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File: Game Ruleset.png (4.66 MB, 2500x5400)
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In the vast ocean of the internet, chunks of data cluster together to birth a young Digital World. Bits of scrap information are pulled from the web, hexes of terrain are formed, and virtual life-forms evolve within them. The fate of these new-born entities is to fight for dominance of the world, and become the supreme organisms in this ecosystem.

==

Welcome to Tabletop Evogame- Digital World edition. This quest is a PVP strategy game, using a system made by QM Bidderlyn. In it, the goal is to expand and evolve your population of custom creatures to be the thriving species in an alien world. Old archives can be found here if you’d like to backread them.

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Evolution+tabletop

I encourage you to join if you:
>Can commit to the game and check in regularly for the month or so needed to finish it
>Enjoy evogames and drawing, and like creating lore and designs for your own little creatures
>Like detailed rules systems with a strong base layer of mechanics, but have plenty of room to branch out and make room for creative additions

I’ll take about 10 players or so. I’d prefer if joiners committed to posting roughly once every 24 hours, since species going inactive can affect the game a lot.

>Rules
Please read the rules carefully. It may seem like a lot, but it should click after a little while. If you're a returning player, take note that some rules have been changed since last time, in order to fit the theme of this game.

If a player makes an invalid action in the first 5 turns that's clearly caused by not reading the rules, they each get a single lifeline to rectify it. After 5 turns of getting used to it, completely invalid actions will not be processed or paid back.

ONCE YOU ROLL, THE ACTION IS FINAL. If you roll expansion, you cannot then swap to evolution or migration. Vice versa.

>Joining the game
Draw your species and post an image. Try and make it something I can crop the background out of, and paste efficiently.
Tell us something about the function of your species, and decide where it starts on the map. (Grazing herbivore, parasite, Apex Predator, etc.) No starting on the same tile, or adjacent to another player, so it's on a first-come-first-serve basis. You may reserve a spot in the game, but you may not reserve your tile unless you have a creature ready.

The theme for this game is 'Digital World', so ideally the creatures will be bootleg Digimon. Bonus brownie points if you're familiar with the series and their evolution structure. Here's some inspiration material if not:
https://humulos.com/digimon/vbdm/
>>
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>>5663591

>Traits and stats
I'll stat your species accordingly and give you a starting sheet/skill. Traits influence the game significantly. If you'd like to see examples of them, feel free to look at previous threads. Ideally, a trait should help your creature thrive on the tile they evolve on, unless there are too many factors present, and even a new evolution/trait can't save them in one generation.

Some rules are more violable than others through traits. For example, a trait going: "I want to receive no thriving penalty from being bigger" will be far more likely to succeed than: "I want a trait to help me destroy terrain tiles".

>Actions
Each turn you can do 1 of 2 actions

b]Evolve your species[/b]
Choose a creature on a tile that you want to evolve, then choose 1 stat to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.

According to your fluff and roll, the creature will also receive a special evolution trait that will change their playstyle and help them. You must have at least 3 of a creature on the map, in order to evolve them.

Attach an image to show what this new generation looks like, and then roll a d100. It's mandatory to include the roll along with describing what change/trait you want. This is to prevent players rolling first, and then changing their entire move or deciding the attribute based on the roll. If you roll first, without describing the change or choosing a trait, you lose your turn. On the flipside, it's okay to describe your creature's evolution and trait fully, and THEN roll afterwards.

Expand/Migrate your species
Roll 1d3+1, the score is the maximum amount of tiles your selected creature can expand to. Choose ONE tile with a member of your species on the map, that's currently thriving. Thriving means you're the topmost creature on the tile, and you can only expand from thriving tiles unless you have special traits. This is your main/primary tile. From that single tile, you may expand to immediately adjacent tiles, based on your roll.

Alternatively, /instead/ of rolling, you may choose any species and move them up to two tiles in any direction. This is a 'Migration' and removes them from the chosen tile.

>Secondary Action
After Expanding/migrating or Evolving, you may follow up with a second, smaller action.

Upon expanding, each other generation of your species may expand by 1 tile, assuming they're thriving.
Upon evolving, each other generation of your species may evolve into a pre-existing evolution.
>>
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>>5663594

Above is a guide on how to take your turn. PLEASE attach a photo when you do, with arrows pointing to expansions. If you do not clearly express your expansion with an image, I won't be changing it if I misinterpret portions of the turn, past the 5-turn grace period to get settled into the rules.

And if you evolve, please clearly state what attribute you're changing. Flavor text is encouraged, but at least add in the plain term in brackets.
>The Bibblydoop evolves larger flippers to swim against the river currents (+size).
>The Scrimglomo becomes more toxic by eating poisonous beetles (+toxic)

>Game timeline

At turn 4, I'll roll a special World Event. Parts of the digital terrain will change, and environmental effects will occur.

At turn 6, a 'crisis' will occur. A crisis is a disaster that will potentially affect multiple tiles on the map, and usually have ill effects for the species on them. Each turn, I'll be rolling 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis occurs. Up to 3 may take place.

Upon every tile on the map having a creature thriving, the game will conclude, and the score will be tallied. The winner will be given the chance to write about what their species does with its victory over the Digital World.

>Inactivity

A player who does not post for 2 consecutive turns is considered to have dropped out. Their species will not be removed from the map. However, they will be considered to have -1 to every stat, making it possible for other creatures to use them as resources in various ways. In the event of the player returning, it takes 1 turn for this debuff to wear off. Please try not to sign up if you predict that you might become inactive.

And with that, we're ready to take players! Looking forward to seeing signups, and whatever wacky not-digimon get made.
>>
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>>5663596

Lastly, here's an example of the sheets that will be made for species. Don't fill them out, I'll be statting creatures and referring to a document of traits, as well as inventing new ones on the fly.
>>
Ohh I've been in a few of these games and they are always fun

Introducing Gogglemon, a Virus attribute scavenger that roams the shallows absorbing the remaining data of fallen digimon into tis slime like body
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>>5663654
Sorry forgot the image
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>>5663654
>>5663655
Welcome to the game! Looking forward to have you. Here are your stats:

> ""Virus"" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.

IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag.

> "Slimy Scavenger" - This species can easily obtain scrap data from the shallows, and excels in scavenging from dead Digiforms.

IG: On shallows tiles, this creature is considered to be 'Eating' if there is another creature on the tile that is not attributed to the environment, or if another creature with less or equal Defenses to its Weapons is already being eaten.
>>
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Introducing Delivermon!

These hardy worm like Digimon burrow beneath the earth capturing data within the letter on their face. They viciously hoard this data in the form of knowledge, and hide beneath the ground once they accrue enough of it. Though they seem squishy, they are able to burrow at great speeds when they detect predators on the surface of the earth.
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Spawn location!
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>>5663708
"> ""Data"" - This species is of the Data attribute, which is commonly found in inherently stronger organisms.

IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag. "
"> ""Burrowing Experts"" - This species knows how to dig beneath the earth data to escape predators.

IG: On land tiles only, this creature gains +1 camouflage. If there is a larger creature than it on its tile, or any creature with the VIRUS tag, it may expand up to 2 tiles away as long as the first is traced over a land tile. If it is not thriving and being eaten while on land, a main expansion may be used with a 1d3 roll. "
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ALRIGHT now this is my jam, I'm a huge Digimon fan and I used to make these little critters all the time as a kid. I'll do my best to learn the rules

Introducing Feremon, a Vaccine attribute predator with a strong metal external skull. While one might initially think the skull is just for defense, its primary use is actually for bashing enemies with a fierce bounce. Rival Feremons sometimes engage in skull-bashing with each other, where they repeatedly bounce at each other with their metal heads. Whoever thumps their tail twice on the ground is considered the loser
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Kraang introducing the introduction of Krang, Krang Crashing known as a crash landing of Krangs vessel to this place, from the place known as Dimension X to the place that is unknown to krang as a unknown dimension.

Krang continue plan known as 'The Plan' that is mutating planet to be suitable for krang inhabitation

(having crashed from a dimensional breach the Krang are stranded here but they will establish themself trying to get used to the laws of physics here and mutating it establishing there 'hive' perhaps)
>>
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From the hostile depths of the internet emerges the virus-attributed Trojomon!

This sneaky, disguised digimon takes on the appearance of another digimon in order to sneak into their communities and cause potential damage.
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Starting position!
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Rolled 98 (1d100)

Hailing from the distant techworld of Mars, the Redimon is an adaptive Vaccine sent to clean up this digiworld and return it to productive functionality.
>>
>>5664157
No need to roll for the starter creature, the point allocation for them is roughly a 90 roll by default. Could you mark out a starting tile for Redimon?
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Sure. I'll start in the east.
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can I reserve a place? I’d contribute my drawing and idea right now but it’s 12am so I can do it tomorrow instead
I have no social life and no plans so I can definitely commit unless some tragedy befalls me lol
>>
>>5664310
(Oh yeah- I have a very good idea of what I want my digimon to be like. I’m new to this entire concept, but I quite like digimon and need an excuse to practice my drawing skills so here I am.
Would draw, but I’m going to bed as we speak ;-;)
>>
>>5664310
Sure! You may. As for everyone else, I’ll post skills in about 8-9 hours, then start the first turn when I’m home to work on it.
>>
File: Feremon G1.png (1.68 MB, 1400x1100)
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>>5663920

> "Vaccine" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses.

IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag.

> "Skull Bashers" - This species is used to being aggressive with their hefty skulls, making it challenging for predators to take them out without a large advantage.

IG: TAG: FIGHTER. This creature may ignore one trait another creature has that allows them to eat species the same size as them. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature.
>>
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>>5663931

> "Virus" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.

IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag.

> “Interdimensional Hivemind” - This digital creature crafts hives to coordinate their efforts through.

IG: TAG: BUILD. When using a main expansion, you can choose to use any amount of your expansion points to create a ‘Nest’ on any tile that has the expanding creature on it. Tiles with nests grant the entire species a thriving advantage. Nest will disappear if the species are eradicated, a tile can not contain more than 1 nest.
>>
File: Trojomon G1.png (1.65 MB, 1400x1100)
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>>5664128

> "Virus" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.

IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag.

> “Trojan Horse” - Using their excellent disguise skills, this species can easily pretend to be other creatures.

IG: TAG: VISUAL. This creature will blend in with another species if that species cannot eat them and it has more camouflage than their sensors. When you blend in with another species, predators can not eat your creature unless they are able to eat both the creature you blended in with and your own creature. Minor advantage on shallows.
>>
File: Redimon G1.png (1.25 MB, 1400x1100)
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>>5664157
>>5664221

> "Vaccine" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses.

IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag.

> “Martian Mania” - Hailing from a Martian server, this species is naturally inclined to keep areas clean.

IG: TAG: BUILD. If they cannot eat this creature, species may not alter tiles that this creature already inhabits. If it becomes the thriving species on a tile, all constructions or alterations to it are destroyed.
>>
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What is this?

Bowelsmon
At the bottom of the ocean a strange plant phenomena appears, small hairs at the end of its chunk allows it to sense prey, and its acidic digestion is so strong it is visible, and has to be cooled and mixed constantly with the deep ocean waters to not corrode the species.
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Starting in
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>>5663596
>Combustmon emerges from the depths
A long-forgotten, water-based, jet-powered omnivore straight from someone's wet nightmares. Uses energy from processed nutrition to turn water into hydrogen for combustion. As sturdy and painful as it looks. God only knows what its stats might be.
>>
I'm okay with other background, I just wanted to share the sheet for no reason, lol.
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>>5664535

> "Free" - This species has no attribute. It is made of pure information, and has no particular inclinations.

IG: Tag: FREE. This creature is considered to have no attribute, and can neither benefit from nor be targeted by traits that specifically affect attributes.

> "Deep Sea Digestion" - This sedentary species releases acids into the surrounding waters to hunt prey, while dissuading predators at the same time. However, they're reliant on the ocean to dilute their noxious fluids.

IG: TAG: DIGESTION. This species can eat other creatures if its Defenses are higher than their Weapons, on top of regular eating methods. Other conditions for eating another species remain the same. If on ocean tiles, gain a minor advantage.

Waiting on two more players who've already signed up! >>5664310 and one more who's on the way. I think I'll have to close signups now, thank you, fellas.
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>>5664546
> "Data" - This species is of the Data attribute, which is commonly found in inherently stronger organisms.

IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag.

> "Detonation" - This explosive species has self-destructive capabilities built into its tiny form, and is a true wildcard that can turn the tide easily.

IG: When using a main expansion, the expanding generation may instead choose to eradicate itself from any tiles it exists on by consuming expansion points. When it does so, all creatures are eradicated if they do not fulfil any of these conditions: Larger than this creature, more defenses than this creature's weapons, is eating this creature.
>>
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Alright! With these 8 species, we're ready to begin! There are 2 more that will hopefully be joining this turn and immediately making their moves.

>## NEW TURN
Turn 1 begins. I'll post a minimum of 24 and a maximum of 48 hours from now.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action.

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.

However, as everybody only has 1 creature of your species, the only thing you can really do is roll to expand and choose your tiles.
>>
>>5664560
oh, hey, I'm drawing as we speak! Should I just say what happens as I submit or should I wait for my sheet first? (sorry I'm so late, I slept in a little)
>>
>>5664564
You can, yeah. No problem. I won't be able to make your sheet for a while.
>>
>>5664574
alright, that's fine by me
I'll submit a description of the species with my action soon :D
>>
>>5664560
Can we expand on the same tile to get more members of the species in one place?
>>
>>5664581
Nope. A tile can only have one of each individual creature, expanding with the same one onto a tile doesn't do anything. Different generations can stack up though.
>>
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This is Edismon: a data-type Digimon! It's incredibly small and rather frail, but its hypersensitivity and command over the light around it makes an Edismon something of a formidable foe.

These mon are very good at manipulating their opponents- either by flashing their three eyes in different colors to disorient an opponent, misleading them by running someplace precarious and dodging the danger there at the last second, or by outright hypnotizing their opponents if there enough Edismon attack the same opponent and share a common goal.
>>
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Rolled 2 + 1 (1d3 + 1)

>>5664560
The Combustmons are expanding towards South, bringing their infernal heat along the coastline as they search for digestible matter. No idea what the hell I'm doing, but I'm pioneering here.
>>
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Rolled 2 (1d3)

>>5664590
Edismon are known to primarily wander around Ancient Ruins, though there have been some sporadic spottings elsewhere.

(I hope I'm doing this right; the X is where my species is starting.)
>>
>>5664593
(ah shit, I forgot to mention I'm expanding and not migrating
according to my roll (+1), I'd be able to expand into the two scraplands as well, right? Assuming i'm even thriving in the first place, which I think I am...?)
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>>5664590

> "Data" - This species is of the Data attribute, which is commonly found in inherently stronger organisms.

IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag.

> "Blinding Lure" - This species makes use of its light to hypnotise, manipulate, and lure opponents into traps.

IG: TAG: FIGHTER. This species has an advantage on land tiles. If it has more sensors than an opponent's sensors, it deals a disadvantage to them. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature.

Decided to do the sheet since you posted right as I was about to go to bed. Have fun! Cute little guy.

>>5664591
Since you rolled a 3, you may also expand to 2 other tiles.

>>5664593
Yep, your species starts out thriving. And you have 3 expansions you can make, meaning you can go into those scrapland tiles. You won't be thriving there, though.
>>
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Rolled 3 + 1 (1d3 + 1)

>>5664560
Time for expansion! The Northern sector of the Feremon will expand towards the untapped frigid glaciers of the northern edges, while the Southern sector will expand further into their scrapland home. Depending on the roll, more expansion will happen in the frost area, with a preference towards the spot directly above. (Were I a smarter man I would've started the Feremon one hex lower for more scraplands, but hey frost area expansion could be fun so let's try it)
>>
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>>5664602
alright, then I guess this'll be my turn then! Ignore the post I made before I got the roll result. Thank you for the card (and information), it's really cool :D
-
It seems the Edismon population has already begun to fracture somewhat, with a notable portion of the population delving into the Scraplands as opposed to their native Ruin homes. The reasons as to why remain unclear, though this doesn't seem to have fundamentally changed the species all too much.
>>
Rolled 2 + 1 (1d3 + 1)

>>5664560
rolling to expand
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>>5664591
>>5664602
>>
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>>5664610
And here is the image
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Rolled 1 + 1 (1d3 + 1)

>>5664560
KRANG Expands to the places that are nonkrang based on numerical Priority with 1 being the highest.
>>
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>>5664658
>>
Rolled 3 + 1 (1d3 + 1)

Rolling to expand!
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And so Trojomon expands out into the near ruins, net ocean, and shallows.
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Rolled 1 + 1 (1d3 + 1)

expandos
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Could be worse (actually couldn't C: )
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Rolled 3 + 1 (1d3 + 1)

The Redimon expanded along the coastline, through the fertile ruins.

1 is 1st priority, 4th is last priority.
>>
wrong image
>>
Rolled 2 + 1 (1d3 + 1)

I'm rolling for the Delivermon Expansion
>>
New groups of Delivermon burrow beneath the soil, the latent ideas they collect from within accruing in their letters. A small bud begins to form, but nothing will come of it yet.
>>
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Hi, sorry I'm late
reap_r is a helpful little program designed to rid computer systems of viruses and worms. It does this by... also being a computer worm. It spreads itself from host to host, only to install security patches and devour other digital parasites instead of wrecking havoc. This early version happens to be adapted to an aquatic environment. (Type is antivirus)
>>
Rolled 2 + 1 (1d3 + 1)

Also rolling to expand
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GM can't post in the thread right now and asked me to do it on his behalf.

Net Ocean
Size: 1
Sensors: 0
Camo: 0
Weapons: 2
Defenses: 2
"> ""Vaccine"" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses.

IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag. "

“Disinfection” - As a creature that reinforces others, this species can neutralize the corruptive properties of viruses and render areas safer for itself and others.

IG: TAG: VACCINE. When sharing a tile with other species, this creature neutralizes one trait with the VIRUS tag of each. If there are multiple, it neutralizes the one most useful to the other creature.
>>
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>>5664954
>>5665098

Indeed I did, and here's the proper sheet!
>>
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Neat, everybody has posted. Time to process and update the map.

>>5664591
>>5664611
The first to expand, the Combustmon fill the oceans with their explosive forms, siphoning the vast amount of data from it to fuel their growth. So far, nothing has earned their ire yet...

Yet.

>>5664593
>>5664608
Numerous Edismon wander into the scrapyards, where they struggle to truly flourish. It'll take a big change for them to get used to the mechanical environment. The population that claims the land are doing well, though! They proliferate through the ruins, which were old even before the world was even formed.

>>5664610
>>5664612
The Gogglemon head South, rather than colonizing the shallows. Their slimy forms are diluted by the vast amount of data from the ocean, and on land, they struggle to find their preferred food with the same ease. Only the population that stayed put thrives.

>>5664658
>>5664659
The aliens head North and South, spreading through the ocean to follow their plan and look for a home. However, they soon meet an unknown enemy...

>>5664688
>>5664690
Quickly exploring all sorts of new terrain, the Trojomon find themselves out of their element really fast. The South population thrives, even as their brethren end up outcompeted by the strange digital worms that their species has just discovered.

>>5664777
>>5664780
The Bowelmon claims victory wherever they go. Both populations find themselves thriving in the sea. The acid that they release from deep in the ocean floats up and sizzles against the other species that have tried to establish their homes.

>>5664825
Quickly claiming the coast, the Redimon conquer their little patch of land quickly, always on the lookout for viruses to bust. An intrepid population has discovered a mechanical marvel that reminds them of their home servers.

>>5664908
>>5664910
Buds and burrows spread across the land, as the Delivermon claim swathes of the Eastern Continent. Some encounter viruses, that quickly become indistinguishable from their own kin.

>>5664954
>>5664958
The self-replicating program spreads throughout the ocean. The coast seems clear, and there are no viruses to forcefully repair. Unbeknownst to them, an enemy lurks at the edges of their vision, unseen by their meagre sensors...
>>
>>5665213

>## NEW TURN
Turn 2 begin! 24-48 hours again.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action.

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.


Quick reminder, since I didn't indicate in the rules. Actions all happen 'at the same time' unless situations are niche enough that post order matters. Generally, all expansions and evos happen simultaneously. That means that a move made on your turn cannot invalidate an opponent's move before they've had the chance to post.
>>
>>5664604
>Missed out on the Feremon throughout all the clicking
The hard-headed little fellas in the North-West decide to expand upwards and break through the ice floes. They discover the Frost Area, filled with data lost in old freezes and crashes. While their faceplates let them bust through ice, they aren't adapted to reach the meagre bits of data hidden in the ice.
>>
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Rolled 64 (1d100)

Some Delivermon have begun to Digivolve! As they collect latent ideas within their minds, a small bud appears on their heads. A light!

These Delivermon 1.5 feel the strong desire to pluck the ideas of others from their own heads, and fill their minds with knowledge. These new Delivermon sneakily suckle onto the backs of other Digimon, leaving them drained and tired without fully killing them.

>New Stat = Shallows Adaptation
>New Trait = Some kind of Parasitism that allows the new Delivermon to be considered as eating other species via camo and without killing them if they double eat?
>>
The tile in question for the evo
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>>5664611
you and Krang share a common foe shall we commence with cooperation?
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>>5665253
> "Stream Sniping" - These creatures can latch on to larger organisms and drain them of information regarding their vital functions. While it's not a completely hostile act, it's surely no good for the target.

IG: These creature leeches on the body of larger creatures in their tile if both species can not eat each other and your species has more Camo than their Sensors. Being leeched causes the target to take a disadvantage, while granting an advantage to your creature.
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Rolled 11 (1d100)

>>5665213
The Gogglemon on the tile marked in black evolves.

Fishmon are somewhat better adapted to their new environment and use their simple tailfin to move forwards
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>>5665378
Well, that was a great roll
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>>5665378
Should've kept both eyes, eh?
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>>5665378
Ouch... That one is going to hurt, good luck Gogglemon I believe in you!
>>
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Rolled 74 (1d100)

>>5665214
For the moment I'll go with evolution, but expansion will resume soon! Feremon's first digievolution has begun! (fingers crossed the roll isn't terrible)

Moving deeper into native territory has allowed the southern population of Feremon to gorge themselves on the rich minerals and metals that the scraplands have to offer. This has taken form in the sharper points and golden crust atop the skulls of these Feremon. Though, their skin has also dulled as a result of consuming more inorganic material. These Feremon, now digivolved into Squiferemon, have become even more aggressive predators in their pursuit of prey. Instead of bouncing at prey, they now have learned to roll on their sides at high speeds with their tails acting as a sort of paddle. Once they've rolled close enough, they use their tails to kick off the ground and collide with even more force than before. Fearsome predators that ram headfirst right through the opponent's walls.

>New Stat - Weapons +1
>New Trait - Preferably something that allows them to overwhelm enemies easier, these guys are warriors through and through.
>>
>>5665378
Since I forgot to ad it, the increased stat is environment
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Rolled 2, 3 + 1 = 6 (2d3 + 1)

>>5665214
(I hope I'm doing this right.
I'm attempting to Migrate the scraps first and Expand all the thriving mon of the first generation second.
Priority for tile expansion of thriving mon is marked with P1 being highest priority and P4 being lowest. Assume the first result is for the thriving population on the starting tile and the second is for the thriving population not on it.)

The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat, though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!

Beyond that, the species continues to thrive in its natural habitat and expand outwards. A few curious specimens have attempted seafaring- only to quickly learn why their ancestors stuck to the land in the first place. Oh well, they'll give it another shot eventually!

I'm just realizing that the Edismon have identical stats to the Bowelsmon and now i'm surprised lol. I kind of expected more camo and a lot less defense since I mentioned that Edismon were pretty frail, but I'm not complaining. I'm not entirely sure how camo would fit them any better anyways.
Anyways, I've got a trait in mind for their evolution that i'm worried will break the game. It's not relevant now, but I hope it doesn't mess things up when I suggest it lol. I'm more worried about going too far with the species' design since I'm sticking pretty close to traditional Digimon progression and their evolutions are usually really drastic.


