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Your name is Sam and you've just woken up naked and covered in someone else's blood in the middle of an abandoned coalfield.

You're just an ordinary high school senior, the only child of a single mother who never knew his dad. Born and raised in a shitty rust belt town called Eastchurch, you've never had it easy. Ma has always struggled to pay the bills while you've wrestled with anger issues and have never gotten along with other kids. You've always been an outcast.

That's how you ended up in this situation. A couple of assholes from your school who enjoy beating the shit out of you decided to chase you down on your way home. You're used to it, it happens once or twice a month. This time, you tried to lose them by running into the old coalfield. It didn't work. The shitheads caught up to you and... you don't remember what happened next.

The mutilated bodies in front of you look a lot like them though. One's missing an arm, the other's disembowelled, it looks like something has bitten chunks out of them and their blood's everywhere. It looks like something out of a horror film and the smell's so bad that you almost want to vomit.

You find your clothes nearby. They're all shredded and useless. You're able to salvage your phone, wallet and keys from your jeans but they're ruined, as though someone ripped them off of you. Why would someone tear your clothes off like that? What the fuck is going on? Two people have died and you're covered in their blood. Did you kill them?

Stop. You're not going to get anywhere by panicking and asking yourself a million questions. You need to calm down and figure out what to do next.

>Get out of there. The longer you stick around, the more likely it is that you'll get caught.
>Call the cops. Two people just died, you've got to tell the police.
>Hide the bodies. There's plenty of rubble nearby to bury them in.
>Call your mother. In a situation like this, you can't rely on anyone but family.
>Write-ins are always welcome.
>>
>>5514043
If there is no one nearby and activity is not likely to occur, hide the bodies. If the opposite is true, distance yourself.
>>
>>5514043
>write in
"What.... the..... FUCK?!WHAT THE FUCK?! WHATTHEFUCK" *repeats while we run away*
>Get out of there. The longer you stick around, the more likely it is that you'll get caught.
>Call your mother. In a situation like this, you can't rely on anyone but family.
>>
>>5514043
>Get out of there. The longer you stick around, the more likely it is that you'll get caught.
>>
>>5514043
>Get out of there. The longer you stick around, the more likely it is that you'll get caught
>>
>>5514043
>Get out of there. The longer you stick around, the more likely it is that you'll get caught.
>>
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You could always stick around and hide the bodies. The assholes followed you pretty far into the coalfield so it's not like anyone's going to stumble across you while you're burying them - unless some dumbass kids decide to explore the place on a cold afternoon in the middle of winter.

In the end, you decide that it's not worth the risk. No, you should get out of here before you're caught with the bodies. You'll need to wash off all of that blood and find some clothes too. Not only will your nudity raise a few eyebrows, but you'll freeze your ass off unless you find some way of keeping warm. The adrenaline is starting to loosen its grip on your senses and slowly but surely, you're beginning to feel the chill.

The gravel and rubble strewn across the mining site doesn't help either. Every step that you take painful, thanks to your bare feet. It's slow going and you only get a couple of hundred yards before you come to a stop. At the very least, you're out of sight of the bodies. If someone comes across them now, they won't catch you with them.

You need to decide where exactly you're going.

Your mom's house is the most obvious destination. Once you're out of the coalfield, it shouldn't take more than twenty minutes to walk there through the outskirts of town. That's the problem though, you'll almost definitely be spotted by someone.
Maybe you'll have a better chance at getting home if you wait until nightfall. It's only like an hour until sundown. If you can find a safe place to hide, you can stay there until it's dark enough for you to get home without being seen - hopefully.
Finally, there's always the woods that surround Eastchurch. No one will be able to find you there and you might even find a stream or something that you can wash yourself in. When it's really late, maybe then you can head home. The only problem is the wildlife - you've heard stories about bears in the woods. Maybe that's what killed those guys?

>Make a dash for home. It's risky but it's better than being caught in the same place as a bunch of dead bodies.
>Hide somewhere and wait for nightfall. You don't want to risk being seen running around naked and covered in blood.
>Go in the woods. No one will find you there, except for maybe a hungry bear if you're really unlucky.
>>
>>5514133
>call mom to pick you up
>>
>>5514133
>Hide somewhere and wait for nightfall. You don't want to risk being seen running around naked and covered in blood.
>>
>>5514133
>>5514143
Support, if that doesn't work, go to woods.
>>
>>5514133
>Go in the woods. No one will find you there, except for maybe a hungry bear if you're really unlucky.
>>
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Now that you've created some distance between yourself and that gory bloodbath, you decide to call your mom. If this doesn't work out, then you'll just hide out in the woods until the time's right. You crouch behind a mound of excavated earth that's taller down your house and take a closer look at your phone. It doesn't seem to have suffered any damage during... whatever happened. You still don't know what to think about all of the carnage you woke up to. It's easier not to think about it at all.

You call her number. With nothing to do but wait for her to pick up, you're left shivering in the cold and listening to that same tone repeat itself over and over again. She doesn't pick up and you go through to voicemail, but there's no way in hell that you're just going to leave a message for her. You terminate the call and try again. She finally answers after your third attempt, but the first thing that you hear from her is an exasperated sigh.

"Sam, I've told you not to call me while I'm working."

In the heat of the moment, you completely forgot. She's got a job at a diner that keeps her working until six almost every day of the week. She's only able to come home for an hour or two, to cook dinner and change clothes before she's out the door again to do some cleaning job - at least, that's what she tells you. You try not to think too much about the lengths she goes to put food on the table and keep a roof over your head.

"Hey Ma," you begin. Your voice is a little hoarse but otherwise, you manage to hold yourself together. "Something's happened. Could you pick me up at the old coal mine?"

"The old... God damn it, I've told you to stay outta there," she chides. The irritation in her tone is pretty apparent. "It ain't safe in there. Look, I really oughta finish up here, my boss won't be happy if I just drop everything to come get you. You're seventeen, you're not a kid any more, you can walk yourself home."

Didn't she hear you say that something happened? She's not listening to you, she never listens. How are you going to get her to take you seriously?

>Be honest with her. You just woke up in the middle of the mine next to a couple of corpses, covered in their blood. You think you might've killed them.
>Put the blame on someone else. There was this bear that killed a couple of kids. That won't explain some of the details but she doesn't need to know everything.
>Try to avoid saying too much on the phone. You don't want to go to jail over this. Just keep on begging for her to pick you up and pray that she'll acquiesce.
>Hang up. She's always been too wrapped up in work to actually be there when you need there. You'll just have to take care of yourself. Time to go innawoods.
>>
>>5514623
>>Try to avoid saying too much on the phone. You don't want to go to jail over this. Just keep on begging for her to pick you up and pray that she'll acquiesce.
>>
>>5514623
>Hang up. She's always been too wrapped up in work to actually be there when you need there. You'll just have to take care of yourself. Time to go innawoods.

Fuck yeah, a World of Darkness quest
>>
>>5514623
>Hang up. She's always been too wrapped up in work to actually be there when you need there. You'll just have to take care of yourself. Time to go innawoods.
Fuck you too bitch.
>>
>>5514623
We can tell her SOME of the truth. We can tell her about those guys following and beating us up and we can add they stole our clothes to explain the nudity. Kind of awkward and humiliating but it would be a decent explanation. We'll definitely need a way to clean ourselves up though.
>>
just to check is this old world of darkness/werewolf 20th anniversary, or the nulore they brought out recently?

>>5514686
I'm not saying shit on a pentex gizmo (meta I know but still)
>>
>>5514623
>>Hang up. She's always been too wrapped up in work to actually be there when you need there. You'll just have to take care of yourself. Time to go innawoods.
Say " I love you mama" before you hang up. this might be the last thing we ever say to her.
>>
>>5514623
>>Put the blame on someone else. There was this bear that killed a couple of kids. That won't explain some of the details but she doesn't need to know everything.
>>
>>5514705
+1 on the write-in
>>
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>This quest shall use the 20th Anniversary setting with some minor changes whenever I see fit.

"... Yeah, alright. I love you, Mama."

"I love you too, Sam." Her voice has softened a little. She's a little taken aback by that. "Hey, we can talk about whatever happened when I get home, okay? I really gotta get back to work though..."

"Sure. Okay."

With that, you end the call and let a sigh of your own rattle past your lips. That might have been the last time that you will ever hear her voice. Once you have steeled yourself, you collect your things and get up. Slowly and carefully, you navigate your way through the old coalfield, using heaps of rubble as cover whenever you get the opportunity. You learn to tread lightly to avoid getting any sharp chunks of rock embedded in your feet. The sun's almost down by the time you finally find a slope that leads out of the mine and into the wild woodland that surrounds Eastchurch.

After walking on all of that hard gravel and debris, the loamy soil feels wonderful beneath your feet. You still need to worry about stepping on the occasional stick or stone but it's a hell of an improvement. While a lot of the trees are bare, the majority of them are evergreen and give you the cover that you need. Not that you need it, there's almost no chance of anyone actually passing through these woods. With no need to worry about hiding any more, you pick up the pace and begin your search for a stream or a pond, anything at all that you can wash yourself in. The blood has dried and become sticky by now.

By this point, the sun has set. The sky's growing darker by the moment and you can even see the brightest stars, shining bright now that twilight is here. Yet all of the stars in the world couldn't compare to the moon. Not only can you see it but you can feel it as well, pulling at your soul just as it pulls at the tides.

>You gain 1 Rage. Your Rage is currently 1/10.
>Rage is a resource that you gain at the start of every night and in situations where you experience failure, humiliation or confrontation. You can spend Rage on abilities that will be described when they become relevant. If your Rage reaches 10/10, you will frenzy.
>You gain 1 Will. Your Will is currently 1/10.
>Will is a resource that you gain at the start of every night, during interaction with certain entities and in situations where you experience victory or self-reflection. You can spend Will on abilities that will be described when they become relevant.

You look up at the sky and behold...

>A new moon. The sign of the one who cuts the high and mighty down to size.
>A crescent moon. The sign of the one who is bound to the very soul of the land.
>A half moon. The sign of the one who brings balance and wisdom to the world.
>A gibbous moon. The sign of the one who battles despair in all of its forms.
>A full moon. The sign of the one who will slay the enemy, no matter the cost.
>>
>>5514806
>A full moon. The sign of the one who will slay the enemy, no matter the cost.
Shame there's no blood moon out tonight...
>>
>>5514806
>A full moon. The sign of the one who will slay the enemy, no matter the cost.
Ahroun time
>>
hey just a tip since it works well for me, Hench, but I think its good practice to let the thread know when voting closes, what the winning vote is, and you're working on the update (even if you don't post it that day)

just streamlines things and keeps communication going
>>
>>5514806
>A full moon. The sign of the one who will slay the enemy, no matter the cost.
Warrior time
>>
>>5514834
>I try to limit the amount of OOC communication with players for the sake of some peoples' immersion, but I'll give it a shot.

>Voting's locked, going with:
>A full moon. The sign of the one who will slay the enemy, no matter the cost.
>Update is in progress.
>>
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It's a full moon. It's so bright that you don't even need to use your phone as a flashlight to find your way through the woods. At this time of night, the forest seems to come to life. Small mammals scurry between the roots of trees while nocturnal hunters swoop between the branches high above your head. It's pretty majestic and in any other situation, you'd pause to take it in. You don't have the time for that though. You need to find a body of water to clean yourself in and then somewhere safe where you can wait until Eastchurch is asleep.

Finally, you hear the sound of running water and follow it to a stream. It looks like liquid silver in the moonlight. It's pretty shallow, a little muddy and really fucking cold, but it's your only hope for washing off all of that blood. You drop to a crouch beside it, put your stuff down next to you and start scrubbing off the gore that you're stained with.

It's hard work. The dried blood clings to you like a second skin in some places and you really need to scour it to get it off. Handful of grass help with the scrubbing, even if they leave your flesh streaked with dirt and chlorophyll. It's better than looking like you just walked out of a horror movie.

You hear the sound of dead leaves and grass rustling nearby. When you look up, you expect to see a fox or a raccoon or something.

Instead, you see a wolf only a few yards downstream, staring right at you. You freeze.

>You gain 1 Rage. Your Rage is currently 2/10.

It's way closer than you would like and its fangs are bared in a silent snarl. What the fuck is it doing here? There aren't supposed to be any wild wolves in Pennsylvania. Your human mind screams at you to turn and run before it pounces on you, but you feel more than fear right now. New instincts roil inside of your brain and demand that you establish dominance or kinship, in ways that you don't quite comprehend.

>You can spend 1 Rage to temporarily enhance your strength, stamina and speed. This will enhance a roll that you make with a +10 modifier.
>You can spend 1 Will to adopt another form. Each form comes with unique advantages and disadvantages. Reverting to your human form costs no Will.

The wolf skulks closer, one step at a time. Its eyes gleam and its body is as tense as a compressed spring, ready to leap into action at a moment's notice.

>Run for your life. (This will require a roll after voting is locked.)
>Hold your ground. Anything you do will just antagonise the beast.
>Scare it off. Punch its snout, as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
>You sense a kindred spirit in this animal. Adopt the form of the wolf. (This will spend 1 Will.)
>Assert your dominance and reveal your true strength. Adopt the war form. (This will spend 1 Will.)
>>
>>5514913
>Assert your dominance and reveal your true strength. Adopt the war form. (This will spend 1 Will.)
Crinos time, let's go!
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>>5514913
>Assert your dominance and reveal your true strength. Adopt the war form. (This will spend 1 Will.)
>>
>>5514913
>>Assert your dominance and reveal your true strength. Adopt the war form. (This will spend 1 Will.)
>>
>>5514913
>You sense a kindred spirit in this animal. Adopt the form of the wolf. (This will spend 1 Will.)
>>
>>5514913
>Hold your ground. Anything you do will just antagonise the beast.
>>
>Voting's locked, going with:
>Assert your dominance and reveal your true strength. Adopt the war form. (This will spend 1 Will.)
>Starting work on update.
>>
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>You spend 1 Will. Your Will is currently 0/10.

You have been taught all of your life that animals like wolves are dangerous predators, thoughtless and driven by hunger. Now that you're looking into the eyes of one, you don't see that. Instead you see a rival, a competitor trying to muscle you out of its territory. It doesn't want to eat you, it just wants to scare you off. After everything that has happened today, you refuse to be scared any more.

Your bones crack and your flesh warps but you don't feel any pain. You just feel more powerful and confident than ever as you grow in size and sprout a coat of mottled black and brown fur. The growth spurt only takes a couple of seconds but by the time that it's done, you're over nine feet tall. Claws like knives jut out from your fingertips and your fang-filled maw is far more fearsome than your opponent's. You don't even need to look into a mirror to realise that you have become a monstrous fusion of man and wolf. You should be frightened or confused by what you have become, but you're not. This feel rights. This is what you are meant to be.

>Crinos is your war form. It enhances your rolls concerning strength and stamina with a +30 modifier and your rolls concerning speed with a +10 modifier. While you are in this form, your Rage gain is doubled, you rapidly heal outside of combat and you are particularly vulnerable to silver. Human interaction in this form is not advised.

>Homid is your human form. It is the only form you have that does not possess rapid healing outside of combat or a particular vulnerability to silver. It is the ideal form for human interaction.

The snarling brown wolf suddenly seems so small. You almost want to laugh when it starts backing away from you and you can't resist taunting the beast.

"That's right, fuck off!" Your bestial mouth distorts the words so much that they barely sound human any more. "Get outta here, you little bitch!"

As soon as you say those words, the little brown wolf rears back on its hind legs and starts to change. Its bones crack and its skin shifts just like yours did. It's your turn to snarl as the wild animal transforms into a lumbering behemoth, only a couple of inches shorter than you but just as deadly.

>You gain 2 Rage. Your Rage is currently 4/10.

"Say that one more time, cub." The wolf-man seems to struggle with English even more than you, as though the language is foreign to it. Every syllable is rough and clipped. All that matters is that it's squaring up to you, ready for a fight.

>Strike first and strike as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
>Say it one more time and start running. (This will require a roll after voting is locked.)
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>Apologise and back down. You didn't realise that you were talking to another one of... whatever you are.
>>
>>5515102
>Strike first and strike as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
>>
>>5515102
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>>
>>5515102
>Strike first and strike as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
Don't back down, its important to establish dominance early on.
Don't be a bitch.
>>
>>5515102
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>>
>>5515102
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>>
>>5515102
>>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>>
>>5515102
>Strike first and strike as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
>>
>>5515102
>>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.

QM if we kill it, can we eat it?
>>
>WoD Quest
Please, QM. Please.
>>
>>5515102
>Strike first and strike as hard as you can. (This will spend 1 Rage and require a roll after voting is locked.)
>>
>>5515102
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>>
>>5515102
>Demand answers.
Did you do this to me? Because you owe me new a shirt and pants if you did, you ass.
>>
>>5515102
>Apologise and back down. You didn't realise that you were talking to another one of... whatever you are.
>>
>Voting's locked, going with:
>Demand answers. What the fuck is going on? It was able to transform like you did, so it's got to know something.
>Starting work on update.
>>
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"What the fuck is going on? What are you?" You don't want to antagonise the other wolf-man any more than you already have, but you need answers.

"A dumb cub is stinking up my woods with ape blood," the tawny monster growls at you. "A dumb cub who has just Changed and has no Kin-Fetch. That is what is 'going on.' I am Sees-Forest-For-Trees. I am Garou. I fight for Gaia and so will you. You will come with me."

"Hold on." You take a step back as the monster lurches closer, in an effort to try and maintain a little distance between the two of you. You don't understand half of what it just said. "I'm not going anywhere until you explain some of this shit. What the fuck is a Garou? Did you do this to me? What do you mean, fight for Gaia? Why the fuck would I want to do that?"

"A dumb cub cares too much about knowing. I did not make you Garou. You were born Garou. You came of age and you Changed. Garou are ape, wolf and spirit, all in one body. We are born to fight for Gaia, for our mother, for the soul of the world. It is what you live for, cub." It takes another step towards you. You take another step back and almost lose your balance as your foot ends up in the stream, with cool water flowing around it.

"Stop calling me a cub. It's fucking weird. My name's Sam and why the hell should I fight for this hippy shit? Don't I have a say in this?"

"That is not a name. 'Sam' is an ape sound that has no meaning. You are a dumb cub and have no name until you earn one. No matter what you do, you will fight. It is what you were born to do. If you do not fight for Gaia, then you will fight for your dumb ape urges. Then the foe will find you and make you fight for it." Once more, Sees-Forest-For-Trees lumbers towards you and you stumble back, with both of your feet now in the stream. It's a pretty disadvantageous position to fight from. "I will not let that happen."

"Far as I can tell, you're trying to make me fight for you. That doesn't make you any different from this foe of yours."

"We fight to save the world. The foe fights to kill her. No more talking. I will take you to my pack. They will know what to do with a dumb ape-born cub. But will I have to break you first?"

>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)
>Run the fuck away. You want nothing to do with any of this. (This will require a roll after voting is locked.)
>You will follow Sees-Forest-For-Trees. If there are other Garou, maybe they'll be more helpful than this asshole.
>>
>>5515582
>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)
This is probably a bad idea, but I'm doing it anyway.
>>
>>5515582
>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)
>>
>>5515582

>Run the fuck away. You want nothing to do with any of this. (This will require a roll after voting is locked.)

I don't feel we really want to deal with this right now. We can always come back later if we have to, but for now we have to much to process to get dragged into some tribal mumbo jumbo by a grumpy werewolf.
>>
>>5515582
>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)
Ahroun don't back down
>>
>>5515582
>Run the fuck away. You want nothing to do with any of this. (This will require a roll after voting is locked.)
>>
>>5515582
>Kick its ass. If it wants a fight, so be it.
Fucker called us an ape, we should chimp out on his bitch ass. We're going to lose, but you know this is normal for uppity cubs.

On the off chance we win though...
>>
>>5515582
>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)
Swiggy swooty, coming for dat booty.
>>
Rolled 75 + 50 (1d100 + 50)

>Voting's locked, going with:
>Kick its ass. If it wants a fight, so be it. (This will spend 1 Rage and require a roll after voting is locked.)

>I want three rolls of dice+1d100+30 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+30 for fighting in Crinos form.
>+10 for spending a point of Rage while fighting.
>-10 for disadvantageous terrain (starting off the fight standing in a muddy stream)
>>
Rolled 74 + 30 (1d100 + 30)

>>5515773
The only way to beat this is to roll in the 90s. This is a lesson; if we did not try to fight, then we would be viewed as cowardly. The goal here is not to make a poor showing of ourselves.
>>
Rolled 13 + 30 (1d100 + 30)

>>5515773
>>
Rolled 93 + 50 (1d100 + 50)

>>5515773
>>
>>5515823
Nice. If not for the bad ground we would have won with that roll. Any wiggle room qm?
>>
Glad that worked, that guy deserves to get smacked around a bit for picking on newbies. He's now going to learn the hard way, since there's no way we'll follow him, especially after holding our own in a scuffle.
>The overgrown mutt wants a fight? Let's give him one. Use our size to pin him and use he river to our advantage. Faceplant him into the water and mud until he stops moving.
If tactics write-in are allowed.
>>
I am surprised we did not get a bonus for our Auspice.>>5515829
>>
>>5515833
Not sure what that is, I'm only vaguely familiar with Vampire: The Masquerade, and bits of Werewolf and Mummy lore.
So far, this feels like VtM with the amount of smugness this guy is exuding. I mean, seeing the forest for the trees? Dog's high on his own supply there. Putting him down would be community service at this point!
>>
>>5515823
>>5515820
>>5515818
>I asked for three rolls of dice+1d100+30. That last one had a +50 instead. I'll accept the roll of 93, but with a modifier of +30 instead.
>That means that your highest roll was 123, against my roll of 125. You put up a hell of a fight. I'll start work on an update. I'll take >>5515829's suggestion into account too, though it won't quite work out that way.
>>5515833
>From an IC perspective, you just went through your First Change and are yet to discover everything that you are capable of. From an OOC perspective, I don't want to just info-dump all of the mechanics from the very start.
>>
So the wiki is pretty extensive. >>5515839
If you understood the lore then you would know that by Garou standards this guy not attacking us on sight and even being able to speak in the war form is pretty impressive. Garou once upon a time ruled over and purged humanity routinely and drove multiple other changing tribes extinct. They are a very prideful people because they are among the most deadly creatures in WOD. Ex. One werewolf can kill multiple vampires and one v. one tanks/mechs.
>>
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>You spend 1 Rage. Your Rage is currently 3/10.

"I'd like to see you try!" Your words are spoken rather than roared as you fling yourself out of the stream at the arrogant wolf-man. The slippery mud of the riverbed makes this a little difficult and you end up slamming into Sees-Forest-For-Trees, rather than pouncing on top of it like you planned. The impact is enough to knock the asshole off of his feet and send both of you sprawling on the grassy bank.

What follows is a violent wrestling match, chaotic and unorthodox. Primeval fury overpowers any rational thought as you follow your instincts, raking at your enemy's hide and rending its flesh with knife-like claws. The monster howls in agony before it leans in and buries its fangs in your shoulder. It's your turn to scream when it rips a mouthful of meat out of you, but the pain just fuels your rage. For every wound that you receive, you give one in return and the two of you spend what feels like an eternity tearing each other apart in a maelstrom of fur and gore.

At one point, an idea enters your rage-addled brain - the water, you can use that to your advantage. Shifting your weight, you manage to roll yourself and your foe into the water of the stream, with the intention of pinning it beneath your mass and burying its head in the muddy water. It doesn't end up face-down like you planned though. You have to deal with its teeth snapping at you as you try to force its snout under the surface and at one point, it manages to lock its fangs around one of your forearms. You scream as the pressure of the beast's jaws shatter the bone, rendering that arm useless.

That's when the tide turns. It's your turn to be rolled over and pinned beneath the weight of your adversary as you find yourself unable to keep it under you with just one working arm. The monstrous Garou manages to straddle you and wrap its claws around your throat, squeezing the breath out of you as you struggle to keep your snout above the water level.

"Give it up cub, " Sees-Forest-For-Trees snarls. It's giving you the chance to surrender but even as your vision starts to darken, you can feel primordial fury bubbling away at the back of your mind. All you need to do is cede control to your instincts.

>If you are losing a fight, you can choose to frenzy. This gives you a second wind, reduces your Rage to 0/10 and give you a +50 modifier on your next roll. The downside is that you will lose control after that roll and go on a murderous rampage that you may regret.

>Tap out. Sees-Forest-For-Trees has won this fight. You'll play along and let it take you to its pack.
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
>>
>>5515874
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
fuck him up.
>>
>>5515874
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.
Time to take responsibility for our violence
1 concussion please
>>
>>5515874
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.
>>
>>5515874
Its easy to give into frenzy. It gives power. But the more you do it the easier it becomes. This is one of the greatest traps of being garou.
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.

Rage. But rage contained.
>>
>>5515874
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.
>>
We will challenge him publicly later. There is no benefit in going all out now.>>5515874
>>
>>5515866
I know how terrifying Garous are to vampires, just not the rest. And this guy is guilty of being a dick, regardless of what Garous are supposed to act like.
Sam is done being pushed around, just ask his last two bullies what happens when he loses it.

>>5515874
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
We've already done it once apparently, and if he didn't want us to frenzy, he shouldn't have been riling us up!
Sam is done being pushed around, just ask his last two bullies what happens when he loses it.
>>
>>5515874
>Tap out. Sees-Forest-For-Trees has won this fight. You'll play along and let it take you to its pack.
It was a good show for someone first fight.
>>
So here's the thing. This is a test. Garou are heavily tribal (i.e. racially divided, highly traditional and gender conservative). Hell the entire way to rise up the Garou Nation ladder is through reputation. this guy is probably a rank 2 or rank 3. We are not even rank 1 yet. Btw the system goes from unranked all the way to rank 6. he protecting his rep right now. There are probably other garou observing this.>>5515894
>>
>>5515874
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)

RAGE THE CAGE
>>
>>5515874
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
>>
>>5515874
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
>>
>>5515874
>Spit in its face. You might have lost but you still have your pride. You'll never surrender.
>>
>>5515874
>>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)
>>
Rolled 74 + 70 (1d100 + 70)

>Voting's locked, going with:
>Succumb to your rage. (This will require a roll after voting is locked and will result in you frenzying.)

>I want three rolls of dice+1d100+70 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+30 for fighting in Crinos form.
>+50 for spending a point of Rage while fighting.
>-10 for disadvantageous terrain.
>>
Rolled 71 + 70 (1d100 + 70)

>>5516053
>>
Rolled 69 + 70 (1d100 + 70)

>>5516053
>>
Rolled 23 + 70 (1d100 + 70)

>>5516053
dice are rigged.
>>
>>5516053
>The +50 was from frenzying, not from spending a point of Rage. My bad.
>>5516058
>>5516061
>>5516063
>Your highest roll was 141, against my roll of 144. Again, it was extremely close and I'll be taking that into account in the update. I'll be able to work on the update in a few hours.
>>
>>5516072

If not for the terrain we would have won, but I like this narratively more. We did not shame our ancestors and made a good showing of ourselves. As I said before this is all about rep and the fact we pushed a much older wolf this far without any training is as best as could be expected. Even if we had a higher roll there is still a chance we would not have won since sometimes beating the DC just means lasting another round or enduring a blow. Let this fight be a lesson.
>>
>accidently kill a bunch of people
>tell mother the location of said bodies
>get kidnapped and indoctrinated by a wolf tribe

No way we won't be convicted for murder and plastered onto TV screens everywhere. Police will be looking for us and we'll be in the center of Humanity vs. Werewolves.
>>
Dude relax this is world of darkness. Didn’t you hear about that those deaths were caused by a cougar attack? There’s like 5 different things responsible for keeping mortals ignorant. Did you know that if a mortal sees a werewolf in its war form that the brain literally forces the body to run away and delete/edit the memory? Our boys fine.
>>
>>5516104
Doesn't Pentex want to keep up the mascarade so they can continue to corrupt the world in secret? While revealing werewolves would get people to go on a purge, it would also make their own plans harder.
I may be mixing things with factions from other White Wolf splatbooks though.
>>
>>5516116
>>5516132
Forgot that there was an actual setting for a moment. I only thought this was a generic Werewolf quest and didn't take those things into account.
>>
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>You frenzy. Your Rage is currently 0/10.

You aren't about to give up. You refuse to surrender even if you've run out of options, and you still have one last trick left up your sleeve. You let your humanity slip away and allow your anger to take the wheel. The rage infuses every fibre of your being, knitting your wounds back together and causing that shattered limb of yours to snap back into place. The only sound that leaves your maw is an inhuman scream of hatred as you take a swipe as the wolf-man's face with your once-broken arm. The impact is enough to send Sees-Forest-For-Trees toppling off of you and violently dislocate its jaw.

You scramble upright, only to witness the Garou's jaw pop back into place of its own accord with a sickening crunch. All of the gashes and gouges you carved in its hide seem to seal shut before your very eyes. With a horrid and unearthly wail, the monster throws itself at you, all fangs and fury.

You don't remember much after that. It's a blur of teeth, blood, fur and anger. You've never felt so much loathing in all of your life. It leaves no room for thought. The rage doesn't even allow you to use your own senses until it finally ebbs away and allows you back into your own brain.

When you wake up, you're back to your old naked human self and covered in blood. This time, plenty of it is yours. You don't have any wounds though, with the exception of a nasty scar on your forearm where Sees-Forest-For-Trees sank his teeth into it and fractured the bone. You can feel it throbbing painfully beneath your skin - you're not sure if it healed properly.

You look around. You're still by the stream. A couple of trees have toppled over and where there was once a grassy bank by the water, there is now just a mire of blood and mud. You manage to push yourself to your feet with a lot of effort. Every fibre of your being aches with pain and exhaustion, but from the look of Sees-Forest-For-Trees, it's not doing any better. It has reverted to the form of the wolf and lies next to a fallen tree, panting for breath. Its lower jaw doesn't seem to line up properly with its snout any more - you aren't the only one who was left with a battle scar.

Neither of you are in any condition to continue the fight so after everything that happened, it looks like it's a tie.

>You gain 1 Will. Your Will is currently 1/10.

>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>You better stay innawoods for a while. Going back to town isn't such a good idea but you're not about to join a crazy wolf cult either.
>>
>>5516166
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>>
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force. (this way lies Lore).

Also, nice we got our first battle scar and based on that picture we may be Get of Fenris which would be awesome.
>>
>>5516166
>You better stay innawoods for a while. Going back to town isn't such a good idea but you're not about to join a crazy wolf cult either.
>>
>>5516166
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure
Rassafrassumhippydogs.
>>
>>5516166
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
I want to know what tribe we are
>>
>>5516166
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
>>
>>5516166
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
If we don't even get home moms probably going to think we murdered those kids and ran away from home.
>>
>>5516166
>>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
Call him names, like mangy-furred mutt and decrepit old-timer. He deserves it for the cub bit. And his name is still really pretentious. Apart from that, compliments to him on a good fight. I'd be willing to let this go if he is, and hear him out about this whole mess. But if he pull the crazy hippy press-ganging us for the Earth-Mother's service speech again, we're out.
>>
>>5516212
Then again, >>5516211 makes a point. We have a human life to talk about. In Sam's not entirely stable mind, this can wait.
Changing vote to:
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
Refer to my last post for the insults/compliments, and do say we'll be back soon, and not to come find us unless he wants a rematch.
>>
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>>
>>5516166
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>>
>>5516166
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
>>
>>5516166
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
>>
>>5516176
This is me, but if nobody else wants to be a lone wolf, I vote instead for:

>>5516166
>Eastchurch
>>
>>5516166
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>>
>>5516166
>Have a sick, bloody fight with an older werewolf, and fight them to a draw
>Follow them home to their little commune innawoods, to where all their friends are, to get ganged up on
Galaxy brain plays, already. I vote that we wash up once again, go home tonight, and make plans to meet with the talks-shit-gets-bit and his tribe tomorrow, since we need more answers than we can learn right now anyway.
>>
>>5516166
>You will accompany Sees-Forest-For-Trees to meet its pack. Hopefully it will be a little more respectful in the future, after that show of force.
>>
>>551633
Let's also see if we can pull up basic knowledge on werewolves. With any hope, we've got something made out of silver we can grab and test on ourselves, at least. Maybe file it into a point? Shanking with that means inflicting a wound that won't heal during the fight. If we aim well and strike muscle, or even nerve, that would make things much easier.
>>
>>5516339
I think you deleted the last number of the post you to to reply to anon
>>
>>5516339
We are also a werewolf, carrying silver objects will hurt us, or just weaken us if we are in human form.
And we can't just carry it and then drop it as needed, since it last for a day after contact.
Atleast that's how I remember it. But I guess in a non-meta perpespective it ok since Sam doesn't know how werewolves work other then mister asshole, much less that he was right about Gaia.
>>
>Voting's locked, going with:
>You're going back to Eastchurch. Take your leave as soon as you've cleaned yourself again, maybe sling a few insults at the wolf for good measure.
>Starting work on an update now.
>>
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You're going home. If this werewolf went out of its way to try and conscript you into its weird new age army, who's to say that its pack won't try and do the same thing? You struggled to hold your own against one of them, so you're pretty sure that a group of them would kick your ass. No, you're better off making your way back to town and taking a break from all of this madness.

"Crazy ass wolf," you mutter as you go back to washing off all of the blood, just like you were before it interrupted it. Sees-Forest-For-Trees bares its teeth at you once more, but it doesn't approach you. Just like you, it's worn out and isn't in the mood for another fight. Instead, it just lingers nearby and watches you from the shadows. When you finally finish cleaning yourself, you manage to find your things in the mud. Your phone's screen is cracked but at least it still seems to work. According to it, the time is 21:38. Shit. You must've been fighting for far longer than you thought.

An audible growl comes from the wolf as you begin to walk away, but you just flip it the bird.

"Fuck off. I ain't joining your cult."

You half-expect the asshole to follow you, but it doesn't. It just lets you walk away. After a few minutes of trudging through the wilderness, you hear a mournful howl that pierces the night with incredible clarity. It's enough to make you pause and glance over your shoulder, but there's still no sign of Sees-Forest-For-Trees. After a little hesitation, you pick up the pace a little. If it's calling for back-up, you don't want to be around when it arrives.

Nevertheless, you can't help but think about what it said. Apparently, you are Garou - part man, part wolf, part spirit. You don't feel like a monstrous hybrid though, you feel human. You are human. You look like one, you think like one, you're walking like one. You're nothing like that brainwashed beast back there, you're a man, civilised and cunning, the apex species. Sees-Forest-For-Trees can call you an ape all it wants, but you're so much more than that. There's power in your heritage, in your humanity.
>>
>As a werewolf, you have access to a selection of special abilities known as Gifts. The Gifts that you have access to are determined by your heritage, the moon that you changed under and one other factor.
>Here is a list of Gifts tied to your human heritage. At this point in time, you can only choose one Gift. You may be able to acquire the other Gifts (and many more) in the future.

>Apecraft's Blessings: You can spend 1 Will to enhance any roll using a human-made tool with a +10 modifier. This will scale as you grow stronger.
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>Persuasion: You can spend 1 Will to give your words an unusually strong impact, allowing them to shake long-held political beliefs or challenge addiction. This only works on humans.
>Smell of Man: Wild animals fear you and will stay away from you as much as possible. Domesticated animals see you as a friend and will never attack you, except in self-defence. This is permanently active.
>>
>>5516419
>Master of Fire
this also include human form?
>>
>>5516419
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.
>>
>>5516422
>Yes.
>>
>>5516419
>>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings
>>
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.


So cainites make their homes in the cities and if we dont plan on running off into the forests we need this to better hunt them down. They think themself safe in their cities. We will show them how wrong they are.>>5516419
>>
>>5516419
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.

I really hope this Quest doesn't die like all other WoD Quest last year...

Also i really like Master of Fire, but if we can pick it later then it's a really good Gift. Yeah, we won't be attacked with fire in each fight, but being able to being basically inmune to that damage even in human form it's nice
>>
>>5516419
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns
people don't realize how fucking dangerous fire is to werewolves if they're giving up master of fire. its as bad as silver.
>>
>>5516428
hunting vampires is not a particularly major responsibility of the garou

we should be more concerned with banes
>>
>>5516419
>Apecraft's Blessings: You can spend 1 Will to enhance any roll using a human-made tool with a +10 modifier. This will scale as you grow stronger.
>>
>>5516477
Oh yeah, fire is one of werewolves's weaknesses
Changing to
>>5516480
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>>
>>5516419
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.
>>
As much as i like fire resistance so far we have lost primarily due to terrain minuses. Logically, being able to better fight in urban environments will negate this minus and possibly give us a bonus.
>>
>>5516419
>City Running: You can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.
Can all of these be activated in every form?
>>
>>5516419
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
So you're telling me that the best way to fight cainites is to set myself on fire and go into war form
>>
>>5516419
>City Running
Though I also like Smell of Man
>>
>>5516419
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>>
>>5516419
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>>
>>5516419
>Master of Fire
>>
>>5516419
Changing to
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
it's an actual weakness, apparently
>>
I wonder if this is bringing us closer to the Bone Gnawers or Glass Walkers.
I'm hoping for the urbans, but the underdogs isn't that bad
>>
>>5516637
I'll take being a Bone Gnawer over being a fucking nerd
>>
>>5516419
>>Smell of Man: Wild animals fear you and will stay away from you as much as possible. Domesticated animals see you as a friend and will never attack you, except in self-defence. This is permanently active.
>>
>>5516637
Unless ma fucked some homeless guy, or at least some guy that didn't look or smell bad like the regular Bone Gnawer we can expect for it to be any other tribe

From the description of the fur we can be a Bone Gnawer, a Glass Walker, maybe one of the indigenous Tribes, or even a 0 Pure Breed Shadow Lord.

Who knows, but at the end we can still try and go for any of the tribes after we pass the rite
>>
>Voting's locked, going with:
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>Starting work on an update now.
>>5516507
>Can all of these be activated in every form?
>Yes, though some of them are less useful in certain forms.
>The wolf form and the yet-to-be-seen dire form do not have hands to use human-made tools for Apecraft's Blessings, nor are they capable of human speech for Persuasion.
>>
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Fire. Humanity's drawn so much of its strength from fire over the years. It's how you cook your food, it's how you stay warm, it's how you light up the night. Fire is your ally. All you need to do is ask and it will stay its hand for a while. You don't know how you know this, or even how to ask - you just feel this truth in bones. It's something that is woven into the very fibre of your being, just like your newfound ability to shift between shapes. It's a part of who you are.

>You gain 1 Will. Your Will is currently 2/10.

You're suddenly snapped out your reverie by the pinging of your phone. It looks like you must have lost signal while you were out in the woods because as you make your way back to civilisation, your phone's showing a whole bunch of missed calls and texts from your mom. They range from asking where you are, to begging you to call back, to asking if you had anything to do with those boys found at the old mine, to just praying for you to still be alive.

Shit. Someone must have found the bodies. Now the whole town's probably freaking out over it and if you know your mom, she's probably called the cops to let them know that you're missing and about that weird call that you made. They're probably looking for you right now. This isn't good.

>You gain 1 Rage. Your Rage is currently 1/10.

What makes matters worse is that you're shivering like crazy. You somehow managed to stave off hypothermia for a while but after all of those hours of nudity during a cold night, it's starting to set in. You can't afford to stay out in the cold for much longer - or maybe you can, just in a different form. If Sees-Forest-For-Trees was able to change into a wolf, maybe you can too. From a distance, most people might just mistake you for a husky or some other big dog and a fur coat is sure to keep you warm.

>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>You need clothes. Some people might have been dumb enough to leave some out overnight on their clothes lines. You could steal some, in order to stave off the cold.
>Hand yourself in. Trying to avoid trouble will just make things worse. You have no idea how you will explain everything, but it's not like you have any other choice.
>Abort. This new information changes everything. Going back to Eastchurch is no longer an option. Become the wolf and find some shelter for the night. (This will spend 1 Will.)
>>
>>5516768
>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)

Mum's got to be kinfolk, right? she might know what's going on.
>>
>>5516768
>first call mom back or at least text her to let her know we're alive and coming home
Then
>You need clothes. Some people might have been dumb enough to leave some out overnight on their clothes lines. You could steal some, in order to stave off the cold.
>>
>>5516768
>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>>
>>5516768
>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>>
>>5516768
>You need clothes. Some people might have been dumb enough to leave some out overnight on their clothes lines. You could steal some, in order to stave off the cold.
>>
>>5516768
>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>>
>>5516768
>>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>>
>Going with:
>You're going home. Adopt the form of the wolf and take the long way around. Cops are probably swarming all over the old coalfield right now. (This will spend 1 Will.)
>Starting work on an update now.
>>
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>You spend 1 Will. Your Will is current 1/10.

Your flesh warps and your bones crunch as you take on the form of the wolf. You don't feel the same surge of strength that you did when you assumed the war form. Instead, you feel a little overwhelmed as your senses are bombarded with new input. Where there was once silence, you can now hear the rustling of every leaf and the scurrying of every tiny mammal nearby. Where there was once only a faint earthy smell, you can now identify the individual odours of compost, droppings, blood, musk, urine and so much more. You spend your first moments in this new shape gagging as you grow accustomed to the onslaught of new smells and tastes.

By the time that you have recovered, you have become a large wolf with a dappled coat of black and brown. From a distance, you might be mistaken for some breeds of dog but up close, you won't fool a lot of people.

>Lupus is your wolf form. It enhances your rolls concerning speed and stealth with a +20 modifier. While you are in this form, your senses are greatly enhanced, you rapidly heal outside of combat and you are particularly vulnerable to silver.

Your instinct is to pick up your stuff with your hands, but they're now paws - useless for anything other than burrowing. You're forced to gingerly try and pick up all of your things in your mouth, one by one, and it's really fucking difficult. Just when you're leaning down to try and pick up your wallet, the keys slip free from your jaws. It doesn't help that they all taste awful.

When you finally achieve this nigh-impossible feat, you make your way through the woods. You avoid going straight back to the old mine and take the long way around instead. By the time that you glimpse signs of civilisation through the trees, you're by the road that leads out of town, a couple of kilometres away from the coalfield.

You thought that the forest smelled bad, but Eastchurch smells far worse. The air around here stinks of gasoline, oil, rubber, tar, smoke... It smells like death. You stick to the trees and the long grass whenever you can but every now and then, you need to make a break for it across the asphalt, especially as you make your way further into town. Whenever you hear a car in the distance, you keep to the shadows until it's passed you by. You encounter a couple of humans but you stay so far away that they can't see anything but a silhouette against the street lighting, if they see you at all.

The streets start getting more and more familiar until you finally arrive at the tatty single story house where you've spent the past five years. It's not much, but it's home. You can see your mom's car in the driveway so you decide to sneak in through the backdoor instead. The last thing you want is to surprise her by turning up naked on her doorstep.
>>
After you have hopped over a couple of fences and arrived in your overgrown backyard, you revert back to the form of man. You can't help but sigh in relief as the stench of civilisation recedes and your useless paws become hands once more. It's good to be people again. You unlock the backdoor as quietly as you can and slip into the kitchen, which doubles as a laundry room. There's a basket of clean clothes still waiting to be ironed that you decide to rummage through. Some underwear, some jeans, a t-shirt and you're good.

You weren't as quiet as you hoped. You're barely dressed before your mom suddenly bursts into the kitchen. She's still in the uniform that she wears at the diner, though her frizzy brown hair is a mess and her distress in plainly visible on her face. She just gawks at you, torn between anger and relief for a couple of seconds before she finally settles on anger. That's what she usually does whenever you get in trouble.

"What the hell, Sam?!"

"Ma, it's okay, I - "

"No, there is nothing okay about this! Do you have any idea what sorta trouble you've gotten yourself into?! The police are out there looking all over for you right now! What the hell were you doing down there with those boys?! Do you even know they're dead?! What were you even thinking, coming back here at this time of night after pulling a stunt like that?! Give me one good reason why I shouldn't call the cops right now!"

>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>Figure out what she knows. Ask about Garou and Gaia, does she know anything about them?
>You'll turn yourself in, just as soon as she tells you more about what's going on.
>Beg for her to not call the police. You didn't do anything wrong, you promise.
>Hug your mom. Honestly, you're just happy that she's okay and that you got to see her again.
>>
>>5517073
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>Figure out what she knows. Ask about Garou and Gaia, does she know anything about them?
You got me into this mess by shagging that dogman you bitch.
>>
>>5517073
>Hug your mom. Honestly, you're just happy that she's okay and that you got to see her again.
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>Figure out what she knows. Ask about Garou and Gaia, does she know anything about them?

Can’t blame her for that reaction.
>>
>>5517086
This.
>>
We can say the truth... But in case our Dad is an asshole and our mom isn't a kinfolk we can show the huge bite in our arm and go for the bear/wolf/something attacking or something.
>>
>>5517073
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.

>>5517101
would be fucked up if he was a black spiral dancer
>>
>>5517073
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>>
>>5517110
>would be fucked up if he was a black spiral dancer
I mean... Unless he turned in one AFTER got mom pregnant, See-Forest-For-Tress would have killed us outright, or we could had a much more shitty life.

But, Hench said at the start he would change lore stuff that he saw fit, so it's still a possibility until we're told otherwise
>>
>>5517073
>Hug your mom. Honestly, you're just happy that she's okay and that you got to see her again.
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
Transfrom into a wolf again if nescessary.
Just not the warform, just in case she isn't a kinfolk and our birth was one of those rare cases that of breeding true.
>>
>>5517073
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>>
>>5517086
+1

I say we first need go test the waters with what she knows, then if she actually doesn't know anything we just tell her the truth
>>
>>5517073
>Hug your mom. Honestly, you're just happy that she's okay and that you got to see her again.
Then:
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
If she doesn't believe us...
>Turn into our Lupus form
>>
>>5517086
Supporting.
Also, good pick on the Gift. We can pick Apecraft later, fire both shores up a weakness and allows us to wield fire offensively.
Easier to get a burning stick than to make War form sized guns and silver bullets.
We'll need to see how much it hurts, comparatively, and if it affects supernatural healing like silver might.
>>
>Going with:
>Hug your mom. Honestly, you're just happy that she's okay and that you got to see her again.
>Tell her the truth. It's crazy, but she deserves to know. She's got to believe you.
>Figure out what she knows. Ask about Garou and Gaia, does she know anything about them?
>Will be able to start work on an update in an hour or two.
>>
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"Ma, it's alright! I'll explain everything, I swear."

You throw your arms around your mom in a hug. A few years ago you didn't even come up to her shoulder, but now you loom over her. As always though, a little love from her son is enough to douse her anger. It's funny how quickly some things change, while others stay the same.

"... Okay, Sam. I'll give you a chance."

Once you've let go of her, you tell her your story. You start from the very beginning, with those assholes chasing you into the old coal mine. Next you describe how you blacked out, only to wake up covered in their blood. She looks baffled. When you tell her about your journey through the woods and your encounter with a wolf, her expression becomes exasperated. As soon as you bring up the shapeshifting and try to explain the things that Sees-Forest-For-Trees told you, she loses her patience and her fury is rekindled.

"Enough! Just stop! I don't wanna hear another word of this bullshit!" You flinch. Your mom always tries to avoid cussing around you, but this time you've pushed her over the edge. Any good will you might've earned with your filial affection has been lost. "If you're not gonna tell me the truth, maybe you'll tell it to the cops instead, 'cause they sure as hell won't believe a word of this crap!"

>You gain 1 Rage. Your Rage is currently 2/10.

"I swear it's the truth! You gotta believe me, Ma!" You rush after her as she marches into the hallway to grab the house phone. "Don't you know anything about Gaia or Garou?"

"I said enough! I don't wanna hear it, Sam!" You don't think she knows anything about this werewolf stuff. If she does, she's doing a damn good job at hiding it. Right now, all that matters is that she's half-way through dialling the number of the Eastchurch Police Department. If you let her go through with this, you'll have to deal with the cops.

>Let her. You can't run from justice forever. You might as well get this out of the way now.
>Stop her. Use force if you have to. (This will require a roll after voting is locked. Please state if you want to spend Rage on this roll or not.)
>Get out of there. If she wants to call the police, you sure as hell won't be around by the time that they get there.
>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
>>
>>5517329
>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
Lupus form, not warform.
Don't want her to have a panic seizure.
>>
>>5517329
>>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
>>
I don't remember if there's some weird Masquerade law that will get our mom killed if she knows about the Garou.

Either way, I think that if mom doesn't call the cops after we turn in wolf form, once the cops come to interrogate her things are going to get worse, maybe end up something like in Terminator where Sarah Connors ends up in a Psych Ward screaming about the robot apocalypse
>>
>>5517329
>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)

>>5517366
We have more pressing concerns right now than masquerade rules our MC doesn't even know about. besides, we can tell her to keep quiet about this. it almost goes without saying, right?
>>
>>5517366
I think the Veil does not extend to family members, since Kinfolk are a thing.
Althought here is still the chance she isn't kinfolk, and we vreed true despite how rare that would be.
Anyway, what we should be on the lookout is Pentex, Banes and Formori. They could be infiltrated in the police force and get her.
>>
>>5517329
>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
>>
>>5517329
>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
>>
>>5517376
Thinking about it, the fact she didn't know anything is more or less a garantee she is kinfolk.
>>
>>5517465
Isn't, sorry
>>
>Going with:
>>Assume the form of the wolf. She won't have a choice but to believe you when she sees it for herself. (This will spend 1 Will.)
>I'll start work on an update when I have the time. Locking now since it seems unanimous so far.
>>
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>You spend 1 Will. Your Will is current 0/10.

Before your mom can finish calling the cops, your bones start to crunch and your flesh shifts. She screams and staggers back, falling flat on her ass and dropping the phone. All of the clothes that you just put on flop uselessly off of your body, as they don't exactly fit your new shape. You'll need to figure out a solution to this problem - you can't keep on having a wardrobe malfunction every time that you change form.

By the time that your transformation comes to an end, your mother is just gawking at you in horror as you just stand there on all fours. Where there was once her son, there is now a wolf. You're not sure how you feel about the fact that you can literally smell her fear and bewilderment, along with so much else.

"Oh shit," she mumbles as she stares at you, bug-eyed. "Oh shit, oh god, oh fuck..." In an effort to try and alleviate her concerns, you revert back to your human form. As soon as your paws transform back into fingers, you grab your clothes and hurriedly put them on again. "So you... The police told me that a bear that killed those boys but... That was you, wasn't it?" You don't like the way that your mom is looking at you. She's not angry any more, she's afraid.

"Ma, listen, I don't even know what happened. If I did it, I wasn't myself. You know me, I'd never do something like that!" A little bit of desperation creeps into your voice. Other than your mom, there's no one you can turn to. If she thinks you're a murderer, where the hell do you go from here? "Please, you gotta believe me! I didn't want any of this to happen!"

"I know. I didn't raise a killer. It's just... This is a lot to take in." She rubs her temple with one hand as she uses the other to push her back to her feet. She's having a hard time processing this, and for good reason. "But you gotta go to the cops, Sam."

"What? Why?"

"Listen, you're not gonna be in any trouble," she insists. "No one thinks you killed them. Everyone's saying it was a bear. But there's a lot of folks out there looking for you. Hell, there's a photo of you all over the news right now. You gotta put this to rest. You don't have to do it now, you can just... show up in the morning when you're ready, alright? All I know is there's no way in hell you can go back to a normal life if the whole town thinks you're dead."

>Hand yourself in tonight. You better get this out of the way, as quickly and painlessly as possible.
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>You can't stay here. Not after everything you've done and everything you've learned. You've got to leave.
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
I feel handing ourselves in is handing ourselves over to Pentex, but I don't want to be meta about it
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
Either this or tonight is okay for me. If our arm it's still broken/damaged we already have kind of a cover: We we're running from the bullies, we falled and then when they we're picking us some bear appeared maybe because of the noise. The bullies we're picked, we played dead and once we could we make a run, hide, and later we came Home.
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
We don't know about Pentex, since the furry was more concerned about being a dick then explaining things.
Maybe we will luck out and they won't notice
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>>
>>5517676
>Hand yourself in tonight. You better get this out of the way, as quickly and painlessly as possible.
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>>
>>5517676
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>”Mom, we need to talk about Dad. Whatever kind of weird nightmare puberty this is, I think it involves him, and this Gaia lady I’ve heard about.”
>>
>>5517676
>Hand yourself in tonight. You better get this out of the way, as quickly and painlessly as possible
It was a bear. EZ
>>
>>5517676
>>Hand yourself in tonight. You better get this out of the way, as quickly and painlessly as possible.
>>
>>5517775
+1, what happened to our dad? They have got to be a part of this.
>>
>>5517814
Our shredded clothes are with the bodies, remember?
>>
>Going with:
>Hand yourself in tomorrow morning. You need time to come up with a plausible cover story.
>I'll get to work on an update in a couple of hours.
>>
>>5518111
you're a good dude Hench
>>
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>>5518111
>I love you mom... Dad had to bee such a dog
>>
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"I'll do it in the morning," you say. You need some time to process all of this and figure out how you're going to explain yourself to the cops. "But Ma, that wolf-man in the forest, he said I was born this way... Do you think Wade has anything to do with this?"

Bringing up your father is usually a quick way to rile up your mom. She has never had anything kind to say about him. Even now, mentioning the guy is enough to cause her expression to sour and her lips to be drawn in a thin line.

"I don't know," she finally says with an exasperated sigh. "He weren't in my life for all that long, only a couple of months. All I know is that I was head over heels for that man. He was wild, dangerous, mysterious... I shoulda known better. Soon as Wade knew I was pregnant, he got outta town fast as he could. I never saw him again. I don't regret having you, but everything else I did with that jagoff was a mistake."

"He never said anything about Gaia, nothing like that?"

"Not a word. Wade didn't like being around a lot of people, took me outdoors much as he could. He had all of these weird scars but he never told me how he got them, no matter how much I asked. That was part of his mystique, I guess. Never said anything about any of this stuff though." Another sigh. "Look, Sam, let's just focus on the here and now, okay? We need to figure out how what you're gonna say to the cops."

"They all think a bear ate me, right? I'll just say that I ran away and got lost in the woods for a while."

"Oh yeah? What about your clothes? They're gonna be suspicious if you turn up like that after leaving tatters in the coal mine." She folds her arms as she points out all of the flaws in your plan, one by one, like she always does. "How the hell did you manage to get away from a bear? Where were you hiding out all night? How did it manage to tear your god-damn clothes off without leaving a scratch on you?"

Before you can answer your mom, the phone starts to ring. She hurriedly gestures for you to scram, since you can't afford to be overheard over the phone. For now, you better hide out in your room and put together a real plan.

>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.
>Rip up your clothes and go back out into the woods so that the cops can stumble across you. The plan will fall apart if you're caught on your way out of town.

>Rough yourself up a little. See if you can give yourself a few scratches here there, maybe a few bruises. It's not much but combined with the new scar on your forearm, hopefully it will convince the cops that you've had a rough night.
>Get serious. It's been a couple of years since you last self-harmed, but it's the only way to make it look like you've been mauled by a bear. You're bound to upset your mom though and it might be a while until you're able to heal those wounds.
>>
>>5518181
>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.

>Get serious. It's been a couple of years since you last self-harmed, but it's the only way to make it look like you've been mauled by a bear. You're bound to upset your mom though and it might be a while until you're able to heal those wounds.
>>
>>5518181
>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.
>Rough yourself up a little. See if you can give yourself a few scratches here there, maybe a few bruises. It's not much but combined with the new scar on your forearm, hopefully it will convince the cops that you've had a rough night.
Our clothes are ragged because we ran away and ripped then while doing it. We got lucky and the bear only really got us in the shoulder.
While the bear was too busy mauling the other two, we ran and ended up in the forest, we didn't look back. Eventually found our way back into town after we saw the bear didn't follow us.
Got back home and spend the night here, we were in too much panic and dazed to go to the police right away.
>>
>>5518187
Forearm, not shoulder
>>
how does the Veil work in this setting, Hench. Same as canon?
>>
>>5518181
>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.

>Get serious. It's been a couple of years since you last self-harmed, but it's the only way to make it look like you've been mauled by a bear. You're bound to upset your mom though and it might be a while until you're able to heal those wounds.
Make it look convincing.
>>
>>5518189
>Humanity at large does not believe that the supernatural exists.
>>
>>5518181
>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.

>Rough yourself up a little. See if you can give yourself a few scratches here there, maybe a few bruises. It's not much but combined with the new scar on your forearm, hopefully it will convince the cops that you've had a rough night.

We need to say that the boys torn our clothes and the bear came after. That way we can explain why all our clothes are shredded at the place of incident and we don't have to look for excuses why we aren't fucked up by bear or hurt ourselves.
>>
Also I would advocate against getting serious. Consequence of that can land us in hospital on observation where potentially we will have to explain rapid healing and how we got home without loosing much blood.
>>
>>5518223
if this follows old world of darkness canon, pretty sure we can't rapid heal in our homid/base form (or that might just be for aggravated damage? need to look it up)
>>
>>5518226
yeah, looked it up. garou can't soak lethal or aggravated damage in their breed form (which for us is homid). not sure if shapeshifting would change that though, and it sounds like something a lot of arguments have been had over.
>>
>>5518228
>yeah, looked it up. garou can't soak lethal or aggravated damage in their breed form (which for us is homid). not sure if shapeshifting would change that though, and it sounds like something a lot of arguments have been had over.

They can soak lethals, at least in 20th.
Hence the reason why they are more resilient to silver bullets in their breed form.
Cuz they at least can soak it.
Ag they need to soak in any other form.
>>
>>5518187
>Support
>>
>Going with:
>Your mom can call the police first thing in the morning and tell them that you've come home. They will have a lot of questions, but there's less risk of being caught.
>Rough yourself up a little. See if you can give yourself a few scratches here there, maybe a few bruises. It's not much but combined with the new scar on your forearm, hopefully it will convince the cops that you've had a rough night.
>Will work on the update in a bit.
>>
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Your mom can call the cops in the morning. When they come around and ask what happened, you'll tell them that your clothes got torn up during a fight with those assholes.
You must've disturbed a bear that had wandered into the old mine. The commotion riled it up and it attacked.
You managed to get away with it just biting your arm and shredding your clothes up even more, before it turned on the other boys.
You ran, ended up in the forest and eventually came back to town when you were sure it was safe. You'll scratch yourself up a bit, just to make it really look like you really spent some time in the woods.
Finally, you got back home and spent what was left of the night recovering from the ordeal.

Once your mom's done with the phone call, you share your plan with her. She's not so sure about saying that you spent the night at home. That would mean that the cops wasted the night looking for you and could get both of you in trouble - especially since that was them on the phone just now. She thinks it would be better if you came home in the early morning, so she can claim that she called the police as soon as you showed up.

Honestly? You're too tired to argue with her. Now that you're finally home, exhaustion is starting to kick in and all you want to do is lie down and sleep. It's almost midnight by this point, so you better catch some shut-eye while you have the chance.

Your slumber is a restless one. You dream of Eastchurch, but the whole town is covered in cobwebs. There's spiders crawling all over everything, but they pay you no mind. It's the snakes that worry you. They erupt from the earth all around you and slither towards you. You've got no choice but to run but they never stop bursting out of the ground, no matter where you go.

You eventually find yourself trapped, surrounded by a sea of serpents converging on you. Just as you're about to drown under them, the clouds part and reveal the full moon, shining brighter than ever. It burns away the snakes, the spiders, the webs - everything. Nothing can resist the fury of the full moon.

>Here is a list of Gifts tied to your connection with the full moon. At this point in time, you can only choose one of these Gifts.

>Falling Touch: You can spend 1 Will to cause a target to topple over with the lightest touch. This does not require a roll.
>Inspiration: You can spend 1 Will to give a nearby packmate 1 Will. You do not currently have a pack.
>Pack Tactics: You can spend 1 Will to gain a +10 modifier on a combat roll for each packmate fighting alongside you. You do not currently have a pack.
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
>Spur Claws: You can spend 1 Rage to cause your claws to break off inside of a target after a combat roll, inflicting a -20 modifier on their rolls until they remove them.
>>
>>5518508
>>Spur Claws: You can spend 1 Rage to cause your claws to break off inside of a target after a combat roll, inflicting a -20 modifier on their rolls until they remove them.
>Falling Touch: You can spend 1 Will to cause a target to topple over with the lightest touch. This does not require a roll.

I'm between these two, because for the moment our guy Sam it's kind of a strategist (?), so something to get an advantage against our enemy it's good after we grabbed the inmunity to fire
>>
>Also, a quick rule change to the Rage-based ability I mentioned in >>5514913.
>For the sake of informing you guys what you are spending your Rage and Will on, I will now call that ability "Exert" and its modifier will scale as you grow stronger.

>So right now, your abilities include:
>Exert: You can spend 1 Rage to temporarily enhance your strength, stamina and speed. Your next roll related to those attributes will gain a +10 modifier. This will scale as you grow stronger.
>Shapeshift: You can spend 1 Will to adopt another form. Each form comes with unique advantages and disadvantages. Reverting to your human form costs no Will.
>Master of Fire: You can spend 1 Will to gain significant resistance to heat and fire. You could be set on fire for a minute and still only suffer first-degree burns.
>>
>>5518508
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
Pack tactics is the stronger one, but it would require us making friends. Spur claws is better if we deal with only one enemy and can take them down before they remove their debuff. Razor Claws is weaker, but more reliable.
What I take from the dream is that the Weaver is ok with us because we are close with our human side, and therefore technology, but the Wyrm is closing in. I may be reading to much into it.
>>
>>5518508
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
>>
>>5518508
You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
>>
>>5518508
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
Nice to finally see a WoD quest, I gotta be honest I'm more of a vamp/mage guy but I'd take anything at this point and werewolf: the apocalypse is cool just my least favourite out of the main 3 WOD trio.
>>
>>5518508
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
>>
>>5518508
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
Being a Werewolf sounds like fun, I hope we can fuck up Pentex and find out who our dad is
>>
>Going with:
>Razor Claws: You can spend 1 Rage to sharpen your claws on a hard surface, gaining a +10 modifier on combat rolls until you rest.
>Starting work on an update.
>>
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You raise your hands above your head, in an effort to hold the beauty of the full moon in your hands. Luna's radiance washes over your fingers and soaks into your skin, blessing you with her power. It seeps into your nails, transforming them into claws as the Change overcomes you. You become her warrior, her weapon to wield against the great foe.

