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File: 1645177911737.jpg (589 KB, 1200x1500)
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Your name is Lucas. You were a 28 year old wastrel living in your mother's cellar. Now that she's dead, the farm has been claimed by the baron and you are a 28 year old wastrel living in a dirty inn room at 10 copper coins a night. You have 28 coppers, a crumbling diary, and a small knife to your name and are unwilling to find honest work. You are deeply touched in the head and have zero valuable talents or skills beyond surprising literacy and petty vandalism. In a word, you are in a world of shit. You have no choice but to resort to desperate measures.

You've snuffed out the candles, barricaded the door shut with the bed, and drawn the curtains closed. This is the most privacy you're going to get. Your heart is pumping so loudly you can hear it. Before she died, your mother was secretly a witch. That's why dad left and you don't have an older brother. Mom never let you participate in the rites but she taught you a thing or two. It's the night of the new moon. You've doodled a chalk circle on the floor and cut your wrist so that some blood spills into the center. You have no idea what you're doing but for this it doesn't matter.

>What are you summoning?

>The Black Goat. He will grant you power at a price. You get what you give. Reliable for first-timers but if you aren't careful you'll get into a debt you can't pay. This is a safe choice, Mom would approve.
>Part of the Wurm. It was your mom's patron but it won't remember or care. All it wants is to eat. Food, memories, souls. If you can feed it it'll empower you to get it more. Mom was never able to go all the way. Maybe you can. You bought a bowl of porridge just to stay safe.
>An Outer Entity. It's impossible to know what you'll get. Mom told you to never risk this but she had you at 39 and was never able to lock down a good man, so what does she know?
>>
>>5548589
>The Black Goat
>>
>>5548589
>An outer entity

And I hope its a giant tentacle monster
>>
>>5548589
>An Outer Entity. It's impossible to know what you'll get. Mom told you to never risk this but she had you at 39 and was never able to lock down a good man, so what does she know?
MYSTERY BOX
Y
S
T
E
R
Y

B
O
X
>>
>>5548589
>Part of the Wurm. It was your mom's patron but it won't remember or care. All it wants is to eat. Food, memories, souls. If you can feed it it'll empower you to get it more. Mom was never able to go all the way. Maybe you can. You bought a bowl of porridge just to stay safe.
>>
>>5548607
>>5548617
Fuck it. If mom knew what she was doing she wouldn't have ended up like this. She was too afraid to take any risks and that's why she's sitting in the dirt now. You don't even chant anything. You just pour your soul into the void and wait for a response.

A second later, there's a sound like glass shattering and everything goes still. Your heartbeat stops, you can't move a muscle, and the noise outside ceases. The blood in the chalk circle boils and evaporates into a mist that levitates and opens into a small portal. An eye the size of your skull pokes through. It's deep yellow and has dozens of pupils in shapes you can't grasp. You realize your eyes aren't frozen and blink to show that you've noticed it. The pupils fixate on you and stare into your soul for a few seconds. Then you hear a manic gurgling and a barrage of rapid, high-pitched screeching in a language you don't know. As the noise echoes you can feel the words searing themselves into your memory.

>emit ym htrow er'uoy wonk ll'i dna taht od
>ecno ,sdoog tog nommus niaga ym eht ev'uoy egitsev
>teknirt eerht s'ti tfig yb a yllaer em sluos txen dna ekat esu siht hctac ot ti keew
>tahw llet uoy
>neeb dnuora neeb emit ev'i dna erofeb a ev'i gnol ,llits desirprus
>nruter t'nod fo a dluoc on tnemtsevni no yug em esneffo uoy tub ekat dnik eht taht mees ekil teg
>ereht ot desoppo laed tub gnikrow eb netsil a tuo a sah lautum latrom ton m'i ot tifeneb

The eye retracts back into the portal and you catch a glimpse of glass and darkness. A pale white gem flies out and lands at your feet. It's a perfect sphere and your instincts tell you it's an item of great power. Just as quickly as it came, the portal seals, your blood is gone, and you're left alone with your thoughts and the sphere. There's a feeling like a stutter, the noise resumes like normal, and the gem rolls to tap the wall. You fall on your back and stare at the ceiling. The entire process took under five seconds and you have no idea what the hell just happened. Holy shit.

>What do?

>Decipher the words
>Investigate the gem
>Summon something else
>Call it a night and sleep on it
>>
>>5548659
>>Decipher the words
The words seem to be backwards and out of order
>>
>>5548659
>Decipher the words
>>
>>5548659
>Decipher the words
>>
These are the the words, I still have to put them and the phrases in order

>emit ym htrow er'uoy wonk ll'i dna taht od
time my worth you're know I'll and that do

>ecno ,sdoog tog nommus niaga ym eht ev'uoy egitsev
once ,goods got summon again my the you've vestige

>teknirt eerht s'ti tfig yb a yllaer em sluos txen dna ekat esu siht hctac ot ti keew
trinket three it's gift by a really me souls next and take use thus catch to week

>tahw llet uoy
what tell you

>neeb dnuora neeb emit ev'i dna erofeb a ev'i gnol ,llits desirprus
been around been time I've and before a I've long still surprised

>nruter t'nod fo a dluoc on tnemtsevni no yug em esneffo uoy tub ekat dnik eht taht mees ekil teg
return don't of a could no investment on guy me offense you but take kind the that seem like get

>ereht ot desoppo laed tub gnikrow eb netsil a tuo a sah lautum latrom ton m'i ot tifeneb
there to opposed deal but working be listen a out has mutual mortal not I'm to benefit
>>
>>5548666
>>5548667
>>5548670
You better not put your hands on the gem until you know what it's for. The eyeball, or the entity it's attached to, spoke in a tone of voice you can hear but couldn't understand. Maybe it's a test? Something about the words, in the pitch or the tone, feels familiar when you repeat the sound in your head. You think for five minutes before it hits you. The words are backwards and out of order. If that's true, then to decipher the words, all you need to do is reverse their pronunciation and line them up in the correct order.

Luckily, you're literate and have the diary to keep track. There's no risk of forgetting the words since they're seared into your memory. In a couple of minutes you have them written down. It's legible enough to confirm your theory.

>time my worth you're know I'll and that do
>once ,goods got summon again my the you've vestige
>trinket three it's gift by a really me souls next and take use this catch to week
>what tell you
>been around been time I've and before a I've long still surprised
>return don't of a could no investment on guy me offense you but take kind the that seem like get

The words are still out of order and you can't interpret the message yet but it's starting to become clearer. This might take a bit.

>What do you think the correct order is?
>>
Listen mortal l'm not opposed to working out a deal but there has to be mutual benefit
Take no offense but you don't seem like the kind of guy that could get me a return on investment
I've been around a long time and I've still been surprised before
Tell you what
Take this trinket and use it's gift to catch me three souls by next week (extra words: "really" "a")
once you got the goods, summon my vestige again
do that and I'll know you're worth my time

I think I made a few mistakes, but the overall idea is there
>>
>>5548709
You puzzle over it for about twenty minutes, but then you've got it. The gist of it, at least. You aren't sure if it's exactly correct but it gets the idea across.

>Listen mortal l'm not opposed to working out a deal but there has to be mutual benefit
>Take no offense but you don't seem like the kind of guy that could get me a return on investment
>I've been around a long time and I've still been surprised before
>Tell you what
>Take this trinket and use it's gift to catch me three souls by next week (extra words: "really" "a")
>once you got the goods, summon my vestige again
>do that and I'll know you're worth my time

The entity wants you to take the gem, its trinket, and use it to catch three souls by next week. It's monday night so that means you have six days if you want to take it up on its offer. From mom's rambling, you know that soulcatching can be done in several ways, most commonly with a spell or item. This gem is probably the latter. You walk over to where it rolled and pick it up. It's cool to the touch and perfectly smooth, surpisingly light, too. When you focus on it, you sense an emptiness inside so deep your knees almost buckle. That's a soulcatcher alright, and much stronger than anything your mother ever whipped up for the Wurm. Your instincts tell you that if you kill someone while this gem is in your pocket it'll suck in their soul. It probably wants human souls, most entities do. If you kill three times, then the entity, if it can be trusted, will be willing to do business.

That seems fair. Steep for an initial summon but you get the feeling it doesn't get summoned by amateurs often. The only problem is that you're a scrawny layabout without a trace of combat skills or personal charisma. You do have a knife and are good at not being noticed. That might be all you need. You put the gem in your pocket and think. The circle is still drawn. Maybe you could get into a different pact to ease things or even betray the entity and trade its trinket for something right now. It said it wanted the souls by next week. You don't know how serious of a time limit that is. It could be its limit before it sees you're not worth investing in, it could be how much time you have before your soul is forfeit. You can't gamble with this kind of thing. You should always assume the worst. That's what mom always said. Maybe you should gamble your soul. It worked out just now, didn't it?

>Summon another entity. According to your mom, most entities don't mind summoners having separate deals as long as they fulfill theirs. Most. This one seemed somewhat casual.
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>Remove the evidence and go to sleep. The innkeeper already saw you turn in for the night and you don't want to raise any suspicions.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.

Who cares if they see a 28 yo neckbeard leave? They'll probably think we're going to buy some junk food or something.
>>
>>5548803
Damn, trip still there from the other thread.
>>
>>5548748
>Remove the evidence and go to sleep. The innkeeper already saw you turn in for the night and you don't want to raise any suspicions.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.

A few drunk hobos and a knife is all it takes.
>>
>>5548748
IF we start killing people one by one people will take notice, unless this is a metropolis murder gets noticed pretty fast. Then we still need 2 more kills? Then what? Its going to want more from us. We are some 30 year old with no skills that just rolled into town, we are the prime suspect instantly.

We should attempt to kill 3 people at once and make it look like an accident.
>>
>>5548803
>>5548918
>>5548970
>>5549068
You don't want to waste any time. You have six days, not counting tonight and enough coppers to keep you in a room for two more but you want to satisfy the entity as soon as possible. The chalk circle is highly suspect. You remove it with some of the water in the room's bucket and a rag. It wasn't an elaborate circle and your blood vanished so that's no concern. In a few minutes it's as if nothing happened.

You open the door and walk downstairs into the taproom. You can see there are two people up this late at night, the old innkeeper who looks like he's about to fall asleep and a weathered traveler you don't want to mess with. You're touched in the head and terrible at speaking to people. Making sense of their expressions and knowing the right words to say is excruciatingly difficult. You get nervous sometimes, too, but neither of them look at you. That's a relief. When people look at you, sometimes they want you to speak and sometimes they don't, and they always get annoyed if you guess wrong. You don't understand people. Mom always said you were born under a bad star sign.

You don't know if that's true but you somehow think differently and it drives you mad trying to live with people. You hate them so much. So obsessed with their morals and society, but their morals are just thousands of tiny little ways you need to behave and their society is just a circular way to justify it. The normal people are all scum being led by scum. That's why mom turned to witchcraft and why they took the farm, just because you're a simpleton who can't lace his own boots. You stop grumbling to yourself and look at the streets. They're mostly bare but you can see a couple of drunks stumbling back to their boats or homes. This is a decently-large river port town so some amount of thuggery is regular but there's also a vigilant local watch. You'll need to be careful. Your knife and the entity's trinket are in your pockets, out of view. All you need now is someone not in full control of their faculties. You fancy you could take down a skilled swordsman with some fast moves but you don't want to test that.

>Where do you want to go drunk hunting?

>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>Search the streets. There's a smaller chance you won't find one and being seen isn't suspicious but there's a decent chance you'll be caught in the act.
>Search the docks. There's guaranteed to be some drunks but might be a lot of witnesses, angry ones used to bar brawls and hard work.
>Search the inn rooms. There's guaranteed to be a few asleep and there's a low chance of being seen but this will bring suspicion down on every survivor and you'll need to leave before dawn.
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.

Specifically it would be best to go after the victims of muggers. Cause if they can't defend themselves or were already beaten up a little they're easy prey. We can also always pin the blame of the missing bodies on the same mugger.
>>
>>5549137
>Search the docks. There's guaranteed to be some drunks but might be a lot of witnesses, angry ones used to bar brawls and hard work.

If you find a ship with foreigners that don't speak the language it may be easier
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>>
>>5549137
>>Search the inn rooms. There's guaranteed to be a few asleep and there's a low chance of being seen but this will bring suspicion down on every survivor and you'll need to leave before dawn.
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>>
Rolled 62 (1d100)

>>5549199
>>5549285
>>5549524
You'll search the alleyways where you're hidden from view. With any luck, there'll be one or two trying to stumble away from the local watch. If you're really lucky, there'll be someone unconscious. If you're not, you could get knifed yourself but you like to think you're clever. You keep your eyes peeled and your hand on the knife's handle. The trinket feels heavy in your pocket, like you can trust it not to slip out on its own.
>>
>>5549614
Twenty minutes later you see a possible target. An older man slumped on a wall, dressed in rags like yours with a mug in his hands and no visible weapons. His attention is on the opposite direction and he seems to be more than a little buzzed, though not hammered. You think you could catch him in the neck if you were sneaky. There's probably an easier target somewhere but there might not be. You make a decision.

>What do?

>Sneak up on him, tricky-like.
>Rush him before he can react.
>Ignore him, you need a better target. (2 more chances)
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
Rolled 19 - 5 (1d20 - 5)

>>5549616
>>5549628
>>5549647
>>5549686
You can't be a coward and summoning entities to make pacts. You'll sneak up on the drunk and then stab him, nice and quick. You are a master of stealth compared to the average thug so this should be easy for you, even though it's your first ever try and you've never practiced. You're just that naturally skilled.

>You have an Agility Stat of 0, so you get a -5, and have 0 Stealth Skill for a bonus.
>Your target is drunk, partially deaf in one ear, and not paying attention, so you can roll Bo3 on 1d20 for Stealth.
>If you beat his Perception, you'll backstab for x2 damage. As he's an old man with 3/3 health and you're using a knife for 1d4 damage, this should be lethal.
>>
Rolled 4 (1d20)

>>5549716
Assassinate
>>
Rolled 18 (1d20)

>>5549716
So we have to beat a 14?
>>
>>5549729
Yes. If you fail you'll get a chance to bluff, flee, or jump him. Lucas is deeply delusional about his abilities but he has a knife, a lack of morals, and just enough forbidden knowledge to be dangerous.
>>
Rolled 17 (1d20)

>>5549716
>>
>>5549716
>>5549727
>>5549729
>>5549764
>13 vs 14
>Slight Failure

You get nearby but your foot scuffs the dirt and the drunk stirs. He turns around to see you creeping up on him with a knife and you know you have seconds to act.

>What do?

>Stab him while he's disoriented
>Turn this murder into a mugging
>Bluff that you're just kidding
>Run away, it isn't worth it
>>
>>5549802
>Stab him while he's disoriented
The patron was right to doubt us
>>
>>5549802
>Stab him while he's disoriented
>>
Rolled 7 - 5 (1d20 - 5)

>>5549808
>>5549829
You bum rush him. He staggers in shock and tries to cover his face.

>Your -5 Agility applies and you have 0 Knife Skill
>Your target is drunk and caught by surprise, so you can roll Bo2 to Stab
>If you beat his Dodge, roll 1d4 for damage. On a 20, critical hit for x2 damage. On a 1, critical fail, fumble and lose a turn.
>>
Rolled 1 - 5 (1d20 - 5)

>>5549841
>>
>>5549847
Lmao
>>
Rolled 2 + 5 (1d20 + 5)

>>5549841


>>5549847
FUCKING LMAOOOO
>>
Rolled 7 - 5 (1d20 - 5)

>>5549841
>>5549847
>>5549852
>-4 vs 2
>Critical Failure, lol, lmao even

"Nyeeeeah!" You squeal, as you jerk your hand up and down like you're chopping vegetables. The drunk falls backward "Good gods!" but catches himself with one hand on the wall. Your attack isn't even worthy of being called amateurish and getting back up from your kneeling crouch costs you valuable seconds. Your victim panics and swings his mug for your face. Luckily, he's as uncoordinated as you are.

>1d20-5 to Dodge a 1d2 damage attack
>Bo1. You're in a poor position and have no skill
>>
Rolled 12 + 5 (1d20 + 5)

>>5549881
>>
Rolled 18 - 5 (1d20 - 5)

>>5549881
>>5549886
>7 vs 2
>Moderate Success

His mug goes wide and you stand but you're still uncoordinated. He staggers back and makes a second swing.

>1d20-5 to Dodge
>Bo1. You're equally skilled.
>>
Rolled 3 + 5 (1d20 + 5)

>>5549898
Well.. this is an interesting time to join the quest.
>>
Rolled 1 (1d2)

>>5549898
>>5549901
>-2 vs 13
>Major Failure

You jump at him, straight into the mug that would've otherwise missed. It shatters on your jaw!
>>
Rolled 10 - 5 (1d20 - 5)

>>5549922
>1 damage, 3/4 HP

It was only a glancing blow and your injuries are slight but it hurts! For the first time, you're truly aware of your mortality. The drunk shuffles into an unsteady boxing stance. It scares you before you remember you have a knife. Maybe he's drunker than you thought.

>You have 3/4 Health left. If this hits 0 you'll go unconscious or suffer a mortal wound.

You feel your hands sweating. This is the duel of the century.

>What do?

>Stab him, again!
>Intimidate him.
>Run, it isn't worth it!
>>
>>5549932
>Stab him, again!
Drunk vs neckbeard
>>
>>5549932
>Stab him, again!
>>
>>5549932
Stabiddy stabb
>>
Rolled 6 - 5 (1d20 - 5)

>>5549935
>>5549986
>>5549990
The drunk comes to his senses and chooses to fight! You rush in to stab him! Thankfully you have the presence of mind not to shriek.

>1d20-5 to Stab
>Bo2. You have a knife and he's barehanded
>He rolled below his morale of 10 with a -5 bonus from drunkeness so he won't flee
>>
Rolled 14 - 5 (1d20 - 5)

>>5549995
The battle of the ages continue
>>
>>5549995
>>
>>5549995
Bah
>>
It appears I forgot how to do this. Isn't it+-5?
>>
>>5550010
Put dice+1d20+-5 in the options field
>>
Rolled 20 - 5 (1d20 - 5)

>>5549995
Saving the quest
>>
>>5550010
You've got to write dice+1d20+-5, sometimes it can be tricky.
>>
>>5550022
You did it
>>
>>5549996
>>5550022
>15(20) vs 1
>Critical Success!

He moves to shove you but is too slow and you get into his guard. Before you know it, you've shoved your knife into his neck!

>Roll 1d4 for damage, then double it
>The drunk has 3/3 HP
>>
Rolled 3 (1d4)

>>5550026
MURDER
>>
>>5550027
>6 damage, -3/3 HP

You pull out the knife and see there's a jagged wound where his throat used to be. He gasps and tries to put his hands over it but he's bleeding too much too quickly. The drunk's eyes widen and he collapses. A few seconds later he stops shaking. You can't believe it. Your first kill. You reflexively touch the trinket and focus on it. The emptiness is enormous but when you pay attention, you can feel a flicker deep inside. Like a drop of water in a barrel. You instinctively know that it's this man's soul. You calm down and think for a second.

>+1 Knife XP, 1/5 to 1 (Novice) Skill

You've just murdered a man and stole his soul to give it to an outer entity. Holy shit, you're such a badass. If only your mother could see you now and know that she underestimated your raw, limitless ferocity all of these years. You can't celebrate yet. The drunk's soul is yours but his body is still in the alleyway. You look and see what looks like a wastebin that's about two-thirds his size. You have a godlike physique, naturally, but are you strong enough to lift the corpse and shove it in there? You aren't sure. There's a chance that if you take too long someone will find you with the corpse but if you leave it out in the open, it's bound to be discovered. You clean your knife on his shirt rag.

>What do?

>Shove the corpse in the wastebin
>Drag the corpse deeper into the alleyway
>Leave it and go back on the hunt (2 chances left)
>>
>>5550033
>Leave it and go back on the hunt (2 chances left)

Fuck it, it's late at night and a random knife murder outside of a bar barely makes the news even in modern day.
>>
>>5550033
>Drag the corpse deeper into the alleyway
>>
>>5550044
This is a smaller town and there are vigilantes. We can't just leave it here. Remember, we are a witch son and we will be treated like one, all the time. Even if there is no evidence to blame for a murder or two, fingers will point.

>Drag tbe corpse deeper into the alleyway
>>
Rolled 19 (1d100)

>>5550048
>>5550059
There's a good chance nobody will find the corpse until dawn but there's a good chance somebody will. You decide to drag it deeper into the alleyway. Now, if you were a musclebound oaf this would be a trivial task but you are a more scholarly sort, or would be, if you had any access to books.

>You have a Strength Stat of 0, so you get a -5 and have 0 Labor Skill for a bonus.
>Bo2. You're in a hurry but not under duress.
>You need to beat 12 or higher.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550097
>>
Rolled 17 - 5 (1d20 - 5)

>>5550097
>>
>>5550097
>>5550098
>>5550112
>12 vs 12
>Slight Success

You strain your limbs and heave with everything you have. In fifteen minutes you barely manage to drag it deeper inside, but you do drag it, and now it isn't so easily visible. You're worn out but feel a sense of victory.

>+1 Strength XP, 1/5 XP to 1 (Pathetic) Stat

There are a few bloodstains and the shattered pieces of his mug but they aren't too visible in the dirt and darkness. You're analyzing the situation when another, fatter man steps into the alleyway. You can see by his disheveled slouch and the bottle in his hand that he's also drunk. It looks like he's looking for something, or someone. He ignores you as he rambles around. "Hey, hey buddy- hic- where ya at?" Unlike the other, he seems to have a bit of muscle tone and that bottle could be dangerous. You aren't good at social situations but you think that this is a friend of the man you just murdered. He's not on-guard and isn't paying attention but it's only a matter of time before he finds the body.

>What do?

>Stab him in the back!
>Deceive him.
>Run away.
>>
>>5550144
>Stab him in the back!
>>
>>5550144
>Stab him in the back!
>>
>>5550144
>Deceive him.

Come here I've seen your friend *STAB*
>>
Rolled 16 - 5 (1d20 - 5)

>>5550147
>>5550149
A serpent's tongue you sorely lack, so you'll go ahead and stab him in the back. You resist the urge to giggle at your own ingenius rhyme. Maybe you'll be quieter than last time. If not, you hope your knife's sharper than his bottle.

>1d20-5 to Sneak
>Bo3. Your target is drunk, a bit slow, and distracted.
>If you beat him, you'll backstab for x2 damage. This man's sturdier and has 4/4 health.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550159
>>
Rolled 8 - 5 (1d20 - 5)

>>5550159
>>
Rolled 8 + 5 (1d20 + 5)

>>5550159
Rolling.
>>
>>5550159
>>5550168
>>5550176
>>5550188
>11 vs 11
>Slight Success

You manage to get within knife range but he senses your approach and turns around. "Huh, hey wait a sec-" Before he can get his bearings, you lunge and STAB!

>Roll 1d4 for damage, straight
>The drunk has 4/4 HP
>>
Rolled 3 (1d4)

>>5550197
>>
Rolled 4 - 5 (1d20 - 5)

>>5550199
>3 damage, 1/4 HP

You stab him in the stomach and sink the blade deep. He staggers back in shock and horror. "What the fuck!?" His vulgarity won't save him now. Maybe the bottle will. You try to evade!

>1d20-5 to Dodge a 1d2 damage attack. If he hits, the bottle will break and inflict 1d4 damage on future attacks.
>Bo2. Your target is surprised and in pain.
>>
Rolled 14 - 5 (1d20 - 5)

>>5550210
KILL
>>
Rolled 15 (1d20)

>>5550210
Now we dodge
>>
>>5550229
Sorry i couldn't be arsed to put the +-5. We are on 3/4 hp.

Also we won't be able to drag this one, after being tired with the other corpse... and this one being so rotund
>>
Rolled 20 - 5 (1d20 - 5)

>>5550210
>>5550225
>>5550229
>9 vs -1
>Moderate Success

He makes a desperate flail and you step to the side. It's not that you're a skilled fighter, it's that he's just been stabbed and is drunk to the point of incapacitation. You assume that this means you had the beginnings of a legendary warrior all along. Now, for the killing blow!

>1d20-5 to Stab
>Bo2. He's hammered and has suffered severe injury.
>>
Rolled 13 - 5 (1d20 - 5)

>>5550236
The drunk has awakened
>>
Rolled 14 - 5 (1d20 - 5)

>>5550236
>>
Rolled 1 - 5 (1d20 - 5)

>>5550236
>>5550237
>>5550247
>9 vs 15(20)
>Major Failure

You dive in to stab but he snaps out of his stupor, grabs you by the wrist, and goes to break it! You let go of the knife and manage to slip free but now you're unarmed. He slurs. "You fffucker!"

>You are unarmed and do 1d2-1 damage on a hit

The drunk sways on his feet and goes to swing!

>1d20-5 to Dodge
>Bo1. You're also disoriented.
>>
WOW a crit... luckly he is just dodging because if otherwise.......
>>
Rolled 6 - 5 (1d20 - 5)

>>5550251
:(
>>
Rolled 20 - 5 (1d20 - 5)

>>5550251
AND ANOTHER CRIT!!! But the kind that benefits us Aha
>>
>>5550254
Sad
>>
>>5550254
AND ANOTHER.
But fuck indeed>>5550256
>>
>>5550251
>>5550253
>1 vs -4(1)
>Slight Success

He goes to swing and slips on the mud! He's fallen on the ground, accidentally forcing himself to waste precious seconds getting up! Aha! Your victory is assured!

>You have an extra turn after this.

>How do you use this advantage?

>Stomp on him. (1d2-1 damage)
>Get your knife back.
>Kick the bottle away.
>>
>>5550262
>Stomp on him. (1d2-1 damage)
>>
>>5550262
>Get your knife back.
>>
>>5550262
He has one (1) hp remaining!!!! We will turn the insides of his head into outsides.
>stomp
>>
>>5550265
>>5550303
You don't hesitate and start stomping on him. It would take extreme incompetence to fail before he's able to get back on his feet.

>1d2-1 for damage
>>
Rolled 1 - 1 (1d2 - 1)

>>5550309
>>
>>5550316
>0 damage, 1/4 HP

You kick him and squeal "Reeeeeeee!" but your feet do nothing. He ignores them and stands again. You're still unarmed.

>What do?

>Strike him down!
>Get your knife.
>Run away.
>>
>>5550321
>Get your knife.
>>
>>5550321
>Strike him down!
>>
>>5550321
>Strike him down!
>>
Rolled 14 - 5 (1d20 - 5)

>>5550323
>>5550330
You have no time to waste on getting a weapon! You are the weapon! You just run at him.

>1d20-5 to Strike
>Bo2. He's still drunk and not in a stance.
>>
Rolled 4 - 5 (1d20 - 5)

>>5550338
FALCON PUNCH
>>
Rolled 8 - 5 (1d20 - 5)

>>5550338
>>
Rolled 7 - 5 (1d20 - 5)

>>5550338
>>5550339
>>5550344
>3 vs 9
>Moderate Failure

You punch him in the chin but your muscles are so weak and your foe so drunk he doesn't feel it. You've squandered your chance and suddenly, victory seems so far away. He swings the bottle again! This is the most vicious fight of your life!

>1d20-5 to Dodge
>Bo2. He's drunk and has been stabbed
>>
Rolled 11 - 5 (1d20 - 5)

>>5550353
>>
Rolled 3 - 5 (1d20 - 5)

>>5550353
>>
>>5550353
>>5550358
>>5550365
>6 vs 2
>Slight Success

He flails with the bottle and misses. Again. You didn't even have time to dodge before the swing went wide.

>What do?

>Strike him down! You only need to land one solid blow.
>Get your knife. It's almost guaranteed kill.
>Run away. This is getting too risky for your blood.
>>
>>5550379
>Get your knife. It's almost guaranteed kill.
>>
>>5550379
>Strike him down! You only need to land one solid blow.

The gambler's fallacy dictates that we're guaranteed to win now!
>>
>>5550379
>>Get your knife. It's almost guaranteed kill.
>>
Rolled 20 - 5 (1d20 - 5)

>>5550388
>>5550395
Enough of this! You duck down and scoop up the knife the second he closes in to melee. If he were sober, you think you likely would've died twice by now.

>1d20-5 to Dodge
>Bo1. You just reached down to grab your knife.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550405
Oh no.
>>
Rolled 2 (1d2)

>>5550405
>>5550406
>11 vs 15(20)

In the middle of your bobbing and weaving, the bottle connects with the side of your skull!
>>
Rolled 30 (1d100)

>>5550407
>4 damage, -1/4 HP

It all goes black...
>>
RIP
>>
Oh come on all we needed was to follow the damn train one good blow
>>
Damn, we got fuckin rocked.
>>
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>>5550410
When you next awaken, you have a splitting headache and are in pitch darkness. You go to stand and cry, as you feel your ribs are cracked and one might be broken, like you were kicked repeatedly. Fuck. You sit on the floor and rummage in your pockets. Oh no.

It's gone.

The trinket is gone. You realize a few seconds later that your shirt is gone too and your back and sides have been cut repeatedly, like you were dragged naked across gravel. Your instincts tell you that a single blow would kill you instantly.

>You're at 1/1 HP and need to resist the pain for any amount of physical movement. If you want to return to 4/4 HP, you need medical attention and rest in clean conditions. As you have a Constitution of 0 and are nearly crippled, you are effectively immobile.

You lay back and try not to weep. You've lost your knife, you've lost your coppers, and you've even lost your diary. The one with all of your innermost thoughts and secrets. You sense now that you're surrounded by filth and the stench of death. You don't think you're dead, no, but you sense you're confined in a small, circular pit smaller than the inn room, there's a small pile of bones in the corner, and... and... and a trapdoor on the ceiling. The weight of your situation hits you all at once. This is an oubliette.

Oh, by the Wurm...

You are in an even deeper world of shit. If you were here, that means that drunk must've found the corpse and the gem and thought better of killing you. He must've stolen your things but you don't have any idea how much the town watch knows. Fuck, you might be in the baron's own basement! You're doomed! You are fucking doomed! Oh, oh... You weep at your misfortune as you dig through your pockets and, oh wait...
>>
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>>5550445
Oh... You catch your breath and slowly, painfully withdraw what may be your only lifeline. A piece of chalk, overlooked by drunken fingers. You find a smile come to your luscious, bloody, bearded face. You aren't doomed yet. No, you can still bargain. You give a muffled laugh, coughing up blood, and look over the pit. These are far from ideal conditions but they'll have to be enough. Unless you want to wait for the trapdoor to open, hope for the best, and try to parley with whoever opens it. If they, the town sheriff or head watchmen or baron's gardener, or whoever, think you're just a victim of a drunken mugging, that might work. If they don't, it might seal your fate on a hangman's noose or burning stake. You have no way of knowing. All you have is time and you don't know how much.

>What measures shall you resort to?

>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
>Summon the Trinket's Giver. You don't even know if you can summon it without the trinket and it might be a fool's errand if you did, but maybe it would have mercy.
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!
>Sit and Wait. You don't have the stomach for making a pact, not now, not like this, maybe you could tell them this was all a big misunderstanding and things will blow over.
>Try to Escape. This is madness, doomed to failure and certain to kill you, if not during the climb, then when, by some miracle, you reached the surface.
>>
>>5550447
>>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>The wurm.
Hand over an arm, a couple ribs, half a liver, the spleen too lmao, a kidney, an eye maybe? For dramatics. How about we also get our face scarred like the phantom of the opera?
>>
>>5550447
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
Offer it the blood that you're covered in.
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!
>>
>>5550447
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!

It almost worked that time, it'll surely work this time!!
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
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>>5550450
>>5550458
>>5550554
>>5550603
Your options are limited. The stories of the Wurm are familiar, you know that it would grant you a portion of its strength and vigor in proportion to your flesh. It would make you like it, sinuous and earthen, able to dig and devour and call the lesser worms, all an aspect of it, forth to consume your foes and find their secrets. But it would come at a cost of flesh you could never replace. Far too great a sacrifice and for what, to spend your life searching for food or trying to placate it and never progressing, like your mother? You could summon another outer entity and leave your soul to the whims of fate, but you know you got lucky last time. Too lucky to dare gambling again.

No. You know what you have to do. You crawl, hissing in pain, and scratch the chalk over the floor of the pit. What should’ve taken minutes takes hours, since you have to stop and rest and go back to double-check so often. Eventually you have a clear, rounded chalk circle. The ritual needs blood. Almost all of them do, according to mom, but you have blood. You don’t have your knife so you use your teeth. It hurts but you pour it in the circle and chant the rite. It’s very simple. Your mother beat it into you like it was a nursery rhyme.

“Black Goat…"
Taker of souls…
The one who was smote…
Whose name is written on no scrolls…
Hear these words out of my throat…
Come quick, and bring all the treasures you’ve stole.”

It takes a few minutes. Mother said it would be like this, that he’s inconsistent. Sometimes it happens instantly, sometimes it takes hours. Sometimes it won’t happen when you’re awake and he’ll visit your dreams. He always comes when called, though. Always. You’re starting to lose your grip when your blood turns black and an animalistic figure steps out of the shadows, like it was always there, just waiting. You can’t help but stare. Mom told you everything but it catches you by surprise. It’s a literal black goat, chewing cud. It doesn’t look suspicious, like any other livestock, but you look into its eyes and you know, this is no ordinary goat. You wait. It chews cud and scrapes its hoof.
>>
>>5550945
The sudden voice is conversational, even congenial, but you don’t trust it. Your mother taught you the dangers.

>”Mortal, it looks like you are in a heap of trouble.”
It looks at you and tilts its head, as if in deep thought.
>”Lucas, was it? I’ve had dealings with your mother.”
You don’t know how to respond to that but a degree of false familiarity is to be expected.
>”She gave me her firstborn son, y’know, and do y’know what I gave her in exchange?”
The question catches you off-guard. You've honestly never been told. “Um… Uh…”
>”Literacy! Can you imagine that? The knowledge to read, like she’s done it her whole life. I could’ve given her riches, power, but she chose to read. A very, very good choice.”
The goat stamps his hoof.
>”And it looks like she taught you, too! I can tell by the way your eyes move. Good for you, Lucas! I know I don’t need to tell you of all people this but your mother was a very, very shrewd woman and we had a good relationship.”
You shake in the cold and fidget with the chalk in your pocket.
>”We could have a good relationship too, and it could start with getting you out of this hole.”
He leans in, conspiratorially.
>”I’ll let you in on a secret for free. You’re in the town watch’s rathole and they don’t know of your witchcraft yet, but it’s only a matter of time before they find someone who can parse your diary’s cipher. Once they do, you’re as good as dead and likely bound straight for Judgement.”
So the situation isn’t as bad as you thought it could be, but it’s still bad. He hasn’t mentioned the trinket, which means he might not know or might not think it’s worth mentioning.
>”It doesn’t have to be like that. You and me, we could work something out. You know what I have for sale and you know my prices are flexible. Let’s not beat around the bush. What is it you want?”
You hesitate to answer.
>”Really, right now. No, not deep down inside, none of all that heart-of-hearts nonsense. Tell me what you want, right here, right now, and we’ll see what you’re willing to give for it. Lay it on me. I can oblige and I assure you, I have a very open mind.”

You think for a few minutes.

>What do you want to negotiate for? This is a write-in since there’s a wide range of possibilities.
>>
>>5550950
>What do you want to negotiate for? This is a write-in since there’s a wide range of possibilities.
Stability. A situation or identity where we could sustain ourselves.
>>
>>5550950
Someway to change our identity (appearance and voice). Maybe on command, maybe as a one type deal
And a way to free ourselves and get our stuff back
>>
>>5550950
>I want to get out of here and get my stuff back. And I want to have the speed and power to kill a grown man without much of a fight.

This will put us in a position to fulfill our other obligations.
>>
Quick question OP. Conventional knowledge regarding demons is that any request to a demonic entity must be worded very carefully because they will look for backdoors to fuck you over while fulfilling the letter of your agreement. Now from the guys we've met so far I get the feeling they are interested in building long-term relationships and maybe less inclined in cheating a potential business partner. So what I'm asking is, how much do we need to be on our toes here? IC we'd probably know this...
>>
>>5550950
>The speed and power to kill a grown man without much of a fight and the ability to change my appearance and voice once a week to anything within the human realm of possibility
>>
>>5550950
>The power to control 30 lesser demons to do my will
>>
>>5550996
From your mother's advice, you must be extremely careful about ambiguous wording and should never, ever agree to pay with your soul or a vague, future favor. Almost any given entity wants your soul and will give you a generous amount for it but the long-term consequences range from horrific to incomprehensibly horrific. They will always try to get more out of you than they give but if you're careful, you can get more than your giving's worth. If you're clever, you can cheat an entity out of a deal but this is dangerous to do. It varies but in general, personal sacrifices are worth far more than sacrificing other people, and other people are worth far more than sacrificing material things.

If a request is vague, most entities will try to keep to the general spirit of it, because they want you to summon them and make more deals in the future. How that works may vary. If you asked a forgotten idol of war and a demon that haunts dreams to give you strength in battle, the outcome would be vastly different but still what you asked for. The more specific you get, the more they'll generally ask for to compensate for their lack of input, but it's usually not an extreme difference. Some entities will cheat you at the first possible opportunity and most of those will try to come across as very generous or reasonable. Every now and then it's the opposite, with seemingly cruel and arbitrary entities sticking to the letter of their agreement come hell or high water. Most of the time, what you see is what you get but you can't make assumptions. Your mom has always told you to assume the worst and be paranoid.
>>
>>5550973
I support this. If we can escape and recover the orb then we are golden
>>
>>5550950
>I want to get out of here and get my stuff back. Also I want to be at full HP.
>(Optional) One or two levels in sneaking skill. This -5 we have cost us two free kills. Plus with enough sneaking we could evade lawmen. And steal food.
Just slow down your requests for superpowers. This fucking goat took a firstborn for a literacy skill, I'm afraid even a level or two in sneaking skill would be too pricy by his rates.
>>
>>5551035
He can have all our potential children until we run out of semen
>>
changing from >>5550955
I'm hoping we can bargain our fertility because it's worth nothing to us anyways, but the goat may not put much value on that, for obvious reasons.
But yeah, something like
>I want to be in a safe place, with all the possessions I had before being knocked out returned to me, and returned to good health.
>I would like a ability that would allow me to more safely kill someone that doesn't harm me as well.
could work
>>
>>5551121
See this safe space thing is dangerous, in a way we are in a safe space now, well protected
>>
>>5551121
Yeah safe space is silly. "I want to be back to health and in the town north of this one in two to four working days" is better. I am not voting for that tho
>>
>>5551035
+1
>>
>>5550973
>>5551023
>>5551035
>>5551121
You think long and hard, going through the possibilities in your head. The Black Goat watches and waits. He's patient, as he has a surfeit of time and you have nowhere else you could be. You reach a decision. "I want to get out of here and get my stuff back. And I want to have the speed and power to kill a grown man without much of a fight. Also, I want to be in good health and somewhere safe, like a hidden spot or village nearby." The Black Goat chews its cud.

>"Property, health, strength, all quite reasonable requests. Your blade, diary, and pittance of change I can retrieve with ease. The trinket I won’t touch, out of professional courtesy, you understand-”
That has some implications.
>”-but I can certainly give you the means to find and take it yourself. Its new owner, your bane, won't be an arduoua pursuit. There’s an old cabin two days north of this town, abandoned since its owner was declared outlaw for poaching on the baron’s land and chose to flee the fiefdom. I can get you there before the crack of the next dawn, your flesh mended and your belongings returned.”
You think. “That, um, sounds good.”
>”To help you like this is a trivial thing for me, and I ask a trivial price. One subjective hour of anguish, starting the next moment you drift into sleep.”
“Anguish?”
>”The most exquisite torment your mind can conceive. I swear there will be no lasting damages and your psyche will stay functional and intact. A one-time reimbursement for one-time services rendered and a personal assurance that you’re serious about this pact business. I do not savor pain for its own sake but I have precious little time for cowards.”
You can’t begin to imagine the kind of torture he’s talking about. The thought makes your face pale.
>”Now, if you’re willing to forgo an hour’s anguish for a more lasting price, do tell. I’m all ears.”
You’re about to speak but the goat interjects.
>”Your second desire is far greater. “The speed and power to kill a grown man without much of a fight.” Yes. It is an excellent desire, and one I can accommodate, but you must understand it beggars a correspondingly higher price. A few variations of the point come to mind. To save us both the bother, I’ll waive the exposition. Pick a power and a price or suggest your own of either.”
>>
>>5551483
Several vivid thoughts enter your head and you understand them instantly. The first part is exciting, the second dampens it. You consider them carefully.

>Powers:
>Might at Arms: You gain no supernatural power but your flesh is resculpted, strengthened, quickened, and emboldened to fight. This sets you at the level of the average soldier and renders the average commoner easy to dispatch. (Your Strength, Agility, and Constitution Stats are set to 8 and your Unarmed, Knife, Spear, Sword, Dodge, and Block Skills are set to 3.)
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>Shadow Thrall: You gain a fierce and resilient minion in an animalistic shape of your choice, wrought of living darkness and willing to kill for your sake. It is feral, lacking all intellect, and is incapable of strategizing or interpreting complex orders. It’s vulnerable to holy power and can be damaged by mundane means but is hardy. It must be fed a handful of raw flesh each month or it will turn on you. When not in use, it will hide in your shadow and can be summoned at will. If slain, it will take a blood sacrifice and an hour long ritual to resummon. (You gain a 12/12 HP minion with a +6 to Strike or Dodge and a 2d4 melee attack. If it’s a flying or swimming form, it’s instead 9/9 HP with a 2d3 melee attack.)
>>
>>5551485
>Prices:
>Your Past: The memories of your earlier life will be stripped away and replaced with a vague sense of loss, fear, and nausea. This means little for you as you spent most of your childhood (and adulthood) moping around but it is in effect, mentally erasing your entire life up to the point your mother died and you bought a room at the inn. Your practical knowledge will stay but you’ll lose everything else. You’ll be reduced to nothing outside of the pacts you’ve made and the future ahead.
>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.
>More Anguish: One minute of torment in your dreams for each second you put your power to use, with no guarantee of mental wholeness. If chosen with Might at Arms, it will instead entail one hour of torment each night. This will be an ongoing fee and an inherent property of the boon, until renegotiated, if ever.

As for the Black Goat's one-time reimbursement...

>Accept: It's only an hour. You'll wish you chose not to but in the long-run it's an easier price to pay.
>Negotiate: It's likely both of you would prefer something else. You seriously aren't a fan of torture.
>>
>>5551486
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)

>Might at Arms: You gain no supernatural power but your flesh is resculpted, strengthened, quickened, and emboldened to fight. This sets you at the level of the average soldier and renders the average commoner easy to dispatch. (Your Strength, Agility, and Constitution Stats are set to 8 and your Unarmed, Knife, Spear, Sword, Dodge, and Block Skills are set to 3.)

>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.

Assuming we can double up on Services Rendered, I'd quite like two powers. Greedy, maybe, but I think we can manage 6 assholes in a year; that's two months each.

>Accept
>>
>>5551486
does the practical knowledge fomr Your Past include all the info about outer being we learned from our mother?
>>
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.
>Accept
I'm expecting the clever bumpkin to be the hardest fight, assuming we get that far.
>>
>>5551490
You can double up on Services Rendered but he'll have you hit correspondingly harder targets. A minor king's captain of the guard, a clever, goodhearted wizard, and the humble keeper of a shrine hidden to magic. Each on their own would be about as difficult as the previous three put together, but theoretically possible.

>>5551495
All of your knowledge remains but every trace of your mother, the memories of how you were taught, will be gone. Your mother had her flaws but she did love you.
>>
>>5551483
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>More Anguish: One minute of torment in your dreams for each second you put your power to use, with no guarantee of mental wholeness. If chosen with Might at Arms, it will instead entail one hour of torment each night. This will be an ongoing fee and an inherent property of the boon, until renegotiated, if ever.

>Accept

In for a penny in for a pound, we can totally handle just a bit of the worst possible torture we can imagine for ourselves.
>>
>>5551483
>Black Flame
> Payment: Your Past

Our past sucks, lets forget everything and fully embrace the delusion that we are cool without memories reminding us otherwise.

Black Flame seems more versatile, we could eventually become not flabby pudding through gaining check XP, or at least till we have something worth it.
>>
>>5551486
Oh and Accept. A one off suffering with a guarantee of not doing mental damage to us is worth.
>>
>>5551486
>>5551490
I'll support this set of votes. Really, gaining potent abilities and a corresponding use for them (assassination) would be a great start to the next part of the quest.
>>
>>5551539
I'll back this
>>
>>5551490
+1 to this.
>>
>>5551486
Fuck it why not.
>>
Food for thought: do we want to focus on 1-2 big hits when we get out? Elder god hasn't specified about the soul and we might gain some extra points if we send him nobles and clergymen instead of drunk hobos. On the other hand there is a case for just offing 2 more bums to be done with it quickly...
>>
>>5551490
Seconding this one.
>>
>>5551710
You haven't voted for anything man

>>5551713
The other Outer Entity thinks the PC is a complete loser and just wants proof he can cough up some souls. I think killing the guy who stole the gem and another rando should do the job just fine.
>>
>>5551490
+1
>>
>>5551490
>>5551570
>>5551700
>>5551716
>>5551848
“Make me strong and give me the flames, and I’ll kill for you.”

The goat is nonplussed at your greed.
>”I’ve always liked the more ambitious mortals. Very well. I’ll give you both and in exchange, I expect six targets dead by this time next year.”
You steel your resolve. “Who?”
>”Oh, you’ll know soon enough. Fail and your soul is forfeit but if you’re worthy of the power you're vested you won’t have to worry about that. As for the anguish..?”
The pain will be incomprehensible but sitting in the chalk and dust, you force yourself not to care. “I accept.” The goat’s lips part into a smile.
>”Excellent. Our pact is sealed. Close your eyes in slumber and your payment will begin.”
You start to panic a little. “Okay. So, when will I get-”
>”When next you awake, you will be changed, for the better. Enjoy yourself but don’t let things get to your head. I expect you to uphold your end of the bargain.”
You breathe and your ribs ache. “I understand. Is that all?” The goat chews its cud and bleats quietly.
>”For now. I’ll leave you to it. If things get too hard, remember, you can call anytime.”
The entity melts into the shadow and you’re left alone. The weight of what you’ve agreed to echoes in your head. It takes you several hours to drift asleep, and then it begins.

>1d20-5 to Endure
>Bo1. You need 30 or higher to stay lucid. On a 20, you can reroll and add the result.
>>
Rolled 3 (1d20)

>>5552075

This...is gonna suck
>>
>>5552077
Bad times ahead, but we knew that much already.
>>
>>5552077
>3 vs 30
>Extreme Failure

Your eyes open to impenetrable darkness in all directions. You feel like you’re floating on your back and all is silent. You don’t dare to wonder when it will start. You take a deep breath, close your eyes, and force them to open. Something is visible. An iron hook, dangling from a frayed rope. All of a sudden, it’s as hard to move as if you were buried in mortar but you’re as exposed to the world as the day you were born. The hook dangles, swaying back and forth and, your flesh is rent open.

Where once there was one hook, now there are hundreds and each whips with a mind of its own, shredding your skin and piercing the meat. Your eyes, your genitals, your teeth, your nails, nothing is sacred. It’s all mutilated, jerked taut to be flayed into smaller pieces that are then torn themselves and you feel every second of it. A minute later, they reach the bones and gently, cruelly crack them apart to reach the marrow inside. Your ribs, your hips, your spine, all that you are is reduced to wet powder but the hooks are masterful at the craft and hold your viscera fast together. The eyes are gone but you can see. Your brain is spread into so many strands of near-liquid gore it’s longer than your waking body ever was, and yet your full consciousness remains, somehow focused on every part, from the longest cord to the smallest strand. Nothing escapes your notice.

You lose all coherency in seconds. The torture is at once surgical precision and primal savagery. It would reduce the hardest of men to broken wailing in moments and you are far from the hardest of men. You regret everything. This wasn’t worth it. Nothing could have been worth this. The pain is indescribable. Your hour feels like it lasts forever, but eventually, the last second passes, and you cross over to a merciful dreamless sleep. You awaken in a half-rotten cot. You sit up, gasp, and remember everything in vivid detail. You should be weeping and curling into a fetal position, but somehow, you're unchanged. There's not a trace of trauma. The memory of every second is in your head, waiting to be relived, but there’s no emotional significance attached to them. It has all the severity of a dream you were sitting in a chair. You’re unnaturally serene and that disturbs you, but that’s what the Black Goat said would happen. Maybe the best thing to do is not think about it. Unless that’s what’s at risk if you fail. You don’t even shiver. You can’t bring yourself to care.
>>
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>>5552124
You move to get up and notice your movements are much faster and more coordinated, like you weigh almost half of what you used to. You look down and see your physique, somehow flabby on a diet of bread and porridge, has been muscled like you’ve been exercising and dieting well for years. You throw a punch with reflexive precision and force and know that you could sidestep or parry one just like it. Your combat skills aren’t at all superhuman but compared to your previous self, you’re a demigod in the flesh. You stop thinking about your memories and look around. You’re in a small, dilapidated log cabin. Deep inside, there’s a gut feeling that’s pointing in a specific direction, six of them, in fact, and you can sense they’re each one of your targets. Wait, only five of them are, the sixth and nearest is the man who knocked you unconscious and stole your belongings.

Speaking of, you look and see your diary, knife, and all 28 copper coins neatly stacked on the table. You take them back immediately. Your rags are loose on your new frame but that doesn’t matter, you’re used to clothes not fitting. You think. There are six targets but you can only sense five. That means the sixth, a pious shrine keeper, you sense, is hidden and you’ll have to find them manually. That’s going to be a bitch. You wonder about the other thing you asked for, the flames, and snap your fingers. A spark the same color as the dark in your torment flickers. You focus and it turns into a floating pile of embers. This has vast destructive potential but you know the pain it inflicts is worse than the burns. You think for a second. Your gut tells you there’s three days left on the trinket giver’s time limit. You have no way of knowing that, so the Black Goat must’ve told you as a courtesy. That means since the town is two days south, you’ll need to get moving soon. What's past is past. You need to look to what happens next.

>What do?

>Forget the trinket. You want to get started on the Black Goat’s kill list.
>Hunt the trinket. You want a rematch and get moving right away.
>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.


Worth the hour; considering the Goat sent us here specifically there may be some hidden test of observational capability or diligence.

Also that torture dream was horrible. Well written.
>>
Wow, that's horrifying!
Good thing our goat friend helped us out with the torture he also dealt to us.
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.
The serenity is the creepiest part
>>
>>5552134
The black goat is not our friend

>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552157
>The black goat is not our friend
Of course not. It's a joke.
>>
>>5552131
>>5552134
>>5552148
>>5552157
You might've been sent to this specific cabin for a reason. It might've just been the most convenient place. You get to searching. The floorboards are mostly solid but you're stronger now and can pull them up. It's likely the old owner hid something or at least left something of worth when he fled. Hell, maybe another pact-maker or a cultist was tasked to hide something here. There's only one way to know and your curiosity won't let it rest.

>1d20+0 to Loot
>Bo2. Your Intelligence Stat is 5, average, due to your literacy and education but your Wisdom of 0, Willpower of 0, total lack of experience, and certainty that you're a genius makes it much less.
>>
Rolled 11 + 0 (1d20 + 0)

>>5552177
CRIT
>>
Rolled 2 (1d20)

>>5552177
>>
>>5552178
>>5552180
In forty-five minutes, you pry up one of the last logs and find a sack stuffed underneath. You pull it out of the ground, lay it on the table, and open it to see a bundle of jerky, 15 copper coins, and a smaller, sharper knife than yours that must be meant for skinning. This must've been the old owner's stash but you'll make better use of it now. You wager there's enough jerky to keep you fed for six days. Nice.

You decide to take the sack with you, since you don't have any pack or means of carrying the jerky. The knife goes in your belt and the coppers in your pocket. Now that you have 43 copper coins, you have a decent amount of spending money. Enough to stay fed and under a roof for a week, maybe longer if you stretched it out. You don't think there's anything else to find in the cabin. You strike out. You can do anything but your obligations limit what's reasonable. You can't let yourself get distracted, you're on two different time limits now.

>What do?

>Go get the trinket.
>Start on the kill list.
>>
>>5552188
>Go get the trinket.
To kill the harder targets on the list, we're going to need more power. That means more pacts.
>>
>>5552188
>Go get the trinket.
>>
>>5552188
>Go get the trinket
rematch time bitches
>>
Rolled 6 (1d100)

>>
>>5552197
>>5552199
>>5552201
>>5552217
You need power if you’re going to meet the Black Goat’s demands and that means you need a rapport with the trinket giver. There’s no time to waste so you get moving as fast as your newly fit legs can carry you, which is surprisingly quick. You don’t get out of breath in half as much time and can jog much harder for much longer. This is great! Why didn’t you exercise sooner? Maybe you didn’t need to swear to kill for it, but now, instead of years of hard work, you got it right away. Maybe that’s worth it. You take hours to get used to your new physique and by the end of the first day in the woods you still haven’t gotten over how much easier everything is. When the sun sets, you feel a sense of dread.

>1/365 days left before your soul is forfeit

The next day goes by the same. You eat jerky and walk, and several hours into the afternoon you find the port town again, half a day sooner than anticipated. It looks like it did earlier. A handful of people milling around on the outskirts, some stumbling, some walking back to their farm houses, but you’re interested in one in particular. Your gut senses his signature on the far side of town, sitting in place, closer to the center and farther from the docks than you would’ve thought. You can see a couple small groups of very sober and determined looking men going from man to man, shaking and questioning them. There’s about five apiece, fifteen total that you can see, and they all have clubs or knives and seem like they’re spooked. That must be the town watch. You remember what the Black Goat said. You were hidden in their rathole but some time a couple of nights ago, you vanished. They had your diary, too, which is now back in your hands. They were already suspicious so they must have (correctly) assumed you’re a witch and are on the hunt. That complicates things. You don’t know just how lethal the black flame is but you’re not sure you want to test it against an angry mob.

>How do you want to reach your target?

>Act normal. You look nothing like you did earlier, you’ll be fine.
>Just walk in. You’ll study their search patterns and avoid them.
>Wait for nightfall. You’ll sneak in under cover of darkness.
>>
>>5552234
>Just walk in. You’ll study their search patterns and avoid them.
>>
>>5552234
>Act normal. You look nothing like you did earlier, you’ll be fine.
>>
>>5552234
>Just walk in. You’ll study their search patterns and avoid them.
>>
>>5552234
>Wait for nightfall. You’ll sneak in under cover of darkness.
As a neckbeard, criminal confidence and intelligent pattern analysis are not going to work out.
>>
>>5552234
>Act normal. You look nothing like you did earlier, you’ll be fine.
>>
Rolled 12, 12, 19 = 43 (3d20)

>>5552235
>>5552237
>>5552238
>>5552314
It's easy. You'll see which direction they're going and try to avoid them and if they see if you, you'll just act normal, like any other traveler. This should work. What reason would they have to single you out? Lots of farmers and sailors have facial hair.

>1d20-0 to Evade. This is an Intelligence roll.
>Bo2. Your physique is much less conspicuous.
>>
Rolled 1 (1d20)

>>5552467
Playing it cool
>>
>>5552470
Holy shit we suck, best hope that magic flame was worth it
>>
Rolled 19 (1d20)

>>5552467
>>
>>5552475
Absolutely heroic
>>
Rolled 24 (1d100)

>>5552467
>>5552470
>>5552475
>1 vs 12,12,19
>Critical Failure

You stay hidden in the distance and put together a pattern of which directions they’re patrolling. A few minutes later, you’ve got it, and walk straight into the outlying buildings like you’ve lived here your entire life. This is easy. None of the farmers look at you like anything is out of the ordinary as you step into an alleyway. Now that you’re hidden, you just have to wait ten seconds for the nearest group to move on and then you’ll exit and stumble right into a man’s back.

They were crowded around the alleyway talking, and you were too busy looking over your shoulder and micromanaging your stealth to notice them. You should’ve known not to rely on a pattern. These aren’t elite professionals, they’re a ragtag group of locals, not even a militia. He stumbles forward and turns around to shove your shoulder. “Hey, watch it!” You step back and stare at him. The other four turn to stare and it might’ve ended there without incident but one of the men’s eyes goes wide, as he points and shouts. “OOH THAT’S HIM! LOOKIT HIS FACE! THAT’S THE WITCH!” Now the townspeople are turning to look, a few reaching for knives at their belt, some running.

The watchmen grip their weapons and hesitate, trying to see if your face matches the description they were given.

>How do you use these precious seconds?

>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>Stab. You’re more fit and skilled than these peasants but there’s five of them and one of you, so you need to strike fast.
>Run. Don’t even try to fight or talk your way out of this, just spin and run before they break out the pitchforks and torches.
>Black Conflagration. This proves your witchcraft beyond a doubt but should hopefully kill everyone in your immediate proximity.
>>
>>5552500
>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
How could a big guy like me be a witch?
>>
>>5552500
Ah, shit. Even on multiple dice any roll is a critfail/success? Should be interesting.

>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>>
>>5552500
>Black Conflagration. This proves your witchcraft beyond a doubt but should hopefully kill everyone in your immediate proximity.

Let them know our power.
>>
>>5552500
>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>>
Rolled 3 + 5 (1d20 + 5)

>>5552511
>>5552520
>>5552557
You reach into your pocket and get a fistful of copper coins. You try to choke down your anxiety, not make any suspicious eye contact, and speak quickly. That would be a tall order for you under the best circumstances. You remember the specifics of your pact, that if you failed your soul would be forfeit. These are not the best circumstances.

>1d20-5 to Bluff
>Bo1. You're seconds from spilling your spaghetti even at the best of times.
>>
Rolled 15 (1d20)

>>5552606
>>
>>5552609

Well shit, we actually did it
>>
>>5552606
>>5552609
>15 vs 8
>Moderate Success

You stutter in fear. "I-I'm not the witch, I swear!" The watchmen seem skeptical of your claim and at the last second, you choose not to take out any coins. What were you thinking? Bribery would only make them even more suspicious! You can feel yourself starting to sweat and one looks like he's about to swing his club, when another one butts in. "Wait a second, didn't he say the witch was fat?" This turns them all from angry to confused. "I think so, yeah." The accuser starts to lower his knife and nods up and down. "No wait, yeah, yeah he did! Didn't he?" You pull up your shirt so they can see your stomach. It's clearly muscular. "I'm not fat, see? I'm not! I'm not the witch! I-I swear!" This seems to sway the patrol, who shrug, almost sheepish. "Yeah. I don't think he's the witch."

"Must be one of the riverboat men." You stutter some more. "I- um, I- uh, ah..." The words just won't come but that doesn't matter. One of the men on patrol, their leader, you think, scowls at the one who recognized you. "Damn it, that's the second false call in an hour! You need to get your shit together." They disperse to continue their search and one of them pats you on the shoulder. "Sorry about that, stranger. We're all on edge since Frank got knifed and the man that did it disappeared. Demons and dark men are about. You be careful now, you hear?" You look at your shoes and try to look nonsuspicious. "Y-Yeah." He leaves with the rest and then you're left alone. You gasp once they're out of earshot.

>+1 Deceit XP, 1/5 to 1 (Novice) Skill
>+1 Charisma XP, 1/5 to 1 (Pathetic) Stat

You almost blew your cover, but you didn't. That wasn't a boon from a pact, that was all you! That could've easily ended horribly. You try not to dwell on it and move on. After the rest saw you passed over by a few of the town watch, the other patrols don't bother you but you do what you can to stay out of their clear view. Ten minutes later you reach your target's location. A small wooden house that doesn't stand out much from its neighbors. It's late in the afternoon and a couple of people are coming back from the fields to rest for the night but you can see the man is already here. You quietly look through the glass of a small window. There's an older woman, his wife, maybe, sitting in their kitchen with her back to the door. You suspect he's asleep or in their bedroom trying to make sense of the trinket. You don't know if the door is locked or not but if it is, you suspect the black flame could melt through it in a jiffy. It doesn't make any more noise than a usual flame and can be rather sneaky under the right circumstances. You know this instinctively.
>>
>>5552634
>(That should've been 10)
You step back from the window and move on. There are some possible witnesses nearby but as you walk around, you can see that there's not another door or window inside. Taking care of this without bringing the townsfolk down on your head will take some caution. You'll wait until nightfall no matter what you do. Acting in the daylight is far too risky.

>What do?

>Silent smash and grab. Use the black flame, kill them before they make any noise.
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>Don't enter at all. Knock on the wall and jump him when he comes to check.
>Bluff again. Trick them into welcoming you, then ambush them.
>>
>>5552635
>>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
Sneaky Beaky. Grab the trinket first though.
>>
Rolled 20 (1d20)

>>5552641
>>5552644
>>5552653
>>5552705
>>5552710
Being stealthy almost worked last time, where your physique was less, hmm, refined. Now that you're physically fit it should be much easier. At the same time, your target is probably sober and paranoid of rumors that you disappeared from the town watch's oubliette. It won't be easy but you're confident in your new power and if not that, your knife. You wait between two nearby houses for a few hours until sundown. You feel the same sense of dread as yesterday.

>2/365 days left before your soul is forfeit

Is that an innate reminder or are you just naturally wary? In either case it may be a good thing. You can't relax until the deed is done. A couple of hours later, that go by much, much faster than your dream, you walk over back to your target's house. The woman isn't in the kitchen and he hasn't changed places so they're probably in the bedroom together. It's a little off-putting that he hasn't moved at all. You hope he isn't waiting by the door with another bottle. You put one hand on the door handle, your knife is in the other. The door has a latch but the poacher's blade is skinny enough to flip it out. You take a deep breath and brace yourself. Here goes nothing.

>1d20+3 to Sneak. You have 0 Stealth Skill but your Agility of 8 helps here.
>Bo2. It's late at night and neither of them are near the door.
>>
Rolled 7 + 3 (1d20 + 3)

>>5552719
Serial Killer Mode
>>
Rolled 2 + 3 (1d20 + 3)

>>5552719
>>
>>5552719
>20
What the FUCK man
>>
Rolled 5, 14 + 4 = 23 (2d20 + 4)

>>5552719
>>5552721
>>5552722
>10 vs 20
>Major Failure

You creep inside. The door doesn’t squeak and you quietly latch it shut behind yourself. You don’t want to be caught off-guard and in the worst case scenario, you can use the black flame to clear a mob. Their kitchen is empty. You resist the urge to open their pantry and look for a snack. You avoid checking the target’s bedroom just yet. You need to search every nook and cranny. You step into their sitting room and see two chairs, a small icon to the gods your mother told you were liars, and a small pile of wooden toys. This might mean they used to have children, before they grew old and left. That would make sense. They’re about that age. You don’t care. All you want is power at the lowest price you can pay. You leave the sitting room and take a quiet, deep breath.

This is it. The moment of truth. You slide open their bedroom door, unlocked, and step in with the knife in hand and… “Bastard!” Huh? There’s a sudden movement!

>Roll 1d20+6 to Dodge
>Bo1. You’re caught by surprise.
>>
Rolled 19 + 6 (1d20 + 6)

>>5552732
>>
>>5552732
>>5552734
>25 vs 9, 18
>Major Success

Your newly enhanced reflexes kick in and you step back in half a second. Half a second later, the woman you saw earlier swings an open bag over where your head was and your target, the man, now shirtless and sporting stitches, dives out of the shadows to slash a knife where your stomach would've been! Your eyes widen as you see the trinket, sitting on top of a dresser!

>+1 Dodge XP, 1/40 to 4 (Expert) Skill
>+1 Agility XP, 1/80 to 9 (Impressive) Stat

You don't have time to think, only do!

>Stab the woman
>Stab the wounded man
>Use the black flame
>Lunge for the trinket
>Step back into the kitchen
>>
>>5552741
>Stab the wounded man
>>
>>5552741
>Stab the wounded man
>>
>>5552741
>Use the black flame
Melt his face off
>>
>>5552741
>Use the black flame

LIGHT EM UP!
>>
Rolled 4 + 6 (1d20 + 6)

>>5552732
maybe we'll get some good rolls for the first time in forever
>>
>>5552741
Lunge for trinket, then flame away.
>>
>>5552751
ah fuck, didn't reload before sending ;-;

>>5552741
anyway
>Use the black flame
if we can kill these two with it we'll be good on souls and can get the hell out of dodge.
>>
Do we know how exactly the trinket works? Do we have to have it on us for it to work, or would just killing someone nearby, like in the same room, cause the souls to be drawn to it?
>>
>>5552765
You aren't sure how it works, only that it's an item of great power and has a very high storage capacity.
>>
Rolled 20, 4 = 24 (2d20)

>>5552747
>>5552750
>>5552756
>>5552763
What's the point of risking your soul for power if you don't use it? You call the black flames to hand and release them in a violent burst. You subconscious senses that the trinket, if struck, will be unscathed. Its maker's will is indomitable against such petty sorcery.

>This is a burst attack at close range, so they must roll 16 or higher to Dodge
>>
>>5552770
The woman falls backward and escapes the flame, but her husband, you're sure that's what he is, is caught in the radius. You see it sear straight through his stomach.

>1d8 for damage, he has 2/4 HP
>>
Rolled 1 (1d8)

>>5552771
>>
>>5552772
man rngesus hates us
>>
Rolled 3 (1d20)

>>5552772
>1 damage, 1/4 HP

Yet he fell backward an instant after and it only tore into the surface. The wound was cauterized on impact but the pain is another thing.

>He needs to roll 15 or higher on Willpower, 14+damage
>>
Rolled 2 (1d20)

>>5552776
>3 vs 15
>Major Failure

"Aaaagh!" The man groans as the sheer agony, a fraction of what you were put through, annihilates any and all ability to stand and fight. He falls to his knees and grips at his injury, to no avail. He won't be able to fight for some time. You turn to his wife, who goes to stab you!

>1d20+6 to Dodge
>Bo2. You're "trained," though not a professional.
>>
>>5552777
>>
Rolled 3 + 6 (1d20 + 6)

>>5552777
Lucky sevens?
>>
Rolled 8 (1d20)

>>5552777
>>
Rolled 17 (1d20)

>>5552777
>>
>>5552777
>>5552779
>>5552781
>14 vs 2
>Major Success

Her thrust lacks any real speed or force and you step to the side.

>+1 Dodge XP, 2/40 to 4 (Expert) Skill
>+1 Agility XP, 2/80 to 9 (Impressive) Stat

Your movements are rapid.

>What do?

>Stab her
>Burn her
>Grab the trinket
>>
>>5552784
>Stab her
>>
>>5552784
>grab the trinket
Grab the trinket and then burn them both so hopefully they get absorbed
>>
>>5552784
>Burn her

Ideally she'll be mentally broken as well, giving us time to grab the trinket and then murder them both.
>>
>>5552784
>Stab her
>>
Rolled 2 (1d20)

>>5552786
>>5552789
You react before you can think, your gifted skills thrusting out.

>1d20+6 to Stab
>Bo3. This is borderline unfair.
>>
Rolled 2 + 6 (1d20 + 6)

>>5552792
>>
Rolled 1 + 6 (1d20 + 6)

>>5552792
>>
Rolled 8 + 6 (1d20 + 6)

>>5552792
>>
Rolled 17 (1d20)

>>5552792
>>5552793
>>5552794
>>5552795
>7(1) vs 2
>Critical Failure

You lunge forward in an expert strike but her husband, your target, manages to fling himself into your feet, tripping you both! He's in too much pain to right himself but his wife takes advantage of his effort and tries to stab you again!

>1d20+6 to Dodge
>Bo1. You're on the floor.
>>
Rolled 11 + 6 (1d20 + 6)

>>5552796
>>
Rolled 12 + 6 (1d20 + 6)

>>5552796
Is this a tragedy or a comedy
>>
Rolled 8 + 6 (1d20 + 6)

>>5552796
Third(fourth?) Time the charm
>>5552800
Both
>>
Rolled 17 (1d20)

>>5552796
>>5552797
>17 vs 17
>Slight Success

You barely manage to knock her hand to the side while you're getting back up, but she gets another desperate stab off.

>1d20+6 to Dodge
>Bo2. You're still unsituated.
>>
Rolled 16 + 6 (1d20 + 6)

>>5552804
>>
Rolled 12 + 6 (1d20 + 6)

>>5552804
I don't even want to roll at this point
>>
Rolled 18 (1d20)

>>5552804
>>5552806
>>5552807
>22 vs 17
>Moderate Success

You lean backward and the cut goes wide. This is almost the opposite of your fight in that alley a few days ago.

>1d20+6 to Stab
>Bo3. You've regained your bearings.
>>
Rolled 11 (1d20)

>>5552809
>>
Rolled 2 + 6 (1d20 + 6)

>>5552809
I vote we never try and stab someone again
>>
Rolled 7 + 6 (1d20 + 6)

>>5552809
>>5552814
Or at least get a better weapon, eh?
>>
Rolled 9 (1d20)

>>5552809
>>5552811
>>5552814
>>5552816
>17 vs 18
>Slight Failure

You miss by a finger's width and she tries to stab you! Again! This is driving you mad, you just want to burn it all down!

>1d20+6 to Dodge
>Bo3. Once again.
>>
Rolled 20 + 6 (1d20 + 6)

>>5552820
...
>>
Rolled 17 + 6 (1d20 + 6)

>>5552820
https://www.youtube.com/watch?v=MK6TXMsvgQg
>>
>>5552822
Official thread theme
>>
>>5552800
Both. Deep down, Lucas is as incompetent as ever. The only thing that's changed is his willingness to whore himself out to extradimensional entities.

>>5552822
If the trend continues, we might have to post this at the start of the next thread.
>>
Rolled 6 + 6 (1d20 + 6)

>>5552820
Inb4 critfail
>>
>>5552820
>>5552821
>>5552822
>>5552826
>26(20) vs 9
>Critical Success

As she's coming at you, you swerve and she lunges to compensate, only to catch her foot on her husband! She slips and falls in the same way you did. You snatch the trinket and focus a second. It has only the single soul you collected and for all intents and purposes feels untouched. She's still getting back up and looks just as driven to kill you as she was two seconds ago. You react before she can attack again.

>What do?

>(Attempt to) Stab her out of spite.
>Burn them both with the black flame.
>Fuck it, use the trinket as a bludgeon.
>>
>>5552829
>Fuck it, use the trinket as a bludgeon
>>
>>5552829
>>Burn them both with the black flame.
I feel like our weak, incompetent mind should go for three but I like winning.
>>
>>5552829
>Fuck it, use the trinket as a bludgeon.
Potent incel rage
>>
Rolled 4 (1d20)

>>5552831
>>5552834
It takes a titanic effort of will not to squeal in fury as you wrap your fist around the trinket and start trying to crack this poor woman over the head with it.

>1d20+6 to Strike
>Bo2. As the Unarmed Skill applies to rocks, it would here too.
>>
Rolled 15 + 6 (1d20 + 6)

>>5552839
Skullbash GET
>>
Rolled 9 + 6 (1d20 + 6)

>>5552839
>>
>>5552839
>>5552840
>>5552842
>21 vs 4
>Major Success

In one hand, you grab her by the hair, in the second, you slam the trinket into the back of her head. This is brutal and unnecessary but you do not care, your family never has. In this moment, the only two things that exist to you are this woman's brain and your desire to see it.

>1d2+3 for damage, she has 3/3 HP
>>
Rolled 1 + 3 (1d2 + 3)

>>5552844
BLOOD
>>
>>5552846
>4 damage, -1/3 HP

You slam the trinket repeatedly. The process takes almost five horrific minutes during which all the man on the floor can do is weep, in pain and grief. You can't resist the urge to scream but muffle yourself the best that you can. "Reeeeeeee!" When it's done, you drop her hair and she falls on the ground, dead, the back of her bloodied skull in several pieces across the floor. You look down at the trinket, slick with gore, and feel powerful. Your instincts overwhelm you and you do the same to the man, your original target, the one who indirectly caused you to suffer for that miserable hour. You don't strike him in the back of the head, you go through the front. By the time your third kill is done, you find yourself thinking you might prefer smashing to stabbing. It feels more cathartic, at least.

>+2 Unarmed XP, 2/40 to 4 (Expert) Skill
>+2 Strength XP, 2/80 to 9 (Impressive) Stat

When it's over, you clean the trinket on their blanket and focus on it. There are three souls in there. Three tedious, vulnerable souls. The trinket giver only demanded three and gave you a week. This should be enough but are you sure you don't want to give it more? Maybe five souls, or even ten, would please it greatly. Maybe not. This was only a test of your worth. If they aren't to your liking the entity can always give you another.

>What do?

>Go hunting for drunks again. You want more blood, and souls, those too.
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

You think for a second. This will look gruesome when someone finds it tomorrow. The thought of someone walking in on the scene almost makes you smile but then you remember the baron's men-at-arms. If a suspected serial murderer were on the loose, they would surely be sent for. Unless it intimidated the peasantry? Maybe you could use a sinister reputation or maybe it would only lead you to an early grave.

>Burn the evidence?

>Y/N?
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.
>N
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
Holy cow, that was a hilarious fight.
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
>>
>>5552075
>Fail and your soul is forfeit
well, I know how this quest is gonna end
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
>>
>>5552850
>Leave our diary with the dead man. Add a few lines about magically escaping the dungeon and changing our appearance. Conclude with your plans to meet with your accomplice and attempt summoning a demon known to be dangerous and saying "hope it'll go well"
>>
>>5552948
+1 maybe they'll think we're gone
>>
>>5552850
>>Innawoods
>>Burn the evidence
The watch has been stressed out for the past two or three days and they are definitely failing by now, this means the streets will be pretty empty by now... damn I wish we stood on the town and murder more but I guess it's better to play it safe, considering our rolls...
>>
>>5552884

>Get out of town to somewhere secluded in the woods. You have an entity to summon.

Do this: >>5552948

Hopefully they'll think the two bodies are us, dead to a rogue demon summoning.

Mechanical aside: Critfails make it so the more dice we have the higher chance we have to fail. Normally I'd complain, but a 15% chance to fail something we have multiple advantages seems to fit our MO.
>>
>>5552948
Do this
>>
>>5552862
>>5552948
>>5553110
>>5553151
>>5553155
You decide against the burning the dead and keeping your diary with you. In a sinister scheme, you add a new entry to the diary, describing how you used sorcery to escape the dungeon and take the shape of the man who killed you so that you could deceive his wife into trusting you. Then you improvise a few lines about summoning a dangerous ape demon using her as a sacrifice and saying you hope it'll go well. That's the final entry of your diary. It stings to part from it but you'll get a new one soon. With luck, this will convince the town you're dead or at least throw them off of your trail.

>+1 Intelligence XP, 1/40 to 6 (Above Average) Stat

You abandon them and sneak out of their house. Nobody sees you and the town watch is focused on the docks so you're able to slip out without any fanfare. You leave into the woods and go for several hours until the sights and sounds of the town are long gone. You find a shadowy copse in harder than average soil. This is as good as it'll get. You draw a chalk circle again but this time you set the trinket in the center. You aren't sure of the trinket giver's name or how summoning works in general but you remember it told you to summon its vestige again, so you improvise, spill some of your blood on the sphere and do a summoning but focus on it, specifically. A second later, you hear a sound like glass shattering and everything goes still.

