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File: Burning Hyrule.jpg (100 KB, 1024x512)
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Before the green garbed hero arrived, before the princess’s power arise, before the blade of evils bane, before the kingdom of Hyrule waned, there were kings and queens, soldiers and spies, all battling to keep the kingdom alive. They fought the king of evil’s might, but were all cast down into deepest night. Without their bravery no land would there be, for the hero in green to have set free. So come all ye listeners and harken to me, while I spin thee a tale about the heroes in mail. The common solider whose blood was spilled, to buy time for the hero with the iron will.

Welcome all to what I currently plan on being a short Quest (subject to lengthening if enough interest is shown) about the fall of Hyrule. You will all take on the role of Matthias, a solider in training, as he attempts to survive the initial fall of Hyrule. Stay on your guard as Matthias is not the hero of Hyrule and will often be outmatched by his opponents. So play smart and stay alive, or don’t and spend the quest perspective hopping as the destruction of Hyrule plays out. Without further ado let’s begin.
>>
>>5641798
“Alright Matthias step forward,” the drill instructor shouts as you take up your spear and face off against the him, while your fellow soldiers in training watch. “Remember, feet shoulder width apart, arms relaxed but ready, and eyes on your opponent.” The instructor says as you fall in to the familiar stance with ease. You’d been training for three months now and the constant repetitive exercises had been burned into your muscles so that every action happened automatically without having to think. “Good, now come at me lets see what you’ve learned”

You advance on the instructor as your mind quickly considers how to approach this.

>You don’t have to think too hard about it, you’ll just rush him and let your often superior strength and bulk force him back.
>You approach this task carefully and test the instructor’s defenses with a few probing strikes, You’ve always had a knack for finding and exploiting an enemies openings
>You engage the instructor readily but defensively not letting your guard down and trying to wear the instructor down with your impressive stamina and willpower.
>>
>>5641805
>You approach this task carefully and test the instructor’s defenses with a few probing strikes, You’ve always had a knack for finding and exploiting an enemies openings
>>
>>5641805
>You approach this task carefully and test the instructor’s defenses with a few probing strikes, You’ve always had a knack for finding and exploiting an enemies openings
>>
>>5641805
>You approach this task carefully and test the instructor’s defenses with a few probing strikes, You’ve always had a knack for finding and exploiting an enemies openings
>>
>>5641805
>>You don’t have to think too hard about it, you’ll just rush him and let your often superior strength and bulk force him back.
>>
>>5641805
>You engage the instructor readily but defensively not letting your guard down and trying to wear the instructor down with your impressive stamina and willpower.
>>
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>>5641805

>>5641806
>>5641814
>>5641839

You slowly close in on your instructor, making every step with calculated precision. As you enter into range with your instructor, you throw a quick stab toward his face. The instructor shifts to the side dodging your thrust and knocking it to the side with his own spear in a parry, then quickly following up with a thrust toward your own head. But you are already backing away and the attack falls short. You circle your instructor now, throwing out the occasional jab toward his head, chest, abdomen, and legs. You continue these attacks for awhile will the grumbles and jeers of your fellow trainees grow in volume and number. “C’mon Matthias get in there!” “Quit being a coward and fight!”

The jeers continue until, sensing a shift in your instructor’s stance you strike. Another thrust towards the face, the same one you opened the fight with, but this time as the instructor begins his parry you follow along with his motion letting him brush your attack aside and using the added momentum to bring the butt of your spear around in a quick swing towards his head. Your attack connects with aloud clack as the butt of your spear collides with the instructor’s helmet sending him staggering sideways. Seizing this moment you jab your spear between his legs, tripping him up and sending him tumbling to the ground. You close up to your prone instructor and prepare finish him when suddenly his spear leaps up at you. You quickly parry the blow but fail to notice as his kick strikes the back of your leg, forcing you down on one knee. You stab at the prone man, but he’s already rolling away. As you both rise back to your feet, Your instructor holds up his hand for you to stop.

(1/2)
>>
>>5641851

“Well done, Matthias, well done. See that everyone, he approached his enemy with caution probing his defenses and taking his full measure before striking. Because of that he was able to give me a pretty hard knock upside my head. If I were a lesser fighter, I would have ended up skewered on the ground by his spear. But he made one mistake in losing his caution in the push for a kill. Remember this everyone, a downed and cornered opponent is the most dangerous foe you will face. Not every strike has to be killing blow, sometimes a lesser wound given time to bleed will end your opponent.”

With those words of wisdom, the instructor sends you back to the crowd of other trainees and calls another forward. You receive a few pats on the back and congratulations from the others as the instructor faces off against another solider. “Nice going Matt, but uh if it’d been me out there, I would’ve put you on your ass in two seconds flat.” You recognize the voice of your best friend and pain in the ass…

>Your brother Elias, the two of you joined together as soon as you both were old enough to.
>Your childhood friend Lucy you’d been inseparable since you were young and where one of you went the other would follow.
>Your recent friend James whether in the chow line, or running through drills you always found yourself next to James you’ve become fast friends since joining.
>>
>>5641853
>Your brother Elias, the two of you joined together as soon as you both were old enough to.
>>
>>5641853
>Your recent friend James whether in the chow line, or running through drills you always found yourself next to James you’ve become fast friends since joining.
>>
Going to bed anons. See you in 20ish hours
>>
>>5641887
Night QM. This is looking like it's going to be a good one.
>>
>>5641853
>Your recent friend James whether in the chow line, or running through drills you always found yourself next to James you’ve become fast friends since joining.
>>
>>5641853
>Your recent friend James whether in the chow line, or running through drills you always found yourself next to James you’ve become fast friends since joining.
Interesting quest, I'll make sure to follow it!
>>
>>5641853
>>Your recent friend James whether in the chow line, or running through drills you always found yourself next to James you’ve become fast friends since joining.

Also, since these names seem a mite more standard Anglo then the Zelda series usually uses; https://www.freefire-name.com/hylian-name-generator/ if you're struggling to think of Hylian names.
>>
>>5642144
This is exactly what I've been needing thanks anon.
>>
>>5641853
>>Your childhood friend Lucy you’d been inseparable since you were young and where one of you went the other would follow.
>>
>>5641853
>>Your brother Elias, the two of you joined together as soon as you both were old enough to.
>>
>>5642197
+1
Knowing tragedy this is a better choice
>>
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>>5641853

>>5641857
>>5641903
>>5642017
>>5642144

Thanks to this Anon >>5642144
Your friend's name is now Jozoll

"And how would you have done that Joz, because if I remember right, the last time we sparred you were the one on his ass." You respond.

"That was only 'cause I'd pulled a muscle that morning. No if I'd have been out there I wouldn't have let you pranced around like you owned the place. I would've tackled your scrawny ass and put you down fast."

"Care to test that strategy after drills today," you goad.

"Nah I wouldn't want to hurt you too bad before the Pig Sticker training tomorrow. I want to see how well your wait and see tactics fair against the Snorts."

"Jozoll you're up," one of the other recruits nudges Joz.

"Good, now watch how a real solider does it" Joz says to as he trots into the circle.

The fight starts immediately after the instructor gives the signal to start. Joz charges forward spear leveled at the instructor bellowing a war cry. You can almost hear the instructor sigh at the obviously reckless attack and right before Joz reaches him, the instructor sidesteps his charge. Surprising both you and the instructor though Joz mirrors the dodge throwing himself sideways in a mean shoulder check that sends the instructor tumbling backwards. Joz skids to a halt and turns quickly into another charge at the now downed instructor. With a roar Joz thrusts his spear down at the instructor only for his roar to be cut short into a wheeze as the instructor parries his thrust, plants his feet in Joz's gut, and using the momentum of Joz's charge against him heaves Joz up into the air. There is a loud thump as Joz lands hard on his back, knocking the wind out of him. In a moment the instructor is back on his feet and has his spear hovering above the gasping Joz's throat. "You're dead Jozoll" the instructor says as he lightly taps Joz's throat with his spear, before helping him back up.

"So that's how a real solider does it huh?" You mock Joz as he staggers back out of the ring.

Still trying to catch his breath Joz simply shoots you a glare as he moves to sit down in the shade.

The rest of the recruits' skirmishes against the instructor pass without much incident with a few more ties and a lot more losses for your fellows. As the day ends and go to stow your armor Joz approaches and winces slightly as he throws an arm around your shoulders “I don't know about you but I could use a drink to take the ache out of my back. You up for the Milk Bar tonight?"

>Sure, you could use a drink to ease your aching muscles.
>No what you need is a good night's rest, to prepare for tomorrow's Bokoblin training.
>No you were going spend some more time training and applying what the instructor had taught you today.
>>
>>5642726
>No what you need is a good night's rest, to prepare for tomorrow's Bokoblin training.
>>
>>5642726
>No what you need is a good night's rest, to prepare for tomorrow's Bokoblin training.
>>
>>5642726
>Sure, you could use a drink to ease your aching muscles.
>>
>>5642726
>>Sure, you could use a drink to ease your aching muscles.
>>
>>5642728
+1
>>
>>5642726
>>Sure, you could use a drink to ease your aching muscles.
>>
So is our name still Matthias?
>>
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>>5642949

I won't force us to. If anons wish I will change the name. It will still be Matthew for the next update though.

>Norom
>Ekall
>Tassan
>Keep Matthias
>[Write-in]
>>
Rolled 1 (1d2)

1
>>5642728
>>5642732
>>5642915

2
>>5642786
>>5642898
>>5642948

Looks like we have a tie, the dice shall decide our fate
>>
>>5643100
>Keep Matthias
>>
>>5643100
>Keep Matthias
>>
>>5643100
>>Keep Matthias
>>
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>>5643102

“No I’m going to get a good night’s sleep. We have Bokoblin training in the morning remember?”

“The Snorts don’t scare me, but if you’re that scared of them, I’ll let you be.” Joz says with a smile as he leaves you to stow the rest of your gear.

The next morning when you see Joz on the training field he is visibly hungover. “So, how was the Milk Bar last night?” you ask.

“I didn’t go to the Milk Bar,” he moans clutching at his head “The place was packed and I couldn’t get in. Apparently, some famous Scrub bagpiper was playing that night. So, I went Baz’s instead. Some bragging barrel maker there was challenging anyone who would listen to a drinking contest, I won, but now I wish I hadn’t.” He says with a wince as the instructor bellows a greeting to you all.

“Alright recruits today is the day you learn how to fight the most common threat you’re likely to face in your life as a soldier of Hyrule.” With a sharp tug the instructor pulls the sheet off of a large iron cage in front of you all. Inside the cage startled by the blinding morning light was a single red Bokoblin. “The red Bokoblin is the most common type of Bokoblin and fortunately for all of us, the weakest as well. That doesn’t mean that it can’t still wipe the floor with an unprepared grunt. Bokoblins are opportunistic cowards on their own.” The instructor says as he strikes the side of the cage with his spear, causing the Bokoblin to shift as far from him as possible. “If you stay on your guard, you should easily be able to take them down.”

The instructor turns to the larger cage next to the one with the single Bokoblin and pulls its sheet off as well. The three red Bokoblins inside flinch at the light as well but instead of cowering like the singular Bokoblin, all three of them press toward the instructor and reach at him through the bars and rattling the cage. “In a group however Bokoblins gain confidence and are much more ferocious. That confidence and ferocity makes them predictable though. The best way to handle a herd of charging Bokoblins is to accept their charge with a Phalanx, and once their charge is broken and they begin to pull back, press forward, Encircleand finish them just like we practiced.

>Formations learned Phalanx and Encircle

(1/2)
>>
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>>5643202

“Now for some practical experience,” The Instructor shouts your name as well as Joz’s and eight others. “Enter a Phalanx and prepare to take the charge of these three Bokoblins. I know all you have is blunt training spears, so instead, of killing them after you encircle them just herd them back into the cage.” You do as the instructor says and enter a Phalanx as soon as you’re ready with spears down, the instructor unlocks and pulls open the cage. The three Bokoblins inside immediately rush out and charge at your formation in a Reckless Charge.

Your Formation Stats: Power: 2 Wisdom: 2 and Courage: 2
Bokoblin Formation Stats: Power: 2 Wisdom: 1 and Courage: 1

As this is a training exercise your Formation has already been set to Phalanx: (Power +1 Courage +2) Negates Power bonuses from charges So all I need from you anons is two rollers.

>One to roll 10d3+3 and one to roll 10d4 +4
>>
>Here are the rules of combat

Each round of combat is determined by three numbers Your Power Wisdom and Courage
Your current personal amounts of these are 2, 3 and 2
Power is the manifestation of not only your strength but of your speed and general athleticism it determines how well you will perform physical feats as how much damage you will do in combat.

Wisdom is not only how much you know but your know how as well. It is book learning, street smarts, and prowess all rolled into one. In combat is determines how many dice you roll of Power and Courage. A force multiplier if you will.

Courage is your toughness physical as well as mental. In combat it reduce how much damage you will take.

Every round you and your enemy will clash comparing Power against Courage taking the difference as damage.

So for instance your damage as it stands now would be 2 and your damage reduction would be 2.

Wisdom comes into play when selecting a Stance of which you only have two right now. Aggressive Stance and Defensive Stance stances can do many different things but on a basic level they act as a force multiplier using your Wisdom. Take the Aggressive Stance for instance it takes (Wisdom/3)+1 *rounded down* d Power and adds it to your Power stat

Using your stats if would do((3/3)+1)d2 + 2 for a minimum of 4 and maximum of 6 damage

Formations are similar to Stances but are often stronger and don’t rely on Wisdom, but they require a sufficiently large number of allies trained in that formation to work, they also supersede any Stance so you can’t pick a Stance and a Formation at the same time.

The Phalanx Formation for instance uses the average stats of all its members (as most formations will) then adds 1 to their Power and 2 to their Courage before rolling the formation’s stats as such Power = (The number of members in the formation) dPower + Power and Courage = (The number of members in the formation) dCourage + Courage

I'll make a paste bin for this info later
>>
>>5643208

Sorry to leave you hanging at the start of combat, but I have so errands to run, I'll be back in a few hours to get this training finished
>>
Rolled 2, 1, 3, 2, 3, 3, 3, 2, 3, 3 + 3 = 28 (10d3 + 3)

>>5643206
Phalanx!
>>
Rolled 2, 2, 4, 4, 4, 4, 4, 1, 3, 1 + 4 = 33 (10d4 + 4)

>>5643206
>>
Did we win?
>>
Rolled 1, 2, 2 = 5 (3d2)

>>5643206

Bokoblins Power: 3d2+0 Reckless Charge negated due to Phalanx + 2

Bokoblins Courage: 3d1 or just 3
>>
>>5643206

Your Totals: Power: 28 Courage: 33

Enemy Totals: Power: 7 Courage: 3

Result: 25 damage dealt 0 taken

Bokoblin Health: 3*8 - 25 = -1

>>5643219
Yes anon you won but this was just training you won't always outnumber them.
>>
Rolled 2 + 4 (1d4 + 4)

Don't mind me
>>
Rolled 2 + 6 (1d6 + 6)

Don't mind this either.
>>
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>>5643206
>>5643365

As the Bokoblin charge comes in you brace for impact and are rewarded with a jolt as the first Bokoblin rebounds off your blunt spear. The other two Bokoblins are likewise repulsed. Their charge so utterly negated that when one of the creatures ran into the formation it was stuck so hard on the head it was knocked out cold. The formation begins to fan out to Encircle the remaining Bokoblins but it isn’t necessary the creature’s morale was broken and they were fleeing back into the cage. Dragging the unconscious Bokoblin back into the cage the instructor heaved its limp form back in amongst its terrified brethren and shut and locked the cage.

“Well that was easy,” Joz says rather loudly to you.

“Yes recruit Jozoll,” the instructor snaps, “that was easy but you won’t always be facing three dumb, unarmed red Bokoblins. You’ll be facing hordes of armed and better led Bokoblins, for as you know Bokoblins come in different colors with blue ones being twice as tough and smart as red ones, and black ones who’re three times as tough as blue ones. Pray to the Goddesses recruit Jozoll that you don’t run into a black Bokoblin.”

“Now Bokoblins aren’t the only threat you’ll face out there. One of the deadliest foes you’ll face out there is the Moblin.” The instructor says as he pulls the sheet off of a massive cage. Inside shackled to the floor was a massive red Moblin easily twice the size of the average Hylian. “Moblins are obliviously larger and stronger than any Bokoblin as well as being slightly smarter on average. Now the best way to bring these things down is-“ The instructor doesn’t get to finish his sentence as with a earth shaking bellow the Moblin rises up on its feet and with a tug rips its shackles out of the cage’s floor. It then proceeds to let out a loud trumpeting noise from its snout and with mighty heave put its hands on the roof of the cage and tears it free with a loud screech of metal. Lumbering free from the ruins of its cage, the creature turns on all of you fury in its eyes and lets out another Intimidating Roar.

>You are stunned, as is everyone else. You were all caught off guard and no one in the arena has enough Courage to resist the Intimidating Roar.

(1/2)
>>
>>5643407
>>5643385
>>5643399

All of your training fails you as legs turn to jelly and your body freezes at the sound of the roar. You try to think to tell your body to act, but your mind goes blank as you stare into the creature rage filled. You watch as with a swing of its arm the Moblin backhands your stunned instructor with a Mighty Blow sending him tumbling into the dirt. Before it turns on the rest of the recruits. You finally manage to seize control of your body and mind again and make them move but you’re still shaking as you make your next move.

>Instructor has suffered 5 damage

You’re back in combat anons how do you handle this

>Charge the creature, you’ve got to intercept the creature and bring it down before it causes more damage.
>Start gathering recruits into a formation, with the instructor down, you’ve got to form up if you want to bring the creature down.
>Run and get help, or at least some actual weapons. There’s no way a bunch of recruits with blunt spears can take that thing down.
>>
>>5643410
>Start gathering recruits into a formation, with the instructor down, you’ve got to form up if you want to bring the creature down.
>>
>>5643410
>Start gathering recruits into a formation, with the instructor down, you’ve got to form up if you want to bring the creature down.
>>
>>5643410
>Start gathering recruits into a formation, with the instructor down, you’ve got to form up if you want to bring the creature down.
>>
Rolled 1 + 4 (1d4 + 4)

*Whistles inconspicuously*
>>
Rolled 4 + 6 (1d6 + 6)

>>5643431
>>
>>5643410

>>5643414
>>5643416
>>5643419

You scramble to begin getting other recruits into formation. The first one you grab is Joz who like you, is still a little shaken. “Joz get into formation we gotta take that thing down.”

“Rrr-right,” Joz stammers “Let’s kick that Snozzes ass,” he says more to reassure himself than you, as he reaches out a shaky hand and seizes another nearby recruit by the shoulder.

You manage to grab two more recruits and begin shoving them into formation when the creature lets out another Intimidating Roar that sends a shiver down your spine and makes your freeze in place.

You turn your head and watch as your instructor who had risen back onto his feet to face off against the Moblin freeze just as you did when the creature let out its roar. Noticing that the instructor had gotten back up the Moblin reaches down and seizes the stunned instructor by the leg. Heaving the man over its head the Moblin slams the instructor against the ground in another Mighty Blow. As the Moblin drags the instructor along by the leg you notice the instructor leaving a trail of red behind him.

>Instructor has suffered 7 damage. Instructor has been killed.

You now have 5 recruits including yourself ready to enter a formation what do you do?

>Enter Phalanx (Power + 1 Courage + 2) and engage the beast
>Encircle (Power+2 Courage +1) the Moblin and bring it down
>Gather more recruits for the formation you aren’t ready to face the Moblin yet.
>>
>>5643438
>Gather more recruits for the formation you aren’t ready to face the Moblin yet.
>>
>>5643438
>Encircle (Power+2 Courage +1) the Moblin and bring it down
>>
>>5643438
>>Encircle (Power+2 Courage +1) the Moblin and bring it down
>>
>>5643438

>>5643444
>>5643488
Aright we're going with an encirclement

Your Formation Stats: Power: 2+2 Wisdom: 2 Courage: 2+1

>Encircle bonus: Enemy receives no Courage bonuses from non defensive Stances/Formations

Moblin Stats: Power: 4 Wisdom: 2 Courage: 3

I'll need two anons:

>one to roll 5d4+4

>one to roll 5d3+3
>>
Rolled 4, 1, 1, 4, 2 + 4 = 16 (5d4 + 4)

>>5643624
>>
Rolled 1, 1, 3, 3, 3 + 3 = 14 (5d3 + 3)

>>5643624
>>
>>5643624

Moblin Power
>>
Rolled 1 + 4 (1d4 + 4)

>>5643651
lets try that again
>>
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>>5643624

“Alright guys, its just one, we can do this,” you say to the recruits you’ve gathered “Lets Encircle it and bring it down, ready?”