You wake up.

>You gain 1 Will. Your Will is currently 1/10.

You rub your head and groan as you sit up. When was the last time that you had a dream that vivid? It almost feels like it was something more than that. You look down at your hands and flex your fingers. The strength of the full moon still lingers in them and somehow, you know what must be done to summon it once more.

A glance at your alarm clock reveals that you weren't asleep for long. 05:12. It'll have to do. Still stained with the sweat and dirt of the night before, you get work raking your nails all over your body in an effort to cover yourself with scratches and bruises. You even break the skin here and there, just to make it a little more convincing. You still don't look like a bear attacked you but hopefully it'll be enough to satisfy the cops.

When you meet your mom in the lounge, one look at her is all that it takes to figure out that she's been up all night. Apparently a cop has been calling her all night long, asking if she's seen any sign of you. Maybe they're on to you? There's no way of knowing for sure and besides, it's too late to back out now.

She makes the call. Your mom's always said that she wanted to be an actress when she was growing up and listening to her, you think that she'd be pretty good at it. She sounds like she's on the verge of crying as she gushes about how relieved she is over the phone. Maybe she really is. When she hangs up, you don't have much choice but to wait for the cops to arrive and rehearse your story in your head.

Fifteen minutes pass. You hear a car pull up outside. The doorbell rings and your mom goes to answer it. A few moments later and she comes back with a man in uniform. He's in his forties with a buzz cut and chiselled, clean-shaven face. The cop takes one look at you and shakes his head in disbelief. He can't keep himself from grinning a little.

"Samuel Pullman, in the flesh. I can't believe it. I'm Jack Wilkes, chief of police here in Eastchurch. Did you know that I had six officers looking for you all night in those woods? We've been searching high and low for you, son."

"Sorry," is your awkward response. You're not sure how you're supposed to reply to that.

"Don't be sorry, son! I'm just glad you're alive. There's been enough tragedy today, no one needed to hear that a third Eastchurch boy had lost his life last night. I just need you to tell me what happened, whenever you're ready. You're not in any trouble, all I need is a clear picture of what happened to those young men at the coal mine."
>>
You tell him your story. How you got chased in the coalfield, how a bear attacked the three of you, how you ran and spent most of the night hiding in the woods. By the end, he's shaking his head in disbelief.

"Son, you have no idea how lucky you are. You must've had a guardian angel watching over you, because I've never heard of someone outsmarting a bear in its own woods before. Don't you worry though, the state's called in the professionals to bring it justice." You wonder how long it'll take them to figure out that there was never a bear at all. "All I need is for you to come by the station later today so you can give an official witness statement. The folks from animal control might want to have a chat with you too."

"Sure," is all that you're able to say. You're too relieved to think of anything else. He actually fell for it.

"Well, I'd say you deserve some rest after a night like that. You two..."

The sound of a fist hammering on the front door interrupts his farewell. A baffled Wilkes goes to answer it, only for another cop to barge in through the doorway. This one is lankier and looks a lot less professional than the chief, with a long and stubbled face that's locked in a scowl.

"What the hell are you doing here, Murphy?" When the chief says that name, your mom gives you a sharp, meaningful look. This must be the cop who was calling her all night.

"Sorry, chief. I've got to have a word with the kid. Go back to the station, I'll take care of this." There's something strange about the way that Murphy talks. There's power in his words, strength that demands respect. It's enough to compel Wilkes to obey, even though he's supposed to be the senior officer.

"Well, alright. You better have a good excuse for this though," the chief grumbles as he leaves. Murphy turns to your mother next and fixes her with a glare.

"This is just between me and Sam," he snarls, though this time his words lack that unnatural authority. "Get out."

>You gain 1 Rage. Your Rage is currently 3/10.

Are you just going to let this asshole talk to your mother like that?

>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>Take this outside. This could get ugly and you don't want your mom to be caught in the crossfire.
>Run for it. This guy's bad news. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>Strike first, strike hard. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>>
>>5518861
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>"If you wanna talk to me you can just ask, instead of acting like an asshole not only in front of my, and even less doing it in our house"
>Then before he answer, pass him and signal him to come with you outside the house.
>>
>>5518861
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>>
>>5518870
In front of me*

I know the first vote is against the other two, but just take the part of "stick up for your mom"
>>
>>5518861
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>>
>>5518870
This is better actually, since it's sticking up but also letting him have want he wants.
Also easier to run away or fight outside if he is a Formori.
>>
>>5518861
>”She stays. We go.”
>(Calmly to Mom) “I’ll be fine. I promise.”
>Take this outside. This could get ugly and you don't want your mom to be caught in the crossfire.
>>
>>5518861
>Take this outside. This could get ugly and you don't want your mom to be caught in the crossfire.
>Outside tell him if you catch him talking to your ma like that, you'll tear off his goddamned head.
>>
>>5518861
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>>
>>5518861
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.

"Legally, I don't think you can do that. Do you even have a warrant?"
>>
>>5518883
Supporting. The man's magic. Maybe he's the wolf from yesterday? A member of his cult?

>>5518861
>>
>>5518870
+1
>>
>>5518870
+1
>>
>>5518861
>>Strike first, strike hard. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>>
>>5518870
This, actually, take it outside
>>
>Going with:
>Stick up for your mom. This is her house, she's not going anywhere and neither are you.
>"If you wanna talk to me you can just ask, instead of acting like an asshole not only in front of my, and even less doing it in our house"
>Then before he answer, pass him and signal him to come with you outside the house.
>Starting work on the update.
>>
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"If you wanna talk to me you can just ask, instead of acting like an asshole in front of my mom, inside of her own house."

Before he can answer, you just walk past Murphy and bump him with your shoulder. For a moment, you think that he might throw a punch at you but instead he just bristles. You can almost hear his teeth grinding as he marches out after you. Something has him on edge. Once Chief Wilkes has driven off, it's just the two of you standing in the darkness of the early morning. Dawn is still a few hours away and Eastchurch is still fast asleep.

"You know, normally I've got a lot of patience for someone who has gone through all of the shit that you have tonight, but I've just about ran out of that." Murphy's voice is sharp, stern and simmering with anger. "You've got no idea how badly you've screwed up. What does your mom know?"

"What the fuck are you talking about?" You suspect that you already know but you're not going to talk about werewolf shit in the middle of town.

"I'm talking about seeing the forest for the trees," he growls. "Yeah, I know about your little scuffle with him. We've been looking high and low for you all night." We? Is he another werewolf? You expected that any other Garou would be new age freaks, just like Sees-Forest-For-Trees. You didn't think that one of them would be a cop. "What does your mom know?"

"Are you going to try and drag me into your weird-ass cult as well? I'm not interested." You dodge the question. You don't know what Murphy will do if he finds out that she knows the truth.

"Listen to me, Sam! In a couple of hours, a team from Hampton & Holt will be here. They pose as a wildlife removal company but they're way more than that, way worse. Whatever story you told Wilkes might've been enough to satisfy him, but they'll see right through it. They'll figure out what you are and you'll end up dead or worse. Depending on what your mom knows, so will she."

>You gain 1 Rage. Your Rage is currently 4/10.

"So quit stalling and tell me what you told her. We're running out of time."

>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
>Lie. Say that she knows nothing. You don't her to get involved in this werewolf business.
>Refuse. You're not going to say anything until you get some answers out of Murphy.
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
Oh.
Shit.
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
Do Garou give enough of a shit about hiding the supernatural from mortals?
>>
>>5519452
Yes, there is the Veil.
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
Which is honestly not that much in the grand scheme of things
>>
>>5519424
>Lie. Say that she knows nothing. You don't her to get involved in this werewolf business.
Could be bluffing us to figure outnhow much Mom knows. Why trust this douche?
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.

>>5519467
>Could be bluffing us to figure outnhow much Mom knows. Why trust this douche?
Because instead of acting like our mom (that being not knowing shit about the Garous) he actually straight up told us about our fight with that other Garou, say he was looking for us all night while constantly calling our mom, and just him instead of some organization or "agent", it would be ten times suspicious if some guy in suit and a fake police ID comes to our house making question too close to the truth without any record of them looking for us.
>>
either this guy is kinfolk or a pentex goon
>>
>>5519424
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.

>which is honestly Jack fucking shit other than they exist.
>>
>Going with:
>Tell the truth. You told her everything, she knows as much as you do about this Garou shit.
>Starting work on an update.
>>
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"I told her everything that the asshole in the woods told me," you finally confess, "which wasn't much. I'm Garou, whatever that means, and I was born to fight for Gaia according to your buddy. Ma didn't believe me until I turned into a wolf."

"Holy shit." Murphy buries his face in his hands. "Are you seriously telling me that you... No, I can't blame you for this. It's not like you knew any better." His hands fall back to his sides and he lets out an exasperated sigh. "Look, you're both in danger. As soon as Hampton & Holt get here, they'll want to detain her for interrogation. They'll use her to bait you out, maybe turn her against you. They've got ways. Handing yourself in won't help either, they'll just off her as soon as they've dealt with you."

"Bullshit. There's no way that some assholes from pest control can just kill people like that and get away with it."

"They're not just 'pest control,' Sam. Hampton & Holt is owned by Full Force Solutions, a weapons manufacturer that's a subsidiary of... You know what, the names don't matter. What's important is that they're way bigger than anyone realises. They could make this whole town disappear and no one would bat an eye." The wild look in Murphy's eyes makes it difficult to believe all of the tinfoil hat nonsense that's pouring out of his mouth.

"Okay, so what the fuck am I supposed to do against something like that?"

"We've gotta get you and your mom out of town. After the stunt I pulled on Wilkes, I'll have to ditch Eastchurch too. Folks will figure out that I had something to do with you disappearing. I've got a few connections, they might be able to get us some new names, maybe even put together a new life for your ma."

"Seriously? First you chew me out for all the trouble I've caused, now I'm supposed to believe that you'll throw away your job to keep me safe?" It doesn't make any sense to you. Why would he do that?

"You're Garou, born to protect Gaia." You can't help but roll your eyes. For a moment, you thought that Murphy was above this hippy shit. "The old girl's dying and we're the only ones who can stop it. I'd tell you the whole story but we don't have the time. Now go get your mom and pack your shit, 'cause we're getting out of here."

>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>You want to fight. If the Garou are supposed to be born warriors, why does he want to run away?
>Turn him down. You're not going to throw away your life just because of some tree-hugging cult.
>>
>>5519668
>You want to fight. If the Garou are supposed to be born warriors, why does he want to run away?
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>>
>>5519681
I wanted to mix both so one leads to the other.
We are not running away, we are choosing the battleground.
>>
>>5519668
>>You want to fight. If the Garou are supposed to be born warriors, why does he want to run away?
>>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choic
>>
>>5519668
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>>
>>5519668
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
Who would win: 1 wolf boi vs 100 MTF Alpha?
GTFO
>>
>>5519668
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>>
>>5519668
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
I don't fancy our boy's chances against actual trained soliders
>>
>>5519668
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>”Y’know, your pal in the woods did a really crappy job explaining things, especially with him slinging ‘Ape’ around like that.”
>”Also, please tell me we’re not going by “An American Werewolf in London” rules, because those guys were assholes.”
>>
>Going with:
>Do as he says. If Hampton & Holt are as dangerous as he says, you don't really have a choice.
>Starting work on an update.
>>
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"Fine. You better give me some answers later though."

Murphy follows you inside to help you break the news to your mom. It goes about as well as you expected. First she spent all night worrying that her son had gotten eaten by a bear, then she found out that he was actually a werewolf, now she's being told that she's got to leave Eastchurch behind if she wants to live. Her reaction is justifiably fiery.

"I am not gonna abandon this house just because some crazy conspiracy theory you've pulled outta your ass!"
"Gimme one good reason why I oughta believe a word of your bullshit! None of this makes any goddamn sense!"
"Do you have any idea what I had to go through to build a life for me and Sam in this town? I ain't throwing that away!"

So on and so forth.

Nothing that Murphy says is able to convince her. Even when he loses his patience and threatens to just carry her off, your mom doesn't relent. She only backs down when you present her with an ultimatum.

"Listen to me, Ma. Maybe Murphy's right, or maybe he's wrong. I ain't sticking around to find out. If you wanna stay here and see for yourself, go right ahead. All I know for sure is that I can't stay in Eastchurch, not after everything that's happened. So if you think you can live with never seeing me again, you go ahead and stay right here."

You're not sure if you could really bring yourself to leave your mother behind, but thankfully she doesn't call your bluff. She would rather sacrifice everything that she has in Eastchurch than live a life without her baby boy.

By this point, Murphy is really in a hurry. He only gives you enough time to pack a single bag, so you focus on the essentials - food, water, clothes and hygiene. As soon as you're done packing, you're out of the door and in the back of his cop car. He only takes you as far as the edge of town before he pulls up at the side of the road.

"Get out, we're walking from here."

"What the hell?" Your mom's pretty puzzled by that. "I thought we were supposed in a hurry! How are we gonna get anywhere by walking?!"

"Use your goddamn brain, lady. Do you know how easy it would be for Hampton & Holt to track us down if I drive us all the way there in a police vehicle, after I've gone AWOL? Besides, we've gotta rendezvous with the others first."

"Where is 'there' anyway?" She's clearly not satisfied with that answer. "You ain't said a thing about where we're going. And who are these 'others' you're talking about?"

"I'll tell you when we get there," he snaps back at her, "and they're my pack. Now can you stop asking so many questions and get a move on already?"

From there, Murphy leads you into the forest. It's an unpleasant reminder of last night, but at least this time you've got some clothes to keep you warm. For a while he needs to light the way with a flashlight, but the sky gradually grows brighter and the sun's rays can be seen between the trees when dawn arrives at long last.
>>
You must have spent almost an hour trudging through the woods by the time that your guide finally brings you to a stop. It seems that his destination was an abandoned ranger station, a log cabin that has obviously fallen into disuse judging from the rotten timber. A pair of men can be seen sitting on its porch. You recognise one of them as a hobo that you've seen on the streets of Eastchurch plenty of time before, a middle-aged man with a great big bushy beard and far too many coats. The other is a short and slender boy roughly your age with swarthy skin, unruly hair and dishevelled clothes that are too big for him. His jaw doesn't seem to line up properly with the rest of his face.

If you weren't sure before, the way that the kid glares at you cinches it. That's Sees-Forest-For-Trees.

"Tally ho!" The homeless man pushes himself to his feet and offers a cheerful (and very yellow) grin as he waves. The way that he speaks is obnoxiously British. "I say, you certainly took your time, old chap! I see you that brought along Samuel, but who is the lovely lass at your side?"

"I'm his mother," she snaps before Murphy is able to reply, "but you can call me Emma. So what, this is your pack? Just the three of you?"

"Why bring her, Sheepdog?" Thanks to his misaligned jaw, Sees-Forest-For-Trees seems to have even more trouble speaking than before, even in his human form. "Ish she Garou or Kin?"

"She's not one of us," Murphy replies. "I don't think she's even Kin, but she knows about us thanks to the kid. There's no telling what H&H would've done if they got their hands on her." At that, the tanned boy scowls fiercely. Even the hobo throws his hands up in anger and lets out a humourless laugh.

"Oh, how terribly generous of you, old bean! And how many more strays are we going to pick up on the way to the caern, pray tell?" His voice oozes with sarcasm.

"The caern? Is that where we're going?" For once, you take the opportunity to speak. "And why did that asshole call you Sheepdog?"

"Yeah, it's about a hundred kilometres from here. If we wanna get there by nightfall, we better get a move on. As for Sheepdog..." He lets out a sigh and rubs his face. "... It's my deed name. Jasper over there goes by Talks-Fancy, Sees-Forest-For-Trees already introduced himself and I'm Sheepdog. It's a Garou thing. Now we've gotten introductions out of the way, we need to get going - now."

"What we need are some goddamn answers!" Your mom's temper is flaring up again "Who are you really?! Why are you so scared of these Hampton & Holt people? We're not going anywhere until we hear the truth!"

>Murphy (or maybe you should call him Sheepdog from now on) is right. You need to focus on running rather than talking.
>Stick up for your mother. You've already gotten a pretty big head start, surely that gives you enough time for a little exposition.
>>
>>5520146
Let’s compromise. You save your whole speech for later, and you tell us who the hell Wade was as we walk. Asshole has a lot of explaining to do for all of us.
>>
>>5520146
>Murphy (or maybe you should call him Sheepdog from now on) is right. You need to focus on running rather than talking.
>>
>>5520146
>Murphy (or maybe you should call him Sheepdog from now on) is right. You need to focus on running rather than talking
>"Ma, this is really frustrating, I know. Now imagine what I went through last night. I'm also pissed, but if Murphy is right we should be scared of those assholes. Apparently they have some soldiers or something with Big guns that are going to kill us."
>"It's insane I know! But if they're right we need to run, because maybe us 4 aren't enough for them. All they are doing is for my wellbeing, and also of yours because I fucked up by telling you what I am and I basically marked a huge target on your back because of it. So please, we're running out of time before they come and catch us, so let's run, hopefully we get to this Caern stuff we're getting answers, and you're going to be safe, I'M going to be safe, and surely that's more important for you while for me it's the other way around."
>>
>>5520146
>Stick up for your mother. You've already gotten a pretty big head start, surely that gives you enough time for a little exposition.
>>5520163 at the very least.
>>
>>5520146
>Murphy (or maybe you should call him Sheepdog from now on) is right. You need to focus on running rather than talking.
>"Mom, werewolves are a thing and we never knew about that before. I think there being some sort of conspiracy in the government and companies to deploy death squads isn't that farfetched anymore."
>"Maybe we can talk and walk? Just the bullet points for now?"
>>
>>5520163
>Support
>>
>>5520169
support
>>
also if our mum has successfully birthed one garou, expect more to come sniffing around after her
>>
>Going with:
>Murphy (or maybe you should call him Sheepdog from now on) is right. You need to focus on running rather than talking.
>But I will be taking >>5520163 and >>5520169 into account.
>Starting work on the update in a bit.
>>
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"Ma, I know this is a lot to deal with. I'm just as pissed off as you are, but if a bunch of goddamn werewolves don't wanna mess with these people, I think that we better be scared too. I know this is crazy, but they're doing this to save our lives."

"How do you know you can trust a word that comes outta their mouths?" She's not entirely convinced. Murphy opens his mouth to speak but you cut in first.

"'cause they're taking you with them too. I'm the one they want but I fucked up by telling you about this shit. Murphy could've just kept his mouth shut and left you back in Eastchurch to die. He didn't. He's risking his neck for you and I gotta pay him back by having a little faith in him. We've got enough time to ask just one thing but then we really gotta get going, Ma."

"You wanna know about your dad," your mom quietly surmises, having simmered down a little. You nod.

"Why the hell would we know anything about him?" Murphy is bewildered. "Just because he might've been a werewolf too, that doesn't mean I've got any clue who the guy was. At least give me a name to work with."

"He's called Wade," you reply. "He came through town about eighteen years ago. I thought he might be a part of your pack or tribe or whatever. Tall, mysterious, lots of scars. None of that rings a bell?" Your question causes Jasper to guffaw.

"My dear boy, you just described over half of the Garou population! Fear not however, for I just so happen to have a trick or two up my sleeve that may help you with your conundrum." No wonder that they call him Talks-Fancy. The bum loves the sound of his own voice. "Ah, but that will have to wait until later. Right now, we should well and truly be on our way!"

Before you can answer him, Sees-Forest-For-Trees shapeshifts before your very eyes. Some of his clothes tear while others fall off as his shape changes into that of a wolf - a really fucking big wolf, so big that you would think it was a bear from a distance. From this angle, you can see a shock of red fur on his flank, disrupting the animal's otherwise brown coat. Your mom yelps at the sight of this transformation, and again when Jasper adopts the form of the dire wolf as well. His many coats somehow meld into his body as he becomes a lumbering beast covered in ragged, patchy fur.

"We won't make it in a day if we run with human feet," Murphy explains before he turns to your mother. "Ma'am, you'll need to choose one of us to ride and you better hold on tight, for your own sake." The look on her face is priceless. You'd laugh if the situation wasn't so grim.

>You want a ride too. You're still not all that used to shapeshifting and you'd rather conserve what little energy you have.
>Put your faith in Murphy. This will be your first time in this form, so you might be a bit clumsy. (This will spend 1 Will [Shapeshift].)
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>>
>>5520781
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>>
>>5520781
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>>
>>5520781
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>>
>>5520781
>Put your faith in Murphy. This will be your first time in this form, so you might be a bit clumsy. (This will spend 1 Will [Shapeshift].)
>>
>>5520781
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>>
>Going with:
>You will carry her. You barely know any of these guys, you don't trust them to look after your mom. (This will spend 1 Will [Shapeshift].)
>Starting work on update.
>>
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>You spend 1 Will. Your Will is currently 0/10.

"I'll take care of her," you insist. Your mother doesn't protest. You have no doubt that she'd rather entrust her safety to her son rather than these men that she doesn't know. Murphy doesn't argue with your choice. Instead, he shapeshifts into a great wolf like the other two, ruining his uniform in the process. Though his fur is surprisingly well-groomed, it's a brindled mess of many colours, red and black and brown and grey all bleeding into each other.

You are the last one to transform, after you've shed your clothes and packed them away. Your bones deform and mottled fur sprouts all over your body as you become as big as a bear, only with the features of a wolf. Your senses aren't nearly as keen as they were in the form of a true wolf, but your body is far stronger. This is a shape that is perfect for travel and chasing down prey.

>Hispo is your dire form. It enhances your rolls concerning combat with a +20 modifier and your rolls concerning speed with a +30 modifier. While you are in this form, you rapidly heal outside of combat and you are particularly vulnerable to silver.

"This is goddamn crazy," you hear your mom mutter as she gingerly climbs on your back. You lie down to make it a little easier for her. She grabs handfuls of fur around the base of your neck and clings on for dear life as she straddles your spine. "Okay, I'm ready," she says once she's finally steel herself. Murphy takes the lead, bounding ahead with Sees-Forest-For-Trees and Jasper bounding after him. You chase after them, as best as you can.

It's not easy. Every couple of minutes, you can feel your mother's grip start to slip and you need to slow down so that she can stabilise herself. It doesn't help that this is your first time in this form and you don't know how to run properly. It's a learning process and a slow one at that. All too often, the other Garou have to stop for a little and wait for you to catch up, snarling impatiently all the while.

A lot of Pennsylvania is untamed woodland, but that doesn't mean that there aren't a lot of roads dividing it up. Every now and then you come across a stretch of asphalt that forces your pack to slow to a halt. Sees-Forest-For-Trees is the one who takes point in these instances and furtively looks in both directions for any sign of a human presence. Only once he's certain that there are no cars nearby does he deign to lead you across and allow Murphy to take the lead once more. Despite how different these werewolves are, they work well as a unit.

You come to a stop around midday. Long enough for the other Garou to hunt for lunch while your mom helps herself to some of the food that she had packed. In this form, it doesn't smell appetising at all. The deer carcass that Sees-Forest-For-Trees brings back smells a lot more appealing. He even shares some of his kill with you, but only after Murphy snarls at him.
>>
The second half of the day is the same as first. A lot of bounding through the woods, only stopping whenever there's a trace of civilisation or your mom's about to slip from your back. It's tiring but it feels good, as though you're working out a part of yourself that has never been exercised before. For the first time in your life you feel complete, and it's when you're running alongside a bunch of assholes who you've just met.

The sun is dipping towards the horizon when you come to an unexpected halt. Jasper slows to a stop and shifts back to his human form, with his shabby clothes reforming around his body. At some point, you'll need to learn that trick so you don't have to strip naked every time you transform.

"Alright, chaps! That is quite enough for today! We are not going anywhere near fast enough to reach the caern by nightfall. In fact, I am certain that we are not even halfway there, thanks to how slow young Samuel has been." You let out a low and guttural growl at that accusation, which causes the bum to backtrack a bit. "Not that I can blame him, of course! He has had to carry the burden of his dear mother and he is quite new to all of this. None of us can expect him to travel as fast as a seasoned veteran but the point remains - it would be wise for us to stop for today."

"There's nothing wise about that," Murphy growls as soon as he is finished his transformation and is human once more. Unlike Jasper, he's as naked as the day he was born. His lean and lanky physique is littered with small scars from where he's been raked by claws and punctured by bullets. "We need to get the kid and his mother to the caern. They won't be safe until they're in the sept's custody."

"But what is the rush for? The fiends from Hampton & Holt have no reason to suspect that he has come so far, nor do they have the means to catch up to us even if they have found our trail! If they have, then it would be an excellent idea for us to cover our tracks - and if we do that, then we most certainly shan't make it to our destination tonight." Jasper then gestures towards you. "In any case, we should at least run him through the basics before we arrive. I could even test the lad a little, just to see if the spirits favour him."

"Absolutely not," Murphy snaps. "We're doing this officially. We don't have the... Oh goddammit, don't tell me you're taking his side." It seems that Sees-Forest-For-Trees has pointedly chosen to sit beside Jasper. Murphy turns to face you. "Listen, we've gotta keep going. We might've gotten a head start but we can't afford to lose our momentum."

>Side with Jasper. If you're not in immediate danger, you'd like to spend the night learning whatever the hobo has to teach you.
>Side with Murphy. You can learn about Garou shit when you're in the safety of the caern. You're not going to put your mom at risk.
>Go with your mom's opinion. She's involved in this mess as well, you refuse to make this decision without her input.
>>
>Just want to apologise for this lull in the quest. Lots of travelling around and busywork in this segment. After this decision, things should hopefully pick up and we can get to the meaty bits.
>>
>>5521118
>>Side with Jasper. If you're not in immediate danger, you'd like to spend the night learning whatever the hobo has to teach you.
>"Honestly, I'm completely out of my depth here, and if H&H can arrive at Eastchurch, find our tracks and catch up to us this quickly, then there is no hiding from then."
>"Unless this caern place is magic too."
>>
>>5521118
>Side with Murphy. You can learn about Garou shit when you're in the safety of the caern. You're not going to put your mom at risk.
This is just asking for something unexpected and bad to happen.
Murphy's law people, it's good to follow it's wisdom.
>>
>>5521127
+1
I’m not too confident that the other Garou will accept our mother’s presence, perhaps even deeming it necessary to kill her to preserve the veil. We should learn as much as we can to prepare for such an eventuality.
>>
>>5521118
>>5521127
+1
>>
>>5521127
+1
>>
>>5521127
Supportan
>>
>>5521118
>Side with Murphy. You can learn about Garou shit when you're in the safety of the caern. You're not going to put your mom at risk.
>>
>Going with:
>Side with Jasper. If you're not in immediate danger, you'd like to spend the night learning whatever the hobo has to teach you.
>"Honestly, I'm completely out of my depth here, and if H&H can arrive at Eastchurch, find our tracks and catch up to us this quickly, then there is no hiding from then."
>"Unless this caern place is magic too."
>Starting work on an update.
>>
>>5521118

>Side with Murphy. You can learn about Garou shit when you're in the safety of the caern. You're not going to put your mom at risk.

We're a hotheaded werewolf but we don't fuck around when it comes to Mom.
>>
>>5521382
Darn, missed the vote. On the other hand, this IS what I would have voted for. Maybe we can mend our relationship with Sees-Forest while we're at it?
>>
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You nudge your mother to clamber off of your back and shift back to your human form. While you dress yourself, you give them your answer.

"If these people could track us half-way across the state and still catch up to us that quickly, then no matter where we go, we'd still be screwed. Besides, I'm completely out of my depth here. It's about time that we got some answers from you guys."

"I guess we better find some shelter for the night then," a deflated Murphy grumbles. "Here I thought I supposed to be in charge of this operation."

"Chin up," Jasper retorts. "A good leader always knows when to defer to the wisdom to his subordinates, and you've done just that!"

After a little searching, Sees-Forest-For-Trees finds a good spot that's sheltered from the wind. Once Murphy has borrowed one of Jasper's coats, the two men get to work putting together a bivouac from branches and leaves. You even manage to get a small fire going. By the time that the sun's set, the five of you have put together a comfy little camp.

>You gain 1 Rage. Your Rage is currently 5/10.
>You gain 1 Will. Your Will is currently 1/10.

As soon as everyone has settled down, you finally get the explanation that you've been waiting for.

"Let me start with Gaia," Jasper begins. "Our world is bloody lovely, but it takes a lot of work to keep her that way. There's two sides to her, you see. You're familiar with her physical half, you've lived in it for all of your life. You've never seen her other side though, the Umbra. That's where the spirits dwell and the magic happens."

"Oh this is such goddamn nonsense," your mom grumbles. "What the hell does this gotta do with werewolves?"

"I'll get to that, my fair lady. For you see, three deities reign over the Umbra. Gods of creation, order and destruction. They are supposed to keep each other check, but the balance was broken a long time ago. Now the destroyer god has taken the wheel. We call him the Wyrm and all he wants is to kill beautiful Gaia once and for all. His influence has spread from the Umbra to our reality, where his countless servants conspire to rape our planet and bring about the apocalypse."

"Get to the werewolf part, for god's sake." Your mom has buried her face in her hands by this point.

"As you wish, dear Emma. We Garou are Gaia's contingency plan! Our sole purpose is to correct the balance whenever it is disrupted. Each of us was born to fight the Wyrm and avert the apocalypse. The agents of destruction know this and hunt us down at every opportunity, but have no fear! In the end, we shall win this war!"

You don't let your emotions show on your face, but right now you feel...

>... furious. This is bullshit. Your life has just been ruined by an insane hippy cult.
>... uncertain. It sounds crazy but there might be some truth behind the story.
>... intrigued. If werewolves exist, why not spirits? You wonder what they're like.
>... excited. For the first time in your life, you feel like you can make a difference.
>>
>>5521552
>... intrigued. If werewolves exist, why not spirits? You wonder what they're like.
Maybe there are vampires, fairies and wizards too. Wouldn't that be crazy?
>>
>>5521552
>...intrigued. If werewolves exist, why not spirits or other supernatural beings? You wonder what they're like.

>You say your at war so who or what are you guys fighting?

>So the planet is alive or has a spirit does that mean other planets have one as well. lets say we get off world and colonize mars or some shit would we have to deal it's spirit waking up and trying to tell us to fuck off?
>>
>>5521552
>... intrigued. If werewolves exist, why not spirits? You wonder what they're like.
>”So, if there’s actual real life werewolves in the world, what else could be out there that we thought didn’t exist? Vampires? Wizards? …zombies?”
>>
>>5521580
+1
>>
>>5521580
Support
>>
>>5521552
>...uncertain. It sounds crazy but there might be some truth behind the story.
>>
>>5521580
I'll support the write-in, make the OOC setting joke into a IC question
>>
>>5521580
+1

>"Damn... So all those creepy stuff are real? The world really is that cruel?"
>"I guess... This is a World of Darkness"
>Title appears on the screen followed by a "boom" Vine sound effect. It all turns Black and then the scene change into the Wyrm Agents searching on the Woods.
>>
>Going with:
>... intrigued. If werewolves exist, why not spirits? You wonder what they're like.
>”So, if there’s actual real life werewolves in the world, what else could be out there that we thought didn’t exist? Vampires? Wizards? …zombies?”
>Starting work on an update.
>>
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... intrigued. You became a lot more open-minded about this stuff as soon as you accepted that you were a werewolf. If you can magically transform into a wolf, who's to say that there isn't a spirit world and a malevolent god who wants to destroy the world?

"So if werewolves actually exist, what about all of the other monsters and stuff? Vampires? Wizards? Zombies?"

"Some humans are given magical power by spirits," Murphy says, "I guess you could call them wizards. Some of the others back at the caern swear they've run into vampires but right now our theory is that they're just dead bodies that have been possessed by Banes, which sorta makes them zombies. So yeah, it's all real."

"Shit," is the only answer you can come up with. Your mother is still silently despairing over the situation that she's found herself in.

"A Bane is a lesser spirit that serves the Wyrm, you see. One of their most common tactics is to possess creatures in order to enter the physical world." Jasper's explanation has resumed. "This fusion of spirit and flesh causes their victims to mutate into horrid monstrosities that we call Fomori. Yet many of the Wyrm's servants are mortal! I speak of corporations and the villains in charge of them."

"What, like Zuckerberg and Musk?"

"Nah, those two are in the clear. He's talking about the ones that you don't hear about on TV - especially Pentex. They're a multinational with their fingers in every pie. Fossil fuels, fast food, big pharma, big tech, you name it. On the surface it looks like they're just trying to make a profit, but they won't stop until they've brought about the apocalypse. They're the ones who pull the strings of Hampton & Holt."

"So I gotta worry about evil spirits, mutants and corporate death squads. Anything else to add to the list?"

"BSDs," Murphy replies, "Black Spiral Dancers. It's a fancy name for the Garou who've gone bad. They're Wyrm-worshipping maniacs and if H&H got to you before I did, they'd probably turn you into one of them." So the bad guys have werewolves too. Great.

"Now, now. Let us not focus on the insurmountable odds." Jasper seems to eager to lift the mood. "I told you that I might be able to help you with your paternal conundrum! For you see, I can perform a little seance of sorts and ask the spirits what they know about your dear father. All I shall need from you is a little blood and it's off to the races!" The bum fishes a syringe out of his pocket and pops the cap off. "Now, why not tell us a little about yourself, Samuel?"

>You threw yourself at your studies so that you could get a place at a good college.
>You spent most of your time on the internet to try and escape from reality.
>You fell in with a bad crowd. It was the only way you could make any friends.
>You used sports and athletics as a way of getting your anger out of your system.
>Nope. You are not letting this hobo get anywhere near you with a fucking needle.
>>
>>5521877
>Nope. You are not letting this hobo get anywhere near you with a fucking needle.
Needles scary.
>>
>>5521877
>You fell in with a bad crowd. It was the only way you could make any friends.
>>
>>5521877
>You spent most of your time on the internet to try and escape from reality.
how else are we going to meme?
and
>You threw yourself at your studies so that you could get a place at a good college.
to give the bullies a reason to bully us.
>>
>>5521877

>You threw yourself at your studies so that you could get a place at a good college.
>>
>>5521877
>You used sports and athletics as a way of getting your anger out of your system.
>>
>>5521877
>You used sports and athletics as a way of getting your anger out of your system.
Could have played college ball ya know?
>>
>>5521877
>You threw yourself at your studies so that you could get a place at a good college.
>>
>Going with:
>You threw yourself at your studies so that you could get a place at a good college.
>Starting work on an update in a bit.
>>
So far we appear to be the more calm and logical breed of Garou except when it comes to combat with other Garou. I feel that we may actually be a shadow lord based on the intelligence, planning, and choices we have made. This also seems like on of the choices that influence our breed. Ex. the escape reality option is obviously the glass walker option. BTW shadow lords are often the rich werewolfs who are politicians or work in finance.
>>
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"There's not much to tell. I've been in Eastchurch pretty much my whole with my mom. I never knew Wade 'cause he ran off before he had me." You wince a little when Jasper jabs the needle into your arm, which causes your mother to give him a withering glare. He suddenly looks pretty sheepish. "I guess I've been focusing on school a lot, been trying to get a place at a decent college." Mostly because you didn't want to end up like your mom did, working a bunch of crappy jobs in a rust belt shithole for the rest of her life.

"It sounds like you had a marvellous future ahead of you, dear boy. It is deeply unfortunate that Gaia had other plans for you. Though I know that it is worth precious little, I assure you that you have my sympathy and understanding." Once he has drawn enough blood, Jasper withdraws the syringe from your arm and begins rolling up his trouser leg.

"Hey, what do you think you're..." Before your mom can finish asking that question, the bum promptly sticks the needle in his calf and pushes your blood into his veins. Almost immediately, he begins to spasm. "What the hell?!"

"Hold him down," Murphy snaps at the two of you as he rushes over to the convulsing hobo and pins him to the ground. "Don't panic, just make sure he doesn't hit his head on anything. It's all part of the ritual, but this showboating asshole didn't feel like warning us before he started."

The three of you hold Jasper down while a disinterested Sees-Forest-For-Trees watches the scene from a safe distance. Not like he would be much help anyway, since he shifted back into a wolf as soon as you stopped to camp. While your mother cradles Jasper's head, the man begins to babble and groan. The bizarre noises he makes are somewhere between throat singing and speaking in tongues. You have to endure almost ten minutes of this before his seizure finally comes to an end and the bum lies back on the forest floor, panting for breath.

"What the hell were you thinking, you goddamn sicko?!" As soon as the hobo has come to his senses, your mom gives him a resounding smack across the face and lets his head fall back against the earth. "You've got some explaining to do!"

"Wades-In-Blood," Jasper croaks. "His name is not Wade, it is Wades-In-Blood. He is Lupus, Ahroun, Ronin and Emma... Emma is not Kin."

"Care to explain what any of this shit means?" You turn to Murphy as you ask that question. His expression is pretty grim.

"Jasper just did something called the Rite of Heritage. He spoke with the ancestors and asked them about your parents. Your father's deed name is Wades-In-Blood and uh... I don't know to break this to you, but he was never human. Your dad was a wolf before he became Garou, just like Sees-Forest-For-Trees over there." The little brown wolf grumbles quietly to himself. As for your mom, she seems pretty horrified by this revelation.
>>
"Just like you," Murphy continues, "he went through his First Change during a full moon. That makes both of you natural warriors, at least according to tradition. That's the Ahroun bit."

"What did Jasper mean when he said 'Ronin?'" That's the part that confuses you. "Isn't that some sort of samurai shit?"

"It means he was an outcast. See, the Garou are split into twelve tribes. Each tribe defends a different part of Gaia in a different way. But your dad, well... He must've done something real bad. He pissed off his tribe so much that they disowned him. He's a lone wolf now, if he's still alive at all."

"And what was he talking about when he said that I ain't Kin?" Your mom is eager to move past this news about your dad. You can't say that you blame her.

"It's sorta like genetics," Murphy tries to explain. "Kin carry the Garou gene. When they breed with a werewolf, there's a good chance of the kid being a werewolf too. You don't have that gene, so any kid that you had with Wade should've been a carrier, not a full-blown werewolf. The odds of Sam turning out this way are one in a hundred."

"Aren't we lucky." Her voice oozes with sarcasm.

"You certainly are," Jasper groans as he sits up and rubs his cheek. "Every Garou is a blessing from Gaia! Alas, as the son of a Ronin, poor Samuel has no tribe to call his own. But fear not, for I know of a solution!"

"No! No goddamn way!" Murphy is scowling again. "You aren't putting the kid through a Rite of Passage! The elders can judge him for themselves once we get to a sept and decide which tribe is right for him. We're doing this by the book, Jasper."

"Come on, old chum, let the lad decide for himself. In any case, it shall not be a true Rite of Passage! It shall just be a quick trip through the Umbra, to see if any of the totems approve of Samuel. Nothing particularly official or binding, I promise!" The bum turns towards you with a disarming and extremely yellow smile. "Think of it as a vision quest! Have you not ever wondered what your spirit animal would be?"

Before you can answer, your mom cuts in: "Is it gonna be dangerous?"

"Possibly, yet the chance of the dear boy dying is infinitesimal! I assure you that he shall be just fine. The experience in its entirety should not take much long than a few hours at most! You shan't have to wait very long for his safe return."

"Are you telling me that he's gonna have to do this on his own?" Now she's angry. "No. No way. No more crazy magic. We're going straight to this caern place and that's final."

"I never thought I'd ever hear your mom agree with me on anything," Murphy wryly remarks. "You agree too, right?"

>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>No. You want to see the Umbra for yourself and meet your spirit animal. If it helps you figure out what tribe is right for you, you'll go on Jasper's vision quest.
>>
>>5522074
>No. You want to see the Umbra for yourself and meet your spirit animal. If it helps you figure out what tribe is right for you, you'll go on Jasper's vision quest.
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
It's probably best to do this shit the 'proper' way with people that actually know their shit.
>>
>>5522074
>Yes.
“As much as I’d like to do this trial right now, we’re pushing our luck already, especially with your fit back there. Let’s get Mom safe first, then we’ll figure out the rest.”
>>
>>5522074
>No. You want to see the Umbra for yourself and meet your spirit animal. If it helps you figure out what tribe is right for you, you'll go on Jasper's vision quest.
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
Yeah, let's not. Tempting as it is, more magic might attract the unwanted kind of spiritual attention. I'd rather not risk anything happening on the physical side of the world while we're off gallivanting with spirits.

So my WTA lore is spotty but a Lupus born Garou shacking up with a human seems really odd to me. Maybe Wade got disillusioned with the war for Gaia and his fellow werewolves?
>>
>>5522074

So I have been holding this bit of info for a while but I feel I should share it now. Pentex has literally armies of Banes (demons) and Famorie (demon hosts) at its disposal, in addition to BSD hit squads. Further, the sooner we do the rite of passage the better because if we don't do this now we will still be at risk of becoming a BSD. They have a bad habit of taking the initiative and turning them into their kind. Also, our ods of possession go down if we do this as well because we have neglected our spiritual defense. We need to do this.

>No. You want to see the Umbra for yourself and meet your spirit animal. If it helps you figu
re out what tribe is right for you, you'll go on Jasper's vision quest.
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>"You got a full 10 Seizure just to tell me about my father. We're not 100% safe out here and if something happens I wanna make sure mom's safe"

>>5522098
Tho it sounds weird, it really isn't.

In the WTA 20A (Or I think it was in a Kin book), in the section of the Red Talons, the PoV of the Red Talons that talks about the reproduction of the Wolf and Human kin, it says that the Red Talons would be more than willing to reproduce with a Human if that part of the Kin it's near extintion or their numbers are low, and then talk about how the Homid Garous are hypocrits because they wouldn't do the same for the Wolf Kin, neither and it shows because of the low numbers of Wolf Kin in each other Tribe

And a fun fact: One of the other reasons why the Lupus Garou and Kin are fewer, it's because those Lupus Garou/Kin see that their sons starts to act weird (thanks of profetic dreams or spirits they saw thanks to their Garou Blood connecting them to the Umbra), the Wolf Garou/Kin eat those childrens, because like in Nature, they don't wanna risk that the rest of the cubs get some disease just like in the real world, and unfortunally, some warriors of Gaia doesn't fully mature and reach their First Change because of that.

So yeah, while the Homid Garous feel uncomfortable with fucking with wolfs, the Lupus see this more like a duty than something else
>>
>>5522074
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>>
>Going with:
>Yes. You want to meet the elders and see what all of these different Garou are like before you join a tribe. There's no need for any more risks or weird rituals.
>Starting work on an update.
>>
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"Yeah, I'm gonna have to pass. I'm not gonna fuck off on some 'vision quest,' not when we've got a goddamn death squad after us and my mom's life is at risk." Jasper doesn't seem particularly offended when you refuse your offer. He just shrugs and smile.

"As you wish, young Samuel. I merely thought that you might prefer making your own choice to being thrown into the deep end, so to speak! There is something else that I can do for you however, if you do not object. Fear not, for I do not speak of a rite. All I wish to share with you a method of channelling your rage into positive energy."

This time no one objects, so the hobo takes you aside and teaches the basics of meditation. You find it a little dumb to start with but once you start taking it seriously, you find yourself slipping into a mindful and introspective state. It's a chance for you to focus on your own thoughts and clarify them, to organise your mind. With no external stimuli for your anger to fixate on, it begins to dwindle. It doesn't disappear entirely, but an hour of self-reflection in the serenity of the wilderness leaves it significantly diminished.

>Once per day, you may choose to meditate for an hour.
>If you meditate in a location where human civilisation has a significant presence, you lose 1 Rage and gain 1 Will.
>If you meditate in a location that is wild, natural and devoid of human civilisation, you lose 2 Rage and gain 2 Will.
>If you meditate at a caern or any other location that is infused with spiritual energy, you lose 3 Rage and gain 3 Will.

>You lose 2 Rage. Your Rage is currently 3/10.
>You gain 2 Will. Your Will is currently 3/10.

By the time you return, your mother is already asleep. She's been up for almost two whole days, so you can't blame her. Sees-Forest-For-Trees is napping as well and before too long, Jasper settles down to slumber. This leaves just you and Murphy awake.

"Sam," he says, keeping his voice down to avoid awakening the others, "we need to talk. It's about your mom. There's a few details that Jasper didn't mention earlier."

"I'm listening."

"See, no one thinks werewolves are real and we'd like to keep it that way. That's why we've got something called the Veil. It's a law that means that we can't tell anyone the truth unless they're Garou or Kin. Your mom isn't either. That means you broke the Veil and she's a liability." You don't like how he says that. "It gets worse. The form that you used to fight Sees-Forest-For-Trees has a nasty side-effect. If a normal human sees it, they go nuts and forget everything they saw. As long as she's around Garou, she's in danger."
>>
"Okay, so what do you want me to do about this?"

"There's an Amish community not far from the caern. Plenty of the folks who live there are Kin, they'll take her in and look after her, provided that she does her fair share of the labour. You've got to convince her to stay there though and whatever you do, don't tell any other Garou that she's just a normal human. Some of them are pretty ruthless and if they think she's a threat to the Veil, they might kill her. You can't afford to keep on dragging your mom around like this, especially not into the caern. That'll be a death sentence for her and even though she's not my biggest fan, I don't wanna see her get hurt. She doesn't deserve to be in this mess."

>You'll do your best to convince your mom. She won't like it, but she doesn't have a choice.
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
>You will stand by your mother. If she got to live with the Amish, so will you. You won't abandon her.
>Secretly consider running away with your mom. The Garou are sounding more and more like assholes.
>>
>Just letting you know, my schedule is going to be disrupted. Do not expect another update for the next eighteen or so hours.
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
>>
Mmm. Rough options all around honestly. But I would hold that Sam *needs* to learn. Even in character I'd say he has an inkling of how out of his depth he is so just running for it with mom is a bad idea.
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
Just dumping her off with Amish is just a smidgen too far, the culture shock would make her stick out like a sore thumb.
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
and if he can't
>You will stand by your mother. If she got to live with the Amish, so will you. You won't abandon her.
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
>>
>>5522392
+1
It's the new identity or we go our own way, and if Murphy lied to us, then he needs to go the extra mile to maybe erase Mom's memories so she isn't a liability. And if some Garou asshole touch her, we Riot
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
>You will stand by your mother. If she got to live with the Amish, so will you. You won't abandon her.
>The Garou are sounding more and more like assholes.
Yes, they are Sam, half the problems on the setting is their fault. Only thing is worse than assholes are incompetent assholes.
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
if he refuses then I would honestly vote for our dude to fuck off with his mom. I don't think it would be fair for her to hide away in a shitty amish community just because she didn't happen to be born kin and I don't think the MC would put up with it either even if it got him into conflict. It's a shame that woofs can't casually enslav- I mean ghoul a person like vamps can to potential masquerade breaches
>>
>>5522358
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
I’d rather get Wyrm’d than become Amish tbqh
>>
>Going with:
>Murphy said he would get a new identity for her. He made a promise, hold him to that.
>Starting work on update in a bit.
>>
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>You gain 1 Rage. Your Rage is currently 4/10.

"What the fuck, Murphy?! You told me that we'd get new names! You said you had connections!"

"Keep your goddamn voice down," he hisses. "I know what I said, okay? It's just difficult to justify going through all that effort for someone who's only human. I thought that she might've been Kin, that's why I made that offer in the first place."

"It doesn't matter if she's Kin or not, she's my fucking mom." It's your turn to snarl and scowl as you jab at a finger at his chest. "You're gonna give her a new life, just like you told me you would. I'm not gonna let you just dump her with the goddamn Amish. I don't care how much work it takes, I don't care how many strings you've gotta pull. Make it happen."

"I can't just snap my fingers and make it happen," he retorts. "Look, listen to me. I'll make some calls when we get to the caern and see what I can do. It might take a while, a couple of weeks, maybe a month. She'll still have to stay in the commune until I can sort something out for her but I'll make it happen, alright? Just convince her to stay put and keep her nose out of Garou affairs until I've got this shit sorted out."

"You've got one month," you growl, "one month to get it done." You're not sure what you'll do if he fails to live up to this promise. Maybe you'll live in the commune with her, or maybe you'll run off with her and leave all of this Garou bullshit behind.

After that, Murphy skulks off to get some sleep and you grab some shut-eye as well. The damp bed of woodland detritus beneath you isn't exactly comfortable, but you've been running through the wilderness all day long. You fall into a deep slumber almost as soon as you've laid down and this time, your sleep is dreamless.

You wake up shortly before dawn. There's no sign of Hampton & Holt or anyone else. It looks like your decision to stop for the night wasn't punished. You help yourself to some of the food that your mom brought along, while Sees-Forest-For-Trees shares his morning kill with the other two. Murphy doesn't seem all that comfortable with eating raw meat, while Jasper chows down with great enthusiasm. As soon as you're done eating, your journey resumes.

>You spend 1 Will. Your Will is currently 2/10.

Most of the day is a repeat of yesterday. It's a whole lot of running through the wilderness in the form of a dire wolf, with your mother desperately trying to cling on to your back for dear life. A steady downpour of rain doesn't make the journey any easier, but at least the deluge will transform any tracks you've left behind into mud. The sun rises and begins to fall as morning turns into afternoon but not long after midday, you arrive at your first destination.
>>
The trees begin to thin out as Murphy leads you away from the vast forests of Pennsylvania and towards idyllic pastures. The verdant fields are only disrupted by the occasional country road or quaint white farmhouse. Before you venture down towards the commune however, Murphy reverts to his human form and so does Jasper. You do the same and start to get dressed, while the leader of the pack explains the situation to your mother.

She takes the news better than you thought she would. You expected her to explode with outrage and go on another one of her angry tirades but instead, her lips remain sealed shut in a thin and inscrutable line while she listens to Murphy's explanation. When he's finished, she just makes a calm and quiet request.

"If this is gonna be the last time that I see Sam for a while, then I wanna talk with my son - alone."

Murphy hesitates a little, but he knows that there's no way that he could turn her down without looking like an asshole. He leads the other two away, leaving you and your mother to chat by the outskirts of the woods while they get a head start. You can catch up when you've finished talking.

"Sam," she says, "I can't let you go through with this."

"What?"

"I ain't about to let you join some army of crazy werewolves who think that the world's about to end! Now I get that you wanna trust them because they're like you, I understand that. But have you been listening to the stuff that comes outta their mouths?! They're insane!" She takes in a breath and tries to compose herself. "Look, I've got my phone. All I gotta do is call the cops and let them know where we are. We can go back to our old life and everything can go back to normal."

"What about Hampton & Holt?"

"Did you really believe Murphy? Do you really think that a goddamn pest control company is secretly a bunch of werewolf hunters controlled by the devil? Come on, Sam. It's a load of bullshit. I'm calling the police and we're going home, 'cause there's no way in hell that I'm gonna live the rest of my life with the Amish while my son gets press-ganged into some cult!"

>Assure her that everything is going to be okay. You trust Murphy and so should she.
>Get that goddamn phone off of her. There's no way she's getting out of this alive if she does anything stupid.
>Tell her to wait for a month. If Murphy doesn't live up to his end of the bargain, then she should make the call.
>Run away with her. You can't go home, but you refuse to join the Garou either.
>Let her make the call. She's right. This entire situation is crazy and you don't want to deal with it any more.
>>
>>5523512
>Get that goddamn phone off of her. There's no way she's getting out of this alive if she does anything stupid.
She has a fucking phone?!
Fucking destroy it, now!

Does she not know how easy it is to track people with those things?!
>>
>>5523512
>Tell her to wait for a month. If Murphy doesn't live up to his end of the bargain, then she should make the call.
>"You should probably remove the phone's battery phone and keep it hidden. Those things are easy to track, and I don't think you will find a charger anywhere here"
>"To be honest, the hardest part to believe it's that only one multinational conglomerate works for the devil. I expected all CEOs to not have souls."
>>
>>5523512
>Get that goddamn phone off of her. There's no way she's getting out of this alive if she does anything stupid.
and transform into Crinos form afterward to prove how serious this all is
>>
>>5523535
You want to cause Delirium on mom? She's not going to remember it
>>
>>5523539
Actually, she probably will remember it because she already know it's true that werewolves exist..
It's just going to make her uncomfortable around us, damage our relationship and may make her slightly insane or deranged
>>
>>5523512
>Tell her to wait for a month. If Murphy doesn't live up to his end of the bargain, then she should make the call.
>>
>>5523545
better an uncomfortable relationship than her becoming a tool of pentex
>>
>>5523512
>Support >>5523526

It's just difficult to justify going through all that effort for someone who's only human.
Man Murphys an asshole
>>
>>5523512
>Tell her to wait for a month. If Murphy doesn't live up to his end of the bargain, then she should make the call.
I have a funny feeling that she won't wait that long...

>>5523612
>Man Murphys an asshole
Sure is, but I feel that it's also a question of how he's gonna use pack/tribe resources to hide a human without his elders and leaders starting to ask questions.
>>
>>5523526
Support.
So, what do we do if we fuck off? I quite like the idea considering how our interactions with the Garou have been. Our dad probably was an asshole, but there's two sides to most stories, and I can see why he left.

Also, how bad is Pentex? Because if the Garou are responsible for half of the current situation, it means Pentex is responsible for at most the other 50% and since Pentex has werewolves...well I hate corpos as much as the next guys but if you make me choose between the asshole hippie cult that lives in the woods and the multicorp that would probably be okay with renting a house or penthouse someplace nice for mom and paying us on top of that, and then tell me they're both equally incompetently evil...
We owe the Garou nothing, as the hobo said. Our dad may have given us one good thing after all. A lot of power and none of the attachment.

On a lighter note, should we make fun of mom for being a furry now, or would we get the Pennsylvanian version of a chancla?
>>
>>5523512
>>5523526
Support

>>5523639
I agree, given the choice between incompetent asshole hippies, and competent evil corpos, I'll take the one with stock options. Better to be on the winning team.
>>
>>5523639
>>5523655
>Also, how bad is Pentex?
Imagine every bad thing that people say that rich people do, and make it true.
Rape, cannibalism, pedofilia, murder, torture. Conspiracies to actively make the lives of everyone worse, subliminal messages. A formori is created when a Bane possess a human. For that to happen, their soul has to be corrupted first. And Pentex executives are full of them.
You want corporate werewolves? Go for Shadowlords or Glass Walkers. Shadowlords are politicians that work behind the screen, while glass walkers have techies, mafiosos and corporations. The other city type of werewolves would be the Bone Gnashers, but you already met them.
>>
>Going with:
>Tell her to wait for a month. If Murphy doesn't live up to his end of the bargain, then she should make the call.
>"You should probably remove the phone's battery phone and keep it hidden. Those things are easy to track, and I don't think you will find a charger anywhere here"
>"To be honest, the hardest part to believe it's that only one multinational conglomerate works for the devil. I expected all CEOs to not have souls."
>Starting work on update in an hour or two.
>>
>>5523639
I would like to point out that joining up with Pentex would VERY likely mean being forcibly inducted into the Black Spiral Dancers - which means becoming spiritually corrupted, mentally insane and horribly mutated because of either radioactive fire or the aforementioned spiritual corruption. Just FYI.
Taking that into account I would rather stick with the hippies - at least long enough that Sam learns how spirit shit and Garou society works.

Somebody feel free to correct me if I got my blurp about the BSD's incorrect, my info comes purely from wikis
>>
>>5523658
>Glasswalkers
I am 100% down with the weaver, lets be cyberwolf.
>>
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Counter Point.>>5523664
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"Ma, we gotta give them a chance. If Murphy lives up to his end of the bargain, you ain't gonna be with the Amish for more than a month, tops. But if a month passes and he goes back on his word, or if they don't let me see you, or anything like that... You go right ahead and make that call, alright? Tell the cops everything. But we gotta give them time first, to show us they're more than a bunch of crazy assholes."

"... Okay, Sam. One month is all they're getting though. I won't wait a day longer, you hear me?"

"I got it. You ain't turned your phone on though, right?" Fortunately, she hasn't. You were smart enough to leave yours back at Eastchurch. "You better take out the battery and keep it hidden. Phones are easy to track and I don't think you'll find a charger around here." You even try to inject a little humour, just to lift her spirits a bit. "Besides, the weirdest part of all this is that only one big corporation works for the devil. Who would've thought that CEOs could have souls, huh?"

That gets a smile out of her, the first one you've seen in a while.

You catch up to the others before too long. At this point, there's no more need for running, as the caern isn't too far from here. The five of you catch some odd looks from a few farmers that you pass by and one guy coming down the road in a horse-drawn wagon even stops to ask if you need any help. Murphy, wearing nothing except for one of Jasper's many coats, just smiles and gives him a 'no, thank you.'

You don't have to walk for too long before you finally get the farmstead that you're looking for. A sheepish housewife who introduces herself as Esther answers the door when you knock and unlike the other Amish, she seems unperturbed by your eclectic group. Murphy gets straight to the point: Your mom is Kin and Esther is going to look after her and treat her like family until he comes back. She doesn't ask why, or for any sort of payment - she just meekly agrees.

You can't keep yourself from hugging your mom when you say goodbye to her. She demands a whole lot of promises from you, that you'll keep safe, that you'll come see her as soon as possible, that you won't do anything stupid. She almost cries at one point and so do you, but you both manage to keep the tears at bay. Life has been tough on you both and even though this is the hardest challenge that it's thrown at you yet, you'll get through it together, as family.

Once that farewell is out of the way, it's time for you to move on and leave your mom at the farmstead. According to Murphy, it shouldn't take you more than an hour to reach the caern by foot. On your way there, the four of you have one last conversation.
>>
"Now I know I lied back there about Emma being Kin, but I don't want a word out of any of you about that," Murphy says. "If you've got to mention her at all, say that she's Kin. Do not tell anyone that she's just another one of the herd. As the alpha of this pack, that's a goddamn order and while I usually listen to what you two have to say, I am not gonna budge on this. Have I made myself clear?"

"Of course, old bean." Jasper seems completely unperturbed by the command that he has been given. "I was never even dreaming of it in the first place! It would simply not be proper to endanger the life of a lovely lass like that, regardless of her lineage."

"Good. Sees-Forest-For-Trees?" The werewolf who you brawled with a couple of nights ago has reverted back to his lupine state. He just lets out a low grunt in response to Murphy's question. "I know how much you hate it, but could you please be a human for just two seconds? If you've got something to say, I wanna hear you actually say it. I'm sick of all your goddamn animal noises."

Reluctantly, Sees-Forest-For-Trees shifts into his human form and trudges alongside the rest of you, frowning with his misshapen mouth. You're starting to get used to all of the nudity.

"If the cub ish strong and serves Gaia well, I will say nothing." The boy's words are slightly slurred, thanks to the misaligned jaw you gave him. "If the cub is weak, we should tell the truth. The ape mother is a threat, but the strength of the cub may do more for the Garou than the words of the ape mother could harm the Garou. That ish why I say nothing for now."

"I didn't ask you for your thoughts," Murphy snarls, "I gave you an order. Are you gonna do what I say or not, kid?"

"I do what is good for the pack. I am Ragabash. I show the alpha of the pack when he is wrong, when he does not see all things and when he does not think when he acts or speaks. That is why you gave me the name Sees-Forest-For-Trees, ish it not? It is a dumb name. A forest has trees. That is why it is a forest." His nostrils flare in irritation. "You care so much for the health of the ape mother that you do not see the harm that her words could do. If the cub ish weak, we should kill her. It is wise."

>You gain 1 Rage. Your Rage is currently 5/10.

You don't like the way that this asshole is talking about your mom.

>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>Stand up for Murphy. He's the leader of this group and this asshole should show him more respect.
>You're not gonna let him talk about your mom like that. Punch him in the goddamn face. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>Threaten him. If your mother dies, the first thing you're gonna do is hunt the fucker down and kill him.
>You accept his challenge. You're gonna become the strongest Garou this caern has ever seen and then he'll regret ever calling you a cub.
>>
>>5523777
Nice trips
>>
>>5523779
>Threaten him. If your mother dies, the first thing you're gonna do is hunt the fucker down and kill him.
>>
>challenge accepted. You promise yourself one day to take his fangs and wear them around your neck.
>>
>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.

We don't need to prove ourselves to him after all we already beat his ass.
>>
>>5523779
>You accept his challenge. You're gonna become the strongest Garou this caern has ever seen and then he'll regret ever calling you a cub
>>
>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
Murphy’s been a real one so far, we should let him assert his authority.
>>5523790
SFFT also beat our ass, remember? It was a draw and we both left the fight pretty fucked up.
>>
>>5523802
yeah and that was our first time transforming while he is walking around with a fucked jaw and we are walked away with some scratches.
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>>5523779
>Stand up for Murphy. He's the leader of this group and this asshole should show him more respect.
>See forest for trees mean is an expression that means someone that can't get the general understanding of things
>Your names means your an idiot, idiot.
>>
>We got pulled to a draw by a Trickster auspice Garou
Just goes to show how inexperienced Sam is. I'm still lightly seething about it though.

>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>But one day you'll see him beaten before you, this you swear to yourself.