>>5665378
Oh shit, that roll sucks. Sorry dude! Rooting for your lil guys regardless, good luck!!
>>
>>5665527
(here's a graph with the rolls applied to make readability easier
I have no idea what the rules are for having multiples of one species on a tile, please clarify those if it means I need to change anything!)
>>
>>5665533
(shit I got it wrong
hold on, will need a while and then I can correct it)
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>>5665527
>Moving away from the scraplands
Hm... I see you... The Feremon will watch you with great curiosity...
>their evolutions are usually really drastic
Not always! Usually the earlier stages aren't a huge far cry from each other, as they can keep to a similar theme. Personally I'm keeping the serious digievolutions behind sizes, so small little augments happen when at the same size, but drastic stuff happens when they get bigger. Usually some new version of digievolution happens with each new digiverse in the series, so my take is that this digiverse just has less dramatic side-digievolutions alongside the dramatic upscaling digievolutions
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>>5665470
Ah, hold on, secondary actions are a thing. Is it possible to digivolve both scraplands Feremon to Squiferemon? If not that's fine, I just need the clarification so I know for the future
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>>5665560
No, I know they start out small- it’s just that in Digimon terms, “small” means “gains limbs and a body” whereas in evogame turns small usually means “its eyes change colors and it gains a single accessory” from what I can tell lol.
I’m probably also going to save the more drastic stuff for larger sizes but the problem with that is that, since I’m trying to go for a ‘tiny fairy trickster’ sort of thing, increasing size at all will clash with the theming. But I have to do it if I want to have even a tiny chance at fighting back invaders later. Ah well, this is Digimon, the theme only matters for the first three stages anyways lol.
-
Okay, I’m also getting confused by the secondary expansion rules now lol. “You can choose one tile per generation (as in, if you have 2 generations you can choose 2 tiles, or every mon you have of a specific generation can have its tile chosen as a collective?) that expands by one tile (so no rolling?)” is really tripping me up, as is the lack of clarification on having multiples of the same species on one tile.

If anyone here knows the answer, I’d appreciate someone saying it lol. I’d ask the DM, but judging from his posts he lives in a timezone almost exactly opposite mine so I won’t be hearing from him for a while.
I don’t want to hold up the game for another 10ish hours (or however long it takes for him to wake up, clarify, and then apply whatever changes I make in my next poet), so pls lemme know asap if you do
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Rolled 22 (1d100)

>>5665213
>Evolve in the scraplands; +1 size (to Size 2).
Having found an ideal homeland, the Redimon readied a space and merged together into a large RedFACTORimon. A great code factory which was fed the code scraps of the scraplands to recycle and defragment the substrata that it might become productive once more.

For the moment, the great factory was unsupported by helper code, but the helpers would come and the scrap-code would be recycled.
>>
>>5665527
>>5665660
to speed things up, I made different interpretations based on how the rules work for Secondary Expansion
I'm assuming (for both) that you can only expand to one tile no matter what, so there's no rolling, but
in this picture I'm assuming you can expand every thriving member of your generation by one tile whereas
in the next I'm assuming that you can only expand however many members of your species are thriving as there are generations in your species (eg if your line had a base stage and one evolution, you could move expand two of your thriving tiles, if you had two stages after base you can move three, etc)
I'm writing (partially-)new flavor text for both because I find it fun; whichever interpretation is correct will become the new canon
-
The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat- though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!

Regardless of the rumors, the species is currently thriving- to such an extent that even the errant Scrap settlers have begun to grow in number in spite of their odd choice of living space. This has prompted some backlash from the Ruin-dwellers, who now look upon the Scrapyard Edismon with apprehension and some caution...
>>
>>5665735
(sorry if I'm clogging up the thread, btw! I don't mean to intrude, I just wanna make sure I'm not holding the group up)
-
The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat- though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!

The remaining Scrap population has seen its numbers stagger. It's become clear to them that they don't have the chops to survive in this habitat alone, and the lack of new settlers has begun to harden many of the Edismon there into more gritty and self-sustaining specimens. Meanwhile, their Ruins-dwelling brethren continue to play it safe and expand further south, mostly ignoring the divergent population and continuing their natural ways uninterrupted.
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Rolled 42 (1d100)

Explorative Trojomon make their way to the depths of the net ocean, scraping by a meager survival as their slimey bodies take unkindly to the waves.

Ever intuitive, however, the disguising Digimon begin to assemble a new form from minor objects left at the ancient shores. Veiled as nothing but detritus on the water, these tricksy 'mons go forth to try and conquer the seas.

>Attribute: Net Ocean
>Trait: Preferably something to make spreading across watery tiles easier?
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Evospot.
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Rolled 45 (1d100)

>>5665213
>non-thriving KRANG
Arguments themselves by the usage of piloting scavenged from the crash landing Biotroid refurbished to gain a advantage against the wildlife and enviroment like any intelligent species would do using tools
>size
>>
>>5665740
No worries.

For the Expand/Migrate, it’s either/or. You can only pick one.

A generation refers to all Edison G1. So for example, Delivermon as a whole is a generation, and the newly evolved Delivermon 1.5 is another generation. Next turn, he’d be able to roll a 1d3+1 to expand a G1.5, then get a singular free expand with any single G1 on the map.

When you expand, you roll a dice, then pick one tile where a thriving creature is. You can have them expand from there, and that’s the turn used up for that generation. If you happen to have other generations, they can expand by 1 tile per gen.

>>5663594
Here’s an example, refer to the USA themed mon. Since we’re early in, I’ll let you redo your turn completely to take this info into account. I’ll regard the post you reply to this message with as the canon turn.

>>5665584
Nope. At the time of evolving, you only have a single generation: The Feremon G1. So you’re using up their generation’s action by rolling the dice and picking a trait, leaving no other gens to take a turn with.
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>>5665897
per gen? so is it >>5665740 then, or something else?
I'm sorry, I'm still confused

From what I understand:
>expanding takes a turn
>expansion is done with any thriving creature and depends on a roll
>you cannot take a Secondary Expansion unless you have two separate generations
>once you do, after a normal Expansion you may choose to take a Secondary Expansion
>the Secondary Expansion applies to one creature(?) of the previous gen who can expand by as many tiles as you have generations(?)

and (judging from the last sentence in your post) Secondary actions in general don't apply without at least one evolution under your belt?
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>>5665903
forgot to add

>if you choose Migrate, you cannot take a Secondary Expansion(?)
>>
>>5665903

In >>5665740, you’re trying to take two turns with the same generation, which is an invalid move.

>Secondary actions in general don't apply without at least one evolution under your belt?

Yep, that’s right!

>the Secondary Expansion applies to one creature(?) of the previous gen
>who can expand by as many tiles as you have generations
The secondary applies to one creature of as many gens as you have. However, they can each expand by 1 tile. Here’s an example image from a previous game. The black arrows were their main move. They rolled a 2. The green were secondary expansions with other generations in their species, which are only 1 tile each.

>>5665493
Gotcha, will take that into account. Remember to mention it alongside the evo next time!
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>>5665904
You may. But you need other generations to apply them to.
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>>5665909
>The secondary applies to one creature of as many gens as you have. However, they can each expand by 1 tile. Here’s an example image from a previous game. The black arrows were their main move. They rolled a 2. The green were secondary expansions with other generations in their species, which are only 1 tile each.
OHHHHH
That clears EVERYTHING up, holy shit
Thank you dude! In that case, I'll change course. Will attach my turn (and more fitting flavor text) to the next post I make.

Sorry for the confusion!
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>>5665916
No worries! Better to clear it up early. There might be terminology mistakes in my post when I use assets from previous games, including misuse of the terms ‘creatures’, ‘species’ and ‘generation’ that I defined in the intro post, so feel free to ask if anything is confusing.
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>>5665417
We're a pro gogglemon household here.
>>
Rolled 2 + 1 (1d3 + 1)

> Expandium roll
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Krang might be big, but they do not have the firepower to deal with the acidic bowelsmon. Not pushed to make any sort of evolution, the Bowelsmon pushes north
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>>5665935
Don't gotta tell me twice!
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Rolled 78 (1d100)

>>5665917
Will do!
-
>>5664608
>>5665213
As time passed, the Edismon remained free and prosperous. Save for the detached populations in the Scraplands, the Digimon were left to their own devices and able to thrive in their native homelands.

Eventually, however, a small sector of the Southern Ruins population began to yearn for more...

As they continued to live lives of luxury, the most prosperous and well-off of the bunch began to see their third eyes grow heavier and heavier. The light they emitted began to flash more and more potently- yet, paradoxically, their bodies began to feel lighter and lighter.

The most passionate and adventurous of these privileged few one day began to undergo a more drastic change. A change of unprecedented proportions...

>Edismon Digivolved to....
>TELESMON!

>+1 Camo (0 -> 1)
>New Trait: Something related to flight. Would prefer something that negates natural environment disadvantages, but I'm pretty sure something like instantly thriving on any tile you inhabit would be WAY too OP so it's up to you DM.
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>>5665984
Here's where the evolution has taken place!
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>>5665213
Upon encountering the acidic algae-thing, combustmons packing a little extra firepower proved to be more effective at dispatching the pesky foodstuffs.
>ERAMON
>+1 weapons
>any trait that isn't suicide bombing
>>
Rolled 47 (1d100)

>>5665213
>>5666217
>>
>>5666217
>>5666237
uh oh
>+1 size
>any trait to boost my offense, that isn't suicide bombing
>>
File deleted.
>>5665378

> “Tailfins” - After adapting to the ocean, this new generation is flourishing. However, their fins aren’t as efficient for wading through the waves,

IG: TAG: SLOW. This species may expand by 1d2+2 from Net Ocean tiles. However, sharing a tile with species that have FAST-tagged traits cause them to be at a disadvantage.

Might not be able to assemble the other stat cards today. Working on em one by one.
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>>5666289

Forgot the roll number on the sheet, reposting just for standardisation's sake
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>>5665470

> "Rolling Extinction" - Following the example of the rapidly spinning gears and scrap-filled carts that dot their homeland, the Squiferemon have developed a new combat style. They're able to roll into territories and run the native populations over.

IG: When expanding into a tile, you can choose to eradicate all creatures that this creature is able to eat on that tile, so long as this creature is adapted to the environment on said tile.
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>>5665723

> “Factory” - This generation of creatures has turned large and stationary to better suit its production needs. However, it needs servitors and plenty of nutrition to function.

IG: This creature can thrive self-sufficiently on Scraplands tiles at size 2. However, if it is neither eating nor sharing a tile with a member of its branch, it can only expand 1d3 with its main expansion.
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>>5665833
>>5665837

Made a bit of a mistake and I'm resending the skill, sorry.

> "S.S Silly Billy" - This species crafts bits of data debris into boats that they sail across the water with. Unfortunately, seaworthy materials are scarce in the Ancient Ruins and Shallows.

IG: When on Net Ocean tiles, this creature can perform a chained expansion over Net Ocean tiles by using two expansion points. In a chained expansion, each expanding tile only has to be adjacent to the one before it. If expanding from a Net Ocean tile adjacent to Scraplands, the chained expansion is only limited by the amount of expansion points.
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>>5665869

> "Artificial Augmentations" - By using their tools, these creatures get a leg up over the other organisms in the ocean, allowing them to thrive and flourish.

IG: When not being eaten, gain an advantage on Ocean tiles.
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>>5665984

> "Fairy Flight" - This creature is able to fly with tiny wings, clearing vast distances and scoping out new areas with ease. While their flying isn't that advanced yet, a whole world will open up to them should they develop their new abilities.

IG: Migration moves you up to 3 tiles. After a Migrate action you can use the secondary action of each generation with this trait to instead migrate a creature from that generation 1 tile away.

Yeah, being able to instantly thrive on any tile would definitely be impossible, even with a 100 roll.
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>>5666217
>>5666237

> "Pyrrhic Victory" - Their firepower means that they can do devastating damage to enemies. Even when they get ripped apart, the enemy is worse off for it.

IG: TAG: FIGHTER. This creature gains an advantage when it both eats a creature and is being eaten by any other creature. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature.
>>
>>5666423
yeah, I just didn't know what other benefits flying would bring since I'm unfamiliar with the system haha
(also, sorry to prod about it, but you forgot to add the +1 camo to Telesmon's stats)
>>
>>5665214

I'll update the turn tomorrow, when I get back from work. Should be that 48 hour interval. reap_r has till then to post. In the meantime, feel free to plan out your turns and pre-draw if you want, but don't post or queue turns yet. Gets less confusing that way. Mostly a reminder for returning players, since I was all for queuing when I QM'd last time, but need to discourage it this round due to different circumstances.
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>>5666434
Fuck, I felt like I was forgetting something. Thank you.
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Rolled 80 (1d100)

> Evolving into: reap_r v1.1
The reap_r program receives an update to its database of malicious programs. (+sensor)
It also receives a new feature: the ability to wirelessly communicate with other instances over a distance, sharing findings of new viruses and whether or not they have been successfully eliminated. (Maybe something that gives a bonus to reap_r when adjacent tiles also have it?)
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Evolving these guys
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>>5666858
>>5666859
> “Wireless communication” - These programs are able to pass information along to one another, making sure that they’re kept up-to-date on Virus activity.

IG: If this creature is either eating, or negating a trait with the VIRUS tag, it gives a thriving advantage to members of its own generation on adjacent tiles. If it is fulfilling both conditions, it gains advantage on its own tile as well. This does not stack.
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>>5665213
>## NEW TURN
Turn 3 starts off with pretty much every species reaching new heights.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.


The map image is hitting a 8mb limit. That ain't good. Please let me know if I forget anything or leave things out, but the map ought to be fully updated.

Turn 4 is when the 'World Event' occurs! I'll write out what it is and provide the info at the end of this turn.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling for a Delivermon 1.5 expansion
>>
These new generations of Delivermon are ready and willing to brave the shallows, swimming deep into the waters and finding new suspiciously familiar species. A wealth of new ideas floods their mind from these waters, and they look westward. To the lands on the other side of the strait.

Meanwhile, the original Delivermon enter the scraplands to their south, and find themselves unable to grip into the soil beneath. Too hardy, and too toxic. No ideas are to be found here by them.
>>
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Rolled 2 + 1 (1d3 + 1)

>>5667080
Having proven their worth on the occupied tile, the ERAmons have begun to spread to the neighboring tiles to assert dominance.
>>
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Rolled 76 (1d100)

>>5667080
The gogglemon the tile marked in black digivolve to acornmon (+camo)

These seed like digimon while just as slimy as their ancestors have adapted more to life in the forest and often hide themselves on tree branches.

The red arrows are my free expansion
>>
>>5667117
Realized my mistake with the free expansions the second after posting, it only applies to the fishmon so the gogglemon aren't going anywhere near those unclaimed shallows, sorry
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>>5667097
Some of the old-gen Combustmons punched through the thick layer of ice covering the northern shoreline and slid on the snow-covered plains to cool their engines.
>>
>>5667117
While the free expansion is how it usually works, I’m trying out some variant rules this game. One of which is the secondary evo mechanic, where secondary creature pops can spontaneously evolve into an pre-existing gen.

That means that for the duration of this game, secondary expansions only work if you also use a main expansion as your action.
>>
>>5667129
In that case I'm just evolving this turn
>>
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Rolled 21 (1d100)

>>5667080
Honestly this might be a silly move, but I think I'm going to go for it and pop another evolution for the cold climate. I really hope it doesn't bite me in the ass, but we'll see.

After spending some time now amidst the ancient frost, the Feremon residing there have learned that their old ways of bashing just doesn't hold up anymore. One tribe soon finds themselves digivolving to keep up with their new home. Their skulls take on a different shape, ones better for collecting food and sustaining themselves in this new land. These Feremon have digivolved into Snoferemon!

>New Stat - Adaption to Frost Areas
>Something to increase their survivability in the Frost Areas would be nice, these guys are essentially going to be my background expanders in the cold zone
>>
>>5667173
>21
Ah... Well. That's the way it goes I guess
>>
>>5667173
ouch, yeesh
At least the design is really cute, I love these lil guys
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>>5667117

> "Tree Dwellers" - By spontaneously integrating data from the Ancient Ruins, this species has become capable of surviving on them. However, the process is incomplete, and not fully stable.

IG: This creature may thrive self-sufficiently up to size 2 in Ancient Ruin tiles, but take a thriving disadvantage on this new environment.
>>
>>5667173
SHIT I FORGOT TO MENTION I WANTED TO ALSO EVOLVE THE OTHER SCRAPLANDS FEREMON TO SQUIFEREMON AS MY SECONDARY ACTION well there goes my one free slip up I guess
>>
>>5667188
It's alright. That action wouldn't have been valid either, as your Main Action is already being used with Feremon as the target. It's the one being evolved, so only Squifere itself would be a target for secondary evolution. And it has nothing to evolve into. You still have your lifeline.

I've realized that this is a little slow, though, which is the first insight I'm getting from this mechanic.
>>
>>5667190
hold on- so, if you evolve a first-stage into a branched evo, you still don't get a secondary action regardless of if you have another branch to evolve a different population of first-stagers to?
>>
>>5667190
Oh you're right, I forgot to take that into consideration. So in order to evolve the Feremons, I'll need to evolve Squiferemon or Snoferemon next. Hmm, gotcha

It would be quicker to have the ability to evolve multiple matching creatures of a generation to the same digievolution at once, but I will say that might mess up pacing with the game if you're looking for a slower experience
>>
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>>5667173

> "Ice Assimilation" - This creature has properly adapted to the Frost Area. However, while they're well adapted and capable of surviving well by themselves, they naturally turn sluggish in the cold.

IG: TAG: SLOW. This creature receives a minor advantage on Frost Area tiles. However, it expands 1 less tile with main expansion (1d3) and migrates 1 less tiles away. Species that are eating these species and have the FAST type trait will turn this into a minor disadvantage.
>>
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>>5667196

Yeah. Because the target of the Main action is already the first-stage, which means they can't get a Secondary.

I realize that kinda fucking sucks though, and is an oversight I made while implementing these rules.

>>5667197

It's slower to a degree that I think might become a little irritating. I guess I should fix that oversight since this is the very first turn that it'll be relevant. You may edit your turn to the original intent.

>## RULES UPDATE

After realising that the new Secondary Evolution mechanic makes things a little slow, I'm introducing a new rule.

>If a creature evolves, its own generation may be a valid target for a Secondary Evolution Action. This means that it may evolve into a newly rolled creature, but a single other creature of its kind may then evolve into a generation on a different branch if that exists.
>>
>>5667117
>>5667141
You can redo the secondary evo with this new info too, and turn a Gogglemon into a Fishmon if you'd like.
>>
>>5667200
WOO in that case I would like the other Scraplands Feremon to be evolved to a Squiferemon as my secondary action. Next time when I digivolve the Squiferemon, I'll have the other Feremon turn into Snoferemon. I love it when a plan comes together!
>>
>>5667203
Yeah, that seems a lot smoother and enjoyable to plan out, rather than being stonewalled by a gen1.

Also, you still have your lifeline. Breaking up your turn and posting your secondary action slightly later is completely fine. It only applies if a player does something like evolving on a tile that's nearly impossible for them to thrive on, not putting down a stat, making a very poor strategic decision that might kill their species immediately, etc.
>>
>>5667205
Ah okay, got it. Thanks for the clarification!
>>
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>>5667200
I'm evolving the gogglemon on the marked tile
>>
Rolled 3 + 1 (1d3 + 1)

>>5667080
EXPANDING
>>
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Rolled 92 (1d100)

>>5667200
(just realized I dropped my name, whoops)
Alright, sweet! I'll admit- I kind of assumed this was the case anyways since it just makes sense, but having it codified into rule makes things way smoother lol. If we went the old way, it'd take like 3 turns for my entire current population (of 4) to evolve into a second stage lol.

Now then, my turn...
-
>>5667080
>>5665984
Having been abandoned in the Scraplands to their own devices, the aberrant population of Edismon residing there have taken on something of a new attitude.

They've been here for three whole decades now. They know they're alone. That there is no fruit for them to eat here. And the only word they've gotten of other beings has been rumors of hostile invaders, so hunting was out of the question. Everyone is starving- too weak to flee to better lands, too weak to provide for themselves in these. Something has to change...

And so, the hardy adventurers began to gather. Despite their deteriorating conditions and ever-more desperate thought processes, they built a new way of living for themselves.

Slowly, they began to develop appendages so that they could get around in the harsh and gritty landscapes that they now inhabited. They began digging into the ground to make shelter, and soon sought out the minerals and gems that lay below. With time, they developed a much greater mouth and much tougher teeth (ie any teeth at all) to begin consuming these minerals in great quantities as substitute for food, and repuhttps:thumbs/1684410511365615.pngrposed their light-making abilities for use underground.

The Edismon began to develop far more destructive properties as desperate measures... and soon:

>Edismon Digivolved to...
>BIDEMON!

Three pairs of eyes for optimal lighting underground.
A fourth single lure that helped locate gemstones.
Tough, metal-made claws to help dig up the dirt (and possibly defend against enemies if it ever came to that).
And a big gaping maw to eat whatever the Bidemon deemed necessary.

This population would struggle in the Scraplands no more... as these rugged badlands became their new home.

>New Adaptation: +Scraplands
>New Trait: Maybe something that lets their Sensors act as Weapons instead? I kind of wanted to just rearrange their stats altogether to be more befitting of the new evolution but I'm not sure if that's an option. These guys are more aggressive and less tricky so that's why.
If that's not a possibility, maybe just some kind of "intimidation factor" that allows the Bidemon to treat their opponents as being one size smaller than them when rolling for eating or something.

-

While the Edismon in the Scraplands undergo change, the Edismon of the Ruins continue to thrive. The last remaining population of Edismon there evolve into Telesmon.

>will send action map next, gimme a mo
>>
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>>5667080
>>5667213
oh SHIT that's a great roll

Primary action in green, secondary in yellow. Primary goes to Bidemon, secondary to Telesmon
>>
>>5667213
(also, I'm not sure why "repurposed" got cut off by an image in the flavor text, ignore that. Probably copy-pasted on accident)
>>
>>5667213
>92
Holy shit I'm boned...
Also that new digievolution is so cute! I love your art
>>
>>5667219
(thank you! i'm actually unreasonably happy with how Bidemon specifically came out, I thought that pose would end up destroying the design but it actually made it work so much better. really proud of the colors too. glad that someone else enjoys it :D)
>>
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>>5667080
>>5667212
>MAgenta biodroid KRANGmon
>building nest and expanding

>pink KRANGMON
>expanding
>>
>>5667224
so the nest shall Krang draw it, post picture or is it a token or do you draw it QM?
>>
>>5667222
The colors are very pretty, they remind me of gemstones! I'm really curious as to how you get that blended look in the yellow antennae because it's so well detailed
Oh and thank you for the compliment you gave me earlier, I forgot to reply to it lol
>>
>>5667258
You guys are all much better than me at drawing, but whatever I'm still having fun with this
>>
>>5667274
I'm glad you're having fun with it, and hey I like your drawings too! They're cute and I really enjoy the simple yet charming designs of the Gogglemons. Everyone here has really lovely art
>>
>>5667258
(thanks, that's exactly what I was going for haha
as for the antenna: I actually just draw that manually. The only 'blending' I do is with a dithering brush which I just use to make it look like it's glittering lol. It's all one layer because I'm an inattentive bastard who can't keep track of more lol)

>>5667274
(hey man, having fun's the most important part. Don't stress about artistic talent here, 'tis a game with which you have fun)
>>
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Rolled 1 + 1 (1d3 + 1)

>>5667080
>Expand

The Redimon spread out, bringing the RedFACTORimon up to speed.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling expansion for the Trojs.
>>
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>Main Expansion
The fleets of the S.S. Silly Billy coast out towards the unknown. Some of them cruise upwards, towards the ice block-chains of the frozen north.

>Secondary Expansion
Thriving, but lazy, the native Trojomon continue to simply fill the shallows.
>>
>>5667626
Expansion can only be from one location, so you choose a base tile and have the 1-4 moves take place from it. Priority 3 and 4 are invalid. Not an issue, though, since you rolled 2 points anyway.
>>
>>5667237
You can draw it, yeah.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling to expand
>>
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Bowelmon/OOP is busy, so I’ll wait a bit more. The weekend is coming up, so I want to be able to get a full turn done during it. Will hopefully finish this turn in a few hours, then the next one will end on Sunday afternoon my time, optimally.