“Rr-ready.” The others respond unable to keep the fear out of their voices.

Forming a semi-circle your group approaches the Moblin spears at the ready. As you close with the beast the outermost wings of the semicircle fan out around the Moblin until it is completely surrounded. The Moblin recognizing its been surrounded lets out a derisive snort, before inhaling and letting out another Intimidating Roar. You can feel and smell the creature’s hot stinky breath as it bellows in your face you get a good look at the monsters yellowed teeth and blue tongue. You start to lose control again when the creatures roar is cut short into a grunt of pain. As with a shout of “Shut up ya big red bastard!” Joz thrusts his spear hard into the Moblin’s ribs. Following Joz’s example you bring your spear up in a stab at the creature’s face connecting with its jaw and knocking out one of its teeth. The rest of the formation follows suit striking at the beast, with one recruit delivering rather solid blow to the Moblin’s knee making the monster howl in pain.

Your Totals: Power: 16 Courage: 14

Enemy Totals: Power: 5 Courage: 3

Result: 13 damage dealt 0 taken

The Moblin is injured but not down yet

>Continue the Encirclement finish the beast.

>Form Phalanx an injured and corned beast is most dangerous.
>>
>>5643682
>Continue the Encirclement finish the beast
>>
>>5643682
>Form Phalanx an injured and corned beast is most dangerous.
>>
>>5643682
>Form Phalanx an injured and corned beast is most dangerous.
>>
>>5643682
>Form Phalanx an injured and corned beast is most dangerous.
>>
>>5643682

>>5643688
>>5643695
>>5643707

Alright Phalanx it is

Your Formation Stats: Power: 2+1 Wisdom: 2 Courage: 2+2

Phalanx Bonus: Enemy receives no Power bonuses from charge Stances/Formations

Moblin Stats: Power: 4 Wisdom: 2 Courage: 3

>one roll of 5d3+3

>one roll of 5d4+4
>>
Rolled 3, 2, 1, 3, 3 + 3 = 15 (5d3 + 3)

>>5643723
>>
Rolled 3, 4, 2, 2, 4 + 4 = 19 (5d4 + 4)

>>5643723
>>
Rolled 3 + 8 (1d8 + 8)

Moblin Power
>>
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>>5643723

>>5643724
>>5643731
>>5643742

Blinded by the pain you’ve inflicted the Moblin begins thrashing about wildly using the instructor’s body as a club. Sensing the danger, you call for a Phalanx the other recruits fall in around you and take up their positions just in time as with another roar the Moblin launches itself at your group in a Reckless Charge. The ground quivers as the hulking monster sprints toward you with wild abandon. As it reaches the edge of your formation it lowers its shoulder and hurls whole body forward right into your waiting spears. Your formation strains under the force of impact and there is a snap as your spear gives and snaps in two. The Moblin’s body falls downward on your formation the other men unable to hold the monster’s weight. The last thing you see if the Moblin’s twisted angry face as its body falls onto you, engulfing you in darkness.

Your Totals: Power: 15 Courage: 19

Enemy Totals: Power: 4 (Charge bonuses negated due to Phalanx) Courage: 3

Result: 12 damage dealt 0 taken?

(1/2)
>>
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>>5643747

“C’mon lift, put your backs into it” you hear Joz’s voice in the darkness, but its muffled. You feel pressure all over as if you were being squeezed by a vise, it’s making it impossible to breathe. Your lungs start do burn and your ribs start to ache under the pressure. Just when you can take it no more the pressure dissipates and there is light and air again.

The other recruits groan with effort as they haul the Moblin’s body off of you. “Matt, you okay?” Joz’s voice asks you.

You look down to examine yourself. You’re covered in blood, but is the purplish red of the Moblin blood not your own. You sit up testing your limbs which all appear to be in fine working order. You look over at the Moblin’s body to see the broken haft of your spear jutting out of the monster’s back. “I think I’m good” you say as Joz helps you to your feet “Maybe a little sore around the ribs from the damn thing landing on me but good otherwise. Where’s the instructor?”

Joz’s face turns down cast as he points to the instructor’s prone body being tended to by a few of the recruits and a man in full soldier armor “He didn’t make it.”

“Trainee Matthew?” a deep voice asks from behind you. You turn to find another man in full soldier armor with serious expression. “Yes, I am him,” you respond.

“I am Captain Laro, of the castle guard. As I understand it from your fellow trainee’s, you saved all their lives after Instructor Ko was killed. You seemed to be the only one who kept a clear head throughout the whole affair, so I want to hear if from you what exactly happened here.”

As you recount the events to Captain Laro you find yourself reflecting on what exactly had happened and your role in it, as such your report to Captain Laro comes off as…

>Proud and Boastful, you speak of how you easily crushed the Bokoblins and how even though everyone else was frightened you alone had the guts to push on and engage the Moblin. [+1 to your Power
>Collected and Analytical, you tell of how things happened down to the last detail, analyzing where and when things went wrong and how you and others could have acted better. [+1 to your Wisdom]
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]

That’s all from me anons I’ll be busy with family stuff tomorrow so I’ll probably only get off one update tomorrow.
>>
>>5643763
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
>>
>>5643763
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
>>
>>5643763
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
DEFENSE
>>
>>5643763
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
>>
>>5643763
>>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
>>
>>5643763
>>Collected and Analytical, you tell of how things happened down to the last detail, analyzing where and when things went wrong and how you and others could have acted better. [+1 to your Wisdom]
>>
>>5643763
>>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
>>
>>5643763
>Honest and Humble, you recount what happened to the best of your abilities, heaping most of glory on the fallen Instructor for sacrificing himself to buy you time to rally the other trainees. Other than that you reflect on how you could have done better and not frozen up during the initial attack. [+1 to your Courage]
Gotta say, very interesting system ContQM. Looking forward to seeing how a 'low-power' character is going to fare. I wonder over the balance with wisdom though, considering it only effects personal stances and only for every third increment if I've understood it right.
>>
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>>5643763

>>5643765
>>5643766
>>5643768
>>5643797
>>5643811
>>5644032
>>5644270

> +1 Courage gained

Current Stats: Power: 2 Wisdom: 3 and Courage: 3

It is with humility and not a little sadness that your recount the previous events to the captain. You tell of Instructor Ko’s noble sacrifice to buy time and how you only managed to slay the Moblin thanks to the aid of your fellow trainees. The captain nods along as you speak, turning everything you say, over in his head. When you finally finish the captain speaks “Yes, that pretty much matches what the other trainees said.” Laro places his hand on your shoulder and gives it a squeeze. “Don’t weep overly much about instructor Ko’s fate I suspect he was glad to have given his life to save his trainee’s, especially one as talented and humble as you. Now why don’t you two get some rest you’ve had a hard day and no doubt need it.”

The captain’s words along with the adrenaline wearing off make you realize just how tired you really are. You and Joz head off to the barracks. Joz immediately goes to bed falling asleep as soon as his head hits the pillow. While you go to wash the Moblin blood off before finally succumbing to the need for sleep yourself.

The next few days go by slowly as a new instructor is found for your batch of trainees and your training resumed. You notice that most of the other trainees treat you differently now. Some treat with awe and almost reverence and the others treat you with a deep respect. Joz is still Joz though “Hey Matt, I’m thinking of starting a fan club for you. You’ve got enough bootlickers around here that we could probably get them polish your armor, shine your boots, and wipe your ass for you.” He treats you the same as he always has, which is honestly a nice break from the respectful distance the other trainees seem to but you at.

(1/2)
>>
>>5644592

Almost three weeks after the incident with the Moblin you and Joz enter the barracks after training, and find Captain Laro there waiting for you “Good to see you again Trainee Matthias, Trainee Jozoll”

Captain Laro sir, I didn’t expect to see you again sir,” you respond saluting.

“Neither I you, but I find myself in need of an additional guard for a royal ceremony in a three days’ time and I wished to extend the offer to you first.” Laro’s words take you off guard and you and Joz stare almost open mouthed in shock at Laro’s offer. “I know it’s a little unusual to give a trainee such an assignment, but I feel that you’ve earned the honor.”

Shaking yourself out of your stupor you stammer “S-sir I don’t know what to say,”

“Don’t feel pressured to say yes, I’ll understand if you refuse, I do have another in mind should you decline.”

> “Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
> “I’m sorry sir, but I have to decline.” You don’t really feel like you’ve earned the honor, the Captain will have to go with his back up
> Decline the offer, but suggest that Jozoll take your place. He was with you during the Moblin fight and he’s been by your side through thick and thin. Jozoll deserves the honor even if you feel like you don’t
>[Write-in]
>>
>>5644594
>> “Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
Grabbing this hook with both hands, I expect tragedy.
>>
>>5644594
> “I’m sorry sir, but I have to decline.”

Not only is this the humble option, but usually the worst things happen around the royal family.
>>
>>5644594
>“Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
Let's try and put in a good word for Joz so he may join us soon.
>>
>>5644594
>“Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
>>
>>5644594
> “Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
>>
>>5644594
>> “Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
>>
>>5644594
> “Yes sir, I’ll take the assignment.” You’d feel rude to decline this honor from the Captain
>>
>>5644594
>> Decline the offer, but suggest that Jozoll take your place. He was with you during the Moblin fight and he’s been by your side through thick and thin. Jozoll deserves the honor even if you feel like you don’t
>>
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>>5644594

"Yes sir, I'll take the assignment."

"Good, report to the castle in three days and tell the gate guard that I summoned you. You'll be let in. Come early and washed to the castle, you WILL be in the presence of noble personages, so there are certain things that you'll have to be taught before ceremony begins."

"Yes sir, I'll make sure to arrive early."

"Good man. Now I shall let enjoy your free time. I must notify instructor Lak of our agreement." And with that the Captain strides off, out of the barracks.

The silence left by the departing captain lasts for mere moments before Joz whistles loudly in amazement “You lucky bastard,” he says giving you a slap on the back “Only a few months training and they’re already making you a member of the Royal Guard.”

“No, they’re not, you heard Captain Laro they’re just short handed and need an extra body for the day. It’s not-”

“Make way!” Joz continues ignoring your protests “Protector of the Royal Buttocks Matthias is coming. Everybody make way!” Joz calls out, walking in front of you and making sweeping motions with his arms as if to clear a crowd. “I swear give it another week and they’ll be making you King of Hyrule.”

“What are you shouting about now Joz,” a trainee says entering the barracks.

“Matt here, just got an assignment as a royal guard.” Joz says and before you have a chance to clarify, the word spreads like wildfire through the barracks and across the training yard. Soon you find yourself in a circle of your fellow trainees being bombarded with questions and speculation about your assignment.


>You do your best field all the questions thrown at you in an attempt to both appease and get the other trainees to disperse so that you can get some rest.

>You can’t help but join in the speculations about your assignment, you hadn’t heard about anything special happening at the castle in the coming days, but then again you don’t have your ear to the ground like some of the other trainees.

>Joz’s prank has gone a little far this time as if you didn’t have enough problems with your fellow trainees this will distance them even further from you in the future. It’s time to turn the tables and give Joz a taste of his own medicine.
>>
>>5645445
>You can’t help but join in the speculations about your assignment, you hadn’t heard about anything special happening at the castle in the coming days, but then again you don’t have your ear to the ground like some of the other trainees.
Joz is great
>>
>>5645445
>You do your best field all the questions thrown at you in an attempt to both appease and get the other trainees to disperse so that you can get some rest.
>>
>>5645445
>You can’t help but join in the speculations about your assignment, you hadn’t heard about anything special happening at the castle in the coming days, but then again you don’t have your ear to the ground like some of the other trainees.
>>
>You do your best field all the questions thrown at you in an attempt to both appease and get the other trainees to disperse so that you can get some rest.

Sleep is great. In fact, I’m going to sleep right now.
>>
>>5645445
>You do your best field all the questions thrown at you in an attempt to both appease and get the other trainees to disperse so that you can get some rest.
>>
>>5645445
>>You can’t help but join in the speculations about your assignment, you hadn’t heard about anything special happening at the castle in the coming days, but then again you don’t have your ear to the ground like some of the other trainees.
>>
>>5645445
>Joz’s prank has gone a little far this time as if you didn’t have enough problems with your fellow trainees this will distance them even further from you in the future. It’s time to turn the tables and give Joz a taste of his own medicine.
what's a bro if you can't yank each other's legs a bit?
>>
1
>>5645447
>>5645474
>>5645794

2
>>5645450
>>5645545
>>5645610

Tie Breaker
>>
Rolled 2 (1d2)

>>5646677

let's try that again
>>
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>>5646679

Doing your best to field all the questions, you answer the easier ones first like: who, what, when, where, why, and how.

“Whose ass did you have to kiss to get that assignment?”
“What DID you do to get that assignment?”
“When are you going?”
“Where are you going?”
“Why is it only you going?”
“How can join too?”

And many other such questions by the time you finish answering the first and second barrage questions you’re utterly exhausted. Perhaps feeling a little bad for you, Joz clears the crowd of questioners and finally allows you to get some rest.

Over next few days the gossip about your assignment to the castle continues to simmer amongst the other trainees, with people making requests that you bring them back souvenirs and knowledge about what really goes on at those royal functions. While breaking for lunch on the day before the ceremony, Joz marches over two you his chest puffed out with pride.

"Hey, Royal Protector. You're not the only one whose got a special assignment.” He boasts, cocking his head back to look down his nose at you. “Instructor Lak just gave me the honor of picking up an order from the smithy,”

“Congratulations, I always knew you’d be promoted to delivery boy someday.” you respond.

Joz flashes you a smile before continuing “Instructor Lak has given me the authority to conscript someone to help me with my assignment and I thought who better to aid me than our Royal Protector. So, drop your gear and join me at the stables, I just got you the rest of the day off.”

Before you can say anything Joz is gone and out the door. With no recourse, you stuff the last bite of your lunch into your mouth and take off after him.

(1/2)
>>
>>5646758

Castle town is are pretty empty at noon with most people having shuffled home or to a tavern for lunch, so as Joz drives the horse drawn cart through cobbled streets he encounters little traffic. Good thing too as Joz flies around yet another corner throwing the cart onto one wheel.

“Slow down Joz you’re going to kill someone!” you shout at him as you hold on to your seat on the cart for dear life.

“It’s fine I know what I’m doing, my dad was a ranch hand at Lon Lon taught me anything and everything there is to know about horses.”

“Could have fooled me, I didn’t know you were from a ranch?”

“Yeah, born and raised there, Mom died when I was young and dad raised me with Miss Cremia’s help. I didn’t mention that before?”

“Nope,”

“Huh, I guess you’re right, we’ve never really talked about each other’s past. Where are you from?”

>Halona, a village by the Eastern Sea. Your family are traders and fisherman by birth. You’re the fourth of nine children.
>Udanam, a foundry town close to Dinmak Mountain, your father was a jeweler and mother a seamstress. You’re an only child.
>Born and raised right here in the Castle Town until a fire in your family’s tailor shop claimed your parents’ lives. You have a younger brother and sister now living with an aunt in Kusnu.
>[Write In] feel free to mix and match
>>
>>5646762
>>Halona, a village by the Eastern Sea. Your family are traders and fisherman by birth. You’re the fourth of nine children.
Salt of the earth
>>
>>5646762
>>Udanam, a foundry town close to Dinmak Mountain, your father was a jeweler and mother a seamstress. You’re an only child.
>>
>>5646762
I support >>5646766
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>>5646762
>Udanam, a foundry town close to Dinmak Mountain, your father was a jeweler and mother a seamstress. You’re an only child.
>>
>>5646762
>Udanam, a foundry town close to Dinmak Mountain, your father was a jeweler and mother a seamstress. You’re an only child.
>>
>>5646762
>Halona, a village by the Eastern Sea. Your family are traders and fisherman by birth. You’re the fourth of nine children.
>>
>>5646762
>>Halona, a village by the Eastern Sea. Your family are traders and fisherman by birth. You’re the fourth of nine children.
>>
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>>5646762

>>5646766
>>5646821
>>5646906
>>5647129

“Halona, its village by the Eastern Sea. My family are fishermen but one of my grandpas and two of my uncles are traders. I’ve got eight siblings, three older, five younger.”

Joz’s eyes bulge for a moment. “Eight siblings? Damn your parents don’t fuck around… or maybe they do.” He laughs.

“We’re a big family, I probably have at least one relative in every town that makes its living on the Eastern Sea.”

“And here I thought you were some sort of soldier or official’s son. Damn, that kind of ruins things. I was hoping you’d be able to read the invoice the instructor gave me so we’d know what we were picking up.” Joz says waving a piece of paper he’d pulled out of his shirt.

“Let me take a look,” you snatch the paper from his hand “One of my uncles taught me a little bit about words and numbers when I helped him on one of his trade runs.” Looking over the document you slowly scan the page. It was a rather simple document with only the item and the amount due on it, rather similar to your uncle’s ledgers. “We’re getting thirty spears, five sets of armor, and a whole lot of horseshoes.”

“Well I’ll be damned, I didn’t know you were a scribe. Quick what’s the sign say.” Joz says pointing at a sign on the corner of a nearby building. You end up reading every sign from there to the smithy as Joz continues to point them out.

Finally arriving at the smithy, you and Joz dismount from the cart. Following the sounds of metal being hammered. You find the smith and his apprentice finishing a horseshoe. With one final hit of the hammer the smith backs away from the anvil while his apprentice picks up the shoe with a pair of tongs and dunks it into a bucket of water for a brief moment then sets it into a box piled high with other horseshoes. It is then that the apprentice, a wiry young boy, notices the two of you standing there and rushes over to greet you.

"Hello there, masters how can I help you."

"We're here to pick up a delivery for the garrison" you say flashing the invoice at the boy.

The boy nods once and heads over to his burly master who is currently leaned up against his anvil wiping sweat from his face with a dirty rag.

"Master, some men from the garrison are here to pick up there order!" The boy practically screams in his master's ear "They've brought an invoice!"

The smith accompanys the boy over this time and proffers his hand for the invoice. Squinting hard at the paper he slowly runs his finger over the words and numbers mouthing them as he does so. Speaking in a carefully modulated voice the smith turns to his apprentice and says "It's the ones with the "G" branded on them should be 3 boxes of spears, 3 boxes for the armor, and a barrel of horseshoes."

(1/2)
>>
>>5647766

The apprentice nods to his master then leads you to a locked storage shed. Fishing a key out of his shirt, the boy unlocks the door and leads inside the neatly organized space. In the closer corner of the room is you shipment just as the smith described it. As you and joz lift the first box you realize that the easy part of this little errand is over. The stuff was HEAVY, so heavy in fact that you nearly drop the first box halfway out to the cart. Grunting and straining the two of you hoist box after box into the back of the cart. After heaving the barrel of horseshoes into the cart, the two of you sag to the ground exhausted and try to catch your breath.

“Damn, if I knew it was going to be this much work, I would’ve brought along four more guys.” Joz pants wiping the sweat from his brow. “But now that it’s over, I think we’ve earned a little reward.”

“What do you mean?”

Joz gives you a sly grin “nobody has to know that we were done this early. The smith could’ve been just finishing our order when we came by and it took him a little while get it done, leaving us with some free time. What do you say?”

> You like the way Joz thinks, seeing as you missed going to the Milk Bar you might as well pop in for a quick drink, all this hard labor has made you thirsty.
> “Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
> “I’m sure what you have in mind is drinking Joz and I don’t want to wake up tomorrow with a hangover. Let’s just go back.”
>>
>>5647769
> “Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
Got to de stress after seeing the instructor get turned into tomato paste
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>>5647769
> “Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
>>
>>5647769
> You like the way Joz thinks, seeing as you missed going to the Milk Bar you might as well pop in for a quick drink, all this hard labor has made you thirsty.
All work and no play...
>>
>>5647769
> “Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
>>
>>5647769
>“Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
>>
>>5647769
>> “Sure, what did you have in mind?” Whatever Joz has planned is likely to be better than what you had in mind and he’s right you’ve earned a break.
>>
>>5647769
>> “I’m sure what you have in mind is drinking Joz and I don’t want to wake up tomorrow with a hangover. Let’s just go back.”
>>
>>5647769
> You like the way Joz thinks, seeing as you missed going to the Milk Bar you might as well pop in for a quick drink, all this hard labor has made you thirsty.
Just a quicky though, don't wanna raise any eyebrows
>>
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>>5647769

>>5647773
>>5647780
>>5647892
>>5647905
>>5647938

"Sure, what did you have in mind." You give into Joz's prodding.

Joz's face splits into a wide grin "Alright, so I know you've got that big job tomorrow so, booze is out of the question. Buuut I know a place where we can relax and it's not too far from here."

The two of you board the cart again and Joz takes the reins. The place he takes you is indeed not far, but neighborhood you end up in might as well have been a continent away for how different it was. The nice cobbled streets turn into muddy paths as stone turns to dirt, the path narrows and the buildings go from sturdy stone structures to leaning wood shacks that devour the light leaving the place perpetually shaded.

