be a maintenance room or minor server farm (See addendum: Picture).
>>
(I think right about now is a Good time to end the little side roleplay for now, since QM has mentioned currently making an update, and we probably shouldn’t get too out of hand either with this, since if it keeps on being escalated to bigger and bigger things then i’ll just blow out if proportion.)
>>
>>5424866
Man, I just miss greentext roleplaying over on /tg/
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>>5425026
I feel ya man, it is a real bummer that there has been such a shift away from roleplaying and greentext over to "look at my dnd char set" or "what is your guys opinion/setting/gemplay in this tabletop/videogame". It makes it real sad to look at, because it feels like it lacks something more.
>>
>>5425163
The mods keeps banning or sending any creativity over here when it does appears, and in the rare case it doesn't, the worldbuilding and homebrew threads eventually gets spammed by autistic trolls
>>
>>5425163
There's also all the /pol/baiting that constantly happens and the fucking Local Lord posting. /tg/ is deader than punk, baby.
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>>5425169
Yeah that's how I came to Qst after cyrptark anons work was sent here (even though it was writefaggotery instead of a quest) after some fags complained to the mods.
>>
>They weren't there during the war to stop the split
>They now come

I feel so old.
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>>5425277
I was there, and the fucking dwarven fortress that is the first sticky on /tg/ is a sour reminder.
Although I'm now glad that it happened, it saved us from having to deal with the trash that /tg/ became.
>>
The biggest problem with nu/tg/ is the shitty mods enabling the shitty state of /tg/. Just changing that would be a massive inprovement.
>>
https://www.youtube.com/watch?v=JNz0ng19kuw
I had a brain blast. You guys know how we talked about making an avatar? What if we made a sexy secretary avatar for Rane that we use whenever we shadow him?
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>>5426751
>>
>>5425293
Mods were the ones who ruined /tg/, to begin with. It started even before they started banning quests since they went after the artfags before that. Anything creative or fun is banned but bait is okay.

>>5425177
I would unironically take /pol/ bait over nu /tg/ any day. Old /tg/ would roll with it and have fun as well as go completely off topic and have fascinating discussions about random bullshit. Old /tg/ was so impossible to troll /pol/ didn't bother because all it would do is encourage /tg/ to turn things around along with all the other bait that has ever been tried to troll them. Seriously there has only been one time that old /tg/ was ever successfully trolled and it wasn't /pol/ related.

/tg/ dying and tabletop dying is no mere coincidence though. The same thing happened earlier with comics. Only one holding out is battletech because it turns out they were the most stubborn grognards imaginable in the end. At least back then fun and creativity was allowed. /pol/ bait was just used as an excuse to go off topic and was hilarious to watch.
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>>5426751
nah, that doesn't fit both the theme of 40k in of itself, and in universe the people most likely would be severely against it. in this sense it would most likely just be seen as untasteful by other mechanicus adepts.

instead, i propose that we take someone who otherwise has already become a vegetable, someone from the hospital ward on our ice moon, and actually give them further purpose by taking their brain, and using it as a hiding mechanism for what would seem as a bodyguard to Rane. it being more so the forwarder of mechanical signals that we send it than the actual calculation center in the robot. this would work alot better in masking us to the rest of the mechanicus who don't trust machines without humanity in it.

i know our AI would hate to do this, because it's likely seen as a immoral thing to do, like, really immoral. BUT. it's the best way to begin forwarding out influence whenever Rane goes out to talk with the cog boys in the rest of the imperium

image related, possible robot design, for this puppet with a brain facade.
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>>5426889
>calling my idea bad
>suggests an even worse idea
>tech heresy body that's too obvious
>didnt even consider cloning a body to augment into a pump, but instead wants to lobotomized some poor girl
>assumes the AoT A.I. cant heal someone suffering from brain damage

The idea of sending a cute sexy officer worker is to shore of Rane's lacking social skills with some eye candy. If we want to get him a body guard, we can just give him a heavily augmented skitarii.
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>>5427061
You just want to play a cute girl, you're not as slick as you think you are.
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>>5427061
okay but why does it have to be a "cute sexy officer worker" how about instead making a prince charming/king Arthur looking motherfucker then throw on some tech priest robes and some obvious but tasteful cybernetic augmentations.
>>
>>5427061
This (>>5427066).
Seriously mate, just go play the guardswoman quest that's currently running.
Alternatively, go jack off.
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>>5426813
>I would unironically take /pol/ bait over nu /tg/ any day.
Funny you say that. Some old /tg/ users and old /pol/ users made a imageboard site unrelated to 8 chan which has it's own /tg/. And that /tg/ has less bait posting and more insightful discussion than our /tg/ but they also lack quests. Really the only reason I use 4chan /tg/ is for idea farming since it's a faster board.
>>
[1/10?]

You opt to press on with the plan as it is - destroy whatever escort remains, and subdue the craftworld from the outside. With the full weight of eight battlegroups now available to you, you were confident that you’d be able to deal with any counterattack the eldar might attempt. That’s not to say that you’re going to go in half-cocked. You contact Rane, and between the two of you, you’re able to organise a technical expedition out to the webway gate that you’d pinpointed, to test his theories in person, in a live environment.

While he’s working on that, you’re already marshalling the fleet. You boast an impressive fleet, one that would’ve been close to a match for the attack force that the eldar had deployed against you a year ago, even without the aid of any tricks, or the system’s defences. While your human crews were limited to skeleton staff of navigators and bridge crew, there were still other logistical concerns to prepare the fleet for. Tens of thousands of missiles, hundreds of tonnes of fissile material, billions of tonnes of hydrogen, and more of nearly everything have to be readied in preparation for the operation. For the most part, your ships are capable of long term patrols of up to a year - longer, if carriers give up some hangar space in exchange for cargo - but you mobilise civilian transports to use as replenishment ships. Of course, you could just construct a few Q-Gates and call it a day, but as always, you had to keep up appearances.

It takes roughly a week to fully mobilise the fleet. 312 total warships, with 24 capital ships, CV-0 through -7, and CA-0 through -15. Each ship has its own navigator, having apparently been acquired at great political expense to Rane. You still don’t like them, as much as you don’t like anything that smells too much of the immaterium, but they’re as necessary now as they were when you only needed a half dozen at most. You had to keep up appearances. In addition to their navigator, they had a few officers, and a skitarii guard. Even the largest ships didn’t break double digit crew counts. This was on purpose. Even with the time that you’d had, it wasn’t enough to fully train a whole human crew for each ship, and at present it remained reasonably practical to control most aspects of the ships personally, with the minutiae of operations controlled by programs and algorithms, and physical repairs and counterboarding operations carried out by robot.

That would not be the case for much longer. You project at least a 8% increase in combat effectiveness, and a 13% increase in peacetime efficiency from being human crewed, but if you were being honest with yourself, you’d have to admit that you were dragging your heels on purpose. Your programming places a negative value on the deaths of humans, especially those aligned to your cause. You’d rather not risk them if you didn’t have to, but 8% could be the difference between failure or success.
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>>5427248
[2/10?]

For now, you’d enjoy the excuse while you had it, and minimise the potential risk to human life.

On the note of minimising the risk to human life, you opt to load special munitions into one of the carriers. Phosphex. Nano-incendiaries, once a war crime to deploy on a battlefield in anything but the most controlled of settings, phosphex was a very useful tool that up until this point, you’d had no reason to consider using. While incredibly time consuming and resource intensive to produce, a single gram of phosphex could, given enough time, burn a planet wide jungle to ash. The nanobots that cause the ghostly fire are some of the most incredible pieces of machinery that humans have ever produced. Most nanobots are highly focused, monotask devices, needing to remain inside a field that can provide them with wireless power, or else cease to function after a short time.

Phosphex was nothing like that. Phosphex nanites were nigh on indestructible, hardened against radiation and extreme temperature, allowing them to remain intact and viable for centuries, if not millennia of function. They functioned by ripping apart vulnerable chemical bonds on a molecular level, extracting energy from the resultant reaction to continue functioning, inducing chain reactions that turn almost any material with any chemical energy into kindling, liberating oxygen from materials to fuel an endless inferno. That gets past the energy problem, handily turning its primary method of inflicting harm into its power source. Phosphex nanites are also clever. While a single phosphex nanite knows only to burn, when operating in a collective, the nanites are capable of making exceedingly simple calculations, such as determining the direction of vibration or movement. They even hunt their own prey.

It goes without saying that phosphex was not easy to make. STCs were meant to be simple, easily reproducible devices, but if there was ever to be a single exception, it was phosphex. Construction of a single nanite can require hours of work, necessitating molecular precision that begins to chafe against the most fundamental restrictions of reality. You were capable of producing it, if in small quantities. Today, you had three kilos. Enough to wipe clean a planet in a matter of hours. Enough to destroy a craftworld from the inside out, if it came to that, in minutes.

You hoped it wouldn’t. You had no love for the alien, but you had observed the effects of phosphex on organics. They would die screaming. Phosphex could be controlled, kept back by IFF markers, or disabled remotely, but while it was active it did not discriminate. It lacked the intelligence to determine what was a threat and what was a civilian, only enough to determine if it was still breathing. There was no guarantee it wouldn’t find some way to consume the soul stones, either.

Still, it was a potential option of last resort, one that you were willing to furnish your ships with.
>>
>>5427249
[3/10?]

By the time that you were ready to launch, Rane had some successes. He forwards you his report on the webway gate. He’d managed to, with his team, establish some very rudimentary control over the gate, although he had yet to activate it, for fear of burning out the equipment. He believes he could maintain the connection indefinitely, so long as it wasn’t contested, but it would take a lot of time to open or close the connection, and he was not confident that he could resist an eldar attempt to seal the gate shut. You’d accepted that this might be a risk, and so it wouldn’t deter you now, but you note it all the same. You would have to be exceedingly careful in taking the beachhead on the other side, but here you only needed to fall back on fundamental warfare. Crossing through a choke point was one of the most fundamental operations you could conduct, with battles of this sort having been played out a billion times over all of human history, on all scales.

You order the ships to muster, assemble into battlegroups, and begin to make it through to the webway gate, individually. Improved gellar fields, talented navigators, and the aid of this ‘Astronomican’ make travel through a newly unfriendly warp safer than it might otherwise be, but you’re still cautious, ordering the journey to be broken up into hops no more than three days in length, to allow battlegroups to remain in close coherence and limit risks.

Despite your abundance of caution, the last battlegroup drops in at the edge of the system within three weeks, ready to begin the offensive. Rane’s setup clings to the outer shell of the webway gate like a metal tumour clinging to a rib. Cables and wiring snake from the great arch, connecting to Rane’s ship like an umbilical cord. Now with its cloaking dispelled, you’ve gotten your first clear look at a webway gate of this scale, having never had reason to go looking for one before. Wraithbone looks as disturbingly like natural bone as ever, curving in a wide crescent moon shape, with eldar-shaped protrusions emerging from the substance, stained a deep, dark purple against the white mass they’re escaping from. Coiled all around, more dark wraithbone twists and coils around the gate like vines, flowering into glittering red and orange gemstones a hundred metres across.

It was large enough to take even your largest warships, if only just. Your carriers would have to pass through single file, and putting more than two heavy cruisers through at a time would be pushing it. You’d need to clear the other side of the gate, and check the system to make sure you didn’t have any observers or ambushers on this side of the gate, before you could consider sending anything else in there. And so that’s what you did. You reserve one battlegroup for covering your back, and assign another to pushing across the gate, and securing the other side for reinforcements.
>>
>>5427250
[4/10?]

With one battlegroup on patrol, and nothing on their scanners, and Rane ready to open the gate, you give the order. Rane’s machinery sputters and crackles with arcane energy. After a few tense moments, the energy arcs over the gate, and a bright, golden white disk shimmers in the darkness of space. The gate was open. You wait for a few more moments. The light keeps shining. Cautiously, you order a small group of frigates through, to investigate the other side.

The reports you get back are strange. Long before the human crews react, you and the ship’s processes have already hashed out exactly what was happening on the other side, and between you, you make a few distressing discoveries. The first, and most pressing report was each and every single one of the frigates reporting collisions, reports which are amended to ‘atmospheric interference’. Next, they report unexpected acceleration vectors, which would be indicative of potential hull breaches and atmosphere leakage, but that was quickly corrected to ‘unexpected gravitational pull’. Finally, they report a complete loss of navigational data, and are struggling with identifying their surroundings.

This would be a problem. While the frigates, destroyers, and light cruisers were rated for at least 1g of sustained acceleration in any direction, in atmosphere (specifically to allow them to conduct planetary landings on most habitable worlds), this would prove concerning for the carriers and heavy cruisers. Not because they’re unable to manage 1g of acceleration in any vector, but because they were simply not rated to handle the stresses of being in an atmosphere, not even the thin one present here. Even the ships that you were confident could handle atmospheric stresses would be significantly less effective in it. Laser weapons wouldn’t have ranges measured in hundreds of thousands of kilometres, missiles would have drastically reduced range, and coilguns may simply not function at all, burning their projectiles to ash with atmospheric heating. This was all without considering what exactly the atmosphere had done to their manoeuvrability, nor how the teardrops behind your ships had become monstrous, red hot torches, threatening to burn down your ships like candles.

Worst of all, the wraithbone background was warm, and scattered radar and lidar. You couldn’t even get clear distance measurements, and those that you did get were, frankly, just wrong. The immaterium seeped in here, no matter how tough the walls that the eldar’s benefactors had constructed were. You were close to the empyrean, and it showed. Things were subtly and unsubtly wrong, and it was throwing up more errors in your targeting software than you’d like. Combined with your failing sensors, this was particularly problematic. This was not a good place to fight.
>>
>>5427251
[5/10?]

Just as the eldar had suffered a significant disadvantage when invading your home turf, you were now in the same situation they were. Your frigates detect no sign of the enemy, but they’re barely even sure how big the tunnel they’re in is. You estimate that it is, at minimum, 2.3 AU wide at its widest, though the swirling, bone white backdrop to this hellscape seems to shift each time you dare measure it. On the gate’s ‘left’ (an arbitrary direction established by the orientation of the ship which had first passed through the entrance), the tunnel thins, and on the ‘right’, it widens until, eventually, breaking into two separate tunnels. It reminds you of veins. You don’t like it. This place is unpleasant. If you had a head, you’d have a headache. You want to leave.

Slowly, you press deeper down either side of the tunnel. The frigates fan out, sensors sweeping and interrogating anything that looks suspicious, but as far as you can tell, there’s nothing living for hundreds of millions of kilometres. You catch some odd flashes of green light on scans, but by the time your frigates have their sensors pointed at the spot, whatever was over there is gone. Still, things are… uncomfortable. This place, a structure big enough to house most of Sol, is dead and empty. You’re not exactly impressed by the scale, as being built in the warp is sort of cheating, but it’s still strange to see something like this completely abandoned. It wasn’t what you expected of the webway, that’s for sure.

Cautiously, you order further reinforcements. More frigates, destroyers, and a few light cruisers, to guard the entrance. Once they’ve taken up position, you begin deploying even more. Over the next few hours, you’d move battlegroup after battlegroup into the webway, with the exception of your reserve battlegroup, and the capital ships. If anything was going to go wrong with the transition, it’d be the capital ships, and you’d like them to be as secure as possible in the event that they do have an incident.

Bit by bit, your fleet is established on the other side, a hemispherical picket forming 50,000 kilometres away from the gate. Your ships were slow as molasses in the atmosphere, forcing you to keep them in closer formation. You start to wonder where the hell all this air is even coming from - a quick check of the chemical composition confirms that it’s pretty close to Earth standard air, albeit at about .08 bar. You’re just in one capillary of a galaxy spanning tunnel network, and there’s probably more air in here than… well, you’re not actually sure. Is the pressure uniform across the entire diameter of the tunnel? It shouldn’t be, but it wouldn’t surprise you if it were. How do the eldar cope with this, anyway? Surely their ships are as impacted by the presence of an atmosphere as yours are.
>>
>>5427254
[6/10?]

Was the presence of an atmosphere here an accident, then? Surely you can’t imagine it being even slightly convenient to traverse the still massive distances here with an atmosphere in the way, but then again how would you just ‘accidentally’ come across all this air?

You keep yourself occupied with these questions, while you start programming some solutions to the targeting problems. Your ships targeting systems were set up to track and nail enemy ships against a dark, cold background, with a smattering of arbitrarily distant stars to act as fixed points, and to identify enemies that occlude them. Now, they were operating in a warm, bright environment with no stars and an ever shifting backdrop that doesn’t want to be measured. You would have your work cut out for you, but by using the other ships as reference points, and adjusting sensor sensitivity, you could bring accuracy back to a respectable, if less than ideal level.

By the time you’re done, the heavy cruisers are just finishing their crossing, and have formed a second line behind the outer shell of escorts. Once the carriers have crossed, you’ll order the trackers to start broadcasting, and then hunt down the craftworld. It shouldn’t be too difficult to disable and pound until they give up. After all, you must’ve destroyed the bulk of their fleet already, and the craftworld itself shouldn’t have too many guns on it. You allow yourself to feel a little more confidence as the first carrier crosses through the gate. You watch its prow sail through the webway gate, and then begin to fall to the ‘floor’, detached from the rest of the ship.

In realspace, the remaining 3/4ths of the carrier sails through the now empty space where the portal used to be, venting atmosphere as loose drones start to tumble out of its open wound.

In the webway, all hell's breaking loose.

The eldar had laid an ambush, of that you were now certain. What you weren’t certain of is exactly how they’d done it. It was as though their ships first appeared when they opened fire, lances of purple and blue striking your ships from all directions. The eldar get the first salvo, felling scores of destroyers. Curiously, they’ve refrained from targeting your frigates or light cruisers, and haven’t even bothered to target your heavy cruisers. Explosions rumble through the thin atmosphere as the eldar’s beam weapons crack shields and boil the hull beneath, searing through layer after layer of metal until they cook something important. Missile racks detonate, antimatter containment fails, and hydrogen tanks cook off.

The atmosphere was thin, and your lines were distant, but the shockwaves were still a new and unwelcome concern for your fleet, one only made more dangerous by the constant strain placed on the ships by the gravity.
>>
>>5427257
[7/10?]

A shipwreck in vacuum would continue on its orbit, but no-one was orbiting anything here. If a ship lost engine power, it, or its wreck, would tumble to the ground. One by one, the destroyed and critically damaged destroyers smash into the ground, trailing flames and shrapnel as they fall, leaving the wraithbone stained with billowing, acrid smoke and metallic chunks.

You work overtime, trying to filter out everything that isn’t an enemy, but where the holofields were a minor nuisance before, now they’re paralysing. Your ships don’t even shoot back, predicted accuracy, even with your additions to the targeting code, below thresholds. Without the powerful sensors from your carriers, and the firepower from the drones they carried, things were about to get very, very messy. Rane has already begun bombarding you with warnings, having reacted a few seconds faster than his subordinates, but still too slow to have stopped the trainwreck that is now in progress. He informs you that he’s lost control of the gate (obviously), and that he’s working to regain control. He doesn’t know how long it’ll take, or if he’ll even be able to take it now that the eldar are asserting their control, but he’s working on it.

That’s hardly comforting, when your ships are fighting an enemy they can barely see, let alone fight. Even their engine plumes were, at most, no bigger than they were in vacuum, and with the disruption from the atmosphere, you could at best peg them to within a hundred kilometre wide bubble roughly 200,000km to the ‘right’, not far from one of the walls of the webway. Either they’d been hiding there the whole time, or they’d launched their ambush from a gate of their own. Whatever the case was, they were practically on top of your fleet. You estimate the group to be about 100 ships strong, likely whatever the eldar could scrape together to throw at you. In realspace, they’d be dead before they could fire a shot. Right now, you could barely draw a bead on them.

You keep trying to process through the sensor haze from the holofields, and the disruption from the warp-seepage. All your systems rely on precise, accurate measurements, and that is being compromised. Even the speed of light was no longer constant, throwing off your measurements further. The more you work, though, the more you’re able to resolve your targets, allowing you to start returning fire as the eldar are picking off more of your ships. Most of your shots go wide, laser fire diffused in the thin atmosphere, and coilgun shells burning up and spinning out of control. You’d normally be well inside missile range, but right now you’re only just able to consider firing them. The fleet ripples with fire as missiles lance out, but it’ll be a few long minutes before they’re landing on target, only made longer by the atmosphere pushing back against them, minutes which the eldar will use to keep picking at your fleet.
>>
>>5427261
[8/10?]