For players who might want to ask questions or just like general evogame stuff, here’s a discord link.
https://discord.gg/W5mcQy4K
>>
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Rolled 88 (1d100)

> At the tile shared with Combustmon G2

Bowelsmon grow stickier hairs, allowing it to attach and "ride" larger creatures, only detatching to scavenge the remaining of their carrions
>>
>>5668009
This is abuse
>>
>>5668009
lmfao
symbiosis at its finest
>>
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>>5668009

> "Clinging Parasites" - Sticky hairs allow this lifeform to latch onto other digiforms and self-replicate while feasting on their scraps. This helps them blend in with their foes, and after a predator goes on a feeding frenzy on their unlucky compatriots, numerous Bowelmon cling to it and propagate off its body. The chosen target is Eramon specifically, and they intentionally seek them out.

IG: This creature receives an extra Camo point on tiles it shares with (Eramon) and its descendants. If a larger creature is prevented from eating it due to this extra point, this creature may choose to expand by 3 tiles instead of rolling.
>>
(next turn starts after Bidemon gets its stat card and Krang builds its next, right? Or is there a set time like the last two had?)
>>
>>5668034
(*nest not next)
>>
>>5668034
Yes, I'm working on it right now. Finalizing the map with their actions.
>>
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>>5667089
>>5667091
The Delivermon explore the shallows! However, they quickly come into contact with a hazardous Virus that's better-equipped for the watery beaches. While they can now be found across half the Eastern continent, they're not thriving any better than before.

>>5667097
The larger Eramon can easily eat their ancestors, as well as the acid-filled Bowelmon who've spread upwards into their waters. They find themselves doing well against all but the latest generation. When they move South, however, they find themselves competing with a strange species for prey, eventually driving their food source to extinction.

>>5667117
>>5667120
A new creature is born in the forests! Absorbing the plant data, the slimy Gogglemon transforms into a new acorn shape and begins hanging from the trees. Meanwhile, the oceanic population evolves en-masse into Fishmon after spending enough time in those waters.

>>5667173
>>5667188
For the sake of claiming the arctic, a new Feremon subspecies evolves! The Squifere population replenishes its numbers as well, in anticipation for the new enemy popping up to the South.

>>5667212
>>5667224
North of the Mothership, the Krangmon set up their new base. They then expand outwards, cannibalizing their original form in order to thrive over the computer worms. To flee the Bioroids, an original population flees South-East.

>>5667213
>>5667214
A marvellous evolution! This new species emerges from the mines stronger than ever, capable of overwhelming far stronger foes than before. Meanwhile, the forests are completely taken over by Telesmon, leaving no more Edismon flourishing in this world.

>>5667626
The first generation of minions make their way into the wasteland, where they immediately support their factory. However, droves of them are consumed by the larger hub to serve as material for its next expansion. The Scraplands rumble with Martian machinery.

>>5667628
>>5667636
The Limu- The Trojedgemon makes its way across the enclosed ocean. Some of them end up beached in the desolate Frost Area, where there's barely anything to be found. Down south, the original generation encounters some more of those strange worms. However, they're in their own home turf now, and flourish regardless.

>>5667813
>>5667814
Immediately after involving, the reap_rmon expand across the Net Ocean and render Viruses inert. After neutralising their first target, the information spreading across the web allows their brethren to outcompete the larger species, who can't consume the Vaccines. However, once they meet a cannibalistic population, they find that they don't have the adaptations to flourish over them when they're eating.

>>5668009
The Bowelmon begin profiting off the fortune of their predators, even if it means they're eating the scraps of their brethren. However, the rest of their population is suffering severely, with some even being wiped out by the battle between the Krangmon and Combustmon lineages.
>>
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Rolled 3 (1d5)

>## NEW TURN
Turn 4! Getting crowded in here. The game only ends 1 turn after every tile in the Digital World has a thriving species, but events are still up and coming.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.

Now for the WORLD EVENT! The Digital world is constantly fluctuating, and a possible change is about to come over it:

>1: Partition leakage
4 tiles will be randomly selected. They will be assigned a clockwise order, then swapped with each other. The tile type and species inhabiting it will be carried along.

>2: Data Defragmentation
1d2 random Frost Area tiles on the North and South pole will thaw and transform into a different tile type per pole.

>3: Buried Mechanisms
1d3 Ancient Ruin tiles will shift to reveal ancient mechanisms built into the Digital World. These tiles will be marked, and will also be considered Scraplands tiles.

>4: Coolant Release
1d3 Scraplands tiles will overheat, and subsequently flood with coolant to prevent its meltdown. These tiles will be marked, and will also be considered Frost Area tiles.

>5: LAN Lagoon
1d3 Shallows tiles will connect to the ocean and form a local network, allowing its depth to fluctuate tidally. These tiles will be marked, and will also be considered Net Ocean tiles.

If I've made bad mistakes, or you think you should be thriving in a tile and you aren't, let me know so I can fix it fast. I'll want to wrap this turn up in 36 hours or so.
>>
Rolled 1 (1d3)

>>5668041
>>
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>>5668041
>mfw I somehow had the best possible timing in evolving my Edismon to Bidemon
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Rolled 7 (1d25)

>>5668041
>>5668043
A rather anticlimatic outcome, but at the end of this turn, the following tile will become dual-land. You may take that into account when planning your move, and possibly benefit from making just the right action.

Damn shame, I was hoping for Partition leakage.
>>
Rolled 3 + 1 (1d3 + 1)

>>5668037
Rolling for expansion
>>
>>5668046
which tile is changing?
>>
>>5668048
nevermind, I'm blind- ignore that post
Will hold off on my turn until Bidemon has a card, though, so I know what I'm doing lol
>>
>>5668048
7, the one this roll >>5668046
gave.

>>5668044
You really did!
>>
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>>5667213
>>5668049
So am I, apparently. I forgot to upload it. My bad!
>>
>>5668053

> "Subterranean Dwellers" - Having undergone a major change, this creature is now well-suited for battling enemies using the best of its abilities. If it can ambush or challenge a foe directly, it can most likely win and devour them.

IG: TAG: FIGHTER. You may eat species of your own size if your total Sensors + Weapons matches their total Defenses + Camo. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature. If there are multiple traits with the tag, this trait is negated last.
>>
>>5668053
ah, okay! thank you! with this in mind I can definitely take my turn :D
>>
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>>5668047
Main expansion is in black, secondary expansion is in red
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Rolled 18 (1d100)

>Main Evolution
The icy north proves bitter and inhospitable. Its frigid desert requiring more out of them, and with less supplies. But, crafty as they are, the Trojomon know what they must do. Their vessels pool together, crafting something that could sail the ice as if it were waves- With the equipment necessary to plunge THROUGH the layer of frost and dredge up any vital material necessary.

In the process, they digivolve- The mask of their vessel becoming hard to distinguish from their true face.

>Attribute: Frost Area enviroment
>Trait: Something featured around their dredging equipment, maybe? Was sort of picturing them being able to treat tiles with the new evo as if they were a scrapland.

>Secondary Evolution:
Drifting far inward from the ocean, the southmost Trojomon discover one of their brethren's vessels, and take up the now honored tradition of sailing.
>>
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Rolled 70 (1d100)

A wonderous evolution overcomes the Delivermon 1.5's in the shallows, as their bodies become entwined in cable and the idea on their head grows larger from the succor of knowledge they have gathered.

These "Fibreopticmon" continue their species' trend of stealing the energy from other species directly, but have now found a way to engage with their parasitism with species of the same size class in the form of their new fibre optic wires, which allow them to hang off of these new hosts.

>Evo Delivermon 1.5
>Increase Defenses from 1>2
>Trait that allows for same-size parasitism
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>>5668178
The shallows tile is where I want to evo,

additionally secondary action evo the Delivermon 1.0 into a 1.5 where marked.
>>
>>5668053
>>5668055
Well. I'm in danger! Time to try and worm my way out of this one LOL
>>
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Oh oops I forgot to post this.-
>>
>>5668190
do you hear boss music?

>>5668122
ouch, sorry for the roll dude
your drawing looks great, though!
>>
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Not gonna roll because Im cool like that (also got a trait)
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Rolled 3 + 1 (1d3 + 1)

>>5668208
Momma didn't raise a coward!

Since there's only two Squiferemon on the map, it's time to finally resume expansion. They will expand out into the ancient ruins and deeper into the scraplands. They don't know what awaits them there, but they refuse to be cowed by the unknown. Into brave frontiers!
In addition, the sluggish Snoferemon will slowly begin moving out into the Frost, becoming more relaxed in their new environment
If I roll a four, the last group of Squiferemon will reach into the ocean, looking for a new environment to command
>>
>>5668293
a bold move! I welcome it!
(I’ll make mine when I get back to my PC, but that’ll be a while. Might not be able to post until like tomorrow morning.)
>>
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Rolled 2 + 1 (1d3 + 1)

The Redimon continued their expansion in the south, with the staffed RedFACTORimon establishing colonial outposts to the north.
>>
Rolled 3 (1d4)

rolling for expansion while I'm available
>>
>>5668371
shit, wrong dice
I'll just assume it rolled a 2+1
>>
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>>5668122

> "Ice Dredgers" - This species abandons the shallows and digs through the fragmented data of the Frost Area for scraps. However, they put all their efforts into this task, and end up being unable to reap the spoils.

IG: TAG: BUILD. This species is no longer able to expand with main expansions, and if they're not the thriving species on a tile, they are immediately eradicated. Instead, they may use main expansion rolls to eradicate themselves on all tiles they're thriving on. When they do so, they leave a 'Dredged Derelict' behind. This tile modification cause the tile to count as Scraplands for trait activation only.
>>
>>5668371
>>5668373
Nah, roll again please.
>>
Rolled 2 + 1 (1d3 + 1)

>>5668379
okay then
>>
>>5668381
>same result
lmfao incredible
>>
>>5668371
>>5668373
>>5668381
lmao
>>
>>5668382
Kek, good roll

>>5668378
Sorry, this should say 'This creature is no longer able to expand', not this species. The wording implies your entire species can't, which is incorrect. I'll errata that in future updates.
>>
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>>5668178

> "Leech, not Seed" - This generation is moving away from its roots as a Data-type creature. It grabs enemies and leeches off them directly. However, it can no longer be missed when it's doing that.

IG: TAG: VIRUS. This creature can use 'Stream Sniping' on creatures the same size as it, but it must have higher Defenses than their Weapons. 'Burrowing Experts' no longer activates when creatures with the VIRUS tag are present.
>>
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>>5668394

Now that the first creature to attempt to swap Attribute themes has emerged, the formula is being revealed!

The more of an attribute-specific tag you have, the harder it is to change, as it's based off number. If you get a Data and Virus tag, getting one more of one than another will change your creature's overall type. Conflicting tags will also negate portions of each other.

Specifically going into one line will get harder and harder, as traits that synergise with each other increase the cost and rolls required. However, they'll help in fighting against the Attribute that your creature is strong again.
>>
>>5668397
I guess “strong against” for a Data type would be “strong against vaccines”, right? Not 100% sure since their strength lies in defenses instead of weapons like every other species, so I’m asking to confirm
>>
>>5668403
Yep!
>>
>>5668404
alright, neat
>>
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>>5668037
>>5668041
>>5668293
Seven years of prosperity followed the development of the Bidemon branch.

The new Digimon found themselves almost entirely unopposed in these foreign lands: so much so that they began expanding outward once they'd drained most of their home's abandoned mines of minerals. They were seeking gemstones, after all- not exactly the most common of resources- and, in their desperation, the initial population had managed to carve out so many at home that they began needing to expand.

But just as soon as they did so, eerie reports began reaching their homeland.

Sightings of a different creature. A sharper creature than they. One with grey skulls and three piercing red eyes. Not like theirs, mind- no, these were all in a row, staring right into the Bidemons' souls... before attacking them!!

Something had to be done about this. Such atrocities against the Bidemon species could not stand.

And so, the population decided to give the invaders a taste of their own medicine!

-

However, all this ruckus did not go unnoticed. The luxurious populations of Telesmon to the east soon heard of the combat beginning in the lands next door.

Rumors of fleeing began to circulate. Of flying to some unknown foreign land where the threat of war was no longer at their doorstep.

But, for the time being, the Telesmon instead chose to simply cover their bases and expand a little further southward.

At least that way they were a little bit further from the war...

(Primary Expansion coded in red. Secondary in yellow.)
>>
>>5668667
>forgot to link to my actual turn
my bad I am blind
here're some links

>>5668371
>>5668381
>>
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Rolled 3 + 1 (1d3 + 1)

>>5668041
Eramons continue dominating their own kin. Some of their own kin decide to move further West.
>>
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Rolled 91 (1d100)

>Evolving into: reap_r 1.2
The reap_r program is revised to be more aggressive. It can now rewrite data at an increased rate, allowing it to take on foes with larger filesizes. (+size)
This also allows it to copy itself more rapidly. (Something to do with rapid reproduction?)
>>
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>>5669489
>>5669491

> "Copy-Paste" - Despite increasing its filesize, the program has no trouble replicating with its new method. It rapidly creates exact copies of itself in the Net Ocean, which has enough empty space to tolerate this method of reproduction.

IG: This species is able to expand by 1d2+2 if eating on Net Ocean tiles, and on any tile type if they fulfil both conditions of 'Wireless Communication'. They also receive a minor advantage on Ocean Tiles.
>>
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Rolled 69 (1d100)

>>5668037
PANIC MAKING SOMETHING
+1
>weapons trait to hopefully eat those worms
>>
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>>5669560
Evolving and EVOLVING on the same TILE
>>
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>>5669560
>>5669564

Note that the player specified clearly to me over discord that they wanted +1 camo, but made the typo. Since it's not mentioned in the thread and roll, I've given them the +1 camo but it'll use up their lifeline for turn mistakes. Speaking of which, at the end of this turn, turn 5, no more lifelines will be given!

> "Viral Insubordination"- This creature is attempting to rebel against the order and slay Vaccine-types. Its refusal to be subjugated has led it to develop stronger weapons.

IG: TAG: VIRUS. This species only expands by 1d3-1. This species may eat species the same size as it, but only if it has more weapons than their defenses. This creature receives +1 weapons for every additional VIRUS tag they have over another creature's type tags (DATA, VACCINE, VIRUS). If it has multiple traits with the VIRAL tag, this trait is negated last.
>>
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>>5668043
>>5668046

South of the Scraplands where the Edismon are making their homes, the machinery whirrs and chugs. The ground splits open, and virtual trees are sent flying as colossal constructions break their way out of the earth. Some infernal engine begins to rotate, creating a new area of the Ancient Ruins that can support metallic life as well.

>>5668047
>>5668057
The Gogglemon expand across the world rather easily, uncontested for now as they take Oceans, Shallows, and Ruins all the same. Waves of blue slime spread across the waves.

>>5668122
>>5668191
As the new generation of Trojomon break open the ice, they find their bodies worn down in the process. These ones will be slow to flourish, for sure, but the hard work and sacrifice they're putting in will change the landscape for ages to come, and hopefully their descendants can reap the rewards.

>>5668178
>>5668180
Abandoning guile due to the lack of actual larger prey, the Delivermon begin grasping the boats with their limbs and draining information from them. Sucking up their Viral data, as well as taking on such viral tendencies themselves, is slowly muddying their attribute.

>>5668190
>>5668293
Despite their efforts, Feremon don't thrive in any of the new ground they're attempting to claim. The Bidemon are too strong, and use all their tactics to hunt them down. Numerous populations bide their time at the edges of new terrain, unable to fully make forays into them. Up North, the SnoFeremon discover the edge of the digital world!

>>5668248
The Bowelsmon epidemic spreads across the sea, causing numerous Eramon to be latched onto. However, they flourish more than the parasites that are hooked onto them, via eating their younger cousins.

>>5668323
Redimon continue their spread. Their factories even begin encroaching on the Ancient Ruins, ensuring that no other constructions can sully the land. Some helpers make it down into the shallows, where the watery conditions are too much for them.

>>5668381
>>5668667
As glowing black bodies charge into the Scraplands, they find plenty of food. It fights back, sure, but more Bidemon win in the end. They claim a large portion of land for themselves. Meanwhile, the Telesmon peacefully spread through the ruins, at the fringes of an area that's just seen a major upheaval.

>>5669016
Eating their lesser form allows the Eramon to thrive over their parasites. Eventually, not even the Combustmon are safe from this predation, leading some to head West. An Eramon population beaches itself, and lie inert as bombshells on the beaches.

>>5669489
>>5669491
The reap_r program continues to upgrade itself. However, it soon finds that in doing so, its left itself unable to properly interface with inferior cousins. It'll be forced to have them update themselves before it can reap the benefits of a proper information network again. The viruses it's attempting to purify are undergoing a large change as well.
>>
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>>5669560
>>5669564
In order to escape cannibalism, the poor Krang generation decide to upgrade themselves into Bioroids as well. In an ironic twist, they end up faring better than their newly-evolved cousins, due to being more familiar with the area. The presence of the worms is also a blessing in disguise, as it stops the stronger digiform from developing the weapons needed to hunt them.

>## NEW TURN

Turn 5, marking the end of the lifeline system! Be sure you're up to date with the rules, and remember that traits can interact with each other in ways that the stat points don't directly show.

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.

Turn 6, next turn, will have crisis events take place.
>>
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Rolled 22 (1d100)

>>5669585
The fishmon in the tile marked in black evolves, the goggle on the tile marked in red undergoes secondary evolution to acornmon

In order to better hide themselves on the seabottom Mantomon's body has become flat and changed color to match the sand +camo
>>
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>>5669590

> "Sandy Hide" - When it can be completely undetected in the Net Ocean, the Mantomon can easily flourish. It buries itself in sand in order to avoid competition.

IG: This species receives a minor advantage on ocean tiles if no creature on the tile has higher camouflage than it. If it is being eaten, this is negated and it instead receives disadvantage.
>>
Rolled 3 + 1 (1d3 + 1)

Rolling to expand the Fibreopticmon!!!!!!
>>
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>>5669674

Crawling on weak but numerous fibre-optic cable legs, the freshly borne Fibreopticmon fill the surrounding shallows and get to work absorbing the information from the surrounding creatures and environment.

A lone Delivermon 1.5 spontaneously digivolves into a Fibreopticmon
>>
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>>5669679
Quick ammendment, been made aware my move is invalid. Delivermon 1.5 is advancing forwards.
>>
>>5668394
>>5669679
For relevant parties near Delivermon, there's a bit of clarification for the last trait that I felt I needed to make:

> "Leech, not Seed"
>'Burrowing Experts' no longer activates when creatures with the VIRUS tag are present.

This part does not mean that it's prevented from activating completely. It means that viruses being present no longer serves as a condition. If there is a larger creature, Burrowing Experts still works.
>>
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>>5669586
ERRATA!

To the reap_rmon and Krangmon players, I'd like to note that this tile should have the Krangmon thriving on it instead. I didn't realize till now that there is no longer a worm of the 1.1's generation granting it advantage.
>>
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Rolled 73 (1d100)

>>5669585
>Evolve (Ocean hex to RedGIRLimon) +Net Ocean adaptation.
>Secondary Evolve(Redimon on hex adjacent to the Krang purple hex-fort to a RedFACTORimon)

In the depths of the Net Ocean, one of the baseline Redimon shifted its tentacles and retracted the final link to form a stabbing appendage. The air filtration system was repurposed into a water filtration system with lobed ejectors.
>>
>>5669585
Wait they can thrive over me?? SHIT I thought we would have equal footing...
>>
>>5669849
that's the power of advantage baby

>>5669843
please tell me that's some kind of bow or heart and not like
lips
>>
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Rolled 83 (1d100)

>>5669586
It's time for another digievolution, and it's time to get serious. (That being said, I WILL cry if I roll low on this.)

The Squiferemon have never truly experienced a threat before. How could they? They were the masters of their domain. So to come across these... Things that ambushed and slaughtered them, it incited mass panic and rage. Something had to be done, so the Squiferemon digivolved to... GOLIMON. Golimon stands strong above the others, unwilling to let these invaders trample upon their doorstep. It is a bastion of might, a beacon of hope for all Feremon. These digimon charge forth at high speeds and slam themselves into the enemy. Their mouths, which they use to shred apart and feast on their prey, now resides at the top of their heads. The only thing these digimon lack are legs, which were unfortunately left behind in the rush that the digievolution required. Legs may have to be for their next upgrade, whenever that may be.

>Size +1
>Something that will allow the Golimon to use their offense as a defense, I'm not really sure how it would work at all but literally anything to help them not get devoured due to their crazy low defenses. An advantage or anything, I'm desperate man

In addition to this, the remaining Feremon that reside in the Frost have evolved to meet up with their Snoferemon brothers. They have become Snoferemon as well!
>>
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>>5669934
THANK GOD
Also here's locations
>>
Rolled 3 + 1 (1d3 + 1)

rolling for expansion
>>
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>>5669585
>>5669586
>>5669940
Over in Telesmon territory, rumors of migration soon turned to rumors of proliferation. The previously-lazy mon began expanding further south, seeking to get away from the intensifying combat, not yet willing to leave their ancestral lands as they did so.

Even as they stepped into mostly-unfamiliar territory, they trekked onwards. Scraps alongside their Ruined trees? What kind of place was this?

...well, whatever it was, it didn't matter. The population continued to spread, soon dominating almost every ruin they could find, only stopping once they saw new strangers on the horizon. Were these the same ones that had caused the Bidemon trouble?

...whether they were or weren't, some precautions would need to be taken before the Telesmon ever approached them...

-

Back north, however, the Bidemon were confronted with a colossal new threat. A totally new breed of mon that hardly resembled what they were initially fighting...

That wouldn't stop them. The Bidemon had fought for their survival before, and they'd do it again. Hell- now they were doing so well that they were expanding out west! The Squiferemon could hardly touch them there!

This couldn't last forever, though. Something had to be done to keep the species afloat. Something drastic, once more...

(Primary Expansion in red, Secondary in Yellow.)
>>
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> Evolving the G2 at the northwest ocean section
> Adding Size

Meet the Combowels
The Bowelsmon and the combustmon have co-existed for years in a questionable symbiotic, or some say - Parasitic relationship.

The Bowelmon was riding the Combustmon for so long, it learned how to operate it.
The dying combustmon shells at the bottom of the ocean became a host to the Bowelsmon.

This might seem like a Combustmon to some, but it is actually operated by a colony of Bowelmon from within, controlling it as a hive with the combustmon as their structure.
>>
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>>5670066
here
>>
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Forgot my 2nd evo
>>
>>5670066
& big credits to NonGent for the art on this species
>>
Rolled 48 (1d100)

(Woops sorry guys i've been drinking earlier and it got me fairly dazes, sorry for the 5 forgetful posts)

100 ez
>>
>>5669849
It’s able to eat your Feremon due to its latest trait of same-size eating, and the conflicting FIGHTER tags battling against each other. Golimon ought to fix that though. I’ll write everyone’s skills tonight and go through all the existing skills to ensure I’m clear on wording and intent, as some skills have things and implications I didn’t properly put into words.
>>
>>5669937

The evolution of the G1 Feremon isn't valid, as only one of the creatures may evolve into a Snoferemon. You could do two if it was a G1 Feremon evolving into another branch, with the second turning into either Squi or Sno, but since it's the Squi evolving into Goli, it's just one.

You can use your lifeline to specify which of the 2 arctic tiles you'd like to do this on. After turn 5, an action like that would be cancelled, as me choosing randomly means that another player might suffer a loss from a creature's action that isn't brought on by active player choice.
>>
>>5670302
Ah crud, I misread the rules there. I was doing so well too... In that case the one directly above the squiferemon evolves
>>
Rolled 89 (1d100)

>>5669585
>evolving from biodroids surrounded on all sides by martians
yep krang is totally harmless nothing wrong here just a normal digimon will totally "NOT" fuck you up and steal your shit
>+1 Camo
>secondary evo PANIC
>>
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>>5670340
fuck i fucked up tired meant the krang next to the martians as i cant secondary evolve and evolve the same species
>>
Migrating the 1.3 population, and expanding the other two.
>>
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Oops i forgot to attach the image lol
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>Main Action: Migrate
A new Silly Billy created, the Trojomon crewing it make the trek out and push it to sea, where it might hope to thrive!

>Secondary Action: Expand
Spotting the crew's absence in the shallows, new Trojomon make their way to the south.

Slowly but surely, icebreakers begin to crack through the sleet of the north.
>>
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>>5669843

> “Variable Pressure Jets” - This seafaring creature utilizes high-pressure water to keep itself safe. It’s simple, but highly effective.

IG: This creature receives a bonus Defense point on ocean tiles.
>>
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>>5669934

This creature's 1d2 dice may only be used by this generation. If you don't roll a 1d2 dice, you may not expand this gen. Which means that unlike the other gens that have 1d3+1, you have to make your choice as you roll.