As doubt starts to gnaw at you, Joz halts the horse in front of a wooden building in much better repair than the others around it. The building stands straight and doesn’t lean over like the others and its wood planks have been painted a dark green color. Following Joz’s lead you step down carefully off of the cart and on to the wooden porch jutting out from the front of the edifice. As you do so, you notice a wooden sign hanging over your head depicting a rather attractive young lady in a towel pouring steaming water into a wash tub with the words “Madame Ith’s” inscribed on the bottom. As Joz pushes his way through the door a wave of warm, humid, and sweet-smelling air greets you. Inside a large woman in a rather revealing dress, smiles at you from the front desk.

“You brought us to a brothel?” you mutter out the side of your mouth and into Joz’s ear.

“Not exactly,” he mutters back.

(1/2)
>>
>>5648710

As you approach the woman her smile turns to open mouthed surprise. “Jozy is that you, oh it’s been a while since we last saw you here. How have you been dear.”

“Fine missus Ith,”

“Oh, and who is your friend,”

“This is Matthias, a close friend,”

“Let me get a look at you dear,” Ith says as you both draw closer. The woman looks you up and down in way that makes you feel naked before her. She locks eyes with you for a long moment before she blinks and shudders “What intense eyes you have Matthias, their the kind a girl could get lost in if she’s not careful. And Jozy what have they been feeding you, you’re nothing but skin and bone.” The woman says leaning over the desk to cup Joz’s face in her hands and examine his features.

“They feed me fine missus Ith, it’s all just gone into muscle,” Joz says rolling up a sleeve to expose his bicep. With coo missus Ith squeezes Joz’s bicep with her rather meaty hands.

“Oh my Jozy whatever they’re feeding you, keep eating it. Now.” Ith settles back in behind her desk “What can I help you boys with today?”

“I’ll let my friend here decide, we really came here for him anyway. Though this is his first time at a place like this so, you’ll have to explain how this works.” Joz says as he reaches down to his Rupee pouch and begins counting.

“Well dear, this is a combination bath house and massage parlor, where the attending girls are a little freer with how much skin they show. You’re allowed to look, but don’t touch darling. Other than that, you can sit back, relax, and enjoy the experience. Now, what can we help you with today darling. A bath, a massage, both. Those or anything in between we can help you with?”

> “Just a bath today,” you’ve got time for a bath but that’s about it.
> “A message sounds nice,” you’ve got tight muscles all over it’d nice to get those taken care of
> “Why not both,” You could certainly use both after lugging those damn crates around.
>>
>>5648711
> “Why not both,” You could certainly use both after lugging those damn crates around.
>>
>>5648711
> “Why not both,” You could certainly use both after lugging those damn crates around.
>>
>>5648711
> “A message sounds nice,” you’ve got tight muscles all over it’d nice to get those taken care of
I'd go for both, but we're on a bit of a time limit I think.
>>
>>5648711
> “A message sounds nice,” you’ve got tight muscles all over it’d nice to get those taken care of
Time crunch. Can't get caught here when we're on a mission!

>CAPCHA: STD HX

Oh jeez.
>>
>>5648711
>> “A message sounds nice,” you’ve got tight muscles all over it’d nice to get those taken care of
I dont want to be late
>>
Sorry anons no update today I got back too late and don't want to write while groggy. Should be able to make up for it with two post tomorrow though.
>>
>>5649647
No worries. Sleep well, QM!
>>
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>>5648711

>>5648765
>>5648867
>>5649087

“A message does sound nice, I’ll go with that.”

“Excellent choice darling. Twenty Rupees please.”

After fishing a red Rupee out of your pouch, Madame Ith shows you and Joz to a changing room, where you swap out your training fatigues for a simple towel round the waist. You are then brought to a room, heavy with the scent of perfumes and oils, and told to lie down on one of the tables. With a clap of her hands and a call of “These two gentlemen need attending to ladies.” Madame Ith departs and three women wearing towels that just barely cover them enter. The experience is satisfying to say the least, a pleasure for the senses, as with smooth gentle movements oil is applied to your back, arms, and legs before your muscles are soothed and gently massaged, undoing knots and relaxing tensed tendons. If there weren’t such enjoyable sights to be seen you would have closed your eyes and possibly fell asleep.

In all too short a time the message is over and you’re wiped down and your clothes returned. You wished you could have stayed just a little longer and maybe had a bath, but duty calls and you and Joz have been away long enough. You bid farewell to Madame Ith and she tells you to “Come back anytime dears,” with a wink.

>With your aches and pains taken care of and your muscles relaxed you feel rejuvenated. You’ve gained 4 temporary HP

You manage to arrive back at the barracks with no one questioning the length of your visit to the smithy, and this time you conscript the help of your fellow trainees to help you unload the bulky cargo of equipment. That night as you drift off to sleep, for once not plagued by any sore muscles, you ponder what tomorrow will bring, tomorrow, the day you’ll attend to the King of Hyrule.
>>
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>>5650000

You wake up, as instructed, dark and early with the sun only just beginning to paint the eastern horizon beautiful shades of red and orange. You wash your face and don your freshly polished armor, before snagging and apple from the kitchens and heading out to Hyrule Castle. The streets of the castle town are dead, save for the merchants setting up their stalls for a day of haggling and trading, and the bakers, who had been up hours before you to fill the streets outside their shops with the smells of baking bread. Arriving at the castle gates you are halted by the guards who demand you state your business.

“Trainee Matthias here to see Captain Laro.” You say and one of the guard’s face lights up in recognition.

“Ahh yeah, the captain said there’d be one of you coming this morning. Well come on in.” The guard says issuing you through the portcullis’s wicket gate. The man leads you a little way in before grabbing a young servant boy out of a crowd of servants busily bustling about the castle and having him take you the rest of the way. The halls of the castle twist and turn as the boy leads you down them at a speed that you’d call a sprinting walk. You almost have to jog as the boy moves through what you assume are servants’ passages to take you to your destination. Soon the boy leads you through a door out into a well lit and carpeted passage, and stops in front of an open where you can see Captain Laro stands behind a desk with several other men standing across from him. The servant boy gives you a little bow before taking off back the way you’d come up. As you approach the door you overhear Laro speaking.
>>
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>>5650002

“Izul, I want your men at the gate to escort our guests to the throne room for the ceremony. Oto your people should line the route to the council chambers and stand guard when for when the formal talks and treaty negotiations begin. An- who goes there?” Captain Laro calls catching sight of you in the doorway.

“Trainee Matthias sir, you requested me?”

“Ah Matthias, yes, well come on in don’t stand in the door like a spy eavesdropping. Matthias these are sergeants Izul, Oto, and Korus.” Laro says introducing each man in turn. “You’ll be helping Korus’s men here guard the throne room during the introduction ceremony. He’ll walk you through what you’ll be doing. Now you all have your assignments get to it.” Everyone in the room gives Laro a salute before making for the door.

Out in the hall sergeant Korus stops to look you over. “So, you’re the kid the captain was talking about. Terrible stuff about what happened to Instructor Ko, but the way I hear it you performed well under pressure. Good, you’ll need that here, being a guard for these ceremony’s is dangerous, not for your life, but for your career. One slip up in front of the nobility and you could find yourself cleaning latrines for the rest of your days. I don’t mean to scare you, just remind you that being a guard at the castle isn’t the cakewalk it might seem. Now before I show you the ropes, any questions?”

>Any questions for the sergeant?
>>
>>5650004
>With all due respect, if it's so dangerous to my reputation... Doe sit also present a major opportunity?
>Why did you choose me, anyway? I mean, I appreciate it, but I performed well in a dangerous situation... Not a diplomatic one, right?
>>
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>>5650004

>>5650152

“With all due respect sergeant, if it's so dangerous to my reputation... Does it also present a major opportunity?”

The sergeant lets out a little laugh “No kid, this is a dead-end position everyone here has plateaued. Once a castle guard always, there’s no place here for valorous deeds or daring stunts. No opportunity to gain fame or money. You’ll slay no monsters and rescue no damsels. But this job is a safe one, you’ll be slain by no monsters and stabbed by no bandit, although you might be slapped by a damsel. Plus, your pay is regular and decent, you’ll always have a warm bed to sleep in, and you’ll never miss a meal or go to bed hungry,” he laughs slapping his protruding belly.

“Then why did the captain choose me? He doesn’t think I’ve plateaued, does he?” you ask worry creeping into your tone.

“Hey, relax kid your way too young to be retired to guard duty at the castle just yet. No, if I know the captain, he’s testing you. You performed well on the battlefield, kept your head on straight, but now the captain wants to see how you perform on the social battlefield. Can you keep your feelings in check, do you respect authority, can you follow orders, that sort of thing. I bet Captain Laro has something bigger planned for you kid, you just gotta jump through some hoops is all.” The sergeant says giving you a reassuring pat on the shoulder. “Now, anything else?”

You shake your head felling a little better and ready to get to your duty.

“Good, now first things first, lets get you a spear…”

(1/2)
>>
>>5650520

On your trip the armory sergeant Korus explains the basics of your duty which as it turns out is mostly standing at attention and politely declining the requests and demands of drunken nobles. “It really is that easy you just hold your spear and stand still as a statue, even if Lord Tipsy vomits on your boots,” The sergeant shudders as if remembering a personal experience. “If he asks for your spear, or any other bit of your equipment, say I’m sorry your lordship but I cannot. And if he steals it anyway let him, just report what happened to the captain or me when your shift is over and we’ll get you another one.” He says understanding lacing his words “Now if two nobles start fighting don’t move without the captain’s or the king’s say so. The last thing you want is some noble challenging YOU for his honor because you touched his skin or tugged too hard on his expensive shirt. The only other time you’re allowed to move is if there is a threat to the King or his family. Other than that, just stand there, swipe a few snacks off the platters when no one is looking, and watch the nobility make asses of themselves.” The sergeant chortles and gives you a slap on the back as the two of you finally enter the throne room.

The grand space was bustling with activity as tables, benches, chairs we’re being brought in and set up by a steady stream of servants. Floors were being swept and mopped. Windows were being washed. And every bit of wood or glass or metal was being polished to a mirror shine. Over the din of preparation Korus leads to a spot nearer the throne.

“You’ll be here, stationed nearer the royal guards and the royal family, right next to the higher nobility. Don’t worry about the whole ‘higher’ thing just treat them like I told you and you’ll do fine. In fact, the high nobles are probably the most well behaved of the lot, seeing as they’ve got the king literally breathing down their necks.” He lets out a little chuckle and takes you back out of the throne room. “That’s all there is to it. Now we’ve got a few more hours before we have to be in position, is there any place in the you want to see? I can show you around if you’d like.

> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
> “I’d like to patrol around the throne room for a bit if you don’t mind. I want to get a feel for the place.”
> “Actually, I’d like to know a bit more about this ceremony that’s taking place, I haven’t heard much about it yet.
>>
>>5650521
> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
>Barracks and if we have the time the library.
>>
>>5650521
> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
>Barracks and if we have the time the library.
>>
>>5650521
>> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
>Barracks, Library, and the Kitchen
>>
>>5650521
> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
>Barracks and if we have the time the library
>>
>>5650521
> “Sure, I’ve always wanted to see…” [Write-in] (The tour will include places like: the library, barracks, kitchen’s, etc. write in if you want to visit any place in particular)
>Barracks and if we have the time the library.
>>
>>5650521
>“Sure, I’ve always wanted to see…”
If there were any secret passages around the castle. This might come in handy!
>>
>>5650521
> “Actually, I’d like to know a bit more about this ceremony that’s taking place, I haven’t heard much about it yet.
>>
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“Sure, I’d like to see where the barracks and the library, if you don’t mind.”

“Not at all lets go kid.”

The sergeant’s tour begins, as requested, with the barracks. Located in the center of the castle on the ground and second floors, it is conveniently armory adjacent and filled with row upon row of bunks. Not too dissimilar from your trainee barracks in the castle town. At this hour of the day, they are mostly deserted save for a few servants cleaning and making beds, and the soldiers with night watch duty either winding down after their shift or already asleep in their bunks. The sergeant introduces you to a few of the one still awake playing cards.

“Matthias, these lazy bums have the easiest job at the castle, night watch. Meet Basso, Obi, Ozi, Joli.” Korus says gesturing to the each of the four men seated around a table littered with cards and tankards.

“Easy my ass,” Obi says lolling his head over his shoulder to look at you and the sergeant. “When’s the last time you tried living like a vampire sergeant, up all night, sleeping all day, and seeing precious little of the sun.”

“Last month when I was on night watch.” Korus shoots back “You see kid, we all take a turn at night watch, we’ve got enough men for three rotations so each man serves four months of night watch a year, and right now these sorry sacks are up.”

“Not for much longer, thank the goddesses.” Mumbles Obi.

“So, who’s the new blood sergeant, he looks a little young.” Ozi says turning away from his cards to look you over.

“This is Matthias, he’s helping out with security for the ceremony today, just some extra protection for the court. I’m showing him around a little bit before his shift starts.”

“Oh, you’d take him down here to show him the Boards,”

“No, I just came to show him where our slackers sleep,”

“Ah c’mon sergeant let him try his hand at the Boards,” Basso begs “It’s a tradition for new bloods.”

“I’d rather the kid not have a broken nose before the ceremony,”

“Oh he won’t break anything, not if he’s quick,” Ozi says reaching under a bunk and pulling out two planks of wood attached to form and L shape “You just gotta go from one end of the room to the other without stepping on a board and getting smacked in the face. Easy right.”

“Easy? Yeah except for the part where you blind fold the kid and spin him dizzy until he can’t stand up straight. C’mon Matthew let’s get on with your tour.”

“Are you sure you don’t want to do it kid, there’s 100 rupees in it for you if you do it.”

> Follow the Sergeant out, you don’t have time for this silly little game.
> “I’ll bite, let’s play this game,” The money’s nice, but you almost want to do this to prove you can.
>>
>>5652767
> Follow the Sergeant out, you don’t have time for this silly little game.
Let's show off our Wisdom, rather than Courage, in this instance.
>>
>>5652767
>> Follow the Sergeant out, you don’t have time for this silly little game.
>>
>>5652767
> Follow the Sergeant out, you don’t have time for this silly little game.
>>
>>5652767
>Follow the Sergeant out, you don’t have time for this silly little game.
Tempting, but it'll have to wait for another day. Perhaps whenever we become an official member of the guard
>>
>>5652767
>> Follow the Sergeant out, you don’t have time for this silly little game.
>>
>>5652767
>> “I’ll bite, let’s play this game,” The money’s nice, but you almost want to do this to prove you can.
>>
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>>5652767

>>5652780
>>5652803
>>5652866
>>5652873
>>5653003

Ignoring the coaxing of the night watchmen you turn and follow sergeant Korus out of the barracks and resume your tour of the castle.

The library is dead silent compared to the rest of the castle. Here, no servants hurry about from task to task and tall shelves of books quickly swallow any sound. The thick air is heavy with the smell of musty pages and dust, and despite large windows letting in the sun, the spaces between shelves are dark and stifling.

“This is the library, or the grand archives, if you’re talking to the archivist. He’d tell you about how much culture and knowledge is stored in dust tomes an-”

“And I’d be right sergeant Korus,” says an old and worn voice from behind you. Korus jumps at the sound and the two of you turn to find a hunched over old man in a simple dark blue robe with thick glasses standing behind you with a large book clutched in his gnarled hands.

“Master Archivist,” Korus breathes his voice edged with cautious relief. “I didn’t see you there. I was just showing our new recruit Matthias here around the castle.”

(1/2)
>>
>>5653590

The archivist gives you a quick glance and then sighs “And here I thought I’d gotten an assistant. Well, if you’re getting a tour of the castle, I might as well show you the archives.” The librarian walks past the two of you then stops just a few steps ahead and turns. “These are the Grand Archives. The books accumulated here contain the rich cultural, historical, and scientific knowledge of the people of Hyrule going back to the very founding of the kingdom. The size of these archives is a testament to value the kings of Hyrule place on knowledge and the art of writing. Why, the reason we have a second floor is due to gracious patronage of the previous king.” The archivist is about to go on but stops as Korus lets out a soft yawn and blinks his eyes blearily. “But I highly doubt, you care about the history of this library or its contents. You’ll probably only use this place as a shortcut to the kitchens, or as a quiet spot to take naps, isn’t that right sergeant Korus?”

“What, oh yes, very important.” Korus answers, returning to the conversation.

The archivist lets out a sigh and points to a door leading down a small stair case. “I the kitchens are that way, if you wish to resume the tour sergeant.”

“Ah, a good idea we’ll pop in quick then get back up to the throne room the ceremony starts in a bit.”

> Finally, an excuse to go you were falling asleep listening to the archivist go on.
> “Actually, master archivist I was wondering, this place contains all types of books, correct? Would happen to have books on fighting techniques, strategy, or even just old battles? Even with limited time, it would be nice to know where the books are in case you come back here someday.
> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
>>5653592
> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
>>5653592
>> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
>>5653592
> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
>>5653592
> “Actually, master archivist I was wondering, this place contains all types of books, correct? Would happen to have books on fighting techniques, strategy, or even just old battles? Even with limited time, it would be nice to know where the books are in case you come back here someday.
>>
>>5653592
>Actually, master archivist I was wondering, this place contains all types of books, correct? Would happen to have books on fighting techniques, strategy, or even just old battles? Even with limited time, it would be nice to know where the books are in case you come back here someday.
>>
>>5653592
>“Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better
Huh, I'm surprised we know how to read in the first place.
>>
>>5653592
>> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
>>5653592
>“Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>5653697
We could read a ledger and street signs at least. I'd be surprised if our literacy went much further than that though. I'm hoping he could help us learn more if he takes a liking to us
>>
>>5653592
>> “Thank you for the lesson master archivist, while I don’t know how to read very well myself I always liked hearing my uncles read me stories about heroes from the past” reading isn’t really your thing, but it wouldn’t hurt to try and get to know the archivist better.
>>
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>>5653592

>>5653611
>>5653613
>>5653627
>>5653697
>>5653718
>>5653766
>>5653912

“Thank you for the lesson master archivist, while I don’t know how to read very well myself, I always liked hearing my uncles read me stories about heroes from the past.”

“You know how to read?” the archivist says cocking a bushy eyebrow.

“Only a little, my uncle was a merchant, he taught me how to read from his ledgers, so I only know simple words like cloth, fish, iron, grain.”

“Tell me boy, did he also teach you numbers?”

“He taught me two plus two is four and that four minus three is one.”

The archivist’s other eyebrow raises in surprise “Well boy being able to do that puts you head and shoulders above the rest of the layabouts here. You know we’re surprisingly similar boy I too started out as an illiterate commoner, and it was my love of stories that drove me to pester the local magistrate until he took me on as an assistant and taught me to read. I simply devoured writing of any kind while I was there and noticing my passion for books and writing the magistrate forwarded me here to help the old archivist manage this massive collection of knowledge. It was a dream come true, all the books I could ever wish to read at my finger tips and nearly all the time in the world to read them in,” the archivist lets out a longing sigh, “Although now-a-days I find I don’t have the time to enjoy reading as much as I once did. Everything seems to take longer than it used to and I find it harder and harder to focus on the words on the page these days.” The Archivist falls silent and seems to shrink as he contemplates his own words.

Looking at the archivist now, you don’t see an irritable old man fed up with the ignorance of those around him, but rather an old man saddened and not a little bit frightened by his own failing body and mind. That one day he will be unable to do thing that he loves. In a moment of compassion for this old man you reach out and touch him breaking him from his reverie. “Um Wha-what were we talking about? Oh yes you said you liked hearing stories about heroes from the past, did you? Well I’ll tell you what, come by the archives again when you have some free time and I’ll show you some books on Hyrule’s heroic folklore.”

“Thank you, archivist,” you say bowing your head slightly.

“Oh, its archivist Jirron and think nothing of it.” Jirron glances over at sergeant Korus who’d been waiting by the door. “I think I’ve taken enough of your time boy, best get back to your duties before Korus over there falls asleep.” With that the archivist leaves you heading into the maze of books while you catch up with Korus.
>>
>>5654366

“Ready to go now sir,”

“Hm, what” the sergeant blinks the sleep from his eyes and stretches before looking out the archive’s massive windows. “Well I don’t think we’ll have time to visit the kitchens we better head up to the throne room now.” The sergeant moves at an accelerated pace up through the halls of the castle to the throne room. As you move along you notice more and more servants filling the halls congesting them with traffic and slowing your progress slightly. It is then that a thought strikes you.

“Sergeant are there any secret passages for getting around the castle quicker?”