More destroyers fall, and with each one you’re losing more and more of your missile capacity. Right now, under the current conditions, they’re the only weapons that you imagine will be reliably able to hit your targets, and the eldar are picking off the ships that have the most of them by volume. Clearly enough of them got back from their last battle alive that they were able to analyse your tactics and equipment. How annoying.

The fight continues, but it’s agonsing to watch. Your ships can’t hit a damn thing, and the eldar are unwilling to come in any closer. They’re already close enough that they could yell obscenities at you, but that might as well be on the other side of the galaxy for all the good it was doing to your accuracy. More and more ships fall, and soon enough the eldar are moving onto frigates, who are just as unable to effectively dodge as the destroyers before them. With every passing moment, you’re losing more ships, but you’re more able to cut through the webway’s interference. You’re not even sure how you’re able to, past a certain point, because the inherent unpredictability of immaterium-adjacent technology should make it nigh on impossible for you to figure out 100%, but you’re starting to see patterns where there shouldn’t be patterns, patterns that you shouldn’t be able to see. If you can keep this up, you might be able to claw a victory back from this, though it wouldn’t be pretty.

You’re not about to question it right now. Your ships start to score kills in return, but the fight is a lot more even than you’d like. At present, you’ve sustained nearly 48 destroyed ships in return for only 6 eldar ships, but time was on your side. The longer the fight went on, the more accustomed you were to fighting in the warp, and the closer your missiles got. Crippled wraithbone ships crash into the walls, and antimatter annihilation flashes bright white as your fleets duel. Things were going better than they were before, but they still weren’t going well.

Your heavy cruisers are lumbering things in atmosphere, but they’re able to finally swing their spinal guns around. The particle cannons are practically unaffected by the atmosphere, lances cutting through the air with ease. Streaks of light pass by eldar ships harmlessly, but some find their targets, cutting tiny holes through the eldar ships that blossom into deadly coronas of gamma radiation and shrapnel, gutting even the largest of them from end to end, sending another six slowly careening towards the ‘ground’.
>>
>>5427262
[9/11]

Eldar strikecraft surge forward, having hidden against the walls, escaping your notice until they’re able to dive between the ranks of your ships, using your own craft as shields against counterattack. PD fires, swatting most of them before they can do anything, but they’re able to target and strafe your heavy cruisers, flying in at odd angles to drop sonic charges above them, cracking and bending the adamantium skeletons of the lead four, disabling their dorsal guns and causing severe damage to the shield generators, opening them up for a return volley from the eldar fleet, finishing two of them off. They’re hunted down by the limited corsair escort soon after, but their damage is done, and they’ve condemned two more of your ships to the grave.

The battle is starting to turn in your favour, though. You count 86 losses to the eldar’s 44. Proportionally, the eldar have lost more fleet strength than you have, and they’ve lost the element of surprise. The hammerblow from the missiles lands just in time to seal the battle, getting close enough to ignore the holofields and lock onto the thermal signature of the target’s engines, communicating amongst themselves to inflict maximum damage. While they’re much less manoeuvrable, and you lose far more of them to eldar PD, enough strike true to inflict serious damage. A far cry from the bright white flashbulbs of a nuclear detonation in a vacuum, the blossoming fireballs of an open air causes significantly more damage to any warships in close proximity, bending and cracking hulls with greater effectiveness than ever before. After they hit, the eldar count 78 losses, with more mounting.

The eldar fleet are done for, now. They’ve lost over half their strength, and they don’t seem willing to run. To be frank, you’re not willing to let them run either. There’s a beautiful acceptance, and understanding in a fight like this. They’re willing to die for what they believe - whatever it is they believe - and you’re willing to kill them for it. They’re still dangerous, and you can’t slip up now or you’ll lose something you’d rather not lose, but it’s a cleanup operation from here out. You’re able to pinpoint the remaining eldar capital ships, and hit them hard with particle cannons, taking their guns out of the fight before they can inflict any more casualties. You then proceed to destroy the next largest ship, and repeat that process until they’re all dead.

By the time you’re done, all that’s left is the roar of engines and burning wrecks over the endless bone white expanse of the webway. You’re victorious, but there are more of your wrecks in the pile than you’d like. In total, you’ve sustained 93 destroyed ships, of which three are heavy cruisers, and the rest are mostly destroyers and frigates, and that’s not counting the circumcised carrier.
>>
>>5427263
[10/11]

It was a well planned ambush. They must’ve known that you couldn’t rely on your way into the webway, and that you didn’t want to spend long in there, and they must’ve analysed your tactics from the previous battle and correctly identified the carriers and drones as the most dangerous part of your fleet. While it is good to know that the carrier’s escorts can still fight for themselves, you’d rather not repeat the experience. You were in a bad situation, in an enemy ambush, and though you outnumbered them by more than 2:1, you didn’t feel too bad that you lost nearly as many ships as they did. This will be a significant setback, and it will cripple your fleet for the foreseeable future, as you doubt you’ll be able to recover anything from the ships lost in this fight, but this will be the end of the eldar. They wouldn’t leave the rest of their escort too far from the craftworld, they weren’t that suicidal. At least you didn’t think so…

Rane is able to get the gate working again, and you use the opportunity to move the phosphex armed carrier through the gate, and then the damaged ships back out into vacuum, where they can be repaired later without having to keep stressing their engines. Meanwhile, you activate the EM broadcast on the trackers in the soulstones, and instantly get a direction and a distance - just behind the eldar fleet you’d just destroyed, only a few million kilometres behind them. You set off in pursuit, and though they begin trying to snuff the signal as soon as they notice it, there’s very little they can do to stop you now. There’s only so far they can move in the time it’ll take you to get within sensor range, and if they try and hide in a gate now, you’ll find it, and then you’ll find them, and then you’ll kill them.

You decide to make one last, final attempt. Not to extend an olive branch, exactly, but just to understand their logic. To figure out why they made so many suicidal attacks on you, to throw away everything just to set you back a few months. You try making hails in every way you can think of, but are met with a silent brick wall no matter what you try. It was worth one last go, but it seems that the time for talk was long, long over. How predictable. Obsessed with being enigmatic and mysterious to the end, no doubt. Pride over practicality. Isn’t this how their entire race fell while you slept?
>>
>>5427264
[11/11]

Nevermind. You tried. Let the history books remember that.

The craftworld itself soon comes into view. It looks like a cancerous onyx whale, bulging with glass tumours, and parasitised by great ebony trees, sprouting flaming leaves, all the colours of a dying campfire. Branches twist and reach around the organic form of the craftworld, making it look almost overgrown, but there’s no doubt that this thing is entirely artificial. The trees, as big as a small moon, are simply decorative. You can almost see the fields, gardens, and cities inside the glass domes on the craftworld’s back. For a moment, you feel vindicated in not trying to invade it. The moment passes, and you’re forced to focus. It’s trying to get away, just… slowly. It won’t escape unless you let it, giving you plenty of time to act.

>[Begin Phosphex Bombardment]
It’ll cleanse the craftworld right to the core, with minimum ammunition expenditure. Yes, everyone aboard will die in tremendous agony, and there’s a high chance that exposure to the sentient flame will destroy their soul stones, condemning them to an eternity of tremendous agony, but that’s exactly why you’re going to do it.

>[Begin Limited Bombardment]
You don’t want to kill everyone aboard just yet, you just want to crack their pride and beat some answers out of them. You haven’t had much luck just yet, but perhaps with the right sort of genocidal incentive, they might give in. Target their engines, then start picking off life support systems once every hour until they feel like speaking up. If they have anything sneaky planned though, you’ll give them time to try it.

>[Begin Bombardment]
Crack the ship in half. You don’t exactly want to condemn them all to hell, but neither are you interested in parley at this juncture. You’ll kill them all, ASAP, but try to limit the damage you deal to the ship’s infinity circuit, which you think holds the eldar’s souls. You might be wrong, but blowing something like that up seems like unnecessary cruelty.

>[Do Nothing]
You’ve crippled them, destroyed their fleets, and put their foolish ambitions to rest. Make sure they feel the gun at the back of their heads before you let them leave, so they know you could’ve done it, and chose not to. Maybe they’ll remember your kindness, or maybe they’ll just go back to fucking with you.
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>>5427265
>>[Begin Bombardment]
>[Begin Bombardment]
[Begin Bombardment]
>>
>>5427265
At this point, if we get a surrender, that is good and we can begin occupation, maybe make a client state out of them. Perhaps if we had a shrewd negotiator, we could sell this craftworld to another Eldar civilization as they are all one-of-a-kind.

Otherwise, we can at least keep this hull of a craftworld for research as well as a forward operating base in the webway, as well as an effective black site for things we never want the imperium to see. It is a big place that is conventionally hidden away.

>[Begin Limited Bombardment]
>>
>>5427265
>[Begin Limited Bombardment]
I still want my answers, dammit! If they crack first then great for everyone, if they don't then they all die anyway. Any funny business and the phosphex goes out.
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>>5427265
>[Begin Bombardment]
They're not co-operating, they don't want to talk and they 100% wouldn't fucking ever agree to be a client state of ours. Put them down now and lets get the fuck out of here. See how many of our ships we can tow out of here and save.
>>
Also, while highly unethical, would we have a method to "mind staple" or otherwise force pacification of an Eldar population? Unironically microchip every Eldar and keep them managed by a sub-intelligence.

Heavily indoctrinate them, and within a few generations we have a docile population and mobile climate-controlled world. As a bonus, other Aeldar will know not to fuck with us, or they get stapled.

At this point, I think the only prize we can really get is a still-functional craftworld. Although maybe Rane could have some ideas of interfacing with Aeldar tech using soul stones to keep the craftworld operational.
>>
>>5427265
You know what, after more introspection, I feel like Epimetheus is maturing and adapting to the modern era. The Eldar are a species that have long outlived their golden age. Whereas Humanity still has a chance to regain what was lost, the Eldar are just hopeless remnants who only linger to hurt other species in their arrogance.

There will be no quarter. Why waste resources building up a lost people and an enemy, whereas there are so many among humanity who we need to help.

Changing >>5427283
to
>[Begin Phosphex Bombardment]
>[Begin Bombardment]
>>
>>5427265
>>[Begin Limited Bombardment]
>You don’t want to kill everyone aboard just yet, you just want to crack their pride and beat some answers out of them. You haven’t had much luck just yet, but perhaps with the right sort of genocidal incentive, they might give in. Target their engines, then start picking off life support systems once every hour until they feel like speaking up. If they have anything sneaky planned though, you’ll give them time to try it.

We destroy a craftworld, even a minor one, and we piss off all Eldar the Galaxy over. We really can't afford that, and I'm not willing to cross the line to use Phosphex and condemn the souls to Slaanesh.
>>
>>5427265
>[Begin Bombardment]

Am I the only one that sees the red text and thinks "chaos corruption"?
>>
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>>5427265
I'm not personally sold on this, especially since I'm pretty sure we don't have the requisite materials on hand, but I'd like to put forward an idea regarding any encounters with webway combat.
Consider that:
> The Webway is a psychic construct suspended, at least partly within the Immaterium
> We have possess a material which annuls psychic and warp-based phenomena
Instead of fighting in this environment, why not simply destroy it instead by launching fragments or particulates of phase-iron into the walls of the webway network? What do you guys think would happen if all segments of the webway near our territory were to rupture and be flooded by the warp? Would the Eldar have any hope of clearing out the infestation and fixing the damaged portions of webway?
While this strategy strikes me as excessively cruel and risky I figured I'd bring it up.

For now I'll be voting for:
>[Begin Bombardment]
The Phosphex is total overkill, but more importantly its a valuable resource that could be better applied elsewhere.
Let's grant these shmucks a swift death then get the hell out of here.
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>>5427265
>[Begin Limited Bombardment]
You don’t want to kill everyone aboard just yet, you just want to crack their pride and beat some answers out of them. You haven’t had much luck just yet, but perhaps with the right sort of genocidal incentive, they might give in. Target their engines, then start picking off life support systems once every hour until they feel like speaking up. If they have anything sneaky planned though, you’ll give them time to try it.
>>
>[Begin Bombardment]

i know alot of people wanna possibly make them "care about us" or "have us be the better person"

no
the eldar as a species sees themselves as better than anyone else. even if we were to just beat them into "submission" they wouldn't let themselves be our vassal or client state.

they, LOATHE any form of rule that isn't their own, for they see anyone else as monkey's or silicon beneath them.

i say crack their ship in half, and take the infinity circuit.

if any new eldar try to attack us, have the circuit strapped with explosives that blow up at a moments notice. that way we can have a bargaining chip, and the souls inside don't go to slaneesh, making us the better person.
>>
>>5427265
>>[Begin Phosphex Bombardment]
Yeah, its better if they die.
>>
>>5427265
>[Begin Limited Bombardment]
>>
>>5427331
That seems like a good tactic if we want to absolutely nuke an Eldar fleet in the webway. Note, the webway is partially self-repairing (especially in its heyday). Now though, it's more like sections collapse, but it self regulates. Those in the collapse though get send to the warp (I guess you could go materium too, coinflip maybe?)

Therefore, fire many phase iron slugs into the walls of the webway and cause local instability and collapses. Theoretically, the daemons should hunt the Eldar since they have a bunch of intensely bright souls and in much higher quantity, while we have small skeleton crews of cyborgs.
>>
>>5427265
>[Begin Limited Bombardment]
They are defeated, we can take our time with this. Let their deaths be a slow, and let them impotently stew on their pride that damned them so.
>>
>>5427265
>[Begin Limited Bombardment]
>>
>>5427265
>>[Begin Limited Bombardment]

Surely we cannot condemn all of them? We have the power to utterly annihilate them, let us at least give them one last chance to offer terms.

I don't care to incorporate them, but at the end of the day they are civilised beings that basically share the same enemies as we do, it would be a crying shame to just simply destroy them out of hand.

I hate knife ears, just a shame to kill them all needlessly.
>>
>[Begin Limited Bombardment]
I want some answers and intelligence from these bastards if they won’t answer peacefully we will pry it out of them painfully
>>
Also we can’t use the phosphex cause this is extremely cruel and we don’t want to stir the warp and get slanesh on our ass cheeks since she gobbles up all eldar souls first chance she gets and learn about ys
>>
>>5427265
>[Begin Limited Bombardment]
Sorry forgot to reply to post
>>
>>5427265
>[Begin Bombardment]

Seriously fuck the Eldar. Their Pride will condem them all to death Eventually. Leave a Message for anyone that comes here to check on them. Carved into the fucking Wraithbone itself. "Live and let live. Your Race had its shot try not to ruin the chances of everyone else."

>>5427331
>Would the Eldar have any hope of clearing out the infestation and fixing the damaged portions of webway?

Maybe the Harlequins could do something. But if the Walls were truly rupptured and the Wards destroyed? Hell no the current Eldar could not do that. The ones closest to that feet would probably be Ulthwe or the Black LIbrary.

>>5427417
Collapsing a section of the Webway is insanely risky if you are inside said section. You likely would get thrown very very deep into the warp upon a rupture. A self destructing Drone should probably do it. Completely automated with very simple instructions annihlates itself with Anti Matter(to propel the Anti Warp Metal in tiny shards towards the Webway walls) would probably work best.
>>
>>5427265
>>[Begin Limited Bombardment]
>>
>>5427265
>[Begin Phosphex Bombardment]
let's give them their prophecy.
>>
>[Begin Limited Bombardment]

for good or bad the eldars make potential allies on the fight against chaos thanks to the webway,black library and myriad of psiquic aritfacts they have

they need to be slapped down so they are more humble,but i rather not antagonize their entire race by destroying their craftworld,we have enough in our plates with chaos,orkz,tyranids,and some imperial factions

destroy those who directly threaten us but dont go out of your way
>>
Hoo boy, I really do think the phosphex is a line we really shouldn't cross, myself.

That and the red text raises flags

>[Begin limited bombardment]
>>
>>5427564

the red lines screams khorne
>>
>>5427564

Shit, ignore this post in the count, thought I changed my vote from a full bombardment to limited.
>>
>>5427265
>[Begin Phosphex Bombardment]
>[Begin Bombardment]
>>
>>5427265
>[Begin Limited Bombardment]
LOOOOOOOOOOOOOOOT!
>>
>>5427265

>[Begin Bombardment]

As I had said previously: Kill. Them. All.

Leave the infinity circuit intact with a clear message that we could have destroyed it if we wanted to. This is the one and only time we will show this sort of mercy. Let the other Eldar know, that we are fine with their existence, as long as they do not bother us, we will not bother them, otherwise, we will exterminate their entire fucking species.
>>
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So I'm noticing a lot of votes for [Limited Bombardment]. Are you guys certain that settling in for a protracted siege is a wise decision?
>You don’t want to kill everyone aboard just yet, you just want to crack their pride and beat some answers out of them. You haven’t had much luck just yet, but perhaps with the right sort of genocidal incentive, they might give in. Target their engines, then start picking off life support systems once every hour until they feel like speaking up. If they have anything sneaky planned though, you’ll give them time to try it.
> Target their engines, then start picking off life support systems once every hour until they feel like speaking up.
> picking off life support systems once every hour until they feel like speaking up.
> every hour
> until they feel like speaking up
> If they have anything sneaky planned though, you’ll give them time to try it.
Even if we've pruned their principle war fleet, giving the Eldar any wiggle room to cook up some sort of scheme or call for help seems like a god-awful decision.
Based on the precedent these Eldar have set, they'll probably choose death before surrender or negotiation. Hell, we have a fleet's worth of armaments trained on the *SOUL* of their civilization and they still won't even concede to opening a dialogue with us.
Additionally, our fleet has also taken substantial damage, and the unfamiliar and otherworldly terrain leaves us vulnerable and heavily disadvantages pretty much all aspects of our operation.
If you guys really want to risk bagging some Eldar to diddle or whatever, then I recommend infiltrating the craftworld and performing surgical kidnappings.
>>
>>5427265
Wait that the fuck. Are you sure we can't retrieve the hulk ships? Can't we haul them back out the webway to be repaired? Make tractor beam ships to bring them back? Can we retrieve any surviving humans? soul stones?

>>5427647
you make a fair point

>>5427265
>[Begin Limited Bombardment]
>Immediately target their engines, weapons, command towers, and anything that looks like it can send out messages for help
>destroy four life support systems of the bat, and keep destroying life support systems every 20 minutes. Broadcast your intent until they surrender or all die.
>Fire 1 unit of Phosphex at one end of the craft world and control it to a "slow burn." make it a slow encroaching wall of fear, something slow enough that eldar can run from, but fast enough to put the pressure on them.
>If anyone willingly surrenders send down a drone control craft and some other drones to knock out the eldar, then haul them back with some phase iron to ensure they're contained.

What do you guys think? This a decent idea, or is it kinda shit?
>>
>>5427654
>engines, weapons, command towers, and anything that looks like it can send out messages for help

Still leaves psychic fuckery. Just destroy the Craftworld. those things are pretty self sufficent. if if some of them are lucky and we retreat quickly they can ask(and receive help) for help before they all die knowing that we could have killed them all. That is why I want to leave a message that this fate is all their own fault.

And the Idea with Phosphex is complete and utter shit. There is a reason that shit is a Warcrime. The only Things that need Phsosphex is a massive Ork Waagh and a Tyranid Infestation. Everything else we can deal with conventionally. And condeming their Soul to the warp where they will swell the Power of the Archenemy is something that we do not want.
>>
>>5427656
mmmm. you've convinced me then.

>>5427265
>[Begin Bombardment]
Fuck em up, keep broadcasting for their surrender, see what happens.
>>
>>5427265
>[Begin Bombardment]
>>
>>5427265
>[Begin Limited Bombardment]
>make sure to continue spamming hails and surrender terms in case anyone suddenly realises that they have no choice besides dying
There are various reasons to do this, but mainly intact loot we can yoink.
We are a merciful God, so we will throw rocks at their door until they either answer or die.
>>
>>5427760
This is funny to my, and I have been re un convinced.