Also, as this is the first creature to grow to size 2 on a Scraplands and Frost Area tile, I'll be making a single reminder that the size limit for self-sufficient thriving is one less on those two tile types.

Anyway, trait!

> “All-out War” - This generation is primed for battle. There’s no more need to defend themselves when they’re being forced to engage in raw battles for dominance. They shed natural defenses for overwhelming firepower. However, this evolution has left them crippled.

IG: This creature receives +1 weapons on Scraplands tiles. Traits attempting to affect this creature have all mentions of 'Defenses' substituted with 'Weapons. This creature expands by 1d2.
>>
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>>5670066
>>5670121

> "Intrinsic Bond" - After constantly latching on to the Combustmon, and even recycling their bodies, this generation has properly integrated with their former predators. It extends as far as sucking up their younger generations into their new forms, so they can keep their internals staffed with fresh digital code.

IG: This creature’s trait activates when there is a member of the [Combustmon] Species' (Eramon) branch on its tile with a generation number equal to its own, or one less. If the (Eramon) is thriving, the [Bowelmon] species receives 0.5 thriving points. If this creature is thriving, the [Combustmon] species receives 0.5 thriving points. This creature loses the ability to expand by 3 when not thriving by using 'Clinging Parasites'
>>
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>>5670340
> “Cuteness Aggression” - A generation of Krang has evolved to become far less malicious looking, making them seem like prime targets for Vaccine-types to easily wipe out. However, they’re most suited as lures for overly eager predators, and others of its kind know when to take advantage of this.

IG: TAG: VISUAL. This creature ‘pretends’ to have one less Camo and Defense on Net Ocean tiles. If a creature that cannot eat it would be able to eat it with these false stats, the creature receives a thriving disadvantage. This does not stack on the same creature. If there is a [Krang] species of a higher generation sharing the tile with the creature causing this disadvantage, the target receives -1 Defenses.
>>
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Rolled 23 (1d100)

>>5669585
>Hazardmon
After long and unpleasant time spent with Bowelmons, some of ERAmons have deployed defensive measures to deal with the parasites. The defensive measure being a massive, electrified tail they used to blast the pesky creatures away or fry them alive. The tail-whip was so defensive in fact, that it raised their Weapons rating as well.
>+1 Weapons
>Trait against small creatures and parasites
>>5670066
Oi, that thing isn't a Combustmon, that's an ERAmon. You can tell by the ERA bricks!
>>
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>>5670464
Aw fuck, tail too big.
Picrel with creatures to evolve. One on the left is the Combustmons that get promoted to ERAmons.
>>
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>>5670464
> "Electrocution" - By electrocuting the nearby water, this creature makes it extremely difficult to be in its vicinity.

IG:This creature gains a thriving advantage if there is nothing larger than it on its tile, which is replaced by a major disadvantage if there is.
>>
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>>5669590
In the South-West, the Fishmon discover the edge of the world as well, where nothing else can be found. The forests are filled with Acornmon, living peaceful lives and shaping their surroundings to fit them, as a Virus does.

>>5669674
>>5669679
>>5669681
The steadily-changing Fibreopticmon latches onto its ancestors, draining them of vital operational data. Even the Trojomon aren't safe from this. Wet wires fill the shallows thoroughly.

>>5669843
A new Redimon generation is born! This aquatic creature is no longer able to survive on the Scraplands, due to changing while too far from it, but they take over the seas just in time to eke out an advantage over the boats that have just drifted through the shallows.

>>5669934
>>5669937
With their new weapons, the powerful Golimon rip through the Bidemon easily, avenging their brethren and overcoming the difference in strength between Data and Vaccine Digiforms. However, their position is precarious, and unless they advance steadfastly, they remain in danger.

>>5669940
>>5669953
The Telesmon spread across the Ancient Ruins easily, even claiming the land that's half scrap. They meet the Acornmon at the very edges of their territory. Also, a population dives into the ocean, but finds that it's too crowded to survive. The water wets their wings, and they soon deconstitute into scrap code to be fed on by the Net ocean dwellers.

>>5670066
>>5670088
>>5670121
The Combowels reanimate the shells of their hosts, essentially forming the same organism as them. They fill the same niche, eat the same prey, and travel the same waters. They absorb their ancestors into their open maws, welcoming them into the hive. Those that don't join are soon eaten by the Eramon, leaving the tile barren of prey. The Combowels win out in the end.

>>5670340
>>5670341
Evolving their new bait-Krang branch allows the alien programs to outsmart the worms. The worms can't seem to locate enough of them to feast on, and the smaller creature constantly leads them into dead ends.

>>5670370
>>5670371
Arriving in the Eastern waters, the solitary school of programs find themselves constantly falling for the wiles of a new Krang generation. To the West, the Mantomon flourish in the Ocean despite being purified.

>>5670376
This era seems a poor one for migrations. The Trojbergmon in the North break through the ice gradually, claiming the Frost Area. However, the ones who have tried to make for the ocean have been intercepted by Vaccines. The Martians only thrive by virtue of being here first. That short time made all the difference, as they're evenly matched otherwise.

>>5670464
>>5670465
Electric Hazardmon sprout in the Net Ocean. They're large enough to repel other creatures with the electricity they put out, even if they don't eat, and they flourish over the smaller parasites through their presence alone.
>>
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Rolled 1 (1d6)

>>5670491
>## NEW TURN

Turn 6! All unused lifelines have expired. As usual, please let me know if there are tiles where I've made mistakes. But do examine the tile yourself and compare the traits of the creatures there first, to double check.

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.

Crisis Event!

Well, it's just called a crisis because that's tradition. Not all of these are bad.

I'll roll an initial dice at the start of this round. A 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis event happens.

Afterwards, I'll roll to see what crisis takes place on this list.

>1: Armor Egg of Evolution
1d3+1 random tiles across the map will be marked. Two turns after this crisis activates, an 'Armor Egg' will descend on the tile at the end of the turn. Once it descends, the thriving species on that tile becomes a new generation that has +1 to any stat, depending on what type of egg it was. However, the affected creature will no longer be able to evolve further. If there is no applicable creature, the egg vanishes.

>2: Warp Evolution power
1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action. If there is no applicable creature, the energy fades.

>3: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>4: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>>
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Rolled 5 (1d100)

>>5670494

The Fibreopticmon evolve within the shallows, standing upon two legs. Grasping with two limbs. The cute, yet deadly Broadbandmon is born.

Broadbandmon has the unique adaptation of the parasitism endemic to the Delivermon line. While parasitising a species, it can intercept their food and prevent them from receiving nutrition.

>Attribute, Scrapland.
>Trait: Something that stops other species from eating while they are being a host to parasitic Broadbandmon
>>
>>5670498
holy shit dude
i'm so sorry
>>
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>>5670498
pov im gonna end it
>>
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>>5670498
Broadbandmon is instantly smashed by a giant digital footprint

I'll make it tomorrow
>>
>>5670500
evolving the Delivermon 1.5 into Fibreopticmon
>>
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>>5670498
Resubmitting this art. he's getting a stinky devillish look. There will be a greater Broadbandmon.
>>
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Rolled 23 (1d100)

>>5670491
>>5670494
>>5669934
>>5669953
As the war raged on, the Bidemon lineage found themselves unable to surmount the threat that Golimon posed to them.

However, the nascent behemoth was confined only to a space in which the Feremon had always lived. The Bidemon's enemy knew these lands better than the Bidemon invaders did, and that gave the intruders confidence.

What they perceived as Golimon's inherent strength could simply come from unfamiliarity with the land it walked. The Golimon might've been taking advantage of their home territory- not proving that they were an outright stronger species.

With this strong belief burning in their collective hearts, alongside the Bidemon's undeterred willpower to continue onward, the species soon found themselves a solution to the Golimon question problem.

The species worked tirelessly, day in and day out. Digging and digging and digging for every scrap of mineral and marvel alike. Each gem they found would go to the strongest member of their group- each mineral would be distributed to feed the rest and their families.

Eventually, the most powerful and agile members of the Bidemon species were awash in wealth, well-rewarded for their skill. It prompted them to put in more and more effort, and over time they began to change.

Initially the mon simply grew more appendages. They began as piddly little things- no bigger than the arms they initially possessed, nor any stronger. But over time, as they became more and more accustomed to their environment, they grew in size and strength, eventually becoming able to conquer all but the toughest of terrain.

Their claws turned to drills, hastening the process of terraforming to better suit the advancement of the species' wartime tactics, becoming used both for combat and construction.

From there, the species elongated. They were becoming good tunnellers, after all, and it wouldn't do to have such a squat body in such tight spaces. So they lengthened themselves to that end- and growing a tail simply became a natural consequence of that.

Finally, the Bidemon grew in size, becoming able to support themselves on either two legs or eight, and the moment finally came...

>Bidemon Digivolved to...
>ASTHENOMON!

>+1 Size (1 -> 2)
>New Trait: Something relating to the added appendages + facultative bipedalism (even if this is less "response to stress" and more "whenever it's more convenient"). I was thinking either something that has to do with expanding faster or overwhelming easier, but it's up to you.

No secondary action this turn. I don't want the Edismon to compete with the Bidemon or just become another one of them. Maybe I'll keep it around as-is as a trophy lol.
>>
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>>5670515
ouch, yeah, that's bad
I kind of expected as much after the 92, but yikes
here's the location
>>
Rolled 3 + 1 (1d3 + 1)

>>5670494
Expansion roll
>>
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>>5670494
>>5670529
Black is main expansion red is secondary
>>
Rolled 2 + 1 (1d3 + 1)

>>5670494
>Expand

In the south along the polar ice, the little sisters expanded their colonies, bow-lips fluttering in the current. Meanwhile, on the northern shore, the older models reinforced the beech.
>>
>>5670807
>>
Rolled 2 + 1 (1d3 + 1)

>>5670491
expanding the new krang mon and one panic
>>
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>>5671083
>>
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Rolled 83 (1d100)

>Main Action: Evolve.
The first voyages of the new fleets are left unsuccessful thanks to an odd, red menace. Attempting to out-power these Martian invaders, the crews band together and construct a larger vessel...

>Attribute: +1 Size
>Trait: Something that gives them a thriving advantage on the ocean, ideally.

>Secondary Evolution
Up north, more Trojomon begin to make themselves sea-worthy.
>>
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And the map.
>>
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>>5670505
>>5670498

> “Obligate Freeloaders” - Finding their own food is for chumps. These creatures latch onto foes and solely use them for nutrition. However, they become so used to this lifestyle that they can’t possibly fight back if their hosts decide that they’ve had enough.

IG: TAG: VIRUS. This trait negates one of this creature’s own DATA traits. If this creature is leeching from multiple targets, no creature on the tile can Eat creatures other than this one. If this creature is eaten, it goes extinct immediately.
>>
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>>5670515
>>5670516

> “Faculative Bipeds” - The many legs of these creatures allow them to scurry for great distances before stopping. However, their need for hoarding resources means that it takes far longer to decide who’s worthy to spread out.

IG: This creature may expand up to two tiles away when expanding from Scraplands tiles. However, all expansions cost double expansion points.

I'm gonna update in 24 hours from now, get turns in before then.
>>
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>>5671152

> "Maiden Voyage" - After crafting a new, larger boat, this generation takes to the seas, claiming the waters of the Net Ocean with their new bulk and firepower. They're the undisputed lords of the waves in these parts of the sea.

IG: This species receives a thriving advantage on Ocean tiles.
>>
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>>5671083
>>5671084
ERRATA
Very sorry, it seems I made a mistake again, and pretty late into the turn. I didn't re-calculate once the reap_rmon 1.2 moved out. On this tile, the Panic Krangmon ought to be thriving instead of the Biodroid, as it's eating the droid in the absence of the worms.

Krang, if you would like to change your turn because of this new information, you may. Reap_r, please take note of this change as well.
>>
>>5671227
what actually happens if it arrives there who comes out on the top
>>
>>5671305
The Panic Krangmon would be eating and still on top.
>>
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Rolled 34 (1d100)

>>5670494
Though the southmost Squiferemon were not the first to leave their home territory, they were equably out of their depths as they roamed the open fields and lush greenery, confused by the lack of metal. This was compounded with the sudden appearance of hostile forces, which scared the local population. They knew they couldn't be so lost and weak forever, so they did the only thing they knew how to do... They digivolved into Graferemon! These digimon became much more adept at survival in these fields, using the root-like nerves on their tails to detect motion from afar. Instead of rushing down enemies as before, they dig themselves into the dirt and wait patiently for prey to wander upon their spiky trap. Though one might think their bodies blend in with the scenery, this is not true as their colors are too offset from the tall grass and the metal, though weaker without their scraplands supply, still shines against the sun.

In the meantime, the Squiferemon still in danger by the Bidemon, they too grew to large Golimon that could defend their homeland.

And finally, the last remnants of the Feremon in the Frost, the last true origin of their lineage, digivolved to match the rest of the Snoferemon.

>Graferemon are adapted to Ancient Ruins
>Not sure! I have a few ideas but nothing concrete, feel free to make whatever you think works from the flavor text I wrote
>>
>>5671565
>34
Ouch. That's not as bad as it could be... But still, ouch.
>>
>>5671565
>>5671567
let us commiserate in our poor rolls, brother
>>
>>5671482
>>5671305
>>5671227
In that case just have it expand north then instead of filling that tile
>>
>>5671708
Noted, will lock in this change. Faux Krang's expansion will be SE, Hive, and North.
>>
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Rolled 50 (1d100)

Evolving into: tape_reap_r
One of the 1.1 populations receives a behavioural update. It abandons its predatory lifestyle for a fully parasitic one; Instead of occupying virtual environments and eliminating viruses, it aims to use those viruses (or any other digital life that happens to wander in) as its host.
Its more passive, parasitic lifestyle makes it harder to notice. (+camo)
Its parasitic lifestyle benefits from the presence of larger hosts. (Something that gives it an edge against larger species. Could be eating or receiving advantage or something else)
>>
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Rolled 1 + 1 (1d3 + 1)

Roll for expansion
>>
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Rolled 1 + 1 (1d3 + 1)

Rolling for "expansion".
>>
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>>5671850
During an attempt at expansion, some ERAmons' engines catch on fire. How unfortunate. Meanwhile, some of the Hazardmon travel to meet Biodroid Krangs.
>>
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>>5671565

> "Buried Traps" - The methods these creatures use to defend themselves are terrifying to behold. The constant act of bursting from the earth makes them a challenge to hunt, unless one is both tough enough to shrug off their blows, and skilled enough to spy them.

IG: TAG: VISUAL. This creature may negate one trait that allows other creatures of the same size to eat them. This creature receives a thriving disadvantage if any creature of a higher generation than it shares its tile.
>>
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>>5671797

> "Netcode Lurker" - This species begins using techniques more befitting a Virus, despite their origins as a Vaccine program. It lurks in the code of other species and uses that to proliferate.

IG: On Net Ocean tiles where this creature isn't being eaten, it receives an advantage.
>>
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>>5670498
>>5670500

A new species of Broadbandmon is born! Unfortunately, this one leeches off the efforts of its hardworking Delivermon 1.5 brethren, who are busy trying to get mail where it needs to go. In the shallows, more Fibreopticmon sprout cables and mooch off the Trojomon, who are also pretending to be them.

>>5670515
>>5670516

The violent conflict between the Golismon and Asthenomon is put to an end abruptly. However, both parties find that they're too large to scrounge for resources and thrive on the Scraplands. They'll have to rip each other to shreds to continue... And that seems to be exactly what the Golismon are doing to the East.

>>5670529
>>5670533

Gogglemon succeed in turning the shallows blue with their little bodies. They're carving out their own little niche, but are soon to meet violent contenders. Meanwhile, a Vaccine sweeps across the Mantomon populations as they expand into new waters. The shared info between the reap_rmon allows them to beat out the rays.

>>5670807
>>5670818

The factory is reinforced, and the sisters sweep outwards. Not a moment too soon either, for soon, a vessel breaks through the barricade. They aren't strong enough to devour the sisters, but they do better at sea with their unified forms, cutting through the code of the Net Ocean with ease and rendering that tile of Redimon unable to thrive.

>>5671083
>>5671084

The adorable little fakers construct their hive, keeping themselves safe from the deadly Vaccines looking to purify and devour them. They also keep branching out, and seem to be faring well. Meanwhile, the panic-droids find themselves outcompeted by a new, smaller Vaccine, who they can't seem to snuff out.

>>5671152
>>5671153

Success! The boats easily push the Redimon out of their new waters, and are ready to begin their arduous quest to claim the seas. Up North, the population in the shallows continue to be drained by the beloathed Fibreopticmon.

>>5671565
>>5671567

The Graferemon sprout in these new lands. As they evolved from a population that called themselves at home first, they know the area better than the Bidemon, who are now too scared to mess with their deadly beartraps. Another population of Squiferemon evolve to slay their gem-encrusted foes, as if in recognition of their brethren who are left starving. And finally, the last of the Feremon evolves into Snoferemon, rendering the first stage of this species EXTINCT!

>>5671797
>>5671803

Newly formed tape_reap_rmon infest the droids, sanitizing their insides and rendering them unable to prey on the Data Digiforms that they enjoy so much. As they're smaller, they manage to flourish. All across the waves, members of this species receive software updates that turn them into stronger forms.
>>
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>>5671888
>>5671821
>>5671824

The only thing the Combowelsmon can-

>>5671850
>>5671859

WAIT WAIT WAIT, IT'S ERAMON WITH THE STEEL CHAIR! GOD AS MY WITNESS, THAT COMBOWELSMON EXPANSION HAS BEEN BROKEN IN HALF!

The bombers rebel against the puppeteering of their corpses, opting to spend this era detonating instead of allowing them to prosper. Meanwhile, the Hazardmon finds itself outcompeted by the Krang down South.

>## NEW TURN

Turn 7. The Crisis Die will now receive a +1. I'll repost them all with some wording changes and clarification to accompany the roll. As always, if I make a mistake on the map, and you calculate that your creature should be thriving, please point it out. Same goes if I forgot to add a point to a stat card or something.

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.
>>
Rolled 6 + 1 (1d6 + 1)

>>5671889

Crisis roll!

I'll roll an initial dice at the start of this round. A 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis event happens.

Afterwards, I'll roll to see what crisis takes place on this list.

>1: Armor Egg of Evolution
1d3+1 random tiles across the map will be marked. Two turns after this crisis activates, an 'Armor Egg' will descend on the tile at the end of the turn. Once it descends, the thriving species on that tile becomes a new generation that has +1 to any stat, depending on what type of egg it was. However, the affected creature will no longer be able to evolve further. If there is no applicable creature, the egg vanishes.

>2: Warp Evolution power
1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below on that tile will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action, into a new generation. If there is no applicable creature, the energy fades.

>3: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>4: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>>
Rolled 1 (1d4)

>>5671891
Oh, that was fast.
>>
Rolled 1 + 1 (1d3 + 1)

>>5671892

Oh boy! Armor Eggs are about to drop from the sky. Let's find out how much of these things will appear.
>>
Rolled 10, 12 = 22 (2d14)

The map is 14x8. I'll be rolling 2 d14s and 2 d8s to determine the coordinates. Rolls are respective.
>>
Rolled 84 (1d100)

A fibreopticmon in the shallows had heard tales of the... Evil Broadbandmon in the east. He sought to avoid that fate.

He would succeed where it failed. Create a new generation of Broadbandmon, capable of ACTUALLY inhibiting their host's ability to eat. He believed

>Evo Broadbandmon(Real)
>Attribute. Scraplands.
>Pleeeasse lord above I would like to inhibit eating.

Would be funny if I got a shit roll again. I can't upload my map file yet so I'll do it when I'm home tomorrow night.
>>
Rolled 8, 6 = 14 (2d8)

>>5671896
>>
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>>5671897
Image attached.
>>
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Rolled 4, 3 = 7 (2d4)

>>5668046
As evidenced by this World Event, I count from left to right, up to down.

Wow, the East side is lucky! Two final rolls...
>>
>>5671902
The crisis comes at the END of this turn. That means that the Armor Egg of CAMO and the Armor Egg of SENSORS will begin to descend. Which means it descends at the ending of turn 9, so that's how long you guys have to get your species into position. I'll draw the eggs sometime.
>>
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Rolled 3 (1d3)

>>5671889
Expansion time!

Ah, the Snoferemon. Compared to the rest of the world, they're a laidback and quiet species. But in their laziness they thrive, so much so that they have to expand to more frost just to make room! Some even take to the oceans, sometime for a nice swim, other times to float like icebergs.

Meanwhile, the Golimon to the east march forward into the final scraplands of this small path. They have come to claim the land for themselves.

Finally, the evolved Graferemon scamper along the ancient ruins to hunt more prey.
>>
>>5671937
Ah, it was supposed to be 1 on the frost, then 2 directly below and 3 to the side, but I rolled all three so I think it's okay
>>
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Rolled 98 (1d100)

>>5671888
Having taken metal data from the Scarplands and having to to deal with an enemy Acornmon digivolves into Canonbushmon, gaining two canonarms which they can hide in their bushy body +weapons
>>
In case it wasn't clear the acornmon in the tile marked in black is the one digivolvong while the red mark is for that fishmon to become mantamon
>>
>>5671981
>98
HOLY SHIT
>>
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>>5671888
>>5671889
The Great Migration had been rumored for years. Decades, now. Chatter always spread amongst the gossipy Telesmon that if things were ever to get so bad that the species as a whole was in danger, they would flee elsewhere and thrive there instead.

Years and years now had passed with the Telesmon able to do naught but listen to their abnormal neighbors cry out in pain as they were slaughtered left and right- or did the slaughtering themselves.

'Good', said some of the Telesmon, 'it's what they deserve'. These few were a small minority, however- most of the branch was too busy panicking over what would happen when those who slew the Bidemon would bring themselves into the Telesmon's homelands. Nothing good, most of them figured.

And so, pushed to what they saw as an extreme, the Telesmon took off in the direction of the sea, flying and flying in the vain hopes of landing someplace new. Anywhere but home, they thought, would be better for them to be.

-

And as the Bidemon continued to decrease in number and run out of gems to donate to the development of new Asthenomon, let alone face off against an odd new variant of Feremon that was now weaponizing their ancestral lands against them, they continued to struggle further westward...

(migrating Telesmon, expanding Bidemon)
>>
Rolled 3 + 1 (1d3 + 1)

Rolling for expansion.
>>
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>Main action Expansion:
Successful in their conquest of the seas, other crews begin to take inspiration from the Bigbillymon, throwing themselves out to the four winds with their massive crafts.

>Secondary Expansion
Struggling, but alive, the dredgers in their icy home manage to produce another.

A third crew joins their brethren on the Silly Billy Sea up north.
>>
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The RedGIRLimon ignored the boats sailing overhead in an effort to move on the ice flows. Meanwhile, in the north, the older models continued to overconsolidate the western coast.
>>
Rolled 2 + 1 (1d3 + 1)

>>
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Posting on behalf of the Delivermon due to technical difficulties.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand
>>
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>>5671897
>>5672219

> “Nutrition Drainage” - A less wicked Broadbandmon evolves to do the same as their stinky cousins. They suck the nutrition from foes, making sure no others can be devoured by the viruses.

IG: If this creature cannot be eaten, other creatures in the same tile cannot eat.
>>
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>>5671981

> “Bushwhacking - This species continues to become more familiar with the Ruins. However, they've obtained the opportunity to induct Metal Data into their bodies without travelling out of their favored lands. They blast enemies apart to feed on the scraps.

IG: This creature may eat creatures the same size as it. It receives a minor advantage on Ancient Ruin tiles.
>>
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Rolled 47 (1d100)

>>5671889
viruses do one thing well and thats SPREADING and infecting and converting into more of itself so time to make to make the magic happen
>+1 weapons
>>
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>>5672919
>evolving at at the central arrival tile
>evolving into panic at the edge of territory
>>
Rolled 3 + 1 (1d3 + 1)

>If it doesn't work once, try try again.
Exp roll
>>
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I prefer my oceans detonated and empty of life, ty.
>>
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>>5672919

> "Corruptive Propagation" - By rewriting digital matter with its own code, this creature makes up for its issues with physical reproduction. The former instability is repaired.

IG: This creature's expansion returns to being 1d3+1
>>
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>>5671897
>>5671900
>>5672219

A new Broadbandmon rises from the ashes, with all of the strengths, but none of the weaknesses of their Viral cousins. Meanwhile, another one of the original Delivermon transforms into a stronger form.