>>5523803
>he is walking around with a fucked jaw and we are walked away with some scratches.
nah Anon, SFFT broke our arm and it most likely didn't set correctly so it's a bit fucked. Not sure if World of Darkness uses a Wound system but in some tabletops we'd probably be down one.
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>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>>
>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>>
>>5523812
Another weird part is the Ragabash, the one that is meant to be contrarian and light hearted, is the one acting like a traditionalist asshole.
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>>5523779
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>But you promise yourself one day to take his fangs and wear them around your neck.
>>
>>5523779
>>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
Bottle it up. We'll have access to the best possible way of transmuting Rage into Will at the caern, I'm all for maxing out both gauges as far as possible. We'll need them, no matter what happens.
>>5523812
I think that's underestimating Garou regeneration, but I'll let the QM be the judge of that. And I'd call it a draw in our favor. We walked away stumbling a little, he had to lay there a while and then most likely crawled away like a kicked puppy. Since we were both exhausted, going further would have been a coin toss as to who would kill who, and we could very well have traded. So mutually agreed draw.

>>5523658
>>5523664
Well that's not the most encouraging thing, but large megacorps usually are so byzantine in their organisation we could maybe get away being an outside contractor or some crap. As for the rich people crap, we can see about it if we're ever in a position to do something about it, which we probably won't be if we stay in the lower rungs and don't get fully indoctrinated. I guess a lot of that will come down to what the QM decides to do lore-wise.
>>
>>5523827
>I think that's underestimating Garou regeneration, but I'll let the QM be the judge of that.
It was Frenzy regen boost that let us heal the snapped arm in an instant, so I'll have to disagree about underselling Garou regeneration. As for letting the QM be the judge...
>>5516166
>You don't have any wounds though, with the exception of a nasty scar on your forearm where Sees-Forest-For-Trees sank his teeth into it and fractured the bone. You can feel it throbbing painfully beneath your skin - you're not sure if it healed properly.
I misremembered a bit and thought our arm being fucked was a fact, instead it's just Sam making assumptions In-Character. We'll probably need a Garou Shaman or healer to take a look at our arm just to make sure.
I do agree it was a draw though! Maybe we'll have a chance to settle this particular score with SFFT later down the line

>>5523821
I wonder if SFFT is from the Red Talons. By my understanding, that tribe is the epitome of Garous being assholes.
>>
I love are we are seriously discussing voting(?) to become evil werewolfs due to just how stupid, incompetent, and confrontational these guys are being. That dicks also lying. He knows we blessed by the full moon and that dad was a murder machine. hes keeping his mouth shut because he knows that if theres another fight we have a decent shot at winning. As for whether to sign up with Pentex it really depends are how the garou as a whole view humanity. We are very intouch with our humanity and whats more human than siding with humanity against a bunch of beasts who view humanity as lesser creatures? My vote is to say fuck you to Pentex and the Garou nation and take a third option. Go to a city, finds some delinquents, start a gang, and go full monster hunter.
>>
>>5523842
An interesting proposal, and one I would support. I still like the idea of being a captain planet villain corpo wolf, but this seems like the best option for our protagonist.
>>
>>5523842
So we go for the Weaver? I'm down for it.
Next best thing are the Glass Walkers, find a city with a city father that care for the inhabitants instead of the building themselves and get some sweet cybernetics.
Unless we find some hunters willing to work with a werewolf.
>>
Another thing to consider is that in WOD demons are real and they may or may not be what banes are. i'm talking the fallen angel kind of demon that fought along side lucifer and were trapped in the lowest layer of the afterlife that happens to be adjacent to the labyrinth where the Wyrm is trapped. I've seen ttrpg sessions where Pentex is literally run by demons.
>>
>>5523842
Only SFFT has been a confrontational dickhead thus far, Jasper has been pretty helpful and Murphy is just trying to do right by everyone. I don’t think that’s reason enough to consider Wyrm-ification.
>>
>>5523779
>You accept his challenge. You're gonna become the strongest Garou this caern has ever seen and then he'll regret ever calling you a cub.

But also...

>Threaten him. If your mother dies, the first thing you're gonna do is hunt the fucker down and kill him.
>>
>>5523869
Murphy seems like he only barely in control, and we've only met two of his pack. Sure he might be a nice guy, but he's no leader. Jasper is a bit harder to nail down. I don't trust him, kind of have the impression he's gunning for Murphy's position, and will try to use us as leverage, or something.
>>
>>5523869
I'm afraid to say SFFT may be the baseline and Murphy the exception here. He's going behind everyone else's back to try and do righ by us, and while I respect him for it, the fact he has to do so is pretty telling, in a bad way. A lot of these guys would have the same discourse as SFFT, and Sam isn't about to let that shit about killing his "only human" mom fly, methinks.

>>5523842
It do be like that sometimes. I wouldn't mind going 3rd option, but me asking about Pentex comes from the fact that we can fight off one side, but probably not two. We can skim with Pentex for a while, maybe gather moderates from both sides into our own gang. Reasonable marines, Werewolf Edition, you know? Our tactics would include arming werewolves most likely, so the comparison stands.
No matter what, I eagerly await the opportunity for Sam to learn some metalworking and gunsmithing and kitbash guns and flamethrowers for his war form! Combat against werewolves at that point would just be Apecraft's blessing+ Master of Fire+ Exert spam. Get terrain advantage, cut off their retreat, set them on fire, and they are done. Also, silver bullets in a war form-sized hand cannon!
>>
>>5523779
>Threaten him. If your mother dies, the first thing you're gonna do is hunt the fucker down and kill him.

This quest is so cool
>>
>Going with:
>Stay silent and contain your anger. See how Murphy reacts. This is his pack, you shouldn't butt in.
>Starting work on update soon. Loving the conversations, by the way.
>>
>>5523905
silver bullets in a war form-sized hand cannon!
A picture is forming…
https://youtu.be/72essOdKJIU
>>
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You keep your mouth shut and just keep on listening.

"Let me put it this way," Murphy hisses, "you are going to tell everyone who asks that his mom is Kin. If I learn that you said anything else to anyone, if you even hint that she's anything other than Kin, I'll carve out your tongue with goddamn silver and make sure you'll never talk again. You got that, kid?"

"Yes." Sees-Forest-For-Trees remains unphased. He just keeps on frowning.

"Good." The fuming pack leader turns and leads the way, while the Lupus shifts back to his wolf form. Before too long, you stray from the beaten path and continue walking over the wild and overgrown fields on the outskirts of the commune. Your journey takes back towards woodland but this time, as soon as you step past the trees that mark its border, you feel a strange sensation. You just crossed a threshold.

You have spent the last day and a half running through the trees, but this forest has a different vibe. You swear that you can see figures moving about in the shadows and that the birdsong has gotten a lot louder. Murphy sheds the coat that Jasper gave him and hands it back to its owner, only to transform. His bone crack, his skin sprouts fur of many colours and he grows much, much larger. Where there was once a human mere moments ago, there is now a fearsome wolf-man who stands almost ten feet tall. He lets loose a long, piercing cry that sends a shiver down your spine. After a few seconds of silence, you hear someone else howling, somewhere in the distance.

"From here on out, do as I do," he growls, barely able to speak with that bestial mouth.

You've got no idea how Murphy knows where he's going, but you follow his lead through the undergrowth. Eventually the trees start to thin out and at last, you step into a wild glade. Wild flowers blossom among the long grass and the only signs of civilisation are the primitive shelters along the outskirts of the clearing, much like the one you slept in last night. You count a dozen Garou in various forms, performing various duties. At the heart of the meadow is a great big boulder that has absolutely no reason to be there.

On top of that stone sits a werewolf in his war form. His pristine white fur shines so brightly in the sunlight that it almost hurts to look at him but here and there, it is disrupted by vicious scars and strange glyphs that mar his skin. All sorts of talismans dangle off of his arms and throat, while a sheathed sword that is easily as long as he is tall rests in his clawed hands. He looks regal and absurd, all at once.

That doesn't stop Murphy from dropping to a knee a few feet from the boulder and lowering his head. Jasper bows with a flourish, while Sees-Forest-For-Trees grovels.

"Prince Gregor Pureheart," Murphy intones.

>Kneel. You've gotta make a good first impression.
>Bow. Honour him, but don't humiliate yourself.
>Stand. He's done nothing to deserve your respect.
>>
>>5523973
>Kneel. You've gotta make a good first impression.
May as well follow Murphy's orders since he's doing us a big one.
>>
>>5523973

>Kneel. You've gotta make a good first impression
>>
>>5523973
>Kneel. You've gotta make a good first impression.
>>
>>5523973
>Kneel. You've gotta make a good first impression.
Murphy probably has the right idea
>>
>>5523973
>Kneel. You've gotta make a good first impression.
Thanks Murphy, you have a temper but you are a good guy
>>
>>5523973
>Kneel. You've gotta make a good first impression.
>>
>>5523973
>Kneel. You've gotta make a good first impression
>>
>>5523973
>Bow. Honour him, but don't humiliate yourself.
>>
>>5524122
>You see, Treeboy, I'm the chad wolfjak and you're the virgin wolfjak. I win.
>>
>>5524122
Jesus... Van Helsing peaked the monsters design in the media in that time and from then it all looked shit. Except for (and i'm not joking) Twilight for the Werewolfs worm that it could be awesome for a Hispo form, and the Vampire/bugs from The Strand (I think that's the name of it, some Vampire series of FX), and a honorable mention to Darkest Dungeon for the videogames part
>>
>>5523973
>Kneel. You've gotta make a good first impression.
>>5524132
Thank god we didn’t pick the internet option earlier.
>>5524133
Skyrim’s designs for werewolves and vampire lords are quite nice, too.
>>
>Going with:
>Kneel. You've gotta make a good first impression.
>Starting work on update.
>>
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You drop to your knees and bow your head. It's pretty embarrassing but if everyone else is going out of their way to debase themselves before this 'prince,' you should too. It still feels wrong though. Your instincts scream for you to stand tall and proud, not kowtow like a slave.

>You gain 1 Rage. Your Rage is currently 6/10.

A pleased chuckle rumbles out of the throat of the great white werewolf. He opens his maw to speak, but the sounds that emerge aren't human. Instead, the prince grunts and snorts and makes all sorts of bestial noises. You're a little surprised when Murphy starts to respond in kind, barking and growling and uttering guttural syllables. Jasper kneels beside you and tries to explain, as quietly as he can.

"That would be the high alpha of the Susquehanna Sept," he whispers, "the werewolves who protect this caern. Right now they are talking in the High Tongue, the only language that can spoken in every form of the Garou. The prince happens to have a few... idiosyncrasies, you see. He refuses to sully his tongue or his ears with any other language. Once you have passed your Rite of Passage, you shall be taught how to speak it, along with many other things."

The conversation continues, but the noises that they make don't sound like words, let alone a real language. To your human ears, it just sounds like a pair of wolves snarling at each other. Every now and then, they make gestures in your direction, with the prince's stare lingering on you for a few moments before he turns back to Murphy. This goes on for a couple of minutes before the hobo starts to whisper again.

"As you may have surmised, you are the subject of their discussion. The prince has been made aware of the disruption that your absence has caused in Eastchurch and he is not particularly pleased with the publicity that surrounds you. Despite this, he shall welcome you in the sept. They are simply deciding how you should be educated and prepared for your Rite..."

Jasper's explanation is cut off by a vicious bark from Gregor, who jabs a clawed finger in his direction from his perch. The monstrous Murphy immediately rises from his knees and strides to the bum, who he gives an almighty kick. The force of the blow is enough to send the bearded man sprawling on the floor, groaning and clutching at his ribs. This draws another chuckle from the prince, who simply resumes his conversation with Murphy.

Eventually, the two of them fall quiet as the high alpha focuses his attention on you. You just keep your head down and stay on your knees, while Gregor decides what to do with you.

>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.
>You will be taught by Murphy's pack. Their tutelage will be less thorough, more contemporary and coloured by their opinions, but it will probably have less propaganda.
>>
>>5524535

>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.

We are smart enough to know what is substantive and what is likely bullshit. Also, its pretty fucking obvious that traditions matter here so we should not rock this boat since they already pissed. We will also learn more lore which is likely the main reason we came here.
>>
>>5524535
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.
>>
>>5524535
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.
>>
What we are witnessing right now is what the Garou consider politics. Point at them and laugh. Gaia is dying because they are not capable of the higher thoughts or labyrinthian scheming that is common in the WOD.
>>
>>5524535
>You will be taught by Murphy's pack. Their tutelage will be less thorough, more contemporary and coloured by their opinions, but it will probably have less propaganda.

>>5524554
The Prince and other traditionalists DO seem like pricks so far.
>>
>>5524535
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.

This animals will learn in the name of civilization even if we have to drag them there kicking and screaming.
>>
>>5524563
To be fair if you found out that you could rip a tank in half, taught strength is all that matters, can regenerate from pretty much any wound, and have been blessed by a god to fight a holy war would you not also be a dick? I think its pretty clear in that we are not going to drink the coolade. What we want is a transactional relationship.
>>
>>5524535
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.
Remember to not take the cool-aid Sam. Learn but don't believe it all.
>>5524554
Atleast this time they are just fighting between themselves instead of genociding other Feras or the human population.
>>
>>5524535
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.
I love jingoism
>>
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>>5524621
>Going with:
>You will be taught by the den mother. This shall be a very traditional and comprehensive education that will teach everything about the Garou Nation - or what it should ideally be.

>Before I start writing the next update, I want to run another vote. If I actually write out everything that Sam gets taught, it will probably take a few days to get through the lore dump and most of the voting will be to decide how Sam feels about the different topics that crop up. So, I'd just like to hear what level of detail you guys want.

>Skip over the learning process and just bring up whatever Sam has been taught whenever it becomes relevant.
>Try to summarise and compress the learning process into a couple of updates, focusing on the stuff that matters.
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
>>
>>5524632
>Try to summarise and compress the learning process into a couple of updates, focusing on the stuff that matters.
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
I like to read lore like I like to eat ass.
A lot.
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
I know some of the lore already, but other anons might not. Also lore dumps are a guilty pleasure
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
I’m only really familiar with Vampire and, weirdly enough, Wraith.
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
Why not, WoD lore tends to be pretty good most of the time. Especially the dark age stuff.
>>
>>5524632
>Try to summarise and compress the learning process into a couple of updates, focusing on the stuff that matters.
>>
>>5524632
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
Wanna see what changes you've made of the lore
>>
>Going with:
>Go ahead with the deep dive into Garou lore. It will take a while to get through it and there won't be much action or interaction.
>Starting work on update in a bit.
>>
>>5524632
>Try to summarise and compress the learning process into a couple of updates, focusing on the stuff that matters.
>>
Once he has come to a conclusion, the prince barks a command and dismisses Murphy with a simple gesture. The alpha bows before Gregor one last time before he goes over to Jasper and helps the hobo to his feet. As for Sees-Forest-For-Trees, the wolf is content to stretch a little before he wanders off to do whatever wolves do. You give chase after Jasper and Murphy, taking care not to speak until you're sure that the great white werewolf won't be able to hear you.

"What did he say?"

"You're gonna be taught by the den mother," Murphy grunts at you. "I'll come by to check up on you when I can but from now on, you're out of my hands. As a cub, you'll be kept here until you've passed your Rite of Passage. Hope you can get used to living like a hippy 'cause I know I couldn't. Me and Jasper will be staying with the Amish at Ladberg until I can get these new names for us - for you, me and your mom. I'll make it happen, Sam."

He goddamn better.

A short trip through the woods takes you to a separate, much smaller clearing. A couple of kids around your age can be seen brawling with each other, while another two are busy listening to a lecture from a middle-aged woman in an austere dress. Her outfit is a little dirty but otherwise, the sour-faced blonde looks like she could fit right in with the Amish. Whatever lesson she was teaching is interrupted when Murphy introduces you as her latest student. As soon as he has departed and she has sent the other cubs away to practice their glyphs, the den mother turns her attention to you.

"I am Tilly Harrower," she states in a sharp tone, oozing with authority. "Homid, Galliard, Get of Fenris. By the end of today, you will understand what each of these terms means. By the time I am finished with you, you will understand what it means to be Garou and you will be ready for your Rite of Passage. Until then, you are not Garou. You are a cub and you will give your superiors the respect that they are due. Have I made myself clear?"

You know how to play the part of a model student. Biting back any clever comments you were thinking of, you quickly reply with a 'yes ma'am.'

Harrower begins with a well-practised lecture about the nature of werewolves. According to her, the Garou are defined by duality.
They are human, yet they are also wolves. They must strive for a balance between civilisation and wilderness, forsaking one for the other will lead to the loss of oneself and inevitable defeat.
They are physical, yet they are also spiritual. They cannot afford to solely focus on the physical world or the Umbra, they must always take both sides of Gaia into consideration, at all times.
They are mighty, yet they are also wise. They must temper their discipline with anger. Without rage, they are worthless as warriors. Without gnosis, they lose their connection to the spirit world.
Over the course of your tutelage, you shall learn how to be all of these things at once.
>>
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Before you can do that, you will need to know about the fundamental aspects of the Garou. Almost every last werewolf has three things, without which they would not be Garou: Breed. Auspice. Tribe.

Werewolves are not made, they are born. Whenever a werewolf breeds, they grant their unborn child a fraction of their spirit.
If the werewolf's mate is a mundane human or wolf, this gift is not enough to make the child a true werewolf. Instead, the child will be Kin and despite their fortified spirit, they will always be human or lupine. They will never be Garou.
If the werewolf's mate is Kin, there is a chance that the strength of their collective spirits shall be enough to produce a true Garou. Unfortunately, the majority of such children are still only Kin. Only one out of ten are Garou.
If a werewolf breeds with another werewolf, the child shall always be a werewolf. However, such a union is unholy and abominable, a sort of spiritual incest that cannot be allowed to happen. Gaia forbids it.

Homid is the term for the Garou offspring of a werewolf and human Kin. Almost every werewolf you have met so far is one of these. They are adept at handling tools and existing among the herd, which is what the Garou call humanity. Unfortunately, their connection to civilisation means that their spirits are stunted and they are ill-equipped for life in the wilderness.

Lupus is the term for the Garou offspring of a werewolf and lupine Kin. Sees-Forest-For-Trees is the only one of these you have met. Their connection to the land means that their spirits are strong, while their bestial nature means that they make excellent hunters and trackers. Unfortunately, they possess a poor understanding of humanity and higher concepts.

Metis is the term for the monstrous offspring of two Garou. So far, you have met none of these and for good reason. They are sterile abominations who are born and grow up in Crinos, the war form of the Garou. For this reason, they must be hidden from the outside world and raised in secrecy. If this was not bad enough, every single one of them is born deformed and insane.

These are the three breeds of werewolf that you will encounter. This also serves as your introduction to the first of the thirteen rules of the Litany, the code of law that the Nation is built upon: Garou Shall Not Mate With Garou.

How do you feel about this?

>Make a note to never shack up with another werewolf. You don't want to risk being ostracised, nor do you want to be the father of a malformed child.
>What an old-fashioned and draconian law. It doesn't take birth control into consideration at all. Haven't these people heard of condoms, or the pill?
>Disregard everything you just heard about the Metis. It sounds like a bunch of bullshit. You'll judge them for yourself, if you ever meet one.
>>
>>5525003
>Make a note to never shack up with another werewolf. You don't want to risk being ostracised, nor do you want to be the father of a malformed child.
>Disregard everything you just heard about the Metis. It sounds like a bunch of bullshit. You'll judge them for yourself, if you ever meet one.
Well, she already got it wrong right away by saying "They will never be Garou.", so saying that every single one is "deformed and insane" is wrong.
But I have no intention of shaking up with a werewolf anyway.
They are deformed OR insane OR deformed and insane. Expect the Perfect Garou that will appear before the apocalypse.
>>
>>5525003
>What an old-fashioned and draconian law. It doesn't take birth control into consideration at all. Haven't these people heard of condoms, or the pill?
>>
>>5525014
you realize never shack up and disregard everything don't mix right.
>>
>>5525003

>Make a note to never shack up with another werewolf. You don't want to risk being ostracised, nor do you want to be the father of a malformed child.
>>
>>5525025
I was thinking of mixing parts of it, not the whole thing
>Make a note to never shack up with another werewolf.
>You'll judge the Metis for yourself, if you ever meet one.
>>
>>5525003
>What an old-fashioned and draconian law. It doesn't take birth control into consideration at all. Haven't these people heard of condoms, or the pill?
>Disregard everything you just heard about the Metis. It sounds like a bunch of bullshit. You'll judge them for yourself, if you ever meet one.
>>
>>5525003
>What an old-fashioned and draconian law. It doesn't take birth control into consideration at all. Haven't these people heard of condoms, or the pill?
>>
>>5525003
>Make a note to never shack up with another werewolf. You don't want to risk being ostracised, nor do you want to be the father of a malformed child.
into
>You wonder about meaning of the words "Gaia forbids it" Was it commandment from their god or is it outcome of observation that mating between two Garou produces fucked up offsprings.
into
>Who the fuck you are kidding. As much as you don't want to produce habsburgian abomination chances are second someone flashes pair of tists you fucking them. No animal fucking tho.
>>
>>5525003
>Disregard everything you just heard about the Metis. It sounds like a bunch of bullshit. You'll judge them for yourself, if you ever meet one.
>>
>>5525030

Backing this.

Our guy seems to reserve judgment for himself, except when he's in a fight. Then he freaks out.
>>
>>5525014
>>5525030
+1 to this. Sam doesn’t know (that is, hasn’t seen for himself) that producing Metis is generally a bad idea yet, but I feel like he’d retain a healthy caution about the subject until he can meet a Metis and decide for himself.
>>5525003
Looks like the Homid is giving that Metis the side-eye.
>>
>>5525003
+1 to >>5525030
>>
>Going with:
>Make a note to never shack up with another werewolf.
>You'll judge the Metis for yourself, if you ever meet one.
>I confess that I've already been working on the next update, as this is mostly just a lore dump, so I'll try and get as many updates out as regularly as possible to speed this along.
>>
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While you definitely won't screw around with other werewolves, you're not about to blindly believe everything that your teacher just said about. If you ever run into a Metis, you'll judge them for yourself.

With breeds out of the way, Harrower moves on to the subject of the moon.

Like Gaia, the moon is a powerful goddess that the Garou know as Luna. There are many legends and theories that surround her and connect her to werewolves. Some believe that she is the one who created the Garou in the first place, as guardians born to protect her beloved sister. Others say that she is the one who gave the Garou their rage. Rather than focus on such conjecture, Harrower is only interested in the facts. Specifically, the fact that Luna empowers the Garou according to their auspices.

The auspice of a werewolf is tied to the phase of the moon during which it experienced its First Change. Not only does it dictate the Gifts that Luna shall bestow upon the werewolf, but it also determines the role that they shall play in Garou society.

The Ragabash is the werewolf who Changed beneath the new moon. They are the tricksters and agitators of the Garou. They delight in questioning the orders and challenging the assumptions of their superiors. They are not afraid of being unpopular. Sees-Forest-For-Trees is one of them.

The Theurge is the werewolf who Changed beneath the crescent moon. They are the mystics and dreamers of the Garou. Their connection to the Umbra is stronger than any other werewolf's and for that reason, the Nation entrusts its spiritual affairs to them. Jasper Talks-Fancy is one of them.

The Philodox is the werewolf who Changed beneath the half moon. They are the mediators and judges of the Garou. They are responsible for preserving the balance and upholding the laws of the Nation. They must remain fair and impartial at all times. Sheepdog Murphy is one of them.

The Galliard is the werewolf who Changed beneath the gibbous moon. They are the artists and chroniclers of the Garou. It is their duty to embolden the Nation, to remember the fallen, to praise the victorious. They must never allow tradition to be forgotten. Tilly Harrower is one of them.

The Ahroun is the werewolf who Changed beneath the full moon. They are the warriors and the greatest of the Garou. They are the first in and the last out. Though every werewolf is a soldier, the Ahroun is the strongest among them and in times of war, their word is law. You are one of them.

What do you think about this?

>You dismiss it out of principle. It's as stupid as assigning someone a job based on their star sign.
>You won't judge anyone by their auspice. So far, no one you've met has behaved according to theirs.
>You can see how Luna's Gifts could make werewolves more suitable for certain roles. It makes sense.
>You're pretty happy with this. If it means that you're top dog, you'll play along with this system.
>>
>>5525128
>You can see how Luna's Gifts could make werewolves more suitable for certain roles. It makes sense.
but again
>You won't judge anyone by their auspice. So far, no one you've met has behaved according to theirs.
>>
>>5525128
>You dismiss it out of principle. It's as stupid as assigning someone a job based on their star sign.
They kind of have acted according of their auspices, but only if you stretch the definition a lot and only take the most basic definition.
>>
>>5525140
That being said I would accept this too
>You won't judge anyone by their auspice. So far, no one you've met has behaved according to theirs.
>>
>>5525128
>You can see how Luna's Gifts could make werewolves more suitable for certain roles. It makes sense
>>
>>5525138
+1, keeping with the theme of accepting the knowledge we’re given without allowing it to affect our judgment overly much. There’s more than five personality types.
>>
>>5525138
+1
But something is clear: it looks like most of them act like assholes because of this
>>
>>5525138
Supporting. It's more like cultural or ethnic stereotypes. Yeah, sure, they may be rooted in some broad pattern that's worth acknowledging, but if you meet people who don't fit the stereotype (as we have so far in this game), you make allowances and judge them individually.

>>5525128
>>
>>5525138
>+1
Werewolf magical caste system is plausible, but it probably suffers in similar ways to actual Caste Systems
>>
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>>5525128
>You can see how Luna's Gifts could make werewolves more suitable for certain roles. It makes sense.
>>
>Going with:
>You can see how Luna's Gifts could make werewolves more suitable for certain roles. It makes sense.
>You won't judge anyone by their auspice. So far, no one you've met has behaved according to theirs.
>Update coming shortly.
>>5525266
Not an inaccurate depiction of WtA.
>>
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There is some sense in it. You know from personal experience, at least based off of your dream, that you were empowered by Luna so that you might be a better warrior. If other Garou receive similar blessings based on their auspices, then they should be more suitable for certain roles. Despite this, you refuse to judge people or put them in boxes based off of the phase of the moon that they associated with. You will come to your own conclusions.

Once Harrower is finished talking about auspices, she starts to speak of tribes.

In the beginning, humanity was nothing but roaming bands of hunter-gatherers. Likewise, the Garou were nothing more than wandering packs who enjoyed their status as the apex predators of the prehistoric world. As the millennia passed, this changed. Mankind became agrarian and divided itself into many cultures scattered across the land. The Garou followed their human Kin to their new homes and were split apart as well.

There is more to this story that you shall be told later, but at this point in time, all you need to know is that sixteen tribes were born, each with a unique perspective, culture and purpose. Two of the sixteen are now extinct, and another two no longer belong to the Garou Nation. Today, Harrower will only speak of the twelve that are relevant.

The Black Furies are a peculiar bunch whose origins can be traced back to Ancient Greece. They are fiercely protective of spiritual places such as caerns and devote themselves to serving primordial spirits of life and creation - or so they claim. Their strange traditions exclude most male Garou from the tribe and in North America at least, they have become obsessed with women's rights to the point where they have forgotten their original purpose. At least they fight well, when push comes to shove.

The Bone Gnawers are scavengers with no pride who exist in the gutters of human society. They have abandoned whatever culture they once had and forgotten their origins. They live without any regard for anything but their own lives. If nothing else, this has taught them how to blend in among the downtrodden and destitute, but their tenacity does not make up for the fact that they have no dignity and often put their own survival before that of Gaia. Jasper Talks-Fancy is one of them.

The Children of Gaia do not claim any ancestral homeland. Instead, they are egalitarians who will accept anyone into their ranks. Garou who join this tribe do so in the pursuit of peace and justice, though they do not seem to realise that they have to fight for a things. They spend so much time talking about making the world a better place that they have forgotten how close the apocalypse is. If nothing else, these hippies have a talent for healing Gaia's wounds and easing her pain.
>>
The Fianna are the first tribe that Harrower views in a positive light. They are descendants of Celtic Kin who cherish every moment of their lives. Whenever they are not revelling and celebrating the accomplishments of their heroes, each of them fights valiantly for the chance to prove that they are heroes too. If they have any flaw, it is that they enjoy themselves a little too much when they are not at war. How can they be ready for battle if they spend every waking moment carousing and breeding?

The Get of Fenris has produced the finest warriors and the greatest heroes that the Garou Nation has ever known. Thanks to the combination of a brutal training regimen, the patronage of a mighty spirit and the strongest breeding stock in the world, this Germanic tribe is responsible for winning countless battles in Gaia's name. Anyone who speaks ill of them is merely jealous of their achievements. Tilly Harrower is one of them and the Susquehanna Sept was belonged to them, until recently.

The Glass Walkers have forsaken the balance that the Garou require in order to remain effective. They have embraced humanity and civilisation, to the point where they have forgotten the power of nature. They rely so heavily on the herd's technology and society that without these things, they are useless. It is true that they are able to accomplish things that most other tribes are not able to, but at what cost? Can it really be said that they still serve Gaia? Sheepdog Murphy is one of them.

The Red Talons lean a little too heavily in the other direction. They haven't forsaken the herd, because they never mingled with people in the first place. These Garou only breed with lupine Kin and live in the wilderness as wolves. Their distaste for humanity is so strong that it can only be described as hatred and many of them believe that the only way to save Gaia is to exterminate mankind. At least they produce plenty of capable killers. Sees-Forest-For-Trees is one of them.

The Shadow Lords are a tribe of Eastern European origin who are renowned for their ruthlessness. In this war to avert the apocalypse, there is no one who is willing to sacrifice as much as them. They are even willing to sacrifice their morals, which is why they have a reputation for being scheming backstabbers who will gladly deceive other Garou if they think that it will help Gaia - and it often does. They are as brilliant as they are sinister, which is why so few people trust them.

The Silent Striders came from Egypt long ago, though they have no attachment to that land any longer. They are a tribe of messengers that serve as couriers for the Garou Nation, travelling between septs and disseminating news across the world. They are vital, yet they are also reclusive and lonesome. Many of them operate without any pack at all, which causes other werewolves to wonder if they can be trusted, especially when they see these nomads talking with the dead.
>>
The Silver Fangs are the true rulers of the Garou. Tradition dictates that all werewolves bow before this Russian tribe but in the eyes of many, that is not enough. A true alpha must earn their respect, which is something that these born leaders are more than capable of. These white-furred aristocrats are the product of centuries of carefully orchestrated breeding, which only bolsters their right to rule but may have left them with a few eccentricities in the process. Gregor Pureheart is one of them.

The Uktena are one of the two remaining Native American tribes. They delve deeper into the secrets of the Umbra than any other tribe, to the point where they have uncovered dark things that should have remained buried. The knowledge that they have gained allows them to excel at binding and destroying spirits, but they have opened themselves up to corruption in the process. Unless the war is won soon, their open-minded methods will lead to their destruction - or their conversion.

The Wendigo are the second of those Native American tribes. While they are savage warriors, their rage is also misplaced. They possess a great deal of hatred for the other tribes who aren't native to the Americas, who they accuse of invading their land, killing their Kin and stealing their caerns. There is some truth to this, but they have only themselves to blame. They should have been strong enough to protect these sacred places. The Susquehanna Sept once belonged to them, long ago.

If you are going to serve the Garou Nation, you will eventually need to join one of these tribes. Harrower's descriptions are obviously biased, but at least you've got some idea of the political landscape now. Some of these tribes would deny you due to your gender, nationality or breed, but you still have plenty of options. Which ones have caught your interest?

>Bone Gnawers.
>Children of Gaia.
>Fianna.
>Get of Fenris.
>Glass Walkers.
>Shadow Lords.
>Silent Striders.
>>
>>5525306
>Glass Walkers.
Urban werewolf.
>>
>>5525306
>Shadow Lords.
or
>Glass Walkers.
because we actual want to do shit other than sit on our ass jerking off to our own superiority.
>>
>>5525306
>Bone Gnawers.
>>
>>5525306
>Silent Striders
If Sam is a strider, then he will get to see a much broader range of the Garou Nation. I view this as a significant positive. Since he's a powerful Ahroun he should be able to somewhat safely operate independently.
>>
>>5525306
I know glass walker will probably win (cyborgs, gangsters, and space explorers) but I like shadow lords for they are some of the few Garou that get shit done. They are also part of a secret shadow war with the ventrue over who gets to rule and they act as spies and infiltrators among rival supernatural's like vampires and BSDs.
>>
I'm down for hunting down and slaying BSDs, Cainites, and banes.
>>
>>5525306
>Silent Striders
A good pick for an independent tribe. This also opens us up to interact with as many tribes as we want.
>>
>>5525306
>Glass Walkers
Or
>Silent Striders

The idea of joining a hippie terrorist cell for our entire life is probably unappealing to us so early into it, but these seem like good fits for us.
>>
>>5525306
>>5525316
I'll switch to Glass Walker.
>>
>>5525322
Don't forget the Glass Walkers are the ones trying to create city caerns and try to push for more parks in urban development. Just ignore that their current leadership is full of internet shitposters
I didn't expect the Silent Striders to get so much support, but it could be interesting. Shame we would have to completely leave mom behind, but it might be for the best.
>>
>>5525306
>Glass Walkers

Also
>Jasper
>Bone Gnawer

I knew he seemed shady. Probably should have guessed from his hoboness though.
>>
>>5525306
I was really hoping we'd wind up doubling down into Get of Fenris, since we're already kind of spec'd for being stupid-strong in combat as an Ahroun. Since it doesn't seem popular, though-- I'd probably go with either Shadow Lords or Silent Striders over Glass Walkers. Dropping everything to be an eco-terrorist might not be ideal for Sam, but sticking to the city (and losing out on our connection to nature in exchange) seems kind of backwards to me as a Werewolf. We were never really popular, or well liked before we turned-- our only real human connection is our mother. That's not a whole lot of benefit for what seems like a semi-permanent decision.
>>
>>5525306
>Shadow Lords.
One of the based tribes
>>
>>5525306

>Shadow Lords
>>
>>5525306
>Bone Gnawers.
>Glass Walkers.
Murphy and jasper have been pretty decent fellows so far, especially compared to every other Garou we've met, and they don't require us to live inna woods as part of some weird hippie doomsday eugenics cult.

>Silent Striders.
These dudes role solo, which might be even better, since we don't need to submit to byzantine pack politics. Do they accept non-Egyptians/non-Roma?
>>
Ok, after a quick trip to the wiki I seem to have misremembered things, sorry.
I deleted my last posts.
>>
New to this quest. Would Shadow Lords even make sense for Sam? They sound coolest but they're all about ruthlessness and sacrifice in service to Gaia from what lore I've been reading and Sam seems somewhat too detached from that cause, at least for now, to really pull that off; I think Glass Walkers would be the better fit, especially considering that Murphy's the most bro out of the characters we've met. I'm going to still vote Shadow Lords though.
>>
>>5525366
Well right now, it's just which ones we have INTEREST in, right?
>>
>>5525369
I'm gonna add

>Glass Walkers
>Silent Striders

Even if i'm biased because that's My favorite tribe, Sam doesn't seem all that ruthless like the normal tribe. Normally it inicially depends on what Tribe your Garou father or mother come from, and that also affects a little every cubs tribe after the Passage Rite. I honestly don't like we make this decision this early without knowing what tribe initially our dad is and because of our Pure Breed.
>>
>>5525306
>>5525306
>Shadow Lords
I refuse to play a nerd
>>
>>5525306
>Silent Striders
>>
>>5525435
changing to Silent Striders just so we aren't a fucking nerd
>>
>>5525631
when asked what mostly do in our free time we answered
>You threw yourself at your studies so that you could get a place at a good college.
that ship has already sailed. tell me that doesn't sound like glass walker.
>>
>>5525306
>Get of Fenris.
>>
>Shadow lords
>>
Just confirming my vote for shadow lords.>>5525688>>5525322
>>
>Going with:
>Glass Walkers.
>Shadow Lords.
>Silent Striders.
>Starting work on update soon.
>>
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Though you still aren't sure about devoting your life to eco-terrorism, some of these tribes appeal to you. If you look past Harrower's biases, it is clear that the Glass Walkers are the best choice if you want to retain as much of your humanity as possible. On the other hand, there is something appealing about the ruthless efficiency and pragmatism of the Shadow Lords. The Silent Striders are another option that you consider, as a nomadic lifestyle would allow you to distance yourself from most Garou.

These are just idle musings, as you will not be able to join a tribe until you have passed your Rite of Passage. With that subject out of the way, Harrower focuses on the innate properties of a werewolf.

The Garou have five forms that they can shift between, each of which has a specific purpose. You are familiar with all of these by now, except for one: Glabro, the savage form. While you wear this shape, you will appear human at first glance - just stronger, faster, hardier, a little bigger and a lot hairier. It is ideal for any situation where you must fight without revealing your true nature to the herd.

>Glabro is your savage form. It enhances your rolls concerning combat with a +10 modifier. While you are in this form, you rapidly heal outside of combat and you are particularly vulnerable to silver. It is suitable for human interaction and complex tool usage.

Everything else she covers is something that you've already experienced, already been told about, or could've guessed on your own. You regenerate in any form other than your breed form. You're vulnerable to silver in any form other than your breed form. Frenzying gives you great strength at the cost of self-control. Gifts are supernatural abilities granted to you by spirits. Delirium is the name of the madness that humans suffer when they see your war form. So on and so forth.

"That's enough talk for today," she concludes. By this point, the sun's setting and twilight has almost arrived. "I want to see how you fight. Ella!"

One of the teenagers that Harrower was lecturing early stands up, rising from the mud where she was drawing glyphs with a stick. She looks a little older than you, but not by much. The drab grey dress that she wears is almost identical to her teacher's, her blonde hair is carefully braided and her soft, dimpled face could be pretty if she wasn't so sullen.

"It's been a while since I last taught two Ahroun. Clothes off, both of you. Assume Crinos and show me your strength. Hold nothing back!"

>You refuse to fight this girl. It just seems wrong.
>Pull your punches. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>Fight her fairly. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>Kick her ass without Crinos. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5525750 #
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
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>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
It's starting already bros
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
Time for an awoogaloo.
>>
>>5525750
>Fight her fairly. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)

Give the lady what she wants.
>>
>>5525750
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
She's a werewolf, and an Ahroun besides. Holding back would be insulting her, no?
>>
Rolled 42 + 40 (1d100 + 40)

>Going with:
>Hold nothing back. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)

>I want three rolls of dice+1d100+40 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+30 for fighting in Crinos form.
>+10 for Rank 1 Exert.
>>
Rolled 33 + 40 (1d100 + 40)

>>5525897
>>
Rolled 80 + 40 (1d100 + 40)

>>5525897
Time to be the best furry we can be
>>
>>5525897
"100d+40"

I'm trying
>>
Rolled 31 + 40 (1d100 + 40)

>>5525897
>>
>>5525901
>>5525902
>>5525906
>Your highest roll was 120, against my roll of 82. A sound success.
>Starting work on the update in a bit.
>>
>>5525902
Sam's hands are rated E&E for Everything and Everyone
>>
>>5525905
"3+1d100+40"

Test
>>
>>5525905
>>5525913
You got to type dice+1d100 int he Options field anon
>>
>>5525917
Newfag is Rollin
>>
Rolled 75 (1d100)

>>5525917
>>
>>5525972
Test
>>
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>>5525976
Now the dude who owns the house won't stop talking,I think I've got it. I'm trying.
>>
>>5525981
Are you capitalizing the d in dice because it needs to be lower case like dice+1d100
>>
Rolled 22, 54, 30 + 40 = 146 (3d100 + 40)

>>5525913
Also don't add anything in front of the dice part if you want to roll multiple you replace the 1 for number of dice like this dice+3d100+40
>>
>>5525981
If you still don’t understand, there are instructions on how to roll in the stickied thread, which is to say the first thread in the catalog.
>>5525956
You love to see it.
>>
>>5525972
You did it, nice.
Also, if you want to roll with a modifier, you got write dice+1d100+40.
If you want it to be negative, then you write dice+1d100+-40. Just writing dice+1d100-40 will not give you a ngetaive.
And you can change the amount of dice by changing the first number so dice+2d100 will roll two 1d100s, and you can change the type of dice by changing the second one, so dice+1d20 will roll a 20 sided dice.
A modifier will only add to the fine number, so if you roll dice+2d100+40, it will be the sum plus 40, not the sum plus 80.
>>
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>>5525994
Let's see if I did it right, I want this werewolf too do his own thing.
>>
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>You spend 1 Will. Your Will is currently 1/10.
>You spend 1 Rage. Your Rage is currently 5/10.

Though you got used to nudity around Murphy's pack, you can't help but feel a little anxious about stripping down in front of a girl. She seems just as self-conscious because she angles her body away from yours and keeps her eyes averted at all times. It doesn't matter too much though because as soon as your clothes are off, you both shift into your war forms. Hers has a dense grey coat and is absolutely massive, even though she was shorter than you as a human.

While she seems to hesitate, you hold nothing back.

There is no such thing as technique when it comes to fighting in this form. It's all instinct. You throw yourself at your opponent in a flurry of fur and send her crashing down into the mud. A startled cry bursts from her maw but almost immediately, Ella starts to fight back. She doesn't manage to get more than a couple of scratches in, though. From your advantageous position on top of her, you're able to score hit after hit, raking your claws through her arms and torso effortlessly and carves deep rifts in her flesh. By the time that Harrower calls for you to stop, your hands are soaked with Ella's blood. For the first time, you are truly victorious.

>You gain 1 Will. Your Will is currently 2/10.

As soon as you have reeled your rage back in, you clamber off of your opponent and offer a hand to help her to her feet. She either doesn't notice or doesn't want your help, because she ignores your offer and tries to stand on her own while her wounded body knits itself back together. Even in this form, she seems despondent.

"Why am I not surprised, Ella?" Harrower marches over to the girl with a scowl on her face. She doesn't seem to care that the student she is berating is currently a killing machine. "You're the Get of Fenris. You've had over six months to hone your skills. You know the enemy that we face, even if you failed to best its servants during your Rite. This boy has none of these things, yet he still made a joke out of you. What must I do to beat the weakness out of your worthless skull?"

"Oh, can you just leave her alone for one fucking second?!"

This interruption comes from another teenager, one of the two who were fighting earlier. This one is a scrawny, bug-eyed brunette with thin lips and traces of green dye in her hair. The jeans and tank top that she wears are tattered and full of holes.

"It's your tribe's fault that Ella turned out like this! She was brought up thinking that all she'd have to do was look after her husband and have his babies! If you don't want girls to turn out that way, maybe you shouldn't leave them to be raised by fucking crazy-ass Amish people!"
>>
Harrower's face darkens. She strides over towards the girl who just called her out, growing bigger and hairier with every step as she shifts into her savage form. The brunette flinches but doesn't apologise. She just steels herself for the impending ass-whooping. As for Ella, you can't help but notice that she's trembling. Her breathing is ragged and her fur bristles as she watches helplessly. You can almost smell the rage building inside of her, it's about to reach a boiling point.

>Make some distance and don't interfere. Whatever is about to happen, you don't want anything to do with it.
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.
>Earn some brownie points with Harrower. Kick the girl's ass for insubordination. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
>Act fast. Try and incapacitate Ella before she's able to freak out and frenzy. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>>
>>5526057
>>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
>>
>>5526057
>Act fast. Try and incapacitate Ella before she's able to freak out and frenzy. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
Sheesh, now I feel kind of bad. I didn't expect her to be a harmless Amish flower.
>>
>>5526057
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.

We tell Harrower to stop her shit for a moment for Ella, and when she's calmed down we can tell Harrower that the other girl is right, it's hard to change the chip of a person when they have been taught to act certain way all their short life.
>>
>>5526057
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
Don't take sides, just point out the problem that's about to happen. As for if we agree or not, well, Harrower's kind of right, we're a nerdy kid, and we've managed to do well in every fight so far. From all that's been said so far, you're either a fighter, or not. I think the girl, Ella, is on the wrong path.

Also I've been thinking, we should talk to Murphy about being a Glass Walker later, get his opinion on it. Maybe see if he knows any Shadow Lords, or Silent Shadows we could also speak to.
>>
>>5526057
First,
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
Then,
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.
>>
>>5526069
>Support
>>
>>5526057
>Act fast. Try and incapacitate Ella before she's able to freak out and frenzy. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>>
Hmm, I'd kind of want to try calming her down ourselves but we'd probably have to shift back to Homid for it. I'd rather not do that in front of someone about to Frenzy, she might end up mangling us.
>>5526057
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.

Not gonna lie I kinda feel like a hypocrite, kek
>Sam: "I won't judge anyone based on their Auspice
>TFW I vote to go all out on a girl 'cause she's an Ahroun
>>
>>5526057
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
Werewolves, man. Incapable of not being incompetent and/or assholes
>>
>>5526078
I don't think its hypocrisy, we aren't judging her on her auspice. We full send every fight, just how we roll.
>>
>>5526078
Tbf, the last time Sam fought a werewolf he had to go all out to even have a chance.
>>
>>5526070
>we're a nerdy kid, and we've managed to do well in every fight so far. From all that's been said so far, you're either a fighter, or not. I think the girl, Ella, is on the wrong path.
I mean, we forced a Draw against See-Forests-For-Tress in our first change, and we were raised in a city with normal education and all. it's enterally different that already when compared with how Amish kids are educated. And still, we already had some bottled up rage because of our bullies, while surely Ella life wasn't that violent.
>>
>>5526087
Sure sure, Sam isn't a hypocrite but my point was *I* am one. "Oh she's Ahroun, obviously she can fight!"
>>
>>5526064
>>5526078
I voted to not hold back because we were asked to, and this is just sparing.
>>
>>5526094
Alright, that's fair.
>>
>>5526095
I voted not to hold back because I attribute to Sam the seething anger of a bullied kid that makes a vicious fighter.
>>
>>5526091
>Surely Ella life wasn't that violent.
You don't know shit about Amish.
>>
>>5526057
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
Jesus, werewolves suck.
>>
>>5526057
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.

>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.

Ella and Murphy are the two Garou who were pretty okay when we first met, I'd like to stick up for her since they're so rare
>>
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>>5526057
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
>>5526113
It's kinda amazing as to how much of a fuckup they are. At least with vampires they have a decent excuse (they are literally cursed to be petty sociopathic predators). The Garou on the other have zero excuses since they're supposed to be spirtual jannies and continue to be a fucking embarrassment
>>
>>5526198
to be fair some caerns are better than others
>>
>Going with:
>Ask them both to calm down for a moment and point out that Ella's on the verge of frenzying. They're not helping.
>Stand up for the girl. She's right, you can't just turn a girl into a warrior if she's been raised all their life to be a housewife.
>Starting work on update in a bit.
>>
>>5526198
The worst part is that they are just one of the jannies, and then decided to beat up the other ones.
Because they are obviously the best and the only wyrm free beings in existence and have the right to destroy whatever they want, whenever they want.
>>
>>5526217
The War of Rage and its consequences have been a disaster for the Fera.
>>
>>5526216
Hey, this is my first time posting on /qst/, and I've read everything posted in this thread over the past few days. This board seems pretty cool, and I've been captivated by this amazing story in particular. Incredible work so far, your dedication is inspiring! Is all of /qst/ usually this good, or is this just an unfortunately rare experience?
>>
>>5526352
>Yes, there's plenty of great quests out there. Just check out any thread that has a concept that interests you, there's a decent chance that the writing will be good. I also suggest browsing suptg as well and finding quests that you like the sound of and/or have a lot of votes.
https://suptg.thisisnotatrueending.com/qstarchive.html
>>
>>5526352
Obviously not QM, but /qst/ is my favourite board because of the creativity and atmosphere quest threads inspire.
The quality of English here is generally quite good. Truly good quests are fairly rare, I find, but your definition of “good” will affect which quests you like. There’s plenty on the board right now and lots more in the archive, I can recommend you some if you’d like.
>>
>>5526352
Its uncommon. The most successful threads tend to be like this one, or the spiderman one, or the Mechanicus Primarch one. Established IPs with QMs who don't disappear, post regular updates, and are decent storytellers. Most quests tend to be short lived, because the QM flakes, the thread is filled with shitposts, or the subject is too niche that they aren't sustainable.
>>
>>5526352
it depends. I would recommend the 3 Warhammer 40k Primarch quest (IMO ranked 2nd, eleventh, Mechanics), and the two longest run quest on the board (his schedule is sporadic) Hero Academia Quest and Saiyan Conqueror Quest 189 (he has runs almost every weekend)
>>
>>5526352
dc henchman quest is good, the archives are full of good stuff just sort by +20,
>>
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"Enough!" That word is enough to stop Tilly Harrower in her tracks. When she turns around to bare her teeth at you, you gesture towards the still-healing Ella. "Neither of you are helping. If you keep this up, she's gonna frenzy."

"Let her," the den mother growls as her as she turns to face the trembling werewolf, who looks like she's on the verge of a panic attack. "Let her prove yet again that she is unworthy of becoming Garou, that she is a disgrace to her tribe and her ancestors, that she will never be able to make her parents feel anything other than disappointment."

That does it.

Ella looks up so sharply that you can swear you just heard her neck snap. For a second, she just stares at Harrower, dead still and utterly silent. Suddenly her jaws part and an inhuman scream bursts from her maw as she throws herself at her teacher. Any wounds that you gave her disappear, as if they were never there. The pair of them go tumbling to their ground before anyone can interfere and Ella manages to bury her fangs into Harrower's arm. It looks like she's about to rip it clean off.

While you and the other students rush over to intervene, the den mother plants her free hand against Ella's skull and says... something. The guttural noises that leave her mouth are strangely soothing.

The furious werewolf recoils. She releases Harrower's arm and scrambles off of her, looking fearful and anxious. The rage that was churning inside of her mere moments ago has vanished. Somehow, Harrower was able to cut her frenzy short.

"I'm sorry," Ella says, first in her war form and then again once she has shifted back to Homid. "I'm sorry, I couldn't hold it back! I tried, I really tried, I swear!" Her apology is cut short as Harrower gives a mighty backhand, causing the girl to yelp.

"If you only hated the Wyrm as much as you hate me, you might've had a better chance of passing your Rite. Get dressed."

"Maybe she's not meant for this kinda life," you suggest as you shift back into your human form as well. You hold your ground even when the den mother wheels around to glare at you. "You can't expect her to just transform into a warrior over night. She wasn't brought up to be one."

"I wasn't either," Harrower growls a second before she gives you an almighty smack across the face. All of a sudden, your head is ringing and you can taste blood. "I had the very same upbringing, but I didn't let it define me. When I found myself face-to-face with adversity, I didn't cower and sulk. I embraced every challenge and grew stronger. It doesn't matter what she was before the Change. She must become Garou, as must you all. I will make a soldier of Gaia out of each and every one of you, no matter what it takes!"

>You gain 1 Rage. Your Rage is currently 6/10.
>>
Not long after that motivational speech, Harrower leaves the five of you to rest for the night. This muddy little glade is to be your home until you pass your Rite of Passage. Thankfully there are a few rickety bivouacs to provide you with a little shelter and one of the other kids has finished cooking something in a pot over a campfire. Once you've got your clothes back on, you head over to see if you can help yourself to some.

"Thanks for kinda taking my side back there," the scrawny girl says once you've arrived. "I'm used to being the only one who talks back to that bitch. It'll be nice to share the concussions with someone else, y'know? I'm Alex, by the way."

"Don't worry about it, you made a good point so I thought I'd back it up. I'm Sam." When the cook takes the lid off of the pot to stir around the contents with a ladle, you lean over a little to try and catch a glimpse of whatever is inside. It smells pretty good, but maybe that's just because you're damn hungry. You haven't eaten anything since the morning. "Hey, what's in there?"

"A couple of rabbits I caught and some wild herbs," the chef replies. He's a skinny boy around your age, clad in jeans and a wife beater. He's got a pretty good tan but the most striking feature about him is that he's totally hairless. He doesn't even have eyebrows or even eyelashes. "I even managed to get a few potatoes from the stockpile, so it should be a little more filling than usual."

"Mind if I have some?" You can't help but stare a moment. He does look pretty weird.

"Sure, it'll be ready soon. Call me Marley." The three of you engage in a little more small talk while another boy has a quiet chat with Ella. Like her, he's got blonde hair, blue eyes and dirty Amish attire. In his case, that means a white shirt, black pants and suspenders. Out of the five of you, he's probably the youngest. They both come over to join you once the stew's done.

"Hey there! I'm Isaiah." His tone's a little too enthusiastic for your liking, but at least he's trying to be friendly. "You did great in that fight earlier. Harrower said that you're not Get, but I could've sworn otherwise. What tribe are you from?"

"Thanks," you say, figuring that he's probably trying to give you a compliment. "I don't really know though. My mom's Kin but my dad's Ronin, so I dunno what that makes me."

"Oh." He's not sure how to respond to that. "Well, here's hoping you find a tribe that suits you!"

The chatter continues, with regular input from everyone but Ella. They all seem friendly enough, but how should you act around them?

>Be friendly but avoid the spotlight. Keep the conversation focused on them.
>Assert your dominance and make it clear you're in charge. You're the alpha.
>Be honest about your feelings and encourage the others to do the same.
>Remain aloof. You don't want to get attached to them. Maintain your distance.
>>
>>5526352
There's a bunch of good quests, but there are not many that update as frequently as this one.
The most regular QM either do it every three to five, while the ones that update the quickest tend to have sessions, one or two days where they write a bunch of updates with a short voting period.
There are a few others that write nearly as much as Hench that I can think of the top of my head, being MachineQM of Mechanicus Primarch, Scorekeeper of Maximum Spider, Contolist of Mobile Suit Gundam and MedivhQM of Alterac Resurgent
>>
>>5526543
>Be honest about your feelings and encourage the others to do the same.
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
Either of these are fine.
>>
>>5526543
>Be honest about your feelings and encourage the others to do the same.

>what you think made Harrower such a bitch? or do you guys think it's just Garou culture in general?
>>
>>5526543
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
While I think we could easily start collecting a pack, its probably way too early for that. We don't know if we're sticking around once the month is over, and shouldn't be getting too attached. Get to know the other cubs a little, see what they think of this whole garou thing.
>>
>>5526543
>Be friendly but avoid the spotlight. Keep the conversation focused on them
>>
>>5526543
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
>>
>>5526543
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
>Apologize to Ella about the fight, you made an assumption and made an ass out of yourself.
>>
>>5526576
+1

let's get closer to Ella
>>
>>5526577
Do you want to end up in a meat grinder? Because that's how you end up in a meat grinder.
>>
>>5526543

>Be friendly but avoid the spotlight. Keep the conversation focused on them.

We're still learning the ropes here. Better to listen and learn while they talk.

Already, we've gotten a taste of Garou "education" for the regressive half-assed bootcamp/camping trip that it is. Sam would no doubt start noticing that the culture is hurting their success as much as helping it.
>>
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>>5526352
Same bro, I love this board! My friends don't want to play anything white wolf and this thread is dope.
>>
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>>5526543
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
>>
>>5526584
I don't mean romantically

but without real friends I feel Ella more than anyone is in danger of walking the Black Spiral
>>
>>5526576
Supporting. But no, not romantically, I agree

>>5526543
>>
>>5526584
>>5526658
Jesus, no, I didn't imply anything romance related, even if werewolves could mate with each other, Sam might have some issues with becoming a father in his teens.
>>
>>5526661
While I don't want to date her (yet, at least), romance doesn't mean immediately having kids.
>>
changing to
>support >>5526576
>>
>Going with:
>Be friendly but avoid the spotlight. Keep the conversation focused on them.
>Even though it doesn't have a majority of votes, there's decent support for it and it's relatively minor so I'll also put in:
>Apologize to Ella about the fight, you made an assumption and made an ass out of yourself.
>No romantic implications either, just an apology.

>Starting work on an update but it'll take several hours. This is going to be a chunky one, since I'm resuming the exposition dump.
>>
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You try your best to be friendly without saying too much about yourself. Whenever you say something, it's usually just to ask about them or encourage them to talk about themselves. The only to notice this is Alex, who can't resist giving you a crooked smirk as she makes a point about how much you love to ask questions. Ella is the only exception to this rule, as you do want to apologise for what happened earlier.

"Hey, Ella? I'm sorry about the fight. When Harrower said you were Ahroun, I made some assumptions and thought you'd be up for it. If I knew it was gonna end like that, I wouldn't have gone all out like I did."

"It's okay," she says. You even manage to get a sad little smile out of her. "I need to learn, right? There's no going back to how things were. This is what I am now and I just have to deal with it. I'll do better next time." You're not sure if she's trying to convince you or herself, but either way she's failing. Her words are hollow and you can't help but feel that she's already given up.

With a little bit of prying, you manage to get her to open up a little, along with the others.

You already know that Ella is an Ahroun and Get of Fenris, at least by blood. Alex insists that she should think about abandoning them for the Black Furies as soon as she passes her Rite, but that just causes the Amish girl to frown. Apparently she went through a Rite of Passage just a few weeks after her First Change, during which she ran from battle. She doesn't want to go into details. Ever since then, she's been stuck here with Harrower.

Alex is a Galliard of Shadow Lord heritage, but she was picked up by a Black Fury after her Change. She's pretty certain that she's gonna join them when she passes her Rite of Passage. She's quite open about how almost every Garou she's met has been an asshole, but some of their beliefs still resonate with her. That's the only reason why she hasn't run away, because she wants to fight for Gaia rather than the Garou Nation.

Marley is a Galliard but more importantly, he's Metis. The offspring of two Children of Gaia, he has spent his whole life at the caern, being looked after by the sept. You can't imagine what it must been like for him, being raised by a bunch of people who thought he was an unholy abomination. He just shrugs and says that he managed to get by. If you ever need any help understanding Garou culture, he's more than happy to lend a hand.

As for Isaiah, he's a Theurge of Get heritage, brought up in Ladberg just like Ella. His First Change was just a couple of weeks ago and he's still trying to wrap his head around everything. In particular, he's trying to reconcile his beliefs with those of the Garou. His interpretation of Gaia as God, spirits as angels and the Wyrm as Satan makes Marley grin a little. At least he's managed to overcome the Amish proclivity for pacifism.
>>
Honestly, you can't describe any of them as bad people. They've all got flaws and issues but none of them are assholes. You shouldn't have any problems with any of them for as long as you're stuck here.

>You gain 1 Rage. Your Rage is currently 7/10.
>You gain 1 Will. Your Will is currently 3/10.

By the time that you're done with your meal, night has well and truly fallen and the gibbous moon is up in the sky. You can feel the rage slowly starting to bubble up inside of you so to keep that in check, you say goodnight to the others and find somewhere quiet to meditate, where you can focus on the sounds of the forest and let the wild serenity of the caern engulf your mind. It actually feels pretty good. Your heart is at peace and perhaps for the first time in your life, you feel like you have found somewhere you belong.

>You lose 3 Rage. Your Rage is currently 4/10.
>You gain 3 Will. Your Will is currently 6/10.

But as soon as your trance comes to an end, you recall all of the assholes that call the caern home. Sees-Forest-For-Trees. Gregor. Harrower. No, this isn't where you belong, not with people like that.

You follow the directions that the others gave you and make your way down to a fast-flowing river where you're able to wash yourself and sate your thirst. It's not like there's any other water source for you to drink from and it seems a lot cleaner than the muddy stream where you fought Sees-Forest-For-Trees. Once that's done, you return to the clearing and lie down under the shelter of one of the bivouacs. It's cold and a little damp, but eventually you're able to drift off to sleep.

You wake up to find that the sun has started to peek over the horizon. Once again you venture down to the river to clean yourself and drink from the water. Last night Marley told you that he doesn't cook in the mornings and it's up to the rest of you to hunt for yourselves, since Harrower doesn't like him coddling other cubs too much. So you shift into Lupus and before too long, you track down an unfortunate rabbit and make a meal out of it. You only have a few minutes to relax once you've returned before your teacher arrives.

>You spend 1 Will. Your Will is currently 5/10.

You begin the day with a history lesson, though Tilly Harrower isn't the one who will be giving it. She's leaving that job up to Alex, though she will be judging the girl. As a Galliard, it is her duty to memorise the oral history of the Garou and to be able to recite it at any moment.

The story of the Garou begins long before the birth of human civilisation. In the distant past, they ruled over Gaia and did their duty as protectors of the balance. They kept all of the species and spirits of the world in check and made sure that none of them grew too powerful. Unfortunately, the Garou of this age were a bunch of arrogant assholes who never thought about their own impact on the balance. Harrower gives Alex a slap for saying this.

Anyway, that's what led to the Impergium.
>>
The Garou saw the potential in humanity and policed them with extreme prejudice. It is said that werewolves left such a scar in the psyche of prehistoric man that it still lingers to this day, in the form of Delirium. Some say that this is what led to humans establishing settlements and banding together in communities, but they weren't the only ones to suffer.

There were once many different types of shapeshifter, collectively known as the Fera. Each served Gaia in a different way, but the Garou did not approve of this. They did not see the others as a necessary part of the balance, so they waged a War of Rage against them. Many breeds of Fera were driven extinct, while others managed to escape this fate by hiding in the forgotten places of the world. In short, ancient Garou really loved their genocide. Harrower gives Alex a slap for saying this.

Not long after that war, humanity began to fight back. It had learned how to build walls, assemble armies and wield silver. This development troubled the Garou and they gathered to discuss how to resolve the situation. After much bloodshed and discussion, they finally reached an agreement that is called the Concord. They would leave humanity to its own devices and linger in the shadows, never to directly interfere with human affairs again.

This decision is what led to the formation of the tribes, with each one representing a different reaction to the growing strength of humanity. The Garou didn't interfere when men built their first great cities. They didn't interfere when they began to wage wars against each other either. They went from being bloodthirsty monsters to lazy cowards too scared to stop humanity when they had the chance. Harrower gives Alex a slap for saying this.