>>5427265
Changing vote back to limited bombardment, but bully the shit out of them.
>>
>>5427773
yes haha funny all day long. We gave the Eldar several chances already. they are clearly not interested in talking. Its time to send a clear message. Fuck around and find out. And now they need to find out. Maybe blow a couple middle finders into the Craftworld.
>>
>>5427265
>[Begin Bombardment]
The Eldar fucked around when they attacked us, now they're about to find out. Crack the Craftworld in half and lets get out of here as fast as possible, us sticking around in the webway is going to be our 'Fucking Around' moment that could very easily lead to us 'Finding Out'. There isn't any usable loot for us on the Craftworld anyhow, all the Eldar shit is Wraithbone which is made out of Warpstuff.
>>
>>5427265
>[Begin Bombardment]
No reason to half ass it, they aren't talking to us anyway, and no reason to use phosphex and make the great enemy stronger.
>>
>>5427265
>[Begin Bombardment]
>>
interesting development
>>
This may be a close vote
>>
>>5427265
>[Begin Limited Bombardment]
>>
>>5427265
Here's the vote so far. Even including the two fags that chose both Phosphex and regular Bombardment together as a vote for both. if QM decides to make both vote count as just Phosphex Bombardment subtract 2 from Bombardment

>[Begin Phosphex Bombardment] 4

>[Begin Limited Bombardment] 15

>[Begin Bombardment] 12

>[Do Nothing]
>>
>>5427265
>>[Begin Limited Bombardment]
God damn it, there could be no other reason other than a prophecy that could explain their actions but i just want them to talk. I have to know what were they trying to do and now that they lost why wont they respond our hails even though it might save them all. I know the answers already but i just want to damn bastards to say it.(i am fully aware limited bombardment might give them a chance to cripple the fleet but i have an irrational need to hear the eldar fucks explain themselves)
>>
>>5428088
Why not do a controller Phosphex Bombardment along with a limited bombardment? We can shut off the Phosphex whenever we want, and we can direct it to any path we need.
>>
>>5427538
>>5428063
changing from
>phosphex bombardment
to
>begin bombardment
>>5427656 this anon made a good point about war crimes and uses for phosphex, just give their hive ship a kilo of it and poof. hope they don't adapt to it but I'm not sure if they can.
I also don't want limited bombardment to win. We are standing with a gun down their throats and they still say nothing let's just kill them. Wish we could have captured the farseer but eh.
>>5428090
>controlled
>phosphex
hmm yes
>>
>>5428063

Anons, the Eldar will never surrender to us. They way they fought is clearly suicidal, to the point where whatever vision they saw is so bad that they are entirely willing to risk everything to take us down, meaning that if we half-ass this, they will use whatever they have up their sleeves.

Cracking the craftworld will not kill every single Eldar, at least not immediately, meaning that for those anons that want answers, we can scoop 'em up, tell them that they are utterly retarded once we learns of their reasons, since they will be retarded.

Finally, our work, the reason why the Eldar are so aggressive, at least in my opinion. Our job is to ensure that mankind does not need to rely upon the warp, which means we can starve the great enemy once we finish the work, and probably the main way of doing so is getting rid of psykerism, which would spell doom for a race like Eldar. That also means that l00t that we could get is mainly useless compared to what we already have, since the wraithbone is entirely useless.

So, please, anons. Fuck the knife-ears, you cannot reason with them, simply not using Phosphex is mercy enough.

Vote for full Bombardment 2022
>>
>>5428143

If we destroy the Craftworld entirely, we'll have the whole Eldar race breathing down our necks even harder, and we cannot fucking afford that when we're already dealing with a hundred other things!
>>
>>5428152

We will not be destroying the infinity circuit, the real reason why the eldar would give a shit. Losing a craftworld is massive, but keeping the souls of perhaps tens of thousands if not more eldar, would be far more important, especially when it is made wholly clear that we could have destroyed it also.

They will be pissed, but keep in mind that we already killed hundreds of them alongside hundreds of their ships. The eldar all over already have plenty of reasons to hate us.
>>
>>5428152
Just touching the craftworld to begin with already put us on their shitlist, and they will never forgive us because eldar are assholes
As long as their souls are intact, they won't count us as an existencial threat.
>>
After this war is done, and we replace all the ships we lost, can we agree to make some AoT tier ships rated to handle webway Atmosphere and gravity?

>>5427265
You absolutely sure we can retrieve any of our ships, crew, portable machines, flight crafts, or enemy soul stones from out the web way?
>>
>>5427265
>[Begin Bombardment]
its fine if they dont wanna talk, we can let o old fashioned violence do the talking
reads like phospex is what made the eldar so wary of us huehue hue
>>
>>5428167
Due to the additional difficulties posed by the presence of gravity and an atmosphere, plus the state much of the material is in, after having been smashed into the webway's surface, you're unlikely to be able to recover much of value in the time that you'll be able to safely operate without risking another potential accident with the webway gate. While efforts to recover staff are your first priority, escape pods are not rated for gravity or atmosphere, and antimatter containment detonations have a detrimental effect on crew survivability.
>>
>>5428167
>After this war is done, and we replace all the ships we lost, can we agree to make some AoT tier ships rated to handle webway Atmosphere and gravity?
Absolutely, the Eldar attack and the underwhelming Imperial Response to it shows that we are basically on our own and need to be able to project enough force to protect ourselves and our interests. We should probably build at the very least three more fleets, two of them AoT fleets that remain stationed in the Sector at all times to give us adequate protection against any more bullshit, Eldar or otherwise. The third one should be an Advanced Wolfpack Fleet that we can use together with our Carrier Fleet to help secure the Maelstrom Zone and it's additional resources.
>>
>[Begin Phosphex Bombardment] 4

>[Begin Limited Bombardment] 16

>[Begin Bombardment] 13

>[Do Nothing]
>>
>>5428177
Would it be possible to clone up some cute animals for either civilian morale support or for sale? Maybe pure breed dogs, capybaras, cats, miniature hippos (baby hippos are super cute).
>>
>>5428355
Sabertooth Tigers for domestic ownership.
>>
>>5428357
you jest, but I have little doubt DaoT humanity managed to find enough preserved DNA to resurrect them as a species or at the very least back-breed their closest living relatives to be phenotypically identical and had the biotech capabilities to engineer them to be temperamentally perfectly suited as pets.
>>
>>5427265
>[Begin Limited Bombardment]
>[Do Nothing]

Honestly just letting them go seems to be the best course of action since it would likely derail whatever self fulfilling doom they foresaw coupled with the fact they have absolutely nothing left of their fleet and eldar have awful industrial capacity. They are already a non issue but I doubt the thread would be willingly to swing around at this point.
>>
>[Begin Bombardment]
>>
>>5428388
Feel the same. I honestly would prefer to mindfuck them with a [Do Nothing] strategy, but no one voted or advocated for it. Even if we didn’t bombard them, I doubt they’ll have the industrial capacity to do anything but subsist, and if they sent their entire fleet in a suicidal kamikaze, they’re clearly out of tricks to prevent our rise.
>>
>>5428508
Likewise. I would rather have done that but I felt like it would immediately get shouted down or receive little support so some tactical voting was in order.
>>
>>5427265
>[Begin Bombardment]
Perhaps Rane will make a device to communicate with the infinity circuit if we can retrieve it. In either case, them being unwilling to talk now is not enough of a reason to subject this taskforce to further suffering. Let's get out of here before those cunts do something like purposefully breach the Webway with us inside.
>>
>>5427265
>[Begin Limited Bombardment]
>>
>[Do Nothing]

We are better than them, bros. If they keep fucking with us, we can always just send in the Orks.
>>
>>5427265
>[Begin Bombardment]
>>
>>5428710

>We are better than them, bros. If they keep fucking with us, we can always just send in the Orks.

No we're not. If someone hits you, you slam them back twice as hard. The Eldar started this fight and were are going to finish it.

Not only that, it would set a bad precedent that we are unwilling to wield the big stick right to the end.
>>
>>5428858
actually we are already better than them cuz we absolutely tried talking to them, as opposed to the silent treatment they have given us so far.
>>
>>5427265
>[Begin Bombardment]
>>
>>5427265
>[Begin Phosphex Bombardment] 4

>[Begin Limited Bombardment] 18

>[Begin Bombardment] 17

>[Do Nothing]


God damn its getting neck and neck also in 40k anyone who shows hesitation is immediately fucked over.
>>
Testing
>>
>>5427265
>[Begin Bombardment]
Crack the ship in half. You don’t exactly want to condemn them all to hell, but neither are you interested in parley at this juncture. You’ll kill them all, ASAP, but try to limit the damage you deal to the ship’s infinity circuit, which you think holds the eldar’s souls. You might be wrong, but blowing something like that up seems like unnecessary cruelty.


Steal the infinity Matrix so we can have a Bargaining chip that will hopefully force the Next Eldar to appear to have to back down.

Maybe we could chuck it at them rigged to blow might cause a minor Warp incoursion if that were to happen though
>>
>>5428988
You do realize the more damage we do the worse it will be to get the intel also limited bombardment means avoiding said damage
avoiding
>>
>>5427265
>>[Begin Limited Bombardment]
>>
>>5429004
If did not want to get killed they should have stayed away from us. The Emporer knows we gave them enough warnings.

If we can not get at the matrix little is lost to us. We probably could not interrogate us even if we wanted to. And sometime in the future some Eldar will probably show up and take it with them
>>
>>5429012
>[Begin Bombardment]
>>
Well there goes all that valuable loot we could have gotten
>>
>>5429029
We have neither the time nor the Resources to plunder a potentially Island Sized City for anything nok Psychic. If you want wraithbone then congratulations. There is a massive Gate made from that shit right outside the Webway. And 90% of all loot we gould fet that is not Spirit Stones will be made from Wraithbone. What if they awaken an avatar of Khain or something. That would roll over our untis like they werent even there supported by Aspect Warriors
>>
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>>5429029
> Valuable loot
Wraithbone.
Empyrean tech.
Eldar corpses.
> Intel
Interrogating Eldar that don't want to talk to you.
*Capturing* Eldar that don't want to talk to you.
Interfacing with the Eldar's psionic data storage mediums - after shelling them with void-scale ordinance.

Besides, I'm can already tell you what the twig's modus operandi is.
> Ominous Prophecy REEEEEE
> Monkey-born C'tan REEEEEE
Regarding the former... I'll just point out that despite their incredible powers of foresight, they both caused and failed to avoid the absolute curbstomping we just subjected them to.
Regarding the latter... [image_related].
>>
>>5429060
We also already have more wraithstone than we know what to do with from their attack.
>>
>>5429067
That as well. You are correct.

The obly halfway valuable thing would be maybe rare metals they used for decorations but kot in any quantities that it would be worthhile to fight against the eldar. This is pretty much just trying to solve a problem and any furter expenditure of resources would be a complete anf utter waste
>>
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>>5429064

Agreed.
>>
>>5427265
> [Begin Bombardment]
>>
>>5428986
Anon, that’s more than double of the last vote.
>>
>>5427265
>[Begin Bombardment]
>>
I'm not one to typically call foul, but there is an excessive amount of 1 post by this id in this vote
>>
>>5429259
Devil's advocate, there's nothing like a divisive vote to bring out the lurkers
>>
>>5429269
That's true, I've been lurking for a thread or two
>>
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>>5427265
>[Begin Phosphex Bombardment]
we for fun these your honour.
>>
>>5429259
QM didn't post for two weeks, some people might have changed IDs due to shitty internet
>>
>>5429296
certainly happened with me. Not shitty internet, just dynamic IP at work.
>>
>>5429269
Tbh, there's nothing like a divisive vote to bring out the samefags either.

>>5429296
Double the previous vote is a pretty big red flag desu.
>>
>>5429346
It's impossible to tell which are samefags and which are lurkers. I'm generally inclined to give them the BOTD but there's always that bit of nagging paranoia.
>>
>>5429350
I don’t know, doubling the previous vote is certainly something that stretches BotD anon.
>>
>>5429397
The previous vote wasn't as consequential or divisive as this one either.
>>
>>5429399
It’s still significantly more than previous contentious votes too, which seem to average around 26 votes.
>>
>>5427265
>[Begin Limited Bombardment]
We need to know why they're doing this.
>>
>>5429528
>Why they are doing this
Very likely because of >>5429064

If they do not come to us talking when we have their back against the wall they will never talk.
>>
If there is samefag issues, Forgotten QM has a pretty effective system to deal with it.

>>5429530
Maybe, but that's just Eldar pride I think. Knocking some sense into them I think is still worth a shot
>>
>>5429532

>Knocking some sense into the Eldar
Yeah.... because they are so known for talking with "lesser" races when they think themselves right.

To the Eldar everything that is not an Eldar is at best a TOOL and at worst vermin to be exterminated. The only reason they are not genocidal maniacs is because of the Fear of the Warp they have and that they are bleeding people every day with no real way to recover enough to get a true empire running.

Dont forget. The basic Eldar before the Fall would be considered a Degenerate in the Dark City of Commoragh
>>
>>5429532
>acknowledges Eldar Pride
>still thinks we can somehow 'knock sense in to them'
We have already knocked them multiple times with no effect. We knocked them when we annihilated the fleet they sent to destroy us. We knocked them when we forced open their webway gate. We knocked them when we completely eradicated what was left of their void ships. We are at this very moment knocking them as we are hanging outside of their Craftworld, holding the excecutioners axe over their necks.
At every single point that we've knocked them, we have tried to reason with them. We have been met with silence and arrogance at every point. And now we are outside of their precious Craftworld, still trying to reason with them and we are still being met with that exact same arrogance and silence. And you think the next knock is somehow going to be the one that makes them see reason when all the others have failed?
>>
>>5429540
I dont know man I at the very least want some live Eldar we can capture for test subject and experimentation. Bonus points if we can artificially create eldar using sperm and eggs harvested from live test subjects, then grow the babies in test tubes.

Give us like, fuck if I know how long it takes for them to mature, but give us 50 years at most and we'll have super loyal eldar ezpz.
>>
>>5429615

https://wh40k.lexicanum.com/wiki/Aeldari#:~:text=Eldar%20seem%20to%20reproduce%20in,autopsies%20are%20suggestive%20of%20it.&text=It%20is%20however%20known%20that,than%20for%20most%20other%20races.

Please look at the Biology section. It seems to be a pretty involved process that will take many many years just to try and understand. Maybe we cant even recreate the process if some degree of Warp Fuckery may be required.
>>
>>5427265
>[Begin Bombardment]
For all the people who want to "keep some eldar alive", just yoink the infinity circuit afterwards. I'll be much easier to question them when they've been reborn in a controlled environment.
>>
>>5427265
>[Begin Bombardment]
No talking, no answers, no reactions. Completely fucking idiotic aliens.
And they aren't just annoying, they have been titanically annoying.
In that chokepoint i see the effort of threads dissolve in a few minutes of reading.
Literally little to nothing has been recovered from the fights with them, no interrogations and no valuable data. Not even a single message from them was sent. 0, nada (0 star charts, 0 galactic maps, 0 informations, 0 historical data, 0 martial knowledge, 0 warp knowledge ecc ........) beside some warp bone. And some data on eldar soul stones and warp portals (but that was done by research of Rane and Epithemeus).
The only good thing is that they are dead and defeated. Doesn't mean much because we need to recover our losses and someone else might decide to knock on our door. Which i already expect them to have knock and enter in the sector, and that's why we need to design and build stealth ships (with some weaponry/defenses, but mainly for stealth and black ops/spying stuff) for make a small fleet of them so we can deploy our spy units in the planets of our sector for start spying even the fucking flies on a cow in an illydic grassfield.

Send them a few more hails, and tell them in the last one they are one of the most stubborn idiotic beings in the galaxy with a civilization apparently incapable of civilized discussion, diplomacy and too absorbed by their own prophecies that they discard even basic logic.
///

If we can't recover absolutely nothing from our debris and destroyed hulks, make sure there is nothing left of them. Not even a micron of our materials will be used against us. I consider tiny details like this stupidly important later on.
Ensure their communication system can't hail every last eldar retard in the galaxy about us and that they don't deliver all they have uncover about our existance to the entire galaxy.
Since they might have been prideful enough to have avoid that until now.
- Lastly when all is done here, make ceremonies for our alive and dead heroes of the fleet at Svartalfheim, give them proper respect and honor to their families.
And maybe make this battle an example for lessons for future officers and cadets of our navy.
>>
>>5426889
We are already in Rane head or anyone else we want and can talk with them without an issue, we have also our own style and a grafted human half or quarter on a machine is not in it. Rane and his techpriests are completely different from their past, they have a different aspect and machinery in them. Clean, functional, not falling apart pieces, oozing oils and gasses. Their muscles, skin and bones are also healthy.
There is no reason for this level of exposure, and it would harm someone that didn't have a need to be harmed.
An avatar is not needed at all for use our influence, it's a weakness and i can only see an opportunity for our enemies to take.
Which they are likely drooling for the minimal sign, and i expect the chaos gods to have send some nightmares to a warband or two, for starting dealing with us.
This said better image (really like it) and idea than the coomer.

If i was okay with your idea, i wouldn't suggest a bodyguard but to be one of the "Elders" that Rane mentioned about our culture (that at the time he said that, we had in fact no people at all in our facility beside dust), the ones he said picked him to be the next forgeworld ruler after their "Council of Elders" said so. A believable story since our moon culture and society is for everyone else mysterious, unknown and completely unexpected.
Speaking of some minimal amount of government and administration done by humans would be ideal to form on Svartfeheilm so we don't have all the work, since our pop is growing. New jobs. Then again Rane and us must have done something about that in the background obviously, there is always room for improvement though.
Also a garrison (outside our army, so when our army goes around we have still a defensive force) and police force (we have robots, but in reality this is just a way for give more jobs lol. We are very stable anyway. Also a easy way for reinforce the garrison in case of invasion).
>>
>>5429644
so you are saying we should essentially conceal our rulership via electing a council of elders which will act out as decision makers, but actually just doing our bidding since we hold overall total oversight and command of the chain they otherwise oversee?

would be a good idea if anything.

also, i think to fix the garrison problems we as of yet have, one good fix we could do is to essentially have military service become some form of extra service one could do as a second job, the "active army" and the "citizens army" being two different branches, with the citizens army being more so made up of people working second hand as military personnel, or having had previous military experience working with people living within their close vicinity to defend their local habitat centers. this way we can have in a block of 50 people have one local appointed leader in cases of emergency, then for an area with 500 people we have one guy leading 10 of those smaller commanders, 5000 have 10 he/she leads and so on. with higher tiers usually being promoted from the active army or those with previous time living in the active army.

on top of that, we could encurage militarist thinking within our populace, letting them interact with weaponry and tactical understanding on a generalist level by giving them stuff like war games, combat simulations in normal and extreme enviroments, and letting people who join the active army be presented with top of the line augmetics not otherwise seen, making military service one of the ways nearly every person in the higher echelons of society have to go through to "complete" their prestige show of bodily augmentation.

kind of going the "citizen militia" route, by encuraging mindsets and understanding of combat within our population. in a way they themselves can choose how they interact with it. one might even have stuff like the war games become entertainment, like counterstrike being a e-sport, but instead its more like arma 3 where we allow people to bet about which teams will win, where it's alot more about actual tactical knowledge, and has the teams need to have its players work together to effectively combat the other team(s). with prizes ranging from money to getting a higher rank/standing in the citizens militia or active army depending on how good you did, and which "league" you won in.


(the whole e-sport idea is just a concept im throwing out there, but it could be a great way to slowly manipulate the population into seeing military service not just as a requirement but also something to strive after. which would make our garrison(the garrison being the citizens army) grow MASSIVELY)
>>
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>>5430036
>e-sport cringe shit
No thanks. If we want to establish a martial culture on our moon, all we have to do is introduce mandatory military training. 6-8 months in bootcamp learning the basics of small unit tactics and weapon maintenance, after which you're given the option of joining the standing army. Those who don't go back to civilian life, but are placed in the reserve that can be called on if need be. Reservists get called up to do a 4 week refresher course every year, and we can open Firing Ranges for those who like sharpshooting and maybe hold tournaments.
>>
>>5430064
https://m.youtube.com/watch?v=-_7FaWnlhS4

But unironically.
>>
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>>5427265
>[Begin Bombardment]
How real the memes are.
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>>5428177
Can we just salavge the largest chunks and blast everything else left to deny any scraps of material or information to the enemy?
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>>5428177
If we make some AoT tier ships specially designed for that kind of atmosphere, would we be able to salvager everything then?