Korus glances back at you and shakes his head. “Not that I would know of, the only ones I might know of are servants’ passages. If there were any secret ways around the castle the only people who would know would be the royal family and a few others like maybe captain Laro or the royal guards.” The way forward clears some what of servants and you push through.

>Okay anons this will be your first skill check I’ll be using a d100, roll under system with 1 being a crit and 100 a crit fail for now. I need three anons to roll a d100 for me.

> Base DC 20 (Well Hidden/Crowded Place)
> 3 Wisdom +15DC
> Total DC 35
0 = You don’t notice anything.
1 = You notice someone, but they slip away.
2 = You notice and confront a suspicious individual
3 = You confront a suspicious individual and uncover damning evidence
>>
Rolled 48 (1d100)

>>5654368
>>
Rolled 56 (1d100)

>>5654368
>>
Rolled 75 (1d100)

>>5654368
>>
well that didn't go so well did it. Wonder what the spoilers mean exactly, magnitudes of success?
>>
>>5654514

Yes they represent the degree of success depending on the number of passes. Don't worry too much about these rolls this was more of a passive check. Although it would've made things mighty interesting if you'd gotten at least two successes
>>
>>5654556
10 rupees says it's zelda trying to sneak out
>>
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You are jostled a little by the stream of servants and one particularly aggressive maid almost knocks you over as she shoulders her way past, but you finally push your way into the throne room. It had changed a lot since you'd left to tour the castle. Benches, tables and chairs now filled the room segregating it into neat rows. Huge draperies dangle off the walls proudly displaying the sigil of the royal family. A massively long red carpet trimmed with gold had been rolled out leading all the way from the entrance to the throne. Many of the castle guards had already taken up their positions and we're now lazily watching the hurried last minute preparations or chatting with other nearby guards.

"Okay Matthias take up your position and settle in. Remember what I told you, stand still, be polite, and only move when ordered. I’ll be positioned by the door at the start of the ceremony, but once things are settled and going smoothly, I’ll patrol around and check in on you. Captain Laro will also be here schmoozing around with the lesser nobility and running security checks, so he’ll probably check in on you at some point as well. Good luck kid, see you in a bit.” With a reassuring slap on the back sergeant Korus leaves you to your duties.

You assume your position and adopt a relaxed guard stance, watching the servants put the finishing touches on the throne room by placing vases large and small full of flowers all over the place. It isn’t long before everything is in place and most of the servants file out to be replaced by what you assume are those here by invitation, those with common or lesser blood brought here by the grace of the king, they are dressed in the best they can afford, well made and clean if slightly drab clothes. They shuffle in quietly, nervous and a little unsure of themselves. A well-dressed footman directs them to stand to either side of the carpet close to the door. Next to enter are the lesser nobility, knights, unlanded nobles, then barons and lesser land owners. A herald announces their names and titles as they pass through the door. Their dress is fine, colorful, and well made, but without much flair with only a ring, some earrings, or a fine necklace or broach to adorn them. They enter, some with pomp and grace, others laughing and chattering amongst themselves. They fill in next to the invitees further down the chamber. Next come the higher nobles, they enter one at a time waiting for the herald to announce them and all their titles before proceeding with composure and grace to the far end of the hall and taking up positions close to the throne. They are richly adorned in luxurious fabrics, well embroidered and bedecked with jewelry.
>>
>>5655205

There is a deafening blast of trumpets and contingent of the royal guards marches into the hall, their armor and weapons far shinier and better quality than yours, they line the route to the throne in front of you, as the Herald announces in his loudest voice “Lords and Ladies of the court, I present to thee thy lord and liege King Rham Bronpharus Hyrule.” The King of Hyrule strides in to the chamber and his presence is felt immediately as everyone stands to attention and the room seems to take on a more stately and regal air. The man is tall with a slight gut that only seems to make him more regal not less, his face is creased with wrinkles and his black hair and beard are speckled with white. He stops a few steps from the entrance and turns to offer his hand to his wife, the Queen as she enters the room. She too gives off a regal bearing, but it is countered by a maternal warmness that makes you think of your own mother. She smiles brightly, her bright blue eyes sparkling as she takes her husband’s hand. She does not show the weight of rulership as her husband does, her hair is still a fair blonde and her skin is unblemished and glowing with vitality. The king and queen are followed by their children, four boys and three girls though you notice that one of their sons is missing. The three boys in attendance, although they are all old enough that you should be thinking of them as men, follow close behind their father each of them attempting to mirror his proud and noble bearing. The three girls, one full grown women, one on the cusp of womanhood, and one still a child, follow behind their mother trying to display her same warm regality.

The king and queen take their seats atop their thrones at the end of the room, their children huddle in close around them with the royal guards falling in and setting up to either side of the throne. The rest of the nobility shuffles closer in a loose semicircle starting at the throne and radiating outward. The herald, now positioned next to the king calls out. “The king will now hear from his petitioners, Mayor Zissin of Lanteria you may now make your petition.” As the herald speaks, servant quietly shuffle in with wine and small snacks for the attendees, and the room seems to relax a little, your fellow guards easing their stances slightly with some accepting snacks as servants walk by. As the petitioners are heard and court drags on, you find yourself…

> Listening closely to the petitioners interested to hear the problems of the kingdom.
> Watching the nobility and the Royal family overhearing snippets of their conversations as they chatter.
> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
>>5655207
> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
>>5655207
> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
>>5655205
>one particularly aggressive maid almost knocks you over as she shoulders her way past
>>5654673
I think you're right.

>>5655207
> Listening closely to the petitioners interested to hear the problems of the kingdom.
>>
>>5655207
>> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>5655227
QM got his notes read instantly kek.
>>
>>5655207
>Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
>>5655207
>> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
>>5655207
> Keeping a close eye on the proceedings of the chamber watching for odd behavior. Korus said this job would be a boring cake walk but you’re not so sure.
>>
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>>5655207

>>5655209
>>5655211
>>5655230
>>5655240
>>5655272
>>5655454

Okay I need 3 anons to roll of a d100 for me. Update will come in a few hours yet.

> Base DC 30 (Well Hidden/Active Search)
> 3 Wisdom +15DC
> Total DC 45

0 Passes = You don’t notice anything.
1 Passes = You notice movement in the rafters above, but can’t quite make anything out.
2 Passes = You notice and identify a shape in the rafters.
3 Passes = You get a good look at a figure up in the rafters above the court, plus an interesting insight.
>>
Rolled 16 (1d100)

>>5655581
>>
Rolled 77 (1d100)

>>5655581
>>
Rolled 1 (1d100)

>>5655581
>>
>>5655744
Holy shit. Good on y’a Anon.
>>
>>5655744
>>5655581
This count as something special? what are your crit rules?
>>
>>5655744
Nice.
>>
>>5655744

Well isn't that something.

>>5655747

Yes anon crits are special in the fact that they override everything and give special additional effects. Update in progress sit tight everyone.
>>
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>>5655816
nice
>>
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>>5655744

> Critical Success!
> All individuals in rafters spotted and clearly identified. Connection to royal family established.
> Permanent + 5 to all detection/inspection checks

As the petitioners make their requests you keep your head on a swivel carefully looking over the chambers watching for threats. Despite sergeant Korus’s words about taking it easy, you just can’t shake the feeling that something is off. Taking a deep breath, you crane your neck upwards to stretch and that’s when you spot it, movement up in the rafters. You freeze your eyes searching the darkness above. Standing in the rafters above the throne is a strangely dressed individual, wait not one individual, two. Both of them garbed in dark form fitting cloth wraps around their heads and faces to conceal their identity. You also notice a strange eyelike symbol emblazoned on their chests and odd identifier for some assassins. You casually roll your head to the side in another stretch and spot two more figures in the rafters above the entrance to the chamber. Your heart starts to beat faster as you carefully scan for additional people in the rafters, but find no more. Four people, two to block the entrance, two to cover the king. If they wanted to, they could easily take out the king before you could so much as shout a warning. So why hadn’t they?

The thought gives you pause as you consider your options, it is then out of the corner of your eye, that you spot the youngest princess waving at something. You follow her gaze up to the rafters. She’s waving at the assassins? To your surprise one of the assassins waves back, something fishy was definitely going on here.

“How’s it going kid,” sergeant Korus’s voice in your ear nearly makes you jump out of your boots “Woah, sorry kid didn’t mean to startle you, everything alright?”

“There are assassins in the rafters.” you hiss out of the corner of your mouth “Right above the king.”

Korus directs his gaze up to the rafters and squints into the darkness for a moment before his eyes grow wide and his face blanches. “Okay kid, stay calm and act casual they haven’t pounced yet, which means their waiting for something. Wait here and I’ll notify the captain.” Korus says, a slight quiver in his voice. Moving as calmly as he is able, Korus walks over to the ring of onlookers around the king, to captain Laro, who you only now notice is among the lesser nobles and knights dressed not in his armor, but a finely woven vest and coat. You watch as Korus leans in and whispers into the captain’s ear. Laro doesn’t even react, merely whispering back to Korus and sending the sergeant away. Korus makes his way back to you, some color returned to his cheeks.

(1/4)
>>
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>>5655965

“Captain says not to worry about it, the people up there are some kind of royal guard he said, but they’re nothing I’ve ever seen before. Good eyes by the way, I never would have known they were there if you hadn’t pointed them out. Its weird though I’ve stood guard in this chamber for many years and looked up at the rafters and seen nothing every time. Are those foreign visitors the reason?” Korus muses to himself.

“Foreign visitors?” you ask.

“Yeah didn’t the captain tell you, it’s the whole reason court is being held today there are-“

Korus cuts himself short as a young page hurries into the room and approaches the throne. “I beg your forgiveness your majesty, but some foreign dignitaries have arrived for you sire.” The page says bowing low before the king.

King Rham nods gravely and turns to the nobles, “We will continue with the petitions and matters of the court later. It appears our foreign guests have finally arrived.”

“That is not all my lord,” the page says and he whispers something into the king’s ear. The King’s expression betrays not one emotion, but after the page finishes, the king rises to his feet. “Show him in,” he says his eyes fixed upon the entrance to the throne room. The page hurries out accompanied by the herald and Korus quickly leaves you to return to his post. The nobility and other guest clear a path to the king filtering out around the throne as the royal guard move forward to line the approach to the king. You don’t have long to ponder who the foreign guests might be as the herald returns and loudly announces the new arrivals.

“Lords and Ladies of the court I present to you all The Lord of the Gerudo people, King Gannondorf.” A murmur ripples through the crowd as through the door steps a giant, muscled man easily half again as tall as you, with well-tanned skin and a fiery mane of red hair. He’s bare chested with a green and gold embroidered tunic skirt covering him from the waist down. He is modestly adorned with jewelry and even his crown is a simple gold circlet around his head. He strides into the room a cocky smile on his face, his every step oozing confidence as he looks around the room like some one would examine a house they were going to purchase.

Entering behind the Gerudo King is a contingent of Gerudo Guards, all women by the looks of it and all of them larger and more muscled than you. They march in gilded armor gleaming and spears in hand, their faces concealed behind masks and veils. You grip your own spear tighter as the follow their king into the room, but stop just after the entrance and stand their ground.

“King Rham,” Gannondorf speaks, his voice is deep but his tone is light and casual. “Sorry for the delay, we were held up at the border.”

2/4)
>>
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>>5655968

Rham doesn’t react and his tone is flat and matter of fact. “We were expecting a diplomat, not the King of the Gerudo himself.”

“Ack, diplomats are not my way, I prefer to settle matters in person, man to man, king to king.” He says with a dismissive gesture. “I wish to see those who pursue treaties with me, to look them in the eye and measure their worth.” The King of the Gerudo’s locks eyes with King Rham and there is a long and tense moment as the two stare each other down. The moment is broken by Gannondorf who turns first, and lets out a loud peal of laughter “Ha, the Hylian King is a man of iron will I see. Good I can trust such man to be true to his word.”

“We Hylians value honor and integrity,” King Rham responds “We also value honesty and openness, so tell me King of the Gerudo why you have brought armed soldiers into my home.”

Gannondorf glances over his shoulder at his guards. “Fear not my intentions King of Hyrule. I wouldn’t have brought any guards, but my people’s concern for me is great and while I believe in YOUR good intentions my people still wished for me to be protected by a few guards.” He says a pleasant smile creasing his lips.

King Rham nods “Very well, but I would have them disarm while they are in the throne room. For my people also care very much for me and would feel threatened by so many armed individuals so close to their king.”

“I understand completely,” Gannondorf claps twice and half of the Gerudo hand their spears over to the other half, and the doubly armed contingent of guards leaves the hall. “Better? Now I do hope our two peoples can come to an agreement over this little border dispute. I would hate for more blood to be spilled between two such honorable peoples” The Gerudo King says bowing his head solemnly.

King Rham holds his hand up to stop the Gerudo King. “We can, but such matters should not be discussed in this manner. We will treat with you privately, in the council chambers, but we have a tradition in Hyrule to feed our guests before discussing business with them.”

“Fantastic, ha,” Gannondorf lets out another bark of laughter “I haven’t’ eaten since this morning and I am famished.”

The King nods and calls out to the master servant waiting in the hall. “Master servant serve our guests.” The Master servant nods and nervously sidles out the door past the unarmed Gerudo women.

(3/4)
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>>5655973

Tense air doesn’t leave the room as everyone is seated and the meal is served. Conversations are short and often whispered with glances being thrown toward the Gerudo king at the high table, who is undoubtably the loudest in the room. He tears into the meal before him eating messily and laughing loudly the nobles next to him put on brave faces, but are in obvious discomfort while King Rham maintains his cool comportment. Around the high table the royal guards keep a tight grip on their spears and when you glance up you can see the individuals in the rafters glaring intently at the Gerudo King, their presence here making much more sense to you now.

“Take a break kid,” you jump once again as sergeant Korus places a hand on your shoulder. “I know you haven’t eaten since this morning and you’ve got a long shift ahead of you, so take a break and get a bite to eat.”

“I’m not really hungry, besides I don’t think I could relax with all this going on.” You answer Korus honestly.

“I know kid, but a soldiers got to know when to take a break, because you never know when your next one might be. We’ll be okay without you for a little bit, we’ll eat in shifts, besides I doubt the Gerudos will try anything just yet, their king is having too much fun.” He says with a nod toward the high table where Gannondorf lets out another laugh.

Heeding the sergeant’s advice, you take a seat at one of the invitees and petitioners tables and force some food and water down your throat. You nearly choke though when one of the large Gerudo women sets down nearby, unhooks her mask and begins devouring a plate of fish. It seems that the Gerudo are eating in shifts as well.

> Ignoring the Gerudo woman, you do as the sergeant said eat and try to relax a little, he’s right you’ve got a long shift ahead of you and being too wound up won’t help.
> You shift over a little closer to the petitioners and listen in on their conversation, they appear to be discussing the boarder incident, that the Gerudo King was referring to.
> Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking.
>>
>>5655975
> Ignoring the Gerudo woman, you do as the sergeant said eat and try to relax a little, he’s right you’ve got a long shift ahead of you and being too wound up won’t help.
>>
>>5655975
> Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking.
Might as well.
Also, correct me if I'm wrong but isn't Gerudo race all woman except for one guy, that being Gannondorf?
>>
>>5655975
> You shift over a little closer to the petitioners and listen in on their conversation, they appear to be discussing the boarder incident, that the Gerudo King was referring to.

>>5655978
That's pretty much the short of it.
>>
>>5655978

If I remember right it's more like men are extremely rare among the Gerudo with men being born every 100 or 1000 years which I'm just going to equate with men being rare
>>
>>5655975
>>Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking.
>>
>>5655975
>Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking.
>>
>>Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking
>>
>>5655975
>> Conquering your fear, you attempt to converse with the Gerudo woman. You know little of the Gerudo, and talking to one might provide you with valuable insight, if you can get her talking.
>>
>>5655978

>>5656161
>>5656277
>>5656288
>>5656342

3 anons a d100 each. lets see if you can keep your spaghetti in your pockets.

> Base DC 40 (Unwilling Target)
> 3 Courage +15DC
> Total DC 55

0 Passes = The Gerudo ignores your attempts at conversation and seems a little offended by your attempts.
1 Passes = The Gerudo only answers you in grunts and monosyllabic responses.
2 Passes = The Gerudo talks with you if only a little, but you learn her name. as well as a little bit about Gerudo customs.
3 Passes = Your conversation with the Gerudo woman is rather lively, and you learn much about her and her people, she also seems to take a personal interest in you.
>>
Rolled 31 (1d100)

>>5656744
>>
Rolled 86 (1d100)

>>5656744
>>
Rolled 82 (1d100)

>>5656744
>>
Rolled 2 (1d100)

>>5656750
Well, better than nothing!
>>
>>5656785
Second roll was unintentional, app troubles
Damnit, 2, where were you when we needed you to impress the giant beautiful brown warrior woman?
>>
>>5656934

no worries anon, it wouldn't have lasted long anyway.
>>
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>>5656744

>>5656750
>>5656773
>>5656775

“How’s the fish?” you ask shifting a little closer to the Gerudo woman.

“Mm” she gives you an agreeable sounding grunt.

“Do often get fish where you come from?”

“M-mm” she gives a slight shrug, which you interpret as sometimes.

There is along pause as you scramble for something else to say “How do you like the weather in Hyrule, it must be a lot cooler than they your homeland.”

The Gerudo woman turns her head slightly and gives you a look that says why are you still talking. “Yes. Cooler.”

Her words come out slow and heavily accented, and it occurs to you that this woman might not speak Hylian.

Sucking the grease from the fish off of her fingers the woman then quickly downs the contents of her cup then stands to leave.

“Was nice talking to you,” you say as she walks away.

“Mm,” she grunts one final time.

That could have gone better you think to yourself as you finish the rest of your lunch.

(1/3)
>>
>>5657008

You return to your post and the meal crawls on. The mood in the room slowly lightens, or at least grows a little less tense as wine lessens inhibitions and loosens the tongues of the guests. Conversations become louder and freer, and there is finally some laughter that doesn’t originate from the Gerudo King. It is when this lighter atmosphere settles in, that you notice the two kings leave their seats and rather quietly slip out of the throne room, departing with only a few guards each.

“Looks like the treaty negotiations are finally getting underway,” a voice over your shoulder says. You turn to find captain Laro standing there in his finery, a cup of wine in his hand. Watching the kings depart. “Everything going well Mathias?” he asks.

“Well enough sir, all of this is a little overwhelming though.”

“Yes, this evening has been a little overwhelming for everyone.” Laro says shooting a glance at the Gerudo guards,” By the way well done on spotting our guests in the rafters, not many would have spotted them, and I’m sure they’d be interest to know that you saw them.”

“Thank you sir,”
“I saw you talking to that Gerudo woman earlier,” you flush a little with embarrassment “She say anything to you?”

“Just some grunts sir, it felt more like I was talking at her than with her.”

“Hm, tight lipped are they, well that’s to be expected we aren’t exactly on good terms with the Gerudo.” Laro pauses to take a sip from his cup. “Hopefully our kings can come to some agreement though. It would be nice to not have to worry about our southern border.”

“Captain come here there is someone you just have to meet,” a feminine voice calls out, Laro sighs heavily and places his hand on your shoulder. “Well I have to get back to it. Keep up the good work Matthias I knew I made the right choice bringing you here.”

Laro’s words fill you with pride as he departs. The feeling sustaining you as afternoon turns to dusk and the two kings finally return, although you can tell something is wrong. King Rham enters first at a brisk walk, his stoney face now turned into a scowl. He is followed closely by Gannondorf his eyebrows knit into a frown.
>>
>>5657009

“My offer is very reasonable King Rham,” Gannondorf says his voice loud enough that everyone stops and turns.

“Reasonable?!” King Rham’s tone is incredulous “Handing over the southern grasslands and dismantling our fort in the Yarna Valley is reasonable?!”

“It is when I could take your entire kingdom.” The King of the Gerudo’s words come out like ice and their effect chills the entire room.

King Rham leans forward his words matching Gannondorf’s for their iciness “Is that a threat?”

“It’s more that a threat, it’s a promise” the last word hisses through Gannondorf’s clenched teeth. He pulls away from the king and addresses the whole chamber with his next words “People of Hyrule, long have you oppressed the Gerudo, long have you denied us, long has been the night freezing in the desert lashed by its cruel winds, long has been the day baked in the harsh sun and dying of thirst, long have YOU Hyrule denied us lands that once gave my people LIFE. No more. I have come today Hyrule to offer you one chance to return to us what is rightfully ours. One chance to make things right. One chance to save your kingdom from destruction.” Gannondorf lowers his voice now and address the king directly “What will it be Hylian King life for my people, or death for yours.”

The is a long moment as the two king match wills, then the King of Hyrule raises his voice “Guards remove the Gerudo from my castle and these lands.” The royal guards begin to advance, spears lowered toward the Gerudo King.