Yet as humanity grew stronger, so did the Wyrm. In the first century, a Scottish tribe called the White Howlers launched a crusade against it, only to end up corrupted and transformed into the Black Spiral Dancers. A Native American tribe called the Croatan sacrificed itself in the sixteenth century to defeat a manifestation of this dark god. More and more Garou were dying.

By that point, some of the European tribes had tied themselves so closely to their human Kin that they joined them in colonising foreign lands and gladly stole territory from native Garou. This is what led to the extinction of the Bunyip tribe in Australia and the Wendigo's hatred of other werewolves. The Garou had relearned how to be genocidal assholes. Harrower gives Alex a slap for saying this.

From there, everything got worse with every century that passed. Humanity became unstoppable and so did the Wyrm. The Garou just couldn't keep up and now the world is on the brink of destruction. The tribes only agreed to work together as one people - as one Garou Nation - in the last hundred years, but it might be too little too late. Regardless, they'll do whatever it takes to avert the apocalypse and make up for their past sins.
>>
And that's the abridged history of the world, as the Garou know it. There are details that Alex skipped over, but you'll learn those in due time.

How do you feel about what you have just learned?

>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.
>You can't blame the Garou for what they did. Their only mistake was the Concord. They surrendered the title of apex predator to humanity.
>Alex is just trying to make werewolves sound like a bunch of assholes. Dismiss what she has said and seek a less biased source.
>>
>>5526971
write in: Sounds like the Garou really fucked up along the way, genociding all the other Fera and pissing off any potential allies. They're fighting the right fight, but doing it all wrong.
>>
>>5526980
emphasize that there's a real problem with the way garou are doing things without going full 'wrong team' about it
>>
>>5526971
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.
They're fighting but half the fight is from their own mistakes.
>>
>>5526980
>>5526981
+1
Garou Nation needs to clean house.
>>
>>5526971
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.
Sins of the father, being an edgy cringelord is built into garou culture
>>
>>5526971 #
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.
>>
>>5526971
>>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
No, they're really not getting their shit together, not with people like Harrower in charge of training. And if it was just that!
Garou should probably look up human words like original sin and eugenics. Maybe cult indoctrination and echo chamber as well.

And really, how does Sam know they're really fighting the bad guy? From here, the Wyrm situation looks like the Greek Gods circlejerking about how Prometheus was an asshole and they weren't.
"Oh no, humanity banded together against us because we're cunts and have fancy weapons to kill us so we can't bully them anymore! It's totally because they're controlled by Earthworm Jim Satan! I swear dude!"

For all we know, the apocalypse is just the Garou's sins catching up to them, and everyone else will be fine. Also, it bear repeating that there are two meanings to apocalypse. Especially relevant with prophecies, that.

Again, we can't tell Kool-Aid from water right now. Careful what you drink.

Also, we've just gotten confirmation that the caern has mental alteration effects going on. Really inspiring confidence there, guys.
>>
>>5526971
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>Alex is just trying to make werewolves sound like a bunch of assholes.
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.

Careful not too go too far the other way, Alex is clearly biased even though we may agree with her. What I find telling is the parts Harrower didn't slap her for. All the bits equating the wyrm with humanity, and not that Sam would know this, no mention of the Weaver. To my limited knowledge of werewolf lore this caern seems extreme even for garou.
>>
>>5526980
Support.
A bunch of them aren't even getting their act together
>>
>>5526971
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
I'll vote for this as well, if the other doesn't get much support. Weaver is the better one anyway
>>
>>5526980
Supporting.
>>
>Going with:
>Sounds like the Garou really fucked up along the way, genociding all the other Fera and pissing off any potential allies. They're fighting the right fight, but doing it all wrong.
>So basically, the Garou are responsible for everything that's wrong with the world. Are you sure you're on the right team?
>They might have screwed up along the way, but at least the Garou seem to be getting their act together now. At least they're trying.
>In other words, Sam appreciates that the Garou are trying to save the world, but he can see that they're responsible for a lot of the shit that's wrong with the planet and they're not exactly doing a good job, even now.
>In the process of writing up the next update, should be out shortly.
>>
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Okay, so the Garou have fucked up - a lot. They might be fighting the good fight now but that doesn't change the fact that they're responsible for half of the shit that's gone wrong with the world. They haven't learned from their mistakes either, based off of everything you've seen so far. They've got to start working smarter, not harder. If they don't, there's no way that they're going to put a stop to this apocalypse of theirs.

Now that you have learned about the earthly history of werewolves, it is time for Garou cosmology. Normally Harrower would have a Theurge teach this part of the syllabus, but she's still trying to beat the Amish dogma out of Isaiah. Marley is given the job instead, as he's so familiar with all things Garou.

No one knows what really happened in the beginning. Some believe that Gaia came first and that she created the Triat, others believe that it was the other way around. The Triat is the term used for the three god-like spirits that maintain the cycle of birth, growth and death.

The Wyld is the force of creation. It is chaotic, unknowable and solely responsible for producing all of the matter and energy that we enjoy today. Every living thing harbours a spark of the Wyld which can be thought of as its soul and in the case of more intelligent lifeforms, this little piece of madness is the source of all inspiration and free will.

The Weaver is the force of structure. She meticulously sculpts the chaos of the Wyld into coherent shapes, categorises them and establishes laws to dictate how they can function. Her desire to organise and improve everything she sees is what led to the development of complex life and eventually intelligent entities that could share her desires.

The Wyrm is the force of destruction. He corrodes the perfect patterns that the Weaver designs and ensures that they cannot last forever. By doing this, he is supposed to prevent reality from becoming too crowded and collapsing under its own weight. The influence of this destroyer is responsible for the limited lifespan of all things.

Ideally, these three forces should have balanced each other out and produced a perfect system, yet something went wrong.

The most common myth suggests that the Weaver was responsible. She was trapped between the other two, an endless font of life and an unstoppable force of death. Everything beautiful that she made ended up being ruined by the Wyrm and replaced by the raw chaos of the Wyld. Imagine a mother who had no choice but to constantly pump out children, raise them and then watch them die horribly, again and again, for all of eternity.

It's no wonder that she went insane.

The Weaver wanted to put an end to birth and death. She wanted a static Gaia, where nothing new was made and nothing could get destroyed, where her children could live perfect lives for evermore. That's why she tried to weave the Wyld and the Wyrm into her pattern, to trap them so that they could no longer perform their divine duties.
>>
The volatile Wyld escaped effortlessly, but the Wyrm wasn't so elusive. Once he was ensnared in her web, the Weaver was free to create more and more complicated life, that lived for longer and longer and was capable of so much more. This eventually led to the emergence of humanity, her favourite children, who sought to emulate her in every way.

The Wyrm's confinement drove him as mad as the Weaver. He no longer cared about balance. All he wanted was the end of all things. To this end, he turned his fangs on himself and shed his blood, which seeped into the pattern that was wrapped around him. Over the course of history, the corruption of the Wyrm has spread throughout the Weaver's web and eaten away at it from the inside. It's only a matter of time until it all falls apart and the destroyer shall be free to bring about the apocalypse.

Now that's just a story but ever since humanity's rise to power, the Garou have noticed an obvious link between their technological progress and their capacity for destruction. The more complicated and advanced human society becomes, the more pain it inflicts on Gaia. This is reflected in the Umbra, as the Wyrm's servants seem to prosper wherever humanity thrives. Fortunately, so does the Weaver's brood and these two factions of spirits often come to blows with each other. The point is that whenever mankind grows stronger, so does the Weaver, but so does the Wyrm.

As for the Wyld, the spirits that serve it have become rarer as humanity has spread the Weaver's web and the Wyrm's corruption across Gaia. Fortunately, they still exist in regions where mankind's influence is limited and in sacred places such as this caern, they're even quite numerous and powerful. Though the Garou often turn to such spirits for aid, it must never be forgotten that the Wyld is chaotic, unknowable and alien. Such a primal force can never truly be considered an ally.

Marley's about to delve into the technical side of things concerning the Umbra and how the Garou are able to use it but so far, how do you feel about what you've heard?

>You finally understand why the Garou care so much about fighting the Wyrm. There really will be an apocalypse if he wins.
>The Weaver sounds just as dangerous as the Wyrm and she's responsible for this mess in the first place. Why aren't they fighting her as well?
>The Garou should be serving the Weaver. All she wants is to create a better world and she's actively fighting the Wyrm, so why not?
>You honestly sympathise with the Wyrm. If you were put in his position, you can't say that you wouldn't end up going crazy too.
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
>>
>>5527252
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
Our guy is a nerd who does nerd things, this fits.
>>
>>5527252
>You finally understand why the Garou care so much about fighting the Wyrm. There really will be an apocalypse if he wins.
>>
>>5527252
Eh. Mostly disregard until we poke around the Umbra a bit more ourselves to verify things, but a bit of sympathy for the Wyrm. Not enough to go worshiping a spirit of death or whatever, but it's still a sad story and it isn't sane enough to be at fault. The Weaver is ambiguous, but of course Sam would emphasize with her and her desires. He's human after all.

Overall, this system was screwed. An apocalypse is likely, it was always going to happen anyway from the look of things, any one of the three was almost guaranteed to go loony at one point. What matters is who makes it through, in what state, and what lessons are learnt. Also, if there's an Earth left, or if humanity's advanced enough to fix it. That could be a way forward, complete the Weaver's plan. Put the Wyrm out of its misery, channel the Wyld without killing it or letting it go insane, and go from there? But this is basically a theological debate, and way down Sam's current list of concerns.
>>
>>5527252
>You honestly sympathise with the Wyrm. If you were put in his position, you can't say that you wouldn't end up going crazy too.
Don't say this aloud, though... And sympathy or no, if the story is true we'll have to fight him for our own sake and that of our mom.
>>
>>5527252
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
City Parents are a things, and thee are people working on getting Urban Caerns. Don't fall for the Koolaid.
>>
>>5526980
>Support
>>
>>5527252
>The Garou should be serving the Weaver as well. All she wants is to create a better world and she's actively fighting the Wyrm, so why not?
>>
>>5527267

This is probably the most in-character reaction - our guy learning that this mythology really does matter would be part of his arc.
>>
>>5527252
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
A lot of this sounds like justification for hunting humanity, and absolution for fucking up so much. The wyrm definitely got the short end of the cosmic stick though, but as it is he's basically a rabid dog.
>>
>>5527252
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
>>
>>5527252
>The Weaver is an asshole, and the Wyrm is basically a victim but also an asshole. The best we can do is to fight both when they step to much out of the line, and if there's the risk of an apocalypse then the best we can do is to fight against it for the greater good, for Gaia, not for the Garous.

I say this is good because we're calling the Weaver and the Wyrm for both of their bullshit before anything else, while remaining loyal to what we believe and the options we took before.
>>
>>5527334
Shit, also i'm going to add
>And Harrower and surely other Garous have a stick up in their ass if they still blame humanity for the Wyrm and such. You can't expect to beat a dog near death and hope they remain loyal or they won't fight back some time.

because >>5527326 really pointed some things I also think are true
>>
>>5527252
Seconding >>5527334.
>>
>Going with:
>Disregard mythology. Most of what you've just heard is irrelevant, you're more interested in the technical stuff.
>Working on an update, should be out in an hour or two.
>>
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Honestly, you aren't all that interested in mythological conjecture that most likely isn't true at all. You're not here to ponder about theological implications, you want information that you can actually use to your advantage.

Time for a more practical look at Garou cosmology.

The physical world and the spiritual world are separated by a barrier known as the Gauntlet, which was supposedly created by the Weaver. The strength of this membrane varies and each of the Triat influences it in a different way.

Whenever the Weaver is the dominant force, the Gauntlet grows stronger and crossing the barrier between worlds become far more difficult. Wherever human civilisation is well-established, the Weaver is supreme.
Whenever the Wyld is the dominant force, the abundance of spiritual energy in the Umbra starts to leak through the Gauntlet, which makes crossing the barrier easier. In wild places and especially caerns, the Wyld is supreme.
Whenever the Wyrm is the dominant force, the Gauntlet is eroded to the point where the two worlds start to bleed into each other, which makes crossing the barrier easier. Wherever death and destruction is plentiful, the Wyrm is supreme.

Crossing the Gauntlet is something that all Garou are capable of, through a technique known as stepping sideways. In order to do so, a werewolf meditate on a reflective surface such as a clear pool of water or a mirror and channel their gnosis into it - a word that is used to describe one's will or spiritual energy.

>After meditating on a reflective surface, you may choose to step sideways and enter the Umbra, or return from it.
>If you step sideways in a location where humanity has a significant presence, you will have to spend 3 Will.
>If you step sideways in the wilderness, a war zone or the site of a recent disaster, you will have to spend 2 Will.
>If you step sideways at a caern, a pit, or any other location infused with spiritual energy or corruption, you will have to spend 1 Will.

As for what the Umbra is actually like, it is a reflection of the material world. Anything spiritually significant that exists (or existed) in the physical realm also exists in the spirit world, though it is usually exaggerated in some fashion. Spiritual significance typically comes with age, but it can also come with the impact that a place has on Gaia. For example, a power plant that churns out record amounts of pollution will surely be represented in the Umbra, even if it's barely a year old.
>>
Typically most spirits serve one of the Triat, but it isn't unusual to find ones which have become independent and have their own interests.

The Wyld's brood is made up of animal spirits and elementals which usually just do whatever is in their nature, without much deviation. There are some chaotic and truly alien beings in its service, but you're unlikely to see them very often.
The Weaver's brood is made up of specialised arachnid spirits and arcane automatons which typically fixate on specific tasks that they have been assigned. So long as you don't interfere with their missions, they shouldn't be hostile.
The Wyrm's brood is made up of corrupted versions of all of the above, as well as all sorts of monstrous Banes that want nothing more than to defile Gaia and bring about the apocalypse. Kill them on sight, every last one of them.

There's also a hierarchy that you should know about.

Gaia is at the very top, of course. The Triat rank just below her, as the fundamental forces of reality.
Celestines are spirits of heavenly bodies, such as Luna for the moon and Helios for the sun. They are so powerful and distant that no Garou can hope to ever interact with them. There's a theory that Gaia is just a Celestine, but Harrower slaps Marley before he can go into any depth.
Incarnae are next. They are the most powerful spirits Garou can hope to meet. This category includes manifestations of the Triat, avatars of Celestines, tribal totem spirits such as Fenris and other powerful spirits. Incapacitating one would require dozens of Garou working together.
Jagglings are so diverse that some Theurges separate them into greater and lesser varieties. Some are strong enough to take on an entire pack, while others are substantially weaker than most werewolves. The only unifying factor is that they're all roughly as intelligent as a human.
Gafflings are at the bottom. These spirits typically lack any intelligence, to the point where Garou feel no shame in binding them to their will and using them as tools and servants. Some of these feeble entities even prefer it that way.

Garou often interact with spirits. It isn't unusual for packs to ask Incarnae for their blessing, though any boons that they grant are typically accompanied by restrictions. Gifts are most commonly granted by Jagglings or Incarnae in exchange for favours, with greater spirits providing more powerful Gifts. Theurges can craft anything from magical trinkets to enchanted weapons by binding spirits into physical objects, with greater spirits producing more powerful artefacts. Finally, werewolves in the Umbra can ask spirits for a portion of their essence if their own gnosis is lacking, or they can simply consume them if the beings in question are unwilling to relinquish their energy.
>>
Once Marley is finished with that summary of the Umbra and its practical applications, Harrower dismisses him. She moves on to the next topic, which is your duties as a werewolf and the various ways in which the Garou fight back against the Wyrm, from crippling the facilities of Pentex subsidiaries to tracking Banes back to the pits that spawned them.

Before she's able to get into too much depth, the den mother is interrupted by Murphy's arrival. It looks like the Glass Walker's here to visit you, though he looks a bit odd wearing a shirt, pants and suspenders. You suppose that the Amish didn't have any other clothes to offer him.

"What are you doing here, Murphy?" It's the first thing that leaves your mouth as soon as the two of you gotten away from Tilly Harrower and the other kids.

"I figured that I should check up on, see how you've been doing after your first day. I also wanted to let you know that I've got the ball rolling on the whole 'new life' thing, even if I had to call in a few favours to make it happen. You better stop calling me Murphy though, that won't be my name for much longer. So uh, how's it been?"

>It's been okay. There's no need to let him know what you really think or how you really feel.
>You didn't expect it to be so primitive. You've only been here a day but you already miss civilisation.
>Ask him why so many Garou are assholes. Almost every single one you've met has been a giant dick.
>You can't bring yourself to believe all of this apocalypse crap. Does he really think the world's gonna end?
>>
>>5527405
>Ask him why so many Garou are assholes. Almost every single one you've met has been a giant dick.
I'm assuming here that the answer to this has to do with the Garou believing themselves to be the chief opponents of the agents of the apocalypse, if so I'd follow with

>You can't bring yourself to believe all of this apocalypse crap. Does he really think the world's gonna end?
>>
>>5527405
>Ask him why so many Garou are assholes. Almost every single one you've met has been a giant dick.

>your one of the exceptions.

>thank him for all the effort he going through for your you and your mom. you appreciate it.
>>
>>5527411
+1

Gotta be nice, I'm glad we've found a friend group.
>>
>>5527405
>Ask him why so many Garou are assholes. Almost every single one you've met has been a giant dick.
>Except you, Talks-Fancy and the students.
>"Thanks for pulling through with the identity promise. Is there a history behind the Sheepdog name? Makes me think of german shepard, which fits you being a cop and all."
>>
>>5527411
This, we need to thank him.
>>
>>5527411
I can support this.
>>
>>5527405
>>5527411
Support. Also what I said here >>5526070
>we should talk to Murphy about being a Glass Walker later, get his opinion on it. Maybe see if he knows any Shadow Lords, or Silent Shadows we could also speak to.
>>
>>5527411
Supporting. I don't think our dude is a ungrateful prick
>>
>>5527421
+1
also adding
>Also say that we are part of the exception of the assholes Garou
>Ask for him to stay a while, so when the "eco-terrorist lessons for young Garous" finish we can ask him about the Glass Walkers
>>
>Going with:
>Ask him why so many Garou are assholes. Almost every single one you've met has been a giant dick.
>Plus a bit of thanking him and giving him some appreciation for being one of the good ones, since that seems to be a common theme.
>Starting work on update.
>>
>>5527585
Hey Hench, can we theoretically get an enchanted Shotgun or would it be like we'd have to get individual Enchanted shells to shoot at dumbasses
Also for enchanted weapons, The Atlantean Sword from Conan, literally just an M60, standard baseball bat, a Bat'leth
Thinking of which, What kind of nerd are we? Elvish, Klingon, or Hexadecimal?
>>
>>5527604
>Both.
>If people want to go that direction.
>Based on previous votes, less of a nerd and more of a workaholic who overstudied in order to get into a good college.
>>
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"Pretty much everyone's an asshole except for the other kids. I mean, you're decent too and I guess Jasper seems pretty okay, but almost every other werewolf I've met has been a total piece of shit. What's up with that?"

"I guess there's a couple of reasons for that." Sheepdog rubs the back of his neck gingerly. "The big one is the enemy that we face. Once you've seen the sort of stuff that the Wyrm is capable of, you start taking the apocalypse a lot more seriously. We all know what's at stake and a lot of us kinda fixate on that. It's easy to stop caring about being nice to people when you really believe that the world's about to end and you're the only one who can stop it. Just wait until you go through your Rite of Passage, you'll see what I mean."

You don't look very convinced, so he continues.

"Second of all, anger's useful to us. That's just a fact. It literally makes us stronger. Hell, some of the Gifts that the spirits grant us need a little bit of rage or they just won't work. That's why a lot of Garou culture involves challenges and humiliation and pissing each other off. We fill each other with fury so we can let it all out when it's time to fight. Without that fire in our hearts, we're not nearly as effective on the battlefield."

"Yeah, I don't think that Harrower slaps us around so that we'll be better fighters," you retort. "I'm pretty sure that she's a sadist, just like Gregor and Has-Shit-For-Brains. You're not though, and I appreciate that. You're doing a lot of shit for my mom's sake and I just wanna let you know I'm grateful."

"Yeah, you're welcome, but think of it from Tilly's perspective. The world's ending and it's her job to get as many soldiers on the battlefield as she can and pray that they'll be enough to turn the tide in our favour. In her eyes, she can't afford to coddle you. She's gotta get you out there fighting the Wyrm as fast as she can, that's her sole purpose in life. If smacking you into submission is the quickest way of getting you to do as you're told, then that's what she's gotta do."

"I guess." You're still not all that convinced.

"I know I didn't understand this shit to start with. I even tried to run away a couple of times but when I went through my Rite, it gave me the perspective I needed. It all made sense after that. You'll get what I mean when the time comes. Until then, is there anything you need from the outside world?"

>Ask if he would be able to smuggle in some basic human luxuries for you.
>You'd appreciate it if he could let your mom know that you're doing okay.
>Talk to him about the tribes you're interested in and get his opinion on it.
>Something made of silver would be nice, just in case you gotta defend yourself.
>Nah, you're good. You don't wanna get greedy or grow too reliant on his charity.
>>
>>5527698
>Nah, you're good. You don't wanna get greedy or grow too reliant on his charity.
>Talk to him about the tribes you're interested in and get his opinion on it.
These are not exclusive I think
>>
>>5527698
>Talk to him about the tribes you're interested in and get his opinion on it.
>You'd appreciate it if he could let your mom know that you're doing okay.
>>
>>5527698
>You'd appreciate it if he could let your mom know that you're doing okay.
>Talk to him about the tribes you're interested in and get his opinion on it.
>>
>>5527698
>Talk to him about the tribes you're interested in and get his opinion on it.
>You'd appreciate it if he could let your mom know that you're doing okay.
>>
>>5527725

Backing this.
>>
>>5527698
>Talk to him about the tribes you're interested in and get his opinion on it.
>You'd appreciate it if he could let your mom know that you're doing okay.
>>
>>5527701
>Support
>>
>>5527725
+1
>>
>>5527698
>Talk to him about the tribes you're interested in and get his opinion on it.
>You'd appreciate it if he could let your mom know that you're doing okay.
Harrower's too biased to get a feel for them properly, after all.
>>
>>5527698
>You'd appreciate it if he could let your mom know that you're doing okay.
>Talk to him about the tribes you're interested in and get his opinion on it.
>>
>Going with:
>Talk to him about the tribes you're interested in and get his opinion on it.
>You'd appreciate it if he could let your mom know that you're doing okay.
>Starting work on update.
>>
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"If you could tell my mom that I'm doing okay, that'd be great." Not only do you miss her a little, but hopefully she'll be less likely to call the cops if you try and stay in touch with her. "Other than that, I guess I wanted your opinion on some of the tribes."

"Sure, I can do that. Which ones are you thinking about?"

"I was thinking of signing up with the Glass Walkers, or maybe the Shadow Lords or Silent Striders. Do you know any werewolves from either of those groups who I could talk to?" You're pretty put out by how Sheepdog's first reaction is to grin. It looks like he's trying to stop himself from laughing. "Hey, what's so goddamn funny?"

"I'm gonna be honest with you, Sam. There's no way in hell that you're Shadow Lord material. I get that they probably sound pretty cool, like a whole tribe of Batmen who do whatever it takes to get the job done, but that ain't you."

"Oh yeah? What makes you so sure?"

"Well, how am I supposed to believe that you're willing to sacrifice everything for Gaia and the Garou Nation, when you care more about your mama's comfort than the threat she poses to the Veil? You're a good kid, Sam. You're not a heartless badass, even if you like the thought of being one."

You just got called out. Despite your best efforts, you can't think of any good response to that. You even blush a little.

"Look, if it's still something you're interested in, I'll see if I can get in touch with a few contacts of mine. For what it's worth, I think you'd fit in pretty well with the Glass Walkers. You're smart and you're used to urban life, which is all we ask for. The Silent Striders aren't a bad choice either, if you're interested in a life on the road. You'd never be a part of their inner circle, since their elders seem to take their Egyptian heritage pretty seriously, but I could think of worse choices. What about the Children of Gaia?"

"What, the hippies?"

"Well, of course a Get like Tilly would call them that, but they're not pacifists. They just like trying to find peaceful solutions to problems before they resort to violence. The point is that they care about people and actually give a shit about saving lives, unlike a lot of other Garou. I think they'd be a good fit for you."

So, which of these tribes are you actually serious about?

>Children of Gaia.
>Glass Walkers.
>Shadow Lords.
>Silent Striders.

>As we are approaching a timeskip, I would also like to ask how you would like to handle sparring with other Garou.

>Pull your punches and give the other kids a chance to shine.
>Give Ella a chance when you go up against her. Otherwise, go all out.
>Hold nothing back, no matter who you go up against.
>Seize every advantage. Make sure Razor Claws is active every day.

>Finally, if there is any particular subject that you would like exposition for that I haven't already covered, please let me know.
>>
>>5528406
>Silent Striders
who cares about being 'inner circle'

>Hold nothing back, no matter who you go up against.
Ella will only resent us if she thinks we're pitying her
>>
>>5528406
>>Children of Gaia.
>>Glass Walkers.
>>Silent Striders.
Murphy's explanation about the Children of Gaia would have made same at least willing to hear them out. With any luck them valuing human life and not seeing them as tools of the Wyrm would translate in comparatively less asshole per ball of fur compared to other tribes. Glass Walkers probably aren't all nerds, and they still look like the best fit to me. >>5528409 is right, we like the Striders for the chance to be away from the politics and the more extreme elements, not for a shot at some Egyptian-themed inner circle.

As for training, pull punches most of the time, but still practice exert and Razor Claws at least once per day. Learn how to fight with and without, how they change your strength, the way you strike and inflict damage, your reach, jump height, that sort of thing. Basically have on fight a day where we really go all out against someone who's okay with it, though I'd like us to get serious practice with everyone so we don't grow too complacent against a singular fighting style.
>>
>>5528406
>So, which of these tribes are you actually serious about?
In order
>Glass Walkers
I genuinely believe them to be the best fit for Sam, memes aside. Memes included, werewolf mafia boss cyborg.

>Children of Gaia
A good middle ground, and Murphy makes a good point about us.

>Silent Striders
If nothing else works, being a drifter isn't so bad.

>how you would like to handle sparring with other Garou.
>Hold nothing back, no matter who you go up against.
Full send every time. To do otherwise would be disrespectful, to us, and them.
>>
>>5528406
>Children of Gaia.
>Glass Walkers.
>Silent Striders
>Seize every advantage. Make sure Razor Claws is active every day.
May as well, making it a habit could save our furry little ass one day. Who also gives a shit being in a egyptian circlejerk, especially in fucking WOD of all thing since well... you know... *COUGH COUGH* Set/The Ministry *COUGH COUGH*
>>
Well GG Murphy's got Sam figured out pretty good kek.

>>5528406
>Silent Striders.
>Children of Gaia
CoG might be pretty good since it sounds like that tribe actually knows how to pull the stick out of their ass and chill out.

>Seize every advantage. Make sure Razor Claws is active every day.
Helps to manage the Rage build up from dealing with Garou bullshit.
>>
>>5528406
>Shadow Lords.
Id be willing to kill someones mom to protect the veil

>As we are approaching a timeskip, I would also like to ask how you would like to handle sparring with other Garou.

>Hold nothing back, no matter who you go up against.
>>
>>5528406
>Glass Walkers.
>Children of Gaia.
Murphy gave a recommendation, so I'll trust him
>Give Ella a chance when you go up against her. Otherwise, go all out.
>>
>>5528406
>Glass Walkers.
I'm against silent striders because it would mean abandoning mom

>Give Ella a chance when you go up against her. Otherwise, go all out.
>>
>>5528406
>Silent Striders.

>Give Ella a chance when you go up against her. Otherwise, go all out.
>>
>>5528406

>Glass Walkers.

Its the one Murphy is and unlike the children we actually know one descent Garou and us being young and impressionable would probably gravitate to this clan.I checked the wiki and apparently, the children are the second most feminist tribe (which I'm all for btw) but have a shit ton of factionalism. Really I just want to hunt and kill monsters and take their shit. They think themselves so safe in their cities. We will show them otherwise.

>Seize every advantage. Make sure Razor Claws is active every day. (this is a good habit to have and can save our lives down the line)
I would argue the above it part of not holding back.
>Hold nothing back, no matter who you go up against.
>>
>>5528406
>Glass Walkers
>Give Ella a chance when you go up against her. Otherwise, go all out.
>>
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Rolled 43, 72, 56, 138 = 309 (4d140)

>Going with:
>Glass Walkers.
>Silent Striders.
>Children of Gaia.
>The vote is so close that I'll give you a chance at all three in the future.

>As for the vote regarding how sparring should be handled, I apologise because it was poorly thought out with a lot of overlap between some options. In the end, the majority of voters seem to be in favour of "hold nothing back" or "seize every advantage," which is basically just the same thing but with Razor Claws added on. Sorry for how poorly written that particular bunch of options was. In the end, I'm going with:
>Hold nothing back, no matter who you go up against.

>I want four rolls of dice+1d100+40 and I will be using all four of them. The higher the roll, the better - but they will also need to beat my rolls.
>The first roll is for fighting Ella, the second roll is for fighting Alex, the third roll is for fighting Marley and the fourth roll is for fighting Isaiah.
>>
Rolled 54 + 40 (1d100 + 40)

>>5528621
>>
Rolled 5 + 40 (1d100 + 40)

>>5528621
>>
Rolled 19 + 40 (1d100 + 40)

>>5528621
>>
Well winning half the spars is not bad. We probably should have sharpened those claws.
>>
>>5528636
We could still win the fourth. Just need a crit. Easy.
>>
>>5528636
I think we did well, considering previous fights were best of three, and this is being best of one.
>>
Rolled 72 + 40 (1d100 + 40)

>>5528621
ROLLAN for you JOBBERS
>>
>>5528622
>>5528626
>>5528634
>>5528645
>That's a massive victory over Ella, a pretty humiliating loss against Alex, a slight victory over Marley and a loss against Isaiah who must've been channelling his inner Fenris.
>>5528642
>I tried to make up for that by rolling 1d140 against your 1d100+40, but you guys were unlucky.

>I'll start work on an update that will fast-forward things a little, now we're out of the lore dump. Again, if there's any particular subject that you would like exposition for that I haven't already covered, please let me know.
>>
>>5528655
You could have asked for 3 4d100
>>
>>5528668
Nah, this'll be good for Sam. Remind him that's he's not unstoppable.
>>
>>5528676
I'm worried that this mechanic can be reused later in the quest in an actual fight instead of training.
I think we should stick to only one system, either bo1 or bo3.
>>
There is no shame in this performance. We are in the equivalent of werewolf SAT prep right now. All that matters is we get a high percentage score on the real thing. That and out scoring the spoiled kids on the practice tests. This was also a more fair fight since sometimes rolling three against one is not as satisficing.
>>
>>5528685
My problem is with the system change, not the rolls. Choose one and stick to it.
>>
>>5528687
Unless Hench is just trying things out, of course.
In which case he should keep going until he finds one he likes.
>>
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>>5528676
>>5528685
I think it makes sense because our dude isn't really a natural fighter and was previously best known for running away from fights rather than knuckling down mano on mano prior to becoming a woof. While he does have an obvious advantage when it comes to fighting with sheer instinct and unga bunga it still doesn't mean he wouldn't get outplayed by anyone who knows even the basics of fighting, god forbid they have any kind of skill
>>
I still prefer best of three. I just like it when the more dangerous enemies get more dice. I imagine our first BSD is going to be rolling three against our three.
>>
>>5528687
>It boils down to me trying to figure out a way of simulating multiple fights without requiring a mountain of dice rolls. I screwed up and came up with a suboptimal method. Once again, I'm sorry and if a situation like this pops up again, I'll try a better method. Hopefully it won't and this will remain a one-off.
>>
>>5528731
No worries Hench, I mentioned here
>>5528691
That if it's just you trying to come up with a cool system, I'm fine with you experimenting. I got worried that it was more like a hard rule.
I think I ended up sounding more combative then I intended to
>>
>>5528406
I just wanted to cast my vote for the Glass Walkers. Is the one that makes more sense to me.
We are still mostly human and we are not buying all the garou tribe stuff that much. As a matter of fact we think most garou are aggressive assholes.
Besides one of the very few nice ones we've met is a glass walker, and he's been helping us so far.

It only makes sense that we trust the most human and so far friendly tribe the most.
>>
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In the end, you take Sheepdog's advice and give up on the Shadow Lords. As appealing as ruthless pragmatism sounds, maybe he's right when he says that it's just not your style. Instead you ask him to get in touch with Garou from the Glass Walkers, Silent Striders and Children of Gaia. With that out of the way, he takes his leave and you're free to return to your tuition.

Time passes.

Day after day, you go through the same routine of learning, reciting and brawling. Some of the knowledge that you learn is useful, such as the various subsidiaries of Pentex, which Harrower refers to as 'the many heads of the hydra.' Some of what you're taught is of limited use, such as the glyphic script of the Garou or the basics of the High Tongue that Gregor Pureheart is so fond of. Above all else, the den mother makes sure that you have the Litany perfectly memorised.

The Litany is the code of law that the Garou live by, founded on thirteen basic precepts that Harrower has beaten into your skull.

Garou shall not mate with Garou.
Combat the Wyrm wherever you find him.
Respect the territory of another.
Accept an honourable surrender.
Submit to those of higher station.
The first share goes to the greatest in station.
Do not eat the flesh of humans.
Respect those who are beneath you.
The Veil shall not be lifted.
Do not saddle your people with your sickness.
The leader may be challenged at any time during peace.
The leader may not be challenged during wartime.
Never take an action that will lead to the loss of a caern.

Some of these laws make sense or are obvious, while others come across as arbitrary or absurd. It doesn't help that the real Litany is far more complicated than this shorthand version and is full of exceptions, amendments and stipulations. In the end, so long as you follow these basic principles, you shouldn't get into too much trouble with other werewolves.

Whenever you aren't exercising your knowledge of the Garou language or rehearsing the Litany for Harrower, you're usually sparring with the other kids. Through combat, you slowly get to learn more about them and see patterns in how they fight.

Harrower frequently pits you against Ella and so far, she hasn't won a single bout. She's far too passive and defensive, she doesn't act on her rage until you're already tearing her to pieces. You honestly feel bad about how effortlessly you win, but you wouldn't be doing her any favours by going easy on her.

Alex, on the other hand, plays you like a fiddle. She knows just what to say to rile anyone up, especially you. Most of your matches end with your face in the dirt after she goaded you into an unwise assault. Her teasing becomes good-natured once it's over but you don't like how easily she gets under your skin.
>>
You and Marley are closely matched, though you typically come out on top. His Metis upbringing means that he moves far more naturally when he's in Crinos, yet he doesn't derive rage from it in the same way that you do. He's eerily composed compared to the rest of you when he's in his hairless war form, which is a strength and a weakness.

Isaiah fights like he's got something to prove. You thought that you gave it your all, but he puts his heart and soul into it whenever he brawls with you. You've won a couple bouts against him but usually his savagery wins the day. Even when he has the advantage over you, he still fights with the desperation of a cornered rat.

In the end, it doesn't matter who wins. Their loser's flesh knits itself back together a few moments and they're treated to a heap of humiliation from Harrower, while the winner's reward is a brief escape from her attention. She refuses to provide any sort of positive reinforcement, but the rest of you make up for it by congratulating the victor and reassuring the defeated. At least the den mother is relatively content with you whenever you haven't just lost a match. You're a very quick learner when you put your mind to it and that's something she approves of.

Three weeks have passed.

>Your Rage is currently 4/10.
>Your Will is currently 8/10.

It's approaching midday and you're busy practising your glyphs when Sheepdog turns up. He visits every few days, usually with a little news from the outside world. This time though, it's big news.

"It's done."

"What?"

"Emma Pullman is no more," he says. "Your mom's new name is Barbara Jackson and she's on a bus to Pittsburgh right now. She's got a new birth certificate, social security number, driver's license, the works, not to mention a whole pile of cash to start a new life with. As for me, I guess I'm now Sheepdog Carter. It doesn't have the same ring to it though."

"Holy shit." You don't know what to say. You weren't sure if he could actually do it and even if he did, there was always the chance of your mom fucking everything up by calling the cops. For once, things actually worked out. "Thank you, just... Thank you, man. You've got no idea what this means to me. What about me, what's my new identity?"

"You're not getting one just yet, Sam."

"What?" The elation that you were feeling a second ago has been replaced by a pit in your stomach.

"I'll make the call as soon as you're done with your Rite and you're a true Garou. I've done my part, now you've gotta do yours."

>Cuss him out. You thought that he was one of the good ones, turns out he's just another asshole.
>Keep him happy. Assure him that you're going to go through with the Rite, whether that's true or not.
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>Threaten him. If he doesn't give you a new name, you're out of here and on your way to the cops.
>>
>>5528898
>Keep him happy. Assure him that you're going to go through with the Rite, whether that's true or not.
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>"Murp- Carter, mom is going to get worried about this, she might do something dumb."
>"Besides, I may nor agree with everything the Garou do, but I don't want the world to end."
>>
>>5528898
>”I… guess that’s fair. You’ve done a lot for me that you didn’t have to do. I’ll prove myself and pass my Rite.”
>”Speaking of which, you got any idea what my Rite’s gonna entail?”
>>
>>5528898
>”I… guess that’s fair. You’ve done a lot for me that you didn’t have to do. I’ll prove myself and pass my Rite.”
>”Speaking of which, you got any idea what my Rite’s gonna entail?”
>>
>>5528898
>>Keep him happy. Assure him that you're going to go through with the Rite, whether that's true or not.
>>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>>
>>5528898
>"For fuck's sake, you keep altering your deals like a slimy debt collector!"
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
Lesson learned, use a painful amount of details when making promises or deals with anyone who can't just pull rank on us. We can't let this kind of shit keep going.
>>
>>5528898
>>5528909
Support
>>
>>5528898
>"You dick. I guess I can understand why you're doing Mom before me, but I wish you could've said that at the start."
>"All right, I'll go through with the Rite. Fair's fair. But whatever it is better be eye opening for me to keep jumping through hoops."
>"...What was it like, for you? You're obviously more worldly then the others, and you seem like the kind of guy who prefers to do his own thing. So, how bad is it to make you work together with jerks like these?"

I'm trying for a little bit of anger at the start, then annoyed resignation as we realize he'd probably would expect us to see the problem for all this investment for someone not in the club. Followed up by a bit of worry regarding what exactly the Rite entails for him to convince us to do this.
>>
>>5528909
Supportan
>>
>>5528898
>"Sheepdog, you did me a huuge favor, but it will all go to shit if you separate me from my mom without even saying good bye! Are you insane? If she was freaking out before, by the time she gets to Pittsburgh she's going to be bald"
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>Keep him happy. Assure him that you're going to go through with the Rite, whether that's true or not.
>"After the shit I got here I won't just quit, but I really need to talk to my mom to tell her personally that i'm Ok and I'm gonna see her when the Rite is done. And if you won't let me then I'm just going to run like a motherfucker to the woods and join her in that bus drive"

We want to be a Garou and fight for Gaia... But man, you can't play with us and ma like that.
>>
>>5528898
>>5528926
Support, but also
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.

>>5528920
He didn't alter the deal, he never promised us a new life, just our mom. He offered us a new name, and I don't think we were under any illusion that going along with all this wasn't a condition.

Besides we're pretty committed to this at this point.
>>
>>5528898
>”I… guess that’s fair. You’ve done a lot for me that you didn’t have to do. I’ll prove myself and pass my Rite.”


So for all you sons of wolves this rite is going to be fucking aweseome! its going to be our first real shot at gaining Glory and Renoun. We are basically going to go on a spirit quest and hopefully come back with some real cool.
>>
We know to much anyways. Garou and Cainites are like the Mafia. You're nothing until you receive the recognition of your elders. For all there difference they have alot in common.
>>
>>5528898
>”I… guess that’s fair. You’ve done a lot for me that you didn’t have to do. I’ll prove myself and pass my Rite.”

>”Speaking of which, you got any idea what my Rite’s gonna entail?”

>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>>
>>5528926

Backing this, seems to be mostly appropriate for us.
>>
>>5528903
Supporting this general approach.

>>5528898
>Thank Sheepdog, reassure him you won't bail
>Request that phonecall for obvious practical reasons, so Mom doesn't freak out
>Point out that he should have just TOLD you this was the plan
>>
>Going with:
>Keep him happy. Assure him that you're going to go through with the Rite, whether that's true or not.
>Demand a phone call. This doesn't mean shit if your mom can't hear your voice and know that her son's safe.
>There's a lot of good write-ins that have a lot of a support, but this is the general theme that connects them, plus some mild anger at Murphy-Carter-Sheepdog.
>Starting work on update in a bit.
>>
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"... I guess that's fair. You've done a lot for me, but you could've said that this was your plan in the first place." You're not all that happy with him for stringing you along like this, but you can kinda understand why he did it. "I'll prove myself and pass my Rite, on one condition."

"And what's that?"

"I've gotta call my mom. I'm her goddamn son, she cares way more about me than starting some new life in a big city. If she doesn't hear from me soon, you can bet your ass that she's gonna freak out and go to the police. Everything you did for her will be nothing and if I've gotta guess, a lot of Garou will be pissed off at you for wasting time and resources on someone who went and breached the Veil a day later."

Sheepdog clenches his jaw. After he's thought it over for a bit, he reluctantly nods.

"You've made your point. Alright, you can have your call but keep it short. Don't tell her anything that she doesn't already know and don't make it sound like you're in danger, or like you've had a hard time. The goal is to make sure that she doesn't do anything stupid. Now c'mon, let's see if we find somewhere that has some fucking signal. I hate this place."

"Thanks, Murph- Carter."

"Just stick with Sheepdog whenever we're not around the herd. It's easier that way."

The two of you share a little small talk as you walk through the woods in search of decent coverage. You talk a little about how your training is going, while Sheepdog tells you how he got his deed name. During his Rite, he went through a lot of effort to make sure that no innocent people were hurt. One of his packmates compared him to a sheepdog for being so protective of the herd and the name stuck.

"No one's told me what the Rite of Passage actually involves. Ella's been through one, but she doesn't wanna talk about it."

"Every tribe used to have its own," Sheepdog explains. "In the bad old days, the Get would've killed her for failing. They're not fond of weakness, as you've seen from Harrower. Things are different now, every last Garou is so valuable that we can't afford to throw 'em away like that. These days, the Rite usually involves taking out a low-level Pentex operation. The den mother will be watching you through a Gaffling, so the sept will know if you fuck it up or try to run away. If you do a good job, most tribes will be happy to take you in as long as you did it their way."

"What was yours like?"

"There was this animal testing facility that belonged to Aesop Research Company." A subsidiary of Magadon Incorporated, the pharmaceutical giant that is the second biggest branch of Pentex. Harrower has mentioned them. "A lot of normal people worked there, veterinarians and researchers and shit. The thing is, a lot of the subjects weren't disposed of when the test ended. They were sent to this restricted access wing where they were hooked up to a machine. It tortured them but kept them alive, so their pain could feed a Bane lurking in the facility's reflection."
>>
"Let's just say that it was bad." Sheepdog's expression is pretty grim. "There's no way that I could describe what I saw when we got in there. Some of my packmates wanted to just burn the whole place down and be done with it, but that wouldn't have worked . There was a chance that the Bane would be empowered by the destruction and we'd be ruining the livelihood of dozens of people who worked there."

"So what did you do?"

"We managed to cut the power to that part of the facility. Once all of the animals were put out of their misery, the suffering that the Bane fed off of was gone. It was weak enough that we were able to step sideways and put the fucker down. The best part is that we did it all without having to ruin the lives of any ordinary people, since they were none the wiser about the shit that went down. Not everyone in my pack or the sept was satisfied with the outcome, but I call it a pretty happy ending."

Eventually the two of you arrive at the forest's outskirts, where Sheepdog's new phone starts to get a little signal. You make the call. You're forced to listen to the ringing tone for a while but in the end, the call gets accepted and you hear a familiar voice.

"Hello..?"

"Hey, Ma."

"Sam!" You can hear the relief in her voice, though it's immediately followed by exasperation. "Where the hell are you?! You should be on this goddamn bus with me!"

"I've been busy training," you try to explain but she interrupts before you can go any further than that.

"Did Murph- Carter tell you to say that? That's what that asshole has been telling me for weeks, that's why I couldn't see you. What have they been doing to you?"

"Ma, I'm fine, really. I'm getting pretty sick of living in the woods but I'm doing okay." You decide not to mention Harrower and all of the backwards bootcamp shit that she's been putting you through. You have no doubt that your mom would go ballistic if she found out about that. "Are you okay though? How have the Amish been treating you?"

"They've been nice. Treated me like I was some guest of honour, left me feeling kinda pampered. But when are you coming to Pittsburgh, Sam? You're not staying with them, are you? Please tell me that you ain't fallen for their cult crap."

>Promise her that you'll be there as soon as possible. You won't let anyone keep you from family.
>Explain the whole Rite of Passage thing. Once that's out of the way, then you can join her in Pittsburgh.
>You're one of the Garou now. You'll visit as much as you can, but you won't be able to live with her.
>Tell her that she has to let you go. You were only a year away from going to college anyway. You'll try and keep in touch, but you can't do more than that.
>>
>>5529823
>Promise her that you'll be there as soon as possible. You won't let anyone keep you from family.
but as a lie when we really mean:
>You're one of the Garou now. You'll visit as much as you can, but you won't be able to live with her.
which we can tell her if/when we ever see her again in person
>>
>>5529823
>>Promise her that you'll be there as soon as possible. You won't let anyone keep you from family.
It sucks but we can't tell her anything that might make her even more worried

>>5528939
After sleep and a little bit of time you're right Anon, but I'm still annoyed Murphy would drop it on us like this. Hence my wanting to be painfully detailed with deals and promises
>>
>>5529823
>You're one of the Garou now. You'll visit as much as you can, but you won't be able to live with her.
But also
>"Look, since a month ago things weren't going to be the same, I don't know how my life is going to be... But after things are done i'm going over there to be with you, at least a day or two."
>"You don't have to feel bad or anything, next year I was already going to college and maybe things we're going to be this way, and this is something similar: I'll go to visit you or call you, but I got stuff to do"
>"And you can relax, these people don't starve me and brainwash me, they just say some illogical bullshit at my ear and i'm intelligent enough to see through it"
>>
>>5529914
+1
After all is said and done, we’re still her son. We’ll be away a lot, but we won’t be gone.
>>
>>5529823
>>Promise her that you'll be there as soon as possible. You won't let anyone keep you from family.
>"It's ok mom, the only thing left now is to pass the exam, then I can visit you whenever I want. Things are going to be different, but I'm still your son, and I always will be."
I'm trying to act like this is growing up, entering college or getting a job.
>>
>>5529914
Oh nice, you thought the same thing.
I can support this.
>>
>>5529823
>>5529914
Support
>>
>>5529823
>>5529914
Support
>>
>Going with:
>You're one of the Garou now. You'll visit as much as you can, but you won't be able to live with her.

>"Look, since a month ago things weren't going to be the same, I don't know how my life is going to be... But after things are done i'm going over there to be with you, at least a day or two."
>"You don't have to feel bad or anything, next year I was already going to college and maybe things we're going to be this way, and this is something similar: I'll go to visit you or call you, but I got stuff to do"
>"And you can relax, these people don't starve me and brainwash me, they just say some illogical bullshit at my ear and i'm intelligent enough to see through it"
>Starting work on update.
>>
>>5529823
>Promise her that you'll be there as soon as possible. You won't let anyone keep you from family.
>>
"Look, things were never going to be the same after my Change. I don't know exactly how things are gonna turn out but as soon as I'm finished with business here, I'll come and see you."

"You goddamn better. Just don't let them convince you to join their crazy holy war, okay?"

"Relax, Ma. They didn't try to starve me or brainwash me. Sure, they say a whole lot of bullshit but it's not like they're forcing me to believe any of it, and you didn't raise me to be an idiot." You hear a sigh of relief. Good, she's calming down a little. "I promise that I'll visit you when I can or call you when I've got the time, but I've got stuff to take care of. I was gonna go to college anyway next year so it's not like this wasn't gonna happen anyway, I was gonna leave the nest no matter what."

There's a pause. A longer pause than you'd like but eventually she speaks again.

"This ain't exactly college, Sam. Promise me that you'll look after yourself, okay? No doing anything stupid, especially not because those jagoffs told you to do it."

"I won't, Ma." You let her know that you love her before you end the call. You didn't say anything that annoyed Sheepdog, nor did you say anything that worried your mother too much. You'd say that went pretty well, all things considered.

Once you're back at the training ground, Harrower chastises Sheepdog for distracting you from your training for so long. Just because he's a grown man now, that doesn't mean that he can just waltz into her territory and do whatever he wants. That earns a sheepish apology from the Glass Walker before he takes his leave.

The rest of day proceeds normally. More glyphs being drawn in the mud, more practising the High Tongue with the others, more recitation of the Litany and yet another match against Ella which ends with you wiping the floor with her, to nobody's surprise. Harrower lambasts the poor girl with all of her usual fury before she departs for the evening, leaving you to enjoy the aroma of a duck that Marley is busy braising. Instead of joining the rest of you, Ella keeps her distance and sits beneath a bivouac while you chatter.

>You spend 1 Rage. Your Rage is currently 3/10.
>You spend 1 Will. Your Will is currently 7/10.

"I don't think Ella's in the mood to listen to you sing the praises of the Black Furies," Isaiah comments when it looks like Alex is about to go and join her.

"Oh fuck you," the scrawny girl snaps in response. "At least they're a tribe that would actually treat her with some respect. I don't get why anyone would put up with Harrower's budget drill sergeant bullshit if they had the choice not to. It's just a shame that we can't choose our own auspices though, since she'd make a better Philodox or something."

"There's a rite for that, you know." Every head turns towards Marley after he says that.
>>
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"There is?" You're a little surprised. "Why do we bother with the whole system in the first place then?"

"It's called the Rite of Renunciation and it's nothing something that the Nation does that often. Deciding to go through it is kinda like saying that you know better than Luna, that she fucked up when she assigned you your auspice. A lot of the more traditional Garou consider that sacrilege. Besides, I don't think it's something that they'd do for a werewolf who hasn't even proven herself yet."

"It's a shame that there's no ritual for turning someone back into an ordinary human, because she's not meant to be Garou." Isaiah shakes his head sadly. "Changing her tribe or her auspice wouldn't be enough. She just doesn't have the heart for this kind of life."

"Hey asshole, she can probably hear everything we're saying." Alex jabs an elbow into the boy's ribs, which earns her a scowl from him.

>Ella should probably find a new tribe and a new auspice, she's just not built for life as an Ahroun or a Get.
>She should probably find a more suitable tribe but you think she could make a good Ahroun if she finds a cause worth fighting for.
>Ella shouldn't abandon her heritage. She should stay with the Get of Fenris, but she just wasn't meant to be an Ahroun.
>Isaiah is right. She really isn't suited for life as a Garou at all. Ask Marley if there's a place for someone like that in their society.
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.
>Keep your mouth shut. Ella's tribe and auspice aren't any of your business, so you're not about to share your opinion about them.
>>
>>5530272
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.
>>
>>5530272
>"How about you just let Ella decide what she wants to do? Trying to force a change is as bad as trying to force someone to stay in the same path."
>"She just need to know what is possible, and to have support no matter what she chooses. That's what friends are for, right?"
>>
>>5530272
>>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.

And even if she does want to change and doesnt say we're not really close enough to her to tell her what to do with her life and we're definitely not experienced enough to judge.
>>
>>5530272
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.
>"You can't force change, especially not a person - not without breaking something in the process."
Has Ella even met any Black Furies? It's easy to espouse a group when all you know about them is the PR speak.
>>
>>5530272
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up
herself.
Also we should be on the lookout for anyone buying silver dollars in bulk
>>
>>5530272
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.
>>
>>5530335
Just watch out for blue people
Colloidal silver will probably fuck us up
>>
>>5530272
>>5530300
Support this, but I think Sam would be thinking that she should join a different tribe. Get really doesn't seem to be working, maybe we should tell her what Sheepdog said about the Children of Gaia?
>>
Going with:
>Tell them all to shut up about Ella changing anything about herself. If she wanted to, she would've brought it up herself.
>Starting work on update in a bit.
>>
>>5530365
That actually sounds like the dumbest but best character origin, Werewolf Hunter that's Blue'd himself so he can go hand to hand
>inb4 getting chased by Papa Smurf
>>
>>5530522
He's part of the Cell know as the Blue Man Group
>>
>>5530522
Do hunters target garou(That aren't pentex affilated)? Vampires are obvious fair game and Mages are honestly too powerful for anything but the most strongest hunters to fuck around with.
>>
>>5530300
+1
Not her fault her tribe is a bunch of assholes, she shouldn't have to switch if she doesn't want to
>>
"How about you guys just let Ella decide what she wants to do? You can't force someone to change, not without breaking something in the process. If she wanted to join a different tribe or renounce her auspice or whatever, she would've brought it up herself."

"Sam's got a point," Marley says, which leaves the other looking a bit awkward.

"You're right, I should have more faith. If the Lord didn't want her to be Get of Fenris or Ahroun in the first place, he wouldn't have made her such." Isaiah's words cause Alex to roll her eyes but in the end, she offers an apology as well.

"Yeah, what he said, except for the bible-thumper bits. We should have more faith in her. I'll try not to be so pushy in the future, okay?"

"It's alright," Ella remarks. While everyone was busy feeling self-conscious about the stuff they've said, she came over to join you. "You can think whatever you want, but that doesn't change that I am what I am. It doesn't matter if it's because of God, Gaia, fate or coincidence, I was born a Get of Fenris and I Changed beneath a full moon. I want to live up to what I am, not run from it. I know it's hard and I'm not exactly doing well, but I've got to try. I have to."

You're not sure you've ever heard her say so much before. Everyone just quietly agrees with her words and as soon as the food is ready, you all eat in relative silence. The mood picks up towards the end up of the meal when Alex mocks everyone for being so solemn, only for Isaiah to point out that she was just as glum as everyone else. The five of you share a bit of banter and you swear that once or twice, Ella actually smiled while the rest of you were chatting. There may be hope for her yet.

Over the course of the next week, Harrower's lessons change dramatically. They become more personal and introspective, as she interrogates each of you about your respective upbringings, about how you Changed and about any dreams or epiphanies that you might have experienced. These are supposedly connected to your innate Gifts, which are the result of your natural connection with your heritage and with Luna.

Another important concept that you're introduced to is the Kin-Fetch. Whenever the Kin are born, they are almost always baptised by a Theurge in a ritual that binds a Gaffling to the infant. This feeble spirit is known as a Kin-Fetch and remains dormant for most of its existence. It only awakens if the Kin it is bound to is soon to experience their First Change, in which case it alerts any nearby Garou so that they may safely collect the soon-to-be-werewolf. For obvious reasons you never had a Kin-Fetch, hence the cluster-fuck when you Changed.
>>
Ella experienced her First Change when her 'real' father came to collect her and bring her to the caern, as her Kin-Fetch had sought him out. She managed to kill one of her little brothers in the throes of her frenzy before her father incapacitated her and brought her here. Shortly after that, she dreamt of earning the forgiveness of her family and working alongside them beneath the light of the full moon. Unfortunately she seems unable to demonstrate any Gifts that she possesses, but Harrower has a few theories.

>Ella has Persuasion: She can spend 1 Will to give her words an unusually strong impact, allowing them to shake long-held political beliefs or challenge addiction. This only works on humans.
>Ella has Pack Tactics: She can spend 1 Will to gain a +10 modifier on a combat roll for each packmate fighting alongside her.

Alex Changed during a heated argument with her stepfather one night, which resulted in his gruesome demise. She was collected by a Black Fury within an hour and brought to the caern. She had a spiritual moment when she fled from the city, as well as a dream of her mind being one with her mother's and their thoughts being shared. She chooses you as the subject for a demonstration of this Gift and all you can say is that having Alex in your head is extremely uncomfortably and disorienting.

>Alex has City Running: She can spend 1 Rage to effortlessly traverse any urban environment. This includes obstacles like rooftops, cluttered alleys and the sides of most buildings.
>Alex has Mindspeak: She can spend 1 Will to mentally communicate with a willing participant or her entire pack. While communicating, characters suffer a -20 modifier on all rolls.

Marley went through his First Change when one of the Get at the caern spoke ill of his parents for their sin against Gaia. He had heard such comments before, but for some reason this one pushed him over the edge. After that, all of his dreams were of hunting the Wyrm, of tracking it through the forest and killing it. Apparently one of his gifts involves heightened senses, which he demonstrates by determining exactly where each of you took a dump that morning, purely through his sense of smell.

>Marley has Sense Wyrm: He can spend 1 Will to detect the spiritual taint which is produced by all individuals, locations and objects that have been corrupted by the Wyrm.
>Marley has Heightened Senses: He can spend 1 Will to greatly enhance his senses, or bolster them even further if he is already in his Lupus form.
>>
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Isaiah Changed when he was being bullied by a couple of other kids, just like you did. The local Kin blamed his disappearance and their deaths on a bear attack too. The Get even dragged in a bear for them to hunt, for the sake of catharsis. His dreams following his collection were power fantasies in which he fought demons in God's name and slew them with holy armaments. Alex teases him a bit for this, especially since he's not able to show off his Gifts.

>Isaiah has Apecraft's Blessing: He can spend 1 Will to enhance any roll using a human-made tool with a +10 modifier. This will scale as he grows stronger.
>Isaiah has Spirit Snare: He can spend 1 Will to ensnare a spirit with unseen magic, inflicting a -30 modifier on its rolls until it is able to free itself from this snare.

As for you, you're careful about what you share. You let them know how you Changed and that there weren't any Garou around to baptise you with a Kin-Fetch when you were born, but you don't go into more depth like that. As a distraction from your origins, you tell them about your epiphany regarding fire and your dream about the full moon. You even transform into Crinos and sharpen your claws on a tree, honing them to a supernatural edge through your Gift.

Almost a month has passed since you first arrived.

>Your Rage is currently 4/10.
>Your Will is currently 8/10.

Once you have eaten and returned to the clearing to begin your lesson for the day, you are somewhat surprised when Harrower takes you aside to speak with you in private, away from the others.
"You would be wise not to let what I am about to say go to your head, cub."

"I won't, ma'am."

"Good. The others have been her for longer than you. Some of them have been here for far longer. In spite of this, you have done well. You're better prepared for your Rite than any of them. You're a good learner. You fight well enough. You know to wield your rage and when to contain it."

"Thank you, ma'am."

"Ella is useless. Isaiah still clings to herd dogma. Alex has no respect for her superiors. Marley lacks zeal. I could send you out to go through your Rite together, though only you are ready. Yet I know that you are close to Sheepdog and I know that his pack has dwindled. In times of need, we allow packs that have suffered losses to adopt cubs such as you and put them through their Rites. This comes with a stigma."

"Why's that?"

"Many who learn that you were adopted by a more experienced pack shall believe that they carried you through your Rite. They will not believe that you earned the Rite to be Garou. Are you willing to wear this mark of shame, or do you want to be seen as a true Garou who earned his place in the Nation the true way?"

>You will form a pack with the other students. You will do this traditionally.
>You will join Sheepdog's pack. You accept the mark of shame.
>Suggest up to two other students who should join Sheepdog's pack with you. You will all be stigmatised.
>>
>>5530713
>>You will form a pack with the other students. You will do this traditionally.
I like them
>>
>>5530713
>Suggest up to two other students who should join Sheepdog's pack with you. You will all be stigmatised

Give me Ella and Marley, as I think they both have especially good reason to want to move on.
>>
>>5530713
>>You will form a pack with the other students. You will do this traditionally
If we cannot succeed with them then any success we get wouldn't have been earned.
>>
>>5530713
>Suggest up to two other students who should join Sheepdog's pack with you. You will all be stigmatised.
Best of both worlds, here. Get to pick whatever students we like the best AND not turn our back on Sheepdog.
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.
>"I couldn't care much about what other assholes say or think if I decided to join Sheepdog pack. But I really like the other students, and if i'm doing my Rite I wanna do it with them, and also want them to pass it with me."
>>
>>5530783
I'll support the write-in
>>
>>5530713
>>5530783
Support
>>
>>5530783
Ditto
>>5530713
Also since we can't fuck another Werewolf without breaking a rule and making a weird mutant, what kind of weird monster GF are we going to get? Vamps are soulless but I'm still up for a fling with a Malk or a Brujah chick, Hell maybe we go for a full blown Hunter Tomboy?
>>
>>5530783
Support.

>>5530713
>>
>>5530854
We can also try to aim high and snag ourselves a mage, or god forbid a changeling.
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.
>>
>>5530854
Mage gf
>>
>>5530854
If we go Silent Strider a mummy could be possible.
>>
>>5530870
>changeling
Actually, that's more reasonable compared with other splats, in the Fianna and the White Howlers they have near conections the Fey and have relationships.

Hell, they are the most friendly, while the Hunters kill any supernatural, vampires are Vampires, demons are demons, Wraith I think are just ghosts, and Mages are a whole different thing, but they have some ties with the Verbena I guess
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.
>>
>>5530870
>>5530958
the law say Garou must not mate with Garou. it doesn't say anything about other Fera (and if no one has done it we will go where no one has ever gone).
>>
>>5530783
>+1
I like our friends
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.

Harrower is too narrow-minded and she clings to the old ways far too much. We know these other kids pretty well and we know how to exploit their strengths. They are ready, provided someone helps them rely on their capabilities as a team.
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.
>>
>>5530713
>You will form a pack with the other students. You will do this traditionally.