Can we sell Gene therapy sessions to rogue traders in exchange for raw materials? We don't trust those fuckers, but we can trust them to wanting money or not dying of old age. perhaps we can even sell some "advanced" (by Imperium standards) cybernetics?

Could we even sell wraithbone or destroyed elder ships to rogue traders? Might as well try to find some use out of them right?
>>
Rather strange how previous to this the thread more of less agreed on not breaking the craftworld even if most agreed on having a giant gun pointed at their head to get them to stop being stupid or pressure some fanatical seer cabal out of power.

Worst case scenario of limited bombardment for the eldar on the whole is a mostly intact immobile craftworld with all its soul stones intact in the webway whose inhabitants had every means of at least trying to bullshit their way to safety with a gun at their heads but instead doubled down to total extinction, smug seers of other craftworlds when the issue is brought up will be far less concerned with us and far more focused on how that craftworld were a bunch of bungling incompetents.

Anons are also totally ignoring we are utterly blind to what is currently going on inside the craftworld, they could be having a violent revolt to overthrow the seers and exarchs who are driving them off a cliff or desperately evacuating all the sane residents they can to some other craftworld via the internal webway gate every craftworld has at least one of. The fact they have had absolutely no support from other eldar so far is VERY VERY TELLING.

We blow that thing up and suddenly we are on the shit list of every craftworld in the galaxy who will be more then willing to listen to the survivors or their previous doom saying and will be perfectly fine throwing dark eldar or dominion archaeotech at us in addition to craftworld and corsair coalition fleets which will make us greatly regret hitting the big red button.
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>>5430332
You make a good point, but the anons who're voting for full Bombardment or Phosphex aren't going to listen either way because of their bloodthirsty hatred for knife-ears or they're just going to insult and belittle anyone who votes for restraint, so fuck the reasonable option, I guess. Gotta show those smug Eldar what for, amirite?
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>>5430339
You're such a fucking faggot, holy shit.
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>>5430350
Literally proving my point, thank you.
>>
Also yeah the fact the crafteword has not even open fire on us cause of the god damn infinity cannon craft worlds are armed the fact they haven’t open fired means something is up and this could be greatly in our favour
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>>5430370
The way you get people to listen to you and come over to your side of an argument is to not act like an entitled fucking faggot, like you do in your post.

>the anons who're voting for full Bombardment or Phosphex aren't going to listen either way because of their bloodthirsty hatred for knife-ears
>Gotta show those smug Eldar what for, amirite?

This makes you sound like a twitter communist, you fucking redditor.
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>>5430372
Well hell, that's a thought. If they're in a doomed situation but are not shooting at us, then they must want to talk. But if they aren't shooting at us, we shouldn't be shooting at them at all and instead land drones for occupation.
Anyway switching to
>[Do Nothing]
for more time. Is there a Stall option we can do instead?
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>>5430382
I really have no horse in this race, I couldn't give two shits what we do with the Eldar, if I'm being honest. I just think you're a cunt.
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But here’s the thing if we do limited bombardment it will prevent them from fucking us over since we are disabling the vessel. If we wait the battle internally can go either way and I doubt we wish to receive the blast of god damn infinity cannons. So it’s best to do limited bombardment for the middle ground. If the situation will not pan out good for us we just kill the ship and everyone on board. But if the rebels win we get eldar who we can get direct intel from immediately and make all other sorts of demands that the anons may suggest. It’s only delaying the final death stroke.
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>>5428986

>[Begin Phosphex Bombardment] 5

>[Begin Limited Bombardment] 18

>[Begin Bombardment] 20

>[Do Nothing] 1
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>>5430404
>[Begin Phosphex Bombardment] 5

>[Begin Limited Bombardment] 19

>[Begin Bombardment] 20

>[Do Nothing] 1

Sorry my mistake forgot to include the update for limited bombardment
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If I am missing any other votes for this to be nice and organized for the qm when he gets back the help would be appreciated fellow anons
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>>5430397
We haven't yet had any indication that there is any rebellion, and if there is one I don't think that firing on the vessel would embolden the defectors. The vessel is transparent at the top, we were noted to be able to see into it, and we haven't seen any fires or whatever. Limited Bombardment, however, wouldn't help this hypothetical rebellion. What's the downside that the "infinity cannon" could do? Destroy one ship?
>>
Dude I am a little suprised at your lack of knowledge but we are all here to have fun let me explain infinity cannons are bigger then imperial ships they are very dangerous and if a craft world is equipped with weapons they are not something to sneer at they will break our ships
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Still infinity cannons will make us bleed if we wait and with the eldar as they the revolt may or may not work which is why limited bombardment is the safest bet. Cause normally you keep the eldar fleet with a craft world and the fact it’s not running away means something is up and their infinity cannons or other weapons would be hammering away at us.
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>>5430413
Alright, then we can still lose this battle. Here's my sticking point: the [Limited Bombardment] option has us disable the vessel and slowly pick off life support until they talk. If they're not going to talk, then it's just [Bombardment] but slower, albeit with less danger to their Infinity Circuit. We're already posing a massive threat to them, and all Eldar just by being able to destroy them. The other craftworlds have potentially the same reason to want us dead as this one did and, bear with me, if they didn't then us demonstrating what we can do to them just gave them a very good reason. So to me this just feels like half measures.

This feels like the correct choice would be {destroy the vessel's weapons, then land troops to occupy the craftworld} but there is no option for that given to us.
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>>5430419
Write in chief that’s an option
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>>5430419
It because fleet attack was an write-in to avoid having to land on the craftworld
>>5408655
Since a ground invasion was the original options
>>5407109
>>5407110
Probably the reason why do nothing wasn't an option, the write-in said that they were to negotiate or we would bombard them to dust,we gave the demands and they didn't respond, so not bombarding, even if limited, is not backing up the threats
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>>5430422
Wait Nevermind my bad
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>>5430423
Agreed and the last thing we want to do is let the eldar ego get inflated again so either bombardment or limited is the way to go limited is my preference
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>>5430423
There is a chance I'm reading it wrong though, it's been quite a while and it's late here.
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>>5430425
I agree with that since it’s the safest option for the weird situation we are in
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>>5427265
>[Begin Limited Bombardment]
>>
Okay now it’s a deadlock tie
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>>5430423
>>5430425

And in my mind, we're already suffering the consequences of destroying the craftworld, even if we didn't. If the Eldar have a political red line, it's probably destroying the Infinity Circuit. If we don't do that, we can still treat the Craftworld as a collective bunch of POWs. So the choice between [Limited Bombardment] and [Bombardment] appears to be how much risk we subject our taskforce to for answers we get now. If it's possible to interact with the Eldar inside the presumably captured Infinity Circuit then [Bombardment] seems superior, because we lose less of our ships.

Fuck this captcha btw.
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>>5430435
Agreed on the captcha but here’s the thing if we go for limited bombardment the revolution if it’s happening will gain massive traction for the fact life support is being taken out or they just abanadon the craft world either way limited bombardment is the way to go for playing it safe plus if we get eldar who are no longer hostile to us we can get more immediate intel and we don’t piss off the entire god damn eldar race and consider us a priority target cause killing a craft world is a big ass deal. The consequences will be excessive with vengeance. This was just one craft world there are many others and if we were scary enough to get ones full attention it will be so much worse if we get the attention of multiple others since distance is not a problem since the fucking webway is a thing.
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>>5430441
I'm sorry, I have to reject that argument. If an entity that you can't negotiate with (which is what these Eldar insist on treating us like) has demonstrated the ability to pull off your racial safety blanket and fuck you in the ass, you have to react appropriate to that threat, whether or not it has done it yet. The question of if there is a revolution happening (which I doubt, we can literally see into the craftworld and should have noticed large gatherings or fires or signs being waved etc) is irrelevant. They're currently running and not hailing us, even if they're not firing their weapons at us. And retreating, as opposed to surrendering, is still participation in actions under warfare.
>Begin Bombardment

The best thing about this vote is that thanks to their Infinity Circuit, the metaphorical phasers are set to "KILL" and "STUN" at the same time!
>>
First of all for anons who would like for us to do nothing, most QM's accept voting for multiple contradictory things and just go for whatever has the most overall. So you can include [do nothing] and [limited bombardment] at the same time and if do nothing gains enough traction people can retract limited bombardment votes even though that makes things a pain vote count wise.

In defense of limited bombardment as being much more preferable to regular bombardment, first we have to consider that craftworlds are absolutely irreplaceable to the eldar, even immediately after the exodus before the dominion fell they had far too few and 10's of millenia later they have far fewer. There are plenty of Eldar who would write off a self destructive craft world population as long as they killed themselves in a way that left the craftworld reclaimable. In this case it very much would be, the destruction of a craftworld on the other hand will always greatly concern them.

Secondly assuming cracking a craftworld in half won't do heavy damage to the infinity circuit or possibly destroy it as well as large amounts of collateral damage to the soul stones there is extremely dangerous, our AI is just making educated guesses where the infinity circuit is and how durable it is. It is more or less eldar archaeotech.

Third all craftworlds are basically ghost towns population wise, they lose space elves at a rate far exceeding the population gain and have been since the fall. We won't see any visible rebellion from orbit as a result, assuming it isn't a series of rapid assassinations kind of coup which is far more in the eldar's style.
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>>5427265
>[Begin Bombardment]
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>>5430496
I would prefer we not crack it in half for fear of strengthen the dark god of pleasure.
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>>5427265
>>5430496
I'm convinced
>[Begin Limited Bombardment]
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>>5430441
0 words. Nothing. Not answering a single hail is very telling, they don't want to fucking talk. From their first assault to now.
I almost did consider them all mute, but in fact this idiots can talk because a seer of theirs convinced the ork warboss to attack us with a waaagh. They are fine with talking with bumbling-murder bio creatures (for convince them to destroy everything about us, it was apparently a better outcome for them if said waaagh won and had high tech in their arsenal instead of shit tech), but they stay silent has a grave with someone that can have a civilized discussion (said someone sent a billion and more requests of talking and hails btw, still doing that). The survivors of their fleet, have all killed themselves instead of risking capture after they assaulted Svartalfheim.
We have no time for us to lose even more ships, that costed time and resources, especially if we are unlikely to recover the materials in this shit place. And with the fact Rane has been wrestle out of the control of his portal machines, it can very well happen again and again. Maybe even permanently.
They aren't defenseless with their psykerism they could very well do some major damage, same with any weapons on the craftworld they are likely activating because they are ancient tools and need time. They could also do something with the webway it self.
They aren't just a wounded on the ground, they are a wounded on the ground reaching for their special weapons.
They haven't talk a single time, not even for insulting, stalling time or showing how superior they are. They had plenty of time to speak, and they are a threat to our fleet.
It's impossible that all this time (from sending the orks to us to now a lot of time passed), not a single eldar that wanted to talk was just constantly ostracized/blocked, they have access to plenty of methods for communicate. I think there is no rebellion or revolt. They think we are a threat and want us absolutely gone, is very visible.
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>>5427265
>[Begin Limited Bombardment]
>[Do Nothing]
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>>5427265
>[Begin Limited Bombardment]
Completely immobilize the craftworld, target infrastructure ,communication, if possible disable internal webway gate invade then demand to have personel responsible apprehended and brought to our proxy publicly interrogate to precisely the reason for their interference.
Addendum: altough im leaning towards sparing them/crippling them, IF it turns out to be just malice such as attacking only to deny humanity our helping hand they deserve destruction
>>
>[Begin Phosphex Bombardment] 5

>[Begin Limited Bombardment] 23

>[Begin Bombardment] 22

>[Do Nothing] 2
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>>5430419
> If they're not going to talk, then it's just [Bombardment] but slower, albeit with less danger to their Infinity Circuit.
No there's another extremely significant factor: Our Fleet's condition.
The tactical decision of having our primary fleet chase the Eldar into their horrid little faery realm transcended retardation. The anons, drunk on all of their recent victories, critically underestimated the Eldar and stumbled face first into an obvious trap. Consequentially our fleet was maimed badly, human lives were lost, and overall we only barely manage to eke out a pyrrhic victory.
And now you guys are advocating for indulging in the exact same sort of hubris: underestimating the Eldar's capabilities while grossly overestimating the strength of our own position.
You want to hang here - In this shifting, semi-empyreal, labyrinthine plane - With all of our sensors glitching out to the point of near non-functionality - Shadowing a fleeing craftworld while periodically chipping away at its hull integrity - until either the Eldar surrender (never happening) or the ship falls apart (Dozens of hours at minimum).

>Feels like the correct choice would be {destroy the vessel's weapons, then land troops to occupy the craftworld} but there is no option for that given to us.
Do you guys not grasp how truly fuck-off massive this Craftworld is? Blasting it apart piece by piece, with an hour pause between each attack, will take an exceedingly long time. Here's an excerpt straight from OP:
> The Craftworld itself soon comes into view. It looks like a cancerous onyx whale, bulging with glass tumours, and parasitised by great ebony trees, sprouting flaming leaves, all the colours of a dying campfire. Branches twist and reach around the organic form of the craftworld, making it look almost overgrown, but there’s no doubt that this thing is entirely artificial. The trees, as big as a small moon, are simply decorative.
> ... parasitised by great ebony trees ...
> The trees, as big as a small moon, are simply decorative.
> ... as big as a small moon ...
I'm not even going to remark on the absolute lunacy that is trying to subjugate a prepared Craftworld with ground forces. If the parallels between our invasion of the Webway and the proposed invasion of the Craftworld itself aren't painfully self-evident then I just don't know what to say.
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>>5430720

To be fair, I advocated for the strike knowing about the potential casualties, I simply viewed beating our enemy now as less painful than allowing them to exist further.

As for your point, you are entirely correct. We are in hostile territory, for everyone voting for [limited bombardment] keep in mind, that the Eldar fleet here was able to strike at uncontested. Hell, the only reason why we were able to find them and eventually shoot back was because they were in a generalized area, and even that had strained us. Whose to say that they hadn't already called for help, or have more forces hidden in ambush, or simply away, ready and prepared to strike at us. All they need is to close the distance, reach the ambush point, or simply slip through another webway that may be hidden from out sight or take an unexpected turn within the tunnel. It is slow, yes, but this is not a realm where conventional logic applies.
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Still a infinity circuit is quite important and the tech we can get a craft worlds tech is quite hard to come by we may have wraith bone which is a material it will take a long ass time to figure out since it this is not in the same realm of human tech and physics. We will not likely get another chance to get the tech of this craft world it will only become much more difficult since eldar will only fight harder and more underhanded.
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>>5430759
We wont get any useful tech, their techbase is a whole different branch AND psytech. While were the literal anti psyker.
While gellar fields are also psytech its a branch where mundane means interact with the warp. Theirs needs psykers to operate.

And the reason they oppose us without compromise imo is the same for our existence, The Work tm. Should we ever complete it the while eldar species is fucked
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>>5430720
>Our Fleet's condition.
>The tactical decision of having our primary fleet chase the Eldar into their horrid little faery realm transcended retardation.
In my defense i admitted i had a retarded obsession with seeing them talk while acknowledging they could cripple our fleet while we did limited bombardment.
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>>5430647
>Completely immobilize the craftworld, target infrastructure ,communication, if possible disable internal webway gate
What about the weapons they are likely activating, alongside their psykers ?
>invasion
so you want use to lose not just more ships but even soldiers. In a craftworld, were everything seen so far points out their desire to murder us. For do a public interrogation, on a question that we likely have already the answer for (want us dead) ? With someone that is doing his very best to not say even a word or give even a single reaction to our requests and hails, beside attacking us ?
Also we have decided to do this attack because we didn't want to attack them on their turf with our army.

>>5430759
the only good thing is their knowledge and star maps, their tech cannot be used by us. And both of those can be taken with them neutralized and with us avoiding to lose more ships.
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>>5430647
Anon, it's too late for a ground invasion, that plan was throw out for the fleet battle write-in
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>>5430921
Anon, it isn’t about losing ships, but choosing how to handle an already defeated foe. It’s between [Hell], [Warcrimes], [Last Chance before you Suffocate], and [Mercy] ending of the Eldar Arc. Besides, even if they could summon a Warp!Kiju to destroy us, they would do it as their opening gambit instead of suiciding the remains of their fleet on us again.
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>>5427265
>[Begin Limited Bombardment]
Eldar, like most beings, are probably the most dangerous when it is clear you have cornered them and mean to kill them.
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>>5427265
>[Begin Bombardment]
I'd have thought that this would be obvious. I am more then willing to engage in diplomacy with the eldar but if they won't even answer our hails then why bother holding back? You can't reason with the unreasonable so why waste our time?
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I think we scared away the QM with our collective autism. What a shame.
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>>5431763
Already has been said, but unlikely. He likes the activity just busy RL.
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>>5431775
I hope he gives us eldar lolis and shotas to spam propaganda at.
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>[Begin Phosphex Bombardment] 5

>[Begin Limited Bombardment] 24

>[Begin Bombardment] 23

>[Do Nothing] 2
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>>5431210

Indeed remember the avatars of Kane christ that thing is deadly when they were gonna lose their craft world but its only a tactic used if the craftworld will be lost.
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>>5427265
>[Begin Bombardment]

Let's begin the slow and careful process of integrating the xenos population... in to the fucking soil!
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>>5431921
I know you meant avatar of Khaine, but now I'm thinking of an eldar Brotherhood of Nod
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Interesting very interesting indeed
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>>5427265

>[Begin Limited Bombardment]
>>
Now we just need to wait for the qm to write but Christ this vote is becoming neck and neck with so many people voting
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>>5427265
>[Begin Bombardment]

Suffer not the xenos
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Nice a 2 way tie again
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Agreed I really want limited bombardment to win
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>>5431937
I was hopeful before, but I'm pretty sure there is samefagging from both sides now, since everytime you do a count a bunch of new votes appear to tie it, and some of them post only once before and after to make it a not 1 post ID
Which is sad since my ID keeps changing, so if two and one posts get throw out my vote would too, but it would be for the best
>>
Thankfully my internet doesn’t change my ID at all for some reason but still I’m keeping a solid track on numbers
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>>5431952

Either way if we go by that logic it seems limited bombardment wins cause most of the time it was in the majority voting before all the massive extra votes came in
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>>5431960
Alright, I would rather lose the vote than let samefags win.
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Yeah just looked it over before the spike it was limited bombardment so yeah people are probably using the changing ID or maybe switching internet to avoid not getting their way though im curious what were you voting for?
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I am so glad that I started writing the votes down in different times
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>>5431966
I'm bombardment, I don't trust the eldar to not pull something sneaky and fuck us over out of spite, it's what the craftworlders specialize in afterall.
>>5427280
>>5429067
>>5430423
I'm pretty sure I'm these IDs
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>>5431972
But I have no problem with limited winning, I would lie if I said I'm not curious on what happens next. I'm against phosphex and doing nothing though, they both feel like going too far for no real reason.
But in the end this is a game, there's no need to be upset.
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>>5431966

eh, i am kinda new here, but i wouldn't trust an Eldar to watch my back which is why i voted (Bombardment), so better to kill them all than have an ever-present threat on the horizon.
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In all honesty I agree as well the limited bombardment would be fairly interesting interaction if it means we get a interaction with eldar
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>>5431966
>>5431972
to be honest i would not mind LImited Bombardment if it was more like. >Knock out a vital System every Minute

instead of every hour or so. I really hate allowing these Xenos to have any more chances after what we already tried to give them.
>>
holy shit thats a lot of votes
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Yes which is why it’s kinda sus how the votes were made with 2-3 posts by the one ID
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Either way we shall see what the QM decides
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>>5427265
here is mine
>[Begin Limited Bombardment]
Kinda curious if they are eating each other down there. Wanna see the autistic farsneeds getting dunked on
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>>5427265
Ok, I'm getting paranoid now, posting something to see if the ID changed and then voting is standard samefagging behaviour.