Once again, your heartbeat stops, you can't move a muscle, and the noise all around you ceases. The blood in the chalk circle boils and evaporates into a mist, just like before, and levitates and opens into a small portal, in every way you can gather exactly like earlier. Another eye the size of your skull pokes out, the same shade of deep yellow with the mindboggling number of pupils. You blink at it, again, and hear a loud wheezing sound. The pupils stare into your soul again but this time, one pupil detaches from the center and drifts down on the eye, to stare down at the trinket. The trinket wobbles and you see a faint mist go out of it and into the eye. It pauses, blinks with a fleshy, translucent eyelid, and curdles some, as if it just saw something bizarre. You hear manic gurgling and rapid, high-pitched screeching resumes. This time you know what to expect and aren't phased by the words searing themselves into your memory.
>>
>>5553314
>uoy retal ees
>evah ytnelp yrrow i nod't
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy
>drah ton on sgnileef fi
>eb ruoy htrow ti lliw emit
>ti's ym on hself-gnipraw hguoht ton elyts
>now't ees uoy i uoy'll uoy llet teg eht erofeb od tahw ot ekil snoitcaer i
>rewop nac sluos em teg i a uoy net teg eurt derhs uoy fo erom fi
>i htiw uoy krow lliw
>ekil dna ti i tnaw ees taht erom fo ot
>netfo a ees nod't i'm ni elttil i yaw a uoy mees tnetepmocni erucsbo
>nac't i ti sseug eb depleh
>ot taht nac't pleh era i eldnah em oot tsom sluos kaew
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht
>yhw sluos tnaw taht's i
>derob erised yrev i ma secneirepxe i os
>i otni ruoy eht ni snoitcelfer tis fo kool dlrow ereh ezam dna
>ni ssalg i ma rehctaw eht eht
>terces uoy tog sluos evig i'll uoy a os eht
>si a a laed laed
>ssenisub i fo nod't ym ti's erac enon
>nac't droffa gnihtyna kraps rof rednow i dlos kcalb fi esol ot uoy taht uoy
>i ruoy uoy, nod't emalb rehtar citehtap saw he, lessev suoiverp
>deliaf ti ekil emit eht skool oot uoy tsrif
>uoy i tib ees tog fo pleh nac a
>i taht ekil i kniht
>ynnuf taht's
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah
>revelc syawla
>ykaens dnet sdohtem dna ot ralimis, rieht eb etercsid
>ti pu fi era dnif yeht yeht ffuns yllausu ot
>tsom gnikool sralohcs meht neddibrof rof egdelwonk era fo
>nod't ynam latrom i wonk teg srenoititep dluohs uoy

Your hear manic gurgling again as the eye retracts into the portal, nothing else comes out, and it seals. There's a feeling like a stutter and everything goes back to normal. You take the trinket out of the circle and focus on it. The souls are gone, like they were never there. That's a little spooky, your mom always said souls tended to leave a bit of residue when they were trapped. You aren't sure if you'll ever get used to the vestige's way of speaking when summoned. It probably isn't the strangest entity out there, by far. At least its words can be decipher into your language. Speaking of which, you need to be sure you weren't just threatened or bargained with. You sit on the ground and start trying to puzzle out the words. Without your diary to help keep track. Fuck. On the upside there's no risk of forgetting them. You're sure you'll figure it out sooner or later. Maybe later.

>What do you think is the correct message?
>>
>see you later
>don't worry I have plenty
>your will is it you how the use payment trinket [unscramble]
>if feelings on not hard [unscramble]
>it will be worth your time
>style not thought warping-flesh no my it's [unscramble]
>I reactions(?) like to what do before the get tell you you'll I you see won't [unscramble]
>if more of you shred true get ten you a I get me souls can power [unscramble]
>I will work with you
>to of more that see want I it and like [unscramble]
>obscure incompetent seem you a way I little in i'm don't see a often [unscramble]

Here's everything above
>nac't i ti sseug eb depleh
put into words, obvious sentences unscrambled, I'll work on putting this part together into sentences
>>
>see you later
>don't worry I have plenty
>it is your will how you use the trinket payment [unscramble]
>if not no hard feelings
>it will be worth your time
>no fleshing-warping it's not my style thought [unscramble]
>I reactions(?) like to what do before the get tell you you'll I you see won't [unscramble]
>if you get me ten more souls I can shred you get a true power of [unscramble]
>I will work with you
>to of more that see want I it and like [unscramble]
>you seem a little incompetent don't often see a obscure way I in I'm [unscramble]

I'll look back at this again later if it's not already solved
>>
>>5553315
you should petitioners get know i mortal many t'don>
of are knowledge for forbidden them scholars looking most>
to usually snuff they they find are if up it>
discrete be their ,similar to and methods tend sneaky>
always clever>
had as t'don think the time-first rock ve'i i a petitioner a gift use>
s'that funny>
think i like that i>
a can help of got see bit i you>
first you too looks the time like it failed>
previous vessel ,eh was pathetic rather blame t'don ,you your i>
you that you to lose if black sold i wonder for spark anything afford t'can>
none care s'it my t'don of i business>
deal deal a a is>
the so a you ll'i give souls got you secret>
the the watcher am i glass in>
and maze here world look of sit reflections in the your into i>
so i experiences am i very desire bored>
i s'that want souls why>
their they me break are can keep before memories they amused and entertaining>
weak souls most too me handle i are help t'can that to>
helped be guess it i t'can>
obscure incompetent seem you a way i little in m'i t'don see a often>
to of more that see want i it and like>
will work you with i>
if more of you shred true get ten you a i get me souls can power>
i reactions like to what do before the get tell you ll'you i you see t'won>
style not though warping-flesh no my s'it>
time will it worth your be>
if feelings no not hard>
your will payment is trinket it you how the use>
t'don i worry plenty have>
see later you>
>>
>>5553315

> If you get me ten more souls I can give you a shred of true power
>>
>>5553355
>You should know I don't get many mortal petitioners
Ominous
I don't know the second one
>They usually find if they are up to it
leftover words: snuff
>Their methods tend to be sneaky and discrete
leftover words: similar
>Always clever

Holy holy my head hurts too much to continue
>>
There's no need to decode the whole thing. He said he'll work with us and that we need 10 more souls to get good shit. Done, move on.
>>
>>5553367
This can never go wrong
>>
Guess we may as well just start going through it in order and connect it to what's sorted out in the end:
>You should know I don't get many mortal petitioners
>Most of them are scholars looking for forbidden knowledge
>They usually find it if they are up to snuff
>Their methods tend to be similar, sneaky and discrete
>Always clever
>>
Sounds like he's a knowledge broker mostly, he was amused that we used the trinket to bash someone's head in, his realm is the realm of mirrors, he usually works with scholars seeking forbidden knowledge.

He said the trinket was our payment, that we use it with will, I think. He said flesh warping isn't his style (I think).

I think he likes us.
>>
>>5553376
>[something along the lines of 'I think this is the first time I've had a petitioner use a gift as a rock]
>That's funny.
>I think I like that.
>I can see you got a bit of help.
>Looks like you failed it the first time too
>I don't blame you, your previosu vessel, he was rather pathetic
>>
>>5553381

That line about vessels is interesting, did the black goat steal someone's body for us?
>>
>>5553381
>I wonder if you sold anything you can't afford to lose for that black spark.
>I don't care, it's none of my business
> A deal is a deal.
>You got the souls so I'll give you a secret.
>I am the watcher in the glass.
>>
>>5553389
>I sit here in the maze of reflection and look into your world.
>I am very bored so I desire experiences.
>That's why I want souls.
>[can't decipher this, something about memories being entertaining before souls break] <their they me break are can keep before memories they amused and entertaining>
>I can't help that most souls are too weak to handle me.
>It can't be helped I guess.
>>
>>5553398
>>You seem a little incompetent in a obscure way I don't see often. <"I'm" leftover>
>I like that and want to see more of it
>I will work with you
>If you get me ten more souls I can give you a shred of true power
>I won't tell you what you'll get before you do I like to see the reactions
>No flesh-warping though, it's not my style.
>It will be worth your time.
>If not no hard feelings.
>it is your will how you use the trinket payment <not sure on this one>
>Don't worry I have plenty.
>See you later.
>>
So the lines that still are scrambled are:
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah [something about this being the first time a petitioner has used the gift as a rock, not important]
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht [something about memories being entertaining before souls break]
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy [could be important]

Everything else should be decoded or close.
>>
Payment is the trinket it your will how you use
>>
>The trinket is your payment, use it how you will.
Oh, that should be it.
>>
>nod't ynam latrom i wonk teg srenoititep dluohs uoy
You should know I don't get many mortal petitioners
>tsom gnikool sralohcs meht neddibrof rof egdelwonk era fo
Most of them are scholars looking for forbidden knowledge
>ti pu fi era dnif yeht yeht ffuns yllausu ot
If they are up to snuff they usually find it
>ykaens dnet sdohtem dna ot ralimis, rieht eb etercsid
Their methods tend to be similar, discrete and sneaky
>revelc syawla
Always clever
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah
I don't think I've had a first-time petitioner use a rock as the gift
>ynnuf taht's
That's funny
>i taht ekil i kniht
I think I like that
>uoy i tib ees tog fo pleh nac a
I can see you got a bit of help
>deliaf ti ekil emit eht skool oot uoy tsrif
It looks like the first time you too failed
>i ruoy uoy, nod't emalb rehtar citehtap saw he, lessev suoiverp
I don't blame you, your previous vessel, he was rather pathetic
>nac't droffa gnihtyna kraps rof rednow i dlos kcalb fi esol ot uoy taht uoy
I wonder if black sold you that spark you can't afford to lose for anything (this is wrong, but I've the gist of its sentiment)
>ssenisub i fo nod't ym ti's erac enon
I don't care it's none of my business
>si a a laed laed
A deal is a deal
>terces uoy tog sluos evig i'll uoy a os eht
You got the souls so I'll give you a secret
>ni ssalg i ma rehctaw eht eht
I am the watcher in the glass
>i otni ruoy eht ni snoitcelfer tis fo kool dlrow ereh ezam dna
I sit here in the maze and look into reflections of your world
>derob erised yrev i ma secneirepxe i os
I am very bored so I desire experiences
>yhw sluos tnaw taht's i
That's why I want souls
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht
They can keep me amused before they break and their memories are entertaining
>ot taht nac't pleh era i eldnah em oot tsom sluos kaew
I can't help that most souls are too weak to handle me
>nac't i ti sseug eb depleh
I guess it can't be helped
>netfo a ees nod't i'm ni elttil i yaw a uoy mees tnetepmocni erucsbo
I'm a little obscure, you seem incompetent in a way I don't often see (again, wrong, but proximate)
>ekil dna ti i tnaw ees taht erom fo ot
I like that and want to see more of it
>i htiw uoy krow lliw
I will work with you
>rewop nac sluos em teg i a uoy net teg eurt derhs uoy fo erom fi
If you get me ten more souls I can give you a shred of true power
>now't ees uoy i uoy'll uoy llet teg eht erofeb od tahw ot ekil snoitcaer i
I won't tell you what you'll get before you do I like to see the reactions
>ti's ym on hself-gnipraw hguoht ton elyts
No flesh-warping though it's not my style
>eb ruoy htrow ti lliw emit
It will be worth your time
>drah ton on sgnileef fi
If not no hard feelings
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy
You will know how to use the trinket it is your payment
>evah ytnelp yrrow i nod't
Don't worry I have plenty
>uoy retal ees
See you later
>>
>>5553355
My thanks to this anon for the initial word unscrambling.
>>
Thanks QM, that was a fun little puzzle. It's like I'm studying linguistics again.
>>
>>5553151
That's intentional, Lucas is a delusional idiot but hard work or a clever deal could change that.

>>5553363
>>5553367
>>5553371
You can and should skim through fine print for the juicy bits, 9/10 demons approve and it's very in character.

>>5553383
Your body seems like it's your own, only in the condition it would be if you spent the last several years eating protein, exercising on a regular basis, and training hard. Now that you think about it, you can't confirm that it really is yours and that unsettles you. Maybe the hook business wasn't completely mental? Maybe you're thinking too much into this. The Black Goat seems to comfortable with long-term payments. Is your pact to kill a set number of targets within a year for immediate power the warlock equivalent of getting a business loan?

>>5553335
>>5553355
>>5553366
>>5553376
>>5553378
>>5553381
>>5553389
>>5553398
>>5553411
>>5553417
The translations aren't perfect (or are they?) but you've all got the gist of it. More than enough to update.
>>
Oh so our entity bro didn't give us a timeframe for the ten souls, so we can get to work full time on assasination so our soul remains where it should. I am certain we could kill here and there... if the chance arises and we don't detour too much from the mission
>>
>>5553467
we already have six people lined up to kill, I wonder if the goat will mind that we're trapping the souls
>>
>>5553467
Agreed. Periodic serial killings will bring less danger
>>
>>5553322
>>5553335
>>5553355
>>5553363
>>5553366
>>5553367
>>5553371
>>5553376
>>5553378
>>5553381
>>5553389
>>5553398
>>5553411
>>5553417
>>5553422
>>5553426
>>5553427
You puzzle over it for a couple of hours. It drives you mad but eventually you break it into chunks and use a stick and dirt to remember key letters. That makes things go much faster. You work your way to what you're convinced is a mostly accurate translation. This is about as good as it'll get.

>You should know I don't get many mortal petitioners
>Most of them are scholars looking for forbidden knowledge
>If they are up to snuff they usually find it
>Their methods tend to be similar, discrete and sneaky
>Always clever
>I don't think I've had a first-time petitioner use a rock as the gift (Or is it gift as a rock? Not important)
>That's funny
>I think I like that
>I can see you got a bit of help
>Looks like you failed it the first time too
>I don't blame you, your previous vessel, he was rather pathetic (You think that's it)
>I wonder if you sold anything you can't afford to lose for that black spark
>I don't care, it's none of my business
>A deal is a deal
>You got the souls so I'll give you a secret
>I am the watcher in the glass
>I sit here in the maze of reflections and look into your world
>I am very bored so I desire experiences
>That's why I want souls
>They can keep me amused before they break and their memories are entertaining
>I can't help that most souls are too weak to handle me
>I guess it can't be helped
>I'm a little obscure, you seem incompetent in a way I don't often see (You think, this line is tricky)
>I like that and want to see more of it
>I will work with you
>If you get me ten more souls I can give you a shred of true power
>I won't tell you what you'll get before you do, I like to see the reactions
>No flesh-warping though, it's not my style
>It will be worth your time
>If not no hard feelings
>The trinket is your payment, use it how you will
>Don't worry I have plenty
>See you later

Now that you have a handle on what it said to you, you try to parse the meaning. The entity you've been contacting is called The Watcher in The Glass. He, or it, considers himself obscure and doesn't get contacted by mortals often, and most of those are scholars seeking forbidden knowledge. Supposedly their methods are subtle and intelligent which is why it was amused that you used the trinket to crush two skulls. He's in a "maze of reflections" which might be some sort of mirror space, an alternate dimension, or a metaphor, and looks through into your world. He's very bored and wants experiences which is probably why he watches, and why he wants souls. Their memories entertain him and he's somehow amused by them before they break. Does he live through their memories vicariously? You aren't certain.
>>
>>5553493
He doesn't begrudge your pact with the Black Goat, you ignore that he called your old body pathetic, and thinks your straightforward strategy for soul gathering was funny. Since he wants experiences and your using the trinket as a bludgeon was a first, you think it approves of you. He explicitly said he'll work with you and wants to see more of what you do, so it feels like it's safe to assume that you've made a good first impression. That's good. He gave you the trinket as a payment for the three souls and says that if you can get him ten more, he will give you a shred of true power. You have no idea what that could mean, you can only speculate, but he says that flesh-warping isn't his style so you can assume you won't be mutated. Your mind might be a different story but you doubt it would change you outright. You notice that he didn't mention giving you forbidden knowledge even though that's what scholars usually want. Has it fast-tracked you through its usual gifts or is the shred of true power it's talking about forbidden knowledge? You don't know. Only that you need to get it ten more souls if you want to find out. That shouldn't be too difficult.

Most importantly, the Watcher didn't give you a time limit on those ten souls so they aren't urgent like before. That's a belief. You can collect them on the way to taking care of the Black Goat's kill list, if you're interested. You still have your 43 copper coins, two knives, and four days of jerky and now you have the trinket again. You're in a comfortable position to start the hunt. You focus on your gut feeling and are informed of the list. There are six targets, five the Black Goat's spell on you can track.

A humble priest of the gods that's likely to become a cardinal, a duke's youngest son who dreams of prosperity, a clever bumpkin who stiffed the Black Goat on a deal, a minor king's honorable and diligent captain of the guard, a clever, goodhearted wizard who's solving problems in the land, and a pious shrinekeeper whose location can't be tracked with black magic. You have one year, minus two days, to kill them all before the Black Goat gets your soul and you likely get to relive that dream of yours for a lot longer than an hour. Terrifying stuff but your physique is much stronger and the black flame is useful. You don't have any time to waste. You'll start straight away.
>>
>>5553495
You can sense their rough distances. You're currently in the central-east of the kingdom, in its more forested region. You haven't ever gone far and don't know much of what to expect from the terrain elsewhere, only that there's more people and less trees. By the Black Goat's mystic reckoning, the priest is 2 month of travel to the west, to the center of the kingdom, close to the capitol and isn't likely to change soon. The duke's youngest son is 1 month of travel to the northwest and won't change any time soon. The bumpkin is 3 months of travel to the west, on the far end of the kingdom and isn't likely to change soon. The captain of the guard is 3 months of travel to the southwest, bordering the kingdom, and is almost definitely stationed in its capital. The wizard is 2 months of travel to the north but will be changing constantly, the only thing you can rely on is that he'll stay in the kingdom. The shrinekeeper could be anywhere and is likely the easiest target to kill but the hardest to find. You have your work ahead of you.

A proper horse could shorten your travel times considerably but you don't know how to ride and would have to steal one or steal the money to buy one, both suspicious. You could always strike another pact but you can't be getting too hasty. This is a heavy task but at least with this innate tracking you aren't going to be losing track of them and they're so disconnected you remaining targets probably won't be increasing their security when you kill one. You still have plenty of time left. You think carefully. Besides mobility, you could use a source of coinage or food, and getting a less suspicious weapon and some armor wouldn't hurt.

>Which target do you want to hunt first?
>>
>>5553497
>Go after the Wizard
If he's constantly moving around we should get him first so it's out of the way and we don't have to worry about running around everywhere later
>>
>>5553497
>and getting a less suspicious weapon
You spit fire dude...
>>5553502
No, listen, we target him when he is close to another target, that way we can save up on some time.
What we have to do now howver is to decide the difficulty of each target, so we can get stronger after each kill... how about we go for the priest first
>>
>>5553497
>The priest

We need to get him before he becomes a cardinal which would make him a much more difficult target. Also he just seems like an easy start.
>>
>>5553507
I agree. Priest is probably the best first option. We could bump into wizard while going for the others. Maybe we can take hunt monsters or take bounties for gold + the souls that we will need?
>>
>>5553497
QM said that the second three are probably as hard as all three of the first ones combined, and I imagine the only exception might be the shrine maiden, since she's hidden and the difficulty could mainly be in that. So we'll probably just die if we try to kill the wizard or the captain of the guard.

So I think for now, we should choose from
>A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal
The easy ones are all to the west and northwest, so I just say we head towards the Duke's youngest son for now, since he's the closest, and we don't want to waste too much time backtracking. We can try and get a horse and equipment on the way, collect a couple souls to get a chance.

>Duke's youngest son
>>
>>5553497
From X,

2 months West (Priest)
1 month Northwest (Duke's Son)
3 months West (Clever Bumpkin)
3 months Southwest (Captain of Gaurd)
2 months North (Wizard, prone to change)
??? Shrinekeeper.

I say we move towards the Duke's Son first. He's closest and on the way to the other easy targets (the priest and bumpkin). Avoiding doubling back is important to cut down on time.
>>
>>5553515
>>5553523
I'll switch to the son
>>
>>5553497
>Duke's son

Seems like the right way to travel for now. We can always bargain for a faster way to move if need be- maybe the Watcher can offer us mirror-teleportation or some shit.
>>
>>5553523
I'll switch too. From Priest to Duke's Son. Maybe the best way is to go for the closer ones first.
>>
Step 1 should be to acquire transport. After that, Duke.
>>
>>5553515
>>5553528
>>5553529
>>5553531
The bumpkin is too far to consider for your first target, there's no lead on where the shrinekeeper could be, and the wizard and captain of the guard are both far too dangerous to pursue until you've become stronger. You reason that this leaves you a choice between the duke's son, who is nearest, and the priest, who's in danger of becoming a far more difficult target if you take too long to kill him. Since the duke's son is in the same direction as the priest, you'll start with him. The man, or boy, you don't know how old he is, is probably well-protected as any semi-major noble so you'll have to be careful if you want to avoid being hunted down yourself. If you kill him with sorcery, that might get the rest of the kingdom on the watch for witchcraft but that may be something you'll have to worry about after the fact.

You get moving. He's around 30 days away, give or take 5, so you'll need to get provisions at some point in the meantime. After a few hours of walking in the dark, you find a nice spot between two oak trees to sleep. Your dreams are pleasant, pointless, and you forget them shortly after waking up. You eat your jerky for the day, leaving you with 3 days, and get moving. Near noon you run into a well-worn trail and think. On one hand, you don't have any wilderness survival skills at all and finding victims and supplies would be much easier if you kept to the roads and trails. On the other hand, if you kept to the wilderness you might have to make a pact or struggle to find some food but you're at no risk of getting lost, thanks to the spell, and you're at a much smaller risk of being caught by witch hunters or armed, decent men who would like to see you dead before you can hurt anyone else. You were almost caught in the river port town and that could've easily gone far worse. Your tracking makes the travel speed of either method mostly a non-issue.

>What do?

>Stick to the roads.
>Keep to the woods.
>>
>>5553579
>Keep to the woods.
>>
>>5553579
>Stick to the roads.
It'll be faster this way, and we shouldn't have to worry about being pursued
>>
>>5553579
>Keep to the woods
Innawoods NEET. Reminds me of another quest about a neckbeard acquiring powers from long ago...
>>
>>5553579
>Stick to the roads and hustle overland- put that entirely unearned soldier's physique to work forced marching

Gotta utilize our advantages to have a chance.
>>
I've been mobileposting during slowdowns at work but my cell's about to die so it will be 4-5 hours before I'll be able to post again. Your choice of travel method doesn't make a huge difference, only on the ease of getting supplies/souls versus the likelihood of running into civilized trouble. You can definitely encounter some decidedly uncivilized trouble in the woods. Though, you are a sociopathic neckbeard given the power to use dark sorcery and steal souls, so it may be more accurate to say that you are the trouble.
>>
>>5553579
>>Stick to the roads.
>>
>>5553579
>>Stick to the roads.
WE ARE THE DANGER
>>
>>5553579
>Keep to the woods.
>>
>>5553583
>>5553595
>>5553605
>>5553700
The woods are less risky than the roads but you don’t like the thought of going hungry or selling something dear to learn about mushrooms. You’ll stick to the road and get food when you can. You walk along the trail, coming the slightest bit closer to the duke’s son with each step. You wonder why the Black Goat wants him dead. Because he dreams of prosperity? Does that mean he’s poised to lift the duchy into a generation of peaceful, happy living and the Black Goat wants to prevent that? You can’t think of any other reason. You remember your mother’s words, that the Black Goat is among the most approachable and accommodating entities a summoner can call on but that he can’t be trusted and shouldn’t ever be relied on. According to the secret old tales she wouldn’t repeat in detail to you, the Black Goat isn’t always like he is now and does all things out of malice for the world. If that’s true, then you would be killing this duke’s son for no other reason than your benefactor’s spite.

Actively making the world a worse place and for most of the rest of your targets the effect is the same. You don’t dwell on it. Your soul is at stake. The price must be paid. As the sun sets, you feel the same sense of dread. It always catches by surprise and you suspect that it’s meant to be a persistent remainder, to keep you on task. You might not have needed it with the memories of your hour. Maybe that, too, was him foreshadowing the consequences of failure.

>3/365 days left before your soul is forfeit
>>
>>5553916
You sleep in the bushes hidden by the side of the road so you aren’t likely to be ambushed in your sleep. You eat some jerky and have enough for 2 days left. You keep moving and in the early afternoon you come across some farm fields and can see a small village in the distance. You think maybe thirty people live in the cabins. Most of them farmers and their families. You think you’ll come across places like this often on your travels. You haven’t seen anyone on the path and unless one of the town watchmen left their homes to go warn strangers in the day you were gone, they won’t be on the lookout for a warlock. Any more than village people always are, that is. You think of the potential souls or possibly even a mule to ride that some treachery could gain but you don’t have to be aggressive. You have 43 copper coins to spend. That’s a decent amount of money for a commoner. You could lighten your pockets and fill your belly. Maybe it would be best to just move on and go hungry for a day or two until you reach the next village. You don’t like that idea but you’re not in a good position to risk catching suspicion or waste your resources. The villagers are going back to their homes for the night and haven’t noticed you yet.

>What do?

>Steal some of their bread to keep yourself fed.
>Kill some villagers to get their souls in the trinket.
>Steal a mule to maybe ride faster than you can walk.
>Use your copper coins to buy a decent amount of food.
>Mingle with them and practice your people skills.
>Ignore the village and continue, it’s nothing special.
>>
>>5553918
>Use your copper coins to buy a decent amount of food
Rather than kill anyone, I say we let the trail from the last town go cold for a little. Maybe we should steal some clothes off a line to look more different as well.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
>Steal a mule to maybe ride faster than you can walk.
Get some food in our belly, and then when night falls steal a mule.
>>
>>5553918
>>Steal a mule to maybe ride faster than you can walk.
We should try to steal some food while we're at it. I don't think it's a good idea to show our face and then steal something - we'll probably be the only outsider to pass through today.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
I also agree with >>5553919 but maybe we should see if we can find some cheap clothes to either buy or do some work for. We don't really want to leave a trail of crime now do we? lmao
>>
>>5553924 again.
Just wondering do we blood on our clothes? if so then maybe we should try to steal some instead.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
>Steal a mule to maybe ride faster than you can walk.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.

Can we please steal a horse or cart?
>>
>>5553918
> Buy some food

> Write in: See about being an escort or guard for a caravan or traveler headed your way. Earn a few coins, and maybe murder them in their sleep.
>>
>>5554032
This is also a good idea if feasible, but this is not battle brothers and we won't find this kind of work in some bumfuck hamlet
>>
>>5553918
>>Steal a mule to maybe ride faster than you can walk.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
And keep marching as fast as we can without inflicting lasting exhaustion on ourselves. Let the trail from town last town go cold.

Also look out for travelers on the road to kill.
>>
>>5553918
>>Use your copper coins to buy a decent amount of food.
It's better if we use our money on something. Saving up is bad (in my eyes at least). Also, by buying and selling we can show ourselves to be non-threatening because why would a thief and murderer buy things? Maybe we can even spend the night in the village, if there is a good soul that can accomodate us!!
>>
>>5553918
>Steal a mule to maybe ride faster than you can walk.
>>
>>5554302
>>5554061
>>5553922
What I am saying is that buying stuff and interacting with the farmmen will open up chances to do more stuff, compared to the mule stealing
>>
>>5554402
I mean, priority #1 should be to get food and a proper mode of transport. A single day saved on the road means a single extra day we can spend doing anything we want before our time limit is up.

Don't think we're going to get both of those with just what we have on hand, and showing our face on one and then taking the other is just asking to get a wanted poster, so I'm going to stick with 'try and take both'.
>>
>>5553918
>Steal a mule to maybe ride faster than you can walk.
>>
>>5553919
>>5553920
>>5553922
>>5553924
>>5553948
>>5553992
>>5554032
>>5554061
>>5554125
>>5554186
>>5554302
>>5554429
There's not any more blood on your clothes than there usually is. A couple of stains near the shirt sleeve and one in the center but it’s long dried, faded, and inconspicuous for a traveler. Easy to mistake for wet clay and if not, plenty of people have killed a chicken and spilled some of the blood on themselves. Of course, yours isn’t chicken blood but most people wouldn’t be able to tell at a glance. You think for a minute. There’s no reason to save on copper coins when you could spend them. You’re only miserly with what matters, like your body parts and immortal soul.

You would do well to spend some or all of your coins on food for the road. You still need some transport to go faster but that’s easy. You’ll leave the town, come back in the night, and steal a mule so you can ride it and shorten your travel time by as much as half, or even more, if you push it. You don’t try to hide yourself as you walk into the town and approach a random farmer. A few men stare at you but none of them are too interested. You start trying to talk and the words start to catch in your throat.

>1d20-5 to Speak
>Bo1. You’ve lived a very sheltered life and have severe anxiety.
>1-8: Failure to speak, 9-12: Comprehensible, 13-16: Mostly Normal, 17-20: Friendly Traveler.
>>
Rolled 6 - 5 (1d20 - 5)

>>5554548
h-hi
>>
>>5554550
Kek
>>
>>5554550
Lmao.
>>
>>5554550

God, we need to summon the black goat and see what the going rate on a charisma package is. Maybe we can trade our future first born for not having a pocket of spaghetti.
>>
>>5554550
>1(6)
>Major Failure

Your face gets red and you stutter. “Umm, uhh, I-I ah, ahhh, ummm, n-ne-, f-fo, uh I ne-, wo-woul- li-liii, eeh, eeh…” The man looks at you in concern. “Are you alright?” You try to respond but the words twist in your mouth. “N-N-, nooo, f-foo-, fuuuck, ahhh, ahhh, ummmm!” You are sweating and shaking. This is almost more terrifying than the hours before you went to sleep for your hour of anguish. Some of the men watching leave in a hurry and a few come closer. The man you’re talking to is increasingly confused. “Friend? Are you- are you touched in the head? Do you need somewhere to stay?” You screech in frustration and turn several directions in an erratic pattern. “AAAAAGH! AAAAAGH!”

He steps back and puts his hand on his belt, where he has a knife. “Look, we don’t want to hurt you. Did you uh, come here with anyone?” You scowl at him and try to talk but it’s so overwhelming you nearly have a breakdown. “...mmm…mmmmm…. MMMMMMM!” The farmer gets a look of pity on his face and the other men look more worried than hostile. He shifts his tone to talk slowly, like he’s dealing with an invalid. “Are… You… Okay? Do… You… Need… Help?” You want to say yes but you’re so nervous you just screech, whip out your knife, and wave it around in the air. “REEEEEEEEEE!” Your conversation partner starts backing up. “Woah, calm down there! We- we don’t want to hurt you!”

You squeal and are so infuriated at your own inadequacy you scrape the blade over your wrist and hiss at the pain. The villagers are looking at you like you just grew a second head. The farmer you were talking to decides discretion is the better part of valor and runs. The nearby farmers are shocked and horrified. You are mortified at this entire situation.

>+1 Charisma XP, 2/5 to 1 (Pathetic) Stat

You don’t think you’ve ever been more embarrassed in your entire life. Soon, the entire village will hear about what you’ve done. It’s even worse that they don’t fear you, you’re so socially incompetent they pitied you and assumed you’re an invalid!

>What do?

>Sheath the knife and try to salvage the situation.
>Run away. You’ve done enough damage already.
>Fuck it. Fuck all of it. Burn the whole place down.
>>
>>5554582
>Sheath the knife and try to salvage the situation.
>>
>>5554582
>Run away. You’ve done enough damage already.

>>5554579
No man, Lucas has to work for SOMETHING in his life
>>
Shit, Lucas must have lucked out booking that inn room.
>>
>>5554582
>Sheath the knife and try to salvage the situation.
Lucas will have to stop spilling his spaghetti eventually, right?
>>
>>5554582
>lean into the mental retard -role and bide your time. Soon they will all learn! SOON!
>>
>>5554582
>Just kill yourself on the spot and restart the quest with the better MC
I'm done with this moron
>>
>>5554582
No, wait, I changed my mind. We cannot win, but we can still do damage to other people. Might as well
>Fuck it. Fuck all of it. Burn the whole place down.
>>
>>5554582
>Sheath the knife and try to salvage the situation.

Pull yourself together man! Stammer apologies! Grovel! Play the touched in the head card!
>>
>>5554585
>>5554606
>>5554612
>>5554631
You take on the herculean effort to clear your head, sheath your knife, and act normal. The farmers seem less panicked now that you're not brandishing a blade but they're still on edge. You think a lifetime spent with minimal social contact apart from your literal witch of a mother didn't prepare you well for handling people.

>1d20-5 to Speak.
>Bo1. You're not a well-adjusted person.
>>
Rolled 18 + 5 (1d20 + 5)

>>5554655
>>
>>5554661
shit that was supposed to be -5
>>
Rolled 1 (1d100)

>>5554661
>13
>Slight Success

The farmers stare, most with their hands on their own knives, as you sheath your blade and hold your head in your hands. You take a deep breath, feel your inner terror at speaking to people recede, and talk slowly. “I-I’m sorry. I shouldn’t- I didn’t mean to scare you like- like that.” The six or so men keep their distance in a semicircle in front of you but seem slightly less on guard now that you’re speaking legible words. You decide to play on their pity. “M-My mother died recently and things… they, they haven’t been the same, you see...” One replies. “Uh-huh.”

>+1 Charisma XP, 3/5 to 1 (Pathetic) Stat

You hold your hands up, palms out like you aren’t a danger to society and wait for their response.
>>
>>5554679
>Rolled 1 (1d100)
cool, can we kill them already?
>>
>>5554679
>And the village's elder, who is actually a fourty-something EJEM mommy rushes to your person an envelops you into a bountiful motherly embrace, crying and saying "You are just like my poor Justin, if he were alive. Come to my house, you just be so hungry and tired..."
>>
>>5554679
His eyes narrow in suspicion and he slowly draws his knife. “Cutting yourself like that’s not normal. I think this man’s possessed.” The villagers go from somewhat wary to actively hostile. You step back and go into a fighting stance. They keep talking, some squaring up, others hanging back. “We need to get him to a priest.” Oh no. “You're right. Go get the others, bring some rope! Hurry!” Two of the youngest turn and run back to their village, the other four come at you. “Get him on the ground!”

You think they want you alive but won’t hesitate to kill you if they think you're a threat. Trying to intimidate them further at this point would probably be a lost cause. You have seconds to act.

>What should you do?

>Stab one. Seize the initiative, there’s four of them and only one of you.
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>’Surrender’. If you seem like you’re not a threat, maybe you’ll be able to escape them later.
>Run away. This was a mistake, you need to get the hell out of here immediately.
>>
>>5554702
that would be a 100, not a 1
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
Fuck it, just nuke them and try to get on a horse
>>
>>5554710
>>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
nothing ever works out anyway
souls for the soul stone
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.

Welp, we tried, light em up!
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
lol, lmao even.
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>>
>>5554718
At least we got a little charisma xp. Just a few more bumbling failures and we might just be able to do ordinary things sometimes.
>>
Rolled 15, 2, 1, 7 = 25 (4d20)

>>5554713
>>5554714
>>5554718
>>5554720
>>5554722
>>5554724
You release the black flame, focused on the one who first raised the alarm. There’s a quiet fwoosh from your hands and a sudden explosion in their center. You catch the smell of burnt flesh before you hear the screams.

>This is a conflagration at point-blank range they weren’t expecting, they'll need a 20 to Dodge
>>
>>5554732
We are actually cursed by the devil not being helped by him, where in the fuck do all these 1s come from. Can we convert into being clerics or something holy shit
>>
>>5554736
>implying
The Black Goat loves Lucas anon, his existence spreads suffering to all around him
>>
>>5554732
The hideous fires envelop and consume them whole! You feel a rush of power and cackle with wretched mirth. "AHAHAHAHAHA!"

>1d6 for damage per target, they each have 4/4 HP
>>
Rolled 1 (1d6)

>>5554739
Rolling for the one that accused possession first
>>
Rolled 3, 3, 3, 2 = 11 (4d6)

>>5554739
>>
Rolled 5 (1d6)

>>5554739
Man is the watcher in the mirror gonna get a laugh out of this.
>>
Rolled 3, 8, 15 = 26 (3d20)

>>5554740
>>5554741
>>5554742
>1 damage, 3/4 HP
>3 damage, 1/4 HP
>3 damage, 1/4 HP
>5 damage, -1/4 HP

The farmer the conflagration was focused on is reduced to ashes, the two nearest to him are horrifically burned across their bodies but alive, and the most distant is only seared in the arm. Even worse than the burns are the agony they bring!

>They need to roll 17, 17, and 15 or higher on Willpower, 14+damage
>>
>>5554711
well usually the numbers are against us, so I was expecting a nat 1 to be in our favour...
>>
Rolled 2 - 2 (1d20 - 2)

>>5554754
>3 vs 17: Major Failure
>8 vs 17: Major Failure
>15 vs 15: Slight Success

Both of the burned men collapse and spasm like they're having a seizure, but the one who got away with slight damage grits his teeth and groans. He charges you with his knife. "Die, demon!" You can see that not only isn't he trained, the sheer pain is interfering with his fighting ability. You react with skilled instincts that you never practiced for.

>1d20+6 to Dodge
>Bo2. You're a trained fighter.
>>
Rolled 7 + 6 (1d20 + 6)

>>5554758
>>
Rolled 2 + 6 (1d20 + 6)

>>5554758
Nothing personnel
>>
>>5554761
well, 13 IS better than 0
>>
>>5554758
>>5554761
>>5554762
>13 vs 0
>Major Success

You evade his clumsy slash with ease, as he falls on the ground, grabs his arm, and screams. They're practically at your mercy but it's a matter of minutes at most before more of the villagers arrive. You have to move fast.

>Stab the more functional farmer, then coup de grace the others.
>Black Conflagration. There's nothing stopping you from doing it again.
>Black Dart for each, it'll take a little longer but is less overkill.
>>
>>5554771
>>Black Conflagration. There's nothing stopping you from doing it again.
There's no cost to using our powers, so may as well just burn them while they can't move.
>>
>>5554771
>Black Conflagration. There's nothing stopping you from doing it again.
>>
>>5554771
>Black Conflagration. There's nothing stopping you from doing it again.
Hold up the talisman as you do it just to make sure you get their juicy souls
>>
>>5554771
>>Black Conflagration. There's nothing stopping you from doing it again.

Burn the world, burn it all!
>>
>>5554775
>>5554776
>>5554782
>>5554783
You call down another black conflagration. With their injuries, there's no chance of them being able to dodge. The Black Goat's sorcery would be strong enough to turn you into a killing machine even if you didn't make a pact to be physically strengthened. Just to be sure, you hold your trinket in the air. It looks like you might be getting those souls quicker than you thought.

>1d6 for damage, they have 1/4, 1/4, and 3/4 HP
>>
Rolled 1 (1d6)

>>5554784
>>
Rolled 2 (1d6)

>>5554784
>>
Rolled 1 (1d6)

>>5554784
>>
Rolled 3 (1d6)

>>5554784
here comes a six
>>5554787
oh hey there dungeon core
>>
>>5554789
Whoops
>>
Rolled 8 (1d20)

>>5554786
>>5554787
>>5554788
>1 damage, 0/4 HP
>2 damage, -1/4 HP
>1 damage, 2/4 HP

You incinerate both of the more severely wounded farmers but the third is lucky again, and only gets seared in the back. He cries in pure anguish that reminds you of how your own voice sounded in the first few seconds of your dream.

>He needs to roll 16 or higher on Willpower
>>
Rolled 11 (1d20)

>>5554793
>>
>>5554793
>8 vs 16
>Moderate Failure

His mental fortitude fails him and he curls into a fetal position. You recall that you haven't thrown a dart with the black flame yet. Now's as good a time as any to try it out. It feels exhilarating to not be weak but you have to remember your end of the pact.

>1d10 for damage
>>
Rolled 5 (1d10)

>>5554796
>>
>>5554797
>5 damage, -3/4 HP

It makes more of a thwip sound than a fwoosh. The flames are much more focused, too. His skull no longer exists. You focus on the trinket. There are four more souls trapped within. The ease you managed it with is kind of terrifying. You look up and see some of the villagers are getting together, a few with rope, most with scythes and pitchforks. There's one group of a dozen farther away and two more of four or five more nearby. They've seen your dark sorcery and are actively hostile. Attempting to flee now, while possible, would likely see you hunted down over the next few days.

>What do?

>Call down a Black Conflagration on the nearest. You might burn them entirely.
>Snipe them with the Black Dart. Whittle them all down before they can get closer.
>Call down a Black Conflagration on the farthest. That's an uncomfortably large group.
>Run away. There's a chance they won't pursue immediately that you can use to gain ground.
>>
>>5554802
>Call down a Black Conflagration on the farthest. That's an uncomfortably large group.
Now that we feel the power we may as well just take everyone
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely.
https://www.youtube.com/watch?v=u5lSeYd_riw
>>
>>5554802
They were able to gather a village in the time we launched three attacks?
>Call down a Black Conflagration on the nearest. You might burn them entirely.
They should start fleeing soon.
If not we'll have to.
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely
Remember kids, this is why you should be a little more social.
>>
>>5554807
It's a very small village. The two ran into houses, shouted as they heard the screams, and the men inside ran out with their farm tools. They're very disorganized. More of a scattered handful than a proper angry mob.
>>
>>5554812
Ah, I see. I was thinking more scattered fields. Make sense.
>>
Rolled 9, 5, 9, 13 = 36 (4d20)

>>5554806
>>5554807
>>5554809
>>5554811
You're wary of being overrun so you call a black conflagration down on the nearest group, maybe thirty paces away. They've just left their cabin and are close enough together that there's a good chance you can catch them all in the blast.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely.
Fucking hell, we were trying to BUY food. with money. Like an honest man. And it somehow ended in mass murder. It's like we're playing postal 2

We will have to go through the wilderness after this shitshow. At least we can take as much food as we can carry
>>
>>5554817
All four of them are caught in the flames, in full view of their friends, family, and neighbors. The results are horrific.

>1d6 for damage, they each have 4/4 HP
>>
>>5554818
or we could take a donkey and a cart and try to disguise ourself
>>
Rolled 1, 1, 4, 4 = 10 (4d6)

>>5554821
>>
Rolled 4 (1d6)

>>5554821
This quest is such a hilarious series of unfortunate events
>>
Rolled 5 (1d6)

>>5554821
>>
Rolled 5, 2, 1, 1 = 9 (4d6)

>>5554821
>>
>>5554824
we could have just stabbed that drunk dead and it would all be allright
>>
Rolled 2 (1d6)

>>5554818
>We will have to go through the wilderness after this shitshow. At least we can take as much food as we can carry
Or we can burn the little town so bad there won't be any remains...
>>5554823
come on man, roll just 1d6 leave some for the rest
>>5554821
>>
>>5554823
>>5554824
>>5554827
>>5554829
so it's... 1 4 5 5 ? Good numbers if you ask me. QM you might want to weaken the willpower save down to 13 or 14
>>
>>5554836
Don't you try and nerf Lucas's power anon, he payed good righteous souls for that
>>
>>5554836
>>5554839
Not to mention these are just lowly peasants
>>
>>5554833
>roll just 1d6 leave some for the rest
yeah, my bad
>Or we can burn the little town so bad there won't be any remains...
or we take the food first, and burn the rest AFTER
>>5554836
ah yes, we are clearly not failing enough
>>
>>5554839
No, the flame was more killing contracts... the only thing we got from the damn souls was a shiny pebble!! Great against heads tho 10/10 we hsould do it again
>>
The value of souls has really dropped.
Damn inflation.
>>
watcher in the glass is gonna love our retarded escapades
>>
Rolled 5 (1d20)

>>5554823
>>5554824
>>5554827
>>5554829
>1 damage, 3/4 HP
>4 damage, 0/4 HP
>5 damage, -1/4 HP
>5 damage, -1/4 HP

Three are incinerated outright and a fourth is only winged. You feel three more souls fly into the trinket as the lone survivor, who was largely unaware of what was happening, screams in pain.

>He has to roll 15 or higher, 14+damage
>>
Rolled 10, 8 = 18 (2d20)

>>5554845
>5 vs 15: Major Failure

He collapses and is no longer a threat. The other two groups are a serious concern. You see them make a critical decision.

>They have to make a morale check at or below their morale score to fight. As they have a morale score of 8 but are defending their homes, it's 4 higher, at 12.
>>
>>5554850
damn, they feel like fighting huh!!!
>>
>>5554850
You hear several angry shouts as they decide to put you down before you burn any more of their loved ones.

"HE BURNT MY BROTHER!"
"KILL THE DEMON!"
"BURN THE WITCH!"

You make a fast decision. The smaller group of 5 will be at you in ten seconds (2 turns) and the larger group of 13 will be on you in fifteen (3 turns). You're a skilled fighter but you don't fancy your chances against ten men at once. You effectively have no choice but to call a black conflagration down on the closest group, but your movement is a tactical concern.

>What do?

>Run backwards. Possibly buy an extra turn but lower your accuracy and risk tripping.
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
File: Spoiler Image (348 KB, 500x320)
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>Be me.
>Be peasant farmer about to buy grapes from stall.
>Strange man walks up to me.
>Weird I think, but I try to greet him.
>He has some soft of autistic breakdown and I freak out.
>My friends try to restrain him and bring him to local preist.
>Badidea.gif.
>He blows them all away to smithereens the second they get close.
>MFW I've just encountered an unholy retard with Human Torch powers when all I wanted was to buy some fruit from my favorite stall.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
>>5554856
>Run backwards. Possibly buy an extra turn but lower your accuracy and risk tripping.
An extra turn of conflagration might be the difference between life and death
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
The closer they get the more they get burnt.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
>>5554836
The agony roll for black flame depends on the target's Willpower and personal holiness. Against regular peasants it's 14 but trained militia are 13, men-at-arms are 12, and so on. Someone who was holy enough could possibly resist it and the damage outright but they would need to have a truly righteous soul and heart free of evil.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
Don't give any ground, this is your town now

>>5554859
Pottery
>>
Rolled 3, 1, 8, 11, 7 = 30 (5d20)

>>5554860
>>5554862
>>5554863
>>5554866
You choose to stay stationary and prioritize accuracy. The black conflagration works by exploding out of a sort of dense spark you fire out of the palm of your hand, but with practice it could potentially be thrown out of anywhere. You think you enjoy the fwoosh sound.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
File: 1671352752119.png (304 KB, 507x380)
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>>5554864
like pic related! I see. So the flames aren't just a do all end all. Plus they won't scale up in power (without renegotiation that is)
>>
Nice. A hit on all sides.
>>
>>5554873
All five are caught in the blast, again in full view of their fellow villagers. Sorcerous explosions are surprisingly hard to dodge. Who knew?

>1d6 for damage, they each have 4/4 HP
>>
Rolled 2 (1d6)

>>5554882
>>
Rolled 2 (1d6)

>>5554882
Alright! With their current hp pool it's one third of a chance to drop them and if they are five, I hope at least two are taken down!
>>
Rolled 2 (1d6)

>>5554882
>>
Rolled 6 (1d6)

>>5554882
>>
>>5554852
It's either that, flee their homes, or hide and hope for the best from a witch who's burning people they know.

>>5554859
That's exactly how the situation went down. If Lucas were born in the modern world, he would likely be institutionalized for his own good.

>>5554876
Yes. The black flame is very potent but against serious threats, like armored knights or deadlier monsters, its efficiency falls off severely.
>>
Rolled 6 (1d6)

>>5554882
>>
Rolled 1 (1d6)

>>5554882

I just wanted some bread!
>>
Rolled 10, 13, 11 = 34 (3d20)

>>5554883
>>5554886
>>5554887
>>5554892
>>5554894
>2 damage, 2/4 HP
>2 damage, 2/4 HP
>2 damage, 2/4 HP
>6 damage, -2/4 HP
>6 damage, -2/4 HP

Two of the five are incinerated on the spot and the rest are burned severely. Even if they survive, they'll suffer grievously and possibly never make a full recovery.

>They need to roll 16 or higher on Willpower
>>
>>5554909
>10 vs 16: Moderate Failure
>13 vs 16: Moderate Failure
>11 vs 16: Moderate Failure

They fall to their knees and on their backs, crying in agony. You know how it feels. No, really, that hour of yours inflicted pain you never could've imagined. Every nerve ending of your flesh was suffering to the maximum possible extent. If you weren't insulated from the emotional effect you would care very little for mundane pain and likely be incapable of functioning due to the trauma. The larger group is coming closer. (2 turns). You prep another black conflagration and make a tactical analysis.

>Run backward
>Stay stationary
>>
>>5554915
>Stay stationary
>>
>>5554915
>Run backward
Gain ground. There's more of them this time.
>>
>>5554915
>>Stay stationary
>>
>>5554915
>>Stay stationary
Oh damn it I want to run for it but if the flames can burn thirteen angry farmers AT ONCE well... let's do this
>>
>>5554915
>Stay stationary
Start working on our evil cackle
>>
>>5554917
>>5554919
>>5554921
>>5554924
You spend a second to aim and call down the black conflagration slightly in front of where they're about to be. There's thirteen spread out in a rough line so you might not be able to catch them all in one go. Even then, they'll still have a chance to dodge.

>1d20+3 to Aim
>Bo2. This is a high stress situation but you're taking your time.
>1-4: Miss, 5-8: Hit 1d6, 9-12: Hit 2d6, 13-16: Hit 2d10, 17-20: Full 13
>>
Rolled 7 + 3 (1d20 + 3)

>>5554940
>>
Rolled 4 + 3 (1d20 + 3)

>>5554940
>>
>>5554942
>>5554944
Your prediction was correct and you catch them in the center.

>2d6 for hit
>>
Rolled 3, 6 = 9 (2d6)

>>5554947
>>
Rolled 4 (1d6)

>>5554947
>>
Rolled 1, 2 = 3 (2d6)

>>5554947
>>
Rolled 17, 2, 1, 7, 11, 9, 19, 8, 20 = 94 (9d20)

>>5554949
9 out of 13 are caught in the blast radius.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
>>5554952
>6 Fail, 3 Dodge

Of those, three were lucky enough to be standing behind or in front of someone who caught the blast. The remaining half dozen are seared.

>1d6 for damage, they each have 4/4 HP
>>
Rolled 3 (1d6)

>>5554957
>>
Rolled 1 (1d6)

>>5554957
>>
Rolled 4 (1d6)

>>5554957
>>
Rolled 2 (1d6)

>>5554957
>>
so the description of black flame says

>There are no limits to how much you can summon at once but you can only focus on one attack at a time

could we just fill the whole village with it? summon enough flame to cover everything in a mile radius? It'd be one attack, just a really big one.
>>
Rolled 5 (1d6)

>>5554957
>>
Rolled 4 (1d6)

>>5554957
>>
>>5554963
Seeing that the concentration of the flame decreases as its volume increases, it'd likely do extremely minimal damage
>>
>>5554963
You can attempt to summon more than a single conflagration at once but you wouldn't be able to aim it. If you were suicidal and threw everything into a single, explosive attack, your upward bound would be most of a costco parking lot. The lack of a limit is on your ability to use it repeatedly. Your soul has a portion of the Black Goat's sorcery imbued into it and you can use it at your leisure.
>>
>>5554963
Anon you forget. While we are actually able to set things on fire, we are not ourselves inflammable.
If we burn down the village while we're in it, we will surely die. If not from flames, then surely from smoke poisoning.
>>
Rolled 8, 3, 14 = 25 (3d20)

>>5554958
>>5554960
>>5554961
>>5554962
>>5554964
>>5554968
>3 damage, 1/4 HP
>1 damage, 3/4 HP
>4 damage, 0/4 HP
>2 damage, 2/4 HP
>5 damage, -1/4 HP
>4 damage, 0/4 HP

Out of those hit, three are reduced to ashes, one is maimed, and two are less horrifically burnt.

>They need to roll 17, 15, and 16 or higher on Willpower, 14+damage.
>>
>>5554980
>8 vs 17: Major Failure
>3 vs 15: Major Failure
>14 vs 16: Slight Failure

They all collapse in pain, effectively put out of the fight. Out of the 13, only 7 are left and will be on you imminently. (1 turn). It's extremely doubtful they'll do anything but try to kill you the second they're in reach. You react.

>Tactics:
>Stay stationary: Don't think about fleeing, just aim and release the flame.
>Run backward: This is risky but you need to get some distance.

>Attack:
>Burst: Decent chance to catch them all in the radius, guaranteed to catch some.
>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.

>Burst: Decent chance to catch them all in the radius, guaranteed to catch some.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>Conflagration: High chance to incinerate them all, but this close you're at risk.

Still need to work on that evil cackle
>>
>>5554993
>>Stay stationary: Don't think about fleeing, just aim and release the flame.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
today is a good day to die

hey, QM, is there like a "flame control" skill?
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5555001
Not in the Black Flame that you bought, but the Black Goat would certainly be willing to improve your control for a bargain.
>>
>>5554993

> Stationary
> Burst

We're a trained 'soldier', we can handle a melee against the survivors.
>>
>>5555007
How many souls do we have at the moment?
>>
>>5555001
+1
>>
>hey, uh, watcher
>I got you like 30 souls
>yeah I know we just talked yesterday b-
>why are you laughing
>>
Rolled 15, 7, 9, 9, 18, 3, 15 = 76 (7d20)

>>5554995
>>5554999
>>5555000
>>5555005
You attempt to run backward and call down a black conflagration at the same time. The targets are still spread out but they're closer and more bunched up by necessity of getting into attack range.

>1d20+3 to Run
>Bo2. You're an order of magnitude more athletic than you once were.

>1d20+3 to Aim
>Bo1. You're running backward, complicating things.
>1-6: Miss, 7-12: Hit 1d4, 13-16: 2d4, 17-20: Full 7

(Say what you're rolling for in the post)
>>
Rolled 12 + 3 (1d20 + 3)

>>5555023
RUN
>>
>>5555015
>Eldritch Gods give random autist powers for shits and giggles.
>>
Rolled 7 (1d20)

>>5555023
>>
Rolled 9 + 3 (1d20 + 3)

>>5555023
Nigerundayo
>>
>>5555023
AIM
>>
Rolled 20 + 3 (1d20 + 3)

>>5555023
Run
>>
Rolled 16 + 3 (1d20 + 3)

>>5555023
Aim.
>>
Rolled 9 + 3 (1d20 + 3)

>>5555028
>>
>>5555010
At this very moment, you have 12 farmer's souls, though several are nearly paralyzed by pain and are likely about to go into the trinket. If you were ambitious, you might try to see what the trinket's upper soul capacity is and give that to the Watcher.
>>
Ignoring undeclared and superfluous rolls, we have a 15 for running and a 19 for aiming. Not bad!
>>
>>5555024
>>5555026
You manage to outrun 6 but 1 reaches you. Luckily, you have your knife drawn by now.

>>5555027
>1d4 for hit
>>
Rolled 1 (1d4)

>If you were ambitious, you might try to see what the trinket's upper soul capacity is and give that to the Watcher.
cue
>"oh boy I finally got 256 souls"
>"wait why did the trinket empty itself"
>>5555041
>>
Rolled 2 (1d20)

>>5555044
Only one was hit.

>This is a conflagration at point-blank range, he needs 20 or higher to Dodge
>>
>>5555041
Not to be a rules lawyer, but I was rolling for running boss
>>
>>5555048
>2 vs 20
>Major Failure

He took the conflagration to the chest, but the farmers have learned by now and spread out.

>1d6 for damage, he has 4/4 HP

You're only in melee combat with 1 farmer but there are 5 more about to reach you.
>>
Rolled 4 (1d6)

>>5555052
>>
>>5555050
too late
>>
>>5555050
My mistake, that means >>5555026 would be to aim, at 10. The outcome would be the same but you can get a +1 on your next roll.
>>
Rolled 15 (1d20)

>>5555054
>4 damage, 0/4 HP

The poor farmer is killed instantly as the spark burns into his ribcage and explodes. You only catch a glimpse of this as you're running backward and one of the fastest men in the village tries to run you through with a pitchfork!

>1d20+6 to Dodge
>Bo2. You're 'trained,' whereas he's not.
>>
Rolled 4 + 6 (1d20 + 6)

>>5555065
>>
Rolled 6 + 6 (1d20 + 6)

>>5555065
>>
uh oh
>>
>>5555075
We really need to stop trying melee even with our upgraded physique
>>
Rolled 1 (1d4)

>>5555065
>>5555067
>>5555070
>12 vs 15
>Slight Failure

He manages to stab you with the pitchfork. This is going to hurt.

>You have 7/7 HP due to your Constitution Stat of 8 giving you a +3 to your default HP
>As an improvised weapon, the pitchfork does 1d4 damage
>>
>>5555076
Lucas is running anon, this guy just caught him
>>
>>5555078
Ah, well maybe this won't hurt as much as I thought it would.
>>
>>5555078
>1 damage, 6/7 HP

He gets a slight scrape on your shoulder as you lean to the side.

>+1 Constitution XP, 1/80 to 9 (Impressive) Stat
>+1 Willpower XP, 1/5 to 1 (Pathetic) Stat

"AAAGH!" It hurts and you want to grab it and sob but it's not severe enough to overcome your combat instincts. You can see that between this farmer and the rest, there's about to be 6 in melee range.

>Attack:
>Stab: There's little reason to use the knife, but you can.
>Burst: You might be able to get them all in one blast.
>Conflagration: It's worked so far, it should again.

>Tactics:
>Run backward: Keep your distance.
>Stay stationary: Focus on accuracy.
>>
>>5555086
>Burst: You might be able to get them all in one blast
>Stay stationary: Focus on accuracy.
>>
>>5555086
>Burst: You might be able to get them all in one blast.
>Run backward: Keep your distance.
>>
>>5555088
+1
>>
>>5555088
+1
>>
>>5555088
+1
>>
>>5555086
>>5555088
Support
>>
>>5555088
>>5555090
>>5555091
>>5555092
>>5555093
It's now or never. You focus and release a wide burst of the black flame at about chest height. There's a quiet fwoosh in your hands that's almost silent next to the aftermath.

>1d20+3 to Aim
>Bo2. It's hard to miss at this range.
>1-4: Hit 1, 5-8: Hit 1d2, 9-12: Hit 1d4, 13-16: 2d4, 17-20: Hit All
>>
Rolled 17 + 4 (1d20 + 4)

>>5555098
Using my +1
>>
Rolled 3 + 3 (1d20 + 3)

>>5555098
>>
Rolled 11 + 3 (1d20 + 3)

>>5555098
>>
>>5555099
Nice.
>>
Rolled 13, 20, 2, 20, 1, 18 = 74 (6d20)

>>5555099
>>5555101
Quick thinking catches all six of them in the area of the burst.

>This is a burst attack at close range, so they must roll 16 or higher to Dodge
>>
>>5555107
>2 20's. 1 18.
God damn. Ninja farmers.
>>
>>5555107
oh my god
are you kidding me
>>
>>5555107
>3 Fail, 3 Dodge

Three are caught center-mass, two think fast and hit the floor before it hits them, and the sixth was lucky and fell over to the side. The farmer who pitchforked you was hit and the other two will be on you rapidly, but the third will take a few more seconds.

>1d8 for damage, they have 4/4 HP each
>>
Rolled 6 (1d8)

>>5555111
>>
Rolled 3 (1d8)

>>5555111
>>
Rolled 5 (1d8)

>>5555111
>>
Rolled 6 (1d8)

>>5555111
>>
Rolled 3 (1d20)

>>5555115
>>5555116
>>5555117
>6 damage, -2/4 HP
>3 damage, 1/4 HP
>5 damage, -1/4 HP

Two are burned almost in half and die instantly, while the third was near the back and his ribcage is only exposed, rather than in ashes.

>He needs to roll 17 or higher on Willpower
>>
Rolled 1, 12 + 4 = 17 (2d20 + 4)

>>5555121
>3 vs 17
>Major Failure

He collapses, screaming in agony, and the two quick-thinking farmers come at you. One has a pitchfork in his hands, one has a rope that won't hurt but could possibly tie your arms.

>2d20+6 to Dodge
>Bo2. The farmers are wary and your muscle memory moves faster than you can think. They get +4 for their numbers.
>>
Rolled 8, 8 + 6 = 22 (2d20 + 6)

>>5555128
>>
Rolled 17, 19 + 6 = 42 (2d20 + 6)

>>5555128
>>
>>5555128
>>5555129
>>5555132
>23 vs 1
>Major Success
>25 vs 16
>Major Success

The farmer with the pitchfork stumbles as you wave your knife in his direction and the farmer throws the rope in a lasso but you dive to the side. As it misses, instead of wasting valuable seconds to pull it back, he drops the rope and goes to draw a knife. The third farmer is coming in with his pitchfork, even as the first is getting back on his feet.

>Attack:
>Stab: It's not flashy but it benefits from your strength.
>Dart: Accurate and lethal strike against a single target.
>Burst: It almost worked earlier, it should a second time.
>Conflagration: Likely to catch all three still willing to fight.

>Tactics:
>Run backward: This is cowardly but it works.
>Stay stationary: Easier to aim without moving.
>>
>>5555140
>Conflagration: Likely to catch all three still willing to fight.

>Stay stationary: Easier to aim without moving.

Let's end this.
>>
>>5555140
>+2 Dodge XP, 4/40 to 4 (Expert) Skill
>+2 Agility XP, 4/80 to 9 (Impressive) Stat
>>
>>5555140
>Conflagration: Likely to catch all three still willing to fight.
>Stay stationary: Easier to aim without moving
Let's end this mess
>>
>>5555142
+1
>>
Won't conflagration risk burning ourselves? There's only three left.
>Burst: It almost worked earlier, it should a second time.
>Stay stationary: Easier to aim without moving.
>>
>>5555142
>>5555147
>>5555148
You release a black conflagration, hopefully your last for this fight.

>1d20+3 to Aim
>Bo2. As you're stationary.
>1-4: Miss, 5-8: Hit 1d2, 9-12: Hit 1d4, 13-20: Hit All
>>
>>5555015
kek
>>
Rolled 3 + 3 (1d20 + 3)

>>5555152
>>
Rolled 18 + 3 (1d20 + 3)

>>5555152
>>
Rolled 8 + 3 (1d20 + 3)

>>5555152
>>
>>5555151
On a miss at close range you would absolutely burn yourself. Burst might've been more tactically sound but conflagration goes fwoosh.
>>
>>5555155
>>5555156
You dodged a fair distance, so you throw a black spark and it hits the nearest man's eye socket.

>1d6 for damage, they each have 4/4 HP
>>
Rolled 3 (1d6)

>>5555163
>>
Rolled 2 (1d6)

>>5555163
>>
Rolled 5 (1d6)

>>5555163
I like 1d6 it's a cool dice
>>
Rolled 4 (1d6)

>>5555163
>>
Rolled 2, 19 = 21 (2d20)

>>5555164
>>5555166
>>5555167
>3 damage, 1/4 HP
>2 damage, 2/4 HP
>5 damage, -1/4 HP

The poor bastard's head explodes and both of the men next to him are charred on one side and seared in the side, respectively. The agony is likely more than they've felt in their entire lives.

>They need to roll 17 and 16 or higher on Willpower, 14+damage
>>
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>the last villager (who attacked us)
>>
Rolled 14 (1d20)

>>5555170
>2 vs 17: Major Failure
>19 vs 16: Slight Success

One wails in pain, but the other, originally the farmer with the rope, grimaces, stumbles but stays standing, and stares you down. His voice is full of grief and rage. "WIIIITCH, I'LL KIIIILL YOOOU!" He comes at you with his knife, the last serious combatant in the village.

>1d20+6 to Dodge
>Bo2. Technique is everything.
>>
Rolled 14 + 6 (1d20 + 6)

>>5555176
>>
Rolled 8 + 6 (1d20 + 6)

>>5555176
get outta here farm nerd
>>
Rolled 8 + 6 (1d20 + 6)

>>5555176
>>
Rolled 12 + 6 (1d20 + 6)

>>5555176
>>
Rolled 20 + 6 (1d20 + 6)

>>5555176
>There is only Death for you and your people
>>
Rolled 6 + 6 (1d20 + 6)

>>5555176
Nothing personel kid.
>>
>>5555176
>>5555177
>>5555178
>20(14) vs 14
>Major Success

You evade the farmer's frenzied slashes.

>+1 Dodge XP, 5/40 to 4 (Expert) Skill
>+1 Agility XP, 5/80 to 9 (Impressive) Stat

He has no skill, no weapons. He's practically at your mercy.

>How do you retaliate?

>Stab: Close and personal
>Dart: Fast and lethal.
>Burst: You'll burn him again.
>Conflagration: Risky, arguably foolish
>>
>>5555189
>Dart: Fast and lethal.
>>
>>5555189
>S-S-S-...S-S-Sorry
>Dart: Fast and lethal.
>>
>>5555189
>Dart: Fast and lethal.
No mucking about
>>
Rolled 8 (1d20)

>>5555191
>>5555192
>>5555193
You stammer, as the weight of what you've done comes over you. "S-S-S-... S-S-Sorry."

The next instant, you fling a dart of the black flame into his skull.

>1d20+3 to Aim
>Bo3. The dart moves faster than most arrows and this is point-blank range.
>>
Rolled 7 + 3 (1d20 + 3)

>>5555194
>>
Rolled 8 + 3 (1d20 + 3)

>>5555194
>>
Rolled 1 + 3 (1d20 + 3)

>>5555194
>>
>>5555201
Pottery
>>
Rolled 2 (1d20)

>>5555194
>>5555197
>>5555198
>4(1) vs 8
>Critical Failure

Yet your will falters and the black flame fizzles in your hand. The farmer is incredulous. "Sorry...? SORRY!? Your witchcraft killed my son! I'll kill you!" His angry words bring back your social anxiety and you hesitate to strike him down.

>1d20+6 to Dodge
>Bo2. Training matters.
>>
Rolled 9 + 6 (1d20 + 6)

>>5555208
>>
Rolled 20 + 6 (1d20 + 6)

>>5555208
>>
>>5555210
where were you a second ago
>>
Voting to use the trinket to finish him off rightly. And all the twitching ones that have managed to cling to life
>>
>>5555213
Agreed.
>>
>>5555213
+1
>>
>>5555213
of course
>>
>>5555213
+1 for autism.
>>
>>5555213
how could we do it any other way
>>
>>5555208
>>5555209
>>5555210
>26(20) vs 2
>Critical Success

Something in your head snaps as the farmer stabs at your chest, and you feel your hand move almost on its own. You've grabbed his wrist, twist it until he drops the knife, and brandish yours. You've found your nerve. You feel the right words come to you, with no stuttering or pause.

"No, I'll kill you..."

>+1 Intimidation XP, 1/5 to 1 (Novice) Skill
>+1 Unarmed XP, 3/40 to 4 (Expert) Skill
>+1 Strength XP, 3/80 to 9 (Impressive) Stat
>+1 Charisma XP, 4/5 to 1 (Pathetic) Stat
>+1 Willpower XP, 2/5 to 1 (Pathetic) Stat

"...Because I want to!"

He stares with a mix of fear, anger, and disgust, as you pull him forward and thrust your knife into his neck.

>1d4+3 for damage, he has 2/4 HP
>>
Rolled 2 + 3 (1d4 + 3)

>>5555223
>>
>>5555223
"NO, NO, NO WAIT!" You tell him, as you sheath your knife and pull the trinket out of your pants pocket.

>>5555213
>>5555214
>>5555215
>>5555217
>>5555219
>>5555222
"I have a better idea."

>Forget the knife
>1d2+3 for damage
>>
Rolled 2 + 3 (1d2 + 3)

>>5555225
>>
Rolled 1 + 3 (1d2 + 3)

>>5555225
KEK
>>
>>5555226
>5 damage, -3/4 HP

His jaw drops at the trinket's luster, about two seconds before you crack his forehead open. You don't stop there, and spend the next minute crushing his skull into wet powder.

>+1 Unarmed XP, 4/40 to 4 (Expert) Skill
>+1 Strength XP, 4/80 to 9 (Impressive ) Stat

As his soul goes into the trinket, you drop him on the dirt. You look over the dead and dying and nearly hyperventilate at the sight. You've done it, you've faced an angry mob, and not only lived, but crushed them all! Now you have to think about the village. All of the men are dead or dying, but there are women and children hiding. Their souls, too, could fill the trinket and they might speak of what you've done here today. You can't let that happen if you don't want to be hunted by the baron's men-at-arms but at the same time, do you really want to massacre an entire community of innocent people for personal gain?

>What do?

>Spare no one. You'll burn everyone in this village without mercy.
>Only kill the men. You're scared one of their wives might have a knife.
>Let them all live. All you wanted was food, they shouldn't have attacked you.
>>
>>5555225
>the farmer actually waiting as Lucas tells him to
>gets brains bashed in with a eldritch trinket instead of quickly by a knife
>>
We gotta play bowling with the trinket aim at the living!!

>Spare no one. You'll burn everyone in this village without mercy.
>>
>>5555236
>Only kill the men. You're scared one of their wives might have a knife.
We still have not let out one evil cackle
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.
holy kek all this over 1 autistic episode
>>
>>5555236
>Only kill the men. You're scared one of their wives might have a knife.
At this rate, we need to bargain for a face-changing ability or the like.
>>
>>5555236
>>Spare no one. You'll burn everyone in this village without mercy.
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.
>blame it on the shrine maiden by forging a note saying her God told her to do it.
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.

We're REALLY gonna have to get some way to avoid being found, maybe mirror bro can help for all these juicy souls?
>>
>>5555257
Technically it doesn't even have to be Watcher. The fact that we have something to contain souls to bargain is insanely useful.
>>
>>5555257

So the trinket is ours, yeah? Let's summon the black goat and bargain the extra souls for swag
>>
>>5555268
Watcher is a knowledge guy so we could also use them to determine the shrine Maidens location.
>>
>>5555270

Hmm, optimally we ought to see what the Watcher gives us for the ten before we bargain for anything else. Charisma is very tempting, although it would ruin some of Lucas's...charm.

An escape ability of some sort would be very good, perhaps a shadow step?
>>
>>5555268
>>5555259
my thoughts with the watcher were since its in the mirror realm it would be good with illusion/ hiding things. Also it likes us (kinda)
>>
>>5555281

Can't hurt to ask... hopefully.
>>
>>5555239
>>5555244
>>5555246
>>5555252
>>5555257
You can’t let any of these villagers live if you want to stay ahead of the baron’s men-at-arms. You have to kill them. You have to kill them all! You focus on the trinket and find there are so many souls swirling within it’s hard to count them. You’ll do that later. You need to deal with the wounded now. The Watcher thought it was funny and you enjoy smashing things so you go around crushing the skulls of the wounded and feeling them get sucked into the trinket, one by one. You start keeping count. There were ten wounded before you started and with your constant focusing on the trinket, you find that there were originally sixteen souls trapped inside before you added the wounded so that makes… Twenty-six souls in the trinket.

Holy shit, and you haven’t even started on the women and children! You feel a sense of power like you’ve never felt before, like you’re strong and important and not a burden on your mom. You always told her you were able to participate in the rites but she never let you! No, it was too dangerous, she said but now who’s dangerous? You are dangerous! To this village you are an unimaginable danger and you came out of nowhere. For some reason, all of this seems hysterical to you and you find a giggle coming to your mouth, then a chortle, and then your voice is booming with psychotic laughter. “AHAHAHAHAHAHAHAHAHAH!”

You kick open the door to the nearest house and release the black flame. These next thirty minutes are an unspeakable atrocity but to your sick, stunted mind, it's a just repayment for them speaking to you like you were an invalid! Like you were stupid! That was so embarrassing you’re infuriated by the memory. Infuriated enough to go from building to building, burning everyone you can find inside. Most tried to hide, to no avail. Some ran when they saw you but the black flame is too accurate. A few fought but your strength was too much. By the end of the massacre, you have twenty-three more souls, mostly women. The only boys were those too young to work in the fields and you killed those earlier. This village was larger than you thought it was but you chalk that up to your lack of worldliness. If you were of sound mind you would be crushed under the weight of your guilt but you think little of it and go rummaging through their houses, checking every nook and corner. Finally, you think you’ve crushed the last of them with the trinket and this sleepy little village is dead.
>>
>>5555304
It doesn’t take much time to burn the bodies and you help yourself to their food, starting with a chicken dinner one family had prepared when you arrived. There are a few donkeys and a couple of mules. All of them are terrified but you think it shouldn’t be too hard to mount the calmest of the mules. You grab three more sacks and fill them each to the brim with bread and dried jerky. Between your current sack and the three new ones, you should theoretically have enough food for 40 days. You dig through their coin purses, pouches, and obvious hiding places and dig up a total of 109 copper coins, plus 5 silver coins worth ten times as much apiece hidden in a sack in a pair of boots.

You have 152 copper coins and 5 silver coins, a huge amount for a commoner like you used to be, and your new coin purse is almost bulging at the seams. You can’t find a sword or proper spear but you get a hatchet out of a shed and go to grab a pitchfork but think better of it, it’ll be hard to carry and won’t do much compared to the black flame you already have. You steal a new set of clothes, burn your old rags, and get two more changes of clothes that you slip into a saddlebag. The biggest problem you have now is taking care of the mule but staying in the village is dangerous, so you don’t ride it for now and lead it on a bridle. Before you leave, you realize there’s no reason not to take both mules, one to carry your sacks, and one to carry you, so you go and get them both. They’re scared and cantankerous and you don’t know how animals work so you play it safe and try to be gentle. It works enough to get them out of the village and then you’re in the woods. There’s very little reason to stay on the roads after making out with as many provisions as you have, so you go straight in the woods and walk until the sun sets.

>4/365 days left before your soul is forfeit

You walk for a couple of more hours but the mules are wary of the dark and you don’t blame them. You tie them to a tree and think. You look down at the trinket. There are forty-nine innocent souls in there, just one shy of half of a hundred. You don’t know if you should be proud or disgusted with yourself. In any event, you have some business to take care of.

>Summon The Black Goat: You don’t know what you could get for this many souls but it has to be something good.
>Summon Part of the Wurm: You’ll go back to the village, get their donkeys together, and let it feast while you can.
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>Don’t summon anything for now: You don’t need to be making pacts every day, it’s best to focus on the task at hand.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.

If not for anything else, just to see the look on its "face"
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations
... well then. Lucas is a hell of a monster.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
Lucas shouldn't have gotten that much enjoyment out of that. At least he feels bad about his mom.... a little...
>>
>>5555305
>>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
Hopefully he leaves us with the spares, we're going to need them after all that. The kingdom will probably call in the big guns.
...and it all started because we failed a cha check
>>
>>5555305
>>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.

He's our bestie, might even give us the power to survive the consequences of all this!
>>
>>5555280
I don't want to get any charisma gifts.
The main reason Luke has been successful as a warlock is his lack of connections and attachments.
Also it would make this another generic wizwank quest instead of an incredibly based neckbeard warlock quest.
>>
I mean, we don't need to suddenly turn into some oddly alluring warlock (who still can't talk, but people overlook that).
But a couple levels in cha so that we don't end up having to murder 50 people every time we try to buy food would be nice.
>>
>>5555351
Hopefully it won't happen every time.
It shouldn't since it was a nat 1 on a d100 reaction roll that caused this.
Call it a freak confluence of autism.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>>
So many souls do we have in total now exactly?
>>
>>5555452
Forty nine anon
>>
I have to say, I'm pleasantly surprised at how effective this build is for combat. The spell deals immense AOE damage at range and the physical upgrade allows Lucas to dodge and maneuver quite effectively. Who would have guessed that being a battlemage is the way to go?
>>
Worst part about Watcher is his dialouge takes 10 years to write.
>>
>>5555469
Maybe he'll gift us the knowledge to properly understand his shit
>>
>>5555309
>>5555312
>>5555314
>>5555315
>>5555321
>>5555370
>>5555450
The Watcher in The Glass said he would give you a shred of true power for ten souls and you have that and more. You wonder how much forty-nine would get you. There is only one way to find out so you pull out your chalk. You draw a chalk circle once again, put the trinket in the center, spill some of your blood on it, and focus your attention on the sphere. A second later, a sound like glass shattering fills your ears and everything goes still.

Your heart stops pumping, your body freezes, and the crickets stop chirping, the mules stop braying, and even the wind stops blowing. The blood in the chalk circle boils and evaporates into a mist, levitates, and opens into a small portal exactly like you were expecting. Again, an eye the size of your skull slides out, deep yellow with its myriad pupils, and you blink at it. Suddenly, you realize that your eyes are the only thing you can move when time is stopped like this, at least by the vestige. Maybe that’s intentional? You hear a loud wheezing sound and the eye’s pupils all focus on you. It’s silent, then its rapid, high-pitched screeching carves itself into your memory to be interpreted later.