Friendship is magic and all that.
>>
>>5531392
And friendship with old men doesn't count.
>>
>Going with:
>You will form a pack with the other students. You will do this traditionally.
>"I couldn't care much about what other assholes say or think if I decided to join Sheepdog pack. But I really like the other students, and if i'm doing my Rite I wanna do it with them, and also want them to pass it with me."
>Starting work on update in a bit.
>>
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"I couldn't care less about what other Garou think of me, but I really like the others. If I'm gonna go through my Rite, I wanna go through it with them and I want them to pass too. They've earned it just as much as I have."

"It doesn't matter how much you like them, cub. A pack is more than a band of friends or comrades. It is more than a family. You will live and die for each other, no matter what your feelings are for each other. Your spirits shall be tied together and you will be one. Are you willing to throw in your lot with these children, as unfit as they are?"

"Yes, ma'am." You have no doubt that she's exaggerating the bond between packmates. Besides, if any of them are 'unfit,' it's because she's a shit teacher.

"So be it." You can't tell if she's displeased or not. The frown on Harrower's face never seems to change, even when she's in the best of moods. "Let's go back to the others. You have been told a great deal about the other side. It's time that you saw it for yourselves."

Without knowing what you might encounter, you make sure to sharpen your claws before you depart.

>You spend 1 Rage. Your Rage is currently 3/10.

She leads you back towards the clearing where the others are waiting. Once she has everyone's attention, the den mother announces that she will be leading all of you into the Umbra. For you, Isaiah and Alex, this is your first time. Marley and Ella have both ventured into the spirit world before. Before you are able to step sideways however, you shall need a reflective surface that shall act as a gateway.

Harrower takes you to a small pond that isn't far from the river. A dense mat of green algae covers its surface but with a swipe of her hand, the den mother cuts a swathe through the scum and reveals the clear water that lies beneath it. Without a word, she crouches before the pool, looks down at her reflection... and then she is gone. Did you blink? You're not even sure if you saw her disappear, all you know is that one moment she was there and the next she wasn't. Marley goes next and then Ella. They both vanish into thin air. The three of you that are left are bewildered, but you gather your courage and decide to go next.

Based on what you've been told, stepping sideways is as simple as focusing on your mirrored self. It's not all that different from the meditation that you perform to collect your wits and diminish your rage. So you stoop before the pond and peer at your face, reflected in its surface. You stare down at your reflection and find that you are staring back up at yourself. Suddenly, you aren't sure which self is the true one.

All you know is that when you look up, the forest looks very different.

>You spend 1 Will. Your Will is currently 7/10.

The trees are far taller and their branches are far longer, to the point where their evergreen foliage blots out the sky. Despite this, the radiance of the sun still shines through the boughs and illuminates the forest floor with a rich golden light.
>>
Strange, gibbering animals scurry through the long grass and up the trunks of trees, eager to get away from the growing group of Garou that is manifesting in their woods. It doesn't take too long for Alex and Isaiah to join you, one manifesting after the other as though they were always there. They look around at the majestic, primordial woodland in awe and gawp at the abundance of colours on display. It just seems so much more alive than its reflection in the physical world.

"Enough idling," Harrower snaps, breaking you out of your reverie. "I brought you here for a reason. You are to work together and find an abundance of ephemera, which you will bring me. You may hunt a Jaggling of sufficient strength for this essence, or you may earn it from them as a boon. I do not care how you accomplish this. I will not let you return until you succeed."

The five of you fall into an awkward silence as the den mother shifts into her dire form, with her dress melding into her flesh as she transforms. The shaggy grey giant of a wolf skulks over to the pond that you all came from, where she waits and watches you impatiently. Isaiah is the first to break the silence, though he's a little uncomfortable about it.

"I suppose we should start hunting for a strong enough spirit then. I mean, we're werewolves, isn't that what we were born for?"

"This is a sacred place," Marley replies. "Let's not mess with the balance by killing spirits when we don't have to. It'd be easier to find one that's willing to give us what we need in exchange for a favour."

"Are we gonna have a fucking debate like this every time we need to decide what to do?" Alex rolls her eyes. "Look, we need to figure out who gets to make decisions. We won't have the time to have a shitty little powwow about everything we gotta do. So, who calls the shots?"

>There's nothing wrong with democracy. Alex might not like it, but it's the fairest way of doing things. It gives everyone a say.
>Isaiah is the Theurge, so traditionally he is the one who should be handling all things spiritual. He should take the lead whenever you're in the Umbra.
>Marley has the most knowledge of all things Garou, likely including the Umbra. He's the most sensible choice for leading the pack in the spirit world.
>The pack needs an alpha who is in charge in all situations. They may heed advice but their word is final. You might as well nominate yourself.
>>
>>5531759
>Listen here dipshit this is UNITED STATES OF MOTHERFUCKING MURICA! It will be over my dead fucking body we are going to resolve anything by some commie dictatorship bullshit.
no but seriously
>The pack needs an alpha who is in charge in all situations. They may heed advice but their word is final. You might as well nominate yourself.
>>
>>5531759
>"While I think we should discuss before acting, Alex is right that we need some kind of leader, every democracy has a president or prime minister afterall, so let's vote for one."
>"I'm throwing my hat into the race, have tried to be fair to everyone here, but I haven't been passive either. I would lsiten to advice, but I would act"
>>
>>5531759
>Marley has the most knowledge of all things Garou, likely including the Umbra. He's the most sensible choice for leading the pack in the spirit world.
Sensible people are the ones who survive and thrive.
>>
x>>5531759
I will support this >>5531770 over my vote >>5531769
>>
>>5531759
>Marley has the most knowledge of all things Garou, likely including the Umbra. He's the most sensible choice for leading the pack in the spirit world.
>>
>>5531769
Supporting. WE'RE the dictator, which also means that, whenever we want, we can pretend it's a democracy.

>>5531759
>>
>>5531759
>>5531770
Support, and also nominate Marley as our VP
>>
>>5531759
>>Marley has the most knowledge of all things Garou, likely including the Umbra. He's the most sensible choice for leading the pack in the spirit world.
>>
>>5531770
support
>>
>Going with:
>The pack needs an alpha who is in charge in all situations. They may heed advice but their word is final. You might as well nominate yourself.
>"While I think we should discuss before acting, Alex is right that we need some kind of leader, every democracy has a president or prime minister after all, so let's vote for one."
>"I'm throwing my hat into the race, have tried to be fair to everyone here, but I haven't been passive either. I would listen to advice, but I would act"
>Starting work on update.
>>
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"It doesn't hurt to discuss things before acting if we've got the time to spare, but Alex is right. We need some kind of leader, just like how every democracy has a president or prime minister."

"I don't know what half of that means," Marley says with a baffled look on his face.

"Uh, they're titles for human leaders, who are given power because the majority supports them. Sort of." Sometimes you forget that Marley grew up in a sept with almost no exposure to the outside world outside of other Garou. "Either way, I'm throwing my hat into the ring. I've done my best to be fair but I haven't held back either. I'd listen to all of your advice but I wouldn't depend on it either."

"I'll give it a try." You're not all that surprised that Marley is volunteering himself. "I might still be a cub, but I know more about the ways of the Garou than the rest of you combined." It almost sounds like bragging but when he says it, you can't help but admit that it might be the truth. "If you ask me, that means I'm best suited to leading this pack."

"I'm backing Marley," Isaiah says. "Much as I would love to be the leader myself, I know that I'm out of my depth and we're better off with someone in charge who knows what he's doing. I think he's the right man for the job."

"I think Sam should lead." Everyone's a little surprised when Ella speaks up next. Her voice drops to a murmur once all eyes are on her. "Being a leader isn't just about knowing what's best. It's about being fair, understanding and supportive."

This leaves Alex as the tie-breaker and with the biggest shit-eating grin on her face that you've ever seen.

"Well gee, I don't know... You're both such good choices, I don't know how I could ever decide between the two of you. If only I knew which one of you was the strongest, then maybe I could make my mind up!"

"Goddammit, Alex." You can't believe this girl sometimes. "You want us to duke it out in the middle of the fucking Umbra?"

"It's how the Garou usually figure out who's alpha, so I don't have a problem with it." Marley shrugs his shoulders. "Something like this was bound to happen eventually, so we might as well get it over with now. You ready for this, Sam? You can still back down if you're not up for a fight." You're not sure if he's trying to taunt or reassure you.

>Berate Alex until she makes a goddamn choice. This isn't the time for a fucking fight.
>Back down and allow Marley to be alpha. You don't want to be the leader that badly.
>Hold back. No need to to waste resources. (This will require a roll after voting is locked.)
>Stick to Homid, but put some anger into it. (This will spend 1 Rage [Exert] and require a roll after voting is locked.)
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5532102
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5532102
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)

We have to little rage and an excess of will.
>>
>>5532102
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5532102
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5532102
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
I was planning on voting to follow Marley's suggestion and making him the second in command anyway, precisely because of the reasons he mentioned.
>>
>>5532102
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
He asked for it. For the record, though, everyone should know that it's a silly way to address this when we need to be fresh for our Rite.
>>
>>5532102
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5532160
Oh absolutely, I like to think of it as Sam being young, and having that chip on his should most guys have at his age. Just comes out more in a fight.
>>
>>5532102
>>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
I would’ve just arm wrestled for it.
>>
>>5532102
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
Time to estbalish dominance inb4 we roll a nat 1 or something
>>
>>5532102
>Shift to Crinos, but contain your rage. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
This is our pack. We must prove ourselves in combat. If we are able to then we shall turn these losers into a war pack capable of slaying entire nests of Cainites. Trust me when I say this but when a wolf pack is lead by a strong alpha then they are capable of killing pretty much anything in the world of darkness outside of extremely powerful mages and methuselah vampires. Also fun fact. Taking a werewolf's pelt from them while in wolf form is on the same level of shaving a dwarfs beard.
>>
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>>5532208
>capable of slaying entire nests of Cainites
I don't want to be that *guy* but it all takes is a single pissed off elder to reduce 90% of most woofs into exotic blood bags. Sure we could shred neonates and maybe ancillias but It's not like we're likely to encounter kindred anyway unless we go into more densely populated urban cities.
>>
>>5532208
>>5532220
Please don't start a White Wolf splat powerlevel argument, I never seen it end well.
>>
>Allow me to jump in at this point and insist that this quest is focused on Werewolf the Apocalypse. While it is set in the larger World of Darkness and you may encounter other supernatural elements such as vampires, please do not expect them become a core component of this quest. Rage Across Pennsylvania is and will remain a quest about dumbass shapeshifting eco-terrorists fucking everything up in their quest to fix the world.
>>
>>5532220
>all it takes is a single pissed off elder to reduce 90% of most woofs into exotic blood bags.
why haven't they done it then? isn't werewolf blood 2x as potent?
>>
>>5532226
>>5532220
>>5532234
half thinking of trying to run something in WoD with vampires and werewolves and all the lit I've read favors werewolves (spirit realm lmaoing into and out of anywhere, natural killing machine, essential invuln to everything but silver) so I'm genuinely curious.
>>
>>5532102
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
Full send or No Send, also what was our Pre-Wolfout job?
>>
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>>5532236
>>5532242
Interactions between woofs and kindred are rare as fuck generally and both of them are too focused on doing their own thing. Furthermore kindred tend to exist in urban cities where as Garou obviously have a hard on for nature so they tend to exist more in the countryside. The only major conflict between the two was with the Tzimisces launching various crusades and massacres on them in eastern europe during the dark ages if memory serves. For the rest of history they've rarely interacted due to their respective interests below
>Woofs: 'Saving' the world by being the biggest supernatural lolcow on planet earth
>Kindred: Petty 4d chess games against each other and trying to either uproot the Antediluvians(the Sabbat) or protect the masquerade (Camarilla and Anarchs)
>>
>>5532252
High School, we're like 18-19 I think.
>>
>>5532234
I get that but I was the guy who pushed for glass walker monster hunter and Cainites are creatures of the wyrm. Capital G god, the triat, the Elohim, etc... Its all comes from the same place. Thats what I love about WOD. Everything is true simultaneously. All that determines what is currently true is consensus.
>>
>>5532257
Bullshit.
The Garou fought in ww2, the garou fought and partnered with Baba Yaga in the 90s, there are cainites employed at Pentex, there's the Winter Teeth comics, there's the bone gnawers tribe that reside in cities, there are werewolf bars, theres a kindred who ran with a garou and kinfolk gang when she was human in the chicago by night book, etc... I can keep going.
>>
>>5532242
If I remember right, playable werewolves do beat most of the others on individual level, but vampires and mages get significantly more bullshit when you star counting the non-playable ones or even the enemy factions.
So powerlevel discussions end up with people talking about the Technocracy nuking reality to battle the Antideluvians (or Caine himself). Oddly enough the other books don't get mentioned that much, even though the Fae, Apophis, any member of the Triat or even God could also get in the powerwank.
It's probably because mage and vampire are the more popular ones. I barely have surface knowledge of Mummy and Demon, don't know shit about Wraith and didn't even know there was a eastern supplement for the WoD
>>
>>5532259
>Cainites are creatures of the wyrm
Awoo propaganda, even their version of detect evil is just a way to feed their confirmation bias by highlighting damn near anything they want it to. Anyone th eleast bit knowledgeable about Kindred knows that we have the world’s continued existence at heart as much as any other self-serving creature.
>>
Rolled 44 + 30 (1d100 + 30)

>Going with:
>Hold nothing back. Give him the full send. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)

>I want three rolls of dice+1d100+50 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.
>+10 for Razor Claws.

>The modifiers for my roll are:
>+30 for fighting in Crinos form.
>>
Rolled 56 + 50 (1d100 + 50)

>>5532304
>>
Rolled 61 + 50 (1d100 + 50)

>>5532304

Hopefully we dont go too far and rip his guts out?
>>
>>5532304
Go!
>>
Rolled 92 + 50 (1d100 + 50)

>>5532319
Oops.
>>
>>5532310
>>5532312
>>5532323
>Your highest roll was 142, against my roll of 74. A devastating victory.
>Starting work on the update.
>>
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>>5532310
>>5532312
>>5532323
Looks like Sam has had enough of Garou bullshit, damn.
We might need to give Alex a smacking too if she continues with that kinda attitude
>>
>>5532302

There is a theory that the beast inside every kindred is a gift from the destroyer wyrm. Garou have existed long before cain got his curse. Which do you think is more likely that an angel put a voice of destruction in every kindred or that something more primordial saw an opportunity and took it?
>>
>>5532335
>We might need to give Alex a smacking too if she continues with that kinda attitude
careful, she might fall in love with Sam
>>
>>5532335
>We might need to give Alex a smacking too if she continues with that kinda attitude
Sounds like something a dipshit Garou would do. We’d be better off just telling her to make a decision next time rather than deliberately placing her packmates at odds with one another in the middle of an important mission.
>>
>>5532341
"Breaks-Hearts" would be nice Deed Name though...
Bah just kidding, not like it'd happen during the Rite.
Besides I'd prefer a Powerwolf reference for a Deed Name
>>5532351
True, shit like this is more deserving of a verbal lashing. But depending on the severity of any potential trouble Alex's attitude might cause giving her a trashing isn't out of the question. We'll see, hopefully she'll prove my opinion of her wrong.
>>
>>5532355
Isaiah is a christian werewolf and our gift is fire.
>>
>>5532358
Forgot to say that a Powerwolf reference would actually be fitting.
>>
>>5532355
I certainly hope so. It’s not like we could back down, after all, considering our insider knowledge from Harrower.
>>
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>You spend 1 Rage. Your Rage is currently 2/10.
>You spend 1 Will. Your Will is currently 6/10.

"I'm ready." There's no way that you're backing down now. You gave it your all even when you were just sparring for Harrower's amusement, but now there's something on your line. You refuse to hold anything back.

You both strip down without a word and shift into Crinos. Isaiah and Ella both seem pretty pensive, while Alex looks positively gleeful. The girl should've been a Ragabash, she gets way too much joy out of shit-stirring.

Marley's war form is as bizarre as it is monstrous. There's not a hair on his body when he's human and the same is true for when he's in Crinos. Masses of leathery, wrinkly and sagging skin hangs off of the Metis, making him look less like a werewolf and more like some sort of anthropomorphic scrotum with fangs and claws. Despite how strange he looks, he's still a threat, still a living war machine. You shouldn't underestimate him.

The two of you circle each other. You bite back your rage for the time being, as Marley expects you to throw yourself at him. That's your usual tactic. This time, you force him to make the first move and eventually the Metis gives into the urge. Your opponent lunges forward and takes a swipe at your eyes, only for you to duck beneath the attack. In retaliation, you unleash all of your fury and carve into his ribs with a single blow. You can feel your claws slice through bones and organ alike as a great gash is left in Marley's abdomen, forcing him to stagger back with a pained wail and clutch at the gaping wound.

As soon as he is on the back foot, you let out an inhuman howl and pounce. Your rage demands it. The malformed werewolf goes toppling onto his back, pinned beneath his weight. He doesn't manage to a score a single hit, as he's too busy using his arms to try and desperately defend himself from your onslaught. You hack and slash at Marley with those vicious claws, again and again, until you're no longer consumed by primeval anger.

No one disputes that you're the victor when you clamber off of the Metis. His arms are slashed to ribbons, several lacerations cover his chest, throat and snout and his innards are ready to spill out of the fissure you gouged in his midriff. Marley just lies there, struggling to even breathe as his regeneration starts to kick in. There's no applause, not even from Alex. In fact, she looks even more horrified at your ferocity than the other two. You want to feel guilty for what you've done but there's no denying how good victory feels. This is what it means to be Ahroun.

>You gain 1 Will. Your Will is currently 7/10.

"Holy shit, Sam! You didn't need to go so fucking hard!" Alex rushes over to Marley's side, where she crouches next to him and tries to apply some pressure to the rift that you left in his ribs, just to make sure that his insides don't leak outside while he's healing.
>>
"You wanted a fight," you snarl, "so I gave you one. He'll live." Sure enough, all of the injuries that you inflicted on Marley vanish one by one, not even leaving behind scars. After a minute of rest, even the most grievous wound has healed, leaving behind only a whole lot of bloody, wrinkly skin. You lean down to offer him a hand and help him up. "You good?"

"... I'm good," he says as he shifts back into his human form. His voice is somewhat hoarse and raspy, as he still seems to be catching his breath. "I didn't expect to win but I thought I'd at least give you a bloody nose. I guess this means you're in charge, huh?" There's no hard feelings from Marley. If he does feel humiliated or angry at all, he's hiding it pretty well.

"I guess it does." You shift back to Homid as well and start getting dressed, after you've wiped some of the blood off of your hands on the grass. "Just don't call me 'alpha' or any weird shit like that. I'm still Sam. You were saying something about doing a favour for a spirit?"

"Yeah. That way, we don't have to worry about disrupting the balance of the forest." It seems like a sound plan to you. The others are still a little shaken from what they just saw, but Ella musters the courage to offer a counter-argument.

"I know that keeping the spirits happy is important, but how are we going to learn to work as a pack that way? My first pack learned a lot from hunting a Jaggling together."

"She's got a point," Isaiah mumbles. "I've got to say though, I didn't think that our Rite of Passage would be as simple as getting a spirit to give us its essence."

"It isn't," Ella corrects him. "This isn't a Rite of Passage. Harrower will use the ephemera to make us a true pack in the eyes of the spirits, but we still won't be real Garou. This isn't anything like the real Rite." She's opening up, little by little, but she still refuses to say what happened during her last attempt.

>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>You will hunt a spirit down and take its ephemera from it by force. You need to learn how to hunt together.
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise
We gotta respect the balance of the earth. Isn't that the true goal of the Garou, to right the imbalances wrought by the Wyrm and Weaver?
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
We need to not be retardedly following an outdated theory about Wolf Behaviour that the Creator of personally disproved, and we need to actually be a good leader, also Pennsylvania has some battle sites from the Revolutionary War that we could hit up for a War Spirit or something, we could also check out Philadelphia it's one of the canon cities that has a City Father (yes, I did do a random search of the WolfWiki to check out shit, Klaive or Scarfetish when?)
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>>
>>5532502
Philadelphia has one? If we join the Glass Walkers we might interact with them
>>
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>>5532502
>we could also check out Philadelphia it's one of the canon cities that has a City Father
careful about going to Philly, the garou there are weird
>>
>>5532533
Yeah but at least you know it's free of Cainites.
Philadelphia, City of the Unsetting Sun.
>>
>>5532533
Silly anon, that’s clearly a heavily augmented Tzimisce.
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
If a spirit ends up demanding something outrageous or otherwise dangerous I say we default to force

>stir shit over who gets to lead
>surprised someone gets mauled
kek, hopefully Alex learned from that. Shame the point had to be made with Marley's 'help'
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
We've shown them we can be a leader in battle. Now let's prove we can be a warrior in peace.

(It'll reassure them we aren't a psycho)
>>
>>5532542
It's weird that they wrote a solar exalted in WoD, but thankfully he is too incompetent to change the setting
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>"Isaiah it's the one that should know how to talk with Spirits, and he should do the talking and all that. And if the Spirit ask for something way out of proportions then we go to hunt a Spirit down, either of the two it's a good learning experience."
>Reassure both that their options are good.
>Give a quick check to Marley and then go off to find the Spirit.
>>
>>5532477
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>>
>>5532573
Yeah, and the fact that they're allied with a Lunar Exalted and a Corax is definitely odd
>>
>>5532575

Backing this.
>>
>Going with:
>You will find a spirit that will offer you its essence in exchange for a favour. It's a good team-building exercise.
>Taking a break, will start work on update in approximately six hours.
>>
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"Let's try to avoid screwing with the ecosystem unless we've got no other choice, alright? If we can't find a spirit who'll give us a good deal, then we can hunt one down as a last resort. Either way, it'll be a learning experience."

No one argues with that, so you set off on your way.

The woodland that you wander through is a reflection of the real one, only greatly exaggerated. Every single tree seems to have at least doubled in size and all of the colours are so much more vibrant. It's like you're walking through a watercolour painting rather than the real world. It's not just the sights that have been enhanced either, as every sense seems to be assaulted in a strange new way. Despite the golden light of the sun shining through the canopy, you feel the biting chill of winter more strongly than ever. The rustling of leaves and branches sounds like a thousand tiny voices murmuring conspiratorially to each other. Even the smell of the air is so much more pronounced, so much more... natural. You don't have much experience with nature, so you're not sure how else to describe it.

Unfortunately, none of the spirits that you spot seem interested in talking. As soon as they're aware of your presence, horned hares and well-endowed raccoons leap away into the undergrowth where they either keep on running or find somewhere safe and secure to hide. Shadowy ravens and starry-eyed owls take flight as well, eager to depart from the presence of superior predators. None of them are interested in doing business with werewolves.

After some time, your patience has begun to run out.

"If we can't find a single fucking one who will talk with us, I guess we'll have to resort to hunting after all."

"... I think one might have found us, Sam."

You glance in the direction that Isaiah is facing, but you can't see anything other than a tree. You're about to give him shit for wasting your time when you realise that you aren't looking a tree trunk but a heavy brown robe, worn by a figure who towers at a height of at least thirty feet. All you can see of the face under its hood is a great big bushy beard covered in moss and a pair of luminous eyes that burn like the sun.

"Greetings."

You're not sure if you heard that word or felt it. The experience isn't dissimilar from when Alex demonstrated her Gift by invading your mind, only without the disorientation. She and Ella takes a few steps away from the giant while Marley adopts a defensive stance. Isaiah just gawks at it.

>Strike first. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>Run. Whatever it is, your pack isn't ready to deal with something of this magnitude.
>Humble yourself. Try to earn its favour by debasing yourself before this great spirit.
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>Leave it up to Isaiah. He's a Theurge, he needs to learn how to deal with spirits.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>>
>>5533498
>>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
Do NOT throw the first punch, that's how you get Ultrafucked by the Spirit World and end up as a Gimp for a year and a Day.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
Hello tree man
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
I hereby christen him Garden Treeman.
>>
>>5533498
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>>
>>5533498

>Leave it up to Isaiah. He's a Theurge, he needs to learn how to deal with spirits.

We're the chief asskicker around here but some division of labor is expected. Plus we don't know anything about spirits?
>>
>Going with:
>Greet it in return. Now isn't the time to overreact, just talk with it like it's a normal person.
>Starting work on update.
>>
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"Hey." You're not sure how you're supposed to greet a giant tree-man. "Sorry, we didn't see you there."

"You did not," the spirit confirms. "You should respect your elders." Oh. Maybe the more casual approach wasn't the right one, but at least the robed colossus doesn't seem too offended. A simple bow from each of you is enough to satisfy it. "I am a Child of Black Birch. You are lost."

"Not exactly," you reply. After all, you've got some idea of where you are, even in this distorted reflection of the material world. "I'm Sam. That's Isaiah, Marley, Ella and Alex. We're just looking for a spirit that might give us some essence. It's for a ritual that our den mother is planning." You feel a little awkward when the giant remains silent and just stares down at you with those radiant eyes. "So uh, how would you feel about giving us some? If you wouldn't mind, that is."

"I could. You will help me first."

"Sure." Once again, silence reigns as the hooded giant just stares down at you. "So, what's this problem that you need help with?"

"Beavers."

"Beavers?"

"Yes. Beavers. They maim my children. I want them to stop. You will stop them. I will give you my essence when you do."

"We'll see what we can do," you reply. The spirit continues to stare down at you without saying a word. "Could you tell us what direction they're in?" More silence. "I guess they're somewhere by the river then."

"Yes."

"Great, thanks." You offer another awkward bow before you lead the others away from the spirit, in the direction that you believe the river to be in.

"That was smooth," Marley remarks drily.

"Shut up. At least we've got an objective now. Find some beavers and stop them from harming birch trees, I guess. If we do that, we get the ephemera we're after and Harrower can perform this right of hers."

"Wait a second," Alex interjects as she stops in her tracks. "Aren't we doing this because we don't want to fuck with nature? It's totally natural for beavers to eat bark and build dams and whatever. We'll still be screwing with the ecosystem if we scare them off."

"I mean, let's look at it from a spiritual perspective. Tool-using and structure-making animals like beavers are at least a little connected to the Weaver. If we get rid of them, we might be pushing the caern even closer to the Wyld than it already is." You can sort of see where Marley is coming from with this.

"Aren't beavers really important to their habitat?" Despite Alex's earlier comment about not wanting to have to debate every time a decision needs to be made, she seems pretty interested in having one now. "We might end up doing way more damage than we think. Besides, we're supposed to be protectors of the balance, we can't just tip it even further in the Wyld's favour just because he's on our side right now!"
>>
"The world as a whole isn't in balance though," Isaiah points out. "If I'm not mistaken, the Weaver and the Wyrm have too much power, right? The scales are already tipped. So aren't we doing the right thing whenever we take some of that away, even if it's just by culling a few rodents in a forest?"

>You shouldn't interfere. Alex has a point, you can't get involved in this dispute without disrupting a delicate ecosystem. You'll just have to find another spirit to appease.
>You'll get rid of the beavers. You told the Child of Black Birch that you would and if this plan empowers the Wyld in this area and therefore the caern, that's even better.
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>Right now, all you want to do is kick a spirit's ass. Philosophical and ecological and spiritual ramifications be damned, you just want some fucking ephemera.
>>
>>5533750
>>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>Is there some kind of beaver spirit? If we could have them come to some sort of deal, they could keep their habitats in balance.
>>
>>5533750
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>See about talking to any kind of beaver spirit
Maybe we could hit up a Library or something to learn about Beaver behaviour, or prepare to make a Beaverskin cloak.

Also, Beavers are good for their habitat, but they're horrible for everyone else's Habitat, the flooding they make is horrible and they tend to over make them. If we could move them to a drier part of the forest and get them to make a small lake it could be good.
>>
>>5533750
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>See about talking to any kind of beaver spirit
>>
>>5533750
>>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>>
>>5533750

>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.

"Get rid of" doesn't always mean "kill and consume". Sounds like we should show up in force and negotiate a solution.
>>
>>5533750
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
Let's talk tot hem and, if we don't like the cut of their jib, kill them.
>>
>>5533767
+1
>>
>>5533855
y'know what? I'm gonna add

>Point out that this might be the last time we seek an alternative in this matter. If we end up going each time to a different spirit just to tip-toe in each problem, we won't finish this test.
>>
>>5533750
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>Even if another solution is not possible investigating matter is the right way of doing this. Things are bad as they are because this people couldn't bother to think for a minute or two.
>>
>Going with:
>There has to be another solution. There's got to be a way of making the Child happy while keeping the beavers around. You could even get the essence from them instead.
>Starting work on update.
>>
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There's got to be another solution, a way of making the Child happy without getting rid of the beavers. For that reason, you decide to visit the beavers and see exactly how much damage they can caused. You might even be able to negotiate with them.

It doesn't take too long for you to reach the river but like everything in the Umbra, it seems a lot more dramatic than its physical counterpart. It's wider than the length of a football field and it's so fast-flowing that you fear you'd be swept away the moment you stepped in it. There's no sign of any tree-munching rodents though, so you wander further downstream.

The further you walk, the more stumps you start to see. They're not just along the river's bank but further inland too, creating small clearings where there should be dense woodland. When you finally come across the home of the beavers, you wouldn't describe it as a lodge or a dam. It's more like a fort, a mountain of logs and branches neatly stacked on top of each other in the middle of the river. There's plenty of beavers milling around the area too, collecting new debris or gnawing on trees. While most of them look like ordinary animals, a few are much larger than the rest and even seem to be intelligent. They march around on their hind legs and stand as tall as any man.

As soon as you're spotted, they all abandon their tasks. One of the smaller beavers barks and then suddenly they're all making for the water as fast as they can. You try to call out to them but they're far more interested in running from you than talking. They swim effortlessly through the rapids to their fortress, only to disappear beneath the river's surface. The entrance must be submerged. One of the man-sized rodents pokes its head out of a hole at the very top and when it sees you standing by the bank, it lobs a rock at you. The stone falls short and lands in the river with a splash.

"Fuck off, nobody's home!" Well, this spirit is certainly very different from the one you spoke with earlier.

"We're here on the behalf of the Child of Black Birch," you call out over the roar of the rushing river. "We're not here to hurt you! It just wants you to stop hurting its children. Can't you find some other tree to eat or build with?"

"Would if we could, birch tastes like shit!" The raucous laughter of other beavers can be heard from inside the fort. "It's fucking everywhere though and we ate all of the willow and aspen already. We wouldn't settle for that shitty wood if we had a choice!"

"Can't you find somewhere else to live, where there's better trees?" Out of all of the directions that today could've gone in, you never would've guessed that it would involve arguing with a foul-mouthed beaver.
>>
"Oh sure, we'll just abandon the lodge that we've spent the last couple of years building just 'cause you want us to. Get lost, shithead! This is our home and we ain't fucking leaving!" The other beavers whoop and cheer as the speaker chucks another stone at you. Again, it falls short.

"Look, we're just doing this for some goddamn essence! If you can give us a better offer, we might take that instead!" You're starting to lose your patience.

"Well, why didn't you fucking say so? Put that brawn of yours to work and fetch us some wood! A day's hard labour from each of you should get us a whole lotta lumber! Do that and you'll get your essence. It's a fair trade!"

You retreat from the river's edge to discuss your options with the others.

Isaiah's suggestion is surprisingly grim. If you threaten to exterminate the beavers, they might be willing to surrender some of their number. You could take them to the Child of Black Birch and offer their lives as reparations. The beavers are culled, the tree spirit gets revenge, the balance is maintained and you get your essence.

Ella is appalled by that idea. She would much rather just tear down the fortress that the beavers have built so that they have no choice but to rebuild elsewhere. There's no need to kill any, you just need to wreck their home. It might be difficult but it's the most straightforward approach and it's guaranteed to please the Child.

Marley points out that in the Umbra, their home is well-fortified. He thinks it would be smarter to send someone back to the material world and ruin the real beaver lodge and scare them away. That would probably destabilise the fort in the Umbra and make it much easier to knock it down. The only problem is that you will be breaking Harrower's rules if someone leaves the Umbra.

Alex has a rather peculiar plan. You should find some willows, gather their seeds and sow them along the river bank. The physical world might shape the Umbra but the reverse is also true. This action will encourage the growth of the beavers' preferred trees and in time, they won't need to feed on birch any more. The only problem is that this might take all day and there's no guarantee that it'll satisfy the Child or the beavers.

>Threaten to wipe out every last one of the beavers if they don't offer up a sacrifice to appease the Child of Black Birch.
>Shift into Crinos and launch an assault on the fort. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>Have Marley find somewhere he can return to the real world and wreck the beaver lodge. He'll be breaking the rules but it makes your job a lot easier.
>Spend the rest of the day finding willows, gathering their seeds and sowing them along the river bank. Hopefully this will appease the spirits.
>Do some hard labour for the beavers. You'll spend the rest of the day felling trees and dragging them to the river, but you'll get paid for it.
>>
>>5534386
>Spend the rest of the day finding willows, gathering their seeds and sowing them along the river bank. Hopefully this will appease the spirits.

All spirit want is for them to stop this seems like best solution.
>>
>>5534386
>explain the situation to the beaver's and bring one of their elders to speak with the child to negotiate terms. If they refuse to negotiate then we cull part of them.

The child seems like a stronger spirit then some fucking beavers and their may be difference in the quality of the reward. Also we promised to help him first.
>>
>>5534386
>Spend the rest of the day finding willows, gathering their seeds and sowing them along the river bank. Hopefully this will appease the spirits.
>See if you can teach the beaver spirit sustainable logging practices
The real problem is that they're going nuts and cutting the whole forest down but if we could temper that in some way then we could walk out of this with minimal fuss. Our whole thing is trying to protect the environment, of which the beavers are an important part of to create wetlands.
While planting Willows we should also plant new Birch around too.
>>
>>5534424
+1, beavers are cool
>>
>>5534386
+1 to >>5534424

We do this and then talk to the Child about our plan. We didn't kill or scared the beavers, but we try to plant other trees in the forest so they eventually stop eating so much birch
>>
>>5534424
+1, especially the part about sustainable logging.
>>
>>5534386
>Explain the situation to the beaver's and bring one of their elders to speak with the child to negotiate terms.
>See if you can teach the beaver spirit sustainable logging practices
>>
>>5534386
>Explain the situation to the beaver's and bring one of their elders to speak with the child to negotiate terms.
>See if you can teach the beaver spirit sustainable logging practices
>If they reject our overture, drive them from their home and put it to the torch
Gift of fire, tagged for a Mr. Beaver!
>>
>>5534386
>Explain the situation to the beaver's and bring one of their elders to speak with the child to negotiate terms.
>See if you can teach the beaver spirit sustainable logging practices
>If they reject our overture, drive them from their home and put it to the torch
>>
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You know for a dirt poor rage filled teenage murder machine we seem to be the most reasonable person we have met so far. This is our greatest advantage.
>>
>>5534559
Maybe Murphy Carter Sheepdog was right about Sam being a good fit for the Children of Gaia
>>
I prefer to think we have the potential for a glass walker gangster i.e. a Wise Guy. The type who takes care his friends but when it comes to negotiation, defending or taking territory, or running operations is capable of going from clear, calm, and collected, to we need to hit them so hard they stay down.
>>
It also kind of makes sense. We grew up poor and bullied until we found some losers and outcasts to run with and then grew some balls. Classic gangster origin story.
>>
>>5534386
>>5534523
Support
>>
>Going with:
>Spend the rest of the day finding willows, gathering their seeds and sowing them along the river bank. Hopefully this will appease the spirits.
>Explain the situation to the beaver's and bring one of their elders to speak with the child to negotiate terms.
>See if you can teach the beaver spirit sustainable logging practices.
>Starting work on update in a bit.
>>
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>>5534565
>>
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Here is us as a corporate glass walker. Btw the litany only forbids eating people you can still drink from them.
>>
i once saw a vtm chronicle where a toreador antitribu dated a BSD. It was a toxic relationship but they made it work.
>>
>>5534464
>>5534523

Voting for this but if the beavers reject diplomacy, I think we immediately stage a raid on their fort until they surrender and agree to sustainable logging practices.

Plus, maybe we work out a longer-term gig with the Child - he'll provide some essence or information on a regular basis to our group so long as the peace is maintained?

Basically, we're running a spiritual protection racket.
>>
>>5534688
Yeah, that goes without saying that if they chose to be dicks we're burning this entire damn dam to the ground and using their skulls as codpieces
Beaver tails are extremely tasty and tender just btw.
>>
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In the end, you decide to go with the plan that Alex concocted. The other four will busy themselves scattering the seeds of the willow tree up and down the river's edge in order to encourage its proliferation, both in the Umbra and the real world. Meanwhile, you'll talk some more with the beavers and see if you can convince one of them to negotiate with the Child of Black Birch. At the very least, you want to try and educate them about sustainable logging practices.

It's a complete waste of time.

Your attempts to convince them to leave the safety of their fort are met with suspicion and scorn. You're a werewolf, your kind were the apex predators of both worlds for countless years. There's no way that any of the rodents will put their lives in your hands. Not only that but the belligerent beasts have nothing to say to any tree spirit. These rodents feel no need to apologise or make amends for doing what comes naturally to them.

Trying to teach them about sustainability doesn't work either. These beavers just don't give a shit about anything other than eating, breeding, safety and survival. You lecture them about the well-being of future generations but they just guffaw. Though these spirits can speak, you start to realise that they're not necessarily intelligent. Their only concerns are self-preservation and self-propagation, just like the animals that they resemble. Any concept other than those is simply beyond their understanding.

After an hour, your efforts to communicate with them have fallen apart and at this point, you're basically just shouting insults at each other from across the river. You eventually had enough of being sworn at by the beavers and decided to give them a taste of their own medicine, but that just made them even more foul-mouthed.

>You gain 1 Rage. Your Rage is currently 3/10.

Rather than waste more of your time on a swarm of uppity river rats, you decide to collect the seeds from the remaining birch trees and plant them in the cleared woodland. Hopefully this will please the Child, just in case it's not satisfied with the planting of willows along the river bank.

Time passes and the sun gradually descends towards the western horizon. By this point, you've spent hours harvesting catkins and dispersing their seeds wherever you can. You decide that enough is enough and you depart to collect the others. The rest of your pack are just as exhausted and sick of the mind-numbing task as you are and by the time that you find them, they're just relieved that it's over.

You let the beavers know what you have done but unsurprisingly, they're not very grateful.

"What do you expect me to say," the speaker bellows at you. "'Gee, thanks for all these future trees that I'll be able to eat in a year or two, that really solves my empty belly right now!' Get lost, you fucking jagoffs!" Inside the safety of their fortress, all of the other rodents burst out laughing.

Assholes.
>>
With your work by the water's edge complete, you venture deeper into the forest to where you first found the Child of Black Birch. It still stands there, looming over you and staring at you with those burning eyes. It remains silent while you explain what your pack has done and what the result of your actions will be.

"I told you to stop the beavers. You have not."

"Not right now, no. They'll stop when the willows have grown to a point where they can eat them and build with them instead."

"I told you that I will give you my essence when you stop them. You have not stopped them. I will not give you my essence." You groan. You were afraid that the spirit wouldn't be happy with this outcome.

"No, we haven't stopped them but when they do stop, it'll be because of us." How could you possibly make a tree see things from your perspective? "Think of it like planting a seed. Just like how trees produce seeds that takes time to grow into saplings, the ephemera that you give us now will eventually be rewarded with the beavers leaving your children alone." The Child is silent for a long time as it parses this analogy.

"You are certain that the beavers will stop."

"Yeah, I'm certain. My packmate will make sure of it." You glare in Alex's direction and she hurriedly nods. This was her goddamn idea in the first place. "She'll come back to make sure that the willows grow and that the beavers eat them instead of your birch trees."

"That is good. The beavers will stop. I will give you my essence."

For the first time, the robed giant raises one of its arms. It reaches into the bushy beard that juts out of its hood and spends some time rummaging around inside of it. At long last, it pulls out a branch and leans down to offer it to you, its body audibly creaking as its stoops to your level. Several plump green catkins dangle from the tree limb, each radiating a pleasant warmth. You can feel the spiritual energy that they harbour.

You give your thanks for the bounty of essence and leave the tree spirit in peace. You're just glad that the ordeal is over. From there, you don't need to walk too far in order to find Harrower waiting by the pool that you came from in the first place, back in her human form.

"You spent an entire day accomplishing this task," the den mother barks at you. "Your aversion to conflict led to you wasting time in a way that almost failed to satisfy the spirit that you bargained with." And of course, she knows everything that happened. "What do you have to say for yourselves?"

>Tell her to fuck herself. Your patience is at an all-time low, you're not in the mood for this.
>Point out that she didn't give you a time limit. If time was a factor, you would've been more expedient.
>Insist that it was the best solution. You went out of your way to preserve the balance, like a Garou should.
>Apologise. As the leader of this pack, you're responsible for any failure or inefficiency.
>>
>>5534765
>Apologise. As the leader of this pack, you're responsible for any failure or inefficiency.
Lesson learned: animals are unintelligent assholes, and sometimes apex predators have to act like apex predators to put them in their place. Isaiah was right.
>>
>>5534765
>Insist that it was the best solution. You went out of your way to preserve the balance, like a Garou should.
>"What's the point of fighting for Gaia, if we leave behind a scorched land? The Garou have made enough mistakes to learn from"
>>
>>5534765
>Explain that atleast half the reason Gaia is a rotting corpse is because the Garou chose to kill everything without thought of consequence rather than even attempt a non violent solution. We were perfectly prepared to kill and burn our way to an easy short term solution but this way Gaia is slighyly less fucked because of the actions of Garou.
>>
>>5534780
Yeah, maybe if the Garou were a little more averse to conflict, something called the Impergium and the War of Rage wouldn't have happened.
>>
Its not even conflict avoidant. Being a Garou is the equivalent of being a gun owner with a particular impressive arsenal. We don't want a bunch of teenagers with itchy trigger fingers because they were taught to love the second amendment.
>>
>>5534765

>apologize and offer to go back and cull the beavers anyways? We'd share the essence with the caern spirit.

To be fair, we've learned that they're not really intelligent and besides, they're assholes.

We attempted to negotiate out of innocence but now we see that the natural law prevails and thus we should rip and tear.

We should basically do this even if the den mother disapproves.
>>
>>5534779
>>5534780
Our character is a realist and atleast as smart as an above average high schooler which given the levels of intelligence displayed by any tribe other than the Silver Fangs and Shadow Lords already puts him in the top 10% of Garou in terms of intelligence since I know for a fact that some of them can not even read at a grade school level .
>>
>>5534765
>Apologize. As the leader of this pack, you're responsible for any failure or inefficiency.

Doesn't matter if it was the right way, or not. We made a fool of ourselves. Have half a mind to go back in now, and cull the beavers. Because I seriously doubt they'll actually only eat the willows. All we really did was delay the issue, and I don't like half measures.
>>
>>5534765
>Call her on her bullshit
>Point out that she didn't give you a time limit.
The second vote just to that half I put. She said she wouldn't let us get back until we got it done, and we did it, plus she didn't say anything about time or method.

>"Isn't that right, guys? You asked for result, and if we didn't got it done by this moment you and came back you would be here acting even worse"
>"We took by account that stuff about the balance in the world and the Ecosystem, but even I won't mind to beat those fucking beavers ass with how scummy they are. But if we knew that the spirits are equally inteligent like their Materium counterpart, I would say from the start to crush their fort and scare them out of the clearing and leave the Birch alone."
>"But alas, here's the essence, from Child of Black Birch, after I have decided the course of action as an Alpha for our Pack. You said you didn't care how we could accomplish this, after all"
>>
If she calls us a coward or a pacifistic pussy I say we challenge her right now since in times of peace any Garou can challenge a higher ranking Garou and this woman's job is to educate children. Also, our claws are still sharp and I have been spoiling for a fight since I learned that she was just an upjumped amish.
>>
>>5534779
>>5534780
this
>>
>>5534765
>>5534780 has the right of it, but let's phrase it more like >>5534779
>>
>>5534765
>Point out that she didn't give you a time limit. If time was a factor, you would've been more expedient.

>Insist that it was the best solution. You went out of your way to preserve the balance, like a Garou should.
>>
I read the wiki. 1 in 10 Garou are BSDs. Consider what this means.If these are the examples of typical Garou I have to wonder why this number is not higher.
>>
>>5534795
This anon does have a point that she did say we could solve this whatever way we wanted together with no time limit.
>>
>>5534815
Well, she is a Get of Fenris, they are the most muscle headed ones. It's a honestly a miracle they haven't throw in with the Wyrm yet, given how much they love destroying things.
>>
>>5534821
Actually, the Red Talons exist, so the Get aren't the dumbest ones.
Just they are closest to be imbalanced towards the Wyld. So it's being assholes like the beavers, not asshole like getting into fights no stop.
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>>5534827
Surely Red Talons are even more Wyld, since they don't even breed with humans or like having thumbs?
>>
>>5534832
I meant that the way the Fenris act would be close to the Wyrm, while the Talons would be Wyld. I'm certain the only reason they haven't fallen is because they enjoy the war against the Wyrm and recounting tales of their heroes.
Weaver corruption would be Glass Walkers, of course
>>
>>5534827
>>5534832
The Red Talons are Wyld-inclined, take in consideration that one of their Spirits are they Chimera.

An interesting fact, is that one of the White Howler's Spirits it's now under the Red Talons after they turned into the Black Spiral Dancers
>>
>>5534795
This.
Also Fuck Beavers.
>>
>Going with:
>Insist that it was the best solution. You went out of your way to preserve the balance, like a Garou should.
>This is the general theme that a lot of votes were going for. I'll be taking inspiration from >>5534779 and >>5534780.
>Starting work on update.
>>
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"It was the right thing to do," you insist. "You had me learn about the mistakes that the Garou made in the past, so I learned from them. What's the point in fighting for Gaia if we just leave behind scorched earth wherever we go? You taught me that we're supposed to be the protectors of the balance, so when I saw a solution that didn't involve messing with the equilibrium of the caern, I took it."

As soon as you're finished, Harrower strikes you across the face. Though you fully expected her to lash out at you, being struck by another Garou still causes your fury to bubble up inside of you.

>You gain 1 Rage. Your Rage is currently 4/10.

"Trust your elders," she snaps. "I wouldn't have let you loose on the spirits of the caern if I thought that you were capable of ruining the balance. The influence of the Wyld is so great here that you wouldn't be able to harm it by slaying any single Jaggling. You are so afraid of changing anything that your actions, or lack thereof, would lead to stagnancy. That is the way of the Weaver. You are a warrior of Gaia. Start acting like one."

"Yes, ma'am." You murmur the words through gritted teeth. Now that she's done lecturing you, you offer her the bough that the Child of Black Birch gave you, but the den mother just shakes her head.

"Keep it. I will take what I need from it when the time comes. For now, stand in a line before me and do not move. It is time for you to become one in the eyes of Gaia."

Harrower reaches into the sleeve of her dirtied dress to produce a sheathed dagger. As soon as she removes the protective covering, you know that the blade is silver just from looking at it. You can feel your anxiety grow when she approaches you and utters a simple command.

"Give me your hand."

Despite your apprehension, you reach out to offer your hand to the den mother. You flinch when she jabs the tip into your palm and lets it linger there. At least in this form, you aren't particularly vulnerable to silver. That doesn't mean that having a knife stuck in your palm doesn't sting like fuck. She even wiggles it about a bit to coat the blade with your blood before she withdraws it. Wiping off the excess liquid on her own palm, she turns to Alex while you try to put a stop to the bleeding.

One by one, Harrower treats each of the others to a jab from that knife and smears their blood on her palm when she's done. The den mother leaves Marley for last, who looks extremely uneasy at the sight of that blade. When she speaks, her voice is surprisingly soft.

"This will hurt, cub. Tell me when you are ready."
>>
The Metis takes a deep breath, grits his teeth, closes his eyes and holds out his hand. Harrower stabs the tip of the silver into his palm and despite the boy's best efforts, he lets out a low whine of agony. His entire body trembles from pain as she wiggles the knife about inside of the wound and when she finally pulls it free, he lets out a sob. Alex is about to rush over and help him, but a glare from the den mother stops her in her tracks.

You now have some idea of what it must feel like to be struck by silver outside of your breed form.

Once she has sheathed the knife and returned it to her sleeve, Harrower starts to chant in the High Tongue. You recognise some of the words from your lessons. She speaks of the importance of unity and the bond between warriors. As she does so, the den mother coats the pad of her thumb with the mixture of blood smeared on her palm. One by one, she anoints each of you with this grisly blend by painting a glyph on your foreheads with it.

Her drone continues when she returns to you and plucks one of the lively green catkins from the branch that you hold. Smearing it with the combined blood of the pack, she holds it in front of your mouth. You part your lips with great reluctance and grimace as you are fed the bloodstained cluster of seeds. It tastes like dirt and iron, yet you cannot help but feel invigorated by the Child's essence.

>You gain 1 Will. Your Will is currently 8/10.

One by one, Harrower repeats this process for each of you, chanting all the while. When each one of you has imbibed a portion of the spirit's ephemera, she brings her dirge to a close, asking for the spirits, for Luna, for Gaia herself to bless this communion - and then she falls silent.

>For the purpose of all Gifts and other abilities, you are henceforth part of a pack. Your packmates are Ella, Alex, Marley and Isaiah.

>If there is anything that you wish to accomplish before we move on to your Rite of Passage, please say so. Otherwise, it's time for a time-skip.
>>
>>5535025
I think I'm good
>>
>>5535025
Not really. Also
>Trust your elders
When you give a reason to.
>>
>>5535025
I’m fine with moving on with the Rite.
>>5535024
>"Trust your elders," she snaps
Lol, lmao and, dare I say it, XD
>>
>>5535025
Go back to the Umbra and make the terms of our deal clear to the river rats: if we catch them taking more birch than necessary, once our saplings are grown, we will destroy the dam and kill any who get in our way.

If they can only think of survival, we will make it a matter of survival.

Then, rest.
>>
>>5535044
This is a good idea, but we should wait until after our Rite. We should stock up on rage and will.
>>
>>5535044
>>5535059

I would support coming back post-Rite just so we can tear those beaver fucks apart when we find out that they've been fucking around.
>>
>>5535044
>>5535154
+1
>>
>>5535044
+1
>>
>I'll be going with the suggestion of >>5535059 and >>5535154. Once the Rite is over and done with, you'll give the beavers another visit and make sure that they're behaving.
>Taking my time with this update. Hopefully something should be up in six or seven hours.
>>
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With the ritual complete and your spirits intertwined, you follow Harrower and leave the Umbra with the rest of your pack. You're sorely tempted to remain for just long enough to teach the river rats a lesson, but you exercise restraint. When you're done with your Rite of Passage, you'll come back to see if they're still messing with the balance. If they are, then it'll be the perfect excuse to beat the shit out of the rodents.

Time passes.

During the next few days, the den mother takes your pack back to the Umbra so that you can familiarise yourselves with it. She summons a variety of spirits so that you might learn how they behave. The general rule seems to be that even the wisest Jagglings cannot act outside of their nature. A fire elemental will always try to destroy anything within reach and a water elemental will always seek out the path of least resistance. Such entities might have a few eccentricities and be intelligent enough to speak with you, but you will never be able to convince them to go against their raison d'etre. Only the Incarnae are capable of rising above their nature.

You wish that Harrower told you this before she sent you on that hunt for essence, but you know her by now. She enjoys throwing you in the deep end and seeing how you perform before she actually teaches you anything.

At least she shows you a useful trick. The Garou are not just capable of stepping sideways between the two worlds, they can also peek sideways. Through intense focus and shunning all external stimuli, a werewolf can peer from one realm into another. The only problems are that it leaves the seer unaware of what is happening around them and it's far more difficult to see into the spirit world from the physical one.

>You can spend 1 Will to peek into the physical world from the Umbra.
>You can spend 3 Will to peek into the Umbra from the physical world.
>Peeking into another world causes all of your senses to experience that world as though you are there. This comes with the disadvantage of suffering from sensory deprivation in the world you are currently in for as long as you are peeking.

Almost a week has passed since your first adventure in the Umbra.

As Harrower has been absent, you've spent most of the day brawling with each other, testing one another's knowledge and honing the strength of your pack. The den mother only deigns to show her face long after the sun has set and you've all eaten, and long after she has usually departed for the day. Once you've all assembled, she begins, austere and deadly serious as always.
>>
"The hydra that is called Pentex serves the Wyrm in many ways. Some of its heads despoil Gaia and take great joy in violating her depths and polluting her water. Others are devoted to destroying anyone and anything that dares to stand against the apocalypse. Then there are those that delight in the corruption of the herd. They do not simply warp the spirit of mankind, they seek to harm it physically and mentally as well, often through entirely mundane means. By the time that the apocalypse arrives, Pentex hopes that humanity will be too feeble in mind, body and spirit to resist."

You've heard this spiel before. The hydra is a metaphor for a megacorporation and the heads are metaphors for its subsidiaries. Where's she going with this?

"The head that is known as Magadon has many teeth. One of these is Autumn Health Management Systems." Harrower scrunches up her nose in disgust as she gives the full name of the company. "Autumn disguises itself as a healer, a manager of hospitals and healthcare. The truth is that many of its 'facilities' are dedicated to prolonging suffering rather than curing it. One such place is the Tennyson Psychiatric Institute."

"It is home to many of the herd who suffer from sickness of the mind, a great deal of which has been caused by the machinations and creations of the hydra's other heads. Yet there are those who are deeply tainted by the Wyrm. These invalids are used as vessels for Banes and transformed into Fomori. Though these abominations are feeble, Pentex still finds use for them as cannon fodder in its war against the Garou."

"You are to travel to this institute and put an end to its Fomori production. This shall be your Rite of Passage. You shall leave in the morning once I have performed the ceremony before the high alpha himself. Are there any questions?"

"Can you tell us exactly where this place is?" You're the first one to speak up.

"I could," the den mother retorts, "but I won't. Locating your prey is part of the test."

"Okay, but can we have supplies at least?" Alex seems a little irritated. "Like, some food or at least some clean clothes?"

"No," Harrower says once more. "You'll have a bag to contain your clothes, should you find the need to transform. That is all. You must prove that you are self-sufficient."

"This is such bullshit," Alex grumbles. You have no doubt that she's about to get a smack.

>Agree with Alex, this isn't fair in the slightest. Stand up for her.
>See if you can convince any Garou you know to give you anything useful without Harrower realising it.
>Try to steal some stuff from the sept's stockpile overnight.
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.

How have you prepared yourself over the course of the last week?

>You've taken it easy. (You currently have 3/10 Rage.)
>You've remained disciplined. (You currently have 5/10 Rage.)
>You've been riling yourself up for this. (You currently have 7/10 Rage.)
>>
>>5535705
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've remained disciplined. (You currently have 5/10 Rage.)
>>
>>5535705
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've remained disciplined. (You currently have 5/10 Rage.)
>>
>>5535705
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've remained disciplined. (You currently have 5/10 Rage.)
>>
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've remained disciplined. (You currently have 5/10 Rage.)
>>
Ugh, figures that we're not getting any info or support. At least food shouldn't be too tough, assuming we find a deer to take down.

>>5535705
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've been riling yourself up for this. (You currently have 7/10 Rage.)
>>
>Going with:
>Agree to the mission. You don't want to do anything that will sabotage your chance of becoming Garou.
>You've remained disciplined. (You currently have 5/10 Rage.)
>Starting work on update.
>>
>>5535705
>See if you can convince any Garou you know to give you anything useful without Harrower realising it.
>You've been riling yourself up for this. (You currently have 7/10 Rage.)
>>
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>You currently have 5 Rage.
>You currently have 8 Will.

Alex lets out a yelp as she's struck by a backhand from the den mother but it's nothing that she isn't used to. You have no questions. It's clear that Harrower is unwilling to share any further information with you, if she knows anything at all. All you have is the name of your destination and an objective. For now, that will have to do.

When the morning arrives, you are taken to the vast glade where you were brought when you first arrived at the caern. You are relieved to see that there is no sign of Gregor Pureheart as of yet, but there are still a handful of Garou milling around the clearing. You recognise one of them as Sheepdog, who seems to be busy talking with a couple of other werewolves. Harrower gives you leave to go and speak with him while she waits for the prince's arrival.

The Glass Walker introduces you to the first of his two companions, Omar Never-Sleeps. He's a stocky North African man with thick black hair and a matching beard, with many layers of shabby clothing that leave him looking like a rough sleeper. Omar looks like the sort of guy who you wouldn't want to run into at an airport, but he actually speaks with a pretty strong New York accent and he's friendly enough, even if he's a man of few words. He's a Theurge from the Silent Striders who will linger in the caern while you carry out your Rite of Passage, to see if you're a good fit for his tribe.

Sheepdog's second acquaintance is Farsight Salazar, a Ragabash of the Uktena. He's a well-groomed Mestizo man with oily hair and a square, clean-shaven face. He looks more civilised than most of the other Garou, with his turtleneck sweater, sports jacket, chinos and dress shoes. He's pretty friendly and out-going so when you ask him why he's here, he happily admits that he was the one who informed the sept about the Tennyson Psychiatric Institute.

He's also here to evaluate your potential.

"Hold on," you say, a little confused. "I thought that the Uktena were meant to be one of the tribes that didn't recruit anyone who isn't Native American?"

"Not necessarily," Salazar replies with a mischievous grin. "We accept Garou from any culture that has suffered from oppression. Though I have no doubt that others in my tribe would disagree, I believe that your heritage makes you an ideal candidate. You are the son of a Ronin, are you not?" You glance towards Sheepdog. The Glass Walker looks away and rubs the back of his neck awkwardly. "You're in a unique position, Samuel! You aren't bound to any of the tribes and you are the child of an outcast, shunned by the Garou Nation. In my opinion, this makes you perfect for the Uktena, even if others might loathe your European blood."

"I don't know too much about your tribe," you confess. "Only what Harrower told me." You know better than to rely overmuch on any knowledge that you've learned from the den mother.
>>
"We champion curiosity, creativity and practicality. We are one of the few factions of Garou that do not allow tradition to bind us. In the war against the Wyrm, there is no weapon that we shall not wield, no knowledge that we shall not learn!" Salazar's pitch is quite enthusiastic, to say the least. "Do we not fight to save the very world from the apocalypse? If this is so, then we should bring every possible weapon to bear, for the sake of Gaia, don't you agree? Even weapons that once belonged to the enemy."

>Thanks, but no thanks. You don't agree. The Uktena's approach to the war with the Wyrm sounds unnecessarily risky and you're not interested in working with werewolves who would risk their very souls for an advantage.
>You have to refuse. Salazar has already said that other Uktena wouldn't approve if he brought you into the tribe. You don't want to be the centre of drama and controversy, so you'll have to turn him down.
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>You're in. Provided that you pass the Rite of Passage in a way that Salazar approves of, you are very interested in joining this tribe. It sounds like a perfect fit for you, ethnic restrictions be damned.
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
I'm kinda shocked we technically fit in their criteria but hey ho.
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>>
>>5536726
Thanks, but no thanks. You don't agree. The Uktena's approach to the war with the Wyrm sounds unnecessarily risky and you're not interested in working with werewolves who would risk their very souls for an advantage.
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>>
>>5536726
>You have to refuse. Salazar has already said that other Uktena wouldn't approve if he brought you into the tribe. You don't want to be the centre of drama and controversy, so you'll have to turn him down.
Open up an entirely new avenue for Garou assholes to lambast us? Noooo thank you.
>>
>>5536726

>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.

This is surprisingly good match for us. Admittedly, we have to really prove ourselves and some of the Uktena elders would probably never look past our heritage - we'd just have to prove them wrong.

Also, can we ask Salazar about details of the Tennyson facility? Layout, defences, any additional information?

One initial thought - we don't actually have the burn the place down. We could consider assassinating the Pentex staff and destroying their Bane production operation; maybe we could install a Garou-backed staff instead? Maybe the Glass Walkers could step in?

We won't win the war by playing defense - turning Tennyson into our facility might be a good medium-term goal.
>>
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future..
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>>
>Going with:
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>Starting work on update in a couple of hours.
>>
>>5536726
>You are intrigued. Even if you don't end up joining the Uktena once your rite is over, you find yourself agreeing with Salazar's philosophy regarding the apocalypse. They may make useful allies in the future.
>>
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Alright, you're interested. While Salazar is glad to hear this, he does remind you that you will first need to prove that you are worthy. You ask the Uktena if he can tell you anything about the institute, but he just smiles sadly and shakes his head. That would be a violation of the den mother's rules. The most that he will tell you is that Tennyson is to the west, rather than the east. Very helpful.

>In order to qualify for the Uktena, you should seek knowledge before you take action, you should endeavour to learn from the enemy and you should seize the tools of the enemy so that you may come to understand them.

Likewise, Sheepdog and Omar will only consider you for their respect tribes if you live up to their principles.

>In order to qualify for the Glass Walkers, you should use the technology of humans to your advantage, you should solve problems with ingenuity rather than force and you should avoid harming innocent humans or their infrastructure.

>In order to qualify for the Silent Striders, you should limit the suffering of the dying even if they serve the enemy, you should gather knowledge that could be used against the enemy and you should avoid unnecessary risks.

Next, Sheepdog takes you to a willowy woman who is busy speaking with Marley. She would be a rather pretty brunette if it wasn't for her matted dreadlocks and her tatty thrift store clothes. Despite only looking a few years older than the Metis, she's apparently his mother. She goes by Weeping Azalea and she serves the Children of Gaia as a Galliard. From her, you learn a bit more about her tribe and what they will expect from you.

>In order to qualify for the Children of Gaia, you should seek solutions that do not involve violence, you should prevent the loss of innocent life and you should tend to the needs of those who have been wronged by the enemy.