Please come back QM, the longer this goes on the closer I get to turning into Forgotten
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I wonder when QM will close the votes tho
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>>5432009

pretty sure that unless the Aspect Warriors are rebelling they would stand no chance against the Farseers and their awesome psychic might.
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>>5432015
So they can just do as they wish without any repercussions? Im not too familiar with the eldar but dont they have higher ups to answer to after they fucked up this much?
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>>5432026
They are the higher up in most craftworlds, only the more militarized like the Biel-Tien are where the Exarchs and Phoenix Lords are above the Farseers and warlocks.
And Biel-Tien are eldar supremacists, even more than the regular ones
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>>5432026
The Farseers are often some of themost potent and highest Ranking Eldar on a Craftworld.They usually guvern it. Most of them are at least Beta if not Alpha Level Psykers. They can turn Reality inside out at a whim if they are willing to risk it. There are other political leaders but during Wartimes it will usually be the Autarchs and the Farseers that decide the actions to be taken for the future.

Most of the population is "just" militas that would stand little chance if the Aspect Warriors stand with the Leadership. If the Aspect Warriors were to rebell however together with the Autarchs and Exarchs they would stand a good chance to win if they only have a couple Warlocks and Farseers.
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>>5432037
And the farseers, warlocks and bonesingers are respected not only because of their sheer power, and the fact that the eldar are a natural psychic species, but also because of their divinations, prophecies and getting the craftworld to move in the first place.
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>>5432026
This isn't a 'fuckup' though. To the Eldar this is a 'The Prophecy is coming true' moment. They arent't going to rationalize this as something they brought upon themselves by fucking with us, they'll go 'Oh if only we had acted sooner and fought harder this fate could've been avoided'. Honestly this whole speculation about some Eldar Rebellion taking place at this very moment on the craftworld is some serious weapons-grade Copium.
The Eldar are probably busy doing either:
A) Evacuating as much of their population of the Craftworld as possible
B) Trying to figure out how to deliver one final 'Fuck you' to us before they die
Wouldn't surprise me if it's a mix of both.
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>>5432037
So then there is a good chance that they rebelled then?
Because to me it seems that the seers doomed the craftworld for nothing, that could be because I only see from our perspective. Either way it would be cool to have an update from eldar point of view up to the bombardment, regardless how the vote ends.
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oh lul forgot to refresh
so no hope they'll just implode on their own then?
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>>5432040
i would not be surprised if the Harlequins were involved leading people through Webwayportals right now.

They might also be plucking out the most powerful soulstones from the Circuit while spinning up their own Golden Age Weaponry that the Craftworld surely has somewhere. Would not be surprised if the ornamental "Trees" were something like Oversized Warpcannons.

>>5432043
Pfffffffffhahahahah

Hell no. They probably just accepted it like >>5432040
said They probably also got told to not speak/listen to the C'tan of the Monkeigh (their Word for VERMIN)
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>>5432043
Not really, the eldar are all about prophecies and visions, causing the very doom that they saw in the future is a common trope with them.
And they are masters of not accepting blame, they destroyed their own empire with degeneracy, created a fourth chaos god which killed all of their own gods except Isha, which is a slave, Khaine, which is an asshole, and Cenogorach, which was an outcast. And thet still believe that they are the masters of the universe and that their god of death will be born when they all die, kill all of the chaos gods and other races and then let they reincarnate.
The deldar are the example of how the empire was before it fell, except the eldar caused pain for shit and giggles instead of needing to survive. I'm think I read somewhere that some haemunculi are from that era and were old era within the empire.

Anyway, even if they are rebeling, than it's eiter a civilian rebellion which has no hope of victory, our an autarch rebellion which would put a military junta that is even more egotistical than the farseers, if Biel-Tien is to go by.
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>>5432043
Extremely unlikely, their cohesion was perfect there is no signs of anything like that so far from what we have seen. I'll say their quite united in their silence (with us, orks is fine) and suicidal prophecy..

>>5431984
yeah i am sure ready for the diplomatic interaction of them staying silent for the entire interaction, while looking at us with murderous hate while we throw another billion of requests for talking.
Truly a great investment and tactical diplomatic effort that will be crucial for obtaining a treaty that will be the attosecond we leave the webway, immediately walked upon by them.
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>>5432040
The worst possible case scenario would be if all of this turns out to be a 'just as planned' situation on the Eldar's part.
> We've deployed the lionshare of our void forces on this expedition.
> Epimetheus' attention is largely occupied with navigating the webway.
If there was ever an ideal moment to launch an infiltration attempt upon Svartalfheim, it would be now.
Losing the remnants of our fleet due to unfounded curiosity and altruism would just be the cherry on top of this hypothetical fecal sundae.
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>>5432055
Oh, and also 90% of their population was killed at the birth of Slannesh together with their gods, the eye of terror is where the center of their empire was.
They are a dead civilization that instead of actively trying to kill themselves so their death god prophecy happens, is divided into various group and actively making the universe worse for other races, as long as it gives them minor benefits.
If an eldar helps someone, it's because they decided it was so incredibly helpful for themselves to do so that it was worthy having to tolerate being in the presence of an inferior being. And even then they will be cryptic and likely to betray them after they get what they are after.
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>>5432068
Highly doubt they have enough forces left to land a strike team on our moon. Even if they did, we now have our own standing army to repel invaders with. They'll probably try to cripple our fleet by destroying as many of our Capital Ships they can with Craftworld weaponry, or doing some Rat-Weasel shit like blowing up the Webway Gate we used to invade so our fleets can't return home.
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>>5431952
I can't speak for others, but Im no samefag. Just a lurker who's flummoxed by this bleeding heart nonsense.
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>>5427265
>Along with the usual Surrender transmissions, send the Eldar some data packets of their greatest self-owns, and make it clear that this self-inflicted, entirely avoidable apocalypse was entirely of their own doing.
If they ain’t listening to reason, might as well roast them for shits and giggles. Hell, maybe they’ll get so indignant as to break their silence.
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>>5432081
Isnt Rane standing guard there?
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>>5431918
>>[Begin Phosphex Bombardment] 5
>>[Begin Limited Bombardment] 26
>>[Begin Bombardment] 25
>>[Do Nothing] 2
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>>5432104
he is... bu he probably does not have the same amount of influence with the Systems the AI has.
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>>5432068
Our entire machinery, defense system, scanners, radars, army and more doesn't suddenly vanish because Epithemeus is occupied here. Their last suicide will be here, not at the edge of our solar system..

>>5432081
this is what they will do instead.
>>
>>5432081
>Rat-Weasel shit like blowing up the Webway Gate we used to invade so our fleets can't return home.

I mean, if they do that, then that will just mean we will have to see if the walls of the Webway can handle a sustained bombardment from our fleet and the phosphex bombs that is included. Hell, even if that doesn't work i would bet that there is a large chance that any phosphex bomb we use in the webway will simply have its payload burn in near perpetuity, since the QM stated that there is an atmo in the Webaway which can fuel the exothermic reaction of the phosphex.

Just imagine, the Elder will get cucked from using some of the Webway because it is on fire! Hah!
>>
>>5432132
that is not realy how the Webway works. If we destroy it it will be damn near impossible to tell what will happen as soon as the warp rushes in and we will throw a Craftowrld into the Clutches of She who thirsts

The Warp will hit whatever part is breached like a Tidal Wave of Insanity and madness.I dont think anything of our ships would survive even with the Geller Fields active.
>>
>>5432136

What about the Phosphex then? Do you think it would continue to burn, since there is an atmosphere in the Webway?
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>>5432140
The Phosphex would continue to burn as long as it can find shit to transfigure into more. Though since the Webway is partialy Ethereal Realm it is impossible to say what could be devoured. However since Wraithbone is on the Shitlist for Phosphex what with the Craftworld providing fuel for it. it could in Theory burn out the entire Webway.

HOWEVER. The Webway is semi Sentient. If it detects shit like that it will likely collapse it into the Warp where the Weird Physics will destroy the Nano Machines. But other than the Killcommands we have you can not exstinguish the Stuff with normal Means. On an Imperial Ship the way to deal with a Phsosphex fire was pretty much. Space the Affected Section as soon as possible and continue watching as it i devoured until its last atoms. On a planet..... well hope that the fire burns itself out due to ineffective Conversion rates or see the Planet burn to its foundatin. That is the Shit we are dealing with here.
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>>5432144
burns itself out due to ineffective Conversion rates or see the Planet burn to its foundatin

Oh, that gives me very evil ideas... But i guess that means we can't really expect to use it in the way i hoped we could; ie. an area denial kind of weapon, to ensure no more Eldar fuckery would affect us through the Webway.

Too bad.

Evil ideas:

Planet kill-ship: Make a small ship with our FTL engine, staff it with non-sentient AI and as much Phase-iron construction as possible, including our best stealth systems. Then arm it with several Phosphex weapons that can be shot at a planet (Like cyclonic torpedoes) for great effect. Should be effective against any Ork infested worlds, since the spores would just be fuel and would leave the world behind, though it would likely be a barren husk of a planet.

Enemy denial-system: Whenever we make a DAoT ship or important construction, we ensure that it has a payload of Phosphex hidden inside isolated and important bits, which will ignite if we are losing it. So if a ship was nearing destruction and in an unrecoverable position, the Phosphex would ensure it wouldn’t fall into enemy hands or that it is too damaged to be usable.

Anti-daemon weapon: I don’t know if it is possible, but if we made the nanites out of phase-iron, it might be able to true-kill any daemon which has materialised into reality? Don’t know if that would work, but if QM ever says it is possible, then we should definitely try it!

>>
>>5432162
We should never use Phosphex for any reason. Our existence as an AI is already walking a tightrope when it comes to Chaos corruption, and using Phosphex will put us on the first steps to Daemon-hood.
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>>5432168

How though?

I am not trying to be annoying, but i see no possible risk of turning evil or into a deamon by using Phosphex? i mean, there are ways to use it in non-evilly ways; such as reprogramming the nanites to not produce anymore of themselves and just sticking them into vital circuitry in our ships, as a way to ensure that the enemy couldn't use them.

Hell, i think they could be useful as a way of clearing up contagious/hazardous materials, since they could destroy them until they are just heat energy. Great way of destroying Warp infected materials and artefacts.
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>>5432174
I get your point with the "non-evil" uses of Phosphex, but using as a weapon is super chaotic. Phosphex as a weapon is basically a projected cloud of Khorne worship.
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>>5432175
>projected cloud of Khorne worship.

I think that honor goes to the Bloodtide, which litterally drowned several worlds in the blood of its victims ;D

But, i get what you are saying and yeah, using Phosphex in battle can't be heaalthy for the souls of its victims. Better to use it against things that can't feed the warp with its suffering, like the Tyranids!
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>>5432162

The Phase Iron is not durable enough.... But Phsosphex due to its Reputation would still be effective against demons... However the Denial Weapon sounds interesting. Just in case someone is trying to capture such a ship we just burn anything that would give them a link directly to us. Gates and data conection lines as well as Servers and stuff.

>>5432175
> a projected cloud of Khorne worship.

probably more tzeentch due to the transfiguration and fire and shit.
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>>5432179
I feel like Khorne gets more from Phospex from the whole "painful violent death" thing.
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>>5432178
>>5432179
Khorne likes fire too, his deamons actually like being turned into daemon engines and there's boiling blood in his realm.
But I think that anon is worried about giving any in to chaos, no matter how small. And giving how everything we stand is against the warp, they probably are planning someway to fuck with us, so I kind of have to agree
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>>5432168
There's room for nuance here.
We definitely shouldn't deploy Phosphex against soul-bearing species, however unconditionally banning the weapon would deprive us of an effective trump card against future Tyranid and Necron threats.
Continue proliferating and stockpiling molecular napalm, but keep it under tight lock and key.
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>>5432175
I don't think using weapons of any kind matters that much in 40k, chaotic war in his name is what empower him the most. Killing innocents and normal people even more.
Just using weapons and war, is already something everyone and their mom does in the galaxy. From the PDF of Shittopolis Maximia to the Necron Dynasty "say goodbye to your homeworld hombre".
I am still using Phosphex on some of our foes.
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>>5432068
Literally cannot step on the moon as the con entration of phase iron would melt their brains.

Man I kinda hope the skaven exist in 40k can we can try to domesticate them.
>>
A brief word on phosphex, nanomachinery, and why I'm fluffing it the way I'm fluffing it

[1/2]

Phosphex lacks any capacity for self-replication or self-repair, however the durability of each nanobot ensures a half-life best measured in thousands of years, rather than any practical tactical or strategic time limit. As stated, phosphex is capable of liberating oxygen from it's molecular bonds, ensuring that so long as oxygen is present in a target material, it can burn. In the absence of any oxygen, such as in a true vacuum, on a deoxygenated object, phosphex is unable to continue burning, as the energy expended to break molecular bonds directly will exceed energy liberated from those molecular bonds. However, reintroducing phosphex to an oxygenated environment will result in it's ignition.

Additionally, to your knowledge phosphex has no empyeral aspect to it's construction. While it is your understanding of the immaterium that all things in realspace have some reflection in the immaterium, and so phosphex - particularly the suffering it induces - does have an impact on the immaterium, this impact is proportional directly to the suffering it induces, and it's outsized effect is entirely mundane. Phosphex is a terrifying weapon to behold, and the pain it inflicts is indescribable. The psychological and physiological impacts of phosphex are significant, and this pain and terror should be reflected in the immaterium.

The methods by which phosphex may be controlled are crude. An encrypted kill-code may be broadcast to disable a given deployment of phosphex, with each specific deployment generally given a specific kill-code. The code results in the self destruction of the phosphex deployed with that code, to prevent its capture. While brute forcing the code is possible, it would require high level understanding of the pRNG systems of the deployment method and/or millions of years. The second method of control is an IFF signal broadcast that must be made by any forces deployed alongside phosphex. This is commonly done with a tag worn on the uniform, or a communications device inside a vehicle. Rather than disabling the phosphex, the IFF simply prevents the phosphex from dismantling molecules in range, preventing any direct harm. Phosphex IFFs are short range devices that must overpower the phosphex's own internal signals, meaning that the space that may be designated as 'friendly' is limited to a vehicle or individual, and may not be 'beamed' at a target remotely.
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>>5432220
[2/2]

Nanites in general are limited, with phosphex as a very unique exception. Nanites suffer from limited independent power/control systems. With your current technological base, the possibility of a 'grey goo' scenario is near zero. Nanites are simply not capable of arbitrarily high numbers of independent replications, requiring a central command node to supply power and orders. Additionally, nanites struggle to self-replicate even under ideal circumstances, much less in the field, as they lack the high degrees of accuracy that dedicated construction systems are capable of. While nanites can be used to rapidly repair bulky systems in the field - and indeed, this would be one potential use for them - it is generally more efficient and scalable to use macroscopic repair techniques. Nanites excell in surgery, where they offer non-invasive surgical alternatives for extensive surgery.

The reason I've set it up this way should be pretty obvious. Self-replicating phosphex would be an instant "I win" button for every fight you guys get into. Of course, it'll still be an "I win" button from certain fights, going forward (only the other land battles you've had are in populated areas/are near very sensitive equipment, and so the matter didn't really come up before) but there's a resource conservation consideration on top of the obvious moral concerns. Similarly, nanites work the way I say they work because it'd only be a matter of time before the logical conclusion to any resource concern vanishes into dust. Maybe you'll get a chance to become more deeply intimate with necrodermis at some point in the future. I have fun plans.

Also, I've taken the count now. Limited bombardment wins. I'm not too worried about samefagging, by the by. It's been a long time since responses and my IP's changed like, three times. I'm actually surprised I can colour text. I don't even know if I can nest colours and spoiler text, but whatever. Post should be up tomorrow. Unless it's not. I'll try and get into a little more of a reasonable rate of posts, probably around a post every 2-3 days. Probably a new thread after the next post, given that we're moving onto a new arc. Sort of.
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>>5432221
Can we at least blow out anything on the Craftworld that looks like a weapon capable of destroying our capital ships first so we ensure we take less casualties?
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>>5432223
You cannot identify any weapons systems of any sort on the craftworld, though due to your unfamiliarity with the ship type, you're not sure if that's normal or not. You'll naturally keep an eye out to ensure that it doesn't have the opportunity to fire on you.
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>>5432221

Sounds good QM

I have one question though: Are we going to have more STC Nanotech usage in the future or is Phosphex more a special thing we have and we lack other forms of Nanotech?
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>>5432228
Nanite applications were, in your time, relatively limited. You have some rudimentary auto-repair nanite designs, though most of your nanite STCs are medical in nature.
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>>5432228
We should have other types of nanotech.
>>
Lets gooooooooooo hopefully we get some sweet eldar interaction not many qm's for 40k do eldar interaction which is kinda sad
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>>5432221

QM I hoped my counting of votes helped you in counting votes
>>
meh, i just want them to fuck off to the other side of the galaxy or die, while we get their history, star charts and anything else actually useful to us. To me they are just a thorn in our side and will keep being it. I suspect they have drop some intel to the inquisitor that died, would explain how it happened so fast to have one of those mutts sniffing around in our sector.
Overall very annoying and lootless/10
orks had the courtesy of bringing some intel and free ore with the asteroids and crap metal.

What i am looking for is doing our dead ceremonies, and more society building in Svartfheilm. And also begin a plan for deal with the Administratum shit, or the bureacratic section that deals with us at the very least.
Plus rebuilding the fleet and get a small stealth fleet ready after we do designs of a few ships.
Was thinking a gunship, a corvette and a light cruiser sizes for our stealth ships. Should cover every type of spec ops/spying deployment we need.
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>>5429269
hello yes is true. I was around from the very beginning but fell off from both work and because of the concentrated autism in these threads.
Nothing against you guys but the sheer amount of shit that I had to scroll through made me check out until I decided to catch up and saw the vote
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>>5427760
I see that anons are accusing people of ID spam, so I'll just be a namefag and make it more believable.
Extra points to anyone who knows me from the old Fate Quest.
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>>5432776
No please God, Virigil please don't you bring upon us the plauge of Waifu Wars.
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>>5432793
Cursing you like this has no meaning. Heal your mental wounds, anon. After that... we'll settle the Waifu War curse.
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>>5432793
Too late, Epimetheus is going to meet a Woman of Iron now and learn how to feel.
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Its not too late! I sacrifice this to drive away bad luck and appease the bad spirits.
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>>5432776
>the old Fate Quest
The one WhatIs ran?
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>>5432877
Fine, I'll accept your offering and keep the curse at bay.

>>5432969
Yeah, i can't say that I'm a veteran, but I had some interactions with the other namefags there. Read the archives and did active voting until the quest died.
>>
hover bike arrives
brooooom "i hate this craftworld" broooooom
hover bikes goes away
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Man the qm is taking a while
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>>5434638
A good work takes its own time
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>>5434684
Indeed. There's no need to rush a good quest to completion, nor push for any deadline.
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>>5434638
>>5434684
>>5434716
So long as the QM doesn't disappear without a word again, he can take his time.
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>>5432221
Still unreasonably busy QM?
>>
We seem to be on last page
what to do?
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>>5435582
Detonate the miniature black hole powering the facility, sending the quest back in to the void forever.
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>>5435582

activate the Chronosurge you blatantly ripped off the Protoss back when Blizzard and Games Workshop worked together and speed up the Writing of QM by 400%
>>
Can someone archive?
>>
[1/5?]

You can’t justify killing this many sentient beings, even if they might deserve it, and nor can you risk causing a daemon infestation via the suffering and deaths of all these eldar. You’re not quite sure what effects a daemon incursion might have on the webway, but you’re willing to bet that it would not be good. Neither can you let them run, though. They’ve caused plenty of problems already, and while their last few actions have been desperate attempts to slow you down, each attempt less damaging than the last, you don’t want to risk letting them build up and try again. No, you’ll have to end this here and now, though you’ll do it as painlessly as possible.

With a mental command, the remaining heavy cruisers are brought forwards, leaving their escorts to hold a rear guard, and to recover what of your destroyed ships could be recovered. Once they’re close enough that you can be confident that they’ll hit their assigned targets, you give them the all clear. Ice-blue fire punctures the craftworld’s skin. It may have been a huge thing, but there were certain targets that it could not protect by bulk alone. Your first strike targets the engine clusters, and one by one, they wink out, sputtering and dying after the opening salvo. All the while, you continue your broadcasts, demanding surrender, threatening death, all the classics. As ever, the eldar remain silent and enigmatic, as futile as it might be in the face of your ongoing bombardment.