>em ees tel
>tiaw teknirt eht
>elssah ti's yllaer on
>sluos a dnatsrednu i dluow ruoy egnahcxe uoy dda ot evah otno wef
>ytefas uoy ot ksir efil teg leef nac si i fi ta uoy ruoy
>regnad uoy era ni
>neppah did gnihtemos
>detcepxe renoos kcab uoy'er naht latrom

A handful of pupils leisurely detach and drift down the jelly to stare at the trinket. The trinket wobbles and you see a faint mist go out of it and into the eye. It pauses, blinks with its heavy translucent lid, and squints, as the mist thickens, almost glowing with power as it’s sucked into its mass. This takes several seconds and during the transfer the eye is completely still. All is silent as the eye blinks once, twice, and suddenly squeezes its lid so tightly you’re stunned, only to wrench itself open with a sticky flood of amber tears pooling in the dirt and chalk below. In that instant, any semblance of quiet is gone and the only sound there is and ever was is a roaring, manic gurgling, thundering as if from a dozen giants’ mouths. The gurgle lowers and rises in pitch, varies in speed, and goes on for minutes that melt into timeless hours. It knows no end and you lose track of time. Eventually, the gurgling gives way to a faint rumbling and the rapid, high-pitched screeching returns in a strange, lilting tone.
>>
>>5555497
>oaml neve lol
>htiw rethgual gnikeirhs
>gnilwoh
>gnileer gnisarhp uoy ni i ma dnatsrednu nac
>ni roputs i ma a
>ma cinotatac i
>ylthgil od siht si dna yas ton taht i suoiralih
>nigeb htrim ot tonnac ym ebircsed sdrow
>ta ssol i sdrow rof a ma
>latrom

The eye’s pupils all stare at you as it widens and pushes further out of the portal, to reveal a swollen, grayed stalk studded with dozens of smaller eyes running up and down its veins, all focused in your direction. It comes so close you could almost lick the jelly if your tongue could move and you struggle not to lose yourself trying to finish the fractals in the pupils. There’s another wheezing sound and the screeching resumes almost at a whisper.

>lwob ot
>uoy dna ot desu lwob meht
>dna ruoy eht lareves uoy teknirt ym gnuoy sdaeh fo fo koot
>kniht od uoy dnatsrednu ton i
>latrom
>hcus yticorta dnilb
>detnemed yregavas hcus
>ho, sseldeen ercassam eht dna
>niaga teknirt, eht eht teknirt neht
>gnihctac emit efink ruoy eht tsuj ni
>gnikirts tsuj ylerab eht uoy edalb
>yrecros citoahc os raf nevird ruoy dnoyeb nek eht ecneloiv yb
>gnilbmuf fo eht laicos eht secarg tselpmis
>devirra yad eht fo eht ytilamron uoy erofeb
>a si agas siht
>os uoy hcum evah erom nevig em
>detnaw sluos i latrom net

The eye closes as the stalk pulls it back to its normal distance. When it opens, it’s slick with its amber fluid and the pupils are completely out of focus, scattered in all directions and staring at nowhere. It hits you that this is the same expression a man would give if he were so stunned by someone’s words he looked to the sky. Without warning, the pupils all snap back to stare and merge into their center, into a single, dense labyrinth of shapes that shouldn’t be possible in three dimensions, and they’re all pinpointed on you. The screeching comes back, shifting from sharp and piercing to faint and almost melodic without any consistency.
>>
>>5555499
>emit sacul txen litnu
>eb siht lliw gnihctaw i ytiuteprep ni
>si tnecifingam ti
>ym fo tnemom nac't eht ediced si i neve tnedicni hcihw etirovaf
>retteb ekil eht tnaw evitcepsrep uoy ot i enoemos fo dnatsrednu
>si eht enoemos uoy luos gnitseretni gnirb em kniht fo
>esoppus ressel deen a tub i ksat uoy
>ti morf now't uoy peek i
>elttil no tseuq won ruoy og
>i ni nac hctaw laer-emit ruoy efil tsuj
>uoy tiaw ot i egitsev lliw ym ot nommus ton evah rof
>dna lliw uoy hctaw hguorht meht syawla i
>nwo ton ees hguorht era lliw uoy seye ruoy taht
>noitpecrep
>tnarg lliw i ton on rewop uoy
>ruoy fo yhtrow si em ot tfig esnepmocer
>lliw od i tahw si taht sey
>dluow eb erom su nuf htob taht rof
>tsum rewop ruoy uoy nrae
>trats tsum on wols i
>dluow niur ti nuf eht
>ycoidi ot eht emoceb i dezitisnesed lliw
>uoy deliops ecno lliw evig ta fi hcum i eb oot uoy
>on niartser tsum i flesym
>enutrof a
>evig lliw hcum i on erom os uoy
>ecnattip a
>saw evig i elfirt gniog uoy ot a
>latrom ho
>uoy nugeb evah ylno tsuj
>ot erom evah evig tey hcum dna uoy os
>em siht peek rof sraey lliw deniatretne
>yppah i i tonnac woh ma sserpxe
>otni uoy era diov eht notnaw a epa gnilaeuqs elgnis> desucof ni evah >dellitsid hcus i reven lessev a nees ytidiputs ysmulc
>ym era etirovaf uoy
>ni evah i emarfemit ruoy kniht eht fo suoicsnoc i taht srenoititep
>ewa i ma ni
>erom naht on, taht
>i etasnesni ma
>latrom
>ho

Finally, it stops and the pupils snap out of their linkage, going back to their previous places but three remain, and with a distinct popping sound, detach with some of their constituent jelly. Enough for an eye, you realize, and they levitate to orbit your head, staring down at your own! You see an unnatural, electric pulsing in the air, like a string, painlessly going from the bottom of each into your skull, where they reach the brainstem and you feel them like you can your own. No, see through the pupils of these nascent eyes like they were yours! Their vision is incredible. Everything is in crystal clear fidelity and you sense that no detail can escape them and by extension, you. These eyes have been linked to your soul and aren’t of the normal world, but something not material, astral! As you focus they flicker out of your human eyes’ perception and you sense that they’re not only invisible but intangible, that you could run your hand through each without making contact. You don’t have to give any extra focus to these new eyes.
>>
>>5555500
They move on their own, surveying everything around you but at your will, they move, rotate, and even leave your proximity to go floating out into the woods and feeding back all that they see. You know that these are a small part of The Watcher, they know no sleep or tiredness, and if somehow lost will return at the zenith of the next noon day. Their sight isn’t human, it’s better than human and can see things that you can’t. Traces of magic in the woods, hints of emotion in living forms, even through illusions, like they were so much glass. From now on, some reflective surfaces will show a vestige of The Watcher, staring back at you. You’re broken out of your thoughts by more manic gurgling as the eye, the big one, blinks in what you swear is a wink, and recedes through the portal. There’s a feeling like a stutter and everything goes back to normal but it isn’t normal, these freakish eyes are still attached to your head! You fall on your knees and the eyelets stare in concern as you cradle your head in your hands. What the fuck just happened? The trinket is empty, there’s puddles of fluid pooling near the chalk barrier, and you’re simultaneously disoriented and more alert than you’ve ever been.

>What did The Watcher just say to you?
>>
Dialogue 1:
>you're back sooner than expected mortal
>did something happen
>are you in danger
>if you feel your life is at risk I can get you to safety
>I would have to add a few souls onto your exchange you understand
>it's really no hassle
>wait, the trinket
>let me see
>>
>>5555500
That should be
>desucof ni evah dellitsid hcus i reven lessev a nees ytidiputs ysmulc
Slight typo there.

>>5555469
Yeah, I think it might be even trickier to write than solve.

>>5555482
If you keep working with The Watcher that'll happen over time, among other things.
>>
Block 2:
>lol, lmao even
>shrieking with laughter
>howling
>can you understand - I am in your phrasing reeling
>I am in a stupor
>I am catonic
>this is hilarious and I do not say that lightly
>words cannot begin to describe my mirth
>I am at loss for words
>Mortal
>>
>>5555512
>elgnis desucof ni evah dellitsid hcus i reven lessev a nees ytidiputs ysmulc
Another typo there, my bad.
>>
>>5555514
Oh, I left that upside down
>Mortal
>I am at loss for words
>words cannot begin to describe my mirth
>this is hilarious and I do not say that lightly
>I am catatonic
>I am in a stupor
>can you understand - I am in your phrasing reeling
>howling
>shrieking with laughter
>lol, lmao even
>>
Block 3:
>I wanted ten mortal souls
>You have given me so much more
>This is a saga
>The normality of the day before you arrived
>The fumbling of the simplest social graces
>Driven by chaotic sorcery, your violence so far beyond the ken
>The blade barely just striking you
>The catching your knife just in time
>The then the trinket again
>Oh, and the needless massacre
>Such demented savagery
>Such blind atrocity
>Mortal
>I do not think you understand
>You took the heads of several of your young and my trinket
>And you used them to bowl
>To bowl
[will stop here for the time being]
>>
>>5555528
You're crazy anon, brilliant work
>>
>>5555515
Thanks for updating that
>>
Oh
Mortal
I am insensate
No, more than that
I am in awe
I think that of the petitioners i have in your conscious timeframe
You are my favorite
Such clumsy stupidity I have never seen distilled in a single vessel
You are the squealing of a wanton ape into the void
I cannot express how happy I am
This will keep me entertained for years
And yet you have so much more to give
You have only just begun
Oh mortal
I was going to give you a trifle
A pittance
No, I will give you so much more
A fortune
No I must restrain myself
You will be too spoiled if I give you too much at once
I will become desensitized to the idiocy
It would ruin the fun
No I must start slow
You must earn your power
For us both that would be more fun
Yes that is what I will do
Your gift to me is worthy of recompense
No I will not grant you power
Perception
You will see through eyes that are not your own
And I will always watch you through them
I will not have to wait for you to summon my vestige
I can just watch your life in real-time
Now go on your little quest
I won't keep you from it
But I suppose you need a lesser task
Bring me the Soul of someone you think is interesting
I want to better understand the perspective of someone like you
I can't even decide which moment of the incident is my favorite
I will be watching this in perpetuity
Until next time Lucas
>>
I love The Watcher, he's just like me fr fr.

Although the gift does seem a little underwhelming for the souls of a whole village. Oh well, Lucas has at least won himself a patron.
>>
>>5555584
We got drones now boys
>>
>>5555584
It was not so awesome of a gift in purporse right? The eyes however... we can sneak up to people now. Having great vision is excellent for stealth!
>>
>>5555584
It's actually an excellent boon especially for someone in our situation.
We'll be able to hunt for our targets and avoid patrols with these.
>>
>>5555584
He's honestly the best patron we could hope for, an elder troll amused by our retarded antics. I don't think I'll ever vote for the Wurm guy, just sounds like a bore in comparison...
>>
>>5555584

It's actually super good. It can look through walls, see through illusions, see in all directions, scout at a distance. We cannot be surprised, and our prey cannot hide.
>>
>>5555903
>We cannot be surprised
only if we have a mind to constantly flare them out above our head to keep a 360 bird's eye view
>>
and if they can see magic, we can track the traveling wizard!! In fact, can't we find the shrine with that? After we get a clue that is
>>
>>5555501
Question for QM, how full did the Trinket feel with 49 souls?
>>
File: the build.png (3 KB, 400x492)
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3 KB PNG
Allright lads, here's THE PLAN
We get a blindfold, because it looks cool
We have 4 eyes looking in every direction at the ground level and 4 from way up (different setup when entering large buildings, obviosly)
qm didn't say how many eyes we got, but I assume we got at least 8

The earlier we get used to quake pro level of FOV, the better, so I'd say we start now
>>
>>5555920
A bit too autistic, even for Lucas.
>>
I'll come out of lurking to say that the watcher pretty much encapsulated my reactions to this entire quest so far.
All keks aside, I think it's worth paying attention to the Watcher's first reaction upon being contacted. an offer for assistance in exchange for a few souls.
Now that's great because he now certainly likes us enough to help us out of most trouble in exchange for a handful of souls, but think about it anons! He said he could "get us to safety". That means moving us physically. This guy could maybe just ferry us across the bloody kingdom!
Even better, as a "Watcher", it's very possible he has access to different perceptions compared to the Goat, and a small sacrifice could maybe persuade him to try and locate the shrine keeper.

So yeah, Elder God Beholder best patron.
>>
>>5555920
It said three. Three eyes
>>
>>5555928
well shit, I clearly have dementia

There goes the entire plan. We can still have 360 vision on the ground level though
>>
>>5555510
You manage to wrench a translation out of your fevered mind.

>You're back sooner than expected mortal
>Did something happen
>Are you in danger?
>If you feel your life is at risk I can get you to safety
>I would have to add a few souls onto your exchange you understand
>It's really no hassle
>Wait, the trinket
>Let me see

The Watcher wasn't frustrated that you summoned him again so soon and was willing to get you to safety, at a modest price. That's good to know. It means the entity is either very reasonable or subtle and willing to wait for more long-term gains. You suppose that since it's in its "maze of reflections" and bored by it, any summoning would be a break of the monotony it would be pleased by, even if it wasn't under ideal circumstances. Notably, all of your interactions with The Watcher have struck you as casual and surprisingly comprehensible, once you decipher the words. Should you be on edge because of that? What if it's all an act?

>Mortal
>I am at a loss for words
>Words cannot begin to describe my mirth
>This is hilarious and I do not say that lightly
>I am catatonic
>I am in a stupor
>Can you understand - I am in your phrasing reeling (You aren't sure of the structure here but the meaning is clear)
>Howling
>Shrieking with laughter
>Lol, lmao even

You aren't sure what to make of this. The Watcher found something you did deeply amusing, to say the least. In light of that you realize the reason for The Watcher's behavior. That was its equivalent of rolling on the floor with laughter. You don't know if it could fake a reaction like that so easily but your mom always said you should assume the worst. Something you did was so funny it was driven to that extent of humor but what could that have been? The only thing you've done since speaking to him last was the massacre, and... He thinks a massacre like that is funny? Why? Was it your complete lack of strategy or a plan? You need to decipher more...
>>
>>5555930
>I wanted ten mortal souls
>You have given me so much more
>This is a saga
>The normality of the day before you arrived
>The fumbling of the simplest social graces
>Driven by chaotic sorcery, your violence so far beyond the ken (You don't know if this is exact, but again the meaning is clear)
>The blade barely just striking you
>The catching your knife just in time
>The then the trinket again
>Oh, and the needless massacre
>Such demented savagery
>Such blind atrocity
>Mortal
>I do not think you understand
>You took the heads of several of your young and my trinket
>And you used them to bowl
>To bowl

Yes, it was the massacre. For some reason he was deeply amused by it, but why? Was it the unexpectedness of it? The reactions all around? Something about the violence itself? Maybe all of it. Maybe you went so far in breaking the usual conventions for its followers that The Watcher was on some level shocked, and since he values experiences, that was the best thing you could've gotten him?

>Oh
>Mortal
>I am insensate
>No, more than that
>I am in awe
>I think that of the petitioners i have in your conscious timeframe
>You are my favorite
Such clumsy stupidity I have never seen distilled in a single vessel
>You are the squealing of a wanton ape into the void (You think this is the correct order)
>I cannot express how happy I am
>This will keep me entertained for years
>And yet you have so much more to give
>You have only just begun
>Oh mortal
>I was going to give you a trifle
>A pittance
>No, I will give you so much more
>A fortune
>No I must restrain myself
>You will be too spoiled if I give you too much at once
>I will become desensitized to the idiocy
>It would ruin the fun
>No I must start slow
>You must earn your power
>For us both that would be more fun (The exact structure is always unclear, especially in edge cases)
>Yes that is what I will do
>Your gift to me is worthy of recompense
>No I will not grant you power
>Perception
>You will see through eyes that are not your own
>And I will always watch you through them
>I will not have to wait for you to summon my vestige
>I can just watch your life in real-time
>Now go on your little quest
>I won't keep you from it
>But I suppose you need a lesser task
>Bring me the Soul of someone you think is interesting
>I want to better understand the perspective of someone like you
>I can't even decide which moment of the incident is my favorite
>I will be watching this in perpetuity
>Until next time Lucas
>>
>>5555932
If The Watcher's words are genuine, it's safe to say you've made an extremely good impression on him. He told you that he doesn't have many mortal followers but that because of your actions, you've become his favorite among them. If that's true then that is huge. The entity likes you because it thinks you're extremely stupid and finds that profoundly amusing, but it likes you enough to give you power, and that's what matters. You look at the three eyelets orbiting your head, all under your control, yours, yet at the same time separate. You stare into them and realize the enormity of what The Watcher has done. He has given you a part of himself and entrusted it to your control. Not only that, but he's linked those parts to your soul. It is a substantial boon.

Maybe that was just so that he could watch you more, and you do feel like you're being stared at, now that you think of it, but it is keeping watch over you. Between that and its earlier willingness to help you without a substantial pact, The Watcher in The Glass seems increasingly... benevolent? No, that's the right word for it. Lenient? Cooperative. Yes, it's willing to help you out if you'll keep doing what you're doing, because it finds that entertaining enough to declare you're currently his favorite follower, or at least lie about it. This is all huge. Its task, to bring it the soul of someone interesting, sounds like the kind to be easy and difficult at the same time. You'll do that when you can. For now you need to get some sleep.

You close your eyes and worry that you might be ambushed in the night for a second, but then you remember the astral eyelets. They never sleep nor rest and are always on the lookout. You test it and find that you can give them simple orders. To rotate in a certain distance or to follow a specific squirrel, and that they can be called back to return to you in seconds as your soul string pulls them back. You haven't found an outer distance for them yet but it must be in the hundreds of paces. This is a very significant gift even outside of its implications. It's not good for direct combat but its potential for indirect applications and low-risk information gathering is insane. You sleep easy knowing the eyelets are standing, or floating, watch throughout the night.

The next morning you wake up and eat 1 day of your jerky, leaving you with 41 days of food, and attempt to ride your chosen mule. This will be either easy or hellacious. You don't think there's any middle-ground. You realize that you can make the eyelets visible if you want to, but strongly doubt that would help things here.

>1d20-5 to Ride
>Bo2. The mule is used to people but your Charisma is abysmal and you aren't like most people.
>>
Rolled 1 - 5 (1d20 - 5)

>>5555934
>>
Rolled 16 - 5 (1d20 - 5)

>>5555934
>>
>>5555935
well, no need to roll anymore
>>
Rolled 9 - 5 (1d20 - 5)

>>5555934
>>5555935
HOLY SHIT ANON FOR FUCKS SAKES
EVERY
SINGLE
TIME
>>
>>5555938
The way I see it, we're making next level comedy entertainment for the Watcher, so. . Whatever, I guess lel
>>
>>5555935
Lmao, classic Lukas.
What wacky thing did he do this time for the watcher to enjoy?
>>
>>5555939
I guess so yeah... splitting our skull open doesn't sound entertaining to US however...
>>
>>5555935
... lol, lmao even. The mule tries to kick lucas?
>>
Also, imagine lucas with his commoner knowledge
>L...M...A...O???
>L-O-L???
Is this some eldritch spell I must decipher?
>>
Rolled 5 + 2 (1d20 + 2)

>>5555935
>>5555936
>-4(1)
>Critical Failure

You analyze the mule from multiple angles, including with the visible eyelets. It seems like a mostly normal mule so you let your guard down and start to approach it. It looks at you with its eyes and brays slightly. That's a little worrying. It doesn't have a saddle either. How exactly do you ride an animal? You grew up on a farm but your mother mostly used it to grow oats to feed to the wurmspawn when they wanted dinner. You didn't really have any animals, let alone riding ones. You're ironically completely blind when it comes to this. You think for a few minutes though. What is it that horse riders do?

Well, they get on their horses, right, that's good. They use a bridle sometimes. Your mule has a bridle so that's good, you're on the right track. Then they ride, by pushing the horse with their legs which you can't do until you're on the horse, um, the mule, that is. You don't know they get on the horse without scaring it or falling off since the animal's back is so high up and, wait a minute. There's something else. Something that's on the very tip of your tongue. Something deeply important to your understanding of how to ride this mule. "AHA!"

SPURS! All the horse riders wear SPURS, and they use those to push the horse's side! Fantastic. Lucas, you brilliant bastard, you've solved one piece of the puzzle. Now, there's another problem, you don't have spurs so you'll have to improvise and using your knife seems likely to severely injure the mule's leg, so you can't do that. You think for a minute. Why do riders use the spurs? Clearly, to assert their dominance over the animal, so that it moves where they want it too! It stands to reason then, that all you have to do is assert dominance over the mule so that it's willing to let you ride it and to travel to where the duke's son so you can get started on the kill list. So you aren't willing to use a blade, the black flame or the eyelets would just scare it, and you don't have spurs. So you'll have to use your hands, and where do riders use their spurs? The ass! They dig their spurs into the horse's ass! It's so clear to you now! All that you have to do to ride the mule is smack its ass as hard as you can hit it! You are on a roll today Lucas!

"Ah yeah, c'mere mule... Don't be scared, now... Just stand still, just like that... and lemme, lemme... assert my dominance, HYAH!" You walk around to the mule's rear as it starts to shuffle on its hooves and, you get ready, and... SMACK. Yes! That was a perfect hit and OH NO NO NO-

>1d20+6 to Dodge
>Bo1. The mule is fast and caught you by complete surprise.
>>
Rolled 5 + 6 (1d20 + 6)

>>5555962
CHECK IT
>>
Rolled 10 (1d20)

>>5555962
come on, die
it would be funny
>>
>>5555962
You have a gift for comedy qm
>>
>>5555962
>>5555963
>11 vs 7
>Moderate Success

You fall back on your ass in the mud, just a split-second before its hoof would've crushed your skull. Holy shit. The mule stamps its hoof and you crawl back up. Two of the eyelets are obviously looking elsewhere and one is shaking, with an amber tear in its eye. The Watcher just saw every second of that. That's a little embarassing. That could've ended far worse than it did. At least now you know what not to do.

>+1 Charisma XP, 5/5 to 1 (Pathetic) Stat
>Your Charisma Stat has been raised to 1 (Pathetic)!
>+1 Riding XP, 1/5 to 1 (Novice) Skill

You suppose that's a valuable thing to know. You aren't sure what you were thinking. Now you're even more confused about the reason riders use spurs. Nevermind that. There's still the question of the now mildly agitated mule

>What do?

>Try to ride it again. Time is of the essence.
>You'll walk for now. Best to give it a few days to cool down.
>>
>>5555969
>You'll walk for now. Best to give it a few days to cool down
>>
>>5555969
>Try to ride it again. Time is of the essence
WE RIDE
>>
>Your Charisma Stat has been raised to 1 (Pathetic)!
Whooooo
>You'll walk for now. Best to give it a few days to cool down.
>>
>>5555969
>Try to ride it again. Time is of the essence.
Switch which one we try to get on though
>>
>>5555969
I forgot to mention, you also gained a point of Agility and Dodge XP. For Dodging the mule, that is.

>+1 Dodge XP, 6/40 to 4 (Expert) Skill
>+1 Agility XP, 6/80 to 9 (Impressive) Stat
>>
>>5555969
>Try to ride it again. Time is of the essence.
>>
>>5555975
Yes this try the other one
>>
>>5555972
>>5555975
>>5555979
>>5555986
That was a bad idea and it would be foolish to try again. Instead of trying to force the issue you'll just attempt to ride the other, non-agitated mule you also have.

>+1 Intelligence XP, 2/40 to 6 (Above Average) Stat

It takes you a few minutes to switch the bags around and it makes you very grateful for your enhanced physique. It probably would've taken you over an hour with your old, less glorious body. The eyelets watch the entire process carefully because you want to be sure neither mule is potentially hostile. Now, you take the other mule, which is much less nervous, and try to get on top of it.

>1d20-4 to Ride
>Bo1. Maybe this will work the second time.
>>
Rolled 8 + 4 (1d20 + 4)

>>5555988
>>
>>5555991
I put -4, no idea why it did that.
>>
>>5555991
Now I'm no professor, but would it be fair to say that this isn't good?
>>
>4
We're getting better!
>>
>>5555992
I think you need to do it like so: dice+1d20+-5
>>
>>5555993
At least we won't get kicked again.... Probably.
>>
Rolled 82 (1d100)

>>5555991
>4
>Major Failure

After its sixth attempt to escape, you decide it's probably not worth getting kicked at again. Damn. It looks like you'll be walking. You can always try again tomorrow.

>+1 Riding XP, 2/5 to 1 (Novice) Skill
>+1 Charisma XP, 1/10 to 2 (Useless) Stat

Both mules are at least willing to follow your bridle so you lead them into the woods, in the direction of the duke's son. It's still early in the day and you're fairly confident about things. In fact, you're not even at any major risk of death and don't have any urgent need to murder someone and trap their souls as soon as possible. You can just relax, avoid any signs of civilization, and walk while the eyelets keep watch. It's rather comfy honestly. For a little while, you can just enjoy nature and naturally, keep trying to ride.

>Time skipping forward for a week since there's nothing pressing. On the d100 I'm rolling, 1: Dangerous Encounter, 2-10: Negative Encounter, 11-20: Bad Circumstances, 21-80: Mostly Average, 81-90: Good Circumstances, 91-99: Positive Encounter, 100: Fortuitous Encounter
>1d20-4 to Ride
>Bo3. You have lots of time to practice.
>>
Rolled 4 - 4 (1d20 - 4)

>>5556000
>>
Rolled 12 - 4 (1d20 - 4)

>>5556000
>>
Rolled 18 - 4 (1d20 - 4)

>>5556002
>0
Kek
>>5556000
>>
>>5555909
It can very much help you track the wizard or detect other magic users.

>>5555916
It felt maybe halfway full, but you aren't sure precisely how many souls you can condense into the trinket. They're not very solid and you have no way of knowing how much space is in there without filling it.

>>5555920
You could definitely use a blindfold and rely on the eyelets to navigate and catch people off guard. You have three eyelets like >>5555928 said but practical concerns have never stopped Lucas before.

>>5555967
I've always thought the best kind of comedy happens its own and funny people just help it along.
>>
>>5555916
We can also always get another one from the Watcher, he has a ton supposedly.
>>
After a week, Lucas can get on top of the mule without falling!!! But he then realizes... he has no idea how to make it move.
>>
Rolled 97 (1d100)

>>5556000
>>5556002
>>5556003
>>5556004
>14
>Slight Success

It takes you three slow, carefully days but you finally manage to get the less alert of the mules to let you sit on it. Actually getting it to move takes three more days of alternating between trying to no avail, petting the mule, and walking, but eventually, you manage to get it to trot at about half of the speed you were walking to begin with. On the seventh day you get on the mule, squeeze your legs gently, and it moves without you having to rub its neck with your hands and beg. That's very satisfying and you learned a thing or two in the process. Getting the animal to trust you and trusting the animal does a lot to help your anxiety. Maybe what you needed all of these years was friendly interaction with something that wasn't your mother, a starving wurmspawn, or a pactbinding entity. Riding the mule, it isn't much, but it feels good and you're a little proud that you stuck to it even if it wasn't very hard.

>+3 Charisma XP, 4/10 to 2 (Useless) Stat
>+1 Willpower XP, 3/5 to 1 (Pathetic) Stat
>+3 Riding XP, 5/5 to 1 (Novice) Skill
>Your Riding Skill has been raised to 1 (Novice)!

Little do you know it but if you stick to it it won't be long before your legs start chafing. The weather has been sunny and nice, the eyelets haven't detected anyone in remote proximity, and the duke's son comes ever closer. It isn't glamorous but for now, life is good. You've eaten through some of your rations and only have 34 days left. That should be more than enough to reach the nearest target. Then after that, you'll strike the priest. Yes, you are clever. Your plan of action is practically flawless.

>11/365 days left before your soul is forfeit

You still haven't gotten used to the sense of dread every time the sun sets. It's helpful to have a remainder though, you guess. You just wish it didn't make you want to recall that hour of anguish. That was horrific. You try not to think about it and stay focused on the task. Getting better at riding this mule so it will actually improve your travel time. It occurs to you that you haven't named either of the mules but that's probably for the better. You don't want to be attached if you end up having to kill or abandon them. You estimate at your current rate of travel, you'll be near the duke's son in about two more weeks, maybe five days more or less.

>1d20-3 to Ride
>Bo2. You aren't at all prepared for the chafing.
>>
Rolled 9 + 3 (1d20 + 3)

>>5556030
>>
Rolled 7 - 3 (1d20 - 3)

>>5556030
Natty riding skill
>>
Rolled 11 - 3 (1d20 - 3)

>>5556030
>>
>>5556030
>talking to an animal for a week has increaed our charisma by the highest amount yet
>>
I think we better stick to the roads now. From what I understood we traveled one week through the forest
>>
>>5556065
Anon, I don't want to resurface in polite society anywhere near the village that was torched
>>
>>5556067
Especially with two mules and a sack full of stuff
>>
>>5556067
>>5556076
hmmm... fine, let's remain hidden for longer
>>
>>5556030
>>5556035
>>5556036
>6
>Moderate Failure

You don't manage to make any headway on the mule. Maybe it's stubborn or maybe you're missing something but it doesn't want to move any faster than it is now, so you stop riding it for most of the day and just ride it for a couple of hours in the morning to get it used to you. You guess getting good at something without making an otherworldly pact takes time.

>+1 Charisma XP, 5/10 to 2 (Useless) Stat
>+1 Willpower XP, 4/5 to 1 (Pathetic) Stat
>+1 Riding XP, 1/10 to 2 (Adequate) Skill

Near the end of the week traveling, on the fifth day, one of your eyelets spots something. Several plumes of smoke like what would come from a village. You keep your distance because you don't want to arouse any suspicion and want to move on but in the morning of the next day, an eyelet spots another few plumes of smoke like what would also be from a village. Both are particularly close by for some reason. You don't think much of it. You want to focus on the kill-list so you keep moving but later in the afternoon an eyelet catches a single, thin plume of smoke off in the distance. That could just be a poacher's cabin or some off-road travelers using a campfire but their sight detected a trace of magic in the smoke. This gets you curious and it's on the way of your journey, so you walk closer and have one of the eyelets scout it out and keep well out of what you think is arrow range, just in case.

What the eyelet finds is curious. The smoke came from the chimney of a rundown shack with a small garden patch, coop of chickens, and a little wooden fence. The eyelet uses its zoom function to watch the shack while you and the mules wait a fair distance away and finds its inhabitants. An older, wrinkled woman using a broom as a walking stick and a young girl that looks like she could be her grandchild and couldn't be older than ten. The eyes of both are full of mischief and the eyelet catches the old woman pouring brackish water out of a cauldron and scrubbing out its insides with a rag. The conclusion is unmistakable. You know a "woman of the craft" like your mother always said, when you see one, and now you've found an honest to The Watcher witch hut in the woods. This is an interesting development.
>>
>>5556081
On some level, she reminds you of your mother and if you know how to handle any type of person, it would be a witch. Maybe you could find common ground and stay there for the night, or even trade secrets. Maybe contacting a witch would be a terrible idea and would end horribly for you. Your inner cutthroat makes you think that you could even earn their trust, betray them, and take their souls at knifepoint but that's a little uncomfortable, considering you were raised by a witch. You consider many things before you come to a decision.

>What do?

>Search every possible angle of the shack and its surroundings with the eyelets.
>Approach the shack, be friendly, and let the old woman know that you're familiar with witches.
>Leave the witch hut alone, witches can be more dangerous than any bandit, and you of all people would know.
>>
>>5556084
>Search every possible angle of the shack and its surroundings with the eyelets.
I don't want to murder the witch, as this might be one of extremely few people who the PC can be relatively honest with.
>>
>>5556084
>Search every possible angle of the shack and its surroundings with the eyelets.
>>
>>5556088
Lucas isn't ready for that yet. He can't even ask for something without having to commit genocide.
>>
>>5556084
>>Search every possible angle of the shack and its surroundings with the eyelets.
>>
>>5556084
>Search every possible angle of the shack and its surroundings with the eyelets.
>>
>>5556084
>Search every possible angle of the shack and its surroundings with the eyelets.
>>
>>5556088
>>5556106
>>5556109
>>5556113
You can't move too hastily. Even if you do have hostile intentions it would be unwise to attempt anything without searching the area. You send two of the eyelets to scout while the third stays and watches to make sure nothing sneaks up on you or the mules. The eyelets don't see much more aboveground but you have the idea to use their intangibility to move underground and they find something interesting. There's a dirt basement almost twice the size of the shack, filled with rotting mulch and a dizzying variety of mushrooms, some of them with traces of mystic power, a handful with a faint, sinister presence. It's an entire grove and very well tended to. You can see a few chicken bones scattered in their midst and you think some ribs that might be from a sheep or a pig, you aren't sure.

The eyelets scan the mushrooms in as much depth as possible without going too deep into the basement and find an anomaly. An enormous, purple mushroom tall enough to reach a man by the knee, with two stubby sets of arms and legs. It's visibly a living creature of some kind, its chest rising up and down like it's breathing, and seems to be in a slumber, or waiting for something. You've never seen or heard of a mushroom like this so you have to assume it's unnatural, a monster, the work of sorcery or maybe a gift from some fungal patron. The eyelets are very subtle but you can't be certain the witch isn't cunning enough to spot them, so you have them wait until she leaves to search the inside of the shack.

Oh, this takes you back. It has everything, the cauldron, the bookshelf, the skull used as a candle holder, even a spotlessly clean space on the cluttered floor for ritual circles and a rickery rocking chair. You remember your mother used to have one like it. She would sit and knit or read and sometimes she would brood in silence, but sometimes she would tell you things. Secrets, stories, bits and pieces of the forbidden lore she'd learned. You wager that this witch probably does the same with that little girl. She's likely her apprentice. It's obvious they're somehow related and living together. The eyelets don't linger long and leave quickly. You aren't confident in what they've found so far so you have them look around some more.

About an hour later, they've found two more things it would've taken you days to uncover on your own. North of the shack, there are the bones of a dozen men buried in what looks like a shared, shallow grave. Yep, just like your mother. None of them show signs of a violent death so between them and the mushrooms, you can assume they were most likely poisoned, though they could've also been cursed or strangled. The eyelets found a small cave a couple hundred paces to the shack's west, hidden behind a knot of pine trees.
>>
>>5556157
Inside they found a small, spiky altar made of human bone and engraved wood that feels deeply wrong and not just because there's a freshly skinned, dead squirrel tied to the center of it and a small pile of bones of the same heaped to either side. This feels like it was made to appease or possibly entreat some kind of malicious demon and has been here for a while. What kind, you can't tell except that it's probably sadistic or bloodthirsty, possibly both. The condition of the squirrel almost reminds you of how your mom used to get baby chicks from the nearest village and handfeed them to the wurmspawn about once a month so that they wouldn't take something more valuable.

After a few more minutes of snooping around the eyelets return and you think you have as much information as you're going to get from looking. Your mother never told you of any entities that preside over mushrooms and while she did mention a few demons when she was sleepless and miserable, an altar like that could've been made for any number of them. Maybe it's not even for a demon, but a dark god or vile spirit. There's no way of knowing. You can't be sure what that witch is capable of either, only that she's murdered a few people. So you have you and recently at that, but the fact that you couldn't determine the method is a matter of some concern. You don't know what this witch is capable of but now you have a clearer idea and have confirmed that she is a witch of the kind village mobs like to burn.

>What do?

>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.
>Note the witch hut's location and leave it alone for now. You might return later, when you're stronger or better at handling people.
>Ambush the witch when she's not expecting it. This would be dangerous and if you're unlucky might gain you the ire of her patrons.
>>
>>5556158
>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.

Just don't eat anything
>>
>>5556158
>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.
>>
>>5556158
>After a few more minutes of snooping around the eyelets return and you think you have as much information as you're going to get from looking. Your mother never told you of any entities that preside over mushrooms and while she did mention a few demons when she was sleepless and miserable, an altar like that could've been made for any number of them. Maybe it's not even for a demon, but a dark god or vile spirit. There's no way of knowing. You can't be sure what that witch is capable of either, only that she's murdered a few people. So you have you and recently at that, but the fact that you couldn't determine the method is a matter of some concern. You don't know what this witch is capable of but now you have a clearer idea and have confirmed that she is a witch of the kind village mobs like to burn.
h-hi part 2, electric boogaloo
>>
>>5556158
>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.
Maybe she has work...
>>
>>5556158
>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.

We have a whole charisma point! Let's do it! This definitely won't end in us poisoned , the hut on fire, and bargaining with a ravening demon!
>>
>>5556158
>Approach the witch's shack and try to be friendly. Your mother would've been tickled pink by a visitor who didn't want someone dead.
There are zero ways this could go wrong!
>>
>>5556158
I would love to skip this but... we gotta make CONTENT
>Befriend the witch
>>
>>5556196
>I would love to skip this but... we gotta make CONTENT
Huh, we really are a cosmic lolcow, aren't we?
>>
>>5556196
>>5556197
>Lucas is a retarded twitch streamer
>>
>>5556198
>Thank you Black Goat for the donation! Black flame? That seems pretty good. I wonder how I'll use it later.
>>
>>5556160
>>5556165
>>5556167
>>5556173
>>5556178
>>5556180
>>5556196
The prospect of meeting a mysterious witch is a little intimidating but it's the familiar kind of intimidating. Using coins to buy bread, talking to a stranger, and getting stabbed with a pitchfork (the wound of which healed a few days ago) are all terrifying because you haven't done them before and don't know what to expect, but you do know how to handle a witch. Dancing around the ego of a narcissist, not being worth the effort of cursing, and avoiding saying anything that could be construed as a promise are all second nature to you. Maybe this is a bad idea but something about that witch hut feels like home. You keep the eyelets invisible and spread them out a little as you walk up to the hut, the sun almost dipping under the horizon.

You are nervous but excited, as you knock once, twice on the door and keep your hands far from the dagger or any threatening position. You think about smiling but decide against it, you don't want to come off as threatening. You hear some footsteps approaching, the door creaks open, and the little girl is standing there. She glares up at you for a second then slams the door in your face. You can hear shouting inside. "Mammy, there's a strange man at the door!" You can hear a very cranky, very familiar tone in response. "WHAT!?" You can hear louder footsteps, the door slams open, and the old woman is pointing a carved twig in your face. No, wait, that's a wand. You can feel your palms getting sweaty. She sneers, just like your mom used to, and hisses in contempt. "You filthy curs know how to meet me and this isn't it! State your business before I have your heart in a pot." This close to the witch, you suddenly remember all of the bad times of your childhood too.

>1d20-4 to Speak
>Bo3. This is a very, very familiar situation.
>>
Rolled 17 - 4 (1d20 - 4)

>>5556221
Muh Lady
>>
Rolled 12 - 4 (1d20 - 4)

>>5556221
>>
Rolled 12 - 4 (1d20 - 4)

>>5556221
Ok, uh mom- uh, not mum- uh
>>
Rolled 3 - 4 (1d20 - 4)

>>5556221
>>
>>5556221
>She's not grandmother, dealing with spirits and evils has left her aged and sick.
>>
I would love to see Lucas's stat sheet
>>
>>5556224
>>5556226
>>5556228
>13
>Slight Success

You stutter. "Umm, I, uhh..." You can feel sweat on your forehead. "I don't... d-don't know how to put this." She scowls and bares a mouth of yellowed teeth. "Out with it, boy! I don't have all evening to waste dillydallying with you pond scum." You take a deep breath and calm your nerves. This lady isn't your mother but she's like your mother. You can do this. You've done it before. You breathe out and start over.

"Well you see I was, uh- p-passing through when I smelled some, umm, m-magic, in the air, and I um-... and I thought that I might find a sister of the craft wh-where it came from." At the words sister of the craft her eyes brighten up, she lowers the point of the wand, and her voice is almost like it's from another woman. "Oh! So you aren't with Winfield's boys, then?" You answer honestly. "I have n-never... ever... h-heard of him before in my life." That seems to ease the witch's anger considerably. "You must have smelled the brew. I take it you're a man of the craft?" You shake your head like you're being scolded. "N-No, I m-mean, um, not unti-until recently but my mother was! Uhh, I mean a WOMAN! Not a man, she was a WOMAN of the craft!"

She stares at you and you try not to focus on her face's crow's feet. A few heavy seconds later, she breaks the silence. "I can tell you're not a good liar by the look of you." Her gaze narrows and her thin lips curl. "That's how I know you're telling the truth." The witch makes a little smile and slips the wand back into her belt. She opens the door wider and waves you inside. "Forget all that rubbish about the village riffraff. Those goons are getting more and more sloppy lately and it's working me into a tiff." You walk into the witch's shack and do your best to gawk at everything like you haven't seen it before. "Take a seat, boy, and rest a while! You smell like you've been in the woods for months."
>>
>>5556267
You don't mention that you've only been traveling for a week. You wait for the witch to sit in her rocking chair first, very important, and then gently sit yourself on the least nice of her stools. The witch shouts to the girl, who has been watching you with a suspicious look on her face from behind a cupboard. "Orchid, we have a visitor! Boil us both some nettle tea and be quick about it!" She replies "Yes, mammy." and starts rummaging in the kitchen. You remember doing that at her age. You look back to the witch, who's leaning forward and has a crooked grin. "My name is Magnolia, Orchid there is my protege and we've made a nice little life for ourselves here, but enough about us! Tell me about you! It's been ages since I've had a visitor and you seem like a proper, witch-fearing boy, at that!" The suspense is heartstopping but you're used to it. You know how these conversations work. You give a little for everything you get.

>Where do you start?

>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
>Talk about your childhood. She might be able to find some sympathy for your circumstances if she can relate.
>Talk about your travels. Omit some of the specifics but don't leave out any of the juicy details, some women live for drama and for most witches that goes double.
>Talk about the Black Goat. If she's like most witches, she'll have met him before and can appreciate the worth of your pact.
>Talk about The Watcher in The Glass. Even show her the trinket and maybe one of the eyelets, she should be very curious.
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
and then
>Talk about The Watcher in The Glass.
But dont show her the eyelets
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
I'd rather keep the mass-murder on the DL. Information about mum can be safely offered up, and hopefully after that Magnolia will tell us something of herself. Frankly, I'd like to learn about Lucas's mom myself. If only so I can later bargain away all his memories of her w/o regrets.
>>
>>5556270
>talk about mom, not watcher.
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
More specific bring up your mothers name and see if the witch knows who she is.
>>
>>5556279
If you think about it it'll either turn up good or bad if she knows your mother lol and if she doesn't then it's whatever
>>
>>5556280
Rather have her be mad about our heritage rather than the murder or pacts.
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.
>>
>>5556270
>Talk about your mom. Magnolia might be interested to hear about her youth and dealings with the Wurm.

we don't wanna show all our cards too soon, maybe we can talk about patrons later.

We should also use an eye to check the tea to make sure she doesn't posion us
>>
>>5556293
I second the tea checking
>>
>>5556297
Same
>>
>>5556293
+1
>>
>>5556272
>>5556275
>>5556277
>>5556279
>>5556290
>>5556293
“Umm… I should st-start with my mom-... er, mo-mother.” Magnolia’s eyes gleam as she starts to rock her chair. “A fine place to start. After all, it’s where you did.” You nod and trace grooves of wood in the wall to keep yourself from getting too nervous to speak. “Y-Yeah. I’ll tell you all of what she t-told me growing up. Or at least, th-the parts that are important.” The full story would take upwards of four hours so you give her the short version that touches on everything significant.

Many years ago, your mother was born to a crafty merchant and a hardworking seamstress, who named her Brenda, and lived a happy, goodly life near the kingdom’s capital city for her first few years. Then the king at the time chose to levy higher taxes on the growing burgher class and put their livelihood in jeopardy. As expenses mounted and couldn’t be met, her father turned increasingly harsh and demanding. By the time she was a young girl, she and her sisters were being worked to the bone and caned to make textiles and embroidery every hour of every day. Eventually, Brenda grew old enough to leave on her own but wasn't willing to marry or know another intimately, due to the fear of men her father left in her. As a young woman on the streets she did everything she could to make do and was forced to fall back on what she knew: sewing. For years, she was a homeless stitcher of rags and scarves, in and out of cheap inns, kind folks' houses, and dirty alleyways without a past to look back on or a future to look forward to. Finally, she snapped.

Exhausted and frustrated by her life so far, she resorted to the unthinkable, poured her own blood into a ragged circle, and called forth whatever would answer. Her call was answered by an entity named Xaglomuth, who claimed to be the greatest of the Nyseth lineage of fiends. It was a hideous aberration you've only heard her describe once, deep into drinking, with the head of a snapping turtle marred by jutting compound eyes, a limbless, serpentine body with cracked, frostbitten skin, and a tail tip ending in sharpened flint. It claimed to be a knower of envious secrets and taught her to make ritual circles and summon The Black Goat in exchange for something precious of hers. Just what she gave up she was never willing to confess to you but on some level you’ve always known.
>>
>>5556450
A few weeks after, she found the resolve to call The Black Goat and they haggled. In exchange for literacy, she agreed to give him her firstborn as she was bitter toward men and never thought she would need to pay the price. Now that she knew to read, an education she never could've afforded on her own, she got herself a job as a clerk filing the paperwork of a nobleman’s sumptuous lifestyle and was paid far better than she ever could’ve dreamed as a seamstress. In a short ten years of work, she made a small fortune for herself but grew weary of ledgers and wanted an escape. A boorish lout from the house of Reid, a prestigious bloodline (distantly related to the king, even!) her employer knew agreed to sell her a plot of rich and fertile land for what she had, in what he assured her was a very cheap price, as he was desperate to pay off his gambling debts. She agreed but weeks later discovered that the land she sank her life savings into was a rocky waste where little more than weeds grew.

She was devastated by this betrayal but refused to give in, and stuck it through for three miserable years before the last failed harvest ruined her. Despite her misgivings, she resorted to The Black Goat and begged him to make her land fertile. He told her that while it was within his means, he knew one better suited and in exchange for five years taken from the latter end of her natural years, taught her the sigil to contact the Wurm. The night after, she summoned part of the Wurm, who menaced with a maw fulk of fangs and screamed in incoherent hunger but subtly communicated that its kin, the lesser worms, would make her soil rich and black in exchange for a share of the crops.

The deal seemed fair and she agreed, to find her soil in the coming months turn into the verdant garden its seller promised it was. Her harvest was enormous and the share the Wurm claimed was ruinous, leaving her less than half. She realized she was trapped and did what she could, scraping by for three more tauntingly bountiful years before she succumbed to despair and reasoned it was futile to grow any more than what the Wurm demanded and she needed to survive. Your mother resigned herself to a lonely life of misery until one rainy summer night, while she was trying to drink away her troubles in a tavern, she met a gruff old minstrel who in her words played the flute like an angel and made her heart melt.
>>
>>5556453
His name was Nicholas and something about her took the breath out of his lungs. Both of them were too drunk for common sense, one thing led to another, and they found themselves sharing a bed. Against their better judgement, they enjoyed a whirlwind romance in what was the best few weeks of her life up to that point, and then she missed her period. He was as terrified as she was and confessed that since his children had grown up, moved on, and his first wife died of the plague, he'd never wanted to settle down again. She remembered the pact she made so many years ago and swore she wouldn't hold it against him if he left, but he refused, saying she was the first woman to make him feel alive in over a decade. They were married by the next fortnight and he moved into her farm.

He was a player of instruments, not a thresher of grain and wasn’t very able with his hands but he worked long and hard days for her sake. The harvest came in, as grand as ever, and she cleverly had him go to play his flute in the harvest festival to make ends meet while she sold their grains to the usual merchants. The Wurm was fed for the year and her husband suspected nothing but she wasn't able to celebrate for long, as in the next few months she gave birth and the boy was born dead. In their time together, she'd felt the baby move, kick even, and hoped against hope that it might be a girl and she would be spared her fate but it was for naught.

Her firstborn son was dead and she grieved for his loss. The pact was finished, the price was paid. Though this shattered her, in the spring of their next year together Brenda confronted herself with the fact she was coming into her last years of childbirth and convinced Nicholas to try again. Soon, his seed was planted and she was pregnant once again, this time with you. As she came closer to the hour of birth she grew wary of another miscarriage and decided to resort to dark means. At her insistence, Nicholas left to play at the harvest festival again so she thought she would be in the clear for a ritual. It was simple, she would summon part of the Wurm and as it was associated with fertility, she hoped sacrificing a lamb would ensure her baby's health. This might have gone off without a hitch but he came back because his gut told him she needed him, and walked in on your mother, dagger in hand, bloody circle on the floor, unholy worm the size of a fattened swine devouring a pile of wool and gore.
>>
>>5556455
At this interruption of the ritual she dismissed the Wurm and tried to explain. To his credit, he tried to listen but the revelation that the second love of his life was a witch all along and had lied through her teeth was too much to bare. He wept for an hour, left even as she begged at his feet, and never came back. Once you were born, a healthy baby boy, your mother was bitter and hateful to the society that ruined her. She renounced any pretension of normalcy and set about overdue vengeance. During your earliest years she sunk deep into the rites and supplications of the Wurm and reaped vicious benefits. Her father, enjoying his retirement far away, was found mauled as if by a pack of starving dogs, the soil of her former employer's estate was viciously drained of all life in what should've been a prosperous year, and the man who sold her the land was set on by a strange wild beast and left a mutilated eunuch, blind and broken, but alive so that he could continue to suffer. This and more she did, eventually for spite as much as anything, and her shrewd mind kept any rumors away from her person and witch hunters overlooking her home. She never did tell you what became of Nicholas, if anything, but the events of your childhood are another story in and of themselves.

You always assumed that she swore her dying flesh to the Wurm so you weren’t surprised when one day you found blood stains where your elderly mother's body should’ve been sleeping. You had no assumptions to make but that she was dead and you were alone. You knew that once she failed to pay her taxes the baron’s men would seize the farm and find evidence of her witchcraft, so you burned as much evidence as you could, took every coin you could find, and fled to make your own way in the world. That wasn’t everything about your mother, but it was most of what mattered.
>>
>>5556458
“That’s mostly… That’s mostly it.” You sigh and quietly wipe the water out of your eyes. This is the first time you’ve ever told the story and not had it related to you, and to tell it to a witch that reminds you so much of her so soon after her death is like a weight has been taken off of your shoulders. Magnolia’s smile has faded as she rocks back and forth, deep in thought. “Ah, a sad story. Many women of the craft don’t choose the path but are forced on it by the whims of fate and her fickle loom. Your mother is no different.” The witch sighs. “I suppose I would’ve liked to meet her. I’ll have to settle for you, boy. You told me a story from the heart so in fairness, I’ll turn you one as well.”

“That Wurm of hers sounds like a vicious brute. Nothing like my Vemaic, who tends the dark corners and knows their secrets. Perhaps you’d like to hear of him? Or of my own youth, raised in a coven and how I came into my own. Not as tragic a tale as yours but I do say I like it.” You try to think as she clicks her heels and titters. “Ah, but you are a strapping lad and have The Black Goat’s miasma over your hide.” Her expression darkens, though it’s not directed against you. “Maybe you’d like to hear of another, darker, one steeped in the violence men like you so enjoy…” It strikes you that Orchid is taking an awfully long time getting that tea together. You try not to come off as suspicious.

>What do you want to hear about from Magnolia?

>Her youth, how she learned the craft, and of her family circumstances.
>Vemaic, who may have something to do with that underground mushroom patch.
>The unnamed entity, probably what the grisly hidden altar is dedicated to.
>None of that, you'd like to hear what tricks of the trade she's willing to share.
>>
>>5556462
>>Vemaic, who may have something to do with that underground mushroom patch.
>>
>>5556462
>Her youth, how she learned the craft, and of her family circumstances.

>but on some level you’ve always known
I'm not the finest reader between the lines, her virginity? Poor Brenda, fucked over by the gods, men, and demons alike.
>>
>>5556458
>None of that, you'd like to hear what tricks of the trade she's willing to share.
Let's learn something actually useful lads.
>>
>>5556462
>Vemaic, who may have something to do with that underground mushroom patch.

Another patron is always nice.

> Keep a (magical) eye on the daughter
>>
>>5556488
>> Keep a (magical) eye on the daughter
+1 to this
>>
>>5556488
+1
Maybe have another one on the mushroom?
>>
>>5556462
Damn man, I feel bad for Brenda but on to the choices. I can't really decide between the four.
with the youth I like it because world building.
With Vermaic being associated with mushrooms or potions that heighten combat like viking berserkers ( that one is just a theory based on her telling us to go away because she thought we were some men that she works with).
the unnamed entity probably has to do with death in some way (Maybe a checkpoint?)
and hearing the tricks would be really useful.
fuck dude Idk
>>
>>5556462
>>Vemaic, who may have something to do with that underground mushroom patch.

More patrons best patrons, although we may want to stick with the watcher.

We really should take a spectral peak at that tea making
>>
>>5556496
With the vermaic one I meant to say
>poison or potion
>>
>>5556498
As long as their prices are reasonable.
>>
>>5556496
With how good the story was, I'm in for more worldbuilding myself. I'm unsure how useful a demon whose associated with fungal cultivation will be to a iterant traveller like Lucas. The unnamed demon might be good to learn about, what with our penchant for murderhoboing.
>>
>>5556509
gotta remember too this all might be a test and if we choose the unnamed demon she might see us as a threat and poison us or something since her expression darkened when she saw the black goat's miasma over us.
>>
>>5556462
>Her youth, how she learned the craft, and of her family circumstances.
>>
>>5556488
+1
Never trust anyone expect the Watcher since he’s based
>>
>>5556462
>Vemaic, who may have something to do with that underground mushroom patch.
>>
>>5556262
That's a very reasonable thing to want. Here you go! This isn't exhaustive but it's what I have written down for keeping track of the quest. Unless enhanced by a pact or trained by your own efforts, you can safely assume that Lucas has 0 ability in any functional Skills not listed. His physical Stats may be far above average due to his pact but they are ultimately being leveraged by Lucas, which has obvious complications.

>Lucas

>Stats:
>Strength: 8 (Excellent)(4/80 XP)
>Agility: 8 (Excellent)(6/80 XP)
>Constitution: 8 (Excellent)(1/80 XP)
>Intelligence: 5 (Average)(2/40 XP)
>Willpower: 0 (Abysmal)(4/5 XP)
>Charisma: 1 (Pathetic)(5/10 XP)

>Skills:
>Dodge: 3 (Skilled)(6/40 XP)
>Block: 3 (Skilled)(0/40 XP)
>Unarmed: 3 (Skilled)(4/40 XP)
>Knife: 3 (Skilled)(0/40 XP)
>Spear: 3 (Skilled)(0/40 XP)
>Sword: 3 (Skilled)(0/40 XP)
>Riding: 1 (Novice)(1/10 XP)
>Intimidation: 0 (Unskilled)

>Ongoing Pacts:
>The Black Goat: In exchange for receiving Might at Arms and Black Flame, you have sworn to find and kill six targets within one year. If you fail, your soul is forfeit. (0/6)
>The Watcher in The Glass: You have been tasked to offer The Watcher in The Glass the soul of an interesting person, for an unknown reward. (0/1)

>Unnatural Powers:
>Might at Arms: Your flesh has been resculpted, strengthened, quickened, and emboldened to fight. (Physical enhancement: Strength, Agility, and Constitution Stats are set to 8 and your Unarmed, Knife, Spear, Sword, Dodge, and Block Skills are set to 3.)
>Black Flame: You have a spark of black magic that can be called forth at-will. (Versatile ranged attack: single-target dart for 1d10 damage, wide burst for 1d8 damage, indiscriminate conflagration for 1d6 damage)
>Astral Eyelets: Three pupils of The Watcher in The Glass have been attached to your soul. (Semi-autonomous, levitating eyes that aren't fully part of the physical world and provide 24/7 visual feedback at no added strain to his perception. Their vision is superhuman, able to detect traces of magic, sense hints of emotions, and penetrate illusions with ease.)
>>
>>5556606
>Known Patrons:
>The Black Goat: A deeply sinister entity taking the form of a mundane black goat. He is exceptionally approachable and accommodating to petitioners but his prices are high and those who fail him suffer greatly. You know very little about him, only that he seems driven by malice. He seems to regard you as a prospective partner and trusts your (lack of) competence enough to enter into a long-term agreement. He did inflict one hour of unimaginable torment on you but healed you in exchange and claimed it wasn't personal. According to your mother, he wasn't always like he is now and the rhyme to summon him has several implications. Your interactions with him have been purely businesslike so far, initially driven by your own desperation. His portfolio seems to be versatile but he is fundamentally associated with darkness.
>The Wurm: A voracious scourge too large and multitudinous to be called a single entity. It is single-mindedly obsessed with satiating its endless starvation and will empower mortals that are able to do so. You know more about the Wurm than any other entity, that is to say, not much. It is an animalistic force that wants to eat on an axiomatic level, its appetite is bottomless and it will devour you whole if you aren't careful. If you are savvy, though, it can be a path to terrible, ruinous power. You've never summoned the Wurm yourself but your mother was a longtime petitioner for the Wurm, so you've seen it firsthand. It is associated with worms and hunger, and to a lesser extent, fertility and strength.
>The Watcher in The Glass: A bizarre, reflective entity with numerous eyes. He claims to be obscure and have few petitioners, most of them scholars seeking forbidden lore. You are not most and your actions have unintentionally amused him beyond measure. The Watcher is driven by the desire to see new experiences and has claimed that you are his favorite and that he wishes to gift you a fortune, but that you must earn it. Your interactions with him have been bizarre and largely incomprehensible until you've deciphered their meaning hours later. You are of the firm opinion he is the best of the (three) entities you've encountered so far, even if his favoritism is due to him finding you hilarious. The Watcher seems to be associated with eyes, reflections, and possibly memories? but you know very little.

>Inventory: (what you're currently carrying)
>The Watcher's Trinket: Souls Stored (0/?)
>Coins (152 Copper, 5 Silver)
>Peasant's Rags (0 Protection)
>Two Knives (1d4 melee damage)
>One Hatchet (1d4 melee damage)
>>
>>5556474
>I'm not the finest reader between the lines, her virginity?
Yes.
>Poor Brenda, fucked over by the gods, men, and demons alike.
Your mother's life was tragic but resorting to witchcraft caused many more tragedies, some arguably deserved. Of course, her witchcraft related crimes spanned over decades. You started the warlock business roughly two weeks ago and have already killed fifty-two innocents to offer their souls to an eldritch mirror entity who's explicitly told you his mere presence destroys them. Lucas is an amateur but he's no minor hedge witch, his actions and intentions have made him an active danger to society.
>>
>>5556606
>>5556608
>you can safely assume that Lucas has 0 ability in any functional Skills not listed
Kek. Thanks!

>>5556612
Lucas is his mother's greatest revenge on the world of men without a doubt.
>>
>>5556701
I dunno man, if we come to the revelation that Lucas mom did more rituals that she told him and there is a prophesy of destruction that he is the herald of... the quest would lose its charm
>>
>>5556706
Unintentional revenge anon. His very nature makes him a menace to society
>>
>>5556710
Yes...
>>
>>5556465
>>5556488
>>5556491
>>5556494
>>5556498
>>5556548
>>5556579
You do your best to speak clearly. "I think I-... think I w-would like to hear about V-Vemaic." The tension on the witch's face slackens and she sighs, contented. Seeing her rocking in her chair like any old woman looks much less harmless when you know what she's capable of. "Life is cyclic, boy. We are born, we live, we die. Many years ago I was a young girl, in many years more I'll be a withered crone. That's the nature of things. It's foolishness to deny the passage of time." The witch tilts back the chair, looking into their shack's kitchen where her apprentice is. Her gaze turns wistful.

"The old must give way for the young, just as the young must one day be old." You listen with some genuine interest as you send an eyelet to hover near the kitchen area. "It is the nature of the world. All things must die. You and I are no different. Vemaic is an old god, older than the petty temples and older than the carved stones." Your eyelet snoops past the clutter to find Orchid using a mortar and pestle to crush a fluffy, near-white lump of some kind into powder. "One day, he too, will die but his time has not yet come."

She's giggling and it's very clear she means to put whatever the hell that is into your tea. You try not to look alarmed as Magnolia continues. "In the meantime, he busies himself with helping the cycle along. As the old give way to the young, the dead give way to the living." You can see her pouring two fragile ceramic cups full of boiling, off-brown tea. "Vemaic tends to the little ones of the forest. The buzzing things, fungal growths, and miasmic spirits of the wood are his children." She clasps her hands together. "Let the temple-goers and their new gods quibble over the nature of the afterlife. I know what happens when we die." Orchid dumps the powder into one of the cups, stirring it vigorously.
>>
>>5556891
"Vemaic takes us into his loving arms and these weary old bones succumb to decay." Magnolia looks you up and down. "You don't need to accept the truth, the wheel turns no matter what any of us say or do, but-" The girl comes in with the tea. "It's ready, mammy!" Before you know it, you're handed a cup and the witch smiles. "Thank you dearest- but if you're willing to accept that death comes for us all and to know that rot is beautiful, I can teach you the rites." She takes the cup up to her nose, smells it, and only then drinks. "You can visit Vemaic in a waking dream." You look down at the cup. It looks normal. The eyelets don't detect any magic within but there are many poisons that are completely mundane.

The witch sneers like she's about to laugh. "Oh, don't be shy, boy. Make yourself at home! Drink as much as you'd like!" You make a decision.

>What do?

>Drink the tea and trust that they aren't poisoning you.
>Politely refuse and put down the cup, you aren't thirsty.
>Attempt to use sleight of hand to mimic drinking like normal.
>Reveal an eyelet and call the girl out on tampering with it.
>Scorched earth, get violent before they can react.
>>
>>5556893
>Attempt to use sleight of hand to mimic drinking like normal.

Cue the hilarious failure.
>>
>>5556893
Are write-ins allowed?
I have an interesting idea.
>>
>>5556893
>>5556896
If write-ins allowed then I propose this:
>Make it look like your gonna drink the tea, but pretend your finger slipped and spill it on yourself.
This way we can avoid drinking the tea and be less sus. I don't wanna drink dis.

If write-ins not allowed:
>Scorched earth, get violent before they can react.
>>
>>5556893
>Ask to switch tea, as it's a common in your culture to do so.
>if not this the spill plan also works.
>>
>>5556893
>Reveal an eyelet and call the girl out on tampering with it.

This feels like the most awkward thing to do
>>
>>5556899
+1
Spilling a cup of tea shouldn’t be so hard
>>
>>5556910
He's autistic but not stupid.
>>
>>5556893
I would like to propose a write in as well
>Smell the tea and pretend you smell something strange. Proceed to silently and politely leave it on a/the table. I don't know if there is a table...
The witch will ask about it, and our poor spaghettoo will say something stupid or shrug it off, but the intent will be clear. He detected something strange.
>>
>>5556917
It shouldn't, but remember who we're talking about here.

Lucas.
>>
>>5556927
If this is too much trouble, the option that is the closest would be
>Politely refuse and put down the cup, you aren't thirsty.
>>
>>5556893
Let's see..

Sleight of hand won't work, as Lucas has no skills. Drinking the tea is, of course, unacceptable. I'm not sure what a callout would accomplish other than give away the eyelets. Violence is always an option.

>Politely refuse and put down the cup, you aren't thirsty.
The spill idea has merit, but why not just say no? Lucas knows how witchery works.
>>
>>5556893
>>Politely refuse and put down the cup, you aren't thirsty.
>>
>>5556893
>Politely refuse and put down the cup, you aren't thirsty.
>n-no t-th-thanks
>>
>>5556893 #
>Politely refuse and put down the cup, you aren't thirsty.
>A little h-hot
>>
>>5556899
>>5556899
what this anon said, i want to try it
>>
>>5556931
>>5556932
>>5556938
>>5556941
>>5556970
You know better than to try to outwit a witch. Your hand shakes slightly as you set it on a small nearby table. "N-no th-thanks." The witch leers at you and the girl pouts while you scramble to explain. "A little h-hot. I'm not-... umm, I-I'm not thirsty." The suspense is brutal.

>+1 Intelligence XP, 3/40 to 6 (Above Average) Stat

It's broken by a faint cackle. "Eeeheehee! It looks like our visitor is too clever for your tricks, dearest." You look over to Orchid, who sticks her tongue out at you and stamps off. You look back to Magnolia, who drinks her tea. "Uhh... wh-what did she d-do to the-" The witch waves her hand dismissively. "Oh, knowing her, entirely too much lion's mane." You don't know what is. "Wh-what would've happened if I-I dr-drank it?" She squints at the cup sitting on the table. "Mmm... a spot of indigestion, let's call it. No harm done. The girl does love mischief. Eeehee, I fear the day she gets to be her mother's age..."

The only sound are the witch's sipping noises for a minute as you look down at your hands. Finally, she sets her cup to the side, playfully smacks you on the hand, and smirks. "Oh, don't be such a worry wart, boy, let go and live a little! And do keep talking, it's been so long since I've spoken to a young man I didn't want to feed a spoonful of amanita verna." You scratch the back of your head. "Oh-Okay. Uh..."

>What do you want to talk about next?

>Talk about your childhood. She might be able to find some sympathy for your circumstances if she can relate.
>Talk about your travels. Omit some of the specifics but don't leave out any of the juicy details, some women live for drama and for most witches that goes double.
>Talk about the Black Goat. If she's like most witches, she'll have met him before and can appreciate the worth of your pact.
>Talk about The Watcher in The Glass. Even show her the trinket and maybe one of the eyelets, she should be very curious.
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
>>
>>5557051
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
Well, she gave us an easy way to get on the topic.
>>
>>5557051
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
Honestly don't want to talk too long. Not sure if there is anything morr we can gain out of this. We almost got drugged.
>>
>>5557051
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
>>
>>5557051
>>Talk about The Watcher in The Glass. Even show her the trinket and maybe one of the eyelets, she should be very curious.

I wanna see her reaction to the watcher, maybe he's not as obscure as he says.
>>
>>5557051
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.
I'd either like to get tricks of the trade or the unnamed demon next, so flattery should help.
>>
>>5557071
Lucas and flattery should mix well, like oil and water...
>>
>>5557051
>Talk about Magnolia. Nothing about her personal secrets or the details of her magic, not yet, you'll flatter her and likely ease future conversation.

I just want to see Lucas' take on flattery
>>
>>5557081
If there's anyone on earth he should know how to complement, it'd be a witch!
>>
>>5557082
>"Y-you remind me of my m-mom..."
>>
>>5557057
>>5557063
>>5557066
>>5557071
>>5557082
The fact that you were nearly poisoned has you very wary, but you're almost relieved by the feeling. It's just like when you cried to your mother that a wurmlet almost bit you while you were handfeeding it and once she saw you still had all of your fingers, she laughed at your misfortune. That childhood fear is familiar and you know exactly how to turn her casual cruelty around. Flattery. There is no conversation topic a witch likes to hear about more than herself. Besides, you want to learn more of the witch's secrets before you leave and if she's well disposed, it will be easier to coax out what she knows. You take a deep breath and do what you can to let the words tumble out.

>1d20-4 to Speak
>Bo3. It is extremely easy to flatter most witches and Magnolia is no different.
>>
Rolled 2 - 4 (1d20 - 4)

>>5557091
>>
>>5557095
...
>>
Rolled 19 - 4 (1d20 - 4)

>>5557091
C'mon
>>
Rolled 6 - 4 (1d20 - 4)

>>5557091
>"Y-you're a WILF. A w-witch I'd like to ffffuck.
>>
>>5557100
15 is pretty good.
>>
>>5557102
this would be a nat 1 right?
>>
>>5557239
No, it equals 2. And even then that wouldn't be natural. Natural implies it's the number rolled. Criticals are only usually rolled 1's and rolled 20's.
>>
>>5557242
They mean the WILF comment
>>
>>5557244
Oh yeah totally.
>>
Rolled 14 - 4 (1d20 - 4)

>>5557244
>>5557259
Ohyeah, how about this then
>You are a WILF
>>
>>5557267
Even for a 10 that's too high.
>>
Rolled 17 (1d20)

>>5557269
I was expecting either a 0 or a 20, what can I say
>>
Since we're talking about sex and stuff, for a turbo-autistic basement dwelling neckbeard like Lucas, sexuality can really only go one of two ways:
>Absolute degenerate and possibly pedophile
>Asexual

For the sake of the quest I propose option B before things get outta hand...
>>
>>5557352
We could always be the toad lusting after a swan.
Imagine Lucas trying to court a princess and failing horrifically.
>>
>>5557352
I don't think he's either.
>>
>>5557372
I would like to see this in the future if we get this far lmao
>>
>>5557352
Don't forget, he's a warlock too. I see it as far more likely that he makes a pact for a waifu of his choosing.
>>
>>5557352
By rule of thumb, the quest will fade-to-black when anything happens so whatever
>>
>>5557372
>>5557394
i want to see it, but i know very few quest last in this site long enough.at least this one has a dedicated userbase
also
>degenerated almost pedophile
does orchid (the witch´s apprentice) need to stay away from us?
>>
>>5557095
>>5557100
>>5557102
>15
>Moderate Success

"Y-You remind me a lot of my momm-, umm, m-mother... ex-except your c-c-cauldron is a lot bigger than hers was." This catches Magnolia a bit by surprise. "Oh?" She mentioned her brew earlier and has a mushroom patch in her basement. What kind of witch has a mushroom patch in her basement and doesn't pride herself on using it? That must be a soft spot of hers. "Yeah. She had a big, uhh, stew pot but Th-the Wurm isn't a picky eater so she n-never really... never really m-mixed it up any. I bet you use that cauldron for... all sorts of things."

The witch looks a little pleased but insists on pretending she's modest. "I dabble here and there. I'm certain your mother was an excellent cook." Subtle bait to gauge your commitment to the flattery. You have minimal social expertise but you've spent your entire life with a witch, you know the game. "Umm, uhh, when it came to str-stretching a little into a lot, w-well yeah, but it was... mostly just o-oatmeal and gruel." Magnolia scoffs in pity. "Oh, to grow eating that kind of pigslop, I can't imagine! You poor, poor thing. There's nothing better than a hearty cauldron stew." You let the witch preen over her finesse at a cookfire. "Yeah."

Before she can follow up with a demonstration or imply you're begging for one, you follow up with a personal question. "So... y-you said you were raised in a c-coven?" The witch rocks in her chair, excited. "I was, and it was a splendid childhood. Between myself and three sisters, I was the most gifted at herblore." You keep up the momentum. "Wow. I-I bet they taught you l-lots of stuff." Magnolia's yellow teeth gleam in the firelight, and her tongue flicks over them. "They did, Vemaic hold them, and in my long years I've learned more than most of those village "alchemists" have forgotten." She hisses and spits on the flame, which flares a sickly violet. "Those men of "knowledge," with the scrolls and diagrams they cherish so deeply. Rubbish, all of it, rubbish! A real expert learns with their hands, on their knees! The woods whisper. The winds will teach you if you're willing to listen, boy." You have her steaming now, good, all you need to do is redirect her temper.

"Their work, it just-... it just doesn't have the same touch, does it?" Magnolia scowls. "No, it doesn't! That's why Winfield comes to me. For all his brutishness, the idiot has at least that much sense..." You butt in before she can start brooding and feed into her spite. "A p-pig knows good truffles when he ta-tastes them." The witch is silent for a moment, and then bursts into cackling and clapping her hands. "Eeheehee! He does, doesn't he? Yes, a PIG! That's what they all are, PIGS sniffing for truffles. It's only sensible that they would want the best." You have her grinning now. You have to strike while the iron is hot.
>>
Rolled 6 (1d20)

>>5557575
"Where b-better?" The witch rocks in her chair. "YES, you are exactly right, boy! Where better? Ah, perhaps I'm too harsh on them for begging and scraping like they do. It's just in their nature, after all..." Before she can go on a misandrist tirade, you segue into one of her passions. "Umm, between your earlier youth and- and Vemaic's patronage, you must do some am-amazing things with mushrooms." She lights up like a candle. "Oh, do I! Boy, I do more than just root for them. Mmm, you seem like the sort who appreciates wonderful things when he sees them. I suppose it wouldn't hurt to show you." Orchid steps out of the corner she was eavesdropping in with a betrayed look on her face.

"Mammy, you can't!" The witch cracks her back as she rises. "Hush, dearest. Not all men are as terrible as most. Lucas here came from a lady of the craft, we can trust him not to go telling our secrets, can't we, Lucas?" You answer immediately. "Y-Yes mo-, uh, ma'am!" The witch raises an eyebrow but doesn't comment on the gaff. "See? He's harmless." She walks over to a corner of the shack and pulls up a trapdoor, revealing a ladder you were already aware of. Magnolia doesn't hesitate to shimmy down it and beckons you into the dark with her fingers. "Come now, and watch your step." You follow her into the pit, in darkness apart from a faint candle she lights, and don't have to pretend you're impressed in person.

The variety of mushrooms is a little staggering and over the next hour, she gushes over them all. This is too high-stress of a situation to focus on learning fungal minutia so you agree with everything she says, oohing and ahhing where you think it's appropriate. It all goes off without a hitch and by the time you're crawling back up the ladder, you can feel her perception of you has changed. You aren't just a visiting man, you are her idea of a proper man, who knows his place is to defer to women of the craft. If anything, your stuttering helps the impression as she assumes you're scared shitless of her, which is partly true, as she very much reminds you of your mother. This gives you more leverage to ask things of her but you shouldn't push too far. It's getting late and you know she might stop your conversation at any moment.

>What do you want to hear about from Magnolia?

>Her youth, how she learned the craft, and of her family circumstances.
>The unnamed entity, probably what the grisly hidden altar is dedicated to.
>None of that, you'd like to hear what tricks of the trade she's willing to share.
>>
>>5557577
>The unnamed entity, probably what the grisly hidden altar is dedicated to.
>>
>>5557577
>None of that, you'd like to hear what tricks of the trade she's willing to share.
Given that Lucas just fellated her skills, I'm sure she'll share more than a little.
>>
>>5557577
>None of that, you'd like to hear what tricks of the trade she's willing to share.
>>
>>5557577
>>The unnamed entity, probably what the grisly hidden altar is dedicated to.
>>
>>5557577
>None of that, you'd like to hear what tricks of the trade she's willing to share
She might reveal who it is anyway through this.
>>
>>5557577
This is >>5557604 again I'm changing my vote to >None of that, you'd like to hear what tricks of the trade she's willing to share
Since >>5557584 and >>5557612 have a point
>>
>>5557577
>>None of that, you'd like to hear what tricks of the trade she's willing to share.

one can always learn more witchy tricks
>>
>>5557577
>None of that, you'd like to hear what tricks of the trade she's willing to share.

Teach me your tricks Mommy
>>
>>5557577
>>None of that, you'd like to hear what tricks of the trade she's willing to share.
I am not sure what she could teach us... if power comes from deals with the devil, at what point did she bother to learn things by herself and experiment? I don't understand
>>
>>5557584
>>5557593
>>5557612
>>5557622
>>5557704
>>5557857
>>5557963
You’ve just spent the last hour praising her skills. Maybe you could convince her to give you some pointers. Your mother was steeped in the Wurm but she learned many other things in the process, ways to lie to others and appease a mindless beast without feeding it. This witch likely has secrets of her own and she’s already shown you one. It’s worth a try. “You s-seem l-like you really… kn-know what you’re d-doing. My m-mother was worried that I might be tr-trapped by… t-the Wurm so she n-never told me much. Could you give me a f-few pointers?”

Magnolia leers. “Certainly, boy. It takes a lifetime to learn what the woods are willing to teach but… if you’re willing to learn, I might help you slip the likelier pitfalls. Take a seat, watch closely.” You watch as she retrieves a stick from a couple of hooks on the wall, opens a clay pot, and dips the tip inside.

>1d20+0 to Learn
>Bo2. You are paying as much attention as humanly possible.
>>
Rolled 8 (1d20)

>>5558220
>>
Rolled 1 (1d20)

>>5558220
CONSUME KNOWLEDGE
>>
>>5558225
>nat 1
>Lucas shits his brain.
WHYYYYYY
>>
>>5558225
This fucking quest
>>
Rolled 19 (1d20)

>>5558220
Potion making FTW!
>>
>>5558225
oh godamnit
>>
>>5558225
Lmao, something about Lucas must just attract crit fails.
Oh well, more comedy for the watcher I suppose.
>>
>>5558225
based
>>
>>5558222
>>5558225
>1
>Critical Failure

You watch carefully as she scratches some kind of reddish paint on the floor, tracing a circle and then another, smaller circle within the circle. She starts talking about the reasons for it and you try to listen but all of the jargon is out of your comprehension, astral-this, abyss-that, what the hell even is a conjunction of spheres? You don’t dare to interrupt as she shifts over to scrawling smaller, complicated-looking symbols into various parts of the space between circles, explaining how critical it is that they do the- the something or other, and she assumes you’re following along and not at an utter loss. After half an hour of this, she erases the circle with her foot, sliding dirt over it, and hands you the stick to try repeating what she did. You manage to get a mostly-round outer circle but the inner circle is lumpy at best and the symbols… the symbols are closer to the scribblings of a drunk in an outhouse than occult glyphs.