>>5671937
>>5671938

The Snoferemon spread across the ice and ocean. However, a tragic event occurs when they take to the seas. Their weighty heads cause them to flip upside down. 90% of their bodies are dunked into the water, and many drown. The land-dwelling fellas fare much better. The Graferemon manage to rescue their cousins by negating the ability of the Bidemon to eat. Meanwhile, the Golimon strike a blow that's devastating emotionally, but nothing tactically important. They render the last of the Edismon EXTINCT! Being eaten by the Bidemon and Golimon is too much for them.

>>5671981
>>5671982

The Canonbushmon induct data from the Scraplands into their arms, forming deadly weapons that they blast the Telesmon with. As Viruses, their weapons are even more suited to consume the poor Data-types. Down South, enough Mantomon emerge for the species to grow further.

>>5672006

The Bidemon claim some uncontested ground easily. Meanwhile, Telesmon decide to migrate across the sea. The Redimon are completely unprepared for their luring techniques, and they eke out an advantage by keeping the Martians constantly confused. Their foothold on a new continent is secure!

>>5672046
>>5672049
The boats spread across the shallows. They easily take them from the RedGIRLimon, who don't seem to be developing antivirus countermeasures just yet. Their defences stop them from being eaten, but they still can't beat out the boats. And up North, the dredgers release even more data from the ice. Wow, there sure is a lot of scrap frozen in there.

>>5672099
>>5672102

ERROR! ERROR! The Redimon attempt to send out a unit of RedGIRLimon to claim the shallows. However, the hose-bearing Vaccines aren't thriving well enough to grow their number. They barely cling on in the Shallows, unable to replicate. A similar situation happens on land. Only the factories manage to expand on land. Their helpers aren't able to transfer their manpower to their destination from their current tile.

>>5672376
>>5672378

Wherever they manage to get multiple Virus-erasing worms on the same tile, they flourish by purifying their enemies. The reap_rmon species gains several new thriving tiles in this way. Writhing loops of black and green spread across the Net Ocean.

>>5672919
>>5672928

Their new methods of replication allow them to overcome the damage done to their systems in an earlier evolution. No longer panicking and running for their lives, the Maniac Krangmon are able to grow again. Up North, the Panic Krangmon feast on the explosives by utilising their Viral properties.
>>
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Rolled 3 (1d6)

>>5672983
>>5672984

With the oceans cleared, the zombies spread out and take the waters for themselves. Living Eramon don't wander out this far anymore, so the shell-stealing creatures have the luxury of empty waters. Some even beach themselves on land, where they're prodded by curious Telesmon.

>>5673295

>## NEW TURN

Turn 8. As Redimon has made an invalid move, part of the turn has not been processed. Be careful! And as usual, let me know if there are any thriving tile mistakes.

The crisis roll will happen again, even though the effect of the first one hasn't quite landed yet. Some new ones will be possible this turn...

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where other generations may evolve into a further generation.

>1: Permanent Freeze
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows of the Frost Area will freeze due to excessive data consumption. All non-thriving species on them will be eradicated.

>2: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>3: Warp Evolution power
1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below on that tile will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action, into a new generation. If there is no applicable creature, the energy fades.

>4: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>5: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>>
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>>5673297

And finally, here are the Armor eggs of CAMO and SENSORS. Successfully obtaining them means your creature can evolve into a new generation for free, with an additional stat and no new trait. The eggs are design elements you may induct into them, but it's not compulsory.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand for the Broadbandmon.
>>
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>>5673302

The newly evolved Broadbandmon take no breaks in spreading themselves back up onto land, their tiny arms helping one another as they enter the majestic scraplands.

Home to new creatures, new information, new knowledge. They get to work swiftly, absorbing what they can and hoarding it collectively.

Meanwhile, a small group of fibreopticmon venture forth from the shallows into some otherwise uninhabited land and chill.

A delivermon 1.5 falls into the ocean, where unknown things may occur.
>>
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Rolled 52 (1d100)

>>5673295
To try and fight off the reapers the mantomon on the tile marked in black digivolves into the double trident wielding Mermaidmon + weapons.

Meanwhile the acornmon on the tile marked in reddigivolves into cannonbushmon
>>
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>>5673383

> "Trident Hunting" - This creature utilises new weapons to duel the Vaccines that are threatening their existence. However, now that they've evolved from simple fish-like beings, they find it far more difficult to replicate and grow their complex bodies.

IG: This creature deals a major disadvantage to other creatures on Net Ocean tiles. However, it may only expand by 1d3 tiles.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling for expansion.
>>
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ERRATA!

This tile should have a BigBillymon on it, non-thriving.
>>
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>Main Expansion

Further down the sea and into the lands of the Kraang, the Bigbillymon flood. Now having tasted power over the seas, the formerly meager Trojites are equipped for war. Some of them end up cresting onto the nearby ancient ruins.

>Secondary expansion.

More dredgers eek out living near the combustible 'mons.

The last bit of the northern lake is taken over by the younger Trojites.
>>
Will be updating in a couple hours. If less than half have left their turns by then, I'll wait till tonight at the latest, in about 8 hours or so.
>>
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Evolving into: "tape_reap_r_ahdhfkj"
This hastily-programmed (and hastily-named) update to the tape_reap_r program increases the creature's size, aggression and metabolic needs.
It's bigger, and hungrier. (+size)
But it's still a parasite, and lives as such. The result: creatures sharing a region with it, that aren't actively devouring it, are so throughly robbed of their stomach contents that they mind as well not be eating at all.
>>
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Rolled 4 (1d100)

>>
uh oh
>>
>>5674595
Oh fuck
>>
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Rolled 6 (1d100)

>>5673295
Amidst the cold waves of the ocean, Snoferemon leapt themselves in with glee. Many did drown, but these slow creatures had no qualms with this. Because the more they spent in the sea, the more they learned about it. Yes, these Snoferemon soon mastered the ocean and digivolved into... Berferemon! Using their strong tails as a tool, they steady themselves amidst the waves. Although unable to breathe the water, they developed holes atop their icy skulls which allow them to take in the air they need. The soft skin below the sea hardened to match their head, although small openings for their eyes remained for the time being. The Berferemon now enjoy a relaxed life amongst the waves, wiggling around the ocean and bumping into each other for fun.

>Adaptation to net ocean
>No real ideas for this one, hopefully the fluff helps

Meanwhile, the last of the scraplands Squiferemon grow into Golimon to prepare for their eventual meeting with the enemy.
>>
>>5674607
Oh fuck
>>
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>>5674607
>6
And now I want to quit. Here's locations I guess.
>>
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>>5674586
>>5674595

> "Code Theft" - Moving far from their Vaccine origins, this species hooks up to the digestive systems of predators and siphons their information. However, their growth has left them wholly unable to sustain themselves, forcing them into being parasites.

IG: TAG: VIRUS. If this creature has more size + weapons than size + defenses of a predator that's eating another creature on its tile, it is considered to be eating instead of the predator. This creature can only thrive self-sufficiently at one less size than usual on all tile types. This trait may be negated by its own species' use of 'Disinfection'.
>>
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>>5674607

> "Water-Bound" - After adapting to the water, this species finds itself flourishing in the cold seas! However, they're at the whims of the currents, and their relaxed lifestyles are easy to disrupt. Changing temperatures or antsy predators could wipe them out in a heartbeat.

IG: Major Advantage on Net Ocean tiles adjacent to Frost Area. This creature goes extinct if it spends a full turn not thriving on its tile.
>>
Rolled 3 + 1 (1d3 + 1)

>>5673295
>EXPANDING Maniac
and the others
>>
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>>5674691
ERAMON? do you wish to ally against the plants possibly?
>>
stuck between a rock and a hard place, so my action’s going to take a bit to decide on
sorry dm lol
>>
>>5674850
nvm I miscalculated
writing up my move as we speak
>>
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Rolled 43 (1d100)

>>5673295
>>5673297
>>5672006
The Great Migration produced some... side effects.

The mon that had migrated to the New World soon found themselves surrounded on all sides by far greater creatures. Bigger, stronger... and a lot less hostile than those back at home.

So much so, even, that the new Telesmon population got enough of a foothold to thrive all the same as they did back in their homeland.
Such a wonderful surprise was cause for celebration: but the Telesmon had one problem.

How could they celebrate with bodies like these?

Two piddly little limbs they could hardly maneuver outside of flight, no mouth to speak of, almost no real way to produce the advanced locomotion needed for partying hard...

A look further north proved to the Telesmon that such a state of affairs was a travesty. Up north were little green bugmen who could dance to their heart's content and smile while they did so. Down south, even the inferior species that the Telesmon had now conquered had limbs and mouths to dance with.

And so, instead of wallowing in their primitive physique, the Telesmon decided to do something about this!

In no time at all, their third eyes began to rapidly overtake the rest of their being. A crystal cocoon enveloped the most passionate Telesmon once more, soon transforming them...

>Telesmon digivolved to...
>LEDIMON!

The new size not only solved the mon's partying problems: it gave way to a host of new advantages besides that. Limbs to grapple with, a mouth to finally develop non-telepathic communication with, a proper stinger that could encase those the Ledimon fought against in crystal for just a few moments...

There was no way that this swarm of Telesmon could be hurt with Ledimon on their side to protect them!

>+1 Size (1 -> 2)
>New Trait: preferably something to help with eating/offenses in general. Keeping it vague to give you leeway and because I'm not aware of the specifics myself lol
>>
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>>5674860
Alongside the development of a new generation on a continent far, far away, the Bidemon back at home continued to fight against their Feremon oppressors by evolving further into Asthenomon in some of their most vulnerable areas.
-
here's the placement: yellow is secondary, green is primary
don't ask why I made this update so ridiculous, I think I'm just in a silly mood
the original writing was supposed to be about using their palm-lights for flashbangs and I couldn't elaborate on that too much so I kind of just winged this
>>
File: Redimon Turn 8.png (3.17 MB, 2500x1610)
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>>5673297
>Migrate a Redimon to the ice cap
>Expand 2 thriving pops.
>>
File: Lidemon.png (2.45 MB, 1400x1600)
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>>5674860

> “Crystal Preservation” - By encasing their prey in protective crystal, this species can make sure that they don’t run out of food. They use this defensively as well, but it benefits their eating habits far more.

IG: If this creature is eating another creature that has two predators, and its extinction would cause this creature to not thrive, then the prey is not considered ‘being eaten’ by this creature. However, on tiles where it is doing this, it may only expand 1d2 from such tiles.
>>
File: Turn 9.png (3.83 MB, 2500x1610)
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>>5673302
>>5673304

Swathes of green-bodied fellas deliver their goods across the land. They disrupt the operations of the factories severely, preventing the Redimon from feeding their descendants. Their evolution has culminated in a swarm that swiftly takes over half the continent.

>>5673383

In preparation for battle, the Mantomon morph into mermaids, who expertly battle against foes who dare invade their land. However, they lose the rapid proliferation they once had as mere fish, and must start all over in terms of growing their number.

>>5673958
>>5673962

The Bigbillymon find trouble when they spread out to sea. They're constantly being lured by diminutive creatures who seem like easy prey, only to be led into ambushes and oceanic hazards. The land-bound ones don't share space with the Martians for long, as the red creatures zoom downwards into the arctic shortly after the boats make landfall. Up in the North, the last bastion of ocean is conquered, and even more of the ice is dug up. Slow, steady progress.

>>5674586
>>5674595

Now beginning to become viruses in earnest, the tapeworms are incompatible with their ancestors, and will surely come into conflict. For now, they infest the Krangmon, giving the Viruses a taste of their own medicine.

>>5674607
>>5674609

Little ice cream cones flood the waters, creating ice floes of living Berferemon. One of the few Squiferemon populations evolve into Golimon, who find themselves without food for the time being. They roam the Scraplands hungrily, unable to eat even Squiferemon, for they've all been upgraded at the same time.

>>5674691
>>5674696

The Manic Krangmon makes the most of its repaired expansion functions. Down below, they fight with the worms for the final bastion of original Krangmon, eventually rendering these invaders extinct. Other populations pile onto the tapeworms and push them out of their niches. The Vaccine vs Virus warzone continues to develop in the Southern gulf of the Digital World.

>>5674860
>>5674861

This brand-new generation of Telesmon immediately get to work! The Lidemon chew on the Redimon eagerly, absorbing these denizens of a far less hostile environment. The Redimon, while excellent Virus-killers, don't have the ability to fight or hide when it comes to these alien invaders. Meanwhile, some Bidemon grow into Asthenomon, but find that they come to a standstill when battling two types of Feremon at once. The staunch little fighters stop them from using their burrowing techniques, and their weapons can't get through the defenses the smaller organisms put up.
>>
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Rolled 3 + 1 (1d6 + 1)

>>5674890

Eager to explore a new environment, the Redimon travel down in the Arctic. Other populations take advantage of this to expand, with factories sprouting up in that final piece of the Ancient Ruins that they haven't yet claimed.

ERROR! ERROR! A group of Redimon try to expand into the land that's left behind by the migrating swarm, but conflicting orders render them too confused to capitalise on the empty Ruins.

>A secondary expansion may only be done with generations that did not use the Main Expansion.

>>5674907

>## NEW TURN

Turn 9! At the end of this turn, the egg will land, and the most-thriving species on their tiles will be able to evolve into a new generation with a bonus stat (no roll). At the start of turn 10, the generation will be considered to already be on the tile, so I'll request for art only then.

Next turn will be in a bit under 48 hours. Please let me know if I've missed anything or messed up the thriving on tiles, as its gotten quite complex in certain regions. Cheers!

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
>>5674907
>>5674915
it's Ledimon not Lidemon
>>
>>5673383
>>5674907

ERRATA!

This tile has a Canonbushmon.
>>
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>>5674927
>>5674928

Shit. Will fix that in future updates, sorry!
>>
Rolled 2 + 1 (1d3 + 1)

>>5674907
Expansion roll
>>
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>>5674907
>>5675105
Black is main expansion, red is secondary
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand.
>>
The Green Gribblers suck the information dry from the husks of the alien invaders across the land, coming into contact with a new and curious species. They swarm and cut a swathe through their new continent.

New and curious information!

A group of Fibreopticmon hear of this through their gathered information, and travel to meet them, and gain new knowledge.
>>
File: 1685289351840980.png (3.83 MB, 2500x1610)
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>>5675549

Fuck, I messed up the file attach.
>>
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Rolled 44 (1d100)

>>5674907
ERROR unable to locate launch program /KRANGMON.EXE.
ERROR TAPE_REAP_R_AHDHFKJ virus?.

ERRATAMON is not so much a klang krang bang grab and smash sort of digimon unlike how it looks instead preferring to Infect and spread the influence of its multi-species hivemind network, hacking, rewriting abusing the weaknesses of it enemies
>Weapons
>>
File: KRANG THE PLAN.png (4.43 MB, 2500x1610)
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>>5676017
krang krangnit
>>
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>>5674907
>Evolve (+Frost Area)

The lone Redimon population in the icy wastes developed internal combustion to better function in the low energy environment.
>>
>>5676075
Remember the dice!
>>
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Rolled 48 (1d100)

>>5674907
Evolution comes around yet again!

With the Graferemon happily feeding off of the surrounding ruins, they couldn't help but become intrigued by the recent addition of a new blob-like species in their lands. Something about the squishy critters made them just too tasty to resist to the Graferemon, so much so that they began looking into where they came from to find more of them. Learning about their shallow home, the Graferemon knew that they had to find their way there! But first they had to be ready, and for that they digivolved too... Lilferemon! Shockingly, they became the first of their entire species to almost completely lose their trademark head spikes... Or so you might think. In reality, they shrunk into tiny legions of spikes that made them even better at waiting for prey, as stepping on them would no longer simply cause pain. Now these dozens of spikes would inject a paralyzing venom into unsuspecting passersby. The victim would soon be immobilized and feasted upon by the hiding groups of Lilferemon. Their tails became shorted and more curled as well, to play around in the wet sand and water. Time was nigh that they would find more of their delicious prey...

>Adaptation to Shallows
>Something related to their paralyzing venom I'd say, not sure how it'd apply in mechanics so I leave that to you

Meanwhile, the rest of the swimming Snoferemon picked up the pace and digivolved into Berferemon to drift along the tides.
>>
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>>5676232
Better than last time, I'll take it

Here's locations
>>
>>5676017
>>5676021
Oh also I claim the camo egg
>>
>>5676232
>>5676233
This whole move is invalid, so next turn I'll actually do stuff and this turn I'll just suffer o7
>>
Rolled 1 + 1 (1d3 + 1)

Rolling 2 expand
>>
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>>
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>>5674907
Mermaidmon migrates
>>
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Rolled 60 (1d100)

>Main Action: Evolution!
A bold crew slams down towards the southern sea, excited to see what would await them on these foreign shores.

Tragically, they crash, scattering the bits of their ship across the ice-spikes... This, however, would not be the end of the crew. Soon, their... unorthodox... boat would catch on.

>Attribute: Frost Environment
>Trait: Anything that helps them on ice would be good, honestly.

>Secondary Evo:
A fleet of Bigbillymon crest the waves in the North Trojan Sea, ready to conquer it alongside its smaller kin.

Somehow, a boat is forged in the middle of the shallows. Miracles DO happen!
>>
File: icebergTURN.png (3.84 MB, 2500x1610)
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Turn Map!
>>
Rolled 11 (1d100)

>>5676075
Doing it for you
>>
File: Erratamon.png (1.86 MB, 1400x1800)
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>>5676017
> "Hivemind Spreading" - As though destabilised by constant rewrites of reality, this creature runs around spreading its presence to firmly cement its existence.

IG: If this creature is on a 'Nest' tile, it may choose to expand by 3 and may expand up to 2 tiles away with their first expansion, as long as it's traced through a 'Nest' tile. Disadvantage when not eating.
>>
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>>5676376
> "Well-Stocked" - Alas, these creatures have been shipwrecked in the wastes! Fortunately, the vessels were stocked with plentiful data from the Net Ocean, and the Viruses can eat them at their own pace.

IG: This creature may thrive self-sufficiently at up to size 2 on Frost Area tiles
>>
File: RedHOTimon.png (1.79 MB, 1400x1400)
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>>5676075
> "Internal Combustion Engine" - By heating themselves up, these creatures melt the frost data and pick from the remains.

IG: This creature gains a minor advantage on Frost Area tiles, but may only expand by 1d2.
>>
Rolled 2 + 1 (1d3 + 1)

rollan for expansion
>>
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>>5674907
>>5674915
>>5676458
>>5674860
Only a decade after their arrival, the Ledimon found themselves hosting visitors!

The little green bugmen had come to visit!
But... the visit didn't seem to be on such friendly terms...
...despite that, the little octopi they brought with them seemed cute. And the Ledimon population had been (mostly) unharmed so far.
The newcomers became instantly wary of the strangers that had propelled them to evolve in the first place, but didn't act on anything yet. Their population was still thriving, after all.

So much so that the species could expand to its hearts' content.
Every Ancient Ruin nearby could be taken. If the Ledimon could see it, they could expand into it. And so they did!

They remained rather aggressive- not in defeating their opponents, but in subjugating them with tricks of the light and their newfound crystallization capabilities. The expansion even gave the species an eye for the east outside of preoccupied scraplands: there were Shallows here? And that's where the octopi had come from? Huh, interesting...

-

While the Ledimon continued to expand their dominion in this strange new world, the Bidemon and Telesmon back home continued to struggle to maintain their own. Both species were under attack from multiple angles, with the Bidemon only being able to afford a small expansion south and the Telesmon further east.

The Great Migration wasn't over yet, was it? They could still escape, couldn't they? There was no way the Telesmon could continue being forced under the new Cannonbushmons' thumbs for much longer, after all...
>>
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>>5676464
bonus shitpost because I liked how the Broadbandmon's player described their arrival
>>
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>>5675105
>>5675106
>>5676350

The Gogglemon population expands en-masse. Canonbushmon march into the Scraplands that they've harvested data from, seeking to feast on the Edismon. While they can't eke out a foothold, the combined might of them and Golismon renders a population extinct. Meanwhile, a Mermaidmon school decides not to migrate after all, as they've already expanded.

>>5675546
>>5675549
>>5675550

Green Gribblers spread out and leech off the factories, also meeting some new blue friends! Friends that they can suck the living daylights out of, that is. Their conquest of the continent is swift and harsh, with dozens of Ledimon being rendered comatose by their selfish leeching.

>>5676017
>>5676021

The Erratamon evolves, perhaps in response to mistakes being made one too many times... It's a dangerous creature that can expand the reach of the strange nests that the aliens construct at the bottom of the sea. Down in the Frost Area, a group of Faux Krangmon see a distant object, but are too busy dealing with freezing to death to go reach it.

The Armor Egg of CAMO is lost!

>>5676075

A new population of Redimon heat themselves up so that they can traipse through the arctic region. The rest of their companions seem to be inactive this era, and they're losing their former dominance...

>>5676232
>>5676233

Unfortunately, the Graferemon's attempt at evolution fails. Not enough of them are under enough stimulus for the Digital World to process the update that they're trying to induce. However, the Snoferemon up North are able to change, stopping it from being a complete waste.

>>5676346
>>5676347

The worms continue to spread, with many of them seeking shelter in the Frost Area despite not thriving in them. They throw their bodies into the snow, and are slowly frozen. Tapeworms continue competing with the Krangmon, though the newly evolved version is able to feast on them now.

>>5676376
>>5676377

Bigbillymon crash against the shores, littering the beaches with detritus. It turns out to be a blessing in disguise, for the Frost Area holds enough wonders for them to begin spreading out. The melted patch of land next to it is looking pretty enticing for them too. Slightly East, the egg descends from the heavens at long last, right onto the deck of a curious ship.

A Bigbillymon has obtained The Armor Egg of SENSORS!

>>5676458
>>5676464

Easily claiming the Redimon's former lands, Ledimon manage to eke out a decent foothold on the continent. Their original spot is taken over by the bugs once their treachery comes to light, but they aren't shaken so easily! Crystal prisons and beams of light become an omnipresent sight in the Ancient Ruins, as the struggle for dominance continues.

The Combustmon and Bowelsmon lines have both been inactive for 2 turns, and now have -1 to ALL stats.
>>
File: Turn 10 Roster.png (7.17 MB, 2500x6700)
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Rolled 2 + 2 (1d6 + 2)

>>5676465
Ayy, looking good!

>## NEW TURN

Turn 10! The eggs have landed and species who have received upgrades have been processed, I'll post another image shortly. Phew. I might take more than 48 for the next one, it's really taking a long time to update now, with the complexity of the map. Remember to check your moves for invalid actions!

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Sensor Bigbillymon.png (1.3 MB, 1400x1600)
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After having the egg dropped on it, the Bigbillymon has received an upgrade! This side-path of evolution has more sensors than a regular Billy, and is a unique existence that may not grow further, for better or worse.
>>
>>5676469
ERRATA! Sorry Redimon, seems like I’m making at least one mistake per update now that the map is so advanced. Your Newly-evolved frost generation should be thriving on the tile. I can’t draw an image now, but you know where it is. Feel free to regard it as thriving when taking your turn.
>>
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Rolled 30 (1d100)

>>5676464
On the Scraplands CanonBushmons becomes the missile carrying Trainmon racing on the traintracks +weapons
Meanwhile the mantomon on the tile marked in red digivolves into mermaidmon
>>
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Rolled 98 (1d100)

> size
>rightmost tile

The parasitic entity begins emerging from the empty shelled body of its host, giving it limbs and increasing in size.
>>
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>>5676716
>>
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Rolled 76 (1d100)

The Broadbandmon on the West coast of the continent feel a surge of new ideas, spinning themselves into a cocoon of transformation.

What emerges is new. Flashy. Fancy. Orbitalmon is born. With a hardened shell and a pair of wings, it's defenses are highly increased even when faced with a hardened enemy.

Attribute: sensors
>>
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>>5676770

Simeltaneously, a Fibreopticmon and Delivermon 1.5 evolve into a Broadbandmon and Fibreopticmon, respectively.
>>
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>>5676534

> “Derailment” - This creature rolls across the Scraplands with deadly weapons tied to its back. However, it is only the vanguard, here to set up new machinations.