Once you are finished speaking with Azalea, you find that you are approached by Harrower. You are surprised to hear the den mother is willing to offer you a place in the Get of Fenris, should you prove yourself worthy.

>In order to qualify for the Get of Fenris, you should destroy the enemy whenever you encounter it, you should not act out of fear of violence or adversity and however you choose to destroy the enemy, you should excel.

You were never planning on joining the Get of Fenris at any point but if you cannot see a way to appease any of the other tribes, you suppose that you could always earn Harrower's favour by just throwing yourself at the enemy and seizing victory through violence.

You consider the possibility of joining the Get to be a consolation prize, a participation trophy, a reward for accomplishing the task even if you fail to complete it in a satisfactory fashion.
>>
At long last, Gregor Pureheart arrives. Just like the last time you saw him, the high alpha wears his war form with pride. His snowy fur shines in the morning sun and forces you to avert your eyes from his majesty. In the High Tongue, Harrower commands everyone assembled to show their respect for the prince. Some of the gathered Garou bow while others kneel. You drop to your knees just like when you did when you first met Gregor. It's just as humiliating as it was a month ago, but it's not like you have any other choice.

>You gain 1 Rage. Your Rage is currently 6/10.

Once the prince has clambered on top of the boulder that he treats like a throne, Tilly Harrower begins the ceremony. She names each member of your pack one by one, reciting your auspices and your heritage as well. You can feel Gregor's eyes bore into you when the den mother mentions your Ronin father. She goes on to claim that all of you have earned the chance to prove yourselves in battle against the Wyrm and its many heads and so on and so forth. To be honest, you aren't all that interested in the ceremonial side of the Garou.

Once she is finished, Gregor rises to his feet and stands on top of that great stone. He draws that ridiculous sword of his from its sheath and holds it high above his head. Its blade of shimmering silver catches the light of the sun and makes the prince even more dazzling to behold.

"Go now with my blessing and that of Gaia," he bellows in the High Tongue. "Do not return until your foe is dead and you have proven yourselves worthy of the Garou! Death to the Wyrm and glory to Gaia, the soul of the world!"

You almost wince when the other Garou roar in unison, repeating the high alpha's final words. Some of them even follow the speech with ear-splitting howls. With the ceremony out of the way, the den mother leads you and the rest of your pack to the very edge of the woods. Once you can see the Amish commune of Ladburg through the trees, she promptly turns back and leaves you there, to figure out your first course of action. Some of them have useful suggestions but in the end, you are the leader of this unit. The decision is up to you.

How will you handle the issue of food and clothes?

>You won't. You can hunt and forage for food in the Pennsylvania wilderness and you don't need new clothes.
>Requisition supplies from the Kin among the Amish. Once they know that you are Garou, they will comply.
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.

How will you handle the issue of navigation?

>Apparently Tennyson is due west, so you'll head west. Maybe you'll come across some signs eventually.
>See if you can find somewhere that has a map that you can look at, so you can try and memorise your destination.
>Break into a car with GPS and steal it. That way, you'll always know where you are no matter what.
>>
>>5537180
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.

>See if you can find somewhere that has a map that you can look at, so you can try and memorise your destination.
>>
>>5537180
>Requisition supplies from the Kin among the Amish. Once they know that you are Garou, they will comply.
>See if you can find somewhere that has a map that you can look at, so you can try and memorise your destination.
>>
>>5537180
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.

>See if you can find somewhere that has a map that you can look at, so you can try and memorise your destination.
>>
>>5537180
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.
>See if you can find somewhere that has a map that you can look at, so you can try and memorize your destination.

While I like the idea of tactically acquiring a vehicle. GPS is a bad idea, too easy to track, and car theft would be too much heat. We should just lay low, get a feel for the area, and case out Tennyson. Try, and find a place we can stage our mission from. A cash only motel, or even just a spot in the woods we can set up in. That reminds me, do any of our packmates have any money?

This might be getting ahead of ourselves, but I love this heist planning type shit.
>>
Also I just threw together a quick, and dirty character sheet for us, and our pack. Mostly so I don't have to keep scrolling up to remember what all we can do.

https://pastebin.com/sZEEQAGh
>>
>>5537234
>I appreciate that, though it is missing the Umbra-related abilities. I'll throw together a graphic with this information if we make it to a second thread.
>>
We should keep our interactions with humanity to a minimum but first we need money. We need to not look like garou. What do Garou look like? Like muscular hippies. Find some cash and hit up a place that sells cheap food, hair care, deodorant, cloths, and bus maps.
>>
>You won't. You can hunt and forage for food in the Pennsylvania wilderness and you don't need new clothes.

>See if you can find somewhere that has a map that you can look at, so you can try and memorise your destination.

Nobody sees the homeless guy anyway, don't need to care about "sticking out" unless we start causing commotion, then
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.
>>
>>5537180
>Requisition supplies from the Kin among the Amish. Once they know that you are Garou, they will comply.

>Break into a car with GPS and steal it. That way, you'll always know where you are no matter what.
>>
I feel that we need to deprogram a little and be smart about this. Also, it will be unexpected and funny.
>>
>Going with:
>See what you can steal. You'll stick out in these tattered rags or in Amish garments, you need real clothes.
>See if you can find somewhere that has a map that you can look at, so you can try and memorize your destination.
>Starting work on update.
>>
>>5537273

Backing all of this, keeping a low profile is probably our best bet.
>>
>>5537240
>>5537372

And to follow up on this - buying/stealing extra large scrubs for Tennyson infiltration. In Glabro, we could probably pass for orderlies wheeling around a patient?
>>
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>Ella currently has 6 Rage.
>Ella currently has 8 Will.

>Alex currently has 4 Rage.
>Alex currently has 8 Will.

>Marley currently has 3 Rage.
>Marley currently has 8 Will.

>Isaiah currently has 5 Rage.
>Isaiah currently has 8 Will.

Your first course of action is to begin the walk to civilisation. Isaiah and Ella are locals, so you're able to get directs to the nearest town from them. Once you arrive, you'll see about stealing some clothes so you can fit in with ordinary people. Next, you'll have to find a map or somewhere with internet access so you can find out where Tennyson actually is.

During the journey through Ladburg, you ask if anyone brought anything useful with them to the caern. You've got a twenty dollar bill and some change in your wallet, but that's it. Alex has around thirty bucks and a phone that ran out of charge a couple of months ago. While the Amish use cash, Ella and Isaiah didn't bring any with them to the caern and Marley's sole possessions are the clothes that he wears, lent to him after his Change.

So that leaves you with a little over fifty dollars. It's not much, but maybe you can make it work.

It takes around ninety minutes for you to get the nearest town from the commune, and it's not much of a town either. There's probably less than a thousand people who actually live there, but it's still enough to astonish Marley. As the Metis flinches at every passing car and marvels at every house that you walk past, you come to realise that he must be even more sheltered than the Amish duo. This must be the first time he set foot outside of that forest in his entire life. Hopefully it won't be too much of an issue.

You stop by the edge of town and take a moment to discuss how you're going to acquire these clothes. Their religious upbringing leaves Isaiah and Ella a little uncomfortable about the prospect of stealing, but it's not like they have a choice if they don't want to stick out wherever they go in their filthy Amish attire. On the other hand, you get the feeling that Alex has done this sort of thing before and Marley's upbringing has left him with a poor understanding of property.

>Send Alex to steal what you need from a shop. It'll be quick and though it's likely that she'll be seen, it's not like you're going to stick around this town for long.
>Raid clotheslines on the outskirts of the town. You're much less likely to be caught but it'll also take a lot longer, maybe a couple of hours to get everything you need.
>Have Ella convince some of the locals to part with their cash. You could use this money for a whole lot more than clothes. (Ella will spend 1 Will [Persuasion].)
>>
>>5537404
>Have Ella convince some of the locals to part with their cash. You could use this money for a whole lot more than clothes. (Ella will spend 1 Will [Persuasion].)

Oh, the wonders money can buy. For a handful of bills, you could bribe someone to let you inside.

Explain to our Metis the glory of humanity. Towers of stone and steel pierce the clouds (skyscrapers), mammoths of tracks and explosions (tanks), instant access to knowledge (internet), cloths and beds that feel like being wrapped in something softer than the softest of feathers (silk).
>>
Also, explain to Ella that we understand her religion and sheltered upbringing, but we all have different gifts and since she does not want to be the warrior she can be the rogue and contribute to the pack's mission. Isaiah is obviously the priest and Alex the bard. Our role is obvious.
>>
>>5537404
>Raid clotheslines on the outskirts of the town. You're much less likely to be caught but it'll also take a lot longer, maybe a couple of hours to get everything you need.
>Have Ella convince some of the locals to part with their cash. You could use this money for a whole lot more than clothes. (Ella will spend 1 Will [Persuasion].)

Ella, and Isaiah should panhandle, say its for some church charity, or something. Have Alex go around picking up what she can. Not just clothes, but anything that she thinks might be useful. Might be a good idea to do it in wolf form, might not.

And we should educate Marely on the human world as >>5537415 said.
>>
>>5537404
>Have Ella convince some of the locals to part with their cash. You could use this money for a whole lot more than clothes. (Ella will spend 1 Will [Persuasion].)
>Talk to Marley
>>
>>5537424

I would split up and accomplish both as this anon suggests.

I forgot Ella can persuade - we could probably use her to convince people to hand over their badges at Tennyson for access when the time comes.
>>
>>5537424
>+1
Gotta do this right, and we might as well shoot the shit with marley about normal people as we raid clotheslines
>>
>>5537415
Support.

Plus, it'll make Ella feel more useful. Girl could use a self-esteem boost.

>>5537404
>>
>Going with:
>Raid clotheslines on the outskirts of the town. You're much less likely to be caught but it'll also take a lot longer, maybe a couple of hours to get everything you need.
>Have Ella convince some of the locals to part with their cash. You could use this money for a whole lot more than clothes. (Ella will spend 1 Will [Persuasion].)
>Ella, and Isaiah should panhandle, say its for some church charity, or something. Have Alex go around picking up what she can. Not just clothes, but anything that she thinks might be useful. Might be a good idea to do it in wolf form, might not.
>Explain to our Metis the glory of humanity. Towers of stone and steel pierce the clouds (skyscrapers), mammoths of tracks and explosions (tanks), instant access to knowledge (internet), cloths and beds that feel like being wrapped in something softer than the softest of feathers (silk).
>Starting work on update, might take a while, might not.
>>
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>Ella spends 1 Will. Her Will is currently 7/10.

You decide to split up.

Alex has the responsibility of raiding the yards of isolated households, to snatch any suitable apparel that she finds off of clotheslines and anything else that she deems useful. Ella and Isaiah are to panhandle under the guise of securing donations for their community, though Alex suggests that they adds a little tragedy to their story by claiming that a recent fire swept through their village and left entire families homeless. If Ella identifies anyone who seems particularly wealthy, she is to use her Gift to convince them to donate a significant amount.

To say that they're uncomfortable with this plan would be an understatement. They were raised in a deeply religious community to be virtuous and now you're asking them to lie and manipulate others for the sake of monetary gain. Isaiah is so appalled that he almost refuses but he's not about to challenge your authority, not after witnessing how you crushed Marley. As for Ella, she just sullenly obeys.

>Isaiah gains 1 Rage. His Rage is currently 6/10.
>Ella gains 1 Rage. Her Rage is currently 7/10.

As for you, you will spend this time informing Marley about human society, since that is a lesson that Harrower clearly neglected to teach him. The vast majority of her students must be human-born and already informed about civilisation, at least to some degree.

Once you have found somewhere out of the way to talk, you spend the next hour or so giving the Metis a crash course in technology. From cars that allow people to outrun most animals without taking a single step, to the internet that allows anyone with a suitable device to share knowledge with each other, to the economy that lets people obtain almost anything so long as they have the requisite wealth. There are some aspects of humanity that Marley is quite impressed by, while he's bewildered by others.

"So, most humans just spend most of their lives doing fixed tasks over and over again, inside of chambers that were built for those tasks." You nod. Marley has roughly described what a job entails. "The reward for this is money, which you can exchange for anything that you need or want from other humans who spend most of their lives producing those things exclusively."

"I guess that's right."

"So you're telling me that our world's apex species uses its massive intellect to... basically just reduce itself to a really complicated and really big ant colony?"

"What? No. That's not how it works at all."

"It really is," the Metis insists. "It sounds like being a drone in a hive. Why don't people just gather or make the stuff that they want themselves, without having to go through all of the extra steps? Wouldn't it be more fulfilling that way? Where's the sense of achievement in eating something that you didn't hunt or cook yourself? If most people actually want their lives to be this dull, then I'm starting to understand why the Weaver's web is so vast."
>>
This is how a lot of your conversations go. There are some things that Marley just refuses to view in a positive light, thanks to his distinctly Garou mindset. Nevertheless, you help him understand a great deal of human concepts and creations that he was previously baffled by or entirely unaware of.

After a couple of hours of this, Alex shows her face. The bag that you were allowed to bring with you is now stuffed full of stolen articles of clothing, mostly sweatpants, jeans, t-shirts, hoodies and underwear. She focused on picking up casual clothes with no identifying marks, so you could fit in a little better. Apparently she almost got caught a couple of times, but she insists that no one saw her. Besides, not only did she manage to get her hands on all of those clothes, but she also picked up some firelighters, matches, garden gloves and duct tape. All of this could be potentially useful.

The Amish show up not longer after her. You're astonished to hear that they managed to net almost a thousand dollars, the vast majority of which was given by a well-dressed man who Ella bent to her will. Once he was subjected to her Gift, he was all too happy to withdraw several hundred bucks at an ATM so that he could contribute to the cause. You don't have to be a genius to realise that Ella must be feel pretty guilty about this.

While they were in town, Isaiah managed to get a pretty good look at a wall map in a shop. Tennyson is a large town on the western border of Pennsylvania, roughly half-way between Pittsburgh and Erie. As for where you are right now, you're on the edge of the Susquehannock State Forest, near the state's northern border. There's easily two hundred kilometres between you and your destination.

You find somewhere secluded, outside of town and some distance from any road so you can throw on the clothes that Alex pilfered. They're not a perfect fit but you didn't expect them to be. While you're busy getting changed, you try to figure out how you're going to get there.

>Hiking. You don't want to waste gnosis by shapeshifting into a more suitable form, nor do you want to draw attention by acquiring a ride.
>Cross country running, dire wolf style. Just like when Sheepdog brought you to the caern, you'll be fine as long as you stick to the wilderness.
>See if you can steal a car. Any other method of travel is far too slow for your liking. The sooner you get there, the better.
>Use Ella's Gift once more to 'persuade' someone to drive your pack all of the way there. (Ella will spend 1 Will [Persuasion].)

>Additionally, if there's anything you want to purchase right now with all of that cash that your pack was able to acquire, feel free to write in.
>>
>>5537915
Can't we just take a bus? We got enough money.
I wanted to use the persuasion money to buy clothes, so I don't know what to use it for
>>
>>5537919
>It's a pretty small rural town with no bus stop. If you want to head to the nearest town that has one and catch a bus from there though, I will accept that.
>>
>>5537915
I think taking a bus/buses might be the best option, like >>5537919 suggested. It’s cheap, legal enough for Ella and Isaiah and lets Marley experience human technology firsthand.
Also, we should get Marley a wig or something.
>>
>>5537931
Just saw your post. Yeah, walking to the next town might be good. How far is it?
>>
>>5537915
>Hiking. You don't want to waste gnosis by shapeshifting into a more suitable form, nor do you want to draw attention by acquiring a ride.
Maybe take a bus
Lets buy some camping gear, lightweight stuff
>>
>>5537931
That can work. I take it the town is small enough that there's no taxis that could take us to the bigger one as well?
>>
We should compliment everyone on their assigned task and use the time walking to the nearest bus stop to take questions and ask if any of them have suggestions or concerns. We use our bus time to strategize, devise code words, and ask them about what they have to do to qualify for the tribes they want. We should also down the line get some sort of gift for leadership.
>>
>>5537919
>>5537931

Let's take the bus, it's faster, more efficient and we have cash.

Once we get to Tennyson, we could buy supplies and case out the psych facility.
>>
>>5537915
>Cross country running, dire wolf style. Just like when Sheepdog brought you to the caern, you'll be fine as long as you stick to the wilderness.
>>
>>5537915
>Let's take the bus, it's faster, more efficient and we have cash.
>Chat with the Amish, and explain that while the FIRE was a lie, it was white lie, since all those people were actually donating to save and rebuild not just a single community but THE WORLD
>>
>>5537915
>>5537970
Support
>>
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>Going with:
>Let's take the bus, it's faster, more efficient and we have cash.
>There's also a common theme of talking with the others that I'll incorporate.
>Starting work on an update.
>>5537933
>The guy's completely hairless. You'd need to draw eyebrows on him and give him a fake eyelashes too and by that point, he'd just end up looking like a drag queen. It's an amusing idea though.
>>
>>5538108
I'd say giving Marley a baseball cap would make him blend in pretty well. At least people wouldn't notice his lack of eyebrows at a passing glance
REALLY tempted to prank him by drawing eyebrows on him though. After the rite, of course.
>>
>>5538108
Just tell people he has alopecia. You know, like Jada Pinkett Smith? Don't bully -- it didn't go well for Chris Rock!
>>
You've got enough cash that you should be able to get to Tennyson by bus, with plenty to spare. There aren't any routes that pass through this backwater though, so you'll have to walk to a larger town. The nearest one is around twenty kilometres away so you better get a move on. You shouldn't be surprised; you're still close to the caern and it makes sense that it's in the middle of nowhere, far away from real civilisation and the taint of the Weaver and Wyrm.

In order to keep the journey from taking all day, you try to jog at least a part of the way there. A lifestyle of frequent hunting and brawling combined with the powerful metabolism of the Garou has left all of you pretty fit, so this isn't much of a challenge. Whenever you slow to a walk in order to catch your breath, you take the opportunity to talk with the others.

"Hey, I appreciate everything you guys did back there. You two especially," you say to the Amish. "I know it must've been difficult but we need the money if we're going to get this job done."

"Difficult?" Isaiah's a little pissed off. "No, it wasn't difficult, it was wrong. We cheated people out of their hard-earned money. What Ella did was even worse, it wasn't like that guy had a choice but to hand over the cash once she worked her magic on him. I get if we've got to lie in order to pass our Rite but we just did this for the money. It's wrong."

"You can beat yourselves up over it or you can accept that you're not Christians any more," Alex butts in. "Fuck, it's not like I believed in anything before my Change, but we're all Gaians now, right? That means that we've gotta do whatever it takes to get an advantage in this war and sometimes, that means doing shit that we don't like. We're gonna have to do a lot worse than scam a couple of people before we pass this Rite, so pull yourself together and stop being a little bitch."

Isaiah goes a little red and scowls, but he can't come up with a good retort.

>Isaiah gains 1 Rage. His Rage is currently 7/10.

"Not helping, Alex." She's got a point though. "Look, we need this money. We're using it to get to Tennyson and find somewhere to stay for a few nights while we do this job. If we need any gear or anything, we can buy that too. We'll give what's left over to goddamn charity once this is over, if that clears your conscience."

"It's fine," Ella quietly replies before she tries to change the topic. "Shouldn't you be more worried about being recognised, Sam? You're still a missing person and we're going to be around a lot of people."

>It's fine. You're fitter, your hair has grown a lot and you've got the beginnings of a beard. You'll be hard to recognise.
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
>Shift into Glabro and use it as your default form for the duration of the Rite. You'll be unrecognisable. (You will spend 1 Will [Shapeshift].)
>>
>>5538209
>Shift into Glabro and use it as your default form for the duration of the Rite. You'll be unrecognisable. (You will spend 1 Will [Shapeshift].)
>>
>>5538209
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
A cap, a face mask and maybe some glasses should be enough.
>>
>>5538209
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.

We need to be smart about this. Change our hair color and maybe apply some bronzer.
>>
What's the opposite of homeless youth likely to get reported? Pretentious cash-flush doushe bags. Maybe see if our pack is willing to go undercover by looking Abercrombie and Fitch.
>>
>>5538209
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
>>
>>5538209
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
We should get a haircut we hate and dress unlike ourselves Pre-Change. Also hair dye and glasses with regular glass frames could help.
Hear me out, we need to go for the Grey Man concept but not dressing like a "Sheepdog" tier retard, we need to actually think about where we're going and how we need to be dressed, so probably like the most stereotypical millenial interns possible but nothing too eye catching.
Also also, for Isaiah and Ella, they need to get with the program that we are effectively in a Crusade and things are only going to get worse, we'll try to keep to Pentex affiliate targets but due to how far their tendrils stretch we will have to hurt some innocents to some degree, hopefully we can keep that harm as limited and as surgical as we can but no plan survives contact with the enemy, us as Garou are not trying to Win, we're just trying our hardest to not lose.
>>
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Here's a picture of Wades-In-Blood.
>>
>>5538279
Amish don't really believe in the Crusades, I believe, since they're anti-Papists, anti-statists, and pacifists. It may not be a compelling argument. Pointing out that this is all to rpoetct the humans in the long run may work better?

>>5538209
I support the rest of anon's idea, though.
>get a haircut we hate and dress unlike ourselves Pre-Change. Also hair dye and glasses with regular glass frames could help.
>>
>>5538209
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
find a cool pair of shades and dye our hair
>>
this is my favorite quest in a while
>>
>Going with:
>You'll need to cover up. You should think about buy a hat or something with a hood, anything that obscures your face.
>The preferred approach seems to be a haircut, hair dye and glasses, as well as different clothes.
>Starting work on update.
>>
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"Yeah, we'll need to stop for a while when we get to this town. I better get a haircut, hair dye, some glasses... Could you guys buy some clothes while I'm doing that? Anything that doesn't look like something I'd wear. You can get some lunch while you're waiting for me too. Once that's out of the way, we can see about getting a bus."

"Leave that to me," Alex says. You really don't like how she's grinning.

You resume jogging but thankfully, you don't have to go far before a kind-hearted fella pulls over and offers you a ride since he's heading that way anyway. That cuts an hour or two off of your travel time, which you're grateful for.

He drops you off on the main street of Mansfield, a town that's still pretty rural but at least it's populated enough that it has most of the amenities that you need. You leave the others to go shopping while you find someone to deal with your hair.

When it comes to telling the stylist what you want, you make suggestions that you know that you'll hate while occasionally relying on her advice. By the time that she's done, she actually hasn't gotten rid of much hair. Mostly along the sides where she's given you a low fade, while the long top has been slicked back and dyed a pale shade of blonde. She's even tied up your beard a little. You almost cringe when you look at the final result in the mirror.

Alex can't stop herself from laughing at your transformation when you met up with the others. Even Ella smiles a bit. As for what clothes they picked up for you, they thankfully didn't spend too much money on making you look like an idiot. A white t-shirt, a casual bomber jacket, some skinny jeans rolled up around your ankles and canvas shoes. Some aviator glasses complete the image.

"I look like a goddamn fuckboy."

"No, no! You look great." You're not sure that you believe Alex when she's got a massive shit-eating grin on her face and has hard time keeping herself from giggling. In the end, all that matters is that you look nothing like Samuel Pullman, the kid from Eastchurch who went missing over a month ago.

You help yourself to what's left of the lunch that they picked up at a local deli. They also bought a couple of hats for Marley so that his bald head doesn't stand out so much, but he's not that keen on wearing them. Once you're finished, you head over to the bus stop to plan out your journey to Tennyson.

It's basically on the other side of the state and there's no route that will take you directly there. Instead you'll need to take multiply buses across Pennsylvania, from here to Williamsport, then to State College, then over to Pittsburgh and up to Erie, getting off half-way at Tennyson. It'll be a long, meandering trip and the sun will have set long before you arrive at your destination, but at least it will be a whole lot faster than trying to get there by foot or even by Hispo.
>>
The only issue is Marley.

Half an hour through the journey and he's already suffering from motion sickness. The cool, collected and reliable Metis with an almost encyclopaedic knowledge of Garou culture has been replaced by an anxious wreck who seems to flinch at every sudden sound or movement that the bus makes.

>Marley gains 1 Rage. His Rage is currently 4/10.

"You okay, man?" This must be the fifth or sixth time you asked that in the last hour.

"Yeah, I'm fine." Marley doesn't look fine. He's sweating profusely despite the cold weather and he's a lot paler than usual. "Is this seriously how people get around? How do you deal with the stale air, the constant noise and everything vibrating all of the fucking time? It's like I'm trapped inside of some animal's gut." You're not sure if you've ever heard him swear before.

"You get used to it," is all you can say.

"I don't think I'll ever get used to this," he mutters through gritted teeth.

>He'll just have to learn to deal with it if he wants to blend in with humanity. There's not much you can do to help him other than maybe open a window.
>Drug him up. When you get off at Williamsport, see if you can buy something that could knock Marley out for a while. Human ingenuity always has a solution.
>Get off at the next stop. You'll just have to walk the rest of the way. As the leader, you're always going to put the comfort of your pack first.
>>
>>5538966
>He'll just have to learn to deal with it if he wants to blend in with humanity. There's not much you can do to help him other than maybe open a window.
>>
>>5538966
have someone distract him, that always helped with my motion sickness. maybe ask Ella to sing a religious song or something
>>
>>5538966
>>5538973
This but just regular roadtrip songs, they exist for this reason, and boredom.

If that doesn't work
>>Get off at the next stop. You'll just have to walk the rest of the way. As the leader, you're always going to put the comfort of your pack first.
(so long as it doesn't put lives at risk.)
>>
>>5538966
>Try to get Marley some travel sickness tablets at a pharmacy at the next stop
Those little tablets hold me together on the rare occasion I take a ferry, they’re awesome.
Alternative suggestion would be those little pressure point wristbands if Marley has an aversion to human medicine on account of all he’s heard about Pentex’s pharmaceuticals. They work okay, even if it’s just placebo.
>>
>>5539007

These are good suggestions.

Ultimately as pack leader we need to keep morale high.
>>
>>5538966
>Get off at the next stop. You'll just have to walk the rest of the way. As the leader, you're always going to put the comfort of your pack first.
Next time we get him some travel sickness meds or placebo but i dont want to risk making him sick on our first mission
>>
>>5538966
>He'll just have to learn to deal with it if he wants to blend in with humanity. There's not much you can do to help him other than maybe open a window.
>Roadtrip songs may help, motion sickness tabs or pressure point wristbands to be picked up at next stop.
>>
>Going with:
>He'll just have to learn to deal with it if he wants to blend in with humanity. There's not much you can do to help him other than maybe open a window.
>Roadtrip songs may help, motion sickness tabs or pressure point wristbands to be picked up at next stop.
>Most posts seem to lean towards these nonintrusive attempts to alleviate his motion sickness and stress so I'm going with this combination of suggestions.
>Starting work on update in a bit.
>>
>>5538684
I mean, the deeper meaning of "we're fighting an existential war against the unironic and unambiguous forces of evil" makes me think Crusade fits the bills, they may not like the term but it's kinda my point that they need to overcome that and get with the program on some level.
>>5538966
>Get off at the next stop. You'll just have to walk the rest of the way. As the leader, you're always going to put the comfort of your pack first.
>Marley, I understand your reluctance and we'll be getting off here but blending in with humanity is vital to not dieing and remaining operational, we'll figure it out together but you need to get comfortable with this
Oh, we should hit up a military surplus store, specifically to buy a big duffel bag to stick our clothes in but some ponchos and knives could do us some good. Although I really don't want to walk into a situation armed past the tooth, I don't doubt Pentex has the sheriff's department under their thumb if they don't they probably have a killteam of poachers or at least some mall cops hanging about.
Just to think about the future, some multitools or Swiss army knives could be useful, but that is a tad micromanagey.

I just can't wait until we pick up a Klaive or two, they sound goddamn awesome but all the official pictures of them look like the worst mall ninja crap I've ever seen
>>
>>5539286
Lmao, I should have reloaded the page
>>
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The rest of you do what you can to alleviate Marley's discomfort. You open a couple of window and distract him with chatter and road trip songs, at least until you arrive at Williamsport to transfer to another route. You pick up some travel sickness pills and an acupressure wristband but in the end, the Metis needs to learn how to cope with stuff like this. Like it or not, civilisation is a big part of life on this planet and he better get used to it.

Despite your best efforts, Marley remains uncomfortable and ornery for the rest of the trip. At least his nausea isn't so severe that he ends up vomiting. It could've been a lot worse.

>Marley gains 1 Rage. His Rage is currently 5/10.

You transfer again at State College, then again at Pittsburgh. The Metis isn't the only one gawking at the skyscrapers and the bustling streets, the Amish are in awe as well. Even you are a little overwhelmed by the hubbub of these cities, since you spent your entire life in the rust belt town of Eastchurch. Alex is the only one who really seems accustomed to this sort of urban environment.

You're just glad that no one seems to recognise you. Either the fuckboy disguise is working perfectly, or nobody cares enough to take a close look at you.

Halfway along the route from Pittsburgh to Erie, your bus finally passes through the small city of Tennyson. It's a little run-down and reminds you of Eastchurch in a few ways but by the time that you arrive, it's been night for a while now.

>You gains 1 Rage. Your Rage is currently 7/10.
>You gains 1 Will. Your Will is currently 9/10.

>Ella gains 1 Rage. Her Rage is currently 8/10.
>Ella gains 1 Will. Her Will is currently 8/10.

>Alex gains 1 Rage. Her Rage is currently 5/10.
>Alex gains 1 Will. Her Will is currently 9/10.

>Marley gains 1 Rage. His Rage is currently 6/10.
>Marley gains 1 Will. His Will is currently 9/10.

>Isaiah gains 1 Rage. His Rage is currently 8/10.
>Isaiah gains 1 Will. His Will is currently 9/10.

There's almost no one on the streets right now. Alex thinks that it would be smart for the pack to find a motel that accepts cash and get some rest. She's pretty sure that a bunch of high school kids from out of town would draw some attention. On the other hand, the Amish are eager to get a head start and investigate this institute right now. They're both a little twitchy though; it wouldn't take much to make either of them frenzy.
>>
First of all, what should you do?

>Get a couple of rooms at a motel. Alex is right, It's too late for you to do much without looking suspicious.
>The others can find a motel, you want to scout a little. Alex can stay in touch with you via Mindspeak.
>Investigate the institute together. You shouldn't miss out on this opportunity to get a closer look at the place.

Second of all, how do you want to handle your pack's rage?

>Waste no time on meditation. There's no need for it right now.
>Find somewhere private where you can all reflect without being disturbed. (Everyone will lose 1 Rage and gain 1 Will.)
>Only Ella and Isaiah should meditate, the rest of you should cultivate your rage. (They will lose 1 Rage and gain 1 Will.)
>Head out of town and find some secluded wilderness where you can all reflect. (Everyone will lose 2 Rage and gain 2 Will.)
>Isaiah and Ella should go out of town to meditate, the rest of you don't need it. (They will lose 2 Rage and gain 2 Will.)
>>
>>5539608
>>Send Alex to look around while you and the others go find a motel room. She makes for the best scout with her city running to get out of danger, and mindspeak to keep you updated

>Only Ella and Isaiah should meditate, the rest of you should cultivate your rage. (They will lose 1 Rage and gain 1 Will.)
>>
>>5539614
Ditto
>>
>>5539608
Alex should get the motel sorted, Elle, and Isiah should go meditate in the woods, we should scout. I'm not sure where we should have Marley go. Either scouting with us, or with Alex. Leaning towards with Alex, because I think he might need a break after the bus ride.
>>
>>5539633

Backing this.

Element of surprise is our best weapon and we lose that if someone frenzies out in the middle of town.
>>
>>5539608
>Get a couple of rooms at a motel. Alex is right, It's too late for you to do much without looking suspicious.
>Find somewhere private where you can all reflect without being disturbed. (Everyone will lose 1 Rage and gain 1 Will.)
The motel room will work. Rage is a fine resource, but we gotta'stay frosty to not break the whatever-wolves-call-the-Masquerade.
>>
>>5539633
+1
>>
>>5539633
>support
>>
Hm being near the psychiatric aren't we already in wyrm territory? If that's so, is it wise to send those two to meditate alone in the woods? Maybe it would be safer to send them to meditate at the motel.

By the way if anyone asks Marley just finished his cancer treatment and we are on a roadtrip to cheer him up.
>>
>>5539874
Kek, that could be good for a future cover story, or we milk it by saying that he's just found out it's fully terminal and just wants to explore in his last bit of time left, hell if you wanted to be a prick it's not even technically a lie because Lycanthropy is essentially a terminal diagnosis because of all the insane shit gunning for them.

Also we should 100% buy him a set of wigs and fake eyebrows to match if only for the shitpost of it, we could run him like our own personal Chameleon if we taught him people manners.

Oh and for future note, hitting up Charity shops and surplus stores is probably our best bet for minimal direct Pentex influence.
>>5539608
Hey Hench, how much of a disguise is our midpoint between Homid and Garou? I get that it's Wolfman but is it actually good, also how Bad is Delirium? I get it's a "drives people crazy" field but do we get a debuff from it like Vamps do from breaking the Maskerade or is it that Pentex tracks cases of it and will use it to pinpoint us?
>>
>>5540025
I'm pretty sure all that would make 3/4 of our pack hate us.
>>
>>5539606

>Get a couple of rooms at a motel. Alex is right, It's too late for you to do much without looking suspicious.

>We all meditate together and reflect on our purpose. Spend 1 rage. Gain 1 will.

We could use this as our chance to establish our first pack ritual. We grasp hands and make oaths of moment. We each state a specific objective and swear we will accomplish it on our honor. Ex. Alex can swear she will slay a famori without resorting to Crinos. We can swear that we will fight their champion in single combat.
>>
>>5539608
>Get a couple of rooms at a motel. Alex is right, It's too late for you to do much without looking suspicious.
>Find somewhere private where you can all reflect without being disturbed. (Everyone will lose 1 Rage and gain 1 Will.)
>>
>Going with:
>The others can find a motel, you want to scout a little. Alex can stay in touch with you via Mindspeak.
>Isaiah and Ella should go out of town to meditate, the rest of you don't need it. (They will lose 2 Rage and gain 2 Will.)
>This seems to be what >>5539633 suggested.
>Starting work on update.
>>5540025
>As this is stuff that you were likely told by Harrower, I'll answer these questions.
>Shifting into Glabro, the savage form, basically adds anywhere from six inches to a foot to your height. It bulks you out with a lot of muscle, gives you a much more angular face and makes you pretty fucking hairy. You retain any identifiable features like tattoos and scars, but otherwise no one sane would assume that you're the same person. At most, someone might think that you're related if they had a good look at both forms. While the Glabro form works as a disguise, it also draws some attention. People take notice of giant hairy musclemen, even if it's just so they can stay far away from them.
>Delirium can be useful, depending on the situation. Any human who sees you in Crinos, the war form, behaves irrationally. Some are driven mad, some pass out, some run away, some immediately attack you out of self-defence. Most people will forget what happened when they suffered from Delirium, while the few who remember usually rationalise it as a bear attack or something. The more people you subject to Delirium, the more likely it is that Pentex or other factions aware of werewolves might connect the dots, which might allow them to retaliate in force.
>>
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Together, you search for a motel and soon come across one that suits your needs. It's cheap, clean and completely unassuming. The woman behind the counter doesn't ask any questions or even give you any strange looks; she's not paid to give a shit about what customers get up to, so long as they pay. You're able to get a couple of rooms for less than a hundred bucks a night, which suits your budget perfectly and you've got enough cash to spend a few nights here before you need to start worrying.

Once that's out of the way, Alex has the responsibility of looking after Marley and coordinating the pack using Mindspeak. Meanwhile the Amish will head out of Tennyson in search of somewhere to meditate and you'll search for this Psychiatric Institue, the sole reason why you're here in the first place.

Not long after you set out, you wobble a little as you suddenly feel thoughts other than yours rattle around in your skull. Alex's voice is the first to reverberate inside of your brain, but others soon follow.

>Alex spends 1 Will. Her Will is currently 8/10.

"Testing, testing, hello? Is this working?"

"Yeah, it's working," Marley tiredly confirms. You get the feeling that it isn't helping with his nausea.

"What about you, Ella, Isaiah? You guys doing okay?" You're a little worried about those two, a couple of Amish kids in a city, but they're Garou. They can look after themselves.

"We're fine," Ella replies. "We just got off of the road and I don't think anyone's seen us. I'm not sure we'll be able to focus with you in our heads though, so we'll need to break the link when we find somewhere quiet where we can meditate."

"That's fine by me, so long as you can remember how to get back to the motel. I'm just following road signs right now, I'll let you know when I find my way to the institute."

It takes a while but you eventually find your way to the facility. It's a sprawling seven-storey red brick building that looks relatively new. Most of the structure is surrounded by a parking lot for visitors, as well as a smaller lot for employees. This makes it difficult to get a closer look at the institute without setting foot on the premises and if someone sees a kid snooping around a mental hospital at night, questions will no doubt be asked. At least you only have CCTV to worry about, since there's no sign of any guards patrolling the exterior.

Before you decide what to do next, you take a moment to examine one of the signs near the visitor entrance, which is large enough to be visible from the road. It reads:

Tennyson Psychiatric Institute
Here For You For Life

We provide a vast range of treatment including family therapy, holistic therapy, aversion therapy
cognitive behavioural therapy, psychodynamic therapy, electroconvulsive therapy, biofeedback therapy, sex reassignment therapy, reparative therapy, motivational enhancement therapy, dialectical behaviour therapy...
>>
Your vision starts to blur before you can finish reading. You don't know what even half of those terms are supposed to mean. In the end though, nothing about the place seems overtly sinister from the outside.

"I'm here," you let the others know. By this point, Isaiah and Ella have severed the link and begun their meditation without incident. "Honestly, it doesn't look that bad from outside. Just like like any other hospital really. I won't know what's up with the place unless I can get a closer look at it."

"Are you sure that you wanna do that without back-up?" Alex sounds a little concerned for once. "I still think you should leave it until tomorrow. We can have a closer look at the place then."

"Have you had a look at it in the Umbra?" You haven't. Marley's suggestion has piqued your interest, though the process of stepping or peeking sideways would certainly be draining. "The corruption of the Wyrm isn't always obvious in this world. Pentex and its many heads wouldn't be dangerous at all if they were open about their desire to rape the planet. Their strength lies in their subtlety."

>You're not going to risk it. You've found the Tennyson Psychiatric Institute just like you wanted to, now you better head back to the others. You can lead them here tomorrow.
>Sneak closer and see what else you can find out from the outside. You'll need to break the link so you can focus on being sneaky. (This will require a roll after voting is locked.)
>Break the link, find an alley where you can strip and shift into Lupus. It's your stealthiest form. (This will spend 1 Will [Shapeshift] and require a roll after voting is locked.)
>Find a spot where you're unlikely to be disturbed and project your senses into the Umbra, so you can see what it looks like on the other side. (This will spend 3 Will [Peeking].)
>Step sideways into the Umbra. Perhaps you'll have a better chance of accessing the institute in the spirit world. (This will spend 3 Will [Stepping Sideways].)
>>
>>5540217
>Find a spot where you're unlikely to be disturbed and project your senses into the Umbra, so you can see what it looks like on the other side. (This will spend 3 Will [Peeking].)
>>
>>5540217
>Step sideways into the Umbra. Perhaps you'll have a better chance of accessing the institute in the spirit world. (This will spend 3 Will [Stepping Sideways].)
>>
>>5540217
>>Find a spot where you're unlikely to be disturbed and project your senses into the Umbra, so you can see what it looks like on the other side. (This will spend 3 Will [Peeking].)
>>
>>5540217
>Find a spot where you're unlikely to be disturbed and project your senses into the Umbra, so you can see what it looks like on the other side. (This will spend 3 Will [Peeking].)
>>
>Going with:
>Find a spot where you're unlikely to be disturbed and project your senses into the Umbra, so you can see what it looks like on the other side. (This will spend 3 Will [Peeking].)
>Starting work on update.
>>
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>You spend 3 Will. Your Will is currently 6/10.

"Give me a moment, I'm gonna see what I can see on the other side. I'll let you know when I'm through."

That's enough to make Alex and Marley shut up for the time being. Although Tennyson is a city, it's a relatively small city in Pennsylvania and that means that there's plenty of trees and bushes to be found along the sidewalk. You settle down under an oak and among some shrubs across the road from the institute, in a space between street lights. It's not the best hiding place but it's dark enough and sheltered enough that hopefully no one will stumble across you here.

Once you're comfortable, you begin to focus. The rage roiling inside of you makes it a little more difficulty than you like but eventually, you're able to push that primordial anger into a corner and zero in on the part of yourself that is tied to the Umbra. That aspect of your mind serves as a lens through which you peer into the spirit world.

You're not sure what you expected, but it wasn't this.

Everything is covered in cobwebs. Though this is most pronounced wherever there is the reflection of a human structure, even the branches of the oak tree are draped with a translucent cloak. Thick, rope-like fibres bind all of the cocooned buildings to each other in an insane lattice that makes it difficult to see the night sky. You see at least dozens of spiders the size of cats in the immediate area, scuttling over webs and weaving new ones, while others skate across the network of silk at astonishing speeds. Some of the webbing is a little tattered and dusty but most of it is still in pristine condition and gleams like porcelain beneath the light of the gibbous moon.

The institute is the exception.

Every strand that is connected to that building seems to be coated with pitch, or something that looks a lot like it. The shroud of webbing that blankets the hospital is just as tainted, giving the entire structure a sickly sheen, as though someone has painted it with crude oil. Some of the spiders that tend to this building seems to be influenced as well, since their cracked and rust-coloured carapaces don't match the shiny and uniform white of the other workers.

"I'm looking at it now. I've gotta say, it looks pretty fucking weird. Is every city covered in spiders like this?"

"That's what I've been told," Marley responds, "that's the Weaver's work. Anywhere where there's humans, you'll find her web. So long as we don't bother her brood, they shouldn't bother us either."
>>
"The institute looks different though, like someone dunked it in tar. I guess that's the Wyrm's..." You're about to continue when you spot something shambling through the streets. From a distance, it looks like a naked woman but the closer that it gets, the more bizarre it becomes. Its clammy and pale body is emaciated with extraordinarily pronounced ribs, long and spindly limbs and a waist so thin you could wrap your hands around it. Most of its face is taken up by a mouth that looks more suited to a lamprey with beady black eyes where its cheekbones ought to be, while the rest of its head is enveloped by a mass of hair that hangs as low as its knees. "... What the fuck?"

"That's probably a Bane." That is Alex's guess when you describe what you just saw to her. It staggers through the night, meandering towards the entrance of the institute. Unlike the physical version, there doesn't seem to be anything to stop anyone from just walking right in.

"It looks like it's going inside."

"That's weird. If spirits are slaves to their nature, then they should only migrate if there's a reason for it. Otherwise, wouldn't they just stick to the place where they manifested, since that's got to be a better habitat for whatever they're supposed to be?" Marley doesn't sound too sure about his own theory. "You could keep watching for a while longer, see if any other Banes are drawn to the hospital."

>Stop peeking and go back to the motel. While you're peeking, you're oblivious to anything that is going on in reality. What if someone finds you while you're in this trance?
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>Step sideways. It looks like the Umbral version of the institute isn't as secure as the real thing. You should take a closer look. (This will spend 3 Will [Stepping Sideways].)
>>
>>5540535
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>>
>>5540538
Ditto, always be peeking
>>5540103
Thank you, very informative
>>
>>5540535
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>>
>>5540535
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>>
>>5540535
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>>
>>5540535
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?

But let's not overdo it. We are alone, exposed and just doing some reconnaissance; so let's just take another quick look and, if we don't find anything particularly interesting, we gtfo.
>>
>Going with:
>Keep peeking, like Marley suggests. Sometimes you need to take risks for the sake of acquiring intelligence and who knows what you might learn if you keep watching?
>Starting work on an update.
>>
You stick around.

It takes several minutes before you catch a glimpse of the next Bane skulking towards the institute. This one is squat and bloated with a flat, featureless and entirely neutral mask riveted to its head. Dried blood stains the eyes, nose and mouth of that false face, as well as the monster's throat and most disturbingly, its groin. Whatever genitals it once had are unidentifiable as all that is left between its malformed legs is a gory wound.

A few more minutes and the next one comes lurching towards the hospital. This specimen is almost as emaciated as the first one you saw, though its face is far less monstrous. Instead, its sallow skin is decorated with needles that puncture it from the inside out, leaving it with a hundred oozing puncture wounds all over its body. It's bristling with so many metal quills that it almost looks like a human porcupine or cactus.

The third specimen takes a while to show up but this one is entirely inhuman, for better or worse. It's just a mass of animated sewage the size of a large dog, dragging itself across the abandoned Umbral parking lot towards the hospital. All sorts of trash seems to be caught in its sludge, from tin cans and plastic bottles to dead animals.

"Well, that puts a hole in my theory," Alex comments when you report this sighting.

"What were you thinking?"

"The first three sounded like they could be kinda connected to mental illness. Eating disorders, drug addiction, gender dysphoria, maybe? I'm not sure. I thought that maybe they were attracted to the place because they're trying to go there for help or something. I mean, it's meant to be a hospital so it would totally be in character with what those spirits are meant to represent. There's no reason for a fucking sewage monster to go there though, so there goes my idea."

"It was a good guess," Marley says. "They're not being summoned. If they were, I think they'd just appear there, no need for them to travel across the Umbra like that. So I'm guess that something could be calling out to these Banes? I can't think of anything else."
>>
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Before you're able to reply, you feel a strange sense of vertigo. Your vision of the Umbra becomes distorted and blurry before it disappears entirely. All you need to do is blink and suddenly, you're back in reality. A man dressed in blue scrubs is stooped over you and shaking your shoulder vigorously with a look of concern on his bearded face. If you had any doubts that he works at the institute, the white text emblazoned on the left side of his shirt that says 'TPI' dispels that.

You've been caught.

>You gain 1 Rage. Your Rage is currently 8/10.

"Snap out of it, kid! Hey, hey, can you hear me?!"

He must've been on his way into or out of work, when he saw a teenager just sitting in the darkness in a stupor. Now you've got to deal with the consequences of that.

>Insist that you're fine. Pull yourself together, apologise for causing any trouble and leave before you draw more attention.
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.
>Try to get some information out of him regarding the hospital. This might seem a bit suspicious but no risk, no reward.
>Get out of there as fast as you can. If this guy works for the institute, he's got to be bad news. Start running, right now.
>Shift into Crinos and deal with him. No witnesses. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
>>
>>5541151
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.
“Woah duuuuude I was trippin’ balls mannn“
>>
>>5541151
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.

Option 1 and 4 will probably lead to him making a passing mentioning to his higher ups about us. Option 3 will certainly have him make a mention of us and Option 5 while the safest if we roll well would be literally murdering a guy who probably is too far down in the ladder to actually be a bad person. Therefore I say option 2 is the safest nonviolent bet although it is betting on him not having too much experience with druggies in the past to see through our bullshit.
>>
>>5541151
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.
Whelp, guess we're infiltrating this place while pretending to be a druggie, just make sure the Trans Bane doesn't molest us
>>
>>5541151
>Insist that you're fine. Pull yourself together, apologise for causing any trouble and leave before you draw more attention.
He's probably just a wagie.
>>
>>5541151
>Shift into Crinos and deal with him. No witnesses. (This will spend 1 Rage [Exert], 1 Will [Shapeshift] and require a roll after voting is locked.)
This is bad man
>>
>>5541151
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.
Can we pull off the shaggy stoner vibe? Maybe if we do a peace sign and say stoner stuff like "chillllll ouuuuuuut maaaaaaan" we can convince him.
>>
>>5541151

>Insist that you're fine. Pull yourself together, apologise for causing any trouble and leave before you draw more attention.
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.

Both. We try to be casual about it, apologize and leave but acting kind of high to let the guy arrive to his own conclusions.
>>
>>5541321
"I'm fine, duuuude, I was just vibin' ya know? chill"
>>
>Going with:
>Act like you're high. You don't have experience with drugs but your presence is a little more believable if you act like a druggie.
>Starting work on update in a bit.
>>
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"Shit. Give me a moment, guys."

You spend a few seconds squinting at the stranger. He probably thinks you're high right now, so why not play the part? You stay quiet for a uncomfortably long time while you look everywhere except directly at his eyes, to make it seem like you're having trouble focusing. When you finally open your mouth, you only mumble a single syllable.

"... What..?"

"Are you serious?" The nurse looks more than a little vexed when he comes to the conclusion that you're on drugs. "Do you have any idea how late it is? If you're going to get high, find somewhere better to do than under a tree in the middle of the night and for god's sake, don't do it alone."

"I dunno what you're talking about, man..." You're doing your best to slur your words without exaggerating it too much. "I'm just taking in the vibe..."

"You've got to be fucking kidding me..." He lets out a sigh of irritation and reaches into his pocket for a notepad and a pen. "Look, you've made me late for my night shift so I can't stick around much longer, but it's clear you've got a drug problem. I work at the psychiatric institute across the road, we can put you on a program and get you the help you need. Just call this number tomorrow and we'll see about getting you treatment, okay? Now come on, get up. You can't stay out here like this."

"Okay, okay, I'm going..." You almost over-do it when you lean a little too heavily to one side, to make it seem like you're off-balance. You've got to remind yourself that you're pretending to be high, not drunk. Once the nurse has helped you to your feet, you begin to stagger away and focus on the chattering voices in your brain once more.

"... Sam? Sam, is everything okay?" Alex is more of a worrier than she lets on. For all of her shit-stirring, she gets stressed out pretty quickly whenever anything bad happens.

"I'm fine. I got seen by someone who works at the hospital but I'm pretty sure they thought I was just some druggie. I'm making my way back now."

Your return to the motel goes a lot faster than your search for the institute, if only because you've actually got a good idea of where it is. You feel a great sense of relief when you arrive, if only because you're free to disconnect from the Mindspeak. Having a bunch of other people in your head is a little disorientating at the best of times. It might have even helped you pretend to be high.

Within half an hour of your return, Isaiah and Ella both return from their meditation out in the woods. You can no longer feel the rage simmering inside of them and they were fortunate enough to not get caught by anyone on their way to or from the wilderness.

>Ella loses 2 Rage. Her Rage is currently 6/10.
>Ella gains 2 Will. Her Will is currently 10/10.

>Isaiah loses 2 Rage. His Rage is currently 6/10.
>Isaiah gains 2 Will. His Will is currently 10/10.
>>
Once they're back, you bring the Amish up to speed with everything that you found out at the institute while Marley goes to the other room to catch some sleep. Isaiah is particularly interested in your description of the Banes, which only serves to reinforce his Christian interpretation of Garou cosmology. This leads to a bit of an argument between him and Alex.

"... Look, just because these spirits are all gross and evil-looking, that doesn't mean they're fucking agents of Satan or whatever." She's a little too drained to put too much effort into the debate. "Like, what about the masked one? The mask being nailed to its face represents it trying way too hard to fit in with society and its bloody crotch represents it destroying its own sexuality or gender identity to try and be 'normal.' It's totally a spiritual manifestation of dysphoria."

"I don't know what half of that nonsense means," Isaiah replies, refusing to relent, "but it sounds more like a sinner that was punished for their lechery. They were castrated and had their beauty stripped from them for their sins. The one with the huge mouth is a sinner punished for their gluttony, the one with the needles is a sinner punished for their lack of temperance and the sewage monster is a sinner punished for their indolence. It's obvious that these Banes are demons, the souls of the wicked who were tortured and bent to the will of..."

"It doesn't matter what you think they are," Ella butts in before Isaiah gets too carried away. "They're the enemy, they want to bring about the apocalypse and we're here to put a stop to their plans and destroy them. It doesn't have to be more complicated than that, does it?"

They're keeping the conversation relatively civil, so you're happy to let them go at it for a while longer. You have your own issues to worry about, the first and foremost of which is the primal fury bubbling away in the back of your mind. You should probably do something about that, but it's almost midnight. You shouldn't stay awake for much longer, not if you want to be fresh and alert when you wake up tomorrow.

>There's no need to meditate. Sharpening your claws in the morning will be more than enough to keep yourself under control.
>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)
>Head out to the forest to find somewhere to meditate. You can't afford to frenzy, no matter what. (They will lose 2 Rage and gain 2 Will.)

>If there is anything else you want to do or discuss before tomorrow morning, or if there's something you want to do immediately in the morning, feel free to make a suggestion.
>>
>>5541481
>Head out to the forest to find somewhere to meditate. You can't afford to frenzy, no matter what. (They will lose 2 Rage and gain 2 Will.)
>>
>>5541481
>Head out to the forest to find somewhere to meditate. You can't afford to frenzy, no matter what. (They will lose 2 Rage and gain 2 Will.)

I think we should figure out some kind of last minute bonding thing before the mission, like ordering some pizza and sharing it in a communal space. something to reinforce the pack bond and ease some of the tension
>>
>>5541481
>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)
I like Ella, she knows what's up.
>>
>>5541481
>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)
>Other
Could we potentially discuss a strategy with the gang to get into the institute?

I was thinking we could use that number the guy gave us as an in, us as the druggie and the gang as concerned friends bringing us in for a program
>>
>>5541481

>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)

I'm hoping we get some useful knowledge or loot from this operation. How we run this op will set precedent for future ones and will allow us to start developing our preferred tactics.

We need to continue our progress of deprograming the Amish and Hippies and discuss how we want to do this. My vote is for taking no prisoners, stay stealthy for as long as possible, executing the staff and the most damaged patients, and only sparing those we know are not tainted. Most important thing is taking back useable intel, lore, or trophies.

We should remember what we were told by Murphy and prepare our pack mentally. This is going to be a horror show.
>>
My strategy is to scope our new hires and any interns they have coming and going from the facility. Bribe and persuade them into giving us any onboarding paperwork they have, such as a floor plan, names of staff, and the location of the high risk/permanent patients. Once we are inside we hit the staff, kill the lights, power, ac, heat, alarms, etc... Make them feel hunted.
>>
>>5541481
>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)
>>
We should also do any inventory check and see what we have. We have no tools or weapons so I say we hit a pawnshop for weapons and break-in tools. We should have no problem again since cash and mind control make things easy.
>>
>Going with:
>Meditate in one of the rooms you've rented before you sleep. (You will lose 1 Rage and gain 1 Will.)
>Starting work on update.
>>
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>You lose 1 Rage. Your Rage is currently 7/10.
>You gain 1 Will. Your Will is currently 7/10.

You retire for the night and go to the other room, where Marley's already sleeping. In the peace and quiet there, you should be able to collect your focus and meditate. If only it was that simple. No matter how much you try to shut out your surroundings and concentrate on your inner self, the pervasive hum of machinery and electronics makes it impossible. Even after you've shut off everything in the room, you can still hear it. That's not all either, even the air seems stale and lifeless in a way that you never noticed before. You give it your best shot over the course of an hour but in the end, you barely make a dent in the fury that seethes inside of you.

With meditation out of the way, you finally decide to get some sleep.

You wake up to the ache of an empty stomach not long after the sun has risen. The other boys are still fast asleep so you take the opportunity to have a shower. Not long after you've finished cleaning yourself up, the others start to awaken and you hear a knock on the door. It's Alex with Ella in tow and a paper bag in her arms, full of breakfast sandwiches that she bought from a nearby bakery. You're a little annoyed that the girls went out without letting you know first, but you're too hungry to argue right now.

"I know what I said about how important it is to hunt and cook your own meals yesterday," Marley comments half-way through a bacon and egg croissant, "but humans do make some really good food."

"Just wait until you have a shower. I'm pretty sure you'll enjoy hot water too." You're glad that he's changing his mind about society. Maybe with time, the Metis might genuinely enjoy the civilised lifestyle. "So, we need to figure out what we're doing today. I got a number from that nurse last night, I could use it to schedule an appointment or sign up for a program or something. That seems like a good way to get inside."

"You remember what Harrower said, right?" Isaiah isn't so keen on your idea. "Pentex uses that place to turn people into cannon fodder for its army. I'm not sure how smart it is to hand yourself over to them like that."

"Oh come on, it's not like everyone in there is going to be a Wyrm-worshipping asshole," Alex interjects. "Though I'm not sure how much we'll be able to learn by talking to nurses and secretaries. Maybe we could go in through the Umbra, see if there's any friendly spirits we could ask questions? Even if there aren't, we could still explore the spirit version of the hospital."

"It's going to be full of Banes and the Weaver's brood." Marley's quick to shoot holes in her plan. "The first lot would try to kill us on sight and most Garou don't work with spider spirits. If we're going in that way, we better be ready for a fight."
>>
"Well, okay." Alex is a little miffed that her suggestion was shot down so quickly. "Why don't we keep an eye on the place from the outside then? Daylight means that we can get a closer look without looking weird and see if there's anything unusual. If someone gets paranoid about us snooping around, Ella can always use her mind-trick and make them look the other way."

"Would you be okay with that?" The Amish girl nods when you ask her that question.

"If it keeps us out of trouble, yes," she says quietly. "Maybe we should split into groups? We'll draw a lot of attention if all five of us move around together."

"Maybe. We could get more done that way too." It's something for you to consider, at least. "Is there anything that we should buy that'll help with this job?"

"Hard to say," Marley replies, "we don't know enough. Right now, I've got no clue what we would need, or even what you could buy that would be useful."

"Besides," Alex adds, "we've only got enough cash for a couple more nights. Fashion, food, bus and motel expenses add up quickly, you know."

They both make good points. Buying stuff can come later, when you've got a better idea of what you need and if you can even afford it. Right now, you need to decide what today's course of action should be.

>You should stick together. There's safety in numbers and if shit hits the fan, you want your pack at your side.
>You should split into two groups, so you can get more done without leaving yourselves too vulnerable.
>You should split into three groups and accomplish everything. The enemy isn't expecting you, you should be safe.

>You should go inside the institute and pretend that you're interested in treatment. Anyone accompanying you can play the role of a concerned friend.
>You should step sideways and have a closer look at the reflection of the hospital in the spirit world, though you better be ready for a fight if you do.
>You should explore the exterior of the building and remain outside for a while, just to keep tabs on anyone coming and going from the institute.
>>
>>5541895
>You should split into two groups, so you can get more done without leaving yourselves too vulnerable.

>You should go inside the institute and pretend that you're interested in treatment. Anyone accompanying you can play the role of a concerned friend.
Stoner man strikes!
>>
>>5541895
>You should split into two groups, so you can get more done without leaving yourselves too vulnerable.
>You should go inside the institute and pretend that you're interested in treatment. Anyone accompanying you can play the role of a concerned friend.
>>
>>5541895
>You should split into two groups, so you can get more done without leaving yourselves too vulnerable.
>You should go inside the institute and pretend that you're interested in treatment. Anyone accompanying you can play the role of a concerned friend.

Team 2 should scope out the exterior.
>>
>>5541895
>You should stick together. There's safety in numbers and if shit hits the fan, you want your pack at your side.
splitting up always leads to problems

>You should step sideways and have a closer look at the reflection of the hospital in the spirit world, though you better be ready for a fight if you do.
>>
>>5541986
This. We can all shift into the Umbra and regroup when we have intel and are ready to attack.

>>5541895
>>
>>5541986
>support
>>
>Going with:
>You should split into two groups, so you can get more done without leaving yourselves too vulnerable.
>You should go inside the institute and pretend that you're interested in treatment. Anyone accompanying you can play the role of a concerned friend.
>The second group should explore the exterior of the building and remain outside for a while, just to keep tabs on anyone coming and going from the institute.
>Starting work on an update.
>>
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In the end, you decide to split into two groups. You'll be leading the first team inside when you play the part of an addict in search of treatment, while the second team will be lingering outside to case the hospital. You'd rather not set foot in the Umbra until you're ready to launch your assault.

Once you're done with breakfast, you call the institute using the room phone in order to set up an appointment, a preliminary interview that will help determine what sort of treatment is right for you. Fortunately they just had a cancellation, so a slot has opened up around eleven o'clock. You'll make sure to arrive at least half an hour early so you have an excuse to look around the interior of the institute. When you're asked to give your name, you're forced to come up with one on the fly and go with... Joseph Davis. You're told to bring some documentation to prove your identity but yeah, that's not going to happen. Hopefully you won't be turned away when you show up without it.

Before you set out, you should probably decide who will be a part of what team. Anyone who doesn't accompany you will be a part of the second team that will scope out the exterior, so who do you want to take with you inside of the hospital?

>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>Alex. As she's the only other member of the pack who is used to civilised society, it could be useful to have her by your side. On the other hand, she could supervise the external team and make sure they don't do anything stupid.
>Marley. His ability to sense the taint of the Wyrm could be extremely useful inside of the hospital, while his heightened senses could be extremely useful outside of it for identifying anything out of the ordinary.
>Isaiah. Unfortunately, he doesn't bring any particular abilities or skills to the table to make him suited to either team. He's still a Garou though so if shit hits the fan, he'll still be a force to be reckoned with.

Also, there's the matter of Alex's Mindspeak.

>She should maintain Mindspeak at all times. It will be disorientating and might make it difficult to concentrate, but you want to be able to communicate with the rest of your pack at all times.
>Every hour or so, she should activate Mindspeak to make sure everyone's doing okay and get updates. This might drain her gnosis somewhat, but it's the best option.
>She should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.
>>
>>5542239
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>Alex should maintain Mindspeak at all times. It will be disorientating and might make it difficult to concentrate, but you want to be able to communicate with the rest of your pack at all times.
Ella goes in with us. We'll need her ability to get where we need to be, and to keep the civvies in check. The rest outside. Alex should only have mindspeak with us. We should be able to tank the penalty, and she's got Marley to rely on for keeping watch. We can relay messages through her. Not quite as good as full speed of thought with everyone, but a decent compromise. She might get butthurt about being used as a glorified walkie talkie, but that's that's a risk I'm willing to take.