>+0 Ritual XP, 0/5 to 1 (Novice)
>+1 Intelligence XP, 4/40 to 6 (Above Average)

Magnolia is disappointed, to say the least, but she titters and stows away the stick as she erases your attempt. “I suppose not everyone has it in them to learn quickly. Perhaps you should stick to simpler pacts.” You look at the dirt between your feet, ashamed. “Y-Yeah.” The witch yawns and scratches herself. “The sun’s set and I’m tuckered out. Time to rest. Stay the night if you wish, boy. These woods are dangerous, eeeheehee.” You know that refusing would be an insult your mother wouldn’t have tolerated, so you don’t dare to contradict her. You bring your mules, hitch them to the shack’s fence, and “sleep” on the floor in the room. The eyelets are keeping close watch and you rest with the black flame at the tip of your tongue. It is nice being under a roof again, though, and when you awaken the next morning the witch is already up and at it, scrambling some eggs and a handful of brown mushrooms.

Her apprentice is nowhere to be found. “Orchid is off hunting for toadstools, she’ll be back in two hours or so.” She puts a bowl into your hands and your eyelets look down at it, there’s no trace of magic and these seem to be normal truffles. Magnolia is in a better mood than your failure made her last night. “Eat up! You’ll want a full stomach if you’re going to be meeting Vemaic.” You look up at her. “M-Meeting Vemaic?” The witch works a whisk in a pot and gives a conspiratorial smile. “Oh, yes. I have everything ready. It would be good for you to form a link before you go on your way.” You’re about to speak and she holds up her finger. “I know what you’re about to say, boy. “B-b-but wh-what u-u-use i-is a m-mu-mushroom g-god t-to a viol-violent t-tr-traveler???” The answer is plenty. You won’t need to swear anything, I didn’t my first time, but it’s important for you to see.”
>>
>>5558252
You try not to say anything about her mocking your stutter and ask. “H-How am I s-supposed to… meet… Vemaic?” The witch is amused as she finishes stirring. “MUSHROOMS! How else? You have my word as a sister of the craft I won’t poison you outright. Now, if you’re insufficiently respectful, Vemaic may not be so accommodating. It has to be your own choice. I won’t force this on you but I’d be a liar if I said I wouldn’t be disappointed if you refused.” You realize that she wants to put you into a psychoactive trance to meet this so-called “old god” of hers. That’s a heavy thing to ask but turning her down could lose an opportunity. You think carefully.

>What do you say to the witch’s offer?

>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means.
>Decline: You already have The Black Goat and The Watcher, that’s all you need for now.
>>
>>5558253
>Sure, but I want to be alone for
It.
>>
>>5558253
>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means.
Might be good to have a more "Neutral" god on our side.
>>
>>5558253
>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means

>>5558225
Jesus Christ anon
>>
>>5558253
>>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means.

It'll be an interesting counter-balance to our other contacted entities
>>
>>5558253
>>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means.
>>
>>5558288
Things aren't gonna get much better.
>>
File: Mushrooms.jpg (79 KB, 1300x868)
79 KB
79 KB JPG
Rolled 58 (1d100)

>>5558255
>>5558258
>>5558288
>>5558315
>>5558335
You think on it for a couple of seconds and decide. "S-Sure, but I want to be alone for... It." The witch puts away her pot and whisk. "That would be for the best. Eat, you'll be sorry for the next few days if you don't." You don't make eye contact or tell her no, as it feels like your mom forcing you to eat. The breakfast is fairly tasty but much more filling than you'd think. While you eat Magnolia goes into her basement and gets a bag, which she brings into the shack proper. You finish quickly as she watches you eat, then don't react as she takes you by the shoulder and brings you outside. "You need to be in the woods for this, surrounded by the cycle of life. I can't guide you through the process. This has to happen on its own."

She empties the bag into her hands, revealing what must be at least twenty some raw mushrooms. She sprinkles some yellow powder over the lot of it, then dumps them all into yours. "Eat, don't be afraid. Just think about the cycle. Birth, age, death, rot." You stare down at your hands. "Birth... age... death." You bring the mound up to your mouth and consume. "Rot." Nothing happens. You look at Magnolia. "...s-so when does-" The witch is deadly serious. "Vemaic's embrace takes time, boy. Focus on the cycle. Breathe in. Breathe out. I'll be back in three hours." The woman leaves you alone and then you're standing in the trees. Your mouth waters a little and you sit back against a trunk.

>1d20-5 to Keep It Together
>Bo1. You have no idea what you've just gotten yourself into.
>>
Rolled 13 - 5 (1d20 - 5)

>>5558358
>>
>>5558358
>>5558359
>8
>Slight Failure

You cross your legs and think about the witch’s words. The cycle. Birth, age, death, rot. You repeat it to yourself like a mantra. Some time later, reality starts to slide. Your eyes jump around the moss and the trees. They’re distorted, rippling with the air in an invisible current that you’re seeing just now. The eyelets with their clarity feel so distant and you can sense the foundation of your consciousness start to shift. The passage of time loses meaning, seconds feel like hours, minutes, instants. Nothing is consistent anymore. You look at your hands and your flesh flows like water. You can see through it. There are worms and serpents, no, streams and rivers of blood flowing through. That is a part of you, more complex than you can begin to understand.

Slowly, you shift to watch the vegetation, all caught in the same waviness. An entire world opened up to your sight only now. From the tallest oak to the littlest fly, all of it is trapped in the same inescapable rhythm. Everything is growing, dying, temporary. It’s too much to take in. You feel afraid and stand but you feel yourself sway and collapse onto the dirt. It’s wet and coarse, not yet mud yet it grips your flesh, pulls you in and envelops you. It’s hard to breathe. You can’t even crawl. The sunlight flickers, melts into your skin. Your eyes are weeping, your mouth is wide but no noise is coming out. You’re gasping, panting. The world is so heavy, so laden with wetness it’s like your soul is being suffocated. Like you’re wrapped in a blanket you don’t want to be there.

You close your eyes and feel an impossible rush of distance but you haven’t moved an inch. When you open them again, everything has changed. You see the decay, the rot all around you, within and without in vivid detail. Termites eating wood, maggots eating the dead, spirits of miasma like smoke ushering all of it on. The forest is gone. All there is are visions of creatures, some you know, most you don’t, all in a quiet storm of birth, death, festering, returning to the soil. You realize that there isn’t any one more important than another. Time is a shared delusion. Eternity spares nothing and one day, even the cycle will end. You realize none of that matters. You shiver, even though it’s hot and humid, and try to think. No thoughts come to your head. You are drowning in your own instincts. You step forward, all of it curves inward, and you keep walking. An infinite span that lasts less than a second later, you’ve reached the center. In the middle of the madness sits a single, stagnant mushroom.

A word comes unbidden. Vemaic.
>>
>>5558253
>Accept: You’ll eat the mushrooms she gives you and meet Vemaic, whatever that means.

I sure we won't accidentally offend him...right?
>>
>>5558407

You approach the fungus and only then see how colossal it is, towering over trees of the forest, its roots connected to everything. It’s staggering. You try to speak but words aren’t forthcoming. The mushroom’s stalk shifts slightly, bending in the wind and a voice enters your head, vast and terrible, like it’s come out of the earth. It doesn't speak with words, but with feelings that run so much deeper than the ears. You tremble at the weight.

>BIRTH, AGE, DEATH, ROT
>YOU CAN’T ESCAPE IT, LUCAS
>BUT YOU CAN HELP IT ALONG

The mushroom throbs, pulsing.

>YOU WANT POWER, CONTROL
>THESE THINGS ARE IMPOSSIBLE
>THEIR ILLUSION IS ATTAINABLE

The cap shakes as it releases its spores. You’re covered in them.

>FIND A MAN OF THE NEW FAITH
>KILL HIM WITH YOUR NAKED HANDS
>WATCH THE ROT TAKE HIM WITH YOUR OWN EYES
>DO THIS AND I WILL FEED YOUR DELUSION

You return to your senses. You’re sprawled out in the woods, covered in mud and your own vomit. Your shirt is gone and your pants are halfway around your knees. You’re drenched in sweat and you have several small cuts on your wrists, sides, and back, like you ran through a thorn bush and then rolled around in it. You go to stand and are hit with a wave of nausea. You retch but there’s nothing to let go. You feel like you're dying of thirst.

>+1 Willpower XP, 5/5 to 1 (Pathetic) Stat
>Your Willpower Stat has been raised to 1 (Pathetic)!

It takes you almost an hour to find your back to the witch’s shack, even with the eyelets’ help. You see Magnolia has your shirt on a line and is on a rocking chair out front, knitting. “When I went to check on you, you were busy stripping yourself, raving and howling at the sky. A clear deep trance. I thought it’d be best to give you some space. How did things go?”

>How much do you want to confess?

>Nothing, you’ll keep this between yourself and Vemaic.
>Be vague about the details, only describe the visuals.
>Tell her everything, including the task you were given.
>>
>>5558409
Be Vague.
>>
>>5558409
>>Tell her everything, including the task you were given.
She's no stranger to murder.
>>
>>5558409
>Nothing, you’ll keep this between yourself and Vemaic.
Don't let her see all your cards in one go
>>
>>5558409
>Tell her everything, including the task you were given.

She was the one that referred Vermaic to us so she probably won't have a problem with what he wants.
>>
>>5558409
>>Tell her everything, including the task you were given.
There is no sin in asking :)
>>
>>5558409
>Tell her everything, including the task you were given.
>>
>>5558413
>>5558416
>>5558421
>>5558432
You decide to tell her everything, starting from the moment she left. The witch listens intently, though she doesn't stop knitting, and when you finish telling her about your experience with the mushroom, she has a frown. "Mmm. That's odd. It's usually much longer before Vemaic asks a listener to contribute to the ecosystem." Her eyes narrow as she looks you up and down. "You haven't been making a lot of compost lately, have you, boy?" You remember the village. Would that count? "Umm..." Her knitting slows down some. "I suppose any serious pacts would've gotten that reaction, too. You said you've only been traveling lately and Vemaic likes to get in on the ground floor." The witch's knitting almost pauses as she broods, deep in thought. "With your "talent" for the craft, I doubt you have any positive attention from our possible benefactors. It sounds like Vemaic thinks you have potential and wants a piece of that. If you don't have anything urgent, I would suggest you strangle a priest or acolyte and while away a couple of weeks watching them decay."

Magnolia has a peculiar expression on her face. "That's so peculiar. None of my coven mates were given a task on our first trance. I was young, greedy, and resorted to... other... means, but I've never heard of such a quick response. There must be something about you Vemaic thinks is worth looking at, for himself or, possibly, to deny another. I suspect you know what that is." She looks at you with inquisitive eyes, like she's searching for something. "Oh, but I won't pry. Juggling the demands of several patrons is a dangerous thing, boy. If you want my advice? Don't overreach. Find an arrangement you're satisfied with and stick with it. That's what I've done. That's what my mother, her mother, and her mother's mother have. Yours, too. There are few out there who can manage a web of conflicting desires but there are many, many whose anguished souls wish they never tried." The witch sets her knitting needles to the side and stands up from her chair. "Your mules are waiting for you. I have a volatile brew planned for tonight and I suggest it's time you leave."

Her smile is faint but genuine. You know better than to trust it implicitly. Most witches are excellent liars, but still, it's comforting. "I enjoyed having your company. It reminded me of my younger days. Do come back sometime, will you?" You scratch your side. "I-If... I c-can." Magnolia snorts. "Good enough. Be on your way then! No time to waste!" She goes back into her shack and just like that, your visit with the witch is over.
>>
>>5558449
That felt like it was a lot longer than a single night.

>16/365 days left before your soul is forfeit
>+2 Charisma XP, 7/10 to 2 (Useless) Stat

You take the mules by their bridle and start walking again. In a couple of minutes, you've the witch's shack behind and think to yourself. You've barely started on the year and there are a couple of villages nearby. If you wanted to, you could make a brief detour. At the same time, you're only a couple of weeks away from the duke's son, maybe only one, and have more than enough provisions to make the trip.

>What do?

>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious.
>The kill list can wait. You're curious and have a purse full of coins to spend.
>>
>>5558452
>>>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious.
We can stop at a village once we've made a bit more distance. We probably want to equip ourselves before we hit the duke's son, so in a week or two.
>>
>>5558452
>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious.

Gotta keep going; already halfway through our first month and I'd say it's generous to consider us even a quarter of the way complete with killing the duke's son.
>>
>>5558449
>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious.
Finish it quickly and then we can have some fun
>>
>>5558452
>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious.

Soo... I kinda like Vemaic and could see our guy working with him, but the task is not really doable in the foreseeable future as we simply cannot afford to sit in a forest for several weeks watching a corpse decay
>>
>>5558452
>Eyes on the prize. Keep moving, your soul is at stake and every hour is precious
Lucas might be an incompetent at witchery, but I guess his NEET potential shines through
>>
Rolled 73 (1d100)

>>5558454
>>5558455
>>5558459
>>5558461
You don't have time to waste. You need to stay focused and right now, you need to be focused on slaying the duke's son. You have 28 days of food left and are good on that front. There's no reason not to keep moving, especially when you'll be free to do as you please after the Black Goat's pact is complete. You try riding the mule again as you go.

>1d20-3 to Ride
>Bo2. You still aren't prepared for the chafing.
>>
Rolled 12 - 3 (1d20 - 3)

>>5558465
>>
Rolled 18 - 3 (1d20 - 3)

>>5558465
>>
>>5558465
>>5558468
>>5558469
>15
>Moderate Success

You manage to get the mule more comfortable with letting you on top of it, and can slowly but surely feel yourself improving. Being close to a living, breathing animal like this and trying to work with it is helping your anxiety but there are some diminishing returns. You start riding the mule more and more every day.

>+1 Charisma XP, 8/10 to 2 (Useless) Stat
>+3 Riding XP, 4/10 to 2 (Adequate) Skill

The week goes by without any major complications. Major complications. Your inner legs feels like they're on fire and you wince every time you try to rub them. The chafing is real. You still have enough rations for 21 days and are more than certain that'll be enough to reach the duke's son. The dread on sundown is a constant reminder of what you've agreed to, so you keep your mind on the task.

>23/365 days left before your soul is forfeit

The biggest problem is going to be actually killing him, considering that he's the son of the duke and probably has some top-notch security. Since he's the duke's youngest son and not the heir, it might not be too overwhelming, though. If he's old and martially inclined enough, he might be most of his own security. You'll have to tackle that problem when you reach it. If you can reach it. Your legs ache when you walk, you feel like getting on the mule for much longer would be excruciating.

>1d20-4 to Keep Riding
>Bo2. You are very, very motivated to move quickly but it hurts and you're not used to adversity.
>If you roll 12 or higher, 1d20-3 to Ride
>Bo2. You're driven by horrific memories and current desperation.
>>
Rolled 19 - 4 (1d20 - 4)

>>5558479
Pushing through
>>
Rolled 10 - 4 (1d20 - 4)

>>5558479
>>
Rolled 11 - 3 (1d20 - 3)

>>5558484
This is our 12 pr higher so we roll again twice?
>>
Rolled 7 - 3 (1d20 - 3)

>>5558479
>>5558494
I think so
>>
Rolled 97 (1d100)

I forgot to roll for the week.

>>5558494
Yes. The condition of Lucas's mind is gradually starting to approach his body.
>>
>>5558498
Everything is coming up Lucas
>>
>>5558498
Oh, a high roll means something good may happen!!! At least for 1d100 that is
>>
>>5558484
>>5558486
>>5558494
>>5558495
>>5558498
>15 to Keep Riding
>Moderate Success
>8 to Ride
>Slight Failure

You want to keep riding. It's important that you do, for the sake of your soul if nothing else, but it hurts. The pain is sharp and aches when you ride but you force yourself not to care. You tell yourself that you aren’t in pain. You are the pain and it’s fueling you to better yourself. Some days, you can almost believe it before the chafing kicks in. The pain makes it a bit difficult to focus on the riding itself and you don’t make much progress but at least the mules are getting used to you.

>30/365 days left before your soul is forfeit
>+1 Riding XP, 5/10 to 2 (Adequate) Skill

Later in the week, you get increasingly close to where you know the duke’s son is. It’s an exciting feeling because the sooner you kill him, the sooner you can kill the other five and stop the sense of existential dread every time the sun sets. You’ve noticed that the closer you get, the more densely civilized everything is. This is still in the kingdom’s east so it’s largely forested but more and more clearings are filled with farms and the eyelets have seen so many plumes of smoke it’s almost not worth remarking on. As you come closer to the duchy’s seat of power, you see that there’s more well-trodden paths, occasionally even cobbled, and more travel on them than you’re used to. If you ride a close enough distance your eyelets can see a dozen people in a day instead of none and there are some small military patrols, so you stay distant when you can. When you draw so near your gut burns, the smoke from a small city of some two thousand becomes visible on the horizon and you’re almost deranged with the urge to cross the duke’s son off of the list.

Two days before you reach it, though, in the middle of the night, the eyelets find a campfire with three men sitting at it, with two small carts and two mules pulling them. By their fine clothes, you suspect two of these men are merchants and the third, in ringmail with a crossbow and sword on his belt, is some kind of hired guard. One of the merchants is asleep and the other’s wakefulness is wavering but their guard is keeping a steady watch. They’re far from the beaten path for some reason. The eyelets haven’t seen any bandits, or at least obvious ones, so you suspect it’s to avoid the duke’s men and potential tolls on the road. Come to think of it, you don’t even know what the duke is named or what his duchy is called, just that the Black Goat wants his son dead. Maybe that’s all you need. That’s certainly all the pact cares about. You don’t know what these merchants have in their cart or how much money they’re carrying but they don’t seem to be particularly watchful of their surroundings. This close to civilization, they must feel safe. They represent an opportunity.
>>
>>5558520
You think for a second. There’s no reason not to have the eyelets scout them in more detail. Some fifteen minutes later they’ve found that one cart is filled with bolts of cloth and one is carrying tools, and between the three of them they’re carrying at least a hundred silver coins but in the second cart, there’s a hidden compartment with a letter and small, bulging sack. You have an eyelet examine it. The sack is filled with golden coins. At least twenty of them. Gold. It has you salivating, even if you know there are far more valuable things in this world than coinage. That’s a very pretty, very shiny penny, not to mention what secrets might be hidden on that letter of theirs.

>What do?

>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.
>Come into their camp and be friendly. There’s not much reason for it but they might be willing to talk.
>Bypass them entirely. You don’t need wealth and they might be expected by someone who’d miss them.
>>
>>5558522
>Bypass them entirely. You don’t need wealth and they might be expected by someone who’d miss them.
>>
>>5558461
We could chill to watch that priest we have to kill decay, it might not take to long and who knows what we'd get out of it
>>
>>5558522
>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.

>>5558527
I'm inclined to agree. If we manage to deal with the son and priest in good time it will be worth the reward. We need as much power as possible before we start tackling the truly hard targets.
>>
>>5558522
>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.
We'll totally do better than they would with the money. We're not evil. It's their fault for not following the road. Not our fault at all.
>>
>>5558522
>>Bypass them entirely. You don’t need wealth and they might be expected by someone who’d miss them.

Money's for peasants, we need dead people
>>
>>5558531
Money can buy us armor and real weapons, which would be extremely valuable
>>
>>5558522
>Bypass them entirely. You don’t need wealth and they might be expected by someone who’d miss them.

Definitely don't wanna leave MORE evidence in our wake.
>>
>>5558522
>>Bypass them entirely. You don’t need wealth and they might be expected by someone who’d miss them.
We are about to enter the damn town, we better not start making a mess right ouside the gates huh?
>>
>>5558520
>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.
If we are killing a Duke son let’s make it look like a raid that’s reasonable right instead of one person did this multiple did could help us
>>
>>5558543
>>5558553
To be fair these guys are pretty far off the beaten path, hence why Lucas found them in the first place
>>
For what it's worth, if we need to get money later I think it's going to be a lot more trouble than this.
You can't eat souls, and exchanging them for goods and services is a bit, uh, less than efficient.
>>
>>5558522
>>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.
>>5558558
I second this
>>
>>5558522
>>Ambush them from the shadows. Hit the guard with a black dart and then pick the merchants off.

We can take their cart, extra mules and trade goods and pretend to be merchant.

This gives us a good long term alibi for wondering around the kingdom, in a world where most people are naturally distrustful of strangers.

their cart will also let us carry more things like extra food supplies or any future loot we might get.
>>
>you're a merchant?
>I-uh-w-well-yes
>>
>>5558599
I think lugging around evidence of banditry is a poor plan my guy
>>
>>5558632
They have two mules and one guardsman, I doubt these are well know merchants, who anyone is expecting. Also their trade goods are rather generic so how would anyone know they were obtain via banditry.

Also we could make good use of a decent piece of armor and an actual weapon with our boosted physical stats.
>>
>>5558645
The armor and sword I'm definitely up for looting, but carts of goods are a bit more conspicuous
>>
>>5558529
>>5558530
>>5558558
>>5558563
>>5558599
You're torn between letting them go and ambushing them for their gold but in the end, in an unprecedented move, you let your violent impulses take control. You've already torched a village, how much more are a handful of merchants? Besides, you're two days out from the duchy's capital and far from the roads. It might be months before their ashes were found and by then you'll be long gone. It just makes sense, you tell yourself, as you position your eyelets for maximum possible view and call the black flame to your hand. It doesn't stand out in the shadows, something you're grateful for. You wait for their guard to shuffle in his seat to make an instant counterattack less likely. Any second now... now... NOW!

>1d20+3 to Aim
>Bo3. They have no idea they're in danger and an eyelet hovering over your wrist is acting as a scope.
>>
Rolled 5 + 3 (1d20 + 3)

>>5558716
>>
Rolled 10 + 3 (1d20 + 3)

>>5558716
>>
Rolled 9 + 3 (1d20 + 3)

>>5558716
>>
Rolled 15, 6, 9 = 30 (3d20)

>>5558719
>>5558721
>>5558724
>13 vs 14
>Slight Failure

The target slouches half a second before you release the dart and instead of burning a hole through the back of his neck, it goes wide and sears a nearby tree. The black flame is almost silent outside of the agony it induces and neither of the merchants are paying any particular attention. There's a small chance it would go unnoticed.

>The three men need to roll 16, (sleeping) 14, (dozing off) and 12 (alert) or higher on Perception to have seen it
>>
>>5558733
funny how the sleeping guy came closest to noticing
>>
>>5558733
>15 vs 16: Slight Failure
>6 vs 14: Major Failure
>9 vs 12: Moderate Failure

Their guard sits back up and swats his neck, as if your sorcery was a mosquito. Neither of the unconscious merchants noticed and none of the three are on edge. You thought you were about to have a fight on your hands. Maybe you should attempt stealth more often. You cautiously ready a second dart.

>1d20+3 to Aim
>Bo3. This time you're going to try to hit the guard in the side of the head.
>>
Rolled 8 + 3 (1d20 + 3)

>>5558736
>>
Rolled 5 + 3 (1d20 + 3)

>>5558736
Boom, headshot
>>
Rolled 6 + 3 (1d20 + 3)

>>5558736
>>
Rolled 17, 19, 1 = 37 (3d20)

>>5558741
>>5558743
>>5558746
>11 vs 14
>Moderate Failure

Your dart misses once more, flitting harmlessly by their guard's head. Fuck. This is the second time in the last ten seconds the man has almost been hit so he's likely to be set on edge. You watch carefully...

>The three men need to roll 16 (sleeping), 14 (dozing off), and 10 (high alert) or higher on Perception to have seen it
>>
>>5558750
Kek, wtf
>>
>>5558750
>17 vs 16: Slight Success
>19 vs 14: Major Success
>1 vs 10: Critical Failure

The guard closed his eyes in the split-second the dart flew in front of him and he thought nothing of it, but the sleeping merchant sensed the dark magic and opened his in the same instant the merchant about to go to sleep just happened to slump in an angle where he caught the black flame flitting out of the tree-line. You know none of this, only that one of the merchants is stirring and the other is jumping on his feet and pointing in your direction, while their guard still hasn't noticed your mystic attack. Fuck it. Third time's the charm.

>1d20+3 to Aim
>Bo2. You have roughly two seconds to point and dart this time.
>>
Rolled 1 + 3 (1d20 + 3)

>>5558753
>>
>>5558755
... this rate of critfails is truly astonishing.
>>
Rolled 13 + 3 (1d20 + 3)

>>5558753
What happens if we get a 20 and a 1?
>>
>>5558753
I know I've been interacting with this thread but i have no idea how to roll can someone tell me?
>>
>>5558760
>>2
>>
>>5558760
Input in the options bar xdY+N
Replacing X for number of dice, y for the type of die, and N for any bonuses. If it's a malus, do +-N
>>
>>5558764
my bad g, ty
>>
>>5558757
On a stealth attack? 1 is a loud failure that draws attention to you and 20 is a silent dispatch of what you were targeting and more, if relevant.

>>5558755
>>5558756
I'm starting to think Lucas is uniquely talented at what he does.

>>5558760
You just type dice+1d20+the number for modifiers in the options field. If it's a malus, you have to type +-, otherwise it'll add it as a positive.
>>
>>5558765
Oh yeah, it has to be "dice + XdY + N"
>>
>>5558765
ty>>5558769
>>
>>5558768
I believe anon is asking what happens if we roll both a critical success and a critical failure on the same roll.
>>
>>5558768
No, I just meant in general. Like, crit fails have been taking precedence in best ofs, but what if we roll a 20 and 1 on a best of 2 or something. Does the crit success cancel out the crit fail, or does something else happen?
>>
>>5558769
>>5558768
>>5558765
>>5558764
Thank you to you all i'm pretty sure i got it
>>
>>5558773
>>5558775
In that case, you fumble but it somehow helps slightly more than it hinders you, or the opposite, depending on the dice. If you rolled a 13, 1, and 20 it would be mostly beneficial but on a 4, 1, and 20 it would be mostly adversarial. On Bo2, it's a coinflip.
>>
>>5558777
>>
Rolled 7 (1d20)

>>5558780
No spaces or quotation marks. I'm going to write:

dice+1d20
>>
Rolled 20, 19 = 39 (2d20)

>>5558755
>>5558757
>1 vs 14
>Critical Failure

Your emotions get out of hand as you stand, scream, and call down a black conflagration on the cloth merchant's cart. "REEEEEEEEEEEE!" The ensuing explosion immediately alarms all three men and alerts them to your location. You feel a sense of power as they visibly panic. "FEEEAR ME! ANNND DIE!" You feel significantly less power as the guard starts aiming his crossbow. Uh...

>What do?

>Get behind a tree before you're skewered
>Try to hit the guard for the fourth time in a row
>Call down a black conflagration in their center

>The merchants have to make a morale check. They have a morale score of 8 but as they're defending their wares, it's 2, at 10.
>>
>>5558783
>>Call down a black conflagration in their center
>>
Rolled 5 (1d20)

>>5558782
>>5558783
>Call down a black conflagration in their center

Also don't mind dice roll still trying to figure it out, I'm kind of slow I guess lmao
>>
>>5558783
God fucking damn it, merchant fanatics. The best defense against getting shot is shooting first.

>Call down a black conflagration in their center
>>
>>5558783
>Get behind a tree before you're skewered
>>
Rolled 4 + 3 (1d20 + 3)

>>5558787
Then I imagine if I put in +3 it'll add that to it
>>
>>5558791
Alrighty I figured it out thank you all for helping
>>
>>5558788
Morale checks are rolled below the morale score, they both attempted to bail the moment they saw black magic.
>>
>>5558783
>Try to hit the guard for the fourth time in a row

I BELIEVE in us
>>
>>5558783
>Call down a black conflagration in their center
>>
>>5558785
>>5558787
>>5558788
>>5558891
Both of the merchants fall away from the flames and try to run as the guard starts aiming. You call down a black conflagration in their center, where their campfire is. The eyelets silently watch and levitate.

>1d20+3 to Aim
>Bo2. This is a high-stress situation but they're clustered together.
>1-5: Miss, 6-10: Hit 1d2, 11-15: Hit 1d3, 16-20: Hit All
>>
Rolled 14 + 3 (1d20 + 3)

>>5559212
>>
Rolled 14 + 3 (1d20 + 3)

>>5559212
>>
Rolled 3 (1d3)

>>5559212
>>
>>5559214
>>5559216
Clutch rolling gents. Conflagration goes FWOOOSH
>>
Rolled 17, 15, 13 = 45 (3d20)

>>5559214
>>5559216
Using the eyelets, you tracked the spark's possible trajectory and angled your wrists to catch them all.

>This is a conflagration at long range, they'll need 14 or higher to Dodge
>Both merchants have no bonus, the guard is skilled and has a +3
>>
>>5559223
>17 vs 14: Moderate Success
>15 vs 14: Slight Success
>16 vs 14: Moderate Success

After seeing the cart explosion, the previously sleeping merchant and guard both think to fling themselves on the ground while the pointing, sprinting merchant is just barely out of the blast radius. This infuriates you to no end. The guard's aim was thrown off by the sudden movement and he'll need a second to adjust, while both merchants are trying to flee. With the eyelets and your likely superior stamina, there's a high chance you could track them later. This gives you a small bit of time. Earlier you opted to target them from a distance you wouldn't be detected. This has its advantages, namely, not being pierced by a crossbow, but it makes the black flame trickier to land.

>What do?

>Black dart on the guard
>Black conflagration, again
>Run closer for more accuracy
>>
>>5559226
The harmful blast radius, his hair and back of his coat were singed. The Aim roll is for landing a black conflagration in the right spot, while their roll to Dodge is for getting out of the harmful radius in the very brief time. The black conflagration is more of a mystical grenade than an all-devouring sphere, it has an upward explosion from the point of impact. If you threw a black spark on the ground at a man's feet, he would be burned horrifically, but if you threw it into a man's head, it would explode forward into anyone in front of him.
>>
https://www.youtube.com/watch?v=MK6TXMsvgQg
>>
>>5559226
>Black conflagration, again
>>
>>5559226
>Black conflagration, again
>>
>>5559226
>Black dart on the guard
We really don't want to get shot
>>
>>5559233
>>5559238
You call down a second black conflagration in their midst. The other merchant is too far to catch unless you were lucky but the two nearest men are a clear target.

>1d20+3 to Aim
>Bo2. They're both adjacent.
>1-5: Miss, 6-15: Hit 1d2, 16-19: Hit 1d3, 20: Hit All (guaranteed damage on a crit)
>>
Rolled 17 + 3 (1d20 + 3)

>>5559243
>>
Rolled 3 (1d20)

>>5559243
>>
Rolled 2, 5, 18 = 25 (3d20)

>>5559244
>>5559245
You think quickly and fling a spark into the sprinting merchant's back, angling it to catch the savvier two.

>This is the second direct hit by a black conflagration in a row, decreasing the effective range by 2. They'll need a 16 or higher to Dodge
>>
>>5559255
>2 vs 16: Major Failure
>5 vs 16: Major Failure
>21 vs 16: Moderate Success

The guard opts to run toward you and attempt to aim his crossbow as he goes, escaping the explosion! The merchants aren't so lucky and are both burned.

>1d6 for damage, they each have 4/4 HP
>>
Rolled 2 (1d6)

>>5559259
>>
Rolled 2 (1d6)

>>5559259
>>
Rolled 20, 12 = 32 (2d20)

>>5559261
>>5559264
>2 damage, 2/4 HP
>2 damage, 2/4 HP

The fleeing merchant's back is seared, stripping most of the skin near the impact bare and cracking his ribs. The other's decision to watch the spark instead of running backfires as the black flame scorches the side of his face. Both are thrown into hellish agony, but is their will to live strong enough to flee?

>They must roll 16 or higher on Willpower, 14+damage
>>
Rolled 1 + 5 (1d20 + 5)

>>5559271
>20 vs 16: Critical Success
>12 vs 16: Moderate Failure

The pointing merchant shrieks "AAAAAAAGH!" but is either terrified or has just found an adamantine resolve and keeps running, heedless of the pain. His partner collapses, clutching the side of his skull and wailing. You're about to try practicing your evil cackle when you remember the guard! He's coming closer and his brandishing his weapon, oh shit oh fuck!

>1d20+6 to Dodge
>Bo3. He's running at you, offsetting much of his skill. He'll be in close distance in ten seconds (2 turns) but won't be able to reload his crossbow unless he stops for five more (1 turn).
>>
Rolled 9 + 6 (1d20 + 6)

>>5559279
>>
Rolled 20 + 6 (1d20 + 6)

>>5559279
>>
Rolled 2 + 6 (1d20 + 6)

>>5559279
>>
>>5559279
>>5559280
>>5559285
>>5559290
>26(20) vs 6(1)
>Critical Success

As the guard raises his crossbow, everything slows down. He goes to pull the trigger and you use an eyelet behind him to track the direction, just as another eyelet to the side waits to analyze the bolt. You anticipate the projectile and fall to the side, windmilling with your arms to keep balance as he pulls the trigger, the string snags, and his weapon fails to function. In the same instant, you momentarily fall and panic, flinging a black dart at random before righting yourself. By sheer chance, it lands directly on the guard's exposed face. This was all a complete accident but from an outside perspective, it looks like you've just performed a rite to curse his crossbow string while dodging in a fluid dance, and threw your black sorcery at the exact instant to catch him in the jaw. The eyelet with the best view starts watering with amber.

>1d10 for damage, he has 6/6 HP
>>
Rolled 9 (1d10)

>>5559295
>>
>>5559295
>>5559296
I love this quest
>>
Rolled 3 (1d10)

>>5559295

>>5559298
Same
>>
>>5559296
>9 damage, -3/6 HP

The flesh on his face, eyes and all, is boiled away from the dark heat alone as the dart penetrates and flares, reducing his skull and brain to so much broken charcoal. His corpse slumps over, dead almost too quickly to suffer. You speak to the shadows. "Wow... I am so cool." You feel your trinket snatch his soul as it leaves his body, happening an instant after instead of at the moment of death. You suppose it makes sense that it has a range. Almost all of your kills up to this point have been at much closer distances than this. It strikes you that while the guard himself isn't more interesting than the others you've killed, it would be very interesting to see his death from another angle. Maybe The Watcher would agree? Maybe you should wait until you find someone actually interesting and not try to rush things.

In any event, your primary threat is dead and your only problem is the fleeing merchant who has a decent lead. Fortunately, you're in much better shape, not that you earned it, and have the eyelets able to remotely track him down. You start to run and realize there are a few different possibilities.

>What do?

>Just run the merchant down using your cardio and the eyelets to track.
>Attempt to hit him with a black dart in a very long distance shot.
>Make the eyelets visible and position them to have him flee where you can catch him easily.
>Let him go, maybe he'll talk to his business partners but you think you'll be long gone by the time they do anything.
>>
>>5559309
>Make the eyelets visible and position them to have him flee where you can catch him easily.
>>
>>5559309
>Attempt to hit him with a black dart in a very long distance shot.
Trickshot time
>>
>>5559309
>Make the eyelets visible and position them to have him flee where you can catch him easily
This feels like the funniest option
>>
>>5559309
>Make the eyelets visible and position them to have him flee where you can catch him easily.

Our efforts at sniping so far have been... mediocre
>>
>>5559309
>Make the eyelets visible and position them to have him flee where you can catch him easily.
>>
Rolled 9 (1d20)

>>5559311
>>5559315
>>5559333
You decide to have the eyelets move as fast as they can to outrun him, as while their default levitation speed is slow, while they're intangible they lack weight to drag and if they aren't, they only weigh twice as much as a normal eyeball. They can move at a slow sprint in a pinch at the cost of making it vastly more difficult to process what they're seeing from the wobbling. Once the eyelets outpace him, you'll have them turn visible and swoop down at the merchant to hopefully terrify him and chase him back to you, but not in the direction he just came from, a new, less suspicious direction you'll be waiting for him at! Your scheme is flawless and he's already moving fast so you have to put it into place swiftly. For the first time, you find it almost disturbing that you're able to command and redirect the eyelets without taking any focus away from your primary consciousness. Did The Watcher somehow enhance your brain or soul for the increased processing speed? If he did, would that in theory make it more valuable? You don't dwell on it for now, you're on the hunt.

>1d20+0 to Position the Eyelets
>Bo3. There are three eyelets moving at the same speed as the merchant without slowing down for terrain, which makes this much easier than chasing him on foot. Of course, it all relies on your intelligence to coordinate them.
>>
If (or rather when) the "scary eyeball plan" fails, I propose the following backup plan:

>This is the time to showcase your new skills! Mount your noble steed for a mule cavalry charge!
>>
Rolled 17 (1d20)

>>5559343
>>
Rolled 16 (1d20)

>>5559343
>>
Rolled 13 (1d20)

>>5559343
>>
>>5559344
Or we could combine the two ideas
>>
Rolled 11 (1d20)

>>5559343
>>5559348
>>5559349
>>5559352
>9 vs 17: Major Failure

The merchant flees as fast as his legs can carry him, but between his average fitness, the wooded terrain, his intangible pursuers, and the wound slowing his reflexes he doesn't have a prayer of escape. He rounds a tree as a floating eyelet shifts into view, jaundiced jelly, twisted pupil and all, and blinks. He turns and sees another swooping down from above. The terror this invokes is even greater than the pain. You're close enough to hear him scream even as you see it.

>He must roll 19 or higher to keep it together.
>>
>>5559358
>11 vs 19
>Moderate Failure

"AAAAAAAIIIIIIIIIIIIIIIIEEEEEEE!" The merchant scrambles and sprints in the opposite direction, in a blind, animal panic that's completely understandable for the circumstances.

>+1 Intimidation XP, 2/5 to 1 (Novice) Skill
>+1 Intelligence XP, 5/40 to 6 (Above Average) Stat

Your sick mind thinks it's hilarious as he blindly rushes right into your ambush. A little too late, you think it would've been cool to ride your mule but you guess there will be more ambushes in the future. You could always ride down some random traveler for the kicks, maybe literally.

>What do?

>Stab him with your knife
>Use the black flame again
>Take him down with your hands, you want to interrogate him, but then again there is another living merchant
>>
>>5559369
>Use the black flame again
No need to get fancy now
>>
>>5559369
>Use the black flame again
Good ol' reliable. Nothing beats Black Flame.
>>
>>5559369
>Use the black flame again
>>
>>5559371
>>5559377
>>5559378
You leap around a tree trunk and release a burst of the black flame at chest height. With him looking over his shoulder and running straight ahead, there's no chance of dodging. Soon, his front will match his back.

>1d8 for damage, he has 2/4 HP
>>
Rolled 3 (1d8)

>>5559386
Set flame to stun!
>>
>>5559391
>3 damage, -1/4 HP

He doesn't even have time to see you before the black flames have seared through his ribcage and melted his heart. That's it, the fight is done. You do find it a little impressive how the merchant resisted enough to run but you aren't too blown away. You don't know exactly how painful the black flame is but you doubt it can hold a candle, heh, to the Black Goat's idea of anguish. You like the black flame and have enjoyed getting use out of it as a tool, but you've noticed that it's somewhat static. You keep using it but your accuracy isn't improving, the sorcery isn't getting any stronger, and even your hand-eye coordination isn't keeping pace like it should if you keep throwing darts and sparks at targets. You think that might have been by design, to give you a seemingly powerful tool that doesn't have any room for improvement and require you to kill several targets too dangerous for it. Though to be fair, you did also ask for physical enhancement. You wonder if you might not be able to summon the Black Goat again and feed it some of the trinket's souls for an advancement. Maybe there's no need. It's powerful on its own when dealing with untrained peasants and merchants that might otherwise be a risk in melee combat. Eh, you'll think about it.

The merchant's soul went straight into the trinket and you phase the eyelets back into intangibility as you dig through his pockets. Phooey, he was only carrying 17 silver and 14 coppers coins. Most of it must be in his cart. You don't know which merchant this was and you don't really care. You go back to the site of the ambush and look at the guard's corpse. Luckily, his sword, crossbow, bolts, and ringmail are all perfectly intact. You help yourself to them. The sword is sharp and feels good in your hands. (1d20+Agility Stat and Sword Skill to hit, 1d6+Sword Skill for damage). Your instincts tell you it's a falchion. "A falchion, that's a cool name, huh..." You mutter to yourself as you examine your other ill-gotten gains.

>Ringmail has 40% coverage, meaning an attack that you fail to Dodge has a 40% chance, roll under on 1d100 on a hit, to be intercepted. It gives you +2 Armor, reducing physical damage by 2. It has an Encumbrance of 3, meaning those at 3 Strength or below will have their reflexes slowed by -3.
>>
>>5559418
The ringmail shirt feels natural, almost like a normal shirt. Surely your martial instincts taking over. The crossbow is trickier. You have no idea how it works or how to reload it, but are confident you could find out with a bit of experimenting. (1d20+Agility Stat and Crossbow Skill to hit, 1d6+Crossbow Skill for damage). It has 19 bolts in a little quiver, you think, on his belt, counting the 1 bolt in the stock. You don't know precisely what it's called. The twangy bit? It doesn't matter much. You take the bolts and hitch them on your belt, like he did. You search the guard's pockets and giggle. 23 silver coins and 9 copper coins. Probably most of his pay. You walk over to the last living merchant, writhing in agony. You look at your new weapons and make a decision.

>What do?

>Kill him with the falchion.
>Kill him with the crossbow.
>Kill him with the black flame.
>Kill him in another way.
>Let him live, so you can interrogate him.
>Let him live, seriously, so you can maybe get a reputation. Your Intelligence and paranoid upbringing is enough to know this would probably be a very bad idea.
>>
>>5559422
>Kill him in another way
Choke him. Practice for Vemaic's task
>>
>>5559422
>Kill him in another way.
Send an eyelet down his throat and see him from the inside. I think the watcher would enjoy that
>>
>>5559425
+1
>>
>>5559425
>>5559426
Can I switch to combining the two?
>>
>>5559426
+1
>>
>>5559425
+1
>>
>>5559425
>>5559426
>>5559427
>>5559429
>>5559431
>>5559432
You have a brilliant idea! You'll force an eyelet down his windpipe, and while it's plugging his airways, you'll crush them with your hands to practice for Vemaic! This is as ingenious as it is unspeakable. You make an eyelet solid and go to grab it. It lets you but blinks shut, in confusion or anticipation? It's difficult to tell from the inhuman pupil and lack of facial muscles. Are they even capable of expressions? You know they at least weep when they see some things for some... reasons... your pride doesn't like to dwell on but you aren't sure how much they are a part of The Watcher and how much they are autonomous or a part of you, even. Weird.

The merchant's remaining eye goes wide as he sees the unnatural eye slide into being, and he starts to weep when you turn the other two visible, because you can. His voice is weak, almost broken by the pain. "no... p-please, no..." You look down at him and your anxiety kicks in, now of all times. "I- um, I-I'm s-sorry but I... I have t-to practice f-for later." What's left of his face is a rare mix of baffled and terrified that the eyelets get a good look of before you pry open his bloody teeth and shove the closed eyelet in. You can't really get your arm fully inside so you resort to using your fingers to push it in, near the lungs, while you ignore his desperate, dying resistance. Once you let go, the eyelet catches on and squishes itself in his windpipe while you grab the throat, above the eyelet, and attempt to crush it with your fingers. This is an act of pure, senseless brutality.

>1d4+6 for strangling damage (Strength Stat+Unarmed Skill)
>1d2 for eyelet damage, this is very situational and its dimensions aren't perfect for wedging but it has a clear view of what's happening.
>>
Rolled 1 + 6 (1d4 + 6)

>>5559454
>>
Rolled 1 (1d2)

>>5559454
Wtf anons
>>
>>5559457
>>5559459
>8 damage, -6/4 HP

Even with every possible advantage, it takes you over twenty minutes to actually choke the merchant. You don't know what it is, your throttling technique, you trying not to squish the eyelet, or the eyelet's wiggling letting him breathe every few seconds, but it takes much longer than expected. Near the last five minutes the feeling goes from a sinister execution to almost awkward, as the merchant's living eye finds the courage to glare at you and even spit a little on your hand. Eventually, he goes unconscious and you choke him for another ten minutes just to be sure. All that's left is silence and night-time crickets. You feel like you've learned something today but you have no idea what that is.

>+1 Intimidation XP, 3/5 to 1 (Novice) Skill
>+1 Unarmed XP, 5/40 to 4 (Expert) Skill
>+1 Strength XP, 5/80 to 9 (Impressive) Stat
>+1 Charisma XP, 9/10 to 2 (Useless) Stat

When you finish and feel the merchant's soul flow into the trinket, you let him go and just sit next to his corpse for a minute thinking about the life decisions that led you here. Maybe that was too far. Then again, you did burn an entire village. Maybe you've already gone too far for sanity. You wonder what your mom would think if she could see you now. Would she be proud? Disgusted? You remember her bitter scowl and the way she would whack the back of your hands with a wooden spoon. You miss her so much. You can feel your eyes getting misty and just let it all go. The eyelets stare, their presence nearly comforting as you weep in the ashes your choices have made.

It doesn't last for long as you sob and rummage through his pockets. 38 silver coins and 18 copper coins. That makes you feel a little better, but then there's the carts and thoroughly spooked mules. You decide to go search them and by the time you're prying into the tool cart's secret compartment, you have a greedy smile on your lips. You open the sack first. 24 golden coins. Almost a small fortune. Between these carts and the value of their goods, it is. You find the letter, too, and think. You'll need to burn the dead, finish pillaging, and read the letter. You decide to do it in that order before you forget. You don't want anyone finding a corpse with signs of being hit with dark sorcery. Something you've found about the black flame is that it's much easier to burn flesh than wood and fabrics, the opposite of a normal flame.
>>
>>5559473
You finish with the three, taking almost half an hour to be completely sure, and then come back to search the mule carts. There's a sack of 24 silver coins and 41 copper coins in the cloth cart, and besides the gold, 49 silver coins and 30 copper coins in the tool cart. There's food, too, 12 days of bread and sausages. Not very much for a party of three men. They were cutting it close with this trip. You lead your two mules to the destroyed campsite and think for a minute. On one hand, you have your goods to sort through, and on the other hand, you have a mysterious letter.

>What do?

>Organize your loot. You need to know how much of what you have and decide what to do with these mules, their carts, and the goods.
>Read the letter. You're curious to see what secrets are hidden inside, all of that boring business can wait.
>>
>>5559474
>Read the letter. You're curious to see what secrets are hidden inside, all of that boring business can wait.
>>
>>5559474
>Read the letter. You're curious to see what secrets are hidden inside, all of that boring business can wait.
>>
>>5559474
>read letter
Maybe it tells us something loot related too.
>>
We should probably cool it with the wanton murder for the sake of Lucas's psyche. Also, we need to negotiate improving the Black Flame with the Black Goat.
>>
>>5559476
>>5559478
>>5559480
You eagerly use your thumb to tear the envelope open and withdraw the parchment. It's a short letter and you skim it immediately.

>Friend
>It took a while, but me and the misses solved our problem. Is there anything you're wrestling with? Wives' troubles are enough to make a man wish he were dead. We all couldn't live without them though, could we?
>Have some faith in the hearth-tender, you keep telling me. I had my doubts but you're right, seeing her light up like that is more precious than any jewels. "King on the road, servant in the home." - an old saying of my father's, his marriage was hard but the good times made it worth it. Man's an inspiration, but there's nothing about making a house a home he knows. Nothing can replace that warm feeling, can it? You should come down here!
>Folks say it's a rough trip through the hills, and it is. Your horse is strong, though, I'm sure you could make it in good time. Pay off is worth it when you get here, I assure you! The woman's pot roast is always a pleasure. Doing market runs is a small price to pay. I've been thinking, in the end all of this marriage stuff really is a different kind of business. We should talk some more in person.
>See You Soon, L

Initially, you're confused. This is just a letter about a merchant's marriage problems. Why would it be in a hidden compartment with a sack of gold? Unless the letter's sender was just that rich? But if he was, why would there have only been one guard and it be sent in by offroad mule cart? Your inner paranoia has you rereading the letter, again and again. Surely there's some message to decipher. It couldn't possibly be a normal letter, not like this. You skim it carefully, as the eyelets find no trace of magic.

>What do you think the letter says?
>>
Thought some might be in the capitalization but I don't see anything. Here's a list of all capitalized words/letters by line though.
Friend
It Is Wives' We
Have I King Man's Nothing You
Folks Your I'm Pay I The Doing I've We
See You Soon L

F
IIWW
HIKMNY
FYIPITDIW
SYSL
>>
Rolled 1 (1d20)

>>5559524
>It says you should burn the carts, erase all the evidence of them being here just to be sure.
Idk what it means, but you can never be too cautious.
This quest looks very comfy, barring the warcrimes. How's the writing, QM?
>>
>>5558783
https://www.youtube.com/watch?v=vSK3maq8Cyk
This is David
>>
>>5559524
I don't think this is any kind of cipher. It appears to be doublespeak of some sort. The "misses" refers to some kind of associate of the merchant, on whose behalf the merchant does business (smuggling?). The addressee lives further away from the capital and "L" is inviting him to get into the game. The father business is totally obscure to me. Without more context I can't make sense of it though. Unfortunate, it would have been better to take them alive.
>>
>>5559560
Lucas I mean, wrong quest sorry
>>
>>5559570
I think the first bit about the misses is more in line with talking about an assassin of some sort?
>>
>>5559581
Could be. I don't really know enough to say one way or another.
>>
>inb4 this was just a way for the QM to get ideas
>>
>>5559541
Now that you've got me thinking, I think you're right, it's surprisingly comfy outside of the brainlet MC's ultraviolence. That's likely due to the traveling and Lucas's background and mental problems grounding him so that there's a character under the wandering murderhobo.

The writing is nice, my work is very slow most days of the week so I'm able to post semi-frequently and Lucas's mindset lends it well to stream of consciousness mobile posting. Once this thread is slid or Lucas finishes his pact with the Black Goat, I'll take a week or two off. Maybe I should get a twitter for it?


What did you guys think of the witch hut segment? I tried not to let it drag out too long but it was fun having a dialog focused bit. Your luck so far has caught me by surprise. You could've very easily died in the village, which would've been a peaceful stop if you didn't bomb every social roll possible, or the fight with the guard just now. 7/7 HP is extremely little when you're looking at large numbers or serious weapons.

>>5559560
>>5559572
No kidding. Lucas is the type of guy to remove the orange cap from a toy gun and fantasize about using it to rob a gas station, but never dare to do it. Until he needs $20 for a pizza but can't find a way to get the money legally. Then it somehow ends in three felonies and 10-15 minutes on the daily news.

>>5559591
I assure you there is a puzzle. It can't be too easy, a lot of you are geniuses. If you guys haven't decided on an answer by the time I get off of work, Lucas can roll Bo1 on Intelligence for a hint.
>>
>>5559618
I liked the hut segment. Due to frequent updates it never feels like we're stuck somewhere we don't like for too long. We got some good info on mom. Witch herself was a bit annoying but we did meet another patron who was into us. (Probably cause of the village genocide.) Would've been better if I didn't crit fail learning but shit happens. The players were also rewarded for using their powers creatively. (Or at least choosing to Write In when it wasn't an option and that being acceptable.)
>>
>>5559618
I really enjoyed the bit with the witch. It added at lot of character to Lucas, and demonstrated that you are quite good at writing dialogue and characters although it took stellar rolling for the encounter to not go to utter shit. Lucas's social mali disincentivize comfy interactions but perhaps getting it to (Useless) level will help. Looking forward to meeting interesting normies at some point. Also, getting the trinket really incentivized murder since souls are quality pact-making materials.

>You could've very easily died in the village, which would've been a peaceful stop if you didn't bomb every social roll possible, or the fight with the guard just now. 7/7 HP is extremely little when you're looking at large numbers or serious weapons.
This is part of why I wanted to attack the guard in the first place. It proved that in a straight fight against an armed and competent opponent Lucas is quite killable. We'll need to be much more cautious henceforth.
>>
>>5559524
The King is on the road and they're trying to kill the King? He wants to reconvene where he is through the hills?
>>
>>5559524
This is just a guess.

>Friend
>Patron or boss

>It took a while, but me and the misses solved our problem. Is there anything you're wrestling with? Wives' troubles are enough to make a man wish he were dead.

Me and the assassin solved the problem and our target is dead.


>Have some faith in the hearth-tender, you keep telling me. I had my doubts but you're right, seeing her light up like that is more precious than any jewels.

Someone got set on fire?

>"King on the road, servant in the home." - an old saying of my father's, his marriage

Someone Nobel?

>hard but the good times made it worth it. Man's an inspiration, but there's nothing about making a house a home he knows. Nothing can replace that warm feeling, can it?

The targets house got set on fire?


>Folks say it's a rough trip through the hills, and it is. Your horse is strong, though, I'm sure you could make it in good time. Pay off is worth it when you get here, I assure you! The woman's pot roast is always a pleasure.

They looted the target after setting them on fire and are going to give their employer a cut? Or maybe they want a bigger payday from "friend" or "L'

> Doing market runs is a small price to pay. I've been thinking, in the end all of this marriage stuff really is a different kind of business. We should talk some more in person.

Smuggling is easy but, side assassination missions is to hard the merchant wants to renegotiate the contract?


i think the messages says the the merchant crew killed some Nobel as directed by their employer by setting the nobles house on fire to make it look like an accident. And wants to haggle about how much they should be paid for their mission.
>>
>>5559812
Damn impressive work and
>>
>>5559812
This sounds about right, maybe if we can find the employer (if true) we can show we killed his assassin and get some work lol
>>
>>5559539
>>5559570
>>5559581
>>5559582
>>5559663
>>5559812
>>5559829
>>5559835
You sit and think about the letter for almost an hour. You sort through capitalized letters, you read every sentence, and try to parse through what exactly it's trying to say. You don't know what for sure but the more you look at it, the more you think it's hinting at some kind of assassination. Yeah, that makes sense. It talks about a problem with the misses, a warm feeling, travel through the hills, and a pay off being worth it. That makes sense. Yeah, it's all an intricate double-meaning type of thing.

>+1 Intelligence XP, 6/40 to 6 (Above Average) Stat

An assassination makes sense. In that case then the merchants or someone they're associated with, or he, if he was the only one in on it was going to meet a "friend," some kind of patron, maybe? They mentioned pay, a market run, business. Are they trying to negotiate? So the merchant is or is associated with "L" who is some kind of assassin for hire that performed a hit on some nobleman and the letter is trying to negotiate the rate with their "friend". But if that's the case, why would they be bringing money with them? Unless "L" hired the "friend" and they're bringing him his pay? This is all so complicated but it's the best that comes to mind.

You think that this is a vaguely accurate interpretation, but you aren't completely sure. Part of you can't shake the thought that the letter is hiding something. Something specific. You look over the sentences, trying to parse if there's anything you could've missed. You think this is a complex message, something that could be worth knowing. Maybe it's worthless. Maybe it's genuine and you're overthinking things? No, no, there is some... thing... that's sitting there. Right on the very tip of your tongue. You groan slightly. "Aaaaaaa...

>1d20+0 to Interpret
>Bo1. This is a wildly different type of code than The Watcher in The Glass.
>>
Rolled 6 (1d20)

>>5559856
>>
>>5559857
The RNG in this quest is kinda ridiculous, not gonna lie.
>>
Rolled 4 + 0 (1d20 + 0)

>>5559856
>>
>>5559889
>RNG
>>
>>5559865
Normally I dislike d20 quests for how inconsistent and bizarre the dice can be but I really enjoy it here.
>>
>>5559857
>6
>???

You think that's as accurate an interpretation as you're going to get. It makes sense, it has a motive, and a reason for the gold. That's what you'll assume. "L" is either an assassin or hiring assassins to kill nobles and his assassins are looting their homes but want more pay. It's good enough. It's not relevant to your mission for The Black Goat. You'll continue your journey to keep your soul where it belongs until this "L" or another lead comes up in the future. You don't burn the letter. Instead you fold it neatly and slip it in your pocket. You might want it later for some reason more than you would like burning it now. Proof of handwriting, at least. You could bluff like you were in the know or threaten some criminals or merchants or something. That would be cool. You would be this dark and mysterious newcomer to the kingdom's criminal underworld, or maybe you would just get stabbed. Eh. You move on and start sorting your newly gained treasures.

It only takes you a few minutes to count with the eyelet's assistance and you find that you have a total of 250 copper coins, 139 silver coins, and 24 golden coins. As a man who used to be impressed by more than two copper coins at the same time as a child and only dreamed about silver, that is an insane amount. That's not well-off commoner wealth, that's a minor knight on a quest wealth. It's also too much to comfortably carry without obvious bulging. You can carry up to 100 coins without any bulges or a visible sack so you're going to have to leave some coins stashed away if you want to not be blatantly hiding something.

That's simple enough but there's the question of value. You never went to the market as a child, in fact you werr almost completely isolated, but you have a vague idea that copper coins are used for very cheap transactions. Like if you wanted to buy bread or something. No amount of copper in public is going to suspicious if you're wearing armor and look like a mercenary or hired guard, well those are kind of the same thing but it's a moot point. The problem is that they aren't good for large purchases. You know that silver is way more valuable than copper, that village you had an, um... accident with 5 silver coins total scattered across houses. So you know that silver is valuable and more obvious but you don't know how much more valuable and more obvious it is, because these merchants and their guard had a lot of silver.
>>
>>5559916
That leads you to think it's the preferred currency for people dealing with more value than peasants on a regular basis, like a merchant or hired guard. It's valuable and flashy yes, but maybe not too valuable or flashy. Then there's the gold. Every story you've ever heard told you that people would kill for gold and you know that your mother worked herself to the bone for years for just a few coins, and she was being paid well. She never told you much gold she spent on the land, specifically, but she was lied to that it was fertile and paid wildly over the price it should've been sold for. That's why she took revenge later and, and... back on subject. Things that are bought with gold are expensive and you know a handful is a big amount of money, and now you have 24. That is a huge sum. You think it's mostly used by nobles, those greedy temple-mem who persecuted your mother for no reason all of these years, and rich merchants.

You could drop it on an almost guaranteed bribe with anyone that could be bribed but would start rumors. Maybe it's too conspicuous to even have. You think about all of this carefully. There's nothing stopping you from carrying a ton of it and not caring that you're a very visible figure but that has its downsides. If you didn't carry them all, where would you hide them? In a sack on a mule? That seems practical but a little risky, it might get stolen or something like that. You could always bury it underground and remember the location but that would take valuable time and you don't have any tools- wait a second yes you do! You have an entire cartload full of shovels and hammers and all kinds of things you don't have context for. You could dig a hole, bury a sack of the money, and have the eyelets memorize its location so you could come back later. You could also find a cave but that seems a little less practical this close to a huge settlement like this. Thousands of people in one place. You can't imagine, and the capital of the kingdom is even bigger than that? It's considered a small city? Pure madness.
>>
>>5559917
You have the food too but it's not as urgent so you haven't counted it yet. There's the mules and their carts, too. No you can't put it off, you need to take care of business now so that you can get back to finishing your pact. You look over at the two mules. They both like sturdy, well-bred animals, which makes sense but they're terrified of you. That's okay, your first two were, too. You have no idea how valuable either of the cart's goods are in real terms but you think the tools are valuable, since the cloth cart had less money but that might mean they were expensive to buy, too. You go ahead and try to find how much space each cart has. For ease of comprehension, you call each bit units.

>20 coins and 1 day's rations takes 1 unit of space to store
>1 sack can hold 20 units of space
>1 cart can hold 100 units of space
>1 mule can carry 4 sacks or pull 1 cart
>You can carry 8 units+Strength, so 11, and are carrying a shirt of ringmail (1 unit, armor weight is Encumbrance/3, rounded down), a crossbow with 20 bolts (3 units, 2 for a large weapon, 1 for ammo), a falchion (1 unit), a hatchet (1 unit), the trinket (0 units), and two knives (0 units)
>If a mule is carrying you, it can only carry 2 sacks but it has no trouble pulling a cart with you riding it, even if you're fully burdened, they're tough beasts
>You can only drive 1 cart at a time alone so 1 cart is sadly dead weight
>You aren't sure how many mules you can handle but your riding skill has much to be desired, so you would say a herd of 3 mules is a safe upper limit

You analyze your situation.

>There are 4 mules, 2 carts, 14 sacks between the merchants' and what you already have
>You have 413 coins of various value and 33 rations
>1 cart is carrying 80/100 units of cloth that you can't determine the value of, just that it's nicer than most peasant rags
>1 cart is carrying 70/95 units of tools in a similar situation but also has a secret compartment that can hold 5 units and escape anything but magic or serious scrutiny
>>
>>5559918
You don't know exactly how valuable these goods are but you know they're worth a decent amount of money. You are also aware that your sheer intelligence often confuses people which would highly complicate selling them and potentially raise suspicion. You do know that they aren't critical and you're going to need to bury, leave some behind, or burn them if you want to empty out the cart for your own supplies but your sacks and mules should be enough that it won't be necessary. You know that you could try to turn back and try to leave the goods at the witch's hut but that's a massive waste of time you don't have. You really don't want the hooks again. On the hauling front you seem to be good but there's an extra mule that may be or may not be worth the risk of taking with you.

This is all very complex, like the letter and also like the letter, the eyelets aren't forthcoming with hints. They just watch and let you see through them and make your own conclusions. You think you might be grateful for that. Come to think of it, you could always summon an entity and try to haggle these goods to it or ask them for a way to make carrying things easier. Maybe make you crossbow proof while they're at it? If you weren't totally a genius archsorcerer in the making that fight could've ended badly. You sit on a cart and think long and hard. "Hmm..."

>How do you want to distribute or dispose of your loot?
>>
I'm thinking we either take the cart with a secret compartment and only a few units of goods at most, or completely forgo the goods and carts and just shove what we can onto our pack of mules. Honestly, either will look a bit suspicious, we won't pass as a merchant.
>>
>>5559919
Here's my take.

We take two mules: one to ride on and one to pull the cart with the secret compartment.

We fully use the secret compartment to carry the gold coins and as much silver as we can fit in it.

We use one "sack" on the cart for the remaining copper coinage. Two "sacks" for the rations.

Lucas wears: one sack filled with the remaining silver coins, the mail, the falchion, the crossbow, the bolts, and the trinket.

I want to have Lucas evaluate what "tools" on cart he (possibly) knows how to use- shovels, hammers, and so forth- and to leave one of each type he can use on it (as well as his hatchet, knives, spare clothes, etc). Otherwise, take what he can't use off of it.

Next: summon the Goat to ask: is he at all interested in the cloth/cart/tools/extra mules/souls, and what would it cost to upgrade the Black Flame?

If the goat is uninterested in the cloth and tools, then have Lucas burn the cloth and abandon the tools on the other cart. Possibly burn that as well. The extra mules we could also potentially sacrifice to the Wurm for a minor boon.

This leaves us with the plausible alibi of "I'm a dispossessed mercenary whose farm was taken from me by my local baron". I don't think the tools and cloth can be usefully sold to mortals without suspicion, so I'm happy to get destroy them if the demons are uninterested.
>>
>>5559945
I don't think the goat will particularly give a shit, instead I think we should contact the Watcher and see what he thinks of our POV kill
>>
>>5559948
>It varies but in general, personal sacrifices are worth far more than sacrificing other people, and other people are worth far more than sacrificing material things.
It might not be worth much, but I'd still be happy to get *some* value out of the random shit we acquired rather than burning/abandoning it. Even if it's just a level of charisma or archery or some shit. Also, I'd like to summon the Black Goat anyways to figure out what it would cost to upgrade the Flame.
>>
>>5559918
>Carry all money in a small weightless sack, it's an RPG after all
I propose an "RPG roll" to determine if we can get away with using a handy vidya solution to a real problem.
Anything but the dreaded fuggin inventory management that saps joy out of quest.
>>
>>5559954
Same. This isn't Resident Evil inventory, this is more homework and not the fun kind. Maybe in-character we get a pact to help us not worry about this?
>>
>>5559945
I'm fine with this, but maybe bury one gold coin somewhere. Just in case we get fucked and have to get back on our feet. And keep the silver on hand in case we need to grease some palms.
>>
>>5559973
I'm good with burying some money as a contingency
>>
>Inventory management
Fuck no.
Also, I drew the Watcher
>>
>>5560158
Based, but should've drawn a soi shortstack neckbeard.
>>
>>5560168
Isn’t he supposed to be physically impressive now because of the Black Goat?
>>
>>5560231
Idk, but he doesn't look particularly impressive either.
>>
>>5560158
Evocative sketch anon, I like it.
captcha: xvSPY0
>>
On the topic of the mysterious letter, I think it's a two parter. The first part is confirmation of an assassination, the second part, the quoted part, is the next contract. I think it's meant to be literal, the king (duke?) is traveling, and his servant is at home, alone, unguarded. Or possibly the servant is an insider at the castle that can get us access to the target. The talk of roast beef makes me wonder if there's a poisoning plot.
>>
>>5560158
Nice man
>>
>>5559919
I have an utterly DEVIOUS idea. Since this is a medieval setting, and coinage is based on weight of the precious metal...we will take a page from the Manual of General Heeb'ry. Take some gold coins into a sack and then shake them as hard as you can for a while. Collect the shavings. Also try to see if you can clip some of them.
>>
>>5560158
Nice.
>>
>>5560318
...what?
>>
>>5560338

It's an ancient money fraud scheme. Gold is soft, so you can grind gold dust and clip small fragments off, then exchange those as raw gold for say silver currencies.

I don't think it's worth the trouble, we're probably set for money on silvers alone for anything short of purchasing land.
>>
>>5560318
Love the enthusiasm anon, but let's try to keep things simple.
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>>5560347
Still don't get it. Didn't you say it was based on weight? Wouldn't gold coins lose weight if we shaved off of it? Or do they keep the value just because they're coins?
>>
>>5560375
It's because coins are a standardized weight so most people wouldn't be able to tell the difference unless the coins were weighed or obviously debased.
Not really worth doing on an individual scale, especially for someone in our position.
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>>5560378
Righto. Although this wouldn't be out of character, I think.
>>
>>5559923
>>5559945
>>5559954
>>5559958
>>5560158
This is all so fucking tedious. Coins, sacks, mules… It drives you mad! You sort through your winnings and restrain yourself from lashing out with the black flame. You eventually reason out a vague system. You’ll take two mules, one to pull the cart with the secret compartment, one to ride on, and you’ll distribute things somewhat evenly. You’ll put the gold and as much silver as can fit in the cart’s secret compartment, except for 1 gold coin, which you bury two hundred paces away from their campsite, just in case. You’ll carry a sack full of silver and the tools you know are useful, a shovel, a pair of pliers, a hammer, and some shears, and all of the rest of the tools you’ll abandon, maybe. "Aaaaaagh!" It’s all so frustrating sorting through goods like this. You start to micromanage the mules and you feel yourself losing it. You want to kill the duke’s son and work on the list, not waste valuable time sorting through miscellaneous garbage! Logistics… who cares about logistics? You aren’t some clerk!

You are a warlock, actively risking your soul for unnatural powers! It all feels so, so meaningless, and boring! Why, you’re half-tempted to seal a pact so you won’t have to worry about it and… wait a minute. Why don’t you just seal a pact so you won’t have to worry about it!? Yes! YES! Brilliant! This is an ingenious plan and you scratch a chalk circle. You clear your head, spill some of your blood into the center, and repeat the rhyme.

“Black Goat…"
Taker of souls…
The one who was smote…
Whose name is written on no scrolls…
Hear these words out of my throat…
Come quick, and bring all the treasures you’ve stole.”

You don’t have to wait for long, as some two seconds later the shadows curdle into the shape of a goat. It sighs.

>”I didn’t expect to be summoned again so soon but I’m always willing to do business. Is the task too difficult for you, mortal?”
You shake your head. “N-No. That’s g-going great, I-I was just wondering if-” The goat chews its cud, contemplative.
>”If what?”
“Y-You could get me a… um… a p-pocket?” It stops chewing its cud.
>”A pocket?”
You explain. “Y-Yeah! I r-recently got a lot of, umm, treasure, and I can’t really, uhh, c-carry all of it so I was wondering if-” Its eyes light up.
>”Oh! You want that kind of pocket. A very practical thing to ask. It's not a request I get often but I suppose I can oblige.”
You scratch the top of your head. “I have a lot of st-stuff I would be willing to tr-trade for-” The goat stamps its hoof.
>”Now, now, you know as well I do that I don’t care for petty trifles. Your mother told you that, didn’t she, Lucas?”
“Umm…”
>>
>>5560401
>”Fret not, I’m pleased to accommodate. I’ll gladly give you a pocket of curved space where you can stash away rubbish to your heart’s content.”
You know that nothing is free. “What do you w-want in ex-exchange?” The goat paces in a half-circle.
>”Best not to waste your time. After all, the clock is ticking. Pick a price.”

Once more, several vivid thoughts enter your head.

In exchange for-

>Pocket Space: A small, stable curve in spacetime the size of a moderately large shed. It can store a massive amount of goods, equivalent to five carts, and abstracts the process of stacking and sorting them. You simply open the curve, reach in, and withdraw or deposit your materials. The curve itself is visibly sinister but can be called at-will, has zero weight, and will tell you what is stored within and its capacity at request.

-You are willing to give:

>Subscription: The Black Goat is willing to be reasonable and knows very well what your trinket is capable of. If you agree, he’ll request 1 soul each month for the continued use of the Pocket Space but if you fail to pay, he’ll revoke the Pocket Space and everything contained within. No pressure, nothing too much, just a single soul per month. You can even choose the soul, as long as you killed its owner yourself.
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.
>Blood of a Virgin: The Black Goat is, if nothing else, a staunch traditionalist and is willing to take the blood of a virgin in lieu of other payment. As the Pocket Space is for your benefit and you are a virgin, he’ll take your blood. Enough of it to fill your body and then some. Not all at once, a little at a time, for about a year or so. You’ll feel a little weak and frail (-2 HP penalty) but should be fine until the year is over.
>>
>>5560404
>Subscription: The Black Goat is willing to be reasonable and knows very well what your trinket is capable of. If you agree, he’ll request 1 soul each month for the continued use of the Pocket Space but if you fail to pay, he’ll revoke the Pocket Space and everything contained within. No pressure, nothing too much, just a single soul per month. You can even choose the soul, as long as you killed its owner yourself.
EZ.
>>
>>5560404
>As the Pocket Space is for your benefit and you are a virgin, he’ll take your blood
Kek, fucking knew it would be useful one day
>>
>>5560404
>Subscription: The Black Goat is willing to be reasonable and knows very well what your trinket is capable of. If you agree, he’ll request 1 soul each month for the continued use of the Pocket Space but if you fail to pay, he’ll revoke the Pocket Space and everything contained within. No pressure, nothing too much, just a single soul per month. You can even choose the soul, as long as you killed its owner yourself.
Fucking based. Goated goat.
>>
>>5560404
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.
Those rental fees will add up. I earned my souls the hard way, and they're worth less and less in this cosmic economy.
>>
>>5560404
Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.
This one sounds the most fun.
>>
>>5560413
+1
Subscription services are a scam anyway. I would rather have no time to rest between demonic errands and demonic hit jobs
>>
>>5560404
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.
No time limits is fucking great
>>
>>5560404
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.

There's always more time for side quests. And they're probably on the way anyway, and good for hilarious shenanigans, I mean training our skills.
>>
>>5560158
This is some godlike art, a 1:1 of my mental image.

>>5560231
I wouldn't say impressive, just in the same condition as if Lucas had been exercising, eating well, and training for a decade. It's still Lucas's body (You think) only better. Enough to use his combat skills and exert himself, but not necessarily stand out in a crowd.
>>
>>5560404
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.

I just wanna see what this guy will put us up to honestly. Kinda imagine it like Tranquility Lane.
>>
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>>5560434
>I just wanna see what this guy will put us up to honestly
I can guess
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>>5560404
>Errands: The Black Goat has many minor tasks he needs done that aren’t related to murder. If you agree, he’ll give you a selection of three minor tasks to choose from in your dreams that have no major, set time limit and won’t overly distract from your pact. Once you’ve completed ten tasks, the Pocket Space will be considered bought and paid for.
>>
>>5560413
>>5560416
>>5560419
>>5560420
>>5560428
>>5560434
>>5560438
You’re torn between taking a subscription and running errands but decide that you would prefer to permanently pay it off than have a constant sink on your trinket’s souls. Even if it is minor. “Yeah, I-... I c-could definitely… r-run some uh, errands for you, ma- I m-mean GOAT.” It somehow raises an eyebrow without a human range of motion. “The… um… goated, goat, even, i-if you w-will.” Deep inside, you can sense the entity is judging you. It sighs.
>”Very well. Our pact is sealed. Focus for a moment and your pocket will manifest. It’ll stretch wide enough for anything you should need to store inside but there is no internal air supply, so I would recommend against using it to hold living prisoners.”
You try to think really hard but the curve appears much easier than expected. It’s a shadow-stained, hideous gash in creation itself, like you somehow took a hacksaw to the fabric of reality, but when you push your hand inside, it's surprisingly comfy. There’s a lot of space. A looot of space. Nice. The goat interrupts your awe-stricken groping of the void.
>”Lucas, is there anything else you wanted to discuss while I was here?”
You think carefully. “Umm… act-... actually…”

>What do you want to talk about? You can pick more than one.

>Black Flame: You’ve noticed that for all of its destructive potential, the Black Flame is static and you’d like to see if you can change that, or at least what it would cost.
>Another Pact: The Black Flame and your Might at Arms are both great, you’ve gotten tons of use out of them, but you’re thinking you need another edge and would like to negotiate.
>Your Other Patron: You’ve recently been favored by The Watcher in The Glass and you were wondering if The Black Goat has any thoughts on them.
>Another Partner of His: You want to ask if The Black Goat is familiar with the witch you met, Magnolia, and if he might know anything about Vemaic or her other, unknown patron.
>Small Talk: You’ll spew some inane babbling about your journeys so far, surely The Black Goat would like to hear all about the details.
>Nothing: Actually, that’s about it. You’ll start on the errands immediately and continue striking out the kill list as soon as you can.
>>
>>5560439
>Black Flame: You’ve noticed that for all of its destructive potential, the Black Flame is static and you’d like to see if you can change that, or at least what it would cost.
>>
>>5560439
>Black Flame: You’ve noticed that for all of its destructive potential, the Black Flame is static and you’d like to see if you can change that, or at least what it would cost.
>Your Other Patron: You’ve recently been favored by The Watcher in The Glass and you were wondering if The Black Goat has any thoughts on them.
>Also ask about Vemaic (no Magnolia)
I don't want to waste the Black Goat's time on mortal affairs, but I'd assume it would have some comments on fellow supernatural entities
>>
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>>5560439
>>Black Flame: You’ve noticed that for all of its destructive potential, the Black Flame is static and you’d like to see if you can change that, or at least what it would cost.
How many souls for another hit, my even-toed drug dealer? We have some fresh ones sloshing in the ball.

If possible I would like to upgrade the pain it causes, to use it as a CC tool. Now that we have a crossbow and a sword, we can diversify our arsenal a bit.