“Death it is,” Gannondorf says. Then in a movement so quick that you cannot see it Gannondorf strikes Rham so hard, the king is sent flying back across the hall through the high table, through the throne itself, and it’s the wall at the back of the room so hard the stones crack. There is a moment of utter stillness in the chamber, then everything happens at once. The royal guards charge Gannondorf and the newly rearmed Gerudo guards move forward to defend him. The Gerudo King waits for neither though and with incredible speed blows past the advancing royal guards and strikes at the King of Hyrule’s first son who barely has time to draw his sword. The normal castle guards nearby are split, some advancing to engage the Gerudo guards, some moving to assist the royal family fight off Gannon, while others move to block the door to the chamber. All the while a panicking crowd of nobles, servants and petitioners screams, cries, and moves every which way in the chamber.

In this moment of utter chaos you decide to…

> Move in to protect the royal family their safety is the priority here.
> Engage the Gerudo guards and prevent them from backing up their liege
> Join the guards at the door and block the enemies escape from the throne room.

The Fall begins…
>>
>>5657010
> Engage the Gerudo guards and prevent them from backing up their liege
>>
>>5657010
> Engage the Gerudo guards and prevent them from backing up their liege
>>
>>5657010
> Move in to protect the royal family their safety is the priority here.
I going to take a guess and say that those Gerudo are the elite guard and say it's a bad idea to try and fight them.
>>
> Move in to protect the royal family their safety is the priority here.

We are guards, and I don’t fancy our chance against the elite arrayed against us.
>>
>>5657010
> Move in to protect the royal family their safety is the priority here.
If they fall then Hyrule is done for and I'd also find it interesting if we can save someone else so that Zelda isn't the only royal left.
>>
>>5657010
>Move in to protect the royal family their safety is the priority here.
>>
>>5657010
> Move in to protect the royal family their safety is the priority here.
We're still just a trainee technically, directly engaging elite Gerudan guards sounds like a death wish. Same goes for confronting Gandondorf, so if we could it'd be better to just grab one of the royals and book it
>>
>>5657010
> Engage the Gerudo guards and prevent them from backing up their liege
>>
>>5657010
>> Move in to protect the royal family their safety is the priority here.
>>
Rolled 6, 9, 9, 1 + 12 = 37 (4d12 + 12)

Let’s see if the Eldest Prince survives a round with Gannondorf
>>
Rolled 6, 5, 4, 6 + 7 = 28 (4d7 + 7)

Prince's defense
>>
Rolled 1, 2, 4, 3 = 10 (4d6)

>>5658064

Prince's riposte (let's see if I can roll dice like this)
>>
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The royal family, they are the priority here. You skirt around the outside of the big melee in the center of the throne room, the Gerudos having given up on protecting their lord, they were forming a Defensive Ring instead, to withstand the Encirclement of guards closing in around them. Above the clash of spears and screams of pain, you can here Captain Laro giving orders.

“Keep tight around them don’t let a single one escape!” He bellows.

Around the shattered remains of the high table, the higher nobility were scrambling to get out of the way as the eldest prince, now technically king, clashed with Gannondorf. The Gerudo King lets fly with a series of Relentless Blows at an icredible speed, but the prince adopts a Fluid Defense that brushes aside the strikes as the come in. Almost like a dance the two fighters shift across the floor the prince giving ground to stay ahead of Gannondorf’s strikes. Then suddenly one of Gannondorf’s punches slips through the prince’s guard and connects with his chest in a blow that would have caved in his rib cage had he not already been dodging out the way. Seeming to ignore the hit, the prince’s dodge turns into a spin that ends with a vicious slash, the seems to catch the Gerudo king off guard and gives him a cut across his bare chest. Not letting up for a second though Gannondorf resumes his attack pressing the prince harder, even as guards begin to arrive to assist.

> Gannondorf took 5 damage

> Eldest Price took 9 damage (good rolls for the prince)

It is at this moment you arrive to the fight, behind Gannondorf on the side where the youngest prince and the two younger princesses are. The youngest prince has already drawn his sword and is beginning to advance on Gannondorf, while the princesses stand horrified, stunned at the sight of their father’s broken body slumped against the wall. Suddenly from the ceiling, the two figures you had seen before, drop down and land with catlike grace. One of them rushes immediately to the king while the other restrains the youngest prince.

“Hold your grace,” he says “That man is too powerful for you, take your sisters and get out of here.”

“No, my brother needs help, and my father needs avenging.” The prince says struggling against the man’s grip.

“You’re too important to be endangering yourself like this my prince, leave the Gerudo king to us and get your sister’s out of here.”

> Help the strange man restrain the prince, he’s right, this Gerudo king seems far too powerful to face head on like this.
> Back the prince and charge Gannondorf from behind, you have to relieve the eldest prince.
> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
>>
>>5658100
> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
Looking out for number 1, us.
>>
>>5658100
>> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
>>
>>5658100
> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
>>
>>5658100
>gnore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
>>
>>5658100
> Help the strange man restrain the prince, he’s right, this Gerudo king seems far too powerful to face head on like this.
Saving another royal could be critical.
>>
>>5658100
>> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
A group of guards cannot be ignored, and can provide better aid and protection than one.
>>
I wonder what the power, wisdom, and courage of both Ganon and Eldest Prince looks like. Kind of knowing how below the elites of this era we are from.
>>
>>5658100
> Ignore the argument and organize the arriving guards, you stand a better chance of facing the Gerudo king or escorting the royals away if you’re coordinated.
>>
Rolled 2, 1, 2, 8 + 15 = 28 (4d15 + 15)

Rolling from work let's see how the next round of combat goes.

Here's Gannondorf
>>
Rolled 5, 6, 6, 1 + 7 = 25 (4d7 + 7)

>>5658525

Man Gannondorf is having trouble on his rolls

Prince on defense
>>
Rolled 1, 6, 5, 5 = 17 (4d6)

>>5658527
And the eldest prince is just on his game today

Riposte
>>
If anons wish I need someone to roll

> 3d6+6 for the youngest prince

> 3d5+5 for the middle prince

As the other two princes join their brother.
>>
Rolled 3, 3, 3 + 6 = 15 (3d6 + 6)

>>5658563
Little one go!
>>
Rolled 5, 4, 3 + 5 = 17 (3d5 + 5)

>>5658563
>>
>>5658568
>>5658573

Well done princes they've done some serious damage to Gannondorf, but in the process they've exposed themselves. I will update when I get home.
>>
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>>5658100

>>5658103
>>5658113
>>5658124
>>5658144
>>5658245
>>5658439

Ignoring the strange man and the prince, you begin to organize the arriving guards. “Form up form up, get into formation.”

The guards give you a strange look, wondering who this young kid is giving them orders, but their training and commonsense makes them listen and begin to coalesce around you. Meanwhile, the eldest prince continues his fight against Gannondorf. The King of the Gerudo continues his Relentless Blows against the prince, each strike coming harder and faster than the last one, but the prince stays calm, his Fluid Defense keeping the Gerudo King at bay.

Suddenly, there is a loud shout as, breaking free from the strange man, the youngest prince presses forward in a Reckless Charge. Gannondorf sneaks a glance over his shoulder taking note of the charging prince. The eldest prince uses this lapse in concentration to deliver a thrust the scrapes by on Gannondorf’s ribs. The attack refocuses the Gerudo King and he delivers a quick kick to the eldest prince’s abdomen forcing him back and buying himself some space as the youngest price arrives and lays his sword across Gannondorf’s back leaving a nasty gash, but the Gerudo King does not flinch nor does he cry out in pain. Instead, you see a wicked grin form on his lips as he performs a spin and quick back hand strike the catches the youngest prince full in the face. The prince’s head snaps back violently and he drops to the floor dead, his face a caved in ruin quickly filling with blood.

“No, wait!” the eldest prince shouts as with roar of rage the middle prince charges Gannondorf, ramming his sword into the Gerudo King’s abdomen. At this Gannondorf grimaces in pain and lets out a roar of anger. He slams both of his hands together on the middle prince’s head and with a wet crunch smashes the prince’s skull in a spray of blood. Gannondorf begins to disentangle himself from the middle prince’s body, but the dead prince just won’t let go it clings to the Gerudo King sensationless fingers clutching tightly to his sword. Even thought it had cost him his life the prince had Forced an Opening for his brother.

> Gannondorf took 28 damage
> Eldest Prince took 3 damage
> Middle Prince took 24 damage and is slain
> Youngest Prince took 23 damage and is slain
>>
>>5658977

The strange man who had been restraining the youngest prince flinches away as the boy is killed and catches sight of you and the other guards getting into formation. “You men, take the princesses and escort them out of the castle hurry.” As he says this the two other strangers from the rafters arrive and the one kneeling by the dead king pockets something and joins them. The four strangers the dash forward to engage the Gerudo King and assist the eldest prince.

>Your formation is now 5 men strong

> Do as the strange man commanded, grab the princesses and get them out of the castle.
> Attack the wounded Gerudo King with the strangers and the prince, together, you just might be able to bring him down and end this madness.
> Gather more men, your formation is strong but you’ll need more for and escort or an attack.
>>
>>5658980
>> Do as the strange man commanded, grab the princesses and get them out of the castle.
gtfo
>>
>>5658980
> Attack the wounded Gerudo King with the strangers and the prince, together, you just might be able to bring him down and end this madness.
Fuck it, we ball.
>>
>>5658980
> Do as the strange man commanded, grab the princesses and get them out of the castle.
>>
>>5658980
> Do as the strange man commanded, grab the princesses and get them out of the castle.
>>
>>5658291

To answer your question anon they're stats are roughly double yours, but what makes them really dangerous are their stances.
>>
I wonder if the eldest prince can actually take out the Gerudo King, 33 damage has been done to him and there's now an opening, but I don't really know how much health the guy has. Yet, it's Gannondorf and he's special.
Idk, rushing into help tempts me, as it seems some truly solid damage has been done to the guy and it might cost our hero's life to take him down.
>>
>>5658980
>> Attack the wounded Gerudo King with the strangers and the prince, together, you just might be able to bring him down and end this madness.
>>
Actually, can we take advantage of the forced opening as well?
>>
>>5659023

The Force an Opening is a debuff applied to Gannondorf, so yes you could although you'd better pray whatever tricks he has up his sleeve doesn't kill you.
>>
>>5658980
>Do as the strange man commanded, grab the princesses and get them out of the castle.
>>
>>5658980
>> Gather more men, your formation is strong but you’ll need more for and escort or an attack.
>>
>>5658980
>Attack the wounded Gerudo King with the strangers and the prince, together, you just might be able to bring him down and end this madness.
Absolute *fuck it we ball* scenario, and now I want to see if we can help keep at least the eldest son alive... This is probably going to bite us.
>>
> Attack the wounded Gerudo King with the strangers and the prince, together, you just might be able to bring him down and end this madness.

Logically from a meta standpoint the absolute best case we can hope for is saving the elder prince/getting Gandorf to run away somehow because if we actually killed him then well... the game would end right there honestly I expect him to pull the old "THIS ISNT EVEN MY FINAL FORM phase 2 time everyone to die" card but fuck it we ball!
>>
Rolled 1 (1d2)

1
>>5658985
>>5658994
>>5659000
>>5659105
GTFO

2
>>5658987
>>5659019
>>5659888
>>5659904
FUCK IT, WE BALL
>>
>>5659942
Darn!
>>
Rolled 6, 5, 6, 9 + 9 = 35 (4d9 + 9)

>>5659942
Alright anons it comes down to this Gannondorf is using Clash of Power a power stance that will take his power total - enemy power total and make deal the difference as damage to the loser now thanks to Force an Opening Gannon will receive no power bonus from the stance and his courage will be halved should he lose the clash and take the damage.

>The prince is going all out so I need 1 anon to roll 4d8+8

Let's see who wins this Clash of Power
>>
Rolled 6, 7, 5, 6 + 8 = 32 (4d8 + 8)

>>5659978
its over, its so over, its never been more over
>>
>>5659979
>3 difference
well, its not too bad
>>
Rolled 3, 2, 1, 2 = 8 (4d3)

>>5659978

For the Sheika's clash with Gannondorf, their power doesn't really hold a candle even with four of them.
>>
Rolled 6, 4, 4, 2 + 7 = 23 (4d7 + 7)

>>5660000
But their defense is alright
>>
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>>5659978

You agonize for a long few seconds over whether to ignore the strange man and attempt to save the eldest prince, but the sight of Gannondorf crushing the middle prince’s head like a egg chills your blood and you move to save the princesses instead. As gently as you dare you take the middle princess by the arm and lead her away from the carnage saying “This way my lady, we need to get you out of here.” The princess, still in shock at seeing three of her close family members killed in front of her moves slowly her eyes locked forward in an unseeing gaze, but she doesn’t fight you and you hand her off to the other assembled guards and turn back to collect the youngest princess.

Meanwhile the fight between Gannondorf and the eldest prince reaches its climax. With Gannondorf impeded by the middle prince’s corpse, the eldest prince takes the opportunity given to him by his brothers sacrifices and closes in for the kill with an All or Nothing Strike. The Gerudo King is not done yet though with all of his strength he yanks the sword out of his side and the middle prince with it and throws all of his weight into a final Clash of Power with the eldest prince. There is sound like thunder clap as the two collide, Gannondorf catching the eldest prince’s sword on his gold bracers. For a moment the two seem evenly matched, then with a roar Gannondorf forces his arms down with the prince’s sword and headbutts the prince. Their skulls collide and the prince staggers back clutching his head stunned. Gannondorf seizing on this moment attempts to finish the prince off, but the four strangers slide in between the two and Hold at All Cost the line between them and their prince. Gannondorf brings both of his fists down on the formation and the strangers catch the attack on their knives. They soon buckle under the pressure though and are forced to slip out of the way, with one unfortunate defender getting clipped by Gannondorf’s descending fists on his way out, but they’d halted the Gerudo King’s advance and were now standing staunchly between him and their prince.

One of them looked over his shoulder and called to the prince. “Go my liege take your sister and get out of here, we’ll stall for you.”

“Right, be careful he’s a dangerous one,” the eldest prince says before taking the eldest princess by the arm and heading for the chamber’s entrance.

> Eldest Prince took 3 damage, but has survived his fight with Gannondorf and is now fleeing with his sister.
> A Sheika took 4 damage, but are now stalling the Gerudo King.
>>
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>>5660031

As the prince flees, you approach the youngest princess who is completely catatonic sitting on the floor knees to her chest, head down, with her hands over her ears. Deciding that you have no more time for niceties you simply pick up the huddled princess in your arms and head for the exit with the rest of the formation and the middle princess.

On your way to the exit, you see the big melee in the center of the room had yet to be resolved. A third of the Gerudo lay dead on the floor but a good half of the royal guard, and most of the regular castle guard were dead as well, with the Gerudo still holding their Defensive Circle against all attackers.

You arrive at the chamber entrance a little after the eldest prince and princess and find them speaking to sergeant Korus and his men at the door. “Sergeant, I want you to hold this door at all cost don’t let the Gerudo or their king out, understood. I’ll take my sisters to safety then bring a relieving force back for you.”

“Understood my lord,” Korus says giving the prince a bow, “But you should know by lord, the Gerudo have infiltrated the castle with other troops. We’ve heard fighting in the halls and a few stragglers have reported coming into contact with Gerudo assassins.”

The prince frowns deeply at his news then grimaces and clutches at his ribs. “Dammit, how could we have been so blind.” It is now that the prince catches sight of your men and the other two princesses. “Okay, you men,” he says gesturing to your group. “Follow me and protect my sisters we’re getting out of here. Sergeant Korus, hold this door for as long as you can, but don’t make martyrs of yourselves get out when things become untenable.”

“Yes sir,” you and Korus say in unison giving the prince a salute. As you follow the prince out of the throne room Korus gives you a pat on the shoulder. “Good luck kid, looks like the captain’s plan for you has already panned out, you’ve gone from castle guard to a member of the prince’s entourage in a day.” He says a with a nervous chuckle. You can see the fear in the sergeant’s eyes as he speaks to you despite his humor to you and stolidness before the prince. The man knows he’s going to die here. In what might be your final words with sergeant Korus you.

> Attempt to raise the sergeant’s spirit and encourage him to take as many of the bastards with him as possible.
> Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
> Reassure the him that he’ll make it and tell him to keep his down and on straight, and that you’ll see him again when this is all over
>[Write-in]
>>
>>5660032
>> Attempt to raise the sergeant’s spirit and encourage him to take as many of the bastards with him as possible.
o7
>>
>>5660032
> Attempt to raise the sergeant’s spirit and encourage him to take as many of the bastards with him as possible.
RIP you magnificent bastard.
>>
>>5660032
> Attempt to raise the sergeant’s spirit and encourage him to take as many of the bastards with him as possible.
>>
>>5660032
>Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
Though it might boil down to not getting hit, it's probably appreciated. Maybe he might even figure out an angle of attack or defense based on the advice.
>Eldest Prince took on Ganon and survived.
Came at an awful cost, but what a champ! Honest question, QM, but could the Eldest Prince have slain Ganon if the rolls had gone good enough?
>>
>>5660067

The prince could have and almost did kill the man Gannondorf if he had, the Quest would have take a very interesting turn.

you'd have seen the eldest prince acquire the triforce of power and become corrupted by it in a quest for revenge against the Gerudo.
>>
>>5660094
man, that would have been something
>>
>>5660094
>spoiler
Dammit, I knew we should've thrown hands with Ganon.
>>
>>5660120
>thrown hands with Ganon
Didn't he just cave in two princes' heads without much effort with those hands of his?
>>
>>5660032
> Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
Lock him down, weigh him down with corpses if he have to When he's impeded, he can't defend against sheer numbers, and that's when you have the bastard.
>>
>>5660032
>Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
>>
>Give the sergeant some combat advice based on what you’ve seen of the Gerudo king

If he killed Ganon somehow it would be kino as hell.

Also eldest prince rewriting history on pure badassery (and great rolls) alone.
>>
>>5660127
As previously said, "fuck it we ball". Anyway-
>>5660032
>Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
>>
>>5660032
>> Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
>>
>>5660032

>Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
>>
>>5660032
>> Give the sergeant some combat advice based on what you’ve seen of the Gerudo king
>>
>>5660032

Whoops I totally lost track of the fact that the Queen of Hyrule is still alive. Slight revision the queen escapes with you as well, having been grabbed by the eldest prince on his way out.
>>
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>>5660032

>>5660067
>>5660135
>>5660146
>>5660156
>>5660184
>>5660216
>>5660240
>>5660401

“Good luck to you sergeant Korus, if you do end up somehow facing the Gerudo King stay strong he’s only one man and vulnerable to being overrun. He’s extremely strong, quick, and aggressive. That’s his weakness though, he trusts in his insane strength to defeat his foes before they can kill him. He’s been wounded badly by the other princes so if he comes at you can either pray your defenses are strong enough to withstand his initial onslaught then deliver a counter blow, or you can strike first and kill him before he can use his monstrous strength to end you all.”

Korus nods in understanding “Thanks for the warning lad, if we do face off against that murder, we’ll bring him down, even if it costs us our lives” Korus says, his words ones of determination but you can tell from his tone that his heart doesn’t share that determination. Words of advice given you can tarry no longer. You leave Korus and hurry to catch up with the rest of the royal family and the escort.

The path the prince takes you on through the castle is a winding one, but it is fast and you quickly descend three floors before the prince halts at a three-way intersection to catch his breath. It is during this halt you realize you're still carrying the youngest princess. Sheepishly, you hand her over to her grateful mother who attempts to comfort her traumatized daughters. "Shh, it's okay now dear, mother's here. You're safe now."

"What are we going to do now mother?" The eldest daughter asks.

"Well we're not going out the front gate that's for sure. The Gerudo have locked it." The prince says looking out of a nearby slit window.

"We're trapped, we're tapped in castle. They'll hunt is down and kill us like father and like-like." The middle daughter finally snaps under the pressure and bursts into tears burying her face in her mother's chest.

Ignoring his sister's outburst, the prince continues. "Looks like we'll have to use the escape tunnels in the archives I just hope tha-"

(1/2)
>>
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Rolled 4, 4, 2 + 4 = 14 (3d4 + 4)

>>5660827

"They're here, I've found them." A voice shouts from down one of the halls. You look to see a Gerudo woman smaller in stature than the ones you saw in the throne room, wielding two short, curved scimitars advancing down the hall toward your group. The prince takes up a combat stance to face off against the woman, when you hear more footsteps. Two more Gerudo round the corner behind their companion and you and the other guards shift to support the prince. You ready yourselves to waiting for the Gerudo to charge when one of them pulls a fist sized object off of a belt around her waist and rolls it down the hall at you. The ball sparks and smokes as it rolls and while you stare in confusion at the object, the prince recognizes it almost immediately.