Say Hench, is that penalty something that can be reduced with practice, or is set in stone?

Also I'm starting to worry about Isaiah. He almost mutinied over some petty theft, how's he going to react now that civilian casualties, and real collateral damage are on the table? Another thing, does he know how to drive? I know he's amish, and what not, but he's also got Apecraft's Blessing. If not we should teach him, and he can be our wheelwolf.
>>
>>5542239
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.

>She should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.
>>
>>5542239
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>She should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.
>>
>>5542239
>>5542239
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>Marley. His ability to sense the taint of the Wyrm could be extremely useful inside of the hospital, while his heightened senses could be extremely useful outside of it for identifying anything out of the ordinary.
Ella because dog her persuasion and Marley because his ability to sense the taint of the wyrm, feel like we’ll really need that inside, Ella also gets combat buffs the more people she’s with so that’ll be helped by Marley

>She should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.
>>
>>5542239
Ella and Marley come with us, Isaiah and Alex make up team 2. Appoint Alex as team leader of team 2, she should keep Isaiah from going full 'burn the mutant' at the first sight of danger..
>>
>Going with:
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>Alex should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.
>So that's Ella going with you inside of the institute while Alex, Marley and Isaiah will remain outside and keep an eye on the place.
>Starting work on update in a bit.
>>5542257
>The penalty from Mindspeak is set in stone. It's a disconcerting experience on the same level as being very drunk or sleep deprived. With a little focus you can still perform basic tasks, but you will suffer penalties for trying anything challenging or intensive while you're in that state.
>>
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Ella will join you inside of the Tennyson Psychiatric Institute. Meanwhile, Alex will lead the other boys and scope out the hospital from the outside. If you don't emerge after a few hours or they run into some sort of trouble, then she'll get in touch with you via Mindspeak. Otherwise, she should refrain from using that ability at all.

It's a pretty straightforward plan. As soon as you've finished your breakfast and cleaned yourselves up, your pack departs from the motel and follows you to the institute. You make sure that you're nice and early, so you have enough time to snoop around and ask questions if it's necessary. You also perform the ritual of sharpening your claws, just in case you find yourself in trouble later on.

>You spend 1 Rage. Your Rage is currently 6/10.

You leave the others at the perimeter of the parking lot and make your way to the entrance with Ella at your side. You're not sure what you were expecting but after you're through the threshold and inside the foyer, you're a little shocked by how everything is. There's a reception desk staffed by a couple of clerks, a waiting area with plenty of cheap-looking seats and some inoffensive muzak playing in the background. The only thing of note is the way that the hospital's staff seem to rush around. Not a minute passes without a nurse hurrying out of one corridor and then down another as though their job depends on it. Even the assistants behind the desk seem somewhat stressed, their attention divided between computer screens, ringing phones and visitors like you.

"Good morning, can I help you?" A middle-aged woman behind the desk offers you a terse smile once she's finished with a phone call. She's trying her best to be polite, but it's painfully obvious that she's stressed, just like everyone else who seems to be working here.

You give her the false name that you booked the appointment under. When she asks for proof of identity, you make a show out of searching your pockets for it, only to apologise. You must've left it at home. The receptionist's smile becomes even more strained as she insists that it's not a problem; you can still go through with the initial assessment, you just won't be able to register as a patient and sign up for a program until you can provide the hospital with the necessary documents.

"Now, if there's nothing else you need, please take a seat. Doctor Jan Pisarski should be with you in about twenty minutes." She's already turned her attention back to her computer and is busy tapping away at her keyboard. Ella hesitantly glances in your direction; whatever you choose to do, she'll follow your lead.

>Ask the receptionist about what it's like working here. If she's resistant to small-talk, make use of Ella's Gift. (Ella will spend 1 Will [Persuasion].)
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>Try to explore. If you get caught in the act by hospital staff, you can improvise.
>>
>>5542666
>Ask the receptionist about what it's like working here. If she's resistant to small-talk, make use of Ella's Gift. (Ella will spend 1 Will [Persuasion].)
>>
>>5542666
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>>
>>5542666
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>>
>>5542666
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
Reception's unlikely to know much, and she's clearly too stressed to make smalltalk without Ella's powers... Which might draw attention from any Pentex folk in-the-know, and are better spent elsewhere.
>>
>>5542666
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>>
>>5542666

>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>>
>>5542727

Agree with this thought, maybe better to persuade the MD?

I imagine Ella would be allowed as a guest, most clinics would allow a support person for a patient.
>>
>Going with:
>Play along and don't cause any trouble. Just wait until the doctor's ready for you.
>Starting work on update in a bit.
>>
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You and Ella find somewhere to sit in the waiting area. There's a water cooler that you help yourselves to, though you need to show the Amish girl how to use it. You're suddenly struck by the realisation that over half of your pack is completely unaccustomed to modern civilisation. Of course you were aware of this before now, but it's only just starting to sink in.

There isn't much that you can do while you wait. It's not a safe environment to discuss werewolf things, after all. You inspect some of the mental health advice plastered all over the walls but none of it is particularly informative. You're far more interested in the hospital stuff as they rush from one corridor to the next and hurry patients off to their appointments. The air of anxiety and urgency is palpable, though maybe you're just sensing all of the Banes lurking on the other side of the Gauntlet. There's also a third possibility, that the presence of those Wyrmish spirits could be contributing to the negative atmosphere that pervades the hospital. It's difficult to say.

Your wait lasts a little longer than the twenty minutes than you were promised. It's more like half an hour by the time that a nurse arrives to escort you to Doctor Pisarski's office. You almost need to jog in order to keep up with them and barely have a chance to glance at the doors that you pass. As far as you can tell though, there isn't anything out of the ordinary about the institute. There's no strange noises or peculiar sights, at least not yet.

The office that you walk into is just as mundane as the rest of the building. Jan Pisarski doesn't look particularly special either; he's a smartly dressed man in his forties with a well-groomed beard to make up his receding hairline. If it wasn't for the bags under his eyes, he would be the picture of health.

"Good morning," he says with a forced smile. Even the doctors at this place seem stressed. "You must be Joseph Davis, and you are..?" His attention shifts to Ella.

"Ella Staufer," she replies. She doesn't have a reason to hide her identity. "I'm a friend of Joe's, I've been trying to convince to get help for ages. I'm just here to give him a little support, since he finds it hard to talk about this stuff." She recites the lie perfectly.

"Well, that's very nice of you." Pisarski's smile becomes a little less strained. "Please, take a seat. Once you've made yourselves comfortable, I'd like to talk about why you're here today." You have no doubt that the doctor has already been informed of your supposed history of substance abuse, but perhaps he doesn't want to confront the issue until you feel ready.

>Play the part of an addict. You'll need to make a lot of shit up, but you want to see how this hospital treats its patients.
>Delay with small-talk, see if you can get the doctor to tell you anything about what it's like working at the institute.
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>>
>>5543614
>Play the part of an addict. You'll need to make a lot of shit up, but you want to see how this hospital treats its patients.
So I was on the wacky backy sine I wuz a kid, when ma pa' left me and ma'.
My friend Jamal Got me sum and we rolled up on dat cuz. Sheeeeiiit, it da bomb yo! but now my boy Jamal has peaced out from a couple a gangbangers layin' the lead on him, and now I wanna get clean ya hear? So I can do life like da straights and narrows yo.

Is this any good?
>>
>>5543614
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>>
>>5543614
>Play the part of an addict. You'll need to make a lot of shit up, but you want to see how this hospital treats its patients.
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>>
>>5543614
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>>
>>5543614

>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)

This is a chance to give Ella an opportunity to contribute and feel like she's making a difference. We are combat, rational thinking, and leadership. We are not a hot blonde girl with mind control powers.
>>
>>5543614
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>>
>>5543614
>Let Ella work her magic.
>>
>Going with:
>Let Ella work her magic. There's no point in beating around the bush. (Ella will spend 1 Will [Persuasion].)
>Starting work on update.
>>
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>Ella spends 1 Will. Her Will is currently 9/10.

You glance to your right, where Ella is sat. After a few seconds of eye contact, she gives a little nod and turns to face Pisarski.

"We both noticed how tense everyone here is," she begins. There's a strange power in her voice, something that immediately grabs the doctor's attention. "Everyone seems so stressed for some reason. Is something wrong? I'm sorry if it's none of our business, but we just want to know if everything's alright. I know that you're here to help other people with their mental health but yours matters too, you know. So... Are you okay?"

As soon as she's finished, Pisarski slouches and lets out a long, forlorn sigh. Any sense of professionalism suddenly evaporates and where there was once a doctor, there is now just a tired man who has had enough.

"No," he confesses, "I'm not okay. Nothing here is okay. I'm sick of the lack of funding we're getting, I'm sick of the unreasonable targets we're being given and I'm sick of failing my patients. I'm sick. This whole place is sick. It's stuck in a downward spiral and if there's anyone to blame, it's Autumn."

"What do you mean, Autumn?" You feign ignorance, just to keep him talking.

"Autumn Health Management Systems," Pisarski says with a grimace. "They're the management here. Thanks to them, we barely have enough staff and funding to keep the institute running and we're forced to use faulty equipment and cut corners whenever we can. The targets are the worst part. We're 'encouraged' to prescribe specific medication, even in instances when it's unnecessary or detrimental to a patient's well-being. Anyone who fails to meet these standards gets fired, while anyone who stays gets to watch the people they're supposed to be helping deteriorate."

"What happens to them?" Ella only interjects to keep the doctor on track, to stop his ranting from drifting off-topic.

"We've provide four types of treatment," he explains. "Outpatient programs, partial hospitalisation, inpatient programs and intensive care. Far too many of our patients end up in the intensive care unit. Maybe that's a good thing since it's the only department that gets any damn funding from Autumn, but we don't see them again after that." He buries his face in his hands and falls quiet.

"Hey, are you okay?" Ella's concern has only grown since she first asked that question.
>>
"I always wanted to be a doctor, you know. I've always wanted to help others." Pisarski just stares down at the surface of his desk. "So many people come here with small problems only for their mental health to crash within the first few months of their program. By the end, they pose such a threat to themselves and others that we've got no choice but to hand them over to the ICU. This place... It's the only common factor. We're the only common factor. Are we responsible for this? Have we really been ruining the lives of these people instead of fixing them? How am I supposed to live with that?"

At this point, he's just vocalising his stream of consciousness. You and Ella share a worried look with each other. You've got a couple more questions to ask the doctor but after that, what should you do about him?

>Leave the poor guy to wallow in his self-pity. You've done enough, you don't need to make things even worse for him.
>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler.
>Convince him to be your man on the inside. Get Ella to use her Gift again if he's reluctant. (Ella will spend 1 Will [Persuasion].)
>>
>>5543940
>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler.
Focus on the ICU, got it
>>
>>5543940
>Convince him to be your man on the inside. Get Ella to use her Gift again if he's reluctant. (Ella will spend 1 Will [Persuasion].)
Might as well
>>
>>5543940
>Convince him to be your man on the inside. Get Ella to use her Gift again if he's reluctant. (Ella will spend 1 Will [Persuasion].)
poor guy.
>>
>>5543939
>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler
We will probably fuck him over as a side effect of fighting autumn if he keeps working here
Best to get him out and unconnected
>>
>>5543940
>>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler.
>>
>>5543940
>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler
>>
>>5543940
>Convince him to be your man on the inside. Get Ella to use her Gift again if he's reluctant. (Ella will spend 1 Will [Persuasion].)
>>
>>5543940
>>Leave the poor guy to wallow in his self-pity. You've done enough, you don't need to make things even worse for him.
>>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler.
the last one sounds too dangerous imo
>>
>>5543940

>Convince him to be your man on the inside. Get Ella to use her Gift again if he's reluctant. (Ella will spend 1 Will [Persuasion]

Mission first.

If we succeed, then maybe we can smuggle this guy out of here.
>>
>Going with:
>Tell Pisarski to grow a spine and quit. If he really cares about helping people, he shouldn't be working for Autumn as a prescription drug peddler.
>Starting work on update.
>>
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"You're not supposed to live with that," you state bluntly. "Take some responsibility for your actions and quit." That earns a sardonic laugh from Pisarski.

"Would that help anyone either? I'd just be throwing away all of the years that I've put into the institute. I can't believe that I'm spilling my guts to a couple of kids who came here for my help. I'm supposed to be the one listening to your problems and giving you advice, not the other way around."

"'All of the years that you've put into the institute' haven't changed anything and they're not going to either. Autumn doesn't give a shit about you or anyone else, you've made that obvious." You feel no need to pull your punches when it comes to telling him the truth. "You're a goddamn doctor, it's not like you're going to struggle to find a job somewhere else. If you stay here, you're just going to keep on peddling the same drugs and making the lives of your patients even worse."

"We know you want to help people," Ella adds, "you're trying to do the right thing. It won't work though, not for as long as you're stuck here. Find a place where you're actually allowed to make a difference and give others the aid that they need. That's the only way you'll be able to come to terms with what you've done here. You'll never be able to forgive yourself for as long as you keep working here."

"You really think we deserve forgiveness for what we've done here?" Pisarski's expression is full of doubt as he turns to look at Ella. She just nods.

"No one and nothing is beyond redemption," she insists. For the first time, you hear a little conviction in her voice, a certain strength and sincerity which she lacked until now. "So long as you find the courage in your heart to move on and leave the sins of Autumn in the past, you will absolve yourself of guilt. If we don't forgive, we won't be forgiven."

"That sounds like something straight out the bible." The doctor falls quiet for a while and just stares down at the table as he composes his thoughts. At long last, he nods to himself. "... Alright. I think that I'm done here. I don't know if I'll ever be able to excuse Autumn's actions after everything that has happened, but maybe I'll give it a shot." Pisarski then looks in your direction with a feeble smile. "I think that we're done here too, unless there's anything else that you need. Somehow, I don't think that you came here looking for my advice."

"All we need to know is where the ICU is and if there's anything else you can tell us about it." The doctor's smile slips off of his face after you've said that.
>>
"I hope you aren't planning on doing anything stupid. It's underneath the south wing. It goes down about five floors, I think. We've raised concerns in the past about how it's not healthy to keep patients in accommodation that lacks windows or any other source of fresh air and natural light but as always, Autumn just ignored us. As for what I know about it, almost nothing. The people who work in intensive care never talk about it. They've even got their own staff room down there, just to keep them from mingling with the rest of us."

"Thanks for your time, doc. We appreciate it." After a short farewell, you and Ella leave Pisarski's office and step outside into one of the sterile corridors of the institute. There's no one in sight or within earshot. You recall the way back to the foyer but maybe you should take this opportunity to snoop around a little. You can always say that you got lost.

>Head straight back to the entrance and leave the building. See if you can reunite with the others.
>Explore the institute. See if you can follow the signs to this south wing and find the ICU.

>Make sure that Ella knows that you appreciate her open-minded approach. It's refreshing to hear a Garou talk about things like redemption.
>Point out to Ella that she's a warrior of Gaia. She's supposed to punish servants of the Wyrm, not encourage others to forgive them.
>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>>
>>5544452
>Head straight back to the entrance and leave the building. See if you can reunite with the others.
>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
She wants to be a closeted Christian, that's her business. We need to reunite with the team to prep for the raid on the ICU.
>>
>>5544452
>Explore the institute. See if you can follow the signs to this south wing and find the ICU.

>Make sure that Ella knows that you appreciate her open-minded approach. It's refreshing to hear a Garou talk about things like redemption.

What's the worst that could happen?
>>
>>5544452
>Head straight back to the entrance and leave the building. See if you can reunite with the others.
Can we look to swipe a map or something as we leave? If the building is up to code there should be maps detailing evacuation routes in the event of emergency.

>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>>
>>5544452
>Explore the institute. See if you can follow the signs to this south wing and find the ICU.

>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.

point out this is why we brought her, and where her strengths are. not the philosophical part, but more that her ability to relate with people is a boon in the mission and the war.
>>
>>5544452
>Head straight back to the entrance and leave the building. See if you can reunite with the others.
consolidate and assault
>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>>
>>5544452
>Head straight back to the entrance and leave the building. See if you can reunite with the others.

>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>>
>>5544452
>Explore the institute. See if you can follow the signs to this south wing and find the ICU.
>Make sure that Ella knows that you appreciate her open-minded approach. It's refreshing to hear a Garou talk about things like redemption.
As long as she doesn't try to redeem a formori or bane, it should be all good
>>
>Going with:
>Head straight back to the entrance and leave the building. See if you can reunite with the others.
>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>Starting work on update.
>>
>>5544452
>Head straight back to the entrance and leave the building. See if you can reunite with the others.
The ICU is our target. Regroup and attack, by night or in the Umbra.

>Commend Ella for a job well done and leave it at that. You don't need to comment on her personal philosophy.
>>
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You don't want to be caught lingering inside of the institute. If they're anything like Pisarski, most of the staff here are decent people, so you want to avoid getting any of them tangled up in your plot. You make your way back to the entrance, only stopping along the way at a fire safety point. There's a couple of extinguishers mounted on the wall along with a fire blanket and signs that instruct the user on how to use this equipment. You're most interested in the evacuation plan, which is a map kept inside of a plastic sleeve, complete with a route from your current location to the designated assembly area.

As no one else is in the corridor right now, you don't see any problem with taking the map out of its protective plastic and stuffing it in your pocket. Unfortunately all of the rooms are numbered rather than named, so your task isn't as simple as finding the area that is labelled 'evil cult shenanigans.' It'll still come in handy though.

Your heart skips a beat when a receptionist stops you on the way out, but thankfully it's only to talk to you about your proof of identity. She brusquely reminds you that you won't be able to register for a program unless you bring it along, so she advises you to come back with it as soon as possible. You just give her a sheepish smile and say that you'll come back with it when you can find it before you're out of the door and back beneath the open sky. Not only have you found out some information about the institute, but you also got someone to quit his soul-destroying job and make a better life for himself.

That went pretty goddamn well.

>You gain 1 Will. Your Will is currently 8/10.

"You did good in there," you tell Ella as you search for the others. She just gives you a quiet 'thank you' and a small smile. You're not quite sure what you think about her penchant for forgiveness and redemption, but it's not your place to comment on her beliefs.

>Ella gains 1 Will. Her Will is currently 10/10.

You find the rest of your pack lingering on the outskirts of the employee parking lot. Alex is pretty surprised that you got out so quickly, not even an hour after you first set foot in the hospital. You let them know what you got up to while you were inside and that although you didn't manage to get a close look at the facility, you did manage to learn a lot from the doctor.

"I guess we can work with that," Alex remarks as the five of you wander away from the institute. You don't want your plans to be overheard by anyone who works there. "Anyway, we spied a few ways into the south wing that are for employees only. There's also this ramp that leads down to parking in the basement. We couldn't get a close look because it's hidden behind garage doors, but we did see a truck belonging to Hampton & Holt drive down there ten minutes ago." There's a name that you haven't heard in a while.
>>
"Either the hospital's got a pest problem or H&H are picking up their latest batch of Fomori."

"I tapped into one of my Gifts," Marley says, butting into the conversation, "just to see if I could sense anything out of the ordinary. It was pretty muffled but I swear that I could hear screaming. Screaming, crying, babbling... There's a lot of people down there." He looks pretty shaken.

>Marley gains 1 Rage. His Rage is currently 7/10.
>Marley spends 1 Will. His Will is currently 8/10.

"That's not all." Isaiah has his own input to offer. "I looked into the Umbra to see what it's like on the other side and that entire wing is... overgrown, I guess? The corruption at that part of the institute is so bad that there's no way in. It's grown all over the doors and windows. It looks like the main entrance is the only real way inside."

>Isaiah spends 3 Will. His Will is currently 7/10.

"That shit isn't important right now," Alex snaps. "The point is that there's some Pentex shitheads down there who are about to leave with a bunch of Fomori. It's probably way too late to save whoever they're loading into the truck, but the least that we can do is put them out of their fucking misery, right? Besides, there's no telling how much death and suffering they'll be responsible for if we let these assholes get away. We've gotta stop them, Sam."

>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
>Refuse to attack the Hampton & Holt detachment. It's unfortunate that they will get away with a bunch of Fomori, but you can't afford to interfere right now. You need to do this properly and save as many lives as possible without taking unnecessary risks. You've got to be smart about this.
>>
>>5544776
>>Refuse to attack the Hampton & Holt detachment. It's unfortunate that they will get away with a bunch of Fomori, but you can't afford to interfere right now. You need to do this properly and save as many lives as possible without taking unnecessary risks. You've got to be smart about this.
>"If we show our hand to early, they probably will start a lock down, that is if they don't just put down the people they are torturing out of spite."
>>
>>5544776
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
>>
>>5544776
>>Refuse to attack the Hampton & Holt detachment. It's unfortunate that they will get away with a bunch of Fomori, but you can't afford to interfere right now. You need to do this properly and save as many lives as possible without taking unnecessary risks. You've got to be smart about this.
>>
>>5544776
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
>>
>>5544776
>Refuse to attack the Hampton & Holt detachment. It's unfortunate that they will get away with a bunch of Fomori, but you can't afford to interfere right now. You need to do this properly and save as many lives as possible without taking unnecessary risks. You've got to be smart about this.
>>
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.

I say we put it to a vote and act as the tie breaker. Yes we should totally do this because we did enough smart stuff already. We need to burn some of this rage off because we all as a pack are way to close to frenzy. This is a strategic stress relief exercise with real tangible benefits. We’ve done enough human shit now it’s time for Garou shit. Remember the last time we did the pacifist route.
>>
>>5544776
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now
We should probably set up an ambush or block the roads to force them to take certain roads
>>
>>5544776
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
>>
>>5544776
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
I agree with >>5544941
There's a lot of to be gained here. Spend some rage, steal the truck. Maybe take a prisoner for some enhanced interrogation. I think that truck's a decent option to get into the basement. Either as a trojan horse, or a battering ram.
>>
>Going with:
>Agree to destroy this Hampton & Holt detachment and their shipment of Fomori. You're not ready, but this is war. Sometimes you have to fight battles that you haven't prepared for. It would be immoral and cowardly to let them get away just because you're ill-equipped to face them right now.
>Starting work on update.
>>
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"Alright, we'll stop them." No one objects. Ella and Marley both seem a little shocked by your decision but they don't voice any disapproval or outrage. Isaiah just nods along with you; he understands when it is time for action. As for Alex, she just grins. You come to a stop before you've wandered too far from the institute. It's still within sight.

"It's not going to be easy," you continue. "It's almost midday in the middle of a city, we've got no idea when that truck's coming out or what direction it's gonna go in and we've got no way of keeping up with it without breaking the Veil. If anyone's got any ideas, now is a good time to share them."

"Lemme shift to Hispo," Alex insists, "I'm the best runner in this kinda environment. If you guys wanna keep up, you can follow me through the Umbra, I'll give you directions. That way, we'll only need to worry about one of us breaking the Veil until we're out of the city. I promise that I'll stick to rooftops and alleyways whenever I can, I won't let the muggles see me if I can help it."

"If we had a car, following them would be a lot easier." You're surprised to hear Ella advocate the use of technology. "I might be able to convince someone to lend us theirs. Does anyone know how to drive?" You and Alex both nod. "So long as we don't end up ruining it and can return it to its owner, that shouldn't cause too trouble for anyone, right? We won't have to worry about being seen in other forms or anything, at least until we have to start fighting."

"Couldn't we ask one of the spider spirits for aid? You've seen how quickly they move around, Sam. Aren't some spirits able to see the material realm from the other side?" Marley reluctantly nods at Isaiah's question. He doesn't seem that happy about this idea. "So we can ask one of Weaver's brood to track the truck for us. All we need to do is follow the spirit through the Umbra and figure out how we can pay it back."

"I've said before that working with the Weaver isn't something that Garou are meant to do. Besides, you'd still need to stop somewhere with a clear reflection so you could step back in reality." Marley holds nothing back as he pokes holes in Isaiah's plan as well as Alex's. "Look, chasing this truck around like this isn't going to work. There's no way that we can attack it in open daylight without risking being seen and breaking the Veil, even if we manage to follow it out of the city. If we're going to stop them before they get away, our only choice is to attack the institute right now. It's not ideal, but it's the only way I can see this working out."
>>
There's a lot of ideas here and none of them are risk-free. It's not too late for you to back out if you regret this.

>Have Alex shift into Hispo and chase after the truck across rooftops. The rest of you will follow the directions that she gives once you're in the Umbra and in dire form too, so you can keep up. (Alex will spend 1 Rage and 2 Will. The rest of the pack will spend 4 Will.)
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>Step sideways into the Umbra and see if you can get one of the Weaver's brood to give you a helping hand. It will likely ask for some sort of favour in return for tracking this vehicle. (The entire pack will spend 3 Will [Stepping Sideways].)
>You're going to attack the institute. Trying to chase or track down the truck once it's left is too risky and prone to failure. If you're going to stop Hampton & Holt, you need to begin your assault right now.
>Abort. None of these are good ideas, they're just too risky. The rest of the pack will probably think less of you as a leader for being so indecisive, but you'd rather lose their respect than risk screwing up the mission.
>>
>>5545493
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
If we follow them to the boonies, we can attack at any time of day without issue.
>>
>>5545494
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
I don't want to split up for something like this
>>
>>5545494
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>>
If we could sneak into the garage it would only cost around 200 bucks to buy a prepaid phone and a gps tracker to safely follow the truck.

But if sneaking into the garage is out of the question I'm fine with any of these two:

>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>Step sideways into the Umbra and see if you can get one of the Weaver's brood to give you a helping hand. It will likely ask for some sort of favour in return for tracking this vehicle. (The entire pack will spend 3 Will [Stepping Sideways].)
>>
>>5545494
>Have Alex shift into Hispo and chase after the truck across rooftops. The rest of you will follow the directions that she gives once you're in the Umbra and in dire form too, so you can keep up. (Alex will spend 1 Rage and 2 Will. The rest of the pack will spend 4 Will.)
>>
>>5545494
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>Have Alex shift into Hispo and chase after the truck across rooftops.

You never follow someone with just one chase vehicle if you can help it. Hand off shadowing the truck a few times to make sure they don't get wise until we're in the clear.
>>
>>5545494
>>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>Step sideways into the Umbra and see if you can get one of the Weaver's brood to give you a helping hand. It will likely ask for some sort of favour in return for tracking this vehicle. (The entire pack will spend 3 Will [Stepping Sideways].)
>>
>>5545581
Actually, changing my vote to this
>>
>Going with:
>Have Ella commandeer somebody's car. Using that, you should be able to follow the truck until you're out of the city and can think about shifting without attracting too much attention. (Ella will spend 1 Will [Persuade].)
>>
>>5545702

Just thinking out loud - we should make every attempt to preserve the H&H truck and the H&H uniforms that the employees are wearing.

If we do well here, we would have excellent camouflage and a perfect means for infiltration.
>>
Anons, now that I read the update, I say we could have make a distraction with that truck.

First I thought about blowing it up, but it's in the garage of this hospital, so I thought that a plan could be that we sneak inside, if the truck is alone we can rob some of their stuff and then fuck up the truck by cutting wires and stuff. The moment the ones in charge of the truck are going to load out the new Banes and see that something is wrong, we attack full force with their pants down, go to the underground levels and break everything inside. They would be disoriented because of the whole mocing banes left and right to the truck, because I doubt they're easy to deal with so they might get them in restraint and such.
>>
>>5545781
>>5545817
That's kind of what I was getting at here, >>5545350. But that's all assuming the truck isn't tagged, and tracked. That the uniforms aren't tagged, and tracked. That everything isn't tagged, and that we can even take the truck to begin with. I'm fully expecting once we make our move for a full kill team to jump out of the truck loaded to the nines with DU ammo, and flamethrowers. You know, that this is a bait truck, just to catch any would be eco terrorists like ourselves.
>>
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"We're doing this Ella's way. Let's find someone who'll lend us their car. We can't be too picky, H&H could pull out of that hospital at any moment. Alex, you can take the wheel." You're a better fighter than she is. If something goes wrong while you're on the road, you want to be ready to disembark and join the fray.

You don't have to search for very long. You come across a woman who is busy unloading her groceries from her station wagon which is parked just across the road from the institute, outside of an apartment block. As soon as you give the signal, your pack descends on the car like vultures on carrion. Alex hops into the driver's seat while Ella apologies profusely to the obviously distressed owner. With a voice infused with supernatural power, she promises that this is an emergency and that you'll return the car as soon as you're done with it. The poor woman is so overwhelmed that she just hands over the keys without a fight, while Marley and Isaiah finishes unloading her shopping for her. She just stares in disbelief when you all pile into the vehicle and drive off, still not fully comprehending what just happened.

>Ella spends 1 Will. Her Will is currently 9/10.

"I thought you didn't like using your Gift to steal," Marley says to Ella, both of whom are sat in the backseat. His expression is pretty grim; he's not looking forward to more motion sickness.

"This isn't stealing," she insists. "I meant everything I said. This is an emergency and we'll give it back as soon as we're done with it." You can't help but feel a little sceptical. If a fight does break out, it's unlikely that the car will come out of it undamaged. You can appreciate her good intentions though.

After fifteen minutes of waiting, the garage opens up. The vehicle that emerges looks less like a truck and more like a minibus, large enough to seat sixteen people. Its windows are heavily tinted or blacked out to the point where you can't get a good look at the drivers, but 'Hampton & Holt Wildlife Removal' is clearly painted on the side, along with contact details and a cartoonish bear with a smile on its face.

As soon as they're out of the parking lot and on the road, Alex gives chase after them. You instruct her to avoid getting too close to the truck and to avoid losing sight of it, but the more advice that you give, the more that she grumbles.

"Anyone ever told you that backseat drivers are really fucking annoying? I know what I'm doing, jackass."
>>
Thanks to the lack of traffic at this time of day, it doesn't take too long before you've left the outskirts of Tennyson. Though the buildings have thinned out significantly, you still can't more than a couple of hundred yards without passing some sort of civilisation, usually in the form of housing or farming infrastructure. The risk of being seen is dramatically lower, but it's still exists. The truck is starting to pick up speed; either they've realised that they're being tailed or they're just eager to get to their destination. Maybe both. At least there's no way that a minibus can outrun your vehicle of choice.

>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation.
>Tell Alex to floor it and ram the fuckers. Hopefully the impact will be enough to knock them off the road without requiring you to transform in broad daylight, at the cost of doing some major damage to the station wagon. Sorry, Ella.
>Attack. Everyone but Alex will throw themselves out of the car and shift into Hispo. In the form of the dire wolf, you will close the distance and bring that truck off the road. (Everyone but Alex will spend 1 Rage and 1 Will. This will require a roll after voting is locked.)
>>
>>5546081
>Attack. Everyone but Alex will throw themselves out of the car and shift into Hispo. In the form of the dire wolf, you will close the distance and bring that truck off the road. (Everyone but Alex will spend 1 Rage and 1 Will. This will require a roll after voting is locked.)
>>
>>5546081
>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation.
>>
>>5546081
>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation.
Stay frosty. They have no reason to suspect us.
>>
>>5546089
>>5546095

Let's split the difference - can everyone but Alex shift into Glabro while we tail the truck? Alex can shift too as long as it doesnt affect her driving skill, I cant remember if there's a penalty to fine motor skills in Glabro.

Mostly I want to be more bulletproof in case they start taking potshots at us; plus we would be ready for a fistfight once we dump out of the car.
>>
>>5546110
>Glabro doesn't suffer any penalty to fine motor skills. I can accept this as a write-in.
>>
>>5546110
supporting
>>
>>5546081
I'll switch to support this >>5546110
>>
>>5546081
>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation.
>>
>>5546081
>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation
>>
>>5546110
This is good, +1
>>
you should archive this thread op
>>
>>5546612
It's only on page 8.
>>
>Going with:
>Keep tailing the truck. There's a chance that they might be on to you and could be leading you into a trap or away from their actual destination, but you don't want to risk breaking the Veil by attacking them this close to civilisation.
>Everyone will shift into Glabro in preparation for the upcoming conflict. This will not break the Veil but it will leave all of you ready for a fight. (Everyone will spend 1 Will.)
>Starting work on update.
>>5546612
>I will only archive the thread and create a new one towards the tail end of Page 10.
>>
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>You spend 1 Will. Your Will is currently 7/10.
>Ella spends 1 Will. Her Will is currently 9/10.
>Alex spends 1 Will. Her Will is currently 8/10.
>Marley spends 1 Will. His Will is currently 7/10.
>Isaiah spends 1 Will. His Will is currently 6/10.

You tell Alex to keep tailing them; you can't risk an open assault this close to the city, not without drawing unwanted attention. For the sake of readiness though, you ask everyone to shift into Glabro, the savage wolf-man form. If you end up getting into a firefight, you want everyone to be in a form that can withstand a little gunfire and allows them to regenerate.

The Hampton & Holt truck continues on its way for a while longer, cruising northwards towards Erie. After ten minutes of this, it turns off of the road to go down a smaller country road. You follow them, though Alex tries her best to keep her distance. Signs of human habitation grow few and far between as your quarry turns down more of these roads, leading you further and further away from civilisation. Before too long, there's nothing but woodland occasionally disrupted by farmland on either side of the asphalt.

Just when you start to feel comfortable about launching your attack, the prey starts to slow down. The truck takes a sharp turn to the left as it rolls to a stop, ending up perpendicular to the road and blocking most of it. Alex is forced to bring the station to a halt while the Hampton & Holt driver gets out of his vehicle. The man is dressed entirely in black, complete with a bullet proof vest, a handheld radio hanging on his left and a holstered handgun hanging on his right. He reaches for the weapon while he barks a command.

"Get out of the fucking car, all of you!"

Others get out of the truck as well. The backdoors open up as a pair of men clamber out of the rear of the vehicle, while a fourth gets out of the passenger seat and circles around the front. They're all dressed like the driver, except they're totting assault rifles.
>>
>You gain 1 Rage. Your Rage is currently 7/10.
>Alex gains 1 Rage. Her Rage is currently 6/10.

"Shit," Alex growls. Somehow, H&H figured out that you were tailing them. You're not sure whether it's her fault or yours, but you're both pissed off. "What do we do, Sam?"

>Tell Alex to turn the car around and get the fuck out of there, as fast as she can. You've lost the element of surprise, you don't want to risk fighting these guys on equal footing.
>See if you can talk them down. Get out of the car, have Ella convince them that you're not a threat. She might even be able to get them to cooperate. (Ella will spend 1 Will.)
>Tell the others to attack, but to hold back. You want to see if you can take prisoners and surrendering to your rage will not be conducive to that. (This will require a roll after voting is locked.)
>Time to fight. Tell everyone to get out and charge the fuckers. It's going to be messy but that's what you expected. (Everyone will spend 1 Rage. This will require a roll after voting is locked.)
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
>>
wait

have Marley use the rearview mirror to lead the pack into the umbra then bust out of the umbra through their car
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
I'd rather enjoy beating a motherfucker with another motherfucker
>>
>>5546850
If we are going to fight we should put some focus on their communications. We don't want them using those radios or the one that's probably in the truck.
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
Everyone but alex gets out with us, tell her to gun it for the two with rifles at the back of the truck when we shift. Should be able to take two out while they're distracted, and tip the odds even more in our favor.
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
Is there a chance all these ARs are loaded with silver bullets?
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
>>
>>5546850
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
Go for the fucker with the radio first.
>>
>>5546850

>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)

Well, at least there should be minimal collateral damage out in the woods.

We should try to preserve at least some of their uniforms and gear for infiltration later though - focus on the radio man first as others have suggested.
>>
Rolled 11 (1d100)

>Going with:
>Shift into your war form and lead the assault. They seem like ordinary humans, maybe they're vulnerable to the Delirium. (Everyone will spend 1 Rage, you will spend an additional 1 Will. This will require a roll after voting is locked.)
>Plus a focus on the one with the radio and preventing any communication.

>I want three rolls of dice+1d100+50 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.
>+10 for Razor Claws.

>The modifiers for my roll are:
>+20 for wielding assault weapons.
>-30 for suffering from Delirium.
>-10 for slight numerical disadvantage.
>>
Rolled 59 + 50 (1d100 + 50)

>>5547034
Here goes, WUFF FORM GO
>>
Rolled 93 + 50 (1d100 + 50)

>>5547034
>>
Rolled 93 + 50 (1d100 + 50)

>>5547034
Doubt I can do better than >>5547045, but lets see
>>
Rolled 16, 46, 53, 34 = 149 (4d100)

>>5547042
>>5547045
>>5547058
>Your highest roll was 143, against my roll of -9. What is about to unfold is so hilariously one-sided that it shouldn't be considered a fight.

>Though it's not really necessary in this instance due to your adversary's abysmal roll, I am rolling for the performance of the rest of your pack. In order, I am rolling for Ella, Alex, Marley and Isaiah.

>The modifier for each of the following rolls is:
>+10 for fighting in Glabro form.
>+10 for Exert.
>>
>>5547063
Ella really does not like combat i guess
>>
>>5547045
>>5547058
You got the exact same, kek
>>
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>You spend 1 Rage. Your Rage is currently 6/10.
>You spend 1 Will. Your Will is currently 6/10.
>Ella spends 1 Rage. Her Rage is currently 5/10.
>Alex spends 1 Rage. Her Rage is currently 5/10.
>Marley spends 1 Rage. His Rage is currently 6/10.
>Isaiah spends 1 Rage. His Rage is currently 5/10.

"Everyone, get out. When I shift, rush the assholes and bring 'em all down."

The others nod along with your plan. They're all a little tense; this is your first fight in the war against the Wyrm's servants. You're not brawling with each other for Harrower's amusement any more, this is the real deal. Without any ceremony, you get out of the car and approach the truck. You're only able to take a few steps forward before the driver takes aim at you with his handgun. He barks another order, his voice full of machismo and authority.

"Stop right there and put your hands up, or I'll put you in the fucking ground!"

You don't stop. Instead, you suddenly grow three feet taller when you shift into your war form. The growth spurt ruins yet another set of clothes as a coat of black and black fur sprouts all over your body, a bestial maw juts out of your face and knife-like claws protrude from your fingers. Before the transformation is even complete, you charge at the bastard who thought he was in control of the situation. All he can do is stare in horror as you descend on him.

A single swipe is enough to annihilate your prey. Your claws carve effortlessly through the man's skull, reducing it to a handful of gore. The headless carcass slumps to the earth while his comrades gibber and shriek like startled apes. They're so overwhelmed by primordial terror that none of them manage to fire a single shot. They're not even able to run; their legs buckle beneath them and they're forced to desperately crawl along the asphalt as they try to escape. Any intelligent thought that they once possessed has been replaced by the mindless desire to get the fuck away from you. This is the power of Delirium.

They might've figured out that they were being followed, but they weren't prepared for werewolves.

Before any of the goons can get far, your pack descends on them. Marley grabs one and knocks him out by bashing his skull against the road. Another gets tackled by Isaiah and rendered unconscious by a kick in the head from Alex. Ella has pinned down the last of the gunmen and is the process of choking him out. Within a few seconds of your transformation, your pack has already won this battle by a landslide.

>You gain 1 Will. Your Will is currently 7/10.
>Ella gains 1 Will. Her Will is currently 10/10.
>Alex gains 1 Will. Her Will is currently 9/10.
>Marley gains 1 Will. His Will is currently 8/10.
>Isaiah gains 1 Will. His Will is currently 7/10.
>>
"Good work," you manage to say, despite how awkward human speech is in this form. A tiny part of you is horrified by what you've just done; you just murdered a man. Sure, it was out of self-defence and it's all in the name of Gaia, but what would your mom say if she could see you now? You mull over these thoughts as you circle around the truck to peer through the rear doors, which have been left ajar. Any doubt or remorse that you feel evaporates as soon as you see what's inside.

>You gain 2 Rage. Your Rage is currently 8/10.

You count twelve squirming, snarling shapes that are tied to their seats by heavy-duty harnesses. The only thing uniform about them is the straitjackets that they wear and the gags in their mouths. Otherwise, they're all horrifying in unique ways. There's a skinny woman whose skin is covered with wide and watery eyes. There's an old man who seems to be sweating some sort of tar-like substance. There's a boy who's around your age who has a multitude of twisted horns jutting out of his skull. Every last one of them has been transformed into a monstrous mutant.

Some of them glare at you hatefully, others have hunger in their eyes. Every last one of them thrashes against their restraints, hissing and growling through their gags. They're not people any more, they're not even animals. Whoever they once were, they're now Fomori, driven solely by the urge to corrupt and destroy. They're no better than the Banes that have been fused into their flesh, they can't be saved. At least, that is what other Garou have told you.

You'll decide what to do about the truck in a moment. First of all, what should you do the Fomori?

>Unleash your rage and slaughter them in a gruesome and spectacular fashion. This will serve as an outlet for the fury that threatens to overwhelm you. (You will spend 2 Rage.)
>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.
>Keep them alive for now. You'll decide how you want to dispose of them later on. You might even figure out a way of helping them.

Second of all, what about the three surviving agents from Hampton & Holt?

>Butcher them. Have your pack take out their anger on these assholes. It's the least that they deserve. (You along with some of your pack will spend 1 Rage.)
>Give them a clean death. You might be werewolves but you refuse to tear people apart for stress relief.
>Take them captive. If you want to kill them, you can do so later. First, you'd like to interrogate them.
>>
>>5547189
>Unleash your rage and slaughter them in a gruesome and spectacular fashion. This will serve as an outlet for the fury that threatens to overwhelm you. (You will spend 2 Rage.)
>Butcher them. Have your pack take out their anger on these assholes. It's the least that they deserve. (You along with some of your pack will spend 1 Rage.)
>>
>>5547189
>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.

>Give them a clean death. You might be werewolves but you refuse to tear people apart for stress relief.
>>
You know sometimes I wonder how evil henchmen even get their positions were they brainwashed? Produced in a lab? Is there a evil henchmen hiring page on linkedin? Does the evil corporation use back ally flyers?
>>
>>5547194
Anyway
>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.
>Butcher them. Have your pack take out their anger on these assholes. It's the least that they deserve. (You along with some of your pack will spend 1 Rage.)
>>
>>5547189
>Keep them alive for now. You'll decide how you want to dispose of them later on. You might even figure out a way of helping them.
Is there a way to exorcise a formori? If therr isn't I'm going with
>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.
>Give them a clean death. You might be werewolves but you refuse to tear people apart for stress relief.
>>
>>5547219
In pentex its usually someone desperate to do dirty work and they fall deeper and deeper into it or patrick batemen sigmas that didn't give a shit in the first place and climb the corporate ladder by any means necessary
A lot of the desperate situations are secondary effects of pentex expansion but thats just a bonus
>>
>>5547220
Why are you replying to me?
>>
>>5547189
>Unleash your rage and slaughter them in a gruesome and spectacular fashion. This will serve as an outlet for the fury that threatens to overwhelm you. (You will spend 2 Rage.)
>Give them a clean death. You might be werewolves but you refuse to tear people apart for stress relief.
>Keep one to interrogate.
>>
>>5547233
I'll vote for this but keep 2 survivors so we can gain more accurate information. Plus there's more creative ways to torture- I mean interrogate information out of people using 2 rather then just 1.
>>
>>5547189

>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.

Later, we should ask our elders if there's a method of banishing the Wyrm spirits and freeing these people, but for now, a clean death is probably a mercy.

>Take them captive. If you want to kill them, you can do so later. First, you'd like to interrogate them.

We need to grill these guys for all information they can provide, not to mention we need their uniforms and truck to remain relatively unblemished.

My guess is that they're on a regular schedule and we can take their place on the next shipment.

Ultimately, I want to convert their Fomori production plant into a place of actual healing - maybe we can eventually bind a Gaia-aligned spirit into the building and then run the facility with Kinfolk.
>>
>>5547189
>Unleash your rage and slaughter them in a gruesome and spectacular fashion. This will serve as an outlet for the fury that threatens to overwhelm you. (You will spend 2 Rage.)

>Take them captive. If you want to kill them, you can do so later. First, you'd like to interrogate them.
>>
>>5547189
>Kill them quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.

>Butcher them. Have your pack take out their anger on these assholes. It's the least that they deserve. (You along with some of your pack will spend 1 Rage.)

Take out the RAGE on those who deserve it.
>>
>>5547230
So desperate people and sigma grindset enjoyers gotcha
>>
>>5547231
Originally I was just gonna +1 your thing but I changed my mind while at the same time forgetting to not reply to you.my bad.
>>
>>5547189
For the Fomori, I say
>Close the truck and see how you can burn it with the Fomori inside. Cleans Gaia of their disgusting carcass and blood, leave only ashes (and find some place to put the truck so it's hard to find)

For the mercenaries
>Take them captive. If you want to kill them, you can do so later. First, you'd like to interrogate them.
My plan is that we will only use two, one of them it's going to serve as an example and make the other two to talk. Three is multitud after all
>>
>>5547193
>>5547194
>>5547220
>>5547233
>>5547252


Guys, if we want to burn rage, we can have an intra-pack duel, fuck something up in the Umbra, or meditate in the woods (we are literally already there).

The information that the H&H guys have is much more valuable right now than burning a point or two of rage, which we can do whenever we want.
>>
>>5547285
Not if the conversation we have with these things gives us two points of rage.
>>
>Going with:
>Kill the Fomori quickly and cleanly. There will be no catharsis in this, but they deserve painless deaths after all of the suffering that they've endured.
>Give the agents a clean death. You might be werewolves but you refuse to tear people apart for stress relief.
>However, you will keep one of the agents alive for interrogation.
>"Give the agents a clean death" is the option that got the most votes (four), but "take the agents captive" got three votes and there were also two votes with a write-in of keeping at least one agent alive for interrogation while the rest are killed. So, I'm going with this as a compromise.
>Starting work on update.
>>
Wait, I just thought of something. What if the truck has an alarm system that notifies someone if the fomori inside escape or die? We should preserve them for now, maybe put some H&H clothes on and drive back in the truck to infiltrate the hospital. Maybe we make up some shit about a mistake with the delivery.
>>
>>5547367
Absolutely not, taking those formori back to the facility is just asking for them to be released
>>
>>5547367

This isn't a bad thought but my take on these H&H guys are that they are basically one step above mall cops and probably don't even know they work for Pentex. Would be pretty surprising if their truck has advanced sensors or some other situation.
>>
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These creatures are the enemy. This isn't just something you know, it's a fact that you can feel in your very bones. As a warrior of Gaia, you were born to slay the Wyrm's minions, you should slaughter them and revel in the carnage. This is what your instincts tell you.

Your heart says otherwise. It reminds you that not too long ago, these Fomori were people. Sure, they might've been a little troubled or unwell, but that doesn't justify the horrors that have been inflicted on them. You should make their passing as peaceful as possible, to make up for all of the suffering that they have endured. In the end, that's what you decide to do.

You make your way over to the boy whose head is festooned with horns. You grasp one of them in order to hold the squirming mutant still and press a dagger-like claw against his temple. In your war form, all you need to do is apply a little pressure and your talon slides through the bone and deep into the Fomori's brain. This is the closest thing to a merciful death that you can grant these poor souls.

It only takes you a minute to end their suffering, one by one. By the time that you're finished, every last Fomori has fallen still. You're not sure if there's an afterlife waiting for these creatures according to Garou cosmology, but you still hope that they've gone to a better place or found some sort of peace, somewhere free from the Wyrm's taint. They deserve that much, after everything that was inflicted on them.

>You gain 1 Will. Your Will is currently 8/10.

"Hey Sam, is everything alright?" Marley pokes his head around the corner to peer inside of the truck just as you're on your way out. Upon seeing all of the dead Fomori, he just gawks. "Shit..."

"I'm fine," you reply. You try to maintain a straight face but there's no hiding your rage from your packmate. He knows just how close you are to frenzying, you can see the concern on his face. You shift back into Homid and dust yourself off. "We brought some spare clothes along, right?" He nods. "Good, I need 'em. Kill all but one of the goons, get their uniforms off of them and throw them in the truck. Make it quick and painless. We're not monsters, not like them."

As you get changed into a new outfit, you decide that you'll need to learn whatever trick Jasper and Harrower use that allows their clothes to shift with them. You're getting sick of all of these wardrobe malfunctions. More importantly though, you need to figure out how you're going to handle your captive. As soon as you've driven the truck off of the road to somewhere more secluded, you'll interrogate him.

>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
>Use physical coercion. For every question that he doesn't answer, kick his ass. He'll eventually tell you what you want to know.
>Offer him amnesty. If he tells you what you want to know, you claim that you will protect him from Pentex's retribution.
>>
>>5547559
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Persuasion].)
And then we meditate
>>
>>5547559
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
>>
>>5547559
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
We've got plenty of will, so might as well use it. No need to negotiate. A brutal interrogation would be cathartic... But we may frenzy.
>>
>>5547559
>>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
>>
>>5547559
>Offer him amnesty. If he tells you what you want to know, you claim that you will protect him from Pentex's retribution.
and if it doesn't work
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
honestly Ella is the M.V.P of this mission
>>
>>5547858
>honestly Ella is the M.V.P of this mission
Agreed, though I doubt Harrower will see it that way, alas.
>>
>Going with:
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
>Starting work on update.
>>
>>5547559
>Get Ella to work her magic on him. If he's vulnerable to Delirium, surely he's vulnerable to this too. (Ella will spend 1 Will [Perusasion].)
>>
Been thinking on what our plan for the main even should be. Obviously this might change after we interrogate this dude, but I think its a solid outline regardless.

Alex, Isaiah, and Ella get the rifles. Offer Marley the pistol, but I get the feeling he's the least comfortable with taking a gun, so don't force it on him. We take the truck, and try to trojan horse our way in, if not, we can just ram through into the underground garage. Once in we go loud, all shift to glabro, no need to beat around the bush. Shoot anyone armed, and anyone who tries to run. Put Ella on crowd control, she should be able to keep anyone from trying anything. From there we free any victims yet to be turned into fomori, mercy kill any more formori we find, and just generally wreck up the place. Maybe bring some gas to light the place up, but I'm worried that a fire could spread to the normie parts of the place.

We should buy some rubber werewolf Halloween masks, wear them when we go in. This serves two purposes, to conceal our identities, and should any of us need to shift to crinos any uncontained witnesses can be written off as just being traumatized from the mass shooting.

Not sure what our exfil should be. Use the station wagon for getaway seems like a terrible idea, as we'll be dodging cops. I think shifting to lupus, and splitting up is the best play.
>>
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>Ella spends 1 Will. Her Will is currently 9/10.

As soon as you're dressed, you hop into the driver's seat of the truck. You need to get it off of the road before any bystander drives along; you're lucky that no one has come across the carnage already. The rest of your pack have salvaged a couple of usable uniforms from the dead and thrown their corpses in the back of the vehicle. As for the survivor, they've restrained him using some cuffs that were found on his person and shoved him into the station wagon.

By the time that you drive off in the truck, the only sign of any violence is a bloody smear on the asphalt where the headless man once laid. Anyone driving past will hopefully assume that it's the product of roadkill.

Though this is the first time you've ever driven anything like this, you're able to get the truck rolling and get it off of the road. The woodlands a little too dense for something of this size, so you've got no choice but to drive it into an open field. You come to a stop by the tree line; if someone driving by glances off of the road and catches a glimpse of you, all they'll see is a wildlife removal truck parked by the edge of a forest. Nothing too unusual there.

The others pull up in the station wagon and drag out the surviving agent for questioning. By this point, he's regained consciousness. You use the van as cover to make sure that anyone driving past won't see your interrogation and as for your technique, you decide to let Ella work her magic again.

She starts off with innocuous questions before she resorts to using her Gift. She tries to find out his name, what he was doing at the institute, what Hampton & Holt really does. Your grim-faced captive refuses to say a word. Eventually, she is forced to use that mystical power that Gaia has given her. He's not giving her any choice.

"Don't you realise how sick and twisted this is? Those were innocent people before you turned them into monsters." Power enters Ella's voice as she appeals to the agent's humanity. "How can you do these things with a clean conscience? Don't you feel any sort of guilt or shame?"

Everyone is startled when he reacts by spitting in her face.

>Ella gains 1 Rage. Her Rage is currently 6/10.

For whatever reason, the Gift doesn't have an impact on him. Maybe Pentex gave some resistance to supernatural persuasion, maybe the Gift doesn't work on people who are already hostile, maybe the Delirium fucked with his head or maybe he's just been that heavily indoctrinated. It's hard to say.
>>
"No," he retorts, "my only regret is that we didn't realise that we were being tailed by lycanthropes. You really think that I should feel bad for the Endowed?" He laughs in Ella's face, almost hysterically. "Give me a fucking break! No one's going to miss a bunch of retards and addicts! At least someone found some sort of use for them, instead of letting them be dead weight." There's a manic grin on the goon's face. "Now you kids better listen, 'cause I'm about to tell you how fucked you are."

"We're listening." That's all you have to say to this asshole. As for Ella, she just backs off and wipes the spittle off of her cheek.

"We let dispatch know that we were being followed," the agent gleefully explains, "by now they'll have figured out that something went wrong and they'll connect the dots. 'Who could take out an armed retrieval team like that? It's got to be lycanthropes.' There's probably another team on its way right now and this one's gonna be ready for you. What, do you think they don't know where we are? Haven't you ever heard of GPS trackers? If you want to get out of this mess alive, you better do what I say."

You don't even dignify the cunt with a response. You just stare and wait for him to continue.

"Get these cuffs off of me, give me the radio and get out of here. You let me live and I'll tell dispatch something to throw them off of your trail." There's a demented gleam in his eyes and an unhealthy lack of fear, despite the situation he's in. He talks about this matter of life and death so casually that you can only conclude that there's something deeply wrong with the man. "I'll say you're heading towards Pittsburgh or something, but only if let me go first. We got a deal?"

"Fuck that," Alex growls. "Sam, let's just kill this asshole and get out of here."

>Agree to the deal. If he's telling the truth, you need to get out of here right now. You just hope he'll live up to his side of the bargain.
>You will only let the goon go after he's made the call. Kick his ass until he complies, you'll decide what to do with him afterwards.
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.
>Take out your anger on the goon. Take your time beating him to death, it's ideal stress relief. (You will spend 1 Rage.)

>Keep the truck. If you can get rid of tracker, you could try and use the vehicle to infiltrate or raid the institute.
>Abandon the truck. You don't want to waste any time destroying it or risk being caught with it. Let Hampton & Holt reclaim it.
>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.
>>
>>5548113
>Take out your anger on the goon. Take your time beating him to death, it's ideal stress relief. (You will spend 1 Rage.)
>Keep the truck. If you can get rid of tracker, you could try and use the vehicle to infiltrate or raid the institute.
Well, we aren't going to have time to meditate
>>
>>5548113
>New deal, you get rid of the tracker, and we don't burn you alive with the truck.

One chance, anything other than instant compliance we beat the shit out of him before tossing him in the truck to burn. We take the guns, and vests, and leave. If he complies give him a quick death, and we take the truck.
>>
>>5548113
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.
>>
>>5548111
>>5548113

Hmm, he's a zealot.

Here's my vote:

>kill him quickly and cleanly - take his uniform and make sure we grab his keys

>dump the truck and immediately head back to Tennyson in our car.

The truck is now actually bait for the H&H people, assuming that the tracker is real. In this circumstance, lightning raid on Tennyson with our costumes is the best option - delay will only give them time to harden their defenses. We can enter through the main doors, persuade our way through to the ICU directly. I feel like the truck Trojan Horse plan has too many variables with the tracker situation at this point.

Put the dead H&H guards in our car's trunk so that their bodies are missing, and make sure that we take some patient outfits as well - we can pretend to be bringing a fresh batch of patients to Tennyson or something.
>>
for raiding the institute, can't we just get in using the umbra? enter through a reflective surface, run the gauntlet and pop out inside
>>
>>5548141
I mean, yeah, but with how thick the wyrm taint is I figure it'd be way easier getting on this side. Also that's a decent chunk of will we could spend on other things once we're in.
>>
>>5548113
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.

>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.

No Risks. No Russian.
>>
Well, we clearly can’t let him use the radio. He’ll just tell them we’re werewolves regardless of whether or not we kill him after, he’s just that much of a zealous crackpot. What if we:
>leave the truck as is
>hide either in the woods or the Umbra
>wait for the Pentex cleanup squad
>slaughter them all in a sneak attack
>take THEIR clothes and go back to Tennyson
Pretending to be a cleanup squad would surely get us further with Wyrm affiliates than just wearing H&H uniforms.
>>
>>5548113
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.

>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.
>>
>>5548113
>kill him quickly and cleanly - take his uniform and make sure we grab his keys
>dump the truck and immediately head back to Tennyson via the Umbra
Use a car mirror to enter
>>
>>5548185
backing this
>>
>>5548113
>You will only let the goon go after he's made the call. Kick his ass until he complies, you'll decide what to do with him afterwards.
>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.
>>
>>5548113
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.
>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.
>>
>Going with:
>Kill him quickly and quietly. Even if he's your enemy and a piece of shit, he doesn't deserve a painful death.
>Burn the truck. You refuse to leave behind anything that the agents of Pentex could salvage. Burn it all.
>After I had parsed all of the write-ins, it seemed like there was equal interest in burning the truck and abandoning the truck. In the end, I looked to >>5548132 as a tie-breaker and since he seemed more interested in burning than abandoning, I went with that choice.
>Starting work on update in a bit.
>>
By the way, we should totally take their guns too. That way some of us can go Glabro and take out threats from a distance. Probably us and/or Alex, considering we’re likely the best versed in modern firearms.
>>
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"Hey, did any of these guys have a knife?"

Isaiah offers you one that he found. Your captive just laughs wildly as you turn to face him, blade in hand.

"What're you gonna do, cut me up until I tell you what you want to know? That's not gonna help, you're already dead, none of you are getting out of -"

You silence his deranged rambling by slamming the knife into the side of his skull. Even though he falls still and slumps forward, he still has a sick grin on his face. While you might have felt a little bad about your first kill, you have no regrets about sending this asshole to hell. You slide the blade out of his skull before you get to work stripping him of his uniform. You're not sure if you'll need it but it could come in handy.

Once that's out of the way, you collect everything else of note that they've got, such as their guns and their ammunition. You end up with eight magazines for the handguns and nine for the assault rifles, three of which are loaded with silver-tipped ammunition. There's also a first aid kit that contains all of the essentials with a couple of odd additions, such as a small bottle of something called Delerex Lupus 7, which the label describes as an 'antipsychotic agent.' It also has a bunch of syringes for injecting the stuff. You'll take all of their radios too; they're conspicuously silent right now but maybe they'll come in useful later on. Finally, there's a couple of duffel bags that you can use to carry all of this stuff around inconspicuously.

>Just in case there's anything that I've forgotten and someone goes 'why didn't we take that too,' please assume that you took everything that wasn't nailed down, even if I've failed to mention it.

Marley's interest lies elsewhere. With a bit of brute force, he extracts the wing mirror and the rear-view mirror from their holders and stashes them in one of the bags. When you question him, he just shrugs and says that reflective surfaces could always come in handy.

After you've looted everything of value from the truck, you prepare to set it ablaze. While you're doing that, your pack discusses your next course of action.

"We could prepare an ambush," Isaiah suggests, "wait for this other team to arrive and kill them all when they get here."

"Don't be stupid," Alex snaps at him. "You heard what that asshole said. These guys weren't ready for werewolves but the next team that they send is gonna be. Besides, don't we have a mission to worry about? I'm glad that we brought these shitheads down, but we should get back to the motel."

"They're going to be ready for us now," you point out. "After the stunt that we just pulled, they're gonna figure out that Tennyson has got a Garou problem. There's a good chance that they're gonna raise security at the institute because of this, so I hope you're all ready for a fight."
>>
"It might be a good idea to step sideways and head back that way. It's not like they're going to search the Umbra for us, right?" Marley shifts back to his Homid form while he's making this suggestion. "It's the safest way. We can even meditate on the other side without having to worry about being found by any of the herd."

>Marley spends 1 Will. His Will is currently 7/10.

"That would be a waste of energy," Ella says with a frown. "It's not like these werewolf hunters are going to spot us on the way into town, right? They're going to be coming from whatever place the Fomori were being taken to. So it's perfectly safe for us to just drive back."

"You're just saying that 'cause you promised to give that lady her car back," Alex remarks.

"Maybe, but I think you're all worrying too much. Yes, we're being hunted now but it's not like they know who we are or what we look like. As long as we're careful when we get back to Tennyson, we'll be fine. Pentex isn't all-seeing and all-knowing."

Maybe Ella has a point. It's possible that everyone else is overestimating the enemy, but it's also possible that she's underestimating them. You don't have enough experience with them to be sure.

>Prepare an ambush, like Isaiah suggested. You should use those mirrors to slip into the Umbra where you can hide and wait. You'll peek into the material world, to watch for the latest team's arrival. (You will spend 3 Will, everyone else will spend 2 Will.)
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
>Take the station wagon back to town. If Ella is correct, it should be safe for you to just drive back into Tennyson. Once you've returned the car to its owner, you can go back to the motel and start planning the raid. It's only one o'clock in the afternoon, you've got plenty of time left.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
If these guys were even mildly competent then they called in the Wagon's make, model, and plates. I'd like to get back sooner rather than later.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
Best defense: No be there.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
Ella's wrong here. Only reason this was as easy as it was, was because they thought we might have been civvies. Its better to overestimate your enemy than underestimate them. For all we know they could have a way of looking into the Umbra, so an ambush might not even be an option.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
Pentex definitely has the car’s plates at this point. We’d be better off leaving the car at the scene. If we take it back to the owner then Pentex will assume they’re in league with the Garou and promptly fuck them up royally. If we leave the car then it looks exactly like it is, a bunch of carjacking werewolves stole someone’s runabout and left it in the middle of nowhere. They might even claim some compensation via insurance.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
>>
>>5548625

>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)

This is our first run, best to be overly cautious. We've had an amazing success with our first set of hostiles but we can't get overconfident. These guys were mooks and were armed with antipsychotics and silver-tipped rounds; we shouldn't party with their anti-Garou squad as rookies.