We should also get some sort of mask when we gonna go commit our actual hit.
You know, for all the memes about how pathetic MC is, his arsenal is QUITE impressive. A pocket dimension can be used to switch weapons instantaneously for example. Or hiding a body. Black flame has infinite ammo and is a powerful CC tool even without the upgrade. The ghost eyes give us much, MUCH more info than should be possible.
A warlock/assassin with a versatile powerset on a series of hit jobs, wait, where have I seen this before? Fuck. Are we an autistic version of a Dishonored protagonist?
>>
>>5560449
+1
>>
>>5560454
Virgin Chaotic Evil Corvo! This is definitely how Lucas would think of himself if he played Dishonored. He even has a crossbow! Timestop when???
>>
>>5560458
>Timestop when?
Lategame Watcher's power
>>
>>5560439

>Black Flame
>Your Other Patron
>Another Partner of his

Also
>goated goat if you will
Kek
>>
>>5560439
>Black Flame
>Your Other Patron
>Another Partner of his

Could Lucas sneak up on someone and pull them into the Pocket Space? Because that'd be really fucking funny.
>>
>>5560473
Only if he passes a will test to not hum a sneaky tune while he does it.
>>
>>5560439
>Black Flame: You’ve noticed that for all of its destructive potential, the Black Flame is static and you’d like to see if you can change that, or at least what it would cost.
Yeah, just for future reference, you have any prices on that?
>Your Other Patron: You’ve recently been favored by The Watcher in The Glass and you were wondering if The Black Goat has any thoughts on them.
>Another Partner of His: <just ask about Vermaic>
>Small Talk: You’ll spew some inane babbling about your journeys so far, surely The Black Goat would like to hear all about the details.
>>
>>5560449
Supporting. The black goat introduced mom to the Wurm, he seems to be some kind of cosmic broker specialized in the Art Of The Deal. His recommendation ended up fucking mom over though so we should take everything he says with a few pinches of salt.
>>
>>5560443
>>5560449
>>5560454
>>5560457
>>5560463
>>5560473
>>5560476
>>5560492
"...the b-black flame, it's um...." You search for the right word. "A-Awesome, I've, uh... g-gotten a lot of use out of it, lately." The goat perks up and bleats in approval.
>"That village burning was impressive, mortal. It usually takes months for a warlock to work up the nerve for mass-slaughter, and you did it in a matter of days."
"I-I didn't... it was k-kind of an accident, b-but..." You scratch the back of your head, trying to find a way to put it is. "Well, I've... n-noticed that it's a bit, umm, st-static? I guess."
>"Of course it is! In exchange for the promise of future services rendered, you've received a one-time payment. I must confess, I'm not fond of incremental improvements in gifts. It makes future pacts less likely, demanding a higher upfront investment on my end for a lesser long-term return. It's much more economical to grant further power for further payment, you understand."
"I g-guess I d-do. That, uh... m-makes sense."
>"These pacts are two-way street, mortal. You get what you're willing to give. I'm willing to work with you, Lucas, but you have to be willing to work with me. Give-and-take, that's what it's all about. You give me three dead, I give you the beginnings of the Black Flame. Quite straightforward."
"I-It is, and I-.... um, well I-I don't want to-" The goat bares his lips in a smile.
>"Sound ungrateful?"
You gulp. "Y-Yeah." It stamps its hoof.
>"Believe me, you're far from the worst I've dealt with. You want more, more sorcery, more power. I'll give it to you, for a price."
"I d-don't... want t-to give you my s-soul..."
>"Oh, I understand. Few do. Here's the going rate. Peruse it at your leisure and remember, I'm always willing to renegotiate."

A clear list of augmentations and their prices enters your mind. You note that The Black Goat isn't asking for souls, but deaths, specifically. You also note that the price is rather steep, in terms of casualties inflicted. Your instincts tell you that Quicker, Darker, and Colder can be bought repeatedly, and will double in price each time. That limits their utility somewhat but you know that you could spread your purchases out between them, if you did choose to enhance the black flame like this. The most desirable, the Black Soul, demands an obscene toll but that may be worth it.
>>
>>5560533
>Quicker: The Black Flame ripples swift and merciless, adding +3 to its accuracy. (Cost: 50 innocents dead OR 1 truly pious individual)
>Darker: The Black Flame burns fiercer, inflicting 1 additional damage die. (Cost: 50 innocents dead OR 1 truly pious individual)
>Colder: The Black Flame's sinister nature flares, increasing the save to resist pain by +2. (Cost: 50 innocents dead OR 1 truly pious individual)
>Fires Like Fluid: The Black Flame melds with the shadows it's spawned from, enabling you to manipulate it to form barriers and wreathe your weapons. (Cost: 250 innocents dead OR 1 priest or higher ranking member of the temple)
>Mind of its Own: The Black Flame is merged with your subconscious and will act on its own in combat, allowing you to fight in other ways as it acts. (Cost: 250 innocents dead OR 1 priest or higher ranking member of the temple)
>Black Soul: This changes the nature of the Black Flame, rendering it able to grow deadlier on its own with practice. It's unlikely you could reach its uppermost potential in a human lifetime. (Cost: 1,000 innocents dead OR 1 bishop or higher ranking member of the temple)

You nearly stagger at the implications. "Th-That... that is... a l-lot of, um, d-deaths." The goat scrapes its hoof on the dirt.
>"I'd say I'm surprised you of all petitioners would say so, but I'm not. You are a sensitive, poet's soul, Lucas, and I respect that about you. That's why I'm pleased to confide that you've already stacked 55 innocent dead."
You think about that for a second. "I... huh."
>"Really, my greatest concern with my gifts is that they are used, and you, Lucas, have proven that you are more than eager to exploit them to their limit on the flimsiest of pretexts. That's why I like doing business with you, there's no pretense of civility."
"S-So..."
>"You can spend your innocent deaths inflicted now or bank them for later. It makes no difference to me. The choice is yours."

>Spend your innocent deaths.
>Bank them for later use.
>Attempt to renegotiate.
>>
>>5560534
>Spend your innocent deaths

>Darker: The Black Flame burns fiercer, inflicting 1 additional damage die. (Cost: 50 innocents dead OR 1 truly pious individual)

Would be good to make our damage overall more beefy. It'd make taking on groups more reliable and allow us a meaningful ranged weapon against armored opponents.
>>
>>5560536
+1
We use it all the time and we aren't looking to buy anything else from anyone yet.
>>
>>5560536
Yes damage! Later we should try to off a bishop to get the incremental growth.
>>
>>5560534
>Darker
So far it's been less of a 1-hit machine than I'd like. While we could buff accuracy to make the dart better, doubling the possible damage output is better for the cost.

>"Really, my greatest concern with my gifts is that they are used, and you, Lucas, have proven that you are more than eager to exploit them to their limit on the flimsiest of pretexts. That's why I like doing business with you, there's no pretense of civility."
Kek, the Goat has a way with words. His prices are steep, but at the end of the day an entity that wishes to inflict endless suffering on the world is straightforward to work with. The devil of killing these members of the temple is that the flame itself will be less effective against them. That said, a bishop should be far easier to do than 1000 people. Let's keep that in mind for the future.
>>
>>5560536
+1
>>
>>5560546
I really think we should try and get the Fires Like Fluid buff when we can, being able to buff our weapons would really help us in our goal to become neckbeard-corvo
>>
>>5560589
Agreed. Being able to generate barriers would also be invaluable.
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>>5560534
>>Darker: The Black Flame burns fiercer, inflicting 1 additional damage die. (Cost: 50 innocents dead OR 1 truly pious individual)

It'd take quiet awhile to save up for one of the better upgrades and more power will definitely help with armored opponents we're likely to face.


I wonder why the black goat offers pacts like this, the watcher gains entertainment, the worm gains food, but what does the goat gain? Does it just like evil spreading and good people dying? Is it empowered by it? Is Lucas socially awkward enough to ask it to the goats face?
>>
>>5560534
If we're spending all our souls now I think we should get
>>Quicker: The Black Flame ripples swift and merciless, adding +3 to its accuracy.

But if we're willing save up I think
>Mind of its Own: The Black Flame is merged with your subconscious and will act on its own in combat, allowing you to fight in other ways as it acts. (Cost: 250 innocents dead OR 1 priest or higher ranking member of the temple)

is the way to go
>>
>>5560596
We don't spend souls, we just basing this score off of the number of innocents we killed. We can use their souls for something else and still use their deaths here for stuff.
>>
>Quicker: The Black Flame ripples swift and merciless, adding +3 to its accuracy. (Cost: 50 innocents dead OR 1 truly pious individual)
Darker is probably better in small-scale combat, quicker in group combat, since most of those hit will be immobilized and even a few getting to melee range is very bad.
...just in case we piss off another village
>>
>>5560612
my bad. but the point still stands.

If we're thinking about going low kill count I think we should get
>>Quicker: The Black Flame ripples swift and merciless, adding +3 to its accuracy.

But if we're going high kill count I think
>Mind of its Own: The Black Flame is merged with your subconscious and will act on its own in combat, allowing you to fight in other ways as it acts. (Cost: 250 innocents dead OR 1 priest or higher ranking member of the temple)

is the way to go, or we could go all out which I think would be really funny
>>
>>5560536
>>5560539
>>5560540
>>5560546
>>5560564
>>5560595
"I'll sp-spend them... now. Can you m-make the black fl-flame darker?" It's visibly enthused.
>"I can. An excellent choice. You have 5 innocent deaths left on your balance."
"...I see." You let your mind wander and find yourself getting curious. Does he know anything about the other entity you've been dealing with? "So, umm, c-can I... a-ask you a q-question?" The goat chews, speaking only several seconds.
>"Certainly."
"Do you k-know anything ab-about the, uhh, The Watcher in The Glass?" It grins, staring directly at the eyelet hovering over your shoulder.
>"Does this question have anything to do with those extra eyes of yours?"
It makes you a little uncomfortable to know it can see them, even if you know there's no reason it wouldn't. "M-Maybe..."
>"To satisfy your curiosity, yes, but less than I do of most. The Watcher is rather distant, opaque, ironically enough, but he's been suitably personable in the few dealings we've had. Near as I can gather, he's very much on the younger end of the spectrum as far as his sort go."
"Umm..."
>"I would advise you to consider your relationship carefully. He is enigmatic, strange in a way that we, of our sequential perceptions, can't fully comprehend. The Watcher could be dangerous, and he could be profitable. At the very least, he seems fond of you."
The goat gives you a knowing look.
>"You should know that I've had dealings with several followers of The Watcher in the past, I'll mention no names, but none among them had more than one eye of the kind of you do now, and most had nothing more than the hope of being noticed. You, it seems, have caught his attention."
Its tone becomes almost sarcastic.
>"I can't imagine why."
You decide not to tell the goat that The Watcher called you his favorite, and act normal. "W-Wow..." It either doesn't notice you're hiding details or doesn't care.
>"They did, however, sport some rather peculiar abilities. Keep treading the path as you are, and you may boast some yourself by the time our pact is finished. I have great confidence in your abilities."
"That's, um, g-good to hear." You wonder some about the witch. "Do you... do you know of a w-witch named Magnolia?" The goat bleats quietly.
>"I may or may not, such dealings are confidential, between the pact-maker and myself, to share or hold secret at their discretion or the lack thereof."
That's interesting, and maybe mildly reassuring. "I m-meant to ask... d-do you know any-... uh, anyth-thing about Vemaic?" The goat narrows its eyes.
>>
Rolled 84 (1d100)

>>5560740
>"Vemaic is, in a word, old. Ancient, even by the gods' standards. Born in the elden murk of the titanomachy, he is not the fundamental wellspring of rot but rather, a carrion feeder leeching off of it. Nothing more than a psychedelic vulture. He claims to be the oldest of gods and indeed, holds some faint vestige of divinity, but his claim is disputable and his worship has long fallen by the wayside. His cult is far lesser today than it once was but some still cling to the old ways. Most in secrecy. A few eat certain kinds of mushrooms, and are most decidely not secretive."
The goat glares behind you and you rotate an eyelet to see it's staring at a spot of moss. It chews its cud as it speaks.
>"The mushroom god is wholly defined by his insistence on an arbitrary cycle of birth, age, death, and rot, and further by his inconsistency. Certain loopholes, namely, the art of necromancy and innate immortality, infuriate him to no end but certain others, most of them of his own devising, perpetual fungi, the cessation of decay, et al., are vaunted as miraculous. He and I have had our disagreements in the past and I have little patience for him, but I'll admit his faux-puritanism is much more tolerable than the 'legitimacy' of the temple pantheon."
You confess. "I s-saw him in a, umm... m-mushroom vision at t-the, Magnol- I mean, a, uhh, a witch's hut. He g-gave me a task to, uh, kill a m-man of the n-new faith with my-, my bare hands and... and watch him rot." The goat sighs.
>"Typical. Lucas, I won't begrudge your potential dealings with Vemaic, it changes nothing and I couldn't care less, but you must know that Vemaic thinks of himself as a god. If you follow him, he'll grant you power, some of it mind-shattering, but with it he'll shackle you under limitations and the requirement of worship. Of course, that may be worth it from your perspective. Another thing you should be aware of is that Vemaic doesn't feel entitled to exclusivity over your prayers."
The goat bleats, almost in laughter.
>"He and I are more of the old school of thought."
You nod, like you understand. "I-I get what you mean..." You don't. "...So, d-do you know anything about... w-ell, when I m-met the, uh, witch, she h-had an altar that was sort of..." It has a glint in its eye.
>"Demonic?"
"...Yes."
>"Describe it to me."
You start to explain what your eyelets saw of the cave altar, in great detail, helped by their ability to flash images they've seen in your head. The goat considers your words.

>1 is completely unaware, 100 is total knowledge
>>
>>5560744
After a few moments, the goat speaks.
>"By the way this squirrel of yours was tied, that sounds like Mul'nonoth. A minor fiend of hatred with a penchant for taking the skins of his foes- those being everyone and everything capable of conscious thought. Very dangerous, very boorish. His form is loosely inspired by your vermin and he's prone to outbouts of aggression. I wouldn't recommend calling on him without a firm ritual foundation but I owe him a small favor and can give you his sigil, or calling card, if you would like."
You think for a second.

>Accept: Even if you don't ever use the sigil, it would be good to have, potentially for the sake of spite.
>Refuse: This Mul'nonoth seems too hostile to risk meddling with, at least until you're more savvy.
>>
>>5560757
>>Accept: Even if you don't ever use the sigil, it would be good to have, potentially for the sake of spite.

violence and hatred is definitely up our alley
>>
>>5560757
>Accept: Even if you don't ever use the sigil, it would be good to have, potentially for the sake of spite.
Better to have and not need...
>>
>>5560757
>Accept: Even if you don't ever use the sigil, it would be good to have, potentially for the sake of spite.
>>
>>5560757
>Accept: Even if you don't ever use the sigil, it would be good to have, potentially for the sake of spite.
>>
>>5560757
Accept.
>>
>>5560760
>>5560762
>>5560784
>>5560806
>>5560818
“I’ll t-take it.” The goat scrapes its hoof.
>”Very well.”
A complex and menacing geometric shape burns itself into your memory. Now you won’t forget it but you’re starting to wish these entities would just tell you things normally. It leans in, to the very edge of the chalk barrier on its hooves.
>”I take it that’s all?”
You wrack your brain but nothing comes to mind. “Uh… y-yeah.” It stamps in the dirt.
>”Then our business here is done! It smells like you’re close to our first target. Best of luck out in the field. Call me if you have need of me.”
The entity melts into shadow and you’re left alone. You, and your eyelets, and your new, not-so-shiny but oh-so-infinitely-convenient pocket. You open it and look at everything you have. You start by stretching the pocket, tilting it to face upward, and letting go. It holds as long as you’re focusing, pointed upward. You empty a sack of copper coins into it. There’s not so much as a jingle. The pocket’s opening shrinks, seals shut, and disappears. You manifest it again, dig your hands in while thinking of the wealth, and pull out a single copper coin.

You do it again and this time pull out two. You try to think of how much you have in the pocket. A number comes to mind. 93 copper coins. You dump the three copper coins in. 96. A grin spreads on your face and you giggle. “This is fucking great!” Now, you pour sacks of coins into the curve without a care, and armloads of food with them. You even go to take the tools and are instinctively aware that your stored items won’t impact each other. With the lack of air, they won’t even undergo normal rot. That stops you for a second. Things without air don’t decay? That’s a little weird. Does that imply that air is what causes decay? Could you become immortal if you could somehow stop breathing?

You don’t waste too much time thinking about it and dump everything inside. Every piece of cloth, every single tool, if it’s not being worn, on four hooves, or on two wheels, it’s fair game. You’re frankly amazed by just how efficient this pocket is. You think of how much you have inside are instantly informed of not only that, but how much space you have left.

>Spacetime Curve Pocket Capacity:
>413 coins (24 gold, 139 silver, 250 copper)
>33 Food rations
>80 Cloth of indeterminate value
>70 Tools of various type
>204/500 storage remaining
>>
>>5560850
Now you can go right ahead on your journey but there’s the very obvious carts. You honestly can’t be bothered to deal with them, except maybe as a disguise, now that you have an impossible, magical pocket that can non-suspiciously fit in your pocket. You just tried it, just now. Pulling out a handful of silver coins feels and looks exactly like you were doing it normally, as long as you don’t dig your arm down to the elbow reaching for them. This entire thing is fantastic. Eh, the carts…

>Burn them to ashes
>Leave them behind
>Fit one in your pocket for some reason (250 space)

Once you’ve taken care of that, you look to the mules. All four of them. Sadly, they can’t fit in your pocket without suffocating but you have little use for most of them.

>Ignore the two, newer mules. Your needs are already met.
>Take another mule, so you’ll have three for more efficient riding.
>Bring all four of them along with you to force your animal management skills to improve.
>Leave all but the most docile behind, so that you can ride it without a major trail.

Then there’s the question of what you do with those you don’t take…

>A quick and relatively painless black dart.
>You’ll kill them with a quick swing of the falchion.
>Let them run wild, not your problem any more.

Eventually, you finally have everything sorted and resume the hunt. You start riding, really, it’s more trotting, your mule to the city and think of how you’re going to get inside. You know there are sure to be some men-at-arms because the baron had some of them, and a duke is much higher ranking than a baron, you think. If you’re unlucky, you could be searched but if you were caught sneaking in, you could cause even more suspicion. You consider your strategy carefully.

>How do you want to get in?

>Blend in with normal travelers. You’ll ride in on your mule with a couple of sacks so it’s not suspicious, pay whatever petty toll they have, and be on your way.
>Sneak into the outskirts. You’ll leave your mule outside and creep in on foot, with your newfound athleticism and the eyelets watching for sentries you should be in the clear.
>Wait for an opening. You’ll study the city and its guard’s patterns for a day and take advantage of any consistent gaps. It’s a waste of extremely precious time but practical.
>>
>>5560853
Do animal souls count for anything? Or do they not have souls?

>burn
>leave two newer ones
>kill them to improve skill
>blend in
>>
>>5560853
>Fit one in your pocket for some reason (250 space)
Wonder if we can crush someone with it. I'm sure the watcher would love that.
>>Ignore the two, newer mules. Your needs are already met.
>A quick and relatively painless black dart.
>Blend in with normal travelers. You’ll ride in on your mule with a couple of sacks so it’s not suspicious, pay whatever petty toll they have, and be on your way.
>>
>>5560863
"Foul knave, your deeds defy description, your soul is blackened by-"
"Lol, lmao." (Demonic words learnt from the watcher.)
>Pulls out a fucking cart from a rift in space and time and crushes someone with it.
Yes I think I like this idea.

>>5560853
>Fit one in your pocket for some reason (250 space)
>>
>>5560853
>Burn them to ashes
>Ignore the two, newer mules. Your needs are already met
>You’ll kill them with a quick swing of the falchion
>Blend in with normal travelers. You’ll ride in on your mule with a couple of sacks so it’s not suspicious, pay whatever petty toll they have, and be on your way.
>>
>>5560853
>>Burn them to ashes
>Take another mule, so you’ll have three for more efficient riding.
>Let them run wild, not your problem any more.
.

>How do you want to get in?

>Blend in with normal travelers. You’ll ride in on your mule with a couple of sacks so it’s not suspicious, pay whatever petty toll they have, and be on your way.
>>
We could try feeding the mules to the wyrm.
>>
>>5560853
>Burn them to ashes
>Leave all but the most docile behind, so that you can ride it without a major trail.
>Shoo the rest away so they don't bring attention
>>5560439
>borrows "goated goat"
>doesn't even reply to me
op don't be a nigger
>>
>>5560853
>Fit one in your pocket for some reason (250 space)
I wonder if we could eventually fit a house in there, also supporting the crushing.

>feed the mules to the worm, keep one
We probably won't get much for them, but anything helps.

>blend in
>>
>>5560897
Actually, if possible I change my vote to:
>sacrifice the extra mules to the Wurm

If it could give Lucas a minor strength boon that would be nice.
>>
>>5560945
>I wonder if we could eventually fit a house in there
It's the size of a shed and has no air.
>>
We need to buy Lucas books to read so he can be less ignorant.
>>
>>5560960

I suspect we're in a setting where books are pretty rare, and mostly bibles unfortunately. Maybe the Black Goat could help though.

Speaking of the Goat, I wonder if we could negotiate extensions on our time in exchange for some amount of violence.
>>
>>5561204
Honestly though it would be nice to have more time, our targets get more difficult to kill as time goes by (most of them at least) so its in our interest to be fast anyways. It also sets a nice sense of urgency to our goals.
Not to mention I'd strongly argue against changing any terms of our deal with the goat, bad precedents and all.
>>
>>5560853

>Fit one in your pocket for some reason (250 space)

It would be kind of funny to drop it from some high vantage point to cause a ruccus and get some souls for free. Or it could be used to block a passage to shake off pursuers.

>Leave all but the most docile behind, so that you can ride it without a major trail.

This is the most unassuming choice. Also I suggest to

>Take your old purse and fill it with enough coppers and wear it on your body to not have to open your magic bag for smaller purchases.

>A quick and relatively painless black dart.
>You’ll kill them with a quick swing of the falchion.

Make a painless quick kill with the black dart first, kill the second with the falchion to get a feel for the weapon.
>I- um, I-I'm s-sorry but I... I have t-to practice f-for later.™

and

>Blend in with normal travelers.

After catching up for several hours last night I can finally vote. Impressive outputspeed QM. Also lol, even lmao at this entire quest.
>>
>>5560853
>Fit one in your pocket for some reason (250 space)
>Ignore the two, newer mules. Your needs are already met.
>Let them run wild, not your problem any more.
>Blend in with normal travelers. You’ll ride in on your mule with a couple of sacks so it’s not suspicious, pay whatever petty toll they have, and be on your way.

For some reason I'd like Lucas to draw the line at animal cruelty. Can't we give him at least one redeeming feature so he can convince himself he's not the worst?
>>
>>5560850
Didn't we just receive a sigil for free? This makes no sense, aren't we fucked since we own something to the goat?
>>
>>5561319
Nah the black goat himself owed Mul'nonoth a favor. Giving us his sigil was how he repaid him.
>>
>>5560853
I have questions about the POCKET CART strat
>Can we sever anything in half by closing the pocket?
>What is gonna happen if we try to force the cart out while in the narrow corridor? Would it break apart upon exiting the pocket and create a barricade?
>How quickly can we open the pocket big enough to drop the cart out?
>Can we leave the pocket on the ground as a trap? It says in the update the pocket stays as long as we focus, but what is the range on that? If it can fit a cart, surely it can fit like 3 men. I can think of several "Ooops, you have rounded a corner without looking at the floor and fell into interdimensional pocket" strats.
>>
>>5561286
>so he can convince himself he's not the worst
Why bother? Honestly, I like him as the pure pointless chaotic evil murderhobo.
>>
>>5560860
You don't even know for sure if animals have souls. Your mother always told you they did but you haven't killed an animal to observe if it has a soul or not, or if that soul is capable of being trapped in the trinket.

>>5560863
It would take some clever timing, a high elevation, and 10-20 uninterrupted seconds to stretch the pocket wide, pull out the cart, and drop it without falling with it but since you can pour the coins out of the pocket, you think it should be possible. You honestly aren't sure how people would react to a cart with no mule falling from a wall or rooftop onto a person or several people. It's bizarre.

>>5560928
You could, and easily at that. Feeding the Wurm is loud and gruesome but fast and leaves almost nothing of its meals behind. You know the Wurm has certain, swift benefits for those willing to feed it.

>>5560938
You're right, you weren't in the majority vote but the original post was very funny and I should've given you a (You). You guys are the best of the quest, it makes it a lot of fun.

>>5561286
You can, if you want to. By default Lucas is much less comfortable with killing animals and will feel very guilty over it, partly due to a childhood of watching his mother feed chicks to the Wurm, where he feels less remorse for killing humans than he does the circumstances. Part of that is from Brenda instilling a deeply misanthropic worldview in him from an early age and part of it is that he's somewhat touched in the head. Another consequence of his youth is that he's more comfortable haggling over pieces of himself with a literal demon than he would be buying a bowl of soup at an inn. Getting an innroom at the start of the quest took him twenty minutes of mumbling and eventually just dropping a fistful of copper coins on the counter.

>>5561319
The sigil was free for you, but the Black Goat owed Mul'nonoth a small favor and settled it by giving you his sigil. Of course, the Black Goat may have been lying through his teeth and given it to you for some other reason but there was no direct price. You have no idea if you should trust the Black Goat or not. On one hand, he's outwardly friendly and fond of negotiating and on the other, he tortured you for an hour and everything he has you do seems to be to make the world a worse place.
>>
>>5561352
>10-20 uninterrupted seconds to stretch the pocket wide, pull out the cart, and drop it without falling with it
well, that answers one of my questions
>Part of that is from Brenda instilling a deeply misanthropic worldview in him from an early age and part of it is that he's somewhat touched in the head
good, I don't wanna deal with guilt or some silly shit like that.
>everything he has you do seems to be to make the world a worse place.
that's perfectly fine, this world had nothing for Lucas to begin with
>You have no idea if you should trust the Black Goat or not
of course not. Lol. Lmao even (demonic words learned from the watcher).
This malice demon also sounds sketchy as fuck. Honestly, we have enough patrons. Hope the anon hivemind doesn't go summoning more.
>>
>>5561350
>Can we sever anything in half by closing the pocket?
You test it out on the spare cart, the less cool one without the secret compartment, and find that the pocket snags on the sides, refuses to close further, and disgorges it after a few seconds.
>What is gonna happen if we try to force the cart out while in the narrow corridor?
If there's enough space to get it out sideways, you could possibly block off movement, but it would take some coordination.
>Would it break apart upon exiting the pocket and create a barricade?
You don't think it would break apart on its own but a turned over cart can be a surprisingly frustrating obstacle.
>How quickly can we open the pocket big enough to drop the cart out?
It takes about 10 seconds if you're in a rush, 20 or longer if you're being careful not to fall.
>Can we leave the pocket on the ground as a trap?
In theory, yes, there's nothing preventing a man from falling inside. You could too, if you weren't careful, but as you're its owner it would spit you out before suffocation.
>It says in the update the pocket stays as long as we focus, but what is the range on that?
The range is around twenty paces and you need to stare at it for best results. Any further and any distractions and you'll have to make a Willpower roll to keep it open.
>I can think of several "Ooops, you have rounded a corner without looking at the floor and fell into interdimensional pocket" strats.
This is possible, the more you think of it, but it would take some quick thinking and targets in a hurry or not paying attention as the pocket is an extremely obvious sight. If the pocket was too full, it wouldn't let them in and would be mostly harmless but deeply alarming.
>>
>>5561352
>will feel very guilty over it
Relative to killing humans, that is. He's not a dedicated vegetarian.
>>
>>5561352
Most importantly at the start we said that we shouldn't give "not well defined favours for the far future" isn't what we promised the goat for the magic pocket definitely that?
>>
>>5561365
Yes.

However, some of the tasks could be interesting. We definitely need to discuss what constitutes a "minor task" or "innocent soul" in the future. I was willing to trust the Goat to not give impossible tasks since he didn't fuck us over with the original hit list. Still, vague terminology could be the death of Lucas..
>>
>>5561365
Oh, absolutely. But Lucas is gonna end up losing his soul anyway, so might as well
>>5561360
>and disgorges it after a few seconds
waht's the velocity on disgorge? Slow I presume, but I have to ask. The projectile cart is calling to me. Yes, I am absolutely "That guy". I will abuse the shit out of all the tools if you let me.
>You could too, if you weren't careful, but as you're its owner it would spit you out before suffocation.
That is very interesting. I wonder how does jumping in feels? Does it transfer momentum? Can we jump into it from high up to cancel out fall damage? Nah, probably not, 20 paces max range is only ~7 meters. That's not even that high up. Whatever, "minecraft fall damge cancel with a water bucket" strat is a no-go.
>>
>>5560860
>>5560863
>>5560886
>>5560897
>>5560926
>>5560938
>>5560945
>>5560950
>>5561257
>>5561286
You're tempted to let the mules go but decide against it. Draft animals like these are expensive and nobody would be caught dead letting them roam wild unless something happened to their owners. You know it would likely arouse suspicion in the long run. You consider feeding them to the Wurm but decide against it. Instead, you'll kill them as quickly as possible, one with a black dart to the back of the head, the other with a swing of the falchion so you can get a handle of how it feels.

>+1 Sword XP, 1/40 to 4 (Expert) Stat
>+1 Agility XP, 7/80 to 9 (Impressive) Stat

It was much quicker than you expected. You think you like the feel of it. After putting them down you pay close attention to their bodies and the eyelets detect a soul in each, a faint, wispy soul that looks it's missing parts of a human soul or had those removed somehow, but it is a soul nonetheless. Maybe it would be called a spirit in this case? You aren't sure. For some reason they aren't drawn into the trinket and disappear to... somewhere. You aren't sure. That's a tiny existential crisis, right there. You think that the trinket is either designed to catch mortal souls specifically or that the mules' souls aren't heavy enough to trigger its awareness. Since The Watcher has flawless vision, you suspect that it is the former.

Oh well. You incinerate their bodies and the less interesting of the two carts but have a mischievous idea. You go to slide the remaining cart into the pocket. You have to stretch it to its limits but it works. It works! Now you can drop the cart, in theory, somewhere if you needed it. It's so stupid it's brilliant. You're very proud of yourself.

>+1 Intelligence XP, 7/40 to 6 (Above Average) Stat

You leave the now mostly-nondescript site of the massacre behind and resume your mission. Your plan to get into the city is rather simple. Just walk into the city and use your conspicuous, normal copper coin sack to pay your way for you, and your riding mule, and your nonsuspicious bag of food. This should work well. You have a couple of days to rehearse it in your head but you have no real idea how guard interactions work so this is largely useless. You notice that when you sleep, you don't have any dreams about errands. It seems the Black Goat wants you focused on task for now.
>>
Rolled 12 + 2 (1d20 + 2)

>>5561385
>32/365 days left before your soul is forfeit

In the early afternoon of the second day you ride your mule, and lead the other, onto the main road which actually has some cobblestones. Your reason for visiting is that you were sent to buy cloth for your mother. You're still scared enough of Brenda that it should be mostly convincing if someone asks. There's almost no travel and you're starting to hope you'll get away with this when you see the city itself, and three bored looking men-at-arms standing watch. Only one is actually looking at the road, two others are playing what looks like some card game. You aren't too experienced with gambling (You've never actually touched a playing card) so you don't pay them much attention and just try to act natural. As you come closer, the man-at-arms leans on his spear and lazily watches you approach the outskirts. Its outermost boundaries don't have any wall worth speaking of.

>1d20-4 to Bluff
>Bo3. The guards deal with nervous and socially awkward peasants every day, you aren't unusual.
>>
Rolled 1 - 4 (1d20 - 4)

>>5561387
h-hello sire
>>
Rolled 4 - 4 (1d20 - 4)

>>5561387
Watcher bless
>>
>>5561389
Bwahahahahahah
HERE WE GO BOYS
>>
Rolled 13 - 4 (1d20 - 4)

>>5561387
Content for the watcher!
>>
Rolled 13 + 4 (1d20 + 4)

>>5561387
>-4 Goddammit Lucus
>>
File: Laugh.png (151 KB, 605x381)
151 KB
151 KB PNG
>>5561389
>>
>>5561389
Fucking amazing Lucas. Time to see how many innocents are in a city.
>>
Rolled 8 - 4 (1d20 - 4)

>>5561398
ops did + by mistake, also ignore this If I did it wrong still new to it
>>
>>5561398
>>5561405
if the QM wants to use either of those rolls feel free just apply the right debuff/malus
>>
>>5561389
FUCKING LMAOOOOOOOOOO

VILLAGE 2 - ELECTRIC BOOGALOO
>>
>>5561375
>what constitutes a "minor task" or "innocent soul"

Honestly I was pretty surprised that we have killed 55 innocents. By my count that's our total kill count but that also includes two wannabe warlocks and 2 shady "merchants" and their hired muscle that are involved in an assassination plot. Hell, by pure statistics there must have been one or two bad apples in this village we slaughtered...
>>
>>5561389
RIP
>>
>>5561415

I'd hazard that non-innocent is probably closer to murderer than asshole. It'd be interesting to see where the line is drawn, and whether or not intent matters. Maybe Lucas can do a stint as batman and murder various 'criminals' to see how their 'innocence' rates. Gather up a rapist, a domestic abuser, a gang enforcer without any murders and a murderer for science.
>>
>>5561387
>>5561389
>>5561390
>>5561397
>-3(1) vs 14
>Critical Failure

The man-at-arms yawns and calls out to you when you get within thirty paces. "Oi, stranger! Yer approaching Duke Gallagher's keep, so state yer business, then, n' all that." You stop trotting the mule and start sweating. The man-at-arms laughs. "Haha, no need to worry, son. I don't know if you heard but they're saying the crown jewels went missin' n' that there's thieves on the road, so the Duke's raised the garrison, is all." You can't feel any moisture in your mouth. The man-at-arms gets a sympathetic look on his face. "Oh c'mon now lad, I'm not gonna hurt you." His words fall on deaf ears as you grab the mule by its bridle and your hands start shaking.

You're silent for a minute straight and he groans, gets out of his chair, and starts walking over. "Oh, cooome on. Out with it! We don't have all day." When he gets to fifteen paces you attempt to lie. "I-I'm n-not here t-to kill the duke's son!" The man-at-arms is stunned. You scramble and dig the hole deeper. "I m-mean it! H-Honest, r-really- I'm n-not!" Both of the men-at-arms sitting near the gate, closer to a cattle fence, each look up from their cards and reach for their spears. The man-at-arms gets a deadly serious look on his face and starts walking quicker. "...We're going to need you to come with us." You sense you're about to be arrested and most likely interrogated. It's late in the afternoon but you can see at least twenty nearby witnesses, likely a hundred within earshot. Oh no. One of the eyelets starts to water with amber. That's a sign that you've fucked up. Oh no, no, no. He'll be at your mule in two more seconds.

>What do?

>Bluff that you were just joking, no, really!
>Attempt to flee on the mule, as he's on foot.
>Challenge him to an honorable gentleman's duel.
>It was probably always going to end this way, ambush him with a black dart and hit the other two with a conflagration.
>Scare him, make an eyelet visible and use his hopeful reaction to help your getaway.
>Wait, you kept the merchant's mysterious letter and gold, maybe that would help?
>>
>>5561432
>>Attempt to flee on the mule, as he's on foot.
>>
Actually, wait.
We don't have anything incriminating on us because of the space pocket, do we just stay? The only crime we've done is act extremely stupid.
Changing to
>Bluff that you were just joking, no, really!
>>
>>5561432
>Bluff that you were just joking, no, really!

It's not totally blown YET.
>>
>>5561432
>It's late in the afternoon but you can see at least twenty nearby witnesses, likely a hundred within earshot
So twenty people definitely heard Lucas say he's not here to kill the Duke's son? Because if so, bribery won't be an option. Bluffing won't work. Fighting in public is a poor idea. Using sorcery even worse. Christ.

>Attempt to flee on the mule, as he's on foot
>>
>>5561432
>Bluff that you were just joking, no, really!
Hahaha guys... Ju-just pulling your ear and all that HAHA....ha?
>>
If the bluff fails I suggest we swallow our pride for once and act like a full-blown retard until they let us go out of pity
>>
>>5561432
>>Bluff that you were just joking, no, really!
I don't have high hopes, but it's worth a try. And maybe we get to pass through a less crowded place. As similar as this is to the last time we were in a cell, things are actually much better, so long as we don't spill our eldritch spaghetti at the city gates anymore than we've already done.

Also, I was remembering Lucas' old diary that got left in the first village. I'd been hoping we could find another one, since it's unlikely we'll go back for it. I mean, we could have a patron play fetch, but he doesn't seem so attached to it that we can't just buy a new one. Not like that's something we can do right now...
>>
>>5561415
The first drunk couldn't have possibly been more innocent, and you have no way of knowing this in-character but the second drunk and his wife were entranced by the sight of his friend's soul in the trinket and trying to help him find a way to get him out of it, respectively. Your instincts, as the black flame is deep enough in you that you have a slight inkling of his mindset now, tell you that The Black Goat's definition of innocent is far from the normal view, but is in general, anyone that's not an active harm to society. A noble knight who's killed four bandits in the course of saving a village would be innocent, by his standards, but a cowardly old man who beats his grandchildren and pisses in the village well at night wouldn't be. It's a very wide definition with a lot of wiggle room. The merchants and their hired guard are an interesting case but you don't yet know all of the details.

>>5561437
Due to your attempt to blend in with normal travelers, you've hid your ringmail under a loose shirt and your sword, crossbow, and bolts are hidden in the pocket. You are carrying a knife but almost everyone does.

>>5561439
Only a handful heard you and are hanging around to watch the shitshow, the rest are in eyesight and would almost certainly see any sorcery. You don't know how large the nearby garrison is but you don't think you're a bad enough dude to fight off a mob of the size that could get together if there was word that a witch was at the gates.

>>5561441
This is also an option. It comes quite naturally to Lucas. At this point I'm more surprised by normal outcomes in social situations.
>>
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>>5561432
>Bluff that you were just joking, no, really!
"So what's the deal with assassins anyway?"
>>
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>>5561432
>>It was probably always going to end this way, ambush him with a black dart and hit the other two with a conflagration.
TODAY IS A GOOD DAY TO DIE
>>
>>5561444
Alternatively, now that I think of it, Lucas definitely could've hidden his ringmail in the pocket if he was comfortable with not having its protection. That would make him much less conspicuous if he were searched but it's up to you if you'd like to forgo the protection, as it's almost impossible to pull it out and put it on in any decent time during a fight.

>Is Lucas wearing his ringmail?

>Yay
>Nay
>>
>>5561451
>>Yay
>>
>>5561451
>Nay
>>
>>5561451
>Nay
>>
>>5561451

>Yay
>>
>>5561451
>Nay
Lucas must face consequences of being a retard
>>
>>5561451

> Nay

I'm thinking we just break down weeping in the dirt until they decide they don't want to deal with us.
>>
>>5561455
>>5561456
>>5561461
>>5561467
>Nay
Lucas is garbed as any normal peasant and it looks like he's trying to bluff. You somehow manage to keep one-upping yourselves. I'm amazed. The Watcher is, too. Needless to say your trinket is hidden in the pocket.
>>
Rolled 6, 4, 3 + 2 = 15 (3d20 + 2)

>>5561437
>>5561438
>>5561440
>>5561442
>>5561446
You can't risk being seen using sorcery in front of this many people. Especially against multiple armed and trained men-at-arms who could put you down in a heartbeat. Even more, considering that you thought it would be a good idea to leave your ringmail in the pocket so that you would look more natural. That was a bad idea. This was a bad idea. Why did you think you would get through the front gate without any problems? Oh, the man-at-arms is getting closer, ohhh... You'll attempt to lie some more. Short of actually using magic or brandishing a weapon there's no way you could get these men more suspicious of your intentions. It's a worth a shot.

>1d20-4 to Bluff
>Bo1. These men are on high-alert and you don't exactly have the physique of the usual bumbling idiot.
>>
Rolled 13 - 4 (1d20 - 4)

>>5561475
>>
Rolled 5 - 4 (1d20 - 4)

>>5561475
lol. lmao even
>>
>>5561476
...I'm gobsmacked
>>
>>5561476

Guards: No one could possibly be this bad of an assassin.
>>
>>5561475
>>5561476
Holy shit. Every day Lucas's imbecility is outmatched by that of his foes
>>
>>5561476
>Lucas: Eyyyyy lmao jk jkr fr fr
>Guards: Sorry for the misunderstanding son, have a pleasant day.
>>
>>
>>5561477
We were thirty seconds away from a horrible death.
>>
>>5561451
>Nay
>>
>>5561479
Ctrl, I hope you realize that you are the master of the most blursed thread on /qst/.
>>
>write a lengthy reply
>Clover has stopped working.
AAAAAAAAAAAAH FUUUUUUUUUCK
>>5561352
Anyway, I just wanted to say you should reply to all IDs who voted, that way people get notified for new update.
An frienly reminder to not burn yourself out, you're under no obligation to keep this volume of text/post frequency up. We'd all rather have a comfy slower quest rather than no quest due to burnout and flaking.
>>5561257
>He needs to read the entire quest to feel worthy of voting
Lol, lmao. I just kick the door in and vote blindly if the last update reads good.
>>
>>5561475
>>5561476
>9 vs 8, 6, 5
>Slight Success

You hold out your palms and look worried. "H-Hey, I was just kidding man!" Something in your voice makes the man-at-arms approaching you stop and glare. "What the hell!?" You get the idea to climb down from your mule so you're less suspicious. "I... I thought you l-lads must've been bored sitting here all day. I thought I might, g-give you a laugh." The other two men-at-arms don't get up from their seat and look at you like you've started trying to ribbit like a frog. The third, who think is their leader by his older age, scowls. "Well I'm not laughing, damnit. The Duke's security is serious business."

You look down, ashamed, and let yourself sob a little. "I-I'm so sorry g-good sir, I didn't- I didn't mean to make light of your work." The watchman looks at you with a mixture of pity, scorn, and disgust. "Blathering idiot. I don't even care what you're here for." He walks up to you and holds out his upstretched palm. "That's a 10 copper toll, and a 5 copper stupid tax." You fidget in your sack. "O-Of course. Here y-you go." You "accidentally" drop 20 copper coins into his hands and he gets a slight smile. "Ah well, we've all done stupid shit. You seem like an alright enough lad." He pats you on the back. "Just be careful about jokes like that from now on, you hear?" You nod frantically as the other two men-at-arms laugh and go back to their cards. He takes the copper coins and leaves. You climb back on your mule, grab the other's bridle, and trot through into the city. Odds are until you kill the duke's son or die trying, this will just be a funny story between these three.

>+1 Deceit XP, 2/5 to 1 (Novice) Skill
>+1 Charisma XP, 10/10 to 2 (Useless) Stat
>Your Charisma Stat has been raised to 2 (Useless)!

You get a good distance away from the gate before your collapse on the mule and gasp with relief. Holy shit. You can't believe you actually pulled that off. Fucking how? That's pure insanity but you can't lose track of your mission. Your gut is telling you that the duke's son is here, deeper in the city, almost at the center. It's late in the afternoon so that would make sense. He probably lives in a castle. You try to piece together a plan.

>What do?

>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.
>You are clearly a supremely excellent master assassin in the making. You'll try to gain entry into the castle so that you can do the deed immediately.
>The duke's son can wait for now, a city of this size is certain to have a few priests. You'll find and knife one for the trinket, real quick and easy. It's not close to a so-called "holy" day, you think? Umm, well you don't know, really.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.

>"holy shit, you hear? the duke's son is dead."
>"by the almighty"
>"..."
>"...you remember that idiot that came through two days back?"
These poor guards are fucked if anyone mentions this to the duke later.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples
>>
>>5561499
>>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.
Finally, the proper job begins
Unless we get lucky and catch him going out (which would probably take days of staking out) we should start planning how the fuck do we infiltrate a castle wihtout any supernatural movement abilities
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.

Both of these
>>
>>5561499
If I can do two
>>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>The duke's son can wait for now, a city of this size is certain to have a few priests. You'll find and knife one for the trinket, real quick and easy. It's not close to a so-called "holy" day, you think? Umm, well you don't know, really.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.

Let's get the lay of the land, entrances, escape routes, patrols, etc, all from the comfort of an inn room... assuming we can reserve a room without immolating the innkeeper...

We can do that right?
>>
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.

Don't mess with the priests retards, that will put everyone on high alert.
>>
>>5561499
>Find yourself a private inn room for the night with some curtains. You aren't concerned with the price but it has to be somewhat low-class, or at least, far from the temples.
>Attempt to use the eyelets to scout out the castle and find out what the duke's son actually looks like so you'll be better prepared and know the layout.
As much as I want to see the world burn and Luciu- Lucia- Lucas crawl through shit as everything crumbles, trying to assassinate the big fag's son is a one-way ticket to get our face on a wanted poster (assuming we even survive).
>>
So just pondering here, but I wonder if we could we 'force' the target into a less secure location with our eyelets. I'm thinking we could stalk him with the eyelets, revealing them to the target when he's alone or only he can see them, basically try and drive him to madness and paranoia where he doesn't trust his own guards and hopefully puts himself into an awkward position of seeming insane and incompetent.
>>
>>5561530
Devilish, but I suspect that he could report the instances to the temple and be taken seriously since black magic is a known problem in this world.
>>
>>5561500
>>5561504
>>5561505
>>5561506
>>5561507
>>5561508
>>5561509
>>5561510
>>5561513
You don't know exactly how far the eyelets can go before they reach their limit, and tonight is as good a time as any to find out. First things first, you need to find yourself an inn where you can stay while you're in the city and perform any rituals you need to undisturbed. You aren't too concerned about the price but it can't be too classy, you don't want the scrutiny that wealthy noble or merchant patronage would bring. The streets are less crowded than expected, which makes sense for this time of day, but there's more people in one place than you've ever seen before. It's a little terrifying. You need privacy if you're going to work. Nobody gives you much of a second glance as you lead your mules through the town.

Soon, you find a place that looks like exactly what you need. A sturdy but greasy looking two-story building sitting more in the middle part of town than the edges. You can see the duke's keep from here. It has a short-looking wall, a dry moat, and a drawbridge, you think. There are plenty of guards patrolling the wall and you spot that most of them have crossbows. That complicates things a little. You stop staring at the keep and focus on the building, presumably an inn, again. You hear some drunken singing from inside that makes you want to plug your ears. Definitely an inn. You see there's a sign out front of a stylized horse tripping over a rock. Funny but that makes sense. You guess most people can't read like you can so it makes sense that most advertisements would be made with drawings.

You hitch your mules to a post outside and walk right in. There's a handful of travelers, most of them dirty-looking and drunk. You see an almost elderly, sleep-deprived man scratching something down on parchment behind the bar. A tally of the day's profits? You don't know. You reach your hand into your sack and approach. You want to rent an inn room. That's it. It's not complicated. There's no need to be nervous. Your approach catches his attention and he looks up. His voice is dry and mildly confused. "Huh?"

>1d20-3 to Speak
>Bo3. Renting a room isn't difficult but your people skills leave much to be desired.
>>
>>5561496
Otherwise voting would have distracted me from whats really important: lurking
>>
Rolled 17 (1d20)

>>5561538
>>
Rolled 1 - 3 (1d20 - 3)

>>5561538
>>
Rolled 19 - 3 (1d20 - 3)

>>5561538
Black Goat guide my roll
>>
>>5561544
Stop rolling for the day anon, I beg you
>>
>>5561543
>>5561544
>>5561546
>-2(1)
>Critical Failure

You clear your thoughts. "I would... l-like to rent a room." The innkeeper's eyebrows ruffle, like he's confused, and then he gets a faint look of recognition and nods, slowly. "Oh! Uh..." He stops scratching the parchment. You look down and see he's been drawing small sets of lines, four down and one across, and at least forty are visible. He takes a few seconds to find the right words to say. "Private or, uh... oh... shared lodging?" You're starting to think this old man may be mentally impaired or senile. You speak slowly, this time on purpose. "P-Private." The innkeeper listens, gets a lost look on his face, and then gets an expression like he's suddenly remembered something. He sounds unsure of himself. "That'll be... ten? Ten copper... coins. Ten copper coins." You nod, "Okay." reach into your pocket, and put a gold coin on the countertop.

Two seconds later, you realize what you've done, your eyes nearly bulge out of your head, and the innkeeper is even more confused. It looks like none of the inn's other patrons have noticed yet. You might still be able to salvage this. The old man scratches his quill back and forth in the same spot on the parchment, wrestling with his thoughts. It's only a matter of time before he reacts, somehow, and there's no telling how that will be. "Uh..."

>What do?

>Take back the gold coin and give him the asked for copper coins.
>Say you made a mistake and give him ten silver coins instead.
>Push it to him and if anyone sees, play it off as an act of charity.
>Run away from the inn as fast as you can.
>>
>>5561557
>Push it to him and if anyone sees, play it off as an act of charity.
>>
>>5561557
>>Take back the gold coin and give him the asked for copper coins.
>>
>>5561557
>>Idk, burn his face off
>>
>>5561557
>Say you made a mistake and give him ten silver coins instead.

"A private room, and your discretion."

Welp, better start hatching a plan to murder the innkeeper.
>>
>>5561557
>write in:
>Play it cool. Tell him you want to rent his best room for a really really long time, everything included.

Trusting in our newfound charisma and hoping the inkeeper is as touched in the head as we this might have a chance to work.
>>
>>5561557
I'll switch >>5561559 to
>Say you made a mistake and give him ten silver coins instead.
Hopefully the money will stay his lips until the night, when we can disappear him
>>
>>5561577

Alternatively it might be best to give the man a silver, and then tell him he'll get the gold if he can keep his mouth shut. Could be beyond Lucas's mouth skill though.
>>
>>5561581
I second this
>>
>>5561557
>Run away from the inn as fast as you can.

I... I better skedaddle if you sniff my drift!!
>>
We really need a power that negates crit fails, we can't stop rolling ones
>>
>>5561601
We just need to find a probability/luck demon. They have to exist, right?
>>
>>5561557
>Say you made a mistake and give him ten silver coins instead.
We also want a great service, privacy and their friendship.
Also pls put the gold inside a pouch and put that pouch inside the magic container so we can'tmake this mistake again.
>>
>>5561557
>Say you made a mistake and give him ten silver coins instead.
Also seconding
>Also pls put the gold inside a pouch and put that pouch inside the magic container so we can't make this mistake again.
>>
Rolled 8 (1d100)

>>5561560
>>5561576
>>5561577
>>5561581
>>5561582
>>5561593
>>5561596
>>5561607
>>5561612
You take back the gold coin and put it back in your pocket. "M-My mistake." The near-geriatric watches as you take out ten silver coins, count them, and slide them across. "A private r-room, and your, uh, discretion." He looks down at the coins, trying to puzzle what isn't right about the situation. The forgetful wheeze in his voice is almost tormented. "Uh..." You try to look casual.
>>
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>>5561620
Rolled 8 (1d100)
>>
Can we force someone to swallow the pocket and them dump the content's of it? It's for a college essay. Altenatively we empty the pocket, turn it inwards (or is it outwards¿?) uuuh.... inside out? and THEN force someone to swallow it. Now that would lead to an interesting outcome
>>
>>5561620
"That... that isn't right." His eyes narrow as he looks at the silver, and he shuffles toward the back, opening the door to the kitchen. "SON! Come here, SON!" The noise draws attention from some of the patrons, as a much younger man in an apron, a teenager, you realize, comes into the front. He looks worn-out, and sighs. "What is it gramps?" His grandfather looks disoriented, until he sees you and the coins, and then it clicks. He grabs the boy by his forearm and leads his counter, where he sets his hand down on the coins. Now he's not shouting, at least. "Son, this man, uh... he paid too much." The kid looks down at the silver and up to you. He's briefly confused, then a little on edge. "Sir, why did you pay over ten times the price for a room?"

You think fast.

>You plan to stay for ten days.
>You want complete privacy.
>You miscounted your coins.
>You felt sorry for his grandfather.
>You didn't make a mistake, did you? Wink, wink.
>>
>>5561631
>You plan to stay for ten days.
>>
>>5561631
>You plan to stay for ten days.
>>
>>5561631
>You plan to stay for ten days.
These constant critical fails are comical.
>>
>>5561631
>You plan to stay for ten days.
>>
>>5561631
>You plan to stay for ten days.
or as long as 10 silver will get us
>>
I would have loved it Lucas just bolted out of the inn, one gold coin poorer.

Also, how about we stretch the pocket so it covers our back or front (depending on what we need) and BLAM an invulnerable armor against bolts. So if we run away from guards with crossbows, we wouldn't suffer the shots. As long as none of them land in our head or legs. Or groin, possibly. That would suck.

I wonder if the Wurm would fix our groin if anything happens. I have the feeling IT is the best at fleshcraft. >inb4 we get a worm abomination in our nethers. With teeth
>>
>You plan to stay for ten days. >>5561631
Lastly it seems that 10 coppers is one siver. GEE I wonder how many silvers are one gold
>>
>>5561632
>>5561634
>>5561638
>>5561639
>>5561652
>>5561660
"...I p-plan to stay for t-ten days." That calms the situation as the old man goes back to scratching the parchment. "Oh." His son, or grandson, looks much less wary and sighs. "I'm sorry to bother you, sir. My grandpa, he's been..." He gets a pained look on his face. "...slipping for the last couple of years. We don't how much longer he'll be able work the countertop." You try to look sympathetic. "I-I see."

His grandson shrugs. "Happens every day, lately. He's not the man he used to be." He reaches under the counter and pulls out a key, which he hands to you. "Take the stairs up, turn right, fourth room on the left. There's a stable to the left and breakfast in the morning. If you need something let one of us know, and, eh, be sure to enjoy your stay at the Stumbling Stallion." There's little enthusiasm in his voice as he goes back to the kitchen and leaves his grandfather to scribbling on the parchment, looking like he's already forgotten you're there. You aren't sure what to make of that. Bit of a bummer, maybe, but it reminds you of your mortality and of why you need to safeguard your eternal soul by any means possible.

>+1 Charisma XP, 1/15 to 3 (Incompetent)

You get the key and go upstairs to the specified room. Its door unlocks without much fiddling and you come inside. This is a decently furnished room, with a small but clean bed, rug, table with a chair, and a tiny, curtained window. A flickering candle sits on the table, lending the room some light. This will do nicely. Perhaps it's even worth ten silver coins to stay in for ten days. Although, you get the feeling it isn't an even trade. He did say over ten times the price but wasn't truly shocked by it. Maybe the ratio is twelve or fourteen copper coins to one silver? If that's the case, what's the ratio of silver coins to gold coins? Before doing anything, you put your mules in the stable and go back upstairs. Once you've verified the door is locked and the window is closed, you manifest your pocket, take a pouch, fill it with your golden coins, and then stash it inside. That way you'll think of the pouch when you're reaching for gold, and you'll be able to feel the leather and adjust to a sane denomination more easily.

Now that you have the innroom and survived not only one, but three perilous social encounters in the last hour, you're ready to sit in the dark alone and focus on people watching. You call the eyelets from their positions passively watching the street, hallway, and taproom for hostile movements directly to you, and micromanage their scouting in the direction of the keep. You don't know if they can make it that far but there's minimal to no risk for yourself.

>1d20-4 to Scout
>Bo3. The eyelets are cooperative but coordinating them over extremely long distances apart is a strain on the mind.
>>
Rolled 1 - 4 (1d20 - 4)

>>5561678
>>
Rolled 15 - 4 (1d20 - 4)

>>5561678
>>
Rolled 19 - 4 (1d20 - 4)

>>5561678
>>5561680
a one!? NOT ON MY WATCH
>rolls a 20
>>
>>5561692
fucking..... ghghhggghgggHNGGGGG
>>
>>5561692
>>5561694
Amazing
>>
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Rolled 17 (1d100)

>>5561680
I'm stunned.
>>
We are getting raped by crit fails
>>
>>5561680

> Simple scouting
> Strain too hard
> Summon a fragment of the Watcher directly into the world, in the middle of a full church service
> Entire town locked down
>>
>>5561705
Do this if we fail QM
>>
>>5561680
>>5561691
>>5561692
>-3(1)
>Critical Failure

Your eyelets exit your room and spread across the city. One goes to scout the keep, one goes to get an aerial view of the streets, and one wanders looking for sights of interest. They all provide feedback of the same clarity you've grown used to but as they get farther and the soulstring binding you spools out, you find it increasingly difficult to process visual feedback and control their movements in real-time. You give an admirable effort of it for a couple of hours but the sporadic, tilted images tells you nothing until the vague, rising sense of dizziness reaches a crescendo and you feel a painless snapping sensation.

>+1 Willpower XP, 1/10 to 2 (Useless) Stat
>-3 damage, 4/7 HP left

The strings are gone, the eyelets have vanished. You feel blind and fall on your back, cradling your face in despair, but your instincts tell you the eyelets will return on the noon next day. The psychic backlash of their simultaneous loss is extreme, and your gut tells your faculties will need time, serious time to fully recover. From a tactical standpoint, you've gained nothing but you've confirmed that the eyelets do have a limit, and that it is, currently, mostly mental. You need a stronger mind and more practice with the eyelets if you want to send them to scope out the horizon. You aren't sure what to make of this, only that the eyelets were good enough. You just weren't good enough for them. It's a humbling feeling. You don't like being humbled. It reminds you of those times when your mom would scold you for being a grown man living with her, even though she said you were too touched in the head to leave.

>What do?

>Go to sleep for tonight. You need to get some rest and either start training yourself or stop pushing your limits under duress.
>Train one of your Stats. You shouldn't be totally reliant on supernatural entities for power. You need to have a firm foundation set in your own abilities.
>Train one of your Skills. You need to hone your expertise to a razor's edge if you hope to kill every one of your targets and keep your soul where it belongs.
>Summon The Watcher in The Glass. This is the first time you've really been separated since your last summoning.
>Summon The Black Goat. You aren't even sure why you would do this so soon. Maybe you could ask him for advice?
>Summon another entity. You're fond of The Watcher and The Black Goat has given you a great degree of power, at a price, but you can't pidgeonhole yourself into them alone.
>>
>>5561725
>>Go to sleep for tonight. You need to get some rest and either start training yourself or stop pushing your limits under duress.
Can't assassinate anyone unrested and on half health.
>>
>>5561725
>Go to sleep for tonight. You need to get some rest and either start training yourself or stop pushing your limits under duress.
It's boring, but massive mental damage should be recovered from first. Perhaps tomorrow we can go shopping.
>>
>>5561705
>>5561706
On a 1 (or 100) something similar would've happened. As it is, you aren't the only one with a degree of mystical sense in town. Your mother may have told you that the temple gods are weak and powerless, but they are very real and their priests aren't helpless against the black arts. It's unlikely that unlucky priest is remotely aware of the nature of what he saw intangibly flying through his temple's window. The entities you deal with are deeply obscure and The Watcher is obscure even among them.
>>
>>5561725
>Summon another entity. You're fond of The Watcher and The Black Goat has given you a great degree of power, at a price, but you can't pidgeonhole yourself into them alone.

We should someone another random outer entity, for the lols
>>
>>5561725
>Sleep
Yeah let's... yeah
>>
>>5561725
>>Go to sleep for tonight. You need to get some rest and either start training yourself or stop pushing your limits under duress.

Goat damn it that hurt. At least we've learned something though. Let's get our hit points back up and do some recon on foot tomorrow.

QM, how easy is it for a priest to pick us out as a disciple of darkness? Did Mom ever have to deal with awkward questions about dark auras?
>>
>>5561751
You were never given a serious rundown on the temple priesthood that wasn't a rant, but over years of listening in on your mother's complaining to the Wurmspawn and putting pieces together, you've learned enough for a rough idea.

This is what you know:

>Most temple-members and rare truly faithful outsiders are given a smidgen of what they call a holy blessing, what Brenda called borrowed power. This pinch of holiness either makes its recipients more virtuous over time or is only given to those virtuous to start with. At its most fundamental, it gives them a vague sense of those who are also holy in the near proximity and their opposite, those who are unholy, like you. The higher-ranking or more saintlike a man is, the stronger this sense is.
>What makes someone's nature holy or unholy is vague, but you think it's a combination of their internal personal ethics and external spiritual influence. This sense is increasingly imprecise at long distances but focuses sharply the closer a holy man gets to a holy or unholy object. You know there's sorcery that can mask one's nature, as your mother used it before, but have no idea what that is, only that it's not associated with the Wurm.
>The temple talks about miracles regularly but these seem to be rare and you never got a straight word from your mother about it. Your hypothesis is that the ability to call on a miracle, or on divine power, is related to a holy man, or woman's, faith, and can only be done reliably by bishops and higher-ranking members of the priesthood but that anyone who has genuine faith in the temple has a chance to be heard.
>You know almost nothing about the temple, their theology, what they worship, how they worship, and how they're organized. You have a reflexive negative response to them from your mother's upbringing and your own soul's revulsion to its symbology. You have no knowledge to make a qualified judgement but you think your soul is the opposite of the average priest's, maybe more. You haven't been a warlock for long but your month-long career has been rather extreme, where most priests take years of prayer and devotion to receive their gods' notice.
>>
>>5561727
>>5561729
>>5561741
>>5561751
You go to sleep and feel a sense of dread shortly before you sink into slumber.

>33/365 days left before your soul is forfeit
>+1 recovery, 5/7 HP

When you next awaken, it's early in the morning and you feel better rested but a malaise lingers over your mind. The eyelets haven't returned yet. Maybe you should wait on the assassination attempt until you've recovered. Maybe you should strike as fast as you can.

>What do?

>Explore the city and see what's interesting, besides the population and the duke's keep.
>Do some subtle scouting on foot. Your gut feeling may help you pinpoint what the duke's son's daily pattern is.
>Go looking for trouble in the alleys and dirtier parts of town to take your mind off of your own failings.
>Train yourself to be better in some way. A Stat or Skill. Which one?
>Rest and stay inside for the day. Give your mind time to recover as fast as it can.
>>
>>5561796
>Train yourself to be better in some way. A Stat or Skill. [Ritual]

We should try again at this.
>>
>>5561799
+1
maybe we can summon lesser beings as minions to eat our targets, that'd be nice.
>>
>>5561796
>>Train yourself to be better in some way. A Stat or Skill. Which one?
Do pushups from sunup till sundown. Our body is mighty, but we can make it even better. Whether it trains strength, endurance/toughness, or some mixture of the two also helps give us a meter on just how strong we are next to a normal person.
>>
>>5561796
>Do some subtle scouting on foot. Your gut feeling may help you pinpoint what the duke's son's daily pattern is.
I want to see if he leaves the castle regularly at all
>>
>>5561787
What about wizard's? Do they also get power from external entity's or spirits like warlocks and priests?

Or do they gain supernatural abilities some other way?
>>
>>5561799
+1
No use for scouting without eyes. Let's train something, anything useful.
>>
>>5561799
+1
>>
>>5561799
Let's not do this on the first day, in case the innkeeper drops by to tell us there's food downstairs or something.
>Do some subtle scouting on foot. Your gut feeling may help you pinpoint what the duke's son's daily pattern is.
>>
File: 1673282747056505.png (10 KB, 800x800)
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I wonder (((who))) is behind these critfails
>>
>>5561796
>Rest and stay inside for the day. Give your mind time to recover as fast as it can.

>>5561954
Lucas would be a golden god if this quest was roll under
>>
>>5561796
>Do some subtle scouting on foot. Your gut feeling may help you pinpoint what the duke's son's daily pattern is.

Eyelets should come back at noon, get some scouting on.
>>
>>5561787
>>5561805
>Train yourself to be better in some way. [Pushups]
I still have an empty place in my heart, where Herald once was :/
>>
>>5561796
>>Do some subtle scouting on foot. Your gut feeling may help you pinpoint what the duke's son's daily pattern is.
Clock's ticking
>>
>>5561799
>>5561796 #
>Train yourself to be better in some way. A Stat or Skill. [Ritual]

What do we know about the usefulness of this stat?
>>
>>5562203
Seems like it's how to do witchy magic and shit without the direct aid of a patron's abilities, which could be valuable.
>>
>>5562203

I'm curious how we're going to train ritual without any of the prerequisite knowledge or study material. Invent it from first principles? We got almost nothing out of what the witch tried to show us.
>>
>>5562203
Look let's be honest, we either ask the goat to teach us or to give us a name of an entity that can teach us. Given what the old woman was saying it's probably something advanced and complex, possibly rare since it's witchery stuff and not normal common knowledge.
I'm personally against studying that on our own at random, when we could train in reflexes which for sure will help us kill people better.
>>
We are on a tight schedule. Training is the silliest thing we can do. Even more in a quest about gains acquired through devils.
>scout
>>
>>5561872
You don't know where wizards get their power but you do know that they exist and are somehow distinct from witches and priests, because your mother had some hate for them but less than for the temple and The Black Goat explicitly has you hunting one. She mentioned them a handful of times, always a passing reference. You have the impression they are rare and focused on intellectualism. If they do get power without external aid, it must take extreme amounts of time studying and the will to do it without faltering and resorting to the much easier route of black magic. That determination is an uncommon quality and if you don't know how a wizard is distinct from a witch, you know a peasant with a pitchfork definitely doesn't. If there are wizards in the kingdom, almost all of them would be even more secretive than some witches, like Magnolia.

>>5562203
You don't know precisely, because the witch's lingo went over your head but you know it has something to do with summoning. Right now, your process is to scratch a chalk circle on the floor and wing it. You know your mother wasn't exactly steeped in the forbidden secrets of a coven but her summoning methods were more complicated. Lines in the circle, candles at certain points, very specific chants depending on what she was trying to do, she swore by them but never taught you in detail. If you train Ritual, you'll focus on drawing a perfect chalk circle instead of a mostly-perfect one with some subtle wobbles. The Black Goat and The Watcher in The Glass have both been "safe" to call on but not every entity necessarily will be. The Black Goat did recommend you avoided calling Mul'nonoth without a firm ritual foundation, and it's much likelier that the reliable safety of your current patrons is a rare exception rather than the norm.

There's a tie between ritual training and scouting so I'll wait for an hour. If you haven't decided by then Lucas will be wracked with indecision and flip a coin.
>>
>>5562396
I'll flip >>5561816 to Ritual Training.
>>
>>5562396
Scouting. We should learn ritual with a teacher, either a human one or a spiritual (watcher possibly) one.
>>
>>5561799
>>5561802
>>5561805
>>5561816
>>5561884
>>5561921
>>5561947
>>5561970
>>5561994
>>5562017
>>5562051
>>5562309
>>5562401
>>5562455
You’re torn between the need to kill the duke’s son as fast as you can and to further refine your chalk circle, but in the end, you narrowly decide that you need to be as prepared for the assassination attempt as possible. That’s what you’re here for, you can learn anywhere. You go into the inn’s taproom where they already have a soup going. You eat a bowl because it’s free, it's mostly broth with some carrots, of about average quality, and then you hit the streets. You’ll be keeping your head on a swivel and trying to learn as much as you can of your target from a distance. Maybe you can’t scout the keep’s interior or the city’s barracks on your own but you can spot the obvious and ease the burden for the eyelets later by knowing what to look for.

>1d20+0 to Scout
>Bo3. Another peasant among hundreds is far from suspicious.
>>
Rolled 7 (1d20)

>>5562513
>>
Rolled 6 (1d20)

>>5562513
>>
Rolled 12 (1d20)

>>5562513
>>
Rolled 15 (1d20)

>>5562513
>>
>>5562514
>>5562516
>>5562518
>12
>Slight Success

It’s risky to come too close to the keep, so you avoid it and stick closer to the outer edges of the city. You pay close attention to the traffic. It seems that movement on the streets is heaviest during the hour of dawn, the hours before, during, and after noon, and the hour of dusk. This is probably since most of the population are farmers and spend most of their day tending to the fields surrounding the city, or woodsmen preoccupied with lumber. There’s some kind of social function that happens at around noon, possibly religious, but you don’t want to seem suspicious by asking something that should be obvious so you lay low. You find that there are around 50 men-at-arms spread across two small fortified towers in the city, one near the gate, one close to the center. Apart from these towers, guard outposts, you realize, you find that there are three small temples that look similar from the outside, a moderately sized marketplace, and two permanent shops: one undercutting the market vendors by taking advantage of its lower overhead to sell general goods at a lower price and one overworked but thriving smithy.
>>
>>5562565
You estimate there are another 25 men-at-arms in the duke’s keep, possibly as many as 50 on a regular rotation with outside forces, probably held at great expense. A hefty garrison, not even counting any knights or retainers in the family. It makes sense that he would want as much security as possible, especially with, what was it that guard said? The crown jewels being missing? That sounds familiar. You don’t dwell on it for long. The eyelets return at noon and it’s a relief. They’re exactly as they left and seem very eager to stare at you, as if to make up for lost time. With their help you’re able to get a more serious handle on the men-at-arms’ patrol patterns. It seems that most of them are wearing gambeson and equipped with long spears like you were greeted with at the entrance but some have crossbows and are wearing ringmail, even scalemail in a few cases. Your gut hasn’t sensed the duke’s son anywhere but the keep. It feels like he spends most of his time in a specific room near the western section. Between the keep’s dry moat and its short wall, barely twice the height of a cottage, you think you could get inside if you had some rope that could somehow snag onto the moat’s edge, and then on the wall. The problem with that strategy is that there are at any given time between 20-30 men-at-arms with crossbows patrolling it and they wouldn’t hesitate to riddle a suspected intruder with bolts. You’ve seen the drawbridge lower only once today, to permit a change of the guard at noon. This will be a tough nut to crack.

The sun lowers again and you feel a sense of dread.

>34/365 days left before your soul is forfeit

You consider all that you’ve learned carefully.

>What do?

>Use the eyelets to search the keep proper and get a closer look at your target.
>Summon an entity. There’s no way you’re getting in and out of that keep without some help.
>Get to sleep. You need to be well-rested and in good condition.
>>
>>5562567
>Use the eyelets to search the keep proper and get a closer look at your target.
Related to the entity summoning, I think we should summon the Wurm at least once to get a practical feeling of what it can do for us, you know maybe we can send loose a few thousand worms around the city and induce chaos?
>>
>>5562567
>Use the eyelets to search the keep proper and get a closer look at your target.
The external defenses are one thing. What about the interior?
>>
>>5562567
>>Use the eyelets to search the keep proper and get a closer look at your target.
Also do anon's "spook the duke's son" plan
>>
>>5562578
Wait a minute, the Wurm....

Depending on the internal layout, perhaps we could bargain with the Wurm to get a part of it to tunnel underneath the walls for us.
>>
Ohhh, I see. So it's meant to be unwinnable without more contracts.
>>
>>5562584
Alternatively, pocket space hijinks may be the way to go. I suspect that between by having Lucas enter it and use the Astral Eyes to manifest it elsewhere, we can bootleg a teleportation system. I assume that his high body condition means he can hold his breath...
>>
>>5562597
>I suspect that between by having Lucas enter it and use the Astral Eyes to manifest it elsewhere, we can bootleg a teleportation system
there is no way that's gonna be allowed, but I believe
>>
>>5562604
It's said above that Lucas can manifest the pocket 20 paces away from himself. The question is if the eyelets can function as loci of the self. The time it takes for the pocket to open and close would render it a conspicuous form of teleportation with a lot of lag time. Experimentation is needed...
>>
>>5562597
Can we ride the eyelets as if they were a flying skateboard?
>>
>>5562621
Intangible
>>
File: 1601669976549.gif (1.63 MB, 360x270)
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So listen here...
We should just pocket the prince. It's the safest option, since he will obediently choke to death as we make our getaway and if we do it right, nobody will even hear anything. No screams, no body, they might not even realize something's up until we're out of the city.
>>
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>>5562635
>>
>>5562567
>Summon an entity. There’s no way you’re getting in and out of that keep without some help.

The watcher. I don't get all this Wurm talk this is clearly a job for our eye daddy. He'll be in a good mood due to us providing so many lulz and might even give us a boon for free. We don't need to enter a new pact with every summon!
>>
>>5562567
>Summon an entity. There’s no way you’re getting in and out of that keep without some help.

Here's a craaaazy plan. We summon the murder demon into the middle of town, then just let him go crazy to cause a big ass distraction. Or better yet trick someone else into finishing the summoning.
>>
>>5562567
>Summon an entity. There’s no way you’re getting in and out of that keep without some help.

The violence demon could help but I get the feeling he'd be hard to summon and if we did he'd be hostile to us. Watcher could definitely help but I worry he'd grow bored if we keep calling on him to help us out of trouble which we'll probably wanna do in the future. I don't think the worm could really help us here and we don't have much to pay the goat with, maybe we call another random entity from the far reaches? It'd be funny at the least.
>>
>>5562567
>Use the eyelets to search the keep proper and get a closer look at your target.

He is a dukes son, he won't stay in the keep for ever. We might waste some time waiting, but it's still better than waste time or worse on another demons chores.
>>
>>5562584
I think it's a bad idea to get attached to so many different patrons
>>
>>5562567
I'd prefer to rest up for our HP pool but
>Use the eyelets to search the keep proper and get a closer look at your target.
Just this.
Nothing else unless he leaves the keep.
>>
>>5562578
>>5562579
>>5562581
>>5562851
>>5562904
You need an idea of who you’re trying to kill before you kill them and you need to know how they’re defended before you make the attempt. You go back to the city center under cover of night and as near to the moat as the guards’ paranoia will let you manage. There, you hover the eyelets over the moat, through the stone, and into the keep itself. You spend an hour searching the corridors and uncover several important details.

>The keep has a wide and flat, oval-like distribution, a convoluted internal structure with two aboveground stories and one below, and a larder with the provisions to survive a siege lasting up to two years, three with rationing. It’s capable of housing around 200 people and could go as high as 300, though it would be cramped and miserable. Currently, 40 men-at-arms are stationed within, 20 on the walls, the remainder patrolling the halls. There are 30 assorted servants living in and tending to the duke’s family, the most prestigious of the Gallaghers, who number around 40, not including small children and those too elderly to fight, which would bring it up to 60.
>Of the duke’s family, 12 are knights and could be expected to lead an admirable defense of the keep’s grounds, though they would need time to equip themselves in the event of a sudden assault. The duke himself (At least, you assume it’s him from the way everyone defers) is an old and haggard man who spends most of his time at his desk, writing letters and sorting through paperwork.
>Your eyelets didn’t linger over him for long but found that most of his letters are under one of several aliases, none of them “L”, cover a wide array of innocuous subjects, and are each seemingly addressed to a different person or household. You suspect these may be coded messages of some kind but aren’t sure what their meaning is. None of the duke’s immediate family seem aware of this, or concerned, if they are.
>>
>>5562982
>The eyelets searched and found that his youngest son, your target, is a scrawny 15-16 something who also spends most of his time seated at a desk, sketching diagrams, drafting speeches, and reading old historical tomes, some of the family itself, some of the wider kingdom. You aren’t educated enough to grasp what it is he’s drawing but it seems like a more intricate water wheel of some kind. He seems driven and has little desire to leave his room but you’ve noticed that some of the keep’s servants seem to be in a bit of a hurry, packing things. During your scouting, your eyelets saw the same steward pestering the duke and his son, both annoyed but obligated to listen, about something and having long conversations with a few other, less noteworthy family members. Perhaps they’re planning to leave to somewhere else soon?
>None of the family has any notable mystic presence or open supernatural defenses, apart from a shrine, (You think, the eyelets watered when you took them close so you didn’t peep further) the majority of them pray at daily, at noon. This confirms your suspicions that noon is somehow associated with a religious function.

You aren’t completely sure how you’ll get into the keep but you suspect that if you wait long enough, you may not have to. As it starts getting close to midnight, you leave your hidden vantage point behind and pull the eyelets back into their usual orbit. The inn is as welcoming as it was last night, that is, only slightly, but you sleep well and wake up feeling better than you did yesterday.

>+1 recovery, 6/7 HP

You’ve been in the city for two days, soon to be three, now, and haven’t made much progress on killing the duke’s son. You blame most of that on you pushing the eyelets too far and causing psychic backlash.

>What do?