IG: TAG: BUILD. This creature may not expand. Even when not thriving, it may roll 1d3 as a main action or use a secondary expansion to place a ‘Track’ tile modification on its own, as well as adjacent tiles. Tracks allow other creatures with this trait to expand up to 2 tiles away, as long as the first tile was traced along tracks. If its generation number is 4, it may count tracks as part of the 3 tokens required to evolve further.
>>
File: Comberamon.png (1.08 MB, 1400x1800)
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>>5676716

> “Perfect Possession” - Finally bursting free from their inert hosts, this creature is ready to conquer the species that they’ve stolen.

IG: As a free action, this creature may choose to eradicate members of the Eramon branch that they are able to eat when expanding onto their tiles. After it does this, a copy of that generation is added to this species’ evolutionary tree. When expanding, creatures with this trait may instead choose one generation of the copied species that’s lower than its own generation, and place them on adjacent tiles.
>>
File: Orbitalmon.png (2.29 MB, 1400x1900)
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>>5676770
> “Space-Age Chassis” - These beings emerge from their cocoons with a lightweight, yet highly durable exoskeleton, synthesized from the data they’ve been absorbing over generations.

IG: TAG: ARMOR. Predators require an additional Weapons point in order to beat this creature’s defenses. Alternatively, they require a trait that lets them bypass the Armor tag.
>>
Rolled 3 + 1 (1d3 + 1)

>>5676469
>expanding
>>
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>>5677289
plz dont look non-qm if its allowed.
i dont know what i am doing
>>
Rolled 3 + 1 (1d3 + 1)

Rolling for expansion.
>>
File: first migration.png (2.22 MB, 1885x1306)
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>>5676469
This one is just a migration and some population growth. Squiferemon are retreating from the ocean and heading towards more scraplands, Graferemon expand a bit to assist Golimon, and the ice duo go looking for more land. Normally I would write out some nice fluff, but I'm exhausted and I figure it's not completely necessary here
>>
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>Main Expansion
The far southeast finally finds themselves conquered by the Bigbillymon, completing the conquering of this sea. Again, some Billymon begin towards land.

>Secondary Expansion
The Bergymon find themselves drifting into their true home, the polar south.

In the northern pole, another boat is finally constructed.

And a single, smaller boat coasts onto the land.
>>
>>5676443
so must i activate it by standing on a hive to allow me too expand 2 tiles away with my first expansion? or is it only for the expand by 3
>>
>>5677309
Soon we'll meet one another... I'm excited!
>>
File: KRANG THE PLAN.png (4.51 MB, 2500x1610)
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>>5677300
i felt bad for spoilering i am changing my move also question is this be a legal move i am unsure i know i must trace through a hive tile but do i also need to stand on a hive like can the two parts be activated sepperetly or is it a single package
>>
>>5677332
if this does not work use the earlier one
>>
>>5677309
>>5677317
Fight! Fight! Fight! Fight!
>>
>>5677332
This works, but I’m using the first one. People have posted since then, it’s been several hours, and lifelines are expired.
>>
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Rolled 32 (1d100)

>>5676469

In the old landing area, one of the factories was upgraded with sensors to suss out the subterranean parasites and reclaim the resources of the scrapland. Size would not help against the fiends, so overcoming their camoflage was the only viable method to counter them.

The Redimon on the southern tip of land with the Angels built themselves up into a RedFACTORimon as well.
>>
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>>5676464
>>5676469
>>5676475
The Great Migration continued...

As the Telesmon's ancestral lands continued to swarm with assailants, the poor Digimon found no other path to safety than following in the footsteps of their descendants. Another massive population took to the skies in an utterly enormous swarm... and left their homeland behind.

Thankfully for the entire Edismon lineage, however, most other branches were still alive. Both the Bidemon and Ledimon were struggling, of course, but they were doing well enough to continue their expansion further and further south. Though, only one of the groups was being pushed down there by choice...
>>
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Rolled 17 (1d100)

> Evolving into: reap_r v1.3
Elsewhere in reap_r occupied regions, a strain of the carnivorous reap_r 1.2 adapts to the south pole. Freezing temperatures and limited cellular service pose a challenge for the program, but that's nothing a fat layer and 4G connectivity can't fix. +arctic
Increased connectivity allows for more data transfer between reap_r instances. This time, it has backwards compatibility. (Something that allows this species to boost other reap_r nearby, even those of different species?)
>>
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File: RedHatterFACTORimon.png (1.34 MB, 1400x1500)
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>>5677452

> "Devoted Helpers" - The hats serve as navigational beacons that direct this creature's subordinates into the awaiting mouth of the factory.

IG: This creature cannot be prevented from eating members of its species that are of a lower generation than it, provided that they meet the stat requirements to eat them. However, this creature must spend twice the amount of expansion points to expand into a tile if it cannot eat every creature on it, and it cannot secondary expand into such tiles
>>
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>>5677597

> "One-way Street" - The new 4G capabilities of this worm are backward-compatible. However, something has gone wrong in the update, and it's unable to filter out unusable junk input that it constantly receives from obsolete software.

IG: This creature's usage of 'Wireless Communication' may grant minor advantage to lower generations than itself on adjacent tiles. However, those generations' usage of the trait grants disadvantage to this creature instead. If it is affecting or being affected by the trait, it may thrive self-sufficiently at size 2 on Frost Area tiles. Multiple usages of 'One-way Street' do not stack, but may stack with Wireless Communication once.
>>
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>>5676534

The Trainmon take a gamble on being able to acclimate to the Scraplands of their own accord. It doesn't fully work out, but these brave pioneers become the vanguard for whoever next uses the tracks that they'll be claiming across the land. Down below in the ocean, Mermaidmon jab at the Vaccines, driving them back.

>>5676716

Right as their final ancestors go extinct at the hands of the Krang, this terrifying predator emerges. With the entirety of the Combustmon species having gone inert, the Eramon branch is theirs to claim.

>>5676770
>>5676779

With new shells to ward off their enemies, Orbitalmon continue claiming dominance of the land, remotely siphoning data from any who dare to prey on other digiforms.

>>5677289
>>5677300

The Krangmon expand in a manner that everybody is allowed to look at freely. The Erratamon enter a warzone where Maniac Krangmon and Panic Krangmon are ripping each other to shreds. The arrival of this new population is enough for all three to tear each other apart, leaving the worms with no hosts. A series of Faux Krangmon make their way into the seas, rendering a population of Ledimon extinct as they try to make a break for the snowy wastes. Meanwhile, a Maniac Krangmon finds an abnormal amount of Faux Krangmon on a tile, and are unable to recognise them for the nautical impostors they are.

>>5677306

By feeding themselves to Golimon, while working together to neutralise the special way which Asthenomon (and Bidemon) hunt, the Graferemon allow their cousins to thrive, and gain dominance over the Scraplands! Another population of Squiferemon throw themselves into the awaiting maw of Bidemon. The snow expansion goes well, apart from the Berferemon who will be wiped out by the Combowelsmon if they fail to achieve thriving status by the end of the turn.

>>5677301
>>5677309

Their expansion goes well this era. They snatch the land out from under the arctic-dwelling Redimon, even with their combustion engines. The Vaccines are added directly to their supply stockpiles. Other boats spread across the sea and take even more of it. Fortunately for them as well, a RedGIRLimon population ends up thriving without needing to do anything of its own, thanks to Faux Krangmon causing even more of the ships to crash in the arctic.

>>5677452

A new sort of factory finally reclaims the Scraplands from the Broadbandmon. While their helpers are faring extremely poorly due to this sacrifice, the factories are able to consume them with ease, bypassing the leeching effects of the green bugs.

>>5677476

The Telesmon make their way across the land, displacing the Eramon who are out of their depth. They're unable to compete with the assisted RedFACTORimon for now, but aren't in much danger at the very least. The Bidemon feast on the Gogglemon and take another bit of land, while the Ledimon try making their way across the ocean. However, harsh conditions render the entire population lost.
>>
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Rolled 4 + 3 (1d6 + 3)

>>5677597
>>5677598

A new reap_rmon appears in the Frost Area. They're well suited to assisting their ancestors, but unfortunately, the same cannot be said the other way round. Hopefully nothing contests their claim on the snow, for there's nothing to cause them problems at the moment.

>## NEW TURN

Turn 11. I want to do this turn in 36 hours. I have a long weekend, so maybe I can squeeze in a full 2 before going back to work. Almost all of the map is filled! I think the game is getting extremely complex now, so I might have to call it early if it goes on too long, with this rule change:

If the game hits turn 13, I will end the game one turn after every tile on the map has ANY creature on it, not only thriving creatures. That way, more people may induce an endgame state. Before turn 13, the game only begins to end if every tile has a thriving population.

As usual, let me know if I have any mistakes. The Krang vs Reapr ocean is insanely complex to calculate, so if you guys spot any mistakes there or want to ask questions about what happened, please feel free to (but do try to do calculations yourself to check first!)

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
Rolled 1 (1d5)

>>5677762
>>5673297

A crisis!
>>
Rolled 4, 2 = 6 (2d4)

>>
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Rolled 7, 4, 7, 14 = 32 (4d14)

>>5677767

Duplicates will be rerolled.
>>
Rolled 2 (1d14)

>>5677770
>>
Rolled 5, 1 = 6 (2d12)

>>5677767
>>
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>>5677764
>>5677767
>>5677770
>>5677771
>>5677773

The North seems to have no problems. The South pole, however, will have all non-thriving species on these tiles be wiped out.
>>
Rolled 3 + 1 (1d3 + 1)

>>5677757
Expansion roll
>>
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>>5677757
>>5677807
>>
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>>5677757
ERRATAMON! ERRATAMON!

The glitching creature claws its way out of a rift in reality, fixing a tear that shouldn't have been there. They reclaim the tile and set it back to the scenario it should have followed this era.

FIX: I didn't consider that they weren't eating each other due to being unable to see through camo. This means that the worm goes extinct first since Erratamon eats it, then with all 3 of them at the same level of advantage, Panic Krangmon thrives as it was here first. Please take note, Krang and Reapr.
>>
>>5677826
oh sorry i think? i found another error for errata for the last expansion to the other side... sorry i did not notice it before
>>
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>>5677884
>>5677826
sorry
>>
>>5677887
Thank you for spotting it. Yeah, this one should have:

Maniac thriving
Faux
Erratamon

The worm goes extinct once Erratamon enters the tile, as it is being eaten and is the least thriving out of the four. Then when it’s dead, that order is recalculated again, keeping Maniac on top because it’s identical to Errata in terms of advantage and size, but was there first.
>>
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>>5677887
>>5678056

After recalculating, it should be like this. Their natural advantage is neutralised by Faux Krangmon sharing the tile and baiting them both, which puts everyone at neutral. Then as the smallest, faux thrives.
>>
Rolled 3 + 1 (1d3 + 1)

Rolling for my orbitalmon to take off, can't do the placements yet.
>>
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Rolled (1d00)

>>5677757
>>5677762
Meanwhile, on the other side of the Great Migration...

The Bidemon had been pushed to their limits. Their assault on the Golimon had failed and they'd been driven out from their Scrapland homes back into the Ancient Ruins they came from. Only- these were warmer. More humid. Not exactly identical to where they originated from...

The Bidemon had gone as far as they could go without stepping into the deadly shallows or continuing to fight the Golimon head-on despite their losing (lack of) strategy. All that awaited them now was the ocean. That, or a whole lot of pain...

Unprepared and unwilling, the mon thrust themselves into the sea and desperately attempted to learn how to swim. As mon after mon disintegrated, surviving Bidemon would learn from their mistakes.

They couldn't swim. They needed some kind of propelling mechanism.
They couldn't learn to swim, even with a propelling mechanism, and it was hard to submerge. They needed to grow heavier and longer legs to compensate. That would help them swim better.

Trial and error after trial and error eventually produced a new, unnatural stage for the Bidemon...

>Bidemon digivolved to...
>AQUASTILTMON!

This new stage was well-adapted to the ocean! Or, at least, running along its floors and shores. Its new-fangled suction cups helped keep it attached to vertical walls and suck the life out of its prey.

Meanwhile, the all-new 360-degree head and water filtering systems it had kept Aquastiltmon alert and adapted to the depths...

>New Adaptation: Net Ocean
>New Trait: dude I don't fucking know I gave it eyes on its nipples that it can use to flashbang people and that's the most coherent throughline it has with its evolutionary family
>maybe something related to it being very hard to eat due to its abominable physique or something?
>>
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Rolled 36 (1d100)

>>5678334
oh fuck I messed up the dice
here, this should work
also, locations are attached
-
While the Bidemon were forced to change into something entirely new, the freshly-migrated Telesmon simply followed in the footsteps of the Eastern Pioneers and became Ledimon within no time.
>>
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>>5678334
>>5678335

> "Yellow-ish Submarine" - By using their strange flashbangs and abominable bodies, these beings disorient other beasts in the ocean and claim their dominance.

IG: If this creature isn't being eaten while on Net Ocean tiles, it grants disadvantage to all other creatures sharing the tile.
>>
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Rolled 58 (1d100)

>>5677757
clawing its way out of the nonexistence glitching into reality it emerges half way, unseen ready to infest this world and the one beyond and before this ready rebuild the technodrome a virus on reality itself ALL SHALL BECOME KR---ÂA'ÄASDLaNGG(ERROR UNABLE TO LOCATE .exe)
>+CAMO
>>
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>>5678625
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand!
>>
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>Main Expansion
The new iceberg ships begin their steady expansion into the southern poles, ending up in several of the less chilly shallows.

>Secondary Expansion

Finally having established a line of contact with the other dwellers of the north, the dredgers begin to expand backward and fill out their territory.

A large ship falls victim to the ice again, ending up in the far most south east tile.

A gifted Bigbillymon attempts to resettle disputed borders.

And another small boat ends up in the ancient ruins, visiting their wormy neighbors.
>>
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Rolled 69 (1d100)

>>5677757
Digievolution time.

The frosty branch of the Feremon had never encountered a threat before, unlike their vicious scrapland brethren they were relaxed and at peace. However, they were always going to run into opposition eventually. They drifted upon these enemies to much confusion, finding what they thought were large metal beasts. Though the bodies moved strangely, the Berferemon knew them to be threats all the same. Fortunately, mounds of ice were coalescing around them, embiggening them as they digivolved into... TITANIMON. These huge iceberg-like digimon were nigh indistinguishable from the natural formation they resembled, minus the ring of large green eyes visible just below the surface. When prey comes close enough to them, they open their titanic maws and inhale at such a rate that the unfortunate soul is sucked in. The large "teeth" crunch down right through armor, breaking through shell and hull alike.

>+1 size
>Something relating to their inhale ability, I suppose. Up to you to decide what to do for it

Meanwhile, in a remote piece of scraplands, the struggling Squiferemon evolve into Golimon to devour their prey.
>>
>>5678672
THE FUNNY NUMBER LET'S FUCKING GO
Also locations
>>
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>>5678625
>>5678628

> "Unseen Devourers" - Tearing their way out of rifts in the Net Ocean's subroutines, this creature is quick to recycle other Krang into itself, making sure it reigns supreme.

IG: This creature will immediately eradicate lower members of its branch upon expanding or evolving into a tile, if doing so would instantly allow it to thrive.
Trait is an automatic ability.
>>
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>>5678672
>>5678673

> "Crushers" - By inhaling foes and placing between their devastating teeth, this species easily breaks through armour and shatters hard shells.

IG: TAG: BREAK. This creature gains +1 weapons on Net Ocean tiles adjacent to Frost Area tiles. This trait may negate and be negated by 1 trait that has the ARMOR tag. If there are multiple, it negates the least useful to the opponent.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling 2 expand
>>
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>>5677807
>>5677811

The Canonbushmon sweep across the ocean with ease. They claim the final haven of the Telesmon, then assemble at the beaches to fire into the water, eliminating the weakened Eramon and the Bowelsmon that leech off them. However, their warpath causes them to become a little too hasty. They march into the Scraplands and even fire on their train descendants, who are being eaten by the Golimon. The missiles that are fired back at them are enough to wipe them out, leaving the Golimon starving. The Trainmon are EXTINCT! However, it's still more than possible for them to redevelop from Canonbushmon.

>>5678212
>>5678658

The Delivermon are spurred by the presence of larger creatures, who could possibly predate on them. Though they're safe, the paranoia of the burrowing creatures allows them to spread far and wide, fleeing from the larger Ledimon and RedFACTORimon despite neither being true threats. It's a messy expansion, but they find success in the end, claiming almost the entirety of the continent by draining the data right out of their enemies.

>>5678334
>>5678335

The beachgoing Aquastiltmon hang out by the edge of the land, where they run straight down the cliff faces and into the water below. Their unconventional body plans make it difficult for predators to get a bead on them, and their bright lights are devastating on the eyes of the tiny Gogglemon. An unexpected assist from Vaccines causes a Canonbushmon population to lose their ability to feast on the Telesmon.

Elsewhere, the Ledimon begin to prey on the Redimon, stealing them from under the wing of the factories. They imprison them in crystal prisons so they can consistently mine nutrient tokens using their GPUs. With their lures, they would be able to beat out the factories easily. However, the Delivermon refuse to leave them alone, and soon invade to snuff out their prey and suck data from them as well.

>>5678625
>>5678628

A new Krangmon species pulls itself out of the Net Ocean's subroutines. This one is ready to assimilate its brethren, making sure it stands strong at the current apex of its kind. Other creatures evolve in order to claim more of the seas. The Biodroid Krangmon finally go extinct, with the last of them upgrading themselves into their panicking kin.

((As the map has been corrected in the prior posts, it does have the 3 required evos after all.

>>5678646
>>5678662

Ships dig through the Frost Area stalwartly. They've almost charted out its entire length, and their Southern cousins are ready to take the other end. An armored SensorBillymon attempts to invade the tile to its West, but it finds that it can't make headway into the saturated area. They're soon driven back by their own brethren.
>>
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>>5678870

>>5678672
>>5678673

These creatures are too big to be eaten by the Combowelsmon anymore. They inhale the water-like data of the Net Ocean, preparing to suck up any small organisms that come into their path. While there's no prey for them at the moment, they can surely shatter their shells with their jaws.

>>5678857
>>5678858

The reap_rmon that dive onto land cause the Canonbushmon to lose their advantage over Data creatures. These little Vaccines serve as kingmakers on the hotly contested continent. The ones that spread across the arctic are devoid of harmful data to erase at the moment. However, if Viruses dare to join them, they'll swiftly have their information hijacked and used to support earlier versions.

>## NEW TURN

Turn 12. This one will be 24-48+ too. Not able to squeeze it into the weekend after all. Please point out mistakes as usual. I'll be rolling the crisis shortly, and revealing the new Crisis list at the same time. Some have been swapped around a little.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 12 Roster B.png (2.74 MB, 2500x2500)
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Rolled 4 (1d6)

>>5678875

>1: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>2: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>3: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

>4: Pull Request
Something is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.
>>
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>>5677811
>>5678870

Posting a correction. This tile should have a Mermaidmon.
>>
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Another correction. This tile ought to have a Bidemon, seems like I accidentally removed it on turn 10.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling to expand!

>Killing anything I can kill with this expansion, not including my own species from earlier gens
>>
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Hmm change of plans then.

Killing everything I can with my ability.
Keeping 1 species alive so I can eat them, always the species that belong to my branch / less evolved species from enemy.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling for expansion
>>
>>5679631
one more than I wanted, rip
>>
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>>5678870
>>5678875
>>5678877
>>5679631
The struggle continues, with the Ledimon up north migrating even further north and the Aquastiltmon down south expanding ever-southward.

The Telesmon simultaneously struggle to reclaim their old territory, but don't back down...

-

(Ledimon is Secondary Migrating thanks to its trait, everyone else is expanding. Bidemon goes untouched because any expansion/migration would be detrimental)
>>
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Rolled 25 (1d100)

These new Delivermon were unique. Formed of purely theoretical ideas, they hovered ominously towards the oceans.

Quantummon. Even more elusive and hard to find, they reign supreme in silently hampering their host's and sources of information. They need no physical aperture to consume, only the theoretical concept of consumption that greatly cripples them, and enhances their own knowledge.

>Attribute: Ocean
>Trait: an upgrade to leeching to give major dis and major adv and maybe a further Camo boost? Depends on the roll.
>>
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Rolled 92 (1d100)

>>5678885
The tile marked in green should have a
mermaidmon as well

>>5678870
The Googlemon on the black tile evolves into Plectronamon + defense while the cannonbushmon marked in red turns into Trainmon
>>
>>5679735

>>5677775

That one got nuked in the crisis. The Frost Area froze and killed the non-thrivers.
>>
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>>5679735

> "Shell Blockade" - The hard shells of these creatures turn them into natural barriers, making it difficult for invaders to get a foothold.

IG: TAG: ARMOR. Creatures that are not part of this creature's branch cannot expand or migrate from terrestrial tiles (Ancient Ruins, Scraplands, Frost Area) into tiles where this creature is thriving unless they can eat them. Minor advantage on shallows tiles.
>>
>>5679677

A Broadbandmon becomes an Orbitalmon.

Mysteriously, the oceanic delivermon 1.5 becomes a Fibreopticmon.

A fibreopticmon in the plains becomes a broadbandmon
>>
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>>5679769
>>
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>>5679677
>>5679770
> "Conceptual Existence" - Unlike their flighty ancestors, this creature no longer fears predation. It feeds itself with the idea of consumption, and doesn't entertain the possibility of being consumed itself.

IG: When this creature leeches off other creatures in Net Ocean tiles, it gains a major advantage instead of regular advantage. However, it is no longer able to use Burrowing Experts to expand 2 tiles away.
>>
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>>5663655
>>5663708
>>5664157

Unrelated to the actual turn, here's a gift for some of you guys. I tried to sprite your little starters. I'll be attempting the same for the others, but here are the ones I've tried first.
>>
Rolled 2 + 1 (1d3 + 1)

>>5678870
>expanding
>>
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>>5680207
>>
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Rolled 59 (1d100)

>>5678870
Take two on the Lilferemon (now that three Graferemon exist)! Not sure if I reroll the stats since the last one was invalid, but might as well. Here's locations, design is here >>5676232

Just going to copy-paste things because I'm lazy and can't think of a new description,
With the Graferemon happily feeding off of the surrounding ruins, they couldn't help but become intrigued by the recent addition of a new blob-like species in their lands. Something about the squishy critters made them just too tasty to resist to the Graferemon, so much so that they began looking into where they came from to find more of them. Learning about their shallow home, the Graferemon knew that they had to find their way there! But first they had to be ready, and for that they digivolved too... Lilferemon! Shockingly, they became the first of their entire species to almost completely lose their trademark head spikes... Or so you might think. In reality, they shrunk into tiny legions of spikes that made them even better at waiting for prey, as stepping on them would no longer simply cause pain. Now these dozens of spikes would inject a paralyzing venom into unsuspecting passersby. The victim would soon be immobilized and feasted upon by the hiding groups of Lilferemon. Their tails became shorted and more curled as well, to play around in the wet sand and water. Time was nigh that they would find more of their delicious prey...

>Adaptation to Shallows
>Something related to their paralyzing venom I'd say, not sure how it'd apply in mechanics so I leave that to you

Back with the Berferemon, another evolves to become a Titanimon
>>
>>5678875
Going to be posting in roughly 4 hours, will have to skip anyone who hasn't made their turn by then. Redimon has missed one turn, and as such, will receive a -1 to ALL stats if they miss another, which lasts till after they make a turn again.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand
>>
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>Main Action: Migrate.
One of the icebergs drifts to the far south east, taking the last of the open ice. To go further, the bergs will need to fight.

>Secondary Expansion.
Further, the dredgers move. They've almost taken all the land, in spite of their hardship. For this, they are proud.

Another small boat makes it to land, perhaps coaxed on by the near Trojomon.

Again, the sensory BigBilly makes another possibly doomed attempt at expansion.

As the BigBeryMon drifts out, a BigBillyMon takes its place.
>>
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>>5680459

> "Adaptive Neurotoxin" - This generation synthesises a venom that affects non-Feremon species. They lie in wait for prey and predator alike to tread on them, which then floods their body with dangerous code.

IG: TAG: TOXIN. Other species who are neither able to eat this creature nor have more defenses than its weapons may only expand 1d2 from tiles they share with it, and may not migrate out of such tiles .This trait may negate and be negated by a trait with the DIGESTION tag.
>>
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>>5679327
>>5679332

The Comberamon are swift to devastate the now obsolete Eramon with their new abilities. The shells drift to the bottom of the sea, their explosive components still intact and ready to be ignited using digestive fluids.