Our mission is Tennyson, so we should head back and strike ASAP. Traveling through the Umbra and burning rage in the process means we'll get there safely and with relatively cool heads.
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
>>
>>5548625
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
We can come back for the car later. Drive it somewhere safe, hide it with a mirror under the back seat.
>>
>Going with:
>Step sideways and return to Tennyson via the spirit world. You'll be able to meditate before you get there and you'll step back into the physical realm at the outskirts of the city. You won't need to worry about being seen by anyone. (Everyone will lose 2 Rage and spend 2 Will in total.)
>Starting work on update.
>>
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>You gain lose 2 Rage and spend 2 Will. Your Rage is currently 6/10 and your Will is currently 6/10.
>Ella gains lose 2 Rage and spends 2 Will. Her Rage is currently 4/10 and her Will is currently 7/10.
>Alex gains lose 2 Rage and spends 2 Will. Her Rage is currently 3/10 and her Will is currently 7/10.
>Marley gains lose 2 Rage and spends 2 Will. His Rage is currently 4/10 and his Will is currently 5/10.
>Isaiah gains lose 2 Rage and spends 2 Will. His Rage is currently 3/10 and his Will is currently 5/10.

In the end, you decide to go with Marley's plan. While you managed to hinder Hampton & Holt by taking out one of their retrieval teams and destroying their latest batch of Fomori, you've now drawn their attention. From here on out, you should be more cautious.

You set the truck ablaze. It shall serve as a suitable pyre for all of the minions of the Wyrm that you have slain. You have no doubt that the smoking wreckage will draw attention but by the time that the fire is doused, nothing inside of it will be recognisable. You don't have to worry about causing a forest fire either, as the weather is so cold and damp this time of year that there's not much chance of it. As for Ella, she's frustrated that she's not able to keep her promise and return the station wagon to its owner. You assure her the car will almost certainly find its way back to its owner, but that doesn't improve her mood.

>Ella gains 1 Rage. Her Rage is currently 5/10.

Entering the Umbra is simple enough. Marley produces one of the mirrors that he looted from the track and lays it on the grass. He crouches before it and stares into his reflection for a long moment. You eventually blink, only to find that the hairless Metis is no longer there. One by one, the others follow his lead. You're the last one to go through to the other side, though you pick up the mirror and make sure to hold to it tightly as you focus on your reflection. Just as Marley predicted, when you manifest in the Umbra, the mirror remains in your hands.

The trees in this region of the spirit world aren't as large or colourful as the ones back at the caern. In fact, they all seem withered and pale, as though something has sucked most of the life and colour out of them. The more that you walk, the more that you realise that most of the woodland in the Umbra looks like this. The few nature spirits that you come across are feeble, solitary creatures that flee as soon as they sense your presence.
>>
You only consider meditating once you've made some distance between yourself and the field where you left the burning truck in the real world. You can't afford to be too careful once now. You eventually come across a muddy stream running through the woods, not all that different from the one where you first met Sees-Forest-For-Trees, on the day of your First Change. You can't believe how much has changed since that fateful day; this is the subject that you contemplate as you sink deep into introspection and quell your inner beast.

An hour has passed by the time that you finish meditating and the trek back to Tennyson takes roughly an hour and a half. By the time that you step sideways and return to reality at the outskirts of the city, it's almost four o'clock in the afternoon and the sun is dipping towards the horizon. It doesn't take too long for you to get to the motel from there, at least. Once you're inside, you're free to discuss your plans with the rest of your pack, and it seems like everyone has something to suggest.

"... For the last time, Isaiah, making a deal with the spiders is an awful idea." Marley is adamant about this. "She might be an enemy of the Wyrm but the Weaver isn't one of the good guys. Besides, those spirits might just attack us for disrupting their work."

"All that I'm saying is that we could use their help," Isaiah mumbles, "especially now that we've lost the element of surprise. The least we can do is use the Umbra to get inside, Hampton & Holt won't be able to stop us that way."

"It's not as easy as you make it sound," you retort. "You said that the only way inside of the institute's reflection was the main entrance and there's no telling how many Banes are in there. We'll probably need to fight our way through the hospital if we go in that way. We still don't know what's drawing all of those spirits to the institute either."

"Won't we need to kill them all anyway?" Everyone turns towards Alex when she asks that question. "Sure, if we kill all of the assholes that are turning people into Fomori and wreck their operation, we can just go back to the caern, mission accomplished, right? But if we do that, there'll still be a swarm of Banes corrupting the place from the Umbra. If we wanna do this job properly, we've gotta clean up both sides of the hospital."

"I guess that we could split up," Marley suggests tentatively, "that way we could handle both sides at once."

"God no, that's a fucking awful idea," Alex immediately replies. "That sounds like the perfect way to end up shot full of silver or torn apart by Banes. We've gotta stick together."

"Maybe we should just burn it all down. It's the easiest solution by far." It's clear that Isaiah's starting to get frustrated by the complexity of this situation.
>>
"It would be easy, but it wouldn't be right," Ella chimes in. "They have inpatient programs and even if we limit the fire to the intensive care unit, how many people do they have trapped down there? We can't just leave them there to die!"

There's a lot of ideas being thrown around but in the end, you need to settle on one.

>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.
>You will burn down the ICU, if not the entire institute. It's the quickest and easiest solution, but you will risk a whole bunch of lives and livelihoods. Oh well, you can't make an omelette without breaking eggs.
>You will enter the institute via the Umbra, clear out the Bane infestation and then step sideways back into the ICU to stop the Fomori operation. You want to do this job right, no matter how effort it takes.
>You will split up. One team will be charged with handling the Bane infestation, the other team will be responsible for raiding the ICU. This will be a lot faster than moving as a single group, but it's also riskier.
>You will step sideways and entreat the Weaver's brood. More traditional Garou might frown upon working with spider spirits but right now, you need every advantage that you can get.
>You will delay. You were going to do it tonight but instead you wait until tomorrow night, or the night after. You need more time to prepare, to gather more information, resources and gnosis.
>>
>>5550090

>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.

This is the primary objective. If we complete it in good shape, we can peer into the Umbra and assess the Fomori situation from there.
>>
>>5550099
>You will step sideways and entreat the Weaver's brood. More traditional Garou might frown upon working with spider spirits but right now, you need every advantage that you can get.
>>
>>5550090
>You will enter the institute via the Umbra, clear out the Bane infestation and then step sideways back into the ICU to stop the Fomori operation. You want to do this job right, no matter how effort it takes.
>>
>>5550090
>You will step sideways and entreat the Weaver's brood. More traditional Garou might frown upon working with spider spirits but right now, you need every advantage that you can get.
>>
>>5550099
>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.
Metal Gear their asses.
>>
>>5550090
>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.
>>
>>5550090
>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.
>>
>>5550090
>You will enter the institute via the Umbra, clear out the Bane infestation and then step sideways back into the ICU to stop the Fomori operation. You want to do this job right, no matter how effort it takes.
>>
>>5550090
>You will enter the institute via the Umbra, clear out the Bane infestation and then step sideways back into the ICU to stop the Fomori operation. You want to do this job right, no matter how effort it takes.
We do it right, no half measures. We can try asking the spiders for help, but don't go out of our way to appease them.
>>
>Going with:
>You will break into the ICU via the garage and put a stop to their operation. You would rather not screw around with the Umbra, that's not part of your mission and your pack isn't in the condition for it.
>I'll start work on the update at some point in the next twenty-four hours. Sorry for slowing down over the course of the past few days, just taking a bit of a break.
>>
>>5550090
>You will enter the institute via the Umbra, clear out the Bane infestation and then step sideways back into the ICU to stop the Fomori operation. You want to do this job right, no matter how effort it takes.
>>
>>5550963
>inb4 Using one of the Formori/Bane skeletons to affix to our Axe-Klaive
Think that would give us a bonus against them?
>>
>>5551811
My knee-jerk reaction is to worry about slow Wyrm-corruption.
>that pic
not gonna lie, that pole weapon seems goofy to me since it's an axe-blade fitted to a haft upside- down
>>
>>5551811
We would probably get corrupted
Its best to use non wyrm spirits or we might get purged before we dance the black spiral despite our best intentions
>>
>>5551895
>>5551902
Fair enough to both points, Klaives seem to possess a fair amount of Canonical goofiness also is there no way to purify evil things or is something like the hospital forever condemned? I'll admit to a great deal of loreletitude
>>
>>5551921
From what I understand, Spirits that are corrupted by the Wyrm can be cleansed, even Klaives that are bound with Wyrm Spirits, once they're exorcised from the Klaive, one can clean it and use it.
>>
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"We can't afford to fuck around in the Umbra. We were sent here to stop the institute from producing Fomori, that's our Rite of Passage. Maybe we can come back and clear the Banes some other day but right now, let's not make our job any harder than it has to be."

The reaction to your decision is mixed but in the end, no one can deny that it's more realistic than most of the other suggestions.

"Okay, but we kinda need an actual plan." Alex is frowning. She was the strongest advocate of clearing out the Umbral reflection of the hospital, so she's not too happy about her idea being shot down. "Or are we just gonna walk up to the place after dark, hulk out and fuck up everyone we see?"

"They're going to be expecting us," Marley comments, "so charging in probably isn't that smart. There's lots of cover in the parking lot outside of the ICU, we could use that to sneak close and maybe get in through one of the employee entrances. Lupus would be useful for that and we could shift into Crinos once we're inside."

"Good idea, but we shouldn't rely solely on our shapeshifting." You've got an idea of your own. "We've got plenty of guns, right? We could put them to use, take out any guards they've got outside before we make our way in. Does anyone else here know how to shoot?" You were taken to a shooting range a few times by one of your mom's exes, so you've got a little experience. Marley and Ella have never used guns before, nor has Alex. Shockingly, Isaiah is the one with the most experience with firearms.

"I've gone on a lot of hunting trips with my dad and brought down plenty of deer," the Amish boy explains. "I've only ever handled a Ruger Number One but these rifles can't be all that different, right?"

"Even if you know how to use one of these guns, that doesn't make this a good plan." Marley is sceptical. "The war form is far more effective than any human weapon. Besides, it'll be the middle of the night when we attack. How are you going to spot any targets, let alone hit them? It's far more likely that you'll be seen first."

"You could always act as our spotter," you suggest to the Metis. "Can't you enhance your senses? That way you can point out where anyone's hiding, so that Isaiah and I can gun them down."

"It's still a bad idea," Marley insists. "Gunshots are pretty loud, aren't they? They'd draw even more attention than shifting into Crinos in the middle of the street. We'd draw the wrong sort of attention. We need to be subtle about this, Sam."

"Maybe drawing attention isn't so bad." Every head turns towards Ella. "If we really think that Hampton & Holt might have sent a team of werewolf hunters to defend the institute, maybe one of us could distract and lure them away while the rest of the pack gets inside? If you give me one of the guns, I could..."
>>
"No. Fuck that." Alex interrupts the Amish girl before she elaborates any further. "No one's going to be bait. We're all going back to the caern in one piece, even if that means failing the Rite. This isn't the time or the place for any stupid fucking heroics, so get that thought out of your head."

"Alex, we're soldiers of Gaia. We're all going to die in battle at some point, it's what we were born for. The sooner you accept that, the easier it'll be for you." Before Alex is able to come up with a response, Marley turns to you. "Hey, is there anything that we can buy that would make this job easier? I'd suggest something but I grew up in a forest, so I barely even know what a shop is, let alone what they sell." It's a dumb joke, but you appreciate that he's trying to brighten the mood.

First of all, what's your plan?

>Everyone will shift into their war form and charge the facility. It's a breach of the Veil but it's not like there will be anyone around to see you in the middle of the night outside of a mental hospital.
>Everyone will sneak through the parking lot and try to get inside of the institute without being seen. You'll eventually be caught on camera but hopefully by then, you'll be in the ICU.
>Everyone will shift into their wolf form and sneak into the institute. Lupus is the stealthiest form you have but the lack of hands and inability to speak may hinder you until you can transform.
>You and Isaiah will take out any enemies outside of the hospital with those rifles you've looted. The sound of gunfire is guaranteed to draw a lot of attention though. Someone might call the police.
>Someone will act as bait. They might openly transform or fire a gun or do something else to attract the enemy's attention. While your foe is distracted, the rest of you will enter the institute unseen.

Second of all, is there anything you want to buy? After pilfering the wallets of the slain retrieval team and adding their wealth to your own, you've got around three hundred dollars to spare.

>Tools for breaking stuff open. Anything that can help you break through doors without shapeshifting into a less subtle form.
>Weapons for close quarters combat. Anything you could use to improve your chances without having to shift into your war forms.
>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
>Distractions. Anything that generates a lot of noise or light that could be used to draw attention away from your pack.
>Petroleum jelly, a fire blanket and a lighter. You could weaponise your fire resistance, at the cost of becoming a living fire hazard.

>This is the last update before the raid commences. If you have any suggestions to make, now is the time for them.
>>
>>5552050
>Everyone will sneak through the parking lot and try to get inside of the institute without being seen. You'll eventually be caught on camera but hopefully by then, you'll be in the ICU.
>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
>Petroleum jelly, a fire blanket and a lighter. You could weaponise your fire resistance, at the cost of becoming a living fire hazard.
Alex should be the bait since she has city running, but she is the most likely to refuse
>>
>>5552053
>>5552052
Fuck
>>
>>5552052
>Everyone will shift into their wolf form and sneak into the institute. Lupus is the stealthiest form you have but the lack of hands and inability to speak may hinder you until you can transform.
>Tools for breaking stuff open. Anything that can help you break through doors without shapeshifting into a less subtle form.
>Petroleum jelly, a fire blanket and a lighter. You could weaponise your fire resistance, at the cost of becoming a living fire hazard.
They only had an angry werewolf to deal with, now they gotta deal with an angry werewolf *that is on fire*
It's just too damn good to pass up.
>>
>>5552052
>Everyone will sneak through the parking lot and try to get inside of the institute without being seen. You'll eventually be caught on camera but hopefully by then, you'll be in the ICU.
>Tools for breaking stuff open. Anything that can help you break through doors without shapeshifting into a less subtle form.
>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
I'm not sure what lighting himself on fire will accomplish. The plan is simple here- get as far as possible inside of the facility, then transform and kill 'em all.
>>
>>5552052
>Everyone will shift into their wolf form and sneak into the institute. Lupus is the stealthiest form you have but the lack of hands and inability to speak may hinder you until you can transform.
>Tools for breaking stuff open. Anything that can help you break through doors without shapeshifting into a less subtle form.
>Petroleum jelly, a fire blanket and a lighter. You could weaponise your fire resistance, at the cost of becoming a living fire hazard.
>>
>>5552087
>support
>>
>>5552052

Qm, don't we have the H&H outfits from the guys we killed?

We should be able to use them for infiltration, no?
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>>5552120
>Yes. Sorry that I forgot to include that as an option. If you want to try that, go ahead and suggest it.
>>
>>5552121

Cool, so I would suggest:

>walk through the parking lot openly in H&H gear in Glabro form (assuming that we can still fit), and we can frogmarch the girls as "patients ready for ICU treatment". Ella can persuade anybody resistant to our ICU entry in order to get down to the ICU level. We would obviously be armed with H&H weapons as well. Once we're down in the ICU, we can assess the situation.

We should buy:

>tools to break into doors, etc
>distractions (bright flashlights, firecrackers, flashbang if possible etc)
>gas masks or regular face masks for escape

If we succeed, there will probably be a large number of escaping patients, so we should be ready to blend into the crowd of fleeing patients by buying scrubs to wear underneath our H&H outfits (or to wear separately)
>>
>>5552052
>Everyone will sneak through the parking lot and try to get inside of the institute without being seen. You'll eventually be caught on camera but hopefully by then, you'll be in the ICU.
Do it in Lon Cheney Junior form, though. Give us some regen.

>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
>Distractions. Anything that generates a lot of noise or light that could be used to draw attention away from your pack.
>>
>>5552052
>walk through the parking lot openly in H&H gear in Glabro form (assuming that we can still fit), and we can frogmarch the girls as "patients ready for ICU treatment". Ella can persuade anybody resistant to our ICU entry in order to get down to the ICU level. We would obviously be armed with H&H weapons as well. Once we're down in the ICU, we can assess the situation.

>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
>Mirrors. Like small hand mirrors, or makeup compacts. Something we can each keep on us so we can step sideways wherever we might be.

Most of what I said here, >>5548078, still applies, sans using the truck to get in. We can use the mirrors to escape via umbra, even if we split up.
>>
>>5552140
+1
Extremely sneaky.
>>
>>5552052
changing to
>support >>5552140
>>
>>5552256
>>5552114
forgot to link my previous vote
>>
>Going with:
>walk through the parking lot openly in H&H gear in Glabro form (assuming that we can still fit), and we can frogmarch the girls as "patients ready for ICU treatment". Ella can persuade anybody resistant to our ICU entry in order to get down to the ICU level. We would obviously be armed with H&H weapons as well. Once we're down in the ICU, we can assess the situation.
>Masks. You don't want to be identified by anyone, especially if the police or any ordinary people get involved.
>Tools for breaking stuff open. Anything that can help you break through doors without shapeshifting into a less subtle form.
>Starting work on update.
>>
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You're pretty happy with the plan that you've concocted, though the rest of your pack is uncertain about it. Alex calls it batshit crazy, but she can't deny that it has a chance of working. Besides, she's just pissed off that the girls have to pose as captives while the boys get to march around as Pentex stormtroopers. You point out that Hampton & Holt probably doesn't employ women in that capacity, which puts a stop to most of her grumbling.

Before you can prepare, you need to do some shopping. A trip to a hardware store gets you a lot of the gear that you need to break down some doors without breaching the Veil. A cheap tool kit, a crow bar, some bolt cutters and a sledge hammer will do the trick and fit into that duffel bag just fine. You're also able to buy some respirators, which will not only serve to conceal your identities when you're getting out but could have some other uses too. You might even be able to use some of this gear in the future, after your Rite is over.

Once you're back at the motel, you try on the uniforms that you looted from the goons. None of you are quite as bulky as the men employed by Hampton & Holt, at least not in your human forms. Unfortunately, when you shift into Glabro, you bulk out a little too much. The clothes are unpleasant tight in some places and even tear a little, but you'll manage. Marley and Isaiah seem especially uncomfortable but once you've kitted yourselves out, all three of you look like hardened killers hired by Pentex.

"You look fucking ridiculous," is all that Alex has to say on the matter.

>You spend 1 Will. Your Will is currently 5/10.
>Marley spends 1 Will. His Will is currently 4/10.
>Isaiah spends 1 Will. His Will is currently 4/10.

After that, it's just a matter of waiting. Night falls, everyone heads home from work and the city falls quiet. It's at that point when you finally leave the motel and make your way to the institute. You keep the guns hidden in the bag along the rest of your gear and only take them out when you close in on the hospital's location.

There's one last thing that you brought with you though; the radio. It's been eerily silent ever since you took it off of the corpse of the man that you decapitated. You thought that there would've been at least some sort of chatter over it that you could imitate, but there's nothing.

The question is, should you use the radio to call in and let Hampton & Holt know that you're going to arrive with some patients for the ICU? You don't know what the usual procedure is. Maybe you should take them by surprise instead and show up without any prior warning. You don't know what to expect or what countermeasures they might have in place, after you intercepted that truck.

>Call in. Try to make this as official and by-the-books as possible, so no one at the hospital will have any reason to suspect you.
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>>5552968
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>>5552968
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>>5552968

>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.

Better to pretend that the radio is broken and that we couldn't call it in ahead of time - I doubt we could fool the security people and giving them time to crosscheck would probably be a bad idea.
>>
>>5552968
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>>5552968
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>>5552968
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>>
>Going with:
>Surprise them. Just in case they do not believe you, you'd rather not warn them that you're coming in advance. That would be suicidal.
>Starting work on update.
>>
fuck it, I'll say it

Ella is waifu-tier

she's probably going to die tragically and I want to bang the insecure Amish girl before she goes
>>
>>5553842
I think she can be cute, but also Werewolves are expressly forbidden from laying with Werewolves because it produces hairless freaks
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>>5553855
werewolves are forbidden from breeding together

so Sammy boy can wear a rubber

all the fun and none of the danger
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>>5553865
Condoms aren't 100% effective. This being a quest... I see that cropping up.
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>>5553868
nothing a swift punch to the gut can't fix!
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>>5553842
Agreed, on all counts
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>>5553865
Condoms aren't 100% effective in case of werewolf sex. One dilemma around Black Furies Tribebook is how Shapechangers can have safe sex without risk of pregnancy.
But we could always go for anal route.
>>
>>5553897
unless its a wyrm front there's always planned parenthood
>>
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In the end, you decide against using the radio to call in. Your disguise will only fool the enemy for so long, so you don't want to give them more time to discover your deceit.

Your pack marches through the parking lot, with each of the boys frogmarching one of the girls. Marley has Alex, while Isaiah has Ella. You lead the way with your assault rifle resting in your arms and the duffel bag hanging from your shoulder. Though the tension is high, you force yourself to stay calm and act as confidently as you can. You're playing the part of a badass paramilitary cultist, there's no room for any doubt or stumbling over your words.

You encounter your first surprise as soon as you approach the garage that leads down into the ICU.

There are two men standing guard there, dressed in the exact same uniform as you. They're just as heavily armed as well, though one of them wears a harness on his head with a pair of high-tech goggles attached to it. Right now he's pushed them up and is staring right at you with a scowl on his face. The other guy is just smiling broadly. Just like all of the other men from Hampton & Holt, they're tough-looking bastards with buzz cuts and coarse stubble. They look nothing like the security guards that you saw when you were inside the hospital.

"There wasn't anyone like that here when we were watching the parking lot," Marley whispers to you urgently. It looks like the institute has significantly boosted its security after your earlier escapades.

"Well, what have we got here?" The grinning man sounds just as cheerful as he looks. You think you'll call him Smiles. As for the other guy - you'll call him Goggles - he continues to frown. Neither of them seem particularly surprised to see you, and they've both got radios. Maybe someone else on their team saw you approach the hospital through the parking lot. "You guys found a couple of toys to play with, huh?"

"Just some patients for the ICU to process," you grunt at them, "they're ready for treatment."

"Nice, nice." Smiles seems pretty pleased to hear that. He walks you over to a security door on the side of the garage, which he starts unlocking. "We'll show you fellas downstairs and find somewhere comfy for the girls. Once that's out of the way, we can handle your debriefing. Hey, can you radio the others, let 'em know that we've got company?"

Goggles hesitates when he hears that question. After he gets a sharp look from his comrade, he reaches for his radio while Smiles opens the door and holds it open for your pack.

"After you," he insists.

>Play along. Just do as he says and head down to the ICU. You can't afford to break character.
>Try and talk your way out of a debriefing. Ask them not to call the others either, you can handle things from here.
>Give Ella the signal. See if she can convince them to leave you alone. (Ella will spend 1 Will [Persuasion].)
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)
>>
>>5553950
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)
someone already knows we're coming

this is almost definitely a trap so may as well go in guns blazing
>>
>>5553950
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)
Let's GOOOO
>>
>>5553950
>Give Ella the signal. See if she can convince them to leave you alone. (Ella will spend 1 Will [Persuasion].)
Worth a go. If we're made, it won't matter. Be ready to back her up with force.
>>
>>5553950

>Play along. Just do as he says and head down to the ICU. You can't afford to break character.

Let's not freak out just yet. Let's get down to the ICU first. What's the point of this elaborate disguise if we're going to attack at the first possible opportunity, we should give it a chance to work.

I'm a bit worried that Ella's persuasion attempt will blow our cover - if these guys are zealots like the previous H&H, they may not respond well.
>>
>>5553950
>Play along. Just do as he says and head down to the ICU. You can't afford to break character.
This clearly a trap, we've already been made, but lets at least get inside before we start shooting.
>>
>>5553950
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)
Ah yes, lets just walk straight into an obvious trap. NOT.
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>>5553950
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)

We tried. They knew we were coming. Time to earn our tribe.
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>>5553950
>Play along. Just do as he says and head down to the ICU. You can't afford to break character.
They definitely are going to be immune like the last guys
>>
>>5553950
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)
They've opened the door, rip 'em up
>>
Rolled 52 (1d100)

>Going with:
>Fuck this. Open fire on these assholes and take them out. (This will require a roll after voting is locked.)

>I want three rolls of dice+1d100+30 and I will accept the best of three. The higher the roll, the better - but you will also need to beat my roll.

>The modifiers for your roll are:
>+20 for wielding an assault weapon.
>+10 for striking first.

>The modifiers for my roll are:
>+20 for wielding assault weapons.
>-10 for being caught off guard; one is reaching for a radio while the other is holding a door open. Not exactly combat ready.
>-10 for slight numerical disadvantage.
>>
Rolled 89 + 30 (1d100 + 30)

>>5554203
let's go
>>
Rolled 9 + 30 (1d100 + 30)

>>5554203
>>
Ah damn too late to vote against fighting. It's clearly a trap but I wanted to spring it once we're inside.
Alright here goes (hope this works)
dice+1d100+30
>>
>>5554219
you have to put them in the options box
>>
Rolled 14 + 30 (1d100 + 30)

Thanks.
Like this?
>>
>>5554205

Well, at least the costumes got us into successful ambush range?

If we take them out relatively quietly, we should stash the bodies in a closet and proceed ASAP to the ICU before the alarm is raised. Then we can repeat our little charade to the ICU security detail.
>>
Rolled 34, 36, 53, 60 = 183 (4d100)

>>5554205
>>5554209
>>5554226
>Your highest roll was 119, against my roll of 52. A significant success from you, but let's see how the rest of your pack do in this situation.

>In order, I am rolling for Ella, Alex, Marley and Isaiah.

>The modifiers for Ella's roll are:
>None.

>The modifiers for Alex's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.

>The modifiers for Marley's roll are:
>+20 for wielding an assault weapon.
>-10 for having no idea what he's doing.

>The modifiers for Isaiah's roll are:
>+20 for wielding an assault weapon.
>>
Shame on you Ella. Everyone rolls higher than the mortals but you.
>>
>>5554297

It is actually pretty interesting that Ella reliably blows her combat rolls and typically succeeds on persuade attempts. Even the dice gods are working against her.
>>
>>5554311
The dice is roleplaying her character
>>
>Though it hasn't been relevant so far, I should probably post a system that I have been using for every fight since your practice brawls at the caern.

>Every character has a certain amount of health. For example, your human opponents so far have had one point of health each.
>As for you and each member of your pack, you have three points of health each.
>As a werewolf, if you are in any form other than your breed form, you regenerate lost health as soon as you're out of combat, or any other high stress situation. There are exceptions to this rule, such as damage inflicted with silver.

>Whenever one character's roll beats another's or their roll is particularly high, I subtract one point of health from their target if it makes sense in that situation.
>For example, in this instance, even though Ella's 34 is lower than the enemy's 52, there are only two enemies and the other four members of the pack rolled higher than them. So, it makes sense to me that the rest of the pack took out the enemy before Ella could get hurt.

>It's a pretty fast, loose and arbitrary system to avoid bogging this quest down with too much mechanical baggage. I just felt like I should explain how I'm handling things. I'll start work on the next update in a little bit.
>>
>>5554353
Thanks, QM!
>>
>>5554868
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority
>>
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Before Goggles is even able to lay a hand on that radio, you raise your rifle and take aim. You know a trap when you see one and you aren't about to blindly stumble into it. With a squeeze of the trigger, you put a bullet in the man's skull and send his lifeless body tumbling to the floor. The fierce crack of a gunshot is enough to cause everyone else to leap into action.

Smiles lets go of the door, while Isaiah and Marley release the girls. All three of them reach for the rifles that hang by their slings. Before any of them manage to shoot, you let loose a second shot that strikes the goon's shoulder and sends him staggering. Isaiah fires next, striking Smiles with a burst of bullets. As if that wasn't enough, a shapeshifting Alex launches herself through the air at the poor fucker. By the time that she lands on top of him, she's in her war form and already ripping the guy to shreds.

>Alex spends 1 Rage and 1 Will. Her Rage is currently 2/10 and her Will is currently 6/10.

By the time that Marley opens fire, he's a second too late. If Smiles was still standing there, he would've landed a solid hit. Unfortunately, the Metis is so shocked by the recoil that he forgets to let go of the trigger for a moment. When he finally stops firing, he's wasted over a third of a magazine on a wall. As for Ella, she's crouching by Isaiah's feet with her hands to pressed to her ears, seemingly overwhelmed by the sudden outbreak of gunfire.

>Ella gains 1 Rage. Her Rage is currently 5/10.
>Marley gains 1 Rage. His Rage is currently 5/10.

This serves as a painful reminder that your pack isn't an elite squad of hardened badasses. You're a bunch of teenagers with almost no combat experience, who have been thrown in the deep end and told to sink or swim.

"Everyone, get in!" You have no doubt that all of that gunfire was heard throughout the institute, if not the entire neighbourhood around it. Having sacrificed all subtlety, you've got to move fast. The five of you rush through the open door and down into the garage, where a Hampton & Holt truck is parked. This is probably the vehicle that brought Goggles, Smiles and the rest of their team to the hospital. There's no time to search it for anything of use. Instead, you make your way towards the staircase and elevator found on the far side from the garage door.

You're just grateful that there's a floor directory mounted on the wall next to the stairs.

G: Staff Facilities
-1: Garage & Storage - You Are Here
-2: Patient Rooms 01-08
-3: Patient Rooms 09-16
-4: Patient Rooms 17-24
-5: Enrichment Center


>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>Go to the patient rooms first. Their safety concerns you first and foremost. Start breaking them out, one by one if you must.
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>
>>5554868
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>
>>5554885
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
Shock and awe
>>
>>5554885

>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.

We should immediately hit the enemy with as much force as we can before they can finish setting up their defenses.

As much as I want to hit enrichment immediately, we shouldn't risk getting flanked from above.
>>
>>5554885
Actually yeah let’s be methodical
Switching
>>5554955
To
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>>
>>5554885
Based on the fact that this operation is secret and is likely small scale I doubt that they have any real threats to us here. The likely have no more than a couple dozen men with firearms, tranqs, silver weapons, and grenades. I bet my hat they dont have a BSD.

>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.

They probably expect us to hit the enrichment center first and to walk into their trap because most garou are too stupid to think first.
>>
>>5554885
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>
>>5554885
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>>
>>5554885
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
no questions, time to purge
>>
>>5554885
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>
>>5554885
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>
>>5554885
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.

Patients and unrelated staff should be fine after we rip off the dark heart of this corrupting operation.
>>
>hit the staff

We can always jump a window for exfil, getting out of a basement is harder.
>>
>After twenty-four hours, there's a tie with six votes for each of the following options:

>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>>5554967
>>5554986
>>5555043
>>5555103
>>5555123
>>5555626
>Go straight down to the enrichment center first. That sounds like the heart of this operation, taking it out is your top priority.
>>5554870
>>5554897
>>5555047
>>5555348
>>5555414
>>5555531

>I'll wait another twelve hours or so for any additional votes but if there are none, then I'll do a roll-off.
>>
>>5556188
I’ll break the tie.
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>>
>>5556188
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.

Ill double break the tie.
>>
>Going with:
>Go upstairs to the staff facilities first. You've got a lot of questions to ask these assholes, if you don't just open fire on them immediately.
>Starting work on update in a bit.
>>
>>5546795
We are at page 10 now.
Time for a new thread?
>>
>>5557511
needs to be archived then a new thread
>>
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You lead the way upstairs, towards the staff facilities. Doctor Piarski said something about there being a staff room exclusively for the people who work in the intensive care unit, in order to keep them separate from the rest of the institute's employees. You're not sure what to expect, but you prepare yourself for the worst.

At the top of the staircase, there isn't even a door. It just opens into the lounge, which is... entirely mundane.

It's an expansive room, dotted with several small tables and plenty of comfortable armchairs. In one corner, there's a kitchen unit with all of the essentials; a fridge, a sink, a microwave, a coffee machine and so on. A few desks are lined up along one wall, complete with desktop computers, while a widescreen television is mounted on another. There's also a handful of doors, most of which leads into offices if their signage is to be believed. You're almost disappointed by how plain everything is.

There's thirteen people in total, over half of whom appear to be civilians. You count five nurses and what appear to be two doctors, based off of their outfits. A couple of them are making urgent phone calls, one is frantically tapping away at a computer and the rest are having a heated argument with the security personnel. There are two black-clad troopers from Hampton & Holt cradling their assault rifles as well as four security guards, each with a handgun at their hip.

As soon as your pack bursts into the room, everything changes.

The sight of Alex in her war form reduces almost all of the civilians to gibbering idiots as Delirium kicks in. They scramble towards towards doors and under tables, whimpering and sobbing and wailing, all except for the doctor at the computer. She continues to tap away at the keyboard with even greater urgency, barely looking in your direction.

As for the six gun-totting men, they seem unaffected by the primordial terror caused by Crinos, much like the duo from Hampton & Holt that you fought outside. You're not sure how they're able to resist Delirium but as soon as they see you, they're all fumbling for their weapons, barking orders at each other and preparing to open fire. It looks like a fight is inevitable.

First of all, how do you want to fight?

>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Shift into your war form. You want to be at your most effective in battle. (You will spend 1 Will [Shapeshift].)

Second of all, who do you want to target first?

>Focus on the Hampton & Holt troopers. They're the most likely to have silver ammunition.
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.
>Prioritise maximum damage. Take out as many enemy combatants as you can, as fast as you can.
>>
>>5557511
>>5557589
>I will get to work archiving this thread, but I'll only make a new thread when we get a little closer to the end of Page 10. It's too soon for that in my opinion.
>>
>>5557723
>Shift into your war form. You want to be at your most effective in battle. (You will spend 1 Will [Shapeshift].)
>Prioritise maximum damage. Take out as many enemy combatants as you can, as fast as you can.
Ripping and tearing sounds good
>>
>There we go:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rage%20Across%20Pennsylvania
>>
>>5557723
>Shift into your war form. You want to be at your most effective in battle. (You will spend 1 Will [Shapeshift].)
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.
BAD feeling from doc if we don't stop her now.
>>
>>5557723
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.
>>
>Shift into your war form. You want to be at your most effective in battle. (You will spend 1 Will [Shapeshift].)
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.
>>
>>5557723
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
Us:
>Put some bullets in the doctor’s keyboard
Everyone else:
>Take out the H&H guys

I want to stop her from typing but I don’t want to kill her just yet, nor do I want to destroy the computer itself before we get a look at it. If we destroy the keyboard we stop her from typing and we can just take another keyboard from one of the other computers.
>>
>>5557736
Just so that you're aware for the future, any thread here that is still in the sites archive can then be archived on suptg
>>
>spray and pray, try to get the h&h guys first.
>>
>>5557723
>>5557850
Support
>>
>>5557723
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.
>>
>>5557723
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Focus on the Hampton & Holt troopers. They're the most likely to have silver ammunition.
>>
>>5557723

>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.

>Focus on the Hampton & Holt troopers. They're the most likely to have silver ammunition.

Open fire on the H&H guys first!
>>
>>5557723
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Focus on the Hampton & Holt troopers. They're the most likely to have silver ammunition.
>>
Rolled 14 (1d100)

>Going with:
>Remain in Glabro. You want to stick to a form that won't cause Delirium and the superior range of your rifle may come in handy.
>Go for the doctor at the computer. Whatever she's up to, you want to put a stop to it right now.

>I want three rolls of dice+1d100+20 and I will accept the best of three. The higher the roll, the better the outcome - but you will also need to beat my roll.

>The modifier for your roll is:
>+20 for wielding an assault weapon.

>The modifier for my roll is:
>-10 for being distracted.
>>
So, when is Sam going to make the connection between
>such as a small bottle of something called Delerex Lupus 7, which the label describes as an 'antipsychotic agent.' It also has a bunch of syringes for injecting the stuff.
And the H&H goons being immune to Delirium?
>>
Rolled 51 (1d100)

>>5558054
>>
Rolled 16 + 20 (1d100 + 20)

>>5558054
>>
Rolled 4 + 20 (1d100 + 20)

>>5558054

>>5558059
Probably once the rite is over. Lot more immediate concerns at the moment. Such as our current act of domestic terrorism. You know, Sheepdog might have the resources, or contacts to have it chemically analyzed. We should tell him about it if we survive.
>>
For shame. At this rate we should get some sort of bonus for our firearm skills.
>>5558054
>>5558060
That's a 4 vs. 71.

This is going way better than I thought it would. I cant imagine the right of passage rate for non-native first time Garoua is that high. Also, our pack is pretty much composed of misfits and reject breakfast club members.
>>
>>5558074
We kind of are, Marley's got -10 for lack of skill. Also we still have the rest of the ICU to clear, plenty of time to fuck it up.
>>
Rolled 35, 84, 2, 13, 28, 4 = 166 (6d100)

>>5558060
>>5558065
>>5558067
>Your highest roll was 71, against my roll of 4. A solid hit against a distracted opponent, but the doctor's not the only enemy at play here.

>In order, I am rolling for the H&H Troopers, the Security Guards, Ella, Alex, Marley and Isaiah.

>The modifier for the H&H Troopers' roll is:
>+20 for wielding assault weapons.

>The modifier for the Security Guards' roll is:
>+10 for wielding small arms.

>The modifier for Ella's roll is:
>-10 for slight numerical disadvantage.

>The modifiers for Alex's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.
>-10 for slight numerical disadvantage.

>The modifiers for Marley's roll are:
>+10 for fighting in Glabro form.
>+10 for Exert.
>-10 for slight numerical disadvantage.

>The modifiers for Isaiah's roll are:
>+20 for wielding an assault weapon.
>+10 for Apecraft's Blessing.
>-10 for slight numerical disadvantage.
>>
>>5558082
Security guards pulling their weight.
And everyone else jobbed, specially Ella
>>
>>5558074
>Congratulations, you jinxed it.

>Writing up an update right now.
>>
>>5558084
Poor Ella.
>>
Oh wow, the dice really hates Emma huh?
>>
I dont think so. We rolled pretty well our last couple of fights and this is the odds balancing.
>>5558060
>>5558065
>>5558067
These rolls are not that great in my opinion.
>>
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>Alex spends 1 Rage. Her Rage is currently 1/10.
>Marley spends 1 Rage. His Rage is currently 4/10.
>Isaiah spends 1 Will. His Will is currently 3/10.

You take aim at the doctor and squeeze the trigger. You don't aim to incapacitate rather than kill, and you do so effectively. A bullet in the shrink's knee sends her toppling away from the desktop with a cry of pain and surprise, clutching at her leg. She was so fixated on the computer that she never saw it coming.

Any sense of triumph that you feel evaporates as a round from a handgun slams into your shoulder.

>You lose 1 Health. Your Health is currently 2/3.
>You gain 1 Rage. Your Rage is currently 7/10.

The rest of your pack doesn't fare much better. While Isaiah struggles to take aim at the scattering targets, he's struck in the arm by a burst from a trooper's rifle. He lets loose a shriek of agony and reels back, pulling his gun's trigger and riddling the ceiling with holes in the process. As for Ella, she's frozen to the spot in a state of shock, at least until she's shot just above her hip by the other trooper. The girl slumps to the ground with a pained yelp, covering her wound with a hand.

>Ella loses 1 Health. Her Health is currently 2/3.
>Ella gains 1 Rage. Her Rage is currently 6/10.
>Isaiah loses 1 Heath. His Health is currently 2/3.
>Isaiah gains 1 Rage. His Rage is currently 4/10.

Marley and Alex have both charged ahead. The Metis has given up on the idea of using his rifle as a gun and instead wields it like a club as he rushes in, roaring furiously at his foe. Unfortunately, a couple of rounds from the security guards slow him down to a stagger and when he takes a swing at them, he narrowly misses. As for Alex, she takes a leap at them but your adversaries hurriedly disperse, shoving each other and diving out of her way. Instead of landing on top of her prey, the furry war machine goes crashing into some furniture and is riddled with lead.

>Alex loses 1 Health. Her Health is currently 2/3.
>Alex gains 2 Rage. Her Rage is currently 3/10.
>Marley loses 1 Health. His Health is currently 2/3.
>Marley gains 1 Rage. His Rage is currently 5/10.

You manage to return fire and let loose a burst at the black-clad troopers. One of your bullets finds its mark, striking a man in the neck and sending him tumbling backwards with a gurgle. As soon as his body hits the floor, the wailing of a siren suddenly pierces the air, easily as loud as the gunfire. Someone must've heard the fracas elsewhere in the institute and decided to sound the alarm, because you can't see anyone in this room who could've triggered it.

Rather than spend too much time worrying about the source of the noise, you take aim at the remaining trooper. All you know for sure is that this mission has become a shit show.
>>
Rolled 43 + 20 (1d100 + 20)

>I want three rolls of dice+1d100+20 and I will accept the best of three. The higher the roll, the better the outcome - but you will also need to beat my roll.

>The modifier for your roll is:
>+20 for wielding an assault weapon.

>The modifier for my roll is:
>+20 for wielding an assault weapon.
>>
Rolled 54 + 20 (1d100 + 20)

>>5558160
Time to roll really bad.
>>
Rolled 71 + 20 (1d100 + 20)

>>5558160
>>
Rolled 11 + 20 (1d100 + 20)

>>5558116
Emma is our mom. Ella is our waifu

>>5558160
Rolling!
>>
Its not a shit show. This is the moment where shit gets real and our pack realizes they need to take this shit seriously. I fully expect one casualty on this mission. I expect it to be Ella.
>>
>>5558168
That's a funny way to describe our chewing rope.
>>
Rolled 99 + 20 (1d100 + 20)

>>5558160
>>
>>5558171
I sure hope not. Her suggestion power is too useful, and also she's cute.
>>
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>>5558173
>I want three rolls of dice+1d100+20 and I will accept the best of three
You squandered a crit, anon!
>>
>>5558175
Damn, that gives me Harano.
>>
>>5558174
Mortal religions are dealbreakers for me. Now WOD has some pretty fun cults in it. I especially like the Behari (female supremacist masochist), Ministry of Set (corruptors and possibly wyrm tainted, and Church of Cain (diablerists and awesome fire rituals).
>>
>>5558180
Fair, but she's not as set-in-her-faith as Isaiah, and it's not like protagonist-kun is super attached to Garou religion as of now. If she lives and anons go that route, I could see us both growing and changing.

But I'm not about to get TOO attached to this idea, since it's so early yet, and since she keeps rolling like shit
>>
Rolled 62, 51, 89, 95, 73 = 370 (5d100)

>>5558166
>>5558167
>>5558168
>Your highest roll was 91, against my roll of 63. A sound success.

>In order, I am rolling for the Security Guards, Ella, Alex, Marley and Isaiah.

>The modifier for the Security Guards' roll is:
>+10 for wielding small arms.

>The modifiers for Ella's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.
>+40 for Pack Tactics with four packmates.

>The modifiers for Alex's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.

>The modifiers for Marley's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.

>The modifiers for Isaiah's roll are:
>+20 for wielding an assault weapon.
>>
>>5558175
Maybe Hench will show mercy and use for one of our pack.
Or be evil and use it for the H&H goons
>>
>>5558188
>Ella still rolled the lowest
Poor girl
I see you went for the neutral option. Respectable
>>
>>5558168
Slip of the tongue anon, slip of the tongue.
>>
We’re gonna need to apologise to our team after this if we make it out alive. We were given command and used our power to made a series of stupid decisions that jeopardised the mission.
>>
>>5558429
Nah. They didn't have better plans.
>>
>>5558429

We seem to be doing pretty well for a bunch of high school kids who started out with no resources or experiences 5 days ago?
>>
>1000 unread posts
Nooooooo. I took too long of a break!!! NOOOOO!
>>
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>Ella spends 1 Rage and 2 Will. Her Rage is currently 5/10 and her Will is currently 5/10.
>Alex spends 1 Rage. Her Rage is currently 2/10.
>Marley spends 1 Rage. His Rage is currently 4/10 .

You take the shot and a spurt of blood erupts out from the side of the remaining trooper's head. He crashes to the floor unceremoniously. The remaining security guards are all focused on Alex and Marley, simultaneously trying to scramble away from them while keeping their sights trained on the two Garou.

They're so fixated on the threat in front of them that they don't notice Ella's transformation as she throws herself through the air, shifting into a furry grey thunderbolt bristling with fangs and fury. She smashes into a poor bastard with such velocity that you're pretty sure he was slain by the impact. Just in case that wasn't enough, she disembowels him with a single sweep of her claws.

Just when a couple of the hapless guards turn towards her, Marley shifts into his war form as well. Where there was once a hairless brute, there is now a grotesque, leathery monstrosity who lunges towards once of the security personnel and catches his throat between his jaws. By clamping his teeth down and yanking his head, the Metis is able to separate the guard's skull from the rest of his body with ease. This is followed by a gratuitous fountain of blood that pours from the stump between the dead man's shoulders as his carcass flops to the floor.

Only two guards remain. One of them drops his gun and makes a run for an exit but before his comrade can do the same, he's pounced upon by Alex, who proceeds to dismember him. A spray of blood gives her shaggy black fur a glossy sheen as she rips his arms off, one after another. He doesn't manage to scream for more than a couple of seconds before she grants him the mercy of death.

As for the runner, you take an aim at his leg but Isaiah manages to get the shot off before you, causing him to cry out as he stumbles to the floor with a bullet in his thigh. Just as he turns towards you to beg for mercy, Ella and Marley almost collide as they descend upon the man and render him little more than a grisly bloodstain on the carpet.

That got a little messy but in the end, your pack came out on top. As the fight comes to an end, your body stops pumping adrenaline into your bloodstream and focuses on repairing the damage that has been done to your body. You don't even need to pick the bullet out of your shoulder, your body almost seems to push it out of its own accord and effortlessly mends the damage it caused.

>You gain 1 Health. Your Health is currently 3/3.
>Alex gains 1 Health. Her Health is currently 3/3.
>Marley gains 1 Health. His Health is currently 3/3.

>Everyone gains 1 Will. Your Will is currently 6/10, Ella's Will is currently 6/10, Alex's Will is currently 7/10, Marley's Will is currently is 5/10 and Isaiah's Will is currently 4/10.
>>
The staff lounge has been transformed into a war zone. There's blood and bullet holes everywhere, as well as a lot of broken glass thanks to a pair of Delirious nurses who threw themselves through windows to get away from your pack. That leaves three nurses and one doctor gibbering senselessly and trying to hide beneath the furniture, while the other doctor who you crippled is still clutching her leg. On top of everything else, the alarm is still wailing.

"What the fuck was that, Ella?" Thanks to her war form, it's almost impossible to tell if Alex is angry or not as she skulks over to the Amish girl.

"I don't know," the massive grey monster replies, snarling the words with some difficulty. As if it wasn't hard enough to talk while in Crinos, she sounds like she's in a lot of pain at the moment.

"First time I've ever seen you fight like you mean it," Alex remarks with a guttural laugh, though her attention soon turns to the wound in Ella's ribs that refuses to heal. "Shit, is that silver? These fuckers were ready for us. We've gotta get that outta you..."

Ella isn't the only one who was struck with silver bullets. Isaiah has relinquished his rifle and clutches his arm, blood seeping between his fingers as he tries to staunch the bleeding. As Alex is already fussing over Ella, Marley makes his way to the Amish boy to express concern and take a closer look at his wounded limb. Unfortunately, you're not able to help any of them. You've still got the doctor to deal with.

You don't need to spend too long looking at the computer to figure out what she was up to. Several folders are open, some of them already empty. The doctor was trying to wipe a bunch of files from the institute's server, but you took her down before she was able to delete everything. There's still plenty of archived correspondence, patient records, all sorts of documents that she was urgently trying to get rid of. Sifting through all of this information and figuring out if any of it is relevant to your mission would take a while.

"Please," the crippled doctor begins to babble, "I... I was just doing my job! I was just doing what they told me to, I never meant to hurt anyone! They never gave me a choice, they would've killed me if I didn't do what they wanted!" The screeching of the siren almost drowns out her begging.

>Keep moving. You've taken care of the enemy combatants in this room, now you need to go downstairs. You can't afford to waste any time.
>Execute the staff, then move on. If they work in the intensive care unit, then they serve Pentex. There is no one innocent inside of this room.
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>>
>>5558952
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>>
>>5558952
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>>
>>5558952
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>>
>>5558952

>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.

As much as I want to continue the lightning raid, we should take 5 min to dig the silver out of our squad to ensure that everyone can regenerate appropriately. If we dont have knives maybe one of Crinos people can carefully apply a claw? Have the party work on that while we interrogate the doctor. Ask her what's downstairs?

For the computer, our guy is probably smart enough to take the hard drive for analysis later if it will fit into one of our pockets (and it probably would given that we're still wearing H&H security gear?)
>>
>>5558952
>Execute the staff, then move on. If they work in the intensive care unit, then they serve Pentex. There is no one innocent inside of this room.
>>
>>5558983
Supporting this plan, especially absconding with the hard drive.

>>5558952
>>
>>5558952
>Execute the staff, then move on. If they work in the intensive care unit, then they serve Pentex. There is no one innocent inside of this room.
>>
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.

make sure to
>Execute the staff, then move on. If they work in the intensive care unit, then they serve Pentex. There is no one innocent inside of this room.

Before we leave
>>
>>5558952
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>>
>Going with:
>Stay for a while. Ella and Isaiah have wounds that need tending, you want to have a closer look at this computer and you'd like to interrogate the doctor.
>Starting work on update in a bit.
>>
File: PENTEX Mask.png (533 KB, 921x652)
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You decide to stick around for a while. The Amish need to have the silver taken out of them and you've got more than a few questions to ask the doctor. Alex and Marley both shift back to Homid so that they can take a better look at the wounds, since the war form isn't really suited to providing first aid. Using the knives that you stole from the Hampton & Holt personnel, they carefully try to extract the bullets from the flesh they're embedded in. The damage won't heal any time soon, but the silver is causing the injured Garou a great deal of pain. Once it's removed, the wounds can be dressed in order to limit blood loss. There's got to be a first aid kit somewhere around here.

>Marley spends 1 Will. His Will is currently 4/10.

While the others are busy with that, you get to work interrogating the doctor who you kneecapped, one question at a time. You start with a simple one: What's downstairs?

"The intensive care unit," she says. "It's... It's where we keep patients who are more receptive to Endowment. We carry out the procedure down there too, in the Enrichment Center." Endowment and enrichment are just a pair of fancy words for turning the mentally ill into monstrous Fomori. You saw the products of their 'procedure' in the back of that truck.

How did they know that your pack was coming?

"A shipment of Endowed that our affiliates had collected was destroyed in transit earlier today," she explains through gritted teeth, still clutching her busted knee. "They thought that the operation here had been discovered by lycanthropes, so they sent a team here to keep an eye on us. We didn't have a choice, you've got to believe me! None of us ever wanted to hurt anyone!" Before she make more excuses for herself, you move on to the next question.

How many soldiers did Hampton & Holt send to the institute? How many security guards does the intensive care unit normally have?

"We never have more than four guards working at the same time. The hospital has more security than that, but most aren't allowed access to the ICU." You're a little surprised by that. You even suspect that she might be lying. "Our affiliates sent a team of ten operators and four Endowed auxiliaries. We tried to them that it wasn't necessary, but we had no choice! None of us wanted to do any of this, they would've killed us if we didn't do as they said!"

Why isn't she suffering from Delirium like everyone else?

"Delerex Lupus 7. It's a hyperarousal suppressant that I was forced to take. Our affiliates wanted a medical officer on hand at all times. If there was a lycanthrope incident, that officer would be responsible for wiping any information pertaining to the Endowment operation from the institute's server. Look, I've answered all of your questions, please, you've got to let me go! I had nothing to do with any of this, I promise!"
>>
Rolled 5 (1d100)

You had hoped that it would be as simple as taking the hard drive out of the computer but it sounds like all of the intel you're after is on a server. You'll need to download it from the network before you can walk away with all of that precious data. While you initiate the download and start cracking open the computer case so that you can extract the drive as soon as it's complete, Marley and Alex finish patching up the Amish. This situation would be stressful enough on its own, but the constant screeching of the alarm and the doctor's incessant begging for her life makes it almost unbearable.

All of this stimuli means that you almost miss it when one of the doors to the lounge is shoved open and something is lobbed inside. Just when you figure out what it is, the stun grenade explodes. A flash of blinding light and a deafening bang overwhelm your senses and leave you reeling.

>Everyone but Ella gains 1 Rage. Ella gains 2 Rage. Your Rage is currently 8/10, Ella's Rage is currently 7/10, Alex's Rage is currently 3/10, Marley's Rage is currently 5/10 and Isaiah's Rage is currently 5/10.

>I want three rolls of dice+1d100 and I will accept the best of three. The higher the roll, the better the outcome - but you will also need to beat my roll.

>The modifiers for your roll are:
>+20 for wielding an assault weapon.
>-20 for being stunned and disorientated.

>The modifiers for my roll are:
>+20 for wielding assault weapons.
>+10 for striking first.
>-10 for slight numerical disadvantage.
>>
Rolled 5 (1d100)

>>5559492
Unlucky operators
>>
>>5559492
Oh shit oh shit
>>
Rolled 95 (1d100)

>>5559503
(Roll didn't take)
>>
>>5559505
Saved!
>>
Rolled 89 (1d100)

>>5559492
>>
Rolled 86, 70, 86, 19 = 261 (4d100)

>>5559496
>>5559505
>>5559525
>Your highest roll was 95, against my roll of 25. I think I can figure out a reason for the H&H troopers to fuck up that hard.

>In order, I am rolling for Ella, Alex, Marley and Isaiah.

>The modifiers for Ella's roll are:
>+30 for fighting in Crinos form.
>+10 for Exert.
>-20 for being stunned and disorientated.

>The modifiers for Alex's roll are:
>+10 for Exert.
>-20 for being stunned and disorientated.

>The modifiers for Marley's roll are:
>+10 for Exert.
>-20 for being stunned and disorientated.

>The modifiers for Isaiah's roll are:
>+20 for wielding an assault weapon.
>-20 for being stunned and disorientated.
>>
>>5559540

Whoa, Ella pulling her weight here. Seems like she might coming alive a bit.
>>
>>5559540
>Ella is 106
>Alex is 60
>Marley is 76
>Isaiah is 19
The dice gods have decided that Ella is now a badass.
>>
>>5559540
>H&H troopers to fuck up that hard.
Flashed themselves as well lmao

>>5559576
Ella has serious potential with the pack-mates buff she gets.
>>
File: Fomori & Crinos.png (538 KB, 890x608)
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538 KB PNG
>Ella, Alex and Marley each spend 1 Rage. Ella's Rage is currently 6/10, Alex's Rage is currently 2/10 and Marley's Rage is currently 4/10.

Unable to see or hear anything, you obey your instincts and dive for cover. It takes several seconds for your senses to recover but when they do, you can clearly see that your pack weren't the only ones who were affected by the flashbang. In their eagerness to shoot up some werewolves, the idiots from Hampton & Holt had gotten their timing wrong and charged into the lounge before their grenade had detonated. They have yet to recover from the explosion and are still blindly staggering around, filling the air with bullets.

Like you, the rest of your pack hit the floor and scrambled for cover. Thanks to their quick thinking and the stupidity of the troopers, most of them remain unharmed. Poor Isaiah is the exception to this. Either he didn't move quick enough or he was unfortunate enough to be hit by a couple of stray bullets, one which is buried in his hip and another which has struck his thigh. Even now he is crying out in agony, his face streaked with tears of pain.

>Isaiah loses 1 Health. His Health is currently 1/3.
>Isaiah gains 1 Rage. His Rage is currently 6/10.

Your rifle still hangs from your arm by its sling. As soon as you have shoved yourself to your feet, you seize the gun with both hands and aim as best as you can, with your ears still ringing and your vision still recovering from the explosion. You spray the three black-clad operators with lead; one of them catches a bullet in his throat but any hits that you land on the other two are absorbed by their body armour.

Not that it matters, because a gigantic blur of grey fur descends upon them as soon as you let go of the trigger. A single sweep of her claws is enough to sever a trooper's head from the rest of his body and before the other can get away from her, she seizes him by his bulletproof vest and smashes him into the floor again and again, until he stops moving and his body has been reduced to a fleshy sack of broken bones.

If the doctor was telling the truth, only three operators are left alive, as well as the four Fomori they brought along. Unfortunately, she's not able to tell you anything else. Her blouse is soaked with blood, thanks to a couple of new holes that she was given by the goons and their senseless shooting. The only sound that she can make is a pitiful gurgle as she drowns on her own blood, so you end her misery by putting a bullet in her head. Even if she serves Pentex, you'll give her a quick death, just like all of the rest.

You turn your attention to the rest of your pack. Alex and Marley are both fussing over Isaiah, who is gritting his teeth and trying to hide the pain. Ella hurries over to join them and so do you, though you keep a close eye on the door that the troopers burst through. You don't want any other surprises like that.
>>
"Stop trying to get up, you fucking moron," Alex hisses at him. "Just stay still, we've gotta get this fucking silver out of you..." Despite her attempt to mask her feelings with profanity and insults, it's obvious that the girl is worried. Her anxiety and concern is written all over her face.

"Let go of me..!" The Amish boy weakly kicks at Marley with his injured leg, which the Metis is trying to hold still so he can dig the bullet out of it. "We're running out of time, we... We can't just sit around and wait for more of them to show up!"

"You're not going to be of any use to anyone if you end up dead," you point out. "Maybe you should sit the rest of this out."

"Fuck that!" It's the first time that you've ever heard him swear. "I'm a Get of Fenris, I... I'm ready for this! Let me fight! If I'm going to die, I want to go down fighting!" He manages to sit upright, despite Alex's best efforts to keep him pinned down.

"You don't have to fight to be useful," Marley says. "You and Ella can break open the cells and let the patients out while the rest of us take care of the enrichment center, but right now, we've got to get rid of these bullets."

"I can take the pain!" Isaiah's lying; he's barely able to speak, he's shaking like a leaf and he's as pale as a ghost. He's in agony. "We don't have time for this! Just stop the bleeding and that... that'll be enough!"

First of all, what sort of treatment should Isaiah get?

>None. He's right, you don't have time for this. The longer you take, the more problems you'll have to deal with.
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.

Second of all and more importantly, what should you do with Isaiah?

>Take him with you. If he says that he can still fight, then you'll take his word for it.
>Leave him in the lounge. Hopefully he'll be safe here until you come back to collect him.
>Send him outside. He should find somewhere safe in the parking lot to wait until you're finished.
>Order him to break open the cells. He can still be useful while staying out of harm's way.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>This is the last update of this thread. Voting will be closed when this thread is archived and then I'll make the next thread.
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560147
>>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.
>>Order him to break open the cells. He can still be useful while staying out of harm's way.

Also Ella is MVP by far, social "skills" are really too strong.
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560147
>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.

>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560163
+1
>>
>>5560147
>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560163

+1
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
Pain is temporary

>Have Ella help him break open the cells. She's injured too and they'll be safer together
>>
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
Praise her for the good work back there, and order her to keep Isaiah safe, and vice versa.
>>
>Additionally, if anyone has any suggestions or feedback, now is a good time for it during the lull between this thread and the next.
>>
>>5560380
This quest is off to a great start! Given how big an ensemble cast it has already, I'm amazed at how many distinct and memorable characters you've already introduced and established. i also have only passing familiarity with WtA lore, but you've explained stuff well enough to keep me from getting confused, so kudos.
>>
>>5560147
>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560147
>Take out the silver and dress the wounds. You refuse to leave him in agony; your pack is more important to you than the mission.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
>>5560380
This quest makes me want to play WtA, and my DM hates too many aspects of wtA to ever play it.
>>
>>5560465
Checkout werewolf the foresaken.
Fixed a lot of the problems i had with wta
Less lore but better mechanics
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.
>>
Might just be wrong but it sounds like there's a few discarded rifles lying about. Sam should bring an extra one since switching weapons is faster than reloading.
>>
>>5560181
>>5560199
>>5560199

Backing this - seems a good method to keep them out of active combat. Ella can provide some cover for him if needed.
>>
>>5560147
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.

He is Get of Fenris. Let he be Get of Fenris.
>>
>Actually, I'll lock voting here so I can have a thread ready to be posted shortly after this one slides off of the board.

>Going with:
>Stop the bleeding. You can leave the silver in him for now. The pain will be excruciating, but you can't afford to extract them right now.
>Have Ella help him break open the cells. She's injured too and they'll be safer together.

>>5560465
>>5560489
>Werewolf the Apocalypse is extremely weird. It's a love-it-or-hate-it kind of thing, but at least you can say that it has a lot of personality. Werewolf the Forsaken is a very different game with some interesting elements but I would only recommend it as an alternative to WtA if you're really interested in the spirit world and spirit shenanigans.
>>
>>5561095
>shortly after this one slides off of the board.
Why bother waiting?
>>
>>5561268
>There's a few reasons.
>One, I don't want to hog space by having two threads up at once. I know that seems dumb but it's a personal thing.
>Two, I don't mind having a couple of days as a break during which I don't have to worry about writing the next update.
>Three, I wanted some time to work on a decent introductory post and to make this graphic for the mechanics thus far.
>>
>>5561565
Fair, fair. The board is slow enough that you never really need to worry about briefly having two threads up!
>>
>>5561565
That’s fair. Nice graphic, is it based off of any particular system or is it more of a means through which you can keep track of the story?



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