>Spy on the duke some more, see if you can work out a common trend to his letters.
>Spy on the duke’s son, you’re curious about what it is he’s trying to do.
>Spy on the servants, you want to see if you can find out if and when they’re leaving.
>Forget the keep, you’re going to try some physical exercise and see if that helps you get over the mental backlash.
>Forget the keep, you’re going to train your stealth by subtly trailing townspeople until they notice you.
>Forget the keep, you’re going to draw chalk circles until you stop making noticeable errors.
>>
>>5562984
>Spy on the servants, you want to see if you can find out if and when they’re leaving
This is VERY important. If they're leaving we can safely spend Lucas's time doing things other than desperately figuring out how to infiltrate the keep. Also, I want to steal the kid's books.
>>
>>5562984
>Spy on the servants, you want to see if you can find out if and when they’re leaving.
>>
>>5562984
>>Spy on the servants, you want to see if you can find out if and when they’re leaving.
>>
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Hey QM, the Eyelets look like this, right?
>>
>>5562984
>Spy on the servants, you want to see if you can find out if and when they’re leaving.
>>
>>5562984
>Spy on the servants, you want to see if you can find out if and when they’re leaving.
>>
>>5562987
>>5562988
>>5563017
>>5563060
>>5563128
The eyelets have been extraordinarily useful over the last few weeks. You’ve learned more from them in two days than a trained spy could have in ten but not for the first time, you find yourself wishing that they were capable of giving you audio as well. You slip near the keep again, this time in a different hiding place, and let the eyelets filter through the masonry again. They are so useful it’s nigh-impossible to overstate how useful they are. There are untold numbers of thieves and assassins who would kill for a single one, and you have three. Well, you suppose you did kill for them. You just didn’t know it yet.

Their inability to give you noise or any sensation but vision forces you to focus their sight on the lips of the various servants, men-at-arms, and family members of the duke and try to read what they’re saying. This is difficult but you have all day and if need be, all night. If your earlier hunch is true and they are leaving, you want to know when, where, and how well-guarded their cart will be.

>1d20+0 to Scout
>Bo2. Your view is unobstructed but there’s many useless conversations to sift through happening at random times and very few indicators that a topic is relevant.
>>
Rolled 7 (1d20)

>>5563150
>>
Rolled 6 (1d20)

>>5563150
>>
that's not even funny anymore. just depressing
>>
>>5563162
RNGesus needs to realize that humor requires sparing application of the punchline
>>
>>5563150
Just testing
>>
>>5563151
>>5563155
>7
>Moderate Failure

You've never tried reading lips like this before and doing it across three separate viewpoints, even if you don't have any difficulty processing their sight all at once is hard. Different people talk at different speeds and they say words in different ways. That means your grasp of how one bored sentry speaks doesn't fully translate to what a giggling maid is whispering. Their possible trip to somewhere for something isn't the only subject of conversation and it's impossible to tell who is talking about it and where. Most of them aren't even talking most of the time.

They're preoccupied with their chores and tasks that are, perhaps, even more boring to watch than they are to do. You've never spent an hour staring at an old woman's face while she folds clothes before, but now you have and you feel lesser for it. You can't even find a common thread in their conversations which makes an infuriating amount of sense, as you're attempting to eavesdrop on an entire keep. By sundown you've learned nothing but you think you might be getting a better handle on how to spy with the eyelets. Oh well, no shame in failing on the first try.

>+1 Intelligence XP, 8/40 to 6 (Above Average) Stat
>35/365 days left before your soul is forfeit

Like every night, you feel a sense of dread and the streets quiet down but the keep is as lively as ever. You think you're on the right track but a more focused approach might yield dividends.

>What do?

>Spy on their steward, specifically, he's the one tasked with coordinating affairs.
>Spy on the duke himself and try to find any official documents in his letters.
>Spy on random servants who seem close to the nobles, they tend to jabber.
>Spy on the leading men-at-arms in their garrison, who are charged with their protection.
>Spy everyone or at least try to, like you have been, what you need is multifaceted approach.
>Leave the keep alone while you do other things, but keep an eyelet watching the drawbridge.
>>
>>5563456
>Spy on the leading men-at-arms in their garrison, who are charged with their protection.
>>
>>5563456
>Spy everyone or at least try to, like you have been, what you need is multifaceted approach.
>>
>>5563456
>Spy on their steward, specifically, he's the one tasked with coordinating affairs.
>>
>>5563456
>Spy on the duke himself and try to find any official documents in his letters.
>>
>>5563456
>Spy on their steward, specifically, he's the one tasked with coordinating affairs.

Anyone have any ideas on how we're going to pull this off? Unless the target actually leaves the keep and becomes vulnerable I'm thinking we need some kind of major distraction.

Two options come to mind, the first is just setting a mundane fire, with the hope that it will go out of control and cause widespread panic, diverting resources from the castle.

The second is some sort of one time deal with an Entity. The Goat might let us have some sort of single use ability for cheap, especially knowing we intend to use it in a city. We really don't know the Worm's going rates, but a one time exchange of flesh for chaos might be desirable to it, we can probably poach some undesirables from the alleys after dark to pay the flesh price.
>>
>>5563484
>>5563484
Widespread panic would just make the men at arms and nobility hole up in the castle, raise the drawbridge and stay put on high alert. That's a horrible option.
The interesting options are:
1) Bootleg teleportation through a pocket hopping, see >>5562597 >>5562614 (we HAVE to test this)
2) Tunnel under the castle via wurm, see >>5562584
3) Begging our sugar daddy watcher for a cheap one-time teleport in and out(or just in). He proposed to get us out when we called him last time, so he clearly can transport us, see >>5562702
>>
>>5563456
>>Leave the keep alone while you do other things, but keep an eyelet watching the drawbridge.
>Try to game the system and achieve bootleg teleportation

step 1: check if the eyelet can be used to make the pocket open. It *SHOULD* work, in theory. We only need to open the pocket on the other side of the wall, and I doubt the wall is 20 whole paces thick(stated range of the pocket).

if that works, go to step 2, if not, tough shit, no teleportation for us.

step 2: Hold your breath, jump into the pocket. Figure out how to use the eyelet to open a pocket in the real world while being stuck in nowhere(experience some sensory deprivation while you are at it).

step 3: cough yourself back to the real world in the new spot
>>
>>5563490

I disagree with your assessment, the power and wealth of the duke is derived from the town, just letting it burn down is equivalent to abandoning his dukedom. A failure to address the issue is a direct threat to his way of life.

-

Summoning the portal off the eyelets would break the quest. We could just open the pocket under the duke's son while he sleeps. And while the idea of a warlock opening a maw and swallowing a victim whole does have it's charm, the range would make it unstoppably good.

-

I have to wonder how difficult it would be to get a job working as a servant in the castle? Perhaps after several servants vanished mysteriously? It'd certainly be opportunity for watcher content.
>>
>>5563456
>Spy on their steward, specifically, he's the one tasked with coordinating affairs.
Also if we can't get in, we can make the child get out. We might spy on what the duke himself is writing, learn of his own code and give him a letter that leads the kid away from the city.
Or maybe he will go out of his own apparently.
>>
>>5563484
>>5563490
>>5563515
Even if Ctrl assesses that we can't summon the portal off of the Eyelets, we can still presumably use the incredibly scuffed "throw Lucas in portal right by the wall, reopen it on the other side" to make it into the keep. Even so, there are still ~110 people inside of the keep (ignoring those on the wall) who could spot Lucas, of whom 20 represent an immediate danger to his life. The idea of starting a panic INSIDE of the keep via fire/summoning shenanigans to draw all of that attention away from Lucas is rather good. It'd need to be a large fire, and rather serious. A kitchen fire perhaps, or something inside of the larder? This combined with Lucas stealing the armor/clothes of a man-at-arms/servant might be enough to get him to the target and back out of the keep alive. Training stealth could do some good to this end.
>>
>>5563524
Really, I firmly believe that using different Unnatural Powers in combination is the safest route to true power. Increasing the range on the black flame and using the Eyelets to basically drone-strike people with Conflagration is something that's theoretically possible as well. The greatest limitations right now are Lucas's Willpower and (lack of) magical knowhow, both of which severely constrain his ability to apply his black magic.
>>
>>5562585
There are a few ways you could approach this with your current powers but none of the assassination targets are going to be easy. It's the fortress of a noble dynasty, the biggest difficulty in killing the duke's son is in reaching him and surviving the noble crackdown during the aftermath if he's killed through obvious sorcery.

>>5562597
>>5562604
>>5562614
You don't know exactly how the inside of the pocket works. You haven't experimented with it yet but part of you wonders what would happen if you lowered yourself into it. Could you seal it from the inside? Would it be possible to manifest it again in the world while you're wherever the pocket is curved to? Could you keep a link the eyelets while inside the pocket, or vice versa? If it's possible to drop the cart from a high-distance, could you do the same thing with a pile of rocks? There are numerous questions that need answering, and only one (two, if you count summoning The Black Goat to ask him about edge-cases) way to answer them.

>>5562621
>>5562633
You don't think that would be possible. While you can make the eyelets visible and tangible, (it's impossible to make them invisible while tangible, or visible but intangible, it's all or nothing) the eyelets can only support about twice their own weight while levitating. You could try but it would probably squish them instantly and might cause you to injury yourself if you tried it up from high up.

>>5563045
Not quite. They're roughly the size of a normal human eye but don't resemble one on deeper examination. They're deep yellow with an unnatural iris shape and none of the apparent support an eye requires to function, such as roots or moisture, and make a lumpy, vaguely rounded shape. Though they do have both, the roots are spiritual and their moisture isn't water. The eyelets don't need to blink but they can and will occasionally unless told not to, and the fleshy lid slides out of nowhere to do so. They rotate with unnatural speed and the iris grows larger or smaller depending on its level of interest and how much it's zooming. When they become visible, it's more like someone suddenly noticing they were always there than them appearing out of nowhere. This is unsettling, most unsuspecting people are scared but some may be terrified and a few, especially soldiers or the pious, may be unmoved. Those of already disturbed or altered mental states may be able to see them but that's common with many ghosts, spirits, and other apparitions.
>>
>>5563519
Yes this if we were a bit smarter we would've figured out the letter already and could use it's comtents to draw the kid out
>>
>>5563543
>you can make the eyelets visible and tangible
So could we perhaps put poison on one eye, bring it to the place where food will be cooked (using the other eyes to see ahead and avoid detection) and then put the poison from above inside the food?
Or dunno just put poison in the water inside his room by entering from the windows.
>>5563544
I mean it's probably doable but it would take time.
We should focus on something and stick with it, personally I think we can either see if it's possible the kid will move out or if we really have to commit going in.
>>
>>5563462
>>5563484
>>5563519
The steward seems like the most obvious target, now that you think about it. Everyone else is focused on their own gossips and daily lives but the steward is actively maintaining the duke's household, and is constantly in contact with the man himself. This means a lot of talking, some of it on sensitive subjects. You realize part of the reason you had so many difficulties earlier is that while you can process the information of all three eyelets simultaneously, you can't study and interpret them at the same time using your normal brain. This leads to frequent jumbling. You decide the best route to eavesdropping is to have the three eyelets watch the steward's mouth from different angles and to pay as much attention to his words as possible, even if it means you have to ignore the opposite side of a conversation. If you want to survive going through the kill list, fickle luck and brute sorcery won't be enough. You must be methodical.

>1d20+0 to Scout
>Bo2. You still aren't used to lip-reading but the difficulty is lowered by only having a single target.
>>
Alternatively: unlike his scheming father, the kid appears to be an idealistic dunce. Maybe we can just send him a letter pretended to be a hydraulics scholar who wants to discuss a new bold plan for an irrigation system but was denied by the duke's men and not granted an audience. Propose a meeting in the countryside where we have prepared a model of our mechanism.
>>
Rolled 9 (1d20)

>>5563549
Watcher bless
>>
Rolled 18 (1d20)

>>5563549
>>
>>5563550
That's a positively devilish idea anon. If they aren't leaving the castle soon, investigating the son's work to fabricate a convincing lie has my vote.
>>
we should be tying a poison needle to an eyelet, to recreate that assassin drone from dune
shame out mother wasn't the potion brewing kind of witch
>>
>>5563547
Dousing an eyelet in poison and using it to roll around in the duke's son's food is very possible. If you could find something suitably toxic out in the open, and evade any patrols. Less difficult than one would think with the motion range of a floating eye. Another possibilities is turning tangible while he's talking and trying to fly down his windpipe but if the attempt failed it's impossible to know how the duke's guard would react to the report. The eyelets themselves aren't human and can handle exposure to very dangerous substances without any problems but they can only turn themselves intangible, which limits their stealth somewhat.
>>
>>5563551
>>5563552
>18
>Major Success

Your narrower approach yields rapid results, once you realize the steward has a slight lisp and learn to anticipate his mannerisms. It takes hours of staring but in a handful of discussions wrapping up the serving staff's business, you learn several key details:

>The Duke Gallagher isn't the highest-ranking member of his family in the kingdom. That is his cousin, who holds the title of Duke over one of the kingdom's centermost fiefdoms. This duchy is considered a respectable backwater, something the duke desperately wishes to change. As his first son chose to join a martial order, renounce his name, and campaign for the temple and his second son died in an accident as a child, (You think, they didn't dwell on it) the duke has been forced to rely on his third and fourth sons. His third son is promising, a shrewd accountant who courted and married an older, widowed countess and stands to inherit both titles. His fourth son, your target, is less of a worry in light of that but has yet to be married.
>As he shows no martial excellence or deep piety and isn't the heir, his prospects are fairly limited. The boy himself, whose name is Ethan, has no apparent desire to marry and is focused on his "projects" to the exclusion of all else. It isn't urgent and the duke, also preoccupied, hasn't made any substantial effort to help him along but his cousin (at some time, you can't tell if this was recent or a few years ago) introduced him to the third daughter of the king's younger brother, himself a Prince, during a feast. At the time this wasn't a major incident but some days ago the Duke received a letter from the Prince, inviting his son to come to the capital and court his daughter over the summer. This caused a mild stir due to her ties to the royal family, even if neither are likely to inherit any titles.
>The duke's son wants as little to do with her as possible as she doesn't have a head for numbers and he insists he doesn't care about politics but the duke is socially obligated to respond. The duke himself is in favor of the idea but hasn't given it much priority, being engrossed in his work. The steward has had to wrangle the duke's son into making preparations and the duke into arranging a proper escort and it has been slow going. They intend to leave in one more week, possibly two if neither of the them can stop dragging their feet. The details on the escort are vague but will entail at least half a dozen men-at-arms, possibly twenty or more.
>>
>>5563610
That's substantially less than those guarding the keep and far less secure in transit, but the details are still hazy. It's likely the duke's son has resigned himself to the trip and is preparing as much as he can in anticipation of showing his idea to the king's brother, but it's just as likely that's how he always is and he has no intention of going a second sooner than he's made to. There's an outside chance he'll attempt to refuse to leave outright but you doubt it. The duke is less excited than you would expect by the chance to get in a foot in the door of the royal family, but with his letters, it's likely he's already keeping in touch. This isn't a huge kingdom, after all. None of the noble intrigues have a major impact on you relative to the loss of your soul if you don't kill everyone on The Black Goat's list. If nothing else, this has made you appreciate the eyelets. When you return to the inn, sleep comes quickly and lasts long.

>+1 recovery, 7/7 HP

You wake up feeling refreshed and well-rested. For the first time since you pushed yourself too far, your head feels mostly normal and you think it's safe to say that you've recovered. You have eight days left on your inn room reserve, but keeping it isn't a major concern for you. Most things you can buy with copper coins aren't, really. It's fairly cloudy today and the soup is less bland than usual. You think they added a chicken's foot to the broth. Nice.

>What do?

>Train one of your Stats.
>Train one of your Skills.
>Experiment with the pocket and test its limits.
>Frighten a peasant to refine your technique.
>Search for a source of lethal poison.
>Go looking for trouble in the alleyways.
>Hatch out a plan to kill the duke's son.
>Use the eyelets to scout for an ideal summoning location.
>>
>>5563611
>Experiment with the pocket and test its limits
Big brain time. I propose sending an eyelet into the Pocket and closing it as a first test of the connection.
>>
>>5563611
>>Experiment with the pocket and test its limits.
I tell you, we can make a pitfall and ambush the carriage when the time comes. Since we will be in control of the pocket all the time, it will only trigger when we want to!! (the duke's son)
>>
>>5563611
>>Hatch out a plan to kill the duke's son.
I liked anon's idea with the letter, if we can figure out how to get it to him (and spy a bit more on what he's working on).
>>
>>5563679
what I dislike about voting for this is that we can hatch a plan all by ourselves, the anons. This choice offers no advantage compared to the rest
>>
>>5563677
>Be me, Duke's genius son
>Have to leave the comfort of my room designing new technologies to go meet some wench Father wants me to court
>Now on the road, tired from sitting in the carriage all day reading about maths
>Roll out of bed
>Fall into darkness
>Continue plummeting
>Is this a bad dream?
>Why did I land on a cart?
>Why can't I breathe?
>The hole closes
>Start screaming
>No noise is made, the cold void rips the air out of my lungs
>Choke to death cursing that damned steward
>>
>>5563683
If you choose to make a plan I'll just make a list of the ideas you've had so far and a couple of the more obvious ones so you can start working directly toward it instead of waiting for the duke's son to leave, which you think will happen, but every day you spend in the city is one less you have to travel and finish the rest of the list. Lucas isn't making bad time at all so far, considering how many problems he's made for himself. If you weren't lucky, that fumble at the gate could've easily ended with another prison break.
>>
>>5563701

As a remainder for when we get serious: We need to get the cart out of our bag before we try to stuff a person in.

>>5563611

>Search for a source of lethal poison.

How far is the witches cabin? We buy some of the good poison. And it's the most secure place to get it from. This could be a major benefit in our assasination quest.
>>
>>5563737
~9 days travel. I agree, and we should dump the tools and cloth while we're at it
>>
>>5563611
> Experiment with the pocket and test its limits.

So...plan A? Train stealth until just before they leave the city, empty the pocket, lay in wait, and try to fucking eat the duke's carriage with it at night.
>>
Looks like experimentation is a go.

>>5563737
The witch's hut is roughly 9 days of travel to the southeast. You feel it's a safe bet that she would take money or goods for poison. Most witches can be bought and she trusts you're not a freelance witch hunter or affiliated with the crown.
>>
>>5563618
>>5563677
>>5563780
You have a pocket that can store multiple carts' worth of goods while taking up no physical space. That's useful, incredibly so, and the few days you've had it already have you thinking of how you can exploit it to further your own ends. Many ideas come to mind. A floor trap, body disposal, even crude teleportation, and more, but you're too cautious to assume it will work like you want it to. Your mother ensured that before all else you were paranoid. That's why you need to test its limits first and find out what is and isn't safe. First comes the most obvious test: Seeing how it interacts with your eyelets.

You manifest the pocket in your locked, curtained inn room. It opens soundlessly and throws no light. If it were pitch-black, it would be almost invisible if it weren't for its mystical presence. You bring an eyelet next to the pocket and have it peep at the inside. It sees a void, a miniscule rift in space and time that should not be. That's what you see when you look inside yourself. You know that your hand can enter without any harm coming to it and that it won't close with an object in its opening, instead harmlessly receding and disappearing again if it isn't removed for a few seconds.

What you don't know is how your connection with the eyelets works when the rift is sealed while one is inside. You know the eyelets don't need air and will return at the zenith of the next noon if destroyed so you feel confident testing it out. For the first time, you send an eyelet into the rift but keep it open. The connection is maintained and you can see what the eyelet does the same as usual. Its vision is perfect and gives no heed to a lack of light, so you can trust that it's accurate. The problem is that it sees nothing, which has you slightly surprised. Thick, impenetrable darkness in all directions.

You keep the eyelet in the rift and reach in like you want to withdraw a copper coin. The eyelet sees your hand reach into the rift, next to it, and everything feels normal but the eyelet watches your the tips of your fingers vanish, then the rest, and then the palm of your hand up the elbow, like you plunged it into a pool of the same darkness. You feel the copper coin in your hand. You withdraw it in seconds and the eyelet sees your hand become visible again. You drop the copper coin with the intent to store it inside and the eyelet sees it vanish, as if it ceased to exist in that instant. You think for a moment and realize that you haven't yet tried storing the eyelet in the pocket.
>>
>>5563895
You take the eyelet in your hand, it closes itself, and remove it from the rift back into the world. You close the rift, open it again, and put the eyelet inside, this time with the intent to store it. The eyelet vanishes like the copper coin and your vision from it ceases at that instant, but you feel no psychic backlash. You reach inside to retrieve the eyelet, feel it in your hand like nothing has changed, and withdraw it from the rift. Just like that, your vision is returned and you're seeing through it once again. That implies that it can either store your connection or that your connection can retain continuity despite brief spacetime separation. That would make sense, considering its origin. Your interest is piqued, so you put the eyelet into the rift without consciously storing it, brace yourself, and close it. Your connection to the eyelet is snapped off, violently, and you gasp.

>1d20-4 to Resist Backlash
>Bo3. You were bracing yourself and expected that something like this could happen.
>>
Rolled 4 - 4 (1d20 - 4)

>>5563900
>>
Rolled 10 + 4 (1d20 + 4)

>>5563900
Nat 1 incoming
>>
Rolled 12 + 4 (1d20 + 4)

>>5563900
>>
>>5563900
>>
Rolled 6 - 4 (1d20 - 4)

>>5563900
>>5563971
Goddammit dude
>>
>>5563902
>>5563915
>>5563921
>8
>Moderate Failure

You wince as your stream of sight is severed. The severity isn’t as harsh as it was when you lost all three eyelets at once but that’s not a surprise, since you only risked one eyelet. You have a headache and it’s a little tricky to focus but not terrible. You think it should pass by tomorrow.

>+1 Willpower XP, 2/10 to 2 (Useless) Stat
>-1 damage, 6/7 HP left

It still aches and frustrates you some. Agggh, why can’t things just work? That’s what you’re trying to do with this pocket, anyway. There’s a lot of bullshit you want to confirm isn’t possible before you assume you can’t get away with it. You manifest the pocket again. The eyelet is gone, like you expected. You sit on the edge of your bed and ponder the floating rift. You briefly wonder what kind of errands The Black Goat has in mind.

>What do?

>Experiment with using the eyelets to manifest the pocket.
>Experiment with how wide and how small the pocket can go.
>Experiment with opening and closing the pocket as fast as possible.
>Experiment with pouring liquid into the pocket but not storing it.
>Experiment with closing the pocket while a non-stored object is inside.
>Experiment with holding your breath and sticking your head in the pocket.
>Experiment with putting a living creature inside of the pocket.
>Experiment with something else, you have a lot of ideas.

(It would be better if you just a wrote a list of experiments you wanted to try and I did a single update for them. These are just a couple of suggestions. Some entities expect certain conditions and mindsets of use for their powers, while some would be disappointed if you didn't mercilessly exploit them. So far, your patrons are of the latter category.)
>>
>>5564017
So, what we've learned is that storage in the Pocket doesn't sever mystic connections, but being trapped in the realm without "storage" does. The portal Lucas wills into existence is actually a midpoint between the spacetime where things are stored proper and the spacetime that Lucas resides in. The question arises- what happens to things that fall into the portal, which Lucas does not "store", which remain in there when it closes? Chances are, nothing good. The fact that Lucas cannot see out of the "stored" eyelet implies to me that, if it were he that was "stored", he couldn't "see" out of the Eyelets in normal spacetime. Which makes sense, as the storage space of the Pocket is physically nowhere near the real world when the portal is closed. Unfortunately, that makes bootleg teleportation a total no-go. The assassination applications of the Pocket are still worth experimenting with.

>Experiment with using the eyelets to manifest the pocket.
>Experiment with how wide and how small the pocket can go.
>Experiment with opening and closing the pocket as fast as possible.
>Experiment with closing the pocket while a non-stored object is inside.
>Experiment with putting (storing) a living creature inside of the pocket.
>>
>>5564065
As for the living creature, I recommend going to buy a small animal of some kind. Maybe we can try to buy/sell at the market at the same time?
>>
>>5564017
I want to experiment on the speed of the pocket. Because we can maybe SNATCH people if we are fast enough. Magician tier shit
>>
>>5564017
>Experiment storing the eyelet and then have it exit the portal without you thinking of retrieval or at least not reaching for it
>>Experiment with using the eyelets to manifest the pocket.
>Experiment opening the pocket with the eyelets facing downwards and see if you can't make stuff just fall from it while thinking of retrieval
Albeit I feel like the teleportation is ill advised, maybe just maybe we can pull out a telefrag
>>
>>5564017
>Experiment if we can store FIRE in it. How about noxious GAS.
You read that right, you read that SO right. Do you think what I am thinking?
>>
>>5564489
I can see us putting noxious gas in there at some point but goat did say theres no air in there so fire (unless black flame) wont be a likely option, a big enough rock or the cart (kek) would do the job if we can make things fall off on their own
>>
>>5564498
I guess so, yah... I hope gas would stay put and not difusse inside the folded space. Which seems unlikely, if we go by the way coins behaved when the eyelet saw the process of storing and retrieving
>>
>>5564065
+1
>>
>>5564017

> Experiment with smoke.

Compacted, simple fire smoke should take very little space, so conceivably we could store large amounts of fire smoke, then release it all at once in a suffocating vision obscuring blast.

> Experiment with Air and Wind

Same as above, does the pocket 'pressurize' it's contents? Can we fill it to capacity with air, then release the air to Fus Ro Dah someone?

> Experiment with temperature

Does the pocket have an ambient temperature? If we heat a coin in our mouth or a fire, store it and wait, does the temperature go down? If we heat half of a solid object, like our sword does the heat even out across the item?

>Experiment with phasing the pocket through solid objects.

Can the pocket extend through walls and other objects?

> Line of sight restrictions

Max distance is twenty paces. Do we need line of sight for that? Can we open portals where we can't see? Can we open portals where the eyelets can see but we can't? Do the eyelets extend our range?
>>
>>5564065
>>5564069
>>5564466
>>5564476
>>5564489
>>5564563
You decide to do some more experimentation with the eyelets, though you'll be careful not to repeat your earlier mistake. You make another eyelet tangible, store it in the pocket, and then close the rift. There is no strain, simply a vanishing of vision. You open the pocket again, don't reach inside, and try to imagine the eyelet leaving storage but don't consciously want the eyelet, in the way you would if you wanted to retrieve it. Nothing happens. You wait several minutes and nothing changes. You think of retrieving the eyelet and it floats out immediately. You think that means stored creatures can't escape or that a lone eyelet isn't strong-willed enough to try.

You make sure both eyelets are clear of the rift and close it again. Now, you close your normal, human eyes, focus on seeing through the tangible eyelet's sight, and imagine summoning the pocket from its perspective. The results are strange, as the eyelet can see a faint trace of the rift's magic as if it's on the barrier of opening but can't actively call it on to manifest. You try doing it from your own perspective and it works normally. You close the pocket and try manifesting it from yourself while your eyes are closed and the eyelet is watching. It's trickier and takes a second instead of an instant, like the pocket is jammed shut, but once manifested it opens without difficulty and is indistinguishable from normal.

You suspect this may be because the pocket is connected to your soul by your pact, and the eyelets are a part of your perception and connected to your soul, but they aren't a natural part of your soul. You think that means that the eyelets can be thought of as a graft, an entity stitching a part of itself onto you and giving you control over it. Useful and has heavy implications but the fundamental nature of the soul they're attached to is unchanged. The pocket doesn't recognize the eyelets as a part of you but if your focus isn't through them, it accepts their perception as yours. Interesting. You decide to do one more experiment with an eyelet, by making sure both are well clear, sealing it, and manifesting the pocket again. This time it's upside-down.
>>
>>5564647
That happened subconsciously and didn't require any flipping post-manifestation, so that implies it can anticipate your desires. That would make sense, considering how its storage function works. You send an eyelet inside, have it look down, and imagine retrieving a sack of copper coins without ever reaching your hands nearby. Sure enough, the eyelet sees the sack fall out and hit the floor with a soft thump. It moved about as fast as if you had dropped it from that height normally. The rift was fairly close to the ground, so its drop wasn't fast. Interesting. Very, very interesting. It appears your hands aren't necessary to use the pocket, only to actually grab what you've stored. That's enough of the eyelets for now.

You withdraw the eyelet, paranoid of the pocket closing with it inside, and seal it again. The opening and closing of the pocket is noiseless, or at least, quieter than opening a normal coin pouch. You decide to experiment with the pocket's potential length and width. It won't stretch with a thought but once the rift has manifested, you can grab it by the inside, and pull it wider, much wider, in fact. You stretch it as wide as your wingspan can go, many times the initial dinner plate size, and the rift shows no signs of unstability, but when you release your hands, it only holds for a few seconds and then recedes to its original dimensions as fast as you stretched it to start with. You repeat the stretching but this time focus on the pocket holding itself.

It doesn't recede until you stop focusing, and then it does at the same, slow speed. You stretch it again, focus on it holding itself, and seal the pocket. You manifest it again and the pocket is at its default size. You stretch, focus, and disappear the rift three more times to be sure that wasn't a fluke. It appears that the rift can't remember larger sizes between manifestations. You try stretching it on itself to be smaller, which is much more difficult as you have to pull inward rather than outward, but it's not any harder physically and seems to function by the same rules as before, expanding shortly after you let go. You repeat your earlier tightening, focusing, and disappearing test three more times to find that it obeys the same rules. Curious.
>>
>>5564649
You try opening the pocket as wide as possible as fast as you can, and find that it takes you roughly ten seconds to pull it casually but that rushing can halve the time, into only five. That makes it harder to keep focus and five seconds is a long time in a fight, but it's not prohibitive. You seal the rift, then try manifesting and disappearing it as fast as possible. You can't find any speed limit and conclude it happens as fast as thought and can continue as long as you're focused on doing it repeatedly. You decide to test what happens when an object isn't stored inside while the rift closes. You don't want to risk losing any coins, even if they are only copper, so after storing the copper coin sack back inside you take a chunk of wood from the bed's underside and toss it in, without storing. It falls for some distance and stops at a surprising depth, as tall as an average man standing on another man's shoulders.

You suppose that isn't surprising in retrospect, as the eyelet you put inside was floating at the time. There's no way to gauge distance without any background to measure against, so it makes sense there would be a bottom. Until now, you had the impression the rift was shallow outside of the storage mechanism. Could you use this to cheat the pocket by storing more than there's space for inside? You would have to keep the rift open constantly, which has its own problems, but it doesn't specifically require your focus to exist. Maybe you could use this on a person or something? You're darkly reminded of the oubliette. You stare down at the wood, reseal the rift, and open it again. Less than a second later, the chunk of wood you throw inside is in scattered splinters across the bottom. You reseal the rift, wait a minute, and open it again, this time facing down.

Sawdust sprinkles out. You remember the torment that befell you in the hour of anguish. Has the same thing happened here? Do you even want to know? You distract yourself from the existential dread by trying something stupid. You take the candle from the table, not yet lit, and set it on fire using the black flame. As the wax is organic, it burns but does it slowly. You realize this means you can make black candles. Your first impression is that it's cool but then you recall how often they're associated with the occult. This might be the reason. Huh. Anyway, you resume the experiment by storing the lit candle in the pocket, it vanishes, and sealing it. You wait several seconds, then open it. The candle remains but the fire is snuffed. You wonder if that's due to the lack of air, somehow. Could you store air in the pocket? How would you even going about doing that? There's a massive degree of intricacy to the pocket.
>>
>>5564651
You decide to pause for the moment and resume your experiments once you have a living creature to attempt to store, which will require a trip to the market stalls. At least, if you want to do it conveniently and nonsuspiciously. You could definitely kidnap someone in an alleyway or steal a pet if you thought it was worth the effort. The easiest to get legally is a chick, for a handful of copper coins. Do you want to buy anything else while you're there? Last time you searched the streets you saw a decent variety of vendors, all of them selling various quantities of mundane goods. It wouldn't be suspicious to spend up to 20 or so copper coins, possibly 1 silver coin or two.

>What do?

>Focus on the task at hand. Buy a chick so you can test storing living creatures and get back to any other experiments you think of on the way. While you're at it, buy some (cooked) chicken so you can see what happens when meat is inside of the rift when it's not stored.
>While you're at the market, you might as well buy something else. You already have a massive amount of tools but you could get something else if it comes to mind, maybe even just stocking up on food.
>See if you can't ask around with the merchants and find out what's expensive where, or if there's any rumors spreading. It's excruciating for you to be in social situations but doing this might help you get over your issues and it's possible you would learn something in the process.
>>
>>5564597
I didn't see your post until I'd already finished the update. We'll cover those next. If you're all this creative with a pocket I can only imagine how much you could squeeze out of some serious conjuring or manipulation related abilities.
>>
>>5564651
I meant stupid as in unlikely to work, as you wouldn't try to store a lit candle in a normal container. Experimenting with fire is an extremely obvious step and Lucas has a peasant's education, so he wouldn't know fire needs air to burn. If the pocket had an air supply, you could 100% store a lit torch inside and pull it out but everything within would be subject to a normal speed of decay, which is and isn't a problem. You don't know where you could get a supply of noxious gas but letting something die, keeping it in a jar, waiting for it to rot, and trying to release it in the pocket would probably work.
>>
>>5564654
>>Focus on the task at hand. Buy a chick so you can test storing living creatures and get back to any other experiments you think of on the way. While you're at it, buy some (cooked) chicken so you can see what happens when meat is inside of the rift when it's not stored.

I'm sure there's plenty of cool stuff we could get, but we really have to get this murder done and move on to the next
>>
>>5564654
>>Focus on the task at hand. Buy a chick so you can test storing living creatures and get back to any other experiments you think of on the way. While you're at it, buy some (cooked) chicken so you can see what happens when meat is inside of the rift when it's not stored.
>>
>>5564654
>>>While you're at the market, you might as well buy something else. You already have a massive amount of tools but you could get something else if it comes to mind, maybe even just stocking up on food.
This is just like buying a carrot, lube and a ton of other shit so the cachier doesn't get suspicious. Sure, if I go and buy a chicken that's not weird, but since Lucas is Lucas, he will feel persecuted and will try to "mask" his chicken buying by buying other shit.
>>
What are we even testing? The animal will suffocate and die
>>
>>5564949
or it could be torn apart into a million pieces, who knows!
>>
How is the poison suggestion just forgotten?
Guys, remember that the eyelets are only a bit bigger than a normal human eye. This means it is difficult to see if you are not actively looking for it and would be easy to hide behind furniture and corners. So here is an idea: we make one eye tangible and visible so it could be rolled around in poison. We use the other two to be invisible and intangible. Use one eye to scout out ahead and one eye to see a room behind. We levitate the tangible poison eye near furniture, decorated wall irregularities and corners, always having line of sight cover available. If we see we messed up and the door in front of us have a guard that would see an eyelet( thus locking down a path for the visible one) and we see some one coming through the door behind we could levitate the visible eye in the top corner of the wall adjasent to the door, the incoming person would not physically see the angle. Worst comes to pass we simply cloak the visible eye, the poison rolls off the intangible eye and we simply wiff an attempt without anyone noticing. Since the eyes are small going in at night should enable us to just float the eye over the wall at the highest altitude we could muster safely.
Once we could get close to the sons food, simply cloak and become tangible to deploy poison or simply mush the eye into the food then intangible.
The only question remaining whether there is a shop that would sell us poison on the pretense to poison rats or something.
>>5563543
When QM talked about "all or nothing" he was speaking about mixing and matching tangibility and visibility however did not say that ALL eyelets need to be in only one mode at the same time.
>>
>>5565099

It's definitely an option, but we don't know much on the topic of poisons, what to get, where to get them, etc. I'm not opposed to spending a day trying to learn more, but it will definitely involve some risky charisma rolls.

> Uhm, I-I-I need some rat p-poison strong enough to kill a duke, I mean a duke's son! I MEAN JUST RATS NOT THE DUKE'S SON!
> Eyelet_tears_up.png
>>
>>5564654
>Focus on the task at hand. Buy a chick so you can test storing living creatures and get back to any other experiments you think of on the way. While you're at it, buy some (cooked) chicken so you can see what happens when meat is inside of the rift when it's not stored.
>>
>>5564672
>>5564685
>>5565307
You don't know yet how living creatures work with the pocket's storage. The eyelets worked fine but those are linked to your soul. Can living creatures be stored at-will or are they unable to be stored at all? Does it depend on their willingness to be stored? Does their consciousness factor in? You don't know the answer to any of these questions but they're critical if you want to actively use the pocket for assassination purposes so you go to the marketplace looking for a solution. More specifically, a baby chick. Your mother fed them to the Wurm almost weekly and your intentions are much less aggressive.

Buying one shouldn't be difficult and you can use it for your experiments but to buy a chick, you'll need to communicate that to a chicken vendor. You hear clucking from halfway across the crowded marketplace and walk through the morning crowd to reach their source. An unremarkable man with a mustache has a stack of multiple small cages filled with chickens of a modest variety, a mobile grill where he's frying some eggs, and a few mildly decent wood carvings on the cart behind him. He smiles as you come closer and you feel your heart clench. Your palms are sweaty but your anxiety feels less extreme than it has been. Maybe talking to people more than once in a lifetime has started to pay off? He speaks with a salesman's tone. "Stranger, would you like an egg this fine morning? Only one copper coin under the gods!"

>1d20-3 to Barter
>Bo3. Buying goods from a vendor should be the easiest thing in the world. Once your charisma Stat has reached 3 (Incompetent) you'll be able to function in routine situations like this without a major risk of embarrassing yourself.
>>
>>5565099
good idea, maybe we could bargain with the rage demon for the posion? Vermiac seems like a better bet but we can't really kill a priest and watch them decay without waiting too long and taking too many risks
>>
Rolled 7 + 3 (1d20 + 3)

>>5565409
I foresee absolutely nothing going wrong with this
>>
Rolled 9 - 3 (1d20 - 3)

>>5565409
>>
Rolled 19 + 3 (1d20 + 3)

>>5565409
"H-hello"
>>
I am disappointed with my roll.
>>
>>5565409
>Your palms are sweaty
>knees weak, arms are heavy
>there is vomit on your chick already
>watchers spaghetti

>>5565417
2 for 1 it is. We saved a few coppers and our life
>>
>>5565208
Just fly into a pharmacy and roll around in everything that has skulls and red letters on it or is locked in a special cabinet.
>>
>>5564649
>Very, very interesting. It appears your hands aren't necessary to use the pocket, only to actually grab what you've stored
okay so we don't need to reach with our hands if we wish to cart drop someone. Five seconds is a long-ass time though
>>
>>5565414
>>5565415
>>5565417
>4
>Slight Success

You freeze and feel panic start to set in. You’re about to start stammering but you catch yourself. No, this isn’t complicated. It’s as easy as it could possibly be. You point at the stack of cages and murmur. “CH-CHICK.” The vendor frowns. “Are you-” You interrupt him. “Ch-Chick, I w-w-want to bu-buy a ch-chi-, uh, I-I mean… I w-want a chick.” You see a look of mild distaste on his face but he smiles nonetheless. “...That’ll be 20 coppers, my good sir.” You know that’s an outrageous price but you don’t care enough to argue it. You pull 20 copper coins out of your coin pouch, count them carefully, and hand them to the man, who counts them as he puts them into his pocket.

He has a genuine smile now and reaches down to one of the cages. He unlatches it, reaches in quickly, and scoops out a small, yellow chick. It latches shut smoothly and he slides the chick into your hand. Unlike the coinage, you aren’t nervous with the poultry. You’ve handled many exactly like it. The man goes back to tending the grill, but asks. “Is there anything else you needed?” You try to look like you’re deep in thought so it’s not suspicious. “S-Some c-cooked ch-chicken.” He looks like he pities you. “Only 5 coppers for a wing, sir.” You agree and hand over the sum. That leaves you with only 205 copper coins. He hands over a freshly grilled wing and you take it into the opposite hand from the chick, lest it be tempted to attempt cannibalism. You relax slightly, now that you have what you need. “T-Thanks…” The vendor’s mustache quivers as he smiles. “Come back any time.” You turn around and sprint back into the crowd. You think that went reasonably well, all things considered.

>+1 Charisma XP, 2/15 to 3 (Incompetent) Stat
>+1 Barter XP, 1/5 to 1 (Novice) Skill
>>
>>5565889
You return to the inn shortly, none of the three drunks in the taproom seem to notice or care about your new belongings, and you’re back inside shortly. Now, you can resume your experiments. First comes the chick. You make sure the door is locked and the curtains are closed, then you manifest the rift. You think for a moment that you might be much less wary of it than you should be. This is a jagged wound in the fabric of reality leading to you can’t imagine where, practically oozing malice, and here you are calmly fiddling with it. You can’t even bring yourself to worry about the implications. You voice your thoughts. “I’m like… stoic and shit.”

Time to drop the chick inside. You lower both of your hands into the pocket, the chick in your upper hand, the lower hand ready to catch it if this goes wrong. You release the chick with the intent to store it. The chick peeps, lands in your lower hand, and shakes for a moment, then vanishes. You wait for a few seconds, then think to retrieve the chick. You pull it out and it’s alive, peeping loudly, but alive. This has confirmed that storing living creatures in the pocket is possible and that its storage space isn’t inherently lethal, only lacking air. You’re a little curious about the slight delay in the storage process. Does that mean storage can be resisted with willpower or is it somehow harder to contain things capable of thought? You aren’t sure and it doesn’t matter much. Now, the chicken wing. You set the chick on the floor, look at the grilled chicken wing, and take a bite out of it. It’s a good wing and this test is probably going to destroy it. You might as well get a piece of it first.

Next, you drop the slightly chewed chicken wing into the pocket, don’t think about storing it, and seal the rift. You wait a second, then open it again. It looks like it’s been chewed again in at least three different angles by long, narrow teeth. The hooks? They would’ve left shreds of meat. You frown and close the rift again. You wait several seconds, then open it. The wing has been reduced to bone and has been cracked in a couple of joints. You close it again, wait several more seconds, and open it once more. The bones have been reduced to a handful of shards sitting in powder. You think you’ve learned everything you need to about meat. This definitely has some potential assassination applications. You have a few more experiments on the list to verify but you’re almost done. You’ve already tried fire directly but you don’t know about smoke yet. The candle doesn’t relate any amount of it worth mentioning but getting a fire is easy enough. You slip out of the inn, leaving the chick on the floor of your room, walk through the mostly-empty streets, and slide through one of the alleyways to go into the woods proper.
>>
>>5565890
While you do, the eyelets keep watch to make sure you aren’t being witnessed by anyone suspicious or trailed. About an hour of walking in the woods later, you feel it’s safe to say you’re alone, so you get a bundle of thinner branches and some tinder together. You don’t know if the black flame is useful for survival purposes like this but it’s the quickest means you have and it is organic, so maybe it’ll burn. It scorches the fuel and reduces it to ashes in roughly four seconds with a minimum of smoke. Damn. You don’t have any real survival skills as your mother did all of the cooking at home so you don’t know how to start a fire. The smoke may have to wait. You can still work with air. You have the intent to store some of the air around you and after a few seconds, you feel a faint, almost imperceptible breeze going into the rift.

This goes on for almost a full minute, then stops. You envision releasing the air all at once but instead of the burst of wind you were hoping for, there’s a brief gust that hardly stirs the fabric of your shirt. Eh. At least now you know that air can be stored. Does that mean you could keep a living creature inside indefinitely, or are the items of the storage somehow separate? You need to try storing a person so that you can interview them afterward but you need to keep yourself on track. Hmm, what haven’t you covered? Right, temperature. You take a copper coin, hold it to the roof of your mouth until it’s warm, and store it in the pocket. You wait several seconds and pull it out. Apart from your saliva, the coin’s temperature has evened out. You know that the black flame struggles with inorganic matter and a copper coin isn’t exactly the most flammable substance, so you hold the same coin with a pair of pliers from your stored tools and create the gentlest black flame possible. It starts to melt in a handful of seconds but the coin’s temperature itself, when you stop the flame, is unchanged. That’s bizarre. Does that mean the black flame is a cold fire? You remember that one of the improvements The Black Goat sold for it was to make it colder, so you suppose that would mean it is. Huh.
>>
>>5565891
This latest round of experimentation has really only confirmed how lethal the black sorcery is more than anything. You don’t know how to heat things up if you can’t actively burn them so this experiment was somewhat inconclusive. You store the pliers and turn to less heat-intensive experimentation. Can the pocket phase through objects? There’s plenty of trees nearby and a few rocks. Those will do well enough to find out. You approach a pine tree, manifest the pocket, and try to move it through the bark. Instead of phasing through, the pocket slides until it’s sitting vertically, facing outward instead of the horizontal angle it started at. A few more attempts with various surfaces find the same result. The pocket cannot phase, it seems. The last obvious avenue of exploitation you haven’t covered yet is range.

More specifically, line-of-sight. You know it can’t go farther than twenty paces but that the eyelets can help you within that range. You stare at a patch of grass and turn around so that it’s not visible. You have the eyelets stare in opposite directions of it and imagine yourself manifesting the pocket on that specific spot. You turn around to find the rift sitting there, just as planned. It appears that you don’t require sight to manifest the pocket as long as you have a clear idea of where it is. You don’t know if it would be safe to try manifesting the pocket without a clear idea, so you forgo that. You’ve already tested the eyelets and know that while they can help you manifest the pocket, they can’t extend its range or do it in relation to their position like how you have been in relation to your position. That’s it for experimentation on the pocket, for now.

>+1 Intelligence XP, 9/40 to 6 (Above Average) Stat

You’ve learned a fair amount and feel much more confident using the pocket. You return to your room at the inn and see the chick is still alive, huddled in one corner. You still aren't sure what you’ll do with it but you have a great deal of time remaining in the day, and at least a week until the duke’s son departs on his trip. Aaaagh.

>What do?

>Attempt to find a source of poison in the city.
>Attempt to make your own poison, somehow.
>Find a way to mail a fraudulent letter to the duke’s son.
>Have the eyelets stalk that chicken vendor from earlier.
>Go looking for trouble in the alleyways of the city.
>Use the time to improve yourself. Train a Stat.
>Use the time to improve yourself. Train a Skill.
>Summon an entity out in the woods where less can go wrong.
>>
>>5565889
>4
Wait, was that a worst of?


>Attempt to find a source of poison in the city.
>>
>>5565893
Chicken familiar?
>>
>>5565893
>Attempt to find a source of poison in the city.
>>
>>5565913
No, that should've been a 16 with the same text. I wrote the first part of the update pretty late last night. My mistake.
>>
So, a problem with rat poison (I doubt we're getting much more in this town) is that it take a lot of it to kill an adult. It's medieval times and medicine is shit, so the complications *might* finish the guy off slowly, but we would have to sit and wait even longer for that to happen. We need actual combat/assassination poison, one that can kill a man quickly and through small dose, and we aren't getting that shit in the city openly.

>>5565893
>Summon the Watcher and ask him how to make proper assassination poison
trading knowledge is his speciality anyway
>>
>>5565889
Holy shit I felt so much compassion right now, fuck... I want a recurring character that is nice and patient with Lucas, only so I can self insert in the story
>>
>>5565893
>Attempt to find a source of poison in the city.
>>
>>5565890
we should keep the chick, it can be our mascot and we definitely won't feed it to the worm.

>>5565945
+1 he'll probably be willing to help a bit, although we do need that interesting soul
>>
>>5566032
>although we do need that interesting soul
haven't really met any so far.
we could feed him the duke's son I guess, he's kind of interesting?
>>
>>5566048
It's a soul that Lucas finds interesting. I think the only one of those we've met so far is Magnolia.
>>
>>5566050
thats what I was thinking, but it feels wrong to kill her after she was nice to us
>>
>>5566089
>wrong to kill
no such thing. abandon humanity, obtain power
>>
>>5566089
I agree. Although if we spy on the Duke's Son, maybe Lucas will start to find his idealistic brilliance interesting.
>>
>>5566050

The tricky commoner than conned the Black Goat is probably pretty interesting.

>>5565893
> Train Stealth

I think our best bet is going to be a portal ambush on the road, and a point in stealth is probably the best thing we do to prep that.
>>
>>5565893
>Attempt to find a source of poison in the city.
>>
>>5565893
>Attempt to make your own poison, somehow.
>>
>>5565893
>Attempt to find a source of poison in the city.
>>
>>5565913
>>5565926
>>5565978
>>5566337
>>5566665
You don't know if you wait one or two weeks for the duke's son to travel. The clock is ticking and your soul hangs on by a thread. You've mulled over it for some time and have reasoned that remotely poisoning the boy with an eyelet could be the easiest means of assassination. All you would need is a supply of something sufficiently fast and lethal. That may be hard to find in a city like this but with intangible and invisible remote sight from three separate angles, you are well-positioned to find it. You know Magnolia almost certainly has more than she knows what to do with but traveling back to her hut would defeat the point of poisoning him to start with. You look down at the chick. It's trying to sleep in its corner. You think you'll keep it. You aren't sure how to tell if it's a rooster or a hen and even less sure if it matters.

>1d20+0 to Scout
>Bo3. The Watcher's boon is extremely beneficial for reconnaissance, to say the least.
>>
Rolled 15 (1d20)

>>5566753
>>
Rolled 18 (1d20)

>>5566753
>Nat 1 bomb.
>>
Rolled 18 (1d20)

>>5566753
>>
>>5565099
This is correct. There's nothing preventing you from having one eyelet be tangible and visible while the other two are intangible and invisible, or vice versa.

>>5565918
If you so desire and take on the effort to. Having a pet chicken would be the least controversial thing Lucas has done.

>>5566050
You collectively are Lucas or at least his subconscious. If you think someone is interesting, their soul is a valid target for The Watcher in The Glass.
>>
>>5566783
>We are Lucas's subconscious
Neat! I figured as much with the way our commentary is implemented into his stream of consciousness but confirmation is good.
>>
>>5566764
>>5566769
>>5566776
>18
>Slight Success

You know that you won't find adequate poison sitting aboveground in plain sight, so you walk along the streets and send the eyelets into the many houses you find. Most buildings are one story and no larger than any normal peasant's house but there are so many of them scattered so haphazardly they almost make a maze. You search for several hours finding nothing but ordinary interiors, at best a jar or two of rat poison you know are in far too little quantity to guarantee the duke's son's death. You're starting to lose hope but keep up the search. You've covered over half of the city by now, everywhere not nearby the temples.

As the sun starts to set and you're getting ready to return, you pass in front of a dilapidated shack and an eyelet catches onto something. The inside seems to be what you would expect, cupboards of bread and lard, but uncommonly, it has a basement. More noticeably, there's an unconscious man gagged and tied to a chair, a small rack of what look like surgical tools, and a dozen cots, most of which are occupied. You stop and pretend to be watching the sunset but in reality your eyelets are running over the shack with a fine comb. The basement is hidden under a trap door which itself is hidden under a nonsuspicious bed. There's a pile of five sacks in one corner, four full of copper but one of silver, and the men sleeping here have daggers on their belts and a few have small boxes of little narrow metal bits. Lockpicks? A couple of them have a few small, strangely curved knives and tiny, cork-stoppered bottles filled with some translucent liquid hidden away. Now that might be what you're looking for.

You see there's a man subtly keeping watch of the street in the upper shack and in the basement, there's another lying awake, sorting through some kind of ledger. It's a list of names with numbers next to them, though you don't recognize any of the former or have any context for the latter. You start moving again so you don't seem suspicious and bring the eyelets back to following you in a wide visual orbit. You're no hardened cutpurse, but you think you've just stumbled on some kind of criminal safehouse. There's eight men, not counting the one you're assuming is their prisoner.

>36/365 days left before your soul is forfeit

Your mind is racing as the sun sets and you feel a sense of dread.

>What do?

>Report the house to the guards to draw suspicion away from yourself.
>Knock on the door and politely explain your intent to murder the duke's son.
>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own.
>Bluff that you're involved with their organization (this seems organized) and get them to feed you information.
>>
>>5566805
>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own
Empty out the pocket (the cart won't fit so drop that elsewhere) so we have space to store all of these bodies
>>
>>5566805
>I know what you're up to. I don't care. I just need some poison. Hope we can do business in the future. [Likely comes out very mangled]
>>
>>5566805
>>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own.

Content
>>
>>5566805
>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own.

Get a sheet and a few small weights, like rocks. Make a man sized pocket in front of the door. Put the sheet over the pocket and weigh it down with the weights.

Knock on the door and black flame the first asshole. Repeat. If we miss they fall in the hole.

Loot!
>>
>>5566805
>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own.
>>
>>5566805
>Come back in the dead of night and attempt a violent, likely sorcerous raid on your own.
>>
>>5566808
>>5566810
>>5566819
>>5566820
>>5566821
>>5566827
You don't know who these people are or what they're doing. You do know that they have what you need, poison (presumably) and souls. More importantly, you know that they've kept their operation a secret and won't be missed by the duke. This will be risky and ill-advised but you've been doing similarly risky and ill-advised things since the moment you made your pact with The Black Goat. You'll just have to be careful or lucky. Preferably both.

You go out into the woods for several hours, not bothered by the dark as the eyelets have perfect night vision, and find a suitable hiding place. A pronounced dip in the hills hidden by a copse of old oak trees. You empty out your pocket there, cart and all, because you're going to want as much space as possible for bodies. You're reasonably sure nobody will find your stache in a day or two. You've gone very far from the regular logging stretches and the city doesn't seem to have too much in the way of poaching. Still, you can't be certain, so you leave your coins in the pocket as they're low volume but high value. You drag some brush to obscure your footsteps and make things look a little natural and return to the city. As you go, you remember that you're somewhat drained from the eyelet severance earlier. Ideally, this wouldn't be a problem but if things didn't go according to plan, it could be the difference between life or death. You make a quick decision.

>What do?

>Rest for tonight and recover. You'll do the raid sometime tomorrow, in full condition.
>Ignore the mild mental strain. If you get stabbed you're probably dead anyway, so you'll do the raid tonight.

You only have 6/7 HP.
>>
>>5566853
>Rest for tonight and recover. You'll do the raid sometime tomorrow, in full condition.
>>
>>5566853
>Ignore the mild mental strain. If you get stabbed you're probably dead anyway, so you'll do the raid tonight.
>>
>>5566853
>Rest for tonight and recover. You'll do the raid sometime tomorrow, in full condition.
Given that melee weapons roll somewhere between 1d4 and 1d6 usually, that one HP could very well save Lucas. I doubt these fellows take prisoners...
>>
>>5566853
>Rest for tonight and recover. You'll do the raid sometime tomorrow, in full condition.
>>
>>5566853
>Ignore the mild mental strain. If you get stabbed you're probably dead anyway, so you'll do the raid tonight.

Stabby stabby
>>
>>5566854
>>5566856
>>5566859
>>5566861
>>5566866
You won't survive long taking unneccessary risks. You return to the inn, ignore the handful of locals inside, and drift off into a dreamless sleep.

>+1 recovery, 7/7 HP

The next morning you feel rejuvenated. You have each of your eyelets and feel prepared. You make sure to wear your ringmail under a shirt and have your falchion in the pocket, ready to be drawn at a second's notice. What you really need is a shield. That could be a lifesaver, or even a pact to make yourself more resilient or less likely to be hit. You can worry about that later. For now, you need to plan. There's some traffic on the streets, as much as you would expect, but when your eyelets skim the safehouse they find that most of the men are gone, including both with the vials. You suspect they're active in the city doing something or other. Who are these people? Thieves? Smugglers? Assassins? Who is they have imprisoned? Some merchant? A snitch who was caught? You have no way of knowing. You see there are only three men inside, one keeping watch on their prisoner in the basement and two in the shack itself playing cards. None of these thugs look like trained men-at-arms but they're visibly rough, have daggers much deadlier than a knife, and looks can be deceiving.

>What do?

>Wait for the morning traffic to abate, then launch the raid. You'll need to be fast and lucky if you want to use the black flame, else it'll be up to your skill-at-arms and the edge of your falchion.
>Do something else until tonight, when all of the men will be back but the streets will be empty and you'll be able to use sorcery and much worry for witnesses.
>>
>>5566869
>>Do something else until tonight, when all of the men will be back but the streets will be empty and you'll be able to use sorcery and much worry for witnesses.
>>
>>5566869
>Do something else until tonight, when all of the men will be back but the streets will be empty and you'll be able to use sorcery and much worry for witnesses.
We need those vials. Also, we could just... buy a shield.
>>
FUCK I was too late to vote "raid tonight"
>>
>>5566869
>>Wait for the morning traffic to abate, then launch the raid. You'll need to be fast and lucky if you want to use the black flame, else it'll be up to your skill-at-arms and the edge of your falchion.
We kill them all and put them into the pocket. Then we place the pocket at the trapdoor, focusing on keeping it open. Since the trapdoor is definitely dark, the scum that will be returning at night will just... climb down the ladder into the pocket.
>>
>>5566869

>>5566888 makes a fair point. Switching >>5566874 to

>Wait for the morning traffic to abate, then launch the raid. You'll need to be fast and lucky if you want to use the black flame, else it'll be up to your skill-at-arms and the edge of your falchion.
>>
>>5566869
>>Wait for the morning traffic to abate, then launch the raid. You'll need to be fast and lucky if you want to use the black flame, else it'll be up to your skill-at-arms and the edge of your falchion.
fuck it, it's go time
>>
>>5566888
After they all enter the folded space, we close it!! Tadaaa
>>
>>5566888
My trips confirm
>>
>>5566888
+1
>>
>>5566888
>>5566891
>>5566892
>>5566906
A treacherous scheme comes to your mind. They've been using a ladder for their trapdoor and have almost no lighting in the shack to keep up appearances. You'll kill the men inside now, while there's only three, and then you'll use your pocket and the ladder to trick the men coming back in to climbing down into their own demise. The timing will be tricky but you think it's worth the attempt. For now, you have to get inside of the shack. Luckily for you, like most it doesn't have any serious windows, only a small hole cut in one wall more for ventilation than the view. That means as long as the door's not open and everything is quiet, it's not likely anyone on the street will see what's going on. That's probably intentional by these men but with luck it will be their undoing. Around half an hour goes by and the street empties out. You send an eyelet to peek inside while you approach the door. One of the men is nodding off in his chair and the other is watching the door, bored out of his mind. The man in the basement is paying close attention to their prisoner, still unconscious, and has no idea of what's going on in the shack with the trapdoor closed and covered like it is. You have the element of surprise.

>What do?

>Knock on the door in a strange pattern, like a fake code of some kind. When a man comes to investigate, you'll run him through and step inside.
>Use a precise black dart to ruin the lock so that you can throw the door open and rush in without alerting the men.
>Toss a black conflagration through the window into the center of the shack. It's mostly silent and with luck, they won't survive to scream.
>Break down the door normally, alerting both men and priming them for a fight, and possibly failing to get in before another peasant comes in view.
>>
>>5566918
>Toss a black conflagration through the window into the center of the shack. It's mostly silent and with luck, they won't survive to scream.
Magic grenading is a go
>>
>>5566918
>Use a precise black dart to ruin the lock so that you can throw the door open and rush in without alerting the men.
I think we should avoid making a bunch of noise right off the bat
>>
>>5566918
>>Use a precise black dart to ruin the lock so that you can throw the door open and rush in without alerting the men.
1 asleep, 1 in the basement and only 1 watching the door?
we can rush the two guards with the sword, no need for black flame

Isure hope we're wearing the ringmail
>>
>>5566918
>>Toss a black conflagration through the window into the center of the shack. It's mostly silent and with luck, they won't survive to scream.
>>
>>5566918
>Use a precise black dart to ruin the lock so that you can throw the door open and rush in without alerting the men.
>>
Rolled 19, 9 = 28 (2d20)

>>5566920
>>5566921
>>5566922
>>5566923
>>5566929
You consider throwing in a black conflagration for efficiency of slaughter but opt against it. Any kind of sorcery is a risk in broad daylight but that is a particular danger, as collateral damage could jeopardize your plan. You'll be "sneaky" about it instead. You call a black dart into the underside of their doorknob, slightly melting it, and hopefully ruining the lock. The street is empty so you don't waste any time. You draw your falchion from the pocket, kick open the door and rush in with a vengeance! Both of the men are seated, one's half asleep, and neither was expecting an assault. Especially from someone not remotely affiliated with the crown.

>1d20+3 for Initiative
>Bo3. This is an ambush. The first has -2 for sitting, the second -4 for sitting and almost sleeping.
>>
Rolled 1 + 3 (1d20 + 3)

>>5566949
>>
Rolled 8 (1d20)

>>5566949
well, that's unlucky
need 14 now
>>
Rolled 18 + 3 (1d20 + 3)

>>5566949
>>
>>5566950
but of course
>>
>>5566918
>Toss a black conflagration through the window into the center of the shack. It's mostly silent and with luck, they won't survive to scream.

Whoooosh
>>
>>5566950
10. TEN CRITFAILS BY LUCAS THIS THREAD.

I hate d20.
>>
>>5566950

I am baffled that we opted to engage in close combat instead of safe incineration.
>>
>>5566957
Yet again anons want to melee for no good reason. I get not wanting to do magic in the open, but this was worthless risk. Then again, it would've been way worse to critfail using the black flame than initiative
>>
>>5566957
>try throwing black flame
>crit fail
>miss, alert everyone inside, alert everyone on the street, burn self
it literallly doesn't matter what choice was made
>>
>>5566949
>>5566950
>>5566951
>>5566952
>4(1) vs 17, 5
>Critical Failure

You kick open the door, brandishing the sword overhead, and run straight into a chair that, by chance, was sitting by itself in the middle of the room. It clatters on the floor and you almost stumble but just barely manage to right yourself. Unfortunately, that gives ample warning to both men, who draw their daggers and close in. They aren't trained but they're both violent and unafraid of violence, dangerous assets in a fray. The man on watch is the first to reach you and goes for a wild stab. Your combat instincts give you an instant to react. Both of these thugs are used to brawling but neither are warriors like The Black Goat made you. (5/5 HP, 1d20+1 to-hit for 1d6+1 damage)

>What do?

>Dodge: Bo2 to evade the thrust, no complications.
>Counterattack: Wo2 to evade the thrust but you can make an extra attack against him at -4 accuracy.
>>
>>5566962
>Dodge: Bo2 to evade the thrust, no complications.
>>
>>5566962
>Dodge: Bo2 to evade the thrust, no complications
>>
>>5566958
>no good reason
stat gains
>>5566962
>Dodge: Bo2 to evade the thrust, no complications.
>>
Rolled 19 + 1 (1d20 + 1)

>>5566965
>>5566966
>>5566967
You don't fancy swordplay when you're outnumbered two-to-one. You wait for him to approach, then try to sidestep like you've been training for a decade.

>1d20+6 to Dodge
>Bo2. Your skill is superior but your need to watch multiple angles of attack hampers it.
>>
Rolled 2 + 6 (1d20 + 6)

>>5566970
This motherfucker...
>>
Rolled 10 (1d20)

>>5566970
glorious death time
>>
Rolled 2 + 1 (1d6 + 1)

>>5566970
>>5566971
>>5566972
>16 vs 20(19)
>Slight Failure

The thug is quick with his hands and zigs when you expected him to zag.

>1d100, 40 or lower for Ringmail to deflect 2 damage
>>
Rolled 59 (1d100)

>>5566975
>>
>>5566976
haha, nope
>>
>>5566975
>>5566976
>3 damage, 4/7 HP

The thug's dagger thrusts just under your ringmail and lays your thigh open. If you weren't as hardy as you are you likely would've been stopped in your tracks by the pain. (If damage in a single hit exceeds your Constitution bonus, you'll need to roll Willpower. As you have +3, you're fine despite being weak-willed). You step back and his partner rushes you, much the same as before. You don't have time to think, only do.

>Dodge
>Counterattack
>>
>>5566983
>Dodge
>>
>>5566983
>Dodge
>>
>>5566983
>Counterattack
we need to kill them and not play ring around the rosie
>>
Rolled 2 + 1 (1d20 + 1)

>>5566985
>>5566987
This is life or death. You can't complicate things. You move to dodge the same as before.

>1d20+6 to Dodge
>Bo2. Even given the peril, your training is instinctual.
>Roll 1d100 for Ringmail, while you're at it
>>
Rolled 69 (1d100)

>>5566990
>>
Rolled 9 + 6 (1d20 + 6)

>>5566990
Dodge roll
>>
Rolled 17 + 6 (1d20 + 6)

>>5566990
>>5566989
Rolling Wo2 will kill Lucas
>>
>>5566990
>>5566992
>>5566993
>>5566995
>23 vs 3
>Major Success

You walk backward, out of reach of his clumsy flailing. Now you've caught your bearings, blade in your hand, black flame burning in your soul!

>What do?

>Strike one down with your falchion.
>Throw a black dart into one of their skulls.
>Release a black burst to very likely catch both.
>Make an eyelet tangible and use it as a distraction.
>Do something creative with the pocket, catch an attack perhaps?
>Attempt to flee with your life, this isn't worth it.
>>
>>5566999
>>Release a black burst to very likely catch both.
I'd be fine with this or running.
>>
>>5566999
>Strike one down with your falchion
They're too close for my liking with the burst flame, and Lucas is liable to miss the dart
>>
>>5566999
>>Strike one down with your falchion.
wow, we can finally attack
>>
>>5567002
+1
>>
Rolled 2 (1d20)

>>5567002
>>5567003
>>5567004
The black flame is too unreliable to risk. Your skills you can trust. You lunge at the closest.

>1d20+6 to Stab
>Bo2. Your "training" makes an enormous amount of difference, even if you didn't do it the hard way.
>>
Rolled 17 + 6 (1d20 + 6)

>>5567007
>>
Rolled 4 (1d20)

>>5567007
Go go gadget nat 1 override!
>>
>>5567007
>>5567008
>>5567011
>23 vs 2
>Major Success

Your blade finds meat.

>1d6+6 for damage, Falchion does 1d6, +3 for 8 (Excellent) Strength Stat, +3 for 3 (Skilled) Sword Skill
>>
Rolled 1 + 6 (1d6 + 6)

>>5567019
Fuck me, nice autokill
>>
>>5567019
he only has 5 HP, and we have +6, why roll even?
>>
>>5567023
Are you telling me you don't want the chance for glorious overkill?
>>
>>5567023
The overkill damage becomes style points.
>>
Honestly, Falchion with 7-12 damage and +6 to hit is much better than single target black flame
>>
>>5567028
However, it incurs all the risk of melee combat and has less potential to beat armor. No conventional armor around is stopping 2d10 damage barring horrendous rolling
>>
>>5567030
>risk of melee combat
fair
>less potential to beat armor
Don't know man, ringmail *might* stop 2, and even if this thug had ringmail AND it would proc, he would still die, because our minimum damage is 7 and he has 5 hp
>>
>>5567023
More or less what >>5567025 said and it's fun to roll. That aside, there are some techniques and powers that can allow over-lethal damage to spill into nearby targets, or derive something from the damage itself.
>>
Rolled 8 (1d20)

>>5567022
>7 damage, -2/5 HP

A thrust of your falchion slashes the side of his throat open and he collapses, out of the fight and soon to die. Your other foe sees this and makes a swift decision.

>He's making a morale check at 16 or lower. His default morale is 12 but as he's damaged you, he gets a +4 for 16.
>>
>>5567037
>8
>Moderate Success
He scowls and rushes in! You hardly have time to pull back the blade before he's on you for the second time.

>Dodge
>Counterattack
>>
>>5567034
>or derive something from the damage itself
Watcher above give me some heal-on-hit. Imagine if Lucas had some kind of overheal ability on top of that...

>>5567040
>Dodge
Boring but smart
>>
>>5567040
>>Dodge
>>
>>5567040
>Counterattack
Keep up the momentum
>>
>>5567040
>>Dodge
Counterattacking is actual suicide
>>
Rolled 1 + 1 (1d20 + 1)

>>5567043
>>5567044
>>5567046
You move to evade his reckless stab.

>1d20+6 to Dodge
>Bo3. You're no longer on-guard against multiple foes.
>>
Rolled 3 - 6 (1d20 - 6)

>>5567050
>>
Rolled 11 (1d20)

>>5567050
such is the nature of completely RNG based combat
>>
Rolled 12 + 6 (1d20 + 6)

>>5567050
>Encounter starts out bad
>Tide turns
>Opponent critfails
I'm tired of this script dice gods
>>
>>5567050
>>5567051
>>5567052
>17 vs 2(1)
He runs in with what would've been a vicious thrust but trips over the same chair you did. Unlike him, you weren't sitting down halfway across the room with your weapon sheathed when he did. You plunge the falchion down the collarbone and into his heart, killing him almost instantly. Now, both men are dead and you're ecstatic to be alive. Even as you stop breathing quickly, your instincts tell you that neither of these men counted as innocent. That makes sense.

>+2 Sword XP, 3/40 to 4 (Expert) Skill
>+2 Dodge XP, 8/40 to 4 (Expert) Skill
>+2 Strength XP, 7/80 to 9 (Impressive) Stat
>+2 Agility XP, 9/80 to 8 (Impressive) Stat
>+1 Constitution XP, 2/80 to 9 (Impressive) Stat

You can feel both of their souls go straight into the trinket, where they're as good as finished. You calmly analyze the situation. There were already some bloodstains on the floor and you're confident what you've managed here will rub out well enough, but you were injured and you don't know if you're in the condition to be doing much more of this. This has been your first melee against an opponent where you really fought them since your physical enhancement, and the sheer advantage that professional strength and skill confers over amateurs shows. Things were close, yes, but when you landed a blow it was like a rote motion, for all of their willingness to fight they were slain in the same moment. You learn to appreciate your weapons even more as you prop the door closed and clean your falchion on a shirt.

There's no stirring from below so it's safe to say that either your fight wasn't heard or the third man is waiting in ambush. You send an eyelet to check and find he's still staring at their captive, without a hint of alertness. Excellent. You consider how you'll make your next move. The blood is too egregious and the bodies to let them sit, so the first thing on order is to throw them in the pocket, scrub the dry parts of their shirts in their own lifeblood, and then throw those in as well. You store them all and barely take up a tenth of the pocket's storage space, if that. You don't see any traffic on the streets. You could get away without any suspicion if you were so inclined.

>What do?

>Move the bed, throw open the trapdoor, and cut the man's throat as he climbs.
>As above, but you'll use a black dart to minimize bleeding and the risk of killing their prisoner.
>Turn an eyelet visible and use it to spook the third man while you sit on top of the bed.
>Attempt to nail the trapdoor closed. There's no reason to do this but to frustrate these people.
>Leave, this experience has made you somewhat wary of your own mortality.
>>
>>5567066
>Move the bed, throw open the trapdoor, and cut the man's throat as he climbs
>>
>>5567066

> Open the trap door and flamethrower his ass while he's helplessly climbing a ladder.
>>
Let's make sure to put the pocket in the trap door if/when we go down the stairs
>>
>>5567066
>>Move the bed, throw open the trapdoor, and cut the man's throat as he climbs.

>>5567053
the watcher must be loving this
>>
>>5567066
>>Move the bed, throw open the trapdoor, and cut the man's throat as he climbs.
>>
>>5567053
Benny hill theme is canon
>>
>>5567053
Little do we know there's some strong eldritch being who's taken an interest with fucking with Lucas and scrambles his luck.
>>
Hmmm... you know this guard is strange. He hasn't moved an inch and is looking INTENTLY at the prisoner for what seems to be HOURS. Do you smell that smelly demonic smell? Because my nose is large...
>Move the bed, throw open the trapdoor, and cut the man's throat as he climbs.
I dunno man!! I dunno!!
>>
>>5567067
>>5567068
>>5567071
>>5567073
>>5567142
You move the bed from its position over the trapdoor, much easier than you expected. You suppose that's due to its small size and your (relative to your old body) immense strength. The trapdoor itself isn't locked, so you toss it open and go to speak but your anxiety stills your tongue. Instead you slam the trapdoor open and closed several times in quick succession, while keeping yourself clear from view. After the second you caught the third man's attention, distracting him from his task, and after the fourth banging noise he glares at the roof and curses. "Oi! Stop fucking 'round up there! I'm trying to keep watch! I don't like this rubbish any more than you do."

You close the trapdoor and wait a few seconds. Just as he's started to shift back into focus, you start slamming the trapdoor again. The noise earns his frustration and he scowls. "That's it. I'm coming up!" He starts climbing the ladder as fast as he can, without a thought that his life might be at risk. A slash from the falchion catches him off-guard and when he instinctively reaches for his ruined throat, he slips and falls back onto the basement floor. You heard a loud crack and think it's safe to assume he's dead. A second later, his soul is trapped in the trinket and you can confirm. That was easier than you thought it would be. They must've annoyed each other fairly often if that was this man's first assumption.

>+1 Deceit XP, 3/5 to 1 (Novice) Skill
>+1 Sword XP, 4/40 to 4 (Expert) Skill
>+1 Intelligence XP, 10/40 to 6 (Above Average) Stat
>>
>>5567179
The last man's dead and his corpse will be easy enough to dispose of. That gives you a decent window of time to act, most likely at least a couple of hours. You leave the shack door closed but keep the bed shoved to the side as you descend. About halfway down, you open the pocket just under the lip of the trapdoor, angled to keep the ladder in reach but cause anyone descending to be mostly in the rift before they realize what's wrong. A cautionary measure. You can refine it more later. For now, there's this basement to handle. Their captive is very much unconscious and this close, you can tell they've been torturing him by his open, feverish wounds and broken, mangled fingers. These men aren't exactly clever surgeons working over pressure points. You can see there's a fair amount of clutter in the basement beside him and now you have the time to search it in detail. The bags of coins caught your attention first but the desk of ledgers is worth looking at, as are the pile of rations, the storage cabinet, and what looks to be a pile of ill-gotten goods.

>What do?

>Wake up their prisoner and see if you can talk to him.
>Search the basement for any medicine you might able to use on your wound.
>Check the ledgers, there could be an explanation for this in the documents.
>Look for poison, specifically, you don't care about anything else.
>Don't bother being meticulous, just start throwing everything you can find into your pocket as fast as you can.
>Take your time and determine exactly what's in the basement so you can make proper use of it.
>You don't care why he's here, this poor bastard is about to be your first experiment with using a human sacrifice for summoning.
>Forget the basement, use this time to prepare a more intricate ambush for the rest of the men.
>>
>>5567181
>Don't bother being meticulous, just start throwing everything you can find into your pocket as fast as you can.
We have all the storage space we need and can figure out the rest later
>>
>>5567181
>Don't bother being meticulous, just start throwing everything you can find into your pocket as fast as you can.

> Toss the prisoner and some air into the pocket and gtfo

Take this fellow out to the woods and see what we can exchange him for
>>
>>5567206
>Toss the prisoner and some air into the pocket and gtfo
We don't know if different objects inside of the Pocket can interact or not
>>
>>5567208

Sounds like a good way to find out!

I'm not risking Sir Cheeps.
>>
>>5567206
+1
>>
>>5567206
+1
>>
didn't we came here to get poison?
you know what, whatever. with our luck those vials aren't even it.
>You don't care why he's here, this poor bastard is about to be your first experiment with using a human sacrifice for summoning.
summon watcher, ask him to teach us how to cook
>>
>>5567263
>>5567181
>>
>>5567263
I'd be very surprised if there were no more poison than what the lads carried on them. My hope is that by taking everything that isn't nailed down, we'll find some more vials. If we don't I definitely want to wait to ambush the returning guys.
>>
>>5567206
we're kinda here for the posion, and he might not be worth much. Plus, does lucas really have the social skills to negotiate a hostage exchange?

>Don't bother being meticulous, just start throwing everything you can find into your pocket as fast as you can.

but don't gtfo, we need the poison
>>
>>5567298

Hostage exchange? I was more thinking

> Take him to the woods where no one can hear him scream
> Ask questions while sorting our new belongings
> Muse on how the pocket reacts to things we don't know the name or identity of or remember we have in there
> Summon_Black_Goat.exe
>>
>>5567306

I am super interested to see how items are categorized in the pocket if we don't know much about them. The pocket can count up coins for us, if we store a vial of green liquid in it will the pocket report it as one 'vial of green liquid' or one 'vial of kale juice'. Because if it can identify the nature of chemical solutions for us that's absolutely incredible.
>>
>>5567306
that could work, but we can just do it here. And I think the watcher would be a better being to offer him to. Maybe just a quick "hey you want this guy? Cause if not I'll sell him to the goat but you got first dibs"
>>
>>5567313
I agree we should contact the Watcher, we've talked to the goat quite a bit recently but we haven't talked with the watched in a while
>>
>>5567313
Summon here, a place to where at least five armed and dangerous gentlemen are returning? Do you mean after we kill everyone else?