>>5679631
>>5679634
>>5679654

The Aquastiltmon charge upwards to do battle with the Golimon, turning it into a three-way war. The battle leaves the Golimon starving, for all their prey has vanished in the conflict. In another clever move, the Telesmon move onto a beach where mysterious allies are neutralising the weapons of the Combustmon. They end up thriving over both. It seems like they're taking back just a little bit of the continent. However, on another beach, Telesmon are completely snuffed out by the deadly creatures who are ripping open rifts and devouring them in spades. On the Eastern continent, the Ledimon find themselves unable to migrate, as they haven't received the signal from their own kin- a signal brought about by a primary migration.

>>5679677
>>5679770

The Orbitalmon coalesces into a strange ellipsoid, which is ready to delve into the Net Ocean and part the sea of data. Their conquest of the land is nearly finished, and they turn to the sea now. More and more Delivermon are leaving their roots behind, and the ancestral version that started it all is nearly extinct.

>>5679735
>>5679752

With their hard shells, the Plectronamon spread out across the shallows to scavenge for more scrap data. Unfortunately, a predator specialised to prey on them is soon to come, and their success might be extremely short-lived if they let them catch up. They're far away from being a threat. The new Trainmon, however, is very much still a dangerous presence. Unlike the Scraplands that it couldn't thrive on, the tile its chosen to evolve on has all the natural resources of the Ancient Ruins.

>>5680207
>>5680217

The Krangmon hive continues to grow. In most places, they have the weapons to corrupt and take over their enemies. There are few exceptions, the largest of which being the lands where the parasites swim. In one era, they've managed to gain substantial ground, and even make landfall without being eradicated.

>>5680459

The toxic creatures lock down the other species with their presence. Blue and green bodies spread across the Ruins, buried beneath the feet of hapless occupants. They turn their attention to the wetlands down below, with plenty of ground to take. They'd best act fast, however.

>>5680553
>>5680555

The reap_rmon finds prey that's far easier to disinfect than the alien Krangmon they've been waging war against for thirteen ages. These fish-like viruses go down easily, fuelling their expansion in the Southern Net Ocean. They lost a little bit of ground, but it's evened out in the end. Meanwhile, scores of their newest kin scour the Frost Area for viral matter. When they can't find it, they instead consume their younger cousins, in order to put the outdated code to good use.
>>
File: Turn 13 Roster A.png (5.6 MB, 2700x5500)
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Rolled 3 + 1 (1d6 + 1)

>>5680589

The expansion of the armored Billys turns out to be a success! What fails, however, is the growth of the Trojredgemon, who have no place in the shallows due to the meddling of the Fibreopticmon. There's simply no room for them anymore. The final bastion of the Southern Arctic is taken over, and the Trojomon species almost sandwiches the entire Eastern Digital World.

Redimon and Combustmon are inactive, and have -1 to all stats. This, however, changes nothing in terms of thriving. The extra point of defense given by their water-jet trait isn't lost through this debuff, and their size does not go down to zero.

>>5680651

>## NEW TURN

Turn 13! Will it be an unlucky number? Only this roll will tell. This will be roughly 48 hours. If you see any mistakes, please let me know. I check the map before posting, but I'm way past the point where my eyes can't parse it anymore, and mistakes are easier to spot with fresh eyes, from a player perspective where your own creatures and fights are scrutinised individually.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 13 Roster B.png (2.72 MB, 2500x3000)
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>>5680653

No crisis! Here's a refresher on it. If the Y-Antigen crisis happens, you're free to draw the Y-subspecies of your creature that gets corrupted into an NPC. However, that's optional. I'll draw it if you decline to, so no pressure on that front.

>1: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>2: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>3: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

>4: Pull Request
Something is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.
>>
Rolled 3 + 1 (1d3 + 1)

The newly formed Quantumon do not expand outwards, but simply appear where they sense the most data. All forms of locomotion have ceased, their ominous hovering forms appearing in the depths of the Net Ocean.
>>
>>5680655

The swarms of Delivermon variants cover the continent, wiping out inhabitants new and old. Their data stores have them whipped into a fervor, and they feel their zenith arriving. A friendship of knowledge and body is coming.
>>
File: 1685966954022727.png (4.11 MB, 2500x1610)
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>>5680656
>>
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Rolled 60 (1d100)

>>5680651
alright this is taking too long lmfao
my plan was just to get the Ledimon to the arctic so that I could drop the art for Ledimon's alternative Arctic evolution since I'd already finished that, then bounce from the game
but seeing as I've spent 3 turns being so hasty that I mess up my turns to do it I'm just gonna post the art anyways without making a move
I'll also roll dice just because I think it'd be funny to see what its roll would've been had I continued on

but, for now: here's Flemmon
thank you for the game, DM, but I can't keep going anymore lol
My irl priorities have changed and I haven't really got the time (another reason why my turns were so rushed)
I'm pretty sure this game will be done by the weekend, and that's the only time this week when I'll really be able to participate again, so I'm dropping from the game early so I can redirect my energy to more important things
This was fun, though, thank you for hosting it! Very glad I had an excuse to design funny little guys again, it was a blast

Otherwise, sayonara and good luck to the other players
I'm glad I got to hang out with you guys for as long as I did :D
>>
So the end of the world is nearing who is up for stopping that from happening? Just need to prevent every tile from having someone in it
>>
>>5680728
Goodbye! Was nice having you. I should give you your hypothetical skill, since you've posted the evo.

Judging from the ski legs, their Trait would probably have been a 'stride' style one, that lets them skip across Frost Area tiles. With a 60 roll, they'd be limited to doing that maybe once or twice per expansion, plus another small caveat (Possibly expand 1d3, but 2 can skip?).
>>
>>5680728
Aw damn, it's sad to see you go but it was great having you around! I hope I get to see you in another evo game some day
>>5680734
As fun as it would be to hold the QM hostage and play the game until the end of time, we do have to end it eventually. I mean it's already nearly been a month- Holy shit it's nearly been a month
>>
>>5680763
the funny thing is this is the first game without a time limit this is the first 13th round ever
>>
Rolled 2 + 1 (1d3 + 1)

>>5680651
Expansion roll
>>
>>5681281
>>5680651
The new plectronamon moves to the tiles marked in black while mermaidmon moves to the one in red and if possible Trainmon builds tracks
>>
>>5681283
Forgot your screenshot
>>
>>5681283
>>5681315
Fixed, way too late but still
>>
Rolled 3 + 1 (1d3 + 1)

Quick expansion roll
>>
>>5681734
One more than I wanted... I truly am suffering from success
>>
File: fourth expansion.png (2.34 MB, 1871x1282)
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>>5680651
>>5681734
Here's all the expansions. I'm not sure if the snail stops me from moving in, but I figure you'll just tell me if I can't
The Lilferemon will make use of Rolling Extinction to eradicate the digimon on Shallows tiles if it can (not the scraplands tile, however)
>>
Rolled 7 (1d100)

>>5680651
KRANG A RANG, DING dong, beBOOP, ROCKsteady THE
DigiMon Virus party never stops, NOTHING tops nonstop dance, Everyone must join the party not much choice except by force, taking all they can
> Virus, forces people to dance, uses up resources for the dance
>Ancient ruins
>>
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>>5681949
https://www.youtube.com/watch?v=a8I5jliY7U0
>>
Rolled 1 + 1 (1d3 + 1)

expansion rolleru
>>
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Yep this ain't the best expansion but it is what it is!
>>
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>>5681949

> "Infectious Dance" - The aura that this program gives off compels all creatures in their surroundings to play dance animations. This, obviously, makes it very difficult to hide.

IG: This creature loses 2 Camo points from this evolution. However, all other creatures it shares tiles with also loses 1 camo point when on the same tile as it.
>>
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Rolled 39 (1d100)

>Main Action: Evolution.

The Trojomon had almost forgotten their history as a virus, a bundle of hidden power masked behind a cute face. But, as they begin to face struggle in their westward expansion, they remember.

Sunken ships and lost trojosouls congeal at the bottom of the net ocean, forming into something truly terrible. They latch onto passing ships, pulling themself up to the surface.

The water goes black as they emerge... TROJAKENMON. A slimy horror of the seas intent on striking down all those who stand in the way of their fleet-bound kin.

Attribute: +1 Weapons

>Secondary Evolution:

The lone BigBillyMon fleet up north hears tales of the Bergymon down south, and follows suit in their footsteps... Just in time for one of the smaller boats to fill the gap it left.
>>
File: trojakenturn.png (4.08 MB, 2500x1610)
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Turn map
>>
Rolled 1 + 1 (1d3 + 1)

Rolling to expand
>>
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>>5682705
> "Wave-Splitter" - These mighty krakens are ready to forge a path for their siblings to advance. They fare well as an excellent vanguard, but without the shells that they're used to having, they struggle to thrive when alone.

IG: If this creature was on a tile before, or at the exact same time as a lower member of its branch, both receive major advantage. However, if it is not sharing a tile with a member of its branch, it receives a major disadvantage.
>>
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>>5680655
>>5680656

Ominous schools of Quantummon materialise in the ocean, in a similar manner to how the Krang have been pulling their way out of reality. They can't be spotted by the Krang, and claim the ocean with their presence. The final piece of untouched land is taken, marking the ENTIRETY of the East continent as Delivermon property!

>>5680728

The Edismon droves go inactive. For now, the final remnants bustle with activity, but after another era of stagnation, they will lose 1 point in all stats, similar to the other abandoned species. Some say that the hypothetical imprint of their future potential remains somewhere in the Frost Area, buried beneath frozen data.

>>5681281
>>5681283
>>5681700

Plectronamon find their shallows being invaded by hungry beasts. The first of them manage to erect a barrier, preventing the Liliferemon from bursting in, but the other enclaves are a little too slow, and are forced to share their space for now. Meanwhile, the train tracks are established (marked in orange), paving the way for future members of the Trainmon line to zoom across the land.

>>5681734
>>5681736
>>5681750

A group of Graferemon make it into the Scraplands, where they're preyed upon by the Golimon. This allows the hungry goliaths to flourish. Meanwhile, the Liliferemon roll into the shallows, attempting to eat all they can. However, the Gogglemon are too big, and the Plectronamon too hard. A population finds itself unable to expand into claimed lands. Meanwhile, an ocean-dwelling population is endangered by the Combowelsmon, while the arctic subspecies rampages over an ice-dredging site, inadvertently destroying it.

>>5681949
>>5681960

Loud music blares from the Ancient Ruins. The Canonbushmon are unable to hide due to their /dance animations being triggered forcefully. With this lack of camouflage, the new Krangmon snap them up. Others evolve and avoid detection, managing to flourish over parasites.

>>5682089
>>5682090

The Comberamon find themselves being blocked in by creatures who they cannot eradicate. They prey on their younger selves, but drive them to extinction at one point, becoming unable to proliferate with no bodies to steal. The Combustmon corpses are rapidly running out.

>>5682705
>>5682706

After ripping apart the Redimon and their paltry water jets, this creature claims mastery of the sea. As a vanguard, it needs to cut through its enemies in order to pave the way for its kin in an increasingly crowded ocean.

>>5682850
>>5682851

The reap_rs consume version 1.0 and use their data to thrive over the Mermaidmon. Despite the tridents poking into them, they remain unharmed. Fattened grubs crawl across the arctic, taking another spot for themselves.
>>
File: Turn 14 Roster A.png (7.27 MB, 2900x5500)
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Rolled 2 + 2 (1d6 + 2)

>## NEW TURN

Turn 14! From now, the game will end 1 turn after every tile has any creature on it. I'll also be cutting down the timer! Each turn will last a little over 24 hours. It might go slightly longer due to scheduling, but I won't wait past that, unlike this turn. Remember to check in often! Hopefully we wrap up by next week.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 14 Roster B.png (2.75 MB, 2500x3000)
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>>5682980

No crisis either. Lucky, for those who are most likely to be impacted by it!
>>
Rolled 3 + 1 (1d3 + 1)

rolling for expansion for quantumon
>>
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>>5683013

The ominous spheres of infintesimal energy had swept through the oceans, their existence once thought of as mere mystery. From beyond the event horizon, a new dominant form was evolving.

It will Deliver Us All.
>>
Rolled 1 + 1 (1d3 + 1)

Rolling for expansion
>>
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>Main Expansion:
Joining their dredging kin, Bergymon finally make their way to the northen poles.
>Secondary Expansion
Just in time, the dredgers conquer the last remaining tile in the north.

The sensory boats drift up, doubling into the near shallows.

The newly formed kraken moves to aid its struggling allies.

A single fleet begins to re-take the northern sea.
>>
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Rolled 12 (1d100)

>>5682976
Evolution roll

The mermaidmon on the tile marked in black Digivolves into Torpedomon, trading in its tridents and arms to become a fast moving explosive + weapons. Meanwhile the Gogglemon and Acornmon on the red tiles digivolve into Plectonamon and canonbushmon respectively
>>
>>5683024
ah you approaching me?
>>
Rolled 1 + 1 (1d3 + 1)

>>5682976
expand
>>
File: KRANG THE PLAN.png (4.77 MB, 2500x1610)
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>>5683291
>>5682976
>>
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Rolled 93 (1d100)

>>5682976
It's very late at night so I'm not all here, but I wasn't going to be able to wake up in time anyways. Digievolution!

The Titanimon loved the cold seas. It was them and they were it. But these things, these twisted creatures tread upon THEIR seas. They were furious, to say the least. They began inhaling the very ice from the sea, growing more and more until they were practically part of the ice itself... And so became BLIZZARMON. These creatures of incredible size chomped through anything like paper, if it was even large enough to not just be sucked right into its dark abyss. It didn't matter if something was the same size or even greater, Blizzarmon chomped off bits no matter what. If it was dangerous, they would surround prey in a wall of frigid bodies, inhaling and gnawing them until there was nothing left. The Blizzarmon were not done yet though, something about the spiraling ice at the bottom of their bodies hinted at something more to come from these strange beasts...
>+1 size
>I'm too tired honestly, I'll just leave it up to you and check in the morning
>>
>>5683580
THAT'S MY BEST ROLL SO FAR HOLY SHIT
Also locations

Also also I forgot to mention the last Berferemon becomes a Titanimon, whoops
>>
File: eighth digievolution.png (2.32 MB, 1856x1265)
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>>5683581
I SOMEHOW FORGOT THE IMAGE OH MY GOD I'm so tired sorry
>>
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Rolled 82 (1d100)

>Leftmost tile
> Improving weapon
> No 2ndry action viable

The combusteramon boils the insides of its host, the overheat is then used as a weapon mechanism, burning any prey who gets near.
>>
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>>5683157

> "Guided Explosive" - After upgrading itself into a weapon of mass destruction, this digital monster zooms across the ocean, searching for targets it can detonate against. Its rocket boosters make it difficult to control itself.

IG: This creature receives an extra weapon point on ocean tiles. However, it may no longer choose where to expand. Instead, a 1d6 is rolled for every expansion it attempts, with 1 being North and proceeding clockwise. It then expands in that direction. If it expands onto a tile where it would be eaten, the expanding creature is eradicated.

The eradication only applies if it expands onto a tile. If it's already there on a tile, it's not automatic. Also, feel free to roll the d6 on your own, but if you don't, I'll just do it for you.
>>
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>>5683582

> " Berg Bodies" - By integrating massive amounts of ice into their bodies, this creature has fully stabilised. It no longer melts from the ocean water, and it can float freely even in dire circumstances.

IG: This creature may eat creatures the same size as it while on Frost Area and Ocean tiles. It no longer goes extinct if it is not thriving.
>>
>>5683773
Sorry, he's meant to have 1 extra size on this card, I'll fix that in the update
>>
File: Combusteramon.png (1.12 MB, 1400x2000)
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>>5683741

> "Boiling Soup" - Heating up the insides of their hosts turns them into living batteries, nourishing the parasites and allowing them to flourish while piloting the corpses.

IG: This creature may thrive self-sufficiently at up to Size 3 on Net Ocean Tiles.
>>
File: Turn 15.png (4.11 MB, 2500x1610)
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>>5683013
>>5683024

The Quantummon appear in the ocean. However, even their menacing forms aren't immune to the forced dance. They find themselves wiped clean once the Krangmon, with apparent seabird data integrated into their bodies, return to the waves with their sick moves. Meanwhile, the Redimon purge of the continent continues.

>>5683132
>>5683135

The ice is fortified by a new generation of shipwrecked fellows, who feast on the weakened Eramon. The dredgers pass away to make room for them in places. Down South, the kraken finds itself hard-pressed to advance, with the Faux Krangmon baiting them into being assailed. They'll have to try something else, or grow more in order to try and carve their intended path.

>>5683157

A new creature is born! The torpedos zip through the water, bearing extremely powerful weapons, but suffering from a deadly lack of control for now. Plectronamon grow to fortify the shallows, stopping incursions from land where necessary. Meanwhile, the Telesmon decline heavily, allowing the Canonbushmon to feast on them even with the Vaccines hampering their guns. They regain a significant amount of ground without even needing to do anything! Lucky buggers.

>>5683209
>>5683291
>>5683298

The Krangmon expand across the waves. However, once they dive into the ocean, absolutely nobody can hide anymore. Every single Krang is exposed to one another, and they rip every last organism to shreds. The tiles are left empty with an air of finality. However, the Quantummon has locked down the rocking out birds.

>>5683580
>>5683582

The new evolution is able to take down the equally giant Comberamon. They find their tile invaded by Krangmon, and they fight for food with them. The skirmish leaves the Combowelsmon extinct, and with a food source to continue devouring, the Blizzarmon win out in the end. They're able to put their stable bodies to good use.

>>5683741

The leftmost Comberamon evolves into a new species, which is able to sustain itself! It has just enough of an edge over the plain Krangmon to flourish, but it can't quite prey on them yet, as their camouflage is too powerful.

Edismon has declined! The species receives -1 to their stats (with size not turning to 0), allowing other creatures to win in certain places. This can have both positive and negative effects on other species. reap_rmon has missed one turn, and if they miss their next, they will decline as well.
>>
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Rolled 3 + 3 (1d6 + 3)

>>5683788

>## NEW TURN

Turn 15 begins. As before, I'll be faster, and try to do one update a day, so come by often please! If I made mistakes, do let me know. There's a huge amount of factors, so if you feel like there's been an error on tiles involving your creatures, point them out so I can clarify or make corrections. If you make a move that's on an affected tile, that you might not make otherwise, you may be able to remake them circumstantially.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 15 Roster B.png (2.79 MB, 2500x3000)
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Rolled 2 (1d4)

>>5683790

Hey, a crisis!

>1: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>2: Y-Antigen
The Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.

>3: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

>4: Pull Request
Something is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.
>>
Rolled 2 (1d3)

>>5683791

Oh, fuck! The fun, but very messy one! First, I'll roll to see how many creatures are being affected. Then, I'll roll the range of species, then finally, I'll choose the species.
>>
Rolled 3 + 3 (1d9 + 3)

>>5683792

Two species will become victims of this corruption! Now I'll roll a 1d9-3, as 9 is the highest amount of creatures within a species. 2 creatures who have more different generations than the rolled number will be susceptible, and the final roll will determine which of them it is.
>>
Rolled 5, 3 = 8 (2d5)

>>5683793

7! Any creature with 7 or more becomes susceptible. This would be:

>1: Gogglemon
>2: Delivermon
>3: Feremon
>4: Krangmon
>5: Trojomon

If your species is called, select a single thriving tile of your highest available generation. Then select a stat for the NPC creature to gain, bearing in mind the usual stat limitations. If you'd like, you may attach a 'corrupted' image to fit it.

>The Digital World is extremely crowded. In an attempt to purge its systems, it releases a program known as the 'Y-Eraser', with the intention of clearing excess generations of digiforms. However, some of them have varied enough evolutionary potential to integrate it. The Y Antigen, intended to kill them off, instead gives them strength, turning them into malicious, berserk versions of themselves, who are slightly stronger, but no longer work towards the same goals.
>>
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ERRATA!

These two tiles need to be recalculated, as they would not have been wiped after all. If you intend on making moves around those area, please wait till I can get a free moment to calculate them.
>>
Rolled 2 + 1 (1d3 + 1)

>>5683788
expansion roll
>>
Rolled 3 (1d6)

>>5683788
>>5683802
Rolling for torpedomon
>>
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>>5683788
>>5683802
>>5683804
The Plectronamon leave the shallows as indicted by the black arrows. As for secondary actions, indicated by red, trainmon uses the tracks it prepared earlier to move to different scraplands, and cannonbushmon does the same. Torpedomon's guidance system also leads it a new tile.
>>
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>>5683801

After having another look, this seems to be the tile. Before related parties try to make their turn, please have a look, see if they calculate a different result, and feel free to ask for confirmation.
>>
>>5683806
Trainmon may not expand at all, as that's a flaw in its trait. However, you can have it place tracks using secondary expansions. Tracks count towards the 3 tile evolution requirements for this gen.
>>
File: trojakencorruptionturn.png (4.13 MB, 2500x1610)
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>Main Migration
An unusual nerve strikes the single kraken on the map, as it charges for the Faux Krangmon, then through them, hitting towards the worms in the snowy south.

>Secondary Expansion
A bergmon retakes the Kraken's space.

Sensormon again fills an ally spot.

A small boat takes to the north as a big boat encroaches on its territory.

The dredgers, weak as they are, begin to push the arctic.
>>
>>5683811
I misunderstood how it works then, sorry about this
>>
>>5683866
All good. You can still have it place down a track if you'd like. Since the train expansion was invalid, you haven't used a Secondary on the Trainmon gen yet.
>>
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Rolled 18 (1d100)

Bezosmon emerges from beyond the dark realm, into this strange new one. What wonders await him and his legion of clones is unknown, but a soft smirk emerges on his face. A pair of wangopedes join him, his trusty servsnts

>Sensors
>I leave my trait in your hands, evoing the left most quantumon. Will do placement image when I get up.
>>
File: 1686327541640643.png (4.11 MB, 2500x1610)
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>>5683973

Evoing a Broadbandmon into a Orbitalmon, Orbitalmon into a Quantumon and a Fibreopticmon into a Broadbandmon
>>
>>5683866
In that case it places a track on it's own tile
>>
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Rolled 5 (1d100)

>>5683788
>+1 sensors
Love is in the air and its getting messy showing of there colors and song and then the kids moving out and wanting a place of there own
>>
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>>5683790
>>5684176
>5
>>
Oh oops, +1 weapons on Trojaken
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand
>>
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>>
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>>5683973

> "Overland Delivery" - This newly evolved being can replicate itself easily using the resources it finds on the Ancient Ruins. Its new form is ill suited for natural environments, however.

IG: This creature may choose to expand 3 rather than roll 1d3+1 on Ancient Ruins. It receives a minor disadvantage on Ancient Ruins.
>>
File: Steady Krangmon.png (2.13 MB, 1400x2300)
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>>5684176
>>5684180

> "Nest-Leaving" - These creatures are excellent parents. Once their offspring leave to start their own journeys, they take some time to recuperate before enjoying their new freedom.

IG: Tiles that have expanded or migrated are considered "Hibernating" for the next turn. You can not expand or migrate with tokens that are hibernating. Hibernating creatures gain a disadvantage and are eradicated if eaten while hibernating, but after hibernating, receive a permanent advantage.
>>
File: Turn 16.png (4.15 MB, 2500x1610)
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>>5683802
>>5683804
>>5683806
>>5684170

The Plectronamon attempt to spread to land. However, when they crawl onto the Ancient Ruins, they find themselves completely outcompeted. Any creatures equally ill-adapted for dry land have already taken all the good spots, and when they make it to the Scraplands, they find that it's too crowded with their cousins present. By measure of existing first, the Canonbushmon prosper over them, resulting in an unfortunate failure. The Trainmon and Torpedomon manage to expand as well, with the Trainmon now being prepared to grow further.

>>5683845

After evolving and migrating, the program released by the Digital World attempts to erase the Trojakenmon. However, they rebel against it, evolving into a new beast that has stronger weapons, yet is no longer under the same banner as the rest of its kin. Other Trojomon continue to grow and flourish. The RedGIRLimon, despite its decline, somehow manages to thrive again, as the circumstances of the Trojaken's presence are reverted.

>>5683973
>>5684040

Bezosmon rises... They make use of their camouflage abilities to avoid being devoured on land. A whole new continent awaits now that they've made a foothold. The lesser species are all gradually catching up, and the Delivermon are upgrading across the board.