“Bomb, get down!” he shouts throwing himself backwards and dragging the eldest princess down with him. You and the men in formation scatter to clear out of the way of the bomb, every man diving in a different direction.

> I need one anon to roll me a 2d3+3 (Wisdom check contested by enemy wisdom) to see if you take damage from the bomb.

As a side note I’ve made wisdom a little better by giving you an extra die every 2 instead of 3 wisdom it won’t help you now but will in the future should you invest in more wisdom
>>
Rolled 3, 1, 3, 2, 3, 1, 1, 3, 3, 2 = 22 (10d3)

>>5660830

this is to determine where you will all end up after the explosion

1 = The clear hallway
2 = Hallway with 3 Gerudo
3 = Hallway with 4 incoming Gerudo


first d3
Eldest Prince
Eldest Princess
Queen
Middle Princess
Youngest Princess
You
Soldiers 1-4
>>
Rolled 3, 3 + 4 = 10 (2d3 + 4)

>>5660830
>14
oh no
>>
>>5660839

Don't worry too much anon bombs do set amounts of damage you'll only lose 1/3 of your health (4 damage)
>>
>>5660846
Does that temporary hp from getting a massage come into play?
>>
Rolled 1, 3 + 3 = 7 (2d3 + 3)

>>5660837

For the sake of simplicity I'll say that the prince with his superior wisdom makes the save (he probably would have) and that all of you guards are paragons of virtue and shielded the princess from damage. here's the wisdom roll for the other soldiers
>>
>>5660854

Good catch thanks for reminding me, so now you're down to your actual health 12/12
>>
Middle Princess seems to have gotten the short end of the stick
>>
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>>5660830

You dive out of the way bomb, but the expertly rolled explosive tumbles back into range and explodes, the concussive force knocking the wind out of you and tossing you and everyone else around like toys. Rising back onto your feet, ears still ringing from the explosion you wave your hand to clear away the smoke and get your bearings. You, the eldest princess, and one of the soldiers are in one of the clear hallways safe from danger. The eldest prince, the queen, the youngest princess, and two soldiers are in another hallway but are not safe from danger, as to you your surprise you see four Gerudo sprinting down the hall toward them. In the last hallway with the three Gerudo already upon them is the middle princess and one guard. You would have rushed to their aid in a heartbeat, but bomb had blown a large hole in the floor and you are unsure whether you’d make the jump and even if you did would you even stand a chance against three Gerudo assassins.

As you stand at the edge of the hole mind racing the eldest prince rises to his feet and shouts at you. “Go get my sister out of here, we’ll meet up at the escape tunnels,” before he turns to face the on rushing Gerudo.

> Do as the prince commands and take the eldest princess to the archives and the secret escape tunnels supposedly there.
> Try to leap the gap and save the middle princess
> Try to leap the gap and join the eldest prince’s force against the 4 Gerudo.
> [Write-in]
>>
>>5660903
>> Do as the prince commands and take the eldest princess to the archives and the secret escape tunnels supposedly there.
>>
>>5660903
> Do as the prince commands and take the eldest princess to the archives and the secret escape tunnels supposedly there.
>>
>>5660903
> Try to leap the gap and join the eldest prince’s force against the 4 Gerudo.
>>
>>5660903
> Try to leap the gap and save the middle princess
Well he did say to get his sister out of here, but not which one. Plus the other guard can take the eldest prince to safety
Is there any magics we can ask the Eldest Princess to cast on us so we can clear the gap?
>>
>>5660920

as far as you know magic is only something told of in legends and fairy tales. You might have heard of some monsters with strange powers but as far as you know Hylians can't cast magic
>>
>>5660903
>Try to leap the gap and save the middle princess
>>
>>5660903
>Try to leap the gap and save the middle princess
>>
>>5660920
>>5660990
>>5660996

>Attempting to leap the gap. I'll need 3 anons to roll a d100 for me.

> Base DC 50 (Large Gap/Running Start)
> 2 Power +10 DC
> Total 60 DC

0 Passes = You misjudge the distance and fall into the hole and down a floor.(Another roll will decide if you stick the landing)

1 Pass = You fall just short of your destination and end up clinging to the side of the hole, missing the first round of combat as you clamber up.

2 Passes = You clear the gap and make it safely to the other side.

3 Passes = You easily clear the gap and use your momentum get an early strike on one of the Gerudo.
>>
Rolled 39 (1d100)

>>5661544
>>
Rolled 4 (1d100)

>>5661544
>>
Rolled 29 (1d100)

>>
Damn, we're lookin' heroic as shit.
>>
>>5661544

>>5661546
>>5661548
>>5661549

3 Passes looking good anons

> Now someone give me a 2d3+3 for your attack.

Write up to follow when I get home
>>
Rolled 3, 2 + 3 = 8 (2d3 + 3)

>>5661558
It's happening.
>>
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Hot damn, I missed being around for some fun stuff huh? Ballsy going for an action relying on our lowest stat, but incredibly based
>>
Rolled 1, 1 + 3 = 5 (2d3 + 3)

>>5661558
>>
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This was a roll under all along?
>>
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>>5661646
Always has been.
>>
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>>5661565

“As you wish my lord,” you mutter to yourself as you take a few preparatory steps back. You turn to the other guard “Quickly take the princess to the archives I'll meet you there.”

The other guard gives you a puzzled look before you take off running towards the gap picking up as much speed as you can before you finally reach the edge of the hole and hurl yourself across. You easily clear the large distance and coming down the other side and surprising the 3 Gerudo about to pounce on the single guard. You let the momentum of your leap carry you forward as you thrust your spear at the first Gerudo catching her off guard. The Gerudo barely has time to flinch away, your spear finding her shoulder instead of her neck. The weapon sinks deep into her flesh and the woman let’s out a cry of pain as you attack staggers her. Strike delivered you are forced to quickly backstep to avoid getting cut by her friend's retaliatory swing. You quickly settle in next to your fellow guard in front of the middle princess readying yourself to face the three very angry Gerudo.

> 5 damage dealt to the Gerudo Assassins

Because of the nature of this fight and the tightness of the corridor, I will allow anons to enter the Phalanx Formation with their fellow guard, but due to your limited numbers, you may wish to fight independently for a chance at extra damage (two separate attacks instead of one combined one) but I will let you choose. Pick either the Phalanx Formation or one of the two Stances below

Formations:
>Phalanx (+1 Power +2 to Courage)
Stances:
>Aggressive stance (+2 to Power)
>Defensive stance (+2 to Courage)

Your current stats:
Power: 2 Wisdom: 3 Courage: 3 Health: 12/12
>>
>>5661701
>>Aggressive stance (+2 to Power)
no time for safe strats
>>
>>5661584

Holy shit a meme from my questers. This is more dopamine than I get from the (You)s good work anon
>>
>>5661701
>Phalanx (+1 Power +2 to Courage)
Cornered and angry enemies are bound to make more risky and dangerous attacks. Moreover, I don't think the other guard will have as much health as us due to the bomb thrown earlier.
>>
>>5661701
>Phalanx (+1 Power +2 to Courage)
>>
>>Aggressive stance (+2 to Power)

The best defense is a good offense.
>>
>>5661701
>>Aggressive stance (+2 to Power)
>>
>>5661701

>>5661703
>>5661725
>>5661943

> Aggressive Stance chosen. Oh shit what you doing

In order to hopefully spare you from dying in one round of combat I will be adjusting combat rules slightly so that you will always roll your wisdom bonus for both stats unless your particular stance/formation prohibits it.

Now I need anons to roll me

> 2d4+4 for your attack

> 2d3+3 for your defense

Pray for good defense.

Your current stats:
[red]Power: 2+2[/red][blue]Wisdom: 3[/blue][green]Courage: 3[/green]Health: 12/12

Enemy's current stats:
[red]Power: 3+1[/red][blue]Wisdom: 4[/blue][green]Courage: 3+1[/green]

> Blade Dance Formation selected
>>
>>5662016

Oh right, not posting from home so my colors don't work, damn
>>
Rolled 2, 4 + 4 = 10 (2d4 + 4)

>>5662016
>>
>>5661584
based
>>
Rolled 2, 1, 2 + 3 = 8 (3d3 + 3)

>>5662016
>Pray for good defense.
oh shit oh fuck
>>
>>5662122
ahhhh I accidentally rolled one too many dice. guess that's a 6 then...
>>
Rolled 2, 1 + 3 = 6 (2d3 + 3)

>>5662016
>>
>6 defense
this might hurt a bit.
>>
>>5662016

Gerudo attack
>>
Rolled 4, 3, 4 + 4 = 15 (3d4 + 4)

>>5662347

Let's try that again
>>
Rolled 4, 2, 3 + 4 = 13 (3d4 + 4)

>>5662351

Gerudo defense
>>
Rolled 1, 2 + 2 = 5 (2d2 + 2)

>>5662016

Let's see how your fellow guard fairs

Attack
>>
Rolled 2, 3 + 4 = 9 (2d4 + 4)

>>5662380

defense, he's chosen the defensive stance.
>>
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After your stunningly successful first strike you feel confident that you can take on these Gerudo swordswomen. You press your advantage aggressively attacking the Gerudo, but they are wary of you now and they close together into a formation. The Gerudo then begin to lash out with flowing, swinging strikes each slash followed by another in a beautiful and deadly Blade Dance. The constant attacks leave you no opening, but you strike any way trying to force your way through. As you do, a simitar blade swings out catching you in the side and making a deep gash. Your fellow guard tries to come to your aid but he too is cut badly in the attempt both of you, now bleeding, are forced backwards closer to the edge of the pit. The middle princess let's out a shriek as her foot slips and she nearly tumbles in to the hole. Hurt badly, stuck between a wall of blades and perilous fall, your mind races for a solution.

> You take 9 damage. 3 health remaining
> Guard takes 6 damage. He’s not looking good

> Abandon your fellow guard, grab the princess and jump into the hole, you’ll take your chances with the fall.
> You can’t give up now, you’ve got to fight on. (Select your next stance/formation)

Formations:
>Phalanx (+1 Power +2 to Courage)
Stances:
>Aggressive stance (+2 to Power)
>Defensive stance (+2 to Courage)
>>
>>5662405
>Abandon your fellow guard, grab the princess and jump into the hole, you’ll take your chances with the fall.
It's sure not heroic, but we're both injured and outnumbered. Bite down on pride and honor, and pray for our fellow guard's soul if we make it out alive.
let's not try to get aggressive when we're outnumber in the future, alright?
>>
>>5662405
> Abandon your fellow guard, grab the princess and jump into the hole, you’ll take your chances with the fall.
>>
>>5662405
>> Abandon your fellow guard, grab the princess and jump into the hole, you’ll take your chances with the fall.
>>
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>>5662405
>Abandon your fellow guard, grab the princess and jump into the hole, you’ll take your chances with the fall.
Let's break a leg

Thank goodness we had the temporary health to burn when the bomb went off, otherwise we would be dead now. Too bad we don't have enough health to assume the phalanx and hold these enemies off until the prince and guards could come to aid.
>>
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>>5662405

>>5662425
>>5662452
>>5662517
>>5662613

Discretion is the better part of valor

> 3 anons 1d100 each

> Base DC 60 (Medium Fall)
> 3 Wisdom +15 DC
> Injured - 10 DC
> Total 65 DC

0 Passes = You land badly and sprain your ankle -2 health. Your delay also gives a chance for your pursuers to catch up.
1 Passes = You land on your ass, your fat butt saving you from any serious damage, but your delay in getting up will decrease your chance of escaping the Gerudo.
2 Passes = You land safely and get to running almost immediately putting some distance between yourself and your attackers.
3 Passes = A perfect landing, you hit the ground running, your pursuers will have a much harder time catching you.

I'll be visiting family tomorrow anons so I'll try to get an update off in the morning, but no guarantees though.
>>
Rolled 19 (1d100)

>>5662636
>your fat butt
The most solid character descriptor we've gotten. I love it
>>
Rolled 93 (1d100)

>>5662636
>>
Out of curiosity, why is it wisdom being tested instead of courage?
>>
Rolled 100 (1d100)

>>5662636
>>
>>5662644
We're dead.
>>
>>5662644
Oh god. Oh no. Oh shit.
>>
>>5662643

Wisdom is being test because its more a test of can you land correctly/ do you know how best to land a steep fall.
>>
Well the only way I see Mathias getting out of this is him accidentally killing the middle princess via the jumping, I don't know which is worse.
>>
>>5662644

Oh no. hmm this makes things interesting.

A choice for you anons

> Use the princess to soften your fall, middle princess takes the damage of the fall for you, but your enemies will be all but guaranteed to catch you.

> Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape

This is the rather evil option, but no one will witness it. Land on the princess to cushion your fall and leave her behind to delay your enemies so you can escape.
>>
>>5662653
>Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape
Ain't the worst way to go out saving a princess. Hope Joz gets the hear the story at least.
>>
Mat was too dummy thicc
>>
>>5662653
>> Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape
>>
>>5662653
>Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape
>>
>>5662653
> Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape
>>
And here I thought we picked the 'safe' option. The dice taketh what it giveth I guess

>>5662653
>Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape
M-maybe we can come out of this with just a permanent injury/going unconscious rather than death? H-haha...
>>
>>5662653
> Take the hard landing yourself, suffer 4 damage but this will give you the option of letting the princess escape

If our fellow guard made the sacrifice to die and be left behind for save the princess, we can make this one.
For kingdom and prince. Tell her to run
>>
>>5662653
> Use the princess to soften your fall, middle princess takes the damage of the fall for you, but your enemies will be all but guaranteed to catch you.
>>
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>>5662653

>>5662655
>>5662666
>>5662699
>>5662703
>>5662733
>>5662795

Leaving your fellow guard is one of the hardest decisions you’ve ever had to make, but your duty to protect the royal family comes first. Turning from the fight with the Gerudo, you flee grabbing the princess and pulling her with you as you jump down into the pit. While the fall isn't too high you landed at an awkward angle and stumbled forward directly onto the rubble from the collapsed ceil and end up almost skewering yourself on a splintered piece of wood However the falling princess also stumbles on her landing and rams directly into your back pushing you forward onto the piece of wood The splinter pierces your abdomen And goes all the way through to poke out your back the pain takes your breath away and you're left gasping as the princess steps away from you, horrified at what just happened. Above you can hear the final cry of the other guard as he is killed by assassins. You desperately suck in a breath of and almost black out from the pain but you managed to turn your head and wheeze to the princess "Run" The princess stands there horrified for a moment at the piece of wood protruding from your back but then either her instincts or better senses take hold and she flees down the hall away from you.

The middle princess turns the corner at the end of the hallway and disappears from sight, just as the 3 assassins drop down into the hole. Impaled on a piece of wood your back to them and your spear fallen from your hand, you are not much of a threat. A hand seizes the rim of your helmet and yanks your head back, the motion jostling the wood in your gut and making you gasp in pain again. Forced to look up you find yourself staring into the face of masked Gerudo. At any other time, you might have admired the woman's beautiful green eyes, or the way her dark orange facemask complemented her tanned features, but now all you can see in those beautiful green eyes, is cold mercilessness. Who knew death could be so pretty. You close your eyes and brace yourself for what's next, waiting for the cold kiss of steel on your neck. But it doesn't come. You open your eyes again and find the eyes staring back into yours have lost their chill. An expression of pity now fills them.

One of the other assassins barks something in Gerudo and the one holding your head releases it and responds back in the same tone. The whole troop then heads off down the hallway in the direction the princess left from leaving you alone, impaled on the wooden stake, and bleeding out. You were spared by the enemy but your ordeal is far from over.
>>
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>>5664169

Wincing from the pain you try to pull yourself off of the stake, but stop almost immediately as you cannot bear the agony this action causes. Catching your breath, you start to think of a way out of your predicament. You can here no sounds of combat above, meaning the prince and his men were likely no longer there, so calling to them for help was out of the picture. You could try to pull yourself off of the stake again, but you don’t know if you can overcome the pain that would cause, or survive long with a gaping hole in your gut. Other solutions come to your but they seem even more unlikely and the despair starts to set in. Maybe only the goddesses can save you now, you start to think.

> Summon the last of your courage and try once more to pull yourself off of the stake, although it might kill you.
> Call out for help, there’s got to be someone, left who can help you.
> While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
> [Write In]
>>
>>5664171
> Call out for help, there’s got to be someone, left who can help you.
I'm not sure this is the right decision, but pulling ourselves off of the stake would most certainly result in massive blood loss. The first option is therefore not one I'd pick.
>>
>>5664171
> While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
>>
>>5664171
>Leave the stake in to plug the wound.
>See if we have anything to hack through the stake with: a knife, our helmet, even a stone if there’s one in reach.
>If not… try and pull the stake free.
The goddesses help those who help themselves.
>>
>>5664171
>> Call out for help, there’s got to be someone, left who can help you.
>>
>>5664171
> While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
>>
>>5664171
>> While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
>>
>>5664171
>While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
Never open a wound unless you can treat it at once, unless you wish to bleed out. Don't shout in a lion's den, unless you to invite their teeth into your flesh... What option do we have but to pray?
>>
>>5664171
>While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
>>
Wonder if there is any source of fire around in case we can sear the wound shut, but considering this is a gut wound, meaning a severed artery might be possible or a pierced organ, our chances are grim either way.
What is the general tech level of this setting? What about medicine? I don't know much about the series.
>>
>>5664362
Depends on the era, I believe, ranging from ye olde medieval to renaissance to steampunk. Magic is a safer bet, but apparently we live in an era where few believe in it.
>>
>>5664171
>While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
Hopefully she managed to escape or find other guards. At least it would be worth the two sacrifices.
A wound like this is too much for deal with for a young soldier alone.

If there is no one around to help, like a healer, things would be tough. Other soldiers or servants can stop us for bleeding more, but more than that would be a miracle. Doing it on our own is difficult not just for how tired from combat we are, but also because of likely increase blood loss and not knowing what exactly the stake pierced inside. We also have another wound made by the combat.
>>
>>5664171
>While you were never really religious, it seems all you can do in this situation is pray to the goddesses for either salvation from your fate, or protection for your soul as it leaves your body.
>>
>>5664171

>>5664176
>>5664277
>>5664281
>>5664286
>>5664288
>>5664418
>>5664626

Looks like anons have a strong faith in the goddesses.

> Base DC 10(Truly Dire Need/Selfless Act)
> 2 Power +2 DC
> 3 Wisdom +3 DC
> 3 Courage +3 DC
> Quality of Prayer +???
> Total DC ?

Okay anons this may be your last roll for poor Matthias as such I will be allowing every non-one post ID ( to prevent abuse) to roll a d100 for this one. Include a prayer to one or all of the goddesses with your roll to increase the Quality of Prayer bonus. Good luck anons and may the goddesses grant you their favor.
>>
Rolled 13 (1d100)

>>5664805
Hope my ID didn't change, but this is me >>5664362
>O' Nayru, O' Din, O' Farore, I beg of thee laying here for the strength like a tide to rise once more; I beg to fight like a dying flame, to ensure at the very most that the princess shall escape even if I should fall again like a leaf in the wind.
>>
Rolled 22 (1d100)

>>5664805
"Din, Goddess of Power, grant me the strength to fight on just a little longer, and to protect those I have sworn to serve! Let me rage against the dying of the light, one last desperate cry for justice! Then, I can die, if that be your will."
>>
So we got a DC of 18, with additional modifiers dependent upon the quality of prayer.
>>
Rolled 98 (1d100)

>>5664805
"Goddesses, please hear my plea... Let the light of life not extinguish itself... Let me remain in this world so that I may protect the people of this kingdom! I beg of thee, lend me your help!"
>>
Rolled 53 (1d100)

>>5664805
"Farore, grant me guidance in what might be my final hour. I beg you, bless me with your wind so I may fight again one day. Forgive my cowardice, and please let me redeem myself...!"
>>
Its got to be 3 passes we need, surely? Triforce and all.
>>
>>5664835

3 Passes will get you out of your current predicament but more will grant you greater rewards ;)
>>
Rolled 48 (1d100)

>>5664805
"To whoever is listening-- Farore, Din, Nayru or ANYONE, please, free me and turn me into your sword against these invaders!"
>>
Rolled 46 (1d100)

>>5664805
non one post IDs before or after roll?