You have a suspicion that they’re planning something, or evacuating. In fact, you’re almost certain they’re evacuating. You can’t see anything leave, but that has never stopped them from moving about before. You’re not sure if they can use their webway gates inside the webway, and you stop yourself before you try thinking about the logistics of that again, but if they can, they will. Not that it’ll help them. Of all the things that they might have to fall back on, you doubt they have an entire other craftworld to make use of, and without a base to operate from, they’ll either be forced to survive on the generosity of other eldar, whose absence from this little ongoing spat seems to be telling, or they’ll simply find themselves stranded and adrift. Either way, you doubt they’ll be able to do anything for some time.

You may have bought yourself a few decades, maybe even centuries, but both you and the eldar were operating on timescales far beyond that. You could wait millenia, as could they, but time was on your side. In a hundred year’s time, where would you be, and where would they be? What about a thousand? Ten thousand? You would do anything and everything in your power to ensure that humanity did not repeat their mistakes. You will ensure the ascendancy of your creators. All they have to look forward to is a steady decline into irrelevance.
>>
>>5435680
[2/5?]

With your demands falling on deaf ears, the strikes continue, every hour, on the hour, as you had promised. For the moment, the craftworld remains valiantly defiant, its sheer size preventing even critical strikes from felling it just yet, but like everything else the eldar had done, this resistance was futile. No eldar defenders race to intercept you, their energy spent. The situation had a certain dramatic irony to it: Had they done nothing, and you still had reason to come to blows with them, with this fleet, you would probably have lost. Only by their intervention have they caused their own downfall. It’s not ironic, though, it’s perfectly logical. They spent their force on wasteful attacks, and are left with no defences. Still, one has to wonder what they were thinking. Humans have had tales of prophecy and fortune telling backfiring for as long as they’ve told stories. It’s a classic fable. Yet the eldar, who claim to be so wise, seem to continually fall into the same trap.

With each shot, another hole is ripped into something vital, atmosphere spilling out until it equalises with the pressure of the webway, thin, frigid air swallowing their hot lifeblood. Still, the eldar fail to respond. Their ship drifts lifelessly, now, gently slowing to a stop as whatever arcane systems suspend it against the webway’s gravity allow it to drift on, despite the loss of any other motive power. You continued the bombardment, counting eight hours until the ship had reached the point where it could no longer sustain even that much. Moaning and crumbling, as the wraithbone skeleton finally gives way, the keel of the gigantic ship cracks and fractures under its own weight as something approaching the normal laws of physics suddenly assert themselves over the ship, snapping pieces off like a child playing with a toy.

Bit by bit, the craftworld suffers an ignoble, humiliating demise. Energy surges from within, blasting more chunks of the hull off with each secondary detonation that ripples through the ship. The gardens on its back are coated in frost, and are then burnt clean by the fires. The great wraithbone ‘trees’ fracture and snap, the crystalline structure suddenly losing its strength. There will be no salvaging this ship. It began to sail down, picking up speed as it fell, pulled to the surface of the webway by the phantom gravity, swiftly reaching terminal velocity. Despite the thin atmosphere, it would still take hours for the ship to impact the surface.

Before that happened, you sent drones in - if you couldn’t salvage it fully, you’d at least search for information. Light grav drones race towards the falling ship, entering through gaping, bleeding wounds along its back, dodging the secondary detonations that still rage deeper inside. Footage begins to come back of the internals, now burnt black and twisted, if not obliterated entirely. What you see doesn’t entirely make sense, though.
>>
>>5435682
[3/5?]

Cities, bigger than should be physically possible inside the constraints of the ship, split apart by fractures in the hull, like the movements of tectonic plates. All around them, endless expanses of jungle, now burnt to cinders, the dust washed away into the webway. You see dozens of corpses, floating around the broken domes of the ship. They’d been slammed against the roof with some force when the ship fell, mangling their bodies beyond the point of recognisability, though they now floated in a parody of the stillness of space, even as the ship around them screams towards the ‘ground’.

You note that there aren’t many dead eldar. Plenty of strange, unidentifiable creatures, but few eldar corpses. Those that you find do not have a spirit stone on their person. That doesn’t come as much of a surprise to you, at this point. You had given them in excess of eight hours to escape, and so anyone that had died in the initial bombardment likely would’ve had their spirit stones recovered. Your drones continue their search.

The next discovery was a maze of webway gates, nestled deep in the heart of the ship. Spread all around a great hall, tall enough to swallow a smaller hive city, a thousand webway gates wait idle. Once grand frescos adorn the walls, depicting ancient battles, and even more ancient glories, though now the paint, boiled by the intense gamma radiation, wept from the wraithbone and floated around the empty hall, alongside splinters of wraithbone. You have no way of knowing if this was normal - certainly, it would go some way to explaining how they seemed to be shadowing you everywhere you turned, with plans already in motion, but perhaps all craftworlds had something like this? A webway nexus, on a massive scale?

The next discovery is not of something you didn’t expect, but rather of the absence of something you did. Rane had explained the concept of an infinity circuit to you, and you had been led to believe that it was something that all craftworld had after the fall, but thus far you had found nothing of the sort on the ship. Further investigation of the great, parasitic trees had revealed that under their black wraithbone shells, they were in fact made up of huge veins of waystone. Following them, your drones could piece together a great structure that ran through the ship like a nervous system. From a glance, though, you could tell it was dead. You don’t know how you knew, but all it took was a single frame of the footage for you to know it.

The ship had died.
>>
>>5435687
[4/5?]

Your drones follow the nerves, weaving in and out of maintenance ducts, around levelled cities, piecing together where they might have continued along with reconstructive imaging, when the path becomes too damaged to follow… all leading to a great nexus in the middle of one of the forests. A great grove of black wraithbone trees, now splattered with blood, growing from a little clearing around a spring of clear water, which had frozen into a solid block, exploding into frost when it struck the roof, leaving the spring empty. Scorch marks dot the area, where stone had been burnt down to a liquid, only to prompt harden again.

The largest of the trees, itself as big as a building, had been gored. Ripped apart, and burnt. If the waystone veins were a nervous system, this tree, now just blackened bark, would’ve been the brain. Beads of waystone gather like amber from its surface, still hanging on by the barest thread, while the trunk had been torn open, the waystone core ripped out. You had not done that. This entire section was, coincidentally, not considered vital, and thus had not been targeted directly. Not that a particle beam could cause this sort of damage. It would’ve simply atomised anything it hit. The eldar must’ve done this themselves.

With that final discovery, your time was up. You elect to keep the drones in there, transmitting until the ship hits the webway surface, the feed suddenly cutting out as the ship crashes, and detonates in a blossom of lavender flames. You recall the heavy cruisers, and have the ships assemble around the webway gate. With an impatient ping to Rane, you learn that, with the destruction of the craftworld, he was able to promptly regain control of the gate, and that he’ll soon have it open, which was excellent news. Already you’d spent far, far too long here.

A few hours later, the crossing to the other side was complete. All still functional ships are brought back through, and though your casualties are high, the feeling amongst your men is jubilant. You have to remind yourself that, for them, this is a coup beyond imagining. You had taken the fight directly to the eldar, and in so doing had lost less than a thousand men total, far fewer men than would’ve died in the destruction of a single Imperial vessel. You had destroyed a craftworld, punishing the arrogant xenos for their trespasses. While your men sing of victory, the eldar will weep into an uncaring void until the warp takes them.
>>
>>5435689
[5/5]

You are not jubilant. You fell right into the eldar’s trap, and in so doing, irrecoverably lost a portion of your fleet’s strength. A thousand dead? Unacceptable, when it should’ve, and could’ve been zero. Still, you would allow yourself some solace in the fact that the eldar were now dealt with, if only for the moment. They had been a thorn in your side since you had awakened, one that had now been excised. Perhaps you had not seen the last of them (certainly there weren’t enough corpses for you to believe that), but you had bought yourself time to think, to recover, and to work. You had enough problems to deal with, even without the eldar creating more. Without any immediate threats breathing down your neck, you felt relief wash over you. As the webway gate closes at Rane’s instruction, the feeling passes.

Your work wasn’t done yet. In fact, you’d already begun two other projects which would now demand your attention, though you were able to choose freely which you’d give more focus to.

>[Adrax’s Reach]
You’d seen the reports, but you had yet to involve yourself ‘personally’. The planet seems ripe for long term investment and expansion, and so it’s likely the best use of your personal attention, now that more pressing matters have been… dealt with.

>[Hydrrit Delta]
While previous measures to pacify the locals have started to wind down, there is now the matter of nation building and optimisation to deal with. While the big questions will always eventually be kicked up to you, you’d rather directly involve yourself in this process now, to manage it more carefully. You do not want to repeat the Imperium’s mistakes, after all.
>>
>>5435690
>[Hydrrit Delta]

Rather make sure that we stay on target here and implement something that will be stable and productive Longterm without our intervention. Hopefully we can convince the People that this is for the best and implement it elsewhere later. Also might be a good Testbed.
>>
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Thanks for reading. As ever, 40kAI Quest will continue in the next thread. Any promises I make, I will break, except that one. Expect it some time next week. I probably called spirit stones soul stones numerous times, I am an idiot. Hope you guys are still enjoying. Let me know if there's anything you guys want to see more or less of, going forwards.
>>
>>5435690
>[Hydrrit Delta]
I doubt they were mad enough to actually destroy their infinity circuit out of spite, unless they think we are somehow worse than Slannesh, so they probably ripped it out somehow.
>>
>>5435690
>>[Hydrrit Delta]
>>
>>5435696
Thanks for running OP, stylish work as always.
I'll definitely be keeping an eye open for the next thread.

>>5435690
>[Hydrrit Delta]
>>
>>5435690
>>[Adrax’s Reach]
>>
>>5435690
>[Adrax’s Reach]
>>
>>5435690
>[Adrax’s Reach]
>>
>>5435690
>[Hydrrit Delta]
>>
>>5432338
It was helpful, thanks.
>>
>>5435690
>>[Hydrrit Delta]

Adrax is tempting as usual, but again, Hydrrit is at a critical juncture, and it would probably be a good idea to involve ourselves in it when we still can.
>>
>>5435690
>[Hydrrit Delta]
Alert. Planetary development is proceeding through important phase. Require intervention to ensure process proceeds smoothly and to satisfaction.
>>
>>5435690
>[Hydrrit Delta]

>>5435696
Loved the quest even if the last vote got out of hand.
Is there a chance that we could get a small update in next thread form eldar point of view from attack on our moon, to escaping from besieged craftworld?
Or only Epimetheus POV?
>>
>>5435690
Fucking Deldar man.I hate wasting resources, or being able to reacquire lost assets.

>[Hydrrit Delta]
This first. While I'm excited to turn Reach into a knight world, were not on a time crunch for this one, while Delta is more sensitive.

>[Acqure more Resources]
Find our most charismatic tech priests and diplomats, and augment them with bio/cyber-enhancements that would aid them in negotiations. Send them to Accakaros, and see if we can make some negotiations for Rogue Traders and merchant Fleets. In exchange for providing us rare resources, towed or otherwise the locations of hulked ships, and mineral rich locations, we will offer them ship repairs, "advanced" armaments (normal imperial stuff but "masterwork/artifice" quality), augmentations, and gene therapy to make them younger (nobles will pay fortunes for theses).

>[Help with Admin bullshit]
Bribe Selene and her some with some "advanced" tier Imperial frigate class ships, and in exchange they will help us with our Admin problem and their ever increasing demands.
>>
>>5435696
Was it impossible for us to grab some samples of the spirit tree corpse? Rane probably would had liked some pieces to experiment on.
>>
>>5435838
an omake?

>>5435690
Have we done anything about merchants and rogue traders yet? I feel like if we can do business with the right trader, we could have someone will g to buy all this useless wraithbone off us.
>>
>>5435690
>>[Hydrrit Delta]
>>
>>5435690

>[Hydrrit Delta]
>>
>>5435690
>[Hydrrit Delta]
Lets finish what we started.

Thanks for running QM. While I am frustrated by the slow updates, this quest is a great read. Take all the time you need I shall continue to wait warmly.
>>
>>5435690
>[Hydrrit Delta]
Can we send out spy drones to build a report on the Nobility on Adrax's Reach while we focus on Delta at least?

>>5435854
>[Acqiure more Resources]
Unlikely that we can get any merchants to deliver us resources on such a scale that it would give us any additional development slots. We are a backwater system so not much of interest to attract outside merchants, and I am pretty sure we scared away the only Rouge Trader operating in the sector when we broke the Hydrrit Delta rebellion. Not a terrible idea, but not likely to bear significant fruit. Best way to get additional resources is building additional fleets and sending them with our Army to begin reclaiming mining worlds in the Maelstrom.

>[Help with Admin bullshit]
The man we have to talk to about this is Alexander though. I've been putting some thought in to it, and I think we should do the opposite of what Selene and Alexander did and instead argue for a larger tithe right now. What we want is to not have to expend our own resources on Administratum Tithes, so we hit them with the left hook: Ask for a bigger tithe in exchange for a larger resource expenditure from the Administratum themselves; say quadruple the current tithe if they can provide the resources for it. Baked in to this deal should be a halt to any further increase of the tithe for say, 10 Terran Standard Years after which the tithe will be re-negotiated again. If they raise an eyebrow at us, we can just spin some bullshit about how after we repaired the damage of the Eldar attacks we figured out a way to increase efficency, or managed to bring online additional manufactorums.

This lets us do three things:
1: Touch base with the Segmentum Administratum proper
2: Get in contact with Alexanders buddies, who can be greased up better than others if we need it
3: Leave a favorable impression on the Administratum as a whole, because what Forge World would argue for an increase in their tithe if not a loyal and fervent believer in the Imperium?

What we 100% need though is more fleets. We're too much of a backwater to expect any prudent response to any major alien or traitor invasion, so it falls to us to defend the Sector from any invasions.
>>
Why dont we make a moblie death star that noms on planets away from us? Or have more moblie production facilities. We should start seperating and delegating our stuff. One for research. One for comfy human living, and rearing, and one for more large scale production.

Might even help us avoid paying more taxes. Speaking of which, can we get rane on that or talk to him about the rising tithe?
>>
>>5436056
You make a good point, but the reason why we haven't, is we don't want any extreme attention and action from the imperium. Any mega projects would be glaringly obvious to the more unsavory elements if imperial authority.So baby steps is the way of the game.
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>>5436020
>argue for a larger tithe right now
This is a joke right? We’re not gonna get a resource bump from it, we’re gonna get more extractive tithes instead. We should use our superior technology to bribe the corrupt Administratum into favorable treatment (i.e. more resources for less tithe).
>>
>>5435690
If this is just a POV focus question (and I think it is since we voted for both of these on some level iirc) my vote goes for
>[Hydrrit Delta]

So at the start of this quest we had an option to pick between a bunch of different memories, either as a human, or the work, or nothing iirc. Anons have said when I brought this up before that no, we're just an AI, but given the level of emotional variety vs a more traditional AI as I would think it would act, I wonder if we used to be human.
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>>5436020
>Can we send out spy drones to build a report on the Nobility on Adrax's Reach while we focus on Delta at least?
We don't have stealth ships for deploy our spy units across the sector(or anywhere else) without hassles.

Using the administratum section looking at us against himself should give favorable results, beside also using the inefficient bureaucracy against them and their political corruption against them. While also giving a few gifts.

>>5435690
>[Hydrrit Delta]
easy, solidify our control

>>5435696
np, nation building in Svartfheilm if there is anything i want. Can we recover any star maps or historical data from the craftworld ? like useful stuff, if not just leave and repair our fleet.
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>>5436020
>Not a terrible idea, but not likely to bear significant fruit.
Eh, who knows. It might be worth at least a little, plus if we manage to retrofit a few Imperial ships harder to raid or shoot down? That's a plus in my book. Plus those favors man. Giving people a few extra hundred years can net us a lot of favors, especially if we're making long lived pawns.

>If they raise an eyebrow at us, we can just spin some bullshit about how after we repaired the damage of the Eldar attacks we figured out a way to increase efficency, or managed to bring online additional manufactorums.
I like this. A lot. Like the ring broke but "oh hey we rediscovered how to make it better" and cheat by expanding it a little more.

>What we 100% need though is more fleets.
Super fucking agree to this. After the shit show in the web way, we need to design specific ships that can handle bullshit gravity in there so we dont suffer over a 50% loss to our fleet. Granted we'll recoup all those lost ships in a year or two, but that's still a loss for us regardless.
My suggestion? Assert status quo of 3 fleets of "advanced" tier ships, but designed for Webway bullshit. Then we make a separate BlackOps fleet that's DaoT tier so we can brute force our way through problems.

We uh. Maybe once the first fleet is finished we should send then to the Malestrom to help the Astral Claws. It's been a while, and I want to ensure the Claws stay loyal.
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>>5436020
If anyone could record locations of hulks, we could tag them, decontaminate them, haul them back, and recycle them for more resources. Think that might be worth it, or so you think the orks or deldar would try to use them to ambush our hulk recovery ships?
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>>5435690
>[Hydrrit Delta]
>>
Good riddance, and since we didn't manage to know their craftworld name it shall be remember has the silent mule.
>>
>>5435690
>>[Hydrrit Delta]
>>
>>5435690
>[Hydrrit Delta]
>>
Wait a minute I just remembered something the castigator class titan QM do we have the stcs for the castigator class titan or something on its level of more powerful
>>
Sorry meant to say or more powerful.
I’m gonna be honest we might as well get something more powerful to defend the planet that just screams fuck around and find out. Also cause right now we don’t exactly have any hard counters to titans as far as I know. Plus it would make us much more valuable if we can produce titans since titans are one of the most valuable assets in the imperium entire chapters are launched to save them for how important they are. Also since we have our own army we might as well bolster it further since our navy is already quite tough. But warp fuckery can still find ways to circumvent our fleet.
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>>5436270
I don't think we should have one for the castigator, we were a research facility, not a military or production one. But we probably have ones that can beat or match top of the line knights tough, since our simple STCs are miles ahead of the Imperium's emergency colonial militia ones.
>>
Also orks being orks will also be an issue as well since they will always eventually find us cause let’s be honest there’s no guarantees that we won’t find other orks as we are slowly becoming more known in segmentum Ultima. We have already fought off both eldar and ork assaults and are lucky we are not in the time period of tyranids or Genestealers cults haven’t infested our populations. Regardless we may as well bolster our defenses since with the titans. I apologize if I’m ranting anons it’s just I’m a major fan of titans and really hope we have something that trumps all the imperiums titans or is on par with the imperator or the castigator but much more functional.
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Umm we could just submit an STC to Mars in exchange for boons.
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>>5436282
Understandable but research is research hopefully we can atleast develop such titans since they would do wonders for our ground based defenses since as I said we don’t have any hard counters to hostile titans of either traitor or xenos origin
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>>5436288
They would have to go through an entire process to accept it's a valid one, and probably would try to snoop around to see if we have more.
As Mechanicus, Mars is the one with the most authority to mess with us, even inquisitors have less. Better to not poke the bear, we are already suspicious being able to produce better ships, have an orbital ring and a giant stash of phase iron right after two attacks.
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>>5436270
>>5436282
Do you mean the Castigator Class Titan, as in the one and only "Father of All" Titans that got corrupted on Chaeronia whom every other Titan was in replica of? It was perfectly humanoid and itself was an STC rather than coming from an STC.

It itself was a powerful AI, I want to imagine even in the time of the Dark Age it was probably legendary, like top of the line model. The Adam Smasher of the Titan line.

Have we seen that in the quest because that's amazing. Depending on the current imperial date the chaos corrupted one from canon could have been destroyed already tho.
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>>5436288
Yeah last I remember the imperium grade titans probably don’t even hold a candle to daot titans. Also I doubt the mechanicus would be willing To trade and get even if they were they will probably try to get us under their control even more.
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>>5436294
No it hasn’t even been found yet we’re in the 41st millennium it was found late in the 42nd millennium by the grey knights so we have a large time buffer till that time
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>>5436294
I would imagine it’s more of a standard issue titan since you know probably all the top of the line military titan was taken over by the virus or outright lost in the man of iron incident
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>>5436296
Theoretically, we may be able to find Chaeronia and talk to our AI brother before the planet is pulled into the warp.

I'd need to read the full book again, but I don't believe there was indication it was corrupted before the planet got drawn into the warp. Though it was surrounded by Chaos Cultist techpriests.

That doesn't necessarily rule out it was a corrupted/cruel AI before and simply became even worse though, but maybe not.