>>5684176
>>5684180

The Steady Krangmon return to the Net Ocean, losing the ability to live on land that they've only just cultivated. They now produce offspring through large amounts of effort. A population of Prime Krangmon transform into Rock Krangmon in the ocean, and manage to feast on the Quantummon as well.

>>5684214
>>5684217

The reap_r spread across the arctic, and make landfall in other locations. Most of the Southern Ocean is their territory now, though the Krangmon still hound them. The back-and-forth transmissions between them and their older generations allows most of them to navigate the snow.

(I've mistakenly had a 1.3 thrive in the arctic, when it wasnt able to due to not affecting/being affected by the trait. I've corrected it this turn, sorry!)

>>5683795

The Blizzarmon is similarly struck by the program! However, it develops the antigen, turning into an even bigger, more savage beast that attempts to devour all. As Feremon has not made a turn, not chosen the stat, it has been picked by me:
+1 Size.
>>
Rolled 6 (1d6)

>>5684425

>## NEW TURN

Turn 16 again, and I'll make it 24 hours too. You guys know the drill by now. Feremon and Trojomon have lost their highest generation due to only having one tile of them to be stolen by the crisis, but they may evolve them again through a Secondary Evolution.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.

>1: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>3: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

>4: Pull Request
Something is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.
>>
File: Turn 16 Roster A.png (6.92 MB, 3200x5500)
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Rolled 2 (1d3)

>>5684427

Crap, I forgot the roster.
>>
Rolled 6 (1d10)

>>5684429

Random nuke time. Also, some clarification:

>Ceatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

If a creature has a trait to let them thrive at size 2 on scraplands or something, it'll be able to survive on a corrupted tile, despite the wording not matching up precisely. 'Can survive at size 3 on X' and 'Can survive 1 size higher' are the same, it's just that things get a bit inconsistent with this many traits.

I can't post the roster because it's a dupe file, but roster B has no changes.
>>
Rolled 2, 12, 4, 2, 7, 5 = 32 (6d14)

>>5684435
>>
Rolled 9 (1d14)

>>5684436
>>
Rolled 6, 3, 7, 6, 6, 7 = 35 (6d8)

>>5684436
>>5684438
>>
Rolled 8, 1, 1 = 10 (3d8)

>>5684441
Fucking dupes.
>>
File: Crisis upcoming.png (4.15 MB, 2500x1610)
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>>5684436
>>5684438
>>5684441
>>5684446

The crisis will strike the following tiles at the end of the turn. Remember, they do it after all actions are processed, so expanding into a tile like that will just blow your creature up.
>>
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Rolled 63 (1d100)

>>5684425
Trainmon digivolves to Thomasmon and while this doubles it's missiles and gives it legs instead of wheels this evolutions also makes it bigger. +size.
At the same time a cannonbushmon digivolves to Trainmon, an acornmon to cannonbushmon and a mermaidmon digivolves to torpedomon on the tiles marked in red
>>
Rolled 2 + 1 (1d3 + 1)

Bezosmon skitters on all fours, his beautiful information ready to be consumed.
>>
File: 1686411188469131.png (4.15 MB, 2500x1610)
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>>5684772
>>
File: Thomasmon.png (2.16 MB, 1400x2200)
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>>5684512

> "Bipedal Weapon" - After establishing a supply chain using its tracks, this creature is now ready to rise up and battle against the hordes of goliaths in the Scraplands.

IG: This creature may thrive self-sufficiently at up to size 2 on Scraplands tiles. It is able to expand once again, but may only expand 1d3 on all tile types, and takes a major disadvantage on Scraplands.
>>
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Rolled 96 (1d100)

>Main Action: Evolve.

Caught cornered in their search for dominance over the land, the Trojan fleets turn their attention to land for the first, real time. Unexperienced as they are in the environment, they find some success sticking to the coast with occasional raids.

Stat: +Ancient Ruins

>Secondary Evo:
A new kraken emerges where the first had been, unready to let its kind die with the turncoat.

A new 'berg is formed in the north.

As is a full fleet in the shallows.
>>
File: trojocrewturn.png (4.12 MB, 2500x1610)
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Turn map!
>>
File: Trojocrewmon.png (1.4 MB, 1400x2000)
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>>5685279

>"Raiders" - Rather than trying to kill, this creature organises constant raids on other creatures, for the sake of freely gaining access to the resources on their tiles. They illegally steal data from their enemies and drive them closer to bankruptcy with each download.

IG: This creature gains an extra Weapon point on Ancient Ruins, but can no longer eat other species. It is considered to be "Eating" as long as it is: not eaten, has equal or more Weapons than other species on its tile, and has equal or more Sensors than other species on its tile.
>>
Rolled 2, 2 + 1 = 5 (2d3 + 1)

Rolling for the Trojakemon Y and Blizzarmon Y. Blizzarmon may only expand by 1d3, so it'll use the raw dice.
>>
Rolled 4, 3, 5 = 12 (3d6)

>>5685330
The directions that Trojakenmon Y will expand. Duplicates will be wasted.
>>
Rolled 2, 3 = 5 (2d6)

>>5685330
Blizzarmon now
>>
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Rolled 32 (1d100)

>>5684425
+1 Sensors
NOTHING ESCAPES ME NON STOP PARTY my bark is more sick then my bite and my bite is quite SIZK
>>
File: KRANG THE PLAN.png (4.78 MB, 2500x1610)
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>>5685384
TIME TO HUNT BEZOS
>>
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>>5685395
CORRECTION
>>
File: DJ Krangmon.png (2.07 MB, 1400x2200)
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>>5685384

> "Noisemakers" - The sounds these creatures generate are so loud and disruptive that tiner creatues can outright disintegrate from exposure.

IG: This creature causes a minor disadvantage to smaller creatures on land tiles.
>>
File: Turn 17.png (4.14 MB, 2500x1610)
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>>5684512

Thomasmon stands upright, and finally becomes able to survive in the Scraplands! It's able to roll across the tracks and claim land for itself now.

>>5684772
>>5684833

Bezosmon spreads! The Canonbushmon can't prey on it, and the Telesmon are thus spared from their rampage. However, two new enemies appear in a single era. One is able to locate and tear Bezosmon apart, and the other causes them to weep, for their data is being pirated far in the East, back in their homeland.

>>5685279
>>5685281

The Trojaken rises once more! However, the Quantummon interfere severely this time, preventing them from feasting on the Redgirlimon. The strange mix of circumstances on the tile cause the Trojaken to be wiped out yet again. That was fast.

>>5685384
>>5685399

The new DJ Krang are able to feast on the businessmen that have expanded across the strait. They harass them with music, force them to dance, then snap them up when they're vulnerable. They also gain a bit more ground up North. The Combowelsmon have grown slow and weak, allowing them to wipe them out.

As Feremon and Bowelsmon have gone inactive for 2 turns, they've lost 1 in all stats, joining Combustmon, Redimon, and Edismon.
>>
File: Turn 17 Roster A.png (7.07 MB, 3200x5500)
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Rolled 2 + 1 (1d6 + 1)

>>5685419

>## NEW TURN

Turn 17. Let's keep going. I think Turn 20 will have to be the last, as the condition of taking every single tile seems to be further away. Depends on which happens first.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).

You have a secondary evolution where all generations may evolve into a further generation.

>1: Barrier Breakdown
The separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>3: Random Corruption
The Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.

>4: Pull Request
Something is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.
>>
File: Turn 17 Roster B.png (2.79 MB, 2500x3001)
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>>5685422

No crisis. Marked tiles are 'corrupted' and the max thriving size is one less. As they're all land and ocean, though, it just means that creatures need either size 1, or the ability to thrive self-sufficiently at size 3(which is downgraded to 2).
>>
Rolled 3 (1d3)

>>5685422
Expansion roll for thomasmon
>>
Rolled 2 (1d6)

>>5685419
rolling for torpedomon's guided explosive
>>
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>>5685422
Thomasmon moves to new areas, while Torpedomon's guidance system moves it to do the same. At the same several other digimon all digivolve to Thomasmon as well as indicated by the red marks
>>
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Rolled 10 (1d100)

The aperture between realms continues to open, and a horde of wangopedes begins to aid their Bezosmon masters, helping them fight back against the dancing fever of the Krangmon. Perhaps with their aid, they may even turn the tables on these disgusting beasts. Not fit for delivery. Not fit for sale. Not fit for dance.

>Attribute: Scrapyard
>Trait: Something to Invalidate the Krangmon dance, and with any luck turn it back around on them with a good roll
>>
File: 1686497042744698.png (4.14 MB, 2500x1610)
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>>5685730
>>
Rolled 1 (1d3)

Expanding
>>
File: last expansion.png (2.34 MB, 1871x1283)
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>>5685419
>>5685774
That's all from me folks, consider me retired o7
>>
>>5685775

Well fought, compadre. See you in the big primordial ooze in the sky
>>
>>5685775
Could just have left those tiles empty
>>
Rolled 1 + 1 (1d3 + 1)

>>5685419
>>
File: KRANG THE PLAN.png (4.77 MB, 2500x1610)
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>>5685419
>>5685886
>>
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>>5685732

ALmost forgot to mark my bezos tile
>>
Rolled 1 + 1 (1d3 + 1)

Rolling to expand
>>
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>>
Rolled 3 + 1 (1d3 + 1)

Rolling to Expand
>>
File: trojocrewturn2.png (4.13 MB, 2500x1610)
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>Main Expand
Seeing initial success, the crew disperses into the new country side.

>Secondary Expand
A single fleet goes up into the nearby scraps, attempting to help the crews.

Sensormon and a bergmon attempt to fill the death site of the new Trojraken.

The dredgers do the insane, and attempt to LEAVE the north!
>>
File: Bezoswormmon.png (1.82 MB, 1400x2600)
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>>5685730
>>5685893

> “Karmic Balance” - The twin Wangopedes serve as a counterbalance. On the left, the Wangopede absorbs every ill omen that comes the way of its master. However, on the right, its sibling nullifies every good deed, leading to perfect cosmic balance.

IG: This creature can no longer receive advantage nor disadvantage.
>>
Rolled 2 (1d2)

>>5685419
Rolling expansion for Trojaken Y. 1 is left, 2 is right. The Blizzarmon Y have claimed enough tiles to be satisfied, and sit at the apex for now, contributing no points towards the players and their programs.
>>
Rolled 2 + 1 (1d3 + 1)

>>5686012
>>
Rolled 1, 4, 4 = 9 (3d6)

>>5686013
Direction of the auto movement
>>
File: Turn 18.png (4.17 MB, 2500x1610)
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Rolled 4 + 2 (1d6 + 2)

>>5685454
>>5685459
>>5685468

The Gogglemon make the most invalid move I've ever seen, attempting both evolutions and expansions with non-thriving members of their species. However, there's no massive surge of evolutionary energy to spur them on, and the Torpedos are too busy contesting their own Mermaidmon siblings to expand. The Thomasmon are the only ones who manage to spread out successfully. They claim a tile, but the chaos of another puts them in second place. They tear the Krangmon apart, and are killed in turn, but their lingering minor disadvantage on land stops them from winning.

>>5685730
>>5685732

Bezosmon evolves into Bezoswormmon. However, it's not enough to save them. Once the DJs rip into them, they lose the ability to deprive other creatures of the ability to eat. Chaos breaks out as Thomasmon charge into the Ruins to bash Krangmon over the head, Canonbushmon eat Telesmon, and Krangmon kill Thomasmon in return.

>>5685774
>>5685775

Farewell, Feremon! Ironically, the resurgence of activity causes solo Golimon to lose out once again. It becomes a strange situation where their ability to flourish fluctuates. A Krangmon incursion kills off their shrunken prey at one point, but they find themselves far stronger, and with spikes that prevent the invaders from eating them. Other lesser species take a beach vacation, finally filling up the isolated triangles that only they have access to.

>>5685886
>>5685889

Stopping by the hive for resources, much to the terror of the Steady Krangmon families that have just taken it over, the DJ Krangmon makes landfall and eliminates the Ledimon. It also subjugates the recently evolved Bezoswormmon, using the Wangopedes as appetisers and their legs as toothpicks. The Faux Krangmon, who has certainly been a useful little beast, moves into the corrupted data and flourishes inside it.

>>5685941
>>5685943

Similarly, the reap_rmon try to enter and fix the corruption. They find nothing they can use inside, and the data is too damaged for even their vaccination capabilities. They continue their fastidious march across the arctic.

>>5685959
>>5685963

The Trojomon attempt to expand into crowded lands. The fleet find themselves crashing through the waves, aiming to devour the Redimon and Faux Krangmon. Once more, they're baited by the little creatures, and the arrival of Bezosmon causes their growth to fail. Up North, the dredgers attempt to escape. However, their severe instability causes them to perish when they're not winning. All or nothing.
>>
File: Turn 18 Roster A.png (7.56 MB, 3500x5500)
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>>5686022
Whoops, ignore the crisis roll please. There's only supposed to be three.

>## NEW TURN

Turn 18. 1 turn more and it'll be the longest this game has gone on, I think.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait). You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 18 Roster B.png (2.79 MB, 2500x3002)
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>>5686023
>>
Rolled 2 + 1 (1d3 + 1)

>>5686022
>>
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>>5686022
>>5686250
Now with hopefully 100% less illegal moves
>>
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Rolled 17 (1d100)

>>5686022
>+SENSORS
Gangamon is feasting the gang is growing not one digimon but a group of like minded creatures acting as one THEY LOVE DAT NOISE making expanding quite a bit more potent
>>
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>>5686395
>17
WOW i roll like shit dice is so cursed
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand.
>>
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>Main Expand
Further down the shallows that their people have always called home, the Trojocrew slide.

>Secondary Expand
One trojberg dares to approach the corrupted kraken.
>>
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Rolled 66 (1d100)

> Evolving into: shore_reap_r
This fork of reap_r 1.2 has been made compatible with another major operating system, allowing it to persist in a warmer terrestrial environment. (+shallows)
This version is particularly adaptable, with an omnivorous diet; it prefers viral prey, but will feed on residual data between hunting sessions. (Something against viruses or a thriving advantage under certain conditions)
>>
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Evoing a Broadbandmon in the Ocean.

Snailmailmon emerges, perfectly adapted for both ice and ocean. He shall become the arbiter of the north's love.

Stat > Ocean
Trait > Arctic Adaptation of Some Sort
>>
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Rolled 2 (1d100)

>>5686802
Forgot the roll. Image attached.
>>
File: Snailmailmon.png (2.28 MB, 1400x2100)
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>>5686802

> "Snail Mail" - This creature travels using network beacons that are on at set times. They manually crawl across the land and take dozens of detours while following their delivery schedule. They're the closest thing to analog mail in a digital world, and are incredibly delayed as a result.

IG: TAG: SLOW. Creatures that have the FAST type trait will give them a major disadvantage when sharing the tile. This creature can thrive self-sufficiently on Frost Area tiles, but may only expand 1d2. Whenever it expands, the action is delayed by one turn. If the action would be invalid by the turn it is meant to take place on, it is cancelled.

Do note that the 1d2 applies on all tile types.
>>
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>>5686708

> “Virus-Proof” - After upgrading to a new operating system, this creature’s purifying capabilities become so strong that it damages the very framework of Viral organisms it approaches.

IG: TAG: VACCINE. If this creature negates an opponent’s Virus tags and leaves them with zero, the target receives a major disadvantage, and this creature gains a minor advantage.
>>
File: Gangamon.png (2.03 MB, 1400x2300)
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>>5686395

> "Non-Thriving Expanding Gang" - This Krangmon evolves multiple partners at once. The singular generation is so diverse that they're able to distract foes with their own kind. However, their care requirements become even heavier.

IG: This creature may expand by 1d2+2 when eating, even if not thriving, but receives a major disadvantage if it is being eaten.
>>
File: Turn 19.png (4.16 MB, 2500x1610)
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>>5686250
>>5686251

100% legal indeed! The Trainmon spread out across the last few bastions of Telesmon, claiming the lip of the continent for themselves. They're able to thrive over the Golimon, who have grown too heavy to sustain themselves again.

>>5686395
>>5686402

The Krangmon continue to evolve, gathering in their gangs so that their enemies can't snuff them out as long as they have food. The hibernating tile also fully recovers, and now has an advantage!

>>5686536
>>5686538

The mutated kraken, despite its traitorous ways, still grants a huge bonus to the Bigbergymon. It's not enough to overcome it, but both are doing well. The pirates spread rather well, managing to claim pieces of the Amazonian continent.

>>5686708
>>5686710

Taking advantage of a new OS, the worms begin eating the Plectronamon. They purify their Viral attributes and devour them where they crawl, managing to take the Shallows away from them. Another ice-dwelling one emerges, and the information fed to them by their neighbours sustains them.

>>5686802
>>5686804

Despite their mass-evolution, the Bezosmon can't outcompete the pirates. They'll have to fight a lot harder to snuff out online piracy. The Snailmailmon are born, but their labours won't bear fruit for quite a while.
>>
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>## NEW TURN

Turn 19. I know I said on turn 17 that I'd end at 20, but after thinking about it, I think it might be unfair to change the end condition. So I'd like to put it to a vote. Can you guys chime in with what you think is best? Or what benefits you the most, as I'll go off the vote(with a tie being ending at 20). If you guys vote against 20, it'll only end with the original condition of filling all tiles.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait). You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 19 Roster B.png (3.08 MB, 2500x3500)
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>>5686880
>>
>>5686880
I will continue I will not throw in the towel and give the win away
>>
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Rolled 22 (1d100)

>>5686877
Evolution roll
With the coming of a new threat the plectronamon copies an idea of its distant cousin the mantomon and evolves in a way to better blend in with the sand of the shallows it lives in +camo. Meanwhile Thomasmon both keeps expanding and having members of its digivolve into it

I'm with playing until we have everything full myself
>>
>>5686980
its one or the other you either expand or you either evolve.
if you evolve you can secondary evolve one of each species one step up.
if you expand you can secondary expand one of each species with one
>>
>>5686980
>>5686991
In that case I'm going with evolving
>>
>>5687054
then draw a evolution for your main evolution into a new species that is stronger letting you make a well upgraded species new trait and a stat point and then mark on what you want to evolve up on the map
>>
Rolled 1 + 2 (1d2 + 2)

>>5686877
>>
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>>5686877
>>5687076
>>
>>5686877
I'm on team ending it after this one.
>>
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>>5687379
Expansion lads.
>>
Rolled 3 + 1 (1d3 + 1)

Rolling to expand. I'm down to end it sooner rather then later.
>>
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>Main Expansion
In an effort to clear their way to the northern sea, securing their homelands, the Trojocrew disperse out to keep their foes at bay.

>Secondary Expansion

A single berg tries to break out of its frosty environment and back to the sea.
>>
>>5686980
>Copies Mantomon
>Gets exact same roll
>Exact same generation number
Holy fuck, kino.

Unless Reaprmon comes by to break the tie within an hour or so that I have, we’ll go with ending on 20.
>>
File: Starfishmon.png (922 KB, 1400x1600)
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>>5686980

> "Deja Vu" - When it can be completely undetected in the Shallows, Starfishmon- Wait, haven't we seen this one before? Something must be glitching.

IG: TAG: VIRUS. This species receives a minor advantage on shallows tiles if no creature on the tile has higher camouflage than it. If it is being eaten, this is negated and it instead receives disadvantage. This trait is negated last.
>>
File: Turn 20 Final.png (4.17 MB, 2500x1610)
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>>5686980
>>5687054

Sensing the need for further camouflage, the Starfishmon develop sandy hides to sandily hide. The new apple worms are unable to devour them, but since they're already in the waterways, their expansion isn't blocked. Canonbushmon and Acornmon make gradual upgrades, moving towards their Thomasmon forms.

>>5687076
>>5687083

A hive is established amidst the Ruins, and the Gangomon squat within ancient structures. They spread out to try and claim more land, but find that the Thomasmon are more at home here. The oceanic reinforcement continues as well, with greater species devouring and integrating the lesser.

>>5687379
>>5687425

Bezosmon spreads across the land, some even entering the corrupted portions of space. They seem to enjoy being corrupt for some reason. With the Wangopedes at his heels, a Bezoswormmon stomps a population of RedGIRLimon into oblivion, but they can't leech off the vigilant ships that have been enhanced by the Egg of Sensors. Finally, a Snailmailmon receives a delivery slip, and begins a long journey that will conclude at the end of this final era.

>>5687630
>>5687660

The ice-dwellers feast on their first meal: The significantly weakened Combustmon. They arm themselves with these little torpedoes and shoot them at the Comberamon, claiming the seas for themselves. Raiders break into Delivermon HQ and leech off the leechers, their viral nature even allowing them to break into the black hole.
>>
File: Turn 20 Roster A.png (7.7 MB, 3500x5500)
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>>5687695

>## NEW TURN
>## FINAL TURN

Turn 20. This is it, this is the end. As per the vote, we're ending it here. Thank you guys for coming, and its been a joy running for the ten of you. If any of you guys are still lurking, I appreciate all your contributions to the game, the board, and the mini story that's been developing.

>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.

or

>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait). You have a secondary evolution where all generations may evolve into a further generation.
>>
File: Turn 20 Roster B.png (3.08 MB, 2500x3500)
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>>5687699

Plenty of creatures have gone EXTINCT! Due to evo mechanics, a creature is considered extinct if they no longer extinct, and the means for them to re-appear on the map no longer exist. Blizzarmon is not, for example, as its predecessor is plentiful. Panic Krangmon is, as nothing can evolve into it anymore, and it's gone. Poor Bowelsmon has only a singular population left on the board too, and is the closest to complete eradication.

The winner at the end will be invited to describe the fate of the Digital World, and their creature's reign over it. Good luck for this last turn!
>>
>>5687699
I thought it was a tie?
:(
>>
Rolled 2 + 2 (1d2 + 2)

>>5687695
>>
File: KRANG THE PLAN.png (4.81 MB, 2500x1610)
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>>5687992
>>
Rolled 1 + 1 (1d3 + 1)

>>5687695
expansion roll
>>
>>5687695
>>5688275
Cannonbushmon, Thomasmon, Starfishmon and Plectronamon all expand to new habitats and unknown futures
>>
Rolled 1 + 1 (1d3 + 1)

The final expansion . . .
>>
Holy shit, we hit image limit. Please upload remaining posts onto catbox, as I won't make a whole new thread and clog the board since we're almost at the end.

https://catbox.moe/
>>
>Main Expansion
The final push goes through. The trojocrew desperately pushes forward to try and secure their home.

>Secondary expand:
The sensory 'mon, eager to hold its weight, advances towards Bezos.

The bergs try their hand at drifting further out to sea.

Image!: https://files.catbox.moe/r415yo.png
>>
>>5688323
So I post the first non explanation of the thread and the last one, that is just as good as the while starfishmon/mantomon thing if you ask me
>>
>>5688490
It's pretty fitting, yeah.

I'll wait for Delivermon till tomorrow night since there's no rush.
>>
>>5687992
>>5688004

A final expansion takes the Krangmon across the continent, where they find countless Thomasmon who have already settled into their environments. They manage to snuff out the Bezosmon presence they've been chasing after, and get a small handful of tiles for their effort.

>>5688275
>>5688278

Many expansions onto land go poorly, for the species are ill-adapted for the ruins. Down below, Canonbushmon join the trains in destroying their opponents, and eradicate the dwindled populations of Bidemon and Aquastiltmon.

>>5688320
>>5688323

One more push! The pirates spread out across the land, finally reclaiming the ancestral land they've come from. They lose a tile to the Snailmailmon, but they're so far ahead that it no longer harms them. The wobbly creatures settle onto the continent, now having it firmly in their grasp...

TURN 20 END MAP:
https://files.catbox.moe/l5y1wa.png

SCORE COUNT:
https://files.catbox.moe/dwwbx7.png

TALLY:

>Trojomon: 30
>Krangmon: 19
>Feremon: 17
>Gogglemon: 13
>Delivermon: 12
>reap_rmon: 10
>Edismon: 1
>Redimon: 0
>Bowelsmon: 0
>Eramon: 0

Thank you guys for playing. After our month-long battle, TROJOMON is the winner! The mimics have claimed dominance of the Digital World, as the most plentiful species. I'd like to invite them to write up what the Trojomon do to the world and the other species, as the rightful champion. If you guys have evo concepts you want to share and link, it'd be cool to see it. Shame we hit the image limit though, that makes it a little annoying to share content.

Thanks once again for coming, and see you guys in the next one.
>>
>>5689060
thanks for the game it has been great congrats on the win



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