Goddess hear my plea
I cannot die before I fulfill my duty
Din, grant me the power to save the princess
Nayru, grant me the wisdom to know what to do
Farore, grant me the courage to see it through to the end
>>
>>5664936

As long as you've posted once before this roll you're good
>>
>>5664920
>greater rewards
Interesting, though I would gladly take Mat just surviving over everything.
Seems have 2 successes so far, though I don't know how small or big the prayer modifier could be.
>>
Rolled 77 (1d100)

>>5664805
"Please dont let me die a virgin"
>>
Rolled 52 (1d100)

>>5664805
>>
>>5664805
>O, Tripartite, who shields us from the claws of Darkness, this least scion of fair Hyrule has taken the jaws of Death to see the radiance always to have graced these eyes, unworthy of succor! This insolent servant now sees, and he quakes alone here as the endless tide of the wicked scour at my soul from the beyond. Let this meagre one perform his duty-to protect and serve in your names, some time longer, with a cleansed sight, amen.
>>
Rolled 27 (1d100)

>>5664805
>>5665225
Forgot the roll
>>
>>5665226
Very nice roll, anon. I’d recommend maybe linking to a previous vote you made as rolls from 1 post ID after this vote aren’t being accepted.
>>
>>5665235

>>5658568
This one is me
>>
Rolled 74 (1d100)

>>5664805
>Hey goddess dying kinda sucks so save me please thanks.
>>
Rolled 77 (1d100)

>>5664805
i cant write for shit but you guys got that covered
>>
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>>5664805

> Base DC 10(Truly Dire Need/Selfless Act)
> 2 Power +2 DC
> 3 Wisdom +3 DC
> 3 Courage +3 DC
> Sincere Prayers + 15
> Total DC 33

> 3 Passes: You receive direct aid from the goddesses

Your racing thoughts slowly still as you come to the realization that only the goddesses can save you now. Clasping your hands, you begin to pray, starting with the ones your mother taught you as a child, short, simple prayers that you repeat over and over again as if they were a mantra. Eventually, your prayers turn to personal pleas to the goddesses, begging them, pleading with them to save you, not for your own benefit, but to save middle princess and to fulfill your duty. As the prayers continue to spill from your lips, each one more heart filled and desperate than the last, you can feel your strength waning as the blood drains out of your wounds. You become dizzy and your legs start to buckle. Finally, legs shaking, you collapse settling on to the stake your lips still murmuring your pleas to the goddess

Then to your amazement as you sag onto the stake, it snaps the loud crack The sound forces your eyes open again and a strange feeling washes over you a feeling of relief, a feeling of clarity, a feeling of strength? Questions fill you head, did the goddesses save you? You push such questions aside for the moment, there is still a chunk of wood embedded in your gut, but it does not bother you as it once did. Your legs do not wobble as rise to your feet once again. You are alive by the grace of the goddesses you are alive! But you are not out of danger yet enemies still stalk the hallways of the castle and your duty to the royal family isn’t over yet. The middle princess may still be in danger. Picking your spear off the floor You lumber off after the princess and the assassins, hoping that it isn’t too late.

> The power of the goddesses has revived you. While they haven’t healed your wounds, you feel a strange force giving you strength +8 Temporary Health +1 to all stats for the duration of the blessing.
> Find your way to the Archives check auto-pass. Aren't you glad you went on that tour.

Recalling the tour sergeant Korus took you on, you forge a quick and short path to the archives. When you arrive, you find that you are alone in the library with no sign of the prince, the princesses, their guards, or even their Gerudo pursuers. Cautiously you walk into the paper jungle of books, it quickly becomes clear to you that the Gerudo have been here, books are scattered on the floor and between two of the shelves, you find a dead guard and recognize him as one who you’d entrusted the eldest princess to. Suddenly you hear a cry of pain further along the shelves and you race to find its source. You follow sounds of muffled thumps and more painful cries and shouts until turning a corner you find the archivist, lying of the floor badly beaten, with a Gerudo assassin standing over him with her back to you.

(1/2)
>>
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>>5666017

The Gerudo speaks in broken Hylian, “Where did the prince go, we know he entered this place and has not left it yet, where are you hiding him.”

The archivist flinches and whimpers as the Gerudo raises her fist again. The poor archivist is curled up on the floor his arms wrapped around a thick tome as the Gerudo delivers a punch to his face. You can see that his nose is broken along with his glasses and blood trickles out of his mouth from broken or knocked out teeth. “I will not ask you again chamat where are you hiding the prince.”

“I don’t know where he is,” the old man sobs raising a hand to defend himself “I was hiding when they came, I didn’t see where they went. Please let me g-Uoh.” The Gerudo kicks the archivist and curses at him.

You can watch no more of this it's time to act.

> Sneak up on the Gerudo and see if you can take her down with a surprise attack
> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
> You hate to admit it, but leaving the Gerudo to beat the old archivist, will give you a chance to search the archives and find where the royal family went.
>>
>>5666021
>> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
>>
>>5666021
> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
I don't want to Mat die again and the eyes of the goddesses are upon him, but we have 4 wisdom now so it definitely should help.
Wonder if we could just hurl the spear into people, do we have another weapon to use if we lose the spear?
>>
>>5666045

The spear is all you have I'm afraid
>>
>>5666054
If we get passed this archivist conflict, could we pick up the dead guard's weapon?
>>
>>5666060

it'd be another spear but sure, if things with the archivist go well.
>>
>>5666021
>> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
>>
>>5666021
> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
>>
>>5666021
>You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
>>
>>5666021
>> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
maybe we can use the distraction for hit her ? Say she search behind a shelf and we push said shelf for fall on her and then we thrust our spear in her guts or neck. Whatever kills her while she can't move
Or we can just flee with the archivist
>>
>>5666021
>Sneak up on the Gerudo and see if you can take her down with a surprise attack
She's alone, we have the power of the goddesses, and it'll be a quick surprise attack. A distraction would do us no good - what if it doesn't work? And even it does, would she even leave the archivist alive? Would he even have the strength to run or hide?
>>
>>5666021
> Sneak up on the Gerudo and see if you can take her down with a surprise attack
>>
>>5666021
She might not be as alone as it seems right now, in which case I don't know what would put us in the least bad situation...
> You’re too wounded fight in direct combat, maybe a distraction would work long enough for you to get the archivist out of there.
>>
>>5666021

>>5666024
>>5666045
>>5666079
>>5666084
>>5666095
>>5666166
>>5666275

Let's see how distracting you can be.

> 3 anons a d100 each

> Base DC 60 (Isolated/Wary Target)
> 4 Wisdom +20 DC
> Extra searcher -10 DC
> Total DC 70

0 Passes = You distract the Gerudo for a moment but she turns back and spots you the second you reach the archivist.

1 Passes = You manage to get in a quick word with the archivist, but the Gerudo turns back before you can move him.

2 Passes = The Gerudo is throughly distracted giving you time to get the archivist out of there.

3 Passes = Your distraction totally occupies the Gerudo and it will be some time before she notices the archivist is missing.
>>
Rolled 2 (1d100)

>>5666510
>>
Rolled 74 (1d100)

JTWPMV
>>
Rolled 85 (1d100)

>>5666510
>>
>>5666510

>>5666578
>>5666580
>>5666583

> 1 Pass = You manage to get in a quick word with the archivist, but the Gerudo turns back before you can move him.

Backtracking to the dead guard you collect his spear. Then you shoulder a nearby bookcase causing the books to tumble to the ground and the bookshelf to clatter loudly as it wobbles. You take the back way around to the bookshelves where the archivist and his interrogator were. The Gerudo leans out around the far bookcase and calls out.

"Miti, go see what that was,"

You watch as another assassin passes that end of the bookshelves, moving towards the direction of your distraction. Capitalizing on this you move closer to the archivist. His good eye locks on to you and despite how bruised he is, he looks glad to see you but his glad expression soon turns serious.

"You shouldn't be here boy, run while they are distracted. Quickly go to the north side of the archives behind the book shelf labeled miscellaneous is a secret tunnel out of the castle hurry boy!"

You are about to respond when the Gerudo torturer shouts "What are you whispering about old man," and she begins to turn around.

About to be discovered, you make a split second decision.

> Grab the old man and make a run for it damn the Gerudo you can't leave him here.

> Hurl your extra spear at the Gerudo for a preemptive attack then close to finish her off, you might be able to take her down before her friend comes back.

> Follow the archivist's advice and escape now using the tunnels, while you can.
>>
>>5666709
>Hurl your extra spear at the Gerudo for a preemptive attack then close to finish her off, you might be able to take her down before her friend comes back
We swore to use the Goddesses' power to protect people, so let's make good use of that gift.
>>
>>5666709
> Grab the old man and make a run for it damn the Gerudo you can't leave him here.
How unfortunate. How much health do we have?
>>
>>5666709
>> Follow the archivist's advice and escape now using the tunnels, while you can.
maybe they are decent enough to not kill him
>>
>>5666709
>> Follow the archivist's advice and escape now using the tunnels, while you can.
>>
>>5666728

You currently have 9 health

Your current stats:
Power: 2+1 Wisdom: 3+1 Courage: 3+1 Health: 1/12 +8 temporary health
>>
>>5666709
> Follow the archivist's advice and escape now using the tunnels, while you can.
The goddesses themselves gave us this brief reprieve tor rescue the princesses, and our prince (king?) commanded it! The archivist is a good man, but our duty is clear.
>>
>>5666709
> Grab the old man and make a run for it damn the Gerudo you can't leave him here.
>>
Out of curiosity, how bad is Mat's current appearance? I mean he lost a LOT of blood, has a stake pierced through him, is badly cut on the side, and who knows what else.
>>
>>5666888

He looks like he shouldn't be walking around, there is a slash in his tabard just below his rib cage on his left side and most of that side of his tabard and gambeson is soaked red. The stake wound is on his right some where between his intestines and stomach (a very lucky miss) with the wood still visible from the outside, and it too has big red circle of blood around it. Matthias is soaked in sweat and very pale looking, but from the archivist's point of view he bore the wounds well like they weren't there at all and while his skin while pale, had a strange glow to it.
>>
>>5666709
>Grab the old man and make a run for it damn the Gerudo you can't leave him here.
>>
>Grab the old man and make a run for it damn the Gerudo you can't leave him here.
>>
>>5666709
>> Grab the old man and make a run for it damn the Gerudo you can't leave him here.
>>
>>5666709

>>5666728
>>5666881
>>5666945
>>5666987
>>5667003

It's time to leg it, although with a busted up old man slowing you down it will be more a test of your cunning and tricky than speed.

> 3 anons another d100 each

> Base DC 50
> 4 Wisdom +20 DC
> Expert guide + 20 DC
> Encumbered -15 DC
> 4 Enemy Power - 20 DC
> Total DC 55

0 Passes = You get as far as the end of the bookcase before the first Gerudo catches you and gets in a first strike.

1 Passes = You make it to the next bookcase over before you have to turn and fight the Gerudo.

2 Passes = You manage to give the Gerudo the slip for the moment, but they're still hunting you.

3 Passes = The Gerudo completely lose track of you and will have a hard time finding where you went.


Let's hope these rolls go better than your last ones.
>>
Rolled 38 (1d100)

>>
Rolled 85 (1d100)

>>5667311
Arghhh okay fingers crossed it'll be a good roll.
>>
Rolled 88 (1d100)

>>5667311
Hail mary!
>>
Our spears will drink deep the blood of the invaders then. Or we leave the old man.
He could also leave us on his own, for buy us time
I wonder what our army comrades are doing now.
>>
>>5667311

>>5667380
>>5667389
>>5667441

The Gerudo will catch you, but you'll have a chance to defend yourself. You will be forced into a round of combat so pick your stance as your only companion is civilian not a soldier.

Stances:
>Aggressive stance (+2 to Power)
>Defensive stance (+2 to Courage)
>Probe Defenses (+1 to Courage 1/2 attack damage | Next round enemy defense is halved)
>>
>>5667579
>Aggressive stance (+2 to Power)

Strike hard and fast is the only way we win this, no chance at an extended fight.
>>
>>5667579

You probably should of had access to Probe Defenses earlier, but now's as good a time as any.

I should also clarify for the future that Probe Defenses only reduces enemy defense for your personal attacks.
>>
>>5667579
>Aggressive stance (+2 to Power)
>>
>>5667579
>Defensive stance (+2 to Courage)
>>
>>5667579
>>Defensive stance (+2 to Courage)
>>
Think the rolls should are something like this for the different stances currently.
AS: 2d4+4 defense (min: 6, max: 12) and 2d5+5 attack (min: 7, max: 15)
DS: 2d6+6 defense (min: 8, max: 18) and 2d3+3 attack (min: 5, max: 9)
PD: 2d5+5 defense (min: 7, max: 15) and 2d3+3/2 attack (min: 2, max: 4)
>>
>>5667579
>Probe Defenses (+1 to Courage 1/2 attack damage | Next round enemy defense is halved)
Get the old man to get some distance, hopefully also make her feel pressed about losing her lead so we can strike hard next round when/if she's distracted by that
>>
>>5667620
I switch to
>probe defenses
>>
>>5667579
>Aggressive stance (+2 to Power)
>>
>>5667579
>Defensive stance (+2 to Courage)
>>
>>5667579
>>Aggressive stance (+2 to Power)
>>
Do we get to panic throw the extra spear?
>>
>>5667579

>>5667582
>>5667602
>>5667818
>>5667846

> Aggressive Stance (+2 to Power) chosen

Your current stats:
Power: 2+3Wisdom: 3+1Courage: 3+1

Health: 1/12 +8 temporary health


Enemy stats:
Power: 4+3Wisdom: 5Courage: 3

> Leaping Dervish(+3 to Power | Negates bonuses to Courage from Stance)

Okay anons I need two anons to roll your attack and defense

> 3d5+5 for attack

> 3d4+4 for defense

>>5667855

Write up will follow tonight after I get off work.
>>
Rolled 1, 4, 5 + 5 = 15 (3d5 + 5)

>>5667933
Oh goddesses!
>>
Rolled 2, 2, 1 + 4 = 9 (3d4 + 4)

>>5667933
Goddesses save us, please
>>
Rolled 4, 2, 4 + 7 = 17 (3d7 + 7)

>>5667933

Let's see how the Gerudo does

> Attack
>>
Rolled 3, 1, 2 + 3 = 9 (3d3 + 3)

>>5668071

> Defense
>>
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>>5668071
there goes the temporary health. That's a damn strong stance she has.
>>
>>5668079

It's a good stance yes but also remember Matthias is still just a trainee he's going to be out classed by most fighters. Especially well trained Gerudo spies/assassins.
>>
>>5668113
Oh I know. I'd be surprised if that wasn't the case. Just not sure how we're going to cheat death a second time
>>
>>5668114

The Goddesses work in mysterious ways ;)
>>
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>>5667933

Unwilling to leave the old archivist you seize him by the arm and drag him to his feet. “Come on, I’m going to get you out of here,” you hiss, pulling the old man stumbling behind you. You only make it a few steps before the Gerudo shouts in alarm and comes racing after you. The archivist alternates between cursing at you, calling you an idiot, and moaning over his bruises. Between his slowness and the speed of your Gerudo pursuer you only make it to the next set of shelves over before you realize you won't shake her.

Deciding to stand and face her, you shove the archivist forward telling him to keep going while you face off against the assassin. Hoping to catch her off guard you charge back at the Gerudo. She meets your charge by leaping off the ground kicking off one of the bookshelves and spinning in the air becoming a Leaping Dervish of blades. Ducking just under her blades you thrust up at her. Your spear finds flesh cutting a neat gash in her side, just above the hip, but at the same time the assassin delivers a vicious kick to your face. Your helmet absorbs half of the blow, but you are still sent reeling backwards heads spinning and stars dancing in your eyes. You can taste blood in your mouth and the energy you felt before starts to wear off. your previous wounds flare to life again and the pain is almost sends you collapsing to the floor, but you grit your teeth and face the assassin once more. Although now she seems a little less eager to pursue, contenting herself with maintaining contact with you and waiting for backup to arrive, while the archivist limps further away.

> 6 damage dealt, 8 damage received. 1 Health remaining

You contemplate trying to run again, but with your wounds hindering you once more you doubt you’ll make it, but you like your odds against the Gerudo even less now than you did before you’re just no match in a one on one fight with them. You could surrender, as repulsive as that thought first appears, but the Gerudo have spared you before, they’re not the indiscriminate killers you thought they were. Surrender might be the only way you get out of this alive.

> Attempt to run again though it might be even harder this time.
> Fight on, and buy more time for the archivist to escape.
> Surrender, its your best chance to survive, even if you end up a prisoner.
> [Write in]
>>
>>5668355
>Surrender, its your best chance to survive, even if you end up a prisoner.

The Gerudo value strength and bravery, and we've shown enough to not be on the chopping block I think
>>
>>5668355
>Surrender, its your best chance to survive, even if you end up a prisoner.
>>
>>5668355
> Attempt to run again though it might be even harder this time.
If we surrender, maybe we live, but the princes ad princesses won't.
>>
>>5668355
>Surrender, its your best chance to survive, even if you end up a prisoner.
A part of me can't help but wish to see if throwing the spear we have now would be enough to strike her down, or with just the right rolls, we could escape this situation with 1 hp and the archivist in hand.
But, the odds are terrible, even more than before. Plus the Gerudo is bleeding so they need to get patched up as well.
I say we add the caveat of asking for the archivist's life, or we'll use the last of Mat's strength to take her with him to the afterlife.
>>5668419
>but the princes ad princesses won't.
I'm confused by this comment. Can you explain more?
>>
On a side note, if Mat gets out of this alive, he's going to have a lot of new scars.
>>
>>5668355
>Surrender, its your best chance to survive, even if you end up a prisoner.
I am not trusting the dice anymore, we've had 2 easy DCs in a row we've largely failed
>>
>>5668355
>> Surrender, its your best chance to survive, even if you end up a prisoner.
War prisoner time it s time to be put to work and chains !
>>
>>5668355
>> Surrender, its your best chance to survive, even if you end up a prisoner.
Lets just sit down by a book shelf.
>>
>>5668355
> Surrender, its your best chance to survive, even if you end up a prisoner.
>>
>>5668428
>explain further
The Gerudos are hinting down the royal family. We need to find them first and protect them. If we surrender, we are derelict in our duty. We literally prayed ourselves back to life to get a second chance to save the queen and her kids, right?
>>
>>5668355
>> Surrender, its your best chance to survive, even if you end up a prisoner.
onto the fuck dungeon. qst players really don't know when to quit
>>
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>>5668355

>>5668359
>>5668415
>>5668428
>>5668611
>>5668622
>>5668660
>>5668815
>>5669234

The assassin shifts her grip on her blades turning to favor her uninjured side. You shift as well trying to maintain a combat stance but the wooden stake in your gut now painfully shifts with almost every breath you take. You pause and take stock of yourself and realize just how cold you are, your whole body is shaking whether out of fear or the chill you don't know. You feel lightheaded and it takes everything you have not to fall over. Can you really keep fighting like this what would you accomplish besides dying a pointless death to buy the archivist a few seconds maybe? You've protected the princess and the Royal family as best you could but you've lost contact with them and their fate is now in their own hands. Your more sensible side says, but what of your duty as a soldier of Hyrule, to stand against any invader to your last breath? your pride screams back. Your more basic instincts tell you to run, hide. Your brain tells you that surrendering would save your life but the pride in your chest burns at the thought of it. Then your body makes the decision for you and gives out, forcing you to lean against a nearby bookshelf to avoid collapsing. You can't go on not like this you finally decide and throw down your spear. Bile builds in your throat as you spit out the words “I Surrender”. You are filled with surprising relief like a weight has been lifted off your shoulders. I surrender, I give up, my fight is over, who knew that such simple words could grant so much relief. With those final thoughts, the last of your strength gives out and you collapse to the floor, blacking out before you can feel the impact.

In the blissful darkness you hear strange noises, the shuffle of feet on stone, the creaking of hinges and the clanging of metal, voices reach your ears but they are muffled and distant although you do make out some of the words.

“He's badly hurt will he make it milady?”