>>5567315
I'm wary of summoning the Watcher without an interesting soul to sacrifice. These demons aren't friends: they are business partners, to be called either to fulfill the terms of deals or to make new deals. I don't really have any concrete requests for the Watcher either.
>>
>>5567181
>Don't bother being meticulous, just start throwing everything you can find into your pocket as fast as you can.
>>
>>5567181
>>Search the basement for any medicine you might able to use on your wound.
>Take your time and determine exactly what's in the basement so you can make proper use of it.
>Check the ledgers, there could be an explanation for this in the documents.
And cover our face while we're down there, maybe we'll end up letting the hostage live.
>>
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>>5567414
>And cover our face while we're down there
Actually, this. Get a bandana or something
>>
>>5567181
>Look for poison, specifically, you don't care about anything else.

Why isn't anybody taking the obvious choice? Everything else is just sidequests
>>
>>5567633
Side quests are good for leveling up, anon.
>>
>>5567633

As far as I'm concerned shoveling everything, prisoner included, into the pocket seems like it both meets our primary objective and could yield additional rewards. And with the pockets autosort and manage capabilities I don't see any reason not to go full Skyrim without weight limits
>>
File: Heck.png (37 KB, 269x303)
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>>5567684
Why grind levels when you can make a deal?
>>
>>5567744
Actually, wait, can the pocket sort stuff for us without us knowing what it is ahead of time?
If so that could be a timesaver.
>>
>>5567767
We could just save time by remembering items as "thing a" or "thing b" for example. We kind of tested it out with the bags.
>>
>>5567775
I think we're talking about different concepts, unless I'm misunderstanding you, and I might be.
I'm not talking about things we don't recognize. I'm just saying if, for example, Lucas shoved a bunch of things in the pocket without going through them by opening a hole below them, if the pocket would catalogue everything he put in there, or if he would just know there's a "pile of things" that he needs to sort through later.
This might already be answered and I just forgot, dunno.
>>
>>5567767
I'd love to find out. It has to identify the items somehow so we can retrieve them. It counts things and can report that information back to us, so it has some degree of intelligence, or is using our own. As I noted above I'm really interested to see how it interacts with unknown objects.

And you know, there's a pack of violent armed thugs who could arrive at any moment, let's sort the loot after we leave eh?
>>
>>5567781

We could answer the philosophical heap problem with black magic!
>>
>>5567790
Kek
>>
>>5567190
>>5567206
>>5567251
>>5567252
>>5567263
>>5567298
>>5567343
>>5567414
>>5567633
You think for a second. If this shack was linked to criminal activity and your face was seen while you were leaving it, you could be at risk. It’s the same with their prisoner, you might want to let him live and you couldn’t do that if he knew who you were. You need a face covering. You don’t complicate things, you just grab the dead man’s shirt out of the pocket and tie it to your face. Good enough. Now you’re obviously up to no good but that doesn’t matter as long as you’re not seen and you can remove the mask in a moment if you feel the need.

Onto the basement. Your pocket has the storage capacity to hold everything here and then some, so you have no reason to risk taking your time. You start grabbing things and throwing them into the rift. You start with the sacks full of coins, all five of them. You can count them later but you can tell by how heavy they are that it’s a massive sum. One of them is laden with silver. This could very well be a small fortune. They have food piled in a corner. Sourdough bread and dried meat. You don’t know how much it is and don’t bother to count but it’s a lot. There’s so much in this basement just moving the bulk goods like this takes about fifteen minutes. You don’t know what’s in the ledgers but you know it’s probably something secret so you grab armloads of paper and drop them down in. It stores all of it easily and there’s plenty of space left. You pry open the desk and find more papers and a small pouch on top of them. The pouch jingles and you can’t resist your curiosity. You open it and see a handful of rings, a couple of them silver, most brass, all but one with a fancy engraving or small gem studded inside. They must be worth a fair amount altogether.
>>
Rolled 4 (1d100)

>>5567851
In the pocket it goes. The papers too, and the quills and inkwell they were using to write with them. Most of the papers are empty but you don’t care. That’s valuable. Onto the stolen, well, you assume they’re stolen, goods themselves. Looks like a stack of fabrics and a few bags of salt. Salt? You know that’s valuable for meat but you remember it has some occult purposes as well. You can’t recall what those are but it might be the best thing here. In the pocket.

You throw open their storage cabinet and see several changes of clothes in various sizes. You snatch them as well. You see three small drawers and open them. One has a pouch of silver coins, a compass, and a small stack of empty envelopes. Out they go. Another has a roll of clean bandages and several packed herbs of some kind sitting together. You know those must be medicinal and take them all. The last drawer you go to open and stop for a second. It has a padlock. Eh, the black flame doesn’t care. You melt the lock in a matter of seconds. What you find is exciting. Three more vials of that translucent fluid and a small bag of gray powder, which must be some kind of poison and you honestly don’t know what that could be but it must be good if it was locked. You take them all.

Before you leave the cupboard you search the bottom. There are a few sheathed daggers, what looks like a sharpener, and a whole bundle of those lockpick things. You gladly liberate them from their old owners. You don’t even know what all you’ve stolen but you feel like you’ve made out like a bandit. The only things left are their captive, the rack of surgical tools, and their cots. You turn the rack over, noiselessly spilling everything into your pocket. Next is the captive. Still very much unconscious. You don’t want to leave him here but at the same time you don’t have time to waste talking with him. Into the pocket he goes, chair and all. You let some air into the pocket as well. Maybe he won’t suffocate? You aren’t sure. It’s no skin off of your bones either way. The fact that he was properly stored implies that the unconscious aren't able to resist or are counted as objects themselves. Interesting. The only thing left of the basement that hasn’t been rummaged through are the cots and their cheapness and volume makes them not worth taking. However, you can think of a few possibilities.

>What do?

>Use the black flame to burn the cots. This’ll ruin them with visible sorcery, tipping off whoever these men are.
>Cut them apart with a dagger. There’s no real reason to do this but it would be fun and only take a few moments.
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.
>>
>>5567853
>>Cut them apart with a dagger. There’s no real reason to do this but it would be fun and only take a few moments.
Perhaps something is inside them.
Keep an eye out on our surroundings though.
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.

Keep them wondering what the hell happened.
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.
>>
>>5567853
>>Cut them apart with a dagger. There’s no real reason to do this but it would be fun and only take a few moments.
Have at thee!!
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.
>>
>Beats somebody's grandparents to death
>Slaughters a whole village
>Massacres random merchant do-gooders
>Robs a criminal gang blind and steals their prisoner
Lucas is such a troll
>>
>>5568300
And he failed successfully in each and every one of those
>>
>>5567853
>Leave the cots alone. Vandalism for its own sake isn’t worth doing and you might as well leave them something.


I like to think that when Lucas inevitably dies in one of these schemes the watcher will barter for his soul from the goat so he can rend us apart to expirence it all in the first person pov
>>
>>5568456
I think we should deny the goat Lucas' soul by giving it to the watcher. Breaking sounds better than perpetual anguish and at least the watcher appreciates our quality.
With this safeguard maybe we should ditch the goats quest all along and do something entirely else. One of the easier targets is some upstart Davinci residing in Fort Knox. Realitsticly we can't pull though anyway so why not finding the clever bumpkin and asking him for tips to fuck the goat over? Improving our summoning capabilities on the way and finding a way to let the watcher or another entity help us out with the goat looks more promising for keeping our soul.
>>
>>5568602
That is a shitty safeguard. Also I do not want to cut ties with the goat, he is still too useful for us to progress into becoming mega-autist.
If there is a real chance that we may fail then we should really look for ways to save our ass. For now however we still have plenty of time to reach the targets. Although we should speed up on the dukes son. Getting a bit frustrated at how much fucking around wr are doing right now.
>>
>>5568602
If we do that we can only expect more people like us to come kill us. If the watcher somehow protects us without annilhating the soul.
I think it would be better to learn how to inflitrate into places and use that skill in the various situations ahead.
>>
>>5568611

We have about sixty days per target if we stay on pace. If we luck out on the poison we could finish off the duke's son in one or two days.

Travel time is our biggest concern here, but also something that should get easier over time. I think with each kill we'll get progressively more capable and faster.

Once we sort our loot we should absolutely sacrifice these bodies to the Worm and see how he rolls. We're going to have a lot of bodies on hand, might as well establish a customer for them. I'm hoping we can use the worm for one time boosts, like fast travel, ambushes, etc.
>>
>>5568849
>Once we sort our loot we should absolutely sacrifice these bodies to the Worm
yeah hopefully it likes human bodies more than usual, but really we should summon him just to see what it can do for us, besides making some land nice, maybe it can physically make us stronger? Summon some creature worm on command?
>>
>>5568871

We'll want to be careful with the Worm, he basically enslaved our mother, and I can only assume he'll want the same for us. I suspect any long term powers we get are going to involve keeping him and his spawn fed long term as well. Let's try to avoid any more ongoing contracts, we've got plenty on the docket already.
>>
>>5568903
The Wurm seems like the kind of entity happy to accept one-time sacrifices in exchange for minor boosts in power. I think that's entirely worth it considering the bodies we have nothing better to do with. Pacts whose conditions we've already fulfilled are no risk.
>>
>>5568907
>The Wurm seems like the kind of entity happy to accept one-time sacrifices in exchange for minor boosts in power.
I didn't get that feeling at all. Weren't our mom always struggling to keep up with wurmspawn's appetite?
>>
>>5568912
Yes, but that's because she agreed to satiate it's hunger to an unspecified degree from her harvest. "I'll give you all of this flesh in exchange for a little power" is, I suspect, tempting offer for a starving being.
>>
>>5568920

I think this was our mother's mistake, she was dependent on the Wurm, it wasn't dependent on her. Everything she had depended on it keeping the land fertile. We need to make sure we don't make the same mistake.
>>
>>5567855
>>5567865
>>5567879
>>5567932
>>5568205
>>5568456
There's no reason to destroy their cots as well. You've already done enough damage. More importantly, you have what you assume must be poison and a whole stack of loot you haven't sorted yet. What you need to do is get the hell out of here and that starts by climbing the ladder. It comes easily, even with your ringmail. You still haven't gotten fully used to your physical fitness. You climb out of the trapdoor, close it, and start dragging the bed in its previous position. A few seconds later, you're straightening it when the shack's door opens and a man walks in. You recognize him from the eyelets, one of the 'normal' men without the vials.

He looks quite a bit like the three you've killed earlier and is confused at the sight of you covering the trapdoor. You don't instantly panic and look past his shoulder. There's another man, drinking a bottle of something in broad daylight and looking impatient, like he wants to shove his partner out of the doorway so he can fall into a chair. That the first man's reaction to a masked stranger with a sword on his belt (You planned to pocket the falchion once you were in the upper shack) isn't hostile is telling. He's bewildered. "Oi, who the hell are you? Where's Jones n' them? ...hang on, what was it you was doin' in the basement?"

>What do?

>Threaten him with the falchion.
>Scare him with a sudden visible eyelet.
>Ask him what he's doing asking you questions.
>Lie that his gang had a snitch you "took care of".
>Bluff that you're a member of his gang.
>Bluff that you're working with "L".
>Throw a gold coin at him and wink.
>Just try to push past him and leave without explaining yourself.
>Fuck it, charge and catch him off-guard.
>Fuck it, hit him with a black dart.
>>
>>5568997
>Lie that his gang had a snitch you "took care of".
>>
>>5568997

> Try to convince them to go into the basement.

"I'm a messenger with a warning, but I got here too late, someone cleared us out!"
>>
>>5567853
>Three more vials of that translucent fluid and a small bag of gray powder, which must be some kind of poison and you honestly don’t know what that could be but it must be good if it was locked. You take them all.
We need to ask our discord daddy watcher to identify whatever the fuck those are.
Come on, I doubt it would cost much
>>5568997
>Tell him there was an attack(true), and be annoyed at him for being too late. Tell him with disbelief that attackers cleared the basement completely(also true), invite him to "check this shit out".
>Maybe hint that the "employer" will get mad over this, express concern

essentially this >>5569018
It would be the best to lure both of them inside the shack, to avoid any witnesses

There is absolutely no way we won't roll a 1 on this CHA check, but hey, that's more content for the watcher
>>
>>5568997
>Fuck it, hit him with a black dart.

>>5569000
>>5569018
Anon's, you forgetting one small fact: Lucas is so socially retarded that he killed an entire village by accident when he tried to buy some bread.
I highly doubt he can speak without stuttering, let alone convince two already suspicious people about ANYTHING other than he is a type of person who should be killed immediately.
Let's use the advantage of surprise while we have it.
>>
>>5569031
>Lucas is so socially retarded that he killed an entire village by accident when he tried to buy some bread.
nat 1 on 1d100
>>
>>5568997
>Fuck it, charge and catch him off-guard
I agree with >>5569031 yet do not trust the Black Flame for indoors close-quarters combat
>>
>>5569031
Anon you're forgetting one small fact: We're blessed by the Watcher, small mistakes make way for greater powers
>>
>>5568997
>Fuck it, charge and catch him off-guard.
They're the ones by the door, I don't want us missing with the dart and them running away and spreading news of us being a witch.
>>
>>5569034
Still though, he did it regardless.

>>5569039
Those mistakes won't count for much if we fucking die after making them anon lol.
>>
>>5569031

I know our odds of passing a CHA check are...slim, but I think it's worth it to try. My first instinct was black flame, but that's going to end in a man screaming, basically in the streets, and then we're going to have to kill half the city just to escape. Attacking with the sword is risky in its own ways. If we can get them in the basement though we can go fucking nuts.

As an aside, we should position the eyelets in front of this man's eyes, and make them visible if violence breaks out, effectively blinding him. If ambush with blade wins we should do this as part of our ambush.
>>
Rolled 14 - 8 (1d20 - 8)

>>5569000
>>5569018
>>5569030
>>5569031
>>5569037
>>5569045
>>5569051
You know better than to try and schmooze your way out of this. Between the village massacre and that fumble at the gate, your track record is bad enough. These men are a danger to your life and need to die as quickly as possible. You do have an idea, though. As you quietly move your hand to rest by the falchion's handle, you position two of the eyelets in front of the first man. Their position isn't perfect but it should be debilitating.

>+1 Intelligence XP, 11/40 to 6 (Above Average) Stat

When you don't respond after a couple of seconds he starts getting worried and as he talks, "Are you even listeni-" you reveal the eyelets and run straight at him with the sword. "Wh-"

>1d20+6 to Stab
>Bo3. He's caught completely off-guard.
>>
Rolled 12 + 6 (1d20 + 6)

>>5569113
Stabby stab
>>
Rolled 8 (1d20)

>>5569113
Free INT for the choice we haven't even voted on? Sure, give it to me
>>
Rolled 2 + 6 (1d20 + 6)

>>5569113
>>
>>5569116
Free int and a minus 8 on the poor guy we're stabbing
>>
>>5569115
>>5569116
>>5569128
>18 vs 6
>Major Success

You strike him down and in the same second, render the eyelets invisible. As a physically able, trained combatant with a weapon, you'll generally kill or maim a normal man if you manage an actual blow. The opposite also applies to you. Because flesh can endure far less than most men can inflict, most combat revolves around avoiding serious hits. There are some rare individuals that can endure what should be grievous injury, or so the stories tell.

>1d6+6 for damage

(Three votes were in favor of an ambush, two by sword, while the rest of you had three different ideas for how to deceive them and anon had the eyelet blinding idea. Generally, any clever thinking will get an XP, but that goes for any exertion of a stat. Rereading, I think I jumped the gun on the update and I'm sorry about that but I only posted once yesterday and I don't want you all to spend three days on a single encounter.)
>>
Rolled 5 + 6 (1d6 + 6)

>>5569138
I don't mind, clever anon thinking late in the vote cycle generally doesn't pick up steam
the blocking their eyesight idea was good
>>
>>5569143
fatality
>>
Rolled 14 - 6 (1d20 - 6)

>>5569143
>11 damage, -6/5 HP

You cleanly behead the thug and step into the man behind him, who barely has time to process the violence.

>1d20+3 for Initiative
>Bo3. He's mildly drunk and wasn't on guard. As a condolence for the rushed vote, a freak confluence of fate will smooth over any crit fail here.
>>
Rolled 18 + 3 (1d20 + 3)

>>5569149
Going pretty clean so far
>>
Rolled 8 + 3 (1d20 + 3)

>>5569149
>>
Rolled 9 + 3 (1d20 + 3)

>>5569149
>>
Rolled 16 + 3 (1d20 + 3)

>>5569149
>>
Cool, he's already dead.
The problem is, wasn't he in the doorway? There better not be any witnesses
>>
>>5569156

A random chicken stares menancingly at us...
>>
Rolled 19 - 6 (1d20 - 6)

>>5569149
>>5569151
>>5569152
>>5569154
>21 vs 8
>Major Success

By the time he realizes he's being attacked and has tightened his grip on the bottle, you're already in full-swing.

>1d20+6 to Stab (or Slash, much the same)
>Bo3. The gulf in skill, equipment, and aggression is nigh-insurmountable. He has a -2 for drunkenness, -4 for being ambushed. Again, the brief abeyance of crit-fails remains.
>>
>>5569156
>>5569165
We have a shirt over our face!!! Thus we are 100% unrecognizable
>>
Rolled 10 (1d20)

>>5569171
Oh, that was just initiative. Can't read lol

Stab instead of slashing, and drag him into the shack if possible
>>
Rolled 12 + 6 (1d20 + 6)

>>5569171
What if i am rolling to hack
>>
Rolled 8 + 6 (1d20 + 6)

>>5569171
>>
>>5569156
The streets are currently empty but that could change in a ciuple of minutes. This is a very rundown part of town the guards don't bother with, likely why it was chosen for their safehouse.

>>5569165
You know for a fact that sorcery that allows witches to sense through animals is real, and not only due to your eyelets. Your mother used to use the worms to spy on townspeople and listen in on rare travelers who used one of the nearby paths. A few times as a child, you ventured out into the woods when she wasn't home and she scolded you when she got back. She never told you how but you suspected it was the worms in the soil or one of the wurmspawn. The Wurm itself is a very direct and violent creature but like any worm, as the (mythical, you can't confirm) progenitor of worms, it can be terribly patient when it has reason to be.
>>
>>5569171
>>5569176
>>5569177
>>5569186
>18 vs 13
>Moderate Success

You grab the man by his shoulder and thrust the blade into his ribs before he can cry out. He's killed, quickly, and you drop the body as you withdraw your blade.

>1d6+6 for damage (Really, to see how gruesome it was)

You see that the streets are empty as they normally are at this time of the morning, but this is a decently-sized city and you can't be certain there's not someone about to come around the corner. No wait, yes you can! You send an eyelet to go investigate. There's nobody nearby but it sees a bored-looking woman walking down the street with a basket, most likely full of groceries from the marketplace. She's fairly distant but will arrive in a couple of minutes, maybe less. You're very confident you could avoid her without any difficulty but the bodies are a problem. The bleeding they did was inside of the shack but they are a very visible, very blatant cause for suspicion.

>What do?

>Drag the bodies in the shack and close the door.
>Scramble to toss the corpses in your pocket.
>Get out as quickly as possible, you don't care if the garrison investigates this place.
>>
Rolled 2 + 6 (1d6 + 6)

>>5569193
>Drag the bodies in the shack and close the door
>>
>>5569193
Whatever we think is faster between
>Drag the bodies in the shack and close the door.
>Scramble to toss the corpses in your pocket.
>>
>>5569193
>pocket
>>
>>5569175
It'll give you a slight bonus to disguise and if you're caught in the act but escape, there's a chance it'll increase general suspicion and not suspicion towards you, specifically. The drawback is that it's extremely suspicious and looks a little ridiculous. Any professional criminal would assume you were an idiot amateur, as would most soldiers. There really isn't a line between law enforcement and the military in this kingdom and the closest thing to a court system is the temple and religious law, which works reasonably well.

>>5569176
If you guys have an idea for how you'd like to attack or where you want to target in combat, be sure to let me know.

>>5569177
Hacking is an age-old companion to slashing, and very much on the table.
>>
>>5569193
>Drag the bodies in the shack and close the door.
>>
>>5569205
>If you guys have an idea for how you'd like to attack or where you want to target in combat, be sure to let me know.
well, I did ask for a stab, but then drag him in without withdrawing a blade. didn't end up mattering anyway
>>5569193
>>Get out as quickly as possible, you don't care if the garrison investigates this place.
>don't forget to pocket sword and mask
we got the vials, right? nothing more to do here then.
>>
It'd be nice if we could actually get one of these guys alive at some point to explain what the fuck we have.
For all I know we're going to make the duke's son have a wild drug trip which inspires a new invention and delays his trip by a month.
>>
>>5569213
>to explain what the fuck we have
again, call watcher. he sells knowlege
>>
>>5569213
My bet is that their documents include the name of the poisons they buy. I doubt these esteemed gentlemen make it themselves
>>
>>5569193
>Get out as quickly as possible, you don't care if the garrison investigates this place.

More worm food would be nice, but no one is going to care too much over dead criminals.
>>
>>5569193
>Scramble to toss the corpses in your pocket.

supporting the wormfodder idea as long as we don't commit to a longterm relationship. Also I remember the worm beeing helpfull in killing specific targets of our mother, so this could be really usefull for our assassinations.
>>
>>5569216
This. And also if our testsubject survives the pocket we might get some information out of him. Time to head somewhere secluded to figure some stuff out.

>>5569214
we might not be able to ask the watcher anything. Up untill now we were petrified while summoning him and he gave us things he wanted to give us, not things we asked for.
>>
>>5569193
>>Get out as quickly as possible, you don't care if the garrison investigates this place.
Be sure to lose the shirt... also can we use the eyelets to avoid people and walk through unseen alleys?
>>
>>5569193
I'll switch >>5569197 to

>Scramble to toss the corpses in your pocket.
>>
Ctrl, if you don't mind me asking what Constitution stat would Lucas need to have 10 HP?
>>
>>5569201
>>5569203
>>5569211
>>5569212
>>5569217
>>5569258
>>5569424
>>5569692
You hesitate for a second, then realize you can't afford any delays. The shack isn't certain so you open the pocket and start shoving the bodies in as rapidly as possible. As the woman is over a minute away and stretching the pocket takes seconds, you're at little risk. Of course, this is a high-pressure situation... but your Willpower isn't pathetic any more. The pressure seems to thicken as your heart beats faster. You only panic a little.

>1d20+3 to Pocket the bodies
>Bo2. You have ample time and forewarning. If you roll a 6 or lower you'll flee and leave the bodies in an unnatural position for a fatality of the type that killed them.
>>
Rolled 3 + 3 (1d20 + 3)

>>5569858
>>
Rolled 8 + 3 (1d20 + 3)

>>5569858
>>
>>5569424
You can, that's what Lucas has been doing during his time in the city. Mostly to avoid people as he's extremely antisocial though he has the presence of mind to pay attention and avoid being seen by guards specifically. It's debatable whether that's due to his upbringing or him being touched in the head, but it's doubtful that neither is an influence.

>>5569834
I'm certain some of you have noticed by now that Lucas has only 7/7 HP, despite having a Constitution of 8/8, and that most of his foes, average peasants, so far have had 4/4 HP. Under ideal circumstances, Constitution Stat is a 1:1 with their HP but childhood malnourishment, normally more a lack of variety than outright famine, has left most people slightly more fragile than they otherwise would be, for a small -1 HP penalty. This includes Lucas, as his body is a version of his own as it would be if he spent the last decade training himself and he spent his childhood on a steady diet of gruel and oatmeal. The normal human limit (there are rare exceptions) for a Stat is 10, so through mundane training methods, the highest Lucas's HP can get is 9/9, at 10 (Amazing) Constitution. There are means that his health could be improved, not all of them involving black magic or a direct pact.
>>
>>5569868
I had assumed it was diminishing returns from the stat for the HP pool, hence the question. It's fun that malnourishment is the true culprit! Aside from acquiring some kind of stealth ability, this combat has convinced me that investing further into Lucas's health and/or regenerative ability should be the focus of future Pacts. Annelid regen when?
>>
>>5569860
>>5569862
>11
>Moderate Success

You take a set of deep breaths and force yourself to cleanly, but quickly, throw the corpses into the pocket, along with your falchion, then sprint behind a nearby shack as fast as possible. You know for a fact nobody has seen you, so you remove the shirt mask, hide in a dark corner, and wait fifteen minutes for the woman to get out of the eyelet's sight. After that, you sigh and exit the scene of the crime in full. All of this went off without a hitch, aside from your wound, but maybe that medicine you stole could help you out.

>+2 Sword XP, 6/40 to 4 (Expert) Skill
>+2 Strength XP, 9/80 to 9 (Impressive) Stat
>+2 Agility XP, 11/80 to 9 (Impressive) Stat
>+1 Constitution XP, 3/80 to 9 (Impressive) Stat
>+1 Willpower XP, 3/10 to 2 (Useless) Stat

Walking away from the quintuple homicide, you can't help but feel more alive than you've been since your ambush of those merchants. You don't know if it's from your skill or was always part of your mind but you're starting to think that you like violence. There's nothing complicated about it, like with people. No social rules or awkward stares to worry about, just using the black flame and whatever weapon's in your hand to fight as well as you can. Maybe you should be concerned about that. Your instincts tell you that none of the men you killed were innocents so you probably saved some future victims of theirs, but should you even care? It still isn't healthy to kill and enjoy it like that. You remember how your mother became in her later years, always cackling and stirring stews for the Wurm. You... loved her, but you don't know if you want to... you have a hard time finding the words to explain to yourself. You know you're serving The Black Goat and you loved her but you don't know if you want to be LIKE her, reveling in sorcery so much you lose sight of everything else.

To hell with it. Maybe you should. To hell with it all! After all, what else do you have in this sick world besides sorcery? You cut that man's head clean off in a single blow, and you felt strong! You felt strong like you never have in 28 years of life, and it's all because The Black Goat gave you this strength because you swore you would kill! You're going to kill the duke's son, then you're going to go down the list. If you can help it, you're not going to skimp out on this deal. The clock is ticking and you can't waste precious time brooding over the philosophy of murder. While you're walking, you realize it's getting awfully close to the noon religious traffic and think about what you want to do next.

>What do?

>Go back to the inn and attempt to treat your wound. Later tonight, you'll pour one of those vials on an eyelet and make your move.
>Get into the woods where you hid your stash. You want to sort through everything you've looted and maybe do a little summoning on the side.
>Wait a second, was there something else on your mind? Something urgent.
>>
I've got to sleep for tonight but I'll be posting at about the usual time again tomorrow. Thanks for bearing with me, you guys are great!

>>5569874
When, indeed. You know the Wurm is bad juju but it's bad juju you've had a front-row seat to for your entire life.
>>
>>5569882
>Go back to the inn and attempt to treat your wound. Later tonight, you'll pour one of those vials on an eyelet and make your move.
>>
>>5569882
>Get into the woods where you hid your stash. You want to sort through everything you've looted and maybe do a little summoning on the side.
Maybe we should check on the guy in the pocket...
>>
>>5569882
>Get into the woods where you hid your stash. You want to sort through everything you've looted and maybe do a little summoning on the side.
>>
>>5569882
>Get into the woods where you hid your stash. You want to sort through everything you've looted and maybe do a little summoning on the side.
>>
>>5569882
> Get into the woods where you hid your stash. You want to sort through everything you've looted and maybe do a little summoning on the side.

And definitely pop our kidnapping victim out for air in a back alley, if only for a second.
>>
>>5569882
>Go back to the inn and attempt to treat your wound. Later tonight, you'll pour one of those vials on an eyelet and make your move.
>>
>>5569882
Something urgent...
>save the guy's life. The one choking
>>
>>5569882
>>save the guy's life. The one choking
>>
>>5569882
>Wait a second, was there something else on your mind? Something urgent.

Retrieve stale air from pocket
Deposit fresh air in pocket
>>
Rolled 5 (1d20)

>>5569885
>>5569890
>>5569921
>>5569925
>>5569984
>>5570390
>>5570461
>>5570480
You need to get out into the woods where you hid your stash so that you can parse through everything you've pillaged but you remember the prisoner. You rush into a nearby alley, unseen, and open the pocket. You don't know if the air has interacted with him any and if it hasn't he almost certainly will have suffocated. You reach your hand in to retrieve the prisoner.

>He needs to roll a 15 or higher on Constitution.
>>
>>5570636
Whooops
>>
>>5570636
You pull the prisoner's head out and examine him for a few seconds. He's not breathing. That means that either he wasn't able to breathe the air that you put in the pocket or there wasn't enough air to breathe. You think to retrieve the air, bend down, and breathe it as it leaves but gasp. The air isn't good, like if you'd breathed out into a jar repeatedly and then sealed it. That confirms that, even if there wasn't enough air at the time, introducing some to allow breathing is possible. That implies that different items are able to interact with each other, but is that by default or only if you intend for them too while you're putting them in the pocket? Your only other real example, the coin sacks, are the same way. You think he's probably dead but you aren't sure if you care too much. You give the pocket fresh air and leave it open in your pocket, with the man's mouth just up to the edge of the rift. Maybe he can breathe that way? You don't know. You leave the city without any problems and get out into the woods.

When you return to your stash, you find that it's almost exactly as you left it. Good. The eyelets don't find anything of note nearby aside from a squirrel with no signs of magic. You're in the clear, and now you can start sorting through your pocket. You decide to list everything one at a time and count the coins manually, because it's important for you to know how much you have.

>Spacetime Curve Pocket Capacity:
>4 sacks of copper coins, 1,574 altogether
>1 sack of silver coins, 364
>64 days of food
>11 units of paper, written on
>19 units of paper, unused
>1 set of writing materials
>1 pouch of fancy rings, 2 silver, 4 brass
>26 units of cloth of indeterminate value
>11 units of salt, potentially valuable
>1 pouch of 20 silver coins
>1 compass
>2 units of envelopes
>4 units of clean bandages
>2 units of mysterious packed herbs
>3 vials of translucent, likely poisonous fluid
>1 small bag of mysterious gray powder
>3 daggers
>1 whetstone
>1 set of slightly rusty surgical tools
>5 human corpses, possibly 6
>466/500 storage remaining
>>
>>5570665
The corpses take up a massive amount of space, an average of 35 "units" apiece. In fact, there was very little space left in the pocket after their inclusion. Maybe that's why there wasn't enough air, there wasn't enough space for it? All you do know is that you've made out like a bandit. No, between everything you already have, you're loaded. The problem is you have too much loot for the pocket. It's far more than you need. Maybe that cart and one of those mules could handle the difference? You haven't ridden the mules since you arrived at the city but you've led them around a bit so they aren't driven stir crazy. Eh, it's not a huge deal if you end up leaving some of your plunder behind. You consider the situation carefully.

>What do?

>Sort through your stash and your pocket so that you can lump your coins together and have the best possible spread of plunder.
>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
>Summon The Black Goat to see if their likely dead prisoner is of any interest him. You notice his soul didn't enter the trinket, so maybe he yet lives.
>Summon The Watcher in The Glass so that you can try to get some of his knowledge. Of course, you don't have the interesting soul he asked for yet, maybe it would be better to wait.
>Summon The Wurm so you can make use of these corpses by feeding them to him. You know that this many bodies is more than enough to get your foot in the door but you'll have to be careful.
>Summon An Outer Entity. Either that fiend of Magnolia's or whichever random horror answers the call, extremely risky but if you were lucky maybe there could be a benefit?
>Pray to Vemaic and leave the corpses in the woods to rot as an offering. It's not as immediately obvious a route to power but the mushroom god would know that, and might appreciate the gesture later on.
>>
>>5570667
>Pray to Vemaic and leave the corpses in the woods to rot as an offering. It's not as immediately obvious a route to power but the mushroom god would know that, and might appreciate the gesture later on.
I ain't fucking with The Wurm, from every source we've come across he's a bastard. Vemaic at least seems nice enough, if a bit neutral.
>>
>>5570667
>>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
medical xp? medical xp!
>>Pray to Vemaic and leave the corpses in the woods to rot as an offering. It's not as immediately obvious a route to power but the mushroom god would know that, and might appreciate the gesture later on.
ritual xp? ritual xp!

I hate not knowing if the vials are poison or not, and if yes then what kind of poison
>>
>>5570667
>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
This first

>Summon The Wurm so you can make use of these corpses by feeding them to him. You know that this many bodies is more than enough to get your foot in the door but you'll have to be careful.
This second. Fuck gifting anything to some "god" for dubious benefits. I want the Wurm to bless Lucas with a little strength/constitution/some-other-flesh-shaping boon.
>>
>>5570667
>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
AND
>Summon The Wurm
Let's not be pussies and see what it can do, we have some tasty human offerings for us and its written nowhere we MUST take the deals it proposes.
>>
>>5570667
>Summon The Wurm so you can make use of these corpses by feeding them to him. You know that this many bodies is more than enough to get your foot in the door but you'll have to be careful.

Ideally we'll have a patron for death, souls, and flesh.

Could use a trip to a money changer to convert these coins to more valuable less space intensive currencies.
>>
>>5570667
>>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
it's better if we are up to health quickly because we gotta hurry with the killing
>>
>>5570667
Might want to read what's written down first to double-check, assuming it's not encoded. There was a ledger, right?
>Attempt to treat your wound using those bandages. You doubt the herbs are anything but medicinal, considering they were sitting right next to them.
>Summon The Wurm so you can make use of these corpses by feeding them to him. You know that this many bodies is more than enough to get your foot in the door but you'll have to be careful.
>>
>>5570674
>>5570681
>>5570692
>>5570699
>>5570701
>>5570705
>>5570706
>>5570709
You have five, if you're being honest with yourself six, corpses that died less than twenty-four hours ago. Short of instantly after death, this is the freshest they'll get. You remember the madness of your childhood, feeding wurmspawn and trying to avoid stepping on the littler worms as a child. Your mother told you it was necessary, that she made a deal, but she was fooled. You won't make the same mistake. You'll be crafty, you'll be clever. But first, there's a cut in your thigh that you'd very much like to recover from and not just because it stings. You dig the bandages out of the pocket and try to make sense of them.

>1d20+0 to Heal
>Bo2. It isn't very complicated, this is Intelligence based.
>>
Rolled 2 (1d20)

>>5570759
>>
Rolled 20 (1d20)

>>5570759
>>
>>5570761
YES, A WIN
>>
>>5570761
rare footage
>>
>>5570761
Lucas is a natural at bandages on accout of his god awful childhood
>>
>>5570760
>>5570761
>20
>Critical Success

Wait a second. Why don’t you just read the ledger? You dig out a stack of papers and start skimming. It’s a list of names with numbers next to them, like you’d seen earlier but as you dig deeper, you find that one of the papers is different- a list of criminal goods, the prices paid for them, and any one of four sets of initials somehow associated with them. Probably their suppliers. You’re not interested in the logistics as much as you are the goods themselves:

Eight vials of refined aconite, you don’t know what that is but you think it’s related to the fluid you’re carrying around… Eighty lockpicks, you already have most of those… Two bundles of thyme (render into oil- antiseptic)... Aha! That’s it! Those must be the herbs. You don’t know how thyme is significant but it says “render into oil- antiseptic” which must mean it’s somehow helpful for preventing infections. You’re not completely sure how it works so you’ll take around half of one, crunch it into a powder, and then wrap it into the bandage. You are… FAMILIAR, with bandages. The number of times you’ve been bitten by wurmlets and cut for a blood sample, gently, for good reasons, you remind yourself, is beyond the pale. You’re no surgeon but you have a fair amount of experience with similar injuries. You expertly wrap a bandage around your wound, nasty but not major enough to need stitches, and cinch it tight. It should hold for the few days you’ll need. If that herb is antiseptic, you’ll be better even sooner.

>Lucas has a Medicine Skill of 2 (Adequate)
>+3 recovery, 7/7 HP (+1 default, +2 from Skill)
>+1 Medicine XP, 1/20 to 3 (Skilled) Skill
>>
>>5570761
In another life, Lucas was made to be an acclaimed healer.
>>
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>>5570832
If nothing else, you’re feeling fine. Your injury is dealt with at a minimal cost, now, you have to turn to the summoning of the Wurm. Unlike the other entities you’ve dealt with so far, the Wurm doesn’t require a summoning circle and if anything would be offended by the notion. If you want to call on the Wurm, you need two things. Wet soil, the darker and loamier the better, and a couple of sticks, one to plunge in the ground, another to rub along it to make a vibration. Your mother was a master at this. Worm-grunting, she called it. The thing about the Wurm is that, according to myth, it’s the progenitor of all lesser worms and can manifest through them. Once you have a worm, all you need is the intent to bring the Wurm. You don’t need to speak. The Wurm can sense your thoughts. If your call is genuine and the Wurm feels your offer is worth the effort, it will come. You know these corpses are more than enough.

You dump them out onto the ground, strewn about piecemeal, and find a patch of mud. A suitable pair of sticks is always close to hand if you know where to look. Your mother taught you well. She forced you to worm-grunt until your fingers bled because she said you would need it one day. Maybe she was right. You sink one stick into the mud, deep, and clap the other to the side. You start rubbing, loudly, vigorously, and shake the bottom as much as possible. Minutes later, an old ache begins setting in and you can almost feel the lesser worms stirring in the mud. It’s only a matter of time now. You dwell on the corpses.

>How do you want to offer them to the Wurm?

>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.
>Keep them distant and haggle. You are no stranger to negotiations like your mother had. They were something deeper, far more primal and fundamental than any market stall. The meeting of your mother’s hatred and the Wurm’s own hunger. No words in human tongue were shared, flesh and gruel given only on the expectation of future pay. To do this for your first summoning will mark your relationship with the Wurm. It will be like your mother’s, strictly transactional, and while the Wurm won’t take more than you give unless its aspect senses weakness and goes for the kill, it will give you nothing that isn’t paid for.
>>
>>5570836
>Keep them distant and haggle.
>>5570833
Eh, we can always retire into the countryside after this* and help whoever we fancy, and murder whoever we don't.
A chaotic force of neutral.
*assuming Lucas's survival and ability to detach himself from the lust for infinite power, both of which are in great question
>>
>>5570836
>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.
Honestly, the Pocket and Lucas's violent proclivities make it easy to collect and preserve bodies. A big gift on an early summon did Lucas much good with the Watcher. May as well do that again. It's really too bad we didn't sacrifice all of the livestock of that village...
>>
>>5570836
>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.
>>
>>5570832
>refined aconite
Processed Wolf'sbane, excellent! Definitely potent enough to do the lordling in, although I think merely coating an eyelet in it might not be a lethal dose.
>>
>>5570836
>Keep them distant and haggle.
>>
>>5570836
>Give them as a gift.
>>
>>5570836
>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.

I have concerns either way, but having a monster god thing like us is probably an advantage, even if we're in mystery box territory.
>>
>>5570836
>>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.
We don't have a use for corpses anyway. I don't want a long term contract with Wurm, just use him as our corpse dump. He's hungry? He can have them

Let's just hope he doen't gift his spawn to us.

>Eight vials of refined aconite
>Consuming as little as 2 milligrams of pure aconitine or 1 gram of the plant itself may cause death by paralyzing respiratory or heart functions.
Oh, we're IN
>>
>>5570836
>Gift
What Lucas mother did wrong... It makes sense for Lucas to do it differently, if he believes his mother was wrong
>>
>>5570836
>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.
We are nothing if not flush with opportunities to make corpses.
>>
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>>5570924
and it's so pretty too
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>>5570930
That's what I think as well.
She tried to run things like a business, Lucas can keep it casual.
If everything turns out well, we'll have patrons that take souls, deaths, and meat respectively which is incredibly efficient when compared to our mom's setup.
>>
>>5570937
Waste not want not, eh? Lucas honors his victims by using each and every part of them- body and soul.
>>
>>5570839
>>5570842
>>5570845
>>5570864
>>5570887
>>5570917
>>5570924
>>5570930
>>5570932
Your mother’s shortcoming was that she tried to outsmart her patrons. In the end, trying to be clever was her undoing. You’ll be different and treat the Wurm like the beast it is, not as a business partner trafficking in an unusual currency, but as a slavering monster baying for meat. If you satisfy it, it will lend you some of its strength. There’s no need to formalize things. Your worm-grunting has started to yield results. A couple of worms, somehow called by the noise, surface and squirm in the sunlight. They look so harmless compared to their source. You stare at one and think about the corpses, then the hunger of the Wurm and your own hunger for power. Abruptly, one of the lesser worms stops wiggling and swells, going from a little string to a veiny lump the size of your arm. It writhes one last time, then bursts open to reveal a pale horror, its skin almost insufficient to contain its knotted muscle. The aspect of the Wurm rises like a serpent, tall as your waist, and leers with a bottomless maw of flensing teeth.

You don’t flinch. You’ve seen it all. You wave your hand over the corpses, almost casually. “Go on, eat. As much as you like. M-My treat.” The aspect’s maw widens as it screeches with unholy glee.

>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

It doesn’t hesitate to lunge onto the nearest body. The beast starts with the stomach, shirt and all, chewing its way inside and devouring all in its path. The crunching noises and gagging sounds as it attempts to swallow viscera would make you sick, if you weren’t already desensitized to them. You stare and make sure that you watch all of it. Turning your back on any part of the Wurm is a foolish mistake to make. The next ten minutes consist of frenzied gorging and when it ceases, it’s slick with gore and nothing remains of the dead but shards of bone. The aspect thrashes with excitement, then shudders and howls at the sky. You watch as it chokes, gagging, and spits out a clump of black worms the size of your fist. It screeches and jerks its bulk in the direction of its bile as if in a seizure. It speaks no words but the message is clear. Eat.

>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>5571017
You recognize the boon. The Wurm’s Bile. Your mother never partook of it, for good reason as its demands are rather intense and it didn’t match her methods, but you might get some use out of it. If you eat this, it will temporarily impart on you a portion of the Wurm’s endless hunger, a massive, though finite need for bloody meat, fresh and raw. If you can satisfy this hunger without going mad, the essence of the worms will diffuse into your flesh and slowly reshape it in their image. You’ll lose your hair during the ordeal and your appetite will double, even after the metamorphosis, but your muscles will thicken into an inhuman brawn with a durable layer of blubber to fuel them, sufficient to bend steel and shatter bone. The final stage will leave you noticeably larger and bulkier, though not freakishly so unless closely examined by a surgeon. The metamorphosis will take at least a month to go into effect, most likely two, and you will require a large amount of meat during that time, the fresher the better. The corpses of thinking beings will be best but livestock will do.

In practical terms, that’s roughly one body per day, and each day without will drive you increasingly feral with hunger until you either begin eating yourself or lose all control. You aren’t certain if you could fuel the change without gaining a heavy amount of suspicion, to say the least, but the difficulty may be worth it. This is a relatively advanced gift. Is it a shred of gratitude for your mother’s life of service or merely the arbitrary whims of a mindless beast? The aspect of the Wurm undulates, snapping at the air and hissing. It would be offended if you denied the gift outright but holding it for later is understandable. The Wurm knows well the need to delay hunger for a future, greater meal.

>What do?

>Feast on the Wurm’s Bile. The act will be grotesque and the consequences horrific, but it will give you power.
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
>Deny the Wurm’s Bile. You aren’t willing to accept such a radical restructure of your flesh, not now, possibly not ever.
>>
>>5571020
>Feast on the Wurm’s Bile. The act will be grotesque and the consequences horrific, but it will give you power.
This kingdom is big, big enough that I doubt anyone will miss a couple of homeless beggars once we find them.
>>
>>5570937
Based retards minmaxing dealings with the devil(s).

>Give them as a gift. Such an amount from a first-time summoner is rare and the Wurm is generous when its hungers are sated. It would give you some measure of chthonic power, you can’t know exactly what, only that it will relate to the Wurm’s portfolio. You could receive a freakish pittance of its strength, the knowledge to speak to the slithering things below, potentially even a hideous wurmspawn to devour your foes. The problem is that if you feed the Wurm this much once, it will expect to be fed like this when it’s called on in the future.

I appreciate the quest OP despite not posting very often.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
Horrific? Yes. Potent? Also yes. Unfortunately the boon's specific dietary requirements are simply too significant to fuel while also attending to Lucas's current tasks. Superhuman strength and durability are too good to fully reject. Lucas will transform when the time is opportune. Specifically, I think the transformation needs to happen BEFORE Lucas hunts the Captain of the Guard and the Wizard as those will the the hardest targets in terms of physical danger.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.

Let's wait until we have a a good massacre to feast on. Maybe after we take out the duke's son we can raid the alleyways and slums of this city.
>>
>>5571021
>>5571050
Do you guys really want Lucas to eat people? Being a moral monster is one thing, being a literal monster is another
>>
>>5571071

Hey, I have standards!

I promise not to eat Mr. Cheeps. Everyone else is fair game.
>>
>>5571071
>Do you guys really want Lucas to eat people?
Well, duh.
>>
>>5571071

I mean, technically we only need to eat about sixty people. It doesn't even have to be people. We could just ravage their farm animals in the night instead.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
I really do not want such a drastic change.
>>
>>5571120
I do! This boon is exactly what I was hoping for. Minus the cannibalism part, that I'm not so much a fan of.
>>
>>5571120
I agree, I think it's potentially dangerous for us to be taking on so many pacts so recklessly
>>
>>5571020
>Feast on the Wurm’s Bile. The act will be grotesque and the consequences horrific, but it will give you power.

>>5571071>>5571050

>"Do you guys really want Lucas to eat people? Being a moral monster is one thing, being a literal monster is another"

I dont think we'll need to, we are fairly rich off murking that merchant and looting these assassins, a person a day translates to like 2.5 goat's.

Which would only be 150 goat's for the whole two~ish month ordeal.

If we rob a rich farming community or just get enough money we can fulfill the requirements of the wurm bile easily.
>>
>>5571169
You make a compelling argument anon. I shall change >>5571033 to

>Feast on the Wurm’s Bile. The act will be grotesque and the consequences horrific, but it will give you power.
>>
>>5571169
We have two glaring issues though: holding on to 150~ goats for a month singlehandedly, and the ticking clock on our life. We have about 2 months for each target, including travel time, and I don't think we can afford to dick around for an entire kill's timeslot unless we get a couple of targets ahead of schedule.

>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
Also, very important
>You’ll lose your hair during the ordeal
can we get it back after? Can't be a neckbeard without a neckbeard.
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.

Fuck that anons went for the gift to not be stuck in some contractual trap and we still get some double-edged sword bullshit
>>
>>5571184
Assuming >>5553523 still holds, after killing the bumpkin we're going to have a minimum of ~2.5 months travel towards the captain of the guard. That'd be the time to undergo the transformation IMO, supposing traveling while scrounging up enough meat is possible.
>>
This would be a very good boon for some kind of mindless servant but I don't want it for us. Ideally pocket it for now and later aquire some dunce as a right hand man. Offer power to a malicious, crippled beggar or something to ingratiate him to us. Or maybe we can try sacrificing a soul while keeping the body intact for full Zombie mode?
>>
>>5571211
>I don't want it for us
Why?
>>
>>5571202
Well yeah but that's why I want to store it instead of taking it now. Now is NOT the time to undergo a grueling transformation into a killing machine, we can either do that after we square away this shit or in preparation for a challenge when we get some free time. Maybe we can pay something to expedite it, if it's really necessary?
>>
>>5571214
I would rather have mass murder be an option rather than a necessity. Makes it funnier.
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>>5571222
You don't NEED to eat humans, just eat some cow or some chicken until Lucas gets full anon.
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>>5571020
>Deny the Wurm’s Bile. You aren’t willing to accept such a radical restructure of your flesh, not now, possibly not ever.
No thanks worm.
>>
>>5571232
Yeah, but what happens when we arent around livestock. Like lets say we fuck up due to a crit fail for example and we have to hide in the woods. At least with the murder quest we can be done with it and keep our magic powers without further obligation.
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>>5571290
Anon, the transformation takes at most two months and then that's it. Wurm-enhanced body, done. It's not a forever contract.
>>
>>5570833
... Whith those NAT 1's so often, his path would still go down in dark road of criminality. But
>>
>>5571020
>>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.

Preparations will need to be made and we still need to start goint on targets in the list, losing 2 month hunting fore prey is too much imo, when we hadn't even the half of Black Goat quest. When we have huge amount of bodies - the go!
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.
>>
>>5571214
It's gross
>>
>>5571020
>Store the Wurm’s Bile for later. You don’t intend to forsake the Wurm entirely but the requirements are heavy.

Since we are loaded with money thats mostly useless to us, we can start our goat-diet legally.

But we should focus on our target first.

The devil harem is progressing well. Three benefactors respectively malefactors and a task from a fourth one. I'm curious how many Lucas can take
>>
>>5571020
QM is the need for food scaled with the subject or is one man/medium animal per day an absolute?

My autism is tingling, lets feed the worms to our pet chicken. If it scales from subject size then we simply have to store 30 ish chicken sized portions of food in our bag to grow the chocken mid transit after we poison our mark. After we get to a new location we could restock on food for the second month of chicken growth.
Since it will be ravenous(by chicken standarts) it will learn to really trust us since we will be the only thing to sate it.
Leaving us with two options
1) Man sized monster chick that we leave to hang around the outskirts of towns and let loose when we need some chaos in the town, or be a getaway war beast.
2) Normal sized (but monstrously strong for its species) monty python pet. No one will expect an extra combatant on our side.

>Store the bile
>Feed the black worms to the chicken when we get "home".
>>
>>5571020
>leave it for later
>>
>>5571466
LMAO I AGREE LET'S GO.
>>5571184
We just kill the goats and put them in the pocket, duh.
>>
Just caught up, and this is much better than I was expecting it to be. The amount of 1's we get is absurd, especially in comparison to the 20's, we get almost no 20's.

>>5571466
Wait this is genius. If we're doing this though, we should make sure to make it our familiar so that we have control over it.

>>5571020
>Store it for later
>Consider feeding the chick the Bile and making the chick our familiar
>>
>>5571466
No, why would we get a super strong chicken or worse a giant monster size chicken? It causes more problems that it solves, just eat the Wurm stuff when we have enough food in the magic storage or ways to get the food.
>>
>>5571499
We don't risk going insane, it'll have a lower food requirement than we will, it gives us an allied combatant which is usually better than just making ourselves stronger, and if we can make it our familiar, we can keep it discrete.
>>
>>5571299
Ah my bad, misread the thing because I was busy irl and I am paranoid about devil deals.
Yeah this transformation is pretty good. Although we will need to make sure we are in a good position. So I still say save it for later and eat it after we killed the dukes son and can garantee 2 months supply of red meat.
>>
>>5571466
No, why do we need a growth hormone injected chicken around. Although I am curious what will result from this, it will probably end up as an angry cock that will aggro on us.
>>
>>5571525
>why do we need a growth hormone injected chicken around
>>5571515

>it will probably end up as an angry cock that will aggro on us
not if we make it our familiar
>>
>>5571466
Considering that chick is a beast without consciousness - it will be consumed by hunger and we will get a monster that attack everything it's see.
>>
>>5571554
Not if we properly feed it, and we can prepare for it ahead of time like we were planning to do for our own consumption
>>
>>5571466

I don't want to share power with a creature that might betray us, or could be killed. This is a powerful gift from a dark god, feeding it to a chicken is a grave insult and a waste.
>>
>>5571466
You believe the need for food scales with the subject, as the resculpting of the flesh requires an insane amount of nutrients. You reason that if a creature had less flesh, it would need less nutrients. The reason for the flesh of thinking beings being ideal isn't inherent to their flesh, but to the hunger of the Wurm. You have no idea what would happen if you fed it to a chick, let alone one that hasn't begun to mature. You've never heard of someone doing something like this and your mother never mentioned acquiring a familiar but you're certain it would have a pronounced impact.
>>
>>5571027
>>5571497
I'm glad you guys are liking the quest, though your luck is fairly staggering.

>>5571412
For boons that aren't predetermined by an entity's disposition or haggling, I have a short list of possibilities and roll on it. In this case, I rolled twice on 1d10 and took the highest, a 9 for Bile. Much earlier than expected but consistent these things are not.
>>
>>5571184
By your mother's rambling on the subject, you know you'd regain your hair after the fact. Its loss comes from the meat shifting beneath the flesh. Supposedly it's a very uncomfortable process but worth it to some.
>>
>>5571021
>>5571031
>>5571050
>>5571096
>>5571120
>>5571169
>>5571182
>>5571184
>>5571192
>>5571284
>>5571307
>>5571338
>>5571412
>>5571466
>>5571467
>>5571470
>>5571497
The Wurm's Bile is a significant investment, of time and of sanity. If you ate it now, with no preparations, the consequences would be dire but if you survived and kept your sanity, maybe the strength in the end would be worth it. You aren't even sure you want to partake. Bartering for black magic is one thing, but allowing an entity to resculpt your flesh is another. Not to mention the hunger itself. You aren't the strongest-willed of men and could easily lose yourself to starvation. Cannibalism... is perhaps a step too far.

You've killed people, lots of people, and most of them didn't deserve it, no, no, no, those men judged you, they judged you so you killed them, but that's besides the point. You killed them, quickly in most cases and then, fed? No, offered is a better word... You killed them and then offered their souls to The Watcher in The Glass and that's one thing, but eating them? Outright eating your fellow man? That's... that's unholy. Maybe you could get by on livestock for a while, maybe even the whole transformation but it's a guarantee you'd lose control at some point. Then you'd be a maneater. Maybe that's a minor evil compared to what you've done so far but it's something you'll have to think about. It's definitely something you can't rush into. You take the Bile and put it in your pocket. The aspect of the Wurm knows your intent and screeches in hunger.

>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

There's no hard feelings, so long as the Bile doesn't go to waste. The abomination hisses at you and starts digging at the ground. In moments, it's gone and you're left alone with nothing but the Bile. The Wurm is a horror among horrors but you know it's not a picky eater. You could call it again, and again, and as long as it could eat your relations would be unchanged. It might even give you another, more palatable gift. You dwell on the Wurm, caught in a constant cycle of consumption. What is it that eats worms? Birds.

You have a sudden thought. That chick sitting back in the innroom... what would happen if you fed it the Bile? Would it be empowered? Almost certainly, but could you control it during the process? That's less certain. Would it only be made strong relative to a chicken, or would it turn into a freakish behemoth? You briefly imagine yourself riding a rooster the size of a warhorse, sword in hand, your many foes fleeing before you, but it's less enticing when you remember how vicious chickens can be to insects less than half of their size. How much more ferocious would one be if its talons could scythe down a grown man?
>>
>>5571614
Even if it did work, would it be better than strengthening yourself? You don't know, but you don't know that it wouldn't be. You briefly think to yourself. "I doubt anybody would have the stones to call a man with a maneating chicken... chicken. Heh." In any event, you're sure it will be safe in the pocket until you've come to a decision. You don't know what refined aconite actually is but it must be some kind of poison. Deadly enough to kill a noble boy? Perhaps... Perhaps his death will come sooner than he thinks. You still have much of the day remaining.

>What do?

>Sort through your stash and your pocket to carry as much as possible. (I can do this if you'd like, defaulting to highest possible value stored, I get logistics aren't exciting to most and they're not my thing, personally, but there has to be a way to track how much of what Lucas is carrying and how.)
>Use the eyelets to search for a cave you can hide your surplus plunder in.
>Might as well try to summon something else while you're in the woods.
>Leave the stash and return to the inn, you have an assassination to prepare.
>Leave the stash and go to the market stall to buy some seed, the Bile aside, the chick hasn't eaten in a day.
>>
>>5571615
>Sort through your stash and your pocket to carry as much as possible.

Then

>Leave the stash and go to the market stall to buy some seed, the Bile aside, the chick hasn't eaten in a day.
I don't mind logistics. I will say, the Pocket is an infinitely better idea than I initially gave it credit for being.
>>
>>5571621
+1

>I will say, the Pocket is an infinitely better idea than I initially gave it credit for being.
Yes, but the price we chose to pay for it was quite unwise.
>>
>>5571615
>>Leave the stash and go to the market stall to buy some seed, the Bile aside, the chick hasn't eaten in a day.
>>
>>5571615
>Leave the stash and go to the market stall to buy some seed, the Bile aside, the chick hasn't eaten in a day.
>>
>>5571615
>Leave the stash and go to the market stall to buy some seed, the Bile aside, the chick hasn't eaten in a day.

Mr. Cheeps HUNGERS.
>>
>>5571615
>Leave the stash. Go to the market and buy feed.
Poor chick man... i bet its feathers would fall off and it's beak would deform... damn nasty. You know that dragon from monster hunter that people call a penis?
>>
Imagine if this corruption we create channels some demon bird host who is the enemy of the worm and the fuckeriest of fuckfests happens
>>
>>5571569
>Spoiler
Your commitment to RNG is admirable Ctrl. This quest really is great though, especially with how the horrible luck has largely had great consequences. The village massacre has been nothing but beneficial for Lucas by establishing his reputation with the various demons he's associated with.
>>
>>5571621
>>5571624
>>5571627
>>5571640
>>5571670
You think about managing your loot but narrowly decide against it. It's important, yes, but it's also a relatively minor issue. You'll sort through your goods once the duke's son is dead and you need to leave for the priest. In the meantime, you guess if you're going to have a chick you're going to feed it, too, sorcery or not. You know for a fact the marketplace will have some, somewhere. It's too cheap and necessary of a commodity to be overlooked at almost any public place where trading is done. You leave your stash hidden in its little spot, hopefully where it won't be tampered with until the deed is done, and travel back to the city. It takes you another couple of hours and by the time you're back, it's in the afternoon and there's some traffic. Nothing to worry about. You see a bored younger man selling feed for livestock out of a stall. He's sure to have some chicken seed...

>1d20-3 to Barter
>Bo3. This should still be the easiest thing in the world, but you're still not used to talking to people. On a crit fail here, you'll attempt to steal some.
>>
Rolled 12 - 3 (1d20 - 3)

>>5571719
>>
Rolled 17 - 3 (1d20 - 3)

>>5571719
>>
Rolled 2 (1d20)

>>5571719
>>
Rolled 7 - 3 (1d20 - 3)

>>5571719
>>
>>5571726
Whew, that was close.
>>
>>5571720
>>5571721
>>5571726
>14
>Major Success

He looks up and sighs as you come closer. "G'afternoon. Whatcha need?" The hairs of your neck stand on end and you subconsciously reach for your falchion, but force yourself to calm down and grab the side of your belt instead. "I w-would like, umm, some ch-chicken feed." The vendor doesn't care that you stuttered. "How much?" You answer. "Uh, I n-need... uh, one b-bag?" He reaches under the counter and flops a down bag of millet. It's mildly huge.

You stare at it for several seconds and he sighs again, aggravated. "That'll be 20 coppers." You snap out of it. "Oh! Yeah, o-of course." In a bid to act normal, you hand him 2 silver coins, which is normal, you think. He looks at it, groans, and rummages through a little box on top of his stall. He takes out 4 copper coins, counts them on his palm, and hands them back to you. "Here's your change." You grab them and the bag of seed. That's... a lot of seed for one chicken. He probably thinks you're buying for a coop. This should keep it fed for months, at least. You throw the bag over your shoulder, it's surprisingly light, and respond. "Th-Thanks." The man goes back to looking at the crowd for potential customers, and gives a canned response without looking at you. "Come again, anytime." You leave him behind feeling slightly good about yourself. You did a whole, legal transaction and didn't even think about running away.

>+1 Barter XP, 2/5 to 1 (Novice) Skill
>+1 Charisma XP, 3/15 to 3 (Incompetent) Skill

That's a major step forward for you. To avoid being seen as weird, you pocket the bag before you go upstairs to your room. You've kind of lost track of the days but you think you're about halfway through the deal? You don't know, you'll to think about it. Once you've closed the door, you pour some millet on the floor, a little more than you think the chick needs, since you haven't fed it in a day. The chick peeps in the corner and seems a little disoriented, so you scoop it in your hand and set it in the middle of the feed. It pecks at it, and to your slight relief, slowly starts eating. You sit and watch it peck at the millet in silence for several minutes. This is a minor thing but when you think about it, this really is the first time you've had another living being depending on you. It's a little bit of a burden.

>+1 Willpower XP, 4/10 to 2 (Useless) Stat

Sometimes... maybe it's good to carry a little burden. At the very least, you need to relieve the duke of his. Nightfall will soon be upon you.

>What do?

>Pour some of the poison on an eyelet, then attempt to enact your plan.
>Find some poor bastard to test the poison on, you need to know how potent it is.
>Go have the eyelets check the criminal hideout, you want to see their reaction to the earlier raid.
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.
>>
>>5571763
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.
I REALLY want to see the reaction to the raid, but the impending loss of our soul takes precedence.
>>
>>5571763
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.

Don't forget to give Mr. Cheeps some water.
>>
>>5571763
>Go have the eyelets check the criminal hideout, you want to see their reaction to the earlier raid.
Just to doublecheck that nothing has gone horribly wrong.
>>
>>5571763
>Go have the eyelets check the criminal hideout, you want to see their reaction to the earlier raid.
This is either really funny or really important.
>>
>>5571763
>Find some poor bastard to test the poison on, you need to know how potent it is.
>Go have the eyelets check the criminal hideout, you want to see their reaction to the earlier raid.
If Possible
>>
>>5571763
2 eyes
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.

1 eye
>Go have the eyelets check the criminal hideout, you want to see their reaction to the earlier raid.

We really don't need all 3 eyes dedicated to one of these. We mostly just need the eating routine for the poison plan, and seeing the reaction at the hideout doesn't really need more than one eye.

Also get more water for Mr. (Ms.?) Cheeps.
>>
Y'know, I just realized something.
How the did they get those cots through the trapdoor into the basement?
I guess if they were smart and disassembled it into tiny pieces ahead of time it'd be fine if time consuming, but if not I'm thinking some three stooges shit. Levels of slapstick rivaling Lucas's general existence.
>>
>>5571763
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.
>>
>>5571783
Supporting
>>
>>5571763
>Find some poor bastard to test the poison on, you need to know how potent it is.
We gotta see if the whole dusted eyelet is doable
>>
>>5571763
>>5571773
change to support
>>5571783
Should be decent practice for managing the strain.
>>
Finally caught up to this extremely based neckbeard autismo quest. Thought it was gonna be another "subversive loser isekai/wish fulfillment" quest but I was intrigued by the eldritch monstrosities, and then fully hooked when I got to Lucas's legendary social fuckup into tard rage massacre. Fucking hell that is gold.
>>5571783
Supporting this option. I need to know what happened to those criminals
>>
>>5571783
+1
Mr. Cheeps will be powerful
>>
>>5571763
>Scout the duke's keep in more detail, specifically its patrols, hallway structure, and the duke's son's eating routine.
>Give Cheeps water.
>>
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>>
>>5572461
KEKERONI
>>5572103
amirite????
>>
>>5572461
Pretty damn accurate so far
>>5572569
You are, Lucas is fuckin hilarious
>>
Rolled 97 (1d100)

>>5571766
>>5571768
>>5571771
>>5571778
>>5571783
>>5571832
>>5571897
>>5571930
>>5572093
>>5572103
>>5572291
>>5572449
You contemplate the situation at hand. This city is an intricate place with many moving parts and your task here is to jam the mechanism. Better than that, to destroy it at the foundation, but you can't do this efficiently without sacrificing something. You have to choose between scouting the duke's keep or watching the reaction, so you choose not to choose. The eyelets allow you to see more than one place at a time, so it's only sensible to be getting their visuals from as many places as possible. The last time you tried this, you suffered some psychic backlash that hampered you for days but now, you're more confident. This time, you know what not to do. Just pay attention to the multiple input without losing focus. You go to walk leave the innroom and stop.

...

There's one critical step you can't ignore. The chick is well into its millet but hasn't had any water. That's inexcusable. You go downstairs and get a complementary bowl of soup, then eat the vegetables and sneak it back upstairs. You're almost certain the senile innkeeper saw you but doesn't have the frame of mind to understand the problem, so that the chick can sip at the broth. Not too much, though, you drank most of it to minimize the risk of it drowning itself. You've been thinking. You plan to keep this chick in the long-term, so it makes sense it should have a name. Hmm... What's a good name for a chicken? You think. It hits you like lightning out of a blue sky. CHEEPS! Aha! You'll name it after the noises it keeps making! Excellent. Cheeps. Cheeps... Mr. Cheeps? You don't know if it's a rooster or a hen yet. You'll have to wait and see, you guess. Cheeps should work for now.

You're tempted to leave an eyelet to observe the chick but decide against it. Your mission needs to have your full, only half-divided attention. Multi-tasking is hard but so is fulfilling the terms of The Black Goat's pact. You can't be squeamish about it, even if this enhanced flesh was bought, you need to be worthy of it. Even so, you're still mortal and would very much like to not be stabbed repeatedly. With that in mind, you decide it's probably safer to be nearby the keep than the criminal hideout if something goes wrong so you slip into your usual hiding spot, once you've verified no guards or citizens are looking in its direction. Here, you're able to clear your head and focus on the eyelets exclusively. Controlling them has started to become intuitive but you know you can only push them as far as your mind can bare.

>Bo3-4 to Scout
>Bo3. The eyelets are as cooperative as they've always been, the weak link is you.
>>
Rolled 9 - 4 (1d20 - 4)

>>5572854
>>
Rolled 20 - 4 (1d20 - 4)

>>5572854
>>
>>5572854
SUFFER
>>
Rolled 6 + 4 (1d20 + 4)

>>5572854
oops
>>
>>5572854
>>5572861
Everything is turning up Lucas bros
>>
>>5572858
>>5572861
>>5572865
>16(20)
>Critical Success

Like last time, you start to strain to focus on maneuvering all three eyelets for the best possible view but as the keep comes into view you recoil as you're stricken with an epiphany. Your technique this entire time has been completely wrong. The eyelets remember everything they see and don't need you to pay attention to gather information. You've been remotely staring through the eyelets and focusing, actively seeking with them, when what you needed to do all along is relax, passively watching through them. It all makes so much sense now. You let go of your mental tension and let the images flow through at their own pace. Comprehending them can come later. The eyelets are semi-autonomous, they have their own interests but they know exactly what you want to see, and comply.

You let two of them invisibly float through the keep, one following the men-at-arms on patrol while another explores the structure itself, discovering what hallways lead to where and noting down the subtlest nooks and crannies. Around an hour later, the eyelets note a bored but dedicated looking chef preparing a soup of potato lumps and thick noodles, with plenty of rich, yellow broth and light seasoning. The exploration eyelet stops to monitor the meal preparation and then follows the chef as he puts it on a tray, goes to a small dining room outside of the kitchen, down the north-facing hall, third door to the right, and leaves it near the center of the lone table. It's at least two hours before the usual evening dinner time.

The chef then says something to a servant, adjusting his toque blanche (You remember reading about them in one of your mom's older books) and returns to the kitchen. The servant hurries and rushes in the direction of the duke's son's room, leaving the soup completely unattended. The servant knocks on the door and insists he come out to eat, and the boy complies, begrudgingly, as if this is a regular habit of theirs. He leaves the room with a book in hand, studying it even as goes through the halls, finds the dining room, and sits down to eat without more than a cursory glance at his meal. His method of eating is rather crude, preferring to forgo his spoon and drink the broth immediately, barely chewing the potatoes as he swallows them. He's fast eater, too. The entire bowl is gone in some five minutes. Then he returns to his room, still reading, and doesn't once stop to change his routine. The boy is clearly very dedicated to his vision, and sadly, not paranoid enough of his surroundings.
>>
>>5572940
You're confident an eyelet could poison his soup, potentially blending in with the potatoes if you were bold and reckless, and the family would be none the wiser until they found the body. You assume this "refined aconite" is water-soluble. This might be the easiest way to kill the duke's son. It's almost perfect for your strategy. Nearly suspiciously so but you aren't picky. The eyelets of the keep have learned more than enough.

At the same time, the lone eyelet spying on the criminal hideout found nothing. That is to say, while its two peers were floating over the moat and staying on the alert for signs of magic or holiness, it found the shack completely empty, just as you left it. Naturally, it finds a corner, sits, really, more levitates in place, and watches the street. It waits for almost half an hour before a man arrives. An average, if skinny looking goon, with his tattoos he wouldn't be out of place working as a river dockhand. He walks up to the door, hidden coin pouch full of freshly pickpocketed copper coins, and knocks on the door in a specific pattern. Two fast, two slow, three fast. Then he waits. After a minute, he looks annoyed and does it again, then again. When nobody goes to open the shack door he starts to get a little wary, and fumbles with the doorknob.

With its ruined lock, it opens instantly and he steps inside the shack, visibly annoyed. When he sees nobody's inside, he scrunches his eyebrows like he's pissed and walks over to where the bed sits over the trapdoor. After making sure the shack door is closed, he pushes the bed to the side, opens the trapdoor, and shouts down to the basement. No response is forthcoming and he gets irate. He recklessly scurries down the ladder, reaches the floor, turns, and sees that everything is gone. The prisoner is gone. The watchman is gone. All the sacks of coinage, stacks of stolen goods, and meticulously sorted food rations... are gone.
>>
>>5572941
The look on his face is dumbfounded. Several seconds later, he nervously walks over to the desk, opens it, and sees that all of their papers are gone. His face is white as a sheet and he's begun to panic, you can see his hands are shaking, as he rushes to the cabinet, throws it open, and digs through to find that everything, from the tiniest lockpick to the nicest pair of pants, is gone. He checks everything, even the locked drawer, and finds that it's all empty. The only thing that's left are those infernal cots that were such a bitch to get down here. There's nothing here, none of the provisions, none of the plunder, none of it, and no trace of the others. You can see the thought process going through his face as it happens. That can only mean one thing. They were betrayed.

The man's filled with rage. He pulls out his dagger and throws a tantrum, shredding the cots and screaming at the sky. The veins are bulging on his forehead, he is red in the face and baying like a wild animal. At about this time, two more men arrive, another normal looking man and one of those assasin types. They find the door to the shack is unlocked and are initially confused, until they see the trapdoor is wide-open and hear the screaming. Both are visibly alarmed and rush down, only to find their coworker busy slamming the cabinet onto the ground and kicking it in incoherent fit. They're visibly stunned at the reaction, then even more when they realize everything is gone. One man breaks down at the implications and starts to sob as the assassin gets serious and attempts to question the first one to return. He isn't having it, walks over, and shoves the killer while mouthing profanities.

Two seconds later, a dagger has been slammed between his ribs and he's dead before he even knows he was in danger. As his partner sees the murder, he starts weeping and curling into a fetal position in despair. The assassin retrieves his dagger, pinches the bridge of his nose, and paces back and forth while staring at the floor for almost a full minute. Then, he starts to calmly search through the fallen cabinet, open desk, and under each and every one of the cots, getting increasingly irate as he goes. By the time he's digging through his victim's pockets, finding nothing, he's infuriated and starts to beat the only other living man there into a stupor. The eyelet watches, weeping amber, as the assassin takes fifteen minutes to kick the man to death and begins stabbing both corpses in the same, sheer frustration that led the first one to destroy the cots.
>>
>>5572944
Some thirty minutes after sundown, two more men arrive, a team, one assassin, one "normal," and pass through the door to see the trapdoor is open. Their initial confusion disappears when they hear the snarling below and they both climb down the ladder immediately. The sight of the bloodbath shocks both, though the second killer isn't overly phased and demands an explanation. The eyelet isn't capable of translating visuals to noise in realtime but it's apparent the first assassin calms down and gives him a clear rundown of what happened. Both unspokenly agree to catch the normal man off-guard with a suckerpunch, strap him to the prisoner's chair, and start working him over with their daggers to get answers.

You note through the eyelet that, despite both being incredibly pissed, they torment the poor bastard with restraint and precision, like professionals. Once the body on the chair looks more like the gore in the middle of a wurmspawn's meal more than the man he used to be and they still haven't gotten a legible response, one quietly uncorks a vial, pries the man's ruined lips open, and pours the entirety of its contents down his throat. That confirms it's poisonous. Even after an hour of torture, the doomed man is still lucid enough to panic, struggle against the ropes binding his limbs, and weep at his fate. That confirms it's a very, very good or alternatively very, very bad poison. Both assassins leave the basement, shut the trapdoor, and move the bed to cover it like nothing happened. They take a minute to quietly discuss the situation, then leave the shack and split-up to go in separate directions.

You realize they must be either hunting down the eighth man, the last living man that was associated with them or likely after the men who were supposed to be keeping watch. In any case, you reason it's safe to assume that they aren't aware of what happened. Shortly afterward, you call the eyelets back to yourself and open your own imperfect, human eyes. You managed to get both streams of information at the same time, very impressive. It almost outweighs the sense of dread you got as the sun set.

>+2 Willpower XP, 6/10 to 2 (Useless) Stat
>37/365 days left before your soul is forfeit

This day felt extremely long, like an eternity almost. Strange. You don't dwell on it and instead focus on the eyelet's memories. There's a large amount of imagery here.

>What do you make of all of this information?
>>
>>5572948
>Looks like the poison plan will work. Nice.

>You can probably fuck over this group of malcontents by pinning the death of the duke's son on them- perfect.
>>
>>5572948

Looks like we've got two factions, assassins and their employers/middlemen? And no loyality at all between them, in fact the assassins immediately assumed the managers had sold them out.

The assassins are professionals, I have to wonder if the merchant/guard group we encountered in the woods were part of this group.

---

On the castle front it looks like we've got a pretty good shot here. A window where the bowl is unattended and the kid just sucks it down as fast as he can. I'm thinking two eyes to carry poison, and one to scout.

My only concern is how effective the eyes are at carrying the poison on them, if we could rig little packs somehow that would be great, but I'm not sure how we'd manage latches and straps with eyeballs, and of course making/acquiring such specialized gear seems nigh impossible on a short time frame as well.
>>
>>5572948
>>5572973
This assessment is basically mine. We should still test the lethality of the poison when an eyeball is coated in it, as the assassin did use a whole vial when poisoning the sucker. Maybe poison the soup of someone in the inn? We need to read those papers we stole. The reaction to the empty desk was quite strong.

Sidebar, the Wurm encounter was sick as fuck.
>>
>>5572948
>>5572973

we could open the vial, tie it to the eyeball, then carry it in like that and dump it in the soup. We'd have to be careful not to spill it but it'd get the most poison there with the least difficulty setting it up.
>>
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Dude, making a little harness for the eyes is EASY, if we can find a crappy fishing net even better. The only concern would be to find a way to actually dump the vials into the soup. One Idea I have is to craft a little paper bag (with the paper we have) so the shitty bag can be full of poison, that will leak all over the place and possibly end up empty by the time the eyelets arrive to the soup... the other alternative is to have the vials uncorcked and hanging from the eyelets, so when the time comes we dunk them into the soup. But that sounds harder to pull off. Decisions decisions...

I am in a conundrum.
>An unreliable method of transport that will be easy to pour into the soup
>A reliable method of transport that will be hard to pour into the soup
>>
>>5573004
the paper could be just soaked in the poison and it would probably work out
>>
>>5573004
We could use two net harnesses, one hooked to the top of the vial, the other to the bottom of the vial. The top harness holds the bottle in the upright position, then when it's pouring time the bottom eye goes up, flipping the vial upside down.

Our visibility is a little high with two visible eyes, a vial, and two net harnesses, but mechanically I think we'd be in a good position.
>>
If we tied a harness to the eyelets would that be visible?
Or is anything on/attached to the eyelets invisible if it is.
>>
>>5572973
>I have to wonder if the merchant/guard group we encountered in the woods were part of this group.
I doubt it. These fellows seem pretty violent and sadistic what with the pointless torture, while we know the merchants and guard Lucas murdered were "innocents".
>>
>>5573004
you can have a vial with the bottom open, but fit a piece of ice as a cork. when the vial is lowered on the hot soup the ice melts releasing the poison (it's better if the poison is frozen also to prevent leaks), and the eye flies away taking with him the empty vial. just make sure the ice cork is tall enough so that it doesn't melt before getting there

ideally the vial is not a cilinder, but an inverted cone instead, so the ice can't just slide down
>>
>>5573020
The eyelets are either visible and tangible or invisible and intangible. If we are attaching something to them, they have to be visible.
But that means we can coat them with poison, fly them into the soup and turn them invisible and intangible afterwards. This way they loose their whole coating and don't have to remain in the soup.