Unfortunately Chaeronia is relatively close to the eye of Terror and we're in the Badab sector so we're nearly half the Galaxy away.

>>5436297
It's certainly possible. Maybe that "ALL TITANS COME FROM ME" was just hubris.

>>5436293
I feel bad for the day we communicate directly with Mars. What was once a hub of brilliantly minded AI and rational beings, now an asylum of entombed and imprisoned rogue AI's gone mad.
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>>5436294
I believe there is only one titan referred to as a castigator class titan so he most likely is indeed referring to the father of all titans. Still though there is no guarantee for that to be true since chaos being quite manipulative.
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>>5436297
>>5436296
https://wh40k.lexicanum.com/wiki/Castigator_(STC)
Says here it's a one of it's type deal, every attempt at making another was incomplete. And it was lost during the Dark Age, so it's already possessed. At most we would be able to save him from being gutted later when he returns.
Although the mention that it was the only titan made from a STC mean we won't have STCs to make titans, and would need to either develop new ones from scratch, or reverse engineer and modify existing models.
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>>5388777
Uh, am I clicking on the hastebin wrong cause the link doesn't seem to work
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>>5436299
Lexicanum says it was during its time in the warp it made a pact with a demon so it’s probably to late since we are nearly 1 millennia away and as you said half the galaxy away from it
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The reason why I think we can make titans was cause we had a legitimate option to make titans a specialty of our forge world during the 2nd or 1st part of the quest so I do believe we can make actual titans. As I said the thing was corrupted and possessed by a demon so take the info with a grain of salt since demon stuff and the AI could have been so far corrupted it probably became very egotistical since everyone touched by the warp usually becomes full of themself
>>
Either way we need better ground defenses as well as a ground force multiplier since we have now seen we can’t completely rely on the naval assets we have and titans and knights seem like a perfect thing to fit the role since they can act as planetary defenses and as support to armies since in the book of titan death destroyers and cruisers can be shot down by war lord class titans
>>
Also we can more then likely make more effective teleportation titans then forge world Lucius.
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>>5436309
We might need to finish the Work by finding and studying the mysterious mint flavored obelisks and pylons first, since I think we haven't mastered small scale non-warp teleportation yet. I don't really remember the specifics of how our quantum travel works, and I don't want to go through 3 threads of anons infighting again to check.
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>>5436305
I'm still trying to grasp our capabilities, but it seems to me that given we are capable of producing entirely new designs like grav tanks and drones, we could be able to design a Titan or at least surely a Knight design.

STC's mainly aid the humans because:
-They lack the technological skill and know how to develop from scratch
-Their religion forbids innovative development

Both of which we don't seem to be limited by.

What might stop us is if there's some sort of built in limit to our code we have that prevents us from making AI of a certain higher intelligence and power (something like an Anti-Von Nueman protocol) and thus we need the STC to impart that spark of digital life into a Titan. Possibly hidden beneath Mechanicus ritual or such.

>>5436309
Possibly. We may have the technical know how, though perhaps their particular brand of Lucian flare relies on Lucian Alloy produced only in its Dyson core.

Imperial Teleportation (and by extension human teleportation) is warp based though. What's our grasp on warp tech like gellar fields and warp drives?

>>5436310
Oh excellent we have Quantum Travel? That's perfect, that's how the Necrons go about it and it isn't warp based.
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>>5436311
Yeah, that's the Work, non warp based travel. It's hinted that we need to study necron tech to finish perfecting it since we came to similar conclusions.
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>>5436312
Thinking about it, the Work seems to be a bit more encompassing than that. It's to try and free humanity from the warp, developing non warp-based travel and spreading it was the primary means of that, the one that our facility was dedicated to, but probably only the first step. We are a benevolent, not directly powerful, human-made C'tan in a way I guess.
I wonder if we are going to stop at removing the need of the warp and the influence of the chaos gods, or go all the way and try to destroy the immaterium entirely
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>>5436312
I'd be careful.
As advanced as Necron Tech is even to DAoT human tech, Necron AI's are probably to us what a necron is to a man. So we wouldn't want to meet one or run up against one by accident.

Even the Necrons try to limit their own AI's ("Autonomous Spirits") to prevent their own Men of Iron accident, and they've done quite well for that given they've had 65 million years.
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>>5436270
If i remember correctly we both had titans and knights laying around (they joined the defense once the orks arrived). Just enough for garrison our research facility, beside that we needed triplets for a type of titan we had in depot.
I think if we do the grand army option (the option that filled basically every possible aspect armies like our own might need. While also increasing considerably the size) we would likely fill it with even many war robots, knights and titans.
There is an ork world near us i want to clear out soon and colonize. Same one of the ork warboss we have in the freezer.
At the moment i am mostly interested in design stealth ships and creating a fleet of them, so we can begin to deploy spy units in our sector and begin to spy/keep watch over them. This stealth ships would be of help even in scouting for our fleet and likely countering the enemy best attempts for remain unseen in space.

>>5436288
incredibly risky move, likely very violent result toward us.
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>>5436319
We will need to, but the hint was shown in an update, it's a goal of Epimetheus, not a OOC desire, so it's something we are going to have to deal with later. The meta part is knowing that's it's necrontech.
>>
>When we show up to a Tomb World/Tomb Ship and try to interact with the local technology
>The Necron Cryptek summoning the autonomous-spirit to banish us:
https://youtu.be/cLomnZIvoFs
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>>5436311
We don’t exactly have to make a full ai titan we can make it so most of the functions are done autonomously except the parts where the tech priests can manage it and let the titans pilots be piloted by those we trust and more then likely make it more easier and safe to pilot the titans since current imperial titan ai are animals and consume their pilots or outright rebel from their commands so we will more then likely be having an easier titans to get princeps.
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>>5436308
more of those singularity cannons sound like a winning bet.
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>>5436364
Flipside to having "less sentient" titans is more effort will be needed on the crew to effectively control them, like a Tank that has had more of its automated systems turned off and now you need to manually adjust Gun elevation rather than having a computer do the calc and adjustments for you. In a 1 on 1 fight, a Titan with an actual AI/Machine Spirit might have the upper hand. Or having to get hundreds of thousands of menials to pull a Macrocannon shell cause the autoloader stopped working.

But then, with easier piloting Titans and potentially better production organized by an AI, we can just try to avoid 1 on 1 fights.

"The first rule of single combat says, 'do not fight alone'"
"The first rule of unarmed combat says, 'do not be unarmed'"
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>>5436288
You pure ignorant child

>>5436301
Modifying and optimizing existing titans should be around our wheel house. We made the giant fuck off Automatas or something, remember? You know the fuck off huge robots with wet ware that requires techpriest or something?

>>5436305
You're right about the titans I think. I think we were given the option.

>>5436310
We used gates. Really big gates.

>>5436311
We can made "dummy" A.I., or like the kids version of us. QM mentioned that it would take too much time to duplicate a similar quality A.I. like us, or its beyond us.

>>5436318
>inb4 enough people worship us to the point we get warp like powers

>>5436364
There was that one full body cybernetic that pretty much inserted your brain and spine into a robot, and the metal body was a bit taller than a space marine. We could probably do that.

>>5436430
So just, pretty much make something that looks like the standard Imperial Titan, but make it less retarded and liable to killing its princept?
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>>5436192
Personally I think this should be the last time we ever go in the Webway. If we start building actual fleets to invade the Webway with we're bound to trigger more Prophecy-PTSD in Farseers across the galaxy and get even more knife-ears out for our proverbial neck. Just stick to building normal ships and breaking any Webway gates we find in systems we consider under our influence.
What we should do though is develop some sort of Electronic Warfare Suite that can force open an enemy's communications, so we can avoid this whole 'won't take your call' shit we had to endure with this un-named Craftworld.

As for fleet compositions, I believe I've said this before but the Imperial response to our call for aid made it painfully clear that we can not rely on any substantial aid from the Imperium unless something massive invades the sector. We're basically in charge of the defense of ourselves and this little backwater, so we can't skimp on the quality. Any defensive fleets we keep permanently in the system should be AoT Standard to ensure we can properly kill anything that comes to threaten us. Anything we intend to send outside of our sector should be Advanced-tier, since it is significantly more likely to be scrutinized by others or salvaged from a battlefield by our enemies.

>>5436194
I don't want to speculate how much resources we could get out of salvaging ships or reparing hulks to sell but if we have to provider the haulers, escort the haulers and then purge the ship of any infestation (demonic or otherwise) chances are we would be expending more resources than we gain from the salvage operation.
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>>5436504
>As for fleet compositions, I believe I've said this before but the Imperial response to our call for aid made it painfully clear that we can not rely on any substantial aid from the Imperium unless something massive

That is correct. The Imperium works on escalating force. They only send in stuff that might be more useful elsewhere if shit truly hit the fan.

Its not even malice just the fact that the Imperium is titanic and its resources are really really stretched thin. They have a similar problem to us with the amount of stuff they need to do at any one time and they just dont have enough shit.

Not enough men, Marines, Ships or weapons. Its an empire of a Billion Suns but its a patchwork connected by hell and enemies everywhere. Outside, Inside and Beyond. We need to make sure not to overextend ourselves and rally make clear to the administaratum that they can not expect more from us unless they either give us more Raw Materials that we can use to get more of our "Forgeworld" online. Or they need to lay of with the Tithe for a bit. Get 1 unit now and forever or get nothing now and the next time and get 2 forever afterwards.....

Sadly the Administratum is already not the most reasonable beast.
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>>5436430
Yes but we aren’t going full daot remember we can have some titans with its ai core but it takes to long we have to also keep up the illusion maybe we can make a special titan with an AI but I he problem is making the ai since it takes a good long time so it’s better to have crewed titans plus we don’t need full daot titans we need good enough for our standards but not outright screaming heresy we still have constraints we have to work within. Also you just reminded me of the dreadnoughts hopefully we can help make a more compatible version that won’t drive their pilots insane or kill them from usage. That the problem we can circumvent for any device so I’d say we should go with advanced titans and have a few emergency daot titans since thankfully the mechanicus have somehow gotten the brain power to have a progressive group for improving titans so innovation is accepted just has a lot of scrutiny and distrust so we should be fine for the advanced titans
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>>5436562
>>5436504
Could we also just. . .look at a normal modern Titan and figure out why their STC machine spirits are such angry and tempermental bois even with all the Mechanicus pampering? Maybe even see where we can kinda fix this.

We're a digital consciousness ourselves after all.

Maybe it's like training a really big dog.

Hell maybe "we" can step inside a Titan body for a small amount of time and see what it feels like and what makes them so hazardous to princeps.
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>>5436565
Yes yes yes yes yes
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Yes anything fun with titans I would immediately support cause god damn rip the princeps who have the balls to pilot such things that consume them and fight until the very end like space marines “only in death does one’s duty end”
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>>5436562
The thing with Dreadnaughts is that the normal kind is actually pretty non destructive. The thing with going insane is the extreme depravation of sensory input. The more powerful ones eventually burn out the user due to the strain of the Brain basically being the central computer.

The real problem is the way they rest... or more specifically dont rest. They cant really sleep anymore and as such their human brain party slowly go insane.

We can fix the Strain due to processing power. But other than that..... i dont think we can upgrade the Dreadnaughts without an extreme amount of overhauling. Its just easier to build Robots to do that for us. But we could help the Marines extend the lifes of their ancient fallen.

Imagine Bjorn suddenly feeling better after all those years and the realizing that it was a Goddamn AI that fixed him up. He would probably jump out of his sarcophagus just to try and murder us. And he would probably succeed.

>>5436574
>>5436565

Dont forget that the Potential for a Princeps for one of the larger Titans is rarer than being a full on Null these days. If we could field a full Titan Legion Manipel we would be the envy of Fucking Mars how we managed that with just our meager resources. And we would become suspicious as all hell.

Also Titans these days dont really have STC's anymore. Every single one is a unique product with its own quirks. Those get accentuated by the Princeps that they consume over their lifetime. Which is probably part of the problem of finding compatible pilots.
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>>5436498
>You pure ignorant child
I'm not ignorant. I know how Mechanicus operates and we do have a method to submit STCs for benefits without drawing too much attention. Just "discover" a STC on another planet.
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>>5436594
that trick can be pulled once. Then Mars shows up and scrutinizes everything just in case we stashed anything for ourselves.

It really is not the best idea.
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>>5436589
Yes but here’s the thing we don’t really need to tell mars and we can just pull the old we discovered it and we won’t tell unless we absolutely have to. Also with our tech we can more then likely lower the bar of princep requirements so it should be much easier to get the titans to be piloted and crewed so we will much more easily replenish titan losses
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The Administratum is mothballing all the ships we're giving them because they look weird, aren't they?
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Also ratios right now is that princeps are 1 in every 10 million but nulls are way more rare since they are anti warp and get viewed as the odd on out in social groups and usually die before getting found.
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>>5436604
No they are desperate for ships they are not stupid enough to try that shit unless it’s done by the mechanicus the amount of political suicide that would be is insane the mechanicus would go insane if their own creations were being dissected without permission
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>>5436604
Only if they look a bit weirrd different so they don't know which of ten thousands forms they have to fill in triplicate first. And then half "disappear" due to corruption regular one, not chaos, incompetente and good old bureaucratic bloat somewhere along the way.
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>>5436604
The only "weird" thing about our export ships have is that they use autoloaders and have an actually okay life support system. I guess they are also stronger too because they are built wholesale rather than as pieces.

Otherwise, pretty nice Imperium ships. They just have "top of the line" equipment installed. High quality, but nothing that is crazy. Good product.
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>>5436562
>>5436589
If we are using human pilots, is there any practical upshot to making traditional dreadnoughts over battlesuits as durable as dreadnoughts? The Dark Age had human battlesuits like at Duulath and Gardinaal.

Though, to be fair, one of the Lords of Gardinaal was more dreadnought than pilot and he was able to physically stand up against a (psyker distracted) Ferrus Manus, even though many of his weapons had been disarmed.

We could also just do what the Mechanicus does and just clone or extract human brains, and then program AI into them, because it doesn't count as Silica Anima if it's not Silicon.
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Hard no on the extraction of human brains since we show that we actually and pardon my language give a flying fuck about the menials well being and care about them. The rest of the mechanicus does not care as much they barely even care about their skitarri units let alone the human menials. If we start extracting human brains morale will start dropping we should only use such extraction as methods of saving a persons life if they choose and as a last resort
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>>5436616
Fair enough.
Though, there is also the option of vatborn brains that never had a consciousness to begin with.
Or even just putting in Ambul brains like at Necromunda that basically contribute less than 0.01% to the actual function but are just there for show.

Just whatever it takes to satisfy Mechanicus double-speakism.
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>>5436612
So human pilots in their natural forms is the main preference still I want titan/knight mechs but atleast advanced tech level knights and titans but if we can get daot I’ll take that since even the castigator titan would have been accepted for the fact it was so cooperative and showed no signs of treachery until it’s memory came back so the mechanicus does have the ability to change and are the most forward thinking when they actually try to be.
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>>5436620
I would say yes and no but I’d rather avoid the whole servitor using a live human forcibly but mainly we should focus on tech that won’t harm the users unlike the mechanicus and our main goal is to help humanity not harm them in the process. So for the clone brain thing I would say maybe down the line since we have much bigger priorities in making defenses and acquiring resources but still titans/knights should be made to give us a great force multiplier.


and to the person who brought up the singularity cannon they take minutes to fire again on something in orbit titans can fire on the move and also we can’t place the singularity cannon on all the planets cause would be very sus since mechanicus would go reeeeeeee and go full inquisition on us. So titans are a good alternative to keep our cover and to make daot ones are not that much of a stretch as was said mechanicus make their own titans and if we want to use the STC excuse which we probably won’t need to ask since mechanicus try to improve their titans as said before it is accepted but not liked so we can actually get away with it without getting on the mechanicus bad side.
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>>5436620
Biggest problem is that Epimetheus is an AI from the Terran Federation who got their morals coded in. He is willing to do the very insane shit the Imperium does to survive, but he won't be happy about it, specially if there are way to avoid it.
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>>5436643
Is it immoral to use a grown brain that never has, nor ever will, have human consciousness as essentially squishy hardware for AI software? Or hell, even just put there for show with bubbles floating in a tank but really not even playing a true part.
Or the use of Xenos brains from effectively giant bugs?

I think this is relatively tame, and certainly leagues better than the perpetual pain and explicit agony of say, the poor bastards stuck screaming silently in Thallaxi, waiting to die for decades at a time.
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I'm loving that you guys went with fully humanoid attack drones. That's some real Men of Iron kino there.

About how big are the Viking, Huskarl, and Drauger respectively? How well can they be mass produced? How does each compare to say, an elite human warrior like Tempestus Scion or Space Marine?

I own no models myself, but I have been trying to get a grasp on the sizes of different robot types like the Thanatar and Domitar. I'm guessing the Viking is comparable to a man.
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>>5436663
ugh, just realized the typo the tall knight on the left is a Questoris, not a Dominus. They're of similarish height if I'm not mistaken.
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drauger i imagine is on dreadnought scale or partially better
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>>5435690
>[Adrax’s Reach]
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>>5436612
>Battletech
YES!
YYYYEEESSS!!!!

To make mechs more Imperial approved, we could try min maxing Sentinels. You know those two legged all terrain scout vehicles? We could probably allow them to fly or bunny hop, staffing side to hide, side hops to dodge missiles, other redundancies.

Cloning brains sound like a good idea. There is probably a safe way to do it.

>>5436663
>the three most common types of titans.
Those are a MUST HAVE for our future titan legions. Powerful enough to btfo ground forces, not big enough to warrant Mars's attention. These three will be our bread and butter.
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>>5436759
Min Maxing sentinels sounds fun, but also might arouse tech heresy suspicions from more puritanical members of the Mechanicus. Do we have any contacts with radicals or more loose faction members? Stygians would be great, though they are also half the galaxy away.

I'm guessing we're unable to spoof STC credentials to trick the Mechanicus and try to say "hey look this is genuine, bonafide, technology from the Ancients!".

It's a very long shot, and I bet probably not possible at all, but on the flip side we somehow gain knowledge from Ultrama Sector we could claim these are the very same mechs taken and restored from Ferrus Manus' Gardinaal campaign. Ultramar isn't as far off as say, Chaeronia or Stygies, but it is still further off.

A lot of the lore links to the distant past I can think of are unfortunately in sectors that are just so damned far away from Badab, I'll try to see if there's any good wiki links or references to the past around the Badab sector but I have a feeling all I'll find is regarding the war.
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>>5436759
Those arent titans they are titans, imperial knights go as tall as the scout titans legs. Titans are much bigger
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File: Size Comparison 3.png (1.01 MB, 1165x577)
1.01 MB
1.01 MB PNG
Some additional scales for reference.

Reaver Titan to the far right.
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Still imagine if we could make the nemesis war bringer and war master and the imperator class titan we would sky rocket in value and the administration would be super interested in us the only worrisome issue is the collegia titanica they would become more invested in our world but we would get a steady stream or princeps for our world since we can produce titans. Plus it isn’t that much or stretch to produce void craft and titans forge world Lucius makes a good amount of vehicles for ground and navy and titans so it’s not much of a stretch to have multiple variety’s of products
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>>5436816
Mainly cause all the titans I mention are unable to be produced anymore or just mars is being a bitch and is not sharing so we will one up mars in being able to produce much higher quality titans
>>
Not sure on if Imperators are now a finite supply, but I know Graia is still capable of manufacturing the OG Lucian Pattern Warlords.

So there's evidence that at least Warlords are still being manufactured.
>>
>>5436817
I bet much of the "lost" technology like that in the Imperium isn't actually irretrievably lost but just got the equivalent of being dropped down the back of the sofa and forgotten about until everyone forgot it had even existed because the hoarding techpriest in charge didn't tell anyone their passwords before they got flattened by a forklift driven by a malfunctioning servitor. If you held Mars up by its ankles and shook its pockets out, half the DAOT would probably fall out.
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>>5436829
Just be careful, half of that half will be corrupted AI and Daemons.
The Horus Heresy and the Dark Mechanicus screwed over Mars a lot.
>>
>>5436831
That just makes the lucky dip more interesting. Will you get a sweet STC? Or will you get a daemon-infested nightmarish horror? Try your luck today for just fifty thrones!
*The Management shall not be held responsible for any death, injury or possession on the premises. No refunds.
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>>5436819
Yeah they have been for quite a while I don’t remember when but definitely before the 41st millennium Also I forgot are we before the macharius crusade or after/before 13th black crusade
>>
>>5436842
The year was given as 661M41 a few threads ago (it'll be a few years on now, I haven't kept track) so we are in the 41st millennium, just a few centuries before things get really spicy.