“I don't know he’s lost a lot of blood, I've done what I can for him but it's up to the goddesses now.
>>
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>>5669554

You lay in the comfortable darkness for a while longer, enjoying the peaceful quiet and release from your pain. Staying here wouldn’t be too bad, you think to yourself. It is cold here though, you try to pull the blankets up closer around your body like you’re back in the barracks trying to catch little more sleep, but your body doesn’t respond. The thought worries you, why can’t you move? Then it comes back to you, everything comes back. The attack in the throne room, the retreat through the castle, the ambush in the hallway and your getting injured to help the princess escape, the enemy sparring you and your prayers to the goddesses, going to the archives where you tried to save the archivist then you surrendered and passed out. Did you die? Did you bleed out on the archive floor, or did the Gerudo finish you off? is this death? Your mind reels against such a notion. You can’t die you…

> You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
> Your pride as soldier and as Hylian demands it, you were shamed twice that day being spared by the enemy and then to surrender to them! Unforgiveable! (Matthias will be unable to retreat from any future battle, he’ll always fight to his last breath)
> You have to avenge the king, the princes, Korus and your fellow guards. You won’t forget what the Gerudo did today, they will pay for this act of treachery with their lives (Matthias forever be an enemy to the Gerudo people and will seek to kill them when given the chance)
> You can’t find it in you to go on, it’s cold here, but so comfortably peaceful. To lie here in the embrace of death doesn’t sound so bad. You did your best and that’s all you could do. (Matthias dies)
>>
>>5669556
>You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
Wonder what happens if Mat is given the order to live. The other ones, in my opinion, seem unhealthy to harbor.
Mat had a real trial by fire, we'll see if it tempered him or made him brittle.
>clanging of metal
>“I don't know he’s lost a lot of blood, I've done what I can for him but it's up to the goddesses now.
Did we get saved by the prince? He did mention wanting to gather forces to retake the castle.
>>
>>5669556
> You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
>>
>>5669556
>> You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
>>
>>5669556
> You have to avenge the king, the princes, Korus and your fellow guards. You won’t forget what the Gerudo did today, they will pay for this act of treachery with their lives (Matthias forever be an enemy to the Gerudo people and will seek to kill them when given the chance)
>>
>>5669556
> You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
>>
>>5669556
>You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
>>
>>5669556
>You have a duty to the royal family and to Hyrule, to die now would be to fail in the duty. You failed once when you surrendered, you will not fail again. (Matthias will not be able to disobey any order given to him by a superior even if it should lead to his death.)
Surely this choice won't come back to bite us in the future
>>
>>5669942
I mean out of all the gonna bite us in the ass options this one bites us in the last the least unless the royal family decides to tell us to just kill ourselves. (I guess technically the racism path would bite us in the ass less but considering they had mercy on us TWICE feels like a bit of a dick move to decide to start wanting to kill em all)
>>
Sorry folks, but no update today I'm feeling pretty drained.
>>
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>>5669556

>>5669562
>>5669598
>>5669605
>>5669869
>>5669915
>>5669942

That’s right you can’t die, you have a duty, a responsibility to the royal family and the people of Hyrule to die now would mean to fail in your duty. You won’t give up not now or ever until you’ve fulfilled your duties. You force yourself to get up, to rise from the darkness. Your body protests but you will yourself upward and onward out of the darkness.

You open your eyes and find yourself in a dimly lit stone cell. You are lying on a pile of straw covered by a wool blanket. Your weapon and armor are gone and you have been changed Into A simple rough spun shirt and trousers. You sit up and immediately notice, the bandages covering the cut in your side and the hole in your gut. Your muscles there are tight and tender, but you rise to your feet on unsteady legs using the wall to support yourself. You head over to the bars of your cell and peek out into the hallway. Using the dim light that comes into your cell through the small slit window high on in the wall, you see that hall is empty as is the cell across from you. You call out in a hoarse voice "Hey, is anyone there."

You hear shuffling in the next cell in the and a hand reaches between the bars. Holding a polished piece of metal reflective enough that you can see the face of the person holding it.

"You're alive, thank the goddesses. How do you feel Matthias?" Says the oddly stubbly face of Captain Laro.

"I'm... okay sir, but why are you, here what happened?"

"After the Prince and the Royal family left the throne room I knew that we would not be able to hold the Gerudo, so I pulled everyone back and I escorted what remained of the nobility towards the main gate. We fought our way through the castle and reached the main gate but it was locked tight we were surrounded there and with no hope of escape I surrendered what remained of us and was brought here, but what happened to you, when I saw them bring you in you were in terrible shape, you’re lucky that one of the noble ladies imprisoned here was allowed to treat your wounds. You’ve spent the last week with a fever that only just broke. I’m honestly surprised you survived, what happened to you after you left with the Royal family."

You explain to Laro all that happened. How you acquired your injuries and came to be brought here. When you finish Laro nods thoughtfully and says " I see, you did good Matthias, it's not easy to surrender, but sometimes it's the best thing you can do."
>>
>>5670977

"What do we do now sir?"

"For now, nothing. You need to rest and heal. I have a plan but it will be sometime before I'm ready to act on it, although with you back on your feet my plans may have just changed.” Laro pauses for a minute contemplating something before continuing “From what I've been able to gather the Gerudo have taken over the castle and the town walls. The eldest prince Jhoran made it out of the castle and has place the capital under siege. It may just be a matter of time until we're free, but the Gerudo must have something prepared, they’re too confident, too calm. If they-” The captain cuts himself off and quickly pulls his arm with the piece of metal back into his cell whispers "They're coming, I'll tell you more later, but for now continue to act sick its best if they don’t know you’ve recovered."

You do as captain Laro ordered and lie back down on your bed of straw and cover yourself with the blanket. A few moments later a servant enters escorted by a Gerudo to deliver meals. When they come to your cell the captain explains that he hasn’t heard a thing out of your cell all day and that you must still be ill.

“I’d be best if you just let him rest.”

Without a word more the Gerudo and servant continue to more cells. When the sound of their footsteps fades away. Laro whispers as loud as he dares to you. “Keep up the act Matthias and pretend to get worse I think I know how to get least you out of here.”

You continue to feign illness for a few more days. Laying on your bed of straw eating little and groaning in pain every time a guard walks by your cell. Captain Laro is taken out of his cell on occasion to be questioned, but the captain explains that questioning is on rather common non-sensitive subjects in an attempt, as he believes to get him to lower his guard. He tells you that he uses such outings to gather information and to pass notes to the servants. On a particularly dark night, The captain whispers to you from his cell.
>>
>>5670979

"Tomorrow is the day” He slides a pile of filthy rags from his cell over to yours you pull the rags in through your bars and almost gag at the smell. “I hope they smell corpsy enough” Captain Laro says wryly “Tomorrow just before day break apply the clay I’ve put in there it should make you look pale and dead, then lay in your cell and no matter what play the corpse. I've arranged it so that your body should be taken outside of the castle and into the city for burial by a friendly grave keeper. That’s where my aid ends though once you're in the city you'll have to find your own way out. From what I’ve gathered, the city is locked down pretty heavily, but civilians are allowed out during the day. Find some way anyway out of the city. You are a tough and resourceful soldier Matthias I know you can do this. Once you're outside the city get the Prince the papers in those rags. They contain all of my findings about the invaders and their plans so far. Good luck Matthias, I hope to see you again when this is all over.”

You slip on the rank smelling rags and carefully conceal the papers within. Then you try to breathe as little as possible until day breaks and you apply the cool wet bundle of clay to your skin before breakfast is brought in. When the servant and Gerudo approach your cell the captain gags and says, “Ugh you might want to check on the man in that cell he’s been smelling awful all night.” You hear the door to your cell swing open and you hold your breath and try to stiffen your body as much as you can as a pair of foot steps approach a hand touches your forehead and you hear a gasp and a voice say, “He’s dead Vaian,”

“Let me see,” another voice says in accented Hylian and a heavier set of footsteps approaches.

>1d100 from 3 anons please

> Base DC 50
> 3 Wisdom +15 DC
> Convincing Disguise + 15 DC
> Total DC 80

0 Passes = The Gerudo sees through your disguise and you are taken away to be asked some very pointed questions.
1 Passes = The Gerudo is skeptical and has a healer called you’ll have to find a way to keep up the charade or resort to more drastic measures.
2 Passes = The Gerudo is convinced and the grave keeper is called to take your body away.
3 Passes = The Gerudo gets one sniff of your body and has you taken out immediately as to not sicken the other prisoners.

Moment of truth folks
>>
Rolled 12 (1d100)

>>
Rolled 15 (1d100)

>>5670980
>>
Rolled 56 (1d100)

>>5670980
>>
Guess we're off into the big city. I'm curious to what those papers say exactly, perhaps Mat will get a chance to read them later. If we see the middle princess, I wonder if she'll be surprised to see Mat alive.
>>
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>>5670980

>>5670992
>>5670997
>>5671009

The Gerudo’s footsteps stop almost as soon as they start. The guard starts coughing loudly and choking out the words “Get that body out of here before it makes the other prisoners sick.” Soon you are bundled in more sheets until you are encased within a linen cocoon. You maintain your stiff posture as you feel yourself carried through the castle. You can feel your heart beat faster as every step takes you closer to freedom. You sense sunlight through the layers of cloth as you are brought back outside of the castle and laid down on what feels like a wooden bed of some sort. You are left there for what feels like hours starting to sweat in your cocoon as the day moves on.

Sometime later slow shuffling footsteps reach your ears and the bed you were laid on begins to move. You are carted out of the castle gates and into the city proper and it is only now that you feel you can breathe freely, letting your chest rise and fall in a normal pattern. When the cart finally stops a strange voice says “You're free to come out now.” The sheets are removed from your body and you find yourself looking at a pale heavy set and bald man with a hunched back, jutting lower chin, and a few misaligned teeth. “Here for you,” The man says handing you a folded set of clothes that look awfully similar to the ones he’s wearing only with a few more patches on them. “Good luck, and don’t get caught, hehehe,” The strange man laughs leaving you alone and returning to his shake in what you now realize is a graveyard. You quickly remove the smelly prisoner rags, unable to stand the stink any more, and leave them with your burial sheets. you don the clothes the grave keeper gave you and make your way out of the cemetery.

With your escape complete it is now in your hands to find a way out of this city. The first thing you do is…

> Walk the city and scope out the walls looking for any weaknesses, any way out.

> Find a safe place where you can lay low while you plan maybe the Madame Ith's would work?

> Do some snooping among the civilians and gather more information about the day of the attack you want to know what happened to the city garrison and to your friend Jozoll.

Do you read the papers the captain gave you?
> Yes, you’re curious as to captain Laro’s observation
> No, the papers are for the prince’s eyes only, besides you’re not entirely sure you can read it.
>>
>>5671560
> Do some snooping among the civilians and gather more information about the day of the attack you want to know what happened to the city garrison and to your friend Jozoll.
> Yes, you’re curious as to captain Laro’s observation
>>
>>5671560
>>5671562
+1
>>
>>5671560
>>5671562
+1
>>
>>5671560
> Find a safe place where you can lay low while you plan maybe the Madame Ith's would work?
>>
>>5671560
>>5671588 +1
>>
>>5671560
Oh, and adding to >>5671646
> Yes, you’re curious as to captain Laro’s observation
>>
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>>5671560

>>5671562
>>5671588
>>5671640
>>5671714

The first thing you do before you head out is confirm that you still have the captain’s report. You pull the papers out and make sure that they haven’t been damaged. As you look them over, your curiosity gets the better of you and you find a shady spot in the graveyard to try to read the captain Laro’s report

My Leige,

The Gerudo are not as savage of people as I was previously led to believe. they are rather quite civil. None of us who surrendered willingly were harmed and the injured among us were even given medical aid. They are kind and courteous enough to the castle servants and I feel no malice between us. The Gerudo King well seems courteous enough as well, at least he was to me during our conversations. He asked me about my home where I came from and a little bit about my background, what battles I’d been in and my rank in the Hylian army. We also discussed things of culture, like art and poetry their king is a surprisingly good poet although he most enjoyed conversations about hunting claiming it was his favorite pastime in the desert. While he was kind to me, I could clearly tell he enjoyed ordering around the Hylian servants. He was not sadistic, but he clearly enjoys the power he holds over us. It was during this time I also observed that the relationship between the Gerudo and their king is a rather formal one they follow his orders well enough but there was a lack of personal connection between the king and his guards there might be something there, but it would take a better than I man to figure it out. As the Gerudo soliders seem rather strict when in our presence. They don't let anything slip, I have yet to see them sitting around drinking with one another, or laughing, or talking to each other in more than a few terse sentences to give orders. I will keep trying to get them to open up, but talking with them is far different than with ladies of the court. As to the Gerudo’s future plans, they seem content to remain in the castle enjoying the luxuries within, but they remain alert for any sign of trouble. This is strange behavior seeing as they are under siege, I thought that they would but be looking for a way out, discussing possible sally points and the like. I find this most troubling. Their attack on the castle was well planned and executed, I highly doubt that their plans end there. I would caution my liege to move cautiously, plan carefully, and always be on the lookout for possible weaknesses that the enemy could exploit these are dangerous foes and I would hate to underestimate them again.[\i]

You finish reading the report and while you couldn’t understand all of the words, you feel like you understood the basic message. The Gerudo are up to something but what the captain doesn’t know.

(1/2)
>>
>>5672206

You head out in to the city proper, hoping to find some answers about what went down in the city on the day of the attack, but your true concern is for Jozoll and the rest of the city garrison. As you make your way through the streets, you notice Gerudo guards stationed at the major intersections. They carefully scrutinize the few Hylians out walking the streets and stop to search a handcart that one man is pulling. You do your best to avoid their notice as you head toward the market. Along the way you notice some battle damage that had not yet been cleared away. A door shattered to splinters, the house inside hollow and empty, a trader’s stall burned to charcoal, and a large dried blood stain big enough that the person who made it is likely dead. When you enter the market proper you find it mostly empty except for a few courageous merchants and bold customers, as well as a contingent of Gerudo guards. While not the bustling hive of activity it once was, its as good a place as any to start investigating.

How aggressive are you in your investigation anons, remember the greater the risks, the greater the rewards.

> You passively observe and listen to what conversations you can, as safely as you can.
> Shop one of the stalls and see if you can milk some information out of one of the traders before he realizes you have no money.
> Try to insert yourself into one of the larger groups of customers and start asking some rather pointed questions
> [Write in]
>>
>>5672208
>You passively observe and listen to what conversations you can, as safely as you can.
Snippets upon snippets
>>
>>5672208
>Shop one of the stalls and see if you can milk some information out of one of the traders before he realizes you have no money.
>>
>>5672208
>> You passively observe and listen to what conversations you can, as safely as you can.
>>
>>5672208
>>5672211
+1
>>
>>5672208

>>5672211
>>5672357
>>5672666

Okay anons I need 3 d100s

> Base DC 50
> 3 Wisdom +15 DC
> Total 65 DC

0 Passes = You hear nothing but gossip and complaints, and you waste most of the day on nothing
1 Passes = You learn the fate of city garrison but not much more
2 Passes = You learn about the battle in the city and hear whispers of a resistance group in the city

There is no reward for 3 passes this time. in keeping safe, you pass up the greatest of the rewards, but it does turn this roll into the best 2 out of 3. Good luck
>>
Rolled 55 (1d100)

>>5672786
>>
Rolled 12 (1d100)

>>5672786
>>
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>>5672208

>>5672812
>>5672816

Taking the cautious approach, you keep your head down and ears open. As you walk between the groups of customers you filter out the mundane gossip and chit chat until your ears seize upon a conversation between to middle aged men with bundles of goods under their arms.

“I was there, I should know. It happened outside my house those poor men fought to the last trying to reopen the gates and the damn Gerudo cut them all down.”

“No that can't be. You said they were all dead before the sun went down but I know I saw groups of them still running around the city after dark.”

“You saw the cowards running away to save their own skin, but all the real soldiers died at the gates.

“Hmph, maybe. Then who were those men who attacked the Gerudo at the well three days ago?”

The two men lower their voices and you have to inch closer and strain your ears to hear the next bit “They were criminals and thieves, I heard they call themselves Rham’s Spirit or something.”

“Really? My friend was there that day and he said, some of the men were dressed in like city guards.”

“So? The thieves probably looted the stuff off a corpse or stole it from the garrison armory in the chaos of the attack.”

“I don’t know my friend said they fought like soldiers Encircling the invaders and cutting them down, like the swine they are.

The other man hurriedly shushes his companion and shoots a glance toward Gerudo watching the square. “Keep your voice down, if the invaders heard you say that, you’d be done for.” The two men begin to scrutinize their surroundings and you, feeling that you’ve gained as much as you’ll get, slip away into the crowd.

It would seem that most of the city garrison died in some attempt to reopen the gates. There were a few survivors who might be hiding somewhere and it sounds like some of them joined a group called Rham's Spirit. The day isn’t over yet you could investigate elsewhere before night falls and the curfew goes into effect.
>>
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>>5673008

Okay anons you can pick up to 4 of the options below to investigate but the third option and beyond will be performed after dark and will require you to avoid Gerudo patrols. Please number your options like below when you vote to decide which actions you might perform after dark.
1.
2.
3.
4.

> Investigate the city garrison’s last stand at the gate, it’s been almost two weeks since the attack but there might be some evidence of who fought and died there, it would also give you a chance to examine how tight the Gerudo’s security at the gate is.

> Head to your well the two men had talked about and see if you can find any thing of note at the battle site. Maybe you can find something that will lead you to these men of Rham’s Spirit.

> If there was a fight at the gate and the men of the garrison were slaughtered, its likely that Grave keeper would know where their bodies were taken, you might be able to find out who was killed from him.

> If you’re going to escape the city and bring word to the prince, you’re going to need equipment. Maybe that blacksmith you and Jozoll visited would be able to help.

> You’ve got to start figuring out a way to escape the city, patrol the wall and look for weak points, there’s got to be a way to under, over, or through that wall.

> Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.

> [Write in]
>>
>>5673010
>1. Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.
>2. Head to your well the two men had talked about and see if you can find any thing of note at the battle site. Maybe you can find something that will lead you to these men of Rham’s Spirit.
>3. Investigate the city garrison’s last stand at the gate, it’s been almost two weeks since the attack but there might be some evidence of who fought and died there, it would also give you a chance to examine how tight the Gerudo’s security at the gate is.
>4. If there was a fight at the gate and the men of the garrison were slaughtered, its likely that Grave keeper would know where their bodies were taken, you might be able to find out who was killed from him.
>>
>>5673010
>1: Investigate the city garrison’s last stand at the gate, it’s been almost two weeks since the attack but there might be some evidence of who fought and died there, it would also give you a chance to examine how tight the Gerudo’s security at the gate is.
>2: Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.
(Madam Ith?)
>3: If you’re going to escape the city and bring word to the prince, you’re going to need equipment. Maybe that blacksmith you and Jozoll visited would be able to help.
>4: You’ve got to start figuring out a way to escape the city, patrol the wall and look for weak points, there’s got to be a way to under, over, or through that wall.
>>
>>5673010
> 1 Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.
> 2 If you’re going to escape the city and bring word to the prince, you’re going to need equipment. Maybe that blacksmith you and Jozoll visited would be able to help.
>3 You’ve got to start figuring out a way to escape the city, patrol the wall and look for weak points, there’s got to be a way to under, over, or through that wall.
>4 If there was a fight at the gate and the men of the garrison were slaughtered, its likely that Grave keeper would know where their bodies were taken, you might be able to find out who was killed from him.
>>
>>5673010
> If you’re going to escape the city and bring word to the prince, you’re going to need equipment. Maybe that blacksmith you and Jozoll visited would be able to help.

> You’ve got to start figuring out a way to escape the city, patrol the wall and look for weak points, there’s got to be a way to under, over, or through that wall.
> Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.

> If there was a fight at the gate and the men of the garrison were slaughtered, its likely that Grave keeper would know where their bodies were taken, you might be able to find out who was killed from him.
>>
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>>5673010

>>5673029
>>5673117
>>5673129
>>5673171

After a review of the votes the loose order of action is:

Day
1. Before you do anything more, you’ve got to find a place to call home. Some place where you can wait out the curfew, and hide from the Gerudo.
2. If you’re going to escape the city and bring word to the prince, you’re going to need equipment. Maybe that blacksmith you and Jozoll visited would be able to help.

Night
3. You’ve got to start figuring out a way to escape the city, patrol the wall and look for weak points, there’s got to be a way to under, over, or through that wall.
4. If there was a fight at the gate and the men of the garrison were slaughtered, its likely that Grave keeper would know where their bodies were taken, you might be able to find out who was killed from him.

But I won’t be able to get to this as work has exhausted me today and there’ll be no write up tonight. I will be away from my computer this weekend and since we’re about to fall off the board I will call the thread here. The next thread will be sometime around June 23rd.

Before we go though, one final vote on where you will make your home base.

> Madam Ith’s might work if she’ll have you although its not exactly the most private of locations.
> Use one of the abandoned houses, it won’t be as comfortable a Madam Ith's, but it might be safer.
>>
>>5673858
>Use one of the abandoned houses, it won’t be as comfortable a Madam Ith's, but it might be safer.
>>
>>5673858
> Madam Ith’s might work if she’ll have you although its not exactly the most private of locations.
Thanks for running! I'll be here in June/July.
>>
>>5673858
> Madam Ith’s might work if she’ll have you although its not exactly the most private of locations.
Without the massage we would have died and she might have info on where Joz could have gone.
See you later, QM! This has been a fun read, especially the Eldest Prince's match against the Ganon.
>>
>>5673858
>> Use one of the abandoned houses, it won’t be as comfortable a Madam Ith's, but it might be safer.
>>
>>5673858
>Madam Ith’s might work if she’ll have you although its not exactly the most private of locations
We'll be more inconspicuous this way.
>>
>>5673858
Don't forget to archive this
>>
Thread Archived.



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