And if the poison doesn't stick well enough we just take some mashed potatoes and encase the eyelets with potato mash infused with aconite.
>>
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>>5573235
>>This way they loose their whole coating and don't have to remain in the soup.
OOOoooh...

HEAR ME OUT, WE MAKE PASTE FROM WATER AND FLOUR, 100% STICKY AND WE MIX IT WITH THE POISON!!! WHEN THE EYELETS BECOME INTANGIBLE THE GUNK WILL FLAKE OFF into the soup. Or mashed potatoes... if the duke's son is that withdrawn, he won't notice a thing, since this paste is tasteless and edible
>>
>>5573304
How about we just use the poison that is probably tasteless and colorless instead of visibly and tangibly changing the contents of the food?
>>
>>5573311
What's your take on getting the poison there, then?
>>
>>5573315
Just douse the eyelet(s) in the poison and float it over? We can experiment with this to see if it drips too much. If it's not viable, we have other ideas anons suggested that don't involve changing the taste/sight of the food.
>>
>>5573321
The flour/potato coating is meant for if the posion doesn't stick. And it is way more practicle than the proposal involving or the eylets carrying and opening a flask. Since the duke's son is mostly chugging his food, a small change in texture shouldn't bother. Also this way he won't be put of by the bad taste of the aconite itself.
>>
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>>5573235
This guy basically has the right idea on what was agreed on
>>5573304
But if there are people that MUST insist on more poison delivery then we could give a few copper to the inn to give us specifically a whole(not mashed not sliced) boiled potato. The inn would probably think we are paying for some food and want to chew on a whole potato or something so should be cool with payment. Then we slice it into multiple chunks, hollow some out to make a basket shape and pour more poison. I said whole potato and several chunks to give lucas several attempts at basket carving. Remember that the eyes are slightly above human eye sized so we were banking on their size to be trivial to hide in ceiling corners and around even the thinnest of furniture while Sam Fishering the payload with invisible eyelets to scout. A small potato basket would make them slightly bigger but not by mutch. The ropes could be made with thyme or something( or any other greens used for food that could be used to make a very thin edible rope).
So if we agree on a bigger payload than just what will stick to the eyelets i propose pic related
>>
>>5573754
This is brilliant anon. The herbal rope is an especially good touch. If we get Lucas experimenting with this rig, we could get it deployed by the upcoming night.
>>
>>5573754
I give in, ht's a smart idea
>>
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>>5573754
>drone warfare of 13th century
amazing
>>
>>5572461
Hahaha, man, and the quest has barely even started. I knew you all would have some clever ideas for how to take advantage of the eyelets but some of these ideas have genuinely blown me away. I'll get started on the update now, I have the day off, so we should be able to settle the assassination attempt one way or another.

>>5573020
The eyelets can either be invisible and intangible or visible and tangible. If they're the former, they won't be able to carry a harness so it would have to be visible.
>>
>>5573073
i think this idea is much better. it's much more elegant, it leaves no trace at all, it guarantees delivery of all the poison we need (we need to make sure of delivering enough amount, since we saw the guys use a full vial to kill that guy even though he was weak and injured from the torture) and it's bad that i say it since i came up with the idea but i think it's pretty clever

the only problems could be getting the ice/snow (i don't see why we can't just buy it at the market) and the cone-shaped container but this we can also buy or carve ourselves out of wood, or have someone else do it for 10 coppers. ideally it would be glass vial and it would be extremely difficult to see but i'm not sure if we can get our hands on that
>>
>>5573754
this seems like the smart thing to do, minimal evidence left behind
>>
>>5572960
>>5572973
>>5572983
>>5572992
>>5573004
>>5573018
>>5573019
>>5573030
>>5573073
>>5573235
>>5573304
>>5573311
>>5573315
>>5573321
>>5573385
>>5573754
>>5573769
>>5573920
>>5573944
The reaction from the assassins, you think, you don’t know why else they would be carrying vials of poison and strange knives, and be working with thieves, was intense. More notably, it was immediate and extremely violent. You don’t think they would’ve acted like that if they were in the same group, so you figure they’re part of a different, professional circle of some kind and these other men were associated with their employers. Maybe middlemen? You wonder if those merchants and the hired guard you ambushed were involved with these people. They would’ve had to be, with the letter they were delivering, you think, but you still don’t know the code they used for it or if there even was one. That, and they were innocent. How could they have been helping, or at least funding, a group of murderous criminals without losing that innocence?

At least, as far as The Black Goat is concerned. Maybe they weren’t aware of the full picture? Or were only partially informed, or misinformed, or even kept completely in the dark. You don’t know, it doesn’t matter much. Far more relevant to you and your soul are the eating habits of the duke’s son. That leaves you a wide range of possibilities for poison through the eyelets. The only problem is getting it there and that requires a delivery system. You think about potential designs for hours and can’t settle on one.

>+1 Intelligence XP, 12/40 to 6 (Above Average) Stat
>>
>>5574546
You sleep and then awaken the next day. You have a feeling deep inside that tonight, or the next night, will be it. At least until they leave for their trip. That feeling may just be your imagination. It probably is. You’re going a bit stir crazy in this innroom.

>Which poison delivery method do you think is best?

>Naked Eyelet: Douse it in poison and hope for the best, quick and simple, possible risk of little-to-no delivery. The eyelets are willing to close themselves while they move but they can hold only a small amount of liquid this way.
>Twin Carry: You’ll tie a little harness between both eyelets to carry a full, uncorked vial sitting upright, then when they reach the soup, have them rotate to spill it. This has a high chance of a full delivery but it’s relatively visible and maneuvering could be a problem.
>Potato Mash: You’ll pack an eyelet in mashed potato drenched in poison, which should stick and allow the eyelet to carry a high amount without a serious loss of stealth or mobility. The problem is that it could impact the soup’s consistency, which the boy might notice.
>Ice Vial: You'll purchase some ice from the marketplace (You think you remember seeing a man selling cold beer, maybe there's a cellar somewhere?) and use it to stopper the top of the vial, which will be facing down. The heat of the soup will melt the ice and allow it to spill the poison into the liquid without any evidence behind. The vials are very straight, slim cylinders, but you might be able to find a more practical cone-shaped one if you looked for it.
>Strapped Delivery: You’ll make a basket shape out of a chunk of a boiled potato, then you’ll tie it to an eyelet with a little bit of thyme. The basket will be full of poison and hopefully be deadly, though the delivery shares some of the same downsides as the straightforward Potato Mash plan.
>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>You Can’t Decide Yet: You want to do some more experimentation with the eyelet’s capabilities and the poison’s lethality. No matter which method you choose, or if you come up with another, you’ll make some practice runs with maneuvering them and delivering normal water in the innroom during the day. Maybe you could make a little game out of it with Cheeps… You can’t go into things blind.
>>
>>5574552
>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>>
>>5574552
QM, how high/low are the castle's ceilings?
>>
>>5574566
It depends on the room, but most of the hallways, bedrooms, and side-chambers average out at around 8 feet/2.4 meters. Most have a fair amount of supporting beams and timbers that could be hidden behind but they're spaced less frequently than would be ideal, so the eyelets may need to rely on hugging corners. You've noticed that the guards tend to pay very little attention to the space above their heads but you can't assume anything. You may only get one chance at this.
>>
>>5574552
>>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>>5574573
got it.
>>
>>5574552
>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>>
>>5574552
>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>>
>>5574552
>>Hot Air Balloon: Similar to the Strapped Delivery plan, with a longer ‘rope’ and more flexibility in delivery, although it’s slightly more fragile and likelier to spill. The biggest appeal is that if it goes well, it won’t change the soup’s consistency or leave any clear evidence of foul play.
>>
>>5574552
>You Can’t Decide Yet: You want to do some more experimentation with the eyelet’s capabilities and the poison’s lethality. No matter which method you choose, or if you come up with another, you’ll make some practice runs with maneuvering them and delivering normal water in the innroom during the day. Maybe you could make a little game out of it with Cheeps… You can’t go into things blind.

If the boy survives they will be extra carefull. Maybe he will be sent to the temple to recover.
>>
>>5574552
>Hot Air Baloooooon
>>
>>5574552
>Potato Mash: You’ll pack an eyelet in mashed potato drenched in poison, which should stick and allow the eyelet to carry a high amount without a serious loss of stealth or mobility. The problem is that it could impact the soup’s consistency, which the boy might notice.

Kid didn't seem to pay much attention to his soup last time.
>>
>>5574558
>>5574559
>>5574576
>>5574583
>>5574585
>>5574593
>>5574622
>>5574639
>>5574690
You think the Hot Air Balloon is the most promising design, as it’s able to move a large amount of poison with little-to-no impact on the food’s consistency and would work without much of a hitch even if the duke’s son is given a different meal. Strapped Delivery and Potato Mash are both interesting but you decide against them due to their lack of the same versatility. You consider the harness itself. You have a very basic idea of how knot tying works from your childhood but it’s never been a passion of yours, so a complicated harness should take some time to get right. Especially when you’re dealing with such a small and frail material as loops of thyme. You’ll need a lot of work to get the hypothetical boiled potato bucket right as well, but first, you need to actually purchase a boiled potato to work with. Some water to practice with would be good, too.

This may be the hardest part of the entire assassination.

>1d20-3 to Barter
>Bo3. You’re gradually getting better at this but commerce is very new to you. In general, talking to people that aren’t your mother is very new to you, so in light of that, perhaps your social failings are understandable.
>>
Rolled 1 - 3 (1d20 - 3)

>>5574784
>>
Rolled 7 - 3 (1d20 - 3)

>>5574784
Oh god oh fuck
>>
>>5574787
well, might as well abort the whole thing now
>>
>>5574799
d20 anon
>>
Rolled 18 (1d20)

>>5574690

>>5574800
yes, I've noticed
>>
>>5574798
Hopefully this just causes Lucas to panic and steal a potato, as a critfail on the last barter attempt would've.
>>
>>5574552
>Strapped Delivery: You’ll make a basket shape out of a chunk of a boiled potato, then you’ll tie it to an eyelet with a little bit of thyme. The basket will be full of poison and hopefully be deadly, though the delivery shares some of the same downsides as the straightforward Potato Mash plan.

would he really notice a somewhat weirdly shaped piece of potato in his soup?
>>
>>5574787
>>5574788
>>5574802
>-2(1)
>Critical Failure

You make sure that everything remotely suspicious is hidden in the pocket. Apart from Cheeps, of course, and a knife on the table. It would be more suspicious if you didn’t have a blade. You go downstairs with a pouch of copper coins and see that the usual, senile old man isn’t on the counter. It’s his grandson. He looks over at you and goes back to his work, writing something on a piece of paper. You can see there’s a couple more people sitting in the taproom day-drinking, all of them either too old to be in the fields or so disheveled they don’t have fields to work. You walk up to the counter and the boy looks at you, somewhat bored. It’s just then that it strikes how similar he is to the duke’s son. You glance down at the paper to see he’s writing the alphabet and glance back up to see he’s making eye contact. You’ve always felt terrible about eye contact. It feels so invasive and awkward, and with what you know about what you're trying to do it’s like it’s burning a hole in your soul.

“Good morning, sir.” His voice is devoid of any enthusiasm. “If you’re asking about your room, you have six days left on your deal.” You attempt to look at the boy with more intensity to compensate for your nervousness but it backfires and he goes from slightly annoyed to slightly disturbed. You start to speak. “N-No, I-... Uhh-... Umm… I-...” As you stammer, he looks concerned and asks. “Sir, are you alright?” You feel your mind go blank as panic rises within. “...I-, uh, I-…” You begin to hyperventilate and take a fistful of copper coins to remind yourself what you’re here for. That only reminds you of the pact and makes it worse. “...ah…” The specter of imminent damnation weighs heavy on your soul, in the air all around you, pressing in. “...AH…” It’s all too much. “...AHH…” It's suffocating, you're overwhelmed with primal fear as something snaps. “AAAAAGH!!!” You scream in his face and throw your copper coins down as hard as you can, scattering them over the counter, all five of them.

The kid recoils and looks at you as if you’re mad. “S-Sir!?” You hold your head in your hands, scream in embarrassment, and can’t bear to look at him any longer. “AAAAAAAAAAGH!!!” You turn away and sprint out into the street. Nobody outside walking around seems to notice you or care. You fall back, leaning on the wall, and focus on breathing in and breathing out for a few minutes. You manage to calm yourself down. That was mortifying. You don’t know what came over you. For the Wurm’s sake, you don’t even know why it happened. You hate talking to people. Why do they have to be so difficult? Agggh!

>What do?

>Go back inside, apologize for your behavior, and ask for a boiled potato.
>Forget it, you’ll go buy your supplies at the market and hope he doesn’t care.
>Take a short walk to clear your head, none of this is healthy.
>>
>>5574828
>>>Go back inside, apologize for your behavior, and ask for a boiled potato.
>>
>>5574828
>Go back inside, apologize for your behavior, and ask for a boiled potato.
>>
>>5574828
>Go back inside, apologize for your behavior, and ask for a boiled potato.
>>
>>5574828
>Take a short walk to clear your head, none of this is healthy.
>>
>>5574828
>Take a short walk to clear your head, none of this is healthy.
>>
>>5574828
>Forget it, you’ll go buy your supplies at the market and hope he doesn’t care.
>>
>>5574828
>Take a short walk to clear your head, none of this is healthy.
I always take a walk when I feel bad. It's great!! For reliving the moment OVER AND OVER AND OVER AND FEELING EMBARRASED AND HATING IT AND THEN REMEMBERING OTHER REGRETS AND AAAAAAAAA FUCK AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>5574828

Amazing.

>Go back inside, apologize for your behavior, and ask for a boiled potato.

We're rich, rich people are allowed to be a little eccentric right?
>>
actually hear me out, summon the watcher and ask him to let us try the social encounter again cause we swear we can get it right this time
>>
>>5575214
The Watcher is just disappointed that we didn't murder anyone in the least efficient way possible while trying to buy a potato. Of course there's still time, we get another nat 1 we might just Conflagration the entire inn.

I'm going to miss these moments when we hit CHA 3.
>>
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>>5574828
>Go back inside, apologize for your behavior, and ask for a boiled potato.
Do you think maybe we should ask the black goat for some kind of mind erasure tool?
Lucas seems to need multiple attempts to make normal human conversation, so this could help him significantly.
>>
>>5574828
Take a short walk to clear your head, none of this is healthy.
>>
>>5575226
We might as well ask the black goat for better dice.
>>
>>5575217
>implying the watcher won't offer badass time powers in exchange for our charisma permanently being 0
>>
Alas, the day off did not end in the death of the target. S00N....
>>
>>5574830
>>5574831
>>5574842
>>5574849
>>5574896
>>5574967
>>5575156
>>5575226
You're tempted to keep walking and leave your shame behind, but you know you can't run forever. Well, you can, easily, but Cheeps is still in the innroom and you don't want to leave them behind. You decide to go back inside, face your failings, apologize to the innkeeper's grandson and ask for a boiled potato. It's hellishly difficult to force yourself back through those doors.

Every one of the drunks stares at you in some combination of mild amusement or concern. You ignore them all and walk up to the bar. The boy seems alarmed that you're back so soon so you hold up your hands to show that you're not a threat. He's clearly convinced you're not all there and he's probably right. You dwell on the situation. If he has a reasonable explanation for your behavior, he won't be suspicious but if you give him the wrong one, he'll be even more. It might be best to just take the goods and let his mind wonder. If you're successful in the attempt, there'll almost assuredly be an investigation and the inns will probably be the first place they check.

>What do?

>Tell him that you've recently missed a business opportunity and are frustrated.
>Tell him that you've recently lost a loved one and are angry at the world.
>Tell him that you haven't been getting any sleep recently and it's driving you mad.
>Tell him that you're planning to assassinate the duke's son, as a "lighthearted joke."
>Don't tell him anything, just calmly ask for a boiled potato and some water.
>>
>>5575720
>Tell him that you're planning to assassinate the duke's son, as a "lighthearted joke."
>>
>>5575720
>Tell him that you've recently lost a loved one and are angry at the world.

Actually true even!
>>
>>5575720
>>Tell him that you've recently lost a loved one and are angry at the world.
>>
>>5575720
>Tell him that you've recently lost a loved one and are angry at the world.
Won’t even have to have the stress of telling a lie, it’s mostly true
>>
>>5575720
>Tell him that you've recently lost a loved one and are angry at the world.
>>
>>5575720
>>Tell him that you've recently lost a loved one and are angry at the world.
>>
>>5575720
>Tell him that you're planning to assassinate the duke's son, as a "lighthearted joke."

Actually true even!
>>
>>5575720
>Tell him that you've recently lost a loved one and are angry at the world.
>>
>>5575723
>>5575732
>>5575734
>>5575735
>>5575739
>>5575748
>>5575809
>>5575813
You get a piece of insight out of nowhere, bubbling out of the fetid cauldron your soul is fast becoming. All of the best lies are at least a little honest. You think a moment. There's a bit of truth to that. You don't have to worry about faking emotions when you already have them. "I-I'm s-sorry, I-... r-recently..." The boy lets his guard down, almost imperceptibly. "...lost s-someone very, v-very... close to me, and I, ohh." You slam your fist on the table and sob. "I J-JUST FEEL LIKE I'VE BEEN ROBBED!" You see his expression lighten in sympathy.

"Hey, uhh, it's okay man-" You shout at him. "NO, it's n-not okay! None of this i-is OKAY! NONE OF IT!" You feel genuine rage burning inside and stop before you go on another accidental killing spree. "NOTHING... n-nothing is okay, a-anymore... I feel s-so lost... So alone..." You flop your upper half on the bar and thrash a little, then force yourself back up. "I-I shouldn't h-have... uhh, have..." The innkeeper's grandson is keeping distant but his expression is full of pity. "No, I get it. I kind of know how it is." You groan and cradle your head. "I'm just-... just so a-angry at the world, but I... I shouldn't b-be t-to the p-people in it." He pats you on the shoulder, like a man trying to calm down a wild dog. "You're okay, man."

You sniff and correct your posture. "It's st-still so fresh... I just n-need time." You look over at him and go back to your idea of a mercentile tone. "And, uhh... a b-boiled potato and, uh, a b-bucket of w-water, please." He seems slightly perturbed but any real suspicion is gone. "Sure thing, sir. I guess you've already paid for it. Just wait here a minute." The boy goes into the kitchen in the back and you exhale like you'd been holding your breath. That was much easier than you thought it would be. Something you needed to say, too.

>+1 Deceit XP, 4/5 to 1 (Novice) Skill
>+1 Willpower XP, 7/10 to 2 (Useless) Stat
>+1 Charisma XP, 4/15 to 3 (Incompetent) Stat

Little under twenty minutes later, you're back in the innroom with a fresh boiled potato and a wooden bucket of mostly clear water. The door is locked and you take out the thyme. The sun hasn't yet reached its zenith. Now, your preparations have truly begun.

>1d20+3 to Craft
>Bo3. This is mildly complicated but your dextrous fingers, clear mental image, and hours of time make a massive difference.
>>
Rolled 16 + 3 (1d20 + 3)

>>5575829
>>
Rolled 13 (1d20)

>>5575829

I fear this die gentlemen
>>
Rolled 18 + 3 (1d20 + 3)

>>5575829
Big brain time
>>
I can't believe we're about assassinate someone with a potatoe, thyme, and a floating eyeball.
>>
It'd be really nice to buy knowledge of witchcraft from the Watcher methinks. It's going to be pretty hard to progress otherwise. Lucas is going to need spells for cloaking his presence and such sooner or later.
>>
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Ropes of thyme... I hope the target likes thyme. Imagine if he doesn't
>>
>>5575831
>>5575834
>>5575838
>21(18)
>Major Success

The boiled potato itself is the easiest part. Much less soggy than expected, you're able to cut it into a handful of appropriately sized baskets. Most of them turn out more than resilient enough to carry liquid, given external support. The thyme is trickier but you're able to get by tying some strands together into a slightly tougher string. Time-consuming but it works. It takes several attempts to get the harness right, and then a couple of do-overs for a more even weight distribution after trying to factor in the full basket. The eyelets are trickier, partly because they keep weeping amber when they see your work, partly because you keep subconsciously wanting to turn them invisible, which would sabotage the operation before it began. Once they have the harness and the bucket on them, you put them through as much abuse as possible.

Rapid movements at odd angles, sudden stops and jerks, bobbing and spinning as quickly as possible. You manage to break three harnesses and ruin their respective potato baskets before you've narrowed things down to a sufficiently sturdy design. By the end of your experimentation, you're confident the eyelet could be pelted with a small stone and could keep the basket upright, if it wasn't destroyed. The eyelets seem to take your idea seriously, or at least enough to stop weeping. You're grateful for how well they cooperate. This wouldn't be possible without their use. Cheeps was initially afraid of the eyelets appearing and disappearing but eventually calmed down and started trying to peck at the obsolete baskets. You don't want to impose on it but you aren't sure if chickens can or can't have potato skins, so you stay on the safe side and "trash" the used material in the pockets. You end up having a decent amount of potato and most of the thyme left to spare. Seeing your creation hover, ready to bring doom on the duke's family, you feel proud of what you're about to accomplish.

>+3 Craft XP, 3/5 to 1 (Novice) Skill
>+3 Intelligence XP, 15/40 to 6 (Above Average) Stat
>>
>>5576094
You reason that due to the sheer amount of focus this will require and the importance of visual awareness, it'll be best to have two eyelets invisible for scouting and one eyelet visible and harnessed behind them. It will take a great deal of caution. Your extensive scouting of the keep's interior will be a goatsend but you can't be entirely certain of success on the first try. No matter, you have three vials of the poison and the duke's son won't be looking up from his precious books anytime soon. If an eyelet is outright seen, let alone with the harness contraption, you'll have to be creative and hope they aren't knowledgeable or insane enough to realize the implications.

This may, in fact, be the first assassination of its kind. If that's true, that would make you a pioneer... You stop before you start self-aggrandizing. You can brag about your tactical excellence after the deed is done. You feed Cheeps a bit of millet with water and wait for the sun to set.

>38/365 days left before your soul is forfeit

You feel a sense of dread but that's to be expected. You try not to be excited as the evening traffic slows down and you make your way, harness in pocket, to your usual hiding spot. The eyelets find nobody in view, so you get to work. It takes a minute to setup the harness, basket and all, and then comes the vial. Your hands almost shake as you take it out. You know how dangerous the liquid must be but as you remove the cork and gently, GENTLY, pour most of it into the basket, you note that there's no clear smell. In fact, it seems almost identical to ordinary water in consistency. Either that's a natural property of this "aconite" or the alchemists supplying those assassins are experts of their craft. Possibly both.
>>
>>5576097
You send the two scouting eyelets out to investigate the situation, one searching the walls of the keep, one searching the streets. The latter is empty, the former has a handful of bored men-at-arms with lanterns walking in a steady, predictable pattern. None of them are keeping vigil for something as tiny and bizarre as your choice of poison method. Evading them to access the keep proper will be almost effortless. Still, you take care to memorize their patrols, once again, and take into account that the duke's son will be having his soup, or whatever else, in around an hour if his routine holds true, and you're certain it will. You consider everything with the utmost care.

>Where should the eyelets go?

>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
>Through the Guard Chambers: The slowest path and full of over a dozen witnesses, at best, but the lighting is piss-poor and the men-at-arms who aren't on patrol are going to be distracted by their cards. Once you managed to bypass them, the eyelets would have a quick entry to the inner walls, for daytime cleaners you assume, and have almost no interruptions to the dining room.
>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
>>
>>5576102
>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
>>
>>5576102
>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
>>
>>5576102
>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
Just... don't get seen lol
>>
>>5576102
>>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.

if anyone saw it, would they really believe it?
>>
>>5576102
>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
Just saying, if I were a servant I would do my best to shut up if I happened to see floating eyeballs. I don't want to be tortured for being heretical
>>
>>5576102
>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.

We're well equipped to keep a, ahah, eye or two on the few people and we know the patrols well. Plus servants know better than to raise a fuss. Even if they report it, it has to travel the chain of command until it gets somewhere that matters.
>>
>>5576102
>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
>>
>>5576102
>>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
Man, I'm really excited. Finally, the job is underway
>>
>>5576102
>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
>>
>>5576102
>>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
>>
>>5576102
>roof
>>
>>5576102
>>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
>>
>>5576102
>Directly to the Dining Room: The quickest path, straight through the main halls. It's the most well-lit and therefore visible path but traffic is scant and you may not have to worry about it. On the other hand, what traffic is there is important and genuine worry from a noble could get the keep on high-alert.
>>
>>5576102
>Through the Roof: The middle-ground path in terms of light and time, there's a maid with a habit of opening a window to let a draft in early in the evening. Attentive traffic is nigh-guaranteed but there are only a few and you're well-aware of their patterns. The key advantage here is that if an eyelet is seen, the servants' words are likely to be dismissed as hearsay.
>>
My apologies for the radio silence earlier yesterday, I was busy with a family-related medical issue. Nothing major, just an unexpected but routine appendix removal. I just got back in and I'm almost unconscious so I'll be updating later, probably at around the usual time. Exciting stuff.
>>
>>5577953
>Nothing major, just an unexpected but routine appendix removal
Fucking hell, the QM curse is real
>>
>>5576105
>>5576107
>>5576135
>>5576203
>>5576389
>>5576520
>>5576536
>>5576695
>>5576974
>>5577324
>>5577361
>>5577365
>>5577544
>>5577711
It's a difficult decision that you wrestle with for several minutes, but in the end you opt to go in through the roof. The presence of servants may be guaranteed, but they are predictable and can be accounted for. Going through the hallways would be a gamble and you don't fancy the odds. Both invisible eyelets enter the room and scout it to find nobody inside, only a variety of brooms and cleaning supplies. Like most servant's quarters at this time of night, the door is open and the basket-eyelet is able to slip through. These hallways aren't separate from the noble family's but they are, as near as you can tell, only rarely frequented by the family.

The eyelets should be able to navigate by memory until they reach the duke's son's dining room. The largest difficulty is dodging the few inevitable maids and manservants. Your eyelets give you a significant advantage, however, and you're able to make a good amount of progress without heed for risk. At the same time, they are harshly limited by their speed and this goes triply for the basket-eyelet. Fifteen minutes later, you're one-third of the way there when a scout eyelet detects someone going in their direction. An older woman with a stooped back and featherduster, focused on cleaning the various pieces of furniture sitting in the halls and unlocked rooms. She looks to have been working all day. It makes sense that the de-facto servant's section of the keep would be the last to be cleaned. You idly wonder how much she's getting paid then snap back to attention. This is a potential witness to the deed.

>What do?

>Keep Moving: The eyelets are hugging the roof and she has her nose to the ground. It's likely they'll go unnoticed and you can make excellent time.
>Hide in a Corner: The eyelet will find an upper corner, one the wall closest to the door opposite the window side, and not budge until she's passed through.
>Hide behind a Support: The eyelet will hover up behind one of the ceiling's wooden beams, slightly more exposed but simultaneously less likely to be scrutinized than the corner.
>Take a Detour: The eyelet can't take any risks and will sacrifice some time to find an alternative route to bypass her entirely.
>>
>>5578268
>Keep Moving: The eyelets are hugging the roof and she has her nose to the ground. It's likely they'll go unnoticed and you can make excellent time.
Just try to steer clear of corners and thr sides of beams in the eventuality she needs to clean those. People don't look
>>
>>5578268
>Keep Moving: The eyelets are hugging the roof and she has her nose to the ground. It's likely they'll go unnoticed and you can make excellent time.
>>
>>5578268
>Keep Moving: The eyelets are hugging the roof and she has her nose to the ground. It's likely they'll go unnoticed and you can make excellent time.
>>
>>5578268
>Keep Moving: The eyelets are hugging the roof and she has her nose to the ground. It's likely they'll go unnoticed and you can make excellent time.
This seems the least likely to fail. Cleaning people have their noses on the ground 24/7 anyway. What could POSSIBLY go wrong?
>>
Rolled 3 (1d100)

>>5578273
>>5578284
>>5578293
You surmise that if this woman is dusting, she's extremely likely to check the corners and almost as likely to give the beams a once-over. The clear choice is to keep moving near the middle of the ceiling and trust in her attentiveness to not notice what's none of her concern. You come closer and in your real body, hold your breath.

>1-10: The eyelet is noticed, 11-90: The eyelet bypasses her, 91-100: The eyelets suffer no more obstacles
>>
>>5578310
I don't wanna play anymore
>>
>>5578310
>3
>Eyelet Detected

The cleaning lady keeps her eyes glued to the floor, like you'd anticipated, but as the eyelets start to drift overhead she sighs, straightens her back, and leans to take a short break on the wall... Just in time to catch a glimpse of the eyelet, basket and all, levitating through the door. She freezes, the eyelets freeze, and you curse to yourself. "FFFUCK." The sight is so far beyond the pale she's still staring and hasn't yet reacted.

>What do?

>Just keep moving, with any luck she'll chalk it up to a sleep deprivation induced hallucination.
>Make eye contact with the woman and stare until she blinks, hopefully intimidating her into silence.
>Bob up and down in place as if harmless, maybe even go in circles, hoping the absurdity will defuse her instinct to panic.
>Turn the other eyelets visible and attempt to scare her into locking herself in the closet.
>Disappear, it's not worth the risk, you have more of the poison and you can try again tomorrow.
>Attempt to kamikaze the poison into her open mouth, this would be reckless and foolhardy, not to mention a mission failure even on a success.
>>
>>5578310
This luck continues to be completely ridiculous. It feels like there have been more d100s that are <5 or >95 than the other 90 results. This thread is cursed, we need a new one.
>>
>>5578320
>Bob up and down in place as if harmless, maybe even go in circles, hoping the absurdity will defuse her instinct to panic.
>>
>>5578320
>Turn the other eyelets visible and attempt to scare her into locking herself in the closet.
Lads, I don't think she's going to ignore this any longer.
>>
>Just keep moving, with any luck she'll chalk it up to a sleep deprivation induced hallucination.
>>
>>5578320
>Just keep moving, with any luck she'll chalk it up to a sleep deprivation induced hallucination.
Best quest ever man lmaoooooooooooo
>>
>>5578320
>Just keep moving, with any luck she'll chalk it up to a sleep deprivation induced hallucination.
Keep it grooving
>>
>>5578320
RNGesus hate this quest
>>
>>5578320
>Just keep moving, with any luck she'll chalk it up to a sleep deprivation induced hallucination.

Nothing to see here lady
>>
>>5578320
>Turn the other eyelets visible and attempt to scare her into locking herself in the closet.
>>
Rolled 65 (1d100)

>>5578323
>>5578326
>>5578327
>>5578329
>>5578350
>>5578368
You decide to ignore the maid and keep moving. What do you care for the worries of some cleaning lady? You are a fearsome warlock, meddling with powers beyond mortal ken! She couldn't stop you if she tried!
>>
Rolled 22 (1d100)

>>5578376
And... she doesn't. The eyelet floats around the corner out of view and another lingers to watch her reaction. She's blinking rapidly, breathing heavily, and has her palm over her chest. It appears you've given her a panic attack. There's no telling what she'll say after this but for now, she's not raising the alarm. You may be lucky and she won't say a word but you can't count on that. You'd better be cautious and keep the eyelets moving at a steady pace.

Roughly twelve minutes later, the eyelets are two-thirds of the way to the dining room when they see an expected watchman. A very, very exhausted 30-something manservant who's taken off his vest and is shuffling to the closet he took it from. Probably to turn it in for the night. His noticing the eyelets is a real possibility, especially as he keeps looking up and using a rag to wipe the sweat from his forehead. In any event, you have plenty of forewarning.

>What do?

>Keep Moving
>Hide in a Corner
>Hide behind a Support
>Take a Detour
>>
>>5578380
>Take a Detour
>>
>>5578380
>Hide behind a Support
>>
>>5578380
>Hide in a Corner
>>
>>5578380
>Hide behind a Support
>>
>>5578380
>Hide behind a Support
>>
>>5578380
>Keep moving

Try to pass him while he's in the closet
>>
>>5577953
Holy shit our QM is a general surgeon
>>
>>5577953
Hope the recovery goes well QM, I had my appendix out and I couldn't really run for a few weeks because the place where they cut me open was healing. Pretty routine as far as surgery goes though.
>>
>>5578380
>Hide behind a Support
We just... wait
>>
Rolled 74 (1d100)

>>5578382
>>5578383
>>5578384
>>5578387
>>5578388
>>5578515
>>5578534
You think fast and hover the eyelet out of view, behind one of the few support beams. There, his constant glancing at the ceiling won't be a problem. Perhaps too late, you realize that while the eyelet is out-of-view, there's a decent chance he could see the basket dangling. Still, this should work...

>1-30: The eyelet is noticed, 31-90: The eyelet stays hidden, 91-100: The eyelets suffer no more obstacles
>>
>>5578550
aiiieee
>>
Rolled 49 (1d100)

>>5578550
>74
>Eyelet stays Hidden

You gasp in relief as the manservant walks under the eyelet, visible potato basket tantalizingly dangling just within arm's reach, and doesn't even slow his pace. Excellent. The moment he's left the hallway, you continue moving the eyelets on their way. Eight minutes later, you're most of the way through the final leg of the journey when a stocky, brownish hound comes into a scout eyelet's view. It's well-groomed and barely out of being a puppy, but shows signs of becoming a large beast one day. You didn't expect a dog to be here but it makes enough sense that a pet would go begging the servants for attention. It represents a curious complication. On one hand, it lacks a mind intelligent enough to see why the eyelet should not be and thus the context for its significance, but on the other hand, it has an incredibly good sense of smell, the basket is made of boiled potato skin, and its barking could draw attention.

>What do?

>Keep moving, the hound can't reach the eyelet from the floor and will likely ignore it.
>Hide in a corner, out of reach for the hound and not in a likely spot to be seen, though scent renders this a moot point.
>Hide behind a support, it worked last time and should do well again, if the hound isn't excited by the strangeness.
>Take a detour, you still have a decent amount of time and this hound could be a dangerously alert sentry.
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
>>
>>5578586
>>Take a detour, you still have a decent amount of time and this hound could be a dangerously alert sentry.
>>
>>5578525
Ooooh. I thought he just had his appendix removed and was posting from the hospital bed like a true maniac but I guess this makes more sense...
>>
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
>>
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
Not like a dog can tell the Duke about what he saw.
>>
>>5578586
>Take a detour, you still have a decent amount of time and this hound could be a dangerously alert sentry.
>>
>>5578586
>>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
>>
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
>>
>>5578598
Yeah...
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
This one's a no brainer boss
>>
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.

Laser pointer tactics, whip the eye around a corner and vanish it, dog should spend enough time confused to get past him.
>>
>>5578586
>Distract the hound, make one of the scout eyelets visible and lead it on a chase, away from the duke's son's dining room.
>>
>>5578586
>Take a detour, you still have a decent amount of time and this hound could be a dangerously alert sentry.
>>
>>5578586
>>Keep moving, the hound can't reach the eyelet from the floor and will likely ignore it.
>>
Rolled 26 (1d100)

>>5578590
>>5578602
>>5578606
>>5578624
>>5578635
>>5578644
>>5578670
>>5578766
>>5578788
>>5578967
>>5579279
If there's one thing you know about dogs, it's that they're easily distracted and this one should be no different. You make a scout eyelet visible and hover it down into view, but just out of easy reach. The hound perks up and tilts its head, confused but curious, it shuffles over to the eyelet and tries to leap up for it but you keep the eyelet out of reach and moving. This excites the hound and it barks once, quietly, wags its tail, and attempts to chase the strange floating thing that's shaped like a ball but isn't. Meanwhile, your basket eyelet has managed to avoid the obstacle entirely. Some fifteen minutes later, the eyelets reach the dining room...

>1-10: The duke's son is already eating, 11-30: The door is closed, 31-45: The soup is being brought into the room, 46-60: The soup hasn't yet arrived, 61-100: There are no complications
>>
>>5579491
Yet the door into the dining room is closed. It's almost certainly unlocked and unsupervised but this represents a serious problem, as the eyelets don't have manipulatory limbs or opposable thumbs. You mull over this puzzle for several precious seconds before you come to a decision. You send a scout eyelet through the door to find that the table does indeed have the same kind of easily-poisoned soup, so that at least isn't a problem.

>What do?

>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.
>Attempt to find an alternative entry. There's no window in the room but perhaps the roof has a suitably-sized hole?
>Hide and wait. The duke's son surely won't be long and with how distracted he is, you may be able to poison the soup.
>>
>>5579491
>inb4 write in: The eye luring the dog knocks against the door and turns invisible afterwards. It sounds like knocking, but if somebody opens the door they'll only find the dog. The carrier eye uses the distraction to get inside.
>>
>>5579491
>>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.

>>5579503
not a bad idea, but would they open a door for someone knocking inside the castle? Especially if it isn't locked? And if they did would the dog being around disturb the plan, maybe they'd hang around with the dog or just stay there dealing with it long enough that we miss our chance. In a fairly well taken care of estate like this I think the chances that the door knobs are high enough quality that a pair of eldritch eyeballs can open it are fairly good.
>>
>>5579501
>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.
Rather bad odds for the timing for someone who memorized the schedule and made good time on the infiltration. I guess we just need every opportunity for things to go horribly wrong.
>>
>>5578313
That's fair, I wouldn't be surprised if the dice were sapient and toying with Lucas.

>>5578321
>>5578361
Lucas's luck is more of an inverted pyramid than a standard bell-curve. By rights, he should've been dead several times over by now.

>>5578525
Generally retarded, maybe, hahaha.

>>5578598
>>5578670
Nah, my mother had to get hers cut out. She was a heavy drinker during her 20s and stopped when her side started hurting her, assuming it was her liver, but it turns out her liver's almost perfect and it was her appendix the entire time.

>>5578531
The surgery itself took only half an hour and she was back home the next morning. Medical technology's getting crazy.
>>
>>5579501
>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.
Whelp, if all else fails we can just wait for him to arrive.
>>
>>5579525
>That's fair, I wouldn't be surprised if the dice were sapient and toying with Lucas.

Thats what you get dealing with devils.

>>5579522
>would they open a door for someone knocking inside the castle?

Curiosity or courtesy maybe. I'm not acustomed to life in a castle.
>>
>>5579501
>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.
We are on a friggin schedule here damn it!!!
>>
>>5579501
>Try to open the door. Both scout eyelets will become visible, close their lids, and squish themselves against the knob.
>>
>>5579503
>Fuck with the doggo some more
Good idea! Maybe we can get him to slam into the door or otherwise cause enough of a commotion to lure someone out...
>>
>>5579503
>>5579522
>>5579523
>>5579538
>>5579549
>>5579551
>>5579564
>>5579827
You decide to improvise and make both scout eyelets visible. They're sturdier than a normal eye and their lids are thick, there's a good chance they'll be able to turn the knob. You clear your head and focus on analyzing their angle of approach using the basket-eyelet.

>1d20+0 to Turn
>Bo2. The eyelets have a surprising degree of heft (hence their carrying capacity) and the door knob is loose
>>
Rolled 7 (1d20)

>>5580253
>>
Rolled 11 (1d20)

>>5580253
>>
Rolled 2, 15, 3 = 20 (3d20)

>>5580254
>>5580255
>11
>Slight Success

You push the eyelets at opposite angles and have them float "towards" each other but not really, more, against the direction of the door, in a steady gyrating pattern. The knob turns, it clicks, (although you can't hear it, you presume it does) and the door... stays closed but that's not a problem. You have one eyelet keep the knob turned and clicked while the other turns intangible, floats through the wood, then becomes tangible, to push against its outward-opening hinges. This works, the door opens, and the basket-eyelet is able to enter the dining room. Once it's inside, you have the eyelet push against the door until it clicks closed again, so that nothing is amiss.

The soup is sitting right there, so tantalizing on the table... You waste no time. This is what you've been waiting for all of this time. The basket-eyelet levitates over and slowly, SLOWLY... carefully, CAREFULLY lowers until the basket is directly over the soup. You've spent many hours practicing this exact motion so it's not particularly difficult, only mind-rendingly intense. An eyelet floats over to the basket and, once you've triple-checked its angle, uses its bulk to tip the potato skin.

The poison drips into the bowl.

In one fell-swoop, it has gone from a delectable meal of noodles to the funeral wine of an early grave. Excellent, EXCELLENT! It actually worked! Now, all that you have to do is wait for the boy to drink the soup. There's a fair amount of furniture nearby, including a small tapestry, so you merely have the basket-eyelet slip behind it. All three, safely concealed, stare at the door with rapt attention. Almost ten minutes later, the door knob turns, and the boy, the duke's son, the supposed genius who could help the lives of commoners across the land, enters, thumbs a page in his book, and takes a seat at the dinner table.

This is out of your hands now. The die is cast. You watch with baited breath as he takes a spoon into his hand...

>This is a lethal dose of poison sufficient to give a fully grown Ogre stomach problems. He must roll 25 or higher on Wo3, using Constitution. As a sedentary but well-fed noble's son, this is 5 for a +0 bonus.
>>
>>5580269
>>11
>>Slight Success
Damn, low DC
>>
File: ghost.png (226 KB, 572x235)
226 KB
226 KB PNG
>>5580269
well, that's it then? 5 targets to go
time to skip town
>>
Rolled 29 (1d100)

>>5580269
>2
>Extreme Failure

At the moment the spoon touches his lips, he gets a strange look on his face, as if surprised by some aspect of the taste, but thinks nothing of it. He finishes his spoonfull and goes for the rest, again and again, chewing the noodles and swilling the broth. The duke's son is many things, boorish, prone to rambling, but wasteful or ungrateful he is not. This was an excellent dinner. Perhaps he'll thank the chef later, but first, there was the matter of those skirmishes in the hinterlands, fought by, who was it? A great-grandfather, right. Ahhh, yes. Back to where he was. No need to be a bother anyone. They don't understand, with their small, petty minds, but he doesn't hold it against them. One day, they'll come around.

Only, they never will.

Almost twenty minutes after he's finished his meal, he gets an odd expression on his face and rises from the chair. He stumbles against the wall, caught off-guard by sudden nausea and wretches, vomiting over the floor. The end has begun. Only a miracle of the faith could save him now, and there are none forthcoming. The child desperately drinks a mug of water, as he's broken into a sweat, and hesitates, before walking to the door, opening it once again, and shouting. The duke's son slams the door closed and starts to run but falls, and grips his head, visibly groaning. The poison is plying its magic. Five minutes later, one of the manservants rushes in, concerned and panicked at the sight. He valiantly throws the child over the shoulder and makes way for their keep's chiurgeon, but it is to no avail. By the time he gets to someone who knows what they're doing, it's already been fifteen minutes and the innocent boy's heart has stopped beating in his chest. You feel the weight on your soul lessen and you know then instinctively...

AHA, THE DUKE'S SON IS DEAD!

>5/6 targets remaining

You have so many emotions running through your mind you can't yet process them, but not all is done. The matter of the evidence remains. You force yourself to remain focused.

>What do?

>Leave the basket laden in the soup bowl. Taunt them with their failure.
>Attempt to conceal the basket. It may be days before they find it, if ever.
>Go even farther than mere mockery. Leave an eyelet to wink at whoever finds the bowl.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
Taunting them with an eye may make them suspect sorcery. I'd prefer they find out as little as slowly as possible.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
Drop it in a trash bin or something. Near 0 evidence
We can just make the eyelets ghostly, causing the harness to fall off, right?

>You have so many emotions running through your mind you can't yet process them
Feel pride, my man. You did it with 0 new pacts.
>>
>>5580278
That's it, yep. Lucas' memories have lit a fire under his ass to kill the targets as quickly as possible. Only matter of import left in this city is to organize his stash for travel or somehow hide it if you opt not to bring the cart along. I'm as glad the assassination is finally done as I am surprised that you actually pulled it off. Very impressive. I know I've been posting infrequently the last few days but I've been busy IRL. I think after this thread I'll take a week off before posting the second.

>>5580306
You can with zero difficulties. The only problem is that once the harness is off, it'll be almost impossible to put back on without any fingers so you may want to find a wastebin or similar.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.

We're leaving enough tracks by being retarded, no need to now get a signature or something. I guess we don't get the soul because the distance is too great? That's a shame as the kid certainly counts as interesting.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.

One sixth of the way is no reason to get cocky. Lucas actually did it. I feel like summoning the watcher to celebrate the tribute. He might like his taste of the duke son's soul.
>>
>>5580323
>Wastebin
Can't we just drop it in the bushes or the castle mount? It's biodegradable and will be a moldy mess in a few days.
>>
>>5580291
>Go even farther than mere mockery. Leave an eyelet to wink at whoever finds the bowl.

poor Dukes son, wonder what he would've made...

it's a shame we didn't get his soul since I think it'd definitely be interesting enough for the watcher.
>>
>>5580329
You could, easily, but the door is closed and there's no window leading out of the dining room. If you chose to hide it, the eyelet would drop the basket in the wastebin and physically rustle it around to push it to the bottom. Even if they do discover the basket, which is far from guaranteed, it's hardly damning evidence. Imagine being in the duke's position, a paranoid schemer, and finding that your son is dead and the only lead on who might've done it is a wet potato skin with an herbal string. This murder was beyond the pale and it absolutely counts as an innocent death for The Black Goat's purposes.
>>
>>5580325
Correct, the trinket has a maximum outer range. You haven't tested enough to find out exactly what it is but line of mundane sight is a good benchmark. The eyelets are struggling not to weep tears of amber. That's not an inherent property of theirs or something they do regularly, Lucas failing his way to success frequently has them breaking down and crying with laughter.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
>>
>>5580291
> Leave the basket laden in the soup bowl. Taunt them with their failure.

It's a potatoe, and some thyme, in a soup bowl. Let them see it, let them wonder.

Get the fuck out of town asap though.
>>
It's a good thing that manservant didn't see our eyes, he seems much more brave than that lady that saw it
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
YES, AHAHAHAHAHA GET FUCKED NOBLEFAGS
>>
>>5580291
>Leave the basket laden in the soup bowl. Taunt them with their failure.
Not overt, but incredibly vexing.
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.

Anons and QM, i am beginning to get nervous. Remember the condition that the extra assassinations were as hard as the 3 easy ones combined? The son was in the "easy" category. Is the "easy" rating accounting for the ex sons inherent combat capability are is the rating accounting for the fort and the guards too? Because if it the latter we might be up shit creeks.
>>
>>5580291
>Conceal the basket
No way we are ATTEMPTING to do it, we are DOING IT
>>
Congrats Lucas. It only took multiple pacts with horrifying entities, your soul on the line, and the deaths of hundreds of innocents but you managed your first assassination.
>>
>>5580809
Excuse me, hundreds?
The small village was was like half a hundred and everything else were piddly numbers of combatants.
>>
I wonder what that guard that accosted Lucas at the gates is going to be thinking about tomorrow when the news breaks out.

We should probably haul ass to another location
>>
We should probably eat the worm thing soon. 7 hp kinda sucks, we can one shot ourself with a basic ass sword hit
>>
>>5581354
TRU.
But MC will lose 2 moth after that - so it's better to do it when 4/6 or 5/6 targets are eliminated
>>
>>5581354
just never get hit, bro
>>
>>5581354
I dont trust that fuckin worm shit. And we've wasted enough time as is. Over a month and we've JUST killed a target
>>
>>5580291
>Attempt to conceal the basket. It may be days before they find it, if ever.
>>
>>5581397
We're on time; early even. We've budgeted two months per target.
>>
>>5581397
We are doing good anon. 12 months/6 targets equals to 2 months per body and we are 20 days ahead of schedule for now. So maybe after we cross out the other 2 "easy" targets we could have enough time to eat the worm. i still want to find a way to supercharge cheeps though
>>
>>5581376

We don't lose two months to it. For two months we need a steady diet of flesh, and lots of it, preferably human.

Ideally we'll start it while traveling and pick off travelers and random villages as we go, burning off most of that two months on time we had to spend traveling anyway. If we didn't need to skip town I'd suggest grabbing a few hobo snacks on the way out.

I'm curious how 'ahead' of schedule we can get, if we eat an entire village does that sate us for weeks? Or can Lucas only consume as fast as he can digest and process meat?
>>
>>5581442
We already have a way to supercharge Cheeps: we feed him the worm bile.
>>
>>5581442
>>5581459
>>5581354
>>5581376
>>5581397
No. We will feed the chick, that is what we will do.
>>
>>5581599
>>5581511
cheeps must absolutely take the worm roids and become powerful
>>
>>5581599
>>5581611
Yes, but don't forget that we need to get some sort of authority over him first, like making him our familiar
>>
>>5580301
>>5580304
>>5580306
>>5580325
>>5580326
>>5580329
>>5580333
>>5580342
>>5580353
>>5580435
>>5580639
>>5580719
>>5580787
>>5581401
There's no reason to bring more suspicion on yourself than you already have. You move the basket-eyelet to hover over a small bin tucked in the corner, then turn it intangible. Your contraption falls into the trash and as you make the eyelet physical again, you rustle the garbage until the basket is sitting on the bottom. That should make finding evidence more difficult for them than it already is. They're most likely to assume foul-play but sorcery is always a dread in the back of the nobility's head. Your mother told you that. You turn the eyelets intangible again and bring them back to yourself. At the same time, you calmly stand up, walk away from the scene, and try not to look suspicious with your grin. You don't even know if you're happy that the duke's son is dead, just that you're that much closer to keeping your soul! It feels good, really good...

>+3 Willpower XP, 10/10 to 2 (Useless) Stat
>Your Willpower Stat has been raised to 2 (Useless)!

You can a feel new resolve burning within, a certainty that no obstacle can bar your path. You are a master assassin and lethal warrior! No, more than that, you are invincible! This rush of triumph is the most powerful you've ever felt, and yet, deep down, you know that the mission to seal your pact has only begun. It may be whole days before an announcement is made but the duke's men won't stay idle for long.

>What do?

>Buy some drinks to celebrate.
>Look for trouble on the streets.
>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>>Get out of town, immediately.
"i-it was just a joke sirs"
No, we should get the fuck out of dodge.
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>>Get out of town, immediately.
why is this even a vote lol
B-line towards the next target
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately.
I can only imagine the fallout
>"Did ya hear? The Duke's son was found dead!"
>"My god! How did this happen?!"
>"They say that someone had poisoned his supper the night before!"
>"...Hey, do you remember that weird stuttering guy at the gates a week ago?"
>"...Shit."
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately.
We should buy some food for our journey as well.
Good to see my crazy eye cart poison idea work.
>>
>>5581618
>>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately.
>>
>>5581618
>Get out of town, immediately
>>
>>5581641
I think were pretty stacked from our little heist/murderspree
>>
>>5581632
we should avoid them on the way out :D
>>
>>5581618
>>Get out of town, immediately.
>>Don't forget to take the chick
>>Don't say goodbye
>>
>>5581088
One of the things we got from the goat costed 200 innocent deaths.
>>
>>5581765
That was just an option to purchase. We did not have enough deaths to buy it. We had 55 innocents dead when we summoned the goat.
>>
>>5581765
"That's why I'm pleased to confide that you've already stacked 55 innocent dead"
We got a flame buff for that, the other trade was for running future errands. We do not yet know what those are, the goat will tell us after we finish the assassinations.
>>
>>5581765
>threadreaders
>>
>>5581618

> Get out of town immediately

Grab Cheeps and our mule, and head to the stash.

Make sure to scout the gate as we're approaching, if the Duke moves fast he might lock down the gates and we don't want to get caught passing through them if they're questioning people.

If they're questioning people at the gate it's time to change inns.
>>
>>5581618
>Get out of town, immediately.

runrunrunrunrun
>>
>>5581599
The chicken is gay and useless. Petcels always want to get a pet every fucking quest, go get a fucking pet irl
>>
>>5583058
Profoundly based opinion. The Wurm's Bile is OURS goatdamnit!
>>
>>5583058
Agreed. We've already voted on this, the wormfood is for us for later.
>>
>>5583058
>>5583184
I don't want to consume the bile since it will permanently disfigure us but I don't really give that much of a shit about the chicken either. Maybe use it as a bargaining chip?
>>
>>5583200
Team retarded stronk henchman
>>
>>5583184
Where did we vote on this?
>>
>>5583058
silence thyself wench, a man eating chicken is totally within our theme.

Also I've seen a pet in one other quest where are you getting this from??
>>
>>5583058
I like Cheeps, but I don't want to feed him powerups. I think of Cheeps like our reverse Dorian Grey portrait, no matter how horrible we become Cheeps will remain pure and innocent.

Until we eat him under worm crazed hunger.
>>
>>5583058
I'm in the "we should not eat that thing ourselves" camp so I'd be up to giving it to the bird, trading it to someone, perhaps another eldritch creature, whatever really.
>>
Just caught up. Holy kek, OP. This is dice luck not seen since the halcyon days of Ogre Civilization Quest.

Also, I want us to eat the Worm Bile.

>>5581618
>Get out of town, immediately.
We're stupid, but not that stupid.
>>
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>>5583184
>We've
Yeah no. I intend on making Cheeps a killing machine.
>>
>>5581618
>Get out of town, immediately.
>Don't forget to take the chick
>Don't say goodbye
>>
Cheeps is gonna be so fucking stronk
>>
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Hold up.
I just had an idea.
Okay so, Mr. Cheeps eats the bile right? Then we feed him until his transformation is complete.
Now here's my idea:
Breed him with a bunch of other chickens to produce an army of SUPER FOOKEN STRONK AND DUURABLE chicklets.
Then we bind them as our familiars like we do with Mr. Cheeps.

Voila, you have a small meat-tank army that comes from a species that that can breed super fast and create large amounts of offspring incredibly fast.

Even if it's a recessive gene and occurs in maybe 1 in 10 chickens, that's still more than enough than we could ever need!

Assuming ofcourse, that magic effects are hereditary. if they are not, then my idea is trash.
>>
>>5583636
We don't really need minions, we need to to be able to not die in a single hit.
>>
>>5583636
You might be unto something, if it works hereditary perfect, if not and it make cheeps stronk we just need to feed more kills to the worm in exchange of more bile
>>
I pray to the Goat that we critfail and kill this chick by accident. Enough of this.
>>
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>>5583653
>Not duct taping a bunch of bile bred chickens onto yourself to make the ultimate meat shield body armor.
For shame anon, where is your creativity?
>>
>>5583200
I'm fairly certain that the bile will not disfigure us permanently, only make us look like an abomination for about two months. Then we'd need our hair to grow back, true. Probably not worth making a pact for though.
>>
>>5583636
I don't think normal chick's will endure cheeps monster EHEM beak
>>
>>5583691
We won't TRULY find out until we try.
>>
>>5583715
I love the spirit
>>
>>5581618
>Get out of town, immediately.
on the Bile discussion going on if we're not going to eat it we should ask the Black Goat if he'll trade for it. Either way not eating it ourselves is probably going to disappoint the Wurm, so may as well try and get something useful before we spend precious time attempting a monster chicken companion.
>>
>>5584201
I want Luke to eat it so he can be a hulking giant of a man that can't make eye contact and frequently breaks down in social situations.
>>
>>5583200
>The final stage will leave you noticeably larger and bulkier, though not freakishly so unless closely examined by a surgeon.

It won't disfigure us, just make us bigger (presumably broader moreso than taller), unless your definition of disfigure is "change our body" in which case we're already down that rabbit hole.
>>
>>5584201
Trading it with the Goat is probably a big mistake, given how it would get offended if we refused it the Wurm would prolly get mad at us selling it.
>>
>>5584201
>Remember how the goat said he won't touch the Watcher's trinket due to professional courtesy? I think there are rules for these things, non-interference and such.
>>
>>5584394
Didn't mean to greentext this. Point still stands though.
>>
>>5584221
>>5584275

seconding these two.

Also we don't know jack about how familars work and untill we find out its really stupid to feed it to cheeps. Albeit fitting for our MC.

If we decide to let Lucas eat it, we should do it on the road. Stack up on some dead animals, get a flock of donkeys and mabye a spare human corpse for emergencys. This way we don't jeopardize the mission and waste as few time as possible since a few of the targets are about two month travel away.
>>
>>5584433
>flock of donkeys
>mein Luftkissenboot ist voller Aale
>>
>>5584433
Obviously we would find out how familiars work and make Cheeps ours before we feed him the bile.
>>
>>5584492
and how do we do this?
>>
>>5584840
Literally just ask the black goat for one.

At worst we need to kill another mid-tier threat of a person in exchange fo4j8wjr the information.
At best we he might just GIVE the information because we are such a good customer and he likes us.
>>
>>5584849
Can we please try to not get further in debt with the goat?
>>
>>5584849
>>5584849
Fuck familiars man, based on the power he offered us earlier they're little shits to look after.
>>
>>5584890
>>5584894
Okay then whiners, if you don't want to ask the goat, then why not just ask one of the other eldritch beings we know how to bind familiars.
You never know, one of them might just decide to tell us for free.
Either way, can't hurt to just ask each of them for information
>>
>Hey Watcher do you know how to make a familiar
>I want a chicken monster
Yeah, it seems like he'd be on board for that.
>>
>>5585203
As I said, I don't want a magic pet that Lucas's autism is going to cause to maul him
>>
>>5585216
As I said, we would make it a familiar first to remove that possibility.
>>
Even if we make it a familiar, it will just be a strong chicken that we spend months having to feed. Nearly useless, and much worse than increasing our HP and stats.
>>
>>5585599
>it will just be a strong chicken that we spend months having to feed.
Well if Lucas eats the bile he will just have to eat his bodyweight constantly for two months, I think feeding a chicken will be much simpler in comparison.

>Nearly useless
Just flat-out wrong.
If we manage to successfully transform Mr. Cheeps, then we can potentially BREED him with other chimkins to produce an infinite amount of already fully transformed Uber chickens that work as miniature meat tanks.
One chicken may not be AS useful as using the bile on Lucas, but having MULTIPLE bile infused creatures would certainly be more than worth the small sacrifice.
>>
>>5585605
And even this is assuming it will be miniature. Who’s to say it won’t get really big?
>>
>>5585605
>>Nearly useless
>Just flat-out wrong.

I admire your confidence in this entirely theoretical scenario you've cobbled together, but I have a few concerns.

1. Usefulness. Even bulked up, a chicken is still a chicken. Even if the creature doubles in size it's still a small, easily dispatched creature.

2. Heirs. Assuming that the transformation is genetic in nature, it will still be diluted in any offspring. Additionally we would need to establish magical control over each individual as well.

3. Travel. It is impossible to travel quickly and quietly with a pack of ravenous murder chickens in our wake. Absent of magical toughening, we are dependent on stealth and cunning to survive. Entering a city is going to be nearly impossible.

4. Survivability. Acquiring this chicken horde removes an option to improve our own toughness. We do not lack in means to kill, we do lack in means to not die.
>>
>>5585605
That is several assumptions based on nothing but your optimism. We dont know if the bile infusion is inheretable or if it causes any side effects that leaves the chick impotent. And we also dont know if we can train it into a war chicken, although it COULD be more aggresive than a normal chicken/rooster and have more muscle, I still do not see how this could help us against an armored opponent whom can just slash the chicken.
Although it eating its body weight is a fair assumption overall I do not see how this can be helpful to us, it will also probably become a bigger burden since we will need to supply it with more chicken feed although its fine since we are rich and have that pocket thing, still a thing we should consider though.
>>
>>5585636
>Even if the creature doubles in size it's still a small, easily dispatched creature.
The QM himself postulated that it might grow to the size of a steed and that it would be a fearsome combatant.

>2
I’m not much of a proponent for the chicked breeding, I think it’s useful enough as just one entity.

>It is impossible to travel quickly and quietly with a pack of ravenous murder chickens in our wake.
It is very common for familiars to be portrayed as being able to be summoned and unsummoned at will. I suppose it’s possible that it’s not the case here, but I doubt it, and in any case we can find out as part of the process of learning about familiars.

>Acquiring this chicken horde removes an option to improve our own toughness. We do not lack in means to kill, we do lack in means to not die.
It indirectly helps our toughness. Having an allied combatant will divert attention away from us and also increase our ability to do damage (we would have two attacks instead of just one in a fight). Doing this also doesn’t preclude us from other opportunities to gain survivability in the future.
>>
>>5585643
>other opportunities to gain survivability in the future
A dubious prospect.

>but why not pay for other survivability upgrades
Why not pay for a real familiar, not this jerry-rigged chicken business?

You argue to throw away the bird in hand in exchange for a hypothetical familiar, which must itself survive the Bile Consumption process (indicated to require high willpower in order to prevent self-consumption), and then grow to a grotesque size to even stand a chance of being useful. Direct physical combat application is worthless imo- the flame and mundane martial abilities do plent enough. Besides the absurd attention such a thing would bring down on Lucas's head, it'd have to be ridable to offer true utility. Obviously, irl birds of all species are little good for riding.

I get being opposed to the Bile on the basis of general opposition to cannibalism/flesh-mutation, but this chicken idea is genuinely horrible. Lucas is supposed to be autistic, not stupid enough throw the metaphorical pearl before swine.
>>
>>5585649
>A dubious prospect.
I don’t see how, we’ve gotten plenty of opportunities for magic goodies.

>Why not pay for a real familiar, not this jerry-rigged chicken business?
Because we have the opportunity to get one now, it would be useful, wouldn’t require us to have the downsides you yourself admitted, and it would be fun.

>(indicated to require high willpower in order to prevent self-consumption)
Only if you run out of things to eat, which is less of a problem for something that needs less to eat than we do. Keep in mind we don’t exactly have a high will power either if this is the hill you want to die on.

>then grow to a grotesque size to even stand a chance of being useful
Never said that, just that it’s possible. It would still be useful as a large dog sized chicken with increased durability and power.

>Besides the absurd attention such a thing would bring down on Lucas's head
Nothing more than any other sorcery would bring. We just operate as we have, and don’t leave witnesses to our sorcery. Keep in mind the ability to unsummon familiars. Now if it turns out we can’t, then sure it increases visibility and we’ll have to reconsider, but it should be looked into.

>it’d have to be ridable to offer true utility
Nonsense. Our blackfire has plenty of utility just as a damage source. The familiar would serve as a meatshield and extra damage source, and probably other creative things anoms think up.
>>
>>5585605
Look man I admire your persistence, but the idea is stupid, if we really REALLY want to do it, we should give the thing to a previously trained dog, dogs are reliable, you can control them and make then do stuff, chickens not so much.
And I'm of the opinion we should eat it ourselves and not give it to a dog.
>>
>>5585670
The Watcher doesn't do flesh mutation, the Goat's prices are outrageous, and we haven't worked with any other entities yet. The Bile is a 9/10 tier strength/durability boon.

>we have the opportunity to get one now,
We have the opportunity to feed magic super-steroids to a chicken. Acquiring familiars would mean a separate pact altogether.

>we don’t exactly have a high will power
Totally fair, hence why I'd rather wait to use it for later when it will be far more useful.

>still be useful as a large dog sized chicken with increased durability and power
That sounds like a very killable and marginally useful pet to me. At the very least propose to feed it to a dog or something with enough intelligence to be useful.

>Keep in mind the ability to unsummon familiars.
Big if true. At any rate, a physical animal is far more obvious than a summonable fire or invisible eyes.
>>
>>5585611
>>5585636
>>5585639
>>5585671
Doubters will all be fed to Mr. Cheeps.
The faithful will be rewarded with eternal chicken wings.
>>
>>5585725
Why’d you reply to me with this? My post was in support.
>>
>>5585734
My bad.
A classic case of a misfire.
>>
>>5585725
Mr. cheeps will fucking die at this rate.
>>
>>5585779
You underestimate the raw hunger granted by the bile
>>
>>5585725
Literally 1984
>>
Ok so this whole chicken army plan was good for a laugh but is ultimately retarded. We are currently working as an assassin so we should try to be inconspicuous. I don't see how a giant chicken would help in this regard? And why is no one acknowledging my mentally impaired henchman plan? Shouldn't be too hard to find some downtrodden retard and bind him to us with the promise of power...
>>
>>5585814
There is also a problem with that, we are socially inept. We have to roll just to mantain eye contact.
>>
>>5585814
You realize we have precisely zero charisma or leadership ability, right? The first thing our newly empowered henchman is going to do is betray us, take the power, and run.

The only reliable benefit we're going to get from this is taking it ourselves.
>>
>>5585814
Nice to see you haven’t followed the conversation at all. Also this is easily worse than the chicken plan.
>>
>>5585814
Even worse than to give magic powers to a beast that might betray Lucas is to give them to a man that definitely will
>>
>>5585824
I know Lucas'charisma is abysmal and a person is likely to betray him which is why we need a full retard, so we as a half-retard can tower over him intellectually. I do see a value in having another person who can support us in our machinations, someone with opposing thumbs and everything. But well if there's no support for us getting an Igor I'll shut up about it...
>>
Well, I just caught up. I think I like our little tard assassin. Doesn't change the fact this quest is a reboot, its still good.
>>
>>5585978
>Doesn't change the fact this quest is a reboot, its stil
whoaaaaaaaaaaaaaaat????
>>
>>5581619
>>5581620
>>5581621
>>5581624
>>5581625
>>5581629
>>5581632
>>5581635
>>5581641
>>5581646
>>5581647
>>5581651
>>5581745
>>5581955
>>5582873
>>5583314
>>5583440
So-called common sense is rarer than silver and gold to you but even you have enough to know there's no reason whatsoever to stay here. You wrack your brain for a few seconds on the way back to the inn. There is nothing, no single sane motive to stay here when the duke's garrison will be going on the warpath and you know for a fact a few men-at-arms at the road heard you talk about killing the duke's son. You need to get the fuck out and you needed to the second the boy picked up his spoon.

That's it, you are gone. You reach the inn, go upstairs to grab the chick and put it, peeping, into the crook of your shoulder, and leave the inn without a second thought. You're two minutes away when you remember that you're still carrying the room key and have a brief meltdown over whether to keep it or go back. You opt to throw it in the nearest alleyway, into the mud, and run but not too fast, but not quite a jog, the sort of nonsuspicious gait of someone trying to get somewhere fast but not coming across as desperate. You think... You're still new to the bluffing business.

Fifteen minutes later, you remember the mules, back at the inn. "Aaaaaagh!" It takes some backtracking and it's a little awkward to get them to go on the bit while holding the chick without breaking its feet, but you mostly manage. You don't know how you're going to ride the mules like this. Maybe you could improvise a basket for it? Chickens grow fast, don't they? You remember your mother mentioned that a few times. They grew quick, like the wurmspawn but are supposedly much easier to manage. You turn your attention back to the task at hand. Neither of your hands are free but you mean that more metaphorically than anything. Now that you think about it... You could do all sorts of mischief if you had a set of tangible, floating hands like the eyelets.
>>
>>5586737
You can't be too greedy with your daydreaming. You remember the farm. Down that path lies a slow and hideous ruin. The exit is fairly uneventful. With your triumphant eyelets monitoring the men-at-arms and their patrol routes, you effortlessly avoid them and slip into the woods. Just like that, you've murdered the son of a noble and have gotten away with it. Or at least, will be getting away with it if you have any luck. You'll have to hurry. You make the trek back to your stash of loot. Luckily, none of the few citypeople that go logging in the woods beyond the farmfields have seen it, or if they have, they didn't care enough or were too wary to take anything. If you didn't know any better, you would think this was a smuggler's stash and when you think about it, you suppose that it is. It's just not a conventional smuggler's.
>>
>>5586742
You focus on a boring but necessary task.

>How do you want to spread out and carry everything you've plundered?

>Wilderness Stash
>1 cart, 0/100 capacity (Requires Mule)(250 unit space)
>14 empty sacks, each can hold 20 units (20 coins is 1 unit, or 400 coins to a sack)(An unfilled sack only counts as 1 unit)
>2 Mules, mostly docile
>33 days of food
>80 units of cloth of indeterminate value
>70 units of tools of various type
>447/Functionally unlimited storage remaining

>Spacetime Curve Pocket Capacity:
>4 sacks of copper coins, 1,574 altogether
>1 sack of silver coins, 364
>64 days of food
>11 units of paper, written on
>19 units of paper, unused
>1 set of writing materials (1 unit space)
>1 pouch of fancy rings, 2 silver, 4 brass (1 unit space)
>26 units of cloth of indeterminate value
>11 units of salt, potentially valuable
>1 pouch of 20 silver coins (1 unit space)
>1 compass (weightless)
>2 units of envelopes
>4 units of clean bandages
>1 unit of mysterious packed herbs
>2 vials of translucent, definitely poisonous fluid
>1 small bag of mysterious gray powder
>3 daggers (1 unit space)
>1 whetstone (weightless)
>1 set of slightly rusty surgical tools
>The Wurm's Bile (1 unit space)
>248/500 storage remaining

Everything you don't take with you or in the pocket you'll have to leave behind or spend some time scouting for a better stash than what you have here.

If you choose not to micromanage it (completely understandable, this isn't exactly riveting) I'll prioritize foodstuffs up to 60 units, followed by what Lucas thinks are valuables.
>>
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>>5586746
After this, I think I'll call it a thread and archive. I'm sorry for the late update, I haven't been busy, busy but I spent some time with family and time slipped my mind. Incidentally, as for Cheeps, I spent my RL childhood growing up with chickens (butchering some) and don't have any sentimentality about them. The chicks are cute, yes, but they grow fast and if you don't sign a pact relating to the chick or commit the closest thing to blasphemy and feed the Wurm's Bile to the chick (and leave the outcome to the super-secret roll table I've hashed out, ranging from inevitably tragic to bizarre/terrifying), it won't be any more or less exceptional than a normal chicken. Because that's what it is, a normal chicken. As for the Wurm, you THINK it wouldn't care, as long as the Bile was eaten, but the mystic symbolism of feeding worms to a bird would probably have a pronounced effect. Of course, you have no way of knowing for certain. That's only a hunch.

Pic tangentially related, my latest batch started hatching last night. If you've got the space for a coop, incubator optional, but it helps, and some way to get some healthy feed, I'd definitely recommend getting some chickens IRL. Things are starting to get sketchy out there and they're probably the best livestock there is, pound-for-pound, with the possible exception of bunnies but I don't have too much experience with them.
>>
>>5586746
>Fill the cart with the cloth, as well as the least useful tools and 5 days worth of food

>Stuff the rest of the goods into the pocket and have the mules pull the cart in turns

Simple as that, I think.
>>
>>5586746
Can we load up the cart and then put the loaded cart into the pocket, or is that cheating?
If not, I'd say just leave it.
>>
>>5586760
You absolutely can, but if you dropped the cart as a makeshift weapon or obstacle you'd lose the contents unless you came back for them.
>>
>>5586746
Yes, best quest is back!

>One mule to ride on, the other covered in sacks

>Move all food into the pocket

>Abandon the cart, unneeded tools, and cloth from both the stash and pocket

>Everything else stays in the pocket

No need to be a hoarder anons. Lucas has more money than he'll ever need now, and plenty of valuables to trade as well. I'd rather keep a low profile and avoid having to pretend to be a merchant. Also, what happened to our gold coins?
>>
>>5586751
>the mystic symbolism of feeding worms to a bird would probably have a pronounced effect
Oh fuck, miss me with that. I'm not having wurmspawn maul Lucas in his sleep. No bile for the chick. No worries about the delay Ctrl, IRL always matters more. I can't wait for next thread.
>>
>>5586828
You're carrying the gold and some silver on your person, 40, if I recall correctly.

>>5586829
Relative to its effects on a human in the growth and muscle department, that is. Lucas suspects it would have a more extreme impact as birds are arguably the foremost devourer of worms, and feeding the Wurm's Bile to Cheeps itself entails exactly that act on the deepest possible level. You have no way of knowing for certain what will happen if you feed the Wurm's Bile to Cheeps. The hunch of it making a formidable (theoretical) riding rooster could be correct, it could lead to a total eradication of the chick's consciousness under weight of hunger, it could be even worse than that. It may even no major impact and merely be underwhelming. You just don't know. It's like spinning a roulette wheel, except you're blindfolded and don't know where it'll land until it does.
>>
>>5586754

I'll support this plan for the moment. We can always ditch the cart later, but it'd be nice to sell off the cloth, or at least have it for a cover story.
>>
You reached 2000 posts, man.What an achievement
>>
>>5586904
It's a great quest
>>
>>5586754
+1
>>
>>5586751
Thanks for the ride Ctrl!

>>5586754
this

>>5586904
I haven't seen anything close in my half year on this board.
>>
>>5586746
pile some sacks of food and a few tools on the mule we don't ride, so we don't appear to be traveling with nothing. as for the cloth and cart either leave and/or destroy. if we take the cart it could make traveling off-road more difficult
>>5586751
thanks for the great read. you're a talented writer
>>
>>5586746

>Support this
>>5586754
>>
>>5586035
Spoiler alert, Wizard is grabbing people already affected by Lucas, the dude he body switched with will be picked up soon. I remember what happened to end the last quest.
>>
>>5586751
>QM has raised chickens since his childhood for meat.
Goddamn that is really fucking cool.
>>
>>5585978
>>5587602
I've never tried to run this quest before and I'll confirm that Lucas hasn't body swapped, but the quest you're talking about sounds pretty cool. Besides, it would be lame to swap over from Lucas' quest to some rando.

>>5586904
I guess we have, hahaha. I thought you'd be dead or have sold your soul within the first 1,000 but you've surprised me. It remains to be seen if Lucas can seal his pact. There's also the matter of The Black Goat's errands, which we'll be getting into next thread.

>>5586905
>>5587148
>>5587229
I'm glad you all like the quest, it's been a lot of fun running it.

>>5587667
It's mostly normal where I'm from, and a lot easier than it looks. I check up on them about the same time I brush my teeth and clean out their coop once a week. The big thing about them's the eggs. That's where the long-term nutrients are at.
>>
>>5586754
>>5586828
>>5586876
>>5587034
>>5587148
>>5587254
You figure the goods and cart are worth keeping, so you load the 80 units of cloth you already have into it, along with 5 units of tools and 5 days of food. It can't be too full, otherwise the lack of food being eaten would be suspicious if it were investigated. It takes a bit of doing but you manage to hitch the cart up to a mule without any problems. Everything else goes into the pocket. You think about loading one mule down with sacks but decide against it, you'll need them in good condition if you want to make speed and storage is largely a non-issue. After everything's done, you take a look at the situation.

>Cart: (Pulled by Mule)
>80 units of cloth of indeterminate value
>5 units of tools of various type
>5 days of food
>90/100 storage remaining

>Spacetime Curve Pocket Capacity:
>14 empty sacks (14 unit space)
>4 sacks of copper coins, 1,574 altogether (78 unit space)
>1 sack of silver coins, 364 (18 unit space)
>92 days of food
>11 units of paper, written on
>19 units of paper, unused
>1 set of writing materials (1 unit space)
>1 pouch of fancy rings, 2 silver, 4 brass (1 unit space)
>65 units of tools of various type
>26 units of cloth of indeterminate value
>11 units of salt, potentially valuable
>1 pouch of 20 silver coins (1 unit space)
>1 compass (weightless)
>2 units of envelopes
>4 units of clean bandages
>1 unit of mysterious packed herbs
>2 vials of translucent, definitely poisonous fluid (weightless)
>1 small bag of mysterious gray powder (weightless)
>3 daggers (3 unit space)
>1 whetstone (weightless)
>1 set of slightly rusty surgical tools (1 unit space)
>The Wurm's Bile (1 unit space)
>349/500 storage remaining

Even after all of that, you still have an abundance of perfectly weightless, concealed storage space. This pocket was possibly the best decision you've ever made. Possibly. You don't know what The Black Goat will expect from you for your errands, but you have no choice but to stay the course. No matter what the future holds, you'll have to be ready for it. The only thing between your soul and a fate worse than oblivion is the black flame within and the sword in your hands. Those, and the eyelets... The eyelets have been an immeasurable help. You feel like you'd be almost blind without them. With no reason to stay here and dread driving you forward, you mount the cart and start to drive it by the reigns, you think. You stare at the night sky above, at the space between the stars. The suspense is murderous. Worse than that, it threatens your life after death. You exhale. You can't let yourself be distracted.

You have a pact to seal.

>End of Thread #1



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