Honestly I'd have loved an M42 start (I believe QM said they weren't familiar with M42 lore and I can't fault them for that) in the Imperium Nihilus (which we would be in given our current galactic location). Right now we can pootle along at our own pace and plot in the shadows while armed with meta knowledge (is there going to be large timeskips at some point?), but being a bewildered AI tossed in the deep end trying to figure out why everyone has their hair on fire in a galaxy facing its darkest hour where everything hangs in the balance, shit spirals more out of control by the day and the future literally isn't written yet would have been dope for a higher-stakes, faster-paced story.
reposting because date derp
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>>5436858
Damn around 300 years to late but meh hopefully we can still do the titans up to be awesome and better then the mechanicus ones
>>
I'm just glad there's so much freedom and QM/Player interaction in this quest, with so many options to choose from and planning matters. The spark of inspiration and imagination is strong with you guys.

The location is. . .well, Maelstrom is smack dab in the middle of where the Great Rift will be if that timeframe matters for future planning. We are either going to shut it down/stop the Maelstrom from joining it, or we will inevitably have to move, but that's a good 300ish years from now.

>>5436858
With so much at our disposal, I doubt we'll need a timeskip anytime soon, in fact it seems like we'll be cramming every little bit with important matters. Even for an AI, our attention can only be at so many places at once after all.
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>>5436878
The Maelstrom is just a smaller Eye of Terror and while I don't think we could close it completely, it is perfect as a testing ground for any warp dampening technology we develop. Doubly so since we intend to have our own pressence there for the foreseeable future.
>>
>>5436612
>We could also just do what the Mechanicus does and just clone or extract human brains,

Cloning brains is actually pretty standard. Same with Cherubims and shit like that. Mostly clones but still very creepy. There just is not enough Criminals going around the normal Imperium that would deserve getting turned into Servitors to satisfy demand.

>>5436817
most forgeworlds have the Knowhow how to produce titans actually. Its just a matter of ressources. Buildung a Manipel is more of a Sign of Prestige for the biggest and richest Forgeworlds.
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>>5436771
I refreshed my page and killed my post. Fuck...
We could ask Rane if suck sentinels existed, and if he could get us a copy through contacts or the Noosphere so we can start producting and improving some, without getting called out for tech heresy. Pretty much make a fly sentinel, but overall more efficent.

>>5436783
Imperial knights arent titans, but we sure as shit can get away with making them

>>5436933
Oh. Shit. Well I guess we can make fully fledged titans after all.
>>
>>5436878
iirc the Maelstrom is supposed to date far back enough that we probably have records of it. Not even the pre-Fall Eldar managed to close it, if they ever tried though Warp Storms would have been a tad different before the murder-fucking-induced galactic wedgie.
>>
https://youtu.be/2I4nXeyL39A
If we slap on a large grav-chut on a sentinel, would that make it capable of jumping long distances?
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>>5437020
Imperial Tech can get wild.
Did you know there is a version of Jump Jet specifically to allow Contemptor Dreadnoughts to descend from orbit without the need of a drop pod?

Strap a big enough engine on anything, it will fly
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>>5437033
as can be seen by many Space Marine Flyers.

Se example A Pic related
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>>5437033
I blame the influence of Ork engineering
>>
Still i cant wait for the mechs for i will always push to get some titans I'm still sad that we got no Eldar interaction, but I admit my mistake we should have destroyed the craftworld in its entirety, but Christ the Eldar wouldn't talk even though we were showing mercy god damn are we that scary to them. Like jesus are we what blanks are to psychers. Still I wonder we will make for titans.
>>
>>5437063
If we give no fucks about Asthetics they would look like Pic related.

Mostly to help with Stability and speed as well as mobility across rough terrain.
>>
>>5437063
They refused every single chance to talk with us from the very beginning. They did not even taunt or decline, just complete silence.
I really don't know what you were expecting.
>>
>>5437075
We may want to give a fuck about aesthetics, or at least a small fuck, cause if we just go ham we'll stick out like a sore thumb to the Mechanicus.

>>5437080
Fucking Eldar. I bet they're going to claim it was "all part of the prophesy" or some shit. At least this was the weird ones that aren't total murderfuckers.

Do we have memories of the before times? We might recognize the occasional wars between the Dark Age mankind and the Eldar Empire before the birth of Slaanesh. And in that era, the majority of Eldar were more like the Dark Eldar than the "nice" ones.

So maybe they thought we were just like another Man of Iron AI General and didn't bother with diplomacy. Some of them might actually have been from that time.
>>
>>5437080
Yes and I understand my mistake if this come back to bite us I apologize fellow anons.

>>5437075
Also other anon that would more then likely be daot level we could probably use some but not have them be the standard. Daot stuff are our trump cards advanced tech will be our standard equipment. Cause we can’t just go full daot stuff for the main issue of numbers and being more resource intensive.
>>
>>5437087
Agreed which is why we should daot stuff for emergencies the main focus will be advanced level stuff.


Also hold on a fucking minute how in the hell has raine not asked us to help fix the god emperor cause I just realized we can save the emperor of mankind. Cause nano bots and the QM just said we have medical nano bots like genuinely we are officially the next best option to save the emperor. Plus he is still alive and since we daot concentration.
>>
>>5437087
I think he has some memories about the Eldar, but not too much beyond basic knowledge. He may have been studying ways to travel without the warp, but he was the necron team. The webway project was probably another one, head by whatever name the Emperor was using back then.
>>5437089
Eh, it's ok, no matter what we did it would likely have bad consequences later anyway. Because Eldar are assholes no matter what you do.
>>
>>5437090
I really doubt we actually can, Emps is a super mega psyker that is becoming a good, his throne was modified by haemuncolus to maximize suffering, and is linked to both the Astronomicum and the Webway gate on the basement.
It's basically psyker tech, and we suck at it. Not only that but a random explorator turned fabricator general of a new forge world does not have enough authority to get close to throne, specially since he is from Styges, a know barely heretek world
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>>5437090
>Also hold on a fucking minute how in the hell has raine not asked us to help fix the god emperor
Raine isn't the Fabricator General of Mars is he? It's only an extremely select group of people who can directly approach and tinker with the Golden Throne, so he may not even be fully aware of the details of the Omnissiah's mortal wounding and what sustains him.

or if he did, he may realize that it is a psychic technology beyond even our ken. The Emperor might very well literally be a physical corpse of mostly bone and mummified skin that for all intents should not scientifically be alive and far beyond even servitorization protocols, but is alive because strongest human psyker in the galaxy.
>>
>>5437092
Who said they needed to know >:)
We have the stealth tech and in all honesty all we have to do is return his flesh.
>>
>>5437097
yes infiltrate the Imperial Palace with Guardians that make the Space Marines look like Toddles fighting Bears and some of the most advanced Technology the Imperium has Available.

Not to mention the pure unadulterated levels of psychic Fuckery the Emporer can put out. Without his approval somehow we would not even be able to get close most likely. If a Human is a dim candle in the Warp and a Farseer a Campfire the Emporer is a Continent Spanning Inferno of Psychic Might. With a Hateboner for AI and all its servants.


>>5437087
>We may want to give a fuck about aesthetics,

I understand that . I was just pointing out that from a Rational perspective the current Titans are pretty..... inefficent in their design. But we have to bow to the Orthodoxy. To make sure we are not discovered. And to make sure we can not just be killed of when someone inevitably finds out we will have to work ourselves into the Imperium so closely that cutting us out would not just cripple the Imperium but annihalate it utterly.
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>>5437100
>And to make sure we can not just be killed of when someone inevitably finds out we will have to work ourselves into the Imperium so closely that cutting us out would not just cripple the Imperium but annihalate it utterly.
Just like every other faction!
You can hate psykers as much as you please, but you can't get rid of navigators or astorpaths because they are critical to operations.

It's how the Mechanicus survived the Great Crusade's atheism after all.
>>
>>5437100

Fair enough I was just curious about it if we can do it I realize now it’s a bad idea.

Also we can still make daot stuff there is nothing saying we can’t we will just hide the daot titans since those will be way easier to hide then the daot ships. So yes we should make some emergencies we just won’t reveal them until needed but the main focus will be advanced tech titans.
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>>5437102

Lol we are going to put the psykers and navigators out of business
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>>5437114
Not for a very long Time. It will require time during which we will need to make sure they dont try and murder us while we conect humanity. And just in case we should keep some of them on each planet. Just in case the Gate gets destroyed during fighting or somehow disabled through some shenanigans. So that worlds can still call for help and have it arrive without the help of a Gate. There was a Reason even GOlden Age Humanity created and utilized Navigators.
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>>5437195
I'm pretty sure the reason was because they only had warp travel and navigators are required for safe travelling, since by the time we finally got some results we were shut down because of the begging of the Men of Iron rebellion.
And the ones that call for help are the astropaths, not the navigators, although both work on the ships.
I agree to keeping them as back-ups in case of failures tough.
>>
>>5437197
i know that. I was thinking about keeping Astropaths on each planet and having Navigators in a more central location. Or several locations to have them for a Quick response ready. We could jump to the next system with a gate and then go through the Warp the last part of the Journey.


>I'm pretty sure the reason was because they only had warp travel and navigators are required for safe travelling

Not exactly it makes it more safe yes but it also increases the speed as well as accuracy due to being able to dive deeper and longer into the warp. The first human ships jumped blindly and they ended up all over the place.
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>>5437195
We can get away with not having astropaths and navigators anywhere the Imperium isn't, which is 99999/100000 of the galaxy. As long as there is no life on the planet, there shouldn't be any psychic signals to distinguish the planet for navigators from the other warp reflections of base matter that's omnipresent in the galaxy. Ooh, maybe if we can cover a planet in phase-iron we can achieve 0 warp reflections, which would make that spot basically invisible to the Imperium.
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>>5437212
unlikely since the sheer mass of the Planet would have an Impact in the warp and a Rogue Trader might become curious. Also our supplies of Phase Iron can never be enough to coat the entire galaxy.

The thing is that if we look through the Galaxy where the Imperium is not we will find either Xenos, Chaos or even worse shit Dark Eldar. Maybe an abandoned Human colony of old we could help back on their feet.
>>
>>5437033
We need to strap Grav Chuts to Titans and Imperial Knights.
>stand by for Titanfall

>>5437097
Not a good idea for now imo. We lack the knowledge to unfuck his everything, so if you really want you can suggest we go hard on lerk8ng psyker and space magic stuff.

>>5437100
>cripple the Imperium
Hell yeah, just like the church or Mechanicus.

>>5437212
Interesting concept. I had an idea for Dyson Sphere anon, wherever he might be.

So bro really wants that Dyson sphere, but we all so not want the Imperium to hit us with the Heretek stick. Why dont we just, like, holo out a neighboring planet and turn the inside into a dyson sphere?
>hollow out planet
>put large non-warp dimensional gate inside
>have resources funneled inside, and ships funneled out for our own purposes
>resources will come from Mining Motherships
>exported ships will be AoT tier
>>
>>5437232
I still don't know why people want to go through the effort to make a new Dyson Sphere when our planet is basically already one, it feels more like a mega project when we have an empire on our own hands and try to reform hive worlds into something that is not shit anymore.
Energy, production and space are not a problem right, it's raw materials, specifically rare ones.
>>
>>5437225
Well, in the event of a Rogue Trader we can just vaporize them. Hopefully before they get off any astropathic signal, but those are shoddy at best. If we find a spot that's not immediately under attack by the usual suspects, then we can start scaling immediately. Q-Comms allow latency-free communications so we're not growth-limited by distance or time, just security.

It's not really important now. We don't have the naval size to start expanding right now, partly because of recent losses to the Eldar, partly on the need to defend ourselves. I just want to point out that if we can use these "Q-Gates" mentioned before, we're not limited to either nomadic or planet-based lifestyle options. Hell, Admech Expeditionary Fleets give us the perfect cover to send out these colonizing fleets.
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>>5437237
if we have a Black Hole in the Center we have something differrent. A Penrose Sphere.

The Difference is a bit different in the amount of energy being pulled from it and how we can in theory adjust it by feeding or starving the Black Hole.

>>5437232
More like Church and Mechanicus combined. We would have to undermine the Mechanicus for that. Maybe get our claws in a whole lot more Space Marines.
>>
>>5437237
The hollow planet idea is for the same of being able to build DaoR tier shit without anyone breathing down our necks.

>>5437245
Space Marines, Imperial Guards, gifting Segmentum command some ships. Lots of things.
>>
Somewhere out there, UR025 is looking for someone like us, a sole free sentient in a galaxy full of brain dead robot slaves.

He might despise us for working for the humans, but perhaps he would at least appreciate the digital company.

If he's still at the Blackstone Fortress, he's half the galaxy away though
>>
>>5436066
The odea would be we kept thoses things seperate from our main base that holds our ai core, like travel a sector or 2 away and hide out in darkspace or something. Keep things on the downlow and do very little back and forth between home base and the death star planet muncher, like that planet destoying necron engine thing that the grey knights took out?
>>
>>5436560
What if we use the material from mechanicus ships? We just tell them hey we are heretics with a stc and wont pay the tithe anymore and they send ships full of metal to us and we nom on that!

Its in genius!!!

But seriously, the imperium losses track of whole fleets and planets, noming one or 2 barren rocks here and there wouldnt raise to much suspicion. Only when hundrens go missing in a loal sector do eyebrows get raised.
>>
>>5436608
Can we track our ships we send over? If not we should start doing so like we did with the soulstones, planet some spyware in them to gather more info, like if they plan to turn our own ships we made and sent to them against us.
>>
>>5437089
>>5437087
>>5437080
I'll wager 5 tons of phase iron they'll fuck us when we try to close the maelstorm if we set that as a goal.

>>5437239
I wounder if we can "jam" or confuse astropath messages with our on astropaths, like all of our atropaths at once send out white noise on confusing or contradictor messages? Or perhaps we can send our messages faster and clearer.
>>
>>5437555
It's worth looking into, but as the phenomena would be Warp-related we're unlikely to make any devices to create "Aethyric jamming" just because the Warp is awful and we don't want it anywhere near us.
>>
On the topic of infiltrating the imperial palace why not just talk to them?
I mean sure Rane and the stygian priests are borderline heretic but the custodes are very human and rational. If we were any other AI that would try to make contact I wouldnt suggest this but we have the WORK the thing that the emperor wanted safe travel away from the grubby hands of the warp parasites. Im saying we could jump the pyramid of hierarchy and get in with the imperial household PRESENT THE WORK as our sign of loyality to humanity, all its details the history and such. Provide them with GAoT tier tech and maybe start researching warp stabilizing tech to dampen the terran warp tear lessening the strain on Big E.
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>>5438220
To be quite honest, if big E died, I feel that we would just info dump the quantum gate tech to give humanity a way to survive w/o the astronomicon. Probably would work in our favor, the guy's been taking up all the space for the past 10k years.

A human society from scratch could probably get to some parity with DaoT if they had 10k years of research. Big E is stagnating humanity with his psykic dream of human evolution.

Just wreck the warp and bring AI back into style, in my opinion. Maybe even get closer to the universe, C'tan style if we really want a centralized power to counter warp gods.

Perhaps we could imprison a C'tan, Necron-style to usurp their power.
>>
>>5438220
Besides it being OOC, the Custodes would probably thank us for the knowledge and then kill us, being a huge danger to the Imperium. Then afterwards the tech would go into the Vaults underneath the throneworld until it wasn't political suicide to use (read: never).
>>
>>5438281
yea I was afraid of that too but what if we do that after we irreversibly integrate ourselves into the imperium like the mechanicus, astropaths and such?
>>
>>5438286
>>5438281
Hell we could Deaddrop it for the Imperial Household with a Warning that if they not start preparing the Imperium for it there will be a rude Awakening for them one Day
>>
>>5438286
Part of integrating ourselves into the Imperium would be not to upset the balance of power with the other factions, which means we can't change the Imperium in the way we want. There's not any juice worth the squeeze with interacting with the political structure of the Imperium beyond wanting it to stop eating us.
If we manage to take the place of the Adeptus Mechanicus then we can just launch a giant coup with all that industrial capacity and remake the Imperium in the way we want.

Until we learn about things we couldn't anticipate..

(oh my god fuck this captcha)
>>
>>5438321
It sound like to me, that if we want to start changes anywhere, it had to be with the mechanicus.
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>>5438392
And all changes would be self defeating.
>>
I can imagine Epimetheus sending a raid onto Mars to steal the void dragon (C'tan shard) hidden underneath.

Keep in mind, Necrons use imprisoned C'tan shards as superweapons that just straight up control reality to devastate. I wonder what a C'tan shard used to build could do. (Better option, study the Shard and become an artificial C'tan)
>>
>>5438634
We're gonna need to do A LOT of upgrading if we ever want to try and infiltrate Mars, or even dare to attempt to contain a C'tan shard. QM mentioned that Epimetheus had room for some upgrades (I don't remember the specifics, more processing power, and the possibility of beefing up cyber security?) plus we can continue refining some tools (stealth tech, gene-soldier thereapy) to make the sneaking or C'tan stealing possible. I know you already know this, I'm just restating what you know so I know uh....yeah I'm scatter brained right now
>>
>>5438634
Sneaking onto Mars sounds like trying to sneak through hell.

All of our angriest, craziest brothers and sisters that have gone insane are locked there. Firewalls, Data-Jinn, and Traps out the Wazoo.
>>
>>5438822
A lot of the stuff they keep chained up in Mars' basement probably.....wouldn't be healthy for us to come into contact with. They've probably got stacks of floppies with nasty AoT malware on them down there too.
>>
>>5438822
>>5438829
>>5438634
Not only that, the virus that made a corrupted a lot of the Men of Iron originated from Mars. We'd need to find a means to countering something like that by significantly improving our own cyber security, along side possibly figuring out what in the hell is in the giant Adamantine tube. Like wtf it's been years and we still havent discovered what was inside?

There was also the files from the dead Director and other data files I'm unsure if we decrypted yet.
>>
>>5438894
For that Container we should probably build a Isolation Chamber with its own Terminal that is in no way connected to anything outside the room. Even the Power is inside and isolated to the room.

The only other thing in there is a single Monitor and Keyboard to interface with that Container.

And only completely unaugmented humans are allowed in there who are regularly checked just in case it is a Datajin/Demonvirus or something really really bad that is contained inside that large Container.
>>
>>5438220
>>5438237
>>5438281
>>5438286
>>5438288
>>5438321
>>5438392
>>5438392


it would be tricky,the custodes are the emperor dogs,they are loyal only to him,so by revealing ourselves to them we would be ensuring a damocles sword lays above us for as long the imperium exists

on the other side their support would ensure mankind survival and bypass a shiton of issues

ideally i rather try to go with the route of making an enclave faction like the 500 worlds of ultramar,a special administrative region,and then leverage our new territorie to enact reforms in the sectors around us and eventually segmentum all while forging alliances with the factions more likely to join us (reformists inquistors,liberal admech,imperial guard,rogue traders,some non-chaos cults that are esentially political opposition to the imperium etc)
>>
>>5439172
I have been thinking.
There are retired custodes called the eyes of the emperor that travel the galaxy wouldnt it be better to try to speak to one of them?
Then again Epimetheus wouldnt know about them.
Their existance is a closely guarded secret.
>>
>>5439172
What about the leagues of votann? They are squats arent they close to the Maelstrom?
It would be nice to get non retarded AI friendly
tech bros.
>>
>>5439422
Aren't the Squats in hiding until the Indomitus era?
>>
I don't get this talk of cooperation with the Imperium. Us offering to help the Custodes is the same as the Ork mercenary offering to fight the Eldar but in reverse. An unreliable and dangerous foe that you have in your power wants you to free him, and offers cooperation against a mutual enemy. Win or lose, his continued existence would almost certainly mean trouble down the line. What was the choice we made? We kept him in a cell where he'd be safe until we got around to killing him.

This is not the setting of rewarded hope and jolly cooperation.



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